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Information
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.
Parsons Music Ltd.
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863
INDIA
Rivera Digitec (India) Pvt. Ltd.
411, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
INDONESIA
PT Citra IntiRama
Jl. Cideng Timur No. 15J-15O
Jakarta Pusat
INDONESIA
TEL: (021) 6324170
KOREA
Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
MALAYSIA
Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263
VIET NAM
Suoi Nhac Company, Ltd
370 Cach Mang Thang Tam St.
Dist.3, Ho Chi Minh City,
VIET NAM
TEL: 9316540
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar Al Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: 20-2-417-1828
REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429
SOUTH AFRICA
T.O.M.S. Sound & Music
(Pty)Ltd.
2 ASTRON ROAD DENVER
JOHANNESBURG ZA 2195,
SOUTH AFRICA
TEL: (011)417 3400
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
TEL: (021) 799 4900
ASIA
CHINA
Roland Shanghai Electronics
Co.,Ltd.
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
PHILIPPINES
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801
SINGAPORE
SWEE LEE MUSIC
COMPANY PTE. LTD.
150 Sims Drive,
SINGAPORE 387381
TEL: 6846-3676
TAIWAN
ROLAND TAIWAN
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
TEL: (02) 2561 3339
THAILAND
Theera Music Co. , Ltd.
330 Soi Verng NakornKasem,
New Road, Sumpantawongse,
Bangkok 10100, THAILAND
TEL: (02) 224-8821
AUSTRALIA/
NEW ZEALAND
AUSTRALIA/
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
TEL: (010) 6426-5050
HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715
CENTRAL/LATIN
AMERICA
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
BARBADOS
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
CHILE
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
COLOMBIA
Centro Musical Ltda.
Cra 43 B No 25 A 41 Bododega 9
Medellin, Colombia
TEL: (574)3812529
COSTA RICA
JUAN Bansbach Instrumentos
Musicales
Ave.1. Calle 11, Apartado
10237,
San Jose, COSTA RICA
TEL: 258-0211
Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222
MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico
D.F. MEXICO
TEL: (55) 5668-6699
NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
TEL: (505)277-2557
PANAMA
SUPRO MUNDIAL, S.A.
Boulevard Andrews, Albrook,
Panama City, REP. DE
PANAMA
TEL: 315-0101
PARAGUAY
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (595) 21 492147
PERU
Audionet
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388
TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868) 638 6385
CURACAO
Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866
DOMINICAN REPUBLIC
Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305
ECUADOR
Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
TEL:(593-4)2302364
EL SALVADOR
OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo II,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788
GUATEMALA
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
TEL:(502) 599-2888
HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029
MARTINIQUE
Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860
URUGUAY
Todo Musica S.A.
Francisco Acuna de Figueroa
1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335
VENEZUELA
Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122
EUROPE
AUSTRIA
Roland Elektronische
Musikinstrumente HmbH.
Austrian Office
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260
BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811
CROATIA
ART-CENTAR
Degenova 3.
HR - 10000 Zagreb
TEL: (1) 466 8493
CZECH REP.
CZECH REPUBLIC
DISTRIBUTOR s.r.o
Voctárova 247/16
CZ - 180 00 PRAHA 8,
CZECH REP.
TEL: (2) 830 20270
DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: 3916 6200
FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090
GREECE/CYPRUS
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400
HUNGARY
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (23) 511011
IRELAND
Roland Ireland
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444
ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300
NORWAY
Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 2273 0074
POLAND
ROLAND POLSKA SP. Z O.O.
UL. Gibraltarska 4.
PL-03 664 Warszawa
POLAND
TEL: (022) 679 4419
PORTUGAL
Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60
ROMANIA
FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
TEL: (266) 364 609
RUSSIA
MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967
SLOVAKIA
DAN Acoustic s.r.o.
Povazská 18.
SK - 940 01 Nové Zámky
TEL: (035) 6424 330
SPAIN
Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00
SWEDEN
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20
SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383
UKRAINE
EURHYTHMICS Ltd.
P.O.Box: 37-a.
Nedecey Str. 30
UA - 89600 Mukachevo,
UKRAINE
TEL: (03131) 414-40
UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 702701
MIDDLE EAST
BAHRAIN
Moon Stores
No.1231&1249 Rumaytha
Building Road 3931, Manama
339 BAHRAIN
TEL: 17 813 942
IRAN
MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021) 285-4169
ISRAEL
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha'alia Hashnia St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666
NORTH AMERICA
CANADA
Roland Canada Ltd.
(Head Office)
5480 Parkwood Way
Richmond B. C., V6V 2M4
CANADA
TEL: (604) 270 6626
Roland Canada Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
TEL: (905) 362 9707
U. S. A.
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700
JORDAN
MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696
KUWAIT
EASA HUSAIN AL-YOUSIFI
& SONS CO.
Abdullah Salem Street,
Safat, KUWAIT
TEL: 243-6399
LEBANON
Chahine S.A.L.
George Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box: 16-
5857
Beirut, LEBANON
TEL: (01) 20-1441
OMAN
TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443
QATAR
Al Emadi Co. (Badie Studio &
Stores)
P.O. Box 62, Doha, QATAR
TEL: 4423-554
SAUDI ARABIA aDawliah Universal
Electronics APL
Corniche Road, Aldossary
Bldg., 1st Floor, Alkhobar,
31952 SAUDI ARABIA
P.O.Box 2154, Alkhobar 31952
SAUDI ARABIA
TEL: (03) 898 2081
SYRIA
Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (011) 223-5384
TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10
U.A.E.
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Ground Floor, Dubai,
U.A.E.
TEL: (04) 3360715
As of May 1, 2007 (ROLAND)
01909823 07-09-7N
* 0 1 9 0 9 8 2 3 0 7 *
Owner’s Manual
Thank you, and congratulations on your choice of the Roland HandSonic HPD-15.
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”
(p. 2–3) and “IMPORTANT NOTES” (p. 4). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
* The D Beam Controller is provided under license from Interactive Light, Inc.
Copyright © 2000 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
For the U.K.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
BLUE:
BROWN:
NEUTRAL
LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
USING THE UNIT SAFELY
Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.
* Material damage refers to damage or other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.
The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
●
symbol alerts the user to things that must be The carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
..........................................................................................................
002c
• Do not open (or modify in any way) the unit or its
AC adaptor.
..........................................................................................................
003
• Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland
Service Center, or an authorized Roland distributor, as listed on the "Information" page.
..........................................................................................................
004
• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
• Damp (e.g., baths, washrooms, on wet floors); or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
..........................................................................................................
2
005
• This unit should be used only with a rack or stand that is recommended by Roland.
..........................................................................................................
006
• When using the unit with a rack or stand recommended by Roland, the rack or stand must be carefully placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.
..........................................................................................................
008c
• Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the installation matches the input voltage specified on the AC adaptor’s body. Other AC adaptors may use a different polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or electric shock.
..........................................................................................................
009
• Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!
..........................................................................................................
For EU Countries
For EU Countries
This product complies with the requirements of European Directive 89/336/EEC.
For the USA
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
HPD-15_e.book 3 ページ 2007年8月22日 水曜日 午前10時53分
010
• This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.
..........................................................................................................
011
• Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.
..........................................................................................................
012c
• Immediately turn the power off, remove the AC adaptor from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the
"Information" page when:
• The AC adaptor or the power-supply cord has been damaged; or
• Objects have fallen into, or liquid has been spilled onto the unit; or
• The unit has been exposed to rain (or otherwise has become wet); or
• The unit does not appear to operate normally or exhibits a marked change in performance.
..........................................................................................................
013
• In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.
..........................................................................................................
014
• Protect the unit from strong impact.
(Do not drop it!)
..........................................................................................................
015
• Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord’s outlet must never exceed the power rating
(watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.
..........................................................................................................
016
• Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as listed on the "Information" page.
..........................................................................................................
101b
• The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation.
..........................................................................................................
102d
• Always grasp only the plug or the body of the AC adaptor when plugging into, or unplugging from, an outlet or this unit.
..........................................................................................................
103b
• Whenever the unit is to remain unused for an extended period of time, disconnect the AC adaptor.
..........................................................................................................
104
• Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.
..........................................................................................................
106
• Never climb on top of, nor place heavy objects on the unit.
..........................................................................................................
107d
• Never handle the AC adaptor body, or its plugs, with wet hands when plugging into, or unplugging from, an outlet or this unit.
..........................................................................................................
108b
• Before moving the unit, disconnect the AC adaptor and all cords coming from external devices.
..........................................................................................................
109b
• Before cleaning the unit, turn off the power and
unplug the AC adaptor from the outlet (p. 13).
..........................................................................................................
110b
• Whenever you suspect the possibility of lightning in your area, disconnect the AC adaptor from the outlet.
..........................................................................................................
3
HPD-15_e.book 4 ページ 2007年8月22日 水曜日 午前10時53分
4
IMPORTANT NOTES
291a
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:
Power Supply
301
• Do not use this unit on the same power circuit with any
302 device that will generate line noise (such as an electric motor or variable lighting system).
• The AC adaptor will begin to generate heat after long
307 hours of consecutive use. This is normal, and is not a cause for concern.
• Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
Placement
351
• Using the unit near power amplifiers (or other equipment
352 containing large power transformers) may induce hum.
To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interference.
• This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.
354a
• Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
355
• To avoid possible breakdown, do not use the unit in a wet area, such as an area exposed to rain or other moisture.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.
552
• Unfortunately, it may be impossible to restore the contents of data that was stored in the unit’s memory or another
MIDI device (e.g., a sequencer) once it has been lost.
Roland Corporation assumes no liability concerning such loss of data.
553
• Use a reasonable amount of care when using the unit’s buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
556
• When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable’s internal elements.
558a
• To avoid disturbing your neighbors, try to keep the unit’s volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).
558d
• This instrument is designed to minimize the extraneous sounds produced when it’s played. However, since sound vibrations can be transmitted through floors and walls to a greater degree than expected, take care not to allow these sounds to become a nuisance to neighbors, especially when performing at night and when using headphones.
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
562
• Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions.
• Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For information on cable specifications, contact the manufacturer of the cable.
• Do not strike pads extremely strong. Be careful to prevent your fingers or hands from injury.
Additional Precautions
551
• Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit’s memory in another MIDI device (e.g., a sequencer).
• The rubber portion of the striking surface is treated with a preservative to maintain its performance. With the passage of time, this preservative may appear on the surface as a white stain, or reveal how the pads were struck during product testing. This does not affect the performance or functionality of the product, and you may continue using it with confidence.
HPD-15_e.book 5 ページ 2007年8月22日 水曜日 午前10時53分
Contents
IMPORTANT NOTES ...............................................................................4
Features ...................................................................................................8
How To Use This Manual........................................................................9
Panel Descriptions................................................................................10
Attaching the HPD-15 to the Stand .....................................................12
Chapter 1 Quick Start ...........................................................................13
Chapter 2 Modifying a Patch................................................................35
5
HPD-15_e.book 6 ページ 2007年8月22日 水曜日 午前10時53分
6
Contents
Copying Pad/D Beam/Ribbon Settings to All Pads (Pad Copy to All) ............................... 57
Chapter 3 Recording Your Performance (Sequencer).......................59
Chapter 4 Changing Patches in the Desired Sequence ....................65
Chapter 5 Settings for the Entire HPD-15 ...........................................67
HPD-15_e.book 7 ページ 2007年8月22日 水曜日 午前10時53分
Contents
Chapter 6 Connecting MIDI Devices ...................................................76
Using a Sequencer or a Computer to Record/Play Back the Performance on the HPD-15 .......... 79
Cutting the Connection Between the Sound Generator and the Pad Controller
Troubleshooting....................................................................................83
Restoring the Factory Settings............................................................85
Messages and Error Messages ...........................................................86
About MIDI .............................................................................................88
Preset Patch List...................................................................................90
Preset Pattern List ................................................................................91
Instrument List ......................................................................................92
Effect Type List .....................................................................................95
Demo Song List.....................................................................................96
MIDI Implementation.............................................................................97
Specifications......................................................................................112
Index.....................................................................................................113
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Features
• The HPD-15 is a compact and lightweight digital hand percussion unit with built-in sound generator, that you can play with your naked hands.
• A pressure-sensitive pad divided into fifteen sections allows you to play full-fledged hand percussion without any other equipment.
• 600 versatile sounds including percussion instruments from around the world with Latin, African, and Asian sounds, as well as drum sets, dance sounds, and sound effects.
• Numerous controllers including ribbons, D Beam , and realtime modify knobs allow you to create realtime changes in the sound.
• Kick trigger units and a hi-hat controller can be connected to create a space-saving drum set.
• Convenient editing functions for the percussionist include an EZ Edit function and a Guide tone (click note).
• Built-in high-quality reverb and multi-effects selected especially for percussion let you produce spacious sounds or invent creative new possibilities.
• Basic rhythm performances are built-in as preset patterns, so that you can enjoy ensemble playing or use the HPD-15 to keep time in place of a metronome.
• A convenience sequencer is provided for recording your performance in realtime — great for practicing or listening to your own playing.
• The HPD-15 can be connected to an external sound module as a MIDI controller, or used as to input drum parts for music data.
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How To Use This Manual
This owner’s manual is organized as follows.
Quick Start (Chapter 1)
This section is intended for those using the HPD-15 for the first time, and explains how to use various functions in a simple way. Please read Quick
Start and follow along by actually operating the HPD-15. This will help you understand most of what you need to know for basic operations.
Advanced Use (Chapter 2 – Chapter 6)
This section explains all functions of the HPD-15 and is divided into specific parts. Basic operations are covered in the Quick Start. The Advanced Use section assumes you already understand basic procedures, so if anything unclear, refer to the “Quick Start.”
Chapter 2 Modifying a Patch
This chapter explains how to modify the sounds you play, how to control the sounds, and how to use effects.
Chapter 3 Recording Your Performance (Sequencer)
This chapter explains how to record and play back your performance.
Chapter 4 Changing Patches in the Desired Sequence
This chapter explains the Patch Chain function that lets you switch patches in a desired order.
Chapter 5 Settings for the Entire HPD-15
This chapter explains settings that affect the entire HPD-15, such as screen display, control settings, and how to connect external pads, pedals, or foot switches for use with the HPD-15.
Chapter 6 Connecting MIDI Devices
This chapter explains MIDI-related functions, such as using the HPD-15 to play external sound modules, or saving data on an external device.
Appendices
If you run into problems, refer to “Troubleshooting” to make sure that the settings are correct. If an error message appears during operation, refer to
“Messages and Error Messages” and take appropriate action. This section also provides information related to MIDI, backing instrument list, and the
MIDI implementation charts.
About the Symbols in This Manual
Words of symbols enclosed in [square brackets] indicate panel buttons or dial.
For example, [EDIT] signifies the Edit button.
The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.
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Panel Descriptions
Front Panel
fig.0-01.e
VOLUME Knob
Adjusts the volume of the entire HPD-15.
When this knob is turned fully counterclockwise, no sound will be output.
REALTIME MODIFY Section
Turn these knobs to modify the sound (p. 19).
Sequencer Section
You can record and play back your performance (p. 59).
PATCH/VALUE Dial
Turn to select a patch or change the value.
D BEAM
Pass your hand to produce or control the sound (p. 16).
Patch Select
Section
Changes the patch (p. 22).
10
Ribbon (L)
Slide your finger on this ribbon to produce a sound or to control the tone (p. 15).
Ribbon (R)
ROLL/HOLD Button
When this button is lit, the sound will repeat like rolls while pressing a pad (p. 16).
Pad
Strike to produce a sound or press to control the tone (p.15).
PATCH SEL Button
Striking the pad while holding down this button changes the patch (p. 23). This button is used as the shift button of some operations, too.
HPD-15_e.book 11 ページ 2007年8月22日 水曜日 午前10時53分
Panel Descriptions
Rear Panel
fig.0-02.e
TRIGGER INPUT Jack
Connect the kick trigger units, external pads, foot switches (p. 73).
FOOT SWITCH Jack
Connect the optional foot switches (BOSS FS-5U).
You can use foot switches to select a patch, to control the sequencer, and so on (p. 71).
MIDI Connectors (IN, OUT/THRU)
Connect the MIDI cable when using the
HPD-15 to play external instruments, using the HPD-15 as a sound module, or to save/load the setting data (p. 76).
AC Adaptor Jack
Connect the include AC adaptor.
POWER Switch
Turns the power on/off.
EXP PEDAL/HH CTRL Jack
Connect an expression pedal (EV-5), a hi-hat control pedal (FD-7), or a foot switch (p. 72).
MIX IN STEREO Jack
Connect a CD/MD player or use for the expanded input at the live performance.
The sound that is input to this jack will be output from the OUTPUT jacks and
PHONES jack.
OUTPUT Jacks
Connect to external audio devices or amps. If using monaural sound, plug the cable into the L (MONO) jack only.
PHONES Jack
Connect stereo headphones.
Even if headphones are connected, sound will still be output from the
OUTPUT jacks.
Cord hook
AC adaptor
PCS-31 (optional)
BOSS FS-5U (optional)
PCS-31 (optional)
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
Stereo headphones
Audio cable
Speakers with built-in amp, etc.
L
To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.
R
Stereo set, etc.
Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/ or damage to the unit.
CD Player, etc.
Kick trigger unit, External pad, etc.
Roland
EV-5 (optional) FD-7 (optional)
BOSS FS-5U
(optional)
For details on connecting
MIDI devices, refer to
“Chapter 6 Connecting
11
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Attaching the HPD-15 to the Stand
1
Attach the stand holder (included with the optional PDS-15) to the HPD-15.
Using the screws provided with the PDS-15, attach the holder so the unit is oriented as shown in the diagram.
fig.0-03.e
Use the screws provided with the PDS-15. Use of other screws may result in damage to the unit.
Wide
Narrow
2
Attach the HPD-15 to the pad stand (PDS-15).
For details on assembling the pad stand and attaching the HPD-15, refer to the owner’s manual for the pad stand.
fig.0-04.e
for playing by fingers for using the heel of your hand
(like a conga player)
If you attach only the screws to the HPD-15 without attaching the stand holder and strike the pads strongly when it is resting on the floor or table, the screw heads may contact the floor or table and scratch it.
Do not slope the stand excessively. Be careful that the stand does not lose its balance.
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Chapter 1 Quick Start
This chapter explains basic operation of the HPD-15.
For details on modifying sounds and settings, refer to “Chapter 2 Modifying
Turning On/Off the Power
* Once the connections have been completed (p. 11), turn on power to your various
devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.
1
Make sure that all volume controls on the HPD-15 and connected devices are set to “0.”
2
Turn on the device connected to the MIX IN Jack.
3
4
5
Turn on the HPD-15’s [POWER] switch.
When turns the power on, be careful not to shut the
15 adjusts the sensitivity of the D Beam automatically when turns the power on.
Turn on the device connected to the OUTPUT Jacks.
Adjust the volume levels for the devices.
Before switching off the power, lower the volume on each of the devices in your system and then TURN OFF the devices in the reverse order to which they were switched on.
If you connect the hi-hat control pedal (FD-7, optional), do not step on the pedal until the patch name is displayed when the power is turned on. The
HPD-15 will check the position of the pedal then.
This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.
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Chapter 1 Quick Start
Listening to the Demo Song
1
Simultaneously press [SEQUENCER] and [SYSTEM].
fig.1-01 fig.1-02
HPD-15 DEMO PLAY
1.TABLECTRIC
2
Turn [PATCH/VALUE] or use [PATCH NUMBER ] and
[PATCH NUMBER ] to select the demo song that you wish to hear.
fig.1-03
For details on the demo songs, refer to “Demo Song
3
Press [PLAY/STOP].
fig.1-04
Playback will begin.
To stop playback, press [PLAY/STOP] once again.
4
Press [EXIT].
You will return to the previous screen.
14
No data for the music that is played will be output from MIDI OUT.
HPD-15_e.book 15 ページ 2007年8月22日 水曜日 午前10時53分
Performing
Hit the pads
The pads of the HPD-15 will produce different volume or tones depending on where or how strongly they are struck, and you can also vary the tone and duration of the sounds by continuing to press the pad after striking it or by pressing another pad.
The pads are divided into 15 sections, which are numbered as follows.
fig.1-05
B2
B3
B4
B5 C1
C2
C3
A2 A4
C4
B1 C5
A3
A1 A5
Chapter 1 Quick Start
Pad Set
The pads are in sets of five. Pads A1–A5 are referred to as pad set A, pads
B1–B5 as pad set B, and pads C1–C5 as pad set C.
Slide Your Finger on the Ribbons
By sliding your finger on the
ribbons
located at the left and right of the
HPD-15 you can produce sounds or modify the tone.
fig.1-06
If Ribbon [SOUND] is not lit, sliding your finger on the ribbon will not produce sound. Press [SOUND] to make it light.
[HOLD] is used when you control the tone by a ribbon. Refer to “Turning
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Chapter 1 Quick Start
Pass Your Hand over the D Beam
By passing your hand over the
D Beam
located at the top of the panel, you can produce sounds or modify the tone.
fig.1-07
If D Beam [SOUND] is not lit, passing your hand over the D Beam will not produce sound. Press
[SOUND] to make it light.
If there is no sound even though [SOUND] is lit, adjust the sensitivity of the
D Beam.
Sustaining the Sound (ROLL/HOLD Button)
1
Press [ROLL/HOLD] (located at the upper left of the pads) to make it light.
fig.1-08
If D Beam [CONTROL] is not lit, passing your hand over the D Beam will not modify the tone. Press
[CONTROL] to make it light.
Ribbons, D Beam, connected expression pedal, and connected hi-hat control pedal are called
“controller.“
2
Press the pad.
While you press the pad, the sound will be repeated as a roll.
Pressing strongly will increase the volume.
To specify the interval at which the sound is repeated, refer to
“Specifying the Roll Speed”
The sound of the instruments marked with “*H” in the Instrument List (p.
92) will sustain if you remove your hand from the pad.
The sound of the instrument assigned to the
D Beam, ribbons, external triggers, or pedal will not be repeated.
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Chapter 1 Quick Start
Playing Various Sounds
Let’s use the patch (p. 21) of
P0101 Conga
to hear various sounds from the pads, ribbons, and D Beam.
* If the following screen is not shown, turn [PATCH/VALUE] until the following screen appears.
fig.1-09
P01 LATIN
01 Conga
fig.1-10
Bell Tree
If D Beam [SOUND] is not lit, passing your hand over the D Beam will not produce sound. Press
[SOUND] to make it light.
Guiro
Timbale
(High)
Timbale
(Low)
Bongo
(Low)
Bongo
(High)
Shaker
Conga
(Toe/Open)
Maracas
Tambourine
Claves
Cowbell
Agogo
Conga
(Bass)
Conga
(Low Open)
Conga
(Heel/Open)
Conga
(Open/Slap)
Conga
Slide
If [SOUND] located above the ribbon is not lit, rubbing the ribbon will not produce sound. Press
[SOUND] to make it light.
Controlling Pad Sounds
Let’s use the patch (p. 21) of
P0201 Talking Drm
and use the ribbons, D
Beam, and other pads to control the pitch of the pads.
* If the following screen is not shown, turn [PATCH/VALUE] until the following screen appears.
fig.1-10a
P02 AFRICAN
01 TalkingDrm
While striking the pad, rub the ribbons or move your hand over the D Beam to raise the pitch.
While striking the pad, press one of the pads A1–A5 will also raise the pitch.
If D Beam [CONTROL] is not lit, passing your hand over the D Beam will not modify the tone. Press
[CONTROL] to make it light.
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Chapter 1 Quick Start
Playing a Scale
You can use the pads to play the sounds of a pitched instrument such a steel drum or marimba.
Let’s use the patch (p. 21) of
P0501 Vibraphone
to play a scale.
* If the following screen is not shown, turn [PATCH/VALUE] until the following screen appears.
fig.1-10b
P05 ORCH
01 Vibraphone
The pads are assigned to the notes of the keyboard as follows.
fig.1-10c
C2 C3
Simultaneously striking pads A1–A3 (the left half of pad set A) will produce a
“C” chord, and simultaneously striking
A3–A5 (the right half) will produce a “G” chord.
Helpful Use of the Included Label
C #
D
E
D #
F
F
#
G
G
#
A
A #
C
B
C #
C D
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Chapter 1 Quick Start
Using Knobs to Modify the Tone (Realtime Modify)
The sounds of the HPD-15 have various
parameters
that determine the loudness, pitch, and duration, and how the notes are sounded. By modifying the
values
of each parameters, you can vary the tone.
Normally, you will adjust the parameter values to your liking before you perform. However, some of the parameters can be freely modified while you play. This is referred to as “
realtime modify
.” fig.1-11
can also use Realtime
Modify to adjust the
3 1
1
Press [SELECT] to select the parameter that you wish to modify.
The indicator at the right of the selected parameter will light.
2
Sound the pad (D Beam, ribbon) for the sound that you wish to modify.
* The M-FX DEPTH and LFO parameters will apply in the same way to all pads/ ribbons/D Beam.
3
Turn the [REALTIME MODIFY] knob.
The selected parameter and the value being modified will be displayed, and the sound will change.
fig.1-12
RTM
A1* PITCH +600
* If the multi-effects (p. 20) is off, turning the [M-FX DEPTH] knob makes no
modification.
* If the LFO Waveform (p. 38) is set to “OFF,” turning the [LFO RATE], [LFO
PITCH] and [LFO FLT/AMP] knobs makes no modification.
4
By repeating steps 1–3 you can create numerous variations in the sound.
* By pressing [EXIT/MODIFY CLEAR] you can cancel any value changes you made
(
Modify Clear
).
Modify Lock
Hold down [SELECT], and sound the pad (D Beam, ribbon). It will be fixed to the target of modification and other pads cannot become to the target. (The
[SELECT] indicator will blink at this time.)
To unlock, hold down
[SELECT], and press
[EXIT].
When you turn the knobs too fast, some noise may be heard from some tones .
Hold down [EXIT/
MODIFY CLEAR], and press [SELECT]. You can excute Modify Clear and cancel the Modify Lock at the same time.
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Chapter 1 Quick Start
Adding Effects Such as Reverb or
Distortion (Multi-Effects)
The HPD-15 contains a multi-effect unit that can apply various effects to the sound.
Turning Multi-Effects On/Off
1
Press [MULTI-EFFECTS].
fig.1-13
When the effect is on, [MULTI-EFFECTS] will light.
The sound will change according to the selected type of effect.
For more on multi-effects, refer to “Adjusting the
20
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Changing Sounds to Play (Patch Select)
A
patch
contains settings for the pads, controllers, and effects. The HPD-15 contains
80 User patches
that you can rewrite if desired, and
160 Preset patches
that cannot be rewritten. User patches and preset patches are organized into
10 patch groups
.
Names are assigned to preset patch groups.
• GROUP 1 LATIN Latin-American Percussion instruments
• GROUP 2 AFRICAN
• GROUP 3
• GROUP 4
INDIAN
ASIAN
• GROUP 5 ORCH
Percussion instruments of Africa and other regions
Percussion instruments of India and the
Middle East
Percussion instruments of Asia
Orchestral percussion instruments, and mallet instruments (e.g., xylophone, marimba)
• GROUP 6 DRUMS
• GROUP 7 DANCE
• GROUP 8 SFX
• GROUP 9 OTHERS
• GROUP 10 LOOPS
Drum sets
Sounds for dance music
Sound effects
Melody instruments (e.g., bass, synthesizer), and other sounds
Preset patterns are assigned to pads B1–
C5. You can listen and compare the preset patterns.
Each patch is assigned a name (
Patch Name
).
The currently selected group number, patch number, and patch name are displayed in the screen.
fig.1-15.e
Group Number Group Name
U
: User
P
: Preset
P01 LATIN
01 Conga
Patch Number Patch Name
Chapter 1 Quick Start
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Chapter 1 Quick Start
Changing Patches with the Dial
1
Turn [PATCH/VALUE].
The patch will change as shown in the diagram.
fig.1-16
U0101
U0102
P1001
U0108
U0201
P0901
Changing Patches with the Panel Switches
fig.1-17
2
3 1
3
1
Press [USER] or [PRESET] to select either user patches or preset patches.
The selected button will light.
2
Use [GROUP -] and [GROUP +] to select the patch group.
The indicator of the selected patch group will light.
3
Use [PATCH NUMBER ] and [PATCH NUMBER ] to select the patch number within the patch group.
If you continue holding a button, the patch groups/ numbers will change
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Chapter 1 Quick Start
Changing Patches with the Pads (Pad Patch Select)
fig.1-18
1, 2
B5 C1
B4 C2
B3
C3
B2
A2 A4
C4
B1 C5
1 2
1
Hold down [PATCH SEL], and strike a pad B1–C5 to select a patch group.
Use the panel switches to change between user patches and preset patches.
2
Hold down [PATCH SEL], and strike pad A2 or A4 to select the patch number.
Striking pad A4 will increase the patch number, and striking A2 will decrease it.
* Pads B1–C5 correspond to the patch groups, and pads A2 and A4 correspond to
[PATCH NUMBER ] and [PATCH NUMBER ] respectively.
fig.1-19
GROUP
1
2
3
4
5 6
7
8
9
10
B2
B3
B1
B4
B5 C1
C2
C3
C4
C5
A2 A4
While you continue holding [PATCH SEL], the indicator for the selected patch group and the indicator beside the pad
(B1–C5) corresponding to that group will blink.
NUMBER
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Chapter 1 Quick Start
Changing the Settings of a Patch (EZ
Edit)
The process of modifying a patch is called “editing.” The HPD-15 provides
Easy (EZ) Edit mode for making basic settings, and Edit mode for making settings in more detail. This section explains EZ Edit mode.
fig.1-20
4
To learn how to make more detailed settings, refer to
“Chapter 2 Modifying a
3 6 1
1
Press [EDIT].
[EDIT] will blink, and you will enter EZ Edit mode.
2
Strike a pad to select the pad set (p. 25) that you wish to
modify. You can also select the D Beam or ribbons.
3
Press [ PARAMETER] or [PARAMETER ] to select the parameter that you wish to modify.
If you press [EDIT] once again, [EDIT] will light and
You can make your selection rapidly by using
4
To modify the value, either turn [PATCH/VALUE] or use
[PATCH NUMBER ] and [PATCH NUMBER ].
5
Repeat steps 2–4 to continue editing.
6
When you are finished editing, press [EXIT].
You will return to normal Play mode.
The settings you edit will return to the original values when you switch patches. If you wish to keep your changes, refer to
“Saving your settings
(Write) / Duplicating
24
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Chapter 1 Quick Start
fig.1-20a.e
"A", "B", or "C" appears when "Pad Set" is selected
Patch Number appears if the Value is edited
Edit Target
(Pad Set, Ribbon, D Beam, etc.)
U0101A* PAD SET
Pitch +200cent
Parameter Value fig.1-21.e
EZ Edit — Parameter List
PAD SET,
RIBBON L,
RIBBON R,
D BEAM,
PEDAL,
TRIG 1,
TRIG 2
Inst
Level
Pan
Selects the instrument for Pad Set A, B, C
(Ribbon, D Beam).
Pads can be selected by five sets.
Refer to Pad Set
Instrument List
(p. 94)
Adjusts the volume.
0 – 127
Adjusts the pan (localization) of the output sound.
L63 – R63,
Random,
Alternate
Random:
The pan changes randomly each time the pad is struck.
Alternate:
The pan alternates left and right each time the pad is struck.
ReverbSend
Adjusts the reverb depth.
0 – 127
Pitch
Adjusts the pitch of the sound.
-2400 – +2400
Decay
Adjusts the duration (decay time).
-31 – +31
REVERB
MULTI-FX
PATCH LEV
MULTI-FX/LFO
Turns the multi-effects and LFO on/off.
If you select PadData, this will be determined by the on/off setting in Edit mode (p. 36).
Type
Selects the type of the reverb.
Depth
Adjusts the overall reverb depth.
Type
Selects the type of the multi-effects.
Depth
Adjusts the depth of the multi-effects.
FxOut Volume
Adjusts the output volume of the multi-effects.
Fx Rev Send
Adjusts the depth of reverb applied to the sound processed by the multi-effects.
MasterVolume
Adjusts the volume of the entire patch.
OFF, ON,
PadData
* PadData can be selected for PAD SET.
Refer to Effect
Type List (p. 95)
0 – 127
Refer to Effect
Type List (p. 95)
0 – 127
0 – 127
0 – 127
0 – 127
PATCH NAME
Give the pattern a name of up to 10 characters.
Refer to "Naming a Patch" (p. 55)
* About PEDAL, TRIG 1, and TRIG 2, see p. 72–p. 73.
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Chapter 1 Quick Start
Playing Back a Preset Pattern
fig.1-22
2
5 1, 5
1
Press [SEQUENCER].
[SEQUENCER] will light, and you will enter Sequencer mode.
fig.1-22a.e
Pattern Number
Current Measure
Current Beat
Tempo
U
: User
P
: Preset
P01 001-01 =100
4/4 Cha-Cha
Time Signature
Pattern Name
2
Turn [PATCH/VALUE] to select the pattern.
3
Press [PLAY/STOP].
The selected pattern will play back.
4
To stop playback, press [PLAY/STOP] once again.
The pattern will stop playing.
5
Press [SEQUENCER] or [EXIT].
You will return to normal Play mode.
3, 4
For more on preset patterns, refer to “Preset
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Chapter 1 Quick Start
Changing the Tempo
fig.1-23
2
1, 3
1
Press [TEMPO].
[TEMPO] will light, current tempo is displayed in the screen.
fig.1-23a
Tempo =100
2
Turn [PATCH/VALUE] to change the tempo.
3
When you have finished making changes, press [TEMPO] once again.
[TEMPO] will go dark, and you will return to the previous screen.
The tempo can be changed either when the pattern is playing or stopped.
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Chapter 1 Quick Start
System Settings
Settings that are shared by all patches are called “
system settings
.”
Settings such as the display contrast and the D Beam sensitivity are system settings.
Adjusting the Display for Best Visibility (LCD
Contrast)
fig.1-24
2
3 1, 3
1
Press [SYSTEM].
[SYSTEM] will light, and the following screen will appear.
fig.1-25
UTILITY
LCD Contrast 5
2
Turn [PATCH/VALUE] to adjust the contrast of the display screen.
Increasing the value will darken the display.
3
When you have finished adjusting, press [SYSTEM] or [EXIT].
You will return to normal Play mode.
When you modify the system setting, the new setting is automatically saved as soon as you make the change. You do not have to operate for the storing.
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HPD-15_e.book 29 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 1 Quick Start
Adjusting the D Beam Sensitivity
The sensitivity of the D Beam will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location.
fig.1-26
3
The HPD-15 adjusts the sensitivity of the D Beam automatically when turns the power on.
2 4 1, 4
1
Press [SYSTEM].
[SYSTEM] will light.
2
Press [PARAMETER ] to display the following screen.
fig.1-27
CONTROLLER
DBEAM Sens 100
You can make your selection rapidly by using
3
Place your hand about 20 inches (50 cm) above the D Beam, and turn [PATCH/VALUE] to adjust the sensitivity.
Move the meter at the upper right of the screen to the center line as shown in right screen. The D Beam will respond as far as the position where your hand was when you made the adjustment.
fig.1-28
CONTROLLER
DBEAM Sens 100
CONTROLLER
DBEAM Sens 64
The sensitivity of the D
Beam will be less in a dark location. In such locations, it is a good idea to make the adjustment with your hand approximately 12 inches (30 cm) above the D
Beam.
4
When you have finished adjusting, press [SYSTEM] or [EXIT].
You will return to normal Play mode.
For details on other system parameters, refer to
“Chapter 5 Settings for the
29
HPD-15_e.book 30 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 1 Quick Start
If the Sound or Operation Is not as You
Expect
If, as you modify the settings, the sound or operation is no longer as you expect and you are unable to restore the correct settings, you can execute the
Factory Reset
operation to reset all settings to their factory condition.
fig.1-29
When you execute factory reset, the edited contents will be lost.
4, 5 2 3 1
1
Press [SYSTEM].
[SYSTEM] will light.
2
Hold down [PARAMETER ] to access the following screen.
fig.1-30
FACTORY RESET
SYSTEM [WRITE]
3
Turn [PATCH/VALUE] to select “ALL.”
fig.1-30a
FACTORY RESET
ALL [WRITE]
4
Press [WRITE].
