Syn'X 2
User Manual
www.xils-lab.com
Table of contents
1 INTRODUCTION................................................................................................................................................4
2 FEATURES.......................................................................................................................................................... 5
2.1 PER KEYBOARD PARAMETERS ( UP TO 2 KEYBOARDS )............................................................................................5
2.2 PER LAYER PARAMETERS ( UP TO 8 LAYERS )........................................................................................................ 5
2.2.1 Oscillators............................................................................................................................................... 5
2.2.2 Filters...................................................................................................................................................... 5
2.2.3 Modulators.............................................................................................................................................. 5
2.3 PER PATCH GLOBAL PARAMETERS AND EFFECTS..................................................................................................... 6
3 INSTALLATION................................................................................................................................................. 7
3.1 ELICENSER DRIVERS............................................................................................................................................. 7
3.1.1 If you already own a eLicenser ............................................................................................................... 7
3.1.2 If you have received a eLicenser dongle from XILS-lab .......................................................................... 7
3.2 ILOK DRIVERS .................................................................................................................................................... 7
3.3 WINDOWS (XP, VISTA, WINDOWS 7)................................................................................................................. 8
3.4 MAC (OSX 10.5 AND LATER).............................................................................................................................. 8
4 QUICK START.................................................................................................................................................... 9
4.1 LAUNCH, PLAY................................................................................................................................................... 9
4.2 TOOLBAR........................................................................................................................................................... 9
4.3 ADJUSTING THE INSTRUMENTS PARAMETERS (KNOBS, SWITCHES)................................................................................. 9
5 PRESET MANAGEMENT............................................................................................................................... 10
5.1 MAIN TOOLBAR................................................................................................................................................ 10
5.2 PRESET MENU.................................................................................................................................................... 11
5.3 SORT MENUS..................................................................................................................................................... 12
5.3.1 Sorting Menu: Additional Functions .................................................................................................... 14
5.4 A/B COMPARISON.............................................................................................................................................. 15
6 SYN’X ARCHITECTURE................................................................................................................................ 15
6.1 KEYBOARDS, LAYERS & VOICES......................................................................................................................... 16
7 SOUND DESIGN AND SOUND EDIT WITH THE SYN’X 2 : THE EASY AND ADVANCED
EDITORS............................................................................................................................................................... 17
7.1 TO SWITCH FROM EASY MODE TO ADVANCED MODE............................................................................................. 18
7.2 THE DIFFERENCES BETWEEN THE EASY AND ADVANCED EDIT MODES......................................................................... 18
7.3 HERE ARE SOME GUIDE LINES TO HELP YOU DECIDE WHICH EDIT MODE YOU SHOULD USE TO CREATE, OR EDIT SOUNDS.....18
8 THE EASY EDIT MODE................................................................................................................................. 19
9 THE ADVANCED EDIT MODE...................................................................................................................... 21
9.1 TO DISPLAY THE ADVANCED EDIT MODE............................................................................................................. 21
9.2 LAYER MANAGEMENT : THE ADVANCED PANEL.................................................................................................... 21
9.2.1 How to assign a Voice to a Layer and to a Keyboard ?........................................................................ 22
9.2.2 Keyboard Range and Midi Channel ..................................................................................................... 22
9.2.3 Keyboard Play Mode and Unison..........................................................................................................23
9.2.4 Play Modes ........................................................................................................................................... 23
9.2.5 The Guitar Mode ( aka Midi Polytimbral Mode )................................................................................. 24
9.3 ADVANCED MODE : LAYER MANAGEMENT AND MULTISELECTION TECHNIQUES............................................................ 25
9.3.1 The Central Multi Layer Area............................................................................................................... 25
9.3.2 Editing a single Layer........................................................................................................................... 25
9.3.3 Layers Multiselections techniques......................................................................................................... 25
10 PATCH CREATION : STEP BY STEP PRACTICAL CASE STUDIES .................................................. 26
10.1 HOW TO CREATE A PATCH WITH EXTENDED MODULES/MODULATIONS , BUT ONLY NEED ONE LAYER (SYNTHESIZER) AND ONE
KEYBOARD ............................................................................................................................................................ 26
10.2 HOW TO TO CREATE A SPLIT PATCH COMBINING A LAYERED PAD WITH 2 STACKED SOUNDS, AND A MONOPHONIC BASS IN
THE LOWER OCTAVES................................................................................................................................................ 26
10.3 HOW TO CREATE A HUGE LEAD PATCH WITH A STACK OF 3 TO 8 DIFFERENT SYNTHESIZERS......................................27
10.4 HOW TO CREATE A MONOPHONIC * ANALOG WAVE SEQUENCE * PATCH................................................................ 27
10.5 HOW TO CREATE A STANDARD PAD PATCH STACKED WITH RANDOM FX/TEXTURES/NONTONAL ELEMENTS APPEARING
HERE OR THERE....................................................................................................................................................... 27
11 PATCH CREATION : LAYER MANAGEMENT FUNCTIONS (COPY/PASTE/LOAD/SMART
LOAD ETC).......................................................................................................................................................... 28
12 SYN'X MODULES DESCRIPTION..............................................................................................................29
12.1 SYNTHESIS......................................................................................................................................................30
12.1.1 Oscillators........................................................................................................................................... 30
12.1.2 Oscillators synchronization................................................................................................................. 31
12.1.3 Multimode Filter.................................................................................................................................. 31
12.1.4 Envelope Generators........................................................................................................................... 32
12.1.5 Noise Generator.................................................................................................................................. 32
12.1.6 LFO1/2................................................................................................................................................ 33
12.1.7 Chaox................................................................................................................................................... 34
12.1.8 Rhythm LFO....................................................................................................................................... 34
12.1.9 Glide/Portamento............................................................................................................................... 35
12.1.10 Level/Balance/Tune........................................................................................................................... 35
12.1.11 The Drop Down Matrix Modulation................................................................................................. 36
12.1.12 Joystick (Bend/LFO3)........................................................................................................................ 38
12.1.13 Main level ....................................................................................................................................... 38
12.2 SEQUENCER.................................................................................................................................................... 38
12.2.1 Sequencer display module................................................................................................................... 39
12.3 VIRTUAL KEYBOARD.........................................................................................................................................41
12.4 EFFECTS MODULES........................................................................................................................................... 41
12.4.1 Delay....................................................................................................................................................41
12.4.2 Chorus................................................................................................................................................. 41
12.4.3 Phaser.................................................................................................................................................. 42
12.4.4 EQ........................................................................................................................................................ 42
13 OPTION MENU...............................................................................................................................................42
13.1.1 Main..................................................................................................................................................... 43
13.1.2 Display................................................................................................................................................. 43
13.1.3 Misc..................................................................................................................................................... 43
14 CREDITS.......................................................................................................................................................... 44
1
Introduction
Thank you for choosing the Syn'X !
The Syn'X is a virtual instrument based on the architecture of one of the most iconic of all vintage
polyphonic synthesizers. So revered that it is still in use today by some of the most well known
synthesizer gurus.
We at XILS Labs do our best to create authentic recreations of the great synthesizers we emulate
and then take it even further. What can be done with today’s computers allows us to take these
emulations beyond what was feasible when these products were first created. Our goal is to be true
to the original in sound and modulation routings and then add features that were just not before
possible.
Ring Modulation, Cross Pulse Width Modulation and Hard Synchronization between the oscillator and
a special powerful glide circuit allow the recreation of all the well known Arp lasers and chorused
strings that made this synthesizer the icon of it’s age.
If you not yet developed your skills as a sound designer, we have included hundreds of presets from
famous sound designers and artists. So you can fuel your synthesizer dreams as soon as you load
the Syn'X into your DAW.
Please enjoy this very powerful sound creation tool. We love what we do and we want you to get
the most enjoyment you possibly can from our labors. We want to hear from you.
So “like” us on Facebook http://www.facebook.com/XILSLabs and join in the conversation
-4-
2
Features
The Syn'X 2 is a multitimbral synthesizer and offers 8 Layers ( full independent synthesizers ) witch
share a global polyphony of 16 Voices, and can be freely assigned to any of the two Keyboards
A Dual GUI/UI Environment (GUI/UI) offers you the choice to program and edit the sounds with an
Easy Mode ( Identical to MiniSyn’X One Page fast and intuitive programming environment, but with
access to additional envelopes, LFOs and Mod Matrixes ), and an Advanced Mode, giving you access
to 8 fully programmable synthesizers that you can combine in all kind of structures.
Per Keyboard Parameters ( Up to 2 Keyboards )
2.1
•
•
•
•
•
1 Monophonic/Polyphonic Arpeggio
8 mono/polyphonic Play Modes + Guitar Mode (1 Midi Channel per Layer )
Up to 8 Layers and 16 Voices Polyphony per Keyboard
Mono/Unison/Poly playing mode with up to 16 voices of polyphony
Keyboard Range ( Low and Hi Note )
Per Layer Parameters ( Up to 8 Layers )
2.2
2.2.1 Oscillators
•
•
•
•
•
2 aliasing-free oscillators with cumulative Waveforms
(Saw/DoubleSaw/Triangle/Sine/Pulse/Square)
Ring-Modulation, Pulse-Width Cross Modulation between the two oscillators
Exclusive new 0df PWM/Hard Sync algorithm
Hard synchronization between the two oscillators
Advanced Glide/Portamento module
2.2.2 Filters
•
•
•
•
One multi-mode analog modeled 0df filter (12/24 low pass, 6/12 band pass, 12 high pass
filter)
Self Oscillating Filter in all modes
Pre/Post Drive Module
2.2.3 Modulators
•
•
•
•
•
4
2
1
1
6
freely assignable envelope generators (DADSR) with syncable Lag.
