Adobe Flex Tutorial
ADOBE FLEX TUTORIAL
Simply Easy Learning by tutorialspoint.com
tutorialspoint.com
i
ABOUT THE TUTORIAL
Adobe Flex Tutorial
Flex is a powerful, open source application framework that allows you to easily build mobile applications for iOS, Android,
and BlackBerry Tablet OS devices, as well as traditional applications for browser and desktop using the same programming
model, tool, and codebase.
You will build Flex applications more easily using Adobe Flash Builder software, an enterprise-class Eclipse based IDE.This
tutorial will give you great understanding on Flex concepts needed to get a web and mobile application up and running.
Audience
This tutorial is designed for Software Professionals who are willing to learn Flex Programming in simple and easy steps.
This tutorial will give you great understanding on Flex Programming concepts and after completing this tutorial you will be at
intermediate level of expertise from where you can take yourself at higher level of expertise.
Prerequisites
Before proceeding with this tutorial you should have a basic understanding of any programming language, text editor and
execution of programs etc. Because we are going to develop web based applications usingFlex, so it will be good if you
have understanding on other web technologies like, HTML, CSS, AJAX etc.
Copyright & Disclaimer Notice
 All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or
this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of
tutorialspoint.com. Failure to do so is a violation of copyright laws.
This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site
or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some
errors, please contact us at webmaster@tutorialspoint.com
ii
Table of Contents
Adobe Flex Tutorial ................................................................... i
Audience ................................................................................... i
Prerequisites ............................................................................. i
Copyright & Disclaimer Notice ................................................... i
Flex-Overview........................................................................... 1
What is Flex? ............................................................................................. 1
Advantages of Flex .................................................................................... 1
Disadvantages of Flex ............................................................................... 2
Flex - Environment Setup ......................................................... 3
System Requirement ................................................................................. 3
Step 1 - Verify Java installation on your machine ...................................... 3
Step 2 - Setup Java Development Kit (JDK): ............................................. 4
Step 3 - Setup Adobe Flash Builder 4.5 ..................................................... 4
Step 4: Setup Apache Tomcat: .................................................................. 5
Flex - Applications .................................................................... 8
Application Build Process .......................................................................... 8
Application Launch Process....................................................................... 9
Flex Framework Libraries .......................................................................... 9
Client-side code ....................................................................................... 10
Public resources ...................................................................................... 11
HelloWorld.mxml...................................................................................... 11
Server-side code...................................................................................... 12
Flex – Create Application........................................................ 13
Step 1 - Create Project ............................................................................ 13
Step 2 - Create external CSS file ............................................................. 16
Step 3 - Modify Wrapper HTML page template........................................ 16
Step 4 - Create internal CSS file .............................................................. 19
Step 5 - Modify Entry Level Class ............................................................ 19
Step 6 - Build Application ......................................................................... 20
Step 7 - Run Application .......................................................................... 20
Flex – Deploy Application ....................................................... 22
Flex – Life Cycle Phases ......................................................... 27
iii
Life Cycle of flex application: ................................................................... 27
Flex – Style With Skin ............................................................ 36
Flex – Data Binding ................................................................ 43
Flex – Form Controls .............................................................. 70
Form Controls .......................................................................................... 70
Flex – Complex Controls ......................................................... 72
Complex Controls .................................................................................... 72
Flex – Layout Panels ............................................................... 74
Layout Panels .......................................................................................... 74
Flex – Visual Effects ............................................................... 76
FlexEffect Class ....................................................................................... 76
Basic Effects ............................................................................................ 80
Flex – Event Handling ............................................................ 81
Event Flow Phases .................................................................................. 81
Flex – Custom Controls ........................................................... 86
Using MXML ............................................................................................ 88
Flex – RPC Services ................................................................ 92
Flex – Flex Unit Integration .................................................... 96
Running Test cases ................................................................................. 99
Flex – Debug Application ...................................................... 101
Flex - Internationalization .................................................... 110
iii
1
CHAPTER
Flex-Overview
This chapter describes the basic definition and concepts of Adobe Flex:.
What is Flex?
F
LEX is an open source application framework.

Flex is a powerful, open source application framework which allows to build traditional applications for
browser, mobile and desktop using the same programming model, tool, and codebase.

Flex provides FLEX SDK consisting of the Flex class library (ActionScript classes), the Flex compilers, the
debugger, the MXML and ActionScript programming languages, and other utilities to build expressive and
interactive rich internet applications (RIA)

Flex takes care of the user interface (UI) or the client-side functionality of a web application. Server-side
functionality dependent on server-side components written in a traditional scripting language (Java/ PHP
etc.)

A Flex based application actually delivered as a SWF file and it closely resembles the HTML / Javascript
portion of a traditional web application.

Flex application is deployed as SWF file(s) plus an HTML wrapper, the CSS file(s) and any server-side
script files (i.e. Java, .CFM, .PHP, etc) to the server. Like traditional web applications

These resources are delivered from the server to the client browser using the customary HTTP request /
response fashion and Flash Player run the application in the browser.
Advantages of Flex

Flex applications being Flash Player based can access device capabilities like GPS, camera, local
database, graphics accelerometer.

Flex applications can run on Andriod, BlackBerry Tablet OS, iOS devices.
TUTORIALSPOINT
Simply Easy Learning
Page 1

Flex applications can run on Browsers as well as on Desktop.

Flex applications are platform independent. UI can be native to platform or can be made same on each
platform.

Flex applications can interact with server with all major server side technologies like Java, Spring,
Hibernate, PHP, Ruby, .NET, Adobe ColdFusion, and SAP using industry standards such as REST, SOAP,
JSON, JMS, and AMF.

Flex Applications developed assures Rich User Experience through intuitive interaction with the application
and presenting information in a visually richer interface.

Flex application is a single page application where states can can transition from one state to other state
without having to fetch a new page from the server or to refresh the browser.

Flex application reduces the load on the server to great extent because it is only required return the
application once, rather than a new page every time when the user changes views.
Disadvantages of Flex

Flex applications are single threaded applications but Flex provides an asynchronous programming model
to mitigate this concern.

Flex is actionscript and XML based. Learning of these two is a must to work in Flex.
TUTORIALS POINT
Simply Easy Learning
Page 2
2
CHAPTER
Flex - Environment Setup
This chapter describes the environment setup of Adobe Flex:.
T
his tutorial will guide you on how to prepare a development environment to start your work with Adobe
Flex Framework. This tutorial will also teach you how to setup JDK and Adobe Flash Builder on your machine
before you setup Flex Framework:
System Requirement
FLEX requires JDK 1.4 or higher so the very first requirement is to have JDK installed in your machine.
JDK
1.4 or above.
Memory
no minimum requirement.
Disk Space
no minimum requirement.
Operating System
no minimum requirement.
Follow the given steps to setup your environment to start with Flex application development.
Step 1 - Verify Java installation on your machine
Now open console and execute the following java command.
OS
Task
Command
Windows Open Command Console
c:\> java -version
Linux
Open Command Terminal
$ java -version
Mac
Open Terminal
machine:~ joseph$ java -version
Let's verify the output for all the operating systems:
OS
Generated Output
TUTORIALS POINT
Simply Easy Learning
Page 3
java version "1.6.0_21"
Windows Java(TM) SE Runtime Environment (build 1.6.0_21-b07)
Java HotSpot(TM) Client VM (build 17.0-b17, mixed mode, sharing)
Linux
java version "1.6.0_21"
Java(TM) SE Runtime Environment (build 1.6.0_21-b07)
Java HotSpot(TM) Client VM (build 17.0-b17, mixed mode, sharing)
Mac
java version "1.6.0_21"
Java(TM) SE Runtime Environment (build 1.6.0_21-b07)
Java HotSpot(TM)64-Bit Server VM (build 17.0-b17, mixed mode, sharing)
Step 2 - Setup Java Development Kit (JDK):
If you do not have Java installed then you can install the Java Software Development Kit (SDK) from Oracle's Java
site: Java SE Downloads. You will find instructions for installing JDK in downloaded files, follow the given
instructions to install and configure the setup. Finally set PATH and JAVA_HOME environment variables to refer to
the directory that contains java and javac, typically java_install_dir/bin and java_install_dir respectively.
Set the JAVA_HOME environment variable to point to the base directory location where Java is installed on your
machine. For example
OS
Output
Windows Set the environment variable JAVA_HOME to C:\Program Files\Java\jdk1.6.0_21
Linux
export JAVA_HOME=/usr/local/java-current
Mac
export JAVA_HOME=/Library/Java/Home
Append Java compiler location to System Path.
OS
Output
Windows Append the string ;%JAVA_HOME%\bin to the end of the system variable, Path.
Linux
export PATH=$PATH:$JAVA_HOME/bin/
Mac
not required
Step 3 - Setup Adobe Flash Builder 4.5
All the examples in this tutorial have been written using Adobe Flash Builder 4.5 Profession IDE Trial Version. So I
would suggest you should have latest version of Adobe Flash Builder installed on your machine based on your
operating system.
To install Adobe Flash Builder IDE, download the latest Adobe Flash Builder binaries
fromhttp://www.adobe.com/in/products/flash-builder.html. Once you downloaded the installation,
unpack the binary distribution into a convenient location. For example in C:\flash-builder on windows, or
/usr/local/flash-builder on Linux/Unix and finally set PATH variable appropriately.
Flash Builder can be started by executing the following commands on windows machine, or you can simply double
click on FlashBuilder.exe
%C:\flash-builder\FlashBuilder.exe
TUTORIALS POINT
Simply Easy Learning
Page 4
Flash Builder can be started by executing the following commands on Unix (Solaris, Linux, etc.) machine:
$/usr/local/flash-builder/FlashBuilder
Adobe Flash Builder Trial Version can be used for 60 days. Just accept the terms and conditions and skip the
initial registration steps and continue with the IDE. We're using the trial version for teaching purpose.
After a successful startup, if everything is fine then it should display following result:
Adobe Flash Builder comes pre-configured with FLEX SDKs. We're using FLEX SDK 4.5 in our examples which
comes bundled with Adobe Flash Builder 4.5.
Step 4: Setup Apache Tomcat:
You can download the latest version of Tomcat from http://tomcat.apache.org/. Once you downloaded the
installation, unpack the binary distribution into a convenient location. For example in C:\apache-tomcat-6.0.33 on
windows, or /usr/local/apache-tomcat-6.0.33 on Linux/Unix and set CATALINA_HOME environment variable
pointing to the installation locations.
Tomcat can be started by executing the following commands on windows machine, or you can simply double click
on startup.bat
TUTORIALS POINT
Simply Easy Learning
Page 5
%CATALINA_HOME%\bin\startup.bat
or
C:\apache-tomcat-6.0.33\bin\startup.bat
Tomcat can be started by executing the following commands on Unix (Solaris, Linux, etc.) machine:
$CATALINA_HOME/bin/startup.sh
or
/usr/local/apache-tomcat-6.0.33/bin/startup.sh
After a successful startup, the default web applications included with Tomcat will be available by
visiting http://localhost:8080/. If everything is fine then it should display following result:
Further information about configuring and running Tomcat can be found in the documentation included here, as
well as on the Tomcat web site: http://tomcat.apache.org
Tomcat can be stopped by executing the following commands on windows machine:
%CATALINA_HOME%\bin\shutdown
or
C:\apache-tomcat-5.5.29\bin\shutdown
Tomcat can be stopped by executing the following commands on Unix (Solaris, Linux, etc.) machine:
$CATALINA_HOME/bin/shutdown.sh
TUTORIALS POINT
Simply Easy Learning
Page 6
or
/usr/local/apache-tomcat-5.5.29/bin/shutdown.sh
TUTORIALS POINT
Simply Easy Learning
Page 7
3
CHAPTER
Flex - Applications
This chapter describes the applications under Adobe Flex:
B
fore we start with creating actual HelloWorld application using Flash Builder, let us see what are the
actual parts of a Flex application. A Flex application consists of following four important parts out of which last part
is optional but first three parts are mandatory:

Flex Framework Libraries

Client-side code

Public Resources (HTML/JS/CSS)

Server-side code
Sample locations of different parts of a typical Flex application HelloWord will be as shown below:
Name
Location
Project root
HelloWorld/
Flex Framework Libraries
Build Path
Public resources
html-template
Client-side code
src/com/tutorialspoint/client
Server-side code
src/com/tutorialspoint/server
Application Build Process
Flex application required Flex Framework libraries. Flash Builder automatically add the libraries to build path.
When we build our code using Flash Builder, Flash builder will do the following tasks

Compiles the source code to HelloWorld.swf file.
TUTORIALS POINT
Simply Easy Learning
Page 8

Compiles a HelloWorld.html (a wrapper file for swf file) from a file index.template.html stored in htmltemplate folder

Copies HelloWorld.swf and HelloWorld.html files in target folder, bin-debug.

Copies swfobject.js, a javascript code responsible to load swf file dynamically in HelloWorld.html in target
folder, bin-debug

Copies framework libraries in form of swf file named frameworks_xxx.swf in target folder, bin-debug

Copies other flex modules (.swf files such as sparkskins_xxx.swf,textLayout_xxx.swf) in target folder.
Application Launch Process

Open the HelloWorld.html file available in \HelloWorld\bin-debug folder in any web-browser.

