Super EverDrive V2
User Manual
www.krikzz.com
29.11.2013
Features:
• Max. ROM size up to 7Mbyte
• Return to menu after reset
• SRAM auto backup on SD card
• Supported SD/MMC up to 32GB
• FAT16 and FAT32 are supported
• GameGenie cheat codes
• Simple menu
• Connection to PC and any additional software is not require
New cartridge has improved user interface, Game Genie cheats support, better compatibility with pirate
ROMs. Games loads faster now. Super EverDrive V2 loads the OS directly from SD card at each
startup, instead of flashing OS to internal flash memory, it allows to avoid possible damage to the
cart during an OS update. Multi region CIC chip allow to use cart with any SNES/SFC system.
Preparation required for the cart to work:
• Download snesos-v*.zip from http://krikzz.com
• Unzip archive content to the root folder of SD card
• Unzip ROM files and copy them to SD card;
• Insert SD card into cartridge;
(It is not recommended to put a lot of files in a single folder, the cart will not display more than
1024 files per folder. Folders with large amount of files inside may open slowly. It would be better
to make a few folders with alphabetic names and put the ROM files in these folders.)
With the cart inserted and the SD prepared as instructed above you can then turn on your system,
choose a ROM, invoke the file menu with the B button and run the game.
File Browser
Controls:
B – Open the folder or open file menu
A – Back to sub folder
SELECT – Open main menu
START – Run last selected game
Yellow color display folders, gray color for files.
Te File Browser allows to load ROM files, SRAM files and GameGenie cheats from text files.
The File browser can display up to 1024 files per folder. Displayed on the gray border at the bottom
of the screen the OS displays the full name of selected file, in case the name is too long to fit the
screen in the list section.
File Menu
The content of this menu depends on the type of file.
ROM file:
• Load And Start: Load ROM into internal flash memory and start the game.
• Load Only: Load ROM into internal flash memory and stay in browser
• Hex view: View file in HEX
.txt file:
• Load Cheats: Load GameGenie cheats from the file
• Hex view: View file in HEX
.srm file or any other file in EDMD/SAVE folder:
• Cancel: Close file menu
• Copy File to SRAM: Copy file from SD to SRAM
• Copy SRAM to file: Copy from SRAM to file in SD
• Hex view: View file in HEX
Main Menu
Push C button to invoke the main menu
• Options: System settings
• Cheats: Cheat codes editor
• Device Info: System information
• About: Short information about developer and controls
Options
• *Map Mode: Selects ROM mapping mode
• *ROM Size: Visible ROM size. Some games may check ROM memory size. Such games will
not work if ROM size not match to expected value.
• *RAM Size: Visible SRAM size. Some games may check ROM memory size. Such games will
not work if SRAM size not match to expected value.
• *RAM: On/Off SRAM memory.
• *DSP: On/Off DSP chip (In case if DSP chip installed)
• Reset: This option allows to back out from a game back to the menu after a reset. The OS will
back out to menu when the option is enabled, will instead reset and stay in the the game if disabled.
• Sorting: Sorting of file list in alphabetical order. This function may slowdown opening of
folders with large amount of files inside
*All options which marked with asterisk, sets automatically, when user change the game. OS
detects values of this options automatically, usually no need to change them manually. But some
games may have bad header, especially pirated or hack ROMs, in this case OS may detect values
incorrectly. User may try to change parameters manually, in case if game does not work.
Cheats
Controls:
Left/Right – Choose the symbol of the code
Left/Right + B or SL/SR – Change selected symbol
Up/Down – select the code
A – Back to main menu
System will offer apply the codes before than return to main menu.
Apply codes:
• Apply: Apply codes. The internal image of the ROM will be modified. Reloading the game is
the only way to revert applied codes. Applied codes are not visible in cheats editor.
• Cancel: Back to the main menu. Codes will not be applied
• Modify: Back to the codes edit
Supported codes can only to the ROM area, RAM codes will not work.
Cheats edit and apply sequence:
1)Select the game (Load only)
2)Open Cheats menu
3)Ether the codes
4)Select Apply when exiting from cheats editor
It is possible to go back in to the cheats editor at a later time, and enter more codes. All codes will
be reset when user loads a new game (Load only or Load And Start).
Cart allows loading cheat codes from text files instead of entering codes manually. The user should
choose a text file in browser, press the A button, select “Load Cheats” in file menu. After that user
should perfmom step 4 from sequence above (select Apply). The text file should be in 8-bit ANSI
format, codes should be written like in the following sample:
ATBT-AA32, ATBT-AA32, ATBT-AA32
or:
ATBT-AA32
ATBT-AA32
ATBT-AA32
Device Info
•
•
•
•
•
•
CPLD Version: Firmware of Altera MAX II
OS Version: Version of OS
PPU Type: SNES video chip type
Assembly date: Date of cartridge creation
Assembly time: Time of cartridge creation
Self Test
The Cart has an embedded test suite, which allows to check components of cart and some functions
of console. WARNING: All settings will be reset to default and the internal SRAM and Flash
memory will be erased.
To run the test, turn on your system without SD card, the system will say that SD card is not found.
After that insert SD card and push Select+Start.
Test description:
• RAM: Internal SRAM test.
• REG: Check access to cart registers
• ROM: Test internal flash memory (ROM memory)
• CPY: Checks transfer between FLASH, SRAM and RAM
• SPI: SD card test
Recommendations
• Do not put put to many files in a single folder, it may slow down browser speed.
