Mitsubishi Electric Mac E1070 User`s guide

Omslag_MA00759F.fm Page 1 Monday, June 23, 2008 8:10 AM
MITSUBISHI ELECTRIC
E-Designer for the E1000-series
Reference Manual
MA00759F 2008-07
English
Foreword
Manual for E-Designer
Foreword
This manual is a description of E-Designer, the configuration tool used to create
applications for the operator panels in the E1000-series. Further on in the manual
we refer to the configuration tool.
Please see the E-Designer User’s Guide (MA00760) for function-based descriptions.
The manual assumes that the most recent versions of the system program (firmware)
and configuration tool are used.
The configuration tool can also be used to create and edit projects for the operator
panels in the E-series. Programming of the operator panels in the E-series is described in the manual MA00552D.
For specific controller details and the connected controller, we refer to the driver help
file for the respective controller. The functionality in the operator panels is the same,
regardless of which controller is connected to the operator panel.
The operator panel can be connected to many types of automation equipment, such
as PLCs, servo and drives. In this document the expression “the controller” is used
as a general term for the connected equipment.
© Mitsubishi Electric, MA00759F, 2008-07
The information in this document is subject to change without notice and is provided as available at the time of
printing. The manufacturer reserves the right to change any information without updating this publication. The
manufacturer assumes no responsibility for any errors that may appear in this document.
All examples in this document are only intended to improve understanding of the functionality and handling of
the equipment. The manufacturer cannot assume any liability if these examples are used in real applications.
In view of the wide range of applications for this software, users must acquire sufficient knowledge themselves in
order to ensure that it is correctly used in their specific application. Persons responsible for the application and the
equipment must themselves ensure that each application is in compliance with all relevant requirements, standards
and legislation in respect to configuration and safety.
The manufacturer will accept no liability for any damage incurred during the installation or use of any equipment
mentioned in this document.
Mitsubishi Electric, MA00759F
Contents
Contents
1 Installation .................................................................................................... 9
1.1
The Configuration Tool ......................................................................9
2 General........................................................................................................ 11
2.1
Method for Creating a Project ...........................................................11
2.2
Blocks................................................................................................12
2.3
Signal Format....................................................................................13
2.4
Efficient Communication..................................................................14
2.5
Performance in the Operator Panel ...................................................16
2.6
Project Documentation .....................................................................17
2.7
Service Menu.....................................................................................18
2.8
Diagnostic Page.................................................................................20
3 Configuration with the Configuration Tool ................................................ 21
3.1
Starting the Configuration Tool ........................................................22
3.2
Selecting Menu Language..................................................................22
3.3
Creating a Project..............................................................................23
3.4
Saving a Project .................................................................................27
3.5
Updating Drivers...............................................................................27
3.6
Changing Project Properties ..............................................................28
3.7
The Project Manager .........................................................................29
3.8
The Block Manager ...........................................................................31
3.9
Showing Operator Panel around the Working Area...........................36
3.10
Configuration of Blocks ....................................................................37
3.11
Using Text Blocks .............................................................................41
3.12
Static Symbols ...................................................................................42
3.13
Changing I/Os ..................................................................................46
3.14
The I/O Browser ...............................................................................47
3.15
Changing BDTP Station ...................................................................48
Mitsubishi Electric, MA00759F
I
Contents
3.16
I/O Cross Reference.......................................................................... 49
3.17
Other Managers/Editors ................................................................... 49
3.18
The File Menu.................................................................................. 50
3.19
The Edit Menu................................................................................. 53
3.20
The View Menu................................................................................ 54
3.21
The Functions Menu ........................................................................ 58
3.22
The Setup Menu............................................................................... 60
3.23
The Block Manager menu ................................................................ 74
3.24
The Object menu ............................................................................. 75
3.25
The Layout Menu............................................................................. 76
3.26
The Project Menu............................................................................. 76
3.27
The Transfer Menu .......................................................................... 77
3.28
The Window Menu.......................................................................... 77
3.29
The Help Menu................................................................................ 77
4 Graphic Presentation and Maneuvering....................................................... 79
4.1
General Parameters ........................................................................... 79
4.2
Graphic Objects................................................................................ 88
4.3
Maneuvering Graphic Blocks Using the Key Pad............................ 123
4.4
Maneuvering Objects Using the Touch Screen ............................... 126
5 Text-based Presentation for Printouts and Reports ................................... 129
5.1
General Parameters ......................................................................... 129
5.2
Text Objects ................................................................................... 131
6 Trends ....................................................................................................... 139
6.1
Historical Trend ............................................................................. 140
6.2
Defining Trend Objects.................................................................. 141
6.3
Transfer of Trend Data................................................................... 145
6.4
Backup of Trend Data .................................................................... 147
7 Message Library......................................................................................... 149
II
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Contents
8 Alarm Management ................................................................................... 153
8.1
Alarm Groups..................................................................................154
8.2
Alarms .............................................................................................155
8.3
Alarm Properties..............................................................................159
8.4
Alarm Import ..................................................................................161
8.5
Alarm Banner ..................................................................................162
8.6
Alarms in the Operator Panel ..........................................................164
8.7
Alarm Backup..................................................................................166
8.8
Graphic Alarm Page ........................................................................168
9 Recipes ...................................................................................................... 169
9.1
Calculation of Recipe Size ...............................................................170
9.2
Recipe Properties and Recipe Directory...........................................171
9.3
Creating a Recipe with the Operator Panel......................................173
9.4
Appending Recipes ..........................................................................174
9.5
Transferring Recipes to the Controller.............................................175
9.6
Deleting Recipes..............................................................................175
9.7
Using Recipes in a PC .....................................................................175
9.8
Creating and Transferring Recipes with the Controller Program .....176
9.9
Saving Individual Recipes on External Memory Card in Runtime ...180
10 Data Logger............................................................................................... 183
11 Passwords .................................................................................................. 185
11.1
Defining Security Levels ..................................................................185
11.2
Defining Passwords .........................................................................186
11.3
Logging in .......................................................................................187
11.4
Password for Project Transfer ..........................................................187
11.5
Overriding Password .......................................................................188
11.6
Changing Password in the Operator Panel ......................................188
11.7
Password Handling via USB Flash Drive .........................................188
Mitsubishi Electric, MA00759F
III
Contents
12 Printouts from the Operator Panel ............................................................ 189
12.1
Connection to Printer..................................................................... 189
12.2
Text Block Reports ......................................................................... 190
12.3
Graphic Block Printouts ................................................................. 190
12.4
Defining the Printout ..................................................................... 191
12.5
Printer Properties............................................................................ 192
12.6
Control Codes to Printer ................................................................ 193
13 Time Channels .......................................................................................... 195
13.1
Defining Time Channels ................................................................ 195
13.2
Presentation in the Operator Panel ................................................. 196
14 Language Management.............................................................................. 197
14.1
Unicode in the Operator Panel ....................................................... 197
14.2
Creating Additional Application Languages .................................... 198
14.3
Translating/Editing Texts in the Configuration Tool ..................... 200
14.4
Properties for the Application Language ......................................... 201
14.5
Export............................................................................................. 203
14.6
Import ............................................................................................ 203
14.7
Show Index..................................................................................... 203
14.8
Cross Reference .............................................................................. 203
14.9
Reuse Index .................................................................................... 204
14.10
Font Templates............................................................................... 205
14.11
Unicode in E1012 and E1022 ........................................................ 206
15 System Monitor......................................................................................... 209
16 Index Addressing ....................................................................................... 211
IV
Mitsubishi Electric, MA00759F
Contents
17 Communication ........................................................................................ 215
17.1
Communication with Two Controllers (Dual Drivers)....................215
17.2
Data Exchange between Controllers ................................................219
17.3
Transparent Mode...........................................................................221
17.4
Passthrough Mode...........................................................................225
17.5
The Operator Panel as a Communication Interface
(No Protocol Mode)........................................................................227
17.6
Modem Connection ........................................................................231
18 Network Communication.......................................................................... 235
18.1
Examples of Possible Networks........................................................236
18.2
Network Communication through Ethernet ...................................240
18.3
Serial Network Communication/PPP..............................................244
18.4
Network Services .............................................................................250
18.5
Network Accounts...........................................................................267
18.6
Recommendations and Limitations for Network Communication ..268
18.7
Obtaining the MAC Address during Runtime.................................270
19 Network Functions in the Operator Panel................................................. 271
19.1
FTP Server ......................................................................................271
19.2
SMTP Client...................................................................................276
19.3
Web Server......................................................................................277
20 LEDs ......................................................................................................... 287
21 Function Keys............................................................................................ 289
21.1
Definitions ......................................................................................290
21.2
Jump to Block with Function Keys..................................................293
21.3
Joystick Function ............................................................................294
21.4
Extended Function Keyboard ..........................................................295
22 Macros....................................................................................................... 297
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V
Contents
23 Project Transfer......................................................................................... 301
23.1
Transfer Properties.......................................................................... 301
23.2
TCP/IP Transfer............................................................................. 305
23.3
Serial Transfer................................................................................. 306
23.4
Modem Transfer............................................................................. 306
23.5
Transfer to/from External Memory Card ........................................ 309
24 Transfer of Controller Program and Parameters........................................ 311
24.1
Transferring Controller Software to USB Flash Drive (Upload)...... 311
24.2
Transferring Controller Software from USB Flash Drive (Download)312
25 Updating the Operator Panel .................................................................... 313
VI
25.1
Downloading the System Program via PC ...................................... 313
25.2
Downloading the System Program via External Memory Card ....... 314
25.3
Downloading the System Program in E1012 and E1022 ................ 315
Mitsubishi Electric, MA00759F
Installation
1
1.1
Installation
The Configuration Tool
The configuration tool is a software package used for developing projects for operator
panels in the E1000-series. The functions in the configuration tool depend on which
operator panel model is used.
In the configuration tool a project is created with graphic blocks and text blocks,
which are then transferred to the operator panel. The configuration is described in
the chapter Configuration with the Configuration Tool.
Help texts are available for all functions. The help text for the current function is displayed by pressing the F1 key. By clicking the help button in the toolbar and then
clicking on a function, information is shown about that function.
System Requirements
To use the configuration tool, a PC with at least 100 MB of available memory and
Microsoft Windows 2000/XP Professional is required. The configuration tool can be
used on either a color or monochrome screen. Microsoft Internet Explorer version
5.0 or later must be installed on the computer.
Installing the Configuration Tool
The configuration tool is supplied on a CD. When placing the CD in the CD-ROM
drive, the installation will start automatically. If not, select Run on the Start menu
and enter D:\setup.exe (if D: is the CD-ROM drive). Select to install the configuration tool by clicking on the name and following the instructions.
The installation creates an icon for the configuration tool in the E-Designer group.
Clicking Start and selecting All Programs/E-Designer/E-Designer starts the configuration tool.
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Installation
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General
2
General
This chapter describes the structure of an application project in the operator panel.
There is also an explanation of the general principles, object parameters, and joint
functions applicable in the operator panel.
2.1
Method for Creating a Project
The graphical structure of the application in the operator panel constitutes a wellarranged monitoring tool for the operator. It is important to organize the application
well and to consider which functions are necessary. Start with the overall view, and
then work down to the detailed level.
The application is built up of blocks, graphic blocks and/or text blocks. Values from
the controller are shown and changed in the blocks. Each function becomes one or
more blocks, depending on how complex the function is. A project can contain both
graphic and text blocks, and each block can contain static and dynamic objects. The
blocks should be arranged in hierarchies to achieve a structured application, and to
simplify work procedures for the machine operator. The application can also be
organized as sequence controls.
It is possible to test the complete application, or parts of it, before it is downloaded
to the operator panel.
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11
General
2.2
Blocks
Each block has a number between 0 and 989 allocated by the developer. The blocks
990-999 are reserved for special purposes, so-called system blocks. The operator
panel is object-orientated, which means that a block can contain all the signals linked
to an object for the control and monitoring of, for example, a pump.
Block properties, such as block number and type of block, are defined for each block.
The functions Alarms, Time channels, System Monitor, E-mail and Contrast Properties can also be invoked as blocks. These are designated system blocks. Text blocks
are used for report printouts and e-mail, and cannot be displayed to the operator,
except when using E1012, E1022 and 1032. The maximum number of blocks in a
project is 990.
Note:
The block type cannot be changed for a defined block.
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General
2.3
Signal Format
The following signal formats are available in the dialog for each object, on the assumption that the selected driver supports the signal format.
Format type
Area
Signed 16-bit
-32,768 – +32,767
Unsigned 16-bit
0 – +65,535
Signed 32-bit
-2147483648 – +2147483647*
Unsigned 32-bit
0 – +4294967295*
Float with
exponent, 32-bit
±3.4E38*. Numbers larger than 1,000,000 are shown with exponent.
Float without
exponent, 32-bit
Parameters Positions (including decimal point and characters) and
Decimals indicate the available area*.
E.g. 8 positions and 3 decimals result in ±999.999.
BCD Float
0 – 9999,9999.
BCD 16-bit
0 – 9999
BCD 32-bit
0 – 99999999*
HEX 16-bit
0 – FFFF
HEX 32-bit
0 – FFFF FFFF*
Seconds 16-bit
The object Analog numeric can present the time format. Syntax:
<hours:minutes:seconds>.
Example: The register value in D0=3661, the object Analog numeric
linked to D0 and defined as Seconds 16-bit will then show
<1:01:01>.
Seconds 32-bit
The object Analog numeric can present the time format*. Syntax:
<hours:minutes:seconds>.
String
Character string which can be used in the dynamic function for
graphic objects.
Example: In the object Static symbol, Digital symbol and Multiple
symbol, the dynamic property Symbol can be linked to a register
with the format String.
Array 16-bit
Table format which can be used for an Event in the dynamic function for graphic objects.
Example: A group of registers is to be allocated different values
when “Value entered” is equal to 99. The first value in the field
Value will then be entered to register D21 in the field Signal. If the
field Value appears as follows, <1,2,3,4> the value 2 will be
entered in next subsequent register (D22), etc.
* Values in 32-bit format will contain some inexactness, since both the configuration
tool and the operator panel handles only the first 6 digits of a 32-bit value.
The remaining digits will be truncated or changed into zeroes.
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13
General
2.4
Efficient Communication
To make the communication between the operator panel and the controller quick
and efficient the following should be noted about how the signals are read and how
the reading can be optimized.
Signals Affecting Communication Time
Only signals to objects in the current block are read continuously. This also includes
signals for object dynamics. Signals to objects in other blocks are not read, thus the
number of blocks does not affect the communication time.
Besides the signals to objects in the current block, the operator panel reads the following signals from the controller continuously:
Display signals (Block Properties)
Print signals (Block Properties)
LED registers
Alarm signals
Remote acknowledge signals on alarms and alarm groups
Login signal (Passwords)
Logout signal (Passwords)
Registers for trend curves
Bar graph registers if using min/max indicators
New display register
Buzzer register
Backlight signal
Cursor control block
Recipe control block
Library index register
Index Registers
Controller clock register if the controller clock is used in the operator panel
List erase signal (Alarm Properties)
No protocol control register
No protocol on signal
Signals not Affecting the Communication Time
The following signals do not affect the communication time:
– Signals linked to function keys
– Time channels
– Objects in the alarm messages
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General
How to Make the Communication More Efficient
Group Controller Signals Consecutively
Signals from the controller are read most rapidly if all signals in the list above are consecutive. If for example, 100 signals are defined, the quickest way to read these is to
link them, for example, M0.0-M11.7. If the signals are spread (e.g. I0.4, Q30.0,
M45.3 etc.) the updating is slower.
Efficient Block Changes
Block changes are carried out most rapidly and efficiently through the block jump
function on the function keys or through a jump object. Display signals in block
properties should only be used when the controller is to force the presentation of another block. The New display register can also be used if the controller is to change
the block. This does not affect communication as much as a larger number of Display signals.
Use the Clock in the Operator Panel
An extra load is put on communication if the clock in the controller system is used,
since the clock register must be read up to the operator panel. Downloading of the
clock to the controller also creates an extra load. The interval between downloads
should therefore be as long as possible.
Packaging of Signals
When signals are to be transferred between the operator panel and controller, they
are not all transferred at the same time. They are divided into packages, each containing a number of signals, instead. The number of signals in each package depends on
which driver is used.
To make communication as fast as possible the number of packages has to be minimized. Consecutive signals require a minimum number of packages, but it is perhaps
not always possible to program it this way. In such cases there is a “waste” between
two signals. This gap in the maximum distance between two signals which can still
be kept in the same package. The size of the gap depends on which driver is used.
Signal
Used
1
X
2
X
3
4
5
6
7
X
8
X
9
X
10
Waste
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15
General
2.5
Performance in the Operator Panel
In addition to the efficient communication chapter, it is very important to understand that the following (amongst other) will affect the performance of the panel:
– Number of signals
– Number of pens in trends and data logger
– Number of alarms
– Consecutive order of signals
– Driver performance
– Dual driver
– Type of panel
– Alarm list size
– Store all samples/ changed samples
– Sample interval
– Controller clock
– Large bitmaps
– VNC and other remote tools
– Poll groups
– Station handling
– Data exchange
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General
2.6
Project Documentation
Project Printouts
Select File/Print... to print the project.
The project documentation is generated automatically by selecting the options in the
Print Project dialog. Choose which parts to include by clicking the boxes. The project
documentation can include a table of contents and a cover page (Document Header)
with the option to include the desired logo and text. Select File/Document Header
to define the contents. Click Preview to view the printout before sending it to the
printer. Select Setup to configure the printer.
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17
General
2.7
Service Menu
The Service Menu is accessed by setting the mode switches on the operator panel in
mode 1000. Please see the Hardware and Installation manual for the operator panel
for information about the mode switches.
The following options are available in the Service Menu:
Network Settings
Select this option to access the Network Menu.
Network Menu
The options in the Network Menu corresponds to selecting Settings/Network in
E-Designer and contains the following items:
Menu item
Described in
TCP/IP Settings
18.2 Network Communication through Ethernet
Accounts
18.5 Network Accounts
Services
18.4 Network Services
Erase Project Memory
This option erases the project memory.
Load Project from Memory Card
An empty operator panel can be started with an existing E-Designer project, used in
another panel. The project first has to be saved to a Compact Flash memory card or
USB memory stick via the function Save project to memory card (for example via a
function key).
Insert the memory card in the empty panel before boot-up. Then select Load project
from memory card in the service menu and follow the instructions.
Enter Transfer Mode
Allows entering transfer mode manually, needed to download projects via GSM
modem. See section Transfer via GSM Modem for details.
Enter Run Mode
Allows entering run mode manually, needed to download projects via GSM modem.
See section Transfer via GSM Modem for details.
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General
Update System Program from Memory Card
Insert a Compact Flash or USB memory stick with a new system program and follow
the instructions. The system program can also be updated via the configuration tool
for the operator panels.
Calibrate Touch Screen
Follow the instructions on the screen to calibrate the touch screen.
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19
General
2.8
Diagnostic Page
The diagnostic page is accessed by pressing a key or a touch key that has been configured for this purpose. See chapter 21 Function Keys.
The diagnostic page displays the following information:
Row
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Contents
Information about the operator panel, panel version and when the version was
built
Number of times the panel has been started, hours running, hours of backlight ON
Amount of free dynamic memory
Size of the project (in the flash memory). Only displayed if the PSCE command is
used - see section Commands. Using the command in projects with a large number of trend curves will considerably slow down loading the diagnostic page.
If a Compact Flash or USB memory card is used
Time in ms that it takes to draw/update the complete block
Driver information (name and version)
The different poll groups declared in the project (in this case Poll group 1 = 25 ms)
Number of static digital signals that are read
Number of static analog signals that are read
Poll time for all static signals (both digital and analog)
Number of digital signals that are monitored in the current block
Number of analog signals that are monitored in the current block
Poll time for all monitored signals in the current block
Number of timeouts in the communication
Number of checksum errors in the communication
Information about communication problems
Information about communication problems
Note:
Not all operator panel models display all the information above.
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Mitsubishi Electric, MA00759F
Configuration with the Configuration Tool
3
Configuration with the Configuration
Tool
This chapter describes how to configure the operator panel using the configuration
tool. How to install the software is explained in the chapter Installation.
The configuration can be performed using the menus, additionally, many functions
can be reached easily by right-clicking on a component in the Project Manager or
from different toolbars. Select View/Toolbars to display or hide different toolbars.
Language Toolbar
Standard Toolbar
Font Toolbar
Color Toolbar
Objects Toolbar
Alignment Toolbar
Zoom Toolbar
Layout Toolbar
Line Width Toolbar
Pattern Toolbar
Status Toolbar
Controller Toolbar
Block Manager Toobar
Toolbars in the configuration tool.
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21
Configuration with the Configuration Tool
3.1
Starting the Configuration Tool
Click on Start/All Programs/E-Designer/E-Designer.
The menus File, View, Properties and Help are displayed in the menu bar when the
configuration tool is started.
The Standard Toolbar
The Standard Toolbar is used for functions such as opening and saving projects,
copying and pasting objects, and undoing the latest actions. One button is used to
display/hide the Project Manager, and another to print the current project. See
chapter Printouts from the Operator Panel for further information. It is also possible
to display the relevant help topic for a selected object or menu alternative by clicking
the
button, and then clicking on an object or menu alternative in the configuration tool.
3.2
Selecting Menu Language
Select in which language to present the configuration tool under Settings/Menu
language. This language will be used for menu texts, object names etc. In this manual
we assume that English has been selected.
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Configuration with the Configuration Tool
3.3
Creating a Project
A new project is created under File/New. Select the type of operator panel and controller to use in the project in the Project Properties dialog. All the alternatives are
not available for every type of operator panel. Click OK to create a new project.
Click Change.
Operator Terminal
Select operator panel model and version (system program) for the operator panel
used.
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23
Configuration with the Configuration Tool
Controller Systems
Select the controller the operator panel is to be connected to. Click the Change button to display the list of installed drivers. Select brand name and protocol. Click OK
to finish. If you do not want to make any changes, click Cancel.
Two drivers can be used in the same project, i.e. the operator panel is capable of using
two drivers. The driver for the second controller is selected in the same way as for the
first. For further information about using two drivers in the project, see the section
Communication with Two Controllers (Dual Drivers) in the chapter Communication.
When selecting a protocol that can be used by several controller models, the model
is chosen by right-clicking on the protocol in the Peripherals dialog, and selecting
Properties.
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Configuration with the Configuration Tool
Internal Variables
Internal variables can be used and selected in the same way as different drivers. A
number of volatile and non-volatile user-defined variables can be selected. When a
value is changed, the non-volatile variables are saved in the flash memory to be read
at the next start-up. The system variables are fixed. These can be used to display e.g.
poll intervals and for toggle functions. By clicking Properties & Help in the I/O
Browser or selecting Functions /I/O Configuration/Internal Variables the following
window is displayed.
Variable type
Addressing area, bit
Addressing area, memory cell
Volatile
M0 - M4095
D0 - D4095
Non-volatile
M4096 - M8191
D4096 - D8191
System
M8192 - M8199
D8192 - D8199
The system variables are used according to the tables below:
Bit
Description
M8192
Always ON
M8193
Toggles between OFF and ON every second
M8194
Toggles between OFF and ON every 500 ms
M8195
Toggles between OFF and ON every 200 ms
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25
Configuration with the Configuration Tool
Bit
Description
M8196
Communication Error bit for driver 1. The value 0 indicates a communication error. Not valid for slave drivers.
M8197
Communication Error bit for driver 2. The value 0 indicates a communication error. Not valid for slave drivers.
M8198- M8199
Not used
Memory cell
D8192
Description
Displays poll interval of connected Controller 1 (ms)
D8193
Displays poll interval of connected Controller 2 (ms)
D8194 - D8199
Not used
The internal variables will use a total of approximately 20 KB of memory in the
operator panel. Unlike the regular drivers, it does not matter if internal variables are
used in consecutive order or not.
The Controller Toolbar
The driver for a selected object can be selected from the Controller Toolbar. Using
internal variables is selected by clicking the I-symbol.
Color Scheme
In the E-series operator panels color schemes can be created to determine the color
of the background, menus, dialogs, and objects, etc. This is not supported in the
E1000 panels.
Once a project is opened or created, the Project Manager is displayed, containing all
components included in the current project. Functions in the project can be added
and edited from the Project Manager, from different toolbars or from menus.
The Status Bar
The Status bar is shown at the bottom of the window in the configuration tool.
The left part of the status bar describes the function of the selected menu, or presents
a short description of the object that the cursor points at in the toolbar. The
coordinates, line and column in the block manager, are also shown.
The right part of the status bar displays operator panel model and driver version in
the current project, and how much memory is available in the operator panel once
the project is transferred. OVR indicates that the Insert key (overwrite) is activated.
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Configuration with the Configuration Tool
3.4
Saving a Project
Selecting File/Save As allows saving the project either as a regular project with a
number of folders, or as a zipped file. A zipped project does not need to be unzipped
before it is opened.
3.5
Updating Drivers
Drivers can be updated from the Internet or from disk. To implement the downloaded drivers, the configuration tool must be restarted.
Updating Drivers from the Internet
Select File/Update Drivers From/Internet to update available drivers to the latest
version, or to install new drivers. The computer has to have access to the Internet,
but a web browser is not required. A list of all drivers that can be downloaded from
the Internet is displayed when the connection is established.
The list shows the version number of the available drivers and the version number of
the installed drivers. Select which driver(s) to install in the configuration tool. The
function Mark newer selects all drivers available in newer versions than the ones installed, including all drivers that are not installed. Click Download. Each driver takes
up approximately 500 kB and can be used as soon as downloading is complete.
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Updating Drivers from Disk
Select File/Update Drivers From/Disk to update available drivers to the latest version, or to install new drivers from disk. Browse to the folder where the driver files
are is located. A list of all drivers that can be installed is now shown. Then follow the
instructions above.
3.6
Changing Project Properties
Both the selected operator panel and controller can be changed for the project.
Double-click on the project name in the Project Manager to display the Project Properties dialog. Click Change for the parameter Operator Terminal and/or Controller
systems.
Changing Operator Panel Version
If the system program in the operator panel is updated to a newer version, the operator panel version in the Project Properties dialog has to be changed also. Otherwise,
the new functionality in the new operator panel version cannot be utilized.
Changing Controller
If the controller in the project is changed to a system with another name for the
signals used, these must be changed. This is easily done by using the internal name
list. See the section The Name List.
1. Select View/Name List.
2. Click on the button Undefined to insert all I/Os used in the project in the name
list.
3. Click on the button Export to export the name list to a text file. Enter a name
and click Save. Define how the text file is to be separated.
4. Open the text file in a text editor, e.g. Wordpad.
5. Change all I/Os to signals used in the new controller, and save the file as a text
file.
6. Double-click on the project name in the Project Manager to display the Project
Properties dialog. Click Change for Controller.
7. Select the new controller to be used and click OK twice.
8. Click on the button Import in the dialog Name list, and click No to the
question if invalid I/Os should be removed.
9. Click on the Rebind button to update all new I/Os in the project with the new
names.
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3.7
The Project Manager
When a project is created, the Project Manager is displayed, with all blocks and
components included in the application. Expand the folders in the Project Manager,
by clicking on the +, to display the contents of the folders.
The Blocks Folder
Some blocks in the Blocks folder are created automatically. The Main block, block
0, must always be used in the project. The system blocks Alarms, Time Channels,
System Monitor and Mail cannot be deleted. A new block can be created by rightclicking on the folder and selecting New. Double-clicking on the Blocks folder
displays The Block Manager.
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The Alarms Folder
Alarm Groups and Alarm Messages are automatically created in the Alarms folder.
See chapter Alarm Management for information.
The Peripherals Folder
Right-click on Controller 1 or Controller 2 to select another driver, to change the
port the controller is connected to or to display the controller properties. See also
section Controller Systems.
Right-click on Internal Variables and select Properties to display the Internal
Variables properties. See also section Internal Variables.
Controller Data Exchange is described in section Data Exchange between Controllers.
The Setup Folder
Properties for the operator panel can be made from the Setup folder.
See sections System Signals, Index Addressing, Country/Language, Date/Time Format
(for Clock Properties), Terminal Options and Multiple Languages for information.
The Network Folder
The properties that can be made under the Network folder are described in the
sections Network Services, Network Communication through Ethernet (TCP/IP
Connection 1 and TCP/IP Connection 2) and Network Accounts.
Other Project Manager Components
The functions Time Channels, Passwords, Function Keys, LEDs, Message Library,
Macros and Recipes are described in separate chapters.
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3.8
The Block Manager
Double-clicking on the Blocks folder displays the Block Manager, with an overview
of all blocks in the project.
When the Block Manager is displayed, the The Block Manager Toolbar and the The
Zoom Toolbar are highlighted.
The Block Manager Toolbar
The buttons in the Block Manager Toolbar are used to add blocks and to display the
properties dialog for the selected block. Additionally, regular block jumps can be added, as well as function key and touch key block jumps.
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Creating Blocks
Right-click on the Block Manager and select New Block to add a block in the project.
A dialog with basic properties for the block is displayed.
Block name:
A name for the block can be entered here. The block name is shown in the Block
Manager, in the Project Manager and in the Block List.
Block number:
The number of the block. Block 0 is created automatically, and must always be used
in a project.
Block type
Select block type; graphic or text.
When clicking OK, the block is opened.
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Block Properties
Right-click on a block in Project Manager or in the Block Manager and select
Properties to enter more detailed information about the block.
The appearance of the properties dialog differs depending on the selected block type.
General
The following properties are defined under the General tab:
Block no:
The number of the block.
Block name:
A name for the block can be entered here. The block name is shown in the Block
Manager, in the Project Manager and in the Block List.
Display signal:
A digital signal which, when activated, results in the block being shown on the
operator panel’s display. To change blocks as quickly as possible, display signals in
consecutive order should be used. This field is not filled in if another method of
changing blocks is used.
Recipe directory
Select a recipe directory in which all recipes created in the block will be saved. See the
chapter Recipes.
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Background block:
Only applicable for graphic blocks. Not available for E1012 and E1022. It is possible
to select another block as the background block, to, for example, use the same background in more than one block. Select View/Options/Show Background Block
when the Graphic Block Manager is active to show the background block when the
actual block is edited.
Note:
Only one dimension of background blocks can be used; i.e. when a background block is
used, the background block of the background block will not be displayed in the operator panel.
Cursor color:
Only applicable for graphic blocks. Select the color of the cursor in the operator
panel. Not available for E1012, E1022 and E1032.
Cursor thickness:
Only applicable for graphic blocks. Select the thickness of the cursor in the operator
panel. Not available for E1012 and E1022.
Block type
The block type was selected when the block was created, and cannot be changed.
Status
Clicking the Status button opens the Block Options dialog, with the following
properties for the status of the display in the operator panel. The properties do not
affect system blocks.
Disable main menu key: Disables the [MAIN] key in the operator panel
when the current block is visible on the display.
Disable alarm list key: Disables the [LIST] key in the operator panel when
the current block is visible on the display.
Auto data entry: Moves the cursor automatically to the next maneuverable
object after an input. The cursor can only be placed on maneuverable objects in this position.
Disable PREV function: Disables the [PREV] key and the function
“Return to previous block” for the function keys in the operator panel
when the current block is visible on the display.
Disable ENTER function: Disables the [ENTER] key in the operator
panel when the current block is visible on the display. Only valid for digital
objects.
Appearance
Different colors and gradient styles can be selected under the Appearance tab.
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Printout
The following properties are defined under the Printout tab:
Print signal:
A digital signal which, when activated, results in the block being printed out on a
connected printer. Display signal and Print signal can be the same. Print signals in
consecutive order should be used to obtain the fastest possible printouts.
Completion signal:
A digital signal activated by the operator panel when the printout is ready. The signal
is normally set to one. If the box Reset is marked, the signal will be reset when the
printout is ready.
E-mail
The E-mail tab is available for text blocks only. Not available for E1012 and E1022.
The following properties can be defined:
Send mail signal:
The text block is sent as an e-mail message when the given digital signal is set to one.
The block name corresponds to the e-mail message subject.
Note:
Only text blocks can be sent as e-mail messages.
Mail completion signal:
A digital signal activated by the operator panel when the message has been sent. The
signal is normally set to one. If the box Reset is marked, the signal will be reset when
the message has been sent.
