advertisement
▼
Scroll to page 2
of 138
Congratulations and thank you for purchasing the Korg Music Work Station M1. Please read this manual carefully to obtain optimum performance and help assure long term reliability. AUT _ ENVIRONMENT Avoid using this unit in environments where it will be exposed to the following conditions: * Direct sunlight * High temperature or humidity * Dust or sand * Excessive vibration POWER SUPPLY Use this unit only with the rated AC voltage. Tf you intend to use this unit in areas where the voltage 1s different from the rated AC voltage, consult your KORG dealer about a suitable voltage transformer unit. INTERFERENCE WITH OTHER APPLIANCES This unit uses microprocessor circuitry that may cause interference with nearby radio or TV receivers. If problems occur, use at a greater distance from the radio or TV. HANDLE GENTLY Although this unit is designed and constructed to KORG’s high standards, the use of excessive force may cause damage to its keys and knobs. | CLEANING Use only a soft, dry cloth to clean the exterior of this unit. Never use benzene, volatile cleaners or solvents, polish or cleaning compounds. WARRANTY PROCEDURE The product warranty ensures that all repairs conducted within one year from the day of purchase are free of charge, but if the necessary steps were not taken in filling out the warranty card at the time of purchase, portions or all of the warranty may be invalid. Make certain to fill out the warranty card completely at the store where the instrument was purchased and keep the card in a safe place. OWNER’S MANUAL The M1 is a sophisticated digital music device with many functions. Therefore, we suggest that you keep this manual handy at all times, for reference. CONTENTS Precautions...... suonevenecvoaantare cannot bra anos DUateOoaEEEes bacano revoecrrenearovracoaeaveoeoeoteo cantara Auboavarareaao Ene. Front/Rear Panels............... 2.0... Muvavbdna aten Eo nuovo roreeITes CeneadECON arena tame barrena Фнон ооо ко #оонзанвовьа тво бовааьацоная бавайнуете „4 Structure of the MI .................eoneenenacare es erarernao Eonnenerarerenecancaepnecena rene rrTarreC e rey neCN ANNAN eracnerranenaracenrnanarrarree res 6 AT Synthesis................ merecen rien recrerrsraneane pren san anse race ca nes en ane porenarencennerenarenercanvovarevvearereneeracocacreead 6 Keys & Sliders ............cemmencen.. panenaneceenenes rrr aranns areeninenenanveaoren rennenae paceencervoneraonecaren berrea eater ecan rea 9 Setting UD.............. eee eee EEK EEKEKEKRRAARAKAEKRRRTNKERKARKEKKERARALKKENKREFSRRELENERURKAKKARKERKEAREERGEUEKD OLG 11 How to Play Combinations............w.—...... eae prenoermereeanenveenDAROreOrERONT Gere ececaerNL corea enearereneaeneecaa ente. 11 How to Play Programs ......... etree berets reese naan KERLE RER O OO 12 How to Operate the Sequéencer ............—.......e2eeerr ELEEEER EEE O OOO crccsenssse senc EEE EEE 14 How to Record with the Sequencer .................... NS 14 Sound Making PrOCESS £.………rereceeeneanenençnnnmnnnnnnnnnnnnennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn 15 Internal Memory Allocation......... prenresérsa seen races creer SE O 16 Memory Card Format seee N 16 How to Read the Display Page Chfftesssesser prscysess cran se rren scanner srasssseneaees consacees 17 | - PROGRAM MODE.............. mmm cnn reee recreo reee recer reee rreenieerrebeneeeereeneoeereenree oe neres 18 Editing in the Program Mode ................emcermini ee e O E 2 - EDIT PROGRAM MODE ………irersecsnressanseneanessnassrassensesaen anses ana e cassscesres ee cre casse nes rene 20 Structure of the M1’s Program Param&lerS..……..……eriirerereressrrensescersscarrrerancensrereanrerrr cena sen sn casernes 20 Functions in the Edit Program Mode.….…….……..…….………….… penses n asser encre erseesnnee ss reenter ar EEK EEE EEE 21 Editing in the Edit Program Mode ............. O anes pebneive re nenrenarre crear aTenreENOC ee nerertEaracenereres 22 3 - EFFECT PARAMETERS civic, LerveacareareneneenonsecenacaarerrexeRereNOTe DECORO rreRUCarenecetacaceneraeccerneneee 36 Effect Placement........... emir perneneveenes rere rere racanse reer aus prérerense eee ce ce era rene na e ne canne re rene 36 Names of the Effect Types and an Outline of their Parameters pinivence neos rene rrarDenten Ter eeeravacenee—e 40 ReverD.…..…..…....…risrseers pense sensanea tra ne crane 00e prnonenean ocio ernner rar ren DerNa ner Oe ravereeneecea tera me cerrar rra CeC ER ErOnenee 40 Early Reflection............ reee. O pririnareniorrneraserveceanemmeneaa e 41 DNA eee ares sac cersrees prasasesane ee eme enverra nee ta sra See na te tac acer en c ne ec en 42 Chorus.......... eee REP EE CETTE prasernreus ceseneataeecreneec ace n cases sans ace 43 FlANGET .……………………rvrrererrreremeerrerecérsesesrseseseesieaenerene rene renrresrea caravanes nee ere eeraeee rer e 44 Phase Shiff..............e.eeevereei pasesesenen semence caen nent ere arecn Serena rere eran cecérrrecren seen es —————. 45 Tremolo ….…...…….…irrencaraens parsrrn een scene era a ee Génrevar rene na sen a cape re sn ren eee re nent ere at ete ananas en 0e 46 EQualiZer ………….…cererssresssreneresnenanse tere eee ee sa ns ares varese ant es rese rence parésenseea care cena sre sr e ces 47 Overdrive... prarcacrrssssn nec eecen casses ce caen éreaeerecacarense caen eee rares rere eee ea ere nsc nue еее 48 EXCITET Len... evaceeenérreranen ares reran rene nana era een ra rene canrsaaua ss enivanecerecanencaeenecenenoreceoon erre ere Dear. 49 Ensemble .................eemmeneer eerie prcenearercenenee SUTURE „49 Rotary Speaker............. e... EEE AEG ROSES EEE EEE EEE 50 Combination Type Effects…...….…..….…….rsersensersencenrennes verre avec O eenee 50 Effect Parameters Default Values Chart ............. O O O enerracarenenneen enc. 56 4 - COMBINATION MODE.................reeceverenirz nene O O 58 Editing in the Combination Mode........c............ ES EEE EPP EETETEE DB 5 - EDIT COMBINATION MODE............e.e..ee.e mecenas 61 Combination Types ........ eres pecacrseperen era ese nee nes eurent een sen enene senc vence e nés ene in eee „61 Common Functions of Each Combination TYDE ars renee deere and 62 Single Type Functions ....... eer een. E CO crnarerenenecees 65 Layer Type Functions ..............e mesi eee recerca rene errar rene éare ceesrerras een cn rennes .66 Split Type Functions ............=..—... ev KERLE eee eereneneareneicentorecunveneenacananencecarere reee neeo 0 68 Velocity Switch Type FUNCtIONS.....…......….…rescrercracrecssecen sers rrenranen care cerecnranemens ste cn era sen anes e saa rns sas …J0 Multi Type Functions..................esimereerenre.. perereneenoneereenec corner reNacarnenr eres becenarareovenenen ener reroeeneDe .... 72 6 - SEQUENCER MODE...........e...mmeeeniecenreren ere Neribrnceceeneoenereoreerecaa nee rn ee re enonariec rear reo encara nena … 79 Structure Of SONGS ars penernanicaceoconernoe recen en reo tenen. pracacererinereerecenracee praransness ane» 79 Structure of Patterns .............emerere reee eee eee reee peiiervererennennees prssssererseneuse 80 “Editing Seguencer Data ................. eee everest aas. reeset resp abet enna 80 Functions of Sequencer Mode...............e-rieceneemereneenn cesen en een ee eevee nearer …B1 PlAY L......…crcccscrrerrranrenenenerencanenrencar races renearaensrenensrenreneeerecnnens teeters Nnnbeierereonee ener enero caera reenees 82 Starting Play from Midway Point of SOME coerce 82 Real Time Recording ..................e..e.eiieer no ace Vesna creer rere nec parresecerar rene 83 Punch In Recording ...................=.ereimeiicere e nee once erre eenenereonenecrerenraenenenceranoareerererenrecnees .. 83 Multi Channel Recording................ E OO prcemeiooneneronencecoroes 85 Step Recording................eeereieerer reee narencacaoeaera er erre eernacocoenner ee Denenes eee rarer erases .... 88 Song Initialize..............e.e.e—ermerrceie rre ren ciceec er Dre pncicancareees Dnreninan ne eee cnacsensa sance 91 Track Copy ......... 2... e. ieeeene pncerssranenenensennenantesra ce caca sen rec an en res Sa ten Een NES sarassecreuses 4... 93 Track Bounce... iene DA eue penennoneone nro pcrcaremasraneanee 93 Track Erase...............2ececcenericer ercer reee e rneneeee O rene penericoneriereeenenees 94 Put/Copy Pattern ................——.—...=.e66 eee e ee e eL reee Nerenecre ercer. perreveernenenooreemeene 94 Measure Copy ............esereeeereieene ne eee rece eee e en A conrassecerene es arenes eu. 95 Measure Insert……....….…rreversienemmnmennentensnsnçmnnnnnnnnnnnnnnnnnnnnnnnnnnnee cearessansensa sean penvssssseuse 96 Measure Delete ….……..….…....…...…rerererreene caascenarrnes cessera cesan berate eres paasreenerarure presserresn essences 96 Measure Eras&.….….….…eeesenennssenn EOS меннее. 97 QuantiZE O panenasessessesconcranen ere n manne ae RE ER RKEK EEE K EN EER GEORG 98 Pattern Real Time Recording ..................+..e=eececcenoronenenicaca Der es ere nne encerio. perenrnanioranerDo ronca. 99 Pattern Step Recording... HE peoianieonen cono once in. |eneiareoreenae tra rna een ne cacon nee rene 100 Get Patternl............e———ememesremeeeeer ener peciononereenereareeenoerrNecaneccaonecanes erorenicencenernen torear en eee ..... 101 Pattern Copy...............eeererceereenee ee DR e De ecc e ee nicoeneeanec rre rermenarocternDeneeneeoeee. 102 Pattern BOounce..........e...emmemerieene pabenaresr nee avereoreneneerener reune romero re rOcADenronanerrerenmereece. 102 Editing Event .................eeeceriee e OR O RI IR RR O OR recorrer eenencarererrenre e reeeaNenercenveoreereeneneeo „103 7 - GLOBAL MODE em... prcracarceree rss ane renverse near eee de carre scene conrensrarsaeseneea nes vrac eme ccm 110 Functions in the Global Mode... revere crncréorreaprenesavenenesaresren crea Krk 110 MIDI SYSTEM EXCLUSIVE......... e enionecoseoocecences … . 122 ERROR MESSAGES ....re..erononorzoncooesoronevaonenvecenconneonentes peoucooracenenanenoenaa eones 132 SPECIFICATIONS AND MISCELLANEOUS INFORMATION onussenvencenses socssssssssoccs1 34 SPECIfICATIONS.........…...cercorrorenenenverraraas er annee ne cac cena sance en eee pnsnernericereenene hereon aera sre 134 MIDI Implementation ............. ===... een ere pracrecrannes erncineeceonceresenvececove ener ernereraNerTenDe 135 FRONT PANEL RON LAN — (See the KEYS AND SLIDERS section, p. 7, for explanations on each key and slider) REAR PANEL D (D 2 VO | | I | a amen | {Г == оо = он } i La a TEE ara MASTER VOLUME slider INT key/CARD key Mode select keys COMBI = COMBINATION Mode EDIT COMBI = EDIT COMBINATION Mode PROG = PROGRAM Mode OE EDIT PROG = EDIT PROGRAM Mode SEQ = SEQUENCER Mode _ GLOBAL = GLOBAL Mode VALUE slider UP( À DOWN ( W ) key Display Cursor keys (A to H) KORG MODEL SELEAL NO. AC V 506002 WwW XDRO Bl, TONTOJAPAN PCM DATA slot Only cards that are stored with PCM (Multisound) data should be inserted here. Do not insert the Program/ sequence data card here; it should be inserted only in the PROG/SEQ DATA slot on the front panel. MIDI THRU jack MIDI OUT jack MIDI IN jack CONTRAST button This controls the brightness of the display on the front panel. Turning the button clockwise darkens the characters on the display and turning it counterclockwise lightens them. | ©) DOH — ps iti — PAGE +/- keys Numeric keypad (0 to 9) BANK HOLD key COMPARE key REC key START/STOP key 19 PROG/SEQ DATA slot Only cards that are stored with or will be stored with Program (sound color) and sequencer data should be inserted here. Remember that the PCM ~ (Multisound) data card should be inserted in the PCM data slot on the rear panel. —© a 7 $ a О- O- O O: O DAMPER jack Used for connection of a footswitch for the damper effect. ASS. PEDAL/SW jacks (1, 2) For connection of pedal and footswitches. Assigning parameters to be controlled by the switches is done in the Global Mode, Function 2-2. OUTPUT jacks (1/L, 2/R, 3, 4) These are the M1's voice output jacks. The assignment of voices to the desired jacks is done in each of the Effect Parameter sections of the Edit Program, Edit Combination and Sequencer modes. PHONES jack For connection of a stereo headphone set. The outputs of OUTPUT 1/L and 2/R can be monitored. 5 BASIC [TON STRUCTURE OF THE MI 4-Channel Digital Audio Signal (internal routing) 4-Channel Audio Output SYNTHESIZER EFFECT SECTION м. |-- —> SECTION Dual system stereo effects 2R Maximum of 8 Programs SI (sound colors), 16 voices — | НТУ, А В G D 8-Channel Sequencer Play Data SEQUENCER SECTION 8 tracks AI SYNTHESIS SYSTEM The AI (Advanced Integrated) synthesis system of the M1 makes it possible to combine all various sound types -- from conventional synthesizer sounds to sampled sounds and drum sounds, For sampled sounds, the large-capacity PCM data memory of 16 bit x 2 mega-words, far greater than that of conventional samplers, has been utilized, and a carefully selected group of Multisounds (a sound whose original wave shape has been multi-sampled') has been installed. For its synthesizer sounds, not only the D.W.G.S. waveforms, which are produced by a process much the same as that of an analog synthesizer, but also aperiodic or irregular waveforms created by extraction of harmonically unrelated frequency components” are part of the M1’s structure. As a result, creation of new and unique sounds beyond the existing limitations of the conventional synthesizer is possible. Processing any of the programs or individual sounds with the use of VDFs (Variable Digital Filter) and VDAs (Variable Digital Amplifier) is, of course, possible. Moreover, different effects can be assigned to specific programs in a configuration of 2 systems and 2 channels through the M1’s MDE (Multi Digital Effect) feature when playing Multisounds. With the use of these functions, total control over all aspects of sound creation, including effects, is possible. | Multi Sampling The harmonic structure and overtones present in high pitched sounds usually differs from that of low pitched sounds, even in the same musical instrument. Multi Sampling is a method to recreate those characteristics by sampling an instrument repeatedly over a range of many octaves. The instrument sound is reproduced by the following process: Computer analysis determines the frequency components of the sampled instrument sound and reproduces them by creating a harmonic table for them as 1s done in additive synthesis. Separates the aperiodic and harmonically unrelated components characteristic of such sounds as objects being hit or scraped from the sampled wave shapes. r MULTISOUND = PROGRAM MODE * The work "Program" as referred to in this manual is synonymous with "sound color” or "preset voice” in other synthesizers. « Program numbers available for selection are from 00 to 99. (Selection from (Original Sound Waveforms) The oscillator (OSC) is selected from the Multisound (00 to 99). only 00 to 49 is possible when large sequence allocation is selected.) | The EDIT PROGRAM Mode » Multisounds can be selected from Single can be used for making the PCM card. | settings up to this point. * See EDIT PROGRAM mode, F0-2 for more details. OSC VDF_ VDA — OUTPUT An original program can be created _ | 1 — by performing various processes to the ee Multisound. — + The VDF (Variable Digital Filter) | | Double и controls the sound color. и > * The VDA (Variable Digital 95C1 VDF VDA a | Amplifier) controls the sound LH MH | И ; - Choose from 4 i {ferent «These processes are done in the I : Drum Kit which is set EDIT PROGRAM Mode. ; in the GLOBAL Mode, Drum Kit | po has priority, —~ INSTRUMENT SETTINGS —— ; DRUM KIT DRMS J | VDE vDA « | pr COMBINATION MODE Assigns drum sounds to the keys. | + : | « The word "Combination" as referred to Example: in this manual means two or more programs that have been grouped together for simultaneous play. * Combination numbers available for selection are from 00 to 99. (Selection from only 00 to 49 is possible when large sequence allocation is selected.) Program changes received via MIDI in the COMBINATION Mode change the - Combination. =F r When Layer or Split are used: - Layer Split — ____OUTPUT | Combination 1 BASS DRUM I 2 SNAREI 3 HITOM 4 CLOSEDHIHAT 5 OPENHIHAT 6 CRASH CYMBAL 1 Ï A 7 RIDECYMBALI ra meca 8 HAND CLAPS / Г, | u \ When Multi is used: 9 HICONGA (MUTED) / | | | | \ | | OUTPUT 10 LO BONGO . 11 BASS DRUM 2 Settings for Layer or Split can be made in | ‚г= 12 SNARE? the EDIT COMBINATION Mode. 5 МОМ Separate MIDI channels can be assigned 15 CLOSED HI HAT to each Program (or timbre) when Multi ; НОО NA 3 1s chosen. In this way, one M1 Music OLO SNARE 2 | 18 CRASH CYMBAL 2 Work station can, with the aid of an 19 RIDE CYMBAL 2 external sequencer, output eight different 20 HICONGA (OPEN) sound colors at the same time. 21 LO CONGA (MUTED) 22 HIBONGO Instrument settings, including pan, When using the M1's built-in sequencer, are edited in the GLOBAL Mode. Programs can be assigned to each track of — | the sequencer without having to create a Combination. When using external sound sources; MIDI-ch MIDI-ch MIDI-ch Men MIDI OUT MIDI-ch MIDI-ch MIDI-ch MIDI-ch OUTPUT © © Y © . Programs are assigned to each song. * The pan setting can be made for each track. e "The effect setting can be made for each song. е 1 song can be made up of 8 tracks Tracks can be created by combining patterns{(00 to 99), —SEQUENCER MODE (Song 0 to 9)——— r—— EFFECT El, E2 PAN © The volume difference between the two outputs can be changed over a range of ratios from 1:9 ~ 9:1. @ Sends signals to C and D at the same volume. When set to parallel operation: A B= EFFECT [9] EFFECT [™ 11 3 PAN 4 [ _— A When set to serial operation: A mM EFFECT ] m/l В —— ! +—— 2/R PAN 3 © ЕРРЕСТ + > 5 | PAN 4 D Wa - À Effect] and Effect? are set in the effects pages of each mode. KEYS AND SLIDERS Numeric Keypad BANK HOLD Key DOC 900 @ e e ©) STARTISTOR COMPARE Key ofele OOO ; COMBI EDIT COMBI) | 1 1 [ O O | 1 i ! PROG EDIT PROG | I f RNA A : SEQ GLOBAL | 1010} COMB EDIT COMBI OO PROG EDIT PROG OO SEQ GLOBAL OO These are used to: * Select the Combination in the COMBINATION Mode. x Select functions in other modes. The tens’digit of the program or combination number can be "held" while changing program or combination numbers by using the BANK HOLD key. For example, pressing the BANK HOLD key once after number 21 has been selected will allow you to select other numbers in the 20-29 range simply by pressing the number that corresponds to the ones digit of the desired number; in our example, pressing 3 will change the number to 23, pressing to 7 will change it to 27, and so on. The BANK HOLD key will be lit when the Bank Hold function is on. To turn the function off, press the BANK HOLD key once more. This key temporarily returns the Program or Combination which is being edited in the EDIT COMBINATION or EDIT PROGRAM Mode to the setting that existed before editing. Pressing the COMPARE key again restores the edited parameter values. However, data edited before pressing the COMPARE key will be lost if editing of other parameters or switching to other modes 1s done. The COMPARE key also functions as a MIDI panic button; in other words, when a stuck note occurs in sequencer play or control through MIDI IN, one press of the COMPARE key will turn the note off. (This can be used in any of the modes.) When the COMPARE key is lit, the original sound can be heard and its parameters are displayed; unlit, the COMPARE key indicates that the edited sound 1s displayed. The selected mode will be lit. Press the INT key when using the Combination/Program/Song data of the internal memory of the M1. Press the CARD key to access the external (card) data. NOTE: The waveforms of the PCM (Multisound) card are selected in the Oscillator Assign function of the EDIT PROGRAM Mode and the Drum Kit functions of the GLOBAL Mode. In these exceptions, the INT Key and CARD Key are not used. NOTE: Make certain to insert the card straight and firmly into the correct slot. ~ Cursor Keys and VALUE Slider Parameter values can be changed by pressing the cursor key below the parameter to be edited on the display, then by A B C D Е F с HO moving the VALUE slider up and down. Cursor keys used to == mn mo am mm к ны em am Gm ame Em o == o mm LE кт ет ск нет 4 == 85 нь нео a C6 || ] ] 1 171 1] il 1-1 access different function and parameters will be indicated in squares ( [_] ) throughout the rest of this manual. UP/DOWN Keys These are used when finely adjusting the values of parameters that are | difficult to set only by using the VALUE slider or when making fine and UP detailed alterations in the sound. Pressing UP increases the value by 1 and ei A pressing DOWN decreases the value by 1. a V The cursor will appear under the Combination/Program number at the bottom left of the screen when pressing the COMBI key or PROG key of the MODE SELECT keys (immediately after selecting the COMBI or PROG Mode). Pressing the UP key in this condition will advance the Combination or Program number by one and pressing the DOWN key will decrease it by one. E The VALUE slider cannot be used here to change the Combination or Program. * Pressing any of the cursor keys ( [A] through Hl) will move the cursor to the performance edit parameters, and editing can be done by using the UP/DOWN keys and the VALUE slider. To return the UP/DOWN keys to function as Program up and down after selecting the performance edit mode: in PROGRAM Mode, press the PROG button; in COMBINATION Mode, press the COMBI button. In each case, the cursor will return to its position under the Combination or Program number and the UP/DOWN keys can be used again to increment and decrement the Combination or Program number. PAGE +/- Keys PAGE + Each function of the M1 is organized in display pages. These keys allow you to access succeeding and preceding display pages by using the PAGE + and PAGE - keys, respectively. PAGE - START/STOP Key This key is used to start or to stop the sequencer. If you press this key in О О О any mode other than the SEQUENCER Mode, the M1 will automatically | move to the SEQUENCER Mode and play will start. When the sequencer 1s О О О playing, the first beatof the measure is indicated on the key by a flashing red em light; other beats are indicated by a flashing green light. 0006 BANK HOLD COME PAPE | SEG 66 08— 10 REC Key | This key is used to begin recording when in the SEQ mode. The lamp remains О О О lit while the sequencer is running. 1 1 1 1 1 | | REC | BANK HOLD D COMPAPE y SEQ SETTING UP |. First, check that the power switch on the rear panel of the MI is OFF. Check that the power switches of all connected equipment (amplifiers, mixers, etc.) are also OFF. For protection of all audio equipment (and your ears!) turn the volume of all equipment completely down. 2. Insert the power cord (which is included as standard equipment) into the power plug on the rear panel, then insert the other end of the cord into the proper power outlet. 3. Turn the M1's power switch ON. 4. Turn power switches of all connected equipment ON. Then turn the Ml’s volume and that of the other equipment up gradually to the desired volume. The normal octave range of the M1 is C2 - C7, when key transpose is not used. (By using key transpose, the 5 - octave range can be from CI - G9 (note numbers 0 - 127) are received. (Some Programs may not sound in the higher octaves.) | | Headphones |Amplifier, mixer, etc. PHONES 1/L 2/R 3 4 MI 1 Î | Î Î 1 Î C2 C3 C4 C5 | C6 C7 HOW TO PLAY COMBINATIONS (SOUND COLOR GROUPS) ea RT = = = = NT CARD 7 8 9 | O) O O; : (1)Press the COMBI key of the mode select keys; this puts the 25e . 7 Y Y M1 in the COMBINATION Mode. | O) | 0) © e | | (2)Select the number of the Combination (00 to 99) which you | PROG EDIT PROG! | оао | want to play by using the numeric keypad or UP/DOWN keys. : © O : O _ O OO = (3)Play the keyboard to hear the sound of the combination | © © o O: O О Oo a selected in step #2. | Le TT EE These are typical displays from the COMBINATION L Mode Select Key Mode: 11 Example #1 1 Combination number 2 Combination name 3 Parameter of currently selected cursor position 4 Number, name and volume level of the program being used 1 Program Laz Laver 192 Trumpret COMEI IG1 Fiano+TrpP +188 [.Piano L76 A 8 с D E F G H wen a Denn Tener mem tm benne jme Cursor keys Example #2 6 Program name of cursor position 7 Number of the Program being used COMET -184 HultiCombi T1=E, Bass 101 192 193 185 166 109 110 112 A B с b E F с H id ma | omar promet fret fee meme ent Example | shows a display when a Layer Combination is selected. The Program number, Program name and volume level are indicated when the Combination is a Layer or Split. When replacing the Program of Layer 1 (Program number 100, directly above cursor key )with another Program, press cursor key [A] then move the VALUE slider up and down. The display pages are often laid out such that one parameter description will occupy the space over several cursor keys. The cursor keys just under that parameter (and up to the cursor key of the next parameter) can be used to access the parameter. The sound volume of Layer 1 can be changed by pressing cursor key then moving the VALUE slider up and down (maximum = 99, minimum = 00). Press cursor key when you want to replace the Program of layer 2. Press cursor key when changing the volume of layer 2. Example 2 shows a display when a multi Combination is selected. As in the first example, the Program number shown directly above cursor key (Program number 106) can be changed by pressing cursor key then by moving the VALUE slider up and down. HOW TO PLAY PROGRAMS (ONE SOUND COLOR) . (1) Press the PROG key of the mode select keys; this puts the M1 in the PROGRAM Mode. (2) Select the number of the Program (00 to 99) which you want to play by using the numeric keypad or UP/DOWN keys. (3) Play the keyboard to hear the sound of the Program selected in step #2. Here is a typical display from the PROGRAM mode: EXAMPLE CL оренеееееннно 1 Program OO. О о О © 2 Internal COMA) EDIT COMA! | program O0. О О О IRE Universe MSC Balance 5 number o F+03 L-62 E+10 1-E5 A+61 R-B1 E+0% ZO 29207 в 0 | H 3Program | SEQ GLOBAL BANK HOLD © COMPRE - sea Fe CO UC O E MA ССС name e e ' 0) О e e авео a AN 4 Parameter | Normeric Keypad ss aci The display shown when selecting the PROGRAM Mode is like the one above. While this display is shown, the pressing of any single cursor key and movement of the value slider up and down will change the value of the parameter, which is indicated above the selected cursor key. In this way Programs may be easily edited without having to enter the EDIT PROGRAM Mode. This is particularly convenient for making on-the-spot sound changes during live performance. 12 * The functions of the parameters are as follows (see pp.18-19in the PROGRAM Mode for more details): O = OSC Balance (Oscillator balance) This parameter controls the relative sound volume of the two oscillators of programs having two oscillators. The larger the value, the greater the volume of OSC 1 becomes. (Range: -10 to +10.) F = VDF Cutoff (VDF cutoff frequency) This parameter controls the frequency point from which all lower frequencies are passed and all higher ones are cut off by the VDF. The higher this number is the clearer or brighter the timbre of the sound becomes, and the smaller the number the more muted or soft the timbre becomes. (Range: -10 to +10.) L = VDA Level This parameter adjusts the level of the entire Program by VDA. (Range: -10 to +10.) K = KBD Track (Keyboard tracking) Used in conjunction with VDF Cutoff, this parameter sets the degree to which keyboard pitch affects the amplitude and the cutoff frequency. The larger the number set with this parameter, the wider the variation in timbre becomes, corresponding to the note played. (Range: -10 to +10.) V = Vel. Sens. (Velocity Sensitivity) This parameter sets the degree to which key velocity affects the amplitude and the cutoff frequency. The larger the valuelis, the greater the change in timbre becomes, corresponding to how hard the keys are struck. (Range: -10 to +10.) A = VDF/A EG Attack Time (VDF and VDA EG attack time) This parameter controls the attack time of the program. The larger the value is, the longer the attack time becomes. (Range: -10 to +10.) R = VDF/A EG Release Time (VDF and VDA EG release time) This parameter controls the release time of the program. The larger the number is, the longer the release time becomes. (Range: -10 to +10.) E = Effect Balance This parameter controls the volume balance of the effect and direct sounds. The larger the number is, the greater the ratio of effect sound to direct sound becomes. (Range: -10 to +10.) NOTE: The values of the parameters here will return to their original settings when you select other programs. When moving to other modes, the parameter value (and, hence, the sound) remains at its stored or edited setting. When moving back to the PROGRAM Mode, the display value will be reset to zero, but the actual value remains unchanged. | 13 [HOW TO OPERATE THE SEQUENCER Specially prepared sequencer demonstration data has been loaded into the internal memory of the M1 at the factory. Before recording your own data, let’s listen to the demonstration data. 1. Press the SEQ key of the mode select keys; this puts the M1 in the SEQUENCER Mode. 2. Press cursor key B. SOHGA Mi DEMO RP Song@ Trl MEAT J=126 +168 099 [+4] 317Free 3. The value above the cursor can be changed by ! COMBI EDIT COME! | OO; I ' 1 PRÔG EDIT PROG! ! | т 1 1 1 1 1 1 1 i 1 | f SEG GLOBAL | 200 A B с D E F 6 H al ARN DURE DRED o ao oa КооооОННй moving the VALUE slider up and down. Select song number 0 by moving the VALUE slider all the way down. 4. The sequence can be played by pressing the ST ART/STOP key. 5. Play can be stopped by pressing the START/STOP key again. HOW TO RECORD WITH THE SEQUENCER INT CARD aL EL = = 1 ¡ COMBI EDIT COMBI, Oo ! PROG EDIT PROG | O0. 1. BEQ GLOBAL | DO: = = = = = = = = = = = = = do Select Kay SONGS Heu Sond alzFree RP Sora Tri Meal J=128 +166 199 [LH] A В С 0 E F G H Cn o o o DA ОН A АОН 560 COO OO O fi BANK HOLD 0 COMPAFE, O O O ie Now that you've heard the demo sequence, follow these steps to record some sequenced music of your own. 1. Press the SEQ key of the mode select keys; this puts the M1 in the SEQUENCER Mode. 2. Press cursor key |B] . 3. Select the song to be recorded by moving the VALUE slider up and down. Select number 9 here. 4. Select the track to be recorded by first pre ssing cursor key and then moving the VALUE slider up and down. Select 1 here. 5. Select the program that will be used by first pressing cursor key and then moving the VALUE slider up and down. Select any sound color you like. 6. Press the REC key. 7. Press the START/STOP key. Begin playing after a lead in of two measures. Recording starts at this point. 