Merit Industries, Inc.
2525 State Rd.
Bensalem, PA 19020-8529
(215) 639-4700 1-(800) 523-2760
http://www.scorpiondarts.com
PM0075-03-0C
Table of Contents
Introduction ................................................................................................ page 1
Operator’s Section ..................................................................................... pages 2-11
Site Preparation ...................................................................................... page 2
Setup and Installation ............................................................................. page 3
Disassembly of target from base .......................................................... page 4
Reassembly of target to base .............................................................. page 5
Installing a PCMCIA modem ............................................................... page 5
Linking multiple DX games .................................................................. page 6
Operator Setup Screen .......................................................................... page 7
Coin Mech Setup Screen ........................................................................ page 7
Game Pricing and Round Limits Screen ................................................. page 7
Books Screen ......................................................................................... page 7
Game Setup Screen ............................................................................... page 8
Machine Setup Screen ........................................................................ page 8
Game Rules Screen ............................................................................ page 8
Game Popularity Screen ........................................................................ page 8
Operator Test Mode Screen .................................................................... page 9
Set Time and Date Screen ...................................................................... page 9
Happy Hour Setup Screen .................................................................. page 9
Game Language Screen ........................................................................ page 9
Data Transfer Screen .............................................................................. pages 9-10
PC-Card/PCMCIA Modem Operation Instructions .................................... page 11
Player’s Section ......................................................................................... pages 12-15
The Information Screen .......................................................................... page 12
Game Rules/Help Screens ..................................................................... page 12
Game Select Screen .............................................................................. page 12
Secondary Game Screens ..................................................................... page 12
Player Select Screen .............................................................................. page 13
Start Game Screen ................................................................................. page 13
Solo Challenger Mode Screen ................................................................ page 13
Handicapping Mode Screens .................................................................. pages 13-14
x01 Handicapping Screens .................................................................. pages 13-14
Cricket Handicapping Screens ............................................................ page 14
321 ZAP Handicapping Screens ......................................................... page 15
Novelty Games Handicapping Screens ............................................... page 15
Player Statistics Screen ......................................................................... page 15
Cancel Game/Backup Turn Feature ....................................................... page 15
League Play Section .................................................................................. pages 16-17
League Select Screen ............................................................................ page 16
Selecting Home and Away Team ............................................................. page 16
League Team Select Screen .................................................................. page 16
League Player Input Screen .................................................................... pages 16-17
League Start Screen .............................................................................. page 17
Player Statistics Screen ......................................................................... page 17
Standard Game Stats List ................................................................... page 17
NDA Game Stats List .......................................................................... page 17
Spot Cricket/Hits-Per-Round charts ........................................................ page 18
Using the DX Ranking Feature .................................................................... pages 19-22
How It Works ....................................................................................... page 19
How to Set up the Ranking Event ......................................................... pages 19-20
More About the Database .................................................................... page 20
Linking DX machines and the Ranking system .................................... page 21
Tips on Using the Ranking System ...................................................... page 21
Set Up Summary ................................................................................. page 22
Parts Lists and Drawings ........................................................................... pages 23-30
Warranty .................................................................................................... page 31
COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Introduction
The Scorpion™ DX dart machine features
an LCD panel
a card reader
a keypad
x86 based CPU
1 meg RAM
(expandable to 2 meg)
Flash Memory Drive
two PCM/CIA slots
Variable overhead
PC104 BUS
The same size cabinet as all
Scorpion models
NV RAM w/Clock
The Scorpion™ DX makes use of an “ATM-style” interface, where the individual
button functions are determined by the information displayed on the screen. Pressing a button that corresponds to a desired game/option icon will activate that game/
option. References, in this manual, to “pressing a button” mean to press the button
corresponding to the icon displayed on the screen.
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SITE PREPARATION
In determining the location for your
SCORPION™ DX dart game, consideration must be given to the location
of a suitable, grounded electrical outlet, as well as an accessible phone
jack. Since the game is a computerized device, it should have a separate
circuit, if at all possible. If a circuit is
not available, care should be taken to
provide a clean and constant voltage.
As a basic guideline, never connect the
unit to a circuit that also supplies power
to freezers, coolers or other high
power-consuming and electrical
noise-making equipment.
The game should be prominently located
to attract attention, but not where games
will be interrupted by people walking
through the playing area. The play area
must extend approximately 8' from the
front of the machine to accommodate the
throw line.
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SET-UP AND INSTALLATION
Floor Model Installation
1. Locate and remove the plastic bag stapled to
the top of the base section. This bag contains
the game keys.
2. Open the control panel door
and pull up on the target section until the Velcro latch on the
target section door separates
from the Velcro hook on the
base section. Continue pulling
the target section up until it
locks into its upright position.
Be careful not to damage any
of the cables that run from the
target section into the base
section. Close the control
panel door. Refer to Figure 1.
3. Use the provided key to unlock
the target door. In the upper,
right corner of the target section you will see a safety hook
holding the door in its closed
position. Push the hook upward to release the target
door. Inside, stapled to the
floor of the target section, you
will find a plastic bag with three
threaded knobs. Place the
knobs and washers in the
holes provided, as shown in
Figure 3.
of the game to determine when the game is
level. Attach the safety chain from the game
to the wall hook installed in
Step 6.
8. Set the floor mark for the throw
line. In the U.S.A., the throw line
should be placed 8 feet from the
face of the target. In some European countries, the throw line
distance is placed 2.44 meters
or 2.37 meters from the face of
the target. Consult your local
rules for throw line distances.
The throw line decal can be
found in the coin box.
9. Remove the line cord from its
slot at the bottom, rear of the
game (see Figure 1 for location). Plug the cord into the wall
outlet and power up the game.
Disassembly of Target
Section from Base
Section
Figure 1 - Scorpion DX
Rear View
4. Close the target section door.
5. Using the key provided, open the coin box
door.
6. Locate and remove the bag of hardware inside the coin box. This hardware is used to
secure the game to the wall. Refer to the instructions contained within the bag to properly install the hook needed for your application.
7. Move the game into position. Adjust the
levelers until the game does not rock and is
stable; use the level built into the control panel
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1. If you decide to move the game
to a different location and you
do not have access to a large
van or vehicle, you may need
to disassemble the target from
the base. In those circumstances, follow the steps below.