The following screen will appear.
fig.1-31
Are You Sure?
[WRITE/EXIT]
5
If you wish to execute factory reset, press [WRITE].
After the data has been initialized, the following screen will appear.
fig.1-09
P01 LATIN
01 Conga
* If you decide not to execute, press [EXIT].
30
You can make your selection rapidly by using
It is also possible to initialize specific data, such as only the patches or only the system settings. For details, refer to “Restoring
HPD-15_e.book 31 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 1 Quick Start
Rapidly Selecting Parameters or Values
Key Repeat Function
This can also be used when selecting either parameters or values, and when selecting patch groups or patch numbers.
1
Press and hold either [ PARAMETER],
[PARAMETER ], [PATCH NUMBER ], [PATCH
NUMBER ], [GROUP -], or [GROUP +].
The parameter, value, patch number, or group will change consecutively.
Turbo Repeat Function
This function can also be used when selecting a value or patch number.
1
Hold down [PATCH NUMBER ], and press
[PATCH NUMBER ].
fig.1-32.e
press while holding down
The value (value or patch number) will increase rapidly.
1
Hold down [PATCH NUMBER ], and press
[PATCH NUMBER ].
fig.1-33.e
while holding down press
The value (value or patch number) will decrease rapidly.
Turbo Function of the Dial
1
Hold down [PATCH SEL], and turn [PATCH/VALUE].
fig.1-33a.e
while holding down turn
If you are changing the value, the value will change in 10 steps.
When you select the instrument or adjust the pitch, you can use the Skip
the Turbo repeat function.
31
HPD-15_e.book 32 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 1 Quick Start
Skip Function
You can rapidly select parameters or values.
Skipping Parameters
Parameters are grouped into several
categories
according to the content that is being edited. By using the skip function you can jump to the first parameter of the category.
1
Hold down [PARAMETER ], and press and release
[ PARAMETER].
fig.1-34.e
while holding down press and release
UTILITY
LCD Contrast 5
CONTROLLER
DBEAM Sens 100
The first parameter of the next category will be shown.
1
Hold down [ PARAMETER], and press and release
[PARAMETER ].
fig.1-35.e
while holding down press and release
CONTROLLER
DBEAM Sens 100
UTILITY
LCD Contrast 5
The first parameter of the previous category will be shown.
32
HPD-15_e.book 33 ページ 2007年8月22日 水曜日 午前10時53分
Skipping Values
When selecting an instrument or setting the pitch, you can make the value jump.
Instruments (sounds) are grouped into several categories. By using the skip function you can jump to the first sound in each group.
The pitch value can be changed in steps of 100 cent (one semitone).
1
While pressing [PATCH NUMBER ], press and release
[PATCH NUMBER ].
fig.1-36.e
press and release while holding down
Pad Inst (p. 36) select screen
P0101A1*PAD INST
L09:Conga Hi /H
P0101A1*PAD INST
F01:Shekere
Pitch adjust screen
P0101A1*PAD INST
Pitch +12cent
P0101A1*PAD INST
Pitch +100cent
If you are selecting instruments, the first sound in the next group will be displayed.
If you are setting the pitch, the value will increase in 100 cent steps.
1
While pressing [PATCH NUMBER ], press and release
[PATCH NUMBER ].
fig.1-37.e
while holding down
Pad Inst (p. 36) select screen
P0101A1*PAD INST
R01:Dry Hard Kik
press and release
P0101A1*PAD INST
O01:Sleigh Bell
Pitch adjust screen
P0101A1*PAD INST
Pitch +783cent
P0101A1*PAD INST
Pitch +700cent
If you are selecting instruments, the first sound in the previous group will be displayed.
If you are setting the pitch, the value will decrease in 100 cent steps.
Chapter 1 Quick Start
33
HPD-15_e.book 34 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 1 Quick Start
Try to Play the Conga
Let’s try to play the conga using the HPD-15.
Use the patch
P0101 Conga
.
• Open (
O
)
Strike the pad A5 or A4, and remove the hand immediately.
• Closed 1 (
C1
)
Strike the pad A5 and do not remove the hand.
• Closed 2 (
C2
)
While pressing the pad A1 by the left hand, strike the pad A5.
• Open Slap (
OS
)
Strike the edge of the pad A5 powerfully and remove the hand immediately.
• Closed Slap (
CS
)
While pressing the pad A1 by the left hand, strike the edge of the pad
A5.
• Heel (
H
)
Strike the pad A1 by the heel of the left hand.
• Toe (
T
)
While pressing the PAD A1 by the heel of the left hand, strike the pad
A2 by the toe of the same hand.
• Pitch Bend (
PB
)
While pressing the pad A3, strike the pad A5.
Conga - Basic Rhythm
fig.1-38.e
Pad:
Technique:
A1 A2 A5 A2 A1 A2 A4 A4
H T CS T H T O O
A1 A2 A5 A2 A1 A2 A4 A4
H T CS T H T O O x
L L R L L L R R x
L L R L L L R R
Pad:
Technique:
A1 A2 A5 A4 A4 A2 A5 A5
H T CS O O T O O
A1 A2 A5 A4 A4 A2 A5 A5
H T CS O O T O O x
L L R R R L R R x
L L R R R L R R
L:
left hand
R:
right hand
34
A2
A3
A4
A1 A5
HPD-15_e.book 35 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
This chapter explains
Edit mode
, where you can make detailed settings.
Basic procedure in Edit Mode
1.
fig.2-01
Press [EDIT] to make it blink; you will enter EZ Edit mode.
U0101A PAD SET
001:Conga
2.
Once again press [EDIT] to make it light; you will enter
Edit mode.
* The
parameter category
will be displayed in the upper right of the screen.
fig.2-02.e
Parameter Category
U0101A1 PAD INST
L09:Conga Hi /H
3.
Strike a pad to select the pad (D Beam, ribbon) that you wish to edit.
fig.2-03.e
Pad A3 is selected
U0101A3 PAD INST
L17:Conga HiBass
D Beam is selected
U0101DB PAD INST
I35:Bell Tree
5.
To modify the value, either turn [PATCH/VALUE] or use [PATCH NUMBER ] and [PATCH NUMBER
].
fig.2-05.e
U0101A3 PAD INST
Pad Level 100
Value
6.
Repeat steps 3–5 to continue editing.
7.
When you are finished editing, press [EXIT] or [EDIT].
[EDIT] will go dark, and you will return to normal Play mode.
fig.2-06
U01 USER01
01* Conga
You can make your selection rapidly (p. 31). You can also use
realtime modify to change the value (p. 58).
The settings you edit will return to the original values when you switch patches. If you wish to keep your changes, refer to “Saving Your Settings (Write) / Duplicating Settings
Ribbon (right) is selected
U0101RR PAD INST
L18:Conga Slide
4.
Press [ PARAMETER] or [PARAMETER select the parameter that you wish to modify.
fig.2-04.e
] to
If you edit the settings of a user patch, you can keep your changes in the same patch by pressing [WRITE] twice.
When you change a value, an “*” will appear beside the patch number in the screen, indicating that the data is being edited. If you switch patches or perform the Write or Copy
operation (p. 56), the “*” will disappear.
U0101A3 PAD INST
Pad Level 100
Parameter
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HPD-15_e.book 36 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Adjusting Sounds
Select the sound that you wish to play by using the pads, D
Beam, or ribbons. You can also adjust the pitch or duration of the sound.
* Some parameters have relation to the parameters in EZ Edit mode. If there are problems (e.g., no sound), check the parameters in EZ Edit mode.
Parameter Category: PAD INST
fig.2-07.e
(Inst select screen)
U0101A1 PAD INST
L09:Conga Hi /H
Inst Group Inst Name
(Other value select screen)
U0101A1 PAD INST
Pad Level 100
Parameter Value
(Inst) : Refer to Instrument List (p. 92)
Selects the sound (instrument.)
* You can jump to the first sound in each instrument group by
using the Skip function (p. 33).
Pad Level: 0–127
Adjusts the volume.
Pan: L63–Center–R63, Random, Alternate
Adjusts the pan (localization) of the output sound.
Random:
The pan changes randomly each time the pad is struck.
Alternate:
The pan alternates left and right each time the pad is struck.
Reverb Send: 0–127
Adjusts the depth of the reverberation.
Pitch: -2400–+2400cent
Adjusts the pitch.
100 cents is a semitone.
* You can change the pitch in steps of 100 cent by using the Skip
Decay: -31–+31
Adjusts the duration (decay time.)
* Some sounds do not change the duration.
Color: -31–+31
Adjusts the tone.
Sweep: -31–+31
Changes the pitch.
Positive (+) values will cause the pitch to change from high to low. Negative (-) values will cause the pitch to change from low to high.
MULTI-FX/LFO: OFF, ON
Turns the multi-effects and LFO on or off.
TrigMode: Shot, Gate, Trig (Pad)
Move, MovGate, Touch, TchGate,
Scrape, Scrp1wy (D Beam, Ribbon)
Selects how the sound will be played.
• Pad
Shot
* : When you strike the pad, the sound will play for the duration specified for that particular sound.
Gate
Trig
:
* : The sound will play while you continue pressing the pad. This is effective when you have selected a sustaining sound.
The sound will play when you strike the pad, and will stop when you strike the pad once again. This is effective when you have selected a sustaining sound.
• D Beam, Ribbon
Move
: The sound will play when you place your hand above (or touch with your finger) and move.
MovGate
: The sound will play when you place your hand above (or touch with your finger) and move. If a sustaining sound is selected, the sound will continue playing until you stop your hand or finger.
Touch
: The sound will play when you place your hand above (or touch with your finger).
TchGate
: The sound will play when you place your hand above (or touch with your finger). If a sustaining sound is selected, it will continue playing until you move your hand or finger away.
Scrape
* : The sound will play when you move your hand or finger. This is used to play sounds such as guiro.
• only D Beam
Scrp1wy
* : The sound will play continuously when you move your hand. The sound will play for only one direction.
* Pedal can be specified the value marked with “*.”
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HPD-15_e.book 37 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
VeloCurve: Linear, Exp1–2, Log1–2, Spline,
Loud1–2, Fix1–16
Selects how striking force will affect the volume.
Linear
:
Exp1, Exp2
Log1, Log2
:
:
This is the normal setting and most natural correspondence between velocity and volume change.
Compared to Linear, a wider volume change will occur for stronger hits.
Compared to Linear, a wider volume change will occur for softer hits.
Spline
: Variation in striking force will produce extreme change.
Loud1, Loud2
: Variation in striking force will produce little change, and a constant volume will be maintained.
Fix1–16
: The sound will play at a fixed volume regardless of how strongly you strike.
Fix1 will produce the lowest volume, and Fix16 will produce the highest volume.
fig.2-08.e
Loudness
Striking force
Linear Exp1 Exp2 Log1 Log2
Spline Loud1 Loud2 Fix1 Fix16
Edit Parameters Block Diagram
fig.2-09.e
Pad
D Beam
Ribbon
TrigMode
VeloCurve
Sound
Generator
Inst
Pad Level
Pitch
Decay
Color
Sweep
Pan
MULTI-FX/LFO
+
Reverb Send
+
REVERB
L R
MasterVolume
Fx Rev Send
OUTPUT
MULTI-
EFFECTS
+
FxOut Volume
37
HPD-15_e.book 38 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Adding Cyclic Change to the
Tone
You can use the
LFO
(Low Frequency Oscillator) to cyclically change the pitch, volume, etc.
* The LFO will apply to all pads / D Beam / ribbons.
Parameter Category: PAD LFO
fig.2-10
U0101 LFO
Waveform Triangl
Waveform: OFF, Triangl, Sine, SawRise,
SawFall, Square, Trape, Smp&Hld,
Random, Chaos
Selects the waveform of the LFO. If you select OFF, there will be no change, and the following parameters will not be displayed.
fig.2-11.e
Triangl Sine SawRise
Realtime2: PITCH, EFFECT
Selects the LFO parameter which is modified by turning the middle realtime modify knob. You can modify the
PitchDepth if you select the PITCH, or the EffectDepth if you select the EFFECT.
This parameter is effective only when the bottom indicator that at the upper right of the Realtime Modify knobs is lit by pressing [SELECT].
Realtime3: FILTER, AMP
Selects the LFO parameter which is modified by turning the right realtime modify knob. You can modify the FilterDepth if you select the FILTER, or the AmpDepth if you select the
AMP.
This parameter is effective only when the bottom indicator that at the upper right of the Realtime Modify knobs is lit by pressing [SELECT].
Triangle wave
SawFall
Sine wave
Square
Sawtooth wave (Up)
Trape
Sawtooth wave (Down)
Smp&Hld
Square wave Trapezoidal wave
Random Chaos
Sample and hold wave
Random wave Chaos wave
Rate: 0–127
Adjusts the modulation rate of the LFO waveform.
PitchDepth: 0–127
Adjusts the depth of the pitch modulation.
FilterDepth: 0–127
Adjusts the depth of the modulation in tone.
AmpDepth: 0–127
Adjusts the depth of the modulation in volume.
EffectDepth: 0–127
Adjusts the depth of modulation for the effect parameter. For details on the parameter that will be modulated, refer to
“Adjusting Multi-Effect Settings” (p. 40).
38
HPD-15_e.book 39 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Effect Settings
You can add reverberation to the sound to create the sensation of playing in a hall or on stage, apply distortion to the sound, or add depth, spaciousness, and modulation.
* The effect will apply to all pads / D Beam / ribbons.
Adjusting the Reverb Settings
Reverb adds reverberation to the sound to simulate a spacious ambience.
Parameter Category: REVERB
fig.2-12
U0101 REVERB/DLY
Type# Room1
Type: Refer to REVERB/DELAY Type (p. 95)
Selects the preset setting of reverb.
If you wish to make even more detailed settings, adjust the algorithm and parameters below. When you change a value, a “#” will appear beside the “Type.”
Algo: OFF, Room1–2, Stage, Plate, Hall1–2,
Delay, PanDly
Selects the type (algorithm) of reverb. If you select OFF no reverb will be applied, and the following parameters will not be displayed.
Room1
: Simulation of the reverberation in a room
Room2
: Brighter reverb than Room1
Stage
: Simulation of on-stage reverberation
Plate
: Simulation of a metal plate reverb
Hall1
: Simulation of a larger space than Room
Hall2
: Brighter reverb than Hall1
Delay
: Standard delay (Echo)
PanDly
: Delay that pans (moves) the reflection between left and right
Level: 0–127
Adjusts the volume of the reverberation (or delay sound).
Time: 0–127
If Algo is Room1–Hall2, this adjusts the duration of the reverberation. If Algo is Delay or PanDly, this adjusts the delay time.
HF Damp: 200Hz–8kHz, THRU
Adjusts the currently at which the high range of the reverberation will be cut. As you lower the frequency, more of the high range will be cut, producing a softer sound. If you do not wish to cut the high range, set this to THRU.
Dly Feedback: 0–127
Adjusts the number of times that the delay sound will be repeated.
* This will be displayed only if Algo is Delay or PanDly.
fig.2-13.e
Algo: Room1–2, Stage, Plate, Hall1–2
Direct Sound
Level
Reverb Sound
Time
Algo: Delay, PanDly
Direct Sound
Delay Sound
Level
Time Dly Feedback
If you change the “Type,” the algorithm of the reverb and the values of the parameters will be changed to the setting of each type.
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HPD-15_e.book 40 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Adjusting the Multi-Effect Settings
Multi-effect (M-FX) allows you to select different
algorithms
to obtain a variety of effects.
Parameter Category: MULTI-FX
fig.2-14
U0101 MULTI-FX
Type# Hall"A"
Type: Refer to MULTI-FX Type (p. 95)
Selects the preset setting of multi-effects.
If you wish to make even more detailed settings, adjust the algorithm below and parameters on the following pages.
When you change a value, a “#” will appear beside the
“Type.”
Algo:
Selects the algorithm of the effect. The parameters and values will differ depending on the algorithm.
Stereo EQ
: Stereo Equalizer (Modify the tone)
CompLimiter
: Compressor/Limiter (Make the volume more consistent)
Enhancer
Spectrum
:
:
Enhancer (Add sparkle to the sound)
Spectrum (Add character to the sound)
Isolator
:
DynamicFltr
:
Sustainer
:
Isolator (Cut off a specific frequency range)
Dynamic Filter (Modify the tone according to the volume)
Sustainer (Increase the duration of the sound)
Overdrive
Distortion
Lo-Fi
:
:
:
RingModltr
Stereo Cho
:
:
Overdrive (Mildly distort the sound)
Distortion (Severely distort the sound)
Lo-Fi (Simulate a “low-fidelity” sound)
Ring Modulator (Give the sound a metallic character)
Stereo Chorus (Add depth and spaciousness to the sound)
TetraChorus
: Tetra Chorus (Layer chorus sounds to create more spaciousness)
Tremolo Cho
: Tremolo Chorus (Cyclically modulate the volume to create spaciousness)
Space D
: Space D (Add transparent spaciousness)
Stereo Fln
:
StepFlanger
Phaser
:
FbackPitch
:
:
Stereo Flanger (Add metallic resonance to the sound)
Step Flanger (Add metallic resonance while shifting the pitch by steps)
Phaser (Give the sound a “swooshing” character)
Feedback Pitch Shifter (Shift the pitch)
40
StereoDelay
Mod Delay
:
TimeCtrlDly
3TapDlySht
:
:
: Stereo Delay (Delay the sound)
Modulation Delay (Delay the sound while modulating it)
Time Control Delay (Control the delay and pitch in realtime)
3-tap delay short (Delay the sound in three directions)
3-tap delay Long
3TapDlyLng
:
4TapDlySht
: 4-tap delay short (Produce four delayed sounds)
4TapDlyLng
: 4-tap delay Long
AdvanceRev
: Advanced Reverb (Add reverb to the sound)
GateReverb
: Gate Reverb (Sharply cut the reverberation)
The parameters of each algorithm are explained on the following pages.
In the explanation on the following pages, the value of parameters marked with “RTM” can be controlled by [M-FX
DEPTH] of the Realtime Modify (p. 19).
* If you modify the MULTI-FX DEPTH in EZ Edit Mode (p.
25), the value of these parameters will be changed.
In the explanation on the following pages, the value of parameters marked with “LFO” can be controlled by the
LFO. For details, refer to “Adding Cyclic Change to the
In the explanation on the following pages, the value of parameters marked by “Ctrl1, Ctrl2, Ctrl3” can be controlled by the pads, D Beam, and ribbons. For details, refer to the section on
CtrlTx: MFX Ctrl 1–3
in “Controlling the tone” (p. 52).
FxOut Volume:
Adjusts output volume of the multi-effects.
Fx Rev Send:
Adjusts the depth of reverb applied to the sound processed by the multi-effects.
If you change the “Type,” the algorithm of the effect and the values of the parameters will be changed to the setting of each type.
HPD-15_e.book 41 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Stereo Equalizer (Stereo EQ)
This is a four-band stereo equalizer (low, mid x 2, high).
Low Freq: 100Hz, 200Hz, 400Hz
Selects the frequency of the low range.
Low EQ: -15–+15dB
Adjusts the level of the low frequency.
Mid1Freq: 100Hz–12.5kHz
Ctrl3
Adjusts the frequency of mid range 1.
Mid 1 Q: 0.5, 1.0, 2.0, 4.0, 8.0
Adjusts the width of the area around the Mid1Freq that will be affected by the Level setting. Higher values of Q will result in a narrower area being affected.
fig.2-15.e
Level
8.0
0.5
Frequency
Compressor/Limiter (CompLimiter)
The Compressor/Limiter compresses signals that exceed a specified volume level, smoothing out unevenness in volume and preventing distortion from occurring.
Threshold: 0–127
Adjusts the volume at which compression will begin.
Ratio: 1:1–100:1, infinite:1
LFO, Ctrl1
Adjusts the compression ratio.
Attack: 0–127
Ctrl2
Adjusts the attack time of an input sound.
Release: 0–127
Ctrl3
Adjusts the time from when the volume falls below the
Threshold Level until compression is no longer applied.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
TotalLevel: -15–+15dB
RTM
Adjusts the output level.
Mid 1 EQ: -15–+15dB
LFO, Ctrl1
Adjusts the level for the area specified by the Mid1Freq and
Q settings.
Mid2Freq: 100Hz–12.5kHz
Adjusts the frequency of mid range 2.
Mid 2 Q: 0.5, 1.0, 2.0, 4.0, 8.0
Adjusts the width of the area around the Mid2Freq that will be affected by the Level setting. Higher values of Q will result in a narrower area being affected.
Mid 2 EQ: -15–+15dB
Ctrl2
Adjusts the level for the area specified by the Mid2Freq and
Q settings.
HighFreq: 4kHz, 8kHz, 12.5kHz
Selects the frequency of the high range.
High EQ: -15–+15dB
Adjusts the level of the high frequency.
TotalLevel: -15–+15dB
RTM
Adjusts the output level.
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HPD-15_e.book 42 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Enhancer
The Enhancer controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound.
Sens: 0–127
LFO, Ctrl1
Adjusts the sensitivity of the enhancer.
Mix: 0–127
RTM, Ctrl2
Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Low EQ: -15–+15dB
Adjusts the level of the low frequency range.
High EQ: -15–+15dB
Ctrl3
Adjusts the level of the high frequency range.
Isolator
The Isolator is a stronger version of an equalizer, and is able to completely cut a specific frequency range.
Low Level: 0–127
Ctrl3
Adjusts the level of the low frequency.
Mid Level: 0–127
LFO, Ctrl1
Adjusts the level of the middle frequency.
High Level: 0–127
Ctrl2
Adjusts the level of the high frequency.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
TotalLevel: -15–+15dB
RTM
Adjusts the output level.
Spectrum
Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies. It is similar to an equalizer, but has 5 frequency points fixed at locations most suitable for adding character to the sound.
Band 1: -15–+15dB
Adjusts the 500 Hz level.
Band 2: -15–+15dB
LFO, Ctrl1
Adjusts the 1 kHz level.
Band 3: -15–+15dB
Adjusts the 1.25 kHz level.
Band 4: -15–+15dB
Ctrl2
Adjusts the 3.15 kHz level.
Band 5: -15–+15dB
Adjusts the 4 kHz level.
Width: 1–5
Ctrl3
Simultaneously adjusts the width of the adjusted areas for all the frequency bands.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
TotalLevel: -15–+15dB
RTM
Adjusts the output level.
Dynamic Filter (DynamicFltr)
The Dynamic Filter varies the tone by moving a filter according to the volume.
Filter Type: LPF, BPF
Selects the type of filter.
LPF
: The wah effect will be applied over a wide frequency range.
BPF
: The wah effect will be applied over a narrow frequency range.
Sens: 0–127
Ctrl2
Adjusts the sensitivity with which the filter is controlled.
Manual: 0–127
RTM, LFO, Ctrl1
Adjusts the center frequency from which the effect is applied.
Peak: 0–127
Ctrl3
Adjusts the amount of the wah effect that will occur in the area of the center frequency. Lower settings will cause the effect to be applied in a broad area around the center frequency. Higher settings will cause the effect to be applied in a more narrow range.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
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Chapter 2 Modifying a Patch
Sustainer
The Sustainer restrains loud levels and boosts low levels, making the sound more consistent and sustaining the sound.
Attack: 0–127
LFO, Ctrl1
Adjusts the attack time of an input sound.
Sustain: 0–127
Ctrl2
Adjusts the degree of boost.
Pan: L63–Center–R63
Ctrl3
Adjusts the stereo location of the output sound.
TotalLevel: -15–+15dB
RTM
Adjusts the output level.
Overdrive
This effect creates a soft distortion similar to that produced by vacuum tube amplifiers.
Drive: 0–127
RTM, LFO, Ctrl1
Adjusts the degree of distortion. The volume will change together with the degree of distortion.
Character: 1–4
Selects the character of distortion. Increasing the value will make more sound pressure.
Pan: L63–Center–R63
Ctrl2
Adjusts the stereo location of the output sound.
Distortion
This effect produces a more intense distortion than
Overdrive.
Drive: 0–127
RTM, LFO, Ctrl1
Adjusts the degree of distortion. The volume will change together with the degree of distortion.
Character: 1–4
Selects the character of distortion. Increasing the value will make more sound pressure.
Pan: L63–Center–R63
Ctrl2
Adjusts the stereo location of the output sound.
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Chapter 2 Modifying a Patch
Lo-Fi
This effect intentionally degrades the audio quality to simulate a Lo-Fi sound.
Bit Down: 0–7
Ctrl3
Lowers the audio quality. The audio quality will worsen as this setting is increased.
S-Rate Down: 32, 16, 8, 4
Ctrl2
Coarsens the output signal. The sound will become coarser as this setting is lowered.
Low EQ: -15–+15dB
Adjusts the level of the low frequency.
High EQ: -15–+15dB
RTM, LFO, Ctrl1
Adjusts the level of the high frequency.
Output: Mono, Stereo
Specifies how the sound will be output. With a setting of
“Mono,” the output sound will be monaural.
Ring Modulator (RingModltr)
A ring modulator add the amplitude modulation to the sound, giving a metallic character.
Frequency: 0–127
Ctrl1
Adjusts the frequency for modulation.
Character: 0–127
LFO, Ctrl2
Adjusts the tone. The high-frequency range will change.
Effect Level: 0–127
RTM, Ctrl3
Adjusts the output level of effect sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Stereo Chorus (Stereo Cho)
This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate: 0.05–10.0Hz
LFO, Ctrl1
Adjusts the rate of modulation.
Depth: 0–127
Ctrl2
Adjusts the depth of modulation.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
Filter Type: OFF, LPF, HPF
Selects the type of filter.
OFF
: A filter will not be used. Cutoff will not be displayed.
LPF
: Cut the frequency range above the cutoff frequency.
HPF
: Cut the frequency range below the cutoff frequency.
Cutoff: 200–8kHz
Ctrl3
Adjusts the basic frequency of the filter.
Effect Level: 0–127
RTM
Adjusts the output level of chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
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Chapter 2 Modifying a Patch
Tetra Chorus (TetraChorus)
Tetra chorus uses a four-phase chorus (four layers of chorused sound) to give richness and spatial spread to the sound.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Rate: 0.05–10.0Hz
LFO, Ctrl1
Adjusts the rate of modulation.
Depth: 0–127
Ctrl2
Adjusts the depth of modulation.
Pre Delay Dev: 0–20
Adjusts the differences in Pre Delay between each chorus sound.
Depth Dev: -20–+20
Adjusts the difference in modulation depth between each chorus sound.
Pan Deviation: 0–20
Ctrl3
Adjusts the difference in stereo location between each chorus sound. With a setting of 0, all chorus sounds will be in the center. Increasing the value will cause the chorus sound to be panned more expansively.
Effect Level: 0–127
RTM
Adjusts the output level of chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Tremolo Chorus (Tremolo Cho)
Tremolo Chorus is a chorus effect with added Tremolo
(cyclic modulation of volume).
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate: 0.05–10.0Hz
LFO
Adjusts the modulation speed of the chorus effect.
Cho Depth: 0–127
Adjusts the modulation depth of the chorus effect.
Trm Phase: 0–180deg
Ctrl3
Adjusts the spread of the tremolo effect.
Trm Rate: 0.05–10.0Hz
Ctrl1
Adjusts the modulation speed of the tremolo effect.
Trm Depth: 0–127
Ctrl2
Adjusts the modulation depth of the tremolo effect.
Effect Level: 0–127
RTM
Adjusts the output level of tremolo chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
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Chapter 2 Modifying a Patch
Space D
Space D is a multiple chorus that applies two-phase modulation in stereo. This is a chorus with a transparent character and minimal sense of modulation.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate: 0.05–10.0Hz
LFO, Ctrl1
Adjusts the rate of modulation.
Depth: 0–127
Ctrl2
Adjusts the depth of modulation.
Phase: 0–180deg
Ctrl3
Adjusts the spatial spread of the sound.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0–127
RTM
Adjusts the output level of chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Stereo Flanger (Stereo Fln)
This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate: 0.05–10.0Hz
LFO, Ctrl1
Adjusts the rate of modulation.
Depth: 0–127
Ctrl2
Adjusts the depth of modulation.
Feedback: -98–+98%
Ctrl3
Adjusts the amount (%) of the processed sound that is returned (fed back) into the input. Positive (+) settings will return the sound in phase, and negative (-) settings will return the sound in reverse phase.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
Filter Type: OFF, LPF, HPF
Selects the type of filter.
OFF
: A filter will not be used. Cutoff will not be displayed.
LPF
: Cut the frequency range above the cutoff frequency.
HPF
: Cut the frequency range below the cutoff frequency.
Cutoff: 200–8kHz
Adjusts the basic frequency of the filter.
Effect Level: 0–127
RTM
Adjusts the output level of flanger sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
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HPD-15_e.book 47 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 2 Modifying a Patch
Step Flanger (StepFlanger)
The Step Flanger effect is a flanger in which the flanger pitch changes in steps. The speed at which the pitch changes can also be specified in terms of a note-value of a specified tempo.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate: 0.05–10.0Hz
Ctrl3
Adjusts the rate of modulation.
Depth: 0–127
Ctrl2
Adjusts the depth of modulation.
Feedback: -98–+98%
Adjusts the amount (%) of the flanger sound that is returned
(fed back) into the input. Negative (-) settings will invert the phase.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
Step Rate: 0.05–10.0Hz, note-value
LFO, Ctrl1
Adjusts the rate (period) of pitch change. This parameter can be set as a note-value of the tempo of the sequencer. In this case, specify the value of the desired note.
Effect Level: 0–127
RTM
Adjusts the output level of flanger sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Phaser
A phaser adds a phase-shifted sound to the original sound, producing a twisting modulation that creates spaciousness and depth.
Manual: 100–8kHz
Adjusts the basic frequency from which the sound will be modulated.
Rate: 0.05–10.0Hz
LFO, Ctrl3
Adjusts the frequency (period) of modulation.
Depth: 0–127
Ctrl2
Adjusts the depth of modulation.
Resonance: 0–127
Ctrl1
Adjusts the amount of feedback for the phaser.
Mix: 0–127
RTM
Adjusts the ratio with which the phase-shifted sound is combined with the direct sound.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
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Chapter 2 Modifying a Patch
Feedback Pitch Shifter (FbackPitch)
A Pitch Shifter shifts the pitch of the original sound. This pitch shifter allows the pitch shifted sound to be fed back into the effect.
Coarse: -24–+12semi
LFO, Ctrl1
Adjusts the pitch of the pitch shifted sound in semitone steps
(-2–+1 octaves).
Fine: -100–+100cent
Makes fine adjustments to the pitch of the pitch shifted sound in 2-cent steps (-100–+100 cents). One cent is 1/100th of a semitone.
Pan: L63–Center–R63
Ctrl3
Adjusts the stereo location of the pitch shifted sound.
Pre Delay: 0.0–500ms
Adjusts the time delay from when the direct sound begins until the pitch shifted sound is heard.
Mode: 1–5
Lower settings of this parameter will result in faster response. Higher settings will result in slower response, but steadier pitch.
Feedback: -98–+98%
Ctrl2
Adjusts the proportion (%) of the processed sound that is fed back into the effect. Negative (-) settings will invert the phase.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0–127
RTM
Adjusts the output level of pitch shifted sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Stereo Delay (StereoDelay)
This is a stereo delay.
Delay Left: 0.0–500ms
DelayRight: 0.0–500ms
Adjusts the time from the original sound until when the delay sound is heard.
Feedback: -98–+98%
Ctrl1
Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
Fbk Mode: NORMAL, CROSS
Selects the way in which delay sound is fed back into the effect.
NORMAL
: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay.
fig.2-16.e
L in
L out
Delay
Feedback
Delay
R in
R out
CROSS
: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
fig.2-17.e
L in
L out
Delay
Feedback
Delay
R in
R out
Phase L: NORMAL, INVERSE
Phase R: NORMAL, INVERSE
Selects the phase of the left/right delay sound.
NORMAL
: Phase is not changed.
INVERSE
: Phase is inverted.
HF Damp: 200Hz–8kHz, THRU
Ctrl2
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Tone:-15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0–127
RTM, LFO, Ctrl3
Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
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Chapter 2 Modifying a Patch
Modulation Delay (Mod Delay)
This effect adds modulation to the delayed sound, producing an effect similar to a flanger.
Delay Left: 0.0–500ms
DelayRight: 0.0–500ms
Adjusts the time from the original sound until when the right delay sound is heard.
Feedback: -98–+98%
Ctrl2
Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
Fbk Mode: NORMAL, CROSS
Selects the way in which delay sound is fed back into the effect.
NORMAL
: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay.
fig.2-16.e
L in
L out
Delay
Feedback
Delay
R in
R out
CROSS
: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
fig.2-17.e
L in
L out
Delay
Feedback
Delay
R in
R out
Rate: 0.05–10.0Hz
LFO, Ctrl1
Adjusts the rate of modulation.
Depth: 0–127
Ctrl3
Adjusts the depth of modulation.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Tone:-15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0–127
RTM
Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Time Control Delay (TimeCtrlDly)
This effect allows you to use pads/D Beam/ribbons to control the delay time and pitch in realtime. Lengthening the delay will lower the pitch, and shortening it will raise the pitch.
Delay: 200–1000ms
LFO, Ctrl1
Adjusts the time delay from the direct sound until when each delay sound is heard.
Acceleration: 0–15
Adjusts the time over which the delay time will change from the current setting to a newly specified setting. The rate of change for the delay time directly affects the rate of pitch change.
Feedback: -98–+98%
Ctrl2
Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Pan: L63–Center–R63
Ctrl3
Adjusts the stereo location of the delay sound.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0–127
RTM
Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
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Chapter 2 Modifying a Patch
3-Tap Delay (3TapDlySht/3TapDlyLng)
The 3-Tap Delay produces three delay sounds; center, left and right. The delay time can be specified as a note value of the tempo of the sequencer.
* There is no difference between
Sht
and
Lng
but the length of the delay time.
Delay C: 20–600ms (Sht), 200–1000ms (Lng), note-value
Delay L: 20–600ms (Sht), 200–1000ms (Lng), note-value
Delay R: 20–600ms (Sht), 200–1000ms (Lng), note-value
Adjusts the time delay from the direct sound until when the delay sound is heard. This parameter can be set as a notevalue of the tempo of the sequencer. In this case, specify the value of the desired note.
Feedback: -98–+98%
Adjusts the proportion (%) of the center delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
Center Level: 0–127
LFO, Ctrl1
Left Level: 0–127
Ctrl2
Right Level: 0–127
Ctrl3
Adjusts the volume of each delay sound.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0–127
RTM
Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
4-Tap Delay (4TapDlySht/4TapDlyLng)
The 4-Tap Delay has four delays. Each of the delay time parameters can be specified as a note value of the tempo of the sequencer.
* There is no difference between
Sht
and
Lng
but the length of the delay time.
The stereo location of each delay sound is as follows.
fig.2-18
2 3
1 4
L
R
Delay 1: 20–600ms (Sht), 200–1000ms (Lng), note-value
Delay 2: 20–600ms (Sht), 200–1000ms (Lng), note-value
Delay 3: 20–600ms (Sht), 200–1000ms (Lng), note-value
Delay 4: 20–600ms (Sht), 200–1000ms (Lng), note-value
Adjusts the time delay from the direct sound until when each delay sound is heard. These parameters can be set as a notevalue of the tempo of the sequencer. In this case, specify the value of the desired note.
Level 1: 0–127
LFO, Ctrl1
Level 2: 0–127
Ctrl2
Level 3: 0–127
Ctrl3
Level 4: 0–127
Adjusts the volume of each delay sound.
Feedback: -98–+98%
Adjusts the proportion (%) of the delay 1 sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Effect Level: 0–127
RTM
Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
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Chapter 2 Modifying a Patch
Advanced Reverb (AdvanceRev)
The Reverb effect adds reverberation to the sound, simulating an acoustic space.
Type: ROOM1–2, STAGE, PLATE, HALL1–2
Selects the type of Reverb effect.