Mail to address:
The address of the e-mail recipient is given here. Select up to 8 recipients from the
list shown when clicking the ... button. The list of e-mail addresses is defined under
Setup/Network/Services/SMTP Client. See section SMTP Client for information.
Attach file:
The name of a trend or recipe file to be attached with the message is given here. If
there is a trend file or a recipe file with the same name, the trend file will be sent.
Access
The following properties are defined under the Access tab:
Security Level:
A security level (0-8) for the block is defined. If a security level other than 0 is stated,
the operator must log in with a password corresponding to the given security level or
higher.
Local function keys
Local function keys for the block can be defined under the Local function keys tab.
See the chapter Function Keys for information. See also section The Block List.
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3.9
Showing Operator Panel around the
Working Area
When double-clicking on a block in the Blocks folder in the Project Manager, an image of the current operator panel is drawn around the working area of the active
block. Function keys, LEDs and text fields in the image can be edited by doubleclicking on the image. This function can be turned off by unchecking the option
View/Options/Show Terminal.
Defining Function Keys
Double-click on a function key to create a local or global function key. The Function
Keys tab in the Block Properties dialog is displayed. For a definition of function keys,
see the chapter Function Keys.
Defining LEDs
Double-click on an LED to configure it. For definition of LEDs, see the chapter
LEDs.
Creating Text Strips
Double-click on a text strip to display a dialog where text can be entered and adjusted, and background color and font can be selected. This function enables complete
text strips to be designed and then printed out on plastic film, to be used on the operator panel.
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3.10 Configuration of Blocks
Double-click on a block in the Project Manager. The working area for the block and
the Objects Toolbar are now shown. The working area is the Graphic Block Manager
or the Text Block Manager, depending on whether a graphic block or text block is
opened. All objects that can be created in the block are available from the Objects
Toolbar.
The Objects Toolbar
The objects available differ depending on the selected operator panel and on the block type.
An object is selected by clicking on it in the Objects Toolbar and placing the object
in the working area using the cursor. Click to open the properties dialog for the selected object. Fill in the parameters, and click OK. The object is now shown in the
working area. Static text or graphics are drawn directly in the working area.
The static graphic objects line, arc, ellipse, rectangle, symbol and text are used to
draw background graphics. When static graphic objects are created signals can be
linked to the objects under Dynamics, and in so doing make them dynamic.
The dynamic objects are linked to signals to create control and monitoring functions.
General parameters for the objects are described in the chapter General. The chapters
Graphic Presentation and Maneuvering and Text-based Presentation for Printouts and
Reports describe graphic and text objects.
In addition to the different objects, a button for selecting symbols and a marking
pointer are also available, located to the very left on the toolbar.
See also section Static Symbols.
The Alignment Toolbar
The Alignment Toolbar makes it easy to arrange multiple objects on the screen neatly. Objects can be aligned vertically and horizontally, and their size can be adjusted
according to the last selected/created object (the reference object). Objects can also
be distributed evenly, and tiled, using the buttons in the toolbar. When placing the
cursor on a button in the toolbar, a short description is displayed as a tooltip, as well
as a closer description in the Status bar at the bottom left of the screen.
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The Layout Toolbar
The buttons in the Layout Toolbar are used to send objects to the front or back of
each other, and to show or hide a grid.
The Color Toolbar
The Color Toolbar shows the foreground color and background color of a selected
object, as well as the block color. Clicking on the buttons allows selecting other colors
from the palette. Not available for E1012, E1022 and E1032.
The Line Width Toolbar
Select a line width used for lines, arcs, poly lines, rectangles and circles. The line
width can also be selected from the object’s properties dialog.
The Font Toolbar
The Font Toolbar is used to select a pre-defined text style or to create user-defined
styles. The text style is defined for the currently selected object. Selecting another
font, font size or font style for an object creates a new text style in the drop-down list
to the very left. Not available for E1012 and E1022.
The Zoom Toolbar
The buttons in the Zoom Toolbar are used to zoom into or out from the working
area or the Block Manager.
Selecting Several Objects
Several objects in the working area can be selected at the same time by drawing a
frame around them with the marking pointer. Alternatively, click on several objects
while keeping the Shift-key pressed.
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Grouping Objects
After marking some objects on the working area, these can be grouped by selecting
Layout/Group. Grouped objects are treated as one object, the size of which can be
changed. The color and font can be changed individually for the objects in a grouped
object. When clicking on an object in a grouped object, the editing dialog for that
object is displayed.
Select Layout/Ungroup to ungroup a grouped object.
The Library
The Library contains a number of catalogues with different symbol objects. It is also
possible to define user-created catalogues by right-clicking on the Library and selecting Catalogue/New.
Grouped objects and symbols can be saved in the Library for reuse later, or in other
projects. Right-click on a grouped object or symbol on the working area, select Copy,
and then right-click in the Library and select Paste. A library object can be dragged
from the Library to the working area.
By right-clicking on the Library, it is possible customize the look of the Library.
Library catalogues can be closed by right-clicking on the catalogue and selecting
Catalogue/Close.
The Library can be hidden by selecting View/Toolbars/Library.
Symbol objects that are used in a project are saved in the project folder. These symbols can also be selected from the Select Symbol dialog, described in chapter Static
Symbols.
Saving Symbols to the Library
Select one or several objects (grouped or ungrouped) on the working area with the
cursor. Right-click on the selection and select Copy. Right-click in the Library and
select Paste.
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Creating Series
Series of objects can be created in graphic blocks. Line up objects in a row or columns
with the same object.
Then select the objects (not text objects), and choose Object/Create Series.
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Select to create rows or columns, the number of rows/columns, and in which direction the series should be expanded. Click OK for the configuration tool to create a
table with the specified number of lines or columns.
Note:
The lead text must end in a number for the table to be created.
The Alarm banner object cannot be included in a table.
3.11 Using Text Blocks
For information of how to use text block, see the chapter Text-based Presentation for
Printouts and Reports.
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3.12 Static Symbols
Static symbols can be imported to the project, either from the bitmap library, where
a number of buttons, pump symbols etc. are located, or by browsing the PC for
graphic files. Graphic files in the formats .bmp, .jpg, .gif and .wmf can be imported
to the bitmap library from another Windows program, e.g. Paint. A maximum of 30
characters can be used for symbol names. Country specific characters are allowed.
E1012 and E1022 support black and white symbols only. How to manage symbols
for E1012 and E1022 is described in section Symbol Manager for E1012 and E1022.
Adding a Symbol
Click on the Symbol button in the Objects Toolbar to display the Static Symbol
dialog. Type the name of the symbol to add, or click Select to display the Select
Symbol dialog. Click Library to select a static symbol from the bitmap library, or
click Browse to select a graphic file from any location in the PC.
A selected symbol can be displayed in the Preview-window. All symbols in bmpformat are displayed as thumbnails in the window.
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Click Open and OK to select a symbol. The symbol is now visible in the Static
Symbol dialog.
General
Parameter
Description
Symbol
The symbol name of the selected symbol.
Select
Button used to select symbols from the library or browse for
graphic files in the PC.
Transparent
Makes the background of a symbol transparent. The color of the
top left pixel in the image controls which color will be transparent.
Stretch
When selected, the object’s X and Y size can be changed.
Dynamics
The functions under the Dynamics tab are described in the section General Parameters in chapter Graphic presentation and maneuvering.
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Copying Graphics from Other Programs
Use the copy function in the other program (e.g. Paint). Right-click in the Library
and select Paste. Enter a name for the symbol.
The symbol is now saved in the symbol library with the given name.
With the copy and paste functions in the configuration tool it is possible to copy
graphics and symbols between blocks and between projects.
Note:
When a user-defined symbol is copied between projects, the actual symbol is only
copied if the symbol is not already used in the target project.
Symbol Manager for E1012 and E1022
E1012 and E1022 support black and white symbols only. The Symbol Manager for
E1012 and E1022 is activated by selecting View/Symbol Manager. In the Symbol
Manager there are functions for import and export of bitmap symbols. User-defined
symbols can also be created and deleted from the symbol library. The user-defined
symbols are shown in the symbols list. The pre-defined symbols are not shown since
they cannot be changed. The configuration tool is delivered with a number of different symbols.
Export Symbols
Symbols in bmp format can be exported for use in other applications.
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Import Symbols
The import function makes it possible to reuse symbols from other applications. Image files in the formats bmp, cmp, dcx, fpx, jpg, mpt, pcd, png, tga, tif and pcx can
be imported to the symbol library from another Windows program, e.g. Paint.
Create
The Create function is used to draw a new symbol. When you click on the Create
button you are asked to name the symbol you want to create. A bitmap manager
opens when you click OK. The bitmap manager works as a standard drawing program, depending on the limitations of the current panel.
When the right mouse button is pressed, you can draw with the background color.
If the background is white it will seem as if you are deleting.
Edit
The Edit function activates the bitmap manager for a defined symbol.
Duplicate
The Duplicate function is used to create a copy of the current symbol with a new
name.
Delete
The Delete function is used to delete a symbol from the project.
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Configuration with the Configuration Tool
Adding a Static Symbol in a Block
Click on the object Symbol in the toolbox, place the pointer on the working area in
the block where you want to place the symbol, and click. The Static symbol dialog is
shown when you click in the working area. Click Select.
Select the symbol to be shown, User-created or Built-in and click OK. When Stretch
is selected, the object’s X and Y size can be changed.
3.13 Changing I/Os
The function Change I/O allows you to change an I/O to another, or move a
complete I/O area. I/Os can be changed in the entire project, or only in the objects
marked when the function is selected.
Select Edit/I/O Change.
Change I/O in
Select whether you want to change I/Os in the entire project or for selected objects.
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Change
Select whether one I/O is to be changed, or whether if the complete I/O area is to be
moved.
From I/O, End I/O, To I/O
State which I/O is to be changed, and to what or which I/O area it is to be moved.
Confirm each change
Select whether you want to confirm changing the I/O for each object.
3.14 The I/O Browser
If a local name list is created in the project, I/O signals can be selected from the list,
using the button I/O when objects are defined. The button I/O is included in all
dialogs where an address can be stated. The I/O Browser has incremental searching.
This means that searching begins immediately when you start entering in the characters in the Name/Address field. The I/O list can be sorted by different properties.
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3.15 Changing BDTP Station
This function allows you to change the index numbering in a BDTP client project
included in a BDTP network, e.g. from station 1 to station 3. Not available for
E1012 and E1022.
Select Edit/BDTP Station Change.
Change station in
Select whether to change the index numbering in the entire project, or for marked
objects.
From station, To station
The index number to be changed is indicated here, and to which BDTP station index
number it is to be changed to.
Confirm each change
Select if you want to confirm changing the BDTP station for each object.
See the section BDTP for information about BDTP.
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3.16 I/O Cross Reference
The I/O cross reference function is used to document I/Os in a well-arranged way.
Select View/I/O Cross Reference.
Start I/O and End I/O can be stated in the dialog. If the Start I/O field is left blank
all I/Os to the value in the End I/O field will be included. If the End I/O field is left
blank all I/Os from the value in the Start I/O field will be included. If both fields are
left blank all I/Os will be included in the list.
The results are presented in a list with two levels. The first level shows which I/Os are
used and how many objects refer to each respective I/O.
The second level is displayed by clicking on the + character to the left of the I/O. The
objects containing the I/O you have clicked on will now be shown. The + character
becomes a - character
A line in the list can be marked and copied to the clipboard, from where it can be
pasted into, for example, a Microsoft Word document.
3.17 Other Managers/Editors
The configuration tool also has managers/editors for e.g. alarms, passwords, time
channels, message libraries, macros and data logging. These are activated by doubleclicking in the Project Manager and are handled similarly. The managers are described in the respective chapters.
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3.18 The File Menu
The File menu contains functions for creating, opening, saving and closing projects,
also available from the Standard Toolbar. Printout options are also accessed from this
menu. With the functions Update Drivers From you can update the drivers from the
Internet and from disk, see the section Updating Drivers.
FastLinx and MXChange
FastLinx functions, used in order to make connections to an MXChange database,
are available when a Mitsubishi driver is selected in the E-Designer project.
Software concept
FastLinx connects E-Designer and GX IEC Developer so that tags defined in one
package are linked to the other package and will be updated whenever changes are
made (e.g. if the address of a tag is changed). The connectivity between E-Designer
and GX IEC Developer is powered by MXChange. MXChange integrates Mitsubishi
Electric automation development tools into a single environment which harmonizes
programming, supervision, network configuration, and simulation components.
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MXChange Database Actions
The menu options in the MXChange Database Actions menu apply to the selected
driver.
Note:
The menu options in the MXChange Database Actions menu apply to the entire MXChange database, not just the current project.
Select MXChange Database Actions/New to display the following dialog.
In this dialog it is possible to create a new database to an existing MXChange server.
Available MXChange servers in the network are displayed by clicking the ...-button.
Select MXChange Database Actions/Open to display the following dialog.
Select which database to open, either by typing its name or by browsing, and enter
the password if necessary. An icon in the E-Designer status bar indicates that the connection is established, and the other database options in the menu becomes available.
Selecting MXChange Database Actions/Save As makes it possible to save the current
MXChange database with another name.
Selecting MXChange Database Actions/Delete deletes the current MXChange database and all the projects within it.
Note:
This destroys every project in the database, not just the current project (if any).
Two confirmation dialogs will be displayed.
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Selecting MXChange Database Actions/Compact reduces the size of the MXChange database file by removing any unused space.
Selecting MXChange Database Actions/Change password changes the password to
the MXChange database (normally left blank). In the window that appears, you must
enter the old password correctly for security, and then type the new password twice
to make sure that it is typed correctly.
Selecting MXChange Database Actions/Close closes the MXChange database.
MXChange Project Actions
The menu options in the MXChange Project Actions menu apply to the selected
driver, and the actions apply only to the current project within MXChange.
Select MXChange Project Actions/Name List to display the E-Designer name list
for the selected project.
Selecting MXChange Project Actions/Global Adjust is used to make sure that the
MXChange server and the E-Designer project have the same information for all tags.
The MXChange database is treated as the “master” tag list, and in cases where the
E-Designer project and the MXChange database differ, the information from
MXChange is used. The global adjust will be performed in about 10 seconds.
Selecting MXChange Project Actions/Delete completely deletes the current
E-Designer project from MXChange and breaks all tag links.
MELSEC File
The menu options in the MELSEC File menu apply to the selected driver, and is
used to import variable naming from MELSEC MEDOC or GX IEC Developer.
The file formats .nam, .asc and .csv are supported.
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3.19 The Edit Menu
The Edit menu contains functions for cutting, copying, pasting, undoing and
selecting all, also available from the Standard Toolbar. The Find function is accessible
when editing multiple language texts. The menu also includes the functions
Changing I/Os, Changing BDTP Station, selection of default controller and font
templates.
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3.20 The View Menu
Different managers, tools, toolbars and features can be displayed/hidden from the
View menu.
The Block List
The Block List lists the blocks included in the application. New blocks can be created
using the New-button, and existing blocks are opened with Open. Block properties are
displayed when clicking Properties. Selected blocks can be removed using the Deletebutton.
Block Manager
The Block Manager shows which blocks are included in the application graphically.
You can create new blocks here, define the block header and define jumps with the
functions in the toolbox. See the section The Block Manager.
I/O Cross Reference
Under I/O Cross Reference you can document I/Os in a well-arranged way. See the
section I/O Cross Reference.
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The Name List
A local name list for the signals used can be created using the Name List.
When using the name list, it is the name, and not the address, that is unique.
Signals in the project which are not named can be inserted in the name list with the
function Undefined. New signals can be added and existing ones can be edited and
updated. The Rebind function has to be used to update the project with the changes
made in the name list.
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Rebind can be performed in two different ways.
If Update address and retain object name is selected, the addresses of all objects in
the project is updated, but also data type, index and poll group interval, by matching
their names with the signal names in the Name list.
If Update name and retain object address is selected, only the name is updated. In
this case, signals in the Name list and signals in the project can be matched in two
different ways, using the Match name list signals with object signals by addresses
only check box in the Name list configuration window. The default setting (unchecked box) means that signal names in the project is updated only if address, data
type, index and poll group interval correspond. Checking the box results in matching
only by address.
Note:
When using the Rebind function and having selected Match name list signals with object signals by addresses only, address duplicates (two or more signals with the same
address in the Name list) will not be handled. The address duplicates will be matched
with the same signal in the project. The signals will get their name from the latest
matched signal in the Name list when performing Rebind.
Recommendation when importing signals
Avoid using address duplicates when importing signals that do not have all properties
(data type, index and poll group interval). Check Match name list signals with object signals by addresses only before performing Rebind.
Recommendation when e.g. different poll group intervals are needed
When address duplicates are used because of different poll group intervals, uncheck
Match name list signals with object signals by addresses only before performing Rebind to rebind using all properties.
A name list can be exported to a text file, and a text file can be imported to a name
list. The contents of the file can be separated either with a semicolon, comma or
space. An internal name list can be sorted. The text file should not contain national
characters.
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Configuration with the Configuration Tool
The Connect File button is used to import varible naming. The file types *.nam
(Melsec Medoc), *.asc (GX IEC Developer) and *.csv are supported. Some Melsec
drivers have a built-in import functionality. See respective driver help file for information. In these cases the Match name list signals with object signals by addresses
only has no influence.
Toolbars
All toolbars can be shown/hidden.
Options
Show Terminal
See section Showing Operator Panel around the Working Area for information.
Show Background Block
Only applicable for graphic blocks. Background blocks are shown when editing in
the Graphic Block Manager.
Show Language Index
Displays the index number for the texts used in the application.
Tool Tips
Shows lead texts for the function or object that the cursor points to.
Choose Unicode Font
Choose the Unicode font that will be used in the configuration tool.
Project Manager
Choose whether to show the Project Manager or not under View/Project Manager.
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3.21 The Functions Menu
In the Functions menu there are managers for function keys, LEDs, alarm groups,
alarms, time channels, passwords, message libraries, macros, data exchange, data
logger and I/O configuration.
Function Keys
Global function keys can be defined by selecting Function Keys. See the chapter
Function Keys.
LED
LED functions can be defined by selecting LED. See the chapter LEDs.
Alarm Groups
Alarms can be grouped, e.g. according to degree of seriousness, by selecting Alarm
Groups. See the chapter Alarm Management.
Alarms
Alarm messages and which signals are to activate the alarms can be defined by
selecting Alarms. See the chapter Alarm Management.
Time Channels
Time Channels can be used to control events in the process at special times. See the
chapter Time Channels.
Passwords
Passwords for the different security levels in the application can be defined by
selecting Passwords. See the chapter Passwords.
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Message Library
Message tables, where values between 0 and 65,535 are linked to texts can be created
by selecting Message Library. See the chapter Message Library.
Macros
Events to influence all function keys and touch keys can be created by selecting
Macros. See the chapter Macros.
Data Exchange
By selecting Data Exchange conditions for data exchange between selected
controllers can be defined. See the chapter Communication.
Data Logger
Data can be logged and saved to file on different intervals or depending on changed
values. Not available for E1012 and E1022. See the chapter Data Logger.
I/O Configuration
The properties for the driver of the connected controller or for internal variables are
displayed by selecting I/O Configuration.
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Configuration with the Configuration Tool
3.22 The Setup Menu
The operator panel can be configured using the Setup menu.
Many properties can also be made from the Setup and Peripherals folders in the
Project Manager.
System Signals
Current display register
Data register in the controller, which when the operator panel is running contains
the number of the block shown on the display. The data register is updated
automatically by the operator panel when changing blocks. This register does not affect the selection of blocks.
New display register
A data register in the controller, which controls which block is to be shown on the
display.
Buzzer register
A register value to determine the sound of the buzzer. See the table of tones and scales
below. The buzzer is off if the value is 0. The units in the table are in Hz.
60
C
D
E
F
G
A
H
Small
One
262
294
330
349
392
220
440
247
494
Two
Three
523
1046
587
1174
659
1318
698
1397
784
1568
880
1760
988
1975
Four
Five
2093
4186
2348
-
2636
-
2794
-
3136
-
3520
-
3950
-
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Configuration with the Configuration Tool
Note:
The buzzer in E1012 and E1022 can only produce one tone.
Backlight signal
Digital signal which controls whether the display is to be switched on or off.
Note:
The function keys will be disabled if the backlight of the panel is disabled.
Cursor control block
Only applicable for key pad models:
Start register in a control block which enters the current cursor position in the graphic block to the register in the controller
Register
Description
Ctrl.reg. 0
Current graphic cursor position X (in pixels).
Ctrl.reg. 1
Current graphic cursor position Y (in pixels).
Ctrl.reg. 2
Status register
0 Normal
1 The user tries to move
2 The user tries to move
3 The user tries to move
4 The user tries to move
down, but there is no object below.
up, but there is no object above.
to the left, but there is no object to the left.
to the right, but there is no object to the right.
Only applicable for touch display models:
Start register in a control block which enters the current pointer position in the
graphic block to the register in the controller.
Register
Ctrl.reg. 0
Description
X co-ordinate (in pixels).
Ctrl.reg. 1
Y co-ordinate (in pixels).
Ctrl.reg. 2
Status register
0 Not pressed
1 Pressed
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Configuration with the Configuration Tool
Cursor move register
The position of the cursor in a graphic block can be controlled through a register.
The values in the register have the following implications. The register must be
allocated the value 0 between the same command for Move. To optimize the function
it is recommended to use it together with the function Cursor. Ctrl block.
Register value
Description
1
Moves the cursor to the first maneuverable object.
2
Moves the cursor to the next maneuverable object.
3
Moves the cursor one step up.
4
Moves the cursor one step down.
5
Moves the cursor one step to the left.
6
Moves the cursor one step to the right.
Printer status register
Not applicable for E1000-series, except for E1012 and E1022.
Library index register
Used for indexing of the message libraries. The number of the library the texts are to
be collected from is indicated in the message object. If an index register is defined,
the contents of the index register are added to the number given in the object. This
makes it possible to control from which library the texts are to be taken with a
register.
Dim backlight register
Controller register which controls the dimming of the backlight (0-100%).
Contrast register
Controller register which controls the contrast in the operator panel. A value between
0 and 100 can be entered, where 0 is the darkest and 100 the lightest. The default
value is 50.
Commands
On the commands line it is possible to give one or more of the following commands.
The commands are typed with all capital letters. The commands are separated by a
space. Not all commands are supported by all operator panel models.
Command
ABUPx
AKx
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Description
Allows saving alarms on an external memory card by setting the bit
device x. See the section Alarm Backup for more information.
Activates Joystick function. See the section Joystick Function.
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Configuration with the Configuration Tool
Command
ALDR
ALOFx
AMBn
AUCR
BCTO
BFF
BTIMx
DBAF
DBKL
DD
DGP
DNBW
FLIP
FTNO
LOBx
MCIx
MCRD#
NHD
Description
Allows using two alarm rows per alarm. See the section Alarms in the
Operator Panel.
AlarmListOverflow. If any active alarms are deleted from the alarm list,
this is indicated by the bit device x.
Allows storing multiple alarm backup files on an external memory card.
n indicates the number if backup files that can be stored. See the section Alarm Backup for more information.
AlwaysUpdateCurrentRecipe Register. Updates the Current recipe register when saving a recipe. It’s not necessary to load the recipe again.
Displays message “BDTP comm. Error” the first time only that a BDTP
client tries to reconnect to an unavailable BDTP server.
Block Form Feed. Adds page breaks after each block when printing.
BDTP reply timeout, where x represents number of seconds.
See section BDTP for details.
Deactivates the question about creating a backup file structure when a
USB Flash drive is connected. See section Password Handling via USB
Flash Drive for more information.
Deactivates locking of keys and touch screen if background lighting
requires replacement. With the default setting, keys and touch screen
are locked if background lighting is inoperable.
Disable Delete of alarms on alarm list. When specified, inactive and
acknowledged alarms cannot be deleted from the alarm list.
Deletes the alarm group from alarm printouts.
Deactivates warning message “No block x”. The message is otherwise
displayed if a block jump is configured to a block number that does not
exist or when the function New picture register is used to permit a
data register in the controller to control the block that is presented on
the display.
Rotates the screen picture 180° in landscape as well as portrait mode to
make up-side-down mounting possible.
Deletes rows with OFF flags in trend files when FTP is used.
Sets the digital signal x when the real-time clock’s battery requires
replacement. Example: LOBM0 will set M0 when the battery requires
replacement.
MemCardInserted. Sets the digital signal x when a memory card is
inserted.
Allows saving individual recipes on an external memory card. See section Saving Individual Recipes on an External Memory Card in Runtime.
The command enables graphic blocks to be printed on laser printers
without headers (which contain block names, block numbers, dates and
times).
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Configuration with the Configuration Tool
Command
NMAN
NTx
PDxxxxxxxx
PLCU
PSxxxxxxxx
PSCE
PWDF
SCRR
SJAFx
TBS
TBUP
TCFx
TESOSn
TMBx
VNCDx
Description
Activates warning message “Not maneuverable” for an object in
operator panels with touch screens.
Timeout in x number of ms for messages in No protocol mode.
Password that protects access to TRANSFER menu. See the chapter
Passwords.
Enables transfer of MELSEC FX (serial) controller program and parameters to a USB Flash drive. See section Transfer of Controller Program
and Parameters for details.
Password that overrides all other password levels. Useful for support
and maintenance, for example. See the chapter Passwords for more
information.
Enables project size calculation and displays the result in the Diagnostic
page and in the file info.txt. Using the command in projects with a
large number of trend curves will considerably slow down loading the
diagnostic page and using FTP functions. See sections Diagnostic Page
and FTP Server.
Activates using a password on a USB Flash drive. See section Password
Handling via USB Flash Drive for more information.
Limits the number of characters for recipe names and recipe directories
written to the controller to 8. See the section Limiting the Size of Recipe Names and Directories Written to the Controller for details.
Displays the text “Remote access” in the upper right corner when a VNC
client is connected. x = character size.
The command is to be followed by one character that indicates which
trends or data loggers that are to be copied to the external memory
card. Only trends and data loggers that begin with this character will be
copied when the TBUP signal is set. See the chapter Trends.
Used for backup copy of trend files on external memory card. See the
chapter Trends.
Divisor to regulate the temperature compensation of the operator
panel’s contrast. Default value is set according to testing, but may
require adjustment in environments with large and frequent temperature variations. To decrease the temperature compensation, increase
the divisor (x). The divisor “0” shuts off the temperature compensation.
Storage of one trend sample. See the chapter Trends.
Trend Multi Backup. See the chapter Trends.
VNC Disconnect. Disconnects the current VNC session when the bit
device x is set.
Index Registers
Index addressing of dynamic objects. For further information, see the chapter Index
Addressing.
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Configuration with the Configuration Tool
Country/Language
Character set:
The selection of the character set will influence the character table used in the
operator panel and the national characters that will be available.
System languages:
Selection of menu language; British/English, German, Swedish or American/English.
The default properties for the operator panel is British-English menu texts.
Multiple Languages
New Language
Start the wizard to create multiple languages for an application.
Edit
Translated texts in the application languages can be edited.
Setup
The tree structure is displayed for the languages in the application. For information
about the properties that can be made, see the chapter Language Management.
Export
This function exports the user texts to a text file in Unicode format. Choose to export
user texts. After making your choice, the Export Multiple languages text dialog box
is displayed. Here you can specify where the file will be saved and its format.
Import
This function imports a language that can subsequently be used in the operator
panel. Choose to import user texts. After making your choice, the Import Multiple
languages text dialog box is displayed. Indicate the name of the text file that you
want to import.
Show Index
This function is for displaying the language index instead of texts in the object. You
may enter text even when the language index is shown. The new text will then receive
a new language index.
Cross Reference
Shows a cross reference list of the indexes for the various blocks in the application.
Reuse Index
If this function is active when an object is copied, a new object is created with the
same index.
Choose Unicode Font
Choose the Unicode font that will be used in the configuration tool.
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Configuration with the Configuration Tool
Date/Time Format
Setting of the date and time format.
Date format:
The format can be YY-MM-DD, YYMMDD, DD.MM.YY, DD/MM/YY or
MM/DD/YY where Y=year, M=month and D=day.
Time format:
The format can be HH:MM:SS or HH:MM where H=hour, M=minute and
S=second.
Time zone (minutes):
The local time zone offset to UTC (Coordinated Universal Time) given in the format
+HH:MM or -HH:MM. The value should not include any daylight saving adjustment, since this is calculated separately.
Note:
This setting is ignored unless SNTP time sync (see below) is used.
Clock used:
Terminal means that the operator panel’s built-in clock is used, and controller 1 or 2
means that the clock in controller 1 or 2 is used.
Clock→Controller 1/2:
Select if the clock in the operator panel is to be transferred to a data register in the
controller 1 or 2.
Note:
In those cases where the controller has an activated real-time clock and the operator
panel clock is to be transferred to the same data register, the controller clock has precedence.
Update interval (seconds):
Indicate how often the operator panel is to transfer the clock data to the controller.
The value is given in seconds, and 60 seconds is recommended. A shorter updating
interval will make communication between the operator panel and the controller
slower.
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Controller register:
Enter the start address for storage of the date/time in the controller.
When this function is used, the operator panel clock will be written to 7 consecutive
registers according to the table below.
Controller Register CR
Clock Part
CR
Seconds
CR+1
Minutes
CR+2
Hours
CR+3
Day
CR+4
Month
CR+5
Year
CR+6
Day of week (1-7 where 1 is Sunday)
Use SNTP time sync
Check the box if the panel’s clock should be synchronized against an external SNTP
server (Simple Network Time Protocol).
Server name:
The address of the SNTP server.
Update interval (minutes):
State the interval of how often the synchronization should be performed. Values
below five minutes will not generate any synchronization at all.
Note:
If the time difference in the operator panel compared to the SNTP server exceeds 24
hours, no time synchronization will be performed, since this will be regarded as an intented setting in the operator panel project.
Daylight saving:
The start and end of summer or daylight saving time are defined here. State the Day
of week, Week In Month, Month, Hour and Adjust. You can choose between
European and US standard.
To disable the function for summer time leave both fields for the month blank.
Online Properties
Permits changing of the selected function in the operator panel.
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Terminal Options
The operator panel options include functions for the user interface, trend properties,
selection of FTP delimiter and memory card settings. Some settings are not available
for all operator panel models.
Background
Select the background color in the operator panel. Not available for E1012 and
E1022.
Foreground
Select the color of the text in the operator panel. Not available for E1012 and E1022.
Window
Select the color of the windows shown on the operator panels’ display. Not available
for E1012 and E1022.
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Key delay time (ms)
The time interval in ms between pressing the same key on the operator panel before
the cursor automatically moves to the next position. Used for input of ASCII characters (A-Z etc.).
Screen save time
The time in minutes after the last event on the display when it will switch off. The
default setting is 0 which means that the display never switches off. This function optimizes the service-life of the display.
Flat style
Makes the keyboard layout in the operator panel look 2-dimensional. Only available
for monochrome touch panels.
Key beep
Indicates whether the operator panel will beep when a key is pressed.
Key repeat
Indicates if a function will repeat as long as the key on the operator panel is pressed.
Function keys and input of alphanumeric characters (A-Z etc.) are not repeated.
Trend settings
General properties for all trends. Not available for E1012 and E1022. See the chapter
Trends for more information.
FTP delimiter
The operator panel can save the contents in files created in the operator panel. These
can be reached through FTP or be accessed on an external memory card with different types of delimiter characters (separators). The content in files, e.g. recipe and
trend files, can be separated with Tab or the characters semicolon or comma. If the
FTP delimiter is changed, all recipes that are saved internally will be checked and the
separator will be replaced. Not available for E1012 and E1022. See the chapter
Network Functions in the Operator Panel for further information.
Memory card settings
Note:
Use of Compact Flash cards is not supported in the E1012, E1022, E1032, E1041, E1043,
E1060, E1061, E1062 and E1063 operator panels.
External
Either a Compact Flash card or a USB Flash drive can be used externally. The external memory can be used for project backup, recipe files etc., but not for expansion of
the project memory. Using two external memories simultaneously is not supported,
and if two memories are connected, the Compact Flash card is used prior to the USB
Flash drive.
See also the section Transfer to/from External Memory Card.
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Configuration with the Configuration Tool
Internal
If an internal Compact Flash memory card is used for expansion of the project
memory, the size of the card must be entered here.
Alarm Properties
General properties for the alarm list. For further information, see the chapter Alarm
Management.
