Sharp IV-08MP User`s guide

MP-70 and MP-50
Scoreboard Controller
User’s Guide
Document No. 98-0002-29
Revision Date: 10-27-06
Effective with firmware ver. 2.15 and up.
MP-70/50 Scoreboard Controller User’s Guide
This device complies with Part 15 of the FCC Rules and with RSS-210 of
Industry Canada.
Operation is subject to the following two conditions:
1. This device may not cause harmful interference, and
2. This device must accept any interference received, including interference that may cause undesired operation.
The term “IC” before the certification/registration number only signifies
that the Industry Canada technical specifications were met.
Warning
Changes or modifications not expressly approved by the party responsible
for compliance could void the user’s authority to operate the equipment.
RF Exposure
To comply with FCC RF exposure requirements for mobile transmitting
devices, this transmitter should only be used or installed at locations
where there is at least 20cm separation distance between the antenna and
all persons.
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Table of Contents
Table of Contents
CHAPTER 1 INTRODUCTION ..........................................
About the MP-70 and the MP-50 ................................
The MP-70 ..................................................................
The MP-50 ..................................................................
Wireless and battery features.......................................
Battery option .............................................................
Wireless option ...........................................................
About this user guide ..................................................
Conventions used in this guide ...................................
Getting help................................................................
Contacting the help desk ............................................
Ordering items............................................................
Necessary information.................................................
Important Precautions.................................................
CHAPTER 2 HARDWARE .................................................
Setting up the MP-70/50 ............................................
MP-70 and 50 - back panel views................................
Optional hand switches (MP-70 only) .........................
Turning on the MP-70/50 ...........................................
Programming the MP-70/50 .......................................
CHAPTER 3 COMMON FUNCTIONS...............................
Operating the clock ....................................................
Clock set key ...............................................................
Updating the Score .....................................................
Tracking periods .........................................................
Sounding the horn......................................................
Operating the shot/field timer (MP-70 only) ...............
Tracking timeouts .......................................................
Alternate timeout timer...............................................
Correcting a mistake ...................................................
Using the shifted functions..........................................
T.O.D..........................................................................
New Game..................................................................
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MP-70/50 Scoreboard Controller User’s Guide
CLK. UP/DN ................................................................ 22
BLANK......................................................................... 22
YES and NO ................................................................ 22
NEXT .......................................................................... 22
ESC ............................................................................. 23
SET INTERVAL ON/OFF................................................ 23
1ST & 10..................................................................... 23
BAT/RF ........................................................................ 23
Dimming the scoreboard ............................................ 24
CHAPTER 4 BASKETBALL ................................................ 25
Sport-specific settings for basketball ............................ 25
FIBA rules (for international basketball)........................ 26
Auto Period Advance (FIBA rules-only question)........... 26
Foul memory............................................................... 27
Points memory (MP-70 only)....................................... 27
Enter lineup (MP-70 only) ........................................... 27
Bonus fouls.................................................................. 28
Maximum team fouls .................................................. 28
Countdown clock ........................................................ 28
Tenths of seconds clock............................................... 29
Jumping clock ............................................................. 29
Auto horn.................................................................... 29
Timeout to scoreboard ................................................ 30
Time set to (MP-70 only)............................................. 30
Clock set to ................................................................. 30
Break set to ................................................................. 31
Overtime set to ........................................................... 31
Timeout timer to ......................................................... 31
Second timeout time................................................... 31
Number of timeouts left .............................................. 32
FIBA rules explained .................................................... 33
FIBA Auto Per. Advance sequence................................ 34
Operating the control in a basketball game ................. 35
Entering team lineups (MP-70 only) ............................ 35
Controlling the possession lights ................................. 36
Controlling the bonus lights ........................................ 36
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Table of Contents
Setting the timer (MP-70 only)....................................
Displaying player statistics (MP-70 only) .....................
Removing a player from the game ..............................
Mass player substitution..............................................
Updating score/tracking player points (MP-70 only)....
Tracking fouls (MP-70 only) ........................................
Correcting player statistics (MP-70 only) .....................
CHAPTER 5 FOOTBALL ...................................................
Sport-specific settings for football ...............................
Update yardage ..........................................................
Minutes tens to connector 2 .......................................
Countdown clock........................................................
Tenths of seconds clock ..............................................
Jumping clock .............................................................
Auto horn ...................................................................
Timeout to scoreboard................................................
Timer set to (MP-70 only) ...........................................
Clock set to .................................................................
Break set to .................................................................
Overtime set to ...........................................................
Timeout timer set to ...................................................
Number of timeouts left..............................................
Operating the control in a football game ....................
Operating the possession lights...................................
Display yardage ..........................................................
CHAPTER 6 HOCKEY.......................................................
Sport-specific settings for hockey ................................
Interval timer on .........................................................
10’ Penalty Spots ........................................................
Countdown clock........................................................
Tenths of seconds clock ..............................................
Jumping clock .............................................................
Auto horn ...................................................................
Timeout to scoreboard................................................
Timer set to (MP-70 only) ...........................................
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MP-70/50 Scoreboard Controller User’s Guide
Clock set to ................................................................. 57
Break set to ................................................................. 57
Overtime set to ........................................................... 58
Timeout timer set to.................................................... 58
Number of timeouts left .............................................. 58
Operating the control in a hockey game ..................... 59
Displaying shots on goal ............................................. 59
Manually controlling goal indicators............................ 59
Entering penalties....................................................... 60
Entering single penalties.............................................. 60
Entering multiple penalties .......................................... 62
Entering two penalties with plus keys .......................... 63
Entering Other penalties.............................................. 64
Cancel individual penalties .......................................... 65
Edit or clear penalties .................................................. 65
Tracking penalties ....................................................... 66
Using the interval timer ............................................... 67
CHAPTER 7 WRESTLING ................................................. 69
Sport-specific settings for wrestling ............................. 69
Countdown clock ........................................................ 70
Tenths of seconds clock............................................... 70
Jumping clock ............................................................. 70
Auto horn.................................................................... 71
Timeout to scoreboard ................................................ 71
Clock set to ................................................................. 71
Break set to ................................................................. 71
Overtime set to ........................................................... 72
Timeout timer set to.................................................... 72
Number of timeouts left .............................................. 72
Operating the control in a wrestling match ................. 73
Displaying match weight............................................. 73
Controlling the time-advantage clock.......................... 73
Displaying previous match scores ................................ 74
CHAPTER 8 SOCCER........................................................ 75
Sport-specific settings for soccer.................................. 75
Minutes tens to connector 2 (board type 26) .............. 76
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Table of Contents
Countdown clock........................................................
Sum Clock Time..........................................................
Tenths of seconds clock ..............................................
Jumping clock .............................................................
Auto horn ...................................................................
Timeout to scoreboard................................................
Clock set to .................................................................
Break set to .................................................................
Overtime set to ...........................................................
Timeout timer set to ...................................................
Number of timeouts left..............................................
Operating the control in a soccer game ......................
Corner kicks ................................................................
Displaying shots on goal .............................................
Tracking penalties in a soccer game ............................
Cancelling individual penalties ....................................
CHAPTER 9 VOLLEYBALL ................................................
Sport-specific settings for ............................................
volleyball.....................................................................
Countdown clock........................................................
Tenths of seconds clock ..............................................
Jumping clock .............................................................
Auto horn ...................................................................
Timeout to scoreboard................................................
Clock set to .................................................................
Break set to .................................................................
Overtime set to ...........................................................
Timeout timer set to ...................................................
Number of timeouts left..............................................
Operating the control in a volleyball game..................
Controlling the service indicators ................................
Displaying games won ................................................
Displaying the game number ......................................
CHAPTER 10 TRACK........................................................
Sport-specific settings for track....................................
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MP-70/50 Scoreboard Controller User’s Guide
Minutes tens to connector 2........................................ 90
Omega Powertime ...................................................... 90
FinishLynx ................................................................... 91
Operating in Manual Mode ......................................... 91
Displaying the event number ...................................... 92
Displaying the heat number ........................................ 92
Entering lane and place information ............................ 93
Displaying event results ............................................... 93
FinishLynx installation and setup ................................. 94
FinishLynx Installation ................................................. 94
FinishLynx Setup ......................................................... 95
CHAPTER 11 BASEBALL................................................... 97
Sport-specific settings for baseball ............................... 98
Single-press balls, strikes, outs ..................................... 98
Automatic score totaling ............................................. 98
Countdown clock ........................................................ 99
Tenths of seconds clock............................................... 99
Jumping clock ............................................................. 99
Auto horn.................................................................... 100
Clock set to (hours or minutes/seconds) ...................... 100
Operating the control in a baseball game.................... 101
Updating the inning number....................................... 101
Alternating display of innings/game clock ................... 101
Tracking the score by inning ....................................... 102
Balls, strikes, and outs.................................................. 103
Indicating the team and player at bat.......................... 103
Clearing ball, strike and at bat ..................................... 103
Updating hits .............................................................. 104
Updating runs ............................................................. 104
Tracking errors ............................................................ 105
Reading baseball scoreboard clocks ............................. 105
CHAPTER 12 LACROSSE (BOARD TYPE 21).................... 107
Sport-specific settings for lacrosse ............................... 107
Countdown clock ........................................................ 108
Tenths of seconds clock............................................... 108
Jumping clock ............................................................. 109
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Table of Contents
Auto horn ...................................................................
Timeout to scoreboard................................................
Clock set to .................................................................
Break set to .................................................................
Overtime set to ...........................................................
Timeout timer set to ...................................................
Number of timeouts left..............................................
Operating the control in a lacrosse game ....................
Tracking penalties in a lacrosse game ..........................
Cancelling individual penalties ....................................
Edit or clear penalties ..................................................
CHAPTER 13 PACE CLOCK..............................................
About the Pace Clock ..................................................
Programming the Pace Clock ......................................
Choose scoreboard type..............................................
Change Sport to Football ............................................
Football programming sequence.................................
Update yardage ..........................................................
Countdown clock........................................................
Auto horn ...................................................................
Timeout to scoreboard................................................
Timer set to.................................................................
Clock set to .................................................................
Break set to .................................................................
Overtime set to ...........................................................
Timeout timer set to ...................................................
Number of timeouts left..............................................
Changing direction arrows ..........................................
Starting and Stopping the Pace Clock .........................
CHAPTER 14 TEAM NAMES ............................................
Team name displays (MP-70 only) ..............................
CHAPTER 15 WIRELESS OPTION ....................................
Setting up the wireless connection..............................
Selecting transmission modes......................................
High and low power modes ........................................
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MP-70/50 Scoreboard Controller User’s Guide
Viewing your settings .................................................. 126
Changing your settings ............................................... 127
High power transmit ................................................... 127
All scoreboards ............................................................ 127
Select channel ............................................................. 127
Selecting channels....................................................... 128
Receiver card location ................................................. 129
Locating channel switch on receiver card .................... 130
Verifying your channel selection .................................. 131
Verifying scoreboard signal lock .................................. 131
Turning wireless off ..................................................... 132
General wireless operating guidelines .......................... 134
Operating wireless under special circumstances........... 136
Mixing wireless and conventional cable hookups........ 137
Power-up sequence for multiple controls..................... 138
Synchronizing transmission modes .............................. 138
Avoiding potential problems with multiple controls..... 141
Operating the MP-70/50 in Relay Mode...................... 144
Wireless Troubleshooting ............................................ 146
Radio Frequency Interference ...................................... 146
Cell filter kits ............................................................... 147
Scoreboard not picking up radio signal ....................... 147
Final wireless control considerations ............................ 148
CHAPTER 16 PROGRAMMING THE SYSTEM SETTINGS. 149
Programming Sequence .............................................. 150
Adjusting System Settings ........................................... 150
System settings in detail .............................................. 151
Scoreboard type.......................................................... 151
System settings for Baseball......................................... 152
Settings for baseball board type 31 ............................. 152
Settings for baseball board type 33 ............................. 153
Settings for baseball board types 34 or 39................... 153
Settings for baseball board type 35 (BA-7120MP only) 153
Pitch speed (board types 34 & 39) .............................. 154
MP-70 and MP-69 data outputs .................................. 155
Time of day clock ........................................................ 157
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Wireless system settings .............................................. 158
Exiting system settings ................................................ 158
Boards supported........................................................ 159
CHAPTER 17 BATTERY OPTION ..................................... 165
Battery control features ............................................... 165
Using and recharging battery controls ........................ 167
Battery storage............................................................ 169
Battery control safety and precautions......................... 170
CHAPTER 18 SELECTING AND CHANGING SPORTS...... 173
Selecting a sport ......................................................... 173
Sport Codes ................................................................ 174
Saving a configuration ................................................ 188
Changing keypad insert .............................................. 189
CHAPTER 19 TROUBLESHOOTING ................................. 191
Nothing appears on the scoreboard ............................ 191
Scoreboard does not respond ..................................... 192
CHAPTER 20 SEGMENT TIMER OPERATION .................. 193
Purpose of the Segment Timer .................................... 193
Program Mode for Segment Timer.............................. 194
Running Segment Mode ............................................. 197
Activate the Segment Timer ........................................ 197
Segments.................................................................... 197
Breaks ......................................................................... 199
Exiting Segment Timer................................................ 199
Designing segment training intervals .......................... 200
CHAPTER 21 TEST MODE ............................................... 203
Entering TEST mode.................................................... 203
Exit TEST mode ........................................................... 204
Team name testing ..................................................... 204
CHAPTER 22 LOADING AN EXISTING CONFIGURATION205
Enter load configuration mode:................................... 205
CHAPTER 23 DOCUMENTATION CHANGE REQUEST .... 207
CHAPTER 24 QUICK REFERENCE .................................... 209
CHAPTER 25 WARRANTY ............................................... 213
CHAPTER 26 INDEX ........................................................ 215
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MP-70/50 Scoreboard Controller User’s Guide
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1
Introduction
About the MP-70 and the MP-50
This manual describes the use of two Trans-Lux/Fair-Play products, the
MP-70 control, and the MP-50 control. Both products can run Trans-Lux/
Fair-Play scoreboards remotely. Each product allows you to keep up with
sports timing and scoring demands that require quickness and accuracy.
Each controller’s versatility makes it effective in a wide variety of sports.
Some common features of the MP-70 and MP-50 include:
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Storage for up to six different sports and scoreboard configurations for
ease of operation and flexibility.
Hour countdown clock function allows some baseball scoreboards to
count down hours, not just minutes.
Jumping clock feature that allows 1/10th of a second to be displayed
on scoreboards in the last minute of the game. At that time, the seconds “jump” to the left and the 1/10th seconds display on the right.
A memory circuit that retains game information in case of loss of
power.
Easy-to-read, two-line LCD information display on the control that
shows time and other data by instant recall.
Changeable, sport-specific color-coded inserts that can be used for various specific sports.
Automatic horn, to signify end of period or game, which can be turned
on or off.
Multiple time-out times offered for basketball.
Scoreboard lamp TEST mode for ease of scoreboard service.
Both the MP-70 and MP-50 are operated in an identical fashion, but the
MP-70 includes more features than the MP-50. The differences between
the two products are discussed in more detail in the following section.
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MP-70/50 Scoreboard Controller User’s Guide
The MP-70
The MP-70 is the most popular Trans-Lux/Fair-Play scoreboard controller.
It can operate all standard Trans-Lux/Fair-Play scoreboards. It also includes
the following features
• Optional remote, hand-held control switches, which plug directly into
the MP-70, which are available for game clock, shot clock and field
timer control. (For more information on hand switches, see “OPTIONAL
HAND SWITCHES (MP-70 ONLY)” ON PAGE 11).
• Capability to operate multiple scoreboards and shot timers simultaneously. Electronic foul/point memory for basketball allows the operator to enter up to the fouls and points for up to 15 players per team.
• Team name data tracking (for more information, see “TEAM NAMES” ON
PAGE 119).
The MP-50
The MP-50 is a less expensive, but easy-to-use control which can run basic
Trans-Lux/Fair-Play scoreboards that display a limited amount of information.
Unlike the MP-70, the MP-50 cannot run basketball shot clocks, football
field timers, or a hand switch connector that can be used for any sports.
Because of these limitations, the MP-50 is most frequently used for baseball scoreboards; however, it can be used for other sports as well.
Wireless and battery features
Both the MP-70 and MP-50 are capable of wireless and battery options.
Battery option
The battery-powered versions of the MP-70 and MP-50 provide flexibility,
as you can use them indoors and outdoors in areas with limited electrical
connections. The internal batteries typically run for about six hours.
You can find more information on the battery feature on PAGE 165
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Chapter l: Introduction
Wireless option
Controls with the wireless option are versatile and secure, without the
need for wiring and cable conduit that is necessary for direct wired controls. The wireless controls are a good option for scoring on established
playing fields when trenching for a direct wire connection is undesirable.
Wireless also provides flexible control for indoor situations.
Trans-Lux/Fair-Play’s wireless controls uses spread-spectrum technology to
avoid interference with other electronic devices. The MP-70 and MP-50
also use direct sequence transmission, which locks onto the receiver at
start-up and sends thousands of radio signals over one radio channel to
the scoreboard. The radio signal travels over a longer range - important
for open playing fields - and the radio signal remains consistent to ensure
game clock accuracy.
Some common wireless features include the following:
• Factory-installed and tested transmitter (receiver and antenna).
• Can run synchronized operation of two or more scoreboards from one
control, operating on the same channel.
• Does not interfere with wireless LANs and personal computing devices
that use the 2.4GHz ISM band.
• Operates normally, even in the presence of cellular telephones, pagers
and transmission towers.
• Radio link receiver light indicates transmission link is operational.
• Transmission range of at least 300 feet indoors, and 1,000 feet outdoors.
You can find more information on wireless controls at the chapter titled
“WIRELESS OPTION” ON PAGE 123
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MP-70/50 Scoreboard Controller User’s Guide
About this user guide
This User Guide will acquaint you with the MP-70 and MP-50 Scoreboard
Controls. It includes chapters on:
• Common Functions, such as updating the score, and tracking time
periods, on PAGE 13
• Setting up your control, on PAGE 9
• Sport-specific settings, including Basketball on PAGE 25, Football on
PAGE 45, Hockey on PAGE 53, Wrestling on PAGE 69, Soccer on PAGE 75,
Volleyball on PAGE 83, Track on PAGE 89, Baseball on PAGE 97, and
Lacrosse on PAGE 107.
• Entering team names on PAGE 119
• Wireless settings on PAGE 123
• Battery options and maintenance, on PAGE 165
• Programing and changing system settings, on PAGE 149
• Selecting and changing sports, on PAGE 173
• Troubleshooting, on PAGE 191
• Operating a control in TEST mode to test lamp circuits, on PAGE 203
• Loading configurations, on PAGE 205
This User Guide can also be found at the Fair-Play product Web site. The
following URL (Web site address) will take you to the online User Guide.
http://www.fair-play.com/asp/productslist.asp
Note: This user guide has been updated for release ver.
2.15 and up. For previous firmware versions, please consult
the MP-70/50 user guides that were written previous to April
11, 2006.
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Chapter l: Introduction
Conventions used in this guide
The following conventions are used throughout this manual to help you
identify actions, terms, hints, notes, and warnings.
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ALL CAPITALIZED non-bold large text describes either 1.) Modes of
your control’s functionality, such as PROGRAM mode or TEST mode;
or 2.) a message or prompt displayed on the control’s LCD.
Example: In PROGRAM mode, you will see the LCD display the message
“CHANGE SPORT?”
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BOLD and ALL CAPITALIZED text, such as that shown at left, highlights buttons or switches you must use to complete an action.
Example: Press the ENTER button to complete the action.
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CROSS-REFERENCE small text, such as the blue color, all-capitalized small
text shown at left, indicates a hypertext link to a cross-reference in
another part of this user guide. If you are viewing this user guide in
Adobe PDF format, you can automatically jump to the text described
in the cross-reference by placing your cursor over the text and pressing the left-hand button on your computer’s mouse.
Example: See “INTRODUCTION” ON PAGE 1 for the beginning of this chapter.
Note: A note, such as this one, provides additional information. It may also discuss other procedures to think about.
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MP-70/50 Scoreboard Controller User’s Guide
Getting help
If you experience trouble with your Trans-Lux/Fair-Play equipment and
controller after reviewing this manual and following our installation information, you may want to consult a Trans-Lux/Fair-Play service representative in your Trans-Lux/Fair-Play dealer organization or call the Trans-Lux
Help Desk for further assistance. The Trans-Lux/Fair-Play Web site,
www.fair-play.com, can help you find the dealer nearest to your location.
The Trans-Lux Help Desk can be reached at (800) 462-2716.
Contacting the help desk
The Help Desk provides technical support and product assistance for all
Trans-Lux and Fair-Play manufactured products during regular business
hours. The Help Desk is organized to assist with all types of questions and
issues, including:
• Requests for Return Material Authorization of equipment to be
repaired
• Requests for Warranty Parts Exchange
• Product selection and upgrade assistance.
When you call the Help Desk, you can expedite your calls by having the
following information immediately available:
• Sales order number.
• Model number of sign.
• Firmware version that you are running.
Ordering items
Fair-Play always recommends that our customers retain an inventory of
spare parts for “game day” emergency purposes. If you would like to
order additional scoreboard components or controllers, please contact the
Fair-Play Service Department at (800) 462-2716. When contacting the
Fair-Play Service Department, it is always helpful to have your scoreboard
model number and sales order number information handy.
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Chapter l: Introduction
Necessary information
Before contacting Trans-Lux Fair-Play, please write down the information
requested in the following spaces. This will help you answer questions
your service representative may ask. In addition, locate the warranty information packaged with the MP-70/50 before calling.
Model Number
___________________________________________________________
Sales order number
___________________________________________________________
Name of company or dealer that Fair-Play equipment was purchased from:
___________________________________________________________
___________________________________________________________
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MP-70/50 Scoreboard Controller User’s Guide
Important Precautions
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Read this manual thoroughly before setting up or operating the MP70/50.
Do not drop the MP-70/50
Avoid exposing the MP-70/50 to liquids or moisture.
Be sure the power cord is protected from hot surfaces, sharp edges
and anything else that could damage it.
For your safety, the MP-70/50 features a three-pronged, grounded
power cord. Connect this cord only to a standard 120-volt grounded
outlet. If a 120-volt grounded outlet for a three-pronged plug is
unavailable, have one installed by a qualified electrician.
Unplug the MP-70/50 when it is not in use. To unplug it, grasp the
plug at the outlet; do not pull on the cord.
The MP-70/50 contains no user-serviceable parts. To avoid personal
injury or damage to the MP-70/50’s components, do not disassemble
the controller. Refer any repairs to a qualified technician.
When an extension cord is necessary, use only a three-pronged cord
with grounded, polarized connectors. Avoid placing the cord where
someone may trip over it or unplug it accidentally.
Do not expose the MP-70/50 to direct sunlight or extreme temperatures for extended periods.
Note: Power cord references throughout this manual
are not applicable to battery models unless the charger
adaptor is connector.
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The MP-70/50 is not meant to operate in complete darkness. You will
need to have some ambient light to see the LCD screen.
2
Hardware
The figure below acquaints you with the control’s major components.
(Wireless control is shown).
Connect scoreboards, hand switches, and other devices to the MP-70 or
MP-50 controller as shown on the following pages.
If you are using a controller equipped with the wireless option, see “WIRELESS OPTION” ON PAGE 123.
Setting up the MP-70/50
It is vitally important to correctly connect the scoreboard, hand switch or
other devices to the MP-70/50. Improperly connected equipment will not
work as expected.
If you are using a wireless MP-70/50, see “WIRELESS OPTION” ON PAGE 123.
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MP-70/50 Scoreboard Controller User’s Guide
MP-70 and 50 - back panel views
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Chapter 2: Hardware
Optional hand switches (MP-70 only)
Fair-Play offers the following optional hand switches for use with the MP70.
Handswitch
Fair-Play part number
Shot timer (domestic usage)
HS-70
Shot timer - for FIBA basketball rules
HS-70-FIBA
Game clock with reset
HC-70
Game clock with horn
HH-70
Time advantage clock
TA-70
When connecting a hand switch, refer to the drawing “MP-70 AND 50 - BACK
PANEL VIEWS” ON PAGE 10.