2. Unplug the power cord from the wall and store
it in the slot at the rear of the base of the
game.
3. With the game in the upright position, open
the control panel door. Disconnect the target
lamp power cord from the power supply. Unhook the light power cord from the clips holding it in place to the back of the cabinet. Also
disconnect the main wiring harness or harnesses that may connect between the target
and base sections. Close and lock the con-
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
trol panel door.
4. Unlock and open the target section door.
Carefully pull the target lamp power cord and
other wiring harnesses up into the target compartment. Next, remove the large black assembly knobs and washers. Store the knobs
outside of the target section for future use.
Carefully close and lock the target section
door. Remove all keys from the target door
lock.
5. Locate the anti-tip bracket on the rear of the
cabinet (see Figure 1). Pull upwards on the
bracket while folding the top section down.
Make sure that the top unit is resting on the
metal support bracket and that the Velcro latch
on the target section securely aligns with the
Velcro hook on the base section.
6. Standing at the back facing the folded down
target section, place one hand on the target
section and apply a small amount of force forward to hold the section in place. With your
other hand, take the hinge pin that is bent to
form a handle and pull outward. (See Figure
2.) Make sure that the hinge pin is fully removed. Repeat the same procedure for the
other hinge pin.
Figure 2 - Scorpion DX
Internal View
7. You are now ready to remove the target section. Lift the target section upward slightly and
Figure 3 - Target Section Hinge
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position it over the safety base hook. Place the
target section, HINGE END ONLY, on the floor.
NOTE: DO NOT RESET THE TARGET SECTION
ON THE HOOD END. REST IT ON THE HINGE
END ONLY. FAILURE TO DO SO COULD DAMAGE CABLES OR OVERHEAD DISPLAY.
Reassembly of the Target Section to
the Base Section
1.
Installing a PCMCIA Modem
1. Turn off the game.
2. Open the control panel door and locate the
PCMCIA slots on the CPU board.
3. Plug the modem phone line adapter cord
(included with the modem) into the modem. See
Figure 4.
The reassembly of the target section is
very similar to that of disassembly. Position the
target section so that it is resting on the wood
strip located above the Velcro at the bottom of
the base. Align the hinges of the target section
with the base section hinge pins. Install the hinge
pins, locking them into position. Refer to
Figure 3.
NOTE: YOU MAY HAVE TO LIFT THE TARGET
SECTION SLIGHTLY TO ALLOW THE HINGE
PINS TO MOVE FREELY INTO THE LOCKED
POSITION.
Figure 4
Plug the modem
phone cord into
the modem
4. Install the modem into the rear PCMCIA slot (to
allow the front slot to be used for PC-card data
transfer). See Figure 5.
2. Open the control panel door.
3. Make sure that the hinge pins are in the locked
position. Next swing the target section up into its
upright position.
4. Very carefully open the target section front door.
Place the large black assembly knobs and washers into the hole that they were removed from during disassembly. (Refer to “Floor Model Installation,” Step 3.)
5. Locate the overhead light power cable in the control panel section. Feed the cable down into the
base and reconnect it to the power supply. Also
reconnect the main harness or harnesses that interconnect between the sections.
6. Close all doors. Reposition the game and connect
the safety chain to the wall. Plug the power cord
into a wall outlet and turn on the power.
Figure 5
Install the modem in the
rear PCMCIA slot
5. Remove the strain relief plate and run the phone
line through the hole in the communication board
plate and connect it to the phone jack (you may
need to use an adapter to extend the phone line
that comes with the modem). See Figure 6. Replace the strain relief over the hole and tighten the
thumbnuts to secure the modem line.
6. Turn on the game.
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Linking Multiple DX Games
Up to 32 DX games can be networked together
within a location.
To connect your games, follow the instructions
below.
1. Using RS485 cable, connect one end to the communications board of one game and connect the
other end to the communications board on another
DX game. (RS485 CABLE IS NOT PHONE LINE.
DO NOT USE REGULAR PHONE LINE TO LINK
YOUR GAMES. YOU NEED TO USE SPECIAL
RS485 CABLE. ALSO, IF A LONGER CABLE IS
NEEDED, CONTACT MERIT INDUSTRIES OR
YOUR DISTRIBUTOR; DO NOT EXTEND THE
CABLE USING AN ADAPTER OR THE LINK WILL
NOT WORK! YOU MAY USE AN ADAPTER TO
EXTEND THE MODEM PHONE CORD, IF NECESSARY. (SEE THE PARTS LIST FOR CABLE
PART NUMBERS).
Figure 6
Communications Board/Modem Access
2. Continue linking games in this manner until all
games are connected in series; DO NOT connect
the games in a closed circuit (i.e. do not connect
the last game in the chain to the first game in the
chain).
NOTE: DO NOT CONNECT A PHONE LINE TO
THE COMMUNICATIONS BOARD JACKS ON
THE DX GAME. THIS WILL BURN OUT THE
BOARD!
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
The
Operator
Setup
Screen
Accessed by pressing the <TEST> button located in the control panel section,
the Operator Setup screen allows the operator to access any of the
operator-adjustable functions (set the coin mech values, set individual game
pricing and round limits, review books information, set the game language, set
the time, transfer data, check game popularity, set various game options) and to
access the game’s operator test mode (each of these functions is explained in
more detail later in this section). The software revision block, at the bottom of
the screen, displays the build time/date, version and revision of the currently
installed program.
The
Coin
Mech
Setup
Screen
From this screen the operator can set the values (for “Coins In,” “Credits Given”
and “Counter Value”) for up to two (2) mechanical mechs or four (4) electronic
mechs. To set the values for a given mech, use the UP and DOWN arrow buttons to select the coin mech and enter the appropriate values using the keypad.
Pressing <EXIT> returns you to the Operator Setup Screen.
The Game
Screen
Pricing
and
Round
Limits
At this screen, the operator can set the standard and Happy Hour pricing
for each game and set the round limits. To set the prices and/or round limits
for a particular game, use the UP and DOWN arrow buttons to highlight the
desired game and enter the new price/rounds using the keypad. Setting the
round limit to “00” sets the game for unlimited rounds. See the Set Happy
Hours screen for setting Happy Hours.
