A game of tactical construction for 2 players ages 8 and up by Arve D. Fühler
About the Game
A not quite usual day in Ancient China: The Emperor himself has announced he will come to visit your province! It is now
upon you to honor him by building the most extravagant pagodas. By playing cards you will be erecting the columns, floors
and roofs of those pagodas. For each of these tasks you will earn points. Additionally, pagoda tiles will yield special abilities
that you can use during the course of the game. The player with the most points after the completion of the third pagoda
will be the winner.
Components
1 game board with 6 building lots and the victory points track
55 cards, 11 in each of the 5 colors
125 wooden columns,
1 starting player marker
25 in each of the 5 colors
2 50/100-point tokens
12 wooden markers,
6 in each of the 2 player colors
2 Architect boards with
the special ability tracks
25 pagoda tiles,
5 in each of the 5 colors
1
The Hand and Open Display
Setup
6 Each player now takes 1 card of each of the 5 colors
1 Put the game board on the table between the 2 players.
and displays them in a row in front of him. These
5 cards form your open display.
2 Each player chooses a color and takes the 6 wooden
markers of his color. Put 1 marker of each color on
the 0 space of the victory points track. Every time you
will gain points during the course of the game, you will
move your marker accordingly.
7 Shuffle all remaining cards and put them next to the
3 Take 1 Architect board each and put it in front of
8 Each player now draws 2 cards from the draw pile.
playing area. This will be the draw pile. Leave a little
space next to the draw pile for the discard pile.
you. Put the remaining 5 markers of your color on the
5 leftmost spaces of your Architect board, 1 on each row.
4
This will be your hand.
9 Put the 50/100-point tokens on the side for now.
Sort all pagoda tiles by color and put them next to the
game board as a general supply. Take care that all tiles
show their 4 column spaces side.
Should you reach 50 or 100 points during the game,
take the point token of your color and put it, with the
appropriate side up, in front of you.
5 Also put all wooden columns next to the game board
10 Whoever last ate with chopsticks, takes the starting
as a general supply.
player marker.
8
5
3
On your turn you can usually choose from 7 cards, 5 from
your open display und 2 from your hand. Each time this
rulebook speaks of playing a card, you are always free to
choose a card from your hand or from your open display,
and they work in exactly the same way. The only difference
being, that cards in the open display are known to your
opponent, while those in your hand are not.
At the end of your turn you will always fill up the cards in
your open display first, and then the cards in your hand.
(see page 6, Replenish cards)
5 cards in the open display
1 card of each color at game start
2 cards in your hand
The Blueprint of a Pagoda
On each of the 6 building lots on the gameboard, you can
build 1 pagoda with multiple floors. Each floor, starting
on the ground level as the 1st floor, is comprised of 4 samecolored columns. Each floor is separated by a pagoda tile,
with column spaces for the next floor.
roof
A completed pagoda consists of 4 floors and the roof.
The roof is the 4th pagoda tile on its reverse side, with
2 same-colored columns, stacked on top of each other on
the appropriate space, that form the rooftop.
floors
rooftop
pagoda
tiles
building
lot
6
Color rules
9
4
1
2
7
10
6
3
The 6 buildings lots’ 1st floors are neutral and don’t require
a specific color of columns. So with the construction of the
first column of a pagoda you may choose the color of this
column freely. The next 3 columns on this floor, however,
have to be of the same color as the first column constructed
there.
The column space color
on a pagoda tile specifies
the color of the columns
that must be placed on top
of that tile.
After the 4 columns have been constructed, 1 pagoda tile
has to follow. Its base color has to be identical to the color
of the columns beneath it. This pagoda tile will also form
the basis for the next floor. The column space color on a
pagoda tile will, however, dictate the color of the columns
for the next floor.
The base color of a
pagoda tile specifies on top
of which color columns it
can be constructed.
The 4th pagoda tile will be flipped before it is placed, so its
roof side will show. The rooftop space color on the roof
side will specify the color of the rooftop.
The rooftop space
color on the roof side of
a pagoda tile specifies the
color the rooftop must
have.
8
2
3
Flow of Play
B Pagoda tile construction
The person with the starting player marker begins the game. After that you will be alternating turns.
When it is your turn, you may perform the following actions repeatedly and in any order.
A Column construction
B Pagoda tile construction
C Roof construction
You can construct any number of pagoda tiles during your
turn. You can, however, only construct a pagoda tile on top
of a complete floor of all 4 columns.
During these actions you must observe the following rules:
• You may not end your turn without having constructed at least 1 column.
• You may only construct up to 3 columns each turn (turn construction limit).
• 1 rooftop only counts as 1 column for the aforementioned rules (see page 6, Roof construction).
• You may construct any number of pagoda tiles.
• You may build at any number of building lots during your turn.
For the construction of every pagoda tile you will gain
1 point regardless of the floor.
