myGaze® EyeMouse Play User Guide

myGaze® EyeMouse Play User Guide
Version 1.9
July 2017
myGaze® EyeMouse Play User Guide
Contents
Part 1
.................................................................................................. 2
Welcome
1.1 Contacting....................................................................................
Visual Interaction GmbH
3
1.2 System Requirements
.................................................................................... 4
1.3 Required Software
.................................................................................... 6
1.4 Document....................................................................................
Conventions
7
Part 2
10
About ..................................................................................................
myGaze Assistive
2.1 About myGaze
....................................................................................
EyeMouse Play
10
2.2 About Assistive
....................................................................................
Eye Tracker
15
Part 3
2.2.1
............................................................ 18
Optimal User Conditions
2.2.2
............................................................
19
Safety Information
Regarding Magnets
2.2.3
Liability
............................................................ 21
2.2.4
Maintenance
............................................................ 22
24
Setting..................................................................................................
Up myGaze Assistive
3.1 Mounting....................................................................................
the myGaze Assistive Eye Tracker
25
3.1.1
Reference Point............................................................ 26
3.1.2
............................................................ 27
Mounting on a Laptop
3.1.3
............................................................
31
Mounting on a Desktop
Monitor
3.2 Downloading
....................................................................................
the myGaze EyeMouse Play Installer
34
3.3 Installing....................................................................................
myGaze EyeMouse Play
37
3.4 Unhiding....................................................................................
the Gaze Positioning Icon
40
Part 4
42
Using..................................................................................................
myGaze EyeMouse Play
4.1 Starting myGaze
....................................................................................
EyeMouse Play
44
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© 2017 Visual Interaction GmbH
Contents
4.2 Setting Screen
....................................................................................
Size Manually
46
4.3 Using the....................................................................................
Access Button
47
4.4 Selecting....................................................................................
an Item from myGaze Menu
48
4.5 Using Gaze
....................................................................................
or Mouse to Open myGaze Menu
49
4.6 Positioning
....................................................................................
Users Correctly
51
4.7 Viewing Configuration
....................................................................................
Settings
53
4.8 Pausing ....................................................................................
EyeMouse Play
55
4.9 Using Left-Click
.................................................................................... 55
4.10 Using Double-Click
.................................................................................... 56
4.11 Using Click
....................................................................................
and Hold
57
4.12 Switching....................................................................................
to Cursor Mode
58
4.13 Overriding
....................................................................................
EyeMouse Play with PC Mouse
59
4.14 Shutting ....................................................................................
Down myGaze EyeMouse Play
59
Part 5
..................................................................................................
62
Configuring
EyeMouse Play
5.1 Managing
....................................................................................
Profiles
63
5.2 Performing
....................................................................................
a Calibration
65
5.2.1
............................................................ 65
Calibration Methods
5.2.2
............................................................ 68
Setting Up Calibration
5.2.3
............................................................ 71
Running a Calibration
5.3 Configuring
....................................................................................
Mouse Settings
74
5.4 Setting Access
....................................................................................
Button Properties
77
5.5 Setting Keyboard
....................................................................................
Shortcuts
78
5.6 System Settings
.................................................................................... 79
5.7 Software....................................................................................
Update
81
© 2017 Visual Interaction GmbH
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myGaze® EyeMouse Play User Guide
Part 6
..................................................................................................
85
EyeMouse
Play and third-party software
6.1 Grid 2 AAC
....................................................................................
Overlay
85
6.2 Grid 3 AAC
....................................................................................
Integration
89
Part 7
.................................................................................................. 91
Appendix
7.1 Troubleshooting
.................................................................................... 91
7.2 Technical....................................................................................
Specifications
93
7.2.1
............................................................
94
myGaze Assistive
2
7.2.2
............................................................ 95
myGaze n Assistive
7.3 License Agreement
....................................................................................
and Warranty
97
7.4 Third Party
....................................................................................
Licenses
105
7.5 About Visual
....................................................................................
Interaction
105
Index................................................................................................ 106
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© 2017 Visual Interaction GmbH
Welcome
Welcome
Chapter
1
myGaze® EyeMouse Play User Guide
1.
Welcome
The myGaze Assistive System consists of myGaze® EyeMouse Play and
myGaze® Assistive Eye Tracker, both developed by Visual Interaction
GmbH. With a few easy steps, this system can be setup and running to
assist users with varying abilities to interact with Windows-based
applications using only their eye gaze.
In this User Guide you will find a description of the system and procedures
to install and configure myGaze EyeMouse Play.
myGaze™ is documented in the myGaze® User Manual.
For more information as well as access to additional support information
and downloads, visit the myGaze website at www.mygaze.com
Document Information
Release Date: July 2017
myGaze eyeMouse Play Software Version: 1.9
Copyright © 2017 Visual Interaction (VI). All other product names are
copyright of their respective owners.
See License Agreement and Warranty for rights and responsibilities of the
use of this product.
Please read this manual carefully to ensure best results when
working with myGaze® EyeMouse Play.
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© 2017 Visual Interaction GmbH
Welcome
1.1 Contacting Visual Interaction GmbH
Visual Interaction GmbH (VI)
Behlertstraße 3a/Haus B2
D-14467 Potsdam
Germany
Phone +49 (331) 235 21 52
Fax
+49 (331) 235 22 22
e-mail info@mygaze.com
To contact Visual Interaction Technical Support:
support@mygaze.com.
Please also visit our homepage: www.mygaze.com.
© 2017 Visual Interaction GmbH
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myGaze® EyeMouse Play User Guide
1.2
System Requirements
To achieve the best performance with myGaze and myGaze EyeMouse Play,
we strongly recommend that your PC or Laptop have the following
minimum system requirements:
System Item
Requirement
Operating System
Microsoft® Windows® 7 or later (Windows
8, 8.1 and Windows 10 are supported).
Microsoft® Windows® XP is not
supported.
CPU
Recommended: Intel i3 or Intel CPU with
superior performance (i5 / i7).
RAM
2GB RAM
Microsoft DirectX
Version 9.0c or later
This is installed by default in
Windows. If necessary, check Microsoft
Support to learn how to determine version.
USB port
myGaze Assistive 2: USB 2.0 (Windows
7 and later), USB 3.0 (Windows 8 and
later)
myGaze n Assistive: USB 3.0 (Windows
7 and later)
When using a USB 2.0 port, and if all
ports on the PC or Laptop are under a
common USB 3.0 Host Controller, it will be
necessary to disable USB 3.0 in the BIOS
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© 2017 Visual Interaction GmbH
Welcome
System Item
Requirement
(before booting into Windows OS).
Alternatively, if using a USB 3.0 port, keep
in mind that USB 3.0 support should not
be disabled in the BIOS. For more
information, contact support@mygaze.com
Monitor/Display
myGaze Assistive 2: 10'' - 24''
myGaze n Assistive: 10'' - 27''
For more information see the myGaze™ User Guide.
© 2017 Visual Interaction GmbH
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myGaze® EyeMouse Play User Guide
1.3
Required Software
Ensure that you have downloaded the latest myGaze EyeMouse Play
installer (1.9) from your own myGaze customer account at
www.myGaze.com, under My instant Downloads. The downloaded file is
required to install the myGaze EyeMouse Play application and to run the
myGaze EyeMouse Eye Tracker.
The installer filename is myGaze EyeMouse Play.msi.
See Downloading the myGaze EyeMouse Play Installer.
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© 2017 Visual Interaction GmbH
Welcome
1.4 Document Conventions
The following document conventions are used in this manual:
Italic
Indicates filenames and file extensions.
Bold
Used for user interface buttons, selections,
checkboxes and application windows and
screen names.
Underlined
In the PDF and Online Help version of this
manual, indicates references to a related topic in
this manual or to internet addresses. In the
printed version, page numbers are provided for
references. It also refers to product names and
additional documentation.
Hint icon which provides additional information.
Warning icon to pay careful attention to the
information.
Reference icon to a related topic. In the printed
version, page numbers are shown next to topic
title.
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myGaze® EyeMouse Play User Guide
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© 2017 Visual Interaction GmbH
About myGaze Assistive
About myGaze Assistive
Chapter
2
myGaze® EyeMouse Play User Guide
2.
About myGaze Assistive
The myGaze Assistive bundle consists of a software component,
myGaze® EyeMouse Play, and a hardware component, myGaze®
Assistive Eye Tracker. This section provides a brief overview of both
components of the system.
2.1
About myGaze EyeMouse Play
myGaze® EyeMouse Play allows users of varying abilities to access and
control Windows-based programs using only their eye gaze. With myGaze®
EyeMouse Play, tasks such as launching applications with a "double-click",
selecting menu items with a "single-click" or "typing" using an on-screen
keyboard can be easily performed.
Note that the latest EyeMouse Play 1.9 supports 2 different myGaze®
Assistive Eye Trackers, myGaze Assistive 2 (MA2) and myGaze n Assistive
(MA3). See the Table below and next section About Assistive Eye Tracker
for more details.
myGaze EyeMouse Play software, compatible Eye Trackers and system
requirements
EyeMouse Play
version
1.9
Free
Compatible
System requirements
software myGaze® Assistive
Eye Tracker
updates *
Yes
MA2 and MA3
MA2: USB 2.0
(Windows 7) and USB
3.0 (Windows 8)
MA3: USB 3.0
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© 2017 Visual Interaction GmbH
About myGaze Assistive
EyeMouse Play
version
Free
Compatible
System requirements
software myGaze® Assistive
Eye Tracker
updates *
(Windows 7 and
newer)
1.4.23
Yes
MA2
USB 2.0 (Windows 7)
and USB 3.0 (Windows
8)
1.3.20
No
MA1
USB 2.0 (Windows 7)
*Connection to the internet is required for updates. See Section Software
Update for details on this process.
myGaze EyeMouse Play Features
myGaze EyeMouse Play consists of an Access button and the myGaze
Menu. The following figure shows a typical Windows 7 screen with myGaze
EyeMouse Play running. The Access button is shown at the top of the
screen while the myGaze Menu is shown in the center of the screen. The
screen also is dimmed so that the user can focus on using the myGaze
Menu.