8. Press the START/STOP key once more to stop recording. 9. Playback can be executed by pressing the START/STOP key. 14 SOUND MAKING PROCESS Here is a summary of the M1’s sound making process. 1. Select the sound to be edited in the PROGRAM Mode. 2. Create the sound color in the EDIT PROGRAM mode and write it to memory. em mm = =m dm mm po COVE EDT COMBI | OO; | PROG EDIT FROG | 1 Од ' SEC GLOBAL | 3. Create the Combination by combining the Programs created in step #2 in the EDIT COMBINATION Mode, ‘ Comal EDIT COME! Og ! PROG EDITPROG | | 1 oe mim mm me = -— ww we ed we Em ae mm mm ww Ee owe Em ww em mk ad we pm re mm od | Sec the MODES AND * , FUNCTIONS chapter, ; section #5 EDIT COMBI- | rw dw we ww we mm cw mee dew ww wk Ew ня am Ye колен щи окно 3. Record a song using the meme mmm mm mmm peana ne 0e Programs created in step #2 + See the MODES AND | ' See the MODES AND | in the SEQUENCER Mode. ' FUNCTIONS chapter, ' ' FUNCTIONS chapter, | | ¡ section #1 PROGRAM ' « section #2 EDIT , > A MODE (p. 18) | | PROGRAM MODE(p.20) | | D O Cr oe ee em me me mm J ще ¡o COMBI EDIT COMBI | OO » PROG EDIT PRGG | ' = = = = = оно = = = = = = = VE dl lr ús wr mk сн к ME wh mr wr dr mw ome md mw mw wR MY тво Sec the MODES AND | ‚ FUNCTIONS chapter, | ı section #6 SEQUENCER , | MODE (p.79) | MR a RE RE vm mr wm de mm A CO A O E 15 INTERNAL MEMORY ALLOCATION Large Combination 10 Banks Sequence Memory = 50 100 Patterns Allocation | Program Memory = 50 |(a total of less (memory numbers I50 |than 7700 steps) - 199 cannot be selected) Large Program | Combination Memory |10 Banks Allocation (set| = 100 100 Patterns at the factory | Program Memory = 100|(a total of prior to to less than shipment) 4400 steps) There are two different kinds of internal memory allocation (the way available memory is used) in the Mi. Changing the memory allocation setting is done in the GLOBAL Mode, F6 - 4(p.117) NOTE: Be careful when switching the memory allocation setting, since much of your precious data could be irretrievably lost. MEMORY CARD FORMAT Program Card 100 Combinations 100 Programs 1 Global Parameter * * * Sequencer Card 10 Banks 100 Patterns (a total of less than 7700 steps) Program/Sequence | 50 Combinations 10 Banks Card 100 Patterns (a total of less than 4200 steps) The M1 has three kinds of memory formats. PCM cards are not included in this classification. Use KORG MCR-03 RAM cards. Two RAM cards are neccesary in order to save all the internal memory data. Writing in and reading out of data from cards can be done by using the following functions: Read Out Write In All Programs, Combinations, sequence data All Programs, Combinations Global Mode F8 - 1 Global Mode F9 - 1 All sequence data 1 Combination COMBI Mode EDIT COMBI Mode F9 - 1 1 Program PROG Mode EDIT PROG Mode F9 - 1 1 song SEQMode F9-2 | ----- 1 pattern SEQ Mode F9-3 | ----- 16 HOW TO READ THE DISPLAY PAGE CHART MODES FUNCTIONS second page of function 0 and that the function is called Oscillator 1. The cursor key to be used to access the parameter. The abbreviation of the parameter that is shown on the display. | | | Name of the parameter, The range of values and settings of the parameter. Brief explanation of the parameter's function. 966 ce 17 FO —2 OSC1 (Oscillator 1) D Multisound Multisound OSC 1 Multisound Select Name (original waveform) Selection (when the OSC mode is set to SINGLE or DOUBLE) Drum Kit Drum Kit 1 — Drum Kit Selection Drum Kit 4 (when the OSC mode is set to DRUMS) L | Oscillator 0-99 Volume of 7 Level Oscillator 1 Octave Octave setting of T Oscillator 1 16" 1 octave down 8' standard pitch 4 1 octave up I be à à 6 ® F 0-2 OSC1 (Oscillator 1): Indicates that this is the | -- PROGRAM MODE In this mode Programs (sound colors or preset voices) can be selected and played. Programs are selected by the numeric keypad (0-9), UP/DOWN keys, footswitch (PROG/COMBI, UP/DOWN) or MIDI program change. * A Program within the internal memory is selected when INT is selected and a Program within the card is selected when CARD is selected. * Before selecting a Program by footswitch or MIDI, the appropriate function has to be set for operation in the GLOBAL Mode. NOTE: Panpot settings are given a default value of A:B = 5:5 in all Programs except the Drum Kit. (Signals are not output to Outputs 3 and 4.) EDITING IN THE PROGRAM MODE PROD ISE pP as Lk is HE НЕЕ Ro EL Du Tila: OC № Li Pie DS Balance E O | OSC Balance |-10~ +10 | Controls the volume balance of OSC 1 and OSC 2 of the Programs when set to DOUBLE, F | VDF Cutoff ~10 ~ +10 | Controls the cutoff frequency of VDF 1 and VDF 2 (changes the tonal quality of the sound). VDA Level —10 ~ +10 | Controls the level (volume) of OSC 1 and OSC 2. Keyboard Track | -10 - +10 | Controls the sensitivity at which changes in sound color and volume are affected by the part of the keyboard played. Velocity ~10 ~ +10 | Controls the sensitivity at which changes in sound color and volume are Sensitivity affected by how hard the keyboard is played. Attack Time —10 ~ +10 | Controls the attack time of VDFs 1, 2 and VDAs 1, 2. R | Release Time |-10~ +10 | Controls the release time of VDFs 1, 2 and VDAs 1, 2. Effect Balance | —~10 ~ +10 | Controls the balance of the direct sound and the sound of Effects 1 and 2. When editing parameters in the PROGRAM Mode, corresponding Program parameters in the same Programs of the EDIT PROGRAM Mode are assigned the same values. * Edited Programs should be written to memory in the EDIT PROGRAM Mode. 18 Program parameters change as shown in the chart below when selecting positive parameter values ("+" settings). The reverse changes occur when negative values ( PROGRAM Mode Parameters fron settings) are used. Effect of a positive value setting on each parameter OSC Balance OSC 1 Level The level of OSC 1 increases, while that of OSC 2 decreases.” OSC 2 Level VDF Cutoff VDF 1, 2 Cutoff Increases (or assumes a positive value). "1 VDA Level OSC 1, 2 Level Keyboard Track | VDF 1, 2 KBD TRK Cutoff Increases in proportion to note number of key played.™2 EG Time VDA 1,2 KBD TRK Amplitude EG Time Even when set to a negative value, only the absolute value Velocity OSC 1, 2 EG Level Vel Sens © |becomes smaller, but the sign ("+" or "-") does not change Sensitivity EG Time Vel Sens | VDF 1, 2 VEL SENS EG Int EG Time | VDA 1,2 VEL SENS Amplitude| Parameters with values set to "0" remain as “0” and do not EG Time change. Attack Time VDF 1, 2 Attack Time Increases (or assumes a positive value). “> VDA 1, 2 Attack Time Release Time | VDF 1, 2 Release Time Increases. "1 Effect Balance | EFFECT 1, 2 Balance *] Assuming that the original value = V, then the changed value is increased or decreased by SV. *2 Assuming that the original value = V, then the changed value increases by a power of 1 + (V/10). *3 Assuming that the original value = V, then the increase or decrease of the VDF value is by 3V, while that of the VDA value is by 5V. 19 2 -- EDIT PROGRAM MODE In this mode the Program parameters (such as original waveform settings and filter EG values, etc.) are set. * Only the Programs which have been already selected in the PROGRAM Mode can be edited. * Editing in real time (for changing parameters in live performance) can be done in the PROGRAM Mode. x PROGRAM Mode.) Program which was being edited before the COMPARE key was pressed. STRUCTURE OF THE M1°S PROGRAM PARAMETERS OSC 1 PITCH EG Changes the pitch of the sound over time. | OSC 1 and the basic pitch. | PITCH MG Regularly varies the pitch of the sound Sets the waveform type o Sets the tonal Changes the pitch of the sound over time, 1 VDF 1 EG Changes the tonal qualities of the sound over time, VDA 1 EG Changes the volume of the sound over time. y VDF 1 qualities of the sound. VDA 1 Sets the volume VDF MG Regularly varies the tonal qualities Changes the tonal qualities of the sound over time. (vibrato) of the sound J | E A nn For double made only 1 F | [656 2 VDF 2 VDA 2 | | Sets he wavefomn fps, wre na В без the volume [7 | | basic pitch and amount , qualities of the sound. | | of detuning relative to OSC 1. | | | | | OSC 2 PITCH EG VDF 2 EG VDA 2 EG ! | 1 | | Changes the volume of the sound over time. пе ттт сти КМ mm mn Al БЫ т CER MD WE ST PES было EE vA Mm arm Ems we WR EE We der re Ap mT wm OEA MN кл E; NS mie vem men ев кв Me mam mie ae wh mem war ES 5 Basic Sound Generation … Use the F 9 - 1 Write Program function after finishing any edits and the Program will be completed. (Programs which are not written to memory are irretrievably lost when selecting other programs in the Pressing the COMPARE key during editing can recall the original un-edited program for comparison. Pressing the COMPARE key again and leaving the Program without editing it returns you to the EFFECT Effect settings used in the PROGRAM mode Velocity Sensitivity Effect of key velocity (the strength at which the keys are struck) on the sound KBD Tracking After Touch Effect of key position || Effect of after touch || Effect of the on the sound on the sound Joy Stick joy stick on the sond Real Time _ 20 FUNCTIONS IN THE EDIT PROGRAM MODE The first page of each function is selected by pressing the numeric keypad (0 to 9). Select the page at which the parameter you want to edit shows using the PAGE + key and PAGE - key. controllable range of the VDF. controllable range of the VDA. The maximum pitch change of the various pitch controls, such as pitch bend, pitch EG, pitch modulation and after touch, is limited to one octave. on the actual pitch range of the sound.) (Some Multisounds have an even smaller range, depending VDF and VDF EG parameters as well as the change in timbre by VDF MG are limited to the total Oscillator level and VDA parameters, as well as volume change by VDA EG are limited to the total — Page Parameter to be edited 0-1 | OSC-BASIC Oscillator mode 2 | OSCI Waveform, level of Oscillator 1 3 10802 Waveform, level, pitch of Oscillator 2 (Double mode) 1-1 | OSC1 PITCHEG Pitch variation over time of Oscillator 1 2 | OSC PITCHEG Pitch variation over time of Oscillator 2 (Double mode) 2-1 | VDFI Cutoff frequency, EG intensity of VDF 1 2 | VDF1 EG Variation of the VDF 1's cutoff frequency over time 3 | VDFI VEL SENS Degree to which VDF 1 responds to key velocity 4 | VDF1 KBD TRK Degree to which VDF 1 tracks the keyboard 3-1 | VDF2 Cutoff frequency, EG intensity of VDF 2 (Double mode) 2 | VDR2 EG Variation of the VDF 2's cutoff frequency over time (Double mode) 3 | VDF2 VEL SENS Degree to which VDF 2 responds to key velocity (Double mode) 4 | VDF2 KBD TRK Degree to which VDF 2 tracks the keyboard (Double mode) 4-1 | VDAI EG Volume variation of VDA 1 over time 2 | VDAI VEL SENS Degree to which VDA 1 responds to key velocity 3 | VDA1 KBD TRK Degree to which VDA 1 tracks the keyboard 5-1 | VDA2 EG Volume variation of VDA 2 over time (Double mode) 2 | VDA2 VEL SENS Degree to which VDA?2 responds to key velocity (Double mode) 3 | VDA2 KBD TRK Degree to which VDA2 tracks the keyboard (Double mode) 6-1 | PITCH MG Pitch modulation (vibrato effect) 2 | VDF MG VDF modulation (wah-wah effect) 7-1 | AFTER TOUCH Degree to which after touch affects tonal quality 2 | JOY STICK Degree to which joy stick affects tonal quality 8-1 | EFFECT 1 Selection of Effect 1 2 | EFFECT 1 PARAMETER Parameters of Effect 1 3 | EFFECT 2 Selection of Effect 2 4 | EFFECT 2 PARAMETER Parameters of Effect 2 5 | EFFECT PLACEMENT Assignment of Effects 1 and 2 6 | EFFECT COPY Copying of Effect parameter values 9-1 | WRITE/RENAME Writing and renaming of Programs 21 EDITING IN THE EDIT PROGRAM MODE F 0-1 0SC BASIC (Oscillator) FROG Ing COOUBLE? asc BASIC FOLY (SC Made Hold: OFF A 8 с D E F G H I Earn SITES [RN REI SE RENAN FEN OSC MODE Sound origin mode SINGLE One-oscillator mode DOUBLE Two-oscillator mode DRUMS Drum Kit mode Assign Number of voices sounded POLY Maximum polyphonic play MONO Monophonic play Hold ON/OFF Sound continues even after key release In the OSC MODE (oscillator mode), the structure of the Program to be made is selected. The oscillator number and the type of sound origin will change according to the setting made here. * * * When switching the OSC MODE, reset the multisound (Drum Kit) of OSC 1 in the following page. In SINGLE, a one-system OSC/VDF/VDA is used. The maximum simultaneous voices available is 16. In DOUBLE, two OSC/VDF/VDA systems are used.Sounds of greater complexity can be created here, but the maximum simultaneous voices available is decreased to 8. drum kit. DRUM KIT is a mode that uses drum sounds as the sound origin to make up à keyboard-controllable Assign determines whether the program is to be played polyphonically or monophonically. When the Hold parameter is set to ON, notes played will continue to sound even after releasing the key. This is used mainly for playing the Drum Kit. * set to ON. F 0 - 2 OSC1 (Oscillator 1) The sound will not stop but will continue for the full duration of the sustain parameter when Hold is FROG ge: A, Piano IgE 0501 й Las Multiısournd A 8 С D E F G H I; ED (re Ie (er a ооанООнИОН [A] | Multisound Selection of Oscillator.1 Multisound waveform (when oscillator mode is set to Single or Double) Drum Kit Drum Kit 1 | Selection of Drum Kit (when oscillator mode is set to Drums) 5 Drum Kit 4 L | OSC Level 0-99 Volume of Oscillator 1 Octave Octave setting of Oscillator 1 16' One octave below standard pitch 8' Standard pitch 4' One octave above standard pitch 22 When SINGLE or DOUBLE is selected in function F 0 - 1, OSC MODE, the waveform of Oscillator 1 is selected by Multisound (Multisound Select). (A list of the Multisounds is on the back cover.) * Since each Multisound (sound origin waveform) has a limited pitch range, it may not sound when playing in a high octave. | Multisounds can be chosen from CARD if the PCM card (optional) is inserted in the rear panel. Multisounds within the CARD are indicated by a "C" in front of the number on the display and can be seen in succession by moving the VALUE slider up and down. NOTE: Make sure to insert or take out the PCM card only when the power is OFF or when no sound comes from the M1. Selects one of the Drum Kits (1 to 4), when DRUM KIT is selected in the OSC MODE. * Assignment of drum sounds to the Drum Kit is done in GLOBAL Mode. OSC Level (oscillator level) sets the sound volume of Oscillator 1. The maximum is 99 and minimum is O. Octave sets the basic pitch of Oscillator 1 in octave units. F 0 - 3 OSC 2 (Oscillator 2) --- Only DOUBLE MODE FROG 198 OST: MuUltisouna аа: A: Ртамс | 99 + 12 0-56 958 B D Multisound | Multisound name | Selection of Multisound for Oscillator 2 L |OSCLevel | 0-99 Volume of Oscillator 2 Octave 16', 8', 4' Octave of Oscillator 2 [F)I Interval -12 ~ +12 Pitch of Oscillator 2 relative to Oscillator 1 (adjustable in semitones) D | Detune -50 ~ +30 Detuning of Oscillator 2 relative to Oscillator 1 (adjustable in cents) DL | Delay Start | 0 - 99 Delay time before Oscillator 2's sound begins Multisound (Multisound select) selects the Multisound of Oscillator 2. The types of Multisound that can be selected are the same as in FO - 2, OSC1 Multisound. OSC Level (oscillator level) sets the sound volume of Oscillator 2. Octave sets the octave of Oscillator 2, Interval sets the pitch difference between Oscillator 1 and the Oscillator 2 in semitones (over a range of - 121 to +12). Creating chords with Oscillators 1 and 2 is possible by adjusting the pitch here. Detune allows finer adjustment in cents of the pitch difference between Oscillators 1 and 2 (over a range of -50 to +50). A thick sound can be obtained by detuning Oscillator 2 slightly. Delay Start determines the time it takes between the onset of the sound of Oscillator 1 and the start of Oscillator 2’s sound. (Set to "0" when not using this effect.) 23 F 1-1 OSC 1 PITCH EG (Oscillator 1 Pitch EG) PROG IMG 05021 Р1ТСН Еб Start Level S-59 ATYS A+99 OT99 RTS9 R-99 L+99 T-99 A в с 0 E F G H eT al | S | Start Level -99 ~ +99 | Determines how the pitch of Oscillator 1 varies over time. — +99 = approx, t —| AT | Attack Time 0 — 99 octave above A | Attack Level | -99 ~ +99 0 = pitch of oscillator when key is held down =f" DT| Decay Time | 0-99 RT | Release Time | 0 99 89 = approx, — | octave below R | Release Level | -99'~ +99 L |EGLevel Vel.| -99 ~ +99 | Determines to what degree the total time of the pitch variation will change in Sens. response to key velocity. T | EG Time Vel. | -99 - +99 Determines to what degree pitch will vary in response to key velocity. Sens. Sets the rate at which the pitch of Oscillator 1 changes. These parameters set the rate at which the pitch of Oscillator ! changes. Setting opposite positive and negative values for each EG level will result in an EG shape reverse of the above. The stronger the key is struck the greater the change of pitch when setting EG Level Vel. Sens. (EG level velocity sensitivity) to "+". (The opposite occurs when set to "-".) The change of pitch by EG is limited to within +/- 1 octave. * When set to "+": Pitch AN . /\ ~~ change V Ne / \— / Nu Played softly Normal EG setting Played strongly The stronger the key is struck the shorter the time becomes when setting the EG Time Vel. Sens. (EG time velocity sensitivity) to "+". (The opposite occurs when set to "-".) й НЕ * When set to "+": Played softly Normal EG setting Played strongly F 1-2 OSC 2 Pitch EG (Oscillator 2 Pitch EG)---only DOUBLE Mode Determines how the pitch of Oscillator 2 varies over time. * The functions and parameters are the same as F 1 - 1 OSC 1 Pitch EG, as applied to Oscillator 2. Please refer to the section on OSC 1 Pitch EG. | 24 F2-1VDF1 FROG 188 Cutoff= 99 EG Intensity = = 77 A B с D E Ё G H | Cutoff 0~99 Determines the initial cutoff frequency of VDF 1. (Controls how bright the | sound will be.) EG Intensity | 0 ~ 99 Determines the degree to which the EG will affect the cutoff frequency. Level * The VDF (Variable Digital Filter) controls the tonal quality of the sound by damping (cutting i off) the high frequency components of the Multisound. | Cutoff sets the cutoff frequency of VDF. The smaller the value is set, the more mellow the tone becomes. | | о = > 99 Frequency EG Intensity sets the sensitivity of the cutoff Cutoff 4 frequency to the VDF EG in the succeeding page. The toit frequency depth of the cutoff change is greatest when set to 99. F2-2VDF1EG FEOG 146 UUFi EG Attack Time ATA A-87 DTSS E-54 5712 5-99 RT99 RN D x AS vs ra ra re a a o a AT | Attack Time 0 — 99 [B]A | Attack Level | -99-+99 DT | Decay Time 0-99 B | Break Point -99 ~ +99 ST Slope Time 0-99 S Sustain Level -99 ~ +99 RT | Release Time | 0-99 R | Release Level -99 — +99 Determines how the VDF 1's cutoff frequency will vary over time. The time parateters (Attack Time, Decay Time, Slope Time, Release Time) are used to set the time it takes to reach the next level. The level parameters (Attack Level, Break Point, Sustain level, Release Level) are used to set the cutoff frequency of the VDF for that segment of the EG. Î Atlack level Sustain level :\ Release i Time Лайн), Ч Cutoff | Attack “Decay @ Time [lime lime Break Slope time Release Key on point level Y * * Intensity. Each level can be individually set to a positive or negative value in relation to initial cutoff. The amount by which each level affects the cutoff frequency is globally controlled by VDF 1 EG 25 F 2-3 VDF 1 VEL SENS (VDF 1 Velocity Sensitivity) PROG 186 WOFÍ VEL SENS Release Time EGInt=-99 EGTime=99 AT:@ DT:+ ST:+ RT:6 A 8 с B € F a H ne SEER FS A CA SR OS EG Int (EG Intensity | -99 ~ +99 The degree to which the VDF 1 EG's level is affected by Velocity Sensitivity) key velocity | [D] EG Time (EG Time | 0-99 The degree to which the VDF 1 EG's time is affected by Velocity Sensitivity) key velocity AT | Attack Time -, 0, + These are the parameters that EG time velocity sensitivity — can be programmed to affect; negative and positive values DT | Decay Time -, 0, + can be individually selected with 0 having no effect. ST | Slope Time -, 0, + RT | Release Time -, 0, + EG Int (EG Intensity Velocity Sensitivity) is an effect that changes the tone color by how hard you strike the keys. * When a negative setting is chosen, the more softly the keys are played the greater the cutoff frequency change becomes. (The set value by EG intensity is the norm.) When set to "+": vel = | E. \_ It is true of most acoustic musical instruments that the softer the sound made, the fewer high frequency components that are present in the sound. When imitating this effect, set the cutoff frequency to low in the VDF, set all levels like the sustain level of VDF EG to "+", and set the parameter values of VDF EG intensity and VDF EG intensity Velocity Sensitivity to "+", Played strongly Played softly Normal EG setting EG Time (EG Time Velocity Sensitivity) is an effect that changes the speed of VDF EG by how hard you strike the keys. When set to positive ("+"), the stronger the key is hit the shorter the time of the EG (Attack / Decay / Slope / Release) becomes. (The time becomes longer when set to "-".) Thus, by setting Attack to positive ("+") and release to negative ("-"), the harder the key is struck the shorter the attack but the longer the release. 26 F 2-4 VDF 1 KBD TRK (VDF 1 Keyboard Tracking) PROG 168 UDFL KED TRK Center Kes С4 F-99 EGTime=29 AT:@ DT:+ ST:4 RTI- A B с D E F G H Isl ID Sa Fm DE Ens hu Con Center Key C-1 ~ G9 The central key for effect of VDF 1 keyboard tracking (key of +0) F |Cutoff (Cutoff Frequency| .09 ~ +99 Change of VDF 1 cutoff frequency Keyboard Tracking) (the brightness of tone color) by key position | ime (EG Time ~ ange o spe ey position EG T GT 0-99 Ch f VDF 1 EG speed by key p Keyboard Tracking) AT | Attack Time -, 0, + These are the parameters that EG time keyboard tracking can be и programmed to affect; negative and positive values are available, DT | Decay Time -, 0, + with 0 having no effect. ST | Slope Time -, 0, + RT | Release Time -, 0,+ * VDF Keyboard Tracking is an effect that changes, in proportion to the note number played, the values of the VDF cutoff frequency and of time it takes the EG to cycle. Center Key sets the central key (the key for which cutoff/EG time does not change) of VDF keyboard tracking. When Cutoff is set to "+," the higher the pitch played the brighter the tone color becomes. (The opposite occurs when setting to "-".) The greater the change is, the closer the value gets to + 99 or - 99. The change of Cutoff and the change of pitch are equal when set to 0. Cutoff When Cutoff Freq. Level а Keyboard Tracking >0 | Cut off | NT \ - When Cutoff Freq. LY Keyboard Tracking +0 fp N | | When Cutoff Freq. 1 » When lower notes Normal VDF EG setting When higher notes | | | Keyboard Tracking <0 are played — are played | 1 pr Center Key F 3-1 VDF 2 --- Only DOUBLE Mode PROG 198 VORZ Cutoft= 99 EF Internsitas 99 This is a VDF for Ocillator 2. i a a ed a a a sd * The functions and parameters are the same as F 2 - 1 VDF 1, as applied to Oscillator 2. F 3-2 VDF 2 EG --- Only DOUBLE MODE В UOFZ ES Attack . 9 0TS2 E-67 STd6 5-99 RT15 R-11 Sets the rate at which the cutoff frequency of VDF 2 changes. FROG 16 HT:5 6-5 * The functions and parameters are the same as F 2-2 VDF 1 EG, as applied to Oscillator 2. F 3-3 VDF 2 VEL SENS (VDF 2 Velocity Sensitivity) --- Only DOUBLE MODE Determines the degree to which key velocity FROG Ima UDF? VEL SENS Felease Time affects the change of VDF 2. EGInt=-99 EGTime=99 AT:G OT:+ ST:+ RT:A A a с 5 : * The functions and parameters are the same as i коней Но Нолан Кой Бой Канны Кн F 2-3 VDF 1 VEL. SENS., as applied to Oscillator 2. 27 F 3-4 VDF 2 KBD TRK (VDF 2 Keyboard Tracking) --- Only DOUBLE MODE Center Kew PRIS [98 UDFZ KED TREK CA F- Determines the degree to which the keyboard tracks VDF 2. | 99 ESTime=99 AT:Q OT:+ STi+ RTi- - - * The functions and parameters are the same as F 2 - 4 VDF 1 KBD TRK, as applied to Oscillator 2. F4-1VDA1EG FROG 1898 UDRL EG Httack Time ATES A+4d DTZE В+99 5714 5499 RTES si, те] А с D E F G H ¡o Da CD Mo res re Do rar AT | Attack Time 0 - 99 Determines how the volume of VDA 1 will vary over time A Attack Level | 0-99 Lee Attack - Time Sustain DT| DecayTime | 0-99 \ leve 1 ' ' B Break Point 0 ~ 99 | Break * \ à Point, , ST | Slope Time 0 ~ 99 во > ) ptf tf] Time S Sustain Level 0 ~ 99 } Attack Decay Slope + Release Ш t Time Time Time E Time — Key Key RT | Release Time 0-99 On Off * VDA (Variable Digital Amplifier) changes the volume of the sound origin waveform. The VDA EG determines how the volume will vary over time. F4-2VDA 1 VEL SENS (VDA 1 Velocity Sensitivity) FROG 188 UCAI VEL SEHS Amelitude A-29 EGTime=9% AT:A OT:+ STI+ RT:- E F A B с D G H yy rame hotte) bave [B] A Amplitude (Amplitude -99 — +09 Velocity Sensitivity) Change of VDA 1's volume by key velocity EG Time (BG time 0-99 Change of the VDA's EG time (variation of volume over Velocity Sensitivity) time) by key velocity АТ | Attack Time -, 0, + These are the parameters that EG time velocity sensitivity can be programmed to affect; negative and positive values DT |Decay Time -,0,+ are available, with O having no effect. ST | Slope Time -, 0, + RT |Release Time - 0, + Amplitude (amplitude velocity sensitivity) is an effect that changes the volume by how hard you strike the keys. When set to positive ("+"), the stronger the key is hit the louder the sound becomes. The volume becomes softer when set to "-". The closer the value is set to + 99 or - 99, the greater the difference in volume becomes. * Tone color can be changed by velocity when setting the VDA velocity sensitivity of Oscillator 1 and 2 to opposite settings in the DOUBLE Mode (velocity cross fade). 28 * When the keys are hit hard, the Program of OSC 1 sounds. * When the keys are hit with normal strength, the Programs of OSC 1 and OSC 2 both sound. * When the keys are hit softly, the Program of OSC 2 sounds. | EG Time (EG Time Velocity Sensitivity) is an effect that changes the speed of VDA EG by how hard you strike the keys. When set to positive ("+"), the stronger the key is hit the shorter the time of the EG (Attack / Decay / Slope / Release) becomes. (The time becomes longer when set to "-".) A A A ый v7/ fx Played softy | Normal EG setting * When setting all to "+": Played strongly * When playing Programs such as strings, it is possible to set a sharp attack/long release to result when hitting the keys hard and a slow attack/short release when playing softly by setting the Attack time to r HT +" and the Release time to îr Ut = ` F 4 - 3 VDA 1 KBD TRK (VDA 1 Keyboard Tracking) FEOS Tes Dal EBD TRE Certer Fed C#-1 0-99 ENTime=9 ВТ: ОТ:+ $Т:+ ЕТ:- А В с D E F G H IE A A DA OT CA a Co Center Key C-1 - G9 The central key for the effect of VDA 1 keyboard tracking (key of +0) À | Amplitude -99 ~ +99 Change of the volume of VDA 1 by key position (Amplitude Keyboard Tracking) EG Time 0-99 Change of VDA 1 EG speed by key position (EG time Keyboard Tracking) AT | Attack Time | -,0,+ These are the parameters that EG time keyboard tracking can be programmed - to affect; negative and positive values can be individually selected, with 0 DT | Decay Time -, 0, + having no effect. [G] ST | Slope Time | -,0,+ RT| Release Time | -, 0, + * VDA Keyboard Tracking is an effect that varies the volume of the VDA and all EG times by the key position played. Center Key sets the central key (the key that is not changed by cutoff/EG time) of VDA Keyboard tracking. When Amplitude is set to "+," the higher the pitch played, the louder the volume becomes . (The opposite occurs when setting to "-".) Ttis possible to switch between Programs depending on the key played by setting the center key of Oscillators 1 and 2 to the same value and by setting a positive value for one and a negative value for the other (positional cross fade). * The total volume, whatever the keyboard track setting, cannot extend beyond the minimum and maximum values of 0 and 99. When keys above the center key are played, the VDA EG time (Attack / fn 1 Decay / Siope / Release) becomes progressively shorter, if set to "+" in the EG Time (EG Time Keyboard Tracking) function. The opposite occurs when setting to ; 29 F 5 - 1 VDA 2 EG ---Only DOUBLE MODE The VDA 2 EG determines how the volume of Oscillator 2 will vary over time. FRO 188 UWOAZ ES Httack Time ATEG A+22 DT49 E+39 5T7Y S+22 RT48 A B С D E F G H x in Y a] —]——]l——]——————— NN * The functions and parameters are the same as F4-1 VDA 1 EG, as applied to Oscillator 2. F 5-2 VDA 2 VEL SENS (VDA 2 Velocity Sensitivity)--- Only DOUBLE Mode PROG 166 OA? UEL SENS Anelitude Determines the degree to which the volume change of 0-29 EGTime=99 AT:@ OT:+ ST:+ ET:- | VDA 2 is affected by key velocity. ee a a a a a a * The functions and parameters are the same as F4-2 VDA 2 VEL. SENS., as applied to Oscillator 2. F 5 - 3 VDA 2 KBD TRK (VDA 2 Keyboard Tracking) --- Only DOUBLE MODE PROG 168 UDA? кВа ТВК Center Feu Degree 10 which VDA 2 (volume of Oscillator 2) tracks C8-1 A-99 ESTime=S9 AT:6 ОТ:+ 5Т:+ ВТ:- © xeyboard. * The functions and parameters are the same as F4-3 VDA 1 KBD. TRK., as applied to Oscillator 2. A B с D E F G H =] J] A "| F 6 - 1 Pitch MG (Pitch Modulation) FROG Id FITCH MG Waveform TRIANGLE F31 041 162 OFF SenciÓFF E A B С D € G H TS me aaa Wave form | TRIANGLE A, Selects the modulation waveform SAWUP M Triangle wave SAW DOWN Nx Saw Down (reverse polarity) SQUARE "L Square F | Frequency | 0-99 Speed of modulation D | Delay 0 - 99 Time between the striking of the key and the onset of the modulation effect | “[E]I | Intensity 0 — 99 Depth of modulation OSC Select | OFF No modulation effect OSC1 Affects only OSC 1 OSC2 Affects only OSC 2 BOTH Affects both OSC 1 and OSC 2 Key Sync | OFF ON * Pitch MG (pitch modulation) is an effect that varies the pitch periodically. 