Multi Waveform syncable polyphonic LFO (with their own Mod Matrix)
exclusive Chaotic LFO (with its own Mod Matrix)
exclusive Rhythm LFO with its own Mod Matrix
Slots Modulation Matrix with more then 15 sources and 30 destinations
-5-
Per Patch Global Parameters and Effects
2.3
•
•
•
•
•
•
Dual Programming environment ( Easy And Advanced Edit Modes )
128 steps polysequencer ( 4 Lines )
1 Global Sine monophonic LFO (Joystick)
Analog Chorus, Phaser, Delay and EQ.
Analog Spray Knob
All parameters are MIDI controllable via embedded Midi Map
The Syn'X 2 is available in the following formats:
•
•
Mac OSX 10.4 and later: VST, Audio Unit, RTAS (Pro Tools 7.0 and later)
Windows 7, XP and Vista: VST, RTAS (Pro Tools 7.0 and later)
Minimum system requirements: 1 Gigabyte of RAM and a 2 GHz processor.
The Syn'X 2 is a plug-in and is not available as a standalone application
Notice: The screen resolution must be set at least to 1024 pixels width.
-6-
3
Installation
XILS-Lab offers you the choice of using eLicenser or iLok. This first section describes the process
for authorization for eLicense.
eLicenser drivers
3.1
The Syn'X uses an eLicenser dongle. You must have this dongle connected to a USB port on your
computer to make the Syn'X work.
Important : Please take care of your dongle: you need it to run the Syn'X and it carries your license!
3.1.1 If you already own a eLicenser
Please Note: Even if you have already installed the eLicenser drivers for a previous product, please
install the latest version of the eLicenser License Control.
To download the latest eLicenser Control Center (eLC), please go to:
http://www.elicenser.net/en/latest_downloads.html
You need a Syn'X Activation Code to load your license onto the dongle:
First, plug your dongle into a USB port of your computer. Then launch the License Control Center. Launch
the Enter authorization code. Enter your Activation Code in the reserved field, and press Next.
Wait for the license to be downloaded and then check to see if the license is correctly loaded on the
dongle in the main section of the License Control Center.
3.1.2 If you have received a eLicenser dongle from XILS-lab
You must first install the eLicenser drivers (eLicenser Control Center, eLC).
To download the latest eLC please go to:
http://www.elicenser.net/en/latest_downloads.html
Then plug your dongle into any free USB port on your computer. Then launch the License Control Center
and enter the authorization code you received as explained above.
3.2
iLok drivers
With the iLok version of the Syn'X, you need to plug an iLok USB key into your computer or use the
Soft-iLok (computer base location)
After downloading and installing the latest PACE drivers, please Launch the iLok License manager,
login, and select “redeem iLok code” to create your licenser.
Then drag your license to the location you want (iLok USB key or computer).
To download the latest PACE drivers, please go to:
https://www.ilok.com/#!license-manager
-7-
3.3
Windows (XP, VISTA, Windows 7)
To install the Syn'X 2 on Windows XP, Vista or Windows 7, launch the Syn'X 2 installer file Please
download the latest version from the XILS-lab website.
http://www.xils-lab.com/pages/Syn'X_Download-Installer.html
Once you have accepted the license agreement, you will be asked to select the installation directory. A
destination directory is provided as a default. Presets and various files, like this manual, used by the
Syn'X will be stored in this directory. Please note that this location is different from the VST install
directory, which you will need to specify in the next step of the installer.
Once the installation directory is specified, you will be asked to select the VST plug-in directory, with a
suggested default location. Keep this default directory if you do not use the VST version.
Important notice for Vista or Windows 7: be sure to use a folder write enable and owned by the
user (do not use “c:/program files” for instance). Otherwise you will have to run your music application
with “administrator rights”.
The RTAS plug-in and its table control management Pro-Tools are directly copied into the following
directory: C:\Program Files\Common Files\Digidesign\DAE\Plug-Ins
3.4
Mac (OSX 10.5 and later)
To install the Syn'X 2 on a computer equipped with Mac OSX 10.5 or later, download the latest version
of either the iLok or eLicenser versions from the XILS-lab website to make sure you have the latest
version of the software.
http://www.xils-lab.com/pages/Syn'X_Download-Installer.html
Then launch the install program, Syn'X.pkg, and follow the instructions.
Warning: the install program will ask you for your system password.
The various files of the Syn'X will be copied into the following directories:
Library/Application Support/Digidesign/Plug-Ins
Library/Audio/Plug-Ins/Components
Library/Audio/Plug-Ins/VST
Library/Application Support/Documentation/XILS-lab/Syn'X
..users/username/Library/Preferences/XILS-lab/Syn'X
-8-
4
Quick Start
Launch, Play
4.1
When you open the Syn'X in your host, an Init preset is loaded.
It is a simple two-oscillators sound, which can be seen as a basis for your sound design.
You can directly use this preset, a simple, or load one of the 250 factory presets provided.
To browse the factory-preset library, just select a category of instruments, using the bank drop down
menu at the left of the Syn'X Tool Bar. (See Picture Below)
You can then use the up and down arrows located at the right of the preset name, or open the whole
bank list by clicking on the triangle located at the left of the preset name (See Picture Below)
Note: We have also provided different Init Patches, which can be seen as a good basis to begin to
design new presets.
4.2
Toolbar
Note: The toolbar at the top of the interface allows you to load or save presets, make a comparison
between settings A and B, or modify the options. These functions are described in detail later in this
manual.
Click on the PRESET arrow to show the available presets in the current sorted group. Please note that
selecting a new preset without saving your current settings will erase any changes you have made to
those settings.
Click on the sort arrow button to display the current sorted group and to choose the preset within it.
You can sort presets by: Author, Feeling, Type, Style, Bank or Projects.
Please note that the Syn'X will display presets by instruments categories (Type) by default.
Click on the sorting label over the sorted group name, to sort your preset according to your preferences.
Please note that the Syn'X’s powerful Preset management is fully detailed in chapter 6 of this manual.
4.3
Adjusting the instruments parameters (Knobs, switches)
On the Syn'X, most sound parameters, like the pitch of an oscillator, or the filter’s Cut-Off frequency
are controlled using Knobs.
-9-
To adjust the parameters of the Syn'X with the mouse, you have two axes: horizontal and vertical, which
will give the same results.
To increase a parameters value, click and drag the knob to the right or to the top
To decrease a parameter value, click and drag the knob to the left or to the bottom.
If you right-click on a parameter, or if you hold shift while clicking, you can adjust the parameter with
fine precision (the? button of the toolbar displays a panel summarizing these shortcuts).
Keyboard shortcuts
In addition we have provided some soft keys combination to perform several very useful tasks:
Windows:
•
•
•
CTRL+left click: reset parameter to its default value.
CTRL+right click or CTRL+Shift+left click: initialize the default value of the parameter.
Win+Alt+CTRL + click: open the MIDI Control panel, with the parameter
already selected.
OSX:
•
•
•
Apple+left click: reset parameter to its default value.
Apple+Shift+left click: initialise the default value of the parameter
Apple+Alt+CTRL + click: open the MIDI Control panel, with the parameter
already selected.
Note: Other GUI elements and controls, like the LED Switches, or the dropdown menus, will be
described in the following sections of this manual, when you’ll need to use them.
The switches are simpler: just left click to change their state. A right click will change the state only while
the button is pressed, and return to the previous state when it is released.
When a parameter is chosen via a drop down menu, just click on the button or label and select the item.
5
5.1
Preset Management
Main Toolbar
In the toolbar you can find two buttons, displaying the category name (Bank, Author, Type, Style, Feeling
or Project), which open the sort management menus.
The two first text fields show the current sorting group and the third shows the current preset.
Clicking on the arrow on the left of the category or preset names opens the corresponding menus.
Note: When a parameter is modified, the name of the preset is followed by a *, indicating that the
current settings of the Syn'X no longer matches the stored preset.
- 10 -
When you want to save a modified preset, click on the Save or Save As button.
In order to prevent you from erasing them, the Factory presets cannot be modified. When you edit a
Factory preset, the Save button will be grayed, and you will have to use the Save As function to save it
in another bank.
If you edit any other preset than a Factory one, the Save and Save As function will both be available.
The main difference is that the Save function will save the preset under its current name, and with its
current tags, overwriting the previous incarnation of the preset, while the Save as function opens a
dialog box where you can modify the name of the preset, the bank in which it will be stored, and all its
tags
The settings of the Syn'X are then saved in the currently displayed preset, and the * disappears. Click on
the Save As button to save this preset with another name and/or to other sorting groups.
5.2
Preset menu
Click the Preset arrow button to open the preset menu. Here you can choose and load another preset
from the current sort groups into the Syn'X.
In this menu, other actions are also available:
Delete Preset: use this to delete the current preset (a popup confirmation window appears). This option
is only available if the current preset is not a factory one.
Export Preset: Use this function to export the current preset in an external file (.epsx format). This file
can be imported later as a new bank. It always makes sense to back up your presets on external media.
Open preset Information (or click on SAVE AS): opens the following preset information window
where the name and all other information related to the current preset can be displayed or changed.
- 11 -
In this window you can modify the Name of the preset, specify the Bank in which the preset will be
saved, and also enter information in the other fields:
•
•
•
•
•
AUTHOR (Your name, mostly used by Sound Designers for factory presets),
Type (Category of the instrument like Keys, Leads, Basses, also)
Style (Musical Genre),
Feeling (Cold, warm, soft) and finally
Project (My Song, My_Live_Project).
You can also see its creation date and the last update date.
To modify a preset name, click in the preset field and enter the new preset name this will also save all
the current settings.
To change presets information, click on the display, this will open a menu when you can select one
of the existing items.
Note: You can add a new item in any category, and therefore create custom banks, custom styles,
Projects, categories of instruments etc.