Peripherals
Communication configuration can be made under Setup/Peripherals, or by doubleclicking the Peripherals folder in the Project Manager. Devices can be moved by
drag-and-drop.
Port Properties
Select the appropriate port and right-click to view current configurations or to
change the configuration for a port.
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COM1 and COM2
COM1 and COM2 in the Peripheral configuration window represent the physical
ports on the panel. When right-clicking on COM1 or COM2, and selecting Properties, the following dialog is displayed. Select the transfer speed, connection, parity,
number of data bits and stop bits for the port.
Properties for COM2.
COM1 can be configured as an RS422 or as an RS485 port.
Parameter
Baud rate
Description
Select baud rate for the communication; it should be the same as for the
external unit.
Parity
Select parity; it should be the same as for the external unit.
Data bits
Select number of data bits; it should be the same as for the external unit.
Stop bits
Select number of stop bits; it should be the same as for the external unit.
USB
External devices such as a USB hub, Flash drive, mouse or keyboard can be connected
to the USB Host port. Not available for E1012 and E1022.
Ethernet
The operator panel has a built-in Ethernet port for connection to a TCP/IP network.
E1012 and E1022 do not have a built-in Ethernet port. For these models an Ethernet
expansion module to be mounted on the back of the panel is available. The expansion module is configured by right-clicking on Expansion port in the Peripherals
window. The expansion module can only be used for communication with controllers using Ethernet drivers and to load/receive projects; not for network functions.
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Printer
Select Printer and right-click to display the dialog box for printer properties. For
more information, see the chapter Printouts from the Operator Panel.
No Protocol Mode
No protocol mode is described in the section The Operator Panel as a Communication
Interface (No Protocol Mode).
Controller 1 and Controller 2
Right-click on Controller 1 or Controller 2 and select Properties to change the
selected protocol.
TCP/IP Connection 1 and TCP/IP Connection 2
Right-click on TCP/IP Connection 1 or TCP/IP Connection 2 and select
Properties to make TCP/IP settings. TCP/IP Connection 2 is not available for
E1012 and E1022.
Modem
Refer to the section Modem Connection for information.
Transparent Mode
Refer to the section Transparent Mode for information.
X-KeyNet
X-Key 16, the extended function keyboard for the E1000 operator panels, is configured under the X-KeyNet icon. For a breif description, see section Extended Function
Keyboard. Not available for E1012 and E1022. Please see the manual MA00941A for
further information.
Note:
Do not add an X-Key 16 to a serial port in the Peripherals window in the project, unless
an X-Key 16 is to be connected to the operator panel. Otherwise, a Fatal Application
Error might occur.
For the E-series operator panels, the extended function keyboard E-Key 16 is available, configured under the E-KeyNet icon. Please see the manual MA00644A for further information.
Network
The network properties are described in the sections Network Services, Network Accounts and Network Communication through Ethernet (TCP/IP Connections).
Recipe
Properties for recipe handling are made here. See the chapter Recipes.
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I/O Poll Groups
The I/O poll interval groups are used to set individual poll intervals for each group
of signals (in ms). Values 0-65535 ms can be stated. If no I/O poll interval group is
specified for the signal it will be polled instantaneously. The I/O poll interval group
for a signal is specified using the button I/O when objects are defined. The button
I/O is included in all dialogs where a signal can be stated.
Not available for E1012 and E1022. See also the section The I/O Browser.
Runtime Fonts
Runtime Fonts are fonts attributes and effects for menus, e.g. system texts, and input
dialogs, e.g. the alphanumeric keyboard in touch screen models, in the operator panel
when it is running. Not available for E1012 and E1022. Forms are not applicable for
the E1000-series.
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3.23 The Block Manager menu
The Block Manager menu is available when the Block Manager is activated/
displayed. The functions in the Block Manager menu correspond to those in The
Block Manager Toolbar.
Properties for the Block Manager
Properties for presentation in the Block Manager can be made under Block
Manager/Settings, or by right-clicking on the Block Manager and selecting Settings.
Block
Select how data for the block is to be presented, including the layout of the Block
Manager, under the Block tab.
Reference
Select overview layout for the Block Manager under the Reference tab.
Edit
Select special functions for the presentation in the Block Manager under the Edit tab.
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3.24 The Object menu
The Object menu is displayed when a block is opened, and includes all objects
available for the block. The number of objects varies depending on the type of
operator panel. See description of each object in the chapters Graphic Presentation
and Maneuvering and Text-based Presentation for Printouts and Reports.
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3.25 The Layout Menu
The Layout menu is displayed when a block is opened and includes functions to
adapt and adjust the objects, also available from The Alignment Toolbar and
The Layout Toolbar.
3.26 The Project Menu
The Project menu provides functions for testing the project and changing project
properties, as well as a function for simulating the project.
The Simulator
The Simulator is used to run the project on a personal computer. Save the project
and select Project/Run. Now, a new window is shown, acting as the operator panel.
Press Esc to end the simulator and return to the configuration tool.
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3.27 The Transfer Menu
The Transfer menu provides functions for transferring projects or selected blocks,
and communication properties for transfer between the PC and the operator panel.
See the chapter Project Transfer for information.
The function Export Project Transfer File is used to export projects to a format used
by Compact Flash cards and USB Flash drives for temporary storage.
Note:
Use of Compact Flash cards is not supported in the E1012, E1022, E1032, E1041, E1043,
E1060, E1061, E1062 and E1063 operator panels.
This function can be useful for moving projects between operator panels when performing project updates, for example. For more information, see the chapter Project
Transfer.
3.28 The Window Menu
Properties for how program windows are to appear in the configuration tool are made
from the Window menu.
3.29 The Help Menu
Via the Help menu, help texts for the configuration tool as well as for the controller
can be displayed. Additionally, program version information is available, and
showing the Tip of the Day can be turned on or off
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Graphic Presentation and Maneuvering
4
Graphic Presentation and
Maneuvering
This chapter presents the graphic objects in tabular form and then describes each object
separately.
4.1
General Parameters
The Properties dialog for the selected object is displayed by double-clicking on the
object on the working area. Some properties are not available for all operator panel
models.
The General Tab
The properties under the General tab vary for the different objects, and are described
for each object.
All dynamic objects can be connected to a digital or analog signal.
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Engineering units scaling
The parameters Offset and Gain are used to change the scale of the controller value to
a value shown in accordance with the following equation.
Panel value = Offset+Gain*Controller value
When the value for an object is changed from the operator panel, the scale is changed
to the value shown in accordance with the following equation:
Controller value = (Panel value-Offset)/Gain
Scaling does not affect the defined maximum and minimum values, or the number
of decimal places.
Offset Gain Calculation
The function Offset Gain calculation is a tool to calculate the offset and gain parameters. Specify the value of Offset and Gain under the General tab for the object and click
on Calculate to display the following dialog.
Enter the range for the controller value and panel value. The correct values for the
parameters Offset and Gain are calculated.
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The Appearance Tab
The properties under the Appearance tab vary slightly between different objects. The
Appearance tab is not available for E1012, E1022 and E1032.
The operator panels with color display support using 64K colors for objects and bitmap images. E1043, E1062 and E1063 support using 16 grayscales. The E1032 has
a black&white display.
Colors allow more realistic objects with 3D effects and shadowing to be created.
Apart from background and foreground colors for the blocks, different gradient styles
for objects can also be selected. Additionally, it is possible to select colors for scales,
curves etc. in graphic objects.
Clicking the Start- and End-buttons opens the Color Palette, where also custom colors can be defined. Clicking the <->-button inverts the coloring for the gradient style.
Click on the different buttons with gradient styles to find a style that suits your preferences. The result is displayed in the Preview-window.
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The Font Tab
Font
Select a font and a font size from the drop-down menus. Alternatively, click the ...button to make a selection from the Windows fonts dialog. For E1012 and E1022
only fixed or resizable fonts can be selected.
Style
An italic, underlined or bold style can be selected for the text. The style stays regular
if all the boxes are left unchecked. Only available for E1012 and E1022 if resizable
fonts are selected.
3D Effect
A 3D effect for the text can be selected. Not available for E1012 and E1022.
Shadow
A shadowing of the text can be selected. Not available for E1012 and E1022.
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The Access Tab
The Minimum and Maximum input value for the object is specified under the
Access tab. Checking Enable operator input makes the object maneuverable for the
operator, according to the specified security level. Security levels can be defined by
double-clicking the Password folder in the Project Manager. See the chapter
Passwords for further information.
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Graphic Presentation and Maneuvering
Dynamics
Dynamics increases the number of signals that must be updated in the block, which
affects the updating time for the block. The dynamic functions are described below.
Property
Specify a signal to control a property under the Property tab. You can select digital
or analog control.
Select a property to be controlled by the controller from the list. The property can
only be used once per object/signal. A used property is marked in red. Enter a signal
or click on the button I/O to select the signal using the I/O Browser.
For digital signals, OFF and ON values can be specified. If no OFF/ON values are
given, the OFF value is set to 0 and the ON value to 1.
For analog signals, the length can be specified if the format is of the type string.
Note:
If analog controlling is selected for a property which can only assume digital values, On
and Off, the property will be On as long as the signal does not have the value 0.
Note:
In order to be able to influence Offset/Gain in an object, offset/gain must be defined
to something other than 0/1 in the object from the beginning.
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Size
Values for Width, Height and Origin can be entered under the Size tab. Two analog
signals are defined, where the value of the signals determines the size of the object in
X-axis (width) and Y-axis (height).
Note:
If an unreasonable value is given, e.g. a value which means that the object cannot be
drawn on the display, the value will be ignored.
Signal
Specify an analog signal.
Value min. width/height
Specify the analog signal’s minimum value.
Value max. width/height
Specify the analog signal’s maximum value.
Min. width/height
Specify the object’s minimum width/height in pixels when the Minimum value = defined value.
Max. width/height
Specify the object’s maximum width/height in pixels when the Minimum value = defined value.
Origin
You select the starting point for the object when it is drawn on the display.
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Move
Two analog signals can be specified under the Move tab, the values of which
correspond to the X- and Y-coordinates (width and height) for the object.
Note:
If an unreasonable value is given, e.g. a value which means that the object cannot be
drawn on the display, the value will be ignored.
Signal
Specify an analog signal.
Value from
Specify the analog signal’s minimum value.
Value to
Specify the analog signal’s maximum value.
From X-/Y-position
Specify the object’s X- and Y-coordinates, i.e. the pixel value on the display, when the
value in the parameter Value from = defined value.
To X-/Y-position
Specify the object’s X- and Y-coordinates, i.e. the pixel value on the display, when the
value in the parameter Value to = defined value.
Note:
The property Visible must not be used together with the property Positions.
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Event
Under Event the following parameters can be specified. Existing events can be updated, new events can be added, and events can be deleted using the buttons in the
dialog.
Event name
Select an optional event name from the list.
Condition
Select one of the following conditions from the list:
Conditions
Description
Equal to
The event takes place on the given signal when the value of the
object is the same as the value defined for the Value parameter. The
value must be entered by the operator.
Not equal to
The event takes place on the given signal when the value of the
object is NOT the same as the value defined for the Value parameter.
The value must be entered by the operator.
Greater than
The event takes place on the given signal when the value of the
object is greater than the value defined for the Value parameter. The
value must be entered by the operator.
Less than
The event takes place on the given signal when the value of the
object is less than the value defined for the Value parameter. The
value must be entered by the operator.
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Action
Select what is to be affected; a digital I/O, an analog I/O, or if a macro is to be run.
A maximum of 30 macro events can be linked to the same signal.
Signal
Select the signal to be influenced when the condition is fulfilled.
Value
Select the value the influenced signal is to assume when the condition is fulfilled.
Note:
A maximum of 20 events can be added to an object.
4.2
Graphic Objects
Static/Dynamic Graphic Objects
Static graphic objects are used to draw graphics. Graphic objects can be given dynamic properties under Dynamics.
Note:
Static objects are always positioned behind dynamic objects during presentation.
Symbol
Object
Line
Arc
Rectangle
Symbol
See section Static Symbols in the chapter Configuration with the configuration tool.
Static text
Maximum length is 64 characters.
Ellipse
Key field
Poly line
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Dynamic Handling of Bitmap
If you check the box Use dynamic bitmaps for a static symbol object, the operator
panel will collect the specified bitmap file (name.bmp) from the library IMAGES in
its file system. The bitmap image is presented on the display when the operator panel
is running. The image to be presented must be transferred to the library IMAGES in
the operator panel via FTP transfer. It will then be possible via FTP to add, replace,
or remove dynamic bitmap images on the display by writing over, entering or deleting bmp files in the library IMAGES. The image for a dynamic bitmap image object
is only displayed when the operator panel is running. The bitmap images in the library are not shown in the configuration tool. Not available for E1012 and E1022.
See section FTP server in the chapter Network Functions in the Operator Panel.
Dynamic Digital Graphic Objects
Digital graphic objects are always linked to digital signals in the controller.
Symbol
Object
Description
Digital Text
Switches between two texts depending on the status of a
digital signal.
Digital Symbol
Switches between two symbols depending on the status of
a digital signal.
Digital Fill
Fills a framed area in one or two colors, depending on the
status of a digital signal.
Dynamic Analog Graphic Objects
Analog graphic objects are linked to registers in the controller.
Symbol
Object
Description
Analog Numeric Input and presentation of values in numeric form.
Bar Graph
Presents values in the form of a bar graph.
Diagram
Displays X/Y diagrams based on the content in data
registers.
VU Meter
Creates a graphic VU meter on the display.
ASCII
Handles ASCII strings in graphic blocks.
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Symbol
Object
Description
Slide
Enables the value of an analog signal to be increased or
decreased.
Trend
Presents values collected from data registers in curve form.
Speedometer
Creates a graphic speedometer on the display.
Analog Fill
Fills a framed area, depending on the value of a register.
Multiple
Symbol
Shows one of up to eight different symbols, depending on
the value in a data register. Also allows symbols to be
moved over to the display.
Multiple Choice Links to a data register, which can assume up to eight
different states. A text of up to 30 characters can be linked
to each state.
Message
Shows texts from a message library.
Analog Numeric Creates a table with numeric objects.
Table
Other objects
Symbol
90
Object
Description
Jump
Creates a jump to another block.
Alarm Banner
Shows a line from the alarm list.
Analog Clock
Shows an analog clock.
Digital Clock
Shows a digital clock.
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Digital Text
The Digital Text object is used to switch between two texts, of a maximum of 30
characters, depending on the status of a digital signal.
General
Parameter
Description
Digital signal
The address of the digital signal.
Text off
The text to be shown when the signal is 0.
Text on
The text to be shown when the signal is 1.
Alignment
Select whether the text is to be left-aligned, right-aligned or
centered.
Border style
Select whether a frame is to be drawn around the object.
Text*
The color of the text in the object.
Background*
The background color for the object.
* Not available for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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Digital Symbol
The Digital Symbol object is used to switch between two selected symbols depending on the status of a digital signal.
General
Parameter
Description
Digital signal
Address of the signal.
Symbol OFF
Select the symbol to be shown when the signal is 0.
Symbol ON
Select the symbol to be shown when the signal is 1.
Transparent
Checking the box makes the symbol transparent. The color of the
top left pixel in the image controls which color will be transparent.
Not available for E1012 and E1022.
Stretch
When selected, the object’s X and Y size can be changed, using the
X and Y size-boxes, or using the cursor on the working area.
Other Tabs
The functions under Access and Dynamics are described in the section General Parameters.
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Digital Fill
The Digital Fill object is used to fill a framed area with one of two colors depending
on the status of a digital signal.
Note:
Filling an excessively irregular area when the operator panel is running can cause system errors. In certain cases filling can slow down the image.
General
Parameter
Description
Digital signal
The address of the digital signal.
Pattern
For E1012, E1022 and E1032, Solid or Dashed is available.
On*
Select color of the object when the signal is 1.
Off*
Select color of the object when the signal is 0.
* Not available for E1012, E1022 and E1032.
Other Tabs
The functions under Access and Dynamics are described in the section General Parameters.
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Positioning of the Object
The program calculates what should be filled in the area. It is therefore important
that the object is positioned correctly. Incorrectly positioned objects can result in
errors in the application when the operator panel is running. The area to be filled is
only limited by static objects and static parts of dynamic objects. Filled objects can
be replaced by Digital symbol objects or Multisymbol objects to improve performance in the project.
Object
position
x
TEXT
Correct! Draw a frame round the text
in the area to be filled to improve
performance in the image.
94
Object
position
x
TEXT
Incorrect! The image becomes slow
since the program has to make a lot
of calculations to fill the area
between the letters.
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Jump
The Jump object is used to create a jump to another block, to enable a menu hierarchy in the project. By pressing the key [PREV] on the operator panel it is possible to
return to previous blocks (nine levels backwards). See the chapter Function Keys for
further information.
General
Parameter
Current block
Description
The number of the current block is shown here. Cannot be changed.
Jump to block The number or name of the block to which the jump is to be made.
Text
An optional text to be shown in the object.
Positions
The maximum number of positions the text is to occupy.
Alignment
Select whether the text is to be left-aligned, right-aligned or centered.
Border style
Select whether a frame is to be drawn around the object.
Text*
The color of the text in the object.
Background*
The background color for the object.
* Not available for E1012, E1022 and E1032.
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Note:
An error message is displayed if a jump to a block that does not exist is made when the
operator panel is running.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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Analog Numeric
The Analog Numeric object is used to create an input field and to present values in
numeric form.
General
Parameter
Description
Analog signal
The address of the signal.
Positions
The number of positions the entered value should be given,
including comma and minus characters.
Zero fill
Select whether zeros are to be written in empty positions.
Decimals
The number of decimals the object is to be presented with.
Alignment
Select whether the input field is to be right-aligned or centered.
Border style
Select whether a frame is to be drawn around the object.
Engineering units
scaling
Used to scale register value. See the section General Parameters.
Text*
The color of the text in the object.
Background*
The background color for the object.
* Not available for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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Bar Graph
The Bar Graph object presents whole or decimal numbers in the form of a bar graph.
General
Parameter
98
Description
Analog signal
The address of the signal.
Scale division
How the scale is to be divided.
Box
Select whether a box is to be drawn around the bar.
Scale ticks
The interval between scale ticks shown.
Scale
Select whether the scale is to be shown on the bar graph.
Minimum
value
The minimum value the signal can assume.
Maximum
value
The maximum value the signal can assume.
Pattern
For E1012, E1022 and E1032, Solid or Dahsed is available.
Direction
Select whether the bar graph is to be presented to the right, left,
upwards or downwards.
Border style
Select whether a frame is to be drawn around the object.
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Parameter
Description
Indicators
Select whether the maximum and/or minimum values for the signal
are to be shown on the axis. The indicators are reset when the
operator panel is started. Resetting can also be carried out in the
operator panel by selecting the bar graph and clicking ENTER (pointing
to the bar graph touch screen operator panels). The indicators only
function for signed 16-bit numbers.
Engineering
units scaling
Used to scale the register value.
See the section General Parameters.
Scale*
The color of the scale in the object.
Fill*
The fill color.
Background*
The background color for the object.
Inner*
Color of the bar when not filled.
Low*
Indicator color low.
High*
Indicator color high.
* Not available for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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Diagram
The Diagram object is used to draw X/Y diagrams based on the contents of controller
registers. This is a real-time function. The object is normally used for non-time-based
presentations. Time-based displaying with a sample time of <1 second can be shown
if the controller handles the collection of data.
In the following example the value in the register 0 has been selected for the first
X-coordinate, and the value in the register 10 for the first Y-coordinate. The number
of register pairs is set to 4. The table and the figure below illustrate the example.
X-coordinate
100
Register
Value
Y-coordinate
Register
Value
X0
0
0
Y0
10
11
X1
1
41
Y1
11
40
X2
2
51
Y2
12
85
X3
3
92
Y3
13
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General
Parameter
Scale division
Description
The interval between scale numbers on the X- and Y-axis.
Scale ticks
The interval between the scale ticks shown on the X- and Y-axis.
Minimum value
The minimum value for the X- and Y-coordinates.
Maximum value
The maximum value for the X- and Y-coordinates.
Border style
Select whether a frame is to be drawn around the object.
Grid
Checking the box shows a grid in the diagram.
Scale*
The color of the scale in the diagram.
Grid*
The color of the grid in the diagram.
Background*
The background color for the object.
Inner*
The inner color for the object.
* Not available for for E1012, E1022 and E1032.
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Curves
For E1012 and E1022 only one curve is available.
Parameter
Graph name
Description
Specify a name for each curve.
X-analog signal The data register containing the first X-coordinate for each curve.
Y-analog signal The data register containing the first Y-coordinate for each curve.
Register pair
count
The number of register pairs to be drawn either as dots or bars.
A maximum of 49 register pairs can be used.
Value form
Select whether the diagram is to be a bar graph or curve diagram. In the
bar graph a bar is drawn for each register pair. In curve diagrams the X/Y-coordinates are drawn as points between which a line is drawn.
Curve*
The color of each curve.
Thickness*
The thickness of the curve lines.
* Not available for for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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VU Meter
The VU Meter object creates a graphic VU-meter on the display.
General
Parameter
Description
Analog signal
Address of the signal.
Scale division
How the scale is to be divided.
Scale ticks
The interval between scale ticks.
Minimum value
The minimum value the signal can assume.
Maximum value
The maximum value the signal can assume.
Border style
Select whether a frame is to be drawn around the object.
Engineering units
scaling
Used to scale the register value.
See the section General Parameters.
Needle*
The color of the needle in the object.
Scale*
The color of the scale in the object.
Background*
The background color for the object.
Inner*
The inner color of the object.
* Not available for for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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ASCII
The ASCII object handles ASCII strings in graphic blocks. In ASCII objects it is
possible to present texts stored in the controller’s data register. The texts should be in
IBM extended ASCII format or in Unicode format.
General
Parameter
Description
Analog signal
The data register where the text for the first position is stored.
Positions
The number of positions the text is to occupy on the display.
Alignment
Select whether the text is to be right-aligned, left-aligned or
centered.
Border style
Select whether a frame is to be drawn around the object.
Unicode
Some fonts may require Unicode format. Note that the Unicode
format takes up more space than the IBM extended ASCII format.
Not available for E1012 and E1022.
Text*
The color of the text in the object.
Background*
The background color for the object.
* Not available for for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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Slide
The Slide object shows the value of an analog signal in a slider, where the value of the
analog signal can be increased or decreased.
General
Parameter
Description
Analog signal
The address of the signal.
Scale division
How the scale is to be divided.
Scale ticks
The interval between scale ticks.
Minimum value
The minimum value the object can assume.
Maximum value
The maximum value the object can assume.
Direction
Select whether the slider is to be presented vertically or to the
right.
Border style
Select whether a frame is to be drawn around the object.
Engineering units
scaling
Used to scale register value.
See the section General Parameters.
Scale*
The color of the scale.
Button*
The color of the indicator button.
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Parameter
Description
Background*
The background color of the slider.
Inner*
The inner color of the slider.
* Not available for for E1012, E1022 and E1032.
Note:
The data type formats BCD float and Float without exponents cannot be used in slider
objects.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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Trend
The Trend object presents values collected from analog signals. See the chapter
Trends for information.
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Speedometer
The Speedometer object creates a graphic speedometer on the display. Not available
for E1012.
General
Parameter
108
Description
Analog signal
Address of the signal.
Scale division
How the scale is to be divided.
Scale ticks
The interval between scale ticks.
Minimum value
The minimum value the speedometer can show.
Maximum value
The maximum value the speedometer can show.
Angle
The angle (working area) for the object. 10 -360 degrees.
Engineering units
scaling
Used to scale register value. See the section General Parameters.
Border style
Select whether a frame is to be drawn around the speedometer.
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Parameter
Description
Needle*
The color of the needle.
Scale*
The color of the scale.
Background*
The background color of the speedometer.
Show bar*
When selected, an arc is shown around the speedometer.
It is possible to change the properties when selected.
Indicator*
Select to show Needle, Arc or Both.
Arc settings*
Low and High value, and the colors to be shown for the different
intervals.
* Not available for E1022 and E1032.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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Alarm Banner
The Alarm Banner object displays a line from the alarm list. See chapter Alarm Management for more information.
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Analog Fill
The Analog Fill object fills in a framed area with a color, depending on the value of
a register. Not available for E1012, E1022 and E1032. The colors are determined in
accordance with the following table:
Parameter
Analog signal
Description
The data register, the value of which determines the color of the
object. See table below.
Register value
Color
Register value
Color
0
Black
8
Grey
1
Blue
9
Light blue
2
Green
10
Light green
3
Cyan
11
Light cyan
4
Red
12
Light red
5
Magenta
13
Light magenta
6
Yellow
14
Light yellow
7
Light grey
15
White
For E1043, E1062 and E1063 16 grayscales can be used. The register value 0 represents black color, and the register value 15 represents white color. The register values
1-14 represent different shades of gray.
For limitations and positioning of the object, refer to the section Digital Fill.
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Analog Clock
The Analog Clock object is used to present an analog clock.
General
Parameter
Description
Border style
Select whether the clock is to be shown with a frame.
Show seconds
Select whether the clock is to be shown with a seconds hand.
Background*
The background color of the clock.
Scale*
The color of the scale.
Hand*
The color of the hands.
* Not available for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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Digital Clock
The Digital Clock can be used to present a digital clock, day of the week and date.
General
Parameter
Description
Day of the week
Select whether the day of the week is to be shown.
Date
Select whether the date is to be shown.
Time
Select whether the time is to be shown.
Time format
The time can be presented in the 24 hours or AM/PM format.
Border style
Select whether a frame is to be drawn around the object.
Text*
The color of the text.
Background*
The background color of the digital clock.
* Not available for for E1012, E1022 and E1032.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
Note:
To set the operator panel clock in the operator panel a maneuverable Date/Time object
(Digital clock) must be defined.
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Multiple Symbol
The Multiple Symbol object can show one of up to 16 different symbols, depending
on the value in a data register. For E1012 and E1022 up to 8 symbols can be selected.
General
Parameter
Description
Analog signal
Data register that determines which symbol is to be shown. If the register contains the value 1, the symbol 1 will be shown, etc.
Symbol 0-15
Select which symbol to show for each register value.
Transparent is not available for E1012 and E1022.
Dynamics
The functions under Dynamics are described in the section General Parameters.
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Multiple Choice
The Multiple Choice object can show one of up to eight different texts, depending
on the value of a data register. The texts can contain a maximum of 30 characters.
General
Parameter
Description
Analog signal
The data register that determines which text is to be shown. If the register contains the value 1, text 1 will be shown, etc.
Text 0-7
Type a text to show for each register value.
Operator
When checked, the operator can select this text when the operator
selectable 0-7 panel is running.
Alignment
Select whether the text is to be left-aligned, right-aligned or centered.
Border style
Select whether a frame is to be drawn around the object.
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Parameter
Description
Text*
The color of the text.
Background*
The background color of the multiple choice object.
* Not available for for E1012, E1022 and E1032.
Others
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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Touch Key
Only applicable for the E1041, E1043, E1061, E1063, E1071, E1101 and E1151
operator panels. See the section Maneuvering Objects Using the Touch Screen and the
chapter Function Keys.
The Touch Key object is a pressure-sensitive surface with functions similar to those
for a function key. It can be used to change images and control memory cells, etc. Up
to five rows of text can be used together with a symbol when creating touch keys.
General
Parameter
I/O
Description
Signal to be influenced when pressing the touch key.
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Parameter
Description
Event
How the signal is to be influenced by the touch key.
Set means that the signal is set high when the touch key is pressed.
Grouped means that all signals, except the one activated, belonging
to a touch key with the relevant group number are reset. The group
number is given under Group. A maximum of 8 touch keys can be
included in a group.
Decrements analog means that the analog signal linked to the touch
key will decrease its value by the value given under Value.
Momentary means that the signal is set high as long as the touch key is
pressed.
Reset means that the signal is set low when the touch key is pressed.
Sets analog means that the analog signal linked to the touch key is
allocated the value given under Value.
Toggle means that the signal is alternately set high or low when the
touch key is pressed.
Increments Analog means that the analog signal linked to the touch
key will increase its value by the value given under Value.
Inputs analog can be used to affect an analog object. A touch keyboard is displayed where the value can be entered.
Jump to block Jumps to another block when the touch key is pressed. State the number or name of the block to which the jump is to be made.
Other function For a description of these functions, see the chapter Function Keys.
Macro
For a description of macros, see the chapter Macros.
Button style
Type of button: circular, rectangular or invisible.
Background
The background color of the touch key.
An invisible, pressure-sensitive surface can be used to define the area for block changes in an overview image, e.g. a machine. The detailed images are linked to invisible,
pressure-sensitive surfaces placed on selected parts of the machine. The detailed image is shown when the operator clicks on one of these surfaces.
Text
A maximum of five rows of text, with a maximum of 40 characters/row, can be entered. The placement of the text can be adjusted. The font size stays intact even if the
size of the touch key is changed.
Symbol
A symbol can be selected to enhance the touch key. The placement of the symbol can
be adjusted. Selecting Stretch under the Symbol tab will make the symbol fill the
touch key entirely.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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Message
The Message object presents texts from message libraries.
General
Parameter
Description
Analog signal Analog signal that controls which text selected from message libraries
is to be shown.
Library
The number of the required message library. Defined under Functions/
Message Library.
Positions
The number of positions the text is to be presented with. 0 = automatic
length adjusting.
Alignment
Select whether the text is to be left-aligned, right-aligned or centered.
Border style
Select whether the text is to be shown with a frame.
Text*
The color of the text.
Background*
The background color of the message object.
* Not available for for E1012, E1022 and E1032.
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Access
The required Input range area is set under the Access tab. An area of a maximum of
64 texts can be maneuvered in the operator panel. State the number of the first and
last text in the area.
Note:
The number of positions should not be 0 when the function Library index register is
used. See the section Library index register.
For further information, see the chapter Message Library.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
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Analog Numeric Table
The Analog Numeric Table object is used to create a table of analog numeric objects.
Not available for E1012 and E1022.
General
Parameter
Analog signal
Description
The first signal to be presented in the table. Only 16-bit registers
are supported.
Columns
The number of columns in the table.
Zero fill
Select whether zeros are to be written in empty positions.
Rows
The number of rows in the table.
Positions
The number of positions the entered value should be given.
Decimals
The number of decimals the entered value should be given.
Alignment
Select whether the input field is to be right-aligned or centered.
Table border style
Select whether a frame is to be drawn around the table.
Item border style
Select whether a frame is to be drawn around each separate cell
in the table.
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Parameter
Description
Text*
The color of the text.
Background*
The background color of the analog numeric table.
Inner*
The inner color of the analog numeric table.
Engineering units
scaling
Used to scale register values.
See the section General Parameters.
* Not available for E1032.
Access
The input direction of the table is specified under Access. The signals in the table are
calculated according to the given direction.
Other Tabs
The functions under Appearance, Font and Dynamics are described in the section
General Parameters.
Note:
The minimum and maximum value are only used when the object is maneuverable.
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4.3
Maneuvering Graphic Blocks Using the Key
Pad
Step between the maneuverable objects with the arrow keys. Selected objects are
highlighted with a blinking frame.
Select Maneuverable Objects
The arrow keys are used to jump between maneuverable objects. Objects are selected
according to the following principle: The position of the cursor is assumed to be the
centre of a cross. When pressing the right arrow, the first object found in area A according to the diagram below will be selected. If the system cannot find an object in
the narrow field to the right it will search in area a. The down arrow searches in area
B and b, the left arrow in area C and c, and the up arrow in area D and d.
cc
D
D
dd
A
A
C
C
bb
Cursorposition
position
Cursor
B
B
aa
Operate Digital Objects
Digital objects; text, symbol and filled objects, switch status when [ENTER] is
pressed. If the Increment and Decrement functions have been linked to function
keys, the signal linked to the object with these function keys will be set to one or reset.
Operate Analog Objects
The ASCII Object
Move the cursor to the object and press [ENTER]. Enter the required text and finish
with [ENTER].
The Message Object
Place the cursor on the object and press [ENTER]. A list of options will now be
shown with all maneuverable statuses. Stepping to the required status and pressing
[ENTER] will set the analog signal linked to the object to this status.
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The Multiple Choice Object
Place the cursor on the object and press [ENTER]. A list of options will now be
shown with all maneuverable statuses. Stepping to the required status and pressing
[ENTER] will set the analog signal linked to the object to this status.