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myGaze® EyeMouse Play User Guide
myGaze EyeMouse Play
The myGaze Menu consists of a set of five selections:
Pause button
Left Click button
Double Click button
Click and Hold button
Configuration Settings button
Status Colors - Red, Orange and Green
It also includes a Positioning Guide which assists the user to position
themselves correctly before making a selection from the myGaze Menu.
Three status colors are provided to assist users to position themselves
correctly:
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About myGaze Assistive
Red - Incorrect Position
Access button - red status
Orange - Better Position
Access button - orange status
Green - Correct Position
Access button - green status
Gaze Positioning Icon
A Gaze Positioning icon is provided in the system tray as a status indicator.
It shows the same status colors as the Access button. For more details,
see Positioning Users Correctly.
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myGaze® EyeMouse Play User Guide
Gaze Positioning icon in the
system tray
Physical Mouse and myGaze EyeMouse Play Priority
The mouse takes precedence over myGaze EyeMouse Play. When a
mouse is used, it takes control over the cursor. After two seconds of
inactivity, control returns to myGaze EyeMouse Play. This feature is
important in student-caregiver interactions.
Further Information
For installation instructions, see Installing myGaze EyeMouse Play.
For configuration instructions, see Configuring EyeMouse Play
For usage instructions, see Using myGaze EyeMouse Play.
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About myGaze Assistive
2.2 About myGaze Assistive Eye Tracker
Complete details of the installation and use of the myGaze Assistive
Eye Tracker are available in the myGaze User Manual.
There are two myGaze® Assistive Eye Tracker models which differ in
several key features including the type of USB connection. myGaze
Assistive Eye Trackers and the required components are delivered in a
sturdy box to protect them during shipping and to store the components
when not in use. A soft carrying case is provided for the Eye Tracker to
protect it when not in use.
myGaze Assistive Eye Tracker components
The following tables list all the components provided with the myGaze
Assistive Eye Tracker.
myGaze Assistive 2
Component
Units
Description
myGaze Eye
Tracking
Device
1
USB 2.0
extension
cable
1
78.7" (200 cm) long extension cable to
connect myGaze Assistive Eye Tracker to a
USB port on a Laptop or Desktop.
20° Angle
mounting
Bracket
1
Metal bracket with sticky tape on one side
is provided for attaching the myGaze
Assistive Eye Tracker at the hinge area of a
Laptop or on top of Desktop Monitor lower
frame.
Handle the myGaze Assistive Eye
Tracker with care as it is a sophisticated
electronic device with sensitive cameras.
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myGaze® EyeMouse Play User Guide
Component
Units
Description
Microfibre
cleaning cloth
1
Used to clean the face of the myGaze
Assistive Eye Tracker.
Neoprene Soft
Protective
Case
1
Used to safely store the myGaze Eye
Tracking Device and to protect the device
from scratches when stored.
1
Replacement metal plate for attaching
device to the 20° Angle mounting Bracket.
Metal plate
myGaze n Assistive
Component
Units
myGaze Eye
Tracking
Device
1
USB 3.0 main
cable
1
78.7" (200 cm) long cable to connect
myGaze Assistive Eye Tracker to a USB 3.0
port on a Laptop or Desktop.
20° Angle
mounting
Bracket
1
Metal bracket with sticky tape on one side
is provided.for attaching the myGaze
Assistive Eye Tracker at the hinge area of a
Laptop or on top of Desktop Monitor lower
frame.
Microfibre
cleaning cloth
1
Used to clean the face of the myGaze
Assistive Eye Tracker.
1
Replacement metal plate for attaching
device to the 20° Angle mounting Bracket.
Metal plate
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Description
Handle the myGaze Assistive Eye
Tracker with care as it is a sophisticated
electronic device with sensitive cameras.
© 2017 Visual Interaction GmbH
About myGaze Assistive
myGaze Assistive 2
myGaze Assistive 2 mounted on laptop display (left) or external monitor
(right)
myGaze n Assistive
myGaze Assistive 3 mounted on laptop display
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myGaze® EyeMouse Play User Guide
myGaze Assistive 3 mounted on external monitor
2.2.1
Optimal User Conditions
The myGaze Assistive Eye Trackers are optical camera systems based on
infrared technology. Therefore, to ensure the myGaze Assistive Eye Tracker
is operated safely and under optimal conditions, do the following:
The user should sit at a distance of between 19.7" and 31.5" (50cm 80cm) for myGaze Assistive 2 and between 15.7" and 39.4" (40cm 100cm) for myGaze n Assistive from a Monitor or Laptop.
Minimize any interference from direct sunlight on the myGaze Assistive
Eye Tracker.
Do not use the myGaze Assistive Eye Tracker in conditions where the
user's pupils would dilate and contract frequently, such as bright lights
switching on and off.
Do not cover or block the myGaze Assistive Eye Tracker when it is
powered up and is connected to the PC.
When a user is wearing glasses, make sure the glasses are clean and
free of streaks so that light does not reflect off the glasses and become
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© 2017 Visual Interaction GmbH
About myGaze Assistive
visible.
Do not use a Monitor larger than 22 inches for myGaze Assistive 2 and
27 inches for myGaze n Assistive.
For best results, the brightness of the background color of the calibration
test should be similar to the mean brightness of the stimuli shown
during the experiment. This is important as to avoid large variations in
the pupils of the user's eyes during the experiment, to achieve best data
accuracy.
2.2.2
Safety Information Regarding Magnets
The myGaze Assistive Eye Tracker contains Neodymium magnets (Rare
Earth magnets). This allows myGaze Assistive Eye Tracker to be quickly
connected to the the Mounting Bracket which is attached to a Monitor.
However, this type of magnet is extremely strong and must, therefore, be
handled with extreme care.
Handling Warnings
Do not confuse Neodymium magnets with standard "fridge magnets".
Neodymium magnets can cause injury if not used properly.
Do not place your fingers between the two magnets while connecting the
myGaze Assistive Eye Tracker to the Mounting Bracket. Two attracting
magnets have enormous strength and can severely pinch your fingers if
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myGaze® EyeMouse Play User Guide
placed between the magnets while connecting the myGaze Assistive Eye
Tracker.
Do not let the myGaze Assistive Eye Tracker freely connect to the
Mounting Bracket. Although Neodymium magnets have high strength,
they are also very brittle and prone to cracking and chipping. If connected
too quickly, or if the myGaze Assistive Eye Tracker is dropped, the
magnets may shatter and scatter shards of the magnet, possibly even
towards the user's eyes.
Neodymium magnets have strong magnetic fields and likely to cause
damage to magnetic media devices. Therefore, keep the myGaze
Assistive Eye Tracker away from magnetic media such as hard drives,
memory sticks, credit cards, magnetic I.D. cards, or other magnetic
media. KEEP THE DEVICE IN THE STORAGE CASE WHEN NOT IN USE.
Do not place metal items near the magnets on the myGaze Assistive Eye
Tracker. Metal items such as keys, knives, or tools may cause the
magnet to shatter.
Do not leave the myGaze Assistive Eye Tracker near an open flame or a
heat source. Not only will the device be destroyed, but the Neodymium
magnets will ignite, burn and create toxic fumes.
Health Warnings
Neodymium magnets should NEVER be used near a person who uses
medical aids such as a pacemaker. The magnet can cause the medical
aid to malfunction. Individuals with pacemakers or internal medical
devices should use caution when handling the myGaze Assistive Eye
Tracker and the Mounting Bracket. Magnetic fields may affect the
operation of these devices. Consult your physician and the manufacturer
of your medical device to determine its susceptibility to static magnetic
fields prior to handling themyGaze Assistive Eye Tracker and the
Mounting Bracket. All of our magnetic products should be kept at a safe
distance from individuals with these devices.
Do not handle the myGaze Assistive Eye Tracker while eating. The metal
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© 2017 Visual Interaction GmbH
About myGaze Assistive
compounds in the magnets may be toxic when ingested after handling
food.
Warnings Regarding Children and Magnets
NEODYMIUM MAGNETS (RARE-EARTH) MAGNETS SHOULD BE KEPT
OUT OF REACH OF CHILDREN. RARE-EARTH MAGNETS ARE NOT TOYS.
Children should not be allowed to handle or play with rare-earth magnets.
Small magnets pose a choking hazard. Children and adults should not
ingest magnets or place magnets in any body orifice such the ear, nose or
mouth. Ingestion of magnets is very hazardous. If magnets are ingested or
aspirated to the lungs, immediate medical attention is required. Swallowed
magnets can stick together across intestines causing serious infections
and death. Seek immediate medical attention if magnets are swallowed or
inhaled. Children under 3 should not handle magnets, in any case.
Transportation
The International Air Transport Association (IATA) Dangerous Goods
Regulations provide guidelines for the identification, classification, and
testing of potentially hazardous materials offered for transports by air. IATA
Packing Instruction 902 defines the acceptance criteria and provides
packaging guidelines for magnetized material. These instructions should
be consulted prior to transporting magnetic material by air. These
regulations also apply to magnets built-in to products such as the myGaze
Assistive Eye Tracker and the Mounting Bracket.
2.2.3
Liability
Visual Interaction GmbH (VI) does not assume liability for resultant
damages to property or personal injury if the product has been misused in
any way or damaged by improper use or failure to observe these operating
instructions. In addition, any unauthorized modifications or repairs of the
device will render the warranty null and void!
Make sure the presented visual stimuli or the environment in which you
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myGaze® EyeMouse Play User Guide
conduct your study do not harm or injure your participants. Visual Interaction
GmbH (VI) is in no way responsible for the experiments you develop,
execute, and analyze. Furthermore, do not offend your participant's cultural
background, age or psychological condition.
2.2.4
Maintenance
To keep the myGaze Assistive Eye Tracker in good working order, we highly
recommend that you:
Regularly clean the shield (the front glass) of the myGaze Assistive Eye
Tracker using the supplied microfiber cloth.
