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1 THE INTERACTIVE TOUCH WALL THE INTERACTIVE TRAINING MODULE EVENT & GAME SPORT & FITNESS REHAB & HEALTH www.twall.de 2 … move 3 Light stands for life. Life needs light. Life is movement … with the light This motto is the drive for a unique product idea. A simple physical process is the first impulse for a flow of movements. Light creates motivation, dynamic and happiness. The twall® is an innovative product concept with a patented technology that was developed into a high tech training and game device which transforms light into movement. It is a new challenge with every impulse. … with timing … with reaction … with speed… … and with lots of fun of course. 4 twall®Premium64 The Module twall® Versions The twall® is available in two basic versions and two modifications. The twall® Basic16 is the small model with 16 touch pads. We also offer a large model called twall® Premium64 equipped with 64 touch pads. Both versions can be delivered either with a mobile frame that is freestanding or as a stationary version for wall-fastening. can be delivered either with Both versions ca a mobile frame tthat is freestanding or as a version for wall-fastening. stationary versio gurations that are adjusted to Special configur can also be manufaca specific environment enviro customer request. tured on custom Technology powered power by IMM 5 and its components Touch pads The touch pads are large surface areas with a dimension of 18 x 18 cm (7.09 x 7.09 inches). These areas are illuminated by light-emitting diodes (LED) sending a signal to the control panel when being pressed slightly. The signal causes that the LED will be switched off and a new pad will be activated. The touch pads light up in 7 different colors. Basic frame twall®Basic16 The twall® framework consists of manufactured frame profiles and can be assembled either to the wall or to the frame base. The area below the touch pads allows it to add an individual branding to the twall®. Frame base The twall® can be installed freestanding in a room using the frame base which makes it possible to move the twall® to any place required. Control Panel All functional elements can be operated using the integrated control panel, for example to select the individual programs. It also displays the program results. Another way of operating the control panel would be to connect the twall® via the USB interface to a computer so that new programs can be transferred to the control panel memory. It also means that the twall® can be operated by remote control using the USB interface. Sound function (optional) If requested, the twall® can be fitted with loudspeakers.The activities of the touch pads can now be combined with arbitrary sounds which will be passed on over the speakers. 6 Main menu Programes Highscores Preferences >- -> Control panel and functionsGrundd -> -> -> ENTER MENU Main menu The control panel is simply structured and clearly arranged. A program can be selected and executed with just a single push of a button. Using the 12 operating buttons, the programs can either be started directly or be selected from the display in the main menu. It is possible to save 10 highscores for every program which are displayed in the highscore menu. Scores and times will also appear on the control panel screen. Depending on the program, the total and the current number of goals, the number of mistakes and the required playing time e will be displayed for one or two players. Coordination Place 1 Name: Player ID: 2 Time: 01:51,870 >- -> MENU 7 Programming and remote control Software The provided computer software allows it to operate the twall® by remote control which enable the user to create programs and to manage the players and their results. For this purpose, the computer will be connected to the twall® via a USB cable. Now the program can be started. The software will recognize automatically if a twall® has been connected, what the twall® version is and whether the program will be executed in the simulation mode. The twall® software contains a wide range of functions such as executing programs at the twall®, creating new and editing existing programs, as well as simulating programs on the computer. Furthermore, different events and actions (touch pad lights up or will be deactivated) can be assigned to certain sounds using the software. Creating new programs with the help of the program editor is simple and easy even for non-professionals. The requested touch pads can be activated using the mouse and it is possible to set shortcut conditions and colors. The created programs can always be edited, new sequences can be added or existing ones be deleted. It is also possible to edit the shortcut conditions for the touch pads (one after the other, at the same time or delayed) and the colors of the signals again afterwards. 8 Programs The twall® will be delivered with pre-installed programs that already cover a wide variety of exercises and are adjusted to the different players. There are programs to train reaction and endurance, as well as programs to compare two players with each other, but also varied game programs. The programs are adjusted to suit adults and children. On our website www.twall.de, users can upload their self-provided programs and download programs created by other user. Special programs that cannot be created using the twall® program editor due to their complexity, are also available for downloading. twall® Standard programs for Premium64 Endurance 300 defined targets, 5 seconds key-timeout. Endurance (children) 300 defined targets, 5 seconds key-timeout, limited to the 4 In this game, the cyan-colored touch pads light up randomly and change their colors to green after a certain time (also randomly). The player has to try to deactivate the Hurry up pads as long as they light up in cyan. Green pads that are touched are considered to be failures. The game finishes once 100 cyan-colored pads have been deactivated. Hurry up (children) Version of „Hurry up“, limited to the 4 bottom rows. Program to train the independence of the left and the right hand. Two targets light up Coordination horizontally and vertically with different delays. The left target has to be deactivated using the left hand, the right target using the right hand. Reaction (female) Reaction (male) 50 defined targets that light up after a certain time (randomly/ max. 1.5 sec), the 2 rows at the top are not used. 50 defined targets that light up after a certain time (randomly/ max. 1.5 sec). Screensaver The program displays an automatic animation. 