Room1
: Simulation of the reverberation in a room
Room2
: Brighter reverb than Room1
Stage
: Simulation of on-stage reverberation
Plate
: Simulation of a metal plate reverb
Hall1
: Simulation of a larger space than Room
Hall2
: Brighter reverb than Hall1
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Time: 0–127
Ctrl2
Adjusts the time length of reverberation.
HF Damp: 200Hz–8kHz, THRU
Ctrl3
Adjusts the frequency above which the reverberant sound will be cut. As the frequency is set lower, more of the high frequencies will be cut, resulting in a softer and more muted reverberance. If you do not want the high frequencies to be cut, set this parameter to THRU.
Effect Level: 0–127
RTM, LFO, Ctrl1
Adjusts the output level of reverb sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
fig.2-19.e
Direct Sound
Direct
Level
Effect
Level
PreDelay
Reverb Sound
Time
Gate Reverb (GateReverb)
Gate Reverb is a special type of reverb in which the reverberant sound is cut off before its natural length.
Type: NORMAL, REVERSE, SWEEP1, SWEEP2
Selects the type of reverb.
NORMAL
: conventional gate reverb
REVERSE
: backwards reverb
SWEEP1
: the reverberant sound moves from right to left
SWEEP2
: the reverberant sound moves from left to right
PreDelay: 0.0–100ms
Ctrl2
Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Gate Time: 5–500ms
Ctrl3
Adjusts the time from when the reverb is heard until when it disappears.
Effect Level: 0–127
RTM, LFO, Ctrl1
Adjusts the output level of reverb sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
fig.2-20.e
Direct Sound
Direct
Level
Effect
Level
PreDelay
Reverb Sound
Gate Time
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Chapter 2 Modifying a Patch
Controlling the Tone
By pressing on a pad or moving your hand over the D Beam or a ribbon, you can control the tone of other pads or controllers.
Parameter Category: PAD CTRL
fig.2-21
U0101A1 PAD CTRL
MuteRx ON
Control Parameters Block Diagram
fig.2-22.e
Pad (D Beam, Ribbon, etc.)
Generate
Trigger
MuteTx PitchTx CtrlTx
Sound
Mute Rx
PitchRx
Range
Ctrl Rx
Rx Self
+
+
Ctrl Rx: OFF, ON
Specifies whether control signals other than mute, pitch, and roll will be received. If you select ON, signals from other pads or controllers will affect the tone.
* “MFX Ctrl” and LFO control signals are received even if this parameter is set to “OFF.”
Roll Rx: OFF, ON
Specifies whether the sound will be repeated when [ROLL/
HOLD] is lit.
* The Controllers other than pads will be displayed as “---” and cannot be set.
Rx Self: OFF, ON
Specifies whether or not the transmitted control signal will itself be received.
MuteTx: OFF, ON
Specifies transmission for mute signals. If you select ON, you will be able to cut the notes of pads or controllers.
* Mute may have no effect for some sounds.
+
Sound
Trigger
Generate
Other Pads, D Beam, Ribbons
Mute Rx: OFF, ON
Specifies how mute signals (to cut the note) will be received.
If you select ON, signals from other pads or controllers will mute the note.
* Mute may have no effect for some sounds.
PitchRxRange: -24–OFF–+24, Rdm
Specifies how pitch control signals will be received. With positive (+) settings, pitch control signals will raise the pitch.
With negative (-) settings, pitch control signals will lower the pitch. If you select Rdm, the pitch will change randomly each time a signal is received. If you select OFF, the pitch will not change even if signals are received.
PitchTx: OFF, ON
Specifies transmission for pitch control signals. If you select
ON, you will be able to modify the pitch of pads or controllers.
CtrlTx: OFF, LFO Pitch, LFO Fltr, LFO Amp,
MFX Ctrl1–3 (Pad)
OFF, Level -, Level +, Decay -, Decay +,
Cutoff, Resonance, Color 1–2,
RevSend -, RevSend +, LFO Rate,
LFO Pitch, LFO Fltr, LFO Amp,
LFO Pc&Rt, LFO Ft&Rt, LFO Am&Rt,
MFX Ctrl1–3, RollSpeed, Tempo -,
Tempo +, TurnTable
(D Beam, Ribbon, Pedal)
Play/Stop (D Beam, Pedal)
Specifies transmission for control signals other than mute and pitch.
Level -, Level +
:
Modifies the volume.
Decay -, Decay +
:
Modifies the duration (decay time.)
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Chapter 2 Modifying a Patch
Cutoff
:
Modifies the cutoff frequency of the filter. The character of the high-frequency range will change.
Resonance
:
Modifies the resonance of the filter. The range near the filter cutoff frequency will be emphasized.
Color 1–2
:
Simultaneously changes the filter cutoff frequency and resonance. The tonal character will change.
RevSend -, RevSend +
:
Modifies the depth of the reverberation.
LFO Rate
* :
Modifies the modulation rate of the LFO waveform.
LFO Pitch
* :
Modifies the depth of the pitch modulation produced by the LFO.
LFO Fltr
* :
Modifies the depth of the tonal change produced by the
LFO.
LFO Amp
* :
Modifies the depth of the volume change produced by the LFO.
LFO Pc&Rt *
:
Modifies the depth of the pitch modulation produced by the LFO and the speed of modulation.
LFO Ft&Rt
* :
Modifies the depth of the tonal change produced by the
LFO and the speed of modulation.
LFO Am&Rt
* :
Modifies the depth of the volume change produced by the LFO and the speed of modulation.
MFX Ctrl1–3
* :
Modifies the parameter value of the multi-effect. The parameter that will be controlled will depend on the selected effect. Please refer to “Adjusting Multi-Effect
Settings” (p. 40). If you select MFX Ctrl1, parameters
marked by “Ctrl1” can be controlled. The same applies to MFX Ctrl2–3.
RollSpeed
* :
Changes the speed at which the roll will repeat. The same effect can be obtained even if [ROLL/HOLD] is not lit.
Tempo -, Tempo +
:
Adjusts the tempo of the sequencer.
TurnTable
* :
An effect will be produced as though you were manually rotating the turntable of a record player.
Play/Stop
:
Controls sequencer play/stop. This is the same operation as pressing [PLAY/STOP] on the panel.
* This cannot control sequencer start/stop in the Recording
When CtrlTx is set to any value marked with a "*," the effect can be obtained even with pads (ribbons, D Beam, etc.) for which Ctrl Rx has been set to OFF.
CtrllrType: Posit, Speed
Specifies how the D Beam, ribbon, and pedal will transmit signals. If you select Posit, the transmitted signal will change according to the position at which your hand is located relative to the controller. If you select Speed, the transmitted signal will change according to the speed at which you move your hand.
* The pad will be displayed as “---” and cannot be set.
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Chapter 2 Modifying a Patch
Using a Pad to Start a
Pattern
You can play a sequencer pattern by striking a pad (B1–B5,
C1–C5).
Pads A1–A5, the D Beam, and the ribbon controllers can not play patterns.
Parameter Category: PAD PTN
fig.2-23
U0101B1 PAD PTN
PTN Number U01
PTN Number:
Selects a pattern. If a pattern is not selected, this will be displayed as “OFF.”
* For pads A1–A5, the D-beam, and the ribbons, “---” will be displayed, and a pattern cannot be selected.
If a pattern is selected, the indicator beside the pad will go red. It will blink while the pattern is playing back.
* If you change the patch while a pattern is playing back, you can stop the pattern by pressing [PLAY/STOP].
Tempo:
Sets the tempo of the pattern.
When using a pad to start a pattern, the tempo which is set to
the pattern (p. 60) is ignored.
* If you change the “PTN Number,” the tempo which is set to the selected pattern will be set to the value of this parameter.
Level:
Adjusts the volume at which the pattern will sound.
For details on a pattern, refer to “Chapter 3 Recording Your
Performance (Sequencer)” (p. 59).
Set the Volume of the Entire
Patch
You can set the volume of the patch to adjust the volume balance between patches.
Parameter Category: PATCH LEV
fig.2-24
U0101 PATCH LEV
MasterVolume 100
MasterVolume: 0–127
Settings for Other Functions
Parameter Category: FUNC
Limiting the Resonance
You can set an upper limit for the resonance of the filter.
fig.2-25
U0101 FUNC
Reso Limit 100
Reso Limit: 50–126, OFF
If you select OFF, the tonal change produced by the filter will be greater, but loud sounds may be produced unexpectedly.
Adjusting the Sensitivity of the
Pads
You can adjust the sensitivity of the pads as suitable for your playing style.
fig.2-26
U0101 FUNC
PadSnsType Hand1
PadSnsType: Hand1–2, Fing1–2
If you are striking the pads with your hand, select Hand; if with your fingers, select Fing. “2” is more sensitive than “1.”
If you are using sticks to strike the pad, select Fing1 or Fing2.
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Chapter 2 Modifying a Patch
Specifying the Roll Speed
You can specify the speed at which notes will be repeated when you press [ROLL/HOLD].
fig.2-27
U0101 FUNC
Roll Speed 20
Roll Speed: 1.0–50, 1/2, 1/3, 1/4, 1/6, 1/8,
1/12, 1/16, 1/24, 1/32, 1/48
1–50
:
The selected number of notes will be repeated each second.
1/2–1/48
:
The notes will be played at note value intervals relative
to the sequencer tempo (p. 27, p. 60).
Setting for MIDI
Transmission
Parameter Category: PAD MIDI
Note No. : OFF, 0:C - –127:G 9
Sets the MIDI note number that each pad will transmit. If you select “OFF,” no MIDI note message will be transmitted.
Gate Time: 0.1–8.0sec
For each pad, you can specify the length of time the note will
“hold” during transmission from the MIDI OUT.
Naming a Patch
Each patch can be given a name (
Patch Name
) of up to 10 characters.
Parameter Category: PATCH NAME
fig.2-28.e
U0101 PATCH NAME
[Conga _ ]
Cursor
Use [ PARAMETER] or [PARAMETER ] to move the cursor to left or right, and turn [PATCH/VALUE] to select the desired characters.
Characters May Be Used in a Name
fig.2-29.e
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz
0123456789!#$%&"’^‘_+-*/=
<>()[]{},.:;?@ ¥|
(Blank)
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Chapter 2 Modifying a Patch
Saving Your Settings (Write)
The settings you modify will be lost if you switch patches or turn off the power. If you wish to keep your changes, you must execute the write operation.
1.
Press [WRITE].
fig.2-30.e
U0101*Conga
U0101
Conga
patch number is blinking
2.
Turn [PATCH/VALUE] to select the write-destination patch.
* If you wish to overwrite the data onto the currently selected patch, simply proceed to step 3.
fig.2-31.e
current patch
U0101*Conga
U0201
TalkingDrm
write-destination patch (patch number is blinking)
* It is not possible to select a preset patch as the writedestination.
3.
Press [WRITE].
fig.2-32
The settings will be written into the selected patch. After the data has been written, the write-destination patch will be selected.
U02 USER02
01 Conga
* If you decide not to execute the write operation, press [EXIT].
Duplicating Settings (Copy)
Patch or pad settings can be copied to another patch, pad, or controller. You can also exchange settings between two patches.
Basic Procedure for Copy
We will explain the basic copy procedure using the example of copying patch settings (Patch Copy).
1.
Press [WRITE].
2.
The following screen will appear.
fig.2-33.e
copy-source patch
U0101 Conga
PatchCpy
U0101
type of copy (blinking) copy-destination patch number
3.
Turn [PATCH/VALUE] to select the type of copy.
For details on the types of copy, refer to the next page.
4.
Use [ PARAMETER]/[PARAMETER ] to make the copy-source / copy-destination patch numbers blink.
5.
Turn [PATCH/VALUE] to select the copy-source / copy-destination patches.
* It is not possible to select a preset patch as the writedestination.
6.
Press [WRITE] to execute the copy.
* If you decide not to execute the copy operation, press [EXIT].
7.
Press [EXIT] to end the procedure.
You will return to the previous screen.
For details on selecting patches, refer to “Chapter 1 Quick
Start,” in the section “Changing Sounds to Play (Patch
For details on selecting patches, refer to “Chapter 1 Quick
Start,” in the section “Changing Sounds to Play (Patch
Never turn the power off while a writing process. If you turned the power off, the data will be damaged.
Never turn the power off while a copying process. If you turned the power off, the data will be damaged.
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Chapter 2 Modifying a Patch
Copying a Pad Set (Pad Set Copy)
You can copy the settings of a pad set to another pad set. You can also copy to a different pad set of the same patch.
fig.2-34.e
copy-source pad set
U0101B Conga
PadSetCpy
U0201
C
copy-destination pad set (patch number is blinking)
1.
In step 3 of “Basic Procedure for Copy” (p. 56), select
PadSetCpy
.
2.
After selecting the patch in step 5, strike a pad to select a pad set.
* “PAD MIDI Note No.” cannot be copied.
Copying Pad/D Beam/Ribbon
Settings (Pad Copy)
Pad/D Beam/ribbon settings can be copied to another pad/
D Beam/ribbon.
fig.2-35.e
U0101A3 Conga
PadCpy
U0101
RL
copy-destineation pad (patch number is blinking)
Ribbon controller (left) is chosen in this figure.
1.
In step 3 of “Basic Procedure for Copy” (p. 56), select
PadCpy
.
2.
After selecting the patch in step 5, strike a pad (D Beam, ribbon) to select it.
* “PAD MIDI Note No.” cannot be copied.
Copying Pad/D Beam/Ribbon
Settings to All Pads
(Pad Copy to All)
You can copy the settings of one pad/D Beam/ribbon to every pad/D Beam/ribbon.
fig.2-35a.e
copy-source pad
U0101A1 Conga
PadCpToAll
U0101
copy-destination patch number (blinking)
1.
In step 3 of “Basic Procedure for Copy” (p. 56), select
PadCpToAll
.
2.
After selecting the patch in step 5, strike a pad (D Beam, ribbon) to select it.
* “PAD MIDI Note No.” cannot be copied.
Exchanging Patch Settings
(Patch Exchange)
You can exchange the settings of two patches.
fig.2-36.e
exchange-source patch
U0101 Conga
PatchExchg
U0102
exchange-destination patch number (blinking)
1.
In step 3 of “Basic Procedure for Copy” (p. 56), select
PatchExchg
.
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Chapter 2 Modifying a Patch
Copying a Value to All Pads
1.
Hold down [PATCH SEL], and press [WRITE] in Edit mode.
The displayed value of the parameter is copied to every fig.2-36a pad and controller.
Value - All
Pad Level 100
* Following parameters can be copied only among either pads or controllers.
PAD INST TrigMode
PAD CTRL Rx Self
Mute Tx
Pitch Tx
Ctrl Tx
PAD PTN Number
Tempo
Level
*
PAD MIDI Note No.
cannot be copied.
The value you copied in this procedure will return to the original values when you switch patches. If you wish to keep your changes, refer to “Saving Your Settings (Write) /
Duplicating Settings (Copy)” (p. 56).
Using Realtime Modify to
Adjust Values
In Edit mode, you can use realtime modify (p. 19) to adjust
values.
fig.2-37
3 1
This is effective when used on parameters that have a wide range of adjustment, such as Pitch.
1.
Press [SELECT] to select the parameter that you wish to edit.
2.
Strike the pad you wish to modify, to select it. You can also select the D Beam or a ribbon.
3.
Turn the [REALTIME MODIFY] knob.
The selected parameter and the modified value will be displayed, and the sound will also change.
fig.2-38.e
RTM
A3* PITCH +750
parameter value
If you wish to move to the parameter set screen, hold down
[PATCH SEL] located at the upper right of the pad and turn the knob. You will jump to the selected parameter set screen.
In the case of M-FX DEPTH, you will jump to the “Type” select screen.
The values you edit in this procedure will not return to the original values by pressing [EXIT/MODIFY CLEAR].
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Chapter 3 Recording Your Performance (Sequencer)
You can record your performance in the
sequencer
.
On the HPD-15, your performance will be recorde exactly as you play it (
Realtime Recording
).
The HPD-15’s sequencer consists of four
parts
(Percussion 1,
Percussion 2, Melody 1, Melody 2). The collective performance of these four parts is called a
pattern
.
Preset patterns
(pattern P01–P99)
What the various parts should play has already been recorded.
User patterns
(pattern U01–U99)
These are patterns that you can record.
Basic Settings for Recording
1.
Press [SEQUENCER] to make it light; you will enter the
Sequencer mode.
fig.3-01.e
Current Measure
Pattern Number
Current Beat
Tempo
U
: User
P
: Preset
Time
Signature
U01 001-01 =120
4/4 #User-001
Displayed for an unrecorded pattern
Pattern Name
2.
fig.3-02
Turn [PATCH/VALUE] to select the user pattern for recording your performance.
U07 001-01 =120
4/4 #User-007
3.
Press [ PARAMETER] or [PARAMETER ] to select the pattern/click parameter that you wish to set.
fig.3-03.e
Parameter Category
U07 SETUP
Time Sig. 4/4
Parameter Value
4.
Turn [PATCH/VALUE] to make settings for the pattern or click.
fig.3-04.e
appears if this pattern is edited
U07* SETUP
Length 8
Parameter Value
5.
Press [REC] and you will enter the
Recording Stand-by
Mode
.
[PLAY/STOP] will blink.
fig.3-05.e
U07*001-01 =120
RecStby Perc1
Part for Recording
* If you press [REC] once again, you will return the previous screen.
6.
Press [ PARAMETER] or [PARAMETER ] to select the recording parameter in the Recording Stand-by
Mode.
fig.3-06.e
U07*001-01 =120
RecMode Replace
Parameter Value
7.
Turn [PATCH/VALUE] to make settings for the recording.
8.
Press [PLAY/STOP] to start the recording.
While the recording, [PLAY/STOP] will light.
* It is possible to start/stop the recording by the foot switch (p.
71), but it is not possible by the D Beam or pedal (p. 53).
9.
When you are finished recording, press [PLAY/STOP] once again.
fig.3-07
[REC] and [PLAY/STOP] will go dark, and the recording will stop.
Write Rec Data?
10.
Naming the pattern, press [WRITE].
How to naming a pattern is the same as naming a patch.
Refer to “Naming a Patch” (p. 55).
It is not possible to record to a preset pattern.
* To return to normal Play mode, Press [SEQUENCER] or
[EXIT]; [SEQUENCER] will go dark.
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Chapter 3 Recording Your Performance (Sequencer)
Settings for the Pattern
fig.3-08.e
Category
SETUP
PART
PERC1,
PERC2
MELO1,
MELO2
Parameter Value
Time Sig.
Length
Tempo
PlayType
Reset Time
Quick Play
Specifying the Time Signature
Numerator: Number of beats per measure
Denominator: Basic note value
* It is not possible to change after the pattern is recorded.
Numerator:
1 – 13
Denominator:
2, 4, 8, 16
Specifying the Length (Number of Measures) of the Pattern
When "Replace" is selected for the RecMode (p. 62), it is not necessary to specify the Length. Recording will continue until you press [PLAY/STOP], and the number of measures recorded will automatically become the "Length" setting.
* It is not possible to change while the pattern is playing back.
1 – 999
Specifying the Tempo of the Pattern
When "Ext" is selected for the Seq Sync (p. 68), "MIDI" ( =MID) will appear.
20 – 240, (MIDI)
Choosing a Playing Method
Loop: After the pattern is played back to the end, playback then repeats
and continues until [PLAY/STOP] is pressed.
OneShot:
Playback stops once the end of the pattern is reached.
Tap:
Each time the [PLAY/STOP] is pressed (or pad is struck; refer to p. 54),
the sounds contained in a pattern are played back one at a time in sequence.
TapVelo: Tap playback with changes of the volume depending on how strongly
the pad are struck.
* It is not possible to change while the pattern is playing back.
Loop, OneShot,
Tap, TapVelo
OFF, 0.1 – 4.0s
Specifying the Time to Return the Pattern to the Beginning
In Tap playback, this returns the pattern to the beginning if the set time interval elapses without the pad being hit again. If it is set to "OFF," this function will be disabled.
Ignoring a pause at the beginning of the pattern
If "ON" is selected, this starts playback of the pattern from the first note even if a pause is left at the beginning of the pattern.
OFF, ON
-24 – +24 TransposeMl1
TransposeMl2
Select
Adjusting the Pitch of Melody Parts
This transposes the key of the melody parts in semitone steps.
Ml1: Melody Part 1, Ml2: Melody Part 2
Selecting the Part
* You can use the pads to sound the tone of the part in the part screen.
(Patch)
Level
Selecting the Patch Played by the Part
Adjusting the Volume of the Part
Reverb Send
Adjusting the Depth of Reverb Applied to the Part
(when the effect is off)
MULTI-FX/LFO Turning the Multi-Effects On/Off for the Part
* The same type of the effect which is selected in Play mode will be selected.
It is different from the type which is set in the patch selected for the Part.
Inst
Level
Pan
Selecting the Instrument of the Part
Adjusting the Volume of the Part
Adjusting the Pan (Localization) of the Part
Bend Range
Adjusting the Amount of Change in Pitch
This adjusts the amount of change in pitch with pitch bend at maximum level in semitone steps.
Reverb Send
Adjusting the Depth of Reverb Applied to the Part
(when the effect is off)
MULTI-FX/LFO Turning the Multi-Effects On/Off for the Part
PadNote
Specifying the Note of Each Pad
You can use the pads to record patterns if you have no MIDI keyboards.
This parameter specifies the note of each pad in this case. Strike (Sound) the pad (D Beam, ribbon) to select it that you wish to specify the note.
Perc1, Perc2,
Melo1, Melo2
0 – 127
0 – 127
OFF, ON
1 – 54
(refer to p. 94)
0 – 127
L63 – Center – R63
0 – 24
0 – 127
OFF, ON
C-1 – G9
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Chapter 3 Recording Your Performance (Sequencer)
Settings for the Click, and others
fig.3-09.e
Category
CLICK
Parameter
Intrvl
Inst
Specifying the Interval
Selecting a Sound
Value
1/2, 1/4, 3/8, 1/8, 1/12, 1/16,
3-2 Son, 2-3 Son, 3-2 Rumba,
2-3 Rumba, 6/8 Clave
Click, Sticks, Metronome,
Claves, WoodBlock, Triangle,
Cowbell, Conga, TalkingDrum,
Maracas, Cabasa, Cuica,
Agogo, Tambourine, Snaps,
909Snare, 808Cowbell
0 – 127 Level
Pan
Adjusting the Volume
Adjusting the Pan (Localization)
L63 – Center – R63
Reverb Send
Adjusting the Depth of Reverb
Using the reverb makes the click more comfotable to listen to.
Mode
Turning the Click On/Off
0 – 127
OFF, REC Only,
REC/PLAY
OFF: Click doesn't sound while the playback /recording.
REC Only: Click sounds while the recording.
REC/PLAY: Click sounds while the playback /recording.
PlyCountIn
Adding a Count Sound Before Playback
OFF:
Playback will begin without a count-in.
1Meas: Playback begins after a 1-measure count-in.
2Meas: Playback begins after a 2-measure count-in.
OFF, 1Meas, 2Meas
OFF, 1Meas, 2Meas
MEMORY
PATTERN NAME
RecCountIn
Available
Adding a Count Sound Before Recording
OFF: Recording will begin without a count-in.
1Meas: Recording begins after a 1-measure count-in.
2Meas: Recording begins after a 2-measure count-in.
Checking the Remaining Amount of Memory
The remaining amount of memory is displayed.
Changing the Pattern Name
How to changing the name is same as naming a patch.
Refer to "Naming a Patch" (p. 55).
(only displayed)
(up to 10 characters)
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Chapter 3 Recording Your Performance (Sequencer)
Settings for the Recording (Set in the Recording Stand-by mode)
fig.3-10.e
Parameter
RecStby
Specifying the Part
Value
Perc1, Perc2,
Melo1, Melo2,
Import
Perc1, Perc2: Percussion Part 1, Percussion Part 2
Melo1, Melo2: Melody Part 1, Melody Part 2
Import: Select this when you will record multiple Parts simultaneously by
using an external sequencer. Each Part will receive the data from
specified MIDI channel (p. 78).
* When you select Perc1, Perc2, Melo1, or Melo2, all channel data is received.
You do not need to change the channel of the MIDI deveice connected to the HPD-15.
RecMode
Specifying the Recording Method
Loop All: The entire pattern will be repeated, and on each pass your performance
will be added, ("over-dubbed") and mixed with what you did previously.
Loop 1, Loop 2, Loop 4, Loop 8: This determines the length of the section you are
recording, and 1, 2, 4 or 8 measure section will repeat.
Replace: Recording will continue until you press [PLAY/STOP]. Any previously
recorded data for all Parts will be erased.
Loop All, Loop 1,
Loop 2, Loop 4,
Loop 8, Replace
Quantize
HitPadStart
Regularizing the Timing of Performance Data When Recording
This corrects inaccuracies of timing while you record.
1/8–1/64: Data will be quantized to the note of the tempo of the sequencer.
OFF: The pattern is recorded with the timing used in performance.
Specifying How to Start the Recording
OFF:
Recording starts when [PLAY/STOP] is pressed.
ON: Recording starts when you start the performance on pads/D Beam/ribbons.
1/8, 1/12, 1/16, 1/24,
1/32, 1/48, 1/64, OFF
OFF, ON
You can start recording by pressing [PLAY/STOP] at every screen above.
Rehearsal Function
The rehearsal function is a feature that temporarily suspends recording during recording. This allows you to practice the phrase while Loop recording is in progress.
1.
Start recording.
2.
Press [REC] while recording.
[REC] will blink, and the rehearsal function will be on.
Performances cannot be recorded.
3.
Press [REC] to resume recording.
[REC] will light and the rehearsal function will be off.
Using the controllers (D Beam, ribbons, pad pressure, etc.) too much will increase the consumption of memories. If you wish to reduce the data, refer to the explanation of “Data
Thin” in “Settings for the Controllers” (p. 69).
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Chapter 3 Recording Your Performance (Sequencer)
Basic Settings for Playing Back
1.
Press [SEQUENCER] to make it light; you will enter the
Sequencer mode.
fig.3-11.e
Pattern Number
U
: User
P
: Preset
U01 001-01 =120
4/4 #User-001
Pattern Name
2.
fig.3-12
Turn [PATCH/VALUE] to select the pattern that you wish to play back.
U07 001-01 =120
4/4 User-007
3.
Press [PLAY/STOP] to start playing back.
While the playing back, [PLAY/STOP] will light.
4.
Press [PLAY/STOP] once again to stop playback.
[PLAY/STOP] will go dark, and the pattern returns you to the beginning of the pattern.
Synchronizing with an External
MIDI device (MIDI Sync)
You can play the sequencer of the HPD-15 with an external
MIDI device. For details, refer to “Chapter 6 Connecting
Changing the Settings of
Pattern
You can modify the length of the pattern, tempo, or the instrument of the part.
1.
Select the pattern you wish to modify the settings.
2.
Press [ PARAMETER] or [PARAMETER select the parameter.
] to
3.
Turn [PATCH/VALUE] to modify the value.
* If you wish to keep your changes, refer to next “Saving the
Changed Settings.”
After step 2, if you nedd, make settings for the pattern or click. For details on making settings, refer to “Basic Settings
for Recording,” in step 3–5 (p. 59).
* To return to normal Play mode, Press [SEQUENCER] or
[EXIT]; [SEQUENCER] will go dark.
Pause
1.
Hold down [PATCH SEL], and Press [PLAY/STOP] during playback of a pattern.
Playback will stop.
2.
Press [PLAY/STOP] once again to begin playback again.
Playback begins from the beginning of the measure.
Fast-Forward and Rewind
When playback of pattern is stopped, you can do the following.
• Advance to the next measure
Press [GROUP +].
• Return to the previous measure
Press [GROUP -].
• Advance to the end of the pattern
Hold down [PATCH SEL], and press [GROUP +].
• Return to the beginning of the pattern
Hold down [PATCH SEL], and press [GROUP -].
You can change the tempo by pressing [TEMPO] and turning
It is not possible to change the time signature (Time Sig.) of the recorded patterns.
Saving the Changed Settings
1.
fig.3-13
Press [WRITE] in Sequencer mode.
U01 PTN WRITE
[WRITE/EXIT]
2.
Press [WRITE] once again.
The modified settings are saved.
* If you decide not to execute, press [EXIT].
You can write the modified settings to another pattern. For
details, refer to “Editing a Pattern” (p. 64).
It is not possible to write the modification to a preset pattern.
If you press [WRITE] at a preset pattern, copy-destination select screen will appear.
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Chapter 3 Recording Your Performance (Sequencer)
Editing a Pattern
You can edit either copy/delete the patterns or erase the part.
Basic Settings for Editing
1.
Press [WRITE] in Sequencer mode.
fig.3-14.e
when [WRITE] is pressed at the preset pattern
Pattern Number Function
U
: User
P
: Preset
P01 PTN COPY
Dst:U01 ALL
Parameters when [WRITE] is pressed at the user pattern
U01 PTN WRITE
[WRITE/EXIT]
2.
Press [ PARAMETER] or [PARAMETER select the editing function or parameter.
3.
Turn [PATCH/VALUE] to set the value.
4.
Press [WRITE] to execute.
* If you decide not to execute, press [EXIT].
] to
Copying a Pattern
You can copy selected part of currently selected pattern.
fig.3-15
U01 PTN COPY
Dst:U01 Perc1
Dst: U01–U99
Select the copy-destination user pattern.
ALL, Perc1, Perc2, Melo1, Melo2
Select the part that you wish to copy.
ALL
: All parts are copied.
Perc1
: Percussion Part 1 is copied.
Perc2
: Percussion Part 2 is copied.
Melo1
: Melody Part 1 is copied.
Melo2
: Melody Part 2 is copied.
Erasing Parts
You can erase performance data from specified measures of a part or pattern. The erased position will become blank measures.
fig.3-16
U01 PTN ERASE
Meas:001-999 Pc1
Meas: ALL, 001–999-001–999
ALL
: This erases the data from all measures.
001–999-001–999
: This erases the data from specified area.
ALL, Pc1, Pc2, Ml1, Ml2
Select the part to be erased.
ALL
: All parts are erased.
Pc1
: Percussion Part 1 is erased.
Pc2
: Percussion Part 2 is erased.
Ml1
: Melody Part 1 is erased.
Ml2
: Melody Part 2 is erased.
Connecting Two Patterns
You can connect the currently selected pattern to the end of the selected pattern.
fig.3-17
U01 PTN APPEND
Dst Pattern U01
Dst Pattern: U01–U99
Select the append-destination pattern.
Deleting a Pattern
You can delete specified measures from a pattern. Later measures are moved forward.
fig.3-18
U01 PTN DELETE
Measure ALL
Meas: ALL, 001–999-001–999
ALL
: This deletes all measures.
001–999-001–999
: This deletes the specified measures.
It is not possible to select a preset pattern as the copy / append-destination, or execute the erase /delete at a preset pattern.
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Chapter 4 Changing Patches in the Desired Sequence
This allow you to step through the patches of your choice and in the order you want. The HPD-15 lets you create and store 10 different groups of up to 32 steps each.
fig.4-01.e
32 Steps
Chain
Group 1
Chain
Group 2
Patch
U0107
Patch
U0504
Patch
P0802
Patch
U0306
6.
Turn [PATCH/VALUE] or use Pad Patch Select (p. 23) to
select the patch.
7.
Repeat Steps 5–6 to continue editing.
8.
Press [EDIT] or [EXIT].
fig.4-07
[EDIT] will go dark, and you will return to Chain Play mode.
U02 CHAIN 05-01
01 TalkingDrm
Chain
Group 10
Creating a Patch Chain
(Chain Edit)
1.
Press [CHAIN].
fig.4-02
[CHAIN] will light, and you will enter Chain Play mode.
U01 CHAIN 01---
01 Conga
2.
Press [EDIT].
fig.4-03
[EDIT] will light, and you will enter Chain Edit mode.
CHAIN EDIT 01-01
(EMPTY CHAIN)
3.
fig.4-04
Press [GROUP -] or [GROUP +] to select the chain group which you wish to edit.
CHAIN EDIT 05-01
(EMPTY CHAIN)
4.
fig.4-05
Turn [PATCH/VALUE] or use Pad Patch Select (p. 23) to
select the patch that will be selected first.
CHAIN EDIT 05-01
U0201 TalkingDrm
5.
fig.4-06
Press [PATCH NUMBER
CHAIN EDIT 05-02
-----[LOOP]-----
] to move to the next step.
When you modify the setting of a patch chain, the new setting is automatically saved as soon as you make the change.If you need to return to the factory settings, refer to
“Restoring the Factory Settings” (p. 85).
Specifying the Last Step of the
Patch Chain
Specify one of the following as the last step in the patch chain. If you have specified patched up to step 32, you can specify it at step 33.
It is not possible to specify a patch at step 33.
END:
When you reach the last step, the progression of steps will end.
fig.4-08.e
Chain Step
1 2 3 4 5 (6 = END)
LOOP:
If you advance a step from the last step, you will return to step 1.
fig.4-09.e
Chain Step
1 2 3 4 5 (6 = LOOP)
JUMP TO CH01–10:
If you advance a step from the last step, you will jump to step
1 of the specified chain group.
fig.4-10.e
Chain Step
1 2 3 4 5 (6 = JUMP TO CH10)
1 2
(Chain Group 10)
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Chapter 4 Changing Patches in the Desired Sequence
Inserting a Chain Step
This operation inserts a patch into the specified location of a chain.
fig.4-11
1 2 3 4 5
Playing with a Patch Chain
(Chain Play)
1.
Press [CHAIN].
fig.4-15
[CHAIN] will light, and you will enter Chain Play mode.
U01 CHAIN 01-01
01 Conga
1 2 4 5 6
A maximum of 32 steps can be set in a chain. If the chain already contains 32 steps, the patch at step 32 will be deleted.
1.
Press [PATCH NUMBER ] or [PATCH NUMBER
] to select the step in which the patch is to be inserted.
2.
fig.4-12
Press [PARAMETER ].
01-02 InsertStep
OK? [WRITE/EXIT]
3.
Press [WRITE].
The step is inserted with the same patch, and later steps are each moved back one place.
* If you decide not to execute, press [EXIT].
4.
Turn [PATCH/VALUE] to select the patch in the new step.
Deleting a Chain Step
This operation deletes an unneeded patch from a chain.
fig.4-13
1 2 3 4 5 6
2.
fig.4-16
Press [GROUP +] or [GROUP -] to select the chain group to be used. You can select the chain group by striking a pad B1–C5 while holding down [PATCH SEL]. Pads B1–
C5 correspond to chain groups 1–10 respectively.
U02 CHAIN 05-01
01 TalkingDrm
In the case of a chain group which has no patch, “--” will be displayed at the upper right of the screen.
3.
fig.4-17
Press [PATCH NUMBER ] or [PATCH NUMBER
] or turn [PATCH/VALUE] to call up the patches to be used in each selected step in the chain. You can call up the patches by striking a pad A2 or A4 while holding down [PATCH SEL]. Striking the pad A2 will decrease the chain step, and striking the pad A4 will increase it.
U05 CHAIN 05-02
01 Vibraphone
4.
When the performance is finished, press [CHAIN]; you will return to normal Play mode.
[CHAIN] will go dark.
* [EXIT/MODIFY CLEAR] operates as modify clear (p. 19),
and cannot make Chain Play mode off.
1 2 3 4 5
1.
Press [PATCH NUMBER ] or [PATCH NUMBER to select the step from which the patch is to be deleted.
]
2.
fig.4-14
Press [ PARAMETER].
01-02 DeleteStep
OK? [WRITE/EXIT]
3.
Press [WRITE].
The step is deleted, and later steps are each moved forward one place.
* If you decide not to execute, press [EXIT].
66
You can use foot switches to call up patch chains. For details,
refer to “Settings for the Foot Switches” (p. 71).
HPD-15_e.book 67 ページ 2007年8月22日 水曜日 午前10時53分
Chapter 5 Settings for the Entire HPD-15
Settings that affect the entire HPD-15 are called
system settings
. This chapter explains how to modify the system settings (
System Edit
).
Settings for basic operation
1.
Press [SYSTEM] to make it light; you will enter System
Edit mode.
* The upper line of the screen will show the
parameter category
, and the lower line will show the parameter and value.
fig.5-01.e
Parameter Category
UTILITY
LCD Contrast 5
Parameter Value
2.
fig.5-02
Press [ PARAMETER] or [PARAMETER select the parameter that you wish to modify.
