PROEL TARKUS 575 SPOT Instruction manual

ORB
OPERATING MANUAL
ORB OPERATING MANUAL
If a portable or temporary three phase
mains supply is used to power this desk,
we recommend that the desk mains plug
is removed before connecting or
disconnecting the supply. Serious damage
will occur if the desk is connected across
two phases.
This equipment is designed for use as a
lighting control desk only, and is
unsuitable for any other purpose. It
should only be used by, or under the
supervision of, an appropriately qualified
or trained person.
Zero 88 reserves the right to make
changes to the equipment described in
this manual without prior notice. E & OE.
Federal Communications Commission
IM 8755 Issue 1.0 – April 2009
This equipment has been tested and found to
comply with the limits for a Class A digital
device, pursuant to part 15 of the FCC rules.
These limits are designed to provide reasonable
protection against harmful interference when the
equipment is operated in a commercial
environment. This equipment generates, uses,
and can radiate radio frequency energy and, if
not installed and used in accordance with the
instruction manual, may cause harmful
interference to radio communications. Operation
of this equipment in a residential area is likely to
cause unacceptable interference in which case
the user will be required to correct the
interference at the operators expense.
Software Version 5.0
© Zero 88 2009
Cooper Controls t/a Zero 88
Usk House
Llantarnam Park
Cwmbran
NP44 3HD
United Kingdom
Tel:
Fax:
e-mail:
Web:
+44 (0)1633 838088 *
+44 (0)1633 867880
sales@zero88.com
www.zero88.com
* 24 hour answerphone
Add Fixtures ...................................32
Moving Groups ............................... 81
Patching Fixtures.............................34
Deleting Groups ............................. 81
Table of Contents.............................. 3
Patch Views....................................37
Group Window ............................... 81
Introduction ........................................ 6
Patch Wizard ..................................39
Palettes ............................................ 82
This Manual ..................................... 6
Editing Fixtures ...............................42
What are Palettes?.......................... 82
The ORB Lighting Desk ...................... 6
Auto Menus ....................................47
Recording Palettes .......................... 82
Front Panel Controls .......................... 9
Desk Setup ....................................49
Naming Palettes ............................. 82
Quick Start Tutorial ............................ 17
Peripheral ......................................52
Outputting Palettes ......................... 82
Getting Started............................... 17
Files ..............................................59
Updating Palettes ........................... 83
Setting Up the Desk ........................ 17
Clear Options..................................63
Copying Palettes............................. 83
Adding Fixtures .............................. 17
Network.........................................64
Moving Palettes .............................. 83
Exiting Setup ................................. 19
The Output Window ............................71
Deleting Palettes ............................ 83
The main user interface ................... 20
Programming .....................................74
Palette Windows ............................. 84
Controlling Dimmers........................ 21
Tagging Parameters.........................76
Cues, Stacks and Pages ...................... 85
Controlling Fixtures ......................... 22
Smart Tags ....................................76
Cues ............................................. 85
Cues ............................................. 23
The Command Line..........................77
Programming Cues ......................... 85
Palettes ......................................... 25
Basic Record Commands ..................77
Naming Cues ................................. 86
User Definable Keys (UDK)............... 27
Clear .............................................77
Editing Cue Output Levels ................ 86
Groups .......................................... 27
Updating ...........................................78
Editing Cue Fade and Delay Times..... 87
Group Window................................ 28
Update Options Window ...................78
Editing Cue Triggers........................ 87
Submasters ................................... 28
Groups..............................................80
Changing the Next Cue.................... 88
Saving Shows................................. 29
What are Groups? ...........................80
Adding Macros to Cues .................... 88
Loading Shows ............................... 30
Automatic Groups............................80
The Cue Stack Window .................... 88
Setup ............................................... 31
User Defined Groups........................80
Playing Back Cues........................... 90
Patch ............................................ 32
Naming Groups ...............................80
Copying Cues ................................. 92
Adding Fixtures .............................. 32
Copying Groups ..............................80
Moving Cues .................................. 92
Table of Contents
Deleting Cues................................. 92
Submasters ..................................... 104
Deleting Effects .............................111
Cue Stacks .................................... 92
Location of Submasters .................. 104
Macros ............................................112
Cue Stack Directory Window............. 92
The Submasters Window ................ 104
In Built Macros ..............................112
Naming Cue Stacks ......................... 93
Recording Submasters ................... 104
The Macro Window.........................112
Copying Cue Stacks ........................ 93
Playing Back Submasters................ 105
Recording a Macro .........................113
Moving Cue Stacks.......................... 93
Chase Submasters......................... 105
Naming a Macro ............................113
Deleting Cue Stacks ........................ 93
Using Playbacks as Submasters ....... 105
Running a Macro ...........................113
Cue Stack Setup Window ................. 94
The Submaster Setup Window......... 105
Copying a Macro............................113
Chases .......................................... 96
Changing Submaster Page .............. 106
Moving a Macro .............................113
Pages............................................ 98
Fade Times on Submasters ............. 107
Deleting a Macro ...........................113
Loading a Page onto the Playbacks .... 98
Editing Submasters ....................... 107
Auto Macros..................................114
Naming Pages ................................ 98
Previewing Submasters .................. 107
Advanced Programming .....................115
Page Window ................................. 98
Copying Submasters ...................... 107
Record Options Window ..................115
User Definable Keys (UDKs)............... 100
Moving Submasters ....................... 107
Wheel Editing Modes ......................118
Channel Data UDK ........................ 100
Deleting Submasters...................... 107
Knockout Function .........................120
Cue UDK...................................... 100
Effects ............................................ 108
Park Function ................................120
The UDK Setup Window ................. 100
The Effects Palette Window ............. 108
Rem Dim Function .........................120
Naming UDKs ............................... 101
Auto Effects.................................. 108
Fade and Delay Times ....................120
Group UDK .................................. 101
Effect Parameters on the Wheels ..... 109
Fade Time Commands ....................121
Fixture UDK ................................. 102
Applying Effects ............................ 109
Try Cue Function ...........................121
Palette UDK ................................. 102
The Effects Window ....................... 109
Highlight Function..........................121
Macro UDK................................... 102
Recording Effects .......................... 110
Home Function ..............................122
Changing UDK Page ...................... 102
Naming Effects ............................. 110
Remote ...........................................123
The UDK Window .......................... 102
Applying Effects ............................ 110
Other Features .................................124
Editing User Definable Keys ............ 103
Copying Effects ............................. 110
Windows ......................................124
Deleting User Definable Keys .......... 103
Moving Effects .............................. 111
Screen Navigation Keys ..................125
Page 4
ORB Operating Manual – Issue 1.0
Mouse Operation on Windows ......... 125
Desk Light.................................... 138
Trackball ..................................... 126
DMX Input.................................... 138
Preview Cue Window ..................... 126
DMX Output ................................. 138
Preview Palette Windows................ 127
Kensington Lock............................ 138
Preview Group Window .................. 128
Operating Environment .................. 138
Preview UDK Window .................... 128
Troubleshooting ............................... 139
Preview Macro Window .................. 129
No DMX Output? ........................... 139
Active Playback Window................. 129
Fixtures Not Responding? ............... 139
DMX Output Window ..................... 129
No Intensity Output ? .................... 139
User Views................................... 130
Desk Does Not Boot....................... 139
Software Updates ......................... 131
Software Installation Problems ........ 139
Glossary ......................................... 132
Front Panel not responding?............ 139
Technical Specification ...................... 136
Reporting a problem ...................... 140
Mains Inlet................................... 136
Basic Maintenance ............................ 140
Audio .......................................... 136
Quick Reference Sheet ...................... 141
Remote Input ............................... 136
Fixture Types supported by ORB...... 143
SMPTE......................................... 137
Index.............................................. 158
MIDI ........................................... 137
Video Output................................ 137
CAN Port ..................................... 137
Ethernet ...................................... 137
USB Ports .................................... 137
Keyboard & Mouse ........................ 137
Touchscreens ............................... 137
External Storage Devices ............... 137
AV Port........................................ 137
Introduction
Introduction
This Manual
The ORB Lighting Desk
This manual describes the operation of the ORB lighting desk. This
chapter contains an overview of the capabilities and controls of the
ORB.
The following section is a summary of the main functions of the ORB
lighting desk.
The Quick Start Tutorial chapter is designed to get you up and
running with the desk, but is not a substitute for the whole manual.
For more detail on each function, this manual is divided into
chapters, one for each major area of control.
As the ORB is a powerful lighting desk which can be set up in many
different ways, experience is the best way of fully learning the desk.
Through time you will develop your own operating style.
Graphical Interface
The desk operates a graphical interface which is provided by up to
two external monitors.
All the setup, programming, playback and output information is
displayed graphically on the monitor screens.
Throughout this manual the following conventions are used:
The desk provides two XGA outputs on the rear panel of the desk.
The monitors are used extensively to display information and
shortcut buttons.
References to front panel controls, buttons and lights appear in
capital letters, for example:
Two touch screens can be connected to the desk via VGA and USB
ports as an option to provide you with easier input facilities.
GRAND MASTER, COLOUR, <UDK3>.
Keys on the front panel enable quick and direct access to the
various monitor screens.
Soft buttons which appear on the monitor are displayed as follows:
[Desk Setup], [Values].
Syntax keys which appear on the LCD screen above the main
keypad are displayed as follows:
{Knockout}, {Close}, {Merge}.
Cursor keys and an internal trackball on the front panel allow you to
move around the monitor.
These functions can optionally be
mimicked using a USB keyboard and mouse.
Command Line
The primary method of programming ORB is via a command line,
which is displayed on the monitors. Commands can be entered
using the front panel keys, control wheels, external keyboard or by
clicking on objects with the mouse or trackball.
Above the command line is a Suggested Commands bar which
indicates the next available keys in your command syntax.
Page 6
ORB Operating Manual – Issue 1.0
Introduction
Control Channels
The desk has 2048 channels of control. These can be assigned and
patched as any number of Fixtures, across the 4 DMX universes on
the desk.
Fixtures
Every device controlled by ORB is known as a Fixture. Fixtures can
be a simple generic dimmer channel, or a complex DMX device such
as a colour scroller, moving mirror or moving head (eg VL3000,
MAC 700). Any item controllable via a DMX signal can be assigned
as a fixture on ORB.
On the ORB, dimmer channels are a simple fixture with one
parameter. Moving heads, moving mirrors, LED and Video systems
controlled by DMX are fixtures with multiple parameters.
Within the Fixture Library, the ORB is told which channels control
which parameters of the fixture. These are then grouped into
Position, Colour and Beamshape.
Fixtures can be given a user defined name and number, for ease of
reference.
The desk provides 10 playbacks, which can be switched between
100 pages.
Groups
The desk provides 1000 user definable groups. Automatic groups
for each fixture type in the schedule can be generated from the
Setup area, if required.
Palettes
The desk provides 1000 user programmable palettes for each of the
four attributes (Colour, Beamshape, Position and Effects).
User Definable Keys (UDKs)
The desk provides 20 pages of 10 User Definable Keys. The User
Definable Keys may be assigned to Groups, Fixtures, Palettes,
Effects, Cues, or channel data.
Submasters
Fixtures can be patched to any of the DMX output channels (1 –
512) on any of the DMX universes (1 – 4).
The desk provides 20 pages of upto 30 Submasters. The
submasters may be played back via DMX In or using the Playback
Masters.
Fixture parameters can be manipulated from within the Output
Window, from where they can be added to cues, palettes,
submasters, User Defined Keys, or macros.
Output Processing on the ORB Desk
Cues, Cue Stacks and Playbacks
The desk allows you to record cues, for use in any of the 1000 user
programmable cue stacks. Each cue can have a number, name,
trigger, a wait time (auto cues) and a set of delay, and fade times.
It is possible to give each parameter of each fixture their own
individual fade and delay times in each cue.
ORB Operating Manual – Issue 1.0
The ORB has two distinct channel types: Intensity channels and
Attribute channels (Colour, Beam and Position).
The main difference is that Intensity channels can be flashed, are
mixed with their source's Master Fader and the GRAND MASTER,
and can have distinct Fade Up and Down times.
When you play back a cue, park a channel, or manually manipulate
a channel in the programmer, you give ownership of the channel to
that specific area of the desk.
Page 7
Introduction
When a channel is owned, the programmed value (or series of
values, if it is defined as a chase or effect) is output. However, the
previous owner(s) are not forgotten, and go into in a history list.
When a cue is released, it loses it's places in the history, whether it
currently owns them or not. The most recent owner in the history
will then regain ownership, and hence control the output of that
channel.
If a channel is not owned by any source, then it will output zero for
an Intensity channel, or it's default value for an Attribute channel.
Page 8
ORB Operating Manual – Issue 1.0
Introduction
Front Panel Controls
This section of the manual describes the controls and displays on the front panel of the ORB desk. The front panel controls have been divided
into the following sections:
User Definable Keys
(UDKs) (Page 14)
Playbacks (Page 11)
Master Playbacks
(Page 13)
Function Keypad
(Page 12)
Keypad & Syntax
Keys (Page 13)
Grand Master and
Blackout (Page 10)
Control Wheels
(Page 15)
Figure 1 - Front Panel Controls
ORB Operating Manual – Issue 1.0
Page 9
Introduction
Grand Master and Blackout
The GRAND MASTER fader
allows you to temporarily
limit the output values of all
dimmer
channels.
The
Grand
Master
level
is
displayed on the monitor
screen task bar. In normal
operation the Grand Master
should be at 100%.
The BLACKOUT key enables
you to lock the dimmer outputs
from
the
desk
at
0%,
regardless of the level of the
Grand Master fader. Pressing
the BLACKOUT key toggles
between enabled and disabled.
The red LED in the BLACKOUT
key flashes when blackout is
enabled and BLK is displayed
on the monitor screen.
Figure 2 - Grand Master & Blackout
Page 10
ORB Operating Manual – Issue 1.0
Introduction
Playbacks
Playbacks are used as the main programming and playback area of ORB. These playbacks can function in one of two ways – as Cue Lists (also
known as Cue Stacks), or as Submasters.
The ORB has 10 playbacks, which can be paged between Page 1 and Page 100. Each page contains a new set of 10 playbacks, giving a total of
1000 playbacks available for programming.
Each playback has a number of controls available:
A select key allows you to
select
the
playback
for
programming or manipulation
on the Master Playbacks.
The Master Fader allows
you
to
override
the
programmed dimmer level.
A PAUSE key temporarily
stops a fade whilst in
progress.
Double
pressing the PAUSE key
acts as a BACK function.
The currently active page is indicated on
the LCD screen above each playback,
together with the stack name, current
and next cue information.
The STACK PAGE key is
used to select the required
page of playbacks, by
entering
the
required
number in syntax (eg
STACK PAGE 5 ENTER).
The GO key advances to
the next programmed
cue on that stack.
Figure 3 - Playbacks
A number of additional controls are available for releasing cue stacks and activating cue stacks on the Master Playback. These are detailed in
later sections.
ORB Operating Manual – Issue 1.0
Page 11
Introduction
Master Playbacks
The master playbacks allow you to control a selected playback using more advanced playback control.:
The Select Stack button can be used
for selecting a particular cue stack for
editing. It is also used with SHIFT to
open the Cue Stack Directory Window
on the monitor.
The Release key can be
used to release any of the
Playbacks.
Large GO and PAUSE keys
mimic the functions of the
Playback GO/PAUSE keys
Two playback faders can be
assigned as A/B crossfade
masters, or as an intensity
master and override fader for
the stack.
Figure 4 - Master Playbacks
Page 12
ORB Operating Manual – Issue 1.0
Introduction
Function Keypad
CUE ONLY is used when
programming to prevent
the changes in a cue
applying to later cues.
SETUP is used to enter and
exit SETUP, and to configure
programmed items.
UPDATE allows you to
merge new information
into existing data
NAME is used to set
a name on any
programmed item.
DELETE is used to
remove
programmed items.
COPY TO & MOVE TO are
used to relocate and copy
data from one place to
another.
TIME and DELAY
are used to adjust
the fade and delay
times.
The CLEAR key is
used to clear out data
from the programmer,
releasing
those
channels from control.
VIEW allows you to alter
the
monitor
screen
layouts
and
recall
programmed views.
BLIND allows you to
enter
and
leave
BLIND mode, which
can be used for
adjusting
cues
without affecting the
output of the desk.
SMART TAG allows you to engage
the
Smart
Tags
function
to
automatically tag required channels.
RECORD is used
to store an item.
TRACK allows you to
record cues tracking
forwards from that
point.
CUE & SUB allow you to
specify a particular cue or
submaster to record or alter.
GROUP specifies a range of
channels to be controlled
together.
TRY CUE lets you try
out a crossfade before
programming the cue.
LOAD allows you to bring back
a programmed item into the
programmer for alteration.
Figure 5 - Function Keypad
ORB Operating Manual – Issue 1.0
Page 13
Introduction
Keypads & Syntax Keys
The / key is used for
separating cue & stack
numbers, or fade up/down
times.
The + and – keys
are used for relative
adjustment of levels
(@+10 ENTER)
The syntax keys follow
syntax
and
provide
additional
functions
according to what you’ve
entered.
The AND key is
used for adding
items to a list.
The THRU key is
used for selecting a
range of items.
The numeric keys (0 - 9) and
the point key (.) are used for
entering numeric data (eg
group no, palette no, cue no,
channel
levels,
DMX
addresses etc.)
The FULL key is used to set
the intensity of the selected
fixture(s)
to
FULL
(ie
100%).
The
UNDO
key
undoes the last
command entered.
The MACRO key allows
you to record and run
macros to speed up
programming.
The EXCEPT key is used
for removing items from
a list.
The
SHIFT
key
alters the function
of most keys on the
desk.
The backspace key ()
removes
the
last
instruction entered on the
command line.
The AT (@) key is used
when setting intensity
levels
or
DMX
addresses.
The . key is used to indicate
decimal points in cue names and
in syntax for setting 0% intensity
The ENTER key is used
for
confirming
or
completing commands.
Figure 6 - Keypads & Syntax Keys
Page 14
ORB Operating Manual – Issue 1.0
Introduction
User Definable Keys (UDKs)
In addition to playbacks, ORB has 10 User Definable Keys (UDKs) which can be assigned to many different functions of the desk.
The UDK page can be changed
by pressing the UDK PAGE
button
and
entering
the
required number in syntax (eg
UDK PAGE 4 ENTER).
The current contents of the UDK are
displayed on the LCD display, together
with the current page number.
Pressing SHIFT and a UDK opens
the UDK Window on the monitor to
display the contents of the UDKs.
Each key can be assigned a different
function (Macro, Palette, Scene, etc)
and action (Flash, Latch, Solo, etc)
Figure 7 – User Defineable Keys (UDKs)
ORB Operating Manual – Issue 1.0
Page 15
Introduction
Attribute & Cursor Keys and Control Wheels
The three control wheels are used
for setting and adjusting fixture
parameter and other data levels.
The parameters that are currently
assigned to the control wheels
are shown on the LCD, together
with their current value.
The Intensity wheel is used for
adjusting
the
intensity
of
the
currently selected fixture(s).
The
intensity level is displayed on the LCD
screen above the wheel.
The MORE key pages
the SYNTAX KEYS to
display more options.
The attribute keys (POSITION,
COLOUR, BEAM and EFFECTS) are
used
when
adjusting
fixture
parameters
and
also
when
recording,
referencing
and
outputting palettes and effects.
Each of these keys contains a
yellow light, which is lit when the
attribute is selected.
The trackball and three
trackball buttons are used
for manipulating the mouse
on the monitor screens, and
also for Position control of
moving lights. See page 134
for more information.
The arrow keys are used to
move around fields on the
active monitor screen.
Figure 8 – Attribute & Cursor Keys & Control Wheels
Page 16
ORB Operating Manual – Issue 1.0
Quick Start Tutorial
Quick Start Tutorial
Getting Started
Adding Fixtures
Prior to powering up the desk, it is essential to attach all the
peripherals you require. The desk has support for a USB Keyboard
and Mouse, two XGA monitors (or touch screens) and a desk light
on 3 pin XLR. These should be connected before powering up, as
subsequent connection could result in software or hardware
malfunctions.
Once in the Setup screen, the first task you need to perform is to
assign the fixtures in your rig to the desk’s fixture schedule.
Press the [Patch Wizard] button on the monitor using the trackball.
The Patch Wizard will appear and guide you through adding some
fixtures.
Once you've connected all the peripherals you require, power on the
desk using the switch on the rear panel. If you see no immediate
response, check you have the power switch set to ON, and that the
IEC lead is firmly attached to the power inlet.
When you power on the desk, the desk will run through its power
up routine and after a short while you will be presented with the
desk software in its default configuration.
Setting Up the Desk
Before you start programming cues etc, you will need to set up the
desk.
The desk comes with a default patch of channels 1 to 96 assigned to
DMX addresses 1 to 96 on DMX universe 1 as standard Dimmer
fixtures. If this situation matches your installation then you can
skip ahead from this section.
Press the SETUP key to display the Setup Window on Monitor 1.
Setup is intended to give you access to the core settings for the
ORB. As such, you shouldn't need to enter the Setup area during a
show. It is, however also used for saving and loading of show files,
so during programming you may wish to enter Setup occasionally to
take a backup.
ORB Operating Manual – Issue 1.0
Figure 9 – Patch Wizard (Step 1 – Manufacturer Selection)
First the wizard allows you to select the fixture manufacturer.
Page 17
Quick Start Tutorial
Scroll down or use the cursor keys to select the required
manufacturer (eg MARTIN). If you have a keyboard connected, you
can press the M key to jump straight to manufacturers beginning
with M.
Press the [Next] button to select the fixture Mode. It is important
that the mode set here matches the mode set on the fixture itself –
if in doubt, consult the fixture operating manual for full details.
Press the [Next] button to move to the next step.
Figure 11 – Patch Wizard (Step 3 – Mode Selection)
Figure 10 – Patch Wizard (Step 2 – Fixture Selection)
Scroll down or use the cursor keys to select the required fixture
type (eg MAC 700 Profile).
Note – Fixture Types
If the fixture type you require is not in the fixture library stored on
the desk you can import the fixture type – see Setup chapter for full
details.
Page 18
Once the Mode has been selected, press the [Next] button to move
on and enter the DMX address for the fixture. If you have not yet
set this on the fixtures themselves, press the [Next Address] button
and the desk will calculate a DMX address for you based on the
existing patch information.
It is important here to ensure that the DMX universe is correctly
selected.
ORB Operating Manual – Issue 1.0
Quick Start Tutorial
Figure 12 – Patch Wizard (Step 4 – DMX Address entry)
Figure 13 – Patch Wizard (Step 4 – Quantity)
Once the address is configured, press the [Next] button and enter
the quantity of the fixture required. The monitor screen will tell you
the number of fixtures and control channels remaining within its
limits, to ensure you do not exceed these limits.
The Patch Wizard is now complete and your fixtures have been
assigned. If everything has gone according to plan, the fixtures
should now have moved to their Home positions.
The final step in the Patch Wizard is to assign a fixture number to
the fixtures. The fixture number is the number you will refer to the
fixture as within the desk software. Enter the number and press
[Finish].
You can repeat the Patch Wizard for every group of fixtures you
have.
Exiting Setup
Once you have finished making changes to the setup, press the
[SETUP] leave Setup. The indicator light will go out to inform you
that you have exited Setup mode.
ORB Operating Manual – Issue 1.0
Page 19
Quick Start Tutorial
The main user interface
The Output Window is central to the operation the ORB
desk.
It is recommended that the Output Window is
displayed on one of the monitor screens when programming
cues, palettes, UDKs etc. The colour coding also helps to
see what direction a channel has moved in.
The cue stack window shows the selected cue
stack and all the cues which that stack
contains.
The palette windows show the various recorded
palettes and can be clicked to access a palette.
The command line shows the
commands you’ve entered on
both monitors.
The group window shows groups
of all your fixtures.
Figure 14 - Main User Interface
Page 20
ORB Operating Manual – Issue 1.0
Quick Start Tutorial
Controlling Dimmers
The intensity parameter of fixture(s) can be controlled by entering
commands directly via the numeric keypad or by using the
corresponding control wheel.
Intensity levels can be set for a single fixture or a number of
fixtures using the following syntax:
Tip – No Intensity Output ?
If the intensity output levels do not change when you send any of
the above commands to a fixture, or adjust the intensity level using
the wheel, check that the GRAND MASTER fader is at full and the
BLACKOUT button is off. If the selected fixture(s) have a Shutter
parameter, check that the shutter is open. Check that the Highlight
key is not selected.
1 @ N ENTER
This sets the intensity output of fixture 1 to N %.
1 FULL ENTER
This sets the intensity output of fixture 1 to 100 %.
2 AND 3 @ N ENTER
This sets the intensity output of fixtures 2 and 3 to N %.
2 AND 3 FULL ENTER
This sets the intensity output of fixtures 2 and 3 to 100 %.
5 THRU 10 @ N ENTER
This sets the intensity output of fixtures 5 to 10 to N %.
5 THRU 10 EXCEPT 7 @ {wheel}
This sets the intensity of channels 5,6,8,9,10 to the level on the
wheel
5 THRU 10 FULL ENTER
sets the intensity output of fixtures 5 to 10 to 100 %.
Using the Control Wheel
The Intensity channel of a fixture can also be adjusted by control
wheel.
First select the fixture(s) required as described above and then use
the intensity wheel to adjust the level.
The output value is shown on the LCD screen above the
corresponding control wheel.
ORB Operating Manual – Issue 1.0
Page 21
Quick Start Tutorial
Controlling Fixtures
Selecting Fixtures
The corresponding parameters for the fixture are assigned to the
control wheels and are indicated on lower part of the touch screen.
In the example below, COLOUR has been selected and the fixture
parameters Cyan, Magenta and Yellow are assigned to the three
control wheels.
Fixtures are selected numerically using the number assigned to
them during the Patch Wizard. Type the fixture number(s) followed
by ENTER to select those fixtures. Fixtures are also selected if an
intensity command (above) is entered.
If the fixture has more than three controllable parameters for the
selected attribute, pressing the attribute key selects the next group
of parameters.
Homing the Fixtures
Tagging Parameters
If you are unsure which fixture is which, the easiest way to see
which fixtures in the rig you are controlling is to ‘home’ them. This
will set their position (Pan and Tilt) to 50%, the dimmer to 100%
with an open white beam (no gobos or effects). The home values
can be customised in the Edit Fixtures menu in Setup.
On the ORB desk, fixture parameters must be ‘tagged’ for them to
be recorded when programming cues, palettes and UDK’s.
After selecting a fixture, press the HOME key. This will send the
fixtures to its ‘home’ values and automatically tags the fixture
parameters for programming.
Controlling Fixture Parameters
The tag status of each fixture parameter is indicated on the LCD
screen and in the Output Window by it’s background colour – dark
background indicates that the parameter is untagged; bright
background indicates that the parameter is tagged.
If a parameter’s value is changed by a command, moving the
control wheel or directly in the Output Window, it will be tagged
automatically.
Each fixture type has it’s own set of parameters (intensity, color,
gobo, pan, tilt etc. as defined in the fixture library) which are
classified or grouped together in different attributes (Position,
Colour, Beam).
Once a fixture, or group of fixtures has been selected, the attribute
buttons and control wheels can be used to adjust the parameter
output levels as required.
Controlling Colour, Beamshape and Position Parameters
The colour, beamshape and position parameters of the selected
fixture(s) are controlled using the control wheels. First select the
required fixture(s) and then press one of the attribute keys
(POSITION, COLOUR or BEAM).
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Cues
Once you have set up a scene that you like you can then record that
into a cue.
Selecting a Cue Stack
Tagged
Untagged
Cues can be programmed into any of the 1000 user programmable
cue stacks.
Press the SELECT button above the cue stack you wish to program
in. The LED in the SELECT button illuminates to indicate that it is
the active cue stack.
Recording a Cue
To record a cue, simply enter the command:
Figure 15 – Output Window (Tagged & Untagged channels)
It is also possible to tag and untag fixture parameters manually by
holding down CLEAR and moving a fixture wheel, then releasing
CLEAR.
Only tagged channels will be recorded when storing a cue, palette,
UDK, etc. This gives the capability of separating your programming
between multiple UDKs, cue stacks, submasters, etc.
RECORD CUE n ENTER
Where N is the number of the cue you wish to record. As you have
not specified any fade times or names, the desk will enter the
default values for the cue, and the cue will be recorded.
After recording a cue, the command line is cleared, the fixtures
remain selected but the parameters are untagged.
Subsequent cues can then be set up and recorded using the same
method.
As you become more experienced with the desk, you will find the
most efficient way of programming your cues – for more methods,
see Page 85).
Note – Record Options Window
When you press the RECORD key the Record Options Window is
displayed. This window allows you to adjust what data is recorded,
as required – see the Programming chapter (Page 77) for further
details.
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Quick Start Tutorial
Adjusting Fade and Delay Times
As well as the actual output levels recorded in the cue, each fixture
parameter also has it’s own fade and delay times.
Default fade and delay times for Intensity, Colour, Beamshape and
Position are defined in Desk Setup, and can be adjusted if required,
prior to programming cues.
Once a cue has been programmed, its times can be adjusted by
using syntax:
CUE n TIME x DELAY y {Fade} COLOUR z ENTER
Any adjusted fade times display on the monitor in the Cue Stack
window, which can also be manipulated using the cursor keys and
ENTER button in a similar format to a spreadsheet on a computer.
Naming Cues
Each cue can have a name stored alongside the cue data. Enter the
following syntax command :
CUE n NAME {your name} ENTER
Playing Back Cues
Before playing back the programmed cues in a cue stack, it is
important to clear the programmer by pressing the CLEAR button.
This removes any unrecorded commands and sends fixtures to their
default values, with the exception of the intensity, which is kept at
0%.
Pressing the GO button will trigger the start of fades on all
parameters, but the intensity channels are mixed with the master
fader.
To output the next memory in the stack, simply press the GO
button again. The desk will continue down the cue list, one cue at a
time. Once the end of the cue stack is reached, the first cue will be
selected as the next memory, resulting in a loop.
Once you have finished playing back cues, it is important to release
the cue stack. This returns all of the affected fixtures to their default
values, or to the value they were at before the cue stack was
executed.
Select the cue stack, using the SELECT button, then press the
RELEASE key.
Updating Cues
In order to update a cue, the first thing to do is to ensure that the
cue is outputting. If it is not outputting, enter the syntax:
CUE n GO
Once the cue is outputting, make any changes using command
syntax, fixture wheels and palettes as required.
To record the changes to the cue, press the UPDATE key. The
Update Options window will appear.
Select the cue number you wish to update in that window and press
OK. The cue will inherit the new information and the update will be
complete.
To play back the cues in a cue stack in sequence first select the
required page of playbacks.
Tracking
Press the GO button for the selected playback, and raise the master
fader to full. These commands can be executed in either order, as
sometimes a manual fade is desirable.
Every cue programmed on ORB behaves in a Tracking methodology.
This means that each cue only programs the changes between two
states – channels are told to fade up, fade down, or if no
instructions are programmed, the channel will stay the same. This
is a powerful programming method as it allows advanced
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Quick Start Tutorial
manipulation of the cue stack and updates can be filtered through
entire sequences without having to update each cue individually.
Palettes
When updating a cue, there are four tracking options available –
Track Forward, Track Backward, Track Both or Cue Only. For a full
explanation of each of these options, see page 115).
The ORB has four sets of 1000 palettes.
Selecting Cue Only forces the update only to affect the cue you are
updating.
Choosing Track Forwards allows the update to follow through into
the following cues. If you choose to update with Track Forwards
enabled, remember to ‘undo’ the change you made in one scene
when you move to the next – particularly if the next cue is a
blackout.
A palette is a programming tool which allows you to define the
values required in a fixture or group of fixtures to create a particular
affect on stage. For example, a palette can be stored for the colour
Red which details the DMX values required for each moving light to
create a Red colour. Likewise a palette can be stored for a position
on the stage, with the relevant Pan & Tilt information for each
fixture in the rig.
Figure 17 – Palette Windows
Figure 16 – Update Options Window
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Quick Start Tutorial
Recording Palettes
Enter the command COLOUR n ENTER
Programming a palette is simple and very similar to recording a cue.
The fixture(s) will change to the colour they were in when the
palette was stored.
Set up the fixture outputs as required, ensuring that the correct
parameters are tagged. To record the data as a colour palette, enter
the following command:
RECORD COLOUR n ENTER
To record the data as a beamshape, position or effects palette,
simply replace the COLOUR part of the above command with BEAM,
POSITION or EFFECTS.
Palette Windows
Each set of palettes has it’s own palette window. These palette
windows are displayed on Monitor 2 by default.
The palette window contains a soft button for each of the 1000
palettes. These buttons can be clicked to access a palette.
Unprogrammed palettes are indicated by a * next to the number.
Naming Palettes
If any of the selected fixtures are not actually programmed in the
applied palette, but there are one or more fixtures of the same type
that are programmed, the fixture will use the values programmed
for the first fixture of the same type.
If the fixture data in the programmer is then recorded into a cue,
submaster or UDK, the desk will record the palette reference rather
than the actual parameter value. This is especially useful for
touring shows when using positions, to save updating each cue
individually.
Automatic Palettes
In Setup, there is an option to generate a set of automatic palettes
based on the fixture types in the schedule. The desk generates
palettes for a range of useful things based upon your current patch.
To create the automatic groups, first enter SETUP, press the [Auto
Menus] soft key on the monitor, select the [Create Auto Palettes]
option, then exit Setup.
As well as containing channel data, a palette can have a name
associated with it.
To assign a name to a palette enter the
command:
COLOUR n NAME {your name} ENTER
These names are displayed in the palette windows and in the
command line when a palette is accessed.
Outputting Palettes
The act of outputting a palette causes the selected fixtures to move
to the value stored within that palette.
To apply or output a palette, first select a fixture or group of
fixtures
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User Definable Keys (UDK)
Groups
The desk provides 10 user definable keys, which can be paged 20
times to give 200 programmable locations.
As well as palettes, the ORB provides 1000 user definable Groups.