The ’01 Options Pricing Feature allows the operator to charge an extra
credit for selecting an option for an ’01 game.
The ’01 League Discount Feature allows the operator to set the cost for all 301,
401 and 501 games to 1 CR, regardless of options selected and normal cost of
the game for team/league play.
The
Books
Screen
This screen will allow the operator to view and clear both current and lifetime
books information. Clearing lifetime books will also reset the Bonus Spin, Idle
Mode, Free Play Credits, League Dues and the Buy in Credits counters. Pressing <EXIT> returns you to the Operator Setup Screen.
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The Game Setup Screen
From this screen the operator can set the game volume, set the contrast of
the LCD display, adjust the delay for the automatic player change (APC),
set the delay for the button-press player change, toggle the 3-dart Out Display on and off and remove any unused credits that are currently on the
machine. Pressing <EXIT> returns you to the Operator Setup Screen. Pressing <MORE SETTINGS> will access the Machine Setup Screen.
The APC and the button press player change delays can be set to 1 through
8 seconds (in 1 second increments).
The Machine Setup Screen allows the operator to toggle on and off the
target alarm, the microphone, the ultrasonics, free play mode, bonus spin
and the idle mode promotional credit. Pressing <RESET TO FACTORY
DEFAULTS> will reset ALL game settings to the factory defaults (not just
the settings displayed at this screen). Pressing <GAME RULES SETUP>
will access the Game Rules Screen.
The Rounds Limit Buy In feature allows the player to continue play, after a
game has reached its round limit (this function only applies to games with
round limits). Setting the Round Limit Buy In to "ON" activates the round
limit buy in feature.
The Bonus Credit Feature provides a random match feature at the end of
each game. A randomly selected number is compared to the 1’s digit of all
players’ scores. Credits equal to the cost of the game are awarded for each
matching digit.
The Promo Credits Feature automatically provides a free credit after the
machine has been in idle mode for approximately 30 minutes. This credit
can be removed by pressing the Cancel Game button.
The Game Rules Screen allows the operator to configure the bullseye’s default
settings, set the Cricket team win rules, set the freeze rule for ‘01 games, toggle
the stat display on and off, set the missed dart sound on or off and toggle the
stats mode between STANDARD and NDA (see page 18 for stats information).
Pressing <EXIT> returns you to the Operator Setup Screen.
The Game Popularity Screen
This screen allows the operator to see the popularity of each individual game
(displayed in number of times played), as well as view the popularity of Solo
Challenger®. Pressing <EXIT> returns you to the Operator Setup Screen.
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The Operator Test Mode Screen
From this screen the operator can test all of the game’s physical features: the
barcode reader, the overhead display, cricket LEDs, game buttons, the target,
the microphone, the coin mechs and all lamps, as well as the game’s RAM and
RTC (real time clock) and inter-game communications . Use the UP and DOWN
arrows to highlight the desired test and press <EXECUTE TEST> to start the
test. Follow the instructions on the screen to perform each test. Pressing <EXIT>
Returns you to the Operator Setup Screen.
The
Set
Time/Date
Screen
This screen allows the operator to set the system time and date, and to
access the Set Happy Hours Screen. The time and date may be set correctly at the factory, but this screen allows the operator to adjust them as
necessary for the local time zone. To set the time or date, select <SET
DATE> or <SET TIME> to activate that function and use the keypad to
enter the appropriate date/time. When entering a date, enter two digits for
day and month and the full 4-digit year. If setting the time, remember to set
it using a 24-hour clock (e.g. 17:00, NOT 5:00(pm)). Pressing <SET HAPPY
HOURS> accesses the Happy Hours Pricing Screen.
The Happy Hours Pricing Screen allows the operator to program special “Happy
Hours” during which the game can use special game prices. The special Happy
Hour prices are set at the Game Pricing and Round Limits Screen. Happy Hours
are also set using a 24-hour clock.
The
Game
Language
Screen
This screen allows the operator to set the game to any of the available languages or to toggle on and off the player-selectable language feature (which
allows the player to choose the game language). Pressing <EXIT> returns you
to the Operator Setup Screen.
The
Data
Transfer
Screen
This screen gives the operator access to the game’s data transfer functions:
1. Load League Data on to DX - used to load new league data (player/team
stats, league schedule, match format, etc.) and ad screens onto a DX game.*
2. Get New Matches from DX - used to load new match data from the DX onto
a PC-card.*
3. Get Books Data from DX - used to load books data from the DX onto a
PC-card.
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4. Get All Matches from DX - used to load all match data from the DX game
onto a PC-card (maximum 42 matches).
5. Load Machine Settings from PC-Card - used to load machine settings from a
PC-card onto a DX game.
6. Get Machine Settings from DX - used to load machine settings data from a
DX game onto a PC-card.
7. Load New Software Ver. From PC-Card - used to load new game software
from a PC-card onto a DX game.
8. Erase All Matches on DX - used to erase all match data from the DX game.
9. Erase League Data - Removes current league data from the DX.
10. Load Ad Screens - used to load advertisement screens from League Tracker
to the game(s).*
11. Send Match Setup - used to program the machine to automatically
send match info, in fax form, to League Tracker.*
12. DX Memory Status - Provides the status of available storage space on the
DX as well as completed league match information.
13. Load Internet Settings from PC-Card - Used to load pre-configured Internet
configuration information provided from League Tracker
14. Select Location Number - Used to select the location call time for the internet
communications.
15. Set Internet Phone Number - Sets the phone number for the local internet
service provider.
16. Perform Internet Test Call - Performs an immediate call to the Internet Service provider to confirm proper configuration at the location.
17. Internet Call Report - Reports the success/failure of the last call.
18. Clear Internet Settings - Clears the present Internet Settings and disables
communications.
Pressing <EXIT> returns you to the Operator Setup Screen.
For instructions on how to use the PC-Card, see page 11.
* These functions will upload/download data from all linked games. The
other functions must be performed on each individual machine.
You may safely ignore the communications functions if your are not running
automated leagues on your DX's.
A complete description of the DX/Tracker communications can be found in
the League Tracker Software distribution CD. The manual is also available
on-line at www.scorpiondarts.com. Call Merit customer service for a free
90 day demo CD of League Tracker.
