By: Matthew Rorie
Design: Randall Montanari
PlayStation 2 owners need no introduction to Kratos. As the star of the game God Of War, which
has sold over 1.5 million copies since its release in early 2005, Kratos took on hordes of mythical
beasts as he fought his own demons, and eventually defeated Ares, the god of war, and took on
his mantle for himself.
Now, two years later, God of War 2 has arrived. In it, Kratos is stripped of godhood by Athena, his
onetime liege, as punishment for his ruthless abuse of his godly powers in the favor of his Spartan
subjects on the Earth below. Although no longer a god, Kratos still possesses his combat acumen,
as well as his burning self-righteousness, which will no doubt serve him well as he adventures
through ancient Greece in an attempt to restore what was taken from him.
GameSpot’s Game Guide to God of War II will take you through the entire single-player adventure,
with tips and videos for each boss fight, along with details on all the weapons and magic that
you’ll be encountering along the way.
O, Mashing?
There are numerous times in the game where you’re going to have to mash away (tap rapidly) on
the O button. A simple example of this is when you open a large door; you have to press O fairly
quickly to simulate Kratos flexing his muscles and lifting the door.
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When you have to deal with O-mashing, it helps to use your index finger.
Well, O-mashing can be complicated if you actually use your thumb to do it; it’s difficult to move
the thumb up and down rapidly enough to complete some of the more strenuous mashing
challenges. So, if you’re having a hard time with any of the O-mashing sequences, it usually helps
to remove your thumb from the button and use your index finger instead. The movement required
to move the index finger up and down is much smaller than it is for the thumb, so doing this can
help you get more button presses in more quickly.
Also note that for actions that require you to grab something with the R1 button, then mash O
(like the aforementioned doors), you can usually let go of the R1 button after you’ve grabbed your
target and solely concentrate on tapping O.
Button Selection Minigames
There are plenty (plenty!) of button-pressing minigames in God of War II. You know what we’re
talking about - those minigames where you have to hit a certain face button after it pops up on
the screen. If you hit the button correctly, you’ll move on to the next part of the animation; if you
miss, you’ll usually wind up having to start the whole thing over, if not take a lot of damage from
the opponent that you’re dealing with.
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The button games are easy in the beginning, but will get progressively harder as time
goes on.
If you’re not good at these minigames, then you’re going to have a hell of a time getting through
God of War II. One thing we found that helped us during the more difficult minigames was to
plant our thumb in the small flat area in the middle of the buttons in between individual button
presses, so that it’s actually touching the controller instead of floating over the buttons. There can
be a tendency to attempt to cut down on the time it takes to hit the next button by letting your
finger hover over one, generally the one you guess will come up next. If you plant the thumb in
the center of the buttons, though, you’ll be close enough to reach all of the buttons when the
prompt comes up, and you’ll also hopefully avoid hitting the wrong button by accident. Your
mileage may vary, but this technique helped us a fair amount, especially late in the game.
Evasive Maneuvers
Reprinted from Doug Radcliffe’s guide to God of War:
"You could rather easily argue that Kratos' roll maneuver is as important as any of his combo
attacks. When an enemy is about to attack or if you're suddenly surrounded by foes, just flip the
right-analog stick in a direction to roll and evade the enemy's attack.
Although it'll be primarily used to evade attack, it's important to use the roll to put some distance
between you and any enemies nearby. The advantage of Kratos' Blade of Chaos is its long-range
usefulness. As you near closer range, roll away using the right-analog stick and restart your
combination attacks. If you're close, an enemy can strike and interrupt combo strings. A solid
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pattern would be to perform a combo that knocks down enemies, perform a multi-hit strike to
damage the prone foe, and then roll away and repeat the sequence."
Abuse Your Throws
One of the best ways to increase your survivability in God of War is to attempt to use your throw
mechanics as often as possible. Pressing O while near an enemy will cause you to grab them and
perform a variety of throw effects on them, depending on the next button you press. The square
button will typically throw them around bodily, while pressing O again will start mauling them at
close range, and so on. (Note that a good number of enemies, especially later in the game, can't
be thrown until you deal a certain amount of damage to them.)
Throwing and grappling your enemies makes good offensive and defensive sense.
This is important for one major reason: while you're throwing or grappling an opponent, you can't
be hit by weapons or enemy attacks. (This is true of most throws, but throws that require you to
button-mash the O button to grab hold of your foe, like summoners and some demonoids, will still
be interruptable by damage.) In large groups of foes, you can often concentrate on throwing a
single small opponent around until he dies, then repeat the process on the next small enemy until
everyone's dead. This works especially well when large, unthrowable enemies, like cyclopes, are
surrounded by low-level annoyances, like soldiers or imps. Concentrate on throwing the lowerlevel enemies around, since you'll be invulnerable while you do so, then deal with the bigger foes
when you've cleared out the area. (Note that some fights will simply respawn in smaller enemies
forever, though.)
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Weapons and Magic
You will spend most of the game with just one weapon: Athena's Blades. Eventually, though, you'll
be carrying more than two weapons around. Since you only have one weapon switch button, you
can only switch between the Athena's Blades and one other weapon at a time. To change
weapons, hit Start and press O to cycle between the weapons that you want to select when you
switch weapons. Athena's Blades are always equipped and can't be changed out.
Athena's Blades
You start the game with only Athena’s Blades as your sole weapon. You won’t get a true second
weapon until well into the game, so make the most of the Blades by upgrading them fully before
dealing with any of the other weapons that you possess. (We upgraded the Blades to level three,
then upgraded Cronos' Rage to level two, then maxed out the Blades before bothering with
anything else.) You’re almost definitely going to be using them more than the other weapons you
pick up along the way, as they have longer range and a wider variety of attacks. Most of you will
likely be familiar with the Blades from the first game; if you’re not, we’ll reprint the description
that Doug Radcliffe wrote for our earlier game guide, when the Blades were called the Blades of
"It's a good strategy to upgrade the Blade of Chaos before all other magic abilities. If you're
thorough in red orb collection (seeking out hidden chests, etc) then you can have the Blades of
Chaos fully upgraded certainly by mid-game. This provides full damage potential and access to
powerful new combos.
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The Blades are what you're going to be using most, so upgrade them before anything
Take advantage of the Blade of Chaos' long-range attack. Make every effort to avoid getting too
close to your opponent. If you begin to move close, use the right-analog stick to roll away. If
you're close, an enemy's strike may interrupt your combo and leave you vulnerable for further
attack. Roll away then start the combo string from long-range so you can complete the attack.
Some of the Blade of Chaos' strongest moves are those that knock enemies off their feet. The
Plume of Prometheus is such a move that's granted from the very beginning of the game. Use the
Square, Square, Triangle combo to knock lesser enemies off their feet and vulnerable to additional
combo attack to inflict further damage and to also increase the amount of experience orbs you
Icarus Lift
X, X
Olympic Ascension
Hold Triangle
Orion’s Harpoon
Double-jumping is available as soon as
you begin the game.
Launches enemies into the air, and
Kratos jumps along with them to allow
for aerial combos or throws.
When an enemy is airborne, you can
grab them with the O button and slam
them into the ground.
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Athena’s Reverse
Plume of Prometheus
Square, Square, Triangle
Level Two:
Rampage of the Furies
L1 + O
Rampage of the Furies (Air) L1 + O while jumping
Cyclone of Chaos
L1 + Square
Tap L1 to parry a blow just before it
Two wide, sweeping strikes, followed
by a ground slam that brings up an
eruption of lava near where it hits.
Delivers a lengthy combo that's mostly
intended to strike one large opponent.
You'll be locked into the combo when
it starts, so you'll likely be hit by any
enemies that manage to get behind
you, or by your target if they're
immune to stunning.
Automatic attack that spins your
blades in a mostly vertical motion,
letting you hit targets above your
normal maximum jumping height.
Another lengthy automated attack,
albeit not quite as lengthy as Rampage
of the Furies. This will swirl your
blades around your body, hitting
everything nearby multiple times.
Works best against smaller enemies
that can be stunned by damage; if
your opponents don't get stunned (as
in the case of cyclopes) then this will
simply let them get a free attack on
you. Still, for mass crowd control, this
really can't be beat, and it'll also let
you get some big hit counts when you
have a lot of targets to hit.
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Cyclone of Chaos (Air)
Spirit of Hercules
Valor of Hercules
Hyperion Charge
Hyperion Rush
Hyperion Rise
Athena’s Wrath
Prometheus’ Torment
Lets loose with a circular spin-attack in
midair that will hit nearby opponents
around ten times. Can be used for
taking out small flying opponents like
imps. Also useful for darting attacks
against enemies that can't be stunned,
like stone golems or cyclopes; wait for
L1 + Square while jumping. them to complete an attack, then bust
out one of these while they're
recovering, then dash away before
their next attack comes out. Since it’s
one of the quickest moves you have,
and attacks all around you, it can also
be useful for attacking walls while
attempting to find weak spots.
A mostly single-target attack that
deals heavy damage and finishes with
Triangle, Triangle, Triangle another jet of flame that will pop
enemies into the air, assuming they're
capable of going airborne.
Two over-the-head attacks, followed
by a whipping attack from both sides
that will repel enemies and knock
them backwards. Can be useful for
Triangle, Triangle, Square
crowd control, but attempting to pull it
off while surrounded by enemies can
be difficult, as the first two attacks will
leave you vulnerable to attacks from
the side and the rear.
Level Four: 9,500 Orbs
Doesn’t do anything by itself, but sets
Hold Square to run
up the following moves.
Slams Kratos into any enemy in front
Tap Square while running
of him.
Will uppercut an enemy in front of
Tap Triangle while running
Kratos, knocking them into the air.
Slams Kratos’ blade into the ground at
While evading, hit Triangle the end of a dodge, causing a jet of
flame to travel along the ground.
Causes Kratos to continously whirl his
Hold Square while in Rage
blades around him while in Rage
of the Titans mode
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Tartarus Rage
Tartarus Rage (Air)
Prometheus’ Inferno
Level Five: 13,500 Orbs
Smashes the blades into the ground in
L1 + Triangle
front of you, causing a large explosion
and jetting foes up into the air.
This move can also be performed
while airborne, but will cause
L1 + Triangle while airborne
additional whirling/slashing attacks in
front of you before you land.
Hold L1 while in Rage of the
Titans mode
Barbarian Hammer
You’ll receive the Barbarian Hammer around five hours into the game from the Barbarian King
boss. As you might be able to tell by looking at it, it’s going to be slow and ponderous to use,
although it does do a lot of damage.
Grah! Kratos smash!
Personally, we didn’t bother to upgrade the Hammer, and rarely used it after obtaining it. We’re
sure that some players will find it enjoyable to use, but its slow attacks will often leave you
vulnerable to damage, and the fact that you can’t dodge while holding it will screw up most
player’s combat routines. If you upgrade it fully, then the Legion of Souls attack will serve you well
in crowded combat situations, but apart from that, don’t worry too much if you don’t care to
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bother with it.
Some enemies, however, such as skeletons, seem to be especially weak to the hammer’s attacks.
Level One
You whirl the hammer around you while
moving forward. Starts off slow, but gains
speed as you move along. If you use this
Crushing Defeat
L1 + Square
in a crowd, expect to get knocked around,
since you won’t be moving fast enough to
avoid all incoming blows.
Slams the hammer into the ground,
causing a sheet of flame to ripple along
the floor there. Affected enemies will be
Might Of The King
L1 + Triangle
damaged and launched into the air. You’ll
be vulnerable to attacks from the side
and rear while performing this move.
The same as above, save performed in
midair. In most cases, double jumping
Might Of The King (Air) L1 + Triangle while airborne before doing this move is a wise idea,
since you’re less likely to get hit while in
Level Two: 4,500 Orbs
Sends out a tiny blue soul that will home
Tap upwards on the right
in on nearby enemies. Does barely any
Soul Summon
analog stick
damage, but can keep a weapon combo
alive if you need to retreat.
Level Three: 17,500 Orbs
Summons a large number of spirits that
will attack nearby enemies up to 12
times. Enemies that can be knocked up
Legion Of Souls
L1 + O
into the air will have that affect applied to
them, rendering them vulnerable to
further attacks, but the spirits themselves
do little damage.
Spear of Destiny
The Spear of Destiny won’t appear until late in the game, but will be a worthy addition to your
arsenal. It’s basically a two-handed staff that will whip itself around you and cause damage to
most nearby foes when swung. At level one, it’s most notable for two things. The Piercing Shards
attack will break through enemies’ guards, knocking them down, which can be helpful when
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dealing with demonoids or other fast enemies that keep up a constant block. Secondly, the
triangle-button mash combo is notable for its ability to similarly deal with medium-sized
opponents; it’ll knock them into the air, stab them before they come down, then hit them with a
storm of ice shards. Powerful stuff, and useful for easily taking out medium-sized enemies when
you face them one-on-one.
When upgraded fully, the Spear makes it relatively easy to deal with large crowds of smaller
enemies with the Unfortunate Remains and Altering Slash moves. Most of your enemies will spend
more time getting knocked around than they will on their feet.
Level One
Deadly Slash
L1 +
Piercing Shards
L1 +
Piercing Shards (Air) L1 +
Unfortunate Remains L1 +
Altering Slash
L1 +
Performs a sweeping attack that hits most
enemies in a wide arc in front of and beside
Shoots a beam of weak icy projectiles in front
of Kratos. This will penetrate the blocking
actions of most small to medium-sized
enemies, letting you follow through with
more damage.
Same as above, but fired in mid-air. These
projectiles travel forward, not at the ground,
Triangle while jumping
so they’ll only hit airborne or elevated
Level Two: 3,750 Orbs
Places an explosive shell on the ground in
front of Kratos that explodes after a few
seconds, damaging nearby enemies.
Level Three: 12,500 Orbs
Altering Slash supersedes Deadly Slash, and
is performed in the same manner. When it
strikes, though, enemies will turn purple and
eventually explode, dealing damage to
themselves and all nearby enemies, in
addition to knocking them around. This can
only affect one enemy per swing, though,
generally the first one that gets hit. Any size
enemy can be affected, as well.
Blade of Olympus
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' the...nipple...'
The Blade of Olympus only appears twice in the game, once near the beginning, and once near
the end. As such, thinking up a huge strategy for wielding it is overkill; you swing it, you hit your
enemies, they die.
Level One
Cheesy little slice and stab combo. There’s no real need to
lock yourself into this attack animation, since it really
Divine Absolution L1 + Square
doesn’t offer much to improve on the standard slashing
Sends a beam of concentrated energy out towards an
Divine Retribution L1 + Triangle
enemy. The animation is very quick compared to a lot of
the other ranged attacks that the weapons offer.
Level Two: 9,000 Orbs
Drains red orbs from all enemies who comes nearby.
Doesn't appear to cause any damage, or protect you from
Divine Sacrifice
L1 + O
damage, and won't be of much use since you'll probably
have already upgraded everything you actually want to by
the time you can pay for this.
Level Three: 25,000 Orbs
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All of your attacks will cause a beam of energy to shoot
Anger of the Gods Square or Triangle from the tip of your weapon, causing damage to distant
You can cycle through your various magical abilities by tapping the D-pad in different directions on
your controller.
Typhon's Bane
The first magical attack you receive in the game is Typhon’s Bane, a magical bow that can shoot
gusts of wind at your foes. It’s a pretty simple skill, all told, and very similar to Zeus’ Fury from the
first God of War, at least before you upgrade it. At its highest rank, it gains a couple of multipletarget effects, but for the most part, you’re going to be using this on distant enemy archers, and
won’t need to bother with it on enemies that are close to you. It comes in handy during some
boss fights, so upgrading it to level two is a good idea at some point during the game, preferably
after you start picking up a lot more orbs in the mid-game. Level three is likely going to be
Level One
Wind Blast
L2 +
Wind Blast (Air)
L2 +
Rapid Fire Wind Blast
L2 +
Lethal Vortex
L2 +
Level Three: 12,500 Orbs
Wind Blast (Charged)
Hold L2 to lock on to an enemy, then
tap square to fire gusts of wind at them
to deal them damage.
You can also fire wind gusts while
Square while jumping
Level Two: 2,500 Orbs
Greatly increases the speed at which
you can fire the bow.
Causes a whirlwind of...well, of wind, to
speed along the ground, knocking
enemies up into the air.
L2 + Hold Square
Holding the square button before firing
will charge your bow, allowing you to
shoot multiple homing wind blasts
which will hit targets more than once.
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Titan Storm
L2 + O
Lethal Vortex Upgrade
L2 + Triangle
Hitting O will cause a huge vortex of air
to appear and damage enemies.
Possibly the largest area-of-effect of
any spell in the game, but there’s a
large mana requirement and it doesn’t
do a crazy amount of damage.
Presumably deals more damage, and
seems to move a bit quicker.
Cronos' Rage
Even at early levels, Cronos' Rage is great for stunning enemies and boosting your hit
meter a huge amount.
Cronos’ Rage is something of an analog to Poseidon’s Rage from the first game and the beginning
of this one. When you hit the summon button, you let loose a ball of lightning that will zap nearby
enemies, dealing them damage and knocking them around. Unlike Poseidon’s Rage, though, you
simply let the ball go and can continue to move around and attack while it does its thing, making
this a perfect ability to use when you need to stay mobile, such as when you have to fight
enemies and deal with puzzle sequences at the same time. It’s range is negligible at level one, so
upgrade this as soon as you have the extra orbs to do so. You’ll eventually want it up to level
three, but you won’t absolutely need it that high until later in the game.
Level One
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Cronos’ Rage
Places an electrical orb that will damage nearby enemies.
Cronos’ Rage (Air) L2
Same as above, but in midair!
Level Two: 3,350 Orbs
Same as above, but will hit more enemies at a time and will damage
Cronos’ Rage
enemies across a larger area.
Level Three: 15,000 Orbs
Hits more enemies, does more damage. At this level, the area where
Cronos’ Rage
you stand when you hit L2 will also explode after a few seconds for
extra damage and knockback effects.
Head of Euryale
This is basically a clone of the Medusa’s Gaze spell from God of War, but this time you’re going to
kill Euryale, the second of the three Gorgon sisters. (Who wants to bet that Stheno pops up as a
boss in God of War III?) The basic effects are the same; you can use it to cause petrification of
almost any enemy that you come across. Petrified enemies will break free from their stone prison
after a few seconds, but if you hit them enough while they’re petrified, they’ll crumble and give
you extra orbs for the kill.
At maximum level, the Head of Euryale can freeze multiple opponents, making it useful in fights
against large numbers of small enemies, but this will come at a significant mana price. If you
specifically enjoy freezing enemies, then upgrade away, but you can easily get through the entire
game without using this spell, save in very specific circumstances.
Level One
Slowly turns an enemy to stone when aimed
Gorgon Stare
L2 + Square
at them. Some enemies are immune.
Gorgon Stare (Air)
L2 + Square
Same as above, but performed in midair.
Level Two: 4,000 Orbs
Gorgon Stare petrifies enemies more
Gorgon Stare Upgrade L2 + Square
quickly, and they seem to stay petrified for a
longer period.
