Ultimate 10 eng

Add to my manuals
17 Pages

advertisement

Ultimate 10 eng | Manualzz

MULTI GAMINATOR

ULTIMATE-10

( Service Manual )

2013

Page 1

MULTI GAMINATOR

TABLE OF CONTENTS

2013 i ntroduction

. ............................................................................................................................

PART 1. INSTRUCTIONS amusement arcade operator. ....................................................

1.1.

STATEMENT OF LOANS WITH KEY

“ATTENDANT...............................................................................

1.2.

PAYMENT BY CREDIT KEY

“ATTENDANT

. .............................................................................

1.3.

Briefly OPERATOR. ....................................................................................................

.

PART 2. The control menu (MENU AUDIT). ...........................................................................

PART 3. INSTRUCTIONS FOR SETTING UP AND PLAYING CARD. .....................................

3.1. initialize the machine (INIT) .....................................................................................

3.2. MAIN UNIT(TOTAL SETTINGS) ..................................................................................

3.3. CONNECTING SPEAKERS. ........................................................................................

3.4. CONNECTING terminal..............................................................................................

Supplement

№1: Diagram connectors (12-button gaming machine). ........................................

Supplement

№2:

Diagram connector (8-button gaming machine)

...................................................

Page

2

MULTI GAMINATOR

2013

PART 1 - INSTRUCTIONS amusement arcade operator.

1.1 Statement of the loan with the key

1. Activate the key operator “ ATTENDANT” (wherein charge is switched to a control menu on the screen page displays the gaming machine

AUDIT MENU ).

Active keys: button

LINES 7 – down button

LINES 9 – input

–input, to enter the menu

ATTENDANT

Active keys: button

LINES 1 – back button

LINES 7 – down button

LINES 9 –input

3. Select an option REMONE IN

Active keys: button

LINES 1 – back button

LINES 5 – 100 CREDITS button

LINES 7 – 1000 CREDITS button

LINES 9 – 10000 CREDITS

4. Press the right buttons for the addition of 10, 100 or 1,000 credits.

5. Choose a loan is automatically recorded on the counter remote-controlled loans.

6. Remove the key operator.

7. Fee will switch back to the game mode.

1.2. Payment of the loan with the key

.

1. Activate the key operator ATTENDANT” (while plate switches to control menu appears on the screen

AUDIT MENU ).

Active keys: button

LINES 7 – down button

LINES 9 input

2. Press LINES 9 – Enter to enter the menu ATTENDANT

Page

3

MULTI GAMINATOR

2013

Active keys: button

LINES 1 – back button

LINES 3 – up button

LINES 9 –input

3. Select an option HANDPAY CREDIT.

Active keys: button

LINES 1 – back button

LINES 9 – The payment manually

4.) Press the appropriate button for the current loan payments manually.

5.) Payment will be registered automatically on the counter payments.

6.) Remove the key operator ATTENDANT”.

7.) Payment will switch back to the game mode.

1.3. Statistics operator ( PERIODIC ACCOUNTING).

To remove the short statistic enter the page ACCOUNTING> PERIODIC ACCOUNTING with the key

“ATTENDANT” and the corresponding buttons.

PERIODIC IN: The total sum of all the coins, tokens, banknotes and credit, added over time.

COINS IN: The total amount of all coins made by a coin for the specified time

TOKEN IN: The total of all the coins taken in a given period.

BILL IN: The total of all bills received for the period.

REMONE IN: The total amount of all loans that are added by REMONE IN function

for the specified

time

PERIODIC OUT: The total amount of loans disbursed for the specified time

COINS OUT: The total amount of coins paid by the hopper for the specified time

HAND PAY: The aggregate amount of all sums paid by manual payments for the specified time

REMONE OUT: The total amount of all loans disbursed by the key

“ATTENDANT” for the specified time

PERIDIC IN-OUT: The difference between TOTAL IN and TOTAL OUT for the specified time

Page

4

MULTI GAMINATOR

2013

PART 2. navigate the menu ( AUDIT MENU )

Information: Appointment of active buttons (illuminated) on the keyboard is shown at the bottom of the screen. Look gaming application

2.1. Page ATTENDANT.

2.1.1. Page ATTENDANT > REMOTE IN PAGE 1/1

REMONE IN : Press the appropriate button to add the desired amount.

CURRENT CREDIT: Shows the size of the current loan.

2.1.2.

