Release Notes
ArKaos VJ 3.6.1 DMX
Attention:
This Release Notes is specific to ArKaos VJ DMX, it contains extensive
information, configuartion instructions and in-depth description for
features related to DMX compatibility in ArKaos VJ.
For general ArKaos VJ features such as effects description, software
configuration and settings or registration process please have a look
at the general ArKaos VJ Release Notes document or at the ArKaos
VJ User Guide.
Table Of Contents
ArKaos VJ 3.6.1 DMX
1
1. Description
1.1. New features in version 3.6.1
1.2. New features in version 3.6
1.3. How does it works?
a. ArtNet protocol (Mac or PC)
b. DMX-USB Interface
c. ETCNet2 protocol
1
1
1
2
2
2
2
2. Interest of DMX
2.1. Software vs. Hardware Media Server
2.2. ArKaos VJ main features
2
3
3
3. Configuration
3.1. Using the ArtNet protocol with ArKaos (Mac and PC)
3.2. ArtNet setup dialog box
3.3. Setting up your Enttec Open DMX USB device (PC Only)
3.4. Setting up your Enttec DMX USB Pro device on a PC
3.5. Setting up your Enttec DMX USB Pro device on a Mac (OS X Only)
3.6. Using the ETCNet2 protocol with ArKaos (Mac and PC)
4
4
4
5
5
5
6
4. DMX Control modes
4.1. Control modes overview
4.2. Simple control mode
4.2.1. Controls description
4.2.2. Sample configuration setup
4.2.3. Simple control mode keyboard view
4.3. Fixture control mode
4.3.1. Presentation
4.3.2. Setting up the parameters
4.3.3. Checking your setup
7
7
7
7
7
8
8
8
9
10
5. Parameters description
5.1. “ArKaos Tiny” Fixture mode
5.1.1. Properties
5.1.2. Channel functions
5.2. “ArKaos Full” Fixture mode
5.2.1. Properties
5.2.2. Channel functions
5.3. “ArKaos Maxi” Fixture mode
5.3.1. Properties
5.3.2. Channel functions
10
12
12
12
15
15
15
19
19
19
6. Effects presets & parameters
6.1. HW Mode vs Standard Mode
21
21
6.2. Standard Mode
6.2.1. 3D Effects category
6.2.2. Video Effects category
6.2.3. Transition Effects category
6.2.4. Artistic Effects category
6.2.5. FreeFrame Effects
6.3. HW Mode
6.3.1. 3D Effects category
6.3.2. Video Effects category
6.3.3. Transition Effects category
6.3.4. Artistic Effects category
21
21
22
24
24
25
26
26
28
29
30
ArKaos VJ 3.6.1 Medialon
31
1. Description
31
2. Setup in ArKaos
2.1. Medialon Server setup dialog
31
31
3. Setup in Medialon
3.1. A simple interface to control ArKaos VJ
3.2. Connection settings
3.3. Communication with ArKaos
3.4. Strings example :
3.5. ArKaos commands
3.6. Return messages
31
31
32
32
32
33
34
ArKaos VJ 3.6.1 DMX
1. Description
ArKaos VJ DMX allows you to assign visuals, camera inputs, effect parameters, etc.. To the
sliders and buttons of a DMX console and have full control over your visuals and effects from
the console.
Different DMX control modes will allow ArKaos to get the best out of your DMX controller.
These modes are: Simple Control, Tiny Fixture and Full Fixture.
This implementation offers much more flexibility than most hardware media servers while lowering
your costs since most recent low cost computers are capable of playing high quality video.
1.1. New features in version 3.6.1
• Support for the ArKaos LED Mapper extension
• Per layer keystoning through a new DMX fixture “ArKaos Maxi”
• Code optimization and various bug fixes.
1.2. New features in version 3.6
• A new open protocol called MSEX (Media Server EXtension) has been implemented in
collaboration with Capture, ETC and Chamsys; it allows a better integration on most lighting
desks making it possible to see the file names and thumbnails of your visuals and monitor
the output directly from the lighting desk, all this through a simple network connection.
• The compatibility with LightJockey 2.7.1 has been greatly improved: Martin has added builtin ArKaos VJ DMX fixtures tiny and full into their software.
• ArKaos VJ DMX can now be used with the ETCNet2 protocol: this protocol is used to
interface ArKaos VJ DMX with the ETC Congo and ETC Congo Jr. consoles.
The ETCNet2 protocol compatibility is enabled through a specific “ETC Edition” license;
when running ArKaos VJ with the “ETC Edition” license, the DMX preference dialog box will
allow you to select ETCNet2 instead of ArtNet or DMX-USB.
If you don’t know ArKaos VJ at all, you should first read the description page on our web site for
information about the generic features of the product at http://www.arkaos.net/vj/
ArKaos VJ 3.6.1 DMX
Page 1
1.3. How does it works?
To connect a DMX control machine to a PC running ArKaos, you can use either the ArtNet Ethernet
protocol or a DMX-USB interface. ArKaos VJ DMX ETC Edition allows to use the ETCNet2 protocol
to communicate with Congo consoles.
a. ArtNet protocol (Mac or PC)
ArtNet is a public domain DMX protocol developed by Artistic Licence. This is the first public
domain DMX through network protocol and it is compatible with several DMX consoles and
lighting devices (manufacturers have formed the “ArtNet Alliance”, more can be found on
Artistic Licence’s web site at http://www.artisticlicence.com/). If your DMX controllers does
not have native ArtNet support you can purchase converters such as the Up-Lynx UK.
Using a computer to send or receive ArtNet DMX data requires nothing more than a basic Ethernet
network adapter.
b. DMX-USB Interface
If your DMX controller does not support the ArtNet protocol, you can use a DMX-USB interface; it
is a DMX USB widget that can be used to send and receive DMX from a computer, two different
versions are available:
• Enttec Open DMX USB (PC Only)
It’s the simplest and cheapest way to communicate between your PC and your DMX
controller.
• Enttec DMX USB Pro (Mac or PC - recommended)
The DMX USB Pro widget developed by Enttec is PC & Mac compatible and benefits from
a hardware buffer to guarantee the stability of the DMX signal received, it also provides a
convenient DMX THRU connection to easily include ArKaos on your DMX line. Compared to
the Open DMX USB widget above, it also significantly reduces the delay.
Check out the “Configuration” chapter further in this document to see how to configure DMX
communication in ArKaos VJ DMX through a DMX USB interface or through the ArtNet protocol.
c. ETCNet2 protocol
ETCNet2 is the protocol used by the ETC Congo and Congo Jr. consoles. It will be available in the
ArKaos VJ DMX Preferences if you have purchased an ArKaos VHJ DMX “ETC Edition” license.
2. Interest of DMX
Video projection has now become an integrated feature in most venues such as night clubs, bars
and event halls; many tours and concerts also includes a visual show. But everyone can not afford
an extensive media server and a full-time Video Jockey!
Controlling a computer with ArKaos from a lighting console is now possible with ArKaos VJ DMX; it
offers the ease of a simple and inexpensive setup to control both your projection screens and your
light show from the same machine just by triggering ArKaos media’s and effects from buttons and
sliders from your lighting console.
Thanks to the Fixture control mode, ArKaos acts as a traditional Media Server for professional
lighting consoles such as ETC, GrandMA, Martin, Compulite etc. This mode allows a total control
over ArKaos from the DMX controller: every parameter -that previously has to be configured with the
mouse- becomes now available directly through the DMX protocol.
The DMX support in ArKaos also greatly broadens your possibilities; for example, imagine you can
now run three different visual shows on three projectors through a single DMX control machine
driving three different computers running ArKaos VJ DMX!