After using the myGaze Assistive Eye Tracker, store it safely in the case
provided.
Do not leave the myGaze Assistive Eye Tracker sitting on the desk in
direct sunlight, even when not in use. Store it away.
Keep liquids and other contaminants away from the myGaze Assistive
Eye Tracker.
Should the myGaze Assistive Eye Tracker become damaged, we highly
recommend that you:
Immediately unplug it from the USB port.
Do not use the myGaze Assistive Eye Tracker until it has been repaired
or replaced.
Do not attempt to repair the myGaze Assistive Eye Tracker by yourself.
There are no user-serviceable parts in the device. Servicing, adjustment or
repair should only be done by a certified distributor or by Visual Interaction
GmbH (VI).
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© 2017 Visual Interaction GmbH
Setting Up myGaze Assistive
Setting Up myGaze Assistive
Chapter
3
myGaze® EyeMouse Play User Guide
3.
Setting Up myGaze Assistive
Only a few easy steps are required to setup the myGaze Assistive System.
1. Ensure your PC, Laptop, or Tablet meets the minimum system
requirements.
See System Requirements.
2. Mount the myGaze Eye Tracker and connect it to a free USB port.
See Mounting the myGaze Eye Tracker.
3. Obtain the myGaze EyeMouse Play installer (myGaze EyeMouse
Play.msi) from the download section of the Visual Interaction website.
See Required Software.
4. Install myGaze® EyeMouse Play.
See Installing myGaze EyeMouse Play.
5. Unhide the Gaze Positioning icon, if necessary.
See Unhiding the Gaze Positioning Icon
6. Start myGaze EyeMouse Play to begin using myGaze Assistive.
See Using myGaze EyeMouse Play
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© 2017 Visual Interaction GmbH
Setting Up myGaze Assistive
3.1 Mounting the myGaze Assistive Eye
Tracker
Before using myGaze EyeMouse Play, the myGaze Assistive Eye Tracker
should be mounted on your PC or Laptop and connected to a free USB
port.
Use the 20° Angle magnetic mounting Bracket to place the device in the
hinge area of the Laptop or bottom of Desktop monitor.
myGaze Assistive 2 mounted on a Laptop
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myGaze® EyeMouse Play User Guide
myGaze Assistive 3 mounted on a Laptop
See Placing the Device on a Laptop
See Placing the Device on a Desktop
A reference point is provided to assist you in mounting the device. See
Reference Point.
3.1.1
Reference Point
To ensure the device is mounted correctly, a reference point has been
provided on the top side of the Eye Tracker. This point is highlighted in the
figure below.
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Setting Up myGaze Assistive
Eye Tracker Reference Point
3.1.2
Mounting on a Laptop
A 20° Angle mounting Bracket is provided to mount the myGaze Assistive
Eye Tracker with a PC Monitor or Laptop Display. Before mounting, you
will need the Angle Bracket and a ruler (not included).
To place the myGaze Assistive Eye Tracker on a Laptop:
1. Locate the horizontal center point of the laptop screen (including the
frame) using a ruler.
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myGaze® EyeMouse Play User Guide
2. Remove the paper cover from the sticky side of the metal strip.
Removing cover of sticky tape from metal strip, placed on top of the 20° Angle
mounting Bracket
3. Carefully attach the metal strip onto the lower edge of the Laptop
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Setting Up myGaze Assistive
screen's frame.
Please take great care to attach the metal strip well-centered
and in middle of the display's lower frame. Once attached, the metal
strip can not be moved.
Metal strip mounted on the low er frame of the Laptop display.
4. Place the Angle Bracket in the hinge area of the Laptop using the sticky
side of the metal strip, or if the metal strip is attached (as shown above),
attach the Angle Bracket to the strip.
To correctly orient the device, make sure the small hole of the
mounting Bracket (shown below) is towards the "TOP" after
attaching to the hinge of the laptop display..
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myGaze® EyeMouse Play User Guide
Angle Bracket now mounted via the metal strip on the hinge area of the
Laptop
See also Reference Point.
5. Attach the myGaze Assistive Eye Tracker to the 20° Angle mounting
Bracket which consists of a high-strength magnet. Ensure the USB cable
is to the right and the Reference Point is on top.
The high-strength magnets in the mounting Bracket should be
handled with care. See Safety Information Regarding Magnets.
6. You can adjust the angle of the myGaze Assistive Eye Tracker further
upwards towards the eyes of the user by bending the Laptop display
backwards.
7. Connect the myGaze Eye Tracker to the Laptop via the USB cable.
8. The following shows a completed setup of the myGaze Eye Tracker on a
Laptop.
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Setting Up myGaze Assistive
Completed setup of the myGaze Assistive 2 on a Laptop
3.1.3
Mounting on a Desktop Monitor
The myGaze Assistive Eye Trackers can only be used with Monitor
screen sizes between 10" to 22" (Assistive 2) or 10" to 27" (Assistive 3)
A metal strip with sticky tape and a 20° Angle mounting Bracket are
provided to attach the myGaze Assistive Eye Tracker to the bottom edge
of a Monitor or hinge area of Laptop display. Attaching the device takes
only a few minutes.
The metal strip and 20° Angle mounting Bracket must be carefully
positioned at the Monitor's center point and attached on the bottom of the
Monitor's frame. Clean the frame before mounting the bracket to ensure
good adhesion.
To mount the bracket on a Monitor:
1. Locate the horizontal center point of the Monitor (including the frame).
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myGaze® EyeMouse Play User Guide
2. Remove the protective cover from the adhesive strip on the bracket.
Removing cover of sticky tape from metal strip, placed on top of the 20° Angle
mounting Bracket
A replacement adhesive metal strip is provided in the kit for
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Setting Up myGaze Assistive
later use if you plan on using the device on another Monitor.
3. Attach the Mounting Bracket at the center point and on the bottom side of
the Monitor frame using the adhesive side of the metal strip. Press and
hold for a few moments to ensure adhesion to the frame. High-strength
magnets on the Mounting Bracket securely attach the myGaze Assistive
Eye Tracker to the bracket.
These magnets should be handled with care. See Safety
Information Regarding Magnets.
4. Ensure the USB cable is to the right and the Reference Point is on
top, as shown in Step 8 of section "Mounting on a Laptop".
5. Attach the myGaze Assistive Eye Tracker to the Mounting Bracket as
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myGaze® EyeMouse Play User Guide
shown in Steps 8 of section "Mounting on a Laptop".
6. Connect the Eye Tracker to the PC via the USB cable.
7. The following illustrates a completed setup of the myGaze Assistive 2 on
a PC Monitor.
Completed setup of myGaze Assistive 2 on PC Monitor
3.2
Downloading the myGaze EyeMouse
Play Installer
To install the myGaze EyeMouse Play:
1. Go to http://www.mygaze.com/shop/, and select your world region.
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Setting Up myGaze Assistive
2. Go to the My account Tab on the right panel, and either create a "New
customer" account or enter your log-in information (e-mail and
password).
If you have difficulty logging in, contact Visual Interaction (see
Contacting Visual Interaction).
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3. Go to the My instant downloads section of your myGaze® Shop account.
4. Press the Download button to download the myGaze EyeMouse Play
installer myGaze EyeMouse Play.msi.
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As the installer is an executable, it may be possible that your
browser will prevent you from downloading the installer. Check your
download settings in your browser or consult your system
administrator for assistance.
If the download process is interrupted in some unexpected way, the
installer may be corrupted and the software installation may fail. If
so, please download the installer again.
3.3 Installing myGaze® EyeMouse Play
To install myGaze EyeMouse Play:
1. Run the myGaze EyeMouse Play installer myGaze EyeMouse Play.msi to
start the setup wizard.
2. On the Welcome page, click Next to continue.
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EyeMouse Play setup w izard - Welcome
3. On the End-User License Agreement page, check I agree to accept the
agreement and click Install to continue.
4. myGaze EyeMouse Play will now be installed.
5. When the installation has completed, click Finish to dismiss the setup
wizard.
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EyeMouse Play setup w izard - Installation Complete
6. A shortcut will be placed on the desktop and a Gaze Positioning icon will
be added in the system tray.
If the Gaze Positioning icon did not appear in the system tray,
see Unhiding the Gaze Positioning Icon
7. Next, ensure the myGaze Assistive Eye Tracker has been mounted
properly on your PC or Laptop. See Mounting the myGaze Eye Tracker.
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3.4
Unhiding the Gaze Positioning Icon
The EyeMouse Play provides a Gaze Positioning icon in the system tray.
This may not be displayed by default. The Notifications area of Windows is
used to show the icon in the system tray.
To show the Gaze Positioning icon:
1. Go to Control Panel > Appearance and Personalization > Customize
icons in the task bar.
2. Locate the myGaze EyeMouse Play dropdown and select Show icon and
notifications.
Show icon and notifications
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Using myGaze EyeMouse Play
Chapter
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myGaze® EyeMouse Play User Guide
4.
Using myGaze EyeMouse Play
Once the myGaze Assistive Eye Tracker has been mounted on your PC,
Laptop or Tablet and myGaze EyeMouse Play has been installed, you are
ready to use myGaze Assistive.
The myGaze Menu provides access to the myGaze EyeMouse Play
functions. The following shows the function of each button/guide.
myGaze Menu
Pause - Stops gaze control of the mouse.
Left Click - Allows the user to issue a mouse-click command after
fixating on an object for a pre-defined length time using "Dwell", "Blink" or
"Switch" modes.
Positioning Guide - Provides a visual cue to the user to position
themselves at the optimal position and distance from the PC Monitor or
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Laptop Display.
Double Click - Allows the user to perform a double-click mouse
action where required, such as launching an application.
Click and Hold - Allows the user to click and hold an object after a dwell
period.
Configuration Settings - Used to configure myGaze EyeMouse Play for
specific users and conditions.
Desktop Shortcut and Gaze positioning Icon
During installation of myGaze EyeMouse Play, a shortcut will have been
placed on the desktop.
