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Welcome to Rust 3, a true paradigm shift in metallic tuned and kit percussion. This long-awaited third installment in
our legendary Rust series explores a brand new way of bending this classic genre of found-sound percussion into
ever more musical directions. Our first Rust library focused on tight nuanced hand, mallet and stick percussion in a
mostly dry environment, from paint cans to dumpsters. Rust II leaped into big cinematic and unique environmental
sounds, with army bunker blast shields, prison door slams, huge bronze sculptures.
With this grand 3rd volume, we set out to conquer powerful bass and rich musical tone, recording a massive variety of
surfaces, objects, oddities, apparatuses and custom contraptions very up-close in wide stereo to capture even the
most subtle of resonances and overtones. We aimed for a collection that would offer uniquely alternative drum kit
concepts, richly complex tuned percussion, dramatic effects and stingers and a huge wealth of sustaining lead, pad
and ambient instruments. We reached for crystalline highs and mind-melting lows. We wanted a library that could
stand on it’s own, capable of producing limitless musical potential all by itself. With well over 100 unique sound sets,
plus tons of sustaining and effect elements, covering a total spectrum of metallic flavors, this iron beast definitely
delivers on that promise.
However, we weren’t simply content to offer up a mightily package of playable sound and call it done. A library this
complete demands a complete user interface experience, with endless creative possibilities within easy reach and
optimal ram efficiency. Each preset offers realtime control over every aspect of the sound, allowing you to shape note
Attack and sample Offset to create gentle, ghostly pad-like sounds from even the harshest impacts. The Release
control let’s you tighten the sound into a sharp staccato click or ping in one moment, or a long ringing sustain the next.
Tuning is easy, with the Stepping and main Tune parameters. Our powerful Uberpeggiator allows complex, adaptive
arpeggiations and you’ll find tempo-syncing resonant filter and volume LFOs build into nearly every preset. We’ve
also included a parametric EQ and convolution reverb with over 50 room and FX impulses to choose from instantly.
We’ve also included our mighty Mega Mixer master preset, which lets you choose from any of the percussive
elements in the library, load 10 of them dynamically, each with custom key-range, tuning and mapping to create your
own ensembles, drum kits and tuned percussion orchestras. Our Layer Builders each feature a dozen independent
hand-picked sonic layers, each with control over every parameter to create truly unique custom tuned hybrid
instruments. The Tuned Selector Ensemble presets give you instant access to sub-categorized collections of solo
tuned percussion elements, with easy browsing and automatable instrument selection, while the standard ensemble
presets lay it all out for you in convenient untuned drum-kits. Our Rustains, Drone Rig and Rumbiences sustain kits
allow you to quickly jump through a wide selection of fluidly organic tonal and atmospheric sounds and smoothly
morph between them, with optional polyphonic legato and tempo-synching filter and stutter effects, with full waveform
shape control. This library is designed to be easy to use and inspiring to work with, with an incredible depth of sonic
potential suitable for use in any musical and sound design genre.
Rust 3
49 open-format Kontakt instruments (36 K4 presets / 12 K5 presets)
2,238 Samples
3.63 GB Installed
24bit / 48kHz stereo PCM wav samples (non-encrypted)
Powerful custom performance and FX control interface
Bonus unique FX ambiences and atmospheres
Bonus: 51 custom convolution reverb impulses
• The full version of Kontakt 4.2.4 or later is required for most presets in this library.
• The full version of Kontakt 5.0.3 or later is required for all “K5” presets.
• The free Kontakt “Player” does not support this library.
Production, Programming, Recording and Performance by
Mike Peaslee and Gregg Stephens
UI Design, Artwork & Photography by
Constructive Stumblings, Gregg Stephens, Chris Marshall and
Mike Peaslee
Editing by
Mike Peaslee
Beta Team:
Brad Halverson, Xiaotian Shi, Dirk Ehlert, James Semple,
Max Zhdanov, Shannon Penner, Paul Amos, Sascha Knorr,
Russell Bell, Reuben Cornell and Oliver Codd.
