Variation 1: 9-Tile SCRABBlE

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Iheflistoy of the Scrar
Game
4
Getting Started
11
!&ule.sfor Shorter Gameplay
Do's, Don'ts, and Things to Reemember
I0 Ways to Become an
Instant Scrabble Game Cxpert
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Theflktory of the Scrabbles Game
4
Getting Started
6
Gameplay
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Rules for Shorter Gameplay
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6 2 ,Bon't, and Things to @member
New York, architect had observed, "...there is one
thing that keeps word games from being as popular
as card games: they have no score." With this in
mind, Butts created LEXIXO, a scoring word game
that he refined in the early 1930s and 1940s and
later called CRISS CROSS WORDS.
Butts churned out game sets from his home to fill
orders from all over the country as he uied in vain
to acquire a patent, a copyright and a manufacturer.
Finally, in 1948, he had all three. With a name
change to Scrabble and a redesign of the gameboard,
his pet project was rolling off the assembly line.
Now Scrabble is manufactured in the millions each
year, and is played worldwide in many languages!
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A n tents
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Turntable gameboard on storage tray base
B 100 Letter tiles
Xle pouch
,
4 Racks
]
Label sheet
8 Rubber feet
Scorepad
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~tingStarted
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Apply Labels to Tile Racks
Peel off and apply a "Letter Frequency" label to each
he four tile racks.
Apply Rubber Feet
Gameboard: Lift the board off the storage base and
turn it over. Locate the four legs on the spinning piec
and insert a rubber foot into each hole.
Base: Turn it over. Press a rubber foot into each hole
on the underside.
dote: If you like playing on a lower
surface, leave the gameboard ojf the base.
Letters: Place all letter tiles in the pouch,
beside the board, and mix them up. Draw
The player with the letter closest to "A" p
blank tile beats any letter. Return the letters to the pool
and remix. All players draw seven new letters each and
place them on their racks.
limer: If you'd like to time each turn for about three
minutes, use the timer. This is optional. You might also
use the timer to "handicap" more experienced players
to give them a limited amount of time to form their
words, while letting less experienced players have as
much time as they need.
Scorekeeper: Pick a player to keep score on the
supplied scorepad.
Object
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In the Scrabble game, players form interlocking words,
crossword fashion, on the gameboard using letter tiles
of different values. Each player competes for high score
by taking advantage of the letter tiles, as well as the
premium squares on the board. In a bplayer game,
a good player scores in the 300-400 point range.
r.
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-2,
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--Nw-
t the standard game rules by suspending some
rs as described in the "variations" below. AU
must agree, before the game begins, to allow these changes.
first player combines two or more of his or her letters to form a word
places the word on the board to read either across or down with one
r on the center Cr square. Diagonal words are not allowed. Since
uses a "premium square," the score for this tirst word is doubled.
ee page 9.)
ariat ti on: A long first word opens the game up faster, so
you may set a minimum length of 3, 4 or 5 letters for the first
word placed on the board. If the kt player cannot make a word
of the agreed-upon length, play passes until a player can do so.
passes to the lek. The second phyer, and then each in turn, adds
or more letters to those already played to form new words. AU l e a l
at least one complete word. If, at the same time, they touch other
, with all such letters. The player gets full credit for all words
or modified on his or her turn.
the examples on page 10. New words may be formed by:
one or more letters to a word or Letters already on the board.
add a letter to it. (See Turns 2, 3 and 4 on page 10.)
Placing a complete word parallel to a word already played so the
to le, The W word (or words) must
spaces covered by the oiiginal word are
. du? new or altered words,
b. To "recycle" highscoring lems du&g $re
of y m am,yon may replace any swe
b a d with ow fmm your own rack to Lrma
w d (ar words), You may do so
as you replaee ody one l e m at
_ new word. You do mt receiie any sate for the
yon score in the mual W n when you add a
the board at the end of this OE a subsequent m.
6. Blanks: The two blank tiles may be used as any t e r n . When plqyP
blank, you must sate which lecter it represents. It remains thkt led
thetestofhegme.,
I
draw dfelemrkatk blilnk on the
0rr.gpmr~playyoutleftertilein
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You my replace both blanks
the necessary 1- tiles. This exchange does not score any poird
Roceed with you repla wm; use the blank(s) now or later.
