Adaptive Micro Systems Sign Specifications


Add to my manuals
50 Pages

advertisement

Adaptive Micro Systems Sign Specifications | Manualzz

BETA-BRITE

®

Remote Control

Programming Manual

This manual is for the 1026 and 1040 models of the BetaBrite

®

sign.

To find the model of your BetaBrite

®

sign, turn it off and then on again.

The model number appears as follows:

10404402d EZ95

The first four numbers (“1040”) are the model number.

Form No. 9704-0001B

4/02/2001 i

NOTE: Due to continuing product innovation, specifications in this document are subject to change without notice.

Copyright © 1998-2001 Adaptive Micro Systems, Inc. All rights reserved.

The following are trademarks of Adaptive Micro Systems: Adaptive, Alpha, AlphaNet plus,

AlphaEclipse, AlphaPremiere, AlphaTicker, AlphaVision, AlphaVision InfoTracker, Automode,

BetaBrite, BetaBrite Director, BetaBrite Messaging Software, Big Dot, PPD, Smart Alec, Solar,

TimeNet.

Visit our Internet World Wide Web sites: http://www.betabrite.com and http://www.adaptivedisplays.com

or e-mail us at [email protected] or [email protected]

ii

Contents

Warranty................................................................................... iv

Return Merchandise Authorization .................................................... v

General information ...................................................................... 1

Using a Remote Control to operate your sign..................................................1

Basic sign operation ..................................................................... 3

Turning a sign on and off.................................................................................3

Setting a sign’s time and date..........................................................................4

Clearing a sign’s memory ................................................................................5

Setting a sign’s password................................................................................6

What to do when you forget a sign’s password........................................7

How to delete a sign’s password ..............................................................7

Sound control..................................................................................................7

Beginning text messaging ............................................................... 8

Example 1 — Using upper and lowercase in messages ..................................8

Example 2 — Displaying messages in file name order (A, B, C, etc.)............10

Example 3 — Displaying messages in time order .........................................12

Example 4 — Changing the text of an existing message ...............................14

Example 5 — Deleting messages ..................................................................16

Advanced text messaging ..............................................................17

Example 6 — Displaying the time and date ...................................................17

Example 7 — Using fonts and colors ............................................................20

Example 8 — Speeding up and slowing down messages .............................23

Example 9 — Special effects with modes (Trailing modes)...........................25

Example 10 — International characters ........................................................26

Graphics ...................................................................................28

Example 11 — Creating a movie marquee ....................................................28

Example 12 — Mixing text with graphics ......................................................33

Example 13 — Deleting a graphic .................................................................35

Appendixes................................................................................36

Appendix A — Modes, fonts, and colors available ........................................36

Appendix B — Sign diagnostic test ...............................................................38

Appendix C — Connecting the sign to a computer........................................39

Appendix D — Updating the sign’s firmware (EPROM).................................40

Quick Reference Card ...................................................................41

iii

iv

Warranty

Adaptive Micro Systems, Inc. warrants to the original purchaser that the sign, keyboard and power supply will be free of defects in workmanship and materials for a period of one year from the date of purchase.

Adaptive Micro Systems, Inc. will without charge, repair or replace, at its option, defective product or component parts upon delivery to the factory service department accompanied by proof of the date of purchase in the form of a sales receipt.

This warranty does not apply in the event of any misuse or abuse of the product, or as a result of any unauthorized repairs or alterations. This warranty does not apply if the serial number is altered, defaced or removed from the sign. Incandescent lamps used in incandescent products are not covered by this warranty.

The purchase price of this product does not include, from Adaptive

Micro Systems, Inc., any on-site support, service or maintenance.

Local ordinances prohibiting the use of flashing signs may exist in some locations. Compliance with local ordinances is the sole responsibility of the customer.

To obtain warranty coverage, this product must be registered. Please complete the enclosed warranty registration card and mail it to Adaptive

Micro Systems, Inc.

How to obtain warranty service

1.

Contact Adaptive Micro Systems Customer Service at 414-357-2020.

2.

Ask the Customer Account Specialist for a Return Merchandise

Authorization (RMA) number. An RMA number is required to obtain warranty service.

3.

Fill out the Return Merchandise Authorization (RMA) Form on the following page. To obtain warranty service, this form, including the

RMA number, must accompany the product.

4.

Follow the return instructions on the RMA Form to return to

Adaptive Micro Systems, Inc.

Return Merchandise Authorization (RMA) Form

RMA Number: ________________________________

Date of Purchase: ________________________________

Company Name: ________________________________

Contact Person: ________________________________

Address: ________________________________

________________________________

Phone Number: ________________________________

Fax Number: ________________________________

Description of Problem: _____________________________

________________________________

________________________________

________________________________

________________________________

Return Instructions

1.

Obtain an RMA number from Adaptive Micro Systems at

414-357-2020. Ask for Customer Service.

2.

Fill out this form and include proof of purchase receipt if product is under warranty.

3.

Pack this form, the sign, keyboard and transformer in the original carton (or a suitable replacement). Please write the RMA number on the outside of the package. Any damage to the product during shipment is the responsibility of the freight company or the owner of the sign.

4.

Ship the package, postage/shipping prepaid to:

Adaptive Micro Systems, Inc.

Attn: RMA No. ________

7840 North 86th Street

Milwaukee, WI 53224

PLEASE WRITE THE RMA NUMBER ON THE LABEL OF THE SHIPPING BOX. THANK YOU.

v

vi

Remote Control Programming Manual

General information

You can operate a BetaBrite

®

sign in two ways:

• by using a hand-held Remote Control

by using a single computer with special software (See “Appendix

C — Connecting the sign to a computer” on page 39.)

Using a Remote Control to operate your sign

A Remote Control is a hand-held keyboard used to operate a

BetaBrite

®

sign. Most of this manual shows you how to program messages on your sign using a Remote Control.

A Remote Control needs four AAA batteries to operate.

Point this end of the Remote Control at a sign.

Press PROGRAM to put the sign into programming mode. (This mode is used to set the date and time, type in messages, etc.)

To turn the sign off or on, hold down SHIFT and then press PROGRAM.

Press RUN twice to exit programming mode.

REMOTE CONTROL

ON - OFF

PROGRAM

SOUND

RUN

APPEND CURSOR SPECIAL FONT

ROLL

1

AUTO

7

WIDTH

COLOR

WIPE

2

SPEED

8

SCROLL FLASH

3 4

TIME

9

DOT

0

HOLD

5

ROTATE

SELECT

6

A B

#

<

G

M

¢

H

>

N

$

I

=

O

C D

%

J

/

P

;

S

:

T

U

V

E

&

K

+

Q

,

W

-

*

F

L

R

.

