Catan Nintendo DS - English Manuel

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THIS SEAL IS YOUR ASSURANCE THAT NINTENDO HAS REVIEWED THIS
PRODUCT AND THAT IT HAS MET OUR STANDARDS FOR EXCELLENCE
IN WORKMANSHIP, RELIABILITY AND ENTERTAINMENT VALUE.
ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES
TO ENSURE COMPLETE COMPATIBILITY WITH YOUR NINTENDO PRODUCT.
Getting Started
Make sure your Nintendo DS system is turned off. Insert
the CATAN Game Card into the Game Card slot on the
back of the Nintendo DS system and push until it clicks
into place.
Turn the power on. The Health and Safety Screen
shown to the right will appear. Once you have read it,
touch the Touch Screen.
This Game Card will work only with the Nintendo DSTM systems.
2–4
WIRELESS DS MULTI-CARD PLAY
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES WITH EACH NINTENDO DS SYSTEM
CONTAINING A SEPARATE GAME CARD.
When using a Nintendo DSi system, simply touch the
CATAN icon to start the game.
When using a Nintendo DS / DS Lite system, touch the
CATAN Panel to start the game.
If the Nintendo DS / DS Lite system’s Start-up Mode is
set to AUTO MODE, this step will not be necessary.
For details, refer to the Instruction Booklet for your
Nintendo DS/ DS Lite system.
NOTE: “Nintendo DS system” is a catch-all term which is
used to refer to the original Nintendo DS, the Nintendo
DS Lite and Nintendo DSi systems.
IMPORTANT: Please carefully read the separate Health and Safety Precautions Booklet included with this product
before using your Nintendo DS system, Game Card, Game Pak or accessory. The Booklet contains important
health and safety information. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your
new game. It also contains important warranty and hotline information. Always save this Booklet for future reference.
IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable.
TRADEMARKS ARE PROPERTY OF THEIR RESPECTIVE OWNERS.
NINTENDO DS IS A TRADEMARK OF NINTENDO.
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DS Wireless Communications (Multi-Card Play)
Here is an explanation of how to play using Multi-Card Play.
The Things You’ll Need
Nintendo DS system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . One for each player
CATAN Game Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . One for each player
Connection Procedures
1. Make sure that the power is turned off on all systems, and insert the Game Card into each system.
2. Turn the power on. The Menu Screen of the Nintendo DS system will be displayed.
NOTE: In case you are using a Nintendo DS/ DS Lite system which is set to AUTO MODE, skip the next step and
go on with step 4.
3. Touch the Catan Panel or icon.
4. Now, follow the instructions on page 25.
Guidelines for Communications
For best results when using DS Wireless Communications, follow these guidelines.
The
icon is an indicator of DS Wireless Communications. It appears on the Menu Screen of the Nintendo DS
system or Game Screen.
The DS wireless icon indicates that the associated choice will activate DS Wireless Communications. DO NOT use DS
Wireless Communications in prohibited areas (such as in hospitals, on aeroplanes etc.). When using a Nintendo DSi
system in a hospital or on board an aeroplane, please ensure that DS Wireless Communications in the System Settings
has been disabled. For further information regarding the usage of the Wireless Communications function, please refer
to the separate Health and Safety Precautions Booklet included with your Nintendo DS system.
Within
10 metres
The
icon, which is displayed during DS Wireless Communications,
is an indicator of the current wireless signal strength. There are
four levels of signal strength. A stronger signal reception will provide
smoother DS Wireless Communications play. When DS Wireless
Communications are in progress, the power indicator LED of your
Nintendo DS / DS Lite system or the wireless indicator LED of your
Nintendo DSi system will blink rapidly.
0
Weak
1
2
3
Strong
For best results, follow these guidelines:
• Begin with the distance between systems at about 10 metres (approx. 33 feet) or less and move closer or farther
apart as desired, keeping the signal strength at two or more bars for best results.
• Ensure that the maximum distance between systems at about 20 metres (approx. 66 feet) or less.
• The systems should face each other as directly as possible.
• Avoid having people or other obstructions between the Nintendo DS systems.
• Avoid interference from other devices. If communications seem to be affected by other devices (wireless LAN,
microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
• In order to use DS Wireless Communications with Nintendo DSi, DS Wireless Communications must be enabled
in the System Settings.
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Introduction
This version contains both the basic Catan game and the »Seafarers« expansion. The additional rules are explained under »Seafarers Rules.«
Table of Contents
Introduction
5
Controls
5
MAIN MENU
6
Campaign
6
Free-Play Game Options
7
Help
7
Info
7
GAME
On starting the game, you can choose between the »Campaign« and »FreePlay Game« modes. In a Free-Play Game, you can play any scenario that
you’ve won in Campaign mode.
