Robe DMX Control 480 User manual


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Robe DMX Control 480 User manual | Manualzz

Version 2.8

User manual

DMX CONTROL 480

Table of contents

1. Safety instructions ........................................................................................................ 4

2. Operating determinations ............................................................................................. 4

3.Before operation ............................................................................................................. 5

3.1.Powering up ............................................................................................................... 5

3.2.Sound-control ............................................................................................................. 5

3.3.Building the DMX-line................................................................................................. 5

3.4.Connecting PC .......................................................................................................... 6

3.5.Projector addressing .................................................................................................. 6

4.Control elements of the controller ................................................................................ 7

5.Operation ........................................................................................................................ 9

5.1.Browsing the menu..................................................................................................... 9

5.2.Menu map ................................................................................................................. 9

5.3.Assigning the projectors to the projector buttons ....................................................... 10

5.4.Grouping the projectors ............................................................................................ 10

6.Projector library ............................................................................................................ 11

6.1.Setting up the projectors not defined in the projector library ...................................... 11

6.2.Copying the projectors within the projector library ..................................................... 13

6.3.Deleting the projectors from the projector library ....................................................... 13

6.4.Creating/editing the effect names ............................................................................. 14

7. Special settings ........................................................................................................... 14

7.1.LCD display adjusting .............................................................................................. 14

7.2.User setting.............................................................................................................. 15

7.3.Changing the password ........................................................................................... 15

8. Remote adjusting the projectors ................................................................................ 17

9.Uploading programs to the projectors ....................................................................... 17

10.Operating the memory card ....................................................................................... 18

10.1.Saving data to the memory card ............................................................................. 18

10.2.Loading data from the memory card ....................................................................... 19

11.Manual mode ............................................................................................................... 19

11.1.Manual control of the projectors .............................................................................. 20

11.2.Controlling the pan/tilt position with PAN/TILT wheels .............................................. 20

2

11.3.Editing/creating a chaser........................................................................................ 21

11.4.Copying a chaser ................................................................................................... 22

11.5.Running a chaser ................................................................................................... 22

11.6.Presetting a macro ................................................................................................. 23

11.7.Running a macro .................................................................................................... 23

12.Programming mode ................................................................................................... 24

12.1.Creating a scene ................................................................................................... 24

12.2.Deleting a scene .................................................................................................... 26

12.3.Copying a scene .................................................................................................... 26

12.4.Creating a program ................................................................................................ 26

12.5.Deleting a program ................................................................................................ 29

12.6.Copying a program ............................................................................................... 29

12.7.Creating a record ................................................................................................... 30

12.8.Deleting a record ................................................................................................... 32

12.9.Copying a record ................................................................................................... 32

16.Runnig mode .............................................................................................................. 33

15.1.Running scenes..................................................................................................... 33

15.2.Running programs .................................................................................................. 33

15.3.Running records ..................................................................................................... 35

16.Factory default setting ............................................................................................... 37

17. Updating the fixture library ....................................................................................... 37

18.Technical specifications ............................................................................................ 38

19.Cleaning and maintenance ........................................................................................ 39

Appendix - Projector library........................................................................................... 40

3

Keep this device away from rain and moisture!

Unplug mains lead before opening the housing!

FOR YOUR OWN SAFETY, PLEASE READ THIS USER MANUAL CAREFULLY

BEFORE YOU INITIAL START - UP!

1. Safety instructions

Every person involved with installation and maintenance of this device have to:

- be qualilfied

- follow the instructions of this manual

CAUTION!

Be careful with your operations. With a high voltage you can suffer a dangerous electric shock when touching the wires!

This device has left our premises in absolutely perfect condition. In order to maintain this condition and to ensure a safe operation, it is absolutely necessary for the user to follow the safety instructions and warning notes written in this manual.

Important:

The manufacturer will not accept liability for any resulting damages caused by the non-observance of this manual or any unauthorized modification to the device.

Please consider that damages caused by manual modifications to the device are not subject to warranty.

Never let the power-cord come into contact with other cables! Handle the power-cord and all connections with the mains with particular caution!

The power plug has to be accessable after installing the device.

Make sure that the power cord is never crimped or damaged by sharp edges. Check the device and the powercord from time to time.

Always disconnect from the mains, when the device is not in use or before cleaning it. Only handle the power cord by the plug. Never pull out the plug by tugging the power cord.

This device falls under protection class I. Therefore it is essential to connect the yellow/green conductor to earth.

The electric connection, repairs and servicing must be carried out by a qualified employee.

2. Operating determinations

This device was designed for indoor use only.

If the device has been exposed to drastic temperature fluctuation (e.g. after transportation), do not switch it on immediately. The arising condensation water might damage your device. Leave the device switched off until it has reached room temperature.

Do not shake the device. Avoid brute force when installing or operating the device.

When choosing the installation-spot, please make sure that the device is not exposed to extreme heat, moisture or dust. There should not be any cables lying around. You endanger your own and the safety of others!

Operate the device only after having familiarized with its functions. Do not permit operation by persons not qualified for operating the device. Most damages are the result of unprofessional operation!

4

Please use the original packaging if the device is to be transported.

Never put any liquids on the device or close to it. Should any liquid enter the device nevertheless, disconnect from mains immediately. Please let the device be checked by a qualified service technician before you operate it again. Any damages caused by liquids having entered the device are not subject to warranty!

Please consider that unauthorized modifications on the device are forbidden due to safety reasons!

If this device will be operated in any way different to the one described in this manual, the product may suffer damages and the guarantee becomes void. Furthermore, any other operation may lead to dangers like shortcircuit, electric shock, etc.

3.Before operation

3.1.Powering up

Check carefully the controller voltage setting switch on the rear panel of the unit to ensure that the input voltage you are using matches to its setting.The factory setting can be 115V or 230V AC at 50/60Hz.

If you want to change the voltage setting, do not connect the controller to the mains!

Connect the controller with the power cable to the mains.

The polarity of the cable provided conforms with the current international standards; should you need to replace the cable, please note:

Cable (EU) Cable (US) Pin International

Brown

Light blue

Black

White

Yellow/Green Green

Live

Neutral

Earth

L

N

3.2.Sound-control

If the DMX CONTROL 480 is supposed to work via a soundsignal, connect the ¼" stereo jack female connector with the sound signal of your headphones output or a second adjustable output (if existing) of your mixer, or with the loud-speaker output of your amplifier:

Tip:

Sleeve:

Data +

Ground

By pressing the AUDIO button in run mode,the controller will use the beat signal taken from jack plug.

Caution: Never connect the sound input with the DMX output.

3.3.Building the DMX-line

The DMX CONTROL 480 is equipped with 2 DMX-outputs (3-pin XLR female connectors). In this way, it is easier for you to connect the lighting effects.

Connect the DMX-output of the DMX CONTROL 480 with the DMX-input of the nearest lighting effect. Splitting the DMX-line is not possible. Continue the DMX-line by connecting the DMX-output of the projector with the next

DMX-input.

Use a data line appropriate for RS-485 or a shielded quality double-wire cable. As a plug contact use 3-pin XLRconnector:

PIN 1 - Ground

PIN 2 - Data -

PIN 3 - Data +

5

Caution: At the last projector, the DMX cable has to be terminated with a 120 into a 3 pin XLR-connector and plug it in the DMX-output of the last projector.

resistor. Solder the resistance

3.4.Connecting PC

The 9-pin female connector on the rear panel of the unit is reserved for connection the controller to the PC via RS-

232 interface.

3.5.Projector addressing

The DMX CONTROL 480 assigns the DMX-starting addresses every 24 steps. You have to address every projector to the respective starting address. Otherwise, the channel assignment will not be correct. All projectors with the same starting address will work synchronically.

Projector Starting address

Projector 1

Projector 2

Projector 3

Projector 4

Projector 5

Projector 6

Projector 7

Projector 8

Projector 9

Projector 10

1

25

49

73

97

121

145

169

193

217

Projector Starting adress

Projector 11

Projector 12

Projector 13

Projector 14

Projector 15

Projector 16

Projector 17

Projector 18

Projector 19

Projector 20

241

265

289

313

337

361

385

409

433

457

6

4.Control elements of the controller

Top panel:

1 - DMX CHANNEL/FUNCTION sliders

Every slider represents a DMX-channel of the respective projector and can be individually assigned.

Please take the DMX channel-occupation from the user manual of the respective projector.

2 - CHANNEL RANGE/LOCK button

The button determines the channel range for DMX CHANNEL/FUNCTION sliders or locks the controller.

3 - UP/DOWN buttons

By pressing the buttons you can adjust the desired value on the display.

4 -LEFT/RIGHT buttons

By pressing the buttons you can move between editable items on the display.

5 - MENU button

The button accesses the main menu.

6 - ESCAPE button

For return to the main menu or submenu.

7 - ENTER button

Confirming button

8 - MEMORY CARD slot

9 - NEXT/GROUP button

Function depends on menu where the button is used.

10 - INSERT/COPY button

Function depends on menu where the button is used.

11 - MANUAL button

For manual control of the selected projector.

12 - SCENE button

For scene running.

13 - PROGRAM button

For program running.

14 - RECALL button

Function depends on menu, where the button is used.

15 - RECORD button

For record running.

16 - MACRO button

17 - DELETE/CHASER button

Function depends on menu where the button is used.

18 - INT A slider

A slider for adjusting the light intensity of program(scene,record) running A.

19 - DESK LAMP socket

The 3 pin XLR socket for gooseneck lamp contains 12V AC ; pin 1=not connected

7

pin 2=12 V AC pin 3= 0 V AC

20 - INT B slider

A slider for adjustment the light intensity of program(scene,record) running B.

21 - FADE TIME slider

The slider adjusts the fade time.

22 - POWER switch

24 - PROJECTOR SELECT buttons

For selecting the desired projector(s)

23 - STEP TIME slider

This slider adjusts the step time.

25 - PAN encoder wheel

26 - TILT encoder wheel

27 - LCD display

28 - PAN/TILT button

For activating the pan/tilt movement with the PAN/TILT encoder weels

29 - NEXT/+1STEP button

With this button, you can jump from one step to another.

Caution: The button works in the run mode only.

30 - AUTO/AUDIO button

For switching to the auto mode or audio mode.

If the LED is off, the controller is in Auto-mode (normal operating mode without sound-control).

If this LED shines, the controller is in Audio-mode (operation with sound control, the sound signal has to be connected.)

31 - 8/16 BIT button

For switching the pan/tilt movement from 8 to 16-bit resolution.

32 - BLACKOUT button

The blackout function closes the light output of all connected projectors via the shutter. Please note that all other functions of the projectors are maintained and that the programs keep running.

33 - RUN A button

The button allows to run a program(scene,record) A

34 - RUN B button

The button allows to run a program(scene,record) B

35 - FADE TIME button

The button activates the FADE TIME slider

36 - STEP TIME button

The button activates the STEP TIME slider

Rear panel:

1 - FUSE holder

2 - VOLTAGE SETTING switch

By the 2-position switch you can set the desired operation AC voltage 230 V/50-60Hz or 115 V/50-60Hz.

3 - POWER cord

4 -

AUDIO INPUT

connector

5 - SERIAL INTERFACE connector

The 9-pin female connector for connecting personal computer.