A Gaze Positioning icon will be added in the system tray.
Gaze Positioning icon in
System Tray
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If the myGaze Positioning icon does not appear in the system tray, ensure
that you unhide it manually. See Unhiding the Position Icon.
4.1
Starting myGaze EyeMouse Play
To start myGaze EyeMouse Play:
1. Ensure the myGaze Assistive Eye Tracker is connected via USB to your
PC or Laptop.
2. Launch myGaze EyeMouse Play.
The screen dimensions of the Laptop, PC or Tablet will be
automatically detected.
3. The Positioning window will appear. This allows you to position the user
correctly and to perform a calibration. At this point, the 0-point calibration
will be applied.
See Positioning Users Correctly.
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Positioning Window - starting myGaze Eye Tracker
4. You can perform a calibration (recommended) or click Finish to skip. If
you do not perform a new calibration, a previous calibration will be
loaded if one is available, otherwise the 0-point calibration will be
applied.
You can configure myGaze EyeMouse Play to always open the
Positioning window immediately after myGaze Assistive Eye Tracker
has been powered up and Windows has started. See System Settings.
For details about performing a calibration, see Performing a
Calibration.
5. The Access button and the myGaze Menu will appear with the desktop
dimmed to allow the user to focus on the myGaze Menu.
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myGaze Menu
6. The user can now select an item using their eye gaze.
7. After making a selection, the Gaze Menu will be automatically hidden.
A user profile can be set so that on subsequent launches of
EyeMouse Play, the last saved calibration will be used instead of
performing another calibration.
4.2
Setting Screen Size Manually
When first starting EyeMouse Play, the software will attempt to obtain the
screen dimensions automatically from the PC or laptop. In most cases, this
works automatically. However, if EyeMouse Play cannot auto-detect the
screen dimensions, it will display the following window:
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Please carefully measure the diagonal length of the display/
Monitor in inches and use the slider above to set it accordingly. This can
only be done once, so please ensure it is correct or very close to its real
value.
4.3 Using the Access Button
The Access button is used to show the myGaze Menu, which is hidden to
not interfere with the use of the computer.
Once the Assistive Eye Tracker is running, gazing at the Access button
displays the myGaze Menu.
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Access Button
The myGaze Menu is automatically hidden after making a selection
from the menu.
4.4
Selecting an Item from myGaze Menu
In the procedures in this and the following sections, select is a gaze
while click is a mouse click with the physical mouse.
To select an item from the myGaze Menu:
1. Gaze at the Access button to open the myGaze Menu.
2. Gaze at one of the selections in the myGaze Menu to select it.
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3. When the item is selected, a checkbox will appear in the selected icon
and the Gaze Menu will be automatically hidden.
4.5 Using Gaze or Mouse to Open myGaze
Menu
Users and their caregivers and teachers can access the myGaze menu in
several ways:
Using a gaze by gazing at the Access button.
Gazing at the center area of the myGaze Assistive Eye Tracker.
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Gaze point on the Assitive Eye Tracker
These features need to be enabled in the Access Button tab of
the Configuration Settings window. See Setting Access Button
Properties.
Using the Positioning Guide Icon in the System Tray. You do this by
double-clicking or right-clicking the Positioning Guide icon to reveal a
menu. Select Open from the menu to display the myGaze menu.
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If the Positioning Guide icon is not shown in the system tray, see
Unhiding the Gaze Positioning Icon.
4.6 Positioning Users Correctly
To reliably track the user’s eyes, the user needs to be positioned correctly
in front of the myGaze Assitive Eye Tracker. Several guides are provided to
assist users to position themselves correctly in front of the myGaze
Assistive Eye Tracker.
Status Colors - Red, Orange and Green
Three status colors are provided to assist users to position themselves
correctly:
Red indicates the user is not in the correct position. Adjust the location of
the user in front of the monitor by using the arrows in the Positioning
Guide window in the Gaze menu until the icon turns green.
Orange indicates the user is not in an optimal position, although the
EyeMouse is functional, and can be improved (usually guided by arrows).
Green indicates the user is in the correct position. Use the Positioning
Guide in the myGaze menu to adjust the position of the user until the eye
gaze appears centered in the guides.
Ensure that the myGaze Assistive Eye Tracker is oriented in such a
way that it can track the user's eyes. That is, it should be facing towards the
user's eyes as the user sits comfortably.
Optimal User Position
The myGaze Assistive Eye Tracker can track the user's gaze when the user
sits at a distance of between 19.7" and 31.5" (50cm - 80cm) for myGaze
Assistive 2 and between 15.7" and 39.4" (40cm - 100cm) for myGaze n
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Assistive from a Monitor or Laptop. However, the optimal user position is a
distance of between 23.6" and 27.6" (60cm - 70cm) away from myGaze
Assistive 2 and 19.7" and 35.4" (50cm - 90cm) from myGaze n Assistive,
and approximately centered facing the screen. The following shows a user
sitting correctly at approximately 24.4" (62 cm) away from the myGaze
Assistive 2 and centered in front of the screen.
Positioning Guide - Green (optimal)
An additional help is the Positioning Guide icon in the system tray.
The color of this icon indicates correct positioning in front of the Assistive
Eye Tracker.
Arrows are provided to assist users to move in the direction of the arrow so
that the white ovals are placed within the target ovals.
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Move to the right and aw ay from the Eye Tracker
User positioned correctly
4.7 Viewing Configuration Settings
A user or teacher can configure the myGaze EyeMouse Play using the
Configuration Settings window.
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1. Click or gaze at the Configuration Settings button.
Configuration
Settings
2. The Configuration Settings window appears.
Confiiguration Settings Button
3. For details on using the Configuration Settings window, see Configuring
EyeMouse Play.
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4.8 Pausing EyeMouse Play
The Pause EyeMouse Play button stops gaze control of the mouse.
Pausing EyeMouse Play
4.9 Using Left-Click
The Left-Click button allows the user to issue a mouse click command
following one of three gaze Activation modes:
1) Gaze fixation on an object for a defined duration (Dwell mode)
2) Gaze fixation on an object followed by a Blink event (rapid closing/
opening eyes)
3) Gaze fixation on an object for a defined duration and keyboard press
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(Switch mode)
For Dwell and Switch modes, fixation time is set using the Dwell duration
slider in the Configuration menu.
See Configuring Mouse Settings.
Left-Click Button
4.10 Using Double-Click
The Double-Click button allows the user to perform a double-click mouse
action when gazing at an application that requires a double-click to perform
some action. It can be triggered by Dwell, Blink or Switch gaze events. For
more details on these events, see previous section Using Left-Click.
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Double Click Button
4.11 Using Click and Hold
The Click and Hold button allows the user to click and hold on an object
after a dwell period. The object then moves following the gaze. For
example, in a paint program, a user could paint by moving a "paint brush"
around with their eyes to draw a picture. It can be triggered by Dwell, Blink
or Switch gaze events. For more details on these events, see previous
section Using Left-Click.
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Click and Hold button
4.12 Switching to Cursor Mode
The default mode is the Cursor mode. This allows the user to control the
movements of the cursor using only the eye gaze.
To switch between Cursor mode and any other mode
1. Unselect the current mode by Left Click on that one function in myGaze
Menu.
2. The checkmark on the button will disappear indicating the mode is
unselected.
3. Cursor mode will then be activated by default.
4. The myGaze Menu will automatically disappear.
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5. Move the cursor around the screen as required.
Cursor mode active
4.13 Overriding EyeMouse Play with PC
Mouse
A caregiver or teacher can always override EyeMouse Play by simply using
the PC mouse. This ensures a caregiver or teacher can assist the user
whenever problems occur or a user cannot select an item in an application.
Control returns to the EyeMouse Play after the PC mouse has become
inactive for two (2) seconds.
4.14 Shutting Down myGaze EyeMouse
Play
To shut down myGaze EyeMouse Play:
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1. Right-click on the Positioning Guide in the system tray.
Select Exit to shut dow n
myGaze EyeMouse Play
2. Click or select Exit.
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5.
Configuring EyeMouse Play
The Configuration Settings window is used to set up a profile and
configure EyeMouse Play for specific users and conditions.
Configuration Settings w indow
Setting up a Profile - see Managing Profiles
Running a Calibration - see Performing a Calibration
Managing User Profiles - see Managing Profiles
Configuring Mouse settings - see Configuring Mouse Settings
Keyboard shortcuts -see Setting Keyboard Shortcuts
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System Settings - see System Settings
You can disable gaze access to the configuration menu by clicking
the eye icon on the title bar.
5.1 Managing Profiles
The default user profile includes a number of settings that are suitable for
most users. However, you can create a user profile so that on subsequent
launches of EyeMouse Play, the last saved calibration will be used instead
of performing another calibration. You can easily switch between profiles
without having to re-enter the settings.
To create a user profile:
1. Click the Default button to open the Select profile dialog.
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Select profile dialog
2. Click Add to open the Add new profile window
3. Enter a new profile name and click OK.
4. You can now modify the settings for this new profile.
Switching between profiles
To switch between profiles:
1. Click the currently set profile to open the Select a Profile dialog.
2. Select an available profile to load the settings of this profile.
Deleting a Profile
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Note: you cannot delete the currently loaded profile. You need to
change to another profile before deleting a profile.
To delete a profile:
1. Change to another profile, as described above.
2. Click the Delete button to open the Select profile dialog.
3. All available profiles that can be deleted will be shown.
4. Click the profile you want to delete and click Delete.
5. All the settings and profile name will be deleted.
5.2 Performing a Calibration
Calibration is used by the myGaze® Eye Tracking device to adapt the
software to the unique characteristics of a user's eyes to achieve the best
possible data accuracy.
Simply put, a successful calibration ensures that the myGaze® Eye
Tracking device accurately tracks where the user is looking on the screen.
For the user, this easy process means observing a series of targets that
will be sequentially displayed on the screen.
