The Adventurer`s Guide to Pixie Faries: Learning to Hack

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S

PECIAL

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EFERENCE

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U I D E T O

Lear ning to H ack When Y ou ’ ’ r r e Knee H igh to a K obold

© Copyright 2005 Kenzer and Company. All rights reserved.

With respect to trademarks: HackMaster is a registered trademark of Kenzer and Company. Gawds and Demi-gawds, the HackMaster logo, Hacklopedia of Beasts, the

Kenzer and Company logo, Gary Jackson, The Game Must Go On logo, the Hard Eight Enterprises Logo and Hard Eight Enterprises are trademarks of Kenzer and

Company. © Copyright 2005 Kenzer and Company. All rights reserved.

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Sale or trade of such reproductions is strictly prohibited.

Printed in China

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: This is a work of fiction. Names, characters, places and incidents either are the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, events or locales is entirely coincidental.

CREDITS

Authors: Eric Neumann and Mark Plemmons

Additional Contributors: Barbara Blackburn, Jolly Blackburn,Tony DiGerolamo, Jed Gofourth,Thomas Greene, Brian Jelke,

Steve Johansson, David Kenzer, Noah Kolman, Rick Moscatello, Paul Wade-Williams

Editors: Don Morgan, Mark Plemmons

Art Director: Mark Plemmons

Graphic Design: Madeleine LaPlante

Cover Illustration: Chris Moreno

Interior Illustrations:Tommy Castillo,William Church, Brendon and Brian Fraim, Ben McSweeney,Travis Moore

Project Managers: Brian Jelke, Mark Plemmons

Production Manager: Steve Johansson

Playtesters: David Austin, Bart Ballinger Jr., Michael Caudill, Joe Charles,Tom Darga, Stephen De Chellis, Kevin Fleming,

George J. Gerhold, John Massare, Alan Shohat, Brad Todd, Luis Velazquez, Luke Wetterlind

HackMaster Development Team: Jolly R. Blackburn, Brian Jelke, Steve Johansson, and David S. Kenzer