ArKaos VJ 3.6.1 DMX
Page 2
2.1. Software vs. Hardware Media Server
ArKaos VJ is a really accessible software and it does not require advanced skills to achieve results.
On the other hand, the software is so powerful that once you get to know it better, you’ll discover that
the possibilities are virtually endless!
All common movie formats are accepted and the graphic engine is optimized to give great results
on Mac or PC. With a recent low cost computer you can playback at least two full PAL resolution
movies (at least DVD quality) at the same time, with Chroma-keying on the top one and with realtime control over the movie blending. There’s no latency and no rendering delay, it is optimized to
react immediately when you trigger a new layer or when you change any parameters.
ArKaos VJ lets you define a custom output resolution that will allow you with most graphic cards and
on both Mac and PC to output your visuals on multiple screens (i.e. different visuals on separate
screens) or on a wide screen (i.e. a large visual on several screens next to the other) with a SoftEdge option for seamless blending between the screens.
2.2. ArKaos VJ main features
• Double monitoring management
• Horizontal or vertical multiscreen & widescreen presentation with Soft-Edge from a single
computer
• Accepts pictures, movies, camera streaming, editable text animations, Flash animations
with action script, ..
• Supports QuickTime (.mov), Video For Windows (.avi), DirectShow (.mpeg, .wmv etc..) and
Flash (.swf) movie files
• 60+ real-time effects and support for additional FreeFrame plug-ins (at least 100 free effects
currently available)
• Unlimited number of layers (depends on your CPU and disk speed), with many
combinations (Chroma / Luma keying, addition, transparency, etc..) and position / scaling
parameters for each layer
• Supports graphic card acceleration through a Hardware Accelerated video engine (HW
Mode) producing an unprecedented visual smoothness and image quality.
• Check out the ArKaos VJ features page on our web site for more: http://www.arkaos.net/vj/
ArKaos VJ 3.6.1 DMX
Page 3
3. Configuration
Once your version of ArKaos VJ will be registered with a DMX-compatible serial number (or during
the 21 days demo period), a DMX Setup dialog box will be available through the menu Edit /
Preferences / DMX Setup.
From the dialog you will be able to choose the DMX device you want to use, as well as the desired
control modes and their parameters.
Screenshot of the DMX setup dialog box
3.1. Using the ArtNet protocol with ArKaos (Mac and PC)
In an ArtNet network, all devices are called Nodes. A node can be a DMX console, a LED lighting
unit, a DMX control software, a computer running ArKaos VJ, an ArtNet to DMX converter etc.. Each
of these Nodes can communicate with each other. There are lots of DMX to ArtNet bridges and lots
of specific hardware or software which can be used to merge, stream or record DMX data.
ArKaos VJ is an ArtNet Node that receives all incoming DMX data on a selected DMX universe. For
your computer to appear on your ArtNet network, you have to set the IP address to something like
2.X.X.X with an IP mask 255.0.0.0. You can set it to 2.0.0.1 for example. All other ArtNet DMX units
have a fixed IP address depending on the manufacturer.
For more information about ArtNet network configuration, check out the Artistic License web site at
http://www.artisticlicence.com/.
3.2. ArtNet setup dialog box
In the ArKaos DMX Setup dialog box, select “ArtNet” in the devices popup and click on the “Setup”
button to open the specific ArtNet Setup dialog box. There you can set the DMX universe you want
ArKaos to use, as well as the name of ArKaos node (useful if you are running ArKaos on more than
one computer). The dialog also displays your current IP numbers.
ArKaos VJ 3.6.1 DMX
Page 4
Screenshot of the ArtNet setup dialog box
Important:
Ensure that no Firewall is preventing your computer to receive data from the network.
3.3. Setting up your Enttec Open DMX USB device (PC Only)
The drivers for the Enttec Open DMX USB interface can be found on the ArKaos VJ installation CD,
more recent drivers may be released in the future on the Enttec web site at http://www.enttec.com/
For more information about this interface you can also check out the Enttec support web site at
http://www.enttec.com/support-center/
Once you have set up the drivers, connected the Open DMX USB interface and rebooted your
computer, you can start ArKaos VJ and select the Enttec device in the DMX Setup Dialog box.
If the Enttec device installation was not successful or if the device is not correctly connected to
the computer, you will see a message “Warning: the selected device is not available on your
computer..”
3.4. Setting up your Enttec DMX USB Pro device on a PC
The Enttec DMX USB Pro device is compatible with the Virtual Com Port (VCP) supported on most
Windows XP versions without additional driver. If ArKaos cannot find your device, you will have to
install the Enttec DMX USB Pro drivers. The drivers can be found on the ArKaos VJ installation CD,
more recent drivers may be released in the future on the Enttec web site at http://www.enttec.com/
Once you have set up the drivers, connect the Enttec DMX USB Pro interface and reboot your
computer. Start ArKaos VJ and select the Enttec device in the DMX Setup Dialog box.
If the Enttec device installation was not successful or if the device is not correctly connected to
the computer, you will see a message “Warning: the selected device is not available on your
computer..”
3.5. Setting up your Enttec DMX USB Pro device on a Mac (OS X Only)
On Mac OSX, you will have to install the FTDI VCP (Virtual Com Port) drivers. The drivers can be
found on the ArKaos VJ installation CD, more recent drivers may be released in the future on the
Enttec web site at http://www.enttec.com/
If the Enttec device is not correctly connected to the computer, you will see a message “Warning: the
selected device is not available on your computer..”
ArKaos VJ 3.6.1 DMX
Page 5
3.6. Using the ETCNet2 protocol with ArKaos (Mac and PC)
If you have a license for ArKaos VJ DMX ETC Edition, the DMX Preferences dialog box in ArKaos
will have “ETCNet2” preselected in the “Use device’” menu:
The main difference between ETCNet2 and other implementations of DMX over ethernet is that you
can have 65536 DMX channels.
In the console, set the same channel as the one where ArKaos VJ is listening, as you defined in the
ArKaos VJ DMX preference dialog.
To benefit from the MSEX on the Congo console you must associate the ArKaos layers to the right
heads numbers. Please refer to the Congo software documentation for this simple manipulation.
The ETCNet2 protocol is using ethernet to send informations between the ETC console and
ArKaos VJ, therefore you need to have an ethernet network connection between the console and
the computer running ArKaos VJ, however you don’t need the change the tcp/ip settings on your
computer to allow it to speak with the ETC console.
ArKaos VJ 3.6.1 DMX
Page 6
4. DMX Control modes
4.1. Control modes overview
There are two very different ways to control ArKaos from a DMX controller: We call them the Simple
mode and the Fixture mode. Anyone that is used to lighting design and yokes knows what a fixture
is. But the Simple mode may be unfamiliar to light designers. Both control modes have advantages
and drawbacks, and some low cost DMX consoles will not be compatible with fixtures.
The Simple control mode has been developed to be compatible with any DMX controller. It provides
a very simple way to include video in a DMX light show and it doesn’t require precision faders.
Working this way, you configure the visuals and effects parameters within the software, the same
way you would configure them for MIDI, and fade them in and out using dimmers. You can also
assign DMX channels to Patch selection. If you set the value of a DMX channel assigned to a Patch
selection over 50%, the corresponding Patch will be selected.
The Fixture control mode works like other media servers and therefore requires quality controllers
with precise DMX values for visual or effect selection.
To allow a user friendly experience ArKaos VJ provides a DMX view which is different whether you
select “Simple mode” or “Fixture” in the DMX setup dialog box.
4.2. Simple control mode
Within the simple mode, you can assign DMX channels to control different functions in ArKaos. All
devices need to provide 512 DMX channels to ArKaos.