5.2.1
Calibration Methods
myGaze EyeMouse Play provides five different calibration methods with
increasing accuracy as more fixation points are provided:
0-Point Calibration (Calibration-free mode) - This mode uses pre-set
data. This mode can be used for most users and is the simplest to
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operate.
1-Point Calibration - This mode uses a single fixation point on the
display at which the user focuses on to calibrate the eye gaze.
1-point calibration
2-Point Calibration - This mode uses two fixation points on the display
that the user focuses on in succession to calibrate the eye gaze.
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2-point calibration
5-Point Calibration - This mode uses a set of five fixation points on the
display that the user focuses on in succession to calibrate the eye gaze.
5-point calibration
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9-Point Calibration - This mode uses a set of nine fixation points and
provides optimal accuracy.
Cascading Points
To assist the participant in locating and fixating on the points, the point
cascades from a large circle to a small circle. When the participant has
correctly fixated on the point, calibration stops when the point is at its
smallest and the next point is displayed. The following shows a typical
cascading point.
Cascading points
5.2.2
Setting Up Calibration
To set up calibration properties and to run a calibration:
1. In the myGaze Menu, click the Configuration Settings button to open the
Configuration Settings window.
2. Select the Calibration tab.
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Configuration Settings w indow - Calibration tab
3. Click or select the Select Calibration Method button to open the Select
Calibration Method dialog.
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4. Select from the available calibration methods. The dialog closes
automatically after selecting a method.
For more details. see Calibration Methods.
5. In the Select Calibration Method dialog, click or select a calibration
method. This window will close after selection is made.
6. Set the remaining options, as required.
Option
Description
Calibration Point
Select from Circle, Crosshair, Star,
or an Image.
Colour
Select from seven predefined
colors.
Sound
Select to play a ping sound when a
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Option
Description
fixation point has been accepted.
Default is Play a sound.
Tracking
Select from Binocular, Monocular
Left or Monocular Right.
Accept Points Automatically
Select to set automatic
acceptance. Clear to set manual
acceptance.
If set to automatic, the point is
accepted when the software
identifies that the user gaze has
fixated on a point at the moment
when it is at its smallest size.
If set to manual, the user must
press the space key on the
keyboard to accept a point.
Default setting is Automatic.
Always calibrate at startup
Select to perform calibration each
time myGaze EyeMouse Play is
started. Clear to use last saved
calibration.
Default setting is Always calibrate
at startup.
7. Click Calibrate to begin the calibration. See Running Calibration.
5.2.3
Running a Calibration
Running a calibration can be set to Always calibrate on startup.
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See Setting Up Calibration
When you run a calibration, the myGaze EyeMouse Play goes into full
screen mode. You can select from calibration modes and then click or
select Calibrate to begin the calibration.
To run a calibration:
1. From the Configuration Settings window, select the Calibration tab.
2. Click Calibrate.
3. The Positioning window displays the currently selected calibration
method.
4. Position the user so that the white ovals are within green outline ovals.
This indicates the user is sitting in the correct position in front of the
myGaze Assistive Eye Tracker and the user's gaze can be tracked.
Visual cues, including arrows and colors are provided to help the
user sit in the correct position. see Positioning Users Correctly.
5. Calibrate to begin the calibration.
6. After several seconds, fixation points will be displayed in succession on
the screen, depending on which calibration mode was selected. The
user must focus on each point as it is displayed. The following shows
five fixation points for a 5-point calibration.
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It is important that the user keeps the eye gaze focused on
these points. If the results are unusual or inadequate, run the
calibration test again while ensuring the user keeps a focus on each
point as it appears
7. If Accept Points Manually was set in the Configuration Settings window
(that is, Accept points automatically was deselected), click the space
bar to accept a point when the circle is at the smallest size. If Accept
points automatically was set (the default setting), acceptance is done
when the software determines that the user has correctly fixated on the
point.
See Setting Up Calibration.
8. After calibration has been completed, the myGaze menu will appear.
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5.3
Configuring Mouse Settings
You can configure the gaze mouse settings according to the needs and
abilities of the user.
To configure the EyeMouse settings:
1. In the myGaze Menu, click the Configuration Settings button to open the
Configuration Settings window.
2. Select the Mouse tab.
Mouse Tab
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Setting
Description
Smooth
This setting assists the user in gazing around a screen.
If smoothing is set to a lower value, then the gaze cursor
will have a more abrupt movement across the screen. A
higher smoothing value will make the gaze cursor have a
more stable, less jumpy movement.
Activation
method
You can choose from:
Dwell - a mouse action will occur after the set dwell time.
Blink - a mouse action will occur after the user blinks.
Switch - a mouse action will occur after a user hits a
switch. This alternate click method uses a keyboard
shortcut. When selecting Switch, an option appears to
set a keyboard shortcut.
See image below for selection.
Size
The size of the Dwell, Blink or Switch circle can set
between 10 px and 160 px.
Delay
The delay is the amount of time that must elapse before
a gaze dwell period starts. That is, if the delay is set to 2
seconds, then the dwell duration will only begin after the
user has gazed at a button or menu item for 2 seconds.
Duration
The duration of the dwell can be increased/decreased
from a quick pulse of 0.4 seconds to 2.0 seconds.
This is the amount of time the gaze of the user my stay
on a selection item before it is activated. For example, if
this is set to 1 second, a user must gazes at a button or
menu item for 1 second before the application responds
to the user request.
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Select Activation Method
Live Feedback Window
The Live Feedback window shows in real time how a change to a selection
affects the dwell process.
Live Feeback w indow
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5.4 Setting Access Button Properties
You can set the properties of the Access Button.
To set Access button properties:
1. In the myGaze Menu, click the Configuration Settings button to open the
Configuration Settings window.
2. Select the Access tab.
Access Tab
Setting
Description
Gaze at
Select to use the center of the myGaze Assistive Eye
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Setting
Description
camera
Tracker to perform Show / Hide functions of the Access
Button. It is set by default.
Access
Button
You can place the Access button at the most convenient
location on the screen. Selections include Off, Top,
Bottom, Left, Right.
If you do not want to use the Access button but only the
Eye Tracker camera, you can select Off to hide the Access
button.
Size
5.5
Set the size of the Access button. Use the slider to
change the size.
Setting Keyboard Shortcuts
You can set keyboard shortcuts for a number of functions of myGaze
EyeMouse Play. In addition to allowing the user an alternative click mode
method, a caregiver or teacher can manage the settings on the EyeMouse
Play menu without interrupting the program or activities of the user. For
instance, dwell time can be reduced or increased while the user continues
with the game or activity uninterrupted.
Be careful which key is chosen as a keyboard shortcut. Some keys
may be reserved for some applications and when pressed during the use
of such an application can cause unexpected behaviors. Check for
reserved keys for specific applications before setting.
To set a keyboard shortcut:
1. In the myGaze Menu, click the Configuration Settings button to open the
Configuration Settings window.
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2. Select the Shortcuts tab.
3. Click the dropdown to the right of one of the options. None indicates that
no keyboard shortcut has been assigned. Whatever key has been
assigned to an option will be displayed as the label of this button.
4. Press any key to set the shortcut.
5.6 System Settings
myGaze EyeMouse Play can be immediately started after the myGaze
Assistive Eye Tracker has been powered up and Windows has started. If
more than one monitor is used, you can select which monitor will be used
by the myGaze EyeMouse Play.
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To set system properties:
1. In the myGaze Menu, click the Configuration Settings button to open the
Configuration Settings window.
2. Select the System tab.
System Tab
Setting
Description
Launch at
Windows
startup
Select to start myGaze EyeMouse Play after Windows has
started and the myGaze Assistive Eye Tracker has been
powered up and running.
Display
If you are using two monitors, you can select either
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Setting
Description
Primary or Secondary monitor and EyeMouse Play will
automatically set the geometry values.
Language
English (default), German, and Chinese (simplified)
5.7 Software Update
When a new update of EyeMouse Play is released, it will be automatically
available for download through the software. In such instances the user
will receive a notification on the gaze menu.
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Upon clicking at the notification icon or going to System in Configuration
Settings, the user can find out more information and install the update. The
update installation process is automatic and does not require uninstalling
the previous software or restarting the device.
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System Update
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EyeMouse Play and third-party
EyeMousesoftware
Play and third-party
Chapter
6
s
EyeMouse Play and third-party softw are
6.
EyeMouse Play and third-party software
myGaze Assistive works well with a variety of third-party assistive programs
for curriculum study, basic learning, AAC (Augmentative and Alternative
Communication), leisure and rehabilitation activities, and more.
This section describes Grid 2 and 3 AAC software, popular AAC programs
from SmartBox (https://thinksmartbox.com/products/our-software/).
See Grid 2 AAC Overlay, and Grid 3 AAC Integration.
More information about suitable third party programs can be found
on www.myGaze.com as well as from our global reseller network.
6.1 Grid 2 AAC Overlay
myGaze Assistive works out-of-the box with The Grid 2 software, a popular
AAC (Augmentative and Alternative Communication) program from
Smartbox (https://thinksmartbox.com). With this program, a user can rely on
myGaze EyeMouse Play to access Grid 2 functions through their eye gaze.
Using Grid 2 with myGaze EyeMouse Play
MyGaze EyeMouse Play has only two modes within the Grid 2:
Paused mode - cannot issue any click commands to Grid 2.
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Paused Mode
Active mode - any one of Left-Click, Double-Click, Click and Hold to issue
a single or double click event to Grid 2. The default Cursor mode is also
available in Grid 2.
To use Grid 2 AAC Overlays with myGaze EyeMouse Play:
1. Select Left-Click mode in the myGaze Menu. Note that all other modes in
the myGaze Menu will also issue a Left-Click command to the Grid 2.
2. Select a suitable gaze Activation mode to issue mouse Left-Click events
to Grid 2.
3. Select a button on the Grid 2 on-screen keyboard by looking at the
button.
4. When the gaze event is complete (Dwell, Blink or Switch), a click will
occur.
