USO RESTRITO
Viz PreCut
User’s Guide
Product Version 4.12
USO RESTRITO
USO RESTRITO
Copyright © 2011 Vizrt. All rights reserved.
No part of this software, documentation or publication may be reproduced,
transcribed, stored in a retrieval system, translated into any language, computer
language, or transmitted in any form or by any means, electronically,
mechanically, magnetically, optically, chemically, photocopied, manually, or
otherwise, without prior written permission from Vizrt.
Vizrt specifically retains title to all Vizrt software. This software is supplied under
a license agreement and may only be installed, used or copied in accordance to
that agreement.
Disclaimer
Vizrt provides this publication “as is” without warranty of any kind, either
expressed or implied.
This publication may contain technical inaccuracies or typographical errors. While
every precaution has been taken in the preparation of this document to ensure
that it contains accurate and up-to-date information, the publisher and author
assume no responsibility for errors or omissions. Nor is any liability assumed for
damages resulting from the use of the information contained in this document.
Vizrt’s policy is one of continual development, so the content of this document is
periodically subject to be modified without notice. These changes will be
incorporated in new editions of the publication. Vizrt may make improvements
and/or changes in the product(s) and/or the program(s) described in this
publication at any time.
Vizrt may have patents or pending patent applications covering subject matters in
this document. The furnishing of this document does not give you any license to
these patents.
Technical Support
For technical support and the latest news of upgrades, documentation, and
related products, visit the Vizrt web site at www.vizrt.com.
Last Updated
1 September 2011
© Copyright Vizrt 2011
USO RESTRITO
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Contents
1
2
Overview ................................................................................................... 1
Installation and Configuration ................................................................... 3
2.1
2.2
2.3
Requirements .............................................................................................3
Installing Viz PreCut ...................................................................................3
Configuring Viz PreCut ...............................................................................3
2.3.1
Viz PreCut.ini ..................................................................................................... 4
2.3.2
User.ini .............................................................................................................. 4
2.3.3
DestWizard.ini ................................................................................................... 4
2.3.4
Registry ............................................................................................................. 4
2.3.5
Editing the .INI Files ........................................................................................... 4
Viz PreCut.ini - Easy Cut .................................................................................... 6
Viz PreCut.ini - Server Group ............................................................................. 6
Viz PreCut.ini - AGL ........................................................................................... 8
Viz PreCut.ini - Logs .......................................................................................... 8
Viz PreCut.ini - User .......................................................................................... 8
Viz PreCut.ini - Conform Buttons ....................................................................... 9
DestWizard.ini - Menu Options .......................................................................... 9
2.4
3
Getting Started........................................................................................ 11
3.1
Viz PreCut Highlights ...............................................................................11
3.3
Availability of Functions ...........................................................................12
3.2
3.4
Prerequisites ............................................................................................12
Logging in and out ...................................................................................12
3.4.1
Logging in to Viz Ardome ................................................................................ 12
3.4.2
Logging in to Viz PreCut .................................................................................. 13
3.4.3
Logging out of Viz Ardome .............................................................................. 15
3.4.4
Logging out of Viz PreCut ................................................................................ 15
3.5
4
Uninstalling Viz PreCut ...............................................................................9
Changing the Language in Viz PreCut .......................................................15
Viz PreCut User Interface......................................................................... 19
4.1
4.2
Title Bar ...................................................................................................20
Menu Bar ..................................................................................................20
4.2.1
File Menu ......................................................................................................... 20
4.2.2
Options Menu .................................................................................................. 21
4.2.3
Help Menu ....................................................................................................... 22
4.3
4.3.1
4.4
Video Window ..........................................................................................22
Setting the Screen Resolution ........................................................................... 23
Video and Clip Time Codes and Play Rate Indicator ..................................23
4.4.1
Video Time Code ............................................................................................. 23
4.4.2
Clip Time Code ................................................................................................ 23
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4.4.3
4.5
Play Rate Indicator ........................................................................................... 24
Timeline Sliders and Zoom Buttons ..........................................................24
4.5.1
Timeline Sliders ............................................................................................... 25
4.5.2
Zoom Buttons .................................................................................................. 26
4.5.3
Using the Zoom Buttons to Move Video Frames ................................................ 27
4.6
Source Tools ............................................................................................28
4.6.1
Video and Clip Buttons ..................................................................................... 28
4.6.2
Audio Level Meter ............................................................................................ 29
4.6.3
EDL Tools ........................................................................................................ 30
EDL (Edit Decision List) .................................................................................... 30
4.7
Create Buttons .........................................................................................31
4.9
Conform Dialog ........................................................................................32
4.8
4.9.1
5
Description View .............................................................................................. 34
4.9.3
Main View ........................................................................................................ 34
4.9.4
Tab Navigation Area ......................................................................................... 34
4.9.5
Advanced Settings ........................................................................................... 35
4.9.6
Buttons ............................................................................................................ 37
Changing the Interface Window ............................................................... 39
5.1
Enabling the Viz PreCut Window Always on Top Option ............................39
5.3
Multiple Viz PreCut Windows ....................................................................40
Enabling Multiple Viz PreCut Windows .............................................................. 40
5.3.2
Disabling Multiple Viz PreCut Windows ............................................................ 40
5.3.3
Arranging Multiple Viz PreCut Windows Side by Side ........................................ 41
5.3.4
Placing Multiple Viz PreCut Windows on Top .................................................... 41
Opening and Closing Viz PreCut.............................................................. 43
6.1
Starting Viz PreCut ...................................................................................43
6.1.1
Starting Viz PreCut from Viz Ardome ............................................................... 43
6.1.2
Starting Viz PreCut from the Start Menu ........................................................... 45
Closing Viz PreCut ....................................................................................46
Working with Files ................................................................................... 47
7.1
Opening .EDLP Files ..................................................................................47
7.1.1
Opening a File .................................................................................................. 47
7.1.2
Opening Recently Viewed Files ......................................................................... 48
7.1.3
Opening Growing Files ..................................................................................... 48
7.2
8
Disabling the Viz PreCut Always On Top Option .......................................39
5.3.1
6.2
7
Title Bar ........................................................................................................... 33
4.9.2
5.2
6
Status Bar .................................................................................................31
Saving .EDLP Files .....................................................................................48
Creating Stories....................................................................................... 51
8.1
Creating an Item in Viz Ardome as a Story ................................................51
8.3
Posting to a Project ..................................................................................55
8.2
Posting a Story to a Rundown ...................................................................54
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9
Creating Clips ......................................................................................... 57
9.1
9.2
Sending Clips to a File Share ....................................................................57
Sending Clips to an NLE ............................................................................59
10 Creating Images ...................................................................................... 63
10.1
Creating an Item ......................................................................................63
10.3
Posting to Project .....................................................................................66
10.2
10.4
Posting to Rundown .................................................................................64
Transferring an Item to a File Share ..........................................................67
11 Playing Videos in Viz PreCut .................................................................... 69
11.1
Full Screen Mode ......................................................................................69
11.3
Playing a Video with Jog or Shuttle Mode ..................................................69
11.2
11.4
Normal Screen Mode ................................................................................69
Playing a Video Forward ...........................................................................70
11.4.1
Frame by Frame ............................................................................................... 70
11.4.2
Slower than Real Time ...................................................................................... 70
11.4.3
Real Time ......................................................................................................... 71
11.4.4
11.5
Faster than Real Time ...................................................................................... 71
Playing a Video Backward .........................................................................71
11.5.1
Frame by Frame ............................................................................................... 71
11.5.2
Slower than Real Time ...................................................................................... 72
11.5.3
Real Time ......................................................................................................... 72
11.5.4
Faster than Real Time ...................................................................................... 72
11.6
11.7
Stopping or Pausing a Video .....................................................................72
Moving to Specific Frames ........................................................................73
11.7.1
Setting the Video Time Code to a Specific Frame .............................................. 74
11.7.2
Moving the Red Position Bar to a Specific Frame ............................................... 74
11.7.3
Using the Zoom Buttons to Move Video Frames ................................................ 75
11.7.4
Moving Video Frames with Hot Keys Commands .............................................. 75
11.7.5
Moving Video Frames using Jog and Shuttle Mode ............................................ 76
11.7.6
Moving Video Frames by Scrubbing .................................................................. 76
12 Working with Audio Tracks...................................................................... 77
12.1
Audio Track Status ...................................................................................77
12.3
Switching Audio Tracks On .......................................................................78
12.2
Muting Audio Tracks ................................................................................77
13 Working with Clips .................................................................................. 79
13.1
Adding a Clip to the EDL ..........................................................................79
13.1.1
Adding a Clip by Setting the In-point and Out-point ........................................ 79
13.1.2
Adding a Clip by Setting the In-point and Duration .......................................... 80
13.1.3
Adding a Clip by Setting the In-point and Using the End of the Video .............. 80
13.2
Deleting a Clip from the EDL ....................................................................81
13.4
Printing an Overview of All Clips in the EDL ..............................................82
13.3
Previewing a Clip from the EDL .................................................................82
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13.5
Playing All EDL Clips .................................................................................83
13.6
Moving a Clip Up and Down in the EDL .....................................................84
13.8
Setting the Duration for a Clip in the EDL .................................................85
13.7
13.9
Updating a Clip in the EDL ........................................................................85
Working with Subtitles ..............................................................................85
13.9.1
Viewing a File with Subtitles ............................................................................. 86
13.9.2
Turning On Subtitles ........................................................................................ 87
13.9.3
Turning Off Subtitles ....................................................................................... 87
13.9.4
Changing the Subtitles Language ..................................................................... 87
14 Using Hot Keys........................................................................................ 89
14.1
14.2
Working with Hot Key Mappings ...............................................................89
Using Hot Keys .........................................................................................89
15 Advanced Topics ..................................................................................... 95
15.1
Working with EDLs ...................................................................................95
15.1.1
Saving an EDL as a Standalone EDL .................................................................. 96
15.1.2
Saving an EDL to a New Item ............................................................................ 98
15.1.3
Saving an EDL to a Project or a Rundown Head ............................................... 100
15.1.4
Posting to Basket ........................................................................................... 101
15.1.5
Overwriting Saved EDLs .................................................................................. 103
15.1.6
Restoring Saved EDLs ..................................................................................... 103
15.1.7
Restoring Standalone EDLs ............................................................................. 103
15.1.8
Restoring EDLs from Items ............................................................................. 104
15.1.9
Restoring EDLs from Projects or Rundowns .................................................... 105
15.1.10
15.2
15.3
15.4
Create Story into Precreated Item ................................................................... 105
Saving Locally .........................................................................................106
Warn on Mixed Formats Feature .............................................................107
Working with Templates .........................................................................107
15.4.1
Creating first template ................................................................................... 108
15.4.2
Modifying Templates ..................................................................................... 109
15.4.3
Deleting Templates ........................................................................................ 109
15.4.4
Sharing Templates with Other Users (Advanced Operation) ............................ 109
USO RESTRITO
1
Overview
Viz PreCut is a Windows-based low-resolution video viewer and editing tool,
designed for cost-effective browsing and editing on a standard PC.
Viz PreCut is an optional component in Viz Ardome.
This document contains information on the following topics:
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Installation and Configuration
Getting Started
Viz PreCut User Interface
Changing the Interface Window
Opening and Closing Viz PreCut
Working with Files
Creating Stories
Creating Clips
Creating Images
Playing Videos in Viz PreCut
Working with Audio Tracks
Working with Clips
Using Hot Keys
Advanced Topics
Chapter 1: Overview
1
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2
Chapter 1: Overview
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2
Installation and Configuration
This section contains information on the following topics:
•
•
•
•
2.1
Requirements
Installing Viz PreCut
Configuring Viz PreCut
Uninstalling Viz PreCut
Requirements
For details of the hardware and software requirements for the Viz PreCut
application, see Viz Ardome Application System Requirements.
2.2
Installing Viz PreCut
Each version of Viz Ardome is delivered with a Microsoft Installer (MSI) folder. The
MSI folder for Viz Ardome includes an installer for Viz PreCut.
To install Viz PreCut
1. Locate the MSI folder for the current Viz Ardome system.
Tip: Ask your local System Administrator for details.
2. In the MSI folder, double-click the VizPreCut-<version number>.msi file. A
standard Windows Installer appears.
3. If Viz PreCut is already installed on the work station, you will be prompted to
repair or remove the current version.
4. Select Remove, the old Viz PreCut must first be removed from the workstation.
5. Click the Next button and follow the on screen instructions.
Some versions of Windows may request ‘Administrator Rights’ before
continuing.
Watch for a flashing icon on the program icons bar.
6. Once the old version is gone, start the installation procedure again from step
3.
7. A standard installation requires little more user action than clicking the Next
button.
Note: The installation procedure will associate file extension .edl with Viz PreCut.