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Gorgon Flash
L2 +
Gorgon Flash (Air)
L2 +
Gorgon Stare Upgrade L2 +
Gorgon Blast
L2 +
Gorgon Blast (Air)
L2 +
Gorgon Rage
L2 +
Uses more mana, but instantly stonifies
most small enemies. Larger enemies will
need more than one Flash, or a combination
of Flash and Stare, to become petrified.
Same as above, but performed while
Triangle while jumping
Level Three: 8,000 Orbs
The Stare freezes enemies more quickly.
Tapping O here will shoot out a bolt of
petrification energy that can affect multiple
opponents. Like Flash, though, larger
enemies won’t be frozen all the way.
Basically a petrification grenade.
Same as above, but performed while
O while jumping
While holding L2, hold down the O button,
and you’ll see the snakes on Euryale’s head
begin to quiver. When you let go of O, any
nearby enemies will be petrified (assuming
Hold O and release.
they can be at all). This is more powerful
than Flash and Blast, in that larger enemies
will also be petrified instantly, but requires
much more mana.
Atlas Quake
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Even at early levels, Cronos' Rage is great for stunning enemies and boosting your hit
meter a huge amount.
The final spell you get in the game is also likely your most powerful. It’s kind of a riff off of
Poseidon’s Rage from the first game, in that it allows you to damage enemies all around you, will
let you mash the O button to deal more damage, and will render you immune to damage while
you perform it. It’s this last aspect of the spell that will probably make it most worthwhile to you.
If you upgrade Atlas Quake to level two, each time you cast it you’ll gain around five seconds of
complete immunity to any attack coming your way. Since this is one of the few spells that can
actually stagger larger enemies, like gladiators and cyclopes, you’re going to be getting two birds
with one stone when using it to avoid their powerful attacks.
Trembling Earth
Trembling Earth (Air)
Level One
Smashes the ground, causing two hits
to all nearby enemies and knocking
them into the air.
Same as above, but performed in the
L2 while jumping
air. Will cause you to drop to the
ground and start the quake.
Level Two: 4,500 Orbs
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You hit the ground a few more times,
Trembling Earth Upgrade L2
causing more damage and knocking
enemies around even more.
Level Three: 10,000 Orbs
When you start an earthquake with the
L2 button, you can begin tapping the O
button to cause more debris to fly up,
Destructive Earth
L2, Tap O
dealing more damage to your
opponents. Basically the same deal as
Poseidon’s Rage in the first game.
Same as above, but performed after
L2 while airborne, Tap O
you hit the ground when pressing L2
Destructive Earth (Air)
when you hit the ground
while airborne.
Chapter One: Rhodes
(Note that this walkthrough is written based on the assumption that you are playing through on
the Normal difficulty setting. Also note that our chapter breaks are our own invention, made
purely for organizational purposes.)
You begin the game in Rhodes, shortly after Kratos' power has been stripped and the Colossus of
Rhodes has been animated in the city in an attempt to squash him like a bug. It'll be up to you to
defeat the Colossus and fight your way out of the city. Luckily, you currently have max-powered
Athena's Blades and a likewise ubercharged Poseidon's Rage magic, which will help you out quite
a bit in the early going.
Tip: Get used to hold down the L1 button and tapping Square. This will cause Kratos to whirl his
blades around him, damaging all nearby enemies, and will make quick work of most of the
soldiers you fight here.
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You start the game fairly powerful, so enjoy it while it lasts.
You begin in a small, sealed room that will feature a couple dozen soldiers attempting to take you
down. This is your opportunity to get back into practice with Kratos' weapons, which feature most
of the same attacks from the first God of War. Take your time disposing of the guards in as
gruesome a fashion as you like.
When all of the guards are done, open the door leading onward with the R1 button. Fight your
way through the guards until the Colossus' hand busts through the wall, opening a passage to
your left. The boxes and crates here conceal red orbs, so smash them thoroughly to receive your
Ballista Fight
When you reach the balcony, jump off of it before the Colossus manages to strike you. You'll wind
up on a small spit of ground populated by enemy soldiers, with the Colossus standing off to one
side, ready to hit you as you fight. You have to strike at the Colossus to get away from it, but
doing so won't be easy.
Begin by defending yourself from the predations of the soldiers here while the Colossus does its
thing in the background. It has a few attacks, including throwing soldiers at you and a fist slam.
Both of these can be avoided by sticking towards the bottom of the screen. It can also slap the
ground near where you are, as you'll discover; it raises its arm above its head and attempts to
flatten you out. If you time it right, you can use the right analog stick to roll away from this attack
as it comes down and avoid taking damage. It's tough to time it, but if you wind up standing near
the palm, you can start to attack it, and eventually the Colossus will recoil in pain, earning you
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some red orbs.
Sadly enough, if circumstances had been different, Kratos and the Colossus could've
You need to repeat this process until the Colossus keels over and his eyes go out momentarily.
When that occurs, you can finish it off - for the moment, at least. Begin by jumping up onto the
platform to your left and examining the ballista/catapult thing there. It's currently loaded with a
large rock, so hit R1 while standing behind it to launch the rock at the Colossus' head; it'll impact
it and earn you a large orb reward. With that done, you can either keep attacking its hand and the
soldiers here for more orbs, or simply jump into the ballista and launch yourself at the head to cut
out one of the eyes. This entails another button-pressing game, as you have to press the square
button four times, when the prompts come up, to complete the eye-gouging. If you fail, you'll be
smashed into the ground by the Colossus and forced to try again.
Tip: If you attempt to launch the rock or Kratos from the ballista before the Colossus is stunned,
he'll grab it or Kratos and you'll do no damage. If he grabs Kratos in this way, you'll be the one
who winds up taking the damage.
Rhodes Bathhouse
With the Colossus' eye put out, it will throw you to another part of the city, where you'll wind up
underwater. Before swimming on, though, surface with the X button and attack the dressing
partitions in the room above you to earn around 100 red orbs. You can also find a pair of lovely
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ladies in one of the pools. Pressing O while standing near them will allow you to play one of the
infamous sex minigames. To play, tap the buttons that appear, then follow the directional
movements indicated with the left analog stick. When directions start to appear in the bottom left
corner of the screen, those are also performed with the left analog stick, but are intended to be
performed continuously as long as the icon is on the screen.
After swimming through the tunnel below you (you can smash the barricade by holding down the
R1 button), you'll surface in some kind of factory. Climb the stairs and pull the switch to reveal a
grappling point. Grappling isn't so difficult; just stand near the edge of the ledge, tap R1 to grab
onto the grappling point, then hit X to jump off when you reach the other side of the room.
Clean out the soldiers beyond the doorway here and head up the ladder, but be prepared to tap O
like a madman, as the foot of the Colossus will bust through the wall and attempt to smash you.
After throwing it off, poke around the room (there's a chest of red orbs in a corner off to your
left), then start climbing the wall to the left of the hole the Colossus made in it. There's another
chest of red orbs that's available after you shuffle off to the left around the small indentation that
the Colossus makes in the climbable wall; just drop down.
Colossus: Round Two
'Oh, I cannot BELIEVE this guy down here!'
After climbing to the top of the wall here and jumping over, you'll be set to take on the Colossus
in the next major phase of your fight with it. It holds court over a pair of docks which you can
jump between via the grappling point in the center of the area.
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You'll have to position yourself on one of the two docks to fight the creature, and you'll eventually
have to defeat it from both platforms. Position yourself in the middle of the platform to more
easily recognize its attacks and adapt to them as they land.
The Colossus here has a few major attacks that it'll use on you, which vary a bit in form
depending on which side of the docks you're on, but which will be recognizably similar regardless
of where you are. For our purposes, the Colossus is in "rest state" when it's resting with one palm
on the docks and the other arm off in the air.
Fist Slam: The giant will rear back its hand and punch forward with it towards Kratos, then
sweep its arm across the playing field towards the other platform. This will be the most
common attack to come your way if you're in the middle of your half of the dock, but can
be easily avoided by running or rolling towards the water. I.e. if you're on the left dock,
then run to the left until you're out of range of the attack. When it lands, attack the fist
before it withdraws, then attack the palm that rests on the dock.
Arm Slap: When you move too far towards the water when the Colossus is in rest state, it'll
smack you with the arm that's resting on the ground. This attack is quick and almost
unavoidable, so stay away from the water's edge of the docks. If you're not attacking and
notice this attack incoming, you can burn a Poseidon's Rage magic to temporarily become
invulnerable and do a bit of damage to the arms.
Palm Sweep: If you move too far towards the grappling hook in between the two docks, the
giant will sweep his palm across the stage, knocking you down. Avoid the grappling hook
around unless the beast is stunned!
Palm Smash: Every so often, the Colossus will put both of its hands down on a dock and
roar. Soon after, he'll slam the palm closest to the water down on the ground, hurting you if
you're too close to the giant. Avoid this by backing away from the edge of the dock a bit,
then counterattack the hand.
Two-Fist Slam: After you damage the Colossus enough to cause it to recoil, it'll bring both
of its hands up into the air and slam them into the ground in the middle of the dock. Back
away into a corner of the area and jump before the slam hits the ground, or you'll be
knocked down.
Two-Arm Sweep: If you jump from one dock to the other too quickly, the Colossus will use
both hands to sweep across the surface of the arena and attempt to slam you into the wall.
Difficult to dodge, but you won't need to cross the docks very often.
Attack and Defense
You have to stun the Colossus a few times before you can more severely damage it. What this
entails is avoiding its attacks while attacking its hands in return. The attack that is the easiest to
avoid is the Fist Slam, which is generally what will come your way when you stand in the middle of
one of the docks. (In other words, don't stand near the grappling hook; stand in the middle of one
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of the individual platforms, near the edge where the Colossus' hand rests.) When you see the
hand rear back for a Fist Slam, dodge towards the water to avoid the blow, then turn around and
start striking at the arm before it pulls back, and then attack the other palm as it comes to rest on
the dock itself.
You'll see other attacks if you move around a bit, some of which are harder or easier to avoid, and
which will give you more or less time to counter with your own attacks against the arms or palms
of the giant. If you stick to the middle of the docks, though, you should consistently encounter the
fist slam, which, again, is easy to avoid and easy to counterattack. After you hit the arms enough,
the Colossus will stagger, feeding you red and blue orbs. (You may want to use Poseidon's Rage
every now and then on the arms, whether to make yourself temporarily invulnerable if you don't
want to bother dodging the Two-Fist Slam, or to free up some mana for when you nab these blue
orbs, which are otherwise wasted if you have full mana when you get them.)
O-prompts are pretty.
After a couple of cycles of this, the Colossus will crash onto the opposite dock and a large Obutton icon will appear over its hand. Quickly leap across the grapple point and press O near the
hand to start a button-press minigame. Doing so will let you slice open the creature's cheeks.
You'll need to go through this process twice. When you beat down the Colossus from the left
dock, it'll crash into the dock on the right; when you beat it on the right dock, it'll crash into the
dock on the left. Attack it on both sides of the dock, slice its cheeks in both directions, and you'll
eventually be crushed in its grip. Quickly alternate between pressing L1 and R1 to break free and
stab the hand, resulting in your being shuttled off to another part of the level.
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Rhodes Palace
Now that you've escaped from the Colossus again, it's time to find out where the heck it is and
hopefully finish it off. Begin by jumping up and opening the door here. Avoid the archers and find
the savespot nearby, then start killing your way through the soldiers around the corner until you
find a large statue that you can grab and move with the R1 button. Move it around to the pressure
plate nearby to open the gate, then kick it under the gate with the X button. The gate will close
behind it, so stand on the pressure plate yourself and roll under it to move on. If the statue didn't
land on the second pressure plate, place it on it now.
Climb up here to grab the Urn of Gaia.
You should be facing two paths, with one leading forward towards an orb chest. Avoid that path
for now, and instead explore the path to your right. There's a long hallway here, at the end of
which is a high platform with three chests on it. To reach it, you need to smash the eagle statue
on top of the stone pedestal you've been moving around, then kick it underneath the platform and
doublejump up. You'll earn the Urn of Gaia for your efforts, as well as a large number of bonus
With that done, return the pedestal to its resting spot and head towards the green chest there.
Take a left, and when you reach the platform with a trigger on it, head towards the bottom of the
screen before taking the lift to reveal another red orb chest.
Eastern Ramparts
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After attacking the eye of the Colossus in the small hallway at the top of the lift, you'll be offered a
boon by Zeus: the Blade of Olympus. Zeus' vague pronouncements about why he's helping you
should probably forewarn you that a change is in the air, but there's nothing to do but forge
ahead. Jump up to the wall on your right and jump up to the small ledge above it. Jump from
there to the walkway above and start mowing through soldiers and archers, kicking open the door
at the end of the walkway. Pop out the window at the end of the small chamber beyond to reveal
a set of small walkways leading across the ruined roof of a room below you. The room is full of
archers which will attack you, so you may as well drop down and finish them off. When you kill all
of the soldiers, head back towards the window you smashed and find the ladder off to its side to
climb back up.
When you start walking out onto the narrow wooden beams, be aware that there's a set of red
orb chests off to your right. When you walk from the window onto the walkways, then take a
right, you can double-jump from the second small corner of the beams off to the right to reach a
platform with two of the chests. It can be tricky to know precisely when to jump, but you should
be able to see the corner of one of the chests from the walkway.
With the orbs in your possession, return to the beams and cross them to find another save spot.
Climb the ladder nearby and drop down via the chain there to reach a small room with magic and
health recharge chests. Grab both of them, then open the gate and proceed across the bridge,
rolling at the end to avoid its falling out from underneath your feet, if necessary.
The Final Battle
The Colossus is lined up to fight you for the last a manner of speaking. In order to take
him out, however, you'll have to charge and use the Blade of Olympus, which lies in the middle of
the platform on which you will reside while fighting the Colossus. Doing so will require you to grab
the Blade and charge it with the R1 button, but when you attempt to do so, the Colossus will
knock you away.
The Colossus has three major attacks here, the first being a rift attack where he'll ram his shorn
arm against the ground and cause numerous grooves to appear, which will quickly turn blue with
energy. These are fairly easy to avoid. In addition, there's a hand slam that will come down
whenever you're near the Blade of Olympus. You can double jump over the shockwave, but that's
easiest to do if you're standing on the bottom side of the Blade. Lastly, if you get close to the
upper edge of the screen, the Colossus will knock you around with a two-sided sweep of the arm
and an arm slam into the ground.
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The Colossus is upset, but can you blame him?
Begin here by getting close to the discarded hand on the ground and using R1 to slam it into the
Colossus' head. This will stun it momentarily, allowing you to run up to the Blade and press R1
again to load it up with all the red orbs that you've obtained. The Colossus will reanimate shortly
afterward and begin slamming you again.
The next item you'll have to charge the Blade with will be your magic meter, so stand just below
the Blade, double-jump over the fist slams, and use Poseidon's Rage to damage the fist. (You can
also just stand right under where the fist comes down and use Poseidon's Rage just before it hits
to damage the arm and avoid damage yourself.) After the beast is stunned again, charge up the
Blade with your magic.
Lastly, you have to charge the Blade with your health. Stunning the Colossus can be a simple
matter of double-jumping over the fist slam shockwave and hitting the fist once or twice, or you
can get closer to the Colossus's waist and hit it up close. Either way, it will eventually be stunned
again, allowing you to charge up the Blade completely and wrest it out of the guide.
The Blade of Olympus
With the Blade in your hands, charge up to the Colossus and start whacking away at it, staying
close to the fist of its right arm as it rests on the ground. The left arm will periodically sweep the
area with low-damage energy blasts, so try to roll out to the right of the screen to avoid the brunt
of them. When you deal enough damage to the Colossus' arm, it will withdraw, allowing you to hit
it with an animated attack to bust through its weak spot and enter its interior portion.
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Colossus Interior
Start making your way up through the interior of the Colossus, keeping in mind that the blueshrouded pieces of wood will greatly wound you if you touch them. After jumping over a blue
beam that lies in your way, walk towards the central pillar of the structure and press R1 to drain
the energy of the Colossus into the Blade. Doing so will reveal some netting on the nearby wall,
which will allow you to proceed upward. Find the rope bridge that leads across the area and drop
down on the far side by tapping R1.
After climbing up a bit more, cross a beam to find another area where you have to drain the
central pillar. (A health chest is near the wall to your left here, somewhat out of sight.) Drain it
and walk back across the beams to move on. At the top of the netting, you'll have to grab onto
the ledge in front of you and shimmy around to the left, using R1 to drop down and go hand over
hand to avoid the jutting, burning wood. Before attacking the chains around the central pillar and
draining it, note the netting off to your left; your first Eye of Gorgon lies atop it.
Smash the chains, and set the Colossus free!
When you drain the third set of wood, a chain will drop down. Climb it to reach the giant's head.
Climb the ladder when you reach it and flip the switch nearby to drop the large metal object here
down to the ground. Climb back down the ladder and strike the metal with your sword to start it
swinging, then climb the ladder again and flip the switch one more time to retract the object; it
will now swing back and forth and block the energy beams that go to the Colossus' eyes. When it
blocks the energy beam closest to you, use the X button while hanging from the rope to quickly
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get to the middle of the rope. Repeat the process to get to the far side of the rope, then drop
down and find the final set of energy-imbued wood and destroy it.
With that done, the Colossus is dead and will begin falling. Quickly hop from platform to platform
to reach the mouth and exit the giant once and for all.
The Wrath of Olympus
After a lengthy cutscene, you'll have to begin walking towards the Blade of Olympus. You won't
reach it, though, as an ominous figure will accost you. You cannot win the fight that you get into,
so do your best and enjoy the resulting cutscene.
Chapter Two: Typhon's Domain
You pick up with Kratos on the path down into Hades. You have your trusty Athena's Blades in
your hands, so begin slashing at the hands in your path with your weapons to destroy them and
gain some health. They'll regrow quickly, so try to stay on the move whenever possible. First jump
to the right, then jump up, then navigate past the hands to return to Rhodes.
Save your game (note that it's now Gaia that's offering you the opportunity to save), then speak
to the writhing Spartan on the ground nearby to finish this segment and take to the skies.
The Burning Horse
Gaia has a plan for you, and sends you off on a journey to reach the Sisters of Fate. She lends
you a burning, flying pegasus that you'll have to ride off into the ether towards your next
You'll have Olympian eagles to contend with on your journey, though. Get used to the controls
here, as you'll be flying in a much different manner than you would normally be moving around.
Left and right will move you towards the sides of the screen, and depending on your settings, up
and down will move you around vertically as well, but you won't be able to speed up or slow down
or anything like that. Eagles will periodically come up alongside of you and attempt to attack you,
so you'll have to counter them with your blades; tap Square or Triangle to whip them to death,
while attempting to stay away from their sides as best as you can, as they'll periodically ram you
from the right or left. Dealing enough damage to them will cause an O-prompt to appear above
their heads, letting you finish them off with a single button press. This will regain most of the life
you lost during the fight.
Other eagles will periodically appear in front of you and fire missiles at you. These will track in and
hit your pegasus for light damage. If you move around swiftly, you can usually avoid them; try
hitting L1 and R1 to dash to either the left or right to avoid the damage. Most of these eagles will
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fire one volley of missiles, then come back and attack you up close; eventually you will have to
deal with both kinds of attacks at the same time.
