Congratulations!
You are the proud owner of a fine electronic organ, Electone EL-87.
The Yamaha EL-87 Electone combines the most advanced AWM tone generation
technology with state-of-the-art digital electronics and features to give you
stunning sound quality with maximum musical enjoyment. A large Liquid Crystal
Display and sophisticated yet easy-to-use interface also greatly enhance the
operability of this advanced instrument.
In order to make the most of the Electone and extensive performance potential, we urge
you to read the manual thoroughly while trying out the various features described.
Keep the manual in a safe place for later reference.
Turning the Electone off erases all panel settings you have made. When the Electone is turned on, Basic
Registration 1 is automatically selected. If you have made panel settings you wish to keep, save them to
Registration Memory before turning the Electone off.
Table of Contents
Panel Layout........................................2
Main Features......................................5
1 Quick Introductory Guide...............6
1
2
3
4
5
6
Getting Started.............................................. 6
Basic Registrations ....................................... 7
Registration Menu Disk................................ 8
Basic Operation .......................................... 15
Using the LCD Display .............................. 16
Voice List................................................... 20
2 Voice Sections ................................22
1 Selecting Voices from the Panel ................. 22
2 Selecting Voices from the Dotted Buttons.. 25
3 Voice Menus .............................................. 27
3 Flute Voices (Organ Sounds).........32
1 Creating Flute Voices ................................. 32
2 Save to User Flute Voice ............................ 34
3 Using Preset and User Voices..................... 35
4 Voice Controls and Effects ............36
1 Selecting from Voice Condition Pages ....... 37
[PAGE 1] .................................................... 37
(1) Touch Tone.......................................... 37
(2) Feet ...................................................... 38
(3) Effect (On/Off)..................................... 38
(4) Pan ....................................................... 38
(5) Brilliance.............................................. 38
(6) Volume ................................................ 38
[PAGE 2] .................................................... 39
(1) Vibrato ................................................. 39
(2) Touch Vibrato ...................................... 39
(3) Slide (Lead Voice Only)....................... 39
(4) Tune (Lead Voice Only)....................... 39
2 Selecting from Effect Set Pages.................. 40
(1) Tremolo/Chorus ................................... 40
(2) Symphonic/Celeste............................... 40
(3) Delay.................................................... 41
(4) Flanger................................................. 41
3 Selecting from the Panel............................. 42
(1) Reverb.................................................. 42
(2) Sustain.................................................. 45
(3) Tremolo/Chorus ................................... 46
5 Rhythm and Accompaniment .......49
1
2
3
4
5
Selecting Rhythms from the Panel.............. 49
Rhythm Condition Page.............................. 52
Dotted Buttons and User Rhythms.............. 53
Rhythm Menus........................................... 54
Automatic Accompaniment-Auto Bass Chord
(A.B.C.)...................................................... 56
6 Accompaniment Controls........................... 58
7 Keyboard Percussion .................................. 59
8 Melody On Chord (M.O.C.) ....................... 61
6 Registration Memory.....................62
1
2
3
4
Storing Registrations ..................................
Selecting Registrations ...............................
Saving the Registration Data to Disk ..........
Registration Shift........................................
62
62
63
64
7 Music Disk Recorder .....................68
1
2
3
4
5
Precautions .................................................
Formatting a Disk.......................................
Recording ...................................................
Recording Registrations (and Bulk Data) ...
Recalling Recorded Registrations
(and BulkData) ...........................................
6 Replacing Registrations..............................
7 Playback.....................................................
8 Other Functions..........................................
68
70
71
77
78
78
79
81
8 Voice Edit.......................................88
1
2
3
4
5
6
Editing a Voice........................................... 88
Saving Your New Voice............................. 93
Quitting Voice Edit..................................... 94
Recalling an Edited Voice .......................... 94
Selecting Voices from a Voice Disk (Optional).. 95
Voice Editing Basics .................................. 96
9 Rhythm Pattern Program
and Rhythm Sequence Program .108
Outline of the Rhythm Programming Operation ... 108
1 Rhythm Pattern Program .......................... 109
(1) Entering Rhythm Pattern Program...... 109
(2) Percussion Sounds Used for
Rhythm Pattern Program.................... 111
(3) Step Write and Real Time Write ........ 112
(4) Selecting Step Write or
Real Time Write Operation ................ 112
(5) Setting the Beat/Quantize Values....... 112
(6) Entering Percussion Sounds
to a Rhythm Pattern............................ 113
(7) Editing with Step Write...................... 114
(8) Editing with Real Time Write ............ 118
(9) Selecting Accompaniment Patterns.... 119
(10) Saving Rhythm Patterns..................... 120
(11) Quitting Rhythm Pattern Program...... 121
(12) Recalling User Rhythm Patterns......... 122
2 Rhythm Sequence Program ...................... 123
(1) Selecting a Sequence.......................... 123
(2) Programming a Sequence................... 124
(3) Quitting Rhythm Sequence Program.. 127
(4) Playing Rhythm Sequences................ 127
(5) Playing All Sequences in Order.......... 128
10 Footswitches, Knee Lever
and Expression Pedals................130
1 Footswitch................................................ 130
2 Knee Lever............................................... 132
3 Expression Pedals..................................... 134
11 Transpose And Pitch Controls ..136
12 MIDI...........................................137
13 Accessory Jacks and Controls ...139
14 Appendix ....................................140
MIDI.............................................................
MIDI Data Format ........................................
MIDI Implementation Chart .........................
Troubleshooting............................................
Specifications................................................
Index.............................................................
140
141
145
146
149
150
1
Panel Layout
Front Panel
2
3
LCD/Display Select
Others
4
Main Features
Your Yamaha Electone is packed with many sophisticated functions. Yet is amazingly
easy to use. The main features are briefly described here so that you can quickly
understand the capabilities of your Electone.
Included among the main features are:
1
Astoundingly True-to-life Sounds
The new AWM (Advanced Wave Memory) and FM (Frequency Modulation) tone generation
technologies combined with authentic touch response for individual instrument voices, make
this Electone a truly expressive musical instrument. (See page 22.)
2
Limitless Variety of Organ Sounds
The Electone also has separate voice sections that feature classic organ sounds-from jazz
and pop to church and theater-and lets you easily create your own organ sounds by adjusting
the volumes of the various flute footages. (See page 32.)
3
Original Voice Creation
The Electone also provides easy-to-use voice editing tools for manipulating the sophisticated
AWM and FM tone generation technologies, allowing you to create your own original
Electone voices. (See page 88.)
4
Dynamic and Programmable Rhythm Patterns
The Rhythm section of the Electone features authentic drum and percussion sounds, used
by expert rhythm programmers in creating a total of 66 rhythm patterns, ranging across all
styles of music. (See page 49.)
Along with the Keyboard Percussion function, which lets you play percussion sounds from
the keyboard, the Rhythm Pattern Programmer and Rhythm Sequence Programmer let you
record your own rhythm patterns and connect them to make songs. (See page 108.)
5
Wide Variety of Effects
Electone voices can also be enhanced with a full range of high-quality effects, ranging from
Tremolo (for reproducing the sound of a rotating speaker) and Reverb to Flanger and Delay.
(See page 36.)
6
Recording of Performances with the Music Disk Recorder
The Electone also features a Music Disk Recorder for recording your registrations and
performances. The recording is completely digital and is stored to disk, which means that
no matter how many times you play back the recording, it will always sound exactly the
same as the original performance. (See page 68.)
7
Large LCD for Systematic, Intuitive Operation
The large LCD display provides comprehensive and easy-to-understand control over virtually
all of the operations of the Electone. (See page 16.)
5
1
Quick Introductory Guide
Whether you are an advanced Electone performer or have never touched an electronic keyboard in
your life, we recommend that you take the time to go through this basic section. It shows you in the
simplest possible manner how to start playing your Electone. The basic operations and functions
that you learn in this section will also be important when you later use the Electone's more advanced
features.
1 Getting Started
Yamaha products are manufactured
specifically for the supply voltage in the
area where they are to be sold. If you
should move, or if any doubt exists about
the supply voltage, please consult with a
qualified technician.
1
Plug the power cord in to an appropriate electrical outlet.
2
Turn on the Electone by pressing the POWER switch.
When you turn on the Electone, the following displays will
appear one after the other in the LCD display:
This last display shows the currently assigned voice settings for
each voice section, as well as the overall balance between the
Upper and Lower voices.
When the Electone is turned on, Basic Registration 1 is
automatically selected.
6
3
4
Set the MASTER VOLUME control.
The MASTER VOLUME control is an overall control which
affects the volume of the entire instrument.
Press the Expression pedal down with your foot.
Once you have set the MASTER VOLUME control to a suitable
level, you can use the Expression pedal to change the volume
with your foot as you play.
2 Basic Registrations
The Basic Registration section has five factory preset registrations,
each with a different set of voices for the Upper/Lower keyboards
and Pedalboard and each specially suited for playing in a different
music style.
To select Basic Registrations:
When you turn the power on, the Electone automatically selects Basic
Registration 1. Press the BASIC REGIST. buttons to select each Basic
Registration.
The chart below lists the voices that have been set for the Upper/Lower
keyboards and Pedalboard in each of the five Basic Registrations.
If you have made panel settings you wish to keep, save them to
Registration Memory (see p. 62) before turning the Electone off.
You can, however, restore the panel settings that were made before
the Electone was last turned off. See page 67 for more information.
Turning the Electone off erases all panel
settings you have made. When the
Electone is turned on, Basic Registration
1 is automatically selected.
7
3 Registration Menu Disk
The Electone includes convenient Registrations that let you
completely and instantly change the voices and other settings for
all of the keyboards, even as you play. Each registration is preprogrammed to be used for a specific music style or instrumental
combination.
Included with your Electone is a Registration Menu Disk. The
disk is packed with 80 different types of registrations, including
voice and rhythm selections. Each registration is pre-programmed
to be used for a specific music style or instrumental combination.
NOTE:
See page 68 for more information on the
Music Disk Recorder.
To select registrations from the Registration Menu Disk:
1
NOTE:
See page 10 for the complete list of the
Registration Menus.
NOTE:
While you are in the Voice Edit mode or
Rhythm Pattern/Sequence Program
mode, the Registration Menus cannot be
displayed on the LCD.
2
Put the included Registration Menu Disk (with the label of the
disk facing upward and the sliding shutter facing forward) into
the Disk slot, located just under the Music Disk Recorder at the
right side of the Electone.
Once you've securely inserted the disk into the slot, the LCD
Display on the panel will automatically change to show the
available Registration Menus.
There are dozens of registrations on a disk, but up to 16 can
only be shown in the LCD Display at a time.
The page numbers 1 through 5 shown at the top right corner of
the LCD indicate this Registration Menu Disk contains five
pages.
Press the Page button to select the various menu "pages" of
registrations available on the disk.
When the page numbers are displayed at the top right corner,
you can select the pages by pressing the Page buttons, [>] to
select next page and [<] to select previous page.
8
3
Select one of the registrations shown on the LCD by pressing
the appropriate Data Control button.
Up to 16 registration selections are shown on the LCD, and the
16 Data Control buttons correspond to those selections.
The Data Control buttons are used to select voices, rhythms
and various functions. They are also used to raise or lower
volumes and levels, as well as move the cursor up and down,
right and left.
NOTE:
Inadvertently pressing another button on
the panel may change the content of the
LCD during the Registration Menu
operation. In this case press PLAY button
on the Music Disk Recorder section, to
retrieve the Registration Menu display.
9
Registration Menu List
Page 1: Strings
1-A
2-A
String Orchestra
Mellow Orchestra 1
1
Strings 1
2
Strings 2
3
Strings 4
4
5
Horn 3
6
Strings 1
7
Cotrabass1
8
1
Strings 2
2
Chorus 2
3
Whistle
4
5
Strings 2
6
Chorus 2
7
Upright Bass
8
Strings 3
2
Strings 2
3
Violin 4
4
Strings 2
3-A
Small Strings
1
5
Strings 3
6
7
Cotrabass1
8
4-A
Fidle
1
Strings 4
2
3
Violin 1
4
5
Strings 2
6
7
Cotrabass1
8
1
Strings 2
2
5
Strings 2
6
7
Pizzicato Strings
2
3
5-A
Mellow Classic 1
Synth. Strings1
3
4
Cotrabass1
8
6-A
Pizzicato Strings
1
5
Pizzicato Strings
6
Pizzicato Strings
7
7-A
Tremolo Strings
1
Horn 3
2
Horn 1
3
5
Tremolo Strings
6
Strings 2
7
Cotrabass 1
8
1
Strings 1
2
Strings 2
3
Strings 5
4
5
Strings 1
6
7
Cotrabass 1
8
1
Violin 1
2
3
5
Violin 3
6
7
1
Cosmic 1
2
Celesta
3
5
Strings 2
6
Chorus 2
7
Upright Bass
8
1
Strings 2
2
Harpsichord
3
Violin 4
4
5
Strings 1
6
Horn 3
7
Elec. Bass 1
8
1
Strings 2
2
Strings 2(16')
3
5
Strings 2
6
7
Cotrabass1
8
2
3
English Horn
4
7
8
4
8-A
1-B
2-B
3-B
4-B
5-B
Mellow Classic
Strings Quartet
Mellow Orchestra 2
Pops Classic
Unison Strings
Mellow Classic 2
1
5
Strings 2
6
Pizzicato Strings
2
Pizzicato Strings(16')
3
4
Pizzicato Strings
8
4
4
Cello
8
4
Pizzicato Unison
1
5
Pizzicato Strings
6
Pizzicato Strings
7
Pizzicato Strings
8
7-B
Dynamic Musical
1
Tutti 1
2
Strings 2
3
Piccolo
4
5
Horn 1
6
Strings 1
7
Cotrabass1
8
1
Strings 1
2
Brass 1
3
Piccolo
4
5
Strings 1
6Brass
7
Timpani
8
Dynamic Orchestra
2
Slow Rock 1
8Beat1
4
6-B
8-B
Slow Rock2
Cotrabass1
Polka1
The numbers in the parentheses indicate that the "feet" settings for the assigned voice are different from the default.
10
1: UPPER KEYBOARD VOICE 1 2: UPPER KEYBOARD VOICE 2 3: LEAD VOICE
4:
5: LOWER KEYBOARD VOICE 1 6: LOWER KEYBOARD VOICE 2 7: PEDAL VOICE 1
8: PEDAL VOICE 2
RHYTHM
Page 2: Brass
1-A
2-A
Marching Band 1
Fanfare
3-A
Big Band 1
(Dynamic)
4-A
Big Band 3
(Trombone Ensemble)
5-A
Big Band 5
(Super Saxophones)
6-A
Jazz Trumpet 1
7-A
Dixieland 1
8-A
1-B
2-B
3-B
4-B
5-B
Sax Fusion 1
Marching Band 2
Classic Horn
Big Band 2
(Mellow)
Big Band 4
(Mute)
Big Band 6
(Mellow Sax)
6-B
Jazz Trumpet 2
(Flugelhorn)
7-B
Dixieland 2
1
Brass 1(16')
2
5
Brass 1
6
7
Tuba
8
1
Brass 2
2
3
Trumpet 1
4
5
Brass 4
6
7
Tuba
8
1
Tutti 3
2
3
Trumpet 1
4
5
Trombone 2
6
7
Upright Bass
8
1
Trombone 2
2
3
Trombone 2
4
5
Sax Ensemble
6
7
Upright Bass
8
1
Saxphone 2
2
3
Saxphone 2
4
1
Brass 4
6
7
Upright Bass
8
2
3
Trumpet 3
4
Upright Bass
8
1
4
Piano 2
6
7
1
Clarinet 2
2
3
5
Banjo
6
7
Upright Bass
8
2
3
Saxphone 2
4
1
4
5
Electric Piano 2
6
7
Elec. Bass 1
8
1
Glockenspiel
2
3
Piccolo
4
5
Brass 1
6
7
Tuba
8
1
Horn 3
2
3
5
Trombone 1
6
7
Tuba
8
1
Tutti 3
2
3
Trumpet 3
4
5
Guitar 2
6
7
Upright Bass
8
1
Muted Trombone
2
3
Muted Trombone
4
5
Piano 1
6
7
Upright Bass
8
1
Sax Ensemble
2
3
Sax Ensemble
4
5
Muted Trombone
6
7
Upright Bass
8
2
3
Flugelhorn
4
6
7
Upright Bass
8
2
3
Trombone 1
4
6
7
Upright Bass
8
2
3
Saxphone 2(8')
4
7
Elec. Bass 2
8
1
Piano 1
1
5
Sax Fusion 2
3
5
5
8-B
Brass 1(8')
Honky Tonk Piano
1
5
Synth. Strings 2
6
Elec. Piano 1
March 1
Swing 3
Swing 3
Swing 1
Swing 6
Dixieland 2
16 Beat 3
March 2
4
Swing 2
Swing 2
Swing 1
Jazz Ballad
Dixieland 1
Bounce 3
1: UPPER KEYBOARD VOICE 1 2: UPPER KEYBOARD VOICE 2 3: LEAD VOICE
4:
5: LOWER KEYBOARD VOICE 1 6: LOWER KEYBOARD VOICE 2 8: PEDAL VOICE 1
8: PEDAL VOICE 2
RHYTHM
11
Page 3: Lead
1-A
2-A
Woodwind Ensemble 1
Classical Flute
1
Clarinet 1
2
3
Flute 1
4
5
Bassoon 2
6
7
Contrabass 1
8
2
3
Flute 1
4
6
7
Contrabass 1
8
2
3
Oboe 1
4
1
5
3-A
Classic Oboe
1
4-A
Classic Clarinet
1
5
5
5-A
Folklore Kena
Tremolo Strings
Horn 3
1
5
Guitar 1
6
7
Contrabass 2
8
2
3
Clarinet 1
4
6
7
Pizzicato Bass
8
2
3
Pan Flute
4
6
7
Pizzicato Bass
8
2
3
Harmonica 1
4
6-A
Western Harmonica
1
5
Strings 2
6
7
Contrabass 1
8
7-A
Continental Tango
1
Harmonica 2
2
Bandoneon (4')
3
Violin 1
4
5
Piano 1
6
Strings 2
7
Pizzicato Bass
8
1
Jazz Organ 2
2
Jazz Organ 2(4')
3
5
Pop Organ 1
6
8-A
1-B
Jazz Organ 1
Piccolo Cute
1
5
2-B
Mellow Flute
3-B
Mellow Oboe
1
5
4-B
Jazz Clarinet
Mellow Whistle
Pizzicato Strings
1
5
5-B
Elec. Piano 1
Strings 2
1
5
Elec. Piano 1
Glockenspiel
4
7
Organ Bass 1
8
3
Piccolo
4
6
7
Pizzicato Bass
8
2
3
Flute 2
4
6
7
Elec. Bass 3
8
2
3
Oboe 2
4
6
7
Pizzicato Bass
8
2
3
Clarinet 2
4
6
7
Upright Bass
8
2
3
Whistle
4
6
7
Elec. Bass 1
8
2
3
Harmonica 2
4
2
English Horn
1
5
6-B
Jazz Harmonica
1
5
Guitar 2
6
7
Upright Bass
8
7-B
Chanson Accordion
1
Accordion
2
3
Harmonica 2
4
5
Accordion
6
7
Pizzicato Bass
8
1
Pop Organ 2
2
3
Jazz Organ 3
4
5
Pop Organ 1
6
7
Organ Bass 1
8
8-B
12
Harp
Jazz Organ 2
Jazz Organ 1
Polka 1
Country 2
Tango 2
Bossanova 2
Polka 1
Slow Rock 1
8 Beat 5
Jazz Ballad
8 Beat 1
Slow Rock 3
Waltz 1
Swing 2
1: UPPER KEYBOARD VOICE 1 2: UPPER KEYBOARD VOICE 2 3: LEAD VOICE
4:
5: LOWER KEYBOARD VOICE 1 6: LOWER KEYBOARD VOICE 2 7: PEDAL VOICE 1
8: PEDAL VOICE 2
RHYTHM
Page 4: Decay
1-A
2-A
Classic Piano
Electric Piano 1
3-A
Honky Tonk
4-A
Jazz Guitar
5-A
Latin Mrimba
6-A
Romantic Music Box
7-A
Guitar, Oldies
8-A
1-B
2-B
3-B
4-B
5-B
Steel Drum
European Mellow Piano
Electric Piano 2
Western Guitar
Classic Guitar
Canzone Mandolin
6-B
Xmas Chime
7-B
Heavy Metal
8-B
Japanese Tradition
1
Piano 1
2
3
5
Piano 1
6
7
1
Elec. Piano 1
2
3
5
Elec. Piano 1
6
7
1
Honky Tonk Piano
2
3
5
Honky Tonk Piano
6
7
Upright Bass
8
2
3
Guitar 2
4
7
Upright Bass
8
1
8
4
Elec. Bass 3
4
Elec. PIano 1
6
1
Marimba
2
3
5
Piano 1
6
7
Upright Bass
8
1
Celesta
2
3
Whisle
4
5
Chorus 2
6
7
Pizzicato Bass
1
Elec. Guitar 2
2
3
5
Elec. Guitar 1
6
7
1
Steel Drum
2
3
5
Pop Organ 1
6
7
1
Piano 2
2
5
Piano 2
6
1
Elec. Piano 2
2
3
5
Elec. Piano 2
2
7
Elec. Bass 3
8
2
3
Whistle
4
Upright Bass
8
Strings 2
4
7
Elec. Bass 1
8
Elec. Bass 1
8
4
4
5
Guitar 1
6
7
1
Guitar 3
2
3
5
Guitar 1
6
7
Upright Bass
8
1
Mandolin
2
3
Violin 3
4
5
Strings 4
6
7
Pizzicato Bass
8
1
Synth. Chime
2
Chime
3
Glockenspiel
4
5
Theatre Organ 1
6
Chorus 2
7
Organ Bass 2
8
1
Distorted Guitar
2
3
Distorted Guitar
4
5
Elec. Guitar 1
6
7
Elec. Bass 2
8
1
Koto
2
3
5
Strings 3
6
7
Chorus 3
4
4
Contrabass1
Bossanova 1
Samba1
Slow Rock 1
8 Beat 3
8
4
3
Strings 2
Dixieland 1
8
4
Elec. Bass 3
16 Beat 3
8
5
1
Strings 2
4
Pizzicato Bass
Reggae 2
8 Beat 5
8 Beat 1
Country 1
Samba 2
Tango 1
Polka 1
Bounce 3
Beguine
8
1: UPPER KEYBOARD VOICE 1 2: UPPER KEYBOARD VOICE 2 3: LEAD VOICE
4:
5: LOWER KEYBOARD VOICE 1 6: LOWER KEYBOARD VOICE 2 7: PEDAL VOICE 1
8: PEDAL VOICE 2
RHYTHM
13
Page 5: Synth
1-A
2-A
Contemporary 1
(Fusion 1)
Contemporary 3
(Dance Beat 1)
3-A
Contemporary 5
(Japanese New Music 1)
4-A
Contemporary 7
(Dance Beat 3)
5-A
Contemporary 9
(Fusion 3)
2
3
Soprano Sax
4
5
Elec. Guitar 2
6
7
Elec. Bass 3
8
1
Synth. Brass 2
2
3
Synth. Brass 2
4
5
Elec. Guitar 1
6
7
Elec. Bass 2
8
1
Synth. Brass 1
2
Glockenspiel
3
Recorder
4
5
Elec. Piano 1
6
Synth. Strings 2
7
Elec. Bass 1
8
1
Brass 3
2
Brass 3 (16')
3
Trumpet 4
4
5
Elec. Guitar 1
6
7
Elec. Bass 2
8
1
Elec. Guitar 1
2
3
Elec. Guitar 2
4
5
Elec. Piano 1
6
Strings 2
7
Elec. Bass 2
8
Cosmic 7
2
Cosmic 1
3
Whistle (4')
4
Cosmic 1
7
Contrabass 2
8
3
Cosmic 4
4
1
6-A
Synth Classic 1
1
5
Cosmic 5
6
7-A
Contemporary 11
(Dance Beat 4)
1
Cosmic 3
2
5
Elec. Guitar 1
6
Synth. Strings 1
7
Elec. Bass 3
8
1
Tutti 4
2
Brass 2
3
Synth. Brass 2
4
5
Clavi (8')
6
Synth. Clarinet
7
Synth. Bass 3
8
8-A
1-B
2-B
3-B
Synth Brass Orchestra 1
Contemporary 2
(Fusion 2)
Contemporary 4
(Dance Beat 2)
Contemporary 6
(Japanese New Music 2)
2
3
Saxphone 2
4
5
Piano 2
6
7
Elec. Bass 1
8
1
Synth. Brass 1
2
Synth. Brass 2
3
Synth. Brass 1
4
5
Cosmic 3
6
Elec. Guitar 1
7
Elec. Bass 2
8
2
3
Whistle
4
6
7
Elec. Bass 1
8
1
1
5
4-B
Contemporary 8
(Waltz)
1
5
5-B
3
Flugelhorn
4
6
Cosmic 4
7
Elec. Bass 1
8
2
Brass 2
3
Trumpet 3
4
7
Elec. Bass 2
8
3
Marimba
4
2
Elec. Piano 1
1
5
Elec. Guitar 1
6
Cosmic 6
2
6-B
Synth Classic 2
1
5
Cosmic 9
6
Chorus 2
7
Contrabass 2
8
7-B
Contemporary 12
(Dance Beat 5)
1
Glockenspiel
2
Synth. Brass 1(16')
3
Synth. Bass 3
4
5
Piano 2
6
Synth. Strings 1
7
Elec. Bass 2
8
1
Brass 3
2
Synth. Brass 1
3
Trumpet 4
4
5
Elec. Piano 1
6
Cosmic 3
7
Elec. Bass 3
8
8-B
14
Contemporary 10
(Fusion 4)
PIano 2
Synth Brass Orchestra 2
Cosmic 3(4')
8 Beat 4
Dance Pop 2
8 Beat 4
Dance Pop 4
16 Beat Funk 1
8 Beat 2
Bounce 3
8 Beat 5
Dance Pop 3
8 Beat 5
Jazz Waltz 2
16 Beat 4
Dance Pop 1
16 Beat 3
1: UPPER KEYBOARD VOICE 1 2: UPPER KEYBOARD VOICE 2 3: LEAD VOICE
4:
5: LOWER KEYBOARD VOICE 1 6: LOWER KEYBOARD VOICE 2 7: PEDAL VOICE 1
8: PEDAL VOICE 2
RHYTHM
4 Basic Operation
15
5 Using the LCD Display
This section introduces you the convenient control functions of the
LCD display. The LCD display lets you see at a glance the current
settings and provides easy-to-understand graphic representation
of all parameters.