2.3
Configuring Viz PreCut
Viz PreCut uses the following ini files for configuration:
• Viz PreCut.ini
Chapter 2: Installation and Configuration
3
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• User.ini
• DestWizard.ini
2.3.1
Viz PreCut.ini
This file is created during the installation and located in the program directory,
for example, C:\Program Files\Vizrt\Viz PreCut\.
The Viz PreCut.ini file must not be changed by an end-user.
This file contains basic program configurations like default MessageBus hosts,
voice-over paths and default user settings. An administrator can edit the file in a
text editor.
2.3.2
User.ini
This file file is created the first time the Viz PreCut starts. The file is located in the
specific user application data directory, usually, C:\Documents and
Settings\<username>\ApplicationData\Vizrt\Viz PreCut\Settings\.
The default values for User.ini are copied from the User section of Viz
EasyCut.ini. User.ini will not then be used by the Viz EasyCut application
unless the User.ini is deleted.
If a user wants to change their user settings, do it while the program is running,
using the Viz EasyCut Edit > Properties menu. Editing the text file is not
recommended.
2.3.3
DestWizard.ini
This file is created during the installation and located in the program directory,
for example, C:\Program Files\Vizrt\Viz PreCut.It contains values that
affect the look and content of user dialogue menues.
2.3.4
Registry
There will also be some registry values written by the Viz PreCut Installer. These
values must not be changed.
In the HKEY_LOCAL_MACHINE/Software/Vizrt/Viz PreCut registry key, there
will be values such as UISPath.
In the HKEY_CURRENT_USER/Software/Vizrt/Viz PreCut registry key, there
will be values such as ExitClean.
2.3.5
Editing the .INI Files
The Viz PreCut.ini file contains a number of settings that alter the behavior of
Viz PreCut. The greyed settings are not included in a standard installation, but an
administrator can add these settings if they are required. The tables listed below
describe these settings, separated according to their sections.
4
Chapter 2: Installation and Configuration
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Note: In Microsoft Windows 7 a user must have administrator and write privileges to
edit the Viz PreCut.ini file.
1.
2.
3.
4.
5.
6.
7.
Viz PreCut.ini - Viz PreCut
Viz PreCut.ini - Server Group
Viz PreCut.ini - AGL
Viz PreCut.ini - Logs
Viz PreCut.ini - User
Viz PreCut.ini - Conform Buttons
DestWizard.ini - Menu Options
Chapter 2: Installation and Configuration
5
Viz PreCut.ini - Easy Cut
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Table 1: Viz PreCut.ini - Viz PreCut
Key
Possible Values
Description
Config
DEFAULT
"siteid" (default) This setting is used in
special cases when a version of Viz PreCut
with customer based settings is required.
RunLocal
1
When set to 1, the application will not try
to communicate with a backend server.
This mode should only be used in a demo
setup.
0 (default)
LanguageList
en_US, nl_BE,
es_ES, zh_TW,
cs_CZ, de_DE,
ru_RU, sv_SE
en_US (default)
UseLocalSave
0 or 1
The list contains all the languages
supported in the installation. The first
language at the list will be the language
that is used when Viz PreCut is started for
the first time (otherwise it will check in
User.ini language setting)
Enables the ability to save EDLs locally.
1 (default)
UseRemoteSave
0 or 1
0 (default)
WarnOnMixedF
ormats
0 (Default)
1
Enables the ability to save EDLs remotely
to Ardome.
Presents a warning message if a user tries
to conform a clip comprising two different
formats (for example HD and SD).
The user can proceed with further actions
(continuing the conform), or make
changes on the timeline.
1 = Clicking the Create Story button or
trying to add to the timeline presents a
Warning Message.
Note: Viz PreCut is designed to handle
different formats, but not different frame
rates. Conform jobs comprising different
frame rates will not complete successfully,
and log an error code
Viz PreCut.ini - Server Group
Table 2: Viz PreCut.ini - Server Group
Key
Possible Values
Description
MessagebusServer
Hostname
ardome (default)
Hostname: The name of the host
where the Ardendo MessageBus is
running.
Port number
Port number: The port that the
Ardendo MessageBus is listening
to.
6555 (default)
6
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Table 2: Viz PreCut.ini - Server Group
Key
Possible Values
Description
MessageBusTimeout
1500 (default)
Timeout (in ms) for MessageBus
messages.
PostMethod
SOAP (default)
Use the soap postapi.
Is also default if no key at all is
found or if the key has
unrecognised value.
Messagebus
Use the message bus to post
conforms to backend
(This preserves backward
compatibility with older backends
still using edlbackend for
conforms)
A note about site-specific settings:
The post method can also be set
site-wise, the site value then
always overriding any local values.
To set the post method, add a
child tag called <postmethod> to
the <settings> tag of the invoker.
The tag can have the same values
as the INI file key above.
For example:
...
<settings>
...
<postmethod>messagebus</
postmethod>
...
</settings>
...
SoapServer
hostname:port
ardome:80(default)
Hostname: The name of the host
where the Ardendo SOAP server is
running.
Port number
Port number: The port that the
Ardendo SOAP server is listening
to.
6555 (default)
SoapTimeout
10000(default)
Chapter 2: Installation and Configuration
Timeout (in ms) for SOAP
messages.
7
Viz PreCut.ini - AGL
Table 3: Viz PreCut.ini - AGL
Key
Possible Values
Description
AGLLang
en, sv, nl etc.
Language id for the language to
display AGLs (metadata forms) in.
en (default)
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Viz PreCut.ini - Logs
Table 4: Viz PreCut.ini - Logs
Key
Possible Values
Description
LogFilePath
C:\Documents and
Settings\<username>\L
ocal
Settings\Temp\Vizrt\<a
pplication name>\Logs\
(default)
Path to all the log files for Viz
PreCut.
KillLogsAfter
LogLevel
7 (default)
All log files older than this number
of days will be removed
6-15
Log level for the Viz PreCut log file.
6(LOG_INFO)(default)
ArdWinAPILo
gLevel
ArdPlayerAPI
LogLevel
(-1) – 9
Log level for ArdWinAPI log file.
-1(no log) (default)
(-1) – 9
Log level for ArdPlayerAPI log file.
6 (LOG_INFO) (default)
Viz PreCut.ini - User
Table 5: Viz PreCut.ini - User
Key
Possible Values
Description
Keyboard
A or P
Different keyboard
mappings (see Viz PreCut
User’s Guide).
A (default)
VideoAspect
4:3,16:9,AUTO
AUTO,4:3,16:9
(default)
8
A list with possible video
aspect ratios. The first
aspect ratio in the list will
be the default. Can be
changed using the
properties window. AUTO
means it will resize/
stretch to the maximum
aspect ratio.
Chapter 2: Installation and Configuration
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Table 5: Viz PreCut.ini - User
Key
Possible Values
Description
DefaultLanguage
sv_SE, ar_EG, de_DE,
Sets default language for
the user interface
es_ES, tr_TR, nl_BE,
en_US (default)
SavePath
Any valid path
"My Documents"
(default)
The path used by the open
dialog the first time a user
saves an EDL.
Viz PreCut.ini - Conform Buttons
Table 6: Viz PreCut.ini - Conform Buttons
Key
Possible Values
Description
ShowCreateStory
1
When set to 1, the Create Story button is
visible.
1 (default)
ShowCreateClips
1
1 (default)
ShowCreateStill
1
1 (default)
When set to 1, the Create Clips button is
visible.
When set to 1, the Create Still button is
visible.
DestWizard.ini - Menu Options
Table 7: DestWizard.ini - Menu Options
Key
Possible Values
Description
EnableTemplates
0
Switches on template feature so user can
create own metadata templates
1
SizeDelta
2.4
Variable
Font size in the options step and
metadata step
Uninstalling Viz PreCut
To uninstall Viz PreCut
1. From the Start menu, select All Programs > Vizrt > Viz PreCut.
2. Select and click on Uninstall Viz PreCut.
3. The Uninstall Wizard opens, follow the standard Windows procedure.
Chapter 2: Installation and Configuration
9
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10
Chapter 2: Installation and Configuration
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3
Getting Started
This section contains information on the following topics:
•
•
•
•
•
3.1
Viz PreCut Highlights
Prerequisites
Availability of Functions
Logging in and out
Changing the Language in Viz PreCut
Viz PreCut Highlights
Viz PreCut is a rough cut editor for editing video sequence files. It is designed for
newsroom operations and management, where video material must be created
quickly. Viz PreCut requires no complex professional Non Linear Editor (NLE)
stations.
Viz PreCut’s main features are:
• Play Video Files: Forward, backward, step-by-step or rapidly.
• Scan: Rapid scan through a video file or to jump to a specific part of the video.
• Handles Low Resolution Versions of Media Files: Low resolution files display
and edit faster then the original high resolution files. Multiple users can
simultaneously play and edit the same material.
• Edit Decision List: Users can open video files and add sections or parts of them
to the Edit Decision List (EDL).
• EDL Timeline: The EDL timeline is used to specify a result. The EDL can then be
sent back to the archive or to an NLE station for professional editing.
• Create Buttons:
• Create Story button is used to create high resolution video files that consist
of all the clips that are currently listed in the EDL.
• The Create Clips button is used to perform advanced editing on clips from
Viz PreCut using an external NLE system.
• The Create Image button is used to create a single frame image. It is also
possible to create still images and send them to the archive or to file shares.
Note: All these operations involve adding metadata to make the created material
searchable in the Viz Ardome system.
• Preview Videos (Import and Ingest): It may be necessary to preview material
that is still in the process of being imported or ingested into the system. This
type of file is referred to as a “growing” file. One of the advantages of Viz
PreCut application is that it lets the user preview files that are still growing
without needing to reload the whole file. A user can use the Viz PreCut
application for browse editing. Users can quickly view, browse and search for a
file then rapidly edit it using the Viz PreCut application.
• Hot Key Mapping: A user can view and change hot key settings (mappings).
• Printing EDL: A user can print an overview of all the items in the EDL list.
Chapter 3: Getting Started
11
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• Changing the Language in the Viz PreCut User Interface: A user can select a
language for the user interface or easily change from one language to another.
• Viewing Subtitles: A user can view subtitles and change the language of the
subtitles.
• Always on Top: A user can always have the Viz PreCut window be on top of
other windows.
• Multiple Viz PreCut Windows: A user can open and work on multiple Viz PreCut
windows and even move them around and place them side by side.
Note: When the term video is used in this manual, it usually refers to the lowresolution version of the video file.
3.2
Prerequisites
The Viz Ardome system needs to be installed and configured before using Viz
PreCut.
3.3
Availability of Functions
This application is preconfigured individually for each installation, so the available
options and functions vary between customer sites. Therefore some of the topics
covered in this manual may not be relevant to specific customer’s installations.
3.4
Logging in and out
There are various ways a user can log in to Viz PreCut. One way is to log in
through Viz Ardome, and another way is to log in directly to Viz PreCut.
This section cotains information on the following topics:
•
•
•
•
3.4.1
Logging
Logging
Logging
Logging
in to Viz Ardome
in to Viz PreCut
out of Viz Ardome
out of Viz PreCut
Logging in to Viz Ardome
To log in to Viz Ardome
1. Enter the URL to Viz Ardome in the address bar of a web browser.
2. In the Viz Ardome Login window that opens, enter valid login credentials in
the Username and Password text boxes.
12
Chapter 3: Getting Started
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Figure 1: Viz Ardome Login window
3. Click the Login button.
3.4.2
Logging in to Viz PreCut
There are two ways a user can access Viz PreCut:
• To start Viz PreCut from Viz Ardome
• To log in to Viz PreCut as a standalone application
To start Viz PreCut from Viz Ardome
1. Log in to Viz Ardome, see To log in to Viz Ardome.
2. In the Viz Ardome user interface, select a clip.
3. Navigate to the Perform column, and click the PreCut button.
Figure 2: Viz Ardome user interface
4. In the Opening clip in Viz PreCut window that appears, select to open the clip
with Viz PreCut.exe, and click the OK button.
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Figure 3: Opening clip in Viz PreCut window
The clip will then start to play in Viz PreCut.
To log in to Viz PreCut as a standalone application
1. From the Viz PreCut File Menu, click Login, see Logging in from the File menu.
Figure 4: Logging in from the File menu
2. In the Viz PreCut Login window that opens, select the server that will be used
from the Login to list.
3. Enter valid login credentials in the Username and Password text boxes.
4. Click the OK button.
Figure 5: Viz PreCut Login window
The Status Bar should now indicate that Viz PreCut is connected to a particular
server.
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3.4.3
Logging out of Viz Ardome
To log out of Viz Ardome
• In the Viz Ardome user interface window, click the Logout link in the Main
menu.
3.4.4
Logging out of Viz PreCut
To log out of Viz PreCut
• From the Viz PreCut File Menu, click Exit, see Logging out from the File menu.