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In order to make use of the upload and download features provided by the
Scorpion™ DX, the operator must have a PC-card (PCMCIA card) or a
PC-card modem. See the parts list in this manual for PCMCIA card reader/
writer, PC-card and PC-card modem kit numbers. Contact your distributor
or Merit Industries to order.
PC-Card/PCMCIA Modem Operation Instructions
If you are using a PCMCIA modem for transfer of league data, make sure to
insert the modem card into the rear PCMCIA slot on the motherboard, so
that the front slot will be available for uploading and downloading information using a PC-card (see Figure 5 for slot locations).
To use a PC-card to upload or download information, follow the instructions
below.
1. Open the control panel section and insert your PC-card into the front
PCMCIA slot.
2. Enter the Data Transfer Screen.
3. Select the appropriate data transfer function.
If multiple DX games are linked together, the data transfer functions listed
below will work for all of the linked games:
Setup Fax Header and Password
Load League Data on to DX
Get New Matches from DX
Load Machine Settings
Load Ad Screens
Erase Ad Screens
The information will automatically be transferred to/from all networked games;
all of the other data transfer functions require you to load/get the information to/from each individual machine.
See the parts list in this manual for PC-card and PC-card modem kit numbers.
Contact your distributor or Merit Customer Service to order.
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The Player’s Section
This section contains game and game handicap selection information.
The Information Screen
The Information Screen is displayed by pressing any of the game buttons while
the game is in the idle mode. This screen allows the user to access any of the
help/rules screens, read “How to Play” instructions, learn about current tournaments and check the local league schedule, without depositing any coins.
Rules/Help Screens
Rules/help screens are available for all games and options on the Scorpion
DX; they are accessible from the idle mode, as well as virtually all of the other
screens, and provide players with all of the information needed to play a game.
While in a rules/help screen the user may press one of the buttons (corresponding to an option to get an explanation of that option. An example of an ’01 rules/
help screen is shown here.
The Game Select Screen
After a coin has been inserted, or any button is pressed, the Game Select
Screen is displayed.
From the Game Select Screen, the user can, by pressing the appropriate button, select any of the available games, or the user can initiate LEAGUE PLAY
(see the League Play section of this manual for more information). Once a game
button is pressed, the Game Setup Screen is displayed.
The Secondary Game Screens
After selecting a game, a secondary game screen is displayed. For 321 Zap and
’01 games, this screen allows you to select any of the available options; for
Cricket and Novelty games this screen allows you to select a specific game. The
Cricket secondary game screen is shown here. Once a game (or options) is
selected, the Player Select screen is displayed. (Selecting different options for
each player in a game is referred to as “options handicapping” and is done at the
Handicapping screen (see the Start Game Screen).
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The Player Select Screen
Once a game (and any options) has been entered, the Player Select Screen
is displayed. This screen shows the selected game and its cost and allows
the user to select the number of players or team modes:
Either select from one to four individual players, by pressing the appropriate button on the left side of the display,
or select from two types of team play, Traditional and Split Stats by pressing the appropriate button on the right side of the display.
Traditional team play has four players playing as two teams on four scores;
Split Stats team play allows four players to play as two teams on two scores,
but still maintain individual stats by odd and even rounds.
The Start Game Screen
After the number of players has been selected (and/or the type of team play), the
Start Screen is displayed. Each game type (e.g. Cricket, ’01, 321 Zap) has its
own Game Play screen. This screen allows the user to access the MPR/PPD
and Options Handicapping screens, set the Bullseye Mode and access the Solo
Challenger® screen.
The Solo Challenger® Mode
Once Solo Challenger® has been selected the Start Screen displays the
four available skill levels, highlighting "L1-Novice" to begin. Repeatedly press
the <SKILL LEVEL> button to advance to the desired skill level. Solo is
initially positioned as the last player and Solo’s position is indicated in the
upper left portion of the screen. Use the top, left button to move Solo’s
player position as desired.
<CANCEL SOLO> may be pressed to void the Solo player feature.
<SET H’CAPS> may be pressed to access the game’s handicapping screen.
The Handicapping Modes
’01 Handicapping Screens
The ’01 Handicapping Screen gives users two ways to handicap their play:
Points-Per-Dart Handicapping and Options Handicapping.
Points-Per-Dart Handicapping
Each player’s points-per-dart average is entered using the keypad. PPD
averages range from 10 to 40. Any PPDs entered below 10 will be set to 10;
any PPDs entered above 40 will be set to 40. Entered PPDs are shown at
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the bottom of each player column. After the PPD has been entered for a
player, press the <OK?> button to advance to the next player.
Options Handicapping
When entering the Handicap Mode, all player positions, including Solo, will
start with the same options and bullseye mode as had been set at the Game
Setup Screen.
Options Handicapping allows the users to handicap their play by selecting
different options for each player. Options include Double In and/or Double
Out, Masters Out and Split/Solid Bullseye. Options are displayed, as they
are selected, in the column representing the current player.
When the highlighted player position is set for the desired options and PPD
value, press the <OK?> button to lock in the settings and advance to the
next player position. When all positions have been locked in, the Handicap
Screen returns to the Start Screen.
The Cricket Handicapping Screens
(NOTE: on 8-player games, this feature is only available in League Mode.)
The Cricket Handicapping Screens give users two ways to handicap their
game: Spot handicapping, for casual players, and Marks-Per-Round handicapping for league players.
Marks-Per-Round Handicapping
Marks-Per-Round (MPR) handicapping allows league players to handicap
their game based on their Marks-Per-Round averages, as well as allowing
the players to set the Bullseye (split or solid) for each player. When first
entering the Cricket Handicapping mode, the MPR handicapping screen is
displayed. Each player’s MPR average is entered using the keypad. MPR
averages can range from 0.5 to 8.0. Any MPRs entered below 0.5 will be
set to 0.5; any MPRs entered above 8.0 will be set to 8.0. After the MPR has
been entered, press the <OK?> button to advance to the next player. To
access the Spot Cricket handicapping screen press the <SPOT LEVEL
H’CAPPING> button. See the chart on page 19 to see how many marks are
awarded for a given MPR average.
