mini-volleyball practice booklet

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MINI-VOLLEYBALL PRACTICE BOOKLET
Mini-Volleyball was developed to make the sport of volleyball more accessible to
children, by simplifying the game to better suit children of all skill levels. The result is a
simpler game, played on a smaller court, with a softer ball, allowing children more
opportunities to develop the skills necessary to excel at volleyball. The concept of minivolleyball revolves around "Keeping Children Active".
What is Mini-Volley? - Mini-Volley is an approach of initiating people to the game of
volleyball. The traditional game is adapted to the specific needs and abilities of the
participants. These adaptations include varying the number of players, altering the court
size, adjusting the height of the net and using lighter balls. Different game formats such
as 1 vs 1, 2 vs 2, 3 vs 3 and 4 vs 4 are used. Various rules are also adapted to encourage
longer rallies and decrease the difficulty of skill execution. The objective of these
adaptations is to encourage learning, promote success and increase the enjoyment for the
participants. When the game is properly adapted for the age and abilities of the
participants, they experience more success, enjoy the activity, and want to play more
often!
The exciting element about mini-volleyball involves the training programs, which have
been tirelessly developed to make learning the sport more interesting for children. The
philosophy behind these exercises can be described as follows;
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Keep children physically active
Keep the rules simple
Reduce the court size according to the ages and numbers of players
Regularly change partners and teams
Allow children frequent contact to allow for the development of all skills
necessary in volleyball
Practice in a competitive environment that encourages "mini-game" among the
students
Use training methods which allow Phys Ed staff to raise the level of difficulty
according to the improving skill and talent of the students
Use the net as quickly as possible during class
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General Skills – Teaching points
Ready Position
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Feet shoulder width apart
Weight on our toes (slide a piece of paper under your heel)
Knees bent (knees over toes)
Rounded shoulders and back (shoulders over knees)
Arms slightly bent, palms facing up (holding a platter)
The Volley
Precontact
• Move feet quickly under the ball
• Arms moving upward, getting ready for contact
• Place hands above head as soon as possible
Contact
• Hands are in the shape of the round ball
• Thumbs pointing towards face
• Ball contacts most of each finger
• Fingers are relaxed
• Extedning legs, trunk and arms to generate force for the movement
• Contact is made above forehead
• Shoulder face target
Post Contact
• Weight is transferred forward
• Looking at back of hands after contact
KEYS TO SUCCESS
• Body is underneath the ball
• Contact is above the forehead
• Hands take the form of the ball
• Body is facing the target
The Forearm Pass
Precontact
• Move quickly to appropriate position; hands apart as the player moves
• Hands joinprior to contacting the ball
• Heels of the hands together “thumbs match”
Contact
• Arms fully extended and straight
• Wrists down to straighten elbows
• Arms away from the body to assure that the (i) player can see the ball, his arms and the target (ii)
power can be absorbed when the ball contacts forearms just above wrists
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Post contact
• Weight is transferred forward
• “Hold” arms (platfrom) together- no swinging, breaking apart, or bending
KEYS TO SUCCESS
• Hands together
• Platform is straight/keep the action simple
• Angle the arms and face the target
The Serve
Ready position
• Left foot forward (for right handed hitters)
• Ball in left hand just below hip height, in front of your right foot
• Knees slightly bent, weight on your right foot
Pre contact
• Right arm swings straight back
• Small step with left foot, weight trasfers forward
Contact
• Firm flat hand, thumb pointing out to side
• Straight arm
• Arm swings straight through
• “Crisp” action
KEYS TO SUCCESS
• Ball is in front of the hitting shoulder
• Weight transfer
• Surface of contact is solid
The Attack
Ready position
• Player at attack line
• Left foot forward (for right handed hitters)
• Weight on right foot
Pre contact
• Left-right-left movement (last step brining feet together)
• Player jumps off two feet one meter from the net
• Shoulder almost perpendicular at the net on take off
• Both hands are raised in the air (after jump)
Contact
• High contact in front of hitting shoulder
• Open hand and relaxed wrist
• Power provided by the rotation of the trunk, arm, forearm and hand
Post Contact
• Hitting arm follows through along the body
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Contact the ground on both feet
Knees slightly bent
KEYS TO SUCCESS
• timing of the jump
• maximum height in the jump
• contact with the ball is in front of the hitting shoulder
The Block