6 - DMX-OUTPUT 2 connector

7 - DMX-OUTPUT 1 connector

8

5.Operation

5.1.Browsing the menu

The DMX CONTROL 480 handles 20 independently controlled projectors with a maximum of 24 channels per projector and with a regular DMX 512 signal output.

Connect built DMX serial link to the controller's output(s).Connect the controller to the mains and switch it on,the initial screen appears:

Robe

Lighting

DMX Control 480

Now by pressing the MENU button you access the main "MENU" where you can scroll to the desired submenu.

Needed buttons and their main functions:

<UP>,<Down>

<LEFT>,<RIGHT>

- the buttons for browsing the menu items or editing values.

- the buttons for the movement between editable items.

<ENTER>

<ESC>

- the confirming button (for saving the changes you have made)

- the escape button (for returning to the previous menu without saving the changes

<MENU>

you have made).

- the button accesses the main menu.

PAN wheel,TILT wheel - the rotating wheels for adjusting the values of displayed items

Special buttons and their functions will be described in respective sections.

Caution: When you turn the device on, the controller is in blackout-mode (Blackout-LED shines).

The controller will be locked by pressing the CHANNEL RANGE/LOCK button.We suggest you change the password after your purchase.This will prevent all anauthorized people from tampering with your programs or running your fixtures.

Only those buttons are active where the LED shines on or flashes.If you press any others,nothing will hapen.

5.2.Menu map

Make Scene

Make Program

Make Record

Make Chaser

Make Group

Setup

Config unit

Config DMX

Rename effect

LCD Adjust

MM Card Menu

-Load data

-Save data

Rconfig DMX1

-Remote confi.

-Upload program

Rconfig DMX2

-Remote confi.

-Upload program

PC Connection

User setting

Set password

Factory setting

9

5.3.Assigning the projectors to the projector buttons

The first operation which needs to be perfomed on the DMX CONTROL 480 is projector selection.To do this,you can use the inbuilt library of projectors or create your new projectors.

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Config DMX" menu ("Setup" ==> <ENTER>==>

"Config DMX"==><ENTER>).The following screen appears:

CONFIG DMX

DMX Address: 001

Device name: 003

SPOT 250 XT

Starting DMX address

Device order number in the projector library

Name of the projector

3.By pressing the PROJECTOR SELECT buttons <1>,<2>.....<20> check the projector allocation to all buttons.If

you want to assign another projectors to the buttons <1> - <20>,use this procedure:

1. Press <1> (its LED shine) and by pressing <UP> or <DOWN>select desired projector from the projector library.

2. Press <2> and select another projector .In this way assign desired projectors to all PROJECTOR

SELECT buttons <1>,<2>.....<20>.

3. Press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

4.Press <ENTER> to save the new allocation of projectors to the PROJECTOR SELECT buttons or <ESC> to leave this menu without changes.

Note:If you didn´t find your projector in the projector library,see the chapter "Projector library".

5.4.Grouping the projectors

In order to simplify a control of projectors is very useful to define the groups of projectors.E.g.the first group for the projectors standing on the stage and the second one for hanging projectors.Creation (running) of scenes,programs and records is simpler .To create the groups,follow the instructions below:

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make group" menu and press <ENTER>.The

following screen appears:

MAKE GROUP

Group number: 01 Group order number (1-20)

3.Use <UP>,<DOWN> to select the desired group number and by pressing the PROJECTOR SELECT buttons

<1>,<2>.....<20> assign desired projectors to the current group .LEDs of wanted buttons(projectors) shine.

3.Press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to confirm the projectors in the current group or <ESC> to leave this menu without saving changes.

10

6.Projector library

The projector library contains 100 projector positions.Projector positions No.1-50 are reserved for ROBE projectors and projectors on these positions cannot be edited,deleted or copied.

Note:Copying projectors from positions No.1- 50 is possible to the positions 51-100 only.In this way you can make a copy of certain projector and this copy you can edit.The projector created this way has all features as original (you can use special functions as described in sections "Remote control of the projectors" and "Uploading programs to the projectors".

All ROBE XT series projectors included in the library are defined for one DMX- channels setting (Mode 1).

Example:

Spot 160 XT has 4 DMX- channels settings:

6

7

4

5

8

9

2

3

Channel

1

Mode 1

Pan

Tilt

Fine Pan

Fine Tilt

Speed

Colours

R. gobos

Gobo rotation

Dimmer

Mode 2

Pan

Fine Pan

Tilt

Fine Tilt

Speed

Colours

R.gobos

Gobo rotation

Dimmer

Mode 3

Pan

Tilt

Speed

Colours

R.gobos

Gobo rotation

Dimmer

Mode 4

Pan

Tilt

Colours

R.gobos

Gobo rotation

Dimmer

This fixture is defined for mode 1 in the projector library.If you need mode 2,make a copy of the SPOT 160 XT to the position No.51 or higher (call it e.g.SPOT 160 XT M2) and set the channels order as required (see the instructions below).

6.1.Setting up the projectors not defined in the projector library

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Config unit" menu ("Setup" ==> <ENTER>==>

"Config unit"==><ENTER>).The following screen appears:

CONFIG UNIT

Device num: 001

SPOT 150 XT

Device order number in the projector library

Name of the projector

3.Use <UP>,<DOWN> or TILT wheel to select free device position (the 3rd line of the screen displays "NO

DEVICE") and press <ENTER>.The selected device position has to be between No.51 and No.100.

4.Type the name of the new device (max. 16 characters).Buttons used for typing and their functions are the following:

<UP>,<DOWN>,TILT wheel finds characters

<LEFT>,<RIGHT> moves cursor left and right

<DEL> deletes characters

5.Press <ENTER> and the following screen appears:

CONFIG UNIT

DMX channel: 01

:-------------- Sld: 01

Move: NO BLK: NO

DMX channel No.1

Name of associated effect ("------" means no effect) and associated slider (1-24)

Item Move determines if the channel reacts to the fade-time (NO,YES)

Item BLK determines if the channel has the blackout-function (NO,YES)

You have to know the DMX channel settings for your device-please refer to the projector's user manual.

Now adjust required parameters for all projector DMX channels .Needed buttons and their functions:

<UP>,<DOWN> selects DMX channel, effect or slider

<LEFT>,<RIGHT> moves cursor between editable items

TILT wheel selects effects

You should also determine which channel will have the blackout-function (e.g.shutter channel) and which channel will react to the fade-time (e.g.zoom channel,focus channel and dimmer channel).

To do so,press <BLACKOUT> or <FADE TIME> (their LED shine) at right channels. The fade-time function will be assigned to the right channels automatically (without pressing<FADE TIME>) if you use the original abbreviations

PAN,TILT,PANFINE,TILTFINE from the list of effects for describing pan/tilt movement channels. It is important for controlling the speed of the pan/tilt movement during the program running.

11

The list of created abbreviations (non editable) for describing projector effects :

PAN=coarse pan PRIS.RO.= prism rotation Y5 MACRO=macros

TILT= coarse tilt

PANFINE= fine pan

EFFE.RO.= effect rotation

COLO.RO.= colour rotation

Y6

FUNCTI.1

COLO.SPD=colour speed

GOBO.SPD=gobo speed

TILTFINE= fine tilt

DIMMER = dimmer

COLOR=color

GOBO=gobo

EFFECT= effects

EFFECT1= effects 1

EFFECT2= effects 2

EFFECT3= effects 3

FUNCTI.2

FUNCTI.3

FUNCTI.4

FUNCTI.5

EFFE.SPD=effect speed

PRIS.SPD=prism speed

X.SPEED=X-axis speed

Y.SPEED=Y-axis speed

COLOR1= colour 1

COLOR2= colour 2

SHUTTER= shutter

STROBE= strobe

COLOR3= colour 3 IRIS= iris

COL–GOBO=colour/gobo ZOOM= zoom

S.GOBO=static gobo FOCUS= focus

S.GOBO1=static gobo 1 SPEED= speed

S.GOBO2=static gobo 2 TIME=time

S.GOBO3=static gobo 3 POWER = powering up

FUNCTI.6

FUNCTI.7

FUNCTI.8

FUNCTI.9

FUNCTI.10

FUNCTI.11

FUNCTI.12

FUNCTION= function

Z.SPEED=Z-axis speed

D.SPEED

FLSH RAT

LAMP RGT

LAMP LFT

MOV.SPEED

GOBO POS.

GOBO SAK.

R.GOBO=rotating gobo FAN SPD.= fan speed

R.GOBO1=rotating gobo 1 X1

R.GOBO2=rotating gobo 2 X2

R.GOBO3=rotating gobo 3 X3

R.PRISM=rotating prism X4

R.COLOR

X5

ROTATION= rotation

ROTAT.1

X6

Y1

ROTAT.2

ROTAT.3

Y2

Y3

GOBO RO.= gobo rotation Y4

CYAN= cyan

MAGENTA= magenta CTO

YELLOW= yellow

FROST= frost

M.T.S.= motor speed

BEAM= beam

L.R.S.

CTB

FOC-ZOOM

DRUM.RO.=drum rotat.

RESERVED

FILTER= filter

BLACKOUT= blackout :

RESERVED

GAME= program sel.

TRIGGER= trigger

RESET= reset

:

RESERVED

FREE=no function

Important:

Effect abbreviations which are used in the special functions:

1.PAN.................. used in manual mode

2.TILT...................used in manual mode

3.PANFINE........... used in manual mode

4.TILTFINE...........used in manual mode

5.DIMMER........... must be used on channel with dimmer function( for correct function of sliders INT A,INT B)

6.COLOR............. used in manual mode (macro)

7.GOBO............... used in manual mode (macro)

These abbreviations have to be used original from the list of effects (not created by user) and be used in the new defined projectors if you want to use the special functions of the controller.

If your defined projector has two color-wheels,call one of them which you wish to use in the macro function as COLOR.

If your defined projector has two gobo-wheels (with static or rotating gobos) ,call one of them which you wish to use in the macro function as GOBO.

You can create your personal abbreviations-see the chapter Editing the effect names.

6.After adjusting all DMX channels,press <ENTER>.The screen for setting the range of the dimmer intensity appears:

Dimmer range:

Min.:000 Max.:255

Blackout:000

DMX values of dimmer positions (minimum and maximum light output)

DMX value at which shutter is closed

Use <UP>,<DOWN> or TILT wheel to adjust the range of DMX values for dimmer,press <RIGHT> and adjust

DMX value for shutter's position when it is closed.

Example: the projector has the following channel settings:

Channel DMX Values Functions

8 0 - 63

64 - 95

Light intensity from 0 to 100%

Shutter open

96 - 127

128 - 139

140 - 159

160 - 175

Strobe-effect from slow to fast (max 8 flashes/s)

Reset

Shutter closed

Pulse-effect in sequences with increasing speed

12

176 - 191

192 - 223

224 - 255

You have to set:

Dimmer range:

Min.:000 Max.:63

Blackout:000

Pulse-effect in sequences with decreasing speed

Random strobe effect with increasing speed

Shutter open

The blackout value may be from the range of 140-159 as well

The dimmer intensity range is important for correct function of the sliders INT A and INT B.The DMX value for blackout is needed for correct function of the BLACKOUT button.