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Dw ell-Click in Grid
Independently accessing the myGaze Menu in The Grid 2
Accessing myGaze Menu in Grid 2 can be done through the two standard
options:
Gazing at the myGaze Assistive Eye Tracking camera.
Using the Access button
See Using Gaze or Mouse to Open myGaze Menu.
If you choose the Access button option:
In the myGaze Menu, select the Access button properties tab and set the
size and location of the Access button so it will not interfere with the
onscreen grid.
See Setting Access Button Properties.
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Access button show n overlaying the bottom part of The Grid 2 application
Customizing the Landing Grid
In addition to the standard access options, a user can also easily
customize the landing grid for myGaze EyeMouse Play. This is done by
adding grid buttons for all or some of the EyeMouse Play commands:
Calibration
Positioning guide
Gaze menu
Configuration
A standard myGaze grid created by Visual Interaction is available for
installation in the myGaze EyeMouse Play folder after EyeMouse Play has
been installed.
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EyeMouse Play and third-party softw are
myGaze Grid
6.2 Grid 3 AAC Integration
myGaze® EyeMouse Play 1.9 and myGaze® Assistive Eye Trackers have
been tightly integrated into a new version of the Grid AAC software, The Grid
3, from Smartbox.
In this case, setting up and running the myGaze Assistive Eye Trackers is
done entirely via The Grid 3 interface. For more details, see https://
thinksmartbox.com.
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Appendix
Appendix
Chapter
7
Appendix
7.
Appendix
7.1 Troubleshooting
When first installing/running EyeMouse Play, some users need
help with the following issues:
Deficient EyeMouse Play software installation
When running the myGaze EyeMouse Play.msi installer, the following error
may appear "The installation package could not b e opened. Contact the
application vendor to verify that this is a valid Windows Installer package".
In such a case, or if one suspects an incomplete/corrupt installation (e.g.,
files missing in the folder C:\Program Files (x86)\Visual Interaction
\myGaze EyeMouse Play), please Download the MSI installer again.
PC system incompatibility
EyeMouse Play software may appear not to start after clicking the Desktop
icon, but still shows under the Windows Task Manager. Alternatively, the
error "the performance of the computer is insufficient" may appear.
This is often due to the PC or Laptop not matching the minimum CPU or
USB port requirements. Check first minimum CPU and USB port
requirements.
Incompatibility of myGaze Assistive device with version of
myGaze EyeMouse Play
"license invalid" error may appear. If so, ensure you have the correct version
of EyeMouse Play installed. If not, please Download the installer again.
Failure to correctly recognize and load the necessary USB
driver for the myGaze Assistive device
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Please be aware that myGaze EyeMouse Play needs time to start up and
configure the device and start emulation of the mouse via gaze. We highly
recommend the following steps:
1) Install EyeMouse Play. Wait until installation has been fully completed
(i.e., an EyeMouse Play icon has been created on the Desktop)
2) Plug in the myGaze Assistive device to the correct USB port and wait until
the USB driver is loaded and the firmware recognized
3) Start myGaze EyeMouse Play
4) Wait until the the red LEDs are flashing so that IR illumination can be
used to track the user's gaze
5) EyeMouse Play is now ready for use
Incorrect USB port used
If "USB 3 port is supported on Windows 8 or later only" error appears,
make sure that you are plugging myGaze Assistive 2 device to a PC
with Windows 8 or higher.
If "A USB 3 port is required" error appears, make sure that you are
plugging myGaze n Assistive device to a USB 3.0 port (typically with
blue inner lining).
Insufficient USB bandwidth
The errors "the performance of the computer is insufficient" or "failed to start
eye tracker" occur when attempting to plug in additional USB devices (e.g.,
external USB monitor) that use too much bandwidth. In such cases, please
unplug the additional USB device.
Interruption of the myGaze Eye Tracking device or its server
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If the tracker has been accidentally unplugged or the server has been
interrupted, it is probably best to simply quit the myGaze EyeMouse Play
application and restart it again.
Monitor detection and dual monitor issues
In some rare cases, monitor dimensions may not be detected
automatically, and if so, EyeMouse Play will ask the user to set the
dimensions manually. Its important to enter the correct values, otherwise,
the Calibration and display will not work.
The myGaze EyeMouse Play application is able to use a dual monitor
setup. Be sure that the calibration of the Eye Tracking device will be
performed on the same monitor which will be used by the user.
Expired license
If "license expired "error appears, please contact support@mygaze.com.
myGaze Eye Tracking Software issues
For any questions regarding the myGaze Eye Tracking software please
read the manuals delivered with the corresponding software. For more
information, contact support@mygaze.com.
7.2 Technical Specifications
This section lists the technical specifications of the myGaze Assistive Eye
Trackers.
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7.2.1
myGaze Assistive 2 Technical Specifications
Sampling rate
30Hz
Interface setup
Use with monitor/tablet/laptop (10" to
24")
PC interface / power
1x USB 2.0 / Power over USB (2.6W)
(USB 3.0 supported in Windows 8 and
newer)
Gaze position accuracy
0.4°
Spatial resolution (RMS)
0.05°
Eye tracking mode
Binocular / Monocular
Operating distance
19.7"– 31.5" (50cm – 80cm)
Tracking range (head box)
12.6" × 8.3" (32cm × 21cm) @
23.6" (60cm) distance
Calibration mode
Calibrationless and 1/2/5/9 points
Head movement velocity (max) 5.9" (15cm)/s
System latency (end to end)
<40ms
Blink recovery time (max)
33ms
Tracking recovery time (max)
250ms
Dimensions (Width x Height x
Depth)
Weight
9.4" × 0.98" × 1.3" (24cm × 2.5cm ×
3.3cm)
0.29 pounds (130 g) incl. USB cable
Eyewear Compatibility
Works with most glasses and lenses
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Data
Timestamp
Gaze data (x/y screen coordinate)
3D eye position
API/SDK
C function call based DLL
Operating system
Microsoft Windows 7 / 8 / 8.1 / 10 (32/64
Bit)
Software compatibility
myGaze EyeMouse 1.4 and 1.5
Norm compliance
CE / FCC
Eye Safety EN62471:2008
PC Requirements
Intel CPUs starting from Core 2 Duo
(2006)
AMD CPUs of the Bulldozer family (2011)
or newer. Recommended: Intel i3 or
newer (i5/i7)
Go to http://www.mygaze.com/support/
faq/system-requirements for more
details
7.2.2
myGaze n Assistive Technical Specifications
Sampling rate
30Hz
Interface setup
Use with monitor or laptop (10" to 27")
PC interface / power
1x USB 3.0 / Power over USB (max. 4.5W)
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Gaze position accuracy
0.4°
Spatial resolution (RMS)
0.05°
Eye tracking mode
Binocular / Monocular
Operating distance
15.7" – 39.4" (40cm – 100cm)
Tracking range (head box)
19.7" × 11.8" ( 50cm × 30cm) @
25.6" (65cm) distance
Calibration mode
Calibrationless and 1/2/5/9 points
Head movement velocity
(max)
15.7" (40cm)/s
System latency (end to end)
<40ms
Blink recovery time (max)
33ms
Tracking recovery time (max) 66ms
Dimensions (Width x Height
x Depth)
Weight
11.7" × 0.7" × 0.5" (29.9cm × 1.8cm ×
1.3cm)
0.15 pounds (70 g) module
Eyewear Compatibility
Works with most glasses and lenses
Data
Timestamp
Gaze data (x/y screen coordinate)
3D eye position
API/SDK
C function call based DLL
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Operating system
Microsoft Windows 7 / 8 / 8.1 / 10 (32/64 Bit)
Software compatibility
myGaze EyeMouse 1.5
Norm compliance
CE / FCC
Eye Safety EN62471:2008
PC Requirements
Intel CPUs starting from Core 2 Duo (2006)
AMD CPUs of the Bulldozer family (2011) or
newer. Recommended: Intel i3 or newer
(i5/i7)
Go to http://www.mygaze.com/support/faq/
system-requirements for more details
7.3 License Agreement and Warranty
LICENSE AGREEMENT
IMPORTANT – PLEASE READ CAREFULLY: This license
agreement (“Agreement”) is an agreement between you (either
an individual or Your Company, “Licensee”) and Visual
Interaction GmbH, Behlertstr. 3a, Haus B2, 14467 Potsdam,
Germany (“VI”). The “Licensed Materials” provided to Licensee
subject to this Agreement include the software programs VI has
granted Licensee access to (the “Software”) and any “on-line”,
electronic or written documentation associated with the
Software, or any portion thereof (the “Documentation”), as well
as any updates or upgrades to the Software and Documentation,
if any, or any portion thereof, provided to Licensee at VI’s sole
discretion. The application of conflicting general terms and
conditions of Licensee shall be excluded. This applies
irrespective of whether or not such terms and conditions have
been expressly rejected by VI or whether VI, having knowledge
of such conflicting terms and conditions, has accepted or effects
contractual performance without reservation.
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By clicking "Accept", you agree to abide by the following
provisions. This Agreement is displayed for you to read and
accept prior to using the Licensed Materials.
If you do not agree with these provisions, do not install,
download or use the Licensed Materials. If you have already
paid for the Licensed Materials, please return them for a full
refund to your supplier.
