3D Blaster Savage 4™
Product Guide
Product Guide
3D Blaster™ Savage 4
Information in this document is subject to change without notice and does not represent a commitment on the part of Creative Technology Ltd. No part of this
manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose
without the written permission of Creative Technology Ltd. The software described in this document is furnished under a license agreement and may be used
or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any other medium except as specifically
allowed in the license agreement. The licensee may make one copy of the software for backup purposes.
Copyright © 1999 by Creative Technology Ltd. All rights reserved.
Version 1.0
September 1999
3D Blaster and the Creative logo are trademarks of Creative Technology Ltd.
Microsoft, MS-DOS, Windows, and the Windows Logo are registered trademarks of Microsoft Corporation.
All other products are trademarks or registered trademarks of their respective owners.
C reat iv e E nd -U se r S oft wa re L ice ns e A gree m en t
Ve rs ion 2. 0 , Ju ne 19 98
PLEASE READ THIS DOCUMENT CAREFULLY BEFORE USING THE SOFTWARE. BY USING THE SOFTWARE, YOU AGREE TO BE BOUND
BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, DO NOT OPEN THE SEALED DISK
PACKAGE, INSTALL OR USE THE SOFTWARE. PROMPTLY RETURN, WITHIN 15 DAYS, THE SOFTWARE, ALL RELATED
DOCUMENTATION AND ACCOMPANYING ITEMS TO THE PLACE OF ACQUISITION FOR A FULL REFUND.
This is a legal agreement between you and Creative
Technology Ltd. and its subsidiaries (“Creative”).
This Agreement states the terms and conditions
upon which Creative offers to license the software
sealed in the disk package together with all related
documentation and accompanying items including,
but not limited to, the executable programs, drivers,
libraries and data files associated with such
programs (collectively, the “Software”).
LICENSE
1. Grant of License
The Software is licensed, not sold, to you for use
only under the terms of this Agreement. You own
the disk or other media on which the Software is
originally or subsequently recorded or fixed; but,
as between you and Creative (and, to the extent
applicable, its licensors), Creative retains all title
to and ownership of the Software and reserves all
rights not expressly granted to you.
2. For Use on a Single Computer
The Software may be used only on a single
computer by a single user at any time. You may
transfer the machine-readable portion of the
Software from one computer to another
computer, provided that (a) the Software
(including any portion or copy thereof) is erased
from the first computer and (b) there is no
possibility that the Software will be used on more
than one computer at a time.
3. Stand-Alone Basis
You may use the Software only on a stand-alone
basis, such that the Software and the functions it
provides are accessible only to persons who are
physically present at the location of the computer
on which the Software is loaded. You may not
allow the Software or its functions to be accessed
remotely, or transmit all or any portion of the
Software through any network or communication
line.
4. Copyright
The Software is owned by Creative and/or its
licensees and is protected by United States
copyright laws and international treaty
provisions. You may not remove the copyright
notice from any copy of the Software or any copy
of the written materials, if any, accompanying the
Software.
5. One Archival Copy
You may make one (1) archival copy of the
machine-readable portion of the Software for
backup purposes only in support of your use of
the Software on a single computer, provided that
you reproduce on the copy all copyright and other
proprietary rights notices included on the
originals of the Software.
6. No Merger or Integration
You may not merge any portion of the Software
into, or integrate any portion of the Software
with, any other program, except to the extent
expressly permitted by the laws of the jurisdiction
where you are located. Any portion of the
Software merged into or integrated with another
program, if any, will continue to be subject to the
terms and conditions of this Agreement, and you
must reproduce on the merged or integrated
portion all copyright and other proprietary rights
notices included in the originals of the Software.
7. Network Version
If you have purchased a “network” version of the
Software, this Agreement applies to the
installation of the Software on a single “file
server”. It may not be copied onto multiple
systems. Each “node” connected to the “file
server” must also have its own license of a “node
copy” of the Software, which becomes a license
only for that specific “node”.
8. Transfer of License
You may transfer your license of the Software,
provided that (a) you transfer all portions of the
Software or copies thereof, (b) you do not retain
any portion of the Software or any copy thereof,
and (c) the transferee reads and agrees to be
bound by the terms and conditions of this
Agreement.