Cracking the head of an eagle has never been this fun!
When that's done, a confusing (at first) divebombing eagle will attempt to spear you from the fore
here. Its attacks can be dodged with the L1 button (albeit with some difficulty), but what you
want to do is use your X button to charge at it as it comes towards you. Doing so will ram your
pegasus into its beak, causing another button-pressing minigame in which you can mash the O
button to break the eagle's neck.
Lastly, another soldier riding a winged beast will attack you in a pipe of air. Your magic will drain
here, preventing you from catching up to the enemy, so attempt to dodge its purple energy balls
(if they appear towards the bottom of the airshaft, ride to the top, and so on), until it unleashes
too many for you to dodge. When that happens, you'll be shunted into...
The Lair of the Titan
After a bit of riding around on rails, you'll wind up back on the ground. Your goal now is to free
the Pegasus from the fingers of the Titan, but doing so will require more power than you currently
possess. Drop down from the finger and look around for a chest containing green orbs. If you
move towards the bottom of the screen here, you'll find an obscured handhold leading to another
red orb chest and another Eye of Gorgon.
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Climb back up the handholds and strike at the fingers in your path to reveal a path leading onward
to another set of handholds. Enemies will materialize while you make your way across it, so stay
vigilant; they drop a lot of red orbs, though, so do your best to kill them all. When you reach the
end of the handholds, you'll find a save point.
The Hand Cavern
Kill the minotaur nearby (don't forget to use L1 to block against its powerful attacks), grab the red
orb chest at the end of the passage, then smash the box on the rope nearby and grab the rope to
slide down to another area.
After a lengthy walk you'll be out in the open air again, where you'll be accosted by more
minotaurs and some archers on wooden platforms. You can smash the platforms with your
weapons to bring the archers down to your level, and the minotaurs can be dispatched normally.
Note, though, that if you wish to, you can apparently cause a goodly number (half a dozen or so
in total) of minotaurs to continually spawn if you keep the rightmost platform intact for the
moment. Killing the minotaurs with the O-prompt attack will net you a good amount of red orbs,
as well as plenty of health, so you may as well take advantage of this.
Prometheus will aid you if you release him from his torment.
When you're ready to move on, smash the remaining platform and jump up to the ledge above
you, walk to the left, then jump up from there. After grabbing the chests, ride the chain down to
where Prometheus is chained to a statue of a fist. When he's done yapping, attack his body to cut
the chains around him to suspend him over the fires below, then climb the chain suspended
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between two of the fingers to drop to the ground below. There's nothing you can do for
Prometheus for now, so continue along the path in front of you until you reach another set of
handholds. Follow them, killing the enemies as they appear, until you reach the path at the
bottom. (You may notice a few red orb chests hidden behind a few stalagmites during your
journey; you won't be able to get them until later on.)
Fire of Olympus
After saving your game, make your way around to the end of the path and more handhelds;
another Eye of the Gorgon is in a chest nearby. Climb up the handhelds nearby to reach another
icy cave with some chests in it. When you swing across the gap on your grappling hook thing,
you'll note another chest behind some bars. To open the bars, find the rope that leads down back
to where you grappled across. Gliding down on the chain here will open the bars, allowing you to
grapple back across the gap and retrieve a Phoenix Feather.
Knock the medusas around until you get an O-prompt to kill them.
Move on down the path until you encounter a Medusa. If you recall from the first God of War,
medusas are slithering enemies that can dodge your attacks and turn you to stone with their
gorgon eyes. Attacking them is usually a matter of hitting them a couple times with the square
attack, then holding down triangle to launch them into the air and grabbing them with the O
button to throw them to the ground. Roll away from their green magic beams to avoid getting
turned to stone; if you do get petrified, quickly move your left analog stick left and right to avoid
being smashed to bits and instantly dying. Try not to jump around when you have a green beam
on you; if you're petrified in midair, you'll fall and die when you hit the ground.
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Apart from that, learn their attacks and try to roll or block when they dodge one of your attacks,
because they'll counterattack soon afterwards. When you defeat the second pair of medusas and
the imps that fly around, you'll be able to smash a wall that flickers in the background to move on.
Typhon's Cavern
Typhon, a son of Gaia, resides in the cavern nearby. He'll breathe onto the walkways over which
you have to pass, so you'll need to time your movements so that you're hiding on one of the
shelters provided to you when he does so. Try to grab the imps with the O button when they're
near; it's an instant kill and nets you bonus red orbs.
When you reach the large platform near the bottom of the room, find the shiny wall to the right
and destroy it. Use R1 to shift the large block here so that it falls, leaving you with a walkway
towards Typhon's face (as the game so painstakingly points out to you). With that done, walk
towards Typhon and use R1 to grab Typhon's Rage from him. This magical bow can be used with
the L2 button to target and the square button to fire. For the moment, at least, it won't cost you
any magic to use.
Shoot out Typhon's other eye with the bow, then retreat towards the bottom of the cavern again.
A scary face will bar your passage to the right, a la Devil May Cry, and more enemies will pop up
to deal with you. Stay near the face barrier to protect yourself from the arrows, take out the
swordsmen, then shoot the archers from a distance with Typhon's Rage.
Hidden Treasures!
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Use the square button to throw these soldiers into the fire.
Before you swing back to the save point and head back outside, it's time to grab a hidden bonus
to you. If you move over to the left side of this platform and walk towards the bottom of the
screen, you should find a walkway heading out over the chasm below. It will lead you to a room
with a large fireplace and infinitely spawning soldier enemies. The enemies don't provide you with
any orbs, so don't bother killing them for that; instead, your goal is to throw them into the fire
here. To do so, grab them with the O button, then make sure that the blue targeting icon is
highlighting over the fireplace, then hit the square button to throw the soldiers into the fire. You'll
need to throw five or so of them to melt the ice around the chests near the fire, resulting in a lot
of red orbs for you and a new Phoenix Feather.
With that done, return to the platform you were on before and use the bow to fire away at the
wooden barrier around the first grapple point. That will let you swing across the barrier (press X to
jump, then immediately hit R1 to hit the next point) and fall down onto the ground on the far side,
where a number of rocks have fallen. Smash them to retrieve a large number of red orbs, then
start making your way back to Prometheus.
Freeing Prometheus
When you return to the exterior portion of the level, look to the left of the screen and find another
of the boxes that cover the grappling hooks. Destroy it to come down near the concealed red orb
chests, then smash another suspended crate to drop a rope. Climb the rope to return to the hand
that Prometheus was originally chained to. Drop down via the chain again and hit Prometheus
with Typhon's Rage until he drops into the fire, granting him a final rest, and granting Kratos the
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Rage of the Titans ability. When your power meter is full, you can click on both of your analog
sticks to supercharge your attacks for a short time. Use it to dispatch the soldiers and minotaurs
that appear nearby, then climb back up to the chain that Prometheus' death tightened up.
Freeing Prometheus will grant you the Rage of the Titans.
You can now finally obtain the hidden red orb chests here. Before grabbing onto the tightened
chain, note the chain next to it that now drops into the abyss. If you jump to it, you'll be able to
slide down to the cavern the chests are located in, nabbing you more red orbs and another Eye of
the Gorgon. When you return to the top of the chain, examine the wall nearby for a handhold.
Jump to it and follow the path to another small cave which contains another Phoenix Feather.
Lastly, return to the bottom of the area, and follow the path you did before to reach the save
point on the snowy path where all the soldiers were attacking you. Just before the handpath that
leads up to the cave above, there's another broken bridge with a wood-encased grappling point.
Destroy the wood with your bow and swing across to find another Eye of the Gorgon.
With all that done, return to the chain that Prometheus' death tightened and crawl across. Drop
back down to the steel door that blocks your path back to the beginning of the level. There's a
chest nearby that has magically appeared; it will refill your Rage meter. Note how the icon on the
door looks just like your Rage meter? Activate Rage of the Titans, then smash the door to move
The Return
Start fighting your way back to the beginning of the level now, dispatching any soldiers foolish
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enough to get in your way. When you return to the fingers of Typhon, striking them will restore
your Rage juice. Hit them until you're full, then activate your Rage and start whacking away at the
fingers. When all of them are raised, your Pegasus will be freed, allowing you to return to the
Chapter Three: The Temple of Lahkesis
You'll come across this foe again later in the game.
Another lengthy encounter with eagles here. Many of the eagles will be ridden by soldiers,
allowing you to either kill them when you leap to the eagle (which extends the button-pressing
game to two buttons), or attempt to knock them off their mounts by using your triangle whirling
attack. Apart from that, the encounter is only slightly more complicated than before. You'll be able
to kill the special mounted warrior at the end of the encounter, after navigating through another
air tube; strike at him as you would an eagle, and when you fall off the pegasus, engage in the
button minigame to finish him off for good and fall to the Island of Fate.
The Climb
Climb up the handpath that you're on until you reach a balcony. To your left are a pair of chests,
one of which contains a Phoenix Feather, and to your right is a save point and a ladder. Climb the
ladder up to reach another balcony with red soldiers, fierce warriors who act much like the
warriors you've been fighting thus far, but who can't be grappled until you knock them around
enough for an O-prompt to appear above their heads. We found it helpful to knock them up in the
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air with a strong triangle attack, then grab them in midair to knock them around a bit.
'I AM the leader of this pack!'
When the soldiers are dead, climb up to the ladder nearby to encounter some dog-like creatures.
The dogs will attempt to swarm you, but if you keep grabbing them with the O button and kicking
them around, you should be able to keep them away from you and deal heavy damage to them,
to boot. When they're all finished off, head to the right and open the red orb chests there, then
jump around to smash the hanging skeletons and the vases along the walls to wrest their precious
lifeblood, as well. If you smash around enough, you should notice a dead body on the floor. Pick it
up with the R1 button, then place it on the platform at the left end of the area and flip the switch
to head downwards.
There's a pressure plate in the room below you that controls a gate nearby. Place the body on the
plate to open the gate, then pull the switch in the groove here backwards until the second gate is
opened. With that done, you should be able to run towards the second gate (which will close as
you do so), then roll through it. Kicking the bridge nearby will show you a lengthy cinematic which
explains a bit of the Greek mythology to you if you didn't learn it in school. What are they teaching
you kids in school these days, anyway?
Your goal now is to reach the island across the sea. You can spy a chain off in the distance. If you
head backwards you'll see a small walkway that's available to you, heading towards the chain; first
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head into the walkway opposite it and walk to the right to find another Gorgon Eye.
Following the correct path (be ready to jump to the end when it collapses) will lead you to the
Cerberus fight. This three-headed dog will be surrounded by smaller dogs, which, luckily, you can
use as weapons against it. Each of the heads of the cerberus will have to be removed individually
before the animal keels over, but you'll gain Rage points for doing so, so feel free to use whatever
Rage you have built up for the first head and third heads.
'Well, I know you're upset, Cerberus, but it's really nothing to lose your head over...'
The easiest method to take down the Cerberus is to grapple the smaller dogs in the area. If the
cerberus is close by, it will usually be auto-targeted as the target for the dog-kicking that follows,
and it'll take light damage. There are so many dogs coming your way, though, that eventually
you'll get the O-prompt above the animal's head and you'll be able to rip a head off (by simple Obutton mashing). You can always just attack the cerberus for the same effect, as well. Note that
you have a mana chest nearby, so feel free to unload your bow into the cerberus to damage it.
When the cerberus is dead, destroy the statues at the far end of the wall. One of them is holding
up a large pedestal, which you can drag to the jumping spot here and jump up and move on.
The Siren's Song
After saving your game, move through the small alley to the left of the savepoint to find
handholds leading down. You'll come to a ladder that leads to more handholds. Destroy the
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enemies and smash the stone block that blocks your path, then move around to a broken bridge
with archers and more dogs. Defeat the archers first with your arrows, if possible, before taking
out the dogs, then jumping across the gap to where the archers stood. Another decent-sized fight
will occur before you can take a lift leading downward.
You'll encounter your first siren at the bottom of the lift. These guys are essentially a palletteshifted version of the medusa; they act very similar to those enemies in the way they dodge and
attack. Instead of turning you to stone, though, they'll hit you with a wide-area stunning sound
attack that will temporarily incapacitate you. You can cancel out of it by shifting the left analog
stick side to side. As with the medusas, these guys can be overkilled by waiting for the O-prompt
above their heads, then squeezing them to death. Since they drop magic orbs when they die in
this way, you can wheedle down their health with Typhon's Rage, then grab them and destroy
them to gain your mana back. Killing three of the sirens will open the door leading onward.
Tip: But wait, there's more! Before leaving the room, jump onto one of the platforms near the
large chain here. From there, jump onto the chain, walk up to the rooftop, then handpath your
way across to a Gorgon Eye.
Move through the opened door to reach a savepoint, and the Steeds of Time.
Boss Fight: Theseus
When you get to the end of the chain, climb up the handholds to your left to find an upper
platform. Not much you can do here, but there is a switch you can flip, which will lower the rope
nearby and let you drop down to another platform, where Theseus is locking a door with his key.
He seems reluctant to part with it. Time to officially issue the beats.
First Phase
Theseus will attack with his energized staff during the first phase of this fight. He can block many
of your attacks, so try to avoid overstepping your bounds; stay away from large combo moves
unless you're relatively sure that you can penetrate his guard.
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Welcome the stage of history.
For the most part, getting a couple hits here and there should be sufficient to antagonize Theseus.
Periodically, he'll probably manage to stab you with his staff, resulting in a very quick left analog
stick prompt popping up. If you manage to hit the prompt correctly, you'll counter his move and
throw him to the ground, allowing you to quickly pop out a combo or special move for big
damage. Apart from that, just keep your block up, wait for him to bust out his three-move combo,
then slash at him when it's over.
Eventually Theseus will charge up his staff with blue energy. This will allow him to stab the ground
and cause large explosions to occur in his immediate area. If you want to avoid damage, just stay
away from him when he runs away from you.
Second Phase
After you deal enough damage to Theseus, he'll climb up to the balcony above the arena and start
flinging missiles at you. You can't hide from these (if you attempt to get underneath the overhang,
he'll cause multiple explosions to appear at your feet), but you can dodge them. If you stand still
until the missiles are in midair, they'll hit the floor. Just try not to constantly move, though, as
Theseus will lead you and hit you if you move in a straight line. It's best just to stand still, wait for
a missile to get in the air, move slightly to the left or right, then fire away with arrows until the
next missile comes your way. Eventually he'll start flinging out homing missiles, which you'll
probably need to dodge with the right analog stick.
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Typhon's Rage is apparently the only way to damage Theseus at this point.
During this time, you should be flinging Typhon's Rage arrows at Theseus to deal damage to him.
This will use up mana, obviously, and you'll eventually run out. Luckily for you, though, Theseus
will eventually summon in a pair of minotaurs, both of which will drop mana and health when
killed. Quickly blast them with Rage of the Titans, get your mana back, and continue to unload on
Theseus with Typhon's Rage. If you don't have Rage, then you'll have to take them down the hard
way; try to use the triangle move that blasts them up into the air, then grab them and slam them
into the ground. This will mostly keep you invulnerable while you're airborne, which is helpful,
since Theseus will continue flinging missiles and explosions at you during this time. The missiles
that he sends your way deal fairly light damage, at least on normal difficulty, so if you have a
comfortable buffer of health, feel free to simply stand there and wail on him with arrows,
assuming no minotaurs are around to harrass you.
It may take you a couple rounds of killing minotaurs to finally finish off Theseus, but he will
eventually drop down and hang from the platform he's on. Pull him down with the left analog
stick, then mash his head in the door by tapping the O button. That will finish him off and nab you
the Horse Keeper's Key.
Holding the Reins
After you pass through the door here, take the right exit and climb the ladder nearby. There's a
red orb chest at the end of the path, so grab it, then walk back to the platform that Theseus was
shooting arrows at you from. There's a set of steps here; climb them, then jump to the other red
orb chest. Grab the rope here to slide back to the first steed you were on; you can now unlock the
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door with your key. Doing so, then placing the key in the pedestal beyond, will net you Cronos'
Rage. Hitting L2 while this magic is active will send electrical energy through all nearby enemies;
you can use it on the soldiers that start popping out of the ground for an example. If you simply
mash the button, you should be able to kill all of the soldiers and net yourself a huge combo to
Head out via the left exit and climb the stairs. Exploring the platform above you will yield a save
point, a red orb chest, and a Phoenix Feather in another chest nearby. Get them all, then take the
path near the ladder. You'll come to a kind of control mechanism that holds locks for each of the
four steeds' blinders. Your goal now is to unlock all of the blinders, apparently.
Unlocking The Blinders
You stand in the middle of the four steeds at this point. The red and blue steeds are to your right
(as viewed if you look the same direction the steeds are heading), while the green and yellow
steeds are to your left. Before you begin fiddling with the controls here, head to your left and
mount the green steed; you can find a Gorgon's Eye if you follow the path down to its nose.
Your goal here is to unlock the blinders on all of the steeds. Begin with the red steed. Grab the
red post on the small platform and move your left analog stick around until you see Kratos pulling
it. Eventually it will lock into place, and you'll notice a small guard mechanism on the blinders on
the red steed unlock. If you quickly jump across to the red steed, then use X to jump up the
handholds, you should be able to reach the lock mechanism before it closes, allowing you to hit
R1 to put the Horse Keeper's Key into it. That will unlock the blinders and free the small imp that
was hovering above the lock to move off between the green and yellow steeds, where it will act as
a grappling point. Repeat this process with the green steed to unlock another grappling hook
between the red and blue steeds.
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It's not called the Horse Keeper's Key for nothing.
Now, you're going to have to do the same thing for the yellow and green steeds, but they're
farther away from the central platform, meaning that, for the yellow steed, you have to pull its
lever, head to the green steed, grapple onto the imp, then jump to the yellow steed and unlock its
blinders. The same process is done for the red and blue steeds. You should have enough time to
get to your goal, presuming you remember to jump up the handholds instead of simply climbing
them. Also, keep in mind that the imps that act as your grapple points move around; if you jump
when they're far away from the steed that's your destination, you'll likely wind up falling to your
death. Wait for them to get into position before jumping, and don't forget that you can doublejump off of a grapple hook for extra distance. Getting back from the yellow steed might actually
require you to jump from the upper platform and grapple to the imp in mid-air.
When all of the blinders are opened, the brace in the middle of the four small pull-levers will be
open. Tab R1 to flip it and ride the platform up between the steeds, then hit R1 again to start
whipping the steeds into a frenzy. Completing the left-analog-stick movement game will prod the
steeds forward, pulling the Island of Fate so that it fits snugly with the Temple of Lahkesis,
presumably allowing you to move from one to the other. Time to find out!
Return To The Temple
Another large fight with soldiers and minotaurs will break out as you proceed back to the Temple.
Don't forget that minotaurs drop blue orbs when killed via the O-prompt; feel free to abuse your
Cronos' Rage magic against these enemies.