Selecting a voice/rhythm
1
Press the panel voice/rhythm button which you want to use (For
example, press the STRINGS button in the Upper Keyboard
Voice 1 section).
The following display will appear, showing all the available
voices/rhythms in the category (Strings Category in this case).
.
2
Press the Data Control button corresponding to the voice you
want to play (Strings 3 in this case).
The selected voice/rhythm will be shown in the reversed box.
16
Data Control Buttons
The Data Control buttons are used to select 1 a voice/rhythm
or function shown on the display.
Press the STRINGS button in the Upper Keyboard Voice 1
section once again.
This LCD changes to show some of the other ways in which
the Data Control buttons are used to control Electone functions.
Each pair of buttons corresponding to the section of the display
directly above it increases/decreases 2 the value or chooses 3
a setting/function. When you are setting the Pan position, each
of them moves the curosr 4 to the right/left.
Page Buttons
These buttons are used to select (when available) the various
"pages" of the display, the names of which appear at the top
right of the LCD. Use Page [>] to select the next page, and
Page[<] to select the previous page.
17
The Summary of the LCD Operation
18
Hold
This button allows you to keep the LCD display at the current
function. Normally, if the buttons of other functions are pressed,
the LCD will switch to those functions. To keep this from
happening, press the Hold button; the button's LED will remain lit
as long as Hold is in effect. Press the button again to cancel Hold.
Coarse Button
This button allows you to make quick "jumps" when changing values
(of the parameters with bar indications). While holding the Coarse
button down, press the Data Control button corresponding to the
value you wish to change; the values will change rapidly toward
the maximum or minimum.
19
2
Voice Sections
The EL-87 features 131 different high quality AWM voices, each of them can be used on the Upper
keyboard, Lower keyboard and Pedalboard.
There are four voice sections for the Upper keyboard (including the Upper Flute Voice section),
three voice sections for the Lower keyboard (including the Lower Flute Voice section), and two voice
sections for the Pedalboard. Each voice section can, of course, have its own Voice Condition page(s),
which allow you to finely set up voice and volume settings.
1 Selecting Voices from the Panel
Since selection of panel voices follows the same procedure
throughout the various voice sections, instructions for only the
Upper Keyboard Voice 1 are given here.
To select voices:
1
Select a voice from the Upper Keyboard Voice 1 section by
pressing one of the Voice buttons in that section.
NOTE:
Voices of the Upper and Lower Flute
Voice sections are selected by a different
procedure. Refer to the section Flute
Voices on page 32 for details.
If, for example, you have selected the ORGAN voice, the
following display (Voice Menu) will appear:
Notice that several different voice names are shown on this
display. These are variations of the basic organ voice category.
22
2
Press one of the Data Control buttons that corresponds to voice
you wish to select.
The selected voice will be shown at the upper row of the LCD.
In this case, Pop Organ 1 appears.
3
4
If you wish to, you can select voices from the other Upper
Keyboard Voice sections (Upper Voices 2 and Lead Voices),
following steps #1 and #2 above.
Set the volume for each voice section. There are two volume
controls: Coarse and Fine.
Coarse: Use the VOLUME controls of each voice section on
the panel to set the desired level for each voice. The controls
have seven volume settings, from a minimum of 0, or no sound,
to a maximum of full volume.
Fine: Pressing the same panel voice button again (or the same
Data Control button corresponding to the selected voice) calls
up the Voice Condition display. Use the Data Control buttons
directly under the display to change the level of the desired
voice. The relative level is indicated by the bar under each
voice in the display as well as by a numeric value (from 0-24).
NOTE:
Pressing a voice button once calls up that
voice's Voice Menu display. Pressing it
a second time calls up the Voice Condition
display. Successive presses alternate
between the two displays.
23
5
NOTE:
The Lead and Pedal Voices sound one
note at a time; when you simultaneously
press two or more keys, only the highest
note will sound.
6
Now select voices for the Lower keyboard and Pedalboard as
you did for the Upper keyboard above. Also set the volumes of
the voices.
Adjust the volume balance between the Upper and Lower Voices
with the Balance Control provided on the Voice Display.
1. Return to the Voice Display by pressing the VOICE DISPLAY
button in the DISPLAY SELECT section.
2. Adjust the balance with the corresponding Data Control buttons.
Pressing this pair of Data
Control buttons at the same
time restores the balance to
the center position.
About TO LOWER - Playing Lead and Pedal voices
from the Lower keyboard:
When the TO LOWER button is turned
on, the Lead voices and Pedal voices
cannot be played on the Upper keyboard
and Pedalboard, respectively.
The Electone has a special "To Lower" function that lets you assign
Lead or Bass voices to the Lower keyboard. Simply press the TO
LOWER button on the voice section you wish to assign, and that
voice will be playable from the Lower keyboard.
About Mute function:
Turning the Electone off erases all panel
settings you have made. When the
Electone is turned on, Basic Registration
1 is automatically selected.
If you have made panel settings you wish
to keep, save them to Registration
Memory (see page 62) before turning the
Electone off.
You can, however, restore the panel
settings that were made before the
Electone was last turned off. See page 67
for more information.
24
The voices of the three voice sections of the Upper keyboard (two
in the Lower and Pedal) sound together in a layer, and the balance
of the voices in the layer is determined by these VOLUME controls.
You can easily mute the voice of a voice section by holding down
the COARSE button and pressing the panel volume control of the
voice section you wish to mute. Repeating the procedure restores
the original volume setting.
2 Selecting Voices from the Dotted Buttons
—Dotted Buttons and User Voices—
The EL-87 has a wide variety of voices from which you can choosefar greater than what is immediately apparent from the front panel
controls. You've already learned in the section above how to select
the different voices that are available in the Voice Menu display of
each panel voice. The Electone also has dotted buttons in each
voice section, giving you access to even more voices by including
space for storing and recalling voices you've created yourself (User
voices) by using Voice Edit function(See page 88.). Optional Voice
Disk voices containing many new voices are also being made
available for the EL-87(See page 95.).
Each voice section has one or two dotted buttons, found on the
right side of each voice section. These dotted buttons function as
"wild card" Voice Menu selectors; any internal or User voices can
be selected from these buttons.
The dotted buttons have three basic uses:
● For playing any voice of the Voice Menus from any of the
keyboards or Pedalboard. You can play on the Upper keyboard,
for example, voices from the twenty-two Voice Menu pages
(including User), and not be limited to only the twelve buttons
(equivalent to twelve Voice Menu pages) that make up the Upper
Voice section. Another advantage to this feature is that when
the normally monophonic (one note) Lead and Pedal voices are
assigned to the Upper or Lower keyboard Voice sections, they
can be played polyphonically.
● For having three different voices from the same Voice Menu
page available for selection in the same song. For example,
you can assign one of the voices to a dotted button in the Upper
Keyboard Voice 1 section, the second voice to the other dotted
button in the same section, and the third one on the Voice Menu.
● For playing the User voices of your own creation or those from
a Voice Disk. (See page 88.)
25
To select voices from the dotted buttons:
1
2
Press one of the dotted buttons in any of the voice sections.
Select one of the pages with the Page buttons, and choose a
Voice Menu (PIANO, for example).
Each page represents a general voice category and the title of
the category appears in the dark bar in the middle of the display
when the page has been selected.
The voice name shown at the top of the LCD is that of the
currently assigned voice and is irrelevant to the Voice Menu
below.
NOTE:
You can directly view and select Voice
Menu pages by holding down one of the
Dotted buttons and simultaneously
pressing the desired voice buttons in
succession.
26
3
Select a voice from the display (PIANO 1, for example) PIANO
1 will be shown at the top of LCD indicating that it has been
selected.
To select User voices:
Select the USER page when you wish to play voices that you've created
in Voice Edit (see page 88.) or voices from a Voice Disk (see page 95.)
3 Voice Menus
The following chart lists the voices available and their button/page
assignment. The numbers shown in the list correspond to the page
numbers shown in the LCD display.
27
Details on Each Voice
Page/Section
1. Upper/Lower
STRINGS
2. Lead
VIOLIN
3. Pedal
CONTRABASS
4. Upper/Lower
BRASS
5. Lowerr
HORN
6. Lead
TRUMPET
7. Pedal
TUBA
8. Lead
FLUTE
9. Lead
OBOE
10. Upper/Lower
CLARINET
11. Upper/Lower
SAXOPHONE
12. Upper/Lower
TUTTI
30
Voice Name
Preset
Comments
Feet
Effect
Strings 1
8'
-
Large strings ensemble.
Strings 2
8'
-
Relatively small strings ensemble for contemporary music.
Strings 3
8'
-
Small strings ensemble.
Strings 4
8'
-
Having specific harmonics for layering other voices.
Strings 5
8'
-
For legato playing.
Pizz. Strings
8'
-
Pizzicato strings.
Trem. Strings
8'
-
Synth. Strings 1
8'
Cele.
Synth. strings with softer attack.
Synth. Strings 2
8'
Sym.
Bright synth. strings.
Violin 1
8'
-
For multi purposes.
Violin 2
8'
-
For solo with sharp attack.
Violin 3
8'
-
Bright fidle for country music.
Violin 4
8'
-
Darker synth. violin with wider dynamic range.
Pizz. Violin
8'
-
Pizzicato violin.
Cello
8'
-
Cello with realistic rubbed string-instrument feel.
Contrabass 1
8'
-
Standard type.
Contrabass 2
8'
-
True-to-life tight contrabass sounding in an octave unison.
Pizz. Bass
8'
-
Pizzicato contrabass for classicals.
Upright Bass
8'
-
For jazz.
Brass 1
8'
-
Trumpet and trombone ensemble for classicals.
Brass 2
8'
-
For big band with brighter attack.
Brass 3
8'
-
With strong impact. Can be used as orchestra hit.
Brass 4
U16'/L8'
-
Trombone ensemble.
Synth. Brass 1
8'
-
Synth. brass with sharp attack. Used for Basic Regist. 5.
Synth. Brass 2
8'
-
Analog type. Can be used as melody line.
Horn 1
8'
-
Standard horn for classicals.
Horn 2
8'
-
Horn unison solo. Alpenhorn.
Horn 3
8'
-
For solo playing.
Muted Horn
8'
-
Muted horn.
Trumpet 1
8'
-
Standard trumpet for classicals.
Trumpet 2
8'
-
Jazz trumpet 1 with full-bodied sounds.
Trumpet 3
8'
-
Sweet voice.
Trumpet 4
8'
-
Jazz trumpet 2 with a peculiar attack.
Trumpet 5
8'
-
Comical synth. trumpet.
Muted Trp.
8'
-
Harmon mute.
Trombone 1
U16'/L8'
-
For legato playing.
Trombone 2
U16'/L8'
-
Bright trombone solo. For fast phrases.
Muted Trb.
U16'/L8'
-
Cup mute.
Flugel Horn
8'
-
Fluegelhorn.
Tuba
16'
-
Accentuated by touch
Timpani
8'
-
Standard timpani.
Timpani Roll
8'
-
Typical timpani roll.
Flute 1
8'
-
Standard flute solo.
Flute 2
8'
-
For legato playing.
Piccolo
4'
-
Standard piccolo.
Recorder
4'
-
Block floete.
Pan Flute
8'
-
Pan Flute.
Whistle
4'
-
Whistle.
Oboe 1
8'
-
Softer oboe.
Oboe 2
8'
-
Rounder tone with characteristic tonguing. For fast phrases.
English Horn
8'
-
Cor Anglais.
Bassoon 1
U16'/L8'
-
For legato playing.
Bassoon 2
U16'/L8'
-
For staccato playing.
Clarinet 1
8'
-
Standard clarinet.
Clarinet 2
8'
-
Clarinet solo for jazz and contemporary.
Synth. Cla.
8'
-
Resonant synth. clarinet.
Saxophone 1
U16'/L8'
-
Alto sax.
Saxophone 2
U16'/L8'
-
Characteristic tenor sax with strong tonguing.
Sopra. Sax.
8'
-
Standard soprano sax.
Sax. Ensem.
U16'/L8'
-
Softer sounds for classicals.
Tutti 1
8'
-
Strings unison and wood winds ensemble.
Tutti 2
8'
-
Strings unison and the brasses.
Tutti 3
8'
-
The brasses for classicals and bands.
Tutti 4
8'
-
Big band. Softer playing = sax only. Harder playing = 1 octave higher brasses added.
Tutti 5
8'
-
Wood winds ensemble. Instruments vary depending on the register played.
Tutti 6
8'
-
Wood winds quintet.
Tremolo strings.
Page/Section
13. Upper/Lower
CHORUS
14. Upper
HARMONICA
15. Upper/Lower
ORGAN
16. Pedal
ORGAN BASS
17. Upper/Lower
PIANO
Voice Name
GUITAR
19. Upper/Lower
VIBRAPHONE
20. Pedal
ELECTRIC BASS
21. Upper/Lower
COSMIC
Comments
Effect
Chorus 1
8'
-
Female "Ah".
Chorus 2
8'
-
Male "Wh".
Chorus 3
8'
-
Mixed chorus.
Vocal
8'
-
Accentuated solo vocal, "Ah".
Harmonica 1
8'
-
Standard type with pitch modulated vibrato.
Harmonica 2
8'
-
Solo harmonica with filter and amplitude modulated vibrato.
Organ 1
8'
-
Small pipe organ. 8'.
Organ 2
8'
-
Big pipe organ with full coupler.
Organ 3
8'
-
Nasard stops. 8'+2 2/3'.
Organ 4
8'
-
Harmonium.
Jazz Organ 1
16'
Chor.
For solo playing. 16'+8'+5 1/3'.
Jazz Organ 2
16'
Trem.
16'+8'+2'.
Jazz Organ 3
16'
Trem.
For cluster playing. 16'+1 3/5'+1 1/3'+1'.
Pop Organ 1
8'
Chor.
Bright sounds for jazz. 8'+4'+2 2/3'.
Pop Organ 2
8'
Chor.
For multi purposes.
Theat. Organ 1
8'
Sym.
8'+4' with slower attack.
Theat. Organ 2
8'
-
16'+8' with slower attack.
Accordion
8'
-
Slower attack.
Bandoneon
8'
-
Attack can be controlled by initial touch.
Organ Bass 1
8'
-
Combination organ bass.
Organ Bass 2
16'
-
Pipe organ bass 1. Standard type.
Organ Bass 3
16'
-
For jazz. 16'.
Organ Bass 4
16'
-
Pipe organ bass 2. Full coupler.
Piano 1
8'
-
For multi purposes.
Piano 2
8'
-
Brighter sounds. CP80 type.
Honkytonk
8'
-
Honky tonk piano.
Elec. Piano 1
8'
Cele.
Elec. Piano 2
8'
Cele.
Harpsichord
8'
-
Standard cembalo.
Clavi.
18. Upper/Lower
Preset
Feet
DX7 type.
Old fashioned, full bodied electric piano.
16'
-
Funky clavi.
Guitar 1
U16'/L8'
-
Folk guitar. Steel string.
Guitar 2
U16'/L8'
-
Acoustic jazz guitar. Tone varies depending on the touch.
Guitar 3
U16'/L8'
-
Classic guitar. Suitable to backing for bossanova.
Banjo
8'
-
For country and dixieland.
Mandolin
8'
Cele.
Elec. Guitar 1
U16'/L8'
-
For backing.
Elec. Guitar 2
U16'/L8'
-
For solo playing.
Muted Guitar
U16'/L8'
-
Muted guitar.
Dist. Guitar
U16'/L8'
-
Distorted guitar.
Harp
8'
-
Grand harp.
Koto
8'
-
Japanese Koto.
Taisho Koto
4'
Cele.
Vibraphone
8'
-
Standard vibraphone.
Glocken
4'
-
Glockenspiel.
Celesta
4'
-
Celesta.
Marimba
8'
-
Concert marimba.
Xylophone
4'
-
Tone varies depending on the intial touch.
Chime
4'
-
Chime.
Synth. Chime
8'
Cele.
Steel Drum
8'
-
Steel Drum.
Elec. Bass 1
8'
-
For multi purposes.
Elec. Bass 2
16'
-
Slap bass.
Elec. Bass 3
16'
-
Plucked bass with hard attack.
Synth. Bass 1
16'
-
Sustained sounds.
Synth. Bass 2
16'
-
With remarkable attack.
Synth. Bass 3
16'
-
Tone varies depending on the touch.
Cosmic 1
4'
-
Decay type. For multi purposes. UK in Basic Regist. 4.
Cosmic 2
8'
-
The lower register of celesta. LK and PK in Basic Regist. 4.
Cosmic 3
8'
-
Brass type.LK in Basic Regist. 5.
Cosmic 4
8'
-
Decay type. With fantastic image.
Cosmic 5
8'
-
Spacious sounds with feedback.
Cosmic 6
8'
-
Synth. brass type.
Cosmic 7
8'
-
Vocal type with feedback.
Cosmic 8
8'
-
Distortion type with feedback.
Cosmic 9
8'
-
Decay type with unique feedback.
Standard mandolin.
Japanese Taisho Koto.
Starry chime.
31
3Å@Flute Voices (Organ Sounds)
The Flute Voice feature allows you to create your own organ voices, giving you access to an unlimited
combination of organ sounds. With this function, you can recreate all of the classic organ sounds by
adjusting the flute footage levels and the percussive sounds, just like on conventional organs.
There are eight flute footage settings, with three additional footage settings for the attack sound. You
can select various Preset Flute Voices, or create your own and save those to User Voices.
There are five pages: Menu, Footage, Attack, Volume, Save.
1 Creating Flute Voices
To create the Flute Voices:
1
Press one of the Flute Voice buttons (UPPER or LOWER) in
the DISPLAY SELECT section.
The FOOTAGE page appears on the LCD and the LED above
the button lights.
FOOTAGE Page
NOTE:
Pressing the button again turns the Flute
Voice function off (the LED also turns
off), and changes the LCD to the Voice
Display. Each of the buttons acts as an
on/off switch.
2
Use the Data Control buttons directly under the flute footage
numbers to change each footage volume.
NOTE:
The total volume of the all footages are
set on the VOL. page below.
32
Play the keyboard and listen to the changes in the sound as you
adjust the footage volumes.
3
Press the Page buttons to select the various pages for the other
Flute Voice functions.
ATTACK Page
1 Attack Footages
Determines the level of each volume in the percussive portion
of the voice. Footage settings are 4', 2-2/3' and 2'.
2 Attack Length
Determines the duration of the attack sound.
3 Mode
Determines which notes in a held group of notes are given an
attack sound.
●FIRST: Only the first note played will have attack; all other
notes played while the first is held have no attack.
●EACH: All notes played have an attack sound.
NOTE:
"Mode" is common to both Upper and
Lower Flute Voices.
VOLUME Page
1 Click
Determines the volume of the key click sound. Click is
independent of the Attack sound described above.
2 Response
Determines the overall response speed of the sound. Lower
settings make the keyboard response faster; higher settings result
in a slower response, creating a pipe organ effect.
3 Tremolo
Turns the Tremolo effect for the Flute Voice on or off. This is
the primary on/off switch for the Tremolo/Chorus effect. After
this has been set to ON, you can turn the effect on and off during
your performance by using the TREMOLO (FAST) button in
the DISPLAY SELECT section. (See the Tremolo section,
page 46 for more information.)
4 Volume
Determines the overall volume of the Flute Voice voice.
Range: 0-24
NOTE:
If the Volume is set to 0, no sound will be
produced.
33
2 Save to User Flute Voice
Saves the currently created Flute Voice to the selected User Flute
Voice memory space.
After you have created a Flute Voice with the Flute, Attack and
Volume pages, you can save that Flute Voice.
To save your own Flute Voice:
1
Press the Page buttons to select the SAVE page.
NOTE:
All settings in the Footage, Attack and
Volume pages can be saved to the Save
page, except for the following: Attack
Mode, Tremolo On/Off, and Volume.
2
34
Select the desired user voice number (USER 1 through 8) to
which the new voice will be saved.
Pressing the appropriate Data Control button saves your new
Flute Voice to that memory space and erases any voice that had
been previously saved there. When the operation has been
completed, the selected User number in the display will
momentarily flash.
User voices 1 through 8 correspond to those shown in the Menu
page below.
3 Using Preset and User Voices
To call up the Preset Voices and User Voices:
1
2
Press the Page buttons to select the MENU page.
Select Preset or User Flute Voices.
Eight factory-preset voices (four Jazz Organ and four Pop Organ
voices) are set to the upper row, and the eight User voices in the
bottom row are for selecting voices you created and stored with
the SAVE page.
NOTE:
The User area described in this section has no
relation to that of the Voice Menu page.
NOTE:
When you use the Upper/Lower Flute Voices
and/or other voices at the same time, only one
of the voices can be displayed at a time, even
though all voices may be operative and both
of the Upper and Lower Flute Voice LEDs
are lit.
NOTE:
Remember that the UPPER and LOWER
FLUTE VOICE buttons are on/off switches.
In the process of turning on a Flute Voice, then
switching to another function and returning to
the Flute Voice, you may unintentionally turn
the Flute Voice off. Check whether the Flute
Voice LEDs are on or off before you start to
play.