9. Limitations on Using, Copying, and
Modifying the Software
Except to the extent expressly permitted by this
Agreement or by the laws of the jurisdiction
where you acquired the Software, you may not
use, copy or modify the Software. Nor may you
sub-license any of your rights under this
Agreement.
10.Decompiling, Disassembling, or Reverse
Engineering
You acknowledge that the Software contains
trade secrets and other proprietary information of
Creative and its licensors. Except to the extent
expressly permitted by this Agreement or by the
laws of the jurisdiction where you are located, you
may not decompile, disassemble or otherwise
reverse engineer the Software, or engage in any
other activities to obtain underlying information
that is not visible to the user in connection with
normal use of the Software.
In particular, you agree not for any purpose to
transmit the Software or display the Software's
object code on any computer screen or to make
any hardcopy memory dumps of the Software's
object code. If you believe you require
information related to the interoperability of the
Software with other programs, you shall not
decompile or disassemble the Software to obtain
such information, and you agree to request such
information from Creative at the address listed
below. Upon receiving such a request, Creative
shall determine whether you require such
information for a legitimate purpose and, if so,
Creative will provide such information to you
within a reasonable time and on reasonable
conditions.
In any event, you will notify Creative of any
information derived from reverse engineering or
such other activities, and the results thereof will
constitute the confidential information of Creative
that may be used only in connection with the
Software.
TERMINATION
The license granted to you is effective until
terminated. You may terminate it at any time by
returning the Software (including any portions or
copies thereof) to Creative. The license will also
terminate automatically without any notice from
Creative if you fail to comply with any term or
condition of this Agreement. You agree upon such
termination to return the Software (including any
portions or copies thereof) to Creative. Upon
termination, Creative may also enforce any rights
provided by law. The provisions of this Agreement
that protect the proprietary rights of Creative will
continue in force after termination.
LIMITED WARRANTY
Creative warrants, as the sole warranty, that the
disks on which the Software is furnished will be free
of defects, as set forth in the Warranty Card or
printed manual included with the Software. No
distributor, dealer or any other entity or person is
authorized to expand or alter this warranty or any
other provisions of this Agreement. Any
representation, other than the warranties set forth in
this Agreement, will not bind Creative.
Creative does not warrant that the functions
contained in the Software will meet your
requirements or that the operation of the Software
will be uninterrupted, error-free or free from
malicious code. For purposes of this paragraph,
“malicious code” means any program code designed
to contaminate other computer programs or
computer data, consume computer resources,
modify, destroy, record, or transmit data, or in some
other fashion usurp the normal operation of the
computer, computer system, or computer network,
including viruses, Trojan horses, droppers, worms,
logic bombs, and the like. EXCEPT AS STATED
ABOVE IN THIS AGREEMENT, THE
SOFTWARE IS PROVIDED AS-IS WITHOUT
WARRANTY OF ANY KIND, EITHER
EXPRESS OR IMPLIED, INCLUDING, BUT
NOT LIMITED TO, ANY IMPLIED
WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR
PURPOSE. CREATIVE IS NOT OBLIGATED
TO PROVIDE ANY UPDATES, UPGRADES
OR TECHNICAL SUPPORT FOR THE
SOFTWARE.
Further, Creative shall not be liable for the accuracy
of any information provided by Creative or third
party technical support personnel, or any damages
caused, either directly or indirectly, by acts taken or
omissions made by you as a result of such technical
support.
You assume full responsibility for the selection of
the Software to achieve your intended results, and
for the installation, use and results obtained from the
Software. You also assume the entire risk as it
applies to the quality and performance of the
Software. Should the Software prove defective, you
(and not Creative, or its distributors or dealers)
assume the entire cost of all necessary servicing,
repair or correction.
This warranty gives you specific legal rights, and
you may also have other rights which vary from
country/state to country/state. Some countries/states
do not allow the exclusion of implied warranties, so
the above exclusion may not apply to you. Creative
disclaims all warranties of any kind if the Software
was customized, repackaged or altered in any way
by any third party other than Creative.