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Cross the chain, smash the rock that blocks your path on the handhold, and save your game. In
the small water-filled room nearby, you can smash the ornate wall underneath the largest
waterfall to reveal a red orb chest. There's another red orb chest at the top of the room, hidden
on a ledge to the right. If you jump to the right when you reach the fiery pedestal, you should find
Follow the handholds nearby. When you reach a choice between heading left or heading down,
head left; another Gorgon Eye is in a chest on the ledge there. Follow the handholds back and
down to the ledge below. Before heading off to the left, though, find the additional handhold path
to the right. If you follow it down and under the ledge, you'll see a broken rock; smash it to reveal
a Phoenix Feather.
With all of those items gathered, return to the middle ledge and kick open the door. You're inside
a large chapel here, with a pressure plate that lowers the hands of a statue across the way. Not
much you can do with it now, so drop down to the ground below and move all the way to the
bottom of the screen to nab a Phoenix Feather and a Gorgon Eye, in chests that are just barely
out of sight unless you move towards them (i.e. move Kratos backwards towards you).
With that done, use R1 to grab the large island in the middle of the water here, and drag it
towards the bottom of the screen. Doing so will reveal a hole in the water. Swim through it and
examine the statue on the other side of the grate to obtain the Amulet of the Fates, which will
allow you to slow down time when needed by pressing the R1 and L1 buttons simultaneously.
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Using the Amulet of the Fates is the only way to reach these hands.
Swim back through the passage here and stand on the pressure plate at the bottom of the room,
near the treasure chests. That will cause the pedestals nearby to raise up, but they'll quickly drop
when you step off the plate. Thus, you need to stand on the plate, activate the amulet, then
quickly jump up to the upper walkway before your time-stopping power winds down. When you're
up above on the upper walkway, repeat the process with the pressure plate at the bottom of the
screen, which lets the hands of the statue fall down and raise up. When you're done talking to the
statue, smash it with your weapons to cause it to break the window behind you, then grab the
Phoenix Feather from the chest below before moving on.
A lengthy fight will ensue in the courtyard here, which is your last challenge before reaching the
Island of Fate. Two of the annoying burrowing enemies from the last game, wraiths, will attack
you here, but if you continually activate your time powers, you shouldn't have a problem with
them; just remember to block when they're underground and burrowing towards you. The easiest
way to defeat them is to grab them and throw them around before ripping their arms off. They
drop mana orbs when they die, so feel free to use your Cronos' Rage magic, as well. When
everything's dead, smash the head that lies on the ground and move out to the last challenge
before reaching the Island of Fate.
The Green Shield
The Sisters of Fate are apparently intent to not let you onto their island. They erect a large shield
of fate energy here which bars your passage. There are two ladders leading down, but before
taking them, explore the upper platforms for a red orb chest and another Gorgon Eye.
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These guys are big and surly!
When you drop down, you'll be in another large arena, where cyclopes will attack you, alongside
boars. Save your Rage of the Titans while dealing with the first cyclops. These guys are big and
powerful, so try to keep your distance and tag them from long range when possible. When they
roar and sparks fly out of their eyes, you can unload on them, since they won't be attacking you
for a few seconds. They won't seem to take much damage, but they will eventually have a circle
icon above their head, allowing you to bust their heads on your knee for a burst of red and green
orbs. It'll take a couple of these to finish the beast off.
When the first cyclops is down, two more will pop up to replace them. Pop your Rage now and
use the triangle-mashing attack to swiftly deal damage to the cyclopes here, being sure to deactivate the rage when you're stunned or caught up in a fist to preserve it. The boars around here
will drop rage when you gut them, so grab them whenever possible with the O button to
disembowel them.
Dropping the Shield
After both of the cyclopes are defeated, all of the barricades in the area will fall, giving you access
to two new ladders. These ladders will lead to a walkway underneath the eye-beams that are
raising the shield blocking you from the Island of Fate. You have to find some way to block the
beams if you want to move on.
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Tip: There is a small passageway in the atrium here, which continually shoots out fireballs. There's
apparently no way to pass through it at the moment, so we'll return to it later.
Luckily, there are two statues in the area. One can be simply dragged out and kicked towards the
slot in the ground in front of the eyebeams, but the other one will be a bit more complicated. Flip
the switch near it to drop the platform, drag the statue onto the platform, then flip the switch
again to raise the platform. After you flip it, quickly double-jump onto the platform before it raises,
then turn around and deliver a full-strength kick to the statue. If you kick hard enough while it's
on the edge of the platform, it'll be kicked almost all the way to the slot on the bridge. Push it in
to reflect the eyebeams back onto the eyes, destroying them and dropping the shield.
Chapter Four: Euryale’s Temple
Boss Fight: Barbarian King
After saving your game, move up the path into the bog, slicing up the hanging bodies to find
some orbs. After you move forward a bit, a barbarian warrior will capture you and drag you along
behind his horse. You need to deal with him!
Begin by saving yourself from a lot of damage by playing a button-pressing minigame. After four
or five successful button hits, you'll regain your health and mana and be shuttled into a little arena
to fight the barbarian king.
Tip: Be aware that the edges of the arena are not walled, and that falling into the lava is an
instant death. It’s difficult, but possible, to dodge or otherwise move out into the lava and
instantly die.
Phase One: Horseback
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Knock off the Barbarian's shielding to expose him to damage.
The barbarian rides into battle on his horse at the outset of the fight. He'll roam around the arena
firing arrows at you, hitting you with his hammer when he gets close, and occasionally attempting
to run you down with his horse. Dodge out of the path of the horse charge when that occasion
arrives, and stay on the move to hopefully dodge the arrows. While doing so, unload your
Typhon's Rage arrows into him; that will start knocking off the blue protective spirits that have
gathered around him.
When you're out of mana (you'll gain some back each time you knock off a spirit), you'll have to
finish off the remaining spirits with melee attacks. Get within range of attacks and start hitting
your enemy, but try to avoid taking damage from the barbarian's hammer attacks. After knocking
off the last couple of spirits, an O-prompt will appear above the horse. Getting close and nailing
the O button will finish off the horse, making this a mano-a-mano fight. For the moment, anyway.
Phase Two: The Souls Of The Damned
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There's really no reason to lose your he...oh, we already did that joke.
The barbarian will now attack you one-on-one, using his hammer to deal plenty of damage to you.
He is, again, protected by the blue spirits that swirl around him. He can also stomp his hammer
into the ground with his foot to cause a large jet of flames to ripple along the ground towards
Kratos; you can jump over this attack if you anticipate it.
The key to his undoing here will be that he can materialize the spirits into bodies. He'll first
summon up four helper spirits to deal with you. They'll attack you if they get close, but they can
be eliminated by a simple O-button grapple. Focus on the spirits while avoiding the barbarian's
attacks; after killing the first four, another four will appear. After they die, two final spirits will
appear, including one that will drop some health for you. After all the spirits are destroyed, you'll
move on to phase three.
Phase Three: Hammertime
After you knock off all of the spirits for the second time, the barbarian will absorb them and grow
to three times his normal size. He has two basic attacks which he'll send your way here; a twoswing combo that results in a big windup before the hammer smashes into the ground, and a
slightly quicker three-swing combo that has the same basic finisher. These attacks are all kind of
slow, so do your best to roll to the side when they come out to avoid the ground slam. If you
manage to avoid getting rammed by the slam, then you should be able to unload a combo into
the barbarian's side before he recovers and attacks again. Feel free to pop some Rage at this
point, if you like, to power through the fight more quickly, but if you have any to spare, you may
want to save it for the last part of the fight.
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Phase Four: Finish Him!
That's a mighty fine hammer. Mind if I borrow it?
After knocking the stuffing out of the barbarian, he'll shrink to normal size and start wailing on
you. He'll use the same basic combos that he put out while he was supersized, but will now also
summon his spirits together and throw them at you. Try to keep an eye out for this move and
dodge away from it when it comes in.
At this point, it's difficult to dodge the barbarian's attacks, unless you stay back and use Typhon's
rage or something. If you're running low on health, feel free to bust out your Cronos' Rage or
Rage of the Titans or some such. You have to deal enough damage to him to cause an O-prompt
to appear above his head. When you see it, get close to him and hit O, but be ready to mash on
the O button with your index finger, because you'll have to do so immediately to grab the hammer
out of his hands. When you have it, you have to hit four button presses in a row; missing any of
them will force you to go back and damage the barbarian again and repeat the whole sequence.
You Got The Whole Hammer In Your Hands
Obviously enough, this whole boss fight will earn you a new weapon: the barbarian hammer. It's a
slow and somewhat unwieldy thing, so we didn't use it very often, but you can feel free to do so if
you want to vary things up a bit.
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The Temple of Euryale
When you reach the temple, head right and save your game. There's a small jumping path near
the save point; follow it to find Euryale's Key on the body of a soldier, as well as a new enemy,
the boarmen. These boarmen group together well, but can be grappled, so feel free to simply
grab them and slam them around to finish them off. Another new enemy is waiting back by the
doorway to the temple (which you can't enter yet); these skeletons can be knocked around by
hitting them a couple of times with your hammer's triangle attack. That will cause their O-prompt
to appear, allowing you to finish them off.
To the left of the doorway, a pair of skeletons will appear. Finish them, then jump into the
darkened alcove in the corner of the building, before the locked door, to find another red orb
chest. After opening the locked door with Euryale's Key, check the small alcove to the right of the
path nearby to find another Gorgon Eye.
Ruins of the Forgotten
Gird yourself for a major fight here. As soon as you approach the ruins, a boarman will appear,
blow a horn, summon a cyclops, and mount it, using its axes to command it in battle, and opening
up numerous new attacks to it. The three major attacks it will wield are a straightforward tree
slam, which is easily anticipated and dodged, a two-swing attack which can be avoided by keeping
your distance, and a very damaging three-slam attack which will deal major damage to you if you
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get caught up in the blasts. (If you find yourself stunned by the first slam here, quickly activate
Rage of the Titans if you have any left and use your unstunnability to escape the next two.) In
addition, if you get knocked up into the ground at all, the cyclops will grab you and hold you while
the boarman comes down to the arm to hit you himself.
Tip: Although you can’t throw a normal cyclops, attempting to throw a cyclops with a boarman
rider will result in a left analog stick prompt that will let you pull the boarman off of it. If you
continually attempt to throw the boarman on the ground, it won’t be able to return to the
shoulders of its mount.
Attacking the cyclops is best accomplishes through dancing like a butterfly; you can't stay within
melee range of it at all times, or it'll give you an absolutely whooping. If you've upgraded your
Athena's Blades to level three, the aerial L1 + Square move will be helpful in dashing in after it
attacks and hitting it, especially after the single-slam move where it rams its tree trunk into the
ground; this move has the longest recovery time. If you try to pull this move off and still get hit,
you may want to settle for just a normal square-button mash, then dart away.
Higher Goals
The thing to keep in mind here is that there's a collection mini-game at stake. The game will
reward you with a special urn if you manage to collect 20 cyclops eyes as you play. It doesn't
appear that you were able to collect the eyes of the weak cyclopes that you fought earlier, but
you can nab the eyes of the cyclopes here, if you like. If you don’t want to bother with the
minigame now, that’s fine; you’ll be able to complete it rather easily after you beat the game and
unlock the extra content.
Unfortunately, doing so requires you to kill the boarman on its back before killing the cyclops
itself, which is a tricky task, since most of your normal attacks here will be hitting the cyclops,
which will likely die first, all things considered. Doing so is easiest if you've managed to upgrade
Cronos' Rage to level two; it'll deal more damage and affect a larger area if you've done so. Since
the boarman will die to Cronos' Rage damage before the cyclops will, planting an upgraded Rage
down next to them, then quickly dashing away, will eventually kill the boarman and let you deal
with the cyclops by itself. Otherwise, again, you can simply attempt to throw the cyclops, pull the
boarman off the shoulders, and deal with him on the ground.
When the boarman dies, the cyclops will revert to its normal attacks, which almost always is a twoattack combo including a kick and a overhand slam with the tree trunk. Dodging both of these will
give you plenty of time to counterattack, since they will usually be followed by a roar in which you
can simply unload on the cyclops. When you get the O-prompt over the cyclops' head, jam a few
buttons in sequence to rip its eye from the socket and pocket it.
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'Not in the face! Not in the face!'
As soon as you defeat the first cyclops and boarman combo, a couple of boarmen will pop up from
the ground, one of whom will call for another cyclops, which will come barreling up the cliff. If you
leave the boarmen to their devices, one of them will mount the cyclops and start whacking you
It's obviously in your best interest to not let this happen, so try to defeat the boarmen before they
get a chance to get near the cyclops, unloading Rage of the Titans or your magical attacks on
them. Avoid grappling attacks if both of the boarmen are still alive; if you get locked into a multisecond animation while killing one of the boarmen, the second will almost definitely get on top of
the cyclops and force you to fight another very difficult opponent.
Assuming you manage to kill both of the boarmen before they mount the cyclops, the cyclops
itself will be a relatively simple kill. Again, avoid its combo attack, unload on it while it roars, then
use the O-prompt to pluck its eye from the socket.
Into The Ruins
Now that you have all that out of the way, it's time to finally head into the ruins here. Pull the
block away from the door and open the gate leading inside. (As far as we can tell, there's no
particular puzzle involved with the tilting ruins here...although we're probably wrong!)
Inside the ruins, smash any suspicious-looking stacks of blocks in your way; one contains a red
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orb chest. You'll eventually come to a large doorway and a path leading off to your left; the path
ends in another red orb chest. Head back through the doorway and begin killing off the firebugs
and wraiths that appear; focus on the firebugs first, jumping and grabbing them, or they'll pelt
you with fireballs. When everything's dead, smash the rock in the middle of the cave to reveal a
grapple point. This one will spin you around as long as you hold down the R1 button, so time your
jump so that you move to the far ledge here.
After a couple more grappling point jumps, you'll come to another section of bog. Climb the ladder
on your right and slide across the rope to reach a Gorgon Eye, then quickly dash across the tree
stumps in the bog until you get underneath the soldiers that are firing explosive grenades at you.
Smash the pillars here to drop the soldiers down, then grapple them to death. After the left and
right pillars are destroyed, you can R1 to grab the central pillar and shake it with the L1 and R1
buttons; that will spawn a few more soldiers, but also give you the path up to the ledge above
you. There's a red orb and green orb chests near the edge here, in the small alcoves.
Bodies In The Water
You'll need to use these water passages to move the body around to where you need
After you drop down into the large circular room, you'll be confounded with a puzzle. You have to
depress two switches to open the gate that leads on, but you only have one dead body. It would
be possible to open the gate if you could put the body on the plate behind the half-opened grate,
but you can't jump over it while carrying the body. Hmm...
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The answer here lies in the water. If you flip the lever in the circular room, then smash out the
rear walls to each of the small alcoves, you'll find a river that flows behind all of the rooms, which
apparently goes in a circle. If you drop the body in the river that you have access to, then jump
over the grate to the left room and wait in the water there, the body will eventually appear. Grab
it from the water and place it on the left pressure plate, then jump over the grate and stand on
the central plate. This will drop the northern grate long enough for you to roll across it.
Tip: If you want to reach the chests on the upper ledge here, aim at the trees covering the
grapple point with Typhon's Bane, shoot the branches, then grapple up for a Gorgon's Eye.
River of Blood
You'll spot the Spartan warrior who was pleading for your help earlier at this point. You won't be
able to reach him directly, so jump onto the gear in the water and latch onto the lever nearby to
start moving it. You have to move it far enough along the chains so that you can jump to the next
gear, but your progress will be impeded by undead soldiers that hop onto the platform as you
move. You can quickly dispatch them either by grappling and throwing them overboard with the
square button, or by hitting them with a couple of triangle-button attacks with your barbarian
These golems are immobile, so it's not too horribly difficult to avoid their attacks.
Navigate the gears until you reach the far exit from the river, where you'll encounter a stone
golem which will bar your path. If you stand far away from it, it'll throw rocks at you; getting up
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close and personal will force it to whirl around with its fists. It's easiest to take it out with melee
attacks. Get close enough to force it to whirl around and note the range of its fists during this
attack. After it finishes the whirl and begins settling up, dart in with a combo, then dodge
backwards as it begins a new one. As long as you're quick to dodge, you can repeat this action a
dozen times or so to weaken the beast. When the O-prompt appears above its head, finish it off
with button presses and break the tree behind it to move on.
When you reach the rope suspended across the area, start crawling along it and use the O button
to grapple your enemies to their deaths. When you reach the end of the rope, drop down and
open the shutter near the rotating wheel to reveal a fate statue; this will let you use your L1 and
R1 buttons to freeze time and allow you to cross the wheel.
You have to navigate through a rolling platform here, replete with undead soldiers. There are
petrifying beams that cover the hallway you need to move along, so don't jump. Use grapples and
throwing attacks to clean out the soldiers as they pop up, but be aware that you get 15 extra orbs
for killing a soldier while it's petrified. They won't cross the beams themselves, but if you knock
the soldiers around a bit, some will turn to stone and let you pick up the bonus orbs for finishing
them off in that manner. If you don't want to deal with them, just roll your way to the end of the
path and use a special attack to destroy the wooden wall there, then use the grappling point to
swing across to the platform nearby. Destroy the statues to reveal a wooden block and push it to
Right back to the teetering ruins you were at previously. Now that you have two sets of blocks,
maybe you can do something about them? In order to use the block, jump onto the teetering
building and push the old block back towards the left side of the screen, so that there's a small
ramp leading onto the building. Then, push the new block onto the building from the ramp,
ensuring that both of the blocks are on the portion of the building that leans. With that done, kick
both of them over to the far side of the building, near the door you used earlier. This will cause
the building to tilt more heavily than it previously did, allowing you to move to the edge of it and
use the R1 button to throw the whole thing into the river below.
The Cave of Torment
Climb down onto the roof of the building you shoved into the river and jump from there to the
handholds on the far side. Break the tree that blocks your path and jump over to the far side from
there. Ignore the big grinding wheel in your path, and head up and over the path nearby. Speak
to the argonaut on the ground to learn about the Golden Fleece, which Jason possesses.
There's a new Medusa in the area, with a powerful petrifying beam that will turn you to stone
before you can roll away from it. You can attack her as you normally would, but again, don't jump
around. You'll deal with more of them in a few minutes.
After looking around and finding the Phoenix Feather here, pick up the argonaut and place him in
the middle of the hallway, on the rolling path that leads under a grinder. His body will clog up the
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works and allow you to move into the room nearby, where another Cerberus awaits you.
Boss Fight: Cerberus II
This cerberus is a bit different than the one you fought earlier: it's tougher, for one thing, and can
breathe fire and shoot fireballs. Luckily for you, though, you can block pretty much all of its
attacks, except for the fireballs, which will eventually break through your block and damage you.
Still, though, if you're patient, you should be able to beat the creature without taking too much
This is technically more of a miniboss fight, so there's not much indication of progress here;
there's one animation that plays when you knock off around a quarter of the beast's health, but
apart from that, you'll just have to use normal weapon attacks on the animal until you get the Oprompt above its head.
You can block almost every attack the Cerberus will spit your way, including these jets
of flame.