• FAT32 with 32Kbyte cluster size is recommended while formatting. Big cluster size may
accelerate loading speed a bit.
• Standard Windows is the best to for SD formatting and ROM file transfer. Some specific tools
for formatting and file managers for file transfer are not recommended.
• GoodSnes romset is recommended for use.
• Do not fill all the space on SD card, the card should have at least 10% of free space.
• ROM files must be unzipped, compressed ROMs will not work
• Do not dry cats in microwave oven
FAQ
Q) Can I save any game in any moment, like on emulators?
A) No. Saves work only for games which have battery backup function (those game cartridges
which was with battery inside)
Q) What should I do if every time when I turn on the system, I see such message: "Settings
reset to default"
A) Probably time to change the battery
Q) I copied OS on SD, but cart still show me gray screen with error message, what is going
on?
A) Try to use another SD card. Some cards may not work with cart, especially if it some cheap
cards which was bought in internet.
Q) Can I play PAL rom on NTSC system or visa versa?
A) Sometimes it working, sometimes – not. Would be better to use ROM which match to console
region. Export ROMs may be unstable or work with wrong speed.
Q) Is there any difference in terms of gameplay between EverDrive and regular cart?
A) No, games works exactly like with original cartridge.
Q) I am having some problems using Game Genie codes, what should I do?
A) It is highly suggested you learn how Game Genie codes work before using them on your
EverDrive-MD. The Game Genie is not a creation of KRIKzz so support regarding them is limited.
Q) Can I play those games, which used spec chips inside of cartridges?
A) DSP1 is the only supported spec chip, but only in case if actual DSP1 installed to the cartridge
board.
List of games with spec chips
Title
Chip
Mega Man X3/ Rockman X3
CX4
Mega Man X2/ Rockman X2
CX4
Suzuka 8 Hours
DSP-1
Super F1 Circus Gaiden
DSP-1
Super Bases Loaded 2 / Super 3D Baseball
DSP-1
Super Air Diver 2
DSP-1
Shutokō Battle 2: Drift King Keichii Tsuchiya & Masaaki Bandoh
DSP-1
Shutokō Battle '94: Keichii Tsuchiya Drift King
DSP-1
Pilotwings
DSP-1
Michael Andretti's Indy Car Challenge
DSP-1
Lock On/ Super Air Diver
DSP-1
Korean League
DSP-1
Final Stretch
DSP-1
Bike Daisuki! Hashiriya Kon - Rider's Spirits
DSP-1
Battle Racers
DSP-1
Armored Trooper Votoms: The Battling Road
DSP-1
Super Mario Kart
DSP-1
Ace o Nerae! 3D Tennis
DSP-1
Ballz 3D
DSP-1
Dungeon Master
DSP-2
SD Gundam GX
DSP-3
Top Gear 3000
DSP-4
Metal Combat: Falcon's Revenge
OBC-1
Street Fighter Alpha 2/ Street Fighter Zero 2
S-DD1
Star Ocean
S-DD1
Dai Kaiju Monogatari 2
S-RTC
Super Robot Taisen Gaiden: Masō Kishin - The Lord Of Elemental
SA1
Super Mario RPG: Legend of the Seven Stars
SA1
Super Bomberman Panic Bomber World
SA1
Shogi Saikyou 2
SA1
Shogi Saikyou
SA1
Shin Shogi Club
SA1
SD Gundam G NEXT
SA1
SD F-1 Grand Prix
SA1
Power Rangers Zeo: Battle Racers
SA1
PGA Tour 96
SA1
Title
Chip
PGA European Tour
SA1
Pebble Beach no Hotou: New Tournament Edition
SA1
Mini 4WD Shining Scorpion Let's & Go!!
SA1
Masters New: Haruka Naru Augusta 3
SA1
Marvelous: Mouhitotsu no Takarajima
SA1
Kirby's Dream Land 3
SA1
Kirby Super Star
SA1
Kakinoki Shogi
SA1
Jumpin' Derby
SA1
Jikkyou Oshaberi Parodius
SA1
J.League '96 Dream Stadium
SA1
Itoi Shigesato no Bass Tsuri No. 1
SA1
Habu Meijin no Omoshiro Shōgi
SA1
Dragon Ball Z: Hyper Dimension
SA1
Derby Jockey 2
SA1
Daisenryaku Expert WWII: War in Europe
SA1
Super Power League 4
SPC7110
Momotaro Dentetsu Happy
SPC7110
Far East of Eden Zero
SPC7110
F1 ROC II: Race of Champions/ Exhaust Heat II
ST010
Hayazashi Nidan Morita Shogi
ST011
Hayazashi Nidan Morita Shogi 2
ST018
Vortex
Super FX
Stunt Race FX/ Wild Trax
Super FX
Star Fox/ Starwing
Super FX
Dirt Trax FX
Super FX
Dirt Racer
Super FX
Winter Gold/ FX Skiing
Super FX
Super Mario World 2: Yoshi's Island
Super FX
Star Fox 2
Super FX
Powerslide
Super FX
FX Fighter
Super FX
Doom
Super FX
Comanche
Super FX
Error Codes
0x40-0x49: SD initialize error. May happens if SD card is not compatible with cartridge
0x62-0x63: SD read error. May happens if SD card is not compatible with cartridge, or if
FAT system is damaged.
0x64-0x68: SD write error. May happens if SD card is not compatible with cartridge, or
if FAT system is damaged.
0x15: ROM is to large.
0x52: FAT system not found.
0x57: Not enough space on SD card
0x58: Out of bounds of the file. May happened if FAT system is damaged.