X

?

Y

!

Z

SPACE RETURN

SHIFT CAPS SHIFT

INSERT BACK ADV DELETE

Figure 1: Infrared (IR) Remote Control keyboard

Use one of the SHIFT keys to access these white functions

(like ROLL and TIME) . . .

. . . and these white characters

(like # and !).

General information: Using a Remote Control to operate your sign 1

Remote Control Programming Manual

To program a sign with a Remote Control:

• Stand at least 5 feet and no more than 30 feet from the sign.

• Make sure nothing reflective is in front of the sign. (Light from the sign’s display that is reflected back can interfere with the

Remote Control.)

• If nearby fluorescent lights interfere with the Remote Control, you may have to relocate either the lights or the sign.

3 0 o

3 0 o

3 0 o

3 0 o

If a sign is this far from the floor...

10 feet

15 feet

20 feet

...then hold a Remote Control this far away: from 10 to 30 feet from 19 to 30 feet from 25 to 30 feet

Figure 2: Using a Remote Control with a sign

2 General information: Using a Remote Control to operate your sign

Remote Control Programming Manual

Basic sign operation

Turning a sign on and off

When you plug in the sign’s power supply, the sign starts up automatically, and unplugging the power supply turns the sign off.

However, instead of unplugging a sign, there is another way to turn a sign off:

Holding down SHIFT and then pressing PROGRAM turns a sign off and on.

NOTE: Messages that you have programmed into the sign will not be lost when you turn a sign off. Messages will be retained for up to 30 days if the sign is not powered.

When a sign starts up, the following will be displayed:

10404402d EZ95

THEN

8K RAM

THEN

WED 1:26 PM

This is the software (or “firmware”) inside the sign.

This is the amount of memory inside the sign.

Because the time and date are not updated when the sign is off, the time and date must be reprogrammed each time the sign is turned back on.

(See “Setting a sign’s time and date” on page 4.)

Basic sign operation: Turning a sign on and off 3

4

Remote Control Programming Manual

Setting a sign’s time and date

Once set, a sign will remember the time and date unless the sign is unplugged or interrupted by a power loss.

NOTE: Because the BetaBrite

®

sign does not have a real-time clock, the date function can not be updated when power is off. The date and time must be re-programmed whenever the sign loses power for any reason.

Step When you do this...

You see this...

1 Press PROGRAM.

PROG TEXT A

2 Press BACK until SET TIME appears.

SET TIME

3 Press ADV.

SET W/D ,H&M

THEN

MON 2:29 AM

4

Press D to set the day of the week.

Press H to set the hour.

Press M to set the minute.

NOTE:Press SELECT, to change from 12-hour

(AM/PM) to 24-hour mode (0 - 23).

5 Press BACK until SET DATE appears.

TUE 11:21 AM

SET DATE

6 Press ADV.

SET WITH D,M,&Y

THEN

JAN. 19, 2006

7

Press D to set the correct day.

Press M to set the month.

Press Y to set the year.

1/19/06

NOTE:Press SELECT to display the date in different formats—for example, JAN 26,

2001 or 1/26/01, or 26/1/01, etc.

8 After setting the date and time, press RUN twice to return to normal operation.

Basic sign operation: Setting a sign’s time and date

Remote Control Programming Manual

Clearing a sign’s memory

Step

NOTE: Clearing a sign’s memory erases all messages, graphics, and the password that have been programmed into the sign.

When you do this...

You see this...

1 Press PROGRAM.

PROG TEXT A

2 Press BACK until CLEAR MEMORY appears.

CLEAR MEMORY

4

3 Press ADV.

WARNING!

THEN

CLEAR ALL? Y/N

Press Y to clear the sign’s memory. The sign will return to normal operation and display a series of demo messages.

Basic sign operation: Clearing a sign’s memory 5

6

Remote Control Programming Manual

Setting a sign’s password

Some signs allow you to set a personal password to protect your messages and graphics from tampering by others.

NOTE: DON’T FORGET YOUR PASSWORD! If you do, you won’t be able to operate the sign.

However, if you do forget the password, see “What to do when you forget a sign’s password” on page 7.

Step When you do this...

You see this...

1 Press PROGRAM.

PROG TEXT A

2 Press BACK until SET PASSWORD appears.

SET PASSWORD

3 Press ADV.

SET PASSWORD? Y/N

4 Press Y to set a password.

Type a 6-character password. (Only asterisks will appear on the sign as you type.)

ENTER 6 CHAR’S

5

Re-type the password when prompted.

CORRECT will appear if you entered the same password.

******

THEN

RE-ENTER THE 6

THEN

******

THEN

CORRECT

THEN

PROG TEXT A

If you failed to type the same password, ERROR will appear, and you’ll have to start over from Step 1.

6 Press RUN twice.

PASSWORD RUN? Y/N

7

Press Y to password protect the sign.

NOTE:If you select N, then a password will not be needed when you press PROGRAM.

SECURE

The sign will return to normal operation.

Now, whenever you press PROGRAM, you’ll have to type the password you just entered.

Basic sign operation: Setting a sign’s password

Remote Control Programming Manual

Step

What to do when you forget a sign’s password

When you do this...

1 Press PROGRAM.

You see this...

PROG TEXT A

2 Hold down SHIFT and press L six times.

******

THEN

CORRECT

THEN

PROG TEXT A

3

Enter a new password. (See “Setting a sign’s password” on page 6.)

How to delete a sign’s password

If you no longer want to be prompted to password protect a sign, you must clear the sign’s memory in order to delete the password. To do this,

see “Clearing a sign’s memory” on page 5.

Sound control

Normally, when you press a Remote Control key while programming a sign, the sign will beep.

If you want to turn the beeping off, hold down SHIFT and then press

RUN . (To turn the beeping on again, repeat this.)

Basic sign operation: Sound control 7

8

Remote Control Programming Manual

Beginning text messaging

This section shows you how to start creating messages on your sign.

Example 1 — Using upper and lowercase in messages

In this first example, you’ll display the text THIS IS YOUR FIRST

MESSAGE like this:

THIS IS YOUR

THEN

Your first message will look like this.

FIRST MESSAGE

. . . and then the text This is your second message:

This is your

THEN second

THEN message

Your second message will use lowercase text.