35
4
Voice Controls and Effects
The Electone is equipped with two general kinds of functions that can be used to change the sound of the voices:
Voice Controls and Effects.
Voice controls are used to change various aspects of the voices, such as the touch sensitivity, volume, octave
(footage), vibrato, pan setting and brilliance. The voice controls, as well as the selection of certain effects, are
provided in the Voice Condition pages, described below.
Effects are an extremely versatile set of tools through which you can enhance the sound of the voices. They
include: Reverb, Sustain, Tremolo, Symphonic, Delay and Flanger. Effect settings are controlled from the
Reverb, Sustain, Tremolo and Effect Set pages.
Each voice has been given certain factory-preset effect settings to best enhance its sound. However, if you
wish, you can change the sound to suit your preferences by using the controls described in this section.
The chart below shows the various voice controls and effects for the individual voice sections. Available
functions are indicated by circles.
To change the settings and add the effects, display the appropriate page:
1. Voice Condition page by pressing the panel voice button twice
(or pressing the Data Control button corresponding to the selecte
voice).
2. Effect Set page by pressing the EFFECT SET button in the
DISPLAY SELECT.
3. Reverb, sustain or tremolo page by pressing the corresponding panel
36
button.
NOTE:
Sustain, reverb and tremolo/chorus can
be set for the Upper/Lower Flute Voices.
1 Selecting from Voice Condition Pages
To call up the Voice Condition page:
Choose a voice on the panel, then press that voice’s panel button again
(or again press the Data Control button corresponding to the selected
voice).
The Voice Condition display pages of the various voice sections have
slight differences in their functions.
Each function in the Voice Condition page is independently applied to
each voice section.
Voice Condition [PAGE 1]
1 TOUCH TONE
The Touch Tone function gives you expressive control over the volume
and timbre of a voice. Two types of keyboard touch affect this function:
Initial Touch and After Touch.
All voices are provided with this expressive function, making it possible
to perfectly reproduce the subtle dynamic and tonal changes of actual
instruments. For example, piano voices sound much brighter when
you hit the keys strongly, especially in the attack portion of the soundexactly as if you were playing an acoustic piano.
1 - 1 INITIAL Touch
Controls volume and timbre according to the velocity at which
you strike the keys. The harder you strike the keys, the greater
the volume and the brighter the timbre will become.
2
AFTER Touch
1
Controls volume and timbre according to the pressure you apply
to the keys after playing them. The harder, you press down on
the keys, the greater the volume and the brighter the timbre will
become.
NOTE:
Generally, After Touch has no effect on
percussive voices (such as Piano,
Harpsichord or Vibraphone) or percussion
sounds.
37
2 FEET
Determines the octave setting of the voice. PRESET is the original
(factory) setting; 4' is the highest and 16' is the lowest.
3 EFFECT (On/Off)
Determines the effect type applied to the voice section. This is essentially
an on/off switch for the effects; settings and adjustments to the effects
are made from other pages. (For more information, see page 40.)
NOTE:
Each effect may not be noticeable even
though you select the effect here, if the
corresponding settings on the Effect Set
page (See pages 40 and 41) are not
appropriate.
NOTE:
The Pan effect is displayed and active only
when other effects are set to OFF (in the
EFFECT parameter above).
3 - 1 PRESET:
Selects the original (factory) effect.
3 - 2 OFF:
Cancels the effect.
3
TREM (TREMOLO):
3
Selects tremolo/chorus. See page 46 for the details of the tremolo/
chorus setting.
3 - 4 SYMPH (SYMPHONIC):
Selects symphonic/celeste. See page 40 for the details of the
symphonic/celeste setting.
3 - 5 DELAY:
Selects delay. See page 41 for the details of the delay setting.
3 - 6 FLANG. (FLANGER):
Selects flanger. See page 41 for the details of the flanger setting.
4 PAN
Determines the position of the voice in the stereo image. Seven pan
positions are available.
5 BRIL. (BRILLIANCE)
Adjustment of the voice tone. Higher settings make the voice brighter.
(This control is the same as on the panel.) Range: -3- +3
6 VOL. (VOLUME)
NOTE:
These effects are applied in different
degrees depending on the voice group
you’ve selected.
38
Fine adjustment of the voice volume. See page 23 for more information.
Voice Condition [PAGE 2]
Press Page buttons to select PAGE 2.
The Pedal voice sections have PAGE 1 settings only (no PAGE 2).
The Lead Slide and Lead Tune functions are only available with the
Lead voice section.
1 VIBRATO
1
-1
1
-2
1
-3
1
-4
PRESET/USER
Selects Preset, which calls up the original (factory) vibrato
settings for the voice, or User, which lets you adjust the vibrato
settings yourself.
DELAY
Determines the amount of time that elapses between the playing
of a key and the start of the vibrato effect (see diagram). Higher
settings increase the delay of the vibrato onset.
DEPTH
Determines the intensity of the vibrato effect (see diagram).
Higher settings result in a more pronounced vibrato.
SPEED
Determines the speed of the vibrato effect (see diagram).
NOTE:
The Delay, Depth and Speed settings are
not displayed and cannot be adjusted
unless USER has been selected in this
setting.
NOTE:
The User vibrato may not be effective for
some voices such as Harmonica2, Electric
Piano1 and Synth. Chime.
2 TOUCH VIB. (TOUCH VIBRATO)
On/Off switch for the Touch Vibrato function.
Touch Vibrato lets you apply vibrato to individual notes as you play
them. While playing a key, press down harder on it to give the note
vibrato. The harder you press the key down, the greater the vibrato
will be.
NOTE:
When you set the DEPTH to 0, the Touch
Vibrato function will be inactive.
3 SLIDE (Lead voices only)
Slide applies a portamento effect to notes played in legato. For example,
if you play one note, then play another before completely releasing the
first note, the pitch of the first note will “slide” up or down to the second
note. The Slide function is effective within a one-octave range.
3
-1
3
-2
NOTE:
The Slide function cannot be used when
the Pitch Bend function (See page 135) is
applied.
ON/KNEE/OFF
On/Off switch and knee lever selector for the Slide effect.
TIME
Determines the speed of the slide or portamento effect. The
higher the value that is set, the slower the speed. Range: 0-14
4 TUNE (Lead voices only)
Determines the pitch of the Lead voice. This control lets you detune
the Lead voice relative to the other voices of the Electone, for producing
a richer sound. The higher the value set, the higher the pitch. Range:
0-14 (max. 16.4cents; 1 step= Ca.1.2cents)
39
2 Selecting from Effect Set Pages
You must first "turn on" the desired effect on the Voice Condition
Page 1 before working on the Effect Set page.
1. Call up a Voice Condition page by pressing the desired voice
button on the panel twice.
2. Turn on the desired effect for the voice by using the Data Control
buttons below EFCT. in the display.
Symphonic, Delay and Flanger can be selected for each voice section
independently. Select the effect you want to apply to the voice, or turn
all effects off by selecting OFF.
To call up Effect Set page:
Press the EFFECT SET button in the DISPLAY SELECT section, and
use the Page buttons to select the various pages.
TRM. & SYM. Page
1 TREM./CHOR. (TREMOLO/CHORUS)
(See Tremolo section on page 46.)
2 SYMP. (SYMPHONIC/CELESTE)
Determines the type of the Symphonic effect, SYMPHONIC (SYMP.)
or CELESTE (CELE.). Symphonic is a subtle echo effect that makes
one voice sound like an ensemble. For example, a solo violin voice
played through Symphonic would sound like many violins playing
together. SYMPHONIC simulates the effect of a large ensemble, while
CELESTE creates the effect of a gradually expanding sound.
40
DELAY & FLANGER Page
Press Page buttons to select Delay and Flanger pages, for Lead, Upper,
Lower or Pedal.
3 DELAY
Delay is a pronounced echo effect, with distinct delayed repeats of the
original sound.
3
-1
3
-2
3
-3
SPEED
Determines the time between delayed repeats. Range: 0-100
F.B. (Feedback)
Determines the number of delayed repeats. Range: 0-100
BAL. (Balance)
Determines the volume of the delay effect, relative to the original
sound. Higher settings produce a louder delay. Range: 0-100
4 FLANGER
Flanger introduces a swirling, animated modulation effect to the sound.
4
-1
4
-2
4
-3
SPEED
Determines the speed of the modulation. Range: 0-100
F.B. (Feedback)
Controls the brightness and the metallic sound of the effect.
Range: 0-100
DEPTH
Determines the intensity of the effect. Range: 0-100
41
3 Selecting from the Panel
Reverb, Sustain and Tremolo/Chorus pages are called up by
pressing the respective panel buttons.
(1) Reverb
Reverb adds an echo-like effect to the sound, giving the impression of
a performance in a large room or concert hall. The effect can be applied
equally and simultaneously to all voices, or set individually for each
section of the Electone, even independently for rhythm, accompaniment
and effects.
To adjust the reverb effect and call up the Reverb pages:
Press one of the REVERB buttons, located to the left of the Upper
Keyboard Voices section.
REVERB Page 1
1 TYPE
NOTE:
When this parameter or the panel
REVERB control is set to the minimum,
the settings in the pages that follow have
no effect.
42
Determines the type of reverb effect: Room, Hall or Church.
Each type simulates a different acoustic environment; Room is
the smallest and Church the largest.
2 LENG. (Length)
Determines the acoustic liveliness of the simulated room in the
effect. Higher settings make the room more reverberant. Range:
0-6
3 DEPTH
Fine adjustment of the depth of reverberation or the level of the
reflected sounds. (Coarse reverb depth settings are made with
the front panel REVERB controls.) A setting of 0 cancels the
reverb effect. Range: 0-24
REVERB Page 2
1 UPPER 1, 2, FLUTE Sections
Determines the amount of reverb applied to each voice section.
Range: 0-24
2 LOWER 1, 2, FLUTE Sections
Determines the amount of reverb applied to each voice section.
Range: 0-24
3 LEAD Section
Determines the amount of reverb applied to the Lead Voice
section. Range: 0-24
REVERB Page 3
1 PEDAL 1, 2 Sections
Determines the amount of reverb applied to the Pedal Voice
sections. Range: 0-24
2 RHYTHM ACC. (Accompaniment)
Determines the amount of reverb applied to the Accompaniment
(mentioned on page 58). Range: 0-24
3 RHYTHM PER. (Percussion)
Determines the amount of reverb applied to the rhythm pattern
percussion sounds (mentioned on page 49) . Range: 0-24
NOTE:
No Reverb will be applied to the sounds
such as Bass Drum Light/Heavy.
43
REVERB Page 4
1 TREM. (Tremolo)
Determines the amount of reverb applied to the sound of the
Tremolo/Chorus effect. Range: 0-24
2 SYMP. (Symphonic)
Determines the amount of reverb applied to the sound of the
Symphonic effect. Range: 0-24
3 DELAY
Determines the amount of reverb applied to the sound of the
Delay effect; it is adjustable individually for the Upper, Lower
and Pedal Voice sections. Range: 0-24
4 FLANGER
Determines the amount of reverb applied to the sound of the
Flanger effect; it is adjustable individually for the Upper, Lower
and Pedal Voice sections. Range: 0-24
44
(2) Sustain
The Sustain effect, selectable for the Upper, Lower and Pedal voices,
causes voices to gradually fade out when the keys are released. The
sustain on/off and sustain length settings are independent for each
keyboard, providing maximum expressive control.
To add sustain to the voices and call up the Sustain Length page:
Press one of the SUSTAIN buttons in the SUSTAIN section.
NOTE:
The lamp of the button lights up to indicate that sustain is on. Press the
button again to turn sustain off.
Sustain cannot be applied to the Lead
voices.
NOTE:
SUSTAIN LENGTH Page
If knee lever control of the Upper or
Lower sustain has been turned on,
pressing the Upper or Lower buttons here
will not add sustain unless the knee lever
is pushed (See page 132 for more
information.).
NOTE:
UPPER/LOWER/PEDAL
Determines the length of sustain applied to each keyboard.
The display shows the current sustain length values for each
keyboard. Range: 0-12.
The values here must be set high enough
for the sustain effect to be noticeable.
NOTE:
Remember that the SUSTAIN buttons are
on/off switches. If you use them to simply
check the sustain length values, you may
unintentionally change the on/off status
of the effect. Remember to check whether
the sustain button lamps are on or off
before you start to play.
45
(3) Tremolo/Chorus
Tremolo recreates the rich, swirling sound of the popular rotating speaker
effect. Just as with a conventional rotating speaker, you can switch
between slow and fast speeds. And like a motor-driven speaker, the
characteristic tremolo effect gradually changes speed after it is switched.
You can also adjust the maximum speed of the effect to suit your playing
style. The Tremolo effect can be switched in real time as you play with
either the front panel button or the left footswitch (when properly set
for footswitch operation).
Tremolo Operation
46
(1) Turning on the Tremolo effect (set to standby):
Before you can switch Tremolo on and off in real time, you must first
turn the effect on in the various voice sections. This doesn’t actually
start the effect, but merely puts Tremolo in a “standby” condition.
Tremolo can be applied selectively to the voice sections; in other words,
the Upper Keyboard voices can have the Tremolo effect while the Lead
voices have another effect or no effect at all.
■ For Lead, Upper, Lower and Pedal (Voice Menu) voices
Press the desired voice button on the panel twice, then select
Tremolo.
Selecting TREM. turns on Tremolo for the selected Voice
section (or the currently assigned voice group).
■ For Flute Voices
Press the U. FLUTE VOICE button and/or L. FLUTE VOICE
button in the DISPLAY SELECT section, then select the VOL
page.
Selecting ON turns on Tremolo for the current Flute Voice.
47
(2) Setting the Tremolo effect
Tremolo setting made here are global; in other words , they are applied
the same to all voices for which Tremolo has been turned on (set to
standby).
To turn on the Tremolo effect and call up the Tremolo Control page:
Press the TREMOLO (FAST) button in the DISPLAY SELECT
section.
The lamp of the button lights up to indicate that Tremolo is on.
Press the button again to turn Tremolo off and Chorus on (the
LED turns off).
TREMOLO CONTROL Page
1 TREM. SPEED (Tremolo Speed)
Determines the speed of the Tremolo (rapid rotation) effect.
Range: 0-100
2 CHOR. MODE (Chorus Mode)
Determines the effect applied when Tremolo is switched off: a
slow chorus effect (SLOW) or STOP. Use the SLOW setting
when you want to have a constant rotating speaker sound.
(3) Realtime control of Tremolo effect
Once the Tremolo effect has been turned on and set, you can control
the effect in real time from the panel or from the left footswitch.
Panel Control
Simply press the TREMOLO (FAST) button in the DISPLAY
SELECT section to turn the Tremolo effects on and off while
you're playing.
This button functions just like the fast/slow switch on an actual
rotating speaker cabinet. When Tremolo is on, the rotation effect
is fast; when off (Chorus), it is slow. The speed change is gradual,
effectively simulating the slowing down and speeding up of a
rotating speaker.
NOTE:
The EL-87’s various effects include Glide
effect. See page 131 for the information
on Glide.
48
Footswitch Control
You can also use one of the footswitches to control the Tremolo
effect in the same way, if the footswitch has been properly
assigned. (See the section Footswitch Assign on page 132 for
details.)
5
Rhythm and Accompaniment
The Rhythm features of the Electone use actual drum and percussion sampled sounds to automatically
play various rhythms. Automatic Accompainment functions are used with the rhythms, providing
appropriate and completely automatic accompaniment to match the style of the rhythm selected.
Moreover, the Electone has a Keyboard Percussion feature that allows you to play drum and percussion
sounds from the Lower keyboard and Pedalboard.
1 Selecting Rhythms from the Panel
Ten different rhythm categories in various styles can be instantly
selected from the front panel. The Electone has many more
"hidden" rhythms, however. A total of 66 rhythms are available,
and can be selected by using the display.
(1) To select and play a rhythm:
1
Choose a rhythm by pressing one of the Rhythm buttons in the
Rhythm section on the panel.
From this display, you can also select other rhythms. These
additional patterns are generally variations on the basic rhythm
categories.
2
Press the Data Control button corresponding to the rhythm you
wish to play, as you do with the voices. The selected rhythm
will be shown at the upper row of LCD.
49
3
Turn the rhythm on. You can use one of three buttons to turn on
the rhythm:
1 START
NOTE:
The left footswitch can also be used to
turn the rhythm off and on in the middle
of song. However, it cannot be used to
start the rhythm at the beginning of a song.
(To assign the footswitch for rhythm
control, see page 131.)
NOTE:
ABOUT SYNCHRO START:
Synchro Start functions quite defferently
when the Auto Bass Chord feature is
turned on and the Accompaniment
Memory is turned off. The rhythm starts
when a key on the Lower keyboard is
played, but then immediately stops when
the key is released. To keep this from
happening, turn the Memory function on.
(Refer to the Automatic Accompaniment
section, page 56, for details on Auto Bass
Chord and Memory.)
This button does as its name indicates; the rhythm begins as
soon as the button is pressed. To stop the rhythm, press this
button again.
2 SYNCHRO START
This button puts the rhythm in "stand-by"; the rhythm will start
when you press a note on the Lower keyboard or Pedalboard.
To stop the rhythm, press this button again.
3 INTRO. ENDING
Pressing this button automatically adds a short introduction (of
up to eight measures) before starting the actual rhythm. First,
press the INTRO. ENDING button, then the START or
SYNCRO START button to actually start the rhythm.
While the introduction is playing, the display shows the
countdown to the first measure of the pattern. For example, if
there is a eight-measure lead-in for a pattern in 4/4 time, the
following display appears:
Pressing the INTRO. ENDING button again while the pattern
is being played will automatically add an ending phrase before
stopping the rhythm.
LEAD IN
Pressing the START button while holding down the INTRO.
ENDING button automatically plays a special one-measure
Lead In, with a click on each bead, to cue you in to the
beginning of the song.
NOTE:
When the Electone is turned on, the
Rhythm Volume is automatically set to
0.
50
4
Set the volume.
Press the VOLUME controls to the right of the Rhythm buttons
to set the desired level of the rhythm. The controls have seven
volume settings, from a minimum of 0, or no sound, to a
maximum of full volume.
Fine adjustments in the volume of the rhythm can also be made
from the Rhythm Condition page (see page 52).
5
Set the tempo.
1 TEMPO Dial
For adjusting the speed of the rhythm. Turn the dial clockwise
to increase the tempo, and counter-clock wise to decrease it.
2 TEMPO Display (BAR/BEAT Indicator)
Shows the current tempo. (Displayed values are given in beats
per minute, just as on a conventional metronome.) The tempo
range is 40 to 240 beats per minute.
When the rhythm begins playing, the TEMPO display changes
function to a Bar/Beat indicator.
The number on the left
indicates the current bar or
measure and the one on the
right indicates the number of
the beat in each bar.
The beat indicator lamp
above the display also
indicates the beats.
NOTE:
When you turn the TEMPO Dial even
while the rhythm is playing, the display
momentarily changes to show the current
tempo.
(2) To use the Fill In patterns:
Fill In patterns are designed to be used as temporary and regular rhythmic
breaks to spice up a repeating rhythm. Like the regular rhythms, all
Fill In patterns have been designed to perfectly match the bass and
chord parts of the Automatic Accompaniment feature.
1
2
Select and play a rhythm.
As you play the Electone along with the rhythm, occasionally
press the FILL IN button.
For best results, press the FILL IN button just at the beginning
or the first beat of a measure.
NOTE:
USING A FILL IN FOR THE START
OF A SONG:
Fill In patterns can also be used as
introductions; simply press the FILL IN
button before starting the rhythm with the
START or SYNCHRO START buttons.
NOTE:
P L A Y I N G P A R T I A L FILL IN
PATTERNS:
You can also start Fill In patterns within
a bar, in order to play only the final one
or two beats of the Fill In pattern and
create additional rhythmic interest. Since
the Fill In feature is very sensitive to bar/
beat boundaries, you should be very
careful to "play" the FILL IN button
precisely on (or just slightly before) the
beat that you want the Fill In pattern to
begin.
51
2 Rhythm Condition Page
The Rhythm Condition page includes Auto Variation, Percussion,
and Accompaniment Volume Controls.
To select the Rhythm Condition page:
Choose a rhythm, and press that pattern's panel button again (or again
press the Data Control button corresponding to the selected rhythm).
(The button should be pressed only once if the Rhythm display has
already been called up; otherwise press the button twice.)
Rhythm Condition Page
NOTE:
See page 56 for the information on A.B.C.
NOTE:
The Auto Variation function is not applied
to some of the rhythms.
52
1 AUTO VARI. (Auto Variation)
The Auto Variation function lets you set pattern variations to be
played automatically. When set to ON, Auto Variation
automatically substitutes additional pattern variations to make
the rhythm more interesting and complex.
2 PERCUSSION BAL. (Balance)
Determines the balance between two main sound types of the
rhythms: the drum sounds and the cymbal sounds. Higher
settings emphasize the cymbal sounds, while lower settings
emphasize the drums.
3 PERCUSSION VOL. (Volume)
Fine adjustment of the overall volume of the rhythms and
Keyboard Percussion (see page 59).
4 ACC. VOL. (Accompaniment Volume)
(This control is the same as that described in the Accompaniment
section, page 58.)
3 Dotted Buttons and User Rhythms
The Rhythm section also has, like the voice sections, dotted buttons
from which rhythms can be selected. These dotted buttons function
as "wild card" rhythm selectors; any of the rhythms available from
the panel buttons, the Rhythm Menus or User rhythms can be
selected from these buttons.
(1) To select a rhythm from a dotted button:
1
Press one of the dotted buttons on the right side of the Rhythm
section.
NOTE:
As with the Voice sections dotted buttons,
you can set two or three rhythms from the
same page to be selected from different
buttons (one from the original Rhythm
button, and the others from the dotted
buttons).
The Rhythm Menu page appears.
2
Select one of the pages with the Page buttons.
Each page represents the same general rhythm types as those
selected from the panel buttons. The currently assigned rhythm
name appears at the top of the display when the page has been
selected.
The rhythm name shown at the top of the LCD is that of the
currently assigned rhythm and is irrelevant to the Rhythm Menu
below.
3
Press the Data Control button corresponding to the rhythm you
wish to use.
53
(2) To call up the User rhythms:
You can select the User page and rhythm when you wish to play
rhythms you've created with the Rhythm Pattern Programmer
function. (See page 122.)
1
2
Press Page buttons to select the USER page.
Press to select the User rhythm number and its Type.
4 Rhythm Menus
This chart lists all 66 of the rhythms available on the Electone. The
numbers in the chart correspond to the page numbers shown in
the display.
54
NOTE:
The Baroque on the March page is
configured with accompaniment only; it
does not contain any drum or percussion.
55
5 Automatic Accompaniment - Auto
Bass Chord (A.B.C.)
The Auto Bass Chord (A.B.C.) function works with the Rhythm section
of the Electone to automatically produce chord and bass accompaniment
as you play. It adds a entirely new dimension to your performance by
effectively putting a full backing band at your disposal. Depending on the
feature or mode selected, you can play anything from a single note to a
full chord on the Lower key board and hear complete, rhythmical bass
and chord accompaniment.
(1) To select the A.B.C. function, call up the Rhythm Condition page:
Choose a rhythm on the panel, then press that rhythm's panel button again (or
again press the Data Control button corresponding to the selected rhythm).
Rhythm Condition Page
1 A.B.C.
1 - 1 OFF
Cancels the Auto Bass Chord function.
1 - 2 Single Finger Mode
The Single Finger mode provides the fastest and easiest means
to obtain many different chord/bass combinations, by simply
using one, or at most, two or three fingers to play the chords.
1 - 3 Fingered Chord Mode
The Fingered Chord mode automatically produces bass and
chord accompaniment for chords played in the Lower keyboard.