LIMITATION OF REMEDIES AND
DAMAGES
THE ONLY REMEDY FOR BREACH OF
WARRANTY WILL BE THAT SET FORTH IN
THE WARRANTY CARD OR PRINTED
MANUAL INCLUDED WITH THE
SOFTWARE. IN NO EVENT WILL
CREATIVE OR ITS LICENSORS BE LIABLE
FOR ANY INDIRECT, INCIDENTAL,
SPECIAL OR CONSEQUENTIAL DAMAGES
OR FOR ANY LOST PROFITS, LOST
SAVINGS, LOST REVENUES OR LOST DATA
ARISING FROM OR RELATING TO THE
SOFTWARE OR THIS AGREEMENT, EVEN
IF CREATIVE OR ITS LICENSORS HAVE
BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. IN NO EVENT WILL
CREATIVE’S LIABILITY OR DAMAGES TO
YOU OR ANY OTHER PERSON EVER
EXCEED THE AMOUNT PAID BY YOU TO
USE THE SOFTWARE, REGARDLESS OF
THE FORM OF THE CLAIM.
Some countries/states do not allow the limitation or
exclusion of liability for incidental or consequential
damages, so the above limitation or exclusion may
not apply to you.
PRODUCT RETURNS
If you must ship the software to Creative or an
authorized Creative distributor or dealer, you must
prepay shipping and either insure the software or
assume all risk of loss or damage in transit.
U.S. GOVERNMENT RESTRICTED RIGHTS
All Software and related documentation are
provided with restricted rights. Use, duplication or
disclosure by the U.S. Government is subject to
restrictions as set forth in subdivision (b)(3)(ii) of
the Rights in Technical Data and Computer
Software Clause at 252.227-7013. If you are sublicensing or using the Software outside of the
United States, you will comply with the applicable
local laws of your country, U.S. export control law,
and the English version of this Agreement.
CONTRACTOR/MANUFACTURER
The Contractor/Manufacturer for the Software is:
Creative Technology Ltd
31, International Business Park
Creative Resource
Singapore 609921
GENERAL
This Agreement is binding on you as well as your
employees, employers, contractors and agents, and
on any successors and assignees. Neither the
Software nor any information derived therefrom
may be exported except in accordance with the laws
of the U.S. or other applicable provisions. This
Agreement is governed by the laws of the State of
California (except to the extent federal law governs
copyrights and federally registered trademarks).
This Agreement is the entire agreement between us
and supersedes any other understandings or
agreements, including, but not limited to,
advertising, with respect to the Software. If any
provision of this Agreement is deemed invalid or
unenforceable by any country or government
agency having jurisdiction, that particular provision
will be deemed modified to the extent necessary to
make the provision valid and enforceable, and the
remaining provisions will remain in full force and
effect.
For questions concerning this Agreement, please
contact Creative at the address stated above. For
questions on product or technical matters, contact
the Creative technical support center nearest you.
ADDENDUM TO THE MICROSOFT
SOFTWARE LICENSE AGREEMENT
(WINDOWS 95)
IMPORTANT: By using the Microsoft software
files (the “Microsoft Software”) provided with this
Addendum, you are agreeing to be bound by the
following terms. If you do not agree to be bound by
these terms, you may not use the Microsoft
Software.
The Microsoft Software is provided for the sole
purpose of replacing the corresponding files
provided with a previously licensed copy of the
Microsoft software product identified above
(“ORIGINAL PRODUCT”). Upon installation, the
Microsoft Software files become part of the
ORIGINAL PRODUCT and are subject to the same
warranty and license terms and conditions as the
ORIGINAL PRODUCT. If you do not have a valid
license to use the ORIGINAL PRODUCT, you may
not use the Microsoft Software. Any other use of
the Microsoft Software is prohibited.
SPECIAL PROVISIONS APPLICABLE TO
THE EUROPEAN UNION
IF YOU ACQUIRED THE SOFTWARE IN THE
EUROPEAN UNION (EU), THE FOLLOWING
PROVISIONS ALSO APPLY TO YOU. IF
THERE IS ANY INCONSISTENCY BETWEEN
THE TERMS OF THE SOFTWARE LICENSE
AGREEMENT SET OUT EARLIER AND IN
THE FOLLOWING PROVISIONS, THE
FOLLOWING PROVISIONS SHALL TAKE
PRECEDENCE.