In some cases, you can connect more than one hand switch to the MP-70
to at a time. The HC-70 and HH-70 hand switches listed above include a
nine-pin adaptor, allowing you to connect another hand switch in a daisychain configuration.
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MP-70/50 Scoreboard Controller User’s Guide
Turning on the MP-70/50
Before turning on the MP-70/50, verify that it is connected to a standard
120-volt grounded outlet.
See “IMPORTANT PRECAUTIONS” ON PAGE 8.
The controller’s ON/OFF switch is located at the rear of the console. Move
this switch to the ON position. The MP-70/50 displays the start-up message below. (The version number may be different from the one shown
here.)
Programming the MP-70/50
The MP-70/50 control’s system settings must be properly programmed
(configured) or it will not operate correctly! Before turning on your control, carefully read and understand the instructions in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149 and in “SELECTING AND CHANGING SPORTS” ON
PAGE 173.
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3
Common
Functions
Certain functions of the MP-70/50 are common to all sports. You should
become familiar with these functions before proceeding to the chapters
discussing specific sports applications.
Operating the clock
The TIME IN switch allows you to start and stop the clock. You can also
start and stop the clock with an optional hand switch. When the clock is
stopped, this symbol appears on the LCD display:
An up or down arrow on the LCD display indicates the direction in which
the clock is counting. In the example below, the clock is counting up.
If you want to change the clock direction, follow these steps:
1. With the clock stopped, press and hold SHIFT while pressing CLK.
UP/DN.
2. At the COUNT UP or COUNT DOWN prompt, press and hold SHIFT
while pressing YES.
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MP-70/50 Scoreboard Controller User’s Guide
Clock set key
The CLOCK SET key allows you to set the clock for game, break, and
overtime periods. This key is unavailable while the clock is running; stop
the clock before pressing it. With the clock stopped, follow these steps:
1. Press CLOCK SET repeatedly to cycle through the screens shown on
the following pages:
2. After selecting the period for which you are setting the clock, verify the
duration shown is correct. If you need to change the duration, enter a
new time on the numeric keypad.
3. Press ENTER to set the clock to the period type and duration indicated on the LCD display.
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Chapter 3: Common Functions
The first two characters on the top line of the LCD display indicate which
period type is currently selected (BK for break, OT for overtime, HT for
halftime, and the two-character sport code for regular game periods). Letters will flash for PG, (pre-game) HT (halftime) and BK (break) periods.
Note: If you are operating the clock with hand
switch, the TIME IN switch on the MP-70/50 must
be in the time out position. Before attempting to
reset the clock with the hand switch, be sure the
TIME IN switches on both the MP-70/50 and hand
switch are in the time out position.
Note: On Baseball scoreboards that feature game
clock, you have the option of operating the clock
in HOURS mode. This must be enabled in the
CHANGE SPORT settings. See “SELECTING AND CHANGING SPORTS” ON PAGE 173, and see “BASEBALL” ON
PAGE 97 for more information on baseball settings.
When HOURS mode is ON: Enter hours and minutes in CLOCK SET.
When HOURS mode is OFF: Enter minutes and seconds in CLOCK SET.
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MP-70/50 Scoreboard Controller User’s Guide
Updating the Score
Follow these steps to enter or update the score:
1. Press HOME SCORE or VISITOR SCORE.
2. Press one of the following keys to adjust the score by the increment
indicated: +1, +2, +3, -1.
OR
1. Press HOME SCORE or VISITOR SCORE.
2. On the numeric keypad, enter the new score and then press ENTER.
Note: When you are using the foul memory and points
memory features in basketball, the process of updating
the score is slightly different. See “UPDATING SCORE/TRACKING PLAYER POINTS (MP-70 ONLY)” ON PAGE 41 If hockey is
the selected sport and your installation is equipped with
goal indicator lights, the corresponding indicator will
automatically illuminate for 15 seconds if the +1 key is
used to advance either the home or visitor score.
Note: If the sport you are running is hockey, and you are
using the numeric keypad to manually adjust your hockey
scores, then the goal lights must be turned on and off manually (see “MANUALLY CONTROLLING GOAL INDICATORS” ON
PAGE 59).
16
Chapter 3: Common Functions
Tracking periods
Follow these steps to enter or update the period number:
1. Press PERIOD.
2. Press one of the following keys to adjust the period number by increment indicated +1, +2, _3 or -1.
Or
1. Press PERIOD.
2. On the numeric keypad, enter the period number and then press
ENTER.
Sounding the horn
You can sound the horn at any time by pressing the HORN button.
You can also set the horn to AUTO HORN mode. In this mode, the horn
automatically sounds for five seconds at the end of each period. Press the
AUTO HORN key to turn this feature on or off.
The AUTO HORN light to the right of the LCD display indicates that this
mode is active.
Note: If you wish to shut off the horn before it finishes its
five-second sounding, put the control in TIME OUT mode.
The horn will then turn off instantly.
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MP-70/50 Scoreboard Controller User’s Guide
Operating the shot/field timer
(MP-70 only)
You must have an HS-70 hand switch to operate the shot/field timer. Follow these steps to set the timer:
1. Press SET TIMER/T.O.D.
2. On the numeric keypad, enter a two-digit time and then press
ENTER.
Note: These steps will change the reset time only for a
single reset event and do not change the default timer
setting held in permanent memory. To change the
default setting, refer to the sport-specific setting for the
appropriate sport. If you are using it to run a basketball
scoreboard see “SETTING THE TIMER (MP-70 ONLY)” ON
PAGE 37.
Use the hand switch to start, stop and reset the timer. The time remaining
appears on the top line of LCD display next to the two digit sport code.
18
Chapter 3: Common Functions
Tracking timeouts
If your scoreboard lets you display the number of timeouts left, this section will help you do so. If your scoreboard does not display timeouts left,
you can still track timeouts with the MP-70/50 as discussed in the following section.
To update the number of timeouts left, follow the steps below.
1. After stopping the game clock, press HOME TIMEOUT or VISITOR
TIMEOUT. The LCD display indicates the duration of the timeout as
shown below.
2. Press -1.
These steps also start the timeout timer. By default, this timer appears only
on the LCD display. In the sport-specific settings, you can program the
timer to appear on the scoreboard as well. To change the duration of the
timeout timer, see the sport-specific settings.
The horn sounds at the end of the timeout only if the timer appears on
the scoreboard. When the timeout timer reaches 15 seconds, the horn
sounds for one second. It sounds again when the timer reaches zero.
Alternate timeout timer
The MP-70 offers an alternate timeout timer for basketball. Follow the
steps below to start a timeout timer using the alternate duration.
1. After stopping the game clock, press HOME TIMEOUT or VISITOR
TIMEOUT twice. The LCD display indicates the duration of the alternate timeout timer as shown below.
2. Press -1.
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MP-70/50 Scoreboard Controller User’s Guide
Correcting a mistake
If you make a mistake while entering a number on the numeric keypad,
press CLR. Then enter the number again and press ENTER.
Note: If you press ENTER before correcting the mistake, the incorrect value takes effect. You must enter the
information again as instructed in the appropriate section
of this manual.
Using the shifted functions
A green background on the keypads denotes the shifted functions. You
must press and hold the SHIFT key to use these functions. The shifted
functions include the following:
T.O.D.
This function allows you to display or hide the time of day on the scoreboard game clock.
• On most scoreboard models, if you use the Time of Day function, the
Time of Day will show in the clock area, and the remaining scoreboard
digits will blank.
• However, beginning with firmware version 2.15, the Time of Day function can simultaneously run during a game for scoreboard types 27
and 28. This is also true for scoreboard type 31 - but only if used with
scoreboard model number BA-7200.
20
Chapter 3: Common Functions
To display the time of day, press SHIFT + T.O.D. and respond with YES
to the prompt T.O.D. CLOCK? Y/N. The display will then show SET TOD
CLK, and either 12HR or 24HR, whichever has been selected in the SYSTEM level of programming.
Next, press the CLOCK SET key. A six-digit entry field will appear on the
bottom half of the LCD. Use the numeric keypad to set the correct hours,
minutes and seconds then press the ENTER key to conclude this process
and send time of day to the scoreboard. T.O.D. is not dependent upon
the TIME IN switch setting.
To resume display of the game clock, press SHIFT+T.O.D. and respond
with NO.
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MP-70/50 Scoreboard Controller User’s Guide
New Game
The MP-70/50 retains the data from the last game it was used for in memory. This is a precaution in case of power failure.
To clear that data and reset the controller to the default values you have
specified for the selected sport, follow one of the following two procedures.
1. Press SHIFT+NEW GAME.
2. At the NEW GAME prompt, press YES
Or
3. Hold down the CLR key while turning on the control.
CLK. UP/DN
This key lets you change the direction of the game clock. See “OPERATING
THE CLOCK” ON PAGE 13 for further information.
BLANK
The BLANK key allows you to blank selected digits on the scoreboard.
Follow these steps:
1. Press the key corresponding to the value you want to blank. For example, if you want to blank the region of the scoreboard displaying the
home team’s score, press HOME SCORE.
2. Press SHIFT+BLANK.
YES and NO
The YES and NO keys allow you to respond to prompts on the LCK display. In system settings, you do not need to press SHIFT to use these keys.
In normal operating mode, however, you must press and hold SHIFT
while pressing YES or NO.
NEXT
In system settings, the NEXT key lets you skip the current prompt without
changing the corresponding value.
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Chapter 3: Common Functions
ESC
If you enter system settings by mistake, press ESC to skip directly to the
QUIT prompt. This prevent inadvertent changes to the MP-70/50’s system
or sport-specific settings.
SET INTERVAL ON/OFF
This key is available only on the hockey keypad insert with the MP-70/50
programmed to operate a hockey scoreboard. Press this key while holding
SHIFT to turn the hockey interval timer on or off. If you want to change
the duration of the interval timer, press this key without holding SHIFT.
See “INTERVAL TIMER ON” ON PAGE 54 for additional information on the interval
timer.
1ST & 10
This key is available only on the football keypad insert with the MP-70
programmed to operate a football scoreboard. Pressing this key while
holding SHIFT automatically sets the DOWN and YARDS TO GO values to
the 1st & 10 in first down situations. Follow these steps:
1. Press SHIFT+1st&10.
2. At the BALL ON prompt, type in which hard line the ball is on and
press ENTER.
BAT/RF
This function allows you to view the current battery charge level and radio
transmitter settings of your control To activate, press SHIFT+BAT/RF.
If you have a battery-powered control, the firs press of the BAT/RF key
will display the percentage of power remaining in the battery on the bottom line of the LCD. Press the key again to display the radio transmitter
settings. If your control is not battery powered, only the radio settings will
appear. See “WIRELESS OPTION” ON PAGE 123 and “BATTERY OPTION” ON PAGE 165
for additional details.
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MP-70/50 Scoreboard Controller User’s Guide
Dimming the scoreboard
Outdoor scoreboards are easier to read if they are bright in the daylight
and dim at night. The MP-70/50 offer four brightness levels; press
BRI.DIM to cycle through them.
Note: This function is not available with indoor sports.
Note: If scoreboard outputs 1 and 2 are both set to
transmit MP-69 data, only two brightness levels are available.
24
4 Basketball
If basketball is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for basketball, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
basketball
When you select basketball as instructed on “SELECTING AND CHANGING SPORTS”
ON PAGE 173, the MP-70/50 presents you with the sport-specific setting
options in the sequence outlined on the following pages. When you adjust
these settings, the MP-70/50 stores your selections in permanent memory.
Your settings become active each time you select basketball in the future.
•
•
The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, your scoreboard model, or whether your basketball
game is taking place according to FIBA or North American rules.
Hence, not all of the options outlined in this chapter may appear on
your control.
As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
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MP-70/50 Scoreboard Controller User’s Guide
•
•
You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
FIBA rules (for international basketball)
The first prompt you will see is one for FIBA basketball rules, which are
used by the International Basketball Federation. North American users of
the MP-70/50 control who are not using FIBA rules should answer NO to
this prompt. Further information on FIBA basketball rules are described in
“FIBA RULES EXPLAINED” ON PAGE 33.
Note: If you choose the FIBA rules options, the prompts you
see on your LCD screen will vary from the list of all prompts
shown in this chapter.
Auto Period Advance (FIBA rules-only
question)
If you have chosen FIBA rules, you will see the AUTO PERIOD ADVANCE
prompt next. The AUTO PERIOD ADVANCE feature includes a series of
pre-set period and break times that the MP-70/50 controller will run automatically. You can read more on this option at “FIBA AUTO PER. ADVANCE
SEQUENCE” ON PAGE 34.
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Chapter 4: Basketball
Foul memory
The foul memory feature allows you track fouls or fouls and points by
player number. You can display these statistics for up to 15 players per
team. To activate this feature, press YES at the FOUL MEMORY prompt.
Otherwise, press NO.
If an SP-70 statistics panel controller is interfaced with the MP-70, foul and
points tracking capabilities of the MP-70 are automatically de-activated.
Points memory (MP-70 only)
The POINTS MEMORY prompt appears only if you pressed YES at the
FOUL MEMORY prompt. If you want to track both fouls and points by
player number, press YES at the POINTS MEMORY prompt. To track only
player fouls, press NO.
Enter lineup (MP-70 only)
This prompt appears only if you have activated the foul memory feature as
instructed at “FOUL MEMORY” ON PAGE 27.
If you press YES at the ENTER LINEUP prompt, the MP-70 prompts you to
enter player numbers for the home and visiting teams each time you press
SHIFT+NEW GAME (see “NEW GAME” ON PAGE 22) If you press NO, the MP70 automatically records player numbers as you track player fouls or
points during the game.
If you choose to enter player numbers manually, the MP-70 retains these
numbers in memory when you press SHIFT+NEW GAME. (It clears the
player fouls and points values.) IF you choose to have the MP-70 record
player numbers automatically, all player information, including player
numbers, is cleared from memory when you start a new game.
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MP-70/50 Scoreboard Controller User’s Guide
Bonus fouls
On the numeric keypad, enter the number of team fouls (between one
and nine) needed to initiate a bonus situation, then press ENTER.
Maximum team fouls
Enter the maximum number of team fouls that you want to display on the
scoreboard. Normally, this is the number of fouls required for the two-shot
rule to take effect at the free throw line. If you don’t want to limit the
number of team fouls displayed, enter 99.
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
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Chapter 4: Basketball
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute of
play, press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when you scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
Auto horn
If you press YES to select AUTO HORN, this mode is active each time you
select basketball as the sport. You can still use the AUTO HORN key to
turn this feature on and off as instructed on “SOUNDING THE HORN” ON
PAGE 17.
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MP-70/50 Scoreboard Controller User’s Guide
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard, press YES. If
you press NO, the timer appears only on the MP-70/50’S LCD display.
Time set to (MP-70 only)
On the numeric keypad, enter the duration of the shot timer clock in seconds and then press ENTER.
Note: MP-70 controls can hold two different default
shot timer clock durations in permanent memory.
Control operator has the capability to switch between
these defaults.
See “SETTING THE TIMER (MP-70 ONLY)” ON PAGE 37 for additional information
about selecting and programming default shot timer durations.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
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Chapter 4: Basketball
Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
Overtime set to
On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER.
Timeout timer to
On the numeric keypad, enter the number of seconds for a primary
(“full”) timeout and then press ENTER.
Second timeout time
If the basketball rules you are using call for two different timeout durations
- one shorter timeout and one longer timeout - enter the second (shorter)
timeout duration (in seconds) and then press ENTER. Otherwise, press
NEXT.
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MP-70/50 Scoreboard Controller User’s Guide
Number of timeouts left
Enter the number of timeouts allowed, either per game or per half. When
you press SHIFT+NEW GAME, this value resets automatically. If you are
tracking timeouts by half, you must manually reset the number of timeouts left at halftime.
32
Chapter 4: Basketball
FIBA rules explained
(The following sections describe features of FIBA rules. They are only applicable if you chose FIBA rules at the first prompt, which was mentioned in
“FIBA RULES (FOR INTERNATIONAL BASKETBALL)” ON PAGE 26.
•
Instead of counting timeouts remaining, as is done in North American
basketball rules), FIBA rules counts the number of timeouts used.
Hence, FIBA rules counts the number of time outs used, instead of
time outs remaining.
•
Extra periods (known as overtime according to North American rules),
are shown on the scoreboard with the letter “E”, if that scoreboard is
operating according to FIBA rules.
•
The shot timer hand switch sold by Fair-Play to FIBA rules users (HS70-FIBA) has an additional BLANK switch.
•
Period and break times for FIBA rules basketball games are described
in the following section.
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MP-70/50 Scoreboard Controller User’s Guide
FIBA Auto Per. Advance sequence
If you chose the AUTO PERIOD ADVANCE feature that is an option under
FIBA rules, the MP-70/50 control will run a sequence of FIBA basketball
game periods and their time values, which are described below. (This
prompt was previously discussed in “AUTO PERIOD ADVANCE (FIBA RULES-ONLY
QUESTION)” ON PAGE 26).
Pre-game warmup period - 20 minutes.
First period - 10 minutes.
Two-minute break between first and second periods.
Second period - 10 minutes.
Halftime break - 15 minutes.
Third period - 10 minutes.
Two-minute break between third and fourth periods..
Fourth period - 10 minutes.
If the score is tied:
First extra period - 5 minutes.
Second extra period - 5 minutes.
Third extra period - 5 minutes.
Note: The AUTO PERIOD ADVANCE feature differs from
regular basketball operations in one important respect: In
order to start a period, you MUST press the TIME IN/TIME
OUT button twice: the first time to bring the control into TIME
OUT, and the second time to bring it back into TIME IN again.
This is required so that the control will not automatically start
the next period without the operator’s consent. (Break periods
start automatically).
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Chapter 4: Basketball
Operating the control in a
basketball game
Before continuing with this chapter, be sure the letters BB appear in the
upper-left corner of the LCD display. This indicates that basketball is the
sport currently selected. If you see a different code, select basketball as
instructed on “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to
adjust the sport-specific settings for basketball as instructed earlier in this
chapter.
You should also be familiar with the information in “COMMON FUNCTIONS”
ON PAGE 13 before continuing with this chapter. That chapter discusses
several functions of the MP-70/50 that are important to its operation in a
basketball game, such as operating the clock and updating the score.
Entering team lineups (MP-70 only)
If you have activated the foul memory feature as instructed on “FOUL MEMORY” ON PAGE 27, enter player numbers in one of the ways discussed below.
If you pressed YES at the ENTER LINEUP prompt in the sport-specific settings for basketball, the MP-70 prompts you to enter player numbers at
the beginning of each new game. (See “ENTER LINEUP (MP-70 ONLY)” ON
PAGE 27) If you have entered player numbers for a previous game and will
be using the same numbers again, press NO at the ENT.H.LINEUP and
ENT.V.LINEUP prompts. Otherwise, press YES at these prompts. Then
enter up to 15 player numbers per team, pressing ENTER after each.
Note: The scoreboard blanks while you enter team
lineups at the start of a new game. When you have
finished entering player numbers, scoring data is
again visible.
If you pressed NO at the ENTER LINEUP prompt, the MP-70 automatically
records up to fifteen player numbers per team as you track player fouls or
points during the game.
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MP-70/50 Scoreboard Controller User’s Guide
Controlling the possession lights
Press the NEXT. POSS. key to alternate between the home and visitor
possession lights. If you want to turn both lights off, press NEXT POSS.
and then press SHIFT+BLANK.
Controlling the bonus lights
The HOME BONUS and VISITOR BONUS keys each provide these
three options: BONUS ON, DOUBLE BONUS, or BONUS OFF. Press these
keys repeatedly to cycle through the three options.
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Chapter 4: Basketball
Setting the timer (MP-70 only)
You can program and store two different default shot timer clock durations (reset times) in permanent memory. This is especially useful when
games requiring different timer clock reset values are played back to back,
for example, a junior varsity girls’ contest followed by a varsity boys’
game.
Shot timer default reset values can be set into the control’s permanent
memory either while entering sport specific settings for basketball , or
when selecting the shot timer reset value as detailed in the following
instructions.
The shot timer reset value is selectable only when the game clock seconds
= 00, home & visitor score = 0, and the game clock is not counting. IN
other words, after the control is set for a new game (see “NEW GAME” ON
PAGE 22) and before a new game has started. When these conditions are
met, press the SET TIMER/T.O.D. key twice and the LCD screen will
appear as shown below.
Press YES to select or program a different shot clock reset time. The bottom half of the LCD screen will display the current values for both clocks.
The currently selected reset value is highlighted with dark brackets. In the
example screen below, the current shot timer reset value is 60 seconds.
To keep the currently selected reset time, press the ENTER key. To select
the other time, press SHIFT+NEXT to highlight it then press the ENTER
key. If you want to change either reset value, highlight the desired value
with the SHIFT+NEXT keys then use the numeric keypad to enter a new
two-digit time. Press the ENTER key to keep it as your new default reset
time.
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MP-70/50 Scoreboard Controller User’s Guide
The bottom half of the LCD screen will confirm your selection by displaying TIMER RESET= the shot timer clock reset value in seconds (see example
below). Once the game has started, the shot timer displays will reset to
the selected value whenever the HS-70 hand switch reset button is activated.
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Chapter 4: Basketball
Displaying player statistics (MP-70 only)
Follow these steps to place a player in the game and display that player’s
statistics on scoreboards equipped with five or six player (per team) statistics panels.
1. Press HOME FOULS or VISITOR FOULS.
2. Press +2 IN/OUT.
3. At the PLAYER NO. prompt, type the player number and then press
ENTER. The player’s statistics will appear in the first open position of
the home or visitor statistics panel.
Or
1. Press HOME/VISITOR FOULS or HOME/VISITOR POINTS.
2. Press one of the following keys to adjust the player fouls or score by
the increment indicated: +1, +2 or +3.
3. At the PLAYER NO. prompt, type the player number and then press
ENTER. The player’s statistics will flash 10 times in the first open position or the home or visitor statistics panel, and also appear for 15 seconds in the player foul regions of the scoreboard.
Removing a player from the game
Follow these steps to remove a player from the game and exclude that
player’s statistics from displaying on the statistics panels:
1. Press HOME FOULS or VISITOR FOULS.
2. Press +2 IN/OUT.
3. At the PLAYER NO. prompt, type the player number and then press
ENTER. They player’s statistical in formation will be removed from the
statistics panel display, but remains in memory.
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MP-70/50 Scoreboard Controller User’s Guide
Mass player substitution
Follow these steps to remove all of the players from either team for a mass
player substitution. This action will take all players out of the game who
had been marked as being in the game.
1. Press HOME FOULS or VISITOR FOULS.
2. Press +2 IN/OUT.
3. Press the CLR key.
The home or visitor statistics panel will go blank. You may now display statistics for the new players by placing them in the games as outlined earlier
in this section.
40
Chapter 4: Basketball
Updating score/tracking player points (MP70 only)
When you are using the points memory option (see “POINTS MEMORY (MP-70
ONLY)” ON PAGE 27), the process of updating the score is slightly different
from the steps in “UPDATING THE SCORE” ON PAGE 16. Update the score as
instructed below.
1. Press HOME SCORE or VISITOR SCORE.
2. Press +1, +2 or +3 to increase the score by the increment indicated.
The prompt below appears on the LCD display.
3. On the numeric keypad, type the number of the scoring player and
then press ENTER.
After you enter the player number, the player’s statistics appear in the
player fouls region of the scoreboard (on some models, this region of the
scoreboard also displays player points). The player statistics blank automatically after 15 seconds but remain in memory. On scoreboards
equipped with statistics panels, that player’s statistics will flash 10 times
on the appropriate panel.
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MP-70/50 Scoreboard Controller User’s Guide
Tracking fouls (MP-70 only)
Follow these steps to update team and player fouls.
1. Press HOME FOULS or VISITOR FOULS.
2. Press +1. The team fouls count increases by one.
If the foul memory feature is active, the prompt above appears on the LCD
display.