7. Press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

8.Press <ENTER> to save the new created projector or <ESC> to leave this menu without saving changes.

6.2.Copying the projectors within the projector library

The projectors assigned at positions No.1-50 can be copied only to the projector positions No.51-100.Copying

within the range of positions No.1-50 is not possible.

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Config unit" menu ("Setup" ==> <ENTER>==>

"Config unit"==><ENTER>).The following screen appears:

CONFIG UNIT

Device num: 001

SPOT 150 XT

Device order number in the projector library

3.Use <UP>,<DOWN> to select the free projector position where you want to copy a projector (example: 051).

4.Press <INSERT/COPY>, the following screen appears:

COPY UNIT

From: 001 To: 051

NO DEVICE

Target position:051

Copied projector

Use <UP>,<DOWN> to select the projector you want to copy and press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to confirm the new projector position or <ESC> to leave this menu without saving changes.

Note: If the target position contains projector,it will be overwritten.

6.3.Deleting the projectors from the projector library

The projectors assigned at positions No.1-50 cannot be deleted.

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Config unit" menu ("Setup" ==> <ENTER>==>

"Config unit"==><ENTER>).The following screen appears:

CONFIG UNIT

Device num: 001

SPOT 150 XT

Device order number in the projector library

3 .

Use <UP>,<DOWN> to select the desired projector you want to delete (e.g.projector at position 52).

4.Press <DEL>. The safety question appears:

13

D e l e t e u n i t ?

ESC/ENT

5.Press <ENTER> to confirm the projector deleting or <ESC> to leave this menu without changes.After pressing

<ENTER> the following screen appears:

CONFIG UNIT

Device num: 052

NO DEVICE

6.4.Creating/editing the effect names

There are 255 positions for effect names,127 of these are factory assigned and the rest ones are free (editable)

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Rename effect" menu ("Setup" ==> <ENTER>==>

"Rename effect"==><ENTER>).The following screen appears:

RENAME EFFECT

Effect num: 128

PAN

Effect order number

Effect name (abbreviation)

3.Use <UP>,<DOWN>or TILT wheel to select the desired effect name position (128-255) in which you want to create (edit) the new effect name and press <ENTER>.

4.Type the name of the new abbreviation (max.8 characters).Buttons used for typing and their functions are the following:

<UP>,<DOWN>TILT wheel finds characters

<LEFT>,<RIGHT> moves cursor left and right

<DEL> deletes characters

5.Press <ENTER> and the safety question appears:

SAVE CHANGES ?

ESC/ENT

6.Press <ENTER> to save the new abbreviation or <ESC> to leave this menu without saving changes.

7. Special settings

7.1.LCD display adjusting

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "LCD adjust" menu ("Setup" ==> <ENTER>==> "LCD adjust"==><ENTER>).The following screen appears:

Adjust LCD param.

Contrast: 13

Backlight:04

3.Use <UP>,<DOWN> to adjust the desired contrast of the LCD (0-15) and presss <RIGHT>.

4.Use <UP>,<DOWN> to adjust the desired backlight of the LCD (0-7) and presss <ENTER>.

The safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to save the adjusted LCD parameters or <ESC> to leave this menu without saving changes.

14

7.2.User setting

There are 3 items which determine the controller's behaviour:Start Val ;S.Blackout ;S.Lock.

Item "Start Val."-determines the slider position at which starts program/record its running.

Value limits:0- bottom position of the slider track

255-upper position of the slider track

Adjusted value is accepted for both sliders INT A and INT B.

Example:

"Start Val." = 128

If the slider INT A (INT B) is halfway of its track,the scene/program/record will start its running .

Item "S.Blackout."(Start Blackout)-determines whether blackout mode is active after switching the controller on("YES"=STROBE button is on,"NO"= STROBE button is off).

Item "S.Lock."(Start Lock)-determines whether the password is active after switching the controller on ("YES"=the controller is locked,"NO"= the controller is unlocked after switching the controller on).

To set above mentioned items:

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "User setting" menu ("Setup" ==> <ENTER>==>

"User setting"==><ENTER>).The following screen appears:

USER SETTING

Start Val.: 100

S.Blackout: YES

S.Lock: NO

3.Use <UP>,<DOWN> or TILT wheel to adjust desired "Start Val" value (1-255),press <RIGHT>and adjust desired "S.Blackout" value (YES,NO) with <UP>,<DOWN>, then press <RIGHT> and adjust desired "S.Lock" value (YES,NO) with <UP>,<DOWN>.

4.Press <ENTER> and the safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to save the adjusted values or <ESC> to leave this menu without saving changes.

7.3.Changing the password

The controller operating is protected from unauthorized person by the password,which contains a combination of any of 4 PROJECTOR SELECT buttons <1>,<2>.....<20>.

The default password is <1>,<2>,<3>,<4>.

To be locked the controller after switching it on,set the Item "S.LOCK." to YES in the "User setting" menu).

During its operation the controller can be locked by pressing the CHANNEL RANGE/LOCK button (the initial screen has to be displayed).

To change the password:

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Set password" menu ("Setup" ==> <ENTER>==>

"Set password"==><ENTER>).The following screen appears:

SET PASSWORD

Please enter old password

3.Enter the old password by pressing the matching PROJECTOR SELECT buttons and the new password screen appears:

SET PASSWORD

Please enter new password

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4.Enter the new password (combination of any of 4 PROJECTOR SELECT buttons) by pressing the corresponding buttons and the screen appears:

SET PASSWORD

Please verify new password

5.Enter the new password again and confirming screen appears:

SAVE CHANGES ?

ESC/ENT

6.Press <ENTER> to save the new password. The controller is locked by pressing the CHANNEL RANGE/LOCK button (the initial screen has to be displayed).

CAUTION:IF YOU CHANGE THE PASSWORD ,DO NOT FORGET TO MAKE A REMARK FOR THE SAKE OF

OBLIVION !

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8. Remote adjusting the projectors

The controller enables remote adjusting the projectors - projector's display is "transfered" on controller's display and with <UP>,<DOWN>,<ESC>,<ENTER> you can set desired projector's functions.

The projectors have to be only from ROBE XT-series or AT-series and have master/slave operation. The projectors should be operated in controller mode (no master/slave mode) to ensure a proper running of this function.

Before using this function, make sure which projectors are connected to DMX output No.1 (use the function

"Rconfig DMX1") and which ones to the DMX output No.2 (use the function "Rconfig DMX2").

1.Press <ESC> until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Rconfig DMX1" menu ("Setup" ==> <ENTER>==>

"Rconfig DMX1" ("Rconfig DMX2")==> <ENTER>).The following screen appears for a moment:

SEARCHING

DEVICES

Wait a minute

************************

In a while the next screen appears (for example):

SELECT DEVICE

Device No.: 01/05

Device ID: FFFF

Order number of the found projector /total number of the found projectors

ID (identification number) of the found projector

You need to know the identification codes (ID) for all projectors connected to DMX output No.1(No.2).These

values you will find in projector's menu of the current projectors: A001---->SPEC--->Code.The projectors have to be from ROBE XT-series or AT-series and have master/slave operation.

3.Use <UP> , <DOWN> to select the desired projector (according to its ID) and press <ENTER>.Next menu appears:

SELECT FUNCTION

Remote config.

Upload program

Menu for controlling the selected projector

Menu for uploading programs to the selected projector

4.Use <UP> , <DOWN> to select the "Remote config."menu and press <ENTER>.The following screen appears:

REMOTE CTRL UNIT

Device ID: FFFF

Display: A001

ID (identification number) of the projector projector´s display

Now you can use <UP>,<DOWN>,<ESC>,<ENTER> to control the projector.

5.Press <MENU> to leaves this menu.The displayed projector's menu won't be changed.

9.Uploading programs to the projectors

This function enables copying previously created programs to the projectors.

The projectors have to be only from ROBE XT-series or AT-series and have master/slave operation. The projectors should be operated in controller mode (no master/slave mode) to ensure a proper behaviour of this function.

Before using this function, make sure which projectors are connected to DMX output No.1 (use the function

"Rconfig DMX1") and which ones to the DMX output No.2 (use the function "Rconfig DMX2").

1.Press <ESC> until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Rconfig DMX1" menu ("Setup" ==> <ENTER>==>

"Rconfig DMX1" ("Rconfig DMX2")==> <ENTER>).The following screen appears for a moment:

SEARCHING

DEVICES

Wait a minute

************************

In a while next screen appears (for example):

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SELECT DEVICE

Device No.: 01/05

Device ID: FFFF

Ordinal number of the found projector /total number of the found projectors

ID (identification number) of the found projector

You need know the IDs for all projectors connected to DMX output No.1(No.2).These values you find in projector's menu of the current projectors: A001---->SPEC--->Code.The projectors have to be from XT-series or AT-series and include master/slave operation.If you use a copy of ROBE projector,be sure that you did not change the names of the channels (e.g. channel name GOBO you change to R.GOBO).

3.Use <UP>,<DOWN> to select the projector (according to its ID) to which you want to send data and press

<ENTER>,next menu appears:

SELECT FUNCTION

Remote config.

Upload program

Menu for controlling the selected projector

Menu for uploading programs to the selected projector

4.Use <UP> , <DOWN> to select the "Upload program"menu and press <ENTER>.The following screen appears:

UPLOAD PROGRAM

Source prog.: 001

Target prog.: 001

Number of the source program (max.of 50 steps) in the controller

Number of target program in the projector,which will be overwritten

Use <UP>,<DOWN> or TILT wheel to select the source program (if program contains a loop,only steps from No.1

to step which included sign Loop in "Sce" field,will be sent) for the current projector. Press <LEFT> and use

<UP>,<DOWN> to select the number of the target program (No.1- 3) in the projector and press <ENTER>.The

message appears on the display:

Select device from upload

This message allows you to select the projector included in previously selected program "whose" program will be uploaded. E.g. In step 3 you have selected

program No.10.There are 5 active projectors in this program and you wish to upload program of projector No.3 to the selected projector .

5.Press the respective PROJECTOR SELECT button and the data transfer begins. Message "UPLOADING

PROGRAM" appears during data transfer.After data transfer last message appears:

Program uploaded

Press <ENTER>.

10.Operating the memory card

Important shows should always be saved on the memory card.Only in this way you can avoid that data are lost due to misuse or accidental deletion.The controller uses a MultiMedia Card (MM Card). The capacity of the

MultiMedia Card (16,32,64,128MB) is enough to save all scenes,programs,records,chasers,colour/gobo macros,effect names and assigning projectors to the projector buttons.Data are saved to the banks on the

MultiMedia Card.The number of the banks depends on the capacity of MM Card (32 MB MM Card contains 60 banks).

10.1.Saving data to the memory card

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "MM Card Menu" menu ("Setup" ==> <ENTER>==>

"MM Card Menu" ==> <ENTER>).The following message appears on the display:

MM Card Menu

Insert MM Card

Press Enter

Insert a MultiMedia Card into the MEMORY CARD slot.

When inserting the MultiMedia Card to the slot, its skewed side has to aim at POWER switch.

Maximum memory capacity of used MultiMedia Card can be 128MB.