Ready Position
• Feet shoulder width apart
• Knees are slightly bent
• Forearms are parallel to the net and the hands open
Pre contact
• Bend the knees and lower centre of gravity
• Shoulders shrug and hyperextension of elbow
Contact
• Keep eyes open
• Wrists held firm and the fingers are spread outward
• Tight throughout core to achieve a “pike” position
• Penetration of the arms/hands on the opoonent’s side of the court (depending on the situation and the
players athletic ability)
Post contact
• Athlete draws the arms back from the opponent’s side
• Land on both feet on a balance position, ready for the next action
KEYS TO SUCCESS
• alignment with the trajectory of the path of the attacker
• timing of the jump
• solid hands
• stability in the air
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Levels of Competition *Please see Circulation/Atomic Volleyball Appendix on next page for
alternate competition options
Level 1
Serve
underhand toss directed to a player on the other side of the court
or an underhand serve direct to a player on the other side of the court
First contact
caught and tossed towards a player on your own team who is in front of you (near
the net)
“TO THE NET”
Second contact
caught and tossed UNDERHAND along the net (toss must be higher than the
height of the net
‘ALONG THE NET’
Third contact
caught near forehead (volley position) and pushed over the net
‘OVER THE NET’
Level 2
Serve
must be an underhand or overhand serve (may be closer to the net)
First contact
same as level 1
Second contact
must be one continuous motion, from catch to toss, limited contact time with ball
Third contact
not caught, just attacked over the net with two hands
Level 3
Serve
must be an underhand or overhand serve (may be closer to the net)
First contact
can not be caught, any form of contact is acceptable
Second contact
must be one continuous motion, from catch to toss, limited contact time with ball
Third contact
may be attacked with one or two hands
Level 4
Serve
must be an underhand or overhand serve (from end line)
First contact
can not be caught, should be working towards forearm passing only
Second contact
must be one continuous motion, from catch to self toss, to a volley for your team
mate to attack
may be attacked with one or two hands
Third contact
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Circulation Volleyball (Grades 1-3) & Atomic Volleyball (Grades
4-5)
Circulation Volleyball
Circulation Volleyball is the official competition format for Canadian regions offering 6-8U age
competitions.
Playing Surface: Full court badminton lines
Net: Net height of 2 metres. Badminton or volleyball nets.
Ball: Mikasa Superlite MVA123SL is recommended.
Number of players: 4 on 4. Maximum 6 players per team. Any extra players form a line off the
court. participation is encouraged.
Stage 1 (Grade 1)
Players catch and throw the ball over the net and try to get their opponents to misplay the ball or
ground the ball on their opponent’s side of the net.
Always encourage players to play the ball the special way
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Toss the ball with the arms outstretched, similar to arm position for a forearm
pass.
Push the ball from over the head, similar position for an overhead pass
(volley).
Starting/Resuming a Game: Any player on either team tosses the ball over the net from any area
on the court. The ball may hit the net while crossing to the opponents side.
Rotation: When a teammate throws the ball over the net, the whole team rotates one position
clockwise, with the exception of after the serve.
Playing the Ball: If the ball is mishandled (i.e. dropped, thrown out of bounds or into the net),
the player leaves the court and forms/joins a line beside the court. When the ball contacts the
floor, the player who is closest to the ball leaves the court. Encourage players to decide who was
closest to the ball by a) rock/paper/scissors, or b) volunteering.
When a player from “Team A” catches a ball that comes from “Team B”, the first player waiting
in the line off the court from “Team A” returns to the game (and fills in where needed).
The ball must be thrown over the net each time (one contact). No walking with the ball. Players
may not throw the ball to a teammate unless they are too far from the net, then it is encouraged.
Scoring: When “Team A” loses all their players (none left on court), “Team B” wins a point.
Next, all players return to the court and a new set begins.
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Stage 2 (Grade 2)
*All rules listed in Stage 1 apply, with the exception of the following modifications:
Starting/Resuming a Game: Any player on either team underhand serves the ball over the net
from any area on the court. Players may reposition themselves to serve successfully.
Playing the Ball: One contact. The ball must be thrown over the net each time.
When “Team A” catches a ball that comes from “Team B”, three times in a row, the first player
waiting in line may return to the court.
When a player succeeds in forearm passing the ball from an opponent and the same player can
catch his own pass, all players may return to the floor.