To add a new item in any filed, select “New….”. Which appears at the bottom of the list.
Note (You may have to browse until the end of the list in order to select “new” depending on its
length.)
A Pop Up window opens when you can enter the new name. The current preset will then be
associated to this new item.
Note: Please be aware that creating to many categories can also have its drawbacks, making
browsing go from difficult and painful to nearly impossible. Should you create around 200 different
custom instrument categories, it would become very difficult to browse the library using the Style
sorting.
Once you have filled all the desired/required fields:
SAVE AS: Will save the current preset in the chosen Bank, with its new (or unchanged) Name, and
tagged with all the fields you filled in.
MOVE TO: Allows saving the current preset in another location. This is handy to gather a lot of
preset into a single location, or User Bank, which you can export in a single file containing all the
presets you created or edited for a given project.
CANCEL: Will just cancel all operations and return to the standard Syn'X GUI.
5.3
Sort menus
- 12 -
The sorting menus are unique and a powerful tool. Allowing you to perform sophisticated tasks,
such as displaying the preset list organized in a variety of different ways:
•
•
•
•
•
All the Basses of your Sound Library
All the Basses tagged with a given musical genre
All the Pads made by a given Sound Designers
All instruments for a musical genre like Electronica, or Funk
All instruments that were recently imported in a bank (like additional sound-sets from XilsLab or 3rd party vendors)
There are indeed a lot of possibilities, and we’re confident that you’ll find the best way to customize
it to your personal needs.
In order to perform such selections, all you have to do is to select an item in the first sort menu.
This represents the first and main criteria for the search engine.
•
•
•
•
•
•
AUTHOR (Your name, or a Sound Designer name for factory presets),
Type (Category of the instrument like Keys, Leads, Basses, etc)
Style (Musical Genre),
Feeling (Cold, warm, soft) and finally
Project (My Song, My_Live_Project).
ALL (this item is not used for sorting the preset)
These primary results can then also be filtered according to second criteria. Which can be chosen
from a similar list in the secondary sort menu.
Sometimes a picture is better than a lot of text, so you’ll find below an example where you can find
out how to select all the basses designed by a given Sound Designer.
- 13 -
Please note that, once you are familiar with this system, you can also perform some operations in a
single click, by using the Sub Groups to choose a preset:
In the picture below the primary sort menu is used to browse the different banks. Then in a factory bank,
the author Xils-Lab is selected, and finally the Preset XO Bass. In this example the preset is selected in a
single click operation, and the presets available in the preset list will be all the Xils-Lab presets available
in the entire Factory Sound Library.
Click on the row of the sorting button to open the menu used to manage this sorting group (or sub
group). Here you can directly select and load any preset from any group or subgroup.
5.3.1 Sorting Menu: Additional Functions
In this menu, other actions are also available:
Delete: deletes all of the presets of the current group that are not factory ones. IMPORTANT: Use this
function with care: If the bank does not contain any factory presets, ALL PRESETS IN THIS BANK WILL
BE PERMANENTLY DELETED.
Rename: modifies the current group name. Selecting this choice will open a window where the new
name will be entered.
Use Factory: enables or disables the display of factory presets.
Sort By: This function sorts the presets according to bank, author, project, or shows all presets (Bank
Name, Author Name, Project Name, All Presets). The preset menu will show presets of the same
category (same author, same project or same bank).
Export Bank: This function exports a bank in the Syn'X’s proprietary cross platform format, (Mac and
PC). The selected bank (i.e. the bank which contains the currently active preset) will be exported to a
user specified location on your hard drive.
Import Bank: This Function allows you to browse your hard drives to select a file and imports a Syn'X
bank.
These two choices are not available from the second sort menu.
- 14 -
This menu provides also the possibility to change the size of the interface. This feature is the same
that the one provided in the Option menu.
5.4
A/B comparison
You can store two different settings at the same time and instantly switch from one to the other to
compare their settings. These two settings are stored in the A and B memories.
When you launch the Syn'X, the default-activated memory is A. When you load or modify a preset, this
memory –A- is also modified in real time according to your edits. You can switch to B memory by clicking
on the B button.
To copy the current active memory content to the other memory slot, just press the button labeled -> or
<-, according to the current active memory.
With this A/B comparison system, you can easily have two settings and compare them in a convenient
way.
Note: Please note that by default, the B memory slot, until you copy settings into it or until loading a
other preset within the other memory slot, contains the same init patch loaded in the A memory when
you first launch the Syn'X.
6
Syn’X Architecture
The Syn’X architecture has been inspired by hardware synthesizers like the Oberheim Matrix 12. In
these synthesizers, a certain number of hardware Cards, each carrying its own oscillators etc, can
- 15 -
receive independent modulations, and be stacked, or sprayed, across the –physical- Keyboard into
several zones.
6.1
Keyboards, Layers & Voices
At the top of the Syn’X 2 hierarchy you’ll find two KEYBOARDS. You can see a Keyboard as a zone
on your keyboard, allowing you to make Split, Stacked or Single Patches. Keyboards have their
specific parameters, like an independent Arpeggio, Play Mode, Unison, Split Points etc.
Each KEYBOARD can use up to 8 LAYERS. You can see a Layer as a complete independent
synthesizer, with its own oscillators, filters, envelopes, Lfos, Modulation Matrixes etc. You can freely
assign any of the 8 Layers to any of the 2 two keyboards, and change your mind later to reassign,
recombine them. It is very Flexible. All these operations are handled in the ADVANCED PANEL,
located at the bottom of the Syn’X 2. ( Please consult the ADVANCED PANEL chapter of this manual
for more information )
Each LAYER can use up to TWO VOICES of polyphony. As there are 8 Layers, the maximum
polyphony of the Syn’X 2 is 16 Voices.
Below are a few examples of typical configurations made possible by the flexible Syn’X 2
architecture :
- 16 -
Important Note : How to assign Voices to Layers, and Layers to Keyboards (Advanced
Edit Mode) ?
Just open the Advanced Panel, and click on the Voices of each Layer ( Layers A to H ) in any of the
two Keyboards to activate them. To deactivate a Voice, just click on it again. Reminder : Each Layer
can use two Voices : Layer A can use Voices 1 & 9 , Layer B can use Voices 2 & 10, and so on.
Important Note 2 : In the Easy Edit mode, standard configurations ( Single Sound, Split and
Double – 2 layers ) are already hardcoded, and you don't have to bother assigning Voices to layers,
layers to voices etc. Everything is transparent for you. You are however still able to manage the
Polyphony for each of the 2 Layers ( Lower and Upper )
For more information on this subject please consult Chapter X of this Manual : The Advanced Panel.
7
Sound Design and Sound Edit with the Syn’X 2 : The Easy And Advanced Editors
Syn’X 2 provides a dual programming environment to create, or edit, sounds : The MiniSyn’X Mode
(aka Legacy/Easy Mode) , and the Advanced Mode (Aka Syn’X2 Mode )
- 17 -
The MiniSyn’X Mode (Easy Mode) : presents a clear and easy to operate one Panel GUI identical
to the MiniSyn’X one. So if you come from the MiniSyn’X world, you’ll be able to operate the Syn’X
2 within a minute.
The Advanced Mode (Syn’X 2 Mode) : adds incredible power and depth to programming : You
have access to up to 8 different layers, can combine them with different play modes, and each
layer has additional envelopes, plethora of LFOs, Matrix Modulations, and still its own set of filters
and oscillator.
And finally … You can switch between the Advanced Mode and MiniSyn’Xmode at any moment.
Because you need more power when you’re in Easy Mode, or want to benefit from the very fast and
streamlined workflow of the Easy page, when you modify or create a preset in the Advanced Mode.
7.1
To switch from Easy Mode to Advanced Mode
Simply click on the EASY or ADVANCED tab to switch between the EASY and ADVANCED Edit Modes
The Easy Mode : 2 Synthesizers that
can be combined into Single (Lower or
Upper), Double or Split Mode. (Here in
Single-Upper configuration)
7.2
The Advanced Mode : 8 Synthesizers ( A
to H ) that can be freely combined into any
topology ( Here the Synthesizer/Layer D is
selected fot edition )
The differences between the Easy and Advanced Edit modes
The following functions are only available in the Advanced Edit Mode :
1
2
3
4
5
6
7
8
9
7.3
Access to 8 different synthesizer engines (Easy mode only offer access to 2 different
synthesizer engines)
Access to the 8 different Monophonic and Polyphonic Play Modes ( The two Keyboards of the
Easy Mode are assigned to PolyCircular Mode 1 by default )
Access to the Unison settings for each Keyboard
Access to the full Voices/Layers/Keyboards assignation process
Access to the Guitar Multimbral Mode (One midi Channel per Layer assignation )
Access to the Mute/Solo/MultiSelection/GangEdit/CopyPaste Layer Functions
Access to the Magic Load Function, witch compliments the Smart Load function
Access to the custom assignation of upper and lower split points for each keyboard
Access to freely assignable Midi Channel for each of the 2 Keyboards.
Here are some guide lines to help you decide which Edit Mode you
should use to create, or edit sounds.
1/ You don't need more than two layers ( ie 2 different synthesizers arranged into simple
configurations like Single, Double, or Split ) to create your sound
- 18 -
You should choose the Easy Edit Mode. You’ll experience a full duotimbral polyphonic synthesizer,
witch is already more powerful than what can be found in numerous single engine synthesizers, and
operate it like you would operate an hardware synthesizer like a Duotimbral Elka Synthex on
steroids.