Ignore the switch on one side of the room here; it won't help you. Instead, let the beast get close
to you and keep your guard up. When you block a couple of its attacks, hit it two or three times
with your Blades of Medusa. That's basically the pattern that you're going to be following here,
making the fight a relatively long one. No need to bust out any supercombos, which will likely just
open you up to damage anyway. Feel free to use your Rage of the Titans, however, and use that
to knock most of the beast's health away; you'll be getting a full health recharge when it dies,
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anyway, so you don't need to worry too much about taking damage so long as you leave yourself
a comfort zone for finishing the fight.
When the O-prompt pops up, hit it to finish off the devil dog and grab the Golden Fleece.
With the Fleece in your possession, flip the switch in the room, head to the scorch mark in the
center of the room, and tap L1 just before it hits you to reflect the fireball back at the wall; this is
the special power of the Golden Fleece, which will let you do this on most incoming enemy attacks
from now on.
For instance, the medusas that attacked you earlier are back in full force now, with two attacking
you at a time. They're tough to take on normally, but with two, you'll need something special to
deal with them. The Golden Fleece will let you tap L1 just as their eyes start to glow green; if you
then hit the button prompt that appears (it's randomized), you'll petrify any nearby enemies,
allowing you to attack them and hopefully crush them to death before they unfreeze. Again, no
jumping attacks; if you get frozen in midair, you'll die upon landing.
Into The Temple of Euryale
Head back to the entrance to the temple, near where the skeletons originally attacked you. If you
walk onto the platform nearby, you can use the golden fleece to block the stone beams and reflect
them back on the doorway, which in turn will let you attack it and head inside.
Inside, start making your way through the frozen enemies, smashing them before they can come
to life. Climb down the ladder to reach a large abattoir with new minotaur-like enemies. You can
throw the lesser soldiers at them, if you like, or just use some upgraded Cronos' Rage spells to
knock a bunch of them out at once.
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These guys have one of the most amusing death animations in the game.
Nearby, you'll come across a still-human soldier that wrecks a lift, seemingly preventing you from
moving on. Don't worry about it, though; take the working lift down into the transfer room, then
kill the bugs that are flying around. When they're dead, get back on the working lift and raise it up
slightly off the ground; note that the height of the non-working lift is affected as well. What you
want to do is raise the nonworking lift just high enough for you to jump up onto it, without it
being too high to reach. When you do so, you'll be able to jump up onto some footholds in the
shaft and climb your way up to the top from those.
A fairly tough supersoldier will fight you here. It's immune to throws and will block many of your
attacks. If you can pull it off, the parry attack (hit L1 just before an attack comes your way, then
tap O) will be a good way for you to bust through its defenses. You have a health chest near the
save point here, though, so feel free to toy around with it and find a strategy you prefer.
When you climb to the top of the ladder here, you'll need to climb up the wall and avoid the
ceiling blades that rotate around up there. They move slow, and there's another health chest at
the end of this section, so don't worry too much if you get hit once or twice.
When you drop down to the health chest, you'll find a switch. Flip it, then quickly run down the
hallway nearby until you find another switch. Flip that one as well, then move to the end of the
hallway and lift up the door there with the R1 button. You need to do all of this before the
spiketrap comes back and kills you, but you should have just enough time to do so if you act
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Boss Fight: Euryale
Euryale, Medusa's sister, is a rotund, large snake that attacks with petrification effects and her
massive body; she'll appear when you read the book in the room in front of you. There are three
main phases here.
First Phase
You can block and reflect this petrification beam if you're quick with the Fleece.
This is going to be the quickest phase of the fight, since Euryale won't have many attacks to send
your way. Her favorite move will be a quick tail-sweep, followed by a tailslam into the ground. You
can block the first sweep, but the slam is unblockable, so roll out of the way. Jumping around is a
good way to avoid this attack. Secondly, she'll periodically send out a red petrification field at you.
If you're standing still, you can tap L1 just before it hits to activate the Golden Fleece; mashing on
the O button if you're successful will explode the energy coming your way, causing Euryale to drop
a few blue orbs for you.
Apart from dodging these attacks, you can attack Euryale as you like here. We used the aerial L1
+ Square attack quite a bit to get in a quick ten hits, but you can also use Cronos' Rage on her,
since you'll be getting back magical orbs when you reflect her petrification beam and when this
phase ends. Save your Rage of the Titans, though.
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After a bit of time, you'll get some health and mana from Euryale and the next segment will begin.
Second Phase
At this point, Euryale will head to the pillars on the north side of the room. She'll slither around
them and attach herself to the wall in this manner. You can nail her with the aerial Cyclone of
Chaos, if you like, or jump up and hit her with magic. She'll occasionally swing her lower body
around, so be on the lookout for that, although it can be blocked if you're on the ground. She'll
also periodically send down a huge wave of petrification at you; it apparently can't be dodged or
jumped over, so just let it hit you and quickly tap your way out of it. Lastly, she'll sometimes jump
off of the platform and create a shockwave, which can be jumped over.
Attack her while she's attached to the pillar, if you like, or nail her after she jumps down, and
you'll eventually move on to phase three after completing a couple of minigames.
Third Phase
Euryale becomes enraged at this point, and has some new attacks to whip out. The first is a quickaction stone ray, that's difficult to block or reflect; be ready to tap out of it before she smashes
you. Secondly, she can shoot small red orbs at you that move at varying speeds; these can be
caught with the Golden Fleece, if you're quick with it. Lastly, she can pound her fists into the
ground, which is unblockable and will obviously incapacitate you.
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The best approach here is to just go hellbent. Activate your Rage of the Titans and start unloading
on Euryale to deal as much damage as possible, assuming you have a decent amount of health
remaining in your stores. It's a fair bit more difficult to play cat and mouse with her at this point,
since she has a much broader array of attacks, but you can still unload with Cronos' Rage or
Typhon's Bane if you like. After dealing enough damage to her (it won't take too long), you'll see
an O-prompt above her head; completing the button pressing minigames will finish the beast off
and earn you the Head of Euryale magic, which obviously is the same as the Gorgon's Stare magic
from the original God of War. Use it on five of the soldiers that appear (press L2 to activate it) to
open up the passage moving on.
Euryale's Defeat
After taking down Euryale, it's time to escape from the Island of the Fates. Head through the
passage and examine the puzzle that lies before you. Well, you can't really examine it, since it's
spread throughout a few rooms, but we'll go ahead and tell you about it. In order to move on
from here, you'll need to swing around on a few grapple points, which aren't currently raised.
Raising them will require a bit of swimming, however.
Anyway, move out from the save point and rotate the lever directly in front of you. That will raise
the first grapple point post, of five total that you need to hit. With that done, jump to the nearby
platform (note that most of the rooms here will have underwater jars that you can smash with
your R1 swimdash for a few orbs) and pull the lever, which will open a gate underwater nearby.
The gate will close as you approach it, so use your Amulet of the Fates (L1 + R1) before jumping
into the water.
The second room features another post, so make sure it's fully raised and locked in place before
jumping into the water and flipping the switch near the corner of the room, underwater. The gate
nearby will open, allowing you to move on to the third room. As you'll find out, though, if you
attempt to simply swim through the gates, the far gate will shut before you reach it. So, flip the
switch, move towards the first gate, then use your R1 swimdash to jet through the second gate
before it closes. If you mess up, you'll have to return to the first room.
Third Room
When you reach the third room, raise the third lever, then jump into the water and use your
swimdash to bust through one of the fragile gates underneath; that'll lead to the fourth room. The
fourth post is obviously here (take note of the hidden alcove above this room as you raise it), as
well as a switch in a small alcove; flipping it will open the gate above the room, which is where
you ultimately want to be. It's to be found in the hallway nearby, to the right of the ladder. Head
into the room there and prepare for battle.
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Truth be told, this fight is only as hard as you want it to be. As soon as you start rotating the lever
underneath the fate statue, a horde of enemies will begin popping up, including a large gladiator
and numerous smaller soldiers. The soldiers will be capable of flinging fireballs at you (which you
can reflect with the Golden Fleece) and also crawling towards you and exploding when they're
near death. The gladiators and just beat-down machines. Since you have the ability to stop time,
you can do so as often as you like to either grapple the soldiers to death or beat down the
Making The Jumps
After killing everyone here, move out into the hallway and climb the ladder. There are two red orb
chests here, as well as a pressure plate that you should stand on. When you have all of those
done, return to the gladiator arena and rotate the lever underneath the statue; that will raise up
the post here. Unlike the others, though, this one will slowly rotate back down into the ground,
leaving you limited time to get past the grapple point above.
This hidden ledge will have some goodies for you.
As soon as you lock the post as far as it'll go, activate your Amulet and run towards the ladder.
When you reach the top, wait for your timestop to wear off, then activate the Amulet again. At
this point, grab onto the grappling point in front of you, then start rotating and jumping from point
to point. You'll want to be around 45 degrees away from a full rotation before attempting to jump
to the next point. A little practice will show you the way, and if you need to start over, the ladder
you unlocked will let you do so.
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Note that there's a hidden alcove on the right side of your screen as you rotate around the fifth
and final post. Jumping to it will net you more red orbs and a Phoenix Feather.
Catacombs of the Fallen
When you reach the elevator, flip the switch and start dealing with the dogs that unceremoniously
drop in your lap. If you've upgraded your Blades of Athena a fair amount, you should have the
Cyclone of Chaos move bound to L1 + Square, which will make quick work of the doggies. When
you reach the top of the shaft, tap O repeatedly to push the elevator back down a bit, kill a couple
more dogs, then repeat the process until the doorway here is open wide enough for you to roll
Don't miss this hidden-in-the-open chest in the Bog of the Forgotten.
After making your way onto the wooden beams here, jump up onto the handhold to your right
and creep along. Predictably enough, the stone pile in front of you is another stone golem. Take it
out the way you did before, rolling away from it when it rotates, then rolling back in to hit it. Note
that there's a dual mana/health chest back a bit, though; if you're already full on both resources,
feel free to use your magic to drain most of the creature's health. The imps here will attempt to
divebomb you with firebombs; get used to jumping just before they hit the ground to avoid the
After swinging across the gap, be ready for a group of skeletons that will rise from the dead
behind you. Use the Barbarian Hammer’s triangle attack to mash them, then kill them with the OCopyright ©1995-2007 CNET Networks, Inc. All rights reserved.
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button to gain a few extra orbs. Head up the stairs and flip the switch to return to the Atrium of
the Fates.
Before you move on from here, head to the left of your screen and enter the Bog of the
Forgotten. If you return to the area where the Barbarian King grabbed you with his horse, you can
find a Gorgon Eye and a chest containing around 4,500 red orbs. Nice!
Across The Cliffs
Return to the Atrium and use the Fleece to counter the fireball in the hallway nearby. That will
lead to a passageway towards a cliff area where more skeletons appear. Blast the nearby skeleton
archers with magic or combos, then bring the skeletal gladiator back into the hallway to take him
out without having to deal with the more distant archers, who can then be destroyed with your
When you’re ready to move on, swing across the first gap, but don’t keep jumping; land on the
first platform and climb up the wall to find a Gorgon Eye and a red orb chest. Grab those items,
then drop back down and swing along the grappling points.
Chapter Five: The Hall of Atropos
The exterior of the hall here has a few of the burrowing wight enemies you’ve come to know and
hate. They drop plenty of magic orbs when killed with throws, so try to soften them up with magic
before using your throw combinations to finish them off.
When you save your game, move to the doorway near the save point and head on through. Heal
at the chests if need be, then move through to the next little arena. You’ll be attacked by a trio of
summoners here; shamans that can summon minotaurs up from the depths to attack you. The
summoners themselves can fling green energy at you to slow you down, or slice at you with
energy blades.
Luckily, the summoners aren’t too troublesome to deal with if you can get close to them, which
itself can be problematic since they can teleport. If you’re having trouble, lay down a Cronos’ Rage
to stun them, then grab them with the O button. Mash O to break through their guard, then start
lassoing them in from the air. Lather, rinse, repeat as often as it takes to finish them off; being
immune to attacks while you’re throwing these guys around will make this fairly easy. Since they
drop a lot of mana orbs when killed by a throw move, you can use your magic to weaken up the
minotaurs before killing the third summoner, then finish the minotaurs off.
Moving On Up
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This is what you want to see here.
You have to exit this room through the upper passageway, and there’s a platform that will reach it
if you move the lever in the center of the room. Unfortunately, the platform will drop before you
can get up there, necessitating some statuesque interventions. Begin by placing one of the statues
in the room on top of the platform itself. The second statue should be placed just to the side of
the platform, between it and the lever. What you have to do here is move the lever until the
platform is locked at its uppermost point, then let go and push the second statue underneath the
platform as it descends. If done properly, the second statue will arrest the fall, and you’ll be able
to jump up to the top of the room.
Move along the corridor there, popping the red orb chest before moving out to an exterior area.
Head down to the chest at the end of the smashed bridge to fight off some soldiers, then take the
nearby stairs to reach another little abattoir where a couple of demonoid-looking creatures will
accost you. These guys are difficult, and will block and counter most of your attacks, so it’s well
worth using either magic or Rage of the Titans to wear them down before killing them off. When
they’re dead, head to the doorway leading out, press R1 to grab the large block, then drag it
backwards into the room you’re in to jump up and reach a Gorgon Eye. With that done, push the
block down and into the atrium below you.
The Edge of Creation
Push the block around until it comes to rest underneath the half-broken ladder here. After
climbing it, move around to the right to find a statue atop a cracked pedestal; smash the pedestal,
then push the statue onto the ground below you. Move back towards where the eye-beams cross
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the bridge, then step across the beams that lead off to the other side of the area. You’ll find a
Phoenix Feather here, as well as a doorway directly above the one you passed through earlier.
You’ll come into a room that’s populated with soldiers and a gladiator or two. Kill them before
jumping up to the platform above and moving on.
These roots will only grow while you're standing on the plates, so freeze time to move
across them.
After swooping around on the grapple points, swing your way to a balcony with a fate statue and
kill the soldiers there. Stand on the system of roots near the edge; you should notice a small
pressure plate on it that extends the roots out to the central platform here. After extending the
roots, activate your Amulet of the Fates, walk out to the central platform, then drop down to the
treasure chest between the two trees to find another Phoenix Feather. With that in hand, hit the
pressure plate on this platform and return to the balcony.
From the balcony, you need to first hit the plate, then stop time and run back to the central
platform, taking a left to reach another small platform nearby. When you reach it, clear out the
enemies, hit the plate, stop time, then run back to the central platform and take another left to
reach another small garden area. The pressure plate here will extend the roots off to the structure
beyond the two trees, so stop time and run towards it.
Boss Fight: Perseus
Perseus is trapped in the temple, and has apparently been looking for an audience with the Sisters
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of Fate himself. It doesn’t take him long to talk himself into attacking you, in the hopes that this
will further his cause.
Phase One
The gift of the cap of invisibility from the Nymphs to Perseus will make this first section of the
fight problematical, since, well, it’ll let Perseus fight while invisible. You can make out a vague
shape in the water, and see his footsteps, but he’ll still be tough to spot. Luckily, you can dodge
pretty much any attack he throws your way here.
Perseus’ attacks are fairly typical. He’s got a lunging attack, a charge attack that will attempt to
repeatedly hit you, and a sling attack that will send a green bullet your way. When you see him
charging up the sling attack, get ready to use your golden fleece to reflect it. If he’s far enough
away, you’ll be able to do this twice per volley. Apart from that, use standard attacks to try and
wear Perseus down. No need to fool around with elaborate combos or special attacks; just tap out
an attack or two in his general direction when he stops attacking. You’ll know you’re hitting based
on the blood that spurts out, as well as the hit meter.
This is a screenshot of us attacking Perseus. You'll have to trust us on that.
This can be a confusing fight, but if you keep your guard up when you’re unsure of Perseus’
location, you should be able to avoid most of the unnecessary damage. Feel free to pop your Rage
and spam out some combos if you just want to wear him down quickly.
Unfortunately, moving past this phase will require you to hit an O-prompt above Perseus’ head.
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Normally that wouldn’t be too bad, but the prompt here only lasts for a couple of seconds; if you
miss it, you’ll have to resume damaging him until it shows up again. Again, try just tapping out a
couple of normal attacks if you find yourself consistently missing this prompt, and wait until you
know he’s close to you before attacking him. Launching supercombos will usually result in the
prompt coming and going while you’re in mid-combo and thus can’t react to it. Stick with simple
attacks, stay close, and keep on trying; eventually you’ll get to grapple Perseus and smash his
Phase Two
Perseus is a lot easier to fight when he's actually visible.
Without his helmet, Perseus is visible to you. He’ll attack in much the same way as he did in the
first phase, here, save that his sling attack will now send out multiple bullets in an arc. In addition,
he can occasionally blind you by holding his shield up to the sun. You’ll need to move your left
analog stick left and right to break out of the stun that results; start doing it as soon as you see
the screen go white, and you’ll almost always be free by the time his attack lands, letting you put
your guard up.
This is a good time to pop your Rage, assuming you didn’t do so in the first phase of the fight.
There’s nothing super complicated here; just keep your guard up while landing blows to Perseus
as best you can. Eventually another O-prompt will appear, allowing you to grab Perseus’ sword
and break it, thus mostly ending the threat that he poses to you.
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Phase Three
At this point, without a helmet or a sword, Perseus is greatly weakened. He’ll still attack you with
shield bashes and sling attacks, but he won’t be able to do much damage to you. Just keep
mashing out your square button attacks, and try to maneuver him to the north side of the arena,
making a special point of attacking him when he’s near the walls. Eventually he’ll move to the
center of the northern wall and stick there, so redouble your attacks on him and wait for an Oprompt. When it comes, hit the first button to slam his head into the wall, then start waggling
your left analog stick when his head is underwater. As soon as the stick icon disappears from the
corner of your screen, though, get your thumbs back over the face buttons and get ready for one
last button press. Hitting it correctly will kill Perseus and let you return to the atrium below you.
Moving On
Now that you have Perseus’ Shield, you can affix it to the statue that you kicked to the ground
here earlier. With that done, push the statue onto the small platform in the middle of this atrium;
there’s a little slot where it’ll fit into. After it’s been inserted, raise the platform it’s on with the
lever nearby. You should see it start to reflect the beam of light back into the eye of the statue
that’s emitting it. If so, then you’re halfway there!
When the platform is raised, and one of the beams is reflected, let go of the lever and quickly
jump onto the stone and hop up the ladder. You need to get in front of the second beam of light
and hit the L1 button to reflect it with your fleece before the platform drops and you have to
repeat the movement. If you can get into position before the platform drops, though, the shield
nearby will drop, allowing you to move on.
Return To The Island Of The Fates
Now that the shield is down, you can walk back towards the Island that you were on before; this
time, however, you’ll be in a different section of it. The first thing you’ll notice is a statue with
some chests hidden behind a door to its left. You can’t get them now, so head to the right and
make your way past the archers. Follow the path in front of you until you come to a broken
bridge; find the roots growing on the building nearby, climb them, and flip the switch that opens a
gate here. Grabbing the purple object in the body of the bird will net you the third weapon of the
game, the Spear of Destiny. Use it on the chump soldiers that attack you.