The objective of both modes is to be the first to reach the required number
of Victory Points. You can construct a number of different buildings to win
these coveted points: you can build settlements, roads, or cities. In the
»Seafarers« expansion, you can also build ships.
8
Select Player
8
Scenario
9
Opponents
9
Icons
10
Set-Up Phase
11
Hexes and Buildings Actions
16
Special Victory Points
22
»Seafareres« Rules
23
Load/Save
24
Multiplayer Mode
25
4
Controls
You can navigate through most parts of the game using the Nintendo DS
stylus. Touch the »X«-Symbol with the stylus to return to the previous
screen.
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Free-Play Game
In a Free-Play Game, you can select any scenario that you’ve won in Campaign
mode and modify it with a variety of different options.
MAIN MENU
Continue Game
Select this option to load a previously saved game and continue from your last
save point.
Options
Select this option to adjust the volume of the music and sound effects.
Help
OVERVIEW
You can find brief instructions for the game in the Overview.
ALMANAC
The Almanac contains everything you need to know about Catan. If you’re
unsure about certain rules or terminology during a game, you can check the
Almanac any time.
Campaign
Sixteen Catanian adventures await you in Campaign mode, where you must
prove yourself against 8 Catanians. Each scenario presents you with unique
challenges and a special set of rules. Once you’ve mastered a scenario, you
can select it any time in Free-Play Game mode.
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Info
The Credits section lists all the people who participated in creating the game.
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GAME
Select Player
Before starting the game, you can choose a portrait and then enter your name.
Scenario
The scenario preview provides you with a detailed
description of the scenario you’re about to play,
including the special rules. In a Free-Play Game,
you can touch the arrow symbols to choose
between the different scenarios.
To continue to the opponents, touch the check
symbol.
Opponents
Here you can see the opponents that you will face
in the upcoming game. In a Free-Play Game, you
can select your opponents. To select an opponent,
touch his or her portrait with the stylus.
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Set-Up Phase
The first two rounds of a Catan game are called the set-up phase. In the first
round, players may each build one settlement and one road in turn. Then all
players may build another settlement and another road in reverse order of
player turns. The first resources are allocated for the second settlement: every
player receives a resource from each bordering hex.
Icons
This icon:
(or alternatively
menu with the following choices:
1) Opponents
2) Victory Points
3) Continuous stretch of roads
4) Number of Development Cards
5) Name of the player
6) Number of played Knight Cards
7) Resources
10
START) will take you to the Options
STATISTICS
During a game, you can check up on the current progress of the game any time
in this menu. By touching the arrow icon, you can alternate between the
following views:
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The Ranking view shows which player has the most Victory Points, resources
and Development Cards, the Longest Road, or the Largest Army.
The Game Statistics view displays (from left to right): the likelihood of resources on settled hexes, the resources actually received, the amount of resources
stolen by robbers, and the number of trading transactions. In the Player Chart
you can see a list of all resources found in the game.
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ALMANAC
The Almanac provides a directory of all the rules and Catan terminology. You
can access the Almanac from the menu at any time during a game.
OPTIONS
Select this option to adjust the volume of the music and sound effects.
QUIT
Select this option to quit an ongoing Catan game and return to the Main Menu.
SELECT A LOCATION TO BUILD
Once you’ve selected a building in the building menu, you can select the building location with the stylus and confirm by touching the check symbol. All
valid building locations are highlighted on the map.
The Dice statistics show which numbers were rolled most often and which
least often. The white border represents the odds of each number rolled up to
then. The bars show the actual distribution of numbers rolled.
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CAMERA CONTROLS
Right-Handed
1)
Left-Handed
Zoom in
Field Produces the resource: Grain
Pasture Produces the resource: Wool
Hills Produces the resource: Brick
Desert Produces no resources
1) Zoom in
2) Zoom out
Zoom out
2)
Left, Right, Up, Down
Sea Produces no resources
Hexes and Buildings
TERRAIN
Forest Produces the resource: Lumber
Mountains Produces the resource: Ore
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HARBOR
If you own a settlement or a city on a harbor, you
will benefit from trade advantages when trading
with the bank. With a generic harbor, you will
receive an exchange ratio of 3:1 from the bank for
all resources, instead of the usual 4:1 exchange
ratio. With a special harbor, you will receive a ratio
of 2:1 for the relevant resource.
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SETTLEMENT
Settlements can only be established on intersections. You must
also observe the distance rule in this case: there must be at
least one free intersection between two settlements. Every settlement is worth one Victory Point. Pay attention to location
when building a settlement, as you will receive one resource
from each bordering terrain hex when the appropriate number is rolled. Building a settlement costs 1 lumber, 1 brick, 1 grain, and 1 wool.
Actions
To build a settlement on an island, you’ll need resources to get started. Two
dice are rolled per round to determine which hexes will produce resources.
