workflow - Nokia OZO

W O R K F L O W
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C APTU R E
P ROC E SS
D I ST RI B U T I O N
Take control of the camera with
OZO Remote to set up camera
settings and capture your scene.
Review and prepare captured
files for post-processing with
OZO Creator.
Finalize post-processed content
and prepare for distribution with
OZO Creator.
ADJUST CAMERA SETTINGS
Adjust camera settings by
connecting the camera with OZO
Remote.
IMPORT CAPTURE FILES
To review footage and select hero
takes, import raw captures to OZO
Creator.
IMPORT PROCESSED FILES
To finalize content, import
processed audio and video files to
Creator.
Connect to OZO camera.
Remove battery cartridge.
Import processed video.
Connecting the OZO with OZO Remote
requires the camera and host computer
having WiFi enabled. By default the
camera enables WiFi immediately after
booting is complete. Click on the camera
from the list in OZO Remote, and you will
be connected instantly. You can connect
to a camera through multiple clients
simultaneously. Connecting to OZO
Remote for the first time requires you to
download and install a Blackmagic SDI
driver.
Captured files are stored in the media
module. To remove media module from
the camera, pull the latch to it’s full
extension until the battery cartridge is
released. Then carefully pull the
cartridge out of the camera and close
the latch.
To import processed video click the plus
(+) icon in OZO Creator and select Import
Image Sequence. The processed video
will be added to the Stage panel.
1
S ETT I N G
UP
Working with OZO starts with
downloading and installing OZO
applications. Then set up your OZO
Camera and HMD and you are ready to
capture.
DOWNLOAD OZO APPLICATIONS
OZO applications support in
capturing, editing and previewing
VR content throughout all
production phases. Go to Nokia
website to download OZO
applications for free.
OZO Remote.
OZO Remote allows you to wirelessly
control the OZO camera, and supports
interactive Live Virtual Reality Preview,
using an Oculus Rift DK2 headset. You
can run OZO Remote on a Apple Mac
Pro® (2013) or Retina 15” Mac Book Pro
(containing a discrete GPU with OS X
10.10 Yosemite or later).
OZO Creator.
OZO Creator allows you to review, edit
and compose recorded footage and
transcode camera-original OZO files into
industry standard file formats for audio
sweetening and video compositing. OZO
Creator only runs on a Apple Mac Pro®
6-Core Dual GPU (with OS X 10.10
Yosemite or later).
OZO Preview.
OZO Preview is designed for use during
post production to preview
camera-original rendered OZO files. You
can run OZO Preview on a Apple Mac
Pro® (2013) or Retina 15” Mac Book Pro
(containing a discrete GPU with OS X
10.10 Yosemite or later).
SET UP OZO CAMERA
After installing the applications, it
takes a few basic steps to set up
the OZO camera.
Charge battery.
First, charge the battery at least once
with a powered docking station before
inserting to the camera.
Mount OZO camera securely.
Make sure that the camera is securely
mounted. The OZO is delivered with a
large tripod adapter attached. Securely
mounting a base plate to the tripod
adapter is recommended.
Remove protective cover.
Remove protective cover after securely
mounting the camera. Keeping the
protective cover on the device for as
long as possible decreases the risk of
lens damage.
Insert media module to battery and
mount to camera.
When the battery is fully charged, insert
the media module to the battery
cartridge and the battery cartridge to
the camera; first make sure to pull the
latch to it’s full extension, then insert
with the battery cartridge groove
pointing downwards until you notice
resistance. Release the cartridge and
close the latch.
Turn OZO camera on.
After completing the above steps, the
camera can be turned on by sliding the
power button to the outmost right
position.
SET UP HMD
Oculus Rift DK2 head mounted
displays are compatible with all
OZO applications to preview VR
content.
Connect Oculus Rift DK2.
Connect the Oculus Rift DK2 headset
with both HDMI and USB cables to your
computer. After connecting, the HMD will
be automatically recognized by OZO
applications. Using the HMD for the first
time requires you to download and
install the Oculus Runtime for OS X.
GO TO CAPTURE >
Adjust capture settings.
After being connected to OZO with OZO
Remote, adjust capture settings such as
exposure and illuminant. OZO Remote
also allows you to keep track of device
status, such as battery life, temperature
and storage space.
Monitor SDI signal
If you want to monitor the SDI signal
broadcasted by the OZO camera,
connect the camera to the computer
with an SDI cable using a Blackmagic
SDI-to-Thunderbolt adapter. Connecting
to OZO Remote for the first time
requires you to download install a
Blackmagic SDI driver.
CAPTURE
Use OZO Remote to operate the
camera and live preview captured
content.
Record.
Start and stop recording through OZO
Remote UI or use the capture button on
the camera. The streams from the 8
lenses of the camera are displayed in
native equidistant fisheye projection
mode in OZO Remote. This allows
previewing all angles of the video
streams.
HMD monitoring.
Having an Oculus Rift DK2 headset
connected to OZO Remote allows you to
view and live monitor captured footage
in a 360 stereoscopic view. Connect the
headset with both HDMI and USB cables
to your computer. After connecting, the
HMD will be automatically recognized by
OZO Remote. Using the HMD for the first
time requires you to download and
install the Oculus Runtime for OS X.