Stage 3 (Grade 3):
*All rules listed in Stage 1 apply, with the exception of the following modifications:
Starting/Resuming the Game: Any player on either team underhand serves the ball over the net
from any area on the court. Players may NOT reposition themselves to serve. Serving errors
result in the player leaving the court.
Playing the Ball: When a player forearm passes the ball and a teammate catches the ball, the first
player in line may return to the court. Or if there is one player, this player may forearm pass the
ball and catch it themselves.
Every ball, with exception of the forearm pass to a teammate, must go directly over the net.
Rotations with 4, 3, and 2 players:
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Atomic Volleyball
Atomic Volleyball is an excellent progression from Circulation Volleyball with more freedom to
use passing and hitting while eliminating the need to rotate each time the ball crosses the net.
Playing Surface: Badminton court (6.10m x 13.40m).
Net: Net height of 2 metres.
Ball: Mikasa Superlite MVA123SL is recommended.
Number of players: 4 on 4. Maximum 6 players per team. Any extra players form a line off the
court. Participation is encouraged.
Contact with the ball: 3 compulsory passes and 2nd contact may be caught
Stage 1 (Grades 4-5)
Standard volleyball serving, rotation and scoring (rally point) procedures. Extra players are
obliged to rotate into the game at the service position. Underhand serves only.
Three compulsory passes before directing the ball over the net, or a replay occurs. The second
contact must be a smooth, non-stop, catch-throw movement. This movement can be done in three
ways:
1)
2)
3)
With extended arms tossing in a forward direction
With extended arms tossing in a backward direction
Catch the ball with extended arms above the head, bending knees and pushing
upwards
Tip: Encourage players to play the ball “to the net” (to the setter in position 2), “along the net”,
and “over the net”
The team winning the rally earns 1 point and initiates the next play by underhand serving. Max 3
serves before rotating to the next server.
Timed games, Jamboree style competition (all teams play one another, with an emphasis on
placing similar levels together) is encouraged. No points are recorded.
Stage 2 (Grade 5-7)
*All Atomic Stage 1 rules apply with the exception of the following modifications:
1) No amount of compulsory passes before directing the ball over the net required, but is
encouraged.
2) All contacts are volleyball skills.
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Session # 1
WARM UP
10-15 minutes
Introduction – take some time to establish the general rules and expectations for the program, i.e.
behavior, attendance, building rules etc.
Keep it up (with a partner)
• While one partner uses whatever body parts they want to keep the ball from hitting the floor (without
catching it) the other partner must do some sort of physical activity, e.g. jumping jacks, run on the
spot etc.
• When partner one drops the ball, or catches it they change rolls
• Every minute or so change the type of physical activity
SKILL OF THE WEEK
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THE VOLLEY
Discuss teaching points
PRE CONTACT
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Move feet quickly under the ball
Arms moving upward, getting
ready for contact
Place hands above head as soon
as possible
5-10 minutes
CONTACT
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Hands are in the shape of the
round ball
Thumbs pointing towards face
Ball contacts most of each finger
Extending legs, trunk and arms
to generate force for the
movement
Contact is made just above
forehead
Shoulders face target
ACTIVITIES
POST CONTACT
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Weight is transferred forward
which may cause a step forward
Hips move forward
Palms of hands face ceiling after
the ball leaves the fingers
15-20 minutes
Goalies set up
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Starting with ball in setting position, push ball to partner who will catch the ball in the ready
position
(Weight forward, carrying serving tray) switch positions each time
*Person with the ball always starts with back to the net
Self toss and volley to partner
Self toss and volley to partner who will set the ball to themselves
Attempt continuous setting with partner
Attempt continuous setting with partner over the net
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O = player without ball X = player with ball
travelling
= ball
net
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X
O
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O
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O
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O
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O
ONE on ONE
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1 v 1 using the net (start with a throw to opponent as serve)
May catch and self toss if continuous setting is too difficult
‘court’ is long and thin, start working cooperatively, then move to playing competitively
looking to score points vs. your opponent
there can be anywhere from 4 to 10 players on one court (i.e. 2-5 mini courts)
X
X
X
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X
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X
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GAME PLAY
GAME WARM UP
10 minutes
C
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C = Coach
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P1
P2
P2
P1/P2= Player 1/Player 2
P1
xxx
C
xxxx= other players waiting
coach throws ball to player 1 from the opposite side of the net
player 1 catches the ball and throws it ‘TO THE NET’ (player 2)
player 2 catches the ball and throws it “ALONG THE NET’ (underhand to player 1)
Player 1 volleys the ball back over the net to the coach
Player 1 becomes player 2 and a new player one comes on the court
PLAY*
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15-30 minutes
Play 2 vs. 2 game at Level 1 (may need to play kings court if not enough space).