CONTROLLER
DBEAM Sens 100
] to
3.
fig.5-03
Turn [PATCH/VALUE] to modify the value.
CONTROLLER
DBEAM Sens 64
4.
Repeat steps 2–3 to continue system edit.
5.
When you finished editing, press [EXIT] or [SYSTEM].
[SYSTEM] will go dark, and you will return to normal
Play mode.
You can make your selection rapidly. See p. 31.
When you modify the system setting, the new setting is automatically saved as soon as you make the change. You do not have to operate for the storing. If you need to return to the factory settings, refer to “Restoring the Factory Settings”
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Chapter 5 Settings for the Entire HPD-15
Settings for the Basic Operation
fig.5-04.e
Category
UTILITY
Parameter
LCD Contrast
Adjusting the Contrast of the Display
Increasing the value will darken the display.
Beep Level
Adjusting the Volume of the Operating Sound
When set to "0," no operating sound will be heard.
MasterTune
Pad Chase
Tuning the Instruments
This adjusts the pitch of instruments marked with "*T" in the
Instrument List (p. 92) and backing instruments (p. 94).
* 440.0Hz is the standard tuning.
Specifying How a Pad Will be Selected for Editing
OFF: The pad last struck in Play mode will be edited. This is convenient when
you wish to compare the response with other pads. If you hold down
[PATCH SEL] and strike a pad, the pad you struck will be edited.
ON: The pad you strike will be selected for editing each time.
Value
1 – 16
0 – 15
415.3 – 466.2 (Hz)
OFF, ON
Power ON
Dial Lock
Roll Sync
Seq Sync
Specifying the Patch Selected at Power-On
RESET:
Patch P0101 will always be selected.
LAST: The patch last-selected when the power was turned off will be selected.
RESET, LAST
Locking Patch Selection From the Dial
If this is turned "ON," turning [PATCH/VALUE] will not change the patch.
This lets you prevent the patch from being accidently changed when you touch the dial during a performance.
Synchronizing Rolls Between Pads
OFF: The roll will start when you press the pad, and will not synchronize
with other pads.
ON: Rolls of other pads will synchronize to the roll of the first-pressed pad.
OFF, ON
OFF, ON
Synchronizing the Internal Sequencer with an External MIDI Device
Int:
The HPD-15's tempo setting will be used for playback /recording.
When shipped from factory, this setting is selected.
Ext:
The HPD-15's sequencer will operate in accordance with tempo data
(MIDI Clock) from the external device.
Remote:
The HPD-15 will obey start /pause /stop messages from an external
device, but will playback according to its own tempo setting.
Int, Ext, Remote
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Chapter 5 Settings for the Entire HPD-15
Settings for the Controllers
fig.5-05.e
Category Parameter
CONTROLLER DBEAM Sens
Adjusting the Sensitivity of the D Beam
Place your hand at the height at which you want the D Beam to start to take effect (about 20 inches = 50cm), and adjust the setting so that the meter in the upper right of the screen is at the center line. When the power is turned on, this will be adjusted automatically according to the brightness of the surroundings.
0 – 127
DBEAM Trim
Data Thin
Adjusting the D Beam Response
Make adjustments so that the D Beam triggers sound and outputs control data smoothly. Adjust the setting so that the meter in the upper right of the screen moves smoothly when you move your hand up or down.
1 – 5
Reducing the Transmitted Data
This function allows you to prevent an excessive amount of data from being transmitted from the controllers (pads, D Beam, ribbons, hi-hat control pedal, etc.) to the internal sequencer or via the MIDI OUT. This will be used if you wish to conserve sequencer memory, it will cause tonal changes to become rougher.
OFF, 1, 2
OFF: Data sent from the controllers is not reduced.
Value
1: This reduce the data sent from the controllers.
2: This reduce the data sent from the controllers. This setting results in even less
data than when "1" is selected.
* When you want to make smooth changes in pitch control with Hi-Hat control Pedal,
set this to "1" or "OFF."
Turning On/Off the D Beam
fig.5-05a
Turning On/Off the Ribbons
fig.5-05b
Pressing D Beam [SOUND] turns on/off the producing sound by using the D Beam.
When D Beam [SOUND] is not lit, passing your hand over the D Beam will not produce sound.
Pressing D Beam [CONTROL] turns on/off the controlling the tone by using the D Beam.
When D Beam [CONTROL] is not lit, passing your hand over
the D Beam will transmit no control signals (p. 52).
Pressing ribbon [SOUND] turns on/off the producing sound by using the ribbons.
When ribbon [SOUND] is not lit, sliding your finger on the ribbon will not produce sound.
Press ribbon [HOLD] to make it light; if you move your finger away, the control signal keeps the value which is transmitted at the location where you move it away.
You can set these settings on each patch.
You can set these settings on each patch.
When you control the tone too fast, some noise may be heard from some tones.
When you control the tone too fast, some noise may be heard from some tones.
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Chapter 5 Settings for the Entire HPD-15
Setting the Pad Sensitivity
If you wish to make more detailed settings, set the following parameters.
fig.5-06.e
Category
PAD
Parameter
Sens
Threshold
Mask Time
Pressure Sens
Edge Level
Edge Area
Adjusting the Sensitivity
Increasing this value will raise the sensitivity and produce the larger sound even if the striking force is the same.
Setting Minimum Levels
A trigger signal to be transmitted only when the pad is struck harder than a specified force. This allows you to prevent the pad from picking up extraneous vibrations from neighboring pads. If the striking force is less than the threshold, the pad will not sound.
* To have the unit sound even when struck lightly, set the threshold as low as possible.
Preventing Double Triggering
Once a pad has been hit, any additional trigger signals occuring within the specified Mask Time will be ignored.
* Increasing this value will lose certain notes if you play very fast. Set this value
as short as possible.
Adjusting Pad Pressure Sensitivity
Adjust the sensitivity of pad to pressure. Increasing the value will increase the sensitivity, so that it will be easier to transmit mute or pitch control signals.
Adjusting the Volume of the Edge Sound
Adjust the volume of the sound that is heard when you strike the edge of pads
A1 or A5.
Adjusting the Edge Area
Adjust the size of the area that will trigger the edge sound of pads A1 or A5.
Increasing this value will broaden the area that triggers the edge sound.
Value
1 – 16
1 – 16
0 – 64ms
1 – 16
1 – 16
1 – 16
To set Sens, Threshold, Mask Time, and Pressure Sens, strike the pad that you wish to set. The selected pad number will appear in the display.
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Chapter 5 Settings for the Entire HPD-15
Using the Foot Switches to Control the Tone / Sequencer
You can connect two foot switches (BOSS FS-5U, optional) to the FOOT SWITCH jack with the special cable (PCS-31, optional).
Settings for the Foot Switches
fig.5-07.e
Category
FOOT SW
FUNCTION
Parameter Value
SW 1, SW 2 Specifying the Function of the Foot Switch
Specify the function of the foot switches connected to the
FOOT SWITCH jack.
OFF: No function is assigned to the foot switch.
PATCH DOWN: In normal Play mode, this goes back to the previous patch number.
In Chain Play mode, this goes back to the previous chain step.
In Sequencer Play mode, this goes back to the previous pattern
number.
OFF,
PATCH DOWN,
PATCH UP,
REV OFF/ON,
M-FX OFF/ON,
ROLL/HOLD,
PLAY/STOP,
Mdfy SEL DN,
Mdfy SEL UP
PATCH UP: In normal Play mode, this advances to the next patch number.
In Chain Play mode, this advances to the next chain step.
In Sequencer Play mode, this advances to the next pattern.
REV OFF/ON:
This turns the reverb on/off.
M-FX OFF/ON:
This turns the multi-effects on/off.
ROLL/HOLD:
This turns the [ROLL/HOLD] (p. 16) on/off.
PLAY/STOP:
Play/stop the sequencer.
Mdfy SEL DN: Select the parameter that will be adjusted by realtime modify (p. 19).
The indicator that at the upper right of the realtime modify knobs will
move from top to bottom. This is the same operation as pressing [SELECT].
Mdfy SEL UP: Select the parameter that will be adjusted by realtime modify (p. 19).
The indicator that at the upper right of the realtime modify knobs will
move from bottom to top; the opposite of pressing [SELECT] (Mdfy SEL DN).
The white plug of the PCS-31 is the SW 1, and the red one is the SW 2.
If you connect one foot switch with a monaural cable, you can use it as the SW 1. It is not possible to use the SW 2 in this case.
You can use the pedal switch DP-2 (optional) as the SW 1. It is not possible to use the SW 2 in this case.
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Chapter 5 Settings for the Entire HPD-15
Using the Pedal to Control the Hi-Hat / Tone
You can use a expression pedal / hi-hat control pedal connected to the EXP PEDAL/HH CTRL jack to control the tone or play the hi-hat with continuous control from open to closed positions.
Settings for the Pedal
fig.5-08.e
Category
PEDAL
Parameter
Select
Specifying the Pedal
Select the type of the pedal that connected to the EXP PEDAL/HH CTRL jack.
EXP PEDAL: Select this when connecting an expression pedal (EV-5: optional).
HI-HAT:
Select this when connecting a hi-hat control pedal (FD-7: optional).
SW +, SW -: Select this when connecting a foot switch. Select either SW + or SW -
so that the sound will play when you press it.
* If you connect a foot switch, you cannot use the half-open hi-hat.
Value
EXP PEDAL,
HI-HAT,
SW +, SW -
Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
Using a Pedal to Control the Hi-Hat
Continuously
1.
fig.5-08a
In Edit mode, assign the instrument marked with “*F” in
the Instrument List (p. 92) to the pad which you wish to
use as the hi-hat.
P0606A3*PAD INST
R70:13" Hi-Hat
2.
fig.5-08b
Depress the pedal connected to the EXP PEDAL/HH
CTRL jack to display the pedal setting screen, and select
PEDAL(A1)–PEDAL(C5) (the pad which is assigned the hi-hat sound in step 1) to PadInst of the pedal.
P0606PL*PAD INST
PEDAL(A3)
You can use the pedal to play the hi-hat with continuous control from open to closed positions and trigger the
“foot close” hi-hat sound.
* PEDAL(A1)–PEDAL(C5) appear last when you select the instruments.
If you connect the hi-hat control pedal (FD-7, optional), do not step on the pedal until the patch name is displayed when the power is turned on. The HPD-15 will check the position of the pedal then.
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Chapter 5 Settings for the Entire HPD-15
Using the External Pads/Kick Trigger Unit to Trigger a Sound
You can connect two external pads (PD-7, PD-9, PD-80, PD-80R, PD-100, or PD-120; optional) or kick trigger units (KD-7, KD-80,
or KD-120; optional) to the TRIGGER INPUT jack with the special cable (PCS-31, optional). See p. 11.
Settings for the External Pads / Kick Trigger Unit
fig.5-09.e
Category
TRIGGER
INPUT
Parameter
InputMode Select Whether or Not You Will Use Rim Shots
Select whether you will connect a pad that allows rim shots to be played, or whether you will connect two pads.
Trig Type
Value
HD/RM, TRIGx2
HD/RM: Select this if connecting a pad that allows rim shots to be played
(PD-7, PD-9, PD-80R, PD-120).
TRIGx2:
Select this if connecting two pads or kick pedals.
* If two pads are connected, it will not be possible to play rim shots.
Select the Type of the Connecting Pad
PD-5, PD-7, PD-9, PD-80,
PD-80R, PD-100, PD-120:
P-1, P-2:
Select this when connecting each pad.
Select this when connecting a pad made by another manufacturer.
KD-7, KD-80, KD-120: Select this when connecting each kick trigger unit.
K-1, K-2:
Select this when connecting a kick pad made by another manufacturer.
PD-5, PD-7, PD-9,
PD-80, PD-80R,
PD-100, PD-120,
P-1, P-2, KD-7,
KD-80, KD-120,
K-1, K-2, KICK,
SNARE, TOM,
FLOOR, SW +,
SW -
KICK, SNARE, TOM, FLOOR:
Select this when using an acoustic drum trigger.
SW +, SW -: Select this when connecting a foot switch. Select either SW + or SW -
so that the sound will play when you press it.
When you connect two pads with the PCS-31, the white plug of the PCS-31 is the TRIG 1, and the red one is the TRIG 2.
To use the external pad for rim shots, connect with the PCS-
33. In this case, it is not possible to use two external pads.
When using a pad made by another manufacturer, first select
“PD-7” and try playing the pad. If, with this setting, the pad striking force does not produce a stable volume, try a setting of “P-1.” A setting of “P-2” will be even more stable, but the interval from when the pad is struck until the sound is heard will be slightly (approximately 0.003 seconds) longer.
(For a kick, select “KD-7,” and if the result is not stable, try
“K-1” or “K-2.”)
If you wish to make even more detailed settings, refer to the explanation in the following section “More Detailed Settings for the External Pads/Kick Trigger Units.” Normally you don’t need to adjust these parameters, but you may use them if you wish to make more accurate settings for your playing style.
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Chapter 5 Settings for the Entire HPD-15
More Detailed Settings for the External Pads / Kick Trigger Unit
When you are using pads made by other manufacturers, try adjusting the following parameters.
fig.5-10.e
Category
TRIGGER
INPUT
Parameter
Trig Sens
Curve
Value
Adjusting the Sensitivity
Increasing this value will raise the sensitivity and produce the larger sound even if the striking force is the same.
1 – 16
Selecting How Striking Force Will Affect the Volume
(see figure on p. 37)
Adjusts this curve until the response feels as natural as possible.
Linear, Exp1,
Exp2, Log1,
Log2, Spline,
Loud1, Loud2
Linear:
This is the normal setting and most natural correspondence
between velocity and volume change when using the
PD-5/7/9/80/80R/100/120.
Exp1, Exp2: Compared to Linear, a wider volume change will occur for stronger hits.
Log1, Log2: Compared to Linear, a wider volume change will occur for softer hits.
Spline: Variation in striking force will produce extreme change.
Loud1, Loud2:
Variation in striking force will produce little change, and a constant
volume will be maintained. When using drum triggers, these settings
help maintain stable levels.
Threshold
Scan Time
Setting Minimum Levels
A trigger signal to be transmitted only when the pad is struck harder than a specified force. This allows you to prevent the pad from picking up extraneous vibrations from neighboring pads. If the striking force is less than the threshold, the pad will not sound.
* To have the unit sound even when struck lightly, set the threshold as low as possible.
1 – 16
Adjusting the Trigger Signal Detection Time
By adjusting the amount of time between the striking of the pad and detection of that strike, you can achieve the correct detection of striking force if your pad have rather long attack times.
* To maximize the speed at which sounds are triggered, set this time as short as possible.
1 – 3ms
Retrig Cancel
Mask Time
X-Talk Rate
Rim Sens
Cancelling Incorrect Triggering
Increasing this value will eliminate multiple soundings from single strike.
* If this value is extremely high, individual notes may drop out more readily
when you strike repeatedly or play rolls, so set the value as low as possible.
Preventing Double Triggering
Once a pad has been hit, any additional trigger signals occuring within the specified Mask Time will be ignored.
* Increasing this value will lose certain notes if you play very fast. Set this time
as short as possible.
Preventing Vibrations from Other Pads
When two pads are mounted on the same stand, the vibration produced by hitting one pad may trigger the sound from another pad unintentionally
(This is called crosstalk.) Increasing this value will prevent such problems.
* If this value is too high, then when two pads are struck simultaneously, the sound
from the pad that is struck more weakly may be omitted.
* In some cases, you can prevent crosstalk between two pads you have connected by
increasing the distance between the pads.
Setting Rim Sensitivity
When using a pad that can be used rim shots, you can adjust the sensitivity of the rim. Increasing this value will raise the sensitivity of the rim. With a setting of "OFF," omly the head will sound.
* Increasing the value excessively may cause the rim instrument to sound as well
when the head is struck.
1 – 16
0 – 64ms
OFF, 20 – 80%
OFF, 1 – 15
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Chapter 5 Settings for the Entire HPD-15
Setting the Sound of the External
Pads / Kick Trigger Unit
The settings of the sound of the external pads or the kick trigger unit on each patch are same as the pads/D Beam/
ribbons. Refer to “Chapter 2 Modifying a Patch” (p. 35).
Some parameters are not possible to be set the external pads or kick trigger units.
MIDI Settings
Parameter Catgory: MIDI
fig.5-11
MIDI
Pad CH 10
For details on MIDI Settings, refer to “Chapter 6 Connecting
Restoring Settings to Their
Default Values (Factory
Reset)
Parameter Category: FACTORY RESET
fig.5-12
FACTORY RESET
SYSTEM [WRITE]
For details on factory reset, refer to “Restoring the Factory
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Chapter 6 Connecting MIDI Devices
There are many possibilities when using MIDI, such as:
Use the HPD-15 to play external instruments
Use the HPD-15 as a sound module
Use an external sequencer to record/play back the performance on the HPD-15.
Use an external sequencer to save/load patch data, pattern data, etc. (Bulk dump)
fig.6-02.e
Note Number setting display
U0101A1 PAD MIDI
Note No. 60:C 4
Gate Time setting display
U0101A1 PAD MIDI
Gate Time 0.1sec
For more on MIDI, refer to “About MIDI” (p. 88).
Using the HPD-15 to Play
External Instruments
Make settings for using the pads, D Beam, and ribbons to play external MIDI sound modules.
By making these settings, you can simultaneously play the
HPD-15 and external sound modules.
Use a MIDI cable to connect the HPD-15’s MIDI OUT connector to the MIDI IN connector of the external MIDI sound module.
fig.6-01.e
MIDI IN
MIDI sound module
MIDI OUT
You can make your selection rapidly by using the Skip
3.
fig.6-03
Strike a pad to select the pad (D Beam, ribbon) that you wish to edit.
U0101C5 PAD MIDI
Note No. 73:C#5
4.
Turn [PATCH/VALUE] to modify the value.
5.
Repeat steps 3–4 to continue setting on each pad.
6.
When you are finished editing, press [EDIT] or [EXIT].
Note No.: OFF, 0:C-1 –127:G 9
Set the MIDI note number that each pad will transmit. If you select “OFF,” no MIDI note message will be transmitted.
Note Number of Each Pad (Factory Settings)
fig.6-03a.e
F#4 G#4
F4 A4
D4
D#4
63
62
65
64:E4
66 68
69
71:B4
70
A#4
72
C5
C#4 61 73 C#5
67:G4
60:C4 74:D5
HPD-15
Setting for MIDI Transmission
1.
Press [EDIT] twice, and you will enter Edit mode.
2.
Press [ PARAMETER] or [PARAMETER display the MIDI setting screen.
] to
D Beam
Ribbon L
Ribbon R
Trigger 1
Trigger 2
Pedal
79:G5
59:B3
78:F#5
77:F5
57:A3
58:A#3
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Chapter 6 Connecting MIDI Devices
Setting the Note Number When Connecting to the Drum Sound Module
Select the patch of
P0606 Studio
, specify the Note No. as below.
fig.6-03b.e
Pad Instrument Note No.
TD-10 Pad Note No.
TD-8 Pad
A5
B1
B2
B3
A1
A2
A3
A4
B4
B5
C1
C2
C3
C4
C5
D Beam
Ribbon L
Ribbon R
Trigger 1
Trigger 2
Pedal fig.6-03c
Beech Snare
Dbl Head T 1
13" Hi-Hat
Dbl Head T 2
Dbl Head T 2
Hall CrosStk
Pgy Crash C1
Crash Cymbal
Crash Cymbal
Splash Cym 1
Splash Cym 1
Ride Bell C
Ride Cymbal
Chinese Cym
Cowbell 1
Large Gong
Hand Clap 2
Cowbell 2
Dry Hard Kik
Jazz Kick
PEDAL(A3)
51
33
34
84
57
55
32
53
74
56
36
35
44
41
37
52
49
38
45
46
43
Snare Head
Tom 2 Head
Hi-Hat Head
Tom 3 Head
Tom 4 Head
Cross Stick
Crash 2 Rim
Crash 1 Head
Crash 2 Head
Crash 1 Rim
Aux 1 Rim
Ride Rim
Ride Head
Aux 2 Head
Aux 2 Rim
Bell Tree
Giro Long 1
Cowbell
Kick Head
Kick Rim
Foot Pedal
51
59
90
91
57
55
32
53
39
56
36
35
44
41
37
52
49
38
48
46
45
Snare Head
Tom 1 Head
Hi-Hat Head
Tom 2 Head
Tom 3 Head
Cross Stick
Crash 2 Rim
Crash 1 Head
Crash 2 Head
Crash 1 Rim
Aux 2
Ride Rim
Ride Head
Ride Edge
Tiny Gong
Gong
Clap
Cowbell
Kick 1
Kick 2
Foot Pedal
Large Gong
Note No.
51
59
42
58
57
55
54
53
39
56
36
35
44
41
37
52
49
38
45
46
43
GM Percussion
Acoustic Snare
Low Tom
Open Hi-Hat
High Floor Tom
Low Floor Tom
Side Stick
Chinese Cymbal
Crash Cymbal 1
Crash Cymbal 2
Splash Cymbal
Tambourine
Ride Bell
Ride Cymbal 1
Ride Cymbal 2
Close Hi-Hat
Vibraslap
Hand Clap
Cowbell
Bass Drum 1
Acoustic Bass Drum
Pedal Hi-Hat
Crash
Cymbal
Crash
Cymbal
Pgy Crash
C1
Hall
CrosStk
Splash
Cym 1
Dbl Head
T 1
Splash
Cym 1
Ride
Bell C
13"
Dbl Head
Hi-Hat
T 2
Ride
Cymbal
Chinese
Cym
Cowbell
1
Beech
Snare
Dbl Head
T 2
Hand Clap 2 Cowbell 2
PDL
PEDAL(A3)
K1 K2
Dry Hard Kik Jazz Kick
Gate Time: 0.1–8.0sec
For each pad, you can specify the length of time the note will
“hold” during transmission from the MIDI OUT.
Gate Time settings are valid if the pad trigger mode
(TrigMode) is set to “Shot.” For details on trigger mode, refer
to “Adjusting Sounds” (p. 36).
Do not change the note numbers in the patch that is used for the recording to the external sequencer. The pattern cannot be played back correctly if they are changed.
The settings you edit will return to the original values when you switch patches. If you wish to keep your changes, refer to “Saving Your Settings (Write) / Duplicating Settings
Setting the MIDI Channels
For setting the MIDI channel, refer to “Using the HPD-15 As
a Sound Module” (p. 78). Performance on the pads is
transmitted on the channel setting for the “Pad CH.”
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Chapter 6 Connecting MIDI Devices
Using the HPD-15 As a
Sound Module
Make settings for playing the HPD-15 as a sound module from a MIDI keyboard or other device.
Use a MIDI cable to connect the HPD-15’s MIDI IN connector to the MIDI OUT connector of an external keyboard, sequencer, etc.
fig.6-04.e
MIDI OUT
MIDI keyboard
MIDI IN
HPD-15
Setting the MIDI Channel for a
Part
For each part, you can specify the channel on which the
HPD-15 will receive and transmit MIDI messages.
1.
Press [SYSTEM] and make it light.
2.
fig.6-05
Press [ PARAMETER] or [PARAMETER display the following screen.
MIDI
Pad CH 10
] to
3.
Turn [PATCH/VALUE] to specify the channel.
Pad CH: 1–16, OFF
Specify the channel on which performance data of the pad controller section (pads, D Beam, ribbons, external triggers) will be transmitted and received. Normally you will set this to channel 10.
Perc 1 CH: 1–16, OFF
Specify the channel for percussion part 1 of the internal sequencer. Normally you will set this to channel 11.
Perc 2 CH: 1–16, OFF
Specify the channel for percussion part 2 of the internal sequencer. Normally you will set this to channel 12.
Melo 1 CH: 1–16, OFF
Specify the channel for melody part 1 of the internal sequencer. Normally you will set this to channel 5.
Melo 2 CH: 1–16, OFF
Specify the channel for melody part 2 of the internal sequencer. Normally you will set this to channel 6.
At a setting of “1” through “16,” MIDI messages will be transmitted and received on that channel. A setting of “OFF” lets you turn off transmission and reception for that part, so that notes are not received.
* When you are finished setting, press [SYSTEM] or [EXIT].
For more on synchronization with external sequencer, refer to “Synchronizing the Internal Sequencer with an External
MIDI Device” in “Settings for the Basic Operation” (p. 68).
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Chapter 6 Connecting MIDI Devices
Using with the Roland SPD-
20 (SOFT THRU)
This section explains how you can use the Roland SPD-20 (a
MIDI controller) together with the HPD-15 to play internal sounds and an external sound module.
Performance data of the HPD-15 and performance data of the
SPD-20 will both be sent to the external sound module.
fig.6-06.e
To the MIDI IN of another sound module or sampler
MIDI OUT MIDI IN
MIDI
OUT/THRU
Using a Sequencer or a
Computer to Record/Play
Back the Performance on the
HPD-15
HPD-15 performance data can be saved on an external sequencer or computer.
For details on the settings for the recording, refer to “Using
the HPD-15 to Play External Instruments” (p. 76), for details
on the settings for the playing back, refer to “Using the HPD-
15 As a Sound Module” (p. 78).
Use MIDI cables to connect the HPD-15’s MIDI OUT connector to the MIDI IN connector of the external sequencer, and connect the HPD-15’s MIDI IN connector to the MIDI OUT connector of the external sequencer.
fig.6-08.e
SPD-20
MIDI IN MIDI OUT MIDI IN MIDI OUT
HPD-15
1.
Press [SYSTEM] to make it light.
2.
fig.6-07
Press [ PARAMETER] or [PARAMETER display the following screen.
MIDI
Soft Thru OFF
] to
3.
Turn [PATCH/VALUE] to select ON/OFF.
4.
When you are finished setting, press [SYSTEM] or
[EXIT].
Soft Thru: OFF, ON
The messages (except for System Exclusive) received at the
MIDI IN will also be transmitted from the MIDI OUT/THRU connector when Soft Thru is set to “ON.”
External Sequencer
HPD-15
When you make connections as shown, turn off Local
Control (p. 80) and Soft Thru. For details, refer to “Cutting
the Connection Between the Sound Generator and the Pad
Controller (Local Control)” (p. 80).
When you use an external sequencer for Loop recording, it may not be possible to completely play back the modifications of the tone controlled by realtime modify.
If this setting is not used, leave it “OFF” as the trigger response of the pads will be faster.
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Chapter 6 Connecting MIDI Devices
Cutting the Connection Between the Sound Generator and the
Pad Controller (Local Control)
This setting is required when you wish to record your pad performance on an external MIDI sequencer.
The performance data from the pad, rather than being sent directly to the sound module section (Local Control Off), is first sent to the external sequencer, and then on to the HPD-
15’s sound module.
fig.6-09.e
HPD-15
MIDI OUT/THRU
Trigger MIDI
Converter
Local Control: OFF
Soft Thru: OFF
Sound Generator
MIDI IN
External
Sequencer
: Performance data flow route
Saving Data to an External
MIDI Instrument
The data in the HPD-15 can be transmitted either singly or collectively to a sequencer (or another HPD-15). The operation of transmitting this data is called a “Bulk Dump”; receiving this data is called a “Bulk Load.”
Transmitting (Bulk Dump)
The HPD-15 transmits stored data to a sequencer.
Use a MIDI cable to connect the HPD-15’s MIDI OUT connector to the MIDI IN connector of the external sequencer or the other HPD-15.
fig.6-11.e
MIDI IN MIDI OUT
If you make connections and record as shown, with a setting of Local On, duplicate notes will be re-transmitted to the
HPD-15 and will not be played correctly. If you turn on Soft
Thru (p. 79) and make connections as shown in the diagram,
MIDI messages will create a loop, and the system will not play correctly. Be sure to turn off Soft Thru as well.
1.
Press [SYSTEM] to make it light.
2.
fig.6-10
Press [ PARAMETER] or [PARAMETER display the following screen.
MIDI
LocalControl ON
] to
3.
Turn [PATCH/VALUE] to select ON/OFF.
4.
When you are finished setting, press [SYSTEM] or
[EXIT].
LocalControl: OFF, ON
When Local Control is set to “OFF,” the internal sound generator does not sound, even when the pad is struck.
External Sequencer
HPD-15
1.
Press [SYSTEM] to make it light.
2.
Press [ PARAMETER] or [PARAMETER display the following screen.
fig.6-12.e
MIDI [WRITE]
BlkDmp ALL
] to or
MIDI [WRITE]
BlkDmp
U0101
-0101
blinking
3.
Turn [PATCH/VALUE] to select the contents that you wish to transmit.
4.
Put the receiving sequencer in record mode. When you wish to transmit to another HPD-15, put the receiving
HPD-15 in play mode.
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Chapter 6 Connecting MIDI Devices
Refer to the owner’s manual of the receiving device.
5.
Press [WRITE] to begin data transmitting.
* If you wish to stop transmission, press [EXIT].
BlkDmp: ALL, SYS, SEQ ALL, PATCH ALL,
GROUP01–10, U0101–1008, TEMPORARY,
U0101–1008-U0101–1008
ALL
:
Transmit all settings.
* The settings of the current patch which is not written into memory (TEMPORARY) will not be transmitted.
SYS
:
Transmit system settings (p. 67).
SEQ ALL
:
Transmit all data for the user patterns (p. 59) of the
sequencer.
PATCH ALL
:
Transmit all user patch settings.
GROUP01–10
:
Transmit the settings of all patches in the selected patch group.
U0101–1008
:
Transmit the settings of the selected user patch.
TEMPORARY
:
Transmit the settings of the current patch. This allows you to transmit the state of the settings before pressing
[WRITE] to write them into memory.
U0101–1008-U0101–1008
:
Transmit the settings of the specified area of user patches.
Receiving (Bulk Load)
The HPD-15 receives data that was stored in a sequencer.
Use a MIDI cable to connect the HPD-15’s MIDI IN connector to the MIDI OUT connector of the external sequencer or the other HPD-15. Set the HPD-15 play mode.
fig.6-13.e
MIDI OUT
External Sequencer
MIDI IN
HPD-15
Send the data from the external sequencer to the HPD-15.
The transmitted settings are reproduced.
When data is received, the data that was previously in the
HPD-15’s memory will be lost.
Never turn the power off while receiving the bulk data and writing the data into memory. If the power is turned off, the data will be lost.
Select “Int” for the “Seq Sync” in system settings (p. 68). If
you select other than “Int,” the internal sequencer will begin playback and won’t receive the data.
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Chapter 6 Connecting MIDI Devices
Setting the Device ID
The setting described here is necessary only when you wish to transmit separate data to two or more HPD-15 units at the same time. Do not change this setting in any other case.
At the factory settings, the Device ID is set to “17.”
1.
Press [SYSTEM] and make it light.
2.
fig.6-14
Press [ PARAMETER] or [PARAMETER display the following screen.
MIDI
Device ID 17
] to
3.
Turn [PATCH/VALUE] to change the Device ID.
4.
When you are finished modifying, press [SYSTEM] or [EXIT].
DEVICE ID: 1–32
Example:
Suppose that when data was saved via bulk dump, the HPD-
15’s Device ID was set to “17.” When re-transmitting this data back to the HPD-15, it won’t receive if the Device ID is set to something other than “17.” fig.6-15.e
Transmit data
Device ID: 17
MIDI IN MIDI OUT
HPD-15
Device ID: 17
MIDI IN
HPD-15
Device ID: 16
External Sequencer
System Exclusive is not received
If you lose track of the Device ID setting that was used when saving data via a bulk dump, it will no longer be possible to reload the bulk data that was saved.
Program Change Number List
(User Patches)
Bank Select: 1 fig.6-16.e
Patch
Number
10
11
8
9
12
13
14
15
16
17
18
19
20
21
22
Program
Change
Number
1
2
3
4
5
6
7
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
U0108
U0201
U0202
U0203
U0204
U0205
U0206
U0207
U0208
U0301
U0302
U0303
U0304
U0305
U0306
U0101
U0102
U0103
U0104
U0105
U0106
U0107
U0307
U0308
U0401
U0402
U0403
U0404
U0405
U0406
U0407
U0408
U0501
U0502
U0503
U0504
U0505
U0506
U0507
U0508
Patch
Number
U0601
U0602
U0603
U0604
U0605
U0606
U0607
U0608
U0701
U0702
U0703
U0704
U0705
U0706
U0707
U0708
U0801
U0802
U0803
U0804
U0805
U0806
U0807
U0808
U0901
U0902
U0903
U0904
U0905
U0906
U0907
U0908
U1001
U1002
U1003
U1004
U1005
U1006
U1007
U1008
Program
Change
Number
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
* Program change numbers of the preset patches are written in
the Preset Patch List (p. 90).
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Troubleshooting
This chapter outlines points to check if you experience problems, and what to do about them.
Problems With the Overall
Sound
Intended Sound Not Produced
Are the pad sensitivity settings correct?
Make sure that the following parameters are set to correct value.
System Settings:
PAD Sens (p. 70), DBEAM Sens (p. 69)
Patch Settings:
PadSnsType (p. 54), TrigMode (p. 36)
The HPD-15 adjusts the sensitivity of the D Beam autmatically for the brightness of its location when the power is turned on. Do not shut the window of the D Beam until the patch name is displayed.
If you connect the hi-hat control pedal (FD-7, optional), the
HPD-15 check the position of the pedal when the power is turned on. Do not step on the pedal until the patch name is displayed.
No Sound
Has the [VOLUME] knob (p. 10) turned fully
counterclockwise?
Turn the [VOLUME] knob clockwise.
Has the left realtime modify knob (p. 19)
turned fully counterclockwise?
Press [SELECT] to make the upper indicator light. Then turn the left realtime modify knob ([LEVEL]) clockwise to increase the level.
Are the PAD SET Level (p. 25), Pad Level (p.
36), and MasterVolume (p. 54) in the patch
lowered?
Raise the values.
Are the Effect Level, Direct Level, and FxOut
Volume (p. 40) in the multi-effects lowered?
Raise the values.
Is “Off” selected for the Pad Inst? (p. 36)
Select a instrument other than “Off.”
Is “OFF” selected for the Local Control? (p. 80)
Select “ON.”
Is not the [SOUND] button of D Beam or ribbon light?
Press [SOUND] to make it light.
Are the cables connected to the correct jacks?
Connect the cables to the OUTPUT jacks.
The Volume Level of the
Instrument Connected to OUTPUT
Jacks is Too Low
Could you be using a connection cable that contains a resistor?
Use a connection cable that does not contain a resistor.
Sound Does Not Stop
Is the [ROLL/HOLD] button light? (p. 16)
Press [ROLL/HOLD] to make it dark.
Is “Gate” or “Trig” selected for the
Select “Shot.”
Is the window of the D Beam shut? (p. 16)
Be careful not to shut the window of the D Beam.
Modification Does not Change the Sound
Is the selected pad correct?
The pad which is hit last becomes edit target.
Is “OFF” selected for the “Pad Chase?” (p. 68)
When “OFF” is selected, edit target does not change. Select
“ON” for the Pad Chase or Strike the pad to select it while holding down [PATCH SEL].
When the [SELECT] indicator is blinking, there is a pad which is fixed to the target of modification. Hold down
[SELECT], and press [EXIT] to unlock.
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Troubleshooting
Multi-Effects / Reverb / LFO Does not Applied
Is not the [MULTI-EFFECTS] button light? (p. 20)
Press [MULTI-EFFECTS] to make it light.
Is “OFF” selected for the REVERB Type (p. 25)
or MULTI-FX/LFO (p. 25, p. 36) ?
Select a setting other than “OFF.”
Is the Reverb Send in the PAD SET or PAD (p.
Raise the values.
MIDI-related Problems
No Sound when using an external controller (sequencer, keyboard etc.)
Is the MIDI cable connected properly? (p. 78)
Is the MIDI channel correct? Or is the channelset to “OFF?”
Select the correct MIDI channel (p. 78).
Bulk Dump Is Not Transmitted
Is the MIDI cable connected properly?
If you wish to save a bulk dump on an external device, connect the HPD-15’s MIDI OUT/THRU connector to the
external sequencer’s MIDI IN connector (p. 80).
