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For safe use of this product, carefully read the following section of this manual and the Precautions section of
the instruction manual supplied with the PSP ® (PlayStation ® Portable) system before use. Retain both this
software manual and the instruction manual for future reference.
TABLE OF CONTENTS
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain
light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video
games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously
undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician
before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you
or your child experience any of the following health problems or symptoms:
• dizziness
• disorientation
• altered vision
• seizures
• eye or muscle twitches
• any involuntary movement or convulsion
• loss of awareness
RESUME
GAMEPLAY
ONLY
ON
APPROVAL
OF
YOUR
PHYSICIAN.
__________________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
• Use in a well-lit area and keep a safe distance from the screen.
• Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play.
•
Avoid playing when you are tired or need sleep.
__________________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea,
or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of
the body. If the condition persists, consult a doctor.
__________________________________________________________________________________
Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or
restricted. Set the PSP® system’s wireless network feature to off when using the PSP® system on trains or in
other crowded locations. If used near persons with pacemakers, the signal from the PSP® system’s wireless
network feature could interfere with the proper operation of the pacemaker.
Getting Started..................................................................................................................2
From the Archives ............................................................................................................4
Controls ............................................................................................................................5
The Game Screen..............................................................................................................6
Main Menu ........................................................................................................................7
Pause Menu ....................................................................................................................12
Playing The Game ..........................................................................................................13
Racing Essentials ..........................................................................................................16
Credits ............................................................................................................................18
Music Credits ..................................................................................................................22
Notes ..............................................................................................................................24
Warranty and Information ..............................................................................................25
Use and handling of UMD™
• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If
the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for
use with the PSP ® system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a
Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software
manual for full details. • If paused images are displayed on the screen for an extended period of time, a faint
image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a heat source, in
a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc
(recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt
to get on the disc. • Do not block the opening with paper or tape. Also, do not
write on the disc. • If the opening area does get dirty, wipe gently with a soft
cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do
not use solvents such as benzine, commercially-available cleaners not intended
for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc.
• Do not use cracked or deformed discs or discs that have been repaired with
adhesives as these may cause console damage or malfunction. • SCE will not be
Recording surface
held liable for damage resulting from the misuse of discs.
Ejecting the disc
Press the right side of the disc until it is in the position shown in the
drawing and then remove it. If excess force is applied this may result in
damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it
clicks into place. If the disc is not stored properly, this may result in
damage to the disc. Store the disc in its case when not in use and keep in
a place out of the reach of children. If the disc is left out this may result in
warping or other damage to the disc.
WipEout® Pulse Tips and Hints
Game Hint Guide Information PlayStation Underground Game Guides
For free hints and tips visit us at www.us.playstation.com. Sign up and become a member of
the PlayStation Underground and access free hints, tips, and cool moves for games produced
by Sony Computer Entertainment America.
No hints will be given on our Consumer Service/Technical Support Line.
Consumer Service/Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PSP®
and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and
Sunday 7AM – 6:30PM Pacific Standard Time.
1
UCUS 98712
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GETTING STARTED
STARTING UP
Right side view
PSP® (PlayStation®Portable) system configuration
L button
LCD screen
R button
Directional
buttons
buttons
POWER/HOLD switch
buttons
Front view
Disc cover
DC OUT connectors
MEMORY
STICK
DUO™
access
indicator
IR port
USB
connector
POWER
indicator
Setting Up Your PSP® (PlayStation®Portable) System
Set up your PSP® (PlayStation®Portable) system according to the instructions
in the manual supplied with the system. Turn the system on. The power
indicator lights up in green and the home menu is displayed. From the PSP
handheld’s home menu, select the Game icon and then the WipEout® Pulse icon.
A thumbnail for the software is displayed. Select the thumbnail and press S on
the PSP® system to start the software. Follow the on-screen instructions and
refer to this manual for information on using the software.
Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the
media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo™ into the memory
stick slot of your PSP® system. You can load saved game data from the same
memory stick or any Memory Stick Duo™ containing previously saved games.
WIRELESS (WLAN) FEATURES
Software titles that support Wi-Fi functionality allow you to communicate with
other PSP® systems, download data and compete against other players via
connection to a wireless local area network (WLAN). You can adjust the
network settings to allow connection to a wireless local area network (WLAN).
There are two WLAN modes: Ad Hoc and Infrastructure mode. Note: WipEout®
Pulse supports Ad Hoc and Infrastructure Modes. Please see the Multiplayer
section of this manual for further details.
WipEout® Pulse is only playable online via the Infrastructure mode for the PSP®
system. In order to get online, it is a requirement that you connect your PSP®
system online via a wireless access point or wireless router that is 802.11b
compatible. For more information on your wireless router’s 802.11b
compatibility, check with the manufacturer of the router. The manufacturer is
not responsible for any incurred Wi-Fi fees.