30 Waveform selects the modulation waveform, which determines how the pitch will be varied. * Triangle Ay (most commonly used) * Saw Up M * Saw Down NN (reverse polarity) * Square Mu Frequency sets the modulation frequency (the speed of the pitch variation) * When Triangle wave is selected: AANA 0 «© Frequency = 99 Delay determines the time between the striking of the key and the onset of the modulation effect. „ ha] | ! | 1 | | 1 Delay im Г 1 7 e Intensity sets the depth of the modulation. AN О = Intensity » 99 * This effect does not work when Oscillator Select is OFF. OSC Select selects the Oscillator to be modulated. BOTH affects both Oscillator 1 and Oscillator 2. * In all modes with the exception of DOUBLE Mode, the net effect of setting this parameter to OSC 2 is equal to that of OFF and the net effect of a BOTH setting is equal to that of OSC 1. The modulation waveform starts upon the pressing of each key when the Key Sync is set to ON. * When Key Sync is ON: * When Key Sync is OFF: Key on Key on MG of Voice 1 AAA > MG of Voice 1 AAA > The MG of each voice Key on functions independently Key on VAN NET the other - A | A LIAN V > MG of Voice 2 -— 7 \ | The same MG affects all voices of the same Program. MG of Voice 2 31 F 6 - 2 VDF MG (VDF Modulation) PROG Tod UDF MG Wavetorm VDF MG (VDF Modulation) varies the cutoff frequency = = + = {= mp 3 . . . ZHU НР Fee 053 156 OFF SwnciOFF periodically for filter sweep and wah-wah effects. A B с D F G H == om a a e es e e x The functions and parameters are the same as F6 -1 | Pitch MG, as applied to modulation of the filter. my F7-1AFTER TOUCH PROG 188 AFTER TOUCH — Pitch F+17 PAS F+99 FM99 +99 A В с D E F 6 H DTD As Ce oz Hs ho Da DAA P | PITCH -12 ~ +12 Variation of pitch by after touch (within +1 octave) PM | Pitch MG 0 ~ 99 Effect of after touch on Pitch MG (F6-1) Е | VDFCutoff | -99 ~ +99 Cutoff frequency (tone color) variation by after touch FM | VDF MG 0-99 Effect of after touch on VDF MG (F6-2) A | VDA Amplitude| -99 - +99 Effect of after touch on volume * After Touch is an effect that can be used to change various parameters (such as pitch, volume, or tone color) when pressing down hard on the keys. | Pitch sets the width and direction of pitch change by after touch within the range of - 12 to + 12 (+/- 1 octave). The larger the value to which Pitch MG (pitch modulation) is set, the greater the effect of Pitch MG becomes when pressing down hard on the keys. No change is made at 0. * The modulation waveform, oscillator select and key sync of the VDF MG in F 6-2 are operative here. When Cutoff is set to "+," the harder the keys are pressed, the greater the cutoff frequency (and the brighter the tone color) becomes. (The opposite occurs when setting to "-".) The effect of the VDF MG becomes greater when pressing the keys down hard, when the VDF MG (VDF modulation) is set to higher values. No change is made at O. * The modulation waveform, oscillator select and key sync of the Pitch MG in F 6-1 are operative here. When the VDA Amplitude is set to positive ("+"), the volume becomes louder upon pressing the keys down IT tt hard. The opposite occurs when setting 1t to "-". 32 F 7-2 JOY STICK FROG 188 JOY STICK Fitch Bend | Me F+AH | B e НЕЕ ali "Ea P Pitch Bend —12 - +12 | The maximum amount of pitch change by joy stick F VDF Sweep Int. —99 ~ +99 | VDF cutoff frequency change by joy stick PM | Pitch MG 0~99 Pitch MG effect by joy stick MF | Pitch MG Frequency | 0-3 Pitch MG speed change by joy stick FM | VDF MG Int. 0 — 99 VDF MG effect by joy stick MF | VDF MG Int. 0-3 VDF MG speed change by joy stick "4 IT, * When setting to Pitch Bend sets, in semitone units, the range over which pitch can be changed when the joy stick is moved Pitch is lowered. (3 e > Pitch is raised. laterally (to the left and right). 12 is the maximum value and is equal to 1 octave above the normal pitch. The pitch is raised by moving the joy stick toward the right when it 1s set to "+," and the opposite occurs when it is set to "-" "! +": * When setting to VDF Sweep Int. (VDF Sweep Intensity) sets the depth of Cutoff frequenc Cut the VDF cutoff frequency change that occurs when the is lowerad Ka O mon frequency joy stick is moved laterally (to the left and right). The cutoff frequency is raised by moving the joy stick toward the right when it is set to "+," and the opposite occurs when it is set to "-" The larger the value of Pitch MG Int. (Pitch MG Intensity), the greater the effect of Pitch MG is when moving | the joy stick upward. Pitch MG Frequency sets the degree to which the speed (frequency) of the Pitch MG increases when moving the joy stick upward. * The modulation waveform, oscillator select and key sync of the Pitch MG in F 6-1 are operative here. * When Pitch MG Intensity is greater than O..................... Pitch MG deepens * When Pitch MG Frequency is greater than O................... Pitch MG speed increases The larger the value of VDF MG Int. (VDF MG Intensity), the deeper the effect of the VDF MG when moving the joy stick upward. 33 VDF MG Frequency sets the degree to which the speed (frequency) of the VDF MG increases when moving the joy stick downward. | O | * The modulation waveform, oscillator select and key sync of the VDF MG in F 6-2 are operative here. * When VDF MG Intensity is greater than O............e.......ew... VDF MG deepens * When VDF MG Frequency is greater than O...................... VDF MG speed increases EFFECT PARAMETERS Descriptions of functions F 8 - 2 and F 8 - 4 are given in the Effect Parameter section following the EDIT PROGRAM Mode chapter. F8-1 EFFECT 1 Selects the effect type for Effect 1. EFFECT 1 o E Hall y OH EFFECT TYPE 01 — 33 y 8 с D E F 4 H No Effect se (CE CE SWITCH OFF/ON [SELECT] F 8 - 3 EFFECT 2 Selects the effect type for Effect 2. Same as F 8 - 1 EFFECT 1. F 8-5 EFFECT PLACEMENT EFFECT FLACEMENT = SERIAL PI =50:50 P4 = 50:58 Effect placement A 8 с D E F G H PARALLEL еее AD SERIAL P3 Out 3 Panpot OFF 100:0 ~ 0:100 | РА Out4 Panpot OFF 100:0 ~ 0:100 This function sets the Effect Placement and Pan setting of Outputs 3 and 4. (See pp. 36-37 for more on Effect Placement.) ) F 8 - 6 EFFECT COPY EFFECT COPY | PROGRAM from (COMBINATION) — 168 [COFY] COMBINATION A B E D Ë F a H a CAR] Fe Beara Fae SN TORR ri SONG 100 ~ 199 0-9 [COPY] F 9-1 WRITE/RENAME FROG 160 A.PIRHO Write Rename [410k 1 EURITEI-->186 A E С D E F G H sent reed bat re eee a Va Im [a] Cursor Left Moves the rename cursor to the left [D] | [+] Cursor Right Moves the rename cursor to the right [WRITE] | Executing the WRITE 100 ~ 199 Program number to be written C00 ~ C99 Writes the edited Program to internal memory or to the RAM card. 1. The Program can be named by using [ 4] (cursor key [C]). [» 1 (cursor key ), the VALUE slider and UP (4)/DOWN (Y) keys. * Letters, numbers and symbols, up to a maximum of 10 characters can be stored. ERE Cy — 2B 234567091 14537 SABCDEFGHI JELMHDEGRSTUCMEYZ [1 *abodef9khi dk Imnorar= tuve d | +6 * The write function cannot be executed when the Program memory protect is set to ON. (Releasing the memory protect can be done in the GLOBAL Mode, Function F 6-1.) Program number to which the Program will be stored (cursor key ). bo * 150 to 199 cannot be selected when large sequence allocation is selected. * Card memory programs (C00 to C99) can be selected when the formatted COMBI/PROG or COMBI/PROG/SEQ RAM card is inserted in the PROG/SEQ slot. . Press WRITE (cursor key [F]). 4. "Are You Sure ?" will show on the display. When you want to write, press [YES] (cursor key ). La * Note that the Program which previously occupied that number will be lost. * The WRITE operation can be cancelled by pressing [NO] or cursor key H ; The display "Write Completed” is shown when the write operation is finished. * The original display is returned to when pressing any cursor key ( -- ). * Select this page once more when writing another Program. * When copying a Program within internal memory to another Program number, select the Program to be copied in the PROGRAM Mode, then write to memory using this page. 35 3 -- EFFECT PARAMETERS A two-system, two-channel Multi Digital Effect unit is built into the M1. Each effect has a wide range of effect types that can be selected, such as reverb, delay, chorus, flanger, phase shifter, distortion and exciter, and fine adjustment of all effect parameters is possible. Since all effects can be assigned separately to each Program, Combination and song track, you can use the most appropriate effect for each and every playing situation. * The Effect functions can be considered together as an additional element in the sound making process since effect settings can be changed for each Program. * Assigning different effects to specific Programs is possible when using Drum Kit Programs, Combinations and the sequencer. Editing of the effect parameters is executed in the Edit Program Mode, Edit Combination Mode or Sequencer Mode. (Details of editing and parameters are identical.) The Effect section is comprised of 2 effects and 2 panpots with a 4-input (A, B, C and D) and 4-output (1/L, 2/R, 3 and 4) configuration. For the placement of the 2 effects, there are 2 operation modes: serial and parallel. (All signal routing is digital; the signal is changed from digital to audio with the D/A converter only after passing through the Effect section.) EFFECT PLACEMENT Serial Routing A B= EFFECT [$7] EFFECT [™ 1/L В 2 — 2/R C в 3 p m— E A Inputs A and B send signals to both Effect 1 and Effect 2 and are output from 1/L and 2/R. Signals from C and D are output through 3 and 4 unprocessed. The output signals from 3 and 4 can also be mixed with the A and B inputs to be routed together through Effect 2. * Selected Programs can be processed through Effect 1 and other Programs not, while all Programs -- processed or not -- can be routed through Effect 2; this kind of setting is possible by using the C and D inputs. 36 Parallel Routing A M*| EFFECT »>+—— mm 1/L В m ! Q—— am 2/R ГРАМ 3 в —e C mM EFFECT d — в 3 PAN 4 | | - 2 | ANA ‚ Different effects are used for each input pair, inputs A and B, and inputs C and D, and each of them are sent directly to outputs 1/L, 2/R, 3 and 4. The outputs from 3 and 4 can be mixed with the Effect 1 outputs and sent through the outputs 1/L and 2/R. * There are two types of effects: effects 1 - 25 are stereo effects and 26 - 33 are dual effects in which each channel has a different effect. * Signal routing for inputs A through D is set by using the panpot functions in the Combination parameter in the COMBINATION Mode and the Track parameter in the SEQUENCER Mode. Instrument Pan (Global F 4) is available for Programs of the drum kit. Programs with the exception of drum kit are input to A and B in a ratio of 5:5 and not input to C and D. | | The following various settings are possible by setting the pans of each Program by using Output 3 Pan and Output 4 Pan. * Different sounds that are output to C and D can be mixed with the stereo output by adjusting the pan setting of each Program with Output 3 Pan and Output 4 Pan. | * When stereo effects have been selected for Effect 1 and 2, and the operation mode has been set to Parallel, stereo out mixed outputs of Effect 1 and Effect 2 can be used by setting Output 3 Pan to 100 : 0, and Output 4 Pan to 0: 100. When using an external effect or mixer, outputs 3 and 4 can be used as separate outputs by setting the Output 3 Pan and Output 4 Pan to OFF, F8-1 EFFECT 1 F | |: Hall + : 0 A B С D E F с H eme! bel me meme Ka al ai ben Selects the effect type for Effect 1. EFFECT TYPE | 01-33 Selecting effect type No Effect Effect not used SWITCH OFF/ON | Effect operation switch [SELECT] | Executing the selection of effect type * [SELECT] is indicated on the display when the EFFECT TYPE is changed. * Select the EFFECT TYPE ( ) and press [SELECT] ( ); the effect type selected will now be in operation. (The selection is cancelled when selecting other effect types instead of pressing [SELECT].) 37 * When selecting the effect type again, effect parameters will be set to the default value (see pp.56-57). * Note that among the 2-system effects, when #24 Symphonic Ensemble and #25 Rotary Speaker are both selected for one system, the Effect types which are marked with an asterisk on the following chart cannot be selected for the second effect. (Likewise, when an asterisk-indicated Effect type is selected for one system, #24 and #25 cannot be selected for the other. Refer to the Effect Parameter Default Values Chart, pp.56-57, for more information.) * See explanations about each effect type for details. * When assigning the footswitch to Effect in GLOBAL Mode F 2 - 2, Pedal Assign, the effect is toggled ON and OFF each time the footswitch is pressed. Switch ([F] ) indicates and sets the condition of the switch. * When selecting another Program, Combination or song, the ON/OFF setting returns to the condition set in the effect parameter of each mode. | * For all effects except Reverb (01 to 06), Overdrive (21), Distortion (22) and Ensemble (24), the equalizer settings (Low EQ and High EQ) are effective even when the effect switch is OFF. Set the effect type to No Effect when you want all effects, including the equalizer, to be off while editing Programs. F 8-2 EFFECT 1 PARAMETER Sets the parameter of Effect 1. * See explanations about each parameter type (starting on p. 40) since the details of the parameters differ depending on the parameter type. * The value set here is lost when selecting another effect type for Effect 1. F 8-3 EFFECT 2 Selects the effect type for Effect 2. Same as F 8 - 1 EFFECT 1. F 8-4 EFFECT 2 PARAMETER Sets the parameters of Effect 2. * See explanations about each parameter (starting on p. 40) type since the details of the parameters differ depending on the parameter type. * The value set here is lost when selecting another ‘effect type for Effect 2. F 8-5 EFFECT PLACEMENT EFFECT FLACEMENT | SERIAL FZ =50150 Pd = Sis G H A В с 0 E |__| [a] Ti | ON Effect Placement Selection of effect operation mode PARALLEL Parallel | SERIAL Serial OUT 3 Panpot OFF Output 3 pan not used 100:0~0:100 Setting of output 3 pan (L:R) OUT 4 Panpot OFF Output 4 pan not used | 100:0~0:100 Setting of output 4 pan (L:R) This function sets the Effect Placement and Pan setting of Outputs 3 and 4. (See pp.36-37 for more on Effect Placement.) | 38 F 8-6 EFFECT COPY EFFECT COPY from (COMBINATION) - 168 LCOFY] A в с 0 E F G H nt veal Rn] US] ESOT IRA SE nl PROGRAM Copying from Program COMBINATION Copying from Combination SONG Copying from song 100~199 Number of Program/Combinationto be copied 0-9 Number of song to be copied [COPY] Executing the copy Copies only effect parameters from the Combination, Program and song in the memory. * The parameters are copied to Combinations, Programs and songs when editing here. 1. Select the mode which has parameter to be copied ( |B)). 2. Select the number to which the parameter will be copied. (Program number for the Program, Combination number for the Combination and song number for the song stored in the sequencer.) 3. The parameter is copied from the specified effect parameter by pressing [COPY] (GJ). 39 NAMES OF THE EFFECT TYPES AND AN OUTLINE OF EFFECT PARAMETERS (ORY) REVERB Group mw. EQ / REV 1. HALL EFFECT 1 Hall Reverb Time [5] Jeo DASE E46 HO4G L-65 H+e6 2:46 A B t D E F G H Lf A 2. ENSEMBLE HALL EFFECT 1 Ensemble Hall Fre Delas [mE] 2.5 DEE Ede HOSO 1-92 H+66 68:49 —A KB с D E F G H НН НН еее АННА НЕЕ 3. CONCERT HALL EFFECT 1 Concert Hall ER Level 3,6 0126 E46 HDdà L+B6 H-62 3:49 ; A B с D E F 6 H 4. ROOM EFFECT 1 Room High Dame [4] | 8.5 DAZZ E76 HOLM |-+81 H-86 40:68 A В с D E F с H = 5. LARGE ROOM EFFECT 1 Large Room EQ Low [dB] 1.5 Desa Efé HOZA L+87 H+E4 60:48 A B с D E F G H Неее еее НН НЕЕ) 6. LIVE STAGE EFFECT 1 Live Stage ER High [dR] <8 DEZE Eos HORE L+83 H+88 66:48 A B С 0 E F 6 H — ff] a MD PREDLY REVTIME The natural, spacious ambience characteristic of a hall. Similar to 41 Hall above, but especially suited for string and brass ensemble sounds. | Similar again to #1 Hall above, but with particular emphasis on the early reflections characteristic of a large hall. The tight, well-defined reverberation patterns of a relatively small room. Emphasis here is on the relative density of the sound. An effect similar to gating can be achieved when the reverb time 1s set to 0.5 seconds. Reverberation characteristics of a relatively large room. Reverb Time 0.2~9.9 [Sec.] (HALL group) 0.2~5.0 [Sec.] (ROOM group) Time before reverberation decays. D | Pre Delay 0~200 [mSec] Time between the direct sound and the first early reflections. E | E/R Level ‚| 0-90 Level of early reflections. HD| High Damp 0-99 [%] The larger the value set, the faster the high frequencies are damped. L |EQLow —12 — +12 [dB] Control for cutting or boosting the low frequency components. H | EQ High —12 ~ +12 [dB] Control for cutting or boosting the high frequency components. Dry: EFF Balance | DRY. 99:1 ~ 1:99. EFF Output balance of direct sound and effect sound * The equalizer parameters in the reverb group (Low EQ and High EQ) control the effect sound but not the direct sound. 40 EARLY REFLECTION Group Early Reflection 1s an effect that allows you to adjust only the early reflections, which are crucial in determining the realism of the reverb sound as it would be heard in an actual room, separarte from the reverberant "wash." Adjustment of the E/R TIME permits a wide range of effects, such as adding density to the sound or achieving a "live" room sound with more discrete echoes and reflections. | 7. EARLY REFLECTION I EFFECT 1 Early Fef 1 EE Time | 1785 ОС L+86 H+66 80740 A B С D E F G H > (es res (ee (a a rs rite 8. EARLY REFLECTION II EFFECT 1 Early Ref $ Fre Delay [m5] 2865 DEZA L+46 H+096 66:46 A 8 С D E F G H — CD E CD a 9. EARLY REFLECTION III EFFECT 1 Esrly Ref 3 ORY EFF Ezlance 1985 DATE L+86 H+66 £8:46 A B с D E F G H This is an effective program for reinforcing the low frequency range, as well as a general-purpose gating effect for use on drum sounds. Unlike EARLY REFLECTION I and EARLY REFLECTION II, this effect uses a reverse envelope on the early reflections. À reverse effect (similar to a tape recorder being played backwards) can be applied to sounds which have strong attack characteristics, such as cymbals. (ORY) в = nee || / LN PREDLY ERTIME E/R Time 100~800 [mSec] | E/R time D | Pre Delay | 0~200 [mSec] Time between direct sound and E/R sound EQ Low —12 ~+12 [dB] Identical to corresponding parameters in the REVERB group H | EQ High | -12 ~ +12 [dB] Gain to cut or boost the high range components DRY:EFF | DRY.99:1~1:99. EFF | Output balance of direct sound and effect sound Balance * The equalizer parameters in the E/R group (Low EQ and High EQ) are applied to the effect sound but not the direct sound. 41 DELAY Group Delay patterns here make the use of a stereo configuration; the delay time can be set independently for the left and right channels. The natural damping of high frequencies for more accurate reproduction of the decay of high frequencies in an actual room can be achieved by using the high damp parameter. 10. STEREO DELAY A stereo delay effect having two delay systems, each of which has a feedback circuit that sends part of the sound back to the delay again. All parameters except delay time are set to the same value for the two delays. EE 1 Stereo Delay Time L [MS] | L +5 E 200 R268 F+56 HOLA L+38 H+06 78:39 A B D E F . G H — 1 I |] bo 11. CROSS DELAY | A stereo delay in which the feedback signal of each delay crosses over and is routed to the other delay. EFFECT 1 Cross Delas — Feedback [7] L186 R368 Р+88 НО19 L+08 H+09 78:38 A B с 0 E F G H DIE EE A A DT AS N L |Delay Time Left | 0~500 [mSec] Time between the direct sound and effect sound of the left channel (Input A or C) R |Delay Time Right | 0-500 [mSec] Time between the direct sound and effect sound of the right - channel (Input B or D) | F | Feedback —99 ~ +99 [%] Amount of feedback (negative values produce inverted — | phase) HD | High Damp 0-99 [7%] | | The larger the value set, the faster the frequencies are | damped. L |EQ Low —12 — +12 [dB] Control for cutting or boosting the low frequency components. H |EQHigh | —12 - +12 [аВ] Control for cutting or boosting the high frequency components. DRY:EFF Balance | DRY. 99:1 ~1:99, EFF | Output balance of direct sound and effect sound 42 CHORUS Group This is a stereo effect that combines two chorus circuits and imparts a natural, warm and “fat” sound to any instrument sound and is particularly effective with piano, strings and brass. 12. STEREO CHORUS I A stereo effect that combines two chorus circuits. A swirling, constantly changing sound that moves between the stereo outputs is created through phase inversion of the two circuits. EFFECT 1 Chorus 1 М6 59.50 0910 ТВ] Mod Depth L+00 H+00 66140 В с D E F в H A La ete frame (seal aa aren] ee samme] 13. STEREO CHORUS II Similar to STEREO CHORUS I except that there is no phase inversion. {ea} EFFECT 1 Chorus 2 M20 52.48 DOGS SIN tod Waveform | +08 Н+08 69:40 = [co A B С D E F G H ME ID IA e a A VD bays M |Mod Depth 0-99 Intensity of modulation [В] $ | Mod Speed 0.03~30 [Hz] Speed of modulation (frequency) | D | Delay Time 0~200 [mSec] Time between direct sound and effect sound Mod Waveform Selection of waveform SIN Sine wave A TRI Triangle wave Ay L ¡EQLow —12-+12 [dB] Gain to cut or boost the low range components H (EQ High |-12- +12 [dB] Gain to cut or boost the high range components DRY:EFF Balance | DRY, 99:1 - 1:99, EFF | Output balance between direct sound and effect sound 43 FLANGER Group This effect is achieved by the addition of feedback to the chorus effect. Since its pronounced swirling adds color and motion, it is most effective with sounds that have many harmonics, such as cymbals. 14. STEREO FLANGER A stereo effect that combines two flanger circuits. The swirling and swishing effect that moves expansively between the stereo outputs is enhanced by phase inversion of the two flanger circuits. EFFECT 1 Flanser Mod Derth Me SA. 12 098 F-75 SIN L+86 H+G0 40:60 e 15. CROSS FLANGER A flanger effect in which the feedback signal of each flanger circuit crosses over and is routed to the other flanger. See #11 CROSS DELAY for more on feedback. EFFECT 1 Cross Flanger Mod Speed [Hr] Nr 58.21 025 F+8@ SIN L+00 H+0@ 25:7 M| ModDepth | 0~ 99 Depth of flanging effect S | Mod Speed 0.03—30 [Hz] Speed of modulation D | Delay Time 0~50[mSec] Time between direct sound and effect sound F | Feedback _99 ~ +99 [%] Amount of feedback (negative values produce inverted phase) Mod Selecting waveform Waveform SIN Sine wave A TRI Triangle wave A, L | EQ Low —12 - +12 [dB] Gain to cut and boost the low range components H | EQ High —12 — +12 [dB] Gain to cut or boost the high range components H] DRY EFF DRY, 99:1 ~ 1:99, EFF Output balance between direct sound and effect sound Balance 44 PHASE SHIFTER (Phaser) Group Compared to the chorus and flanger programs, which use time delay to achieve their distinctive effects, the phase shifter programs use both time delay and phase shifting to create a more pronounced swirling and swishing sound than either chorus or flanger. It is most effective on electronic piano and guitar sounds. 16. PHASER 1 This is a stereo effect that combines two phaser circuits. The swirling and swishing effect that moves expansively between the stereo outputs is enhanced by phase inversion of the two phaser circuits. EFFECT | Fhaser 1 Maral MHS9 SE.69 M6A F-75 SIN 25:75 Lo D H | + PHASER |; MOD | = PHASER E 17. PHASER II Similar to PHASE SHIFTER I except that there is no phase inversion. MESS 58.57 MES F+87 TRI — 66:46 в EFFECT tL hacer 2 Feedback [X] B PE i i Es a a и 4 PHASER PHASER MN [Manual 0~99 Center frequency which phase shift affects S |Mod Speed 0.03~30 [Hz] Speed of modulation M Mod Depth 0-99 Depth of phase shift | F |Feedback —99 - +99 [%] Amount of feedback (negative values produce inverted phase) Mod Waveform Selection of modulation Ш waveform SIN Sine wave NY TRI Triangle wave A/ DRY:EFF Balance | DRY, 99:1 ~ 1:99, EFF | Output balance of direct sound and effect sound 45 TREMOLO Group This effect periodically varies (or modulates) the volume. 18. STEREO TREMOLO I This is a stereo effect that combines two tremolo circuits. The stereo effect is enhanced by phase inversion of the two tremolo circuits and automatic panning between the left and right outputs. EFFECT 1 Tremolo 1 Mod Depth EFF Ti ME 51.59 SIN +59 L+98 H+08 D A B с Е Е G H 19. STEREO TREMOLO II Similar to STEREO TREMOLO I except that there is no phase inversion between the LFOs of the two tremolo circuits. EFFECT | Tremolo 2 Shape MZ 54,08 TRI +88 L+96 H+96 EFF - _ A 8 с Е Е G H еее РНЕ DA CD CGT Signal Level Waveform Shape A SHAPE = -99 N с SHAPE = 0 SHAPE = +99 M | Mod Depth 0~99 Depth of tremolo effect S | Mod Speed 10.03 ~ 30 [Hz] Speed of modulation (tremolo effect) Mod Waveform Selection of modulation waveform ISIN Sine wave VU TRI Triangle wave /N/ S | Shape —99 - +99 Changing the modulation waveform (refer to the diagram above) L | EQLow —12 — +12 [dB] Gain that cuts or boosts low range components H | EQ High —12 — +12 [dB] _ Gain that cuts or boosts high range components DRY:EFF DRY, 99:1 ~ 1:99, EFF Balance Output balance between direct sound and effect sound 46 EQUALIZER Group 20. EQUALIZER This is a 2-band (low range and high range) equalizer. It decreases (cuts) or increases (boosts) the components of each frequency range. +80 5608 EFFECT 1 Eaualizer Low Gain [dB] H+68 2K EFF LOW GAIN HIGH GAIN | +12dB A B с D E F G ii a a Rm Fea IN ZA зав e Ne === - + LOW Fc HIGH Fc [A] L| Low Gain —12 — +12 [dB] | Gain which cuts or boosts low range components Low Fc 250/500/1K [Hz] Low frequency point at which boost or cut will be made (Low Cutoff) H | High Gain -12 ~ +12 [dB] Gain that cuts or boosts the high range components High Fc 1K/2K/4K [Hz] High frequency at which boost or cut will be made DRY:EFF DRY, 99:1 ~ 1:99, EFF Output balance of direct sound and effect sound Balance 47 OVERDRIVE Group 21. OVERDRIVE This is an effect that simulates the overdrive used generally for guitars, and is particularly effective when applied to guitar-like lines and solos. EFFECT 1 Over Crive Orina MAA LIZ M+EE 1K L+86 H+86 EFF us EQ / OVERDRIVE | D | Drive 0-99 Overdrive of input signal L | Level 0-99 Output level of processed sound L | EQ Low —12 — +12 [dB] Gain that cuts or boosts low range components H | EQHigh | -12~ +12 [dB] Gain that cuts or boosts high range components DRY:EFF | DRY, 99:1 ~ 1:99, EFF Output balance between direct sound and effect sound Balance 22. DISTORTION Compared with OVERDRIVE, this effect has a "dirtier" sound with more of a hard edge and is excellent for simulating a fuzz distortion sound. As with OVERDRIVE, it is effective when used in solos. EFFECT 1 Quer Drive Drive DES Lis L+00 H+00 EFF va EQ / DISTORTION | Ne | D | Distortion 0~99 Amount of distortion applied to the input signal L |Level 0~99 Output level of distorted sound L EQ Low —12 — +12 [dB] Gain that cuts or boosts low range components DRY:EFF DRY, 99:1 ~ 1:99, EFF Output balance of direct sound and effect sound Balance 48 EXCITER Group 23. EXCITER This is an effect that increases the clarity of the sound, gives it greater definition and presence, and helps in bringing the sound to the forefront. EFFECT | Е+39 A Blend L+86 H+4+G0 EFF Exciter ERES Blend -99 — +99 Setting the balance of the unprocessed and the exciter signals following the circuit. Emphatic Point | 1-10 Central frequency emphasized by exciter EQ Low ~12 ~ +12 [dB] Gain that cuts or boosts low range components EQ High —12 — +12 [dB] Gain that cuts or boosts high range components DRY:EFF DRY, 99:1— 1:99, EFF | Output balance of direct sound and effect sound Balance ENSEMBLE Group 24. SYMPHONIC ENSEMBLE This effect is designed to be most effective for ensemble sounds like strings by applying greater modulation in | a chorus-type program, | EFFECT 1 Sumehonic Enz Mad Dept. HE Ft L+56 H+6H EQ / ENSEMBLE | M | Mod Depth | 0-99 Depth of ensemble effect L | EQLow —12 — +12 [dB] Gain that cuts or boosts low range components H | EQHigh —12 ~ +12 [dB] Gain that cuts or boosts high range components DRY:EFF DRY, 99:1 ~ 1:99, EFF Output balance between direct sound and effect sound Balance | 49 ROTARY EFFECT 25. ROTARY SPEAKER This effect is designed to duplicate the rotational (Leslie) speaker effect popular for organ sounds. The speed changes characteristic of the Leslie speaker can also be made in real time with the use of a volume pedal. * The volume pedal normally assigned to control the dry sound/effect sound balance does not control that parameter here, but is instead used to control the speed selection of the rotary effect. The pedal works as a switch and the speed of the rotary effect gradually changes regardless of the speed with which the pedal is moved. EFFECT 1 Rotary SP Mod Depth A в с D E F G H DC UD A O o E MD ROTARY SP _/ M | Mod Depth 0-99 Depth of effect R | SpeedRatio | ~10 ~ +10 Ratio of rotation speed of the high range speaker to the rotation speed of the low range speaker DRY:EFF DRY, 99:1 — 1:99, EFF Output balance of direct sound and effect sound Balance COMBINATION Effects Group Effect programs 26 to 33 are combination effects in which different effects are assigned to the two channels. Each effect can even be used in the two-system (Effect 1 and 2) configuration common to the other programs. The diagram shows a parallel arrangement in which #26 DELA Y/HALL is selected for Effect 1 and #31 DELA Y/FLANGER for Effect 2. * See the explanation of effect programs #1 to #26 for details about each effect. * Parameters A to D correspond to one effect and E to H to the other one. EFFECT 1 DELAY ML REV 2/R EFFECT 2 DELAY FLANGER 50 26. DELAY/HALL Reverb Time [5] EFFECT 1 Oelas-Hal] 138 3.5 0855 НО48 68: 46 0258 F+56 HOLE 78 А В с о Е Е G H =] | DELAY D | Delay time 0~500 [mSec] Time from direct sound to effect sound F | Feedback -99 — +99 [%] Amount of feedback (negative values produce inverted phase) Hp Hi oh Damp 0-99 [%] The larger the value set, the faster the high frequencies are DRY:EFF Balance DRY, 99:1 — 1:99, EFF | Output balance of direct sound and effect sound HALL Reverb Time 0.2~ 9.9 [Sec] Time before reverberation decays. D Pre Delay 0 ~ 150 [mSec] Time between the direct sound and the first early reflection. HD High Damp 0-99 [%] The larger the value set, the faster the high frequencies are damped. DRY:EFF Balance | DR Y, 99:1 ~ 1:99, EFF | Output balance between direct sound and effect sound. 27. DELAY /ROOM EFFECT 1 DCelaa-Room Pre Delay [má] 0259 F+3@ HOLA YESA 1,5 DEske HOSA sésd6 A 8 с D E F G H — Ca EE CD A CD O DELAY D | Delay time 0 ~ 500 [mSec] Time from direct sound to effect sound F | Feedback -99 — +99 [7] Amount of feedback (negative values produce inverted phase) HD’ High Damp О - 99 [%| The larger the value set, the faster the high frequencies are damped. — | DRY:EFF Balance | DR Y, 99:1 — 1:99, EFF | Output balance of direct sound and effect sound ROOM Reverb Time . 