Has the “No reception of MIDI Exclusive
Messages” setting been selected on the external MIDI device?
Refer to the owner’s manual for the external MIDI device.
Sequencer-related Problems
No Sound When [PLAY/STOP] is
Pressed
Is it a blank pattern that is being played back?
Play back a pattern containing performance data.
Is “Ext” selected for the “Seq Sync?” (p. 68)
Select “Int.”
Playback Stops Immediately
After Beginning
Is “Tap” or “TapVelo” selected for the pattern’s PlayType?
Select “Loop” or “OneShot” (p. 60).
“Tap” and “TapVelo” refer to the convenient playback function in Pad Pattern (tapping the pad causes the pattern to be played back).
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Restoring the Factory Settings
You can restore patch and pad settings as well as pattern data stored in the HPD-15 to the settings in effect when the unit was shipped from the factory.
PTN ALL
:
Erases all user pattern (p. 59) data and restores
sequencer settings (p. 60–p. 62) to their factory presets.
ALL
:
Restores all settings to their factory presets.
All data and settings in the restored part are lost. Follow the
procedures described in “Bulk Dump” (p. 80) to save any
data and settings you need to keep to an external MIDI device.
Procedure for Factory Reset
1.
fig.7-01
Press [SYSTEM].
UTILITY
LCD Contrast 5
2.
fig.7-02
Press [PARAMETER screen.
] to display the following
FACTORY RESET
SYSTEM [WRITE]
While executing factory reset, do not turn the power off. Data in the HPD-15’s memory will be corrupted.
You can make your selection rapidly by using the Skip
3.
fig.7-03
Turn [PATCH/VALUE] to select the part that you wish to restore.
FACTORY RESET
ALL [WRITE]
4.
Press [WRITE] to execute factory reset.
* If you decide not to execute, press [EXIT].
FACTORY RESET:SYSTEM, CHAIN ALL, PATCH
ALL, PTN ALL, ALL
SYSTEM
:
Restores all system settings (p. 67) to their factory
presets.
CHAIN ALL
:
Erases all patch chain (p. 65) settings.
PATCH ALL
:
Restores all user patch (p. 21) settings to their factory
presets.
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Messages and Error Messages
This section lists the messages (error messages) that the
HPD-15 produces and explains the meaning of each message, giving you to appropriate action to take.
Error Messages
fig.7-04
System Error!
A problem has occured with the internal system. Contact your dealer or a nearby Roland service center.
fig.7-05
Memory Damaged!!
Reset [WRITE]
Data in the HPD-15’s memory is corrupted. Press [WRITE] to execute factory reset
If you turned the power off when the HPD-15 is writing data into memory, the data will be damaged. Never turn the power off while the HPD-15 is executing a writing process.
fig.7-06
No Enough Memory
Aborted! [EXIT]
Pattern recording or editing could not be carried out because there was not enough internal memory. Press [EXIT].
Try deleting patterns that are no longer needed (p. 64).
fig.7-07
Empty Pattern!
Aborted!
This pattern contains no performance data; it cannot be edited.
fig.7-08
PTN Write Error!
Writing a pattern data failed.
fig.7-09
Max 999 Measures
Aborted! [EXIT]
The maximum number of measures that can be recorded to one pattern has been exceeded; no further recording or editing that adds measures can be carried out. Press exit.
fig.7-10
PRESET PATTERN!!
Select User PTN
This is a Preset pattern; it cannot be edited or recorded. Select a User pattern.
fig.7-10a
No Empty Pattern
There are no empty patterns for recording.
Delete unneeded pattern or select a recorded pattern that can be used for recording.
fig.7-11
Data Overload!
[EXIT]
Pattern contained an excessive amount of data, and as a result could not be played back or recorded. Press [EXIT].
Try eliminating a part that has too much data.
fig.7-12
BULK Receive
Error! [EXIT]
Reception of bulk dump failed. Press [EXIT].
Make sure that all MIDI cables are firmly connected (p. 81).
fig.7-13
Checksum Error!
[EXIT]
The checksum value of a system exclusive message was incorrect. Press [EXIT].
Correct the checksum value.
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Messages and Error Messages
fig.7-14
MIDI Buffer Full
A large amount of MIDI messages were received in a short time, and could not be processed completely.
Confirm that the external MIDI device is properly connected
(p. 78). If the problem persists, reduce the amount of MIDI
messages sent to the HPD-15.
fig.7-15
MIDI Offline!!
A MIDI cable was disconnected. (Or communication with the external MIDI device stopped for some reason.)
Make sure that MIDI cables have not been pulled out or broken.
fig.7-16
Device ID is
Different!
Due to an incorrect Device ID, the system exclusive message could not be received.
Set the correct Device ID. (p. 82)
Messages
fig.7-17
Now Writing.....
KEEP POWER ON!!
The HPD-15 is writing data into memory. Do not turn the power off.
fig.7-18
Now Copying.....
KEEP POWER ON!!
The HPD-15 is copying data. Do not turn the power off.
fig.7-19
Now Exchange....
KEEP POWER ON!!
The HPD-15 is executing an exchange function. Do not turn the power off.
fig.7-23
Now Executing...
KEEP POWER ON!!
The HPD-15 is executing a process. Do not turn the power off.
fig.7-20
Now Resetting...
KEEP POWER ON!!
The HPD-15 is restoring the factory settings. Do not turn the power off.
fig.7-21
BULK DATA
Transmitting...
Bulk data is now being transmitted.
fig.7-22
BULK Receiving..
KEEP POWER ON!!
Bulk data is now being received. Do not turn the power off.
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About MIDI
MIDI (Musical Instruments Digital Interface) is a standard specification that allows musical data to be exchanged between electronic musical instruments and computers.
MIDI With a MIDI cable connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI instruments perform in ensemble, program the settings to change automatically to match the performance as the song progresses, and more.
While using only pads with the HPD-15, there is no need to have any detailed knowledge of MIDI. For those who wish to use MIDI keyboards to record patterns on the HPD-15, use it as a sound module with external sequencers, or learn the
HPD-15 at a more advanced level, the following explains such matters related to MIDI.
About MIDI Connectors
The HPD-15 is equipped with the two types of MIDI connectors, each which works differently.
fig.7-24
MIDI IN Connector
This connector receives messages from external MIDI devices
(keyboards, sequencers controllers etc.) to play the HPD-15’s instruments or change its settings.
MIDI OUT/THRU Connector
The HPD-15 uses both the MIDI OUT and MIDI THRU
connector are combined. The “Soft Thru” setting (p. 79)
changes the function. As shipped from the factory, this is set to “Soft Thru OFF.”
Soft Thru OFF
This connector transmits MIDI messages to external
MIDI devices. MIDI messages received at MIDI IN are not transmitted.
Soft Thru ON
HPD-15’s MIDI messages and MIDI messages received at MIDI IN are transmitted from this connector.
MIDI Channels and Multi-timbral
Sound Sources
MIDI transmits many types of data over a single MIDI cable.
This is made possible by the concept of MIDI channels which allow a device to distinguish the data that is or is not intended for it. In some ways, MIDI channels are similar to television channels. By changing the channel on a television set, you can view the programs that are being broadcast by different stations. In the same way, MIDI also allows a device to select the information intended for that device out of the variety of information that is being transmitted to it. fig.7-25.e
The cable from the antenna carries the TV signals from many broadcast stations.
Station A
Station B
Station C
The TV is set to the channel of the station you wish to watch.
MIDI uses sixteen channels; 1 through 16. Set the receiving device so that it will receive only the channel that it needs to receive.
Example:
Set MIDI keyboard to send Channel 1 and Channel 2, then set sound module A to receive only Channel 1 and sound module B only Channel 2. With this setup, you can get an ensemble performance, with, for example, a guitar sound from sound module A and bass from sound module B.
fig.7-26.e
MIDI OUT MIDI IN MIDI THRU
Transmit channel: 1, 2
MIDI keyboard
Sound
Module
A
Receive channel: 1
Sound
Module
B
Receive channel: 2 MIDI IN
When used as a sound module, the HPD-15 can receive on up to five of the sixteen MIDI channels. Sound modules like the HPD-15 which can receive multiple MIDI channels simultaneously to play different sounds on each channel are called “multi-timbral sound modules.”
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HPD-15_e.book 89 ページ 2007年8月22日 水曜日 午前10時53分
How the Internal Sequencer
Operates
A sequencer is an electronic instrument used for recording and playback of performances. The HPD-15 features such a sequencer function. The HPD-15 comes with built-in performance patterns (Preset patterns) which can be used for drum practice and other purposes. You can also create your own patterns. fig.7-27.e
External sound module
MIDI keyboard
HPD-15
Internal sequencer
Percussion Part 1
Percussion Part 2
Melody Part 1
Melody Part 2
Pad
Internal sound generator
For playback, the performance data that has been recorded to the sequencer is sent to the sound generator, which produces the sound. The data for each of the sequencer’s parts causes the corresponding part in the internal sound generator to be played. When performance data is recorded, the performance data from pads and MIDI keyboards is sent to the sequencer; the data recorded here is then sent to the sound module for playback.
About MIDI
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HPD-15_e.book 90 ページ 2007年8月22日 水曜日 午前10時53分
Preset Patch List
#: Patch Change via MIDI
(Bank No.) - (Program No.)
L
ATIN
P0101
Conga
P0102
Bongo
P0103
Timbales
P0104
LatinToys
P0105
CONGAbongo
P0106
TimbaleMix
P0107
Conga II
P0108
Bongo II
P0109
TimbalesII
P0110
BONGO-BRS-
P0111
TimbalSong
P0112
Steel Drum
P0113
Pandeiro
P0114
Surdo
P0115
ESCOLA
P0116
Berimbau
P0117
PandeiroII
P0118
Surdo II
P0119
Brazil Mix
P0120
Perc Echos
P0121
SpaceConga
P0122
808 Latin
#
2-17
2-18
2-19
2-20
2-21
2-22
2-11
2-12
2-13
2-14
2-15
2-16
2-8
2-9
2-10
2-5
2-6
2-7
2-1
2-2
2-3
2-4
A
F
RICAN
P0201
TalkingDrm
P0202
Djembe S
P0203
Djembe L
P0204
Frame Drum
P0205
Pot Drum
P0206
Kalimba
P0207
Log Drum
P0208
Balaphone
P0209
Gyilli
P0210
AfroZither
P0211
MonguDrum
P0212
AfricaToys
P0213
Gyilli&Cng
P0214
NaturePerc
P0215
GyliBalaph
P0216
TalkDrm II
P0217
PotDrum II
#
2-28
2-29
2-30
2-31
2-32
2-33
2-23
2-24
2-25
2-26
2-27
2-34
2-35
2-36
2-37
2-38
2-39
A
SIAN
P0401
JAPAN
P0402
MATSURI
P0403
CHINA
P0404
Yang Qin
P0405
Korean4Drm
P0406
Gamelan
P0407
JavaGameln
P0408
BaliGameln
P0409
Bali&Java
P0410
Gongs
P0411
Angklung
P0412
Bonang
P0413
Gender
P0414
Saron
O
RCH
P0501
Vibraphone
P0502
Glockenspl
P0503
Xylophone
P0504
Marimba
P0505
Bs Marimba
P0506
TubularBel
P0507
Timpani
P0508
Orch Hit
I
NDIAN
P0301
Tabla
P0302
Dholak
P0303
Madal
P0304
Dhol
P0305
DrmOfIndia
P0306
MadalTalan
P0307
Tabla II
P0308
Tabla III
P0309
TABLATIX
P0310
Sitar
P0311
SantoorMaj
P0312
SantoorMin
P0313
Tambura
P0314
Darabukka
P0315
Rek
P0316
Doholla
P0317
Doira
P0318
Turk-Mltry
#
2-64
2-65
2-66
2-67
2-68
2-69
2-70
2-71
2-58
2-59
2-60
2-61
2-62
2-63
#
2-76
2-77
2-78
2-79
2-72
2-73
2-74
2-75
#
2-44
2-45
2-46
2-47
2-48
2-49
2-40
2-41
2-42
2-43
2-50
2-51
2-52
2-53
2-54
2-55
2-56
2-57
P0509
LightOrch
P0510
OrchPerc
P0511
Aux Perc
D
R
UMS
P0601
Standard
P0602
Jazzbrush
P0603
Analog
P0604
TR-808
P0605
TR-909
P0606
Studio
P0618
TechnoGate
P0619
FlangeDrms
P0620
JunkyDrums
P0621
Brush Box
2-83
2-84
2-85
2-86
2-87
2-88
P0607
Rock Stage
P0608
Swing
P0609
Brushes
P0610
Orch Set
P0611
Mexi-Set
P0612
Hi-Boy
2-89
2-90
2-91
2-92
2-93
2-94
P0613
Low&Dry
P0614
Jazz Mix
P0615
JzBrush&Bs
2-95
2-96
2-97
P0616
BluesClub
2-98
P0617
Drum&Horns
2-99
2-100
2-101
2-102
2-103
#
2-80
2-81
2-82
P0719
SynthDrums
P0720
Discotica
P0721
Dance 6
2-122
2-123
2-124
P0722
Lock Out
2-125
P0723
DanceMenu1
2-126
P0724
DanceMenu2
2-127
S
FX
P0801
PsycoDrama
P0802
Forest
P0803
GrandBlue
P0804
NoiseSonic
P0805
ArpegPerc
P0806
CartoonFX
P0807
Silly FX
P0808
Rol&FiltMe
P0809
MetalMania
P0810
ChaosSoniq
P0811
SFX Menu 1
P0812
SFX Menu 2
P0813
SFX Menu 3
D
ANCE
#
P0701
Clap&Scrch
P0702
FILTERED
P0703
Trash Beat
P0704
LatinHouse
P0705
Techey
2-104
2-105
2-106
2-107
2-108
P0706
TechDance
P0707
EthniDance
P0708
Cosmo 21
2-109
2-110
2-111
P0709
Industrial
2-112
P0710
UndaGround
2-113
P0711
StreetBeat
2-114
P0712
909-2000
P0713
AlienDance
P0714
TechNow
2-115
2-116
2-117
P0715
Sweep 808
P0716
Revolution
2-118
2-119
P0717
Backbeat
2-120
P0718
AmberWater
2-121
O
T
HERS
P0901
Laserwave
P0902
Heavy Gtr
P0903
Acous Bass
P0904
SH101 Bass
P0905
Flute
P0906
Syn String
P0907
Saw Wave
P0908
Juno Rave
P0909
Fantasia
P0910
Thick Pad
P0911
Calliope
P0912
Melody-808
LOO
P
S
P1001
Latin Loop
P1002
Samba Loop
P1003
AfricaLoop
P1004
IndianLoop
P1005
Asian Loop
P1006
FusionLoop
P1007
Dance Loop
P1008
Shot & Tap
#
3-17
3-18
3-19
3-20
3-21
3-22
3-23
3-24
3-13
3-14
3-15
3-16
#
3-8
3-9
3-10
3-11
3-12
2-128
3-1
3-2
3-3
3-4
3-5
3-6
3-7
#
3-25
3-26
3-27
3-28
3-29
3-30
3-31
3-32
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Preset Pattern List
PlayType: Loop
Baion
BahiaGroov
Samba-Med
SambaSao
Slow Samba
Samba-Roda
SambaBasic
EscolaRthm
GyilliSong
PotDrumPtn
Djembeat
2Bt-Afro
12/8-Afro
Funky Afro
7Bt-Clay
4Bt-Clay
Cha-Cha
ChaChaLite
MamboBreak
ComparSlow
ComparFast
SonMontuno
Merengue
Latin 6/8
Mozambique
Salsa
Salsa-Med
Guaguanco
6/8 Groove
Descarga1
Descarga2
4BtRl-Clay
TurkMarch
BellyDance
Arabic10Bt
Arabic4Bt
Silkroad
Tabla-Med
Tabla-Slow
Bhairavi
Kashimir
Santoor
IndianFolk
DholakBeat
BengalRthm
BanglaBeat
Madal Seq.
5Bt-Indian
7Bt-Indian
4Bt-Indian
Spanish-12
Asian-12/8
P24
P25
P26
P27
P28
P29
P30
P31
P16
P17
P18
P19
P20
P21
P22
P23
P08
P09
P10
P11
P12
P13
P14
P15
P01
P02
P03
P04
P05
P06
P07
P40
P41
P42
P43
P44
P45
P46
P47
P48
P49
P50
P51
P52
P32
P33
P34
P35
P36
P37
P38
P39
P77
P78
P79
P80
P81
P82
P83
P84
P69
P70
P71
P72
P73
P74
P75
P76
P61
P62
P63
P64
P65
P66
P67
P68
P53
P54
P55
P56
P57
P58
P59
P60
HardFusion
Funk
JazzFunk
LatinJazz
AfroJazz
Reggae
Mambo w/b
Salsa w/b
Samba w/b
Carrib
House
TechnoPop
Locomotive
KiddyDisco
Night-Bird
Drops
MATSURISM
OHAYASHI 1
OHAYASHI 2
SamulNori1
SamulNori2
China-Mood
Polynesian
Javanese
Balinese
ForestSong
FILTERTIV
Sevenate
A.O.R.
AcidFusion
ElecFusion
Fusion-3/4
PlayType: OneShot
P85
LatinFill1
P86
LatinFill2
P87
Cha-Fill1
P88
Cha-Fill2
P89
Cha-Fill3
P90
Ending1
P91
Ending2
P92
Ending3
PlayType: Tap
P93
SantoorTap
P94
BassTap1
P95
BassTap2
P96
AcoGuitTap
P97
AdlibTap
P98
WahGtTap
P99
CodeMenu (C, C m
, C m7
, C maj7
, C
6
, C dim
, C
7sus4
, C
7
)
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Instrument List
*M: Mute switching sound
*P: Responds to positional sensing when assigned to pad A1 or A5.
*D: The ribbons/D Beam will produce different tones depending on the direction of the movement of your hand when TirgMode is set to “Move” or “MovGate.” The pads can switch the sound when TrigMode is set to “Gate” or “Trig.”
*F: These are hi-hat sounds that can be controlled by the hi-hat control pedal (FD-7, optional).
*H: The sound will sustain by pressing [ROLL/HOLD] button when TrigMode is set to “Gate” or “Trig.”
*T: The pitch of these sounds can be adjusted by MasterTune in system setting.
Remarks
*T
*T
*T
*H, *T
No.
Inst
L
ATIN
L57
L58
L59
L60
L61
L62
L63
L64
L49
L50
L51
L52
L53
L54
L55
L56
L65
L66
L67
L68
L69
L70
L71
L41
L42
L43
L44
L45
L46
L47
L48
L33
L34
L35
L36
L37
L38
L39
L40
L25
L26
L27
L28
L29
L30
L31
L32
L17
L18
L19
L20
L21
L22
L23
L24
L09
L10
L11
L12
L13
L14
L15
L16
L01
L02
L03
L04
L05
L06
L07
L08
Cowbell 2
Cowbell 3
Claves 1
Claves 2
Guiro Long
Guiro Short
Guiro LngSht
Guiro 1notch
Maracas
Shaker 1
Shaker 2
Shaker 3
Tambourine 1
Tambourine 2
Timbale Hi
Timbale HiRm
Timble+Crash
Timbale Lo
Timbale LoRm
TimblHiPaila
TmblHiPilaMt
TimblLoPaila
TmblLoPilaMt
Timbl Hi Hnd
TimblHiHndMt
Timbl Lo Hnd
TimblLoHndMt
Vibra-slap
Steel Drum 1
Steel Drum 2
Agogo 1 Hi
Agogo 1 Lo
Agogo 1 HiLo
Agogo 2 Hi
Agogo 2 Lo
Agogo 2 HiLo
Agogo 3
Cabasa
Cuica 1
Bongo Hi
Bongo Hi /H
Bongo Hi /T
Bongo Hi Cls
Bng HiHndSlp
Bongo Lo
R-8 Bongo Hi
R-8 Bongo Lo
Conga Hi /H
Conga Hi /T
Conga Hi
CongaHiOpSlp
Conga Hi Cls
CongaHiClSlp
Conga HiHeel
Conga Hi Toe
Conga HiBass
Conga Slide
Conga Lo /H
Conga Lo /T
Conga Lo
CongaLoOpSlp
Conga Lo Cls
CongaLoClSlp
Conga LoHeel
Conga Lo Toe
Conga LoBass
R-8 Conga Hi
R-8Cng HiCls
R-8 Conga Lo
Cowbell 1
Cowbell 1 Mt
*M, *P
*M, *P
*M
*M, *P
*M
*M, *P
*M, *P
*M
*M, *P
*M
*M
*M
*P
*P
*M
*M
*M
*M
*T
*T
*M, *D
*M, *D
*M, *D
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
Cuica 1 Open
Cuica 1 Mut1
Cuica 1 Mut2
Cuica 2
Cuica 2 Open
Cuica 2 Mut1
Cuica 2 Mut2
Pandeiro
Pandeiro Mut
Pandeiro Slp
Pandeiro Lo
Pand Lo Mut
Pand Lo Slp
R-8 Surdo
R-8 Surdo Mt
R-8 Surdo Rm
L88
L89
L90
L91
L92
L93
L94
L95
Surdo
Surdo Mute
Tamborim
Tamborim Mut
Tamborim Slp
Tamborim 2
Whistle Long
Whistle Shrt
L96
L97
Whstl LngSht
Caxixi
L98
Berimbau
L99
Berimbau Mut
l01
Berimbau Up
l02
Berimbau Dn
l03
BerimbauUpDn
l04
Caixa
l05
Caixa Rim
l06
Caixa Roll
l07
Rain Stick
l08
RainStk Soft
l09
SambaBateria
l10
Space Conga
l11
SpaceCng Bas
l12
E.Conga
l13
E.Conga Bass
l14
DR-55 Claves
l15
CR-78 Cowbel
l16
CR-78 MetalB
l17
CR-78 Guiro
l18
CR-78 Tambrn
l19
CR-78 Maracs
l20
CR-78 Bongo
l21
CR-78 Claves
l22
TR-808 Conga
l23
TR-808 Clavs
l24
TR-808 Marcs
l25
TR-808 Cow
A
F
RICAN
F01
Shekere
F02
Djembe /H
F03
Djembe /T
F04
Djembe
F05
Djembe Mute
F06
Djembe Slap
F07
Djembe Bass
F08
SmallDjmb /H
F09
SmallDjmb /T
F10
Small Djembe
F11
SmallDjmb Mt
F12
SmallDjmbSlp
F13
SmallDjmb Bs
F14
TalkingDrm 1
F15
TalkingDrm 2
F16
TalkingDrm 3
F17
Afro Drum 1
F18
Afro Drum 2
F19
Afro Dr Flam
*M
*M, *D
*M
*M
*M
*M, *P
*P
*M, *P
*P
*M, *P
*P
*M, *D
*M, *T
*T
*T
*T
*D, *T
*P
*M, *P
*M, *P
*M, *P
*M
*M, *P
*P
*M, *P
*M
*M, *P
*P
F20
Afro Dr Rttl
F21
Metal Casta
F22
PotDrm 1 Lo
F23
PotDrm 1 Hi
F24
PotDrm 1 Acc
F25
PotDrm 2
F26
PotDrm 2 Mut
F27
PotDrm 2 Lng
F28
PotDrm 2 Sht
F29
PotDrm 3 Slp
F30
PotDrm 3 Bas
F31
PotDrm 3 BsE
F32
Kalimba
F33
Log Drum
F34
Gyilli A
F35
Gyilli D
F36
Gyilli G
F37
Gyilli C
F38
Gyilli Hi G
F39
Gyli GlissUp
F40
Gyli GlissDn
F41
Gyli GlsUpDn
F42
Balaphone A
F43
Balaphone F#
F44
Balaphone E
F45
Balaphone B
F46
Balphn GlsUp
F47
Balphn GlsDn
F48
Balphn UpDn
F49
Balaphone 2
F50
Afro Zither
F51
Afro Feet
F52
Afro Stomp
F53
Hand Drum
F54
Hand Drum Bs
F55
MonguDrm Hi
F56
MngDrm Hi Bs
F57
MonguDrm Lo
F58
Clapstick
F59
Boomerang
F60
Bamboo
F61
Bloom Bell
I
NDIAN
I01
Sarna Bell
I02
Tabla Na
I03
Tabla Tin
I04
Tabla Tun
I05
Tabla Ti
I06
Tabla TinNa
I07
Tabla TiNa
I08
Tabla TunTin
I09
Tabla 2 Te
I10
Baya Slide
I11
Baya Gin
I12
Baya Ka
I13
Baya Ge
I14
Baya GeKa
I15
Dholak Ga
I16
Dholak Ta
I17
Dholak Tun
I18
Dholak Na
I19
Dholak TunNa
I20
Madal Da
I21
Madal Din
I22
Madal Ta
I23
Madal DinTa
I24
Khole
I25
Dhol Ga
I26
Dhol Slide
I27
Dhol Ka
I28
Dhol Da
I29
Sitar
I30
Sitar Gliss
*M
*D
*T
*T
*T
*T
*T
*T
*T
*D, *T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*D, *T
*M
*M, *P
*P
*P
*P
*M
*P
*P
*P
*M
*T
*T
I31
Santoor Lowr
I32
Santoor Uppr
I33
Tambura
I34
Tambura Dron
I35
Bell Tree
I36
Sagat Open
I37
Sagat Closed
I38
Sagat OpCls
I39
Darbuka1 Dom
I40
Darbuka1 Tak
I41
Darbuka2
I42
Doira Dun
I43
Doira Tik
I44
Doholla Dom
I45
Doholla Sak
I46
Doholla Tak
I47
Doholla Roll
I48
Doholla Stop
I49
Dohol RolStp
I50
Rek Dom
I51
Rek Tek
I52
Rek Open
I53
Rek Trill
I54
Bendir
I55
Dawul
I56
HmrDlcmr Lwr
I57
HmrDlcmr Upr
A
SIAN
A01
Biwa
A02
Atarigane
A03
Hyoshigi
A04
Ohkawa
A05
Tsuzumi Hi
A06
Tsuzumi Lo
A07
Shime Taiko1
A08
Shime Taiko2
A09
MatsuriTaiko
A10
Matsuri TkRm
A11
Buk
A12
Buk Rim
A13
Jang-Gu
A14
Jing
A15
Jing Mute
A16
Gengari
A17
Gengari Mute
A18
Ban Gu 1
A19
Ban Gu 2
A20
Ban Gu 3
A21
Gu Roll
A22
Gu High
A23
Gu Roll-Stop
A24
Tang Gu
A25
Tang Gu Mute
A26
Hu Yin Luo
A27
HuYinLuo Mut
A28
Nao Bo
A29
Xiao Bo
A30
Large TamTam
A31
Large Gong
A32
Small Gong
A33
Bend Gong
A34
Yang Qin
A35
Finger Cym
A36
Fingr Cym Mt
A37
Rama Cymbal
A38
Chenchen Opn
A39
Chenchen Cls
A40
Chenchn OpCl
A41
Bali Cym Opn
A42
Bali Cym Cls
A43
BaliCym OpCl
A44
Thai Gong
A45
JawsHarp Opn
*M
*P
*P
*P
*M, *D
*P
*T
*T
*T
*P
*P
*M
*M
*M, *D
*M
*M
*T
*M
*M
*M
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HPD-15_e.book 93 ページ 2007年8月22日 水曜日 午前10時53分
Instrument List
A46
A47
A48
A49
A50
A51
A52
A53
JawsHarp Wow
JawsHrp OpWo
Bonang
Gender
Saron
Angklung
Gamelan 1
Gamelan 2
O
RCH
O09
O10
O11
O12
O13
O14
O15
O16
O01
O02
O03
O04
O05
O06
O07
O08
O17
O18
O19
O20
O21
O22
O23
O24
O25
Sleigh Bell
Tree Chimes
Triangle
Triangle Mut
Castanets
Wood Block
WdBlock HiLo
Slapstick
Concert BsDr
Conc BsDrMut
Timpani
Perc Hit
Orch Hit 1
Orch Hit 2
DrmMaj Whstl
Glockenspiel
Vibraphone
Xylophone
Marimba 1
Marimba 2
Bass Marimba
Celesta
Tubular Bell
Glass
Iron Hammer
D
R
UMS
R25
R26
R27
R28
R29
R30
R31
R32
R17
R18
R19
R20
R21
R22
R23
R24
R09
R10
R11
R12
R13
R14
R15
R16
R01
R02
R03
R04
R05
R06
R07
R08
R41
R42
R43
R44
R45
R46
R33
R34
R35
R36
R37
R38
R39
R40
Dry Hard Kik
Jazz Kick
Vintage Kick
26” Deep Kik
Wood Beatr K
HipHop Kick
Plastic Kick
Electronic K
TR-808 Kick
808 Boom Kik
TR-909 Kick
CR-78 Kick
Beech Snare
BeechS RmSht
Loose S Hrd
Loose S Rim
Concert Snr
Concrt S Rol
Concrt S Buz
Hi Piccolo S
L.A. Snare
Brush Snare
Brush Rol S1
Brush Rol S2
Brush Swsh S
Brush Slp S1
Brush Slp S2
House Dopn’S
Swing Snare
Quinto Snare
Electronic S
TR-808 Snare
TR-909 Snare
CR-78 Snare
Amb CrossStk
Hall CrosStk
Stick Hit
Sticks
TR-808 Stick
TR-909 Stick
CR-78 Stick
Metal Stick
Vintage Tom1
Vintage Tom2
Dbl Head T 1
Dbl Head T 2
*M
*P
*P
*M
*P
*P
*M, *D
*T
*T
*T
*T
*T
*M, *D
*M
*T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*T
R47
R48
R49
R50
R51
R52
R53
R54
R55
R56
R57
R58
R59
R60
R61
R62
Room Tom 1
Room Tom 2
Brush Slp T1
Brush Slp T2
Electronic T
2-Tone ElecT
Bright ElecT
TR-808 Tom
TR-909 Tom
909 Whack T
Pure CHH
PureCHH Edge
Pure HalfOHH
Pure OHH
Tamburn CHH
Tamburn OHH
R63
R64
TR-808 CHH
808 CHH Edge
R65
TR-808 OHH
R66
808 OHH Edge
R67
TR-909 CHH
R68
TR-909 OHH
R69
Pure Hi-Hat
R70
13” Hi-Hat
R71
Hand Cym HH
R72
Tambourin HH
R73
Maracas HH
R74
Chenchen HH
R75
TR-808 HiHat
R76
TR-909 HiHat
R77
Metal 808 HH
R78
Metal 909 HH
R79
Crash Cymbal
R80
Chinese Cym
R81
Szl ChineseC
R82
Splash Cym 1
R83
Splash Cym 2
R84
Pgy Crash C1
R85
Ride Cymbal
R86
Ride Bell C
R87
Ride X Bell
R88
Sizzl Ride C
R89
Sizzl Rd Bel
R90
Pgy Ride Cym
R91
Brush Ride C
R92
Brsh Szl RdC
R93
Hand Cymbals
R94
Mallet Cymbl
R95
TR-808 Cymbl
R96
TR-606 Cymbl
R97
Wheel Pedal
R98
KickCymbal 1
R99
KickCymbal 2
r01
KickCymbal 3
r02
Voice Kick
r03
Voice Snare
r04
Voice Hi-Hat
D
ANCE
D01
TR-808 Clap
D02
Hand Clap 1
D03
Hand Clap 2
D04
Hand Clap 3
D05
Afro Clap
D06
Scratch Push
D07
Scratch Pull
D08
ScrhPushPull
D09
Scrch Stereo
D10
Scr BsDr Psh
D11
Scr BsDr Pul
D12
Scr Bs PshPl
D13
Jungle Cymbl
D14
Dance Shaker
D15
Trash body
D16
Trash edge
D17
Trash lid
D18
Trash bottom
D19
High-Q 1
D20
High-Q 2
D21
Rev High-Q
D22
Air Blip
D23
Techno Snap
D24
Organ Chord
D25
Dist Guitar
D26
Auh Voice
*P
*P
*P
*F
*F
*F
*F
*F
*F
*F
*F
*F
*F
*F
*D
*D
*P
*D
*H, *T
*H, *T
*H, *T
D27
Techno Chord
D28
Techno Scene
D29
Synth Hit
D30
Distort Hit
D31
Techno Hit
D32
Philly Hit
D33
Funk Hit
D34
Funny Hit
D35
Cuica Hit
D36
Rev Cuica Ht
D37
Thin Beef
D38
Bounce
D39
Dist Swish
D40
PCM Press
D41
Reverse Beat
D42
Monster Drum
D43
Can Drum
D44
Jungle Rol K
D45
Jungle Rol S
S
FX
S33
Random Noiz3
S34
Random Noiz4
S35
White Noise
S36
Pink Noise
S37
Rev Vibraslp
S38
RevSitar Gls
S39
Rev Bend Gng
S40
Rev Voice K
S41
Rev Voice S
S42
Cabasa 1shot
S43
Matsuri
S44
Uut?
S45
Drop
S46
Emergency
S47
Woody 1
S48
Woody 2
S49
Punch
S50
Metallic Lid
S51
Glass Crash
S52
Door Close
S53
Bomb
S54
Reverse Bomb
S55
Explosion
S56
Thunder
S57
Stream
S58
Snaps
S59
Foot Step
S60
Human Whistl
S61
Chiki!
S62
Hey!
S63
Voice Ahhh
S64
Rev Voc Ahhh
S01
Burt
S02
Boing
S03
ReverseBoing
S04
Tom Noise
S05
Laser
S06
ReverseLaser
S07
Toy Gun
S08
Eddy
S09
Congerin
S10
Moment
S11
Toy Chat
S12
Second Tick
S13
Drip
S14
Click
S15
Metronm Bell
S16
Metronm Clk
S17
R-8 Spark
S18
Anvil
S19
Chop
S20
Metal 1
S21
Metal 2
S22
Crash
S23
Shot 1
S24
Shot 2
S25
Shot 3
S26
Shot 4
S27
Noise Acc 1
S28
Noise Acc 2
S29
Noise Acc 3
S30
Noise Acc 4
S31
Random Noiz1
S32
Random Noiz2
*M
*M
*H, *T
*T
*T
*T
*T
*T
*T
*H, *T
*H, *T
O
T
HERS
T33
Fingered Bs
T34
Funk Bass
T35
Pick Bass
T36
Muted PickBs
T37
Fretless Bs
T38
Slap Bass
T39
Synth Bass
T40
TB-303 Bass
T41
SH-101 Bass
T42
Orch Strings
T43
Syn Strings
T44
OB Strings
T45
Brass Hit L
T46
Brass Hit S
T47
Brass Hit LS
T48
Brass Fall
T49
Octave Brass
T50
Poly Brass
T51
Tenor Sax
T52
Flute
T53
Sine Wave
T54
Saw Wave 1
T55
Saw Wave 2
T56
Square Wave
T57
Buzzer
T58
Beep
T59
JU-2 Sub OSC
T60
Poly OSC
T61
Juno Rave
T62
JP Hoover
T63
Feedback Wav
T64
Atmosphere
T65
Syn Calliope
T66
Fantasia
T67
Thick Pad
T68
80’s PolySyn
T69
Off
T01
Ac.Piano
T02
E.Piano
T03
60’s EP
T04
Soft FM EP
T05
Clavinet
T06
Even Bar
T07
Organ
T08
Nylon Guitar
T09
Steel Guitar
T10
Jazz Guitar
T11
Clean Guitar
T12
Muted Guitar
T13
Pop Guitar
T14
Funk Guitar
T15
Overdrive Gt
T16
Heavy Guitar
T17
Muted DistGt
T18
Rock Rhythm
T19
Wah Gtr Dn 1
T20
Wah Gtr Up 1
T21
Wah Gtr Dn 2
T22
Wah Gtr Up 2
T23
Cut Gtr Dn
T24
Cut Gtr Up
T25
Gtr Scratch1
T26
Rev Gtr Scr1
T27
Gtr Scrach2
T28
Rev Gtr Scr2
T29
Bass Slide
T30
Rev Bs Slide
T31
Acoustic Bs
T32
E.AcousticBs
(Pedal Only)
PEDAL(A1)
:
PEDAL(C5)
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*M, *H, *T
*T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*T
*H, *T
*H, *T
*H, *T
*H, *T
*T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
*H, *T
93
HPD-15_e.book 94 ページ 2007年8月22日 水曜日 午前10時53分
Instrument List
No.