Figure 6: Logging out from the File menu
The Viz PreCut window will then close.
3.5
Changing the Language in Viz PreCut
The display language in Viz PreCut can easily be changed to another language.
To change the language in the Viz PreCut user interface
1. From the Viz PreCut Options Menu, click Language, see Opening the Choose
Language window.
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Figure 7: Opening the Choose Language window
The Choose language window will then open.
Figure 8: Choose language window
2. In the Choose language window, select a language from the Choose display
language list, see Selecting the display language.
3. Click the OK button.
Figure 9: Selecting the display language
All the commands in the Viz PreCut user interface should then be displayed in the
selected language. As an example, see Viz PreCut user interface displayed with
Swedish language settings.
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Figure 10: Viz PreCut user interface displayed with Swedish language settings
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4
Viz PreCut User Interface
The Viz PreCut user interface contains all necessary features for editing video
sequence files.
The Viz PreCut user interface contains:
Figure 11: Viz PreCut user interface
•
•
•
•
•
•
•
Title Bar
Menu Bar
Video Window
Video and Clip Time Codes and Play Rate Indicator
Timeline Sliders and Zoom Buttons
Source Tools
Create Buttons
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• Status Bar
• Conform Dialog
4.1
Title Bar
The Title bar shows the name of the application (Viz PreCut) and the current file. It
also contains the Minimize and Close buttons.
4.2
Menu Bar
The Menu bar contains the following menus:
• File Menu
• Options Menu
• Help Menu
4.2.1
File Menu
Selecting File from the Menu Bar opens the File menu.
Figure 12: File menu
The File menu contains the following options:
• Login: Opens the Viz PreCut Login window. A user must log in to the
application in order to work on a saved EDL. For more information, see
Logging in to Viz PreCut.
• New: Allows a user to empty the workspace by clearing the clip list (although
loaded source clips remain).
• Open: Allows a user to open an .edlp video file in Viz PreCut, see Working with
Files.
• Save: Allows a user to save the current clip.
• Save As: Allows a user to save the current clip with a new name.
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• Exit: Allows a user to close the Viz PreCut application. For more information,
see Closing Viz PreCut.
In addition to the options above, the File Menu lists the most recently used files.
The list shows up to four files, which can be opened directly from the File Menu.
For more information, see Opening Recently Viewed Files.
4.2.2
Options Menu
Selecting Options from the Menu Bar opens the Options menu.
Figure 13: Options menu
The Options menu contains the following options:
• Mapping: Allows a user to view and change the hot key settings (mappings).
For more information, see Using Hot Keys.
• Print EDL: Allows a user to print an overview of all the clips in the EDL. For
more information, see Printing an Overview of All Clips in the EDL.
• Language: Allows a user to change the current language in the Viz PreCut
interface. For more information, see Changing the Language in Viz PreCut.
• Subtitles: Allows a user to view subtitles and change the language of the
subtitles. For more information, see Working with Subtitles.
• Always on top: Allows a user to make the Viz PreCut window always be the top
window. For more information, see Enabling the Viz PreCut Window Always on
Top Option and Disabling the Viz PreCut Always On Top Option.
If the installed version of the Viz Ardome system has been customized to allow
multiple Viz PreCut windows, the Options menu will contain the following two
extra options, as shown in Options menu with extra options:
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Figure 14: Options menu with extra options
• Allow multiple Viz PreCuts: Allows a user to open multiple Viz PreCut windows
simultaneously. For more information, see Enabling Multiple Viz PreCut
Windows and Disabling Multiple Viz PreCut Windows.
• Arrange Viz PreCuts side by side: Allows a user to arrange the multiple Viz
PreCut windows side-by-side. For more information, see Arranging Multiple
Viz PreCut Windows Side by Side.
4.2.3
Help Menu
Selecting Help from the Menu Bar opens the Help menu.
Figure 15: Help menu
The Help menu contains the following options:
• Help Topics: Allows a user to open the Viz PreCut User’s Guide as a .pdf file.
• About Viz PreCut: Allows a user to view details about the currently installed
Viz PreCut version.
4.3
Video Window
The Video window is where the low-resolution videos are played. It is also
possible to play a video so that the video takes up the whole screen. For more
information, see Full Screen Mode.
There are some methods for controlling playing a video that involve moving the
mouse over the video window in certain ways - see Playing a Video with Jog or
Shuttle Mode.
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4.3.1
Setting the Screen Resolution
The size of the video window in Viz PreCut depends on the Aspect Ratio (AR) and
the recording format of the video as shown in the following table:
Table 8: Browse Video Size (width by height)
Aspect Ratio
Standard Definition (SD)
High Definition (HD)
4:3
384 x 288
480 x 360
16:9
512 x 288
640 x 360
These values may differ depending on the system configuration. To be able to
view videos properly in Viz PreCut, the screen resolution should be set to at least
the following values for SD and HD:
• SD: 1024 x 768
• HD: 1024 x 768
4.4
Video and Clip Time Codes and Play Rate Indicator
This section contains information on the following topics:
• Video Time Code
• Clip Time Code
• Play Rate Indicator
4.4.1
Video Time Code
On the time code bar, the green number on the left in Video time codes and play
rate indicator is the Video Time code.
Figure 16: Video time codes and play rate indicator
The number looks like hh:mm:ss:ff, and indicates the time code of the current
frame. This field can also be used to jump to a frame with a specific time code.
For more information, see Setting the Video Time Code to a Specific Frame.
4.4.2
Clip Time Code
On the time code bar, the green number on the right in Video time codes and play
rate indicator is the Clip Timecode.
The number looks like hh:mm:ss:ff, and indicates the length of time from the
set in-point to the current frame, see Clip time code with inpoint set.
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Figure 17: Clip time code with inpoint set
If there is no set in-point, then no clip time code is displayed, see Clip time code
with no inpoint set.
Figure 18: Clip time code with no inpoint set
4.4.3
Play Rate Indicator
The blue text in Video time codes and play rate indicator is the Play Rate Indicator.
It is only shown when a video is playing. The indicator shows the speed at which
Viz PreCut is currently playing the video, and the direction of play:
•
•
•
•
•
•
yX where y is 2, 3, 4, 5, 8, or 16: Indicates faster than normal speed forward
1X: Indicates normal speed forward
0.5X: Indicates half normal speed forward
-0.5X: Indicates half normal speed backward
-1X: Indicates normal speed backward
yX where y is -2, -3, -4, -5, -8, or -16: Indicates faster than normal speed
backward
When the video is not playing, the play rate indicator can be used to display the
current state of the player. For example, the program can be busy loading a new
source clip, see Loading a new source clip.
Figure 19: Loading a new source clip
4.5
Timeline Sliders and Zoom Buttons
The two timeline sliders in the Viz PreCut main interface are used for changing
the part of the video that is being viewed. They are known as the Upper Timeline
Slider and Lower Timeline Slider. There is a red position bar on each timeline
slider. It indicates on each timeline slider where the current video frame is
located.
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Figure 20: Upper Timeline Slider
Figure 21: Lower Timeline Slider
The Upper Timeline Slider indicates which part of the whole video is shown in the
Lower Timeline Slider. The upper timeline slider row also contains the Zoom
Buttons.
Figure 22: Zoom Buttons
These buttons are used to adjust the part of the video that is represented by the
lower timeline slider. The zoom feature can enlarge or reduce the timeline slider.
This section contains information on the following topics:
• Timeline Sliders
• Zoom Buttons
• Using the Zoom Buttons to Move Video Frames
4.5.1
Timeline Sliders
The total length of the upper timeline slider corresponds to the total length of the
video. The part of the upper timeline slider that is blue indicates the section of the
video that is represented by the Lower Timeline Slider.
The red position bar in the upper timeline slider shows where the current frame is
in relation to the whole length of the video. The red position bar in the lower
timeline slider show where the current frame is in relation to the part of the video
represented by the blue section of the upper timeline slider.
Figure 23: Relationship between the upper and lower timeline sliders
There are various ways to change which part of the video the lower timeline slider
represents. To do this, change the size of the blue box in the upper timeline
slider.
This can be done in any of the following ways:
• Click the Zoom Buttons.
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• Place the pointer over either end of the blue area. Press the left mouse button
and hold it while dragging the mouse to the right or left until the blue area
reaches the desired size.
Note: The edges of the blue area will stop moving if they reach the red position bar.
To move the blue box, move the red position bar first! See Blue box stopping at the
red position bar.
Figure 24: Blue box stopping at the red position bar
The red position bars can be moved by clicking or dragging, see Moving the Red
Position Bar to a Specific Frame.
4.5.2
Zoom Buttons
The zoom buttons described in table Zoom Buttons, are used to zoom in and out
and examine the timeline sliders in more detail.
Table 9: Zoom Buttons
Button
Name
Description
Zoom in
Allows a user to select to view the timeline slider in
more detail. It will display a smaller but enlarged
section of the total video.
Zoom out
Allows a user to select to view the timeline slider in
less detail. After zooming in it will go back towards
the normal setting. It will display a larger section of
the total video.
Zoom full
Allows a user to select to view the timeline slider in
its normal state. It will display the original and
entire timeline of the total video.
Zooming in twice from full zoom shows an example of a frame with the timeline
sliders at Full Zoom and what happens when the Zoom In button is clicked two
times.
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Figure 25: Zooming in twice from full zoom
Zooming out would be the reverse process. Zoom Full would reset the timeline
sliders to the first screen in Zooming in twice from full zoom.
4.5.3
Using the Zoom Buttons to Move Video Frames
There are different ways to use the Zoom buttons in combination with the
position bars and Video Control buttons.to move specific frames in the video.
Figure 26: The three zoom buttons used to move video frames
To zoom in
1. Click on the click the Zoom In (+) button, see table Zoom Buttons.
2. Another way to use the Zoom In (+) button is to position the mouse cursor
over the blue section of the upper timeline slider. A symbol consisting of four
arrows appears. Go to one either side of the time line and press the left mouse
button and hold it down while moving the mouse to the right from the left side
or from the left side to the right to Zoom in or until the video reaches the
selected area.
Note: The zoom in function will stop at the red line.
To move to a specific frame
1. Play the video one frame at a time (see Frame by Frame) until reaching the
preferred frame.
2. Position the mouse cursor over the red position bar in the lower timeline
slider. Press the left mouse button and hold it down while moving the mouse
to the right or left until the video reaches the desired frame.
3. Scrub through the video, see Moving Video Frames by Scrubbing.
To zoom out
1. Click on the click the Zoom Out (-) button, see table Zoom Buttons).
2. Another way to use the Zoom Out (-) button is to position the mouse cursor
over the blue section of the upper timeline slider. A symbol consisting of four
arrows appears. Go to one either side of the time line and press the left mouse
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button and hold it down while moving the mouse towards the timeline on
either side to Zoom out or until the video reaches the selected area.
Note: The zoom in function will stop at the red line.
To Zoom Full
1. Click the Zoom Full (<->) button, see table Zoom Buttons.
2. Perform one or both of the following tasks:
• Position the mouse cursor over the red position bar in the lower timeline
slider. Press the left mouse button and hold it down while moving the
mouse to the right or left until the video reaches the desired location.
• Scrub through the video, see Moving Video Frames by Scrubbing.
4.6
Source Tools
Figure 27: Source Tools area
The Source Tools area consists of:
• Video and Clip Buttons
• Audio Level Meter
• EDL Tools
4.6.1
Video and Clip Buttons
The Video and Clip buttons are described in table Video and Clip Buttons.
Note: Most of the buttons have hot keys assigned to them, which are displayed in
the tool tip for each button.
Table 10: Video and Clip Buttons
Button
Name
Rewind
Description
Plays the video backward at 1, 2, 4, 8, or 16
times the normal rate.
Click this button repeatedly to increase the
rewind speed.
Frame back
Plays the video one frame back.
Play
Plays the video forward at normal speed.
This button is only visible when a video is
paused. The Play button turns into a Pause
button when a video is playing.
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Table 10: Video and Clip Buttons
Button
Name
Description
Pause
Pauses (stops) the video.
This button is only visible when a video is
playing. The Pause button turns into a Play
button when a video is playing.
Frame forward
Plays the video one frame forward.
Fast forward
Plays the video forward at 2, 4, 8, or 16 times
the normal rate.
Click this button repeatedly to increase the
speed of play.
Set in-point
Sets the clip in-point where the red position bar
is placed on the timeline slider.
Set out-point
Sets the clip out-point where the red position
bar is placed on the timeline slider.
Add to EDL
Adds a clip to the EDL with the currently set inpoint and out-point.
Preview clip
Plays the clip between the in-point and outpoint.
Note: The Play and Pause buttons are displayed in the same space in the Source
Tools area. Initially the Play button is visible. However, when the Play button is
clicked, the Pause button is shown instead.