Spot Handicapping
Spot Cricket allows players to handicap their game using seven “Spot” levels of
difficulty, as well as allowing the players to set the Bullseye (split or solid) for
each player. Each level starts a player with a predetermined number of marks:
Spot 0, the base level has no “spots” marked; Spot 6, the highest level, gives a
player two marks on each number and the Bullseye. See the chart on page 19 to
see how many marks are given for each Spot level. Pressing the <MPR
H’CAPPING> button will access the MPR Hanidcapping Screen.
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The 321 Zap Handicapping Screen
The 321 Zap Handicapping Screen lets users select from several options: Double
In and/or Double Out, and Split/Solid Bullseye. Options are displayed, as they
are selected, in the column representing the current player.
The Novelty Games Handicapping Screens
The Novelty Games (Burma Road, Hi-Score and Lo-Score) Handicapping Screen
gives users the option of selecting Split or Solid Bullseye.
The Player Statistics Screen
The Player Statistics Screen allows players to view their stats for the previous
match. This screen also gives players the ability to PLAY AGAIN or exit to the
GAME MENU to select another game. See page 18 for a complete explanation
of the Statistics Screen.
The Cancel Game/Backup Turn Feature
Pressing the button located on the left side of the game gives the user(s)
the ability to cancel a game in progress (losing any credits for that game) or
back up to one full round in the current game. After pressing the button, the
CANCEL GAME icon will appear in the upper, right corner of the LCD screen
(or the ABORT LEAGUE icon if in League Play) and the BACKUP TURN
icon will appear in the upper, left corner of the LCD screen.
Press the corresponding button to cancel the game or back up one turn.
In League Play, the game will ask if the user is sure they want to cancel the
game, requiring the user to select <YES> or <NO> before the match can be
canceled. In regular play, pressing the <CANCEL GAME> button will immediately cancel the game.*
To back up a turn, press the <BACKUP TURN> button and the game will
back up one turn. If the current player is in the middle of a turn, backing up
will return to the beginning of that turn; if the current player has not thrown a
dart, backing up will return the game to the previous player’s turn.
The Back Up Turn option allows the user(s) one back up “event” per game.
A back up event is defined as: backing up to the beginning of Round 1,
backing up once for each player in the game, backing up any number of
times and throwing a dart or backing up any number of times and pressing
the Player Change button. Once the back up turn feature has been used,
the feature is deactivated and the button will no longer appear if the Cancel
Game/Back Up Turn button is pressed.
*Aborting a league match will cause the loss of all statistics for that match!
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
League Play Section
This section contains information related to playing league games on the Scorpion™ DX.
The Scorpion™ DX League Mode allows for fully-automated league play.
Used in conjunction with League Tracker software, all league information
can be recorded and tracked electronically.
The League Select Screen
The League Select Screen provides a list of all leagues being played at this
location. Players select their league by entering the appropriate league number
on the keypad and pressing <ENTER>. If more than one "page" of leagues is
available, pressing <MORE LEAGUES> will display another screen of league
names; if more than one "page" is not available, the MORE LEAGUES icon will
not be displayed. If there is only one league loaded into the game, this screen is
bypassed and players go directly to the next screen.
Selecting Home and Away Team
After selecting <LEAGUE PLAY> from the Game Select Menu, the player is
prompted to select <HOME TEAM> or <AWAY TEAM>. Once that selection is made, the player is presented with the League Team Select Screen.
Forfeiting a League Game
League players can forfeit a match at the Home/Away Team Select screen.
To forfeit a match, press the <FORFEIT MATCH> button on the Home/
Away Team Select screen. At the next screen, use the keypad to enter the
forfeiting team’s number, the team number for the team that is present and
the player number of the player entering the forfeit information. NOTE: Entering a forfeit match will send match data to League Tracker just like with a
normal match.
The League Team Select Screen
At the League Team Select Screen, the player is asked to select a team by
entering the appropriate team number, either by entering the team number on
the keypad and pressing <ENTER> or by swiping the team card through the
card reader. This screen also gives players access to Player and Team Standings, as well as the League Schedule. After a team has been selected, the
League Player Input Screen is displayed.
The League Player Input Screen
At this screen, players for the coming match are selected from the complete
team roster. Players are entered into the current team roster by entering
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
the player number on the keypad and pressing (ENTER) or by swiping the
player’s card through the card reader. A player not on the team, but in the
game database, can be moved to the current shooting order by entering the
player’s number twice (once to add the player to the team roster and a
second time to add the player to the current shooting order). A new player
(substitute) can be added to the shooting order by pressing the (sub player)
button and entering the player’s name at the displayed screen. The score
sheet for the coming match can be checked at any time by pressing (SCORE
SHEET). After the last player is entered for the current team, an (EXIT) icon
appears in the lower right corner of the screen. Pressing (EXIT) will return
the game to the Team Select Screen for the next team to enter its number.
Repeat Steps 3 and 4 for the next team.
The League Start Screen
After both teams have entered their rosters, the League Start Screen is displayed. At this screen, the players can view the player order and handicaps, as
well as access the score sheet to view the throwing order by pressing <SCORE
SHEET>. Press <PLAY> to start the game.
The Player Statistics Screen
After each game, the Player Statistics Screen is displayed. Players can view the
individual statistics by pressing the <NEXT STAT> button to step through the
stats (the lists below show which stats are displayed, based on the type of statistics mode selected at the Game Rules Screen). In League Mode, players can
also select <NEXT GAME> to start the next league game.
STANDARD STATS
x01/Hi-Score/
Lo-Score Stats
Ending Scores
Points-per-Dart
Total Darts Thrown
Total Points
Points-per-Round
Hat Tricks
High Ton
Low Ton
Ton 80s
Wins
Dart Outs
69
Cricket Stats
321 ZAP
Ending Scores
Marks-per-Round
Total Hits
Total Darts Thrown
Hat Tricks
White Horses
9-Mark Rounds
8-Mark Rounds
7-Mark Rounds
6-Mark Rounds
5-Mark Rounds
Wins
Ending Scores
Total Zaps
NDA STATS
x01/Hi-Score/
Lo-Score Stats
Cricket Stats
Ending Scores
Total Hits
Total Darts Thrown
Marks-per-Round
Ending Scores
Total Darts Thrown
Points-per-Dart
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
MARKS-PER-ROUND HANDICAPPING CHART
SPOT CRICKET HANDICAPPING CHART
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Using the DX Ranking Feature
The new R6 version of the DX features an innovative stand-alone
promotional tournament mode.