Scripting & Systems Design by
Chris Marshall
General ::
Technical ::
User Interface ::
Instrument Descriptions ::
ENSEMBLE PRESETS - Pages 13 - 14
Info ::
GALLERY - Pages 17 - 18
THANK YOU - Page 20
Custom Convolution Impulses
This library was recorded in wide stereo at 48kHz / 24bit,
with some content recorded in a studio environment and
some recorded out on location in a natural field/livestock
corral, so you’ll hear environmental coloration and tone as
well as a few background impurities in some samples,
especially in the hall far C mic position. We feel these
subtle natural imperfections add life and character to the
sound. Therefore, please keep in mind that this library isn’t
designed to provide perfectly quiet or sterile samples.
We enjoy capturing the unique acoustic characteristics of
spaces and locations that we come across from time to
time. Sampling environments is similar to sampling
instruments in many ways. It’s done with portable
loudspeakers to produce a special sine wave sweep that
covers a wide spectrum, from 22 Hz to 22 kHz. We then
use dedicated deconvolution software to decode the
resulting audio into an impulse response file, which is a
wav file with special phase, frequency and timing
information embedded in the audio.
Format Accessibility
Most impulses sound like an odd sort of sharp snap, like a
balloon pop or starting pistol fired in the environment
that was captured – which is is in fact how impulses used
to be made. When loaded into a compatible convolution
reverb effect (such as the one built into Kontakt), these
impulses impart their sonic properties fairly well into
most sounds. Of course, it's an imperfect science and
much is lost in the translation, especially if the sound being
played through it also has it's own strong tonal, phase or
reflective properties. Sometimes the results are incredibly
lifelike. Sometimes they're awful. It all depends on the
sound, the impulse, the plugin and the settings used. Then
again, you may find some unexpectedly useful and
interesting results through a little experimentation.
All of the sample content and impulse files are included as
standard non-encrypted PCM wav files and standard openformat Kontakt presets to allow you easy access to
manipulate, reprogram and customize the sounds however
you prefer. We know that it’s important for many users to be
able to go beyond the limitations of any one sampler or
preset structure, so we’ve kept this library’s directories and
files open for advanced users. As a professional, you may have
your own workflow or format requirements, and we trust
that you'll respect our hard work and won't share this
content with anyone who hasn't paid for it.
Keep in mind that to use and/or edit the Kontakt presets,
you’ll need the full retail version of Native Instruments
Kontakt 4.2.4 (K4) or Kontakt 5.0.2 (K5) or later. Please be
aware that the free Kontakt “Player” and any other version or
form of Kontakt that came bundled with any other library or
software product (other than NI’s “Komplete” package) will
not support this library. The free Kontakt Player is NOT a full
version of Kontakt and cannot load or play standard openformat Kontakt instruments or libraries.
Please read all instrument specs and software
requirements before purchasing this or any other
Soundiron products to see the full list of software
requirements, features and format compatibility for each
We've included a hand-selected collection of impulse files
that we think compliment this library’s sound. You can
load them into most instrument presets by using the
“Convolution” control panel tab and selecting an impulse
from the Impulse drop-down menu.You can also manually
import any of the wavs in the Impulses directory into any
IR wav-compatible convolution effect plugin of your
choice. Just please just make sure to keep your speakers
or headphones turned down while you experiment.
Convolution processing can often create powerful and
piercing resonances when applied to many audio sources –
especially loud sounds that contain strong mid to low
frequency harmonic components.
While you can reprogram the samples or presets to other
formats, we always recommend using Kontakt for best
results, since it widely considered the industry standard and
easily the most powerful sample programming and playback
platform on the market. However, if you wish to convert or
reprogram the wav files and instrument presets into any
other sampler or softsynth format, be aware that not all
settings and properties will translate accurately, reliably or
even at all from one instrument or audio format to the next,
due to vast differences in standards, behaviors, structures and
capabilities that each platform relies on.