Page

ATTENDANT > HANDPAY CREDIN PAGE 1/1

CURRENT HANDPAY : Click the appropriate button for the removal of existing credit.

CASHABLE CREDIT : Shows the size of the current loan.

2.2. Page ACCOUNTING.

2.2.1.

Page

ACCOUNTING > MASTER ACCOUNTING

PAGE 1/1

Page

5

MULTI GAMINATOR

2013

TOTAL IN: The total sum of all the coins, tickets, tokens and banknotes and

added loans through function

REMONE IN

COINS IN: The total amount of all coins made by a coin.

TOKEN IN: The total sum of all received tokens.

BILL IN: The total amount of all received bills.

REMONE IN: The total amount of all loans that are added by the function REMONE IN.

TOTAL OUT:

The total amount of all unpaid loans.

COINS OUT: The total amount of coins paid by the hopper.

HAND PAY: The total amount of all payments manually.

REMONE OUT: The total amount of all loans disbursed by function REMONE OUT.

TOTAL IN-OUT: The difference between TOTAL IN and TOTAL OUT.

2.2.2.

Page

ACCOUNTING > PERIODIC ACCOUNTING PAGE 1/1

PERIODIC IN: The total sum of all the coins, tickets, tokens and bills and loans that have been added over time.

COINS IN: The total amount of all coins made by a coin for a certain period of time

TOKEN IN: The total amount of all coins taken over a certain period.

BILL IN: The total of all bills received for the period.

REMONE IN: The total amount of all loans that are added by the function REMONE IN for a certain period of time

PERIODIC OUT: The total amount of loans disbursed over the period.

COINS OUT: The total amount of coins paid by the hopper over time.

HAND PAY: The aggregate amount of all sums paid by manual payments for a certain period.

REMONE OUT: The total amount of all loans disbursed by the key

“ATTENDANT”

for a certain period.

PERIDIC IN-OUT: The difference between TOTAL IN and TOTAL OUT for the period.

2.2.3.

Page

ACCOUNTING > HARD METER COPY

TOTAL IN: An electronic copy of electromechanical meters

TOTAL IN.

PAGE 1/1

Page

6

MULTI GAMINATOR

TOTAL OUT: An electronic copy of electromechanical meters TOTAL OUT

BET: An electronic copy of electromechanical meters BET.

GAMES: An electronic copy of electromechanical meters GAMES.

.

2013

2.2.4. Page ACCOUNTING > SECURITY ACCOUNTING PAGE 1/2

MAIN DOOR:

LAST OPEN: The last time the automatic door opening.

LAST CLOSE: The last time the door is closed.

OPEN COUNT: Openings door machine.

GAMES SINCE LAST CLOSE The number of games played since the last automatic closing doors.

BILL DOOR

LAST OPEN: The last time the door opening stacker.

LAST CLOSE: The last time the door is closed stacker.

OPEN COUNT: Openings stacker doors.

GAMES SINCE LAST CLOSE: The number of games played since the last door is closed stacker.

POWER FAIL

LAST POWER FAIL: The last time the power outage.

LAST POWER ON: The last time the power is turned on.

POWER FAIL COUNT: Number of switching off the power supply.

GAMES SINCE LAST POWER FAIL: The number of games from the last power failure.

PERIODIC METER CLEAR reset the time counter.

LAST CLEAR: Time of last reset PERIODIC METER

CLEAR COUNT: Number of zeroing PERIODIC METER.

.

GAMES SINCE LAST CLEAR: The number of games since the last reset PERIODIC METER.

INIT MACHINE initializing a slot machine.

LAST INIT MACHINE: The last time the initialization.

GAMES SINCE LAST INIT: The number of games since the last initialization.

TOTAL INIT MACHINE COUNT: The total number of initialization.

INIT MACHINE AFTER ERROR: The total number of errors after initialization (crash) board.

OPERATING TIME SINCE LAST INIT : Hours after the last game machine initialization.

PAGE 1/1 2.2.5. Page ACCOUNTING > PERIODIC METER CLEAR

Press CLEAR to clear the temporary memory.

2.3.

Page

DIAGNOSTICS.

2.3.1. Page DIAGNOSTICS > PROGRAM VERSIONS PAGE 1/1

MACHINENUMBER: Shows the adjusted number of the machine.

Page

7

MULTI GAMINATOR

2013

MACHINE: Displays the name, version and date for a full software machine.

KERNEL:

Indicates the version of the software and date.

MAIN BOARD VERSION: Shows the version of the board.

