Twall Model Specifics

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Twall Model Specifics | Manualzz
1
THE INTERACTIVE
TOUCH WALL
THE INTERACTIVE TRAINING MODULE
EVENT & GAME
SPORT & FITNESS
REHAB & HEALTH
www.twall.de
2
… move
3
Light stands for life.
Life needs light.
Life is movement …
with the light
This motto is the drive for a unique product idea.
A simple physical process is the first impulse for a flow of movements.
Light creates motivation, dynamic and happiness.
The twall® is an innovative product concept with a patented technology that was developed
into a high tech training and game device which transforms light into movement.
It is a new challenge with every impulse.
… with timing
… with reaction
… with speed…
… and with lots of fun of course.
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twall®Premium64
The Module
twall® Versions
The twall® is available in two basic versions
and two modifications. The twall® Basic16
is the small model with 16 touch pads.
We also offer a large model called twall®
Premium64 equipped with 64 touch pads.
Both versions can be delivered either with
a mobile frame that is freestanding or as a
stationary version for wall-fastening.
can be delivered either with
Both versions ca
a mobile frame tthat is freestanding or as a
version for wall-fastening.
stationary versio
gurations that are adjusted to
Special configur
can also be manufaca specific environment
enviro
customer request.
tured on custom
Technology powered
power by IMM
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and its components
Touch pads
The touch pads are large surface areas with a
dimension of 18 x 18 cm (7.09 x 7.09 inches).
These areas are illuminated by light-emitting diodes
(LED) sending a signal to the control panel when
being pressed slightly. The signal causes that the
LED will be switched off and a new pad will be
activated. The touch pads light up in 7 different
colors.
Basic frame
twall®Basic16
The twall® framework consists of manufactured frame profiles and can be assembled either
to the wall or to the frame base. The area below the touch pads allows it to add an individual
branding to the twall®.
Frame base
The twall® can be installed freestanding in a room using the frame base which makes it
possible to move the twall® to any place required.
Control Panel
All functional elements can be operated using the integrated control panel, for example to select the individual programs. It also displays the program results. Another way of operating the
control panel would be to connect the twall® via the USB interface to a computer so that new
programs can be transferred to the control panel memory. It also means that the twall® can
be operated by remote control using the USB interface.
Sound function (optional)
If requested, the twall® can be fitted with loudspeakers.The activities of the touch pads can
now be combined with arbitrary sounds which will be passed on over the speakers.
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Main menu
Programes
Highscores
Preferences
>-
->
Control panel and functionsGrundd
->
->
->
ENTER MENU
Main menu
The control panel is simply structured and clearly arranged. A program can be selected and executed with just a single push of a button. Using the 12 operating buttons,
the programs can either be started directly or be selected from the display in the main
menu. It is possible to save 10 highscores for every program which are displayed in the
highscore menu.
Scores and times will also appear on the control panel screen. Depending on the program, the total and the current number of goals, the number of mistakes and the required playing time
e will be displayed for one or two players.
Coordination
Place 1
Name: Player
ID: 2
Time: 01:51,870
>-
->
MENU
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Programming and remote control
Software
The provided computer software allows it to operate the
twall® by remote control which enable the user to create
programs and to manage the players and their results. For
this purpose, the computer will be connected to the twall® via
a USB cable. Now the program can be started.
The software will recognize automatically if a twall® has been
connected, what the twall® version is and whether the program will be executed in the simulation mode.
The twall® software contains a wide range of functions such
as executing programs at the twall®, creating new and
editing existing programs, as well as simulating programs
on the computer. Furthermore, different events and actions
(touch pad lights up or will be deactivated) can be assigned to
certain sounds using the software.
Creating new programs with the help of the program editor
is simple and easy even for non-professionals. The requested touch pads can be activated using the mouse and it is
possible to set shortcut conditions and colors. The created
programs can always be edited, new sequences can be added
or existing ones be deleted. It is also possible to edit the
shortcut conditions for the touch pads (one after the other, at
the same time or delayed) and the colors of the signals again
afterwards.
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Programs
The twall® will be delivered with pre-installed
programs that already cover a wide variety
of exercises and are adjusted to the different
players.
There are programs to train reaction and endurance, as well as programs to compare two players with
each other, but also varied game programs. The programs are adjusted to suit adults and children.
On our website www.twall.de, users can upload their self-provided programs and download programs created
by other user. Special programs that cannot be created using the twall® program editor due to their complexity, are also available for downloading.
twall® Standard programs for Premium64
Endurance
300 defined targets, 5 seconds key-timeout.
Endurance (children)
300 defined targets, 5 seconds key-timeout, limited to the 4
In this game, the cyan-colored touch pads light up randomly and change their colors
to green after a certain time (also randomly). The player has to try to deactivate the
Hurry up
pads as long as they light up in cyan. Green pads that are touched are considered to
be failures. The game
finishes once 100 cyan-colored pads have been deactivated.
Hurry up (children)
Version of „Hurry up“, limited to the 4 bottom rows.