* See circulation/atomic volleyball appendix for alternate game play options
HITTING
5 minutes
Coaches will toss balls to players to hit (don’t worry about any technique at this point) with lowered net if
needed.
Tosses should be about 1 m in front of the coach, and about 2 m above the net
REVIEW ‘ KEYS TO SUCCESS’ FOR TODAY’S SKILL
minutes
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Body is underneath the ball
Contact is above the forehead
Hands take the form of the ball
Body is facing the target
CHEER!!!
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Session # 2
WARM UP
10-15 minutes
Keep it up – with a group of 4/5 players
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with one ball the group has to hit the ball up in the air to each other keeping it off the floor
if the ball touches the floor the whole group has to do a ‘consequence’ for example; 10
jumping jacks, or run 1 lap of the gym etc
REVIEW OF LAST WEEKS SKILL
5 minutes
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Talk about the important parts of the overheard pass (the triangle, touch to forehead, push out of
the phone booth, see all ten fingers)
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Go to the wall and practice proper volley technique with a partner. Each person takes a turn
trying to play the ball continuously volleying against the wall. Go 10 times then switch with your
partner. Ask that the children help remind each other of the proper technique.
SKILL OF THE WEEK
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THE FOREARM PASS
Discuss the starting ‘ready position’,(holding the platter)
Demonstrate hand position, thumbs glued together pointing down, straight arms, SEE the hands
when you pass the ball, eye’s and shoulders face target.
PRE CONTACT
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Move quickly to appropriate
position: hands apart as the player
moves
Hands join prior to contacting the
ball
Heels of the hands together
‘thumbs match’
CONTACT
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Arms fully extended and straight
Wrists down to straighten elbows
Arms away from the body
(shoulders shrugged in) to assure
that the (i) player can see the ball,
his arms and the target (ii) power
can be absorbed when the ball
contacts the forearms just above the
wrists
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POST CONTACT
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Weight is transferred forward
which may cause a step forward
Hips move forward
Some backspin on the ball is
desirable
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ACTIVITIES
15-20 minutes
In “goalies” set up:
Partner 1 (at the net) will underhand toss the ball to partner 2 (3/4 of the way back on the
court), who will pass the ball to themselves, catch it and then switch places with partner 1
Be sure to encourage that they take their time and all coaches should be giving lots a feed back,
reminding them of the technique as they go.
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Partner 1 tosses underhand, partner 2 tries to pass back to partner 1
They will try to continuously pass back and forth
For an extra challenge they can try to keep the ball going back and forth using either the
overhead or underhand pass, be sure to mention how you make the decision. (High ball,
we use a volley, low ball, an forearm pass.)
GAME PLAY
GAME WARM UP
10 minutes
First use one group to demonstrate, set up in the 2 person game to use the 3 hit cycle. (to the net,
along the net, over the net)
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Put the coaches as we did in week one, 2 coaches per court on either side.
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To start they will do all catches until they get warmed up a little bit.
Once they are warmed up, the first ball can no longer be caught, they can either
overhead/underhand pass the ball to their partner at the net. The partner at the net will still catch
it, and UNDERHAND toss it up and the first player will hit it over the net.
PLAY*
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15-30 minutes
Play 2 vs. 2 games using competition Level 1 or 2
The team that wins the point gets to start the next rally
* See circulation/atomic volleyball appendix for alternate game play options
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HITTING
5 minutes
To make sure that they all get a chance to practice hitting coaches will toss for their group.
Players will hit a ball, go chase it and bring it back to the coach. (Everyone should get half a
dozen chances)
Encourage them to jump and hit the ball down.
REVIEW ‘ KEYS TO SUCCESS’ FOR TODAY’S SKILL
5 minutes
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Hands together
Platform is straight/keep the action simple
Angle the arms and face the target
CHEER!!!