HOLD
indicator
Volume
WLAN
access
indicator
OPEN latch
Right speaker
START button
SELECT button
Sound button
Display button
Analog stick
Strap holder
Left speaker
HOME button
Infrastructure Mode: Infrastructure mode is a Wi-Fi feature that allows the PSP®
system to link to a network via a WLAN access point (a device used to
connect to a wireless network). In order to access Infrastructure mode
features, several additional items are required, including a subscription to an
Internet service provider, a network device, a WLAN access point and PC. For
further information and details on setting up an infrastructure connection,
please refer to the PSP® system’s Instructional Manual. Note: A WLAN access
point is a device used to connect to a wireless network.
Ad Hoc Mode: Ad Hoc mode is a wireless feature that allows two or more
individual PSP® systems to communicate directly with each other.
Game Sharing
Game Sharing allows you to share a pre-determined portion of WipEout® Pulse
content with other PSP® system users. The other users do not need to have
the WipEout® Pulse UMD™ in their PSP® system to use this feature. When
another PSP® system user is nearby, select GAMESHARE from the Main
Lobby. The other PSP® owner must select GAMESHARE from the XMD (Cross
Media Display) onscreen display menu. Once this is done, WipEout® Pulse
game content can be sent and played via the PSP® system's Wi-Fi functionality.
PLEASE DELIVER TO: JACK SILER
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FROM THE ARCHIVES
CONTROLS
“In 2170, many thought the dream of my great, great grandfather, Pierre
Belmondo, had died forever. But the dream was too strong, and despite all
that had occurred to derail Anti-Gravity Racing, there were those who still
believed in the sport’s potential. 37 years on, I feel humbled by what those
believers have managed to achieve. And so it is with immense satisfaction
that I stand here and say to you all: here is the return of Anti-Gravity Racing,
and on a truly global scale.”
Natasha Belmondo, President of the Belmondo Foundation, speaking at the opening ceremony of the FX400
Racing League, July 13th 2207
“Make no mistake – the FX400 Racing League will see us field the finest Qirex
craft since the days of the F7200. The balance, speed and durability of the
LS07 chassis are such that Qirex can be considered championship contenders even before a race is run. Our Lead Pilot for the season will be Nadia
Elenova, the hot topic of every datacast and a pilot of universally recognized
talent – who each of our competitors can only dream of having on their own
roster. Together, Nadia and the LS07 chassis are a formidable combination,
ready to dominate the new age of Anti-Gravity Racing. I look forward to your
support in Russia and around the world.”
Statement by Qirex Director of Operations, Feliks Levovich
“In banning our patented inertia damping system and stripping us of the
2206 FX300 League Championship, the Anti-Gravity Racing Commission
has only strengthened the resolve of the whole Triakis organisation to rise to
the top once again. During this, the tenth anniversary year of the Triakis AGRacing project, we intend to put the controversy of the past season behind
us and focus intensely on competition in the FX350 and FX400 events. We
have the speed, we have the strength, and we have the determination. In
short, we have all we need. We are Triakis.”
Directional buttons / movement
In this manual, C, V, Z, X are used to denote the direction of both the
directional buttons and the analog stick unless stated otherwise.
Using menu screens
Press C, V, Z, or X to highlight an option, then press S to confirm. To
return to the previous menu screen, press A.
DEFAULT CONTROLS
N button
B button
F
D
A
S
directional
buttons
button
button
button
button
analog stick
START button
SELECT button
Z / X ....................................................Steer
C / V ......................................................Pitch the nose of the ship down/up
S............................................................Accelerate
Statement issued by Triakis Regional Headquarters, Adelaide, AUS
“In our development labs at the Mirage Anti-Gravity Excellence Center
(MAGEC) near Dubai, we’ve worked tirelessly since 2202 to push the boundaries of AG Racing. In developing MagLock technology, Mirage played a vital
role in making the next generation of racetracks a reality. And, by creating our
own race craft from concept through to race-ready chassis, Mirage knows
exactly what it takes to give our pilots the edge in the extreme conditions of
the FX350 & FX400 Racing Leagues. The hundreds of pilots who have graduated from our training program at MAGEC, and the millions of people worldwide who enjoy the benefits of our patented technology, are testament to the
fact that Mirage is working for the future, today.”
A............................................................Absorb pick-up
F............................................................Use pick-up
D............................................................Look back
N ........................................................Left airbrake
B ........................................................Right airbrake
N + B ............................................Full brake
> ........................................................Pause
< ........................................................Change viewpoint
NOTE: Alternative control configuration options are available via the Controls
section of the Options Menu. For further information please see the “Options”
section outlined later in this manual.