T

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ONTENTS

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3

Chapter 4: Goods, Services and Equipment . . . . . . .45

Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45

About this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3

Chapter 1: Races . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5

Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49

Pixie Fairy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6

Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49

Elvariel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8

Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51

Fae-Born . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9

Chapter 5: Rules of the Road . . . . . . . . . . . . . . . . . . .56

Grixie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10

Aerial Travel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56

Pixie Brownie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11

Aerial Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56

Pixie Leprechaun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

Combat, Other . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57

Pixie Nixie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

Tribal Tattoo Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58

Pixie Sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14

Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62

Chapter 2: Character Classes . . . . . . . . . . . . . . . . . .16

New Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . .64

Cleric Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16

Fighter Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16

Magic-User Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17

Thief Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17

Sample file

Anamalist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19

Honor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69

Undead Pixie Fairies . . . . . . . . . . . . . . . . . . . . . . . . . . . .69

Chapter 6: Customs and Culture . . . . . . . . . . . . . . .70

Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70

Zealot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20

Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65

Social Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70

Chapter 3: Priors and Particulars . . . . . . . . . . . . . . .32

New Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . .65

Government . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70

Quirks and Flaws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32

Life and Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71

Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34

Habitat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72

The Amber Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . .35

Recreation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73

Personalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35

Clothing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73

Character Age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35

Medicine and Grooming . . . . . . . . . . . . . . . . . . . . . . . . .74

Height and Weight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36

Law and Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74

Social Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36

Relationships with Other Races . . . . . . . . . . . . . . . . . . .74

Character Heritage/Lineage . . . . . . . . . . . . . . . . . . . . . . .36

Trade and Tribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75

Marriage and Children . . . . . . . . . . . . . . . . . . . . . . . . . . .37

Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76

Obligations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37

Warfare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77

Origins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37

Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78

Clans/Tribes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37

Important Ceremonies . . . . . . . . . . . . . . . . . . . . . . . . . .79

Naming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37

The Realm of Faerie . . . . . . . . . . . . . . . . . . . . . . . . . . . .80

Androgyny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39

Fernwickle Isle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80

Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40

Chapter 7:The Seelie Court . . . . . . . . . . . . . . . . . . .84

New Pixie Hybrid STPs . . . . . . . . . . . . . . . . . . . . . . . . . .41

Chapter 8: Monsters . . . . . . . . . . . . . . . . . . . . . . . . .90

New Proficiency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41

Elvariel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90

New Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42

Grixie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93

New Talents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43

2

Welcome, you who appreciate the magic of the pixie fairy! You are a rare breed, unique among HackMaster players for exploring a race that many erroneously consider inferior in many ways. You have half the hit points of your fellows (even the magic-user), you can’t reach the doorknob even standing on tiptoe, and your weapons do such insignificant damage that larger monsters actually use them as toothpicks. Do not despair, help has arrived!

Within this carefully researched manual, you shall find details on the diminutive pixie-kind - the pixie fairy, pixie brownie, and various other creatures spawned by the lusty pixies of Garweeze Wurld.

This book is organized as follows:

ABOUT THIS BOOK

Chapter One: Races presents a detailed listing of available character races. The pixie fairy, elvariel, fae-born, grixie, pixie brownie, pixie leprechaun, pixie nixie and pixie sprite are all fully detailed here.

Chapter Two: Classes discusses classes preferred by pixie fairies, and provides the new animalist class and twelve new zealot classes.

Some inferior roleplayers consider playing a pixie fairy only a step up from suicide. Now, if this were an inferior game, this would be true - and thus inferior games do not include the pixie fairies as PC races. However,

Chapter Three: Priors and Particulars presents tables to beef up your character’s background and personality with quirks and flaws, clan names, age, weight, appearance, circumstance of birth, and so on.

HackMaster (being the superior game) brings these devious and even quite

Chapter Four: Goods and Services details new weapons, armor and dangerous creatures to your table. Certainly, most are not exactly fearsome equipment appropriate for pixie fairies, and how both new and existin hand-to-hand combat, but only a fool would take a pixie fairy into melee ing items vary thanks to the pixie fairy’s size and culture. This chapcombat with a giant in the first place. HackMaster is no game for fools, and ter also includes new information about flying mounts and animal those who commit such character suicide do not deserve to play a pixie fairy companions.

in the first place.

Chapter Five: Rules of the Road provides both new information and

Pixie fairies are the ultimate scout, spy, ranged specialist, and assassin.

clarifications about aerial combat and travel, maneuverability, tribal

Their innate abilities allow them to reach nearly any location undetected, and tattoo magic, spells, magic items, and so on.

their innate powers and spellcasting make them dangerous beyond any other race. The half-ogre does great damage, for example, but against an opponent

Sample file half-ogre is going down. It is also hard to avoid the backstab of a creature

Chapter Six: Customs and Culture presents information about pixie fairy society, government, habitats, clothing, relations with other races, language, religion and so on. This chapter also includes some new information about the Realm of Faerie and Fernwickle Isle.

who can turn invisible with a thought. Yet, pixie fairy characters are not for the wuss of heart. With half the hit points of a normal character, they cannot take the heat of battle for long, which is why the wise pixie fairy never gets hit. Flight, invisibility and tribal tattoos combine to make the pixie a very elusive target.

Chapter Seven: The Seelie Court provides statistics and background information about the fae pantheon of pixie fairy religion.

Chapter Eight: Monsters covers statistics for the GameMaster versions of the elvariels and pixie grels.

It is now time to leave behind your preconception of the weak, flower-flitting fairy suitable for nothing but an appetizer. Now is the time of the pixie fairy. Fast, nimble, magical, and stealthy, these fey creatures are often more than a match for other races.