Press <ENTER>.The following menu appears:

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MM Card Menu

Load data

Save data

3.Use <UP> , <DOWN> to select "Save data" and press <ENTER>.The bank selection screen appears:

MMC Save Data

Select bank:10 No. of bank (0-60 for 32 MB MM Card) to which the data will be saved

4.Use <UP>,<DOWN> or TILT wheel to select suitable bank and press <ENTER>(If the bank is not empty,data are overwriten).The controller saves data to the Multimedia card.After saving,this screen appears:

Data successfuly saved!

Press Enter

5.Press <ENTER> to return to the menu.

10.2.Loading data from the memory card

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "MM Card Menu" menu ("Setup" ==> <ENTER>==>

"MM Card Menu" ==> <ENTER>).The following message appears on the display:

MM Card Menu

Insert MM Card

Press Enter

Insert MultiMedia Card into the MEMORY CARD slot and press <ENTER>.The following menu appears:

MM Card Menu

Load data

Save data

3.Use <UP>,<DOWN> to select "Load data" and press <ENTER>.The bank selection screen appears:

MMC Load Data

Select bank:10 No. of bank (0-60 for 32 MB MM Card) from which the data will be loaded

4.Use <UP> , <DOWN> or TILT wheel to select suitable bank (0-60 for 32 MB MM Card) and press <ENTER>.The

controller starts loading data to its memory.After loading,the screen appears:

Data successfuly loaded!

Press Enter

5.Press <ENTER> to return to the menu.

Note:Message "Format data error!" means that the current bank is empty or doesn't contain controller's data.

11.Manual mode

Manual mode allows you to directly control the functions of any projector connected to the controller.

In order to control each projector it is necessary to know what function each individual channel controls on the respective projectors.This information is normally found in the user manual of each individual projector.

Active buttons,sliders and wheels in the manual mode:

<UP>,<Down>

<LEFT>,<RIGHT>

<CH 1-8>

<MAN.>

- the buttons for editing DMX values

- the buttons for selecting channels(effects)

- the button for switching the channel range of the DMX CHANNEL/FUNCTION sliders

- the button for returning the displayed effect(channel) to the control of the currently

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<RECALL>

active scene/program/record

- the button for returning all manually controlled effects(channels) to the control of

the currently active scene/program/record

- the button activates the PAN/TILT wheels <PAN/TILT>

<8/16BIT>

<AUTO/AUDIO>

<MACRO>

- the button activates 16-bit movement resolution

- the button switches between AUTO mode and AUDIO mode.

- the button accesses colour/gobo macros

- the confirming button (for saving the changes you have made) <ENTER>

<ESC> - the escape button ( for returning to the previous menu without saving the changes

you have made)

DMX CHANNEL/FUNCTION sliders - for adjusting DMX values of the respective effects

PAN/TILT wheels - for selecting effects(channels),adjusting DMX values and controlling the pan/tilt movement

11.1.Manual control of the projectors

1.To enter into the manual mode press <MAN.> and the following screen appears:

MANUAL MODE

NO DEVICE

CH:01-08 Sld:001

------------- Val:001

Selected projector

Channel range and matching slider

Effect name and its DMX value

2.Select desired projector by pressing the PROJECTOR SELECT button(its LED shines).

You can select more than one projectors - in this case the selected projectors are controlled together and the displayed projector name flashes if selected projectors are not the same.This name (and displayed effect) corresponding to the selected fixture with the highest DMX address.

If you previously defined the groups of projectors ,you can press <NEXT/GROUP> and select desired group by pressing matching PROJECTOR SELECT button.

3.Select the desired effect (channel):

- by pressing <LEFT>,<RIGHT>

- by moving the matching DMX CHANNEL/FUNCTION slider

- by rotating the PAN wheel (PAN/TILT button LED has to shine)

4.Adjust the DMX value of the selected effect(channel):

- by pressing <UP>,<DOWN>

- by moving the matching DMX CHANNEL/FUNCTION slider

- by rotating the TILT wheel (PAN/TILT button LED has to shine)

The flashing sign "MAN" appears in the top right-hand corner of the screen.

Example:

MANUAL MODE MAN Flashing sign "MAN" indicates that channel No.6 is in MANUAL mode

SPOT 160 XT Selected projector

CH:01-08 Sld:006 Channel range and matching slider

COLOR Val:050 Effect name and its DMX value

If any PROJECTOR SELECT button LED flashes,it means that one or more channels of the respective projector is in manual mode.To control desired channel of this projector,press the PROJECTOR SELECT button again (its

LED shines).

5.Press <MAN.>to return the displayed channel (its matching PROJECTOR SELECT button LED shines) to the control of the currently active scene/program/record.

If you manually controlled more effects or projectors(matching PROJECTOR SELECT button LEDs shine),press

<RECALL> to return all manually controlled channels to the control of the currently active scene/program/record.

6.To return to the previous screen,press <ESC>.

11.2.Controlling the pan/tilt position with PAN/TILT wheels

Enter into manual mode and by pressing the PAN/TILT button (its LED has to flash) you activate the control of the pan/tilt movement with PAN and TILT wheels .If for example you turn either PAN or TILT wheel the following screen appears:

MANUAL MODE MAN

SPOT 160 XT

PanH:001 PanL:000

TltH:020 TltL:050

PanH: - coarse pan DMX value , PanL: - fine pan DMX value

TltH: - coarse tilt DMX value , TltL: - fine tilt DMX value

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For fine pan/tilt movement press <8/16BIT> (its LED starts flashing).

To deactivate the control of the pan/tilt movement with PAN and TILT wheels ,press <PAN/TILT>(its LED stops flashing).

Important:

If you adjusted the pan/tilt position of fixtures with DMX CHANNEL/FUNCTION sliders or <UP>,<Down> buttons, all controlled fixtures have the same pan/tilt coordinates as shown on the screen.

If you adjusted the pan/tilt position of fixtures with the PAN/TILT wheels ,only that active fixture which has the highest DMX address has its pan/tilt coordinates as shown on the screen.The rest of the fixtures has incremental coordinates.

Example:

Original position of the fixtures:

DMX address=001 DMX address=025

Tilt position is adjusted with the TILT wheel :

DMX address=049

MANUAL MODE MAN

SPOT 160 XT

PanH:066 PanL:000

TltH:128 TltL:050

DMX address=001 DMX address=025 DMX address=049

Tilt position is adjusted with the DMX CHANNEL/FUNCTION slider:

MANUAL MODE MAN

SPOT 160 XT

PanH:066 PanL:000

TltH:128 TltL:050

DMX address=001 DMX address=025 DMX address=049

11.3.Editing/creating a chaser

There are 20 presetted chasers in DMX CONTROL 480 with up to 60 steps per each.The time length of the chaser step can be from 40 milliseconds to 5.04 seconds but can be extended up to 10.12 seconds during chaser running.If none of the presetted chaser suit you,you can edit them according to your requirements:

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make chaser" menu and press <ENTER>.The

following message appears:

MAKE CHASER

Select chaser: 01 Chaser order number

3.Use <UP>,<DOWN> to select the desired chaser (e.g. 01) and press <ENTER>.Next screen appears:

MAKE CHASER 01

Step: 01

Speed:001 CONST

Chaser's step (01-60)

Lasting of the step (1-126) "Speed:001" means 40 milliseconds

"Speed:126" means 5.04 seconds(126 x 40mS)

"Speed: End" means the end of chaser

Speed: Loop" means that chaser runs in loop

The number of steps in the chaser will be determined by the position in which you place End.

The Loop means that the chaser will run in loop.

4.Use <UP>,<DOWN> to browse all chaser's steps (PROJECTOR SELECT button LEDs of active projectors shine).Press <RIGHT> to move on "Speed" item and adjust the step speed or change the abbreviation "CONST"

21

or "ADJUST" by pressing <UP>,<DOWN> or by rotating the TILT wheel. Active projectors you determine by pressing matching PROJECTOR SELECT buttons (their LEDs shine).

By pressing <NEXT/GROUP> the current chaser's step is copied to the next step.

Note:

The abbreviation CONCT (constantly) means that the lasting of the chaser step can´t be changed during chaser running.

The abbreviation ADJUST(adjustable) means that the lasting of the chaser step can be changed during chaser running.

After editing all chaser's steps,press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

11.Press <ENTER> to save the new chaser or <ESC> to leave this menu without saving changes.

11.4.Copying a chaser

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make chaser" menu and press <ENTER>.The

following message appears:

MAKE CHASER

Select chaser: 01 Chaser order number

3.Use <UP>,<DOWN> to select the chaser No. (e.g. 20) to which you want to copy another chaser and press

<INSERT/COPY>.The following screen appears:

COPY CHASER

From: 20 To: 20

4.Use <UP>,<DOWN> to select the chaser which you want to copy to previously selected chaser and press

<ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to confirm the copying.

11.5.Running a chaser

The chaser can run during a scene/program/record running or manual controlling of the projectors.The created chasers (1-20) are assigned to the PROJECTOR SELECT buttons <1>,<2>.....<20>.Please note that all other functions of the projectors are maintained and that the scenes/programs/records keep running.

1.Press <DEL./CHASER> (its LED starts flashing) and the chaser running screen appears:

RUN CHASER

Speed: +000

Select chaser

Speed for chaser running from -128 to +127,time unit=40 mS

Chaser order number

2.Adjust the speed of the chaser running by pressing <UP>,<DOWN> or by rotating TILT wheel .This speed can be also changed during chaser runnning (chaser running screen has to be displayed).

3.Select desired chaser (1-20) which you vish to run by pressing the matching PROJECTOR SELECT button and the chaser starts running.To see the previous screen,press <ESC>.

Note:Adjusted chaser speed affects only the chaser's steps with mark "ADJUST".

Examples:

Adjust time:+ 000.....The chaser will run with speed as was determined during its creation

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Adjust time:+001......All steps with mark "ADJUST" will be increased by 40 milliseconds

Adjust time:+127......All steps with mark "ADJUST" will be increased by 5.08 seconds (127x40 mS)

Adjust time:-001......All steps with mark "ADJUST" will be decreased by 40 milliseconds

Adjust time:-128......All steps with mark "ADJUST" will be decreased by 5.12 seconds (128x40 mS)

4.To stop the chaser running ,press <DEL./CHASER> (the chaser running screen has to be displayed).

11.6.Presetting a macro

In macro mode you can preset up to 20 color or gobo values for one ore more projectors.

1.Enter into manual mode by pressing <MAN>.and select desired projector or projectors (e.g. SPOT 160 XT) as described above in "Manual control of the effects".

2.Press <MACRO>.Its LED flashes and the screen shows:

MACRO MODE

COLOR BANK

CH:01-08 Sld:006

COLOR Val:001

Bank of colour macros

Channel range and slider

Matching effect name and its DMX value

3.Select "COLOR" in the effect field:

- by pressing <LEFT>,<RIGHT>

- by rotating the PAN wheel (PAN/TILT button LED has to shine)

- by moving the matching DMX CHANNEL/FUNCTION slider

4.Press the PROJECTOR SELECT button No.1 and adjust desired DMX value for "COLOR":

- by pressing <LEFT>,<RIGHT>

- by rotating the TILT wheel (PAN/TILT button LED has to shine)

- by moving the matching DMX CHANNEL/FUNCTION slider

5.Press <ENTER> to assign the adjusted "COLOR" value to the PROJECTOR SELECT button No.1.

