CLUB3D CGNX-XT56024 NVIDIA GeForce GTX 560 Ti 1GB graphics card Manual


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CLUB3D CGNX-XT56024 NVIDIA GeForce GTX 560 Ti 1GB graphics card Manual | Manualzz

How do I setup 3D Vision Surround?

Follow these steps to set up 3D

Vision Surround:

1. Open the NVIDIA Control

Panel (Figure 10) through the

Windows Control Panel or by right-clicking on the desktop.

2. From the NVIDIA Control

Panel navigation tree pane, under

3D Settings, select Configure

SLI, PhysX, Surround to open the associated page.

3. Select Span displays with

Surround, and then click the

Configure button to launch the wizard.

Figure 1: Select Span displays with Surround to start the configuration process.

4. The Display status dialog (Figure 2) checks the connectors on the cards to determine if the displays are connected properly.

5. If the displays need to be moved, do it at this time.

The interface will automatically detect the change and show it on this screen.

6. Once all three displays are connected properly, press the Apply button to continue the setup procedure.

Figure 2:  Connect the displays to the graphic cards using the diagram in this dialog. The Display status shows if a display is properly connected to the GPUs.

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7. In the Arrange displays dialog (Figure3), select the Orientation of the displays (either Landscape or

Portrait). Please note if you intend to run 3D Vision Surround, Portrait mode is only supported with 3D Vision

Projectors. 3D Vision LCDs do not support Portrait mode.

Figure 3: Click the Identify button to determine the correct numbered order for your displays.

8. Click the Identify button to determine the number order of the displays.

9. You should see numbers appear on all three screens as shown in Figure 3.

Figure 4: You will see numbers appear on all three displays when the Identify button is pressed. This is the numbered arrangement you need to make your desktop work correctly.

10. Arrange the Surround display order to match your displays by dragging the icons to match the numbers on displays.

FOR  EXAMPLE: Figure  3  shows  the  screens  using  a  3  1  2  configura3on.  Grab  the  icon  with  the  1  and   move  it  in-­‐between  icons  3  and  2  (as  shown  in  Figure  4).

NOTE: The  display  numbering  used  here  is  not  the  same  numbering  used  in  the  Windows  panel.

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Figure 5: Grab the numbered icon with your mouse and drag it into position to match the numbered orientation displayed on your screens.

11. After the icons are arranged to match the numbers on the displays, click the Next button.

12. NVIDIA 3D Vision Surround includes controls that allow for the adjustment of the displays to compensate for monitor bezel gaps, allowing for a more realistic viewing of full-screen games.

Figure 6: Use this dialog to select whether you want to adjust bezel correction or not.

13. Adjust the width of the pixels between the displays until the image spans the displays so that it looks correct

(not stretched).

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Figure 7: This is where you select which bezel to adjust the width for, and how much it should be adjusted.

14. The bezel correction image of the road will look like Figure 8 as it is adjusted.

Figure 8: The two halves of the road image will move up and down as the pixel width is adjusted in the dialog. Be sure to align the images on both sides of the center display to ensure bezel correction is properly configured.

15. A new resolution will be created if Bezel Correction is adjusted. Select this new resolution inside games to take advantage of the new settings.

FOR  EXAMPLE: If  you  take  a  5760x1080  resolu3on  and  add  114  pixels  of  bezel  correc3on  in-­‐between   the  two  end  displays,  you  get  5988x1080  (The  math  is  1920+114+1920+114+1920).  

The  soQware  renders  the  extra  amount  of  pixels  virtually  behind  the  bezels  so  the  im-­‐ age  appears  con3guous  between  the  displays www.club-3d.com

Figure 9: When you enable bezel correction, a bezel-corrected version of each 3-wide display resolution is added to the list of available resolutions - both within games as well as within the

NVIDIA Control Panel. In the game settings above, the bezel corrected resolution would be the larger 5838x1080 resolution.

16. If you do not use bezel correction and wish to remove the extra resolutions to simplify the list, run the Surround wizard and select No at the "Do you want to correct for display bezels?" screen.

Note: if you intend to only run Surround (2D) mode, please skips steps 17-18.

17. To enable 3D Vision mode now browse to the NVIDIA Control Panel > Stereoscopic 3D > Set up Stereoscopic 3D control panel and click the button “Enable Stereoscopic 3D”

Figure 10: Set up Stereoscopic

3D control panel

18. Follow the instructions in the 3D Vision setup wizard to configure 3D Vision Surround mode.

19. Start your games and change the in-game resolution to either a standard 3D Vision Surround resolution or a bezel corrected resolution.

20. Have fun!

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Key Features

  • NVIDIA GeForce GTX 560 Ti 1 GB GDDR5
  • 2560 x 1600 pixels 256 bit 4008 MHz PCI Express 2.0
  • DVI-I ports quantity: 2
  • DirectX version: 11 OpenGL version: 4.1
  • 176 W 2x 6-pin

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