Revolution Mega-Fly Figures v1d

Revolution Mega-Fly Figures
Introduction ...........................................................................................
1
How a Mega-Fly Works ...........................................................................
2
To The Edges .......................................................................................... 3
Follow ....................................................................................................
4
Pez .........................................................................................................
5
Radar .....................................................................................................
6
Pinwheel ................................................................................................
7
Ball ........................................................................................................
8
Burst .....................................................................................................
9
Fly Through Burst .................................................................................. 10
Twister ................................................................................................... 11
Dosey-Do ............................................................................................... 12
Benefits .................................................................................................. 13
Compound Benefits ................................................................................ 14
Short Blender ......................................................................................... 15
Blender .................................................................................................. 16
Tip Pivots ............................................................................................... 17
1 by 2 by 3 ............................................................................................. 18
Where to Turn ........................................................................................ 19
Copyright 2007, Mike Kory
Revolution Mega-Fly Figures
Introduction
The wonderful thing about flying a Revolution kite is that you can fly shoulder to shoulder
with strangers and soon you are laughing with friends.
The purpose of this document is to make it easier for two or more quad-line fliers to enjoy
an impromptu team fly or mega-fly. All they need is the information in this manual and the
same length lines. The standard is 120 foot lines, which allow enough room for several
fliers to maneuver simultaneously in the sky.
On the Internet you can watch videos of quad and dual line teams from all over the world.
Several of the same figures are flown by many different teams. In this document, I've
collected some of the most common figures and created text and diagrams to explain how
they are flown. I've even figured out a system for deciding which way to turn during 180s in
order to avoid twisted lines.
Each figure is titled with the most commonly used name. This will give all kite fliers a
standard vocabulary and make it easier for us to discuss these moves and collaborate on
new ones.
Spread the word!
All Revolution kite fliers should carry this manual and a set of 120' lines in their kite bag.
Then, when we meet at a park, beach, or festival, we'll have everything we need to fly in
formation together. World peace, one kite flier at a time.
Thanks to John Barresi of iQuad for proofreading the first draft of this manual.
Online Resources
Some online resources for quad flying can be found here:
Revolution Forum: http://www.revkites.com/forum/
Quad Heads on Kitelife: http://kitelife.com/forum/index.php?showforum=13
Suggestions?
If you would like to contribute to this document, check out the forum at
http://www.revkites.com/forum/index.php?showforum=14
You can contact me at
mikekory@revkites.com
Copyright 2007, Mike Kory
1
How a Mega-Fly Works
The Mega-Fly works like this: the lead flier, in position number 1, calls out a figure and
then yells "go!" The other fliers should wait for the "go!" before flying to the new position.
For example, a caller might say "Horizontal Line, go!...Pinwheel 90° Clockwise, go!...
Evens Face Left, go!...To The Edges, go!...180 and Return, go! ..."
The caller may also call "Stop" at any time.
Numbering
From the flier's point of view, looking at the kites, fliers are numbered from right to left, like so:
6
5
4
3
2
1
The caller may call a move just for "even numbers" or "kites 1 through 3"
Horizontal and Vertical Lines
The caller may call out "Horizontal at 50%" or "70%." This is a measure of how high to go.
100% would be as high as possible. Unless told otherwise, horizontal lines are formed with
the kites facing up, as in the diagram above.
Vertical lines should be called with the direction the kites should face.
Copyright 2007, Mike Kory
2
To The Edges
Start from a vertical line, with alternate kites facing opposite directions.
Fly out to the edge of the wind window and stop. The caller may or may not call the stop.
To return to the line, caller usually calls "180 Return, go!"
All kites do a 180 and then fly back to the vertical line.
Caller may call "Threading Through" or "Passing Through," in which case fliers return and
fly to the opposite side.
Or "Passing Through With a Pause," in which case fliers return to the vertical line and
pause for a moment before continuing to the other side.
Step 1
Step 2
Step 3
Step 4
Vertical Line
Facing Right
Evens
Left
To The Edges
180 & Return
(For the 180, all kites turn up)
Copyright 2007, Mike Kory
3
Follow
Simply follow kite #1 around the sky. Usually you will be doing variations on figure 8s,
but the leader may get fancier. Try to keep a constant speed and even spacing between
kites. Follow the leader's path and turn points; don't cut corners. The Pez diagram later in
this document is a good example of a follow.