This mode ranks player by performance and it similar to the timed
tournament modes on Merit’s Megatouch video products. The event’s
ranking list is available to the players from the DX machine’s idle mode.
How it Works
To Play
The event is a timed duration tournament. Players may play as often as
they like for the duration of the event. A MATCH will consist of a sequence of 1 to 7 games (as configured by the operator). The player with
the most points at the end of the tournament wins.
Scoring
Players earn 1 point for playing each game in the MATCH, 5 points for
winning a game in the MATCH, and 1 point for each feat achieved in the
MATCH. In addition, each player’s total score is multiplied by the total
number of players that are playing in the current match. The more
players that participate in a given MATCH, the more players are rewarded
The DX will not limit how many times players can play. However this can
be managed manually so that players are allowed to play only once.
This is especially applicable to “one night” events.
How to Setup the Ranking Event
The event is configured from the operator setup mode on the DX. From
the operator setup mode, select GAME SETUP -> MACHINE SETTINGS -> PROMOTIONAL FEATURES -> SETUP RANKING EVENT.
• Start Time - The time and date when the event will start
• End Time - The time and date when the event ends
• Number of Games – The number of games that each match will
have. Pressing the button will raise the counter. (Example: Players
will play 3 games in the MATCH)
• Event Games – Pressing this button will bring up the Ranking Game
Selection screen where you can select the types of games that will
be played in the MATCH. You may also select any options for each
game.
• Price Per Player – The price in CREDITS (per player) that players
must play to play a MATCH.
• Erase Player Data – Pressing this button will erase the entire ranking
event player database that is stored in the DX. This database
consist of the player's name and their score. Since the database can
grow indefinitely over time, it is a good idea to clear this out every
season.
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
•
•
•
Erase Event/Reset Player Scores – Pressing this button will erase
the current event information and will reset the players' scores to
zero. The players names are NOT deleted. As you run several
back to back events, you would press this button before setting up a
new event. This prevents the players from having to re-enter their
names and ID numbers for each event.
Hide Top Player Score – This feature is optional. Its purpose is to
reduce cheating by the players. For example, let’s suppose the
event ends on Friday night at 8:00. Player Joe is the leader at 100
points. Close in second is Player Steve with 98 points. Since player
Steve realizes that Player Joe is not present at the location, he
throws in some quarters and taps out a MATCH by hand so that he
can win the event. With the “Hide Top Player Score” option turned
on, Player Steve would not know what Player Joe’s score is. Player
Steve would only know that Player Joe has a higher score. Player
Steve is less likely to cheat if he does not know how far ahead Joe
is.
Set Name of Event. – You must create a name for the event in
order to enable the ranking feature. This title will appear in the
ranking list and in the DX game select screen (Example “Bud Light
Challenge” or “Friday Night Cricket”. Erasing the event resets this
title.
More about the Database
The database uses about 36 bytes per person in the tournament. This
means that a database with 1000 players will take about 36 kilobytes.
This is entirely manageable on the DX dart machine. Keep in mind that
over long periods of time the database will get large and you will need to
delete the entire database.
Each record for the player consist of the player’s name, ID number and
the player’s current event score.
The first time a player plays, the DX will ask them for an ID number. If
they have not been assigned an ID number (and they do not play in
leagues), the DX will assign a new random number. The player will then
be prompted to enter their name in an alphanumeric screen. From this
point on, the player should use this ID number to play in the event. They
can always see their number in the ranking list if they forget it.
If you are running electronic leagues on your DX’s, have your players
use their league ID number when they play in the ranking event. This
way they will not have to spend time entering their names into the
machine (the DX will look up the player name in the league definition
files).
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Linking DX machines and the Ranking system
You may link several DX machines at a location and the event format
and database will be updated across the all of the machines. There are
some special circumstances to be aware of:
•
The machine with the most modified database will send its database
to all other machines on the link.
•
If one of the machines is turned off and at some later timed turned
on, it will acquire the database from the other machines on the link.
•
If you are adding machines to a location make sure you delete the
player database before connecting it to the other DX machines at
the location since it may have a database that has been more
modified than the others.
If you feel uncomfortable with linking the DX machines then by no means
do so. Especially if you have trouble with locations that may be moving
the machines around to accommodate other events (i.e., rock band
stage is where the dart machines are located etc.).
Tips on using the Ranking system
Player ID cards – Players can use the barcode reader on the DX to enter
their ID number OR they may manually type in their number. If they are
playing in a league on the DX they can swipe their league card.
If you do not run leagues but you would like to have ID cards for your
players, you can have a set of generic pre-printed cards made available
at the location that players can temporarily use. (i.e., they get them from
the bartender). This works especially well with “one night” events.
Games that work well with this system
You may select from the following games for the Ranking event: 301,
501, 701; HIGHSCORE, CRICKET, GAME 321, GAME SNIPER. In the
future the DX will support more types of games in this mode.
In general, any game that offers the opportunity for players to achieve
feats, and works well with 1, 2, 3 or 4 players is well suited for the
ranking event.
Cut-throat Cricket is very popular in this regard. SNIPER at this time
has no feats associated with it, (except the win) but works well with
multiple players. X01 games are also suitable.