2/ You already know that you will need one of the following features :
1
2
3
4
5
Sounds using more than 2 different layers ( Huge Stack Leads, Complex Pads etc )
Custom Unison for each keyboard
Specific Play Modes for Upper or Lower Keyboard
Different Midi Channels for each Keyboard
Sequencer preset requiring different synthesizers per line
You should use the Advanced/Syn’X 2 mode
Of course you can begin a preset in Easy Mode, then switch to Advanced mode if more
programming depth becomes needed. ( Note : Please read about the Update Layer function in this
manual )
3/ If a preset has been created in Advanced Mode, you should edit it in Advanced Mode. If a preset
has been created in Easy/MiniSyn’X mode, you should first edit it in this mode.
4/ Warning : If you switch from Advanced Mode to Easy mode, there are good chances that your
sound will be changed, due to missing Layers information. This can lead to very good surprises, but
also might not be at all what you desired. In this case just switch again to the advanced mode to
recover the preset as it was, including the last edits you made in this mode.
Here are some standard programming/editing cases, and the editor we recommend to use to reach
the final point as fast and as easy as possible :
8
The Easy Edit Mode
The Easy Mode uses a similar simple and intuitive workflow witch is part of the success of the MiniSyn’X
Synthesizer.
- 19 -
In this mode the major part of the Voices/Layers/Keyboard assignations has been hardwired so that you
don’t have to bother organising and defining them. You have access to the 3 typical and most common
configurations : Single, Double and Split.
Single Sounds : Here you can use either of the two keyboards, Upper and Lower, and program your
patch on a single panel, where all the parameters are instantaneously available, and visible. So you have
only one synthesizer to manage, and its polyphony can use up to 8 voices.
Double : In this mode you can layer two different synthesizers (or Layers ) , one is automatically alloced
to the Lower Keyboard, and the other one is automatically assigned to the Upper Keyboard. The two
synthesizer are ‘stacked’, so each Note On event will trigger both. Use this mode if you need to make a
stack of two completely different synthesizers, similar to what you coud get by assigning two different
synths to a single midi part in your Daw
Split : The Split mode is similar to the Double Mode, and also make use of two different synths engines,
except that in this case, you can define a Split Point so that the Lower Keyboard will only play in the
lower octaves, and the Upper Keyboard on the Octaves beyond the Split Point. Use this mode if you want
to create a patch with a separate Mono Bass on the Lower Keyboard, and a Pad, some Keys or a Lead on
the Upper Keyboard.
This patch uses the Single Mode (Split and Double beeing disengaged),
and uses the UPPER Keyboard
Polyphony : Whatever the current configuration ( Single, Double or Split), you can specify the
polyphony of each of the two keyboard. Just click in the Number of Voices Area located under each
keyboard to set the polyphony. In the Picture above the Polyphony of the Lower Keyboard have been set
to 1, while the Polyphony of the Upper Keyboard have been set to 8.
Copy Function : To copy a Keyboard to the other one, just click on the Arrows located under and above
the Copy Label. Tip : The Copy Function is very useful in Double Mode if you want to create a patch
where the 2 Keyboards are just slightly different to get a thicker or more organic sound.
Upper and Lower Switch : These 2 switches are exclusive, and have different functions depending on
the current mode ( Single, Double, Split) In all cases they however specify witch of the two synthesizers
you’re currently editing, whose parameters are ‘visible’
•
•
•
In Single Mode : The selected Keyboard will be the one you hear. And can edit and modify
In Double Mode : Specifies the Keyboard you’re currently editing ( Whose parameters are visible)
In Split Mode : Specifies the Keyboard you’re currently editing ( Whose parameters are visible)
Split and Double Switches : Clicking on one of these buttons engage the Split or Double Modes. Both
Keyboards will be heard when you play (Unless the Solo Diode has been activated) The Keyboard you’re
editing, Lower or Upper, is the one selected (Lit selection square control) Note : How to return to the
Single Mode when Split or Double are selected : Just click again on the Split or Double button to
disengage it.
Split Point : In Split mode, you can define the Split Point between the Lower and Upper Keyboards. The
Split point is graphically represented by a black Triangle a the top of the Syn’X 2 Virtual Keyboard. Just
move with the mouse this triangle to the left or to the right to set the split point to the desired value
(Note). Please note that the split point is only visible when the Split Mode is engaged.
Solo Diodes : These diodes will only show when the Split or Double Modes have been selected. As their
name implies they solo the Upper or Lower Keyboard, and are especially useful in the Double Mode when
- 20 -
you wan to hear clearly the result of your edits on one of the two Keyboards, without the sonic mask of
the other Keyboard )
Update Layers : This button is only available in the Easy Mode Layer panel : You should only use it if
you intend to switch from Easy to Advanced Edit Mode. In this case when you click on the Update Layer
button THEN switch to the Advanced Edit mode, this will ensure that the result in the Advanced Mode will
be identical to the one you had programmed in the Easy Mode.
Important Note on the Update Layers button : Please be aware that the action of this button CAN’T
be cancelled. It WILL modify some of the 8 Layers found in the Advanced Mode. This has ZERO
consequences if you come from a patch made in the Easy mode. But in case you have switched many
times from the Advanced to the Easy mode, the different layers that you might have programmed in the
Advanced Mode, and which have been preserved ( In a cache) when you have switched from Advanced
to Easy Mode, to allow you to return to the Advanced mode without loosing any data, will be LOST
definitely if you click on the Update Layers buttons in easy mode.
9
The Advanced Edit Mode
Please note that : All Layers/Synthesizer parameter sets are IDENTICAL in both Advanced and Easy
Edit Modes. Only the way you can combine, manage and arrange the layers and voices are
different. To learn more about the synthesis engine of each synthesizer, please read chapter 12 of
this manual, where all parameters ( Oscillators, envelopes, LFO etc) are detailed
9.1
To Display the Advanced Edit Mode
Just click on the Layer Tab in the Central Layer Area
Figure 1 Advanced Mode. Layer D is selected for edition
The Advanced Edit exclusive functions are located in two areas : The Central Layer Area, where you
can also select the Layer(s) you wish to modify, and the Advanced Panel, which will only be
available if the Advanced Mode is engaged. The Central Layer Area will always be visible, but you’ll
might have to click on the Advanced Tab to open the Advanced panel, which will then replace the
Virtual Keyboard, or Sequencer active displays at the bottom of the Syn’X 2 GUI.
We’ll now detail the exclusive functions of the Advanced Edit Mode
9.2
Layer Management : The Advanced Panel
Voices allocation : In the Advanced Edit Mode you can assign any of the 16 Syn’X 2 voices to any
of the 8 Layers ( Synthesizer Engines ), and any of the two keyboards. Each Layer ( A to H ) can
use up to TWO VOICES.
- 21 -
These two operations, assigning voices to layers AND assigning Layers to Keyboards are performed
simultaneously with simple clicks, because Layer’s Voices are already prepositioned and ready to be
activated for each Keyboard.
9.2.1 How to assign a Voice to a Layer and to a Keyboard ?
Open the Advanced Panel if it’s not already open. You can see that the 16 voices and the 8 layers
are ready to be activated/deactivated for EACH keyboard
To activate a Voice for a Layer for a Keyboard, you must activate its VOICES ( Each Layer can use
up to 2 polyphony Voices ) Just click on the Layer’s Voices diodes to activate it for the Keyboard 1
or 2
To deactivate a Layer, click again on its voice(s) to deselect/deactivate them
In this example, Voices 1 to 6 are assigned to Layers A to F on the Lower Keyboard, while the Upper
Keyboard uses the Voices 7 & 15 for the Layer G, and 8 and 16 for the Layer H. Voices 9 to 14 are
inactive and not assigned to any Keyboard.
In this example only Voices 1 to 4 are activated in the Lower Keyboard.
Voices Led Status : Please note that the Voices Diodes status reflect their current state
•
•
•
•
Red Diode : The Voice is selected for Keyboard Lower (or Upper)
Green Diode : The Voice is activated AND playing
Grey/Unlit Diode : The voice is not selected in any of the two Keyboards
Missing Square : The Voice is selected in the other Keyboard
9.2.2 Keyboard Range and Midi Channel
You can specify the playable range (Low and high split points) ( ref C3 = 60) and the Midi Channel
of each keyboard.
- 22 -
Tip : Therefore ; if your physical Midi device can transmit on at least two different midi channels
with different zones arrangements you don't even need to specify the split points precisely, as each
keyboard will only play on the selected range specified on your physical Midi Keyboard.
Tip Hi and low split points are also especially useful if you have a Keyboard that can transmit on
several midi channels corresponding to several keyboard zones. You could for example play a Syn'X
2 bass on the C0/C1 octaves, a lead on the Octaves C 3 & 4, and still be able to play some
percussions Live on a drum Machine whose pads would be assigned in the C2 octave, and a pad
from another synth ( or a second Syn'X 2 instance) in the upper octaves C5/6.
9.2.3 Keyboard Play Mode and Unison
You can specify the Play Mode and Unison settings independently for the Lower and Upper
Keyboards
9.2.4 Play Modes
You can specify a different Play Mode for each Keyboard. A very simple use of this feature is to
choose one of the Monophonic mode for a Bass played on the Lower Keyboard, while setting one of
the Polyphonic Play Modes for the Upper Keyboard to play chords, pads, or just any chordal
instrument.
Any combination is possible, and it really open new dimensions for Live Playing or Daw sequenced
lines.
There 8 different Play Modes in the Syn’x 2 :
POLY circular 1: polyphonic, each voices are selected one
after each other
POLY circular 2: polyphonic, each voices are selected one
after each other but trying to keep a non circular cycle;
POLY reset: polyphonic mode, each voices are selected from
the voice number 1.
POLY reassign: polyphonic mode, each voices are selected
trying to keep a previous note (useful in some case, for the
portamento effect).
POLY random: polyphonic mode, each voices are selected
randomly.