WHAT YOU NEED TO PLAY

Within this tome, you will learn about the various kin of the pixie fairy; the pixie brownie, pixie sprite, pixie nixie, and others. New skills, quirks, flaws, talents, and inheritance tables also beef up your pixie fairy. Expanded equipment tables ensure you will be prepared for anything, and new spells allow your magic-user pixie fairies to gain the upper wing in magical duels.

Also, new packages, quirks and flaws await your eyes, as well as several new zealots and details on pixie fairy clans and cultures. All this and more lies in the following pages. So what are you waiting for?

This campaign resource assumes that you have access to one or more core rulebooks of the HackMaster game: the Player’s Handbook (PHB), the

GameMaster’s Guide (GMG) and one or more of the Hacklopedias of Beasts

(HoB), possibly also including the Field Manual. As this book supplements the Garweeze Wurld fantasy campaign setting, it is also useful to have the

Garweeze Wurld Gazetteer and the Garweeze Wurld Atlas (both currently available in downloadable PDF format).

Hack On!

JoJo Zeke

Director of HackMaster Development

Hard Eight Enterprises

WHAT THIS BOOK IS AND IS NOT

The primary purpose of this book is to expand upon knowledge of the planet Aldrazar by examining the strange and often misunderstood race of pixie fairies in the known lands. In fact, because so much of the information presented relies on the Garweeze Wurld setting, a familiarity with it is recommended. GMs not using the Gaweeze Wurld fantasy campaign setting

3

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can still find many uses in this book, from the various equipments, magicks, customs and so on. Furthermore, you could import any of the material in this book easily into other lands, perhaps functioning as a lost woodland race in Greyhack, or perhaps on a small planet in HackJammer, hidden for milennia by cosmic nebulae. In any event, the GM is the final arbiter as to what fits in his game and what does not. Players should always consult with their

GM before incorporating material from this book into their games.

REALITY CHECK: A DISCLAIMER

The fictional works collectively known as “HackMaster” are what is known as a fantasy role-playing game. Some of the material may not be suitable for children and/or young readers, which is why we strongly suggest parental discretion.

Readers of HackJournal may note that some pixie fairy items and information presented in those volumes do not appear in this book, or are significantly different. When items or background information differ, treat this book as the definitive word on pixie fairies. When HackJournal items are absent from this tome, it is because those items do not accurately reflect pixie fairies as a whole. This book also clarifies certain misconceptions about pixie fairies from other HackMaster tomes. One such is the extent of pixie fairy androgyny, which has confused many pixie fairy scholars. Finally, these matters can be put to rest.

It is important to note that this book is devoted primarily to the dominant pixie fairies, with a nod to their full- and half-breed kinfolk. Full breeds are the pixie, fairy, sprite, leprechaun, and so on. Other half-breeds include the elvariel, fae-born, grixie, pixie brownie, pixie leprechaun, pixie nixie and pixie sprite. The terms fairy-kin or fairy-kind generally refer to characters of a fairy bloodline, while pixie-kin or pixie-kind refers to those of pixie heritage.

Faeries, faerie-kind, fae, and so on are acceptable terms for members of either group.

When determining whether a certain rule applies to other fae, use common sense. For example, a non-telepathic pixie brownie cannot take the telepathic impairment flaw, and should roll or choose again. Likewise, an elvariel cannot use a pixie fairy peashooter crossbow, even though he is fairy-kin.

However, a pixie brownie may choose to be part of a pixie fairy clan (provided the player gives his GM a rational explanation for his character’s adoption into this clan), even though the clan listing is specifically targeted to pixie fairies.

HackMaster is a game and, as such, the creators imbued it with a bit of ambiance that reflects a mysterious world fraught with danger, magic, and wondrous creatures. We want to emphasize the term “game.” HackMaster has very little to do with reality. It’s an escape mechanism designed to entertain players for a few hours, after which the game is shelved and everyone returns to their “real lives.”