MAIN BOARD SERIAL NUMBER: Shows the serial number of the board.

CHIPSET:

VGA CARD #1:

VGA CARD #2:

Shows the version CHIPSET.

Shows the version of the video adapter №1.

Shows the version of the video adapter №2.

2.3.2. Page DIAGNOSTICS > BUTTON AND LAMP TEST PAGE 1/1

Click the appropriate button for testing.

To exit the test, press simultaneously on HELP1 and HELP2.

2.3.3. Page DIAGNOSTICS > VIDEO TEST

Select an option to display the VIDEO TEST test pattern on the screen.

In case of any possible distortion or incorrect color reproduction, the monitor can adjust according to this test table.

PAGE 1/1

2.3.4. Page DIAGNOSTICS > AUDIO TEST PAGE 1/1

Click the button to start the audio testing.

2.3.5. Page DIAGNOSTICS > MACHINE SELFTEST PAGE 1/1

Program ROM test:

Serial number test:

Real time clock test:

Configuration EEPROM test:

Selftest completed

2.4. Page EVENT LOG.

2.4.1. Page EVENT LOG> MACHINE EVENTS

On the year, month, day and time of the event.

PAGE 1/X

Main door open: opening the door.

Service mode entered: login page

Service mode left: out of the page.

System reboot reset a slot machine.

System shutdown: the inclusion of the machine.

System power up: off of the machine.

2.4.2. Page EVENT LOG > BILL ACCEPTOR EVENTS PAGE 1/1

Lists all taken note, with the date and time of their introduction. If there is a surplus of posts, old records are overwritten.

Page

8

MULTI GAMINATOR

2013

PAGE 1/1 2.4.3. Page EVENT > HANDPAY EVENTS

Lists all of the loans taken, indicating the date and the time the loan. If there is a surplus of posts, old records are overwritten

2.4.4. Page EVENT > JACKPOT EUENTS PAGE 1/1

Lists all external jackpots, with the date and time of loss. If there is a surplus of posts, old records are overwritten

2.4.5. Page EVENT > GENERAL LOG PAGE 1/1

Lists all the events of the game board (initialization, the on-off game board, setting and removal of credit) with the date and time of the event.

If there is a surplus of posts, old records are overwritten.

2.5. Page GAME HISTORY.

2.5.1. Page GAME HISTORY > Selected game PAGE 1/1

На этой страницы отображаются последние 100 выпавшие комбинации

GAME: The current number of the game at a certain time.

PHASE: Phases of the selected game (1 Transaction - Phase 1, the deal - Phase 2, etc.)

DATE: Displays the date of the game.

TIME: Shows the game.

CREDITS BEFORE:

BET:

WIN:

GAMBLE

GAMBLE IN

GAMBLE OUT

TOKENS IN

COINS IN

BILLS IN

REMONE IN: The total value of loans entered by the operator key ATTENDANT.

Collected: The total value of loans taken by the key operator ATTENDANT.

EVENT LOG: The last two events have occurred during the game.

2.6. Page GAME STATISTICS.

2.6.2. Page GAME STATISTICS > »Selected game» PAGE 1/X

Hit rate

Any win combination: The number of games of chance (% - shows% of the total number of games).

No win:

Scatter win:

The number of games without a win (% - shows% of the total number of games).

The number of winning combinations Scatter (% -% indicates the total number of games)

Line statistic

1 lines played: The number of games of chance on the same line.

3 lines played: The number of games of chance on the three lines.

Page

9

MULTI GAMINATOR

2013

5 lines played: The number of games with wins in five lines.

7 lines played: The number of games with wins in seven lines.

9 lines played: The number of games with a win in nine lines.

Total lines played: The total number of lines played.

Game statistic

Games played:

Total bet:

Total won:

Theoretical yield: Exposed theoretical percentage of the gaming board.

Total yield: The actual percentage of the gaming board.

Gambler statistic

Gambler played: The number of attempts at risk.

Total won including gambler: Total winnings of risk.

Total yield including gambler: The actual percentage of the gaming board to risk.

2.7. Page GAME SETUP.

2.7.1. Page GAME SETUP > ALL GAMES SETUP PAGE 1/X

AUTOPLAY IN FEATURE: (ON, OFF) Switching on and off automatically continue playing the game on a roll bonus.

REEL RUNNING TIME: ( 1, 2, 3, 4 ) Time-rotating drums (1 - a very short time of rotation)

NUMBER OF DOBLE UP: 1 ….15 Exhibited the maximum amount of successful double (risk).