Session # 3
WARM UP
10-15 minutes
Volleyball Relay Race• Divide group into teams of 4/5, each group gets one ball and starts on the end line of the ‘mini
volleyball court
• Players will be given different tasks to get to the other end of the court and back. Doesn’t really
matter what the ‘skill’ is as long as they are taking the volleyball with them. e.g. crab walk with the
volleyball on your stomach, or walking keeping the ball above your head the whole time (volleying)
• The key is that the ball never touches the floor!! If it does individual must go back to the start and
begin again.
• After each race switch leaders, make sure that everybody gets to be the leader once. (i.e. 4/5 different
relays)
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REVIEW OF LAST WEEK’S SKILL
5-10 minutes
Ask for the key things that were learned at last weeks session, regarding the forearm pass.
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In ‘goalies’ set up, have partner toss you the ball, forearm pass to yourself, and switch spots( 10x
each)
Then try passing back to your partner (10 x each0
See if you can do 5 in a row with your partner “REMEMBER PROPER TECHNIQUE”
Incorporating both overhead, and underhand passing go to the net with partner, one person on either
side.(may need to tie up skipping ropes to make enough room for everyone)
TRY to play ‘2 contact volleyball’ – each player can contact the ball 2 times, the first must be
underhand, (pass the ball to themselves), the second is overhead, ie volleyball back over the net.
If this is too difficult, they can catch the ball after they underhand pass to themselves, then volley it
over, or they can catch it when it first comes over, then just toss it to themselves and volley it back
over.
SKILL OF THE WEEK
Serving
Ready Position
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Left foot forward
Ball in left hand just below hip
height, in front of your right foot
Knees slightly bent, weight on
your right foot
Pre contact
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Right arm swings straight back
Small step with left foot, weight
transfers forward
ACTIVITIES
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Firm, flat hand, thumb pointing
out to side
Straight arm
‘crisp’ action
15-20 minutes
Go to the wall and stand about 3 m away
Practice serving towards the wall
Give the children a target that’s about .5-1m higher then the net
Go to the net, with one partner on either side
Start very close 1-2 m back from the net and serve to your partner who will be your target
After you feel comfortable at that distance take one GIANT step backwards.
Continue moving back until you get to the end of the court
Overhand serve
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Contact
5 minutes
Feet set up the same as for underhand serve
Make sure shoulders are facing the net
Hold the ball in your left hand in front of your hitting shoulder
Pull arm back ‘Bow and Arrow’
LIFT (not throw) ball in your left hand and ‘HIGH FIVE” the ball at the top of your reach
Drag you right foot through
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You can go back to the same routine as the underhand serve. Have coaches going around and
letting children HIGH FIVE them as high as they can so that they feel what it is supposed to feel
like
GAME PLAY
GAME WARM UP
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10 minutes
Run the ‘game warm up’ drill as before moving from except we will move to a 3 on 3 format
It is played the same way except there will be two players back and one at the net
Whoever plays the first ball sends it to the player at the net, who must then set up the 3 player
(everyone touches a ball every time!)
PLAY*
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15-30 minutes
Play 3 vs. 3 games using the first two levels of competition play
There should be no need for Kings court, everyone will be on all the time, use subs if needed
Serving from half court will be added, if they don’t make their first serve they get to throw the ball
over the net
The team that wins the point gets to serve to start the next rally
* See circulation/atomic volleyball appendix for alternate game play options
HITTING
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5 minutes
Players will hit from coaches toss
Or play ‘Clean your Bedroom’ hitting from one of your team mates tosses
REVIEW ‘ KEYS TO SUCCESS’ FOR TODAY’S SKILL
5 minutes
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Ball is in front of the hitting shoulder
Weight transfer
Surface of contact is solid
CHEER!!!
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Session # 4
WARM UP
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10-15 minutes
Any type of tag game that the children like, ‘ameoba’, ‘freeze’ etc
Make sure that it is a high activity / low organization game
REVIEW OF LAST WEEK’S SKILL
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5-10 minutes
Quick review of the positioning for the underhand serve
Serve to partner (who will be using the ready position to catch the ball)
Overhead pass with partner (ready position) 20x
Forearm pass with partner (ready position) 20x
2 touch volleyball with partner
SKILL OF THE WEEK
•
Break the skill down into smaller pieces and progress based on the
skill of the participants.