The user definable keys may be assigned to Groups, Individual
Fixtures, Palettes, Cues, or channel data.
Groups are most commonly used when selecting fixtures and
programming data to be recorded in cues, palettes etc. Groups can
also be assigned to User Definable Keys (UDKs).
Assigning User Definable Keys
Automatic Groups
In this quick start guide we will just look at recording channel data
to a UDK. For details of all the other items that can be assigned to
UDK’s see the UDK chapter (Page 100).
In Setup, there is an option to generate a set of automatic groups
based on the fixture types in the schedule. The desk generates a
group for each of the types of fixtures you have, plus ‘odd’ and
‘even’ groups for each different fixture type in the schedule.
Set up the fixture outputs as required, ensuring that the correct
parameters are tagged. To record the data to a User Defined Key,
enter the following command:
RECORD <UDK>
Outputting User Definable Keys
The data assigned to a UDK is output by pressing the UDK on the
front panel or by clicking on the soft button in the User Defined
Keys Window on the monitor.
The action of the UDK can be set to either Flash or Latch in the User
Definable Keys Setup Window – see UDK section of manual (Page
100) for more information.
ORB Operating Manual – Issue 1.0
To create the automatic groups, first enter SETUP, press the [Auto
Menus] soft key on the touch screen, select the [Create Auto
Groups] option, then exit Setup.
User Defined Groups
You can create your own groups of fixtures, eg Floor MAC 700’s,
FOH MAC 700’s etc.
Simply select the fixtures that you wish to be in the group and then
enter the command:
RECORD GROUP n ENTER
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Quick Start Tutorial
Group Window
Submasters
The Group Window is displayed by default in the bottom right hand
corner of Monitor 2. This allows you to click and select any of the
programmed groups automatically.
The ORB has upto 30 submasters, which can be paged 20 times to
give upto 600 programmable locations for scenes stored onto
faders. Submasters can be accessed either by altering the mode of
the playbacks, or by using another DMX enabled desk and using
DMX-In.
Recording Submasters
Before recording a submaster, ensure that you have the number of
submasters per page defined as you require it. This setting is found
in Desk Setup / Inputs.
To record a submaster, first set up the fixture outputs as required,
ensuring that the correct parameters are tagged. To record the data
to a submaster, enter the following command:
RECORD SUB n ENTER
To record to a specific page, enter:
RECORD SUB m / n ENTER
You can view programmed submasters in the Submasters window,
by holding SHIFT and pressing SUB.
Replaying Submasters
Figure 18 – Group Window (bottom right)
Page 28
In this quick start guide we will just look at using DMX In to replay
submasters. For details of using Playbacks as Submasters, see the
Submasters chapter of the full manual (page 104).
In the Desk Setup / Inputs screen ensure you have defined a DMXIn address for each of the programmed submasters. You can then
use the faders on your DMX-In desk to control the submasters.
Raising the submaster will replay the scene, and lowering it will
remove it from the outputs.
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Quick Start Tutorial
Saving Shows
The ORB will save the show automatically to its internal memory at
regular intervals.
Saving the show takes all of the available information in the desk,
including monitor configurations, setup options, patch, cue and
palette data and stores it all into a single file on your destination
device. This file can then be reloaded at a later date to return the
desk to the same state as it was in when you saved it.
External backups of the show data can be made to a USB Storage
Device (eg the memory stick included with your ORB).
•
Saving the show is done in Setup mode, so first press SETUP
•
Press the [Files] key on the monitor.
•
Press the [Save Show] key to enter the Save Show screen.
•
Press the Destination Device key to select the required
device.
•
If the device does not appear straight away, wait a few
seconds and then click [Refresh].
•
Type the show name in the Filename box using an external
keyboard or the numeric keypad on the desk.
•
Press the [OK] key.
•
After a few seconds, the show will be saved.
•
Press SETUP to exit Setup mode.
Figure 19 – Save Show
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Quick Start Tutorial
Loading Shows
Shows can be loaded onto the ORB from a USB Storage Device.
•
Loading shows is done from within SETUP, so first press
SETUP to enter Setup.
•
Insert or connect the storage medium containing the show.
•
Press the [Files] key on the monitor.
•
Press the [Load Show] key to enter the Load Show screen.
•
Press the Source Device key to select the required device.
•
A list of show files on the currently selected storage device
appears on the touch screen.
•
Select the show file you wish to load using the cursor keys.
•
Press [OK] key to load the show.
•
The desk will load the show into its memory and you will be
returned to the home screen.
Loading a show brings back the desk to the same settings that were
defined when the show was stored – Patch information, Cue
Information, UDKs, Submasters, Palettes, Groups, Macros, Desk
Setup and Network settings will all be restored.
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Figure 20 - Load Show
ORB Operating Manual – Issue 1.0
Setup
Setup
In Setup the ORB provides functions for configuring the desk - assigning, patching and editing fixtures, saving and loading shows, clearing
show data, resetting the desk etc.
Press the SETUP key to display the Setup Window on the monitor. The following Setup options are displayed:
Files – this allows you to load
and
save
shows,
update
fixture libraries and view desk
information. (Page 56)
Clear Options allows
you to delete parts of
the programming from a
single button. (Page 60)
Desk Setup – this allows
you
to
configure
behaviour, default times
and
other
hardware
settings. (Page 47)
Patch – this allows
you to configure which
fixtures are assigned
to the desk. (Page 32)
Network enables the
various
Ethernet
protocols through which
ORB can communicate
with other pieces of
equipment. (Page 61)
Figure 21 - Setup Tabs
To select any of the other Setup options, click on the corresponding button in the Setup Window on the monitor.
To exit Setup from any of the various Setup options, close the screen that is currently displayed using the [Close] button in the top right hand
corner of the screen.
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Setup
Patch
Add Fixtures
The purpose of the Patch area of Setup is to configure the fixtures
which are connected to the desk.
The first method of adding fixtures is through Add Fixtures. This
allows you to detail to the desk how many of each type of fixture
are contained within the rig.
The default state of ORB gives 96 dimmer channels patched 1:1 on
DMX universe 1. This means that if your rig contains 96 dimmers or
less and no other fixtures (moving lights, LED fittings, colour
scrollers, etc) then the desk is ready to go and you can skip this
section of the manual.
In order to provide optimum control of other fixtures and additional
dimmers, the desk must know several pieces of information about
the fixture, namely:
•
The Manufacturer of each fixture type (eg Martin)
•
The Model name for each type (eg Mac 250 Entour)
•
The Mode of the fixture (eg Enhanced Mode)
•
The DMX universe the fixture is connected to (eg 1)
•
The DMX address the fixture is set to (eg 101)
Press the [Add Fixtures] button on the monitor. The Fixture
Schedule Window will appear. The left hand column in this window
allows you to select the fixture manufacturer from those contained
within the internal fixture library.
Scroll down or use the cursor keys to select the required
manufacturer (eg Martin). It is possible to press the “M” key on an
external keyboard to automatically jump to manufacturers
beginning with M.
It may be useful to collate this information into a spreadsheet (or
more likely, scribbled onto the lighting plan) before commencing the
patch on the desk, as incorrectly entered data can result in the rig
being unusable.
Adding Fixtures
Once this information is collated, you can use one of two methods
to add fixtures onto the desk.
It is possible to add fixtures using the Patch Wizard, or via Add
Fixtures. Using Add Fixtures provides maximum control of the
patch process, whereas the Patch Wizard is ideal for getting up and
running quickly. Either process has the same end result, however
you may find that one method is preferable to your operating style.
Figure 22 – Add Fixtures
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ORB Operating Manual – Issue 1.0
Setup
Press the right arrow key to move the cursor to the fixture list in
the right hand column.
Once the file you want is highlighted, press the [OK] button to load
it into the desk.
Scroll down or use the cursor keys to select the required fixture
type (eg Mac 250 Entour).
All the fixture types contained in the selected fixture type file will be
loaded and added to the fixture library on the desk.
Here we are detailing the quantity of fixtures found within the whole
rig, so press the ENTER key, enter the quantity of the fixture
required using the numeric keypad (eg 4), then press ENTER. The
desk then loads that number of fixtures into its memory and the
remaining control channel count will be reduced to indicate that
these channels are now allocated.
Selecting a user fixture type and specifying the number of that type
in the fixture schedule is carried out in the same way as for any of
the normal fixture types already present in the fixture library on the
desk.
If required, you can repeat the above procedure for all the other
types of fixtures in your rig.
When you have finished adding all the fixtures you require to the
schedule, press the [OK] button in the top right.. The monitor
returns to the Patch screen.
User Fixture Types which have been loaded onto the desk are
displayed in the Fixture Schedule Window in the same way as
normal fixture types in the fixture library. They are displayed in the
correct place based on the alphabetical sorting of manufacturer and
fixture type and are distinguished by having a green background,
for example:
User Fixture Types
If during the Add Fixtures process you discover that the
manufacturer or fixture type you are looking for isn’t listed, you will
require a User Fixture Type.
User Fixture Types can be created using the Fixture Tools utility
which is located on the Utilities CD provided with the desk. A guide
to creating User Fixture Types is also located on the CD.
Once a User Fixture Type has been obtained or created, to load it
into ORB you should press the [User Fixture] button in the Fixture
Schedule window.
The desk will offer you a drop down menu listing all the storage
devices detected on the USB ports.
Select the drive which
corresponds to the device you have stored the fixture type on.
A list of user fixture type files found on the drive will then be
displayed and you can select the required file using the cursor keys
or trackball.
Figure 23 – User Fixture Types
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Setup
Patching Fixtures
A typical DMX addressing system may work like this:
1 – 96 – Dimmers 1 – 96
After adding the fixtures into the desk, the next step is to patch the
fixtures to the DMX outputs. Patching a fixture is the act of defining
on the desk which DMX channels the fixture has been set to.
Fixtures can be patched individually or in groups. Until a fixture is
patched, it will be impossible to control it on ORB, as the desk has
no information as to where within the 2048 possible channels the
data is to be sent.
97 – 100 – Empty
DMX addresses
etc
The DMX signal transmitted from ORB carries 512 channels of
information down each ‘universe’.
Fixtures plugged into this
universe must have a DMX address set on them in order for the
desk to be able to control them.
A DMX address is the range of channels which a fixture has been
configured to respond to.
This can be a single channel (for
example, a dimmer or colour scroller) or a large range (for example
a moving light). Depending on the particular equipment you are
connecting, the DMX address may be configured using DIP switches,
on-screen menus or remotely using various configuration tools. For
information on addressing your fixtures, please consult the user
manual of the fixtures.
If a fixture is using a range of DMX addreses then no other fixture in
the rig should be set to use these addresses as this will cause
problems configuring the desk to communicate with the fixtures
effectively.
Page 34
101 – 115 – Fixture 1 (14 channels)
116 – 129 – Fixture 2 (14 channels)
129 – 143 – Fixture 3 (14 channels)
144 – 157 – Fixture 4 (14 channels)
DMX universes
The ORB has four ‘universes’ of DMX output, numbered 1 to 4. Each
of these universes carries a different set of 512 channels of data,
giving a total of 2048 possible channels outputting from the desk.
There is a 5 pin XLR output for each universe, located on the rear of
the desk. Each DMX universe can also be output over Ethernet,
using various communication methods.
Using the Desk Setup / Outputs settings (Page 54) it is possible to
configure which DMX universe is transmitted from each of the DMX
outputs, so if the behaviour of your fixtures isn’t as you would
expect, please check these settings.
It is critical that you patch the fixtures to the correct DMX universe
to correspond with the cable which they are connected to.
ORB Operating Manual – Issue 1.0
Setup
Patching Fixtures
To patch fixtures at a specified DMX start address, enter the fixture
number, press the @ key, enter the DMX start address and then
press the ENTER key. For example:
1 @ 274 ENTER
This will result in the specified fixture being patched to the first DMX
universe at address 274.
Note: If you have more than one fixture with a number of 1, this
patch will patch all of these fixtures together starting with the first
alphabetically by manufacturer (eg Dimmer #1 at 274, then
AlphaSpot 300 HPE #1 at 275, then Mac 700 #1 at 307, etc). To
prevent this confusion, it is recommended to first edit the fixture
number using the Edit Fixtures screen before commencing patching
using this method. For more information, see page 43.
Patching Fixtures to a Specified Universe
Fixtures can also be patched to a specified universe by including the
universe number in the command. For example, to patch the
fixtures to universe 3 starting at DMX address 101, enter the
following command:
n @ 3/101 ENTER
If you are carrying out a lot of patching onto a specified DMX
universe, you can select it using the buttons above the patch data
in the Patch Screen – the currently selected universe is indicated
with a red indicator. Once a universe has been selected, all patch
commands which do not specify a universe will be direct to the
selected universe. By default, Universe 1 is selected.
Figure 24 – Patch Screen, Output View
Patching Composite Fixtures
Certain fixture types are composite fixtures and have to be patched
twice, once for the intensity parameter, and once for the remaining
parameters. An example of this would be the Varilite VL5, which has
an external dimmer channel in addition to the main control
channels. Another example would be a Lamp + 1 Channel Scroller
fixture which is used for patching colour scrollers.
The {Fixture Part} button on the syntax keys is used when patching
the non intensity part of the composite fixture. This syntax key
only appears where it is possible to be used, so if {Fixture Part}
does not appear then your fixture will not require composite
patching. If the fixture does require composite patching, follow
these steps:
Type in the command: 1 THRU 6 @ 101 ENTER
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Setup
This will patch the intensities of the six fixtures to DMX channels
101-106 on the currently selected DMX universe. The intensity
parameter requires a single DMX channel.
Type in the command: 1 THRU 6 {Fixture Part} 107 ENTER
This will patch the remaining parameters of the six fixtures to the
current DMX universe starting at address 107 on the currently
selected universe..
Unpatching Fixtures
Unpatching a fixture removes that fixtures information from the
DMX output, effectively disabling that fixture (although it may still
be manipulated, programmed and adjusted on the desk, no data
will be output to it).
The {Unpatch} key appears on the syntax keys when in Patch
mode. The behaviour of the Unpatch function is dependant upon
which Patch View is active at the time. For full information on Patch
Views, see page 37.
Patching a Group of Fixtures
Once programming on ORB has begun, it is possible to patch whole
groups of fixtures to DMX outputs as well. This is great for touring
productions which may have to repatch an entire part of their rig to
fit into a house rig. Group Patching is performed sequentially from
a given start address. This results in all of the fixtures of this type
being assigned one after another starting at the address you define:
Press the GROUP key, then select the group numerically. Press the
@ key, enter the DMX start address and then press the ENTER key.
For example:
GROUP n @ 1 ENTER
This will patch the entire group starting at DMX address 1 on the
selected DMX universe and increasing sequentially until the whole
group has been patched or the universe is full.
To unpatch a selection of fixtures from a specified universe (Outputs
or Channels view) or all universes (Fixtures view):
1 THRU 5 {Unpatch}
To unpatch an instance of a fixture from a specified universe
(Outputs or Channels view) or all universes (Fixtures view):
1 @ <address> {Unpatch}
To unpatch an instance of a fixture from a specified universe and
address (all views):
1 @ <universe>/<address> {Unpatch}
To unpatch a fixture at a specified address:
{Unpatch} <universe>/<address>
To unpatch all fixtures in a universe:
{Unpatch} <universe> ENTER
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Setup
Fixtures View
Patch Views
This patch view lists all the fixtures in the schedule together with
their alignment data and DMX patch address(es).
The Patch Window can display the patch data in three different
views on the monitor (Outputs, Fixtures and Channels). The default
view is the Outputs view (see below).
The fixtures are listed in group order. Alignment data is only
displayed if it has been changed from the defaults. Patch addresses
are displayed in the format universe/address in normal addressing
mode or simply the address in absolute addressing mode.
Press the [Patch View] key in the Patch Window and then select
[Outputs], [Fixtures] or [Channels] from the drop down menu. The
different patch views are described in the sections below.
Outputs View
This is the default patch view and displays the DMX start address
for each fixture for each DMX universe. The 4 universes are
displayed vertically with each fixture listed according to its outputs.
Figure 26 – Fixtures View
Figure 25 – Outputs View
ORB Operating Manual – Issue 1.0
Page 37
Setup
Channel View
This patch view shows the fixture type, fixture number and
parameter (eg Gobo1<>) patched to each DMX address in each of
the DMX universes, for example:
These channels are paired together internally and processed as a
signal control channel. When output, the Least Significant Byte
(Fine channel) is faded between 0 and 255, then returned to 0 as
the Most Significant Byte (Course) is increased by 1, then the
pattern continues. This process gives 65536 possible values for a
channel instead of the 256 possible using 8-bit control.
In Channel View, the acronyms MSB and LSB are used to describe
Most Significant Byte (Course) and Least Significant Byte (Fine)
channels of 16-bit parameters.
Figure 27 – Channel View
16-bit channels
The DMX protocol defines each of the 512 channels as an 8-bit level
between 0 and 255. This is sufficient for the majority of parameters
(for example, a gobo wheel may only have 7 or 8 different gobos to
select from, so 256 possible values is plenty) however in more
advanced control equipment, 256 values is not enough so two
channels are linked together to create a 16-bit channel.
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Setup
Patch Wizard
The Patch Wizard guides you through the entire patching process,
and is a faster way of getting a simple patch up and running than
using Add Fixtures and Patching through syntax. However, the
Patch Wizard makes the assumption that your rig has been patched
sequentially and can be slower for complicated patch entry.
To use the Patch Wizard, press the [Patch Wizard] button on the
monitor. The Patch Wizard will appear and guide you through
adding some fixtures.
Scroll down or use the cursor keys to select the required
manufacturer (eg MARTIN). If you have a keyboard connected, you
can press the M key to jump straight to manufacturers beginning
with M.
Standard Dimmers can be patched using the <Standard Fixtures>
type, which is also where you will find fixtures such as RGB
Dimmers (for LEDs), Scrollers and Relays.
Press the [Next] button to move to the next step.
Figure 29 – Patch Wizard (Step 2 – Fixture Selection)
Figure 28 – Patch Wizard (Step 1 – Manufacturer Selection)
Scroll down or use the cursor keys to select the required fixture
type (eg MAC 700 Profile).
First the wizard allows you to select the fixture manufacturer.
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Setup
Press the [Next] button to select the fixture Mode. It is important
that the mode set here matches the mode set on the fixture itself –
if in doubt, consult the fixture operating manual for full details.
It is important here to ensure that the DMX universe is correctly
selected.
Figure 31 – Patch Wizard (Step 4 – DMX Address entry)
Figure 30 – Patch Wizard (Step 3 – Mode Selection)
Once the Mode has been selected, press the [Next] button to move
on and enter the DMX address for the fixture. If you have not yet
set this on the fixtures themselves, press the [Next Address] button
and the desk will calculate a DMX address for you based on the
existing patch information.
Page 40
Once the address is configured, press the [Next] button and enter
the quantity of the fixture required. The monitor screen will tell you
the number of fixtures and control channels remaining within its
limits, to ensure you do not exceed these limits.
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Figure 32 – Patch Wizard (Step 4 – Quantity)
The final step in the Patch Wizard is to assign a fixture number to
the fixtures. The fixture number is the number you will refer to the
fixture as within the desk software. It is recommended that you
take some time thinking about numbering your fixtures. Enter the
number and press [Finish].
The Patch Wizard is now complete and your fixtures have been
assigned. If everything has gone according to plan, the fixtures
should now have moved to their Home positions.
You can repeat the Patch Wizard for every group of fixtures you
have.
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Setup
Editing Fixtures
Edit Fixtures allows you to carry out various functions relating to the
fixtures assigned to the desk, including :
•
Name individual fixtures
•
Assign user fixture numbers
•
Edit fixture parameter Default (release) values
•
Edit fixture parameter Home values
•
Edit fixture parameter Topset values
•
Adjust the Pan and Tilt alignment of fixtures
•
Patch Functions
The behaviour of each of these functions is described in this
chapter.
To enter Edit Fixtures, press the [Edit Fixtures] button on the
monitor. The Edit Fixtures screen is then displayed.
To make changes to a particular fixture or a group of fixtures, first
select the fixture group by pressing the GROUP button repeatedly
until the required group is displayed in the title bar. All the fixtures
in this group are now displayed in the Edit Fixtures window.
Press the [Default], [Home], [Topset] etc button to display the
required data. Use the cursor keys to move to the individual field to
edit or use the ALL row to select the value for all fixtures in the
group. Press ENTER to enter the field, adjust the value as required,
then press the ENTER key.
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Figure 33 - Edit Fixtures
Once all changes have been made, press the [OK] key to return to
the Patch screen.
If you make a mistake in Edit Fixtures, or simply wish to revert to
the original values from the fixture library then press the [Reset All]
key. If you wish to cancel all editing of the fixtures, press the
[Cancel] key.
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Fixture Numbers
Each fixture on the desk has its own fixture number, which is the
number it will be referred to during programming and on-screen.
Initially, these fixture numbers are set to increase sequentially
starting from 1 within the their type, eg Dimmers 1 - 48, MAC 700s
1 - 20, MAC 2000s 1 - 20, etc. If you have used the Patch Wizard
then you will have already altered these numbers as part of the
process. If, however, you have used Add Fixtures then you can
alter these numbers if required.
It is recommended that you take some time thinking about
numbering your fixtures. It is useful to renumber your fixtures to
something logical and unique, as this will be how each fixture will
then be referenced during programming and playback. A fairly
common numbering system is to prefix each fixture type with a
unique number, so for example:
Dimmers 1 - 48 remain as fixture numbers 1 – 48.
MAC 700’s 1 - 20 become fixture numbers 701 – 720.
MAC 2000’s 1 - 20 become fixture numbers 201 – 220.
Notes – Fixture Numbers
If a fixture number is not globally unique, ie another fixture exists
with the same fixture number in a different type, then a ‘*’ is
displayed after the fixture number.
If you have patched using the Patch Wizard then the Fixture
Numbers will automatically have been set as part of the patch
process. If you have used Add Fixtures then you will need to define
a unique number for the fixture.
Naming Fixtures
The Fixture name defaults to the fixture type (eg MAC 700).
Fixtures can be renamed by the user, if required (eg Stage Left MAC
700, Centre Stage MAC 700, Stage Right MAC 700).
Use the arrow keys to move the cursor to Name column and then
press the ENTER key. Enter the name of the fixture using the
external keyboard, then press ENTER.
Editing Default, Home & Topset Values
To renumber a complete group of fixtures, the ALL row can be used.
The Default values for fixture parameters are the values that are
output when the fixture is released.
Use the arrow keys to move the cursor to the ALL row and No
column and then press the ENTER key. Enter the fixture number for
the first fixture in the group and press ENTER.
The Home values for fixture parameters are the values that are
output when the fixture is homed or highlighted.
Example: Select the MAC 700 group and enter 501 in the ALL row
and No column. The MAC 700 fixtures will be renumbered 701, 702,
703 etc.
The Topset value for each parameter is the maximum value which
can be reached when adjusting the fixture using the wheels,
command line, etc. This is set to a default value of 100%.
The initial values for all of these settings are initially taken from the
fixture profile data stored in the fixture library in the desk. They are
set to values that will produce an open white beam (no gobos or
effects) at a central position (Pan and Tilt at 50%).
These values can be edited on an individual fixture or group basis as
required.
First, select the required tab (Default, Home or Topset).
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Setup
Now, use the arrow keys to move to the required column of the
selected fixture and then press the ENTER key.
Patch Functions
Enter the required value using the external keyboard or numeric
keypad on the front panel of the desk, then press ENTER.
The Patch functions under Edit Fixtures allow you to patch, repatch
and unpatch selected fixtures. This functionality is provided in
addition to the command line patching detailed elsewhere in this
chapter. Using this window, it is possible to patch a fixture to more
than one DMX address in one or more universes. These additional
patch addresses are known as duplicates.
Aligning Fixtures
The ORB desk is capable of making adjustments to your fixtures to
take into account their rigging position.
Inverting Pan and Tilt
Select the fixture(s) to be edited. Click on the [Patch] button in the
Edit Fixtures Window.
It is possible to invert Pan and Tilt independently for each fixture.
This can be particularly useful if you’ve rigged Front of House
fixtures the opposite way around to those onstage.
Use the arrow keys to move the cursor to the Invert P or Invert T
column of the required fixture and then press the ENTER key. Use
the left and right arrow keys to toggle between the values Yes and
No. Select the required value and then press the ENTER key
Now any adjustments you make to the parameter you changed will
be inverted in the DMX outputs, making all your fixtures move in
the same direction relative to the wheels.
Swapping Pan and Tilt
If a fixture is rigged on its side, you may also wish to Swap the Pan
and Tilt parameters. In this function, any values defined for Pan
will be output on the Tilt channel(s), and any values defined for Tilt
will be output on the Pan channel(s).
Use the arrow keys to move the cursor to the P/T Swap column of
the required fixture and then press the ENTER key. Use the left and
right arrow keys to toggle between the values Yes and No. Select
the required value and then press the ENTER key.
Figure 34 - Edit Fixtures (Patch)
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The patch table shows the DMX-In assignment (if assigned) and the
DMX address(es) that each of the selected fixtures are currently
patched to. If a fixture has not yet been patched to the DMX output
then the corresponding DMX column will show ‘Add’.
In the
example above – Fixture numbers 101 to 105 are patched to DMX
universe 2 address 1, 13, 25, 37 and 49 respectively.
Repatching Fixtures
Move the cursor to the DMX or Duplicate n column for the required
fixture and press the ENTER key. The Patch Fixture popup window
is displayed on the monitor screen with the current patch address in
the DMX Address field
Patching Fixtures
Select the required Universe by clicking on the [Universe] button
and selecting the universe from the drop down menu.
Move the cursor to the DMX column for the required fixture and
press the ENTER key. A Patch Fixture(s) popup window is displayed
on the monitor screen, for example:
Enter the required DMX address in the Address field provided or
press the [Next Address] button to automatically pick up the next
available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the
[Cancel] button to cancel.
Unpatching Fixtures
Move the cursor to the DMX or Duplicate n column for the required
fixture and press the ENTER key. The Patch Fixture(s) popup
window will be displayed on the monitor screen with the current
patch address in the DMX Address field.
Press the [Unpatch] button. A confirmation popup window will be
displayed. Select the [Yes] button to confirm the operation.
Adding Duplicates
Figure 35 - Edit Fixtures (Repatching)
Select the required Universe by clicking on the [Universe] button
and selecting the universe from the drop down menu.
Enter the required DMX address in the Address field provided or
press the [Next Address] button to automatically pick up the next
available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the
[Cancel] button to cancel.
ORB Operating Manual – Issue 1.0
Move the cursor to the Duplicate 1 column for the required fixture
and press the ENTER key. The Patch Fixture popup window is
displayed on the monitor screen.
Select the required Universe by clicking on the [Universe] button
and selecting the universe from the drop down menu.
Enter the required DMX address in the Address field provided or
press the [Next Address] button to automatically pick up the next
available patch address in the selected universe.
Press the [OK] button to complete the patching operation or the
[Cancel] button to cancel.
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Setup
To patch further duplicates for the selected fixture move the cursor
to the Duplicate 2 Column, Duplicate 3 column etc and repeat the
above procedure.
When duplicates are patched for the selected fixture(s) additional
columns are added to the Edit Fixtures table (one column per
duplicate address) as shown in the following example:
There is an additional column (Part) which shows the part name of
the multi-part fixture and a [Fixture Part] button that selects which
part of the fixture is displayed on the screen (eg All Parts, Lamp,
Scroll).
Figure 37 - Edit Fixtures (Multi Part fixtures)
DMX In Field
Figure 36 - Edit Fixtures (Duplicates)
Multi-Part Fixtures
For multi-part fixtures (eg Lamp + Scroller) the different parts of
the fixture are displayed on separate lines in the Edit Fixtures patch
table.
Page 46
It is possible to assign a DMX-In address to any fixture on ORB.
The DMX-In field in the patch table shows the DMX In address
which is currently assigned to the fixture.
The DMX In channel is used to control the brightness (intensity)
parameter of the fixture, and is mixed LTP with the level on the
desk so you can grab and alter the level of a channel in such a way
as you would expect on a generic fader based desk.
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Setup
Clicking on an entry in the DMX In column allows you to change the
DMX In address assigned to the corresponding fixture.
Auto Menus
This Setup option generates automatic items based on the fixture
schedule.
Auto Groups
This function generates a group for each of the types of fixture, plus
‘odd’ and ‘even’ groups for each different fixture type in the desk.
Figure 38 - Entering a DMX In Address
Press the [Auto Menus] key on monitor in the Patch tab.
Changing Fixture Type (Fixture Swapout)
Select the [Create Auto Groups] option from the drop down menu.
This patch function allows you to swap one fixture type for another.
This function allows for a complete swap-out of fixtures from one
type to another. The desk will attempt to clone the programmed
data for the swapped fixture(s) in Cues, UDKs, Submasters and
Palettes as far as possible.
Parameters in the new fixture type that were not present in the
original fixture type are left unprogrammed.
Select the fixture(s) to be changed. Go to the [Type] column in the
window.
Select the [Change] button for the required fixture or the [Change]
button in the ALL row to change the type of all the selected fixtures.
Select the Manufacturer, Fixture Type and Mode (if applicable) using
the popup window on the monitor and confirm the change type
operation.
Figure 39- Creating Auto Groups
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Setup
Auto Palettes
When the [Create Auto Palettes] option is confirmed the desk
generates a number of colour, beamshape and position palettes for
each moving fixture type in the fixture schedule and a number of
standard effects palettes, as described below.
Position Palettes
The desk generates a single Home Position palette which sets the
Pan and Tilt parameters to a value of 50%.
Effects Palettes
Colour Palettes
The desk generates a number of standard effects (see Effects
chapter for details).
The desk provides the following standard colour palettes: White,
Red, Orange, Yellow, Green, Blue, Violet, Cyan, Magenta and Pink.
Auto Macros
Fixtures with colour wheel(s) - The desk compares the RGB values
specified for each colour on the colour wheel of the fixture with the
RGB values of the standard colours listed above. The desk
generates an auto palette for those which are within a certain
tolerance of the standard colour.
When the [Create Auto Macros] option is confirmed the desk
generates a number macros based upon the fixture types patched.
These macros often include Lamp On, Lamp Off and Reset
commands.
In addition to the above, the desk generates an auto palette for
each colour available on every colour wheel in the fixture. These
palettes are labelled with the stock colour names as supplied by the
manufacturer.
Fixtures with CMY or RGB colour mixing – The desk generates auto
palettes for all of the standard colours listed above.
Beamshape Palettes
The beamshape auto palettes generated by the desk are based on
the gobo wheel and shutter parameters of the fixture in the
schedule as follows:
Gobo Wheel(s) – An auto palette for each Gobo present on each
gobo wheel in the fixture. Naming syntax is Gobo 1/1 … Gobo 1/N
(first gobo wheel), Gobo 2/1 .. Gobo 2/N (second gobo wheel etc.
No Gobo – This auto palette sends all the ‘Gobo’ parameters to
their default values.
Shutter - Two auto palettes (Shutter Open and Shutter Closed).
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Setup
Desk Setup
The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements. The Desk Setup function is
divided into a number of different sections which are accessed by pressing the corresponding soft button on the monitor.
Displays - Indicate which
monitors are connected;
adjust the screen timeout,
brightness and contrast;
calibrate touch screens;
adjust desk lamp brightness.
Cue Stack Defaults – Set
up default options for all new
cue stacks including
timecode and chase
modifiers.
Submaster Defaults – Set
up default options for all new
submasters.
Peripheral – Adjust the
sensitivity of the wheels on
the desk
Inputs – Set up SMPTE and MIDI
Timecode; CAN; Set Time; Set Date.
Assign Remote Switches & Submaster
DMX Inputs
Outputs – Configure
DMX universes to
DMX output sockets.
Default Times – Set up the
default delay and fade times
for each attribute (Intensity,
Colour, Beamshape,
Position) for all new
recorded cues.
Behaviour – Keep
parameters separate
options; Confirm
Overwrites.
Figure 40 - Desk Setup
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Setup
Displays
Press the [Displays] button on the monitor, and then choose the required option from the monitor. The options are detailed below:
Screen Timeout – Sets
the time till the monitors
and LCDs go into power
save mode.
Monitor Display 1
Enabled - Yes or No.
Monitor Display 2
Enabled - Yes or No.
Colour Scheme – allows
you to pick which colour
scheme to use.
Monitor Calibration –
Activates touchscreen
calibration for each monitor.
LCD Brightness & Contrast
– Sets the brightness and
contrast for the LCDs on the
front panel. This can also
be set by holding down
SETUP and moving the
wheels.
LCD Font Size – Sets the
font size the LCD displays
use.
Figure 41 - Desk Setup / Displays
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Touchscreens
A number of external touchscreens are supported by the ORB. These screens connect into the desk using the USB connection. Screens with a
serial connection will not work via a USB-Serial converter. The screen needs to have a direct USB connection. It is recommended only to
purchase one of the known working screens from the list below, for use with your ORB.
Currently known working
Currently assumed working
(tested and confirmed)
(driver support provided, no reports)
Not yet working
ZerOS version 5.0.0
3M Microtouch M150
3M Microtouch M170
ELO ET1746L
LG L1730SF
LG L1530SF
iPure
Solarism LM1731BT
ELO touch (most)
3M/Microtouch EX II series
ITM
eTurboTouch (non-eGalax compatible)
Gunze AHL61
DMC TSC-10/25
eGalax, eTurboTouch CT-410/510/700
PanJit
LG Touch (all)
Ilyama
Solarism LM1730S
ELO Touch Acoustic Pulse Recognition (APR)
screens
Although we will endeavour to add support for other screens where possible, we make no guarantees about this since the drivers may not be
available in the correct format for the desk operating system. If you want us to add support for a different screen, then we may ask you to loan
us the screen (including the drivers CD that came with it) for a short time for testing. Please contact Zero 88 for details.
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Setup
Peripheral
Press the [Peripheral] key on the monitor. The various options are shown on the monitor.