HelloWorld.swf will load automatically and application will start running.
Flex Framework Libraries
Following is the brief detail about few important framework libraries.
In flex libraries are denoted using .swc notation
S.N.
Nodes & Description
1
playerglobal.swc
This library is specific to FlashPlayer installed on your machine and contains native methods
supported by flash player.
TUTORIALS POINT
Simply Easy Learning
Page 9
2
textlayout.swc
This library supports the text layout related features.
3
framework.swc
This is the flex framework library contains the core features of Flex.
4
mx.swc
This library stores the definations of mx UI controls.
5
charts.swc
This library supports the charting controls.
6
spark.swc
This library stores the definations of spark UI controls.
7
sparkskins.swc
This library supports the skinning of spark UI controls.
Client-side code
Flex application code can be written in MXML and ActionScript.
S.N.
Type & Description
1
MXML
MXML is an XML markup language that we'll use to lay out user interface components.MXML is
compiled into ActionScript during build process.
2
ActionScript
ActionScript is an object-oriented procedural programming language and is based on the ECMAScript
(ECMA-262) edition 4 draft language specification.
In Flex, we can mix ActionScript and MXML, to do the following:

Lay out user interface components using MXML tags

Use MXML to declaratively define nonvisual aspects of an application, such as access to data sources on
the server

Use MXML to create data bindings between user interface components and data sources on the server.

Use ActionScript to define event listeners inside MXML event attributes.

Add script blocks using the <mx:Script> tag.

Include external ActionScript files.

Import ActionScript classes.

Create ActionScript components.
TUTORIALS POINT
Simply Easy Learning
Page 10
Public resources
These are helper files referenced by Flex application, such as Host HTML page, CSS or images located under
html-template folder.It contains following files
S.N.
File Name & Description
1
index.template.html
Host HTML page, with place holders. Flash Builder uses this template to build actual page
HelloWorld.html with HelloWorld.swf file.
2
playerProductInstall.swf
This is a flash utility to install Flash Player in express mode.
3
swfobject.js
This is the javascript responsible to check version of flash player installed and to load HelloWorld.swf in
HelloWorld.html page.
4
html-template/history
This folder contains resources for history management of the application.
HelloWorld.mxml
This is the actual MXML/AS (ActionScript) code written implementing the business logic of the application and that
the Flex compiler translates into SWF file which will be executed by flash player in the browser.A sample
HelloWorld Entry class will be as follows:
<?xml version="1.0" encoding="utf-8"?>
<s:Applicationxmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%"height="100%"
minWidth="500"minHeight="500"
initialize="application_initializeHandler(event)">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
protected function btnClickMe_clickHandler(event:MouseEvent):void
{
Alert.show("Hello World!");
}
protected function application_initializeHandler(event:FlexEvent):void
{
lblHeader.text = "My Hello World Application";
}
]]>
</fx:Script>
<s:VGrouphorizontalAlign="center"width="100%"height="100%"
paddingTop="100"gap="50">
<s:Labelid="lblHeader"fontSize="40"color="0x777777"/>
<s:Buttonlabel="Click Me!"id="btnClickMe"
click="btnClickMe_clickHandler(event)"/>
</s:VGroup>
</s:Application>
TUTORIALS POINT
Simply Easy Learning
Page 11
Following Table gives the description of all the tags used in the above code script.
S.N.
Node & Description
1
Application
Defines the Application container that is always the root tag of a Flex application.
2
Script
Contains the business logic in ActionScript language.
3
VGroup
Defines a Vertical Grouping Container which can contain Flex UI controls in vertical fashion.
4
Label
Represents a Label control, a very simple user interface component that displays text.
5
Button
Represents a Button control, which can be clicked to do some action.
Server-side code
This is the server side part of your application and its very much optional. If you are not doing any backend
processing with-in your application then you do not need this part, but if there is some processing required at
backend and your client-side application interact with the server then you will have to develop these components.
Next chapter will make use of all the above mentioned concepts to create HelloWorld application using Flash
Builder.
TUTORIALS POINT
Simply Easy Learning
Page 12
4
CHAPTER
Flex – Create Application
This chapter shows how to create application under Adobe Flex.
W
e'll use Flash Builder 4.5 to create Flex Applications. Let's start with a simple HelloWorld application:
Step 1 - Create Project
The first step is to create a simple Flex Project using Flash Builder IDE. Launch project wizard using the
option File > New > Flex Project. Now name your project as HelloWorld using the wizard window as follows:
TUTORIALS POINT
Simply Easy Learning
Page 13
Select Application Type Web (runs in Adobe Flash Player) if not selected and leave other default values as such
and click Finish Button. Once your project is created successfully, you will have following content in your Project
Explorer:
Here is brief description of all important folders:
TUTORIALS POINT
Simply Easy Learning
Page 14
Folder
src
bin-debug
Location

Source code (mxml / as classes) files.

We've created com/tutorialspoint/client folder structure containing the client-side specific
java classes responsible for client UI display.

This is the output part, it represents the actual deployable web application.

history folder contains support files for history management of Flex application.

framework_xxx.swf, flex framework files to be used by flex application.

HelloWorld.html, wrapper/host HTML File for flex application.

HelloWorld.swf, our flex based application.

playerProductInstall.swf, flash player express installer.

spark_xxx.swf, library for spark component support.

swfobject.js, javascript responsible to load HelloWorld.swf in HelloWorld.html. It checks
flash player version and passes initialization parameter to HelloWorld.swf file.

textLayout_xxx.swf, library for text component support.

This represents the configurable web application. Flash Builder compiles files from htmltemplate to bin-debug folder.

history folder contains support files for history management of Flex application.

index.template.html, wrapper/host HTML File for flex application having place holders for
Flash Builder specific configuration. Gets compiled to HelloWorld.html in bin-debug folder
during build.

playerProductInstall.swf, flash player express installer.Gets copied to bin-debug folder
during build.

swfobject.js, javascript responsible to load HelloWorld.swf in HelloWorld.html. It checks
flash player version and passes initialization parameter to HelloWorld.swf file. Gets copied
to bin-debug folder during build.
html-template
TUTORIALS POINT
Simply Easy Learning
Page 15
Step 2 - Create external CSS file
Create a CSS file styles.css for Wrapper HTML page in html-template folder.
html, body {
height:100%;
}
body {
margin:0;
padding:0;
overflow:auto;
text-align:center;
}
object:focus {
outline:none;
}
#flashContent {
display:none;
}
.pluginHeader {
font-family:Arial, Helvetica, sans-serif;
font-size:14px;
color:#9b1204;
text-decoration:none;
font-weight:bold;
}
.pluginInstallText {
font-family:Arial, Helvetica, sans-serif;
font-size:12px;
color:#000000;
line-height:18px;
font-style:normal;
}
.pluginText {
font-family:Arial, Helvetica, sans-serif;
font-size:12px;
color:#000000;
line-height:18px;
font-style:normal;
}
Step 3 - Modify Wrapper HTML page template
Modify Wrapper HTML page template index.template.html in html-template folder. Flash Builder will create a
default Wrapper HTML page template html-template/index.template.html, which will be compiled to HelloWorld.html.
This file contains placeholders which Flash Builder replaces during compilation process for example flash player
version, application name etc.
Let us modify this file to display custom messages if flash plugin is not installed.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
TUTORIALS POINT
Simply Easy Learning
Page 16
<head>
<title>${title}</title>
<meta name="google" value="notranslate" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="styles.css" type="text/css"></link>
<link rel="stylesheet" type="text/css" href="history/history.css" />
<script type="text/javascript" src="history/history.js"></script>
<script type="text/javascript" src="swfobject.js"></script>
<script type="text/javascript">
// For version detection, set to min. required Flash Player version,
//or 0 (or 0.0.0), for no version detection.
var swfVersionStr = "${version_major}.${version_minor}.${version_revision}";
// To use express install, set to playerProductInstall.swf,
//otherwise the empty string.
var xiSwfUrlStr = "${expressInstallSwf}";
var flashvars = {};
var params = {};
params.quality = "high";
params.bgcolor = "${bgcolor}";
params.allowscriptaccess = "sameDomain";
params.allowfullscreen = "true";
var attributes = {};
attributes.id = "${application}";
attributes.name = "${application}";
attributes.align = "middle";
swfobject.embedSWF(
"${swf}.swf", "flashContent",
"${width}", "${height}",
swfVersionStr, xiSwfUrlStr,
flashvars, params, attributes);
// JavaScript enabled so display the flashContent div in case
//it is not replaced with a swf object.
swfobject.createCSS("#flashContent", "display:block;text-align:left;");
</script>
</head>
<body>
<div id="flashContent">
<p style="margin:100px;">
<table width="700" cellpadding="10" cellspacing="2" border="0">
<tr><td class="pluginHeader">Flash Player Required</td></tr>
<tr><td class="pluginText">The Adobe Flash Player version
10.2.0 or greater is required.</td></tr>
<tr><td class = "pluginInstallText" align="left">
<table border="0" width="100%">
<tr class = "pluginInstallText" >
<td>Click here to download and install Adobe Flash Player:</td>
<td> </td>
<td align="right">
<script type="text/javascript">
var pageHost
=((document.location.protocol == "https:") ? "https://" : "http://");
document.write("<a target='_blank'"
+" href='http://get.adobe.com/flashplayer/'><"
+"img style='border-style: none' src='"
+pageHost +"www.adobe.com/images/shared/download_buttons/get_flash_player.gif'"
+" alt='Get Adobe Flash player' /></a>" );
</script>
</td>
</tr>
</table>
</td>
</tr>
</table>
</p>
</div>
TUTORIALS POINT
Simply Easy Learning
Page 17
<noscript>
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
width="${width}" height="${height}" id="${application}">
<param name="movie" value="${swf}.swf" />
<param name="quality" value="high" />
<param name="bgcolor" value="${bgcolor}" />
<param name="allowScriptAccess" value="sameDomain" />
<param name="allowFullScreen" value="true" />
<!--[if !IE]>-->
<object type="application/x-shockwave-flash" data="${swf}.swf"
width="${width}" height="${height}">
<param name="quality" value="high" />
<param name="bgcolor" value="${bgcolor}" />
<param name="allowScriptAccess" value="sameDomain" />
<param name="allowFullScreen" value="true" />
<!--<![endif]-->
<!--[if gte IE 6]>-->
<p>
<p style="margin:100px;">
<table width="700" cellpadding="10" cellspacing="2" border="0">
<tr><td class="pluginHeader">Flash Player Required</td></tr>
<tr><td class="pluginText">The Adobe Flash Player version
10.2.0 or greater is required.</td></tr>
<tr><td class = "pluginInstallText" align="left">
<table border="0" width="100%">
<tr class = "pluginInstallText" >
<td>Click here to download and install Adobe Flash Player:</td>
<td> </td>
<td align="right">
<script type="text/javascript">
var pageHost
= ((document.location.protocol == "https:") ? "https://" : "http://");
document.write("<a target='_blank'"
+" href='http://get.adobe.com/flashplayer/'><"
+"img style='border-style: none' src='"
+pageHost
+"www.adobe.com/images/shared/download_buttons/get_flash_player.gif'"
+" alt='Get Adobe Flash player' /></a>" );
</script>
</td>
</tr>
</table>
</td>
</tr>
</table>
</p>
</p>
<!--<![endif]-->
<p style="margin:100px;">
<table width="700" cellpadding="10" cellspacing="2" border="0">
<tr><td class="pluginHeader">Flash Player Required</td></tr>
<tr><td class="pluginText">The Adobe Flash Player version
10.2.0 or greater is required.</td></tr>
<tr><td class = "pluginInstallText" align="left">
<table border="0" width="100%">
<tr class = "pluginInstallText" >
<td>Click here to download and install Adobe Flash Player:</td>
<td> </td>
<td align="right">
<script type="text/javascript">
var pageHost
= ((document.location.protocol == "https:") ? "https://" : "http://");
document.write("<a target='_blank'"
+" href='http://get.adobe.com/flashplayer/'><"
+"img style='border-style: none' src='"
TUTORIALS POINT
Simply Easy Learning
Page 18
+pageHost
+"www.adobe.com/images/shared/download_buttons/get_flash_player.gif'"
+" alt='Get Adobe Flash player' /></a>" );
</script>
</td>
</tr>
</table>
</td>
</tr>
</table>
</p>
<!--[if !IE]>-->
</object>
<!--<![endif]-->
</object>
</noscript>
</body>
</html>
Step 4 - Create internal CSS file
Create a CSS file Style.css for HelloWorld.mxml in src/com/tutorialspoint folder. Flex provides similar css styles
for its UI Controls as there are css styles for HTML UI controls.
/* CSS file */
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
.heading
{
fontFamily: Arial, Helvetica, sans-serif;
fontSize: 17px;
color: #9b1204;
textDecoration:none;
fontWeight:normal;
}
.button {
fontWeight: bold;
}
.container {
cornerRadius :10;
horizontalCenter :0;
borderColor: #777777;
verticalCenter:0;
backgroundColor: #efefef;
}
Step 5 - Modify Entry Level Class
Flash Builder will create a default mxml file src/com.tutorialspoint/HelloWorld.mxml, which is having root tag
<application> container for the application. Let us modify this file to display "Hello,World!":
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%"
minWidth="500" minHeight="500"
initialize="application_initializeHandler(event)">
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
TUTORIALS POINT
Simply Easy Learning
Page 19
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
protected function btnClickMe_clickHandler(event:MouseEvent):void
{
Alert.show("Hello World!");
}
protected function application_initializeHandler(event:FlexEvent):void
{
lblHeader.text = "My Hello World Application";
}
]]>
</fx:Script>
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50" horizontalAlign="center"
verticalAlign="middle">
<s:Label id="lblHeader" fontSize="40" color="0x777777"
styleName="heading"/>
<s:Button label="Click Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)" styleName="button" />
</s:VGroup>
</s:BorderContainer>
</s:Application>
You can create more mxml or actionscript files in the same source directory to define either new applications or to
define helper routines.
Step 6 - Build Application
Flash Builder has Build Automatically by default checked. Just check the Problems View if there is any error.
Once you are done with the changes, you will not see any errors.
Step 7 - Run Application
Now click on
Run application menu and select HelloWorld application to run the application.
If everything is fine, you must see browser pop up and application up and running. If everything is fine with your
application, this will produce following result: [ Try it online ]
TUTORIALS POINT
Simply Easy Learning
Page 20
Because you are running your application in flash player, so you will need to install Flash Player plugin for your
browser. Simply follow the onscreen instructions to install the plugin. If you already have Flash Player plugin set for
your browser, then you should be able to see the following output:
Congratulations! you have implemented your first application using Flex.
TUTORIALS POINT
Simply Easy Learning
Page 21
5
CHAPTER
Flex – Deploy Application
This chapter shows the deployment of application:
T
his tutorial will explain you how to create an application war file and how to deploy that in Apache Tomcat
Websever root. If you understood this simple example then you will also be able to deploy a complex Flex
application following the same steps.
Let us follow the following steps to create a Flex application:
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Follow the following steps to create a release build of a Flex application and then deploy it to tomcat server:
The first step is to create a release build using Flash Builder IDE. Launch release build wizard using the option File
> Export > Flash Builder > Release Build
TUTORIALS POINT
Simply Easy Learning
Page 22
.
Select project as HelloWorld using the wizard window as follows
TUTORIALS POINT
Simply Easy Learning
Page 23
Leave other default values as such and click Finish Button. Now Flash Builder will create a bin-release folder
containing the project's release build.
Now our release build is ready ,let us follow the following steps to deploy a Flex application:
Step
Description
1
Zip the content of the bin-release folder of the application in the form of HelloWorld.war file and deploy
it in Apache Tomcat Webserver.
2
Launch your web application using appropriate URL as explained below in the last step.
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%"
minWidth="500" minHeight="500"
initialize="application_initializeHandler(event)">
TUTORIALS POINT
Simply Easy Learning
Page 24
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
protected function btnClickMe_clickHandler(event:MouseEvent):void
{
Alert.show("Hello World!");
}
protected function application_initializeHandler(event:FlexEvent):void
{
lblHeader.text = "My Hello World Application";
}
]]>
</fx:Script>
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50" horizontalAlign="center"
verticalAlign="middle">
<s:Label id="lblHeader" fontSize="40" color="0x777777"
styleName="heading"/>
<s:Button label="Click Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)" styleName="button" />
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result:
[ Try it online ]
TUTORIALS POINT
Simply Easy Learning
Page 25
Create WAR File
Now our applictaion is working fine and we are ready to export it as a war file. Follow the following steps:

Go into your project's bin-release directory C:\workspace\HelloWorld\bin-release

Select all the files & folders available inside bin-release directory.

Zip all the selected files & folders in a file called HelloWorld.zip.

Rename HelloWorld.zip to HelloWorld.war.
Deploy WAR file

Stop the tomcat server.

Copy the HelloWorld.war file to tomcat installation directory > webapps folder.

Start the tomcat server.

Look inside webapps directory, there should be a folder HelloWorld got created.

Now HelloWorld.war is successfully deployed in Tomcat Webserver root.
Run Application
Enter a url in web browser: http://localhost:8080/HelloWorld/HelloWorld.html to launch the application
Server name (localhost) and port (8080) may vary as per your tomcat configuration.
TUTORIALS POINT
Simply Easy Learning
Page 26
6
CHAPTER
Flex – Life Cycle Phases
This chapter shows the phases under Life Cycle of Flex application:.
Life Cycle of flex application:
A
lthough you can build Flex applications without understanding life cycle phases of an application life
cycle, but it is good to know the basic mechanism: the order in which things occur.It will help you configure features
such as load other Flex applications at runtime, and manage the process of loading and unloading class libraries
and assets at runtime.
A good understanding of the Flex application life cycle will enable you to build better applications and optimize
them because you will know where to optimally run code. For example, if you need to ensure that some code runs
during a preloader, you need to know where to place the code for that event.
When we loads flex application in browser the following events occurs during the lifeCycle of flex application.
Following is the brief detail about different Flex Life Cycle Events.
S.N.
Event & Description
TUTORIALS POINT
Simply Easy Learning
Page 27
preInitialize: mx.core.UIComponent.preinitialize
Event Type: mx.events.FlexEvent.PREINITIALIZE
1
This event is dispatched at the beginning of the component initialization sequence. The component is in
a very raw state when this event is dispatched. Many components, such as Button control, creates
internal child components to implement functionality. For example, the Button control creates an internal
UITextField component to represent its label text.
When Flex dispatches the preinitialize event, the children, including all the internal children, of a
component have not yet been created.
initialize: mx.core.UIComponent.initialize
Event Type: mx.events.FlexEvent.INITIALIZE
2
This event is dispatched after preinitialize phase. Flex framework initializes the internal structure of this
component during this phase. This event automatically fires when the component is added to a parent.
you do not need to call initialize() generally.
creationComplete: mx.core.UIComponent.creationComplete
Event Type: mx.events.FlexEvent.CREATION_COMPLETE
3
This event is dispatched when the component has finished its construction, property processing,
measuring, layout, and drawing.
At this point, depending on its visible property, the component is not visible even though it has been
drawn.
applicationComplete: spark.components.Application.applicationComplete
Event Type:mx.events.FlexEvent.APPLICATION_COMPLETE
4
Dispatched after the Application has been initialized, processed by the LayoutManager, and attached to
the display list.
This is the last event of the application creation life cycle and signifies that application has been loaded
completely.
Flex Life Cycle Example
Let us follow the following steps to test life cycle of a Flex application by creating a test application:
Step
Description
TUTORIALS POINT
Simply Easy Learning
Page 28
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
initialize="reportEvent(event)"
preinitialize="reportEvent(event)"
creationComplete="reportEvent(event)"
applicationComplete="reportEvent(event)">
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
[Bindable]
private var report:String = "";
private function reportEvent(event:FlexEvent):void{
report += "\n" + (event.type + " event occured at: "
+ getTimer() + " ms" + "\n");
}
]]>
</fx:Script>
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle">
<s:Label textAlign="center" width="100%" id="lblHeader"
fontSize="40" color="0x777777" styleName="heading"
text="Life Cycle Events Demonstration"/>
<s:TextArea id="reportText" text="{report}" editable="false"
width="300" height="200">
</s:TextArea>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result:
[ Try it online ]
TUTORIALS POINT
Simply Easy Learning
Page 29
TUTORIALS POINT
Simply Easy Learning
Page 30
7
CHAPTER
Flex – Style With CSS
This chapter describes the styles under Adobe Flex:
F
lex supports the use of CSS syntax and styles to apply styles to its UI controls in the same way as CSS to
HTML components.
Way #1: Using external style sheet file
You can refer to a style sheet available in the class path of the application. For example consider Style.css file
in com/tutorialspoint/client folder where HelloWorld.mxml file also lies.
/* CSS file */
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
...
.container {
cornerRadius :10;
horizontalCenter :0;
borderColor: #777777;
verticalCenter:0;
backgroundColor: #efefef;
}
Then css file can be referred by following code snippet
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
Assign styles to UI component using styleName property
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
...
</s:BorderContainer>
Way #2: Using styles within UI container component
TUTORIALS POINT
Simply Easy Learning
Page 31
You can define styles within UI container component using <fx:Style> tag
Class Level Selector
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
/* class level selector
.errorLabel {
color: red;
}
</fx:Style>
*/
Assign styles to UI component using styleName property.
<s:Label id="errorMsg" text="This is an error message" styleName="errorLabel"/>
Id Level Selector
Style UI component using id selector.
<fx:Style>
/* id level selector */
#msgLabel {
color: gray;
}
</fx:Style>
<s:Label id="msgLabel" text="This is a normal message" />
Type Level Selector
Style one type of UI Component in one go.
<fx:Style>
/* style applied on all buttons */
s|Button {
fontSize: 15;
color: #9933FF;
}
</fx:Style>
<s:Button label="Click Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)" />
Flex Style with CSS Example
Let us follow the following steps to check css styling of a Flex application by creating a test application:
Step
Description
TUTORIALS POINT
Simply Easy Learning
Page 32
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify Style.css, HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified css file src/com.tutorialspoint/Style.css.
/* CSS file */
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
.heading
{
fontFamily: Arial, Helvetica, sans-serif;
fontSize: 17px;
color: #9b1204;
textDecoration:none;
fontWeight:normal;
}
.button {
fontWeight: bold;
}
.container {
cornerRadius :10;
horizontalCenter :0;
borderColor: #777777;
verticalCenter:0;
backgroundColor: #efefef;
}
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
initialize="application_initializeHandler(event)">
<!--Add reference to style sheet -->
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<!--Using styles within mxml file -->
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
/* class level selector
.errorLabel {
color: red;
}
*/
TUTORIALS POINT
Simply Easy Learning
Page 33
/* id level selector
#msgLabel {
color: gray;
}
*/
/* style applied on all buttons */
s|Button {
fontSize: 15;
color: #9933FF;
}
</fx:Style>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
protected function btnClickMe_clickHandler(event:MouseEvent)
:void {
Alert.show("Hello World!");
}
protected function application_initializeHandler(event:FlexEvent)
:void {
lblHeader.text = "CSS Demonstrating Application";
}
]]>
</fx:Script>
<s:BorderContainer width="560" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle">
<s:Label width="100%" id="lblHeader" fontSize="40"
color="0x777777" styleName="heading"/>
<s:Button label="Click Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)" />
<s:Label id="errorMsg"
text="This is an error message" styleName="errorLabel" />
<s:Label id="msgLabel" text="This is a normal message" />
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 34
TUTORIALS POINT
Simply Easy Learning
Page 35
8
CHAPTER
Flex – Style With Skin
This chapter style with skinning in Adobe Flex:
What is Skining?
S
kinning in Flex, is a process of customizing look and feel of a UI Component completely.

A Skin can define text, image, filters , transitions and states of a compoent.

A Skin can be created as a seperate mxml or ActionScript component.

Using skin, we can control all visual aspects of a UI component.

The process of defining skin is same for all the UI component.
Step 1: Create a skin
Launch Create MXML Skin wizard using the option File > New > MXML Skin.
TUTORIALS POINT
Simply Easy Learning
Page 36
Enter Package as com.tutorialspoint.skin, name as GradientBackgroundSkin and choose host component as
existing flex BorderContainer control spark.component.BorderContainer.
Now you've created a skin for a BorderContainer. Modify content of the
filesrc/com.tutorialspoint/skin/GradientBackgroundSkin.mxml. Update fill layer as follows:
mxml
skin
<!-- fill -->
<s:Rect id="backgroundRect" left="0" right="0" height="100%" top="0">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0x888888" ratio="0.2"/>
<s:GradientEntry color="0x111111" ratio="1"/>
</s:LinearGradient>
</s:fill>
</s:Rect>
Step 2: Apply skin
You can apply skin over a component using two ways
TUTORIALS POINT
Simply Easy Learning
Page 37
Apply skin in MXML script (statically)
Apply GradientBackgroundSkin to a BorderContainer with id mainContainer using its skinClassattribute.
<s:BorderContainer width="560" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle"
skinClass="com.tutorialspoint.skin.GradientBackgroundSkin">
Apply skin in ActionScript (dynamically)
Apply GradientBackgroundSkin to a BorderContainer with id mainContainer using its skinClassproperty.
protected function gradientBackground_clickHandler(event:MouseEvent):void
{
mainContainer.setStyle("skinClass", GradientBackgroundSkin );
}
Flex Style with Skin Example
Let us follow the following steps to see skinning in action in a Flex application by creating a test application:
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Create skin GradientBackgroundSkin.mxml under a package com.tutorialspoint.skin as explained
above. Keep rest of the files unchanged.
3
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
4
Compile and run the application to make sure business logic is working as per the requirements.
Following
is
the
content
the GradientBackgroundSkin.mxml filesrc/com/tutorialspoint/skin/GradientBackgroundSkin.mxml.
of
<?xml version="1.0" encoding="utf-8"?>
<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<!-- host component -->
<fx:Metadata>
[HostComponent("spark.components.BorderContainer")]
</fx:Metadata>
<!-- states
<s:states>
<s:State
<s:State
<s:State
</s:states>
-->
name="disabled" />
name="disabled" />
name="normal" />
<!-- SkinParts
TUTORIALS POINT
Simply Easy Learning
Page 38
name=contentGroup, type=spark.components.Group, required=false
-->
<!-- fill -->
<s:Rect id="backgroundRect" left="0" right="0" height="100%" top="0">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0x111111" ratio="0.2"/>
<s:GradientEntry color="0x888888" ratio="1"/>
</s:LinearGradient>
</s:fill>
</s:Rect>
<!-- must specify this for the host component -->
<s:Group id="contentGroup" left="0" right="0" top="0" bottom="0" />
</s:Skin>
Following is the content of the modified HelloWorld.mxml filesrc/com/tutorialspoint/client/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
initialize="application_initializeHandler(event)">
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import com.tutorialspoint.skin.GradientBackgroundSkin;
import mx.controls.Alert;
import mx.events.FlexEvent;
import spark.skins.spark.BorderContainerSkin;
protected function btnClickMe_clickHandler(event:MouseEvent):void
{
Alert.show("Hello World!");
}
protected function application_initializeHandler(event:FlexEvent):void
{
lblHeader.text = "My Hello World Application";
}
protected function gradientBackground_clickHandler(event:MouseEvent):void
{
mainContainer.setStyle("skinClass", GradientBackgroundSkin );
}
protected function standardBackground_clickHandler(event:MouseEvent):void
{
mainContainer.setStyle("skinClass", BorderContainerSkin );
}
]]>
</fx:Script>
<fx:Declarations>
<s:RadioButtonGroup id="selectorGroup" />
</fx:Declarations>
<s:BorderContainer width="500" height="500" id="mainContainer"
skinClass="spark.skins.spark.BorderContainerSkin"
horizontalCenter="0" verticalCenter="0" cornerRadius="10">
<s:VGroup width="100%" height="100%" gap="50" horizontalAlign="center"
TUTORIALS POINT
Simply Easy Learning
Page 39
verticalAlign="middle">
<s:Label id="lblHeader" fontSize="40" color="green"
styleName="heading"/>
<s:Button label="Click Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)"/>
<s:RadioButton color="gray" fontWeight="bold"
group="{selectorGroup}" label="Standard Background"
click="standardBackground_clickHandler(event)" selected="true"/>
<s:RadioButton color="gray" fontWeight="bold"
group="{selectorGroup}" label="Gradient Background"
click="gradientBackground_clickHandler(event)"/>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 40
TUTORIALS POINT
Simply Easy Learning
Page 41
TUTORIALS POINT
Simply Easy Learning
Page 42
9
CHAPTER
Flex – Data Binding
This chapter describes the Data Binding concepts.
What is Data Binding?
D
ata Binding is a process in which data of one object is tied to another object. Data binding requires a
source property, a destination property and a triggering event which indicates when to copy the data from source to
destination.
Flex provides three ways to do Data Binding