10.250 [Sec] (ROOM) | Output level of processed sound Pre Delay 0~150 [mSec] Time between the direct sound and first early reflections HD | High Damp 0-99 [%] The larger the value set, the faster the high frequencies are damped. | DRY :EFF Balance | DRY, 99:1 ~ 1:99, EFF | Output balance between direct sound and effect sound. Sl 28. DELAY/EARLY REFLECTION EFFECT i DelazsE.Ref ER Tima [ms] 0z54 F+56 HOLA 79730 266 0838 ks dE Ee i Sd i! A Баия DELAY D | Delay time 0-500 [mSec] Time from direct sound to effect sound F | Feedback -99 ~ +99 [%] Amount of feedback (negative values produce inverted phase) HD! High Damp 0-99 [%] The larger the value set, the faster the high frequencies are damped. DRY EFF Balance| DRY, 99:1 ~ 1:99, EFF | Output balance of direct sound and effect sound EARLY REFLECTION E/R Time | 100~400 [mSec] E/R time [F]D | Pre Delay | 0~150 [mSec] Time between the direct sound and E/R sound DRY:EFF | DRY, 99:1 -1:99, EFF Output balance of direct sound and effect sound Balance 29. DELAY/DELAY EFFECT 1 Delay Delay Time L [m3] 208 F+36 HOLA 79120 TEN F+568 HOLA 7er 3E6 A B с р E F G H a EEE DE HD A DA aR EE DELAY Delay Time | 0 — 500 [mSec] Same as DELAY of #26 DELAY/HALL F |Feedback | —99 — +99 [%] [C] HD |High Damp | 0 ~ 99 [%] [5] |DRY:EFF | DRY, 99:1 ~ 1:99, EFF Balance | DELAY Delay Time | 0 ~ 500 [mSec] Same as above [EJF |Feedback | -99 ~ +99 [%] High Damp | 0 ~ 99 [%] DRY :EFF DRY, 99:1 ~ 1:99, EFF Balance 52 30. DELAY/CHORUS EFFECT | Olav Chorus 20 F+58 HOLA YECTO MÉS 6,38 TRI] 66:40 Mod Certh A В с D E F G H рее) DELAY Delay time | 0 ~ 500 [mSec] Same as DELAY of #26 DELAY/HALL F | Feedback | —99 ~ +99 [%] HD| High Damp | 0 ~99 [%] [D] DRY:EFF | DRY, 99:1 ~ 1:99, EFF Balance CHORUS M | Mod Depth 0 ~ 99 [7%] Intensity of modulation effect Mod Speed 0.03 ~ 30 [Hz] Speed of modulation (frequency) Mod Waveform Selection of waveform SIN Mv Sine wave TRI A, Triangle wave DRY :EFF DRY, 99:1 ~ 1:99, EFF Sound volume balance of direct sound and effect sound Balance 31. DELAY/FLANGER EFFECT 1 DelasFlander 256 F+56 HDÍG 78:18 M70 9,18 F-75 48: Mod Depth 6 yy A B Cc D E F G H A o A CD E a ОНЕОНИННИМ DELAY D ¡Delay time | 0-500 [mSec] Same as DELAY of #26 DELAY/HALL Е |Feedback | —99 ~ +99 [%] HD |High Damp | 0-99 [%] DRY:EFF | DRY, 99:1 ~ 1:99, EFF Balance FLANGER M | Mod Depth 0 ~ 99 [%] Depth of flanging effect Mod Speed | 0.03 ~ 30 [Hz] Speed of modulation Е | Feedback | -99 ~ +99 [%] Amount of feedback (negative values produce inverted phase) DRY:EFF | DRY, 99:1 ~ 1:99, EFF | Output balance of direct sound and effect sound Balance 53 32. DELAY/PHASER EFFECT 1 la Phazer Mod Speed Hz] 220 F+58 HD18 78:36 M6 0.69 F-75 25:75 A B С D E F G H Pf meme mel fe se DELAY Delay time | 0 ~ 500 [mSec] Same as DELAY of #26 DELA Y/HALL Е | Feedback | -99 ~ +99 [%] HD | High Damp | 0 ~ 99 [%] | DRY:EFF | DRY,99:1 ~ 1:99, EFF | Balance PHASER М | Mod Depth | 0 ~ 100 [%] Depth of phase shift [Е] Mod Speed | 0.03 ~ 30 [Hz] Speed of modulation Feedback —99 — +99 [%] Amount of feedback (negative values produce inverted phase) [H] DRY :EFF DRY, 99:1 ~ 1:99, EFF | Output balance of direct sound and effect sound Balance 54 33. DELAY/TREMOLO EFFECT 1 Delay/Tremolo Share 250 F+59 HDI 70:39 Mea 1.59 S+00 EFF DELAY D | Delay Time 0 ~ 500 [mSec] Same as Delay of 426 DELAY/HALL F |Feedback -99 ~ +99 | [€ HD | High Damp 0 ~ 99 DRY:EFF Balance | DRY, 99:1 ~ 1:99, EFF TREMOLO М [Mod Depth | 0 ~ 99 Depth of tremolo effect Mod Speed | 0.03 ~ 30 [Hz] | Speed of modulation $ |Shape -99 - +99 Changing the modulation waveform DRY:EFF |DRY, 99:1 ~ 1:99, EFF | Output balance between direct sound and effect sound Balance 55 RAMETERS DEFAULT VALUES CHART” 7 / EFFECT PA EFFECT A HALL ENSEMBLE HALL CONCERT HALL ROOM LARGE ROOM LIVE STAGE EARLY REF 1 EARLY REF 2 EARLY REF 3 STEREO DELAY CROSS DELAY STEREO CHORUS 1 STEREO CHORUS 2 STEREO FLANGER CROSS FLANGER PHASER 1 * PHASER 2 * STEREO TREMOLO 1 * STEREO TREMOLO 2 * EQUALIZER OVER DRIVE DISTORTION EXCITER SYMPHONIC ENS ROTARY SPEAKER * DELAY/HALL DELAY/ ROOM DELAY/E. REF DELAY/DELAY DELAY CHORDS DELAY/FLANGER DELAY/PHASER DELAY/TREMOLO When using an effect marked with an asterisk (*) for one of the effects, neither #24 SYMPHONIC ENS nor #25 ROTARY SPEAKER can be selected for the other one. NO. 57 4 -- COMBINATION MODE. This mode allows you to select a Combination (combination of two or more Programs) and play it. Combinations can be selected by the numeric keypad, UP/DOWN keys, footswitch (Prog/Combi Up/Down) or MIDI program change. * Combinations within the internal memory are selected when the INT key is pressed, and Combinations stored on card are selected when the CARD key is pressed. To select Combinations by footswitch or MIDI, each function has to be set appropriately in the GLOBAL Mode. There is no limit on the number of simultaneous voices that can be sounded by each selected Program; however, the total number of voices available cannot exceed 16. о In the COMBINATION Mode, the effect setting of each Program is ignored and the effect setting in the combination parameter is active. When selecting and editing Programs in the PROGRAM and EDIT PROGRAM Mode and then moving to the COMBINATION Mode, the selected Program will be indicated in COMBINATION Mode displays by an asterisk in front of the Program number. (Edited programs can be monitored as part of combinations in the COMBINATION Mode.) In order to edit more than two programs, writing one program to memory is necessary before the program can be called up again. EDITING IN THE COMBINATION MODE In the COMBINATION Mode, the program which is assigned to the Combination can be changed and the volume of each Program can be adjusted. * E All Combination parameters here can be edited in the EDIT COMBINATION Mode as well. Writing the Combination to memory can only be done in the EDIT COMBINATION Mode. The display indicating the COMBINATION Mode changes according to the setting of the Combination type. (See p. 6] for more about Combination types.) * Changing the Combination type is done in the EDIT COMBINATION Mode. SINGLE COMBI ISA Basesingle Program 181 Е, Ваз Leus]=59 À с D E F G H В р рр Program 100 ~199 Selection of Program C00~C99 [D] Level 0 ~ 99 Control of volume LAYER COMBI ISi Fiano+Tre Layer 1 Fro9ram +188 A.Fiano L7a 192 Trumpet Laz A В с D E F G H a li li (ra Samed i il al Layer 1 Program | 100-199 Program of layer 1 C00~ C99 L | Layer 1 Level 0 - 99 Volume of the Program assigned to layer 1 Layer 2 Program | 100-199 | Program of layer 2 C00~ C99 L | Layer 2 Level 0~ 99 Volume of the Program assigned to layer 2 58 SPLIT COMET I62 UlnsT.Sax Ufrer Fro9ghram #160 Violin L$3 IES Tenor Sax L99 Im Id umm [mesa ui) [am] ind Lower Program | 100-199 Program assigned to the lower part of the keyboard C00-C99 (lower than the split point) L | Lower Level 0~ 99 Volume of the Program assigned to the lower part of the keyboard Upper Program 100 ~199 Program assigned to the upper part of the keyboard (higher C00- C99 | than the split point) L | Upper Level 0-99 Volume of the Program assigned to the upper part of the keyboard VELOCITY SWITCH COMET IM FluterStr Loud Program | #1688 Flute L99 IA Strings L79 A в Е Е H ed el Бон be ee ee [A] Soft Program 100 ~199 | Program that will sound when the keys are struck softly | C00~ C99 L | Soft Level 0 — 99 Volume of the Program that will sound when the keys are struck softly Loud Program 100 ~199 Program that will sound when the keys are struck hard C00~ C99 L | Loud Level 0-99 Volume of the Program that will sound when the keys are struck hard MULTI COMET 164 Multilombi T1=E,Eass 181 182 10% 195 196 189 I1G 112 6 H = с = SE =: ra (a « Toggling between the two sets of displays is done by the PAGE + key and the PAGE — key. Timbre 1 Program | OFF/I00 ~I99, CO0~C99 Program assigned to Timbre 1 Timbre 2 Program | OFF/100 -199, C00 ~C99 Program assigned to Timbre 2 Timbre 3 Program | OFF/100 - 199, C00-C99 Program assigned to Timbre 3 [D] Timbre 4 Program | OFF/I00 ~I99, C00 ~C99 Program assigned to Timbre 4 Timbre 5 Program | OFF/100 ~199, C00 ~C99 Program assigned to Timbre 5 Timbre 6 Program | OFF/100 ~I99, C00 ~C99 Program assigned to Timbre 6 Timbre 7 Program | OFF/100- 199, C00-C99 Program assigned to Timbre 7 Timbre 8 Program | OFF/100 -199, C00-C99 Program assigned to Timbre 8 59 COMET 1684 MultiCombi Timbre 1 Level 9а 95 74 59 77 33 11 9% A B С о Е Е G H Timbre 1 Level | 0-99 Level of the Program assigned to Timbre 1 Timbre 2 Level 0-99 Level of the Program assigned to Timbre 2 Timbre 3 Level 0-99 Level of the Program assigned to Timbre 3 [D] Timbre 4 Level 0-99 Level of the Program assigned to Timbre 4 Timbre 5 Level 0-99 Level of the Program assigned to Timbre 5 Timbre 6 Level 0~99 Level of the Program assigned to Timbre 6 Timbre 7 Level 0-99 Level of the Program assigned to Timbre 7 Timbre 8 Level 0-99 Level of the Program assigned to Timbre 8 00 5 -- EDIT COMBINATION MODE The COMBINATION Mode determines which and in what fashion Programs will be grouped together for play. There are five Combination types: Single, Layer, Split, Velocity Switch and Multi. Each Combination has 1 to 8 Programs, parameters related to play and output (pan, level, MIDI channel, etc.) applicable to each Program, and a pair of effect parameters. * Only Programs that are selected in the COMBINATION Mode can be edited in this mode. * After completion of any editing, write the Combination to memory using the Write Combination function (F 9-1) and the Combination will be completed. (Combinations, which are not written to memory, will be lost when selecting other Combinations in the COMBINATION Mode.) When selecting Programs to make up a Combination, Programs in data cards can be selected 1f the data card inserted has Program data stored on it. (Make certain that data cards used when playing have the Programs needed by the Combinations you call up.) COMBINATION TYPES Single A Combination type which is made up of only one Program. Timbre * When it is necessary (as in live performance) to A Program И = switch quickly back and forth between a Program and a Combination, store the Program beforehand TT as a Single Combination so that any switching is done strictly as a Combination change. Layer Layer 1 | Program | The playing of two Programs mixed or layered together. Layer 2 | Program] Effect Split The playing of two Programs separately depending on which section of the keyboard is played. | [Program] | | [Program] Lower mm + e Upper l= Velocity Switch Level The playing of two Programs separately depending (volume) Sof oud on how hard the keyboard is played. Program Program : — т > Velocity Played softry < | 17, Played hard Velocity switch point Multi Key window In Multi, up to 8 Programs can be assigned to any Timber 1 я | 7777 Pich range MIDI channel, key range, or velocity range. Playing > ОТ of Program the M1 as a multi-timbral synthesizer through external MIDI control and other complex possibilities not available in the other Combination > —» types can be realized here. 61 COMMON FUNCTION OF EACH COMBINATION TYPE * The first page of each function is selected when pressing the appropriate function number on the numeric keypad (0 to 9). Select the page with the parameter to be edited by using the PAGE - key or PAGE + key. | * Refer to the explanation for each Combination type since Functions 1 through 7 differ depending on which Combination type has been selected, Page Parameter to be Edited 0~1 | COMBINATION TYPE Selection of Combination type 8~1 | EFFECT 1 Selection of effect type for Effect 1 8 ~2 | EFFECT 1 PARAMETER Selection of Effect 1's parameter 8~3 | EFFECT 2 Selection of effect type for Effect 2 8~4 | EFFECT 2 PARAMETER Selection of Effect 2's parameter 8-5 | EFFECT PLACEMENT Assignment of Effects 1 and 2 8~ 6 | EFFECT COPY Copying of effect parameters 9-1 | WRITE COMBINATION Renaming and writing of Combinations F 0-1 COMBINATION TYPE COMBI I@@ COMBINATION TYPE © SINGLE > [SELECT] A в с 0 E F G H COMBINATION TYPE | Selection of Combination type SINGLE LAYER SPLIT VELOCITY SW MULTI [С] [SELECT] Executing the selection Select the Combination type. (See p. 61 for more on Combination types.) Choose the type which differs from the present one, and press SELECT ( ); the type will then be changed. (Any change is cancelled when moving to another page without pressing SELECT.) EFFECT PARAMETERS F8-1 Effect 1 F 8-2 Effect 1 Parameter F 8-3 Effect 2 F8-4 Effect 2 Parameter F 8 - 5 Effect Placement F 8 - 6 Effect Copy Descriptions of functions F 8 - 2 and F 8 - 4 are given in the Effect Parameter section following the EDIT PROGRAM Mode chapter. 62 F8-1 EFFECT 1 EFFECT 1 | cal: Hall » 0H . A B € D E F 6. H Selects the effect type for Effect 1. EFFECT TYPE 01-33, No Effect SWITCH OFF/ON [SELECT] F 8-3 EFFECT 2 Selects the effect type for Effect 2. Same as F 8 - 1 EFFECT |. F 8-5 EFFECT PLACEMENT EFFECT FLACEMENT SERIAL Fo =56:50 F4 = 56:56. A B с D E F G H ee re a) se] ve bases] el na] Effect placement PARALLEL | SERIAL P3 Out 3 Panpot OFF 100:0 — 0:100 P4 Out 4 Panpot | OFF | 100:0 -0:100 This function sets the Effect Placement and Pan setting of Outputs 3 and 4. (See pp. 36-37 for more on Effect Placement.) F 8-6 EFFECT COPY EFFECT COPY | | from (COMBINATION) — 166 [COPY] fe) A 8 с o E F G H ol ma mal rares me me roses) nnd PROGRAM COMBINATION SONG [E] 100-199 0-9 [COPY] See the Effect Parameter section (p.36) for descriptions of F 8 - 2 and F 8 - 4, as well as more about all of the Effect functions. as | * Assigning effects to Programs can be done by Effect Copy (F 8 - 6). 63 F9-1 WRITE/RENAME (Write/Rename Combination) COMET IGA Piano Ste Write Rename L430 3 ГМЕТТЕЛ-- 2188 А В С D E F 5 H [4] (Cursor left) Moving the cursor to the left for renaming [>] (Cursor right) | Moving the cursor to the right for renaming [Write] Executing the writing to memory 100 ~199, Writing to the Combination number C00 ~C99 The write procedure stores the edited Combination in internal memory or RAM card. 1. The Combination name is written by using the [ 4] key ( [C]), [ » ] key ( [D] ), VALUE slider and the UP and DOWN keys. * Can be named with any numbers or characters up to a maximum of 10. LEE (ok, AB ZTASETEGE 1 C= ANECOEFGHIJE LANCER TUN ELE” “abcdef9hidklmnopara tud | bo . Select the Combination number ( ) to be written to. * 150 to I99 cannot be chosen when memory allocation is in the large sequence configuration. * Card memory (C00 to C99 or CO0 to C49) can be selected when a formatted RAM card is inserted in the front panel PROG/SEQ DATA slot. 3. Press Write ( [F]). 4. Press [YES] ( {G]) when the display shows "Are you sure?" * The data which was written previously to the currently selected number is lost. * The Write procedure can be cancelled by pressing [NO] ( ). 5. The message "Write Completed" appears when the Write procedure is finished. * Select this page again when writing another Combination. NOTE: In order to copy the Combination within the memory, select the Combination to be copied in the COMBINATION Mode and write it to memory by using this page. 64 SINGLE TYPE FUNCTIONS Page Parameter to be Edited 1-1 | PROG PANPOT Program number; output destination F1-1 PROGRAM/PANPOT COMBI 191 LAYER Layer 1 Program 169 A.Piano L78 162 Trumpet L82 A B с D E F a H ers nese FEE [ZE Paro da eee bee Program | 100-199, Selection of Program number C00~C99 Level 0~99 Volume setting Panpot A, 9:1 to Output destination 1:9, B, C, C+D,D NOTES: Program selects the Program or preset voice. Level sets the volume of the Program’s sound. The volume, when set to 99 is the full volume as set in the Program parameter, and 0 mutes the Program completely. Panpot determines the output to outputs A through D. Selection is as follows: A, A:B (in ratios from 9:1 - 1:9), B, C, C + D and D. 65 LAYER TYPE FUNCTIONS| Page Parameter to be Edited 1-1 PROG/LEVEL Each Program's number and output level 1-2 PANPOT/DAMPER | Output destination (panpot); damper F1-1 PROGRAM/LEVEL COMET 161 LAYER Laser 1 Frogranm 194 4,Fiano L7 182 Trumeel LEZ A B с D E f 6 H mr haa mi o Pa Poo fo Co Layer 1 Program 100-199, Selection of Layer 1's Program C00-C99 L | Layer 1 Level 0-99 Layer 4's volume control Layer 2 Program 100-199, Selection of Layer 2's Program C00-C99 L | Layer 2 Level 0-90 Layer 2's volume control F 1-2 PANPOT/DAMPER COMBI 161 LAYER Lazer 1 Fanrot 5:5 ENA A EWA 1-12 0-58 A B ¢ р E F 6 H aras swe Wessel o o ED E Do | Layer 1 Panpot À, 9:1 to Layer l's output destination 1:9, В, С, C+D, D Layer 1 Damper DIS/ENA | Damper effect OFF/ON switch for Layer 1 Layer 2 Panpot A, 9:1 to Layer 2's output destination 1:9, В, С, C+D, D Layer 2 Damper DIS/ENA | Damper effect OFF/ON switch for Layer 2 I (Interval —12— +12 Adjustment of Layer 2's pitch in semitones over a range of +1 octave [H]D Detune —50-+50 | Fine adjustment of Layer 2's pitch in | | 1-cent steps 66 NOTES: Program 1 selects the Program (preset voice) of Layer 1. Layer 1 Level sets the level (volume) of Layer 1. The volume, when set to 99 is the full volume as set in the Program parameter, and 0 mutes the Program completely. Layer 2 Program selects the Program (preset voice) of Layer 2. (Same as Program 1.) Layer 2 Level sets the level (volume) of the Layer 2. (Same as Level 1.) Layer 1 Panpot assigns the output of Layer 1 to outputs A through D. The selection 1s as follows: A, A:B (9:1 to 1:9), B, C, C + D and D. * When the Drum Kit Program is selected, the display shows "SND" and the Panpot setting in the GLOBAL Mode is operative. Damper has no effect on the Program of Layer 1 when Layer 1 Damper is set to DIS. Panpot 2 assigns the output of the Layer 2 to outputs A through D. The selection is as follows: A, A:B (9:1 to 1:9), B, C, C + D and D. Damper has no effect on the Program of Layer 2 when Layer 2 Damper is set to DIS. Interval permits changing of the pitch of Layer 2’s Program by semitone steps within the range of -12 to +12. By changing the pitch of Layer 2 in this way, automatic harmonies can be played. Detune allows for even finer adjustment of the pitch of Layer 2 in 1-cent steps within a range of -50 to +50. A thick sound can be obtained by slightly detuning Layer 2 relative to Layer 1. 67 SPLIT TYPE FUNCTIONS Page Parameter to be Edited PROG/SPLIT 1-1 Selection of Program number, split point 1-2 |LEVEL/PANPOT/ DAMPER Each Program's output level, destination and danper setting F1-1PROGRAM/SPLIT COMET IAZ KEY SPLIT 169 Violin SP=C4 Lower Frodram 195 Tenor Sax A B с D E E G H a (o fans brest mate ben) bone ee | Lower Program | 100-199, Selection of the Program lower than the split point C00-C99 Split Point C-1to G9 | Setting the split point Upper Program | 100-199, Selection of the Program higher than the split point С00-С99 F 1 -2 LEVEL/PAN/DAMPER COMEI 162 KEY SFLIT Louer Level L39 1:2 ENA Le? E EMEA A B С 0 Е F G H re ho o Io E be DD jm L | Lower Level 0-99 The lower Program's volume control Lower Panpot | A,9:1to | Lower Program's output destination 1:9, B, C, C+D,D Lower Damper | DIS/ENA | Damper effect OFF/ON switch for lower Program Upper Level 0-99 The upper Program's volume control Upper Panpot A, 9:1 to Upper Program's output destination 1:9, B, C, C+D,D Upper Damper | DIS/ENA | Damper effect OFF/ON switch for lower Program 68 NOTES: Lower Program selects the Program which sounds when playing keys lower than the split point. Split point sets the keyboard position at which the sounds are separated. Upper Program selects the Program which sounds when playing keys higher than the split point. * Split point is the lowest key in the upper Program. Lower Level sets the level (volume) of the lower Program. The volume, when set to 99 is the full volume as set in the Program parameter, and 0 mutes the Program completely. Lower Panpot assigns the output of the lower Program to outputs A through D. The selection is as follows: A, A:B (9:1 to 1:9), B, C, C + D, and D. | Damper has no effect on the lower Program when Lower Damper is set to DIS. Upper Level sets the level (volume) of the upper Program. The volume, when set to 99 1s the full volume as set in the Program parameter, and 0 mutes the Program completely. | Upper Panpot assigns the output of the upper Program to outputs A through D. The selection is as follows: A, A:B (9:1 to 1:9), B, C, C + D, and D. Damper has no effect on the upper Program when Upper Damper is set to DIS. | 69 VELOCITY SWITCH TYPE FUNCTIONS Page Parameter to be Edited 1-1 |PROGRAM/ VELOCITY Each Program's number, velocity switch point 1-2 |LEVEL/PANPOT/ DAMPER Each Program's output level, destination (panpot), damper setting F1-1 PROGRAM/VELOCITY COMBI IB3 VELOCITY SW 143 Flute . UP=0985 Soft Program 118 Strings A В с 0 Е Е — —]]—]..[—]——]——] a Soft Program 100-199, | Selection of the Program that sounds when playing softer than the velocity CO0~C99 | switch point VP | Vel. Sw. Point | 1-127 Setting the velocity value of the velocity switch Loud Program — | 100-199, | Selection of the Program that sounds when playing harder than the | C00-C99 | velocity switch point F 1-2 LEVEL/PAN/DAMPER LES COMBI 143 VELOCITY Su BE EMA Las L | Soft Level 0-99 The soft Program's volume control Soft Panpot A, 9:1 to | Soft Program's output destination 1:9, В, С, C+D, D Soft Damper DIS/ENA | Damper effect OFF/ON switch for soft Program [E]L | Loud Level 0-99 The loud Program's volume control Loud Panpot A, 9:1to | Loud Program's output destination | 1:9, В, С, C+D,D Loud Damper | DIS/ENA | Damper effect OFF/ON switch for loud Program 70 NOTES: Soft Program selects the Program which sounds when playing at a velocity lower than that of the velocity switch point. Velocity SW (Switch) Point sets the velocity value at which the two Programs are separated. Loud Program selects the Program which sounds when playing at a velocity higher than that of the velocity switch point. * If the Velocity SW point is set to 1, the soft Program will not sound. Soft Level sets the level (volume) of the soft Program. The volume, when set to 99 is the full volume as set in the Program parameter, and 0 mutes the Program completely. Soft Panpot assigns the output of the soft Program to outputs A through D. The selection is as follows: A, A:B (9:1 to 1:9), B, C, C + D, and D. * When the Drum Kit Program is selected, the display shows "SND" and the Panpot setting in the GLOBAL Mode is operative. Damper has no effect on the soft Program when Soft Damper is set to DIS. Loud Level sets the level (volume) of the loud Program. The volume, when set to 99 is the full volume as set in the Program parameter, and 0 mutes the Program completely. Loud Panpot assigns the output of the loud Program to outputs A through D. The selection i is as follows: A, A:B (9:1 to 1:9), B, C, C + D, and D. | Damper has no effect on the loud Program when Loud Damper is set to DIS. 71 MULTI TYPE FUNCTIONS) Page Parameter to be Edited 1-1 | PROGRAM SELECT Program which is assigned to each Timbre 2-1 | MIDI CH MIDI receiving channel of each Timbre 3-1 | KEY WINDOW TOP Top key setting of each Timbre's range 2 | K WINDOW BOTTOM Bottom key of each Timbre's range 3 | VEL WINDOW TOP Top velocity value of the velocity switch of each Timbre 4 | V. WINDOW BOTTOM Bottom velocity value of the velocity switch of each Timbre 4-1 | OUTPUT LEVEL Level of each Timbre 5—1 | KEY TRANSPOSE Transpose setting of each Timbre 2 | DETUNE Detune setting of each Timbre 6—1 | PANPOT Output destination of each Timbre 7-1 | MIDI PROGRAM CHG MIDI program change receiving switch of each Timbre 2 | DAMPER Damper effect receiving switch of each Timbre 3 | AFTER TOUCH After touch effect receiving switch of cach Timbre 4 | CONTROL CHANGE Control effect receiving switch of each Timbre F 1-1 PROGRAM SELECT COMET IS4 FROGRAM SELECT ln. ooo frame! Gaves Бонни A T1=E.Eass г «тег lee lez 168 106 109 MA 112 Timbre 1 | OFF/100 ~199 | Selection of the 11 = = = . - - нее 23 HE : C00 ~C99 | Program for each e o aa — Timbre Timbre 2 | OFF/I00 ~ 199 C00 ~ C99 Timbre 3 | OFF/I00 ~ 199 C00 ~ C99 Timbre 4 | OFF/100 - 199 C00 ~ C99 Timbre 5 | OFF/100 - 199 C00 ~ C99 Timbre 6 | OFF/100 - 199 C00 ~ C99 Timbre 7 | ОЕЕЛОО - 199 C00 ~ C99 Timbre 8 | OFF/100 ~ 199 | C00 ~ C99 Selects the Program (sound color) of each Timbre. Timbres set to "OFF" do not sound. 72 F 2-1 MIDI CH (MIDI Channel) COMBI IG4 MIDI CH Ti=E,Bazs 16 = q il ld 15 16 A B с D H a Ee ee ed oe) i Ea) Ба This function sets the MIDI receiving channel for each Timbre. channel is set for each Timbre. Timbre 1 |1~16 Timbre 2 |1~16 Timbre 3 | 1~ 16 Timbre 4 | 1 ~16 Timbre 5 |1 +16 Timbre 6 |1~ 16 Timbre 7 |1~16 Timbre 8 1-16 Selection of the MIDI receive channel of each Timbre Playing eight separate Programs simultaneously is possible with multi-channel MIDI data received through MIDI IN, when a different MIDI Program change, pitch bend, after touch and control change parameters receive data over the MIDI channel set for each Timbre. (Reception of this data can be turned off in functions 7-1 through 7-4.) When playing the keyboard of the M1, only the Timbres which are set to the same channel as the MIDI Global channel (GLOBAL Mode, F 5-1) will sound. Real time performance controls such as joy stick and after touch affect only the Timbres whose channels are the same as the Global channel. (It is possible to turn these controls off in functions 7-1 through 7-4.) - When the receiving channelis the same as the Global channel, "G" is displayed after the number. F3-1 KEY WINDOW TOP COMET 184 KEY MIHDOM TOR T1=E [] Baz DEA Gi EZ Dd GS E6 & fe G2 A B É a] E F G H lumen o Ju hac o Da (DS eee Timbre1 |C -1~G9 Timbre 2 |C -1~G9 Timbre 3 |C -1~G9 Timbre 4 |C -1~ G9 Timbre 5 | C -1~G9 Timbre 6 | С -1~ G9 Timbre 7 | С -1~ G9 Timbre 8 | С -1 ~ G9 Selection of the top key of cach Timbre's range 73 F3-2 KEY WINDOW BOTTOM COMET 164 K.WINDOW BOTTOM T1=E.Bass C-1 ES GH CI E4 G#S CF Es Timbre 1 | C-1~ G9 | Set the bottom key of each Timbre's range Timbre 2 | C-1~ G9 Timbre 3 | C-1 ~ G9 | Timbre 4 | C-1- G9 Timbre 5 | C-1~ G9 Timbre 6 | C-1~ G9 Timbre 7 | C-1 ~ G9 = ©) =] | [=] | [a] | [a] | [=]| E) Timbre 8 | C-1 ~ G9 Key Window sets the range over the keyboard at which a Program will sound (key window) and shuts off the sound outside of that range. Through the use of this function, several Programs can be played at different key positions. ЧР OE ae EE Li Range of sound that will be output 1 I Key Window Bottom Key Window Top (Only the range defined by the key window top and the key window bottom will sound.) * The key window top point cannot be set to a lower value than the key window bottom point. (When the key window top value is set lower than the key window bottom, the key window bottom value 1s automatically adjusted to a semitone below key window top.) F 3-3 VEL. WINDOW TOP (Velocity Window Top) COMED 184 UEL.WIMOOW TOF T B16 921 033 057 972 092 A B с D Е F G Timbre 1 | 1 ~ 127 Sets the maximum velocity value at which Timbre 2? | 1 — 127 each Timbre will sound pa il 2 IT] | ad i= fry Fi == ny =.) >] Timbre 3 |1 ~ 127 Timbre 4 | 1 — 127 Timbre 5 | 1 ~ 127 Timbre 6 | 1 ~ 127 Timbre 7 | 1 ~ 127 [=] | [€] | 7] | =] | [5] | (o) | e Timbre 8 | 1 ~ 127 J > F3-4 V. WINDOW BOTTOM (Velocity Window Bottom) COMBI 104 U.WIHDOW BOTTOM T1=E.Bass gal 6160 cl? B20 B31 851 069 076 A B с 0 E F G H fumas] ha bas jo We CD hos Benne) VELOCITY WINDOW Timbre 1 | 1 ~127 Timbre 2 | 1 ~127 Timbre 3 | 1- 127 Timbre 4 | 1- 127 Timbre 5 | 1~ 127 Timbre 6 | 1~ 127 Timbre 7 | 1 ~ 127 Timbre 8 | 1 ~ 127 Sets the minimum velocity value at which each Timbre will sound Velocity Window sets the range at which Timbres will sound according to the strength at which the keyboard is played. keyboardist maximum expressive control. » EXAMPLE Bottom = 25 Top = 100 In other words, different Timbres can be sounded with different playing strengths to give the (The Timbre will sound only when playing with at a velocity value between the velocity window top and the velocity window bottom.) * The velocity window top point cannot be set to a lower value than the velocity window bottom point. Level (Volume) Velocity 0 > 127 Under 25€ Over 100 Velocity range over which timbre will sound F4-1 OUTPUT LEVEL COMET 194 OUTPUT LEVEL Т1=Е. Е a5 AUT E Ра 36 FF 50 1196 С G B D E F H himen a Co hr base me eee bee Zi = = A Timbre 1 | 0-99 Timbre 2 | 0-99 Timbre 3 | 0-99 Timbre 4 | O~ 99 Timbre 5 | 0~99 Timbre 6 | 0-99 Timbre 7 | 0~99 Timbre 8 | 0~99 Control of the output level of each Timbre * This sets the level (volume) of each Timbre. The volume, when set to 99 is the full volume as set in the Program parameter, and the Timbre does not sound at a setting of 0. 75 F 5-1 KEY TRANSPOSE COMBI 194 TRANSPOSE T1=E.Eazz +12 +61 -869 -12 +66 -G1 +6G +00 À a С 0 E F G H [A] |Timbre 1 |-12-+12 Timbre 2 |-12 ~+12 Timbre 3 | -12~ +12 [D] | Timbre 4 | -12~+12 Timbre 5 | -12—+12 Timbre 6 | -12 ~+12 Timbre 7 |-12-+12 Timbre 8 |-12-+12 Adjusts the pitch of each Timbre in semitone steps over a range of +1 octave * Allows for transposition of each Timbre in semitone steps either up or down one octave. F 35-2 DETUNE COMET 184 DETUNE +88 -62 +14 -56 +54 +19 A B F G H С E ha ha Eo Cor oro a Timbre 1 |-50 ~ +50 Timbre2 |-50-+50 Timbre 3 | -50 ~ +50 Timbre 4 | -50 ~ +50 Timbre 5 | -50~ +50 Timbre 6 | -50 ~ +50 Timbre 7 | -50~ +50 Timbre 8 | -50- +50 Adjusts the pitch of each Timbre in 1-cent steps over a range of +50 cents * Allows for fine setting of the pitch of each Timbre in units of | cent within a range of -50 and +50 (one semitone). 76 F 6-1 PANPOT COMET 184 PANFOT T1=E, Bass в 8:2 C 37 BEC C+D OD A B C D E F G H - po == [| Timbre 1 | A, (9:1 to 1:9), Sets the output B, C, C+D, and D. | destination of each Timbre Timbre 2 | A, (9:1 to 1:9), B, C, C+D, and D. Timbre 3 | A, (9:1 to 1:9), B, C, C+D, and D. Timbre 4 | A, (9:1 to 1:9), | B,C, C+D, and D. Timbre 5 | A, (9:1 to 1:9), B, C, C+D, and D. Timbre 6 | A, (9:1 to 1:9), B, C, C+D, and D. Timbre 7 | A, (9:1 to 1:9), B, C, C+D, and D. Timbre 8 | A, (9:1 to 1:9), B ,C, C+D, and D. * Timbre Pan assigns the output of each Timbre to outputs A through D. The selection is as follows: A, A:B (9:1 to 1:9), B, C, C + D, and D. GLOBAL Mode is operative. F7-1 MIDI PROG CHG (MIDI Program Change) COMET 194 MIOI FROG CHS When the Drum Kit Program is selected, the display shows "SND" and the Panpot setting in the Ti=E, Bass EMA DIS EMA EME DIS DIS CIS EMEA A B с D E F G H rss o Vol fo ee) [DD esse Timbre 1 | DIS/ENA | Determines whether or not MIDI program change (and Timbre 2 | DIS/ENA | Combination change) — messages are received. Timbre 3 | DIS/ENA Timbre 4 | DIS/ENA Timbre 5 | DIS/ENA Timbre 6 | DIS/ENA Timbre 7 | DIS/ENA Timbre 8 | DIS/ENA * A Timbre for which MIDI PROG CHG (MIDI Program Change) is set to DIS does not change its . Program when MIDI program change messages are received. NOTE: When receiving program change messages over the Global Channel, Combination changes are ‘executed regardless of the setting made here. 77 F7-2 DAMPER COMBI 184 DAMPER Т1=Е. Ва=5 DIS DIS DIS DIS DIS EHR EMA DIS o a я Ня Бон оны F7-3 AFTER TOUCH COMET Imá AFTER TOUCH Ti=E, Bass EMA EMA EMA EMA EMA ENA DIS EMEA A B с D E EF 6 H Fi A ED VEA CEDE re ed re Sets whether the after touch effect is available or not. function.) F7-4 CONTROL CHANGE COMET 184 CONTROL CHANGE EME EMA DIS ENA DIS Ti=E, Bass EHR CIS EHNA A a E о Е Е 6 H [om ha Co jo (a ie Ca en fn a > Timbre 1 DIS/ENA Timbre 2 DIS/ENA Timbre 3 DIS/ENA Timbre 4 DIS/ENA Timbre 5 | DIS/ENA Timbre 6 DIS/ENA Timbre 7 DIS/ENA Timbre 8 DIS/ENA Determines whether the damper effect is active or not (Damper will not affect Timbres that are set to DIS 1n this function.) >] Timbre 1 DIS/ENA Timbre 2 DIS/ENA Timbre 3 DIS/ENA Timbre 4 DIS/ENA Timbre 5 DIS/ENA Timbre 6 DIS/ENA Timbre 7 DIS/ENA | | [=] | [5] | Lal | [=] Timbre 8 DIS/ENA Determines whether after touch control will be active or not (After touch will not affect Timbres set to DIS in this Timbre 1 DIS/ENA Timbre 2 DIS/ENA Timbre 3 DIS/ENA Timbre 4 DIS/ENA Timbre 5 DIS/ENA =) | el [=| [a] | [=] | >] Timbre 6 DIS/ENA Timbre 7 DIS/ENA + Timbre 8 DIS/ENA Determines whether or not control change messages (joy stick, MIDI volume, etc.) will effect each Timbre (Control change has no effect on Timbres set to DIS in this function.) 