The Analog Numeric Object
Enter the value and press [ENTER] to maneuver numeric objects. If the value entered is too high or too low, the indicated maximum or minimum values for the object will be shown. This information is also shown if pressing [ENTER] when the
object is maneuverable.
The Analog Numerical Table Object
Pressing [ENTER] when the table object is selected will select the first cell in the table. Use the arrow keys to move the cursor between cells. Change the value for the
marked cell and press [ENTER].
The Slide Object
The object is maneuvered with the arrow keys by placing the cursor on the object and
pressing [ENTER]. The value can now be increased or decreased with the arrow keys.
Finish with [ENTER]. The value is increased/decreased with the number
corresponding to the Scale ticks in the object. Finish with [ENTER].
The object can also be maneuvered with the functions Increment and Decrement,
on the assumption that they are linked to the function keys, see the chapter Function
Keys.
The Bar Graph Object
The min/max indicators for bar graphs can be set to the current value (reset) by
pressing [ENTER] when the cursor is placed on the object.
For operator panels with touch screens the min/max indicators are reset when pointing at the bar graph.
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The Trend Object
Trend curves can show historical data when the operator panel is running. Not available for E1022. Mark the appropriate trend object and press [ENTER]. A dialog box
will now be shown, where the time interval and date for the data to be presented can
be selected. At the bottom of the box, ”History” is shown. To return to real-time display, press [ENTER] again. Trend data is stored in files, the names of which are indicated when the trend objects are defined.
Other Objects
The Digital Clock
The digital clock (real-time clock) is changed by marking the object and typing the
correct time. Finish with [ENTER].
The Jump Object
Mark the object and press [ENTER].
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4.4
Maneuvering Objects Using the Touch
Screen
Operator panels with touch screens do not have a built-in keyboard. All maneuvering is
done with the touch screen by pressing distinctly with a finger for more than 30 ms. Because of the screen’s sensitivity you should only press one point on the display at once. If
you press two points at the same time the display will interpret this as a point midway
between the two points.
Note:
Pressing an object that is not maneuverable displays the text Not maneuverable.
Pressing an object that is password-protected displays the text Access denied.
Digital Objects
Digital objects; text, symbol and filled objects, switch status when pressing them with
a finger.
Analog Objects
The ASCII Object
Press on the object to display an alphanumeric keyboard on the display. Enter a text
by using this keyboard, and finish with [ENTER].
The Multiple Choice Object
Press on the object to display a list of options. Select an object by touching it.
The Analog Numeric Object
Press on the object to display a numeric keyboard. Enter a value by using this keyboard, and finish with [ENTER].
The Analog Numerical Table Object
Press on a cell in the table object to display a numeric keyboard. Enter a value by using this keyboard, and finish with [ENTER].
The Slider Object
The object is maneuvered by pressing on the button in the object and dragging it.
The Bar Graph Object
The min./max. indicators can be reset by pressing on the bar graph.
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The Trend Object
Trend curves can show historical data when the operator panel is running. A row of
buttons is shown under the trend when pressing the object.
Zoom button
Description
<<
Rewind one time range
<
Rewind 1/4 of a time range
-
Zoom in
^
Return to the first displayed trend history picture
+
Zoom out
>
Forward 1/4 of a time range
>>
Forward one time range
Return to real-time display by pressing the object again.
Other Objects
The Digital Clock Object
A numeric keyboard is shown when pressing the object. Enter the time by using this
keyboard, and finish with [ENTER].
The Jump Object
Touch the object to perform the jump.
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The Alphanumeric Keyboard
The alphanumeric keyboard is shown when an ASCII object is maneuvered, for example.
The alphanumeric keyboard.
Key
Description
A-Z
Used to enter required text.
Å, Ä, Ö + blank
Extra keys that can be configured as different national characters.
See section Properties for the Application Language for further
information.
Esc
Closes down the keyboard and returns to previous level.
←
Deletes a character to the left.
Clr
Deletes all written characters.
@
Used to enter the @ character.
Opens a list with e-mail addresses.
Del
Deletes the character the cursor is placed on.
↵
Confirms the properties made and closes the keyboard.
→
Moves the cursor to the right.
←
Moves the cursor to the left.
a-z
Alternates between upper and lower case letters.
0-9
Alternates between letters, numbers and special characters.
SPC
Opens a selectable list of special characters.
A numeric keyboard is displayed when a numeric object is maneuvered, for example.
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Text-based Presentation for Printouts and Reports
5
Text-based Presentation for Printouts
and Reports
Text blocks are only used for printouts and reports, and cannot be displayed in the
E1000-series operator panels, with exception for E1012, E1022 and E1032 that can
display text blocks. Text-based presentation is used to create different types of report
printouts and e-mail. These can be daily reports or status reports etc. Reports are
built up of text blocks, which can contain both static and dynamic text. For examples
of what a report can look like, please see the chapter Printouts from the Operator Panel. This chapter presents text objects in table form. Every object is then described separately.
5.1
General Parameters
The Properties dialog for the selected object is displayed by double-clicking on the
object on the working area.
The properties vary for the different objects and are described for each object.
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Scaling
The scaling function is available for several text objects.
The parameters Offset and Gain are used to change the scale of the controller value to
a value shown in accordance with the following equation.
Panel value = Offset+Gain*Register value
When the value for an object is changed from the operator panel, the scale is changed
to the value shown in accordance with the following equation.
RegisterValue = (PanelValue-Offset)/Gain
Scaling does not affect the defined maximum and minimum values, or the number
of decimal places.
Offset Gain Calculation
The function Offset Gain calculation is a tool to calculate the offset and gain
parameters. Specify the value of Offset and Gain under the General tab for the object
and click on Calculation. The following dialog is now shown.
Enter the range for the controller value and panel value. The correct values for the
parameters Offset and Gain are calculated.
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5.2
Text Objects
Dynamic Text Objects
Symbol
Object
Description
Digital Text
Switches between two texts depending on the status of a
digital signal.
Multiple
Choice
Links to a data register, which can assume eight different
states. A text of up to 30 characters can be linked to each
state.
Analog
Numeric
Input and presentation of values in numeric form.
Bar Graph
Presents values in the form of a bar graph.
ASCII
Handles ASCII strings.
Date and Time
Setting of date and time.
Message
Shows texts from a message library.
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Digital Text
The Digital Text object is used to switch between two texts, of a maximum of 30
characters, depending on the status of a digital signal.
General
Parameter
132
Description
Digital signal
The address of the digital signal.
Text off
The text to be shown when the signal is 0.
Text on
The text to be shown when the signal is 1.
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Text-based Presentation for Printouts and Reports
Multiple Choice
The Multiple Choice object can show one of up to eight different texts, depending
on the value in a data register. The texts can contain a maximum of 30 characters.
Parameter
Description
Analog signal
The data register which determines which text is to be shown.
If the register contains the value 1, text 1 will be shown etc.
Text 0-7
Type a text to show for each register value. Selecting Operator
selectable makes the object maneuverable for the operator.
Operator selectable
0-7
When checked, the operator can select this text when the
operator panel is running.
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Analog Numeric
The Analog Numeric object is used to create an input field and present values in numeric form.
General
Parameter
134
Description
Analog signal
The address of the signal.
Positions
The number of positions the entered value should be given,
including comma and minus characters.
Zero fill
Select whether zeros are to be written in empty positions.
Decimals
The number of decimals the object is to be presented with.
Engineering units
scaling
Used to scale register value. See the section General Parameters.
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Text-based Presentation for Printouts and Reports
Bar Graph
The Bar Graph object presents whole or decimal numbers in the form of a bar graph.
The bar will be shown horizontally so that the maximum number of positions are
marked when the value has assumed its maximum level.
Parameter
Description
Analog signal
The address of the signal.
Positions
The number of positions the signal uses.
Minimum value
The minimum value for the object.
Maximum value
The maximum value for the object.
Direction
Select whether the bar is to be presented to the right or left.
Engineering units
scaling
Used to scale the register value.
See the section General Parameters.
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ASCII
The ASCII object handles ASCII strings. It is possible to present texts stored in the
controller’s data register. The texts should be in IBM extended ASCII format. The
texts can be changed from the operator panel by opening and closing the input field
with [ENTER].
Parameter
136
Description
Analog signal
The register where the text for the first position is stored.
Positions
Each register contains two characters (assumes two positions). The
default setting is 8 positions, which corresponds to four registers.
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Text-based Presentation for Printouts and Reports
Date and Time
The Date and Time object can be used to present at digital clock, day of the week
and date. The Date and time object collects data from the real-time clock in the operator panel or the controller.
Parameter
Description
Day of the week
Select whether the day of the week is to be shown. Requires two
positions.
Date
Select whether the date is to be shown. Use the format set under
Date/Time Format in the Setup menu.
Time
Select whether the time is to be shown. Use the format set under
Date/Time Format in the Setup menu.
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Message
The Message object presents texts from message libraries.
Parameter
Description
Analog signal
Analog signal that controls which text selected from message libraries
is to be shown.
Library
The number or name of the required message library. Defined under
Functions/Message Library.
Positions
The number of positions the text is to be presented with.
0 = automatic adjusting.
Note:
The number of positions should not be 0 when the function Library index register is
used. See the section Library index register.
For further information, see the chapter Message Library.
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Trends
6
Trends
This chapter describes the functions trends, real-time trends and historical trends.
Trends are used to store data from the controller. There is no limitation regarding the
number of trends in a project, it is only limited by the total operator panel memory.
Trend data is stored in files, the name of which are indicated when the trend objects
are defined.
For E1022 only real time trend is available. E1012 does not support the trend object
at all.
Presentation in the Operator Panel
Trend curves can show historical data when the operator panel is running. For key
panels, mark the appropriate trend object and press [ENTER]. A dialog box will now
be shown, where the time interval and date for the data to be presented can be selected. At the bottom of the box, ”History” is shown. To return to real-time display, press
[ENTER] again.
For touch panels, zoom buttons are used to zoom in the trend.
Zoom button
Description
<<
Rewind one time range
<
Rewind 1/4 of a time range
-
Zoom in
^
Return to the first displayed trend history picture
+
Zoom out
>
Forward 1/4 of a time range
>>
Forward one time range
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6.1
Historical Trend
These functions mean that analog values from the controller can be collected and
presented in a trend object in the operator panel. The presentation is in curve form.
The collected values are stored in the operator panel’s project memory.
It is possible to define several independent trend curves in the same or different
blocks. The number is limited by the size of the project memory and its degree of
utilization.
Note:
A large number of trend pens and a very frequent sample interval will affect the performance of the operator panel.
The time interval between the collection of data and how many values are to be
stored are defined in the trend object.
Calculation of Trend Size
It is possible to calculate how much space trend data will take up in the project
memory with the following equation.
S = TOS + AK (2 + (AS + 1) * 8)
TOS = TrendObjectSize; if all parameters for a trend object are changed, TOS = 320
bytes.
AK = Number of defined curves in the trend object.
AS = Number of Samples rounded-off to the nearest hundred.
S = Number of bytes.
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Trends
6.2
Defining Trend Objects
Trend objects are defined as other dynamic objects in a block. The object can be
linked to up to six analog signals. As opposed to other objects, the trend object must
be named with a name of 1-8 characters. The first character must be a letter or a
number. Trend names may contain the characters A-Z, 0-9 and _. Otherwise, the
standard for file names in MS-DOS is followed. The following parameters are defined for trend objects. Double-clicking Setup of terminal options in the Setup folder in the Project Manager allows selecting whether trends are to be stored when
changed, or if all samples are to be stored. For further information, see the section
Terminal Options.
General
Parameter
Description
Name
The name of the trend object (mandatory parameter). The name
must be unique for each object, with a maximum of 8 characters.
Only the characters A-Z, 0-9 and _.
Sample interval
The interval in time between the collection of data. The minimum
value is 1 second.
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Trends
Parameter
Description
Sample count*
The number of values to be stored. The maximum number of values
is 65,534.
Sample full
limit*
The number of samples when Sample full signal is to be set to 1.
Sample full
signal*
A digital signal which is set to 1 when the number of samples indicated under Sample full limit is reached.
Enable sampling
signal*
A digital signal which, when it is set to 1, starts collecting data. If
the signal is reset, the collecting stops. The parameter is optional.
Erase samples
signal*
A digital signal which, when it is set to 1, deletes all historical
trend data.
Y-scale
Select whether the Y-scale is to be invisible, seen to the left, the
right, or both.
Minimum value
The minimum value that is displayed in the trend object.
Maximum value
The maximum value that is displayed in the trend object.
Division
How the scale on the Y-axis is to be divided.
Ticks
The interval between scale ticks.
Time scale
The time scale to be shown in the trend diagram.
Division
How the scale on the X-axis is to be divided.
Ticks
The interval between scale ticks.
Border style
Select whether a frame is to be drawn around the object.
Grid
Select whether a grid is to be shown in the object.
Scale*
The color of the scale.
Grid*
The color of the grid.
Background*
The background color of the trend object.
* Not available for E1022.
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Trends
Curves
Parameter
Description
Analog signal
The analog signals which the object is to collect and present the
values of.
Color
The color of each curve. For E1022 and E1032 a dashed or a solid
line can be selected.
Offset and Gain
Used to scale the register value.
See the section General Parameters.
For E1022 only 2 curves are available.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
Note:
If a block containing a trend object is copied, the name of the trend object must be
changed. Two trend objects cannot have the same name.
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Trends
Trend Settings
Select Setup/Terminal Options to make the general settings for all trends. The trend
settings are not available for E1022.
Store changed samples
Select to only store samples in trends if the value has been changed since the last
sample.
Store all samples
Select to store all samples in trends even if the value has not been changed since the
last sample. The parameters are valid in general for all defined trends.
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Trends
6.3
Transfer of Trend Data
With the program HMI Tools File Transfer (icon in the program group HMI Tools)
installed on the PC, it is possible for trend data, recipes and alarm lists to be transferred to/from the PC for statistical calculations and other types of presentation and
storage. Not available for E1022.
It is also possible via FTP to transfer trend data, recipes, alarm lists, html files,
operator panel applets and bitmap images between an operator panel and a PC. An
FTP client program must be installed in the PC. In the program group HMI Tools
there is a program, FTP Client, which functions as a standard FTP client.
Trend files can be opened directly in Excel for statistical calculations. See separate
manual for HMI Tools.
Trend Files
The names of trend files are specified for each trend when the trend object is defined.
Files will be allocated the extension .skv. The format for each line in the trend file is
the following: DDDD;TTTT;AAAA;BBBB;CCCC;DDDD;EEEE;FFFF:
Format
Description
DDDD
Date format specified in Setup.
TTTT
Time format specified in Setup.
AAAA
Trend curve 1.
BBBB
Trend curve 2 (if defined).
CCCC
Trend curve 3 (if defined).
DDDD
Trend curve 4 (if defined).
EEEE
Trend curve 5 (if defined).
FFFF
Trend curve 6 (if defined).
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Trends
The oldest value is shown on the first line in the file, and the most recent on the last
line. The format .skv can be imported directly to Microsoft Excel. In Excel, the
diagram manager can be used to create statistical diagrams. It is not possible to make
changes in the file and then send it back to the operator panel. The following
diagram shows an example of how a trend can appear in Excel.
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Trends
6.4
Backup of Trend Data
It is possible to copy trend data files from the ordinary project memory in the operator panel to an external memory card placed in the operator panel. Not available for
E1022. The memory card in the operator panel must be formatted as a backup card.
It can then be accessed in the operator panel via FTP, or brought to an arbitrary operator panel, to upload trend data via FTP transfer from the memory card to a PC
for further processing. Trend files which have been backed-up can be found in the
catalog (library) “backup” in the operator panel’s catalog structure. To read/write
trend data files from/to the operator panel to the PC, there must be a FTP client program installed on the PC e.g. HMI Tools FTP Client program.
Backup of trend files from the operator panel’s project memory to the external memory card placed in the operator panel is done with the help of the command TBUP
and a memory cell entered on the command line in the configuration tool. Doubleclick on System Signals under the Setup folder in the Project Manager.
TBUP
Trend Backup. Used for backup copy of trend files on external memory card.
TESOSn
Storage of one trend sample only when the signal Activate is set to 1. If n=*,
all trend objects are affected. If n=T, only trend objects that begin with T
are affected.
TBS
The command is to be followed by one character that indicates which trends
or data loggers that are to be copied to the external memory card. Only
trends and data loggers that begin with this character will be copied when
the TBUP signal is set.
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Trends
TMBx
Trend Multi Backup. Used together with the system command TBUP to create more backup libraries on the backup card (x is the number of libraries
with backup files on the card. When the defined number is exceeded, the
oldest library is replaced. Default value is 1).
Enter the command TBUP followed by a digital signal e.g. M10. The digital signal
can now be connected to a function or touch key. When the digital signal is activated
from the key, all trend files (unless the TBS command is also used) from the operator
panel’s project memory will be backed-up on the external memory card. During the
backup, trend sampling is disabled. When the backup is finished, the operator panel
will reset the digital signal specified on the commands line.
There is also an error indication linked to the TBUP command, to the digital signal
that follows the TBUP signal (TBUPx + 1). This bit will be set if something goes
wrong during backup; for example if no memory card is inserted or if the memory
card is write protected.
Note:
On an external memory card, only one version of a trend can be stored in each library.
If a trend which already exists on the memory card is backed up, the trend will be deleted and replaced by the new trend. Create more libraries with the command TMBx.
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Message Library
7
Message Library
With the message library function, text tables can be created, where values between
0 and 65,535 are linked to texts. The message library function can be used for
presentation of each sequence step in sequence control. Another possible application
is to present error codes. An analog signal generates error codes connected to texts in
a text library. This function can also be used to give analog values specific values, depending on the selected texts.
The message library is one of several text tables, each containing up to 512 text
strings. Each text string can be 40 characters long. The function is activated by
double-clicking Message Library in the Project Manager.
Parameter
Description
Library
Specify a number for the message library.
Name
Specify a name for the message library.
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Message Library
A message library is edited by selecting a library and clicking Edit. Several editing
windows can be displayed at the same time.
Parameter
Description
Text no.
Specify a number for the text, 0 – 65,535.
Text
The text presented when the current signal assumes the text number
for the text.
Example
The following example, with a sequence control where each step in the sequence is
to be presented by a text, illustrates how the message library function can be used.
150
D0=0
The article is placed on the conveyor
D0=1
Fit detail X
D0=2
Fit detail Y
D0=3
The article is taken off the conveyor
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Message Library
Start by creating a message library called Machine 2.
1. Double-click on Message Library in the Project Manager.
2. Specify a number for the library, in this case 2; and a name for the library, in this
case Machine 2.
3. Click on Add.
A message library called Machine 2 is now created. The next step is to define the
different texts in the library.
4. Select the library and click Edit.
In this dialog, the parameters Text number and Text are defined. Text number is the
value of the analog signal linked to the message object, and Text is the text shown in
the message object.
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Message Library
After finishing the configuration of the message library, a message object in the
application is to be created. The message object can be created in both text blocks
and graphic blocks.
5. Select the Message object from the Objects Toolbar, and click on the working
area.
6. Specify the analog signal that is to control which text is to be displayed.
7. In the field Library, select the message library from which the texts are to be
collected.
8. Select whether the object is to be maneuverable, and between which texts it can
be switched during maneuvering, under the Access tab.
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Alarm Management
8
Alarm Management
This chapter describes the alarm management, a function that is used to call the
operator’s attention to events in the process requiring immediate action. Alarms can
be divided into groups to create an order of priority, alarm texts can display texts and
dynamic data in the alarm list, and the object Alarm Banner can call the attention to
an alarm in any block in the application.
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8.1
Alarm Groups
In the operator panel alarms can be divided into different groups, for example to indicate the priority of the alarms. Depending on the selected character size, up to 16
groups can be created. Each group can be allocated different color attributes. Alarms
can be sorted in group order in the alarm block. It is not necessary to define alarm
groups. For E1012 and E1022 only one group can be created.
Defining Alarm Groups
Alarm groups can be defined under Alarm groups in the Alarms folder in the Project
Manager. The attributes for the alarms in the group are determined in the following
dialog box.
Parameter
154
Description
Group name
An optional name for the alarm group.
Summary notify
Active - Digital signal which is set to one when there are active
alarms in the group.
Unacknowledge - Digital signal which is set to one when there are
unacknowledged alarms in the group.
Remote acknowledge - Digital signal which when it is set to one
acknowledges all alarms in the group simultaneously.
Colors
Indicates colors for active, acknowledged, inactive alarms, and for
the normal status of the alarm. Not available for E1012, E1022 and
E1032.
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8.2
Alarms
Alarms are defined under Alarms in the Alarms folder in the Project Manager.
Button
Description
Import
See the section Alarm Import.
Copy
Copy the alarm.
New Alarm
Define new alarm.
Delete
Delete alarm.
Properties
Shows the individual alarm’s properties.
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Defining Alarms
A new alarm is defined by clicking New Alarm in the Alarms dialog. A maximum of
300 alarms is recommended.
Parameter
156
Description
Alarm text
An optional alarm text that will be shown in the alarms page.
Maximum 78 characters in total. Can contain the objects:
Digital Text
Switches between two texts depending on the status
of a digital signal.
Analog Numeric Presentation of values in numeric form.
Signal
The signal (digital or analog) which when it assumes the specified status generates the alarm.
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Parameter
Description
Alarm when
Digital signal is: On/Off - Select On if a signal set to one is to generate
an alarm, and select Off if a reset signal is to generate an alarm.
Analog signal is: Equal to - An alarm is generated when the value of
the given analog alarm signal is equal to the value specified in the
subsequent field.
Not equal to - An alarm signal is generated when the given value of
the analog alarm signal is not equal to the value specified in the
subsequent field.
Less than - An alarm signal is generated when the given value of the
analog alarm signal is less than the value specified in the subsequent
field.
Greater than - An alarm signal is generated when the given value of
the analog alarm signal is greater than the value specified in the
subsequent field.
Acknowledge
notify
Digital signal activated when the alarm is acknowledged. The signal is
normally set to one.
Reset
If the Reset box is checked, the above signal will be reset when the
alarm is acknowledged.
Remote
acknowledge
Digital signal which acknowledges the alarm when it is activated.
Alarm group
Indicates the alarm group for the definition (the alarm).
Info block
A block number or block name for a text or graphic block can be
stated here. This makes it possible to display a “help page” to the
operator with, for example, information about the alarm and
requisite procedures. If the field is left empty this means that no block
is linked to the alarm.
See the section Alarms in the Operator Panel and SMTP client.
Mail to
address
Alarms can be sent as e-mail messages to pre-defined recipients. The
alarm text will then be the subject of the message. Not available for
E1012 and E1022.
See the sections Alarm Properties and SMTP Client.
Ack. required Indicates whether the alarm is to be acknowledged or not. Checking
the box means that the alarm must be acknowledged, leaving it
unchecked means that the alarm functions as an event alarm, e.g.
information.
History
When the alarm is to be removed from the alarm list. Checking the
box means that the alarm will remain in the list until the list is full.
Leaving it unchecked means that the alarm will be removed from the
list when it is acknowledged and no longer active. If the box Ack.
required is not checked, the alarm will be removed from the list as
soon as it is no longer active.
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Parameter
Description
To printer
Checking the box prints the alarm message directly on the printer if
the alarm status changes.
Repeat count
If the box is checked, a counter for the alarm in the alarm list will be
shown, that counts the number of times the alarm has been generated. The alarm must be acknowledged for it to be presented as a new
alarm message in the alarm list.
Note:
The value defined for an analog alarm signal cannot be controlled from a register. An
alarm is logged on a fixed value, logging on intervals is not supported. Only 16-bit values are supported.
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8.3
Alarm Properties
Right-click on the Alarms folder in the Project Manager and select Properties to
make general settings alarms and alarm lists. Alarms take up a different amount of
space in the alarm list, depending on the length of the alarm text and the number of
objects included. The space an alarm takes up can be calculated with the following
formula:
S = 74 + NC
S = Number of bytes
NC = Number of characters in the alarm text
The alarm list is re-written when it is full. 25% is deleted, so that only 75% remains.
Example: An alarm text of 38 characters, where each alarm takes up 80 bytes in the
alarm list, resulting in 1024 (list size =1 kbytes)/80 → Max. 12 alarms in the alarm
list. When the 13th alarm is generated the alarm list will be re-written and only the
last 9 alarms will remain in the list.
Parameter
Description
Active signal
The digital signal the operator panel sets to one when there is an active
alarm.
Unacknowledged signal
The digital signal the operator panel sets to one when there is an unacknowledged alarm.
List erase signal A digital signal which, when set to one, deletes non-active alarms in the list.
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Parameter
160
Description
Reset
Checking the box resets the signal given in the List erase signal field when
the alarm list is deleted.
List size
The list size in kB. Note that when the system allocates memory equal to
that which is specified for List size, the actual size of the alarm list is twice
the indicated size. The performance of the project is adversely affected if
the list size is over 50 kB.
Enable alarm
signal
A digital signal which, when set to one, activates alarm handling in the
operator panel. This parameter makes it possible to switch on/off alarm
handling in the operator panel. The parameter should not be used if alarm
handling is to be active all the time.
Default font
size
The default font size in the alarm list, that is always shown after restart or
start-up, and after switching between operation modes.
Alarm symbol
When the alarm symbol is to be shown. In text blocks „ALARM„ is shown,
and in graphic blocks a bell is shown in the top right-hand corner of the display.
No means that the alarm symbol is never shown.
Unacknowledged means that the alarm symbol is shown when there are
unacknowledged alarms in the alarm list.
Active means that the alarm symbol is shown when there are active alarms
in the alarm list.
All means that the alarm symbol is shown when there are active and/or
unacknowledged alarms in the alarm list.
Send e-mail
When alarms are to be sent as e-mail messages.
Always means that an e-mail message is always sent when the status of the
alarm changes.
Active means that an e-mail message is sent when the alarm is activated.
Inactive means that an e-mail message is sent when the alarm is inactivated.
Acknowledge means that an e-mail message is sent when the alarm is
acknowledged.
Backlight
If the background light is to be affected during an alarm.
On means that the light is switched on when the alarm symbol is shown
(default setting).
Off means that the background light is not affected by alarms.
Timer means that the light is switched on when a new alarm is activated,
and switched off when the time for the screen saver has run out.
Alarm Cursor
The color of the cursor in the alarm list.
Repeat Count
Time
Store first means that when the alarm is acknowledged the time for the
first activated alarm will be stored in the alarm list.
Store last means that when the alarm is acknowledged the time for the last
activated alarm will be stored in the alarm list.
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Alarm Management
8.4
Alarm Import
It is possible to import alarm texts from name lists (generated from the configuration
tool for the controller). The project in the configuration tool must be linked to a
name list before alarm importing can be carried out. Select the relevant name list under View/Name List. Then double-click on the Alarms folder in the Project Manager, and click on the button Import to define the alarm import.
Start I/O
State the address for the first I/O of the import from the name file. The start I/O can
be an analog or a digital signal.
End I/O
State the address for end of the import from the name file. The end I/O has to be of
the same type as the start I/O.
Alarm Properties
All alarms imported (start I/O to end I/O) when clicking on the button Import will
have the same properties corresponding to the properties defined under Alarm
Properties. For a description of the parameters, please see the section Alarms.
The parameters, signal type, analog or digital and alarm group must be specified before an alarm import can be made.
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8.5
Alarm Banner
The Alarm Banner object displays a line from the alarm list.
General
162
Parameter
Description
List line number
The number of the line in the alarm list which the information is to
be collected from (1 = first line, 2 = second line, etc.) if the indicated alarm group is shown in the alarm list.
Positions
The number of positions to be shown. Maximum total length (date,
time and alarm text) is 101 characters.
Alarm group
Which alarm group to be shown in the alarm banner. The alarm
banner will be shown in the color specified for the alarm group.
Show day of the
week
Select whether the weekday is to be shown in the alarm banner.
Show date
Select whether the date is to be shown in the alarm banner.
Show time
Select whether the time is to be shown in the alarm banner.
Show symbol
Select whether alarm symbols are to be shown in the alarm banner.
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Parameter
Description
Show active
alarms only
Select whether only active alarms are to be shown on the alarm
banner. If no alarm is active the alarm banner will be empty. The
alarm must be inactive, not acknowledged, before the next alarm
can be shown in the alarm banner.
Sort descending
Displays active alarms descending, i.e. the latest active alarm is
displayed. Only available if Show Active alarms only is selected.
Show repeat
count
How many times the alarm has been repeated.
Border style
Select whether a frame is to be drawn around the alarm banner.
Background*
The background color of the alarm banner.
* Not available for E1012, E1022 and E1032.
Note:
An alarm can be acknowledged in the alarm banner by selecting the box Enable
acknowledge under Access.
Note:
The foreground color of the alarm text is determined by the alarm group definition.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
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8.6
Alarms in the Operator Panel
In graphic blocks a bell flashes in the upper-right corner of the display when an alarm
is activated. Indication can be deselected by right-clicking the Alarms folder and selecting Properties in the Project Manager.
Alarms are presented in an alarm list with predefined alarm texts. The alarm list
contains the latest alarms and is arranged in alarm group order according to definition, so that the latest alarms are shown at the top of the list. Each alarm is presented
on one row in the alarm list. To allow alarms using two rows in the list, the command
ALDR can be used. Select Setup/System Signals and type ALDR on the Commands
line.
The size of the alarm list is determined by right-clicking the Alarms folder and selecting Properties in the Project Manager. If there is a jump to an alarm block (system
block no. 990), the alarm list will be shown.
The number of times the alarm has been generated (if selected), the status of the
alarm, the time it was activated, became inactive or was acknowledged, is shown for
every alarm, depending on the chosen display format.
Even if all of these parameters are not chosen for display in the alarm list, the information can be presented by configuring a function/touch key for this purpose. Select
Shows object info under Other functions to configure the function key. Then select
an alarm in the list. When the function key is pressed the first time, the time the
alarm occurred is displayed. The following times the key is pressed, the time of acknowledgement and when the alarm became inactive is shown. See section Function
Keys for further information about configuring function/touch keys.
The counter for the alarm in the alarm list is displayed according the following table,
provided that the box Repeat count is checked for the alarm in the Alarms dialog.
164
Display format
Explanation
(12)
Means that the alarm has been generated 12 times. The alarm must
be acknowledged for it to be presented as a new alarm message in
the alarm list.
>999)
Means that the alarm has been generated more than 999 times
without being acknowledged. The counter counts to a maximum of
999 alarms.
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Alarms can assume the following statuses.
Symbol
Status
*
Active, Unacknowledged
$
Inactive, Unacknowledged
<blank>
Active, Acknowledged
Inactive, Acknowledged
Alarm times can be shown in the following format.
Display format
Explanation
S
The time when the alarm was activated. The time the alarm was
first activated is shown for repeated alarms.
E
The time when the alarm was inactivated. The time the alarm was
last inactive is shown for repeated alarms.
A
The time when the alarm was acknowledged.
The alarm block can be accessed either by defining a jump to system block 990 in a
block, by pressing [LIST], or by allowing the controller to present the list through a
Display signal for block 990.
An alarm can be acknowledged by placing the cursor on the line with the alarm and
clicking [ACK], by pointing at the alarm symbol or by acknowledging it with a
function key. If a printer is connected, alarms can be printed out as they occur, or as
their status changes. This is specified when the alarm is defined. Alarms will be printed with the number of events, date, time, status, and alarm text.
Historical inactive acknowledged alarms can be deleted by pressing [←] (BACK
SPACE). This function can be disabled using the DD command. Select Setup/
System Signals and type DD on the Commands line.
Return to the previous block by pressing [PREV] or pointing to [ESC] on the
operator panel.
By selecting Print signal for block 990 it is possible to print the current content in
the alarm list.
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Block Linked to Alarm
Text or graphic blocks can be linked to alarms. This means that when the operator
presses the INFO button for an alarm in the list, the block linked to the alarm will
be shown. This block can contain information about the alarm and suggestions for
possible procedures. It is only possible to press the INFO key if the currently selected
alarm is linked to a block. Return to the alarm list by pressing [PREV].
8.7
Alarm Backup
A backup copy of the alarms in the operator panel can be copied to an external USB
memory stick, connected to the operator panel. One or more copies can be stored,
depending on the configuration. All files are stored in the directory \Backup\Alarms
on the USB memory stick.
File Names
The file name of the alarm backup is in the format eight characters + three characters
extension (standard MS-DOS file naming).