If the lead kite catches up to the trailing kite for a short time it creates a nice effect.
However, if the lead kite follows the trailing kite for too long, the twisting lines of
8 kites (x 4 lines per kite) will lock up everyone's lines and you'll have eight kites in a
tangled mess on the ground!
Copyright 2007, Mike Kory
4
Pez
This is an example of a "follow" move.
All kites fly forward, then the lead kite stops and drops down. The other kites follow, each
stopping and dropping down at the same point as the first kite. Kites do an upside down
side slide to exit.
Step 1
Step 4
Step 2
Step 5
Step 3
Step 6
Copyright 2007, Mike Kory
5
Radar 90°, "off the bottom"
Radar 180°, "off the left"
All kites fly forward, rotating around the
bottom kite.
All kites fly forward, rotating around the
leftmost kite.
Copyright 2007, Mike Kory
6
Pinwheel 90°, Clockwise
Half the kites fly forward, half fly in reverse. May be called as clockwise or counter-clockwise.
In British English, counter-clockwise is called anti-clockwise.
Note: In diagram #1 below, the kites doing reverse flight are also flying up. It is more
difficult to fly in reverse against gravity. Therefore, with the kites initially facing right, it's
better to call a counter-clockwise pinwheel (#2 below).
#1
#2
No!
Yes!
Propeller (variation of Pinwheel)
Also called "Prop." All kites fly forward. For a
clockwise Prop, start with the top 3 kites facing
right, and the bottom 3 facing left.
Copyright 2007, Mike Kory
7
Ball
8 kites
3 kites
4 kites
5 kites
6 kites
7 kites
Copyright 2007, Mike Kory
8
Burst
May be called as "slow burst" or "fast burst."
To return from a burst into a ball, back in with reverse flight.
The kites coming up from the bottom will only be able to fly slowly, so the top kites should
slow down and try to match their speed to the bottom kites.
Copyright 2007, Mike Kory
9
Fly Through Burst
Step 1.
Start with a burst.
Step 2.
All kites do a counter-clockwise 180,
pivoting slightly to the outside. Continue
to Step 3 without a pause.
Step 3.
Fly to the opposite side. The caller may
call for a pause in the center.
Step 4.
All kites do a clockwise 180 and return
towards the center. Fly just past the
center and turn slightly to return to
a ball.
Copyright 2007, Mike Kory
10
Twister
Step 1.
Start with a burst.
Step 2.
All kites turn counter-clockwise and fly to a
corner in one smooth motion...
Step 2, continued.
Don't stop actually stop, but continue
to "twist" by flying to three corners,
ending in this position. To keep the
diagram simple, only the path of the
red kite (kite #1) is shown.
Step 3.
All kites do a 180, pause, and retrace
their steps back to the start. Again, only
the flight path of the red kite is shown.
Copyright 2007, Mike Kory
11
Dosey-Do
This move is for an even number of kites, two or more.
Odd numbered kites should start with their kites on the left edge of the window, even
numbered kites on the right. The lines of the odd numbered kites will be crossing above
the lines of the even numbered kites.
Step 1.
Fly to the center.
Step 4.
180s--turn down.
Step 2.
Pairs swap places and continue
to step 3 without a pause.
Step 5.
Fly to the center.
Step 3.
Fly to edges.
Step 6.
Pairs swap places and continue
to step 7 without a pause.
Step 7.
Fly to edges. Done!
Copyright 2007, Mike Kory
12
Benefits
Can be done with any number of kites. The top kite weaves its way down; all kites do a 180,
then the same kite weaves its way back up. All flying is forward, pivoting around the kite's
tip.
All kites turn down for the 180 in step 4 except when flying an odd number of kites. In that
case, all kites turn down except for kite #1 (red kite); it should turn up.
Step 1
Step 2
Copyright 2007, Mike Kory
Step 3
Step 4
Turn down
Step 5
Step 6
Step 7
Done!
