Series 4 - Mattel Inc

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ANIMATIONS – Each cube has over 100
animations!
STICK GAMES™ – Each cube has a unique
STICK GAME™.
STICK GAMES™:
Slugger – Batting Cage
Kicks – Juggling
Slam – Jump Shot
Grinder – Rail Slides
Series 4
M0417 / M0418 / M0419 / M0420
M0255 / M0256
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 823B3800 Rev.C
MOTION SENSORS – Play with and pester each
STICK MAN™ by shaking or tumbling the cube.
CONNECT – BUILD A WORLD by CONNECTING
the cubes with the magnetic sides.
STICK PEOPLE STICKING TOGETHER™
Play with one Cube™ or stick two or more cubes
together and they’ll interact to build a world!
STICK PEOPLE™ will play, pester, and protect
each other. As you stack they’ll interact and visit
one another’s cubes. So, collect them all!
TRANSFER – When a STICK MAN™ moves
from its own cube to a CONNECTING cube.
DISSOLVE – If a STICK MAN™ has TRANSFERRED into another cube and the magnetic
CONNECTION is broken, all the STICK PEOPLE™ will automatically DISSOLVE and return to
their own cubes.
HOW TO PLAY:
IMPORTANT: Cube World™ contains magnets
which can cause distortion and color separation
when they are near CRT screens. If you notice
unusual color variations or distortion on your TV
or computer terminal screen when a Cube World
is near it, move it away from the screen.
BUTTONS:
CUBE WORLD™ allows you to PLAY WITH ONE
STICK MAN™ or BUILD A WORLD!
PLAY WITH ONE:
Press the ON button and a STICK MAN™ will
appear. Each STICK PERSON™ has unique
animations and will interact with its own unique
objects. To interact with the STICK PERSON™,
you can use the MOTION SENSORS or play
STICK GAMES™.
MOTION SENSORS – The interactive MOTION
SENSORS will allow you to tumble the STICK
PERSON™ around the cube.
SOUND
ON / STICK GAME™
HIGH SCORE
/ GAME CONTROL
RESET
STICK GAME™ – Each cube also has a fun
STICK GAME™ (SLUGGER: Batting Cage,
KICKS: Juggling, SLAM: Jump Shot, GRINDER:
Rail Slides). To start a game, press the STICK
GAME™ button to initiate the GAME MODE.
Then press the STICK GAME™ button a second
time to start the game. The GAME CONTROL
button will allow you to control the movement of
each STICK MAN™. At the end of each GAME,
your score will be displayed. To see the HIGH
SCORE, press the HIGH SCORE button once.
BUILD A WORLD:
SOUND - This button will allow you to turn the
sound ON and OFF.
To start, press each cube’s ON button and the
STICK MEN™ will appear. CONNECT each
cube by using the magnets that are located on
the sides of the cube.
ON / STICK GAME™ / GAME CONTROL –
Pressing this button will turn ON the cube. Once
the cube is on, pressing this button will start the
GAME MODE. Once in GAME MODE, press this
button a second time to start the GAME. Once
the GAME begins, you CONTROL the actions of
the STICK MAN™ by pressing this button.
HIGH SCORE – This button will reveal the STICK
GAME’S™ HIGH SCORE.
The cubes can be CONNECTED in any horizontal or vertical pattern.
RESET – Insert a blunt point into the RESET
BUTTON to reset the game settings. This button
is located on the back of the cube.
FEATURES:
COLLECT ALL FOUR CUBES!
Once CONNECTED, the STICK MEN™ will automatically interact with one another. They may
introduce themselves by waving or TRANSFER
over to a connected cube.
STICK MEN™:
• Slugger – Baseball
• Kicks – Soccer
• Slam – Basketball
• Grinder – Extreme Sports
Hint: CONNECTING all four cubes in a vertical
or horizontal row will result in a fun and unique
STICK ANIMATION™.
TRANSFER – A STICK MAN™ will automatically
TRANSFER out of its own cube. Once this hap-
pens, a window blind or covering will lower to
show that no one is in that cube.
• In an environment with radio frequency
interference, the product may malfunction
and require user to reset the product.
• This product contains a magnet. Do not
use around items that are sensitive to or
affected by magnetic fields.
Notes:
• Maximum capacity for any one cube is four
STICK PEOPLE™.
• If a STICK MAN™ has TRANSFERRED into
another cube and the magnetic CONNECTION
is broken, all the characters will automatically DISSOLVE and return back to their own
cubes.
ADDITIONAL TERMS / ACTIONS:
SLEEP MODE – After 4 minutes with no interaction, the STICK MAN™ will automatically display
a sleeping animation.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful interference, and (2) this device must accept
any interference received, including interference
that may cause undesired operation.
WARNING: Changes or modifications to this
unit not expressly approved by the party responsible for compliance could void the user’s
authority to operate the equipment.