MONO low priority: Monophonic mode with low priority (when
two notes are ON at the same time, the lower is played)
(Emulates the Moog Synthesizers mode)
MONO high priority: Monophonic with high priority (when two
notes are ON at the same time, the higher is played)
MONO last priority: Monophonic with last priority (when two
notes are ON at the same time the first which was activated is
played)
- 23 -
UNISON: set the number unison voices.
This means that each time a note is triggered (from a MIDI
message or from the virtual keyboard) the corresponding number
of voices will be trigged. Of course, for a correct use of this
setting, the available number of voices must be greater than the
number specified in the Unison settings (an available number of
voice multiple of the unison number should be the correct value).
Warning: This setting, added to long release and a high available voice number is very CPU
intensive.
[VOICES]: Clicking on this label opens a popup (see image below) where the order in which the
voices will be assigned can be set. By default, the order is the numeric order: 1,2 3,4,5, …16. That
means that in the Circular1 playing mode for instance, voices are chosen related to this order. When
unison is used, then the second voice is always the number that follows the first.
Now, in the text editor VOICES ORDER ASSIGNATION if you enter a different order: 1,3,5,7 for
instance (no need to enter all the voices, the numeric order is used to complete the setting). In this
case, the voices are assigned following this new order. For instance, if unison 2 is chosen, then
voices 1&3, 5&7 will be played together (instead of 1&2, 5&6 in the case of the numeric order).
Since voices 1&9, 2&10,3&11 … are using the same layer this feature is very useful in managing
complex sounds.
Tip : Due to the Syn'X 2 multitimbral architecture, and as you can have synthesizers with totally
different settings in the different Layers, the Unison Mode is the preferential Mode to make HUGE
stacks of different sounds.
In this example, the Lower Keyboard Unison has been set to 6 voices spread amongst 6 Layers. Each
note triggers 6 different synthesizers for a huge Bass patch. The Upper Keyboard has been set to Unison
4 voices, but it uses 2 Layers
9.2.5 The Guitar Mode ( aka Midi Polytimbral Mode )
In this mode you can assign up to 6 different midi Channels to any Syn'X 2 Voices. As you choose
Voices instead of Layers, you can really achieve some complex and wild stacks in this mode,
because the assigned Voices don't need to belong to the same layer.
The Midi Mode was conceived with the use of Midi Guitars or Wind/Drums Controllers in mind :Each
String of the guitar controlled can send midi data to the Syn'X 2 on a different channel, and
therefore, you can play/link a different stack of voices linked to each physical string of your guitar.
- 24 -
To use the Guitar Mode : Just select a Midi Channel, then assign the voices for this particular
channel. Repeat this process for each *string*. You can define up to 6 *strings*.
Tip : When you use a Midi Guitar controller which can send separate Midi Dat for each string, it’s
very rewarding to first build a patch that is more or less globally desired, then tweak each layer so
that it is a bit different than its neighbor. For example, Voices attached to the high string could have
more brilliance/harmonics, and a shorter release, like on a real guitar. This way you’ll have a really
organic and *living* sound to play with
9.3
Advanced Mode : Layer Management and multiselection techniques
9.3.1 The Central Multi Layer Area
In this area, you can choose which Layer(s) you edit, and how you will edit it, or them
( Absolute/Relative way), as well as perform tasks like Solo/Mute or Copy/Paste Layers, or use our
exclusive Smart Load Intelligent Easy Sound Design tool.
You can only see the settings for one Layer/Synthesizer at a time. The selected layer is the one you
edit in case you wish to edit a single layer
In this example, you edit Layer D
9.3.2 Editing a single Layer
To select the layer to edit, just click on its button, it will be highlighted in white and have a red
square around it
You can also edit several layers simultaneously, by selecting as many layers as you wish to edit. The
edit mode can be absolute, or relative (Gang Mode)
9.3.3 Layers Multiselections techniques
Select all Layers : Click on the Select All button in the Advanced Editor ( Absolute Mode Edit )
The edits you make on the visible Layer will be identical in all Layers
Select different Discontinuous Layers ( Control Key) : Hold the Control Key and select all the
layers you wish to edit. The Red Square around the Layer icon indicates that the Layer is added to
the multiselection pool. ( The edits will be absolute, ie all the edits made on the visible Layer will be
replicated 100% identical in all the selected Layers, unless you engage the Gang Edit Mode )
Select several continuous Layers (Shift KEY) : Just select the first Layers, then, while holding
the SHIFT KEY, select the last Layer.
Layers A, C, D, E are selected and ready to be edited. To perform this selection you can either select the
Layer A, then C, then D, then E while holding the Control Key, or Select C, then E while holding the Shift
Key, then add Layer A by holding the Control Key
- 25 -
The Toggle button : Will deselect currently selected layers and select layers that were not
selected : If Layers A to D are selected, when you press the toggle button the selection will be
Layers E to F
The Gang Edit Mode ( Relative Edit Mode ) In case of Multi Selections, the default Edit Mode is
Absolute. This means that if you set the value of the filter Cut OFF to n in the visible layer, all the
selected layers will have their Filter Cut-off value set exactly to n, regardless of what were theirs
settings before this operation was performed.
In GANG MODE , the editing will be relative : If you increase the cut off value of the visible layer
by +x, all the selected Layers will have their cut off augmented by +x. In other words, the GANG
MODE PRESERVES the differences that could exist between the different Layers prior to the editing
process.
To engage the Gang Mode Edit : Just click on the GANG button, which become highlighted in
white. To disengage it, and return to the Absolute Edit Mode, just click on it again.
After you clicked on the Select All button, the 8 layers are selected
and ready to be edited in Gang Mode ( Relative edit)
Tips : The Gang Edit Mode is obviously very useful if you want to raise the volume of all oscillators
in a multiselection, while preserving their relative balance for example, or increase the perceived
brilliance of a part of a stack sound, where all layers use LPF filters, by augmenting the Cut-Off
value : In short, every time you wish to edit a parameter of a multi selection of layers and wish to
preserve the existing balance between the layers, the Gang Mode should be preferred.
Tip : However, if you wish to set the same values for certain parameters to the multiselection,
Absolute ( default) edit mode should be preferred. This is especially true for the very common case
where you would want a lot of voices assigned to a certain number of identical layers, to make a
single sound homogeneous with a big polyphony
Tip : Its not rare that you’ll have to mary both techniques when creating some complex patches,
using Absolute Mode at a certain point, then engage Gang Mode, then switch to Absolute Mode etc.
10 Patch Creation : Step by step practical case studies
10.1
How to create a patch with extended modules/modulations , but only
need one Layer (Synthesizer) and one Keyboard
(Similar to a MiniSyn’X Single Patch but with much more synthesis possibilities and modules)
1/
2/
3/
4/
Switch to Easy Edit Mode
Select the Upper (or Lower) Keyboard and don't engage Split or Double Mode
Set the polyphony for the Keyboard you selected :
Edit the visible Layer/Synthesizer
10.2
How to to create a split patch combining a Layered Pad with 2 stacked
sounds, and a monophonic Bass in the lower octaves
- 26 -
1/ Switch to Advanced Edit Mode
2/ Open the Advanced Tab
3/ Assign Layers A to the Lower Keyboard1, then Layers B-H to the Upper Keyboard
4/ Set the upper split point of the Lower Keyboard to 48, and the lowest split point of the Upper
Keyboard to 49
5/ Set the Play Mode of the Lower Keyboard to a Monophonic Mode, like Priority Last Note
6/ Set the Play Mode of the Upper Keyboard to a Polyphonic Mode
7/ To Edit the Mono Bass just select the A layer
8/ To work on the Upper Keyboard sound, just press the Toggle Button ( it will select layers B-H ) or,
multiselect the Layer B-H ( First click on Layer E to select it and make it visible, then while holding
the Shift Key click on Layer H : Layers E-H are now selected )
10.3
How to create a HUGE Lead patch with a stack of 3 to 8 different
synthesizers
1/ Switch to Advanced Edit Mode
2/ Open the Advanced Tab if its not already opened
3/ Assign as much layers as you want to the Lower Keyboard, and set it to one of the Monophonic
Modes
4/ Set the Unison number of voices so that it is equivalent to the number of layers in the patch
5/ Select Layer A and Solo it to hear it in isolation. Edit until you’re satisfied
6/ Repeat these operations with the other layers until you’re satisfied, while checking from time to
time how the Layers play together ( disengage the solo mode )
7/ When the result is nearly completed, don't forget that you can use the GANG mode edit to
change for example the release of all layers IN A RELATIVE WAY ( This will preserve their relative
differences ), or to adjust the overall Volume of the patch by editing the Oscillators Gain ( In case
the global gain volume knob would not give you a large enough range ) ( Example Patch SY
Multiple Cards, )
10.4
How to create a Monophonic * Analog Wave Sequence * Patch
This patch is rather similar to the case study C, except that this time, instead of triggering all synths
simultaneously, a note on event (ie a note played on your keyboard) will only trigger ONE OF THE
SYNTHS, in a predictable, or random, way.
1/ Switch to Advanced Edit Mode
2/ Open the Advanced Tab if its not already opened
3/ Assign as much layers as you want to the Lower Keyboard, and set it to one of the Polyphonic
Modes
4/ Don’t use the Unison
5/ Select Layer A and Solo it to hear it in isolation. Edit until you’re satisfied
6/ Repeat these operations with the other layers until you’re satisfied, while checking from time to
time how the Layers play together ( disengage the solo mode ) ( Example Patch : SY Wave Seq F )
Tip : These wave sequences could be driven by the Arpeggio, or the Sequencer.
10.5
How to create a standard PAD PATCH stacked with Random
FX/Textures/NonTonal Elements appearing here or there
1/ Switch to Advanced Edit Mode
2/ Open the Advanced Tab if its not already opened
- 27 -
3/ Assign Layers A-D to the Lower Keyboard, and set it to one of the Polyphonic Modes ( This will
represent the Standard PAD part of the Patch, with a polyphony of up to 8 voices
4/ Assign at least two of the remaining layers to the upper Keyboard, and set it to polyphonic
Random Play Mode ( This will represent the ‘Random Elements’ of the patch).