System Requirements
Please be aware that many instrument and multiinstrument programs in this library are extremely ram/
cpu and hard disk-streaming resource intensive. We highly
recommend that you have a 64-bit operating system
(Windows or OSX) with at least 4GB of system ram, a
quad-core cpu and a 7200 rpm SATA hard disk or better
before purchasing this particular Soundiron library. Large
sample sets like those found in this library may load
slowly and may cause system instability on older
If the downloader reports a DL Error or Install error, it
will usually try to download the file again until it
successfully downloads and verifies all the data it needs.
It’s best to allow it to finish the process before trying to
move or access the library data. Please see your
download email for more detailed instructions.
Download & Installation
Manual Download
We provide the Continuata Download Manager to offer
high-speed, reliable and fully automated library
downloading and installation. Download and run the latest
version for your OS (PC or Mac) before proceeding.You'll
also need Java v1.6 or later. You may also need to add
special permissions to your security software for the
downloader, if it blocks applications from accessing the
If you have any trouble with our Downloader utility or
prefer to use your browser or another download
manager, log into your personal manual download page on
our website, by using the direct link in your download
email. Log in using your download code and the email
address you used to order. Or, if you used the
downloader originally, but you need to re-install the
library manually for any reason at a later time you can
always re-use the original rar files. To do that, you'll need
Winrar, UnrarX or another full-featured Rar extraction
utility to extract and install the library. Please note that
Stuffit Expander and Winzip DON’T support many types
of common rar files.
Next, copy-paste your download code from your
download email into the Code box in the downloader
window. Make sure to leave out any spaces before or after
the code. Press the download button and select the
location you'd like to download and install the library. It
will automatically start downloading the file(s) and then
error-check, extract and install the finished library. Once
installation is fully complete, you can remove the .rar
download files and store them in a safe place as a back-up
copy. We always recommend downloading the latest
version of our downloader before you begin. The link in
your email will always take you to the latest version.
Don't move, rename, delete or modify any of the files or
folders created during the download until after you see
the status message for all files in your download queue
display the word "INSTALLED". Please don't close the
downloader while it's actively downloading, unless you
press the pause button first. To resume downloading,
press the Resume button. If you need to resume
downloading after closing the downloader, run it again and
enter your code and press Download again. Then select
the same download/installation location on your
computer that you chose originally.
Preset Loading
Once installation is complete, you can browse and load
the included .nki presets using the Files or Database tabs
in the Kontakt Browser, or through the main File load/
save menu. Please allow presets to finish loading
completely before loading a new one. You can’t use the
Libraries view to load standard open-format Kontakt
Instruments like this library. Only locked “Powered-ByKontakt” Libraries are visible to that propriety browser
view. The “Add-Library” function does not support this
product or any other open-format Kontakt library. This
library doesn’t require any special activation.
Main Front Panel Controls
This instrument has a variety of special front panel performance controls that allow deep real-time
performance customization. Not all instrument presets include all controls listed below. Included controls
depend on the specific features suitable for each preset. Some may also use alternate CC mappings.You can
see each control’s assignment by clicking on each UI control to display the “hint” text in the Info bar at the
bottom of Kontakt. These controls are included in most presets and control basic sound-shaping
Swell - (CC72)
This knob smoothly controls volume swelling for the
instrument, allowing you to fine-tune volume, or fast or
slow fades over time.
Release - (CC93)
This controls the release time of the main note
samples. Lower settings cause the sound to be damped
and cut off, while higher settings allow notes to blend
Attack - (CC 94)
This knob controls the sharpness of attack. Increasing
the value causes the sound to attack more softly.
This knob controls the amount of pitch stepping in
semitones allowing users to globally tune an instrument
up or down by +/- 36 semitones.
Offset - (CC91)
This controls the amount of sample start offset allowing
you to jump ahead into samples to change the sound.
Tab Area Button Bar Controls
EQ, Uberpeggiator, LFO, Reverb and Global*
These buttons change which controls are displayed on the lower right panel of the UI, allowing one to control the
various parameters of each effect. See more detailed descriptions of these controls later in this document.
*The Global tab is in the Mega Mixer patch only. Uberpeggiator is not included in the Mega Mixer preset
EQ Controls
The EQ tab contains three separate sweepable equalizer bands featuring an adjustable frequency knob for
the Mid control. This special panel can be found in all of the instrument presets.