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Scorpion™ DX Manual
21
COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Set Up Summary
1) Set starting time/date
2) Set ending time/date
3) Select number of games in the MATCH
4) Set up the type of game (for each game in the match)
5) Set the cost per player in credits
6) Select the “Hide top Player Score” option (if desired)
7) Set the NAME of the EVENT (must be performed to enable the
feature)
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
FIGURE 7 - FRONT VIEW OF GAME
PM0075-03 Rev C
Scorpion™ DX Manual
23
COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
FIGURE 8 - REAR VIEW OF GAME
24
Scorpion™ DX Manual
PM0075-03 Rev C
COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
FIGURE 9 - TARGET SECTION AND OVERHEAD - INTERNAL VIEW
PM0075-03 Rev C
Scorpion™ DX Manual
25
COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
FIGURE 10 - FRONT VIEW OF GAME - OPEN CONTROL PANEL
FIGURE 11 - CONTROL PANEL SECTION
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Scorpion™ DX Manual
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Callout
Part Number
Description
2
TA10014-01
PCA, DMU02, CONTROL PANEL, LEFT
3
TA10015-01
PCA, DMU03, KEY BOARD
4
TA10016-01
PCA, DMU04, BARCODE READER
5
SA0012-01
CABLE ASSY, PCA TO PBBODY, SCORPION DX
6
HW8833
TENSION CLIP, 11/16” #8 MOUNTING HOLE
10
TA10020-01
PCA, DMU05, OPTICAL SENSOR
11
HW8352-02
BUTTON, OBLONG, BLANK, DRT CTRL PNL
12
HW8352-03
BUTTON, ROUND, “*” SYMBOL, DRT CTRL PNL
13
HW8352-04
BUTTON, ROUND, “ENTER” SYMBOL, DRT CTRL PNL
14
HW8352-05
BUTTON, ROUND, NUMBER “0”, DRT CTRL PNL
15
HW8352-06
BUTTON, ROUND, NUMBER “1”, DRT CTRL PNL
20
HW8352-07
BUTTON, ROUND, NUMBER “2”, DRT CTRL PNL
21
HW8352-08
BUTTON, ROUND, NUMBER “3”, DRT CTRL PNL
22
HW8352-09
BUTTON, ROUND, NUMBER “4”, DRT CTRL PNL
23
HW8352-10
BUTTON, ROUND, NUMBER “5”, DRT CTRL PNL
24
HW8352-11
BUTTON, ROUND, NUMBER “6”, DRT CTRL PNL
25
HW8352-12
BUTTON, ROUND, NUMBER “7”, DRT CTRL PNL
30
HW8352-13
BUTTON, ROUND, NUMBER “8”, DRT CTRL PNL
31
HW8352-14
BUTTON, ROUND, NUMBER “9”, DRT CTRL PNL
32
MW1733-01
HINGE, DART CONTROL PANEL
33
HW8716
LOCK, FLAT, STR, #564, 1-7/16”
34
HW8353-01
SUPPORT PANEL, LENS, DART CONTROL PANEL
35
HW8354-01
DART CONTROL PANEL
40
GL1750-01
INSTRDCL, SCORPION DX, UR, ENG
41
SW1623
PBBODY, LARGE SQUARE, RED, SYMBOL, PLAYER CHANGE
42
SB9380-01
DISPLAY ASSEMBLY, SCORPION DX
42a*
EC9380
LCD, 320 X 240
42b*
HW8351-01
GASKET, LENS, DART CONTROL PANEL
42c*
GL0002-01
FILTER, LENS, DART CONTROL PANEL
42d
EC2190-01
ASSY, RIBBON CABLE, OPTREX LCD DISPLAY
42e*
HW8355-01
EYE HOUSING, DART CONTROL PANEL
DX TARGET ASSY
43
SB1796-02
LAMP ASSY, F15T8CW, 120V, CL79
43a*
EC6052-05
FLUOR, 15”, 120V-60HZ, W/IEC
43b*
LB2100
LAMP, FLUOR, 15”, F15T8CW
44
SB1767-01
HARNESS, ULTRA, THR/RMV LAMP, UR DX
45
GL1701-05
DECAL, TARGET, GRAY, SCORPION DX, UR
50
SB1958-22
OVERHEAD, SCORPION 9000
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Scorpion™ DX Manual
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Callout
Part Number
Description
50a*
GL2779-01
PLEXI, DISP, 9000, SCORPION
50b*
TA10005-01
PCA, OVHD, LED, RANDOM CRKT, TSTD
50c*
HW8985
ENCL, CRKT OVERHEAD, BLK
51
SA1786
PCA, TGT/MIC INTFC, TESTED
52
HW8933
STANDOFF, NYL, PCB, ¼, BLIND HOLE
53
GL1004-01
DECAL, 321 ZAP PLAYED HERE, ENG
BASIC TARGET ASSEMBLY PARTS
54
WD2831-01
CABINET, TARGET
55
SB1908-01
TRANSDUCER ASSY, ULTRASONIC, DX
60
SB1904
LAMP HOLDER ASSY, WEDGE BASE (BULB# LB1150)
61
MW1714-02
HINGE, MTG BRACKET, RIGHT, UR D2
62
MW1715-02
HINGE, MTG BRACKET, LEFT, UR D2
63
SA1554
RIBBON CABLE, 2 X 20, 59”
64
EC2196-01
RIBBON CABLE, CPU-MATRIX, 27”
65
SB1793-02
ANTI-TIP CABLE ASSY, UR D2
70
SB1441-04
TRANSDUCER/PIEZO ASSY, 8”L, 3-PIN CONNECTOR
71
MW0021-01
BRACKET, MOUNTING, LEFT, OVERHEAD ASSY
72
MW0021-02
BRACKET, MOUNTING, RIGHT, OVERHEAD ASSY
TARGET PARTS
73a
HW8012-02
TARGET MAT, RUBBER, NEOPRENE .62
73b
HW8012-03
TARGET MAT, RUBBER, URETHANE .031
74
SA8704
MATRIX/WOOD ASSEMBLY, LGTGT-S
75
SB1484-02
SPIDER W/SEGMENTS, LGTGT-S, BLACK-4 COLORS
80
DS2001
CATCH RING SEGMENT, LGTGT-XS, BLACK
81
DS2009
CATCH RING CAP, BLACK
82
HW6366
MATRIX MOUNTING POST, KNURLED
83
HW8326
SPACER, TARGET, PLASTIC
84
HW8979
SLIDE LATCH, DART MATRIX SW
SEGMENT KITS FOR BLACK SPIDERS
X
DS5078
SEGMENT KIT SINGLE, LGTGT-S, CREAM (10 EACH)
X
DS5079
SEGMENT KIT DOUBLE/TRIPLE, LGTGT-S, GREEN (10 EACH)
X
DS5085
SEGMENT KIT DB/TP/OB, LGTGT-S, RED (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)
X
DS5087
SEGMENT KIT SGL/IB, LGTGT-S, BLACK (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)
GENERAL ASSEMBLY PARTS
85
HW8991
HINGE, UR
86
HW8992
HINGE PIN, UR, D2
90
MW1723
BRACKET, ANTI-FOLD, S-FD DARTS
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Callout
Part Number
Description
DX BASE ASSEMBLY
92
HW8888-01
CABLE CLAMP, FLAT, 3.25”W, W/ADH
93
EC2189-01
ASSY, RIBBON CABLE, CONTROL PANEL, SCORPION DX
94
TA10026-01