Every player with settlements or cities on the hexes rolled will receive resources from those hexes. Every settlement earns one resource, and every city
earns two resources.
TRADE
CITY
You can also upgrade your settlements to cities. A city is worth
two Victory Points, and the bordering terrain hexes produce
double the resources. Upgrading a settlement to a city requires 3 ore and 2 grain.
ROAD
You can build roads on the paths between terrain hexes.
However, a road must start at one of your own buildings.
Constructing a road costs 1 lumber and 1 brick.
Trade gives you the option to trade resources with the bank or other players.
To present your fellow players with a trade offer,
touch the up arrow to select the resources you want
to give away, and touch the down arrow to select
the resources you want to receive in return. For a
trade offer to be valid, you must ask for at least one
resource and give away at least one resource.
BUILDING
You can select the various building types in the building menu. To
construct a building, you must have the necessary resources.
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DEVELOPMENT CARDS
Development Cards give you additional
advantages. As long as you have enough resources, you can buy as many cards as you like during
your turn from the Development Cards menu.
However, you cannot play a Development Card until your next turn. You may only
play one Development Card per turn. The Development Cards are as follows:
Year of Plenty Card:
When you play this card, you can take two resources of your choice from the
bank.
Road Building Card:
This card allows you to build either 2 roads, 2 ships, or 1 road and 1 ship for free.
Monopoly Card:
When you play this card, you choose a resource type. All other players must
then give you their entire supply of that resource.
Victory Point Card:
This card gives you an additional Victory Point, which remains hidden from
the other players until it is revealed at the end of the game. Victory Point
Cards do not need to be played.
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Knight Card:
This card allows you to move the robber or the pirate (see »Seafarers Rules«)
and steal one resource from a player settled on a hex bordering the robber’s
or pirate’s location.
THE ROBBER
The robber enters the game when a player rolls a 7.
All players who have more than 7 resources must give up half of
their resources when the robber appears. If a player has an odd
number of resources, then the half is rounded down: for example,
if a player has 9 resources, he or she must give up 4.
The player who rolled the robber into the game must then move the robber to
a new hex. The player then has the opportunity to steal a randomly-selected
resource from an opponent settled on a hex bordering the robber’s location.
When you have got more than 7 resources in total and thus are at risk of
losing resources to the robber if a 7 is rolled, your resources are displayed in
red.
END TURN
The next player can now begin his or her turn.
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Special Victory Points
Seafarers Rules
LONGEST ROAD
If you are the first player to build a continuous stretch of 5 roads and/or
ships, then you have constructed the Longest Road and earned yourself 2
Victory Points.
Ships are counted as part of the Longest Road if they are connected to the
road by way of a settlement.
Another player can steal the title of Longest Road from the first player by building a road that is at least one road/ship longer.
It is also possible to interrupt an existing Longest Road by building an intersection on it. In this case, another player (or perhaps no one) will earn the
Longest Road.
GOLD FIELD
Gold field hexes produce the resource gold. Unlike other
resources, gold is purely used as an exchange currency.
Players with a settlement on a gold field hex receive
1 resource of their choice when the number of the gold
field is rolled; players with a city on a gold field hex receive
2 resources of their choice.
LARGEST ARMY
If you are the first player to play your third Knight Card, you receive the Largest Army and 2 Special Victory Points. However, as soon as another player
plays at least 4 Knight Cards, that player earns the Largest Army and the 2
Special Victory Points.
SHIP
One unit of lumber and one unit of wool are required to build a
ship.
Ships are placed on the board like roads and do not travel. However, unlike
roads, ships can be moved.
A ship can only be placed on the edge of a sea hex,
and only one ship can be placed on each edge of a
hex.
Each player may only move 1 ship per round, and
it may not be a ship that has been built during that
player's turn. Only the last ship of a ship route
may be moved.
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THE PIRATE
If a scenario is played according to the Seafarers expansion rules,
a player who rolls a 7 can decide whether to move the robber or the
pirate. The pirate can only be placed on sea hexes. The player who
places the pirate on a new hex may steal one resource from any
player who owns a ship on an adjacent hex. A ship located on the edge of the
hex with the pirate on it may not be moved. New ships may not be built on the
edges of the occupied hex.
Special Rules
Special rules apply in some scenarios. Please read the descriptions of the
individual scenarios to find out where special rules apply.
Load/Save
Load:
To load a saved game, touch »Continue Game« in the Main Menu.
Save:
You can save your game any time by touching the
icon or pressing
START. The game can be saved in one of the 4 slots under the menu
item »Save«.
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Multiplayer Mode
In Multiplayer mode, 2 - 4 players can compete against one another via DS
Wireless Communications. Because this is a Multi-Card game, each player
must have both a Nintendo DS™ and the appropriate Nintendo DS Game Card.