78 SEQUENCER MODE Since an 8-track sequencer is installed in the MI, you can easily create your own songs complete with multi-timbral instrumentation by specifying the Program that will be used on each track and by recording play data from the M1's keyboard. * In this mode songs (play data) can be recorded, played back and edited; moreover, other song parameters (such as effect settings to be used for playback) can be edited. * In this mode the memory is edited directly. * The Program used when playing the keyboard for recording is the Program that will be assigned to the current track of the selected song. * The amount of data that can be memorized is limited as to the total number of songs, patterns and steps (music notes). STRUCTURE OF SONGS Sequencer play data together with related parameters recorded in 8 or less tracks is referred to as a "song." Fos SONG = =m mom me ol ; | | [ ] | Song Parameter TRACK 1 Parameter Play data of Track 1 | [Tempo, beat, etc.] (Program no., Program, MIDI channel, etc.) | . | | TRACK 2 Play data of Track 2 | | | TRACK 3 Play data of Track 3 ' | | | TRACK 4 Play data of Track 4 | i - 1 | TRACK 5 — | Play data of Track 5 | | I ] = 1 | TRACK 6 Play data of Track 6 | | | TRACK 7 Play data of Track 7 | ~~ EFFECT ----- - о | ! Setting the effect to | TRACK 8 Play data of Track 8 | | | be used in the song | * 1 Program (1 sound color) can be assigned to 1 track. It is possible to change | each track’s Program in the middle of the song. * Each track can store play data of up to 250 measures. * 1 song can consist of up to 8 tracks. * 10 songs, numbered from 0 to 9, can be created. * The Ml’s internal sound source can provide a maximum of 16 oscillators for use in all the tracks combined. * In the Sequencer Mode the effect setting of each program is ignored and the effect setting within the song parameter 1s active. : Each track of a song can be made in the 3 following ways: (1) Real time recording This is the most basic method in that the data played by keys is directly memorized. The real time recording page is selected by default when the SEQUENCER Mode is called up. (2) Step recording ~ This is a recording method that specifies, step by step, the length and velocity (volume) of each note by numeric value, and the pitch by key. (3) Pattern method 79 Rhythmic patterns, loops, verse/chorus sections and so on can be made by combining patterns (made up of play data of 1- to 8-measure lengths). STRUCTURE OF PATTERNS The MI can store 100 kinds of patterns (made up of play data of 1- to §-measure lengths) in addition to the play data capacity of 10 songs. When the same phrase appears more than twice in a song, memory can be economized by replacing the phrase to a pattern. eer PATTERN | | Pattern Parameter Play data | (Rhythm, number of measures etc.) | | LH 0m = 0 * As long as the rhythm is the same, the created pattern can be used for any track of the song. * It is possible to make a track which includes both play data and patterns but both cannot occupy the same measure. Patterns can be made in the following three different ways: (1) Real time recording Notes played on the keyboard are directly memorized as data. As opposed to the normal recording of tracks, patterns can be recorded by repeated overdubbing. (Patterns of the Drum Kit can be recorded by using drum sounds.) (2) Step Recording This method is used to input each note by specifying its pitch and length. (3) Copying from track Patterns can be made by copying the play data in the track. EDITING SEQUENCER DATA There are two kinds of editing methods used in the SEQUENCER Mode: 1) changing of parameters and 2) direct editing of the play data itself. TO BE EDITED EDITING PARAMETER EDITING PLAY DATA Song Song Parameter | Initialize Track Track Parameter Copy, Bounce, Erase Measure Assignment of pattern or Copying, etc. Pattern Copy, etc. Event Event Edit When it is neccesary to erase the existing play data in order to edit the play data, the following display appears on the screen, upon pressing of [EXEC] ( IG] key) SONES SOHG IHITIALIZE Are You Sure 7 EYES] INGOT A В с D E F 6 H re ra ose Ew er] Mums] u ei Existing data will be deleted when pressing [YES] (|G [С] key) and editing will be executed. It can be cancelled by pressing [NO] ( [H| key). 80 FUNCTIONS OF SEQUENCER MODE * The first page of each function is selected when pressing the numeric keypad (0 to 9). Select the page to be edited by using these keys along with the PAGE + and PAGE - keys. F0-1 | REC/PLAY (REAL TIME) | Play/real time recording/punch-in recording F0-2 | REC SET UP (PUNCH) | Setting resolution, metronome, punch in/out F0-3 | REC MULTI CHANNEL Setting multi-channel recording (Rec/Play) F1-1 | TRACK PROGRAM Program number of each track F1-2| TRACK VOLUME Volume of each track F1-3| TRACK STATUS MIDI output, ON/OFF of internal voices on each track F1-4 | MIDI CH | MIDI channel of each track F2-1|STEP RECORDING Step recording F3-1{SONG PARAMETER Setting song name, tempo and following song F3-2 [SONG INITIALIZE Returning to default settings of the song (erases existing data) and sets the time signature F4-1| TRACK PARAMETER Setting Program, volume, etc. of each track F4-2 [TRACK COPY/BOUNCE Copying and bouncing from track to track F4-3 TRACK ERASE Erasing track data F5-1|PUT/COPY PATTERN Assignment and copying of patterns to measures F5-2| MEASURE COPY Copying of the specified measure F5-3| MEASURE INS/DEL/ERA Inserting/deleting/erasing the specified measure F5-4 MEASURE QUANTIZE Adjusting automatically the timing of all notes in a specified measure F6-1 | PATTERN REAL TIME Real time recording of patterns F6-2| PATTERN STEP REC Step recording of patterns F6-3| PATTERN INITIALIZE Erasing patterns and setting time signature and length of patterns F6-4| PATTERN GET Copying data in track to patterns F6-5| PATTERN COPY/BOUNCE Copying and bouncing from pattern to pattern F7-1| EVENT Editing events F8-1| EFFECT 1 (TYPE) Selecting effect F8-2| EFFECT 1 PARAMETER Parameter of Effect 1 F8-3| EFFECT 2 (TYPE) Selecting Effect F8-4| EFFECT 2 PARAMETER Parameter of Effect 2 F8-5| EFFECT PLACEMENT | Assigning Effects 1 and 2 F8-6{ EFFECT COPY Copying the effect parameter F9-1 EXCHANGE ALL SEQ Exchanging sequencer data between internal memory and card F9-2| LOAD 1 SONG Loading 1 song from card F9-3| LOAD 1 PATTERN Loading 1 pattern from card 81 F0-1 PLAY/REAL TIME RECORDING SURGE Hew Sora ISA Fes RP Sora Tri MBBi J=128 *IGái 1929 CH1] H A в с - о Е Е G Cra bs ha o Va De Es E Mode R/P Regular play/recording P.IN Punch-in recording | Song (Song Number) 0-9 Song number to be played recorded Tr | Track (Track Number) 1-8 Track number to be used MLT Specifying multi-channel recording Measure 1-250 Measure number Tempo (tempo) 40-208 Tempo (beats per minute) Prog = … (Program) OFF, 100 to 199| Program number of current track C00 to C99 | V | Volume (volume) 0-99 Volume of current track [» <] Returning to the beginning of the song (first measure) (Measure Reset) Play Select the song number to be played ( ) and press the START/STOP key. Play is stopped by pressing the START/STOP Key while playing and is restarted by pressing the STAR T/STOP key again. When the song 15 finished playing, another song is played (if song change is set), or the sequencer stops and resets the measure back to zero (if another song is not set). | * Pressing the START/STOP key in any mode automatically accesses this page and starts playing a song. * Other modes or functions cannot be selected during play. * Tempo ( ), Program ( ) and volume ( ) can be changed during play. However, when these data are included as part of the play data, the values are fixed. * Songs inside the card can be selected for play by pressing the card key when the memory card which has sequence data is inserted in the PROG/SEQ DATA slot. Starting Play from Midway Point of Song Change the measure number ( ) when the sequencer is stopped and press the START/STOP key; play will start from that measure. However, the Program selected or controller value might be different from the original recording when program changes or control changes are included in the play data. The sequencer of the M1 can be played simultaneously along with rhythm machines or external sequencers connected by MIDI. (This is referred to as synchronization or "syncing.") Set the clock source of the MI to "internal" and the other to "external" (in the GLOBAL Mode), then connect the MIDI OUT terminal of the M1 with the MIDI IN terminal of the external device. MIDI MIDI | | OUT IN Clock Source = em E Source = External * Set the clock source of the M1 in the GLOBAL Mode (F 5-1). (Refer also to the owner’s manual of the MIDI device to be connected.) * Operations such as START/STOP should be executed from the device on which clock source 1s set to internal. 82 * If the MIDI device to be used supports song select or song position pointer functions, the sequencer can be started from the same point in the same song even when changing measures. Real Time Recording When recording a new song, first erase the data of the previous song by using F 3 - 2, INITIALIZE SONG and set the time signature. 1. Set the mode ( [A]) to R/P and select the song ( |B] ) and the track ( |C]) to be recorded. 2. Set the tempo ( ) of the song and set the Program ( ) and the volume ( ) of the track. 3. Press the START/STOP key after pressing the REC key; it will light up. 4. Recording starts after a lead-in of two measures, In addition to note data (from playing from the keyboard), after touch, joy stick, foot controller, tempo ( |E [E] ) (over a range of -50% to +50%), Program change (|F| [F] ), and volume ( [С ), as well as external data from MIDI IN are recorded. If other tracks have been already recorded, they also are played at the same time. | 5. The measure is reset when stopping the recording by pressing the START/STOP key. A recorded song can be played back immediately by pressing the START/STOP key again. When re-recording, press the START/STOP key after pressing the REC key. * When recording on tracks which already have recorded song data, the previous data is erased. * Setting resolution or metronome to ON/OFF in the next page affects the recorded tracks. * Recording in the R/P mode is always executed from the first measure. (Recording from the middle can be done by punch-in recording.) * Other modes or functions cannot be selected while recording. * Tempo change affects all 8 tracks, no matter on what track it is recorded. (Therefore, unnatural and unexpected effects may result when several tracks include tempo change.) NOTE: Memory space equal to 1 step is taken up by a single bar line. Memory of 2 steps is taken up by notes which bridge over the bar line. | NOTE: After touch and other controller data comsume a great deal of memory. № is recommended to set the after touch in the GLOBAL Mode function F 5-2, MIDI Filtering, to DISABLE, especially when recording v with a Program that does not use after touch or other controllers. Punch-In Recording Punch-in recording is used to re-record parts on which mistakes were made or to continue recording on the track which has already been recorded. Recording is done only between the punch-in point and the punch-out point and the song is played back between these points. 1. Set the mode ( [A] ) to P.IN and select the song ( [B] ) and the track ( [C] ) to be recorded. 2. Move to the next page by pressing the PAGE + key and set the punch-in measure ( [F]) and the punch- out measure ( ), and move back to the previous page by pressing the PAGE - key. 3. Set the measure number ( ) to a point a few measures before the punch-in measure. 4. Press the START/STOP key after pressing the REC key. 5. Punch-in recording starts after a lead-in of two measures. * There is a lead-in only when the punch-in measure is set to "1." 6. Stop recording by pressing the START/STOP key after passing the punch-out point. Punch -in measure Punch-out measure INN | Play — Recording Play 83 NOTE: The data in the fixed punch in/punch out range is lost upon recording. Notes begun and held from one measure before the punch-in measure remain without being erased, but only for the duration of the punch-in measure. Notes held continuously past the punch-out measure point will be recorded only for one measure following the punch-out point. CL T7] Г ПОЙ New play data * Only the measure immediately following the punch-out point (in other words, the punch-out measure itself) can be recorded and added to the previous play data, and only when the notes are held over the punch-out point. * It is impossible to punch in from a measure in the middle of a pattern. NOTE: Damper or pitch bend effects might occur when playing if settings of damper = off or pitch bend = 0 are included in the specified range. In such cases correct the data by measure edit or event edit. FO0-2RECSET UP SOMGE RECORDING Metronome Res=d4-48 MH:OFF FUNCH. 361-3516 A a с D E F G H Ce Res | Resolution J /48-J/1 Quantization of rhythm at recording MM | Metronome OFF/ON Metronome switch P - In Measure (Punch In Measure) 1~250 Measure at which punch in is set P - Out Measure (Punch Out Measure) 1-250, End Measure at which punch out is set * Resolution determines whether the rhythm is quantized during recording. When set to J/1, it is quantized to the nearest quarter note. When set to //48, it is recorded more or less as it is played. * Unexpected results might occur when setting to a coarse resolution (such as J/1) for recording tracks that include joy stick or control data. In such cases, record at a finer resolution setting and quantize only notes using F 5 - 4, QUANTIZE. * The metronome sound is reproduced during playback/recording when setting the Metronome to ON. * The metronome sound can also be routed through effects. * The available simultaneous voice amount decreases by 1 when using the metronome. * P-In Measure (Punch-in Measure) and P-Out Measure (Punch-out Measure) specify the measures to be punched in and punched out when selecting P. IN in function F 0-1 REC/PLAY. 84 F 0 - 3 MULTI CHANNEL RECORDING SONSE MULTI CH RECO Track 1 REC EEC FLAY PLAY FLAY PLAY PLAY FLAY a Em ——]—]——]—]]]]]— Track 1 PLAY/REC Setting the track to be recorded to "REC." Track 2 PLAY/REC Track 3 PLAY/REC Track 4 PLAY/REC Track 5 PLAY/REC Track 6 PLAY/REC Track 7 PLAY/REC He FE EE = 6 Track8 | PLAY/REC * Displayed when F 0 - 1 PLAY/REC ( [C]) is set to "MLT." The M1’s sequencer can also record MIDI data from external devices. The data which matches the MIDI channel of the current track is usually recorded, but also it is possible to record MIDI data on several corresponding tracks at the same time by using the multi-channel recording function. This function is used when recording multi-channel MIDI data from an external MIDI device. (See F 0 - 1, PLAY/REAL TIME RECORDING for controlling recording parameters when using external MIDI devices.) 1. Set the track to MULTI in F 0-1 PLAY/REC. 2. Select this page by pressing the PAGE + key twice and set the track (1 through 8) to be recorded to REC. 3. Select the MIDI Channel page by pressing the PAGE + key and set the MIDI channel of each track to be recorded to different channel numbers. 4. Record by using F 0-1 PLAY/REC. * When there is a concentration of MIDI data in each track, the memory space may be filled up before using up all the memory. It is best to record tracks in the order of the amount of data they will contain. In other words, first record tracks that will have little data, and record tracks with much data later. * Internal operations, such as playing the M1’s keyboard, are handled as MIDI data of the Global MIDI channel. : * Punch-in recording is also possible in the multi-channel recording function. * All the tracks are played during playback. * MIDI messages that can be be recorded are: note on/off, pitch bend, program change, channel pressure and control change (0 to 101). 85 F1-1TRACK PROGRAM SUHGE +166 161 TRACK PROGRAM 192 193 [94 Fila TIGE ú A B с D E H baena] Ciria jm meen] Parra wl Som Em] Tl=.. OFF, 100-199 (Track 1) ©00 - С99 [В] | Т2 =... OFF, 100-199 (Track2) С00 - C99 [C] |T3=... — ОЕЕ, 100 - 199 (Track 3) C00- C99 T4=... ОЕЕ, 100 - 199 (Track4) C00 - C99 T5=... OFF, 100-199 (Track 5) C00- C99 T6=.. OFF, 100-199 (Track 6) C00 ~ C99 T7 =.. OFF, 100-199 (Track 7) C00 ~ C99 T8 =... OFF, 100 ~ 199 (Track 8) C00 ~ C99 Setting the Program of each track This indicates the Program setting for each track. The Program of each track can be changed temporarily while ~ playing. * This value changes when changing the Program using F0-1 REC/PLAY, if program change is included in the data which is being played. * When changing the song by F0-1 REC/PLAY, the Program number in the song parameter is reset. F 1-2 TRACK VOLUME SONGS 29 73 TRACK VOLUME 99 99 29 Track 34 1 a9 23 | Track 1 A —B с D E F G H NT | [—— 0-99 Track2 | 0-99 Track 3 | 0-99 [D] | Track4 | 0-99 Track 5 | 0-99 Track 6 | 0-99 Track 7 | 0-99 Track 8 | 0-99 Setting the volume of each track. This determines the volume control setting for the Program of each track. The volume of each track can be changed temporarily while playing. * This value changes when adjusting the volume using F 0-1 REC/PLAY, if volume control is included in the data which is being played. * When the song is changed by F 0-1 REC/PLAY, the volume value in the song parameter is reset. 86 F1-3 TRACK STATUS SONGS TRACK STATUS Track 1 ON ON ON ON ON ON OH ON A . B с D E F G H A] | Track 1 | OFF/EXT/INT/ON | OFF: play disabled EXT: only MIDI OUT Track 2 | OFF/EXT/INT/ON | INT: play using only internal | sound origin Track3 | OFF/EXT/INT/ON | ON: play using both internal , sound origin and MIDI Track4 | OFF/EXT/INT/ON OUT [E] | Track5 | OFF/EXT/INT/ON [F] | Track6 | OFF/EXT/INT/ON Track 7 | OFF/EXT/INT/ON Track 8 | OFF/EXT/INT/ON There are four selections: play disabled (OFF), play only MIDI OUT (EXT), play using only internal sound origin (INT) and play using both (ON) for the play data of each track. * This setting is memorized as part of each song as a song parameter. * If another MIDI device is being used -- for example, another 16-voice multi-timbral synthesizer -- additional voices in each track can be allotted to the device, allowing a total of 32 voices that can be played simultaneously. Track 1 INT ---— Track 2 INT ---+;- M]'s internal voices are played Track 3 INT ---æ Track 4 INT ---» Track 5 EXT --»- | Track 6 EXT --» | External MIDI sound sources are played ‘Track 7 EXT --» Track 8 EXT --»- * When the currently played track is set to EXT, internal voices do not sound when playing the keyboard. Moreover, when the current track is set to INT or OFF, note data (from playing the keyboard) is not output through MIDI OUT. F 1-4 MIDI CH (MIDI channel) SONGO MIDI CH Tr ce 1 As 2 3 4 9 7 E B D ad id ed Cr Track 1 | 1-16 | Setting MIDI channel of each track [>] Ti ой Track 2 1-16 Track 3 | 1-16 Track 4 | 1-16 Track 5 | 1-16 Track 6 | 1-16 Track 7 [Ее |2 ее | La) | El Track 8 Sets the MIDI channel for playback of each track. (Sequence data and the set MIDI channel corresponding to the sound origin change at the same time.) 87 * This setting is memorized as part of each song as a song parameter. * Usually different channels are assigned to each of the eight tracks. However, layering of sounds is possible by assigning two tracks to the same channel. Example Track 1 | ch. 1 | Program 00 Play data of track 1 Track 2 | ch. 1 | Program 01 (no data is entered) Plays Program 00 and Program 01 together in layered fashion from the play data of track 1. * It is possible to input play data separately by setting more than two tracks to the same channel. (The Program of the other track should be set to "OFF.") | Example TR 1 ch. 1 | PROG 00 Note data TR 2 | ch. 1| OFF Control data Program 00 can be played with the combined note and control data. F 2-1STEP RECORDING SOHGE — STEF RECORDING Track=1 Messure=dei Е А a с D E G Ho ETT VE DS DEE CE TD A a Track 1-8 Track number to be recorded Measure 1-250 | Measure number SOHGE Trl Me@l 1:80 Step Time Step=1/4 ———— mf Ten IRSTILTIENM: 4 1 A В С D E F G H Неее (re (rer re ra — |Step Time 1/32-1/1 | The basic length of a note (a thirty-second to a whole note) Triplet/Dot Changing the length of a note | _--- Note specified by step TRIP Triplet of the specified note by step | DOT Dotted note of the specified note by step Key Dynamics Strength (volume) of sound | ppp - fff | (very weak to very strong) Staccato/Tenuto Style of play Stac Staccato (cut short) _… Regular playing style Ten Tenuto (holding to full note-value) [RST] | Setting rest marks [TIE] Setting ties (only if a note has been input) [<] Goes back one step (step back) 88 In step recording, the length and the strength of each note is input by specifying the value and the pitch is input by specifying the key. * The data included in the measure which was recorded 1s erased. 1. Sets the track ( ) to be recorded and the measure number ( ) at which recording Will start. 2. Press the START/STOP key after pressing the REC key; 1t will light up. * Shown at the top of the display are: the measure number of the step to be recorded, the time signature, and the clock position in the beat. (The value of 1 clock is 1/48 of a quarter note.) MOO? 1:24 Measure Beat Clock 3. Sets the type (length) of the note to be input by step time ( |B] ) and triplet/dot ( |C ©). (The value of a triplet is 2/3 of the step time, and the value of a dot is 3/2 of the step time.) 7-77 A ? / d o 32 16 3 4 2 1 TRIP Ä J ? / J o DOT Л ? ? J d Q 4. Sets the length each note sounds (staccato/tenuto) ( ). Length of Sound stac (50 % of the step time) Key ON Key OFF [Step Time —— 1 oe e = | (80% of the step time) Key ON Key OFF ten ke > (same as the step time) Key ON Key OFF 5. Sets the sound strength (volume) by key velocity ( ). Strength Velocity value ppp | Pianississimo (very weak) 24 [р | Pianissimo 44 р Р1апо 54 mp | Mezzo piano (slightly weak) 64 mf | Mezzo forte (slightly strong) 74 f Forte 84 ff | Fortissimo 04 ff | Fortississimo (very strong) 114 89 + In step recording the strength at which the keyboard is played is ignored. 6. Use the keyboard to input the notes while step recording. (Likewise, play a chord when inputting chords.) All the keys that are played until their release are recorded together in the same step regardless of the actual timing of playing the keys. 7. Recording proceeds to the next step when all the keys are released. Repeat operations 3 through 6 as many times as you want. * 8. * * When entering rests, recording proceeds to the next step by pressing rest ( ). After finishing all step inputs, press the START/STOP key to complete the recording. Step is forwarded as many times as set by the step time when pressing Rest ( ). The note input in the previous step lengthens by the amount of the step time when pressing tie ([G] ). There are two ways of inputting longer notes than the note value set by step time. One method is to reset the note by step time and the other is to lengthen by using tie. The length of the note as determined by each method is shown below: | When step time =1/2: When lengthening by tie, step time = 1/4: <— | Da — 80 % of 2 beats 1 beat 80 % of 1 beat Tie can also be set while playing the keys, and the note becomes longer according to the amount of step time. In this case, the tie affects only the played key’s sound, making it possible to change chords around the held key. == (ME — (ee — =, LE УТ Stabs on The step can be moved back as far as set by the step time when pressing step back ( |H [H] ). Any notes or steps starting from and occupying the space moved back to are deleted. | po stay on Step Time =1/2 ve Time =1/4 Step Time =1/4 М =, АИ This is used not only for deleting mistakenly entered notes, but also used for inputting succeeding notes, in such applications step back is used to shorten the step time. 90 * In step recording, control data cannot be input. Record the control data on another track in real time and bounce or insert the control data by using event edit. F 3 -1SONG PARAMETER SONGA Hew Song C4130 F1 Hext=0FF J=128 A в C р Е F . 46 H ve eee men [ae ban me) Game bem [«] Moving cursor to the left [>] Movingcursor to the right =) | 9) | © Next Song OFF, 0-9 Following song to be played CO - CO [=] a | Tempo 40 ~ 208 Initial tempo of the song (beats per minute) + * + Input the song name (up to ten characters) by using [ <]( [C] ) and [>] ( ). (Identical to PROGRAM Mode F9 - 1, RENAME.) In Tempo set the initial tempo of the song. Tempo can be changed by the tempo change function as part of the play data. When recording in real time, set the tempo in this function before recording. Setting tempo has no effect when clock (in GLOBAL Mode F5-1) is set to MIDI. Next Song sets the song that will follow the present song”s completion. When playing song 0, 5 and 2 continuously: F 3 - 2 SONG INITIALIZE Song 0 |= Song 5 peta Song 2 Next = OFF If the first song is set as the next song, it will continue to play repeatedly. When the memory card which has sequence data in it is inserted in the PROG/SEQ DATA slot, songs in the card can be selected. (It is necessary to to create sequence data inside the M1.) When Next Song is set, a short break may occur between the playing of successive songs. SORE SONG INITIALIZE Song=8 Beat=4 [EXEC] A B с D E F G H (an hs Co e o haa ha ha Song (¡0-9 Selection of song Beat |2/4 ~6/4 Setting time signature (2/4 ~ 6/4) [EXEC] Executing the initialization 91 This function erases all song data (including data on all of the tracks) and sets the time signature (number of beats per measure) at the same time. 1. 2. 3. * * * Select the song to be initialized ( [B]). Set the number of beats per measure of four ( ) of the song in the range of 2/4 and 6/4. Execute INITIALIZE by [EXEC] ( [G] ). The display prompts for confirmation if the song to be initialized has data in it. ~The time signature set here cannot be changed unless it is initialized again. The protect function (F 4-1) for each track is ignored here. F4-1TRACK PARAMETER SONG TRACK PARAMETER Track Trl [ва Wa "7406 (+88. À Frat: OFF в с D E F G H Fa iz a dia Track 1-8 Selecting the track to be edited Program OFF,I00 - 199 Program (sound color) of current track C00 ~ C99 Volume 0~99 Volume of current track Transpose —12 + +12 Transposition (in semitones) current track Detune —50 — +50 Minute adjustment of pitch of current track Panpot A/9:1-1:9/B/C/C+D/D | Output destination of current track Track Protect | OFF/ON Prevents recording on current track This function edits the parameter of each track. * Select the track whose parameter is to be edited by using Track. The parameter of each track 1s indicated by the number of the track. Program sets the Program (sound color) of the track. The Program set here is played until any program changes appear in the play data. If real time recording is executed, the Program used at that time is set here. When the memory card having Program data stored in it is used, Programs in the card can be selected. (Make sure the correct card is inserted when playing Programs from the card.) Volume controls the volume of the track. When recording in real time, the volume used in recording is set to the same level here. Transpose and Detune adjust the pitch of the track. (Tranpose adjusts in semitone steps, and Detune in cent steps.) Panpot (pan) sets the output destination of the track. Settings are: A, A:B (1:9 - 9:1), В, С, С + D, and D. Recording and editing are prevented when Protect is ON. It is recommended to set Protect to ON for tracks which have been recorded to avoid erasing or rewriting data by mistake. 92 F 4-2 TRACK COPY/BOUNCE =ONGE CORY BOUNCE Source Track CORY 2 Тре -—— Tel EERECI B с D E F G H er > | |... AM ———| Copy/Bounce COPY/BOUNCE | Switching between copy and bounce Tr Source Track 1~8 Track number to be bounced Tr Dest Track 1~8 Track number of bounce destination [EXEC] Executing the bounce This function lets you copy or bounce the play data from track to track. Track Copy This copies the play data from one track to another, 1. Select the COPY function ( |A [A] ) and set the source track (the track that will be copied) ( |C [С] ), and the destination track (the track to which the copy will be made) ( |E, E) Е |). 2. COPY is executed by pressing [EXEC] ( [G] ). Track Bounce This combines the play data of two tracks into one. 1. Select the BOUNCE function ( |A [A] ) and set the source track (the track that will be pounced) ( [С] C|), and the destination track (the track to which the selected track will be bounced) ( |E E] ). 2. BOUNCE is executed by pressing [EXEC] ( |G] [G| ). Source Track LCL A Destination Track RY Source Track | | Data is cleared DestinationTrack y [XR IAA] The data on the source track is cleared after the bounce operation. Setting of destination track is effective for track parameters like track Program (sound color) and MIDI channel. (Note that after bouncing tracks which have different Programs or MIDI channels, the track bounced to is assigned only one Program or MIDI channel and the original assignments cannot be recovered. Bouncing may cause an unnatural effect when control change data is included in both of the tracks. (Control change data can be deleted by Measure Erase, F 5 - 3.) When patterns are included in the source track, that track cannot be bounced unless the corresponding measures of the destination track are empty. (An error message results.) 93 F 4-3 TRACK ERASE SONGS TRACK ERASE Track = 1 [EXEC] A В с D E F 6 H mo Iv. a Sn cual) Fass nsw er Track |1~8 Track number whose play data is to be erased [EXEC] | Executing the erase This function erases one track in the current song. 1. Select the track to be erased (D ). 