Wheel Sensitivity –
Adjusts the sensitivity of
the control wheels. 0%
is least sensitive, 100%
is most.
Figure 42 - Desk Setup / Peripheral
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Setup
Inputs
Press the [Inputs] key on the monitor. The various options are shown on the monitor.
SMPTE Timecode –
The frame rate of the
SMPTE timecode being
fed to the desk, in fps.
CAN – Not yet
implemented in
software
Remote Switches - Each of
the six remote switches can be
configured to Disabled, Go to
Cue or Macro.
MIDI Timecode – The
frame rate of the MIDI
timecode being fed to
the desk, in fps.
If the action field is set to Go
to Cue or Macro, then an
additional field is displayed
allowing you to enter the
stack/cue or macro number as
appropriate.
Set Time - Press the [Set
Time] key on the monitor.
The Set Time Window is
displayed. Enter the correct
time in the field provided and
then confirm by selecting the
[OK] button.
Set Date - Press the [Set Date] key on the monitor.
The Set Date Window is displayed. Enter the correct
Day, Month and Year in the fields provided and then
confirm by selecting the [OK] button.
Submaster
DMX
Address – The DMX –IN
address you will use to
control each submaster.
Submasters Per Page –
The number of submasters
you require on each page.
Defaults to 10.
Figure 43 - Desk Setup / Inputs
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Setup
Outputs
Press the [Outputs] key on the monitor. The various options are shown on the monitor:
•
DMX Output 1
•
DMX Output 2
•
DMX Output 3
•
DMX Output 4
Each DMX Output Universe can be
mapped to a different Data
Universe. The default setting is a
1:1 mapping.
Figure 44 - Desk Setup / Outputs
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Behaviour
Press the [Behaviour] button on the monitor. The various options are shown:
Confirm Overwrites When this option is set to
‘Yes’ a confirmation
window will appear on the
monitor when overwriting
a cue, palette, effect,
macro etc.
Recovery Mode – This
setting defines how the
desk behaves when
powered up – Restart
from Last State or
Blackout.
Keep Parameters Separate –
If the options above are set to
‘Yes’ then each individual
parameter in that attribute will be
tagged separately (eg in a CMY
fixture, if Cyan is adjusted, only
Cyan will be tagged).
If the attribute is set to ‘No’ then
as soon as one parameter in that
attribute is adjusted, all the
parameters in that attribute will
be tagged automatically (eg in a
CMY fixture, if Cyan is adjusted,
then Cyan, Magenta, Yellow and
any other colour parameter for
the fixture will be tagged
automatically).
Figure 45 - Desk Setup / Behaviour
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Setup
Default Times
Press the [Default Times] key on the monitor. The various options are shown:
Intensity Fade /
Delay – Separate times
for channels fading Up
and those fading Down.
Colour Fade / Delay – The
times that colour channels
use when programmed into
cues or UDKs
Beamshape Fade / Delay
– The times that beamshape
channels
use
when
programmed into cues or
UDKs
Position Fade / Delay –
The times that position
channels
use
when
programmed into cues or
UDKs
Figure 46 - Desk Setup / Default Times
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Cue Stack Defaults
Press the [Cue Stack Defaults] key on the touch screen. The various options are shown on the touch screen under four main sections (General,
Chase, Trigger and Move on Dark):
General Options:
Timecode – Default
Timecode setting
Master
Fader
–
Default Master Fader
mode
Trigger Options:
Trigger on Raise – Default
Trigger on Raise setting
Trigger Level – Default Level
Move on Dark Options:
Chase Options:
Move on Dark – Default
Enabled or Disabled
Chase Drive – Default Drive
for a stack turned into a chase
Delay – Default Delay time
Chase Direction – Default
Direction for a stack turned
into a chase
Fade – Default fade time
Chase Speed – Default Speed
Chase Fade – Default Fade %
Chase Shots – Default # of
Shots
Figure 47 - Desk Setup / Cue Stack Defaults
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Setup
Submaster Defaults
•
Not Yet Written
Lock Functions
Press the [Lock] key on the touch screen. A drop down menu is
displayed on the touch screen. The menu options are summarised
below:
•
Lock All – This option locks all the functionality on the desk. It
will not be possible to do anything on the desk until it is
unlocked using the current lock code.
•
Change PIN – This option allows the user to change the lock
code (PIN) for the desk. The lock code (PIN) is a four digit
number (0000 – 9999). The lock code can be entered via the
numeric keypad on the front panel, or external keyboard. The
default lock code for the desk is 0000.
•
Cancel – Closes the menu.
If you forget the lock code for your ORB, please contact Zero 88
Technical Support for assistance and have the desk’s serial number
to hand. You may be asked some questions to verify your identity
and ensure that you have a genuine reason to unlock a desk
without knowing its lock code.
•
This functionality is not yet implemented in software
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Setup
Files
•
Select the desired storage device by pressing the
[Destination Device] key. This cycles through all the
available devices; select the one you require. If the drive
doesn’t appear in the list, press [Refresh] after a couple of
seconds.
•
Select the Filename field and enter a name for the show file.
This name will be used as the file name on the destination
device, so ensure it is unique and easily identifiable.
•
Select the [Save Complete Show] box and toggle it until it
displays the option you require. The ORB allows you to save
just the Setup, the Setup and Palettes, or the Complete
show.
•
Press the [OK] button to save the show.
This section of Setup allows you to save and load show files and to
load or clear User Fixtures (UFTs). Each section of the Files menu is
accessed through a button on the monitor.
Saving Shows
To save a copy of your show, you first need a storage media. The
ORB is supplied with a 1GB USB flash memory stick, although other
storage media may be used with the console. Connect your media
to the USB port on the desk (any port will do). If using an external
floppy drive, remember to insert a floppy disk into the drive.
Press the [Files] button on the monitor.
Press the [Save Show] button on the monitor.
window is displayed:
The Save Show
Figure 48 - Save Show
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Setup
Select the storage device by pressing on the [Source Device] toggle
box. This will cycle through all the available devices, so select the
one you require.
Loading Shows
To load a show, connect the storage media to the USB port on the
desk (any port).
If you’re using an external floppy drive, remember to insert the
floppy disk into the drive.
Press the [Files], then [Load Show].
displayed:
The Load Show Window is
Select the required show from the list of available shows displayed.
Select the [Load Complete Show] box and toggle it until it displays
the option you require. The ORB allows you to load just the Setup,
the Setup and Palettes, or the Complete show.
Press the [OK] button to load the show.
Note – Loading Shows
Loading a show file will clear any existing show data from the desk
so ensure that you have backed up your previous show before you
load another one onto the desk.
Figure 49 - Load Show
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Loading User Fixture Types
The desk provides a method for loading fixture types which are not
in the fixture library stored on the desk, ie user fixture types which
are stored on a memory stick or CD.
Press the [Load User Fixtures] key in files.
Select the Source Device (Removable Device) as required. A list of
UFT files found on the source device is displayed on the touch
screen.
All the fixture types contained in the selected UFT file are loaded
and effectively added to the fixture library on the desk.
Selecting a user fixture type and setting the number of that type in
the fixture schedule is performed in the same way as for any of the
normal fixture types already present in the fixture library on the
desk.
User Fixture Types which have been loaded onto the desk are
displayed in the Fixture Schedule Window in the same way as
fixture types in the fixture library. They appear in the schedule
based on the alphabetical sorting of manufacturer and fixture type
and are distinguished by having a green background, for example:
Select the required file using the cursor keys or by touch on the
touch screen.
Select the [OK] button.
Figure 51 – User Fixture Types in Add Fixtures
Figure 50 - Loading a user fixture
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Setup
Clearing User Fixture Types
Desk Information
The desk provides a method for clearing all the user fixture types
which have been loaded onto the desk.
When the [Desk Information] key is selected a screen is displayed
containing information on the various software, firmware and BIOS
installed in the desk as follows:
Press the [Clear User Fixtures] button on the monitor.
confirmation window is displayed.
A
Press the [Yes] button to clear the user fixtures which have been
loaded on the desk.
Update Fixture File
The desk software includes the latest fixture library release at the
time the software was released. From time to time a new software
release is made. This option allows you to update the Fixture
Library file on the desk.
Insert a memory stick containing the Fixture Library file into one of
the USB ports on the desk.
•
Hardware Platform
•
Slave 1 Bootloader
•
Slave 1 Firmware
•
Slave 2 Bootloader
•
Slave 2 Firmware
•
Motherboard BIOS
•
NVR Location
•
OS Version
•
Software Version
•
Serial Number
•
Press SETUP
•
Fixture Library
•
Press the [Files] button
•
Current Show
•
Press the [Update Fixture File] button.
•
Flash Size
•
The desk searches for the update file on the memory stick.
•
Follow the instructions shown on the monitor to complete the
update.
If any versions are displayed in RED in the Desk Information screen,
this indicates that the versions are out of date. Please contact a
Zero 88 service agent for advice on updating these software
versions.
When reporting any problems to Zero 88, please include all of the
information displayed within the Desk Information screen.
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Setup
Clear Options
This option allows the user to clear (delete) various components of a show (eg palettes), the whole show, or reset the desk back to factory
defaults.
Press the [Clear Options] key on the Setup screen. The various clear options and other functions are displayed on the monitor as shown below:
Clear Colour Palettes
… Clear User Defined
Keys - Clears the
specified items only from
the show data in the
desk.
Reset Desk –
Performs the Clear
All operation, clears
the Patch and resets
all the Setup options
to factory defaults.
Clear All – Clears all of
the above items from the
show in the desk, but
does not clear the Patch
or change any of the
Setup options.
Figure 52 - Clear Options
ORB Operating Manual – Issue 1.0
Page 63
Setup
Network
The ORB supports various Ethernet communication protocols, for connecting to visualisation tools, PDA remote controls, etc. Details of these
protocols are found in this section:
IP Addresses
Ethernet Basics
Unlike DMX, Ethernet operates in a different topology. DMX is daisy
chained from fixture to fixture, whereas Ethernet data is connected
using a Star topology.
IP Addresses are a devices identity on an Ethernet network.
The address indicates where the device is located and in
combination with the Subnet Mask, indicates what the desk
can see, and vice-versa. The number is made up from 4
blocks of data, between 0 and 255 – eg 192.168.0.1
Subnet Masks
The Subnet Mask indicates what a network device can see on
the network – the standard subnet mask for an Ethernet
network is 255.255.255.0, indicating that a device with an IP
address of 192.168.0.1 can see any device whose IP starts
with 192.168.0.x, but cannot see anything starting
192.168.1.x
Ethernet Switch
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ORB Operating Manual – Issue 1.0
Setup
Changing an IP Address
On Windows XP, to configure the IP
address of a PC, first select Start,
Connect To, Show All Connections…
Find the connection for the Network
Adaptor you want to use (usually
“Local Area Connection”) and right
click on it, selecting “Properties”.
Select the “Internet Protocol (TCP/IP)” and press Properties
Enter the required IP address
settings in the popup window and
select OK.
ORB Operating Manual – Issue 1.0
Switch vs Crossover
There are two ways of making an Ethernet connection with a
ZerOS console
Via a standard Ethernet Switch – the desk is connected to
one connector on the switch, and other devices are
connected to another port
Via a crossover cable – the desk and connected device are
connected together directly via a crossed network cable.
This system is ideal for visualisation PCs as it negates the
need for an additional box in the middle, however this
system has its drawbacks – it is not possible to use DHCP
configuration, and it is not possible to connect more than
one device in this manor.
DHCP
DHCP is a protocol used by Ethernet enabled devices to
dynamically allocate an IP address to devices on the
network. In order to use this system, a DHCP host must
exist on the network. Some Ethernet Switches offer DHCP
capabilities, as do Wireless Routers. It is important that you
ensure that there is only ONE DHCP host on a network –
multiple DHCP hosts can cause malfunctioning of the system.
Page 65
Setup
Art-Net
Art-Net is a lighting protocol which sends DMX data over Ethernet. The standard
allows for multiple DMX universes to be sent over a single Ethernet cable. The
ZerOS consoles can output upto 4 universes of DMX data via Art-Net.
Each Art-Net device needs an IP address starting with a 2.x.x.x or a 10.x.x.x, and
this setting must match on the desk itself. Each DMX universe must then be
allocated to a Port – Art-Net Ports numerate from 0-15, so it is generally
accepted that desk universe 1 will become Art-Net universe 0, however this is
user definable.
Art-Net enabled devices include Media Servers, Moving Lights and also dedicated
DMX output boxes such as the “1 Universe Ethernet Box” by Cooper Controls.
The system will look something like this:
Transmit Art-Net - Enables or
Disables ArtNet transmission.
Network Switch - 2 or 10.
ArtNet allows two separate
network IP ranges.
Each port can be allocated a
separate port, or be disabled.
This port must be matched with the
Art-Net receiving device (Light
Converse, etc).
Page 66
Subnet - The y number in
the 2.x.y.z IP range.
Used for multiple Art-Net
networks on a single network.
Light Converse Integration Allows additional functionality to
be used with Light Converse (eg
bi-directional patching, fixture
selection etc.)
ORB Operating Manual – Issue 1.0
Setup
Remote
ZerOS Remote offers the ability to remotely control various areas of
the desk. The remote uses a standard Windows Mobile or Windows
PocketPC application to enable remote control of the console via a
wireless network.
The ideal setup for this system is as follows:
Once connected to the router, look for settings which relate to the
wireless connection and to DHCP. Ensure that DHCP is enabled and
that the wireless is active. Setup a name for the wireless network
which you'll recognise (we use "Zero 88") and choose a wireless
channel. If required, security can be added. Once settings have
been changed, click the Save Option and then the Reboot Router
option
to
ensure
that
the
settings
are
stored.
Ensure that the PDA has activated the wireless connection (this is
normally done through some sort of connection manager). The first
time you enable wireless in an area, the PDA will search for all
available wireless networks and will ask you if you want to connect
to any it finds. At this stage, you should see the Zero 88 network
listed. Select it and choose connect (if you added security, you'll
need
to
enter
these
details
here).
Once the PDA is connected and the desk is connected, on the desk
go to Setup / Network / Remote. Choose Enabled Remote - Yes, and
Use DHCP Address - Yes. Again, enable security if you like (this
security is simply a password the remote will prompt you for before
connecting).
The console is connected to a Wireless Router via an Ethernet
connection.
The Wireless Router is then configured to enable
wireless communication via a standard 802.11b connection, and the
Palmtop Computer (PDA) connects to this wirelessly. As long as the
console IP address and the PDA IP address are able to see each
other, the system should automatically setup and configure.
With a PC connected to the network with the desk and the PDA,
load up an internet browser and type in http://192.168.0.1/ (or the
configuration IP address of the router, if different) into the address
bar and hit GO.
At the bottom of the remote setup screen, a message should appear
- "Remote Active". If "Remote Not Active - No DHCP Address" is
displayed, ensure that DHCP is enabled on the router and reboot the
desk.
Assuming "Remote Active" is displayed and the PDA connected to
the wireless network, you should be able to start the ZerOS Remote
program on the PDA and the desk should be detected. Press on the
Desk name and click the connect button.
For full information on the Remote, see the Remote chapter in this
manual (Page 115).
At this point you will be prompted for a user name and password,
which will be detailed in the user manual for the router.
ORB Operating Manual – Issue 1.0
Page 67
Setup
Light Converse (http://www.lightconverse.net)
The Light Converse visualiser uses Art-Net to communicate with the
desk software, hence the presence of the visualisation configuration
settings in the Art-Net tab of Network Setup. The rules of Art-Net
(above) apply when configuring a Light Converse setup.
Light Converse integration requires a Zero 88 Light Converse USB
dongle, available from Zero 88. Once active, the system allows
bidirectional control of fixtures, selection and patching via the
Ethernet connection.
Page 68
Capture (CITP) (http://www.capturesweden.com)
Capture 2005 visualising software communicates with the desk via a
protocol known as CITP. This protocol allows for any standard PC
network between the desk and the visualising PC. The console
allows you to configure either a fixed IP address or one allocated via
DHCP. As long as the two devices can see each other, the system
should function correctly.
ORB Operating Manual – Issue 1.0
Setup
WYSIWYG (http://www.castlighting.com)
WYSIWYG Requirements
A current (Release 21 or greater) installation of WYSIWYG
Perform
• The Zero 88 consoles file (provided on the Cast website)
• The Zero 88 WYSIWYG Driver (provided on the Zero 88 website,
or on the CD with the desk)
• An Ethernet connection to your Zero 88 console
•
•
•
WYSIWYG Usage
Start WYSIWYG & load your show file
Patch your fixtures to Universes in WYSIWYG
In the LIVE tab, select LIVE, Device Manager
•
In Device Manager, select New and locate the
Zero 88 console you are connecting to
•
Select the console and click Properties, then enter the IP
address of the desk in the Address. Select each Port on the
desk and Bind these to a Universe on WYSIWYG.
•
WYSIWYG Installation
First install WYSIWYG Release 22 or greater, following the
standard procedure (if you’re using Release 21, you’ll need the
Zero 88 Consoles CFB file)
• Run the Zero 88 WYSIWYG Driver installation tool
• Once the driver is installed, run the tool
• Select the network interface you wish to connect WYSIWYG with
(the IP address is shown)
• Choose OK
•
ORB Operating Manual – Issue 1.0
Page 69
Setup
•
•
In the Device Manager, click
CONNECT and the console should
connect. You can now use WYSIWYG
to visualise your show.
When you have finished using it,
click DISCONNECT in the Device
Manager.
Zero Wire
Zero Wire DMX is a wireless DMX transmission system from Zero
88. The system can be output directly from the console via the
[Network] options in Setup, and can then be routed via a Wireless
Access Point to Zero Wire DMX boxes which decode the signal to
DMX for linking to fixtures and dimmers, etc.
In the Zero Wire setup page there are a host of options, which
enable each DMX Universe on the desk to be routed to an IP
address with a unique Universe number (see below).
For more information, see the Zero Wire DMX user manual, which
can be found on the Zero 88 website.
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ORB Operating Manual – Issue 1.0
The Output Window
The Output Window
The Output Window is central to the programming functionality on the ORB desk. It is recommended (but not mandatory) that the Output
Window is displayed on one of the monitor screens when programming cues, palettes etc. To display the Output Window, press the {Show
Output Window} syntax key.
Values – allows you
to select between
values, fade, delay
and source views
Window Setup –
allows you to
customise the window
to your requirements.
Channel information –
colour coded
Blue – Fading Up
Green – Fading Down
Red – In Programmer
Orange – In Programmer but
untagged
Yellow Background – Selected
Red Background - Parked
White – From a Cue
Yellow – From a UDK / Sub
Selected Channels
Fixture names
Selected fixture information.
One row for each fixture, one
column for each parameter.
Gobo previews appear here.
ORB Operating Manual – Issue 1.0
Page 71
The Output Window
The Output Window displays the outputs which are coming from
all areas of the desk (Programmer, Cue Stacks or UDK’s). The
outputs can be viewed as DMX values, Percentage values or
parameter Details, and can show Values, Fade or Delay times per
channel.
Output Window – Values View
In the Output Window, when the [Values] option is selected, the
fixtures and their parameter values are shown. The currently
selected fixtures are highlighted in yellow. Fixture parameters which
are tagged have a bright background, untagged parameters have a
dark background. This is the Normal view of the Output Window.
Output Window - Fade View
When the [Fade] option is selected, the fade times of the fixture
parameters are displayed in the Output Window, and the fixture
wheels can be used to adjust the fade time of their relevant
parameters.
Output Window - Delay View
When the [Delay] option is selected, the delay times of the fixture
parameters are displayed in the Output Window. Like Fade view, the
fixture wheels can be used to adjust the timing of a parameter.
Figure 53 - Output Window Fade View
Output Window – Source View
When the [Source] option is selected, the Output Window displays
the source of the output data rather than the actual output values
as follows:
o
P
Programmer
o
C S/C
Cue (Stack Number / Cue Number)
o
SX/Y
Submaster (Page Number / Submaster)
o
UDK p/n User Defined Key (Page / Number)
o
PARKED
o
D
The fixture has been parked
Default value of the parameter
Output Window – Window Setup
Pressing the Window Setup button opens a popup window which
allows you to adjust the Output Window configuration.
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ORB Operating Manual – Issue 1.0
The Output Window
the desk. Gaps in numbers are indicated by a vertical line between
their channel numbers.
Figure 54 - Output Window Setup
Details (%)
When the [Details (%)] soft button is selected a drop down menu is
displayed with the following options:
•
Percent – When this option is selected all the fixture parameter
values are displayed as percentages (ie 0 – 100% for both 8 bit
and 16 bit parameters).
•
DMX - When this option is selected all the fixture parameter
values are displayed as DMX values (ie 0 - 255 for 8 bit
parameters or 0 - 65535 for 16 bit parameters).
•
•
Details (%) – When this option is selected the fixture
parameter values will be displayed as the parameter detail
names (eg Red, Gobo 1) where they are defined in the fixture
data. If parameter details are not defined, the window will show
the actual numerical values in %.
Details (DMX) – When this option is selected the fixture
parameter values will be displayed as the parameter detail
names (eg Red, Gobo 1) where they are defined in the fixture
data. If parameter details are not defined, the window will show
the actual numerical values in DMX (0-255 or 0 – 65535).
Figure 55 - Output Window (Hide Unpatched)
Channel / Fixture / Intensity Views
There are three different views of the Output Window (Channel,
Fixture and Intensity). Click on the [Channel] button and select the
required view from the drop down menu.
Fixture view is useful for moving light heavy rigs as it details all of
the moving light parameters all of the time, whereas Channel View
only
shows
the
selected
fixtures
parameters.
Hide Unpatched
The Hide Unpatched option allows you to hide any non-outputting
channels. This cleans up the output view but may hide information
you require if you are offline programming a show before patching
ORB Operating Manual – Issue 1.0
Page 73
Programming
Programming
This section of the manual covers the basic functionality of programming which involves selecting fixtures, adjusting one or more of their
parameters to the required values, and then recording the information into a cue, palette, effect or UDK.
Selecting Fixtures
Before fixtures can be controlled by the desk they need to be
selected. Selected fixtures are shown with Yellow backgrounds in
the Output window.
To select an individual fixture or a number of fixtures, type in their
fixture numbers followed by ENTER, for example:
1 ENTER
(selects fixture 1)
2 AND 3 ENTER
(selects fixtures 2 and 3)
5 THRU 10 ENTER
(selects fixtures 5,6,7,8,9, and 10)
For example, if the MAC 700’s have been given fixture numbers 701
– 720, then the following commands could be used:
701 ENTER
(selects the first MAC 700 fixture)
702 AND 703 ENTER
(selects the second and third MAC 700)
711 THRU 720 ENTER
(selects the last 10 MAC 700 fixtures)
Alternatively, you can use the syntax keys to select the next or
previous fixture respectively.
Controlling Intensity Parameters
The intensity (or brightness) parameter of the selected fixture(s)
can be controlled by entering commands directly via the numeric
keypad or by using the control wheel.
Intensity levels can be set for a complete group of fixtures using the
following commands:
Page 74
GROUP n @ m ENTER
(sets the intensity output to m %)
Intensity levels can also be set for a single fixture or a number of
fixtures within a group. First select the group and then use any of
the following commands:
1 @ N ENTER
(sets the intensity output of fixture 1 to N %)
1 FULL ENTER
(sets the intensity output of fixture 1 to 100 %)
1 @.
(sets the intensity output of fixture 1 to 0%)
2 AND 3 @ N ENTER
(sets the intensity output of fixtures 2 and 3 to N %)
2 AND 3 FULL ENTER
(sets the intensity output of fixtures 2 and 3 to 100 %)
5 THRU 10 @ N ENTER
(sets the intensity output of fixtures 5 to 10 to N %)
5 THRU 10 FULL ENTER
(sets the intensity output of fixtures 5 to 10 to 100 %)
The Intensity channel of a fixture can also be controlled using the
intensity wheel.
Use the control wheel to adjust the intensity level as required. The
output value is shown on the LCD sceren above the wheel. Note
that intensity adjustment on the wheel is relative by default which
means that if a range of fixtures are selected with different original
values, the movement of the wheel will be applied to each fixture
ORB Operating Manual – Issue 1.0
Programming
individually (eg each fixture will increase or decrease by a
percentage from its original value).
Wherever possible the desk will group similar parameters together
(eg Cyan, Magenta and Yellow will appear together on the wheels).
Note – Intensity on the Wheel
Adjustment of colour is by default an Absolute adjustment.
The Intensity wheel will always control the selected fixtures
intensity.
Controlling Beamshape Parameters
Note – No Intensity Output ?
If the intensity output levels do not change when you send one of
the above commands to a fixture, or adjust the intensity level using
the wheel, check that the GRAND MASTER fader is at full and the
BLACKOUT button is off. If the selected fixture(s) have a Shutter
parameter, check that the shutter is open.
Some fixtures also have control of the lamp remotely – try sending
the Lamp On macro command to the fixture, if supported.
Controlling Fixture Parameters
Each fixture type has it’s own set of parameters (intensity, colour,
gobo, pan, tilt etc.) which are classified or grouped together in
different attributes (Position, Colour, Beam). This information is
defined in the fixture library.
The beamshape parameters of the selected fixture(s) are controlled
using the control wheels.
First select the required fixture(s) and then press the BEAM key.
The beamshape parameters for the fixture are assigned to the
control wheels and are indicated on the LCD screen above the
wheels.
If the fixture has more than three controllable parameters for the
selected attribute, pressing the BEAM key will select the next group
of parameters.
Adjustment of beamshape is by default an Absolute adjustment.
Controlling Position Parameters
Once a fixture, or group of fixtures has been selected, the attribute
buttons and control wheels can be used to adjust the parameter
output levels as required.
The position parameters of the selected fixture(s) are controlled
using the control wheels.
Controlling Colour Parameters
The position parameters for the fixture are assigned to the control
wheels and are indicated on the LCD screen above the wheels.
The colour parameters of the selected fixture(s) are controlled using
the control wheels.
First select the required fixture(s) and then press the COLOUR key.
The colour parameters for the fixture are assigned to the control
wheels and are indicated on the LCD screen above the wheels.
First select the required fixture(s) and then press the POS key.
If the fixture has more than three controllable parameters for the
selected attribute, pressing the POS key will select the next group
of parameters.
Adjustment of position is by default an Absolute adjustment.
If the fixture has more than three controllable parameters for the
selected attribute, pressing the COLOUR key again will select the
next group of parameters.
ORB Operating Manual – Issue 1.0
Page 75
Programming
Tagging Parameters
Smart Tags
On the ORB desk, fixture parameters must be ‘tagged’ for them to
be recorded when programming cues, submasters, palettes and
UDK’s.
There is a [Smart Tag] button displayed in the Output Window and
on the front panel of the desk:
The tag status of each fixture parameter is indicated on the LCD
screen and in the Output Window by it’s background colour as
follows: dark background = untagged; bright background = tagged.
Figure 57 - Smart Tag button
In normal desk operation, only those channels which are tagged in
the programmer will be recorded into the cue, submaster, UDK or
palette.
Smart Tags remove the need for you to work out which channels
should or shouldn't be tagged in a state. As such, they can be used
to build states using submasters and other playback elements.
When the RECORD key is pressed the state on stage is what will be
recorded, regardless of whether or not a dimmer channel or fixture
parameter is tagged in the programmer.
Figure 56 - Output Window showing tagged channels
If a parameter’s value is changed by a command, moving the
control wheel or directly in the Output Window, it will be tagged
automatically.
You can also tag and untag fixture parameters manually by holding
down CLEAR and moving a wheel.
Page 76
Put simply, with Smart Tags enabled, you no longer have to think
about Tracking. The desk will insert whatever tracking is required
to make your show work - including ignoring fixtures whose
intensity is set to 0% to enable Move on Dark to fully function.
To switch on Smart Tags – click on the [Smart Tag] button in the
Output Window, or press the SMART TAG button on the front panel.
Use Smart Tags in combination with Cue Only to create inserted
cues that don't affect the rest of the cue stack, for example an
added blackout in the middle of a scene.
ORB Operating Manual – Issue 1.0
Programming
The Command Line
RECORD COLOUR n ENTER
(Records the colour parameters to the specified palette)
All commands (selection commands, intensity commands, wheel
movements, manual tagging etc) are recorded and displayed on the
command line, found at the bottom of the monitor.
RECORD GROUP n ENTER
(Records the selected channels into a group)
The commands may be undone, one at a time using the backspace
key () on the numeric keypad. Each press of the backspace key
undoes one command until you reach the original group selection
command.
RECORD <UDK>
(Records the outputting data onto a UDK)
For full details about recording and playback of each programmable
element, see the relevant pages later in the manual.
After Programming
Figure 58 - Command Line
Above the Command Line on the monitor is the Suggested
Commands bar, which follows your syntax commands and shows
you the buttons which can be pressed next in your syntax. These
command buttons either exist on the front panel or syntax keys, or
are hidden shortcut commands (eg Rem Dim, which is SHIFT and
FULL)
Basic Record Commands
Once a scene is set up in the programmer as you require it, it can
be recorded to a cue using the following syntax:
RECORD CUE n ENTER
(Records cue N in the selected cue stack)
RECORD SUB n ENTER
(Records submaster N on the current page)
RECORD x/y ENTER
(Records cue Y on cue stack x)
After programming it is critical that you CLEAR the programmer
before playback.
Any remaining parameters trapped into the
programmer will affect your outputs and what you see will not be as
you programmed it until such a time as you clear the programmer.
Double press the CLEAR button and then replay your cues or
submasters as required.
Clear
As soon as any changes are made to the outputs in the
programmer, the LED in the CLEAR key is lit, to indicate that fixture
parameters have been changed.
Pressing the CLEAR key once clears all the commands in the
command line except for the fixture selection.
Pressing the CLEAR key a second time clears the fixture selection
from the programmer.
It is important to clear your programmer before playing back your
show to ensure that what you have programmed is what you see on
the outputs.
RECORD SUB x/y ENTER
(Records submaster Y on page X)
By following this simple record logic, you can program most simple
items. The syntax also follows through for palettes and groups:
ORB Operating Manual – Issue 1.0
Page 77
Updating
Updating
Update Options Window
After setting up data in the programmer and pressing the UPDATE
key, or after loading an item (cue, palette, submaster or UDK) into
the programmer, adjusting parameter values or times and pressing
the UPDATE key, the Update Options Window is displayed on the
touch screen and both monitor screens.
The Update Options Window contains a number of soft keys that
allow you to select what, how and where the information will be
updated. This window is very similar in both style and operation to
the Record Options Window. Example:
Source Options
The top section of the window contains one or more source option
buttons. There is a soft button for each source that may be updated
by the user. Each source may be independently selected or
deselected by pressing the soft button. When a source is not
selected the button is grey. When a source is selected the button is
green.
In the case where an item (cue, palette, submaster or UDK) has
been loaded into the programmer, parameter values or times
adjusted and the UPDATE key pressed, the Update Options
Window contains the loaded item as the only source option. This
option is automatically selected.
Show All Button
By default, the source options displayed in the Update Options
Window are restricted to those items that have channels affected by
the changes made in the programmer.
If the [Show All] button is selected, all the currently outputting
sources, regardless of channel ownership will be displayed, allowing
you to update items that did not previously have control of the
updated channels in the programmer.
Tracking Options
Figure 59 - Update Options
Below the source options section there is a row of buttons
containing the tracking options [Track Forward], [Track Backward],
[Track Both] and [Cue Only]. These options are only applicable and
accessible when a cue (or cues) are selected.
These four options are mutually exclusive, with the default option
being [Track Forward]. When an option is selected the button turns
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ORB Operating Manual – Issue 1.0
Updating
green. The tracking options work in the same way as they do in the
Record Options Window (page 116).
Grey = No Parameters;
= All Parameters.
Merge and Remove Options
OK and Cancel Buttons
These two buttons allow you to merge or remove the specified data
These
in the programmer from existing cues, palettes or UDKs.
two buttons are mutually exclusive.
Press the [OK] button to update the selected source options.
If [Merge] is active, the data will be merged into the selected cue,
palette, submaster or UDK.
Green = Tagged Parameters;
Press the [Cancel] button to close the Update Options Window
without updating any items.
If [Remove] is active, the data will be removed from the selected
cue, palette, submaster or UDK.
Clear Tagging
This button determines what happens to the parameters in the
programmer after the update operation is performed.
If the [Clear Tagging] button is active then the parameters will be
untagged after the update operation.
If the [Clear Tagging] button is inactive then the parameters will
remain tagged after the update operation.
Attribute Selection Bar
The Attribute Selection Bar indicates which parameters will be
recorded for each of the different attributes (Intensity, Position,
Colour, Beamshape and Effects).
When the Update Options Window is displayed - the attribute
selection bar initially shows red (tagged) for each attribute in which
one or more parameters of that attribute are tagged in the
programmer and grey (none) for those attributes where no
parameters are tagged.
Pressing each of the soft buttons cycles round the three options for
that attribute. The current option is indicated by the background
colour of the button as follows:
ORB Operating Manual – Issue 1.0
Red
Page 79
Groups
Groups
The ORB provides 1000 user definable Groups. Groups are most
commonly used when selecting fixtures and programming data to
be recorded in cues, palettes etc. Groups can also be assigned to
User Definable Keys (UDK).
defined groups can be all of the same fixture type or any
combination of fixture types.
What are Groups?
RECORD GROUP n ENTER
Groups on ORB are lists of channels which are similar in some way,
and are commonly used for speeding up programming.
For
example, groups may be created for the Warm generic wash, all
Front of House moving lights, all On Stage Moving Lights, etc.
Having groups created before commencing programming of cues
speeds up the creation of the cues as instead of having to
remember a list of channels, you only have to remember one group
number.
Automatic Groups
In Setup, there is an option to generate a set of automatic groups
based on the fixture types in the schedule. The desk generates a
group for each of the Master Groups, plus ‘odd’ and ‘even’ groups
for each different fixture type in the schedule.
To create the automatic groups, first enter SETUP, then press the
[Auto Menus] button and select the [Create Autogroups] option,
then exit Setup.
Automatic Groups are referenced by Group Number and appear in
the Group Window.