Mid Gain
This knob sets the amount of gain
for the mid band.
EQ3 On/Off
This button enables/disables
the 3-band Parametric EQ.
Mid Frq.
This sets the center frequency for
the sweepable mid band.
Low Gain
This knob sets the amount of gain
for the bass frequency band.
High Gain
This knob sets the amount of gain
for the treble frequency band.
Uberpeggiator Controls
Rust 3 features a flexible, custom arpeggiator system to expand the instant creative potential of some of
the presets. It includes automatable performance controls that shape all aspects of the arpeggiator. When
used normally, pressing a key causes the note to self-repeat as long as a key is held down. If additional
notes are played, it adds them to the sequence of repeats in various ways, depending on the settings you
choose and can be used to produce complex melodic chains, plucking patterns and other effects.
This knob controls the Arpeggiator
mode. Choosing Off disables the Arp
system entirely.
• On sets it to respond only while a
note is pressed., cycling through all
held notes as it arpeggiates.
• Hold sets it to automatically sustain
one note at a time, (monophonic) so
that changing keys changes the note
that is repeating.
• Hold +- sets it to allow new notes
to be added to the automated chain
of repeats.
• EZ Roll is a special ode that allows
easy single-stroke roll creation, based
on your tempo, rhythm and the
amount of swing and randomization
you want on the timing and velocity
of each stroke. Most other controls
are bypassed. You can use the velocity
table or use incoming velocities “As
Sets the pitch up or down in quartertone intervals for each repeat AFTER
the initial note is pressed and it remains
in a pseudo legato state as long as any
key is held down. Changing this setting
in real-time allows extreme “glitch” and
stair-step effects and can self-generate
strange grooves and beats, based on the
combination of notes you hold.
Scale Selector
Control binds the arpeggiation
sequence to a specific scale that you
can choose by turning the knob.
Free/Constrain Button
Limits and adjusts any new note to the
currently selected scale and key.
Velocity Graph Sequencer
This graph allows you to draw the
velocities that you want each step in
your arpeggiation sequence to play at.
This button resets all steps in the graph
to a default value of 0 (blank).
This sets the amount of rhythmic offset
(swing) between notes. Values below
zero cause the notes to play ahead of
the beat. Values above zero cause the
notes to play after the beat.
Repeat Setting
This sets the direction of the up or
down repeats.
This setting determines the number of
sequencer steps (2 - 32) that can be set
with the velocity graph step sequencer.
As Played / Table
This activates the Graph. When active,
the arpeggiation follows the velocities
that you’ve drawn on the graph from
left to right. When it is bypassed, each
note is played at the velocity that it was
originally played at.
This knob allows the user to fine-tune
the length of each note. Using this, one
can shorten the note to staccato-like
pulses or extend them beyond the
normal beat length.
This sets the speed of arpeggiation, as
measured in musical time, ranging from
whole bars to 128th notes. Fast settings
Key Selector Knob
Binds the arpeggiation scale you’ve
chosen to a specific key.
Note Order Menu
This drop-down menu allows you to
select any number of simple or
complex cycle patterns that the
arpeggiation will follow as it plays
through the sequence of notes you
have triggered. Choosing “As Played” will
cause it to follow the original order you
played the notes in, with the newest
note always added to the end of the
Hits and Hit % Knobs
Sets the number of repeats of each
note BEFORE moving on to the next
note in the arp sequence, and Hit %
sets the intensity fall-off rate for each
repeat, before resetting for the next
This control allows you to add a bit of
subtle humanization to velocity and
timing for each repeating note in the
can yield interesting results, but keep in
mind that the faster the speed, the
more voices you use.
LFO/Filter Tab
The LFO tab contains controls for the integrated LFO’s for Volume and Filter. These allow you to create subtle
or extreme tremolo and filter sweeping effects. Note that when the Filter LFO is on, the control for Cutoff is disabled
and grayed out.
Filter On/Off Switch
This button enables/disables the Lowpass Filter effect.