On the numeric keypad, On the numeric keypad, type the player number
and then press ENTER. The player’s statistics appear for fifteen seconds in
the player fouls region of the scoreboard and flash 10 times on statistics
panels if the scoreboard is so equipped.
If you need to correct the team fouls value, follow these steps:
1. Press HOME FOULS or VISITOR FOULS.
2. On the numeric keypad, enter the total number of fouls and then press
ENTER.
Note: When you use the +1 key to update team fouls,
the number of team fouls stops increasing when it
reaches the maximum number of team fouls allowed.
This is the value you have specified at the MAX.T.FOULS
prompt in the sport-specific settings for basketball on
“MAXIMUM TEAM FOULS” ON PAGE 28.
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Chapter 4: Basketball
Correcting player statistics (MP-70 only)
If the points memory feature is active (see “POINTS MEMORY (MP-70 ONLY)” ON
PAGE 27), follow the steps below to correct player fouls or points as
needed.
1. Press HOME FOULS or VISITOR FOULS.
2. Press FOULS/PLAYER. The prompt appears, as shown above.
3. Type the player number and then press ENTER.
4. At the ENTER FOULS prompt, type the number of player fouls and
then press ENTER.
5. At the ENTER PTS. prompt, type the number of player points and then
press ENTER. The player’s statistics appear for fifteen seconds in the
player fouls region of the scoreboard and flash 10 times on statistics
panels if the scoreboard is so equipped.
If the points memory feature is not active, follow these steps to correct
player fouls:
1. Press HOME FOULS or VISITOR FOULS.
2. Press FOULS/PLAYER. The prompt appears, as shown above.
3. On the numeric keypad, enter the number of player fouls.
4. At the PLAYER NO. prompt, type the player number and then press
ENTER. The player’s statistics appear for 15 seconds in the player
fouls region of the scoreboard.
Note: These steps do not alter the team fouls or total score;
if those values require correction, you must adjust them separately.
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MP-70/50 Scoreboard Controller User’s Guide
In situations where you wish to display information for two players on the
team fouls panel, use the above key sequence to enter both player’s statistics in the order you want them displayed. This input is double buffered
which means that the first players information will display for 15 seconds
followed immediately by the second player’s information, also for 15 seconds.
You can also use the FOULS/PLAYER key to cycle through records in the
team lineups. This allows you to verify player statistics and make corrections as necessary. Follow these steps:
1. Press HOME FOULS or VISITOR FOULS. Then press FOULS/
PLAYER. One of the prompts appears, as shown below.
2. Press FOULS/PLAYER again. The statistics for the first player in the
selected team lineup appear on the LCD display. (Player points appear
only if the points memory feature is active.)
3. Press FOULS/PLAYER repeatedly to cycle through the statistics for
each player.
You can correct a player’s statistics as you cycle through the player
records. If the points memory feature is active, type the player number on
the numeric keypad and then press ENTER. Type the new values at the
ENTER FOULS and ENTER PTS. prompts, pressing ENTER after each.
If the points memory feature is not active, enter the number of player
fouls. At the PLAYER NO. prompt type the player number and press
ENTER.
Again, correcting an individual player’s statistics does not alter the team
fouls or total score; if those values require correction, you must adjust
them separately.
44
5
Football
If football is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for football, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
football
When you select football as instructed on “SELECTING AND CHANGING SPORTS”
ON PAGE 173, the MP-70/50 offers the sport-specific settings discussed
below. When you adjust these settings, the MP-70/50 stores your selections in permanent memory. Your settings become active each time you
select football in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
• You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
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MP-70/50 Scoreboard Controller User’s Guide
•
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
Update yardage
If you respond YES to the prompt shown above, the yardage values you
enter using the DOWN PLACE, TO GO, and BALL ON EVENT keys
appear on the scoreboard automatically. Selecting YES deactivates the
DISPLAY D, TG, BO key. If you press NO, you can display or blank the
yardage values simultaneously using the DISPLAY D, TG, BO key.
Minutes tens to connector 2
This setting is exclusive to the FB-8218TK scoreboard, which supports
football soccer and track. It is available only when you have programmed
the MP-70/50 for use with the FB-8218TK (scoreboard type number 26).
See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149 for more information on
scoreboard types.
When you are using the FB-8218TK scoreboard for football or soccer, press
YES at this prompt. Press NO only when you are using the FB-8218TK
scoreboard for a track and field event. When you press NO, the MP-70/50
transmit tenths of seconds data to connector 2 of the scoreboard processor pack. You must also redirect the writing at the scoreboard to complete
this change.
If you are using a scoreboard other than model FB-8218TK always press
YES at this prompt.
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Chapter 5: Football
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute play,
press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when you scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
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MP-70/50 Scoreboard Controller User’s Guide
Auto horn
If you press YES to select auto horn, this mode is active each time you
select football as the sport. You can still use the AUTO HORN key to turn
this feature on and off as instructed at “SOUNDING THE HORN” ON PAGE 17.
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard, press YES. If
you press NO, the timer appears only on the MP-70/50’s LCD display.
Timer set to (MP-70 only)
On the numeric keypad, enter the duration of the field timer in seconds
and then press ENTER.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
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Chapter 5: Football
Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
Overtime set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
-
Timeout timer set to
On the numeric keypad, enter the number of seconds per time out and
then press ENTER.
Number of timeouts left
Enter the number of timeouts allowed, either per game or per half. When
you press SHIFT+NEW GAME, this value resets automatically. If you are
tracking timeouts by half, you must manually reset the number of timeouts left at halftime.
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MP-70/50 Scoreboard Controller User’s Guide
Operating the control in a
football game
Before continuing with this chapter, be sure the letters FB appear in the
upper-left corner of the LCD display. This indicates that football is the
sport currently selected. If you see a different code, select football as
instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to
adjust the sport-specific settings for football as instructed earlier in this
chapter.
See “COMMON FUNCTIONS” ON PAGE 13 for a discussion of several functions of
the MP-70/50 that are important to its operation in a football game, such
as operating the clock and updating the score.
Operating the possession lights
Press POSS. to alternate between the home and guest possession lights.
To turn both lights off, press POSS.; then press SHIFT+BLANK.
Display yardage
Follow these steps to enter or update the down number.
1. Press DOWN PLACE.
2. Press one of following keys to adjust the down number by the increment indicated +1, +2, +3 or -1.
Or
1. Press DOWN PLACE.
2. On the numeric keypad, enter the new down number and then press
ENTER.
Follow these steps to enter or update the yards to go:
1. Press TO GO.
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Chapter 5: Football
2. Press one of the following keys to adjust the yardage by the increment
indicated: +1, +2, +3, or -1.
Or
1. Press TO GO.
2. On the numeric keypad, enter the new yardage and then press
ENTER.
In the first down situations, you can immediately set first down and ten
yards to go by pressing SHIFT + 1 & 10. See “1ST & 10” ON PAGE 23 for
further information.
Follow these steps to enter or update the ball on value:
1. Press ball on event.
2. Press one of the following keys to adjust the yardage by the increment
indicated: +1, +2, +3 or -1.
Or
1. Press BALL ON EVENT.
2. On the numeric keypad, enter the new yardage and then press
ENTER.
If you pressed YES at the UPDATE YARD prompt in the sport-specific settings for football, the yardage values you enter, using the DOWN
PLACE, TO GO, and BALL ON EVENT keys appear on the scoreboard
automatically, if you pressed NO, you can display or blank these values on
the scoreboard simultaneously by pressing DISPLAY D, TG, BO at any
time.
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MP-70/50 Scoreboard Controller User’s Guide
52
6
Hockey
If hockey is not the sport currently selected on the MP-70/50 or if you
want to change the controller’s settings for hockey, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
hockey
When you select hockey as instructed on “SELECTING AND CHANGING SPORTS” ON
PAGE 173, the MP-70/50 offers the sport-specific settings discussed below.
When you adjust these settings, the MP-70/50 stores your selections in
permanent memory. Your settings become active each time you select
hockey in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
• You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
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MP-70/50 Scoreboard Controller User’s Guide
•
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
Interval timer on
The interval timer is essentially a clock within a clock, allowing you to
divide the game period into shorter segments as necessary. For example,
you might use this function when the hockey teams consist of multiple
squads; when the horn sounds at the end of an interval, one squad
replaces another in the rink.
The horn sounds when the interval timer expires, but the game clock is
unaffected. After the horn sounds, the interval timer automatically resets
to the amount of time you have specified.
To turn this timer on, press YES at the prompt shown below. To turn the
timer off, press NO.
If you press YES, the MP-70/50 prompts you to enter the duration of the
interval clock. Enter the duration using the numeric keypad and then press
ENTER.
If you choose the Interval Timer, a lower-case “i” appears in the middle of
the upper line of the LCD screen, as shown below.
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Chapter 6: Hockey
10’ Penalty Spots
Note: The following option is intended for use with European
hockey rules.
If you choose YES for this option, then players who receive a 10-minute
penalty will automatically have those penalties shown on the two 10minute penalty indicator lights used on European hockey scoreboards.
Thus, that penalty will not appear in the usual player/penalty digits. (However, the penalty clock will count down the 10 minutes even though it is
not displayed in the player/penalty digits). When the penalty clock has
counted to 0, the penalty indicator light will turn off.
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
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MP-70/50 Scoreboard Controller User’s Guide
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute of
play, press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when you scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds cloc above.
Auto horn
If you press YES to select auto horn, this mode is active each time you
select soccer as the sport. You can still use the AUTO HORN key to turn
this feature on and off as instructed on “SOUNDING THE HORN” ON PAGE 17.
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Chapter 6: Hockey
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard, press YES. If
you press NO, the timer appears only on the MP-70/50’s LCD display.
Timer set to (MP-70 only)
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Overtime set to
On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER.
Timeout timer set to
On the numeric keypad, enter the number of seconds per timeout and
then press ENTER.
Number of timeouts left
Enter the number of timeouts allowed, either per game or per half. When
you press SHIFT+NEW GAME, this value resets automatically. If you are
tracking timeouts by half, you must manually reset the number of timeouts left at half time.
58
Chapter 6: Hockey
Operating the control in a
hockey game
Before continuing with this chapter, be sure the letters HK appear in the
upper-left corner of the LCD display. This indicates that hockey is the
sport currently selected. If you see a different code, select hockey as
instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to
adjust the sport-specific settings for hockey as instructed earlier in this
chapter.
You should also be familiar with the information in the chapter titled
“COMMON FUNCTIONS” ON PAGE 13 before continuing with this chapter. This
chapter discusses several functions of the MP-70/50 that are important to
its operation in a hockey game, such as operating the clock and updating
the score.
Displaying shots on goal
The HOME S.O.G. or VISITOR S.O.G. keys work much like the SCORE
keys. Follow these steps to use them.
1. Press HOME S.O.G. or VISITOR S.O.G.
2. Press one of the following keys to adjust the shots on goal value by the
increment indicated: +1, +2, +3 or -1.
Or
1. Press HOME S.O.G. or VISITOR S.O.G.
2. On the numeric keypad, enter the new shots on goal value and then
press ENTER.
Manually controlling goal indicators
The HOME GOAL and VISITOR GOAL keys provide manual control of
the goal indicator lights. Pressing either of these keys will turn the corresponding goal indicators on or off.
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MP-70/50 Scoreboard Controller User’s Guide
Entering penalties
By default, the MP-70/50 allows you enter penalty times in two-minute
five-minute, and 10-minute increments using the +1, +2 and +3 keys
respectively.
Entering single penalties
Follow these steps to enter a penalty time for single penalties:
1. Press HOME PENALTY or VISITOR PENALTY
2. Press +1, +2 or +3 keys to assign a penalty time for a single player.
These keys will assign penalties according to the following pre-set
times:
• +1 = 2 minutes.
• +2 = 5 minutes.
• +3 = 10 minutes.
• -1 = other (multiple) penalties (see “ENTERING MULTIPLE PENALTIES” ON
PAGE 62).
If a player receives two back-to-back penalties, you can press another
of the + keys to add two penalty times together.
Note: If a player receives two back-to-back penalties, follow
the sequence titled “ENTERING MULTIPLE PENALTIES” ON PAGE 62.
3. At the ENTER PLY.NO. prompt, enter the player number on the
numeric keypad and then press ENTER.
4. The player number and penalty time now appears on the LCD.
If you hit the ENTER key before you enter in the player number, the control will not accept the penalty. Instead, you will see a screen similar to the
one below, stating “NO PENALTY FOUND.” Re-enter the penalty and
player number using the correct sequence.
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Chapter 6: Hockey
When you enter a penalty, the penalty indication arrow for the appropriate time lights for 12 seconds.
Note: Depending upon the type of scoreboard, penalty indication arrows may not be present.
There are two penalty clocks per team, and the MP-70/50 can store up to
three additional penalties per team in memory. This means only the first
two penalties in memory for each team will count down. When there are
three or more penalties in memory at once, the third penalty begins to
count down when one of the first two expires.
Penalty timers count down only when the game clock is running during a
regular game period; they do not count down during break periods.
If you correct the game clock during a game period when penalty times
are entered, the above prompt appears.
• Press SHIFT+ NO to accept the current times.
• Press SHIFT+ YES if you want to correct the penalties that are actively
counting. If you press SHIFT+ YES, the MP-70/50 prompts you to
enter new times for each counting penalty. Enter the new time for
each penalty as prompted, pressing ENTER after each.
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MP-70/50 Scoreboard Controller User’s Guide
Entering multiple penalties
If a player receives more than one penalty time, such as two 2-minute
penalties, or a 2-minute plus a 5-minute penalty, these multiple penalty
times can be entered into the control by two different methods, explained
on the following pages.
•
•
In the first method, “ENTERING TWO PENALTIES WITH PLUS KEYS” ON PAGE 63,
you can hit a sequence of two different plus (+) keys which automatically enter penalties according to a pre-set time. These two penalties
will then be added up and displayed as one totaled penalty time.
In the second method, “ENTERING OTHER PENALTIES” ON PAGE 64, you can
use the OTHER key to enter a pre-set combination of two (or in one
case, three) penalty times. These two (or three) penalties then will be
timed in sequence by the penalty clock.
Note: If, after entering the player penalties, you decide to cancel a player penalty (see “CANCEL INDIVIDUAL PENALTIES” ON
PAGE 65), it is possible to cancel the penalties you entered using
the plus (+) keys. However, it is NOT possible to cancel a multiple penalty that was entered using the OTHER key. You can
only cancel penalties in the queue that are to be counted by the
penalty clock.
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Chapter 6: Hockey
Entering two penalties with plus keys
1. Press the HOME PENALTY or VISITOR PENALTY keys.
2. Press +1, +2 or +3 keys to assign a penalty time for a single player.
Each of these three keys automatically enters the amount of penalty
time(s) you specified in Program Mode’s sport-specific settings for
hockey (see “SPORT-SPECIFIC SETTINGS FOR HOCKEY” ON PAGE 53). (This first
penalty time will not display on the LCD until you enter in the player
number in Step 4).
3. Press the +1, +2 or +3 keys to assign a second penalty time for that
single player. The penalty clock will then automatically add up these
two penalty times. (Likewise, This second penalty time also will not
display on the LCD until you enter in the player number in Step 4).
4. At the ENTER PLY.NO. prompt, enter the player number on the
numeric keypad and then press ENTER.
5. The player number and tallied penalty time now appears on the LCD.
Example:
Player #23 receives a two-minute plus a five-minute penalty. The MP-70/
50 user presses the +1 and +2 keys on the control, then enters in 23 for
the player number, thus giving player #23 a total of seven (2+5) minutes
in penalties. This tally of seven minutes is displayed on the LCD, as shown
below.
If you hit the ENTER key before you enter in the player number, the control will not accept the penalty. Instead, you will see a screen similar to the
one below, stating “NO PENALTY FOUND.” Re-enter the penalty and
player number using the correct sequence.
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MP-70/50 Scoreboard Controller User’s Guide
Entering Other penalties
1. Press HOME PENALTY or VISITOR PENALTY.
2. Press the OTHER key, which is located on the top right-hand side of
your Hockey overlay keypad of the Rev. A keypad version. (This
OTHER key does not appear on hockey keypads issued earlier than
April 3, 2006).
3. A screen appears, as shown below. The bottom row of text represents
the penalty times that a player will be assigned. If you choose the first
prompt, as shown below, the player will be given two 2-minute penalties, which will be timed in sequence by the penalty clock.
You can scroll through several different penalty combinations by pressing
the OTHER key multiple times. Other penalty time options are listed in
the following sequence:
• 2 minutes + 2 minutes
• 5 minutes + 2 minutes
• 5 minutes + 5 minutes
• 2 minutes + 10 minutes
• 5 minutes + 10 minutes
• 2 minutes + 2 minutes + 10 minutes
• 1 minute
• 3 minutes
4. After selecting the correct other penalty times, enter the player number, and then press ENTER.
Note: When using the OTHER key to enter a penalty, you
will not be prompted to enter a player number. However, you
must enter a player number after selecting the penalty time
in order to enter the penalty in the control.
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Chapter 6: Hockey
5. The player’s number, and that player’s current penalty in memory
appears on the LCD display, as shown below. In this instance, the
Home Team Player #36 has received two 2-minute penalties, which
will be counted down separately, in sequence, by the penalty clock.
Note: As explained in the note in “ENTERING MULTIPLE PENALTIES”
ON PAGE 62, it is NOT possible to cancel a multiple penalty that
was entered using the OTHER key. You can only cancel penalties in the queue that are to be counted by the penalty clock.
Cancel individual penalties
Follow these steps to correct or cancel an individual penalty:
1. Press HOME PENALTY or VISITOR PENALTY.
2. Enter the player number, and then press ENTER.
The current penalty in memory appears on the LCD display.
3. Press ENTER to cancel the penalty. To correct the penalty time, enter
the new time on the numeric key pad and then press ENTER.
Edit or clear penalties
1. Press HOME PENALTY or VISITOR PENALTY.
2. Press the CLR key to clear the penalty.
3. The control prompts you for a player number. Enter the player number and press ENTER. The control then displays the time of penalty in
memory.
OR
Use the numeric keypad to key in a different amount of time.
4. Press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Tracking penalties
To view, or track existing team penalties, hold down the SHIFT key and
hit the HOME PENALTY or VISITOR PENALTY keys. This will show the
player number and the initial penalty assigned that player, as shown
below.
Scroll through all home team or visitor team penalties by pressing the
HOME PENALTY or VISITOR PENALTY keys while continuing to press
down on the SHIFT key at the same time.
• The tracking penalties feature only shows the total penalty times
assessed to an individual player. It does not show the player’s remaining penalty times on the MP-70/50 LCD screen. Refer to the scoreboard for the players’ remaining penalty time information.
• Players appearing in the 10-minute penalty spots indicator lights (see
“10’ PENALTY SPOTS” ON PAGE 55), will appear on the LCD screen with
other players appearing in the player/penalty digits. Similar to above,
the total penalty time (in this case, 10 minutes) of the player indicated
by the 10-minute penalty lights appears as you scroll through the LCD
screen. Although the penalty clock is counting down that player’s 10minute penalty, you will not be able to view the amount of time
remaining for that player’s 10-minute penalty.
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Chapter 6: Hockey
Using the interval timer
While the interval timer settings are usually adjusted in PROGRAM mode,
you can also start, stop or change the duration of the interval timer during
a hockey game if necessary. For more information on the interval timer
setting available in PROGRAM mode, see “INTERVAL TIMER ON” ON PAGE 54.
Follow these steps to start or stop the interval timer during a game:
1. With the game clock stopped press SHIFT+SET INTERVAL ON/
OFF. One of the prompts shown above will appear on the LCD display.
2. Press YES.
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MP-70/50 Scoreboard Controller User’s Guide
68
7
Wrestling
If wrestling is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for wrestling, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
wrestling
When you select wrestling as instructed at “SELECTING AND CHANGING SPORTS”
ON PAGE 173 the MP-70/50 offers the sport-specific settings discussed
below. When you adjust these settings, the MP-70/50 stores your selections in permanent memory. Your settings become active each time you
select wrestling in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
• You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
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MP-70/50 Scoreboard Controller User’s Guide
•
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute of
play, press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when your scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
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Chapter 7: Wrestling
Auto horn
If you press YES to select auto horn, this mode is active each time you
select wrestling as the sport. You can still use the AUTO HORN key to
turn this feature on and off as instructed at “SOUNDING THE HORN” ON PAGE 17.
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard, press YES. If
you press NO, the timer appears only on the MP-70/50’s LCD display.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Overtime set to
On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER.
Timeout timer set to
On the numeric keypad, enter the number of seconds per timeout and
then press ENTER.
Number of timeouts left
Enter the number of timeouts allowed. When you press SHIFT_NEW
GAME, this value reset automatically.
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Chapter 7: Wrestling
Operating the control in a
wrestling match
Before continuing with this chapter, be sure the letters WR appear in the
upper-left corner of the LCD display. This indicates that wrestling is the
sport currently selected. If you see a different code, selected wrestling as
instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to
adjust the sport-specific settings for wrestling as instructed earlier in this
chapter.
You should also be familiar with the information in “COMMON FUNCTIONS”
ON PAGE 13, which discusses several functions of the MP-70/50 that are
important to its operation in a wrestling match.
Displaying match weight
The match weight appears in the player fouls area of the scoreboard. Follow these steps to display match weight:
1. Press WEIGHT GAME.
2. Enter the match weight on the numeric keypad and then press
ENTER.
If you are using the BB-6620TA scoreboard, the WEIGHT GAME key lets
you alternate between the time-advantage clock and match weight on
the scoreboard.
Controlling the time-advantage clock
Follow these steps to set the time-advantage clock
1. Press SET TIMER.
2. Enter the time on the numeric keypad and then press ENTER.
You must use a hand switch to control the time-advantage clock.
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MP-70/50 Scoreboard Controller User’s Guide
Displaying previous match scores
Up to ten previous match scores can be displayed on scoreboards that
have five or six player stat panels.
Note: If your scoreboard does not have stat panels this
procedure will not work.
At the end of a match, follow these steps to display the team points
awarded and the weight class:
1. Press SHIFT + NEW MATCH key.
2. When asked “NEW MATCH?” press the HOME or VISITOR SCORE
key to indicate which team is to be awarded the points. Any other
key will abort the procedure.
3. Use the numeric keypad to enter the points awarded (one digit). Then,
press the ENTER key.
Note: The scoreboard stat panel can only display a single
digit for points for each team. Points entered with this
procedure will not affect the total team points displayed on
the team score digits of the scoreboard. A separate
procedure is required for that.
4. When the ENTER key is pressed (as described in step 3) the match
weight and the winning team’s points will be displayed on the next
available line of the stat panels. At this time the home and visitor
match score digits will be set to zero (0). The weight class will not be
changed.
74
8
Soccer
If soccer is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for soccer, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
soccer
When you select soccer, the MP-70/50 offers the sport-specific settings discussed below. When you adjust these settings the MP-70/50 stores your
selections in permanent memory. Your settings become active each time
you select soccer in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
• You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
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MP-70/50 Scoreboard Controller User’s Guide
•
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
Minutes tens to connector 2 (board type 26)
Note: If you are using a scoreboard other than model FB8218TK, and you see this prompt, always press YES.
This setting is exclusive to the FB-8218TK scoreboard (which uses Board
Type 26) , and which supports three sports: soccer, football, and track. It is
available only when you have programmed the MP-70/50 for use with the
FB-8218TK (scoreboard type number 26). See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149 for more information on scoreboard types.
• If you are using the FB-8218TK for football, and you answer YES to
this question, the control will display data in the minutes tens digits of
the scoreboard.
• If you are using the FB-8218TK for track and field events, and you
answer NO to this question, the control will display results in the
tenths of seconds digits on the scoreboard.
Note: To complete this change, you will need to connect
the appropriate digits in the scoreboard to connector 2 of
your digit driver pack.