This message must be shown on three displays because the words “second message” won’t fit on a single line.

Step When you do this...

1 Press PROGRAM.

You see this...

PROG TEXT A

A]

3

2 Press ADV.

“A” is the file name of your message

A]

[AUT]

T

Type THIS IS YOUR FIRST

MESSAGE

Note: If you make a mistake while typing, press

DELETE to erase a letter.

[AUT], which stands for Automode, will appear as you type your first character.

Automode automatically displays your message in different formats.

A]IRST MESSAGE

Your message should look like this when you’re done typing.

Beginning text messaging: Example 1 — Using upper and lowercase in messages

Remote Control Programming Manual

THIS IS YOUR

THEN

FIRST MESSAGE

4 Press RUN twice.

Because Automode [AUT] was used in your message (see Step 3), the text of your message will be displayed in a variety of formats. For example, one of the formats (or modes) called Scroll moves your message from the bottom to the top of the sign.

Now that the first message is done, we’ll enter a second message which contains upper and lowercase characters.

5 Press PROGRAM again.

PROG TEXT A

PROG TEXT ?

6 Press SELECT.

The A changes to a question mark (?) after pressing SELECT.

B]

7 Press B.

“B” is now the file name of your second message. If you pressed

A instead of B, you would have written over the first message.

8

Type T

Press CAPS to switch to lowercase letters.

Type his is your second message

B]cond message

Your message should look like this when you’re done typing.

9 Press RUN twice.

This is your

THEN second

THEN message

You should notice that . . .

• The first message doesn’t appear at all. (We’ll fix this is the following example.)

Beginning text messaging: Example 1 — Using upper and lowercase in messages 9

Remote Control Programming Manual

Example 2 — Displaying messages in file name order (A, B, C, etc.)

Once you’ve programmed messages into the sign, you may want to set the order or sequence in which messages appear. This method will display messages by their file name (A, B, C, etc.) or in alphabetical order.

Step When you do this...

You see this...

This example continues where Example 1 left off.

This example assumes that there are two messages (files A and B) in the sign:

File A = THIS IS YOUR FIRST MESSAGE

File B = This is your second message

1 Press PROGRAM.

PROG TEXT B

RUN

2 Press RUN.

TIME (or TIM) or DEMO (or CAN) may also appear here.

3

If RUN appears on the sign, go to the next step.

Otherwise, press SELECT until RUN appears.

4 Press B.

RUN

RUN

5 Press RUN.

This is your

THEN second

THEN message

You have just programmed the sign to run only message file B.

Next, we’ll program the sign to display message B first, then A.

6 Press PROGRAM.

PROG TEXT B

7 Press RUN.

RUN

B

10 Beginning text messaging: Example 2 — Displaying messages in file name order (A, B, C, etc.)

Remote Control Programming Manual

8

If RUN appears on the sign, go to the next step.

Press SELECT until RUN appears.

9 Press B, then A.

RUN

RUN

BA

The order of these letters determines the order in which messages will appear on a sign.

(In this case, message B will appear first, then message A.)

10 Press RUN.

This is your

THEN second

THEN message

THEN

THIS IS YOUR

THEN

FIRST MESSAGE

These two messages will keep being displayed in this order until a new file name order or a new message is entered.

Using this method, you can program the order of some or all of the messages you’ve entered on a sign.

Beginning text messaging: Example 2 — Displaying messages in file name order (A, B, C, etc.) 11

Remote Control Programming Manual

Example 3 — Displaying messages in time order

In Example 2, you set the order of messages by file name. However, that method could not specify an exact time when a message would appear.

In this example, we’ll show you how to make a message appear and disappear at times you specify.

NOTE: Unless a sign has a battery-backed clock, displaying messages in time order will only work so long as a sign is powered. When a sign without a battery-backed clock loses power, its internal clock becomes inaccurate and must be

reset (see “Setting a sign’s time and date” on page 4).

Step When you do this...

You see this...

For this example, make sure that your sign’s internal clock has been accurately set.

(See “Setting a sign’s time and date” on page 4.)

This example continues where Example 1 left off.

This example assumes that there are two messages (files A and B) in the sign:

File A = THIS IS YOUR FIRST MESSAGE

File B = This is your second message

2

In this example, we’ll program the sign to display File A on Monday through Friday from 1:10 PM to 2:30 PM.

We’ll program the sign to always display File B.

1 Press PROGRAM.

PROG TEXT A

Press SELECT until B appears.

PROG TEXT B

3

Hold down SHIFT and press 9 for TIME.

B ON ALWAYS

Since file B is already set up, we’ll go on to file A.

ON ALWAYS is the default setting for a message. A message set to ON ALWAYS will run continuously.

PROG TEXT B 4 Press PROGRAM.

5

Press SELECT until A appears.

PROG TEXT A

A ON ALWAYS

6

Hold down SHIFT and press 9 for TIME.

First, we’ll select the ON time or when the message starts.

12 Beginning text messaging: Example 3 — Displaying messages in time order

Remote Control Programming Manual

A ON M-F 0:00

7

Press D (for day) until

M-F (Monday through

Friday) appears.

Press D to set the day, H for hour, and M for minute

(in 10-minute increments).

A ON M-F 13:00

8

Press H (for hour) until

13:00 appears.

9

Press M (for minute) until

13:10 appears.

Hours must be represented in 24-hour or military style.

So 1:00 PM = 13:00, 2:00 PM = 14:00, etc.

A ON M-F 13:10

Minutes are in increments of 10.

A OFF M-F 0:00

10 Press SELECT.

After setting the ON time, select the OFF time or when the message stops.

11 Repeat Steps 7, 8, and 9 to set the OFF time (2:30 or 14:30 in this example.)

12

13

Press RUN once.

(If TIME does not appear, press SELECT until it does.)

Press BA to set the display order of these two messages.

TIME

RUN or DEMO may also appear here.

TIME BA

14 Press RUN once.

This message should appear continuously.

This message should only appear between the ON and OFF times you set.

This is your

THEN second

THEN message

THEN

THIS IS YOUR

THEN

FIRST MESSAGE

Beginning text messaging: Example 3 — Displaying messages in time order 13

Remote Control Programming Manual

Example 4 — Changing the text of an existing message

After typing in a message, you may want to add or remove text from it. The following is an example of this common situation:

Step When you do this...

You see this...

This example continues where Example 2 left off.