A value of 0 - doubling mode is disabled.

BELL AT HIGH WIN: ON, OFF On, off a roll call big win.

2.8. Page MACHINE SETUP.

2.8.1. Page MACHINE SETUP > LIMIT SETUP PAGE 1/1

CREDIT IN LIMIT: If the limit is reached, the loans can no longer be added (coin and bill acceptor blocked) also disables printing loans.

CREDIT LIMIT: Maximum credit, which can be achieved in a game.

JACKPOT LIMIT: The maximum amount of the winnings paid out automatically (or added to the loan paid hopper). 0 = disabled jackpot. All winnings in excess of this limit shall be paid manually.

DOUBLE UP LIMIT: Maximum loan amount that can be achieved with the double game.

HOPER PAYOUT LIMIT:

The maximum number of coins that may be paid to the hopper, if you press

CASH or in case of winning. All excess of the amount to be paid manually.

MINIMUM HANDPAY: The minimum amount of winnings paid out by hand.

EVEN HANDPАY: Indicates rounding manual payments.

MINIMUM WON ADD TO LOG : The minimum value of winning, which is added to the event log.

MINIMUM BET: The minimum bet.

2.8.2. Page MACHINE SETUP> PARAMETER SETUP PAGE 1/1

Page

10

MULTI GAMINATOR

2013

Depending on the configuration of the game and the game itself are some of the features listed below may not be available!

REMOTE INPUT: Enables / disables the input credit operator.

0.. disabled: disabled the loan operator.

1.. enabled: Is enabled by the operator input credits.

HANDPAY CREDIT

: Enables / disables the manual payments.

0 .. disabled: Disable the function manual payments.

1 .. enabled: Enable the function manual payments.

BILL INPUT

: Enable / disable the statement credit through terminal.

COIN INPUT: Enable / Disable setting loan through a coin.

TOKEN INPUT: Enable / disable the statement credit through zhetonopriemnik.

HOPPER: Enable / disable the payment of the loan hopper.

KEYBOARD TYPE: Determines the mode of operation of the card, depending on the number of buttons on the slot machine:

A: Using the card in the machine with 13 buttons.

B: Using the card in the machine with 8 buttons.

MACHINE NAME: Selects the type of screen game machine:

1 : Multi Gaminator.

2 : Multi Gaminator.

3 : Game 4 You.

SECOND SCREEN: Enables / disables the second screen

0 .. disabled: Disable function.

1 .. enabled: Enable the function.

REMOTE IN MODE: Exhibited multiplier exposed loans in setting credit through the key operator

ATTENDANT.

2.8.3. Page MACHINE SETAP > BILLACCEPTOR SETUP PAGE 1/1

BILL ACCEPTOR : Displays the model and protocol validator.

CHANNEL: Channels Available bills.

VALUE: The monetary value of notes taken through the appropriate channel.

ENEBLE: Enable / disable the channel cuts.

DIRECTION: Direction bills for admission to the terminal.

2.8.4. Page MACHINE SETUP > INITIAL SETUP PAGE 1/3

The values of this page can only be changed after cleaning RAM (full reset the game board)

DENOMINATION: Displays the current denomination.

CURRENCY: Displays the selected currency.

MAIN COIN: Shows the value of the coin.

TOKENISATION : Shows the number of credits per coin.

MAXIMUM BET: Shows the maximum bet on the game.

MAXIMUM BET PER ROW: Indicates the maximum bet per line.

THEORETICAL YIELD: Shows the percentage recoil game board (available values 86%, 88%,

90%, 92%, 94%, 95%, 96%, recommended value - 92%, 94%).

SETUP PROTECTION: Shows how to access the pages in the settings:

DOOR: by opening any door.

PASSWORD: by password.

DOOR + PASSWORD: by opening all doors and password.

NONE: always have access.

Page

11

MULTI GAMINATOR

2013

ALARM SOUND: Shows the operating mode of the alarm:

DOOR + ERROR: when you open the door and error game board.

QUIET: always silent.

ERROR: error only when the game board.

Machine number: Shows the number of the game board.

PAGE 2/3

BILL ACCEPTOR: Shows the type of bill acceptor used.

PROTOCOL: Indicates the type of protocol used.

CHANNEL: Displays the channel.

BILL: Shows the value of paper money received through appropriate channel.

TOKENISATION: Indicates the number of credit put up the appropriate channel for the corresponding notes.