READY POSITION
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player at attack
line
left foot forward
weight on right
foot
ACTIVITIES
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ATTACKING
PRE CONTACT
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left-right-left
movement
player jumps one
meter from the net
shoulder almost
perpendicular at
the net on take off
CONTACT
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high contact in
front of hitting
shoulder
open hand and
relaxed wrist
power provided
by the rotation of
the trunk, arm,
forearm and hand
without approach
POST CONTACT
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hitting arm follows
through along the
body
contact the
ground on both
feet
knees slightly
bent
15-20 minutes
With nets lowered, while standing, have children hit out of coaches hand
With nets lowered, while standing, have children hit toss from coach (about 2 m)
With nets lowered, self toss and hit
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ACTIVITIES
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5-10 minutes
add the approach
With nets lowered, do last 2 steps and hit ball out of coaches hand
With nets lowered, do last 2 steps and hit from coaches toss
With nets lowered, self toss, approach and hit!
C
X X X X
C
X
X
X X
C =COACH STANDS ABOUT 2 ft FROM THE NET
X= PLAYERS LINE UP AND HIT FROM TOSS
GAME PLAY
GAME WARM UP
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10 minutes
Run the game warm up drill using the 3 player format (playing the 1st and 3rd ball, catching the
2nd)
If you can see an obvious difference in the level of play of different children it is okay to have
1 group playing at level 1 (all catching) and other groups playing at level 2 (playing either the 1st,
2nd, or 3rd contact)
PLAY*
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15-30 minutes
Play 3 vs. 3 games, either Kings court or regular format
At this point, children should be starting to understand the basics of rotation, serve order etc.
May need to take some extra time to discuss this
*See circulation/atomic volleyball appendix for alternate game play options
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HITTING
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5 minutes
End the day with a last chance to practice the hitting one last time, being sure to look for proper
technique now that it has been learned
REVIEW ‘ KEYS TO SUCCESS’ FOR TODAY’S SKILL
5 minutes
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Ball is in front of the hitting shoulder
Weight transfer
Surface of contact is solid
CHEER!!!
Session # 5
WARM UP
10-15 minutes
Clean your Bedroom…with a twist!!
• Players will be given specific skills to use to get the ball over the net (e.g. volley, tip, self toss and
hit etc)
• The TWIST is…everytime you put a ball over you have to run back and touch the wall before
you get another ball, or do jumping jacks, tuck jumps etc.
• It’s a warm up drill so you will do 3 or 4 rounds until all players are properly warmed up
REVIEW OF LAST WEEK’S SKILL
•
•
•
•
•
10-15 minutes
Talk about the important parts of the spike approach and arm swing
Have children do several approaches as a group, coaches reminding them of the important parts,
especially the footwork.
Hit balls from coaches, 2 m sets
Serve and catch with partner (with ready position/alternate types of serve)
1 on 1 with opponent, start with serve
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SKILL OF THE WEEK
READY POSITION
•
•
•
feet shoulder
width apart
knees are slightly
bent
forearms are
parallel to the net
and the hands
open
BLOCKING
PRE CONTACT
•
•
bend the knees
and lower centre
of gravity
shoulders shrug
and
hyperextension of
elbow
CONTACT
•
•
•
keep eyes open
wrists held firm
and the fingers are
spread outward
penetration of the
arm/hands on the
opponent’s side of
the court
(depending on the
situation and the
players athletic
ability)
ACTIVITIES
•
•
•
POST CONTACT
•
•
athlete draws the
arms back from
the opponent’s
side
land on both feet
in a balanced
position, ready
for the next
action
15-20 minutes
With nets lowered players will stand on the ground with their hands over the net, and block the
ball from coaches throw (directly into their hands)
With nets still lowered if needed, coaches will hold the ball at the top of the net and players will
jump and
push against the ball
With nets still lowered if needed, coaches will throw the ball to the top of the net and players will
jump and block the ball. ( It will take a bit of time for them to figure out the timing so give lots of
feedback like, you jumped to early, or too late, etc.
GAME PLAY
GAME WARM UP
•
•
•
10 minutes
With nets lowered players will stand on the ground with their hands over the net, and block the
ball from coaches throw (directly into their hands)
With nets still lowered if needed, coaches will hold the ball at the top of the net and players will
jump and push against the ball
With nets still lowered if needed, coaches will throw the ball to the top of the net and players will
jump and block the ball. ( It will take a bit of time for them to figure out the timing so give lots of
feedback like, you jumped to early, or too late, etc.