It allows you to use a wider range of chord types than in the
Single Finger mode. In the Fingered Chord mode, you play all
the notes of the chord while the Auto Bass Chord function
automatically selects the appropriate bass pattern.
1 - 4 Custom A.B.C. Mode
The Custom A.B.C. mode is a slight variation on the Fingered
Chod mode. It allows you to determine what bass notes will be
played in the accompaniment by playing a note on the Pedalboard
along with the chords you play in the Lower keyboard.
2 MEM.(Memory)
56
The Memory function allows you to have the bass and chord
accompaniment continue even after you release your fingers from the
keyboard. The Memory function can also be used independently from
the A.B.C. feature but is effective only when rhythms are used.
2 - 1 LOWER
Selecting this keeps the chord accompaniment of the Lower Keyboard
voices playing even after you release your fingers from the Lower
keyboard.
2 - 2 PEDAL
Selecting this keeps the bass accompaniment of the Pedalboard voices
playing even after you release your fingers from the Lower keyboard.
(2) To select the A.B.C. function, call up the A.B.C./M.O.C. page:
The Auto Bass Chord page can be called up by pressing the A.B.C./
M.O.C. button in the DISPLAY SELECT section.
The A.B.C. section on this page are the same as the one found in the
Rhythm Condition page.
(3) Chords Recognized in the Single Finger Mode
Major, minor, 7th and minor 7th chords can all be played in the Single
Finger mode.
NOTE:
(Key of C)
Major chords: Press the root of the chord
(the note that corresponds to the chord's name).
Minor chords: Simultaneously press the root
and any one black key to the left of it.
7th chords: Simultaneously press the root
and any one white key to the left of it.
Minor 7th chords: Simultaneously press the root as
well as any black key and any white key to the left of it.
With Single Finger, the chord produced
will sound in the same octave regardless
of where it is played on the Lower
keyboard.
NOTE:
PLAYING SINGLE FINGER CHORDS
WITHOUT RHYTHM:
Auto Bass Chord is generally used with
rhythms to create full rhythmic
accompaniment, but it can also be used
in the Single Finger mode to add full
continuous chords to your performance
without the use of the rhythm. Simply
leave the rhythm off in Single Finger
mode, and play Single Finger chords from
the Lower keyboard.
NOTE:
(4) Chords Recognized in the Fingered Chord Mode
(Key of C)
Minor, 7th and minor 7th chords with
black key roots (such as B or G )are
played in the same way as those with
white key roots.
NOTE:
If you forget to cancel the Single Finger
or Fingered Chord accompaniment
functions, single notes that you play will
be sounded as continuous chords.
57
6 Accompaniment Controls
The Accompaniment function described in this section is
independent of the A.B.C. accompaniment. When rhythms are
used, A.B.C. provides rhythmical chords and bass, while the
Accompaniment of this section provides arpeggiated chords and
other instrumental embellishments.
Accompaniment controls include the setting of the Accompaniment
type and its volume. These controls are selected from the Rhythm
Menu and Rhythm Condition pages.
To select and set up the Accompaniment controls:
1
Press any of the RHYTHM buttons once.
Rhythm Menu Page
NOTE:
To turn the Accompaniment function off,
press the Data Control button
corresponding to the currently selected
type. (When off, all types should appear
in normal display.)
NOTE:
Even if the Accompaniment Type is
changed, the Intro/Ending and Fill In
patterns remain the same.
ACCOMPANI. (Accompaniment)
1 Type 1-Type 4
These settings provide various types of rhythmic and melodic
accompaniment, and generally become more complex according
to the type number.
2
Press the same rhythm button again to display the Rhythm
Condition page.
Rhythm Condition Page
NOTE:
When the Electone is turned on, the
Accompaniment Volume is automatically
set to 0. Be sure to set the Accompaniment
Volume to the appropriate value when
using the Accompaniment function.
58
2 Volume
Determines the volume of the Accompaniment.
Accompaniment can also be turned off by setting this parameter
to the minimum value. Range: 0 - 24
7 Keyboard Percussion
The various drum and percussion sounds (a total of 43 are available)
have been assigned to the Lower keyboard and Pedalboard for
you to play.
To play the Keyboard Percussion sounds:
1
2
3
4
Turn off all the lower and Pedal voices by setting each voice's
volume to minimum.
Turn on the Keyboard Percussion function by pressing either
or both the LOWER and PEDAL buttons in the KEYBOARD
PERCUSSION section.
Set the rhythm volume.
The volume of the percussion sounds is set together with that of
the rhythm by using the VOLUME controls in the Rhythm
section. Set the volume to the desired level.
NOTE
Play some notes on the Lower keyboard and Pedalboard. The
various percussion sounds (a total of 43 are available) have been
assigned to the keyboards as shown in the charts below.
:
When the Electone is turned on, the Rhythm
Volume is automatically set to 0.
NOTE:
Additional percussion sounds are available on
the Upper keyboard when using the Rhythm
Pattern Programmer function (see page 109).
59
Keyboard Percussion
Percussion Assignments for the Lower Keyboard
Percussion Assignments for the Pedalboard
60
8 Melody On Chord (M.O.C)
The Melody On Chord (M.O.C.) feature automatically adds a
harmony part to the melodies you play on the Upper keyboard.
The harmony is derived from the chords you play on the Lower
keyboard-or from the chords that are played for you, if you use
Automatic Accompaniment.
Melody On Chord has three different modes, each providing a
different set of harmonies to accompany the melody played. The
modes are selected from the A.B.C./M.O.C. page.
To select the M.O.C. function:
Press the A.B.C./M.O.C. button in the DISPLAY SELECT section.
A.B.C./M.O.C. page
MELODY ON CHORD
1 OFF
Cancels the Melody On Chord function.
2 Mode 1
Produces harmonies of up to two notes in a range close to the
melody played.
3 Mode 2
Produces harmonies of up to three notes in a range close to the
melody played.
4 Mode 3
Produces harmonies of up to four notes in a range relatively
distant from the melody played.
5 KNEE
On/off switch for knee lever control over Melody On Chord
operation. To use the Melody On Chord function with knee
lever control, first switch the Knee setting to ON, then select
one of the three modes (described above). When the control is
on, pressing the knee lever to the right activates the Melody On
Chord function.
NOTE:
Melody On Chord applies only when the
Upper keyboard voice section's volume
is set to the appropriate value.
61
6
Registration Memory
Registration Memory allows you to store virtually all the settings you make on the panel and LCD,
providing a convenient way to instantly change all voice settings and rhythms while you're playing,
with the simple touch of a single button on the Registration Memory panel. The buttons are
conveniently located between the Upper and Lower keyboards for easy access while playing.
Functions and settings that cannot be memorized are:
●Reverb type
●Attack mode in Flute Voices
●Registration Shift settings
●Pitch/Transpose settings
●Voice Edit settings (except for User voices
currently assigned to the Dotted buttons)
●Voice Disk voices
●User rhythms in the Rhythm Pattern Program
(except for User rhythms currently assigned to
the Dotted buttons)
●Rhythm Sequences
●MIDI settings
1 Storing Registrations
Newly created registrations you make can be stored to the
Registration Memory panel buttons. All registrations in
Registration Memory can also be saved to floppy disk for future
recall.
To store registrations to the Registration Memory:
1
2
After creating your original registration, decide which numbered
button you wish to store.
While holding down the M(Memory) button in the Registration
Memory section, press the numbered button to which you wish
to save your registration.
When the registration is stored, the numbered button flashes
momentarily.
2 Selecting Registrations
Simply press the numbered button that corresponds to the
registration you wish to select.
Using the D (Disable) button:
Rhythm and automatic accompaniment patterns also change when
you selct different Registration Memory buttons. Pressing the
D(Disable) button allows you to keep the same rhythm and
accompaniment patterns throughout all your registration changes,
or make your own rhythm selections if you want to.
62
3 Saving the Registration Data to Disk
1
Insert a formatted disk into the disk slot under the Music Disk
Recorder (M.D.R.).
Make certain that the disk is either blank or has data you can
erase. If the disk is new and unformatted, you will have to
format it. Refer to the instructions how to formatt a disk (See
page 70).
NOTE:
See pages 77 and 78 for the details on
saving/recalling registrations to/from the
M.D.R.
2
Select a song number on the M.D.R. by using the SONG
SELECT buttons.
There are 40 songs, or memory locations, available on a single
disk.
3
While holding down the RECORD button on the M.D.R., press
the M (Memory) button in Registration Memory.
This operation saves all 16 registrations in Registration Memory
to one song. The other 39 available songs on the disk can be
used for saving additional batches of 16 registrations.
63
4
Registration Shift
The Registration Shift function allows you to change registrations,
all the settings you make on the panel and LCD, without taking
your hands from the keyboards. By using the right footswitch on
the expression pedal, you can "jump" to a specified registration or
step through the panel registrations in sequence, either in numeric
order or in any order you specify. Registration Shift has three
modes: Shift, Jump and User.
To select the Registration Shift functions:
Press the REGIST SHIFT button in the DISPLAY SELECT section.
REGIST SHIFT Page
1 OFF
Turns off the Registration Shift assignment.
2 SHIFT
Selects the Shift mode. In the Shift mode, each press of the
right footswitch selects the Registration Memory presets in their
numerical order. After the last preset is reached, the function
"wraps around" to select the first preset again. The numbered
buttons light up as they are selected.
3 JUMP
Selects the Jump mode. In the Jump mode, each press of the
right footswitch selects a specified panel registration.
To set the Jump mode function:
1. Select JUMP in the Registration Shift page.
The Jump "destination" appears at the right side of the
LCD.
2. Enter the desired registration number using the Data
Control buttons to select the registration number.
64
4 USER
Selects the User mode. In the User mode, each press of the
right footswitch selects registrations according to the order you
specify.
To set the User mode function:
1. Select USER in the Registration Shift page.
The page information, indicating that the Edit page is
available, appears at the top right section of the LCD.
2. Press the Page buttons to select the EDIT page.
The Edit page appears.
There are two pages in the User mode, Mode and Edit.
Select the Edit page to program the desired sequence.
EDIT Page
NOTE:
The cursor cannot be moved unless
registration numbers have been entered.
NOTE:
1 POSITION (Cursor Controls)
The cursor controls are used to move the cursor (the
arrow in the display) along the registration row in the
display. Entered registration numbers are shown in
boxes, while the numbers in the row above indicate the
number of successive presses of the right footswitch.
Move the cursor to the point you wish to edit.
1 -1 ❘ <<
1 -2 <
1 -3 >
1 - 4 >>❘
Though about 15 Registration Shift steps
are shown in the display at one time, up
to 80 steps can be memorized; use the
cursor controls to access the undisplayed
steps.
Moves the cursor to the first position.
Moves the cursor one step to the left.
Moves the cursor one step to the right.
Moves the cursor to the last position.
65
2 DATA (Data Controls)
The data controls are used to enter and delete registration
numbers in the registration row. Move the cursor to the
desired position and edit the registration data.
2 -1 SET
For initially entering a registration number to a blank
space in the registration row, or for replacing a number
at the current cursor position. To enter a number, press
the desired Registration Memory button (the selected
button will light), then press the Data Control button
corresponding to SET. After using SET to enter
registrations, the cursor can be moved among the
numbers.
2 -2 INS. (Insert)
For inserting a registration number just before the current
cursor position. The new registration number is inserted
at the cursor position and all other numbers to the right
of the cursor are moved to accommodate the new
numbers. To perform the operation, first move the
cursor to a numbered position. Then press the desired
Registration Memory button (the selected button will
light), and press the Data Control button corresponding
to INS.
2 -3 DEL. (Delete)
For deleting a registration number at the current cursor
position. To delete the unnecessary number, move the
cursor to a numbered position and press the Data Control
button corresponding to DEL.
2 -4 CLEAR
For erasing all current user Registration Shift Settings.
After selecting CLEAR, the following display appears:
Select OK to clear all data. The message "Completed!!"
momentarily appears on the LCD and returns to the
previous display.
Select Cancel to abort the operation.
66
Registration numbers cannot be entered beyond the the
Registration Shift function's capacity of 80. The
following message momentarily appears when the 80
spaces have been filled:
First delete unnecessary registrations, then perform the
operation again.
Resetting the Electone to the Factory Preset (Power On Reset)
All current settings including Registration Memories, User voices
and User rhythms can be deleted at once by using the Power On
Reset function.
To reset the all settings:
Turn off the power.
1 While holding down the top left Data Control button, turn the
2 power back on.
Be careful when using this operation,
since it erases all your existing data.
Always save your important data to a
floppy disk using M.D.R. (see page 68)
in advance.
Turning the Electone off erases all panel settings you have made.
When the Electone is turned on, Basic Registration 1 is
automatically selected. If you have made panel settings you wish
to keep, save them to Registration Memory before turning the
Electone off. You can, however, restore the panel settings that
were made before the Electone was last turned off. In doing this,
first be careful NOT to press any panel buttons (excepting those in
Basic Registration) after you turn the Electone back on. Then, to
restore the previous settings, hold down the M (Memory) button
and press D (Disable) button.
67
7
Music Disk Recorder
The Music Disk Recorder (M.D.R.) is a sophisticated recording device built into the Electone that
lets you record your performances and registration settings. The Music Disk Recorder not only
records the notes you play; it also remembers the voices and rhythms you select, the front panel
controls you change, as well as all expression pedal, footswitch and knee lever positions, to reproduce
your performance exactly as you play it. Moreover, you can separately record different parts of your
performance, building up a song part by part.
1 Precautions
Be sure to handle floppy disks and treat the disk drive with care. Follow the important precautions
below.
To eject a floppy disk:
Compatible Disk Type
3.5” 2DD and 2HD type floppy disks can be
used. A blank 2DD floppy disk has been
included with your Electone for you to record
your performances.
Inserting/Ejecting Floppy Disks
To insert a floppy disk into the disk drive:
Hold the disk so that the label of the disk is facing upward
and the sliding shutter is facing forward, towards the
disk slot. Carefully insert the disk into the slot, slowly
pushing it all the way in until it clicks into place and the
eject button pops out.
Before ejecting the disk, be sure to confirm
that the M.D.R. is stopped (check if the LED
above the STOP button in the M.D.R. section
is lit).
Press the eject button slowly as far as it will
go; the disk will automatically pop out. When
the disk is fully ejected, carefully remove it
by hand.
Never attempt to remove the disk or turn the
power off during recording, reading and
playing back. Doing so can damage the disk
and possibly the disk drive.
If the eject button is pressed too quickly, or if
it is not pressed in as far as it will go, the disk
may not eject properly. The eject button may
become stuck in a half-pressed position with
the disk extending from the drive slot by only
a few millimeters. If this happens, do not
attempt to pull out the partially ejected disk,
since using force in this situation can damage
the disk drive mechanism or the floppy disk.
To remove a partially ejected disk, try
pressing the eject button once again, or push
the disk back into the slot and then repeat the
eject procedure.
Be sure to remove the floppy disk from the
disk drive before turning off the power. A
floppy disk left in the drive for extended
periods can easily pick up dust and dirt that
can cause data read and write errors.
NOTE:
When the EL-87 is turned on, the LED below the floppy
disk slot will be lit indicating that the M.D.R. is ready
to use.
68
Cleaning the Disk Drive Read/Write Head
● Clean the read/write head regularly. This
instrument employs a precision magnetic read/
write head which, after an extended period of
use, will pick up a layer of magnetic particles
from the disks used that will eventually cause
read and write errors.
Å° To protect your data (Write-protect Tab):
To prevent accidental erasure of important data,
slide the disk’s write-protect tab to the “protect”
position (tab open). If you attempt to modify the
disk when the write-protect tab is set to “on”
position, “Prot (Protected)” will appear on the
LED display in the M.D.R. section indicating
that the operation is not possible.
● To maintain the disk drive in optimum working
order Yamaha recommends that you use a
commercially-available dry-type head cleaning
disk to clean the head about once a month. Ask
your Yamaha dealer about the availability of
proper head-cleaning disks.
Never insert anything but floppy disks into
the disk drive. Other objects may cause
damage to the disk drive or floppy disks.
About the Floppy Disks
Å° To handle floppy disks with care:
Å° Data backup
For maximum data security Yamaha
recommends that you keep two copies of
important data on separate floppy disks. This
gives you a backup if one disk is lost or damaged.
To make a backup disk use the Disk Copy
function on page 84.
Do not place heavy objects on a disk or bend
or apply pressure to the disk in any way.
Always keep floppy disks in their protective
cases when they are not in use.
Do not expose the disk to direct sunlight,
extremely high or low temperatures, or
excessive humidity, dust or liquids.
Do not open the sliding shutter and touch the
exposed surface of the floppy disk inside.
Do not expose the disk to magnetic fields,
such as those produced by televisions,
speakers, motors, etc., since magnetic fields
can partially or completely erase data on the
disk, rendering it unreadable.
Never use a floppy disk with a deformed
shutter or housing.
Do not attach anything other than the
provided labels to a floppy disk. Also make
sure that labels are attached in the proper
location.
69
2 Formatting a Disk
Before recording a performance to your blank disk, the
disk must first be formatted.
To format a disk:
1
2
3
Put the disk, label facing up, into the disk drive
(insertion slot).
“Fort” will appear on the LED display indicating that
the inserted disk requires to be formatted.
While holding down the SHIFT button, press the
FORMAT button.
This step puts the format operation on stand-by,
indicated by the dashes on the LED display and the
flashing LED above the FORMAT button.
Press the FORMAT button again to begin formatting.
The LED above the FORMAT button stays lit. The
number “160” appears on the LED display and counts
down to “001” as the disk is being formatted. When
formatting is completed, operation returns to the
original STOP status.
About SHIFT button:
You will find the SHIFT button (printed in green) at the
top right side of the M.D.R. section. Some buttons in the
M.D.R. section have dual functions: the first function is
printed in white above each button; the second function
is printed in green below each button. The SHIFT button
is used to select the second functions by pressing each
function button while holding down the SHIFT.
70
If you format a disk that contains previously recorded
data, all data on the disk will be erased. To avoid
inadvertently formatting a disk after this step, press the
STOP button.
3 Recording
(1) To record a song:
1
2
3
4
Set the desired registrations on the Electone.
Make all the Electone settings necessary for the song
you will record. This means entering the all
registrations you will need for the entire performance
in the Registration Memory. Make sure also to select
the registration that you will use at the beginning of
the song.
NOTE:
When a disk is first inserted, song number 01 is
automatically selected. The song numbers 01 through
40 are available and up to 40 songs can be stored on a
disk. However, available song numbers may be reduced
depending on the amount of the song data you have
recorded.
Put a formatted disk into the disk slot.
Use the SONG SELECT (<<,>>) buttons to select
the song number for recording.
Press the RECORD button.
The RECORD lamp lights up and the PLAY and
CUSTOM PLAY lamps begins blinking, indicating
that the Music Disk Recorder is ready to record.
NOTE:
If the selected song number already contains recorded
data, small bars (“ --”) appear at the left part of LED
display and flash along with the song number, warning
you that the selected song number already contains
recorded data. If you want to execute recording operation
over the song number, press the RECORD button again.
If you don’t want, select another song number for
recording or press the STOP button to cancel recording.
5
6
Press the PLAY button.
The PLAY lamp lights up and small bars flash across
the LED display from left to right, indicating that the
M.D.R. is reading the registrations and other settings.
After numbers appear on the LED display of the
M.D.R., begin playing.
Once the setup operation in step #5 is complete, a
number will appear on the LED display indicating
that you can begin recording your performance. The
number also indicates the amount of memory left on
the disk.
NOTE:
The short time it takes to set up for recording is recorded
as well, causing a short pause before playback of the
song.
71
If you make a mistake during recording:
1. Press the PLAY button while the M.D.R. is still
running.
This stops the recording and returns you to the starting
point of the song.
The letters “rE” (retry) appear on the left side of the
LED display and the PLAY and CUSTOM PLAY
LEDs start flashing, indicating that you can re-record
the song.
2. Press PLAY again to begin re-recording the song.
Re-recording starts from the beginning of the song and
replaces the previously recorded performance with the
newly recorded performance.
7
When you finish playing, press the STOP button.
After the small bars flash to draw a square on the
LED display to indicate the processing for stop, both
the RECORD and PLAY lamps go out, and recording
is stopped.
Be sure to remove the floppy disk from the disk drive
after the STOP lamp lights up.
NOTE:
When the available memory reaches “008” or less, the
numbers begin flashing to warn you. If this happens,
stop recording before the display reaches “000.”
8
72
To hear your newly recorded performance, press the
PLAY button.
Play back will begin after a couple of seconds. For
more information on playback and other playbackrelated functions, see page 79.
Never attempt to press the eject button or turn the power
off during recording, reading and playing back. Doing
so can damage the disk and possibly the disk drive. Be
sure to remove the floppy disk from the disk drive before
turning off the power.
Outline of M.D.R. Operation
Though the M.D.R. is as easy to operate as a cassette tape recorder, it is far move versatil. Since it
records all Electone settings and control movements as well as the notes you play as digital data, it
allows you much more flexibility and control than even the most sophisticated tape recorder. Basically,
the M.D.R. independently records the following three types of data:
1. Registration data (including Bulk data)
All registrations stored to the Registration Memory numbered buttons as well as the registration currently
set to the panel, are recorded at the beginning of a song, before the actual recording of your performance.
Bulk data is also saved to the song with the Registration data. Bulk data includes: Registration Shift
settings, Rhythm Pattern (User rhythms) and Rhythm Sequence data, and User voices.
2. Performance data
The M.D.R. records your performance on the keyboards and pedalboard of the Electone exactly as you
play it, even recording the strength at which you play the keys and how hard you press them down while
playing. The various types of performance data-Upper, Lower, Pedal and Lead-are recorded to
independent “tracks,” so that you can change any one of them without affecting the others.
3. Control data
All changes you make on the Electone during your performance are recorded in real time. These
include registration changes, the use of the expression pedals, footswitches and knee lever.
73
(2) To record each part separately:
You can also record the parts of your performance
independently; for example, first recording the chords and
bass to the song (using the Lower and Pedalboard), and
after that recording the melody. This function also lets you
record keyboard percussion and performance control data,
such as registration changes and expression pedal operation,
separately from the other parts of the song.
1
Set up the M.D.R. for recording, as you did in the
section above.
The first steps in recording parts separately are the
same as for normal recording on page 71:
1. Memorize all the registrations needed for your
performance to the Registration Memory
numbered buttons, and set the registration that
will be used at the beginning of the song.
2. Insert a formatted disk.
3. Select the song number to which you will record
your performance.
4. Press the RECORD button to make the Music
Disk Recorder ready to record.
2
Select the parts for recording.
Pressing the RECORD in the procedure 1.-4) above
turns on the all parts’ LEDs in the upper left row
indicating that each part is ready to record.
Press the RECORD buttons for each part in the upper
left row to turn off the parts you don’t want to record.
For this example, press RECORD/UPPER. The
PLAY/UPPER lamp in the upper right row lights
up.
■ RECORD/UPPER - Records the performance
data of the Upper keyboard when turned on.
■ RECORD/LOWER - Records the performance
data of the Lower keyboard when turned on.
■ RECORD/PEDAL - Records the performance
data of the Pedalboard when turned on.
■ RECORD/CONTROL - Records the Control
data (see Outline of M.D.R. Operation above) when
turned on.
The LED lamps above the buttons indicate the record
status of the parts.
This example operation disables recording of the
Upper part.
74
Separate recording for Lead and/or Keyboard Percussion parts:
Hold down the SHIFT button and simultaneously press
the appropriate button in the top row in the procedure #2.
above. The two buttons (indicated in the illustration at the
right) function as Lead and Keyboard Percussion selectors
in the record mode.
RECORD/LEAD - Records the performance data
of the Lead voice when turned on.
RECORD/K.PERC. - Records the performance data
of Keyboard Percussion when turned on. (Keyboard
Percussion can be recorded and played independent
of the Rhythm patterns.)