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Chapter 8: Soccer
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
Sum Clock Time
If you chose NO to the Countdown Clock question asked previously, your
control will count up. Because you have specified your control to count
up, you will next see the SUM CLOCK TIME prompt in the Program Mode
sequence. (Users who specified the game clock to count down will not see
this prompt).
If you choose the SUM CLOCK TIME option, the game clock will add up
the minutes from the first half to the minutes of the second half. In other
words, if you specify that your game is to last for two 45-minute halves,
the clock will start counting the second half at 45:00, and will continue
counting up to 90:00.
Note: Before you start the second half of your soccer
game, you should first increment the period to 2, then
use the set clock function to set the clock to the
prompted time (in this example, 45:00). This is important in order for the clock to automatically stop at
90:00.
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MP-70/50 Scoreboard Controller User’s Guide
Tenths of seconds clock
If you responded YES to COUNT DN CLOCK?, the next prompt to appear
will be the 1/10SEC CLK? question. If you want the clock to display tenths
of seconds in the last minute of play, press YES. This setting is unavailable
if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when your scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
Auto horn
If you press YES to select auto horn, this mode is active each time you
select soccer as the sport. You can still use the AUTO HORN key to turn
this feature on and off as instructed on “SOUNDING THE HORN” ON PAGE 17.
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Chapter 8: Soccer
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard, press YES. If
you press NO, the timer appears only on the MP-70/50’S LCD display.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
Overtime set to
On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Timeout timer set to
On the numeric keypad, enter the number of seconds per timeout and
then press ENTER.
Number of timeouts left
Enter the number of timeouts allowed either per game or per half. When
you press SHIFT+NEW GAME, this value resets automatically. If you are
tracking timeouts by half, you must manually reset the number of timeouts left at the half time.
Operating the control in a
soccer game
Before continuing with this chapter, be sure the letters SC appear in the
upper-left corner of the LCD display. This indicates that soccer is the sport
currently selected. If you see a different code, select soccer as instructed at
“SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to adjust the
sport-specific settings for soccer as instructed earlier in this chapter.
You should also be familiar with the information in “COMMON FUNCTIONS” ON
PAGE 13, which discusses several functions of the MP-70/50 that are important to its operation in a soccer game, such as operating the clock and
updating the score.
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Chapter 8: Soccer
Corner kicks
The CORNER KICKS key works much like the SCORE key. Follow these
steps to use them.
1. Press CORNER KICKS.
2. Press one of the following keys to adjust the CORNER KICKS value by
the increment indicated: +1, +2, +3 and -1.
Or
On the numeric keypad, enter the new CORNER KICKS value and then
press ENTER.
Displaying shots on goal
The HOME S.O.G. or VISITOR S.O.G. keys work much like the SCORE
key. Follow these steps to use them.
1. Press HOME S.O.G. or VISITOR S.O.G.
2. Press one of the following keys to adjust the shots on goal value by the
increment indicated: +1, +2, +3 and -1.
3. Press one of the following keys to adjust the shots on goal value by the
increment indicated: +1, +2, +3 or -1.
Or
1. Press HOME S.O.G. or VISITOR S.O.G.
2. On the numeric keypad, enter the new shots on goal value and then
press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Tracking penalties in a soccer game
In a soccer game, the penalty keys also work much like the SCORE keys.
Follow these steps to use them.
1. Press HOME PENALTY or VISITOR PENALTY.
2. Press one of the following keys to change the number of penalties by
the increment indicated: +1, +2, +3 or -1.
Or
On the numeric keypad, enter the new number of penalties and then
press ENTER.
Note: Not all scoreboards show penalties. Only scoreboard
type 40 can display a count of the penalties. Check with your
Trans-Lux dealer advisor to see if your scoreboard can display penalty kicks.
Cancelling individual penalties
Follow these steps to correct or cancel an individual penalty.
1. Press HOME PENALTY or VISITOR PENALTY.
2. Enter the player number and then press ENTER.
The current penalty time in memory appears on the LCD display.
3. Press ENTER to cancel penalty. To correct the penalty time, enter the
new time on the numeric key pad and then press ENTER.
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9
Volleyball
If volleyball is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for volleyball, “SELECTING AND CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
volleyball
When you select volleyball, the MP-70/50 offers the sport-specific settings
discussed below. When you adjust these settings, the MP-70/50 stores
your selections in permanent memory. Your settings become active each
time you select volleyball in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
• You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
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MP-70/50 Scoreboard Controller User’s Guide
•
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
Countdown clock
Press YES if you want the clock to count down or NO if you want the clock
to count up.
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute of
play, press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when your scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
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Chapter 9: Volleyball
Auto horn
If you press YES to select auto horn, this mode is active each time you
select soccer as the sport. You can still use the AUTO HORN key to turn
this feature on and off as instructed on page 11.
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard,
press YES. If you press NO, the timer appears only on the MP-70/50’s LCD
display.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Overtime set to
On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER.
Timeout timer set to
On the numeric keypad, enter the number of seconds per timeout and
then press ENTER.
Number of timeouts left
Enter the number of timeouts allowed, either per game or per half. When
you press SHIFT+NEW GAME, this value resets automatically, If you are
tracking timeouts by half, you must manually reset the number of timeouts left at half time.
Operating the control in a
volleyball game
Before continuing with this chapter, be sure the letters VB appear in the
upper-left corner of the LCD display. This indicates that volleyball is the
sport currently selected. If you see a different code, select volleyball, as
instructed at (“SELECTING A SPORT” ON PAGE 173). You may want to adjust the
sport-specific settings for volleyball as instructed earlier in this chapter.
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Chapter 9: Volleyball
You should also be familiar with the information in the chapter titled
“COMMON FUNCTIONS” ON PAGE 13) , which discusses several functions of the
MP-70/50 that are important to its operation in a volleyball game, such as
operating the clock and updating the score.
Controlling the service indicators
Press the NEXT POSS key to alternate between the home and guest service indicators. To blank both service indicators, press NEXT POSS. Then
press SHIFT + BLANK.
Displaying games won
Follow these steps to enter or update the number of games won:
1. Press one of the GAMES WON keys (HOME FOULS or VISITOR
FOULS).
2. Press one of the following keys to adjust the number by the increment
indicated: +1, +2, +3 or –1.
or
1. Press one of the GAMES WON keys (HOME FOULS or VISITOR
FOULS).
2. On the numeric keypad, enter the new number and then press
ENTER.
Displaying the game number
Follow these steps to enter or update the game number:
1. Press WEIGHT GAME.
2. Press one of the following keys to adjust the game number by the
increment indicated: +1, +2, +3 or –1.
or
1. Press WEIGHT GAME.
2. On the numeric keypad, enter the new game number and then press
ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
88
Track
10
If track is not the sport currently selected on the MP-70/50, see “SELECTING
AND CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for track
When you select track the MP-70/50 offer the sport-specific settings discussed below. When you adjust these settings, the MP-70/50 stores your
selections in permanent memory. Your settings become active each time
you select track in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
• You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
• You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
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MP-70/50 Scoreboard Controller User’s Guide
Minutes tens to connector 2
This setting is exclusive to the to the FB-8218TK scoreboard, which support football soccer and track. It is available only when you have programmed the MP-70/50 for us with the FB-8218TK (scoreboard type
number 26). See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149 for more
information on scoreboard types.
When you are using the FB-8218TK scoreboard for football or soccer press
YES at this prompt. Press NO only when you are suing the FB-8218TK
scoreboard for a track and field event. When you press NO, the MP-70/50
transmits tenths of seconds data to connector 2 of the scoreboard processor pack. You must also redirect the wiring at the scoreboard to complete
this change. If you are using a scoreboard other than model FB-8218TK,
always press YES at this prompt.
Omega Powertime
Omega Powertime is a hand-held, multi-functional timer used for track
and field events. It is an add-on feature that can be purchased from your
Fair-Play dealer, and is available for scoreboard types 15, 23, 24, and 37.
Select YES if you wish for your MP-70 control to receive data from the
Omega Powertime product.
Note: For more information on Omega Power Time,
please request the Power Time Manual. Ask for Trans-Lux
Fair-Play part number 98-0132-02.
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Chapter 10: Track
Note: If you have selected the Omega PowerTime product,
you cannot select FinishLynx, which is the next prompt you
will see.
FinishLynx
FinishLynx is a versitile digital photofinish and track timing system that
can be connected to an MP-70 control, and is available for scoreboard
types 15, 23, 24 and 37.
Note: For additional information on FinishLynx, contact your
Fair-Play dealer.
Select YES if you want your MP-70 control to receive data from the FinishLynx product.
Note: If you have selected Finish Lynx, you cannot select
Omega Power Time.
Operating in Manual Mode
Before continuing with this chapter, be sure the letters TK appear in the
upper-left corner of the LCD display. This indicates that track is the sport
currently selected. If you see a different code, select track as instructed at
“SELECTING AND CHANGING SPORTS” ON PAGE 173.
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MP-70/50 Scoreboard Controller User’s Guide
You should also be familiar with the information in “COMMON FUNCTIONS” ON
PAGE 13, which discusses several functions of the MP-70/50 that are important to its operation in a track and field event, such as operating the clock
updating score.
Displaying the event number
Follow these steps to enter or update the event number:
1. Press BALL ON EVENT.
2. On the numeric keypad, enter the event number and then press
ENTER. The number of digits allowed can vary with scoreboard
model. Most allow two digits, some allow three digits.
Displaying the heat number
Follow these steps to enter or update the heat number:
1. Press QTR HEAT.
Note: Some scoreboard models do not display
HEAT, only EVENT.
2. On the numeric keypad, enter the heat number and then press
ENTER.
Or
1. Press one of the + or - keys to update the number.
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Chapter 10: Track
Entering lane and place information
Follow these steps to enter lane and place information for up to eight contestants:
1. Press DOWN PLACE.
2. On the numeric keypad, type one digit for lane, one digit for place,
and the contestant’s time. Then press ENTER.
3. Repeat steps one and two to enter information for additional contestants. A maximum of eight contestants are allowed.
Displaying event results
Press the DISPLAY CLOCK/RESULTS key to alternate between the
event clock and event results on the scoreboard.
You must enter lane and place information as instructed above before you
can display event results.
When displaying event results, press the LANE/PLACE ORDER key to
alternate between lane and place information on the scoreboard. Press
the up and down arrow keys to navigate between the lane/place entries
for the various contestants. Use the two arrow keys to displays the contestant results on the scoreboard.
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MP-70/50 Scoreboard Controller User’s Guide
FinishLynx installation and setup
If you have selected the FinishLynx option, as explained in “FINISHLYNX” ON
PAGE 91, your running time and results displayed on the scoreboard are
sent to the MP-70 control from the FinishLynx computer over a serial
cable supplied by Trans-Lux/Fair-Play.
FinishLynx Installation
The FinishLynx product is connected to the MP-70 control via a null
modem cable that attaches to the RS-232 port on the back of the MP-70.
Note: Please refer to the FinishLynx manual at
www.finishlynx.com for other questions concerning connections and hardware.
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Chapter 10: Track
FinishLynx Setup
Note: The following procedure is not a complete explanation
of how to install and operated FinishLynx software. For more
information, please consult the FinishLynx manual at
www.finishlynx.com.
Open the FinishLynx software on your PC, and set up FinishLynx by using
the following procedure.
1. The Options box appears, as shown below. Choose the Scoreboards tab, located at the top of the Options box.
2. Choose the following options settings:
• In the Script box, choose Dak.lss.
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MP-70/50 Scoreboard Controller User’s Guide
•
•
•
•
•
•
•
•
•
•
In the Name box, choose the name of your scoreboard configuration.
In the Code Set box, choose Single Byte.
In the Serial Port box, choose COM1.
In the Baud box, choose 9600.
In the Pause Time box, choose the number of seconds that you wish
to leave the split time on the scoreboard before it returns to displaying
the running time.
Check the Always send place checkbox.
Check the Paging checkbox.
In the Size box, choose 8.
In the Time box, choose the pause time between the contestants.
In the Time Precision box, choose Hundredths.
3. Click OK.
4. Restart FinishLynx to finalize the configuration.
96
Baseball
11
If baseball is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for baseball, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
•
•
•
•
•
The MP-70/50 offers two keypad inserts for baseball, labeled “Baseball” and “Baseball Multi-Purpose.” Use the first if you will be tracking
the score by inning, as with the BA-7136 scoreboard. Use the second
with more basic baseball scoreboards, such as the BA-7100 or BA7109, or with multi-purpose scoreboards such as the MP-7114. Be sure
the insert you are using is appropriate for the scoreboard type you
have selected. See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149 for
more information on scoreboard types.
The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
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MP-70/50 Scoreboard Controller User’s Guide
Sport-specific settings for
baseball
When you select baseball, the MP-70/50 offers the sport-specific settings
discussed below. When you adjust these settings the MP-70/50 stores your
selections in permanent memory. Your settings become active each time
you select baseball in the future.
Single-press balls, strikes, outs
This feature allows you to increase the ball, strike and out values with a single press of the corresponding key. If you press NO at the 1 PRESS BSO
prompt, you must press +1 or -1 after pressing BALL, STRIKE or OUT.
Automatic score totaling
If board types 34 or 35 were selected in the SYSTEM SETTINGS level of
programming, the prompt above will appear. Press YES if you want the
total runs to automatically increase when the score by inning increases or
NO if you prefer to manually track the total runs.
Note: Some baseball scoreboards do not offer full
game clock functionality. Your MP-70/50 will only give
you prompts for the functions your scoreboard type
offers. This qualification applies to the following six
items.
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Chapter 11: Baseball
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute of
play, press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
Jumping clock
This setting is helpful when your scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
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MP-70/50 Scoreboard Controller User’s Guide
Auto horn
If you press YES to select auto horn, this mode is active each time you
select baseball as the sport. You can still use the AUTO HORN key to turn
this feature on and off as instructed at “SOUNDING THE HORN” ON PAGE 17.
Clock set to (hours or minutes/seconds)
To time a game or event for a period of hours, respond YES to the HOUR
CLOCK? Y/N prompt, as shown below.
If you respond YES, another prompt will appear, as shown below.
Enter the duration of the time period in hours and minutes and then press
ENTER. You may set the time up to nine hours and 99 minutes in this
mode.
If you respond NO to the HOUR CLOCK prompt, the prompt above will
appear. Enter the duration of the game period in minutes and then press
ENTER. You may set the time up to 99 minutes.
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Chapter 11: Baseball
Operating the control in a
baseball game
Before continuing with this chapter, be sure the letters BA appear in the
upper-left corner of the LCD display. This indicates that baseball is the
sport currently selected. If you see a different code, select baseball as
instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173.
You should also be familiar with the information in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149, which discusses several functions of the MP-70/
50 that are important to its operation in a baseball game.
Updating the inning number
Follow these steps to update the inning number
1. Press INNING.
2. Press +1 to advance to the next inning.
Or
1. Press INNING.
2. On the numeric keypad, enter the new inning number and then press
ENTER.
Alternating display of innings/game clock
Some baseball scoreboards allow you to toggle between displaying the
innings and the game clock in the same digit window. Simply pressing the
INNING key twice does this.
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MP-70/50 Scoreboard Controller User’s Guide
Tracking the score by inning
If the MP-70/50 is programmed for use with the BA-7127 or BA-7136
(scoreboard type number 34) you can track score by inning through 20
innings of game play. In extra innings situations when the inning number
increases from 10 to 11, the home and visitor score by inning display windows of the scoreboard will be cleared. Eleventh-inning scores will then be
displayed in the first-inning position, twelfth-inning scores in position 2,
and so on, through the twentieth inning. Score information for the first 10
innings is retained in memory and can be retrieved for display at any time
by entering an inning number from one to 10. (See “UPDATING THE INNING
NUMBER” ON PAGE 101) The selected inning number appears on the top line,
right-hand side of the LCD window unless the hit or error indicator is on.
The BA-7120 scoreboard (type number 35) works similarly but has only
nine score-by-inning windows instead of 10. Therefore the tenth-inning
scores are displayed in the first-inning position, eleventh-inning scores in
position 2, and so on, through the eighteenth inning.
If your scoreboard model allows you to display the score by inning, follow
the steps below to enter or update the score. If you need to correct a scoring mistake in a previous inning, follow the same steps.
1. Select the inning as instructed above.
2. Press HOME SCORE BY INN or VISITOR SCORE BY INN.
3. Press one of the following keys to adjust the score by the increment
indicated: +1, +2, +3 or -1.
Or
1. Select the inning as instructed above.
2. Press HOME SCORE BY INN or VISITOR SCORE BY INN.
3. On the numeric keypad, enter the new score and then press ENTER.
If the automatic runs totaling feature is active, up to 19 runs per inning
can be displayed. If more than nine runs come across in any inning, the
display window for that particular inning will flash the number “1” for one
second out of every 11 seconds for the remainder of the game to indicate
more than 10 runs. For example, if there were 13 runs in the fifth inning,
that window would display “3” for 10 seconds, “1” for one second, “3”
for 10 seconds and so on.
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Chapter 11: Baseball
Balls, strikes, and outs
The 1 PRESS BSO feature (see “SINGLE-PRESS BALLS, STRIKES, OUTS” ON PAGE 98)
allows you to increase the ball, strike and out values with a single press of
the corresponding key. If this feature is not active, press +1 or -1 after
pressing BALL, STRIKE or OUT.
Indicating the team and player at bat
Press TOP BOTTOM OF INNING to alternate between the home team
and visiting team. To blank both indicators, press TOP BOTTOM OF
INNING and then press SHIFT+BLANK.
If you are using a multi-purpose scoreboard such as the MP-7114, press
HOME SPOT or VISITOR SPOT to control the possession indicators.
Follow these steps to display the batter’s player number if your scoreboard
type support this option:
1. Press AT-BAT.
2. On the numeric keypad, enter the player number and then press
ENTER.
Clearing ball, strike and at bat
Press CLR BALL, STRIKE, AT BAT to clear the ball, strike, out and at bat
fields at once.
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Updating hits
Press HIT to turn the hit indicator on and off.
If your scoreboard type allows you to tally hits for each team, follow these
steps.
1. Press HOME HITS or VISITOR HITS.
2. Press one of the following keys to adjust the hit count by the increment indicated: +1, +2, +3 or -1.
Or
1. Press HOME HITS or VISITOR HITS.
2. On the numeric keypad, enter the new hit count and then press
ENTER.
Updating runs
If your scoreboard type allows you to tally runs for each team, follow these
steps:
1. Press HOME RUNS TOTAL or VISITOR RUNS TOTAL.
2. Press one of the following keys to adjust the hit count by the increment indicated +1, +2, +3 or -1.
Or
1. Press HOME RUNS TOTAL or VISITOR RUNS TOTAL.
2. On the numeric keypad, enter the new number of runs and then press
ENTER.
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Tracking errors
Press ENTER to turn the error indicator on or off. With some scoreboard
types, the prompt at left appears when you turn the error indicator on.
Enter the position number of the player committing the error; then press
ENTER.
If your scoreboard type allows you tally errors for each team follow these
steps:
1. Press HOME ERRORS or VISITOR ERRORS.
2. Press one of the following keys to adjust the error count by the increment indicated +1, +2, +3 or -1.
Or
1. Press HOME ERRORS or VISITOR ERRORS.
2. On the numeric keypad, enter the new error count and then press
ENTER.
Reading baseball scoreboard clocks
On baseball scoreboards there are two types of clock available.
1. Standard four-digit clock is programmable for display of either minutes/seconds or hours/minutes. Cadence of seconds or minutes indicates which mode this clock is in.
2. Two-digit “jump” clock with colons on either sides of digits.
Right-colon lit: Minutes are displayed
Left-colon lit: Seconds are displayed
In HOUR CLOCK mode only:
Both colons lit: Hours are displayed until last hour when right colon is
lit to indicate minutes.
Note: Some two-digit models are capable of displaying the
inning number on the clock. If this feature is activated, neither colon will be lit while the inning number is displayed.
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12
Lacrosse
(board type 21)
Lacrosse is a selection only for scoreboard type 21. Hence, your scoreboard
must be set for scoreboard type 21 in order for you to see the prompt for
Lacrosse when you are in Program Mode. (If your scoreboard is for
Lacrosse, it will be the next question after responding NO to the SOCCER
Y/N prompt).
If lacrosse is not the sport currently selected on the MP-70/50, or if you
want to change the controller’s settings for lacrosse, see “SELECTING AND
CHANGING SPORTS” ON PAGE 173.
You should also verify that the controller has been programmed to use the
correct scoreboard type and data format as instructed in “PROGRAMMING THE
SYSTEM SETTINGS” ON PAGE 149.
Sport-specific settings for
lacrosse
When you select lacrosse , the MP-70/50 offers the sport-specific settings
discussed below. When you adjust these settings the MP-70/50 stores your
selections in permanent memory. Your settings become active each time
you select lacrosse in the future.
• The sequence shown on the following pages presents you with all of
the options you could encounter while programming sports-specific
settings. However, these options presented to you may vary, depending upon the type of your control (MP-70 or MP-50), the version number of the firmware in your control, the two-digit board type that
you’ve selected, or your scoreboard model. Hence, not all of the
options outlined in this chapter may appear on your control.
• As you run through the following programming sequence, and you
find the need to back up to a previous programming option earlier in
the sequence, you can back up by selecting SHIFT+8.
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•
•
You may skip a prompt by pressing the NEXT key. This will advance
you to the next prompt, but will save the existing settings of your current prompt without making any changes. However, Fair-Play advises
that you respond YES or NO to all prompts, so that you have made all
of the appropriate selections for your sports event.
You may exit the programming sequence at any time by pressing the
ESC key. This will take you to the Quit prompt.
Countdown clock
Press YES if you want the clock to count down or NO if you want the
clock to count up.
Tenths of seconds clock
If you want the clock to display tenths of seconds in the last minute of
play, press YES. This setting is unavailable if the clock is counting up.
Note: If you have a four-digit game clock (MM:SS), and you
desire a 1/10th seconds display in the last minutes of a
period, you must respond YES to both the 1/10th SEC CLK
and the JUMPING CLK questions. Otherwise, the horn will
appear to sound one second late.
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Jumping clock
This setting is helpful when your scoreboard does not have a fifth digit for
tenths of seconds. If you choose this option, the digits representing seconds move to the left of the colon in the last minute of play, and tenths of
seconds appear to the right of the colon. This setting is available only
when you have selected the tenths of seconds clock above.
Auto horn
If you press YES to select auto horn, this mode is active each time you
select lacrosse as the sport. You can still use the AUTO HORN key to turn
this feature on and off as instructed on “SOUNDING THE HORN” ON PAGE 17.
Timeout to scoreboard
If you want the timeout timer to appear on the scoreboard, press YES. If
you press NO, the timer appears only on the MP-70/50’S LCD display.
Clock set to
On the numeric keypad, enter the duration of the game period in minutes
and then press ENTER.
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Break set to
On the numeric keypad, enter the duration of the break period (half time)
in minutes and then press ENTER.
Overtime set to
On the numeric keypad, enter the duration of the overtime period in minutes and then press ENTER.
Timeout timer set to
On the numeric keypad, enter the number of seconds per timeout and
then press ENTER.
Number of timeouts left
Enter the number of timeouts allowed either per game or per half. When
you press SHIFT+NEW GAME, this value resets automatically. If you are
tracking timeouts by half, you must manually reset the number of timeouts left at the half time.
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Chapter 12: Lacrosse
Operating the control in a
lacrosse game
Before continuing with this chapter, be sure the letters LC appear in the
upper-left corner of the LCD display. This indicates that lacrosse is the
sport currently selected. If you see a different code, select lacrosse as
instructed at “SELECTING AND CHANGING SPORTS” ON PAGE 173. You may want to
adjust the sport-specific settings for lacrosse as instructed earlier in this
chapter.
You should also be familiar with the information in “COMMON FUNCTIONS”
ON PAGE 13, which discusses several functions of the MP-70/50 that are
important to its operation in a lacrosse game, such as operating the clock
and updating the score.
Tracking penalties in a lacrosse game
Follow these steps to start a penalty timer:
1. Press HOME PENALTY or VISITOR PENALTY.
2. Press +1, +2 or +3 to assign a penalty time. These keys will assign
penalties according to the following pre-set times:
• +1 = 30 seconds.
