V.Smile: Aladdin`s Wonders of The World Manual

© 2005 Disney
All rights reserved
Dear Parent,
At VTech®, we know that every year, children are asking to play
video games at younger and younger ages. At the same time, we
understand the hesitation of most parents to expose their children to
the inappropriate content of many popular video games. How can you
feel confident in allowing your children to play these games, and still
educate and entertain them in a healthy, age-appropriate manner?
Our solution to this on-going debate is the V.Smile™ TV Learning
System – a unique video game system created especially for children
aged 3 to 8. The V.Smile™ TV Learning System combines a kidfriendly design, age-appropriate curriculum, entertaining graphics,
and fun game play into a unique experience that your child will
love and you can support. The V.Smile™ TV Learning System
engages your child with two modes of play: the Learning Adventure
- an exciting exploratory journey in which learning concepts are
seamlessly integrated, and the Learning Zone - a series of games
designed to focus on specific school skills in a fun, engaging way. Both
of these educational modes offer your child hours of learning fun. As
part of the V.Smile™ TV Learning System, VTech® offers a library
of game Smartridges™ based on popular children’s characters that
engage and encourage your child to play while learning. The library
is organized into three levels of educational play – Early Learners
(ages 3-5), Junior Thinkers (ages 4-6) and Master Minds (ages 68) – so that the educational content of the system grows with your
child.
At VTech®, we are proud to provide you with a much-needed solution
to the video game dilemma, as well as another innovative way for your
child to learn while having fun. We thank you for trusting VTech®
with the important job of helping your child explore a new world of
learning!
Sincerely,
Your Friends at VTech®
To learn more about the V.Smile™ TV Learning System and other
VTech® toys, visit www.vtechkids.com
INTRODUCTION
Join Aladdin on an exciting quest to battle the evil Jafar and win the
heart of Princess Jasmine. Along the way you will use your number,
letter, vocabulary, and logic skills to help Aladdin make his way through
his magical world. Find passwords to open doors, ride a flying carpet,
and overcome many other wonderful challenges!
STEP 1: Choose Your Play Mode
Move the joystick up and down to choose the play mode you want. Press
the ENTER button when you have finished.
1. Learning Adventure
2. Learning Zone
3. Options
1. Learning Adventure
In this play mode, you can guide Aladdin through four exciting adventures
and two bonus games. You can play the Learning Adventure in two
different ways: Adventure Play, or Quick Play.
Adventure Play – Help Aladdin complete
his mission by playing the games in story
order.
Quick Play – Play the adventure games of
your choice in any order.
INTRODUCTION / GETTING STARTED
GETTING STARTED
Continue Game - Continue a previous
adventure from where you left off.
New Game - Start a new adventure from the
beginning.
1
* Adventure Play
When you turn the unit OFF, V.SmileTM remembers your place in the
Learning Adventure game. To continue your adventure, simply turn the unit
back ON and select “Continue Game” in the Adventure Play menu. Please
note that you can only do this if “Aladdin’s Wonders of the World” has not
been removed from the unit, and power has not been turned off.
* Quick Play
In the Quick Play menu, choose any game you like. Use the joystick to
highlight a game, and press ENTER to begin play.
2. Learning Zone
GETTING STARTED
In this mode, you can play four exciting games that focus on a specific
learning skill.
3. Options
In the Options screen, you can turn the music on or off, and choose
between normal or unlimited chances to play the game. Move the joystick
to make your choices, and press ENTER when you have finished.
Music On
Music Off
Unlimited Chances
Normal Chances
STEP 2: Choose Your Game Settings
If you are happy with the current settings, press the ENTER button to
start your game. To change the settings, use the joystick to scroll between
choices, and press the ENTER button to choose. When you have finished,
move the joystick to
and press ENTER. The Quick Play and Learning
Zone modes each have their own settings on the game selection page.
STEP 3: Start Your Game
For Learning Adventure, please go to the “Activities - Learning Adventure”
section.
For Learning Zone, please go to the “Activities - Learning Zone” section.
2
FEATURES
HELP Button
When you press the HELP button, the activity instructions will be
repeated.
EXIT Button
When you press the EXIT button, the game will pause. A “Quit Game?”
message will pop up to make sure you want to quit. Move the joystick to
to leave the game or to to cancel the exit screen and keep playing.
Press ENTER to choose. The EXIT button also allows you to get back
to the previous menu.
The LEARNING ZONE button is a shortcut that takes you to the Learning
Zone game selection screen. When you press the LEARNING ZONE
button, a “Quit Game” icon will pop up to make sure you want to quit.
to go the Learning Zone or to
to cancel the
Move the joystick to
screen and keep playing. Press ENTER to choose.