13
Compound Benefits
In this figure, the top kite (kite #1) performs just as in the standard Benefits, weaving its
way down and up. At the same time, the bottom kite weaves its way up and down.
For the 180s, the end kites turn down and the middle kites turn up.
4 Kites
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
Step 7
Done!
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
Step 7
Step 8
Step 9
Step 10
Step 11
Done!
6 Kites
Copyright 2007, Mike Kory
14
Short Blender
All kites are flying forward: there is no reverse flight.
Start
Step 1
Fly forward to horizontal line
Step 2
Swap with your neighbor
Step 3
Right kites: Counter-clockwise 180s
Left kites: clockwise 180s
Step 4
Swap with your neighbor
Step 5
Fly forward to vertical line and finished!
Copyright 2007, Mike Kory
15
Blender
All kites are flying forward: there is no reverse flight.
Start
Step 1
Fly forward to horizontal line
Step 2
Swap with your neighbor.
In a 6 kite version, the middle
two kites do NOT swap.
In the 4 and 8 kite versions,
all kites swap.
Step 3
Fly forward to vertical line
Step 6
Swap with your neighbor
Step 4
180s--all kites turn down
Step 5
Fly to horizontal line
Step 7
Fly to vertical line and finished!
In a 6 kite version, the middle
two kites do NOT swap.
In the 4 and 8 kite versions,
all kites swap.
Copyright 2007, Mike Kory
16
Tip Pivots Up / Tip Pivots Down
This figure may be done with the kite moving up or down the window.
Only the "up" move is illustrated.
Step 1.
Start in a horizontal line, all kites facing
to an edge of the window.
Step 2.
All kites pivot around their top wing tip.
This step is usually repeated a few times.
Variation
Step 1.
Start in a horizontal line, all kites facing
to an edge of the window.
Step 2.
Caller calls "odds only."
Step 2.
Then all kites pivot.
This step is usually repeated.
Step 3.
Caller calls "bottoms only."
Only the bottom row of kites pivot up
to finish with all kites in a horizontal line.
Copyright 2007, Mike Kory
17
1 by 2 by 3
This move is for 6 kites
Step 1.
Start in a horizontal line, all kites flying
towards an edge of the window.
Step 2.
1 kite turns up (kite #1)
Step 3.
#1 continues to fly up, then the next
2 kites turn up (kites #2 & #3)
Step 4.
#1, #2, #3 continue to fly up, then the last
3 kites turn up (kites #4, #5, #6), forming
a pyramid.
1 by 2
2 by 2
Like above, except for 3 kites
For 4 kites. #1 and #2 turn up, then
#3 and #4, forming a square
Step 1.
Step 2.
2 by 1 by 2
1 by 2 by 1
For 5 kites. #1 and #2 turn up, then
#3 turns up, and finally #4 and #5.
For 4 kites. #1 turns up, then #2 and #3,
then #4, forming a diamond.
Copyright 2007, Mike Kory
18
Where To Turn?
Here is how to calculate which direction to turn during 180's for figures like the Blender
and Benefits. The goal is to have the figure end with each kite's lines untwisted.
You may have noticed that turning a Revolution UP doesn't put any twists in your lines.
Turning DOWN does add a twist. By assigning a number value to each quarter turn, we can
determine the optimal direction for the 180 in the middle of the figure. Clockwise 90°
down-turns are +1; counter-clockwise 90° down-turns are -1. All up-turns are 0.
See the diagrams:
0
+1
+1
0
-1
-1
0
some
examples:
= -1
= 1 + 1= +2
= +1 + 0 = +1
0
This system isn't as hard as it first seems. Here's how to do it with a 4-kite Short Blender.
Step 1: Figure out the number for each turn except the 180.
+1
??
-1
+1
Step 2: Add the numbers. We get +1.
Step 3: Assign a number to the 180 so we get a total of 0, i.e no twists. We need a -1.
From the position the-1red kite is in before the 180, to get a -1, we need to do a counterclockwise 180.
Here's another example with the 4-kite Benefits:
+2
0
-2
+2
0
??
0
The total before the 180 is +2, so we need a -2 and get that by doing a counter-clockwise 180.
-2
Copyright 2007, Mike Kory
19