• +2 = 1 minute.
• +3 = 2 minutes.
• -1 = 3 minutes.
If a player receives two back-to-back penalties, you can press another
of the + keys to add more time.
3. At the ENTER PLY. NO. prompt, enter the player number on the
numeric keypad and then press ENTER.
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In Lacrosse, there are three penalty clocks per team, and the MP-70/50
can store up to five penalties per team in memory. This means only the
first three penalties in memory for each team will count down. When there
are four or more penalties in memory at once, the fourth penalty begins to
count down when one of the first three expires.
Penalty timers count down only when the game clock is running during a
regular game period; they do not count down during break periods.
If you correct the game clock during a game period when penalty timers
are running, the prompt below appears. Press SHIFT+YES if you want to
correct the penalties that are actually counting.
Note: The MP-70/50 can track a maximum of six counting
penalties (three counting penalties for each team), at any
given time. However, you will only be presented with the
penalties that are currently being counted.
Cancelling individual penalties
Follow these steps to correct or cancel an individual penalty.
1. Press HOME PENALTY or VISITOR PENALTY.
2. Enter the player number and then press ENTER.
The current penalty time in memory appears on the LCD display.
3. Press ENTER to cancel penalty. To correct the penalty time, enter the
new time on the numeric key pad and then press ENTER.
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Edit or clear penalties
1. Press HOME PENALTY or VISITOR PENALTY.
2. Press the CLR key to clear the penalty.
3. The control prompts you for a player number. Enter the player number and press ENTER. The control then displays the time of penalty in
memory.
OR
Use the numeric keypad to key in a different amount of time.
Press ENTER.
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13
Pace
Clock
About the Pace Clock
The Pace Clock is a unit that hangs on a wall, which runners can use to
pace laps around a track. The Pace Clock can be operated with an MP-70
control. (The model numbers of the Pace Clock are PC-1440-4,
and PC-1450-4)
The Pace Clock is comprised of a six-digit clock which displays minutes,
seconds, fractions of a second; and two direction arrows.
Programming the Pace Clock
To program the Pace Clock, follow the instructions outlined below:
Choose scoreboard type
1. First, you must choose the correct scoreboard type, which in this case
is Board Type 23. Enter the Systems Settings mode by pressing the
0 button on your control and turning it on. (For more information on
how to select the correct scoreboard type, see “SCOREBOARD TYPE” ON
PAGE 151 ).
2. At the SCBD TYPE #? prompt, select Board Type 23.
Note: For more information on scoreboard types, see
“BOARDS SUPPORTED” ON PAGE 159.
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3. Respond YES to the prompt shown below to exit SYSTEM SETTINGS.
Change Sport to Football
4. Next, you will need to select the sport of Football, because the Pace
Clock has been programmed to run under the Football programming
sequence on your control. To select Football, you will need to enter
the Change Sport mode on your control. Turn off your control, and
turn it back on while pressing down on the ENTER key.
Note: Your control has saved the Scoreboard Type (23) in
the Systems Settings mode, so your previous selection
will not be lost when you turn off your control.
5. In the Change Sport mode, select Football. (For more information
on selecting sports, see “SELECTING A SPORT” ON PAGE 173).
Football programming sequence
6. Upon selecting football, you will be prompted with a series of questions that are mostly related to football operations. So we have provided a suggested list of query responses specifically for your Pace
Clock operations. Follow the Football programming sequence, as outlined on the following pages.
Update yardage
Respond NO to this prompt.
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Chapter 13: Pace Clock
Countdown clock
Respond NO at this prompt.
Auto horn
Respond NO at this prompt.
Timeout to scoreboard
Respond NO at this prompt.
Timer set to
Press 00, then ENTER.
Clock set to
Enter 00 on your keypad, then press ENTER. (This assumes that you want
your Pace Clock to count up).
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Break set to
Press 00, then press ENTER.
Overtime set to
Press 00, then press ENTER.
Timeout timer set to
Press 00, then press ENTER.
Number of timeouts left
Press 1, then ENTER.
Changing direction arrows
Set the direction of the arrow on your Pace Clock by pressing the Poss
(Possession) key on your keypad.
Starting and Stopping the Pace Clock
Use the Time In/Time Out switch to start and stop the Pace Clock.
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14
Team
Names
Team name displays (MP-70 only)
If your scoreboard is equipped with SpectraLens or LED technology electronic team names displays, the MP-70 control can transmit team name
data to them through either wired or wireless transmission.
To enter the home team name, follow the steps below.
1. While pressing and holding the SHIFT key, press HOME SCORE. The
LCD will display the prompt shown at left. The top line of the LCD
holds the first 16 letters of the alphabet, with a highlighting cursor
centered under the letter “I.” The bottom line prompts you to enter
the home or visitor team name.
2. Use the 4/YES and 6/NO keys of the numeric key pad to position the
cursor under the letter you want to select. The 4/YES key advances
the cursor to the left, and the 6/NO key moves it to the right.
Note: The UP and DOWN arrow keys (8 and 2 keys
of the numeric keypad) serve the same purpose, UP=
cursor direction right and DOWN = cursor direction
left. Only the 4/YES and 6/NO keys are referenced in
this portion of the manual text.
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To scroll through the letters more easily, press and hold either key, After
about a second the cursor will begin a rapid succession through the LCD
top line characters. Lift your finger to stop the cursor at the desired letter.
This quick scroll feature can also be used to alternate LCD screens, which
contain the remaining letters of the alphabet, some punctuation, numbers, space and font indicator. To view the two additional screens shown
at left, press and hold either the 4 or 6 key and wait for the cursor to
move beyond either end of the top line of the LCD. As the cursor moves
off the end of each screen the top line changes to the next screen in
sequence.
The font indicator, which appears in the third screen’s upper right hand
corner, displays one of two possible font settings: either NF for narrow
font or WF for wide font. To change from one font style to the other, position the cursor under either letter of the font indicator then press the
NEXT key (the 5 key of the numeric keypad). The result is illustrated
below.
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Chapter 14: Team Names
3. To select the first letter of the team name, use the 4/YES or 6/NO
keys to position the cursor under the required letter. Then press the
NEXT key. The selected letter will be displayed on the bottom line of
the LCD. Continue this process until the remaining letters of the team
name have been chosen. The CLR key of the numeric keypad provides
backspace capability. Press it to delete any letter or letters selected in
error. Various stages of team name construction are illustrated below.
4. Once all the required letters have been chosen, press the ENTER key
to conclude the process and transmit the team name data to the
scoreboard display. A screen similar to the one shown below will
appear on the LCD.
5. To enter visitor team name, repeat steps one through four only select
VISITOR SCORE instead of HOME SCORE while holding down on the
SHIFT key.
6. Once the HOME TEAM name has been entered, it will remain set in
the controller memory even when power is turned off. If you need to
change the HOME TEAM name, repeat steps one through four. The
VISITOR TEAM name is automatically erased when the control is
turned off and will need to be re-entered every time the control is
used.
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7. Though the control allows entry of up to 11 characters per team
name, a 32-pixel width team name window will only display about six
narrow font (NF) characters, and a 48-pixel width team name window
will only display about nine NF characters. If some of the characters
are cut off or not displayed on the scoreboard team name window,
repeat the entry procedure and try one of the following:
• Select the narrow font (NF) as explained in Step 2.
• Eliminate spaces if they were previously used.
• Abbreviate the team name.
8. Verify the correct team name appearance on the scoreboard display.
Note: You should also verify that the controller has
been programmed to use the correct scoreboard type
and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
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15
Wireless
Option
The wireless option available with the MP-70/50 allows you to control
most indoor scoreboards and shot clocks, or most outdoor scoreboards
and field timers from any location in the gym or on the field - without the
need for wiring and cable conduit.
The wireless MP-70/50 controls are operated in a similar fashion to the
MP-70/50 controls that have a standard cable connection. This chapter
describes how the wireless control can be set up and its features programmed into the control, in the event that you may need to do this. It
also features tips on operating the wireless control effectively, as well as
detailed instructions for how to set up and run the control during special
circumstances.
Note: The MP-70/50 control has been factory tested
with your display, and should be ready to plug and
play.
When equipped with the wireless option, the MP-70/50 can still operate
the scoreboards using conventional control wire. It can also simultaneously
operate some devices via the wireless link, and others via control cables.
However, if you are using hand switches, you should know that they
require a cable connection to the control, even when used with a wireless
model.
Note: Hand switches cannot be used with the MP-50
control.
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Setting up the wireless
connection
The wireless MP-70/50 and receiving devices must be located within
range of one another. The wireless system offers an approximate range of
300 feet indoors and 1,200 feet outdoors.
For optimal transmission:
1. Rotate the MP-70/50 antenna to the full upright position when using
the controller. (Refer to the figures above.) Placing the antenna in any
other position reduces the transmission range.
Warning: Never apply power to a wireless MP-70/50
control that has its antenna removed. This will immediately destroy the output amplifier on the control’s transmitter card, and will void any wireless MP-70/50
warranty. If the antenna has been damaged, send the
control to an authorized service center for repair.
2. Locate the MP-70/50 transmitter within an 180-degree arc in front of
the scoreboard to prevent the scoreboard from blocking the signal.
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The wireless signal is largely immune to conflicting radio frequency signals
from cordless telephones, cellular telephones, microwave ovens and other
radio frequency devices. For more information on interference, see “RADIO
FREQUENCY INTERFERENCE” ON PAGE 146
When the scoreboard is properly receiving data from the wireless MP-70/
50, the scoring data (time, score, fouls etc.) appears on the scoreboard. If
the scoreboard or timer loses the signal, or if the signal is intermittent, the
scoreboard or timer will hold its last transmission for up to five seconds.
After five seconds, if the control still cannot detect a signal, it will display a
two-digit number that represents the radio channel that the scoreboard
radio receiver is set to.
Note: If a scoreboard takes longer than 45 seconds to
respond to a wireless transmission, it could indicate an
improper equipment setup or component malfunction.
The wireless MP-70/50 has been programmed to use the correct scoreboard type and data format as instructed in “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149.
Selecting transmission modes
Before operating the wireless MP-70/50, you must select a transmission
mode. The wireless data link can operate in one of two modes:
• SELECT CHANNEL mode (SEL) - In SEL mode, you can operate more
than one display with more than one control, simultaneously, without
them interfering with one another.
• ALL SCOREBOARDS mode (ALL) - In ALL mode, you can synchronize
multiple scoreboards to one control.
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High and low power modes
The wireless data link can operate in either
• HIGH POWER mode - In HIGH POWER mode, your control broadcasts
a signal to the display at its maximum available power output. Under
normal circumstances, set your control to HIGH POWER mode.
• LOW POWER TRANSMISSION mode - Primarily used for system testing.
Viewing your settings
To view the current radio transmitter setting of your control, hold down
the SHIFT key while pressing the BAT/RF key.
If your control is not battery operated, the first press will display the radio
transmitter settings.
Note: If you have a battery-powered control, the first
press of the BAT/RF key will display the percentage of
power remaining in the battery on the bottom line of
the LCD. Press the key a second time to display the
radio transmitter settings.
When displaying the radio transmitter settings, the bottom line of the LCD
will look something like this picture shown below:
•
•
•
126
LOW or HIGH: LOW or HIGH POWER TRANSMISSION modes.
ALL or SEL: ALL or SEL CHANNEL mode.
CH# (0-15): Radio channel (SEL CHANNEL mode only).
Chapter 15: Wireless
Changing your settings
High power transmit
To change any or all of these three settings, hold down the SHIFT key and
press the number 9 key. The top line of the LCD will display HIPOWER
XMIT? Y/N.
• If you respond YES, the radio transmitter will send the radio signal at
full power.
• If you respond NO, then the control transmit range will decrease (this
is typically used for testing).
Note: If you want the ALL SCBDS feature to be disabled, a lockout jumper (Fair-Play part number C1452)
is available for purchase and installation in indoor
scoreboards. All outdoor scoreboards come with this
jumper factory installed. If you want to activate the ALL
SCBDS feature in your outdoor scoreboard, you will
need to have this jumper removed. Consult your TransLux/Fair-Play Help Desk for assistance.
All scoreboards
The prompt ALL SCBDS? Y/N will appear next. If you respond YES, the
radio transmitter will switch to ALL SCOREBOARDS mode. If your response
is NO, the transmitter will switch to SEL mode.
Select channel
The final prompt in this series will be SEL.CHANNEL_0. At this prompt,
you need to select your channel. Enter a one or two-digit number for the
desired channel. Press ENTER.
More information on selecting channels is included in the following section.
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Selecting channels
In SEL mode, you must select the same channel on both the MP-70/50
and its receiving devices (scoreboards and timers).
Valid channel numbers are 0 to 15. Most of the MP-70/50 controls manufactured by Fair-Play are set up at the factory to use channel 7 to control
outdoor scoreboards, and channel 3 to control indoor scoreboards. You
may keep these selections, or change them, as you prefer.
On the receiving device, the CHANNEL SELECTOR SWITCH is a 16-position rotary switch with a small arrow indicating its position. The image
below shows this switch, which is located on the receiver card on your
scoreboard. This switch is used to select the SEL mode radio channel.
Channels 10 through 15 on M-70/50 correspond to the letters A through
F on the CHANNEL SWITCH.
Note: Channels 0, 14, and 15 disable the radio transmitter on the MP-70/50 when the radio transmitter is
in SEL mode. Likewise, the receiver located in a wireless
scoreboard is disabled when the channel switch is set
to 0, E or F.
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Chapter 15: Wireless
Receiver card location
The receiver card is located in either the processor mounting area or the
radio frequency data converter box of scoreboards equipped with the
wireless option. See the following pictures for further details.
Receiver card: for indoor displays
Receiver card: for low-voltage outdoor displays
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Locating channel switch on receiver card
If you are having trouble locating the channel switch on the scoreboard’s
receiver card, then remove the receiver card from the scoreboard and hold
the card in your hand. Turn the card around until you can see the channel
switch, which resembles a dial. (See picture below).
Receiver card: high-voltage outdoor displays
(Also used with Telelite conversions).
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Chapter 15: Wireless
On high-voltage outdoor displays (and Telelite conversions), the channel
switch is located behind a hole in the side of the receiver box. (See following picture). Remove the plastic plug to access the channel switch.
Verifying your channel selection
Assuming your LED scoreboard is not receiving any signal from the control, the receiver channel number will display on the scoreboard for 30
minutes after you have powered it up. After that 30-minute period, the
channel number displayed will dissapear and a roving segment will move
around the digits of the scoreboard..
Note: If you do not see either the channel display or
the roving segment on your scoreboard, the scoreboard may have a power failure.
Verifying scoreboard signal lock
If you cannot tell what channel your scoreboard is set up to receive, you
will need to find its signal lock. A signal lock takes place when the receiver
card in your display has located the transmission signal from your wireless
control.
To determine which operating channel your control is set to, power the
control ON while holding down the SHIFT key, and the 9 key at the same
time. The bottom line of the LCD display will then prompt you first for
the power settings, then the ALL SCOREBOARD question; and finally, the
SEL CHANNEL number. Use the numeric keypad to key in a different
channel number. Conclude by pressing ENTER. If that channel number is
not the correct one to operate your scoreboard, continue using this procedure to try additional channel numbers until you are successful. Enter all
of the possible channel numbers, starting with channel 1, and working up
to channel 13. If the transmitter and receiver cards are both functioning
properly, the scoreboard should work on one of these 13 channels.
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Turning wireless off
You will need to turn off the wireless feature if you want to hook up a wireless-equipped scoreboard to run on a conventional data cable. The procedure below describes how to turn off the wireless settings on your control.
1. Press SHIFT + 9.
2. The HIPOWER TRANSMIT? prompt appears, as shown below. Press 4/
YES.
3. The ALL SCOREBOARDS prompt appears, as shown below. Press 6/
NO.
4. The SELECT CHANNEL NUMBER prompt appears, as shown below.
You may select either 0, 14, or 15 to turn off wireless, as these channels are not used. In the example below, the user has selected 0.
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5. At the last prompt, the settings that you have selected will display on
the LCD screen. In the example below, the user has selected Highpower Transmit, and has selected Channel 0.
Note: The SEL.CHANNEL_0 prompt appears even in ALL
SCOREBOARDS mode. This way, a viable channel number will be used if the control is changed to SEL channel
operation.
6. Remember - You can always review your wireless settings by pressing
the SHIFT + BAT/RF keys. Your current wireless settings will then
appear on the LCD screen, similar to the example below.
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General wireless operating
guidelines
•
•
•
•
Maintain a clear, unobstructed line-of-sight between the control
antenna and the receiving units. (See “SETTING UP THE WIRELESS CONNECTION” ON PAGE 124 for more information).
When possible, tune the control transmitter and scoreboard receiver to
the lowest available channel setting.
Also when possible, operate the control with its TRANSMIT mode
switch set to the SEL position.
If more than one control is in use at a facility, allow for at least one
channel of separation between channel settings, starting with channel
1. Example:
control 1=channel 1;
control 2=channel 3;
control 3=channel 5, etc.
Note: Trans-Lux Fair-Play can arrange a recommended radio frequency channel plan for your site.
Contact your sales representative for a channel plan.
•
•
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Avoid setting more than one control at a time to the ALL SCBDS
mode, as this will cause the scoreboards to flicker. (For more information, see “AVOIDING POTENTIAL PROBLEMS WITH MULTIPLE CONTROLS” ON
PAGE 141).
Avoid setting more than one control at a time to a particular SEL mode
channel setting, as this will cause scoreboards tuned to that channel to
flicker. (For more information, see “AVOIDING POTENTIAL PROBLEMS WITH MULTIPLE CONTROLS” ON PAGE 141).
Chapter 15: Wireless
•
•
Before establishing communication between a control set to ALL
SCBDS and its intended receiving scoreboards, be sure to have established communication between the controls operating in the SEL
mode and its intended receiving scoreboards. Otherwise, the scoreboards you intend to run with a control tuned to a particular channel
in the SEL mode will be likely to lock onto the signal from the control
set to ALL SCBDS, and may not respond to the intended SEL mode
control when it is turned on. (For more information, see “AVOIDING
POTENTIAL PROBLEMS WITH MULTIPLE CONTROLS” ON PAGE 141).
The scoreboard or shot timer lamp driver circuit card can accommodate either conventional control wire hookup or wireless radio
receiver, but is not designated to accept both data transmission methods simultaneously.
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Operating wireless under
special circumstances
The following sections will give you pointers on setting up and operating
the MP-70/50 control under special circumstances you may encounter.
Keep in mind that:
• A control set to ALL SCBDS will transmit indiscriminately to all wirelessequipped scoreboards in its range, regardless of what channel these
scoreboards have their receivers set to, except for receivers equipped
with a lockout jumper (part no. C1452) installed.
• A control set to the selective (SEL) transmission of channels 1-13, will
transmit to all scoreboards in that vicinity that have their receivers
tuned to that particular channel. Hence, a control set to channel 7 will
transmit to all scoreboards in that vicinity that have their receivers set
to channel 7.
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Chapter 15: Wireless
Mixing wireless and conventional cable
hookups
To use conventional control wire with a scoreboard, first disconnect the
wireless receiver from the lamp driver card. Conversely, before using a
wireless link, disconnect the conventional control wire from the lamp
driver card. On indoor scoreboards, lamp driver and radio receiver cards
are both located behind the scoreboard HOME SCORE window or shot
timer SECONDS window. On outdoor scoreboards, the lamp driver and
radio receiver cards are located behind a service access door adjacent to
the disk antenna. Attempting to simultaneously connect conventional
control wire and a wireless receiver card to a lamp driver card can damage
both cards. The three illustrations below display correct vs. incorrect wireless/conventional cable arrangements.
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MP-70/50 Scoreboard Controller User’s Guide
Power-up sequence for multiple controls
For systems using multiple wireless MP-70/50s, observe the following
power-up sequence:
1. Scoreboards and timers.
2. The MP-70/50 controls set to the SEL mode.
Multiple controls can utilize the SEL TRANSMIT mode, but they must
each be set to different channels.
3. The MP-70/50 control set to the ALL mode. This has a limitation of
ONE set of scoreboards set to ALL. Only ONE control at any given time
should be set to the ALL TRANSMIT mode. No less than 45 seconds
should be allowed to pass between each power-up activation. For
example:
a.
Turn power on to scoreboard 1
(CHANNEL SELECT SWITCH =4),
AND SCOREBOARD 2 (channel select switch =9)
b.
Wait 45 seconds.
Turn first MP-70/50 power on.
(Mode =SEL, CH4)
c.
Wait 45 seconds.
Verify that the scoreboard and shot timers set to
channel 4 are responding to transmission from
the MP-70/50 set to CH4.
Turn second MP-70/50 power on (Mode SEL,
CH9 or ALL).
d.
Verify that the scoreboard set to channel 9 is responding to
transmission from the MP-70 set to SEL CH9 or ALL.
Synchronizing transmission modes
In SEL mode, the MP-70/50 controls only the scoreboards with receiver
cards set to the same channel that the control is set to. In ALL mode, the
wireless option controls all scoreboards within range.
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Chapter 15: Wireless
In a volleyball tournament, for example, you could display the scores of
two matches on two independent scoreboards, each controlled by a wireless MP-70/50. In this case, as shown below, the radio transmitter on both
controls would be set to SEL.
During the final match, when only one game is in progress, you could display the same information on both scoreboards. You would do so by setting the radio transmitter to ALL. If you need to configure multiple playing
courts in the same manner, please review “OPERATING THE MP-70/50 IN RELAY
MODE” ON PAGE 144.
Before synchronizing multiple scoreboards to one ALL control signal, turn
their controls off to disengage the SEL mode communication links. A
scoreboard cannot respond to the ALL signal if it is already locked onto a
SEL signal. An ALL scoreboards lockout jumper (Fair-Play part number
C1452) is available if you have certain scoreboard or scoreboards that you
want to run only with SEL signals. With this jumper installed, the receiver
card will ignore the ALL signal.
Note: This lockout jumper is installed as standard
hardware on outdoor scoreboards.
When the radio transmitter is set to SEL, you must select a channel as previously described. Set the MP-70/50 and the receiving devices located in
your scoreboard to the same channel. When the radio transmitter is set to
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MP-70/50 Scoreboard Controller User’s Guide
ALL, the MP-70/50 controls all scoreboards within range, regardless of
which select channel they are using.
When a scoreboard is locked onto a SEL mode signal, it ignores any transmissions from an MP-70/50 set to ALL. If you turnoff an MP-70/50 that is
controlling a scoreboard in SEL mode, the scoreboards continues to ignore
any transmissions from an MP-70/50 in ALL mode for 10 seconds. After 10
seconds, it responds to transmissions from an MP-70/50 in ALL mode.
To operate some scoreboards in SEL mode and others in ALL mode, turn
on the scoreboards and MP-70/50 using SEL mode first. Then turn on
those using ALL mode.
Note: Scoreboard display flickering or flashing may
result when more than one MP-70/50 control is operating in ALL mode at the same time.
Note: The ALL RADIO TRANSMIT mode is not available on outdoor scoreboards or field timers. The
select channel on the MP-70/50 control and on the
receiver card (inside the scoreboard) must be set to
the same channel, and the MP-70/50 control must be
operated with the RADIO TRANSMIT mode set to SEL
mode.
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Chapter 15: Wireless
Avoiding potential problems with multiple
controls
In facilities where one or more scoreboards are already synchronized to
the signal of one wireless MP-70/50 transmitting in ALL SCBDS mode,
that control will also transmit to any other scoreboards that you set up
within its proximity - regardless of what the channel setting of the new
scoreboard.