21
22
23
24
17
18
19
20
13
14
15
16
5
6
7
8
1
2
3
4
9
10
11
12
29
30
31
32
33
25
26
27
28
Pad Set Instrument List
Name
Conga
Conga II
Bongo
Timbales
Paila Lo
Paila Hi
Giro&Cowbel
Latin Perc 1
Latin Perc 2
Latin Perc 3
Agogo
Cuica
Surdo
Pandeiro
Tamborim
Caixa
Berimbau
Space Conga
808 Latin A
808 Latin B
808 Latin C
Djembe S
Djembe L
TalkingDrum
TalkingDrmII
Pot Drum A
Pot Drum B
Pot Drum C
Afro Drum
MonguDrum
Balaphon
Gyilli
Tabla
No.
62
63
64
65
66
58
59
60
61
54
55
56
57
50
51
52
53
46
47
48
49
42
43
44
45
38
39
40
41
34
35
36
37
Name
Dholak
Madal
Dhol
Darabukka
Rek
Doholla
Doira
JAPAN
MATSURI
CHINA
Yang Qin
Korean4Drm A
Korean4Drm B
Korean4Drm C
Gender
Bonang
Saron
Gamelan
Bali Cymbal
Thai Gong
Asian Cymbal
Timpani
Orch Hit
Drum Basic 1
Drum Basic 2
Brush Drum
Elec.Drum
Elec.Tom 1
Elec.Tom 2
TR-808 Drum
TR-909 Drum
CrashCymSet
RideCymSet
No.
95
96
97
98
99
91
92
93
94
87
88
89
90
83
84
85
86
79
80
81
82
75
76
77
78
71
72
73
74
67
68
69
70
Name
Jazz Drum
BrushRideSet
Timpani&S.D.
OrchPerc
CymbalSet
Junk Drums
JunkCymbal 1
JunkCymbal 2
Brush Box
Claps
Scratches
Trash Beat
StreetRhythm
LatinHouseDr
Dance Drum 1
Dance Drum 2
Dance Drum 3
AnalogPerc.
LaserWave
Metal SFX 1
Metal SFX 2
Metal SFX 3
Industrial 1
Industrial 2
Industrial 3
OneShotSFX 1
OneShotSFX 2
Long SFX 1
Long SFX 2
SFX & Hit
Forest SFX
GrandBlue 1
GrandBlue 2
Backing Instrument List
13
14
15
16
9
10
11
12
17
18
7
8
5
6
3
4
1
2
Program
Change No.
Display Inst Name
Ac.Piano
Acoustic Piano
E.Piano
Electric Piano
FM+SA EP FM+SA E.Piano
60’s EP 60’s E.Piano
St.FM EP St.FM E.Piano
Br.FM EP Bright FM E.Piano
Clav.
Clavinet
Celesta
Glcknspl
Celesta
Glockenspiel
Vibraphn Vibraphone
Marimba Marimba
Xylophon Xylophone
Tublrbel Tubular-bells
Organ 1
Organ 2
Organ 1
Organ 2
Nylon Gt Nylon Guitar
Steel Gt Steel Guitar
Jazz Gt Jazz Guitar
31
32
33
34
27
28
29
30
35
36
23
24
25
26
19
20
21
22
Program
Change No.
Display Inst Name
Clean Gt Clean Guitar
ChorusGt Chorus Guitar
Muted Gt Muted Guitar
Pop Gt
Funk Gt
Pop Guitar
Funk Guitar
OvrdrvGt Overdrive Guitar
Heavy Gt Heavy Guitar
MutDstGt Muted Distortion Guitar
RokRhytm Rock Rhythm
Wah Gt
Aco.Bass
Wah Guitar
Acoustic Bass
El.Ac.Bs
FingerBs
Electric Acoustic Bass
Fingered Bass
FunkBass Funk Bass
PickBass Pick Bass
MutPikBs Muted Pick Bass
FrtlesBs Fretless Bass
SlapBass Slap Bass
49
50
51
52
45
46
47
48
53
54
41
42
43
44
37
38
39
40
Program
Change No.
Display Inst Name
Saw Bass Saw Bass
TB303 Bs TB303 Bass
SH101 Bs SH101 Bass
Syn.Str.
OB Str.
Brass 1
Brass 2
Synth Strings
OB Strings
Brass 1
Brass 2
Syn. Brs
Poly Brs
Synth Brass
Poly Brass
TenorSax Tenor Sax
Flute Flute
Saw Wave Saw Wave
Calliope Synth Calliope
Fantasia Fantasia
ThickPad Thick Pad
80’sPoly
Kalimba
80’s Poly Synth
Kalimba
SteelDrm Steel Drums
94
HPD-15_e.book 95 ページ 2007年8月22日 水曜日 午前10時53分
Effect Type List
* REVERB/DELAY Type and MULTI-FX Type are common to EZ Edit mode and Edit mode.
REVERB/DELAY Type
OFF
WarmRoom
DarkRoom
BrightRoom
Club
GymStage
Underground
ThinPlate
ThickPlate
No reverb
Room reverb featuring a milder ambiance
Room reverb that imparts a darker mood
Room reverb featuring a rougher, gritty feeling
Room reverb that lends a relaxed ambiance to the sound
Simulates the reverberation of a gymnasium
Reverb that makes sounds seem to be coming from under the ground
Plate reverb with slow decay
Plate reverb with rapid decay
EmptyHall
BigTube
RichAmb
ShortDelay
MedDelay
LongDelay
PanDelaySht
PanDelayMed
PanDelayLng
Reverberation of an unoccupied hall
Reverb resembling that produced within a large tube
Reverb with rich reflections
Single delay with short delay time
Adds a slight repeat of the sound
Effect resembling mountain echoes
Single delay with panned delayed sound
Delayed sound with added lateral breadth
Delayed sound that crosses between the left and right sides
MULTI-FX Type
Low Boost
Low Cut
Mid Boost
Mid Cut
High Boost
High Cut
Limiter
Compressor
ComPRESSED!
Enhancer
Radio
OnAir
TiledRoom
Outside
NoHighs
Only Lows
Only Mids
Only Highs
DynamicFltr
Ctrl Wah
Sustainer
RadioOD
SmallOD
BigOD
LoudOD
RadioDST
SmallDST
BigDST
LoudDST
Lo-Fi
Lo-Fi(mono)
RingModltr
Bell
Buzz
MetalBar
Stereo Cho
Glossy Cho
Phasy Cho
TetraChorus
Bamboo Cho
TremoloCho
Giddy Cho
Sigh Cho
Space D
Boosts the low end
Cuts the low end
Boosts the midrange
Cuts the midrange
Boosts the high end
Cuts the high end
Standard limiter settings
Keeps sound volume in a uniform range
Creates a very bound, constricted sound
Emphasizes the high-end harmonics
Makes sounds as produced from a radio
Creates a sound like that found in public recordings
Sound like that produced in a tiled room
Produces a heard-outside-the-door kind of sound
Eliminates the high end
Leaves only the low end
Leaves only the midrange
Leaves only the high end
Filter’s cutoff frequency changes in response to the volume of the strike
The wah effect is added in response to M-FX DEPTH and CtrlTx
Effect appears to stretch the sound’s envelope
Light distortion from a cheap amp
Mild distortion from a small amp
Mild distortion from a large-size amp
Mild distortion with more sound pressure
Strong distortion from a cheap amp
Hard distortion from a small amp
Hard distortion from a large-size amp
Hard distortion with more sound pressure
Creates a rough, broken sound
Rough sound output monaurally
Gives the sound a metallic quality
Adds a bell-like sound
Adds a bee-like buzzing quality to the sound
Adds a sound like that of a metal bar being struck
Standard chorus settings
Warm chorus sound
Chorus with a heavy modulation
Chorus with great breadth
Chorus with fluttering reflections
Chorus with tremolo added
Spinning chorus that make the listener dizzy
Chorus with a slight crying sound
Effect that fattens the sound
3TapDlySht
3RhythmSht
3TapDlyLng
3RhythmLng
3TempoDly
4TapDlySht
4RhythmSht
4TapDlyLng
4RhythmLng
4TempoDly
SoftRoom
HardRoom
RoomCorner
Stage
Plate
Hall”A”
Hall”B”
Tunnel
Stadium
GateReverb
ReverseGate
Stereo Fln
Wind Fln
Grumble Fln
Jet Fln
StepFlanger
AnalogCyber
Phaser
Rubbing
Arpeggio
Warp
Bandit
PitchShift
StereoDelay
Doubling
Booming
RhythmDly1
RhythmDly2
Mod Delay
CrossModDly
TimeCtrlDly
Standard flanger settings
Produces an effect like that of a refreshing breeze
Layers on the sound of a human voice
Adds a jet-like sound effect
Standard step-flanger settings
Sound like the oscillation of an analog synthesizer
Standard phaser settings
Adds a grinding sound
Sounds pitch-shifted by five semitones are layered on, one after another
Pitch rises three semitones at a time
Gliss-down effect
Sounds shifted by five semitones are layered on
The delayed sound is played at the same position as the instrument
Doubling effect which layers the sound
Sound like the playing of a high-tension string is added
Triple rhythmic delay
Rhythmic delay differing from RhythmDly1
Delay with modulation
Delay with modulation, with the sound alternately crossing between left and right
When CtrlTx is used to change “Time,” an effect similar to that produced by changing an analog delay’s Time can be obtained
Three-tap delay with short delay time
Triple pattern using delay
Produces sound at center, left, and right, in that order
Rhythmic delay
Three-sound delay synchronized to the sequencer’s tempo
Four-tap delay with short delay time
Provides an effect like the clicking of castanets
Delay sounds start on the right and move to the left
Rhythmic delay
Four-sound delay synchronized to the sequencer’s tempo
Room reverb with mild reverberation
Gritty room reverb
Room reverb with first reflections emphasized
Simulates the reverb on a small stage
Gritty plate reverb
Simulates the reverberation of a hall with a low ceiling
Simulates the reverberation of a large hall
Reverberation like that in a tunnel
Simulates the reverberation of a stadium
Standard gated reverb settings
Reverse gated reverb
95
HPD-15_e.book 96 ページ 2007年8月22日 水曜日 午前10時53分
Demo Song List
1. TABLECTRIC
2. Forest Trip
3. NewSalsa2000
4. Escola!
5. Asian Delight
6. Nightmare
Music by
Ikuo Kakehashi
Music by
Ikuo Kakehashi
Music by
Efrain Toro
Music by
Ikuo Kakehashi
Music by
Efrain Toro
Music by
Ikuo Kakehashi
Copyright © 2000 Roland Corporation
Copyright © 2000 Roland Corporation
Copyright © 2000 Roland Corporation
Copyright © 2000 Roland Corporation
Copyright © 2000 Roland Corporation
Copyright © 2000 Roland Corporation
* All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a violation of applicable laws.
* No data for the music that is played will be output from MIDI OUT.
Profiles of Composers
Ikuo Kakehashi
majored in Percussion at Tokyo College of Music and studied under Prof. Makoto Ariga and Prof. Tadahiro
Wakabayashi. He has also done extensive research on world music (especially Asian and Arabic). He is involved as a non-border percussionist (Ethnic Music - contemporary music - electronics, pop music) in session and studio work. He also produces
Computer Music Software and advises Roland on new musical instruments.
Efrain Toro
is one of the world’s most versatile drummer/percussionists, and his unique approach to rhythm and education is a musical revolution in the making. His career began in his native Puerto Rico. Efrain later moved to the New England
Conservatory. While in Boston, he studied with Alan Dawson. He moved to Los Angeles in 1979, where he has played on countless film and TV scores. Efrain has also worked with a variety of great artists that include Stan Getz, George Benson, Los
Lobos, Chicago, Placido Domingo and many others. Efrain has taught at the renowned Musician’s Institute, California Institute of the Arts and UCLA. He has authored five books for musicians and artists that explain his theories and skills on topics like rhythm, hand-finger technique, Latin styles, and odd meters.
96
HPD-15_e.book 97 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
Model HPD-15
Version 1.00
March.23 2000
1. Receive data
■
Channel Voice Messages
* The following channel voice messages are received on the channel specified as the
[SYSTEM]-(MIDI).
●
Note Off
Status
8nH
9nH
2nd byte kkH kkH n = MIDI channel number: kk = note number: vv = note off velocity:
3rd byte vvH
00H
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
01H - 7FH (1 - 127)
* In the melody parts, the velocity values of Note Off message are ignored.
* When the Trigger Mode of the pad is set to "Shot", the pad part and the percussion parts will ignore the velocity values of Note Off message.
* When the Trigger Mode of the pad is set to "Gate" or "Trig", the pad part and the percussion parts will receive only the note numbers which are specified by the patch, and the same processing will be carried out as when pad is released.
* When recording, this is recorded in the sequencer data itself.
●
Note On
Status
9nH
2nd byte kkH
3rd byte vvH n = MIDI channel number: kk = note number: vv = note on velocity:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)
* The pad part and the percussion parts will receive only the note numbers which are specified by the patch.
* When recording, this is recorded in the sequencer data itself.
●
Polyphonic Key Pressure
Status 2nd byte 3rd byte
AnH kkH vvH n = MIDI channel number: kk = note number: vv = pressure:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* The pad part and the percussion parts will receive only the note numbers which are specified by the patch.
* This is used as the pad pressure data.
* When recording, this is recorded in the sequencer data itself.
●
Control Change
❍
Bank Select (Controller number 0, 32)
Status
BnH
BnH
2nd byte
00H
20H
3rd byte mmH llH n = MIDI channel number: mm = Bank number MSB: ll = Bank number LSB:
0H - FH (ch.1 - ch.16)
00H - 02H (bank1: User Patch bank2, 3: Preset Patch) processed as 00H
* Only the pad part and the percussion parts can be received.
* Bank select processing will be suspended until a program change message is received.
* Not recorded in the sequencer.
❍
Modulation (Controller number 1)
Status
BnH
2nd byte
01H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [LFO PITCH] knob.
* When recording, this is recorded in the sequencer data itself.
❍
Foot Control (Controller number 4)
Status 2nd byte 3rd byte
BnH 04H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part the and percussion parts can be received.
* This is used as the position data of the pedal connected to the EXP PEDAL/HH CTRL jack.
* When recording, this is recorded in the sequencer data itself.
❍
Data Entry (Controller number 6)
Status
BnH
2nd byte
06H
3rd byte mmH n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = The value of the parameter specified by RPN.
* Only the melody parts can be received.
* Not recorded in the sequencer.
On the normal mode of HPD-15, RPN can be used to modify the following parameters.
RPN
MSB LSB
00H 00H
7FH 7FH
Data entry
MSB LSB mmH ---
--- ---
Explanation
Pitch Bend Sensitivity mm: 00H - 18H (0 - 24 semitones)
LSB: ignored (processed as 00H) specify up to 2 octaves in semitone steps
RPN null set condition where RPN is unspecified. The data entry messages after set RPN null will be ignored. (No Data entry messages are required after RPN null).
Settings already made will not change.
MSB,LSB of data entry: ignored
❍
Volume (Controller number 7)
Status
BnH
2nd byte
07H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* In the melody parts, it is used as the part level of the sequencer pattern data.
* When recording, this is recorded in the sequencer data itself if it is received on the melody parts.
* In the percussion parts, it is used as the part level of the sequencer pattern data.
* Not recorded in the sequencer if it is received on the percussion parts.
❍
Pan (Controller number 10)
Status
BnH
2nd byte
0AH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 40H - 7FH (Left - Center - Right)
* In the melody parts, it is used as the part panpot of the sequencer pattern data.
* In the pad part or the percussion parts, it is used as the data of the [PAN] knob.
* When recording, this is recorded in the sequencer data itself.
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Expression (Controller number 11)
Status
BnH
2nd byte
0BH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [LEVEL] knob.
* When recording, this is recorded in the sequencer data itself.
❍
Effect Control 1 (Controller number 12)
Status 2nd byte 3rd byte
BnH 0CH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [M-FX DEPTH] knob.
* When recording, this is recorded in the sequencer data itself.
❍
General purpose controller 1 (Controller number 16)
Status 2nd byte 3rd byte
BnH 10H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the position data of the pad A1.
* When recording, this is recorded in the sequencer data itself.
❍
General purpose controller 2 (Controller number 17)
Status
BnH
2nd byte
11H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the position data of the pad A5.
* When recording, this is recorded in the sequencer data itself.
❍
Hold 1 (Controller number 64)
Status nH
2nd byte
40H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* When recording, this is recorded in the sequencer data itself.
❍
Sostenuto (Controller number 66)
Status 2nd byte 3rd byte
BnH 42H vvH
0-63 = OFF, 64-127 = ON n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
* Only the pad part and the percussion parts can be received.
* If the value is 64 and over, the Modify Lock will be done. If the value is 63 and under, the
Modify Lock will be canceled.
* When recording, this is recorded in the sequencer data itself.
❍
Soft (Controller number 67)
Status
BnH
2nd byte
43H
3rd byte
00H n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* Only the pad part and the percussion parts can be received.
* When this message is received, the Modify Clear will be done.
* When recording, this is recorded in the sequencer data itself.
❍
Sound Controller 1 (Controller number 70)
Status
BnH
2nd byte
46H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [SWEEP] knob.
* When recording, this is recorded in the sequencer data itself.
❍
Sound Controller 5 (Controller number 74)
Status 2nd byte 3rd byte
BnH 4AH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [COLOR] knob.
* When recording, this is recorded in the sequencer data itself.
❍
Sound Controller 7 (Controller number 76)
Status 2nd byte 3rd byte
BnH 4CH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [LFO RATE] knob.
* When recording, this is recorded in the sequencer data itself.
❍
General purpose controller 6 (Controller number 81)
Status
BnH
2nd byte
51H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the position data of the d beam controller.
* When recording, this is recorded in the sequencer data itself.
❍
General purpose controller 7 (Controller number 82)
Status
BnH
2nd byte
52H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the position data of the ribbon controller L.
* When recording, this is recorded in the sequencer data itself.
❍
General purpose controller 8 (Controller number 83)
Status 2nd byte 3rd byte
BnH 53H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the position data of the ribbon controller R.
* When recording, this is recorded in the sequencer data itself.
❍
Effect 1(Reverb Send Level) (Controller number 91)
Status 2nd byte 3rd byte
BnH 5BH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the percussion parts and the melody parts can be received.
* This is used as the part reverb send level of the sequencer pattern data.
* Not recorded in the sequencer.
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Effect 2(Tremolo Depth) (Controller number 92)
Status
BnH
2nd byte
5CH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received.
* This is used as the data of the [LFO FLT/AMP] knob.
* When recording, this is recorded in the sequencer data itself.
❍
Effect 4(Celeste Depth) (Controller number 94)
Status 2nd byte 3rd byte
BnH 5EH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON
* In the melody parts and the percussion parts, it is used as the multi effects switch of the sequencer pattern data.
* In the pad part, it is used as the data of the [MULTI EFFECTS] button.
* When recording, this is recorded in the sequencer data itself if it is received on the pad part or the percussion parts.
❍
RPN MSB/LSB (Controller number 101, 100)
Status 2nd byte 3rd byte
BnH
BnH
65H
64H mmH llH n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = upper byte of parameter number specified by RPN (MSB) ll = lower byte of parameter number specified by RPN (LSB)
* Only the channel assigned to the melody part can be received.
* The value specified by RPN will not be reset even by messages such as program change or reset all controllers.
* Not recorded in the sequencer.
**RPN**
The RPN (Registered Parameter Number) messages are expanded control changes,and each function of an RPN is described by the MIDI Standard.
To use these messages, you must first use RPN (controller number 100 and 110, their order does not matter) to specify the parameter to be controlled, and then use Data Entry messages (controller number 6, 38) to specify the value of the specified parameter. Once an
RPN parameter has been specified, all data entry messages received on that channel will modify the value of that parameter. To prevent accidents, it is recommended that you set
RPN null (RPN number = 7FH 7FH) when you have finished setting the value of the desired
parameter. Refer to "Examples of actual MIDI messages" <Example 4> (p. 109).
On the normal mode of HPD-15, RPN can be used to modify the following parameters.
Regarding the value of each parameter, refer to Data Entry (Controller number 6).
RPN mm ll
00H 00H
7FH 7FH
Parameter
Pitch Bend Sensitivity
RPN null
●
Program Change
Status 2nd byte
CnH ppH n = MIDI channel number: pp = Program number:
0H - FH (ch.1 - ch.16)
00H - 7FH (prog.1 - prog.128)
* The sound will change beginning with the next note-on after the program change is received.
* Not recorded in the sequencer.
●
Pitch Bend Change
Status 2nd byte
EnH llH
3rd byte mmH n = MIDI channel number: mm,ll = Pitch Bend value:
0H - FH (ch.1 - ch.16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* In the melody parts, it is used as the part pitch bend change of the sequencer pattern data.
* In the pad part or the percussion parts, it is used as the data of the [PITCH] knob.
* When recording, this is recorded in the sequencer data itself.
■
Channel Mode Messages
●
All Sounds Off (Controller number 120)
Status 2nd byte 3rd byte
BnH 78H 00H n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* When this message is received, all currently-sounding notes on the corresponding channel will be silenced. However, the status of channel messages will not change.
* Not recorded in the sequencer.
●
Reset All Controllers (Controller number 121)
Status 2nd byte 3rd byte
BnH 79H 00H n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* When this message is received, the following controllers will be set to their reset values.
* When recording, a control message carrying the reset value will be created and recorded.
Controller
Pitch Bend Change
Polyphonic Key Pressure
Modulation
Foot Control
General Purpose Controller 1
General Purpose Controller 2
General Purpose Controller 6
General Purpose Controller 7
General Purpose Controller 8
Hold 1
RPN
Reset value
+/-0 (center)
0 (off)
0 (off)
0 (off)
0 (off)
0 (off)
0 (off)
0 (off)
0 (off)
0 (off) unset; previously set data will not change
●
All Notes Off (Controller number 123)
Status 2nd byte 3rd byte
BnH 7BH 00H n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* When All Notes Off is received, all notes on the corresponding channel will be turned off. However if Hold 1 is ON, the sound will be continued until these are turned off.
* In the recording mode, “Note OFF message” will be created for corresponding Note ON message, and will be recorded.
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●
OMNI OFF (Controller number 124)
Status 2nd byte 3rd byte
BnH 7CH 00H n = MIDI channel number:0 H - FH (ch.1 - ch.16)
* The same processing will be carried out as when All Notes Off is received.
●
OMNI ON (Controller number 125)
Status 2nd byte 3rd byte
BnH 7DH 00H n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* The same processing will be carried out as when All Notes Off is received.
●
MONO (Controller number 126)
Status 2nd byte 3rd byte
BnH 7EH mmH n = MIDI channel number: mm = mono number:
0H - FH (ch.1 - ch.16)
00H - 10H (0 - 16)
* The same processing will be carried out as when All Sound Off or All Notes Off is received.
●
POLY (Controller number 127)
Status 2nd byte 3rd byte
BnH 7FH 00H n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* The same processing will be carried out as when All Sound Off or All Notes Off is received.
■
System Realtime Message
* Following System Realtime Messages cannot be recorded in recording mode.
●
Timing Clock
Status
F8H
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext".
●
Start
Status
FAH
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".
●
Continue
Status
FBH
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".
●
Stop
Status
FCH
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".
●
Active Sensing
Status
FEH
* When Active Sensing is received, the unit will begin monitoring the intervals of all further messages. While monitoring, if the interval between messages exceeds about 420 ms, the same processing will be carried out as when All Sounds Off, All Notes Off and
Reset All Controllers are received, and message interval monitoring will be halted.
■
System Exclusive Message
* Following System Exclusive Messages cannot be recorded.
Status
F0H
F0H: ii = ID number:
Data byte Status iiH, ddH, ......, eeH F7H
System Exclusive Message status an ID number (manufacturer ID) to indicate the manufacturer whose
Exclusive message this is. Roland’s manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the MIDI standard;
Universal Non-realtime Messages (7EH) and Universal Realtime
Messages (7FH).
00H - 7FH (0 - 127)
EOX (End Of Exclusive) dd,..., ee = data:
F7H:
The System Exclusive Messages received by the normal mode of HPD-15 are; Universal
Non-realtime System Exclusive Messages, Data Requests (RQ1), and Data Set (DT1).
●
Universal Non-realtime System Exclusive Messages
❍
Identity Request
Status Data byte Status
F0H 7EH, dev, 06H, 01H F7H
Byte
F0H
7EH dev
06H, 01H
F7H
Explanation
Exclusive status
ID number (universal non-realtime message)
Device ID (dev:00H - 1FH (1 - 32) Initial value is 10H (17))
Identity request
EOX (End Of Exclusive)
* Even if the Device ID is 7FH (Broadcast), Identity reply message will be transmitted.
*
When Identity Request is received, Identity reply message will be transmitted (p. 104).
●
Data transmission
HPD-15 can transmit and receive the various parameters using System Exclusive messages.
The exclusive message of HPD-15's data has a model ID of 00H 2EH and a device ID of 10H
(17). Device ID can be changed in HPD-15.
❍
Request data 1 RQ1 (11H)
This message requests the other device to send data. The Address and Size determine the type and amount of data to be sent.
When a Data Request message is received, if the device is ready to transmit data and if the address and size are appropriate, the requested data will be transmitted as a "Data Set 1
(DT1)" message. If not, nothing will be transmitted.
Status
F0H
Data byte
41H, dev, 00H, 2EH, 11H, aaH, bbH, ccH, ddH, ssH, ttH, uuH, vvH, sum
Status
F7H bbH ccH ddH ssH ttH uuH vvH sum
F7H
Byte Explanation
F0H
41H dev
00H 2EH
11H aaH
Exclusive status
ID number (Roland)
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))
Model ID (HPD-15)
Command ID (RQ1)
Address MSB: upper byte of the starting address of the requested data
Address 2nd: 2nd byte of the starting address of the requested data
Address 3rd: 3rd byte of the starting address of the requested data
Address LSB: lower byte of the starting address of the requested data
Size MSB
Size 2nd
Size 3rd
Size LSB
Checksum
EOX (End Of Exclusive)
* The amount of data that can be transmitted at once time will depend on the type of data, and data must be requested using a specific starting address and size. Refer to the
Address and Size listed in "Parameter Dump Request" (p. 108).
*
Regarding the checksum please refer to p. 109.
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Data set 1 DT1 (12H)
This is the message that actually performs data transmission, and is used when you wish to transmit the data.
bbH ccH ddH eeH
: ffH sum
F7H
Status
F0H
Byte
F0H
41H dev
00H 2EH
12H aaH
Data byte
41H, dev, 00H, 2EH, 12H, aaH, bbH, ccH, ddH, eeH,... ffH, sum
Status
F7H
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))
Model ID (HPD-15)
Command ID (DT1)
Address MSB: upper byte of the starting address of the transmitted data
Address 2nd : 2nd byte of the starting address of the transmitted data
Address 3rd: 3rd byte of the starting address of the transmitted data
Address LSB: lower byte of the starting address of the transmitted data
Data: The actual data to be transmitted. Multiple bytes of data are transmitted in order starting from the address.
:
Data
Checksum
EOX (End Of Exclusive)
* The amount of data that can be transmitted at once time will depend on the type of data, and data must be requested using a specific starting address and size. Refer to the
Address and Size listed in "Parameter Dump Request" (p. 108).
* If "Data Set 1" is transmitted successively, there must be an interval of at least 40ms.
*
Regarding the checksum please refer to p. 109.
2. Transmit data
* When [SYSTEM]-(MIDI) Soft Thru is set to "ON", messages received in addition to the following messages are also sent.
■
Channel Voice Messages
* The following channel voice messages are transmitted on the channel specified as the
[SYSTEM]-(MIDI).
●
Note off
Status
8nH
9nH
2nd byte kkH kkH
3rd byte vvH
00H n = MIDI channel number: kk = note number: vv = note off velocity:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)
* With the Trigger Mode is set to "Shot", 9n kk 00H is transmitted afetr the set time has elapsed.
* With the Trigger Mode is set to "Gate", 8n kk vvH is transmitted when you release the pad.
* With the Trigger Mode is set to "Trig", Note On and 8n kk vvH are alternately transmitted when you strike the pad.
* On the channel assigned to the pad part and the percussion parts, the note numbers specified by the patch will be transmitted.
●
Note on
Status
9nH
2nd byte kkH
3rd byte vvH n = MIDI channel number: kk = note number: vv = note on velocity:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
01H - 7FH (1 - 127)
* With the Trigger Mode is set to "Shot", Note On message is transmitted when you strike the pad.
* With the Trigger Mode is set to "Gate", Note On message is transmitted when you strike the pad.
* With the Trigger Mode is set to "Trig", Note On and Note Off messages are alternately transmitted when you strike the pad.
* On the channel assigned to the pad part and the percussion parts, the note numbers specified by the patch will be transmitted.
●
Polyphonic Key Pressure
Status 2nd byte 3rd byte
AnH kkH vvH n = MIDI channel number: kk = note number: vv = pressure:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)
* The HPD-15 tramsmits a value corresponding to the pressing force of the pad.
* This will not be transmitted if the MuteTx, PitchTx and CtrlTx are set to "OFF".
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
●
Control Change
❍
Bank Select (Controller number 0, 32)
Status
BnH
BnH
2nd byte
00H
20H
3rd byte mmH llH n = MIDI channel number: mm = Bank number MSB: ll = Bank number LSB:
0H - FH (ch.1 - ch.16)
00H - 02H (bank1:user patch bank bank2,3:preset patch) processed as 00H
* Bank Select corresponding to patch are sent when patch are selected.
* Bank Select corresponding to each part's instrument are sent when patterns is selected.
Also, when instruments are selected for parts,bank select for the respective instruments are sent.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
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Modulation (Controller number 1)
Status
BnH
2nd byte
01H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* When the [LFO PITCH] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Foot control (Controller number 4)
Status 2nd byte 3rd byte
BnH 04H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* The HPD-15 tramsmits a value corresponding to the position of the pedal connected to the EXP PEDAL/HH CTRL jack.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Data Entry (Controller number 6)
Status
BnH
2nd byte
06H
3rd byte mmH n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = The value of the parameter specified by RPN.
* When a pattern is selected or adjust the Bend Range setting, the pitch bend sensitivity of the sequencer pattern data will be transmitted.
* This is transmitted only on the channel which is assigned to the melody parts.
Values for the RPN parameter, on the normal mode of HPD-15, are as follows.
RPN
MSB LSB
00H 00H
7FH 7FH
Data entry
MSB LSB mmH ---
--- ---
Explanation
Pitch Bend Sensitivity mm: 00H - 18H (0 - 24 semitones)
RPN null set condition where RPN is unspecified.
❍
Volume (Controller number 7)
Status
BnH
2nd byte
07H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* When the [LEVEL] knob is turned in the melody parts, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the melody parts and the percussion parts.
* When a pattern is selected, the part level of the sequencer pattern data will be transmitted.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Pan (Controller number 10)
Status 2nd byte
BnH 0AH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 40H - 7FH (Left - Center - Right)
* When the [PAN] knob is turned, the corresponding value will be transmitted.
* When a pattern is selected, the part panpot of the sequencer pattern data will be transmitted.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Expression (Controller number 11)
Status
BnH
2nd byte
0BH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH
* When the [LEVEL] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
102
❍
Effect Control 1 (Controller number 12)
Status
BnH
2nd byte
0CH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH
* When the [M-FX DEPTH] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
General purpose controller 1 (Controller number 16)
Status 2nd byte 3rd byte
BnH 10H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* The HPD-15 tramsmits a value corresponding to the strike position of the pad A1.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
General purpose controller 2 (Controller number 17)
Status 2nd byte 3rd byte
BnH 11H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* The HPD-15 tramsmits a value corresponding to the strike position of the pad A5.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Hold 1 (Controller number 64)
Status
BnH
2nd byte
40H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* This message is transmitted with the value 7FH when turned on the [ROLL/HOLD] button or value 00H when turned off.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Sostenuto (Controller number 66)
Status
BnH
2nd byte
42H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H, 7FH (0:release Modify Lock, 127:Modify Lock)
* This message is transmitted with the value 7FH when the Modify Lock is done or transmitted with the value 00H when the Modify Lock is canceled.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Soft 1 (Controller number 67)
Status
BnH
2nd byte
43H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H (0)
* This message is transmitted with the value 00H when the Modify Clear is done.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Sound Controller 1 (Controller number 70)
Status
BnH
2nd byte
46H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0, 127)
* When the [SWEEP] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
HPD-15_e.book 103 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
❍
Sound Controller 5 (Controller number 74)
Status
BnH
2nd byte
4AH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0, 127)
* When the [COLOR] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Sound Controller 7 (Controller number 76)
Status 2nd byte 3rd byte
BnH 4CH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0, 127)
* When the [LFO RATE] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
General Purpose Controller 6 (Controller number 81)
Status 2nd byte 3rd byte
BnH 51H vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0, 127)
* The HPD-15 tramsmits a value corresponding to the position of the d beam controller.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
General Purpose Controller 7 (Controller number 82)
Status
BnH
2nd byte
52H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0, 127)
* The HPD-15 tramsmits a value corresponding to the position of the ribbon controller L.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
General Purpose Controller 8 (Controller number 83)
Status
BnH
2nd byte
53H
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0, 127)
* The HPD-15 tramsmits a value corresponding to the position of the ribbon controller R.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Effect 1 (Reverb Send Level) (Controller number 91)
Status 2nd byte 3rd byte
BnH 5BH vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* When a pattern is selected, the part reverb send level of the sequencer pattern data will be transmitted.
* This is transmitted only on the channel which is assigned to the melody parts and the percussion parts.
❍
Effect 2 (Tremolo Depth) (Controller number 92)
Status
BnH
2nd byte
5CH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127)
* When the [LFO FLT/AMP] knob is turned, the corresponding value will be transmitted.
* This is transmitted only on the channel which is assigned to the pad part and the percussion parts.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
Effect 4 (Celeste Depth) (Controller number 94)
Status
BnH
2nd byte
5DH
3rd byte vvH n = MIDI channel number: vv = Control value:
0H - FH (ch.1 - ch.16)
00H, 7FH (0, 127)
* This message is transmitted with the value 7FH when turned on the [MULTI EFFECTS] button or value 00H when turned off.
* When a pattern is selected, the part M-FX of the sequencer pattern data will be transmitted.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
❍
RPN MSB/LSB (Controller number 101,100)
Status 2nd byte 3rd byte
BnH
BnH
65H
64H mmH llH n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = upper byte of parameter number specified by RPN (MSB) ll = lower byte of parameter number specified by RPN (LSB)
* Only the channel assigned to the melody parts are sent.
* When a pattern is selected, the pitch bend sensitivity of the sequencer pattern data will be transmitted.
*
Regarding the RPN please refer to p. 99.
Values for the RPN parameter, on the normal mode of HPD-15, are as follows. Regarding the value of each parameter, refer to Data Entry (Controller number 6).
RPN mm ll
00H 00H
7FH 7FH
Parameter
Pitch Bend Sensitivity
RPN null
●
Program Change
Status 2nd byte
CnH ppH n = MIDI channel number: pp = Program number:
0H - FH (ch.1 - ch.16)
00H - 7FH (prog.1 - prog.128) preset patch
00H - 4FH (prog.1 - prog.80) user patch
00H - 35H (prog.1 - prog.54) melody part's instrument
* Program changes corresponding to patch are sent when patch is selected.
* Program changes corresponding to each part's instrument are sent when pattern is selected. Also, when instruments are selected for parts, program changes for the respective instruments are sent.
●
Pitch Bend Change
Status 2nd byte
EnH llH
3rd byte mmH n = MIDI channel number: mm,ll = Pitch Bend value:
0H - FH (ch.1 - ch.16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* When the [PITCH] knob is turned, the corresponding value will be transmitted.
* Transmitted when the HPD-15 is in play for pattern in which this message is recorded.
■
System Realtime Message
●
Timing Clock
Status
F8H
●
Start
Status
FAH
●
Continue
Status
FBH
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HPD-15_e.book 104 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
●
Stop
Status
FCH
●
Active Sensing
Status
FEH
* This will be transmitted constantly at intervals of approximately 250ms.