4.2.1. Controls description
• Dimmers:
Activates the layer (visual/effect) and sets its transparency.
o Moving the dimmer associated to a layer will trigger it when above the value of 32 and
increase gradually its opacity when reaching towards 255.
• Controllers:
These channels are used to control real-time effect parameters such as movie transparency /
movie speed / contrast / etc..
o You can assign a maximum range of 128 DMX channels for the 128 controller values.
• Patch Selection (Banks):
This channel is used to access different Patches. A Patch in ArKaos is a virtual keyboard.
o You can access 10 Patches. If the DMX channel selected is between 0 and 9%, the
first Patch will be active, between 10 and 19%, the Patch 2 will activated etc.
• Sequence:
Starts / stops a mix sequence previously recorded with the Event Recorder in ArKaos VJ.
o Set the DMX channel between 0 and 9% if you don’t want to play a sequence. From
10 to 19%, the first sequence will start, from 20 to 29%, the second sequence will start
etc. You can access 9 sequences from your DMX controller.
4.2.2. Sample configuration setup
• DMX channels 0-10 for triggering layer:
The DMX channel 0 will trigger the first layer; channel 1 will trigger the second etc.
• DMX channels 11-15 for Controllers:
The level of the channel 11 will correspond to the controller 1 in ArKaos.
• DMX channels 16 for Patch Selection:
The channel 16 will be used to activate one of the 10 first Patches of the current file.
• DMX channels 17 for Sequences:
The channel 17 will start one of the 9 first sequences recorded in the current file.
ArKaos VJ 3.6.1 DMX
Page 7
4.2.3. Simple control mode keyboard view
The DMX keyboard view in Simple control mode displays DMX controllers and layers. As with the
MIDI keyboard or the computer keyboard view, you can drag and drop your visuals (movies, pictures,
cameras and flash texts) or effects directly on a key and double click on any item with your mouse
to set its parameters. The layers displayed in red are currently running (the DMX level controlling
them is over 127).
Screenshot of the DMX view in Simple control mode
4.3. Fixture control mode
4.3.1. Presentation
The DMX Fixture control mode has been developed to allow the control of ArKaos VJ from high end
DMX consoles. Using this mode, ArKaos behaves like a traditional media server. The Simple mode
can also be used with these consoles if it better suit your needs.
A fixture corresponds to one layer. If you want to use n video layers in ArKaos, you have to create n
fixtures on your DMX console. You can control up to 8 ArKaos layers, depending on your requirements
and the number of DMX channels available on your console.
Screenshot of the DMX view in Fixture mode
To accommodate to various situations, the ArKaos fixture control mode provides three fixtures:
• “ArKaos Maxi”: the complete fixture. New in VJ 3.6.1, this fixture includes all the
parameters, including keystoning (the difference with “ArKaos Full”). All existing parameters
for video layers are accessible through this fixture: movie & effect selection, dimmer, position,
scaling, movie loop, keystone etc. This fixture uses 51 DMX channels.
• “ArKaos Full”: The only difference with “ArKaos Maxi” is that it doesn’t include keystoning.
This fixture uses 43 DMX channels.
• “ArKaos Tiny”: a smaller fixture using only 25 DMX channels. The extensions available for
the hardware accelerated engine are not present (red, green and blue levels, and rotations),
movie loop cannot be selected and scaling is done using 8 bit values instead of 16 bit values
ArKaos VJ 3.6.1 DMX
Page 8
4.3.2. Setting up the parameters
The fixture control mode offers different options.
First, you have to select in ArKaos the same DMX fixture as you have selected in your DMX console
(“ArKaos Tiny” or “ArKaos Full”). These fixtures will be available on our web site for various DMX
consoles; check out the ArKaos VJ DMX pages at http://www.arkaos.net/vj_dmx/
Then, there are three other options that you have to decide: the number of layers that you want to
access from your DMX console, the number of the first DMX channel to be used and the priority
mode.
• Number of layers
o The number of layers must correspond to the number of fixtures created in your
controller. For example, if you defined 4 layers in ArKaos, you have to create 4 ArKaos
fixtures in your console.
• First Channel.
o The number to define for the first channel depends on how your ArKaos fixtures are
patched in your DMX controller. For example if you are using the same DMX output on
your console for your lights & ArKaos, and the lights are patched on the first 30 DMX
channels, then you can set ArKaos to use channels from 31. To do so, enter “31” in the
“First Channel” field of the DMX setup dialog.
o If you are working with ArtNet, most of the time, you will have an ArtNet output
dedicated to ArKaos and you will Patch ArKaos fixtures from DMX channel 1.
• Priority mode: HTP or LTP.
o The default value is HTP, which mean Highest Takes Precedence. That means that
layer 1 will always be behind layer 2, which will be behind layer 3 etc. The order in which
you start ArKaos layers has no effect on the result.
o LTP (Latest Takes Precedence) means that when you start an ArKaos Layer, it starts
over the layers already running. The advantage is that, even if you have a visual running
on your highest layer, you can start another video layer over that one. The drawback is
that if you take a snapshot of parameters and recall them, the visual result may not be
what you had when storing because it depends on the order in which you started the
layers.
• Position Smooth Level.
o This parameter will help you get smooth changes on the position / size and rotation
of the video layers, even when the lighting desk doesn’t send many DMX frames per
second. For instance, imagine you recorded a cue stack in the desk to move a sponsor
logo around the screen. The position parameter is always changing and the value for
position parameter is always changing. If the desk sends 30 DMX frames per second
and ArKaos displays 60 frames per second, without this option, the position of the video
layer will be the same for two frames, then it will move, the it will be the same position for
two frames etc.
Remark:
All DMX channels assigned for ArKaos must be contiguous. It means that the second
layer must be patched to the DMX channel that follows the last DMX channel used by
the first layer. For example, if you use the “ArKaos Full” (43 channels) and you want
to control 4 layers: if you patch the first ArKaos layer on channel 65, the second layer
have to be patched on channel 65 + 43 = 108, the third on channel 151 and the fourth
on channel 194. As the fourth layer ends on channel 237, DMX channels 237 to 512
will not used by ArKaos.
ArKaos VJ 3.6.1 DMX
Page 9
4.3.3. Checking your setup
Once you made your setup, you can start working. This part will describe simple steps to check that
your DMX setup is working.
You must have a file opened in ArKaos. Have a look at the User Manual to understand how to
manage files, import media etc. With the fixture, everything is controlled from the DMX console,
except monitor settings and resolution (cf User Manual).
Create a new file and drag & drop some visuals from your file browser to the Visuals Database.
When a file with visuals is opened, follow these steps on your DMX console to get a media to appear
on the screen:
• Set the visual category channel to movie (DMX value between 32 & 64)
• Set the visual index: the default value is 0 which means that no visual is selected on
the layer. Setting the “Visual Index” channel to 1 will select the first visual in the selected
category. Since we just selected the movie category, the first movie that you have imported in
ArKaos should now be selected on the layer 1.
• Set the Dimmer channel to 100% and the first movie will appear !
5. Parameters description
This part will explain each parameter of the fixture as well as their default values.
• Dimmer: intensity (transparency) of the layer. If the Copy mode is different from
“Transparent”, the transparency is not available, in which case the intensity of the layer will
be full when the channel value is non zero.
• Visual Category: picture / movie / live camera / Flash text
• Visual Index: Index of the visual in the selected category. Set it to zero to have no visual (if
you want to apply an effect on the global output, on the last layer for example)
• Effect Category: There are 5 categories: 3D effects, Video, Transitions, Artistic and
FreeFrame.