6.Repeat the step 4 and assign next "COLOR" value to the PROJECTOR SELECT button No.2.

In this way assign the desired colours to the buttons No.3-20.

7.Press <MACRO> again.The gobo bank screen appears:

MACRO MODE

GOBO BANK

CH:01-08 Sld:007

GOBO Val:001

Bank of gobo macros

Channel range and slider

Matching effect name and its DMX value

8.Select "GOBO" in the effect field:

- by pressing <LEFT>,<RIGHT>

- by rotating the PAN wheel (PAN/TILT button LED has to shine)

- by moving the matching DMX CHANNEL/FUNCTION slider

9.Assign the gobos to the PROJECTOR SELECT buttons No.1-20 as you have done for colours.

10.To save the macro,press <ESCAPE>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

11.Press <ENTER> to save the macro you have made or <ESC> to leave the macro menu without saving changes.

Note:You can select more than one projectors - in this case the macro will run with all selected projectors.The

projectors should be of the same type.

The macro mode will run correct only with these effect names:"COLOR" and "GOBO".

11.7.Running a macro

1.Enter into manual mode by pressing <MAN>,select projector(s) you wish to use in a macro running.

2.Enter into macro mode by pressing <MACRO> and by pressing PROJECTOR SELECT buttons No.1-20 you can activate the previously created colour macros.

3.Use <MACRO> to switch between the colour and gobo macros.

Note:Colour/gobo macros are matched to the PROJECTOR SELECT buttons No.1-20.If you change the projector assigning to the PROJECTOR SELECT buttons,you will have to make new macros.

4.To stop the macro running,press <ESC>.

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12.Programming mode

12.1.Creating a scene

Scene consists of various effect created by the lights (colours,figures and positions)

You can create up to 750 scenes.

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Scene" menu and press <ENTER>.The following message appears:

Scene: 001

FREE

Scene number (1-750)

Scene status:FREE or USED

FREE......scene was not edited (it contains data of the scene No.000 )

USED......scene was edited

The scene 000 (its all DMX values are setted onto 0 but you can edit them,its mask included a maximum of assigned projectors and can´t be changed,scene status is still FREE) is used in this cases:

1.After switching the controller on (data of the scene 000 is transmited to the DMX outputs).

2.After deleting the current scene (data of the scene 000 is copied to the deleted scene).

3.Use <UP>,<DOWN> or Pan wheel to select desired free scene.All LEDs of the PROJECTOR

SELECTbuttons,which have been assigned to the projectors, shine.

Now you have to determine the projectors, which will be used in the scene - the mask.Press the PROJECTOR

SELECT buttons matched to the projectors ,which you don´t want to use in the scene(their LEDs become off).

Only those projectors will be active in the scene where the PROJECTOR SELECT button LEDS shine.

If you wish to create scene for previously defined group of projectors,press <NEXT/GROUP>,select desired group (1-20) by pressing the respective PROJECTOR SELECT button.If you select more than one group,the last selected group will be active only.The selected group of projectors can be expanded/reduced by pressing the respective PROJECTOR SELECT buttons.

Note:The scene should be created with a maximum of active projectors (in run mode,you can simply reduce the number of active projectors).

Press <ENTER> and the following screen appears:

MAKE SCENE: 001

NO DEVICE

CH: 01-08 Sld:001

------------Val:000

Scene number (1-750)

Name of assigned projector (after pressing PROJECTOR button)

Channel range and slider

Matching effect name , Effect DMX value (0-255)

4.Press the first PROJECTOR SELECT button whose projector is defined in the mask and adjust DMX values for all projector´s effects.You can use the 3 ways:

1.DMX CHANEL/FUNCTION sliders:

After moving any slider ,the name of assigned effect appears on the 4th row of the screen and its current

DMX value.With CHANNEL RANGE button you can change the channel range (1-8, 9-16 ,17-24) for sliders.

2.UP/DOWN buttons and LEFT/RIGHT buttons:

<UP>,<Down>

<LEFT>,<RIGHT>

- the buttons for editing DMX values

- the buttons for selection of the channels/effects

CHANNEL RANGE button - the button for changing the channels range

3.Wheels (PAN/TILT button LED has to shine):

PAN wheel - for selecting the channels/effects

TILT wheel - for adjusting DMX values

Note :You can select more than one projectors - in this case the selected projectors are controlled together and the displayed projector name flashes if selected projectors are not the same.This name (and displayed effect) corresponding to the selected fixture with the highest DMX address.

If you adjust the DMX value for the channel,to which the dimmer is assigned and you want to use the dimmer function ,make sure that the dimmer value is in the range as defined in "Config unit" menu for correct functions of the sliders INT A and INT B.If adjusted value is out of the range ,the sign "DIMMER" flashes.

Example:

MAKE SCENE: 001

SPOT 150 XT

CH: 01-08 Sld:008

DIMMER Val:094 Sign "DIMMER" flashes, the dimmer value has to be between 0-64,because the dimmer intensity for SPOT 150 XT is defined in "Config unit" menu as follows:

Intensity:000 Max:64

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The channel setting for SPOT 150 XT (Mode 1):

Channel DMX Values Functions

8 0 - 63

64 - 95

Light intensity from 0 to 100%

Shutter open

96 - 127

128 - 139

140 - 159

160 - 175

Strobe-effect from slow to fast (max 8 flashes/s)

Reset

Shutter closed

Pulse-effect in sequences with increasing speed

176 - 191

192 - 223

Pulse-effect in sequences with decreasing speed

Random strobe effect with increasing speed

224 - 255 Shutter open

If you set e.g. DIMMER =30,you will change the DMX values of the dimmer intensity from 0 to 30 with sliders INT

A or INT B.On this account you won´t be able to adjust full intensity of the light (100% intensity=64)!

For controlling the pan/tilt movement you can activate the PAN and TILT wheels :

1.by pressing <PAN/TILT> (its LED has to flash) for coarse pan/tilt movement

2.by pressing both <PAN/TILT> and <8/16 BIT> (their LEDs have to flash) for fine pan/tilt movement

For example,the screen will show :

MAKE SCENE: 001

SPOT 150 XT

PanH:107 PanL:041

TltH :037 TltL:255

Scene number (1-750)

Name of assigned projector

DMX values: coarse pan, fine pan

DMX values:coarse tilt, fine tilt

5.Repeat the step 4 for all projectors in the mask.

6.Press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

7.Press <ENTER> and the scene is recorded or <ESC> to leave this menu without saving changes.

Note 1:

By pressing <RECALL> during creating the scene you can recall previously stored scenes.

Example:

Current scene No.4

MAKE SCENE: 004

SPOT 250 XT

CH: 01-08 Sld:007

COLOR Val:064

Press <RECALL>,its LED flashes and the following screen appears:

MAKE SCENE: 004

SHOW SCENE: 004 Active scene

Use <UP>, <Down> or TILT wheel to call up previously created scenes.To return to the current scene No.4,press

<RECALL> again.

Note 2:

It is possible "to copy projectors" from previously stored scenes to the current scene:

Press <INSERT/COPY> (its LED starts flashing) and for example this screen appears:

MAKE SCENE: 010

Copy scene: 004

Select copy mask

Select projectors you wish to copy from previously created scene by pressing PROJECTOR SELECT buttons

.Select desired scene with <UP>, <Down> or TILT wheel and press <ENTER>.All DMX values of selected projectors from desired scene are copied to the current scene.These DMX values are permanently saved after leaving the current scene with <ENTER>.

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12.2.Deleting a scene

1.Press <ESC> until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Scene" menu and press <ENTER>.The following message appears:

Scene: 001

USED

3.Use <UP>,<DOWN> or TILT wheel to select the scene you want to delete (e.g.010 ) and press <DEL>.The

safety question appears:

Delete scene ?

ESC/ENT

4.Press <ENTER> to confirm the scene deleting.Data from the scene 000 will be sent to the current scene:

Scene: 010

FREE

12.3.Copying a scene

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Scene" menu and press <ENTER>.The following message appears:

Scene: 001

USED

3.Use <UP>,<DOWN> or TILT wheel to select the scene position (e.g.020) to which you want to copy another scene and press <INSERT/COPY>.The following screen appears:

COPY SCENE

From:020 To:020

4.Use <UP>,<DOWN> or TILT wheel to select the desired scene you want to copy (e.g.15) to the previously selected scene position and press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to confirm this action.Original scene is overwriten with selected scene.

12.4.Creating a program

Creating a program is simply a matter of assigning each step a previously recorded scene number.

You can create up to 255 programs with a maximum of 50 steps each.

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Program" menu and press <ENTER>.The

following message appears:

MAKE PROGRAM

Program: 001

FREE

Program No.1

Program status: FREE......the program was not edited

USED......the program steps have assigned scenes

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3.Use <UP>,<DOWN> or Pan wheel to select desired free program.All LEDs of the PROJECTOR

SELECTbuttons,which have been assigned to the projectors, shine.

Now you have to determine the projectors, which will be used in the program - the mask.Press the PROJECTOR

SELECT buttons matched to the projectors ,which you don´t want to use in the program(their LEDs become off).

Only those projectors will be active in the program where the PROJECTOR SELECT button LEDS shine.

If you wish to create program for previously defined group of projectors,press <NEXT/GROUP>,select desired group (1-20) by pressing the respective PROJECTOR SELECT button.If you select more than one group,the last selected group will be active only.The selected group of projectors can be expanded/reduced by pressing the respective PROJECTOR SELECT buttons.

Note:The program should be created with a maximum of active projectors (in run mode,you can simply reduce the number of active projectors).

Press <ENTER> and the following screen appears:

Step: 01 Sce: 001

LStp: -- NLop: ---

Prg.time: 1.0s

Fati: 10 StTi: 10

Program step(1-50) and matching scene(1-750,End,Loop)

Starting loop step , number of loop repetitions (1- 255;--- means permanent rep.)

Total program time (in seconds) from first step to current step (including a loop)

Fati=fade time (0.1s-9.9s) , StTi=step time (0.1s-9.9s)

Note: 01 means 0.1s ; 99 means 9.9s

Note:The projectors used in the program should be used in the scenes you will assign:

Example:

Projectors mask

in the created program: Projector No.1

Projector No.2

Projector No.3

Projector No.10

Projectors mask in the scene No.1

Projectors mask in the scene No.2

Projector No.1

Projector No.1

Projector No.2

Projector No.2

Projector No.3

Projector No.10

These projectors will not be active during program running:

Projector No.6

Projector No.15

4.Fill items on the screen:

1.Use <UP>,<DOWN> to select desired program step.

2.Press <RIGHT> and use <UP>,<DOWN> or TILT wheel to assign the scene (1-750).If you want to view effects of the selected scene, press <RECALL> (the slider INT A has to be in upper position of its track.

3.Press <FADE TIME> (its LED shines) and adjust the fade time with FADE TIME slider (0.1s-9.9s).

4.Press <STEP TIME> button and adjust the step time with the STEP TIME slider(0.1s-9.9s).

5.Press <LEFT> and use <UP>,<DOWN> to select the next program step and repeat steps 1-5 in this point.

Note: By pressing <NEXT/GROUP> the current program step is copied to the next step.