DECOMPILATION
You agree not for any purpose to transmit the
Software or display the Software’s object code on
any computer screen or to make any hard copy
memory dumps of the Software’s object code. If
you believe you require information related to the
interoperability of the Software with other
programs, you shall not decompile or disassemble
the Software to obtain such information, and you
agree to request such information from Creative at
the address listed earlier. Upon receiving such a
request, Creative shall determine whether you
require such information for a legitimate purpose
and, if so, Creative will provide such information to
you within a reasonable time and on reasonable
conditions.
LIMITED WARRANTY
EXCEPT AS STATED EARLIER IN THIS
AGREEMENT, AND AS PROVIDED UNDER
THE HEADING “STATUTORY RIGHTS”,
THE SOFTWARE IS PROVIDED AS-IS
WITHOUT WARRANTY OF ANY KIND,
EITHER EXPRESS OR IMPLIED,
INCLUDING, BUT NOT LIMITED TO, ANY
IMPLIED WARRANTIES OR CONDITIONS
OF MERCHANTABILITY, QUALITY AND
FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF REMEDY AND DAMAGES
THE LIMITATIONS OF REMEDIES AND
DAMAGES IN THE SOFTWARE LICENSE
AGREEMENT SHALL NOT APPLY TO
PERSONAL INJURY (INCLUDING DEATH)
TO ANY PERSON CAUSED BY CREATIVE’S
NEGLIGENCE AND ARE SUBJECT TO THE
PROVISION SET OUT UNDER THE
HEADING “STATUTORY RIGHTS”.
STATUTORY RIGHTS
Irish law provides that certain conditions and
warranties may be implied in contracts for the sale
of goods and in contracts for the supply of services.
Such conditions and warranties are hereby excluded,
to the extent such exclusion, in the context of this
transaction, is lawful under Irish law. Conversely,
such conditions and warranties, insofar as they may
not be lawfully excluded, shall apply.
Accordingly nothing in this Agreement shall
prejudice any rights that you may enjoy by virtue of
Sections 12, 13, 14 or 15 of the Irish Sale of Goods
Act 1893 (as amended).
GENERAL
This Agreement is governed by the laws of the
Republic of Ireland. The local language version of
this agreement shall apply to Software acquired in
the EU. This Agreement is the entire agreement
between us, and you agree that Creative will not
have any liability for any untrue statement or
representation made by it, its agents or anyone else
(whether innocently or negligently) upon which you
relied upon entering this Agreement, unless such
untrue statement or representation was made
fraudulently.
Safety Information
The following sections contain notices for
various countries:
CAUTION: This device is intended to be installed
by the user in a CSA/TUV/UL certified/listed IBM
AT or compatible personal computers in the
manufacturer’s defined operator access area. Check
the equipment operating/installation manual and/or
with the equipment manufacturer to verify/confirm
if your equipment is suitable for user-installed
application cards.
Modifications
Any changes or modifications not expressly
approved by the grantee of this device could void the
user’s authority to operate the device.
Compliance
This product conforms to the following Council
Directive:
T Directive 89/336/EEC, 92/31/EEC (EMC)
Contents
Contents.................................................................................. vii
Introduction............................................................................... 1
Serial and Model Numbers...........................................................................................2
Before You Begin......................................................................................................................2
Minimum System Requirements .................................................................................2
Updating Drivers...........................................................................................................2
Preliminary step for Windows 95 users ...................................................................................3
Knowing and Installing Graphics Card................................. 4
To install the graphics card .......................................................................................................5
Installing Software ....................................................................................................................6
To install in Windows 95 (Retail version) ...................................................................7
To install in Windows 95 (OSR version 2.1 and later) ...............................................7
To install in Windows 98..............................................................................................8
To install in Windows NT 4.0 (Service Pack 3)........................................................10
Changing Settings ...................................................................................................................10
To change the display settings in Windows NT 4.0..................................................10
To change the performance settings in Windows 95/98 and Windows NT 4.0.......12
About Sonnetech Colorific®/3Deep......................................................................................13
Colorific.......................................................................................................................13
Running Colorific .......................................................................................................13
3Deep...........................................................................................................................14
Using 3Deep................................................................................................................14
To uninstall Colorific in Windows 95/98/ and Windows NT 4.0, and 3Deep in
Windows 95/98.........................................................................................................14
Product Guide vii
Getting More Information......................................................................................................15
For 3D Blaster Savage4 .............................................................................................15
For Creative BlasterControl.......................................................................................15
For Creative SoftMPEG.............................................................................................15
Technical Specifications .......................................................17
Troubleshooting .....................................................................20
viii 3D Blaster™ Savage 4
Introduction
Thank you for purchasing Creative’s 3D Blaster™ Savage4™!