Curly brace syntax in MXML Script ({})

<fx:binding> tag in MXML

BindingUtils in ActionScript
Data Binding - Using Curly Braces in MXML
Following example demonstrates using curly braces to specify data binding of a source to destination.
<s:TextInput id="txtInput1"/>
<s:TextInput id="txtInput2" text = "{txtInput1.text}"/>
Data Binding - Using <fx:Binding> tag in MXML
Following example demonstrates using <fx:Binding> tag to specify data binding of a source to destination.
<fx:Binding source="txtInput1.text" destination="txtInput2.text" />
<s:TextInput id="txtInput1"/>
<s:TextInput id="txtInput2"/>
Data Binding - Using BindingUtils in ActionScript
Following example demonstrates using BindingUtils to specify data binding of a source to destination.
TUTORIALS POINT
Simply Easy Learning
Page 43
<fx:Script>
<![CDATA[
import mx.binding.utils.BindingUtils;
import mx.events.FlexEvent;
protected function txtInput2_preinitializeHandler(event:FlexEvent):void
{
BindingUtils.bindProperty(txtInput2,"text",txtInput1, "text");
}
]]>
</fx:Script>
<s:TextInput id="txtInput1"/>
<s:TextInput id="txtInput2"
preinitialize="txtInput2_preinitializeHandler(event)"/>
Flex Data Binding Example
Let us follow the following steps to see skinning in action in a Flex application by creating a test application:
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified HelloWorld.mxml filesrc/com/tutorialspoint/client/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.binding.utils.BindingUtils;
import mx.events.FlexEvent;
protected function txtInput6_preinitializeHandler(event:FlexEvent):void
{
BindingUtils.bindProperty(txtInput6,"text",txtInput5, "text");
}
]]>
</fx:Script>
<fx:Binding source="txtInput3.text" destination="txtInput4.text" />
<s:BorderContainer width="500" height="550" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50" horizontalAlign="center"
verticalAlign="middle">
TUTORIALS POINT
Simply Easy Learning
Page 44
<s:Label id="lblHeader" text="Data Binding Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel title="Example #1 (Using Curly Braces,\{\})" width="400"
height="100" >
<s:layout>
<s:VerticalLayout paddingTop="10" paddingLeft="10"/>
</s:layout>
<s:HGroup >
<s:Label text = "Type here: " width="100" paddingTop="6"/>
<s:TextInput id="txtInput1"/>
</s:HGroup>
<s:HGroup >
<s:Label text = "Copied text: " width="100" paddingTop="6"/>
<s:TextInput id="txtInput2" text = "{txtInput1.text}"/>
</s:HGroup>
</s:Panel>
<s:Panel title="Example #2 (Using &lt;fx:Binding&gt;)" width="400"
height="100" >
<s:layout>
<s:VerticalLayout paddingTop="10" paddingLeft="10"/>
</s:layout>
<s:HGroup >
<s:Label text = "Type here: " width="100" paddingTop="6"/>
<s:TextInput id="txtInput3"/>
</s:HGroup>
<s:HGroup >
<s:Label text = "Copied text: " width="100" paddingTop="6"/>
<s:Label id="txtInput4"/>
</s:HGroup>
</s:Panel>
<s:Panel title="Example #3 (Using BindingUtils)" width="400"
height="100" > <s:layout>
<s:VerticalLayout paddingTop="10" paddingLeft="10"/>
</s:layout>
<s:HGroup >
<s:Label text = "Type here: " width="100" paddingTop="6"/>
<s:TextInput id="txtInput5"/>
</s:HGroup>
<s:HGroup >
<s:Label text = "Copied text: " width="100" paddingTop="6"/>
<s:TextInput enabled="false" id="txtInput6"
preinitialize="txtInput6_preinitializeHandler(event)"/>
</s:HGroup>
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 45
TUTORIALS POINT
Simply Easy Learning
Page 46
CHAPTER
10
Flex – Basic Controls
This chapter describes basic controls of Adobe Flex:.
E
very user interface considers the following three main aspects:



UI elements : These are the core visual elements the user eventually sees and interacts with. Flex provides
a huge list of widely used and common elements varying from basic to complex which we will cover in this
tutorial.
Layouts: They define how UI elements should be organized on the screen and provide a final look and feel
to the GUI (Graphical User Interface). This part will be covered in Layout chapter.
Behavior: These are events which occur when the user interacts with UI elements. This part will be covered
in Event Handling chapter.
Flex UI Elements:
The Flex UI library provides classes in a well-defined class hierarchy to create complex web-based user interfaces.
All classes in this component hierarchy has been derived from the EventDispatcherbase class as shown below:
TUTORIALS POINT
Simply Easy Learning
Page 47
Every Basic UI control inherits properties from UIComponent class which in turn inherits properties from
EventDispatcher and other top level classes.
S.N.
Control & Description
1
Flex EventDispatcher Class
The EventDispatcher class is the base class for all classes that can dispatch events. The
EventDispatcher class allows any object on the display list to be an event target and as such, to use
the methods of the IEventDispatcher interface.
2
Flex UIComponent
The UIComponent class is the base class for all visual components, both interactive and
noninteractive.
TUTORIALS POINT
Simply Easy Learning
Page 48
Event Dispatcher Class
Introduction
 The EventDispatcher class is the base class for all classes that dispatch events.
 The EventDispatcher class implements the IEventDispatcher interface.
 The EventDispatcher class allows any object on the display list to be an event target and as such, to use
the methods of the IEventDispatcher interface.
In order to understand EventDispatcher, let us first look what are event and event targets.
What is an Event?
Event is a notification when a particular action is performed.For example, when a button is clicked then Click Event
occurs.
What is an Event Target
The Event target serves as the focal point for how events flow through the display list hierarchy.
When an event occurs, Flash Player dispatches an event object into the event flow from the root of the display list.
The event object then makes its way through the display list until it reaches the event target, at which point it begins
its return trip through the display list.
This round-trip journey to the event target is divided into three phases:
S.N.
Phase & Description
1
capture
This phase comprises the journey from the root to the last node before the event target's node
2
target
This phase comprises only the event target node.
3
bubbling
This phase comprises any subsequent nodes encountered on the return trip to the root of the display list.
In general, any class which extends EventDispatcher gets the event dispatching capability.
Class declaration
Following is the declaration for flash.events.EventDispatcher class:
public class EventDispatcher
extends java.lang.Object
implements IEventDispatcher
Public methods
TUTORIALS POINT
Simply Easy Learning
Page 49
S.N.
Method & Description
1
EventDispatcher(target:IEventDispatcher = null)
Aggregates an instance of the EventDispatcher class.
2
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0,
useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification
of an event.
3
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow.
4
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
5
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
6
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors
for the specified event type.
Events
Following are the events for flash.events.EventDispatcher class:
S.N.
Event & Description
1
activate
Dispatched when the Flash Player gains operating system focus and becomes active.
2
detivate
Dispatched when the Flash Player loses operating system focus and becomes inactive.
Methods inherited
This class inherits methods from the following class:

Object
UIComponent Class
Introduction
The UIComponent class is the base class for all visual components, both interactive and noninteractive.
TUTORIALS POINT
Simply Easy Learning
Page 50
Class declaration
Following is the declaration for mx.core.UIComponent class:
public class UIComponent
extends FlexSprite
implements IAutomationObject, IChildList, IConstraintClient,
IDeferredInstantiationUIComponent, IFlexDisplayObject,
IFlexModule,IInvalidating, ILayoutManagerClient,
IPropertyChangeNotifier,IRepeaterClient, IStateClient,
IAdvancedStyleClient, IToolTipManagerClient,
IUIComponent, IValidatorListener, IVisualElement
Public Properties
Following are the public properties for mx.core.UIComponent class:
S.N.
Name & Description
1
accessibilityDescription : String
A convenience accessor for the description property in this UIComponent's accessibilityProperties
object.
2
accessibilityEnabled : Boolean
A convenience accessor for the silent property in this UIComponent's accessibilityProperties object.
3
accessibilityName : String
A convenience accessor for the name property in this UIComponent's accessibilityProperties object.
4
accessibilityShortcut : String
A convenience accessor for the shortcut property in this UIComponent's accessibilityProperties object.
5
activeEffects : Array
[read-only] The list of effects that are currently playing on the component, as an Array of EffectInstance
instances.
6
automationDelegate : Object
The delegate object that handles the automation-related functionality.
7
automationEnabled : Boolean
[read-only] True if this component is enabled for automation, false otherwise.
8
automationName : String
Name that can be used as an identifier for this object.
9
automationOwner : DisplayObjectContainer
[read-only] The owner of this component for automation purposes.
10
automationParent : DisplayObjectContainer
[read-only] The parent of this component for automation purposes.
11
automationTabularData : Object
[read-only] An implementation of the IAutomationTabularData interface, which can be used to retrieve
the data.
TUTORIALS POINT
Simply Easy Learning
Page 51
12
automationValue : Array
[read-only] This value generally corresponds to the rendered appearance of the object and should be
usable for correlating the identifier with the object as it appears visually within the application.
13
automationVisible : Boolean
[read-only] True if this component is visible for automation, false otherwise.
14
baseline : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
15
baselinePosition : Number
[read-only] The y-coordinate of the baseline of the first line of text of the component.
16
bottom : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
17
cacheHeuristic : Boolean
[write-only] Used by Flex to suggest bitmap caching for the object.
18
cachePolicy : String
Specifies the bitmap caching policy for this object.
19
className : String
[read-only] The name of this instance's class, such as "Button".
20
contentMouseX : Number
[read-only] Returns the x position of the mouse, in the content coordinate system.
21
contentMouseY : Number
[read-only] Returns the y position of the mouse, in the content coordinate system.
22
currentState : String
The current view state of the component.
23
cursorManager : ICursorManager
[read-only] Gets the CursorManager that controls the cursor for this component and its peers.
24
depth : Number
Determines the order in which items inside of containers are rendered.
25
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used by the
createComponentFromDescriptor() method to create this UIComponent instance.
26
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual element.
27
document : Object
A reference to the document object associated with this UIComponent.
28
doubleClickEnabled : Boolean
[override] Specifies whether the UIComponent object receives doubleClick events.
29
enabled : Boolean
Whether the component can accept user interaction.
TUTORIALS POINT
Simply Easy Learning
Page 52
30
errorString : String
The text that displayed by a component's error tip when a component is monitored by a Validator and
validation fails.
31
explicitHeight : Number
Number that specifies the explicit height of the component, in pixels, in the component's coordinates.
32
explicitMaxHeight : Number
The maximum recommended height of the component to be considered by the parent during layout.
33
explicitMaxWidth : Number
The maximum recommended width of the component to be considered by the parent during layout.
34
explicitMinHeight : Number
The minimum recommended height of the component to be considered by the parent during layout.
35
explicitMinWidth : Number
The minimum recommended width of the component to be considered by the parent during layout.
36
explicitWidth : Number
Number that specifies the explicit width of the component, in pixels, in the component's coordinates.
37
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent.
38
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to.
39
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component and its peers.
40
focusPane : Sprite
The focus pane associated with this object.
41
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus.
42
hasLayoutMatrix3D : Boolean
[read-only] Contains true if the element has 3D Matrix.
43
height : Number
[override] Number that specifies the height of the component, in pixels, in the parent's coordinates.
44
horizontalCenter : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
45
id : String
ID of the component.
46
includeInLayout : Boolean
Specifies whether this component is included in the layout of the parent container.
47
inheritingStyles : Object
The beginning of this component's chain of inheriting styles.
48
initialized : Boolean
TUTORIALS POINT
Simply Easy Learning
Page 53
A flag that determines if an object has been through all three phases of layout: commitment,
measurement, and layout (provided that any were required).
49
instanceIndex : int
[read-only] The index of a repeated component.
50
instanceIndices : Array
An Array containing the indices required to reference this UIComponent object from its parent
document.
51
is3D : Boolean
[read-only] Contains true when the element is in 3D.
52
isDocument : Boolean
[read-only] Contains true if this UIComponent instance is a document object.
53
isPopUp : Boolean
Set to true by the PopUpManager to indicate that component has been popped up.
54
layoutMatrix3D : Matrix3D
[write-only] The transform matrix that is used to calculate a component's layout relative to its siblings.
55
left : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
56
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the middle of its bounding box.
57
maxHeight : Number
The maximum recommended height of the component to be considered by the parent during layout.
58
maxWidth : Number
The maximum recommended width of the component to be considered by the parent during layout.
59
measuredHeight : Number
The default height of the component, in pixels.
60
measuredMinHeight : Number
The default minimum height of the component, in pixels.
61
measuredMinWidth : Number
The default minimum width of the component, in pixels.
62
measuredWidth : Number
The default width of the component, in pixels.
63
minHeight : Number
The minimum recommended height of the component to be considered by the parent during layout.
64
minWidth : Number
The minimum recommended width of the component to be considered by the parent during layout.
65
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for finding the style manager that
controls the styles for this component.
TUTORIALS POINT
Simply Easy Learning
Page 54
66
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on.
67
nestLevel : int
Depth of this object in the containment hierarchy.
68
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles.
69
numAutomationChildren : int
[read-only] The number of automation children this container has.
70
owner : DisplayObjectContainer
The owner of this IVisualElement object.
71
parent : DisplayObjectContainer
[override] [read-only] The parent container or component for this component.
72
parentApplication : Object
[read-only] A reference to the Application object that contains this UIComponent instance.
73
parentDocument : Object
[read-only] A reference to the parent document object for this UIComponent.
74
percentHeight : Number
Specifies the height of a component as a percentage of its parent's size.
75
percentWidth : Number
Specifies the width of a component as a percentage of its parent's size.
76
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its
parent's layout.
77
processedDescriptors : Boolean
Set to true after immediate or deferred child creation, depending on which one happens.
78
repeater : IRepeater
[read-only] A reference to the Repeater object in the parent document that produced this UIComponent.
79
repeaterIndex : int
[read-only] The index of the item in the data provider of the Repeater that produced this UIComponent.
80
repeaterIndices : Array
An Array containing the indices of the items in the data provider of the Repeaters in the parent
document that produced this UIComponent.
81
repeaters : Array
An Array containing references to the Repeater objects in the parent document that produced this
UIComponent.
82
right : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
83
rotation : Number
[override] Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
TUTORIALS POINT
Simply Easy Learning
Page 55
84
rotationX : Number
[override] Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original
orientation relative to the 3D parent container.
85
rotationY : Number
[override] Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original
orientation relative to the 3D parent container.
86
rotationZ : Number
[override] Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original
orientation relative to the 3D parent container.
87
scaleX : Number
[override] Number that specifies the horizontal scaling factor.
88
scaleY : Number
[override] Number that specifies the vertical scaling factor.
89
scaleZ : Number
[override] Number that specifies the scaling factor along the z axis.
90
screen : Rectangle
[read-only] Returns an object that contains the size and position of the base drawing surface for this
object.
91
showInAutomationHierarchy : Boolean
A flag that determines if an automation object shows in the automation hierarchy.
92
states : Array
The view states that are defined for this component.
93
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object.
94
styleManager : IStyleManager2
[read-only] Returns the StyleManager instance used by this component.
95
styleName : Object
The class style used by this component.
96
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors.
97
systemManager : ISystemManager
Returns the SystemManager object used by this component.
98
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus via the TAB key This is similar to the
tabEnabled property used by the Flash Player. This is usually true for components that handle
keyboard input, but some components in controlbars have them set to false because they should not
steal focus from another component like an editor.
99
toolTip : String
Text to display in the ToolTip.
TUTORIALS POINT
Simply Easy Learning
Page 56
100
top : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
101
transform : flash.geom:Transform
[override] An object with properties pertaining to a display object's matrix, color transform, and pixel
bounds.
102
transformX : Number
Sets the x coordinate for the transform center of the component.
103
transformY : Number
Sets the y coordinate for the transform center of the component.
104
transformZ : Number
Sets the z coordinate for the transform center of the component.
105
transitions : Array
An Array of Transition objects, where each Transition object defines a set of effects to play when a view
state change occurs.
106
tweeningProperties : Array
Array of properties that are currently being tweened on this object.
107
uid : String
A unique identifier for the object.
108
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases of layout validation (provided that
any were required).
109
validationSubField : String
Used by a validator to associate a subfield with this component.
110
verticalCenter : Object
For components, this layout constraint property is a facade on top of the similarly-named style.
111
visible : Boolean
[override] Whether or not the display object is visible.
112
width : Number
[override] Number that specifies the width of the component, in pixels, in the parent's coordinates.
113
x : Number
[override] Number that specifies the component's horizontal position, in pixels, within its parent
container.
114
y : Number
[override] Number that specifies the component's vertical position, in pixels, within its parent container.
115
z : Number
[override] Indicates the z coordinate position along the z-axis of the DisplayObject instance relative to
the 3D parent container.
TUTORIALS POINT
Simply Easy Learning
Page 57
Protected Properties
Following are the protected properties for mx.core.UIComponent class:
S.N.
Name & Description
1
currentCSSState : String
[read-only] The state to be used when matching CSS pseudo-selectors.
2
hasComplexLayoutMatrix : Boolean
[read-only] Returns true if the UIComponent has any non-translation (x,y) transform properties.
3
resourceManager : IResourceManager
[read-only] A reference to the object which manages all of the application's localized resources.
4
unscaledHeight : Number
[read-only] A convenience method for determining the unscaled height of the component.
5
unscaledWidth : Number
[read-only] A convenience method for determining the unscaled width of the component All of a
component's drawing and child layout should be done within a bounding rectangle of this width, which
is also passed as an argument to updateDisplayList().
S.N.
Event & Description
1
activate
Dispatched when the Flash Player gains operating system focus and becomes active.
2
detivate
Dispatched when the Flash Player loses operating system focus and becomes inactive.
Public methods
S.N.
Method & Description
1
UIComponent()
Constructor.
2
addStyleClient(styleClient:IAdvancedStyleClient):void
Adds a non-visual style client to this component instance.
3
callLater(method:Function, args:Array = null):void
Queues a function to be called later.
4
clearStyle(styleProp:String):void
Deletes a style property from this component instance.
5
contentToGlobal(point:Point):Point
Converts a Point object from content coordinates to global coordinates.
TUTORIALS POINT
Simply Easy Learning
Page 58
6
contentToLocal(point:Point):Point
Converts a Point object from content to local coordinates.
7
createAutomationIDPart(child:IAutomationObject):Object
Returns a set of properties that identify the child within this container.
8
createAutomationIDPartWithRequiredProperties(child:IAutomationObject,
properties:Array):Object
Returns a set of properties that identify the child within this container.
9
createReferenceOnParentDocument(parentDocument:IFlexDisplayObject):void
Creates an id reference to this IUIComponent object on its parent document object.
10
deleteReferenceOnParentDocument(parentDocument:IFlexDisplayObject):void
Deletes the id reference to this IUIComponent object on its parent document object.
11
determineTextFormatFromStyles():mx.core:UITextFormat
Returns a UITextFormat object corresponding to the text styles for this UIComponent.
12
dispatchEvent(event:Event):Boolean
[override] Dispatches an event into the event flow.
13
drawFocus(isFocused:Boolean):void
Shows or hides the focus indicator around this component.
14
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null,
alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object =
null):void
Programmatically draws a rectangle into this skin's Graphics object.
15
effectFinished(effectInst:IEffectInstance):void
Called by the effect instance when it stops playing on the component.
16
effectStarted(effectInst:IEffectInstance):void
Called by the effect instance when it starts playing on the component.
17
endEffectsStarted():void
Ends all currently playing effects on the component.
18
executeBindings(recurse:Boolean = false):void
Executes all the bindings for which the UIComponent object is the destination.
19
finishPrint(obj:Object, target:IFlexDisplayObject):void
Called after printing is complete.
20
getAutomationChildAt(index:int):IAutomationObject
Provides the automation object at the specified index.
21
getAutomationChildren():Array
Provides the automation object list .
22
getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean =
true):Number
Returns the x coordinate of the element's bounds at the specified element size.
23
getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean =
TUTORIALS POINT
Simply Easy Learning
Page 59
true):Number
Returns the y coordinate of the element's bounds at the specified element size.
24
getClassStyleDeclarations():Array
Finds the type selectors for this UIComponent instance.
25
getConstraintValue(constraintName:String):*
Returns a layout constraint value, which is the same as getting the constraint style for this component.
26
getExplicitOrMeasuredHeight():Number
A convenience method for determining whether to use the explicit or measured height
27
getExplicitOrMeasuredWidth():Number
A convenience method for determining whether to use the explicit or measured width
28
getFocus():InteractiveObject
Gets the object that currently has focus.
29
getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's layout height.
30
getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's layout width.
31
getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
Returns the x coordinate that the element uses to draw on screen.
32
getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
Returns the y coordinate that the element uses to draw on screen.
33
getLayoutMatrix():Matrix
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
34
getLayoutMatrix3D():Matrix3D
Returns the layout transform Matrix3D for this element.
35
getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's maximum height.
36
getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's maximum width.
37
getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's minimum height.
38
getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's minimum width.
39
getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's preferred height.
40
getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's preferred width.
41
getRepeaterItem(whichRepeater:int = -1):Object
Returns the item in the dataProvider that was used by the specified Repeater to produce this Repeater,
TUTORIALS POINT
Simply Easy Learning
Page 60
or null if this Repeater isn't repeated.
42
getStyle(styleProp:String):*
Gets a style property that has been set anywhere in this component's style lookup chain.
43
globalToContent(point:Point):Point
Converts a Point object from global to content coordinates.
45
hasCSSState():Boolean
Returns true if currentCSSState is not null.
46
hasState(stateName:String):Boolean
Determines whether the specified state has been defined on this UIComponent.
47
horizontalGradientMatrix(x:Number, y:Number, width:Number, height:Number):Matrix
Returns a box Matrix which can be passed to the drawRoundRect() method as the rot parameter when
drawing a horizontal gradient.
48
initialize():void
Initializes the internal structure of this component.
49
initializeRepeaterArrays(parent:IRepeaterClient):void
Initializes various properties which keep track of repeated instances of this component.
50
invalidateDisplayList():void
Marks a component so that its updateDisplayList() method gets called during a later screen update.
51
invalidateLayering():void
Called by a component's items to indicate that their depth property has changed.
52
invalidateLayoutDirection():void
An element must call this method when its layoutDirection changes or when its parent's layoutDirection
changes.
53
invalidateProperties():void
Marks a component so that its commitProperties() method gets called during a later screen update.
54
invalidateSize():void
Marks a component so that its measure() method gets called during a later screen update.
55
localToContent(point:Point):Point
Converts a Point object from local to content coordinates.
56
matchesCSSState(cssState:String):Boolean
Returns true if cssState matches currentCSSState.
57
matchesCSSType(cssType:String):Boolean
Determines whether this instance is the same as, or is a subclass of, the given type.
58
measureHTMLText(htmlText:String):flash.text:TextLineMetrics
Measures the specified HTML text, which can contain HTML tags such as &lt;font&> and &<b&>,
assuming that it is displayed in a single-line UITextField using a UITextFormat determined by the styles
of this UIComponent.
59
measureText(text:String):flash.text:TextLineMetrics
Measures the specified text, assuming that it is displayed in a single-line UITextField (or
TUTORIALS POINT
Simply Easy Learning
Page 61
UIFTETextField) using a UITextFormat determined by the styles of this UIComponent.
60
move(x:Number, y:Number):void
Moves the component to a specified position within its parent.
61
notifyStyleChangeInChildren(styleProp:String, recursive:Boolean):void
Propagates style changes to the children.
62
owns(child:DisplayObject):Boolean
Returns true if the chain of owner properties points from child to this UIComponent.
63
parentChanged(p:DisplayObjectContainer):void
Called by Flex when a UIComponent object is added to or removed from a parent.
64
prepareToPrint(target:IFlexDisplayObject):Object
Prepares an IFlexDisplayObject for printing.
65
regenerateStyleCache(recursive:Boolean):void
Builds or rebuilds the CSS style cache for this component and, if the recursive parameter is true, for all
descendants of this component as well.
66
registerEffects(effects:Array):void
For each effect event, registers the EffectManager as one of the event listeners.
67
removeStyleClient(styleClient:IAdvancedStyleClient):void
Removes a non-visual style client from this component instance.
68
replayAutomatableEvent(event:Event):Boolean
Replays the specified event.
69
resolveAutomationIDPart(criteria:Object):Array
Resolves a child by using the id provided.
70
resumeBackgroundProcessing():void
[static] Resumes the background processing of methods queued by callLater(), after a call to
suspendBackgroundProcessing().
71
setActualSize(w:Number, h:Number):void
Sizes the object.
72
setConstraintValue(constraintName:String, value:*):void
Sets a layout constraint value, which is the same as setting the constraint style for this component.
73
setCurrentState(stateName:String, playTransition:Boolean = true):void
Set the current state.
74
setFocus():void
Sets the focus to this component.
75
setLayoutBoundsPosition(x:Number, y:Number, postLayoutTransform:Boolean = true):void
Sets the coordinates that the element uses to draw on screen.
76
setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean =
true):void
Sets the layout size of the element.
TUTORIALS POINT
Simply Easy Learning
Page 62
77
setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
Sets the transform Matrix that is used to calculate the component's layout size and position relative to
its siblings.
78
setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative
to its siblings.
79
setStyle(styleProp:String, newValue:*):void
Sets a style property on this component instance.
80
setVisible(value:Boolean, noEvent:Boolean = false):void
Called when the visible property changes.
81
styleChanged(styleProp:String):void
Detects changes to style properties.
82
stylesInitialized():void
Flex calls the stylesInitialized() method when the styles for a component are first initialized.
83
suspendBackgroundProcessing():void
[static] Blocks the background processing of methods queued by callLater(), until
resumeBackgroundProcessing() is called.
84
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null,
translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D =
null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the transform while keeping a particular
point, specified in the component's own coordinate space, fixed in the parent's coordinate space.
85
transformPointToParent(localPosition:Vector3D, position:Vector3D,
postLayoutPosition:Vector3D):void
A utility method to transform a point specified in the local coordinates of this object to its location in the
object's parent's coordinates.
86
validateDisplayList():void
Validates the position and size of children and draws other visuals.
87
validateNow():void
Validate and update the properties and layout of this object and redraw it, if necessary.
88
validateProperties():void
Used by layout logic to validate the properties of a component by calling the commitProperties()
method.
89
validateSize(recursive:Boolean = false):void
Validates the measured size of the component If the LayoutManager.invalidateSize() method is called
with this ILayoutManagerClient, then the validateSize() method is called when it's time to do
measurements.
90
validationResultHandler(event:ValidationResultEvent):void
Handles both the valid and invalid events from a validator assigned to this component.
91
verticalGradientMatrix(x:Number, y:Number, width:Number, height:Number):Matrix
Returns a box Matrix which can be passed to drawRoundRect() as the rot parameter when drawing a
vertical gradient.
TUTORIALS POINT
Simply Easy Learning
Page 63
Protected method
S.N.
Method & Description
1
adjustFocusRect(obj:DisplayObject = null):void
Adjust the focus rectangle.
2
applyComputedMatrix():void
Commits the computed matrix built from the combination of the layout matrix and the transform offsets
to the flash displayObject's transform.
3
attachOverlay():void
This is an internal method used by the Flex framework to support the Dissolve effect.
4
canSkipMeasurement():Boolean
Determines if the call to the measure() method can be skipped.
5
childrenCreated():void
Performs any final processing after child objects are created.
6
commitProperties():void
Processes the properties set on the component.
7
createChildren():void
Create child objects of the component.
8
createInFontContext(classObj:Class):Object
Creates a new object using a context based on the embedded font being used.
9
createInModuleContext(moduleFactory:IFlexModuleFactory, className:String):Object
Creates the object using a given moduleFactory.
10
dispatchPropertyChangeEvent(prop:String, oldValue:*, value:*):void
Helper method for dispatching a PropertyChangeEvent when a property is updated.
11
focusInHandler(event:FocusEvent):void
The event handler called when a UIComponent object gets focus.
12
focusOutHandler(event:FocusEvent):void
The event handler called when a UIComponent object loses focus.
13
initAdvancedLayoutFeatures():void
Initializes the implementation and storage of some of the less frequently used advanced layout
features of a component.
14
initializationComplete():void
Finalizes the initialization of this component.
15
initializeAccessibility():void
Initializes this component's accessibility code.
TUTORIALS POINT
Simply Easy Learning
Page 64
16
invalidateParentSizeAndDisplayList():void
Helper method to invalidate parent size and display list if this object affects its layout (includeInLayout
is true).
17
isOurFocus(target:DisplayObject):Boolean
Typically overridden by components containing UITextField objects, where the UITextField object gets
focus.
18
keyDownHandler(event:KeyboardEvent):void
The event handler called for a keyDown event.
19
keyUpHandler(event:KeyboardEvent):void
The event handler called for a keyUp event.
20
measure():void
Calculates the default size, and optionally the default minimum size, of the component.
21
resourcesChanged():void
This method is called when a UIComponent is constructed, and again whenever the ResourceManager
dispatches a "change" Event to indicate that the localized resources have changed in some way.
22
setStretchXY(stretchX:Number, stretchY:Number):void
Specifies a transform stretch factor in the horizontal and vertical direction.
23
stateChanged(oldState:String, newState:String, recursive:Boolean):void
This method is called when a state changes to check whether state-specific styles apply to this
component
24
updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
Draws the object and/or sizes and positions its children.
Events
Following are the events for mx.core.UIComponent class:
S.N.
Event & Description
1
add
when the component is added to a container as a content child by using the addChild(), addChildAt(),
addElement(), or addElementAt() method.
2
creationComplete
TUTORIALS POINT
Simply Easy Learning
Page 65
when the component has finished its construction, property processing, measuring, layout, and drawing.
3
currentStateChange
after the view state has changed.
4
currentStateChanging
after the currentState property changes, but before the view state changes.
5
dragComplete
by the drag initiator (the component that is the source of the data being dragged) when the drag
operation completes, either when you drop the dragged data onto a drop target or when you end the
drag-and-drop operation without performing a drop.
6
dragDrop
by the drop target when the user releases the mouse over it.
7
dragEnter
by a component when the user moves the mouse over the component during a drag operation.
8
dragExit
by the component when the user drags outside the component, but does not drop the data onto the
target.
9
dragOver
by a component when the user moves the mouse while over the component during a drag operation.
10
dragStart
by the drag initiator when starting a drag operation.
11
effectEnd
after an effect ends.
12
effectStart
just before an effect starts.
13
effectStop
after an effect is stopped, which happens only by a call to stop() on the effect.
14
enterState
after the component has entered a view state.
15
exitState
just before the component exits a view state.
16
hide
when an object's state changes from visible to invisible.
17
initialize
when the component has finished its construction and has all initialization properties set.
18
invalid
when a component is monitored by a Validator and the validation failed.
19
mouseDownOutside
from a component opened using the PopUpManager when the user clicks outside it.
TUTORIALS POINT
Simply Easy Learning
Page 66
20
mouseWheelOutside
from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it.
21
move
when the object has moved.
22
preinitialize
at the beginning of the component initialization sequence.
23
remove
when the component is removed from a container as a content child by using the removeChild(),
removeChildAt(), removeElement(), or removeElementAt() method.
24
resize
when the component is resized.
25
show
when an object's state changes from invisible to visible.
26
stateChangeComplete
after the component has entered a new state and any state transition animation to that state has
finished playing.
27
stateChangeInterrupted
when a component interrupts a transition to its current state in order to switch to a new state.
28
toolTipCreate
by the component when it is time to create a ToolTip.
29
toolTipEnd
by the component when its ToolTip has been hidden and is to be discarded soon.
30
toolTipHide
by the component when its ToolTip is about to be hidden.
31
toolTipShow
by the component when its ToolTip is about to be shown.
32
toolTipShown
by the component when its ToolTip has been shown.
33
toolTipStart
by a component whose toolTip property is set, as soon as the user moves the mouse over it.
34
touchInteractionEnd
A non-cancellable event, by a component when it is done responding to a touch interaction user
gesture.
TUTORIALS POINT
Simply Easy Learning
Page 67
35
touchInteractionStart
A non-cancellable event, by a component when it starts responding to a touch interaction user gesture.
36
touchInteractionStarting
A cancellable event, by a component in an attempt to respond to a touch interaction user gesture.
37
updateComplete
when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if
needed).
38
valid
when a component is monitored by a Validator and the validation succeeded.
39
valueCommit
when values are changed programmatically or by user interaction.
Methods inherited
This class inherits methods from the following classes:

mx.core.FlexSprite

flash.display.Sprite

flash.display.DisplayObjectContainer

flash.display.InteractiveObject

flash.display.DisplayObject

flash.events.EventDispatcher

Object
Basic Controls
Following are few important Basic Controls: (Use Ctrl + Click to follow the link)
S.N.
Controls & Description
1
Label
Label is a low-level UIComponent that can render one or more lines of uniformly-formatted text.
2
Text
The Text control lets you display HTML content as well as normal text in your application.
TUTORIALS POINT
Simply Easy Learning
Page 68
3
Image
The Image control lets you import JPEG, PNG, GIF, and SWF files at runtime.
4
LinkButton
The LinkButton control is a borderless Button control whose contents are highlighted when a user moves
the mouse over it.
TUTORIALS POINT
Simply Easy Learning
Page 69
CHAPTER
11
Flex – Form Controls
This chapter describes the form controls under Adobe Flex:.
F
orm controls allows users to input data and provides them interaction capability with the application. Every
Form UI control inherits properties from UIComponent class which in turn inherits properties from EventDispatcher
and other top level classes.
(Use Ctrl + Click to follow the link)
S.N.
Control & Description
1
Flex EventDispatcher Class
The EventDispatcher class is the base class for all classes that can dispatch events. The
EventDispatcher class allows any object on the display list to be an event target and as such, to use
the methods of the IEventDispatcher interface.
2
Flex UIComponent
The UIComponent class is the base class for all visual components, both interactive and
noninteractive.
Form Controls
Following are few important Form Controls: (Use Ctrl + Click to follow the link)
S.N.
Control & Description
1
Button
The Button component is a commonly used rectangular button.
2
ToggleButton
The ToggleButton component defines a toggle button.
3
CheckBox
The CheckBox component consists of an optional label and a small box that can contain a check mark
or not.
4
ColorPicker
The ColorPicker control provides a way for a user to choose a color from a swatch list.
5
ComboBox
TUTORIALS POINT
Simply Easy Learning
Page 70
The ComboBox control is a child class of the DropDownListBase control.
6
DateChooser
The DateChooser control displays the name of a month, the year, and a grid of the days of the month,
with columns labeled for the day of the week.
7
RadioButton
The RadioButton component allows the user make a single choice within a set of mutually exclusive
choices.
8
TextArea
TextArea is a text-entry control that lets users enter and edit multiple lines of formatted text.
9
TextInput
TextInput is a text-entry control that lets users enter and edit a single line of uniformly-formatted text.
10
DropDownList
The DropDownList control contains a drop-down list from which the user can select a single value.
11
NumericStepper
The NumericStepper control lets you select a number from an ordered set.
TUTORIALS POINT
Simply Easy Learning
Page 71
CHAPTER
12
Flex – Complex Controls
This chapter describes the complex controls under Adobe Flex:.
C
omplex controls provides users advanced capabilities to deal with large amount of data in an easy way
and provides them interaction capability with the application. Every Complex UI control inherits properties from
UIComponent class which in turn inherits properties from EventDispatcher and other top level classes.
(Use Ctrl + Click to follow the link)
S.N.
Control & Description
1
Flex EventDispatcher Class
The EventDispatcher class is the base class for all classes that can dispatch events. The
EventDispatcher class allows any object on the display list to be an event target and as such, to use
the methods of the IEventDispatcher interface.
2
Flex UIComponent
The UIComponent class is the base class for all visual components, both interactive and
noninteractive.
Complex Controls
Following are few important Complex Controls (Use Ctrl + Click to follow the link)
S.N.
Control & Description
1
DataGrid
The DataGrid control displays a row of column headings above a scrollable grid.
2
AdvancedDataGrid
The AdvancedDataGrid adds few additional functionality to the standard DataGrid control to add data
visualization features.
3
Menu
The Menu control creates a pop-up menu of individually selectable choices.
4
ProgressBar
The ProgressBar control provides a visual representation of the progress of a task over time.
TUTORIALS POINT
Simply Easy Learning
Page 72
5
RichTextEditor
The RichTextEditor control lets users enter and format text.
6
TileList
The TileList control The TileList control displays a number of items laid out in tiles.
7
Tree
The Tree control lets a user view hierarchical data arranged as an expandable tree.
8
VideoPlayer
The VideoPlayer control is a skinnable video player that supports progressive download, multi-bitrate
streaming, and streaming video.
9
Accordian
An Accordian control has a collection of child MX containers or Spark NavigatorContent containers, but
only one of them at a time is visible.
10
TabNavigator
The TabNavigator control includes a TabBar container for navigating between its child containers.
11
ToggleButtonBar
The ToggleButtonBar control defines a horizontal or vertical group of buttons that maintain their
selected or deselected state.
TUTORIALS POINT
Simply Easy Learning
Page 73
CHAPTER
13
Flex – Layout Panels
This chapter describes layout panels under Adobe Flex:
L
ayout panel controls provides users to organize UI controls on the page. Every Layout control inherits
properties from UIComponent class which in turn inherits properties from EventDispatcher and other top level
classes.
(Use Ctrl + Click to follow the link)
S.N.
Control & Description
1
Flex EventDispatcher Class
The EventDispatcher class is the base class for all classes that can dispatch events. The
EventDispatcher class allows any object on the display list to be an event target and as such, to use
the methods of the IEventDispatcher interface.
2
Flex UIComponent
The UIComponent class is the base class for all visual components, both interactive and
noninteractive.
Layout Panels
Following are few important Layout Panels: (Use Ctrl + Click to follow the link)
S.N.
Panel & Description
1
BorderContainer
The BorderContainer class provides a set of CSS styles that control the appearance of the border and
background fill of the container.
2
Form
The Form container provides control over the layout of a form, mark form fields as required or optional,
handle error messages, and bind form data to the Flex data model to perform data checking and
validation.
3
VGroup
The VGroup container is a Group container that uses the VerticalLayout class.
TUTORIALS POINT
Simply Easy Learning
Page 74
4
HGroup
The HGroup container is a Group container that uses the HorizontalLayout class.
5
Panel
The Panel class is a container that includes a title bar, a caption, a border, and a content area for its
children.
6
SkinnableContainer
The SkinnableContainer class is the base class for skinnable containers that provide visual content.
7
TabBar
The TabBar displays a set of identical tabs.
8
TitleWindow
The TitleWindow extends Panel to include a close button and move area.
TUTORIALS POINT
Simply Easy Learning
Page 75
CHAPTER
14
Flex – Visual Effects
This chapter describes the visual effects to add behavior to Flex application:
W
e can add behaviour to flex application using concept of Effects. For example, when a text box get
focus, we can make its text become bolder and make its size slight bigger.
Every Effect inherits properties from Effect class which in turn inherits properties from EventDispatcher and other
top level classes.
S.N.
Effect & Description
1
Flex Effect Class
The Effect class is an abstract base class that defines the basic functionality of all Flex effects. This
class defines the base factory class for all effects.
FlexEffect Class
Introduction
The Effect class is an abstract base class that defines the basic functionality of all Flex effects. The Effect class
defines the base factory class for all effects. The Effec tInstance class defines the base class for all effect instance
subclasses.
Class declaration
Following is the declaration for mx.effects.Effect class:
public class Effect
extends EventDispatcher
implements IEffect
Public properties
S.N.
Property & Description
TUTORIALS POINT
Simply Easy Learning
Page 76
1
className : String
[read-only] The name of the effect class, such as "Fade".
2
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets
on which to play the effect.
3
duration : Number
Duration of the effect in milliseconds.
4
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
5
filter : String
Specifies an algorithm for filtering targets for an effect.
6
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
7
instanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
8
isPlaying : Boolean
[read-only] A read-only flag which is true if any instances of the effect are currently playing, and false if
none are.
9
perElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
10
playheadTime : Number
Current time position of the effect.
11
relevantProperties : Array
An Array of property names to use when performing filtering.
12
relevantStyles : Array
An Array of style names to use when performing filtering.
13
repeatCount : int = 1
Number of times to repeat the effect.
14
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
15
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
16
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing while the effect is playing.
17
target : Object
The object to which this effect is applied.
18
targets : Array
An Array of objects that are targets for the effect.
TUTORIALS POINT
Simply Easy Learning
Page 77
19
triggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the
effect is not being played by the EffectManager.
Protected properties
S.N.
Property & Description
1
applyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values
according to the end state, as opposed to leaving values as set by the effect itself.
2
endValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they
should be acquired from the current properties of the effect targets when the effect runs.
Public methods
S.N.
Method & Description
1
Effect(target:Object = null)
Constructor.
2
captureEndValues():void
Captures the current values of the relevant properties on the effect's targets and saves them as end
values.
3
captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties of an additional set of targets Flex uses this
function when a data change effect is run.
4
captureStartValues():void
Captures the current values of the relevant properties on the effect's targets.
5
createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it.
6
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
7
deleteInstance(instance:IEffectInstance):void
Removes event listeners from an instance and removes it from the list of instances.
8
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
9
getAffectedProperties():Array
Returns an Array of Strings, where each String is the name of a property changed by this effect.
10
pause():void
Pauses the effect until you call the resume() method.
TUTORIALS POINT
Simply Easy Learning
Page 78
11
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
12
resume():void
Resumes the effect after it has been paused by a call to the pause() method.
13
reverse():void
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the
effect.
14
stop():void
Stops the effect, leaving the effect targets in their current state.
Protected methods
S.N.
Method & Description
1
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
2
effectEndHandler(event:EffectEvent):void
Called when an effect instance has finished playing.
3
effectStartHandler(event:EffectEvent):void
This method is called when the effect instance starts playing.
4
effectStopHandler(event:EffectEvent):void
Called when an effect instance has stopped by a call to the stop() method.
5
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
6
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
7
initInstance(instance:IEffectInstance):void
Copies properties of the effect to the effect instance.
Events
S.N.
Event & Description
1
effectEnd
Dispatched when one of the effect's instances finishes playing, either when the instance finishes
playing or when the effect is interrupted by a call to the end() method.
TUTORIALS POINT
Simply Easy Learning
Page 79
2
effectStart
Dispatched when the effect starts playing.
3
effectStop
Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call
to the stop() method.
Methods inherited
This class inherits methods from the following classes:

flash.events.EventDispatcher

Object
Basic Effects
Following are few important Basic Visual Effects:
S.N.
Effect & Description
1
Fade
The Fade effect animates the alpha property of a component.
2
WipeLeft
The WipeLeft class defines a wipe left effect.
3
WipeRight
The WipeRight class defines a wipe right effect.
4
Move3D
The Move3D class moves a target object in the x, y, and z dimensions.
5
Scale3D
The Scale3D class scales a target object in three dimensions around the transform center.
6
Rotate3D
The Rotate3D class rotate a target object in three dimensions around the x, y, or z axes.
7
Animate
This Animate effect animates an arbitrary set of properties between values. Specify the properties and
values to animate by setting the motionPaths property.
TUTORIALS POINT
Simply Easy Learning
Page 80
CHAPTER
15
Flex – Event Handling
This chapter describes the usage of Event Handling:
F
lex uses concept of event to pass data from one object to another depend upon the state or user
interaction within the application.
ActionScript has a generic Event class which defines much of the functionality needed to work with events. Every
time an event occurs within a Flex application, three types of objects from the Event class hiearchy are created.
Event has the following three key properties
Property
Description
type
type states about what kind of event just happened. This may be click, initialize, mouseover,
change, etc. The actual values will be represented by constants like MouseEvent.CLICK.
target
The target property of Event is an object reference to the component that generated the
event.If you click a Button with an id of clickMeButton, the target of that click event will be
clickMeButton
currentTarget
The currentTarget property varies container hiearchy. It mainly deals with flow of events.
Event Flow Phases
An event goes through three phases looking for event handlers.
Phase
Description
Capture
In the capture phase the program will start looking for event handlers from the outside (or top)
parent to the innermost one. The capture phase stops at the parent of the object that triggered the
event.
Target
In the target phase ,the component that triggered the event, is checked for an event handler.
Bubble
The Bubble phase is reverse of capture phase, working back through the structure, from the target
component's parent on up.
TUTORIALS POINT
Simply Easy Learning
Page 81
Consider the following application code
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%"
minWidth="500" minHeight="500" >
<s:Panel>
<s:Button id="clickMeButton" label="Click Me!" click="doAction( );"/>
</s:Panel>
</s:Application>
When the user clicks the Button, he or she has also clicked the Panel and the Application.The event goes through
three phases looking for event-handler assignments.
Let us follow the following steps to test event handing in a Flex application:
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
TUTORIALS POINT
Simply Easy Learning
Page 82
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
protected function reportEvent(event:MouseEvent):void
{
var target:String = event.target.id;
var currentTarget:String = event.target.id;
var eventPhase: String;
if(event.target is Button){
var button:Button = event.target as Button;
target = button.label + " Button";
} else if(event.target is HGroup){
var hGroup:HGroup = event.target as HGroup;
target = hGroup.id + " HGroup";
}else if(event.target is Panel){
var panel:Panel = event.target as Panel;
target = panel.id + " Panel";
}
if(event.currentTarget is Button){
var button1:Button = event.currentTarget as Button;
currentTarget = button1.label + " Button";
}else if(event.currentTarget is HGroup){
var hGroup1:HGroup = event.currentTarget as HGroup;
currentTarget = hGroup1.id + " HGroup";
}else if(event.currentTarget is Panel){
var panel1:Panel = event.currentTarget as Panel;
currentTarget = panel1.id + " Panel";
}
var eventPhaseInt:uint = event.eventPhase;
if(eventPhaseInt == EventPhase.AT_TARGET){
eventPhase = "Target";
} else if(eventPhaseInt == EventPhase.BUBBLING_PHASE){
eventPhase = "Bubbling";
}else if(eventPhaseInt == EventPhase.CAPTURING_PHASE){
eventPhase = "Capturing";
}
reports.text += " Target: " + target + "\n currentTarget: " +
currentTarget + "\n Phase: " + eventPhase + "\n----------\n";
}
]]>
</fx:Script>
<s:BorderContainer width="630" height="480" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="10"
horizontalAlign="center" verticalAlign="middle">
TUTORIALS POINT
Simply Easy Learning
Page 83
<s:Label id="lblHeader" text="Event Handling Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel id="parentPanel" title="Main Parent"
click="reportEvent(event)" width="500"
height="100" includeInLayout="true" visible="true">
<s:layout>
<s:VerticalLayout gap="10"
verticalAlign="middle" horizontalAlign="center"/>
</s:layout>
<s:HGroup id="mainHGroup" click="reportEvent(event)">
<s:Button label="Click Me"
click="reportEvent(event)"/>
</s:HGroup>
</s:Panel>
<s:Panel id="reportPanel"
title="Events" width="500" height="230">
<mx:Text id="reports" />
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 84
TUTORIALS POINT
Simply Easy Learning
Page 85
CHAPTER
16
Flex – Custom Controls
This chapter describes the Custom Controls under Adobe Flex:.
F
lex provides two ways to create custom components.

Using ActionScript

Using MXML
Using ActionScript
You can create a component by extending existing component. To create a component using Flash Builder, Click
on File > New > ActionScript Class. Enter the details as shown below
TUTORIALS POINT
Simply Easy Learning
Page 86
Flash Builder will create the following CustomButton.as file.
package com.tutorialspoint.client
{
import spark.components.Button;
public class CustomButton extends Button
{
public function CustomButton()
{
super();
}
}
}
TUTORIALS POINT
Simply Easy Learning
Page 87
Using MXML
You can create a component by extending existing component. To create a component using Flash Builder, Click
on File > New > MXML Component. Enter the details as shown below.
Flash Builder will create the following CustomLogin.mxml file.
<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="400" height="300">
</s:Group>
Let us follow the following steps to test custom controls in a Flex application:
TUTORIALS POINT
Simply Easy Learning
Page 88
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
4
Create CustomLogin.mxml and CustomButton.as component as explained above. Modify these files as
explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified mxml file src/com.tutorialspoint/client/CustomLogin.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300">
<s:Form>
<s:FormItem label="UserName:">
<s:TextInput width="200" />
</s:FormItem>
<s:FormItem label="Password:">
<s:TextInput width="200"
displayAsPassword="true" />
</s:FormItem>
<s:FormItem>
<s:Button label="Login" />
</s:FormItem>
</s:Form>
</s:Group>
Following is the content of the modified mxml file src/com.tutorialspoint/client/CustomButton.as.
package com.tutorialspoint.client
{
import spark.components.Button;
public class CustomButton extends Button
{
public function CustomButton()
{
super();
this.setStyle("color","green");
this.label = "Submit";
}
}
TUTORIALS POINT
Simply Easy Learning
Page 89
}
Following is the content of the modified mxml file src/com.tutorialspoint/client/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:client="com.tutorialspoint.client.*"
initialize="application_initializeHandler(event)"
>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function application_initializeHandler(event:FlexEvent):void
{
//create a new custom button
var customButton: CustomButton = new CustomButton();
asPanel.addElement(customButton);
}
]]>
</fx:Script>
<s:BorderContainer width="630" height="480" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="10"
horizontalAlign="center" verticalAlign="middle">
<s:Label id="lblHeader" text="Custom Controls Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel title="Using MXML Component" width="400" height="200">
<client:CustomLogin>
</client:CustomLogin>
</s:Panel>
<s:Panel title="Using AS Component" width="400" height="100">
<s:VGroup id="asPanel" width="100%" height="100%" gap="10"
horizontalAlign="center" verticalAlign="middle">
</s:VGroup>
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 90
TUTORIALS POINT
Simply Easy Learning
Page 91
CHAPTER
17
Flex – RPC Services
This chapter describes RPC Services provided by Adobe Flex:.
F
lex provides RPC services to provide server side data to client side. Flex provides a fair amount of controll
on to server side data.

Using Flex RPC services, we can define user actions to be executed on server side.

Flex RPC Sservices can be integrated with any server side technologies.