Choose
to quit or
to keep playing.
FEATURES
LEARNING ZONE Button
ACTIVITIES
Educational Curriculum
Learning Adventure
Path 1. Agrabah Bazaar
Spelling
Path 2. Cave of Wonders
Number Patterns
Bonus Game 1. The Escape
Hand-Eye Coordination &
Spatial Sense
Path 3. Magic Carpet Ride
Vocabulary
Path 4. The Palace
Math
Bonus Game 2. Rescuing the Princess
Classification
3
Learning Zone
Zone 1. The Equation Machine
Addition
Zone 2. Magic Blocks
Math
Zone 3. The Letter Genie
Spelling
Zone 4. The Sultan’s Toys
Measurement
Learning Adventure
ACTIVITIES
BASIC OPERATIONS
(
(
(
(
(
)
(
)
(
)
(
)
ENTER
) + ENTER
) + ENTER
) + ENTER
) + ENTER
Move or turn to the left, or push a box to the left
Move or turn to the right, or push a box to the right
Climb a rope or pillar
Squat, or slide down a rope or pillar
Jump up
Jump up and to the left
Jump up and to the right
Roll to the left
Roll to the left
Question
Diamond
Apple
Password
Answers
Obstacle
Energy
Score
Question
- This shows the question being asked.
Answers
- Catch the correct one to get the password and score
points.
Password
- If you answer a certain number of questions correctly,
you will get a password to get into the next room.
Apple
- Collect apples to earn points.
Diamond
- Collect diamonds to earn bonus points.
Obstacle
- These objects will take away Aladdin’s energy if
Energy
- This shows Aladdin’s energy in the current game.
Score
- This shows the total points you have earned.
touched.
4
Path 1 - Agrabah Bazaar
Game Play
Aladdin’s adventure begins at the Agrabah
Bazaar. Help Aladdin catch the magic
bubbles that complete the word at the top of
the screen, and get the passwords to make
your way out of the Bazaar. You must find
three passwords to get out of the Bazaar.
Educational Curriculum
Easy Level: Spelling (simple vocabulary)
Difficult Level: Spelling (advanced vocabulary)
Path 2 - Cave of Wonders
The Cave of Wonders is full of hidden danger!
Catch the correct magic bubbles to complete
the number sequence, and find three
passwords to get out of the Cave. Watch out
for obstacles!
Educational Curriculum
ACTIVITIES
Game Play
Easy Level: Number Patterns (1 to 50)
Difficult Level: Number Patterns (50 to 99)
Bonus Game 1 - The Escape
Game Play
Abu has tried to grab the forbidden treasure,
and the Cave of Wonders is collapsing! Steer
Aladdin’s magic carpet through the circles to
get out of the cave. As you fly, collect as many
gems as you can. The type of gem you need
is shown at the top of the screen.
5
Educational Curriculum
Easy Level: Hand-Eye Coordination & Spatial Sense
(slower speed)
Difficult Level: Hand-Eye Coordination & Spatial Sense
(faster speed)
Path 3 - Magic Carpet Ride
Game Play
ACTIVITIES
With the Genie’s help, Aladdin has become
a prince, and takes Princess Jasmine on a
magic carpet ride. Join them on their romantic
journey! Along the way, collect the picture that
matches the word at the top of the screen.
Move the joystick right to speed up or slow
down.
Educational Curriculum
Easy Level: Simple Vocabulary
Difficult Level: Advanced Vocabulary
Path 4 - The Palace
Game Play
Princess Jasmine has been captured by
the evil Jafar! Help Aladdin search the three
rooms of the palace to find her. Collect the
magic bubble answers to each equation, and
get the passwords to unlock the rooms.
Special trick: When you see a handle, jump
on it to swing around in the air.
Educational Curriculum
Easy Level: Addition
Difficult Level: Addition & Subtraction
6
Bonus Game 2 - Rescuing the Princess
Game Play
To rescue the Princess, Aladdin must battle
Jafar! Watch the changing objects in Jafar’s
mouth - when you see one that matches the
group at the top of the screen, aim your target
and press ENTER to let fly with an apple!
A correct answer will weaken Jafar, but be
careful - a wrong one will weaken Aladdin.
Educational Curriculum
Easy Level: Classification (simple)
Difficult Level: Classification (advanced)
Zone 1 - The Equation Machine
Game Play
Take a spin on the Genie’s math machine.
Press ENTER when the numbers line up into
a correct equation. Press the colored buttons
to make the lights flash.
ACTIVITIES
LEARNING ZONE
Special trick: You can also use the joystick to
flip the numbers.