3D Blaster Savage4 is an integrated 2D/3D/video accelerator card suitable for general-purpose
graphics applications, including word processing, Web navigation, digital imaging, and games.
3D Blaster Savage4 uses S3’s Savage4 128-bit graphics controller. The Savage4 is a dual
pipeline engine capable of processing and combining two textures simultaneously. This gives
software developers the ability to create realistic real-time visual effects such as bump
mapping, environmental mapping, and dual texturing. These features are important not only
for the latest games, but also for the more sophisticated user interfaces that are beginning to
appear in business applications.
Its flexibility, combined with a balanced mix of features and performance, makes the
3D Blaster Savage4 an excellent choice for building a low- to mid-priced system.
Read this booklet to get started quickly.
Product Guide 1
Serial and Model
Numbers
Your card’s serial and model numbers can be found at the back of the card. We recommend
that you record the serial and model number below.
Table 1:
Serial numbers and model numbers.
Hardware
3D Blaster Savage4
Product Codes
Numbers
Serial Number
Model Number
Before You
Begin
The README file on the CD-ROM contains information not available at the time of printing.
Read the file before you continue. In addition, read the following:
T Minimum System Requirements
T Updating Drivers
Minimum System
Requirements
T
T
T
T
T
T
T
T
Updating Drivers
To download the latest Savage4 drivers, visit Creative’s Web site (http://www.cle.creaf.com).
2 3D Blaster™ Savage 4
IBM® PC or 100% compatible
Pentium® II or Pentium III processor running at 200 MHz or higher
32 MB RAM
15 MB free hard disk space
Vacant 32-bit AGP 2x 1.0 expansion slot
VGA monitor
CD-ROM drive
Windows 95 or Windows 98 or Windows NT 4.0
Preliminary step
for Windows 95
users
Check the appropriate box so that
you can refer to the Windows’
version number quickly during
the software installation process.
Since Windows automatically detects new hardware and starts the software installation
procedure upon startup, you should verify your Windows version number before installing the
graphics card.
To verify your Windows 95 version number
1. Click Start -> Settings -> Control Panel.
2. In the Control Panel window, double-click the System icon.
Your Windows 95 version number is displayed in the General tabbed page of the Systems
Properties dialog box.
3. Note the version number.
The following are the possible Windows 95 version numbers:
T 4.00.950 (Retail version)
T 4.00.950A (Retail version)
T 4.00.950B (OSR version 2 and 2.1)
T 4.00.950C (OSR version 2.5)
Product Guide 3
Knowing and Installing Graphics Card
This section shows you the connectors on the 3D Blaster Savage4 card. It also shows you how
to install the card.
Monitor Output connector
Connects to your monitor via a
monitor cable.
AGP gold-striped bus connector
Figure 1: The 3D Blaster Savage4 card.
4 3D Blaster™ Savage 4
To install the
graphics card
If you are replacing an existing
VGA card with 3D Blaster
Savage4, please remember to
remove the existing VGA card.
1.
2.
3.
4.
5.
Switch off your computer and all peripheral devices.
Disconnect the power cord from the wall outlet.
Touch any metallic surface on your computer to discharge any static electricity.
Remove the computer cover.
Locate a free AGP expansion slot.
Figure 2 shows the various types of expansion slots.
An AGP slot
6. Remove the metal plate from the free expansion slot.
Keep the screw and metal plate for future use.
A PCI slot
7. Align the bus connector of the graphics card with the
expansion slot.
An ISA slot
8. Press the card’s bus connector gently and evenly into
the slot, making sure that the bus connector comes
Figure 2: Types of expansion slots.
into full contact with the slot. Then, secure the card
to the computer casing with a screw. See Figure 3 below.
ii. Secure the card to the
slot with a screw.