X You may me a rum to exchange all or some, of your letters To d
p1ar.e your discarded letter(s) fatledown. h w the same
from the pool, then Rdx ysur L d e d lewr(s) into
yow tum.
31crote:~6\1mmhanp@e~ifmm
1
are k p h a n swersBsleftt0 draw7
Before the game begins, players should agree which dictionary they will use,
in case of a challenge. All words labeled as a part of speech (including those
ted of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are
nnitted with the exception of the following: words always capitalized,
breviations, prefixes and suflixes standig alone, words requiring a hyphen
an apostrophe. The National SCRABBlE Associion recommends the Ojicial
BLE Players Dictionary (third edition), published by Meniam-Webster for
d school use.
may be challenged before the next player starts a turn. If the play
enged is unacceptable, the challenged player takes back his or her tiles
d loses that turn. If the play challenged is acceptable, the challenger
oses his or her next turn. All words (not just one) made in one play
re challenged simultaneously. If any word is unacceptable, the entice
lay is unacceptable. Only one turn is lost on any challenge. Consult th
ctionary for challenges only.
A
variation:^^^ may waive the limitations on dictionary use.
This is especially beneficial to younger players or players interested
in vocabulary development.
nding the Game: The game ends when all letters have been drawn
E n d one player uses hi or her last letter, or when all possible plays ha-een made.
he scorekeeper tallies each player's score, entering it on the scorepad after
ach turn. The score value of each letter is indicated by a number at the
ottom of the tile. The score value of a blank is zero.
he score for each turn is the sum of the letter values in each word($
ed or modified on that turn, plus the additional points obtained from
ng letters on premium squares.
m Leaer Squares: A light blue square doubles the score of a letter
n it; a dark blue square uiples the letter score.
4. Premium Word Squares: Tne score for an
entire word is doubled when one of its letters
is placed on a pink square; it is tripled when one
of its letters is placed on a red square. Include
premiums for double or aiple letter values, if any,
before doubling or tripling the word score.
Bingo
uses
If a word covers two premium word squares, the
score is doubled then redoubled (4 times the
letter count), or tripled then retripled (9 times
Note:The center i'r square is pink,
which doubles the score for the first word.
. Letter and word premiums count only on the turn in
which they are played. On later turns, leaers already
played on premium squares count at face value.
played on a piik or red
square, the value of the word is doubled or aipled,
and OUT.
even though the blank itself has no score value.
When two or more words are formed in the same
play, each is scored. The common letter is counted
(with full premium value, if any) for each word.
(See Turns 3, 4 and 5 on page 10.)
. BINGO! If you play seven tiles on a turn, it's a
Bingo. You score a premium of 50 points after
totaling your score for the turn.
9. Unplayed Letters: When the game ends, each
player's score is reduced by the sum of his or her
addition, if a player has used all hi or her letters,
layers' unplayed l e m is added to that player's SCI
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7-------9
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layer with the highest final score wins the game. In case of
ayer with the highest score before deducting or adding unplayed
wins.
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9
score16
P A S T E
amples of word formation and scoring. The letters or words added on these five
rns are shown in bold type. Scores reflect the R being on the center Cr square.
d u l e s for Shorter Gal &eplay
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New Scrabble game players should find these versions faster and more
inviting than the standard version. Also, you may add the threeminut
timer to shorten turns for a faster game.
+ Variation
1 : 9-Tile SCRABBlE
variation identical the original game except players have
This
is
to
9
on their racks instead of the usual 7. You score a 50-point B i i o bo
for using 7, 8 or all 9 riles on your rack.
1
+
variation 2: Fish Line SCRABBLE
In this variant, the game is over when one player reaches a predecic
score, no matter how many tiles are left. This variant allows mixed
playlevel groups, as the score needed to win depends on the level a
the player (Beginner, Intermediate or Expert). Below are the points
needed to win the game.
Two
Players
Three
Players
$our
Players
If players of the same level are playing, each needs to reach the sam
score. For example, two Intermediate players would be playing to 12
and four Beginner players would each be playing to 50.
@on9ts,and
Things to Remember
DO'S,
. Play only across the board from left to right, or down-never
diagonally
or upwards.
Do not place letters on the board that result in incomplete or nonexistent words.
. Words must be separated from each other by a vacant square
as in crossword p u n , unless both words together form a complete
word.
h When one player has used all of his or her letters and the
pool is empty, the game ends. No more plays may be made.