PAGE 3/3

COUNTERS MODE

COUNTERS IN & OUT RATE: Shows the ratio accounts for mechanical meters and shot put credit.

COUNTERS TOTAL BET RATE: Shows the coefficients to calculate the total rate of the mechanical counter.

.

COUNTERS SPEED: Shows the count rate of mechanical counters.

2.8.5. Page MACHINE SETUP > GAMES ENABLE/DISABLE PAGE 1/1

This function allows you to enable or disable any game program.

2.8.6. Page MACHINE SETUP > NETWORK SETUP PAGE 1/1

NETWORK PROTOCOL: Displays protocol jackpot.

NETWORK ADRESS: The network address for the system of jackpot

NETWORK PERCENT: Rate of contributions to the system of the jackpot.

2.9. Page CALIBRATION.

2.9.1.

1/1

Page CALIBRATION > CLOCK SETUP PAGE

2013-APR-25 13:55.35

The current date and time. Press the appropriate button for the settings

you want.

2.9.2. Page CALIBRATION > PASWORD SETUP

PAGE

If you are installing on a page MACHINE SETUP> INITIAL SETUP SETUP PROTECTION paragraph of any of the provisions of: PASSWORD (PASSWORD) or DOOR + PASSWORD (entrance on opening any door, and password) on this page is exhibited password.

To enter a password function was active data set must be done before INIT-zero game board.

Page

12

MULTI GAMINATOR

2013

PART 3. INSTRUCTIONS FOR SETTING UP AND PLAYING CARD.

3.1.

Automatic initialization (INIT-reset the game board).

1. At the close off the slot machine key

СLEAR RAM ( 18 В ).

2. Enable automatic and push one of the buttons ... HOLD HOLD 1 5 (in this case to initialize the game board). Avoid cleaning the RAM is only possible if a slot machine is switched off before you press one of the buttons ... HOLD HOLD 1 5.

3. Turn off the slot machine and unlock the key

СLEAR RAM ( 18 В ).

4. Turn on the slot machine.

5. Activate the key operator ATTENDANT”.

6. Machine automatically switches to AUDIT MENU on the system page

MACHINE

SETUP > INITIAL SETUP , where you need to install the system configuration slot machine.

3.2. Billing system settings during the initial start-up, or after INIT-zero game board.

The values of this page can only be changed after cleaning RAM (full reset the game board or in the initial inclusion of a slot machine

.

DENOMINATION: Changes the current denomination.

CURRENCY: Changes the selected currency.

MAIN COIN: Changes the value of the coin (the available options:0,01; 0,02; 0,04; 0,05; 0,10;

0,20; 0,25; 0,50; 1,00; 2,00; 5,00; 10,00; 20,00; 25,00; 50,00; 100,00)

TOKENISATION : Changes the number of credits per coin.

MAXIMUM BET: Changes the maximum bet on the game.

MAXIMUM BET PER ROW: Changes the maximum bet per line.

THEORETICAL YIELD: Changes the percentage return game board (available values 86%, 88%, 90%,

SETUP PROTECTION:

92%, 94%, 95%, 96% ).

The recommended value - 94%

Changes the way to access the settings page:

DOOR: by opening any door.

PASSWORD: by password.

!!!

DOOR + PASSWORD: by opening all doors and password.

ALARM SOUND:

NONE: always have access.

Changes the mode of feeding the alarm:

DOOR + ERROR: when you open the door and error game board.

QUIET: always silent.

ERROR: error only when the game board.

Machine number: Changes the number of board games.

PAGE 2/3

BILL ACCEPTOR: Changes the type of bill acceptor used.

PROTOCOL: Changes the type of protocol used.

CHANNEL: Changes the channel.

BILL: Changes the value of paper money received through

appropriate channel.

TOKENISATION: hanges the amount of the loan put up the appropriate channel for the corresponding notes.

COUNTERS MODE: Changes the coefficients for calculating the mechanical meters.

COUNTERS IN & OUT RATE: hanges the coefficient for calculating the mechanical counters shot put and loans

.

COUNTERS SPEED: chanical counter.

Changes the count rate of mechanical counters.

3.3. Connecting the speakers.

Speaker Type: 4 - 8 / 6-10 W

Page

13

MULTI GAMINATOR

2013

To ensure high-quality sound connected mandatory two speakers.

3.4. Connect the bill acceptor.

3.4.1. Connect the bill acceptor in a pulsed mode.

Go to the game board can be connected to any bill acceptor working in pulsed mode with an active signal level zero.