To reach Multiplayer mode, select »Free-Play Game« in the Main Menu. You
will have the following two options:
CREATE GAME:
To start a game of Catan, select »Create Game«. Then select a portrait, enter
your name, and choose a scenario, as usual.
You can select different types of players in the Opponents overview. Touch an
opponent’s name with the stylus to set the player type. If the player is set to
»Computer«, you will face a computerized opponent. If the player is set to
»Human«, the game will not start until another player has connected to your
Nintendo DS™.
If the player is set to »empty«, then this space will not be filled by a player.
Keep in mind, however, that at least 3 players are required for a Catan game.
Only one player space may remain empty.
Once you have confirmed the opponent settings with the green check mark,
select »Start« to begin the Catan game. As soon as all players have connected,
the game will start.
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JOIN GAME:
To join a Catan game started by another player, select the option »Join Game«.
Once you have selected a portrait and entered your name, you can join a
Catan game by selecting »Start search«. When a game is found, it will appear
in the search results list with the player’s name and the scenario. Select a
game by touching it with the stylus.
© 2009 United Soft Media Verlag GmbH,
Thomas-Wimmer-Ring 11, 80539 München, www.usm.de.
Project Lead: Thorsten Suckow
© Catan GmbH, www.catan.de
Developed by exozet games GmbH
Programmers: Marcel Derks, Alexander Höhn, Network Programmer: Eckhard
Weber, Manual: Thomas Binder, QA Manager: André Arvandi, QA: Sita Duken,
Thies Lembke, Producer: Bartol Ruzic, Project Manager: Ingo Neumann,
3D Artist: Ingo Neumann, 2D Artist: Ingo Neumann, Animator: David Monteiro,
Lead Programmer: Benjamin Hoepner
Exozet Mobile + AI: Matthias Hellmund, Timo Kloss, Sebastian Ziebell,
Sebastian Gröbler, Richard Müller
Special thanks to: Klaus Teuber, Arnd Beenen, The Catan-Team, Frank Zahn
Music by dynamedion, www.dynamedion.com
Character and Landscape Design: Michael Menzel, www.atelier-krapplack.de
Pre-Submission Testing: Keyfactor Entertainment GmbH
Quality Assurance Manager: Kay Knecht
Project Manager: Alwin Mangundirjo
Quality Assurance Engineers: Pascal Skeib, Dorina Küster, Patrick Urankar
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The PEGI age rating system:
License agreement and terms of use
1. The user has the right to use this product on his Nintendo DS™. USM is the copyright owner of the product.
2. The user must not display, modify, adapt, distribute, transmit, copy, transfer, rent, print off or publish
or otherwise reproduce the product in any form.
3. The product has been through rigorous tests and there should not be any problems. However, it is
impossible to test every configuration, therefore we can not warrant that the product is completely
faultless.
4. USM warrants for a period of ninety days from the date of purchase of this product that under normal
use, the material of the product will not prove defective. If during the ninety day period, a defect
should appear, you may return the product to USM for replacement without charge and this is your
sole right with respect to such a defect.
5. Except as provided above, the product is provided »as is« without any express or implied warranty of
any kind including warranties of merchantability or fitness for a particular purpose.
6. USM shall not be liable to you or any third party direct, indirect, special, incidental, punitive, cover or
consequential damages (including but not limited to, damages for the inability to use equipment or
access data, loss of business, loss of profits, business interruption or the like), arising out of the use of,
or the inability to use, the product and based on any theory of liability including breach of contract.
7. These terms will be governed by German law and the German Courts shall have jurisdiction.
8. If any provision of this License Agreement or portion thereof is unenforceable, the remainder of this
License Agreement shall continue in full force and effect. The unenforceable provision shall be replaced by an enforceable provision of the content as close as possible to the intent of the unenforceable
provision.
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Age Rating
categories:
Les
catégories
de tranche
d’âge:
Note: There are some local variations!
Note: Il peut y avoir quelques variations en fonction du pays!
Content
Descriptors:
Description
du contenu:
The ‘Online’ logo indicates that a game allows the player to have access to online game play
against other players.
Le logo « Online » indique qu’un titre vous permet de jouer avec d’autres personnes en ligne.
For further information about the Pan European Game Information
(PEGI) rating system please visit:
Pour de plus amples informations concernant l’évaluation du système
d’information de jeu Pan Européen (PEGI), vous pouvez consulter:
Para obtener más información sobre el sistema de calificación de
juegos (PEGI), por favor visite:
Per ulteriori informazioni sul sistema europeo di valutazione delle
informazioni del gioco (PEGI) vi preghiamo di visitare:
Für weitere Informationen über das europäische Spiel-Informationen
Bewertungs-System (PEGI) besuchen Sie bitte:
http://www.pegi.info
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