• Effect Index: Index of the effect in the selected category. Effects are listed in the Fixture
Effect Presets document.
• Copy Mode: Transparent, Addition, Subtraction, Multiplication, Minimum or Maximum. This
defines how the layer is blended with the background.
ArKaos VJ 3.6.1 DMX
Page 10
• Mask Mode: None, Luminance - Band Reject, Luminance - Band Pass, Chrominance
- Band Reject, Chrominance - Band Pass & Alpha from source. If you select “Alpha From
Source”, ArKaos will use the alpha channel that you can store in a 32 bits BMP or a movie
file.
• Luminance/Chrominance center: sets the center of the luminance/chrominance filter
• Luminance/Chrominance width: sets the width of the luminance/chrominance filter
• Luminance/Chrominance smoothing: defines the fading at the extremities of the luma/
chroma filter. This makes the borders of the filtered regions smoother.
• Movie Speed: Set the speed of the movie (depending on the Speed control channel)
• Speed Control: Normal, Speed F/B or Ping-Pong.
o If “Normal” is selected, the Movie Speed channel defines the movie speed. A zero
value stops the movie. The movie always plays forward.
o If “Speed F/B” is selected, the Movie Speed channel defines the speed but this speed
is zero when value is 50%, the movie will play backward with a lower value and forward
with a higher value.
o With “Ping-Pong”, the Movie Speed channel defines the speed of the movie like in
“Normal” mode, but when the movie reaches the end, it is played backward until the
beginning etc.
• Pan(Position X): 50% is center, 0% place the visual output of the screen, on the left etc.
• Tilt (Position Y): 50% is center, 0% place the visual output of the screen, on the left etc.
• Horizontal Size: 100% sets the visual at the size of the screen
• Vertical Size: 100% sets the visual at the size of the screen
• Rotation X, Y and Z: only in HW version
• Red, Green and Blue levels: only in HW version. 255 means full level.
• Text Index: index of the text string to be used by a Flash Texts (the string are entered in the
Text Entries Dialog, in the Synth menu)
• Effect Parameters E1, E2... E6: Controls parameters of the effect presets, most effects only
are using one or two controllers. The effect parameters are described in the Fixture Effect
Presets document.
• Keystone parameters X1, Y1, X2, Y2, X3, Y3, X4, Y4: controls the position of the 4 corners
of the layer. These 8 channels let you correct the transformation that you want when a video
projector is not perfectly in front of the surface it displays on.
ArKaos VJ 3.6.1 DMX
Page 11
5.1. “ArKaos Tiny” Fixture mode
5.1.1. Properties
• n layers are available, from 1 to 8
• A single layer is using 25 DMX channels
• When mapping a single layer, the channels are called C01 to C25
5.1.2. Channel functions
Channel C01
Function:
Range:
0-255
Dimmer
Transparency of the layer when C08 is 0-31
If the copy mode is not Transparent, C01 is just triggering the layer.
Steps:
0-127
Description:
Layer start when the value is different from 0
Def. Value:
0
Channel C02
Function:
Range:
Type of Visual
Steps:
0-31
32-63
64-95
96-127
Description:
Visual is a picture
Visual is a movie
Visual is a live camera
Visual is a Flash Text
Def. Value:
0
Channel C03
Function:
Range:
0-255
Index of visual
Steps:
0
1
2
...
Description:
No visual
First visual
Second visual
...
Def. Value:
0
Channel C04
Function:
Range:
0-255
Effect category index
Steps:
0-31
32-63
64-95
96-127
128-159
...
ArKaos VJ 3.6.1 DMX
Description:
3D Effects
Video
Transitions
Artistic
FreeFrame
Reserved to future developments
Def. Value:
0
Page 12
Channel C05
Function:
Range:
0-255
Associated effect.
Steps:
0
1
2
...
Description:
No effect associated
First effect
Second effect
...
Def. Value:
1
Channel C06
Function:
Range:
0-191
Copy mode.
Steps:
0-31
32-63
64-95
96-127
128-159
160-191
Description:
Transparent
Addition
Substraction
Multiplication
Minimum
Maximum
Def. Value:
0
Channel C07
Function:
Range:
0-191
Mask mode
Steps:
0-31
32-63
64-95
96-127
128-159
160-191
Description:
None
Luminance - Band Reject
Luminance - Band Pass
Chrominance - Band Reject
Chrominance - Band Pass
Alpha from source
Def. Value:
0
Channel C08
Function:
Range:
0-255
Luminance/Chrominance center
Steps:
0-255
Description:
Center of the luminance/chrominance filter
Def. Value:
128
Channel C09
Function:
Range:
0-255
Luminance/Chrominance width
Steps:
0-255
Description:
Width of the luminance/chrominance filter
Def. Value:
50
Channel C10
Function:
Range:
0-255
Luminance/Chrominance smooth
Steps:
0-255
ArKaos VJ 3.6.1 DMX
Description:
Smooth parameter of the luminance/chrominance filter
Def. Value:
50
Page 13
Channel C11
Function:
Range:
0-255
Movie speed control
Steps:
0
64
128
255
Description:
Movie is stopped
Movie is playing at normal speed
Movie is playing at 2X speed
Movie is playing at 4X speed
Def. Value:
64
Channel C12
Function:
Range:
0-255
Movie speed control
Steps:
0-31
32-63
64-95
Description:
C11 is speed control
C11 is speed in forward backward mode
C11 is speed in Ping Pong motion
Def. Value:
0
Channel C13-C14
Function:
Range:
0-65536
Position X as a 16 bits value
Steps:
0
65535
Description:
Left position of the screen
Right position of the screen
Def. Value:
32768
Channel C15-C16
Function:
Range:
0-65536
Position Y as a 16 bits value
Steps:
0
65535
Description:
Top position of the screen
Bottom position of the screen
Def. Value:
32768
Channel C17
Function:
Range:
0-255
Horizontal Size
Steps:
0
255
Description:
Size is 0 % of the output screen
Size is 100 % of the output screen
Def. Value:
255
Channel C18
Function:
Range:
0-255
Vertical Size
Steps:
0
255
Description:
Size is 0 % of the output screen
Size is 100 % of the output screen
Def. Value:
255
Channel C19
Function:
Range:
0-255
Text Index
Steps:
ArKaos VJ 3.6.1 DMX
Description:
Text to associate to the flash effect
Def. Value:
0
Page 14
Channel C20 to C25
Function:
Range:
E1, E2, ..., E6
Steps:
Description:
E1 = First parameter of effect
E2 = second parameter of effect
...
E6 = sixth parameter of effect
Def. Value:
0
5.2. “ArKaos Full” Fixture mode
5.2.1. Properties
• n layers are available, from 1 to 8
• A single layer is using 43 DMX channels
• When mapping a single layer, the channels are called C01 to C43
5.2.2. Channel functions
Channel C01
Function:
Range:
0-255
Dimmer
Transparency of the layer when C08 is 0-31
If the copy mode is not Transparent, C01 is just triggering the layer.
Steps:
0-127
Description:
Layer start when the value is different from 0
Def. Value:
0
Channel C02
Function:
Range:
Type of Visual
Steps:
0-31
32-63
64-95
96-127
Description:
Visual is a picture
Visual is a movie
Visual is a live camera
Visual is a Flash Text
Def. Value:
0
Channel C03
Function:
Range:
0-255
Index of visual
Steps:
0
1
2
...
ArKaos VJ 3.6.1 DMX
Description:
No visual
First visual
Second visual
...
Def. Value:
0
Page 15
Channel C04
Function:
Range:
0-255
Effect category index
Steps:
0-31
32-63
64-95
96-127
128-159
...