5/ Make sure that both Keyboards cover the entire Keyboard range, until you want the random
elements to appear only if notes in a certain range/octaves are played
6/ Edit the different Layers as usual, and when working on the Pad part don’t forget to use
multiselection techniques to select the A-D layers to ensure it is consistent.
7/ Tweak until the patch is completed. ( Example Patches : PA Polyphème, PA Saw + Random )
Tip : Don’t forget that you can at any time mute or solo any Layer. It’s very useful when you work
on complex patches and want to hear clearly your edits !
Once you’ll have mastered these 5 simple examples, the Syn’X 2 architecture won’t have anymore
any secret for you. You’ll be able to create many variations of them, and the most complex patches
with the Syn’X 2.
There are indeed a lot of possible variations, and a lot to invent
11 Patch Creation : Layer Management Functions (Copy/Paste/Load/Smart Load etc)
As the Syn’X 2 allows you to arrange many different synthesizers sounds in plenty of manners, the
temptation will be great to use some already existing sonic material ( Already defined Layers) in
your existing Syn’X 2 presets database, instead of sometimes reinventing the wheel.
This can be done with the following functions : Load Layer, Random Load Layer, and the Smart Load
functions.
Sometimes, in the Advanced Edit Mode, you’ll also need to simply Cut, Paste or Exchange Layers.
This will save you a lot of time.
Let’s detail these 6 functions in the Advanced Edit Mode
Load Layer : Will let you load any Layer in any patch of your Syn’X 2 sound Library to replace the
current selected Layer(s). When you click on this button, a Drop Down list will appear, filtered by
instrument category, and displaying all the presets in this category. Once you have chosen a certain
preset, you can specify which Layer of that preset you want to load. This layer will replace the
current selected Layer. Please note that if more than one layer is selected (Layers Multiselection),
ALL THE LAYERS belonging to this MultiSelection will be replaced by the chosen layer.
Load Random : Is a one click function for the most adventurous sound designers : It will replace
all the layers currently selected by a random layer automatically selected in your Syn’X 2 sound
database. If you want to be surprised with a single click, just try this function
Smart Load ( The Easy Intelligent Patch Creation Tool) : While Load Layer will does exactly
what you want, but takes times to operate, and requires a very good knowledge of your existing
patches, and Load Random will always surprise you, but sometimes not in the best way, Smart
Load is an exclusive and unique AI assisted function that will surprise you with a very big
percentage of brilliant and useful new sounds. In short Smart Load attempts to predict what kind of
patch you desire, and very often, will give you from outstanding to at least useful and pleasurable
new patches, at the cost of a single Click on a button. Just try it, and you’ll see, and hear by
yourself. On a side note : The most different patches you’ll have in your Syn’X 2 library, and the
- 28 -
more and more intelligent an useful Smart Load will be. In other words, it’s usefulness grows in
parallel with the size of your Library.
Copy, Paste and Exchange : These functions are self explanatory. Use them to Copy and Paste
Layers. Or Exchange them. Note that Copy/Paste will save you a lot of times if you want to increase
the polyphony played by a certain partial/part of a patch : Just copy the source layer and copy it to
as many layers as you need to obtain the desired polyphony.
Differences between the Advanced and Easy Mode : As the Copy/Paste Functions are already
implemented in the Layer Panel in the Easy Mode, you won’t find them in the Easy Edit Mode. Only
the 3 first functions are implemented in this area : Load Layer, Load Random, and Smart Load
The three functions work in an identical way : they will replace the sound in the current Keyboard
( Upper or Lower) by the one selected, or triggered, by one of these functions
12 Syn'X modules description
The Syn’X 2 contains three main sections: the first one is dedicated to the synthesis part, applied
to each voice of polyphony, the second is dedicated to the well know Syn’X 2 joystick with its own
LFO settings, and the third cabinet is dedicated to the voice management and playing mode.
- 29 -
12.1 Synthesis
12.1.1Oscillators
16'8'...1': Octave Select Buttons
TRANSP: Transpose Knob (in semi-tones up to +/- 12). Clockwise rotation of this knob increases
the pitch of the oscillator up to 12 semitones; counter clockwise rotation decreases the pitch. Using
the ALT keyboard modifier allows snap to semitone; otherwise, the settings are continuous and can
be very fine, using the right click.
LED TRANSP: When on the keyboard tracking is connected to the oscillator.
Switches: Waveform Select Buttons (Triangle, Sawtooth, Square, Pulse)
PWM: Pulse Width Cross-Modulation (from the other Oscillator) select button. When ON, the width
is controlled by the waveform of the other oscillator. This results in a very rapid change in
harmonics, close to the ring modulation effect. If no other wave form are selected, when ON, this
button let the oscillator to output a width controlled pulse with the same algorithm than the
Synthex.
R.M: Ring Modulation circuit select button. This modulation can be used to produce metallic or bells
sounds, depending on the waveform selected.
WIDTH: Pulse Width Control (for the pulse but also the triangle or the sawtooth wave form
depending on these latter settings). This knob controls the pulse width of the pulse waveform, but
also the triangle leading edge or the double pulse of the sawtooth, depending on which waveform,
triangle or sawtooth you have selected.
LEVEL: Individual Oscillator Volume Control (before the filter)
Sawtooth Label: Select a pulse width sawtooth waveform (a double edge according to the width is
generated)
Triangle Label: Select a pulse width triangle waveform (the leading edge of the triangle is
dependent on the pulse width)
Below is a view of the various available waveforms
Triangle-Triangle using Pulse
Width
- 30 -
Saw- Saw using Pulse Width
Square - Pulse
12.1.2Oscillators synchronization
O2 SYNC: Forces oscillator 2 to start a new cycle whenever oscillator 1 does. This means that
oscillator 2 can only play harmonics of oscillator 1. This is very useful when Oscillator 2 is
modulated with an LFO, an envelope, or used through the glide (see below)
DRIFT: This knob sets the accuracy of the oscillator pitch and the filter frequency cutoff as a
function of time. Turning clockwise makes the oscillators unstable. This is useful for phasing effect
between the two oscillators or to get a more realistic “analog” feeling.
12.1.3Multimode Filter
The Syn'X’s filter is an accurate dynamic multimode 4 pole self-oscillating filter.
FREQ: This knob sets the cut-off frequency of the filter.
RES: This knob sets the resonance (or quality factor) of the
filter. When set to the maximum the filter self oscillates. That
means that it outputs a kind of sine wave even without any
audio signal feeding its input. (I.e. even if both Oscillators are
muted). This knob is sometimes called “emphasis” or “Q”.
KEYB: set the amount of the keyboard follow Cut Off
modulation. The setting can be positive or negative, allowing a
direct or inverse effect.
AMNT: Set the amount of the filter envelope applied to the CutOff modulation. The setting can be positive or negative, allowing
a direct or inverse effect.
Drive: Set the level of the overdrive emulation circuit. Turning
- 31 -
totally left disables it while turning totally clockwise gives a
strong driving effect. Depending where this stage is placed, pre
or post filtering you can get a subtle low-end enhancement or a
sort of saturation effect.
[DRV Pre/Post]: Clicking on the label [DRV PRE] or [DRV
POST] selects where the driving stage will stand, before or after
the filter.
Mode of Filter Operation select Buttons:
LP12: select a Lowpass 12 db/Octave, meaning that the
frequencies above the cut-off point are attenuate at a rate of 12
db/octave
LP24: select a low pass 24 db/octave
BP6: select a band pass 6 db/octave
BP12: select a band pass 12 db/octave
HP12: select a high pass 12 db/octave
12.1.4Envelope Generators
The Syn'X features four envelope generators (EG). The first one is dedicated to the control of
filter’s Cut Off value, while the second is hardwired to control the output level stage (VCA). The two
other can be used freely thanks to the modulation matrix (see below).
An envelope generator is a classic electronic module that outputs a command signal, built on four
parts: ADSR (Attack-Decay-Sustain-Release). The Syn'X adds a fifth part; a delay that is can be
synced via Midi before the Attack step.
When the envelope is trigged (generally by hitting a note on the keyboard, or from the output of a
sequencer or an arpeggiator) it begins with the “Delay” part, and when the time reaches the delay
value, goes to the “Attack” part: From zero to the maximum level, the EG outputs a signal which
increases in a time depending on the Attack setting. Then follows the “Decay” part, while the
output decreases to a level specified by the Sustain setting, during a time specified by the Decay
setting. It stays on this “sustain” level as long as the EG is gated (i.e. as long as the note is held).
Then when the note in off, it goes into the “release” stage, while the output continuously decreases
to zero, depending on the Release setting.
DELAY: set the time before the envelope enters the attack
step.
MIDI Sync LED: When ON, the delay time is set according to
the Tempo of the application host.
Attack: set the time over which the output increases.
Decay: set the time the output decreases to the sustain level.
Sustain: set the sustain level, maintains while the EG is gated
(the note is held)
Release: set the time the output decrease to zero after the
note is released.
Clicking on the tab allows the editing of envelope 3 or 4.
12.1.5Noise Generator
- 32 -
WHITE/PINK: Allows you to select either white or pink noise to be added to the oscillators in the
mix going to the filter. White noise contains all the audible frequencies at equal level, while pink
noise contains all the audible frequencies at equal energy, meaning the more the frequency
increases, the more the level decreases.
VOLUME: This controls the level of the noise adding to the oscillators.
12.1.6LFO1/2
The Syn'X proposes two Low Frequency Oscillators, which can be used as modulation sources. To
switch between the two LFOs, just click on the label LFO1 or LFO2.