This example assumes that there are two messages (files A and B) in the sign:

File A = THIS IS YOUR FIRST MESSAGE

File B = This is your second message and that File B, then File A is displayed.

2

In this example, we’ll change File A and File B to the following:

File A = THIS IS YOUR FIRST MESSAGE, BUT NOW IT’S LONGER

File B = This is the second message ( your changed to the )

1 Press PROGRAM.

PROG TEXT A

Press SELECT until B appears.

PROG TEXT B

B] This is your

3

Press ADV until the space after your appears.

We’re going to delete your and replace it with the.

4

Press DELETE until your

(and the space after it) are erased.

B]

[AUT]

This is

14

5 Press INSERT.

6

7

Type the

(and then SPACE).

Press INSERT to turn text insertion off.

8

Press ADV until the first few letters of second appear.

INSERT T]

This is

Text you type now will be inserted here—after the space following is.

INSERT is is the

B] T] This is the

B] is is the sec

the has replaced your

Beginning text messaging: Example 4 — Changing the text of an existing message

Remote Control Programming Manual

9

Press APPEND to go to the end of the message.

DON’T OMIT THIS STEP.

B] cond message

10 Press RUN twice.

This is the

THEN second

THEN message

Next, we’ll add text to the end of File A.

11 Press PROGRAM.

12

Press SELECT until A appears on the sign.

13 Press APPEND.

14

15

16

To type a comma, hold down SHIFT and press W.

Press SPACE and then type BUT NOW IT.

To type an apostrophe, hold down SHIFT and press V.

17 Type S LONGER.

PROG TEXT B

PROG TEXT A

A] IRST MESSAGE

APPEND takes you to the end of a message.

A]IRST MESSAGE,

A]E, BUT NOW IT

A], BUT NOW IT’

18 Press RUN twice.

A]W IT’S LONGER

THIS IS YOUR

THEN

FIRST MESSAGE

THEN

BUT NOW IT’S

THEN

LONGER

Beginning text messaging: Example 4 — Changing the text of an existing message 15

Remote Control Programming Manual

Example 5 — Deleting messages

To delete all the messages in a sign, see “Clearing a sign’s memory” on page 5.

However, if you only want to delete selected messages, then use the method shown in this example.

Step When you do this...

You see this...

This example continues where Example 4 left off.

This example assumes that there are two messages (files A and B) in the sign:

File A = THIS IS YOUR FIRST MESSAGE, BUT NOW IT’S LONGER

File B = This is the second message

1 Press PROGRAM.

In this example, we’ll delete File B.

PROG TEXT A

2

Press SELECT until B appears on the sign.

PROG TEXT B

3 Press DELETE.

DEL TEXT B? Y/N

4 Press Y to delete the file.

PROG TEXT A

5 Press RUN twice.

THIS IS YOUR

THEN

FIRST MESSAGE

THEN

BUT NOW IT’S

THEN

LONGER

16 Beginning text messaging: Example 5 — Deleting messages

Remote Control Programming Manual

Advanced text messaging

Before attempting the following, make sure you’re familiar with the

previous examples in the “Beginning text messaging” section of this

manual.

Example 6 — Displaying the time and date

NOTE: Because the time and date are not updated when the sign is off, the time and date must be re-programmed each time the sign is turned back on.

Step When you do this...

You see this...

In this example, we’ll create a message that continuously displays the current time and date:

Rosco

THEN

Advertising

THEN

3:26 PM

THEN

Jan. 19, 2006

The time will be displayed in extra wide letters.

1

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

2 Press PROGRAM.

PROG TEXT A

3 Press SELECT.

PROG TEXT ?

4 Press A.

A]

5

Hold down SHIFT and press 1 for ROLL.

A] [RL ↑ ]

This stands for Roll mode.

Advanced text messaging: Example 6 — Displaying the time and date 17

Remote Control Programming Manual

18

7

Press SELECT to change the Roll direction to

(down).

A] [RL

]

Press SELECT until the Roll direction changes to down:

[RL

] = Roll up a message

[RL

] = Roll down a message

[RL

] = Roll a message to the left

[RL

] = Roll a message to the right

[RL <>] = Roll a message in from both sides of the sign

[RL ><] = Roll a message out from the middle of the sign

8 Type R A]

[RL

]

R

9

Using CAPS to switch between uppercase and lowercase letters, type the following:

A]o Advertising

10 osco Advertising

We’ll Roll the time in from the bottom to the top of the sign.

Hold down SHIFT and press 1 for ROLL.

A] [RL ↑ ]

11

Press WIDTH to display the time in wide characters.

A]

[RL

][WID]

This will display the time in wide letters.

12

13

Hold down SHIFT and press 9 for TIME.

A] 3:48 PM

This inserts the current time (in wide characters).

Next, we’ll Roll the date in from the left to the right of the sign.

Hold down SHIFT and press 1 for ROLL.

A]

[RL

]

Then press SELECT to until the Roll direction changes to

We’ll make the date will roll to the left.

A] [RL

][SLM]

14

Press WIDTH to turn off wide characters.

[SLM] means the following characters won’t be wide.

15 Press SPECIAL.

SPECIAL [RL

][SLM]

Advanced text messaging: Example 6 — Displaying the time and date

Remote Control Programming Manual

A] CT. 14, 2001

16 Press M

17

Press RUN twice to see the message.

Pressing SPECIAL and M inserts the current date into a message.

Rosco

THEN

Advertising

THEN

3:26 PM

THEN

Jan. 19, 2006

Advanced text messaging: Example 6 — Displaying the time and date 19

Remote Control Programming Manual

Example 7 — Using fonts and colors

Fonts

Fonts are the way characters are displayed on a sign. In the world of printing and publishing, fonts are given names like Times or Helvetica and qualities like serif or sans serif, font size (like 12 point or 14 point), bold or italic, etc.:

This is Times — a serif font.

This is Helvetica — a sans serif font.

On this sign, the following fonts — called [SS7], [SS5], and [SRF] — are available:

Sans serif fonts

(SS7 is what you normally see on a sign.)

This is SS7

THIS IS SS5

Upper and lowercase letters can be used with this font.

Only upper letters can be used with this font.

Serif font

This is SRF

Upper and lowercase letters can be used with this font.

Also, any of the sign’s fonts can be made bold (or wider) by using the

WIDTH

button.

To determine what fonts are available on your sign, see “Appendix A

— Modes, fonts, and colors available” on page 36.

Colors

Your sign can display up to eight colors — [GRN] for green, [RED] for red, etc. — plus four special color combinations.