■
System Exclusive Messages
*
Regarding the system exclusive message refer to p. 100.
Identity reply and Data Set 1 (DT1) are the only System Exclusive messages transmitted by
HPD-15.
When an appropriate Identity Request or Data Request 1 (RQ1) message is received, the requested internal data will be transmitted.
●
Universal Non-realtime System Exclusive Messages
❍
Identity Reply
Status Data byte Status
F0H 7EH, dev, 06H, 02H, 41H, 2EH, 01H,
00H, 00H, 00H, 02H, 00H, 00H
F7H
Byte
F0H
7EH dev
06H 02H
41H
2EH 01H
Explanation
Exclusive status
ID number (universal non-realtime message)
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))
Identity Reply
ID number(Roland)
Device family code
00H 00H Device family number code
00H 02H 00H 00H software revision level
F7H EOX (End Of Exclusive)
*
When Identity Request (p. 100) is received, Identity Reply message will be transmitted.
●
Data Transmission
❍
Data set 1 DT1 (12H)
Status Data byte
F0H 41H, dev, 00H, 2EH, 12H, aaH, bbH, ccH, ddH, eeH,... ffH, sum
Status
F7H data bbH ccH ddH eeH
Byte
F0H
41H dev
00H 2EH
12H aaH
: ffH sum
F7H
:
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))
Model ID (HPD-15)
Command ID (DT1)
Address MSB: upper byte of the starting address of the transmitted
Address 2nd: 2nd byte of the starting address of the transmitted data
Address 3rd: 3rd byte of the starting address of the transmitted data
Address LSB: lower byte of the starting address of the transmitted data
Data: The actual data to be transmitted. Multiple bytes of data are transmitted in order starting from the address.
Data
Checksum
EOX (End Of Exclusive)
* The amount of data that can be transmitted at once time will depend on the type of data, and data must be requested using a specific starting address and size. Refer to the
Address and Size listed in "Parameter address map" (p. 104).
* Data larger than 128 bytes must be divided into packets of 128 bytes or less. If “Data Set
1” is transmitted successively, there must be an interval of at least 40 ms between packets.
*
Regarding the checksum please refer to p. 109.
3. Parameter address map
(Model ID = 00H 2EH)
This map indicates address, size, range of data (value) and description of parameters which can be transferred using "Data set 1 (DT1)".
All the numbers of address and size are indicated in 7-bit Hexadecimal-form. All the numbers of data are indicated in Decimal-form.
Addresses marked at "#" cannot be used as starting addresses.
■
Parameter Address Block
HPD-15 (Model ID = 00H 2EH)
+—————————————————————————————————————————————————————————————————+
|Start | |
| address | Description |
|—————————————+———————————————————————————————————————————————————|
| 00 00 00 00 | SYSTEM (Individual) 1-1|
|—————————————+———————————————————————————————————————————————————|
| 01 00 00 00 | TEMPORARY PATCH (Individual) 1-2|
|—————————————+———————————————————————————————————————————————————|
| 10 00 00 00 | SYSTEM (Bulk) 1-1|
|—————————————+———————————————————————————————————————————————————|
| 11 00 00 00 | TEMPORARY PATCH (Bulk) 1-2|
|—————————————+———————————————————————————————————————————————————|
| 12 00 00 00 | USER PATCH 01-01 (Bulk) 1-2|
| : | : |
| 12 4F 00 00 | USER PATCH 10-08 (Bulk) 1-2|
|—————————————+———————————————————————————————————————————————————|
| 20 00 00 00 | USER PATTERN (Bulk) 1-3|
+—————————————————————————————————————————————————————————————————+
1-1 SYSTEM
+—————————————————————————————————————————————————————————————————+
|Offset | |
| address | Description |
|—————————————+———————————————————————————————————————————————————|
| 00 00 00 | UTILITY 1-1-1|
|—————————————+———————————————————————————————————————————————————|
| 01 00 00 | FOOT SW 1-1-2|
|—————————————+———————————————————————————————————————————————————|
| 02 00 00 | MIDI 1-1-3|
|—————————————+———————————————————————————————————————————————————|
| 03 00 00 | CONTROLLER 1-1-4|
|—————————————+———————————————————————————————————————————————————|
| 04 00 00 | PAD A1 1-1-5|
| : | : |
| 04 0E 00 | PAD C5 1-1-5|
|—————————————+———————————————————————————————————————————————————|
| 05 00 00 | TRIG COMMON 1-1-6-1|
|—————————————+———————————————————————————————————————————————————|
| 05 01 00 | TRIG 1 1-1-6-2|
|—————————————+———————————————————————————————————————————————————|
| 05 02 00 | TRIG 2 1-1-6-2|
|—————————————+———————————————————————————————————————————————————|
| 06 00 00 | PATCH CHAIN GROUP 1 1-1-7|
| : | : |
| 06 09 00 | PATCH CHAIN GROUP 10 1-1-7|
+—————————————————————————————————————————————————————————————————+
1-1-1 UTILITY
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 00 | 0000 aaaa | LCD Contrast 0 - 15 |
| | | (1 - 16) |
|—————————————+———————————+———————————————————————————————————————|
| 00 01 | 0000 aaaa | Beep Level 0 - 15 |
|—————————————+———————————+———————————————————————————————————————|
| 00 02 | 0000 000a | Dial Lock 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 00 03 | 0000 000a | Power On Mode 0 - 1 |
| | | (RESET,LAST) |
|—————————————+———————————+———————————————————————————————————————|
| 00 04 | 0000 000a | Pad Chase 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 00 05 | 0000 000a | Roll Sync Mode 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 00 06 | 0000 00aa | Sequencer Sync Mode 0 - 2 |
| | | (Int,Ext,Remote) |
|—————————————+———————————+———————————————————————————————————————|
| 00 07 | 0000 aaaa | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 00 08 | 0000 000a | Pedal Select 0 - 3 |
| | | (EXP PEDAL,HI_HAT,SW +, SW -) |
|—————————————+———————————+———————————————————————————————————————|
| 00 09 | 0000 aaaa | Master Tune 0 - 509 |
|# 00 0A | 0000 bbbb | (415.3 - 466.2Hz, 0.1Hz step) |
|# 00 0B | 0000 cccc | |
|# 00 0C | 0000 dddd | |
+—————————————————————————————————————————————————————————————————+
1-1-2 FOOT SW
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 00 | 0000 aaaa | Foot Sw1 0 - 8 (*1) |
|—————————————+———————————+———————————————————————————————————————|
| 00 01 | 0000 aaaa | Foot Sw2 0 - 8 (*1) |
+—————————————————————————————————————————————————————————————————+
(*1) OFF, PATCH DOWN, PATCH UP, REV OFF/ON, M-FX OFF/ON, ROLL/HOLD,
PLAY/STOP, Mdfy SEL DN, Mdfy SEL UP
104
HPD-15_e.book 105 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
1-1-3 MIDI
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 00 | 000a aaaa | Melo1 MIDI Ch 0 - 16 |
| | | (1 - 16,OFF) |
|—————————————+———————————+———————————————————————————————————————|
| 00 01 | 000a aaaa | Melo2 MIDI Ch 0 - 16 |
| | | (1 - 16,OFF) |
|—————————————+———————————+———————————————————————————————————————|
| 00 02 | 000a aaaa | Perc1 MIDI Ch 0 - 16 |
| | | (1 - 16,OFF) |
|—————————————+———————————+———————————————————————————————————————|
| 00 03 | 000a aaaa | Perc2 MIDI Ch 0 - 16 |
| | | (1 - 16,OFF) |
|—————————————+———————————+———————————————————————————————————————|
| 00 04 | 000a aaaa | Pad MIDI Ch 0 - 16 |
| | | (1 - 16,OFF) |
|—————————————+———————————+———————————————————————————————————————|
| 00 05 | 0000 000a | Local Control 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 00 06 | 0000 000a | Soft Thru 0 - 1 |
| | | (OFF,ON) |
+—————————————————————————————————————————————————————————————————+
1-1-4 CONTROLLER
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 00 | 0000 00aa | Data Thin 0 - 2 |
| | | (OFF,1,2) |
|—————————————+———————————+———————————————————————————————————————|
| 00 01 | 0000 0000 | Edge Level 0 - 15 |
| | | (1 - 16) |
|—————————————+———————————+———————————————————————————————————————|
| 00 02 | 0000 0000 | Edge Area 0 - 15 |
| | | (1 - 16) |
|—————————————+———————————+———————————————————————————————————————|
| 00 03 | 0000 0000 | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 00 04 | 0000 0aaa | D Beam Curve 0 - 4 |
| | | (1 - 5) |
|—————————————+———————————+———————————————————————————————————————|
| 00 05 | 0000 aaaa | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 00 06 | 0aaa aaaa | D Beam Sense 0 - 127 |
+—————————————————————————————————————————————————————————————————+
1-1-5 PAD
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 aaaa | Sens 0 - 15 |
| | | (1 - 16) |
|—————————————+———————————+———————————————————————————————————————|
| 01 | 000a aaaa | Threshold 1 - 16 |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0aaa aaaa | Mask Time 0 - 32 |
| | | (0 - 64ms, 2ms step) |
|—————————————+———————————+———————————————————————————————————————|
| 03 | 0000 aaaa | Pressure Sens 0 - 15 |
| | | (1 - 16) |
+—————————————————————————————————————————————————————————————————+
1-1-6-1 TRIG COMMON
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 00 | 0000 000a | Trigger Input Mode 0 - 1 |
| | | (HD/RM,TRIGx2) |
|—————————————+———————————+———————————————————————————————————————|
| 00 01 | 0000 aaaa | Trigger Rim Sens 0 - 15 |
| | | (OFF,1 - 15) |
+—————————————————————————————————————————————————————————————————+
1-1-6-2 TRIG
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 000a aaaa | Trigger Type 0 - 19 (*2) |
|—————————————+———————————+———————————————————————————————————————|
| 01 | 0000 aaaa | Trigger Sens 0 - 15 |
| | | (1 - 16) |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0000 0aaa | Trigger Curve 0 - 7 (*3) |
|—————————————+———————————+———————————————————————————————————————|
| 03 | 000a aaaa | Trigger Threshold 1 - 16 |
|—————————————+———————————+———————————————————————————————————————|
| 04 | 0000 00aa | Trigger Scan Time 0 - 2 |
| | | (1 - 3ms, 1ms step) |
|—————————————+———————————+———————————————————————————————————————|
| 05 | 0000 aaaa | Trigger Retrig Cancel 0 - 15 |
| | | (1 - 16) |
|—————————————+———————————+———————————————————————————————————————|
| 06 | 0aaa aaaa | Trigger Mask Time 0 - 32 |
| | | (0 - 64ms, 2ms step) |
|—————————————+———————————+———————————————————————————————————————|
| 07 | 0000 aaaa | Trigger Crosstalk Rate 0 - 13 (*4) |
+—————————————————————————————————————————————————————————————————+
(*2) PD-5, PD-7, PD-9, PD-80, PD-80R, PD-100, PD-120, P-1, P-2, KD-7, KD-80, KD-120, K-1,
K-2, KICK, SNARE, TOM, FLOOR, SW +, SW -
(*3) Linear, Exp1, Exp2, Log1, Log2, Spline, Loud1, Loud2
(*4) OFF, 20%, 25%, 30%, 35%, 40%, 45%, 50%, 55%, 60%, 65%, 70%, 75%, 80%
1-1-7 PATCH CHAIN GROUP
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 aaaa | Patch Number (step1) 0 - 251 (*5) |
|# 01 | 0000 bbbb | |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0000 aaaa | Patch Number (step2) 0 - 251 |
|# 03 | 0000 bbbb | |
| : | : | |
| 40 | 0000 aaaa | Patch Number (step33) 240 - 251 |
|# 41 | 0000 bbbb | |
+—————————————————————————————————————————————————————————————————+
(*5) P0101 - U1008, JUMP TO CH01 - JUMP TO CH10, LOOP, END
1-2 USER PATCH and TEMPORARY PATCH
+—————————————————————————————————————————————————————————————————+
|Offset | |
| address | Description |
|—————————————+———————————————————————————————————————————————————|
| 00 00 | PAD SET A 1-2-1|
|—————————————+———————————————————————————————————————————————————|
| 01 00 | PAD SET B 1-2-1|
|—————————————+———————————————————————————————————————————————————|
| 02 00 | PAD SET C 1-2-1|
|—————————————+———————————————————————————————————————————————————|
| 10 00 | PAD A1 1-2-2-1|
|—————————————+———————————————————————————————————————————————————|
| 11 00 | PAD A2 1-2-2-1|
| : | : |
| 1E 00 | PAD C5 1-2-2-1|
|—————————————+———————————————————————————————————————————————————|
| 1F 00 | PEDAL 1-2-2-2|
|—————————————+———————————————————————————————————————————————————|
| 20 00 | D BEAM 1-2-2-2|
|—————————————+———————————————————————————————————————————————————|
| 21 00 | RIBBON L 1-2-2-2|
|—————————————+———————————————————————————————————————————————————|
| 22 00 | RIBBON R 1-2-2-2|
|—————————————+———————————————————————————————————————————————————|
| 23 00 | TRIG 1 1-2-2-1|
|—————————————+———————————————————————————————————————————————————|
| 24 00 | TRIG 2 1-2-2-1|
|—————————————+———————————————————————————————————————————————————|
| 30 00 | EFFECT 1-2-3|
|—————————————+———————————————————————————————————————————————————|
| 38 00 | LFO 1-2-4|
|—————————————+———————————————————————————————————————————————————|
| 40 00 | COMMON 1-2-5|
+—————————————————————————————————————————————————————————————————+
1-2-1 PAD SET
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 aaaa | Inst 0 - 98 (*6) |
|# 01 | 0000 bbbb | |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0000 aaaa | Pitch 0 - 960 |
|# 03 | 0000 bbbb | (-2400 - +2400cent, 5cent step) |
|# 04 | 0000 cccc | |
|# 05 | 0000 dddd | |
|—————————————+———————————+———————————————————————————————————————|
| 06 | 0aaa aaaa | Level 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 07 | 0000 aaaa | Pan 1 - 129 (*7) |
|# 08 | 0000 bbbb | |
|—————————————+———————————+———————————————————————————————————————|
| 09 | 00aa aaaa | Decay 0 - 62 |
| | | (-31 - +31) |
|—————————————+———————————+———————————————————————————————————————|
| 0A | 0aaa aaaa | ReverbSend 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 0B | 0000 00aa | M-FX SW 0 - 2 |
| | | (OFF,ON,PadData) |
+—————————————————————————————————————————————————————————————————+
(*6) Conga, Latin1.....etc.
(*7) L63 - Center - R63, Random, Alternate
1-2-2-1 PAD A1 - PAD C5, TRIG 1, TRIG 2
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 aaaa | Inst 0 - 600 |
|# 01 | 0000 bbbb | |
|# 02 | 0000 cccc | |
|# 03 | 0000 dddd | |
|—————————————+———————————+———————————————————————————————————————|
| 04 | 0000 aaaa | Pitch 0 - 4800 |
|# 05 | 0000 bbbb | (-2400 - +2400cent, 1cent step) |
|# 06 | 0000 cccc | |
|# 07 | 0000 dddd | |
|—————————————+———————————+———————————————————————————————————————|
| 08 | 0aaa aaaa | Level 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 09 | 0000 aaaa | Pan 1 - 129 (*8) |
|# 0A | 0000 bbbb | |
|—————————————+———————————+———————————————————————————————————————|
| 0B | 00aa aaaa | Decay 0 - 62 |
| | | (-31 - +31) |
|—————————————+———————————+———————————————————————————————————————|
| 0C | 00aa aaaa | Sweep 0 - 62 |
| | | (-31 - +31) |
|—————————————+———————————+———————————————————————————————————————|
| 0D | 00aa aaaa | Color 0 - 62 |
| | | (-31 - +31) |
105
HPD-15_e.book 106 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
|—————————————+———————————+———————————————————————————————————————|
| 0E | 0aaa aaaa | ReverbSend 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 0F | 0000 000a | M-FX SW 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 10 | 0000 00aa | Trigger Mode 0 - 2 |
| | | (Shot,Gate,Trig) |
|—————————————+———————————+———————————————————————————————————————|
| 11 | 000a aaaa | Velocity Curve 0 - 23 (*9) |
|—————————————+———————————+———————————————————————————————————————|
| 12 | 0000 000a | Roll Rx 0 - 1 (*10) |
| | | (OFF, ON) |
|—————————————+———————————+———————————————————————————————————————|
| 13 | 0000 0000 | (Reserved) |
| 14 | 0000 0000 | (Reserved) |
| 15 | 0000 0000 | (Reserved) |
| 16 | 0000 0000 | (Reserved) |
| 17 | 0000 0000 | (Reserved) |
| 18 | 0000 0000 | (Reserved) |
| 19 | 0000 0000 | (Reserved) |
| 1A | 0000 0000 | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 1B | 00aa aaaa | Ctrl Tx 0 - 6 (*11) |
|—————————————+———————————+———————————————————————————————————————|
| 1C | 0000 000a | Pitch Tx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 1D | 0000 000a | Mute Tx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 1E | 0000 000a | Ctrl Rx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 1F | 00aa aaaa | Pitch Rx Range 0 - 49 (*12) |
|—————————————+———————————+———————————————————————————————————————|
| 20 | 0000 000a | Mute Rx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 21 | 0000 000a | Rx Self 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 22 | 0000 0000 | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 23 | 0000 aaaa | MIDI Note Number 0 - 128 |
|# 24 | 0000 bbbb | (OFF,C-1 - G9) |
|—————————————+———————————+———————————————————————————————————————|
| 25 | 0aaa aaaa | Gate Time 0 - 79 |
| | | (0.1 - 8.0, 0.1 step) |
|—————————————+———————————+———————————————————————————————————————|
| 26 | 0000 aaaa | Pattern Number 0 - 198 (*13) |
|# 27 | 0000 bbbb | (OFF,P01 - U99) |
|—————————————+———————————+———————————————————————————————————————|
| 28 | 0000 aaaa | PadPattern Tempo 0 - 220 (*13) |
|# 29 | 0000 bbbb | (20 - 240) |
|—————————————+———————————+———————————————————————————————————————|
| 2A | 0aaa aaaa | PadPattern Level 0 - 127 (*13) |
+—————————————————————————————————————————————————————————————————+
(*8) L63 - Center - R63, Random, Alternate
(*9) Linear, Exp1, Exp2, Log1, Log2, Spline, Loud1, Loud2, Fix1 - Fix16
(*10) PAD A1 - PAD C5 omly.
(*11) OFF, LFO Pitch, LFO Fltr, LFO Amp, MFX Ctrl1, MFX Ctrl2, MFX Ctrl3
(*12) -24 - OFF - +24, Random
(*13) PAD B1 - PAD C5 only.
1-2-2-2 PEDAL, D BEAM, RIBBON L, RIBBON R
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 aaaa | Inst 0 - 600 |
|# 01 | 0000 bbbb | (PEDAL: 0-615) |
|# 02 | 0000 cccc | |
|# 03 | 0000 dddd | |
|—————————————+———————————+———————————————————————————————————————|
| 04 | 0000 aaaa | Pitch 0 - 4800 |
|# 05 | 0000 bbbb | (-2400 - +2400cent, 1cent step) |
|# 06 | 0000 cccc | |
|# 07 | 0000 dddd | |
|—————————————+———————————+———————————————————————————————————————|
| 08 | 0aaa aaaa | Level 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 09 | 0000 aaaa | Pan 1 - 129 (*8) |
|# 0A | 0000 bbbb | |
|—————————————+———————————+———————————————————————————————————————|
| 0B | 00aa aaaa | Decay 0 - 62 |
| | | (-31 - +31) |
|—————————————+———————————+———————————————————————————————————————|
| 0C | 00aa aaaa | Sweep 0 - 62 |
| | | (-31 - +31) |
|—————————————+———————————+———————————————————————————————————————|
| 0D | 00aa aaaa | Color 0 - 62 |
| | | (-31 - +31) |
|—————————————+———————————+———————————————————————————————————————|
| 0E | 0aaa aaaa | ReverbSend 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 0F | 0000 000a | M-FX SW 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 10 | 0000 00aa | Trigger Mode 0 - 3 (*14) |
| | | 0 - 5 (*15) |
| | | 0 - 4 (*16) |
|—————————————+———————————+———————————————————————————————————————|
| 11 | 000a aaaa | Velocity Curve 0 - 23 (*9) |
|—————————————+———————————+———————————————————————————————————————|
| 12 | 0000 0000 | (Reserved) |
| 13 | 0000 0000 | (Reserved) |
| 14 | 0000 0000 | (Reserved) |
| 15 | 0000 0000 | (Reserved) |
| 16 | 0000 0000 | (Reserved) |
| 17 | 0000 0000 | (Reserved) |
106
| 18 | 0000 0000 | (Reserved) |
| 19 | 0000 0000 | (Reserved) |
| 1A | 0000 0000 | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 1B | 00aa aaaa | Ctrl Tx 0 - 24 (*17) |
| | | 0 - 25 (*18) |
|—————————————+———————————+———————————————————————————————————————|
| 1C | 0000 000a | Pitch Tx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 1D | 0000 000a | Mute Tx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 1E | 0000 000a | Ctrl Rx 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 1F | 00aa aaaa | Pitch Rx Range 0 - 49 (*11) |
|—————————————+———————————+———————————————————————————————————————|
| 20 | 0000 000a | Mute Rx 0 - 1 |
| | | (OFF/ON) |
|—————————————+———————————+———————————————————————————————————————|
| 21 | 0000 000a | Rx Self 0 - 1 |
| | | (OFF/ON) |
|—————————————+———————————+———————————————————————————————————————|
| 22 | 0000 000a | Controller Type 0 - 1 (*19) |
| | | (Posit,Speed) |
|—————————————+———————————+———————————————————————————————————————|
| 23 | 0000 aaaa | MIDI Note Number 0 - 128 |
|# 24 | 0000 bbbb | (OFF,C-1 - G9) |
|—————————————+———————————+———————————————————————————————————————|
| 25 | 0aaa aaaa | Gate Time 0 - 79 |
| | | (0.1 - 8.0, 0.1 step) |
|—————————————+———————————+———————————————————————————————————————|
| 26 | 0000 0000 | (Reserved) |
| 27 | 0000 0000 | (Reserved) |
| 28 | 0000 0000 | (Reserved) |
| 29 | 0000 0000 | (Reserved) |
| 2A | 0000 0000 | (Reserved) |
+—————————————————————————————————————————————————————————————————+
(*14) PEDAL:
Shot, Gate, Scrape, Scrp1Wy
(*15) D BEAM:
Move, MovGate, Touch, TchGate, Scrape, Scrp1Wy
(*16) RIBBON L, RIBBON R:
Move, MovGate, Touch, TchGate, Scrape
(*17) RIBBON L, RIBBON R:
OFF, Level -, Level +, Decay -, Decay +, Cutoff, Resonance, Color 1, Color 2,
RevSend -, RevSend +, LFO Rate, LFO Pitch, LFO Fltr, LFO Amp, LFO Pc&Rt,
LFO Ft&Rt, LFO Am&Rt, MFX Ctrl1, MFX Ctrl2, MFX Ctrl3, RollSpeed, Tempo -,
Tempo +, Turntable
(*18) D BEAM, PEDAL:
OFF, Level -, Level +, Decay -, Decay +, Cutoff, Resonance, Color 1, Color 2,
RevSend -, RevSend +, LFO Rate, LFO Pitch, LFO Fltr, LFO Amp, LFO Pc&Rt,
LFO Ft&Rt, LFO Am&Rt, MFX Ctrl1, MFX Ctrl2, MFX Ctrl3, RollSpeed, Tempo -,
Tempo +, Turntable, Play/Stop
(*19) D BEAM, RIBBON L, RIBBON R only
1-2-3 EFFECT
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 0aaa | ReverbType 0 - 17 |
|—————————————+———————————+———————————————————————————————————————|
| 01 | 000a aaaa | (Reserved) |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0000 0aaa | ReverbAlgorithm 0 - 8 (*20) |
| 03 | 0aaa aaaa | ReverbLevel 0 - 127 |
| 04 | 0aaa aaaa | ReverbTime 0 - 127 |
| 05 | 000a aaaa | Reverb HF Damp 0 - 17 (*21) |
| 06 | 0aaa aaaa | DelayFeedback 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 07 | 000a aaaa | M-FX Type 0 - 84 |
| 08 | 000a aaaa | M-FX Depth(for EZ Edit) 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 09 | 000a aaaa | M-FX Algorithm 0 - 27 (*22) |
| 0A | 0aaa aaaa | M-FX Output Volume 0 - 127 |
| 0B | 0aaa aaaa | M-FX Reverb Send Level 0 - 127 |
| 0C | 0aaa aaaa | M-FX Parameter 1 0 - 127 |
| 0D | 0aaa aaaa | M-FX Parameter 2 0 - 127 |
| 0E | 0aaa aaaa | M-FX Parameter 3 0 - 127 |
| 0F | 0aaa aaaa | M-FX Parameter 4 0 - 127 |
| 10 | 0aaa aaaa | M-FX Parameter 5 0 - 127 |
| 11 | 0aaa aaaa | M-FX Parameter 6 0 - 127 |
| 12 | 0aaa aaaa | M-FX Parameter 7 0 - 127 |
| 13 | 0aaa aaaa | M-FX Parameter 8 0 - 127 |
| 14 | 0aaa aaaa | M-FX Parameter 9 0 - 127 |
| 15 | 0aaa aaaa | M-FX Parameter 10 0 - 127 |
| 16 | 0aaa aaaa | M-FX Parameter 11 0 - 127 |
| 17 | 0aaa aaaa | M-FX Parameter 12 0 - 127 |
+—————————————————————————————————————————————————————————————————+
(*20) OFF, Room1, Room2, Stage, Plate, Hall1, Hall2, Delay, PanDly
(*21) 200Hz, 250Hz, 315Hz, 400Hz, 500Hz, 630Hz, 800Hz, 1kHz, 1.25kHz, 1.6kHz, 2kHz,
2.5kHz, 3.15kHz, 4kHz, 5kHz, 6.3kHz, 8kHz, THRU
(*22) Stereo EQ, CompLimiter, Enhancer, Spectrum, Isolator, DynamicFltr, Sustainer,
Overdrive, Distortion, Lo-Fi, RingModltr, Stereo Cho, TetraChorus, TremoloCho,
HPD-15_e.book 107 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
Space D, Stereo Fln, StepFlanger, Phaser, FbackPitch, StereoDelay, Mod Delay,
TimeCtrlDly, 3TapDlySht, 3TapDlyLng, 4TapDlySht, 4TapDlyLng, AdvanceRev,
GateReverb
1-2-4 LFO
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0000 aaaa | LFO Waveform 0 - 9 (*23) |
|—————————————+———————————+———————————————————————————————————————|
| 01 | 0aaa aaaa | LFO Rate 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0aaa aaaa | LFO Pitch Depth 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 03 | 0aaa aaaa | LFO Filter(Cutoff)Depth 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 04 | 0aaa aaaa | LFO Amplitude Depth 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 05 | 0aaa aaaa | LFO Effect Depth 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 06 | 0000 000a | LFO Realtime2 0 - 1 |
|—————————————+———————————+———————————————————————————————————————|
| 07 | 0000 000a | LFO Realtime3 0 - 1 |
+—————————————————————————————————————————————————————————————————+
(*23) OFF, Triangl, Sine, SawRise, SawFall, Square, Trape, Smp&Hld, Random, Chaos
1-2-5 COMMON
+—————————————————————————————————————————————————————————————————+
|Offset | | |
| address | Size | Description Data (Value) |
|—————————————+———————————+———————————————————————————————————————|
| 00 | 0aaa aaaa | Master Volume 0 - 127 |
|—————————————+———————————+———————————————————————————————————————|
| 01 | 0aaa aaaa | Resonance Limit 50 - 127 |
| | | (50 - 126,OFF) |
|—————————————+———————————+———————————————————————————————————————|
| 02 | 0000 000a | D BEAM SOUND 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 03 | 0000 000a | D BEAM CONTROL 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 04 | 0000 000a | RIBBON L SOUND 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 05 | 0000 000a | RIBBON L HOLD 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 06 | 0000 000a | RIBBON R SOUND 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 07 | 0000 000a | RIBBON R HOLD 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 08 | 0000 000a | MULTI EFFECTS 0 - 1 |
| | | (OFF,ON) |
|—————————————+———————————+———————————————————————————————————————|
| 09 | 0000 000a | Pad Sens Type 0 - 3 |
| | | (Hand1,Hand2,Fing1,Fing2) |
|—————————————+———————————+———————————————————————————————————————|
| 0A | 0000 aaaa | Roll Speed 0 - 127 (*24) |
|—————————————+———————————+———————————————————————————————————————|
| 0B | 0aaa aaaa | Patch Name 1 32 - 127 |
|# 0C | 0aaa aaaa | Patch Name 2 32 - 127 |
|# 0D | 0aaa aaaa | Patch Name 3 32 - 127 |
|# 0E | 0aaa aaaa | Patch Name 4 32 - 127 |
|# 0F | 0aaa aaaa | Patch Name 5 32 - 127 |
|# 10 | 0aaa aaaa | Patch Name 6 32 - 127 |
|# 11 | 0aaa aaaa | Patch Name 7 32 - 127 |
|# 12 | 0aaa aaaa | Patch Name 8 32 - 127 |
|# 13 | 0aaa aaaa | Patch Name 9 32 - 127 |
|# 14 | 0aaa aaaa | Patch Name 10 32 - 127 |
+—————————————————————————————————————————————————————————————————+
(*24) 1.0 - 3.0 (0.1 step), 3.2 - 16.0 (0.2 step), 16.5 - 20 (0.5 step), 21 - 38 (1 step), 40 - 50 (2 step),
1/2, 1/3, 1/4, 1/6, 1/8, 1/12, 1/16, 1/24, 1/32, 1/48
1-3 USER PATTERN
+—————————————————————————————————————————————————————————————————+
|Offset | |
| address | Description |
|—————————————+———————————————————————————————————————————————————|
| 00 00 00 | All User Pattern Request |
|—————————————+———————————————————————————————————————————————————|
| 7F 7F 7F | User Pattern Data End |
+—————————————————————————————————————————————————————————————————+
■
Parameter Address Block Map
An outlined address map of the Exclusive Communication is as follows;
Address(H) Block Sub block Reference
=========== =========== ============================ =========
00 00 00 00 +—————————+...+——————————————+...............+———————+
|SYSTEM | |UTILITY | |1-1-1 |
+—————————+. +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |FOOT SW | |1-1-2 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |MIDI | |1-1-3 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |CONTROLLER | |1-1-4 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |PAD A1 | |1-1-5 |
: : . +——————————————+...............+———————+
: : . | : | | : |
: : . +——————————————+...............+———————+
: : . |PAD C5 | |1-1-5 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |TRIG COMMON | |1-1-6-1|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |TRIG 1 | |1-1-6-2|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |TRIG 2 | |1-1-6-2|
: : . +——————————————+...............+———————+
: : . +——————————————+...+———————+...+———————+
: : . |CHAIN GROUP 1 | |STEP 1 | |1-1-7 |
: : . +——————————————+. +———————+...+———————+
: : . | : | . | : |
: : . +——————————————+ . +———————+
: : . |CHAIN GROUP 10| . |STEP 33|
: : .+——————————————+ .+———————+
: :
01 00 00 00 +—————————+...+——————————————+...............+———————+
|TEMPORARY| |PAD SET A | |1-2-1 |
| PATCH | +——————————————+...............+———————+
+—————————+. +——————————————+...............+———————+
: : . |PAD SET B | |1-2-1 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |PAD SET C | |1-2-1 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |PAD A1 | |1-2-2-1|
: : . +——————————————+...............+———————+
: : . | : | | : |
: : . +——————————————+...............+———————+
: : . |PAD C5 | |1-2-2-1|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |PEDAL | |1-2-2-2|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |D BEAM | |1-2-2-2|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |RIBBON L | |1-2-2-2|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |RIBBON R | |1-2-2-2|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |TRIG 1 | |1-2-2-1|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |TRIG 2 | |1-2-2-1|
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |EFFECT | |1-2-3 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |LFO | |1-2-4 |
: : . +——————————————+...............+———————+
: : . +——————————————+...............+———————+
: : . |COMMON | |1-2-5 |
: : .+——————————————+...............+———————+
: :
10 00 00 00 +—————————+...................
|SYSTEM | ^
+—————————+ |
: : |
11 00 00 00 +—————————+ |
|TEMPORARY| |
|PATCH | |
+—————————+ |
: : Bulk area
12 00 00 00 +—————————+ |
|USER | |
|PATCH | |
+—————————+ |
: : |
20 00 00 00 +—————————+ |
|USER | |
|PATTERN | v
+—————————+...................
107
HPD-15_e.book 108 ページ 2007年8月22日 水曜日 午前10時53分
MIDI Implementation
4. Bulk Dump
Bulk Dump allows you to transmit a large amount of data at once, and is convenient for storing settings for the entire unit on a computer or sequencer.
For Bulk Dump Request, you must use the Address and Size listed in the following Bulk
Dump Request.
■
Parameter Dump Request
Address(H)
10 00 00 00
11 00 00 00
12 mm 00 00
20 00 00 00
Size(H)
01 00 00 00 (SYSTEM: dump request for all system parameters)
01 00 00 00 (TEMPORARY PATCH: dump request for temporary patch)
00 01 00 00 (USER PATCH: single patch dump request specified by
"mm")
00 00 00 00 (ALL USER PATTERN: dump request for all user patterns) mm = 00 - 4FH (U0101 - U1008)
* Data of preset patch (P0101 - P1008) and preset pattern (P01 - P99) cannot be transmitted.
* Make sure to set "00 00 00 00" for the data size.
5. Supplementary material
■
Decimal and Hexadecimal table
In MIDI documentation, data values and addresses/sizes of exclusive messages etc. are expressed as hexadecimal values for each 7 bits.
The following table shows how these correspond to decimal numbers.
+——————————————————————————————————————————————————————————+
| Dec. | Hex. || Dec. | Hex. || Dec. | Hex. || Dec. | Hex. |
|——————+——————++——————+——————++——————+——————++——————+——————|
| 0 | 00H || 32 | 20H || 64 | 40H || 96 | 60H |
| 1 | 01H || 33 | 21H || 65 | 41H || 97 | 61H |
| 2 | 02H || 34 | 22H || 66 | 42H || 98 | 62H |
| 3 | 03H || 35 | 23H || 67 | 43H || 99 | 63H |
| 4 | 04H || 36 | 24H || 68 | 44H || 100 | 64H |
| 5 | 05H || 37 | 25H || 69 | 45H || 101 | 65H |
| 6 | 06H || 38 | 26H || 70 | 46H || 102 | 66H |
| 7 | 07H || 39 | 27H || 71 | 47H || 103 | 67H |
| 8 | 08H || 40 | 28H || 72 | 48H || 104 | 68H |
| 9 | 09H || 41 | 29H || 73 | 49H || 105 | 69H |
| 10 | 0AH || 42 | 2AH || 74 | 4AH || 106 | 6AH |
| 11 | 0BH || 43 | 2BH || 75 | 4BH || 107 | 6BH |
| 12 | 0CH || 44 | 2CH || 76 | 4CH || 108 | 6CH |
| 13 | 0DH || 45 | 2DH || 77 | 4DH || 109 | 6DH |
| 14 | 0EH || 46 | 2EH || 78 | 4EH || 110 | 6EH |
| 15 | 0FH || 47 | 2FH || 79 | 4FH || 111 | 6FH |
| 16 | 10H || 48 | 30H || 80 | 50H || 112 | 70H |
| 17 | 11H || 49 | 31H || 81 | 51H || 113 | 71H |
| 18 | 12H || 50 | 32H || 82 | 52H || 114 | 72H |
| 19 | 13H || 51 | 33H || 83 | 53H || 115 | 73H |
| 20 | 14H || 52 | 34H || 84 | 54H || 116 | 74H |
| 21 | 15H || 53 | 35H || 85 | 55H || 117 | 75H |
| 22 | 16H || 54 | 36H || 86 | 56H || 118 | 76H |
| 23 | 17H || 55 | 37H || 87 | 57H || 119 | 77H |
| 24 | 18H || 56 | 38H || 88 | 58H || 120 | 78H |
| 25 | 19H || 57 | 39H || 89 | 59H || 121 | 79H |
| 26 | 1AH || 58 | 3AH || 90 | 5AH || 122 | 7AH |
| 27 | 1BH || 59 | 3BH || 91 | 5BH || 123 | 7BH |
| 28 | 1CH || 60 | 3CH || 92 | 5CH || 124 | 7CH |
| 29 | 1DH || 61 | 3DH || 93 | 5DH || 125 | 7DH |
| 30 | 1EH || 62 | 3EH || 94 | 5EH || 126 | 7EH |
| 31 | 1FH || 63 | 3FH || 95 | 5FH || 127 | 7FH |
+——————————————————————————————————————————————————————————+
* Decimal values such as MIDI channel, bank select, and program change are listed as one(1) greater than the values given in the above table.