2. Execute ERASE by [EXEC] ( [G]). * A prompt for confirmation appears when the track to be erased has data. F 5 - 1 PUT/COPY PATTERN SUNGE FUT-COPY PAT ¢ PUT» FEB --+ Tri MGGI LEXECI A B С D E F 6 H mel pete mat re re RD ¡E — PUT/COPY Selection of pattern function (put or copy) PUT Assigning pattern COPY Copying pattern P Pattern 0-99 Pattern number Tr | Track 1-8 Track number M Measure 1 - 250 Measure number [EXEC] | Executing PUT or COPY Patterns can be connected or strung together in the measure of the specified track. There are two ways of connecting patterns: PUT and COPY. PUT writes the pattern number to the track, and COPY copies the play data of the pattern to the track. * In the case of PUT: Track * Consumes little memory. * Play changes when pattern is revised. * In the case of COPY: Track A * Play data can be revised on the track. * Play does not change even if the pattern is revised. 1. Specify whether PUT (writing in the pattern number) or COPY (writing in the play data of the pattern) will be used ( ). 2. Specify the pattern ( ), track ( ) and measure ( ) to be written in. 3. Execute by [EXEC] € [G] ). * The play data included in the measure, which is in the specified measure, will be lost. (A prompt for confirmation will appear when the play data is included.) 94 * Measures move to fill the space left by the pattern measure after executing. * If the time signature of the song and the pattern differ, PUT/COPY cannot be executed. * Patterns which do not have data cannot be used with PUT. (Create a pattern before using PUT.) * When using PUT to assign a pattern of longer than two measures, specific measures within the pattern cannot be erased or edited while they are part of the track; they must be edited separately. F 5-2 MEASURE COPY SHE MERSURE COPY Source Song Sors& Tr1 Mé&1 Lôdd-—Tr1 HèdS [EXEC] À B С D E G H maana es A Mo ho eee masse mn SONG |Source Song |0-99 | Song number which has the measure to be copied Tr Source Track | 1~8 | Track number which has the measure to be copied M Source Measure | 1 ~ 250 | First measure number to be copied L Length 1 ~ 250 | Length of measures to be copied (in measures) Tr Dest Track 1-8 Track number to which measure is to be copied M Dest Measure | 1 ~ 250 | First measure of destination [EXEC] Executing the copy Copies the specified range of the play data. 1. Specify the song ( ), track ( ) and the first measure ( ) of the copy source, and specify the track ( ), the first measure of the destination ( [F]) and number of measures to be copied ( ) to the destination. 2. Execute COPY by [EXEC] ( [G]). Source song SOURCE MEASURE SOURCE | ZA h— LENGTH Current song COPY 777 — DESTINATION MEASURE * The data included in the destination copy will be lost. (A prompt for confirmation will appear when play data is included.) * When there is a tied note which lays between the inside and outside of the specified range, the tie is deleted when copying. | | * Copy cannot be executed when the pattern lies between the inside and outside of the specified range. * Copy cannot be executed when the time signatures of the source and destination differ. * When copying within the same track, the copy function cannot be executed if the range of the destination measure and the range of source measure overlap. 95 F 5-3 MEASURE INS/DEL/ERASE (Measure Insert/Delete/Erase) SORGE 1H5.DEL ERASE CIMSERTY Tri MBEi LOBÍ EXEC] A 8 C D E F G H INS/DEL/ERASE Selection of function (insert/delete/erase) INSERT Inserting measure DELETE | Deleting measure ERASE Erasing data Tr | Track 1~8 | Track number ALL M | Measure 1 - 250 Measure number L |Lengih 1 - 250 Length (in measures) Erase Data Types of data to be erased (Erase only) ALL All data (effectively puts a rest at the specified point) NOTE Note data (key information) CTRL Control data (joy stick, after touch, etc.) [EXEC] Executing insert/delete/erase This function inserts and deletes measures and erases play data. First select the desired function, -- insert, delete, or erase -- by using INS/DEL/ERASE ( |A| ). | MEASURE INSERT This function inserts an empty measure of a specified length. |. Set the track ( ), measure ( ) and number of measures ( ). 2. Executes insert by [EXEC] ( ). MEASURE y А | TRACK Rest mark Ls | FLENGTH —] * The measures following the specified measure move over to accommodate the inserted measures. * When setting TRACK to ALL, insert is executed to all the tracks. * Insert cannot be executed to a measure in the middle of a pattern. * When there is a tied note which lies between the inside and outside of the specified measure, the tie is deleted and the note is divided into two. MEASURE DELETE This function deletes play data in the specified range. 1. Specify the track ( ), the first measure ( ) and the number of measures ( ) to be deleted. 2. Execute delete by [EXEC] ( [G]). * A prompt for confirmation appears when there is data in the measure to be deleted. 96 MEASURE L— LENGTH TRACK WA Delete 77777 > | ] И * The data following the deleted measure is moved to fill the space left by the deleted measure. * When setting the TRACK to ALL, Delete is executed for all the tracks. * Delete cannot be executed on a measure in the middle of a pattern. * When patterns are included in the deleting range, the measures occupied by the patterns are erased. * When there is a note lying between the inside and outside of the specified range, the part of the note in the range is deleted. MEASURE ERASE This function deletes the specified measures from the play data in the specified range. 1. Specify the track ( ), the first measure ( ) and the number of measures ( |[E|) to be erased. 2. Specify the data to be deleted ( [F]). ALL: all data NOTE: note data (from keyboard) CTRL: control data (pitch bend, after touch, modulation wheel, etc.) 3. Execute ERASE by [EXEC] ( [G]). MEASURE J LENGTH | TRACK | JL Erase the dala specified by DATA * Erase is executed for all the tracks when TRACK is set to ALL. * This function cannot erase the measure in the middle of the pattern. * When setting DATA to ALL, and when there are patterns included in the range to be erased, the measure that the patterns occupy is erased. (When selecting NOTE or CTRL, patterns are not erased.) * When there is a note lying between the inside and outside of the specified measure, the part of the note inside the range 1s erased. * As a result of editing measures with these functions, messages such as damper = off and pitch bend = 0 may be lost, thus continuing those effects indefinitely. When this happens, erase the appropriate data, or revise by event edit. 97 F 5 - 4 QUANTIZE ENAGO GUAHTIZE Guantize Data Trl M381 LAA] Res=4-48 ALL [EXEC] B dF Se dad Tr | Track 1-8 Track number which has the measure to be quantized ALL Al! the tracks of current song M | Measure 1~250 First measure number to be quantized L Length 1~250 Length of the measures to be quantized (in measures) Res | Resolution e/48 -d/1 Quantization of rhythm Quantize Data Types of data to be QUANTIZED ALL All the data NOTE Note data (keyboard information) CTRL Control data (joy stick, after touch etc.) [EXEC] | Executing the quantization ~ This function automatically corrects the timing of measures in the specified range to a pre-selected beat length. The data recorded in real time with * aresolution setting of 4/8. <— —> —> < < | Quantization of the above data with * a resolution of 4/2. ии рр, | | | Ï } | | | 1. Specify the track ( [A] ), first measure ( [B] ) and number of measures ( [C] ) to be quantized. 2. Set the preciseness of quantization by using Resolution ( [D] ). (When is set, notes are quantized to the nearest quarter note.) 3. Specify the data to be quantized ( [F]). ALL: all data NOTE: note data (from keyboard) CTRL: control data (pitch bend, after touch, modulation, etc.) 4. Execute QUANTIZE by [EXEC]. * When two events of the same kind of control data are moved to the same note-value as a result of quantizing the control data, they are put together into one. Because of this itis possible to thin down the amount of control data and thus economize memory by use of quantization. (The quantization resolution of 7/48 is provided for this purpose.) 98 F 6-1 PATTERN REAL TIME REC (Pattern Real Time Recording) FATTERM REAL TIME REC Resolution PEZ 2-45 MMIOFF 5126 M1 CAOO)CERAI A B c D E F G H herve eme rames ass mel meme moe ns —— P Pattern Number 00-99 Pattern number to be assigned Resolution | Jj48~ 4/1 Quantization of rhythm MM Metronome OFF/ON Metronome sound [E] )= TEMPO 40 — 208 | Tempo (in beats per minute) M Measure Number 1-8 Measure number Add/Remove ADD Adding to pattern data RMV Deleting pattern data [ERA] Erasing pattern data This function allows real time recording, deletion and changing of pattern data. In creating a new pattern, set the time signature and the length (number of measures) in F 6-3 PATTERN INITIALIZE and erase the play - data beforehand. | 1. Select the pattern to be made ([A] ||). Patterns made by step write and copy are also selectable. | 2. Set the resolution ( |B] ), metronome ON/OFF (IC) ) and tempo ( (E! E] ). These are changeable in real time, 3. Start recording by first pressing the REC key, then the START/STOP key; the START/STOP key will light up. In Pattern Real Time Recording, when the last measure is finished, the first measure is returned to and you can continue recording. In this case, all data recorded on the second pass is overdubbed onto the initially recorded data. When mistakes are made in recording, revise by erasing the data. | * In Pattern Real Time Recording, erasing of data can be done in the following two ways: All existing sequence data is erased by pressing the [ERA] ( ) key. Select RMV by pressing ADD/REMOVE ( ) and play the notes to be erased on the keyboard. The notes played will be the notes erased; if an F3, for example, is part of the sequence data, playing an F3 in this function will erase or remove that note. Only note data, and no other sequence data, is erased here. 4. Recording stops when pressing the START/STOP key. The pattern can be played back by starting play without pressing the REC key. When adding more data, repeat operations 2 through 4. * In pattern real time recording, the setting of the tempo cannot be memorized. 99 F 6-2 PATTERN STEP RECORDING PATTERN STEP RECORDING Pattern = EZ A B e В Е Е G H — de] 1 EA —— Pattern 0-99 Pattern number to be step recorded Pattern Number FATTERH Mi 1:98 Ster Ster=174 ---- mf Ten [IRSTICTIEIL 4 1 A В с DB E F & H hem ho jos o TA DET Do beat Step 1/32— 1/1 | Length of the basic note (thirty-second note — whole note) Triplet/Dot Changing the length of the note ---- Note specified by step Trip Triplet of specified note by step Dot Dotted note of the specified note by step Key Dynamics Strength (volume) of sound ppp ~ HF (very weak — very strong) Staccato/Tenuto Style of playing Stac Staccato (cut short) === Regular way of playing Ten | Tenuto (held to full note-value) [RST] Inputting Rest [TIE] Setting tie [«] Going back 1 step (Step back) Patterns are made by Step Write here. When making new patterns, first set the time signature and length (number of measures) by F 6 - 3, INITIALIZE and erase the existing play data before recording. 1. Select the pattern to be created ( ). Patterns made by real time recording or by the GET function can be also selected. 2. Press the REC key (so that it lights up) and then press the START/STOP key. 3. Operation steps from this point are identical to steps 3 through 8 of F 2-1 STEP RECORDING. However, when recording of the set length (number of measures) is finished, the first measure is returned to and overdubbing begins. * The operations of rest ( ) and tie ( ) are the same as that in F.2-1 STEP RECORDING. * The step can be moved back as far as set by the step time when pressing step back ( ). Any notes or steps starting from and occupying the space moved back to are deleted. | * The Program used at the time the pattern is created is the one used for the current track. (When inserting a pattern in the track, the Program becomes the same as that used in the track.) 100 F 6-3 PATTERN INITIALIZE PATTERN IMITIALIZE Fattern=82 EBeat=4 Length=1 [EXEC] A B с D Е F G H mes meme E AN EN zo masse Pattern 1 0~99 Pattern number to be initialized Beat 26 Selection of time signature (2/4 — 6/4) - [Е] Length 1~8 Length of pattern (in measures) [EXEC] Executing the initialize function This function sets defaults for the pattern (and erases any existing data). It also sets the time signature and the pattern length (up to eight measures) of each pattern here. 1. Select the pattern number to be initialized ( ). 2. Set the time signature ( ) and the number of measures ( ) of the pattern. 3. Initialize by [EXEC]. | * The time signature and the length set here cannot be changed unless re-initialized. + When the specified pattern is used in the song, the dis play will show, "Pattern used in song.” All the patterns in the song are erased by pressing YES ( [С] ). Pattern initialize is cancelled by pressing NO (В). F 6 - 4 GET PATTERN PATTERN GET FROM TRACK Pattern Sora Tri Mél —+ POG [EEL] A С D E F G H 1] [A| Source Song 0-9 Song number which has the measure to "GET" Tr | Source Track 1-8 Track number which has the measure to "GET" M | Source Measure 1 ~250 Number of the first measure to "GET" P | Pattern 0-99 Pattern number from which data is taken | [EXEC] Executing the GET PATTERN function This function transfers play data to the pattern by copying from a track. Patterns can easily be created from data on the track. 1. Set the time signature and the length of the pattern by using Pattern Initialize (F 6-3) beforehand. Also set the time signature to be the same as the song that will be copied from and set the length to the number of measures desired. 2. Specify the song ( [A] ), track ( [B] ) and the first measure ( [C] ) of the source song and specify the pattern (IE E] ) of the destination. 3. Copy by pressing the [EXEC] ( ) Key. 101 * A prompt for confirmation appears when data already exists in the destination pattern. * The copy function cannot be executed when the time signature of the song and the pattern differ. * The copy function cannot be executed when there are patterns in the specified source range. * When there is a tied note lying between the inside and outside of the specified range, it is copied after deletion of the tie. * Edits which cannot be executed on the pattern (quantization, for example) can be accomplished by copying the pattern to an empty track, editing it there, then copying it back to the original track. F6-5 PATTERN COPY/BOUNCE PATTERN COPY-BOUNCE ¢ COPY 3 FBB ==» FOB [EXEC] A В с D E F G H ee (re =e] ee fe ee Mal COPY/BOUNCE | Selection of the function (copy or bounce COPY Copying from pattern to pattern | BOUNCE Bouncing from pattern to pattern Source Pattern 0-99 Pattern to be copied (bounced) Dest. Pattern 0-99 Destination pattern to be copied (bounced) [EXEC] Executing the copy or bounce This function copies and bounces the play data from pattern to pattern. * Copying or bouncing cannot be executed when the time signatures or the lengths of the source and destination patterns are different. | Pattern Copy — Copies from pattern to pattern. 1. Specify the source pattern ( ) and destination pattern ( ). 2. Copy by pressing the [EXEC]( ) key. Pattern Bounce This function combines the play data of two patterns into one pattern. 1. Set the source pattern (for bouncing) ( ) and the destination pattern (for bouncing) ( ). 2. Bounce by pressing the [EXEC] ( [G] ) key. * As opposed to the track bounce function, the pattern which was specified as a source is not erased. 102 F7-1EVENT EDIT EVENT ELIT { TRACK 3 = 1 E A - 8 Cc D F G H iD o o CE A A Cs Ma TRACK/PATTERN Selection of material to be edited TRACK Track of current song PATTERN Pattern Track No./ 1-8 Setting track number (when track is selected) 5 Pattern No. 00-99 Setting pattern number (when pattern is selected) EVENT EDIT 1 Measure MEG] #061 1:98 Р#4 ЧВЕЯ 6:74 CINSICOEL] A В с D E F a H M | Measure 1-250 Measure to be edited # | Index 1~ Selection of event to be edited Location TIE, 1:00 ~ 6:47 Position of event in measure Event Type of event C-1 — G9 Note BEND Pitch bend AFTT After touch PROG Program change CTRL Control change V | Velocity 2-126 (for note) Bend —8192 - 8191 (for pitch bend) | After touch 0~127 (for after touch) Program 100--199/C00-C99 (for program change) C | Control 0-107 (for control change) Length 0:00 ~ 6:00 TIE Length of note (for note) Data 0-127 Control data (for control change) [INS] Inserting event [DEL] Deleting event Sequence data having a length of 1 step is called an event. For instance, a note assumes a value of 1 even though it has a combination of data types, such as pitch (note number), volume (velocity) and the length of the sound. Control data also assumes a step value of 1 even though it is a combination of type and value. * For control data, 1 MIDI message corresponds to 1 event. Event edit is a function that changes, inserts and deletes any event in the play data of tracks or patterns. * In event edit, any and all events can be edited: moreover, sequence data is re-written directly. This editing, as a result, is both convenient and dangerous -- dangerous in that play data prior to editing cannot be recovered. Double checking of to-be-edited material is advised. 103 Event Operation | 1. Select either editing of track data or pattern data ( ) and specify the track number or pattern number (ED. 2. Press the REC key, and, when it lights up, press the START/STOP key. You have now called up the EVENT EDIT Mode. * Other modes or functions cannot be selected until event editing is finished by pressing the START/STOP key again. 3. Specify the measure to be edited ( ). The first event of that measure is indicated. 4, By increasing the Index ( ) from #001, the events in the measure can be seen in the order of their location (their position in the measure). * The location 1s indicated by the beat number within the measure and by the clock number in the beat. One clock pulse is the same as 1/48 beat. (One MIDI clock pulse is equal to two M1 clock pulses.) - EVENT EDIT Event 1001 #084 1:04 BEND +4095 EINSJEDELJ A 8 с D E F a H o homo o bos oa ho Ez omo Note __1 8 E PP > JS J dio doo Length "0:12 0:18 0:24 0:36 1:00 1:24 2:00 3:00 4:00 * Note events include: note name (the pitch of the note) ( ), velocity (the strength at which the keys are hit) ( [E|), and duration (length of sound) ( [F]). * Odd numbers are not available for velocity value settings. * When pitch bend, after touch or program change are selected by , their values are indicated above | EVENT EDIT Event Medi #004 1:04 BEND +4895 CIHSILDEL] A B с D E F & H Ie (rs hm hos joo Co a * When control change is selected by , the type of control change (control change number) is shown above [E] and its value above 104 MEDI #885 1:02 CNTL Cod 64 EVENT EDIT Event, CINSIECELJ A B С 0 Е Е G H karl ka Sennen! born] eased ean) sean Ive Control Type of Control Value Number 1 Pitch Modulation 0 (OFF) ~ 127 (Max.) 2 VDF Modulation 0 (OFF) ~ 127 (Max.) 7 Volume 0 (Min.) ~ 127 (Max.) 64 Damper Switch 0 (OFF), 127 (ON) 102 VDF Cutoff 0 (LOW) ~ 64 ~ 127 (HIGH) 103 Effect 1 Switch 0 104 Effect 2 Switch 0 105 Effect 1 Control 0 (Min.) ~ 64 ~ 127 (Max.) 106 Effect 2 Control 0 (Min.) ~ 64 ~ 127 (Max.) 107 Tempo Change 0 (50%) ~ 64 ~ 127 (+50%) * The control numbers not listed in this chart are the data of control change recorded from MIDI IN. * MIDI does not input or output 102 to 107. * The measures without events are indicated as below. (Edit functions, with the exception of insert cannot be executed.) 2e EVENT EDIT MPB: --- Ho Event Measure LE -—-- [IHS 1 a ed el a me pe ee ha + The measures occupied by patterns are indicated as below. (No editing is possible. Changing patterns should be done in F 5 - 1.) EVEMT EDIT 4 -—— Pattern 8H E i Measur Ey TT = Мас > ОЕ a ee ee Бе ее а) Бо Ба Editing Events When Event is selected, the pitch of the sound and type of event can be changed by DJ and the data of the event can be changed by (El E and [E]. (Sec the Event Operation section for more information.) Moving Events The indicated event can be moved within the measure by using Location ([С]). * When the order of events changes by moving of an event from one location in the measure to another, the index numbers of the events shift accordingly. (Though the index numbers change, this is completely different than changing the index numbers directly by Index ( ).) Moving events between measures can be accomplished by using the Delete and Insert functions. 105 Deleting Events _ When an event is selected, the event can be deleted by pressing [DEL] ( H ). * The index value of events that follow the deleted event in the measure will decrease by 1. (Location does not change.) | * If you mistakenly make a deletion, pressing immediately after the deletion will restore it. Inserting Events | When an event is selected, the same event can be inserted to another location (or the same one, if desired) by pressing [INS] ( ). Any events can be inserted by moving the location or editing the event. * When using the insertion function right after deleting, the deleted event will be inserted. * The index value of events following the inserted event in the measure will be increased by 1. (Location does not change.) | * New tracks can be made by Event Insert. In this case it is necessary to create an empty measure - beforehand by using Insert Measure (F 5-3). * A note lying over two measures is treated as 2 notes connected with a tie. When editing such notes, follow the procedure below: A EVENT EDIT Index Mopl #002 1:60 C4 VUDE4 TIE EINSIEDELI A B с D E F 6 H Cama essed sieved o ha Soo a Ca EVENT EDIT Length MBOZ #001 TIE C4 9:24 [INS] A B С Е F a H be fee! ha ho items] Sessa Fans) fasse 1. Edit the note number and velocity of the note in A. The note in B is automatically revised. 2. When changing the note length, edit note in B. 3. When deleting both in A and B, do it in the order of A and B. When deleting only in B, set the note length in A to a value 1 unit smaller than "TIE," then delete in B. 4, When inserting both in A and B, set the note length in A to "TIE" after inserting in À and B separately. 106 EFFECT PARAMETERS F 8 - 1 Effect 1 F 8 - 2 Effect 1 Parameter F 8-3 Effect 2 F 8 - 4 Effect 2 Parameter F 8 - 5 Effect Placement F 8 - 6 Effect Copy Descriptions of functions F 8 - 2 and F 8 - 4 are given in the Effect Parameter section following the EDIT PROGRAM Mode chapter. F8-1 EFFECT 1 EFFECT 1 | Hall ) 5 CN cal: 8 с D E F 9 H A snes) see Semel meses Sesame! seamen bo er) Selects the effect type for Effect 1. KF 8-3 EFFECT 2 Selects the effect type for Effect 2. Same as F 8 - 1 EFFECT 1. F 8-5 EFFECT PLACEMENT EFFECT PLACEMENT SERIAL РЗ =50:50 Р4 = 50:56 A 8 € D E F G H Раннее неее A A 1 1... Fk This function sets the Effect Placement and Pan setting of Outputs 3 and 4. (See pp. Placement.) 107 EFFECT TYPE 01-03 No Effect SWITCH OFF/ON [SELECT] Effect Placement ; PARALLEL SERIAL P3 | Out 3 Panpot OFF 100:0 ~ 0:100 P4 | Out 4 Panpot OFF | 100:0 ~ 0:100 36-37 for more on Effect F 8-6 EFFECT COPY EFFECT COPY B| from (COMBINATION) — 198 [COPY] oN A 8 с D Ë Е G H uc a ba ba a a a Боонлинанный SONG 100-199 0-9 [COPY] See the Effect Parameter section (p.38) for descriptions of F 8 - 2 and F 8 - 4, as well as more about all of the Effect functions. * Assigning effects to Programs can be done by Effect Copy (F 8 - 6). F 9 - 1 EXCHANGE ALL SEQ (Exchange All Sequences) “THOHGE € CET re EXCHANGE ALL SEC EXEC] [EXEC] Executing the exchange A B С D E F G H onal Eevee Evan Ee EEE er Exchanges the sequence data of RAM card and that of internal memory. * Save and Load functions for sequence data and formatting of the RAM card are done in the Global Mode (F 8-1 to F 9-2). This function cannot be done when the sequence data of internal memory is greater than the capacity of the RAM card or when the sequence data of the RAM card is greater than the capacity of the internal memory. The data of Next Song in the song parameter is replaced: that of internal to card, and card to internal. Make sure to store the songs you want to edit in the internal memory since creating or editing the sequence data directly to the RAM card is impossible. 108 F 9-2 LOAD 1 SONG Load 1 Zong = ЧЕ [Card Song 4 —> Int Song 1 [EXEC] Card Song |0-9 Specilying the song ed Ä В С D E F G H ee EC Int Song 0-9 Specifying destination song number in the internal memory EXEC | Executing the load This function loads 1 song from the card. * When loading a song that has patterns, load those patterns beforehand (F 9-3). * The data of the specified internal song before loading is lost. 1. Specify the song in the card to be loaded ( ) and the internal song number to which the song will be loaded ([F]). 2. Load by pressing [EXEC] ( [G] ) key. When there are different time signatures or pattern lengths used in the song to be loaded from the patterns in the internal memory, the display prompts for confirmation of the load. Some Patterns Will Not Be Assigned Are You Sure ? [YES] [HO] A 8 € 0 E F G H Ce SE “Selecting YES ( ) erases these patterns and loads. Load can be cancelled by pressing NO ( [H|). F 9 - 3 LOAD 1 PATTERN Card Pat. o EEE Al [EYED] Card Pattern| 0 ~ 99 |Specifying the pattern in the card to be loaded A B с 0 E F 6 H ess ame base Benassy Seven fee mme Int. Pattern | 0 ~ 99 |Specifying the destination pattern number in the internal memory [EXEC] |Executing the load Loads 1 pattern in the card. * The data of the specified internal pattern before loading is lost. 1. Specify pattern in the card to be loaded ( ) and the internal pattern number to which the pattern will be loaded ( |F]). 2. Load by pressing [EXEC] ( ) key. Loading cannot be executed when the internal pattern before loading is presently used in the song. 109 7 -- GLOBAL MODE In this mode, parameters relating to the M1 as a whole (master tuning, MIDI settings, etc.) and assignment of drum sounds to the Drum Kit are handled. * Since all parameters in this mode with the exception of a few of the MIDI parameters are stored in memory even when the power is turned off, there is no need to reset them. FUNCTIONS IN THE GLOBAL MODE * The first page of each function is selected by using the numeric keypad (0-9). Select the page where parameters to be edited are by using the PAGE + and PAGE - keys. Page Parameter to be set 0-1 | Master Tune Adjustment of the entire instrument's pitch 1-1 | Key Transpose Transpose setting of the instrument 2-1 | Damper Polarity Setting the polarity of tHe foot switch for damper 2 | Pedal Assign Assignment of each function for the two pedals 3-1 | Scale Type Selection of scale (Equal temperament, pure major, etc.) 2 | User Scale Setting the user scale 4-1 |DrumKit 1 Assignment of drum sounds 2 | Drum Kit 2 Assignment of drum sounds 3 | Drum Kit 3 Assignment of drum sounds 4 | Drum Kit 4 Assignment of drum sounds 5-1 | MIDI Global Setting MIDI global channel, local ON/OFF and MIDI clock 2 | MIDI Filtering Receiving switch for each type of MIDI message 6-1 | Program Memory Protect Prevents saving of Program parameters (ON/OFF) 2 | Combination Memory Protect Prevents saving of Combination parameters (ON/OFF) 3 | SEQ Data Memory Protect Prevents saving of sequence data (ON/OFF) 4 | Memory Allocation Changing the memory allocation | | 7-1 | MIDI Data Dump Transmission of all parameters or sequence data by MIDI system exclusive 8-1 | Load from CARD Loading from ROM/RAM card to memory 9-1 | Save to CARD Saving from memory to card 2 | Format CARD Formatting RAM card F 0-1 MASTER TUNE Master Tune = +68 A mme kes с D E F G H [nm os Ho | = en) ba) Master Tune -50 ~+50 Tuning the overall pitch of the M1 (in cents) * Master Tune is used to adjust the overall tuning of the MI in the range of +/- 50 cents. This is used when tuning to match the pitch of other instruments. 110 F1-1KEY TRANSPOSE Bey Transrose = +1 E F A B с D 6 H Key Transpose —12 , +12 Transposition of the overall pitch of the M1 (in semitones) * Key Transpose sets the overall pitch of the M1 over a range of +/- 1 octave (-12 to + 12) in semitone | steps. This function can be used to change keys to make the playing of music in difficult keys easier. * This affects the data recorded to the sequencer and the MIDI OUT data from the keyboard. However, it does not affect the data played by the sequencer. F 2-1 DAMPER POLARITY Damper Switch Polality = + A B £ D E F G H merma heee ham fa [| Sem basse [| Sess So Damper Polarity —, + Selecting the polarity of the footswitch to be inserted in the damper jack. ~ Damper Polarity -, + Selecting the polarity of the footswitch to be inserted in the damper jack. * Corresponds to the polarity of the footswitch for the damper. Set this to [- ] when using ( y type) such as KORG PS-1, and set to [ + ] when using other types (4 type). | F2-2PEDAL ASSIGN PEDAL ASSIGN Pedal 1 (Program Up » «Effect 1 OH/DFF) A B с D E F G H | = Pedal 1 Function assigned to Pedal 1 Program Up ВЕ Footswitch -- Program (Combination) up | Program Down Footswitch -- Program (Combination) down SEQ Start/Stop Footswitch -- Start/Stop of sequencer — Effect 1 ON/OFF Footswitch -- ON/OFF of Effect 1 Effect 2 ON/OFF | Footswitch -- ON/OFF of Effect 2 Volume Volume Pedal -- volume control VDF Cutoff Volume Pedal -- VDF cutoff frequency control Effect 1 Control | Volume Pedal -- Effect 1 balance control Effect 2 Control Volume Pedal -- Effect 2 balance control Data Entry Volume Pedal -- adjusting parameter values 111 Pedal 2 Functions assigned to Pedal 2 (Same as Pedal 1) (Same as Pedal 1) * Selects the function to be assigned to Pedal 1 and Pedal 2. * Connect footswitch or foot controler to the jack of Pedal 1 or 2 depending on the function to be selected. * The range controllable by the foot controler may sometimes be limited by the corresponding parameter settings. * Program Up: Switches to the next Program (or, in PROG/COMBI Mode, Combination) by footswitch. When this is selected, MIDI program change data is sent from MIDI OUT. * Program Down: Selects the previous Program (or, in PROG/COMBI Mode, Combination) by footswitch. * SEQ Start/Stop: Starts and stops the sequencer by footswitch. * Effect 1 ON/OFF: Toggles Effect 1 on and off by footswitch. * Effect 2 ON/OFF: Toggles Effect 2 on and off by footswitch. * Volume: Controls the volume of M1 by foot controler. * VDF Cutoff: Changes the cutoff frequency by foot controler. Cutoff frequency is raised by pressing down the pedal. (The sound color becomes brighter.) | * Effect 1 Balance: Determines the overall balance between the direct sound and the effect sound of Effect 1 by foot controler. The ratio of the effect sound to direct sound becomes greater when pressing down the pedal. * Effect 2 Balance: Determines the overall balance between the direct sound and the effect sound of Effect 2 by foot controler. The ratio of the effect sound to direct sound becomes greater when pressing down the pedal. * Data Entry: Allows changing and adjustment of parameter values (usually controlled by the VALUE slider on the panel) by using the foot controler. The value of each parameter can be controlled by foot controler while playing if the parameters to be changed are selected beforehand. * Make sure to match the footswitch/foot controler connection to the assigned functions. * Use the KORG EXP-2 for the foot controler. NOTE: When no pedals or footswitches are connected to the rear panel jacks, set this function’s parameters to correspond to footswitch operation functions (Program Up, Program Down, SEQ Start/Stop, Effect ON/OFF). 