To determine what colors are available on your sign, see “Appendix

A — Modes, fonts, and colors available” on page 36.

The following examples demonstrate how to use fonts and colors on your sign:

Step When you do this...

1

You see this...

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

20 Advanced text messaging: Example 7 — Using fonts and colors

Remote Control Programming Manual

2 Press PROGRAM.

3 Press ADV.

4

Hold down SHIFT and press 5 for HOLD.

A]

PROG TEXT A

A] [HLD]

Hold mode turns off Automode.

6

A] [HLD][GRN]

5

Press COLOR until [GRN]

(green) appears.

We’ll make the first part of the message appear in green.

Press FONT to select

[SRF] (the serif font).

A] [HLD][GRN][SRF]

A] his is SRF

7

Using CAPS and SHIFT when needed, type This is

SRF

8

Press RETURN to start a new line of text.

9

Press COLOR until [AMB] appears.

10

Press WIDTH to display wide text.

As you type, the font you selected will appear as it will actually be displayed on the sign.

A]

is is SRF

This symbol indicates RETURN.

A] s SRF

[AMB

All the text after [AMB] will be amber colored.

A]RF

[AMB][WID

[WID] = wide text

A]Wide

11

12

Using CAPS and SHIFT when needed, type SRF

Wide

Press RETURN to start a new line of text.

13

Press WIDTH again to turn wide characters off.

A]Wide

A] de

[SLM]

Advanced text messaging: Example 7 — Using fonts and colors 21

Remote Control Programming Manual

14

Press COLOR until [RB1]

(rainbow 1) appears.

15

Press FONT to select the

[SS5] font.

Type THIS IS SS5

16 NOTE:Only uppercase character can be used with this font.

A] e

[SLM][RB1]

[SLM] = regular or “slim” text

[RB1] = rainbow 1 colored text.

A] [SLM] [RB1][SS5]

[SS5] = the smallest font

A [SS5]THIS IS SS5

17

Press RUN twice to see what you’ve typed.

This is SRF

THEN

SRF

THEN

Wide

THEN

THIS IS SS5

This text should appear in green.

This text should appear in amber.

This text should appear in rainbow 1.

22 Advanced text messaging: Example 7 — Using fonts and colors

Remote Control Programming Manual

Example 8 — Speeding up and slowing down messages

Messages can be sped up or slowed down using the SPEED mode. Once you pick a mode, like ROTATE , a speed can be selected by selecting SPEED on the Remote Control. Then press SELECT to change the speed:

[SP1] [SP2] [SP3] [SP4] [SP5] [NHL]

Slowest speed

Fastest speed

Here’s an example of how to vary the speed of the SCROLL mode of a message:

Step When you do this...

1

You see this...

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

2 Press PROGRAM.

PROG TEXT A

3 Press ADV.

A]

A] [SCR]

4

Select SCROLL. (Hold down SHIFT and press 3.)

[SCR] = SCROLL mode, which we’ll use to demonstrate message speed.

A] [SCR][SP4]

5

Select SPEED. (Hold down

SHIFT and press 8.)

[SP4] is the default speed setting.

A] [SCR][SP1]

6

Press SELECT until [SP1]

(very slow) appears.

7 Type Scroll speed=1

[SP1] = very slow

A]croll speed=1

8 Select SCROLL again.

9 Select SPEED again.

A]

[SCR]

A] [SCR][SP5]

Advanced text messaging: Example 8 — Speeding up and slowing down messages 23

Remote Control Programming Manual

10

Press SELECT until [NHL] appears.

(No Hold = very fast)

11 Type Scroll speed=N

A] [SCR][NHL]

A]croll speed=N

Using [SP1], slow speed, the message scrolls up into the sign, pauses, then scrolls off the sign.

Press RUN twice to see your message.

12

The message Scroll

speed=1 should scroll up very slowly.

However, the message

Scroll speed=N should scroll up without pausing at all.

Scroll speed=1

Scroll speed=1

Scroll speed=N

Scroll speed=N

Using [NHL], fastest speed, the message scrolls into and off the sign without pausing.

24 Advanced text messaging: Example 8 — Speeding up and slowing down messages

Remote Control Programming Manual

Example 9 — Special effects with modes (Trailing modes)

Modes, like ROTATE and ROLL , are used to create special effects with messages. Typically modes are used once at the beginning of a message.

However, a mode can also be placed at the end of a message (called a

“trailing mode”) to create a special effect.

NOTE: The following can not be used as a trailing mode: CONDENSED

ROTATE , SCROLL , SLIDE , SNOW , and SPRAY .

Step When you do this...

1

You see this...

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

2 Press PROGRAM.

PROG TEXT A

3 Press ADV.

A]

4

Hold down SHIFT and press 4 for FLASH.

A]

[FLS]

5 Type ATTENTION! A]

LS]

ATTENTION!

A] [RL ↑ ]

6

Hold down SHIFT and press 1 for ROLL.

This is the trailing mode. The ROLL mode “trails” the first mode, FLASH.

7 Type Trailing mode A]Trailing mode

8 Press RUN twice to see trailing mode in action. ATTENTION! should flash and then roll off the display.

Advanced text messaging: Example 9 — Special effects with modes (Trailing modes) 25

Remote Control Programming Manual

Example 10 — International characters

International characters — like ü and é — can be included in messages.

NOTE: International characters can not be used with the small [SS5] font.

The following table summarizes all the international characters that can be used:

Type a Base Character, like A.

A] A

Then press SELECT to choose an international character.

(Use the CAPS button on the Remote Control for the lowercase letters.)

A C E I N O U Y ?

!

$

Æ

á

Å

æ

å

Ä

â

ä a

A a

C c

Ç

ç

É

E e

ë

è

é

ê

I

ì i

î

ï

N n

ñ

Ñ

O o

ó o

ò

Ö

ô

ö

Ü

ú

ü

û

U u

ÿ

Y y

¿

?

!

¡

¥

ƒ

¢

£

$

The following example shows how to use international characters in a message:

Step When you do this...

1

You see this...

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

2 Press PROGRAM.

PROG TEXT A

3 Press ADV.

4

Using CAPS and SHIFT when needed, type Submit your re

A]

A]ubmit your re

26 Advanced text messaging: Example 10 — International characters

Remote Control Programming Manual

5

Press SELECT until é appears.

A]ubmit your ré

6 Type sume A] your résume

7

Press SELECT until é appears.