* A 7-bit byte can express data in the range of 128 steps. For data where greater precision is required, we must use two or more bytes. For example, two hexadecimal numbers aa bbH expressing two 7-bit bytes would indicate a value of aa x 128 + bb.
* In the case of values which have a +- sign, 00H = -64, 40H = +- 0, and 7FH = +63, so that the decimal expression would be 64 less than the value given in the above chart. In the case of two types, 00 00H = -8192, 40 00H = +- 0, and 7F 7FH = +8191. For example if aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128 + bb - 64 x 128.
* Data marked "nibbled" is expressed in hexadecimal in 4-bit units. A value expressed as a
2-byte nibble 0a 0bH has the value of a x 16 + b.
<Example 1> What is the decimal expression of 5AH ?
From the preceding table, 5AH = 90
<Example 2> What is the decimal expression of the value 12 34H given as hexadecimal for each 7 bits ?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128 + 52 = 2356
<Example 3> What is the decimal expression of the nibbled value 0A 03 09 0D ?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885
<Example 4> What is the nibbled expression of the decimal value 1258 ?
16) 1258
16) 78 ...10
16) 4 ...14
0 ... 4
Since from the preceding table, 00H = 0, 04H = 4, 14H = 0E, 10H = 0A , the answer is 00 04
0E 0A
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MIDI Implementation
■
Examples of actual MIDI message
<Example 1> 95 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and
5FH = 95, this is a Note-on message with MIDI CH = 6, note number 62 (note name is D4), and velocity 95.
<Example 2> C9 20
CnH is the Program Change status, and n is the MIDI channel number. Since 9H = 9 and
20H = 32, this is a Program Change message with MIDI CH = 10, program number 33.
<Example 3> E4 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte
(00H=0) is the LSB and the 3rd byte (28H=40) is the MSB, but Pitch Bend Value is a signed number in which 40 00H ( = 64 x 128 + 0 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072
If we assume that the Pitch Bend Sensitivity is set to two semitones, the pitch will change only -200 cents for a Pitch Bend value of -8192 (00 00H). Thus, this message is specifying a
Pitch Bend of -200 x (-3072) / (-8192) = -75 cents on MIDI channel 5.
<Example 4> B4 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes, the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or more messages consecutive messages have the same status, MIDI has a provision called
“running status” which allows the status byte of the second and following messages to be omitted. Thus, the above messages have the following meaning.
B4 64 00
(B4) 65 00
(B4) 06 0C
(B4) 26 00
(B4) 64 7F
(B4) 65 7F
MIDI ch.5, lower byte of RPN parameter number:
(MIDI ch.5) upper byte of RPN parameter number:
(MIDI ch.5) upper byte of parameter value:
(MIDI ch.5) lower byte of parameter value:
(MIDI ch.5) lower byte of RPN parameter number:
(MIDI ch.5) upper byte of RPN parameter number:
00H
00H
0CH
00H
7FH
7FH
In other words, the above messages specify a value of 0C 00H for RPN parameter number
00 00H on MIDI channel 5, and then set the RPN parameter number to 7F 7FH.
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +- 12 semitones (1 octave). (On GS sound sources the LSB of Pitch Bend Sensitivity is ignored, but the LSB should be transmitted anyway (with a value of 0) so that operation will be correct on any device.)
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages transmitted on that same channel will be valid, so after the desired value has been transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.
This is the reason for the (B4) 64 7F (B4) 65 7F at the end.
It is not desirable for performance data (such as Standard MIDI File data) to contain many events with running status as given in <Example 4>. This is because if playback is halted during the song and then rewound or fast-forwarded, the sequencer may not be able to transmit the correct status, and the sound source will then misinterpret the data. Take care to give each event its own status.
It is also necessary that the RPN or NRPN parameter number setting and the value setting be done in the proper order. On some sequencers, events occurring in the same (or consecutive) clock may be transmitted in an order different than the order in which they were received. For this reason it is a good idea to slightly skew the time of each event (about
1 tick for TPQN =96, and about 5 ticks for TPQN =480).
* TPQN : Ticks Per Quarter Note
●
Example of an Exclusive message and calculating a
Checksum
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before
F7) to make sure that the message was correctly received. The value of the checksum is determined by the address and data (or size) of the transmitted exclusive message.
❍
How to calculate the checksum
(hexadecimal numbers are indicated by "H")
The checksum is a value derived by adding the address, size and checksum itself and inverting the lower 7 bits.
Here’s an example of how the checksum is calculated. We will assume that in the exclusive message we are transmitting, the address is aa bb cc ddH and the data or size is ee ff gg hhH.
aa + bb + cc + dd + ee + ff + gg + hh = sum sum / 128 = quotient ... remainder
128 - remainder = checksum
(However, the checksum will be 0 if the remainder is 0.)
<Example 1> Setting Trigger Mode of Pad A5 in temporary patch to "Gate".
According to the "Parameter address map", the temporary patch has an address of 01 00 00
00H, Pad A5 has a offset address of 14 00H and Trigger Mode has a offset address of 10H.
Thus,
01 00 00 00
14 00
+) 10
01 00 14 10 and "Gate" is a value of 01H,
F0
(1)
41
(2)
10
(3)
00 2E
(4)
12
(5)
01 00 14 10 address
01 ??
data checksum
F7
(6)
(1) Exclusive status, (2) ID number (Roland), (3) Device ID (17)
(4) Model ID (HPD-15), (5) Command ID (DT1), (6) EOX
Next we calculate the checksum.
01H + 00H + 14H + 10H + 01H = 1 + 0 + 20 + 16 + 1 = 38 (sum)
38 (sum) / 128 = 0 (quotient) ... 38 (remainder) checksum = 128 - 38 (remainder) = 90 = 5AH
This means that F0 41 10 00 20 12 01 00 14 10 01 5A F7 is the message we transmit.
<Example 2> Requesting transmission of Resonance Limit of temporary patch.
According to the "Parameter address map",the temporary patch has an address of 01 00 00
00H, patch common parameter has a offset address of 40 00H and Resonance Limit has a offset address of 01H. Thus,
01 00 00 00
40 00
+) 01
01 00 40 01
Since Size = 00 00 00 01H,
F0
(1)
41
(2)
10
(3)
00 2E
(4)
11
(5)
01 00 40 01 00 00 00 01 address size
??
checksum
F7
(6)
(1) Exclusive status, (2) ID number (Roland), (3) Device ID (17)
(4) Model ID (HPD-15), (5) Command ID (RQ1), (6) EOX
Next we calculate the checksum.
01H + 00H + 40H + 01H + 00H + 00H +00H + 01H = 1 + 0 + 64 + 1 + 0 + 0 + 0 + 1 = 67 (sum)
67 (sum) / 128 = 0(quotient) ... 67 (remainder) checksum = 128 - 67 (remainder) = 61 = 3DH
This means that F0 41 10 00 2E 11 01 00 40 01 00 00 00 01 3D F7 is the message we transmit.
109
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MIDI Implementation
PERCUSSION SOUND MODULE (Except Sequencer Section)
Model HPD-15
MIDI Implementation Chart
Date : Mar. 23, 2000
Version : 1.00
Function...
Transmitted Recognized
Remarks
Basic
Channel
Default
Changed
1–16, OFF
1–16, OFF
1–16, OFF
1–16, OFF
Memorized (Non-Volatile)
Mode
Default
Messages
Altered
Note
Number :
True Voice
Velocity
Note On
Note Off
After
Touch
Key's
Channel's
Mode 3
X
**************
0–127
**************
O
O
O *1
X
Mode 3
X
**************
0–127
0–127
O
O *1
O *1
X
Pitch Bend
Control
Change
91
92
94
100, 101
76
81
82
83
0, 32
1
4
6
7
10
11
66
67
70
74
12
16
17
64
Program
Change
: True Number
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
0–127
*1
*1
*1
*1
*1
*1
*1
*1
*3
*1
*2
*1
*1
*1
*2
*2
*1
*1
*1
*1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
0–127
System Exclusive
System
Common
: Song Position
: Song Select
: Tune Request
O
X
X
X
O
X
X
X
System
Real Time
: Clock
: Commands
X
X
X
X
Aux
Messages
: All Sound Off
: Reset All Controllers
: Local On/Off
: All Notes Off
: Active Sensing
: System Reset
Notes
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
X
X
X
X
O
X
O (120, 126, 127)
O
X
O (123–127)
O
X
* 1 Pad part and percussion part only.
* 2 Melody part only.
* 3 Percussion part and melody part only.
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
*1
*1
*1
*1
*1
*1
*1
*1
*3
*1
*2
*1
*1
*1
*2
*3
*1
*1
*1
*1
Bank select
Modulation
Foot Control
Data entry
Volume
Panpot
Expression
Effect Control 1
General Purpose Controller 1
General Purpose Controller 2
Hold 1
Sostenuto
Soft
Sound Controller 1
Sound Controller 5
Sound Controller 7
General purpose controller 6
General purpose controller 7
General purpose controller 8
Effect 1
Effect 2
Effect 4
RPN LSB, MSB
Program No. 1–128
O : Yes
X : No
110
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MIDI Implementation
PERCUSSION SOUND MODULE (Sequencer Section)
Model HPD-15
MIDI Implementation Chart
Date : Mar. 23, 2000
Version : 1.00
Function...
Transmitted Recognized
Remarks
Basic
Channel
Default
Changed
1–16, OFF
1–16, OFF
1–16, OFF
1–16, OFF
Memorized (Non-Volatile)
Mode
Default
Messages
Altered
Note
Number :
True Voice
Velocity
Note On
Note Off
After
Touch
Key's
Channel's
Mode 3
X
**************
0–127
**************
O
O *1
O *1
X
X
X
**************
0–127
0–127
O
O *1
O *1
X
Pitch Bend
Control
Change
91
92
94
100, 101
76
81
82
83
0, 32
1
4
6
7
10
11
66
67
70
74
12
16
17
64
Program
Change
: True Number
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
0–127
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*2
*1
*1
*1
*2
O
O
O
O
O
O
O
O
O
X
O
O
O
X
O
O
X
O
O
X
O
O
O
O
X
0–127
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*2
Bank select
Modulation
Foot Control
Data entry
Volume
Panpot
Expression
Effect Control 1
General Purpose Controller 1
General Purpose Controller 2
Hold 1
Sostenuto
Soft
Sound Controller 1
Sound Controller 5
Sound Controller 7
General purpose controller 6
General purpose controller 7
General purpose controller 8
Effect 1
Effect 2
Effect 4
RPN LSB, MSB
Program No. 1–128
System Exclusive
System
Common
: Song Position
: Song Select
: Tune Request
O
X
X
X
O (do not record)
X
X
X
System
Real Time
: Clock
: Commands
O
O
O *3
O *3, *4
Aux
Messages
: All Sound Off
: Reset All Controllers
: Local On/Off
: All Notes Off
: Active Sensing
: System Reset
Notes
X
X
X
X
X
X
* 1 Percussion part only.
* 2 Melody part only.
X (120, 126, 127)
O
X
O (123–127)
O
X
* 3 Receives when "Seq Sync" setting is "Ext."
* 4 Receives when "Seq Sync" setting is "Remote."
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
111
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Specifications
HPD-15: HandSonic
Maximum Polyphony
64 Voices
Instruments
Pad Instruments: 600
Backing Instruments: 54
User Patches
80
Preset Patches
160
Patch Chains
10 chains (32 steps per chain)
Effect Type
Reverb, Multi-Effects
Sequencer
User Patterns: 99 (Maximum)
Preset Patterns: 99
Tracks: 4
Play Functions: OneShot, Loop, Tap
Resolution: 96 ticks per quarter note
Recording Method: Real-time
Tempo
20–240
Display
16 characters, 2 lines (backlit LCD)
Controls
Volume Knob
Realtime Modify Knob 1/2/3
Ribbon L/R
D Beam
Pad
10 inches, 15 sections, Pressure-Sensitive
Connectors
Output Jacks (L (MONO), R)
Phones Jack (stereo)
Mix In Jack (stereo)
Expression Pedal / Hi-Hat Control Jack
Trigger Input Jack (dual)
Foot Switch Jack (dual)
MIDI Connectors (IN, OUT/THRU)
Output Impedance
1 k ohms
Power Supply
AC Adaptor (DC 9V)
Current Draw
1000 mA
Dimensions
406 (W) x 405 (D) x 98 (H) mm
16 (W) x 16 (D) x 3-7/8 (H) inches
Weight
2.9 kg / 6 lbs 7 oz (Excluding AC Adaptor)
Accessories
Owner’s Manual
AC Adaptor (ACI/ACB Series)
Scale Label
Options
Pad (PD-5, PD-7, PD-9, PD-80, PD-80R, PD-100, PD-120)
Kick Trigger Unit (KD-7, KD-80, KD-120)
Hi-Hat Control Pedal (FD-7)
Expression Pedal (EV-5)
Foot Switch (BOSS: FS-5U)
Pad Stand (PDS-15)
* In the interest of product improvement, the specifications and/ or appearance of this unit are subject to change without prior notice.
112
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Index
Numerics
3-Tap Delay (3TapDlySht/3TapDlyLng) ............................. 50
4-Tap Delay (4TapDlySht/4TapDlyLng) ............................. 50
A
Advanced Reverb (AdvanceRev) .......................................... 51
Algo ..................................................................................... 39–40
Amp Depth ............................................................................... 38
APPEND ................................................................................... 64
Available ................................................................................... 61
B
BEEP .......................................................................................... 68
Bend Range ............................................................................... 60
Bulk Dump ............................................................................... 80
Bulk Load .................................................................................. 81
C
Category .............................................................................. 35, 67
Chain ......................................................................................... 65
Chorus ................................................................................. 44–46
Click ........................................................................................... 61
Color .......................................................................................... 36
CompLimiter ............................................................................ 41
Compressor .............................................................................. 41
Contrast ............................................................................... 28, 68
Copy .................................................................................... 56, 64
Count ......................................................................................... 61
Count In .................................................................................... 61
Ctrl Rx ....................................................................................... 52
Ctrl Tx ....................................................................................... 52
Ctrllr Type ................................................................................ 53
Cursor ........................................................................................ 55
D
D Beam ................................................................................ 16, 69
D BEAM Sens ..................................................................... 29, 69
D BEAM Trim .......................................................................... 69
Data Thin .................................................................................. 69
Decay ................................................................................... 25, 36
Delay ............................................................................. 39, 48–50
Delete ......................................................................................... 64
Delete Step ................................................................................ 66
Depth ......................................................................................... 25
Device ID .................................................................................. 82
Dial Lock ................................................................................... 68
Distortion .................................................................................. 43
Dly Feedback ............................................................................ 39
Dynamic Filter ......................................................................... 42
DynamicFltr ............................................................................. 42
E
Edge Area ................................................................................. 70
Edge Level ................................................................................ 70
Effect .......................................................................................... 39
Effect Depth .............................................................................. 38
Enhancer ................................................................................... 42
Erase .......................................................................................... 64
Error Message .......................................................................... 86
Exchange ................................................................................... 57
Exp ............................................................................................. 37
Expression Pedal (EXP Pedal) ............................................... 72
External Pad ....................................................................... 73–74
EZ Edit ...................................................................................... 24
F
Factory Reset ............................................................................ 85
Feedback Pitch Shifter (FbackPitch) ..................................... 48
Filter Depth ............................................................................... 38
Flanger ................................................................................ 46–47
Foot Switch ............................................................................... 71
Fx Out Volume ................................................................... 25, 40
Fx Rev Send ........................................................................ 25, 40
G
Gate ............................................................................................ 36
Gate Reverb .............................................................................. 51
Gate Time .................................................................................. 77
H
Hall ...................................................................................... 39, 51
HF Damp ............................................................................ 39, 51
HH CTRL .................................................................................. 72
Hi-Hat ....................................................................................... 72
Hi-Hat Control Pedal .............................................................. 72
Hit Pad Start ............................................................................. 62
I
Inport ......................................................................................... 62
Input Mode ............................................................................... 73
Insert .......................................................................................... 66
Isolator ...................................................................................... 42
K
Key Repeat ................................................................................ 31
Kick Pedal ........................................................................... 73–74
Kick Trigger Unit ............................................................... 73–74
L
LCD Contrast ..................................................................... 28, 68
Level .......................................................................................... 25
LFO ............................................................................................ 38
Limiter ....................................................................................... 41
Linear ........................................................................................ 37
Local Control ............................................................................ 80
Lo-Fi ........................................................................................... 44
Log ............................................................................................. 37
Loud .......................................................................................... 37
M
Mask Time ................................................................................ 70
Master Tune .............................................................................. 68
Master Volume ......................................................................... 25
Memory ..................................................................................... 61
M-FX .......................................................................................... 40
MFX Ctrl ................................................................................... 53
MIDI .................................................................................... 76, 88
MIDI Channel .......................................................................... 78
Modify Clear ............................................................................ 19
Modify Lock ............................................................................. 19
Modulation Delay (Mod Delay) ............................................ 49
Move .......................................................................................... 36
MovGate ................................................................................... 36
Multi-Effects ............................................................................. 40
MULTI-FX ........................................................................... 25, 40
Mute ........................................................................................... 52
Mute Rx ..................................................................................... 52
Mute Tx ..................................................................................... 52
113
HPD-15_e.book 114 ページ 2007年8月22日 水曜日 午前10時53分
Index
N
Note No. .................................................................................... 76
O
Overdrive .................................................................................. 43
P
Pad ............................................................................................. 15
Pad Chase ................................................................................. 68
Pad Data .................................................................................... 25
Pad Level .................................................................................. 36
Pad Note ................................................................................... 60
Pad Patch Select ....................................................................... 23
Pad Pattern ............................................................................... 54
PAD PTN .................................................................................. 54
Pad Set ....................................................................................... 15
Pad Sns Type ............................................................................ 54
Pan ....................................................................................... 25, 36
Pan Dly ...................................................................................... 39
Parameter .................................................................................. 19
Patch .......................................................................................... 21
Patch Chain .............................................................................. 65
Patch Group ............................................................................. 21
Patch Name .................................................................. 21, 25, 55
Patch Select ............................................................................... 21
Pattern ....................................................................................... 59
Pattern Name ........................................................................... 61
PCS-31 ................................................................................. 71, 73
PCS-33 ....................................................................................... 73
Pedal .......................................................................................... 72
Phaser ........................................................................................ 47
Pitch ..................................................................................... 25, 36
Pitch Depth ............................................................................... 38
Pitch Rx Range ......................................................................... 52
Pitch Shifter .............................................................................. 48
Pitch Tx ..................................................................................... 52
Plate ..................................................................................... 39, 51
Play Type .................................................................................. 60
Power ON ................................................................................. 68
Preset Patch .............................................................................. 21
Pressure Sens ............................................................................ 70
PTN Number ............................................................................ 54
Q
Quantize .................................................................................... 62
Quick Play ................................................................................ 60
R
Rate .......................................................................... 38, 44–47, 49
Realtime .................................................................................... 38
Realtime Modify ...................................................................... 19
Realtime Recording ................................................................. 59
Rec Mode .................................................................................. 62
Rec Stby ..................................................................................... 62
Reset Time ................................................................................ 60
Reso Limit ................................................................................. 54
Resonance ................................................................................. 54
Reverb ................................................................................. 39, 51
Reverb Send ........................................................................ 25, 36
Ribbon ................................................................................. 15, 69
Ring Modulator (RingModltr) ............................................... 44
Roll Rx ....................................................................................... 52
Roll Speed ........................................................................... 53, 55
Roll Sync ................................................................................... 68
114
ROLL/HOLD ........................................................................... 16
Room ................................................................................... 39, 51
RTM ........................................................................................... 40
Rx Self ........................................................................................ 52
S
Scrape ........................................................................................ 36
Scrp1wy ..................................................................................... 36
Sens ............................................................................................ 70
Sensitivity ........................................................................... 54, 70
Seq Sync .................................................................................... 68
Sequencer ............................................................................ 26, 59
Shot ............................................................................................ 36
Skip ...................................................................................... 32–33
Soft Thru ................................................................................... 79
Space D ...................................................................................... 46
Spectrum ................................................................................... 42
Spline ......................................................................................... 37
Stage .................................................................................... 39, 51
Step Flanger .............................................................................. 47
Stereo Chorus (Stereo Cho) .................................................... 44
Stereo Delay .............................................................................. 48
Stereo EQ .................................................................................. 41
Stereo Flanger (Stereo Fln) ..................................................... 46
Sustainer ................................................................................... 43
Sweep ........................................................................................ 36
System ................................................................................. 28, 67
T
Tap Delay .................................................................................. 50
TchGate ..................................................................................... 36
Tempo ................................................................................. 27, 60
TEMPORARY ........................................................................... 81
Tetra Chorus ............................................................................. 45
Threshold .................................................................................. 70
Time ..................................................................................... 39, 51
Time Control Delay (TimeCtrlDly) ....................................... 49
Time Sig. (Time Signature) ..................................................... 60
Touch ......................................................................................... 36
Transpose .................................................................................. 60
Tremolo Chorus (Tremolo Cho) ............................................ 45
Trig Mode ................................................................................. 36
Trig Type ................................................................................... 73
Turbo Repeat ............................................................................ 31
Turn Table ................................................................................ 53
Type ........................................................................................... 25
U
User Patch ................................................................................. 21
V
Value .......................................................................................... 19
Velo Curve ................................................................................ 37
W
Waveform ................................................................................. 38
For the U.K.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
BLUE:
BROWN:
NEUTRAL
LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
USING THE UNIT SAFELY
Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.
* Material damage refers to damage or other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.
The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
●
symbol alerts the user to things that must be The carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
..........................................................................................................
002c
• Do not open (or modify in any way) the unit or its
AC adaptor.
..........................................................................................................
003
• Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland
Service Center, or an authorized Roland distributor, as listed on the "Information" page.
..........................................................................................................
004
• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
• Damp (e.g., baths, washrooms, on wet floors); or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
..........................................................................................................
2
005
• This unit should be used only with a rack or stand that is recommended by Roland.
..........................................................................................................
006
• When using the unit with a rack or stand recommended by Roland, the rack or stand must be carefully placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.
..........................................................................................................
008c
• Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the installation matches the input voltage specified on the AC adaptor’s body. Other AC adaptors may use a different polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or electric shock.
..........................................................................................................
009
• Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!
..........................................................................................................
For EU Countries
For EU Countries
This product complies with the requirements of European Directive 89/336/EEC.
For the USA
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
Information
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.
Parsons Music Ltd.
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863
INDIA
Rivera Digitec (India) Pvt. Ltd.
411, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
INDONESIA
PT Citra IntiRama
Jl. Cideng Timur No. 15J-15O
Jakarta Pusat
INDONESIA
TEL: (021) 6324170
KOREA
Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
MALAYSIA
Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263
VIET NAM
Suoi Nhac Company, Ltd
370 Cach Mang Thang Tam St.
Dist.3, Ho Chi Minh City,
VIET NAM
TEL: 9316540
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar Al Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: 20-2-417-1828
REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429
SOUTH AFRICA
T.O.M.S. Sound & Music
(Pty)Ltd.
2 ASTRON ROAD DENVER
JOHANNESBURG ZA 2195,
SOUTH AFRICA
TEL: (011)417 3400
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
TEL: (021) 799 4900
ASIA
CHINA
Roland Shanghai Electronics
Co.,Ltd.
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
PHILIPPINES
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801
SINGAPORE
SWEE LEE MUSIC
COMPANY PTE. LTD.
150 Sims Drive,
SINGAPORE 387381
TEL: 6846-3676
TAIWAN
ROLAND TAIWAN
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
TEL: (02) 2561 3339
THAILAND
Theera Music Co. , Ltd.
330 Soi Verng NakornKasem,
New Road, Sumpantawongse,
Bangkok 10100, THAILAND
TEL: (02) 224-8821
AUSTRALIA/
NEW ZEALAND
AUSTRALIA/
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
TEL: (010) 6426-5050
HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715
CENTRAL/LATIN
AMERICA
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
BARBADOS
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
CHILE
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
COLOMBIA
Centro Musical Ltda.
Cra 43 B No 25 A 41 Bododega 9
Medellin, Colombia
TEL: (574)3812529
COSTA RICA
JUAN Bansbach Instrumentos
Musicales
Ave.1. Calle 11, Apartado
10237,
San Jose, COSTA RICA
TEL: 258-0211
Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222
MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico
D.F. MEXICO
TEL: (55) 5668-6699
NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
TEL: (505)277-2557
PANAMA
SUPRO MUNDIAL, S.A.
Boulevard Andrews, Albrook,
Panama City, REP. DE
PANAMA
TEL: 315-0101
PARAGUAY
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (595) 21 492147
PERU
Audionet
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388
TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868) 638 6385
CURACAO
Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866
DOMINICAN REPUBLIC
Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305
ECUADOR
Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
TEL:(593-4)2302364
EL SALVADOR
OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo II,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788
GUATEMALA
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
TEL:(502) 599-2888
HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029
MARTINIQUE
Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860
URUGUAY
Todo Musica S.A.
Francisco Acuna de Figueroa
1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335
VENEZUELA
Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122
EUROPE
AUSTRIA
Roland Elektronische
Musikinstrumente HmbH.
Austrian Office
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260
BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811
CROATIA
ART-CENTAR
Degenova 3.
HR - 10000 Zagreb
TEL: (1) 466 8493
CZECH REP.
CZECH REPUBLIC
DISTRIBUTOR s.r.o
Voctárova 247/16
CZ - 180 00 PRAHA 8,
CZECH REP.
TEL: (2) 830 20270
DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: 3916 6200
FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090
GREECE/CYPRUS
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400
HUNGARY
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (23) 511011
IRELAND
Roland Ireland
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444
ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300
NORWAY
Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 2273 0074
POLAND
ROLAND POLSKA SP. Z O.O.
UL. Gibraltarska 4.
PL-03 664 Warszawa
POLAND
TEL: (022) 679 4419
PORTUGAL
Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60
ROMANIA
FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
TEL: (266) 364 609
RUSSIA
MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967
SLOVAKIA
DAN Acoustic s.r.o.
Povazská 18.
SK - 940 01 Nové Zámky
TEL: (035) 6424 330
SPAIN
Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00
SWEDEN
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20
SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383
UKRAINE
EURHYTHMICS Ltd.
P.O.Box: 37-a.
Nedecey Str. 30
UA - 89600 Mukachevo,
UKRAINE
TEL: (03131) 414-40
UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 702701
MIDDLE EAST
BAHRAIN
Moon Stores
No.1231&1249 Rumaytha
Building Road 3931, Manama
339 BAHRAIN
TEL: 17 813 942
IRAN
MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021) 285-4169
ISRAEL
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha'alia Hashnia St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666
NORTH AMERICA
CANADA
Roland Canada Ltd.
(Head Office)
5480 Parkwood Way
Richmond B. C., V6V 2M4
CANADA
TEL: (604) 270 6626
Roland Canada Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
TEL: (905) 362 9707
U. S. A.
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700
JORDAN
MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696
KUWAIT
EASA HUSAIN AL-YOUSIFI
& SONS CO.
Abdullah Salem Street,
Safat, KUWAIT
TEL: 243-6399
LEBANON
Chahine S.A.L.
George Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box: 16-
5857
Beirut, LEBANON
TEL: (01) 20-1441
OMAN
TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443
QATAR
Al Emadi Co. (Badie Studio &
Stores)
P.O. Box 62, Doha, QATAR
TEL: 4423-554
SAUDI ARABIA aDawliah Universal
Electronics APL
Corniche Road, Aldossary
Bldg., 1st Floor, Alkhobar,
31952 SAUDI ARABIA
P.O.Box 2154, Alkhobar 31952
SAUDI ARABIA
TEL: (03) 898 2081
SYRIA
Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (011) 223-5384
TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10
U.A.E.
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Ground Floor, Dubai,
U.A.E.
TEL: (04) 3360715
As of May 1, 2007 (ROLAND)
01909823 07-09-7N
* 0 1 9 0 9 8 2 3 0 7 *
Owner’s Manual
Thank you, and congratulations on your choice of the Roland HandSonic HPD-15.
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”
(p. 2–3) and “IMPORTANT NOTES” (p. 4). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
* The D Beam Controller is provided under license from Interactive Light, Inc.
Copyright © 2000 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
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* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
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Table of contents
- 2 USING THE UNIT SAFELY
- 4 IMPORTANT NOTES
- 5 Contents
- 8 Features
- 9 How To Use This Manual
- 9 Quick Start (Chapter 1)
- 9 Advanced Use (Chapter 2 – Chapter 6)
- 9 Appendices
- 9 About the Symbols in This Manual
- 10 Panel Descriptions
- 10 Front Panel
- 11 Rear Panel
- 12 Attaching the HPD-15 to the Stand
- 13 Chapter 1 Quick Start
- 13 Turning On/Off the Power
- 14 Listening to the Demo Song
- 15 Performing
- 15 Hit the pads
- 15 Slide Your Finger on the Ribbons
- 16 Pass Your Hand over the D Beam
- 16 Sustaining the Sound (ROLL/HOLD Button)
- 17 Playing Various Sounds
- 17 Controlling Pad Sounds
- 18 Playing a Scale
- 19 Using Knobs to Modify the Tone (Realtime Modify)
- 20 Adding Effects Such as Reverb or Distortion (Multi-Effects)
- 20 Turning Multi-Effects On/Off
- 21 Changing Sounds to Play (Patch Select)
- 22 Changing Patches with the Dial
- 22 Changing Patches with the Panel Switches
- 23 Changing Patches with the Pads (Pad Patch Select)
- 24 Changing the Settings of a Patch (EZ Edit)
- 26 Playing Back a Preset Pattern
- 27 Changing the Tempo
- 28 System Settings
- 28 Adjusting the Display for Best Visibility (LCD Contrast)
- 29 Adjusting the D Beam Sensitivity
- 30 If the Sound or Operation Is not as You Expect
- 31 Rapidly Selecting Parameters or Values
- 31 Key Repeat Function
- 31 Turbo Repeat Function
- 32 Skip Function
- 34 Try to Play the Conga
- 34 Conga - Basic Rhythm
- 35 Chapter 2 Modifying a Patch
- 35 Basic procedure in Edit Mode
- 36 Adjusting Sounds
- 38 Adding Cyclic Change to the Tone
- 39 Effect Settings
- 39 Adjusting the Reverb Settings
- 40 Adjusting the Multi-Effect Settings
- 52 Controlling the Tone
- 54 Using a Pad to Start a Pattern
- 54 Set the Volume of the Entire Patch
- 54 Settings for Other Functions
- 54 Limiting the Resonance
- 54 Adjusting the Sensitivity of the Pads
- 55 Specifying the Roll Speed
- 55 Setting for MIDI Transmission
- 55 Naming a Patch
- 56 Saving Your Settings (Write)
- 56 Duplicating Settings (Copy)
- 56 Basic Procedure for Copy
- 57 Copying a Pad Set (Pad Set Copy)
- 57 Copying Pad/D Beam/Ribbon Settings (Pad Copy)
- 57 Copying Pad/D Beam/Ribbon Settings to All Pads (Pad Copy to All)
- 57 Exchanging Patch Settings (Patch Exchange)
- 58 Copying a Value to All Pads
- 58 Using Realtime Modify to Adjust Values
- 59 Chapter 3 Recording Your Performance (Sequencer)
- 59 Basic Settings for Recording
- 60 Settings for the Pattern
- 61 Settings for the Click, and others
- 62 Settings for the Recording (Set in the Recording Stand-by mode)
- 62 Rehearsal Function
- 63 Basic Settings for Playing Back
- 63 Pause
- 63 Fast-Forward and Rewind
- 63 Synchronizing with an External MIDI device (MIDI Sync)
- 63 Changing the Settings of Pattern
- 63 Saving the Changed Settings
- 64 Editing a Pattern
- 64 Basic Settings for Editing
- 64 Copying a Pattern
- 64 Erasing Parts
- 64 Connecting Two Patterns
- 64 Deleting a Pattern
- 65 Chapter 4 Changing Patches in the Desired Sequence
- 65 Creating a Patch Chain (Chain Edit)
- 65 Specifying the Last Step of the Patch Chain
- 66 Inserting a Chain Step
- 66 Deleting a Chain Step
- 66 Playing with a Patch Chain (Chain Play)
- 67 Chapter 5 Settings for the Entire HPD-15
- 67 Settings for basic operation
- 68 Settings for the Basic Operation
- 69 Settings for the Controllers
- 69 Turning On/Off the D Beam
- 69 Turning On/Off the Ribbons
- 70 Setting the Pad Sensitivity
- 71 Using the Foot Switches to Control the Tone / Sequencer
- 71 Settings for the Foot Switches
- 72 Using the Pedal to Control the Hi-Hat / Tone
- 72 Settings for the Pedal
- 73 Using the External Pads/Kick Trigger Unit to Trigger a Sound
- 73 Settings for the External Pads / Kick Trigger Unit
- 74 More Detailed Settings for the External Pads / Kick Trigger Unit
- 75 Setting the Sound of the External Pads / Kick Trigger Unit
- 75 MIDI Settings
- 75 Restoring Settings to Their Default Values (Factory Reset)
- 76 Chapter 6 Connecting MIDI Devices
- 76 Using the HPD-15 to Play External Instruments
- 76 Setting for MIDI Transmission
- 77 Setting the MIDI Channels
- 78 Using the HPD-15 As a Sound Module
- 78 Setting the MIDI Channel for a Part
- 79 Using with the Roland SPD- 20 (SOFT THRU)
- 79 Using a Sequencer or a Computer to Record/Play Back the Performance on the HPD-15
- 80 Cutting the Connection Between the Sound Generator and the Pad Controller (Local Control)
- 80 Saving Data to an External MIDI Instrument
- 80 Transmitting (Bulk Dump)
- 81 Receiving (Bulk Load)
- 82 Setting the Device ID
- 82 Program Change Number List (User Patches)
- 83 Troubleshooting
- 83 Problems With the Overall Sound
- 83 Intended Sound Not Produced
- 83 No Sound
- 83 The Volume Level of the Instrument Connected to OUTPUT Jacks is Too Low
- 83 Sound Does Not Stop
- 83 Modification Does not Change the Sound
- 84 Multi-Effects / Reverb / LFO Does not Applied
- 84 MIDI-related Problems
- 84 No Sound when using an external controller (sequencer, keyboard etc.)
- 84 Bulk Dump Is Not Transmitted
- 84 Sequencer-related Problems
- 84 No Sound When [PLAY/STOP] is Pressed
- 84 Playback Stops Immediately After Beginning
- 85 Restoring the Factory Settings
- 85 Procedure for Factory Reset
- 86 Messages and Error Messages
- 86 Error Messages
- 87 Messages
- 88 About MIDI
- 88 About MIDI Connectors
- 88 MIDI Channels and Multi-timbral Sound Sources
- 89 How the Internal Sequencer Operates
- 90 Preset Patch List
- 91 Preset Pattern List
- 92 Instrument List
- 94 Pad Set Instrument List
- 94 Backing Instrument List
- 95 Effect Type List
- 95 REVERB/DELAY Type
- 95 MULTI-FX Type
- 96 Demo Song List
- 96 Profiles of Composers
- 97 MIDI Implementation
- 112 Specifications
- 113 Index