Holding down the SHIFT button in the record condition
lets you select these “hidden” functions. The lamps above
each button will also change to indicate the status of SHIFTselected parts.
3
4
5
6
7
NOTE:
If you don’t record the Lead and Keyboard Percussion
parts separately, the Lead part will be recorded as the
Upper data and the Keyboard Percussion part will be
recorded as the Lower/Pedal data.
Press the PLAY button, and start playing after
numbers appear in the display.
For this example, play the lower keyboard and
pedalboard.
Press the STOP button when you are finished with
your performance to stop recording. Now that you’ve
recorded the first parts of your performance.
Press RECORD to set up recording of the next part.
In this case, the song (number) contains the
performance data of the Lower and Pedal in addition
to the registration and setup data. The small bars (“--”)
appear at the left part of LED display and flash along
with the song number, warning you that the selected
song number already contains recorded data.
Press the RECORD button again to record another
part. (Upper part.)
The RECORD lamp lights up and the PLAY and
CUSTOM PLAY lamps begins blinking, indicating
that the Music Disk Recorder is ready to record.
Press the RECORD buttons for each part in the upper
left row to turn off the parts you have already
recorded. In this case, press RECORD/LOWER,
RECORD/PEDAL and RECORD/CONTROL to
turn off.
75
8
Press the CUSTOMPLAY button to start recording
of the new part or parts. (Upper part.)
Playback of the previously recorded parts starts
immediately.
The CUSTOM PLAY button is used here to record
only the parts that have been selected for recording,
and play back only those parts that have been selected
for playback. Since registration data has already
been recorded with the first parts of the song,
recording begins immediately.
While you listen to the parts being played back, start
playing the melody on the Upper keyboard.
When the end of the recorded performance is
reached, playback is automatically stopped and the
STOP status is resumed.
NOTE:
The CUSTOM PLAY button is used to record or play
back the specified track(s).
NOTE:
The length of a subesquently recorded part cannot
exceed the length of the previously recorded parts. If
you want to change the song length, first delete the
exisiting song (see Song Delete on page 84) and record
again.
76
4 Recording Registrations
(and Bulk Data)
You can also record registrations by themselves, without
recording a performance. Bulk data, including
Registration Memory and Registration Shift settings,
Rhythm Pattern (User rhythms) and Rhythm Sequence
data, and User voices, is also saved in the operation.
There are two ways to record the registrations and bulk
data:
[1] To record only the registrations and bulk data:
1
2
3
On the Electone, set the registrations and all other
data you wish to record.
Select the song number to which you wish to record
the registrations.
While holding down the RECORD button, press the
M (Memory) button on the Registration Memory
panel.
Small bars flash across the LED display from left to
right, indicating that the M.D.R. is reading the
registrations and other settings. After recording, the
M.D.R. is automatically stopped and returns to STOP
status.
[2] To record only the registrations and bulk data:
1
2
3
Set up the registrations and select the song number
as you did in steps #1 and #2 above.
Press the RECORD button.
Press the PLAY button to record the registrations,
then press the STOP button as soon as you see the
small bars flash across the LED display from left to
right.
The small bars that flash across the display indicate
that the M.D.R. is recording the registrations and
being set up for normal recording; pressing the STOP
button interrupts this process.
77
5 Recalling Recorded
Registrations (and Bulk Data)
The registrations (and bulk data) recorded to song
numbers in the above operation can be loaded back to
the Electone by simply selecting the appropriate song
number and pressing the PLAY button. When the
operation has been completed, the M.D.R. returns to
STOP status.
The M.D.R. also makes it possible to use more than the 16
Registration Memory registrations in a performance—
without having to alter the current panel settings. This would
come in handy when performing several songs in succession
that use more than 16 registrations.
To do this:
1
2
3
First record the registrations you need into several
song numbers on the M.D.R. before the
performance. (You should also try to record them
in the order that you’ll use them, if possible.)
During the performance, after all 16 registrations
from a certain song number have been used, select
the next song number and press the PLAY button
on the M.D.R. This replaces all 16 registrations in
Registration Memory with the new ones from the
selected song number.
By repeating the above steps, you can run through
an entire performance without having to change
the panel settings.
6 Replacing Registrations
The M.D.R. also lets you change the registrations of an
existing song without changing the performance data.
The procedure is the same as that of Recording
Registrations mentioned in the previous page.
78
7 Playback
You can play back your recorded performance by simply
pressing the PLAY button. Registrations and other data
will be recalled to the Electone.
(1) To play back a song:
1
2
3
Select the number of the song you wish to play back
by using the SONG SELECT buttons.
Press the PLAY button.
The PLAY lamp lights up and small bars move across
the display, indicating that the M.D.R. is resetting
registrations on the Electone.
Playback of the song begins after the Electone data
is reset and the song time is shown on the M.D.R.’s
display.
Playback automatically stops at the end of a song.
You can, however, stop playback in the middle of a
song by pressing the STOP button.
If you have recorded the lead part separately:
Turn on the Lead part for playback by holding
down the SHIFT button and simultaneously
pressing the appropriate button in the PLAY
section (as shown in the illustration on the right).
(2) To play back the selected part(s):
You can also play back the selected parts of your recorded
performance, while other parts are temporarily turned off. This
function is especially useful for playing a single part, such as the
melody, over previously recorded accompaniment parts.
Never turn off the power switch when a floppy disk is
still engaged in the M.D.R. disk drive slot. Also do not
press the Eject button during recording or playback.
To select specific parts for playback:
Select the number of the song to be played back.
1
2
3
4
Set the parts you wish to mute to OFF, by pressing
the appropriate PLAY button. The LED of the
selected part should be off.
Make sure to turn on the parts you wish to play back.
Press the PLAY button.
First the registration and other data are read, then
playback of the performance starts (excepting the
parts that were turned off in step #2).
Now perform your new part or parts over the playback parts.
When the end of the recorded performance is reached,
playback is automatically stopped and the STOP
status is resumed.
79
(3) To repeat playback of a song or songs:
This feature allows you to repeatedly play back either all
songs on a disk or only one specific song.
1
2
3
3
Select the song number you wish to play back.
If you wish to play back all songs on a disk, select
the first song that will be played back. The others
will follow in order.
Hold down the SHIFT button and simultaneously
press the SONG REPEAT button.
The lamps above SHIFT and SONG REPEAT light
up, and "ALL" appears on the LED display.
To repeatedly playback all songs starting with the
selected song:
Press the PLAY button.
Playback will begin from the song selected and repeat
indefinitely. To stop playback, press the STOP
button.
To repeatedly play back only the selected song:
1. Again hold down the SHIFT button and
simultaneously press the SONG REPEAT button.
"SinG" appears on the LED display to indicate
that a single song will be repeatedly played back.
2. Press the PLAY button to begin playback of the
song.
Playback will begin from the song selected and
repeat indefinitely. To stop playback, press the
STOP button.
NOTE:
Repated Playback is not possible if a disk contains two
types of songs: one with separately recorded lead voice
data and the other without it.
80
8 Other Functions
(1) Custom Play
If you want to play back the song without resetting the
registrations and other data, press the CUSTOM PLAY
button. This displays the song time and starts playback
immediately.
NOTE:
If you hold down the SHIFT and press CUSTOM
PLAY, all data, except for that of Rhythm Pattern
Program, Rhythm Sequence and User voices, will be
loaded and played back.
(2) Pause
If you want to temporarily stop playback of the song or songs,
press the PAUSE button. To resume playback from the point
at which the song was paused, press the PAUSE button again.
(3) Fast Forward and Fast Reverse
During playback, these buttons function as fast forward and
fast reverse buttons, much like those of a tape recorder. Press
[>>] to advance to a later point in the song or press [<<] to
return to an earlier position. While either of these buttons is
held down, playback stops and the song time is advanced or
reversed accordingly. Hold down the button until the desired
song time is shown. When the button is released, playback
is paused. To resume playback from the point you've
advanced or reversed to, press the PLAY button.
NOTE:
Fast Forward and Fast Reverse operate at five times the
normal playback speed.
81
(4) Changing the Tempo
You can change the tempo of the song as the song is playing
on the M.D.R. by holding down the SHIFT button and
pressing the TEMPO + or TEMPO - button. (The Tempo
dial on the Electone panel cannot be used to change the tempo
on the Music Disk Recorder.)
Each press of the button slows down or speeds up the tempo
by a small amount. Changing the tempo does not change
the pitch of the music.
To restore the original recording tempo of a song, hold down
the SHIFT button and simultaneously press both TEMPO
buttons.
NOTE:
When tempo is changed, the LED display indicates the
change as a percentage of the original recording tempo
(100). Values less than 100 indicate a slower tempo;
values greater than 100 indicate a faster tempo.
NOTE:
Tempo changes remain in effect even through changes
in song number. If you have changed the tempo in one
song, you should perform the above step to restore the
original tempo before playing another song. Turning
the power switch off and on again also restores the
original tempo.
82
(5) Song Copy
This function lets you copy the data recorded at one song
number to another song number.
To use the Song Copy function:
1
2
Select the song number to be copied with the SONG
SELECT buttons.
While holding down the SHIFT button, press the
SONG COPY FROM button.
The song number to be copied from appears at the
left of the LED display.
NOTE:
If the specified song number has no recorded data, the
M.D.R. automatically searches for and selects the next
song that contains recorded data.
3
4
5
While holding down the SHIFT button, press the
SONG COPY TO button.
The M.D.R. automatically searches for an empty song
number to copy the data to, and displays that number
at the right side of the display. The RECORD lamp
will start flashing indicating that the M.D.R. is ready
to copy. If all songs numbers contain recorded data,
"FULL" appears on the LED display. In this case,
you should erase one of the songs on the disk by using
the Song Delete function (see below).
Use the SONG SELECT buttons to select a
destination song number for copying.
Follow this step if you wish to select a different
destination song number than the one displayed. The
M.D.R. will display only those song numbers that
have no data.
NOTE:
The message "FULL" may appear when the available
memory is short.
NOTE:
If you want to abort the operation, press STOP button.
Press the RECORD button to execute the Song Copy
function.
The RECORD lamp stops flashing and remains lit,
indicating that the Song Copy function is in process.
The LED display shows the "size" of the song in
numbers, and counts down as the data is being copied.
When the display shows "000", the song has been
completely copied.
83
(6) Song Delete
You can delete a song on disk by performing this function.
To use Song Delete:
1
2
Use the SONG SELECT buttons to select the number
of the song you wish to delete.
While holding down the SHIFT button, press the
SONG DEL. button.
The letters "dL" appear on the left side of the LED
display, next to the selected song number. RECORD
lamp flashes to indicate that the M.D.R. is ready to
delete the song. If you wish to, you can still select a
different song number in this step by using the SONG
SELECT buttons.
3
Press the RECORD button to execute the Song Delete
function.
The RECORD lamp stops flashing and remains lit,
indicating that the Song Delete function has begun.
When the Song Delete function is completed, the
STOP status is automatically resumed.
NOTE:
If you want to abort the operation, press STOP button.
(7) Disk Copy
You can duplicate a floppy disk by copying the contents.
Yamaha recommends that you keep two copies of important
data on separate floppy disks by using this function.
1
2
84
Prepare the source disk and the formatted blank disk
to be copied.
While holding down the SHIFT button, press the
LOWER button in the RECORD part.
"In 1" appears on the LED display to indicate that
the M.D.R. is ready to execute the Disk Copy.
The disk type of both source disk and destination disk
must be the same. For example, use 2DD for the disk to
be copied (destination) if the source disk is 2DD type.
Be sure to set the Write-protect tab on the source disk to
ON. On the contrary, set the Write-protect tab on the
destination disk to OFF. The message "Prot" may appear
if you insert the destination disk with the Write-protect
tab ON. In this case, the Disk Copy function cannot be
executed.
3
Insert the source disk into the disk slot.
The M.D.R. starts reading the data in the source disk.
"out 1" appears on the LED display.
4
Press the eject button to take out the source disk.
"In 2" appears on the LED display to urge you to
insert the destination disk.
5
6
7
Insert the destination disk.
The number "160" appears on the LED display and
counting down is initiated as the disk is being copied.
"out 2" appears on the LED display.
Eject the destination disk.
"In 1" appears on the LED display again.
Repeat the procedures #3 through #6 as indicated on
the LED display.
The number of times you repeat depend on the size
of the data to be copied and the disk type (2DD type:
2 ~ 16 times; 2HD: 2 ~ 31).
When finished, "End" will appear on the LCD display
for 2 or 3 seconds.
NOTE:
"Fort" or "bAd" may appear if an error occur in the
middle of the operation. If this happen, please retry
formatting the destination disk and copying disk.
Follow the M.D.R. direction to eject/insert the disks
durinmg the operation. Do not eject/insert the disks
frivolously ignoring the M.D.R. direction. Doing so
can damage the disk and possibly the disk drive.
NOTE:
If you want to cancel the Disk Copy operation in the
middle of procedures, eject the disk and turn the power
off. In this case, you are required to format the destination
disk again.
85
(8) Checking the Remaining Memory
While plaback is stopped, you can check the amount of
memory available for additional recording. To do this,
simultaneously hold down the SHIFT button and the PAUSE
button (indicated in the illustration at right as REM. MEM.:
Remaining Memory). The maximum amount of memory is
620 for 2DD disks and 1240 for 2HD disks.
(9) Registration Menus and Voice Disks
The M.D.R. also allows you to select registrations and voices
from disks. For more information about Registration Menus,
see page 8; for more on Voice Disks, see page 95.
(10) Copy Protect
Some of the Disks available for the Electone are purposely
protected from being copied or erased. You cannot save the
data to another floppy disk. If you try to load data from such
a "copy-protected" disk to the Electone, a "Protected Disk"
(Pr##) message will appear on the LED display. The data
cannot be saved to the disk.
86
Messages on the M.D.R. LED Display
Display
Description of the Messages
No disk is installed. Install a disk.
1) The installed disk is write-protected, so the Record, Song Copy, and Song Delete jobs cannot be performed.
Set the disk's Write-protect tab to OFF. (see page 69.)
2) If you are using a copy-protected playback-only disk, this message may appear when you attempt the Record,
Song Copy, or Song Delete operations.
3) When executing Disk Copy, set the Write-protect tab on the source disk to ON.
The installed disk is not formatted. Format the disk. (see page 70.)
1) The disk's memory capacity is full, so the Record or Song Copy operation cannot be performed. Use another
formatted disk.
2) Data is already recorded at all song numbers, so the Song Copy operation cannot be performed. Press the
STOP button, then delete any unnecessary songs.
None of the song numbers contain recorded data, so the Song Copy operation cannot be performed. Press the
STOP button.
An error occurred because the disk was removed during recording or playback. Press the STOP button, and
replace the disk, then start the operation over again.
The installed disk cannot be played back on the M.D.R. Press the STOP button, then insert a compatible disk.
Recording cannot be performed because too much data was received at once. Press the STOP button.
The disk is defective and cannot be formatted. Press the STOP button, then insert another disk.
An error occurred during the transmission or reception of data. Press the STOP button.
You are trying to record to the song number which already contains recorded data. Select the other blank song
number by pressing the SONG SELECT buttons. * "XX" indicates a song number (01 through 40).
When you insert the "copy-protected" disk to the Electone, this message will appear on the LED display. You
cannot overwrite or save the changes. * "XX" indicates a song number (01 through 40).
In the case of Voice Disk operation, an incompatible Voice Disk has been inserted.
87
8
Voice Edit
In addition to the versatile Flute Voices section, the EL-87 Electone has a Voice Edit feature that
allows you to create your own voices. The Voice Edit uses sophisticated sound shaping tools that
make it possible to craft just about any kind of sound—from authentic recreations of acoustic
instruments to wild electronic voices and special effects.
The following section will introduce you to the basics of voice editing by taking you step by step
through a specific editing example. As you follow the steps, you may find many of the terms and
parameter names to be unfamiliar. Once you go through the editing steps, however, we suggest that
you read through the Voice Editing Basics section (see page 96) to get a firmer understanding of the
principles behind voice editing.
1 Editing a Voice
(1) To select a voice and its Operator:
NOTE:
Only panel voices and Voice Menu voices
can be edited with the Voice Edit controls.
Flute Voices have their own editing
controls and cannot be edited here.
1
2
First, select the voice you want to edit from the Voice Menu.
(Each volume on the other voice sections should be set to MIN.)
While holding down the VOICE EDIT button in the DISPLAY
SELECT section, press the Voice button corresponding to the
voice you wish to edit. For this example, select Piano1 from the
UPPER KEYBOARD VOICE 1 section.
1. While holding down VOICE EDIT button ···
If you press VOICE EDIT without selecting a voice, the
following display will prompt you to complete the step.
2. ··· press desired Voice button.
After you have selected a voice—Piano 1, in this example—
the following LCD will appear.
88
EDIT Page
NOTE:
The currently selected Operator name is
shown in the dark bar in the middle of the
display.
At the left side of the display is the Algorithm used for this
voice. An algorithm is a kind of "map" that shows how the
sound components of the voice are related to each other.
Each voice has five separate sound components and they
are called "Operators."
3
Begin changing the sound by turning off all Operators, except
Operator 1.
To turn off each Operator:
1. First, use the pair of Data Control buttons just below the
algorithm display (below the box 1; the second from the left) to
select an Operator.
The currently selected Operator number is surrounded by the
"Brackets".
Pressing the [Å¢] button move the "Brackets" counter clockwise,
and pressing the [ŧ] button move the "Brackets" clockwise.
Move the "Brackets" to the Operator 2.
2. Then press one of the far left pair of Data Control buttons to
turn the selected Operator off.
3. Repeat the above process for all of the Operators except Operator 1.
As you turn off each Operator, play the voice and listen to how
the sound changes.
When you turn off the AWM Operator, no sound will be
produced.
89
(2) To edit the FM Operators:
1
Adjust the Envelope Parameters of Operator 1 (after turning off
the other Operators).
The Envelope Parameters control the level of the sound and
how that level changes over time. See page 99 for more
information.
For now, try making some of these changes in the envelope:
NOTE:
The parameter value can be changed
quickly when you press the Data Control
button with the COARSE button held.
Adjust the OL (Output Level) parameter.
Changing the OL parameter affects the volume of the selected
Operator.
Raise the OL parameter from 0 to 110 by using the pair of Data
Control buttons just below the OL. (Pressing the [Å¢] button
raises the level, and pressing the [ŧ] button lowers the level.)
Adjust the AR (Attack Rate) parameter.
Play the voice and notice how the changes you make affect the
initial volume of the voice. By changing this parameter you
can make the sound gradually get louder (lower settings) or
have it reach its full volume all at once (higher settings).
90
Adjust the RR (Release Rate) parameter.
Play a note on the keyboard and then release it. Notice how the
changes affect the tail end of the sound, just after you release
the key. By changing this parameter, you can make the sound
sustain beyond the release point (lower settings).
2
Keeping Operator 1 on, select and turn on Operator 2, then
adjust the Operator level.
Adjust the OL (Output Level) parameter.
Use the Data Control buttons below OL (Output Level) to
change the level of Operator 2. Notice that the volume of the
sound doesn't change, but the tone does. Increasing the level of
one of the top row Operators generally makes the tone of the
Operator below it brighter or more metallic. Decreasing the
level has the opposite effect.
3
NOTE:
Raising the OL of the Operator 2 to make
the sound brighter and lowering the AR
of the Operator 2 can produce a distinctive
effect.
Turn off Operators 1 and 2, and turn on Operators 3 and 4.
Make some changes to their parameters, as you did with
Operators 1 and 2 in steps #1 and #2 above. Set the OL of the
Operator 3 to 110.
About the Operators
Changing the level of one of the top row Operators (2 and 4 here)
affects the tone of the Operator below it.
Changing the level of one of the bottom row Operators (1 and 3)
affects the volume of the related top row Operator.
NOTE:
No sound will be produced nor will
adjusting the top row Operators have any
effect if all of the bottom row Operators
have been turned off or set to their
minimum level. Be sure to turn on the
bottom row of Operators and set them to
a suitable level before changing the
parameters of the top row Operators.
91
(3) To edit the AWM Operator:
Next, we'll make some changes in the sound of the AWM Operator.
The AWM Operator is a specially recorded waveform with an actual
instrumental sound, unlike the pure electronic sounds of the other
Operators. Before you actually change it, try listening to this sound on
its own, with the other four Operators turned off.
1
2
NOTE:
The resonance setting may depend on the
frequency cut-off point you set. Stressing
the resonance after lowering the cut-off
point can produce a remarkable effect.
Stressing the resonance may cause a
noise.
3
Turn off all of the Operators, except for the AWM Operator.
The AWM Operator has its own page with a different group of
settings. The AWM Operator display appears as soon as the
AWM Operator has been selected.
Adjust the C-OFF (Cut-off) setting, and listen to how they affect
the sound.
Changing this parameter determines the frequency cut-off point.
Lowering this parameter decreases the overtones to make the
sound darker, and raising this increase the overtones to make
the sound brighter.
Adjust the RES. (Resonance) setting, and listen to how they
affect the sound.
The higher setting results in a more pronounced sound.
NOTE:
The Operator on/off settings you made
here are temporary. Even though you turn
off an Operator when editing a voice, the
on/off status of the Operators will forcibly
be changed and saved as "on" in a User
voice.
If you want an Operator muted, set the
OL parameter of the selected Operator to
the minimum.
4
Finally, turn all of the other Operators back on and adjust each
Operator's level.
NOTE:
After making changes in the voice, you
can restore the original voice by switching
to another function. If, however, you wish
to keep the newly created voice for future
use, you should save it. (See following
section.)
92
You have got the full-bodied ringing electronic piano sounds.
2 Saving Your New Voice
Once you have created a sound you are satisfied with, you'll want to
save that sound for future use.
To save your newly created voice:
1
Use the Page buttons to select the SAVE page.
The following display appears.
2
Press the Data Control button that corresponds to the User voice
number you wish to save to.
SAVE Page
NOTE:
The on/off status cannot be saved. If you
want an Operator muted, set the OL
parameter of the selected Operator to the
minimum.
3
The following display appears, prompting confirmation of the
operation. (Saving a new voice automatically erases the voice
previously stored to the selected User number.)
Press any of the Data Control buttons below "OK" to save the
voice, or press any of the buttons below "Cancel" to abort the
operation.
When the voice has been saved, the message "Completed!!"
temporarily appears.
This operation automatically erases any
voice that had been previously saved to
the selected User voice number. You
should check the User voices (see page
27.) before saving a voice to make sure
that you will not be erasing any important
voices.
This Save page shows the same voices as the last page (USER)
of the dotted buttons' Voice Menu.
93
3 Quitting Voice Edit
You can quit the Voice Edit function from any of its display pages.
To quit:
1
2
Press the VOICE EDIT button in the DISPLAY SELECT
section once again.
The following display will appear, prompting confirmation of
the operation.
Select "OK" to quit the Voice Edit function, or "Cancel" to abort
the operation and return to the previous display.
4 Recalling an Edited Voice
Once the voice has been saved, it can be selected from the last page
(USER) of the dotted buttons' Voice Menu (see page 27).
To recall a User voice:
1
2
3
94
Press one of the dotted buttons in the voice section you want to
use.
Use Page buttons to select the USER page.
Press the Data Control button corresponding to the saved voice.
5 Selecting Voices From a Voice Disk
(Optional)
You can also load voices from optional Voice Disks to the 16 User
voices in the Voice Menu.
To do this:
1
2
Select the VOICE DISK page with the Page buttons.
The message "Insert Voice Disk!!" appears and prompts you the
operation.
3
Insert the Voice Disk into the disk slot under the Music Disk
Recorder.
The voice number and name of the Voice Disk appears.
Hold down the VOICE EDIT button in the DISPLAY SELECT
section and simultaneously press any one of the panel voice
buttons.
NOTE:
Any one of the voice sections can be used
here. Make sure that the volumes of all
other voices are set to off (the minimum
value).