FREQ: Controls the speed of the modulation effect.
DEPTH A, DEPTH B: Regulates the different amounts of the modulation, Depth A, for the oscillator
Modulations, Depth B for the Filter and Output Amplifier modulation.
Waveforms Buttons: The various switches select the different available LFO waveform(s). Sine,
Triangle, Saw, Ramp, Square, Random (S&H).
Please note that you can select different waveform simultaneously, and can therefore build unusual
and very complex LFO waveforms when combining several waveforms.
Tip: This is especially handy if you wish to add some subtle movements and modulations to an
instrument. Adding several waveforms to an LFO will avoid the repetitive feel of the LFO.
DELAY: set the delay time between a note ON and the beginning of the fade in.
FADE: set the time for the output to rise from zero to the maximum level.
Reset LED (close to DELAY): Reset the LFO waveform when the Note is ON.
Midi Synchro LED (close to FREQ.): Click on this led to synchronize the LFO rate to the tempo of
the application host. Please note that the rates will be displayed in musical notation if the sync is
engaged. (LED On)
Routing Select Buttons: Using these buttons the modulation setup on Depth A can be routed
simultaneously to the pitch and/or pulse width of the oscillator 1 and/or 2, and on Depth B to the
Filter frequency and/or the output level amplifier.
In this picture, you’re editing the LFO 1, as indicated by the
top label
To switch to LFO 2, just click on this label.
The LFO1 now uses a blend of sine and saw tooth waveforms,
as both these waveforms are selected (LEDs on). This signal is
routed to the Oscillator 1 pitch and to the filter frequency, the
first with the amount DEPTH A, and the second with the
amount DEPTH B.
The LFO waveform will be reset after each note ON, and the
action of the modulation will be delayed.
- 33 -
12.1.7Chaox
This exclusive module allows the addition of wonderful modulation like an LFO does, but without the
repetitive sound standard cycle waveforms can give. The idea behind this module is to mimic reality.
It’s not exactly random, but without a repetitive cycle, just chaos!
The modulation stands in a 2-dimension plane where the X and the Y-axis are used as the two
sources.
Looking at the space helps to see what sort of modulation you will get. The chaos algorithm can be
chosen from the middle dropdown menu between four different effects:
Flying Fly: quite random like the flight of a fly
Bow Tie: a random take on the shape a bow tie.
Rainbow: a random walk on a rainbow.
Butterfly: the modulation point follows unpredictable circles on a map that looks like a butterfly.
RATE: Controls the speed of the modulation effect. It controls
either the time between each jump, or the time between each
step depending on which algorithm is chosen.
MIDI S LED: synchronize the RATE to the application host
Tempo
DELAY: set the delay time between a note ON and the
beginning of the effect.
DEPTH A: Set the amount of the modulation to the above
destination. A dropdown menu allows the selection of a wide
range of destinations. The source is the X-axis of the
modulation.
DEPTH B: Set the amount of the modulation to the above
destination. A dropdown menu allows the selection of a wide
range of destinations. The source is the Y-axis of the
modulation.
SMOOTH slider: Smooth the modulation.
Chaos slider: Increase the chaos, from quite stable cycle to
quite random effect.
12.1.8
Rhythm LFO
This exclusive module allows powerful and musical rhythm modulation as well as the possibility to
work in a very fun way with the multi layer feature of the Syn'X.
During the cycle of this LFO, the waveform is null excepted during the last period of the 8th or 16th
step. Depending on the algorithm, it will output a pulse or a ramp train.
Each algorithm has it own drop-down menu to choose the destination of the modulation as well as
its own amount setting knob.
- 34 -
RATE: set the speed of this modulation.
MIDI S. LED: synchronize the RATE with the application host
tempo.
DELAY: set the delay before the modulation occurs.
TRIG LED: when on, the rhythm LFO is trigged with the MIDI
keyboard.
PHASE: set the phase where the cycle begins when the
rhythm LFO is trigged.
OCTO: a pulse at the 8th step
HEXA: a pulse at the 6th step
TERNA: a pulse at the
HOOVER: a ramp at the 8th step
STUTTER: a ramp train at the 16 th step
12.1.9
Glide/Portamento
FLT O1 O2 buttons: These buttons route the glide or the portamento, which has been set up to
the filter frequency or/and the oscillators pitch.
GLD: This glide select button enables the glide function for the selected glide/portamento
destination.
PORT: This glide select button enables the portamento function for the selected glide/portamento
destination.
SPEED: This knob sets the rate at which the glide or the portamento effect takes place.
AMOUNT: This knob sets the amount, +/- 32 semitones, of the glide effect. Each time a note is
triggered, the pitch of the selected destination begins from the actual note played +/- the amount
of the glide and return to the correct pitch in a time according to the speed knob.
12.1.10
Level/Balance/Tune
These parameters control the global level, the stereo balance and the tune of the voice. These
settings are independent of the global level or global tune of the Syn'X and are applied only on the
current layer (see Multi layering section)
[STE]/[BAL]: This control allows the change between the stereo algorithm from the standard
stereo algorithm to the exclusive XILS-lab stereo algorithm. Tuning the knob allows the voice to be
placed right or left in the stereo field. The XILS-lab stereo algorithm is far more realistic, but can't
- 35 -
be used to make specific electronic effects like ping-pong. For this, the standard panoramic stereo
effect should be used.
TUNE: Set the tune of the voice. This setting is saved within the preset and is separate from the
global tuning of the Syn'X.
LEVEL: Set the level of the voice. This setting is independent of the global level. Which takes into
account the whole synthesizer including this effects part.
12.1.11
The Drop Down Matrix Modulation
This drop down modulation matrix offers six freely assignable sources and modulations.
As stated before this particular Modulation Matrix allows both
custom sources and destinations, making it a very powerful
sound design tool.
Lets see how it works in detail:
Two user selectable sources are available.
Source Menu: allows selecting 6 different sources via a drop
down menu. The sources can be chosen within a wide range of
modules.
Destination Menu: select which parameter the source will
modulate. The available destinations can again be chosen from
a wide range of modules.
AMNT: specifies the amount of the modulation.
Available Modulation Sources:
- 36 -
Most sources like ADSR 1, 2, Velocity, Pressure (After-touch),
LFO1 and 2, or Mod Wheel are self-explanatory.
Seq Pitch means that the pitch of the note played by the
PolySequencer will determine the modulation. The Higher the
note, the more modulation. Same with Sequencer Velocity.
LFO 1 & 2 M means that you can use the LFO 1 and 2 in a
Monophonic mode.
In such a mode the LFOs are the same for all the voices played, as
opposed to a Polyphonic LFO, where each note played triggers a
new instance of the LFO. Please note that you can combine Mono
and Poly incarnations of a LFO in the SAME patch, allowing both
very subtle and more straightforward LFO modulations
simultaneously.
Available Modulation Destinations:
All these target parameters are detailed in the other sections of
this manual
A few tips and tricks:
You can choose to modulate the Decay of the envelopes in
arpeggios; this will give similar results as controlling the gate
parameter of the Arpeggiator.
The envelopes can be used for inverted modulations, which is not
the case in the main panel. You can use it to emulate some
famous vintage patches like those of the legendary Jupiter Synth.
The VCO2 only modulation option is very helpful for Synced
sounds. Try it with the mod wheel while the OSC 2 sync is
engaged.
Slight modulation of the Chorus or Phaser rate will provide very
subtle modulations, and might prove to be very useful for all
ensemble, symphonic, or heavy chorus effects.
Modulating the Glide parameter will provide crazy TeeBee patches
for example.
Finally, modulating the delay times can lead to glorious Spring
Reverb like ambiances
- 37 -
12.1.12
Joystick (Bend/LFO3)
The Syn'X offers an advanced joystick feature used with a monophonic independent sine LFO.
LFO 3 sliders: These allow coarse and fine tune of the monophonic low frequency oscillator.
TO OSC sliders: This sets the amount of the modulation sent to the oscillators (1 and 2) when the
joystick is moved vertically (BEND) or horizontally to the right (LFO)
TO FILTER sliders: This sets the amount of the modulation sent to the Filter frequency cutoff
when the joystick is moved vertically (BEND) or horizontally to the right (LFO)
WHEEL LEDs: Connect the standard modulation wheel to the horizontal left and/or right movement
of the joystick.
UPPER/BOTH/LOWER Switch: This switch allows the joystick to control just the voices attached
to the upper or to the lower, or both split keyboards (see Split section)
12.1.13
Main level
MASTER: This knob controls the general output level of the Syn'X.
TUNE: This knob controls the global tune of the Syn'X. It is not saved within the preset and is used
to adapt the tune of the synthesizer to the other instruments. Of course it is saved within your
music application project.
SPRAID: This knob controls how the settings are applied to the various voices. When turned left,
the settings are applied identically to all the voices, when turned right, they are applied with some
an exclusive analog feeling indetermination.
12.2 Sequencer
The Syn'X has a powerful polyphonic sequencer that can help you to create complex sequences and
incredible special effects.
The first thing to know is that this sequencer is polyphonic. That means that you can record/play up
to 4 voices with different sequences. The TRACK switches allow you to choose which voices will be
recorded or played.
The sequences must be programmed monophonically but can be played back together in sync.
- 38 -
RECORD with the MIDI Keyboard: To record a sequence, simply push the REC button and then
the number of the track you wish to write. You must also select a voice for this track. The sequencer
is now waiting to record the notes you play. Each entered note will be assigned to a new step. To
leave a gap, press NXT button, to make a note that lasts two steps or longer, press the NXT button
while keeping the note pressed.
As the sequence is recorded monophonically, it is possible to program “legato”: holding down the
last note while you play the next one gives legato phrasing.
When you have finished writing the sequence, push REC again leave the record mode.