GO TO PROCESS >
Connect media module to Mac Pro.
Insert the battery cartridge with the
media module inside to the docking
station. Connect the docking station
with the supplied USB cable to a Mac Pro
with OZO Creator installed. Alternatively,
you can release the media module from
the cartridge and connect it directly with
a Mac Pro.
Select and import files.
To import raw captures from the media
module, click the plus (+) icon in OZO
Creator and select Import Capture. The
raw captures you have selected will be
imported and added to the Stage panel.
EDIT CAPTURE FILES
With basic editing functionalities,
OZO Creator allows you to edit,
compose and review clips.
Adjust clip settings.
Double clicking on a file in the Stage
panel shows file metadata and allows
basic adjustments to raw captures, such
as adjusting illuminant and audio gain.
Compose a story.
Once you have an number of captures
imported into the Stage panel, you can
playback each capture using transport
controls, allowing you to quickly select
the captures that contain the takes you
want to use. Dragging captures from the
Stage to the Timeline will allow you to
edit and compose a story from several
assets. If you don’t want the entire
capture, trim markers will help to trim
selected captures.
HMD review.
To quickly review and evaluate your
assets and composed story in a 360
stereoscopic view, you can connect an
Oculus Rift DK2 headset to OZO Creator.
Connect the headset with both HDMI
and USB cables to your computer. After
connecting, the HMD will be
automatically recognized by OZO
Creator. Using the HMD for the first time
requires you to download and install the
Oculus Runtime for OS X.
EXPORT FOR POST-PROCESSING
OZO Creator seamlessly integrates
with exisiting workflows and allow
files to be exchanged effortlessly
with non-lineair editing (NLE)
systems.
Export.
If you wish to use an external NLE
system for editing, various export
formats are supported by OZO Creator.
Simply select a capture or composition
from the Timeline or Stage panel,
choose export from the menu bar, select
the export format and browse to a
location to which the files will be
exported. It is also possible to select
multiple raw captures from the Stage
and export them as a batch.
Define export format.
OZO Creator supports export of most
commonly used formats in the industry
allowing you to edit with various NLE
systems. Supported export formats are
monoscopic 360-degree editorials in an
MOV container, per-camera DPX, EXR,
and MP4 files, multi-channel 48kHz
24-bit PCM WAV audio, and Cinema DNG.
Stakeholder preview.
To secure budgets and convince
stakeholders prior to expensive
post-production processes, OZO Creator
renders high-quality footage for
stereoscopic 360 panoramic view using
OZO Preview application and an Oculus
Rift DK2 headset.
3RD PARTY POST-PROCESSING
Once selected video and audio
takes have been exported, the
files are used to mix audio and
apply basic color corrections and
de-noising.
STITCHING
After color matching and any
de-noising has been applied to the
output of multiple cameras, the
files proceed to the stitching
process to create single left eye
and right eye spherical images for
viewing back stereoscopic 3D
imagery.
Stitching with OZO Creator.
OZO Creator uses computational
stitching to create panoramic frames
from fisheye images. With desired assets
or compositions selected from the Stage
panel or Timeline, invoke stitch menu
from the menu bar and choose “Stitch
Panorama”. You can choose between low
and high quality stitching for either a
fast stitching process or highest possible
output quality. When “Show Seam Area”
option is enabled, seam areas are
highlighted to find optimal locations for
stitching seam areas.
Define stitching output format.
OZO Creator supports stitching to
various output formats. You can select
either DPX or EXR file output from the
Stitch menu as either a 3D Panorama
configuration (separate left and right
eyes, top-and-bottom), or 2D Panorama
configuration (only left eye, only right
eye).
Stitching with 3rd party software.
There are several services available for
stitching OZO footage to receive
monoscopic or stereoscopic output.
Deluxe uses the same proprietary
stitching technology developed by Nokia.
Jaunt’s cloud stitching platform
supports stereoscopic stitching of
footage captured using the OZO. And
there are several multiple monoscopic
software stitching solutions available,
including Kolor Autopano, VideoStitch
and Nuke’s VR tools, which are all
compatible with content captured using
the OZO camera.
3RD PARTY POST-PROCESSING
After stitching, the images will
likely go through visual effects to
manually clean up and repair any
artifacts from the stitching
process and final coloring to set
the look of the show.
GO TO DISTRIBUTION >
Import processed audio.
To import processed audio click the plus
(+) icon in OZO Creator and select Import
Audio. The processed audio will be
added to the Stage panel.
Quality Assurance.
Drag processed audio and video files
from the Stage panel and combine them
onto the Timeline in OZO Creator. This
will typically also be the final quality
assurance check prior to distribution.
RENDER FOR OZO PREVIEW
Rendering creates a file for use
with the OZO Preview application.
Render for Preview.
Select assets from the Stage panel or a
file from the Timeline and click on
Render to create a .ozoprw file. This file
can be used with the OZO Preview
application and allow to view content in a
stereoscopic 360 panoramic view using
an Oculus Rift DK2 headset. Connect the
headset with both HDMI and USB cables
to your computer. After connecting, the
HMD will be automatically recognized by
OZO Preview. Using the HMD for the first
time requires you to download and
install the Oculus Runtime for OS X.