Description:
3D Effects
Video
Transitions
Artistic
FreeFrame
Reserved to future developments
Def. Value:
0
Channel C05
Function:
Range:
0-255
Associated effect.
Steps:
0
1
2
...
Description:
No effect
First effect
Second effect
...
Def. Value:
1
Channel C06
Function:
Range:
0-191
Copy mode.
Steps:
0-31
32-63
64-95
96-127
128-159
160-191
Description:
Transparent
Addition
Substraction
Multiplication
Minimum
Maximum
Def. Value:
0
Channel C07
Function:
Range:
0-191
Mask mode
Steps:
0-31
32-63
64-95
96-127
128-159
160-191
Description:
None
Luminance - Band Reject
Luminance - Band Pass
Chrominance - Band Reject
Chrominance - Band Pass
Alpha from source
Def. Value:
0
Channel C08
Function:
Range:
0-255
Luminance/Chrominance center
Steps:
0-255
ArKaos VJ 3.6.1 DMX
Description:
Center of the luminance/chrominance filter
Def. Value:
128
Page 16
Channel C09
Function:
Range:
0-255
Luminance/Chrominance width
Steps:
0-255
Description:
Width of the luminance/chrominance filter
Def. Value:
50
Channel C10
Function:
Range:
0-255
Luminance/Chrominance smooth
Steps:
0-255
Description:
Smooth parameter of the luminance/chrominance filter
Def. Value:
50
Channel C11
Function:
Range:
0-255
Movie speed control
Steps:
0
64
128
255
Description:
Movie is stopped
Movie is playing at normal speed
Movie is playing at 2X speed
Movie is playing at 4X speed
Def. Value:
64
Channel C12
Function:
Range:
0-255
Movie speed control mode
Steps:
0-31
32-63
64-95
Description:
C11 is speed control
C11 is speed in forward backward mode
C11 is speed in Ping Pong motion
Def. Value:
0
Channel C13
Function:
Range:
0-127
Looping mode
Steps:
0-31
32-63
64-95
36-127
Description:
Play all frames
Select Frames with C16-C17 and C18-C19
Random Jumps 1
Random Jumps 2
Def. Value:
0
Channel C14-C15
Function:
Range:
0-65536
Start of loop
Steps:
0
65535
Description:
First image of the video loop
Last image of the video loop
Def. Value:
0
Channel C16-C17
Function:
Range:
0-65536
End of loop
Steps:
0
65535
ArKaos VJ 3.6.1 DMX
Description:
First image of the video loop
Last image of the video loop
Def. Value:
65535
Page 17
Channel C18-C19
Function:
Range:
0-65536
Pan (Position X) as a 16 bits value
Steps:
0
65535
Description:
Left position of the screen
Right position of the screen
Def. Value:
32768
Channel C20-C21
Function:
Range:
0-65536
Tilt (Position Y) as a 16 bits value
Steps:
0
65535
Description:
Top position of the screen
Bottom position of the screen
Def. Value:
32768
Channel C22-C23
Function:
Range:
0-65536
Position Z as a 16 bits value
Steps:
0
65535
Description:
Nearest position
Farest position
Def. Value:
32768
Channel C24-C25
Function:
Range:
0-65536
Horizontal Size as a 16 bits value
Steps:
0
65536
Description:
Size is 0 % of the output screen
Size is 100 % of the output screen
Def. Value:
65536
Channel C26-C27
Function:
Range:
0-65536
Vertical Size as a 16 bits value
Steps:
0
65536
Description:
Size is 0 % of the output screen
Size is 100 % of the output screen
Def. Value:
65536
Channel C28-C29
Function:
Range:
Rotation X in HW mode
Steps:
Description:
Def. Value:
32768
Channel C30-C31
Function:
Range:
Rotation Y in HW mode
Steps:
ArKaos VJ 3.6.1 DMX
Description:
Def. Value:
32768
Page 18
Channel C32-C33
Function:
Range:
Rotation Z in HW mode
Steps:
Description:
Def. Value:
32768
Channel C34
Function:
Range:
0-255
Red level in HW mode
Steps:
Description:
255 for original level
Def. Value:
128
Channel C35
Function:
Range:
0-255
Green level in HW mode
Steps:
Description:
255 for original level
Def. Value:
128
Channel C36
Function:
Range:
0-255
Blue level in HW mode
Steps:
Description:
255 for original level
Def. Value:
128
Channel C37
Function:
Range:
0-255
Text Index
Steps:
Description:
Text to associate to the flash effect
Def. Value:
0
Channel C38 to C43
Function:
Range:
E1, E2, ..., E6
Steps:
Description:
E1 = First parameter of effect
E2 = second parameter of effect
...
E6 = sixth parameter of effect
Def. Value:
0
5.3. “ArKaos Maxi” Fixture mode
5.3.1. Properties
• n layers are available, from 1 to 8
• A single layer is using 51 DMX channels
• When mapping a single layer, the channels are called C01 to C51
5.3.2. Channel functions
Channel C01 to Channel C43
Same channels as in “ArKaos Full” fixture
ArKaos VJ 3.6.1 DMX
Page 19
Channel C44
Function:
Range:
0-255
Keystone X1
Steps:
Description:
Horizontal position for upper left corner
Def. Value:
0
Channel C45
Function:
Range:
0-255
Keystone X2
Steps:
Description:
Vertical position for upper left corner
Def. Value:
0
Channel C46
Function:
Range:
0-255
Keystone X3
Steps:
Description:
Horizontal position for upper right corner
Def. Value:
0
Channel C47
Function:
Range:
0-255
Keystone X4
Steps:
Description:
Vertical position for upper right corner
Def. Value:
0
Channel C48
Function:
Range:
0-255
Keystone X5
Steps:
Description:
Horizontal position for lower left corner
Def. Value:
0
Channel C49
Function:
Range:
0-255
Keystone X6
Steps:
Description:
Vertical position for lower left corner
Def. Value:
0
Channel C50
Function:
Range:
0-255
Keystone X7
Steps:
Description:
Horizontal position for lower right corner
Def. Value:
0
Channel C51
Function:
Range:
0-255
Keystone X8
Steps:
ArKaos VJ 3.6.1 DMX
Description:
Vertical position for lower right corner
Def. Value:
0
Page 20
6. Effects presets & parameters
6.1. HW Mode vs Standard Mode
Since the effects set is different when ArKaos VJ runs in HW Mode, the effect presets available from
your DMX console in Fixture mode will be different:
The effect category and index have not changed for all effects that are compatible with the new HW
Mode. However it is possible that the programming you made in your DMX console will not give the
same visual result in HW Mode if you have used incompatible effects since they have been removed
from the effects set.
To keep the compatibility you should either edit your programming to remove incompatible effects,
either deactivate the HW Mode and switch to Standard mode.