NOTE: This equipment has been tested and
found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However,
there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio
or television reception, which can be determined
by turning the equipment off and on, the user is
encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a
circuit different from that to which the receiver
is connected.
If the cube is not touched for an additional
minute, the cube will automatically go into
“SLEEP MODE.” To turn the cube back on, simply press the ON button and the STICK MAN™
will reappear on the screen ready for action.
INTERACTION – If you purchase multiple cubes
in this Series, they will interact with one another
and with themselves. For example, Kicks will
interact with another Kicks cube. This cube
Series will also interact with other Cube World™
cubes and Cube World™ Places.
BATTERY INSTALLATION / REPLACEMENT
This game is powered by one (1) CR2032 battery.
• Using a screwdriver (not included), loosen the
screw until the battery compartment door can
be removed.
• Insert one (1) CR2032 battery as indicated
inside the battery compartment.
• Replace the battery compartment door and
tighten the screw with a screwdriver. Do not
over-tighten.
• Batteries included are for demonstration purposes only.
• For longer life use only alkaline batteries.
• Replace the batteries when the product does
not function properly.
• Remove batteries and dispose of them safely.
IMPORTANT!: If your unit fails to come on after
replacing the battery, press the “Reset” button
on the back of the Cube.
Battery contains Perchlorate Material – special handling may apply, See www.dtsc.
ca.gov/hazardouswaste/perchlorate
ADULT SUPERVISION IS RECOMMENDED
WHEN CHANGING BATTERIES.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak
fluids that can cause a chemical burn injury or
ruin your product. To avoid battery leakage;
• Consult the dealer or an experienced radio /
TV technician for help.
Keep these instructions for future reference
as they contain important information.
Protect the environment by not disposing of this product with household waste
(2002/96/EC). Check your local authority
for recycling advice and facilities.
6-MONTH LIMITED WARRANTY FOR USA
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 6 months from
the original purchase date under normal use against defective workmanship
and materials (batteries excluded). This warranty does not cover damage
resulting from accident, unreasonable use, negligence, improper service or
other causes not arising out of defects in material or workmanship. Radica
Games Limited will not be liable for any costs incurred due to loss of use of
this product or other incidental or consequential costs, expenses or damages
incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not
apply to you. This warranty gives you specific legal rights and you may also
have other legal rights, which vary from state to state.
In the event of a defect covered under this warranty, first call the toll-free
number listed below. Many problems can be solved in this manner. If
necessary, you will be instructed to return the product, postage prepaid
and insured, to the address below. Enclose your name, address, dated sales
receipt, and a brief explanation of the defect. Replacement, and return shipment, will be free of charge.
TOLL-FREE NUMBER: 1-800-803-9611. Hours: 9:00 AM - 7:00 PM Eastern
Time; Monday - Friday; 11:00 AM - 5:00 PM; Saturday.
ADDRESS FOR RETURNS: CONSUMER RELATIONS, 636 GIRARD AVENUE,
EAST AURORA, NY 14052.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline
batteries. Even new batteries may be defective or weak and low battery
power is a frequent cause of unsatisfactory operation.
6-MONTH PRODUCT WARRANTY FOR UK
(This product warranty is valid in the United Kingdom only)
All products in the RADICA® range are fully guaranteed for a period of 6
months from the original purchase date under normal use, against defective
workmanship and materials (batteries excluded). This warranty does not
cover damage resulting from accident, unreasonable use, negligence,
improper service or other causes not arising out of defects in material or
workmanship.
In the unlikely event that you do experience a problem within the first 6
months, please telephone the Technical Support team: Tel. 01628 500303.
IMPORTANT: Always test the product with fresh alkaline batteries. Even new
batteries may be defective or weak and low battery power is a frequent cause
of unsatisfactory operation.
THIS WARRANTY IS IN ADDITION TO YOUR STATUTORY RIGHTS.
• Do not use rechargeable batteries.
• Non-rechargeable batteries are not to be
recharged.
• Do not mix alkaline, standard (carbon-zinc), or
rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type
as recommended are to be used.
CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963.
• Batteries are to be inserted with the correct
polarity.
RADICA USA Ltd., 16650 Westgrove Dr., Suite 500, Addison, TX 75001. www.radicagames.com Helpline 1.800.803.9611 or service.mattel.com
• Exhausted batteries are to be removed from
the product.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1.800.803.9611.
• The supply terminals are not to be shortcircuited.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312.
• Dispose of batteries safely.
• Do not dispose of this product in a fire. The
batteries inside may explode or leak.
CAUTION
• Sometimes, a build-up of static electricity
(from carpets, etc) may cause the game to
stop working. Just reset the game, and it
will work again.
© 2007 Mattel, Inc. All Rights Reserved.
Retain this address for future reference.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303.
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City,
Tsimshatsui, HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara
Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817,
Fax:03-78803867.
Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. Consumer Relations 1.800.803.9611.
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