4.6.2
Audio Level Meter
The Audio Level Meter gives a visual representation of the volume of the being
played for a video, and also allows the user to silence (or mute) specific tracks,
see Muting Audio Tracks and Switching Audio Tracks On.
Figure 28: Audio Level Meter
Each row in the Audio Level Meter represents one audio track. There can be up to
eight audio tracks associated with a given video.
Tracks that have a dark grey background are active, whereas light grey tracks
have been muted. For example, in Audio Level Meter the third track is muted and
all the other tracks are active.
As a video plays, green and red bars in each row are used to indicate the volume
level for that audio track: more green bars indicates a higher volume, and red bars
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indicate that the volume is above a threshold (usually 3dB or 6dB). So in the Audio
Level Meter example above, the first track has the highest volume at the instant
shown in the Audio Level Meter, and the volume is also above the threshold.
Note: The Audio Level Meter display is only used as a listening reference when
playing a video in Viz PreCut. Any changes made with the Audio Level Meter do not
affect the audio setup of the clip if a conform request is sent to the Viz Ardome
system.
4.6.3
EDL Tools
The EDL tools are used to manage the clips in the EDL. The EDL tools are
described in table EDL Tools.
Table 11: EDL Tools
Button
Name
Description
Move clip downward
Moves the selected clip downward in the
EDL, see EDL (Edit Decision List).
Move clip upward
Moves the selected clip upward in the EDL,
see EDL (Edit Decision List).
Update in-point and
out-point
Updates the currently selected clip with
the in-point and out-point that are
currently set on the timeline slider.
Set clip duration
Moves the out-point of the currently
selected clip on the timeline slider
according to the duration set in the Set
Clip Duration dialog. See further
description in Setting the Duration for a
Clip in the EDL.
Delete marked clip from
EDL
Deletes the currently selected clip from
the EDL.
Preview EDL
Plays all clips in the EDL in order.
EDL (Edit Decision List)
The Edit Decision List (EDL) is a list of video clips.
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Figure 29: Edit Decision List (EDL)
The following clip categories are included:
• Clip: This option is used to denote the name of the clip. The name of the clip
can be edited and changed to another name or number.
• Inpoint: This option is used as the starting point of the clip.
• Outpoint: This option is used as the end point of the clip.
• Duration: This is the amount of time between the in-point and out-point of
the clip. It specifies the entire time the clip takes to run.
The currently selected clip is marked with a light gray color.
At the bottom left corner of the EDL, the total number of clips in the EDL and the
total duration of all the clips in the EDL is displayed.
4.7
Create Buttons
The Create buttons are used to make the Viz Ardome system create the following:
• Stories: This is used to create a new high-resolution video file consisting of all
the clips currently in the EDL.
• Clips: This is used to do advanced editing on clips from Viz PreCut using an
external NLE system.
• Images: This is used to create a single-frame image.
Figure 30: Create buttons
Note: The names of the Create buttons are customized for different installations of
Viz Ardome, and may vary from the examples shown here.
The Create buttons start the Conform dialog (see Opening and Closing Viz
PreCut), which handles various requests to the Viz Ardome system.
4.8
Status Bar
When Viz PreCut is running, it can be connected to a server known as the
MessageBus server. The MessageBus server sends messages between the
application and the Viz Ardome system. The Status bar indicates the status of the
connection between Viz PreCut and the MessageBus server.
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If Viz Video Preview is connected to a MessageBus server, the name of the server
is also given, see Status; connection to a server.
Figure 31: Status; connection to a server
Figure 32: Status; no connection to a server
The Status bar also shows the status of some of the operations that are performed
by Viz PreCut, for example, the status of conformed requests, as displayed in
Status; create story request has been submitted.
Figure 33: Status; create story request has been submitted
4.9
Conform Dialog
The Conform Dialog is used to send requests to the Viz Ardome system to
perform conform jobs such as creating new images, clips or stories from current
material. The Conform Dialog is used in this way in various Viz Ardome
applications, including Viz PreCut and Viz EasyCut.
The examples in this section show the Conform Dialog being used from within Viz
PreCut. The examples would appear the same if the Conform Dialog was used
from another application, except that the title bar of the window would contain
the name of that application, instead of saying Viz PreCut.
Note: The Conform Dialog behaves differently depending on the specific site
installation. Therefore some of the topics covered in this section may not be
applicable to the actual system in use.
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Figure 34: Destination wizard example
The Conform Dialog is designed as a wizard, that is, it is a type of user interface
that leads the user through a series of steps that are necessary to perform a
specific task. These steps are presented as a sequence of dialog boxes where the
user is prompted to enter the necessary information. The Conform Dialog is
therefore sometimes referred to as the Destination Wizard. See Destination wizard
example.
The operations that are supported by the Conform Dialog are Create Story, Create
Clips, and Create Image. When this new material is created, it can be archived in
the Viz Ardome system in different ways. The Conform Dialog lets the user
choose to submit the material to an Item, a Rundown or a Project.
Note: In some installations the material may be submitted to other customized
locations.
The Conform Dialog Destination Wizard (see Blue box stopping at the red position
bar) consists of the following items:
•
•
•
•
•
•
4.9.1
Title Bar
Description View
Main View
Tab Navigation Area
Advanced Settings
Buttons
Title Bar
The Title bar of the Conform Dialog Destination Wizard shows the name of the
host application and the type of operation that is in progress. For example, in The
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conform dialog destination wizard the Conform Dialog is being used from Viz
PreCut, and the user has chosen to perform a Create Story operation.
Figure 35: The conform dialog destination wizard
4.9.2
Description View
The Description Type view contains the description of the task the user needs to
perform on the destination Type page.
4.9.3
Main View
The Main view is where the user enters the information that is necessary for the
next task. This view will look different depending on the type of input required for
the current step. For instance, the Main view might display a list of options for the
user to choose from or a metadata form that the user should fill in.
4.9.4
Tab Navigation Area
The Tab navigation area contains a list of tabs, one for each of the steps needed
to perform the desired operation. The tab for the step that is currently active will
be highlighted. For example, “Metadata” is the active step in The conform dialog
destination wizard.
A green check mark next to a tab indicates that the step has been completed, for
example, the “Destination Type” and “Options” steps have been completed in The
conform dialog destination wizard.
To return to an earlier step, select the tab for the previous step. This is useful if
any information needs to be changed in the Destination Wizard.
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4.9.5
Advanced Settings
The Advanced Settings tab allows the user to enter additional settings for the
material. The settings that can be entered vary depending on the operation that
has been selected. For example, The Create Story wizard showing the Advanced
Settings tab shows the Advanced Settings tab for a Create Story operation where
the user can manually override the settings such as the aspect ratio, mix matrix,
type of media (video, audio or both), Time Code Options, and Start time code.
Figure 36: The Create Story wizard showing the Advanced Settings tab
The Advanced Settings tab for a Create Clips operation allows the user to override
a limited range of the settings available for a Create Story operation. An example
of an Advanced Settings tab can be seen in The Create Story wizard showing the
Advanced Settings tab.
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Figure 37: Create Clips Wizard - Advanced Settings Tab
Create Image - Advanced Settings Tab shows an example of the settings that can
be changed through the Advanced Settings tab for a Create Image operation.
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Figure 38: Create Image - Advanced Settings Tab
4.9.6
Buttons
The area below the Main view at the bottom of the page of the Conform Dialog
there are a variety of buttons for navigating between the steps in the conform
process. The buttons that are available vary depending on the step that is
currently active.
The buttons are:
• Previous button - is used to return to the previous step in the process if any
changes need to be made.
• Cancel button - is used to cancel the current request operation and close the
Conform Dialog.
• Next button - is used to move to the next or step in the process. This button
is only active if all the input that is necessary for the current stage has been
entered.
Note: ALT + Right/Left arrow can be used as shortcut keys for the Next and Previous
buttons respectively.
• Send button - is used to finish the process and send the conform request to
the Viz Ardome system.
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5
Changing the Interface Window
In Windows applications, Viz PreCut can be minimized or restored from the
taskbar. There is also an option that will cause Viz PreCut to be displayed on top
of other windows. If another window is active, the Viz video preview window will
still be displayed over the active window.
This section contains information on the following topics:
• Enabling the Viz PreCut Window Always on Top Option
• Disabling the Viz PreCut Always On Top Option
• Multiple Viz PreCut Windows
5.1
Enabling the Viz PreCut Window Always on Top Option
To enable the Viz PreCut Always on top option
• From the Options Menu, make sure that the Always on Top option is enabled,
see Always on top option enabled.
Figure 39: Always on top option enabled
Note: The Always on top setting is available to Viz PreCut users.
5.2
Disabling the Viz PreCut Always On Top Option
To disable the Always on top option
• From the Options Menu, make sure that the Always on Top option is disabled,
see Always on top option disabled.
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Figure 40: Always on top option disabled
5.3
Multiple Viz PreCut Windows
A user might occasionally work with multiple open Viz PreCut windows. Check to
see if Viz PreCut has the multiple windows option.
Note: This section only applies to Viz Ardome installations that have been
configured to support multiple Viz PreCut windows.
To see if Viz PreCut has been configured to use multiple windows
1. From the menu bar, select Options.
2. Check to see if the Allow multiple Viz PreCuts option is visible.
• Visible - If this option is visible in the Options menu then Viz Ardome
supports the multiple windows option in Viz PreCut.
• Not Visible - If this option is not visible in the Options menu then Viz
Ardome has not been configured to support multiple windows.
5.3.1
Enabling Multiple Viz PreCut Windows
If the Viz Ardome system has been configured to support multiple windows and
the option needs to be enabled.
To enable multiple Viz PreCut windows
1. From the Menu bar, select Options.
2. Check to see if there is a check mark in front of the Allow multiple Viz PreCut
windows option. The options are:
• Check Mark - If it is checked then this option is already active.
• No Check Mark - If there is no check mark, in the Options menu, select the
Allow multiple Viz PreCuts option. A check mark should appear next to the
Allow multiple Viz PreCuts option. If the check mark is displayed then the
Allow multiple Viz PreCuts option has been enabled.
5.3.2
Disabling Multiple Viz PreCut Windows
The option to have multiple Viz PreCut windows can be disabled.
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To disable multiple Viz PreCut windows
1. From the Menu bar, select Options.
2. Check to see if there is a check mark in front of the Allow multiple Viz PreCuts
option. The options are:
• Check Mark - If it is checked then this option is already active.
• No Check Mark - If there is no check mark, in the Options menu, select the
Allow multiple Viz PreCuts option. The check mark should disappear next to
the Allow multiple Viz PreCuts option. If the check mark is not displayed
then the Allow multiple Viz PreCuts option has been disabled.
5.3.3
Arranging Multiple Viz PreCut Windows Side by Side
If the option to have multiple Viz PreCut windows is configured in the Viz Ardome
system and the option is enabled, it is possible to arrange Multiple Viz PreCut
Windows side by side.
Figure 41: Multiple Viz PreCut Windows side by side
To arrange multiple Viz PreCut windows side by side
• From the Options menu, select Arrange Viz PreCuts side by side.
5.3.4
Placing Multiple Viz PreCut Windows on Top
If the multiple windows option is enabled in Viz PreCut then the Always on Top
option can be set for each window. For more information, see Enabling the Viz
PreCut Window Always on Top Option.
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To set the Always on top option on all the open windows
• From the Options Menu of each window, make sure that the Always on Top
option is enabled, see Always on top option enabled.
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To allow one or more of the Viz PreCut windows to not always be on top, then
disable the Always on top option for the selected windows, see Disabling the Viz
PreCut Always On Top Option.
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6
Opening and Closing Viz PreCut
This section contains information on the following topics:
• Starting Viz PreCut
• Closing Viz PreCut
6.1
Starting Viz PreCut
There are two ways to start the Viz PreCut application:
• Starting Viz PreCut from Viz Ardome
• Starting Viz PreCut from the Start Menu
6.1.1
Starting Viz PreCut from Viz Ardome
To start Viz PreCut from Viz Ardome
1. In the Viz Ardome user interface, select a media file.
2. Navigate to the Perform column, and click the PreCut button, see PreCut
button in Viz Ardome.
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Figure 42: PreCut button in Viz Ardome
Note: The view displayed in PreCut button in Viz Ardome is the Administration view.
The view a user can see will depend on their access rights.
3. In the Opening an .edlp file window that appears, select to open the clip with
Viz PreCut.exe, and click the OK button.
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Figure 43: Opening an .edlp file window
The clip will then start to play in Viz PreCut, see Opening Viz PreCut from Viz
Ardome.
Figure 44: Opening Viz PreCut from Viz Ardome
6.1.2
Starting Viz PreCut from the Start Menu
To start Viz PreCut from the Windows Start menu
• Select Start > All programs > Vizrt > Viz PreCut > Viz PreCut.
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Viz PreCut will then start with no open media file, see Viz PreCut started with no
media file.