In some games no player succeeds in using all letters. In this case, the
game continues until all possible plays have been made. A player who i;
unable to make a play passes that turn, but may make a play on the
next turn, if possible.
. Before the game starts, the players should agree on which dictionary to
use. The dictionary should be consulted for challenges only (unless you
are playing with the Rule 8 Variation). A player may neither search for
words to fit the letters on his or her rack during the course of the game,
nor check the spelling of a word before it is placed on the board.
. Most standard dictionaries (abridged) contain words that have been
assimilated into our language. Therefore, if a word is listed as a part of
speech, regardless of its origin, and follows the conditions set forth in
Rule 8 (page 8), it is acceptable.
Most standard dictionaries do not show regular plurals or verb endings.
A player should check the introduction to the dictionary to see how
these inflected forms are handled. Regular plurals and verbs are
acceptable, i.e. BOAT, BOATS; TALK, TALKED, TALKING, TALKS.
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8. If a player adds an S to a word
already on the board, that player
receives credit for the entire word.
For example, APPLE is on the
board. If a player adds an S to
make APPLES, he or she receives
credit for the entire word.
9. Once a blank tile has been placed
on the board representing a certain
letter, the blank cannot be
removed (unless playing the Rule
6 Variation) nor can the letter it
represents be changed during the
course of the game.
10. There is no limit to the number of
times players may use a certain
word during the course of a game.
For example, if players wish to use
the word IS several times during a
game, this is acceptable.
Company
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Ways to Gecome an
nstant Scrabble. Expert
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' There's no doubt about it-it takes a stellar vocabulary and
'
super strategies to become a Scrabble expert. Looking for instant
results? These tips from seasoned Scrabble players could help
you rule the board!
1. 2- and 3-fitter Words
Learn the 2-lemr and 3-lemr words. They are the building blocks of
expert play and can boost your average score by as much as 50 points
per game. The list on page 15 shows the 96 acceptable 2-letter words.
2. Secret ofthe "S"
t
Use an S to form two words at once. Pluralize one word while
forming another at the same time. Hint: Use your S wisely. Don't
add it unless you can earn at least 8 extra points by doing so.
3. S h r ~ m
Tiles
Shuffle the tiles on your rack frequently. Look for some common
ways that letters go together. Some of these are BR, CH, CL, DIE,
ED, ENT, EST, FUL, GHT, ING, NK, KLE, MIS, ISM, IUM, MB, MP,
ND, NT, PR, PL, RE, !TR, TH, UN, IVE, and OUS. As you form
these combinations, it may surprise you how words will often
appear when you least expect them.
4. Gonus Squares
Always look for ways to play across premium squares. Check
especially for premium squares next to vowels.
5. Consider your d e x t @lay
Make your play with an eye toward your next play, You can do so
simply by saving some good tiles on your rack. Your best odds of
having a great next rack is to save some combition of the letters
"AEILNRST" (hint: think "starline"), ideally saving either the same
number of vowels and consonants, or just one extra consonant.
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a. Bingo's
~ l w a look
g for Bingo's (using all 7 tiles at
once). Optimism and know-how will mean
more 50point bonuses. learn common word
beginnings and endings and know how to place
them on your rack. (See the box on page 9
and #3 on page 14.)
7: Qwithout W
Learn the Q-without-U words. The Official
SCRABBLE Players Dictionary (thiid edition) lists
these: QAT(S), QAID(S), QOPH(S), FAQIR(S),
QANAT(S), TRANQ(S), QINDAR(S), QINTAR(S),
QWERTY(S), SHEQEI, QINDARKA and SHEQAUM.
8. .&ok forJooks
"Hooks" are single letters that you can add
to existing words that form other words. We've
already mentioned the "S hook," but also look
for words you could end with a Y, E, R or D.
Example: HAND(Y), PIANO, TAME@,R).
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9. Choice of Plays
After you find a good play, if you have time,
look for a better one. Always try to give
yourself a choice of plays. By exercising your
decision-making abilities, you'll likely develop
keener strategic skills.
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10.dttitude
Keep in mind that anyone can beat anyone else
with a certain amount of luck. Also remember
that everyone draws poor combinations of tiles
at rimes, so when you do, take pleasure in
making the best play you can. Filly, don't
dwell p n your mistakes. Everyone makes them,
so goteasy on yourself and just enjoy playing!
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