112 F3-1SCALE TYPE SCALE TYFE € Fure Minor 2 Keu= E A В с 0 E F G H ERAN NTE IDEN RRR race fe IT (ra Equal Temp. (Equal Temperament) | | Equal Temperament Equal Temp. 2 (Equal Temperament, Random detuning applied to each tone of Equal Random Pitch) Temperament scale Pure Major Pure Major Pure Minor Pure Minor User Programmable | Scale in which pitch can be set for every key Key С-В * Equal Temp. (Equal Temperament): A widely used tuning for keyboard instruments in which chords can be played in any key to the same effect. | * Equal Temp. 2 (Equal Temperament, Random pitch): This equal temperament scale has random detuning applied to each note of the scale; in other words, every note that is played is detuned from the equal temperament scale by a randomly assigned amount. This is especially useful in reproducing the errors of intonation that occur in the playing of many acoustic instruments or in reproducing instruments whose pitch is slightly unstable. 5 | * Pure Major: Pure Major is a tuning for which chords played in the selected key are most closely in tune. Select the key from C to B. * Pure Minor: Select the key from C to B. * User Programmable: Original scales can be created by setting the pitch of each of the 12 tones from C to B in the range of +/- 50 cents (based on equal temperament). With this function, the playing of specific or unique scales besides the preset scales 1s possible. | * Scale type is operative in the same way for all Programs. F 3 - 2 USER SCALE USER 48 -78 +98 +25 +41 #1 -390 -39 -10 +08 +16 +33 +00 A В с 0 E F G H CT a CO A DAS A ne a [#] Moves cursor to the key a semitone above present key C/C# ~50 ~+50 Pitch (in cents) of each sound compared to equal temperament D/D# —50 - +50 E —50 — +50 F/F# —50 — +50 G/G# —50 -+50 AJAY 50 ~ +50 B —50 - +50 | 113 * Sets the pitch of each scale when selecting User Scale in the Scale Type function (F 3-1). User 40 -20 +08 +25 +41 [ # ] -50 -30 -10 +00 +16 +33 +50 — | | an | A ror to C#/Db | | DE/ Eb F#/Gb | | GE Ab A#/Bb the next key. C D E F G A B * The 12 tones set here are assigned with the same relative settings to all octaves over the entire range of the instrument. F4-1DRUMKIT 1 DRUM KIT 1 = Kick 1 #30 81 CHE -128 L+48 D+13 4:6 A B E 0 E F 6 H Index 0-29 Drum sound to be edited Inst ---, 01 — 44 Selection of drum sound | Кеу CO ~ G8 Key to which drum sound is assigned Tune —120 — +120 Adjustment of pitch within +1 octave Level ~99 ~ +69 Level adjustment of each sound Decay ~99 ~ +99 Adjustment of decay time of each sound Pan | A,A:B,B,C,D+D,D Selection of output This function is used to edit the Drum Kit sounds and assign them to Programs of the Drum Kit mode. Up to 30 kinds of drum sounds can be assigned to each of the 4 Drum Kits (1 to 4). * Index selects the drum sound to edit. * Select the drum sound by using Inst (instrument). (See the back cover for the list of drum sounds.) * When using the PCM card (optional) which has drum sounds stored in it, sounds in the card can be selected by adjusting the VALUE dial. (When playing the sound color which uses a drum sound from the card, make sure to put the correct card in the slot.) | Set all the instruments of the index which do not need to be assigned to "No Assign". Key sets the key (CO to G8) to which the sound is assigned. The name of the key is indicated when the octave is set to 8”. | Two or more sounds cannot be assigned to the same key. Any sound assigned to a key will also occupy all unassigned keys beneath it, or up to the next assigned key. | - | It is possible to assign the same sound with the same pitch to several different keys. 114 SL Hi Hat | SNARE Snare 1 1s assigned to all of these keys (the pitch changes accordingly). * Tune, Level and Decay are the parameters which set the volume, pitch and VDA decay time of each drum sound. * When changing the corresponding Program parameters, the parameters (volume, for instance) of the whole Drum Kit change. | * Other Program parameters. control the entire Drum Kit as well. * Tune sets the pitch of assigned key in the range of -120 to +120 (in 10-cent units, +/- 1 octave). | * Level sets the relative value to the oscillator level in the PROGRAM Mode over a range of -50 to +50. * Decay sets the relative value to the VDA EG Decay setting in the PROGRAM Mode over a range of -50 to +50. * Pan determines the output destination from the selection of A, A:B (9:1 to 1:9), B, C, C + D and D. F 4 - 2--4 DRUM KIT 2--4 * Identical to F 4-1 DRUM KIT 1. F5-1MIDIGLOBAL MIDI GLOBAL — Common CH CH= 1 CLK:INT Local:OFF A B с D E F G H Channel 1-16 Input/Output channel of internal play data Clock Source INT/EXT Selection of transmission or reception of MIDI clock for sequencer Local OFF/ON MIDI local mode switch * Channel sets the sending and receiving channel of MIDI. * When the type is set to Multi in the COMBINATION PLAY Mode or when in the SEQUENCER Mode, MIDI data other than that of channel set here may be handled. * When Local is set to OFF, the MI's keyboard and controllers (joy stick, after touch, etc.) will not control the internal sound generation of the MI. (However, MIDI information is both sent and received.) Usually this parameter should be left ON. * When Local is set to OFF, the sequencer sends and receives only MIDI data. * The default setting, or the setting when power is turned on, is ON. * Clock Source should be set to EXT when receiving the play tempo from external sequencers as MIDI clock data. (With this setting the internal tempo of M1 is not operative.) This is used to synchronize with external sequencers and rhythm machines. | * Make sure to set this function to INT when other MIDI devices are not connected to MIDI IN. * The MI will receive start, stop, continue, song select, and song position data from external MIDI devices only when this function is set to EXT. - * The default setting, or the setting when power is turned on, is INT. 115 FS - 2 MIDI FILTERING PROG:ENA AFTT:DIS ENTL:ENA EXCL:DIS MIDI FILTERING CMB-PROG Change A 8 с D E G H bats rss boseme/ bee homes has an Combination/Program Change | DIS/ENA | When set to DIS, the selected MIDI data is not received or sent. After Touch DIS/ENA Control Change DIS/ENA [H] | Exclusive DIS/ENA * * * This function prevents the particular MIDI data from being sent or received. (This 18 called filtering.) Data is filtered when recording to the sequencer, but is not filtered during playback. Combination (or Program) change messages are not sent or received when setting Combination/Program Change to DIS. Control change messages are not sent or received when Control Change is set to DIS. After touch messages are not sent or received when setting After Touch to DIS. Parameter change messages by system exclusive are not sent or received when setting Exclusive to DIS. NOTE: Parameter change by system exclusive is used to edit Programs with the use of a computer. When connecting 2 M1s and setting Exclusive to ENA, Program editing is done on both Mis at the same time. Set it to DIS when connecting MIDI instruments other than the M1. F 6 - 1 PROGRAM MEMORY PROTECT PROGRAM MEMORY PROTECT Internal: OFF Card: 0H A В с О Е Е G H ———T—[———l—]—— A ZE. rar Internal OFF/ON Internal memory protect (prevents writing to memory) Card OFF/ON Memory protect of memory card (prevents writing to card) This function prevents Programs and Program parameters from being written to internal memory or RAM card. When Internal is set to ON, writing to internal memory cannot be executed. When Card is set to ON, writing to RAM card cannot be executed. Writing to RAM card is also prevented by the protect switch in the top part of the card. 116 F 6 - 2 COMBINATION MEMORY PROTECT | * This function prevents Combinations and Combination parameters from being written to internal memory or RAM card. * Identical to F 6 - 1 Program Memory Protect. F6-3 SEQ DATA MEMORY PROTECT * This function prevents sequencer data from being written to internal memory or RAM. * Identical to F6-1 Program memory Protect. F 6-4 MEMORY ALLOCATION Memora Ellocation ClEOFROG-1ABCOMEBT <4 4885E0 LESECI A B с D E F G H J 1 | ——] — "|— "[T"——|——"! 100 PROG/100 COMBI/4400 SEQ | Selection of large program allocation 50 PROG/50 COMBI/7700 SEQ Selection of large sequence allocation [EXEC] Executing Change Changes the structure of the internal memory of the M1. (See p.16 for more details.) Select the memory structure desired, then press [EXEC] ([G] ). Save all data to a blank, formatted card before switching the memory allocation setting, since much of your precious data could be irretrievably lost. * All sequence data will be lost if total sequence data is more than 4400 steps when switching to the 100 PROG/100COMBI/4400 SEQ (large program allocation) setting. (When there are songs you wish to keep, you can erase or initialize only the unnecessary songs before switching settings.) * [YES] ([G]) executes, [NO] ([H] ) cancels. * Data written to numbers 0 - 49 are copied to Program numbers 50 - 99 and Combination numbers 50 - 99 after executing. The data written to Program numbers 50 - 99 and Combination numbers 50 - 99 are lost when selecting the 50 PROG/50 COMBI/7700 SEQ (large sequence allocation) setting. | * [YES] ([G] ) executes, [NO] (El ) cancels. 117 F 7-1 MIDI DATA DUMP MIDI DATA DUMP | ¢ PROGRAM > EDUMPY . А B с D E F ee a da ete esse homme) bee G H nan Program Transmission of all Program parameters Combination Transmission of all Combination parameters Global Data Transmission of Global Mode data (FO-1 — F5-2) SEQ Data Transmission of all the sequence data All Data Transmission of all the Program/Combination/Sequence data/Global parameters [DUMP] Executing the Dump Transmits (or dumps) all parameter/sequence data to another M1 connected through MIDI. MIDI data dump can be sent and received when this page is selected regardless of the Exclusive parameter setting of F 5 -2, MIDI Filtering. For receiving, no particular operations are necessary except for setting the memory protect to OFF. Program sends all the Program parameters. Combination sends all the Combination parameters. SEQ data sends all the sequence data. All Data sends all Program parameter, Combination parameter and sequence data at the same time: Dump is executed by pressing the [DUMP] ( IG] ) Program data and sequence data can be saved on external devices, providing that MIDI devices which can save system exclusive data (such as the KORG SQD - 8) are used. Type of Data Length of Exclusive Message (Large Program Allocation) Program (100) | Approximately 16 K Combination (100) - Approximately 14 K Global Data Approximately 1 K Sequence Data 2K~22K All Data 33K~53K (Large Sequence Allocation) Program (50) Approximately 8 K Combination (50) Approximately 7 K Global Data Approximately 1 K Sequence Data 2K~37K All Data 18 K~ 53K * * Transmission and reception through the Dump function will not occur if the memory allocation of the M1 in reception differs from that of the device that is sending. See the end of the manual for details on system exclusive data. 118 F 8 - 1 LOAD FROM CARD LOAD from CARD CPROG COMBIZSEL) [LOAD] A F G H B с D E Ш ие Co is e E Io A jo PROG/COMBI Loading of all Programs and Combinations (When PROG/COMBI Card, PROG/COMBI/SEQ Card are used) SEQUENCE Loading all seguence data (songs, patterns) w hen SEQ Card, PROG/COMBI/SEQ Card are used) PROG/COMBI/SEQ | Loading all Programs, Combinations and sequence data (When PROG/COMBI/SEQ Card are used) [LOAD] Executing the load * This function loads (or writes in) the data in the ROM card or RAM card to internal memory. NOTE: This function erases any and all data existing in internal memory. It is recommended that you save al internal memory data to a RAM card before loading. * follows: the sending device. The display prompts for confirmation after pressing [LOAD] ( [G G) ). Press [YES] ( G G| ) to save and [NO] ( [H] ) to cancel. When the format of the card differs from the structure of the internal memory, loading is executed as Programs and Combinations are loaded and assigned according to the memory capacity available. No sequence data is loaded at all if the memory space of the receiving device is smaller than that of * Programs C00 - C99 used in the Combination parameters are loaded and replace 100 - 199. (See F 9 - 2 FORMAT CARD for information on formatting.) (See p. 16 for more about cards and the structure of the internal memory.) 119 F 9 - 1 SAVE TO CARD SAUVE to CARD © FROG-COMBI > [SAVE] A B С D E F H G be) Ken een kn) br) er) kn) ke PROG/COMBI Saving all Programs and Combinations (When PROG/COMBI Card, PROG/COMBI/SEQ Card are used) SEQUENCE Saving all sequence data (songs, patterns) (When SEQ Card, PROG/COMBI/ SEQ Card are used) PROG/COMBI/SEQ Saving all Programs, Combinations and sequence data (When PROG/COMBI/SEQ Card are used) [SAVE] Executing the save * Saves (or writes) the data stored in the internal memory to RAM card. * When saving to a new, blank card, format the card first following the instructions of F 9-2, then save. * Save cannot be executed when the card memory protect is set to ON. (Cancelling the card memory protect is done in functions F 6 - 1 through F 6 - 3.) * Set the Protect Switch at the top of the card to OFF beforehand. NOTE: This function erases any and all data existing in the card. It is recommended that you retain all important data and save new data to a blank RAM card. * The display prompts for confirmation after pressing [SAVE] ( ). Press [YES] ( ) to save and [NO] ( ) to cancel. * Global parameters (F 0 - 1 through F 5 - 2) are saved together at the same time when selecting PROG/COMBI or PROG/COMBI/SEQ. * When the the format of the card differs from the structure of the internal memory, saving is executed as follows: * Programs and Combinations are saved and assigned according to the memory capacity available. * No sequence data is saved at all if the memory space of the receiving device is smaller than that of the sending device. (See F 9-2 FORMAT CARD for information on formatting.) (See p.16 for more about cards and the structure of the internal memory.) 120 9 - 2 FORMAT CARD FORMAT CARD <S0PROG/SOCOHBI/4200SEQ? CFORMATI В С D A E Fo G H [rome | rms | epee | oir hs oa Cora E 100PROG/100COMBI Selection of PROG/COMBI Card format 7700STEP SEQUENCE Selection of SEQ Card format SOPROG/SOCOMBI/4200SEQ | Selection of PROG/COMBI/SEQ Card format G|| [FORMAT] Executing the format * Sets the format of the RAM card and formats the card. (See p. 16 in the BASIC OPERATION chapter for more information on formatting RAM cards.) * Use the KORG MEMORY CARD RAM (256 KBytes) MCR-03 for the RAM card. * Newly purchased blank RAM cards must be formatted before they can be used for saving or writing. NOTE: This function erases any and all data existing in the card. It is recommended that you retain all important data and format blank RAM cards only. | | * The display prompts for confirmation after pressing [FORMAT] ( ). Press [YES] ( ) to format - and [NO] ( ) to cancel. 121 cel MIDI IMPLEMENTATION 1. TRANSMITTED DATA 1-1 CHANNEL MESSAGES 1-3 SYSTEM REALTIME- MESSAGES Status Second Third Description ENA 1000 nnnn | Okkk kkkk| 0100 0906 | Note Off A kkk kkkk=24~108 (61Key + Transpose) 1001 mnnn | Okkk kkkk | Ovvy vvvy | Note On | A kkk kkkk=24--108 (B1Key + Transpose) vyv vvvv=10--127 1011 nnnn | 0000 0001 | Ovyv ууму | Pitch Modulation (Joy Stick(+Y)) С 1011 nnnn | 0000 0010 Ovyvwv vvyv | VDF Modulation (Joy Stick(-Y)) С 1011 nnnn | 0000 0110 | Ovvv vvyv | Data Entry (MSB) (BE. Slider, A. Pedal} x] E 1011 nann | 0000 0111 | Ovvv vvvv | Volume {Assignable Pedal) С 1011 nnnn | 0010 0110 | Ovvv vvvv| Data Entry (LSB) (E. Slider. A Pedal) *1 E 1011 nnnn | 0100 0000 | 0000 0000 | Damper Off ( Damper Pedal ) С 1011 поло | 0100 00900 | 9111 1111} Damper On { Damper Pedal ) С 1011 nnnn (| 0110 0000 1 0000 0000 ! Вата Increment ( UP Switch ) *l E 1911 nnan | 9110 0001 0000 0000 | Data Decrement ( DOWN Switch ) *1 E 1011 nonn | Occc cece | Ovvy vvvy | Control Data (Seg. Recorded Data) #3 Q ccc cccc=00-—101 1100 nnnn | Oppp pppp | ---- ---- Program Change (Program or Combi) *2 Р 1101 nnnn | Ovvy vvvy | ---- ---- " Channel Pressure ( After Touch ) С 1110 nnan | Obbb bbbb | Obbb bbbb | Bender Change ( Joy Stick(X) ) ¥3 | € Status Description 1111 1000 Timing Clock xd 1111 1919 Start *4 1111 1011 Continue ЖА 1111 1100 Stop YA 1111 1110 Active Sensing *4 : Transmits when in Sequencer Mode (Internal Clock) 1-4 UNIVERSAL SYSTEM EXCLUSIVE MESSAGE (DEVICE INQUIRY) Byte (Hex) Description 1111 0000 (FO) 0111 1110 (7E) 0000 896% (0%) 0000 0110 (06) 0000 0010 (02) | IDENTITY REPLY 0100 0010 (42) | KORG ID 0001 1001 (19) E MI ID EXCLUSIVE STATUS NON REALTIME MESSAGE MIDI GLOBAL CHANNEL ( INQUIRY MESSAGE 0000 0000 (00) { - 0000 0000 (DO) 0000 0000 (00% Co Ok LIL (EX) | ROY No. lv 0000 0000 (00) ¢ - Ok de CAR) | SOFT VER lv 0000 0000 (00) ( 1111 0111 (ЕТ) | END OF EXCLUSIVE DEVICE 1D ) (MANUFACTURERS ID) (FAMILY CODECLSB)) - (#58)) (MEMBER CODE(LSB)) - (HSB) ( Minor Yer. (LSB)) - (¥SB)) { Major Ver. (LSB)) - (MSB)) noann : MIDI Channel No. (0-15) Usually Global Channel. When using Seguencer, each tracks channel. ENA = A : Always Enable C: Enable when Control is On P : Enable when Program is On E : Enable when Exclusive is On Q - Enable only when Sequencer is Playing(T), Recording(R) *l : Prog, E. Prog, Combi, E. Combi Mode Only *2 : When Memory Allocation = L. Prog -- pop pppp=0--99 - - - ® 1. бед. =+то)! ppp pppp=0~48 *3 : Only Seg. Recorded Data use all c=0-101 area 1-2 SYSTEM COMMON MESSAGES Status Second Third Description 1111 0010 | O111 1111 | Ohhh hhhh Song Position Pointer 111 1111 : Least significant hhh hhhh : Most significant 1111 9011 1 000s ssss | ---- ---- Song Select s ssss : Song No. = 0~19 (10~19:Card) Transmits when in Sequencer Mode (Internal Clock) Transmits when INQUIRY MESSAGE REQUEST Received 1-5 SYSTEM EXCLUSIVE MESSAGES NI SYSTEM EXCLUSIVE Ist Byte = 1111 0000 (FO) : 3rd Byte = 0611 nnnn (31) “4th Byte = 0001 1001 (19) : Hl 5th Byte = Offf fiff (ff) LastByte = 1111 0111 (F7) : Function Code List Exclusive Status 2nd Byte = 0100 0010 (42) : KORG ID ID : Function Code 6th Byte = (ddd dddd (dd) : Data End of Exclusive : Format ID n:Global ch. a... Func Description RICIDIE 42 | MODE DATA © 47 ALL DRUM SOUND(PCM CARD) NAME O 45 | ALL MULTISOUNDCPCM CARD) NAME |O dE | MODE CHANGE O 41 | PARAMETER CHANGE О 40 | PROGRAM PARAMETER DUMP ОГО 4C | ALL PROGRAM PARAMETER DUMP O O 49 | COMBINATION PARAMETER DUP Oo 4D | ALL COMBINATION PARAMETER DUMP | O O 48 | ALL SEQUENCE DATA DUMP O O 51 | GLOBAL DATA DUMP O O 50 | ALL DATACGLB, CKB, PRG, SEQ) DUMP | O O 26 | RECEIVED MESSAGE FORMAT ERROR | © (O, 23 | DATA LOAD COMPLETED O 24 | DATA LOAD ERROR O 21 | WRITE COMPLETED O 22 | WRITE ERROR O EX. Header EOX _ Transmit when В: Request Message is received C : Mode or No. is changed by SW D : Data dump by SY ( Doesn't respond to Exclusive On, Off) E : EX. Message is received CI 2. RECOGNIZED RECEIVE DATA 2-1 CHANNEL MESSAGES 2-2 SYSTEM COMMON MESSAGES Status Second Third Description 1111 0010 | 0111 1111 | Ohhh Ahhh! Song Position Pointer 111 1111 : Least significant hhh hhhh : Host significant 1111 0011 + 000s ssss | ---- ---- Song Select s ssss : Song No. = 0~19 C10-19:Card) Receive when in Sequencer Mode (External Clock) 2-3 SYSTEM REALTIME MESSAGES Status Description 1111 1000 | Timing Clock *4 1111 1010 [ Start *4 1111 1011 | Continue ЖА 1111 1100 | Stop *4 1111 1110 | Active Sensing *4 : Receive when in Sequencer Mode (External Clock) 2-4 UNIVERSAL SYSTEM EXCLUSIVE MESSAGE (DEVICE INQUIRY) Byte Description 1111 0000 (FO) | EXCLUSIVE STATUS 0111 1110 (ТЕ) | NON REALTIME MESSAGE Oks dk (kk) 0000 0110 (06) 0000 0001 (01) 1111 0111 (F7) | MIDI CHANNEL INQUIRY MESSAGE INQUIRY REQUEST END OF EXCLUSIVE (DEVICE 1D)%5 *5 = OF = TF : Receive if Global Channel Status Second Third Description ENA 1000 nnnn | Okkk kkkk | Oxxx xxxx | Note Off À 1001 nnnn | Okkk kkkk : 0000 0000 | Note Off  1001 nnnn | OKKk Kkkk | Ovvv vyvyv | Note On À vvv vyvv=l-127 1011 monn | 0000 0001 | Ovvy муху + Pitch Modulation С 1011 nnnn | 0000 0010 | Ovvv vyvv | VDF Modulation С 1011 nnnn | 9000 0110 | Ovwy vwv | Data Entry (HSB) *1, 3 E 1011 nnnn |: 0000 0111 | OQyyv vwyy | Volume С 1011 nnan | 0010 0110 | Ovvy vvww | Data Entry (LSB) 1, 3 E 1011 nnnn | 0100 0000 | O0xx xxxx Damper Off С 1011 nnan | 0100 0000 | Olxx xxxx | Damper On С 1011 nnnn | 0110 0009 | 0000 9000 | DATA Inciement *1,3 E 1011 nnnn | G110 0001 | 0000 0000 | DATA Decrement ЖЕ, 3 E 1011 nono | 0110 0190} 0000 0001 RPC Parameter No. (LSB) CM. Tune) *3 E 1011 nnnn | 0110 0101 | 0000 0000 | RPC Parameter No. (MSB) CM. Tune} *3 E 1011 nnnn | Occc cece! Ovvv vvyv | Control Data (For Seg. Recording) Q cee ceee=00~101 1011 nnnn | 0111 1010 | 0000 0000 | Local Control Off A 1011 nnnn | O111 1010: 0111 1111 | Local Control On À 1011 nnnn | QIli 1011 | 0000 0000 | All Notes Off A 1011 nnnn | O111 110x | 0000 0000 { (All Notes Off) A 1011 подп | 9111 1110 | 000m mmmm (All Notes Off) A m mmum=015 1011 nonn | Ol 1111 0000 0000 | (All Notes Off) Á 1100 nnnn | Oppp pppp | -——- ---- Program. Combination Change +2, 3 P 1101 попа | Омуу муму | ---- —— Channel Pressure (After Touch) € 1110 nnnn | Obbb bbbb | Obbb bbbb | Bender Change С x : Fandom ENA + Same as TRANSMITTED DATA x] : Prog, E. Prog, Combi, E. Combi Mode Only *2 : Memory Alioc. =L. Prog ems Data beyond value of 99 are assigned a new value by subtracting 100. ex. 100—00, 127—27 Memory Alloc. =L. Seg. Data beyond value of 49 are assigned a new value by subtracting 50, until the value is less than 50. ex. 50—00. 127—27 *3 : After Processing (While Exclusive On). Transmits Exclusive Messagel DATA LOAD CONPLETEDJor [DATA LOAD ERROR] : Receive any Channel 2-% SYSTEM EXCLUSIVE MESSAGES * Not received when Sequencer is playing, recording Function Code List Func Description GICIPIS 12 | MODE REQUEST OOOO IF ALL DRUK SOUND(PCM CARD) NAME DUMP REQUEST OOOO 16 | ALL MULTISQUNDCPCM CARD) NANE DUMP REQUEST OICIOTtOo 10 | PROGRAM PARAMETER DUMP REQUEST O IC | ALL PROGRAM PARAMETER DUMP REQUEST OOOO 19 | COMBINATION PARAMETER DUMP REQUEST O 1D | ALL COMBINATION PARAMETER DUMP REQUEST O10 |0O 18. | ALL SEQUENCE DATA DUMP REQUEST GO} 01010 OE | GLOBAL DATA DUMP REQUEST © | ООО OF | ALL DATACGLOBAL, COMBI, PROG, SEQ. )DUMP REQUEST ОТО ТОТО 11 | PROGRAM WRITE REQUEST | O 1A COMBINATION WRITE REQUEST O 40 | PROGRAM PARAMETER DUMP O 4C | ALL PROGRAM PARAMETER DUMP OIOCIOLTO 49 | COMBINATION PARAMETER DUMP O 4D | ALL COMBINATION PARAMETER DUMP О ОО 48 | ALL SEQUENCE DATA DUMP © 01010 51 | GLOBAL DATA DUMP : ©0100 50 | ALL DATACGLOBAL, COMBI, PROG, SEQ. ) DUMP OOOO 4E | MODE CHANGE O10|10|/0 41 | PARAMETER CHANGE OJO Received when in G : GLOBAL MODE (© :Does not respond to Exclusive On, Off in DATA DUMP Page) C : COMBI, E. COMBI MODE P : PROG, E. PROG MODE S : SEQUENCER MODE vel 3. MIDI EXCLUSIVE FORMAT R : Receive, T : Transmit (1) MODE REQUEST R Byte Description FO, 42, 3n, 19 EXCLUSIVE HEADER 0001 0010 MODE REQUEST 12H 1111 0111 EOX Receives this message, and transmits Func=42 message. (2) PROGRA¥ PARAMETER DUMP REQUEST R Byte Description FO, 42. 3n, 19 EXCLUSIVE HEADER 9001 0000 PROGRAM PARAMETER DUMP REQUEST 10H HÍI 0111 EOX Receives this message. and transmits Func=40 message. or (3) ALL DRUM SOUND(PCM Card) NAME DUMP REQUEST R Byte Description FO, 42, 3n, 19 EXCLUSIVE HEADER 0001 1111 ALL DRUM SOUND{Card) NAME DUMP REQ. 1FH 1111 0111 EOX Receives this message. and transmits Func=47 message. or (4) ALL MULTISOUND(PCM Card) NAME DUMP REQUEST R Byte Description FQ, 42, 3n. 19 EXCLUSIVE HEADER 0001 0110 ALL MULTISOUND(Card) NAME DUMP REQ. 16H 1111 0111 EOX Receives this message. and transmits Func=45 message. or (5) ALL PROGRAM PARAMETER DUMP REQUEST R Byte Description FO, 42, 3n, 19 EXCLUSIVE HEADER 0001 1109 ALL PROGRAM PARAMETER DUMP REQUEST ICH 0000 000c Bank (See NOTE 3-1) 1111 0111 EOX Receives this message. and transmits Func=4C message. or (6) COMBINATION PARAMETER DUMP REQUEST R Byte Description À FO. 42, 3n, 19 EXCLUSIVE HEADER 0001 1001 COMBINATION PARAMETER DUMP REQUEST 19H 1111 0111 EOX Receives this message, and transmits Func=49 message. or (7) ALL COMBINATION PARAMETER DUMP REQUEST R Byte Description FO, 42. 3n. 19 EXCLUSIVE HEADER 0001 1101 ALL COMBI. PARAMETER DUMP REQUEST 1DH 0000 000c Bank (See NOTE 3-1) 1111 0111 EOX Receives this message. and transmits Func=4D message. or transmits Func=24 transmits Func=24 transmits Func=24 transmits Func=24 transmits Func=24 transmits Func=24 message. message. NESSALE. message. message. message. (8) ALL SEQUENCE DATA DUMP REQUEST Byte Description FO. 42, 3n. 19 EXCLUSIVE HEADER 0001 1000 0000 000c Bank 1111 0111 EOX ALL SEQUENCE DATA DUMP REQUEST 18H (See NOTE 3-1) Receives this message. and transmits Func=48 message. or transmits Func=24 message. (9) GLOBAL DATA DUMP REQUEST R Byte Description FO, 42. 3n.19 EXCLUSIVE HEADER 0000 1110 GLOBAL DATA DUMP REQUEST 0000 000с Bank 1111 Q111 EOX (See NOTE 3-1) ФЕН Receives this message. and transmits Func=5! message. or transmits Func=24 message. (10) ALL DATACGLOBAL, COMBI. PROG. SEQ. ) DUMP REQUEST R Byte Description FQ. 42. 3n, 19 EXCLUSIVE HEADER 0000 1111 0000 000€ Bank 1111 0111 EOX ALL DATACGLB, CMB, PRG. SEG. ) DUMP REQ. OFH (See NOTE 3-1) Receives this message. and transmits Func=50 message. or transmits Func=24 message. (11) PROGRAM WRITE REQUEST R Byte Description FO. 42, 3n. 19 EXCLUSIVE HEADER 0001 0001 PROGRAM WRITE REQUEST 0000 0006 Bank (See NOTE 3-1) Oppp pppp ¥rite Program No. (0-99 or 0-49) 1111 Q111 EOX 11H Receives this message. and writes the data and transmits Func=21 message. or transmits Func=2?2 message. (12) COMBINATION WRITE REQUEST R Byte Description FO, 42, 3n, 19 EXCLUSIVE HEADER 0001 1010 COMBINATION WRITE REQUEST IAH 0000 DONE Bank (See NOTE 3-1) Oppp pppp Write Combination No. (0-99 or 0-49) 1111 911 EOX Receives this message, and writes the data and transmits Func=21 message. or transmits Func=22 message. (13) PROGRAM PARAMETER DUMP R, T Byte Description FO, 42, 3n. 19 EXCLUSIVE HEADER 0100 0000 PROGRAM PARAMETER DUXP Qddd dddd Data 1111 0111 EOX (See NOTE 6) 40H Receives this message & data, and transmits Func=23 message. or transmits Func=24 message. Receives Func=10 message, and transmits this message & data. When changing the program no. by SW. transmits this message '& data. Sel (14) ALL PROGRAM PARAMETER DUMP К, т Byte Ш Description FO, 42, 3n. 19 EXCLUSIVE HEADER 0100 1100 ALL PROGRAM PARAMETER DUMP 4CH 0000 00mc Kem. Allocation, Bank (See NGTE3-1, 3-2) Oddd dddd Data (See NOTE 7) 1111 0111 EOX Receives this message & data, and transmits Func=23 message. or transmits Func=24 message. Receives Func=1C message. and transmits this message & data. Transmits this message & data by DATA DUMP. (15) COMBINATION PARAMETER DUMP R, T Byte Description FO, 42. 3n. 19 EXCLUSIVE HEADER 0100 1001 COMBINATION PARAMETER DUMP 49H Oddd dddd Data (See NOTE 8) 1111 0111 | EOX Receives this message & data, and transmits Func=23 message. or transmits Func=24 message. Receives Func=19 message, and transmits this message & data. ¥hen changing the Combi no. by S¥, transmits this message & data. (18) GLOBAL DATA DUKP R, T Byte Description FO, 42. 3n, 19 EXCLUSIVE HEADER 0101 0001 GLOBAL DATA DUMP 91H 0000 000c Bank (See NOTE 3-1) Oddd dddd Data (See NOTE 11) 1111 0111 EOX Receives this message & data. and transmits Func=23 message. or transmits Func=24 message. Receives Func=0E message, and transmits this message & data. Transmits this message & data by DATA DUMP. (19) ALL DATACGLOBAL, COMBI, PROG, SEQ. ) DUMP К, т Byte Description FO, 42, 3n, 19 EXCLUSIVE HEADER 0181 0000 ALL DATA(GLBL, COMBI. PROG, SEQ. ) DUMP 50H 9000 00mc Ken. Allocation, Bank (See NOTE3-1, 3-92) 0sss ssss Seg. Data Size (See NOTE 10-1) Oddd dddd Data (See NOTE 12) 1111 011% EOX (16) ALL COMBINATION PARAMETER DUMP rR, T Byte Description FO, 42. 3n. 19 EXCLUSIVE HEADER 0100 1101 ALL COMBINATION PARAMETER DUMP 4DH 0000 00mc ¥em- Allocation, Bank (See NOTE3-1,3-2) Oddd dddd Data (See NOTE 9) 1111 0111 EOX Receives this message & data, and transmits Func=23 message. or transmits Func=24 message. Receives Func=1D message. and transmits this message & data. Transmits this message & data by DATA DUP. (17) ALL SEQUENCE DATA DUKP R, T Byte Description F0, 42, 3n, 19 EXCLUSIVE HEADER 0100 1000 ALL SEQUENCE DATA DUNP 48H 0000 000c Bank (See NOTE 3-1) 0sss ssss Seg. Data Size (See NOTE 10-1) 0ddd dddd Control Data (See NOTE 10-2) 0ddd dddd | Sequence Data (See NOTE 10-3) 1111 0111 | ox” Receives this message & data. and transmits Func=23 message. or transmits Func=24 message. Receives Func=18 message. and transmits this message & data. Transmits this message & data by DATA DUMP. Receives this message & data. and transmits Func=23 message. or transmits Func=24 message. Receives Func=0F message, and transmits this message 4 data. Transmits this message & data by DATA DUMP. (20) MODE CHANGE R, T Byte Description FO, 42, 3n. 19 EXCLUSIVE HEADER - 0100 1110 MODE CHANGE 4EH 000b Ommm Mode Data (See NOTE 1,2) 000b 00nc Mem. Alloc. Bank (See NOTE 2.3-2.3-1) 1111 0111 EOX Receives this message & data. and changes the Mode, Bank and transmits Func=23 message. or transmits Func=24 message. ¥hen changing the Mode by SY, transmits this message $ data(b of Mode=0, b of Bank=1). When changing the Wem Alloc by SW, transmits this message 4 data (b of Bank & Mode=1). When changing the Bank by SW. transmits this message & data(b of Mode=1, b of Bank=0). (21) PARAMETER CHANGE R, T Byte Description FO, 42. 3n. 19 EXCLUSIVE HEADER 0100 0001 PARAMETER CHANGE 41H Oppp pppp Parameter Page (See TABLE 5,6) 0000 pppp Parameter Position (See TABLE 5.6) Ovvv vvvy Value (LSB bit6-0) (See NOTE 13) Ovvv vvvv Yalue (MSB bit15-7) (See NOTE 13) 1111 0111 EOX Receives this message & data. and transmits Func=23 message. or transmits Func=24 message. When changing the parameter no. by SF, and transmits this message a data. (22) ALL DRUM SOUND(PCH Card) NAME T Byte Description FO, 42, 3n. 19 EXCLUSIVE HEADER 0100 0111 ALL DRUM SOUND(PCH Card) NAME 47H 0555 $555 Sound Number {See NOTE 14) Oddd dddd Data (See NOTE 14) 1111 0111 EOX | Receives Func=1F message, and transmits this message & data. or transmits Func=24 message. 