As a game, HackMaster throws players into situations (conflict) that must be resolved using wits and/or skills, weapons, or whatever other means the players’ in-game possess. All of this action, of course exists only in the mind of those playing the game. Such make-believe conflicts are resolved with equally make-believe solutions. Some conflicts are resolved peacefully through negotiation, parlay, and other non-violent means. Sometimes they are resolved with magic. Oft times, however, such conflicts are resolved through force (i.e. violence). Again, all the actions in HackMaster take place in the mind of the players and the GameMaster.

HackMaster has nothing to do with advocating the occult, drug use, teen suicide, or random acts of violence. The writers do not condone violence to solve “real life” situations. If fact, we frown on it. Again — this book is a work of fantasy and the reader should remind himself of that. If you cannot separate reality from fantasy, you should put this book down and seek professional help (or at the very least make a photocopy of this disclaimer and review it before and after EVERY session of HackMaster).

Just so we’re clear on this – attempting to worship the demons presented in HackMaster will result in nothing but ridicule from your peers. Our demons are “made up.” Likewise with the “magic spells” presented in

HackMaster. They’re fake. Made up. Not real. No matter how hard you try to cast Invisibility on yourself, it just ain’t gonna happen. Are we on the same sheet of music here? Good. Nuff Said.

Sample file

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Races

Garweeze Wurld is home to many mysterious races, but none is more magical and mysterious than the pixie fairy. With strong yet delicate and beautiful wings, these tiny creatures flit about the glades and sunny pastures of the land. The pixie fairy race is the result of cross breeding between pixies and fairies, though no one is quite sure how or when this occurred. Some speculate on the intervention of Queen Titania (see Chapter Eight: The Seelie

Court), but whatever the reason, the result was the creation of a handsome species.

Yet, although the pixie fairy is the most commonly recognized hybrid, it is not the only one. The lusty pixies of Aldrazar mate with almost any fairy or fairy-kin on (frequent) occasions, including brownies, leprechauns, nixies, sprites and more. It is to defining the hybrid races that this chapter is devoted. First is the pixie fairy, followed by other, much less common, races. After all, it is to the pixie fairy that this book is devoted.

Each entry begins with a basic description of the hybrid, personality and appearance-wise, and follows with an “at a glance” description of its upside, downside and movement rates, followed by any further details or expansion on the above, and concluding with information on the lands where the pixie hybrid can be found. Unless otherwise noted, pixie hybrids make up less than 1% of the total population of the regions where they reside.

Ability Score Prerequisites for Pixie Hybrids

Pixie hybrids have minimum and maximum requirements for their Ability

Scores. If you want to have a pixie hybrid character, the Ability Scores of the character must fall within the allowable range indicated for that race. These are initial prerequisites for race-selection purposes only.

During game play, the abilities of your character may rise above (or drop below) the racial requirements listed in Table 1A: Ability Prerequisites for

Pixie Hybrid Characters, which lists the minimums and maximums for each race. The Ability Score requirement for male members of each race comes before the slash; the requirement for females follows the slash. Consult this table before making any racial adjustments to the Ability Scores of your character. If the basic scores that you rolled up meet the requirements for a particular race, your character can be of that race, even if later modifications change the Ability Scores so they exceed the maximums or do not meet the minimums. Once you satisfy the requirements at the start, you never have to worry about them again. Note that a player can always voluntarily drop an attribute to meet the maximum ability for a desired race. Such points dropped are simply lost.