User Defined Groups
In addition to the Automatic Groups, you can also create your own
groups of fixtures, eg Floor MACs, Left Stage Movers etc. User
Page 80
Simply select the fixtures that you wish to be in the group and then
enter the command:
RECORD {click on a group in the Group Window}
The specified group will then be stored.
Naming Groups
Each group can have a name associated with it – this name is then
displayed in the Group window and command line when accessing
groups.
To set the name of a user defined group, select the required group
from the Group Window and press the NAME key or enter one of the
following commands:
GROUP n NAME {your name} ENTER
NAME GROUP n ENTER
Type in the name of the group using the external keyboard and
then press ENTER.
Copying Groups
To create a copy of a group, enter the following command:
GROUP n COPY TO p ENTER
This will create a copy of the original group (n) at location (p) which
you can use or modify as required.
ORB Operating Manual – Issue 1.0
Groups
Moving Groups
If you need to re-order your groups, you can Move a group from
one location to another. Enter the following command:
GROUP n MOVE TO p ENTER
Deleting Groups
To delete a group, enter one of the following commands:
GROUP n DELETE
DELETE GROUP n ENTER
The desk will ask you to confirm this action before the command is
executed. Once deleted, a group cannot be recovered but can be
recreated manually if required.
Group Window
The Group Window appears on Monitor 2 in the bottom right by
default.
To display the Group Window on the monitor, hold down the SHIFT
key and then press the GROUP key:
ORB Operating Manual – Issue 1.0
Figure 60 – Group Window
The Group Window contains a soft button for each of the 1000
groups. Each soft button contains the following data: Group Number
(1-1000) and name, if defined.
Unprogrammed groups are indicated by a ‘*’ next to the group
number.
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Palettes
Palettes
The ORB desk provides you with four sets of 1000 palettes. The
palettes are stored under the nominal headings of Position, Beam,
Colour and Effects.
Palettes may contain any combination of Intensity, Colour,
Beamshape, Position or Effects parameters. For example, a colour
palette may include intensity and colour, a beamshape palette could
include beamshape and position etc.
What are Palettes?
Palettes on ORB are small pieces of information which define to the
desk how to create a particular look on stage. For example,
palettes may be created for colours Blue, Red and Yellow, positions
Downstage Left, Centre Stage and Upstage Right, and beamshapes
Gobo 3, Prism In, Rotation, etc. Having palettes created before
commencing programming of cues speeds up the creation of the
cues as instead of having to continuously move the fixture wheels
to adjust parameters, you only have to enter the palette reference.
on the Record Options Window on the monitor before pressing the
ENTER key.
When creating Position palettes, use Highlight (SHIFT + HOME) key
to grab a fixture in open white. Set the position as required, then
turn the Highlight off before recording the palette. This way you
won’t have to untag the intensity of each fixture.
Naming Palettes
Palettes can be named, either as a separate operation or as part of
the recording process, by entering one of the following commands:
COLOUR n NAME {your name} ENTER
NAME COLOUR n ENTER {your name} ENTER
RECORD COLOUR n NAME {your name} ENTER
Outputting Palettes
Recording Palettes
Select a fixture or group of fixtures and then enter one of the
following commands:
Programming a palette is simple and similar to recording a cue. Set
up the fixture outputs as required, ensuring that the correct fixture
parameters are tagged, and then enter the following command:
COLOUR n ENTER
Snaps the outputs to the programmed palette values.
RECORD COLOUR n ENTER
To record the fixture data as a beamshape, position or effects
palette, simply replace the COLOUR part of the command with
BEAM, POSITION or EFFECTS respectively.
Hints on Recording Palettes
If you wish to record attributes, other than the default one for the
type of palette being recorded, then select the required attributes
Page 82
COLOUR n TIME x ENTER
Fades the outputs in X seconds.
If any of the selected fixtures are not actually programmed in the
applied palette, but there are one or more fixtures of the same type
that are programmed, the fixture will use the values programmed
for the first fixture of the same type.
If the fixture data in the programmer is then recorded into a cue or
UDK, the desk will record the palette reference number rather than
the actual parameter values.
ORB Operating Manual – Issue 1.0
Palettes
Updating Palettes
It is possible to update palettes in several ways. The first option is
to load that palette back into the programmer. Enter the syntax:
LOAD COLOUR n ENTER
Now make the changes to the palette as required (by adjusting
parameters as required) and then press UPDATE. The Update
Options window will appear:
COLOUR n COPY TO p ENTER
BEAM n COPY TO p ENTER
POSITION n COPY TO p ENTER
EFFECTS n COPY TO p ENTER
As all palettes have the same data structure and may contain
fixture parameter data from any combination of attributes, it is also
possible to copy a palette from one attribute to another, for
example:
COLOUR 2 COPY TO BEAM 5 ENTER
Moving Palettes
To Move a palette from one location to another, enter one of the
following commands:
COLOUR n MOVE TO p ENTER
BEAM n MOVE TO p ENTER
POSITION n MOVE TO p ENTER
EFFECTS n MOVE TO p ENTER
When a palette is moved to a new location, any cues that
referenced the original palette will now reference the new location
of the palette.
Figure 61 - Update Options
The palette you loaded will automatically be selected, so you just
need to press OK to complete the edit.
As all palettes have the same data structure and may contain
fixture parameter data from any combination of attributes, it is also
possible to move a palette from one attribute to another, for
example:
The other option for updating palettes is to do the update without
first loading the palette. When you press UPDATE you will be
offered a number of sources – select the one you wish to update
and press OK.
COLOUR 2 MOVE TO BEAM 5 ENTER
Copying Palettes
To delete a palette, enter one of the following commands:
To copy a palette from one location to another, enter one of the
following commands:
DELETE COLOUR n ENTER
ORB Operating Manual – Issue 1.0
Deleting Palettes
COLOUR n DELETE
BEAM n DELETE
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Palettes
DELETE BEAM n ENTER
POSITION n DELETE
DELETE POSITION n ENTER
To delete a range of palettes, enter the following command:
DELETE COLOUR a THRU b ENTER
When a palette is deleted, any cues that previously referenced the
palette are updated to contain the actual values that were stored in
the palette.
Palette Windows
Each set of palettes has it’s own palette window. To display one of
the palette windows on the monitor, hold down the SHIFT key and
then press the appropriate attribute key (POSITION, COLOUR,
BEAM or EFFECTS).
The palette window contains a soft button for each of the 1000
palettes. Each soft button contains the following information:
Palette Number, content flags that indicate the attributes that are
programmed in the palette and a name.
Figure 62 –Palette Windows (Monitor 2)
The Palette Windows appear on Monitor 2 by default, with the
exception of the EFFECTS Palettes window which must be opened if
required.
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Cues, Stacks & Pages
Cues, Stacks and Pages
The ORB provides a total of 1000 user programmable Cue Stacks.
Each of these 1000 cue stacks, can be programmed with up to 999
cues.
An entire Cue Stack can be converted to run as a Chase, if required.
There are 100 pages of playbacks available. Each page contains 10
playbacks.
The 100 pages of playbacks are automatically assigned to the 1000
cue stacks in numerical order (ie Page 1 contains cue stacks 1 – 10,
Page 2 has cue stacks 11 – 20, up to Page 100 which has cue
stacks 991 – 1000).
Cues
Cues may contain macros which are run automatically when the cue
is triggered.
Cues may also be named, edited, copied, removed and deleted.
Programming Cues
Once you have set up a look that you like, by selecting fixtures and
adjusting their parameters as described in the previous chapters,
you can then record that state into a cue. To see the cues being
recorded it is recommended that the Cue Stack Window is
displayed on one of the monitor screens.
See page 88 for more
information.
Selecting a Cue Stack
The Cue is the basic element for storing fixture parameter levels
and times, which can then be played back via a number of different
mechanisms.
Cues on the ORB can be programmed into any of the 1000 cue
stacks.
Cues are recorded into memory stacks (or stacks) and may also be
assigned to User Defined Keys (UDK) as required.
Select the required page using the STACK PAGE button, eg STACK
PAGE 1 ENTER.
A cue may be numbered from 1 – 999. You can also insert up to 99
cues between each whole cue number (eg 1.1, 1.2, 1.3 … 1.99 may
be inserted between cues 1 and 2).
Press the Stack SELECT button (1-10) above the cue stack you wish
to program. The LED in the SELECT button is lit to indicate that it is
the active cue stack, and the Cue Stack Window changes to show
the cues programmed in that stack.
Cues are referenced by their stack number and cue number
separated by a ‘/’ (eg 1/1 is stack 1 cue 1, 2/3 is stack 2 cue 3,
23/12 is stack 23 cue 12).
Cues can be triggered by a number of different methods (GO
button, automatically after a specified wait time, Real Time, SMPTE
Time, MIDI Time, CD Time or macro).
ORB Operating Manual – Issue 1.0
Recording a Cue
Having selected a cue stack into which to program your cues, as
described above, ensure that your stage look is correct and all the
required fixture parameters have been tagged.
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Cues, Stacks & Pages
To record the tagged parameters into the next available cue on the
selected cue stack, simply enter the following command:
Naming Cues
RECORD ENTER
Enter the command CUE n NAME or NAME CUE s/c ENTER. The Edit
Cue Name popup is displayed on the touch screen (see below). Type
in the required name using the external or on-screen keyboard and
then press the [OK] button to complete.
To name the cue at the time of recording simply enter the
command:
RECORD SET <enter name of cue> ENTER
If you wish to record the fixture data to a particular cue in the
selected stack, rather than the next available cue, then enter the
following command:
RECORD (CUE) N ENTER
(N = Cue Number, CUE is optional)
If you wish to record the fixture data to a particular cue stack and
cue number, rather than the next available cue on the selected
stack, then enter the following command:
RECORD S/C ENTER (S = Stack No, C = Cue Number)
After recording a cue, the command line is cleared, the fixture
parameters are automatically untagged, but the fixtures remain
selected.
Subsequent cues can then be set up and recorded in a similar way.
As you become more experienced with the desk, you will find the
most efficient way of programming cues into cue stacks.
Note – Programming Cues
The ORB desk operates primarily as a tracking console. This means
that if a parameter is programmed in one cue, it will track through
all subsequent cues until it is programmed to do something else. If
you program cue stacks sequentially, you shouldn’t have to worry
too much about tracking, as long as you ensure that you tag any
parameters you wish to be recorded in the cue you are working on.
For more information on Tracking, see page 116.
Page 86
Figure 63 - Naming Cues
It is also possible to name a cue at the same time as it is being
recorded by entering the following command:
RECORD CUE n
NAME
Editing Cue Output Levels
In order to edit a cue you first need to load it into the programmer,
by entering the following command:
LOAD CUE n ENTER
This loads the cue into the programmer and outputs the
programmed DMX values. You can then select fixtures and make
changes to the parameter output levels as necessary, in the same
way as when recording the cue initially (see earlier).
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Cues, Stacks & Pages
To record the changes to the same cue press the UPDATE key.
The Update Options Window is displayed – see page 78 for more
details.
Editing Cue Fade and Delay Times
Editing fade times and delay times is carried out in the same way as
editing the cue output levels, ie load the cue into the programmer,
adjust the times as necessary, then record the data back into the
cue using the UPDATE key – see previous section.
The fade and delay times can also be globally edited from the Cue
Stack Window. Select the fade up, fade down, or attribute fade
field in the window, press the ENTER key, enter the required time(s)
and then press ENTER to complete.
Fade Time Commands – Recording Cues
When recording a cue - fade times can be specified in the command
syntax for all fixture parameters, individual attributes or
combinations of attributes as follows:
Fade Time Commands – Editing Cues
The following commands can be used to globally edit the fade times
of parameters in existing cues:
S/C TIME X ENTER
Sets the fade times for all fixture parameters to X
seconds.
S/C TIME U/D ENTER
Sets the intensity fade up and fade down times to U
and D seconds respectively.
S/C TIME COLOUR X ENTER
Sets the fade times for all colour parameters to X
seconds
S/C TIME BEAM X ENTER
Sets the fade times for all beamshape parameters to
X seconds.
S/C TIME POSITION X ENTER
Sets the fade times for all position parameters to X
seconds.
S/C TIME U/D COLOUR X BEAM Y
POSITION Z ENTER
Sets the intensity fade up and fade down times to U
and D, the colour fade times to X, the beamshape
fade times to Y and the position fade times to Z.
Note – Fade and Delay Times
The fade and delay times for all parameters programmed in a cue
can also be globally edited from the Cue Stack Window.
RECORD (CUE) S/C TIME X ENTER
Sets the fade times for all fixture parameters to X
seconds.
Delay times can be entered into the above syntaxes after the word
TIME.
RECORD (CUE) S/C TIME U/D ENTER
Sets the intensity fade up and fade down times to U
and D seconds respectively.
Editing Cue Triggers
RECORD (CUE) S/C TIME COLOUR X
ENTER
Sets the fade times for all colour parameters to X
seconds.
RECORD (CUE) S/C TIME BEAM X
ENTER
Sets the fade times for all beamshape parameters to X
seconds.
RECORD (CUE) S/C TIME POSITION X
ENTER
Sets the fade times for all position parameters to X
seconds.
RECORD (CUE) S/C TIME U/D COLOUR
X BEAM Y POSITION Z ENTER
Sets the intensity fade up and fade down times to U
and D, the colour fade times to X, the beamshape fade
times to Y and the position fade times to Z.
By default, programmed cues have a GO button trigger. Cues can
also be triggered automatically or at a specified start time (Real
Time, SMPTE, or MIDI time).
The cue trigger and the wait time or start time, as appropriate, are
displayed in the Comments column in the Cue Stack Window.
Cue Triggers can be set either through command syntax, or through
the Cue Setup Window.
With command syntax, enter:
CUE n TIME {TRIGGER} {SMPTE} 00.00.00.00 ENTER
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Cues, Stacks & Pages
CUE n TIME {TRIGGER} {MIDI} 00.00.00.00 ENTER
CUE n TIME {TRIGGER} {AUTO} 5 ENTER
CUE n TIME {TRIGGER} {RealTime} 12:34:56 ENTER
CUE n TIME {TRIGGER} {GO} ENTER
Through the Cue Setup window, navigate to the comments column
of the Cue Stack window and select the cue required, then press
ENTER or double click the field. The Cue Setup window appears:
Figure 65 - Next Cue
Adding Macros to Cues
The desk provides a number of in-built macros relating to the
control of cues and cue stacks. These macros are used as
commands to allow a cue to trigger another event elsewhere on the
console (see Macros chapter, page 112, for full details).
Macro commands are entered as a text string in the Macro column
of the Cue Stack Window as follows:
Figure 64 - Cue Setup Window
The Trigger can then be selected from the dropdown box, and the
Trigger Timecode specified below.
Changing the Next Cue
In the Cue Setup Window it is possible to define the Next cue. This
is the cue number which gets selected after that cue is executed.
This functionality is very useful if a scene is ‘cut’ from the show –
you can tell the ORB to skip the cues in that sceen and jump
straight to the next cue.
Open the Cue Setup Window (by clicking in the Comments column
of the Cue Stack Window) and set the “Next” memory to the
required number.
Page 88
Move the cursor to the Comments column of the required cue and
press the ENTER key (or double click in the column).
Press the [MACROS…] softkey and in the popup window, enter any
required trigger macros.
The syntax for the various in-built macros is defined in the Macros
section of the manual.
Multiple macro commands can be entered using the colon as a
delimiter, for example, G2:S3:C4.
The Cue Stack Window
The Cue Stack Window appears on Monitor 1 by default, however it
can be opened manually by pressing SHIFT and CUE:
ORB Operating Manual – Issue 1.0
Cues, Stacks & Pages
•
Colour/Beamshape/Position Fade – The fade (and delay) times
for each of the attributes (only the last selected attribute is
displayed)
•
Comments – any special settings about the cue (triggers,
macros, etc)
Once the Cue Stack Window is displayed on the monitor screen,
selecting a different cue stack using the stack SELECT keys on the
front panel.
An information bar at the bottom of the Cue Stack Window shows
the Current, Next and Last cue numbers, and the Timecode,
framerate (if applicable) and the move on dark settings, eg:
Cue Details Button
Figure 66 - Cue Stack Window
Pressing the Cue Details button displays the Preview Cue Window
for the selected cue on the monitor screen:
The Cue Stack Window shows the contents of an individual Cue
Stack. The cue stack number and name (if defined) are displayed in
the header. The cues programmed in the cue stack are listed in
numerical order.
For each cue in the stack the following information is displayed:
•
Cue Number
•
Name (if defined)
•
Fade Up – The fade up (and delay up) intensity times for the
cue.
•
Fade Down - The fade down (and delay down) intensity times for
the cue.
Figure 67 - Preview Cue Window
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Cues, Stacks & Pages
The Preview Cue Window shows what is programmed into the
specified cue on a fixture by fixture basis. It is the same format as
the Output Window and shows the parameter values, fade and
delay times for each fixture parameter that is recorded in the cue.
The GO button for the playback is used to set the timings for each
of the cues in the cue stack as follows:
•
The first press of the GO button sets the first memory to a ‘GO’
trigger.
•
Each subsequent press of the GO button sets the time from the
last GO as the wait time for the cue.
•
Once the stack has been completed, learn mode is disabled.
Stack Setup Button
Pressing this soft button is the equivalent of entering the command
SELECT STACK N SETUP and displays the Cue Stack Setup
Window on the monitor. The Cue Stack Setup Window shows the
control parameters for the individual cue stack:
To stop the stack from learning at a time other than after the last
cue, simply press the [Learn] button.
Playing Back Cues
Before playing back the programmed cues in a cue stack, it is
important to clear the programmer by pressing the CLEAR button.
This clears out any unrecorded commands and sends the fixtures to
their default values, with the exception of the intensity parameters,
which are kept at 0%.
Selecting the Cue Stack
Select the required page of playbacks using the STACK PAGE button
in syntax (eg STACK PAGE 1 ENTER), then press the Stack SELECT
button above the cue stack you wish to play back. The LED in the
SELECT button is lit to indicate that it is the active cue stack.
Figure 68 - Stack Setup Window
Selecting Cues
Learn Button
Use the cursor keys to select a cue or enter one of the following
commands:
Pressing the [Learn] button in the Cue Stack Window sets the cue
stack into learn mode.
CUE N ENTER selects cue N as the next cue on all stacks that are
selected and running.
When the desk is in learn mode the text “LEARN” on a light blue
background is displayed in the LIVE/BLIND/MACRO box on the
touch screen and monitor screens.
CUE S/C ENTER selects cue C on stack S provided that stack S is
running.
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ORB Operating Manual – Issue 1.0
Cues, Stacks & Pages
Outputting Cues
Playing Back Several Cue Stacks
To play back the cues in a cue stack in sequence:
To play back more that one cue stack at the same time - select the
required cue stacks by holding down the SHIFT key and pressing
the Stack SELECT buttons above all the stacks you wish to play
back. The red lights in the SELECT keys indicate the selected
stacks.
Raise the stack master fader to full. Press the GO button for the
selected playback.
To output the next cue in the cue stack, simply press the GO button
again.
To output a specific cue in the cue stack, use the cursor keys to
select the next cue in the Cue Stack Window (indicated with the
yellow highlight bar), then press the GO button or enter the
following command: S/C ENTER.
Other commands to trigger a specific cue are as follows:
CUE N GO triggers cue N on the stack associated with the local GO
button pressed.
To play back all the selected stacks at the same time, press the
MASTER GO key.
To snap to the next cue in each of the selected the cue stacks (ie
ignore all timing information in the cue) hold down the SHIFT key
and press the MASTER GO button.
Releasing the Cue Stack
CUE N MASTER GO triggers cue N on the selected stack(s) and so
can be used to trigger off multiple cues if you select multiple stacks
(using SHIFT and the SELECT keys).
Once you’ve finished playing back cues, it is important to release
the cue stack(s). This returns all of the affected fixture parameters
to their default values, or to the value they were at before the cue
stack was executed.
To snap to the next cue in the cue stack (ie ignore all timing
information in the cue) hold down the SHIFT key and press the GO
button.
Select the cue stack, using the Stack SELECT button, then press the
RELEASE key.
The red LED in the GO button is on when the stack is outputting and
flashes when the outputs are fading between cues.
Using the Pause Key
If at any time you wish to pause the cue stack when it is running,
press the PAUSE key below the playback master fader.
After the initial press of the PAUSE key, subsequent presses will
step backwards through the cue stack using the current cue fade
times.
To continue running the cue stack, press the GO key.
Holding down SHIFT and pressing the PAUSE key will snap to the
previous cue.
ORB Operating Manual – Issue 1.0
If you wish to release several stacks at the same time, select them
by holding down the SHIFT key and pressing the Stack SELECT
button above all the stacks you wish to release, then press the
RELEASE key.
To release all cue stacks – hold down the SHIFT key and press the
RELEASE key.
Master Playback Functions
To place a cue stack on the master playback so that it can be
triggered using the PLAYBACK MASTER controls on the front panel
enter the command: SELECT STACK N ENTER, or press SELECT
STACK and the SELECT button you wish to select.
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Cues, Stacks & Pages
The stack(s) on the master playback can be released by specifying
the stack number(s) in the release command, eg SELECT STACK 2
RELEASE..
The command SHIFT RELEASE releases all cue stacks on the virtual
playbacks as well as those on the physical playbacks.
Copying Cues
To copy a cue to another cue in the same cue stack or a different
cue stack enter the following command:
s1/c1 COPY TO s2/c2 ENTER
S2 cue C2).
(copies stack S1 cue C1 to stack
To copy a range of cues to another location enter the following
command:
s1/c1 THRU c2 COPY S2/c3 (copies stack S1 cues C1 through to C2
to stack S2).
When copying bear in mind that only the tracking changes stored
within that cue will be copied. To copy the outputting state of a
cue, do the following:
•
Output the cue (using normal playback methods)
•
Turn ON the SMART TAGS function
•
RECORD the cue using normal record syntax
•
Turn OFF the SMART TAGS function
Using this method the Smart Tags function will copy the outputting
values into the cue required, setting any tags required at the output
stage.
Moving Cues
To Move a cue to another cue in the same cue stack or a different
cue stack enter the following command:
Page 92
s1/c1 MOVE TO s2/c2 ENTER
(Moves stack S1 cue C1 to stack S2 cue C2).
To move a range of cues to another location enter the following
command:
s1/c1 THRU c2 MOVE TO s2/c3
(Moves stack S1 cues C1 through to C2 to stack S2).
Deleting Cues
To delete a single cue enter the command:
S/C DELETE or DELETE S/C ENTER.
To delete a range of cues enter the following command:
DELETE S/C1 THRU C2 ENTER.
Note – Deleting Cues
Since the ORB desk is a tracking based console, deleting a cue from
a cue stack could possibly affect other cues in that stack. Think
carefully about whether you need to make any changes to
subsequent cues in order to maintain the state(s) required.
Cue Stacks
The ORB desk provides 1000 user programmable cue stacks.
A programmed cue stack contains one or more programmed cues.
The 1000 cue stacks are assigned to the 100 pages of playbacks.
Cue stacks can be setup, named, copied, moved and deleted.
Cue Stack Directory Window
To display the Cue Stack Directory Window on the monitor hold
down the SHIFT key and press the SELECT STACK key:
ORB Operating Manual – Issue 1.0
Cues, Stacks & Pages
NAME SELECT STACK N ENTER
NAME <STACK SELECT BUTTON>.
Type in the required name using the external keyboard and then
press the ENTER button to complete.
Copying Cue Stacks
To copy a cue stack from one location to another enter the following
command:
STACK N COPY TO P ENTER
(copies stack N to stack P).
Moving Cue Stacks
To move a cue stack to another location enter the following
command:
Figure 69 – Cue Stack Directory
STACK n MOVE TO p ENTER
(Moves stack n to stack p).
Deleting Cue Stacks
Each of the 1000 cue stacks has a soft button in the window. Each
of these buttons shows the cue stack number, program status (* =
unprogrammed), playback page and fader reference (eg Pg 2 Pb 3)
and name, if defined. The window is colour coded to make
identification of programmed stacks and chases easier.
A cue stack can be selected by clicking on the soft button with the
mouse or by selecting it using the cursor keys and pressing ENTER.
The Playback changes to the appropriate page and the LED in the
corresponding stack SELECT button is lit.
To delete a single cue stack enter either of the following commands:
STACK N DELETE or DELETE STACK N ENTER.
To delete several cue stacks or a range of cue stacks enter the
following commands:
DELETE STACK A AND B ENTER
DELETE STACK A THRU N ENTER
Naming Cue Stacks
To assign a name to a cue stack enter either of the following
commands:
SELECT STACK N NAME
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Cues, Stacks & Pages
Cue Stack Setup Window
The control parameters for an individual cue stack are adjusted via
the Cue Stack Setup Window. To display the Cue Stack Setup
Window, press the [Stack Setup] key in the Cue Stack Window or
enter the command: SELECT STACK N SETUP.
Timecode Mode
Select the Timecode field. Use the left or right arrow keys or the
soft key on the touch screen to select the required Timecode (Real
Time, SMPTE, MIDI or CD) as required.
Renumber
This option allows the user to renumber all the programmed cues in
the cue stack.
Press the [Renumber] soft key. This brings up the Renumber Cues
dialogue box
Figure 71 - Renumber Cues
.
Enter the required Start Number and Increment in the fields
provided and then select the [OK] button in the window.
Figure 70 - Cue Stack Setup Window
General Options
Select the [General] button in the Cue Stack Setup Window. The
various options are described below:
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ORB Operating Manual – Issue 1.0
Cues, Stacks & Pages
Master Fader
Block
When this option is selected, all the cues in the cue stack are
changed into block cues, ie programs and tags all the parameters at
the values they would normally be output at when the cue is played
back. For example:
Block
Cue 1
Cue 2
Cue 3
Cue 4
Cue 5
Cue 6
Cue 7
Cue 8
Before
Red
*
*
Green
*
Blue
*
*
After
Red
Red
Red
Green
Green
Blue
Blue
Blue
The operation of the playback fader for a cue stack is defined in the
Cue Stack Setup Window and may be one of the following options:
•
HTP Master – Simply controls the maximum level of the
programmed HTP channels. Cues are triggered via the GO key.
This is the default option.
•
Manual Fader (2 Way) – Press the GO button to activate the
playback. The next cue in the cue stack is automatically loaded
when the fader reaches either end of it’s travel (0% or 100%).
Moving the fader creates a dipless cross-fade between the two
cues. The fader controls the HTP levels; the LTP channels are
triggered when the fader is moved from the end stop and then
fade according to the times in the incoming cue.
•
Manual Fader (1 Way) - Press the GO button to activate the
playback. The next cue in the cue stack is automatically loaded
when the fader reaches zero. The fader controls the HTP levels;
the LTP channels are triggered when the fader is moved from
zero and then fade according to the times defined in the
incoming cue.
Unblock
When this option is selected, any parameters that are recorded at
the same value as in the previous cue are untagged, ie turns block
cues into tracked cues. For example:
Unblock
Cue 1
Cue 2
Cue 3
Cue 4
Cue 5
Cue 6
Cue 7
Cue 8
Before
Red
Red
Red
Green
Green
Blue
Blue
Blue
After
Red
*
*
Green
*
Blue
*
*
Intensity Mixing
This option determines whether the intensity parameters
programmed in the cues are mixed HTP (highest takes precedence)
or LTP (latest takes precedence).
Blank Cue
It is possible to insert a Blank Cue at the beginning of a cue stack
by setting the Blank Cue option to Enabled in the Cue Stack Setup
Window.
A Blank Cue is the same as the first programmed cue in the cue
stack, but with all the fixture intensity parameters set to zero. A
blank cue is referred to as Cue 0 (zero).
ORB Operating Manual – Issue 1.0
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Cues, Stacks & Pages
Drive
Chases
Chase Options
This modifier determines what triggers each step (cue) of the chase
when it is running:
Select the [Chase] button in the Cue Stack Setup Window.
•
Auto – The chase runs automatically at the defined Speed.
•
Bass – Each step is triggered by a bass beat on the audio input
on the desk.
•
Manual – Each step is triggered by pressing the GO button on
the front panel.
•
Beat - Use the GO button to set or modify the beat when
playing back the chase.
Turn Into Chase
To turn the cue stack into a chase - select [Turn into Chase].
Additional buttons and fields are then displayed in the window to
allow you to adjust the Chase modifiers . The modifiers determine
how the chase is output, what drives the chase, it’s direction,
speed, how it fades between steps and how many times it runs.
To adjust the chase modifiers, select the required field, then choose
an option or enter a numeric value, as appropriate. Press the [OK]
button to complete the cue stack setup.
Direction
This modifier determines which order the steps (cues) are output
when the chase is run:
•
Forward – The steps are output in increasing numerical order
(eg 1,2,3,4,5).
•
Backward – The steps are output in reverse order (eg
5,4,3,2,1).
•
Bounce – Alternates between forwards and backwards (eg
1,2,3,4,5,4,3,2,1).
•
Random – The steps are output in a random order.
Speed
The Speed modifier determines how fast the chase runs (range 0 –
200 bpm).
Figure 72 - Chase Options
When the Speed is set to zero, the chase runs according to the
delay and fade times that are programmed into each step (cue) in
the chase.
When the Speed is set to a value between 1 and 200, the chase
runs at the corresponding number of beats per minute (bpm). All
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Cues, Stacks & Pages
the fade and delay times that are programmed in the steps (cues)
are ignored and the transition between each step (cue) is
determined by the Fade modifier (see below).
Trigger Options
Select the [Trigger] button in the Cue Stack Setup Window:
Fade
The Fade modifier determines how the outputs ‘fade’ between the
steps (cues) when the speed is set between 1 – 200 bpm.
When the Fade is set to 0% the outputs snap between each step of
the chase.
When the fade is set to 100% the outputs fade continuously
between each step.
When the fade is set between 0 - 100% the outputs will spend that
percentage of the time fading, and the rest of the time at the
programmed level for the step.
The Fade modifier affects all fixture parameters programmed in the
cues.
Shots
The Shots modifier determines how many times the chase will run
after being triggered.
When Shots is set to zero, the chase runs continuously.
The various options are described below:
•
Trigger on Raise – When the playback fader is raised, the first
cue is activated.
When Shots is set to a value between 1 and 255, the chase runs the
specified number of times and then stops on the last step.
•
Trigger Level – The level at which the cue is triggered, in %
•
Note – If the Direction modifier is set to Random, then one ‘shot’ is
defined as outputting N steps, where N is the total number of steps
(cues) in the cue stack.
Release on Lower – When the playback fader is lowered, the
stack is released.
Note – Release On Lower is not yet implemented in software
Revert From Chase
Move on Dark Options
Select the [Move on Dark] button in the Cue Stack Setup Window.
To return a cue stack from a chase to a normal cue stack, press the
[Revert From Chase] button in the Stack Setup Window.
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Cues, Stacks & Pages
Pages
The ORB desk provides 100 pages of playbacks; each page
containing 10 playbacks.
Loading a Page onto the Playbacks
To load a page of cue stacks onto the physical playback faders do
one of the following:
The various options are described below:
•
Move on Dark - When this function is enabled for the cue stack
– whenever a fixture goes black (ie it’s intensity falls to zero, or
the shutter is closed), the desk software will look ahead in the
cue stack to see what values the colour, beamshape and
position parameters are next programmed at for that fixture.
It will then output those values shortly after the fixture has gone
black (according to the delay and fade times set in the window).
When the fixture comes back on again in a later cue, the colour,
gobo, position etc. will already be at their correct values and
just the intensity will fade up or the shutter open.
•
Use the mouse to click on the required page in the Page
Window.
•
Select the required page in the Page Window with the cursor
keys and press ENTER.
•
Enter the command STACK PAGE N ENTER.
Once a page is loaded onto the playbacks, the relevant cue stacks
will be available using the front panel controls.
Naming Pages
Select the page in the Page Window and press the NAME key, or
enter the command PAGE N NAME or SET PAGE N ENTER.
Type in the required name using the external keyboard and then
press the ENTER button to complete.
•
Note this functionality doesn’t work in version 4.4.20
software
•
Delay Time – The time the ORB waits after a fixture reaches
blackout before move on dark kicks in.
Page Window
•
Fade Time – The time with which ORB fades the attributes that
move on dark.
To display the Page Window on the monitor hold down the SHIFT
key and press the STACK PAGE key:
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Cues, Stacks & Pages
Figure 73 - Page Window
Each of the 100 pages has a soft button in the window. Each of
these buttons shows the page number, program status (* =
unprogrammed) and name, if defined.
A playback page can be selected by clicking on the soft button with
the mouse or by selecting it using the cursor keys and pressing
ENTER, or by entering the command PAGE N ENTER.
The desk software automatically assigns the 1000 programmable
cue stacks to the 100 pages of playbacks (ie page 1 has cue stacks
1 - 10, page 2 has cue stacks 11 - 20 … page 100 has cue stacks
991 – 1000).
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Page 99
User Definable Keys (UDKs)
User Definable Keys (UDKs)
The ORB desk provides 20 pages of 10 User Definable Keys (UDKs).
These keys are located above the syntax keys and can be assigned
to any one of the following items:
•
Group (Automatic Group or User Defined Group)
•
Individual Fixture
•
Palette (Colour, Beamshape, Position or Effects)
•
Macro
•
Cue
•
Channel Data
The contents of each UDK is displayed on the LCD screen above the
keys, together with the current page number and any name
associated with the item.
Channel Data UDK
The Channel Data UDK allows you to record fixture parameter
(channel) data, with associated fade times, set up in the
programmer directly onto a UDK.
To assign channel data to a UDK, first set up the fixture parameter
data in the programmer, in the same way as programming a cue,
ensuring that all the required fixture parameters are tagged.
Then enter the following command: RECORD <UDK>
Where <UDK> represents pressing the UDK on the front panel.
UDK’s which have been assigned to channel data can also be named
if required by entering the following command: NAME <UDK>
{your name} ENTER
Type in the required name using the external keyboard and then
press ENTER to complete. Note that only channel data UDKs can be
named – all the other UDKs obtain their names directly from the
item assigned to them.