Program to train the independence of the left and the right hand. Two targets light up
Coordination
horizontally and vertically with different delays. The left target has to be deactivated
using the left hand, the right target using the right hand.
Reaction (female)
Reaction (male)
50 defined targets that light up after a certain time (randomly/
max. 1.5 sec), the 2 rows at the top are not used.
50 defined targets that light up after a certain time (randomly/
max. 1.5 sec).
Screensaver
The program displays an automatic animation.
2 Players
175 defined targets, 3 seconds key-timeout, program for 2 players.
2 Players (children)
75 defined targets, 3 seconds key-timeout, program for 2 players,
limited to the 4 bottom rows.
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Events, fairs and exhibitions:
The twall® is the ideal eye-catcher at every event using various
arious signals
such as sounds and lights. It sparks interest and curiosity,
y, and people
feel invited to play along. Therefore, it is the perfect medium
um to communicate messages such as product information or sales promotions.
omotions.
Applications
Fitness, athletics and serious sport:
With the help of the twall®, coordination, reaction rate, accuracy
ccuracy off
movements and endurance can be trained and measured..
In the fitness domain it is possible to implement client-specifi
ecific training
tasks to achieve the individual objectives of each person.
The twall® is an ideal supplement and a great possibility to
o assess the
training condition and efficiency, especially for types of sport
ort that demand a quick sequence and accuracy of movements.
Buildings and public institutions:
The twall® is of much interest for public institutions, fitness hotels or
even cruise liners for two of its attributes: The effect to motivate and
the effect to be recognized. A game at the twall® animates and
refreshes, lifts the mood and makes fun! Customers
ers will
think back to that experience, and it will subconsciously
ciously
influence their decision when choosing the accommodammodation for their next journey.
Prevention and rehabilitation:
gniExercises at the twall® can be combined with cognitive tasks by integrating different colors and acoustic
stic
signals. That is the reason that the twall® can be
used wherever movements are to be initiated or
where movements will activate certain areas of
the brain or the nervous system. That particularlyy
refers to the rehabilitation of limited mobility and
of limited ability to respond caused by neurological
al
reasons.
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Applications
Playful Composition …
Coo
Coordination
ordi
ordi
or
dina
din
nation
a on
n a
and
nd
d react
reaction
ctio
ct
tio
ion …
… Have fun moving – light being the initiator: These
...
.. Coordination (physiology) means the harmonious
attributes indicate the twall training. Whether it is
coaction of all muscles.
children and teenagers, adults in the middle of their
The coordination of a certain course of movements
lives or active elderly people – the twall® is well
can specifically be trained at the twall®. Muscles,
suited for users of every age. It is a fitness training
receptors, tendons and joints that are all part of a
that makes fun, and at the same time, it offers
movement can be trained to achieve a more optimal
greater training effects for the whole physical consti-
interaction. During the execution of the exercise, it is
tution than any other training device. Not only general
possible to take the time to assess and to improve the
fitness, but endurance and agility, as well as accuracy
reaction rate.
®
and speed can be exercised. The twall attracts at®
tention and invites the audience to have a try at it.
Endurance …
Mobilization …
… Within the science of sport, endurance stands for
... Our time is characterized by a lack of exercise,
the resistance of the organism towards exhaustion.
a monotony of movements and stress. At the same
With help of the twall , the continuous execution of
time, we do have an oversupply of nutrients.
moving tasks at constant speed and accuracy can be
The effect of that imbalance can obviously be noticed
trained effectively. No matter what type of endurance
in children and teenagers. Since it is possible to use
shall be trained – speed, medium- or long-term endu-
the twall® in a playful competition, it is an excellent
rance – in an easy way, all different kinds of endurance
way to support active mobilization and therefore, to
requests can be exercised selectively and efficiently
avoid imbalances.
®
using the twall®.
11
Technology powered by IMM
Options
The training module can be delivered with an
additional display to announce the game
me results.
The display of 20 x 100 x 10 cm (8 x 40 x 4
inches/H x W x D) with LED digits off a 10 cm
(4 inches) height will be assembled on
n top of the
twall®. It comes with a separate power
wer supply
cable and a serial interface, and can be operated using the control panel. It displays
ys the total
number of targets, the current score
e and the
playing time.
It also displays the score of two players
ers competing with each other. The digits are easily
asily visible
from far away (up to 40 m/44 yards)
ds) which, apart from the
continuous action, attracts the visitors’ attention even more.
Additional display
The twall® version Basic16 mobile is also available with a new construction. Adjustable in height, it can
now be used from an ergonomic point of view.
More details to optimize training and games can be found on our website: www.twall.de.
Winner:
„Großer Preis
des Mittelstandes“
2005
Contact details
IMM Holding GmbH
Leipziger Straße 32
09648 Mittweida
Germany
tel +49 3727 6205-0
fax +49 3727 6205-220
[email protected]
www.imm-gruppe.de
www.twall.de
© IMM Group June 2010 – subject to change.

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