Figure 45: Viz PreCut started with no media file
6.2
Closing Viz PreCut
To close Viz PreCut using the close button
• In the Title Bar, click the Close button, see Closing Viz PreCut from the Title
bar.
Figure 46: Closing Viz PreCut from the Title bar
To close Viz PreCut using the file menu
• From the File Menu, select Exit, see Closing Viz PreCut from the File menu.
Figure 47: Closing Viz PreCut from the File menu
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7
Working with Files
Viz PreCut uses a file that has an .edlp suffix. If an .edlp file contains subtitles
then it is necessary to log into the Viz Ardome system in order to view the file in
Viz PreCut application. For more information, see Viewing a File with Subtitles.
This section contains information on the following topics:
• Opening .EDLP Files
• Saving .EDLP Files
7.1
Opening .EDLP Files
Viz PreCut .EDLP files can be opened in the following ways
• Opening a File
• Opening Recently Viewed Files
• Opening Growing Files
7.1.1
Opening a File
To open a file
1. From the File Menu, select Open.
2. In the Open window that appears, select a file.
3. Click the Open button.
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Figure 48: Open window
7.1.2
Opening Recently Viewed Files
To open one of the most recently viewed files in Viz PreCut
• From the File menu, select the name of the file.
7.1.3
Opening Growing Files
Growing files are usually opened automatically. Whether a file opens automatically
or not can be pre configured in the system.
Note: When a growing file opens, the tick marks in the right-hand part of the lower
timeline slider will be gray, as shown in Timeline Slider for a growing file. The area
with the black tick marks represents the part of the file that is currently available to
be viewed. The remainder of the lower timeline slider represents the part of the file
that still needs to be transcoded. When the file is fully transcoded, the scale on the
timeline sliders will be adjusted to represent the final size of the whole video.
Figure 49: Timeline Slider for a growing file
7.2
Saving .EDLP Files
The Save and Save as… options are used to save the browse file on a local
computer in a .edlp format.
To save a .edlp file with the same name
1. Add at least one clip to the clip list, for more information see Adding a Clip to
the EDL.
2. From the File menu, select Save or Save as.
3. A Save As dialog opens. Use the .edlp extension.
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4. To save the file with the same name, click the Save button.
To save a .edlp file with another name, do the following
1. Add at least one clip to the clip list, for more information, see Adding a Clip to
the EDL.
2. From the Menu bar, select File > Save as....
3. A Save As dialog opens. Use the .edlp extension.
4. To save the file with a different name, enter the new name in the File name
field, then click on the Save button.
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8
Creating Stories
A story can be sent to Viz Ardome in the following ways:
• Creating an Item in Viz Ardome as a Story
• Posting a Story to a Rundown
• Posting to a Project
If the material is being posted to a Rundown or Project, then the user needs to
know the details of the Rundown or Project that should be used.
Note: With a Create operation you will always be prompted to add metadata. Viz
PreCut offers a time saving method for associating similar collections of metadata to
Create operations. For more information, see Working with Templates.
8.1
Creating an Item in Viz Ardome as a Story
To create an item in Viz Ardome as a story
1.
2.
3.
4.
Prepare the material and open the Conform Dialog window.
Prepare the material that will be conformed in the current application.
In the application, click on the Create Story button.
The Conform Dialog window will open on top of the application window as
shown in Create Story wizard.
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Figure 50: Create Story wizard
5. Select the Destination Type.
6. Select Create new Item.
7. Click the Next button. The Destination view will be skipped when creating a
new item.
8. Select Options. The Options view should not be visible for most installations. If
it is shown, select the appropriate options, then click Next.
9. Enter all the mandatory Metadata into the following fields:
• Title
• Rights Code
• Rights
• Description
10. Click the Send button.
Note: The Metadata view shows all the possible metadata fields that can be filled in
but only the mandatory fields need to be completed in order for the conform request
to be sent.
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Figure 51: The Metadata Form
11. Click the Close button to close the Conform Dialog window. The Confirm/Status view reports the progress of the conform process, see The Conform/Status
Window. If the user does not want to see the status messages as the conform
process progresses, the user can close the window before the conform process is completed.
The Status window displays the following information:
• Summary of the conform request that was submitted.
• List of the tasks that the Viz Ardome system needs to perform in order to
complete the request.
• Progress bar indicating the percentage of the process has been completed.
Each of the tasks have the following color codes
•
•
•
•
Gray: Indicates that the task has not started yet.
Yellow: Indicates that the task is currently in progress.
Green: Indicates that the task finished without errors.
Red: Indicates that something went wrong and that it was not possible to
complete the task. This usually means that the conform request will fail.
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Figure 52: The Conform/Status Window
Note: As soon as one conform request has been submitted in the Conform Dialog
window, the user can continue working in the original application and submit
another conform request. This will open another Conform Dialog window which
would be active while the previous Conform Dialog window displays progress of the
first request.
8.2
Posting a Story to a Rundown
To post a story to a rundown in Viz Ardome
1. Prepare the material that will be conformed in the current application and
open the Conform Dialog window:
2. In the Viz PreCut application, click the Create Story button.
3. The Conform Dialog window will open on top of the application window as
shown in Create Story wizard.
4. Select the Destination Type tab.
5. Select Post to Rundown.
6. Click the Next button.
7. Select the Destination.
8. Select the desired rundown in the upper left-hand list of the Destination view
as shown in The Post to Rundown view.
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Figure 53: The Post to Rundown view
9. Click on the desired row in that rundown in the upper right-hand list. A list of
elements should open in the lower right-hand area.
10. Click on the element where the item should be placed. Then click the Next
button.
11. Select Options. The Options view should not be visible for most installations. If
it is displayed, select the appropriate options, then click the Next button.
12. Enter Metadata. Enter all the mandatory metadata (with yellow fields) and
enter any other metadata that is wanted.
13. Click the Send button.
14. When the Confirm/Status view shows that the whole process is completed,
click on the Close button.
8.3
Posting to a Project
To post a story to a project in Viz Ardome
1. Prepare the material and open the Conform Dialog window.
2. Prepare the material that is to be conformed in the current application.
3. In the Viz PreCut application, click the Create Story button. The Conform
Dialog window will open on top of the application window as shown in Create
Story wizard.
4. Select the Destination Type tab.
5. Select Post to Project.
6. Click the Next button.
7. Select the Destination. Select the desired project in the upper left-hand list of
the Destination View as shown in Destination - The Post to Project view.
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Figure 54: Destination - The Post to Project view
8. Check the Create New box and enter the name of the new row where the item
should be placed. The new row will not be visible immediately but will be created as part of the export process.
9. Click the Next button.
10. Select the Options tab. The Options view should not be visible for most
installations. If it is shown, select the appropriate options, then click the Next
button.
11. Enter all the mandatory metadata and enter any other metadata that is wanted.
12. Click the Send button.
13. When the Confirm/Status view shows that whole process is completed, click
on the Close button. See The Conform/Status Window for more information.
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9
Creating Clips
The following methods can be used for sending clips to Viz Ardome:
• Sending Clips to a File Share
• Sending Clips to an NLE
If the material is being sent to a folder or NLE, the user needs to know the details
about the directory the folder is located in or of the NLE workstation that should
be used.
Note: With a Create operation you will always be prompted to add metadata.
Viz PreCut offers a time saving method for associating similar collections of
metadata to Create operations. See Working with Templates.
9.1
Sending Clips to a File Share
To transfer the selected clips to a file share
1. Prepare the material that will be conformed in the current application and
open the Conform Dialog window.
2. In the application, click the Create Clips button. The Conform Dialog window
will open on top of the application window as shown in The Conform Dialog
window displaying the destination type.
Figure 55: The Conform Dialog window displaying the destination type
3. Select the Destination Type tab.
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4. Select the File share type.
5. Click the Next button.
6. Select the Destination. Select the file share service in the Destination view as
shown in The Conform Dialog window displaying the destination type.
7. Either double-click on the specific file share location or click the Next button.
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Figure 56: Selecting the File share service in the Destination view window
8. Select the Options tab. Enter the number of frames for the file handles.
Note: If the clips are being sent to Avid, then this number should be greater than or
equal to the maximum number of frames used in any single cross-fade effect added
to the timeline.
9. Enter or select the other options as appropriate, for example, see The
Conform Dialog window displaying the destination type. Then click the Next
button.
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Figure 57: Entering metadata information
10. Enter all the mandatory metadata and any other metadata that is needed.
11. Click the Send button.
12. Close the Conform Dialog when the process has finished by clicking on the
Close button.
9.2
Sending Clips to an NLE
To transfer the selected clips to an NLE
1. Prepare the material that will be conformed in the application and open the
Conform Dialog window.
2. In the Viz Precut application, click the Create Clips button. The Conform
Dialog window will open on top of the application window as shown in
Destination - The Post to Project view.
3. Select the Destination Type tab.
4. Select NLE.
5. Click the Next button.
6. Select the Destination tab.
7. Select the preferred NLE destination in the Destination View (see Posting to
NLE).
8. Select the specific NLE station or the specific NLE area to place the clips. Either
double-click on the specific destination or click Next.
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Figure 58: Posting to NLE
9. Select the Options tab. Enter the number of frames the file handles.
Note: If the clips are being sent to Avid, then this number should be greater than or
equal to the maximum number of frames used in any single cross-fade effect added
to the timeline.
10. Enter or select the other options, for example, see Posting to NLE.
11. Click the Next button.
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Figure 59: Options - Posting to an NLE
12. Enter all the mandatory metadata and enter any other metadata that is
needed. For more information, see The Metadata Form.
13. Click the Send button.
14. Close the Conform Dialog window when the process has finished by clicking
on the Close button. For more information, see The Conform/Status Window.
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10 Creating Images
To send an image to Viz Ardome use one of the following procedures:
• Creating an Item - creates a new Viz Ardome item from the material and
stores the new item in the general Viz Ardome archive.
• Posting to Rundown - creates a new item as for Create Item and also adds that
item to a previously-defined place in a rundown in Viz Ardome.
• Posting to Project - creates a new item as for Create Item and also associates
that item with an already existing project in Viz Ardome.
• Transferring an Item to a File Share - creates a new item as for Create Item
and transfers the resulting image to a file share.
If the material that is being posted to a Rundown or Project, or transferred to a
File Share, then the user needs to have detailed information about the Rundown,
Project or File Share that will be used.
Note: With a Create operation you will always be prompted to add metadata.
Viz PreCut offers a time saving method for associating similar collections of
metadata to Create operations. See Section 15.4: Working with Templates.
10.1
Creating an Item
To create an item from the selected material and save it in Viz Ardome
1. Prepare the material that will be conformed in the current application and
open the Conform Dialog window.
2. Click the Create Image button in the application. The Conform Dialog window
will open on top of the application window as shown in Opening the
Destination type window.
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Figure 60: Opening the Destination type window
3.
4.
5.
6.
Select the Destination Type tab.
Select Item - Create new Item.
Click the Next button.
The Destination view is not shown if the user is creating a new item. In this
case, the Conform Dialog window will proceed directly to the next step.
7. Select the Options tab.
The Options view appears for most installations. If it is shown, select the
appropriate options then click on the Next button.
8. Enter all the mandatory metadata and enter any other metadata that is
required.
9. Click the Send button.
10. Close the Conform Dialog when the process has finished by clicking on the
Close button.
11. Click the Close button to close the Conform Dialog window. The Confirm/
Status view reports the progress of the conform process, see The Conform/
Status Window. If the user does not want to see the status messages as the
conform process progresses, the user can close the window before the
conform process is completed.
10.2
Posting to Rundown
To create an item from the selected material and post it to a rundown
1. Prepare the material that will be conformed in the current application and
open the Conform Dialog window.
2. In the Viz PreCut application, click on the Create Image button.
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3. The Conform Dialog window will open on top of the application window as
shown in Create Story wizard.
4. Select the Destination Type tab.
5. Select Rundown - Post to Rundown.
Figure 61: Posting to Rundown
6. Click the Next button.
7. Select the Destination tab.
8. Select the preferred rundown in the upper left-hand list of the Destination
view as shown in Posting to Rundown.
9. Click on the preferred row in that rundown in the upper right-hand list. A list
of elements should open in the lower right-hand area.
10. Click on the element where the item should be placed.
11. Click the Next button.
12. Select the Options tab. The Options view should not be visible for most
installations. If it is displayed, select the appropriate options.
13. Click the Next button.
14. Enter all the mandatory metadata and enter any other metadata that is
required.
15. Click the Send button.
16. Close the Conform Dialog when the process has finished by clicking on the
Close button.
The Confirm/Status view reports the progress of the conform process, see The
Conform/Status Window. If the user does not want to see the status messages as
the conform process progresses, the user can close the window before the
conform process is completed.
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10.3
Posting to Project
To create an item from the selected material and post it to a project
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1. Prepare the material that will be conformed to the current application and
open the Conform Dialog window.