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Get in this position to stop time and open the chests.
When the soldiers are dead, it’s time to go back and retrieve those chests. The lever in the middle
of this room will rotate a bit of the floor, which you can use to move the fate statue here so that it
points in directions that are more easily accessible to you. What you want to do is rotate it 90
degrees, so that it faces towards the door here. With that done, kick it out of the doorway here
and move it back towards those blue and green chests you passed earlier. Park it there, then
swim across the water. When you’re on the far side, activate your amulet to freeze time, swing
across the gap, and quickly run across the pressure plate and into the door to nab your loot. You’ll
nab a Phoenix Feather, a Gorgon Eye, and the Urn of Olympus.
With that done, push the statue back to its original spot, after rotating it again so that it faces the
wobbly bridge nearby. Hop onto the bridge so that it straightens out, then hit your amulet to cross
The Crossing Of The Lowlands
What comes now is a fun grappling-point game, where you have to swing across a valley crossing
while the pillars around you are smashed into the ground. Your checkpoint is right at the
beginning of this area, so you have as many tries as you need to get across, but it can still be
complicated at spots. The trickiest area is the jump immediately after the only grappling point that
spins you in a circle; at that point, you’ll have to actually hold on to the grappling point and let it
swing you back and forth once before jumping. If you jump too early, the next grappling point
won’t be in position and you’ll fall to your death. In most of these cases, though, you can return to
the point you just jumped off of if you think you jumped too early.
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This vaguely reminds one of a cartoon.
You’ll have a couple of fairly challenging fights in this little cave in front of you. The first will come
across some relatively easy sirens and large minotaur-esque creatures. Deal with the sirens first,
using Cronos’ Rage to stun them while beating on them with your weapons and waiting for the Oprompt to appear to finish them off; each will usually take two O-prompts before they die. The
firebrands here will attack with flaming axes, so keep your distance and engage them with care.
Next up is another tough demonoid-like foe that attacks with a staff of his own. If you use the
Spear of Destiny on him, mashing the triangle button combination will be one good way to take
him down, as it’ll launch him into the air, juggle him, then bash him when he comes back down to
earth. You can also try grappling him with the O-button. A couple of gladiators will make life
interesting for you, though, so feel free to pop off some Rage and button mash your way out of
the fight. You have a combo chest here, and another pair of health/mana chests coming up, so
don’t worry too much about preserving your mana or anything; use magic to aid you in the fight.
The Great Chasm
After a lengthy talk with Icarus, you’ll fight him. This isn’t a normal fight, though; instead, it’s
mostly a collection of stick twisting and button mashing minigames. It’s apparently impossible not
to fall off the bridge, so don’t worry about that. Instead, wait until you and Icarus are both falling,
then start hitting him with the square and triangle buttons when you’re on top of him. If he twists
you underneath him, get ready for a 360-degree rotation of the left analog stick; if you pull it off,
you’ll bash Icarus into some of the rocks.
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Successfully completing the minigame will net you Icarus Wings and will land you on the Titan
Chapter Six: Atlas
Begin by walking to the left from your start point to find a save spot. From there, walk back to the
eyes of Atlas and climb up the handholds there. You’ll have some lengthy jumps to make; if you
double-jump, then hold down the X button, you’ll sprout your wings and will be able to glide
across the gaps. Keep flying around until you reach a small cave that’ll take you into Atlas’ blood
and guts.
These jumps are now accomplishable thanks to your wings.
More of the demonoids will attack you here, and they’ll be matched up with fire imps. Attempting
to throw the wolves will let you kill them, but each of them can take six or seven throws before
you finally are able to finish them off. Doing so will net you a 25-orb bonus, though.
When you’re done with the enemies, slash at the growth on the wall to free up a pushable section
of bone. Drag it into the room you just fought in and push it up against the left wall to find a small
alcove with a Phoenix Feather on it. Jump up, grab it, then move the bone back through the hole.
You’ll need to pull it backwards, with Kratos going through the hole first, in order to position it into
place so that you can jump onto it and move on through the tunnel near the health chest.
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Stone Golem
Now, one of the more difficult fights you’ll have experienced lately is coming up. There’s a stone
golem on the ground before you, but this one is actually capable of movement, so you can’t
simply expect it to sit still. When it activates, though, you can still use your old attack plan: wait
for it to perform its spinning attack, dash out of the way, then jump back towards it with a couple
of aerial Cyclones of Chaos for quick damage. You can expect to get bashed around a lot more
than you would in a normal golem fight, for sure, so feel free to let loose with magical attacks to
weaken the animal.
The golem is built Ford Tough, so expect a challenge beating him down.
After you deal enough damage to the golem, it will release a lot of orbs your way, then smash the
platform here, which will quickly sink. You have to jump onto the handholds on the wall before
you die from lava damage, so grab on and wait. The golem is immune to the lava damage, so it
will start picking up rocks and throwing them at you. Wait until just before it releases, then hit X
to jump to the left or right to avoid the damage from the rocks. After a dozen or so attacks, the
platform will re-raise, allowing you to finish off the beast with more normal attacks.
When the golem dies, it’ll leave behind a chunk of itself. Push it to the end of the platform and use
it as a springboard to reach the upper ledge nearby. Although difficult to see, you can jump from
the edge of the ledge to the left to reach a small platform with a Phoenix Feather on it. From
there, jump across the platforms until you see Atlas’ hands in the distance. There’s a save point
near the green chest to your left.
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Inside The Mighty Titan
Slash at the growths on the wall near the save point to free a rock, which will float into the lava.
Jump onto it when it stops, then smash the growth blocking its path. When the rock is about to
float off the waterfall, double jump, grab the grappling point, then double-jump and glide to the
cave nearby. You need to smash the rock here to open up an air vent. Double-jumping while
standing on the vent will cause you to float up and be able to glide over to the next cave.
You can find a hidden entrance in the ceiling here that will lead you to an Urn.
Inside the cave, a number of imp-producing holes in the wall are scattered around. You only get
orbs for the first few imps that you kill, so play whack-a-mole until the orbs stop coming, then
start smashing the holes with your weapons. When everything’s dead, climb up to the handholds
and climb across the room to the mana and health chests. You can double jump and glide from
there to another set of handholds nearby. Smash the stalagtite in your way to move on, then
jump to another balcony overlooking the exterior area here.
When you see Atlas’ face in the distance, find another set of handholds and start crawling along
outside. Smash every stalagtite you see, even the ones that aren’t in your way; one of them
conceals a hidden entrance leading up to the Urn of Prometheus. Retrieve it, smash the stalagtites
in your path, then climb up and drop down on the weighted platform inside the small room. That’ll
lead you to some handholds that pass back over the room containing the last save point. Smash
the pillars that drop from the ceiling, and they’ll open up a lava vent below you. Crawl back
around the handholds until you can drop down to the ground here, then jump across the vent to
reach the balcony beyond it.
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Waving Platforms
Jump from the balcony to the first platform, then from there down to the platform with a lever on
it. When you touch the lever, a very annoying fight will begin. You’ll be accosted by fireimps that
can grab onto you and firebomb you, as well as some of the heavy soldiers that you’ve been
seeing lately.
The fireimps should be grabbed whenever they’re nearby, as that’s an instant kill for them. If you
can’t reach them, then jump up and grab them before finishing them off. They’re really annoying
here, and will make it difficult to see what you’re doing as you run around, so try to kill them
before attacking the soldiers, if possible. The soldiers will attack as you run around after the imps,
but they can be knocked out by using the Spear of Destiny. Use the Piercing Shards attack (L1 +
Triangle) on them, and they’ll instantly be knocked down, even if they’re guarding. While they
struggle to get back up, start a triangle combo with the Spear; it’ll knock them into the air, stab
them before they come down, then blast them as they land. Eventually you’ll get O-prompts for
them, allowing you to finish them off.
Without any health pickups here, this fight can be quite difficult. Do your best and don’t hesitate
to use magic or Rage to help you out. When the coast is clear, rotate the lever to raise up the
platform and get yourself in position for the next few jumps. The platforms here sway, so try to
wait until both of them are almost in the middle of their arcs before jumping.
Ascension of Atlas
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Push these rocks just so in order to move on.
Save your game and start climbing up the handholds. At the top, you’ll need to hit R1 twice; once
to drop off the handhold, and once to grab onto the grappling point. Swing around until you reach
another handhold, then double-jump backwards from it onto the platform above. You’ll come to a
pair of bricks. You need to position one of the bricks on top of the other. Push one of them up the
ramp here, and position the other one nearby it on the ground. If you position them right, you can
push the one at the top of the ramp onto the one below it, then push the lower one up to the
ledge nearby. That will let you push the upper brick towards the ledge nearby and double-jump up
to it. Before using the handholds beyond the green chest, jump to the handholds leading to the
red orb chest and nab those.
The handholds above the green chest are going to be annoying. Large boulders will fall on your
head as you climb. You can avoid them by jumping from side to side, but you’ll either have to
proceed very slowly or just accept that you’re going to get knocked in the head once or twice,
especially near the top of the two climbing sections. In between the two sections is a large
channel that you have to descend; just hold the R1 button to glide down, and quickly move to the
left to avoid the boulders that fall onto you.
When you reach the top of the hand, smash the chains that bind Atlas, then struggle out of his
grip to start a lengthy cutscene. After receiving the Atlas Quake magic, start mashing on the L2
button to destroy the soldiers that come your way, and Atlas will return you to the world above.
Chapter Seven: The Palace Of The Fates
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Time to get your ass kicked. Start jumping and gliding your way across the chasm in front of you.
Don’t miss the red and green chests here; you can climb to them via the handholds.
When you reach the plaza in front of the palace, move to the right and flip the switch under the
walkway, but be ready for a major fight. As soon as you flip it, two boarmen will appear and both
blow their horns at the same time, summoning two cyclopes. In addition, a fireball-wielding soldier
will continually spawn near one of the chests here, pelting you (or the enemies) with fireballs.
Cyclopes will appear here, and if you’re not careful, you could face quite a few of them. Luckily,
it’s fairly easy to avoid having to fight all but one cyclops if you wish to do so. Of course, the more
enemies you face, the more red orbs you’ll likely collect. Feel free to adapt the strategies below
depending on your skill.
Begin by slashing at the nearest boarman as soon as you’ve flipped the switch; that will interrupt
his horn blast and cause only the horn summoned by the other boarman to appear. Start mashing
away on your O button while engaging the boarman on the ground here; the other one will climb
on top of the cyclops that is summoned, but don’t worry about that now. Keep throwing the
boarman that’s running around; you’ll be immune to damage while you do so. If you stop
attacking him, he’ll call for another cyclops, so just throw him until you kill him.
Allowing two cyclopes to be summoned will make the fight much more challenging.
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When that’s done, another boarman will spawn nearby. Again, stop him before he can blow his
horn, then throw him around until he’s dead. Repeat this until all of the boarmen from that spawn
point are dead and no more appear.
Now, focus on the cyclops. If you want its eye, use your throw button to pull off the boarman on
his shoulders, then start throwing him around. When another respawns, grab it before it gets on
the cyclops, kill it, repeat until no more boarmen appear, kill the Cyclops, kill the fire-thrower, and
you’ll be golden. This is assuming everything goes perfectly well, of course; it’s possible that you’ll
be knocked down long enough for another Cyclops to get summoned. But still, if it works, it’s the
easiest way to approach the fight.
Into The Palace
When all the enemies are dead, start moving the small spike near the mana chest off to the left.
You have to move it as far as it’ll go, then run back to the blue chest and grab another spike and
push that. Repeating this a few times will eventually lock the gear into place and open the door
leading on.
The spike room here is going to be another annoying section. Before you begin, grab the red orb
chest in one of the rooms here, then flip the switch in the middle of the room. Doing so will cause
the gates in the room to begin rotating around, periodically opening up new rooms for you to
enter. It will also cause spikes to begin popping up from the holes in the ground; you’ll be able to
see them before they appear. Lastly, poison imps will appear and start spitting at you. Annoying!
Grab them and kill them if they get close to you.
Anyway, wait in front of the door in the lower-left corner of the area, with the softly glowing item
inside. When the door comes around and opens up, head in, grab the Crank Handle and the orbs,
then wait for the next door to open up. Quickly grab the two orb chests and get out; spikes will
instantly kill you if you wait too long. The next door is currently closed, while the door after that
has a large stone you can pull backwards to lock the gate in place and open the passage moving
on. (Notice that we didn’t try pushing the block forward; it might lead to some secret area. Worth
a try!)
East Auditorium
Head into the hallway and take a left (the passage to the right is a dead end). You’ll come out to a
large open area featuring two locked doors, a switch, a pressure plate, a ladder, a large horn, and
a jump that’s currently blocked by fire. It looks pretty complicated!
First things first. Climb the ladder here and press R1 to insert the crank handle into the post there.
Turning the lever will shut off the flames below, so quickly activate your amulet of the fates, jump
down, then jump across past the flame jets. In the small alcove, you’ll find a Phoenix Feather,
then you can follow the hallway to reach a save point. Start jumping up onto the ledges, and
eventually you’ll find a switch at the end of the corridor. Flipping it will lower one of the grates
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here. You have to quickly run back to the vent in the hallway, double-jump and spread your
wings, then glide above the grate before it closes. It’s a quick timer, so be sure to just double
jump and start heading towards the vent as soon as your wings open; waiting until you’re wafted
higher will cause you to miss the opening.
Some easy dogs and soldiers will await you beyond the grate, so off them before opening the
large door and moving on.
The Auditorium of Lahkesis
Go ahead and smash the scaffolding here; it’ll drop a rock. Push it along the path outside towards
the man praying in the small temple here; he’s the translator, and you’ll need him to read the
large book near the door leading on. Place the rock on the pressure plate he’s sitting on, then pick
up the translator and move out towards the book.
Unfortunately, the underworld has different plans for you. Soldiers and dogs will attack you as
soon as you drag the translator out of the door, so plop him on the ground and kill them off. You
can’t let them damage him too badly, so try to just keep them away from him entirely by placing
him back inside his small temple and using Cyclone of Chaos to keep them away.
The first wave will die quickly, but the second will have demonoids in it, appearing one at a time.
This wave appears when you attempt to pass over the middle circle here, so be ready for them; as
soon as they pop up, backtrack a bit and plant the translator down to give you some separation.
Keep in mind that you yourself can’t hurt the translator, either with your weapons or your magic,
so feel free to bust out an Atlas Quake now and again to keep enemies away from the translator.
Use your throw button on the demonoids to keep them off balance; when the soldiers get the Oprompt on them, you can throw them into the demonoids to further knock them aside.
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Concentrate on the summoners here and use Atlas Quake to move the other enemies
away from the translator.
Lastly, when you reach the book, large groups of enemies will start appearing. Stick near the
translator and use Cyclone of Chaos or Atlas Quake to whip your foes away from him. The main
enemies here are three summoners, who will continually summon lesser soldiers to harry you.
Luckily, the soldiers seem to grant the translator an exemption from attacking while you’re locked
into a throw animation, so seek out the summoners, perform your lengthy throw animation on
them, clear out the soldiers near the translator when that’s over with a spell or Cyclone of Chaos,
then repeat the process. The summoners are the key, so focus on them before dealing with the
rest of the soldiers.
When three summoners have been killed, take out the rest of the enemies and get to work
interrogating the translator. You’ll need to mash his head into the book a few times with the O
button to complete the scene, but eventually the door nearby will unlock. Approaching it will net
you the Key Of The Ram.
Ram Door
Return to the exterior balcony and open the door with the ram insignia on it. There’ll be a combo
chest inside; if you’re running low on mana, that’ll be what you want to pick up here.
As you walk along the corridor, two spiked doors will appear and slowly begin the process of
crushing you. In order to escape your fate, you have to kill all of the enemies that appear before
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the doors can close. Whether or not you can do so depends on the upgrades you’ve obtained; we
managed to complete the trap by immediately tapping our Rage of the Titans, using the Athena’s
Blades square attack, and then, when the Rage ended, using Cyclone of Chaos and level two
Cronos’ Rage on the remaining crowd. Obviously enough, you don’t want to bother with normal
combos, since they won’t really do much good against the large crowds that you’ll be facing here.
The Garden of the Gods
After cleaning out the hallway and retracting the doors, move on through the hallway and into the
garden at the top of the steps. There’s a Phoenix Feather in a chest here. If you wish, you can
also destroy Athena’s statue with normal attacks, although it’ll take a while to do so; it’ll net you
some red orbs.
The hallway beyond the cracked wall has a ledge that you need to walk along. You’ll see some red
orb chests; move past them and hit R1 when you see the ladder to drop down and reach them,
then move along to the save point.
Sacrifice To The Fates
After jumping to the chain here and dropping to the ground, read the door; you have to make an
offer to the Fates, a sacrifice of fire, before they’ll allow you to move through. Sirens begin
appearing, one by one. You need to maneuver them towards one side of the room, then flip the
switch on the opposite wall to roast them.
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Incinerating the Sirens will require the use of the Head of Euryale.
Of course, making them stay still until the flames appear is going to be difficult, and that’s where
the Head of Euryale comes in. If you need mana, use the Spear of Destiny’s triangle attack combo
to beat up the sirens and hit the O-prompt to gain some blue orbs. When you’re ready to fry one
of them, stand near one of the walls and guard until one of the sirens comes near, then whip out
the head and freeze them while walking towards the switch on the opposite side of the room. If
you’re having a hard time getting them to freeze in place, you can try upgrading your Head of
Euryale spell, or you can simply knock them down by one of the walls before using it on them.
Note that the more beat-up a siren is, the quicker it dies to the fire, so you may want to beat
them up a bit before freezing them.
When you’re done with the sirens, swim through the passage of blood beyond them until you
reach a puzzle consisting of a number of icebound doorways.
Light And Ice
First things first: after jumping out of the pool of blood, head towards the bottom of the screen to
find a pair of orb chests. Grab the orbs and head north to the room above you. This is the ice
puzzle we mentioned.
Your basic goal here is to unfreeze the owl in the center of the room and use it to fire lava at each
of the frozen doorways, allowing you to move on. Begin by dropping down into the center of the
room and flipping the switch behind the owl; that’ll melt one of the doors, revealing a draggable
mirror. You can’t do anything with it yet, though.
In order to melt the owl, you’ll have to redirect a beam of light that shines down from the ceiling.
There aren’t any beams just yet, though, so climb up onto the ceiling via one of the broken walls
and start smashing all of the frozen iceblocks up there. Be sure to get them all; one of them that’s
particular important is near the hallway leading back to the blood passage.
Completing the Puzzle
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Align the rings so that this symbol is on the right side, and the mirror will be in
position for you to shine a light on it.
When you have the mirror unfrozen, and the light beams shining down, it’s time to get the mirror
in the middle of the room in position to unfreeze the owl. You’ll note that there are three levers on
the right side of the room, each of which controls one of the three rings inside the recessed center
of the room. Take a look at the rings for a moment. There are eight patterns emblazoned on
them, four of which are the God of War logo. The other four include three moons of varying
thickness and the "sun", which is another mirror. What you want to do here is rotate the rings
until you manage to make the moon with the middle thickness appear in the middle of your
screen, under the middle of the three levers. If you get the fat moon or the thin moon, that’s not
the one you want; the medium thickness moon is what you should be aiming for.