The file name contains [year][month][day][hour].[number]. Number starts at 0 each
hour, and is incremented for each backup stored. The range of number is 000-999.
1000 backups can be stored each hour.
Example
A backup created on the 12th of October 2007, 14.30:30 can be given the name
07101214.003. The next stored backup is created on the 12th of October 2007,
14.50:30, and will be named 07101214.004.
File Format
The format is ASCII file with field separators. The separator, tab, semicolon (;) or
comma (,), is selected in the user project.
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Executing the Backup Function
Alarm backup can be activated in two ways:
– Using a function/touch key
Select the action Saves alarm list to memory card under Other functions when
assigning actions to keys in the configuration tool. When the function/touch key
is pressed, the alarms are backed up on the USB memory stick.
– Using a bit device declared with the ABUPx command
The command ABUPx is stated on the Commands line under Setup/System
signals, where x is a bit device. Two consecutive bit devices are used. The first
device is a trigger, and the second device is an error bit.
Example
Type ABUPM10 on the Commands line to use the bit device M10 to trigger the
backup function.
When the backup is finished, a 0 is written to the trigger device. In case of error,
a 1 is written to the error device.
Note:
If a driver using variables in its communication, a bit array or a variable type which can
be enumerated, must be used. E.g. with ALARMBACKUP.$0, then ALARMBACKUP.$1 is
used as error device.
Number of Stored Backup Files
By default, one backup file is stored. When storing a backup file any old file, if
present, will be deleted. It is possible to store more than one file using the command
AMBn on the Commands line, where n indicates the number of backup files that
will be stored.
Example
Type AMB5 on the Commands line to store five backup files. When a sixth file is
stored, the oldest existing file is deleted.
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8.8
Graphic Alarm Page
This page is graphic and the pre-defined function keys or touch keys can be modified
by the user. The alarm list area of the page cannot be modified by the user. Function
keys or touch keys are linked to functions to enlarge or reduce the text on the alarm
page, including page browsing functions. There is also a function to select whether
the date and time stamps are to be shown. Alarms can be sorted by group, and the
group shown is optional. Status is shown with different colors, i.e. the colors defined
when setting the alarm groups.
Alarm text
Alarm repeat counter
Alarm status symbol
Return to previous
block
Scroll one page up
Acknowledge
Zoom
Display Alarm info
block
Switch on/off date
and time stamps
Scroll one page down
User-defined alarm groups
Scroll button for alarm groups
Scroll button for alarm groups
The command ALOFx can be used to indicate if any active alarms are deleted from
the alarm list (alarm list overflow). Select Setup/System Signals and then type ALOF
followed by a bit device (x) on the Commands line. If an active alarm is deleted, the
bit will be set.
Note:
The graphic alarm page (alarm list) is printed as a text printout.
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9
Recipes
This chapter describes the function for recipe management, which enables all the
dynamic data in one or more blocks, i.e. the signals and their values, to be saved to a
file in the operator panel. The operator can then download the files to the controller,
which will start working with the new values. By using the function for recipe handling it is possible to reuse large sets of parameters. The user can create recipe libraries
consisting of files containing different sets of parameters. This function improves the
efficiency of time-critical productions where the exchange of similar products must
be done quickly, such as in the manufacturing of units in different colors. Recipe files
can be created from the operator panel, the controller or from a PC with the program
HMI Tools.
Recipe files are stored in the operator panel. To use recipe handling the functions for
storing, loading, deleting and adding, recipes must be linked to function or touch
keys. See the chapter Function Keys for information.
Recipe files can be sent as attachments with the e-mail function.
The drawing below illustrates the principle of the recipe handling function.
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9.1
Calculation of Recipe Size
To calculate how much space a recipe requires in the project memory, the following
equation is used. (The equation is not exact in view of the file system’s complexity in
the operator panel.)
S = 90 + Σ (2 ∗ IOGi + 28)
S = number of bytes. If S is calculated to be less than 360, then S is set to 360.
Σ = number of I/O series.
IOGi = number of I/O in each I/O series
Note:
The maximum number of I/Os in a recipe is 1000.
Example
The recipe consists of 3 I/O series: D0-D109 (110), D200-D499 (300) and M0M99 (100).
The calculation is made i two steps.
1. Calculate the subtotals of the different series:
1104 = (2 * 110 + 28) + (2 * 300 + 28) + (2 * 100 + 28)
2. Then calculate the total:
S = 90 + 1104
S = 1194 bytes
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9.2
Recipe Properties and Recipe Directory
Double-click on Recipe in the Project Manager to make properties for recipe
handling and to create, edit and delete recipe directories.
Parameter
Description
Recipe
Control block to save/read/delete recipes through the controller. See the
control block section Creating and Transferring Recipes with the Controller Program.
Current
recipe reg.
The first of 4 or 16 16-bit registers where the operator panel inserts the
name of the last loaded recipe to the controller. The name can then be
presented in an ASCII object. The function uses either 4 registers (8 characters), see section When Using Recipe Names of up to 8 Characters, or
16 registers (32 characters), see section When Using Recipe Names of up
to 32 Characters.
Enable
directories
Checking the box allows creating recipe directories in the operator
panel. See the section Recipe Directories.
Current
directory
reg.
The first of 4 or 16 16-bit registers where the operator panel inserts the
name of the recipe directory specified for the block. The name can then
be presented in an ASCII object. The function uses either 4 registers (8
characters), see section When Using Recipe Names of up to 8 Characters, or 16 registers (32 characters), see section When Using Recipe
Names of up to 32 Characters. See also section Recipe Directories.
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Recipe Directories
Recipes created in the operator panel can be saved in different recipe directories
(folders) in the operator panel’s memory or on an external memory card if it is used
in the operator panel. The use of recipe directories ensures a better structure and
easier handling of recipes in applications with a large number of recipes. It is possible
to create 32 different recipe directories in one level. Recipe directories are saved under
the directory RECIPE in the root directory in the operator panel’s memory. A recipe
directory is linked to one or more blocks under block properties for the block. All
recipes created in the block will then be saved in the selected recipe directory.
For information about saving individual recipes to and external memory card, either
created from the operator panel or from the controller program, see section Saving
Individual Recipes on an External Memory Card in Runtime.
Recipe directories are created, edited and deleted by double-clicking on Setup of
recipe signals in the Project Manager. Defined recipe directories are shown in a list,
according to the structure in the directory. New recipe directories are added by
clicking the button Add Directory. The name of recipe directories has to consist of
1-32 characters. The first character must be a letter or digit, and can only contain the
characters A-Z, 0-9 and _. However, when using the MCRD# command, the character # may also be used.
See the section Saving Individual Recipes on an External Memory Card in Runtime.
Change a recipe directory by selecting it and clicking Edit. Click Delete to delete the
selected recipe directories.
Recipe Directories in the Operator Panel
Recipe directories can be created and deleted with the functions Make recipe
directory and Delete recipe directory, linked to function keys or touch keys, when
the operator panel is running. With the function Change recipe directory for function keys or touch keys it is possible to change/select recipe directories for the current
block. A list of options for available recipe directories is shown when the function key
or touch key for Change recipe directory is pressed. Select one and press [ENTER].
The recipe in the block will now be saved in the selected recipe directory.
See the section Function Keys for further information.
Note:
Recipe directories created in the configuration tool cannot be deleted with a function
key or touch key linked to the function Delete recipe directory.
Recipe handling between operator panel and PC is performed with the program
HMI Tools File Transfer and HMI Tools FTP Client. See the section Using Recipes
in a PC and the manual for HMI Tools.
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9.3
Creating a Recipe with the Operator Panel
When the application is programmed, blocks can be used to save recipes, or
alternatively the function Append recipe can be used when the operator panel is running. All signals to be included in the recipe are defined in the recipe block. All dynamic values in the block are stored in the recipe file. All digital and analog objects,
with the exception of trend objects, can be used as recipe parameters.
When the operator panel is running, a jump is made to the block containing the recipe parameters. Enter the required values in the dynamic objects and press the function or touch key linked to Save recipe. When saving a recipe, the options Replace
existing or Save as new are available. If Replace existing is selected all existing recipes
are listed, and the user selects which recipe to replace. When selecting Save as new,
the user enters the recipe name. The name has to consist of 1-32 characters. The first
character must be a letter or digit, and can only contain the characters A-Z, 0-9 and
_. However, when using the MCRD# command, the character # may also be used.
See section Saving Individual Recipes on an External Memory Card in Runtime.
Recipe files are stored in the operator panel, either in the recipe directory specified
for the block, or in one and the same recipe directory if no separate recipe directories
have been created by double-clicking on Recipe in the Project Manager.
Limiting the Size of Recipe Names and Directories
Written to the Controller
Some controller programs have been configured to allow only 8 characters to store
the names of recipes and recipe directories in the controller. If accidentally using
names of up to 32 characters, important information in the controller might be overwritten. To avoid this, the SCRR command (ShortCurrentRecipeRegister) can be
used. Select Setup/System Signals and type SCRR on the Commands line.
When this command is used, a maximum of 8 characters can be entered for recipe
names and directories in the operator panel.
Note:
It will still be possible to enter longer recipe directory names using E-Designer. If a longer
name is saved in the controller, the name will be truncated and only the first 8 characters are stored.
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9.4
Appending Recipes
The function Append recipe can be linked to function and touch keys and makes it
possible to add signals and their values from the current block to an existing recipe
in the operator panel. This entails that the operator can save signals and their
values from several different blocks in a joint recipe. New signals are added to a
recipe, and signals already existing in the recipe will be updated when the function is
activated. The name of the recipe to which the current block’s signals and their values
are to be added is specified when the function or touch key for Append recipe is
pressed. When appending a recipe, the options Replace existing or Save as new are
available. If Replace existing is selected all existing recipes are listed, and the user selects which recipe to replace. When selecting Save as new, the user enters the recipe
name. If the function is activated and there are no recipes saved in the operator
panel, a new recipe will be created in the operator panel. Similarly, a new recipe will
be created if the same recipe directory for the block is not given. To add signals from
another block to a recipe the same, or no recipe directory, must therefore be given for
both blocks.
Note:
If a string is added to an existing recipe with strings, the strings must be separated by
address space. Otherwise the previous near string will be increased.
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9.5
Transferring Recipes to the Controller
Recipes are transferred to the controller with the function Load recipe when the operator panel is running. This function means that the signals and their values stored
in the file are transferred to the controller. A list of options for available recipe directories is shown when the function or touch key for Load recipe is pressed. Select one,
and press [ENTER]. The controller will then run with the downloaded values.
9.6
Deleting Recipes
A selected recipe can be deleted from the operator panel memory with the function
Delete recipe. Press the function or touch key linked to Delete recipe. A list of options will now be shown with the available recipe files. Select the file to be deleted,
and press [ENTER]. Confirm with [ENTER] or press [PREV] to abort.
9.7
Using Recipes in a PC
The PC can be used to make backup copies of files in the operator panel, e.g. recipe
files. New recipes can be created in the PC and transferred to the operator panel. Recipes saved in the operator panel can be transferred and edited in a PC.
Recipe files are stored in the PC in .skv format, and can be displayed and edited in
Microsoft Excel. Edited files can then be used in the plant again. The files must end
with the instruction END, according to the example below:
M100
M102
D0
D50
END
;1
;0
;25
;12
It is also possible to transfer recipe files between the operator panel and the PC
through FTP with the program HMI Tools FTP Client (standard FTP client). For
further information, refer to the manual for HMI Tools.
Files will be saved to a Compact Flash memory card or USB Flash drive by means of
the function saves recipe on memory card via a function key/touch key. The recipes will
be copied to the external memory card, from the operator panel’s internal memory.
Note:
Use of Compact Flash cards is not supported in the E1012, E1022, E1032, E1041, E1043,
E1060, E1061, E1062 and E1063 operator panels.
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For information about saving individual recipes to and external memory card, either
created from the operator panel or from the controller program, see section Saving
Individual Recipes on an External Memory Card in Runtime.
When the operator panel is running, a selected recipe can be deleted from the operator panel memory with the function Delete recipe. Press the function or touch key
linked to Delete recipe. A list of options will now be shown with the available recipe
files. Select the file to be deleted, and press [ENTER]. Confirm with [ENTER] or
press [PREV] to abort.
9.8
Creating and Transferring Recipes with the
Controller Program
Through a control block in the controller recipes can be created, transferred and
deleted in the operator panel. Files created from the controller program are compatible with recipe files created from the operator panel. This means that recipe files created in the controller program can be downloaded into the operator panel, and vice
versa. The control block can appear as follows.
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When Using Recipe Names of up to 8 Characters
By double-clicking Setup of recipe signals in the Project Manager the first register in
the control block is defined. This and the 7 following registers are used as control registers. The control block is described in the following table.
Register
Content
Description
Control register 0
Command
Command register set by the controller.
Available commands:
0: No command.
1. Save recipe to operator panel.
2. Read recipe from operator panel.
3. Delete recipe from operator panel.
4. Create recipe directory.
5. Change recipe directory.
6. Delete recipe directory.
Control register 1
Handshake
Handshake register set by operator
panel.
0. Ready for new command.
1. OK
2. Recipe file write error.
3. Recipe file not found.
Control register 2
File name characters 1-2
Control register 3
File name characters 3-4
Control register 4
File name characters 5-6
Control register 5
File name characters 7-8
Control register 6
Start data register
The first data register to be read/
written to/from recipe file.
Control register 7
Number of registers
Number of registers to be read/written
to/from recipe file.
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Name of recipe file/recipe directory in
the operator panel.
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When Using Recipe Names of up to 32 Characters
Not available for E1012 and E1022. By double-clicking Setup of recipe signals in
the Project Manager the first register in the control block is defined. This and the 19
following registers are used as control registers. 16 registers contain the name and 4
registers control load, save etc. according to the table below.
Register
Content
Control register 0 Command
Control register 1 Handshake
Description
Command register set by the controller.
Available commands:
10. No command.
11. Save recipe to operator panel.
12. Read recipe from operator panel.
13. Delete recipe from operator panel.
14. Create recipe directory.
15. Change recipe directory.
16. Delete recipe directory.
Handshake register set by operator
panel.
0. Ready for new command.
1. OK
2. Recipe file write error.
3. Recipe file not found.
Control register 2
Control register 3
Control register 4
Control register 5
Control register 6
Control register 7
Control register 8
Control register 9
Control register 10
Control register 11
Control register 12
Control register 13
Control register 14
Control register 15
Control register 16
Control register 17
Control register 18
File name characters 1-2
File name characters 3-4
File name characters 5-6
File name characters 7-8
File name characters 9-10
File name characters 11-12
File name characters 13-14
File name characters 15-16
Name of recipe file/recipe directory in
File name characters 17-18
the operator panel.
File name characters 19-20
File name characters 21-22
File name characters 23-24
File name characters 25-26
File name characters 27-28
File name characters 29-30
File name characters 31-32
Start data register
The first data register to be read/written
to/from recipe file.
Control register 19 Number of registers
Number of registers to be read/written
to/from recipe file.
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The following procedure must be carried out:
1. The result code register must be 0. If not, reset the command register to 0 or 10.
2. Enter the command in the command register.
3. Wait for the ready signal or error code in the handshake register.
4. Set the command register to 0 or 10. The operator panel will now set the handshake register to 0.
Limitations
Recipes created in the controller can contain a maximum of 1000 registers. Only data
registers can be used.
Recipe names can only contain the characters A-Z, 0-9 and _. However, when using
the MCRD# command, the character # may also be used.
See section Saving Individual Recipes on an External Memory Card in Runtime.
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9.9
Saving Individual Recipes on an External
Memory Card in Runtime
When saving recipes on an external memory card by means of the function Saves
recipe on memory card, the entire recipes directory in the operator panel will be
saved to the memory card.
In some situations it can be useful to only save some of the recipes to an external
memory card. Then the MCRD# command has to be used. The procedure for saving
individual recipes to an external memory card is described in the example below.
Settings in E-Designer
1. Select Setup/System Signals and type MCRD# on the Commands line. Click
OK.
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2. Select Enable directories in the Recipe Properties dialog. Click OK.
Settings in the Operator Panel
3. Create a directory, for example named #RECIPES_EXTERNAL, by using the
Create recipe directory command. The # character must be entered in front of
the directory name.
4. Use the Change recipe directory command to change to the new directory.
5. When pressing for example a touch key with the Save recipe function, the
current recipes will be stored in the RECIPES_EXTERNAL directory on the
external memory card. When saving a recipe, the options Replace existing or
Save as new are available. If Replace existing is selected all existing recipes are
listed, and the user selects which recipe to replace. When selecting Save as new,
the user enters the recipe name.
Note:
Use of Compact Flash cards is not supported in the E1012, E1022, E1032, E1041, E1043,
E1060, E1061, E1062 and E1063 operator panels.
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Data Logger
10 Data Logger
Data can be logged and saved to file similar to trend (but without operator panel display). Not available for E1012, E1022 and M70. Logging of data can be made at different intervals or depending on changed values. 16 signals can be connected to each
data logger. 16-bit, 32-bit and Real (Float) values can be logged. Be aware that logging of data consumes system resources and memory.
Double-click on Data logging in the Project Manager. Right-click on Data logging
in the window that is displayed, and select Add. Double-click on Data logger to
display the dialog below.
The following properties can be made:
Parameter
Description
Name
State a name for the data logger. The name, that has to be unique
for each logger, can consist of a maximum of 8 characters. Only
the characters A-Z, 0-9 and _ are supported.
Sample interval
State the interval for data logging.
The minimum value is 1 second.
Sample count
State the number of values to be saved.
The maximum value is 65,534.
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Parameter
Sample full limit
Sample full signal
Description
State by which number of samples Sample full signal is to be set,
and which signal to set.
Store
Select Changed to store only values that are different from the
last sampling.
Select All to store all values.
Enable sampling
signal
State a digital signal that, when set, starts logging data. The logging is stopped if the signal is reset. The parameter is optional.
Erase samples
signal
State a digital signal that, when set, erases logged data.
The parameter is optional.
For information about Data Logger backup and transfer, please see the respective
section in chapter Trends.
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Passwords
11 Passwords
This chapter describes the handling of security levels and passwords in the operator
panel. It is a function which makes it possible to create a security system for the plant.
The operators can easily be assigned different authorizations in the plant.
Blocks, function/touch keys and maneuverable objects can be allocated security
levels. Each security level is associated to a password. To access the different levels the
user must login with a password for the relevant security level, or higher. It is not
necessary to use this function.
11.1 Defining Security Levels
Blocks, function/touch keys and maneuverable objects can, when they are defined,
be allocated a security level. A security level (0-8) is specified in the dialog for the
object under the Maneuvering tab after checking Enable operator input. If security
level 0 is specified, the object will be available to everyone, i.e. login will not be requested.
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11.2 Defining Passwords
Passwords for the security levels 1-8 are defined by double-clicking the Password
folder in the Project Manager.
Parameter
186
Description
Password 1-8
The password for security level 1-8.
Confirm
question 1-8
An optional question, with a maximum of 20 characters, to be
displayed when a password protected object is maneuvered by a
logged-in user, e.g. “Change parameter?” The confirm question
cannot be used if a function- or touch key has been defined with the
security level.
Comment 1-8
Used to facilitate selecting a password level for the object using a
name, e.g. Supervisor or Operator.
Login signal
A digital signal which, when it is set to one, generates a login
dialog. The login dialog can also be linked to a function or touch
key. See the chapter Function Keys for further information.
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Parameter
Logout signal
Description
A signal which, when it is set to one, logs out the current user. The
function can also be linked to a function or touch key. See the
chapter Function Keys for further information.
Login level reg. A register in the controller to control the security level can be
specified here. The value in the register determines the current
security level, value 0 = no security level, 1 = security level 1, etc.
Current level
reg.
Specify a register from where the operator panel can present the
current security level (0-8).
Login timeout
Specify the time in minutes which the operator panel can remain
inactive before the user is automatically logged out. If 0 is given
there will be no logout.
Password RUN/
PROG
This function is not used for the E1000 operator panels.
Automatic
login
Specify if the login window is to be automatically shown when trying
to access password-protected blocks or keys. For touch screen
operator panels, the function is also applicable for objects.
11.3 Logging in
If the box for automatic login in the Password dialog is not checked, the login will
either be controlled from a function or touch key, or through a digital signal from the
controller (Login signal). If the function key linked to the function Login to
specified security level is pressed, or the digital signal is activated, the input field for
login will be shown. Specify password. The password is linked to a security level, see
above.
11.4 Password for Project Transfer
Commands can be entered on the command line by double-clicking on System
Signals in the Setup folder in the Project Manager. By entering the command
PDxxxxxxxx, where xxxxxxxx represents the password, this password must be given
to access the functions in the TRANSFER menu in the operator panel. When transferring projects from the configuration tool to the operator panel this password must
be given in the operator panel. Only capital letters can be used on the command line.
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11.5 Overriding Password
Commands can be entered on the command line by double-clicking on System
Signals in the Setup folder in the Project Manager. By entering the command
PSxxxxxxxx, where xxxxxxxx represents the password, this password can be used to
override all other password levels, and the user gains access to everything in the
operator panel. This can be useful, for example, in performing support and maintenance. Only capital letters can be used on the command line.
Note:
The PS password does not override the PD password.
11.6 Changing Password in the Operator Panel
The password can be changed in the operator panel with the function Change login
password for function or touch keys. When a function or touch key linked to
Change login password is pressed a dialog box is shown, where the passwords for security levels below or at the same level as the in-logged person can be changed. See
the chapter Function Keys for further information.
Note:
It is not possible to select a security level on block 0.
Note:
After logging out, the [PREV] key and the function Return to previous block for
function and touch keys are ignored, to prevent unauthorized persons from accessing
blocks protected by passwords.
11.7 Password Handling via USB Flash Drive
In some situations it can be convenient to use a USB Flash drive to handle a password. Not available for E1012 and E1022. This is possible by using the PWDF command under Setup/Commands.
Password levels are set in the configuration tool in the regular way. Then a USB Flash
drive is prepared with a file named “password.txt” that contains the password for the
desired security level. When the USB Flash drive is connected to the operator panel,
the panel searches for the password on the USB Flash drive and logs in to the correct
security level. When the USB Flash drive is disconnected, the security level is reset to
the default level.
Normally, a question about creating a backup file structure is displayed when a USB
Flash drive is connected. To deactivate this question, the DBAF command is entered
under Setup/Commands.
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Printouts from the Operator Panel
12 Printouts from the Operator Panel
This chapter describes how report printouts are made in the operator panel. Different
types of reports, e.g. daily reports and event reports, can easily be created for production follow-up. The following picture shows the principle for generating daily reports.
12.1 Connection to Printer
Printouts can be made via a serial, USB or Ethernet connection.
A serial printer must support IBM character set (850).
A USB printer must support the printer classes according to the table below:
Printer type
Color laser printer
Printer class requirement Recommended printer model
USB + PCL 5c
HP LaserJet 2700
Monochrome laser printer USB + PCL 5e
HP LaserJet 1320
Color ink-jet printer
HP Deskjet 5652
USB + PCL 3e
To print out via Ethernet, the network printer must be a shared resource in the Windows network.
Note:
Connecting a printer via Ethernet requires that a PC is connected between the operator
panel and the printer.
Note:
Printing to a color laser printer via Ethernet is not supported.
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Note:
The printer class PCL 6 is not supported at all.
The properties for the printer are made in the dialog under Setup/Peripherals. For
configuration of the printer, refer to the printer manual.
Note:
E1012 and E1022 support connection to serial printer only.
12.2 Text Block Reports
Reports are created as text blocks with static and dynamic text. Dynamic objects has
to be defined to print values from the process. The width of the reports is a maximum
of 150 characters. The printer must support an IBM expanded ASCII character set.
When to print reports can be determined through time channels, for example. See
the chapter Text-based Presentation for Printouts and Reports and Time Channels for
further information.
12.3 Graphic Block Printouts
Graphic blocks can be printed via Ethernet using a PC server. Alternatively, a printer
can be connected to the operator panel’s USB port. Graphic blocks can only be printed when they are displayed on the screen (screen dump).
Commands can be entered on the command line by double-clicking on System
Signals in the Setup folder in the Project Manager. By entering the command NHD
graphic blocks will be printed on a laser printer without header (which normally includes block name, block number, date and time).
Note:
For graphic block printouts the printer’s internal memory should be at least 5 MB, if
point-to-point.
Note:
The alarm block, i.e. the graphic block which contains the alarm list is printed out as
a text printout.
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12.4 Defining the Printout
The printout is defined under the Printout tab in the block properties dialog,
displayed by right-clicking on a block and selecting Properties. The parameter Print
signal indicates the digital signal, which, when it is set to one, activates the printout
of the block. A digital Completion signal is also indicated here, which is set to one
by the operator panel when the printout is completed. If the box Reset is selected,
the signal will be reset instead.
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12.5 Printer Properties
Printer settings can be made by double-clicking on the Peripherals folder in the
Project Manager, right-clicking on Printer and selecting Properties.
See section Connection to Printer for information about supported printer classes.
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Parameter
Description
Printer Signals
Disable: A digital signal, which when set to one, stops the printout.
The port where the printer is connected can then be used for other
communication, e.g. Transparent mode.
Alarm Form Feed*: A signal that sends a form feed to the printer.
When using “To Printer” for alarms, a form feed will only be sent
when the page length is full, not after every single alarm. Only used
for Laser and InkJet printers.
Printer type*
Select standard text or installed printer, e.g. PCL Inkjet or PCL
Laser.
Page length
The number of lines to be printed out before form feed. If the page
length is set 0 there will be no form feed.
Paper type*
Select the paper type according to the installed printer.
Graphic
orientation
Select whether the graphic printout is to be vertical or horizontal.
Text
orientation*
Select whether the report printout is to be vertical or horizontal.
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Parameter
Description
Network path*
Search path, using UNC naming, to network printer. The IP address
cannot be included in the UNC naming.
Username*
Username to printer server.
Password*
Password to printer server.
Handshake
Select whether handshaking between printer and operator panel is
to be with XON/XOFF or CTS/RTS.
New line
character
Select line end character; CR/LF, CR, LF or none.
Color/
monochrome*
Select if printout should be black/white or color.
* Not available for E1012 and E1022.
For information concerning printers, see the manual for the printer.
Note:
The printer properties are used for parameters such as character set, character size
and margins.
12.6 Control Codes to Printer
In text blocks control codes to the printer can be used. Enter %% followed by a
number between 1 and 31. 1 to 31 are control codes to the printer. For example, entering %%12 means paper feed. See the printer manual for a description of the control codes. A command must be followed by a space. Page feed (%%12) is specified
at the end of the line. The characters %% must not be used in the text. It is possible
to have more than one command on a line.
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Time Channels
13 Time Channels
Time control is a function for setting and resetting digital signals in relation to the
real-time clock. This function is used to control events in the process at special times,
e.g. starting and stopping motors, through the operator panel.
13.1 Defining Time Channels
Time channels can be defined by double-clicking Time channels in the Project
Manager.
Parameter
Description
Interval text
An optional text for the time channel.
Signal
A digital signal, which is set to one during the specified time interval.
Interval
The days and times for the interval. Four different intervals can be
defined for each time channel.
In the previous example, one time channel was defined. This time channel has the
text Night temperature, and is linked to the signal M30. The signal will be set to one
Monday to Friday between 17.30 and 05.00, Friday 17.30 to 24.00, and Saturday to
Sunday between 00.00 and 24.00. During these periods, the temperature in the
building will be reduced.
Note:
Make sure not to use the same trigger signal for two different time channels. When the
first time channel is finished, its trigger signal is reset, and the second time channel
will not be triggered.
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13.2 Presentation in the Operator Panel
The time channels are shown when system block 991 is activated, either through a
jump object or through a digital signal linked to the block. The values of the time
channels can be read and/or changed. To change the value of the time channels when
the operator panel is running, the box Time channels under Setup/Online Properties must be checked.
To read or change the values for a time channel, place the cursor on the desired line
and press [ENTER], or point at the desired line if the operator panel has a touch
screen. Press [OK] to exit the definition of the time channels. Exit the time channel
menu with [PREV] or press Cancel if the operator panel has a touch screen. The
block from which the time channel block was activated will then be shown.
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Language Management
14 Language Management
The configuration tool supports several language applications for the E1000series’ operator panels. We advise that the entire application be created in one language in the configuration tool. Using the multiple language support function, you
can later easily translate all texts in the application to other languages. Translation can
be performed directly in the configuration tool or the text can exported as a text file
and translated in other software. The translated file is later imported back into the
configuration tool. A maximum of 10 languages can be created for an application.
Note:
Some fonts, especially some Asian fonts, use a lot of memory space. This reduces the
memory size available for the project itself, and has to be taken into consideration
when creating projects that will be translated. The total memory size for a project and
its fonts is 12 MB.
Each text in the application is allocated an arbitrary index. To optimize the function
and reduce the total number of texts, a text can be used several times in the
application, copied and reused. These texts are linked to the same index.
The application language contains user texts and is linked to a system language that
contains system texts. User texts are those texts that are entered when the project is
created and system texts are those texts that already exist when a new project is
created as well as texts that already exist in the operator panel’s system program.
14.1 Unicode in the Operator Panel
Unicode is a global standard for character encoding where 16-bit values are used to
represent the characters from many of the world’s languages. The E1000-series
operator panels only support Unicode based character sets. The Unicode characters
can be used in projects and/or system texts.
Unicode has built-in support in Microsoft Windows XP and Windows 2000.
The configuration tool uses a Unicode character set to display Unicode characters in
the computer’s dialog boxes.
For E1012 and E1022, see section Unicode in E1012 and E1022.
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14.2 Creating Additional Application Languages
Double-click on Multiple Languages under Setup in the Project Manager. Rightclick on User Language and select New language. This starts the Multiple Languages
wizard, a self-descriptive sequence of dialog boxes for creating additional application
languages. Follow the instructions in the respective dialog boxes and select or type
the desired parameter values or name(s).
Select the number of languages to use in the application and click Next.
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The software suggests language names. To clarify matters for the user, the name
should be changed.
Under Character set, select the character set that will be used on the operator
panel and the national characters that will be available. See the section Country/Language.
Under System language, Built-in or User-defined can be chosen. Built-in entails
that the system texts in the operator panel are displayed in the chosen language. Userdefined entails that you can translate a built-in system language and link the new system language to the application language (requires that the appropriate panel be connected to the PC in accordance with the chapter Project Transfer.).
This is where the Language control register is specified. Its value (0-9) during
runtime determines the application language (0-9) that the operator panel will use.
Click Finish to close the wizard. A structure tree is now displayed with the languages
you have created.
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14.3 Translating/Editing Texts in the
Configuration Tool
Choose Setup/Multiple Languages/Edit, or click the Edit-button,
Language Toolbar.
, in the
This is where the translations for the various languages are entered in the respective
table cells. Move the cursor between the rows and columns with the arrow keys. You
can search within the text list with the menu command Edit/Find.
An application language can also be exported as a text file and translated in another
program, such as Excel or Notepad. The text file is thereafter imported back to the
application. See the sections Export and Import.
Note:
When importing the translated texts, pay attention to make sure that the imported text
length does not exceed the limit in the object.
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Clicking Compress unites all multiple entries of the same text into one position in
the list.
The indexing of the texts (the @-column in the previous picture) will be re-sorted.
Note:
If a text is changed after performing the Compress function, all occurrencies this text
will be changed.
14.4 Properties for the Application Language
Click
or double-click on Multiple Languages under Setup in the Project
Manager.
Right-click on User Language and select Properties to change the register that
determines the displayed language.
When right-clicking on the language name, you can choose between the following
menu commands:
Menu command
Description
New language
Creates a copy of the selected language
Character set
Chooses/edits character set
System language
Chooses system language
Delete language
Deletes the selected language
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Menu command
Description
Rename
Changes name of selected language
Properties
Specifies data register with the value that determines the displayed language
Select Character set to change the character set for the language.
Select System language to change the selected system language. Right-clicking on
System language and selecting Properties displays the Extra keys C1-C4 dialog.
Select a language of which to display special national characters, or select Other and
type desired characters. These characters will then be displayed on the alphanumeric
keyboard, when e.g. an ASCII object is maneuvered. See the section The Alphanumeric Keyboard for further details.
User-Defined System Languages
To create a user-defined system language, choose User-defined, choose the language
that would like to copy from and click Get. The Language Transfer dialog box
opens. Click Receive to retrieve the built-in system language from the operator panel.
