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A Game for 2 to 4 Cultists
Once the Great Old Ones ruled the earth as gods . . . until they
were banished into the unspeakable vaults beyond time and space.
But when the stars are right, they will return to reclaim what was
In this game, you take the role of a cultist who wishes to return
the Great Old Ones to Earth, along with all their servant Creatures. To bring them back, you must rearrange the stars in the sky
to show the right constellations. Every successful summoning increases your powers to further alter the universe!
The first player to reach 10 victory points wins . . . and the
Great Old Ones will shower him with rewards past the dreams of
madness. Or they will eat him. Or perhaps both.
75 Creature Cards
Each Creature card shows the following:
Game Components
Four “Little Book of Evil” Cards
These are all the same. This is the smallest Cursed Book known
to students of the Mythos, but the information it contains will be
very useful when you are summoning Creatures.
A) Name – you can’t very well summon something unless you
know its name!
B) Type – Either Great Old One, Greater Servitor, Lesser Servitor, or Minion.
C) Invocation – A symbol or symbols that shows how you may
rearrange the stars if you play this Creature from your hand.
D) Bonus Star – Only Servitors have a Bonus Star. If you control this Servitor, and you try to summon the Great Old One who
rules it, you get its Bonus Star for free.
E) Great Old One – Each Great Old One has a colored symbol. Servitors carry the symbol of their Great Old One. Minions
have no symbol.
F) Victory points – These advance you toward your final goal.
Note that some Creatures give no VP.
G) Constellation(s) – The pattern(s) of stars that must be visible in order to summon this Creature. If more than one Constellation is shown, they are all required.
H) Power – Once you have summoned this Creature, it can
serve you by changing invocation symbols as shown here.
If there is text on a Creature card, the text always takes precedence over these basic rules.
There are multiple cards for each Creature, even if it is unique. For
instance, there is really only one Cthulhoo, but he exists in many
avatars, so he can be summoned by different Cultists in the same game.
Turn Sequence
On your turn, you may take the following actions. All are optional except the last one, but the actions you decide to take MUST
be taken in this order.
25 Star Tiles
1. You may invoke one Creature (discard its card) to gain symbols which you will use to rearrange the sky.
2. You may use the powers of any Creature(s) you have already
summoned in order to modify the symbols you gained in Step 1.
3. If you now have any symbols, you must now use all those you
possess to rearrange the sky.
4. If the stars are now right, you
may summon one Creature from your
5. You may discard one card
from your hand, or two if you
control a Ghoul.
6. You must draw to fill your
hand: five cards, or six if you control a
There are three kinds of Minions whose
power is invoked by discarding the Minion card.
These powers may be used at any time during your
These tiles make up the sky, in which the right constellation
must be visible to summon Creatures. Each tile has symbols on
both the front and back. The corner of each tile shows what symbol is on the other side.
1) Invocation (optional)
With an invocation, you can rearrange the stars in the sky. To do
so, discard one card from your hand. You will use the symbols in
the top left corner to change the way the star tiles are arranged
(but note that in Phase 2 you might change the symbols before
you use them!)
You must use all the symbols. You may apply them to the same
star tiles or to different ones.
Keep the discarded card in front of you for reference until you
have finished moving the stars; then put it in the discard pile.
There are three kinds of movement:
Small images will be the large image on the opposite side.
= Push
Push a whole horizontal or vertical row of star tiles by one
space. All tiles keep the same side up. The tile moved out of the sky
is placed in the free space on the other side.
Mix up the star tiles and place them on the table in a grid of 5
by 5.
Give each player a Little Book of Evil card for reference during
Shuffle the Creature Cards and deal five to each player. The remaining cards are placed face down as the draw deck. When cards
are discarded, they will go into a face-up discard pile next to the
draw deck. If the draw deck is used up, reshuffle the discards.
The player whose sign of the zodiac will next rule the sky – that
is, whose birthday will come next – takes the first turn. The game
then proceeds clockwise.
= Swap
Harvey Walters invokes a Byakhee
(Figure C) that allows him to push a
row. He has a Miri Nigri (Figure D)
and Formless (Figure E). By using the
Miri Nigri’s power, he can change the
single Push into two Pushes.
He then uses the power of the
Formless. One of the two Pushes is
changed into a Swap. Now Harvey
may push one row and swap one pair
of cards, in any order he chooses.
Exchange the position of two adjacent star tiles. Both tiles keep
the same side up. Tiles in the same row on opposite edges of the
sky are not considered adjacent.
You may use the special powers of a
Gug or Tindaloo (see box below) to exchange a Creature. On the turn you exchange a Creature, you may not use the
powers of the creature you give away.
However, you may use the powers of the
Creature that you get.
= Flip
Turn over a single star tile. Its position in the sky does not
3) Change the Sky
Move the star tiles around, using the
symbols gained by your Invocation and
any later use of Powers. You must use
all the symbols you have gained. You
may choose the order in which you use
the symbols, but you must use them all.
If you didn’t invoke a Creature in
Step 1, you have no symbols to use, and
you can’t change the sky.
2) Using Powers (optional)
You can use the powers of the Creatures you have already
summoned to change any or all of the
symbols of the card you played during the
The symbols at the bottom of the
Creature card indicate how it can change
the symbols you have.
Minions have powers as well. They don’t move the stars around;
their powers are special, and are described on the cards. You must
summon a Minion before you use its powers – you cannot just play one
from your hand. There are three kinds of Minion which must
be discarded to use their power, and those may be used at any time
during your turn.
Harvey Walters invokes a Miri Nigri
(Figure A). Discarding this card gives
him two “Swap” symbols, so he can
make two swaps.