If you made a mistake, the DEL button erase the current step, but in that case, modify the
sequence directly on the sequencer edit panel is far away more easy (see below)
PLAY the sequence: Once you have written your sequences, if you press PLAY, the sequencer
begins to playback the track selected. If TRIG is ON, then it will begin only if a note is play on the
keyboard. If TUNE is ON, then the sequences are tune accordingly to the lower note played on the
keyboard.
FREQ: Set the frequency of the internal sequencer clock
MIDI S. LED: synchronizes the frequency to the application
host tempo
GATE: set the time the sequencer will sustain the connected
envelopes.
TRACKS: select the voices to be recorded or played.
SEL. VOICE: Assign a voice to the sequencer track. Up to 2
voices can be assigned, letting play the track with a sort of 2
voices unison.
1SHT: When on, this switch allows the one shot mode for the
sequencer, meaning that after trigged, the sequence will be
played only one time.
TRIG: When on, this switch will start the sequencer (in play
mode only) when a note is held. It stops when the note in
released.
TUNE: When on, this switch allows the tuning of the sequences
according to the lowest note played on the keyboard.
REC: Record the selected track.
NXT: go to the next step
DEL: delete the current step of the voices selected. Be careful,
there is no confirmation panel.
PLAY: When on, this switch allows the sequencer to run.
To help with your creative workflow, independent
sequencer presets can be saved and recalled.
[SEQUENCER]: This clickable label opens a menu that
shows you the available sequencer presets for recall:
12.2.1Sequencer display module
The Syn'X’s sequencer display panel makes it easy to create, verify and modify your sequences.
- 39 -
Three zoom modes can be used to display the internal values, selected by the ‘+’ and ‘–’ buttons.
Zoom 1 shows the entire range of values, useful when using the sequencer to modulate parameters
such as filter frequency, oscillator level or shape. Zoom 2 and Zoom 3 show four and two octaves
respectively. The slider allows you to move the displayed part inside the whole range.
The current time slot is shown as a white cursor line at the bottom of the view.
Each of the current sequences is displayed in a different color. The sequences can be highlighted or
hidden by checking or un-checking the corresponding colored boxes to the left of the event display.
You can also modify the sequencer with the mouse: select the sequence you want to adjust (Ed
check boxes) with the left button, click on the panel to add or modify a step, with the right button,
click to erase a step.
Using CTRL+Click allows linking a step to another for a legato effect.
Using ALT+Click allows tuning the entered note to the exact pitch.
In the above view, there is one recorded sequence, track 1, which is assigned to voice 4 and 12 (so
playing the sound of Layer 4 with 2 unison). Track 2 is selected too, assigned to voice 5, but not yet
recorded. The TRIG button is pressed, so the sequence will be played as soon as a note if played on
the keyboard.
You can also notice that the note on the third step is long enough to play legato with the next one.
The highlighted part of the note informs about the gate width.
DELETE ALL: Pressing this button will delete all the tracks after you agree in a confirmation popup.
STEPS NUMBER: Increase or decrease the number of the sequencer steps (up to 128)
STEPS ROTATE: Clicking the “+” changes the step that the sequence starts on.
For example , in a 4 step sequence that started on step 1 the playback would go 1,2,3,4
Clicking “+” would cause the sequence to play 2,3,4,1. Clicking plus again would cause the
sequence to play the 4 steps in this order 3,4,1,2. Clicking “-” will do the inverse.
The sequencer memorizes the pitch but also the velocity of the entered note.
So not only can use the sequencer for creating pitched sequences, but using the velocity (or the
pitch) through the modulation section gives you endless design possibilities.
To display or edit the velocity instead of the recorded pitch click into the check box Velocity.
- 40 -
12.3 Virtual keyboard
The Syn'X’s keyboard lets you play notes that are sent to synthesizer. The keyboard also
highlights the MIDI note information that the Syn'X receives.
12.4 Effects modules
By clicking on the labels, the corresponding effect is displayed. Four LED switches are provided to
enable or disable each of these effects, without changing the current view.
12.4.1Delay
DRY/WET: Sets the mix level between the initial signal and the processed signal
DELAY: set the time delay (right or left)
FEED B: Sets the amount of the delayed signal which is reused (left and right)
MIDI S: Sets the time delay according to the tempo (the time will change each time the current
tempo of the host application changes)
12.4.2Chorus
DRY/WET: Sets the mix level between the initial signal and the processed signal
MODE: select the type of the algorithm. When ON, the dual brigade delays, used in the Synthex
chorus are emulated, creating a warmer and bigger sound. But these “analog” digital components
bring some aliasing, distortion and modulation noise.
In this mode, to get the standard Synthex chorus:
• Speed must be set at 0.44Hz.
• Amount at 50%.
• Stereo at 0%, for simulated the Synthex MONO mode) or 100%, for simulated the STERO
SPLIT mode.
• Dry/Wet at 50%, for Type 2 and 3, and 65% for Type 1.
SPEED: Sets the rate of the internal low frequency oscillator of the chorus.
AMOUNT: Sets the amount of the effect.
TYPE: Selects from three different chorus types.
- 41 -
12.4.3Phaser
DRY/WET: Sets the mix level between the initial signal and the processed signal
SPEED: Sets the rate of the internal low frequency oscillator of the phaser.
AMOUNT: Sets the amount of the effect, meaning how deep the sweep of the internal filter will be.
SWEEP: Sets the middle frequency around which the sweep is done.
RES: Sets the amount of the internal audio feedback.
STEREO: Sets the phase difference between the right and the left channel.
12.4.4EQ
The EQ section provides two High/Low shelf filters, designed to avoid any artifacts near the Nyquist
frequency, allowing an analog feeling and a very clear sound.
FREQ: Sets the cutoff frequency.
RES: Sets the quality on the filter.
GAIN: Sets the level of the shelf. (Centered knob, turning it clockwise will increase the frequency
content specified, while turning it anti clockwise will lower the specified frequency content)
ON LED: enables the filter.
Please note that to be active, both the EQ switch diode and at least one of the two EQs ON diodes
should be lit. Then at least one of the two Gain knobs should have a value different than center.
13 Option menu
This menu allows to choosing the global settings. These settings are defined for all the instances of
the Syn'X. Each time an option is changed, the related option file is saved.
- 42 -
13.1.1Main
In the toolbar, the Options button opens a menu for selecting various options for the Syn'X.
This menu shows the following options settings:
Syn'X About: displays information about the Syn'X (version, build date and credits).
Open MIDI settings panel: Opens a popup where you can assign MIDI controllers for each of the
Syn'X’s parameters. Click on the parameter label to select the parameter you want assign, then enter
the MIDI controller number (from 0 to 127), or switch on the learning switch and send a MIDI command
with the correct MIDI controller number. The Syn'X will memorize it. This setting popup can also be
opened by CTRL+ALT+Apple+Left-click (Mac) or CTRL+Win+ALT+Left-click (Win) on the desired Syn'X
parameter.
13.1.2Display
Display low frequency as BPM: Allows displaying the low frequency (LFO, oscillator 2 in low mode,
clock rate in BPM instead of Hz)
GUI follows presets: When checked, this option allows the GUI to follow the presets. That means that
the special display modules are refreshed following the preset settings. Otherwise it keeps the same
view.
Output level follows presets: When checked, this option allows the output level to follow the presets.
That means that the output level is programmed with the value saved in the preset. Otherwise it keeps
its value.
Popup On: shows a popup window while modifying the value of a knob.
Popup Over On: shows a popup window when the mouse is over a switch.
Popup Name On: the name of the current modified parameter is displayed.
GUI update: low: slow refresh rate for the GUI. Useful when it is necessary to save CPU power.
GUI update: middle: standard refresh rate for GUI.
GUI update: fast: fast refresh rate for GUI. Useful when it is necessary to precisely follow the
sequencer's led for instance.
13.1.3Misc
Init settings from current settings: initializes the default values of the Syn'X from the current
settings. All the new presets will be created from these settings, when the init settings choice is
selected. These parameters will also be used when setting a control to its default value. (Win:
CTRL+click, OSX: ALT+Apple+Click).
Layer locked when loaded: When this option is checked, the layer are locked (not writeable) when a
multi-later is loaded.
Wheel Incr: 0.01: parameter increment of 0.01 when using of the mouse wheel.
Wheel Incr: 0.05: parameter increment of 0.05 when using of the mouse wheel.
Wheel Incr: 0.1: parameter increment of 0.1 when using of the mouse wheel.
- 43 -
14 Credits
Thanks to the artists and musician who really helped us during the Syn'X development:
Mario Maggi, Paul Wiffen, Boris Djurdjevic, Stéphane Bonvallet, Luigi Felici.
The presets were done by:
Paul Wiffen, Lotuzia, Soundsdivine, Tzadi. Kelvin Ford, Vivolator, Ingo Weidner, Kire, Cliff Douse,
Peter Schelfhout, Xavier Oudin.
The graphical user interface was created by:
Yannick Bonnefoy and Xavier Oudin, assisted by Laurent Bourgeon for the ergonomic aspect.
This manual was written by
Xavier Oudin, Laurent Bourgeon
And proofread and corrected by:
Michael Logue
The plug-in design, algorithm and Digital Signal Processing was done by:
Xavier Oudin
Modules licenses:
The Chaox LFO, SPRAY parameters concept, Morphable triangle and sawtooth oscillators, emulation
of the Chorus based on the Dual Bucket Brigade Delay component, multilayering and multi
keyboard concept, are licensed by Xavier Oudin to XILS Lab for exclusive use in the Syn'X virtual
synthesizer.
Rhythm LFOs and DsyncADRS are licensed by Laurent Bourgeon to XILS-lab for exclusive use in the
Syn'X virtual synthesizer. The DsyncADSR is an extension of the DADSR found in old vintage
synthesizers.
- 44 -