System texts are now accessible for editing under Setup/Multiple Languages.../Edit.
You can also choose to export the texts as a text file and edit them in another program.
All system texts in the operator panel (passwords, time channels, etc.) support the
multiple language application. You can use the predefined system languages or create
your own (new). All types of characters that exist in the character set can be used in
the application language. A text string is linked to several different objects. The maximum number of text strings for each language depends on available project memory
in the operator panel.
At the bottom left of the Application Language dialog box, information is displayed
on memory size for selected languages (language file). The information is displayed
in the format X/Y. X is the utilized memory and Y is the available memory for each
language (for example, 7/128).
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14.5 Export
You can choose to export a language to Excel, for example, translate it there, and then
import it back to the configuration tool.
Choose Setup/Multiple Languages/Export, or click the Export-button,
, in the
Language Toolbar. Choose User texts (or System texts). In the displayed dialog box,
specify the name of the file to be exported and indicate if it is to be an Unicode text
file.
14.6 Import
Choose Setup/Multiple Languages/Import, or click the Import-button,
, in the
Language Toolbar. Choose User texts (or System texts). The Import multiple
languages texts dialog box is displayed. Choose the name of the text file that you
would like to import. The existing language in the project is in Unicode format.
Note:
Make sure to make a backup copy of the project before importing languages, in case
there are mismatches between the existing and the imported languages.
14.7 Show Index
Each object that displays text in a multiple language application is linked to an index.
An index can be linked to different objects with the same texts. Choose Setup/
Multiple Languages/Show Index, or click the Show Index-button,
, in the Language Toolbar, to display the index number for the object texts.
14.8 Cross Reference
Choose Setup/Multiple Languages/Cross Reference, or click the Cross Referencebutton,
, in the Language Toolbar. On the displayed cross reference list you can
right-click an object to edit it. The cross reference list has support for incremental
searching when you specify an index number.
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14.9 Reuse Index
Choose Setup/Multiple Languages/Reuse Index, or click the Reuse Index-button,
, in the Language Toolbar. When Reuse Index is active and an object is copied,
the copy will be assigned the same index. This entails that objects with the same index
need only be translated once. Changes made to a text will be seen at all locations
where the same index number exists.
Note:
If an object is deleted that has copies with the same index number, only the selected
object is deleted.
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14.10 Font Templates
The Font Template controls which font will be applied for the different text objects
and languages. Not available for E1012 and E1022. Choose Edit/Font Templates
for a summary of all the fonts used in the project. If a language is used that requires
characters which are not available in the Windows True Type fonts (e.g. Arial or
Times New Roman), the desired font must be selected for the affected language.
Changes in the Font Template affect all the text objects connected to the particular
font.
Note:
The size of the font files is added to the used project memory.
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14.11 Unicode in E1012 and E1022
Unicode is a global standard for character encoding where 16-bit values are used to
represent the characters from many of the world’s languages. Previous standards for
character encoding, such as the Microsoft Windows ANSI character set, use 8-bit
character values or combinations of 8-bit values to represent the characters used in a
certain language or geographical region.
In Microsoft Windows 2000 and Windows XP, IMEs (Input Method Editors) are
used to permit the computer user to write in complex characters and symbols, such
as those used Chinese, with a standard keyboard. The character sets installed in the
computer are used. IMEs for various languages are added under Control Panel/Keyboard/ Input language. When new character sets are installed, all necessary characters are added to the system.
The configuration tool uses a Unicode charcter set to display Unicode characters in
the computer’s dialog boxes. Only those Unicode characters that are used in the
project will be downloaded to the operator panel during the project transfer.
Terminal Font
A character set is used in the operator panel to display Unicode characters. The character set in the panel contains approximately 35,000 characters but is not complete
according to the Unicode standard. When a project is transferred to the panel, only
the characters that are used in the panel are downloaded. If a character that is not
available is used, it is replaced by a black square, both in the configuration tool and
the operator panel. The project test that can be performed when transferring the
project checks that all used characters are present in the character set in the panel.
Character Sizes for User and System Texts
Unicode characters are processed as bitmaps (point matrices). The predefined character size is 8 x 16 pixels but can be changed. Sometimes the character size 16 x 16
must be chosen for complicated characters, such as those used in Chinese, to avoid
failure of certain pixels to be displayed and that characters be misinterpreted by the
operator. If a large character size is chosen, menu windows may not always have space
in small panels.
Switching between Display of Object Text and Index Number
When the T/@ button is selected on the Language toolbar, the configuration tool
displays the index number (@number) in the object instead of the text. In the @
mode, new text (in ANSI/OEM, not Unicode) can be specified to link the object to
a new index and release it from the other objects and the original index. By specifying
@number, the object can be linked to new indexes.
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Language Management
Export and Import of Files in Unicode Format
System and user texts can be exported and imported under Setup/Multiple Languages. An exported file in Unicode format can be edited in a text editor such as Notepad.
Choose a Unicode font in the text editor.
When a file is exported, the ANSI/OEM or Unicode format can be chosen. If ANSI/
OEM is chosen, only languages in ANSI/OEM format will be exported to a file in
ANSI/OEM format. If Unicode is chosen, all languages will be exported to a file in
Unicode format.
When a file in ANSI/OEM format is imported, you can choose whether or not an
existing language will be updated, or if there is none previously, to add one.
When a file in Unicode format is imported, you can choose whether or not an existing language will be updated, or if there is none previously, to add one. If the existing
language is in ANSI/OEM format, the imported language (in Unicode format) will
be converted to ANSI/OEM form. Characters not supported by ANSI/OEM will be
replaced by question marks.
Memory usage
When Unicode is used, memory is allocated in accordance with the following formula:
Languages size: Each string requires 22 + total characters in the string x 4 bytes.
Character set size: The character set that is transferred requires the total number of
unique characters x 34 bytes, which means, for example, that transfer of 1000 characters requires 34 KB.
Memory usage for a Unicode language is the language’s size + the character set’s size.
Performance
The drawing of Unicode characters is somewhat slower than the drawing of ANSI/
OEM characters, which is primarily because Unicode characters have more pixels to
be drawn.
When the operator panel is started, the Unicode character set is read into memory,
which can take time if the character set is large.
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Language Management
Limitations when Unicode is Used in E1012 and E1022
Text Blocks
Text blocks are not supported when Unicode is used. If a Unicode character set is
chosen in an existing project, the warning will be displayed.
Save Recipe and Alarm History
HMI Tools File Transfer and FTP client do not support Unicode characters. The skv
file that can be used to edit recipes on a PC or for alarm history will, when Unicode
is used, contain index numbers (@xxx) instead of texts. You can search in the project
for corresponding text in the panel. If texts are desired in the skv file, the panel
project has to be changed to a character set in ANSI/OEM format.
Dynamic Texts
Texts can be controlled via control system signals by choosing Dynamics/Properties
for the selected object. These texts will not be converted to Unicode; question marks
will be displayed instead.
Time Channels Block
The standard block Time channels, which can be configured in RUN mode, must
use the preselected character size 8 x 16. The input window will otherwise be too
large for the screen and the block will not be possible to configure.
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System Monitor
15 System Monitor
The system monitor is a block where the operator can view or change the values for
control signals when the operator panel is running. Not available for E1012 and
E1022. The values are presented as decimal, hexadecimal and ASCII values. The system monitor is always available in the operator panels. To use the system monitor
when the operator panel is running, a block jump from another block to the system
monitor block is created. The editing box is needed to add on control signals. This
is shown when you press [ENTER] or alternatively point to the button NEW on the
operator panel when the system monitor is active.
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System Monitor
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Index Addressing
16 Index Addressing
With index addressing, it is possible for the operator to select from which register an
object is to collect the shown value. Without index addressing an object is always
connected to the same register, and only the value in this register can be shown in the
object. Index addressing is set up by adding the value in the index register to the address of the register which is the analog signal in the object. In general this can be
formulated as:
Display value = the content in Register (the Object’s address+the content in the Index
register)
If the content in the index register is 2 and the address of the register specified in the
object is 100, the value shown in the object will be collected from address 102. If the
value in the index register is changed to 3, the value in the object will be collected
from address 103 instead.
Which register is to be used as the index register is defined in Index under the Setup
folder in the Project Manager. Up to eight different index registers can be used in
each project, and each index register can be used for more than one object.
The objects used in the project will specify whether index registering is to be used,
and if so, which index register. This is done by selecting in the dialog for the object
I1 to I8 in the box to the right of the indicated address signal for the object. In the
example below, D10 is the analog signal and I1 is the index register used.
In the following example, three motors are to be controlled from one block. The
torque and speed for the three motors are stored in six different registers. One of the
motors will be selected in one block, and then only the current torque and speed for
this motor will be shown in the block. If another motor is selected, the current torque
and speed will be shown for this motor instead. This is possible with index
registering.
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Index Addressing
Register D0 is defined as Index register 1 by double-clicking on Index under the Setup folder in the Project Manager. The value in the register will determine for which
motor the torque and speed are to be shown.
If the value is 1 in D0, the torque and speed for Motor 1 will be shown. If the value
is 2 the values for Motor 2 are shown, and if the value is 3 the values for Motor 3.
The value in register D0 is controlled with a Multiple choice object, where the texts
Motor 1, Motor 2 and Motor 3 are shown. These three choices are also made
maneuverable.
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Index Addressing
The torque and speed are shown in two numerical objects. In the object for torque,
D10 is specified as the analog signal and I1 as the index register.
In the object showing the speed, D20 is specified as the analog signal and also here
I1 as the index register.
With the maneuverable Multiple choice object it will then be possible to select the
alternatives Motor 1, Motor 2 and Motor 3 in the operator panel. Depending on this
choice, the values will be set to 1, 2 and 3 in register D0. The value in D0 is added
to addresses for the objects which show the torque and speed. These can show the
values in register D11, D12 or D13, and D21, D22 or D23.
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Index Addressing
Note:
If the operator panel is connected to a BDTP network, the same index register must be
stated in the server and the client because the indexing is made in the server driver.
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17 Communication
This chapter describes communication with two controllers, the communication
modes Transparent, Passthrough, No Protocol and modem connection.
17.1 Communication with Two Controllers
(Dual Drivers)
It is possible to use two different drivers in the operator panel, which means that the
operator panel can communicate with two different controllers simultaneously. The
controllers can be connected in series to the serial ports on the operator panel and to
the Ethernet via the Ethernet port.
For E1012 and E1022 connection to Ethernet is available via an Ethernet expansion
module, mounted on the back side of the panel. The expansion module can only be
used for communication with controllers using Ethernet drivers and to load/receive
projects; not for network functions.
Addressing of the signals in the controllers is carried out as normal for each respective
controller in accordance with the manual for the driver.
Double-click on the project in the Project Manager to display the Project Properties
dialog.
Select Controller by clicking on Change for Controller 1 or Controller 2. If the selected driver for Controller 1 does not support dual drivers, a driver for Controller
2 cannot be selected. Click on OK.
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Double-click on the Peripherals folder in the Project Manager. Drag Controller 1
and Controller 2 to the connection ports where the respective controllers are
connected. It is possible to use RS232C, RS422, RS485 and the Ethernet port. For
further information on the connection of controllers to the operator panel, see the
manual for respective drivers.
Addressing
Addressing of the signals in the controllers is carried out as normal for each respective
controller in accordance with the manual for the driver. The controller to which a
created object is to be linked is selected by clicking the button corresponding to the
desired controller (1 or 2) in the Controller Toolbar. Controller 1 is pre-set when a
project is created or opened.
If button 1 is clicked, the signal is linked to an object created for Controller 1, and
if button 2 is clicked, the signal is linked to an object created for Controller 2.
Clicking the I links the signal to the internal variables. See section Internal Variables
for further information.
It is also possible to click on the I/O button in the object created and select which
controller the object is to be connected to from the I/O Browser.
To address a signal in controller 2 when controller 1 is preset, the signal must be given
the addition @2 and correspondingly @1 for controller 1 if controller 2 is preset.
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Example:
Controller 1 is preset. Register D0 in controller 2 is to be connected to a Bar Graph.
D0@2 is entered in the field Analog signal in the dialog for the bar graph.
I/O Cross Reference
The I/O cross reference function can be used to show I/Os in a well-arranged manner
for both Controller 1 and Controller 2. The cross reference shows the preset
controller.
Name List
The name list with attendant functions is supported for both Controller 1 and
Controller 2.
Note:
If communication with a controller is lost, the operator panel will continue to communicate with the other system. The operator panel will try to connect to the disconnected
system every tenth second, which can affect communication with the operable
controller. The interval can be changed in the parameter off-line station in the driver
properties.
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Examples of Configurations where Dual Drivers are
Used in the Operator Panel
Operator panel communicating with one controller and one frequency converter.
Operator panel communicating in series with one controller via the Ethernet, and with
controllers of another make.
Operator panel communicating with two controllers of different makes via the Ethernet.
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17.2 Data Exchange between Controllers
When two controllers are connected to one and the same operator panel (dual drivers
are used in the operator panel) it is possible to exchange data (analog and digital signals) between the controllers. Likewise, two controllers can each be connected to an
operator panel and still exchange data when the operator panels are connected in a
BDTP network. Not available for E1012 and E1022. For addressing, see the section
BDTP. The signals do not have to be of the same type in the two controllers. The
exchange of data takes place in a virtual data channel between controller 1 and 2.
Eight different data channels can be defined. The transfer of data can take place at
intervals or during events. The conditions for how the transfer is made and which
interval of signals are to be transferred for each data channel are specified by doubleclicking on Controller data exchange under the Peripherals folder in the Project
Manager.
Parameter
Description
Area
Start I/O 1 and Start I/O 2 - Start address for the data channel for
controller 1 and controller 2. (The subsequent fields are used to specify
an index register and signal format. See the chapters Index Addressing
and Signal Format.)
Mode
Select if the signals for the data channel are digital or analog.
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Parameter
Size
Description
The number of signals to be transferred (start address + subsequent) in
the data channel. The maximum number of signals for is 255.
Flow 1 => 2 Trigger signal - A digital signal which controls the data transfer from
controller 1 to controller 2 for the data channel. The signal status has
the following implications:
0 - Inactive
1 - Transfer - The operator panel resets the signal when the transfer is
completed.
Interval -The time in seconds between cyclical transfers of data channels. The interval parameter should be zero if it is not used. If the value
is greater than 0 the parameter has a higher priority than the Trigger
signal, and therefore a trigger signal cannot trigger transfers. The
maximum number of seconds is 65,535.
Flow 2 => 1 Trigger signal - A digital signal which controls the data transfer from
controller 2 to controller 1 for the data channel. The signal status has
the following implications:
0 - Inactive
1 - Transfer
Interval - The time in seconds between cyclical transfers of data
channels. The interval parameter should be zero if it is not used. If the
value is greater than 0 the parameter has a higher priority than the
trigger signal, and therefore a trigger signal cannot trigger transfers. The
maximum number of seconds is 65,535.
Click Add when the properties for a data channel have been defined.
Note:
Data exchange is given the same priority as other functions in the operator panel. This
means that if the operator panel is occupied (with performing other functions) and a
request for data exchange is made, this will affect the transfer time, and the exchange
of data between the controllers will take longer than usual.
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17.3 Transparent Mode
In Transparent mode a communication port (programming/printer port) on the
operator panel which is not connected to the controller can be used to connect
additional units working in parallel with the controller. These units can be operator
panels, a PC with configuration tools for the controller, or a master operator system.
For information about whether Transparent mode will function together with the
connected controller, please see the driver manual for the current driver.
Connection of PC or Other Computer System
A PC with a configuration tool or another computer system is connected directly to
a communication port on the operator panel, in this case the programming/printer
port.
Operator panel connected to the programming port.
Properties in the Operator Panel and PC
The properties for Transparent mode are made by double-clicking on the Peripherals
folder in the Project Manager. Drag the unit Transparent mode to the communication port where the PC is to be connected to the operator panel. Right-click on
Transparent mode and select Properties. Select Transparent mode (if this is supported by the driver; see the manual for the driver). The properties for the port where
the PC is connected must correspond with the properties in the program in the PC
(the configuration tool for the controller).
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Communication
Parameter
222
Description
IP Properties
Only used for communication in Transparent/Passthrough mode via
Ethernet. The Transparent mode unit must then be connected to a
TCP/IP connection.
Port number 6004, does not normally need to be changed. The
required protocol, TCP or UDP, is also selected here.
Controller
systems
Only used for communication in Transparent/Passthrough mode via
Ethernet. The Transparent mode unit must then be connected to a
TCP/IP connection. Select if Transparent/Passthrough mode is to be
connected to Controller 1 or Controller 2.
Mode
Select communication mode Transparent or Passthrough. See the
section Passthrough Mode for information about Passthrough mode.
Timeout – Specify a time in seconds after which the operator panel
will return to RUN mode from the Passthrough mode if no
Passthrough communication has occurred.
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Communication
Connection of Two Operator Panels in Transparent
Mode
Additional operator panels can be connected to the same controller with Transparent
mode. How to connect two or three operator panels is described below. Additional
operator panels are connected in a similar way.
Cable Connections
When two operator panels are to be connected to one controller the first operator
panel is connected to the controller, the second to the operator panel. A cable is connected between the two operator panels as shown in the following illustration. The
cable is connected between the free port on the first operator panel and the corresponding port on the second operator panel.
Cable between two operator panels for RS232 communication
9-pin D-sub female
9-pin D-sub female
2
3
3
2
5
5
Cable between two operator panels for RS422 communication
25-pin D-sub male
2
15
3
16
7
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25-pin D-sub male
3
16
2
15
7
8
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Settings in the First Operator Panel
In the configuration tool the communication settings are made under Setup/
Peripherals. The properties for the port connected to the controller are set as normal.
The settings for the port connected to the other operator panel are optional.
Settings in the Second Operator Panel
In the configuration tool the communication settings are made under Setup/Peripherals. The controller should be placed on the port used to connect the second operator panel to the first operator panel. The settings for this port should be the same as
for the first operator panel on the port where the second operator panel is connected.
Transfer Speed
The transfer speed can vary between 600 and 115,200 baud. It is recommended to
use the highest possible transfer speed between the operator panels to achieve optimal
performance. The communication speed decreases with the number of connected
operator panels according to the following table.
Number of
Access time to controller
operator
Operator panel 1 Operator panel 2 Operator panel 3 Operator panel 4
panels
1
100%
-
-
-
2
50%
50%
-
-
3
50%
25%
25%
-
4
50%
25%
12,5%
12,5%
Connection of Three Operator Panels in Transparent
Mode
A third operator panel can be connected with a cable to Panel 2 in the network as
shown in the below diagram. The properties for the third operator panel should be
the same as the properties in the second operator panel.
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17.4 Passthrough Mode
With the Passthrough mode function it becomes possible to set the operator panel in
a mode which enables communication between the configuration tool for the
connected controller on a PC and the controller to be established through the operator panel. This is a joint function with the Transparent mode function and in similarity with Transparent mode only supports one controller. This means that
Transparent or Passthrough mode can only be used on one of the operator panel’s
communication ports. When Passthrough mode is activated and the PC communicates with the controller through the operator panel, communication between the
operator panel and connected controller will stop. This is the difference between
Passthrough and Transparent mode. An operator panel where communication in
Passthrough mode is in progress becomes locked for the operator, and only shows an
empty display with the text Passthrough.
Operator panel connected to the programming port.
Passthrough mode for one of the connected controllers is activated and deactivated
from the program HMI Tools Connect, which is available as an icon in the program
group HMI Tools. See the manual for HMI Tools.
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Properties in the Operator Panel and PC
The properties for Passthrough mode are made by double-clicking on the Peripherals
folder in the Project Manager. Drag the unit Transparent mode to the communication port where the PC is to be connected to the operator panel. Right-click on
Transparent mode and select Properties. Select Passthrough mode (if this is supported by the driver; see the manual for the driver). The properties for the port where
the PC is connected must correspond with the properties in the program in the PC
(the configuration tool for the controller).
Parameter
Description
IP Properties
Only used for communication in Transparent/Passthrough mode via
Ethernet. The Transparent mode unit must then be connected to a
TCP/IP connection.
Port number 6004, does not normally need to be changed. The
required protocol, TCP or UDP, is also selected here.
Controller
system
Only used for communication in Transparent/Passthrough mode via
Ethernet. The Transparent mode unit must then be connected to a
TCP/IP connection. Select if Transparent/Passthrough mode is to
be connected to Controller 1 or Controller 2.
Mode
Select communication mode Transparent or Passthrough.
Timeout – Specify a time in seconds after which the operator panel
will return to RUN mode from the Passthrough mode if no
Passthrough communication has occurred.
Passthrough mode can be used both through serial and Ethernet communication.
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17.5 The Operator Panel as a Communication
Interface (No Protocol Mode)
No protocol mode is used to connect different controllers, or to connect external units
such as barcode scanners or weighing instruments to the controller. The controller
controls what is to be sent to the communication port. Data entering the communication port is entered directly in the controller register. Communication takes place
with the transfer of the data register area according to the following control block.
Double-click on Peripherals in the Project Manager.
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Right-click on No Protocol Mode and select Properties.
No protocol ctrl. reg.
The first control register used in No protocol mode.
228
Register
Description
Ctrl. reg. 0
Start register for the transmission data buffer.
The first register in the buffer area contains the total number of bytes
to be sent. The following registers contain the data to be sent. The
maximum buffer size is 127 registers = 254 bytes.
Ctrl. reg. 1
Command register for transmission.
Set to 1 by the controller when transmission is requested. Set to 0 by
the operator panel when transmission is completed.
Ctrl. reg. 2
Start register for the reception data buffer.
The first register in the buffer area contains the total number of bytes
received. The following registers contain the received data. The
maximum buffer size is 127 registers = 254 bytes.
Ctrl. reg. 3
Command register for reception.
- Set to 0 by the controller when it is ready to receive.
- Set to 1 by the operator panel when the message is available.
- Set to -1 (FFFF) on error message (e.g. too short).
- Set to 2 by the controller when clearing of the port buffer is required.
- Set to 3 by the operator panel when clearing of the port buffer is completed.
The port buffer is automatically cleared on start up and when switching
between Transparent mode and No protocol mode, i.e. the register
receives the value 3.
Ctrl. reg. 4
End code (1 or 2 bytes) on the received message.
Ctrl. reg. 5
Length of the received message. If 0, the end code is used.
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Communication
No protocol on signal
A digital signal for switching between No protocol mode and Transparent mode, for
example to dial up a computer and send a message.
In the Peripherals dialog, drag the unit No protocol mode to the communication
port to use. Right-click on No protocol mode and select Properties to define which
register is to be the first control register in the transfer area. This and the five
following registers are used as control registers.
The controller can switch between No protocol mode and Transparent mode while
operating. Specify a digital signal for the parameter No protocol signal.
Ctrl reg 0
Ctrl reg 1
Ctrl reg 2
Ctrl reg 3
Register t0
Register t1
Register t2
Transmission data buffer
Number of bytes
Data
.
.
.
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Control block
Register t0
Register r0
Reception data buffer
Register r0 Number of bytes
Data
Register r1
Register r2
.
.
.
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Example of using No Protocol mode
The following example describes how No Protocol mode can be used for a weighing
system. The diagram below shows a three-stage block diagram for the
communication.
The operator panel functions as a master system for the weighing system, i.e. it continuously asks for the current weight. The protocol appears as follows.
Operator panel
⏐STX⏐?⏐CR⏐LF⏐
Weighing system
⏐STX⏐Weight in kg⏐CR⏐LF⏐
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17.6 Modem Connection
A modem can be used to create a dial-up connection to a PC. The properties for the
connection are made by double-clicking Peripherals in the Project Manager. Rightclick on Modem and select Properties.
Control block reg.
The communication is established with three control registers in a control block. The
first register in the control block is defined in the Control block reg. in the dialog.
The functions of the control registers are described in the following table.
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Register
232
Description
Ctrl. reg. 0
Contains commands describing how the controller is to dial up and
establish communication.
0
Wait for command.
1-10
Dial up with the phone number entered in the field Phone
No 1-10. Maximum of 40 characters.
11
Dial up with a phone number stored in the controller.
This number is stored as an ASCII string, which begins in
the third control register and the following registers.
The string can contain a maximum of 40 characters, i.e.
20 registers. It is not necessary to use all the registers.
The last register read must contain the ASCII code 0.
101-110 An initiation string is sent to the modem. Enter Hayes
modem command commands in the field Phone No 1-10.
Command 101 sends the string in the field Phone No 1,
etc.
111
An initiation string stored in the controller is sent
to the modem. Enter Hayes modem commands beginning
in the third control register. See command 11 for details.
255
Hang up command.
Ctrl. reg. 1
The second control register is used as a status register. It contains
the results of the modem commands. The status register can
contain the following:
Status codes
0
Command executed successfully.
1
Dialling in progress.
2
Modem has established connection.
3
Modem detected a ring signal.
Error codes
101
No connection.
102
Modem detected lost carrier.
103
Unspecified error from modem.
104
Modem gets no dial tone.
105
Busy when dialling.
106
No answer when dialling.
107
No reply from modem.
255
Unknown error/status.
Ctrl. reg. 2
The operator panel can dial up with a phone number stored in the
controller. This number is stored as an ASCII string, which begins in
the third control register and the following registers. The string can
contain a maximum of 40 characters, i.e. 20 registers. It is not necessary to use all the registers. The last register read must
contain the ASCII code 0.
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Init:
Modem initiation string
Timeout
The number of seconds before the line is disconnected when idle. The default value
is 30 seconds. A value between 15 and 600 seconds can be given.
Dial mode:
Choose between pulse and tone.
Phone numbers 1-10:
Complete phone number for the dial-up.
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Network Communication
18 Network Communication
This chapter describes how operator panels communicate in a network via TCP/IP
(Transmission Control Protocol/Internet Protocol). TCP/IP is a standardized set of
protocols which enable sharing with other systems and units. The operator panels
can be connected in a network in many different ways, through Ethernet or serially.
Not available for E1012 and E1022.
The operator panel’s built-in Ethernet port can be used for TCP/IP connections.
Connections are made according to Ethernet standards. The expansion module that
is available for E1012 and E1022 can only be used for communication with controllers using Ethernet drivers and to load/receive projects; not for network functions.
The operator panel network is a client/server network. Only clients can access data
in the network. Servers only supply data to clients. An operator panel can be both a
client and server at the same time, in order to both supply data and access data from
other operator panels. A maximum of 20 different clients can access data from the
same server. A client can access data from up to 16 different servers.
All operator panels must be assigned an IP address. IP addresses from 192.168.0.0 to
192.168.254.254 are recommended for internal networks.
It is possible to use standardized Internet tools, such as a web browser, an e-mail
server, an FTP client and a VNC client, with the operator panel. A web page can be
created in the PC and downloaded to the operator panel. The web page can contain
real-time data from the controller or the operator panel. Values can be changed, signals can be set, alarms can be acknowledged etc. through scripts, via Internet, using
a web browser. The operator panel can be accessed and controlled remotely by using
a VNC client.
The operator panel can also send e-mail for special events such as alarm and status
reports.
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18.1 Examples of Possible Networks
Example 1
This Ethernet network is designed for one controller with several operator panels.
Panel 1 (192.168.1.1)
Operator panel 1 must be a server. Clients have access to the controller through the
server.
Setup/Network/Services
Select BDTP server and click Edit...
Setup/Network/TCP/IP Connections
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Panel 2 (192.168.1.2)
Operator panel 2 must be a client. A client has access to the controller connected to
the server.
Setup/Network/TCP/IP Connections
Setup/Network/Services
Select BDTP client and click Edit...
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Panel 3 (192.168.1.3)
Operator panel 3 must be a client. A client has access to the controller connected to
the server.
Setup/Network/TCP/IP Connections
Setup/Network/Services
Select BDTP client and click Edit...
A PC can be connected to transfer projects to the operator panels. The PC can be
connected either through the Ethernet port, or to one of the serial ports on one of
the operator panels. Using the Ethernet port is recommended.
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Example 2
This Ethernet network is designed for several controllers and operator panels in a network. The controllers in this example use different drivers, driver X and driver Y.
Panel 1 (192.168.1.1)
The operator panel 1 is a server/client with the driver X and therefore has access to
data from all servers with the same driver, as well as being able to provide data to other clients with the same driver. The operator panel 1 can access the connected Controller X1. The operator panel 1 cannot access the operator panel 2 due to different
driver, and neither can it access the operator panel 4 which is set up as a client, not a
server. This means that the operator panel 1 can access the controllers X1 and X2.
Panel 2 (192.168.1.2)
The operator panel 2 is a server with the driver Y, which can provide data to clients
with the same driver. The operator panel 2 also has access to the connected Controller Y1. However, the operator panel 2 cannot access any other operator panels since
it is only set up to be a server, not a client. This means that the operator panel 2 only
has access to the local Controller Y1.
Panel 3 (192.168.1.3)
The operator panel 3 is a server/client with the driver X and therefore has access to
data from all servers with the same driver, as well as being able to provide data to other clients with the same driver. The operator panel 3 has access to the connected Controller X2. The operator panel 3 cannot access the operator panel 2 due to the
different driver, and neither can it access the operator panel 4 which is set up as a client, not a server. This means that the operator panel 3 can access the controllers X1
and X2.
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Panel 4 (192.168.1.4)
The operator panel 4 is a client with the driver Y, which can access data from all servers with the same driver. This means that the operator panel 4 can access the Controller Y1.
Data can be exchanged between the controllers by using control registers. See the
sections BDTP Client and BDTP Server.
The function for data exchange are also used for data exchange between two
controllers as described in the section Data Exchange between Controllers in the
previous chapter.
18.2 Network Communication through Ethernet
Double-click on Peripherals in the Project Manager to open the Peripheral
Configuration dialog.
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Properties
Select TCP/IP Connection 1, right-click and select Properties to enter the
properties for the TCP/IP network.
Setup/Network/TCP/IP Connections
Connection name
Enter a name for the connection. The parameter is optional.
Host configuration
Select Manual to use the TCP/IP properties made in the dialog. Select the other alternatives when a server provides the operator panel with one or several of the TCP/
IP parameters.
IP address and Subnet mask
State the node’s network identity. Connection in a network is made according to
Ethernet standards. For a local network between the operator panels, using the addresses 192.168.0.0 – 192.168.254.254 is recommended.
Gateway
Specify the network device in the local network that can identify other networks.
Primary DNS and Secondary DNS
State the servers containing information on a part of the DNS database.
Click OK after all properties have been made.
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Ethernet Connections
The section below shows two examples of Ethernet connections.
Connection between Two Operator Panels with Twisted Pair Cable
(TP)
The maximum length between the operator panels is 100 m. The cable is a CAT5
(cross-coupled) pair twisted cable, screened or not screened, equipped with RJ45
connectors.
Note:
If the communication does not work properly and the green LED does not light up, then
connections 3 and 6 are probably switched.
TCP/IP Properties in the Nodes
Node 1
Setup/Network/TCP/IP Connections
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Node 2
Setup/Network/TCP/IP Connections
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Connection of Two or More Operator Panels with Twisted Pair Cable
The maximum length between the operator panel and hub is 100 m. The number of
operator panels per hub is limited by the number of connections to the hub. The cable is a CAT5 pair twisted cable, screened or not screened, equipped with RJ45 connectors.
TCP/IP Settings in the Nodes
Node 1
Setup/Network/TCP/IP Connections
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Setup/Network/TCP/IP Connections
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18.3 Serial Network Communication/PPP
Not available for E1012 and E1022.
How to Make a Connection
Double-click on Peripherals in the Project Manager. Drag TCP/IP Connection 2 to
COM1 or COM2. The blinking arrows indicate where it is possible to drop it.
Note:
The parity setting on the port connected to the TCP/IP connection must be NONE.
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Setup
Select TCP/IP Connection 2, right-click and select Properties to enter the
properties for the TCP/IP network.
Setup/Peripherals
Right-click on TCP/IP Connection placed on serial port and select Properties.
Connection name
Enter a name for the connection. The parameter is optional.
Serial protocol
The protocol PPP is used for serial communication.
User name
State the user name to use when logging in to remote network.
Password
State the password to use when logging in to remote network.
Connect signal
The digital signal which establishes the connection when it is set to one and disconnects when it is reset.
Connected reg.
Analog register, which can have the following status.