The maximum viewable range of total program time "Prg. time" is 9999,9s (167 minutes) but in fact the total program time can be longer.

In many cases,you may not wish to use all 50 program steps. To end the program,choose End in the field

"Sce".The number of steps in your program will be determined by the position in which you place the End.

Examples:

You wish to end the program No.5 at step 30:

Step: 30 Sce: 130

LStp: -- NLop: ---

Prg.time: 65.5s

Fati: 10 StTi: 20

Step: 31 Sce: End

LStp: -- NLop: ---

Prg.time: 65.5s

Fati: -- StTi: --

If you do not enter End to the field "Sce",the steps No.31-No.50 will be executed.

If you wish executed all 50 steps,do not enter End to the field "Sce" at last step No.50:

Step: 50 Sce: 005

LStp: -- NLop: ---

Prg.time: 150.5s

Fati: 18 StTi: 25

If you want to play certain steps in a loop,choose Loop in the field "Sce".Use <RIGHT> to move to the field "LStp" and with <UP> , <DOWN> select the starting step of the loop,press <RIGHT> and with

<UP>,<DOWN> select the number of repetitions.

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Examples:

You wish to repeat steps from No.20 to No.25 three times:

Step: 25 Sce: 124

LStp: -- NLop: ---

Prg.time: 320.0s

Fati: 10 StTi: 20

You wish to repeat step No.25 ten times:

Step: 26 Sce: Loop

LStp: 20 NLop: 003

Prg.time: 425.0s

Fati: -- StTi: --

Step: 26 Sce: Loop

LStp: 25 NLop: 010

Prg.time: 439.0s

Fati: -- StTi: --

This setting repeats steps from No.20 to No.25 permanently:

Step: 26 Sce: Loop

LStp: 20 NLop: ---

Prg.time: 99999.9s

Fati: -- StTi: --

The FADE TIME and STEP TIME sliders are not active in these "Loop"screens.When the loop is running,the fade and step times are used as were previously defined at each program step.

5.To save the program which has been created,press <ENTER> and the safety question appears:

Save changes ?

ESC/ENT

6.Press <ENTER> to save the program or press <ESC> to leave the menu without saving changes.

Deleting the program step

1.Use <UP>,<DOWN>or TILT wheel to select the program step which you want to delete.

2.Press <DEL>.The safety question appears:

Delete step ?

ESC/ENT

3.Press <ENTER> to remove the program step or press <ESC> if you do not want delete the step.

Example:You want to delete the step No.6.

Step: 05 Sce: 011

LStp: -- NLop: ---

Prg.time: 40.0s

Fati: 10 StTi: 30

Step: 05 Sce: 011

LStp: -- NLop: ---

Prg.time: 40.0s

Fati: 10 StTi: 60

Step: 06 Sce: 012

LStp: -- NLop: ---

Prg.time: 46.0s

Fati: 15 StTi: 60

Step: 07 Sce: 013

LStp: -- NLop: ---

Prg.time: 52.0s

Fati: 20 StTi: 60

Step: 08 Sce: 014

LStp: -- NLop: ---

Prg.time: 58.0s

Fati: 25 StTi: 60

I

Press <DEL> at step 6; the step sequences will change (the following step 7 will

become step 6):

Step: 06 Sce: 013

LStp: -- NLop: ---

Prg.time: 46.0s

Fati: 20 StTi: 60

Step: 07 Sce: 014

LStp: -- NLop: ---

Prg.time: 52.0s

Fati: 25 StTi: 60

Step: 08 Sce: 015

LStp: -- NLop: ---

Prg.time: 60.0s

Fati: 30 StTi: 80

Inserting the program step

1.Use <UP>,<DOWN>or TILT wheel until you reach the step prior to the one where you wish to insert the new step.The inserted step will contain the same data as the current displayed step.

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2.Press <INSERT/COPY>.The safety question appears:

Insert step ?

ESC/ENT

3.Press <ENTER> to insert the new program step or press <ESC> if you do not want to insert this step.

Example:You want to insert the step prior to the step No.4

Step: 02 Sce: 011

LStp: -- NLop: ---

Prg.time: 10.0s

Fati: 10 StTi: 60

Step: 02 Sce: 011

LStp: -- NLop: ---

Prg.time: 10.0s

Fati: 10 StTi: 60

Step: 03 Sce: 012

LStp: -- NLop: ---

Prg.time: 16.0s

Fati: 15 StTi: 60

Step: 04 Sce: 013

LStp: -- NLop: ---

Prg.time: 22.0s

Fati: 20 StTi: 60

Step: 05 Sce: 014

LStp: -- NLop: ---

Prg.time: 28.0s

Fati: 25 StTi: 60

I

Press <INSERT/COPY>,the step sequences will change (the following step 4 will become step 5:

Step: 03 Sce: 012

LStp: -- NLop: ---

Prg.time: 16.0s

Fati: 15 StTi: 60

Step: 04 Sce: 012

LStp: -- NLop: ---

Prg.time: 22.0s

Fati: 15 StTi: 60

Step: 05 Sce: 013

LStp: -- NLop: ---

Prg.time: 28.0s

Fati: 20 StTi: 60

12.5.Deleting a program

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Program" menu and press <ENTER>.The

following message appears:

MAKE PROGRAM

Record: 001

USED

3.Use <UP>,<DOWN> or TILT wheel to select the program which you want to delete and press <DEL>.The

safety question appears:

Delete program ?

ESC/ENT

4.Press <ENTER> to confirm the program deleting.

12.6.Copying a program

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Program" menu and press <ENTER>.The

following message appears:

MAKE PROGRAM

Program: 001

USED

3.Use <UP>,<DOWN> or TILT wheel to select the program (e.g.021) to which you want to copy another program and press <INSERT/COPY>.The following screen appears:

COPY PROGRAM

From:021 To:021

4.Use <UP>,<DOWN> or TILT wheel to select the program which you want to copy to previously selected program and press <ENTER>.The safety question appears:

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SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to confirm the copying.

12.7.Creating a record

The record consists of conected programs

You can create up to 100 records with a maximum of 50 programs each.

Creating a record is simply a matter of assigning each step a previously recorded program number.

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Record" menu and press <ENTER>.The

following messages appears:

MAKE RECORD

Record: 001

FREE

Record No.1

Record status: FREE......the record was not edited

USED......the record steps have assigned programes

3.Use <UP>,<DOWN> or Pan wheel to select desired free record .All LEDs of the PROJECTOR

SELECTbuttons,which have been assigned to the projectors, shine.

Now you have to determine the projectors, which will be used in the record - the mask.Press the PROJECTOR

SELECT buttons matched to the projectors ,which you don´t want to use in the record(their LEDs become off).

Only those projectors will be active in the record where the PROJECTOR SELECT button LEDs shine.

If you wish to create record for previously defined group of projectors,press <NEXT/GROUP>,select desired group (1-20) by pressing the respective PROJECTOR SELECT button.If you select more than one group,the last selected group will be active only.The selected group of projectors can be expanded/reduced by pressing the respective PROJECTOR SELECT buttons.

Note:The record should be created with a maximum of active projectors (in run mode,you can simply reduce the number of active projectors).

Press <ENTER> and the following screen appears:

Step: 01 Prog: 01

Start step: 01

Rec.tim: 50.00

Fati: 01 StTi: 01

Record step(1-50) and assigned program(1-50,End)

Step from which the assigned program will start running

Total record time (in seconds) from first step to current step (included)

Fati=Fade time multiplier (0.1-9.9 ) , StTi=Step time multiplier (0.1-9.9)

Note:01 means 0.1 ; 99 means 9.9

Note:The projectors used in this record should be used in the programs which you will assign:

Example:

Projectors mask in the created record: Projector No.1

Projector No.2

Projector No.3

Projector No.10

Projectors mask in the program No.1

Projectors mask in the program No.2

Projector No.1

Projector No.1

Projector No.2

Projector No.2

Projector No.3

Projector No.10

These projectors will not be active during record running:

Projector No.6

Projector No.15

4.Fill the items on the screen.

1.Use <UP>,<DOWN> to select the desired record step.

2.Press <RIGHT> and use <UP> , <DOWN> or TILT wheel to assign the program No. (1-50).

3.Press <RIGHT> and use <UP> , <DOWN> to select starting program step.

4.Press the <FADE TIME> (its LED shines) and adjust the fade time multiplier with FADE TIME slider(0.1-

9.9).Press the <FADE TIME> again (its LED is off).

5.Press the <STEP TIME> and adjust the step time multiplier with the STEP TIME slider (0.1-9.9).Press

the <STEP TIME >again.

E.g.If you have adjusted fade time multiplier=5,the assigned program will have the fade time at all steps 5 times longer

If you have adjusted step time multiplier=3,the assigned program will have the step time at all steps 3 times longer.

6.Press <LEFT> and use <UP>,<DOWN> to select the next record step and repeat steps 1-6 in this point.

Note: By pressing <NEXT/GROUP> the current record step is copied to the next step.

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The maximum viewable range of total record time "Rec. tim" is 99999.9s (1667 minutes) but in fact the total record time can be longer.

6.In many cases,you may not wish to use all 50 steps. To end the record,choose the End in the field

"Prog".The number of steps in your record will be determined by the position in which you place the End.

Example:

You wish to end the record at step 30:

Step: 30 Prog.: 30

Start step: 01

Rec.tim: 650.00

Fati: 10 StTi: 20

Step: 31 Prog.: End

Start step:01

Rec.tim: 650.00

Fati: 10 StTi: 20

If you do not enter End to the field "Prog.",the steps No.31-No.50 will be executed.

If you want executed all 50 steps,do not enter End to the field "Prog." at last step No.50:

Step: 50 Prog.: 30

Start step: 01

Rec.tim: 820.00

Fati: 10 StTi: 20

5.To save the record which has been created,press <ENTER>,the safety question appears:

Save changes ?

ESC/ENT

6.Press <ENTER> to save the record or press <ESC> to leave the menu without changes.

Deleting the record step

1.Use <UP>,<DOWN> or TILT wheel to select the record step which you want to delete:

2.Press <DEL>.The safety question appears:

Delete step ?

ESC/ENT

3.Press <ENTER> to remove the record step or press <ESC> if you do not want to delete this step.

Example:You want to delete the step No.6.

Step: 05 Prog.: 011

Start step: 01

Rec.tim: 240.00

Fati: 10 StTi: 60

Step: 06 Prog.: 012

Start step: 01

Rec.tim: 560.00

Fati: 15 StTi: 20

Step: 07 Prog.: 013

Start step: 01

Rec.tim: 1320.00

Fati: 20 StTi: 30

I

Press <DEL>,the step sequences will change:

(the following step 7 will become step 6)

Step: 08 Prog.: 014

Start step: 05

Rec.tim: 1560.00

Fati: 20 StTi: 15

Step: 05 Prg.: 011

Start step: 01

Rec.tim: 240.00

Fati: 10 StTi: 60

Step: 06 Prg.: 013

Start step: 01

Rec.tim: 760.00

Fati: 20 StTi: 30

Step: 07 Prg.: 014

Start step: 05

Rec.tim: 1000.00

Fati: 20 StTi: 15

Step: 08 Prg.: 015

Start step: 02

Rec.tim: 1230.00

Fati: 10 StTi: 10

Inserting the record step

1.Use <UP>,<DOWN> or TILT wheel until you reach the step prior to the one where you wish to insert the new step.Inserted step will contains the same data as a current displayed step.