Statement issued by Mirage Racing, Dubai, UAE
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ADDITIONAL CONTROLS
GETTING STARTED
Z, X,Z ......................Barrel roll left (when ship is in the air after a jump)
X,Z, X ......................Barrel roll right (when ship is in the air after a jump)
N, N ....................Side shift left
B, B ....................Side shift right
NOTE: Performing a barrel roll uses up a small amount of your ship’s shield
energy, but if performed successfully you will gain a brief burst of speed. You
cannot perform a barrel roll if your ship does not have enough shield energy.
THE GAME SCREEN
“No profile found on Memory Stick Duo™. Would you like to create a profile now?”
MAIN MENU
1
6
7
4
If no existing profiles are found, the following message will be displayed:
Creating a profile will enable the autosave feature, which will automatically
save your progress after most races and when exiting some menu screens.
To create a profile, enter your name and tag and then press S to access the
Main Menu.
9
5
WipEout® Pulse uses profiles to save your progress and game settings. When
you first start a game, the most recently saved profile will be automatically
loaded from the Memory Stick Duo™, and a short introductory movie will play.
Press S to skip the movie sequence and the Main Menu will be displayed.
2
8
3
1. Current position
6. Total number of laps
2. Number of opponents
7. Speed
3. Current lap time
8. Energy level
4. Best lap time
9. Current weapon or item
Race Campaign Mode
Race Campaign Mode is an extensive series of race events arranged over
dozens of grids. Each grid is made up of cells, and each cell contains a
unique race event. Only one grid is unlocked at the start of the campaign.
Highlight a grid from those available and press S to access it.
5. Current lap number
Inside the chosen grid, highlight a cell to view the details of the event it contains, including its speed class, the number of opponents who will be racing,
the track you will be racing on, and the objectives you will need to meet in
order to win gold, silver or bronze in the event. If the race features computer-controlled opponents, press F to adjust their difficulty. Press S to start
the event.
Winning gold, silver or bronze in an event will unlock the cells adjacent to it
in the grid. Do you have what it takes to unlock every cell, in every grid?
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Racebox Mode
Multiplayer & Sharing Mode
CUSTOM RACE
ONLINE (INFRASTRUCTURE)
Fly a one-off race tailored to your own specifications.
Compete against other WipEout® Pulse pilots across the globe via
Infrastructure Mode.
Adjust the following race settings (settings may vary depending on the Race
Type selected):
Race Type
Choose from Single Race, Head to Head, Time Trial,
Speed Lap, Tournament, Zone or Eliminator.
Speed Class
Choose from Venom, Flash, Rapier or Phantom.
Weapons
Turn weapons on or off.
AI Difficulty
Choose from easy, medium or hard.
Choose a Network Connection and press S to confirm and access the
WipEout® Pulse online servers. You must log into the WipEout® Pulse
servers in order to race via Infrastructure Mode. When you have entered your
login details, press S to confirm and access the Online Menu.
ONLINE MENU
CREATE GAME
When the race settings have been adjusted to your satisfaction, press S to
confirm and access the Track Select Screen. Choose a track and press S
to access the Team Select Screen. Choose an FX400 racing team and press
S to go to the race.
Create a new race event. Adjust the race settings, then choose a track and
a ship to race in. Enter the game lobby and wait for other players to join you.
When you are ready to race, highlights “Start Game”, and press S.
JOIN GAME
NOTE: Not all tracks are available to race initially. Completing events successfully in Race Campaign Mode will unlock new tracks for you to master in
Racebox mode.
LOAD GRID
Load a custom event grid previously saved to Memory Stick Duo™. Once
loaded, a custom grid can be played in the same manner as the grids in
Race Campaign Mode. Progress made and medals won will be saved to the
grid, but your statistics will still be updated in your profile.
Compete in a race event created by another player. Choose a race from the
list of events available and press S to confirm. Choose a ship and enter the
game lobby. The race will begin when the host player is ready.
When the race is over, players will be returned to the lobby, where further
options will be displayed.
READ EULA
View the End User License Agreement for playing WipEout® Pulse online.
QUIT ONLINE
EDIT GRID
Create your own custom event grid. Every cell in the grid represents a single
race event. Highlight an empty cell and press S to view and adjust the settings for that event, including the race type, speed class. When the race settings have been adjusted to your liking, press S to confirm and access the
Track Select Screen. Choose the track on which the event is to take place,
select “Confirm”, then press S to save the event to the grid.
When you have finished editing a custom grid, press F to access the Edit
Grid menu, from where you can save the grid, name it, reset the number of
medals won to zero or reset the progress made within the grid.
Return to the Main Menu.