VOICE DISK Page
4
5
6
7
Pressing these buttons steps through
the voice numbers; the name of each
voice appears on the display as well.
Refer to the list included with your Voice
Disk for voice numbers and names.
Using any of the Data Control button pairs, select the voice you
wish to load.
Play the keyboard to check the sound of the voice. Select other
voices (as you did in step #4 above) and check those sounds as well.
If you want to save the current voice to a User Voice space,
select the previous page, "SAVE" with the Page buttons.
Press the Data Control button that corresponds to the User Voice
number you wish to save to.
Press one of the four Data Control buttons below "OK" in the display
to save the voice, or one of the four buttons below "Cancel" to abort
the operation and return to the previous display.
When the voice has been saved, a "completed!!" message appears.
95
6 Voice Editing Basics
The EL-87 Electone uses a versatile tone generation system
developed by Yamaha that is capable of producing an exceptionally
wide range of voices. To be more specific, the system uses individual
sound sources that "modulate" each other's frequencies and thus
create complex sounds not possible by the ordinary mixing of those
sound sources.
(1) Operators
Along with the sophisticated AWM sound sources that are the backbone
of the Electone's authentic voices, the tone generation system features
other sound sources called "Operators." An Operator is a sound
generator that produces one very simple type of sound: a pure sine
wave. A sine wave by itself is not very interesting to listen to; however,
when one sine wave is used to modulate a second sine wave, together
they result in a new, complex waveform.
(2) Modulators, Carriers and Algorithms
The top Operator, which sends the modulation signal is, not surprisingly,
called the modulator. The bottom Operator, which receives or "carries"
the modulated sine wave and outputs the resulting sound, is called the
carrier. The complexity or brightness of the sound depends on the
output level of the modulator.
This kind of arrangement in which Operators are "stacked" together is
called an algorithm. With four sine wave Operators available for
stacking, the various algorithms can produce a wide variety of sounds.
Voice Algorithm Examples
96
(3) AWM Operators
Each algorithm also has a special AWM (Advanced Wave Memory)
Operator. AWM Operators are not sine waves like the other Operators,
but are digital recordings of actual instrument sounds, such as piano,
violin, guitar, and so on. The AWM Operator's sound is mixed with
the sounds of the other Operators in the algorithm to create realistic
voices.
AWM Operator
1 OL (Output Level)
Determines the level of the AWM sound. Range: 0-127
2 C-OFF (Cut-off)
Determines the cut-off frequency filter, or the frequency point
to filter out the specific frequency range. See diagram below.
Range: -128- +127
The filter removes a specified range of frequencies from the
sound and allows the rest to pass through, thus giving you
powerful control over the sound's characteristics. The EL-87
has three types of filters: High Pass Filter which passes the
frequencies above the cut-off point, Low Pass Filter which passes
the frequencies below the cut-off point and Band Pass Filter
which passes only the specified range of the frequencies.
The filter type used and the effective cut-off point depend on
the selected voice.
97
3 RES. (Resonance)
Determines the emphasis around the cut-off frequency point,
set in Cut-off above. See diagram below. Range: -128-+127
NOTE:
With the too stressed resonance a noise
may occur or no sound may be produced.
NOTE:
Example of low pass filter
operation,with a positive
Resonance setting.
Some voices may not have remarkable
resonance effect.
Cut-off
Resonance
Brighter sound.
Higher setting.
Darker sound.
Lower setting.
Pronounced sound.
Higher setting.
Softer sound.
Lower setting.
(4) FM Operators
The Operators 1 through 4 are the sine wave Operators of the
algorithm.
When one of these Operators has been selected, the following
parameters are displayed:
1 OL (Output Level)
2
3
4
NOTE:
When the D2R is set to 0, the level set by
the D1L will be maintained until the key
is released.
The higher setting of the D2R rapidly
lower the level.
NOTE:
With the RR set too low, the sound
continues to sound.
98
5
6
Determines the level of the selected Operator's sound.
Range: 0-127
AR (Attack Rate)
Determines how quickly the Operator will reach its maximum
level after the key is played. Lower values produce a slower
attack. Range: 0-31
D1R (Decay 1 Rate)
Determines how much time it takes for the Operator to reach its
second level, set in the Decay 1 Level parameter. Range: 0-31
D1L (Decay 1 Level)
Determines the second level setting of the Operator. Range: 0-63
D2R (Decay 2 Rate)
Determines how much time it takes for the Operator to reach its
third level, or the minimum level before the key is released.
Range: 0-31
RR (Release Rate)
Determines how much time it takes for the level to reach 0 after
the key is released. Range: 0-63
Envelope Parameters
By using the modulators and setting them to various output levels,
you can create all kinds of sounds. These sounds will be static,
however, unless you have the output levels change in time. That is
precisely what an envelope does. It varies the output of an Operator
in time so that you can vary the tone or the level. If the output of the
modulator changes, the tone will change. If the output level of the
carrier changes, the volume will change.
Feedback
The output of a modulator can also be circled back to its input,
allowing it to modulate itself as well as the Operator below it. This
is called feedback, and it adds harmonic complexity to the tone.
Operators using feedback are indicated by a line that encircles the
right side of the Operator. Feedback cannot be directly controlled;
however, you can adjust the parameters of Operators that have
feedback to change the characteristics of the feedback sound.
99
(5) General Guidelines for Editing Operators
Before you edit a voice, always check its algorithm to see which
Operators function as carriers and which as modulators. Then select
each Operator in turn and edit its parameters. The Output Level and
envelope parameters function differently depending on whether they
belong to a carrier or a modulator. The following list illustrates the
relationships between the Operators and parameters:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
100
To change the overall volume:
To change the overall tone:
To change how the volume varies over time:
To change how the tone varies over time:
To raise the volume:
To lower the volume:
To make the sound brighter:
To make the sound softer:
To get faster attack:
To get slower attack:
To reduce the sound rapidly:
To reduce the sound slowly:
To get no or shorter sustain:
To get longer sustain:
To change the timbre rapidly:
To change the timbre slowly:
To make the AWM sound brighter:
To make the AWM sound darker:
To get more pronounced AWM sound:
To get softer AWM sound:
Change 1 of the carrier. Change 7 of the AWM.
Change 1 of the modulator. Change 8 or 9 of the AWM.
Change 2, 3 or 5 of the carrier.
Change 2, 3 or 5 of the modulator.
Raise 1 of the carrier. Raise 7 of the AWM.
Lower 1 of the carrier. Lower 7 of the AWM.
Raise 1 of the modulator.
Lower 1 of the modulator.
Raise 2 of the carrier and modulator.
Lower 2 of the carrier and modulator.
Raise 3 and 5 of the carrier and modulator.
Lower 3 and 5 of the carrier and modulator.
Raise 6 of the carrier and modulator.
Lower 6 of the carrier and modulator.
Raise 2 of the modulator.
Lower 2 of the modulator.
Raise 8 of the AWM.
Lower 8 of the AWM.
Raise 9 of the AWM.
Lower 9 of the AWM.
(6) Some Voice Editing Examples
The following examples illustrate some specific uses of the Voice Edit
controls. Make the changes as described in the examples, then go on to
explore some other voices on your own, making changes as you like.
■ Ex. 1: Emphasizing the attack of the "Banjo" voice
This voice is composed mainly of the AWM sampled sound, with
the other Operators providing the noise attack sound, simulating the
picking of the string.
Try changing the sound of the attack by increasing the Output Level
(OL) of Operator 1.
■ Ex.2: Adding "bite" to the "Jazz Organ1" voice (ORGAN Voice Menu)
Operator 1 provides the 16' footage sound, Operator 2 the 8', and
Operator 3 the 5-1/3'.
You can make the sound warmer by decreasing the Output Level of
Operator 2. Increasing the Output Level of Operator 3 makes for a
rougher edge or more "bite" in the organ sound.
■ Ex.3: Adding a "Piccolo" sound to the "Glocken." voice
This example shows how the AWM Operator can be used to add
another instrument sound to an existing voice. The glockenspiel
sound is provided by the FM Operators.
In this case, a piccolo sound has been specially programmed with
the AWM Operator, but cannot be heard since the output has been
set to 0. By increasing the Output Level of the AWM Operator, the
piccolo sound is added to the glockenspiel voice.
■ Ex.4: Changing the "Trumpet5" voice to a funny trumpet
Not all the Operators are used to create a voice. Replace the
active Operators with the inactive Operator.
You can get a funny trumpet by decreasing the OL of the
Operators 1 and 3 to 0 and increasing the OL of the AWM to
the maximum.
■ Ex.5: Creating an electronic piano sounds suitable to use as the
backings for the ballad from "E.Piano1".
Increasing the OL of the AWM from 0 to 124 to layer the AWM
sounds to the FM sounds.
■ Ex.6: Changing the "Jazz Org.1" to "tap-dance" sounds.
Raising the resonance to create a pronounced sound.
You can get a "tap-dance" sounds by decreasing the OL of the
Operators 1, 2 and 3 to 0, and increasing both the OL and RES.
of the AWM to the maximum.
NOTE:
Try the tap-dance rhythm on the Lower
keyboard (effective range is lower and
middle).
■ Ex.7: Turning the "Timp.Roll" to a spacious SFX.
Changing the AWM Operators to make the initial and after
touch sensitive.
Setting the C-OFF parameter to -20 and the RES. to the
maximum.
101
FM Voice
OL1
OL2
Well-vibrated Strings
Voice Character
79
80
Synth. Strings
90
90
Brilliant Strings
82
Synth. Strings
105
HS-Style Strings
Pizz. Strings
Varied Vibrated Strings
OL3
105
0
113
85
Synth. Strings 1
109
Synth. Strings 2
102
Violin 1
112
Violin 2
0
Violin 3
111
Violin 4
105
Pizz. Violin
104
85
108
104
100
111
Cello
0
Sustained Contrabass
0
0
96
96
Synth. Strings
Pizz. Bass
Upright Bass
Brass 1
120
0
106
Harder playing=Trumpet, Soffer playing=Horn
98
Synth. Brass
97
90
Brass 4
104
Synth. Brass 1
114
115
Synth. Lead
114
114
Horn
95
Addition to Horn
89
Horn 3
113
Horn
0
Trumpet
0
Trumpet
0
Trumpet
0
Trumpet
0
Trumpet 5
113
Trombone
0
Trombone
0
Trombone
0
Addition to the Higher Range
Trumpet
Tuba
OL4
116
95
0
111
Steel-Drum-like Voice
61
Steel-Drum-like Voice
87
110
110
* The carriers have the OL values in the table;
the modulators do not have.
103
FM Voice
Voice Character
Addition to Flute
Flute
Breath
Recorder
OL1
105
0
OL1:Whistle OL3:Noise
116
Oboe
68
Oboe
0
Oboe
81
Bassoon
0
Bassoon
0
Clarinet
0
Clarinet
74
62
107
Saxophone 16'
0
Saxophone 16'
0
Saxophone 4'
0
Saxophone 8'
0
OL1:Slow Strings OL3:Synth. Brass
107
110
116
91
107
Brass
107
Brass
105
Horn
104
Horn
109
Vocal
77
72
Vocal
69
64
Vocal
51
63
Vocal
0
0
Harmonica 1
114
Harmonica 2
77
Jazz Organ
83
Briliant Organ
OL4
0
103
OL1:Clarinet OL3:Flute
OL3
75
Addition to the Lower Range
Harder playing=Syn.Cla, Soffer playing=Cosmic
OL2
71
75
86
103
92
Organ 3
95
105
Organ 4
109
93
104
Jazz Organ 1
108
108
100
Jazz Organ 2
109
92
91
Jazz Organ 3
105
95
100
Pop Organ 1
92
94
101
Pop Organ 2
100
99
96
Organ
88
75
70
White Noise
57
Accordion
91
81
Accordion
0
0
78
105
FM Voice
Voice Character
OL1
OL2
OL3
Organ Bass 1
116
Organ Bass 2
100
95
Organ Bass 3
118
112
107
Lower Range
114
91
111
Elec. Piano
0
Harpsichord
0
Soft Elec. Piano
0
Elec. Piano 1
110
Elec. Piano 2
102
Harpsichord 16'
120
Guitar
67
Addition to Guitar
97
102
Mandolin
109
Elec. Guitar
93
Dist. Guitar
0
Harmonics
105
0
112
85
121
0
Plucking Voice
Elec. Bass 8'
108
0
Clavi.
Guitar
105
0
116
Harp
0
Koto
115
Harpsichord in the Lower Range
102
109
Cosmic
96
106
124
Glocken
107
112
114
Celesta
115
121
106
Marimba's Support
87
77
OL1:Sine Wave (decay) OL3:One Octave Higher
93
0
Chime 4'
Synth. Chime
Steel Drum (Lower range)
0
0
106
100
95
Addition to the Lower Range
112
Addition to the Higher Range
108
Addition to Elec. Bass
OL4
105
87
Synth. Bass 1
115
Addition to Synth. Bass 2
112
Addition to Synth. Bass 3
122
Basic Regist 4 (U.K.)
110
Basic Regist 4 (L.K.)
107
Cosmic 3
111
Cosmic 4
112
Cosmic + Noise
102
Pizz. Str. + Synth. Brass
104
112
110
102
55
103
104
Vocal + Synth. Strings
99
99
Delayed Synth. Strings
105
105
107
9
Rhythm Pattern Program and Rhythm
Sequence Program
The Electone also includes powerful Rhythm Program functions: the Rhythm Pattern Program and
the Rhythm Sequence Program. The Rhythm Pattern Program allows you to record your own
origianl rhythms using the high-quality percussion sounds of the Electone. The Rhythm Sequence
Program lets you connect your original rhythms together with the Preset rhythms to create complete
rhythm tracks, which you can automatically play back during your performance.
Outline of the Rhythm Programming Operation
The following is a brief outline of the steps necessary in programming your own rhythms and rhythm sequences.
108
1 Rhythm Pattern Program
The Rhythm Pattern Program works with the Keyboard Percussion
feature to let you use any of 75 different percussion sounds in
creating your own rhythms. Up to 16 separate rhythm “tracks”
are provided in a single pattern for each instrument part, and up
to 40 patterns—eight User numbers, each with five variations—
can be memorized.
(1) Entering Rhythm Pattern Program
To call up the Rhythm Pattern Program function :
1
Press and hold down the PATTERN button in the DISPLAY
SELECT section. The LED of the button lights and the display
prompts you to select a rhythm.
NOTE:
Pressing the PATTERN button here also
automatically stops the rhythms and
rhythm sequences.
NOTE:
Use of the playback and recording
functions on the Music Disk Recorder
automatically cancels the Rhythm
Programming/Rhythm Sequencing
operations.
There are two ways to program a User pattern: copying a preset
rhythm which is similar to the rhythm you want to create and
creating your own rhythm from scratch.
109
NOTE:
The User rhythm you have created can
also be copied to the Rhythm Pattern
Program. You can edit it again and
improve it.
NOTE:
When preset rhythms are copied to the
Rhythm Pattern Program, the copied
patterns may differ in volume from the
original patterns.
NOTE:
Some Ending patterns consists of more
than two measures. If you copy such a
pattern, only the first two measures can
be copied but the rest cannot be copied.
2
2.-1 To copy a preset rhythm:
While holding down the PATTERN button, select a preset
rhythm to be copied to the Rhythm Pattern Program.
Copying a preset rhythm lets you make changes to an existing
rhythm, saving you time if you want to program a rhythm that
is similar to an existing preset pattern. Two measures of the
selected rhythm will be copied to the Rhythm Pattern Program.
In this case, you need to select a specific rhythm from the Rhythm
Menu beforehand.
Copying the Fill Ins and Endings:
The similar procedure can be used with the FILL IN and
INTRO. ENDING buttons for copying Fill In and Ending
patterns. Select the rhythm to which the desired Fill In or
Ending belongs beforehand. Then press the FILL IN or
INTRO. ENDING button while holding down the
PATTERN button.
NOTE:
The Intro. patterns cannot be copied.
110
2.-2 To create your own rhythm from scratch
Pressing the PATTERN button, and releasing it without selecting
a rhythm loads a blank pattern to the Rhythm Pattern Program.
(2) Percussion Sounds Used for Rhythm Pattern Program
The total of 75 different instrument sounds are available for the Rhythm
Pattern Programming and are assigned to each key on the Upper and
Lower keyboard, as shown in the following chart..
Assigned to the Upper Keyboard (35 types)
NOTE:
The sounds of the Upper keyboard can
be used only in Rhythm Pattern
Programming.
Assigned to the Lower Keyboard (43 types)
* The instrument assignments are the same as the ones
in the Keyboard Percussion feature.
NOTE:
Tom 1, 2 and 3 on the Upper
and Lower keyboards are the
same.
111
(3) Step Write and Real Time Write
There are two different methods you can use to program rhythms: Step
Write and Real Time Write.
Step Write allows you to enter percussion sounds as individual note
values. As a method, it is very similar to writing down the notes on a
sheet of music paper; each note is entered one at a time, and though you
can hear each individual note entered, you cannot actually hear the
pattern playing as you create it.
Real Time Write on the other hand, is similar to using a multitrack tape
recorder; you can hear previously recorded parts of the pattern as you
record new parts on top.
Each method has its own advantages and uses. Step Write is good for
precision and for entering percussion sounds whose note placement
and rhythmic value has been determined, such as a bass drum that plays
every beat in a measure. Real Time Write is best for capturing the
“feel” of a rhythm, because it allows you to actually play the pattern as
you are creating it. Which method you use depends partly on the type
of rhythm you intend to create and partly on your own personal
preference. You can even switch between the two methods in editing
to create a single rhythm by the use of both methods. This would come
in handy, for example, in programming the basic beats of a rhythm
with Step Write, then using Real Time Write to add percussion accents
and embellishments.
(4) Selecting Step Write or Real Time Write Operation
Step Write and Real Time Write can be selected from either the BEAT/
QUANTIZE page or the EDIT page. Which mode of operation is
selected depends on the play status of the rhythm. If the rhythm is
stopped, Step Write is automatically selected. If the rhythm is playing,
Real Time Write is selected. Simply press the START button in the
Rhythm section on the panel to start or stop the rhythm and switch
between the two modes.
(5) Setting the Beat/Quantize Values
The BEAT/QUANTIZE page is automatically displayed when calling
up the Rhythm Pattern Program. It is used in both Step Write and Real
Time Write for selecting the basic timing settings of the pattern.
112
BEAT/QUANTIZE Page—Step Write
1 BEAT
Determines the time signature used for the rhythm. Available
time signatures are 2/4, 3/4 and 4/4. The 4/4 time is the default
setting when a blank pattern has been selected.
2 QUANTIZE
Determines the resolution of the Step Write function. Step Write
operations involve advancing in “steps” along regularly spaced
points in a measure and Quantize lets you set how many points
there will be in the measure. The default setting is a quarter
note.
In Real Time Write, this function is generally the same as that
in Step Write operation. Used with Real Time Write, however,
it allows you to automatically “correct” the timing of the notes
you enter, according to the specified Quantize resolution.
3 METRONOME—Real Time Write only
Turns the metronome click on or off. When set to ON, the
metronome sounds on each beat of the measure (for example,
three times per measure in 3/4 time) to serve as a rhythmic
guide when programming patterns. The metronome can be
turned on or off while a rhythm is playing.
NOTE:
Beat can only be changed in Real Time
Write when the rhythm is stopped.
NOTE:
The metronome is automatically set to ON
when a blank pattern has been selected,
and is set to OFF when an existing pattern
is copied.
BEAT/QUANTIZE Page—Real Time Write
(6) Entering Percussion Sounds to a Rhythm Pattern
Percussion sounds can be entered by either Step Write or Real Time
Write from the EDIT page. (Sounds can also be entered in the BEAT/
QUANTIZE page by Real Time Write.) As with the BEAT/
QUANTIZE page above, the Step Write EDIT page is selected when
the rhythm is stopped, and Real Time Write EDIT is selected when the
pattern is running.
113
(7) Editing with Step Write
To enter sounds with Step Write:
1
2
3
Raise the rhythm volume, and turn off all the Upper and Lower
keyboard voices by setting each section’s volume to MIN.
Select the EDIT page with the Page buttons.
Select the percussion sound you wish to enter.
There are two ways to select percussion sounds in the Step
Write mode:
[1] Press the key on the Upper or Lower keyboard that
corresponds to the sound. The instrument name
automatically appears at the top right of the LCD when the
key is pressed. The selected instrument is automatically
assigned to an available empty rhythm track.
[2] Use the leftmost Data Control buttons under the rhythm
track number to step through the available sixteen rhythm
tracks. The name of the instrument currently assigned to
the selected track is displayed at the top right of the LCD.
(Since this method allows you to select only from among
the assigned instruments, use the Change function described
with the LCD below to change instrument assignments.)
* This method is especially useful when editing an exisiting
rhythm, preset or user.
EDIT Page—Step Write
1 Rhythm Track
Selects from among the sixteen rhythm tracks and displays the
currently selected rhythm track number.
2 CHANGE
Replaces the instrument assigned to any given track with the
others.
1. Select the track using the Rhythm Track control above.
2. Simultaneously hold down the Data Control button
corresponding to CHANGE and press the key on the Upper or
Lower keyboard that corresponds to the instrument you want to
use.
114
3 CLEAR
The Clear function is used to erase an instrument from the
rhythm. All instances of the selected instrument, irrespective
of which tracks they occupy, will be erased from the pattern.
There are two ways to use Clear:
[1] While holding down the Data Control button
corresponding to CLEAR, press the key on the keyboard
corresponding to the instrument you wish to erase. (A short
“beep” sound indicates that the instrument has been erased.)
You can erase all of the sounds on all recorded tracks of the
pattern by holding down the Data Control button
corresponding to CLEAR and simultaneously pressing the
lowest key (C1) on the Lower keyboard. Be careful not to
do this inadvertently since all sounds will be instantly and
permanently erased.
[2] Press, then release the Data Control button corresponding
to CLEAR. The following display appears, prompting
confirmation of the operation:
4
Then, use the step forward and step reverse controls to advance
or reverse the rhythm clock to the point at which you wish to
enter the percussion sound.
115
EDIT Page—Step Write
1 Step Forward and Step Reverse Controls
NOTE:
You can return to the BEAT/QUANTIZE
page in the middle of editing and change
the time signature and/or the Quantize
value.
Each press of the corresponding Data Control buttons advances
or reverses the rhythm clock by one step. The size of a single
step is determined by the Quantize value, set in the Beat/Quantize
page.
2 Rhythm Clock
Displays the current position in the pattern, according to the
measure, beat, and number of clicks. A click is the smallest
division of a pattern, and one beat is made up of 24 clicks.
The rhythm clock advances up to two measure and loops back
to the beginning of the rhythm (1.1.1).
5
Use the Accent section of the EDIT page to enter the sound to
the selected point.
Press the Data Control buttons corresponding to each Accent to
actually enter the percussion sounds. The Accent section has
nine steps, from a minimum of 0, or no sound, to a maximum of
8. The Accent 0 can be used when entering rests.
1 ACCENT
Records the instrument and determines its volume or Accent
level. Press the Data Control button that corresponds to the
Accent level you wish to set; the instrument is automatically
inserted at that Accent level to the selected position in the pattern
(shown in the rhythm clock).
Selection of an Accent level automatically advances the rhythm
clock by one step, according to the current Quantize resolution
value.
NOTE:
You can record up to sixteen different
instrument sounds in a single rhythm, with
each instrument occupying one of the
sixteen available tracks. The Rhythm
Pattern Program has polyphonic capacity
for playing up to sixteen sounds
simultaneously.
Instruments can only be entered if there
are empty tracks remaining. If all sixteen
tracks have been used, no subsequently
selected instruments can be heard or
recorded.
116
6
Repeat the above procedures #2 through #5 to layer each rhythm
track and complete your own rhythm.
About Quantize
The Quantize function is a process of rounding off timing and/or
duration values.