2 Players 175 defined targets, 3 seconds key-timeout, program for 2 players. 2 Players (children) 75 defined targets, 3 seconds key-timeout, program for 2 players, limited to the 4 bottom rows. 9 Events, fairs and exhibitions: The twall® is the ideal eye-catcher at every event using various arious signals such as sounds and lights. It sparks interest and curiosity, y, and people feel invited to play along. Therefore, it is the perfect medium um to communicate messages such as product information or sales promotions. omotions. Applications Fitness, athletics and serious sport: With the help of the twall®, coordination, reaction rate, accuracy ccuracy off movements and endurance can be trained and measured.. In the fitness domain it is possible to implement client-specifi ecific training tasks to achieve the individual objectives of each person. The twall® is an ideal supplement and a great possibility to o assess the training condition and efficiency, especially for types of sport ort that demand a quick sequence and accuracy of movements. Buildings and public institutions: The twall® is of much interest for public institutions, fitness hotels or even cruise liners for two of its attributes: The effect to motivate and the effect to be recognized. A game at the twall® animates and refreshes, lifts the mood and makes fun! Customers ers will think back to that experience, and it will subconsciously ciously influence their decision when choosing the accommodammodation for their next journey. Prevention and rehabilitation: gniExercises at the twall® can be combined with cognitive tasks by integrating different colors and acoustic stic signals. That is the reason that the twall® can be used wherever movements are to be initiated or where movements will activate certain areas of the brain or the nervous system. That particularlyy refers to the rehabilitation of limited mobility and of limited ability to respond caused by neurological al reasons. 10 Applications Playful Composition … Coo Coordination ordi ordi or dina din nation a on n a and nd d react reaction ctio ct tio ion … … Have fun moving – light being the initiator: These ... .. Coordination (physiology) means the harmonious attributes indicate the twall training. Whether it is coaction of all muscles. children and teenagers, adults in the middle of their The coordination of a certain course of movements lives or active elderly people – the twall® is well can specifically be trained at the twall®. Muscles, suited for users of every age. It is a fitness training receptors, tendons and joints that are all part of a that makes fun, and at the same time, it offers movement can be trained to achieve a more optimal greater training effects for the whole physical consti- interaction. During the execution of the exercise, it is tution than any other training device. Not only general possible to take the time to assess and to improve the fitness, but endurance and agility, as well as accuracy reaction rate. ® and speed can be exercised. The twall attracts at® tention and invites the audience to have a try at it. Endurance … Mobilization … … Within the science of sport, endurance stands for ... Our time is characterized by a lack of exercise, the resistance of the organism towards exhaustion. a monotony of movements and stress. At the same With help of the twall , the continuous execution of time, we do have an oversupply of nutrients. moving tasks at constant speed and accuracy can be The effect of that imbalance can obviously be noticed trained effectively. No matter what type of endurance in children and teenagers. Since it is possible to use shall be trained – speed, medium- or long-term endu- the twall® in a playful competition, it is an excellent rance – in an easy way, all different kinds of endurance way to support active mobilization and therefore, to requests can be exercised selectively and efficiently avoid imbalances. ® using the twall®. 11 Technology powered by IMM Options The training module can be delivered with an additional display to announce the game me results. The display of 20 x 100 x 10 cm (8 x 40 x 4 inches/H x W x D) with LED digits off a 10 cm (4 inches) height will be assembled on n top of the twall®. It comes with a separate power wer supply cable and a serial interface, and can be operated using the control panel. It displays ys the total number of targets, the current score e and the playing time. It also displays the score of two players ers competing with each other. The digits are easily asily visible from far away (up to 40 m/44 yards) ds) which, apart from the continuous action, attracts the visitors’ attention even more. Additional display The twall® version Basic16 mobile is also available with a new construction. Adjustable in height, it can now be used from an ergonomic point of view. More details to optimize training and games can be found on our website: www.twall.de. Winner: „Großer Preis des Mittelstandes“ 2005 Contact details IMM Holding GmbH Leipziger Straße 32 09648 Mittweida Germany tel +49 3727 6205-0 fax +49 3727 6205-220 [email protected] www.imm-gruppe.de www.twall.de © IMM Group June 2010 – subject to change.
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