2.Press <INSERT/COPY>.The safety question appears:

Insert step ?

ESC/ENT

31

3.Press <ENTER> to insert the new record step or press <ESC> if you do not want to insert this step.

Example:You want to insert the step prior to the step No.4.

Step: 02 Prg.: 011

Start step: 01

Rec.tim: 800.00

Fati: 10 StTi: 20

Step: 03 Prg.: 012

Start step: 01

Rec.tim: 1200.00

Fati: 15 StTi: 60

Step: 04 Prg.: 013

Start step: 01

Rec.tim: 1800.00

Fati: 20 StTi: 20

Step: 05 Prg.: 014

Start step: 01

Rec.tim: 3200.00

Fati: 25 StTi: 20

I

Press <INSERT/COPY>,the step sequences will change:

(the following step 4 will become step 5)

Step: 02 Prg.: 011

Start step: 01

Rec.tim: 800.00

Fati: 10 StTi: 20

Step: 03 Prg.: 012

Start step: 01

Rec.tim: 1200.00

Fati: 15 StTi: 60

Step: 04 Prg.: 012

Start step: 01

Rec.tim: 1600.00

Fati: 15 StTi: 60

Step: 05 Prg.: 013

Start step: 01

Rec.tim: 2200.00

Fati: 20 StTi: 20

12.8.Deleting a record

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Record" menu and press <ENTER>.The

following message appears:

MAKE RECORD

Record: 001

USED

3.Use <UP>,<DOWN> or TILT wheel to select the record which you want to delete and press <DEL>.The safety question appears:

Delete record ?

ESC/ENT

4.Press <ENTER> to confirm the record deleting.

12.9.Copying a record

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Make Record" menu and press <ENTER>.The

following message appears:

MAKE RECORD

Record: 001

USED

3.Use <UP>,<DOWN> or TILT wheel to select the record (e.g.021) to which you want to copy another record and press <INSERT/COPY>.The following screen appears:

COPY RECORD

From:021 To:021

4.Use <UP> ,<DOWN> or TILT wheel to select the record which you want to copy to the previously selected record and press <ENTER>.The safety question appears:

SAVE CHANGES ?

ESC/ENT

5.Press <ENTER> to confirm the copying.

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16.Runnig mode

The following instructions needed to recall and run previously created scanes, programs and records.You can run

2 scenes,programs or records at the same time (RUN A,RUN B buttons).The combinations scene-program,scenerecord or program-record are possible.

15.1.Running scenes

1.Press <ESC> several times until the display shows the initial screen.

2.press <SCENE>.The following screeen appears:

RUN SCENE

Select Scene

Scene num:001

USED

Current scene

FREE......scene was not edited (contains data from the scene No.000)

USED......scene was edited

3.Use <UP> , <DOWN> or TILT wheel to select the No. of the scene you wish to run.

4.Check the scene running mask (= projectors which will be used in the scene running) and press the PROJECTOR

SELECT buttons matched to the projectors ,which you don´t want to use in the scene running (their LEDs become off).

Only those projectors will be active in the scene running where the PROJECTOR SELECT button LEDs shine.

If you wish to run the scene for previously defined group of projectors,press <NEXT/GROUP>,select desired group (1-20) by pressing the respective PROJECTOR SELECT button.The selected group of projectors can be expanded/reduced by pressing the respective PROJECTOR SELECT buttons.

5.Press <RUN A> (its LED shines) and the scene is prepared for running.

6.Press <RUN A> again (its LED flashes) and the scene starts running (light intensity can be adjusted with the help of the slider INT A):

INTENSITY A

Rec.: --- Step:--

Prog.:--- Step:--

Scene: 001 Current running scene

7.Press <RUN A> to stop the scene running.

8.If you want to run 2 scenes at the same time,repeat the instructions 1-6 to start the scene running A .

9.Press <SCENE> to set the scene running B.Repeat the steps 2 -6 for slider INT B.The screen shows:

INT A Rec:---

Prog.:--- Sce.:001

INT B Rec: ---

Prog.:--- Sce.:002

Scene running A

Current scene in the scene running A

Scene running B

Current scene in the scene running B

Note :The scene running B "takes" the projectors assigned in the scene running A and vice-versa.

Example:

Scene running A

Scene running B assigned projectors No.

1,2,5,10,15

1,2,15,16, active projectors in scene running

5,10

1,2,15,16

For correct scene running,the scene running mask should be the same like the mask of the created scene.

10.To stop the scene running A or B, press <RUN A> or <RUN B>.

15.2.Running programs

1.Press <ESC> several times until the display shows the initial screen.

2.press <PROG>,the following screen appears:

RUN PROGRAM

Program num: 001

Start step:01

USED

Selected program No.1

Step from which the selected program will start running

Program status: FREE......the program was not edited

USED......the program steps have assigned scenes

3.Use <UP>,<DOWN> or TILT wheel to select No. of the program which you want to run.

33

4.Press <LEFT> and use <UP>,<DOWN> to select the starting step of the program.

5.Check the program running mask (= projectors which will be used in the program running) and press the

PROJECTOR SELECT buttons matched to the projectors ,which you don´t want to use in the program running

(their LEDs become off).

Only those projectors will be active in the program running where the PROJECTOR SELECT button LEDs shine.

If you wish to run the program for previously defined group of projectors,press <NEXT/GROUP>,select desired group (1-20) by pressing the respective PROJECTOR SELECT button.The selected group of projectors can be expanded/reduced by pressing the respective PROJECTOR SELECT buttons.

6.Press <RUN A> (LED shines) and the program is prepared for running(projectors wait at the first prog.step):

INTENSITY A

Rec.: --- Step:--

Prog.:001 Step:01

Scene: 002

Current running program and its current step

Current running scene

7.Now you can adjust the program fade time multiplier and the program step time multiplier.To do so,press <FADE

TIME> (its LED shines) and adjust the program fade time multiplier with the FADE TIME slider (from 0.1 to 9.9).

Press <STEP TIME> (its LED shines) and adjust the program step time multiplier with the STEP TIME slider

(from 0.1 to 9.9).

Example:

If you have adjusted the program fade time multiplier=5, the selected program will have the fade times at all steps

5 times longer ).

If you have adjusted the program step time multiplier=3, the selected program will have the step times at all steps

3 times longer ).If the <STEP TIME> and <FADE TIME> are not active,than the program step time multiplier=1 and the program fade time multiplier =1.

fade time multiplier=5

Original program No.1

step time multiplier=3 Running Program No.1

step 1: step 1: step 2: fade time =2s step time =4s fade time =2.5s

step time =5s step 2: fade time =10s (5 x 2s) step time =12s (3 x 4s) fade time =12.5s (5 x 2.5s) step time =15s (3 x 5) step 3: fade time =3s step time =6s

The screen shows: step 3: fade time =15s (5 x 3s) step time =18s (3 x 6s)

INTENSITY A

Rec.: --- Step:--

Prog.:001 Step:01

Fati:50 StTi:30 Fati=Program fade time multiplier (5) , StTi=Program step time multiplier (3)

Note: 01 means 0.1 ; 99 means 9.9

8.Press <RUN A> again (LED flashes) and the program starts its running (the slider INT A has to be in an upper position of its track if Start Val=100 in "User setting") and by moving the slider INT A from a bottom possition to an upper position of its track you can adjust the light intensity of projectors from minimum to maximum.

.If you want to pause the running program,adjust the slider to the bottom position of its track (shutters of fixtures are closed).After ending the program running the initial screen appears on the display.

9.Long running program or program with endless loop can be stopped by pressing <RUN A>.

10.If you want to run 2 programs at the same time,repeat the instructions 1 - 8 to start the program running A.

11.Press <PROG> to set the program running B.Repeat the steps 2-8 for slider INT B.(If you adjust the step time and fade time multipliers,these values are used for program running A as well ).The screen shows:

INT A Rec:---

Prog.:001 Sce.:001

INT B Rec: ---

Prog.:005 Sce.:002

Program running A

Selected program and current running scene

Program running B

Selected program and current running scene

Note :The program running B "takes" the projectors assigned in the program running A and vice-versa.

34

Example:

Program running A

Program running B assigned projectors No.

1,2,5,10,15

1,2,15,16, active projectors in program running

5,10

1,2,15,16

After starting the program running B,projectors No.1 and No.2 go to the program step No.2 by reason of synchronization with the projectors No.15 and No.16 which were prepared at step No.1 for the program running B.

The adjusted fade time and step time multiplier are used for both program running A and program running B.

For correct program running,the program running mask should be the same like the mask of the created program.

12.To stop the program running A or B, press <RUN A> or <RUN B>.

Note:By pressing the AUTO/AUDIO button (its LED flashes) the running program will folow the music´s beat.

By pressing the NEXT/+1STEP(its LED shine) button you can step the running program.

15.3.Running records

1.Press <ESC> several times until the display shows the initial screen.

2.press <RECORD>,the following screeen appears:

RUN RECORD

Record num: 001

Start step:01

USED

Selected record No.1

Step from which the selected record will start running

Program status: FREE......the record was not edited

USED......the record steps have the assigned programs

3.Use <UP>,<DOWN> or TILT wheel to select the No. of the record which you wish to run.

4.Press <LEFT> and use <UP>,<DOWN> to select the starting step of record.

5.Check the record running mask (= projectors which will be used in the record running) and press the PROJECTOR

SELECT buttons matched to the projectors ,which you don´t want to use in the program running (their LEDs become off).

Only those projectors will be active in the record running where the PROJECTOR SELECT button LEDs shine.

If you wish to run the record for previously defined group of projectors,press <NEXT/GROUP>,select desired group (1-20) by pressing the respective PROJECTOR SELECT button.The selected group of projectors can be expanded/reduced by pressing the respective PROJECTOR SELECT buttons.

6.Press <RUN A> (its LED shines) and the record is prepared for running(projectors wait at the first prog.step):

INTENSITY A

Rec.: 001 Step:01

Prog.:001 Step:02

Scene: 002

Current running record and its current step

Matching program and its current step

Matching running program scene

7.Now you can adjust the record fade time multiplier and the record step time multiplier.To do so,press <FADE

TIME > (its LED shines) and adjust the record fade time multiplier (from 0.1 to 9.9) with FADE TIME slider.This

value will be used for record running insted of the fade time multiplier which was assigned during record creation.

Press the <STEP TIME> (its LED shines) and adjust the record step time multiplier (from 0.1 to 9.9) with the

STEP TIME slider.This value will be used for record running insted of the step time multiplier which was assigned during record creation.

If the <STEP TIME> and <FADE TIME> are not active, the values, which were assigned during the record creation, are used.