Warning: Do not force the
graphics card into place. If it does
not fit properly, gently remove it
and try again.
*Diagram shows Savage4 card
and AGP slot.
i. Gently and evenly press the card’s
bus connector into the slot.
Figure 3: Securing the graphics card to the slot.
9. Replace the computer cover and plug the power cord back into the wall outlet.
Product Guide 5
10. Connect the monitor cable to the VGA Out connector of 3D Blaster Savage4, as
shown below.
VGA monitor
If you are using a multifrequency monitor, you may need
a special 15-pin PS/2-compatible
adapter cable. If your multifrequency monitor allows you to
switch between ‘TTL’ and
‘analog’ operation modes, set the
switch to ‘analog’. For details,
refer to your monitor’s manual.
Installing
Software
VGA
Monitor
cable
Monitor
Output
connector
3D Blaster
Savage4
Figure 4: Connecting your VGA monitor to 3D Blaster Savage4.
After installing the graphics card, you can install the software. The 3D Blaster Savage4 CD
contains the following:
T Drivers for Windows 95/98 (common to both)
T Drivers for Windows NT 4.0
T Creative Enhanced BlasterControl for Windows 95/98 and Windows NT 4.0
T Creative SoftMPEG for Windows 95/98
T S3 METAL drivers
T OpenGL ICD driver for Windows 95/98 and Windows NT 4.0
T Colorific™ for Windows 95/98 and Windows NT 4.0
T 3Deep™ for Windows 95/98 and Windows NT 4.0
This section is organized as follows:
T To install in Windows 95 (Retail version)
T To install in Windows 95 (OSR version 2.1 and later)
T To install in Windows 98
T To install in Windows NT 4.0 (Service Pack 3)
6 3D Blaster™ Savage 4
To install in
Windows 95
(Retail version)
1. Switch on your system.
Windows 95 automatically detects the
graphics card.
A New Hardware Found message box appears,
informing you that a display adapter has been
detected.
2. When a dialog box similar to Figure 5 appears,
ensure that the Driver from disk provided by
hardware manufacturer option is selected.
3. Click the OK button.
Figure 5: Selecting the Driver from disk provided
by hardware manufacturer option.
4. Insert the 3D Blaster Savage4 CD into your
CD-ROM drive.
5. In the Install From Disk dialog box, type D:\WINDOWS (where D: represents your
CD-ROM drive) and click the OK button.
6. If prompted to select drivers, click the 3D Blaster Savage4 drivers.
The drivers are copied to your system.
7. When prompted to restart your system, click the Yes button.
8. After the system has restarted, proceed to install the applications.
Click Start -> Run.
9. In the Run dialog box, type D:\WINDOWS\SETUP and click the OK button.
10. Follow the instructions on the screen to complete the setup.
If you do not install all the applications now, you can install them later.
To install in
Windows 95
(OSR version 2.1
and later)
1. Switch on your system.
Windows 95 automatically detects the graphics card.
A New Hardware Found message box appears, informing you that a display adapter has
been detected.
Product Guide 7
2. When a dialog box similar to Figure 6 appears,
click the Next button.
3. Click the Other Locations button when it
appears in the Update Device Driver Wizard
dialog box.
4. Insert the 3D Blaster Savage4 CD into your
CD-ROM drive.
5. In the Select Other Location dialog box, type
D:\WINDOWS (where D: represents your
CD-ROM drive) and click the OK button.
Figure 6: The Update Device Driver Wizard
6. In the Update Device Driver Wizard dialog
dialog box.
box, click the Finish button.
7. In the Insert Disk message box, click the OK button.
8. In the Copying Files dialog box, type D:\WINDOWS and click the OK button.
9. In the Update Device Driver Wizard dialog box, click the OK button.
10. When prompted to restart your system, click the Yes button.
11. After the system has restarted, proceed to install the applications.
Click Start -> Run.
12. In the Run dialog box, type D:\WINDOWS\SETUP and click the OK button.
13. Follow the instructions on the screen to complete the setup.
If you do not install all the applications now, you can install them later.
To install in
Windows 98
8 3D Blaster™ Savage 4
1. Switch on your system.
Windows 98 automatically detects the graphics card.
