OBJECTIVE Score the most points by making words with the waves of letter tiles that pour out of the Word Wave™. HOW TO PLAY: 1) Select Your Game Mode Slide the Game Mode switch to the desired setting. After five seconds, letter tiles will begin to slide out of the Word Wave onto the table. • Settings The Word Wave™ has three different settings: - RIPPLE – Slow Game, Best for 2 players OFF RIPPLE WAVE TIDAL W AVE - WAVE – Medium Game, Best for 3 - 4 Players - TIDAL WAVE – Fast Game, Best for 5 - 6 Players 3) Stealing Words At any time, you can steal words from other players by adding letters to their words. So you could steal another player’s CAT by adding an “H” to make it CHAT. Another player could steal your CHAT by adding an “S”, a “C” and an “R” to make it SCRATCH.. PLAYING IN ROUNDS ENDING THE GAME TROUBLESHOOTING Play on until the last wave of letters has washed out of the Word Wave™. After the last letter is launched, the Word Wave™ will run for another 60 seconds, then turn itself off. Keep using the letters on the table and your opponents’ words to make new words. When the Word Wave™ turns itself off, the game is over and it’s time to start scoring! SCORING 2) Spot and Grab Words There are no turns in Word Wave! Everyone plays at the same time, so you’ll have to be quick to spot and grab words as you see them. You score points for every word that you have created, as shown below: • The first 3 letters of a word score 1 point • Every letter after the first three score 1 point each. As the letters pour out, keep your eyes peeled. If you see a word, shout it out then grab the tiles that spell it. EXAMPLE: FUR = 1 point SUR-FS = 3 points So if you see C-A-T, you would shout “Cat!” and place the three letter tiles in front of you, spelling the word. WINNING THE GAME Rules for Making Words: • All words must have 3 or more letters. • You must place the word in front of you for all to see, spelled correctly. • No names. • No slang (unless you all agree in advance). • You can add letters to your own words. • If two players spot a word at the same time, the longest word wins. SUR-F = 2 points SUR-FER = 4 Points the pulse-pounding word game that challenges you to create words as fast as the Word Wave™ can launch letters. Grab letter tiles to make words, or steal other players’ words by adding letters to them. You'll have to think fast, spell faster, and then get ready to catch the next wave of words! CONTENTS 1) Word Wave™ Electronic Game Unit 2) 80 Letter Tiles 3) 1 Instruction Sheet Game Does Not Turn On- After you slide the Game Mode switch to the desired setting, be sure to wait 5 seconds! Tiles should then begin to slide out of the Word Wave. If tiles do not begin to slide out after 5 seconds, check the batteries to make sure they are properly installed. If the game still does not turn on, return the product with your proof of purchase to the store where the purchase was made. Tiles are jammed – Remove the batteries from the bottom battery compartment (see battery installation above). Open the lid and empty all loose tiles from the Word Wave in order to see if any tiles are protruding from the tile well (or from the point of exit). If a tile is noticeably stuck and within reach, grasp it with your fingertips and pull gently. If this method fails, return the product, with your proof of purchase, to the store where the purchase was made. The player with the highest total score wins. Rules for Stealing Words: • Players can steal a word at any time during play. • Add as many letters as you like, but you must use all the letters of the word you’re swiping. • You must change the meaning of the word (you can’t just add an “s”). • Words must be lengthened and not just rearranged. • You can join complete words together to make a new word. The words can belong to different players. Battery removal and installation instructions Welcome to Word Wave™, A single game of Word Wave™ will take less than ten minutes. If you’d like to play a more competitive game, we recommend that you play multiple rounds. Write down player’s scores at the end of each round. The first player to reach 100 points wins the game. Use a Philips Head screwdriver (not supplied) in order to unscrew the battery compartment lid on the bottom of the Word Wave™. Place 3 AA batteries into the compartment as shown. Slide the lid back in place and tighten the screw. SETTING UP 1) For best results, Word Wave™ should be played on a smooth, flat surface, like a table. 2) Load the Letter Tiles into the Word Wave™. 3) Place the Word Wave™ on the table so that it points toward the center of the table. When letters slide out of the Word Wave, they should land in the center of the table where all players can reach them. ! Warning: CHOKING HAZARD – Small parts. ! WARNING: CHOKING HAZARD — Small parts. Not for children under 3 years. T34527_0001_20043600_GEN_IS_R1-R1 CANADIAN Class B statement: This Class B digital apparatus meets all the requirements of the Canadian Interference Causing Equipment Regulations. This Class B digital apparatus complies with Canadian ICES-003. Word Wave ™ & ©2011 Spin Master Ltd. All rights reserved. The item inside this package may vary from the photographs and/or illustrations. Keep addresses and phone numbers for future reference. Please retain this information for future reference. Please remove all packaging materials before giving to children. An adult should periodically check this toy to ensure no damage or hazards exist, if so, remove from use. Children should be supervised during play. This product conforms to safety requirements of ASTM F-963, EN71 & CHPA. SPIN MASTER LTD., 450 FRONT STREET WEST, TORONTO, ON M5V 1B6 CANADA. Customer Care: 1-800-622-8339 Email: email@example.com - Spin Master, Inc., PMB #10053, 300 International Drive, Suite 100, Williamsville, NY 14221. Spin Master Toys Far East Limited. RM #1113, 11/F, Chinachem Golden Plaza, 77 Mody Rd., Tsimshatsui E., Kowloon, HK. www.spinmaster.com MADE IN CHINA This product complies with Part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesirable operation. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help. BATTERY SAFETY INFORMATION • Requires 3 AA batteries • Batteries are small objects • Replacement of batteries must be done by adults • Follow the polarity (+/-) diagram in the battery compartment • Promptly remove dead batteries from the toy • Dispose of used batteries properly • Remove batteries for prolonged storage • DO NOT incinerate used batteries • DO NOT dispose of batteries in fire, as batteries may explode or leak • DO NOT mix old and new batteries or types of batteries (i.e. alkaline/standard) • DO NOT use rechargeable batteries • DO NOT recharge non-rechargeable batteries • DO NOT short-circuit the supply terminals 3 AA batteries not included. • Batteries must be recycled or disposed of properly. • If at any time in the future you should need to dispose of this product please note that Waste Electrical Products should NOT be disposed of with household waste. Please recycle where facilities exist. Check with your Local Authority or retailer for recycling advice. (Waste Electrical and Electronic Equipment Directive).