9cl (93) ALL HULTISOUND(PCH Card) NAME Byte Description 0ddd dddd | Data 111) 0111 EOX FO, 42, an. 19 EXCLUSIVE HEADER 0100 0101 ALL MULTISOUNDCPCM Card) NAME 45H 0sss ssss Multi Sound Number (See NOTE 15) (See NOTE 15) Receives Func=16 message, and transmits this message & data. or transmits Func=24 message. (24) MODE DATA T Byte Description FO, 42. 3n, 19 EXCLUSIVE HEADER 0100 0010 NODE DATA 0000 Ommm Mode Data 0000 000m Memory Allocation 0011 00mm Card Variation 0000 00ce PCM Card Yariation 1111 OIL! EOX (See NOTE 1) (See NOTE 3-2) (See NOTE 4) (See NOTE 5) 42H Receives Func=12 message. and transmits this message à data. (25) MIDI IN DATA FORMAT ERROR T Byte Description FO, 42. an. 19 EXCLUSIVE HEADER 0010 0110 MIDI IN DATA FORMAT ERROR 1111 0111 EOX 26H Transmits this message when there is an error in the MIDI IN message (ex. data length). (26) DATA LOAD COMPLETED T Byte Description FO, 42. 3n, 19 EXCLUSIVE HEADER 0010 0011 DATA LOAD COMPLETED 23H 1111 0111 EOX Transmits this message when DATA LOAD, PROCESSING have been completed- (27) DATA LOAD ERROR T Byte Description РО, 42, Зп, 19 EXCLUSIVE HEADER 0010 0100 DATA LOAD ERROR 1111 0111 BOX 24H (28) WRITE COMPLETED Transmits this message when DATA LOAD, PROCESSING have not been completed(ex. protected). T Byte . Description FO, 42.3n.19 | EXCLUSIVE HEADER 0010 0001 WRITE COMPLETED 1111 01H EOX 21H Transmits this message when DATA WRITE BY MIDI has been completed. (29) WRITE ERROR T Byte Description FO, 42. 3n, 19 EXCLUSIVE HEADER 0010 OCIO WRITE ERROR 1111 0111 BOX | 22H Transmits this message when DATA WRITE BY MIDI Incompleted. NOTE 9 : NOTE 1 : mmm = 0 : COMBINATION 3: EDIT PROG. 1 : EDIT COMBI. 4 : GLOBAL 2 : PROGRAN - ° 6 : SEQUENCER NOTE 2 : b = 8 : Change the Kode, Bank = 1 : Don' t change the Mode, Bank NOTE 3-1 : c = 0 + Internal = 1 ee Card NOTE 3-2 : в = Q 100Combination & 100Program |= | +... 50 - 8 50 - NOTE 4 :11,mm= 0,0 : Card Off = 0,1 : NG Card (ROM) = 0,2: - - (RAM) я 11 = 1 : ROK Card um = 0 : Glb. +100:100 = 2 : RAM Card (Protect Off) = 1 : Gib. + 50: 50+Seq. =3: - - € - ба) = 2 : Sequencer NOTE 5 : cc = 0 : Card Off = 1 : NG Card ОЕ 8 ! РС Сат@ Imo eins DUMP DATA FORMAT n=0~ for NOTE 6, 7. 8, 9, 10-2,10-3, 11, 12, 14, 15 | DATA ( 1set = 8bit x 7Byte ) b7 me ом BT e bd Ш b0 Bb ~ BO | (TIT EEES EPI II NE 1030 Tnt! Int2 > Tnt5 1nt6 | ] ; MIDI DATA £ lset = 7bit x 8Byte ) | 1 | b7b7b7b7b7b7b7 b6 a 50 b6 BO 55 m b0 Pol TIT oo Let in PILLO: ____Tnt6,5,4,3,2,1,0_________Tnt0 ов сто ТЫ 1111000211 TatS enanas NOTE 6 : PROGRAM PARAMETER DUMP FORMAT { See TABLE ! [Parameter No. 00], ---— , [Parameter No. 142] 143Byte = Tx20+3 — Bx20+1+3) = 154Byte NOTE 7 : ALL PROGRAM PARAMETER DUNP FORMAT [Prog. No. 00 ¿143Byte)], 344 ; [Prog. Mem- Alloc = L. Prog : = L. Seq. No. 99 or 49 (143Byte)] 14300Byte = 7x2042+6 — 8x20421(146) = 7150Byte = 7x1021+3 — 8x10214(1+3) = NOTE 8 : COMBINATION PARAMETER DUNP FORMAT (5. 2Sec) (2. 6Sec} 16343Byte 8172Byte ( See TABLE 2 )- [Parameter No. 00], -----* ‚(Parameter No. 123] 124Byte = Tx1745 — 8x17+(145) = 142Byte ALL COMBINATION PARAMETER DUMP FORMAT (Combi. No. 00 (124Byte)], ----- , [Combi. No. 99 or 49 (124Byte)] Hem. Alloc - L. Prog : = L. Seq. 12400Byte = 7x1771+3 — 8x1771+(143) 6200Byte = Tx 88545 — 8x 885+(1+5) 14172Byte (4. 5Sec) 7086Byte (2. 3Sec) Le NOTE 10 : NOTE 11 = NOTE 12 : NOTE 13 Value MIDI Data NOTE 14 NOTE 15 ( See TABLE 4) ZByte ALL SEQUENCE DATA DUMP FORMAT : Sequence Data Size (Data Size (bit65-0)1. [Data Size (bit12-7)] : Control Data Dump Format (1522Byte) (Song Size(95) x 10 = 960Byte)l, [Pattern Data (200Byte)], [Song0-Track! Address(2Byte)], . [Song0-Track8 Addrl. [Songl-Trackl Addr], ---- . [Song9-Track8 Addr!1(160Byte). [Pattern0 Addr(2Byte)], ------ , [Pattern99 Addr(200Byte), [Pattern End Addr { 2Byte )] [Control Data + Sequence Data Dump Format [Sequence Ist Data(4Byte)]. == , [Seq. nth Data] n : Seg. Data Size = 0 ~ 4400 (Mem. Alloc = L. Prog) = 0 ~ T700 (Mem Alloc = L. Seg. Seq. Card) = (0 ~ 4200 (Frog Combi, Seq. Card) TxA+B — 8xA+(1+B)Byte . 19-1.10-2, 10-3 = 218xA+(11B)Byte { See TABLE 3 ) 1522Bytet+4x[Seg. Data SizelByte = GLOBAL DATA DUMP FORMAT [Global Data (19+2Byte)]. [Drum Kit Data <7x120Byte)] 21+840Byte = ALL DATA (GLOBAL, COMBI. PROG, SEQ) DUMP FORMAT [Global Data] (See NOTE 11), (All Combination Parameter Data] (See NOTE 9), [All Program Parameter Data] (See NOTE 7), [All Sequence Datal (See NOTE 10-2. 10-3) L. Prog : 861+12400+14300+1522+4x[Seq. Data Size iByte = — 8xC+(1+D)Byte : 8614 62004 7150+1522+4x[Seg. Data SizelByte = — 8xE+(1+F)Byte Seg. Card : 861+ 82004 7150+1522+4x[Seg. Data SizelByte = — 8BxG+(1+H)Byte 7x123+0 — 8x123 = 984Byte TxC+D (10. 7-17. 1Sec) TxE+F ( 5. 8-17. 0Sec) TxG+H ( 5. 8-11. 9Sec) Mem. Alloc = u L. Seq. Prog, Comb, : VALUE DATA FORMAT Bitl5-13 of Value Data is Sign Flag. and they have same value Data PL HF LI LEILA TE] TTT or TT 1 ddd IT LP TEJA ELIT : ALL DRUM SOUND(PCK Card? NAME DATA FORMAT [Drum Sound 1 Name (10Byte)]. п: Drum Sound Number : ALL MULTISOUND(PCM Card) NAME DATA FORMAT [Multisound 1 Name (10Byte}],---- , [¥ultisound п Name (10Byte}] n : Multisound Number PROGRAM PARAMETER ( TABLE I) No. PARAMETER DATACHex) : VALUE OSC-1 PITCH EG 00 | PROGRAM NAME (Head) | 20~7F : = ~~" 63 | START LEVEL 90-83 : -99--098 : 64 | ATTACK TIME 00-63 09 | PROGRAM NAME (Tail) 65 | ATTACK LEVEL - 9D-63 : -997-99 OSCILLATOR 66 | DECAY TIME 00-683 | 10 | OSCILLATOR MODE 0.1,2 *2 87 | RELEASE TIME 00~53 jp LoASSIGN | bit0=0:POL =1:MON | | 68 RELEASE LEVEL 9D-63 : -99--99 HOLD bitl=0:0FF, =1:0N 89 | TIME VELOCITY SENSE | 9D--63 : -99--99 12 | 0SC-1 KULTISOUND | 00-83: Int, 64r—:Card 70 | LEVEL VELOCITY SENSE | 9D~~63 : -99--99 13 | 0SC-1 OCTAVE | FF~01 : 16 ~4’ VDF-1 | 14 | osc-2 MULTISOUND .| 00~63: Int, 64~ Card 71 | CUTOFF VALUE 00-53 15 | 0SC-2 OCTAVE FF~01 : 18 4 72 | KBD TRACK CENTER 00-7F : C-1--69 16 | INTERVAL F4—0C : -12-+12 73 | CUTOFF KBD TRACK 9D—63 : -99-+99 17 | DETUNE CE~32 : -50~50 74 | EG INTENSITY 00-53 18 | DELAY START 00-63 75 | EG TIME KBD TRACK 00-63 PITCH MG 76 | EG TIME VEL. SENSE 00-63 | WAVE FORM ~~ | bitl,0=0.1,2,3 *3 77 | EG INT. VEL. SENSE 90-63 : -99--09 19 |-OSC-1 MG ENABLE — | bit5=0:0FF. =1:ON_ VDF-1 EG |_0SC-2 MG ENABLE ___ _ bit6-0:0FF, =1:0N _ 18 | ATTACK TIME 007-63 KEY SYNC bit7=0:0FF, =1:0N 79 | ATTACK LEVEL * 90-63 : -99--99 20 | FREQUENCY 00-63 80 | DECAY TINE 00-53 21 | DELAY 00-63 81 | BREAK POINT 9D--63 : -99--99 22 | INTENSITY 00-63 82 | SLOPE TIME 00-63 CUTOFF MG 83 | SUSTAIN LEVEL 90-63 : -99--99 | WAVE FORE | bitl,020,1,2.3 *3 84 | RELEASE TIME 00~63 93 |_OSC-1 MG ENABLE | bit5=0:0FF. =1:0R__ 85 | RELEASE LEVEL 9D~63 : -98~99 |_OSC-2 MG ENABLE | bit6=0:0FF, =1:ON УРА-1 KEY SYNC bit7=0:0FF, =1:0N 85 | OSCILLATOR LEVEL 00-63 24 | FREQUENCY 00-63 — 87 | KBD TRACK CENTER 00-7F : C-17-69 25 | DELAY 00-63 88 | AMP. KBD TRACK INT. | 9D--63 : -99--99 26 | INTENSITY 00-63 89 | ANP. VELOCITY SENSE | 9D-63 : -997.99 AFTER TOUCH 90 | EG TIME KBD TRACK 00-63 27 | PITCH F4—0C : -12-—19 91 | EG TIME VEL. SENSE 007-63 28 | PITCH KG 00-63 VDA-1 EG 29 | VDF CUTOFF 90-83 : -99-.99 92 | ATTACK TIME 00-63 30 | VDF HG 00~63 93 | ATTACK LEVEL 007-63 31 | VDA AMPLITUDE 9D--83 : -99— 99 94 | DECAY TINE 00~63 JOY STICK 95 | BREAK POINT 00~63 32 | PITCH BEND F4-—0C : -129-+12 96 | SLOPE TIME 007-63 33 | VDF SWEEP INT gD~63 : -99^-99 97 {| SUSTAIN LEVEL 007-63 34 | PITCH MG INT. 00-83 98 | RELEASE TIME 00-63 35 | PITCH MG FREQUENCY | 00-03 0SC-1 EG TIME KBD TRACK. VEL. S¥ & POLARITY 36 | VDF HG INT. 00-63 99 | F.EG TIME K. T SW&POL | bit7-+0 x] 37 | VDF MG FREQUENCY 00~03 100 | F. EG TIME VEL. SW&POL | bit7~0 *1 EFFECT PARAMETER 101 | AEG TIME K. T SW&POL | bit7~0 *1 38 102 | A. EG TIME VEL. SW&POL | bit7~0 *l *11 0SC-2 PARAMETER 62 103 SAME AS 0SC-1(63~102) *l : bit0 : ATTACK TINE SW =0:0FF, =1:0N : bitl : DECAY TIME 142 bit? : SLOPE TIME bit3 : RELEASE TINE *2 : 0 : SINGLE *3 : 0 : TRIANGLE (A) bitd : ATTACK TIME POLARITY =0:+, =1:- I : DOUBLE [= UP SAY (AAD bits : DECAY TIME 2 : DRUM 2 : DOWN SAY. (NIN) bit6 : SLOPE TINE 3 : RECTANGLE (TLD bit7 : RELEASE TiME eci COMBINATION PARAMETER GLOBAL PARAMETER SEQUENCER CONTROL DATA ( TABLE 4) о ( TABLE 2 ) ( TABLE 3 ) No. | PARAMETER [DATA(Hex) : VALUE 1520 | End Pattern Addr(L) № | PARAMETER | DATACHex) : VALUE No. | PARAMETER | DATACHex) : VALUE SONG 0 CONTROL DATA 15211 - A "COMBINATION CONTROLLER | GLOBAL PARAMETER 00 | MIDI Channel (Tr. 1) | 00—0F : 1-16 00 | COMBI. NAME (Head) | 2077 : * «— | | 00 [ WASTER TUNE CE~32 : —50~50 : т tau till iE ти : 01 | KEY TRANSPOSE F4-V0C : -12-12 07 |. HIDI Channel (Tr. 8) SEQUENCE DATA I X) 09 | COMBI. NAKE (Tail) 02 | DAMPER POLARITY 0 1: f 1 08 | STATUS (Tr. 1) | 0003 x9 = SAT UD о 10 | COMBINATION TYPE 007-04 #4 03 | ASSIGNABLE PEDAL 1 | 007-09 #7 ; aa TATA (Lo) FO EFFECT PARAMETER 04 | ASSIGNABLE PEDAL 2 | 00-09 #7 15 | STATUS (Tr. 8) E DATA C2-L) о 11 05 | SCALE TYPE 007-04 +8 18 | BEAT 02~06 : 2 ~ 6 TES | DATA (ob) 0 $11 06 | PURE TYPE KEY 00~0B : C~B 17 | TEMPO 28--D0 : 407-208 SEQUENCE DATA 2 > 35 07 | USER SCALE CE~32 : -50~50 PROTECT (Tr. 1) | bit0=0:ENA. =1:DIS HORE | PARARETER 18 : : 1526 | SAME AS SEQUENCE DATA 1(1522--1625) 36 | PROGRAM NO. 00-07 : *I2 18 PROTECT (Tr. 8) | bit7- 37 | OUTPUT LEVEL 007-63 19 (№, › 00 19 | NEXT SONG NO. 00~~14: [1~C10, OFF 38 | KEY TRANSPOSE F4r0C : -12~12 20 ( NUL ) 00 20 | SONG NAME (Head) 20~ TT 7 | 49 : 0 : Off 39 | DETUNE CE~32 : -50--50 DRUM KITI-INDEX#0 ! : Internal но [-71MBRE,INST . |Dit7-0:TIM -1:1NS| | 21 INST NO. | 00:0FF, 01--2C: INT, 2D-:CARD 29 | SONG NAME (Tail) 2 : Extern PAN hit3~0 : 0~0D *5 22 | KEY 0073 : CO—G8 30 (№) 3 : Both 41 | KEY WINDOW TOP 00~T7F : C-1~69 | | 23 | PAN 00~0D %5 31 | EFFECT PARAMETER 12 | KEY WINDOW BOTTON | 00~7F : C-1-69 | | 24 | TUNE 88-78: -120--120 ; ap | HE aa) DATAGZ-L) 43 | VEL. WINDOW TOP O1TF 25 | LEVEL CE~32 : -50--50 55 44 | VEL. WINDOW BOTTOM | 01—7F 26 | DECAY CE~32 : -50~50 TRACK 1 CONTROL DATA m0-1 NOTE on/oRr 45 | CONTROL FILTER bit3—0 «6! | 27 ( NUL ) 00 56 | PROGRAN, NO. 007 : 100-099 | y PT erec tee Tak kk 1 [10 1] 16 |. TIMBRE ON.OFF | bit4=0:0N, =1:0FF DRUM KITI-INDEX#2 — DRUM KIT4-INDEX#29 57 | OUTPUT LEVEL 00-63 часто” Brent Tine Key No. Length MIDI CHANNEL bit3~0 : 1~16 28 | SAME AS DRUM KITL-1(21~27) x(30x4-1) 58 | KEY TRANSPOSE F4-+0C : -12-—12 4 =30 : J.t =1FE : Tie from L st Bar 5 TIMBRE 2-—8 PARAMETER 59 | DETUNE CE~32 : -50~50 1-30: 91 IFE 3 по Lo Next Bar 47 SAME AS TIMBRE 1(36~46) x 7 850 60 | PAN 00~0D #6 | 210.9 PITCH BEND %8 : 0 : EQUAL TEHP 1 TRACK 2--8 CONTROL DATA 193 |: BQUAL TENP 2 SIT SAME AS TRACK 1(56~~60) x7 | 0001 000 t | tttt tttt [0 vvv vvvy | 0 ууу уму | E 9 : PURE MAJOR Event Time Value(H) Value(L) *4 : 0 : SINGLE *5 : 00 : 10:00 3 : PURE MINOR 95 410-3 AFTER TOUCH { : LAYER ; Do; 4 - USER PROGRAM SONG 1-9 CONTROL DATA | 0010 000 t | tttt titi | 0000 0000 | 0 vvv vvvv | >. SPLIT OA : 00:10 96 | SANE AS SONG 0(00~95) x 8 ‘101 re Value 3 : VEL. SW 0B : С ¥12 : 1f COMBINATION TYPE is MULTI, : F001 000 + Га. нач | 0000 0000] | 4 : MULTI OC : C+D " Parameter Change Format is as follows: 959 - РРРР_ РРРР 0D: D 00H - TIKBRE OFF PATTERN 0 CONTROL DATA Event Time Program No. OLE = 100 950 BEAT 02-08 : 2 ~ § Mem. Alloc=0-: p=00--199( I00--C99) #6 : bit0 : PROGRAM CHANGE =0:DIS. =1:ENA : 961 | LENGTH 008: 18 | Lao 5 como e E (100-049). bitl : DAMPER 64H = 199 PATTERN 17-99 CONTROL DATA | bito : AFTER TOUCH BEN - COD 362 | SAME AS PATTERN 0950961) x 99 | 0100 000 t | titt ett [0 ууу учу | О ссс cece | | bit? : CONTROL CHANGE Event Tíme Value Control No. ca - cag 1158 c=00~ 65 + Same as MIDI Control Change *7 : 0 : PROGRAM(CONBINATION) UP In any other case: SONGO-TRACKI DATA ADDRESS Te сосет Li - - DOWN 00H = 100 1160 | DATA ADDRESS(LSB) | o, b7 : Effect 1 ON/OFF - 00 (Start Addr) = 68: — û - 2 : SEQUENCER START/STOP 1181 - (HSB) = 69 : Effect 1 Balance 3 : EFFECT 1 ON/OFF 63H = 199 SONGO-TRACK2 — SONGI-TRACK8 DATA ADDRESS BA - Effect 2 Bal 4: - 2 - 84H = COO 1162 | SAME AS SONGO-TRACKI ADDRESS(1160. 1161) ep. Teno aancs 5 : VOLUME 1319 x (8x10-1) [106 par ’ ; | DEERE 1 CONTROL CEN = C99 eT SATA ADDRESS [0110 0000 | bbbb bbbb | xx 00 0000 | 0 ppp prep] в: - 9 _ 1320 | DATA ADDRESS (LSB) Bar No. Bar Type Pattern No. 9 : DATA ENTRY 1321 . N (ESB) ” xx=00 : Don t use Pattern PATTERN 1 — PATTERN 99 DATA ADDRESS “10 : Pattern continual 1322 | SAME AS PATTERN 0(1320,1321) =11 + Pattern Start 7 X10-7 TRACK END 1519 [0111 000 t] tttt tttt | 0000 0000 | 0000 0000 | Event Time. ¥11 EFFECT PARAMETER : 12,13 : Stereo Chorus 1,2, (€ 14,15 : Flanger ) 24 : Synphonic Ensemble 33 : Delay / Tremolo No. PARAMETER DATA(Hex) : VALUE (00) | Depth 00-63 : 00~89 (00) | Depth 00-463 : 00—99 (090) | Delay Parameter *11-3-1 (00) | Effect 1 Pattern No. | 07-20, 21:1--33, Tru | | (01) | Speed 00--D8 —*l1-3-2 (06) | EQ High Fárv0C : -127-12 onl - 2 - - 1 0~20,21:1~33, Tru | bit0=0:8in, =1:Tri (07) | EQ Low F4~0C : -12~v12 (03) (02) - 1 L-Ch E. Balnc | 00-84 : 00-109 (02) | MG Status *ll-3-3 | bitl = l 1 25 : Rotary Speaker (04) | Depth 00-63 : 00-989 (03)) - 18-Ch - 00-64 : 00-100 bit? — 0 (1) (00) | Depth 00-83 : 00-99 (05) | Speed 00~~D8 *l1-3-2 (04) - 2 L-Ch - 00-64 : 007-100 (03) | € Feed Back ) (9D-63 : -99--99) (02) | Speed Rate FS-0A : -10-10 (07) | Shape 9D--83 : -90-.99 (05)| - 2RCh - 00-64 - d0--10€ (04) | Delay Time | 0-C8(32):0--200(50) 26 : Delay / Hall | (06) | Output 3 Pan 0001-05 ж11-1 | | (06) | EQ Hieh FA~0C © -12~12 (00) | Delay Time (L) ‚| *11-3-1 : Delay Parameter OI - 4 - 00.01~65 ж11-1 | | (07) | EQ Low F4-v0C : -12-12 (01) 1 Delay Time (E) 00—-1F4 : 00-500 Same as 26-(00)~(03) (08) | Effect 1/0 bitd~0 %11-2| 16 : Phase Shifter 1. € 17 : Phase Shifter 2) | (02) | Feed Back 90-63: -9999 | *11372 : Data(Hex) ValuelHz] | (09) | Effect 1 Parameter (00) | Depth 00-63: 00-99 | [co3)] Hieh Damp 00-83 : 00-99 00-783 0.03 3.00 (0. 03step) [ +11-3 | [O1 | Speed 00~D8 #11-3-2 | | (04) | Reverb Time 00-81 : 0. 29.9 64~C7 3.1 ~13.0 (0.1 step) (16) | bit0=0:Sin, =1:Tri { {(06)| High Damp 0063 : 007-99 C8~D8 14 ~30.0 (1 step) (17) | Effect 2 Parameter (02) | MG Status #11-3-3 | bitl + 0, (1) | [0 Pre Delay 00~96 : 00~150] *11-3-3 : MG Status | , *11-3 bit? — 0 57 - Delay / Roon bit0 : Yave Form =0:8in, =1:Tri : . у ; . A. NO 4. a (24) (03) | Feedback gD~63 : -99--99 (00) | Delay Parameter *[1-3-1 bitl : Phase 0:08 . “1:180 «11-1 : 00 : Off 11-2 : (04) | Manual 00-63 : 00-99 © bit2 : Wave Shape -0: Normal 01: E bit0=0:Efct] L-Ch Off, =1:0n 18 : Stereo Tremoro 1, ( 19 : Stereo Tremolo 2 ) | (03) =i: for Flanger 02 : 01:99 bitl=0: - 1 E-Ch Off. =1:0n 1 (00) | Depth 00--83 : 00-99 (04) | Reverb Time 00~2F : 0.2.4.8 : : bit2=0: - 2 L-Ch Off. =1:0n | (01) | Speed 00~D8 : %11-3-2 (06) | High Damp 00-63 : 00—99 64 : 99:01 bit3=0: - 2 R-Ch Off. -1:0n | bit0=0:Sin, =1:Tri| (07) | Pre Delay 00-98 : 00—150 65 : L bit4=0:Efct2 Para. =1:Serial | (02) | MG Status *11-3-3 | bitl — 0, 41} _ 28 : Delay / Early Reflection *11-3 : Effect Parameter (8Byte) 33 Type | 6112 — © | (00) | Delay Parameter *11-3-1 | offset PARAMETER | DATACHex) : VALUE | | (03) | Shape 9D--63 : -99--99 f 1-3 : Hall, € 4,5 : Room, 6 : Live Stage ) (06) | EQ High PAOC : -19-012 (03) (00) | Reverb Time | 00--61(2F):0.27-9. 94.9) | 1 (07) | EQ Low F4—0C : -12—12 (04) | E/R Time 00~1E : 100~400 } Hs (01) ( NUL ) 00 | 20 : 3 Band EQ (05) | Pre Delay 00-96 : 00-156 3 (02) | High Damp 00~63 : 007-99 (00) | Mid fc 0,1.2 : 0.5k lk 2k 29 : Delay / Delay (03) | Pre Delay © 00-08 : 00--200 (01) | Mid Gain F4—0C : -12-—12 (00) | Delay Time L (L) (04) | E/R Level 00-83 : 00-99 (04) | Low fc Го, 1, 2:0. 25, 0. БК к | [Гор | = —- — (a) | 00-1F4 : 00-500 (05) ( NUL ) 00 (05) | High fc 0.1.2 : ik 2k dk (02) | Feed Back | 90-463: -99-.09 (06) | EQ High FA-0C : -12~12 (06) | High Gain F4~0C : -12-12 (03) | High Damp L 00~63 : 00-99 (07) | EQ Low F4~QC : -12~12 (07) | Low Gain F4—0C : -12--12 (04) | Delay Time R (L) | o Ra: 00-500 Don’t display NUL from here. and that must be 00 21 : Over Drive (05) - - - (D - 79 : Early Reflection 1.2.3 (00) | EQ Mid fc 0, 1,2 : 0. 5k lk, 2k (05) | Feed Back R 9p~~B3 : -§9~-99 (00) | E/R Time 00-46 : 100-800] | (01) | EQ Mid Gain Fárv0C : -127v12 (07) | High Damp R 00-63 : 00-99 (01) | Pre Delay 00--C8 : 00-200 | | (02) | Drive 00-63 : 00-99 30 : Delay / Chorus, ( 31 : Delay / Flanger ) (05) | EQ High F4~0C : -12~12 | | (03) | Level 00-63 : 00~99 (09) | Delay Parameter xl 1-3-1 (07) | EQ Low FA0C : -12-—12 (06) | EQ High F4-40C : -12-12 | 10 : Stereo Delay, 11 : Cross Delay (07) | EQ Low, F4A-0C : -I127-12 (03) (00) | Delay Time L (L) _ 00-1F4 : 00-500 22 : Distortion (04) | Depth 00-83 : 00~99 (01) - - — HD - (02) | Distortion 00-83 : 60-99 (05) | Speed 00--D8 *11-3-2 (02) | Feed Back SD-—E3 : -99-——98 (03) | Level 00-63 : 00--99 | bit0=0:8, =1:T (—0) (03) | High Danp 00-63 - 60~89 | | (07) | EQ Low Gain F4-=0C : -12-—12 (06) | MG Status *l1-3-3 [ pitl — 0 7 (04) _Delay Tine R (L) __ 00~1F4 : 007-500 23 : Exciter bit? — 0. (<1) (05) - - (D (00) | Blend 9D--83 : -997.99 (07) | Feed Back 0, (9D--53:-99--99) (06): Ed High — FA-0C : -12-12 (01) | Emphatic Point 90-08 : 01~10 32 : Delay / Phaser (07) | EQ Low FA0C : -j2-—12 {05) | EQ High ; Fé—0C : -12--12 (00) | Delay Parameter *11-3-1 | (07) | ES Low FAr-0C : -12~12 | | (03) (04) | Depth 00-63 : 00-99 (05) | Speed 00--D8 *11-3-2 (06) | Feedback 90-63 : -99-99 PROGRAM PARAMETER PAGE, POSITION — OFFSET TABLE ( TABLE 5 ) PAGE PARAMETER POSITION SGL | DBL A |B |C |D |E |F | € TH PROGRAM MODE | | (8) | (9) | (10) | (11) | (12) | (13) | (14) | (15) (0) | (0) ( PERFORMANCE EDIT ) | *12 | *12 | *12 | *12 | x12 | *12| *12 | x]? EDIT PROGRAM MODE (8) | (9) | (10) | (11) | (12) | (13) | (14) | (15) (0) | (0) | 0-1 | OSC BASIC 10 11 11 (1) | (1) 2 0SC 1 (MULTISOUND) 12 86 | 13 (2) 3| 0SC 2 (MULTISOUND) 14 126 | 15 | 16 | 17 | 18 (2) (3) | 1-1] 0SC 1 PITCH EG 63 | 64 | 65 | 66 | 67 | 68 | 70 | 69 (4) 2 | 0SC 2 PITCH EG 103 | 104 | 105 | 106 | 107 | 108 | 110 | 109 (3) | (5) | 2-1| VDF 1 CCUTOFF/EG INT) 71 A (4) | (6) 2 | VDF 1 EG 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 (5) | (7) à | VDF 1 VELOCITY SENSE | 77 76 100 | 100 | 100 | 100 (6) | (8) 4 | VDF 1 KBD TRACK 72 | 73 | 75 99 | 99 | 99 | 99 (9) | 3-1| VDF 2 (CUTOFF/EG INT) 111 114 (10> | 2| VDF 2 EG 118 1119 | 120 | 121 | 122 |123 | 124 | 125 (11) 3 | VDF 2 VELOCITY SENSE | 117 116 140 | 140 | 140 | 140 (12) 4| VDF 2 KBD TRACK 112 | 113 | 115 139 | 139 | 139 | 139 (7) | (13) | 4-1 | VDA 1 EG 92 | 93 | 94 | 95 | 96 | 97 | 98 (8) | (14) 2 | VDA 1 VELOCITY SENSE 89 | 91 102 | 102 | 102 | 102 (9) | (15) 3 | VDA 1 KBD TRACK 87 | 88 | 90 101 | 101 | 101 | 101 (16) | 5-1 | VDA 2 EG 132 | 133 | 134 | 135 | 136 | 137 | 138 (17) 2 | VDA 2 VELOCITY SENSE 129 | 131 142 | 142 | 142 | 142 (18) 31 VDA 2 KBD TRACK 127 | 128 | 130 141 | 141 | 141 | 141 (10) | (19) | 6-1 | PITCH MG 19 20 | 21 | 22 | 19 | 19 (11) | (20) 2| VDF MG 23 24 | 25 | 26 | 23 | 23 (12) | 21)! 7-1 | AFTER TOUCH 27 | 28 29 | 30 31 (13) | (22) 2 | JOY STICK 32 | 33 34 | 35 36 | 37 (14) | (23) | 8-1 | EFFECT 1 (TYPE) 38 46 (15) | (24) 2 | EFFECT 1 PARAMETER *13 | *13 | *13 | *13| *13| *13| *13 | x13 (16) | (25) ‚3 | EFFECT 2 (TYPE) 39 46 (17) | (26) 4 | EFFECT 2 PARAMETER X13 | *13 | *13 | »x13| x13| 213 | x13 | *13 (18) | (27) 5 | EFFECT PLACEMENT 46 44 45 *12 See P. 18 *13 See P. 40 130 COMBINATION PARAMETER PAGE, POSITION — OFFSET TABLE ( TABLE 6 ) PAGE PARAMETER POSITION SEL |LYR | SP | vs [MULT A |B |c ID JE IF | с |H COMBINATION. MODE | | (8) | (9) | (10) | 11) | (12) | (13) | (14) | (15) (1) PROG. /LEVEL | 36 37 (1) | (1) | (1) 1 | PROG. /LEVEL 36 37 47 48 (1) 1 | PROGRAM 36 | 47 | 58 | 69 | 80 | 91 | 102 | 113 (2)| 2 | LEVEL 37 | 48 | 59 | 70 | 81 92 | 103 | 114 EDIT COMBINATION MOD | | (8) | (9) Tio) | (11) | (12) | 13) | (14) | (15) (0) | (0)| (0)| (0) | (0) | 0-1 | COMBI. TYPE 10 (1) 1-1 | PROG. /PAN 36 37 40 (1) 1-1 | PROG. /LEVEL | 36 | 37 | 47 48 (2) 2 | PAN/DAMPER 40 | 45 51 56 | 49 | 50 (1) 1-1 | PRG. /SPLIT 36 *14 47 (2) 2 | LVL/PAN/DAMP | 37 | 40 | 45 48 | 51 56 (1) 1-1 | PRG. /VELOCTY | 36 *15 47 (2) 2 | LVL/PAN/DAMP | 37 | 40 | 45 48 | 51 56 (1) | 1-1 | PROG. SELECT | 36 | 47 | 58 | 69 | 80 | 91 |102 |113 (2) | 2-1 | MIDI CHANNEL | 46 | 57 | 68 | 79 | 90 |101 | 112 | 123 (3) | 3-1 | K. WINDOW TOP | 41 52 | 63 | 74 | 85 | 96 | 107 | 118 (4) 9 | K. WINDOW BTM | 42 | 53 | 64 | 75 | 86 | 97 | 108 | 119 (5) 3 | V.WINDOW TOP | 43 | 54 | 65 | 76 | 87 | 98 | 109 | 120 (6) 4 | V.WINDOW BTM | 44 | 55 | 66 | 77 | 88 | 99 |110 |121 (7) | 4-1 | OUTPUT LEVEL | 37 | 48 | 59 | 70 | 81 | 92 | 108 | 114 (8) |- 5-1 | TRANSPOSE 38 | 49 | 60 | 7 82 | 93 | 104 | 115 (9) 2 | DETUNE 39 50 61 72 83 94 |105 |116 (10) | 6-1 | PANPOT 40 | 51 | 62 | 73 | 84 | 95 | 106 | 117 (11) | 7-1 MIDI PRG CHG| 45 | 56 | 67 | 78 | 89 | 100 | 111 | 122 (12) 2 | DAMPER 45 | 56 | 67 | 78 | 89 | 100 | 111 | 122 (13) 3 | AFTER TOUCH | 45 | 56 | 67 | 78 | 89 | 100 | 111 | 122 (14) | 4 | CONTROL CHNG | 45 | 56 | 67 | 78 | 89 | 100 | 111 | 122 (2)| (3) | (3) | (3) | (15) | 8-1 | EFFECTI TYPE | 11 | 19 (3) | (4) | (4) | (4) | (16) 2 | EFFECT! PARA | *13 | *13 | *13 | *13 | *13 | *13 | *13 | *13 (4) | (5)| (5) | (5) | (17) 3 | EFFECT2 TYPE | 12 19 (5) | (6) | (6)| (6) | (18) 4 | EFFECT? PARA | *13 | 13 | *13 | *13 | *13 | *13 | *13 | *13 (6) | (7)| (7) | (7) | (19) 5 | EFFECT PLACE | 19 17 18 *14 68 | *15 70 131 (Common to all modes) ERROR MESSAGES Error Message Contents of Error Battery Low The battery for internal memory backup neéds to be replaced. Call the KORG distributor (Internal) nearest you or your local KORG dealer or service center and have a qualified technician replace it. Battery Low The battery for RAM card memory backup needs to be replaced, In order to save your (RAM card) valuable data, load all data from the card to the M1's internal memory, then change the battery in the card, and finally reload the data back to the card. Removal of the battery results in loss of all data in the card. Card Format Mismatch ~~ Because the format of the card differs, writing in and reading out of data cannot be executed. (When writing to this card, use Global Mode function F9-2, Format Card.) Card Memory Full The number of steps of the sequence data to be saved is beyond the capacity of the card. (Re-format the Sequence Card in order to save the data.) Invalid (Unformatted) Card which does not have any remaining memory space, or a card not yet readied for Card use with the M1 has been inserted. (When using this kind of card, use Global Mode function F9-2, Format Card.) Memory Protected Memory protect has been set in the Global Mode to prevent the accidental erasure of data | (when writing to internal or card memory). No Card Inserted Reading from or writing to the card has been attempted without the card being fully inserted. ROM Card or Data cannot be written to a RAM card unless the write protect switch is ON, and cannot be written to a ROM card at all. Protected Card 132 (SEQUENCER Mode only) Error Message Contents Beat or Length Mismatch The time signature of the play data (of track or pattern) does not match that of the track or pattern being transferred to, or the length of a pattern being bounced or copied does not match that of the destination. Blank Pattern An initialized pattern was used for the PUT operation. Measure Occupied Part of a paltern stretches over a specified punch-in measure or a specified destination by Pattern measure 1n measure editing. Punch in Measure Destination Measure . Track Measure Overflow When executing an edit, the length of the tracks extends beyond 250 measures. Memory Full The total of all the songs and steps has used up the available memory capacity. Track Has No Events In Event Editing, the specified track does not have any play data. Pattern Across Source Track In copying from a track, part of a pattern has been included in the specified range of the source. Г Pattern —— | Г Pattern —] Ta L_ Copy/Get — Pattern Conflicts While executing the bounce function, a pattern with Events inserted by PUT occupies a portion of the source track or destination track range. Pattern Used in Song The pattern cannot be loaded because another previously loaded pattern 1s being used in the song. | | Source Across In the Measure Copy function (F5-2) of copying to the same track, the range of source Destination side and the destination side overlap. Track | | | | | | | | Destination Sourte (Source) (Destination) Track Protected The protect for the specified track is set to ON. 133 SPECIFICATIONS AND MISCELLANEOUS „INFORMATION SPECIFICATIONS Sound generation method: AI Synthesis system (full digital sound processing) Sound source: 16 voice, 16 oscillator (Single mode) 8 voice, 16 oscillator (Double mode) Keyboard: 61 key (with initial and after touch) Waveform memory: PCM; 2 Mword (4 Mbyte) Quantization: 16 bit Effect section : 2-system digital multi-effects Program memory capacity: 100 Programs A Combination memory capacity: 100 Combinations | Sequencer section: 10 songs, 100 patterns, max. 7700 notes "2 8 tracks, 8-timbre multi-timbral operation (Dynamic Voice Allocation) Controller inputs: | Damper pedal, assignable footswitches (pedals) 1/2 Outputs: 1/L, 2/R, 3, 4, stereo headphones MIDI terminals; IN, OUT, THRU Display: Backlit LCD (40 characters x 2 lines) Optional accessories: RAM card (MCR-03), ROM card, PCM card Power requirements: ' 11 W Dimensions: 1058 (W) x 356 (D) x 110 (H) (41-11/16" x 14" x 4-5/16") Weight: 13.5 kg (29 lbs. 11 oz.) *1 Memory allocation can be changed to 50 Programs and 50 Combinations. *2 A capacity of 4400 notes when 100 Program/100 Combination memory allocation is selected. * Specifications are subject to changes and improvements without notice. 134 M1 MIDI IMPLEMENTATION CHART Transmitted FUNCTION Recognized Remarks Basic Default 1 - 16 1 - 16 Memorized Channel Change 1 ~ 16 1 - 16 Mode Default X 3 Messages | Altered kok sk kok Note 24 ~ 108 0 — 127 Seg. Data is O to 127 number: Sound range REX 0 — 127 in transmission Velocity Note on O 9n, V=10 — 127 O 9n, V=1 — 127 Seq. Data is 2 to 126 Note off X X in transmission After Keys X X Touch Ch's O O Pitch bend O O *1 Control 1 O о Pitch MG *] Change 2 O O VDF modulation *1 6 O O Data entry (MSB) *2 7 O O Volume *] 38 O O Data entry (LSB) #2 64 O O Sustain *] 96 O O Data increment *2 97 O O ‘| Data decrement *? 100 X O LSB of RPC for master tune *2 101 X O MSB of RPC for master tune *2 0-101 о O Sending and receiving Seq. Data only Program o 0-99 o 0- 127 Change Actual No. ok kk 0~ 99 System Exclusive O O *2,*4 O *3 System — : Song pos. о Common : Song sel. O 0-19 O 0-19 *3 : Tune X X System : Clock O O *3 Real time : Commands O O *3 Aux : Local ON/OFF X © Message : All note off X O 123 — 127 : Active sensing O O : Reset X X NOTES: *1 Transmit/receive if CONTROL is set to ENA in GLOBAL Mode. *2 Transmit/receive if EXCLUSIVE is set to ENA in GLOBAL Mode. *3 When Clock is Internal, it transmits but does not receive. When External, the opposite is true. *4 Dumps and edits the Program data. Compatible with universal exclusive (Device ID). Mode 1: OMNI ON, POLY Mode 3: OMNI OFF, POLY Mode 2: OMNI ON, MONO Mode 4: OMNI OFF, MONO O: Yes x: No | : ‘’Transmit/receive when AFTER TOUCH is set to ENA in GLOBAL Mode. [B]: Transmit/receive when PROG/COMBI CHANGE is set to ENA in GLOBAL Mode. MEMORY + The RAM card requires battery power in order to preserve data in memory. The included lithium battery (type CR2016) should be put in place before use. 1.Installing the battery | Turn the card over to the side without the terminal. You will find a slot in the battery holder. æ CARD RAM 2.Write Protect Switch | No data can be written on the card when this switch is set to “ON”, To preserve data, set this switch to ON, except when writing new data. 3.Replacing Lithium Battery | Power from the lithiurn battery is used to protect data held in memory, The battery should be replaced once a year. However, battery life is shortened if kept at temperatures exceeding 40 degrees centi- grade.(104 Fahrenheit) Always use a CR2016 type lithium battery. When replacing the battery, leave the card in the unit with unit power ON. This will preserve the contents of the memory. If the card is removed before battery replacement, memory contents will be lost. “+” Side backward “и” > 7 E Terminal side 136 -— MULTISOUND LIST 00 Piano 25 SynMallet 50 FingerSnap 75 VoiceWvNT 1 01 E. Piano 1 26 Flute 51 Pop 76 VoiceWvNT 2 02 E. Piano 2 27 Pan Flute 52 Drop 77 DWGSE.P. 1 03 Clav 28 Bottles 53 Drop NT 78 DWGS E. P.2 04 Harpsicord 29 Voices 54 Breath 79 DWGS E. P. 3 05 Organ 1 30 Choir 55 Breath NT 80 DWGS Piano 06 Organ 2 31 Strings 56 Pluck 81 DWGS Clav 07 MagicOrgan 32 Brass 1 57 Pluck NT 82 DWGS Vibe 1 08 Guitar 1 33 Brass 2 58 Vibe Hit 83 DWGS Bass 1 09 Guitar 2 34 Tenor Sax 59 VibeHit NT 84 DWGS Bass 2 10 E. Guitar 35 Mute TP 60 Hammer 85 DWGS Bell 1 11 Sitar 1 36 Trumpet 61 Metal Hit 86 DWGS Orgn 1 12 Sitar 2 37 TubaFlugel 62 MetalHitNT 87 DWGS Orgn 2 13 A. Bass 38 DoubleReed 63 Pick 88 DWGS Voice 14 Pick Bass 39 Koto Trem 64 Distortion 89 SquareWave 15 E. Bass 40 BambooTrem 65 Dist NT 90 Digital 1 16 Fretless 41 Rhythm 66 Bass Thumb 91 Saw Wave 17 SynthBass 1 42 Lore 67 BasThumNT1 92 Digital 2 — 18 SynthBass 2 43 Lore NT 68 BasThumNT2 93 25% Pulse 19 Vibes 44 Flexatone 69 Wire 94 10% Pulse 20 Bell 45 WindBells 70 Pan Wave 95 Digital 3 21 Tubular 46 Pole 71 Ping Wave 96 Digital 4 22 Bell Ring 47 Pole NT 72 Fv Wave - 97 Digital 5 23 Karimba 48 Block 73 Mv Wave 98 DWGS TRI 24 KarimbaNT 49 Block NT 74 Voice Wave 99 DWGS Sine » The "NT" designation on certain Multisounds indicates that the pitch of the sound is the same regardless of the key played. | DRUM SOUND LIST 01 Kick 1 12 Open HH 1 23 E. Tom 34 Metal Hit 02 Kick 2 13 Closed HH 2 24 Ride 35 Pluck 03 Kick 3 14 Open HH 2 25 Rap 36 FlexaTone 04 Snare 1 15 Crash 26 Whip 37 Wind Bell 05 Snare 2 16 Conga 1 27 Shaker 38 Tubular 1 06 Snare 3 17 Conga 2 28 Pole 39 Tubular 2 07 Snare 4 18 Timbales 1 29 Block 40 Tubular 3 08 Side Stick 19 Timbales 2 30 FingerSnap 41 Tubular 4 09 Tom 1 20 Cowbell 31 Drop 42 Bell Ring 10 Tom 2 21 Claps 32 Vibe Hit 43 Metronome 1 11 Closed HH 1 22 Tambourine 33 Hammer 44 Metronome 2 - NOTICE Korg products are manufactured under strict specifications and voltages required by each country. These products are warranted by the Korg distributor only in each country. Any Korg product not sold with a warranty card or carrying a serial number disqualifies the product sold from the manufacturers's/distributor's warranty and liability. This requirement is for your own protection and safety. KORG INC. | 15-12, Shimotakaido 1-chome, Suginami-ku, Tokyo, Japan. | 1991 © KORG INC. 0311 DTH Printed in Japan
advertisement
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project