1) License. Subject to the terms of this Agreement, VI hereby grants
and Licensee accepts a non-exclusive permanent license without
the right to sublicense for the use of the Licensed Materials only
for Licensee’s business operations and only by one (1) concurrent
user. Licensee may use the Licensed Materials as necessary for
trouble shooting provided that, despite a written request by
Licensee, VI has not offered to rectify the defect within a
reasonable period of time and on reasonable terms. Licensee may
make one (1) copy of the Software in machine readable form for
backup purposes only; every notice on the original will be
replicated on the copy. Installation of the Software is Licensee’s
sole responsibility. The use of all third party software provided as
part of or with the Software (“Third Party Software”) is exclusively
governed by the terms and conditions of the respective third party
license agreements executed directly between Licensee and the
third party, which will be displayed for you to read and accept prior
to using the Licensed Materials and/or which you can find in the
system folder “Licenses”. The Licensed Materials may be
protected by technical means as explained in the user manual, if
any. Usage data of the Software, which do not include any
personal data, are automatically transmitted in order to support
VI’s efforts to continuously improve, update and further develop VI
software. Licensee may sell or give away the Software to a third
party on a permanent basis provided that (i) such third party agrees
vis-à-vis VI to comply with the terms of this Agreement defining the
scope of the licensed use, (ii) any Software purchased by Licensee
embedded into a device will be handed over by Licensee to the
third party only in its original physical fixation on the device
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Appendix
(including any updates or upgrades, if any), (iii) Licensee ceases
any own use of the Software, (iv) Licensee deletes all own copies
of the Software, unless handed over to the third party, including
any backup copy, and (v) Licensee provides to VI a written
confirmation documenting compliance with the aforementioned
requirements upon request. Licensee is not entitled to rent, lease
or otherwise make available the Software to third parties on a nonpermanent commercial basis (including as part of any software as
a service or application service provider offering), except with the
prior written consent of VI.
2) Rights in Licensed Materials. With the exception of Third Party
Software and the limited license rights granted to Licensee under
this Agreement, title to and ownership in the Licensed Materials
and all proprietary rights with respect to the Licensed Materials
remain exclusively with VI and/or its licensors.
3) Confidentiality. Licensed Materials are proprietary to VI and
constitute VI trade and business secrets. Licensee shall maintain
Licensed Materials in confidence and prevent their disclosure using
at least the same degree of care it uses for its own trade and
business secrets, but in no event less than a reasonable degree of
care. Licensee shall not disclose Licensed Materials or any part
thereof to anyone for any purpose, other than to its employees and
sub-contractors, if any, for the purpose of exercising the rights
expressly granted under this Agreement, provided they have in
writing agreed to confidentiality obligations at least equivalent to
the obligations stated herein. The foregoing does not apply to
information that (i) is or becomes generally known or available to
the public without any breach of the confidentiality obligation by
Licensee, (ii) was already known to Licensee prior to the
disclosure by VI, or (iii) was rightfully acquired by Licensee from a
third party without a breach of a confidentiality obligation towards
VI. In case of a dispute, Licensee has the burden of proof that the
Licensed Materials and/or any portion thereof fall under one of
these exceptions. Should Licensee be legally compelled to
disclose any Licensed Materials to a third party, such as pursuant
© 2017 Visual Interaction GmbH
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to a mandatory order by a court or authority or any comparable
action, Licensee shall, to the extent permitted under applicable
law, inform VI without undue delay and undertake all possible
measures to safeguard secrecy.
4) No Reverse Engineering. Licensee shall not, and shall not allow
any third party to, decompile, disassemble or otherwise reverse
engineer or by any means whatsoever attempt to reconstruct or
discover any source code or underlying ideas, algorithms, file
formats or programming or interoperability interfaces of the
Software or of any files contained or generated using the Software.
5) Warranty.
a) If Licensed Materials show a defect during the limitation
period specified in Sec. 5 d), which already existed at the
time of transfer of risk, VI will, at its own option and
discretion, either provide Licensee with a corrected version
of such defective Licensed Material or replace the
Licensed Material with a non-defective version (“Repeat
Performance”). Where considered reasonable, VI may also
render Repeat Performance by revealing adequate and
reasonable ways to work around the effects of the defect.
In case of defects in title [Rechtsmängel], VI may render
Repeat Performance also by procuring for Licensee the
right to continue to use the Licensed Materials or by
replacing or amending the Licensed Materials (without
limiting their quality or functionality) so that they no longer
infringe third party rights.
b) Licensed Materials are defective, if they do not conform to
VI’s specification.
c) Licensee’s claims for defects are excluded:
1) for insignificant divergences from the written agreement
between VI and Licensee, if any, or VI’s specification;
2) for insignificant impairments of usability;
3) for damages caused after the transfer of risk by external
influences such as fire, water, currency surge, etc.,
improper installation, operation, use or maintenance, use
in fields of application and environmental conditions other
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Appendix
4)
5)
6)
d)
e)
f)
g)
than those expressly specified by VI, use in combination
with other products not approved by VI for this purpose,
excessive stress or normal wear and tear;
for defects of the Software, which cannot be reproduced;
for defects resulting from Licensee’s or a third party’s
modifications of Licensed Materials;
in as far as Licensee has not notified VI of apparent
defects within five (5) business days of delivery and of
hidden defects within five (5) business days of discovery.
The limitation period for warranty claims is twenty four (24)
months. This does not apply for claims for damages in
cases of injury to life, body or health, fraudulently
concealed defects, intent, gross negligence and if a
guarantee as to the condition of the Licensed Materials
[Beschaffenheitsgarantie] has been given; these claims
shall become time-barred within the limitation periods
defined by applicable law or, in case a guarantee has been
given, within the limitation period stipulated in such
guarantee, if any. Repeat Performance does not restart the
limitation period; the remainder of the original limitation
period shall run from return of the corrected version of the
Licensed Material. The same shall apply in case of a
replacement of the Licensed Materials.
Licensee has to always first provide VI the opportunity for
Repeat Performance within a reasonable period of time.
Repeat Performance does not constitute acceptance of a
legal obligation.
If the Repeat Performance fails even within an additional
period of time of reasonable length to be granted by
Licensee, Licensee shall, notwithstanding its claims under
Sections 6 and 7, if any, be entitled to rescind the
Agreement or to claim a reasonable price reduction in
accordance with applicable law.
If the analysis of an alleged defect shows that it is not
covered by the above warranty, VI may charge for the
failure analysis and correction of the defect, if any, at VI’s
then applicable rates.
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6) Liability Limitations.
a) VI shall be liable without limitation for damages caused by
willful intent or gross negligence.
b) VI shall further only be liable for damages caused by slight
negligence [einfache Fahrlässigk eit] if such are due to a
material breach of duty, which endangers the achievement
of the objective of the Agreement, or to a failure to comply
with duties, the very discharge of which is an essential
prerequisite for the proper performance of the Agreement
and on the observance of which Licensee may rely.
c) In cases of Section 6 b), the liability is limited to the
damage, which is typical for contracts like this Agreement
and which could have been foreseen.
d) For damages caused by the gross negligence of an agent
[Erfüllungsgehilfe] or an employee of VI, who is not a
statutory representative [gesetzlicher Vertreter], officer or
executive of VI, VI’s liability is also limited to the damage,
which is typical for contracts like this Agreement and
which could have been foreseen.
e) In cases of Sections 6 b) and d), VI’s liability is limited to
a maximum amount of EURO 500.000, respectively EURO
100.000 for financial losses.
f) Licensee’s claims for damages caused by slight
negligence or caused by the gross negligence of an agent
[Erfüllungsgehilfe] or an employee of VI, who is not a
statutory representative [gesetzlicher Vertreter], officer or
executive of VI, which are not based on defects and thus
not subject to time-barring in accordance with Sec. 5 d)
are time-barred at the latest two (2) years from the point in
time Licensee became aware of the damage and
regardless of Licensee’s awareness at the latest three (3)
years after the damaging event.
g) With the exception of claims for damages in the event of (i)
an injury to life, body or health, (ii) liability under the
Product Liability Act [Produk thaftungsgesetz], (iii) defects
after having given a guarantee for the condition of the
Licensed Materials [Beschaffenheitsgarantie] (in which
case the liability terms and limitation period under the
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Appendix
guarantee, if any, shall apply), and (iv) fraudulently
concealed defects, the above limitations of liability shall
apply to all claims for damages, irrespective of their legal
basis, including but not limited to all claims based on
breach of contract or tort.
h) The above limitations of liability also apply in case of
Licensee’s claims for damages against VI’s employees,
statutory representatives [gesetzliche Vertreter] or agents
[Erfüllungsgehilfen].
7) VI Indemnity. Subject to VI being liable according to Section 6
and excluding claims for which Licensee is obligated to defend or
indemnify VI under Section 8, VI will defend or settle any claim
brought against Licensee to the extent such claim is based on a
claim that Licensed Materials, used within the scope of the license
granted in this Agreement, infringe any valid copyright and will pay
the cost of any final settlement or judgment attributable to such
claim, provided (i) Licensee has given prompt notice to VI of such
claim, (ii) Licensee has not recognized an infringement of the third
party’s copyright, and (iii) the defense and the settlement
negotiations are reserved for VI to the largest extent possible under
applicable law with Licensee’s full cooperation and support. If
Licensee discontinues the use of Licensed Materials for damage
reduction or other important reasons, Licensee is obligated to point
out to the third party that the discontinuation of use does not
constitute an acknowledgement of a copyright infringement. VI
shall have no obligation to defend (or any other liability) to the
extent any claim involves a Software release other than the current,
unaltered release made available to Licensee, if such would have
avoided infringement, or use of the Software in combination with
non-VI programs or data, unless the infringement would also incur
without such combination.
8) Licensee Indemnity. Licensee will defend and indemnify VI, and
hold it harmless from all costs, including attorney’s fees, arising
from any claim that may be made against VI by any third party as
a result of Licensee’s use of Licensed Materials, excluding claims
© 2017 Visual Interaction GmbH
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for which VI is obligated to defend or indemnify Licensee under
Section 7.
9) Export Restriction. Licensee will not remove or export from
Germany or from the country Licensed Materials were originally
shipped to by VI or re-export from anywhere any part of the
Licensed Materials or any direct product of the Software except in
compliance with all applicable export laws and regulations,
including without limitation, those of the U.S. Department of
Commerce.
10) Non-Waiver; Severability; Non-Assignment. The delay or failure
of either party to exercise any right provided in this Agreement
shall not be deemed a waiver. If any provision of this Agreement is
held invalid, all others shall remain in force. Except as expressly
set forth in this Agreement, Licensee may not, in whole or in part,
assign or otherwise transfer this Agreement or any of its rights or
obligations hereunder.