2. In the Viz PreCut application, click the Create Image button. The Conform
Dialog window will open on top of the application window as shown in Create
Story wizard.
3. Select the Destination Type tab.
4. Select Project - Post to Project.
Figure 62: Posting to a Project
5. Click the Next button.
6. Select the Destination tab.
7. Select the preferred project in the upper left-hand list of the Destination View
as shown in Destination - The Post to Project view.
8. Select the Create New check box and enter the name of the new row where the
item will be placed. The new row will not be visible immediately, it will be
created as part of the export process.
9. Click the Next button.
10. Select the Options tab. The Options view will not be visible to most
installations. If it is displayed, select the appropriate options.
11. Click the Next button.
12. Enter all the mandatory metadata and any other metadata that is required.
13. Click the Send button.
14. Close the Conform Dialog window when the process has finished by clicking
on the Close button. For more information, see The Conform/Status Window.
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10.4
Transferring an Item to a File Share
To create an item from and transfer it to a file share
1. Prepare the material that will be conformed to the current application and
open the Conform Dialog window.
2. In the Viz PreCut application, click the Create Image button. The Conform
Dialog window will open on top of the application window as shown in Create
Story wizard.
3. Select the Destination Type tab.
4. Select File share - Only transfer result to a file share.
5. Click the Next button.
6. Select the Destination tab.
7. Select the preferred file sharing destination in the Destination View as shown
in Opening the Destination type window.
8. Click the Next button.
Figure 63: Transferring an Item to a File Share folder
9. Select the Options tab. The Options view will not be visible in most installations. If it is displayed, select the appropriate options.
10. Click the Next button.
11. Enter all the mandatory metadata and ny other metadata that is required.
12. Click the Send button.
13. Close the Conform Dialog when the process has finished by clicking on the
Close button. For more information, see The Conform/Status Window.
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11 Playing Videos in Viz PreCut
Viz PreCut can be used to play videos in different ways. Videos can be played:
•
•
•
•
Forward or backward
At different speeds (fast forward)
Inside the video window
Taking up the whole screen (full screen mode)
This section contains information on the following topics:
•
•
•
•
•
•
•
11.1
Full Screen Mode
Normal Screen Mode
Playing a Video with Jog or Shuttle Mode
Playing a Video Forward
Playing a Video Backward
Stopping or Pausing a Video
Moving to Specific Frames
Full Screen Mode
In Viz PreCut the video window is small as shown in Opening Viz PreCut from Viz
Ardome. The way that a user can view the video can be adjusted and increased in
size so that the video viewing window will take up the whole screen. This is called
Full Screen Mode.
To switch to full screen mode
1. Press the ALT + Enter keys. To escape from this mode press the ESC button.
2. The size of the window can be adjusted and increased by clicking on the
window and dragging the borders of the Viz PreCut window.
11.2
Normal Screen Mode
If a video is being previewed in full screen mode it can be reduced to normal
screen mode.
To reduce the full screen mode window to normal size
1. Press the ESC key.
2. The size of the window can be adjusted and decreased by clicking on the
window and dragging the borders of the Viz PreCut window.
11.3
Playing a Video with Jog or Shuttle Mode
A user can use the mouse pointer to control the speed and direction of a video.
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The two different ways to play a video are:
• Jog mode: This mode is used to move through the video frames and used to
play a video one frame at a time.
• Shuttle mode: This mode is used for playing videos at speeds from half normal
speed up to 16 times real time speed.
To activate jog mode
1. Hold down the left mouse button while dragging the mouse cursor to the right
or to the left over the timeline or video.
2. To jog through the timeline or video one frame at a time, hold down the CTRL
key. Technically the Jog mode does not really “play” a video because the video
stops moving through the frames as soon as the mouse stops moving.
To activate shuttle mode
• Hold down the right mouse button and drag the mouse over the video window
in the direction the video will be played. The speed of the video being played
will depend on how fast the mouse moves. When the right mouse button is
released, the video will continue playing.
11.4
Playing a Video Forward
In Viz PreCut there are three different ways to forward a video
•
•
•
•
11.4.1
Frame by Frame
Slower than Real Time
Real Time
Faster than Real Time
Frame by Frame
To play a video forward one frame at a time
1. Click the Frame Forward button (see Video and Clip Buttons) once.
2. Position the mouse cursor over the Video window. Press and hold both the
CTRL key and the left mouse button down, and drag the mouse very slowly to
the right in the Video window. Each little “step” with the mouse will move the
video one frame forward. (This is using Jog mode - see Playing a Video with
Jog or Shuttle Mode).
3. Position the mouse cursor over the Video window. Scroll the mouse wheel
upwards slowly. Each little “step” with the wheel will move the video one frame
forward.
4. To use the Frame Forward hot keys, see Using Hot Keys.
11.4.2
Slower than Real Time
To play a video forward at a slower than normal (real time) speed
1. Position the mouse cursor over the Video window. Press and hold the right
mouse button down, and drag the mouse slowly to the right in the Video
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window. When the video has started playing at the desired speed, the right
mouse button can be released. (This is using Shuttle mode - see Playing a
Video with Jog or Shuttle Mode).
2. To use the Slow Forward hot key, see Using Hot Keys.
11.4.3
Real Time
To play a video forward at normal (real time) speed
1. Click the Play button once. (The Play button is only available when the video is
paused or stopped.)
2. Position the mouse cursor over the Video window. Press and hold the right
mouse button down, and drag the mouse slowly to the right in the Video
window. When the Play Rate Indicator (see Video and Clip Time Codes and Play
Rate Indicator) says 1X, the right mouse button can be released. (This is using
Shuttle mode - see Playing a Video with Jog or Shuttle Mode.)
3. To use the Play Forward hot key, see Using Hot Keys.
11.4.4
Faster than Real Time
To play a video forward at a faster than real time speed
1. Click the Fast Forward button repeatedly until the desired speed is reached.
The speed will double each time the button is clicked, up to a maximum of 16
times normal speed.
2. Position the mouse cursor over the Video window. Press and hold the right
mouse button down, and drag the mouse quickly to the right in the Video
window. When the desired speed is reached, the right mouse button can be
released. (This is using Shuttle mode, see Playing a Video with Jog or Shuttle
Mode.)
3. To use the Fast Forward hot key, see Using Hot Keys.
11.5
Playing a Video Backward
In Viz PreCut there are three different ways to play a video backward
•
•
•
•
11.5.1
Frame by Frame
Slower than Real Time
Real Time
Faster than Real Time
Frame by Frame
To play a video backward (frame by frame)
1. Click the Frame Backward button once (see Video and Clip Buttons).
2. Position the mouse cursor over the Video window. Press and hold both the
CTRL key and the left mouse button down, and drag the mouse very slowly to
the left in the Video window. Each little “step” with the mouse will move the
video one frame backward. (This is using Jog mode, see Playing a Video with
Jog or Shuttle Mode).
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3. Position the mouse cursor over the Video window. Scroll the mouse wheel
upwards slowly. Each little “step” with the wheel will move the video one frame
backward.
4. To use the Frame Backward hot key, see Using Hot Keys.
11.5.2
Slower than Real Time
To play the video backward at a slower than real time speed
1. Position the mouse cursor over the Video window. Press and hold the right
mouse button down, and drag the mouse slowly to the left in the Video
window. When the video has started playing at the desired speed, the right
mouse button can be released. (This is using Shuttle mode - see Playing a
Video with Jog or Shuttle Mode.)
2. To use the Slow Rewind hot key, see Using Hot Keys.
11.5.3
Real Time
To play the video backward at normal (real time) speed
1. Click the Rewind button once.
2. Position the mouse cursor over the Video window. Press and hold the right
mouse button down, and drag the mouse slowly to the left in the Video
window. When the Play Rate Indicator (see Video and Clip Time Codes and Play
Rate Indicator) says -1X, the right mouse button can be released. (This is
using Shuttle mode, see Playing a Video with Jog or Shuttle Mode.)
3. To use the Rewind hot key, see Using Hot Keys.
11.5.4
Faster than Real Time
To play the video backward at a faster than real time speed
1. Click the Rewind button repeatedly until the desired speed is reached. The
speed will double each time the user clicks on the rewind button. A user can
reach up to a maximum of 16 times normal speed.
2. Position the mouse cursor over the Video window. Press and hold the right
mouse button down, and drag the mouse quickly to the left in the Video
window. When the desired speed is reached, the right mouse button can be
released. (This is using Shuttle mode, see Playing a Video with Jog or Shuttle
Mode.)
3. To use the Rewind hot key, see Using Hot Keys.
11.6
Stopping or Pausing a Video
To stop or pause a video
• Click on the Pause button (shown in Video and Clip Buttons) or use the Pause
hot key, (see Using Hot Keys). In Viz PreCut, there is no distinction between
stopping and pausing a video, so Pause is used in both instances.
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11.7
Moving to Specific Frames
There are several ways to move to specific frames in a video without playing every
frame in between the current frame and the destination frame. There are also
different methods that can be used for jumping to a known frame and for rapidly
searching through the video to find the specific frame.
This section contains information on the following topics:
•
•
•
•
•
•
Setting the Video Time Code to a Specific Frame
Moving the Red Position Bar to a Specific Frame
Using the Zoom Buttons to Move Video Frames
Moving Video Frames with Hot Keys Commands
Moving Video Frames using Jog and Shuttle Mode
Moving Video Frames by Scrubbing
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11.7.1
Setting the Video Time Code to a Specific Frame
USO RESTRITO
Figure 64: Setting the video time code to a specific frame
To set the video to a specific frame within the timeline
• Enter the time code of the destination frame in the video time code location.
The frame with the specified time code will be displayed in the video window
and the timeline sliders adjust to the specified position automatically.
Note: if the time code that was entered is too large and it is after the end of the
actual video, the last frame of the file is displayed instead.
11.7.2
Moving the Red Position Bar to a Specific Frame
The red position bar on the timeline can be moved to a specific frame. The red
position bar will jump to the specific frame that was selected.
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To move the position bar to a specific frame within the timeline
1. Place the mouse cursor at the desired position on the lower timeline slider and
click once. The cursor will stop at the selected frame.
2. Place the mouse cursor on the position bar on the lower timeline slider, press
the left mouse button and hold it down while dragging the mouse to the left or
right until the bar reaches the specific frame.
3. To scrub through the video. see Moving Video Frames by Scrubbing.
11.7.3
Using the Zoom Buttons to Move Video Frames
There are different ways to use the Zoom buttons in combination with the
position bars and Video Control buttons.to move specific frames in the video.
Figure 65: The three zoom buttons used to move video frames
To use the Zoom Full button
1. Click the Zoom Full (<->) button (see Zoom Buttons).
2. Perform one or both of the following tasks:
• Position the mouse cursor over the red position bar in the lower timeline
slider. Press the left mouse button and hold it down while moving the
mouse to the right or left until the video reaches the desired location.
• Scrub through the video - see Moving Video Frames by Scrubbing.
To zoom in
1. Click on the click the Zoom In (+) button (see Zoom Buttons).
2. Another way to use the Zoom In (+) button is to position the mouse cursor
over the blue section of the upper timeline slider. A symbol consisting of four
arrows appears. Go to one either side of the time line and press the left mouse
button and hold it down while moving the mouse to the right from the left side
or from the left side to the right to Zoom in or until the video reaches the
selected area.
Note: The zoom in function will stop at the red line.
To move to a specific frame
1. Play the video one frame at a time (see Frame by Frame and Frame by Frame)
until reaching the preferred frame.
2. Position the mouse cursor over the red position bar in the lower timeline
slider. Press the left mouse button and hold it down while moving the mouse
to the right or left until the video reaches the desired frame.
3. Scrub through the video, see Moving Video Frames by Scrubbing.
11.7.4
Moving Video Frames with Hot Keys Commands
Different hot key commands can be used to move video frames from one area to
another. Some of these hot keys are:
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•
•
•
•
•
•
One frame forward
One frame back
Ten frames forward
Ten frames back
To the start of the video
To the end of the video
For more information about hot keys, see Viz PreCut Hot Keys.
11.7.5
Moving Video Frames using Jog and Shuttle Mode
See Playing a Video with Jog or Shuttle Mode.
11.7.6
Moving Video Frames by Scrubbing
Video scrubbing is the direct manipulation of video by playing the video either
forward or backward.
To scrub a video
1. Place the mouse cursor anywhere on the lower timeline slider, as shown in
Scrubbing a video.
Figure 66: Scrubbing a video
2. Press the left-hand mouse button down and keep holding the button down
and move the mouse cursor to the desired direction of play (left for backward
and right for forward).