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5 minutes
HITTING
•
•
•
•
Same hitting as usual, from coaches toss
Let everyone go twice just simply hitting…then…
After you hit a ball, you become the blocker on the other side
After you are the blocker you go get the ball and bring it back to the coach
PLAY*
15-30 minutes
•
Play 3 vs. 3 games at the competition level 2 or 3
* See circulation/atomic volleyball appendix for alternate game play options
REVIEW ‘ KEYS TO SUCCESS’ FOR TODAY’S SKILL
5 minutes
•
•
•
•
alignment with the trajectory of the path of the attacker
timing of the jump
solid hads
stability in the air
CHEER!!!
Session # 6
WARM UP
10-15 minutes
Blob tag – 2 people start as it, if they tag someone the person becomes attatched to them. Once the
group grows to 4 people they divide into 2 separate groups and continue until everyone is a part of the
‘Blobs!’
•
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REVIEW OF LAST WEEK’S SKILL
•
•
•
•
•
•
Ask for key points that we learned about blocking from last week
In partners, one partner holds the ball above the net, while the other partner practices jumping, and
pushing on the ball without touching the net.
Pass ball to self, (goal 10 in a row)
Set ball to selft, (goal 10 in a row)
Alternate pass/set ( goal 10 in a row)
Serve and go 10 times (half under/half over hand)
SKILL OF THE WEEK
Defence: “Stride and Slide”
PRE CONTACT
•
•
•
15-20 minutes
Starting in a LOW position,
backside down, head up
Take a LONG step at a 45
degree angle
Make sure that your toe is facing
inward
CONTACT
•
•
With arms extended out ward to
forearm pass the ball, all weight
is transferred to the leading foot
Let the ball rebound off of the
platform made by your arms
POST CONTACT
•
•
•
•
ACTIVITIES
•
You will catch yourself with
your weight distributed from
your thigh up to the side of your
chest
Your knee and your hands will
not hit the floor
If your knee hits the floor you
didn’t turn your toes in far
enough
Push off your feet to slide across
the floor
15-20 minutes
Demo how to practice stride and slide with partners
o Starting in a low squat take a step on a 45 degree angle away keeping your toe pointed in
o With your partner supporting you by holding your hands, they will guide you to the floor, on
your side
o Try this to both sides 5 times each
o Then try on your own
Coaches should be very observant to make sure that participants are working at their own pace,
They need to keep their heads up, looking forward to avoid hitting their head on the floor.
•
•
Have your partner toss a ball to the side and try to contact the ball finishing in the stride and slide
Coach will toss balls, players will stay low and dig the ball finishing with the stride and slide to the
appropriate side
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GAME PLAY
GAME WARM UP
•
10 minutes
Run the game warm up drill using the 3 player format with all contacts being volleyball plays (no
catching)
PLAY*
15-30 minutes
•
Play on 3 vs. 3 or 4 vs. 4 either kings court or just regular format
* See circulation/atomic volleyball appendix for alternate game play options
HITTING
•
•
•
•
5 minutes
Same hitting as usual, from coaches toss
Let everyone go twice just simply hitting…then…
After you hit a ball, you become the blocker on the other side
After you are the blocker you go get the ball and bring it back to the coach
REVIEW ‘ KEYS TO SUCCESS’ FOR TODAY’S SKILL
5 minutes
•
•
•
•
STAY LOW
Take an extra long step
Keep toes turned in
Move quickly!
CHEER!!!
Session # 7
Because we are coming down to really wanting to play as much as possible the format for
this session will be a little different than usual.
WARM UP
10-15 minutes
Everyone with a partner, one ball
Partner A – 20 volleys to yourself
Partner B – Jumping jacks til part. A is done
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Switch
A
B
- 20 forearm passes to yourself
-run on the spot
Switch
Back and forth with your partner
• 20 Volleys
• 20 forearm passes
Everyone with their own ball
• serve and then chase down your ball (15x)
SKILL OF THE WEEK
TEAM PLAY
Divide the group in half, one group on each court (or into smaller groups, depending on the number of
courts and leaders that you have available. The idea is to make sure that they are getting a chance to
really understand the game without getting bored from doing it too long)
Group A
Working on the game set up and rotations etc.