However, Harvey has already summoned some Deep Ones (Figure B).
By using their power, Harvey can
change one “Swap” into a “Flip.” Now
he may swap once and flip once.
You may combine the powers of multiple Creatures in any order you wish.
Each Creature’s power can be used only
once each turn. Turn a Creature card
sideways to show that its power has been
4) Summoning (optional)
You may summon one Creature from your hand. Each Creature
requires that the sky show one or more constellations . . . specific
arrangements of stars. These are shown on the Creature card. The
horizontal or vertical alignment of the constellations does not
matter – just the relative positions of the star symbols.
actually shown on the card are important. (Don’t confuse the dark
spaces with the lighter empty
“Void” symbol, which indicates an
actual empty tile.)
Show the other cultists that the
stars match your Creature card,
and place the summoned Creature
in front of you. You get the number of victory points shown on
the card. This Creature’s power is now yours to command!
You may not have more than six Creature cards. If you get
a seventh, you must immediately discard one before counting
victory points.
If two or more sets of star symbols are separated
on the Creature Card, they are separate constellations.
To summon the Creature, all its constellations
are required, but the location of the separate
constellations, relative to each other, does not
The simplest Creatures to summon are
those with four single-star constellations. As
long as the right four tiles are visible anywhere in the sky, the Creature can be summoned.
A slightly more difficult summoning might include
two two-star constellations.
Summoning Great Old Ones
(Bonus Stars)
The Great Old Ones have large, complex constellations, and are
usually very hard to summon, but the job can be made easier . . .
Each Servitor gives its controller a Bonus Star. That star may be
ignored when summoning its ruling Great Old One. The Bonus Star
does not affect any other summoning.
To summon Deep Ones, you might need “a Shooting Star
next to a 1” and “a 1 next to a 3.”
Harvey Walters has already summoned a Miri Nigri. This Creature
belongs to Chaugnar. Its Bonus Star
is Meteors.
Now Harvey wants to summon
Chaugnar. When he creates the necessary constellation, he may now
ignore the meteors on Chaugnar’s
card, treating that as a wild space,
because the Miri Nigri has already
given him that symbol.
The relative position of the pairs
does not matter.
A single star tile may not be part
of more than one constellation. If
(for instance) two constellations
include a Solar Eclipse, you need
to find two Solar Eclipse tiles in
the sky.
If a constellation includes dark spaces, these are “wild” and can
be ignored. Any tile will do for those spaces. Only the symbols
You may ignore up to three star symbols when summoning a
Great Old One with the help of Servitors.
Any Lesser Servitor used this way is discarded immediately. The
more powerful Greater Servitors, however, remain under your
Summoning Multiple Avatars
Since one of his opponents has
already summoned Cthulhoo,
Harvey may ignore no more than
two star symbols. He decides to
use one of his two Deep Ones
cards. It allows him to ignore the
symbol of four stars. As shown in
the illustration, the Bonus Star
may even appear outside the normal 5 x 5 grid of star tiles.
Dagoon, a Greater Servitor, lets him
ignore another symbol, that of the lunar
eclipse. As shown in the illustration, even though the actual
tile in that position is different, Harvey may count it as the
lunar eclipse he needs. This reduces the constellation needed
to summon Cthulhoo to only three star symbols.
Because the Deep Ones that he used are only Lesser Servitors, Harvey must discard them before placing the summoned
Cthulhoo in front of him. He does not have to discard Dagoon, because Dagoon is a Greater Servitor.
Each player may summon each Great Old One only once. So,
for instance, you may never have two Cthulhoo cards in front of
you. However, you may have more than one Cthulhoo in your
hand, even if you have already summoned Cthulhoo.
It becomes harder to summon a Great Old One when its other
avatar(s) are already on Earth. Every Great Old One already summoned reduces by 1 the maximum number of Bonus Stars that
may be used when another player tries to summon the same Great
Old One.
Harvey Walters has three Creatures belonging to the Great
Old One Cthulhoo. Now he wants to summon Cthulhoo itself.
5) Discard a Card (optional)
You may discard any one card from your hand.
6) Draw Card(s) (mandatory)
At the end of your turn, you must draw cards until you have
five in your hand (or six, if you control a Ghast). If there are no
cards remaining in the draw deck, shuffle the discards to create a
new draw deck.
the Game
The game ends when a player has at
least 10 victory points worth of summoned Creatures. The Great Old Ones
will rule again!
Game Design by Klaus Westerhoff • Illustrated by Goomi
Translated to English by Klaus Westerhoff
Edited by Jan Christoph Steines and Steve Jackson
Graphic Design: Michaela Ahrlé, Ben Williams • Managing Editor: Philip Reed • Art Director: Will Schoonover
Production Artist: Alex Fernandez, Ben Williams • Prepress Checker: Monica Stephens • Print Buyer: Philip Reed
Marketing Director: Paul Chapman • Director of Sales: Ross Jepson
Special thanks to Michaela Ahrlé and Christian Wolf
Playtesters, Original Game: Michaela Ahrlé, Tobias Blöcher, Ulrike Güldenstein, Christian Wolf
Playtesters, SJ Games Edition: Jimmie Bragdon, Ross Drews, Richard Kerr, Philip Reed, Randy Scheunemann,
Will Schoonover, Loren Wiseman
The all-seeing pyramid is a registered trademark of Steve Jackson Games Incorporated. The names of all products published by
Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
The Stars Are Right, Die Sterne Stehen Richtig, and the horse logo are trademarks of Pegasus Spiele GmbH, used under license by
Steve Jackson Games Incorporated. The English edition is copyright © 2009 by Pegasus Spiele GmbH. All rights reserved. Rules version 1.0 (July 2009).
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