An Add New Hardware Wizard message box appears, informing you that a display adapter
has been detected.
2. When a dialog box similar to Figure 7 appears,
ensure that the Display a list of all the drivers
in a specific location, so you can select the
driver you want option is selected.
3. Click the Next button.
4. Insert the 3D Blaster Savage4 CD into your
CD-ROM drive.
Figure 7: Selecting the Display a list of all the
drivers in a specific location, so you can
select the driver you want option.
5. When a dialog box similar to Figure 8 appears,
click the Have Disk button.
6. In the Install From Disk dialog box, type
D:\WINDOWS (where D: represents your
CD-ROM drive) and click the OK button.
If you are installing Savage4 as a second or
subsequent card to make use of Windows 98’s
multi-monitor capability, you will see an
Update Driver Warning message telling you
that the driver you have selected may not work
correctly. You must click the Yes button to
Figure 8: Clicking the Have Disk button.
confirm that you want to use the selected
driver. Otherwise, the system will install the wrong driver and will not recognize the card as
a Savage4 card (for details, see “Windows 98 Multi-Monitor Display Problems” on
page 21).
Product Guide 9
If you are installing two or more
Savage4 cards, verify that each
Savage4 card is working properly
with its corresponding monitor
after completing the hardware
and driver installation. Repeat
this procedure for each
subsequent card.
To install in
Windows NT 4.0
(Service Pack 3)
7. In the Select Device dialog box, make sure the 3D Blaster Savage4 entry in the Models list
is selected and click the OK button.
8. Click the Next button.
9. Click the Finish button.
The drivers are copied to your system.
10. When prompted to restart your system, click the Yes button.
11. After the system has restarted, proceed to install the applications.
Click Start -> Run.
12. In the Run dialog box, type D:\WINDOWS\SETUP and click the OK button.
13. Follow the instructions on the screen to complete the setup.
If you do not install all the applications now, you can install them later.
1. Click Start -> Run.
2. In the Run dialog box, type D:\WINNT40\SETUP and click the OK button.
3. Follow the instructions on the screen to complete the setup.
If you do not install all the applications now, you can install them later.
4. If the Invalid Display Settings message box appears after your system has restarted, click the
OK button and change the display settings.
For details, see “To change the display settings in Windows NT 4.0” on page 10.
Changing
Settings
To change the
display settings in
Windows NT 4.0
10 3D Blaster™ Savage 4
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the Settings tab.
3. In the Desktop Area group box, move the slider to set the desired resolution.
4. In the Color Palette group box, select the desired color. Certain colors may not be available
for some display resolutions.
5. In the Refresh Frequency group box, select the desired refresh rate.
6. To test the settings, click the Test button, and then click the OK button.
When the Testing Mode dialog box re-appears:
• If the test bitmap is properly displayed, click the Yes button.
• If not, click the No button. A warning message will be displayed. Click the OK button
and repeat steps 3 through 6, changing one or more of the settings.
7. Click the OK button to close the Display Properties dialog box.
Product Guide 11
To change the
performance
settings in
Windows 95/98 and
Windows NT 4.0
To do so in Windows 95 and Windows NT 4.0
1. Right-click your desktop, and then click Properties on the menu that appears.
2. In the Display Properties dialog box, click the BlasterControl tab.
3. On the BlasterControl tabbed page, click the Advanced icon.
4. Select the desired settings and click the OK button.
To see a brief description of an option or check box in the BlasterControl Advanced
module, right-click the item, and then click What’s This.
For details on changing the settings, refer to “Configuring Advanced Settings” in the Help
file for 3D Blaster Savage4.
You can customize the settings of
your graphics card for optimal
performance with applications.
However, if your monitor display
exhibits pixel drop (that is,
pixels, usually white in color,
appear on the screen) or any
other abnormal behavior, revert
to the factory default settings
(see page 20 under
“Troubleshooting”).
To do so in Windows 98
1. Right-click your desktop, and then click Properties on the menu that appears.
2. In the Display Properties dialog box, click the Settings tab.
3. On the Settings tabbed page, click the Advanced button.
4. In the Advanced Properties dialog box, click the BlasterControl tab.
5. Select the desired settings and click the OK button.
To see a brief description of an option or check box in the BlasterControl Advanced
module, right-click the item, and then click What’s This.