This controls the speed of the LFO. In free mode, it is
smoothly sweepable in real-time and displays the
current speed in Hertz (Hz). In Synch Mode, it displays
standard time signature divisions, relative to Kontakt's
current internal tempo, which can also be controlled by
your host sequencer. Please be aware that if an LFO is in
Synch Mode, you may hear clicking or popping if you
change its time signature Rate value knob while any
notes are still currently playing. This is due to functional
limitations within Kontakt's internal scripting engine and
LFO synching system. If you wish to change the speed of
the LFO in real-time while notes are playing, we
recommend using “Free” mode.
This knob sets the filter cut-off frequency.
This knob sets the amount of filter resonance.
LFO On/Off Switch
This button enables/disables the LFO for the Lowpass
Filter effect.
Free/Synch Mode Switch
This allows you to switch between freely adjustable LFO
speed control and tempo-synching mode. If you toggle
between these modes in real-time, each mode will
remember the last selected value you set for that mode.
LFO Shape Menu
These drop-down menus are only included in the tuned
and effect presets. They allow you to select the
waveform shape of the LFO from Sine, Rectangle,
Sawtooth and Random. The default shape is a smooth
Sine wave.
This controls the depth of the LFO. Turning this know all
the way down to the left will turn off the LFO
Convolution Reverb Controls
We’ve incorporated our custom convolution impulses into each instrument preset, with full control over all
available convolution effect parameters.
Convolution On/Off
This button enables/disables the convolution reverb
High Pass
Sets the high frequency cut-off of the impulse response,
allowing you to remove rumble and low end.
Custom On/Off
Turning this button “On” allows for custom impulse
loading. It bypasses the ability to load any of our
provided impulses so users can save custom presets
with custom impulses.
Sets the amount of pre-delay time before the wet signal
is returned
Sets the amount of dry gain (+/-) that is passed through
the effect.
Sets the amount of wet gain (+/-) that is passed through
the effect.
Sets the simulated room size of the convolution.
Low Pass
Sets the low frequency cut-off of the impulse response,
allowing you to dull and darken the sound.
Impulse menus
These menus allow you to select from a wide variety of
custom convolution reverb impulses that we've
personally captured or created for you, separated into
experimental FX impulses and simulated real-world
This menu allows you to select one of our special effect
convolutions. Selecting an impulse from this menu
overrides and unloads any currently loaded impulse
from the Spaces menu.
This menu allows you to select one of our real-world
environmental convolutions. Selecting an impulse from
this menu overrides and unloads any currently loaded
impulse from the Effects menu.
Sustains Controls
Sustains presets contain most of the standard sound-shaping controls as normal presets, but also offer some
different functionality. In place of the Uberpeggiator, these patches contain a Legato tab.
This knob selects the active Sustain for the Low layer.
This knob blends between the Low and High layers,
allowing users to morph between any two ambiences.
This knob selects the active Sustain for the High layer.
This knob controls the amount of crossfade between
samples during legato transitions.
In Sustains presets, the Speed knob controls the speed
of the pseudo-legato pitch bend when it is enabled.
When turned all the way down, the bend is slow; turned
all the way up, the bend is fast.
This knob controls the available number of separate
legato positions. Using this allows for up to three
separate legato melodies to be played simultaneously.
Bending On/Off
This button toggles on/off simulated pitch bending
during legato transitions.
This knob controls the interval range within which a
legato transition will occur. When used with Polyphony,
any legato transition played grater than this setting will
trigger another legato position.
Legato On/Off
This button toggles legato mode on/off.
Mega-Mixer Ensemble Builder Controls
The Rust 3 Mega-Mixer preset provides a special interface that lets you combine 12 different articulations in any key
mapping, tuning and arrangement you like. There are 12 loadable articulation modules, each with a window, edit button
and vertical slider. Each of these modules has its own independent controls. If you make any changes you’d like to keep, you
can save this preset by choosing "Save-As" in the main Kontakt File menu to store your custom settings for later. Make
sure to save the new preset with a new file name, in the same "Instruments" folder location, to insure proper loading.