Educational Curriculum
Easy Level: Addition (two numbers)
Difficult Level: Addition (three numbers)
Zone 2 - Magic Blocks
Game Play
Add up the falling numbers to the sum at the
top of the screen. Use the joystick to move
the number and press ENTER to make it
drop. You can use more than two numbers to
add up to the target sum. Don’t let the blocks
reach the top of the screen! Press the colored
buttons to pause and unpause the game.
7
Educational Curriculum
Easy Level: Math (slower speed)
Difficult Level: Math (faster speed)
Zone 3 - The Letter Genie
Game Play
The balloons at the top of the screen show a
word and a matching picture. Pop the letter
that does not belong in the word. Use the
joystick to move Genie’s hand, and press
ENTER to give the balloon a magical pop.
Don’t let the balloons float down to Genie’s
finger!
ACTIVITIES
Special trick: Press the colored buttons to
change the balloon color.
Educational Curriculum
Easy Level: Vocabulary (slower speed)
Difficult Level: Vocabulary (faster speed)
Zone 4 - The Sultan’s Toys
Game Play
Let’s play with the Sultan’s toys! Each toy has
a number on it that shows its height. Stack
the toys to the height shown at the top of the
screen. Use the joystick to move Genie’s hand
and press ENTER to pick up or drop a toy.
Educational Curriculum
Easy Level: Measurement (height range 9 to 14)
Difficult Level: Measurement (height range 15 to 20)
8
CARE & MAINTENANCE
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth.
Never use solvents or abrasives.
2. Keep it out of direct sunlight and away from direct sources of heat.
3. Remove the batteries when not using it for an extended period of
time.
4. Avoid dropping it. Never try to dismantle it.
5. Always keep the V.Smile™ away from water.
A very small percentage of the public, due to an existing condition,
may experience epileptic seizures or momentary loss of consciousness
when viewing certain types of flashing colors or patterns, especially on
television. While the V.Smile™ TV Learning System does not contribute
to any additional risks, we do recommend that parents supervise their
children while they play video games. If your child experiences dizziness,
altered vision, disorientation, or convulsions, discontinue use immediately
and consult your physician.
Please note that focusing on a television screen at close range and
handling a joystick for a prolonged period of time may cause fatigue
or discomfort. We recommend that children take a 15 minute break for
every hour of play.
CARE & MAINTENANCE
WARNING
9
TROUBLESHOOTING
Please note that if you try to insert or remove a Smartridge™ without first
turning the unit OFF, you may experience a malfunction. If this happens,
and the unit does not respond to pressing the ON / OFF / RESTART
buttons, disconnect the AC adaptor from the main unit or remove the
batteries. Then, reconnect the adaptor, or reinstall the batteries. If the
unit still does not respond, press the RESET button at the bottom of the
unit, using a pen.
TROUBLESHOOTING
TECHNICAL SUPPORT
If you have a problem that cannot be solved by using this manual, we
encourage you to visit us online or contact our Consumer Services
Department with any problems and/or suggestions that you might have.
A support representative will be happy to assist you.
Before requesting support, please be ready to provide or include the
information below:
• The name of your product or model number (The model number is
typically located on the back or bottom of your product.)
• The actual problem you are experiencing.
• The actions you took right before the problem occurred.
If you wish to buy additional joysticks for your V.Smile™ TV Learning
System, please visit us online, or contact our Consumer Services
Department.
Internet: www.vtechkids.com
Phone:
10
1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
OTHER INFO
DISCLAIMER AND LIMITATION OF LIABILITY
VTech® Electronics North America, L.L.C. and its suppliers assume
no responsibility for any damage or loss resulting from the use of this
handbook. VTech® Electronics North America, L.L.C. and its suppliers
assume no responsibility for any loss or claims by third parties that may
arise through the use of this software. VTech® Electronics North America,
L.L.C. and its suppliers assume no responsibility for any damage or loss
caused by deletion of data as a result of malfunction, dead battery, or
repairs. Be sure to make backup copies of important data on other media
to protect against data loss.
COMPANY :
VTech® Electronics North America, L.L.C.
1155 West Dundee, Suite 130, Arlington Heights, IL
60004 USA
TEL NO.: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada.
NOTE:
This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
OTHER INFO
ADDRESS :
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
11
Expand your V.Smile Smartridge™ Library with
these great games for never-ending fun!
Early Learners
- Counting
- Letters
Junior Thinkers
- Spelling - Math Computation - Patterns & Logic
- Music
- Vocabulary
- Spatial Skills
Master Minds
- Phonics
- Numbers
- Colors & Shapes
- Basic Vocabulary
- Vocabulary - Problem Solving
- Spelling
- Advanced Math
- Geography
- Art & Creativity
2005 © VTech
Printed in China
91-02088-0xx