The channel data is output by pressing the UDK. The channel data is
released when the UDK is released. If the UDK action is set to
Latch, then the outputs will fade according to the fade times
programmed in the channel data.
Cue UDK
The Cue UDK is used to output the fixture data programmed in an
individual cue.
To assign an individual cue from a cue stack to a UDK enter the
following command:
(CUE) s/c RECORD <UDK>
CUE n RECORD <UDK>
The fixture data programmed in the cue is output by pressing the
UDK. The fixture data is released when the UDK is released. If the
UDK action is set to Latch, then the outputs will fade according to
the fade times programmed in the cue.
The UDK Setup Window
To display the UDK Setup Window on the monitor, hold down the
SETUP key and then press one of the User Defined Keys.
This window allows the user to adjust a number of parameters for
the selected User Definable Key (UDK).
Only UDKs defined as Cues or Channel Data can have their settings
altered in the UDK Setup Window.
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User Definable Keys (UDKs)
Release
If the Release option is set to Yes then the fixtures will be released
when the UDK is released and the intensity (brightness) data has
faded to zero.
If the Release option is set to No then the fixtures will NOT be
released when the UDK is released.
Figure 74 – UDK Setup Window
The fixtures being controlled by the UDK can be released by setting
their values in the programmer or by triggering another LTP
command from elsewhere on the console or by holding down the
RELEASE key and pressing the UDK on the front panel.
Flash Mode
Naming UDKs
If the Flash Mode is set to Flash - the corresponding data assigned
to the UDK is output instantly on pressing the key and faded out or
released instantly on releasing the key.
UDKs defined as channel data can have a name associated with
them – press NAME, then press the UDK you want to name. A
popup window appears where you can enter the name, and then
press OK to confirm the name.
If the Flash Mode is set to Latch - The first press results in the ‘on’
action. The second press results in the ‘off’ action. Subsequent
button presses will then toggle between the two states.
The light in the UDK indicates the state of the key (on or off). When
the outputs are fading up or down, the LED in the UDK flashes.
Palettes are output instantly on pressing the UDK.
A Cue or Channel Data UDK uses the fade times programmed in the
cue data (or from the programmer at the time of programming).
The times for the cue data can be displayed and edited as required
via the Preview UDK Window or by loading the UDK into the
programmer. Note – if you edit the fade times for the cue, this will
also affect the output of the cue in the relevant cue stack on the
playbacks.
The name of the UDK appears on the LCD screen above the key.
Other types of UDK (Cues, Macros, Groups, Palettes, etc) inherit the
name associated with the source item.
Group UDK
The Group UDK is used for selecting a group. To assign a Group to a
UDK, enter either of the following commands:
GROUP n RECORD <UDK>
When the UDK is pressed, the group assigned to the UDK is selected
– this is equivalent to entering the syntax GROUP n ENTER in the
command line.
Mix Mode
The intensity channels in the data are mixed either HTP or LTP.
ORB Operating Manual – Issue 1.0
Page 101
User Definable Keys (UDKs)
Fixture UDK
Changing UDK Page
The Fixture UDK is used for selecting an individual fixture. To assign
a fixture to a UDK, enter either of the following commands:
The UDK Page number can be changed by using the UDK PAGE key.
Enter the syntax:
n RECORD <UDK>
UDK PAGE n ENTER
When the UDK is pressed, the fixture assigned to the UDK is
selected.
The UDKs will change to the requested page.
Palette UDK
The Palette UDK can be used as an alternative method of outputting
a palette for the currently selected fixtures. To assign a palette to a
UDK, enter one of the following commands:
The UDK Window
To display the User Definable Keys Window on one of the
monitor displays, hold down the SHIFT key and press one of the
User Definable Keys:
COLOUR n RECORD <UDK>
BEAM n RECORD <UDK>
POSITION n RECORD <UDK>
EFFECTS n RECORD <UDK>
The palette assigned to the UDK is applied to the selected fixtures
when the UDK is pressed.
Macro UDK
The Macro UDK is used to run the user defined macro assigned to
the UDK.
To assign a user defined macro to a UDK enter the following
command:
MACRO n RECORD <UDK>
The macro is run by pressing the UDK.
Figure 75 – UDK Window
This window shows information on the current page of User
Definable Keys. Each of the 10 UDK’s has a button in the window.
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User Definable Keys (UDKs)
Each of these buttons shows the UDK number and information on
the item assigned to the UDK (if any).
The buttons in the UDK window can be used in the same way as the
front panel controls, which makes them ideal for placing on a
touchscreen for fast playback.
Editing User Definable Keys
To edit a UDK enter the following command:
LOAD <UDK>.
This allows you to load the contents of the UDK into the
programmer, adjust the programmed channel levels and times as
required and then save the data back into the original UDK by
pressing the UPDATE key.
Note - This function only applies to UDKs which have been assigned
to channel data or a cue. In the case of a cue, you effectively load
the cue into the programmer, modify it and update it.
Alternatively you can use the UPDATE functionality to UPDATE a
UDK through the Update Options Window. See page 78 for more
information.
Deleting User Definable Keys
Individual UDK’s can be deleted (cleared) by entering the following
command:
DELETE <UDK>
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Page 103
Submasters
Submasters
The ORB desk provides 20 pages of upto 30 Submasters. The
number of Submasters per page is configured in the Desk Setup /
Inputs area of Setup (see page 53 for more information).
Location of Submasters
The default location of a submaster is on the DMX-Input. The DMXIn socket on the rear of the desk enables you to input a full
universe of DMX (512 channels) and capture these for use in
controlling elements of the desk.
In the Desk Setup / Inputs (Page 53) screen you can configure a
DMX-In address for each Submaster, as well as configuring the
number of submasters required per page (from 0 to 30). It is
important to check these settings are set correctly before
commencing work on submasters.
The Submasters Window
To display the Submasters Window on one of the monitor
displays, hold down the SHIFT key and press SUB.
This window shows information on the current page of Submasters.
Each of the subs has a row in the window. Each of these rows shows
the submaster number and information on the data stored on the
Sub (if any), together with fade times and any special settings.
Figure 76 – Submasters Window
Recording Submasters
The Channel Data SUB allows you to record fixture parameter
(channel) data, with associated fade times, set up in the
programmer directly onto a SUB.
To assign channel data to a SUB, first set up the fixture parameter
data in the programmer, in the same way as programming a cue,
ensuring that all the required fixture parameters are tagged.
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Submasters
Then enter the following command: RECORD SUB n ENTER
Submasters can also be named if required by entering the following
command: SUB n NAME {your name} ENTER
Playing Back Submasters
Submasters are played back using the DMX-Input. The movement
of a DMX-In channel from 0% to 100% is equivalent to raising a
submaster on the desk.
The Submaster Setup Window
To display the Submaster Setup Window on the monitor, type
the syntax SUB n SETUP
This window allows the user to adjust a number of parameters for
the selected submaster.
Submasters page-hold over which means that when you change the
page, any active submasters will stay active until they are released
or lowered.
Chase Submasters
NOTE – this functionality is not yet implemented in software
Using Playbacks as Submasters
NOTE – this functionality is not yet implemented in software
It is possible to convert the playbacks on the front panel to be used
as submasters, on a per-fader basis.
To do this:
•
Hold SETUP and press the SELECT key above a playback.
•
Select the Playback Mode option.
•
Select SUBMASTER.
•
Press OK.
Now the playback will act as a submaster.
Figure 77 – Submaster Setup Window
This window can also be displayed by clicking in the Comments
column on a programmed submaster.
Flash Button Action
Note: Submaster Flash Buttons functionality only work completely
when using the internal playbacks as submasters. Using DMX-input
relies on the desk which is generating the incoming DMX and so
certain flash type functions may not behave as expected.
If the Flash Mode is set to Flash - the corresponding data assigned
to the SUB is output instantly on pressing the key and faded out or
released instantly on releasing the key.
If the Flash Mode is set to Latch - The first press results in the ‘on’
action. The second press results in the ‘off’ action. Subsequent
button presses will then toggle between the two states.
ORB Operating Manual – Issue 1.0
Page 105
Submasters
A Cue or Channel Data SUB uses the fade times programmed in the
cue data (or from the programmer at the time of programming).
The times for the cue data can be displayed and edited as required
via the Preview Submaster Window or by loading the SUB into
the programmer. Note – if you edit the fade times for the cue, this
will also affect the output of the cue in the relevant cue stack on the
playbacks.
Press the Submaster Controls… button, then select the attributes
required using the on-screen buttons. Once finished the Comments
column will show SC:ICBPE where ICBPE is the list of attributes the
fader is controlling.
LTP Trigger Level
The LTP Trigger Level is the level at which any moving light
parameters will begin to be altered. This is set in percent and
defaults to 5%. Note that the LTP Trigger Level is ignored if
Submaster Controls… is set for a parameter.
Release
If the Release option is set to Yes then the fixtures will be released
when the submaster is released and the intensity (brightness) data
has faded to zero.
Figure 78 - Submaster Controls...
Macros…
It is possible to associate a user programmed macro with a
submaster, so that when the submaster is activated (through
flashing or raising the fader) the macro is triggered. Press the
Macros button and then enter the macro number(s) using commas
to separate the macro numbers if required.
If the Release option is set to No then the fixtures will NOT be
released when the SUB is released.
The fixtures being controlled by the Submaster can be released by
setting their values in the programmer or by triggering another LTP
command from elsewhere on the console or by holding down the
RELEASE key and pressing the submaster flash button.
Submaster Controls…
Figure 79 - Macros
Submaster Controls… allows you to force a parameter to follow the
movement of the fader for its crossfade, rather than triggering at
specified level and fading automatically. This is great for building
submasters which move fixtures out into the audience – as the
fader moves up, the fixtures move up.
Another application
commonly used is to create three submasters – one for Cyan, one
for Magenta and one for Yellow.
Changing Submaster Page
Page 106
The Submaster Page number can be changed by using the SUB
PAGE key. Enter the syntax:
SUB {Page} n ENTER
The Submasters will change to the requested page.
ORB Operating Manual – Issue 1.0
Submasters
Fade Times on Submasters
Some blurb about fade times on submasters
Editing Submasters
SUB x MOVE TO y ENTER
The submaster will change location automatically.
Deleting Submasters
To edit a SUB enter the following command:
Individual submasters can be deleted (cleared) by entering one of
the following commands:
LOAD SUB n ENTER
DELETE SUB n ENTER
This allows you to load the contents of the submaster back into the
programmer, adjust the programmed channel levels and times as
required and then save the data back into the original submaster by
pressing the UPDATE key.
DELETE SUB x / y ENTER
SUB n DELETE
Alternatively you can use the UPDATE functionality to UPDATE a Sub
through the Update Options Window – see Page 78 for full details.
Previewing Submasters
It is possible to preview the contents of a submaster on the
monitor. To do this, enter the syntax:
VIEW SUB n ENTER
Copying Submasters
A submaster can be copied to another location by entering:
SUB x COPY TO y ENTER
The submaster will be copied together with any names, fade times
and special settings. The new copy can then be manipulated as
required.
Moving Submasters
A submaster can be moved from one location to another by
entering:
ORB Operating Manual – Issue 1.0
Page 107
Effects
Effects
The ORB desk provides a powerful effects generator with a number
of standard effects. By applying various mathematical functions
(sine, cosine, ramp etc) to the outputs of different fixture
parameters and adjusting the size, speed and offset values, a wide
range of movement and other effects can be generated quickly and
easily.
The Effects Palette Window
To display the Effects Palette Window on the monitor, hold down
the SHIFT key and then press the EFFECTS key.
The Effects Palette Window contains a soft button for each of the
1000 effects palettes. Each soft button contains the following
information:
Effect Number, a set of content flags indicating which attributes are
programmed in the effect palette (I = Intensity, C = Colour, B =
Beamshape, P = Position, E = Effects) and name, if defined.
Auto Effects
The desk is capable of creating automatic effects. The Effects
Palette Window contains these standard effects which are generated
by selecting the [Create Auto Palettes] option from the [Auto
Menus] option in Setup.
Page 108
Figure 80 – Effects Palette Window
ORB Operating Manual – Issue 1.0
Effects
Effect Parameters on the Wheels
When the effect wheel groups are active (ie the EFFECTS LED is lit),
the effect parameters are assigned to the control wheels.
If you apply different effects to different parameters of the fixtures
(e.g. Rainbow and Circle) you can use the Speed wheel to control
the speed of all the effects in one go.
The Effects Window
The Effects Window displays the Effect Parameters for each
parameter of the selected fixture(s). To display the Effects Window
on the monitor screen press the [Effects Window] soft key on the
monitor when the Effects Palette Window is open. Adjusting any of
the effect parameters using the control wheels is reflected in the
Effects Window.
At any time you can reload the cue into the programmer and modify
the speed of all the effects in that cue by selecting the effects wheel
group and moving the Speed wheel.
Note – Rotation
Rotation cannot be done on a per parameter basis, and can only be
applied to the Pan and Tilt parameters together. Therefore the
Rotation parameter can be adjusted via the control wheel, but is not
displayed in the Effects Window.
Applying Effects
When applying one of the standard Intensity, Colour, Iris or Focus
effects, the base value of the parameter is automatically changed to
50% to allow the effect to work correctly. For these effects the size
parameter is set to 100% as the default.
Apart from the effects specified above the default values of the
effect parameters for the standard effects are Speed = 25, Size =
20, Offset = 0, Rotation = 0.
Automatic fanning of offset or any other effect parameter across
fixtures is not done. Should fanning of an effect parameter be
required, hold down the SHIFT key and use the control wheel to
apply the selected fan function onto the wheels in the same manner
as fanning any other parameter value.
Figure 81 – Effects Window
Pressing the BLIND key twice synchronises the effects while
programming.
The Effects Window also allows you to edit the effect parameters
of individual fixture parameters directly. The fixture parameters (eg
Pan, Tilt, Cyan, Magenta, Yellow etc) are listed down the left hand
ORB Operating Manual – Issue 1.0
Page 109
Effects
side of the table and the effect parameters (Function, Speed, Size
and Offset) across the top of the table.
To adjust an effect parameter, select the required field using the
mouse or cursor keys and press the ENTER key. Use the cursor keys
to select the required Function, or enter the required numerical
value for Speed, Size or Offset, then press the ENTER key.
Function – This parameter determines the mathematical function
that is applied to the output value of the fixture parameter. See
earlier for full list of available functions.
Speed – This parameter determines the speed of the effect and
also the ‘direction’ of movement effects (eg Circle), where -100 is
the fastest speed anticlockwise, 0 is stop, and +100 is the fastest
speed clockwise.
Size – This parameter defines the magnitude of the effect (range 0
– 100).
Offset – This parameter determines the offset into the effect when
it is triggered.
Recording Effects
Programming an effect palette is similar to recording other palettes.
Set up the fixture outputs as required, ensuring that the correct
fixture parameters and/or effect parameters are tagged (see note).
A common method of recording an effect is to apply one of the
standard effects, adjust the affect parameters as required using the
wheels or Effect Window and then record this as a new effect
palette.
Enter the following command:
RECORD EFFECTS n ENTER
If you wish to record other attributes (eg Colour), these should be
selected on the Record Options Window on the monitor before
pressing the ENTER key.
Note - Tagging – Values and Effects
Page 110
For each fixture parameter there are two tag states that are
recorded - one for the parameter value, and one for the set of
effects parameters. Therefore, a single fixture parameter may have
none, one or both tag states set allowing for nothing tagged, value
only tagged, effect parameters only tagged and both tagged. This
allows you to record an effect with or without a base value for the
corresponding fixture parameter.
Naming Effects
Effects can be named, either as a separate operation or as part of
the recording process by entering one of the following commands:
EFFECTS n NAME {your name} ENTER
NAME EFFECTS n ENTER {your name} ENTER
RECORD EFFECTS n NAME {your name} ENTER
Applying Effects
To apply an effect (either a standard effect or a user defined effect)
select a fixture or group of fixtures and then enter the following
command:
EFFECTS n ENTER
If any of the selected fixtures are not actually programmed in the
applied effect palette, but there are one or more fixtures of the
same type that are programmed, the fixture will use the values
programmed for the first fixture of the same type.
Copying Effects
To copy an effect palette from one location to another, enter the
following command:
EFFECTS n COPY TO p ENTER
ORB Operating Manual – Issue 1.0
Effects
As all palettes (including effects) have the same data structure and
may contain fixture parameter data from any combination of
attributes, it is also possible to copy palettes from one attribute to
another, for example:
EFFECTS 2 COPY TO BEAM 5 ENTER
Moving Effects
To move an effect from one location to another, enter one of the
following commands:
EFFECTS n MOVE TO p ENTER
When an effect is moved to a new location, any cues that
referenced the original effect palette will now reference the new
location of the palette.
Deleting Effects
To delete an effect, enter one of the following commands:
EFFECTS n DELETE
DELETE EFFECTS n ENTER
To delete a range of effect palettes, enter the following command:
DELETE EFFECTS a THRU b ENTER
When an effect is deleted, any cues that previously referenced the
effect are updated to contain the actual values that were stored in
the effect palette.
ORB Operating Manual – Issue 1.0
Page 111
Macros
Macros
The ORB desk provides a number of in-built macros, auto macros
and 1000 user programmable macros. The user interface provides
mechanisms for recording, naming, running and deleting user
definable macros.
In Built Macros
In Built Macros can be associated with cues and used to trigger
various behaviours when altering cue stacks.
Playback Macros
These macros are used as commands in cue stacks to allow a cue to
trigger an event elsewhere on the console:
Don’t Move on Dark Macros
These macros are used to prevent parameters moving on dark for a
particular cue;
DM
Don’t Move on dark - All Parameters
DMB
Don’t Move on dark – Beamshape Parameters
DMC
Don’t Move on dark – Colour Parameters
DMP
Don’t Move on dark – Position Parameters
DMBC
Parameters
Don’t
Don’t Move on dark – Beamshape and Position
Don’t Move on dark – Colour and Position Parameters
Move
on
dark
–
Beamshape
and
Colour
Gx
Go playback x on the current page.
DMBP
Parameters
Gp/f
Go playback f on Page p.
DMCP
Sx
Pause playback X on the current page.
Rx
Release playback X on the current page.
Note - Setting and Editing the In-built Macros
PX
Change the current page to X.
Ts/c
Trigger (Go) Stack S Cue C.
Move the cursor onto the Comments field in the Cue Stack
Window and press the ENTER key, then select Macros…
Cx
Choose playback X (turn the select LED on for
playback X).
Nc
the cue).
Go to Cue C in the same cue stack (does NOT trigger
Ns/c
cue).
Go to Cue C in cue stack S (does NOT trigger the
Mx
Triggers User Macro x.
Page 112
A window appears on the monitor allowing macros to be set or
edited. They may also be entered via an external keyboard.
Macro commands are entered as a text string, and multiple
commands can be concatenated using the colon as a delimiter, for
example, “G2:S3:C4:T3/4”.
The Macro Window
To display the Macro Window on the monitor, hold down the
SHIFT key and then press the MACRO key.
ORB Operating Manual – Issue 1.0
Macros
The Macro Window contains a soft button for each of the 1000 user
programmable macros. Each soft button contains the following
information:
Macro number (1 – 1000), program status (* = unprogrammed)
and name (if defined).
Note: The live/blind box on the monitors displays "MACRO" on a
light background while the macro is being recorded and reverts
back to it's normal live/blind indication on completion of the macro
recording.
Naming a Macro
Each macro can have its own name associated with it. To name a
macro enter one of the following commands:
MACRO n NAME {your name} ENTER
NAME MACRO n ENTER
Running a Macro
To run a macro click on the macro in the Macro Window or use the
cursor keys to select a macro in the Macro Window and press the
ENTER key.
Macros may also be run by entering the command: MACRO n
ENTER.
Copying a Macro
To copy a macro from one location to another enter the command:
Figure 82 – Macro Window
MACRO n COPY TO p ENTER.
Recording a Macro
Moving a Macro
To record a macro enter the command:
To Move a macro from one location to another enter the command:
RECORD MACRO n ENTER.
MACRO n MOVE TO TO p ENTER.
Type in the series of key commands from the front panel (Note the MACRO key cannot be recorded as part of the macro).
Deleting a Macro
Press the MACRO key to complete the recording.
To delete a macro enter either of the following commands:
ORB Operating Manual – Issue 1.0
Page 113
Macros
MACRO n DELETE
DELETE MACRO n ENTER
To delete a range of macros enter the following command:
DELETE MACRO a THRU b ENTER
Auto Macros
The ORB provides
the facility to remotely control fixture
parameters using automatic macros. The Macros are stored within
the fixture library and allow control of fixture parameters such as
Lamp On, Lamp Off, Reset, etc, without needing to find the relevant
DMX values on the control channels.
Auto Macros are created in SETUP mode under [Auto Menus],
[Create Auto Macros] in the [Patch] screen.
Once created, Auto Macros appear in the Macro Window in the same
way as User Macros and can be activated in the same way.
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ORB Operating Manual – Issue 1.0
Advanced Programming
Advanced Programming
Record Options Window
After setting up the required data in the programmer and pressing the RECORD key the Record Options Window is displayed, and the Record
Options Syntax Keys appear. This window contains a number of soft keys to allow you to select what and how the information will be recorded:
The top row of buttons are the data selection buttons. The default
setting for these buttons is [Tagged Fixtures] and [Tagged
Parameters] selected. By using various combinations of these buttons
as described below you can determine what data will be recorded.
Snapshot
These two buttons are mutually exclusive
and providing that [Snapshot] has not
been selected they determine which
parameters are recorded. The relevant
fixtures will be determined by the [Tagged
Fixtures] and [Selected Fixtures] buttons.
If [Tagged Parameters] is selected (as
shown above), only the tagged parameters
of the relevant fixtures in the programmer
will be recorded.
A snapshot record is a capture of
all outputting values from the desk
and is a great way of getting a
‘block’ cue recorded.
When [Snapshot] is selected – the
[Snapshot] button is highlighted
and the remaining buttons on the
top row are ‘greyed out’ and no
longer accessible. All the attribute
selection buttons on the bottom
row turn red and are no longer
available. All parameters of all
fixtures will be recorded. Pressing
[Snapshot] again will return the
data
selection
and
attribute
selection buttons to their previous
states.
Tagged Parameters / All Parameters
If [All Parameters] is selected, all
parameters of the relevant fixtures in the
programmer will be recorded. All the
attribute selection buttons on the bottom
row will turn red and not be editable.
Tagged Fixtures / Selected Fixtures
These two buttons are mutually exclusive and
providing that [Snapshot] has not been selected
they determine which fixtures will be recorded.
If [Tagged Fixtures] is selected (as shown above),
all the fixtures in the programmer will be recorded.
If [Selected Fixtures] is chosen, only the selected
fixtures in the programmer will be recorded.
Figure 83 - Record Options Window
ORB Operating Manual – Issue 1.0
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Advanced Programming
Tracking Options
The second row of buttons are the tracking options [Track Forward], [Track Backward], [Track Both] and [Cue Only]. These options are only
applicable and accessible when the data is being recorded into a cue.
These four options are mutually exclusive, with the default
option being [Track Forward] as shown above. The first row of
data shows the program state of the colour parameter (* =
untagged parameters). The second row of data shows the
output when the cue is played back.
CUE
1
CUE
2
CUE
3
CUE
4
CUE
5
CUE
6
CUE
7
CUE
8
CUE
9
CUE
10
Red
*
*
*
*
*
*
*
*
Blue
Red
Red
Red
Red
Red
Red
Red
Red
Red
Blue
If Cue 6 is edited and the colour changed to Green, the results
of the different tracking options are as follows:
Cue Only – The changed values are only output in
the edited cue; the outputs of previous and later
cues are not affected. The cue after the edited one
has to be reprogrammed to ensure this:
Track Forwards – The edited cue only affects later
cues in the stack. This is the default action.
CUE
1
CUE
2
CUE
3
CUE
4
CUE
5
CUE 6
CUE
7
CUE
8
CUE
9
CUE
10
Red
*
*
*
*
Green
*
*
*
Blue
Red
Red
Red
Red
Red
Green
Green
Green
Green
Blue
CUE
1
Track Backwards – The edited cue affects earlier cues in
the stack, where the change is tracked back to the last time
the colour parameter was programmed. The outputs of cues
after the edited cue are not affected (the cue after the
edited one is changed to ensure this).
Page 116
CUE 1
CUE
2
CUE
3
CUE
4
CUE
5
CUE
6
CUE
7
CUE
8
CUE
9
CUE
10
Green
*
*
*
*
*
Red
*
*
Blue
Green
Green
Green
Green
Green
Green
Red
Red
Red
Blue
CUE
2
CUE
3
CUE
4
CUE
5
CUE 6
CUE
7
CUE
8
CUE
9
CUE
10
Red
*
*
*
*
Green
Red
*
*
Blue
Red
Red
Red
Red
Red
Green
Red
Red
Red
Blue
Track Both – The edited cue affects both earlier and later
cues. The change is tracked back to the last time the colour
parameter was programmed:
CUE 1
CUE
2
CUE
3
CUE
4
CUE
5
CUE
6
CUE
7
CUE
8
CUE
9
CUE
10
Green
*
*
*
*
*
*
*
*
Blue
Green
Green
Green
Green
Green
Green
Green
Green
Green
Blue
ORB Operating Manual – Issue 1.0
Advanced Programming
Merge and Remove Options
These two buttons allow the user to merge or remove the specified
data from existing cues, palettes, UDKs as opposed to the default
action of overwriting the existing data. These two buttons are
mutually exclusive, with the default state of both being ‘off’.
If [Merge] is selected the button turns green and the data will be
merged into the destination cue, palette or UDK.
If [Remove] is selected the button turns green and the data will be
removed from the destination cue, palette or UDK.
Default Times
This button determines what happens to the parameter fade and
delay times after the specified data has been recorded. The default
state of this button is ‘off’.
When [Snapshot] or [All Parameters] are selected – all the attribute
buttons are forced to red and are no longer editable.
When recording data to cues, submasters or UDK’s - the attribute
selection bar initially shows green (tagged) for each attribute in
which one or more parameters of that attribute are tagged and grey
(none) for those attributes where no parameters are tagged.
When recording data to palettes - the attribute selection bar shows
green (tagged) for the attribute being recorded and none (grey) for
all the other attributes. You can change this selection as required
before saving the data to the palette.
For example – Select some moving fixtures and set the intensity to
full, the colour wheel to blue and the gobo wheel to the desired
gobo. To save the intensity, colour and gobo data to a Beamshape
palette enter the command RECORD BEAM N .. the Attribute
Selection Bar shows the following:
If [Default Times] is selected the button turns green and after the
data has been recorded the fade and delay times are reset to their
default values as defined in Desk Setup.
If [Default Times] is not selected the fade and delay times will be
kept at their current values as displayed in the Fade and Delay
views of the Output Window.
Attribute Selection Bar
The fourth row of buttons is the Attribute Selection Bar and
indicates which parameters will be recorded for each of the different
attributes (Intensity, Position, Colour, Beamshape and Effects).
Pressing each of the soft buttons on the touch screen cycles round
the three options for that attribute, except when they are forced to
red (see below). The options are indicated by the background colour
as follows:
Grey
Green
Red
No
Parameters
Tagged
Parameters
All
Parameters
ORB Operating Manual – Issue 1.0
Press the [Intensity] and [Colour] buttons to change their state to
tagged:
Page 117
Advanced Programming
Complete the record operation by pressing the ENTER key.
Wheel Editing Modes
The desk provides a number of wheel editing modes which are user
selectable and apply when editing several fixtures at the same time.
For each attribute there is an unshifted and a shifted wheel mode.
The unshifted wheel mode is applied when the control wheel is
moved. The shifted wheel mode is applied when the SHIFT key is
held down and the wheel is moved.
The current wheel edit mode for the currently selected attribute is
displayed on the LCD screen above the wheels. To change the
editing mode, hold down SETUP and press the relevant attribute.
Figure 84 - Set Colour Wheel Editing Mode
The different wheel editing modes are described below:
Absolute Mode
When several fixtures are selected and a fixture parameter is
adjusted using a control wheel, the adjusted parameter for all the
selected fixtures goes to the same absolute value. For example –
Select fixtures 1 – 5 and adjust a parameter:
Fixture
Parameter
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Original Value
30
20
40
10
50
New Value
15
15
15
15
15
Change in Value
-15
-5
-25
+5
-35
Relative Mode
When several fixtures are selected and a fixture parameter is
adjusted using a control wheel, that parameter on each of the
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ORB Operating Manual – Issue 1.0
Advanced Programming
selected fixtures will increase or decrease by the same amount from
its original value. This mode is most often used for adjusting
position parameters (pan and tilt) For example:
Fixture
Parameter
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Original Value
10
20
30
40
50
New Value
15
25
35
45
55
Change in Value
+5
+5
+5
+5
+5
Fan First Mode
When several fixtures are selected and a fixture parameter is
adjusted using a control wheel, that parameter on each of the
selected fixtures will increase or decrease by a different amount
from their original values, depending on the fixture number. The
value of the first selected fixture will be locked. Example – Fan-First
Mode (Fixture 1 locked):
Fixture
Parameter
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Original Value
10
10
10
10
10
New Value
10
15
20
25
30
Change in Value
0
+5
+10
+15
+20
Change in Value
-10
-5
0
+5
+10
Fan Last Mode
When several fixtures are selected and a fixture parameter is
adjusted using a control wheel, that parameter on each of the
selected fixtures will increase or decrease by a different amount
from their original values, depending on the fixture number. The
value of the last selected fixture will be locked. Example – Fan-Last
Mode (Fixture 5 locked):
Fixture
Parameter
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Original Value
50
50
50
50
50
New Value
30
35
40
45
50
Change in Value
-20
-15
-10
-5
0
Fan V Mode
When several fixtures are selected and a fixture parameter is
adjusted using a control wheel, that parameter on each of the
selected fixtures will increase or decrease by a different amount
from their original values, depending on the fixture number.
The value of the middle selected fixture will be locked. The fixtures
either side of the middle fixture will be set to the same values to
create a ‘V’. Example – Fan V Mode (Fixture 3 locked):
Fan Middle Mode
When several fixtures are selected and a fixture parameter is
adjusted using a control wheel, that parameter on each of the
selected fixtures will increase or decrease by a different amount
from their original values, depending on the fixture number. The
value of the middle selected fixture will be locked. Example – FanMiddle Mode (Fixture 3 locked):
Fixture
Parameter
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Original Value
50
50
50
50
50
New Value
40
45
50
55
60
ORB Operating Manual – Issue 1.0
Fixture
Parameter
Fixture 1
Fixture 2
Fixture 3
Fixture 4
Fixture 5
Original Value
50
50
50
50
50
New Value
70
60
50
60
70
Change in Value
+20
+10
0
+10
+20
Page 119
Advanced Programming
Knockout Function
All unselected fixtures have their intensity level tagged and set to
0%.
The {Knockout} syntax key releases the selected fixtures
completely from any running cue stacks, submasters, UDK’s or the
programmer.
Fade and Delay Times
To knockout a fixture, select the fixture(s) and press the [Knockout]
key on the touch screen.
Park Function
A ‘parked’ fixture is one for which all it’s DMX output values are
frozen, and cannot be adjusted, until such a time as the fixture is
unparked.
In the Output Window a parked fixture is indicated by having the
text [PK] displayed in front of the fixture name, for example [PK]
MAC 700 [701], and a red background in ‘Channel’ view.
To Park a fixture, select the fixture and press the {Park} syntax
key. Whilst a fixture is parked, it is still possible to modify the
values associated with the fixture in cues, palettes etc but the
output values from the desk will not change.
To unpark a fixture select it and press the {Unpark} syntax key The
unparked fixture will jump to its currently defined parameter levels.
As well as the actual output levels, each fixture parameter also has
it’s own fade and delay times which are recorded when the channel
data is recorded into a cue or directly as channel data onto a
submaster or UDK.
The default fade and delay times for Intensity, Colour, Beamshape
and Position are defined in Desk Setup, and can be adjusted if
required, prior to programming cues.
The parameter fade and delay times are displayed in the Fade and
Delay views of the Output Window.
After selecting the required fixtures, the parameter fade times can
be adjusted using the control wheels, in the same way as the output
values, or they can be edited directly in the Output Window.
Use the cursor keys to select a field in the table. Press the ENTER
key, enter the fade time using the numeric keypad or external
keyboard, then press ENTER.
Delay times are edited in the same way as fade times.
Rem Dim Function
A Rem Dim (Remainder Dim) function which is often helpful when
focussing lamps and fixtures is provided on the desk. The function
works as follows:
Select the fixture(s) required. Hold down the SHIFT key and press
the FULL key.
If the selected fixture(s) intensity level is 0%, it is set to 100% and
tagged.
If the selected fixture(s) intensity level is > 0%, it is tagged and
remains at that level.
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ORB Operating Manual – Issue 1.0
Advanced Programming
Fade Time Commands
The following commands can be used to set the fade times for the
selected fixtures in the programmer:
TIME X ENTER
Sets the fade times for all fixture parameters to X
seconds
TIME U/D ENTER
Sets the intensity fade up and fade down times to U
and D seconds respectively
TIME X DELAY Y ENTER
Sets the fade time for all parameters to X and the
delay to Y
TIME COLOUR X ENTER
Sets the fade times for all colour parameters to X
seconds
TIME BEAM X ENTER
Sets the fade times for all beamshape parameters to X
seconds
TIME POSITION X ENTER
Sets the fade times for all position parameters to X
seconds.
TIME U/D COLOUR X BEAM Y
POSITION Z ENTER
Sets the intensity fade up and fade down times to U
and D, the colour fade times to X, the beamshape fade
times to Y and the position fade times to Z.
Highlight Function
The Highlight function provides a quick method of locating a fixture
(or fixtures) and then allowing the position to be adjusted without
tagging any of the other parameters. This can be particularly useful
when creating position palettes (see page 82).
Select the required fixture(s) and then press the SHIFT and HOME
keys. This will set all the outputs of the currently selected fixtures,
except for Pan and Tilt to their home values (defined in Edit
Fixtures).