0
1
2
3
7
Disconnected (PPP Client)
Waiting for a connection (PPP Server)
Connected as a PPP Client
Connected as a PPP Server
Connection error
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Connect at boot
For PPP connections, the operator panel can automatically connect to another operator panel or PC at start-up.
PPP – Login verification method
Select method to validate the user identity. Does not normally need to be changed.
Accounts
Define who is allowed to access the services. See the section Network Accounts for
more information.
Act as
Select if the operator panel is to act as a PPP client and/or PPP server, i.e. if the operator panel is to dial up a remote network or be dialed into from a remote host.
Modem
The parameters under Modem are indicated if the connection is made through a modem. Use a standard modem cable to connect to the modem.
Setup/Peripherals
Select TCP/IP Connection placed on serial port and click Edit.
Now click the button Modem...
Enable modem
Check if a modem is used.
Disconnect if idle (min)
Disconnects if the connection has been idle for the given number of minutes. 0
means that the connection is never disconnected.
Telephone number
State the telephone number to be dialed.
Modem setup string
String which initiates the modem. For further information, refer to the
documentation for the modem.
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TCP/IP
Parameters for TCP/IP connection. When the operator panel is connected to a remote host, the parameters IP address, Subnet mask and Gateway are overwritten by
the settings under Advanced....
Setup/Network/TCP/IP connection placed on serial port
Click on the button TCP/IP...
Host configuration
Select Manual to use the TCP/IP properties made in the dialog. Select the other alternatives when a server provides the operator panel with one or several of the TCP/
IP parameters.
IP address and Subnet mask
State the node’s network identity. Connection in a network is made according to
Ethernet standards. For a local network between the operator panels, using the addresses 192.168.0.0 – 192.168.254.254 is recommended.
Gateway
Specify the network device in the local network that can identify other networks on
the Internet.
Primary DNS and Secondary DNS
State the servers containing information about a part of the DNS database.
Advanced
By selecting Advanced it is possible to define additional parameters.
Use VJ compression of IP headers
Compression of IP headers. Does not normally need to be changed.
Request/provide remote address
The request/providing of the remote node’s IP address. Should be 0.0.0.0 if you want
the IP address provided from the remote node.
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Use remote address as gateway
Checked to let the remote node’s IP address be the gateway, i.e. the connection port
to another network. The default setting is OFF.
Note:
If the parameter Use remote address as gateway is not checked and a sub network is
used, the communication with the network will not function. This also means that
e-mail cannot be sent from the operator panel, but that it is possible to login to the
operator panel from the outside, e.g. with a FTP client or web browser.
Request/provide local address
The request/providing of the remote node’s IP address. Should be 0.0.0.0 to use the
IP address provided from the remote node.
Note:
When a panel acting as PPP client tries to send e-mail to a PPP server, and cannot get a
connection, the PPP client will try to connect 5 times with an interval of 2 minutes. Once
the connection is established, it will try to send the e-mail. If it does not success, it will
try to resend the e-mail 5 times with an interval of 50 seconds.
Note:
After downloading a project with PPP settings for the first time, it is recommended to
turn the power off the panel, and then turn it back on again, to avoid communication
problems that sometimes occur when using PPP.
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Serial Connection
PPP Connection between an Operator Panel and a PC
Properties in the Operator Panel
Properties under TCP/IP (IP
Address, Subnet mask and
Gateway) are of no importance
in this case. PPP will change
the parameters.
Setup/Peripherals
Select TCP/IP Connection placed on serial port.
Please refer to the PC’s operating system manual for PC instructions.
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18.4 Network Services
Double-click on Network Services in the Network Connections folder in the Project
Manager to select the services the operator panel is to provide in the network. Checking a service activates it. To enter properties for the selected service, click Edit.
Application Transfer Server
Transfer of projects through TCP/IP. Select Application transfer server in the list and
click Edit to enter the number of the port to enable the transfer. Does not normally
need to be changed.
BDTP
BDTP is a protocol which uses client/server communication. Not available for
E1012 and E1022. A client asks for information and a server provides clients with
information. The BDTP server listens to the I/O request from the BDTP client. The
operator panel can be client, server, or both. The client can collect data from a maximum of 16 servers. The server IP addresses are specified in the BDTP client. Each
server can provide 20 clients with information.
Network communication via BDTP is used to connect two or more E1000 operator
panels to one or two controllers or several operator panels to two or more controllers,
with retained performance. One example is production lines with one operator panel
at each work station.
If the BDTP server fails, the client will continue to work with the system to which it
is physically connected. The client will not restart when it tries to connect to the server. When the server becomes active, BDTP communication will continue as
previously.
The command BTIMx can be used to adjust the BDTP reply timeout. Select Setup/
System Signals and type BTIMx on the Commands line, where x represents number
of seconds to wait for a response from a BDTP server/client before assuming the connection as lost. The minimum value is 1 second. The default value, i.e. when the
command is not used, is 20 seconds.
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The figure below shows an example of a network.
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BDTP Client
Not available for E1012 and E1022. For the network service BDTP Client, the IP
Addresses for the BDTP Servers in the network from which the client is to collect
information are defined. Select BDTP Client in the list and click Edit to enter the
properties.
Setup/Network/Services
Select BDTP Client and click Edit...
BDTP server port
State the communication port the BDTP server/network is connected to. Does not
normally need to be changed.
Default BDTP server
A server can be specified as the default server, which means that if nothing else is
specified when entering the I/O, signals are assumed to be collected from this server.
Data register
Values in data registers can be transferred between a client and different servers in a
network. The first register in the register block in the client which is to be transferred
to/from the indicated server is stated under Data register. The type of register does
not have to be the same in client and server.
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Control block
Under Control block the first register in the control block in the client is stated. A
total of five registers are used as follows.
Register
Content
Description
Ctrl reg 1
Command
Command register set in the client. Available
commands:
0: No command.
1: Transfer values in register from client to server
indicated in control register 3.
2: Transfer values in register from server indicated in
control register 3 to client.
Ctrl reg 2
Handshake
Handshake register set by client.
0: Ready for new command.
1: OK
2: Transmission error.
Ctrl reg 3
Server index
The number of the server in the network the transfer
is to be made with.
Ctrl reg 4
Index register
The value in the index register is added to the address
of the register indicated under Data register. If zero is
given, the register block will start with the address
given under Data register.
Ctrl reg 5
Number of registers
The number of registers, the values of which are to be
transferred to/from the given server.
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The transfer must be handled as follows:
1. The handshake register must be 0. If not, reset the command register to 0.
2. Enter the command in the command register.
3. Wait for the ready signal or error code in the handshake register.
4. Set the command register 0. The operator panel will now set the handshake
register to 0.
Synchronize clock with server
Indicate if the client clock is to be synchronized with a selected server (operator panel). The server is selected by giving the number of the server in the entry field. If the
clock in the client is changed locally, the change will also be transferred to the selected
server.
BDTP server address
Under BDTP Server Address, indicate the IP addresses to the servers from which the
client will be able to retrieve data. The addresses will be indexed in the order they are
entered.
When objects are programmed in the project you must indicate from which server
the address is to be taken. In the address field in the object dialogs, you specify the
following:
server index>device
If, for example, 2>D15 is indicated in the address field, the value for the object will
be collected from register D15 in the server with index 2.
It is possible to change the server index in a client program with the function BDTP
Station change. See the section Changing BDTP Station.
Note:
If there is no controller connected to the BDTP Client (the operator panel,) the units
Controller 1 and Controller 2 must be moved from RS-232C/RS-422/RS-485 to
Unused functions in the Peripheral configuration dialog.
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BDTP Server
Handles requests from clients, i.e. provides clients (operator panels) with information on requests from the client (operator panel). Not available for E1012 and
E1022. Select BDTP Server in the list and click Edit to enter the properties.
Setup/Network/Services
Select BDTP Server and click Edit...
Server port
Communication port for the BDTP server. Does not normally need to be changed.
Max. clients
The maximum number of BDTP clients (operator panels) in the network.
Data register
Values in data registers can be transferred between a server and different clients in a
network. The first register in the register block in the server which is to be transferred
to/from the indicated client is given under Data register. The type of register does not
have to be the same in client and server. For more information on transferring data,
see the section BDTP Client.
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Note:
It is only possible to control the transfer of data from clients.
FTP Server
This function makes it possible to collect or submit files to/from the operator panel
from a PC. Not available for E1012 and E1022. The FTP server in the operator panel allows transfers in passive mode (PASV). Passive mode should be used if the operator panel is not connected Point-to-Point. You will not always know in advance
what is used between the client and server, e.g. router-based fire walls or gateways. By
using passive mode, further errors are avoided. Web browsers always use this mode.
National characters in file names are not supported. Operator panels do not use dates
on files. For more information on the FTP server in the operator panel, refer to the
chapter Network Functions in the Operator Panel.
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Select FTP Server and click Edit to enter properties.
Setup/Network/Services
Select FTP Server and click Edit...
Control port number
The default value is 21 and should not be changed.
Data port number
The default value is 20 and should not be changed.
Request login
You indicate here whether the user must login to access the FTP server (the operator
panel). Users are defined under Setup/Network/Accounts, see the section Network
Accounts. If you select that users do not need to login, all users will have full access to
the FTP server.
Pre-login text
Text shown before request for the user to login. E.g. “The operator panel requires login, specify login information”.
Post-login text
Text shown when user has logged in. E.g. “You are now logged in”.
Connection timeout (min.)
The time the FTP connection is allowed to be inactive before the FTP server (the
operator panel) breaks the connection. The default value is 10 minutes.
Remote Access
This function makes it possible to access, reflect and control an operator panel from
a PC by using the free VNC client program Remote Access Viewer together with the
built-in VNC server in the operator panel. Not available for E1012 and E1022. For
more information about Remote Access, refer to the documentation for Remote Access and Remote Access Viewer.
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Only one VNC client can connect to the VNC server. To avoid that a connected
client that has forgot to disconnect locks the connection, the VNCDx command can
be used. Select Setup/System Signals and type VNCDx on the Commands line,
where x represents a bit device. The current VNC session will be disconnected when
the bit device x is set.
Note:
To protect secrecy when entering a password via Remote Access Viewer, it is recommended to use the PC keyboard. Otherwise it is possible that the cursor on the remote
operator panel displays which keys are pressed on the alphanumeric keyboard.
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SMTP Client
This function allows e-mail to be sent from the operator panel. Not available for
E1012 and E1022. An e-mail server is needed to use the function SMTP client,
where messages are sent by the operator panel. The recipient then collects the message. You can use your Internet provider’s e-mail server or a local e-mail server. Trend
and recipe files can also be attached with a message. The attached files can be read
with HMI Tools. A maximum of 20 messages can be sent at the same time. Select
SMTP client under Setup/Network/Services and click Edit... The following properties are entered here.
Setup/Network/Services
Select SMTP client and click Edit...
Server port
Connection port 25. Does not normally need to be changed.
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Mail server
The IP address to the e-mail server or the alias name (DNS server) for the SMTP
e-mail server. If you specify an alias name, the IP address to the DNS server must be
given under Setup/Network/TCP/IP Connections.
Authentication
Used if the mail server demands SMTP Authentication (With SMTP Authentication, a user has to identify itself and, after a successful authentication, the reception
of e-mails is granted.
Username:Username for the SMTP Authentication
Password:Password for the SMTP Authentication
My e-mail address
Enter your e-mail address. The name is shown as sender for the recipient. It should
preferably be a genuine address, to which the mail server can return error messages.
Send via connection
Indicate which TCP/IP connection should be used to send.
Predefined recipients
A pre-defined list of a maximum of 16 recipients, e-mail addresses which the operator
panel is to send e-mail to. A recipient address can contain a maximum of 60 characters.
Alarm Through E-mail
In the same way as alarms can be printed on a printer, they can also be sent as e-mail.
The complete alarm list can be sent by sending block 990 (see the section Report
Through E-mail). Each alarm can be connected to one or more of the e-mail addresses
as in the configuration of the SMTP client. Under Setup/Alarm Properties you enter
a general setting for which status of alarms are to be sent as e-mail. See the chapter
Alarm Management.
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Functions/Alarms/New Alarm
Info block
If an information block is indicated, and it is a text block, it will be included in the
message. For further information, see the chapter Alarm Management.
Mail to address
You indicate here who is to receive the message. Select up to 8 recipients from the
predefined list in the dialog Setup SMTP Client service.
Report Through E-mail
In the same way as text blocks can be printed on a printer, they can also be sent as
e-mail. Alarm block, block no. 990, can also be sent as e-mail.
Note:
Only text blocks can be sent. Only the alarm block 990 can be sent as e-mail from the
system blocks. Trend and recipe files can be sent as attached files.
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Block Properties for a text block
Send mail signal
The message is sent when the given digital signal is set to one.
Mail completion signal
A digital signal activated by the operator panel when the message has been sent. The
signal is normally set to one by the operator panel. If the box Reset is selected, the
signal is reset when the message has been sent.
Mail to address
The address of the e-mail recipient is given here. Select up to 8 recipients from the
list shown when you click the … button. The list of e-mail addresses is defined in the
dialog box Setup SMTP Client under Setup/Network/Services.
Attach file
The name of a trend or recipe file to be attached with the message is given here. If
there is a trend file or a recipe file with the same name, the trend file will be sent. The
text file should not contain national characters such as Å, Ä and Ö.
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E-mail Through System Block
By making a block jump to the system block Mail, 993, you can write and send
messages while the operator panel is running.
Send E-mail to
Enter the recipient here. You can write in the address or select it from the global list
shown when you click on the button LIST on operator panels with keyboards, and
on the MAIL button on operator panels with touch screens.
Subject
You enter the subject message here (maximum of 50 characters). The text in the
message can be a maximum of 10 lines with 50 characters.
Terminal Controller
Used for switching between run and transfer project mode through TCP/IP. Click
Edit and enter the number of the port to be given to enable the transfer. The port
number does not normally need to be changed. Check the box Request authentication if the user name and password must be given before the transfer. Users are defined under Setup/Network/Accounts.
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Transparent Mode
Used for communication in Transparent/Passthrough mode (see also the chapters
17 Communication and 19 Network Functions in the Operator Panel) in operator
panel networks through Ethernet. Click Edit Transparent mode. The unit must
then be connected to a TCP/IP Connection in Setup/Peripherals.
IP Properties
Port number 6004. Does not normally need to be changed. Select required protocol,
UDP or TCP.
Controller systems
Select if Transparent/Passthrough mode is to be connected to Controller 1 or
Controller 2.
Mode
Select communication mode Transparent or Passthrough. In the field Timeout the
number of seconds is specified, after which the operator panel will return from the
Passthrough status and start functioning normally again if no Passthrough communication has occurred.
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Web Server
This a function to configure the www server in the operator panel. Not available for
E1012 and E1022. A web server is a program, which, by using the client/server model and Hypertext Transfer Protocol (HTTP,) handles files building web pages for Internet users (who have computers which have HTTP clients). See the chapter
Network Functions in the Operator Panel.
Port number
The default setting is 80 and does not normally need to be changed.
Account name
Selecting an account name protects the HTML pages in the operator panel with a
password. The accounts are defined under Setup/Network/Accounts.
Setup/Network/Accounts
Account name
The account name you entered in the previous dialog is shown here.
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Password
Enter a password. All HTML pages are protected with this Account name/Password.
The following are added to the HTML page header to protect a separate page with
another Account name/Password.
<HTML>
<HEAD>
<META name=”superuser” content=”12345”>*
</HEAD>
The rest of the HTML code is placed here.
</HTML>
* “superuser” is the account name and “12345” is the password.
Note:
The above must be used in the header. The parameters Name and Content must
correspond to an account name and password.
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18.5 Network Accounts
Under Setup/Network/Accounts, you define who is allowed to access the services in
the operator panels which require login. The function is used to create an authorization check, i.e. you create a name and password for different users who are to have
access to different services in the network. Account names and passwords must not
contain national characters.
In accordance with the image, the account name Superuser is authorized for all
network functions requiring login. You can update, add on, and remove accounts
from the list with the buttons.
Account name
Enter a name (user name) for the account.
Password
Enter a password for the account.
Accessrights
Serial connect
The user can use serial connection (PPP). Should be checked. Not available for
E1012 and E1022.
Access terminal controller
The user can implement RUN/TRANSFER switching through TCP/IP. Should be
checked.
FTP access
The user can read from the FTP server (the operator panel). Not available for
E1012 and E1022.
FTP write
The user can write to the FTP server. Also requires FTP access. Not available for
E1012 and E1022.
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18.6 Recommendations and Limitations for
Network Communication
To make the communication between operator panels and controllers in an operator
panel network (BDTP network) quick and efficient, it is important to optimize the
transfer of signals in the network. Read the chapter Efficient Communication and
carefully follow the recommendations to optimize the network functionality in the
operator panel. The maximum number of signals that can be transferred in an operator panel network is 3,000.
Example 1
An operator panel network consists of three clients and one server. Each client has
access to 1,000 signals, i.e. the server can handle (transfer to the different clients)
3,000 signals. This is also the case even if the address areas for the signals in the clients
correspond. Accordingly, it is not possible to transfer more signals in the operator
panel network.
Example 2
The server’s task is to collect together the addresses the clients are asking for.
Thereafter the server asks for the status in the controller, which is then distributed to
respective clients.
Example
An operator panel network (BDTP network) consists of 1 server and 5 clients. Each
operator panel contains 50 alarms with the same address. For the server, this means
that 50 addresses must be checked with the controller, but the server will then also
distribute 50 alarms to the respective client (5x50). The server therefore has 250
alarms to distribute.
Transparent Mode through Ethernet
For the function Transparent mode (see the chapter Communication) to function
with communication through Ethernet (the TCP/IP protocol,) the following requirements must be fulfilled.
– The driver and its configuration tool must support communication in Transparent mode. For information, see the manual for respective driver and controller.
– If the configuration tool for the controller does not support project transfer
through TCP/IP, a PC program to convert the COM port to TCP/IP must be
used in the PC to communicate with the controller in Transparent mode through
the TCP/IP network.
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Passthrough Mode through Ethernet
With the program HMI Tools Connect (an icon in the program group HMI Tools)
it is possible to activate/deactivate a communication port for communication in
Passthrough mode (Transparent mode if this is supported by the drivers, see the chapter Communication). For the function Passthrough mode (see the chapter
Communication) to function with communication through Ethernet (the TCP/IP
protocol), the following requirements must be fulfilled.
– If the configuration tool for the controller does not support project transfer
through TCP/IP, a PC program to convert the COM port to TCP/IP must be
used in the PC which is to communicate with the controller in Transparent mode
through the TCP/IP network.
For further information, please see the sections Transparent Mode and Passthrough
Mode, the manual for HMI Tools and the manuals for the used drivers.
No Protocol Mode
The function No protocol mode, when one or more operator panels are used as communication interface (see the chapter Communication), is not recommended in a
large operator panel network (BDTP network). A large network refers to a BDTP
network, where a large number of signals are transferred between server and clients.
Control registers and control signals are transferred when the operator panel is used
as a communication interface, and these influence the communication time and adversely affect the performance of the network. See the Efficient Communication.
Packaging of Signals
To make the communication between operator panels and controllers quick and
efficient, e.g. in a network, it is important to optimize the transfer of signals in the
network. Read the chapter Efficient Communication and carefully follow the rules
described there to optimize the network functionality in the operator panels. This applies to all stations in the operator panel network. If the packing of signals is not used,
this may result in an increase in the updating times.
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Alarm Handling
The operator panel network is a client/server network. Servers provide data, e.g.
alarm signals, to clients. A large number of different signals influence the communication time between operator panels and controllers in the network, which means
that the number of these signals should be limited. For further information, see the
chapter Efficient Communication. The number of alarm signals the network receives
must not exceed the number the server can handle in the complete network. One
server can handle up to 300 alarms, depending on the application and operator panel. This means that the network must not contain more than a total of 300 alarms.
Index in Network Client
Index addressing, which makes it possible to select from which register an object is
to collect the shown value, see the chapter Index Addressing, cannot be used in operator panels functioning as BDTP clients. BDTP clients only use the BDTP server’s
index register. If, however, an operator panel which is a BDTP client also has a local
controller, normal handling of index addressing is applicable in accordance with the
chapter Index Addressing.
18.7 Obtaining the MAC Address during Runtime
The unique hardware number of the operator panel, the MAC (Media Access Control) address, can be obtained during runtime by using a macro with the IPCONFIG
command and the /ALL argument. Not available for E1012 and E1022.
The IP configuration including the MAC address will then be displayed in a
Windows CE Console.
Please see chapter Macros for further information about macros.
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19 Network Functions in the Operator
Panel
This chapter describes operation of the functions for the FTP server, SMTP client,
operator panel applet and Web server function in the operator panel. Not available
for E1012 and E1022. For further information about the different functions, please
see the chapter Network Communication.
19.1 FTP Server
FTP (File Transport Protocol), a standard Internet protocol, is the easiest way of exchanging files between computers on the Internet. FTP is an application protocol
which uses the Internet’s TCP/IP protocols. FTP is normally used to transfer web
pages from their creators to the server where everybody on the Internet can access
them. It is also suitable for downloading programs and other files from another server
(operator panel) to your own computer.
When the operator panel functions as an FTP server it is possible to upload/download files to/from the operator panel. To upload/download files, an FTP client
program is required in the PC, e.g. HMI Tools, Internet Explorer, Windows Commander or some other standard FTP program.
Some libraries show files with a length of 0. This means that the file contains dynamic data, i.e. the size of the file changes. This also means that even if the length is 0 the
file may not be empty. The operator panel does not use the date on the files, which
means that the time shown is not relevant. The operator panel can save the contents
in all files, which can be reached through FTP or accessed on an external memory
card with different types of delimiter characters (separators). The contents of the files
can be separated either with → [TAB] or the characters ; or :.
The properties for FTP delimiter characters are made under Setup/Terminal
Options in the configuration tool. The file name must not contain national characters. The operator panel’s FTP server can handle a maximum of three connected clients at the same time.
Note:
Files in the different directories use up the project memory. The command PSCE can
be used to include information about the available project memory in the file info.txt.
Using the command in projects with a large number of trend curves will considerably
slow down using FTP functions.
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Root Library
The root directory (current operator panel name) contains the following directories,
ALARMS, HTML, RECIPES, TRENDS and IMAGES directory. See the section
The IMAGES Directory for further information. Only the directories the user (account) has access to are shown. There is also a text file, info.txt, containing information about the operator panel.
The File info.txt
The file info.txt contains information on the operator panel in accordance with the
following example:
E1070
Firmware version: V1.00
Build number: 35
Driver1: Modbus Master 4.00.06
Driver2: DEMO 4.00.10
Dynamic memory:13107200 bytes free
Project memory: 1717867 bytes free
IP address:192.168.98.145
Nothing can be deleted from the root directory, not even by a user with write access.
If the directories HTML or RECIPE are deleted, the contents of the directories will
be deleted, but the directories will remain. The project memory information is displayed only if the PSCE command is used - see section Commands.
The ALARMS Directory
The directory is only shown if there is an alarm defined in the operator panel and the
operator panel is running. The alarm groups are shown as .skv files with 0 length.
This does not necessarily mean that there are no alarms. The files can only be read.
To read a file it must be opened with the attribute READ. The attribute READWRITE will cause an error.
File Format
Each alarm is stored on a line ending with [carriage return][linefeed].
The file contains the following information:
status;activedate;activetime;inactivedate;inactivetime;ackdate;acktime;alarmtext
All fields are always there. If the alarm is not acknowledged, the fields for date and
time will be empty.
The file ends with END [carriage return][line feed].
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The HTML Directory
The data files handled by the web server are stored here. Subdirectories can be
created. The start file (the HTML page shown as the first web page in the web browser) must always be called index.html.
By default, the operator panel’s diagnostic page is set as index.html. If another start
page is required, replace the index.html file.
File Format
The file format depends on the type of file. A standardized file format such as HTML
etc. is used here.
The RECIPE Directory
The different recipes in recipe directories are shown as .skv files. It is possible to both
read and write files in this directory.
File Format
Each recipe value is stored on a line ending with [carriage return][linefeed].
The file contains the following information:
device;value;datatype;length
The file ends with END[carriage return][linefeed].
If the data type is array (AR), one value will be shown on each line. The first line will
be shown as above. The following lines will only contain:
;value
Data Types for Analog Signals
Type
Explanation
Type
Explanation
empty
Signed 16-bit
LB
BCD format 32-bit
+
Unsigned 16-bit
SH
Hexadecimal 16-bit
L
Signed 32-bit
LH
Hexadecimal 32-bit
L+
Unsigned 32-bit
RD
Float
RB
BCD format float
AR
Array of signed 16-bit
RF
Float with exponent
ST
String of characters
SB
BCD format 16-bit
BI
Bit 0 or 1
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The TRENDS Directory
The directory is only available if there are trends and/or data loggings defined in the
operator panel and the operator panel is running. The trend objects are shown as .skv
files with 0 length. It is only possible to read files. To read a file it must be opened
with the attribute READ. The attribute READWRITE will cause an error. Curve 1
must be used for a trend to be valid.
File Format
Each sampling is stored on a line ending with [carriage return][linefeed].
The file contains the following information:
date;time;value1;value2;value3;value4;value5;value6;OFF
The file ends with END[carriage return][linefeed].
Only the number of curves in the trend are transferred, i.e. no empty fields.
OFF is included in the sampling in the following cases, and indicates a pause in the
sampling.
– When the operator panel enters run mode, a copy of the last stored sampling is
added. The copy is marked with OFF. As soon as valid values reach the operator
panel, new values are stored without OFF marking.
– When the Trend-enable signal is used, should the signal go low the sample is
marked with OFF. When the signal goes high a new value is stored without OFF
marking.
– When stored trend values are transferred through FTP, a sample with OFF
marking will be stored. When the transfer is ready a new sample is stored without
OFF marking.
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The IMAGES Directory
Images in the format BMP can be saved in the IMAGES directory. The bitmap
images are presented in Static symbol objects in the operator panel when it is running. It is only possible to write, replace and delete files in this library. However, it is
not possible to create sub-directories.
If you check the box Use dynamic bitmaps for a static symbol object, the operator
panel will collect the specified bitmap file (name.bmp) from the directory IMAGES
in the operator panel’s file system. The bitmap image is presented on the operator
panel’s display when it is running.
The image to be presented must be transferred to the directory through FTP. It will
then be possible through FTP to add, replace, or remove dynamic bitmap images on
the operator panel’s display by writing over, entering or deleting BMP files in the IMAGES directory.
The image for a dynamic bitmap image object is only shown in the operator panel
when it is running. The bitmap images in the IMAGES directory are not shown
(available) in the configuration tool.
Note:
Define the same X and Y size for the BMP image in the directory as for the symbol object
defined in the configuration tool. It is not possible to read (collect) files from the
IMAGES directory.
Note:
When transferring a BMP file to the IMAGES directory, the transfer will stop for a short
moment when the operator panel converts the standard BMP format to the operator
panel’s own BMP format.
The BACKUP Directory
Files can be uploaded and downloaded easily between the operator panel and an external memory card, by using the BACKUP directory.
When a Compact Flash memory card or USB Flash drive is connected to the operator panel, it is to be formatted as a backup card. The BACKUP directory contains
the folders Projects, Recipes and Trends. It is only the contents of the BACKUP directory that is dispayed when connecting to the operator panel via FTP.
Any kind of files, such as operator panel projects, trends, recipes, controller projects,
manuals etc. can be saved in the BACKUP directory.
See also sections Backup of Trend Data, Saving Individual Recipes on an External
Memory Card in Runtime and Transfer to/from External Memory Card.
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19.2 SMTP Client
SMTP (Simple Mail Transfer Protocol) is a TCP/IP protocol used to send and receive
e-mail. Since SMTP has limited functions to store received messages it is normally
used together with one or two other protocols, POP3 or IMAP. These protocols allow
the user to save messages in a server mailbox from where they can be collected later.
This means that SMTP is normally used to send e-mail, and POP3 or IMAP to receive messages stored in the local server. The operator panel can function as an SMTP
client, i.e. send e-mail. To use the SMTP client function it is necessary to have access
to an e-mail server. You can use your Internet provider’s e-mail server, or use a local
e-mail server. See also the section Network Services in the chapter Network Communication.
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19.3 Web Server
A web server is a program which handles files that are to be displayed in a web browser, e.g. Internet Explorer. Each computer on the Internet containing a web page must
have a web server program.
SSI Script
An SSI (server-side include) is a variable value (e.g. a file) which a server can include
in an HTML file before it is sent. If you create a web page you can add on a file in
the HTML file as follows:
<! - - # e ch o
v a r = ” L AST _ M O DI F I E D” - - >
The following SSI scripts are supported in order to be able to show certain values
from the operator panel in HTML pages.
Name
get_ipaddr.fn
Parameters
Explanation
Example
None
Shows the WWW
server’s IP
address. Used in
the CGI script.
<!--#exec cgi=
”get_ipaddr.fn”-->
get_domainname.fn None
Shows the WWW
server’s domain
name.
<!--#exec cgi=
”get_domainname.fn”-->
get_date.fn
Date format
Shows the date in <!--#exec cgi=
e.g.
the operator
”/get_date.fn MM/DD/YY”-->
MM/DD/YY
panel.
YY-MM-DD
The operator
panel properties are used if
none are
given.
get_time.fn
Time format, Shows the time in <!--#exec cgi=
e.g. HH:MM:SS the operator
”/get_time.fn HH:MM”-->
HH:MM
panel.
The operator
panel properties are used if
none are
given.
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Name
Parameters
Explanation
Example
get_device.fn
X, Y, Z
X=device
Y=presentation format
(see separate
table)
Z=length
Shows the device
value (a signal’s
value) from the
controller.
<!--#exec cgi=
”/get_device.fn D5”-->
<!--#exec cgi=
”/get_device.fn D5LH”-->
<!--#exec cgi=
”/get_device.fn M7”-->
<!--#exec cgi=
”/get_device.fn D9ST,30”-->
<!--#exec cgi=
”/get_device.fn D0AR,10”-->
get_diag.fn
None
Shows the operator panel’s diagnostic page.
<!--#exec cgi=
”/get_diag.fn”-->
get_mode.fn
None
Shows which oper- <!--#exec cgi=
ation mode the
”/get_mode.fn”-->
operator panel is
in: RUN/PROG/
SETUP/TRANSFER
Presentation format for get_device.fn
Name
278
Length
Explanation
Example
None
None
Shows the value as
signed 16-bit.
<!--#exec cgi=/get_device.fn D1”-->
+
None
Shows the value as
unsigned 16-bit.
<!--#exec cgi=/get_device.fn D3+”-->
L
None
Shows the value as
signed 32-bit.
<!--#exec cgi=/get_device.fn D7L”-->
L+
None
Shows the value as
unsigned 32-bit.
<!--#exec cgi=/get_device.fn D2L+”-->
RB
None
Shows the value as
32-bit float BCD
<!--#exec cgi=/get_device.fn D10RB”-->
RF
None
Shows the value as
32-bit IEEE float
<!--#exec cgi=/get_device.fn D8RF”-->
RD
None
Shows the value as
32-bit IEEE float
without exponent.
<!--#exec cgi=/get_device.fn D1RD”-->
SB
None
Shows the value as
16-bit BCD.
<!--#exec cgi=/get_device.fn D3SB”-->
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Name
Length
Explanation
Example
LB
None
Shows the value as
32-bit BCD.
<!--#exec cgi=/get_device.fn D7LB”-->
SH
None
Shows the value as
16-bit HEX.
<!--#exec cgi=/get_device.fn D2SH”-->
LH
None
Shows the value as
32-bit HEX.
<!--#exec cgi=/get_device.fn D1LH”-->
AR
The number of Shows the values as
values to be
signed 16-bit.
shown.
ST
Number of
characters in
the string.
<!--#exec cgi=/get_device.fn D5AR,10”-->
Shows a number of
<!--#exec cgi=”/get_device.fn D9ST,30”-->
registers as a string.
Note:
In some cases the device and the presentation format has to be separated with a comma
(,). When placing the cursor on the object, the tooltip displays information; see below.
Automatic Updating
The HTML page is not normally updated automatically, but by adding the following
code in the HTML page this creates automatic updating.
< m e ta
h t t p - e q u i v = ” R e f r e sh ” CO NT E NT = ” 5” >
CONTENT indicates how often the page will be updated (in seconds).