Set them up in the four on four set up
net
4
1
3
2
2
3
1
4
To get the extra player in the game when the team rotates (they win the serve back) player one
goes off the court and player 5 goes to the position player 4 was in (4 moves to 3, 3 moves to 2
to moves to 1)
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The important things to remember is that 1 will be serving, whoever wins the point gets to serve
again. If one player gets 3 points in a row, the serve goes to the other team who rotate for the next
server.
We still have to have 3 hits, tell them not to panic about who gets each contact but remind them
to say to themselves…or out loud…To the net, Along the net, Over the net…you may need to
help them by saying it along with them.
Other than that let them play and just help them as the go along, trying to keep things as calm as
possible. Make note of what situations confuse them or they have difficulty with so that we can
discuss it later.
Group B
Work on their serving, working their way back to see if they can serve from
the back line
PLAY ‘DEAD FISH” serving game
• Divide the group in even halves.
• Everybody gets to serve from where they feel comfortable
• If you get your serve in you just wait for another ball and serve again
• If you MISS your serve, you become a ‘Dead Fish’ which means that you have to lie
on the floor on your side of the court, if you get hit by a serve from the other side you
become a member of the other team
• The game keeps going until one side has no more ‘Active’ servers left and you can
play again
If there is extra time left you can play some one on one, changing partners every 1.5 minutes
AFTER 20-25 MINUTES THE TWO GROUPS SWITCH COURTS AND DO THE
OTHER ACTIVITIES, COACHES SHOULD STAY WITH THE SAME GROUPS
SO THAT EVERYBODY LEARNS THINGS THE SAME WAY
GAME PLAY
Because it’s been a ‘tough’ day , learning a lot of new things, you should finish with
a quick game of ‘Clean your Bedroom’ ! Focusing on proper skills. Players should
now be able to pass the ball to themselves instead of catching it and then tossing it to
someone else to hit over the net
CHEER!!!
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Session # 8,9,10
For the final 3 sessions of the program the focus will be on the playing of games to
prepare participants for a program end tournament. By the end of the program the older
participants should be able to run a game (understand rotation, when you score) without
constant intervention of a coach or leader.
It is important to ensure that you do not have a lot of standing around time though. If
there is not enough room for teams of no bigger than 6 to all be playing at once you
should make sure that either a. there is another place for them to practice their skills
while they are waiting for their game, or b. games are short enough that there isn’t a lot of
waiting around, for example a ‘king’s court’ type of activity.
WARM UP
10-15 minutes
Fun Games!
It’s important to keep the activity level high and the atmosphere high even though later in
the sessions you may be spending a little more time on game time, which often will lower
activity levels initally. So a great way to start each session is with a fun game of tag or
something else that the participants really enjoy, as long as it is of high activity level and
low organization so as not to waste any time explaining.
SKILL REVIEW
At this point you can decide if you want to do a focus on any particular skills or just have them do
a series of different activities. They will always need to work on passing and volleying as well as
serving, so you can do either partner activities, or individual activities or coach centered activities
where the coach will be tossing balls into the drill. Just be sure that the activities are simple
enough that the participants can really focus on the basics of the skills while still being active.
Examples
Work on individual skills in the goalies formation changing positions each time
•
If working in a large group that requires standing in a line give them an activity to do
after each time through the line, pass the ball then go do 10 jumping jacks, or run and
touch a certain line, or do 10 block jumps
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•
Any type of stations is a good way to mix things up. Spend a certain amount of time at
one station and then switch to the next. A good way to do this is with music, play music
while they are active, when you stop the music they have to quickly move the next station
Hitting warm up
•
Before you start playing it’s a good idea to do a hitting warm up, from coaches toss at
first, then try having the participants toss the ball for each other so that they get used to
depending on each other which is what they will have to do when they are actually
playing.
GAME PLAY
For the last few sessions you really want to have them playing the full 4 on 4 (Circulation
or Atomic) game as much as possible. It might be a good idea to start with some 2 on 2
play to get them warmed up and have more people playing at once. But as much as
possible you want to just let them get used to playing.
You should play timed games instead of games to a certain number of points, it’s an
easier way to keep things on schedule.
DAY REVIEW
5 minutes
This is a chance to go over anything that you may have noticed they had difficulty with
or to go over any details about upcoming tournaments or any other club business
CHEER!!!
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