AD HOC MODE & SHARING
Ad Hoc Mode allows two or more players to compete via a Wireless (WLAN)
connection between their PSP® systems. For more information on creating or
joining a game in Ad Hoc Mode, please follow the guidelines for creating or
joining a game as described in the “Online (Infrastructure)” section outlined
earlier in this manual.
SHARE DATA
A list of other WipEout® Pulse players using this function will be displayed.
Select a player to share data with, and choose what data you want to share.
When the other player has chosen to share with you, and chosen what data
they want to share, each player must press S to confirm and begin the
transfer.
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ONLINE ACCOUNT
Options
Enter your online account details to enable auto-login to the WipEout® Pulse
online servers. Auto-login is quicker than manual login, and is useful if you
play online a lot.
GAME OPTIONS
MUSIC VOLUME
Adjust the volume of the music.
ENABLING AUTOMATIC LOGIN
If you have turned auto-login on, you must manually connect to the WipEout®
Pulse online servers once before auto-login will be enabled. If any of your
login details change before you next log in, auto-login will be disabled and
you must log in manually. Once the manual login has been completed successfully, auto-login will be enabled again.
SFX VOLUME
Adjust the volume of the sound effects.
MUSIC PLAYLIST
Choose whether the in-game music tracks play in sequential or random order.
Wipeoutgame.com
Access the online WipEout® Pulse community to see all the news related to
WipEout® Pulse. You can also visit the website from a computer.
Profile
CAMERA
Adjust the default camera viewpoint.
DYNAMIC HUD
Choose the style of the in-race gamescreen.
MANAGE PROFILE
CREATE
MULTIPLAYER TAGS
Create a new player profile. The following message will be displayed:
“You will lose any unsaved data if you proceed to create a new profile. Are you sure
you want to create this profile?”
Choose either YES or NO and press S to confirm. If you choose YES, you
will be asked to enter your name and a profile tag.
Choose whether to show other players’ tag names above their ships during
multiplayer races.
GHOST SHIPS VISABLE
Choose whether to display ghost ships during Time Trial and Speed Lap race
events.
LOAD
AUTO LOAD GHOST
Load a player profile previously saved to the Memory Stick Duo™.
Choose whether a ghost of your ship is automatically loaded after the first lap
of Time Trial events.
SAVE
Save a player profile to the Memory Stick Duo™.
LANGUAGE
DELETE
Delete a player profile or other game information previously saved to Memory
Stick Duo™.
Choose an on-screen language from English, French, German, Italian and
Spanish.
CONTROLS
Choose between Dual Airbrake or Single Airbrake control schemes, or
choose Custom to access the Custom Controls Screen and customize the
controls manually.
YOUR DETAILS
View and adjust the current name and tag associated with a player profile.
STATISTICS
View a range of statistics including number of medals won, total laps raced
with each ship and the ratio of weapons used to weapons absorbed.
RACE RECORDS
CUSTOM CONTROLS SCREEN
Choose between Dual Airbrake or Single Airbrake, then highlight an action
and press the button to which you want to reassign that action. Once satisfied with the adjustments made, highlight “Accept” and press S to continue.
View top scores for various single player race events by track and speed
class.
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PLAYING THE GAME
MUSIC PLAYLIST
View music from the in-game soundtrack, as well as any MP3 files previously saved to Memory Stick Duo™.
FX400 ANTI-GRAV RACING, 2207: THE TEAMS
TO ADD MP3 FILES
Speed
Acceleration
Handling
Shield
FEISAR
7
8
10
8
AG
Systems
7
9
9
8
Assegai
8
8
9
7
EG-X
8
9
7
7
10
6
6
9
Team
You can add up to 30 of your own personal MP3 files to the WipEout® Pulse
soundtrack and listen to them as you race.
To add MP3 files, access the root directory of your Memory Stick Duo™ via a
computer. Create a directory there called MUSIC. Inside that directory, create another directory called WIPEOUT. Copy up to 30 of your MP3 files into
the WIPEOUT directory. Within the game, the displayed names of imported
MP3 files will be taken from their ID tags or their filenames. The imported
MP3 files will be denoted by an icon so that you can identify them in the
tracklist.
Piranha
NOTE: MP3 files will be loaded from the Memory Stick Duo™ as part of the
loading process for a race. Do not remove the Memory Stick Duo™ at this
time or your data may not load or may become corrupted.
Qirex
8
7
8
9
Triakis
9
6
6
10
Goteki 45
7
10
7
8
Extras
TRACK TYPES
SOFTWARE MANUAL
View the in-game instructional manual.
GAMESHARE
Send a demo version of WipEout® Pulse to another PSP® system. Follow the
on-screen instructions to share the demo.
SPEED CLASSES
CREDITS
There are four speed classes in WipEout® Pulse. Most of the race events
focus on a specific speed class. The speed class of an event can also determine how many laps will be raced. The classes are as follows:
View the credits for WipEout Pulse.