Sample file

Table 1A:

Ability Prerequisites for Pixie Hybrid Characters

Pixie fairy Elvariel Fae-born Grixie Pixie brownie Pixie leprechaun Pixie nixie Pixie sprite

M/F

1/1

M/F

3/3

M/F

1/1

M/F

3/3

M/F

3/3

M/F

3/3

M/F

1/1

M/F

1/1

14/14 15/14 14/14 14/14

12/12 6/6

6/7

8/8

3/3

8/8

8/8

6/6

4/6

3/3

3/3

5/5

12/12 7/7 10/10 10/10 11/11 12/12

19/19 18/18 18/18 19/19

6/7 6/7 6/7 6/7 6/7 6/7

14/14 15/14 14/14 14/14

8/8 8/8 12/12 12/12 7/7 8/8

19/19 19/19 18/18 19/19

3/3 3/3 3/3 3/3 3/4 3/3

19/19 19/19 18/19 18/18

8/8 8/8 5/5 5/5 7/7 8/8

19/19 18/18 19/19 19/19

8/8 5/6 3/3 3/3 9/10 8/8

19/19 16/17 19/19 19/19

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PIXIE FAIRIES

Pixie fairies stand between 1 1/2 and 2 feet tall, and weigh up to 25 pounds.

Their skin tones vary from snow white to mauve to orange, and colorful magic-imbuing tattoos often decorate their bodies. Two pairs of beautiful, shimmering, dragonfly-like wings also spring from the back to grace each side of their bodies. These wings are folded and soft at birth, expanding within hours to about 4/5 of the pixie fairy’s height. The wings attach to either side of the spine, with internal flight muscles attached to the ribcage. The primary wings are larger, and are on top of the secondary wings. Pixie fairies use their primary wings to gain lift and propulsion, while the secondary, smaller wings help them maneuver. Their wings come in a variety of hues, but most are brightly colored with an iridescent sheen. Human children sometimes say that if you see the glimmer of a pixie fairy’s wings in the moonlight, and you wish upon that fairy, your wish will come true. (This is, of course, a complete crock. Don’t waste your time.) whether the placement of antennae is hereditary or due to the amount of magical energy a pixie fairy possesses. When asked, the pixie fairies simply give the interviewer a bemused look, as a scholar may give a child who asks an unusual question. To them, the exact location of their antennae matters only when being fitted for headgear. Biologically, however, the antennae have a core of cartilage protecting the antennal nerves and then covered with skin.

These sense organs efficiently detect the minute traces of magical energy that are the pixie fairy diet.

The female of the species has slightly larger antennae, and Man-sized and greater creatures have used this characteristic to distinguish the sex of a pixie fairy (since to them the pixie fairy often appears androgynous, just as a halfling appears androgynous to a giant). Upon closer inspection, however, the physical features of male and female pixie fairies can be determined, when two conditions exist. Firstly, that the pixie fairy is not heavily clothed, and secondly, that the pixie fairy allows the viewer to come within a few feet.

Pixie fairies are careful by nature, and prefer to keep well out of arm’s reach of any stranger.

The face of a pixie fairy has some of the angular qualities of the elves, with some features resembling small human children (such as large, innocent looking eyes and pouting lips). They also possess two antennae, which sprout upwards from their heads. A pixie fairy’s antennae grow in one of three different locations - from the inner edge of either eyebrow, at the hairline, or between the hairline and the crown of the skull. Human sages debate on

Spellcaster Elenwyd Sensuliad claims to have studied a pixie fairy clan in the forests of Kal Dez, and even published a small article on the correlation between pixie fairy Comeliness and mammary development. In this, she claims that all pixie fairies are androgynous, but that the greater a pixie fairy’s beauty, the more feminine (or masculine) it appears to outsiders. Other sages claim that the Kal Dez clan is simply more androgynous than other clans are,

Pixie Fairies at a Glance

while some sages state that Elenwyd’s theory is correct, but her numbers are

The Upside

Racial Bonuses:

Fly at 18” (B) per round

Can use Ginger Moth mounts and Butterfly Steeds

+2 bonus to hit in mounted combat or flying combat, with an additional +1 bonus on joust or charge attacks

Heal an extra hit point per day

Telepathy (never surprised, linking; provided by Emphkrin tattoo)

When a pixie fairy dies, he is reincarnated within 1d4 months

May cast a Faerie Phantom spell once per day wrong. In fact, each argument holds some bit of truth to it, for androgyny varies from clan to clan and person to person. See Chapter Three: Priors and

Particulars for more information.