In other words, if you have a situation where two wireless scoreboards are
operating on their own basketball courts, and are both operated under
one control in ALL SCBDS mode, you will not be able to add and operate
a new scoreboard independently, merely by using another MP-70/50 control set for ALL SCBDS. Instead, all of the scoreboards will display scrambled information, because each will not be able to discern which is its
“correct” signal. This will result in the situation illustrated below:
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MP-70/50 Scoreboard Controller User’s Guide
The reason for these garbled signals is that the wireless specification
doesn’t allow the simultaneous use of more than one wireless control set
to one particular channel. A situation where two or more controls are
located within each other’s range and set to transmit on the same channel
will produce competing signals. When this happens, the scoreboards will
attempt to display both of these competing signals, resulting in garbled,
unintelligible digits. Fortunately, your control includes the capacity to
broadcast on 14 channels, and so the maximum number of wireless controls that can be used within a local vicinity is 14.
Instead, you can avoid garbling these transmission signals by setting up
the controls in one of two different fashions:
• The recommended method of operating multiple scoreboards from
one wireless control is to use the SEL TRANSMIT mode and tune the
control and scoreboards to the same channel. As displayed below, the
Court 1 scoreboards and control are tuned to channel 4 and the Court
2 scoreboards and control are tuned to channel 7. Keep in mind that
this arrangement will require you to physically change the channel at
one of the scoreboards of both courts if you ever want to operate all
four scoreboards independently with four wireless controls. On the
other hand, the benefit of this setup is that if either control ceases
transmitting, the scoreboards that particular control was operating will
not lock on to the signal from the other control.
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Chapter 15: Wireless
•
An alternative method would be to set the two scoreboards and one
control of court 1 all to the same channel and transmit wireless data in
the SEL mode. Once you have established the SEL mode wireless link
on that court, you can then establish a link in the ALL SCBDS mode on
court 2. (See illustration below). Again, this arrangement will require
you to switch one of the court 1 scoreboards to a different channel, if
you ever want to operate all four scoreboards independently with four
wireless controls. The drawback of this setup is that if control A ceases
transmitting, the scoreboards that control was operating could eventually lock on to the signal from control B.
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MP-70/50 Scoreboard Controller User’s Guide
Operating the MP-70/50 in Relay Mode
RELAY mode enables an MP-70/50 to retransmit the scoreboard control
data from another MP-70/50 that is designated as the LEAD control. This
mode would be used in large installations that have multiple scoreboard
as operated from wireless controls. This feature accommodates the need
to operate multiple scoreboards both independently and synchronized.
The lead/relay configuration essentially takes the ALL SCOREBOARD concept (detailed in the Transmission Modes section beginning at “SYNCHRONIZING TRANSMISSION MODES” ON PAGE 138) and applies it in a manner that
allows synchronous scoreboard operation on multiple courts rather than
only one. See illustrations below.
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Chapter 15: Wireless
RELAY mode is used instead of changing the channel when synchronization is required. Take the following steps to accomplish this:
1. Make sure the SELect channels on both controls are different.
2. Set one of the controls to RELAY mode by applying power while pressing the 1 key. The LCD will display RELAY mode. (If the relay control is
turned on, turn it off and wait 10 seconds before activating RELAY
mode).
Note: The relay control must be set to RELAY mode
before the controls are connected and power is
applied to the lead control, or damage to one or
both control outputs could occur.
3. Connect a twisted pair data cable (Fair-Play part number C01780)
from the lead control SCOREBOARD PORT 1 to the relay control
SCOREBOARD PORT 1.
4. Power up the lead control as usual.
In RELAY mode data is sent via the connecting cable from the lead control
to the radio transmitter of the relay control. The relay control then sends
the same data over its own radio channel to the receiving devices. All control of the scoreboards is accomplished from the lead MP-70/50. Any
input on the relay control is ignored. The control in RELAY mode will stay
in RELAY mode until you again apply power while holding down the 1
key. The control toggles in and out of RELAY mode with this procedure.
Note: Turning the control off does not take it out of
RELAY mode, which was the case with firmware versions prior to Version 2.03.
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MP-70/50 Scoreboard Controller User’s Guide
Wireless Troubleshooting
The following section suggests possible solutions to problems you may
encounter, including radio frequency interference, or other radio transmission problems.
Radio Frequency Interference
Under normal circumstances, other wireless signals, such as a nearby cellular phone relay tower, should not jam the wireless MP-70/50 during a
sporting event. The control’s radio signal is redundantly transmitted 16
times across a wide bandwidth using Spread Spectrum Technology regardless of what channel or transmit mode your control is set to. Spread
Spectrum Technology provides a high level of reliability, and is designed
to hinder interference effects from cellular phones, cordless devices,
microwaves and other Radio Frequency devices, as well as provide security
from signal jamming.
However, wireless reception capability can be affected by unrelated Radio
Frequency traffic in the area. As “stray” signals increase, reception range
may decrease.
In the unlikely event that you think you are experiencing Radio Frequency
interference, we recommend that you first change channels, which should
eliminate any problems.
Note: The Federal Communications Commission
(FCC) has certified that Fair-Play’s wireless MP-70/50
device will not cause harmful interference to other
FCC-approved equipment.
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Chapter 15: Wireless
Cell filter kits
If you encounter a situation where your wireless scoreboard lights start
flickering for no apparent reason, or your scoreboard exhibits sluggish
responses (i.e., the clock does not run at a normal cadence), or you experience signal loss or dropout, contact the Fair-Play Help Desk. These problems can often be solved with the purchase of an in-line filter kit, (part no.
08-1003-00-2 with C1516 cable, or part no. 06-0076 -01). These in-line
filter kits are installed between the antenna cable or receiver. Outdoor
scoreboards built after Oct. 17, 2005 should already have had a 08-1003002 in-line filter kit installed at the factory.
Scoreboard not picking up radio signal
If a scoreboard or shot timer is having difficulty locking onto the radio signal, try the following:
1. Make sure the control’s antenna is in the upright position, with an
unobstructed line of sight to the scoreboard.
2. Relocate the control closer to the scoreboard.
3. Shut off the control and scoreboards and/or shot timer power for 20
to 30 seconds, then turn them back on.
4. If the control is in SEL mode, switch the transmitter and receiver to a
different channel from the one currently being used. Be sure to turn
the scoreboard power off during this stage.
Or
Wait 20-30 seconds, and then turn the control back on.
Note: Channels 0, 14, and 15 disable the radio
transmitter on the MP-70/50 when the radio transmitter is in SEL mode. Likewise the receiver located in
a wireless scoreboard is disabled when the channel
switch is set to 0, E or F.
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MP-70/50 Scoreboard Controller User’s Guide
5. Make sure the control is programmed for high power radio transmission, as instructed at “HIGH AND LOW POWER MODES” ON PAGE 126.
Note: If you have difficulty establishing a signal lock
on any display, switch ALL of your controls to high
power.
6. If there has been no response to any of these possible fixes, Fair-Play
recommends that you run the scoreboard with a conventional data
cable for the duration of your game until you have more time to determine the cause of the problem. If you decide to do this, be sure to set
the wireless MP-70/50’s channel switch (located on the back panel) to
position E, F, or 0; and the TRANSMIT mode switch to SEL. This will
turn the radio transmitter off and prevent possible damage to the
scoreboard’s processor.
Final wireless control
considerations
•
•
•
148
In facilities that have more than one wireless scoreboard, assign a particular control for use with a particular scoreboard and apply identification labels for each control.
Keep a record of the channels on which the scoreboard’s receivers are
set, and document the scoreboard Fair-Play model number. This is
especially useful for facilities that have more than one scoreboard, and
speeds up service processing if you should require future assistance.
(For more information, see “GETTING HELP” ON PAGE 6).
For periods of extended system inactivity, such as a school holiday or
overnight, shut off power to all scoreboards, timers and controls. This
will extend product life and increase the safety margin, should servicing be necessary.
16
Programming the
System Settings
Under normal circumstances, you should not have to change the System
Settings configuration of your MP-70/50, as this is normally done at the
Fair-Play factory. Also, the control has a memory circuit that retains game
information in case of loss of power.
However, you may need to change the SYSTEM SETTINGS under certain
situations. A typical reason why the System Settings would need to be
changed is if some change occurs in the display system hardware. For
example, if you connect a baseball scoreboard to an MP-70/50 that you
have been using to run a football scoreboard, you need to adjust both the
system and sport-specific settings. Otherwise the game data cannot be
correctly displayed on the baseball scoreboard, because the control is still
configured to run the football scoreboard.
The MP-70/50 has two programming levels: SYSTEM SETTINGS and
CHANGE SPORT. The SYSTEM SETTINGS, which is explained in this chapter, allow you to configure the MP-70/50 for use with your particular FairPlay scoreboard display systems.
The MP-70/50 system settings allow you to do the following:
• Specify the type of scoreboard you are using.
• Send data to the scoreboard in either MP-69 or MP-70 format.
• Choose a 12-hour or 24-hour time of day clock.
The CHANGE SPORT level allows you to set the MP-70/50 to monitor and
update game statistics for a particular sport. Details about CHANGE SPORT
are located under “SELECTING AND CHANGING SPORTS” ON PAGE 173.
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MP-70/50 Scoreboard Controller User’s Guide
Note: If the SYSTEM SETTINGS are incorrect, prompts in
CHANGE SPORT may not correlate to the scoreboard model
you are trying to operate and unexpected or undesired control or scoreboard behavior could result.
Programming Sequence
Initial control programming needs to be performed in the following
sequence:
1. SYSTEM SETTINGS programming. Follow instructions on the following
pages.
Note: Your control may already be programmed with
a preset configuration. See “LOADING AN EXISTING CONFIGURATION” ON PAGE 205 to load an existing configuration.
2. CHANGE SPORT programming. Follow instructions under “SELECTING
AND CHANGING SPORTS” ON PAGE 173.
Note: Always reset the control for a new game after
changing any of the SYSTEM SETTINGS or CHANGE
SPORT settings. Follow instructions under “NEW GAME”
ON PAGE 22.
Adjusting System Settings
Follow these steps to adjust the system settings:
1. Turn off the MP-70/50.
2. Press and hold the zero key while turning on the MP-70/50.
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Chapter 16: System Settings
System settings in detail
The first prompt you will receive is SCBD TYPE.
Scoreboard type
The MP-70/50 must be properly configured for the type of scoreboard it is
controlling. The SCBD TYPE prompt indicates the scoreboard type currently selected. In the example below, the current scoreboard type number is 7.
Note: The MP-50 operates scoreboard types 00, 25-32,
and 36 only. See “BOARDS SUPPORTED” ON PAGE 159 for more
information.
If you want to keep the current setting, press SHIFT+NEXT. Otherwise,
locate the scoreboard type number for your scoreboard listed under
“BOARDS SUPPORTED” ON PAGE 159. Enter this number at the SCBD TYPE
prompt and then press ENTER.
If you do not see your scoreboard model number in the tables listed under
“BOARDS SUPPORTED” ON PAGE 159, contact the Trans-Lux Help Desk. See
“CONTACTING THE HELP DESK” ON PAGE 6 for more information.
Some scoreboards offer features that require special equipment in addition to the MP-70/50. For example, electronic team names (MP-70 only)
or a time of day clock require additional equipment.
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MP-70/50 Scoreboard Controller User’s Guide
System settings for Baseball
The following two-page section describes features found on Baseball
scoreboards 31, 33, 34 and 39. If you do not have these scoreboards, skip
to “MP-70 AND MP-69 DATA OUTPUTS” ON PAGE 155.
Settings for baseball board type 31
If board type 31 has been entered, the prompts shown below appear next
in the programming sequence. You will need to know your scoreboard’s
model number to answer the following questions correctly.
Note: You may only have the ability to select one of the options
below, depending upon your scoreboard’s model number.
•
•
•
152
Press YES at the 4 DIGIT CLOCK prompt only if you have an MP-7200
scoreboard.
Press YES at the AT-BAT prompt only if you have a BA-7200AB scoreboard, so that the AT-BAT prompt will appear on your scoreboard.
Press NO at both prompts if you have a BA-7200T scoreboard, which
does not allow for a 4-digit clock or an AT-BAT indicator. If you press
NO, the control will default to showing the two-digit clock instead of
AT-BAT.
Chapter 16: System Settings
Settings for baseball board type 33
If board type 33 has been entered, the prompts shown below appears
next in the sequence of programming questions
• Press YES to the AT-BAT prompt if you want to display AT-BAT on
your scoreboard.
• Press NO and the control will default to showing the two-digit clock
instead of AT-BAT.
Settings for baseball board types 34 or 39
If board type 34 or 39 has been entered, the prompt shown below
appears next in the sequence of programming questions
• Press YES to the AT-BAT prompt if you want to display AT-BAT on
your scoreboard.
• Press NO and the control will ask you if you want to display Pitch
Speed (see “PITCH SPEED (BOARD TYPES 34 & 39)” ON PAGE 154).
Settings for baseball board type 35 (BA-7120MP only)
If you are operating a baseball scoreboard with the model number of BA7120MP, and you have entered Board Type 35 , the prompt shown below
appears next in the sequence of programming questions.
• Press YES to the AT-BAT prompt if you want to display AT-BAT on
your scoreboard.
• Press NO and the control will ask you if you want to display Pitch
Speed (see “PITCH SPEED (BOARD TYPES 34 & 39)” ON PAGE 154).
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MP-70/50 Scoreboard Controller User’s Guide
Pitch speed (board types 34 & 39)
Pitch speed is available only for scoreboard types 34 and 39. To display
pitch speed on your scoreboard, you will need a Jug’s Speed gun (model
HTRCR-1K) and a Jug’s cable (model R7010). Your MP-70 control will also
need to be enabled for this feature. This is done at the factory. Consult
your Fair-Play dealer for details.
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Chapter 16: System Settings
MP-70 and MP-69 data outputs
Your Fair-Play scoreboard requires data in one of two formats: MP-70 or
MP-69.
• MP-69 is a data format developed in 1984, and still in use in some
incandescent-light scoreboards. This data output is not compatible
with serial ports on a personal computer.
• MP-70 is a data format developed in 1998, and is compatible with
serial ports on a personal computer.
Note: The tables listed under “BOARDS SUPPORTED” ON PAGE 159
indicate which data format your scoreboard model requires.
Note: Although Trans-Lux sells an MP-70 control, it is
important to note that in this instance, “MP-70” also
refers to a protocol used by your controller to communicate with the scoreboard. Hence, the MP-30 control uses
the MP-69 or the MP-70 data transmission method to
communicate with your scoreboard.
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MP-70/50 Scoreboard Controller User’s Guide
The MP-70/50 can provide data in either format. The prompts shown
above allow you to specify which data format each output connector provides. If the MP-70/50 is controlling multiple scoreboards, be sure you
know which output connector drives each scoreboard before changing
these settings. Respond with YES to set the output to MP-69 data, and
NO to set the output to MP-70/50 data. Connector one is automatically
configured for MP-70/50 data on wireless controls, so the CONN.1
prompt will not be displayed.
Note: The wireless connection cannot transmit data in the
MP-69 format. If you are using a wireless M-70/50 to control
a scoreboard that requires MP-69 data, configure the output
connectors to transmit MP-70 data. A convertor box at the
scoreboard converts this data to the MP-69 format.
If you press YES at the CONN3&4,MP69 prompt, the CLK AT TIMER
prompt appears. If you are using shot timers that have a built-in game
clock, press YES. Otherwise, press NO.
If your MP-70/50 is equipped with the wireless option and you press NO
at the CONN3&4,MP69 prompt, the RADIO@TIMER prompt appears as
shown above. If you are using wireless shot/field timers, press YES. Otherwise, press NO.
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Chapter 16: System Settings
If CONNS 1 & 2 are both set to MP-69 data, you will not be given the
TEAM NAME prompt. Otherwise the TEAM NAME prompt will appear as
shown above. If you scoreboard is equipped with team name displays and
you wish to activate this function, press YES. Otherwise, press NO. The
team name entry procedure is described at “TEAM NAMES” ON PAGE 119.
(Recall that the team names function is not available on the MP-50 control).
Time of day clock
This prompt allows you to choose between a 12-hour or 24-hour time of
day clock. Press YES for a 24-hour clock or NO for a 12-hour clock.
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MP-70/50 Scoreboard Controller User’s Guide
Wireless system settings
The following three prompts will only appear if your control has the wireless option. See “BATTERY OPTION” ON PAGE 165 for more information on these
settings.
HIPOWER XMIT: Responding with YES will send the radio transmission
at full power. Otherwise NO will send radio data at a reduced power rate.
Respond YES at this prompt.
ALL SCBDS: Responding with YES will put the radio transmitter in ALL
SCOREBOARDS mode. NO will put the transmitter in SELect mode.
SEL CHANNEL: Respond with one or two-digit Select channel number.
Valid entries are 0 to 15. Conclude by pressing the ENTER key. This number represents the radio channel number. See “BATTERY OPTION” ON PAGE 165
for a detailed explanation.
Exiting system settings
Respond YES to the prompt above to exit SYSTEM SETTINGS. Press NO
to start over at the SCBD TYPE prompt.
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Chapter 16: System Settings
Boards supported
Boards Supported
Board
type
number
00
MP-50
Compatible
Boards
BB-1500,
BB-1600,
BB-1700,
BB-1800,
BB-1851,
HK-1600,
HK-1700,
HK-1800,
PS-1400,
PSO-6900
Board Using
MP-69 Data
Boards Using
MP-70 Data
BB-6500,
BB-6600,
BB-6750,
BB-6790,
BB-6800
BB-1500,
BB-1600,
BB-1700,
BB-1800,
BB-1851,
HK-1600,
HK-1700,
HK-1800,
PS-1400,
PSO-6900
01
BB-6520,
BB-6620,
BB-6630,
BB-6864,
BB-6862 S
BB-1520
BB-1620,
BB-1640,
BB-1660,
BB-1850,
HK-1760,
MP-1400
02
BB-6620 TA
BB-1610,
BB-1670,
BB-1680,
WR-1400
03
BB-6622,
BB-6725,
BB-6795
BB-1630,
BB-1730
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MP-70/50 Scoreboard Controller User’s Guide
Boards Supported
Board
type
number
160
MP-50
Compatible
Boards
Board Using
MP-69 Data
Boards Using
MP-70 Data
04
BB-6730
BB-1720,
BB-1722,
BB-1760,
BB-1770
05
BB-6662,
BB-6760,
BB-6770
BB-1635,
BB-1735,
BB-1855,
BB-1860,
06
BB-6660
BB-1625,
BB-1645,
BB-1665
07
BB-1615,
BB-1675,
BB-1685
08
BB-1725,
BB-1765,
BB-1775
09
BB-1636,
BB-1736,
10
BB-1626,
BB-1646,
BB-1666
11
BB-1616,
BB-1676
Chapter 16: System Settings
Boards Supported
Board
type
number
MP-50
Compatible
Boards
Board Using
MP-69 Data
12
Boards Using
MP-70 Data
BB-1726,
BB-1766,
BB-1776
13
HK-6704,
HK-6704-4,
HK-6704-45,
HK-6705,
HK-6705 SN,
HK-6705-45,
HK-6714
HK-1650,
HK-1655,
HK-1750,
HK-1755,
HK-1770
14
HK-6705 SG
HK-1780,
HK-1790,
HK-1870,
HK-1880,
HK-1885
15
MP-89088-2
16
17
BB-6655
18
19
20
HK-8216
HK-8216
21
SC-8124 PT
SC-8124LA
22
SC-8124
SC-8124
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MP-70/50 Scoreboard Controller User’s Guide
Boards Supported
Board
type
number
162
MP-50
Compatible
Boards
Board Using
MP-69 Data
Boards Using
MP-70 Data
23
FB-8120 series,
FB-8127 series,
FB-8132 series,
SC-8120,
MP-8114
CL-1031,
FB-8120 series,
FB-8127 series,
FB-8132 series,
SC-8120
24
FB-8136 series
FB-8136 series,
FB-8145 series
25
FB-8114,
FB-8218
FB-8114,
FB-8218
FB-8114,
FB-8218
26
FB-8218TK
FB-8218TK
FB-8218TK
27
MP-7108,
MP-8114
MP-7108
MP-7108,
MP-8114
28
MP-7109,
MP-7109T4,
MP-7114
MP-7109,
MP-7109T4,
MP-7114
MP-7109,
MP-7109T4,
MP-7114
29
BA-7109CL,
BA-7109CL
BA-7109CL
30
BA-7109T,
MP-7114J
BA-7109T,
MP-7114J
BA-7109C
BA-7109T, MP7114J
31
BA-7200,
BA-7200AB,
BA-7200T
BA-7200,
BA-7200AB,
BA-7200T,
MP-7200
BA-7200,
BA-7200AB, BA7200T,
MP-7200
32
BA-7100,
BA-7109
BA-7100,
BA-7109
BA-7100,
BA-7109,
Chapter 16: System Settings
Boards Supported
Board
type
number
MP-50
Compatible
Boards
Board Using
MP-69 Data
Boards Using
MP-70 Data
33
BA-7118
BA-7118,
BA-7118MP
34
BA-7127 series,
BA-7128,
BA-7136,
BA-7136 TOD
BA-7126 series,
BA-7127 series,
BA-7128,
BA-7136
35
BA-7120
BA-7120
SC-8114
SC-8114
37
TK-8818,
TK-8918
TK-8918 (ver.
1.23T or
higher)
38
BA-7136FB
BA-7136FB
36
SC-8114
39
BA-7200MP
40
SC-8220-2
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MP-70/50 Scoreboard Controller User’s Guide
164
17
Battery
Option
The battery option, available on both standard and wireless MP-70/50
controls, provides an on-board power source that virtually eliminates the
need to plug the control into an AC-voltage outlet to operate a scoreboard. AC voltage is only required during battery recharge. When the battery option is combined with the wireless option, the MP-70/50’s
versatility is significantly enhanced.
The battery pack, which is housed inside the control, is a rechargeable
Nickel Metal Hydride (Ni-MH) cell assembly that has been exclusively
designed and packaged for use in Trans-Lux controllers. Under typical
operating conditions, it will generate a minimum of eight hours of control
power before recharging is required. The battery charge level is continuously monitored by the control’s main microprocessor and is displayed on
the LCD readout. The battery charger, supplied with the control, can be
plugged in and used to power the control at any time if the battery’s
charge is too low.
To maximize battery life, it is important to observe proper operating,
recharging and storage recommendations and precautions, which are outlined in the remainder of this chapter. With proper care, the battery pack
should provide years of service.
Battery control features
The physical appearance of an MP-70/50 control equipped with the battery option is similar to AC-powered controls. The only difference is that
the back panel has a 5/8-inch diameter circular battery charge connection
port in lieu of a seven-foot power cord.
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MP-70/50 Scoreboard Controller User’s Guide
The electronic function of battery powered MP-70 is exactly the same as
its AC-powered cousin with only one notable exception - the addition of a
battery charge ‘gas gauge’ indicator. This indicator is located on the upper
half of the LCD readout just to the right of the two-character sport code.
The graphics below depict the appearance of the indicator at various
charge levels.
The battery charge level can also be presented as percentage on the display at any time by pressing SHIFT+BAT/RF.
166
Chapter 17: Battery Option
If the battery pack discharges to a very low level, the control will issue an
audio-visual warning. The beeper will “chirp” a rapid succession of tones a
lower case letter “e” (for “empty”) will be displayed on the gas gauge
indicator, and the message “BATTERY VERY LOW” will appear on the bottom half of the LCD readout.
If you receive this warning, it means that the control will likely lose power
within 10 minutes and one of the following three courses of action should
be immediately taken:
1. Attach the battery charger to the controller and plug it into an AC wall
power outlet. The control will then continue to run normally, but the
battery won’t begin charging properly until the control’s power switch
is turned off.
2. Set up and begin using a backup controller after turning off the discharged control.
3. Turn off the control and replace the discharged battery pack with one
that is fully charged. The bottom panel has a removable tray that
allows quick access to the battery pack for easy inspection or replacement.
Using and recharging battery
controls
•
•
•
•
Operating ambient temperature range: 0° F to +140° F. (-17.7° C to
+60° C)
Operating time: eight hours minimum, under typical conditions.
Charging ambient temperature range: +32° F. to 104° F (0° C to
+40°C)
Charging time from full discharge to full charge: ten to 12 hours.