®
PAUSE MENU
The following options can be accessed by pausing the action in most race
modes (the options available will vary depending on which game mode is
being played):
Continue
Game Options
Game Manual
Photo Mode
Restart Race
Quit Race
Each track in WipEout® Pulse has two variations – the White Run and the
Black Run. Runs can vary in size, direction and layout, and pose different
challenges depending on the speed class and race type chosen.
return to the race.
adjust various race settings, include the control configuration,
camera position, and display of on-screen information.
view the in-game instruction manual.
choose from various camera angles, then take a photo
in JPEG format. Photos can be accessed from
Memory Stick Duo™ via the Home Menu of your
PSP™ system.
start current race from the beginning.
exit to the Main Menu.
VENOM CLASS
medium speed, good for novices. Events usually last 3
laps. Top speed: 462 km/h.
FLASH CLASS
high speed, good for intermediate players.
Events usually last 4 laps. Top speed: 538 km/h.
RAPIER CLASS
very high speed, suitable for experienced players.
Events usually last 4 laps. Top speed: 657 km/h.
PHANTOM CLASS
extreme speed, for legendary racers. Events usually
last 5 laps. Top speed: 793 km/h.
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Page 16
RACE TYPES
Missile
a single powerful missile will be fired from the front of
the ship. A lock-on can be achieved to greatly increase
the chance of a direct hit.
Cannon
thirty rounds of heavy caliber proton shells will be available
to shoot in bursts. Hold down the fire button to shoot
off all the rounds in quick succession.
Plasma
after a short charging period, a single powerful bolt of
plasma will be fired from the front of your ship.
Targeting requires some skill, but direct hits cause a
huge amount of damage.
Quake
a devastating earthquake ripple will shoot from the
front of your ship, damaging everything in its way.
Mines
on firing, five mines will drop behind the ship for opponents to avoid. Mines will explode after a short time
delay as well as on impact with another ship.
Bomb
a large bomb will be dropped onto the track and will
remain there until a ship passes by close enough to set
it off, or until its timer runs out- either way, expect a
powerful detonation
Dotted around the track are glowing, x-shaped weapon grids. Fly over one
to pick up a weapon or power-up, then press F to use it. The following pickups are available:
Shuriken
a razor-sharp discoid projectile will be fired from the
front of the ship, damaging and bouncing between
other ships or the trackside until its timer runs out. It is
then destroyed in a small explosion.
Auto Pilot
your ship will be piloted by an expert virtual pilot for a
short time
Repulsor
this disturbance weapon will affect a large area around
your ship, causing damage to any rivals in the area and
knocking them off course.
Shield
a strong energy field will surround your ship for a few
seconds, protecting it from damage
Leech
a parasitic energy weapon, the leech will lock on to the
nearest ship in range and drain energy from it until the
connection is broken.
Turbo
a large speed boost will kick in for a few moments,
propelling your ship forwards at high speeds
Rockets
three rockets will fire from the front of the ship. They
explode on contact with other ships or the trackside
boundaries.
The following race types are available in WipEout® Pulse:
a race on one circuit against a full grid of opponents,
usually with weapons switched on. Beat your
opponents to get the medal.
SINGLE RACE
HEAD-TO-HEAD
a two player single race of intense rivalry.
TOURNAMENT
a series of races over several circuits against a full grid
of opponents. Win enough points based on your
finishing position in each race to take first place
overall and win gold.
TIME TRIAL
a solo race against the clock on a single circuit.
Beat the given race time to win the medal.
SPEED LAP
a solo event where you must race for the best lap
time. Beat the given lap time to succeed.
ZONE
your ship accelerates automatically, and the speed
increases every ten seconds. Each ten second period
is called a zone. Survive for as long as possible before
crashing out, and clear a set number of zones to win
the medal.
ELIMINATOR
race for kills, not position, in a single race against a
full grid. Eliminate a set number of opponents to take
the prize.
WEAPONS AND PICK-UPS
ABSORBING WEAPONS
When your ship’s shield energy runs low, press A to absorb the currently
held pick-up or weapon. Different pick-ups will recover different amounts of
energy. Strategically choosing whether to unleash a weapon or pick-up or
absorb it to replenish energy can make all the difference between triumph
and defeat.
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Page 18
RACING ESSENTIALS
SHIP LOYALTY
AIRBRAKES
Each ship has top-of-the-line on-board airbrakes to help it to maneuver
around tight corners. Competitors who master the airbrakes, particularly
useful at higher speeds, give themselves a much greater chance of success.
Pilots earn loyalty points in every race for the ship used in that race. Loyalty
points are allocated based on race performance. When loyalty points for a
ship reach a certain level, you will automatically be rewarded with bonuses.