11) Entire Agreement; Written Form Requirement. Unless
otherwise specified herein, VI’s General Terms and Conditions for
the Supply of Products and Services available under Terms &
Conditions at www.mygaze.com/shop/ or attached hereto apply.
Any supplementary agreements or modifications hereto must be
made in writing. This also applies to any waiver of this requirement
of written form.
12) Notices. All notices under the Agreement must be in writing and
shall be delivered by hand or by overnight courier.
13) Applicable Law and Jurisdiction. German law applies with the
exception of its conflict of laws rules. The application of the United
Nations Convention on Contracts for the International Sale of
Goods (CISG) is expressly excluded. The courts of Berlin,
Germany, shall have exclusive jurisdiction for any action brought
under or in connection with this Agreement.
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Appendix
© 2016 Visual Interaction GmbH
Potsdam, Germany
7.4 Third Party Licenses
This software is based on pugixml library (http://pugixml.org).
Copyright (C) 2006-2015 Arseny Kapoulkine.
This software is based on zlib/libpng library (http://www.libpng.org/ / http://
www.zlib.net/).
Copyright (C) 1995-2015 Jean-loup Gailly and Mark Adler
7.5 About Visual Interaction
Visual Interaction GmbH (VI)
Visual Interaction (VI) is dedicated to making gaze-based interaction
hardware, multimodal user interfaces and analysis software commonplace
and affordable. Based on leading technology from SMI, a leader in the eye
tracking field for 20 years, VI brings to market myGaze, an easy to use and
cost-efficient stationary gaze tracking system specifically designed for gazebased interactive solutions. For more information, see www.myGaze.com.
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arrow s, use of in Positioning Guide 51
Index
Assisitive Eye Tracker, components 15
assisting users to position correctly 51
-0-
Assistive Eye Tracker, and magnets 19
0-Point Calibration 65
Assistive Eye Tracker, liability info 21
Assistive Eye Tracker, maintaining 22
-1-
Assistive Eye Tracker, overview 15
1-Point Calibration 65
Assistive Eye Tracker, position of user
in front of 51
-2-
Assistive Eye Tracker, use conditions
18
Automatically, accept gaze points 68
2-Point Calibration 65
-5-
-B-
5-Point Calibration 65
binocular tracking 68
-9-
Blink, activation method 74
9-Point Calibration 65
-C-
-A-
calibrate, alw ays on startup 68
Accept gaze points automatically 68
calibrate, use last saved 68
Accept gaze points manually 68
calibration method, selecting 68
Accept Points, automatically or manually
68
calibration point 68
Access button, location of 77
calibration, methods 65
Access button, overview 10
calibration, performing 65
Access button, size of 77
calibration, running a 71
Access button, to open myGaze Menu
49
Access settings 77
calibration, setting up 68
accessing myGaze Menu 49
Activation Method, Blink 74
calibration-free mode 65
cascading Points 65
choosing from myGaze Menu 48
Click and Hold button, using 57
Activation Method, Dw ell 74
Activation Method, for EyeMouse 74
Activation Method, Sw itch 74
Alw ays Calibrate at startup 68
Alw ays calibrate on startup 71
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calibration, about 65
color of fixation point 68
components of myGaze Assistive 10
components of myGaze Assistive Eye
Tracker 15
Configuration Settings w indow 53
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Index
configuration settings, about 62
configuration settings, Access 77
- E-
configuration settings, keyboard
shortcuts 78
Eye Tracker, and magnets 19
configuration settings, mouse 74
Eye Tracker, mounting on monitor 31
configuration settings, profile 63
EyeMouse Play, about 10
configuration settings, system 79
EyeMouse Play, configuring 62
Configuration settings, view ing 53
EyeMouse Play, installing 37
configuring EyeMouse Play 62
EyeMouse Play, mouse overriding 59
Contacting VI 3
EyeMousePlay-Setup.msi 37
Eye Tracker, mounting on laptop 27
Contacting Visual Interaction GmbH 3
conventions 7
- G-
conventions, document 7
Gase Dw ell Size 74
correct position in front of Eye Tracker
51
CPU 4
Gaze at camera setting 77
Cursor, sw itching to 58
gaze control, stopping 55
Gaze Menu, overvew 42
Gaze Positioning icon 10, 42
Gaze Positioning icon, unhiding 40
-D-
glasses, user w earing 18
Delay 74
green status color, meaning 51
Desktop shortcut 42
dilating pupils 18
-H-
direct sunlight, avoid 18
hiding myGaze Menu 47
DirectX 4
Display, selecting 79
-I-
distance betw een user and Eye Tracker
18
distance from Eye Tracker 51
icons, explained 7
installer, dow nloading 6, 34
Installer, EyeMouse Play obtaining 37
document conventions 7
Double-Click button, using 56
dow nloading myGaze EyeMouse Play
installer 34
Dw ell Duration/Time 74
Dw ell, activation method 74
Installing EyeMouse Play 37
installing myGaze Assitive Eye Tracker,
laptop 27
installing myGaze Assitive Eye Tracker,
monitor 31
Intel® i5 4
Dw ell-Gaze Mouse Click button 55
Dw ell-time, setting in Configuration Menu
55
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-K-
Mouse tab in Configuration Settings
w indow 74
keyboard shortcut, Calibration 78
mouse takes precedence 10
keyboard shortcut, Double click 78
mouse vs. EyeMouse precedence 10
keyboard shortcut, Dw ell duration - 78
mouse, overriding EyeMouse Play 59
keyboard shortcut, Dw ell duration + 78
mouse, returning control to mouse 55
keyboard shortcut, Left click 78
mouse-click command 55
keyboard shortcut, Pause 78
myGaze 2
keyboard shortcut, Positioning guide 78
myGaze Assistive Eye Tracker 15
keyboard shortcuts, setting 78
myGaze Assistive Eye Tracker, monitor
size 31
myGaze Assistive Eye Tracker,
mounting 25
myGaze Assistive Eye Tracker,
mounting on laptop 27
myGaze Assistive Eye Tracker,
mounting on monitor 31
myGaze Assistive Eye Tracker, opening
myGaze Menu 49
myGaze Assistive Eye Tracker,
reference point 26
myGaze Assistive, components 10
-LLaunch at Window s startup 79
launching myGaze EyeMouse Play at
Window s startup 79
liability information 21
License Agreement and Warranty 97
Licenses, pugixml, zlib, libpng 105
Live Feedback w indow 74
location of Access button 77
myGaze Assistive, overview 10
-M-
myGaze Assistive, setting up 24
magenets, w arnings about 19
maintaining Assistive Eye Tracker 22
manually, accept gaze points 68
maximum size of monitor 18
Microsoft® DirectX 4
monitor, mounting Eye Tracker 27, 31
myGaze EyeMouse Play 10
myGaze EyeMouse Play installer 6
myGaze EyeMouse Play installer,
dow nloading 34
myGaze EyeMouse Play, launching at
Window s startup 79
monitors, primary or secondary
selecting 79
monocular left tracking 68
myGaze EyeMouse Play, restarting 91
monocular right tracking 68
myGaze Menu, Click and Hold 57
mounting bracker, use of 31
myGaze Menu, Configuration Settings
button 53
myGaze Menu, Double-Click 56
mounting myGaze Assistive Eye Tracker
25
Mouse button 74
Mouse settings, configuring 74
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myGaze EyeMouse Play, using 42
myGaze EyeMouse Play.msi 6
myGaze Menu, Dw ell-Gaze Mouse Click
55
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Index
myGaze Menu, hiding 48
profile, creating a user 63
myGaze Menu, opening 49
profile, deleting a user 63
myGaze Menu, overview 10
profile, managing a user 63
myGaze Menu, Pausing EyeMouse Play
55
profiles, sw itching betw een 63
myGaze Menu, selecting an item 48
-R-
myGaze Menu, show ing and hiding 47
RAM 4
myGaze Menu, sw itching to cursor 58
red status color, meaning 51
myGaze w ebsite 2
reference point on myGaze Assistive
Eye Tracker 26
-N-
reliably track user’s eyes 51
Neodymium magnets, safety information
about 19
note icon 7
Requirements, system 4
restarting myGaze EyeMouse Play 91
-S-OSee also icon 7
opening myGaze Menu, using Access
button 49
opening myGaze Menu, using Eye
Tracker 49
opening myGaze Menu, using Positioning
Guide 49
Operating System 4
optimal user conditions 18
selecting from myGaze Menu 48
setting keyboard shortcuts 78
setting up myGaze Assistive 24
show ing myGaze Menu 47
Smoothing 74
Softw are Version 2
sound, in calibration 68
optimal user position 51
status colors 10
orange status color, meaning 51
overriding EyeMouse Play w ith mouse
59
overview myGaze Assistive 10
status colors, meaning of 51
steps to set up myGaze Assistive 24
Sw itch, activation method 74
System requirements 4
-P-
system tray 42
Pause button 55
system tray, Gaze Position icon
show ing in 40
PC Monitor, maximum size of 18
-T-
PC Monitor, size of 18
Positioning Guide 51
target ovals in Positioning Guide 51
Positioning Guide, to open myGaze Menu
49
Positioning w indow 71
Technical Support 3
time to start myGaze EyeMouse Play 91
© 2017 Visual Interaction GmbH
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myGaze® EyeMouse Play User Guide
toggling betw een Cursor and
Gaze-Dw ell Mouse Click 58
tracking, binocular 68
tracking, in calibration 68
tracking, monocular left 68
tracking, monocular right 68
troubleshooting 91
typographical conventions 7
-Uunhiding Gaze Positioning icon 40
USB 4
USB 2.0 4
USB 3.0 4
user conditions, optimal 18
using dual monitors 91
-VVI, contacting 3
view ing Configuration Settings w indow
53
Visual Interaction, about 105
Visual Interaction, contacting 3
-Ww arning icon 7
w earing glasses 18
Window s® 7 4
Window s® 8 4
Window s® XP 4
Wizard, EyeMouse Play setup 37
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© 2017 Visual Interaction GmbH