6.2. Standard Mode
6.2.1. 3D Effects category
Index: Effect name:
1
3D Surface (Rotation)
Param.: Description:
E1
Rotation X
E2
Rotation Y
2
3D Surface (Rotation and RGB)
E1
E2
E3
E4
E5
3
Infinite Zoom
E1
E2
Rotation speed
Zoom speed
4
Plane
E1
E2
Speed
Curve
5
Plane far
E1
E2
Speed
Curve
6
Plane double
E1
E2
Speed
Distance
7
Plane 2
E1
E2
Speed
Distance
8
Plane 3
E1
E2
E3
Speed
Distance
Angle
9
Tile scrolling
E1
E2
Scrolling speed
Tiling
10
Symetric Tile Scrolling
E1
E2
Scrolling speed
Tiling
11
Particles In / Out
E1
E2
Animation speed
Particle size
12
Particles Drop In Water
E1
E2
Animation speed
Particle size
13
Particles Aspheroïds
E1
E2
Animation speed
Particle size
ArKaos VJ 3.6.1 DMX
Rotation X
Rotation Y
Red level
Green level
Blue level
Page 21
Index: Effect name:
Param.: Description:
E1
Animation speed
E2
Particle size
14
Particles Tunnel
15
Aspheroïds Warp
E1
E2
Orbital speed
Revolution speed
16
Aspheroïds Symphony
E1
E2
Orbital speed
Revolution speed
17
PlanetWorks
E1
Animation speed
18
Tunnel Simple (speed)
E1
Animation speed
Tunnel Full Control
E1
E2
E3
Speed
Direction
Opacity
20
3D Box
E1
E2
E3
Distance
Rotation 1
Rotation 2
21
Galactic Scrolling
22
WavingFlag
E1
E2
Speed
Distance
19
6.2.2. Video Effects category
Index: Effect name:
Param.:
E1
E2
E3
Description:
Red
Green
Blue
1
RGB Levels
2
RGB Shift
E1
E2
E3
Red
Green
Blue
3
RGB Saturate
E1
E2
E3
Red
Green
Blue
4
Hue Shift
E1
Level
5
Invert
E1
On / Off
6
Stroboscope
7
Irisation
E1
Level
8
Old Film
E1
Level
9
Solarization
E1
Level
10
Solarization Inv
E1
Level
11
Posterize
E1
Level
12
Color FX
E1
Level
13
Split 2X2
14
Split 4X4
15
Split 8X8
16
Split 2X2 Subscreen Updates
E1
Speed
17
Split 4X4 Subscreen Updates
E1
Speed
ArKaos VJ 3.6.1 DMX
Page 22
Index: Effect name:
18
Motion Blur
Param.: Description:
E1
Level
19
Contrast (Luma)
E1
E2
Low levels
High levels
20
Contrast (RGB)
E1
E2
Low levels
High levels
21
Horizontal Blur
E1
Level
22
Vertical Blur
E1
Level
23
Ascii Art - Ascii Art Small
E1
Transparency
24
Ascii Art - Ascii Art Medium
E1
Transparency
25
Ascii Art - Ascii Art Big
E1
Transparency
26
Ascii Art - Small Pixels
E1
Transparency
27
Ascii Art - Medium Pixels
E1
Transparency
28
Ascii Art - Big Pixels
E1
Transparency
29
Ascii Art - Small Squares
E1
Transparency
30
Ascii Art - Medium Squares
E1
Transparency
31
Ascii Art - Big Squares
E1
Transparency
32
Ascii Art - Small Japanese
E1
Transparency
33
Ascii Art - Medium Japanese
E1
Transparency
34
Ascii Art - Big Japanese
E1
Transparency
35
Ascii Art - Small Color Pixels
E1
Transparency
36
Ascii Art - Medium Color Pixels
E1
Transparency
37
Ascii Art - Big Color Pixels
E1
Transparency
38
Ascii Art - Small Color Squares
E1
Transparency
39
Ascii Art - Medium Color Squares
E1
Transparency
40
Ascii Art - Big Color Squares
E1
Transparency
41
Mirror Stretch
E1
E2
X-Axis
Y-Axis
42
Mirror Cut
E1
E2
X-Axis
Y-Axis
43
Delirium Circular
E1
E2
H Displacement
V Displacement
44
Delirium Plasma
E1
E2
H Displacement
V Displacement
45
Delirium Ripple
E1
E2
H Displacement
V Displacement
46
Wave
47
Target Square (Position)
E1
E2
X Position
Y Position
Target Square (Position & Size)
E1
E2
E3
E4
X Position
Y Position
Width
Height
48
ArKaos VJ 3.6.1 DMX
Page 23
Index: Effect name:
49
Target Square Lines (Position)
Param.: Description:
E1
X Position
E2
Y Position
50
Target Square Lines (Position & Size)
E1
E2
E3
E4
51
Target Circle (Position)
E1
E2
X Position
Y Position
Target Circle (Position & Size)
E1
E2
E3
E4
X Position
Y Position
Width
Height
52
X Position
Y Position
Width
Height
6.2.3. Transition Effects category
Transition effects does not have definable parameters
Index: Effect name:
1
Transition Left
Index: Effect name:
2
Transition Circle
3
Transition Circle Smoother
4
Transition Circle 2
5
Transition Circle 2 Smoother
6
Transition Star
7
Transition Cross
8
Directional Cross 2X2
9
Scroller Up Fast
10
Scroller Up Slow
11
Scroller Left Fast
12
Scroller Left Slow
13
Shutter 1X1 Fast
14
Shutter 1X1 Slow
15
Shutter 16X1 Fast
16
Shutter 16X1 Slow
17
Shutter 1X16 Fast
18
Shutter 1X16 Slow
19
Shutter Random 8X8 Fast
20
Shutter Random 8X8 Slow
21
Shutter II
22
V Slide Fast
23
V Slide Slow
24
H Slide Fast
25
H Slide Slow
26
Turnix Short
27
Turnix Long
6.2.4. Artistic Effects category
Index: Effect name:
1
Kaleïdoscope 1
Param.: Description:
2
Kaleïdoscope 2
3
Kaleïdoscope 3
E1
Rotation
4
Kaleïdoscope 4
E1
Speed
5
Earthquake
E1
Level
6
Spectrum Shape White
E1
Translation
7
Spectrum Shape Black
E1
Translation
8
Spectrum Shape Red
E1
Translation
9
Spectrum Shape Green
E1
Translation
ArKaos VJ 3.6.1 DMX
Page 24
Index: Effect name:
10
Spectrum Shape Blue
Param.: Description:
E1
Translation
11
Spectrum Polar White
12
Spectrum Polar Black
13
Spectrum Polar Red
14
Spectrum Polar Green
15
Spectrum Polar Blue
16
Spectrum Scaled White
E1
E2
Translation
Scaling
17
Spectrum Scaled Black
E1
E2
Translation
Scaling
18
Spectrum Scaled Red
E1
E2
Translation
Scaling
19
Spectrum Scaled Green
E1
E2
Translation
Scaling
20
Spectrum Scaled Blue
E1
E2
Translation
Scaling
21
Spectrum Mask
22
Spiral Tunnel
23
Spiral 60’
24
Filter Box
25
Filter Edges
26
Larsen Smooth
27
Larsen Edges
28
Larsen Expansion
29
Larsen Compression
30
Larsen Rotate
31
Larsen Control
E1
E2
X Distortion
Y Distortion
32
Diffuse - Dilute
33
Diffuse - Blow
6.2.5. FreeFrame Effects
Index: Effect name:
Param.: Description:
E1
Angle
E2
Scale
1
Spiral Blur
2
Bloom
E1
E2
Param 1
Param 2
3
Backlight
E1
E2
E3
Param 1
Param 2
Param 3
4
Gaussian Blur
E1
Level
5
Radial Blur
E1
Level
ArKaos VJ 3.6.1 DMX
Page 25
Index: Effect name:
6
Vectorize Color
Param.: Description:
E1
Size
7
Vectorize B&W
E1
Size
8
Colour Warp
E1
E2
Saturation