Keep an eye on the loyalty meter that appears at the end of every race event
to get an idea of how your loyalty level stands for the current ship. Loyalty
point levels can also be viewed in the “Statistics” section of the Profile Menu.
PHOTO OPS
MAG-STRIPS
The 2207 season sees the introduction of a brand new technology to the
world of anti-gravity racing: the Mag-strip track. On Mag-strip sections of a
circuit, powerful electromagnetic fields grip ships close to the surface as the
track shoots vertically upwards or loops dizzyingly overhead. Your ship will
not slow down when it enters a Mag-strip section, but its handling may feel
subtly different.
At the end of most races you can take a photo of the gamescreen. Press
< at the end of a race to access the Photo Mode Menu. Adjust the camera angle and HUD then press S to take a photo.
NOTE: You can also take photos mid-race by selecting the Photo Mode option
in the Pause Menu.
SHIP RECOVERY
Even the very best anti-grav pilots can sometimes overstretch themselves,
causing their ship to hurtle off the track following a high jump or unexpected
burst of speed. If this happens to you, the blindingly quick AG Salvage
Shuttles recovery service will return your ship to the race in the blink of an
eye. However, you will have lost valuable seconds and will have to fly hard to
make up for it.
ECS CAGE
The ECS (Entertainment Confinement Systems) Cage surrounds the majority of track sections. Its purpose is to protect spectators and the general environment from ships and from weapon fire – it’s not there to protect you.
Remember, the cage is not everywhere and if you stray too far from the track
in some sections, you will still require the recovery service.
GHOST SHIPS
Achieve a good lap time in a Time Trial or Speed Lap event and a ghost ship
will appear for you to measure your performance against. In Time Trial and
Speed Lap events, the Pause Menu contains an option for turning off ghost
ships. Ghost ships created in Time Trial events will be available in Speed Lap
events and vice versa. Ghost ships can be saved at the end of a race
depending on your race performance.
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Page 20
CREDITS
SCEE STUDIO LIVERPOOL
Studio Director
Clemens Wangerin
Game Director
Tony Buckley
Tools And Technology
Christian Lavoie
Nathan Roberts
Lead Artist
Colin Fawcett
Graphics Group Lead
Lee Carus
Assistant Lead Artists
Garvan Corbett
Alan Wales
Graphics Group
Sebastian Bruekner
Darren Douglas
Jon Kendrew
Paul Bahr-Naylor
Track Artists
Anthony Anderson
Roger Bacon
Stuart Bugg
Andy Davis
Nick Elms
Roy Fielding
Gavin Fitzgerald
Tony Heap
Richard Hughes
Richard Heasman
Tom Jones
Warren Lancashire
Ben Levitt
John Lomax
Xavier Malard
Matt Olson
Richard Priest
Shafeq Rahman
Chris Riddell
Nolan Rowles
Richard Thomas
Adrian White
Producer
Paul Tweedle
Technology Director
Dave Burrows
Lead Programmer
Marc Littlemore
Multi Player Lead Programmer
Nigel Knox
Programming Team
Fejiro Bateren
Matthew Brooks
Manjit Ghataora
Nicolai Guba
Robert Higgs
Andrew Jones
Sean A. Kelly
George Kidd
Zico Liu
Sandy Lobban
Nicola Orru
Jonathan Peplow
Stephen Taylor
Chris Trewartha
Matt Verran
James Vipond
John Young
Engineers
Alan Beckus
Bill Budge
Ishay Pnueli
Ron Little
MUSIC
Music Licensing and A+R Manager
Sergio Pimentel
Graphic Design
John Machin
Christopher Moss
Lee Wagner
Eddie Wainwright
Music Superivisors
Martin Hewett
SCEA SANTA MONICA STUDIOS
Web Development
Robert Foxx
Producer
Daimion Pinnock
Sound Engineer
Stephen O'Callaghan
Director, International Software
Development
Barbara House
Development Secretary
Lynsey Pritchard
Sr. Director, Product Development
Allan Becker
Voice Talent
Kevin Howarth
Amanda Weston
Senior Vice President, Product
Development, SCEA, part of SCE
Worldwide Studios
Shuhei Yoshida
Ship Customisation Tool
Gamevial.com
Ship Artist
Jon Eggleton
President, World Wide Studios,