On page 2

MACHINE SETUP > INITIAL SETUP in the column

PROTOCOL set PULSE, and in the column 1 PULSE: set the value of how many credits will be exhibited at the slot machine per pulse with a bill acceptor.

3.4.1. Connect the bill acceptor in the protocol mode.

3.4.1.1. Connecting to the game board bill acceptor ICT-J830 in the protocol mode.

Connect the bill acceptor ICT - J830 to the gaming board in protocol mode by using the cord

WEL-RV706 (RS232 for 12V) supplied the bill acceptor ICT-J830. Cord between WEL-RV706 (RS232 for 12V) and a game board for their compatibility is necessary to make an adapter

DB9M-DB9M

( as shown.3.1), acceptor gaming board

on the page MACHINE SETUP > INITIAL SETUP:

- establish the type of bill acceptor (in line BILL ACCEPTOR );

- in the column PROTOCOL set the protocol type ID003; set by channel, which will be taking notes terminal and the number of credits offered for the game board (this setting can be changed only after cleaning RAM, a full reset the game board).

Page

14

MULTI GAMINATOR

2013

3.4.1.2. Connecting to the game board Cash Code Bill Acceptor in protocol mode. The interface module is shown on the body of the bill acceptor box for notes (the inscription Power Interface P

FLP-1710 or FLP-2710).

а) wiring diagram Cash Code with fieldbus interface FLP-1710

connection with fieldbus interface

b

) wiring diagram Cash Code with fieldbus interface FLP-2710

connection with fieldbus interface

3.4.1.3 Connections validator any manufacturer protocol ID003 with TTL signal levels using the card agreement.

Page

15

MULTI GAMINATOR

Connecting the bill validator protocol with TTL signal level

2013

agreement

3.4.1.4 Connecting to the board SVD-25.5 validator protocol ID003 or SSP.

Page

16

MULTI GAMINATOR

Supplement

№1: Chart connectors 13-(8) button slot machine.

2013

TOP A B

3

4

5

1

2

3

4

5

1

2

BOTTOM

HOLD1

HOLD2

HOLD3

HOLD4

HOLD5

DEAL

BET/RED

AUTO

GAME SELECT

M.BET/BLACK

INFO

CASH OUT

HOLD 1

HOLD 2

HOLD 3

HOLD 4

HOLD 5

DEAL

BET/RED

INFO

CASH OUT

( H1 / INFO )

( H2 / RED )

( H3 / G.SELECT )

( H4 / BLACK )

( H5 )

( DEAL )

( BET )

( AUTO )

( H1 / INFO )

( H2 / RED )

( H3 / G.SELECT )

( H4 / BLACK )

( H5 )

( DEAL )

( BET )

AUTO

GAME SELECT

( AUTO )

MAX.BET / BLACK button button button button button button button button button button button button lamp lamp lamp lamp lamp lamp lamp lamp lamp lamp lamp lamp

22

23

24

19

20

21

25

26

27

28

29

30

31

14

15

16

17

11

12

13

6

7

8

9

10

18

6

7 button CALL SERVICE

8 key ATTENDANT

9 sw. MAIN DOOR

10 sw. BILL DOOR

11

Pulse BILLACCEPTOR

12 pulse TOKEN

13 pulse COINACCEPTOR

14

Pulse COIN OUT (for hopper)

15

(reserved IN)

16

(reserved IN)

17 button SWAP SCREEN

18

sw. CLEAR RAM ( Initial setup)

19 lamp CALL SERVICE

20

out MOTOR ON (for hopper)

21 out INHIBIT LINE

22

UPPER LAMP BLUE

23

UPPER LAMP WHITE

24 counter TOTAL GAME

25 counter TOTAL BET

26 counter TOTAL OUT

27 counter TOTAL IN

28

(reserved out TTL)

29

(reserved out TTL)

30

(reserved out TTL)

31

(-) SPEAKER right SPEAKER right (+)

SPEAKER left (+)

32 32

(-) SPEAKER left

+12V

33 33

+12V

+5V

34 34

+5V

GND

35 35

GND

GND

36 36

GND

Attention! In the presence of the slot machine for more than 8 buttons, you can use any of the optional 13-button push-button options to connect the gaming board in 8-button push-button version they remain active.

Page

17

advertisement

Was this manual useful for you? Yes No
Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Related manuals

Download PDF

advertisement