Hue
9
Posterize
E1
Level
10
Burn
Edge
Red
Green
Blue
11
Chromium
E1
E2
E3
E4
13
Fisheye
E1
E2
Distortion
Radius
14
Glow
15
Halftone
E1
E2
Size
Style
16
Tile
E1
E2
E3
E4
Angle 1
Angle 2
Width
Height
17
Rec Distort
18
Time Slice
6.3. HW Mode
6.3.1. 3D Effects category
Index: Effect name:
1
Infinite Zoom
2
Tiling
3
3D Sphere-NoLight
4
3D Cube-NoLight
5
3D Cylinder-NoLight
6
3D Donut-NoLight
7
3D Plane-NoLight
ArKaos VJ 3.6.1 DMX
Param.:
E1
E2
E1
E1
E2
E3
E1
E2
E3
E1
E2
E3
E1
E2
E3
E1
E2
E3
Description:
Rotation Speed
Zoom Speed
Level
Rotation X
Rotation Y
Tiling
Rotation X
Rotation Y
Tiling
Rotation X
Rotation Y
Tiling
Rotation X
Rotation Y
Tiling
Rotation X
Rotation Y
Tiling
Page 26
Index: Effect name:
8
3D Sphere-Light
9
3D Cube-Light
10
3D Cylinder - Light
11
3D Donut - Light
12
3D Plane-Light
13
Cube Inside
14
Screens
15
Tile Scrolling 1
16
Tile Scrolling 2
17
Plane Simple
18
Plane Full
19
Planes Rotation
20
Ripple
21
Tunnel 1
22
Tunnel 2
ArKaos VJ 3.6.1 DMX
Param.:
E1
E2
E3
E4
E1
E2
E3
E4
E1
E2
E3
E4
E1
E2
E3
E4
E1
E2
E3
E4
E1
E2
E1
E2
E3
E1
E2
E1
E2
E3
E1
E2
E1
E2
E3
E1
E2
E1
E2
E1
E1
E2
E3
Description:
Rotation X
Rotation Y
Tiling
Light Position
Rotation X
Rotation Y
Tiling
Light Position
Rotation X
Rotation Y
Tiling
Light Position
Rotation X
Rotation Y
Tiling
Light Position
Rotation X
Rotation Y
Tiling
Light Position
Rotation X
Rotation Y
Distance
Rotation X
Rotation Y
Scroll X
Scroll Y
Scroll X
Scroll Y
Altitude
Speed
Rotation Speed
Speed
Rotation Speed
Tiling
Rotation Speed
Tiling
Size
Speed
Speed
Speed
Tiling
Curve
Page 27
Index: Effect name:
23
Tunnel Full
Param.:
E1
E2
E3
E4
E5
Description:
Speed
Tiling
Curve
Orientation
Transparency
Param.:
E1
E1
E2
E3
E1
E2
E3
Description:
Level
Red Shift
Green Shifrt
Blue shift
Red Level
Green Level
Blue Level
6.3.2. Video Effects category
Index: Effect name:
1
Gaussian Blur
2
RGB Shift
3
RGB Saturate
4
5
6
Grayscale
Invert
Stroboscope
7
Irisation
8
9
10
11
12
13
14
15
16
17
18
Old Film
Solarization
Solarization Inv
Posterize
Color FX
Split 2x2
Split 4x4
Split 8x8
Split 2x2 Subscreen Updates
Split 4x4 Subscreen Updates
Motion Blur
19
Contrast Luma
20
Contrast RGB
21
22
Horizontal Blur
Vertical blur
23
Directional Blur
24
Hue Effect
ArKaos VJ 3.6.1 DMX
E1
E2
Offset
Rotation
E1
E1
E1
E1
Level
Level
Level
Mevem
E1
E1
E1
E1
E2
E1
E2
E1
E1
E1
E2
E1
E2
Speed
Speed
Level
Low Levels
High Levels
Low Levels
High Levels
Level
Level
Level
Direction
Hue
Saturation
Page 28
Index: Effect name:
25
Mirror
26
Sepiatone
27
AsciiArt Ascii-BW
28
AsciiArt Square-BW
29
AsciiArt Pixels-BW
30
AsciiArt Bubbles-BW
31
AsciiArt Bubbles-Color
32
AsciiArt Squares-Color
33
AsciiArt BubblesHand-BW
34
AsciiArt Japanese
35
HalfTone Bubbles
36
HalfTone Cross
37
HalfTone Squares
38
PopArt 1
39
PopArt 2
40
Cartoon
Param.: Description:
E1
Center X
E2
Center Y
E1
E2
E1
E2
E1
E2
E1
E2
E1
E2
E1
E2
E1
Texture Size
Transparency
Texture Size
Transparency
Texture Size
Transparency
Texture Size
Transparency
Texture Size
Transparency
Texture Size
Transparency
Texture Size
E2
E1
E2
E1
E2
E1
E2
E1
E2
E1
E2
E1
E2
E1
Transparency
Texture Size
Transparency
Resolution X
Resolution Y
Resolution X
Resolution Y
Resolution X
Resolution Y
Offset
Texture Size
Offset
Texture Size
Level
Param.:
E1
E2
E1
E1
E1
E2
E1
E2
Description:
Radius
Fade
Radius
Radius
Radius
Rotation
Radius
Rotation
6.3.3. Transition Effects category
Index: Effect name:
1
Iris
2
3
D-Transition Right
D-Transition Left
4
D-Transition Tri
5
D-Transition Star
6
7
Shutter Slow
Shutter Fast
ArKaos VJ 3.6.1 DMX
Page 29
Index:
8
9
10
11
12
13
14
15
16
17
18
19
20
Effect name:
Scroller Left Fast
Scroller Left Slow
Scroller Right Slow
Scroller Right Fast
Scroller Top Slow
Scroller Top Fast
H Slide Slow
H Slide Fast
V Slide Slow
V Slide Fast
Turnix 1s
Turnix 2s
Turnix 5s
Param.: Description:
6.3.4. Artistic Effects category
Index:
1
2
3
4
Effect name:
Kaleido 1
Kaleido 2
Kaleido 3
Kaleido 4
5
Larsen
6
Larsen Presets
7
Larsen Full
8
Edge Detect
9
10
11
12
13
14
15
16
17
18
19
20
Filter Smooth
Filter Edge
Strobo Black-Sin
Strobo Black-Sq
Strobo White-Sin
Strobo White-Sq
Strobo Invert-Sin
Strobo Invert-Sq
Strobo Background-Sin
Strobo Background-Sq
Waveform Draw
Waveform Fill
ArKaos VJ 3.6.1 DMX
Param.: Description:
E1
E1
E1
E2
E1
E2
E1
E2
E3
E4
E1
E2
Rotation
Speed
Size
Rotation
Preset
Size
Size X
Size Y
Rotation
Transparence
Edge Size
Threshold
E1
E1
E1
E1
E1
E1
E1
E1
E1
E1
Speed
Speed
Speed
Speed
Speed
Speed
Speed
Speed
Width
Width
Page 30
Index: Effect name:
21
Bumpy Surface
22
Neon
23
Neon Invert
24
25
Noiz Color
Noiz BW
Param.:
E1
E2
E1
E2
E1
E2
E1
E1
Description:
Position X
Position Y
Blur Level
Edge Highlight
Blur Level
Edge Highlight
Preset
Preset
Param.:
E1
E2
E1
E2
E1
E2
E3
E1
E1
E1
E1
E1
E2
E1
Description:
Angle
Scale
Param 1
Param 2
Param 1
Param 2
Param 3
Blur Level
Level
Filter Size
Filter Size
Saturation
Hue
Level
6.3.5. FreeFrame Effects
Index: Effect name:
1
FF Spiral Blur
2
FF Bloom
3
FF BackLight
4
5
6
7
FF Gaussian Blur
FF Radial Blur
FF Vectorize Color
FF Vectorize BW
8
FF Colour Warp
9
10
FF Posterize
FF Burn
11
FF Chromium
12
FF Directionnal Blur
13
FF FishEye
14
FF Glow
15
FF HalfTone
16
FF Tile
17
18
FF Rect Distort
FF Time Slice
ArKaos VJ 3.6.1 DMX
E1
E2
E3
E4
Edge
Red
Green
Blue
E1
E2
Radius
Distortion
E1
E2
E1
E2
E3
E4
Size
Style
Angle 1
Angle 2
Width
Height
Page 31
ArKaos VJ 3.6.1 Medialon
1. Description
ArKaos VJ is compatible with Medialon Manager show control software through a special
ArKaos VJ Medialon license. You can now automate a visual performance for a whole event
with Medialon Manager show control software sending orders directly to ArKaos through the
network.