While a fixture is highlighted only the Pan and Tilt parameters can
be edited using the wheels. Adjust the pan and Tilt values as
required, and then press SHIFT and HOME again to un-highlight the
selected fixture(s). The other fixture parameters will return to their
previous output level.
Try Cue Function
Whenever a cue is recorded or loaded into the programmer, the
current state of the outputs is stored as a reference.
If you change the scene in the programmer, pressing the TRY CUE
key once will take the outputs back to the previous recorded output
state. The LED in the key is lit.
Pressing the TRY CUE key again plays back the new look back over
the corresponding times (default or recorded times depending on
what data was in the programmer). While the outputs are fading
the LED in the TRY CUE key flashes, and when the fade is complete
the LED goes out. This gives a great way of previewing the timing
on cues prior to programming them into a cue. Try Cue can be
used as many times as required before the scene is finally
programmed.
ORB Operating Manual – Issue 1.0
Page 121
Advanced Programming
Home Function
Copying Fixture Data
The Home function provides a quick method of setting fixture
parameters to their ‘home’ position, ie brightness to full, colour to
white, no gobo, no prisms, shutter open, pan/tilt to mid-position
etc. The homed parameters are automatically tagged.
You can copy fixture data from a programmed cue or from another
fixture in the programmer. The data for all fixture parameters can
be copied, or just those for a particular attribute by using the
following commands:
Select the fixture(s) required, then enter one of the following
commands:
1 @ CUE C ENTER
Copies all the fixture parameter
values from the cue C to fixture
1.
1 @ S/C ENTER
Copies all the fixture parameter
values from the cue S/C to
fixture 1.
1 COLOUR @ S/C ENTER
Copies
the
colour
fixture
parameter values from cue S/C
to fixture 1.
1 COPY TO 2 ENTER
Copies all the fixture parameter
values from fixture 1 to fixture
2.
1 BEAM COPY TO 2 ENTER
Copies
the
beamshape
parameter values from fixture 1
to fixture 2.
1 COPY TO 2 THRU 10 ENTER
Copies all fixture parameter
values from fixture 1 to fixtures
2 to 10.
1 COPY TO GROUP N ENTER
Copies all fixture parameter
values from fixture 1 to the
fixtures in group N.
HOME
(homes all fixture parameters; removes all effects)
COLOUR 0 ENTER
(homes colour parameters; removes colour effects)
BEAM 0 ENTER
(homes beamshape parameters; removes beamshape effects)
POSITION 0 ENTER
(homes position parameters; removes position effects)
EFFECTS 0 ENTER
(removes all effects)
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ORB Operating Manual – Issue 1.0
Other Features
Remote
•
This is a placeholder for some information about the remote.
ORB Operating Manual – Issue 1.0
Page 123
Remote
Other Features
Windows
The ORB allows you to display a number of different windows on the touch screen and monitor screen(s) and to open, select, move, resize and
delete windows, as required.
A window displayed on a monitor can be full-size, half-size or quarter-size, and can be displayed in a number of different positions, as
illustrated below:
1. Full Screen
2. Half Screen (Left)
6. Quarter Screen (Top
Left)
7. Quarter Screen (Top
Right)
Page 124
3. Half Screen (Right)
8. Quarter Screen (Bottom
Left)
4. Half Screen (Top)
5. Half Screen (Bottom)
9. Quarter Screen (Bottom
Right)
ORB Operating Manual – Issue 1.0
Other Features
Screen Navigation Keys
The screen navigation syntax keys are used for selecting, moving,
sizing and closing windows on the monitor displays as follows:
•
VIEW - Used in the command syntax for user view functionality
and also for displaying the screen navigation syntax keys
•
{CLOSE} - Closes the selected (active) window.
•
{SCREEN} - moves the selected (active) window to the other
monitor display or touch screen.
•
{SIZE} - Resizes the selected (active) window by cycling
through the display options.
•
{SELECT} - Selects a window by cycling through the windows
on the monitor displays.
Mouse Operation on Windows
You can also use a mouse to navigate around the various windows
on the monitors. At the bottom of the monitor display is a bar
where shortcut buttons appear for all the windows on that screen.
Click on these buttons to force the windows to come to the front of
the view.
Figure 85 - Monitor Display with 4 windows
Right clicking with the mouse switches the mouse pointer between
the monitor outputs.
ORB Operating Manual – Issue 1.0
Page 125
Other Features
Trackball
Preview Cue Window
The Trackball on ORB can be used for two key functions – on-screen
navigation, and Pan/Tilt manipulation.
The contents of a programmed cue can be seen by displaying the
Preview Cue Window on the monitor. Click on the [Cue Details]
soft key in the Cue Stack Window or enter the following
command:
The default mode for the trackball is for On-Screen navigation and
in this mode the two outer buttons above the trackball have their
LEDs lit to indicate this mode.
Moving the trackball moves the on-screen mouse. Pressing the
LEFT trackball button ‘clicks’ an on-screen object, such as a button,
to allow manipulation of the monitors and data fields. Pressing the
RIGHT trackball button moves the on-screen mouse pointer from
Monitor 1 to Monitor 2 and back. This behaviour mimics that of an
external mouse.
Pressing the MIDDLE trackball
button puts the trackball into
‘Pan/Tilt’ mode. In Pan/Tilt mode
moving the trackball moves the
selected
fixtures
position
according to the direction of
travel. This also puts the fixture
wheels into Position mode so that
the adjusted position can be read
on the LCD screens above.
When the trackball is in Pan/Tilt
mode, holding the middle button
and pressing either LEFT or RIGHT
trackball buttons locks the Pan or
Tilt respectively. This gives finer
control of positioning. Pressing the middle button again unlocks Pan
or Tilt. Pressing the LEFT or RIGHT trackball button in Pan/Tilt
mode switches back to mouse mode.
VIEW S/C ENTER
(S = stack number, C = Cue number)
VIEW CUE n ENTER
(N = cue number)
The Preview Cue Window is the same format as the Output Window
and shows what is programmed in the specified cue on a fixture by
fixture basis.
As with the Output Window there are three different views allowing
the user to see the parameter values, fade times or delay times.
The [Previous] and [Next] buttons can be used to view the cues in
sequence., and the [Current Cue]/[Next Cue] buttons allow you to
lock the preview window onto a particular cue.
When you enter the syntax VIEW S/C ENTER, or VIEW CUE N
ENTER, the ORB automatically goes into Blind Mode to aid blind
programming. This is a special mode where pressing UPDATE will
automatically update the cue you are previewing with the contents
of your blind programmer.
The fixture parameter data in the window is colour coded to identify
level changes between previous cues and the cue you are viewing.
For the first cue in the stack, the values are coded relative to the
highlight values of the fixture parameters:
Blue
Green
Red
Magenta
Page 126
The parameter is programmed and it’s value has
increased.
The parameter is programmed and it’s value has
decreased.
The parameter is programmed at the same value as
previous (blocked).
The parameter is not programmed in this cue and it’s
value has tracked from a cue earlier in the cue stack.
ORB Operating Manual – Issue 1.0
Other Features
Preview Palette Windows
The contents of a palette can be seen by displaying the Preview
Colour Palette Window, Preview Beamshape Palette, Preview
Position Palette or Preview Effects Palette on the monitor by
entering the following command:
VIEW <attribute> N ENTER
POSITION or EFFECTS)
(<attribute> = COLOUR, BEAM,
The Preview Palette Windows are the same format as the Output
Window and show what output levels are programmed in the
specified palette on a fixture by fixture basis.
The [Previous] and [Next] buttons can be used to view the palettes
in sequence.
Figure 86 - Preview Cue Window
Figure 87 - Preview Palette Window
ORB Operating Manual – Issue 1.0
Page 127
Other Features
Preview Group Window
The contents of a group can be seen by displaying the Preview
Group Window on the monitor by entering the following
command: VIEW GROUP N ENTER.
The Preview Group Window lists all the fixtures that are contained in
the selected group in the form of a table, displaying the fixture
name, user fixture number, Manufacturer and Fixture Type.
Preview UDK Window
The contents of a channel data UDK can be seen by displaying the
Preview UDK Window by entering the following commands:
VIEW <UDK>
The [Previous] and [Next] buttons can be used to view the groups
in sequence.
Figure 89 – Preview UDK Window
Figure 88 - Preview Group Window
The Preview UDK Window shows what is programmed in the
specified UDK on a fixture by fixture basis.
The [Previous] and [Next] buttons can be used to view the UDKs in
sequence.
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ORB Operating Manual – Issue 1.0
Other Features
Preview Macro Window
The commands programmed into a user defined macro can be seen
by displaying the Preview Macro Window on the monitor by
entering the following command:
VIEW MACRO n ENTER
The [Previous] and [Next] buttons can be used to view the macros
in sequence.
Active Playback Window
The Active Playback Window is displayed on the monitor by pressing
the [Active Playback Window] soft key in the Output Window.
This window shows all the currently active playbacks (Page Number,
Playback Number, Stack Number, Master Fader Level, Current and
Next cues).
DMX Output Window
The DMX Output Window displays the outputs of all 512 channels
from one of the four DMX universes. Soft keys are provided in the
window to select which universe to view.
To display the DMX Output Window on the monitor press the [DMX
Window] soft key in the Output Window.
Figure 90 - Preview Macro Window
ORB Operating Manual – Issue 1.0
Figure 91 - DMX Output Window
Page 129
Other Features
User Views
The ORB desk provides the facility to save up to 5 user defined
views. A User View defines the configuration of the windows
displayed on the two monitors, for example:
Recalling a User View
Any of the recorded user views can be recalled by entering the
command:
VIEW N ENTER
Deleting a User View
To delete a user view enter either of the following commands:
VIEW n DELETE
DELETE VIEW n ENTER
Figure 92 - User Views
Recording a User View
Set up the monitor displays with the required windows.
RECORD VIEW n ENTER
A popup will ask you to choose whether you want to Record All
windows or just the visible ones. Select the [Record All] or [Record
Visible] option as required. If the selected view contains a recorded
view an overwrite warning message is displayed allowing you to
confirm the overwrite or cancel the operation.
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ORB Operating Manual – Issue 1.0
Other Features
Software Updates
When software updates become available for the ORB,
announcements will be posted on the Zero 88 Product Support
Forum which can be accessed via the Zero 88 website.
Zero 88 consoles have a long history of user-inspired development.
If you have any questions on the operation of the desk, bug reports
or a suggestion for a feature which is not currently included in the
ORB or any of our other range of consoles, visit the Zero 88 Product
Support Forum and make a post.
Figure 93 - Zero 88 website
ORB Operating Manual – Issue 1.0
Page 131
Glossary
Glossary
This section of the manual contains a list of terms used with the
ORB desk:
802.11b
The wireless standard which most Wireless
Enabled devices can communicate with.
802.11b uses the 2.4GHz radio spectrum.
Wireless DMX systems often use 802.11b for
communication.
Alignment
A function in Setup which allows the user to
invert pan and/or tilt or swap pan/tilt
parameters for individual fixtures.
ArtNet™
Artistic License network protocol. This is the Artistic
License DMX over Ethernet protocol.
Attribute
A group of fixture Parameters. On the ORB
these are Colour, Beam, Position and Effects.
Auto Group
A group that is automatically created by the
desk.
Auto Palette
A colour, beamshape, position or effect palette
that is automatically created by the desk.
Blind
Modifying the program data within the desk
without affecting the outputs.
Blackout
This key sets the outputs of all fixture intensity
channels to 0%.
Brightness
See Intensity.
CD-RW
A rewritable CD, or a rewritable CD drive.
650mb of information can be stored on a CD.
Chase
A complete cue stack can be turned into a
chase. A chase is a series of cues which are
Page 132
played back automatically. A Chase has a
number of modifiers which determine how it
runs.
Command Line
The area of the touch screen which displays
commands as they are entered by the user.
Commands can be entered using front panel
keys, soft keys, control wheels, external
keyboard or mouse.
Control Wheel
The three control wheels on the desk are used
to adjust fixture parameter and other data
levels. The parameters assigned to the control
wheels are shown on the touch screen.
Cue
The basic element for storing fixture
parameter levels and times. Cues can be
played back via manual or master playbacks or
they can be assigned to UDK’s.
Cue Stack
See Stack.
Details
An option on the Preview and Output Windows
which allows the user to see fixture parameter
values as text descriptions rather than
percentage or DMX values.
DHCP
Dynamic Host Configuration Protocol. Generally DMX
over Ethernet systems should not use DHCP, but
should be manually configured.
Dimmer
One discretely controlled device or parameter of a
device out of 512 possible in the DMX512 protocol.
Sometimes also referred to as “Address”, “DMX
Channel” or “Output Channel”
ORB Operating Manual – Issue 1.0
Glossary
Direction
The Chase modifier which determines which
order the steps are output when a Chase is
run.
DMX
Digital MultiPlex. The
equipment responds to.
DMX-512
Standard communications protocol for moving
heads and dimmers. 512 channels of control
are digitally multiplexed and sent down a cable
to fixtures, which listen for their specific data,
according to their start address.
protocol
most
lighting
Drive
The Chase modifier which determines what
triggers each step.
Effect
A mathematical function (sine, cosine, ramp
etc) which can be applied to one or more
fixture parameters. The ORB desk provides a
number of standard effects.
Ethernet
Many modern lighting consoles use Ethernet as a
medium for transmitting DMX lighting control data
using protocols such as Art-Net. This allows lighting
data to be carried over existing wiring infrastructure.
EtherCon
An RJ45 ethernet connector fitted into an XLR
housing
Fan Modes
When controlling multiple fixtures, the ability
to spread the data relative to a start point, so
that some fixtures values change upwards,
whilst others change downwards. This can be
used to create visual effects such as rainbows
or arches with a line of fixtures.
Fixture
A parameter or combination of parameters all
found within the same unit, for example a Mac
500 or a Parcan.
Flash
Pressing the flash button results in a
temporary increase in brightness of the
output. The intensity channels are sent to their
ORB Operating Manual – Issue 1.0
programmed value when the Flash button is
pressed. This is a temporary action which is
removed when the button is released. Flash
buttons can also be set to operate in Latch
mode.
Flashdisk
A USB device with storage capabilities. The
ORB is supplied with a 32mb USB Flashdisk.
Full
Key that sets the Intensity of the selected
fixture(s) to 100%.
Grand Master
This fader on the front panel controls the final
output values of all fixture intensity channels.
Group
A collection of fixtures. Groups can be Master
Groups, Auto Groups or User Defined
Groups.
Highlight
A function which automatically puts a fixture
into Open White, No Gobo, Shutter Open and
the Dimmer at 100%. This function can be
turned on or off via the HIGHLIGHT key.
Parameters which are Highlighted are not
tagged.
Highlight is most often used for
editing the position of a fixture.
Home
Fixtures are said to be at “Home” when their
pan and tilt are at 50% with an open white
beam at full intensity. The shortcut for Home
is SHIFT + HIGHLIGHT. Homed parameters
are tagged automatically.
Intensity
How bright a fixture is.
Brightness or Dimmer.
IP
Internet Protocol.
IP Address
The unique identifier for a device
communicating on an IP Network
Also known as
Page 133
Glossary
Jump
An instruction in a cue memory which tells the
cue stack to select another cue as the next
one. This is used to bypass cues without
deleting them.
Knockout
Palette
A syntax key that releases the selected
fixtures from any running cue stack,
submaster, UDK or from the programmer.
Programmed fixture data, normally of a single
Attribute which is used in programming Cues,
submasters and UDKs. Palettes are nominally
grouped
into
the
attributes
Colour,
Beamshape, Position and Effects.
Parameter
An individual function within a fixture,
controlled by one or more DMX channels
(Dimmer, Colour, Gobo, Focus, Pan, Tilt etc).
LAN
Local Area Network – a network between
devices which are contained within an area
PDA
Latch
A function of UDKs, which enables them to
have a two stage action. The first press to
activate (on), a second press to deactivate
(off).
Personal Desktop Assistant – a palm sized
pocket computer, capable of connecting to a
ZerOS console via a wireless system
Playback
An area within the desk for
in sequence. The ORB desk
which can be on any of
playback has its own Go,
buttons, as well as a master
Pause
A method of temporarily halting a cue stack
that is running.
Release
Remove control of parameters from a
playback, submaster or UDK to allow another
area of the desk to regain control of the
parameters.
RJ45
Registered Jack 45 – the connector used for
Ethernet
Shift
A key on the front panel which is used in
conjunction with a number of other front panel
keys to provide a wide range of additional
functions, for example, opening windows on
the monitor screens.
Shots
The Chase modifier which determines how
many times a Chase will run after being
triggered.
Speed
The Chase modifier which determines how
fast a Chase runs.
Macro
A series of commands, triggered from a single
button press or activated when a cue is
triggered.
Master Group
A Group of fixtures that is automatically
generated by the desk based on the fixture
schedule. Master Groups are displayed in a
toolbar on the touch screen when the GROUP
key is pressed.
Modifiers
A number of parameters which determine how
a Chase is output. Chase modifiers are Drive,
Direction, Speed, Fade and Shots.
Node
An area of the desk which can have possession
over the parameters of fixtures.
Page
A set of 10 Playbacks. The ORB has 100 pages
of playbacks.
Park
The function that freezes a fixture’s DMX
output values.
Patch
The fixture schedule which shows what
fixtures are assigned and what DMX output
addresses they are patched to.
Page 134
playing back cues
has 10 playbacks,
100 pages. Each
Pause and Flash
level fader.
ORB Operating Manual – Issue 1.0
Glossary
Stack
A stack (or cue stack) is a group of cues in
sequence. On the ORB desk, there are 1000
user programmable Cue Stacks.
UDK
User Defined Key. The bank of buttons top
right of the control surface which can be
assigned as a number of different functions.
Stream
A DMX512 over Ethernet Universe coming into
or leaving the 1 Universe Ethernet Box
Universe
SubNet
A group of 16 consecutive DMX universes is
referred to as a sub-net when speaking about
an Art-Net system. Not to be confused with
the subnet mask.
Switch
A device which takes the Ethernet data from
multiple devices and sends it to other such
devices.
512 addresses or slots of control information
as conveyed by DMX512 protocol. As a lighting
system may have more than 512 discrete
things to control, multiple universes may be
required. When this is the case, the Universe
number is expressed as a subnet (0-15) and
universe number (0-15), giving 256 possible
Universes on a network
Unpark
The function that unfreezes a fixture’s DMX
output values.
USB
Universal Serial Bus. A standard for the
transfer and storage of information.
VGA
Video Graphics Array. The monitor outputs on
the back of the ORB output as XGA.
ZerOS
The operating system running on Zero 88s top
range consoles
Zero 88
The manufacturer of the ORB desk.
Tagging
The method of marking parameters to be
programmed. Only Tagged parameters are
recorded. Tagged parameters are shown in
the Output Window.
Trigger
The method by which a Cue is output. Triggers
can be set to GO button, automatic, Real
Time, SMPTE Time, MIDI Time or CD Time.
Try Cue
A function that allows you to see the transition
from a previous state to the current state
before recording the data into a cue.
ORB Operating Manual – Issue 1.0
Page 135
Technical Specification
Technical Specification
Mains Inlet
Connections
The desk is fitted with an IEC320-C14 Mains Inlet and power on/off
switch on the back panel.
90-264V AC ONLY
47-63Hz, 200VA (2A)
INTERNALLY FUSED. A GOOD EARTH CONNECTION IS ESSENTIAL
The internal fuse is not user replaceable, contact an authorised
service agent if the desk does not power up and you suspect that
the fuse has failed.
The ORB is supplied with a bare ended mains lead, which should be
connected as follows:
Brown:
Live (Hot)
Blue:
Neutral
Tip
Left Channel
Ring
Right Channel
Sleeve
0V Signal
Ground
Remote Input
An 8 pin DIN connector providing 6 remote switches (common
ground). Short pin to 0v to simulate a button push.
Warning – Do NOT connect anything to the undefined pin.
Socket
Pin
Remote Switch
Green/Yellow: Earth
1
Switch 6
The supply cord must be protected to a maximum current of 10A. If
in doubt consult a qualified electrician.
2
Switch 1
3
Switch 2
4
Switch 3
5
Switch 4
6
Switch 5
7
Not Used
8
0V Common Ground
Audio
The desk has three audio ports on the rear panel (line in, line out
and sound to light input) as stereo ¼ inch jack sockets.
•
The line in and out
implemented in software.
Page 136
functions
are
not
currently
ORB Operating Manual – Issue 1.0
Technical Specification
SMPTE
CAN Port
3 pin XLR input and output.
Output 0dBm. Input 0dBm +/- 10dBm.
47 kOhm input impedance. Maximum 50V RMS.
The desk also has a CAN port and is capable of supporting iCAN or
ChilliNet messages.
Connector
Pin
Description
1
Signal Ground
2
Output
Ethernet
The desk is fitted with an RJ45 Ethernet port and is capable of
supporting various Ethernet protocols.
USB Ports
3
Input
MIDI
Four external USB ports are fitted on the desk. One located on the
front panel and three on the rear panel. These support the USB 1.1
standard.
Keyboard & Mouse
2 x 5 pin DIN connectors providing MIDI input and MIDI thru.
Connector
Pin
MIDI Input
MIDI
Thru
1
Not Used
Not Used
2
Not Used
Signal
Ground
3
Not Used
Not Used
4
Opto Isolated
Input
Output
5
Opto Isolated
Input
Output
Video Output
2 x 15 pin D connector, XGA resolution output.
ORB Operating Manual – Issue 1.0
Can be added via USB 1.1. An internal trackball (IP65 rated) is
supplied to aid with on-screen navigation.
Touchscreens
Can be connected via USB ports. Please see page 51 for
information on connecting and supported touchscreens.
External Storage Devices
The primary method of storage for the ORB is via USB Memory
Sticks (also known as Flash Disks or Mass Storage Devices). These
can be connected via the USB 1.1 ports.
AV Port
The desk also has a 9 pin D-type RS232 – for future use.
Page 137
Technical Specification
Desk Light
DMX Output
3 pin XLR socket, 12V dimmable under processor control, maximum
5W. Before connecting a lamp, check the polarity matches the
desk, especially when using LED based desk lamps which are
sensitive to incorrect connectivity and can cause damage to both
the lamp and the desk.
Four DMX universes each consisting of 5 pin XLR, isolated, with
voltage protection and data output indicator. Data on channels 1 –
512 only. RDM Ready.
Connector
Connector
Pin Number
DMX Output
Pin
Description
1
Signal Ground (0V)
1
Not Connected
2
DMX Drive
Complement (1-)
2
0V
3
DMX Drive True (1+)
4
Not Connected
3
+12V
5
Not Connected
Kensington Lock
DMX Input
A Kensington style Lock slot is provided on ORB for
securing the desk to an operating location, using a
standard laptop lock cable.
5 pin XLR isolated, with voltage protection. Data on channels 1 512 only.
Connector
Page 138
Pin
Number
DMX Output
1
Signal Ground (0V)
2
DMX Drive Complement
(1-)
3
DMX Drive True (1+)
4
5
Operating Environment
•
Physical Dimensions : 201mm(H) x 1000mm(W) x
462mm(D)
•
At least 100mm should be left clear each side of the air
vents on ORB in order to ensure optimum cooling
Not Connected
•
Weight : 20kg
Not Connected
•
Operating Temperature Range : +5 to +40 °C
•
Humidity : 5% to 95% Non condensing
ORB Operating Manual – Issue 1.0
Troubleshooting
Troubleshooting
No DMX Output?
•
If the selected fixture(s) have a Shutter parameter, check
that the shutter is open.
If your fixtures and dimmers indicate that there is no DMX output,
check the following:
•
Some fixtures also have control of the lamp remotely – try
sending the Lamp On Macro command (see page 114) to the
fixture, if supported.
•
The DMX Output port green LEDs should be flickering
•
The dimmers and fixtures are patched correctly on the desk
and that the DMX address and mode on the fixture itself
match the settings on the desk
•
Desk Setup / Outputs have been configured to output data
•
Check the DMX cabling for cable faults, and ensure that a
DMX terminator is present at the end of the chain
Fixtures Not Responding?
If your fixtures and dimmers are not responding to the desk, check:
•
The dimmers and fixtures are patched correctly on the desk
•
The fixtures are not Parked (select the fixtures and use
{Unpark} softkey to unpark them.)
•
The DMX Output port green LEDs should be flickering
•
Desk Setup / Outputs and Network / Art-Net have been
configured to output data correctly for your system
No Intensity Output ?
If the intensity output levels do not change when you adjust it (via
a cue, submaster, UDK or the programmer), check:
•
The GRAND MASTER fader is at full
•
The BLACKOUT button is off
•
Do you have the desk in Blind mode (press BLIND to exit)?
ORB Operating Manual – Issue 1.0
Desk Does Not Boot
•
Remove all USB storage devices from the desk
•
Check Monitor 1 for any error messages or warning
information
•
Hold SHIFT on a USB keyboard to get to diagnostic mode.
Perform a Backup Desk State and email this to Zero 88
•
Hold SHIFT on a USB keyboard then clear show data
•
If all else fails, reinstall the software as a last resort
Software Installation Problems
•
Only the Zero88 memory stick supplied with the desk is
guaranteed to work for software updates – other
manufacturers of memory sticks may cause boot problems.
•
Use the USB connector next to the Ethernet connector on the
rear of the desk
•
Unplug any other USB devices whilst installing software
Front Panel not responding?
If the front panel does not appear to be working correctly, check the
following:
Page 139
Basic Maintenance
•
Is the desk fully booted (check monitor 1 for any errors
which may have halted the boot)?
•
Do you have the desk in Blind mode (press BLIND to exit)?
•
Are the LEDs and LCD screens responding correctly?
•
Power on the desk with SETUP held down to enter panel test
mode. Hold F9 on an external USB keyboard if holding
SETUP on the panel does not work.
slave processor firmware is up to date (check in the Desk
Information screen – anything highlighted in RED is out of date).
Basic Maintenance
The ORB is designed to be relatively maintenance free, however a
few simple steps can prolong the life of your hardware.
•
The internal backup battery requires replacing every 2-3
years. Please contact a Zero 88 support agent for details on
servicing the desk.
•
Every month or so, gently wipe down the front panel with a
non abrasive, non corrosive surface cleaner applied with a
soft cloth. Always exercise care when cleaning over the LCD
windows as these are particularly sensitive to abuse and the
lacquer which covers these can be damaged through misuse.
•
A can of compressed air can be used to clear our dust from
the fader tracks and track ball. Do NOT use an oil based
lubricant (such as WD-40) on faders as this will cause
irreparable damage to your ORB.
•
To keep your ORB in optimum condition, after every use, refit the Dust Cover supplied. Replacement dust covers are
available from your Zero 88 distributor.
•
Care should be taken when transporting ORB. Zero 88 are
able to supply flight cases for the transportation of their
consoles – the shipping crate which ORB is supplied in is
intended only for one or two journeys, and should not be
relied upon to keep the console safe for prolonged use.
•
Always observe the operating environment information in the
Technical Specification. If this environment is exceeded, it is
likely that damage will occur to your ORB.
Reporting a problem
Before reporting a problem to Zero 88, please obtain as many of the
following pieces of information as possible:
•
All version info shown in Desk Information
•
Showfile
•
debug.dat file if the desk crashed. The desk will prompt you
to save this to a USB memory stick on the next boot
following a crash.
•
Details of what you were doing at the time
memory/sub/palette etc is affected
which
Support requests can be submitted through our support forum at
http://support.zero88.com/forum/
or
via
email
to
support@zero88.com
For more urgent requests, please contact Zero 88 by telephone on
+44 (0)1633 838088 – 24 hour answer service available.
If you have reported a problem by email or on the forum, please
bear with us as our response may take a few days if your problem is
complex. It is also worth checking other posts on the forum to see
if the fault is already reported/fixed before contacting Zero 88.
If you suspect that your problem is software related, please always
check that you are running the latest software version and that all
Page 140
ORB Operating Manual – Issue 1.0
Quick Reference Sheet
Quick Reference Sheet
Saving / Loading
Patching
Reset Desk
Add Fixture
SETUP [CLEAR OPTIONS] [RESET DESK]
Save Show
SETUP [FILES] [SAVE SHOW]
Load Show
SETUP [FILES] [LOAD SHOW]
Leave Setup
SETUP
SETUP [PATCH] [PATCH WIZARD]
<follow wizard>
Edit Fixture
Patch SETUP [PATCH] [EDIT FIXTURES]
[PATCH] <edit as required>
Delete Fixture
SETUP [PATCH] [ADD FIXTURES]
<select fixtures> <change quantity>
Monitor Windows
Palettes
Output Window
{SHOW OUTPUT WINDOW}
Cue Stack Window
SHIFT + CUE
Create Auto
SETUP [PATCH] [AUTO MENUS]
Submasters Window
SHIFT + SUB
Palettes
[CREATE AUTO PALETTES]
Palette Windows
SHIFT + COLOUR
Access a colour
COLOUR <enter colour palette no.>
Or SHIFT + BEAMSHAPE etc
palette
ENTER
SHIFT + MACRO
Access Colour
SHIFT + COLOUR <select colour picker
Picker
button> ENTER
Store a colour
palette
<setup fixtures as required> RECORD
COLOUR <enter colour palette number >
ENTER
Name a Colour
COLOUR <enter number> NAME
Palette
<select name> ENTER
Macro Window
Group Window
SHIFT + GROUPS
Resize Window
{VIEW} {SIZE}
Close Window
{VIEW} {CLOSE}
Select Window
{VIEW} {SELECT}
Record View
RECORD VIEW <number> ENTER
Recall View
VIEW <number> ENTER
Calibrate Monitor
SETUP [DESK
[CALIBRATE]
SETUP]
[DISPLAYS]
Effects – auto
created first
Apply an effect
Dimmer Control
Store an effect
<fixture no.> FULL
Channel at level
<fixture no.> @ <level> ENTER
Range of channels
<fixture no.> THRU <fixture no.> @
Relative
adjustment
<fixture no.> @ + 10 ENTER
CLEAR CLEAR
REM DIM
SHIFT + FULL
Name an effect
# (fixture no.) ENTER
Home Fixture
HOME
Dimmer control
<Intensity Wheel>
Position control
POSITION <wheels>
Colour control
COLOUR <wheels>
Beamshape control
BEAMSHAPE <wheels>
Home just Position
POSITION 0 ENTER
CLEAR + <move wheel>
Untag a parameter
CLEAR + <attribute>
Fan a parameter
SHIFT + <move wheel>
Change Fan mode
SETUP + COLOUR <Shifted
Mode> <select> <OK>
ORB Operating Manual – Issue 1.0
<setup an effect> REC EFFECT <enter
EFFECT <enter number> NAME <enter
<select fixture> EFFECT <effect
number> HOME
Cues
Record a Cue
<select stack> REC CUE <enter cue
no> ENTER
Playback a Cue
CUE < enter memory no.> GO
Delete a Cue
<select stack> DEL CUE <enter cue
no> ENTER [YES]
Name a Cue
<select stack> CUE<enter cue no>
NAME <name> ENTER
Set Fade Times
<select stack> CUE <enter cue no>
TIME <enter time> ENTER
Set Delay Times
CUE<enter cue no> TIME <enter
time> ENTER
(also COLOUR 0 ENTER, etc)
Untag an attribute
<select fixture> EFFECT <effect
name> / ENTER
Stop an effect
Fixture Control
Select Fixture
be
number> ENTER
<fixture no.> @ - 30 ENTER
Clear selected fixtures
must
number> ENTER
Channel at 100%
Level
palettes
Wheel
Release Stack
<select stack> RELEASE
Release all stacks
SHIFT + RELEASE
Quick Reference Sheet
Submasters
Groups
Record a
Create Auto
SETUP [PATCH] [AUTO MENUS]
Groups
[CREATE AUTO GROUPS]
Select a Group
GROUPS <enter group no.> ENTER
REC SUB <enter sub no.> ENTER
Submaster
Playback
Submaster
a
<via DMX In fader> or SETUP + <select
stack> <choose Submaster mode>
Delete
Submaster
a
DELETE SUB <enter sub no.> ENTER ENTER
Name
Submaster
a
SUB <enter sub no.> NAME <enter name>
ENTER
Fade
SUB <enter sub no.> TIME <enter time>
ENTER
UDKs
SETUP [Desk Setup] [Inputs] <Submasters>
Fixture UDK
<fixture number> RECORD <UDK>
Cue UDK
CUE <number> RECORD <UDK>
Set
Times
Configure
DMX In
Macros
Create Auto Macros
Store a Group
Name a GROUP
MENUS]
View Macros
SHIFT + MACRO
Lamp On Macro
<select fixtures> MACRO
macro number – normally 2>
<enter
Lamp Off Macro
<select fixtures> MACRO
macro number – normally 3>
<enter
Reset Macro
<select fixtures> MACRO
macro number – normally 1>
<enter
Record a Macro
REC MACRO <enter macro number>
ENTER <perform task> MACRO
Play a Macro
MACRO <enter macro no.> ENTER
Link a Macro to a
Cue
<select cue> <highlight ‘Comments’
cell> ENTER [MACROS..] <enter macro
number> OK OK
Link a Macro to a
SHIFT + SUB <select sub> <highlight
Submaster
‘Comments’ cell> ENTER [MACROS..]