Sony Computer Entertainment
SCEA Santa Monica Studios
Phil Harrison
Thanks
Craig Abraham
Piers Jackson
Chris Roope
Particle/Weapon Effects
Jon Eggleton
Richard Heasman
Background Paintings
Darren Douglas
Lead Designer
Colin Berry
AUTHORING TOOLS FRAMEWORK
(ATF) TEAM:
Manager
Andy Bushnell
SCEA PRODUCT DEVELOPMENT,
FIRST PARTY QUALITY ASSURANCE
(FPQA)
TOOLS & TECHNOLOGY GROUP
Director
Ritchard Markelz
Director
Edward Lerner
Technical Artist
Neil Gregory
Design Team
Clark Davies
Karl Jones
TEST OPERATIONS
Sr. Manager:
Tim Vanlaw
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Page 22
PROGRAM MANAGEMENT GROUP
Sr. Manager:
Jim Wallace
QA Test Manager:
Jeremy Hunter
CORE SYSTEMS INFRASTRUCTURE
Sr. Manager:
Tom Perrine
SCEA MARKETING
Manager, Project Management:
Eric Ippolito
QA Test Supervisor(s):
Ara Demirjian
Andrew Woodworth
Director, Software Product Marketing
Jeff Reese
Sr. Project Coordinator:
Justin Flores
Sr. Quality Assurance Tester:
Charles Yang
Product Marketing Manager
Ed Loonam
Project Coordinators:
Jesse Reiter
Quality Assurance Tester:
Jamal Carter
Senior PR Manager
Ron Eagle
Director, Product Development
Information Technology (PDIT):
Adam Harris
Lab Technician:
Tim Hackl
Public Relations Specialist
Paul Murphy
ONLINE GAMES
Sr. Manager, Online Games:
Monique Fraser
Contingent Game Test Analysts:
Teng Chea
Gaylin Didur-Tate
Renn Eberle
Peili Lawyer
Kris Yalung
Alex Corona
Anwar Bey-Taylor
Dan Tambini
Izi Holokahi
Joshua Daily
Justin McArthur
Mike Phariss
Travis Lauro
Senior Creative Services Manager
Jack Siler
Senior Creative Services Specialists
JM Garcia
Joseph Chan
Miguel Godinez
Alicia Beam
Manager, Production Operations:
Richard Bennett
Online Sr. DBA:
Madhukar Yedulapuram
Creative Services Specialists
Annett Hsu
Larissa Gamarra
Blanca Hernandez
Online DBA:
Beth Ford
Online Game Admins:
Krisztian Mizser
Rudy Wiley
QA SUPPORT
Manager, Online support:
Chris Cromwell
Online Supprt Lead(s):
Ken Overbey
Derek Baurmann
Online Support Analyst(s):
Edward O’Neill
Joe Schmedding
Michael Brown
Brandon Fenton
And the online Support Test Team
Special Thanks
We would like to thank each
individual at Sony Computer
Entertainment America for their
contributions, support and
dedication to the success of
Wipeout Pulse with special
recognition to the Executive
Management team including:
Kaz Hirai, Jack Tretton,
Peter Dille, Scott Steinberg,
Phil Rosenberg, Riley Russell,
Jim Bass, Glenn Nash,
Phil Harrison, Shuhei Yoshida
Package Design
Art Machine
Manager, Production Technology:
Nate Wiger
Manual Documentation
Offbase Productions
Online Production Technologists:
Andres
Alex Boster
Matt Miller
LEGAL
Corporate Counsel
Javan Bernstein
NETWORK ENGINEERING GROUP
Sr. Manager Network Engineering:
Derrell Jenkins
STUDIO APPLICATIONS
Sr. Manager:
Steven Kirk
Director, Legal & Business Affairs
Lisa Lunger
Paralegal
Richard Daniels
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Page 24
MUSIC CREDITS
All music credits reproduced as
supplied.
MIST “Smart Systems”
Written and produced by
M.Kaye and L.Davenport. ©
2007 Soul:r. p 2007 Copyright
control.
BOOKA SHADE “Steady Rush”
Words & music: Booka Shade.
Published by: Mila Publishing
2007. Licensed from: Perky
Park Music.
Loco Dice “City Lights
(Martin Buttrich remix) PSP Cut”
Written & Produced by Loco
Dice and M.Buttrich. Remix and
Additional Production by Martin
Buttrich for Hope Management
Ltd. Published by Copyright
Control / EMI Music (world ex
gas)/ Universal Music
Publishing GmbH (GSA). p Four
Twenty Recordings Ltd 2003.
Licensed courtesy of Four
Twenty Recordings Ltd. DJ
Fresh - X-Project (100% Pure Mix)
Written, Produced, Mixed and
Arranged by Daniel Stein p & ©
Breakbeat Kaos 2007
Published by Bucks Music
Group Limited.
Stanton Warriors “Tokyo”
Written and produced by
Stanton Warriors. Published by
Punks Publishing. p & © 2007
Stanton Warriors Ltd. Licensed
from Punks Music Ltd.