8 Press RUN twice to see your message satellite.

A] your résumé

Advanced text messaging: Example 10 — International characters 27

Remote Control Programming Manual

Graphics

In addition to pre-programmed or “canned” graphics (see “Sign graphics” on page 43), you can create your own custom graphics using

DOTS files.

You can display a DOTS graphic that you create either by itself or with text.

NOTE: After you create a DOTS graphic, to display it on your sign, the

DOTS graphic must be placed in a text file—even if you just want to display the graphic all by itself.

Example 11 — Creating a movie marquee

Step When you do this...

You see this...

In this example, we’ll create three graphics (or DOTS files) and combine them with text to make a flashing marquee:

First you’ll create these three graphics files

(called DOTS files

A, B, C).

Then this text will be added after the three graphic files.

28

1

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

2 Press PROGRAM.

PROG TEXT A

PROG DOTS A

3 Press BACK.

The name of your first DOTS graphics is A.

(The second one will be named B and the third one C.)

Graphics: Example 11 — Creating a movie marquee

Remote Control Programming Manual

The blinking DOTS cursor keeps track of where you’re drawing.

4 Press ADV.

5

Press Q until the DOTS cursor is on the bottom.

ON - OFF

PROGRAM

REMOTE CONTROL

SOUND

RUN

APPEND CURSOR SPECIAL FONT

ROLL

1

AUTO

7

WIDTH COLOR

WIPE

2

SPEED

8

SCROLL FLASH HOLD

3 4 5

TIME

9

DOT

0

ROTATE

SELECT

6

;

A

#

G

<

M

B

¢

H

>

N

C D E F

$

I

=

O

%

J

&

K

/

P

+

Q

*

L

-

R

S

:

T

U

V

,

W

.

X

?

Y

!

Z SPACE RETURN

SHIFT CAPS SHIFT

Keep pressing Q until the DOTS cursor moves here.

INSERT BACK ADV DELETE

6

Hold down SHIFT and press L to draw a line across the entire bottom of the display.

7

Complete DOTS graphic A by using E, J, and Q keys.

NOTE:Remember: hold down SHIFT with these keys to actually draw.

SHIFT

+ Q

SHIFT + L

Graphics: Example 11 — Creating a movie marquee

SHIFT + J

These keys move the

DOTS cursor.

Also, you can draw (or erase) dots when you hold down SHIFT and press one of these keys.

SHIFT

+ E

29

Remote Control Programming Manual

30

8 Press RUN.

9

10

11

Then press Y to save graphic A.

Press SELECT until a question mark appears.

Type B as the name of the next graphics file.

PROG DOTS A

PROG DOTS ?

PROG DOTS B

12

Repeat the previous steps to draw graphics B and C.

(Both are just smaller versions of graphic A.)

Use the COLOR key to make all the dots in graphic

B green, and all the dots in graphic C amber.

DOTS graphic B

DOTS graphic C

13

14

NOTE:

In order to display a DOTS graphic, it must be placed in a text message.

In the following steps, we’ll create a text message and add the three DOTS graphics just created.

Press BACK to return to

PROG TEXT.

PROG TEXT A

Press SELECT until a question mark appears.

PROG TEXT ?

15 Press A.

A]

16

17

18

Hold down SHIFT and press 4 for FLASH.

Hold down SHIFT and press 8 for SPEED.

Press SELECT until [SP5] appears. (This is the fastest speed.)

A]

A]

A]

[FLS]

[FLS][SP4]

[FLS][SP5]

A] FLS][SP5][DOT] A

19

Insert the first DOTS graphic you created (file A) by holding down SHIFT and pressing 0.

The letter A is the name of the graphic file.

Graphics: Example 11 — Creating a movie marquee

Remote Control Programming Manual

20

Insert the second DOTS graphic by holding down

SHIFT and pressing 0 again.

Then press SELECT until the letter B appears.

A] [DOT] A

Press SELECT.

A] 4][DOT] A [DOT] B

21

Insert the third and final

DOTS graphic by holding down SHIFT and pressing

0 again.

A] [DOT] A

Press SELECT.

22

Then press SELECT until the letter C appears.

A] ] A [DOT] B [DOT] C

Now we’ll add the message Movie News after the three graphics:

Press FONT until [SRF] appears.

A] T] B [DOT] C [SRF]

23 Type the letter M A]B [DOT] C [SRF]

M

A] ] C [SRF] [SS5]

24

Press FONT until [SS5] appears.

25

26

Type ovie and then press

SPACE.

Press FONT until [SRF] appears again.

27 Type the letter N

28

Press FONT until [SS5] appears again.

29 Type ews

[SS5] is the smallest character font.

A] RF] [SS5]OVIE

A]

[SS5]OVIE [SRF]

A]

A]

S5]OVIE [SRF]

N

IE [SRF] [SS5]

A]

[SRF] [SS5]EWS

Graphics: Example 11 — Creating a movie marquee 31

Remote Control Programming Manual

30

Press RUN twice to watch the marquee you created.

32 Graphics: Example 11 — Creating a movie marquee

Remote Control Programming Manual

Example 12 — Mixing text with graphics

In this example, we’ll create a graphic and combine it with text:

Step When you do this...

You see this...

These triangle graphics (two copies of a single DOTS file) will be combined with the text Graphics!

1

Delete all the messages currently stored in the sign.

(See “Clearing a sign’s memory” on page 5 or “Example 5 — Deleting messages” on page 16.)

2 Press PROGRAM.

PROG TEXT A

PROG DOTS A

3 Press BACK.

The name of your DOTS graphics file will be A.

The blinking DOTS cursor keeps track of where you’re drawing.

4 Press ADV.

5

Press X to move a vertical line across the sign. This reduces the size of the drawing area.

Keep pressing X until there are 5 dots between the vertical line and the end of the sign.

NOTE:If you don’t reduce the graphic area, the graphic would take up the entire area of the sign.

Graphics: Example 12 — Mixing text with graphics

W moves this line left

(increases drawing area)

X moves this line right

(reduces drawing area)

The line should end up 5 dots from the end. So our drawing area will be 5 dots wide by 7 dots high.

33

Remote Control Programming Manual

6

Draw the following graphic using the keys indicated.

7 Press RUN twice.

8

Press BACK until PROG

TEXT appears.

9 Press ADV.

10

Hold down SHIFT and press 6 for ROTATE.

11

Hold down SHIFT and press 0 to insert your

DOTS graphic.

12

Using CAPS and SHIFT when necessary, type

Graphics!