GROUP <enter number> NAME <enter
name> ENTER
Channel
UDK
SETUP
[PATCH]
[AUTO
[CREATE AUTO MACROS]
<setup fixtures as required> REC
GROUP <enter number> ENTER
Data
<setup scene> RECORD <UDK>
Macro UDK
MACRO <number> RECORD <UDK>
Palette UDK
COLOUR <number> RECORD <UDK>
BEAMSHAPE <number> RECORD <UDK>
POSITION <number> RECORD <UDK>
EFFECTS <number> RECORD <UDK>
Group UDK
GROUP <number> RECORD <UDK>
Setup UDK
SETUP + <UDK>
<enter macro number> OK OK
Page 142
ORB Operating Manual – Issue 1.0
Appendices
Fixture Types supported by ORB
Fixture Library Release 21
<CONVENTIONALS>
Dimmer
Ellipsoidal
Flood
Fresnel
Houselight
Parcan
Pebble Convex
Profile
RGB Dimmer
Softlight
<RELAY>
1 Channel
6 Channel
<SCROLLERS>
1 Chan Scroller
2 Chan Scroller
3 Chan Scroller
4 Chan Scroller
6 Chan Scroller
Lamp+1Ch Scroller
Lamp+2Ch Scroller
Lamp+3Ch Scroller
ABSTRACT
Club Colour
Club Revolution
Club Scan
Colour Flood
Colourchanger CED
Futurescan 1 CE
Futurescan II CE
Futurescan III CE
Futurescan III CED
Galactic Moon IICE
ORB Operating Manual – Issue 1.0
Galactic Star
Gladiator CED
Gladiator Revn
Moon Ray
Moon Scan
Twister 4
VR8 (CE MODE)
VR8 (VR MODE)
VR8R (CE MODE)
VR8R (VR MODE)
VRX Colour VR
VRX Scan (CE)
VRX Scan (VR)
AC LIGHTING
Tour Spot (M1)
Tour Spot (M2)
Tour Spot (M3)
Tour Spot (M4)
Tour Wash (M1)
Tour Wash (M2)
Tour Wash (M3)
Tour Wash (M4)
ACME
iColor 3000 3ch
iColor 3000 4ch
iMove 250
Magic Gobo
Rover
Spot Knight
Spot Queen (Full)
Spot Queen (Split)
Super Scimitar
Supermodel
Winner
ADB
Warp/M
Warp/M+Scroller
ADLITE
Intellite 1
Intellite 2
Intellite Prof
Litebounce II
ALKALITE
Octopod 30
Tracpod TP-81 3ch
Tracpod TP-81 6ch
AMERICAN DJ
Accu Color 250
Accu Roller 250
Accu Spot 250
Accu Spot 575
Accu Wash 250
Active Scan 250
Active Wave 250
Auto Spot 150 Full
Auto Spot 150Split
Color 150 DMX
Color 250 D
Concept 1
Concept 2
Concept Color
Deco 250
DJ Scan 250
DJ Scan/RG
DJ Spot 250
Fab 4
Fascinator
Fire Burst DMX
Marvel
Max
Mighty Scan
Orbitron
Par 64 LED
Pocket Scan
Rainbow 250
RollerTron 250
Scan 250
Scan Tron
Tri Fecta
Ultra Scan 250
XP-3
AMP TOWN
ACC Posi Spot
ControlLitePML
ControlLitePML(12)
Washlight
WL-HP (8 Bit)
WL-HP (16 Bit)
WL-HP Squarcle
ANOLIS
PowerArc 36 M1
PowerArc 36 M4
PowerArc 144 M1
PowerArc 144 M2
APOGEE
Evo 1200 Spot Hi
Evo 1200 Spot Lo
Locohead 150
Virtual Scan 575
VirtuanScan 1200
VirtuanScan 1200Hi
APOLLO UK
Page 143
Appendices
Climax
Megatron
Neutron
Paradox
Vortex
APOLLO US
Right Arm 8b+Sp+D
Right Arm 8bit
Right Arm 8bit +Sp
Right Arm 8bit+Dim
Right Arm 16b+Sp+D
Right Arm 16bit+Sp
Roto Q
Smart Move INmode
Smart Move RTmode
Smart Move SMmode
ARKAOS
ArKaos Full
ArKaos Maxi
ArKaos Tiny
Media Master LFull
Media Master LMini
Media Master LTiny
Media Master MFull
MediaMaster MSmall
ARTICULITE
HyperChroma
MovingSpot 250
MovingSpot 575
MovingWash 250
MovingWash 575 8b
MovingWash 575 16b
ARTISTIC LICENCE
Pixi Power SB (0)
Pixi Power SB (1)
Pixi Power SB (2)
Pixi Power SB (3)
AVR
Page 144
Ledion
AYRTON
EasyColor (8)
EasyColor (16)
EyeColor2 (8)
EyeColor2 (16)
Moduled 3
Moduled 6
Moduled 9
Moduled 12
B+K
Varytec
Varytec 575 Pro
BROTHER BROTHER
EvenLED
CAMELEON
Telescan mark I
Telescan mark III
Telescan mark IV
Telescan mark V
CAPTURE
Camera
CAST
WYSIWYG Camera
CHAUVET
3D Magic
Aurora DMX
Color Tube
Colorado 3
Colortrack 3
DJ Squeeze
DMX Abyss
DMX MegaStrobe
DMX Mushroom
DMX-3F
Fascination
Imagination
Insignia
Intimidator
Kinta
Lazer Scan
LED Par 200B
Legend 150R
Legend 250RX
Legend 2000 8bit
Legend 2000 16bit
Legend 3000 8bit
Legend 3000 16bit
Legend 5000 8bit
Legend 5000 16bit
Legend 6000 Wash 8
Legend 6000 Wash16
Legend 6500 Advanc
Legend 6500 Basic
Mini Legend
Mini Legend Wash
Mushroom DMX
Omega 250 C
Omega I
Omega II
Orbiter RG
Patriot
PhotonGeneratorDMX
Q Mix
Q Spot 200 Advance
Q Spot 200 Basic
Q Spot 250
Q Spot 575
Q Spot M1-N
Q Spot M1-Y
Q Spot M2-Y
Q Spot M3-Y
Q Wash 575
Sensation
Stage Mover
Technoscan 250R
Trackscan 250R
CHROMA Q
Cascade (Creative)
Cascade (Library)
ColourBlock DB4 M1
ColourBlock DB4 M2
ColourBlock DB4 M3
ColourBlock DB4 M4
ColourBlock DB4 M5
ColourBlock DB4 M6
ColourBlock DB4 M7
ColourBlock DB4 M8
ColourBlock DB4 M9
Rotator 1ch
Rotator 2ch
CITY THEATRICAL
Autoyoke 8-bit
Autoyoke 16-bit
Autoyoke 16-bit +S
DMX Iris
EFX Plus2
EFX Plus2 + Dimmer
CLAY PAKY
Alpha Beam 300 Std
Alpha Beam 300 Vec
Alpha Spot 300 Std
Alpha Spot 300 Vec
Alpha Spot 575 16b
Alpha Spot 575 Ext
Alpha Spot 575 Std
Alpha Spot 700 16b
Alpha Spot 700 Ext
Alpha Spot 700 Std
Alpha Wash 300 Std
Alpha Wash 300 Vec
Alpha Wash 575 16b
Alpha Wash 575 Ext
Alpha Wash 575 Std
ORB Operating Manual – Issue 1.0
Appendices
AlphaProfi1200 16V
AlphaProfi1200 ExV
AlphaProfi1200 StV
AlphaProfil1200 16
AlphaProfil1200 Ex
AlphaProfil1200 St
AlphaSpot HPE 300S
AlphaSpot HPE 300V
AlphaSpot575HPE16
AlphaSpot575HPEExt
AlphaSpot575HPEStd
AlphaSpot1200 16b
AlphaSpot1200 16bV
AlphaSpot1200 Ext
AlphaSpot1200 ExtV
AlphaSpot1200 Std
AlphaSpot1200 StdV
AlphaSpot1200HPE16
AlphaSpot1200HPEst
AlphaSpot1200HPExt
AlphaWash TH 16b
AlphaWash TH Extn
AlphaWash TH Std
AlphaWash1200 16b
AlphaWash1200 16bV
AlphaWash1200 Ext
AlphaWash1200 ExtV
AlphaWash1200 Std
AlphaWash1200 StdV
AlpSpot1200HPE16bV
AlpSpot1200HPEExtV
AlpSpot1200HPEStdV
AlpSpotEasy1200Ext
AlpSpotEasy1200Std
AlpSpotEasy120016b
AlpWashEasy1200Ext
AlpWashEasy1200Std
AlpWashEasy120016b
ORB Operating Manual – Issue 1.0
AlpWashHalo1000 16
AlpWashHalo1000 Ex
AlpWashHalo1000 Sd
AlpWashHalo1200Ex
AlpWashHalo1200ExV
AlpWashHalo1200Sd
AlpWashHalo1200SdV
AlpWashHalo120016
AlpWashHalo120016V
Astroscan (9)
Astroscan (14)
Atlas
Bazooka 4C
Bazooka 6C
ColorWave 300
CP Color 150E CMY
CP Color 150E RGB
CP Color 400 CMY
CP Color 400 RGB
CP Color 575 CMY
CP Color 575 RGB
Golden Spot 1200
GoldenColor1200CMY
GoldenColor1200RGB
Goldenscan 1
Goldenscan 2
Goldenscan 3
Goldenscan 3 Exp
Goldenscan 4
Goldenscan HPE
Miniscan
Miniscan 150
Miniscan 300
Miniscan HP3 8
Miniscan HP3 16
Miniscan HPE
Pinscan
Point
Point In
Point MH (8bit)
Point MH (16bit)
Polycolor
Rain Spot
Silverado
Silverado Alt
Stage Profile 1200
Stage Profile SV
Stage Scan
StageCol1000 CMY8
StageCol1000 CMY16
StageCol1000 RGB8
StageCol1000 RGB16
StageCol1200 CMY8
StageCol1200 CMY16
StageCol1200 RGB8
StageCol1200 RGB16
StageColor 300CMY8
StageColor 300RGB8
StageColor300CMY16
StageColor300RGB16
StageColor575 8CMY
StageColor575 8RGB
StageLight300 8bit
StageLight300 16bt
StageZoom1200 CMY8
StageZoom1200 RGB8
StageZoom1200CMY16
StageZoom1200RGB16
StgColor575 16CMY
StgColor575 16RGB
Superscan
Superscan Zoom 12
Superscan Zoom 16
Tiger MRG
Tiger Multicolor
Tiger Scan
COEF
Color Disco
Color Show 200
Mini 250
MP 150
MP 300
MP 700 Wash EB
MP 700 Wash MB
MP 700 Zoom EB
MP 700 Zoom MB
MP250 Fresnel(8CH)
MP250 Fresnel(9CH)
MP250 Zoom (8CH)
MP250 Zoom (9CH)
Perform 200 Disco
Perform 200 Show
Perform 1200 Disco
Performance250 6ch
Performance250 8ch
Performance250 9ch
Sirio
Sirio 150
Sirio 1800 6ch
Sirio 1800 7ch
Sirio 2500 6ch
Sirio 2500 7ch
Sirio Ray 6ch
Sirio Ray 7ch
COEMAR
Broadway Cyc 2K
CF 1200 Hard Edge
CF 1200 Spot
CF7 Hard Edge M1
CF7 Hard Edge M2
CF7 Hard Edge X M1
CF7 Hard Edge X M2
CF7 Wash Zoom
CF7 Wash Zoom X
Page 145
Appendices
Colour Cyc 250 LX
Comet
Cyc Lite LED
Digiscan
Fiera 575
Fiera 575 EB
Fiera 1200
Fiera 1200 EB
iCyc 250
Infinity ACL S 8
Infinity ACL S 16
Infinity Spot S 8
Infinity Spot S 16
Infinity Wash S
iProfile Flex
iSpot 150
iSpot 575
iSpot 575 EB
iSpot 1200 (8)
iSpot 1200 (16)
iSpot Flex
iSpot1200 Extreme8
iSpot1200Extreme16
iWash 575 EB
iWash Flex
iWash Halo
iWash LED
KP 12
Microscan 2 575MSR
Microscan 2 1000AL
Microscan 3 575MSR
Microscan 400
Microscan 400MSR
Microscan 575
Microscan 650AL
MiniUltraII 200MSD
MiniUltraScan250AL
MM DX Prism 8bit
Page 146
MM DX Prism 16bit
NAT MM 1200 DX
NAT MM 1200/2500
NAT MM1200/2500DBL
NAT PC 1000
NAT PC 1200/2500
NAT TM 1200 DX
NAT TM 1200 HMI
NAT TM 2500
Panorama Beam BBI
Panorama Cyc 250
Panorama Cyc Power
Panorama LED RGB
ParLED
Pro Spot 150 LX
Pro Spot 250 Evo8
Pro Spot 250 Evo16
Pro Spot 250 LX
Pro Spot 575 LX
Pro Wash 250 LX
Pro Wash 575 LX
ProSpot 575 MB
RegoLED
Samurai
StripLite LED RGBW
Super Cyc
TM DX Prism
COLOR KINETICS
ColorBlaze 48 M1
ColorBlaze 48 M2
ColorBlaze 48 M4
ColorBlaze 48 MA
ColorBlaze 72 M1
ColorBlaze 72 M2
ColorBlaze 72 M3
ColorBlaze 72 M4
ColorBlaze 72 M6
ColorBlaze 72 MA
iColor
CONTEST
Scn 320
COOLUX
Pandora Camera
Pandora Gradients
Pandora Layers
CYBERTECH
Festoon Dimmer
Festoon Time
D TEK
D-Mix
D-Mix Pro
D-Switch
D-Switch Pro
DHA
DBL 6ch
DBL 10ch
DMX 2 LightTalk
DTS
Arc 250
Arc 400
Arc 575 (4ch)
Arc 575 (8ch)
Colour Changer
Delta R (15ch)
EasyScan
Strobe M1
Strobe M2
Strobe M3
Titan Solo FC 6ch
Titan Solo FC 9ch
Titan Solo RGB10ch
Titan Solo Wh 10ch
X Image 575
XM1200 Spot
XR4 Spot (13ch)
XR4 Spot (17ch)
XR5 Spot (15ch)
XR5 Spot (21ch)
XR5 Wash (16ch)
XR7 Spot (8ch)
XR7 Spot (10ch)
XR7 Spot (16ch)
XR7 Wash (8ch-8)
XR7 Wash (10ch-8)
XR7 Wash (10ch-16)
XR7 Wash (14ch-8)
XR7 Wash (16ch-16)
XR8 Spot (16ch)
XR8 Spot (20ch)
XR8 Wash (16ch)
XR9 Spot (18ch)
XR9 Spot (26ch)
XR250 Spot(8chan)
XR250 Spot(10chan)
XR250 Spot(14chan)
XR250 Wash(8chan)
XR250 Wash(10chan)
XR250 Wash(16chan)
XR700 Spot CMY 22c
XR700 Spot CMY 31c
XR1200 Wash
XRLaserGreen(18ch)
XScan 575 (9ch)
XScan 575 (12ch)
XScan 575 (15ch)
Z1 (5ch)
Z1 (6ch)
Z1 (9ch)
E CUE
Calypso
EFFECTS COMPANY
CO2Jet
ELATION
Active Scan 250
ORB Operating Manual – Issue 1.0
Appendices
Active Wave 250
CMY Zoom 250
Colour Spot 250
Design LED 36MH 10
Design LED 36MH 12
Design Spot 250
Design Spot 575E
Design Wash 250
DesignLED12 Brick6
DesignLED12Brick15
Easy Color 8bit
Easy Color 16bit
Focus Spot 250
HZ-400
Joy 150 (Normal)
Joy 150 (Program)
Joy 300 (Normal)
Joy 300 (Program)
Krypton81 3ch
Krypton81 6ch
Mini Patend
Pixel Drive
Power Spot 250
Power Spot 575
Power Spot 575i
Power Wash 250
PowerWash250 Basic
Pro Color
Proton Color
Proton Star
Stage Color C
Stage Color CB
Stage Color RGB
Vision Color 250
Vision Scan 250
Vision Scan 575
Waterfall 250
X Fogger
ORB Operating Manual – Issue 1.0
Xcelon 575
ELEKTRALITE
Elektrik Eye
mb150
mm150
my150
my250
my250w
my575-2
my575w
PaintCan
ELEMENT LABS
VersaDrive
ELITE
ServoColor250 (8)
ServoColor250 (16)
ServoColor575 (8)
ServoColor575 (16)
ServoSpot 250 (8)
ServoSpot 250 (16)
ServoSpot 575 (8)
ServoSpot 575(16)
ETC
S4 Revolution
EUROLITE
LED ML 56
LED Par
LED Par 64
LED Par 64 UV
LED RGB Mix
RGB Par (C+B Mode)
RGB Par (Col Mode)
RGB Par (RGB Mode)
SuperStrobe
TB-5
TC-5
TC-150
TC-200
EVL
TC-250
TC-300
TF-5
TG-5
TMH-155
TR-5
TS-2
TS-5
TS-7
TS-150
TS-155
TS-255
TW-150
Colour Pack 250
Mini Spot 150 SA
Mini Spot 150/250
Pro Color
Pro Scan 150/250
Pro Spot 250
Pro Spot 575
Pro Strobe TB1500D
Pro Wash 250
Pro Wash 575
Spin
Viva 250S
EXPOLITE
ELP 60 Mode5
ELP 60 Mode6
FAL
360 4 Zoom
360 Colour
360 Laser
Day Light 1200 EB
DMX Colour Changer
FAL 1000 8bit
FAL 1000 16bit
FAL 2000
Gyro 2
Nebula575/1200 OFF
Nebula575/1200 ON
Nocturno 2500
PF3603 (8 bit)
PF3603 (16 bit)
Primoscan
Promo 2
Proscan 2
Proscan X
Roulette 575
Roulette 1200
S-IMAGO 2500
Scan 575
Scan 1200
Starlight
Supercleverscan
Three Sixty
FINE ART
Fine 400 Spot
Fine 400 Wash
Fine 500 Spot
Fine 500 Wash
Fine 700 Spot
Fine 700 Wash
Fine 1500 Spot 16b
Fine 1500 Spot Ext
Fine 1500 Spot Std
Fine 1500 Wash 16b
Fine 1500 Wash Ext
Fine 1500 Wash Std
Fine 2000 Spot Pro
Fine 4000
Fine 8000
Fine2000 4lite
Fine2000 Spot
Fine2000 Spot Enh
Fine2000 Video
Page 147
Appendices
Fine2000 Wash
Fine3000 Spot
Hanging LED
Moving Head LED
Project LED
V2000 HPE
V2001
V2003
V2005
V2008
V2009
V2014
V2018
V2021
V2023
V2024
V2025 - FS
V2028 - FS
V2029 - FS
V2031
V2032
V2033
V2042
V2048
V2049
V2080
V2081
V2082
V2083
V2088
V2088P
FIVE STAR
Spica 250M 8bit
Spica 250M 16bit
FLASH BUTRYM
FL-575 Spot 8Bit
FL-575 Spot 16bit
FLY
Page 148
FOS 1/2/3/4
FOS AF
PHS-700 (8 bit)
PHS-700 (16 bit)
PHS-710
PHW 250 (16 Bit)
PS/D-200PR (8)
PS/D-200PR (16)
PSC-575
PSC-1200
PSX-575
RT-150
RT-240
SC-240
SC-250
SC-370
SC-375
SC-380
SC-530 (8 bit)
SC-530 (16 bit)
SC-740 (8 bit)
SC-740 (16 bit)
SC-780 (16 bit)
SC-980 (16 bit)
ScanMSD200/H250MK
FUNKY
Daddy-O
FUTURELIGHT
Brilliant Flower
CC-150
CC-200
Circle
Cross Beam
DF-250
DJ Color 200
DJ Head 575 Wash 8
DJ Head 575 Wash16
DJ Scan 200
DJ Scan 250
DJ Scan 600
Duke 1200
Eye-18
Eye-36
FX-150
Genesis
H-150
MH-640 (8 bit)
MH-640 (16 bit)
MH-660 (8 bit)
MH-660 (16 bit)
MH-840 (8 bit)
MH-840 (16 bit)
MH-860 (8 bit)
MH-860 (16 bit)
Miracle
PCC 1200
PCC-250 CMY
PCC-250 Pro
PHS-200
PHS-250 Pro
PHS-260
S
G LEC
Spider
TML-7
Voyager
Wall Light
G-Lec
GENI
Mizar 12
Mojo Spin Master I
OBY 600 Wash (8)
OBY 600 Wash (16)
Oby 2000 Outline
OBY-3
OBY-5
SA-5X
Shiva (4 Channel)
Shiva (6 Channel)
GENIUS
Micromega
Motor Show
Next Scan
Next Scan RG
Nexus
Nexus 2
Nexus 3
Quasar
Super Quark
Super Quark MSD250
Topscan
GLITES
300S 8bit
300S 16bit
Lumiled 8bit
Lumiled 16bit
GLP
Impression Compres
Impression HiRes
Impression Normal
Joy 150
Joy 300
Junior Scan 1
Junior Scan 2
MAX
Mighty Scan
MiniPatend
MiniStartTec II
Patend Light 575
Patend Light 1200
Patend Light Basic
PatendLight1200HMI
Pocket Scan
Startec 575/1200
ORB Operating Manual – Issue 1.0
Appendices
Startec 2000 Ext
Startec 2000 ExtII
Startube 4
YPOC 250
YPOC 250 Basic
YPOC 250 Color
YPOC 250 Color Bas
YPOC 250 L
YPOC 250 Pro
YPOC 575 Color
YPOC 575 Pro
YPOC 700
YPOC Color
GREEN HIPPO
Hippotizer DMXClub
Hippotizer V2 Layr
Hippotizer V2 Mast
Hippotizer v3 Layr
Hippotizer v3 Mast
Hippotizer v3 PMas
HippotizerStage M1
HippotizerStage M2
HippotizerStage M3
HStage Layer 1 M1
HStage Layer 1 M2
HStage Layer 1 M3
HStage Layer 2 M1
HStage Layer 2 M2
HStage Layer 3 M1
GRIVEN
Acrobat 250FE (Hi)
Acrobat 250FE (Lo)
Acrobat 250PE (Hi)
Acrobat 250PE (Lo)
Acrobat 1200 PE
Acrobat PE 575 (8)
Acrobat PE575 (16)
Colorway 3ch 1DMX
ORB Operating Manual – Issue 1.0
Colorway 3ch 2DMX
Colorway 5ch 1DMX
Colorway 5ch 2DMX
Compass
Daisy In
Daisy On
Daisy Out
Danube
Dawn
Daze
Deck
Dice
Dive
Dune
Kaleido 3ch 1DMX
Kaleido 3ch 2DMX
Kaleido 5ch 1DMX
Kaleido 5ch 2DMX
Kolorado 2
KolorClip 150w
KolorJet CMY
KolorJet FixedCols
Kolorstream (CMY)
Kolorstream (F/C)
Parade
PopScan 8
PopScan 16
Scanvision
Scanvision 2(8)
Scanvision 2(16)
Super Marine Bronz
HIGH END SYSTEMS
Catalyst DL.1
Catalyst DL.1 +Eye
Catalyst Pro 3.2
Color Command
Color Command +Dim
Color Merge
Color Power
Color Pro
Color Pro Enhanced
Cyberlight Mode 1
Cyberlight Mode 2
Cyberlight Mode 3
DataFlash AF1000
DL.2 Global
DL.2 Head
DL.2 Layer
IBeam V2 Set 000
IBeam V2 Set 010
Intellabeam 700(7)
Intellabeam 700(8)
Nebula
SHOWGUN
Studio Beam (Flat)
Studio Beam (Full)
Studio Color 250
Studio Color 575
Studio Command
Studio Command H
Studio Spot 250
Studio Spot 575
Studio Spot 575 Z
Studio Spot 575CMY
StudioSpot 575CMYZ
Technobeam (Full)
Technobeam (Red)
Technobeam Iris
Technopro (Full)
Technoray (Full)
Technoray (Red)
Trackspot
Trackspot 2 (8)
Trackspot 2 (9)
x.Spot
x.Spot Reduced
HUBBELL
HX Spot
HX Wash
ISOLUTION
iColor3
iColor4
iMove 5w
iMove 250S 8ch
iMove 250S 16ch
iMove 250W 8ch
iMove 250W 16ch
iMove 575S 8ch
iMove 575S 16ch
iMove 575SP 8ch
iMove 575SP 16ch
iMove 575W 8ch
iMove 575W 16ch
iRock 4C
iRock 7B
JAMES THOMAS
PixelBrick 22 3
PixelBrick 22 4
PixelBrick 22 4+E
PixelBrick 22 12
PixelBrick 22 24
PixelBrick 22 24+E
PixelEight 3
PixelEight 3 Mint
PixelEight 3+E
PixelEight 6 Mint
PixelEight 6ch
PixelEight 12 Mint
PixelEight 12ch
PixelEight 24ch +E
PixelEight DMX
PixelEight DMXMint
PixelLine110 4+E
PixelLine110 20+E
Page 149
Appendices
PixelLine522 Ef D
PixelLine522 Ex35
PixelLine522 Max1
PixelLine522 Max2
PixelLine1044 9
PixelLine1044 27
PixelLine1044 Ef D
PixelLine1044 Ex61
PixelLine1044 Max1
PixelLine1044 Max2
PixelPar 87 6xRGB
PixelPar90 FX E1
PixelPar90 FX E1+
PixelPar90 FX E1E1
PixelPar90 FX E1E2
PixelPar90 FX E2
PixelPar90 FX E2+
PixelPar90 FX E2E2
PixelPar90 FXE1E1+
PixelPar90 FXE1E2+
PixelPar90 FXE2E2+
PixelPar90 Hi RGB6
PixelPar90 Lo RGB3
PixelPar90RGB3+M
PixelPar9016bRGB6M
JB LIGHTING
Cartoon Laser
JBLED A7 Comp8bt
JBLED A7 Comp16bt
JBLED A7 St8bt
JBLED A7 St16bt
Space Color Laser
Twinbeam Laser
Vary Color P3 Hog
Vary Color P3 JB
Varycol Stg1200HMI
Varycolor 2000 New
VaryColor7 Hg Mode
Page 150
JEM
VaryColor7 JB Mode
VaryLED3/84 HOG C
VaryLED3/84 HOG S
VaryLED3/84 JB C
VaryLED3/84 JB S
Varyscan 3 SP + 8C
Varyscan 6
Varyscan P6
Varyscan Special
Varyscan4 1200HMI
Varyscan4 CP575HMI
Varyscan4EV1200HMI
Varyscan5MV1200HMI
VaryScan7
VaryScanP3
VaryscanSpec Plus
VScan 3 250MSD (6)
VScan 3 250MSD (8)
Winner II
AF-1
AF-2
Glaciator
Hot 2000
Roadie
ZR 22 DMX
ZR 24/7
KINOFLO
Koloris
LAMPO
Columbus 650
Columbus MSR 400RG
Domingo
Gemini
Ghost
Sintesi
Swift (8 bit)
Swift (16 bit)
Vortex
LASER SIM
Laser
LDDE
SpectraWow+
LE MAITRE
MVS
Stadium Hazer
LEADER LIGHT
ProNeo Tour RGB
ProNeo Tour RGB+D
ProNeo Tour RGBW
ProNeo Tour RGBW+D
LED
3 Channels - RGB
RGB PAR 575
Scarabeo 575
LEDJ
Blockbuster 8
Color Burst Sound
LED RGB 252
LED-56
LIGHT CONVERSE
Camera
LIGHTING INNOVATIO
CXI
Inno 4 Follow Spot
Inno Four 36
Inno Four EFX
Inno Four Par
Motoryoke ADB 2kW
MotoryokeP360
S4 Par LR
S4 Profile
TecLumen
LIGHTING TECH
Caterpillar
LITEBEAM
Swing II
LOOK SOLUTIONS
Unique
Viper
LYTE QUEST
Motorhead
MAC MA
MAC MA
MAD LIGHTING
Imp
Itm
MAD Colour 211AP
MAD Colour 211HP
MAD Scan 411AP
MAD Scan 411HP
MAD Scan 611ARP
MAD Star 311AP
MAD Star 311HP
MAD Star 511ARP
Q Colour A/M
Q Scan A/M
Q Star A/M
Scan 611A
Star 511A
MARTIN
Acrobat
Acrobat (Extended)
Atomic 3000 (1 Ch)
Atomic 3000 (3 Ch)
Atomic 3000 (4 Ch)
Atomic Colors (1)
Atomic Colors (2)
CX-2 (1 Channel)
CX-2 (4 Channel)
CX-4 (1 Channel)
CX-4 (6 Channel)
CX-10
Cyclo 03
ORB Operating Manual – Issue 1.0
Appendices
Cyclo 04
DestroyerX250(1Ch)
DestroyerX250(5Ch)
Ego X4
Ego X5
Ego X6
Ext 600 Compact M1
Ext 600 Compact M2
Exterior 200
Exterior 600 (M1)
Exterior 600 (M2)
Exterior200 LEDHSI
Exterior200 LEDRGB
Exterior200LDRGBAW
Exterior200LEDHSIC
FiberSource CMY150
FiberSource QFX150
Imager01 M1
Imager01 M2
Imager01 Mirror M1
Imager01 Mirror M2
Imager04 M1
Imager04 M2
Imager04 Mirror M1
Imager04 Mirror M2
Imagescan (Mode 1)
Imagescan (Mode 2)
MAC 250 (Mode 1)
MAC 250 (Mode 2)
MAC 250 (Mode 3)
MAC 250 (Mode 4)
MAC 250 Entour
MAC 250 Entour Enh
MAC 250 Krypton
MAC 250 Krypton En
MAC 250 Wash
MAC 250 Wash Ex
MAC 250+ (Mode 1)
ORB Operating Manual – Issue 1.0
MAC 250+ (Mode 2)
MAC 250+ (Mode 3)
MAC 250+ (Mode 4)
MAC 300 (Mode 1)
MAC 300 (Mode 2)
MAC 300 (Mode 3)
MAC 300 (Mode 4)
MAC 500 (Mode 1)
MAC 500 (Mode 2)
MAC 500 (Mode 3)
MAC 500 (Mode 4)
MAC 550 (Basic)
MAC 550 (Enhanced)
Mac 575 Krypton Ba
Mac 575 Krypton Ex
MAC 600 (Mode 1)
MAC 600 (Mode 2)
MAC 600 (Mode 3)
MAC 600 (Mode 4)
MAC 600NT (Mode 1)
MAC 600NT (Mode 2)
MAC 600NT (Mode 3)
MAC 600NT (Mode 4)
Mac 700 Wash
Mac 700 Wash Ext
MAC 700Profile Bas
MAC 700Profile Enh
MAC 1200 (Mode 1)
MAC 1200 (Mode 2)
MAC 1200 (Mode 3)
MAC 1200 (Mode 4)
MAC 2000 Perf (8)
MAC 2000 Perf (16)
MAC 2000 Prof (8)
MAC 2000 Prof (16)
MAC 2000 Wash (8)
MAC 2000 Wash (16)
Mac III Basic
Mac III Extended
Mac TW1 - Basic
Mac TW1 - Enhanced
Magnum
Mania EFX500 M1
Mania EFX500 M2
Mania EFX600 M1
Mania EFX600 M2
Mania EFX700 M1
Mania EFX700 M2
Mania EFX800 M1
Mania EFX800 M2
Mania SCX500 (6)
Mania SCX500 (8)
Mania SCX600 M1
Mania SCX600 M2
Mania SCX700 M1
Mania SCX700 M2
Matrix Controler
Maxedia Base
Maxedia Layer
Maxedia Output
MiniMac Prof (M1)
MiniMac Prof (M2)
MiniMac Prof (M3)
MiniMac Prof (M4)
MiniMac Wash (M1)
MiniMac Wash (M2)
MiniMac Wash (M3)
MiniMac Wash (M4)
MiniMacMaestro(M1)
MiniMacMaestro(M2)
MiniMacMaestro(M3)
MiniMacMaestro(M4)
MX-1 (1 Channel)
MX-1 (6 Channel)
MX-1 (7 Channel)
MX-4 (1 Channel)
MX-4 (6 Channel)
MX-4 (7 Channel)
MX-10
PAL 1200 (Mode 1)
PAL 1200 (Mode 2)
PAL 1200 (Mode 3)
PAL 1200 (Mode 4)
PAL 1200E (Mode 1)
PAL 1200E (Mode 2)
PAL 1200E (Mode 3)
PAL 1200E (Mode 4)
Pro 218 (Mode 1)
Pro 218 (Mode 2)
Pro 218 (Mode 3)
Pro 218 Mk1
Pro 400 (Mode 1)
Pro 400 (Mode 2)
Pro 400 (Mode 3)
Pro 518 (Mode 1)
Pro 518 (Mode 2)
Pro 518 (Mode 3)
Pro 918 (Mode 1)
Pro 918 (Mode 2)
Pro 918 (Mode 3)
Pro 918 (Mode 4)
Pro 1220 XR Mode 1
Pro 1220 XR Mode 2
Pro 1220 XR Mode 3
Pro 1220 XR Mode 4
Pro1220 II Full
Pro1220 II Reduced
Pro1220 IIR Full
Pro1220 IIR Reduce
Pro1220CMYR Mode 1
Pro1220CMYR Mode 2
Pro1220CMYR Mode 3
Pro1220CMYR Mode 4
Pro1220RPR Mode 1
Page 151
Appendices
MAX
Pro1220RPR Mode 2
Pro1220RPR Mode 3
Pro1220RPR Mode 4
Punisher X250(1Ch)
Punisher X250(6Ch)
RGB Laser 1.6
Robocolor II (M1)
Robocolor II (M2)
Robocolor III (M1)
Robocolor III (M2)
Roboscan 805
Roboscan 812
Roboscan 812 (Ext)
Roboscan 1020
RoboZap
smartMac 8bit
smartMac 16bit
Stage Cyclo
StageBar54 HSI
StageBar54 HSIC
StageBar54 RGB
StageBar54 RGBAW
Wizard (6 ch)
Wizard (8 ch)
Wizard Extreme8 ch
Wizard Extreme11ch
Max 1000 8bit
Max 1000 16bit
MDG
Atmosphere
Ice Fog
Max 3000
Max 5000
METEOR
XL
MICROH
LED Bar 2
Page 152
MILTEC
MT 250 Scan
MOJO
Mojo Scan 1
Mojo Scan 2
MORPHEUS
ColorFader
ColorFader + Dim
PanaBeam XR2
MOVING LED
Moving LED
MOVITEC
SL250 (16 Bit)
WL250 8
WL250 16
MUSHROOM
Moving LED Max
Moving LED Min
NJD
Chroma HX
Datamoon
JL10 (Mode 1)
JL10 (Mode 2)
Microbeam 100
Mirage LED (3ch)
Mirage LED (MX90)
MX90 Mode
Predator HX
Predator MX
Quasar HX 4ch
Quasar HX 8ch
Raptor HX 4ch
Spectre (3 Chan)
Spectre (MX90)
Super Blitzer
NOVA LIGHT
High Ground
OCEAN OPTICS
SeaChanger/CTC
SeaChanger/Dimmer
SeaChanger/Green
SeaChanger/Magenta
OSIRIS
Isis 575 Spot
Isis 575 Wash
Neftis 575
Orus 1200 Spot
Seth 250
PAN COMMAND
Colorfader Mode D
PR LIGHTING
Chameleon M
Design 150
Laser 100
Moon
Nova
Orland Follow
Orland Scan
Pilot 150 (8 bit)
Pilot 150 (16 bit)
Pilot 150 GP
Pilot 250
Pilot 250 Wash
Pilot 300 (8 bit)
Pilot 300 (16 bit)
Pilot 575
Pilot 575 Wash
Pilot 1200
Pilot 1200 Wash
Pilot Wash(8 bit)
Pilot Wash(16 bit)
Planet
Solo 250
Solo 575
Solo 575P
Solo 1200
PRG
Theatre Colour
Theatre Colour LT
Theatre Master
Theatre Wash
Tornado
XL 250 Extended
XL 250 Short
XL 250 Standard
XL 575 Extended
XL 575 Short
XL 575 Standard
XL 700 Extended
XL 700 Short
XL 700 Standard
XL 1200 Spot Exten
XL 1200 Spot Short
XL 1200 Spot Stand
XL Framing 1200 Ex
XL Framing 1200 Sh
XL Framing 1200 St
XL Wash 700 Ext
XL Wash 700 Short
XL Wash 700 Std
XL Wash 1200 Ext
XL Wash 1200 Short
XL Wash 1200 Std
EX1
EX1
EX1
EX1
EX1
EX1
EX1
PROEL
Ambient
Background
Camera
Keystone
Object
Object Texture
Spot
575 CN Tarkus
575 SE Dream Light
575 Wash
ORB Operating Manual – Issue 1.0
Appendices
PROSOUND
Smart Scan II
PULSAR
ChromaZone/Bank 6
ChromaZone/Bank 9
ChromaZone/Bank 36
ChromaZone/Bank 42
ChromaZone/Bank 46
Demon Strobe
QMAXZ
Q1500S
Q1500W
QM575S
QM575W
QM700S
QM700W
QME575S
QME575W
QME700P
QME700P Ext.Mode
QME700P Std.Mode
QME700S
QME700W
QS250S
QS250W
QSE400S
QSE400W
QSE575S
QSE575W
RADLITE
RLcanvas
RLgraphics
RLmask
RLpixel
RLsurface
RLtext
RLwave
ROBE
ORB Operating Manual – Issue 1.0
Beam 250 XT
ClrWash575ATZoom 1
ClrWash575ATZoom 2
ClrWash575ATZoom 3
ClrWash575ATZoom 4
Club Roller 150CT
Club Roller 250CT
Club Scan 150
Club Scan 250
Club Spot 150CT M2
Club Spot 300CT 8b
Club Spot 300CT M1
Club Spot 300CT M2
Club Spot CT (8)
Club Spot CT (16)
Club Wash CT (8)
Club Wash CT (16)
ColorMix 240AT(M1)
ColorMix 240AT(M2)
ColorMix 250AT(M1)
ColorMix 250AT(M2)
ColorMix150AT Prof
ColorMix150AT Wash
ColorMix550AT (M1)
ColorMix550AT (M2)
ColorMix575AT (M1)
ColorMix575AT (M2)
ColorSpot 170AT M1
ColorSpot 170AT M2
ColorSpot 170AT M3
ColorSpot 170AT M4
ColorSpot 250AT M1
ColorSpot 250AT M2
ColorSpot 250AT M3
ColorSpot 250AT M4
ColorSpot 575AT M1
ColorSpot 575AT M2
ColorSpot 575AT M3
ColorSpot 575AT M4
ColorSpot575EAT M1
ColorSpot575EAT M2
ColorSpot575EAT M3
ColorSpot575EAT M4
ColorSpot700EAT M1
ColorSpot700EAT M2
ColorSpot1200AT M1
ColorSpot1200AT M2
ColorSpot2500EATM1
ColorSpot2500EATM2
ColorSpot2500EATM3
ColorWash 700AT M1
ColorWash 700AT M2
ColorWash 700AT M3
ColorWash 700AT M4
ColorWash 700AT M5
ColorWash 700AT M6
ColorWash 750AT T1
ColorWash 750AT T2
ColorWash 750AT T3
ColorWash 750AT T4
ColorWash250AT(M1)
ColorWash250AT(M2)
ColorWash250AT(M3)
ColorWash250AT(M4)
ColorWash575AT(M1)
ColorWash575AT(M2)
ColorWash575AT(M3)
ColorWash575AT(M4)
ColorWash575EATM1
ColorWash575EATM2
ColorWash575EATM3
ColorWash575EATM4
ColorWash1200EATM1
ColorWash1200EATM2
ColorWash1200EATM3
ColorWash1200EATM4
ColorWash2500EATM1
ColorWash2500EATM2
ColorWash2500EATM3
ColorWash2500EATM4
ColorWash2500EATM5
DigiSpot 5000DT 4
DigiSpot 5000DT 32
DigiSpot 5000DT 51
Digital Spot3000DT
DigitalSpot3kDTLay
DigitalSpot3kDTMas
DJ Roller 150 XT
DJ Roller 250 XT
DJ Scan 150 XT
DJ Scan 250 XT
Dominator 1200 XT
Ecolor 250 XT
Funky
Fusion
Hip Hop
ImageSpot250 AT 8
ImageSpot250 AT 16
LED Blinder 96 M1
LED Blinder 96 M2
LED Blinder148 M1
LED Blinder148 M2
LED Blinder148 M3
LED Blinder148 M4
LED Blinder196 M1
LED Blinder196 M2
LED Blinder196 M3
LED Blinder196 M4
LED Wash 136LT M1
LED Wash 136LT M2
MediaFusion LayerF
MediaFusion LayerM
MediaFusion LayerT
MediaFusionMasterF
Page 153
Appendices
MediaFusionMasterS
MSZoom 250 XT(8)
MSZoom 250 XT(M1)
MSZoom 250 XT(M2)
RecessedSpot170 M1
RecessedSpot170 M2
RecessedSpot170 M3
RecessedSpot170 M4
RecessedWash150 M1
RecessedWash150 M2
RecessedWash150 M3
RecessedWash150 M4
REDWash3-192 M1
REDWash3-192 M2
REDWash3-192 M3
REDWash3-192 M4
RMix3.192 (M1)
Scan250 XT (8 bit)
Scan250 XT (Mode1)
Scan250 XT (Mode2)
Scan575 XT (8 bit)
Scan575 XT (Mode1)
Scan575 XT (Mode2)
Scan1200XT (8 bit)
Scan1200XT (Mode1)
Scan1200XT (Mode2)
Spot150XT (Mode1)
Spot150XT (Mode2)
Spot150XT (Mode3)
Spot150XT (Mode4)
Spot160XT (Mode1)
Spot160XT (Mode2)
Spot160XT (Mode3)
Spot160XT (Mode4)
Spot250XT (8 bit)
Spot250XT (Mode 1)
Spot250XT (Mode 2)
Spot575XT (8 bit)
Page 154
Spot575XT (Mode 1)
Spot575XT (Mode 2)
Stage Banner 10 AT
Wash150XT (Mode 1)
Wash150XT (Mode 2)
Wash150XT (Mode 3)
Wash150XT (Mode 4)
Wash250XT (8 bit)
Wash250XT (Mode 1)
Wash250XT (Mode 2)
Wash575XT (8 bit)
Wash575XT (Mode 1)
Wash575XT (Mode 2)
ROSCO
I-Cue 8bit
I-Cue 16bit
Indexer M1
Indexer M2
Indexer M3
SAGITTER
Active Color 250
Flexo (Mode 1)
Flexo (Mode 2)
Flexo (Mode 3)
Flexo (Mode 4)
Flexo CDM 150 (M1)
Flexo CDM 150 (M2)
Flexo CDM 150 (M3)
Flexo CDM 150 (M4)
HyperColor 575
Infinity Club 1200
Infinity Live 1200
InfinityMSZ1200/10
InfinityMSZ1200/12
InfinityMSZ1200/14
InfinitySL1200(10)
InfinitySL1200(12)
Mask Color Zoom
Miniscan 2001 MSD
Moving FX 2002
Moving Spot 575MSZ
Moving Spot MSD250
Moving Wash MSD250
MovingWashZoom 575
Prince
Shop 150
Shop 250
SuperPrince575(6)
SuperPrince575(10)
Tracer1200
SAJEM
Copernic
SELADOR
X7
SGM
Colorlab 250
Colorlab 575
Colorlab HP 575
Colorlab HP 1200
Galileo II HP(SGM)
Galileo II HP(STD)
Galileo III (SGM)
Galileo III (STD)
Galileo IV (SGM)
Galileo IV (STD)
Genio Mobile
Giotto Profile 400
Giotto Spot 250
Giotto Spot 400
Giotto Spot 400CMY
Giotto Spot 1200
Giotto Wash 400
Giotto Wash 1200
GiottoWash1200 1.4
Idea Spot 250
Idea Spot 575
Idea Wash 250
Newton 1200
Palco
Palco Mobile
Ribalta
Synthesis 700 HRNT
Synthesis 700 HRT
Synthesis 700 LRNT
Synthesis 700 LRT
Victory (HiRes)
Victory (LoRes)
Victory II (HiRes)
Victory II (LoRes)
SHOW PRO
Accubeam400AB-400
Accubeam500AB-500
AccucolorPowerAB60
AccustarPowerAB20
Cyberscan (Mode 1)
Cyberscan (Mode 2)
SHOWLED
Chameleon (Mode10)
Chameleon (Mode24)
ShowLED Mode9
SHOWTEC
Arc-Bar 3 Arc1
Arc-Bar 3 Arc1+D
Arc-Bar 3 S1
Arc-Bar 3 S2
City Painter 575
Club Colour Wash
Club Spot 575
Explorer 250 Pro
Explorer 250 Sp Ba
Explorer 250 Spot
Explorer 250 Wash
Explorer 575 Spot
Explorer 575 Wash
ORB Operating Manual – Issue 1.0
Appendices
LED Dancefloor
LED Par
LED Pixel Track
LED PowerBrick 3ch
LED PowerBrick 4ch
LED PowerBrick 5ch
LED Powerbrick Ctr
LED Wash Ultra Bri
MiniMax 250
Moving Studiobeam
Phantom 250 Spot
Sunstrip Active 1
Sunstrip Active 5
Sunstrip Active 10
Typhoon
SILVER STAR
LED110 Mx Color
Show Spot 1200
ShowProIIRGY Laser
Spot 150
Spot 250 Advanced
Spot 250 Basic
Spot 250 V 2006
Spot 575 Advanced
Spot 575 Basic
Wash 575 Advanced
Wash 575 Basic
SKYTRONIC
150.320 8bit
SLS HELLAS
PanScan 4 (8)
PanScan 4 (16)
SPACE CANNON
Athena
Easy Touring S
Easy Touring VHT
Focus 1200
Helecopter
ORB Operating Manual – Issue 1.0
Helyos
Heos
Ireos Pro
Luxor
Olympus
Pegasus
Poseidon
STAGE LINE
Twist 252
STAIRVILLE
LED Par
MH575 S 1off16off
MH575 S 1off16on
MH575 S 1on16off
MH575 S 1on16on
MV250H
SC250H
SC250Pro
WS250H
WS250Pro
STARLITE
MK5
STRAND
Pirouette
Pirouette + Scroll
STRONG
Big Scan
STUDIO DUE
Archiled C
CityBeam (6)
CityBeam (7)
CityColor (6)
CityColor (7)
CityColor 300
CityColor 400
Crown
CS1
CS1+Scroller
CS4 minus dimmers
Excess 700 (8bit)
Excess 700 (16bit)
Excess 1200(16bit)
Giant (8 Bit)
Giant (16 bit)
Giant Color (8)
Giant Color (16)
Hercules 600m
Hercules 800e
Light Deflector 8
Light Deflector 16
Live 1200
Live Pro 1200
Mini Beam
MiniCity 100
MiniCity 150
MiniCity 250 (6)
MiniCity 250 (7)
Nano LED C
PhotoWall 1200e
Predator
Shark 150 (8 Bit)
Shark 150 (16 Bit)
Shark 250 (10 Ch)
Shark 250 (11 Ch)
Shark 250 (13 Ch)
Space Flower
Stratos Color (12)
Stratos Color (14)
Stratos HiRes (12)
Stratos HiRes (14)
XS 700 Wash/C 16bt
XS-700 (8bit)
XS-700 (16bit)
XS-1200 (16ch)
XS-1200 (20ch)
SUMMA
Summa HTI
SUREPRO
SP880 9chan
SP880 13chan
SYNCROLITE
Syncrolite MX/SX
Syncrolite ST/SX
TAS
Acrobat
CF 6
Colore
Colore at
Colore Fresnel
Colour Beam
Compact Scan (8)
Compact Scan (16)
HT Scan (8)
HT Scan (16)
Mini Ultra Scan
Pro Spot (8)
Pro Spot (16)
Pro Spot 575 (8)
Pro Spot 575 (16)
Pro Wash (8)
Pro Wash (16)
Pro Wash 575 (16)
Saetta
Symbol 700
TX 360B