3. To stop the video, release the mouse button.
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12 Working with Audio Tracks
This section contains information on the following topics:
• Audio Track Status
• Muting Audio Tracks
• Switching Audio Tracks On
12.1
Audio Track Status
In the Viz PreCut application a user can view a tracks in an Audio Level Meter. In
Muted Track Three, the green bars indicate the volume.
The current status of the audio track is indicated by the following factors:
• Active Track: If the background in the Audio Level Meter row is dark grey and
there are green bars showing that the sound track is active, for example, in
Muted Track Three tracks one, two and four are active.
• Active - No Volume: If the background in the row is dark grey and there are no
bars, the sound track is active. It does not have any volume for the current
part of the video for example, in Muted Track Three, tracks five to eight are
active do not have any volume.
• Not Active or Muted: If the whole row is light grey, the sound track is not
active or muted for example, in Muted Track Three track three is not active or
muted.
Figure 67: Muted Track Three
12.2
Muting Audio Tracks
In Viz PreCut an audio track can be muted while a video is playing.
To mute and audio track
1. In the Audio Level Meter box, place the mouse cursor over the track that will
be muted, see Selecting an audio track to mute.
2. Click on the left mouse button once. The audio track column that was selected
should change color to light gray, see Muting the audio track.
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Figure 68: Selecting an audio track to mute
Figure 69: Muting the audio track
12.3
Switching Audio Tracks On
This can be done while a video is playing or while it is stopped.
To start a particular audio track playing after it has been muted
1. In the Audio Level Meter area, place the mouse cursor over the track in
question, see Selecting Muted Track Three.
2. Left-click once.
3. The row for that sound track should now be dark gray, possibly with some
green and red bars indicating the volume.
Figure 70: Selecting Muted Track Three
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13 Working with Clips
This section contains information on the following topics:
•
•
•
•
•
•
•
•
•
13.1
Adding a Clip to the EDL
Deleting a Clip from the EDL
Previewing a Clip from the EDL
Printing an Overview of All Clips in the EDL
Playing All EDL Clips
Moving a Clip Up and Down in the EDL
Updating a Clip in the EDL
Setting the Duration for a Clip in the EDL
Working with Subtitles
Adding a Clip to the EDL
This section contains information on the following topics:
• Adding a Clip by Setting the In-point and Out-point
• Adding a Clip by Setting the In-point and Duration
• Adding a Clip by Setting the In-point and Using the End of the Video
13.1.1
Adding a Clip by Setting the In-point and Out-point
To add a clip by setting the in-point and Out point
1. Move the red position bar on the lower timeline slider to the desired start
frame for the clip, for more information, see Moving to Specific Frames.
2. To set the in-point marker, click the Set In-point button.
3. Move the red position bar on the lower timeline slider to the desired end frame
for the clip.
4. To set the out-point marker, click the Set Out-point button.
5. To add the clip to the EDL, click the Add to EDL button.
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13.1.2
Adding a Clip by Setting the In-point and Duration
USO RESTRITO
Figure 71: Setting the in-point and duration of the clip
To add a clip by setting the In-point and duration
1. Move the red position bar on the lower timeline slider to the desired start
frame for the clip, for more information, see Moving to Specific Frames.
2. To set the in-point marker, click the Set In-point button.
3. Left-click the Set Clip Duration button. A Set Clip Duration window will appear.
Set the preferred duration and check that it is within the time range of the
video, otherwise no out-point marker will be set on the bottom timeline slider.
To set the duration click on the OK button.
4. To add the clip to the EDL, click the Add to EDL button.
Note: To prevent the in-point from being set after the out-point, the out-point is
automatically moved to the end of the clip. In a similar way, to prevent the out-point
from being set before the in-point, the in-point is automatically moved to the
beginning of the file.
13.1.3
Adding a Clip by Setting the In-point and Using the End of the Video
A clip can be added to the EDL by using the red position bar as a marker.
To add a clip by setting the In-point and using the end of the video
1. Place the red position bar on the desired location for the in-point.
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2. Press the Add to EDL button, an in-point should be set at the position of the
vertical marker, and an out-point should be set at the end of the video. The
clip is then added to the clip list.
13.2
Deleting a Clip from the EDL
Figure 72: The highlighted Delete Marked Clip From EDL button
To delete a clip from the EDL
1. Select a clip in the EDL, or select several clips by holding down the CTRL key.
2. To delete the selected clips, click the Delete Marked Clip From EDL button (see
EDL Tools).
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13.3
Previewing a Clip from the EDL
Figure 73: Previewing a clip using the highlighted Preview button
To preview a clip from the EDL
1. On the timeline slider, set an in-point and an out-point or select a clip in the
EDL.
2. To play the clip, click the Preview Clip button.
It is also possible to preview a specific clip in the EDL.
To preview a specific clip in the EDL
1. To load a clip from the EDL, double click on the clip.
2. To play the clip click on the Preview clip button.
13.4
Printing an Overview of All Clips in the EDL
To print an overview of all the clips in the EDL
• From the Menu bar, select Options > Print EDL...
The information will be presented as an HTML document as shown in Printing out
the EDL form, where extra information, such as contact information and
additional information, can be added before printing the document.
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Figure 74: Printing out the EDL form
13.5
Playing All EDL Clips
To play all clips in the EDL in the video player
• Click the Preview EDL button (see EDL Tools).
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13.6
Moving a Clip Up and Down in the EDL
USO RESTRITO
Figure 75: Moving a clip up and down in the EDL list
To move a clip up in the EDL
1. Select a clip in the EDL by clicking on it.
2. Click the Move Up Clip in List arrow button.
To move a clip down in the EDL
1. Select a clip in the EDL by clicking on it.
2. Click the Move Down Clip in List arrow button.
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13.7
Updating a Clip in the EDL
To update a clip in the EDL
1. Select a clip in the EDL.
2. Set the in-point and the out-point at respectively new desired positions.
3. Click the Update in-point and out-point button (see EDL Tools) to update the
selected clip in the EDL.
13.8
Setting the Duration for a Clip in the EDL
To set the duration for an EDL clip
1. Click the Set Clip Duration button (see EDL Tools).
2. To open the Set Clip Duration dialog shown in The Set Clip Duration Dialog
window, mark a clip in the EDL.
3. Specify the desired length of the clip. The out-point is adjusted to the set inpoint. If no in-point is set, the in-point for the clip will be at the same as the
red position bar.
4. Click the OK button. Viz PreCut updates the out-point marker according to the
duration that was set.
Figure 76: The Set Clip Duration Dialog window
It is also possible to set clip duration when creating a new clip. In that case, if no
in-point is set, the in-point for the clip will be at the same as the red position bar.
13.9
Working with Subtitles
Viz PreCut supports the use of video subtitles in some installations. This section
contains information on the following topics:
•
•
•
•
Viewing a File with Subtitles
Turning On Subtitles
Turning Off Subtitles
Changing the Subtitles Language
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13.9.1
Viewing a File with Subtitles
USO RESTRITO
Figure 77: A video with enabled subtitles
To view a video with subtitles
1. If a video has subtitles (see A video with enabled subtitles), to view the video
and see the subtitles a user must log into the Viz Ardome system.
2. After logging into Viz Ardome, start the Viz PreCut application.
Note: If a user starts Viz PreCut from the start menu or if a session has expired then
it may be necessary to log into Viz Ardome again.
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13.9.2
Turning On Subtitles
To turn on subtitles
1. Log into Viz Ardome (if necessary).
2. From the Menu bar, select Options > Subtitles > On/Off (see The subtitles
menu).
3. The subtitles will appear and be visibly enabled on the video.
Figure 78: The subtitles menu
13.9.3
Turning Off Subtitles
To turn off subtitles
1. From the Menu bar, select Options > Subtitles > On/Off (see The subtitles
menu).
2. The subtitles should now be visibly disabled (not visible) on the video.
13.9.4
Changing the Subtitles Language
To change the subtitles language
1. From the Menu bar, select Options > Subtitles > List (see The subtitles menu).
2. The Subtitles dialog opens as shown in The subtitle language dialog window.
A list of available subtitle languages that are available for the current clip will
appear.
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Figure 79: The subtitle language dialog window
3. In the box that displays the preferred language, click the Select button.
4. In the video, the subtitles will change to the new language.
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14 Using Hot Keys
There are two different sets of hot keys or mappings, known as Mapping A and
Mapping P. Each mapping contains the same short cut keys as a specific NLE
(Non-linear Editor). Mapping A matches the hot keys used in Avid and Mapping P
matches the hot keys in Pinnacle.
This section contains information on the following topics:
• Working with Hot Key Mappings
• Using Hot Keys
14.1
Working with Hot Key Mappings
To find the current hot key mapping
1. From the main Viz PreCut interface, select Options > Mapping...
2. The current mapping (A or P) is listed under Hot-key settings as in The Hot
Key Mapping Dialog window.
Figure 80: The Hot Key Mapping Dialog window
To change the current hot key mapping
1. From the main Viz PreCut interface, select Options > Mapping...
2. In the Hot-key settings drop-down list, select the desired mapping.
3. Click OK.
14.2
Using Hot Keys
Note: When working in multi-language environment, as a general guideline, default
keyboard shortcuts adopt the physical position on the keyboard, not the character
written on the key. For example, the four keys immediately next to (on the left of)
the right-side SHIFT key, will always control Frame Back/Forward and 10 Frames
Back/Forward operations.
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Figure 81: The North American Keyboard layout
To use hot keys
1. Check what the current hot key mapping is (see To find the current hot key
mapping).
2. Change the hot key mapping if desired (see To change the current hot key
mapping).
3. Find the desired Viz PreCut function in Viz PreCut Hot Keys and note the key
strokes for the current mapping.
4. Enter the combination of keys for the short cut. The function should operate
as it normally would if started via the menu options.
Table 12: Viz PreCut Hot Keys
Functionality
Mapping A
Mapping P
Description
Play
Space
Space
Plays the video.
L
L
Space
Space
Pause
K
Note: Click on the L button several
times to increase the speed.
Pauses the video.
K
Fast forward
L
L
Plays the video in fast forward mode.
Note: Click on the L button several
times to increase the speed.
Rewind
J
J
Plays the video in rewind mode.
Note: Click on the J button several
times to increase the speed.
90
Slow
forward
K(hold) + L
Shift + L
Plays the video in a slow forward
motion.
Slow rewind
K(hold) + J
Shift + J
Plays the video in slow rewind
motion.
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Table 12: Viz PreCut Hot Keys
Functionality
Mapping A
Mapping P
Description
Frame
forward
Right
arrow
Right arrow
Moves one frame forward in the
video.
X
K (hold) +
L (once)
. (point)
Frame
backward
Left arrow
Left arrow
K (hold) +
J (once)
Z
Moves one frame backward in the
video.
Shift +
right arrow
Moves ten frames forward in the
video.
, (comma)
10 Frames
forward
- (minus)
Shift + X
10 Frames
backward
M
Shift + Z
Go to start
Home
Home
Goes to the start of the video.
Go to end
End
End
Goes to the end of the video.
Zoom in
Arrow
down
Arrow
down
Zooms in on the timeline slider. Use
this to obtain a more detailed time
scale.
Zoom out
Arrow up
Arrow up
Zooms out on the timeline slider.
Use this to have a greater overview
of the timeline slider.
Set in-point
I
I
Sets a clip in-point to the current
position in the video.
Shift + left
arrow
E
Moves ten frames backward in the
video.
Set outpoint
O
O
Sets a clip out-point to the current
position in the video.
Clear inpoint
D
CTRL + I
Clears the in-point from the timeline
slider.
Clear outpoint
F
CTRL + O
Clears the out-point from the
timeline slider.
Clear inand outpoint
G
CTRL + G
Clears both the in-point and the
out-point from the timeline slider.
Go to inpoint
U
Shift + I
Goes to the in-point of the selected
clip.
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Table 12: Viz PreCut Hot Keys
Functionality
Mapping A
Mapping P
Description
Go to outpoint
P
Shift + O
Goes to the out-point of the selected
clip.
Add clip to
EDL
B
B
Adds current clip to the EDL.
Shift +B
Shift + B
Update clip
in EDL
V
V
Updates current clip in the EDL
Delete
clip(s)
Delete
Delete
Deletes the selected clips in the EDL.
Preview EDL
0
0
Previews all clips in the EDL.
Mute/
Unmute
1-8
1-8
This controls the 8 channels and can
be used for mute/un-mute. Click on
the channel column to mute (gray).
Click on it again to un-mute (green).
Preview Clip
9
9
Previews the clip from the in-point
to the outpoint
Load next
clip
S
W
Loads the next clip in the EDL in the
Video window.
W
CTRL + W
CTRL +
Right arrow
Load
previous clip
A
Q
CTRL + Q
Loads the previous clip in the EDL in
the Video window.