13

(Place a space before

Graphics!)

Hold down SHIFT and press 0 to insert your

DOTS graphic again.

SH

IF

T

+

F

SH

IF

T +

D

SHIFT + Q

Remember:

To just move the cursor, don’t hold down SHIFT.

A]

A]

PROG DOTS ?

PROG TEXT A

A]

T]

A]

[ROT]

A] [ROT][DOT] A

The A is the file name of your DOTS graphic.

A Graphics!

Place a space before the word Graphics!

(Otherwise, the first triangle will appear too close.)

[DOT] A

14

Press RUN twice to see your graphic and text message move across the sign.

NOTE: If you had not placed a space after the first triangle graphic, the message would look like the following:

34 Graphics: Example 12 — Mixing text with graphics

Remote Control Programming Manual

Example 13 — Deleting a graphic

If you want to delete an entire DOTS graphic file, use this example as a guide:

Step When you do this...

You see this...

This is a continuation of the previous example.

This example assumes that the following graphic is in DOTS file A:

1 Press PROGRAM.

2 Press BACK.

3 Press SELECT.

4

Type the letter of the graphic you want to delete.

(In this case, type A.)

5 Press Z.

6

Press Y to delete the graphic. (Or N if you don’t want to delete it.)

7 Press RUN four times to return to normal operation.

PROG TEXT A

PROG DOTS A

PROG DOTS ?

Graphics: Example 13 — Deleting a graphic 35

Remote Control Programming Manual

Appendixes

Appendix A — Modes, fonts, and colors available

Modes determine the way text and graphics move on a sign. For example, the ROTATE mode moves a message across a sign from right to left. Fonts are the size and shape of text characters.

The letters in brackets — like [AUT] and [RED] — are what will appear on the sign:

Modes available

• Automode — [AUT] — SHIFT + 7.

• Flash — [FLS] — SHIFT + 4.

• Hold — [HLD] — SHIFT + 5.

• Interlock — [SPC]3 — SPECIAL + 3.

• Roll — [RL

] — SHIFT + 1 . Use SELECT to change roll direction.

• Rotate — [ROT] or [CRT] — SHIFT + 6 . Use SELECT to change between the two.

• Scroll — [SCR] — SHIFT + 3 .

• Slide — [SPC]5 — SPECIAL + 5 .

• Snow — [SPC]2 — SPECIAL + 2 .

• Sparkle — [SPC]1 — SPECIAL + 1 .

• Spray — [SPC]6 — SPECIAL + 6 .

• Starburst — [SPC]7 — SPECIAL + 7 .

• Switch — [SPC]4 — SPECIAL + 4 .

• Twinkle — [SPC]0 — SPECIAL + 0 .

• Wipe — [WI

] — SHIFT + 2 . Use SELECT to change wipe direction.

Fonts available

All these fonts can also be displayed wider using WIDTH :

• 7-row sans serif — [SS7]

• 7-row serif — [SRF]

• 5-row sans serif — [SS5]

36 Appendixes: Appendix A — Modes, fonts, and colors available

Colors available

• Red — [RED]

• Light red — [LRD]

• Green — [GRN]

• Light green — [LGN]

• Amber — [AMB]

• Brown — [BRN]

• Orange — [ORG]

• Yellow — [YEL]

• Rainbow 1 — [RB1]

• Rainbow 2 — [RB2]

• Mixed colors — [MIX]

Remote Control Programming Manual

Appendixes: Appendix A — Modes, fonts, and colors available 37

Remote Control Programming Manual

Appendix B — Sign diagnostic test

Your sign can do a self test to determine if all the LEDs (or incandescent lights) are working properly.

Step When you do this...

You see this...

1 Press PROGRAM.

PROG TEXT A

2

Press BACK until SET

TIME AND DAY or SET

TIME appears.

SET TIME

3 Press ADV.

SET W/D ,H&M

THEN

MON 2:29 AM

Type TEST

4

NOTE:This test deletes all messages in the sign. However, if you type the letter R immediately after typing TEST, your messages will be preserved.

56 Press PROGRAM to exit the self-test mode.

1:00 AM00

THEN

A series of test displays will appear.

38 Appendixes: Appendix B — Sign diagnostic test

Remote Control Programming Manual

Appendix C — Connecting the sign to a computer

Messages can also be programmed into the sign using a computer. To do this, you’ll need special connectors and computer software, either

AlphaNet plus™ or BetaBrite

®

Messaging Software™. Follow the instructions that come with the software CD to program messages.

To sign’s RS232 jack, behind cover

A B

C

To one of the

PC’s COM

(RS232) ports

To surge-protected power source

D

NOTE: A BetaBrite

®

sign can only be connected to one computer. It can not be networked to more than one computer or to another BetaBrite

® sign.

NOTE: Use only the power supply (Item D) that came with the sign. Set it flat, so that it’s not dangling by the cord. Do not fasten it to anything.

NOTE: Connecting a surge protector between the electrical outlet and the sign is highly recommended. Message data can be lost or the sign could be damaged by power fluctuations.

NOTE: Electrostatic discharge, or “carpet shocks”, can also cause data loss and damage to the sign. Avoid touching the sign after it’s been installed, especially in cold, dry winter air.

Item Part #

A —

1088-8625

B

1088-8627

C

4370-0001C

1088-9108

D

E

1102-9102

1092-7827

NOTE: Do NOT connect a telephone to the sign’s RS232 jack and do NOT try to substitute ordinary telephone wire for any parts listed below.

Description

Ferrite (ferrite end towards sign), supplied with data cable

25-foot 6-conductor RS232 data cable

50-foot 6-conductor RS232 data cable

25 pin sub-D/to 6 pos. RJ11 adapter

9 pin sub-D/to 6 pos. RJ11 adapter

Power supply

BetaBrite

®

Messaging Software™

AlphaNeT plus™ software

PC running

BetaBrite

®

Messaging

Software™ or

AlphaNeT plus™ software

NOTE: BetaBrite

®

Messaging Software™ is available for online purchase through http://www.BetaBrite.com. Click on

“Shop @ BetaBriteDirect” to submit an order.

Appendixes: Appendix C — Connecting the sign to a computer 39

Remote Control Programming Manual

Appendix D — Updating the sign’s firmware (EPROM)

Your sign has an internal chip or EPROM that is used to control the sign. From time to time, the firmware in this EPROM is updated and the

EPROM must be changed.