So, start moving the rings here until the medium-thickness moon is centered underneath the
middle lever here. When done properly, the mirror-sun will appear on the opposite side of the
circle at this point. If you drag the movable mirror statue down near the passageway to the blood
pool, you’ll notice a shaft of light to the right of the exit. Placing the mirror underneath this shaft
of light will reflect the light to the mirror in the rings, which will then melt the ice around the owl
With the owl statue unmelted, you can begin rotating it around its axis and shooting its flames at
the doors to melt them. There are two minotaurs here that will be unmelted, but they shouldn’t be
a problem for you. Grab all the loot from the melted rooms before opening the door and moving
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Olympus, We Have A Problem
Move through the hallway here to the room with a small lever in the floor. Moving the lever will be
problematic with all the imps, so climb the walls to destroy their nests before rotating it. When the
grapple point comes down to you, jump to it and let the chains carry you up to the upper part of
the floor here.
One hell of a difficult fight will ensue after you move on from here, so be sure to grab all of the
magic and health from the chests. At the outset, you’ll face off against two cerberus’; these being
upgraded versions that can spit out smaller versions of themselves. You’re not going to be finding
any mana during this fight, and health will likewise be difficult to pick up (unless you have a fully
upgraded Head of Euryale), so you’ll need to preserve your energy for the second and more
difficult part of the fight. The one thing you will have in spades is Rage of the Titans energy, so
feel free to use that on the two dogies here while avoiding their attacks as best you can. Each of
them will have two O-prompts before they die; the first will release more rage energy. No
minigames involved, just simple taps of the O button.
After you start getting an edge on the dogs, trouble starts. More cerberus’ appear, with up to four
attacking you at any one time. To add to the mess, a pair of gladiators pop in, giving you up to six
enemies fighting you at once, none of which can be knocked down. The dogs can kinda-sorta be
stunned by weapon damage, while the gladiators will only be stunned when you knock some of
their armor off.
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Don't be surprised if you get a prompt asking you if you want to switch to Easy Mode
during this fight.
At this point, your tactics will depend on your remaining life. A good place to start would be to
jump into the middle of the ring and bust out a level two or higher Cronos’ Rage or (preferably) a
level two or higher Atlas Quake. Any area-of-effect magic will work, really, even the level three
Typhon’s Bane spell. The Quake will be most effective on the dogs, which are what you want to
take out first, anyway. It’ll also render you temporarily immune to damage while the animation
plays, which helps, even if the gladiators will sometimes get free attacks if they’re in the middle of
an attack animation when your Quake animation ends. If you have plenty of health, you can
simply turn on Rage of the Titans and start mashing the square buttons; if you’ve upgraded
Athena’s Blades to level four, then simply hold down the square button to filet any enemies near
you. Granted, you’ll take damage doing this, but not as much as you would normally, and you
can’t be interrupted by damage.
Regardless, your goal now is to hit the dogs and grab them when their O-prompts pop up. There
isn’t much more to it than that. Avoiding damage will be difficult, so try to eliminate the dogs as
best you can after hitting them with your powerful spells. When they go down, you’ll be left with
the gladiators, who can take an excessive amount of punishment. Luckily for you, though, all of
their attacks can be blocked, letting you dart away from them, hit them a couple times, block,
then repeat, etc.
This is by no means an easy fight, but if you manage to survive the first couple of dogs with most
of your health and all of your mana, then you should be able to eke out a victory in the end. Climb
the ladder and save your game.
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The West Auditorium
From the save point, jump across the gap that has the ladder in it. You’ll find more chests here,
and can drop down to reach the red chests that you spotted at the bottom of the ladder. You’ll
need to double jump from one side of the little hole to reach the upper platforms again.
Why are these guys even here if they don't want anyone to reach the Sisters?
Open the door near the save point and move on. You’ll spot a fate statue here; smash the blocks
in front of it and pull it out of its little alcove. Kick or push it down the hall until you spot another
gate. Flip the switch to witness the untimely death of the translator...for the moment. Push the
statue here underneath the gate that you’ve opened; maneuver it around the little block in the
floor and push it towards the book until it can’t move further any more.
Now, when you’re ready to go back in time, head through the hazy-looking painting here. You’ll
wind up back at the gate, which is prevented from closing by the statue. The translator will begin
his suicide run again, so quickly hit L1 + R1 to flip on your amulet of fate and run up to him
before he can jump, using R1 to grab him and drag him back to the book. After being persuaded
to read from it, you’ll be granted the Warrior’s Skull.
Return To The Balcony
Time to get back to the large balcony that’s been your hub of adventure for a bit. Head through
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the unlocked door to reach a lever. If you rotate it, a steam vent will open, letting you coast up to
a small alcove. Flipping the lever there will release more steam below, so drop down, rotate the
lever again so that it’s fully opened, then double-jump and glide straight up to the handholds
above you. Make your way across the ceiling until you reach another lever. Move it to be brought
down to the balcony.
Cyclops Attack!
Beating these guys is easy if you use the time-slowing effect up the ladder.
A group of cyclopes will attack you when you land on the balcony. These are tougher, meaner
versions of the older cyclops you’ve been encountering, with some new attack animations and a
different kill animation. You also don’t appear to be capable of grabbing their eyes. Luckily, there
are no boarmen in sight.
Anyway, defeating these guys isn’t too difficult. Use Athena’s Blades from as far away as you can,
tap the cyclops once or twice, roll away from their attacks, etc. Just stay away from them and tag
them once or twice when you get a moment, and the damage will add up over time. If you are
really having problems here, then climb the ladder and activate your amulet of the fates to stop
time before dropping down and unloading combos on the beasts. These guys drop a good amount
of health when killed via the O-prompt, so you shouldn’t have too much to worry about here.
Entrance To The Underground
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Open the locked door with the Warrior’s Skull and save your game. If you haven’t upgraded your
Cronos’ Rage yet, you’ll want to do so before stepping onto the platform here.
You have to approach the central chain here and press R1 to grab onto it, then start tapping O to
move it down the shaft manually. As you do so, a spiked ceiling will begin falling down the shaft
towards you at an alarming rate, while skeletons will begin reviving around you and both attack
you and jam on the gears to prevent the floor from moving downward. You need to prevent the
skeletons from killing you, prevent the skeletons from stopping the motion of the floor, keep the
floor moving downward, then raise a gate at the bottom of the shaft to escape. All in a day’s
work, right?
After you start the shaft moving downwards (use your index finger to jam on the O button to
move as fast as you can), wait for the skeleton to jam on the gears before stopping, if possible.
When it does so, run towards him and zap all the nearby skeletons with Cronos’ Rage. That will
shock any nearby skeletons and remove the one on the gear. It might not kill them outright unless
you’ve fully upgraded it, but it will knock them around and give you a couple seconds to either
smash them to bits (just tap on the square button with Athena’s Blades; don’t do anything too
fancy) or, if the ceiling is shaking and about to smash you, grab the chain again and resume your
downward course.
Enough skeletons will appear here to jam the gears a few times, and they will also attack you,
which takes you off of the chain, so you’ll need to reserve some mana for when you hit the
bottom. The skeletons that jam the gears are your priority, so hit them with Cronos’ Rage when
they get on there. If need be, use Rage of the Titans on groups of three or four skeletons to
quickly dispatch them before getting back on the chain.
When you do finally reach the bottom of the shaft, you can knock the skeletons down with any
remaining Cronos’ Rage mana you have. Even if that doesn’t kill them, it might give you enough
time to open the door and escape before they recover and attack you, although it’s best to ensure
that everything’s dead before doing so, presuming you have time.
Into The Pit
When you exit the shaft, check the bottom of the screen for red orb chests, then move out to the
handrope nearby. As you cross it, archers will cut it down, so jump up beneath them and scootch
over to the right until you can jump up and attack them. Undead gorgons will attempt to stone
you here, so be careful! If you find yourself constantly getting petrified, use Rage of the Titans to
make yourself immune from their blasts, or reflect it to them with the golden fleece.
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Shoot the wall here to unlock the Gift of Magic.
When all the enemies are dead, jump back down to the pit below and use the handholds to move
on. You’ll eventually come to a couple of chests with plenty of low-grade soldiers around them.
Finish them off, then open the chests and look down the hall nearby. There’s something funky on
the other side of that steam...take aim with your Typhon’s Bane at the wall and hit it a few times
with your arrows. That will reveal a secret compartment with an orb chest and a chest containing
the Gift of Magic, which is an instant mana bar upgrade for you.
With that done, jump back through the steam and let it glide you up to the platform above you.
The goal now is to double jump above the lava, spread your wings, and glide through the next
two chambers without getting hit by the rotating spikes. First move right, then move left, following
the path that the spikes do.
The Phoenix Chamber
Your goal, as the book here states, is to place the ashes of the phoenix in the fire to resurrect it.
The switch in front of the bird statue here is the mechanism for placing them in the fire, but you
can’t access the ashes just yet. Save your game, then jump across to the platform on the left to
move on to the spike room.
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Blast this wall to reveal a statue of fate.
The spikes in this room are controlled by a large switch. Flip the switch, then aim your bow at the
cracked wall in the upper left corner of the room and smash it, revealing a statue of fate and a
couple of red orb chests. Don’t worry about the chests for now; if you get them, then die (a
distinct possibility here), you’ll have to get them again. Instead, flip the switch again and grab the
Hail of Boreas from the corpse on the lever in front of you. That will free up the lever for you to
move, but for now, return to the switch.
After letting the spikes raise up and flipping the switch again, immediately activate your amulet to
stop time, then move to the lever in front of you and start rotating it (your timestop will cease as
soon as you begin revolving it, but it saved you a couple seconds!). You don’t need to rotate it all
the way; just enough for you to get under it when you run towards it. One full revolution should
do the trick, especially since inertia will continue the movement after you move away. When you
think you have a good margin of error, let go of the lever, stop time again, then jump across the
gaps in the hallway towards the gate. You’ll need to make two jumps, the second of which is hard
to see, so be careful. When you’re under the gate you’ll be in the next section.
Fires of the Phoenix
A few red orb chests are behind a gate here. You can reach them by heading into the dark
hallway nearby, jumping up on the right wall to reach a handhold, then double jumping back to
the left to reach an upper alcove.
You’ll come across a pair of orb chests before the next large room. Unless you’re in dire need of
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mana or health, don’t open them yet. You’ll need all you can get in the next room here. When
you’re ready for some fun, drag the statue to the left of the door into the room, but keep it
between you and the statue of the phoenix at the far end. You’ll see why in a second, as the
phoenix will send an unavoidable jet of fire at you; the only way to avoid its damage is to keep
the movable statue between you and the phoenix, which will entail a lot of pushing it towards the
northern end of the room.
It burrrnnnnssss!
There are some things to keep in mind here. First off, the statue will protect you from fire so long
as you’re behind it; leave the area immediately to its rear, and you’ll take a lot of damage.
Secondly, if you don’t actively hold onto the statue, it’ll be pushed backwards when hit by fire.
Thirdly, you’ll be attacked by a demonoid and fire imps as you walk around; it’s best to simply
avoid them as much as possible by laying down a high-level Cronos’ Rage when they get too close
for comfort. That will shock them for a few seconds, allowing you to proceed on your way.
Lastly, there are a couple of optional treasure rooms here. To open them, you have to move the
statue in front of the doors and quickly open the gates before the statue gets blown back to
where it can’t protect you. The first room, on the right wall, holds a pair of red orb chests, while
the second, on the left wall a bit further up, holds a red and a blue chest. Entering these rooms
will usually let the fire burn you, unless you’re real lucky with your statue placement, so collect the
rewards at your own risk, and remember that you (should) have a green orb chest back out the
southern entrance, assuming you didn’t open it before.
Anyway, you need to maneuver the statue all the way to the top of the room. Eventually you
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won’t be able to move it any further due to a stone barrier; shift the statue above the switch
nearby and flip it. That’ll lower the barrier, allowing you to move the statue further to the north.
Plant it on the leftmost pressure plate near the phoenix. That raises the gate above you. Hold the
statue in place until after a jet of flame ends, then quickly get on top of the right pressure plate to
drop a grappling point above you. Snag it and swing up to the ledge above you before the gate
closes (remember that the fire will push the statue, and it will eventually slide off the plate below).
If you’re having trouble getting through the gate, try planting the statue on the northern side of
the pressure plate before moving away.
One Last Fight...
Atlas Quake will help in dealing with crowds of enemies like this.
After you recharge your health, push the urn off of the plate that it’s on to descend a bit. Push the
urn from the ground into the hole nearby, then move towards the switch you passed by earlier.
Before you can reach it, a group of skeletons and minotaurs will attack you. Dispatch them as best
you can, then flip the switch here to burn the ashes, reviving the Phoenix. If you need to, you can
return to the spike room to go after those red orb chests that you may have bypassed earlier.
Otherwise, glide across the steam from the lava to reach the stairwell to the right of the new pillar
of lava near you. The upper reaches will lead you back up to the hub balcony, but if you want
some more red orbs, check the lowest, broken section of the staircase first to find a chest.
Head to the top of the stairwell to find two orb chests, one to the left and one to the right. Flip the
switch nearby to raise up the platform, and you’ll be standing in front of the painting of Boreas.
Plant the Hail of Boreas in its mouth to open the door. Head inside, grab the red orb chest, then
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climb the chain to find a save point.
Releasing The Phoenix
Blowing on the horn here will release the phoenix from the jet of lava, resulting in two new
platforms for you to jump to. Jump to the right platform to the left, and from there to the balcony
with the broken ladder beneath it.
Inside the small room here, flip the switch to raise a platform nearby, then climb the side of it to
reach the ceiling of the room. Slash both of the chains here to open the doors below you, then
drop down and flip the switch again to lower the platform. Move the pillar that you unlocked onto
the platform, but try to position it so that, if you flip the switch again, it’ll jam the works and
prevent the platform from fully moving up. If you can do this, the platform will move up around
halfway, allowing you to jump up to it, then pull the pillar onto it, allowing the upward motion to
be completed. Put the pillar near the gate, then jump onto it and destroy the chain above it to
open it.
This shadowman will take a beating before he goes out the window.
Rotate the lever nearby to raise the platforms on the balcony below. When they’re locked into
place, move into the nearby room and start rotating the gate to open the passage leading on.
(There’s a hidden red orb chest on the right side of the room, if you maneuver the gate to that
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After moving through the door, a shadowy figure will assault you. He can be difficult to kill, but if
you’ve upgraded your Athena’s Blades to level four, then activating Rage of the Titans and holding
down the square button should get you an O-prompt relatively quickly. Feel free to use all of your
magic bar taking the soldier down. You’re going to get it all back shortly, so if you want to get
your hit meter up a bit, use up all of your mana on Cronos’ Rage.
Boss Fight: Scylla
We’re not sure precisely what mythological beast this animal is supposed to be, so for the sake of
classification we’ll go with the Scylla. After the cutscene with the soldier, start tapping buttons to
call out to the gods. The scylla will grab you and start to choke the life out of you. After another
lengthy cutscene, you’ll get a Rage of the Titans upgrade and will earn all of your health and
mana back when you activate it to break out of the Scylla’s grip.
Luckily, the Scylla is pretty easy, even if it does look intimidating. Her attacks don’t deal much
damage, even if they are hard to avoid, and she’ll drop health for you a few times during the fight.
Phase One
You need to attack the scab on the beast’s head if you want to deal any real damage to it. But
how to get there? Well, you should start by unloading on the tentacle on the left side of your
screen; the one that covers the pressure plate that controls the air here. If you use Rampage of
the Furies with a fully-upgraded Athena’s Blades, you should be able to cause the tentacle to rise
up, revealing the pressure plate, with just a few volleys. With that done, pick up the body of the
soldier here and place it on the plate to cause an updraft in the middle of the arena.
With the updraft active, double jump and glide up to the Scylla’s face and deal some damage to it!
Cyclone of Chaos or Cronos’ Rage are good choices for attacking it here. You’ll probably have to
jump up a couple of times to deal enough damage to it; you’ll know you’ve annoyed it when it
rams its arm into the middle of the arena.
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Hit the left tentacle enough, and it'll let you place the body of the Spartan on the
pressure plate.
When the arm is planted here, you have to move to the side facing the screen and jump up onto
the handholds. Climb up the pole that the arm has made itself into and start slashing upwards at
the stony protrusion on it. After destroying the protrusion, you’ll get an O-prompt allowing you to
destroy the creature’s arm.
With one arm out of the way, you have to repeat the process for the second arm. Slash the left
tentacle on the ground to raise it, place the body on the pressure plate, jump and attack the head,
and wait for the right arm to smash into a wall. You need to get underneath it near where it hit
the wall, jump up to grab onto the handholds that are hanging down, scootch your way over to
the middle of the arm and smash the protrusion there and slice the end of that arm off.
Phase Two
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Remember when I said I'd kill you last? I lied.
At this point, you’ve already won; the Scylla just doesn’t know it yet. Without its tentacle spikes to
stabilize it, it’s going to slip off the platform when you attack the tentacles at the base of the two
pillars here, so do so. Activate Rage of the Titans if you need to, but quickly attack one of the
tentacles until you see the beast slip backwards a bit. Move to the other tentacle at this point and
attack it as well until the Scylla is just barely hanging on. You should see a switch in front of its
face; pull the switch to extend the bridge and kill the monster.
With that done, cross the bridge, grab the red orb chests behind the Phoenix, then mount it with
the O-prompt and some button minigames. It will take you off to...
Chapter Eight: The Temple Of The Fates
The temple entrance is frozen in time. Make your way up to the large statue in front of you and
hit R1 to swing on up to the small crystal there. Destroy it to unfreeze time.
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Move the wooden ring here over the beam to rotate the ringer above.
There are two large bells here. In order to proceed onward, you need to be able to ring both of
them at the exact same time. To do so, jump over to the bell with Cronos’ face on it and ring it by
tapping L1 and R1 simultaneously. As soon as you let go of the bell, freeze time, then quickly get
back to the central platform with the smashed crystal on it and hit R1 to grab the bell ringer here.
That will ring the bell with Zeus’ face on it. So long as the two bells’ ringing even slightly overlaps,
the face of the large statue here will crack.
In order to break it, though, you need to readjust the ringer. To move it, drop down into the
water and find the lever on the base of the central platform. You can grab onto it and pull it or
push it; you need to move it so that the wooden plank beneath the water lines up with the groove
in the submerged stone. With that done, swim down under the water’s surface and flip the switch
there. That will lock the groove into place around the wooden beam, allowing you to rotate the
entire platform with the lever. Line the ringer up with the statue’s face, swing it, and break on
through to the other side.
Boss Fight: The Sisters of Fate
So, we’re a little confused. One of the sisters of fate, Lahkesis, has been egging you on for the last
hour or so of gameplay, appearing to you after you smashed the translators. Now, when you
finally get to reach them, it turns out that all they wanted to do is give you a lecture. Wha huh?