With Real Time Write
It allows you to automatically correct the timing of the notes you
play, according to the specified Quantize resolution. The range can
be corrected is within 50 percent of the selected note (Quantize)
value.
With Step Write
It allows you to automatically correct the length (duration) and
timing of each note you enter.
* The finest timing is a Click (=1/24 beat).
*[
] advances 16 clicks every step.
117
(8) Editing with Real Time Write
To enter sounds with Real Time Write:
1
2
Raise the rhythm volume, and turn off all the Upper and Lower
keyboard voices by setting each section’s volume to MIN.
Select the BEAT/QUANTIZE page or EDIT page with the Page
buttons, then start the rhythm by pressing the START button to
engage the Real Time Write operation.
EDIT Page—Real Time Write
Only “CLEAR” is selectable on the EDIT Page in Real Time
Write.
● CLEAR
As in Step Write, the Clear function is used to erase an instrument
from the rhythm. However, the method of operation is slightly
different.
Hold down the Data Control button that corresponds to
CLEAR in the display, and simultaneously press the key on
the keyboard corresponding to the instrument you wish to
erase. All instances of the selected instrument, irrespective
of which tracks they occupy, will be erased from the pattern.
You can erase all of the sounds on all recorded tracks of the
pattern by holding CLEAR and pressing the lowest key (C1)
on the Lower keyboard. Be careful not to do this
inadvertently since all sounds will be instantly and
permanently erased.
3
NOTE:
As in Step Write, you can record up to
sixteen different instrument sounds in a
single rhythm, with each instrument
occupying one of the sixteen available
tracks. The Rhythm Pattern Program has
polyphonic capacity for playing up to
sixteen sounds simultaneously.
Instruments can only be entered if there
are empty tracks remaining. If all sixteen
tracks have been used, no subsequently
recordings can be performed or heard.
118
4
While the rhythm is running, play the percussion sounds from
the Upper and/or Lower keyboards.
Listen to the metronome click as you play the sounds, using it
as a guide to keep in time and tempo. The pattern will
automatically repeat (or “loop”) every two measures.
Each instrument sound is recorded and automatically assigned
to a separate track as you play it. All events of a single sound
are assigned to the same track; for example, if you alternately
play a hi-hat sound with a snare drum, all notes of the hi hat will
be recorded to one track and all notes of the snare drum to another
track.
When you’ve finished entering instruments to the pattern, stop
it by pressing the START button again, or by selecting the ACC.
(Accompaniment) or SAVE pages.
(9) Selecting Accompaniment Patterns
This function of the Rhythm Pattern Program allows you to use one of
the Electone’s Accompaniment patterns with your original rhythm. You
can select and save the Accompaniment pattern that best matches the
rhythm that you have created. However, you cannot save the
Accompaniment type and volume setting.
To select an appropriate Accompaniment pattern for your newly
created rhythm:
1
Select the ACC. (Accompaniment) page with the Page buttons.
2
Press the button corresponding to the desired rhythm type in
the Rhythm section on the panel.
The rhythm menu for the rhythm you selected in step #2 above
will appear in the LCD.
3
4
Select the desired rhythm from the menu with the Data Control
buttons.
You can also call up the Rhythm Condition page from the above
display and set the Accompaniment volume.
To do this, press the same Data Control button as you did in
step #3 above in selecting a rhythm, and adjust the
Accompaniment volume with the appropriate Data Control
buttons.
NOTE:
If a rhythm is started in the
Accompaniment page, the
Accompaniment will also be
heard. However, both the rhythm
and the Accompaniment will
automatically be stopped when
you leave the Accompaniment
page.
119
(10) Saving Rhythm Patterns
To save a newly created rhythm to a User pattern number:
1
2
Select the SAVE page with the Page buttons.
The current rhythm, if playing, will automatically be stopped
when this page is selected.
Using the appropriate Data Control buttons, select both the User
number and variation type to which you wish to save the newly
created rhythm.
Keep in mind that you cannot save a rhythm by selecting only a
User number; you must also select a variation type-A,B,C,D, or
FILL (Fill In). Including the Fill In patterns, up to 40 different
rhythms (8 User numbers × 5 variations) can be saved.
SAVE Page
1 USER1~ 8
USER Numbers
2 A~ D
Variations
3 FILL
Fill In
4 Remaining Memory
Indicates the amount of memory available for storing rhythms.
This is expressed as a percentage: 100% indicates the maximum
amount of memory available, and 0% indicates that there is no
more memory available.
120
3
Once you have selected a User number and type, the following
display will appear, prompting confirmation of the operation.
Select “OK” to save the rhythm or “Cancel” to abort the
operation and return to the previous display.
When the pattern has been saved, the message "Completed!!"
momentarily appears.
When the pattern cannot be saved because of lack of available
memory space, the following display appears.
Press the Data Control button corresponding to “Confirm” to
return to the original Save display.
You should periodically save your rhythm as you are making it
and check the amount of remaining memory. If the rhythm
currently being edited cannot be saved because of a lack of
memory space, erase some of the less necessary percussion
sounds with the Clear function, and try saving the pattern again.
NOTE:
The Power On Reset function (see page
67) can be to delete all User rhythms from
memory.
(11) Quitting the Rhythm Pattern Program
You can quit the Rhythm Pattern Program from any of its display pages.
To do this:
1
Press the PATTERN button in the DISPLAY SELECT section
once again.
If a rhythm is playing, it will automatically be stopped. The
following display will appear, prompting confirmation of the
operation.
NOTE:
2
Select “OK” to leave the Rhythm Pattern Program, or “Cancel”
to abort the operation and return to the previous display.
If you leave the Rhythm Pattern Program
without having edited any patterns, this
display will not appear.
121
(12) Recalling User Rhythm Patterns
The User rhythms you have created in the Rhythm Pattern Program
can be selected and played from the panel Rhythm controls.
To call up the User rhythms:
1
Press one of the Dotted buttons in the Rhythm section.
2
Select the USER page with the Page buttons.
3
Select the desired User rhythm from the LCD display by using
the Data Control buttons.
Be sure to select both a User number and a variation type (A, B,
C, or D).
Playing User Fill In Patterns:
You can play User Fill In patterns by selecting the desired
User number and pressing the FILL IN button in the Rhythm
section on the panel.
122
2 Rhythm Sequence Program
With the Rhythm Sequence Program function, you can connect
any of the Electone’s existing rhythms and the rhythms of your
own creation together to make complete rhythm compositions. You
can save four rhythm compositions to the Sequence buttons on the
panel for future recall.
(1) Selecting a Sequence
1
2
Press the SEQUENCE button in the DISPLAY SELECT
section.
The LEDs of the numbered Sequence buttons in the Rhythm
section on the panel will flash and the following display will
prompt you to select a sequence number.
NOTE:
When you select one of the sequences
in this step, any editing done to that
sequence is instantly and automatically
saved. This means that if you select a
sequence that is already programmed,
any editing you do will permanently
change the sequence and the original
sequence cannot be recovered.
Press one of the Sequence buttons to call up the Rhythm
Sequence display.
In this display, different rhythms (both Preset rhythms and User
rhythms that you created with the Rhythm Pattern Program)
can be entered in sequence along the pattern row in the middle
of the display. Entered patterns are shown in boxes, while the
numbers in the row above indicate the position.
Up to three-character code inside each box indicates the type
and number of the rhythm. The preset rhythms of the Electone
are indicated by a two-digit number (i.e., [05] or [16]). User
patterns are indicated by the “U” prefix as well as a letter suffix
representing the type-A,B,C,D, and F (Fill In). Examples of
these include [U3C] and [U8F]. The preset patterns also may
have a letter suffix: “I” indicates Intro, “F” indicates Fill In, and
“E” indicates Ending (i.e., [01I], [20F], and [16E]).
NOTE:
Any rhythm currently playing will
automatically be stopped when you call
up the Rhythm Sequence Program
function. Also, use of the Music Disk
Recorder function automatically cancels
Rhythm Sequence operations.
123
(2) Programming a Sequence
1
You can program the rhythm sequence a
measure at a time. Every User rhythm
consists of two measures. If you want to
program two-measure User rhythms, you
are required to enter it twice, for the first
measure and the second measure.
When entered, the first measure is
and the
displayed as positive box
second measure is displayed as negative
.
box
The rhythm patterns can be divided into
four groups: Normal such as
and
,
Intro, Fill In and Ending. When changing
the type, for example, from Normal to Fill
In and Fill In to Normal while
programming a rhythm sequence, the first
measure of the newly selected type will
always be selected and follow. However,
when the same type continues even
though you change the rhythm, for
to
, the second
example, from
measure may succeed the sequence. That
means some of the User rhythms inserted
in a rhythm sequence may begin from its
second measure.
To keep this from happening and begin
the newly selected rhythm from the first
measure, insert a different type, Fill In,
before using the new rhythm pattern.
NOTE:
A maximum of 120 patterns can be
entered to a single sequence.
124
2
Select the type of rhythm you wish to enter, Preset or User.
Select the desired rhythm by pressing the appropriate button in
the Rhythm section, then select SET in the display to enter the
pattern. (Refer to the Rhythm Pattern Number Table below for
a list of the rhythms and their number assignments.)
● When PRESET is selected in step #1 above, the Rhythm buttons
are used to select the Preset rhythm names printed at the top.
● When USER is selected, however, these buttons function
according to the User numbers and letters printed at the bottom.
Select the User pattern by pressing one of the numbered buttons
(1-8), then a lettered button (A, B, C, or D) or FILL (for User
Fill In).
Rhythm Pattern Number Table
01
March 1
18
Bolero
35
Slow Rock 3
52
8 Beat 3
02
March 2
19
Swing 1
36
Tango 1
53
8 Beat 4
03
March 3
20
Swing 2
37
Tango 2
54
8 Beat 5
04
Polka 1
21
Swing 3
38
Tango 3
55
Dance Pop 1
05
Polka 2
22
Swing 4
39
Cha-cha
56
Dance Pop 2
06
Country 1
23
Swing 5
40
Rhumba
57
Dance Pop 3
07
Country 2
24
Swing 6
41
Beguine
58
Dance Pop 4
08
Broadway
25
Jazz Ballad
42
Mambo
59
16 Beat 1
09
Baroque
26
Dixieland 1
43
Salsa
60
16 Beat 2
10
Waltz 1
27
Dixieland 2
44
Samba 1
61
16 Beat 3
11
Waltz 2
28
Bounce 1
45
Samba 2
62
16 Beat 4
12
Waltz 3
29
Bounce 2
46
Samba 3
63
16 Beat 5
13
Waltz 4
30
Bounce 3
47
Bossanova 1
64
16 Beat Funk 1
14
Waltz 5
31
Reggae 1
48
Bossanova 2
65
16 Beat Funk 2
15
Jazz Waltz 1
32
Reggae 2
49
Bossanova 3
66
16 Beat Funk 3
16
Jazz Waltz 2
33
Slow Rock 1
50
8 Beat 1
17
Jazz Waltz 3
34
Slow Rock 2
51
8 Beat 2
Examples of Fill In, Intro./Ending
Examples of User
01F
March 1 Fill In
U1A
User 1 A
01I
March 1 Intro.
U1B
User 1 B
01E
March 1 Ending
U1C
User 1 C
U1D
User 1 D
U1F
User 1 Fill In
U1I
User 1 Intro.*
U1E
User 1 Ending
3
* The Intro. selected in the
Accompaniment page when in
the Rhythm Pattern Program.
If you wish to enter a Fill In, Intro, or Ending pattern, hold down
the appropriate rhythm control button on the panel (INTRO.
ENDING or FILL IN) and simultaneously press the Data Control
button corresponding to SET.
125
About Entering Intro. And Ending Patterns:
Pressing the INTRO. ENDING button when at the first
position in the pattern row automatically enters an Intro
pattern there. Pressing the INTRO. ENDING button at any
other position in the row enters an Ending pattern.
Any existing pattern data that follows
an Ending pattern is automatically
deleted.
4
Use the cursor controls to move the cursor along the pattern
row in the display and select the position at which patterns will
be entered. Then use the data controls to enter and delete pattern
numbers in the pattern row.
SEQUENCE Page
NOTE:
An Intro or Fill In pattern entered to the
first position is not registered as a
measure, and the current measure display
shows “-Bar” even though a pattern has
been entered.
NOTE:
The Coarse button can also be used with
the cursor controls to move the cursor
several steps at a time.
126
1 Cursor Controls
1
1
1
-1
-2
-3
❘<< Moves the cursor to the first position.
< Moves the cursor one measure to the left.
> Moves the cursor one measure to the right.
2 Data Controls
2 - 1 PRESET/USER
Determins the type of rhythm, Preset or User.
2 - 2 SET
For initially entering a pattern number to an empty position in
the pattern row, or for replacing a pattern at the cursor position.
2 - 3 INS. (Insert)
For inserting a pattern number before the current cursor position.
The new pattern is entered to the cursor position and all other
patterns to the right of the cusor are moved to accommodate the
new number. The operation is the same as for SET .
2-4 DEL. (Delete)
For deleting a pattern number at the current cursor position.
2- 5 CLEAR
For erasing all patterns entered to the selected sequence. After
selecting CLEAR, the display for confirmation of the operation
appears.
Select “OK” to clear the currently selected rhythm sequence, or
“Cancel” to abort the operation and return to the previous display.
Audition:
You can play the rhythm sequence at any time during the editing
process by moving the cursor to the point at which you wish to
begin playback and pressing the Rhythm START button.
About Using Registration Memory with the Rhythm
Sequence Program:
The rhythms (Rhythm Menu) used to program the sequence can be
changed during editing by selecting different registrations. This
allows you to create a registration that contains the specific rhythms
that you will use in a given sequence, and call up that registration
when editing the sequence.
(3) Quitting Rhythm Sequence Program
To quit the Rhythm Sequence Program:
Press the SEQUENCE button in the DISPLAY SELECT section once
again. (The LED of the button will turn off.)
(4) Playing Rhythm Sequences
To play any of the rhythm sequences you have created:
1
Press the appropriate Sequence button on the panel.
2
Press the rhythm START button.
When one of the four rhythm sequences is playing, each
programmed rhythm that plays is indicated by the lit LED on
the Rhythm panel button.
When a Preset rhythm is playing, the current pattern button’s
LED is lit.
When a User rhythm is playing, the LEDs of two pattern buttons
(User number and type) are lit.
127
(5) Playing All Sequences in Order
You can also have up to all four rhythm sequences automatically play
in order, one after the other.
To do this:
Press the desired Sequence buttons, making sure that their LEDs
are all lit.
1
2
Press the START button.
The rhythm sequences start from the lowest number and play in
order automatically to the highest number. (For example, if
you press Sequence buttons 4, 2 and 1 in that order, the sequences
will be played back in their numeric order: 1, 2, then 4.) This
function effectively allows you to make a long rhythm sequence
that exceeds the 120-pattern memory limit of a single sequence.
128
Saving Rhythm Pattern and Rhythm Sequence Data to Disk:
Once you have created your own rhythms and rhythm sequences, you’ll
want to save them to disk. Doing so allows you to free up memory in
the Electone for creating additional rhythms and sequences. Also, the
User rhythms and sequences you’ve saved to disk can be loaded back to
the Electone any time.
Rhythm Pattern and Rhythm Sequence data are included in the bulk
data that is saved when you record registrations to disk. Refer to the
section Recording Registrations, page 77, for instructions.
Loading Rhythm Pattern and Rhythm Sequence Data from Disk:
The Rhythm Pattern and Rhythm Sequence data saved to disk as
part of bulk data, can instantly be loaded back to the Electone. Refer
to the section Recalling Recorded Registrations, page 78, for
instructions.
NOTE:
When loading your original Rhythm
Program data back to the Electone, be
sure to stop the rhythm if it is playing.
Loading cannot be executed when a
rhythm is running.
129
10
Footswitches, Knee Lever and
Expression Pedals
These leg- and foot-operated controls allow you to turn on and execute various performance functions
without taking your hands from the keyboards.
1 Footswitch
The Electone has two footswitches on the main expression pedal
that can be used to control various functions. The right footswitch
is used for the Registration Shift functions (see page 64). The left
footswitch can be set to control one of the following functions: Glide,
Tremolo, rhythm controls.
Assignments of the functions are made in the Foot Switch pages.
To select the Foot Switch pages:
Press the FOOT SW. button in the DISPLAY SELECT section.
FOOT SWITCH page
OFF
Cancels left footswitch control.
130
(1) Rhythm Control
Selection of left footswitch control over rhythm functions. When this
is chosen, the following display appears:
FOOT SWITCH-LEFT Page—Rhythm
One of the three Rhythm Control functions can be selected. Pressing
the footswitch executes the corresponding function.
1 STOP
Functions as an off/on switch for the rhythm once the rhythm is
started.
2 ENDING
Switches the rhythm to the Ending pattern, after which the
rhythm is stopped.
3 FILL IN
Switches the rhythm to the Fill In pattern.
(2) Glide Control
Selection of footswitch control over Glide. Pressing the footswitch
immediately lowers the pitch of the selected voice or voices by a halfstep,
and releasing it slowly returns the pitch to the original. When the Glide
setting is chosen, the following display appears:
FOOT SWITCH-LEFT Page—Glide
1 Voice Sections
The Glide function can be applied to any or all of the voice
sections shown in the display: Upper 1 and 2, Lead, Lower 1
and 2. Select the desired voice section(s).
2 TIME
Determines the speed of the Glide function, or in other words,
how gradually the pitch returns when the footswitch is released.
Higher settings produce slower pitch changes.
NOTE:
When the Glide function is applied, the
Vibrato is not effective.
131
(3) Tremolo Control
Selection of footswitch control over Tremolo. Pressing the footswitch
turns the Tremolo effect on and off (Chorus), performing the same
function as the TREMOLO (FAST) button in the DISPLAY SELECT
section.
If you want to use this function, the tremolo settings require to be set
properly. See page 46 for more information.
FOOT SWITCH-LEFT Page—Tremolo
2 Knee Lever
The knee lever, located on the underside of the keyboard panel,
can be used to turn on and off the Sustain effect, Melody On Chord
function and Lead Slide effect.
(1) Sustain
To select knee lever control over Sustain:
1
2
3
Make sure that the Upper and/or Lower Sustain effect panel
controls have been turned on; otherwise the knee lever will have
no effect.
Fold the knee lever down.
Press the knee lever to the right with your knee when you want
to have sustain.
1 When the knee lever is folded up: The sustain effect is applied
constantly,as long as the front panel sustain buttons are on.
2 When the knee lever is vertical: The sustain effect is cancelled.
3 When the knee lever is continuously pressed to the right:
The sustain effect is on.
132
(2) Melody On Chord
To select knee lever control over Melody On Chord:
1
2
3
Press the A.B.C./M.O.C. button in the DISPLAY SELECT
section to select the A.B.C./M.O.C. page.
Then set the KNEE control to ON, and select one of the modes.
Press the knee lever continuously to the right to get the Melody
On Chord effect in the middle of the performance.
NOTE:
If the KNEE is set to ON, the Melody On
Chord cannot be applied without using the
knee lever.
(3) Lead Slide
To select knee lever control over Lead Slide:
1
2
3
4
Call up the Lead Condition display, by twice pressing a Lead
Voice button (or the Data Control button corresponding to a
Lead voice).
Select PAGE 2 by pressing Page buttons.
Then select KNEE and set the TIME parameter in the SLIDE
controls.
Press the knee lever continuously to the right to get the Lead
Slide effect in the middle of the performance.
NOTE:
If the KNEE is set to ON, the Lead Slide
cannot be applied without using the knee
lever.
133
3 Expression Pedals
You can control the volume during performance with your toe.
Expression Depth
This display shows how far the expression pedal is pressed.
To select the Expression page:
Press the EXP. PITCH/MIDI button in the DISPLAY SELECT section.
EXPRESSION Page
DEPTH
The Depth level increases when the Expression pedal is pressed
down.
You cannot control the Depth by using the Data Control buttons.
134
Second Expression Pedal—Pitch Bend And Tempo
The EL-87 is equipped with another pedal, Second Expression Pedal, which can control the Pitch
Bend and Tempo.
EXPRESSION
2ND EXPRESSION Page
Pitch Bend Control
1 MODE
Determines the range of the Pitch Bend control. The NARROW
setting results in a small amount of pitch variation (within ±two
and half semitones); WIDE results in a large amount of pitch
variation (within ±one octave). (This control is the same as for
Tempo below; the two cannot be used independently.)
2 PITCH BEND
Selects the voice sections to which the Pitch Bend function will
be applied. Pitch Bend can be selected independently or together
for Lead Voices and Upper Voices 1 and 2.
When on, pressing the pedal with your toe raises the pitch;
pressing it with your heel lowers the pitch.
NOTE:
The Pitch Bend function cannot be used
when the Lead Slide function is applied.
Tempo Control
1 MODE
Determines the range of the Tempo control. The NARROW
setting results in a small amount of tempo variation (70%-140%);
WIDE results in a large amount of tempo variation (50%-200%).
(This control is the same as for Pitch Bend above; the two cannot
be used independently.)
3 TEMPO
On/off switch for control over the rhythm tempo. When on,
pressing the pedal with your toe speeds up the tempo; pressing
it with your heel slows it down. Releasing the pedal from either
position causes it to return to center, restoring the original tempo.
NOTE:
Don’t use the Pitch Bend and Tempo at
the same time since you may
inadvertently apply both two controls at
once.
135
11
Transpose and Pitch Controls
There are two pitch-related controls on the Electone: Transpose and Pitch. Transpose allows you to
change the key of the instrument and Pitch lets you finely adjust the tuning. These features make it
easy to change the key of a song to accommodate a vocalist’s range or to precisely match the tuning
of another instrument.
To select the Pitch page:
Press the EXP. PITCH/MIDI button in the DISPLAY SELECT
section, and select the Pitch page with the Page buttons.
PITCH CONTROL Page
1 TRANSPOSE
Determines the coarse pitch setting of all the voices, and is
adjustable in half-steps (semitones). Range: -6-+6 (one octave)
2 PITCH
Determines the fine pitch setting of all the voices.
Range: 438.8-444.5Hz (Ca. a quarter semitone)
NOTE:
The default Pitch is 440.0Hz (=A3).
NOTE:
The pitch changes cannot be recorded to
the Music Disk Recorder.
About the Pitch
Each voice is tuned with the temperament.
NOTE:
When matching the pitch with other
instrument, use the Clarinet voice on the
Lower keyboard.
136
12
MIDI
MIDI (Musical Instrument Digital Interface) is a kind of communication system for electronic musical
instruments. It is built into most every modern digital musical instrument and allows different
instruments to “talk” to each other and control each other’s functions. For example, the Upper
keyboard of your Electone could be used to play sounds on a connected synthesizer. In another
application, a rhythm machine can be programmed to play its rhythms in perfect synchronization
with the tempo set on the Electone. To use the MIDI functions you must, of course, have a second
MIDI device (such as a synthesizer or rhythm machine), and a set of MIDI cables.
All MIDI functions are controlled from the MIDI page. Though not directly related to the MIDI
controls, an LCD contrast control is also included on the MIDI page.
To select the MIDI page:
Press the EXP. PITCH/MIDI button in the DISPLAY SELECT section,
and select the MIDI page with the Page buttons.
MIDI CONTROL Page
1
Output (Transmit) Channels
For setting the channels over which MIDI information will be
transmitted. The Upper keyboard can be set to send over channels
1 or 4, while the Lower keyboard can send over 2 or 5. The
Pedalboard automatically sends over channel 3. The MIDI receive
channel of each connected MIDI device should match the numbers
set here.
Receive Channels
When using another MIDI device to play the Electone’s voices,
you must set the MIDI transmit channel(s) of the connected device
to match the receive channel(s) of the Electone. The MIDI receive
channels of the Electone are fixed to the following values:
Upper= 1, Lower= 2 and Pedal= 3.