Aphex Twin “Fenix Funk 5
[wipeout edit]”
Written, performed and produced
Noisia “Seven Stitches Wipeout mix”
Written & Produced by Nik
Roos, Martijn van Sonderen
and Thijs de Vlieger. Published
by Noisia. © Division
Recordings. Recorded at De
Noisia Kantoor Groningen.
by Richard.D.James at
Newington Causeway Bank
studios, London. Published by
Chrysalis Music Ltd. Licensed
from Rephlex.
Mason “Exceeder - special mix”
Written by Iason Chronis &
Coen Berrier. Produced by
Mason. Special Mix by Mason.
Published by AMS publishing/Edition
Great Stuff/BMG Music
Publishing. Licensed from
GSR/Great Stuff GmbH.
Dopamine “Flat Out”
Written & produced by Matt
Goddard Published by copyright control.p & © 2007
Dopamine.
MoveYa! & Steve Lavers
“Chemical”
Written & produced by Martin
Catling & Steve Lavers (Move
Ya! & Steve Lavers) Audio Bug
Records. Copyright Control
2007. Licensed courtesy of
Audio Bug Records.
Kraftwerk “Aero Dynamik”
Music by Ralf Hutter, Fritz
Hilpert. Words by Ralf Hutter,
Maxime Schmitt. © Kling Klang
Musik GmbH. Courtesy of
Sony/ATV Music Publishing
(Germany) GmbH. Licensed
Courtesy of EMI Records Ltd.
B Phreak & Groove Allegiance
“Break ya self - Wipeout mix”
Written & Produced by Bernie
Ott, Jonny Strinati & Chris
Hughes. Published by
Copyright Control. Licensed
Courtesy of Splank! Records.
Rennie Pilgrem & BLIM
“Slingshot - Wipeout mix”
Written & Produced by Rennie
Pilgrem & G Cooke. Published
by Bisbal Music/Westbury
Music & Blim Publishing/Westbury
Music. p & © TCR Recordings
Ltd. Recorded at The Studio Of
Kings London.
Ed Rush, Optical & Matrix
“Frontline”
Written and produced by J.
Quinn, M. Quinn and B. Settle.
Published by Copyright
Control/Virus Music. © Metro
Recordings 2007.
Skream “Suspicious Thoughts”
Written by Oliver Jones ©
2007, Ammunition Promotions
Ltd, EMI Music Publishing Ltd,
London WC2H 0QY.
Guy Gerber & Shlomi Aber
“Sea of Sand - Wipeout mix”
Written & produced by Guy
Gerber & Shlomi Aber.
Published by copyright control.
p 2006 Cocoon Music Event
GmbH. Licensed courtesy of
Cocoon Recordings.
Special thanks to all the artists
for their contribution to this
game and to all the labels and
publishers for their support.
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Page 26
LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of
this SCEA product that this software is free from defects in material and workmanship for
a period of ninety (90) days from the original date of purchase. SCEA agrees for a period
of ninety (90) days to either repair or replace, at its option, the SCEA product. You must
call 1-800-345-7669 to receive instructions to obtain repair/replacement services.
NOTES
This warranty shall not be applicable and shall be void if the defect in the SCEA
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA
SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of consequential damages, so the above limitations and/or
exclusions of liability may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state to state.
UNAUTHORIZED USE
Unauthorized copying, reproduction, rental, public performance or broadcast of this
game is a violation of applicable laws. Shared game code is licensed solely for
wireless distribution through PSP systems for noncommercial purposes. All rights to
make copies of any portion of the game for subsequent redistribution is retained by
the copyright holder. Please contact SCEA at 1-800-345-7669, if you are unwilling to
accept the terms of this license.
“PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is a trademark of Sony Computer
Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
Updating the PSP® (PlayStation®Portable) system
Updating the PSP® system software
This UMD™ includes the latest update data for the PSP® system. If a screen prompting you to
update the system software is displayed when you start the UMD™, you must perform an update
to start the software title contained on the UMD™.
Performing the update
When you insert the UMD™, an icon (as shown on
the right) is displayed under [Game] in the home
menu. Select the icon, and then follow the on-screen
instructions to perform the update.
PSP® Update ver X.XX
Before starting the update:
• Fully charge the PSP® system battery.
• Connect the AC adaptor to the system and plug it
into an electrical outlet.
During an update:
• Do not remove the AC adaptor, turn off the system or remove the UMD™.
If an update is canceled before completion, the system software may become damaged, and the
system may require servicing to repair or exchange.
Checking that the update was successful
After the update has been completed, select [System Settings] under [Settings] from the home
menu, and then select [System Information]. If the System Software field displays the version
number of the update, the update was successful.
U
For details on the update feature of the PSP® system, contact SCEA Consumer Services at
1-800-345-7669 or visit http://www.us.playstation.com/psp
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