DaVinci Resolve 12 QuickStart

DaVinci Resolve 12 QuickStart 1. Introduction to DaVinci Resolve 12 ●
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Introduction by Alexis Van Hurkman How to Use this Training Features of DaVinci Resolve Features of DaVinci Resolve Studio What Version to Use with this Training 2. Exploring the Project Manager ●
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Single User Configuration The Project Manager Switching to Multiple User Configuration Why Choose a Multi­User Configuration Organizing the Project Manager Creating Folders Viewing Options Filtering Projects Cutting & Pasting Projects Creating & Opening Projects 3. Importing & Relinking Media ●
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Importing Media Navigating to the Media Opening the DRP file Relinking the Media 4.Choosing Project Settings ●
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Returning to the Project Manager Dynamic Project Switching Exploring Workspaces Changing the Layout Resetting the Layout The Preferences Window Choosing a Scratch Disk Choosing an I/O Device Using a Control Surface The Project Settings Window ●
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Master Project Settings Improving Performance Image Scaling Auto Save Options Keyboard Mapping 5. Exploring the Resolve UI ●
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Resolve's Page Paradigm The Media Page The Media Pool Media Pool Viewing Options Viewing Metadata The Edit Page The Color Page The Color Wheels Palette The Curves Palette Viewing Video Scopes The Deliver Page The Render Queue Resolve Workflow Overview 6. Locating & Organizing Media ●
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Creating & Naming a Project Importing Media Importing via the Media Page Importing via the Edit Page Locating Media in the Media Storage Browser Adding Folders as Favorites Removing Favorites Adding Media to the Media Pool Methods for Adding Clips to the Media Pool Adding Folders to the Bin List Adding Folders to the Clip Browser Using the Clone Tool Adding Bins and Sub­Bins 7. Viewing & Adding Metadata ●
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Sorting Your Media The Metadata Editor Viewing Clip Properties Revealing Metadata Groups ●
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Working with Shot & Scene Metadata Tagging Multiple Clips Editing Metadata of Individual Clips Adding Metadata Columns 8. Working with Smart Bins ●
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Adding a Smart Bin Creating Rules for the Smart Bin 9. Syncing Dual Source Audio ●
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Syncing via Audio Waveform Choosing an Auto Sync Option Syncing via Timecode Syncing Manually via Clapboard 10. Applying Resolve Color Management ●
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How Color Management Works Choosing a Working Color Science Tagging Media with a Color Space Why Use Color Management 11.Importing from Other NLEs ●
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Importing AFF, EDL, XML Choosing Project Load Options Automatically Import Source Clips into the Media Pool File Extension Options 12. Preparing for the Edit ●
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Starting with an Empty Timeline Creating a Timeline from Scratch Enabling Display Names for Clips Creating Custom Clip Names Enabling Clip Description 13. Creating an Assembly Edit ●
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Marking Clips in the Media Pool Drag & Drop Editing Navigating in the Timeline Performing an Insert Edit ●
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Using JKL Scrubbing Using the Shuttle/Jog Control Trimming Out Unwanted Material Contextual Editing Options Source/Record Editing Creating More Space for the Timeline Changing the Edit Page Focus Toggling Between Source and Timeline Viewer Choosing Between Multiple Edit Options 14. Tightening Up the Edit ●
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Setting up for a 3­Point Edit How a 3­Point Edit Works Marking an Out Point for the Source Clip Performing an Overwrite Edit Performing a Lift and Ripple Delete Performing a 3­Point Insert Edit Performing a 3­Point Back Timed Edit 15. Using the Trimming Tools Part 1 ●
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Choosing an Alternate Timeline Resizing & Overwriting Drag Overwrite Edits Nudging the Edit Performing a Split Edit Rolling Split Edit Working in Trim Mode Using the Unified Trim Tool Performing a Ripple Trim Performing a Slip Edit Performing a Slide Edit 16. Using the Trimming Tools Part 2 ●
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Using the Heads Up Display Performing Multiple Edit Point Trims Tightening up the Edit Checkerboarding the Dialogue Track 17. Trimming with Shortcuts ●
Selecting the Nearest Edit Point ●
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Selecting the A and B Sides of the Edit Point Calling up the Trim Tool Nudging the Edit Point Previewing the Edit Selecting a Clip using the Playhead Slipping & Sliding using Shortcuts Performing Dynamic Trims Dynamic Trim Mode Performing Swap Edits Through Edits 18. Working with Transitions ●