Ultra Scan 700
Versi Colore
TEC LUMEN
KTM 5.4 (8 Bit)
KTM 5.4 (16 Bit)
KTM 5.5 (8 Bit)
KTM 5.5 (16 Bit)
Par-Color (2 Chan)
Par-Color (3 Chan)
Page 155
Appendices
Scan 3D Evoluzione
Scan 4D2
Scan 4D3
Spot575TM(8ch)
Spot575TM(10ch)
Spot575TM(16ch)
Vari-Color (2 Ch)
Vari-Color (3 Ch)
Wash575TM(8ch)
Wash575TM(10chM1)
Wash575TM(10chM2)
Wash575TM(14ch)
Wash575TM(16ch)
TECHNILUX
Techni Scan DX
Techni Scan DXi
TecniScan 150
TecniScan S
TecniScan SX Pro
THEATRE PROJECTS
Sky Art
TOPLITE
Merlin-C
TRITON BLUE
CC 250
LED 36 Fixed
LED 36 Moving Head
MF-3
MF-5
MF-7
Mini Spot 250
Spin 250
Spot Pro 575 1
SY 250
TT-4000
V1200 Spot
V1200 Wash
Viva 250 SP
Page 156
Viva 575
Wash Pro 575
VARILITE
VL 500A 16-ext
VL 500T 16-ext
VL 1000 A
VL 1000 AS
VL 1000 T
VL 1000 TS
VL 2000 Spot (E 8)
VL 2000 Spot (E16)
VL 2000 Spot (S 8)
VL 2000 Spot (S16)
VL 2000 Wash (E 8)
VL 2000 Wash (E16)
VL 2000 Wash (S 8)
VL 2000 Wash (S16)
VL 2416 Wash (E 8)
VL 2416 Wash (E16)
VL 2416 Wash (S 8)
VL 2416 Wash (S16)
VL 2500 Spot
VL 2500 Wash
VL 3000 Spot
VL 3000 Wash
VL 3500 Spot
VL 3500 Wash
VL1
VL5 Arc (Mode 1)
VL5 Arc (Mode 2)
VL5 Arc (Mode 3)
VL5 Arc (Mode 4)
VL5 Arc (Mode 5)
VL5 Arc (Mode 6)
VL5 Arc (Mode 7)
VL5 Arc (Mode 8)
VL5 Arc (Mode 9)
VL5 Arc (Mode 10)
VL5 Wash (Mode 1)
VL5 Wash (Mode 2)
VL5 Wash (Mode 3)
VL5 Wash (Mode 4)
VL5 Wash (Mode 5)
VL5 Wash (Mode 6)
VL5 Wash (Mode 7)
VL5 Wash (Mode 8)
VL5 Wash (Mode 9)
VL5 Wash (Mode 10)
VL6 Spot (Mode 1)
VL6 Spot (Mode 2)
VL6 Spot (Mode 3)
VL6 Spot (Mode 4)
VL6 Spot (Mode 5)
VL6 Spot (Mode 6)
VL6 Spot (Mode 7)
VL6 Spot (Mode 8)
VL6 Spot (Mode 9)
VL6 Spot (Mode 10)
VL6B (Mode 5)
VL6B (Mode 6)
VL6B (Mode 7)
VL6B (Mode 8)
VL6B (Mode 9)
VL6B (Mode 10)
VL7 Spot (Mode 7)
VL7 Spot (Mode 8)
VL7 Spot (Mode 9)
VL7 Spot (Mode 10)
VL7B (Mode 9)
VL7B (Mode 10)
VLM Mirror (M 1)
VLM Mirror (M 2)
VLM Mirror (M 3)
VLM Mirror (M 4)
VLM Mirror (M 5)
VLM Mirror (M 6)
VLM Mirror (M 7)
VLM Mirror (M 8)
VLM Mirror (M 9)
VLM Mirror (M 10)
VELLE MAN
250 14/2
Snark 250
VDP 250 MHS
VDP150 CC4
VDP150MH6
VDP250 MH14/2
VDP250 MHS16
VDP250 SC6
VDPLW1028
VISUAL PRODUCTIONS
Canvix Large
Canvix Normal
Canvix Small
Canvix Tiny
VISUALIES
ScumBox
WYBRON
CXI Index SpdOff
CXI Index SpdOn
CXI Mix SpeedOff
CXI Mix SpeedOn
Light Wand 2+Spin
Light Wand 2ch
Light Wand 4+Spin
Light Wand 4ch
NeXera
NeXera CDM
XILVER
Droplet HSI
Droplet HSI Comp
Droplet RGB
Droplet RGB Comp
Droplet Stat HSI
ORB Operating Manual – Issue 1.0
Appendices
Droplet Stat HSI C
Droplet Stat RGB
Droplet Stat RGB C
YING WEI
D+RGB
Spot Wash 1200 M1
Spot Wash 1200 M2
Spot Wash 1200 M3
ZAP TECHNOLOGY
BigLite 4.5
ZOOM
Par 64 LED
Showlight Pro
Stage Colour CB
Stage Colour RGB
1982 Fixture types in 144
Manufacturers
ORB Operating Manual – Issue 1.0
Page 157
Index
Index
- 14
. Key ............................................... 14
/ 14
@ 74
. 74
+ 14
Absolute
Wheel Adjustment........................... 75
Wheel Mode ................................. 118
Active Playback Window .................... 129
Adding Fixtures.................................. 32
All
Clearing ........................................ 63
And ................................................. 14
Arrow Keys ..................................... 16
Art-Net ............................................. 66
Subnet .......................................... 66
Attributes.......................................... 75
Audio Ports ..................................... 136
Auto
Chase Drive ................................... 96
Follow On ...................................... 88
Auto Groups ...................................... 47
Auto Macros ............................... 48, 114
Auto Menus .........26, 27, 47, 80, 108, 114
Auto Palettes .........................26, 48, 108
AV Port ........................................... 137
Back ................................................ 91
Backspace ....................................... 14
Backward
Chase Direction .............................. 96
Track .......................................... 116
Page 158
Bass
Chase Drive....................................96
Battery ........................................... 140
Beamshape
Parameters ....................................75
Beat
Chase Drive....................................96
Blackout Key......................................10
Blank Cue..........................................95
Blind................................................13
Blind Mode ...................................... 126
Block
Cue Stack ......................................95
Both
Track........................................... 116
Bounce
Chase Direction...............................96
bpm
Chase Speed ..................................96
CAN..................................................53
CAN Port ......................................... 137
Capture.............................................68
CD
Timecode .......................................94
Channel Data
UDK ............................................ 100
Chase ...............................................96
Chase Modifiers ..................................96
Direction ........................................96
Drive .............................................96
Fade..............................................97
Shots ............................................97
Speed ........................................... 96
CITP ................................................ 68
Clear .....................................13, 24, 77
Clear Options .................................... 63
Colour
Parameters .................................... 75
Command Line ........................... 20, 77
Suggested Commands..................... 77
Commands
Fade Time ....................................121
Control Channels ................................. 7
Control Wheels .................................. 16
Conventions ........................................ 6
Copy ............................................... 13
Cue Stack...................................... 93
Cues ............................................. 92
Effects .........................................110
Fixture Data..................................122
Group ........................................... 80
Macro ..........................................113
Palette .......................................... 83
Smart Tags.................................... 92
Submasters ..................................107
Cue Only .................................. 13, 116
Smart Tags.................................... 76
Cue Setup window ............................. 88
Cue Stack Directory Window................ 92
Cue Stack Setup Window .................... 94
Blank Cue...................................... 95
Block ............................................ 95
Chase Options................................ 96
Intensity Mixing.............................. 95
ORB Operating Manual – Issue 1.0
Index
Master Fader .................................. 95
Move on Dark Options ..................... 98
Renumbering Cues .......................... 94
Timecode....................................... 94
Trigger Options............................... 97
Unblock ......................................... 95
Cue Stack Window......................20, 88
Cue Details .................................... 89
Learn Mode .................................... 90
Stack Setup ................................... 90
Cue Stacks.................................... 7, 92
Clearing ........................................ 63
Copying a Cue Stack ....................... 93
Deleting a Cue Stack ....................... 93
Moving a Cue Stack......................... 93
Naming a Cue Stack ........................ 93
Releasing a Stack ........................... 91
Selecting a Stack ............................ 85
Turning into a Chase ....................... 96
Cues ....................................... 7, 13, 85
Adding Macros................................ 88
Back ............................................. 91
Copying a Cue ................................ 92
Deleting a Cue................................ 92
Editing Delay Times......................... 87
Editing Fade Times.......................... 87
Editing Output Levels ...................... 86
Editing Triggers .............................. 87
Loading ......................................... 86
Moving a Cue ................................. 92
Naming a Cue ................................ 86
Next ............................................. 88
Outputting ..................................... 91
Pausing ......................................... 91
Playing Back Cues........................... 90
Programming Cues.......................... 85
Recording .................................... 23
Recording a Cue ............................. 85
ORB Operating Manual – Issue 1.0
UDK ............................................ 100
Date .................................................53
Delay ...............................................13
Times ...................................... 24, 72
Delete..............................................13
Cue Stack ......................................93
Cues .............................................92
Effect .......................................... 111
Group............................................81
Macro .......................................... 113
Palette...........................................83
Submasters .................................. 107
UDK ............................................ 103
Desk Information................................62
Desk Light ....................................... 138
Desk Setup........................................49
Behaviour ......................................55
Cue Stack Defaults ..........................57
Default Times .................................56
Inputs ...........................................53
Lock Functions ................................58
Outputs .........................................54
Peripherals .....................................52
Submaster Defaults .........................58
DHCP.......................................... 65, 68
Dimensions...................................... 138
Dimmer
Control Wheel .................................21
Dimmers
Controlling .....................................21
Direction ...........................................96
DMX In
Channels........................................46
DMX Input ....................................... 138
DMX Output..................................... 138
Window ....................................... 129
Drive ................................................96
Edit
UDK.............................................103
Edit Fixtures
Fixture Swapout ............................. 47
Editing Fixtures ................................. 42
Alignment...................................... 44
Change Type.................................. 47
Default Values................................ 43
Fixture Names................................ 43
Fixture Numbers............................. 43
Patch Functions .............................. 44
Effects.............................................108
Applying an Effect..........................110
Copying an Effect ..........................110
Deleting an Effect ..........................111
Effects Palette Window ...................108
Effects Window..............................109
Moving an Effect............................111
Naming an Effect ...........................110
Recording an Effect........................110
Standard Effects ............................108
Using Control Wheels .....................109
Effects Palette Window ......................108
Effects Window .................................109
Ethernet .................................... 64, 137
Art-Net ......................................... 66
Crossover ...................................... 65
DMX ............................................. 66
Switch .......................................... 65
Except............................................. 14
External Storage Devices ...................137
Factory Defaults ................................ 63
Fade
Chase Modifier ............................... 97
Times ...................................... 24, 72
Fade Time Commands .......................121
Editing Cues .................................. 87
Recording Cues .............................. 87
Fan
Page 159
Index
Wheel Modes................................ 119
Files ................................................. 59
Clearing User Fixture Types .............. 62
Loading Shows ............................... 60
Loading User Fixture Types .............. 61
Saving Shows................................. 59
Fixture Parameters
Controlling ................................... 22
Fixtures .............................................. 7
Selecting ....................................... 74
UDK............................................ 102
Follow On.......................................... 88
Forward
Chase Direction .............................. 96
Track .......................................... 116
Front Panel Controls ............................. 9
Full .................................................. 74
Glossary ......................................... 132
Go
Button........................................... 12
Trigger .......................................... 88
Grand Master..................................... 10
Graphical Interface............................... 6
Group Window ...........................20, 81
Groups ......................................... 7, 80
Automatic Groups ........................... 80
Clearing ........................................ 63
Copying Groups .............................. 80
Deleting Groups.............................. 81
Group Window................................ 81
Moving Groups ............................... 81
Naming Groups .............................. 80
UDK............................................ 101
User Defined Groups ....................... 80
What are ....................................... 80
Highlight .................................... 82, 121
Highlight Function ............................ 121
Home ............................................. 122
Page 160
HTP ..................................................95
Master ...........................................95
Intensity
Output Problems .............................21
Wheel...........................................16
IP Address.............................. 64, 65, 66
Kensington Lock ............................... 138
Knockout......................................... 120
Light Converse ...................................68
Load ................................................13
Cues .............................................86
Palettes .........................................83
Submasters .................................. 107
UDK ............................................ 103
Loading Shows ...................................60
Lock Functions ...................................58
LTP...................................................95
Macro
UDK ............................................ 102
Macro Window ................................. 112
Macros ............................................ 112
Clearing .........................................63
Copying a Macro ........................... 113
Deleting a Macro ........................... 113
Don’t Move on Dark Macros ............ 112
Macro Window .............................. 112
Moving a Macro............................. 113
Naming a Macro ............................ 113
Playback Macros............................ 112
Recording a Macro......................... 113
Running a Macro ........................... 113
Submasters .................................. 106
Mains Inlet ...................................... 136
Manual
Chase Drive....................................96
Fader ............................................95
Playbacks.......................................11
Master Playbacks.......................... 12, 91
Merge .............................................117
MIDI ...............................................137
Timecode ............................53, 88, 94
Mouse .............................................137
Mode ...........................................126
Move............................................... 13
Cue Stack...................................... 93
Cues ............................................. 92
Effect...........................................111
Group ........................................... 81
Macro ..........................................113
Palette .......................................... 83
Submasters ..................................107
Move on Dark.................................... 98
Name .............................................. 13
Cue Stack...................................... 93
Cues ............................................. 24
Effect...........................................110
Group ........................................... 80
Macro ..........................................113
Palette .......................................... 82
Palettes......................................... 26
UDK.............................................101
Network ........................................... 64
Remote ........................................123
Zero Wire ...................................... 70
Numeric Keys.................................. 14
Operating Environment ......................138
Output Window ............................... 20
Delay View .................................... 72
Fade View...................................... 72
Source View................................... 72
Tagging......................................... 76
Values View ................................... 72
Window Setup................................ 72
Page Window .................................... 98
Pages............................................... 98
Clearing ........................................ 63
ORB Operating Manual – Issue 1.0
Index
Loading a Page onto Playbacks ......... 98
Naming Pages ................................ 98
Page Window ................................. 98
Palette Window .................................. 84
Palettes ................................... 7, 25, 82
Clearing ........................................ 63
Copying a Palette............................ 83
Deleting a Palette ........................... 83
Moving a Palette ............................. 83
Naming a Palette ............................ 82
Outputting a Palette ........................ 82
Palette Windows ............................. 84
Recording a Palette ......................... 82
UDK............................................ 102
Updating ....................................... 83
What are ....................................... 82
Pan/Tilt
mode .......................................... 126
Parameters ....................................... 75
Park Function .................................. 120
Patch................................................ 32
Patch Views....................................... 37
Channel View ................................. 38
Fixtures View ................................. 37
Outputs View ................................. 37
Patching Fixtures ............................... 34
Pause ............................................... 91
PDA
Remote ......................................... 67
Playbacks...................................... 7, 11
Master......................................12, 91
Submasters ................................. 105
Position
Parameters .................................... 75
Preview
Cue Window................................. 126
Group Window.............................. 128
Macro Window .............................. 129
ORB Operating Manual – Issue 1.0
Palette Windows............................ 127
Submaster ................................... 107
UDK ............................................ 101
UDK Window ................................ 128
Programming
Beamshape Parameters....................75
Clear .............................................77
Colour Parameters...........................75
Controlling Fixture Parameters .........75
Copying Fixture Data ..................... 122
Fade and Delay Times .................... 120
Highlight ...................................... 121
Home Function.............................. 122
Intensity Parameters .......................74
Knockout Function......................... 120
Output Window ...............................71
Park Function ............................... 120
Position Parameters .........................75
Record Options Window ................. 115
Rem Dim Function ......................... 120
Selecting Fixtures............................74
Tagging Parameters.........................76
Try Cue ....................................... 121
Wheel Editing Modes...................... 118
Quick Start Tutorial.............................17
Adding Fixtures...............................17
Controlling Fixtures .........................22
Cues .............................................23
Getting Started ...............................17
Groups ..........................................27
Loading Shows................................30
Palettes .........................................25
Saving Shows .................................29
Setting up the Desk .........................17
Submasters ....................................28
User Definable Keys.........................27
Random
Chase Direction...............................96
Real Time
Triggers ................................... 88, 94
Record ............................................ 13
Commands, Basic ........................... 77
Cue .............................................. 23
Group ........................................... 80
Macro ..........................................113
Palette .......................................... 82
Palettes......................................... 26
Submasters ............................ 28, 104
UDK.............................................100
User Views ...................................130
Record Options Window .....................115
Attribute Selection .........................117
Default Times................................117
Merge ..........................................117
Remove .......................................117
Tracking Options ...........................116
Relative
Wheel Adjustment ..................... 74, 75
Wheel Mode ..................................118
Release ....................................... 12, 91
UDK.............................................101
Rem Dim ................................... 77, 120
Remote ..................................... 67, 123
PDA .............................................. 67
Switches ....................................... 53
Remote Input ...................................136
Remove...........................................117
Renumber
Cue Stack...................................... 94
Reset Desk ....................................... 63
Saving Shows.................................... 59
Screen Navigation Keys .....................125
Close Key .....................................125
Screen Key ...................................125
Select Key ....................................125
Size Key.......................................125
Page 161
Index
View Key ..................................... 125
Select Stack ...................................... 12
Setup .........................................13, 31
Setup Window ................................... 31
Shots ............................................... 97
Smart Tags........................... 13, 76, 92
SMPTE ............................................ 137
Timecode............................ 53, 87, 94
Software Updates............................. 131
Speed............................................... 96
Submasters............................ 7, 13, 104
Chase ......................................... 105
Clearing ........................................ 63
Copying....................................... 107
Defaults ........................................ 58
Deleting ...................................... 107
DMX Address.................................. 53
Editing ........................................ 107
Fade Times .................................. 107
Flash Button Action ....................... 105
LTP Trigger Level .......................... 106
Macros ........................................ 106
Moving ........................................ 107
Page ........................................... 106
Playbacks .................................... 105
Previewing ................................... 107
Recording .................................... 104
Release Mode ............................... 106
Setup Window .............................. 105
Submaster Controls… .................... 106
Window ....................................... 104
Submasters Setup Window ................ 105
Subnet ............................................. 64
Art-Net.......................................... 66
Suggested Commands ........................ 77
Swap Out
Fixture .......................................... 47
Switches
Page 162
Remote........................................ 136
Syntax Keys............................... 14, 16
Next & Last ....................................74
Record Options ............................. 115
Tag
Smart............................................76
status............................................76
Tagging.............................................22
Technical Specification ...................... 136
Temperature.................................... 138
Thru .......................................... 14, 74
Time .......................................... 13, 53
Touchscreen
Calibration .....................................50
support..........................................51
Track ...............................................13
Backward ..................................... 116
Both ............................................ 116
Cue Only...................................... 116
Forward ....................................... 116
Trackball .......................... 16, 126, 137
Tracking............................................24
Smart Tags ....................................76
Trigger..............................................87
Try Cue.....................................13, 121
UDK Setup Window........................ 100
Flash Mode ................................. 101
Mixing Mode ............................... 101
Release Mode ............................. 101
Unblock
Cue Stack ......................................95
Undo ...............................................14
Update.............................................13
Submasters .................................. 107
UDK ............................................ 103
Update Key........................................78
Update Options Window ......................78
Updating Fixture Library ......................62
USB Ports ........................................137
User Definable Keys ......... 7, 15, 100, 104
Channel Data UDK ......................100
Clearing ........................................ 63
Cue UDK .....................................100
Deleting a UDK..............................103
Editing a UDK................................103
Fixture UDK ................................102
Group UDK..................................101
Macro UDK ...................................102
Naming.......................................101
Page ..................................... 15, 102
Palette UDK ................................102
Window........................................102
User Fixture Types ............................. 33
User Views.......................................130
Deleting a User View ......................130
Recalling a User View .....................130
Recording a User View....................130
Video Output....................................137
View ............................................... 13
Weight ............................................138
Wheel Editing Modes .........................118
Absolute Mode ..............................118
Fan First Mode ..............................119
Fan Last Mode...............................119
Fan Middle Mode............................119
Fan V Mode ..................................119
Relative Mode ...............................118
Windows..........................................124
Mouse Operation ...........................125
Wireless
Access Point ............................. 67, 70
DMX ............................................. 70
Remote ......................................... 67
WYSIWYG ......................................... 69
Zero Wire ......................................... 70
ORB Operating Manual – Issue 1.0
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IM8755 Issue 1.0
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