The MIDI transmit channel of each connected MIDI device should
match the above numbers.
137
MIDI CONTROL Page
2 Internal/External Control
2- 1 LEAD
Determines Internal or External control of the Lead Voices.
When set to Internal, Lead Voices are played from the Electone
and the sounds from a connected MIDI instrument can be played
via MIDI channel 1 (or channel 2, when the To Lower function
is on). When set to External, the Lead Voices can only be played
from the connected instrument via MIDI channel 4.
2- 2 SYNC.
Determines the source of the timing control, for rhythm
synchronization purposes. Setting this to Internal gives the
Electone timing control over the connected rhythm machine.
This also allows you to start and stop the rhythms of the
connected rhythm machine from the Electone’s panel controls.
Setting this to External gives timing control to the connected
rhythm machine.
2- 3 EXP.
Determines the control of the expression pedal functions.
Ordinarily, this control is set to Auto. However, when it is set
to INT., you can manually control the expression pedal functions
during M.D.R. playback. When set to EXT., another (external)
Electone controls over the expression pedal functions.
3
138
Contrast
For adjusting the relative sharpness of the characters displayed in
the LCD.
NOTE:
Accompaniment pattern sounds cannot be
controlled via MIDI.
13
Accessory Jacks and Controls
On the underside of the Electone keyboard is a separate panel equipped with various input/output
terminals and miscellaneous controls, the functions of which are described below.
1-1 RHYTHM IN (Phone, L/R)
This pair of phone jacks are for connection to an external rhythm
machine. The sound of the connected device is mixed with the
sound of the Electone and played through the Electone’s speaker
system. The volume of the rhythm machine can be controlled
by the Expression pedal of the Electone.
1-2 AUX. IN (RCA, L/R)
This pair of RCA pin jacks are for connection to an external stereo
sound source, such as a cassette deck or home audio system. The
sound of the connected device is mixed with the sound of the Electone
and played through the Electone’s speaker system. Adjust the level
by using the control(s) on the connected device.
2-1 AUX. OUT (Phone, L/R), 2-2 AUX. OUT (RCA, L/R)
These two separate sets of stereo outputs are for connection to
external amplification/speaker systems. The phone jacks (2-1)
are for connection to keyboard amplifiers and mixers; the RCA
pin jacks (2-2) are for direct connection to a home audio system
or cassette deck.
3 HEADPHONES
For connection of a stereo headphone set. When headphones are
connected to this jack, sound to the Electone’s built-in speaker system
is automatically cut off, allowing you to play without disturbing others.
4 -1 MIC.
For connection of a microphone.
4 -2 MIC. VOL.
For adjusting the level of the microphone input.
5 MIDI IN/OUT
For connecting external devices such as synthesizer and rhythm
machine with MIDI cables.
139
14
Appendix
MIDI
NOTE:
See page 141 for more detailed
information on the MIDI messages.
MIDI is an acronym that stands for Musical Instrument Digital
Interface, which allows electronic musical instruments to
communicate with each other, by sending and receiving MIDI
messages.
On the right underside of the Electone keyboard you will find the
MIDI IN/OUT jacks. If your Electone is connected with external
devices via these MIDI jacks and appropriate MIDI settings are
done, you can play an external MIDI device such as synthesizer
from your Electone keyboard or your Electone can be played by
an external device such as sequencer.
Setting examples
1. Using MIDI OUT jack
If a MIDI keyboard or tone generator is properly connected:
● Playing you Electone can cause the MIDI keyboard (or tone
generator) to be played using its own voices, accomplishing
thick sound layers. (The MIDI receive channel of the MIDI
keyboard must match the transmit channel of your Electone.)
● Various messages including the values how far the expression
pedal is pressed down and how hard you play the Electone
keyboard can be transmitted as digital data. However, whether
and how the external device responds or not depends on the
external device you have connected.
2. Using MIDI IN jack
● Playing the external MIDI keyboard can cause your Electone to
be played using Electone's voices. (The MIDI transmit channel
of the MIDI keyboard must match the receive channel of your
Electone. The channels 1, 2 and 3 for the Upper, Lower and
pedal voices, respectively.)
140
■ Switch Code
Functions
Switches
Code
Data
Remarks
Selector
UK Voices 1
02
00-0D
SW No.
LK Voices 1
03
00-0D
SW No.
UK Voices 2
04
00-0D
SW No.
LK Voices 2
05
00-0D
SW No.
LEAD
06
00-04
SW No.
PK Voice 1
07
00-04
SW No.
PK Voice 2
08
00-04
SW No.
Rhythm
0B
00-0B
SW No.
UK Voices 1
12
00-7F
Volume data
LK Voices 1
13
00-7F
Volume data
UK Voices 2
14
00-7F
Volume data
LK Voices 2
15
00-7F
Volume data
LEAD
16
00-7F
Volume data
PK Voice 1
17
00-7F
Volume data
PK Voice 2
18
00-7F
Volume data
Rhythm
1A
00-7F
Volume data
Reverb
1B
00-7F
Depth data
Upper
30
00-01
00=OFF 01=ON
Lower
31
00-01
00=OFF 01=ON
Lead
36
00-01
00=OFF 01=ON
PK Voice 1
37
00-01
00=OFF 01=ON
PK Voice 2
38
00-01
00=OFF 01=ON
UK Voices 1
42
00-06
00=Brilliant
06=Mellow
LK Voices 1
43
00-06
00=Brilliant
06=Mellow
UK Voices 2
44
00-06
00=Brilliant
06=Mellow
LK Voices 2
45
00-06
00=Brilliant
06=Mellow
LEAD
46
00-06
00=Brilliant
06=Mellow
PK Voice 1
47
00-06
00=Brilliant
06=Mellow
PK Voice 2
48
00-06
00=Brilliant
06=Mellow
UK
50
00-01
00=OFF 01=ON
LK
51
00-01
00=OFF 01=ON
PK
52
00-01
00=OFF 01=ON
LK
5B
00-01
00=OFF 01=ON
PK
5C
00-01
00=OFF 01=ON
Disable
Disable
5F
00-01
00=OFF 01=ON
Tremolo
Tremolo
60
00-01
00=Chorus
Rhythm Sequence Program
1
61
00-01
00=OFF 01=ON
2
62
00-01
00=OFF 01=ON
3
63
00-01
00=OFF 01=ON
4
64
00-01
00=OFF 01=ON
Volume
Flute Voice
To Lower
Brilliance
Sustain
Keybord Percussion
144
144
01=Tremolo
145
145
Troubleshooting
Please note that the appearance of any of following phenomena does not indicate a mechanical failure of the
Electone.
Problem
Possible Cause and Solution
GENERAL OPERATION
Some of the LEDs in the DISPLAY SELECT
section do not light.
The LEDs of on/off buttons [UPPER/LOWER FLUTE VOICES, VOICE
EDIT, RHYTHM PROGRAM, and TREMOLO (FAST)] are lit when
those functions are turned on. The LEDs of other function’s buttons
momentarily flash when the functions are selected.
No sound is produced from the Electone’s
speakers.
The plug of the cable from the speaker unit is disconnected. Refer to the
separate “Assembly Instructions,” and reconnect the plug securely.
A cracking noise is sometimes heard.
Noise may be produced when either an electrical appliance is turned on
or off, or an electric power tool (such as drill) is used in the proximity of
the Electone. If this occurs, plug the Electone into an electrical outlet
located as far as possible from the device that seems to be the source of
the problem.
Interference from radio, TV, or other sources
occurs.
This is caused by the proximity of a high-power broadcasting station or
amateur ham radio setup.
The sound of the Electone causes surrounding
objects to resonate.
Because the Electone is capable of producing powerful bass sounds,
resonance may be caused in surrounding objects, such as cabinets or glass
windows. To avoid this, relocate the objects or lower the Electone’s
volume.
The Electone panel does not function normally
or the content of the memorized data has
changed.
This happens very rarely. Occasionally, power surges and spikes due to
electrical storms or other reasons may cause the Electone to malfunction
and/or alter the contents of memorized data. If this happens, perform the
Power On Reset operation to reset the Electone. (See page 67.)
VOICES/RHYTHMS
146
146
When selecting a dotted button voice or rhythm,
the voice or rhythm title at the top of the LCD
does not match the voices or rhythms.
The currently assigned voice or rhythm is displayed at the top of the LCD,
and remains until another voice or rhythm has been selected. (See page
26.)
When too many keys are pressed, not all of the
notes sound.
Total polyphonic capacity (notes sounding for both Upper and Lower
Keyboards) is 14 notes. Polyphonic capacity is 12 for both the Upper and
Lower Flute Voices, and 6 each for the Upper and Lower Attack sound.
When playing a Pedal voice from the Lower
keyboard (using the To Lower function),
pressing the Lower keyboard’s Sustain button
does not turn on Sustain.
Even though the Pedal voice is being played from the Lower keyboard, it
is still a Pedal voice; turn the Sustain on with the Pedal Sustain button.
The sound is too soft, despite the volume being
set to the maximum.
Check all of the volume controls, making sure that they are set to suitable
levels: the panel Volume controls for each voice section, the Master
Volume dial, and the Expression Pedal.
Also check the Upper/Lower Balance control on the Voice Display. (See
page 24.)
Switching voices causes the volume to change,
despite their having identical volume settings.
The volume of certain voices may seem lower than that of others. Adjust
the balance of the sound with the Volume control within the appropriate
Voice Condition display.
When keys on the Lower keyboard or
Pedalboard are pressed, the sounds of percussion
instruments are also heard.
The keyboard Percussion function has been turned on. When not using
the function, be sure to furn it off. (See page 59.)
Problem
Possible Cause and Solution
VOICES/RHYTHMS
Only one sound is heard when two notes of the
Lead or Pedal voices are simultaneously played.
For practical performance reasons, the Electone has been designed so that
one note of the Lead or Pedal voices can be played at a time. If several
keys are pressed at once, only the highest note will be sounded (highestnote priority).
The Pedal voices do not sound, even though the
volume is properly set.
The Single Finger or Fingered Chord mode of Auto Bass Chord is on.
Turn off the mode in the display. (See page 56.)
The Touch Tone function does not operate.
Adjust the Touch Tone settings in the Voice Condition display.
While an intro./Ending pattern is automatically
playing, the Lower keyboard does not produce
any sound, even when the keys are played.
Since the Accompaniment chords play automatically one after another,
the Lower keyboard is designed not to produce any sound during the
playback of an Intro./Ending pattern.
Even though a Dotted button’s rhythm has been
selected and started, the pattern does not sound.
Since the Dotted buttons contain User rhythms, no rhythm will sound if a
pattern has not been saved to the selected Dotted button.
During use of the Rhythm Pattern Program, no
sound is produced even when you play a certain
percussion sound.
If percussion sounds have been recorded to all 16 rhythm tracks, no
subsequently selected instruments can be heard or recorded. If necessary,
erase one of the tracks and play the sound.
EFFECTS
The Symphonic, Flanger, and Delay effects
cannot be heard, even when they are set in Effect
Set.
Effects must be selected first in the Voice Condition display. (See page
26.)
The Tremolo effect cannot be heard, even when
the TREMOLO (FAST) button in the DISPLAY
SELECT section is on.
Tremolo must be selected first in the Voice Condition display (for panel
voices), or in the Flute Voices Volume page (for Flute Voices). (See page
46.)
The Pan function does not operate.
The Pan function can only be used if all other effects in the Voice Condition
page are set to off. (See page 38.)
The Reverb effect does not operate, even when
Reverb parameters are increased.
Increase the Reverb on the panel Reverb controls, or increase the Reverb
Depth in Reverb Page 1.
ACCOMPANIMENT AND OTHER FUNCTIONS
Despite its volume being set to a suitable level,
the Accompaniment cannot be heard.
The rhythm has not been started. Be sure to use Accompaniment together
with the rhythm.
The pitch in the Single Finger mode does not
change, even when pressing different keys of
the keyboard.
Single Finger mode will only produce notes when played within a fixed
octave interval on the Lower keyboard. If notes with the same letter name
are pressed outside of that range, the chords that are sounded will share
the same pitch.
The harmony notes of the Melody On Chord
function cannot be heard.
The Upper keyboard has been set to sound only Lead voices. Increase the
volume of the Upper Keyboard voices.
147
147
Problem
Possible Cause and Solution
REGISTRATION MEMORY
Certain functions have not been memorized to
Registration Memory.
Transposition and Pitch control data, among others, cannot be memorized
(except as song data). (See page 62.)
VOICE EDITING
During voice editing, the specified voice isn't
heard, even when the keyboard is played.
The current settings keep the voice from sounding. Make sure that the
volume of the voice is set to a suitable level, and adjust the various
parameters in the Voice Edit display until the voice can be heard.
MUSIC DISK RECORDER
148
148
Recording or playback cannot be performed.
1) Problems in recording or playback may be caused by improper operation
of the M.D.R. Refer to the LED Display Messages chart on page 87.
2) The PLAY or RECORD section buttons for selecting parts may be
turned off. Turn on the appropriate PLAY or RECORD buttons.
A total of 40 songs cannot be recorded.
If some song numbers contain a large amount of recorded data, the disk
may not have enough available memory left to record the normal maximum
of 40 songs.
Recording is stopped before the performance is
finished, or the Song Copy function cannot be
executed.
The amount of recorded data on the disk is close to the maximum limit.
Either use another disk or delete the data of any unnecessary song number.
In addition to a recorded performance on the
Upper and/or Lower keyboards, a performance
using a Lead voice cannot be recorded or played
back.
1) When recording, you forgot the following operation: press the RECORD
button, then hold down the SHIFT button while you press the UPPER
button (selecting Lead).
2) During playback, you forgot to set the LEAD PLAY button to on.
The rhythm does not start at the beginning of a
recording, or stops in the middle of the
performance.
The M.D.R. is designed so that the rhythm cannot be started at the very
beginning of a recording. If you wish to use the rhythm, start it after the
available memory display appears on the M.D.R. display.
The notes of the recording are “stuck” and sound
continuously.
During playback, you removed the disk by pressing the EJECT button.
Whenever you wish to stop playback, always press the STOP button.
Specifications
149
149
INDEX
A
E
L
A.B.C............................................................56
A.B.C./M.O.C ..........................................57, 61
ACC. (ACCOMPANIMENT).............................58
ACC. (RHYTHM PROGRAM).........................119
ACCENT(RHYTHM PROGRAM)....................116
AFTER..........................................................37
ALG (ALGORITHM) .................................89, 96
AR (VOICE EDIT)...........................................98
ATTACK .......................................................33
Attack Rate ...................................................98
AUTO VARI...................................................52
AUX IN/OUT................................................139
AWM............................................................97
EACH (FLUTE VOICE)....................................33
EDIT (REGIST SHIFT).....................................65
EDIT (RHYTHM PROGRAM) ..................114, 118
EDIT (VOICE EDIT) ........................................89
EFFECT........................................................38
EFFECT SET .................................................40
Eject.............................................................68
ENDING........................................................50
Envelope Parameter.......................................99
EXP. (EXPRESSION)....................................134
EXP./PITCH/MIDI.......................... 134, 136, 137
Expression Pedal..................................... 7, 134
L. FLUTE VOICE............................................32
LCD Display..................................................16
LEAD VOICE.................................................22
LENG. (FLUTE VOICE)...................................33
LENG. (REVERB)...........................................42
LENGTH (SUSTAIN) ......................................45
LOAD FROM VOICE DISK..............................95
Low Pass Filter ..............................................97
LOWER KEYBOARD VOICE ...........................22
B
BAL. (DELAY)................................................41
BAL. (PERCUSSION).....................................52
BAR/BEAT ....................................................51
BASIC REGIST. .............................................. 7
BEAT..........................................................113
BRIL. (BRILLIANCE) ......................................38
C
C-OFF ..........................................................97
Carrier ..........................................................96
CELESTE................................................ 38, 40
CHANGE (RHYTHM PROGRAM) ..................114
CHOR. (CHORUS)...................................40, 48
CHURCH (REVERB) ......................................42
CLEAR (REGIST SHIFT) .................................66
CLEAR (RHYTHM PROGRAM)...............115, 118
CLEAR (SEQUENCE)...................................126
CLICK ..........................................................33
COARSE.......................................................19
COMBINATION.............................................32
CONTRAST.................................................138
Control Data..................................................73
Copy Protect.................................................86
Cursor (Registration Shift)...............................65
Cursor (Sequence) ......................................126
Custom A.B.C. ..............................................56
CUSTOM PLAY ....................................... 71, 81
D
D (Disable)....................................................62
D1L (VOICE EDIT) .........................................98
D1R (VOICE EDIT).........................................98
D2R (VOICE EDIT).........................................98
DATA (REGIST SHIFT) ...................................65
DATA (SEQUENCE).....................................126
DATA CONTROL..................................... 17, 18
DEL. (REGIST SHIFT).....................................66
DEL. (SEQUENCE) ......................................126
DELAY....................................................38, 40
DELAY (VIBRATO).........................................39
Delete (Song)................................................84
DEPTH (EXPRESSION).................................134
DEPTH (FLANGER)........................................41
DEPTH (REVERB)..........................................42
DEPTH (VIBRATO).........................................39
Disk Copy.....................................................84
DISPLAY SELECT..........................................18
Dotted Button (Rhythm)..................................53
Dotted Button (Voice).....................................25
150
150
F
Fast Forward/Reverse....................................81
FB. (DELAY)..................................................41
FB. (FLANGER).............................................41
Feed Back (VOICE EDIT) ...............................99
FEET ............................................................38
FILL IN..........................................................51
Fingered Chord.............................................56
FIRST (FLUTE VOICE)....................................33
FLANG. (FLANGER) ................................ 38, 40
Floppy Disk...................................................69
Flute Voice....................................................32
FM ...............................................................98
FOOT SW....................................................130
FOOT SWITCH-LEFT....................................130
FOOT SWITCH-RIGHT ...................................64
FOOTAGE.....................................................32
FORMAT.......................................................70
FROM PRESET & USER VOICE.......................35
M
M./TO DISK...................................................62
M.D.R...........................................................68
M.O.C. (MELODY ON CHORD).......................61
MASTER VOLUME.......................................... 7
MEM. (MEMORY) ..........................................56
MENU (FLUTE VOICE)...................................35
METRONOME.............................................113
MIC............................................................139
MIC.VOL.....................................................139
MIDI ............................................ 137, 139, 141
MODE (CHORUS) ...................................40, 48
MODE (FLUTE VOICE)...................................33
MODE (M.O.C)..............................................61
MODE (PITCH BEND, TEMPO) .....................135
MODE (REGIST SHIFT) ..................................65
MODE (SYMPHONIC)....................................40
Modulator .....................................................96
O
GLIDE CONTROL........................................131
OL (VOICE EDIT)..................................... 97, 98
OPERATOR........................................89, 91, 96
OUTPUT (MIDI) ...........................................137
Output Level (OL).....................................97,98
Output(Transmit) Channel ............................137
H
P
HALL (REVERB) ............................................42
HEADPHONES............................................139
High Pass Filter .............................................97
HOLD...........................................................19
PAGE ..................................................... 17, 18
PAN..............................................................38
PATTERN....................................................109
PAUSE .........................................................81
PEDAL VOICE...............................................22
PERCUSSION ...............................................52
Performance Data..........................................73
PITCH.........................................................136
PITCH BEND(2ND EXPRESSION) .................135
PLAY...................................................... 71, 79
Playback.......................................................79
POSITION (REGIST SHIFT).............................65
POSITION (SEQUENCE) ..............................126
POWER ......................................................... 6
Power On Reset.............................................67
PRESET (EFFECT) .........................................38
PRESET (FLUTE VOICE) ................................35
PRESET (SEQUENCE) .................................126
PRESET (VIBRATO) .......................................39
G
I
INITIAL .........................................................37
INS. (REGIST SHIFT)......................................66
INS. (SEQUENCE) .......................................126
Insert Voice Disk !!.........................................95
INSTRUMENT (RHYTHM PROGRAM)............114
INT./EXT. ....................................................138
INTRO. ENDING............................................50
J
JUMP (REGIST SHIFT)...................................64
K
KEYBOARD PERCUSSION.............................59
KNEE .........................................................132
Q
QUANTIZE..................................................113
R
T
REAL TIME WRITE.......................................118
RECORD ......................................................71
REGIST SHIFT...............................................64
Registration Data...........................................73
Registration Memory......................................62
Registration Menu Disk1...................................8
Remaining Memory (MDR) .............................86
Remaining Memory (Rhythm Pattern) ............120
Repeat (Song)...............................................80
RES. (RESONANCE)......................................98
RESP. (FLUTE VOICE) ...................................33
Retry (M.D.R) ................................................72
REVERB .......................................................42
RHYTHM.......................................................49
Rhythm Clock..............................................116
Rhythm Condition Page..................................52
RHYTHM CONTROL....................................131
RHYTHM IN ................................................139
Rhythm Menus ..............................................54
Rhythm Pattern Program ..............................109
RHYTHM PROGRAM ...................................108
Rhythm Sequence Program..........................123
Rhythm Track..............................................114
ROOM (REVERB) ..........................................42
RR (VOICE EDIT)...........................................98
TEMPO (2ND EXPRESSION).........................135
TEMPO (MDR)...............................................82
TEMPO (RHYTHM) ........................................51
TIME (GLIDE)..............................................131
TIME (SLIDE) ................................................39
TO LOWER ...................................................24
TOUCH TONE...............................................37
TOUCH VIB...................................................39
TRANSPOSE...............................................136
TREM. (TREMOLO).............................38, 40, 47
TREMOLO. (FAST).........................................48
TUNE ...........................................................39
TYPE (ACCOMPANIMENT).............................58
TYPE (REVERB).............................................42
S
SAVE (FLUTE VOICE) ....................................34
SAVE (RHYTHM PROGRAM) ........................120
SAVE (VOICE EDIT).......................................93
SAVE TO USER RHYTHM.............................120
SAVE TO USER VOICE...................................93
SAVE TO USER VOICE (FLUTE)......................34
2ND EXPRESSION.......................................135
Select a Rhythm !! .......................................109
Select a Sequence !! ...................................123
Select a Voice !! ............................................88
SEQ. (SEQUENCE)......................................123
SET (REGIST SHIFT)......................................66
SET (SEQUENCE) .......................................126
SHIFT (MDR).................................................70
SHIFT (REGIST SHIFT)...................................64
Single Finger.................................................56
SLIDE...........................................................39
SLOW (CHORUS)..........................................48
SONG COPY.................................................83
SONG DEL....................................................84
SONG REPEAT..............................................80
SONG SELECT..............................................71
SPEED (FLANGER)........................................41
SPEED (TREMOLO)................................. 40, 48
SPEED (VIBRATO).........................................39
SPEED(DELAY) .............................................41
START..........................................................50
STEP WRITE ...............................................114
STOP (CHORUS)..................................... 40, 48
STOP (MDR) ........................................... 72, 79
SUSTAIN ......................................................45
SYMPH. (SYMPHONIC)............................ 38, 40
SYNCHRO START .........................................50
U
U. FLUTE VOICE ...........................................32
UPPER KEYBOARD VOICE ............................22
USER (FLUTE VOICE)....................................34
USER (REGIST SHIFT) ...................................64
USER (RHYTHM)...........................................54
USER (SEQUENCE).....................................126
USER (VIBRATO)...........................................39
USER (VOICE)......................................... 27, 94
User Fill In.............................................120,122
V
VIBRATO ......................................................39
Voice Condition Page.....................................39
VOICE DISK..................................................95
VOICE DISPLAY............................................24
VOICE EDIT ..................................................88
Voice List......................................................20
Voice Menus .................................................27
VOL. (FLUTE VOICE) .....................................33
VOL. (PERCUSSION).....................................52
VOL. (VOLUME; ACCOMPANIMENT)..............58
VOL. (VOLUME; VOICE)........................... 23, 38
W
Write-Protect .................................................69
151
151