When enabling Medialon compatibility in ArKaos VJ, you activate a server that listens to network
input. Medialon Manager can then send “Low Level TCP“ commands in order to drive our software,
all effects and features of ArKaos VJ are then available to Medialon.
To use the Medialon features in ArKaos VJ, you will need to have a workstation with the Medialon
Manager show control software, more information about this software can be found on the Medialon
web site at http://www.medialon.com/
2. Setup in ArKaos
2.1. Medialon Server setup dialog
The ArKaos VJ Medialon provides a dialog box to specify which TCP/IP port the server will listen
to and activate/deactivate the application. It can be accessed through the Edit > Preferences >
Medialon menus.
Once activated, you can launch Medialon with the TCP/IP Client plugin to connect to the ArKaos
server and send orders.
3. Setup in Medialon
3.1. A simple interface to control ArKaos VJ
As an example, the nex page presents the interface we have made for you to help you start controlling
ArKaos from Medialon. It must be loaded in Medialon Manager and it is designed to control only
one computer since only one IP address can be entered, but it would be very easy to create a list of
addresses, allowing you to create complex installations with more computers. You could also add
multiple virtual MIDI keyboard on the interface, one for each computer…
ArKaos VJ 3.6 Medialon
Page 32
This interface implements all the orders you can send to ArKaos and provide a Custom Order text
area, which allow you to type manually your orders. You can enter several orders separated by “;”
and send them in one time.
3.2. Connection settings
First enter the IP address and the TCP port of the computer running ArKaos (as set in the ArKaos
Medialon Server Setup Dialog Box), then click “Open Connection”. If the connection is successful,
“Connected ArKaos” is displayed in the “Received Frames” message board and the Connection light
turns to green (if the connection failed, the light will stay red).
Once you’re connected, each action on the interface will be sent to ArKaos: MIDI notes On/Off, MIDI
controllers, All Notes Off, Synth and Patch Selection, Sequencer Start/Stop, File Loading, FlashText
definition, Fullscreen activation & Automation Start/Stop.
3.3. Communication with ArKaos
ArKaos receives orders through the Medialon Low Level TCP/IP Client. Using strings, you describe
actions to be done by ArKaos.
3.4. Strings example :
• To activate ArKaos full screen, send the string: Fullscreen 1
• To open an ArKaos file: LoadFile “C:\ArKaos Files\LastEvent.kos”
Note that the double-quotes (or simple quotes) are required since the path contains spaces.
• To set the MIDI controller 12 value to 127: ControllerState 12 127
In the interface that we provide for Medialon, each button and slider is linked to a Step based task
that will send the string to ArKaos VJ through the Low Level TCP/IP Client ‘SendFrame’ function.
Let’s use for example the MIDI controller 0 slider task steps:
• Step 0: sets the “arkaos_event_string” variable value to the desired order with a Manager
expression: Arkaos_event_string = “ControllerState 0 “ + slider_controller_0.Status + “;“
• Step 1: uses the Low Level TCP/IP Client Send Frame function with arkaos_event_string as
parameter.
Remark :
Events must be separated by “;” to avoid collisions if two very close events are sent to ArKaos.
ArKaos VJ 3.6 Medialon
Page 33
3.5. ArKaos commands
Here is the list of commands that can be sent to the ArKaos server:
Command:
Description:
Example:
Command:
Description:
Example:
Notes:
Command:
LoadFile file_name
Loads (or select if already loaded) a .kos file (Synth) in the application. The file
loaded will be activated and all note / controller events will occur on this Synth.
LoadFile d:\arkaos\demo.kos
SelectPatch index_num
Selects the active patch (of the current Synth). The active patch is the one that will
receive key messages.
The patch index is a number between 0 and 127 and corresponds to the patch
number in ArKaos
SelectPatch 0
You can also use “SelectNextPatch” or “SelectPreviousPatch” events to activate
the previous or the next patch in the index of the active Synth.
Example:
StartSequence index_num
The sequence index is a number between 0 and 127 and corresponds to the
number of a recording in the list of recordings available in the recorder window of
the selected Synth.
StartSequence 0
Command:
Description:
Example:
StopSequence
Stops the active sequence.
StopSequence
Command:
Description:
KeyState key_num value
Act as depressing the MIDI key “key_num” with a velocity “value”.
KeyState 48 20
This tells ArKaos VJ to start the visual effect corresponding to the MIDI key of
index 48 with a velocity of 20
KeyState 48 0
This will stop the visual corresponding to the MIDI key of index 48
Description:
Example:
Example:
Command:
Description:
Example:
Command:
Description:
Example:
ControllerState controller_num value
Sets the MIDI controller “controller_num” to the specified “value”.
The “controller_num” is a number between 0 and 127
The “value” is a number between 0 and 127
ControllerState 7 12
HighResolutionControllerState controller_num value
Sets the high resolution MIDI controller number “controller_num” to the specified
“value”.
The controller_num is a number between 0 and 31
The “value” is between 0 and 16384
HighResolutionControllerState 7 10230
ArKaos VJ 3.6 Medialon
Page 34
Command:
Description:
Example:
Example:
Fullscreen value
Tells ArKaos VJ to activate / deactivate full screen display.
Fullscreen 1
Activates full screen display
Fullscreen 0
Deactivates full screen display
Command:
Description:
Example:
AllNotesOff
Stops all running events
AllNotesOff
Command:
Description:
Automation value
Activates or deactivates Automation mode
Automation 1
Activates Automation mode
Automation 0
Dectivates Automation mode
Example:
Example:
Command:
Example:
SetFlashText “MyText”
Set all FlashText layers of current patch to the text passed as parameter with
“MyText”. Must be used with quotes if the specified text contains spaces.
SetFlashText “Hello World!”
Command:
Description:
Example:
SelectNextPatch / SelectPreviousPatch
Select and activate the next / previous patch of the same Synth.
SelectNextPatch
Command:
Description:
Example:
SelectNextSynth / SelectPreviousSynth
Select and activate the next / previously opened Synth.
SelectNextSynth
Command:
TapTempo
Send this event two times to set the tempo. Depending on your computer speed
and your network use, the tempo will be more or less precisely defined.
TapTempo
Description:
Description:
Example:
3.6. Return messages
If the order was not lexically correct, ArKaos will return “Error. Required: event identifier. Found: string
(abcd)” which will be displayed in the answer text area at the bottom of the example interface.
If another error occurred, ArKaos will display a contextual error message.
If the command is correct, ArKaos will echo back the command processed followed by
“succeeded”.
ArKaos VJ 3.6 Medialon
Page 35
The information in this document is subject to change without notice and does not
represent a commitment on the part of ArKaos S.A. No part of this publication may
be copied, reproduced or otherwise transmitted or recorded, for any purpose, without
prior written permission by ArKaos S.A.
All product and company names are TM or © trademarks of their respective owners.
© ArKaos S.A. 2007. All rights reserved.