CTRL + Left
arrow
Create Story
CTRL+1
CTRL+1
ALT+S
ALT+S
CTRL+2
CTRL+2
ALT+C
ALT+C
Create
Image
CTRL+3
CTRL+3
ALT+I
ALT+I
Full Screen
ALT+Enter
ALT+Enter
CTRL+F
CTRL+F
Create Clips
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Save EDL
CTRL+S
Next button
CTRL +
Right
arrow
Opens the Create Story form in the
Conform dialog.
Opens the Create Clips form in the
Conform dialog.
Opens the Create Image form in the
Conform dialog.
Toggles the screen to Full screen
mode. Click on the ESC button to
exit.
Saves the EDL to a local file.
CTRL +
Right arrow
Shortcut for pressing the Next
button in the Conform dialog.
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Table 12: Viz PreCut Hot Keys
Functionality
Mapping A
Mapping P
Description
Previous
button
CTRL +
Left arrow
CTRL + Left
arrow
Shortcut for pressing the Previous
button in the Conform dialog.
Note: If enabling audio mute/unmute functionality to 5-8 it will override the
previous functionality for hotkey 6 = Preview clip and hotkey 7 = Preview EDL. These
hotkeys have been moved to 9 and 0 instead. Hot keys 1-8 now control audio
channel mute.
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15 Advanced Topics
This section contains information on the following topics:
•
•
•
•
15.1
Working with EDLs
Saving Locally
Warn on Mixed Formats Feature
Working with Templates
Working with EDLs
After creating a timeline, users have the option of locally saving their timeline
(EDL) to their workstation or remotely in the Viz Ardome archive.
Save EDL Remotely is performed automatically when either a new item is added
with Create Story task or an item is sent to the archive at Conform. The EDL
describing the conformed timeline is automatically saved into the created item.
However, a user can also do a manual save whilst still working with the EDL.
The rest of this section describes various flavours of manual EDL saves to a
remote target (usually the Viz Ardome archive) and how the saved EDL can later
be restored enabling work to be picked up again on the saved timeline. We
highlight the following topics:
• Saving an EDL as a Standalone EDL
EDL is saved in Viz Ardome and can be accessed from the user’s bookmarks.
• Saving an EDL to a New Item
EDL is saved in Viz Ardome, can be accessed from the current user’s
bookmark page, creating an item page.
• Saving an EDL to a Project or a Rundown Head
EDL is saved in Viz Ardome, can be accessed from the current user’s
bookmark page and the Project page as a new item.
• Posting to Basket
EDL is saved as either a public or private Basket in Viz Ardome, directly
accessible from the user’s Basket page.
• Overwriting Saved EDLs
• Restoring Saved EDLs
Recovering an EDL from an Item, Project, Rundown or Standalone.
• Restoring Standalone EDLs
• Restoring EDLs from Items
• Restoring EDLs from Projects or Rundowns
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• Create Story into Precreated Item
15.1.1
Saving an EDL as a Standalone EDL
By configuring Viz PreCut to save an EDL file as a remote file (Save Remote As) a
user can save their EDL file directly in Viz Ardome. This file appears on Viz
Ardome’s Bookmarks page under Non Published EDL’s.
USO RESTRITO
Figure 82: Saving a file as a Standalone EDL
To save an EDL file as a Standalone EDL
1. Open Viz PreCut as a standalone application or from Ardome.
2. Create a timeline (EDL) in Viz PreCut.
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Figure 83: The Save Remote and Save Remote As options in the file menu
3. In the File menu perform one of the following actions:
• Select Save Remote As.
• In the Create Story window click on the Create Story button.
• Use the shortcut CTRL + Shift + S (this opens a Conform Dialog menu.)
4. Select the Destination Type tab and select the Standalone EDL option.
5. Click the Next button.
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Figure 84: Entering Metadata for the Standalone EDL
Note: The fields in the metadata are customer specific.
6. Fill in Metadata information. Enter a name for the Standalone EDL.
7. Click the Send button.
In Viz Ardome, the EDL appears on the Bookmarks page under Non Published
EDL’s.
15.1.2
Saving an EDL to a New Item
Saving an EDL to a new item, creates a new item without no associated media, just
the saved timeline and its metadata. From the item page any user with access to
the new item can open the saved EDL.
To save an EDL to a New Item
1. Create a timeline (EDL) in Viz PreCut.
2. Select the Save Remote As… option in the File menu in Viz PreCut, see The
Save Remote Option in the file menu.
3. The Conform Dialog will open as shown in Posting to Head.
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Figure 85: Posting to an Item
4. Select Item as the Destination Type.
Figure 86: The Item Metadata page
Note: The fields in the Destination Type menu are customer specific.
5. Fill in metadata for the new item.
6. Click the Send button.
The form closes and the saved EDL is accessible in the user’s bookmarks
under Non-published EDLs, see New Item EDL.
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Figure 87: New Item EDL
7. Click on the title to open the new item page (see Item Page for the New Item).
Figure 88: Item Page for the New Item
15.1.3
Saving an EDL to a Project or a Rundown Head
Saving an EDL to the head of an existing project creates a new item, in the same
manner as described in Saving an EDL to a New Item. The only difference is that
here, the item relates to a specific project.
Posting to the head of either a project or rundown, is very similar. By posting to
the project head, the new item is accessible direct from that specific project page.
To save an EDL to a project or rundown head
1.
2.
3.
4.
5.
6.
7.
8.
100
Create a timeline (EDL) in Viz PreCut.
Select File > Save Remote As (see The Save Remote Option in the file menu.
The Conform Dialog opens (see Saved EDL - Conformed Item).
Click Next and select the specific project or rundown for the Destination in the
picker.
Choose either the check-box Post to Project Head or Post to Rundown Head,
as shown in Posting to Head.
Click the Next button.
Fill in the metadata for the new item.
Click the Send button.
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Figure 89: Posting to Head
Clicking Send closes the menu. The saved EDL is accessible from the Related
Items section on the Project or Rundown page, see EDL in Related Items.
Figure 90: EDL in Related Items
Clicking on the title link, opens the item page of the new item. The item has a link
back to its parent Project or Rundown.
15.1.4
Posting to Basket
Posting an EDL file to a basket (Post to Basket) is a configurable optional extra.
Your system manager can assist if this feature is not available.
To post an EDL file to a basket
1. Use one of the following options:
• Select File > Save Remote As.
• Select File > Save Remote.
• In the Create Story window, click on the Create Story button.
• Use the shortcut CTRL + Shift + S.
The Destination wizard opens.
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Figure 91: Saving and posting an EDL to a basket.
2. In the Destination Type menu, select Basket and click the Next button.
Figure 92: Saving an item to a Public or Private basket.
3. Select either Public Basket or Private Basket.
4. Click Next and enter metadata and a name for the item.
5. Click Send.
In Viz Ardome, the posting appears on the Baskets page under the corresponding
folder.
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15.1.5
Overwriting Saved EDLs
A previously saved EDL is overwritten with latest timeline edits when saved (again)
with File > Save Remote.
The Save Remote menu item becomes active only after a first save of the timeline.
This implies that the EDL has previously been saved with a Save Remote As
instruction.
To overwrite a saved EDL
• Select the Save Remote option in the main menu, see The Save Remote Option
in the file menu. The current timeline will overwrite the previously saved
timeline in the archive.
Figure 93: The Save Remote Option in the file menu
15.1.6
Restoring Saved EDLs
Resume working in Viz PreCut with a timeline saved in Viz Ardome by locating it
(as an item) from Viz Ardome’s Archive menu.
If conformed items on the selected EDL were originally created with Viz PreCut, all
editable items are automatically restored for working with.
Note: EDLs recently worked with, appear as selectable items in the File menu as seen
in The Save Remote Option in the file menu.
15.1.7
Restoring Standalone EDLs
To restore a standalone EDL
1. Click on Bookmarks in the Viz Ardome Main Menu to open the Bookmarks
page, see Bookmarks in the Main Menu (partial view).
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Figure 94: Bookmarks in the Main Menu (partial view)
2. Click the VPC (Viz PreCut) button of the desired EDL’s row.
Figure 95: An EDL in the Bookmarks menu
3. The EDL opens in Viz PreCut.
15.1.8
Restoring EDLs from Items
There are several ways to restore an EDL that has been posted as an item:
To restore an EDL from Bookmarks
• See Restoring Standalone EDLs.
To restore an EDL from an Item
1. Open the Item page for the asset containing the saved EDL.
2. On the item page’s View section, click the EDL, see EDL Button in View Section.
Figure 96: EDL Button in View Section
To restore connected EDLs
1. Open the Item page for the asset containing the saved EDL
2. If not already set as standard, click the Detailed link at the top of the Item
menu, to reveal the composite EDL.
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Figure 97: Expanding the list of items with the Detailed option
3. Click the VPC (Viz PreCut) button of the desired EDL’s row Saved EDL - Conformed Item.
Figure 98: Saved EDL - Conformed Item
The timeline is restored in Viz PreCut.
15.1.9
Restoring EDLs from Projects or Rundowns
To restore EDLs from Projects or Rundowns
1. Open the Projects page by clicking on the link in the main menu.
2. Select the specific project or rundown that has a connected EDL.
3. Click on the EDL button in the Perform section, see EDL Button in Perform
Section.
Figure 99: EDL Button in Perform Section
15.1.10 Create Story into Precreated Item
A timeline that was previously saved remotely (as described in section Saving an
EDL as a Standalone EDL) can be re-accessed through the conform menu when
the Create Story button is clicked.
To create a story into a Precreated Item
1. Open a saved timeline, or save a timeline remotely (as a new item or into a
project or rundown head).
2. Click Create Story.
The Conform Dialog opens, as shown in Destination Type Precreated Item.
3. In Destination Type, select Precreated Item and click Next.
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Figure 100: Destination Type Precreated Item
4. The metadata defined when creating the original item is presented enabling
further edits before completing the conform. Edit if desired, and click Send.
The Confirm/Status view displays progress of the conform. When the process
completes, the Close button is enabled.
5. Click Close.
15.2
Saving Locally
Viz PreCut can be set up to enable saving of a conformed file either on the user’s
own machine, or selected network directory. When enabled this feature implies a
user can also save their file directly to Viz Ardome.
To see this feature, your system administrator actives the Use Local Save option.
Figure 101: The local or selected destination Save option in the File menu
To save locally
1. Start Viz PreCut as a standalone application or from Viz Ardome.
2. Select File > Save or Save As and navigate to desired file or selected directory.
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15.3
Warn on Mixed Formats Feature
The optional Warn on Mixed Formats feature can present a warning when a user
tries to conform a clip comprising different formats (for example HD and SD).
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Figure 102: The warning message that appears when using files with mixed formats.
The message alerts that the clip contains differing formats. It is only a warning,
the user must take further action to either continue with the conform, or make
changes on the timeline.
Note: Viz PreCut is designed to handle different formats, but not different frame
rates. Conform jobs comprising different frame rates will not complete successfully,
and log an error code.
The appearance of this option is controlled by a setting in the program’s
configuration file (usually residing at Program Files > Viz PreCut > Viz PreCut.ini).
Contact your support organization or system administrator for further assistance.
15.4
Working with Templates
Tasks that involve applying a similar set of metadata to large volumes of media
are best performed with the help of templates.
A user constructs a library of templates that correspond to their particular
workflow. These libraries can later be fine-tuned and shared between users.
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This option must be enabled, see DestWizard.ini - Menu Options.
15.4.1
Creating first template
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1. Perform a Create (Image/Clip/Story etc) operation.
2. When prompted for metadata, click the Show templates button.
3. If this is the first template to be created, the drop down list Select template
will be empty.
Ensure that all metadata that you whish to replicate into this new template is
filled in all required fields.
4. Give the template a meaningful name in the Create template field.
5. Click the Add button.
Figure 103: Example of a New Template ‘SportsWeekend’
The name of this newly created template appears as a selectable item in the Select
template drop down list.
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15.4.2
Modifying Templates
Existing templates can be permanently modified, or used as a platform for a new
variant.
1. Access the templates as described in the first 2 points in Section 15.4.1:
Creating first template.
2. From the Select template drop down menu, choose the template you wish to
modify.
3. When done, click Save to retain changes and continue, or click OK to retain
changes and close.
15.4.3
Deleting Templates
Existing templates can be permanently deleted.
1. Access the templates as described in the first 2 points in Section 15.4.1:
Creating first template.
2. From the Select template drop down menu, choose the template you wish to
delete.
3. Click the Remove button.
15.4.4
Sharing Templates with Other Users (Advanced Operation)
Templates rich in metadata can be shared with other users.
All templates are stored in a directory that by default is located at:
C:/Users/___/AppData/Roaming/Vizrt/AGLTemplates/
They can be copied to a corresponding location on another user’s machine.
Note that the naming conventions are created by the Vizrt application and must
be followed, otherwise imported templates will not be recognized.
Put simply, if you wish to rename the templates, use the Vizrt application’s
Template menu, do not try changing the file name any other way.
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