CPU, PCA FOR DX, TSTD
95
HW8986
LEAGUE SLOT, ABS, FACE PLATE
100
SB1765-02
HARNESS, M/CREJ, UR, DX
101
GL1706
DECAL, CANCEL GAME BUTTON, ENG
102
EC2001
CORD, POWER, USA
103
HW8230
25¢/25¢ COIN DOOR
104
SA4037
COUNTER W/CONNECTOR, 5V, 6 DIGIT
X
SB1646-01
BAR DART PACK
X
SB3000
KIT, SAFETY CHAIN HARDWARE
105
GL1700-04
DECAL, BASE, GRAY, SCORPION DX, UR
110
SB1766-01
HARNESS, SPEAKER, METER, COIN INT, UR, DX
111
GL1721-01
DECAL, SCORPION DX, UR
113
SB1769-01
HARNESS, CANCEL GAME BUTTON, DX
114
SB1770-01
HARNESS, CFL POWER, SCRP DX
BASIC BASE ASSEMBLY PARTS
115
WD2836-01
CABINET, BASE
116
MW0035-01
MOUNTING PLATE, CPU
121
HW8857-01
FISHPAPER, MOUNTING MAIN BOARD, DX
122
SW3044
PB ASSY, SMALL ROUND, BLK, BLANK
123
TA10028-01
PCA, DAISY CHAIN
124
SB1637-02
SPEAKER ASSEMBLY, 8 OHM, 6” UR
125
EC7528-02
POWER SUPPLY, SWT, PS/2-PC
130
HW8960
LEG LEVELER, 2”, 3/8-16THD
131
TA10029-01
PCA, DMU08, INVERTER BOARD
132
MW0030-01
PLATE, CVR & COMM CABLE STRAIN RELIEF
133
MW0029-01
PLATE, COM PCA/ENTRY COVER
134
EC2193-01
RIBBON CABLE, 2X5 PIN, 14”L, COMM DX
135
SA4090
TEST SWITCH ASSY, SINGLE
143
HW9002-01
COVER, FOOT RAMP, W/O PSA, SCRP
144
HW0024-01
RUBBER FLAP, UNDER, SCRP BASE
144a*
MW0079-01
STRAP, RUBBER FLAP, SCORPION BASE
145
MW0034-01
BRACKET, POWER SUPPLY
150
MW0033-01
COVER, AC POWER CORD
151
HW8873
CABLE, MOUNTING, FLAT, 1”, #6SCR
*This part is not shown in the illustration; it is part of a larger assembly that is shown.
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
PCMCIA HARDWARE AND CABLING KITS
30
PART NUMBER
DESCRIPTION
KAD-104-001
PCMCIA EXTERNAL ADAPTER FOR PC KIT
KAD-104-002
PCMCIA FLASHDISK KIT 4MEG
KAD-104-003
PCMCIA DATA/FAX MODEM
KAD-104-004
PCMCIA INTERNAL ADAPTER FOR PC KIT
EC0073-01
CABLE, RJ11, RS485, 15’
EC0073-02
CABLE, RJ11, RS485, 25’
EC0073-03
CABLE, RJ11, RS485, 50’
EC0073-04
CABLE, RJ11, RS485, 100’
Scorpion™ DX Manual
PM0075-03 Rev C
COPYRIGHT © 2000 MERIT INDUSTRIES, INC.
Merit Limited Warranty for Coin-Operated Dart Machine
Merit Industries, Inc., warrants the Scorpion™ DX
dart machines purchased prior to February 2000
to be free from defects in material and workmanship for a period of twenty-four months from the
date of delivery or twenty-five months from the date
of shipment from its facilities, whichever occurs first.
The Scorpion DX machines purchased after February 2000 will be under warranty until February
2002. The warranty covers all major components
except the coin mechanism, which is governed by
the original manufacturer’s warranty.
Consumables such as fuses, light bulbs, switches,
line cords and target rubber mats are warranted
for a period of six months from the date of delivery
or seven months from date of shipment, whichever comes first.
period. Merit reserves the right to request the serial numbers of the item and/or game which has
failed, and copies of sales invoices, bills of lading
or other documents as required to determine the
validity of the warranty coverage Merit’s obligation
shall be limited to repair or replacement, as stated
above, and shall specifically exclude any liability
for consequential damage or loss of earnings.
Merit may, at its discretion, provide replacement
parts under warranty prior to receiving defective
items without incurring any ongoing obligation to
extend such accommodations.
The above terms and conditions constitute the sole
obligation, written or implied, of Merit Industries
under its warranty coverage.
Failure or damage due to misuse, vandalism, excessive or intentional abuse, operation outside
specified conditions (including but not limited to
improper electrical power source), normal wear and
tear, fire, water damage, acts of God, acts of war
and civil unrest, are specifically excluded. Damage resulting from improper servicing by unqualified personnel is also excluded. Cabinet damage
resulting from normal wear and tear or customer/
user abuse is not included.
Merit products are carefully inspected and thoroughly tested prior to packing and shipment. Any
damage discovered upon receipt of goods, whether
obvious or concealed, must be reported immediately to the delivering carrier and claims made directly to them. Merit assumes no responsibility for
damages once the product has left its facilities, and
any disputes regarding transportation damage
must be resolved with the shipping company(s).
Merit will repair or replace, at its option, any component, part or subassembly that fails under warranty, provided that the failed item is returned, shipping charges prepaid, to Merit’s repair facility and
Merit is notified of the failure within the warranty
PM0075-03 Rev C
FCC WARNING:
THIS EQUIPMENT COMPLIES WITH THE REQUIREMENTS IN PART 15 OF FCC RULES FOR
A CLASS “A” COMPUTING DEVICE. OPERATION OF THIS EQUIPMENT IN A RESIDENTIAL
AREA MAY CAUSE INTERFERENCE TO RADIO
AND TV RECEPTION REQUIRING THE OPERATOR TO TAKE WHATEVER STEPS ARE NECESSARY TO CORRECT THE INTERFERENCE.
Scorpion™ DX Manual
31