Instructions - Spin Master Games

Score the most points by making words with
the waves of letter tiles that pour out of the
Word Wave™.
1) Select Your Game Mode
Slide the Game Mode switch to the desired
setting. After five seconds, letter tiles will begin
to slide out of the Word Wave onto the table.
• Settings
The Word Wave™ has three different settings:
- RIPPLE – Slow Game,
Best for 2 players
- WAVE – Medium Game,
Best for 3 - 4 Players
- TIDAL WAVE – Fast Game,
Best for 5 - 6 Players
3) Stealing Words
At any time, you can steal words from other
players by adding letters to their words. So you
could steal another player’s CAT by adding an
“H” to make it CHAT. Another player could steal
your CHAT by adding an “S”, a “C” and an “R” to
make it SCRATCH..
Play on until the last wave of letters has washed
out of the Word Wave™. After the last letter is
launched, the Word Wave™ will run for another
60 seconds, then turn itself off. Keep using the
letters on the table and your opponents’ words
to make new words.
When the Word Wave™ turns itself off, the game
is over and it’s time to start scoring!
2) Spot and Grab Words
There are no turns in Word Wave! Everyone
plays at the same time, so you’ll have to be
quick to spot and grab words as you see them.
You score points for every word that you have
created, as shown below:
• The first 3 letters of a word score 1 point
• Every letter after the first three score 1 point each.
As the letters pour out, keep your eyes peeled.
If you see a word, shout it out then grab the
tiles that spell it.
FUR = 1 point
SUR-FS = 3 points
So if you see C-A-T, you would shout “Cat!” and
place the three letter tiles in front of you,
spelling the word.
Rules for Making Words:
• All words must have 3 or more letters.
• You must place the word in front of you for all
to see, spelled correctly.
• No names.
• No slang (unless you all agree in advance).
• You can add letters to your own words.
• If two players spot a word at the same time,
the longest word wins.
SUR-F = 2 points
SUR-FER = 4 Points
the pulse-pounding word game that
challenges you to create words as fast as the
Word Wave™ can launch letters. Grab letter tiles
to make words, or steal other players’ words by
adding letters to them. You'll have to think
fast, spell faster, and then get ready to
catch the next wave of words!
1) Word Wave™ Electronic
Game Unit
2) 80 Letter Tiles
3) 1 Instruction Sheet
Game Does Not Turn On- After you slide the
Game Mode switch to the desired setting, be
sure to wait 5 seconds! Tiles should then begin
to slide out of the Word Wave. If tiles do not
begin to slide out after 5 seconds, check the
batteries to make sure they are properly
installed. If the game still does not turn on,
return the product with your proof of purchase
to the store where the purchase was made.
Tiles are jammed – Remove the batteries from
the bottom battery compartment (see battery
installation above). Open the lid and empty all
loose tiles from the Word Wave in order to see if
any tiles are protruding from the tile well (or
from the point of exit). If a tile is noticeably stuck
and within reach, grasp it with your fingertips
and pull gently. If this method fails, return the
product, with your proof of purchase, to the
store where the purchase was made.
The player with the highest total score wins.
Rules for Stealing Words:
• Players can steal a word at any time during play.
• Add as many letters as you like, but you must use all
the letters of the word you’re swiping.
• You must change the meaning of the word (you
can’t just add an “s”).
• Words must be lengthened and not just rearranged.
• You can join complete words together to make a
new word. The words can belong to different players.
Battery removal and installation
Welcome to Word Wave™,
A single game of Word Wave™ will take less than
ten minutes. If you’d like to play a more
competitive game, we recommend that you
play multiple rounds. Write down player’s scores
at the end of each round. The first player to
reach 100 points wins the game.
Use a Philips Head screwdriver (not supplied)
in order to unscrew the battery compartment
lid on the bottom of the Word Wave™.
Place 3 AA batteries into
the compartment as
shown. Slide the lid
back in place and
tighten the screw.
1) For best results,
Word Wave™ should
be played on a
smooth, flat surface,
like a table.
2) Load the Letter
Tiles into the
Word Wave™.
3) Place the Word
Wave™ on the
table so that it
points toward the
center of the table. When letters slide out of the
Word Wave, they should land in the center of
the table where all players can reach them.
Warning: CHOKING HAZARD – Small parts.
CHOKING HAZARD — Small parts.
Not for children under 3 years.
CANADIAN Class B statement: This Class B
digital apparatus meets all the requirements of
the Canadian Interference Causing Equipment
This Class B digital apparatus complies with
Canadian ICES-003.
Word Wave ™ & ©2011 Spin Master Ltd. All rights
reserved. The item inside this package may vary
from the photographs and/or illustrations. Keep
addresses and phone numbers for future
reference. Please retain this information for
future reference. Please remove all packaging
materials before giving to children. An adult
should periodically check this toy to ensure no
damage or hazards exist, if so, remove from
use. Children should be supervised during play.
This product conforms to safety requirements
of ASTM F-963, EN71 & CHPA.
Customer Care: 1-800-622-8339 Email: - Spin Master,
Inc., PMB #10053, 300 International Drive, Suite
100, Williamsville, NY 14221. Spin Master Toys
Far East Limited. RM #1113, 11/F, Chinachem
Golden Plaza, 77 Mody Rd., Tsimshatsui E.,
Kowloon, HK.
This product complies with Part 15 of the FCC rules.
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and
(2) This device must accept any interference received,
including interference that may cause undesirable operation.
Warning: Changes or modifications to this unit not expressly
approved by the party responsible for compliance could void
the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant to Part
15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and
can radiate radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful
interference to radio communications.
However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by one or
more of the following measures:
· Reorient or relocate the receiving antenna.
· Increase the separation between the equipment and
· Connect the equipment into an outlet on a circuit different
from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for
• Requires 3 AA batteries
• Batteries are small objects
• Replacement of batteries must be done by adults
• Follow the polarity (+/-) diagram in the battery compartment
• Promptly remove dead batteries from the toy
• Dispose of used batteries properly
• Remove batteries for prolonged storage
• DO NOT incinerate used batteries
• DO NOT dispose of batteries in fire, as batteries may explode
or leak
• DO NOT mix old and new batteries or types of batteries (i.e.
• DO NOT use rechargeable batteries
• DO NOT recharge non-rechargeable batteries
• DO NOT short-circuit the supply terminals
3 AA batteries not included. • Batteries must be
recycled or disposed of properly. • If at any time
in the future you should need to dispose of this
product please note that Waste Electrical Products
should NOT be disposed of with household waste.
Please recycle where facilities exist. Check with
your Local Authority or retailer for recycling
advice. (Waste Electrical and Electronic Equipment
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