Despite their former friendliness, you’re going to have to fight these witches off.
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Phase One
It’s you and Lahkesis, one on one, during this phase. She has a number of attacks, most of them
involving her staff. She can attack you with a three-swing combo, but the bulk of her attacks are
ranged, including a simply energy bolt. She can also throw her staff into the air, where it will rain
down a few bolts on you; dodge away from under it when this occurs.
These sisters are going to have no mercy on you.
Your best opportunities for damaging her will come when she fires her green bolts of energy at
you; activate your block just before they hit you, and the golden fleece wil reflect them back at
her for heavy damage, periodically knocking her over and sending up health and mana. Since your
mana will periodically replenish here, feel free to knock her with Gorgon’s Rage or Typhon’s Bane.
You can, of course, hit her with your weapons; this is easiest to do just after you knock her over
and she’s struggling to get back up.
As the fight goes on, Lahkesis will reveal more powerful attacks, including a large green bomb
that will sit in one place before detonating for a fair amount of damage. Roll away from this when
you see it coming! She’ll also swoop up into the sky and slam her staff into the ground for an areaof-effect attack. Again, just roll away. She’ll use her easily-reflected single-bolt attacks less often
towards the end of this phase, so you may want to save up your mana and use your spells on her
Phase Two
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Avoid damage by grappling up off the floor when Lahkesis zaps it.
After you deal enough damage to the sister, she’ll take to the air and become much more difficult
to hit with your weapons. She’ll also add a couple of new attacks to her repertoire, including a
frustrating one that electrifies the floor here; jump to the grapple points scattered around the
room and start dashing between them to avoid the energy bolts she flings at you here.
It’s pretty difficult to attack her with your weapons at this point, due to her height off the ground.
You can use Cronos’ Rage or Typhon’s Bane to deal damage to her, or attempt to reflect her
energy bolts. She’ll be knocked to the ground after you deal enough damage to her, allowing you
to use your normal weapon combos until she takes off again. After a while, an O-prompt will
appear above her head as she hovers above you. Grab onto a grappling point, double jump off of
it, and glide over to Lahkesis to grab onto her and end this section of the fight.
Phase Three
The second sister of fate, Atropos, is your antagonist here, as you fight atop the huge sword that
you used to defeat Ares in the first game. If you have a fully-upgraded Cronos’ Rage, then this
section of the fight is going to be a piece of cake.
Atropos will attempt to break the sword here, and thus cause you to die at Ares’ hands before the
events of God of War II even take place. She’ll do so by zapping the sword with lightning, either
from far away or at close range. There isn’t much you really have to do here except thwart her
efforts. The sword will be populated by plenty of soldiers, but some of them will oddly drop mana
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orbs, so you should be able to pop Cronos’ Rage to ward them off while focusing on the sister.
If these chicks had really wanted to break the sword, why did they also bring back
Kratos to help stop them?
When the sister is far away, she’ll fling energy balls at you. They don’t hit you directly, though, as
they seem to travel a bit underneath you. Move towards the bottom edge of the sword (placing
yourself closer to the bottom of the screen) and tap the guard button just as the bolt is about to
hit you to reflect it back to the sister. You can also use Typhon’s Bane here to deal damage to the
When Atropos approaches the sword and zaps it with energy, get close and use one of your
magical attacks to deal damage; spamming Cronos’ Rage is the easiest way to proceed here.
Eventually, after doing this, an O-prompt will appear over the sister, allowing you to stab her right
in the head.
Phase Four
Tough stuff! Lahkesis is still around, but now she’s joined by Atropos, who attempts to enter the
arena via one of the misty mirrors in this area. The original sister will attack with most of the
original moves, while the new sister in the doorway will either send green bolts at you, or sweep a
green laser across the entire arena; jump or grapple over this to avoid the damage.
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Stop time when Lahkesis goes down and attack Atropos.
You can get Atropos to retreat back into the mirrors by hitting her, but your focus should be on
Lahkesis here. Dealing enough damage to her will drop her to the ground and reveal a fury orb.
When it appears, instantly stop time and start attacking the sister in the doorway. If you can deal
enough damage to her before time starts back up again, the mirror will crack, allowing you to hit
that and smash it. You’ll need to repeat this process twice, doing it once for each of the two
mirrors here.
When the two mirrors are cracked, Lahkesis will relocate to the front of the remaining mirror. Her
main new attack is a pillar-of-energy attack that will cover most of the room. If you’re far enough
away from her, you can dodge the pillars; zapping yourself up to the grapple points will also do
the job, it seems. Regardless, if you have enough health, then this is the time to simply get close
and unload on her, using Cronos’ Rage, Atlas Quake, or your Rage of the Titans ability. When
you’ve dealt enough damage to her, you’ll get an O-prompt. Hit the next four button presses
successfully to lock both sisters into the mirror, then smash it to move on.
The Inner Sanctum
Examine the frescoes here, if you wish, then climb the handholds to the ceiling. You can only drop
down on the balcony here; if you want the red orb chests, you’ll have to double-jump and glide to
them. Move up towards the broken wall and smash it to reach a lengthy gauntlet.
As you proceed down the path here, you will periodically be blocked from moving onward as
enemies spawn in around you. The further down you go, the tougher the enemies get. It’s going
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to be tough to regenerate health for the most part, so try to conserve as much of it as possible
until you reach the green orb chest along the path.
Try to block enemies on the other sides of the shield, then attack them with the Spear
of Destiny.
The first tough challenge here is the siren/gorgon teamup near the chests. Since these guys drop
so much magic when they die, though, feel free to use your magic to keep them off guard and
away from you. There are more tough fights in the future, but you’ll be all right as long as you
don’t get knocked around too much. We found it helpful to use a fully upgraded Spear of Destiny
in a lot of these fights. You can use the Altering Slash to lay a timebomb inside any enemy you
hit, even the cyclopes near the end, which will explode after around ten seconds, doing good
damage to the creature and anything nearby. Combine that with the Unfortunate Remains ability,
and you’ll be knocking around the smaller foes just like you were using Atlas Quake. (Which of
course you should be doing, especially when the cyclops attack you at the end of the path.)
Anyway, don’t go too quickly down the pathway. In fact, it’s a good idea to retreat anytime you
spot a new barrier popping up in front of you. Most of the fights here are spread across two or
three segments of the walkway, and barriers will rise up and fall down as you fight. Try to split up
your foes by moving across these barriers; that’ll reduce the number of foes you have to fight
against at one time.
When you reach the end of the road and kill everything, you’ll be able to unlock the door by
slashing at the claws on it. First open up the lock on the left, then move the bolt on the right, then
push the door open.
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Before The Loom
Be ready for Clotho's attempt to grab you off the ceiling here.
The remaining sister, Clotho, spins the web of fate from her mechanical prison. You have to
defeat her in order to return to the moment where everything went wrong. Doing so will involve a
bit of a climb, though.
Begin by dodging the blades before you and taking a left. One of Clotho’s many hands will swipe
at you here, but hitting it often enough will render it mute for a moment, allowing you to move
the lever around and open the gate above you. If you do that, then you can head up the steps
nearby and glide over to the platform here. Heal up if necessary before climbing up the handholds
and reaching the ceiling. Crawl along the ceiling as far as you can towards the other gate, but be
ready for Clotho to grab you. Tap the left analog stick left and right to break free, then move
towards the gate and smash the two skeletons at its top. With that done, you can drop down and
move the lever that opens this gate. Jump to the platform and climb the chain to move up.
The Second Level
Three of Clotho's arms will fluster you here. Luckily, they can all be dealt with. Begin by moving to
the right of the chain that you climbed up from. One of the hands is here, located near a green
switch that opens a hole in the ground underneath it. (The hole houses a red orb chest that you
might want to pick up.) When you’re ready to kill the hand, stab it a few times to make it drop to
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the ground, flip the switch to open the hole, then flip it again to shut the hand inside.
There's a red orb chest in the hole here, if you care to grab it.
The second hand is further to the right. You’ll have to stab it until it falls, then quickly double jump
to a chain and jump from the chain to the platform above to flip the switch there, which will drop
a spike into the hand. It can be complicated to make the jumps to the chain; your best bet is to
simply double jump up there and immediately let go of the X button after hitting it the second
The third hand is a bit more complicated to take down. There’s a sliding platform that rotates
around the edge of the platform here; you can find it back by the first hand that you caught in the
hole in the ground. Slide it around the platform until you near the third, moving hand. You’ll notice
that there’s a winch near a spike near the hand; you have to move the platform underneath the
winch, then step on the pressure plate to lift the jar into the winch. That will let you move the
spike when you move the platform. If you move the spike and platform next to the hand, then
slash at the hand a few times, it’ll impale itself on the spike. Climb the rope from the spike and
jump to the platform nearby to reach Clotho herself.
Boss Fight: Clotho
It’s virtually impossible to die here, so don’t worry too much about that. If you ever need more
health, simply freeze time at one of the statues and hit Clotho a few times in one of her breasts or
arms; she’ll drop a little health for you. If she ever bugs you with her attacks, repeat the process
until both of her arms go dead and she’ll leave you alone for a while.
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In order to kill Clotho, you need to find something a bit more rough and tumble than your puny
weapons. Begin by heading towards the blocked door to the right of Clotho. There’s a handhold
beside the door, which will let you climb up. If you see the two skeletons that are clogging the
gears when you can’t climb any further, smash them with your blades, then drop back down to
the floor.
Kratos deserves a moment to pose after this fight.
Now that the gears can move, you can grab the handle near the edge of the platform, to the right
of Clotho, and move it. The handle controls two loading docks that can be moved along the
outside of the platform, where there are a number of threads hanging. All of the threads are
connected to dead bodies, which you can bring up to the platform if you like; each of them will
drop plenty of health when Clotho eventually explodes it. What you want to do, though, is align
one of the docks with the chain that runs down the middle of the platform, near the metal plate in
the floor that you entered the room from. If you do, then you can flip the switch under the chain
to bring up one of the huge blades that you dodged earlier.
With the blade hanging down in front of Clotho, you have to maneuver it for the kill. Hit her until
she’s subdued, then use the R1 button to twist the blade so that it points at her, then hit R1 again
to pull it towards the edge of the platform. A few button presses later, and Clotho will have a huge
blade in her brain, and the doors here will open.
Reversing Your Destiny
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Head through the door and swim under the barriers until you reach the last of the fate mirrors.
Save your game and flip the switch here, then return to the platform that Clotho’s body is on. You
have to find the thread of fate that belongs to Kratos; it’s near her rightmost hand here. When
you find it, tap O to start rewinding fate. Keep going until it stops; when that happens, you’ll have
30 seconds to get back to the mirror. Stop time before leaving Clotho’s lair, run to the platform,
raise it, swim to the mirror, and jump through before the timer runs out. Time to take out the end
Chapter Nine: The Final Battle
Time to rage at the gods one last time. After you step through the mirror, Zeus will blow you to a
windswept mountaintop, where your fight takes place.
All hail Ra, the sun god! Oh, wait.
Zeus attacks you while supersized here, summoning a few sirens to keep you company. There
isn’t much you can do about Zeus’ attacks, but there isn’t much you need to do, really. Your goal
is to take down the sirens themselves. Use Cronos’ Rage on the sirens until you get the O-prompt
above their head. When you crack their backs, you’ll hurt Zeus, freeing up some health orbs and
causing him to slam his fist into the ground. Attack it to damage him. We found it helpful to crack
a siren, then roll into the area where the fist hits and lay down a Cronos’ Rage before the fist
comes down. It’ll deal damage when the fist does impact, and the explosion caused by it (if you’re
using a level three Cronos’ Rage) will cause even more damage.
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Repeat this process a few times until an O-prompt appears above Zeus’ hand. That will let you
smash your sword into it and move on to phase two.
Boss Fight: Zeus Phase Two
Kratos vs Zeus. The final battle. When we last met, I was but the learner, now I am the master,
etc., etc.
Lightning Bolt! Lightning Bolt! Lightning Bolt!
The first time you attempt this fight, Zeus is likely going to kick your ass, but it’ll get easier over
time. Here are some of the attacks that he’ll throw your way.
Lightning Bolts: A pair of lightning bolts. You can’t block these or dodge them, really, but
you can make yourself immune to the damage by starting an Atlas Quake when they’re
coming your way. Far better, however, is to hit L1 just before Zeus throws them to reflect
them back at him. This is one of the few ways to earn health in the middle of the fight.
Zeus Fu: Occasionally Zeus will rear back and charge across the arena with his fist
outstretched. This will often be how he follows up if you reflect a lightning bolt at him. If he
misses, nothing happens, but if you’re anywhere near the attack zone, he’ll continue to
swing at the air and finish off by pounding the ground. You can dodge this attack.
Shockwave: Zeus will call down lightning and pound it into the ground, sending a small
shockwave towards you. Easily avoided by dodging or simple running.
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Zeus will often avoid your zapping attack with the sword, but you'll connect often
enough to damage him.
The latter two attacks are relatively easy to avoid, but if you can’t get in the habit of reflecting the
lightning bolts back at Zeus, then this is going to be a very frustrating fight. If you’re capable of
doing so, then you can take things slow, by avoiding his attacks, reflecting the lightning bolts, and
occasionally tapping Zeus once or twice with your sword when you see an opening. If you prefer
to keep your distance, use either Typhon’s Bane or the sword’s L1 + Triangle attack to zap Zeus
from a distance.
If you just can’t get the hang of reflecting the lightning bolts, then you’ll need to use either Atlas
Quake or Rage of the Titans to deal most of your damage; both of those attacks will prevent you
from getting interrupted by Zeus’ bolts.
I Didn’t See That Coming
After you deal enough damage to Zeus, he’ll shower you with orbs of various natures. His next
attack will steal the Blade of Olympus from your hands. At this point, his attacks will change, and
you’ll just have to deal with them if you want to live!
Sword Combo: Zeus swings his sword a few times at you. You can easily dodge away from
this attack.
The Overhead Projector: Zeus will jump and swing the sword over his head, letting loose a
beam of light towards you. Dodge laterally (i.e. not directly towards or away from Zeus) to
avoid damage.
The Zapper: Zeus holds the sword above his head, gathers down lightning, and attempts to
zap you with it. It’s easy to dodge this attack too early and get hit by it, so wait until he
starts bringing the sword down before dodging away.
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Float like a butterfly and sting like a bee here. Don't get too greedy when busting out
For the most part, this is a bit easier than the earlier section of the fight, mostly because Zeus
won’t be flinging those annoying lightning bolts at you. If you want to take things slowly but
surely, simply dash away from the attacks that he sends at you, and use your blades to tag him
once or twice when his guard is down before dodging away again. Avoid large combos and
premade attacks like Cyclone of Chaos, or Zeus will land his attack while you spin around. If you
wish, you can again use Rage of the Titans or spells to weaken Zeus up, but it’s really not
necessary to do so.
After dealing enough damage to Zeus, he’ll start staggering around with the sword, acting like a
loon. Hit him a few more times to cause an O-prompt, then get ready to mash on the O button to
steal the blade back from him, which will send him into one of the walls here. Grab the shiny spot
on the ground nearby to pick up a pillar and ram it into him.
Finish Him!
At this point, Zeus will return to his lightning-bolt throwing ways. You’ve already beaten him once
in this form; now you just have to do it again. Feel free to use up as much of your magic and
Rage of the Titans meter as you like here.
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The dreaded palm-heel strike to the solar plexus.
When Zeus steals the Blade of Olympus from you again, he’ll wind up being surrounded by an
energy shield. Your normal attacks will wind up hurting you instead of Zeus, and your magic will
simply knock off rage orbs. Thus, you need to flip over into Rage of the Titans mode and attack
him with that. We managed to knock him out after just a few seconds of attacks in one of our
fights, but other fights have lasted a bit longer, so just keep plugging away at him while you have
Rage activated. Even while you’re in Rage mode, your attacks will knock rage orbs off of the shield
and back into you, so you’ll be able to keep it up much longer than you normally would.
When you finally do bust the shield and get the O-prompt, you’ll throw Zeus into another wall and
topple a pillar on his head. This will piss him off royally, and he’ll decide to finish you. You can’t
fend off the lightning that he throws at you, so Kratos will surrender. The hardest button-hitting
minigame you’ve seen yet will begin after this. You have to hit a random button just before Zeus
swings the sword at you, another button when you knock the sword away, one more after you
mash Zeus’ head into the rocks, and one last one as Zeus is reaching for the sword. After this last
button hit, start mashing away on the O-button to stab Zeus through the chest. This whole
sequence is annoying if you die, since you’ll have to rewatch the entire cutscene before playing
the game again.
After the subsequent cutscene ends, you’ll find yourself back in Clotho’s lair. You need to rewind
your fate thread one last time. Do so, stop time, get back to the mirror, and jump through to
witness the game’s Halo 2-inspired ending. (Interesting how Kratos can rewind his own fate to a
place where he’d never been and a time before he was born!)
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Unlockables And Treasures
God of War II has a number of unlockable bonuses that become available after you beat the game
for the first time. This section will detail these unlockables, and (eventually) tell you what you
need to do to unlock them.
Urns are obtained as you play through the game. When you replay through the game on a
difficulty setting you've already beaten, you can select them in the Start menu (tap L1 and R1 to
find their sub-menu) for a variety of cheat effects. They can't be activated on difficulties that you
haven't beaten yet. We note the general area where the Urns are found below; if you need more
detailed directions, skip to the section of the walkthrough and look for the name of the urn in
UrnFoundCheat Effect
Found in the Rhodes Palace early in
the game.
of The Gorgons ???
Found in the area near where you pick
of Olympus
up the Spear of Destiny.
of Prometheus Found inside Atlas
of The Fates
of Poseidon
Urn of Gaia
You earn 10 times the normal
amount of red orbs.
Infinite magical energy.
Infinite Rage of the Titans.
Treasures are more unlockable goodies. You can select them via the Treasures menu, but most of
them are only unlocked after you beat the game for the first time.
TreasureUnlockable By...Description
Challenge Of The Titans
Arena Of The Fates
Titan Mode
Beating the game on any
Beating the game on Titan
You have to unlock Titan
difficulty by beating the
game on a lower difficulty
Seven progressively harder
Presumably some kind of ultra-hard
test of skill.
Ultra-hard difficulty level.
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Urns of Power
Bonus Costume 1
Bonus Costume 2
Bonus Costume 3
Bonus Costume 4
Bonus Costume 5
Bonus Costume 6
Bonus Costume 7
In-Game Movies - High-Res
In-Game Movies - Story
Finding them during the
Beating the game on Mortal
Beat the game on Spartan
Beat the game on God
Beat the game in Titan
Beat the game in Titan
Collect 20 cyclops eyes.
Receive overall ranking of
God in Challenge of the
Titans mode.
Beat the game on any
Beat the game on any
Beat the game on any
Allows you to cheat during gameplay.
Cod of War! (Preferred skills: Magic
and Health)
Hydra Armor (Preferred skills: Health)
Athena costume.
Unlocks Kratos outfit from the first
God of War. (Preferred skill:
Watch all of the CGI gameplay
cutscenes in order.
Watch all in-engine cutscenes in
Watch the credits.
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