NOTE: Internal components may be damaged by “static electricity”, or electrostatic discharge. Follow these guidelines to prevent weakening of circuits that may not be immediately evident:

• Discharge any static charge you may have built up before handling static-sensitive devices. Touch something metal before putting your hand on sensitive components.

• Put on a grounded, anti-static wristband or heel strap.

• Until you’re ready to handle them, keep static-sensitive parts in an anti-static container.

• Do NOT touch EPROM leads. If they become bent, use a tool to straighten them.

• Do your work on a static-free surface and always use grounded soldering, test and assembly tools.

• For more information, refer to Adaptive Tech Memo 00-0005,

“Guidelines for Controlling Electrostatic Discharge Damage”, available at http://www.adaptivedisplays.com.

1.

After removing power from the sign, slip off the access panel on the back of the sign:

NOTE: Remove power from the sign before you begin.

2.

Using the top and bottom tabs on the EPROM socket, gently pull the EPROM out of the sign. Then place the new EPROM in the empty socket and replace the access cover:

EPROM

40 Appendixes: Appendix D — Updating the sign’s firmware (EPROM)

Remote Control Programming Manual

Quick Reference Card

Message control keys

ON - OFF

PROGRAM

SOUND

RUN

APPEND CURSOR SPECIAL FONT WIDTH COLOR

To turn the sign on or off, hold down SHIFT and then press PROGRAM.

To enter messages, set the date and time, clear memory, etc., press PROGRAM and then:

PROG TEXT A

OR

PROGRAM

RUN

APPEND

CURSOR

SPECIAL

FONT

WIDTH

COLOR

Press BACK to select one of the following:

PROG DOTS A — press ADV to create a graphic.

SET TIME — press ADV to set the time.

SET DATE — press ADV to set the date.

SET PASSWORD — press ADV to set a password to prevent someone from changing the sign’s text.

CLEAR MEMORY — press ADV to erase all messages.

Press ADV to enter a message in file A.

Press twice to exit PROGRAM mode.

When editing text, this takes you to the end of a message.

Not used.

Used to set various text modes. (See “Display modes and special keys” on page 42.)

Changes the font—[SS7], [SRF], or [SS5]—used in a message.

(See “Example 7 — Using fonts and colors” on page 20.)

Changes the width of a font. Text that appears after [WID] will look bold.

To return to normal text, press WIDTH again and [SLM] will appear.

(See “Example 7 — Using fonts and colors” on page 20.)

Changes the color of text.

Quick Reference Card: Message control keys 41

Remote Control Programming Manual

TIME

Date

Twinkle

Sparkle

Snow

Interlock

Switch

Slide Across

Spray

Starburst

Carriage return

Half space

Display modes and special keys

APPEND CURSOR

ROLL

1

WIPE

2

SCROLL

3

FLASH

4

HOLD

5

AUTO

7

SPEED

8

TIME

9

DOT

0

ROTATE

6

SELECT

ROLL

WIPE

SCROLL

FLASH

HOLD

ROTATE

AUTO

SPEED

Hold down SHIFT and press 1 to use the Roll mode in a message.

Use SELECT to change the direction of the roll.

Hold down SHIFT and press 2 to use the Wipe mode in a message.

Use SELECT to change the direction of the wipe.

Hold down SHIFT and press 3 to use the Scroll mode in a message.

Hold down SHIFT and press 4 to use the Flash mode in a message.

Hold down SHIFT and press 5 to use the Hold mode in a message.

Hold down SHIFT and press 6 to use the Rotate mode in a message.

Hold down SHIFT and press 7 to use the Auto mode in a message.

Hold down SHIFT and press 8 to use the Speed mode in a message.

Use SELECT to set the speed (NHL = fastest, SP1 = slowest).

Hold down SHIFT and press 9 to include the time in a message.

Press SPECIAL and then M to include the date in a message.

Press SPECIAL. Then press 0.

Press SPECIAL. Then press 1.

Press SPECIAL. Then press 2.

Press SPECIAL. Then press 3.

Press SPECIAL. Then press 4.

Press SPECIAL. Then press 5.

Press SPECIAL. Then press 6.

Press SPECIAL. Then press 7.

Press RETURN.

Hold down SHIFT and then press SPACE.

42 Quick Reference Card: Display modes and special keys

Remote Control Programming Manual

Sign graphics

“Thank You”

“No Smoking”

Press SPECIAL. Then press S.

Press SPECIAL. Then press U.

“Don’t Drink and Drive” Press SPECIAL. Then press V.

Running Animal Press SPECIAL. Then press W.

Fireworks

Turbo Car

Cherry Bomb

Welcome

Slot Machine

Press SPECIAL. Then press X.

Press SPECIAL. Then press Y.

Press SPECIAL. Then press Z.

Press SPECIAL. Then press 8.

Press SPECIAL. Then press 9.

How to create a graphic

1.

Press PROGRAM and then BACK:

PROG DOTS A

ON - OFF

PROGRAM

REMOTE CONTROL

SOUND

RUN

APPEND CURSOR SPECIAL FONT

ROLL

1

AUTO

7

WIDTH COLOR

WIPE

2

SPEED

8

SCROLL FLASH HOLD

3 4 5

TIME

9

DOT

0

ROTATE

SELECT

6

A

#

G

<

M

B

¢

H

>

N

C D E

$

I

=

O

%

J

&

K

/

P

+

Q

;

S

:

T

U

V

F

*

L

-

R

,

W

.

X

?

Y

!

Z SPACE RETURN

SHIFT CAPS SHIFT

2.

Next, press ADV. The DOTS cursor will be in the upper left hand corner of the sign.

3.

Use the direction keys (D, E, F, etc.) to move the DOTS cursor in the direction indicated by the white arrows.

4.

To draw a line, hold down SHIFT while pressing one of the direction keys. For example, to draw a diagonal line, hold down the SHIFT while pressing R.

5.

When you’re done, press RUN twice.

6.

Press BACK until this display appears:

PROG TEXT A

7.

Press SELECT and then a letter, like A:

A]

INSERT BACK ADV DELETE

8.

Enter the DOTS file. For example, hold down SHIFT and press 6 for ROTATE. Then hold down SHIFT and press 0 for DOT:

A]

[ROT][DOT]

A

9.

Press RUN twice to display the graphic.

Quick Reference Card: Sign graphics 43

Remote Control Programming Manual

44 Quick Reference Card: How to create a graphic

advertisement

Was this manual useful for you? Yes No
Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Related manuals

advertisement