In addition to the point, a pagoda tile will also yield a special
ability of the appropriate color. On your Architect board,
move the marker on the row of the appropriate color to its
rightmost position. From now on (immediately) you can
use that special ability 2 times. (see page 7, Special Abilities).
To construct a pagoda tile you have to play a card sideways
to the appropriate building lot. The color of the card has to
be identical to the pagoda tile you wish to construct which
in turn has to be identical to the base color of tile you wish
to construct. Choose 1 of the tiles available in that color
from the general supply and put it on top of the columns,
with the 4-column-spaces-side up. Remember: The color
of the column spaces on that tile will dictate the color of
the columns for the next floor.
Warning: The 4th pagoda tile can never be built with this
action, but only with the action Roof construction.
Additionally you may use any special abilities you acquired during the course of the game, so as long as they’re different
ones. You may not use any ability more than once during each turn.
At the end of your turn, first replenish your open display and then your hand.
A Column construction
You must construct at least 1 column during your turn,
but you are limited to a maximum of 3 (turn construction
limit). 1 rooftop counts as only 1 column for this limit.
To construct 1 column, you must play 1 card to the
appropriate building lot. Play the card vertically to a
building lot of your choice. Then, take 1 column of the
same color as the card that was played from the general
supply and put it on an available column space on the
building lot where you played the card. Take heed of the
color rules (see page 3, Color rules).
For the construction of every column you will immediately
gain a certain number of points. The number is identical to
the floor it was built upon.
1st floor
1 point
2 floor
2 points
nd
3 floor
3 points
4th floor
4 points
rd
Example: Ben plays 2 red cards and constructs the last 2 columns of the 1st floor. He plays another red card to put a
red pagoda tile on top of the complete floor.
He gains a total of 3 points: 2 points for each of the columns plus 1 point for the pagoda tile. Additionally he receives
the red special ability Lantern.
Example: Anne plays 2 red cards to construct 2 red
columns on a previously empty building lot, therefore
starting a new pagoda. Additionally she is playing a blue
card at another building lot to construct a blue column on
the 2nd floor there.
Both columns on the 1st floor yield 1 point per column
and the 2nd floor column yields 2 points for a total of
4 points.
4
Since Ben has only built 2 columns so far, he could play another card, a blue one for instance, to build the 1st blue
column on the 2nd floor for another 2 points, or continue building his 3rd column at another pagoda.
5
Special Abilities
C Roof construction
To construct 1 roof, you must be able to construct the 4th
pagoda tile of a pagoda, as well as the rooftop, with its 2 samecolored columns, stacked on top of each other. If you cannot
construct the rooftop you cannot construct the 4th pagoda tile.
the roof. Take 2 columns of the same color as the cards
that were played from the general supply and put those
2 same-colored columns, stacked on top of each other on
the rooftop space, so that they form the rooftop. Don’t
forget to take heed of the color rules!
First, construct the 4th pagoda tile as described in Pagoda
tile construction, but take care to flip the tile onto its reverse
side, so the rooftop space is visible. You gain 1 point as well
as the special ability of the pagoda tile, as usual.
Take note: The construction of a rooftop counts as
1 column only regarding the turn construction limit of
3 columns. So, if you have already constructed 3 columns
during this round you cannot construct the roof since you
cannot also construct the rooftop which counts as 1 column.
After you have constructed the 4th pagoda tile, start the
rooftop construction by playing 2 cards of the color
specified by the rooftop space on the pagoda tile, next to
each other at the building lot where you are building
Rooftop construction immediately scores you 5 points, so
you will gain a total of 6 points: 1 point for the 4th pagoda
tile and 5 points for the rooftop.
Example: Anne is playing a green
card to construct the last column
on the 4th floor of a pagoda for
4 points. After that she is playing
another green card to begin roof
construction, by constructing the
green pagoda tile on top of the
completed floor, and in doing so
gaining 1 additional point and the
green special ability. Now she has
to play 2 additional purple cards to
build the rooftop.
Each time you construct a pagoda tile you earn its special
ability. The color of the tile defines what ability you will get.
On your Architect board, move the marker on the row of
the appropriate color to its rightmost position.
the game on your turn. You may not, however, use any
ability more than once during each turn.
After each use, move the marker of that ability 1 space to
the left. If the marker is on the leftmost space you cannot
use that ability anymore until you construct another pagoda
tile of its color.
From now on (immediately) you can use that special ability
2 times, regardless of the marker’s former position. You may
use any special abilities you acquired during the course of
Fan (purple)
Bowl of rice (green)
is ability can only be used at the end of
Th
your turn during the Replenish cards step. You
may then immediately replenish your hand
to 4 cards.
You may only use this ability during an action
Column construction or Roof construction.
You may then immediately use 2 cards of 1
color, to build 1 column of a color of your choice. (You
still have to adhere to the color rules, of course) Example:
You play 2 red cards to construct 1 yellow column.
Take note: In the next turns you may only replenish the
cards in your hand back to 2, however, this does not mean
that you have to discard down to 2 if you still have more
than 2 cards in your hand. You can keep them until you
have 2 (or less) cards in your hand again.