Example 1 (record with 1 step only):

record fade time multiplier=3

Original record 1 record step time multiplier=4 Running record 1

Step 1 - Program 1

step 1: fade time =2s

step time =4s

Step 1 - Program 1 step 1:fade time =12s(3 x 2s) step time =16s (4 x 4s) step 2:fade time =1.5s

step time = 3s step 3:fade time =3s step time =5s step 2:fade time =9.0s(3 x1.5s) step time =12s (4 x 3s) step 3:fade time =18s (3 x 3s) step time =20s (4 x 5s)

35

The screen shows:

INTENSITY A

Rec.: 001 Step:01

Prog.:001 Step:01

Fati:20 StTi:30 Fati=Record fade time multiplier (2) , StTi=Record step time multiplier (3)

Note:01 means 0.1 ; 99 means 9.9

Example 2 (record with 1 step only):

Original record 1

Step 1 - Program 1

step 1: fade time =2s

step time =4s

FADE TIME button is not active

STEP TIME button is not active Running record 1

Step 1 - Program 1 step 1:fade time =4s (2 x 2s) step time =12s (3 x 4s) step 2:fade time =1.5s

step time = 3s step 3:fade time =3s step time =5s step 2:fade time =3s (2 x 1.5s) step time =9s (3 x 3s) step 3:fade time =6s (2 x 3s) step time =15s (3 x 5s)

8.Press <RUN A> again (LED flashes) and the record starts its running (the slider INT A has to be in an upper position of its track if Start Val=100 in "User setting") and by moving the slider INT A from a bottom possition to an upper position of its track you can adjust the light intensity of projectors from minimum to maximum.

.If you want to pause the running record,adjust the slider to the bottom position of its track (shutters of fixtures will be closed).After ending the record running the initial screen appears on the display.

9.Long running records can be stopped by pressing <RUN A>.

10.If you want to run the 2 records at the time,repeat the instructions 1- 8 to start the program running A.

11.Press <RECORD> to select the record running B.Repeat the steps 2-8 for slider INT B.(If you adjust the step time and fade time multipliers, these values are used for program running A as well ).The screen shows:

INT A Rec:001-

Prog.:001 Sce.:001

INT B Rec: 002

Prog.:005 Sce.:003

Record running A

Selected program and current running scene

Program running B

Selected program and current running scene

Note:The record running B "takes" the projectors assigned in the record running A and vice-versa.

Example:

Record running A

Record running B assigned projectors No.

1,2,5,10,15

1,2,15,16, active projectors in record running

5,10

1,2,15,16

After starting the record running B,projectors No.1 and No.2 go to the program step No.2 by reason of synchronization with the projectors No.15 and No.16 which were prepared at program step No.1 for the record running B.

The adjusted fade time and step time multipliers are used for both record running A and record running B.

For correct record running,the record running mask should be the same like the mask of the created records.

12.To stop the record running A or B, press <RUN A> or <RUN B>.

Note:By pressing the AUTO/AUDIO button (its LED flashes) the running record will folow the music´s beat.

By pressing the NEXT/+1STEP(its LED shine) button you can step the running record.

36

16.Factory default setting

The DMX CONTROL 480 allows you to reset all memory contents to the factory seting.The operation described below will permanently erase :all scenes,programs and records

user created projectors No.51-100 in the projector library

user created effect names No.128-255 in the projector library

groups of projector

assignment of projectors to the PROJECTOR SELECTbuttons

We recommend you to save memory contents to the memory card prior to effecting a factory setting!

The following items will be set to their default values: contrast value for LCD display= 13 backlight value for LCD display= 04 items in "User settings" menu:"Start Val."=100

"S.Blackout"=YES

"S.Lock"=NO password =<1>,<2>,<3>,<4>.

To restore a factory default setting:

1.Press <ESC> several times until the display shows the initial screen.

2.Press <MENU> and use <UP>,<DOWN> to scroll to the "Factory setting" line ("Setup" ==> <ENTER>==>

"Factory setting"==><ENTER>).The safety question appears:

Really load factory setting ?

ESC/ENT

3.Press <ENTER> to start loading the factory default setting:

Loading factory

setting

Wait a minute !

After loading the factory default setting,the screen returns to the "Factory setting" line.

17. Updating the fixture library

The following are required in order to update the DMX CONTROL 480 library:

- the flashdev.exe file (for Windows 95 or higher) or flashdev (for Linux) ,available for download from ROBE web site

(http:// www.robe.cz)

- PC/AT-compatible computer

- serial interface cable

1.Make sure both the controller and the computer are turned off.

2.Connect one end of the serial interface cable to the computer serial port and the second end to the controller serial input.

3.Turn on both the controller and the computer.

4.On the controller, press <MENU> and use <UP>,<DOWN> to scroll to the "PC connection" menu ("Setup"

==> <ENTER>==> "PC connection"==> <ENTER>).The following screen will appear:

PC CONNECTION

Rcvd. pkt:

Sent pkt:

Number of received pakets

Number of sent pakets

5.Run the flashdev.exe file on your computer,choose corresponding serial port and then click "Connect" button.

(Status line changes to "Connected").Click "Start uploading" button.After uploading the controller library, click

"OK" button.

Note:User defined library (positions 51-100) will not be overwritten.

37

18.Technical specifications

Number of control channels: 480

Maximum number of programs: 255 with up to 50 steps each

Maximum number of records: 100 with up to 50 steps each

Maximum number of scenes: 750

Maximum number of scenes within a program:50

Maximum number of programs within a record:50

Memory:

Memory Card:

Power supply:

Maximum power:

Fuse:

512 kB

MultiMedia Card (32-128 MB max.)

230V or 115 V AC,50-60 Hz

10 VA

T63mA@230V,T125mA@115V

Maximum number of channels on a projector: 24

Maximum number of independently controlled projectors:20

Maximum number of projectors in library:100

Audio signal input:

Sound input connector:

400 mV ( pick to pick)

¼" stereo jack

DMX 512 output connectors: two 3-pin XLR female connectors

PC connection: 9-pin female connector for RS-232

3-pin XLR socket for service light (12V AC,3W)

Accessory in packing:

MultiMedia card 32 MB.............1piece

User manual.............................1piece

Ambient operation temperature: 5 - 35°C

Rack size: 19" 4U rack mountable

Weight:

Dimensions (mm):

3 kg

38

19.Cleaning and maintenance

DANGER !

Disconnect the device from the mains before starting any maintenance work

There are no user-serviceable parts inside the device. Maintenance and servicing should be carried out by authorized personnel only.

When cleaning the controller do not use cleaning solutions or aggressive detergents which may damage the surface! Rather use a soft and damp cloth.

39

Appendix - Projector library

No. Manufacturer

1 ROBE show lighting

2

3

4

5

6

7

8

9

ROBE show lighting

ROBE show lighting

ROBE show lighting

ROBE show lighting

ROBE show lighting

ROBE show lighting

ROBE show lighting

ROBE show lighting

Name

Spot 575 XT/ClubSpot 600CT

MSZOOM 250 XT

DJ Scan 150 XT

DJ Scan 250 XT

Scan 250 XT

Scan 575 XT

Name in the controller

Spot 150 XT/ClubSpot 150CT

Spot 160 XT/ClubSpot 160CT

Spot 250 XT/ClubSpot 300 CT

SPOT 150XT

SPOT160XT

SPOT250XT

SPOT575XT

MSZOOM 250XT

DJ SCAN 150XT

DJ SCAN 250XT

SCAN 250XT

SCAN 575XT

10 ROBE show lighting Scan 1200 XT SCAN 1200XT

11 ROBE show lighting Beam 250 XT/FiberBeam 250AT BEAM 250XT

12

13

ROBE show lighting

ROBE show lighting

14 ROBE show lighting

15 ROBE show lighting

16

17

18

19

ROBE show lighting

ROBE show lighting

ROBE show lighting

ROBE show lighting

DJ Roller 150 XT

Wash 150 XT

Wash 250 XT/ClubWash 300CT

Wash 575 XT/ClubWash 600CT

DJ ROLLER 150 XT

WASH 150XT

WASH 250XT

WASH 575XT

Ecolor 250 XT

ColorSpot 170 AT

ECOLOR 250XT

COLORSPOT 170AT

ColorMix150 AT Wash COLORMIX150 WASH -

ColorMix150 AT Profile COLORMIX150 PROF -

-

-

-

-

Mode

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

Mode 1

-

Mode 1

20 ROBE show lighting

21 ROBE show lighting

22 ROBE show lighting

23 ROBE show lighting

ColorMix 240 AT

ColorMix 250 AT

Recessed Wash 150

Recessed Spot 170

COLORMIX 240AT

COLORMIX 250AT

Mode 1

Mode 1

RECESSED WASH150 Mode 1

RECESSED SPOT170 Mode 1

24 ROBE show lighting ColorSpot 1200 AT(1200E) COLORSPOT 1200 AT Mode 1

25 ROBE show lighting Dominator 1200 XT DOMINATOR 1200XT -

26 ROBE show lighting ColorSpot 250 AT

27 ROBE show lighting Colorspot 575 AT

COLORSPOT 250AT

COLORSPOT 575AT

Mode 1

Mode 2

28 ROBE show lighting

29 ROBE show lighting

30 ROBE show lighting

31 ROBE show lighting

32 ROBE show lighting

33 ROBE show lighting

34 ROBE show lighting

34 ROBE show lighting

35 ROBE show lighting

36 ROBE show lighting

37 ROBE show lighting

38 ROBE show lighting

39 ROBE show lighting

40 ROBE show lighting

41 ROBE show lighting

42 ROBE show lighting

ColorMix 550 AT

ColorMix 575 AT

ClubSpot 250 CT

ClubWash 250 CT

ClubScan 150 CT

ClubScan 250 CT

Fusion

Funky

ColoWash 1200E AT

DJ Roller 250 XT

ClubRoller 150 CT

ClubRoller 250 CT

ColorWash 575 AT

ColorWash 250 AT

Hip-Hop

COLORMIX 550AT

COLORMIX 575AT

CLUBSPOT 250CT

CLUBWASH 250CT

CLUBSCAN 150CT

CLUBSCAN 250CT

FUSION/FUNKY

FUSION/FUNKY

COLORWASH 1200AT Mode 3

DJ ROLLER 250 XT

CLUBROLLER 150 CT -

CLUBROLLER 250 CT -

COLORWASH 575AT Mode 3

ColorWash 575 AT ZooomCOLORWASH 575ATZ Mode 3

COLORWASH 250AT

HIP-HOP

43 ROBE show lighting

44 ROBE show lighting

LED Blinder 148 LT

LED Blinder 196 LT

LED BLINDER 148LT

LED BLINDER 148LT

45 ROBE show lighting LED Wash 136 LT/ArcWash 136 LED WASH 136LT

46 ROBE show lighting ClubSpot 500 CT CLUBSPOT 500CT

47 ROBE show lighting

48 ROBE show lighting

49 ROBE show lighting

49 ROBE show lighting

ClubWash 500 CT

Flare

Euphoria

CLUBWASH500CT

StageBanner 10/50 AT STAGEBANNER

FLARE

EUPHORIA

-

-

-

-

-

-

-

-

-

Mode 2

Mode 2

16bit

16bit

Mode 3

Mode 1

Mode 1

Mode 1

Mode 2

Mode 2

Channels

8

6

6

10

10

18

19

8

11

8

12

24

12

3

4

11

11

16

16

6

12

4

8

16

4

4

6

16

16

9

16

16

16

2

3

14

13

13

4

20

4

9

15

6

6

24

21

3

3

24

6

40

41

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