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Creating a Fade In Adding a Dissolve Accessing the Effects Library Adding a Transition Using a Shortcut Changing the Standard Transition Changing the Transition Timing Customizing the Transition Using the Transition Curve Editor 19. Exploring the Color Page UI ●
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The Gallery The Node View The Purpose of the Gallery The Viewer The Best Way to Monitor Your Work Applying a LUT to the Display Exploring the Node Editor The Thumbnail Timeline The Mini Timeline Show and Hide the Timelines The Color Wheels The Curves Editor The Video Scopes The Keyframe Panel 20. Making Color Adjustments ●
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Making an Automatic Adjustment Using the UnMix Control Resetting Your Adjustments ●
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Using the Color Wheels The Lift Controls (Black Point) The Gain Controls (White Point) Adjusting the Gain Color Balance Viewing Before and After Shot Matching Copying Grades to Other Clips 21. Creating Reference Stills ●
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Using the Gallery Adding a Stills Album Creating a Reference Still Comparing Grades with a Split Screen Changing Saturation 22. Comparing & Grading Shots ●
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Enabling Split Screen Mode Choosing Shots for Splits Using the Lightbox Enabling Color Controls 23. Working with Curves ●
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Adjusting Color Balance Adding Curve Control Points Neutralizing a Curve Control Point Removing a Control Point Adding a Control Point Curve Adjustments per Color Channel Resolve's Color Science 24. Controlling Highlights ●
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Adding a Second Node Reducing the Highlights Using Soft Clip Returning to the Edit Page 25. Working with Effects ●
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Adding Effects in the Edit Page Changing the Timeline View Options The Inspector ●
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Transforming the Image Transforming with Onscreen Controls Rotating the Image Pitch and Yaw Controls Flip and Flop Controls 26. Adding Titles ●
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3­Point Editing a Title Locating Titles in the Effects Library Editing the Title Exploring the Title Parameters Changing the Text Parameters Changing the Style Adding a Text Background 27. Changing Clip Speed ●
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Choosing a Speed Option Retiming a Clip Creating a Variable Speed Effect Other Speed Options 28. Stabilizing Clips ●
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Working in the Tracker Palette Analyzing & Stabilizing a Clip Choosing a Strength & Smoothing Value Zoom to Fix Blanking Other Effects ­ Blur, Sharpen & Mist 29. Working with Audio ●
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Naming Track Headers Creating New Audio Tracks Assigning a Track Channel Type Choosing Audio Waveform View Navigating the Audio Waveform Viewing Clip Attributes Viewing the Channel Format 30. Sound Editing ●
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Adding an Audio Cross Fade Editing Background Ambience ●
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Soloing a Track Changing Volume Copy & Paste Attributes Duplicating Cross Fades Changing the Fade Type Setting Volume Levels 4 Ways to Keyframe Audio Adding Manual Keyframes Changing Track Levels 31. Using the Audio Mixer ●
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Recording Automation Arming the Track for Recording Touch, Latch or Write 32. Working with Filters ●
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Audio Effects Resolve is Compatible With Adding a Third­Party Audio Effect to a Clip Opening the Effects HUD Working with OS X Plugins Applying Filters at the Track Level Revealing the Filter's Controls Removing a Filter Handing Off Your Audio 33. Making Isolated Changes ●
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Hue vs. Sat Curve Sampling & Adjusting Specific Colors Looping the Clip Adding More Points Adding Shadow to the Foreground Adding a Window Reducing the Highlights in the Window Inverting the Window Tracking a Window Creating Custom Windows Isolating a Face Using Qualification Using the 3D Keyer Finessing the Matte Combining the Key with a Window ●
Adjusting Gamma Color Balance 34. Multicam Editing ●
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Creating a Multicam Clip Syncing via Audio Waveform Create Timeline using Selected Clips Performing a Multicam Switch Switching Angles after the Edit 35. Delivering Your Movie ●
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Changing the Starting Timecode The Deliver Page Output to Tape The Render Settings Rendering Individual Source Clips vs. Master File Rendering a Single Clip Rendering All Clip in the Timeline Choosing a Video Format Outputting EasyDCP Choosing an Audio Export Option Choosing a Destination Add to Render Queue Setting up a Render Job Starting the Render Using a Render Preset Archiving Your Project 
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