The battery pack supplied in the MP-70/50 control has been factory conditioned and maintained for peak performance. To keep the battery in top
condition and maximize its life and charging capacity, take some time to
get acquainted with - and abide by - the following care and safety recommendations:
167
MP-70/50 Scoreboard Controller User’s Guide
•
•
•
•
•
•
•
•
168
NiMH batteries tend to perform better and last longer if allowed to
completely recharge to the “BATTERY VERY LOW” warning before
recharging.
Set the ON/OFF power switch located on the control’s back panel to
the OFF position during the charging process. Battery controls will not
charge properly if the power switch is in the ON position.
Fully charge the battery control once before using it for the first time,
or when it is brought out of extended off-season storage.
Do not leave the battery control plugged into the charger for more
than 20 hours at a time. Overcharging may damage the battery and
shorten its life. Damage to the control or charger may also result.
Charge the battery control in a dry location with an ambient temperature between +32°F and +104° F (0° C to +40° C). To prevent possible
damage to the charger, the control and/or battery pack, never charge
a control in temperatures exceeding +104° F (+ 40° C). Extreme hot or
cold temperatures will affect the battery’s ability to charge or operate
correctly, so allow the battery to warm up or cool down as necessary
before charging or using. Optimal battery life is achieved when used
or charged at temperatures between +68°F and +86° F (+20°C and
+30°C).
Turn the battery control off after every use. Failure to do so may drain
the battery to a critically low voltage, in which case the control will not
function and the battery may be weakened or damaged. To keep this
from happening, check the gas gauge indicator frequently and keep
the battery sufficiently charged.
If the battery voltage is allowed to become critically low, or if the battery is overcharged, the gas gauge memory could be affected and the
charge level indicator may not accurately reflect the remaining battery
charge. This could also disrupt normal data communication between
the battery and the control. If you believe the indication is inaccurate,
try discharging and recharging the control three or four times to
retrain the gas gauge memory. If the indicator still fails to work properly, we recommend that you replace the battery pack.
Though the battery can be charged and discharged hundreds of times,
it will eventually wear out. Battery pack replacement is recommended
when the operating time between charges becomes noticeably shorter
than usual.
Chapter 17: Battery Option
•
When the battery charger is not in use, unplug it from the AC wall
power outlet.
If the control is operated in mild temperature environments or programmed for board types other than 5-12, you’ll likely get substantially
more than eight hours of use from a full charge. Optimal battery capacity
during use is obtained at roughly +70° F (+21.1°C), and decreases as temperatures fluctuate higher or lower. Board types 5-12 process larger
amounts of data, which consumes more power.
Wireless (radio equipped) battery controls have a programming feature
that allows selection between HIGH POWER and LOW POWER radio transmission modes. Under normal circumstances, use the HIGH POWER
mode, as the LOW POWER mode is only used for system testing. Instructions on how to program the control for high power radio transmission
are found in “WIRELESS OPTION” ON PAGE 123.
To recharge the battery, turn the control’s power switch off and attach the
battery charger to the circular charging port on the back of the control.
Secure the charger to the control by rotating the charger’s cable connection locking ring clockwise 1/4 turn, then plug the charger into an AC
voltage outlet. The red LED charging indicator will illuminate, and
become gradually dimmer during the charging process. To prevent overcharging, disconnect the charger when recharge cycle is complete (after
ten to 12 hours for a fully-discharged battery).
Battery storage
•
•
•
Storage ambient temperature range: -40° to +140° F (-40°C to
+60°C).
Optimal storage ambient temperature range: +55°F to +90° F (12.7°C
to 32.2°C).
Optimal storage relative humidity: 50 percent.
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MP-70/50 Scoreboard Controller User’s Guide
It is normal for battery controls to self-discharge over time, even when
they are switched off. The rate of self-discharge is dependent upon temperature, which means that the battery will discharge faster in higher temperatures. To minimize this effect, observe the following:
• When the battery control is not in use, keep it in a cool, dry place
where the temperature is maintained between +55° and +90° F.
• If the battery control is not going to be used for extended periods of
time, such as during a sport’s off-season, fully charge the control
before putting it away for storage.
• Refresh the battery once every three months during long-term storage
by discharging the control to the “BATTERY VERY LOW” warning, and
then recharging.
Battery control safety and
precautions
•
•
•
•
•
•
•
•
•
170
Use only the specified charger or equipment for the charging function.
Never modify the specified charger.
Do not modify the MP-70/50 battery control’s electronics or wiring.
Do not disassemble or modify the battery pack.
Never use a damaged or worn out charger or battery. Periodically
inspect the charger and battery for signs of wear or damage.
Keep the battery control and battery pack dry.
Keep the battery control away from fire or other sources of extreme
heat. Overheated battery packs can expand, or burst and explode.
Wear protective gloves and safety glasses and use extreme caution
when handling a damaged or leaking Nickel Metal Hydride battery
pack. The chemical inside the battery cells is strongly alkaline and can
cause injury to the eyes and skin, and damage to clothing.
Never short-circuit the battery pack terminals. This could cause the
battery pack to overheat and burst, or explode.
Do not expose the battery control to temperatures above +140° F
(+60°C), such as in a car parked in the sun, or under direct sunlight. If
you must use your control on hot, sunny days, try to keep it in a
shaded area, such as a baseball dugout or football press box.
Chapter 17: Battery Option
•
•
•
Never dispose of the battery pack in fire. Also disposing of NiMH batteries in household or business trash containers may be prohibited in
some areas. Consult and comply with local ordinances for approved
disposal or recycling procedures.
Do not expose the battery control to excessive physical impact.
Never use the battery pack in any other device or for any other purpose.
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MP-70/50 Scoreboard Controller User’s Guide
172
18
Selecting and
changing sports
Under normal circumstances, you should not have to change the sport
configuration of your MP-70/50, as the control has a memory circuit that
retains game information in case of loss of power.
However, if you do need to change the sport selected for your MP-70/50,
make these adjustments only after the SYSTEM level configuration is done.
(For more information on changing the system configuration, see “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149).
Note: If the SYSTEM SETTINGS are incorrect, prompts in
CHANGE SPORT may not correlate to the scoreboard model
you are trying to operate and unexpected or undesired control or scoreboard behavior could result.
Selecting a sport
173
MP-70/50 Scoreboard Controller User’s Guide
Sport Codes
Following the start up message, a two-letter code representing the sport
currently selected appears in the upper-left corner of the LCD display as
shown in the figure above.
The two-letter sport codes are listed in the following table.
Abbreviation
Sport
BB
Basketball
FB
Football
HK
Hockey
WR
Wrestling
SC
Soccer
LA
Lacrosse (board type 21 only)
VB
Volleyball
TK
Track
BA
Baseball
To select a different sport, follow the steps described on the following
page. Be sure your scoreboard supports the sport you want to select. In
other words, don’t try to display football information on a baseball scoreboard unless the scoreboard is capable of doing so!
Note: When initially programming the MP-70/50, or if
the display system hardware (scoreboard type) has
changed, be sure to configure the SYSTEM SETTINGS
before doing anything with the CHANGE SPORT settings. See “PROGRAMMING THE SYSTEM SETTINGS” ON
PAGE 149 for details.
174
Chapter 18: Change Sport
1. Turn off the MP-70/50
2. Press and hold the ENTER key while turning on the MP-70/50. The
following messages appear on the LCD display.
3. With the YES and NO keys, select the desired sport.
4. To change the sport-specific settings, press YES at the CONTINUE
prompt. Otherwise, press NO. See the chapter relating to each sport
for information on these sport-specific settings. The table shown
below and on the following pages will help you locate the appropriate
chapter, and the questions detailed within each chapter.
Sport
Page
Questions
Description
Basketball
PAGE
26
FIBA RULES?
Allows you to program
the control according
to FIBA international
basketball rules
Basketball
PAGE
26
AUTO PER. ADV?
This feature, which is
only used with FIBA
rules, allows the control
to run a sequence of
periods and breaks.
Basketball
PAGE
25
FOUL MEMORY?
Tracks fouls and points
by player number, for
up to 15 players.
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MP-70/50 Scoreboard Controller User’s Guide
Sport
Page
Questions
Description
Basketball
(cont.)
PAGE
27
POINTS MEMORY?
If you have selected the
FOUL MEMORY
prompt, this tracks
points by player number, for up to 15 players.
Basketball
PAGE
27
ENTER LINEUP?
If you have selected the
FOUL MEMORY
prompt, this allows you
to enter player numbers.
Basketball
PAGE
28
BONUS FLS 1 TO 9?
Specifies number of
team fouls (between 1
and 9) needed for a
bonus.
Basketball
PAGE
28
MAX T. FOULS?
Specifies maximum
number of team fouls
displayed on the scoreboard.
Basketball
PAGE
28
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Basketball
PAGE
29
1/10 SEC CLK?
Displays tenths of seconds in the last minute
of play.
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Chapter 18: Change Sport
Sport
Page
Questions
Description
Basketball
(cont.)
PAGE
29
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Basketball
PAGE
29
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Basketball
PAGE
30
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
Basketball
PAGE
30
TIMER SET #1 & 2?
Shows duration of shot
timer clock.
Basketball
PAGE
30
CLK SET TO?
Sets total minutes of
game period.
Basketball
PAGE
31
BREAK SET TO?
Sets total minutes of
break period.
Basketball
PAGE
31
O.T. SET TO?
Sets total minutes of
overtime period.
Basketball
PAGE
31
TIMEOUT TIMER TO?
Sets total seconds per
timeout for primary, or
“full” timeouts.
Basketball
PAGE
31
2ND TIMEOUT TIMER?
Sets total seconds per
timeout for secondary,
shorter timeouts.
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MP-70/50 Scoreboard Controller User’s Guide
Sport
Page
Questions
Description
Basketball
(cont.)
PAGE
32
#OFTOLS 1 TO 9?
Sets total number of
timeouts allowed.
Football
PAGE
45
UPDATE YARD?
Allows the yardage values you enter using the
DOWN PLACE, TO GO
and BALL ON EVENT
keys to appear on the
scoreboard automatically.
Football
PAGE
47
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Football
PAGE
47
1/10 SEC CLK?
Displays tenths of seconds in the last minute
of play.
Football
(cont.)
PAGE
47
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Football
PAGE
48
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Football
PAGE
48
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
178
Chapter 18: Change Sport
Sport
Page
Questions
Description
Football
(cont.)
PAGE
48
TIMER SET TO?
Football
PAGE
48
CLOCK SET TO?
Sets total minutes of
game period.
Football
PAGE
49
BREAK SET TO?
Sets total minutes of
break period.
Football
PAGE
49
O.T. SET TO?
Sets total minutes of
overtime period.
Football
PAGE
49
T.O. TIMER TO?
Sets total seconds per
timeout.
Football
PAGE
49
#OF TOLS 1 TO 9?
Sets total number of
timeouts allowed.
Hockey
(cont.)
PAGE
54
INT.TIMER ON?
Y/N?
The interval timer specifies sub-segments of
times.
Hockey
PAGE
54
INT.TIME?
Enter the amount of
interval times in minutes and seconds.
Hockey
PAGE
55
10’ PEN. SPOTS?
Allows 10-minute
player penalties to
appear on 10-minute
penalty lights. (For
European usage).
Hockey
PAGE
55
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Hockey
PAGE
56
1/10 SEC CLK?
Displays tenths of seconds in the last minute
of play.
179
MP-70/50 Scoreboard Controller User’s Guide
Sport
Page
Questions
Description
Hockey
(cont.)
PAGE
56
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Hockey
PAGE
56
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Hockey
PAGE
57
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
Hockey
PAGE
57
TIMER SET TO?
Specifies minutes of
game period.
Hockey
PAGE
57
CLK. SET TO?
Sets total minutes of
game period.
Hockey
PAGE
57
BREAK SET TO?
Sets total minutes of
break period.
Hockey
PAGE
58
O.T. SET TO?
Sets total minutes of
overtime period.
Hockey
PAGE
58
T.O. TIMER TO?
Sets total seconds per
timeout.
Hockey
PAGE
58
#OFTOLS 1 TO 9?
Sets total number of
timeouts allowed.
180
Chapter 18: Change Sport
Sport
Page
Questions
Description
Wrestling
(cont.)
PAGE
69
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Wrestling
PAGE
70
1/10 SEC CLK?
Specifies whether the
clock counts up or
down.
Wrestling
PAGE
70
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Wrestling
PAGE
71
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Wrestling
PAGE
71
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
Wrestling
PAGE
71
CLOCK SET TO?
Sets total minutes of
game period.
Wrestling
PAGE
71
BREAK SET TO?
Sets total minutes of
break period.
Wrestling
PAGE
72
O.T. SET TO?
Sets total minutes of
overtime period.
Wrestling
PAGE
72
T.O. TIMER TO?
Sets total seconds per
timeout.
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MP-70/50 Scoreboard Controller User’s Guide
Sport
Page
Questions
Description
Wrestling
(cont.)
PAGE
72
#OFTOLS 1 TO 9?
Sets total number of
timeouts allowed.
Soccer
PAGE
76
MT TO CONN 2?
Only used for FB8218TK scoreboard.
Allows control to display data in minutes
tens of that particular
scoreboard.
Soccer
PAGE
77
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Soccer
PAGE
77
SUM CLK TIME?
As the soccer game
clock counts up, it will
add the minutes of the
first half to the second
half.
Soccer
PAGE
78
1/10 SEC. CLK?
Displays tenths of seconds in the last minute
of play.
Soccer
PAGE
78
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
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Chapter 18: Change Sport
Sport
Page
Questions
Description
Soccer
(cont.)
PAGE
78
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Soccer
PAGE
79
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
Soccer
PAGE
79
CLOCK SET TO?
Sets total minutes of
game period.
Soccer
PAGE
79
BREAK SET TO?
Sets total minutes of
break period.
Soccer
PAGE
79
O.T. SET TO?
Sets total minutes of
overtime period.
Soccer
PAGE
80
T.O. TIMER TO?
Sets total seconds per
timeout.
Soccer
PAGE
80
#OFTOLS 1 TO 9?
Sets total number of
timeouts allowed.
Volleyball
PAGE
83
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Volleyball
PAGE
84
1/10 SEC. CLK?
Displays tenths of seconds in the last minute
of play.
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MP-70/50 Scoreboard Controller User’s Guide
Sport
Page
Questions
Description
Volleyball
(cont.)
PAGE
84
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Volleyball
PAGE
85
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Volleyball
PAGE
85
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
Volleyball
PAGE
85
CLK. SET TO?
Sets total minutes of
game period.
Volleyball
PAGE
86
O.T. SET TO?
Sets total minutes of
overtime period.
Volleyball
PAGE
86
T.O. TIMER TO?
Sets total seconds per
timeout.
Volleyball
PAGE
86
#OFTOLS 1 TO 9?
Sets total number of
timeouts allowed.
Track
PAGE
89
CONTINUE?
No sport-specific settings to select. Proceeds directly to
“Quit.”
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Chapter 18: Change Sport
Sport
Page
Questions
Description
Baseball
(cont.)
PAGE
97
1 PRESS BSO?
Allows you to increase
the ball, strike and out
values with a press of
the numeric key.
Baseball
PAGE
99
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
Baseball
PAGE
99
1/10 SEC CLK?
Displays tenths of seconds in the last minute
of play.
Baseball
PAGE
99
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Baseball
PAGE
100
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Baseball
PAGE
100
HOUR CLOCK?
Times a game or event
for a period of hours.
Baseball
PAGE
100
CLOCK SET TO?
Sets total minutes of
game period.
Lacrosse
PAGE
108
COUNT DN. CLK?
Specifies whether the
clock counts up or
down.
185
MP-70/50 Scoreboard Controller User’s Guide
Sport
Page
Questions
Description
Lacrosse
(cont.)
PAGE
108
1/10 SEC. CLK?
Displays tenths of seconds in the last minute
of play.
Lacrosse
PAGE
109
JUMPING CLK?
If you have selected the
1/10th Sec Clk option
listed above, this
option moves digits
representing seconds
left of the colon in the
last minute of play.
Tenths of seconds
move to the right of
the colon.
Lacrosse
PAGE
109
AUTO HORN?
Programs the control
to sound the horn for
five seconds at the end
of a period.
Lacrosse
PAGE
109
T.O. TO SCBD?
Allows the timeout
timer to appear on the
scoreboard.
Lacrosse
PAGE
109
CLOCK SET TO?
Sets total minutes of
game period.
Lacrosse
PAGE
110
BREAK SET TO?
Sets total minutes of
break period.
Lacrosse
PAGE
110
O.T. SET TO?
Sets total minutes of
overtime period.
Lacrosse
PAGE
110
T.O. TIMER TO?
Sets total seconds per
timeout.
Lacrosse
PAGE
110
#OFTOLS 1 TO 9?
Sets total number of
timeouts allowed.
186
Chapter 18: Change Sport
5. When you see the prompt below, press YES if you want to accept the
new settings and exit PROGRAM MODE. Press NO to select a different
sport or go through the questions again.
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MP-70/50 Scoreboard Controller User’s Guide
Saving a configuration
Before returning to normal operation you will be asked to enter a name for
the configuration you just entered. The name can be up to 16 characters
long.
1. Respond YES to QUIT. You will see a portion of the alphabet on the
top line of the LCD. The bottom line will read, ENT.CONFIG.NAME.
2. Use the 4 (back) and 6 (forward) keys to move the cursor through the
alphabet on the top line until it is under the letter you want.
3. To select a specific letter, press the 5 (next) key.
4. Continue entering letters.
5. Press ENTER when name is complete.
The MP-70/50 control will hold up to six different configurations. (See
“LOADING AN EXISTING CONFIGURATION” ON PAGE 205 to learn how to load a configuration.) If all six locations are full, you will be asked if you would like to
overwrite one of the existing configurations. If you respond YES, you can
then select the one you want to replace.
To save and use a configuration without naming it, press and hold the
SHIFT key and press CLR/ESC. The control will be set for the configuration just entered, but the configuration will not be available on the recall
list.
Always reset the control for a new game after changing any of the SYSTEM
SETTINGS or CHANGE SPORT settings. Follow instructions under “NEW
GAME” ON PAGE 22.
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Chapter 18: Change Sport
Changing keypad insert
After selecting a different sport, you may also need to change the keypad
insert. Follow these steps:
1. Locate the pull tab at the far left of the keypad. This tab allows you to
remove the insert currently in use.
2. Pull the tab to the left to remove the insert.
3. Locate the insert you want to use. The names of supported sports
appear on the tab edge of each insert.
4. Slide the insert into the slot at the left end of the MP-70/50.
Note: There is a pocket on the inside lining of your control case for storage of
your keypad inserts. When an insert is not
in use, store it in this picket to prevent
loss.
The chapter titled “COMMON FUNCTIONS” ON PAGE 13 discusses certain functions of the MP-70/50 that are common to all sports. In subsequent chapters, you will learn to use the MP-70/50 in specific sports applications.
189
MP-70/50 Scoreboard Controller User’s Guide
190
19
Troubleshooting
If the problem you are experiencing fits a description below, try the solutions suggested. If you need additional help, see “CONTACTING THE HELP DESK”
ON PAGE 6.
Nothing appears on the
scoreboard
Verify the following:
• The MP-70/50’s power cord is connected to a 120-volt grounded outlet as instructed in “IMPORTANT PRECAUTIONS” ON PAGE 8.
• Power is reaching the outlet.
•
•
•
When you turn on the MP-70/50, the start-up message, as shown
above, appears on the LCD display (the version number may vary). If
the LCD display is blank, try replacing the fuse on the back panel of the
MP-70/50 with a new, properly-rated fuse.
The scoreboard is properly connected to the MP-70/50, as instructed
in “SETTING UP THE MP-70/50” ON PAGE 9.
Power to the scoreboard is turned on.
If you are using a wireless MP-70/50, make sure that these statements are
true.
• The antenna is in its full upright position.
• The CHANNEL and RADIO TRANSMIT mode switches are set correctly
as instructed in “WIRELESS OPTION” ON PAGE 123.
• You are following the operating guidelines discussed at “GENERAL WIRELESS OPERATING GUIDELINES” ON PAGE 134.
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MP-70/50 Scoreboard Controller User’s Guide
Scoreboard does not respond
If portions of the scoreboard do not respond, or the scoreboard otherwise
does not behave as expected, verify the following:
• All system settings are correct as explained at “PROGRAMMING THE SYSTEM
SETTINGS” ON PAGE 149.
• The proper scoreboard type and data format are selected.
• Your scoreboard supports the selected sport.
192
20
Segment Timer
Operation
Purpose of the Segment Timer
When you want to put your team through a practice drill you can use the
Segment Timer feature to keep track of those drills, and any breaks in
between.
You can program times for both training intervals, called segments, and
breaks. If you desire, the MP-70/50 can run up to 99 different segments,
and a corresponding number of breaks.
Note: Scoreboard type 32 does not currently support the
Segment Timer feature.
Note: If you wish to use the Segment Timer and are running
baseball, and you are using Scoreboard type 39, you must
not select At-Bat when you are changing sports (SEE “INDICATING THE TEAM AND PLAYER AT BAT” ON PAGE 103. of the Baseball chapter, and SEE “SETTINGS FOR BASEBALL BOARD TYPES 34
OR 39” ON PAGE 153. in the Systems Settings chapter). Nor
should you select Pitch Speed (SEE “PITCH SPEED (BOARD TYPES
34 & 39)” ON PAGE 154.) in Systems Settings.
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MP-70/50 Scoreboard Controller User’s Guide
Program Mode for Segment
Timer
To program the Segment Timer, press down the SHIFT and 2 keys
together while turning on the MP-70/50. You will see a screen display on
the LCD, similar to the one shown below.
Use the numeric keys 0-9 to enter your selected times for segments and
breaks. The first two digits signify minutes, and the remaining two digits
signify seconds. Press ENTER to set the time and automatically advance to
the corresponding break time entry screen, an example of which is shown
below.
•
•
•
To increase one numeric increment of either Break Times or Segment
Times, press +1.
To decrease one numeric increment of either Break Times or Segment
Times, press -1/BLANK.
To switch from Segment Times to Break Times (or from Break Times to
Segment Times), press +2.
Note: If you wish to program the Segment Timer to stop at
the end of a sequence, simply enter a time of 00:00 for the
stop segment while you are in Program Mode.
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Chapter 20: Segment Timer Operation
Note: If you make an error while making a time entry, press
0 until the time shows 00:00 again, and then re-enter the
correct time.
When you have entered your correct times for the Segment Timer, exit
the Program Mode for Segment Timer by pressing the SHIFT and ESC
keys at the same time.
When you do so, you will see a question that asks, BLANK COUNTING? If
you select this feature, the clock will not show the Segment countdown,
but you will still be able to watch the countdown on the MP-70/50’s LCD
screen.
Enter 4/YES if you want to blank the counting, so that it does not appear
on the scoreboard. Enter 6/NO if you want the countdown to appear on
the scoreboard.
Next, the LCD screen displays a question that asks, INCREMENT SEGMENTS#? You have the choice of either counting segment numbers up or
down. Enter YES if you want to increment (count up) the segment numbers, and NO if you want to decrement (count down) the segment numbers.
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MP-70/50 Scoreboard Controller User’s Guide
Last, the LCD screen displays a question that asks, “Seg. (Segment) Timer
Mode?”
• Press YES to return to the Segment Timer operations.
• If you press NO, the MP-70/50 returns to the standard scoreboard
timing operations.
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Chapter 20: Segment Timer Operation
Running Segment Mode
Activate the Segment Timer
To run the Segment Timer, press and hold down the 2 key and simultaneously turn the control on. The LCD screen will display a screen similar to
the one below.
Now that you have activated the Segment Timer, the MP-70/50 will run in
Segment Timer mode until you return it to the standard Scoreboard Timer
Mode. When you turn the MP-70/50 control on if it has been activated to
run the Segment Timer, it will display a screen similar to the one shown
below:
Note: To return to the normal mode of operations, simply
press and hold down the 2 key again and power on the control, the same way you did to enter Segment Timer.