Instrument Selection Menu
The label of each module is an instrument selection
menu and it displays the instrument that is currently
loaded into each module. To load an instrument, click on
a label of a module and select the instrument from a
menu. The sub option for the module selected for editing
is displayed on the metal panel in the lower left of the
UI. Here you will see the name of the instrument loaded
into that module and an articulation selector next to
that. Use this menu to switch the instrument's
This value is represented on Kontakt's built-in keyboard
by the green key. The "Low" and "High" options are
used to set the playable range for the selected module
(represented by the red keys), allowing users to place
drum articulations wherever they want on the keyboard,
even overlapping them.
Instrument Volume Slider
The vertical slider next to each window controls the
volume level for that module.
The blue keys on the Kontakt keyboard represent the
defined key ranges of all other modules, if they extend
farther up or down than the module being edited.
Instrument Articulation Edit Button
The edit button allows you to select the specific
articulation you want to load for that instrument and
then edit all that articulation’s customizable settings. You’ll
see those controls in the lower right corner of the
When activated, this switch causes the notes for that
module to be pitched up and down the semitone scale,
with the default pitch centered on the "Root" key.
The key-range can also be set using the "Set" buttons.
Just click one of the buttons, then press any midi note to
set that as the lowest or highest key in the range for the
The "Pan" knob allows each module to be panned
Articulation Selector
This drop-down menu let’s you choose the specific
articulation to load into a particular module. Each
instrument has a unique selection of articulations
The "Dyn." knob adjusts velocity when a note is played
for that module, allowing users to adjust the intensity for
each module.
Key-Mapping Controls
Under the Layers section you’ll find the key mapping
controls. Notice the buttons next to "Root," "Low" and
"High.” The "Root" value sets the root pitch of the layer
when the "Tuned" button is active.
The “M.Tune” knob controls the amount of pitch microtuning, in steps of 1/100th of a semitone. You can globally
tune an instrument up or down by +/- 300 cents (3
Layer Builder Controls
The Rust 3 Layer Builder presets are special presets that combine 12 different articulations together allowing
you to sculpt original tuned percussive and sustaining instrument hybrids.
Layer Selection Button
Click on one of the layer selection buttons to activate the
controls for the selected layer. Note that the Volume, Attack,
Offset, Release, Stepping and Curve are individually editable
per layer. The Swell is global for the entire preset.
This knob controls the release of the currently selected layer.
Reducing this value makes the layer more staccato-like.
This knob controls the Stepping (pitch) for the currently
selected layer and can be adjusted +/- 24 semitones. This
control is useful for creating interesting octave and harmonic
layers when combined with other layers at different Stepping
This knob controls the volume of the currently selected layer.
This knob controls the attack of the currently selected layer.
Use this control to make a layer behave essentially as a pad.
This knob controls an added layer of dynamics to the currently
selected layer. In Off mode, the layer’s velocity behavior is
unchanged. Normal mode adds enhanced dynamics, further
lowering the volume of soft notes, relative to the volume of
hard notes, effectively making it a loud dynamic layer. Invert
mode flips the dynamic response upside down, reducing the
volume as the velocity increase, effectively making it a soft
dynamic layer.
This knob controls the offset of the currently selected layer.
This allows you to skip past the transient and farther into the
note, to create unique soft notes, or to isolate only the
resonant decay.
The instrument presets are divided into three main groups:
Tuned, Sustains and Effects.
The Ensemble patches are set up as convenient un-tuned drum kit
style arrays, with each articulation spanning several keys to allow easy
playing with a midi keyboard. We’ve divided them into 7 categories.
Barrel Drums.nki
The Barrel Drums are a metallic and plasticine drum kit made
from 50 gallon chemical drums, played with hands, sticks, mallet
and boots. They have a fierce punchy sound and a unique
springy ring. This preset is mapped from C1 – G3.
This preset features large 30 gallon steel garbage can lids,
recorded very close to the mic diaphragms to capture
maximum warmth and bass tone. These sounds have very long,
deep sustains and can often produce tremendously powerful
subsonic bass, so be careful when playing them loudly. We used
fingers, mallets, sticks and even used them as orchestral crash
cymbals. This preset is mapped from C1 – C#5.