If you use this ability during Roof construction
to build the rooftop you may only substitute 1 of
the columns. For the 2nd column you still need a
card of the appropriate color. Example: Ordinarily
you would need 2 yellow cards to construct the
yellow rooftop. If you use the ability you only need
1 yellow card and, for example, 2 blue cards or 2 red cards.
You can never have more than 4 cards in your hand at
any point. Therefore, should you use this ability while you
still have 4 cards in your hand, the ability would be used
without effect. If you use it with 3 cards in hand, you still
replenish to 4.
Buddha (blue)
You may only use this ability during an action
Pagoda tile construction or Roof construction.
You may then immediately use 2 cards of 1 color, to
build 1 pagoda tile of a color of your choice. (You still
have to adhere to the color and construction rules, of
course) Example: You play 2 green cards to construct a
purple pagoda tile.
You can use this ability at the end of an alternative turn.
This yields her another 5 points, for
a total of 10 points gained this turn.
Anne has only built 2 columns so
far (1 green and the rooftop only
counting as 1 column as well) so
she could even construct another
column this turn.
Dragon (yellow)
Replenish cards
Alternative turn
At the end of your turn discard all of your played cards.
After that, replenish your cards. First replenish your open
display to 5 cards and then your hand to 2 cards. Your
turn is now over and your opponent’s turn starts.
Instead of performing a regular turn you can opt to perform
an alternative turn instead. To perform an alternative turn,
discard any 4 cards (from your hand or open display) and
construct exactly 1 column at a building lot and color of
your choice, and gain the usual points. You must follow all
other rules during this construction, as well. After that your
turn ends immediately with the Replenish cards step.
If the draw pile is ever empty, shuffle all the cards in the
discard pile and form a new draw pile.
You cannot perform an alternative turn, if you have already
started performing a regular turn. During the alternative
turn you can only use the special abilities of the Fan (purple)
and the Dragon (yellow). All others are forbidden.
6
You may only use this ability at the start of
your turn, before you have performed any
actions. You may then immediately discard
any number of cards from you open display and hand
and replenish the same number. Should you have had
more cards in your hand due to the purple ability, you
may also replenish them.
Lantern (red)
ou may use this ability anytime during your
Y
turn. You turn construction limit of 3 columns
is extended to 4 columns.
You can still perform an alternative turn after using
this ability.
End of Game
The End of the Game is triggered when 3 full pagodas, i.e. 3 roofs, have been constructed. The current player will finish
his turn normally. If it was the starting player’s turn, his opponent is granted another full turn, so that each player has had
an equal amount of turns. It is possible to finish more pagodas in that turn.
The player with the most points wins. It is possible to tie – in that case, both players share the win.
7
Miscellaneous
Cardplay
Limited pagoda tiles
Gameflow
Fast game
If you play your cards as described in the actions section you
will always have a good overview over the current number
of constructed columns. Vertically played cards denote
columns, whereas cards played sideways denote pagoda
tiles
Unlike the columns the pagoda tiles are indeed limited.
Should the situation arise, that one color of pagoda tiles
runs out, but would be needed for construction, this
pagoda cannot be built on further but counts as completed
regarding the End of Game condition!
For a smoother gameflow, you can agree to first play all your
cards, then perform construction and then gain all victory
points. Correct cardplay will also be very beneficial here.
Very important for optimal play: first gain all points then
discard the cards!
For a fast game, all pagodas are finished with 1 floor less.
The 3rd floor will be the last one on top of which columns
can be built. The 3rd pagoda tile is now the roof with the
rooftop. The rooftop only yields 4 points in this version.
The End of Game is still triggered with the completion of
the third pagoda.
Unlimited columns
Simple game
The general supply of columns is theoretically unlimited.
Should the very rare situation arise that a certain color runs
out, simply substitute with a different color.
For a beginner’s game for children or unexperienced players
you can play without the use of the Architect board’s special
abilities.
Scoring Overview
1st floor columns
1 point
2 floor columns
2 points
3 floor columns
3 points
4 floor columns
4 points
pagoda tile
1 point + special ability
rooftop
5 points
nd
rd
th
Credits
Designer: Arve D. Fühler · Illustrations: Arve D. Fühler · Graphic Design: Arve D. Fühler, Hans-Georg Schneider · Realization: Thygra Spiele
English Translation: Benjamin Schönheiter · AEG Proofing: Nicolas Bongiu, John Goodenough, David Lepore, Todd Rowland,
Mark Wootton, John Zinser
Pegasus Spiele wants to thank all game testers at the Hippodice Club, where Pagoda won the game design contest for best 2 player
game in 2013 under the work-in-progress title Die Pagoden von Dra Chen.
TM
© 2014 Pegasus Spiele GmbH, Straßheimer Straße 2, 61169 Friedberg, Germany
www.pegasus.de
All rights reserved.
Used under license of Pegasus Spiele.
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8
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