Segments
When you run the MP-70/50 in Segment Mode, the upper left side of the
LCD screen displays the letters SEG. On the LCD screen, an arrow points
up if the segment numbers count up, and points down if the segment
numbers count down.
Use the +3 key to reverse the direction that the segments and/or breaks
count.
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MP-70/50 Scoreboard Controller User’s Guide
The segments and breaks either:
• Increment (Inc.), meaning that they count up (example: 1,2,3,4); or,
• Decrement (Dec.) , meaning that they count down (example:
4,3,2,1).
Flip the TIME IN switch to start or stop the Segment Timer. When the
timer is off, the LCD will display the Time Out icon:
The Segment Number displays on the HOME SCORE of the scoreboard.
When the final five seconds of the Segment begins, the Segment Mode
displayed on the scoreboard will begin flashing rapidly. If your scoreboard
is equipped with a horn, at the end of a segment, the horn sounds once,
for one second.
Note: If you want to change the starting number of your
Segment Mode, press the HOME SCORE button, key in a
different beginning Segment Mode number, and press
ENTER. Your Segment Timer will now start with the number
you just entered.
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Chapter 20: Segment Timer Operation
Breaks
Breaks have the same number as their corresponding segment.
When you run the MP-70/50 in Break Mode, the upper left-hand side of
the LCD screen displays the letters BRK, as shown below.
If you set the Break Time to 0:00, the MP-70/50 will ignore the break
time, and will move on to the next segment.
During the Break Time counting cycle, the Home Score digits flash. If your
scoreboard is equipped with a horn, at the conclusion of the break, the
horn sounds twice.
Exiting Segment Timer
To return to the standard Scoreboard Mode, simply press and hold down
the 2 key again and power on the control, the same way you did to enter
Segment Timer.
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MP-70/50 Scoreboard Controller User’s Guide
Designing segment training
intervals
Trans-Lux Fair-Play recommends that the Segment Timer option of your
MP-70/50 control is best used in conjunction with a training schedule. By
creating a training schedule, you can gain an idea of what exercise groups
will be done during the practice, the order in which they will occur, the
amount of time devoted to each one, and how much of a rest break (if
any) to give athletes between each exercise interval. The creation of such
a training schedule makes programming the segment timer easier.
The following chart illustrates what a typical training schedule might look
like for a football practice.
200
Chapter 20: Segment Timer Operation
201
MP-70/50 Scoreboard Controller User’s Guide
202
Test
Mode
21
This chapter will help you operate the MP-70/50 control in a special TEST
mode in order to verify that all lamp circuits are functioning properly. If
you need additional help, contact the Trans-Lux Help Desk as instructed at
“CONTACTING THE HELP DESK” ON PAGE 6.
Note: TEST mode is not supported on indoor
TeleLite® models or on high-voltage outdoor models.
Before entering TEST mode, program your MP-70/50 control for your specific board type. See “PROGRAMMING THE SYSTEM SETTINGS” ON PAGE 149. If you
are using the wireless option, a good idea data link connection should be
verified before attempting to use TEST mode.
Entering TEST mode
1. Turn off the control.
2. Wait 10 seconds.
3. Hold down the 8 key while turning the control back on. The bottom
line of the LCD will display TEST mode.
Each digit on the scoreboard, individually and in succession, will start
counting from 0 to 9 and then display the number 8. This cycle begins
with driver circuit 1 of pack 1 and exercises all circuits on the scoreboard.
The rate of counting is approximately three-tenths of a second for each
displayed number. This process will continue until all digits on the scoreboards have counted and are displaying the number 8.
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MP-70/50 Scoreboard Controller User’s Guide
At this point the fully illuminated board will hold for approximately three
seconds. During that time the horn will sound for a brief period. At the
end of the three seconds the scoreboard will blank and start again at the
beginning, continuing to cycle as described above.
Exit TEST mode
To exit, turn the control off. The MP-70/50 control will automatically
return to normal operation the next time it is turned on.
Team name testing
If you have electronic team name areas on your scoreboard, TEST mode
will also test those areas.
Note: It is important to have power applied to the
scoreboards and have the data cable attached
before entering TEST mode.
When you enter TEST mode, a special signal is sent to the Team Name
electronics. This signal is only sent once. TEST mode will then test the
lamps within the matrix by running a moving horizontal line.
During normal operation, if you want to test your team name areas only.
you can manually enter the “TEST” for the home team name. This, as in
standard TEST mode, will cause a moving horizontal line of lamps to be
displayed in both team name areas. To stop this mode, you need to reenter your home team name only.
204
22
Loading an
Existing
Configuration
This chapter will help you load configurations on your MP-70/50 control
Loading a configuration programs all settings in both SYSTEM and SPORT
levels. By loading the existing configurations on your MP-70/50 you can
change the control settings without going through the system and sport
setting prompts each time you change sport or venue.
Note: See “SAVING A CONFIGURATION” ON PAGE 188 in this
manual for information on how to create and save
your own configurations
Enter load configuration mode:
1. Turn off the MP-70/50
2. Press and hold the 3 key while turning on the MP-70/50.
3. Press YES to continue. Press NO to exit.
Note: If no configurations are in memory, the bottom line of the LCD will show NONE TO LOAD and
return to normal operation.
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MP-70/50 Scoreboard Controller User’s Guide
4. The bottom line will prompt you with the name of the first available
configuration. Press YES to select the configuration, or NO to continue scrolling through the available configurations.
The configuration you select will program all settings in system and sport
levels. In this way you can change the MP-70/50 setting quickly and easily.
If you need additional help, contact the Trans-Lux Help Desk as instructed
at “CONTACTING THE HELP DESK” ON PAGE 6.
206
23
Documentation
change request
Please give us your input!
In an effort to provide you with the most accurate, up-to-date information
possible, Trans-Lux/Fair Play has provided this form, which you can use to
request any changes or updates that you think is necessary to this User
Guide.
Please fill out this form, include the location of the requested change, and
provide detailed comments so that we can better serve you.
Mail, or FAX this form to:
Trans-Lux/Fair Play
Attn: Documentation Department
1700 Delaware Ave.
Des Moines, IA. 50317
Fax: 515-285-3364
(Please include Chapter title, and heading, if applicable,
and the page number shown on hard copy printout).
User:
Date of requested change:
MP 70 or MP-50?
Wireless/battery options?
Location of requested change:
Requested change, and reason for request:
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MP-70/50 Scoreboard Controller User’s Guide
208
Quick
Reference
About this guide
This is intended to be used as a portable document that you can use during sporting events to program your MP-70/50’s systems settings and sports-specific information. Remember that these settings are stored in your control’s permanent
memory, and under normal circumstances, you should not have to change these
settings.
Programming System Settings
Scoreboard type
Enter the number of your scoreboard. To find the correct number, consult the
“Systems Settings” chapter in the MP-70/50 manual.
MP-69 data output, Conn 3&4 MP-69 data output
Enter NO if your control uses the MP-70 data format. Enter YES if it uses MP-69
data. Consult the “Systems Settings” chapter to determine your control’s format.
Clock at timer
If you pressed YES to the question above, you will be given this prompt. Press YES
if you are using shot timers with a built-in game clock. Otherwise, press NO.
Radio at timer
Again, if you pressed YES to the “Conn...” question above, and you are using the
wireless option, this question will appear. If you are using wireless shot/field timers, press YES; otherwise, press NO.
Team names
If you are using the MP-70 data format, you will see this prompt. Press YES if your
scoreboard can display team names and you wish to enter these, otherwise, press
NO.
24-hour time of day clock
Press YES for a 24-hour clock, or NO for a 12-hour clock.
Further wireless system settings prompts
You will see these prompts below if you have a wireless control:
Hipower Transmit
Press YES for full-power radio transmission; press NO for transmission at a reduced
power rate. (Normally, you should select YES).
All scoreboards
Press YES to put the radio transmitter in ALL SCOREBOARDS mode; press NO to
put the transmitter in SELECT mode.
Select channel
Enter your channel number (0 to 15), and press ENTER.
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MP-70/50 Scoreboard Controller User’s Guide
Shortcuts
Choosing/changing a sport
Power on + ENTER.
Programming system settings
Power on + 0
Load configuration
Power on + 3
Common sports selection questions
Change sport - Continue?
Pressing NO will allow you to keep the sport you have selected, and to begin programming sport-specific settings.
Countdown clock
Press YES if you want the clock to count down, or NO if you want the clock to
count up.
1/10th second clock
Press YES if you want the clock to display tenths of seconds in the last minute of
play. You cannot use this setting if the clock is counting up.
Jumping clock
Available only when you have selected the 1/10th of second clock. If you choose
jumping clock, the digits representing seconds will move to the left of the colon
in the last minute of play, and tenths of seconds appear to the right of the colon.
Auto horn
Pressing YES will program the control to sound the horn for five seconds at the
end of each period. Press the AUTO HORN key to turn this feature on or off.
Timeout to scoreboard
Press YES if you want the timeout timer to appear on the scoreboard. Pressing
NO will only allow the timer to appear on the MP-50/70’s LCD display.
Clock set to
Enter the total minutes of the game period.
Overtime set to
Enter the total minutes of the overtime period.
Break set to
Enter the total minutes of the break period.
Timeout timer set to
Enter the total seconds for a timeout.
Number of timeouts left - 1 to 9
Enter the number of timeouts allowed, either for a game or for a half.
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Chapter 23: Quick Reference Guide
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MP-70/50 Scoreboard Controller User’s Guide
Wireless segment
Setting Up Wireless:
Locate the MP-70/50 wireless control in a place where it and the receiving device is within
range. The maximum range for indoor scoreboards is 300 feet; for outdoor scoreboards it
is 1,200 feet. Be sure and rotate the MP-70/50’s antenna to the full upright position when
using the controller. Otherwise, you may reduce your control’s transmission range.
•
Ideally, you should not have to change the MP-70/50 wireless settings; however, the additional
information is provided, if you need to verify that the control is communicating with the scoreboard.
Selecting transmission modes
The MP-70/50 can operate in one of two (synonym for transmission mode). Select one of
the following two transmission modes:
•
•
SELECT CHANNEL mode (SEL) - A mode where you can operate more than one display
with more than one control, simultaneously, without them interfering with one another.
ALL SCOREBOARDS mode (ALL) - A mode where you can synchronize multiple scoreboards
to one control.
The data link can operate in either:
•
•
HIGH POWER mode - A mode where your control broadcasts a signal to the display at its
maximum available power output. This mode is preferable for most circumstances.
LOW POWER TRANSMIT mode - Used for system testing.
Viewing your settings
To view the radio transmitter setting of your control, hold down the SHIFT key and press
the BAT/RF key. If you have a battery-operated control, hold down the key a second time
to display your settings (the first screen you will see will be your percentage of power
remaining in your battery).
Selecting and changing channels
You can also change your channel setting by turning the control off, hitting the SHIFT+9
keys, and then turning it back on again. You will see a series of three questions, the last of
which will ask you to select a channel. Make sure that the channel you pick for the control is
the same that you have selected for the radio receiver in your scoreboard. Keep in mind that
selecting channels 0, 14 (E) or 15 (F) will disable the radio transmitter in either the control
or the scoreboard.
Verifying channel selection and signal lock
Your channel should display on the scoreboard for 30 minutes after you have powered it
up. After this, portions of the LED should display in sequence. If you cannot tell what channel your scoreboard is set up to receive, you will need to find its signal lock. Do so with the
following sequence:
•
•
212
If you are running an indoor display, first set your control to ALL SCOREBOARDS mode.
Then follow the instructions below.
If you are running an outdoor display, you can verify its signal lock by holding the SHIFT
key, then pressing the 9 key. Skip the first two prompts, until you get to the SEL CHANNEL?
prompt. Then, enter all of the possible channel numbers, starting with channel 1, and
working up to channel 13.
24 Warranty
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MP-70/50 Scoreboard Controller User’s Guide
214
Index
Index
Note: Sport-specific settings in
this index are listed under their
specific sport(s).
Numerics
1st & 10 key 23
A
activating segment timer 197
all scbds
system settings 158
all scbds mode 125
wireless
all scoreboards
127
all scoreboards
system settings 158
auto horn 17
auto horn key 17
B
BA-7100 97
BA-7109 97
BA-7120MP 153
BA-7136 97
BA-7200 20
ball on event key 46
baseball 97–105
1 press bso 98, 103
1/10 sec clock 99
at bat 103
auto horn 100
auto horn key 100
auto sc. total 98
ba-7120 scoreboard 102
ba-7127 scoreboard 102
ba-7136 scoreboard 102
ball key 98
ball type 35 98
balls 103
board type 34 98
clear at bat 103
clear ball 103
clear strike 103
clock
count down 99
count up 99
clock set 100
clocks 105
clr at bat 103
clr ball 103
clr strike 103
errors
tracking 105
four-digit clock 105
game clock
displaying
101
hit indicator 104
hits 104
home errors key 105
home hits key 104
home runs total key 104
home spot key 103
hour clock 100, 105
hours mode 15
inning clock
101
inning key 101
inning number 101
insert 97
jump clock 105
jumping clock 99
keypad insert 97
displaying
mp-7114 scoreboard 103
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MP-70/50 Scoreboard Controller User’s Guide
out key 98
outs 103
pitch speed 154
player at bat 103
player number 103
runs
automatic total
updating 104
98
score
tracking by inning 102
scoreboard type number 34
102
scoreboard type number 35
102
single-press balls 98
single-press outs 98
single-press strikes 98
strike key 98
strikes 103
system settings 152
team at bat 103
tenths of seconds clock 99
top bottom of inning key 103
visitor errors key 105
visitor hits key 104
visitor runs total key 104
visitor spot key 103
baseball scoreboards
clocks 105
basketball 25–44
auto horn 29
auto per advance 26, 34
bonus fouls 28
break set to 31
clock set to 30
controlling bonus lights 36
correcting player statistics 43
countdown clock 28
216
displaying player statistics 39
ent.h.lineup 35
ent.v.lineup 35
enter fouls 43, 44
enter lineup 27, 35
enter points 43, 44
FIBA rules 26, 34
FIBA rules explained 33
foul memory 27
fouls 42
bonus 28
player 43
fouls/player key 43, 44
home bonus key 36
home fouls key 39, 42, 43, 44
home score key 41
home/visitor fouls key 39
home/visitor points key 39
international rules 26
jumping clock 29
maximum team fouls 28
next poss key 36
number of timeouts left 32
overtime set to 31
player fouls 43
player no. 43, 44
player number 43, 44
player points 41
player statistics
correcting
43
points memory 27
possession lights 36
removing players 39
second timeout time 31
setting the timer 37
sport-specific settings 25
team lineups 35
tenths of seconds clock 29
Index
time set 30
timeout timer to 31
timeout to scoreboard 30
tracking fouls 42
updating score 41
visitor bonus key 36
visitor fouls key 39, 42, 43, 44
visitor score key 41
bat/rf key 23, 126
battery 2, 165–171
charge time 167
features 165
operating time 167
recharging 167–169
safety 170–171
storage 169–170
battery/radio frequency key 23
BK
see also
15
blank key 22
board type 31 152
board type 33 153
board type 34 153
board type 39 153
boards supported 159–163
breaks 199
break
C
channel
selecting 158
channel selector switch 128
channels
verifying 131
clk at timer 156
clk up/dn key 22
clock set 14
clock set key 21
clock up/down key 22
configuration
loading 205
saving 188
configuration entering names
188
conn 1 prompt 156
conn 2 prompt 156
conn 3 prompt 156
connection 9
Conventions 5
correcting mistakes 20
D
dimming 24
down place key 46
E
electrical cord 8
ent.config.name 188
esc key 23, 26, 46, 54, 70, 76, 84,
89, 97, 108
escape key 23
extension cord 8
F
FB-8218TK scoreboard 46
soccer 76
FIBA rules 34
Auto per advance 34
explained 33
extra periods 33, 34
hand switch 11
shot timer 11
FinishLynx 91
installation 94
setup 95–96
firmware
version 2.15 4
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MP-70/50 Scoreboard Controller User’s Guide
first and 10 key 23
football 45–51
auto horn 48, 117
break set to 49, 118
clock set to 48, 117
countdown clock 47, 117
display yardage 50
jumping clock 47
minutes tens to connector 2 46
mt to conn2 46
number of timeouts left 49, 118
overtime set to 49, 118
possession lights
operating
50
sport-specific settings 45
tenths of seconds clock 47
timeout timer set to 49, 118
timeout to scoreboard 48, 117
timer set to 48, 117
update yardage 46, 116
yardage
updating
46, 116
G
game clock with horn 11
game clock with reset 11
H
hand switch 11, 15
9-pin adapter 11
FIBA rules 11, 33
hardware 9–12
HC-70 11
Help Desk 6
HH-70 11
high
power
transmission
mode 126, 127
hipower xmit 127, 158
hockey 53–67
218
10’ penalty spots 55
10-minute penalty spots 55
auto horn 56
break set to 57
cancelling penalties 65
clear penalties 65
clock set to 57
countdown clock 55
editing penalties 65
enter ply.no. 60, 63
entering other penalties 64
entering penalties 60
entering two penalties 63
European rules 55
goal indicators
manually controlling 59
home goal key 59
home penalty 64, 65
home penalty key 60
home shots on goal 59
interval timer 67
interval timer on 54
jumping clock 56
keypad
64
letter i 54
rev A
lower-case i 54
multiple penalties 62
no penalty found 60, 63
number of timeouts left 58
other key 64
other penalties 64
overtime set to 58
penalties
cancelling 65
entering 60
tracking 66
penalty arrows 61
set interval off button 67
Index
set interval on button 67
shots on goal
displaying 59
sports-specific settings 53
ten minute penalty spots 55
tenths of seconds clock 56
timeout timer set to 58
timeout to scoreboard 57
timer set to 57
tracking penalties 66
visitor goal key 59
visitor penalty 64, 65
visitor penalty key 60
visitor shots on goal 59
home fouls key 42
home score
updating 16
home timeout button 19
horn
sounding 17
hours mode 15
HS-70 11
HS-70-FIBA 11, 33
blank switch 33
HT
see also halftime 15
J
jug’s cable 154
jug’s speed gun 154
K
keypad insert
changing 189
keys
escape
keys
esc 26, 46, 54, 70, 76,
84, 89, 97, 108
next 26, 45, 53, 69, 75, 83, 89,
97, 108
L
lacrosse 107–113
auto horn 109
break set to 110
cancelling penalties 112
clear penalties 113
clock set to 109
countdown clock 108
editing penalties 113
enter ply.no. 111
home penalty key 82, 111, 112
jumping clock 109
number of timeouts left 110
overtime set to 110
penalties
tracking 111
scoreboard type 21 107
sports-specific settings 107
tenths of seconds clock 108
timeout timer set to 110
timeout to scoreboard 109
visitor penalty key 82, 111, 112
loading configuration 205
lock 13
low power transmission mode
126
M
mass player substitution 40
max.t.fouls 42
model number 6, 7
mp-50
team names 157
mp-69 data 155–157
MP-70
team names 119
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MP-70/50 Scoreboard Controller User’s Guide
mp-70 data 155
MP-7114 97
N
new game key 22
next key 22, 26, 45, 53, 69, 75, 83,
89, 97, 108
no key 22
O
Omega Powertime 90
P
pace clock 115–118
change sport 116
direction arrows 115, 118
programming 115
starting 118
stopping 118
period 17
periods
tracking 17
pitch speed 154
board type 34 154
board type 39 154
player substitution 40
power cord 8
Power Time manual 90
Precautions 8
Q
quick reference 209–212
R
radio @ timer 156
relay mode 144
repairs 6
Return Material Authorization
6
220
S
sales order 6
sales order number 7
scbd type 151
score
updating 16
scoreboard
no radio signal 147
not responding 192
nothing appears 191
scoreboard flickering 140
scoreboard type 151
scoreboard type 27 20
scoreboard type 28 20
scoreboard type 31 20
scoreboard type 32 193
segment timer 193–201
activate 197
designing training intervals 200
exit 199
program mode 194
programming 194
purpose 193
running 197
running breaks 199
running segments 197
training intervals 200
training schedule 200
segments 197
sel 125
sel mode 128
select channel 127, 128
select channel mode 125
set interval off key 23
set interval on key 23
set timer/t.o.d. button 18
Index
set timer/t.o.d. key 37
setup 9
shipping and receiving 7
shot timer 11
FIBA rules 11, 33
shot/field timer 18
signal lock
wireless
verifying signal lock
131
soccer 75–82
auto horn 78
break set to 79
cancelling penalties 82
clock set to 79
corner kicks 81
corner kicks key 81
countdown clock 77
FB-8218TK scoreboard 76
home penalty key 82
home shots on goal key 81
jumping clock 78
minutes tens to connector 2 76
number of timeouts left 80
overtime set to 79
penalties
82
score key 81
tracking
scoreboard type number 26 76
shots on goal
displaying 81
sum clk time 77
tenths of seconds clock 78
timeout timer set to 80
timeout to scoreboard 79
visitor penalty key 82
visitor shots on goal key 81
sport codes 174–187
sports
changing 173
selecting 173
substitution
mass player 40
sum clk time 77
system settings 149–158
all scoreboards 158
baseball 152
channel select 158
clk at timer 156
conn 1 prompt 156
conn 2 prompt 156
conn 3 prompt 156
exiting 158
hipower transmit 158
hipower xmit 158
pitch speed 154
radio @ timer 156
scoreboard type 151
team name 157
T
t.o.d. key 20, 21
TA-70 11
team fouls
fouls
team 42
team name 157
team names 119–122
testing 204
telelite 203
test mode 203–204
entering 203
exiting 204
team names 204
time advantage clock 11
time in switch 13, 15
time of day clock
221
MP-70/50 Scoreboard Controller User’s Guide
system settings
157
time of day key 20, 21
time out mode 17
timeouts
tracking 19
timer reset 38
to go key 46
tod clk 157
track 89–93
ball on event key 92
time of day clock
V
visitor fouls key 42
visitor score
updating 16
visitor timeout 19
volleyball 83–87
auto horn 85
break set to 85
clock set to 85
countdown clock 84
game number 87
games won 87
games won keys 87
guest service indicators 87
home service indicators 87
jumping clock 84
next poss key 87
overtime set to 86
service indicators 87
display clock/results key 93
down place key 93
event number
displaying 92
event results
displaying 93
fb-8218tk scoreboard 90
FinishLynx 91
Finishlynx setup 95
heat number 92
installing FinishLynx 94
lane information 93
lane/place order key 93
manual mode 91
minutes tens to connector 2 90
mt to conn2 90
Omega Powertime 90
place information 93
qtr heat key 92
quarter heat key 92
scoreboard type 26 90
troubleshooting 191–192
turning on 12
U
User Documentation Change
Request form 207
222
blank
87
tenths of seconds clock 84
timeout timer set to 86
timeout to scoreboard 85
timeouts
number
86
weight game key 87
W
warranty 6, 213
wireless 3, 9, 123–148
all scbds mode 125
and conventional cable 137
antenna 124
antenna removal 124
bat/rf key 126
battery 126
channel selector switch 128
channel switch 128
Index
locating
130
troubleshooting 146–148
turning off 132
channels
verifying 131
connection 124
field timer 156
general guidelines 134
hand switches 123
high power mode 126
high power transmit 127
interference 146
line of sight 134
locating channel switch 130
low power mode 126
multiple controls 141
not responding 125
radio interference 146
range 124
receiver card location 129
relay mode 144
sel 125
sel mode 128
select channel 127, 128
select channel mode 125
settings
wrestling 69–73
auto horn 71
break set to 71
clock set to 71
countdown clock 70
jumping clock 70
match weight
displaying
73, 74
number of timeouts left 72
overtime set to 72
set timer 73
tenths of seconds clock 70
time-advantage clock 73
timeout timer set to 72
timeout to scoreboard 71
weight game key 73, 74
Y
yes key 22
changing 127
viewing 126
setup 124
shot timer 156
special circumstances 136–145
multiple controls
relay mode 144
138, 141
synchronizing
transmission
modes 138
system settings
system settings
wireless 158
transmission 125
transmitter
disabling
128
223