Digging Ditches.nki
This preset features hits, digs, dirt/gravel tosses and other uses
of a steel trenching shovels and an aluminum gravel rake. This
preset is mapped from C1 – D#3.
Lonesome Corral.nki
These sounds were recorded in a remote cattle corral on a
lonely hill top in the blazing heat of summer. We played gates,
fences, railings and signs with mallets, sticks and bare hands. You
can just barely hear the baleful wind howling through the tall
dry grass and gnarled oak trees in the background. Mapped
from C1 – G6.
Punch Pipes.nki
These are a variety of galvanized steel pipes, grounding rods,
beams and heavy rebar being struck with framing hammers and
leather mallets, with a classic sharp ride cymbal and bell sounds.
This preset is mapped from C1 – B4.
String Bomb.nki
These were high tension wires and thick rubber straps strung
between steel rods over a large resonance chamber, producing a
unique whipping spring-back and a round, fat note very similar
to that of a stand-up bass. Mapped from C1 – G2.
The Ernduzk.nki
This bizarre contraption was lashed and bolted together with
mismatching steel rods, tubes, cross-bars, grating and heavy glass
paneling. The substantial weight, rigidity and natural resonances
of the device made it an ideal stand-alone percussion kit and
when bowed and dragged over acid treated concrete, produces
nightmarish rumbles, roars and screams. This preset just
includes the percussion elements.You can find the rest in the
Effects and Sustains sections below. Mapped from C1 – B4.
You’ll find a variation on each ensemble preset with the prefix “Tuned
Selector.” Tuned Selector patches allow the user to load a single tuned
articulation from the full range of sounds included in each ensemble.
The selected articulation is tuned and mapped over the entire range of
the keyboard.You can also change the articulation in real-time. Once
the selection has been changed, the next note you play will use the
new articulation, but any previously played note will be allowed to
finish playing normally.
You can automate the selection by right-clicking (PC) or commandclicking (Mac) on the menu and clicking on the midi assignment pop-up
box. Then move any midi controller you wish to assign to the selector
menu to confirm the CC assignment.
Tuned Selector - Barrel Drums.nki
This is the “Tuned Selector” version of the Barrel Drums
preset, mapped from C-2 - G8.
Tuned Selector - Cymbalid.nki
Mapped from C-2 - G8.
Tuned Selector -Digging Ditches.nki
Mapped from C-2 - G8.
Tuned Selector -Lonesome Corral.nki
Mapped from C-2 - G8.
Tuned Selector - Punch Pipes.nki
Mapped from C-2 - G8.
Tuned Selector - String Bomb.nki
Mapped from C-2 - G8.
Tuned Selector - Ernduzk.nki
Mapped from C-2 - G8.
These presets each focus on a different style of sustaining tuned lead,
pad, drone or atmosphere, with a large collection of available sounds in
each category.You can also use the integrated Low and High layer
selectors and Blend control to morph between any two sustains in
each category. These presets also include optional polyphonic legato
(see Page 10).
Drone Rig.nki
This patch features a dozen different tonally focused lead and
pad sustains This preset is mapped from C-2 – G8.
This patch features 16 complex and harmonically rich evolving
and undulating ambient sound-scapes. This preset is mapped
from C-2 – G8.
This patch features 16 complex and harmonically rich evolving
and undulating ambient sound-scapes. This preset is mapped
from C-2 – G8.
These presets contain various single sound effects that were created
using violin bows, friction and other types of sustaining resonance.
They are ideal for sound design and dramatic scoring. Each sample is
mapped to a single key, However, you can use the stepping control to
shift the pitch up or down in semitone intervals. Use the Offset
control to skip ahead to any point in the sound you wish.
You’ll also find special Kontakt 5 versions of all of these presets in the
“K5” sub-folder. The presets are designated with the suffix “SC K5”,
which stands for Speed-Control Kontakt 5. They use the newly
improved Time Machine Pro engine, to allow smooth and realistic
time stretching using the “Speed” control. They can not be used in
Kontakt 4.
Aluminum Scream.nki
This preset features a variety of sharp and harmonically
complex aluminum drags, scrapes, bounces and bowed notes
of various lengths. This preset is mapped from C1 – F#5.