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Example of HTML Page with SSI Script
< HT M L >
< HE AD>
< m e ta
T E NT = ” 5” >
< / HE AD>
h t t p - e q u i v = ” R e f r e sh ” CO N-
<! - - # e x e c
c g i= ” / g e t_ ip a d d r . f n” - -
> < BR >
< ! - - # e x e c c g i= ” /
g e t_ d o m a inna m e . f n” - - > < BR >
< BR >
So m e I O : < B R >
< ! - - # e x e c c g i = ” / g e t _ d a t e . f n M M / DD/
YY” - - > < BR >
< ! - - # e x e c c g i = ” / g e t _ t i m e . f n HH: M M ” - > < BR >
D5 = < ! - - # e x e c c g i = ” / g e t _ d e v i c e . f n
D5” - - > < B R >
M 7 = < ! - - # e x e c c g i= ” / g e t_ d e v ic e . f n
M 7 ” - - > < BR >
D9 ( st r i n g ) = < ! - - # e x e c c g i = ” /
g e t _ d e v i c e . f n D9 ST , 3 0 ” - - > < B R >
D0 - D9 = < ! - - # e x e c c g i = ” /
g e t _ d e v i c e . f n D0 AR ,
1 0 ” - - > < BR >
D8 0 1 3 = < ! - - # e x e c c g i = ” /
g e t _ d e v i c e . f n D8 0 1 3” - - > < B R >
< / HT M L >
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CGI Script
CGI (Common Gateway Interface) is a standard method for a web server to handle
data to and from the user. When the user requests a web page (by clicking on a link
or entering the address in the web browser) the server sends back the required page.
If you fill in a dialog on the web page and send it, it is normally received by an
application program. The server sends a confirmation. The method of sending data
between server and application is called CGI, and is part of the HTTP protocol.
The following CGI script is supported in order to change values in the operator pan-
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el:
Name
282
Parameters
Explanation
Example
set_date.fn
Date format,
e.g. MM/DD/YY
YY-MM-DD
The operator
panel properties are used if
none are given.
Used together
with FORM to set
the date in the
operator panel.
<FORM ACTION="http://<!-#exec cgi="/get_ipaddr.fn"-->/
set_date.fn" METHOD="POST">
<INPUT SIZE=10
MAXLENGTH=10
NAME="YY:MM:DD">
<INPUT TYPE="submit"
VALUE="Submit">
</FORM>
set_time.fn
Time format,
e.g.
HH:MM:SS
HH:MM
The operator
panel properties are used if
none are given.
Used together
with FORM to set
the time in the
operator panel.
<FORM ACTION="http://<!-#exec cgi="/get_ipaddr.fn"-->/
set_time.fn" METHOD="POST">
<INPUT SIZE=10
MAXLENGTH=10
NAME="HH:MM:SS">
<INPUT TYPE="submit"
VALUE="Submit">
</FORM>
set_device.fn
XY
X = device
Y = presentation format
(see separate
table)
e.g. D0L+D5SH
Used together
with FORM to set
a device (a
signal) in the
controller.
<FORM ACTION="http://<!-#exec cgi="/get_ipaddr.fn"-->/
set_device.fn" METHOD="POST">
<INPUT SIZE=10
MAXLENGTH=10
NAME="D0L">
<INPUT TYPE="submit"
VALUE="Submit">
</FORM>
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Name
push_key.fn
Parameters
(see separate
table)
Explanation
Used to simulate
pressing a key in
the operator
panel.
Example
<FORM ACTION="http://<!-#exec cgi="/get_ipaddr.fn"-->/
push_key.fn" METHOD="POST">
<SELECT NAME="F2">
<OPTION VALUE="SET">Set
<OPTION VALUE="RESET">Reset
<OPTION VALUE="TOGGLE">Toggle
</SELECT>
<INPUT TYPE="submit"
VALUE="Submit">
</FORM>
<FORM ACTION="http://<!-#exec cgi="/get_ipaddr.fn"-->/
push_key.fn" METHOD="POST">
<INPUT SIZE=1
MAXLENGTH=1
NAME="Key">
<INPUT TYPE="submit"
VALUE="Submit">
</FORM>
Presentation format for set_device.fn
Name
Explanation
None
Sets the value as signed 16-bit.
+
Sets the value as unsigned 16-bit.
L
Sets the value as signed 32-bit.
L+
Sets the value as unsigned 32-bit.
RB
Sets the value as 32-bit float BCD
RF
Sets the value as 32-bit IEEE float
RD
Sets the value as 32-bit IEEE float without exponent.
SB
Sets the value as 16-bit BCD.
LB
Sets the value as 32-bit BCD.
SH
Sets the value as 16-bit HEX.
LH
Sets the value as 32-bit HEX.
ST
Sets a number of registers as a string.
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Parameters for push_key.fn
Parameter
284
Explanation
Example
KEY
Can assume the
values:
A-Z
0-9
ACK
LIST
MAIN
PREV
BACKSPACE
ENTER
UP
DOWN
LEFT
RIGHT
<FORM ACTION="http://<!--#exec cgi="/
get_ipaddr.fn"-->/push_key.fn" METHOD="POST">
Key = <SELECT NAME="Key">
<OPTION VALUE="ENTER">Enter
<OPTION VALUE="A">A
<OPTION VALUE="B">B
<OPTION VALUE="1">1
<OPTION VALUE="2">2
<OPTION VALUE="3">3
<OPTION VALUE="UP">Up
<OPTION VALUE="DOWN">Down
<OPTION VALUE="LEFT">Left
<OPTION VALUE="RIGHT">Right
<OPTION VALUE="PREV">Prev
</SELECT>
<INPUT TYPE="submit" VALUE="Submit"> <P>
</FORM>
F1-F22
Can assume the
values:
SET
RESET
TOGGLE
<FORM ACTION="http://<!--#exec cgi="/
get_ipaddr.fn"-->/push_key.fn" METHOD="POST">
<SELECT NAME="F2">
<OPTION VALUE="SET">Set
<OPTION VALUE="RESET">Reset
<OPTION VALUE="TOGGLE">Toggle
</SELECT>
<INPUT TYPE="submit" VALUE="Submit">
</FORM>
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Example of HTML Page with SSI and CGI Script:
< HT M L >
<F ORM
ACT I O N= " h t t p : / / < ! - - # e x e c
c g i= " / g e t_ ip a d d r . f n" - - > /
se t _ d a t e . f n "
M E T HO D= " P O ST " >
Se t
d a te
< I NP U T
h e re
( Y Y : M M : DD) :
SI Z E = 1 0
M AXL E NGT H= 1 0
NAM E = " Y Y : M M : DD"
V AL U E = " < ! - - # e x e c
g e t_ d a te . f n" - - > " >
< I NP U T T Y P E = " su b m i t "
c g i= " /
V AL U E = " Su b m i t " >
<P >
</ F ORM >
<F ORM
ACT I O N= " h t t p : / / < ! - - # e x e c
c g i= " / g e t_ ip a d d r . f n" - - > /
se t _ t i m e . f n "
M E T HO D= " P O ST " >
Se t
tim e
< I NP U T
h e re
( HH: M M : SS) :
SI Z E = 1 0
M AXL E NGT H= 1 0
NAM E = " HH: M M : SS"
V AL U E = " < ! - - # e x e c
g e t_ tim e . f n" - - > " >
< I NP U T T Y P E = " su b m i t "
c g i= " /
V AL U E = " Su b m i t " >
<P >
</ F ORM >
<F ORM
ACT I O N= " h t t p : / / < ! - - # e x e c
c g i= " / g e t_ ip a d d r . f n" - - > /
se t _ d e v i c e . f n "
M E T HO D= " P O ST " >
D0
=
< I NP U T
SI Z E = 1 0
M AXL E NGT H= 1 0
NAM E = " D0 "
V AL U E = " < ! - - # e x e c
g e t _ d e v i c e . f n D0 " - - > " >
< I NP U T T Y P E = " su b m i t "
c g i= " /
V AL U E = " Su b m i t " >
</ F ORM >
< / HT M L >
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Save HTML Files with FTP
To transfer HTML files to the operator panel, a standard FTP client program is used
(See the section FTP Server).
The files transferred to the HTML directory in the operator panel’s file system.
The name of the files should be in DOS 8.3 format, i.e. a maximum of 8 characters
and the extension htm.
Note:
The file INDEX.HTML must always be used (must be available in the operator panel).
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LEDs
20 LEDs
This chapter is applicable for operator panels with LEDs.
The operator panels have built-in LEDs, connected to a register defined by doubleclicking LEDs in the Project Manager. The contents of the register determine the color and blinking frequency of the LEDs according to the following table.
Register value
(Hex)
Register value
(Dec)
Blinking
frequency (Hz)
Color
00
0
-
None
01
1
-
Green
02
2
-
Red
11
17
5
Green
12
18
5
Red
21
33
2.5
Green
22
34
2.5
Red
31
49
1.2
Green
32
50
1.2
Red
41
65
0.6
Green
42
66
0.6
Red
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21 Function Keys
This chapter describes how function keys are used, and how to convert the arrow keys
on the operator panel to function keys.
A function key can be configured to control and change the values of devices in the
controller. The function key can also be assigned to switch block, start a macro or
other functions like load recipe, login and log out.
Note:
It is only possible to activate two signals connected to function keys at the same time.
This means that if more than two function keys are pressed at the same time, only the
first two will be activated.
F1
F7
F2
F8
F3
F9
F4
F10
F5
F11
F6
F12
F13
F14
F15
F16
F17
F18
F19
F20
F21
F22
The operator panels have a different number of built-in function keys, depending on
the operator panel model. Start numbering the function keys on the left hand side
(from the top downwards), continue with the keys on the right hand side and finally
use the function keys at the bottom (from left to right).
Note:
The function keys will be disabled if the backlight of the panel is disabled.
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21.1 Definitions
There are two ways of defining function keys; globally and locally. Global function
keys are defined and used in the complete application, i.e. they are valid in all blocks.
Local function keys are defined and used in one block. A global definition can always
be accessed when the operator panel is running, provided that the current block does
not have any local definitions for that function key. Local definitions have higher
priority than global definitions. Global definitions are defined by double-clicking
Function keys in the Project Manager. Local function keys are defined under the
Local function keys tab in the block properties dialog for the current block.
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Function
Description
I/O
The signal activated by the function key. The subsequent field
is used to specify an index register and signal format. See the
chapters Index Addressing and Signal Format.
Event
By selecting Event it is possible for the key to influence the
given signal according to the following alternatives:
Momentary means that the signal is set to one as long as the
key is pressed.
Toggle means that the signal is set to one or reset alternately
when the key is activated.
Set means that the signal is set when the key is activated, and
remains set.
Reset means that the signal is reset when the key is activated,
and remains reset.
Grouped means that all signals belonging to a function key with
the relevant group number are reset. The group number is
stated in the Group field. A maximum of 8 function keys can be
included in a group.
Sets analog means that the analog signal linked to the function
key is allocated the value given in the field Value.
Increments analog means that the analog signal linked to the
function key will increase the value by the value given in the
Value field.
Decrements analog means that the analog signal linked to the
function key will decrease the value by the value given in the
Value field.
Set analog object to
Allocates maneuverable analog object selected with the cursor
for the specified value.
Increment analog
object with or
Set digital object
Increases the value for the selected maneuverable analog
object with the specified value or sets the selected
maneuverable digital object.
Decrement analog
object with or
Reset digital object
Decreases the value for the selected maneuverable analog
object with the entered value or resets the selected
maneuverable digital object.
Set digital object
momentarily
Sets the selected digital object to one as long as the key is
pressed.
Jump to block
Jumps to block with the specified name/number.
Other function
The function or touch key is linked to one of the functions in
the list of options according to the table Other Functions for
Function and Touch Keys.
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Function Keys
Function
Description
Macro
The selected macro is run. See the chapter Macros. With the
button Edit macro the name of the selected macro or the
macro event for the selected event can be changed.
Security Level
Function keys can be defined with a security level, which
means that the operator must log in with a password for the
same or higher security level to be able to use the function key.
Other Functions for Function and Touch Keys
Function
292
Description
Load recipe
Collects recipe from the memory in the operator panel.
Save recipe
Saves recipe to the memory in the operator panel.
Delete recipe
Deletes recipe from the memory in the operator panel.
Append recipe
Adds signals and their values from the current block to an
existing recipe. See the chapter Recipes.
Login to specified security
level
Login. See the chapter Passwords.
Logout
Logout.
Change login password
Changes password.
Scroll one page up
Scrolls the page in alarm list.
Scroll one page down
Scrolls the page in alarm list.
Increase text size
Increases the text size in the alarm list.
Decrease text size
Reduces the text size in the alarm list.
Save recipe to memory
card*
Saves recipe to a memory card defined for backup.
Load recipe from memory
card*
Collects recipe from a memory card defined for backup.
Erase recipe on memory
card*
Deletes recipe from a memory card defined for backup.
Save project to memory
card*
Saves project to a memory card defined for backup. The
project can then be transferred to another panel.
Load project from memory
card*
Collects project from a memory card defined for backup.
Erase project on memory
card*
Deletes project from a memory card defined for backup.
Acknowledge alarm
Acknowledges alarm in the alarm list.
Show alarm list
Shows the alarm list (block 990).
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Function Keys
Function
Description
Jump to info block connected to the alarm
Jumps to a block linked to the alarm. Applies to the
selected alarm line or in the alarm list.
See the chapter Alarm Management for further information.
List alarm groups
Selects from which alarm group the alarm should be
shown in the alarm list.
Saves alarm list to
memory card
Copies the alarms in the operator panel to a USB memory
stick. See the chapter Alarm Backup for further information.
Return to previous block
Shows “previous block” functions in nine levels backwards. When block 0 is shown it is not possible to jump to
the previous block with this function. Block jumps cannot
be made with this function if logon is made at a higher
security level than the current level.
Jump to main block (block
0)
Shows the start block, block number 0.
Shows object info
Used in the alarm block to display detailed information
about alarms. See the chapter Alarm Management for
further information.
Enter
Corresponds to pressing the Enter key.
Show diagnostic page
Shows the diagnostic page for the operator panel. See
section Diagnostic Page for further information.
TCP/IP Connect*
Initiates connection during serial TCP/IP connection.
TCP/IP Disconnect*
Disconnects serial TCP/IP connection.
* Not available for E1012 and E1022.
21.2 Jump to Block with Function Keys
This function makes it possible to use function keys to jump to blocks without
having to use a Display signal. Select Jump to block from the list when a local or
global key is defined.
Changing blocks using function keys is the quickest way of changing blocks, and
does not occupy digital signals in the controller.
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Function Keys
21.3 Joystick Function
Only applicable for key pad models.
The joystick function makes it possible to use the arrow keys as function keys.
Double-click on System Signals under the Setup folder in the Project Manager, and
type the command AK and an address on the command line, for example, AKM10
(command AK and memory cell M10).
Memory cell M10 is the enable signal, and the following four memory cells have
functions according to the following control blocks.
Memory cell
Description
Mn0
Activated. The arrow keys are deactivated.
Deactivated = normal function.
Mn1
Left arrow
Mn2
Down arrow
Mn3
Up arrow
Mn4
Right arrow
If an arrow key is pressed when the enable signal is on, the memory cell
corresponding to that key will be set to one. When the enable signal is set to one the
arrow keys will not have their normal functions.
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Function Keys
21.4 Extended Function Keyboard
The extended function keyboard X-Key 16 can be used to provide an E1000 operator
panel with 16 extended function keys and LEDs. Not available for E1012 and
E1022. A maximum of four extended keyboards can be connected to one operator
panel. The panel scans all keyboards in the network, detects changes on function keys
and writes new values to the LED register. Please see the manual MA00941A for further information.
For the E-series operator panels, the expansion keyboard E-Key 16 is available. Please
see the manual MA00644A for further information.
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Macros
22 Macros
This chapter describes how macros are used to link several events in the operator
panel together to one single command. If you often perform the same commands and
properties in the operator panel you can use macros to automate these maneuvers, i.e
create a macro for them. A macro is activated from local and/or global function and
touch keys, or by activating an I/O. Macros are defined by double-clicking Macros
in the Project Manager.
Add Macro
Click Add Macro to display the following dialog. There is no limitation to the
number of macros that can be defined.
Specify an arbitrary name for the macro; the name must be unique. Click OK if the
macro is to be triggered by a function or touch key. To trigger the macro by activating
an I/O, state a signal in the Trigger signal field. If the I/O is given a name using The
Name List function, this name is also displayed. Then click OK. Selection of trigger
signal is not available for E1012 and E1022.
The macro is shown in the list with the specified name.
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Macros
Insert Event or Append Event
Click Insert Event or Append Event to display the following dialog. Each macro can
contain a maximum of eight different events (lines).
Parameter
298
Description
I/O
The signal to be linked to an event in the macro. In the field Event,
select which of the following events to be linked to the signal in the
macro:
Set - means that the digital signal is set to one and remains set to
one when the macro is activated from a key.
Dec analog - means that the analog signal will decrease the value by
the value indicated in the field Value when the macro is activated
from a key.
Reset - means that the digital signal is reset and remains reset when
the macro is activated from a key.
Set Analog - means that the analog signal is given the value by the
value indicated in the field Value when the macro is activated from
a key.
Toggle - means that the digital signal is set to one and reset
alternately when the macro is activated from a key.
Inc analog - means that the analog signal will increase the value by
the value indicated in the field Value when the macro is activated
from a key.
Jump to block
Indicate the number of the name of the block to which a block jump
is to be made when the macro is activated from a key. A block jump
can only be the last event in a macro, since a block jump ends the
macro.
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Macros
Parameter
Description
Command*
The command that should be activated:
IPCONFIGCollects and shows current IP Address for the panel.
PING
Checks if a host is available.
ROUTE Shows/adds/deletes routes
Argument*
Text field that give the argument for the command i.e. 192.168.1.1
for the command PING.
Show input
panel*
Yes/No (only touch) if an input panel should be displayed while the
program is running.
Allow multiple
instances*
Yes/No if it is possible to run multiple instances of the program at
the same time.
* Not available for E1012 and E1022.
Edit
Click Edit to change the name of the selected macro or change the macro event for
the selected event, or double-click on the macro or macro event to edit.
Activate a Macro from a Trigger Signal
To activate a macro by a trigger signal (an I/O), the signal is entered in the Trigger
signal field in the dialog displayed by clicking Add macro in the Macros dialog.
Digital or analog signals can be used as trigger signals. Not available for E1012 and
E1022.
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Macros
Activate a Macro from a Function or Touch Key
Macros can be activated from function or touch keys. Each key (global or local) can
be linked to a macro. The desired macro for the key is selected in the dialog for local
and global function and touch keys.
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Project Transfer
23 Project Transfer
To use a project in the operator panel, it has to be transferred from the PC where it
is created to the operator panel.
Connect the PC with the configuration tool to the operator panel.
23.1 Transfer Properties
The transfer of projects is controlled from the configuration tool. In the configuration tool under Transfer/Project you can select what is to be transferred.
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Project Transfer
Parameter
Description
Percent complete Shows how much of the project has been transferred during the transfer.
Byte count (kb)
Shows how many kilobytes have been transferred during the transfer.
Time elapsed
Shows how much time has elapsed since the functions Send, Receive or Verify
were activated.
Status
Shows the transfer status and which part of the project is being transferred.
E.g. properties, individual blocks, alarm groups, individual symbols and function keys.
Info
Shows the defined driver to be transferred to the operator panel.
Retries
In the event of transfer problems, the configuration tool makes a number of
retries before the transfer shuts down.
Terminal Version
When contact has been established with the operator panel, the current
operator panel type and its system program version number are shown.
Test project on
send
Automatically tests the project before transfer.
Automatic terminal RUN/TRANSFER switching
The operator panel is automatically set in transfer mode and returns after
transfer to the mode the operator panel was in before the transfer.
Check terminal
version
Compares the system program version in the operator panel with the
installed version for the project in the configuration tool.
Send complete
project
Select whether the complete project is to be transferred.
Partial send
options
Block
None:
All:
From To:
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No blocks to be sent to operator panel.
All blocks to be sent to operator panel.
Specify an interval of blocks to be sent to the operator
panel.
Alarms:
Select if alarms are to be sent to the operator panel.
Data Loggers: Select if data loggers ar to be sent to the operator panel.
Symbols:
Select if symbols are to be sent to the operator panel.
Time channels: Select if time channels are to be sent to the operator panel.
LEDs:
Select if LEDs are to be sent to the operator panel.
Macros:
Select if macros are to be sent to the operator panel.
Fonts*:
Select if fonts are to be sent to the operator panel.
Message library: Select if message library is to be sent to the operator panel.
Setup:
Select if configurations under Properties are to be sent to
the operator panel.
Function keys: Select if function keys are to be sent to the operator panel.
Passwords:
Select if passwords are to be sent to the operator panel.
Data exchange: Select if data transfer is to be sent to the operator panel.
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Project Transfer
Parameter
Delete
Description
Trend data**:
Recipe data:
Download driver
Never:
Always:
Automatic:
All stored trend/data logger data in the operator panel is
deleted.
All stored recipe data in the operator panel is deleted.
Driver never downloaded.
Driver always downloaded.
Driver will be downloaded to the operator panel when the
driver in operator panel and the defined driver in the
current project are not the same, or the same version.
Set terminal clock The clock in the PC is transferred to the operator panel.
Force file delete
in terminal**
All the files will be deleted in the panel and replaced by the new, i.e. the file
structure in the panel will be remade.
Send
Transfer the project to the operator panel with the current properties.
Receive
The configuration tool imports the project from the operator panel. The current project in the configuration tool is overwritten. There must be an active
project in the configuration tool if you are to upload a project from the operator panel.
Stop
Interrupts the transfer in progress.
Settings
Setup of communication parameters.
* Note that some fonts, especially some Asian fonts, use a lot of the project memory.
** Not available for E1012 and E1022.
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Project Transfer
The communication parameters are set under Transfer/Communication Properties
or by selecting Settings in the dialog Project Transfer.
Parameter
Description
Use TCP/IP transfer
Select if the project is to be transferred through TCP/IP. See the
section TCP/IP Transfer.
Use serial transfer
Select if serial transfer of the project is to be used. See the
section Serial Transfer.
Use modem transfer Select if modem transfer of the project is to be used. See the
section Modem Transfer.
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Port
Select communication port for the PC.
Baudrate
Transfer speed (bits/second).
Timeout (ms)
Indicate the number of milliseconds between retries.
Retries
Indicate the number of retries before the transfer shuts down.
Speed set manually
Only used for older operator panel versions during modem communication. The transfer speed must then be set manually in the
operator panel and in the configuration tool, they must be the
same. The operator panel must also be manually set in transfer
mode.
Parity
Select type of parity control.
Databits
Number of databits for the transfer. Must be 8 bits.
Stopbits
Select the number of stopbits for the transfer.
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Project Transfer
Note:
Running other Windows programs at the same time as a project is transferred can lead
to communication errors. This is avoided by closing other programs. Links to signals will
be included when transferring blocks.
23.2 TCP/IP Transfer
When transferring through TCP/IP, you must select Use TCP/IP transfer under
Transfer/Communication Properties. When you click Send in the dialog Project
Transfer the following dialog is shown.
Host address
Indicate the IP address of the operator panel you want to transfer to.
Terminal control port
Specify the TCP/IP port number for RUN/TRANSFER switching. Does not normally need to be changed. The default setting is 6001.
Transfer port
Specify the TCP/IP port number for the transfer (project transfer server). Does not
normally need to be changed. The default setting is 6000.
User ID
Specify a user name to be used to verify RUN/TRANSFER switching. Not used if
the operator panel is already in transfer mode.
Password
Specify a password to be used to verify RUN/TRANSFER switching. Not used if the
operator panel is already in transfer mode.
Save password in project
Saves the password and user name so that you will not need to give them next time.
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Project Transfer
23.3 Serial Transfer
For serial transfer, you select Use serial transfer under Transfer/Communication
Properties. When you click Send in the dialog Project Transfer, the project will be
transferred to the operator panel.
23.4 Modem Transfer
To transfer by modem, you select Use modem transfer under Transfer/Communication Properties. When you click Send in the dialog Project Transfer, the project
will be transferred to the operator panel.
Modem Properties
The properties on the modem connected to the operator panel should be set as follows:
AT &F &D0 &K0 &C1 E0 Q0 V1 S0=1 &W
The properties on the modem connected to the PC should be set as follows:
AT &F &D0 &K0 &C1 E0 Q0 V1 S0=1 &W
For more information regarding the modem string, refer to the manual for the modem.
Communication Properties
1. Configure the modem.
2. Set the communication properties under Transfer/Communication Properties
in the configuration tool. Select Use modem transfer.
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3. Select port and set the transfer speed (baud rate), parity and stop bits.
4. Use the program HMI Tools Connect to dial up.
5. Select Send in the configuration tool.
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Project Transfer
Transfer via GSM Modem
A special procedure is required when transferring via GSM modem. The operator
panel has to be set in transfer mode and run mode manually.
1. In E-Designer, select the communication properties for modem transfer as
described in the previous section.
2. Enter the Service Menu in the operator panel by setting the mode switches on
the back of the operator panel in mode 1000. Please see the Hardware and
Installation manual for the operator panel for information about the mode
switches.
Note:
The Service Menu is also displayed (without changing the mode switches) when turning
on the power to an empty operator panel.
3. Select Enter Transfer Mode in the Service Menu.
4. Turn the power off from the operator panel, reset the mode switches to mode
0000, and then turn the power on again. The operator panel is now started in
transfer mode.
5. Download the project to the operator panel by clicking Send in the Project
Transfer dialog in E-Designer.
6. Enter the Service Menu once again by setting the mode switches in mode 1000.
7. Select Enter Run Mode in the Service Menu.
8. Turn the power off from the operator panel, reset the mode switches to mode
0000, and then turn the power on again. The operator panel is now started in
run mode.
The operator panel is now running the downloaded project.
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Project Transfer
23.5 Transfer to/from External Memory Card
Not available for E1012 and E1022.
Export Project to Memory Card
In order to export the project to a Compact Flash memory card or USB Flash drive,
select Transfer/Export Project Transfer File. The output from the export is a datfile.
Note:
Use of Compact Flash cards is not supported in the E1012, E1022, E1032, E1041, E1043,
E1060, E1061, E1062 and E1063 operator panels.
Load Project from Memory Card
Save the dat-file to the library BACKUP/PROJECTS on the external memory card.
The file structure is automatically created when formatting the card in the operator
panel. If no operator panel is available, the library structure must be created manually.
A function or touch key can be configured in the configuration tool to download the
operator panel project, by selecting the function Loads project from memory card. See
also chapter Function Keys.
The command MCI can be used to indicate that a memory card is used in the panel.
Type MCIx on the Commands line by selecting Setup/System Signals. x represents
the digital signal that will be set when a memory card is inserted.
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Project Transfer
Load Project Automatically on Detection
Save the project file to the root of the external memory card. Only one project is supported in the root for automatic detection and loading of project.
Settings for loading the project to the operator panel are made by selecting Setup/
Terminal Options.
Memory Card Settings
Ask confirm question before load
The question that will be displayed in the operator panel before loading the project.
If project on memory card is older
A question will be displayed if the date of the project is older than the existing project
in the operator panel.
Always
A question will always be displayed when a project is detected on the external memory card.
Never
The project on the external memory card will automatically be loaded to the operator
panel, without displaying a question.
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Transfer of Controller Program and Parameters
24 Transfer of Controller Program and
Parameters
It is possible to transfer MELSEC FX (serial) controller program and parameters to
and from a USB Flash drive.
Other MELSEC drivers may also eventually support USB Flash drive transfer. Please
see the driver documentation to verify this.
Controller independent functions are built into the E1000-series software. Controller specific functions can be found in the driver.
The USB memory stick must follow the standard for the USB mass storage device
class, i.e if the USB stick is delivered with a CD that contains drivers it will most likely not work with the operator panels.
24.1 Transferring Controller Software to the
USB Flash Drive (Upload)
The controller program can be transferred at operator panel startup. This is enabled
by using the PLCU command, by selecting Setup/System Signals and typing the
command on the Commands line.
A USB Flash drive has to be connected to the operator panel at startup.
At operator panel startup, the drivers in the operator panel are checked to verify if
they support controller program upload/download. If so, and a USB Flash drive is
connected, a dialog is displayed, letting the user start or skip an upload. In a second
dialog, when having selected to start an upload, the user can enter the project name.
If no choice is made in 10 seconds after display of the first dialog, the operator panel
starts up without uploading controller software.
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Transfer of Controller Program and Parameters
24.2 Transferring Controller Software from the
USB Flash Drive (Download)
Note:
Only files that has been previously uploaded from the controller can be downloaded.
A USB Flash drive has to be connected to the operator panel at startup.
At operator panel startup, the drivers in the operator panel are checked to verify if
they support controller program upload/download. If so, the files on the connected
USB Flash drive are checked to verify if they have the same file extension as the drivers that support controller program upload/download in the operator panel. If so, a
dialog is displayed, letting the user start or skip an download. In a second dialog, the
user can select which project to download. If no choice is made in 10 seconds after
display of the first dialog, the operator panel starts up without downloading controller software.
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Updating the Operator Panel
25 Updating the Operator Panel
In the operator panel, there is a system program (operating system), which is stored
in the operator panel’s memory on delivery.
The system program can be replaced, that is, updated to a newer version, either via
PC or via external memory card. Not available for E1012 and E1022. See section
Downloading the System Program in E1012 and E1022 for these models.
Note:
When updating an operator panel, it is important to ensure that power is not interrupted during the transfer.
25.1 Downloading the System Program via PC
E-Designer 7 is used to download system programs via a PC to the operator panel.
The transfer can be made via the serial port or over Ethernet. The serial cable should
be a CAB30 cable and the Ethernet cable should be a crossed CAT5 cable.
Transferring the system program to the operator panel via a PC requires the following:
– PC with E-Designer 7 installed.
– Transfer cable between the PC and the operator panel.
– File with new system program (OPSys_b*.cab).
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Updating the Operator Panel
Transfers Are Made in the Following Steps:
By Serial Port
1. Connect the cable between the PC and the operator panel.
2. Open a project or create a new project with the desired operator panel type.
3. Select Transfer/Update Operator Terminal System Program.
No settings are required in the operator panel.
Under Options/Communication Properties, communication port and transfer
speed are set.
Over Ethernet
1. Connect the cable between the PC and operator panel.
2. Set the operator panel to Service Menu mode.
3. Enter a valid IP address for the operator panel.
4. Set the operator panel back to Run-mode.
5. Open a project or create a new project with the desired operator panel type.
6. Select Transfer/Update Operator Terminal System Program.
7. Select Settings/Use TCP/IP transfer.
For information about mode switches, see the Service and Maintenance manual for
the E1000 operator panels (MA00758).
25.2 Downloading the System Program via
External Memory Card
Transferring the system program to the operator panel via an external memory card
requires the following:
– File with new system program (OPSys_b*.cab).
– Compact Flash memory card (only in E1070, E1100, E1071, E1101 and E1151)
or USB Flash drive.
Transfers Are Made in the Following Steps:
1. Save the system program file (OPSys_b*.cab) in the root of the external
Compact Flash memory card or USB Flash drive.
2. Place the memory card in the operator panel, or connect the USB Flash drive,
and start the operator panel to update the system program automatically.
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Updating the Operator Panel
25.3 Downloading the System Program in E1012
and E1022
An Image Loader is used to download system programs to the operator panel via a
PC. The Image Loader is available from the website. The transfer is made via the serial port using a CAB30 cable.
Updating of the system program to the operator panel requires the following:
– PC with Image Loader application.
– CAB30 cable.
Transfers Are Made in the Following Steps:
1. Run the Image Loader exe-file by double-clicking on it. Follow the instructions;
also described in the following steps:
2. Connect the cable between the PC and the operator panel.
3. Disconnect the power to the operator panel.
4. Set the panel in Image Load mode by setting mode switch number 2 in the ON
position according to the illustration below.
ON DIP
1 2 3 4
5. Reconnect power.
6. All operator panels connected to the COM-ports on the PC and currently set in
Image Load mode will be available for selection from a drop down list. Select
which operator panel to upgrade by selecting its MAC address (hex).
7. Click Upgrade.
8. When the upgrade is finished, disconnect power form the operator panel.
9. Change mode switch number 2 back in OFF position.
Reconnect power to the operator panel.
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