Pixie fairies do not have individual teeth, but rather have two crescentshaped bony ridges that span the upper and lower jaw, as would rows of teeth.

Though these partially segmented ridges can easily be mistaken for rows of individual teeth, they are actually all of one piece.

Life and Death: Pixie fairies’ high metabolism allows them to heal an extra

At 5th level, may cast a Minor Sphere of Perturbation spell once per day

At 5th level, may summon a woodland thrall.

Initial Languages:

Pixie fairy, common, elvish, butterfly, gnomish, bird*

Talents: hit point per day more than other creatures with the same Constitution.

Sample file short life span – generally only 10 to 15 years. However, there is some good

Turn invisible once per day

Allowable Classes:

Cleric, animalist**, chosen one, shaman, zealot; Fighter, berserker, bounty hunter, cavalier, gladiator, knight errant, pirate, swashbuckler; Magic-user, abjurer, elementalist, enchanter, illusionist, invoker, painted mage, transmuter, and related sole practionnews. When a pixie fairy dies, if he is not Raised or Reincarnated (by the spells of the same name) within two weeks, the deceased’s spirit enters a surrogate pixie fairy female of adult age and induces pregnancy without the need ers; Thief, brigand, infiltrator, or minstrel (Level restrictions apply. See Chapter

Two: Classes.) for sex. The pixie fairy is thus reincarnated within 1d4 months of his date of death, and comes back as a pixie fairy of the same gender with no changes in

Allowable Multi-Classes:

Fighter/magic-user his androgyny. (The varying gestation period is due to the unusual magicks

Attribute Modifiers: involved.)

-6 Strength, +2 Dexterity, +1 Intelligence, +1 Wisdom, +2 Charisma, +3 Comeliness

Building Point Bonus: 14

A reincarnated pixie fairy is part of his rebirth mother’s clan, as well as his

Additional Talents Which May be Purchased:

Acrobatic Skill Suite, Acute Alertness, Ambidextrous, Astute Observation, Attack original clan. The reincarnate must roll on PHB Table 4F: Social Class to

Bonus, Blind Fighting, Faerie Kind Martial Arts, Flutter, Hit Point Bonus, Keen Sight,

Magic Bonus determine his status in the new clan. Members of this new clan also perceive the reincarnate to have the social class modifiers to Honor as defined in PHB

The Downside

Chapter Four. This Honor modifier applies only when dealing with or

Pixie fairies must pay three times (3x) the gp value for their daily food requirements unless they forage for their food

They have a very short lifespan – generally only 10 to 15 years.

Pixie fairies don’t get the 20 hit point kicker other characters receive at 1st level; they receive only a 10 hit point kicker (but still receive the full Con bonus or penalty)

They only get half the hit points rolled for each level (rounded up) regarding members of this new clan, not to his original clan or any other creature. A multiple reincarnate is usually a member of many clans, and may hold a different status in all of them.

Because reincarnated pixie fairies emerge from the womb as slightly larger than normal pixie fairy infants, birthing such a hybrid is no simple task, and

Getting Around

All pixie fairies with wings are capable of flying and may do so with a normal unencumbered movement rate of 18”. Pixie fairies may also walk at a rate of 4”. A mounted pixie fairy travels at a rate of 26” when mounted on a Giant Butterfly

Steed and 36” when mounted on a domesticated Ginger Moth.

the midwife uses special herbs and potions to ease the delivery and prevent the loss of the mother’s and infant’s life. Pixie fairies usually choose their rebirth mothers before dying (by means of the Surrogacy spell – see Chapter

Five: Rules of the Road). Partly due to the dangers of delivery, making such arrangements is a very serious business and usually takes place as part of Pixie * The number of languages a pixie fairy can learn is limited by his Intelligence (see PHB Table

1D) or by the Building Points/training he devotes to language.

** New class in this book.

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