Lonesome Corral Gate Sfx.nki
This features a various corral gate opening, closing, rattling and
vibrating sounds. This preset is mapped from C1 – A#5.
Lonesome Corral Windsong.nki
Several prairie soundscapes with metal rattles and wind
whistling through hollow fence poles. Mapped from C1 – G1.
Rebar Zip.nki
Ribbed steel rebar being scraped, at various speeds, producing
a zipping effect. Mapped from C1 – B2.
Rust Drones Singles.nki
This preset includes all of the individual Drone Rig sustains,
mapped over single keys, from C1 – G#4.
Rustains Singles.nki
This preset includes all of the individual Rustain and
Rumbience sustains, mapped over single keys, from C1 – C#5.
The Ernduzk Bowed.nki
A variety of soft edge bowing on the Erndusk apparatus, using
a viola bow. Mapped from C1 – C#4.
The Ernduzk Drag Deep.nki
A collection of bassy harmonic metal sliding, scraping and
dragging effects. Mapped from C#-1 – C#3.
The Ernduzk Drag Long.nki
A collection of metal slide note effects, mapped from C - D#3.
The Ernduzk Drag Medium.nki
This preset features a collection of medium-length sustaining
metal drag effects. This preset is mapped from C1 – B4.
The Ernduzk Drag Mute.nki
A collection of metal slide/scrape effects of various lengths,
with tightly damped resonance. Mapped from C1 – G3.
The Ernduzk Drag Short.nki
A collection of short and fast metal slide/scrape effects,
mapped from C1 – C#5.
The “Master” presets are large combination presets that allow
direct access to the complete library and provide a great deal
of flexibility and control. Please be aware that they can require
a large amount of ram to load, can use much more CPU
power and disk streaming resources and will often trigger a
large number of voices to play at once. Due to the large
number of samples and groups, these presets can often take a
longer time to load.
Rust 3 Master Ensemble.nki
This preset is a simple and easy to use master ensemble preset
that features all of the percussive instruments in Rust 3, each
mapped over a single key. This preset is mapped from C0 –
Rust 3 Master Ensemble Lite.nki
This low-memory version of the Master Ensemble preset
features a reduced number of round robin variations per note
and limited offset control capabilities to allow a lower total
ram requirement, for use on computers with limited ram
resources or when the full-sized ensemble is not needed. This
instrument uses the same standard controls as the regular
Ensemble presets. Mapped from C0 – C#7.
Rust 3 MegaMixer.nki
This preset is the master Mega Mixer, which allows you to
create custom ensembles, with up to 10 instruments, each
with independent tuning and mapping arrangements. Samples
are loaded only as needed, so this preset is designed to be
very memory efficient. The total key mapping for this preset is
freely user defined. (See Page 11)
Rust 3 Tuned Layer Builder A.nki
This is one of the Layer Builder presets, which feature 12
independent sample layers, each with customizable attack,
offset, release, stepping, volume and velocity curve controls.
The Swell knob is global for all layers to allow the entire
instrument to be smoothly attenuated over time. This preset
is mapped from C-2 – G8. (See Page 12)
Rust 3 Tuned Layer Builder B.nki
This is an alternative Layer Builder instrument, with a different
hand-picked selection of 12 unique sonic layers to customize
and blend. Mapped from C-2 – G8. (See Page 12)
Rust 3 Tuned Layer Builder C.nki
This is an alternative Layer Builder instrument, with a different
hand-picked selection of 12 unique sonic layers to customize
and blend. Mapped from C-2 – G8. (See Page 12)
Rust 3 Tuned Layer Builder D.nki
This is an alternative Layer Builder instrument, with a different
hand-picked selection of 12 unique sonic layers to customize
and blend. Mapped from C-2 – G8. (See Page 12)
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Thanks for purchasing the Soundiron Rust 3
metallic tuned & untuned percussion library. If
you enjoy this creation, we hope you’ll also
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much obliged,
Chris, Gregg and Mike
All programming, scripting, samples, images and text © Soundiron 2011 - 2012. All Rights Reserved.