One of Flex RPC Service provide inbuilt support for compressed binary data to be transferred over the wire
and is pretty fast.
Flex provides following three types of RPC Services
RPC Service
Description
HttpService
<mx:HTTPService> tag is used to represent an HTTPService object in an MXML file. When
you make a call to HTTPService object's send() method, it makes an HTTP request to the
specified URL, and an HTTP response is returned.You can also use the HTTP HEAD,
OPTIONS, TRACE, and DELETE methods.
WebService
The <mx:WebService> tag is used to get access to the operations of SOAP-compliant web
services.
RemoteObject
The <mx:RemoteObject> tag is used to represent an HTTPService object in an MXML file.
This tag gives you access to the methods of Java objects using Action Message Format
(AMF) encoding.
We're going to discuss HTTP Service in detail. We'll use an XML source file placed at server and access it at client
side via HTTP Service
Items.xml
TUTORIALS POINT
Simply Easy Learning
Page 92
<items>
<item name="Book" description="History of France"></item>
<item name="Pen" description="Parker Pen"></item>
<item name="Pencil" description="Stationary"></item>
<items>
HTTPService Declaration
Now declare a HTTPService and pass it url of the above file
<fx:Declarations>
<mx:HTTPService id="itemRequest"
url="http://www.tutorialspoint.com/flex/Items.xml" />
</fx:Declarations>
RPC Call
Make a call to itemRequest.send() method and bind values from lastResult object of itemRequest webservice to
Flex UI component.
...
itemRequest.send();
...
<mx:DataGrid id="dgItems" height="80%" width="75%"
dataProvider="{itemRequest.lastResult.items.item}">
<mx:columns>
<mx:DataGridColumn headerText="Name" dataField="name"/>
<mx:DataGridColumn headerText="Description" dataField="description"/>
</mx:columns>
</mx:DataGrid>
RPC Service Call Example
Now Let us follow the following steps to test RPC services in a Flex application:
S.N.
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
TUTORIALS POINT
Simply Easy Learning
Page 93
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="500" minHeight="500" creationComplete="init(event)">
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
import mx.rpc.events.FaultEvent;
import mx.rpc.events.ResultEvent;
protected function init(event:FlexEvent):void
{
itemRequest.send();
}
]]>
</fx:Script>
<fx:Declarations>
<mx:HTTPService id="itemRequest"
url="http://www.tutorialspoint.com/flex/Items.xml" />
</fx:Declarations>
<s:BorderContainer width="630" height="480" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="10"
horizontalAlign="center" verticalAlign="middle">
<s:Label id="lblHeader" text="RPC Service Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel id="parentPanel" title="Using RPC Services"
width="500" height="200" >
<s:layout>
<s:VerticalLayout gap="10"
verticalAlign="middle" horizontalAlign="center"/>
</s:layout>
<mx:DataGrid id="dgItems" height="80%" width="75%"
dataProvider="{itemRequest.lastResult.items.item}">
<mx:columns>
<mx:DataGridColumn headerText="Name"
dataField="name"/>
<mx:DataGridColumn headerText="Description"
dataField="description"/>
</mx:columns>
</mx:DataGrid>
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 94
TUTORIALS POINT
Simply Easy Learning
Page 95
CHAPTER
18
Flex – Flex Unit Integration
This chapter shows FlexUnit Integration in Flex Development Cycle:.
F
lash Builder 4 execellent inbuilt support for FlexUnit integration in Flex development Cycle.
Create a Test Case Class
You can create a Test Case Class using Flash Builder Create Test Class wizard. Running test cases is a breeze
with Flash Builder as you will see in this article.
To create a test case class using Flash Builder, Click on File > New > Test Case Class. Enter the details as
shown below.
TUTORIALS POINT
Simply Easy Learning
Page 96
Flash Builder will create the following TestClass1.as file.
package com.tutorialspoint.client
{
public class TestClass1
{
[Before]
public function setUp():void {}
[After]
public function tearDown():void {}
[BeforeClass]
public static function setUpBeforeClass():void {}
[AfterClass]
public static function tearDownAfterClass():void {}
}
}
TUTORIALS POINT
Simply Easy Learning
Page 97
FlexUnit Integration Example
Now Let us follow the following steps to test FlexUnit Integration in a Flex application :
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Create TestClass1.as test case as described above and Modify TestClass1.as as explained below.
4
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified as file src/com.tutorialspoint/client/TestClass1.as.
package com.tutorialspoint.client
{
import org.flexunit.asserts.assertEquals;
public class TestClass1
{
private var counter: int = 1;
[Before]
public function setUp():void
{
//this code will run before every test case execution
}
[After]
public function tearDown():void
{
//this code will run after every test case execution
}
[BeforeClass]
public static function setUpBeforeClass():void
{
//this code will run once when test cases start execution
}
[AfterClass]
public static function tearDownAfterClass():void
{
//this code will run once when test cases ends execution
}
[Test]
public function testCounter():void {
assertEquals(counter, 1);
}
TUTORIALS POINT
Simply Easy Learning
Page 98
}
}
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="500" minHeight="500">
</s:Application>
Once you are ready with all the changes done, let us compile in normal mode as we did in Flex - Create
Application chapter.
Running Test cases
Now Right Click on TestClass1 in package explorer and select Run As > FlexUnit Tests. You'll see the following
output in Flash Builder test window.
Flash Builder also show test result in the browser.
TUTORIALS POINT
Simply Easy Learning
Page 99
TUTORIALS POINT
Simply Easy Learning
Page 100
CHAPTER
19
Flex – Debug Application
This chapter describes the debugiing application of Adobe Flex:.
F
lex provides execellent capability of debugging flex code and Flash Builder 4 has an execellent built-in
debugger and debugging perspective support.

During debug mode, Flex Application runs on Flash Player Debugger version built in Flash Builder 4 which
supports debugging capabilibity.

So developers get an easy and inbuilt debugging configuration in Flash Builder
In this article we'll demonstrate usage of debugging Flex Client code using Flash Builder. We'll do the
following tasks

Set break points in the code and see them in BreakPoint Explorer.

Step through the code line by line during debugging.

View the values of variable.

Inspect the values of all the variables.

Inspect the value of an expression.

Display the stack frame for suspended threads.
Debugging Example
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
TUTORIALS POINT
Simply Easy Learning
Page 101
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%"
minWidth="500" minHeight="500"
initialize="application_initializeHandler(event)">
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
protected function btnClickMe_clickHandler(event:MouseEvent):void
{
Alert.show("Hello World!");
}
protected function application_initializeHandler(event:FlexEvent):void
{
lblHeader.text = "My Hello World Application";
}
]]>
</fx:Script>
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50" horizontalAlign="center"
verticalAlign="middle">
<s:Label id="lblHeader" fontSize="40" color="0x777777"
styleName="heading"/>
<s:Button label="Click Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)" styleName="button" />
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile in normal mode as we did in Flex - Create
Application chapter.
Step 1 - Place BreakPoints
Place a breakpoint on the first line of application_initializeHandler of HelloWorld.mxml
TUTORIALS POINT
Simply Easy Learning
Page 102
Step 2 - Debug Application
Now click on
Debug application menu and select HelloWorld application to debug the application.
TUTORIALS POINT
Simply Easy Learning
Page 103
If everything is fine, application will launch in the browser and you will see following debug logs in Flash Builder
console
[SWF] \HelloWorld\bin-debug\HelloWorld.swf
- 181,509 bytes after decompression
[SWF] \HelloWorld\bin-debug\HelloWorld.swf\[[DYNAMIC]]\1
- 763,122 bytes after decompression
[SWF] \HelloWorld\bin-debug\HelloWorld.swf\[[DYNAMIC]]\2
- 1,221,837 bytes after decompression
[SWF] \HelloWorld\bin-debug\HelloWorld.swf\[[DYNAMIC]]\3
- 1,136,788 bytes after decompression
[SWF] \HelloWorld\bin-debug\HelloWorld.swf\[[DYNAMIC]]\4
- 2,019,570 bytes after decompression
[SWF] \HelloWorld\bin-debug\HelloWorld.swf\[[DYNAMIC]]\5
- 318,334 bytes after decompression
As soon as Application launches,you will see the focus on Flash Builder breakpoint as we've placed the breakpoint
on first line of application_initializeHandler method.
TUTORIALS POINT
Simply Easy Learning
Page 104
You can see the stacktrace for suspended threads.
TUTORIALS POINT
Simply Easy Learning
Page 105
TUTORIALS POINT
Simply Easy Learning
Page 106
You can see the values for expressions.
TUTORIALS POINT
Simply Easy Learning
Page 107
You can see the list of breakpoints placed.
Now keep pressing F6 until you reach the last line of application_initializeHandler() method. As reference for
function keys, F6 inspects code line by line, F5 steps inside further and F8 will resume the application. Now you
can see the list of values of all variables of application_initializeHandler() method.
TUTORIALS POINT
Simply Easy Learning
Page 108
Now you can see the flex code can be debugged in the same way as a Java Application can be debugged. Place
breakpoints to any line and play with debugging capabilities of flex.
TUTORIALS POINT
Simply Easy Learning
Page 109
CHAPTER
20
Flex - Internationalization
This chapter describes internalization of Flex aapplication:
F
lex provides two ways to internationalize a Flex application, We'll demonstrate use of Compile time
Internationalization being most commonly used among projects.
Technique
Description
Compile Time Internationalization
This technique is most prevalent and requires very little overhead at
runtime; is a very efficient technique for translating both constant and
parameterized strings;simplest to implement. Compile Time
internationalization uses standard properties files to store translated strings
and parameterized messages, and these properties files are compiled
directly in the application.
Run Time Internationalization
This technique is very flexible but slower than static string
internationalization. You need to compile the localization properties files
separately, leave them external to application, and load them at run time.
Workflow of internationalizing a Flex Application
Step 1: Create folder structure
Create a locale folder under src folder of Flex project.This will be the parent directory for all of the properties files for
the locales that the application will support. Inside the locale folder, create subfolders, one for each of the
application's locales to be supported. The convention for naming a locale is
{language}_{country code}
For example, en_US represents English of the United States. The locale de_DE represents German. The sample
application will support two common languages: English, and German
Step 2: Create properties files
TUTORIALS POINT
Simply Easy Learning
Page 110
Create properties file containing the messages to be used in the application.
aHelloWorldMessages.properties file under src > locale > en_US folder in our example.
We've
created
enterName=Enter your name
clickMe=Click Me
applicationTitle=Application Internationalization Demonstration
greeting=Hello {0}
Create
properties
files
containing
translated
values
specific
to
locale.
We've
created
aHelloWorldMessages.properties file under src > locale > de_DE folder in our example. This file contains
translations in german language. _de specifies the german locale and we're going to support german language in
our application.
If you are creating properties file using Flash Builder then change the encoding of the file to UTF-8.Select the file
and then right-click in it to open its properties window.Select Text file encoding asOther UTF-8. Apply and Save the
change.
enterName=Geben Sie Ihren Namen
clickMe=Klick mich
applicationTitle=Anwendung Internationalisierung Demonstration
greeting=Hallo {0}
Step 3: Specify Compiler options

Right-click your project and select Properties.

Select Flex Compiler, and add the following to the Additional Compiler Arguments settings:
-locale en_US de_DE

Right-click your project and select Properties.

Select Flex Build Path, and add the following to the Source Path settings:
src\locale\{locale}
Internalization Example
Now Let us follow the following steps to test Internalization technique in a Flex application:
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in
the Flex - Create Application chapter.
TUTORIALS POINT
Simply Easy Learning
Page 111
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="500" minHeight="500">
<fx:Metadata>
[ResourceBundle("HelloWorldMessages")]
</fx:Metadata>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
[Bindable]
private var locales:Array = [{label:"English", locale:"en_US"},
{label:"German", locale:"de_DE"}];
private function comboChangeHandler():void
{
resourceManager.localeChain = [localeComboBox.selectedItem.locale];
}
protected function clickMe_clickHandler(event:MouseEvent):void
{
var name:String = txtName.text;
var inputArray:Array = new Array();
inputArray.push(name);
Alert.show(resourceManager.getString('HelloWorldMessages'
,'greeting',inputArray));
}
]]>
</fx:Script>
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle">
<s:Label id="lblHeader" fontSize="40"
color="0x777777"
text ="{resourceManager.getString('HelloWorldMessages'
,'applicationTitle')}"
styleName="heading" width="90%" height="150"/>
<s:Panel width="300" height="150">
<s:layout>
<s:VerticalLayout paddingTop="10" paddingLeft="10" />
</s:layout>
<s:HGroup >
<s:Label
text="{resourceManager.getString('HelloWorldMessages'
,'enterName')}"
paddingTop="2"/>
<s:TextInput id="txtName"/>
</s:HGroup>
<s:Button
label="{resourceManager.getString('HelloWorldMessages','clickMe')}"
click="clickMe_clickHandler(event)" right="10" />
TUTORIALS POINT
Simply Easy Learning
Page 112
</s:Panel>
<mx:ComboBox id="localeComboBox"
dataProvider="{locales}" change="comboChangeHandler()"/>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
Change the language using language drop down and see the result.
TUTORIALS POINT
Simply Easy Learning
Page 113
TUTORIALS POINT
Simply Easy Learning
Page 114
CHAPTER
21
Flex – Printing Support
F
lex provides a special class FlexPrintJob to print flex objects.

FlexPrintJob can be used to print one or more Flex objects, such as a Form or VBox container.

FlexPrintJob prints the object and all objects that it contains.

The objects can be all or part of the displayed interface.

The objects can be components that format data specifically for printing.

The FlexPrintJob class lets you scale the output to fit the page.

The FlexPrintJob class automatically uses multiple pages to print an object that does not fit on a single page.

The FlexPrintJob class causes the operating system to display a Print dialog box. You cannot print without
some user action.
Prepare and send a print job
You print output by preparing and sending a print job. Let's create an instance of the FlexPrintJob class
var printJob:FlexPrintJob = new FlexPrintJob();
Start the print job
printJob.start();
Flex will cause the operating system to display a Print dialog box. Add one or more objects to the print job and
specify how to scale them
printJob.addObject(myObject, FlexPrintJobScaleType.MATCH_WIDTH);
Each object starts on a new page. Send the print job to the printer
TUTORIALS POINT
Simply Easy Learning
Page 115
printJob.send();
Printing Example
Step
Description
1
Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex
- Create Application chapter.
2
Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3
Compile and run the application to make sure business logic is working as per the requirements.
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%"
minWidth="500" minHeight="500"
initialize="application_initializeHandler(event)">
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
import mx.printing.FlexPrintJob;
import mx.printing.FlexPrintJobScaleType;
protected function btnClickMe_clickHandler(event:MouseEvent):void
{
// Create an instance of the FlexPrintJob class.
var printJob:FlexPrintJob = new FlexPrintJob();
// Start the print job.
if (printJob.start() != true) return;
// Add the object to print. Do not scale it.
printJob.addObject(myDataGrid, FlexPrintJobScaleType.NONE);
// Send the job to the printer.
printJob.send();
}
protected function application_initializeHandler(event:FlexEvent):void
{
lblHeader.text = "My Hello World Application";
}
]]>
</fx:Script>
<s:BorderContainer width="500" height="500" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
TUTORIALS POINT
Simply Easy Learning
Page 116
horizontalAlign="center"
verticalAlign="middle">
<s:Label id="lblHeader" fontSize="40" color="0x777777"
styleName="heading"/>
<mx:DataGrid id="myDataGrid" width="300">
<mx:dataProvider>
<fx:Object Product="Flex" Code="1000"/>
<fx:Object Product="GWT" Code="2000"/>
<fx:Object Product="JAVA" Code="3000"/>
<fx:Object Product="JUnit" Code="4000"/>
</mx:dataProvider>
</mx:DataGrid>
<s:Button label="Print Me!" id="btnClickMe"
click="btnClickMe_clickHandler(event)"
styleName="button" />
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did
in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try
it online ]
TUTORIALS POINT
Simply Easy Learning
Page 117
Click on print me button and you can see the printout of the data grid shown below.
TUTORIALS POINT
Simply Easy Learning
Page 118
TUTORIALS POINT
Simply Easy Learning
Page 119