12 3D Blaster™ Savage 4
About
Sonnetech
Colorific®/
3Deep
Colorific
Colorific color management software is the industry-standard process for monitor-to-monitor
and monitor-to-printer color management. It gives you accurate, predictable color-matching
between your screen and printer or over the Internet by calibrating the colors on your monitor.
The software leads you through a series of simple choices about what you see on your screen.
From this information, Colorific builds a precise description of how your monitor displays
color, taking into account variable viewing conditions, monitor control settings, and video card
adjustments.
Running Colorific
You should calibrate with Colorific before doing critical color work and whenever you change
monitor color settings.
T If your monitor has a color temperature control, adjust it to 5000 K or 6500 K to get the best
results.
T When printing to an inkjet printer, it is best to use special coated paper.
To run Colorific in Windows 95, Windows 98 and Windows NT 4.0
1. Click the Colorific Control Panel icon in the taskbar.
The Display Properties dialog box appears.
2. Click the Colorific tab.
3. Click the Recalibrate button.
The Colorific calibration utility is opened.
4. Follow the instructions on the screen to complete the process.
Product Guide 13
3Deep
3Deep is an exciting new tool (supporting Windows 95 and Windows 98) that allows gamers to
experience 3D games as the game developers intended. Only 3Deep can provide accurate 3D
lighting and shading for 3D games because it adjusts the user’s monitor.
3Deep uses Colorific’s technology (the industry standard for monitor calibration) to measure
the unique characteristics of each gamer’s display. No more dark games, and no more washed
out games when you increase the contrast of your monitor. The results are awesome 3D
lighting and shading effects. 3Deep is a consistent, and high- quality solution for improving
the 3D effects of your games.
Using 3Deep
To use 3Deep to calibrate your monitor’s gamma value
1. Click Start -> Settings -> Control Panel.
2. In the Control Panel window, double-click the 3Deep icon.
3. On the 3Deep Control Panel, move the Tweak slider or click the Calibrate Display button.
You can also display the 3Deep Control Panel by doing the following:
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the 3Deep tab.
To uninstall
Colorific in
Windows 95/98/ and
Windows NT 4.0,
and 3Deep in
Windows 95/98
14 3D Blaster™ Savage 4
1.
2.
3.
4.
Right-click the Colorific Control Panel icon in the taskbar.
On the menu that appears, click Exit.
Click Start -> Settings -> Control Panel.
In the Control Panel window, double-click the Add/Remove Programs icon.
The Add/Remove Programs Properties dialog box appears with the Install/Uninstall
tabbed page displayed.
5. Select the entry Colorific For Windows from the list, and then click the Add/Remove
button.
6. After Colorific For Windows is removed, select the 3Deep entry from the list, and then
click the Add/Remove button.
Getting More
Information
For 3D Blaster
Savage4
The Help file for 3D Blaster Savage4 gives a brief introduction to the features supported by
your graphics card.
To open the Help file BCSAV4.HLP
Click Start -> Programs -> Creative -> 3D Blaster Savage4 -> 3D Blaster Savage4 Help.
For Creative
BlasterControl
The Help file for Creative BlasterControl shows you how to use the BlasterControl utility to
customize your screen resolution, color depth, and refresh rate in Windows 95, Windows 98
and Windows NT 4.0.
To open the Help file BLSTCTRL.HLP
Click Start -> Programs -> Creative -> BlasterControl Help.
For Help topics specific to a BlasterControl module
In the BlasterControl module you want, click the Help button.
For Creative
SoftMPEG
The Help file for Creative SoftMPEG teaches you how to use SoftMPEG to play Video CDs
and MPEG files.
To open the Help file CTVCDPLY.HLP
In Creative SoftMPEG, right-click the Video window and click Help on the menu
that appears.
Product Guide 15
For Colorific and 3Deep
The Help file for Colorific contains the User’s Manual.
To open the Help file for Colorific
You can also print a copy of the
User’s Manual, MANUAL.RTF,
found in the Documents folder on
the installation disk.
Technical Support
16 3D Blaster™ Savage 4
1. Click Start -> Programs -> Colorific.
The Colorific calibration utility is opened.
2. On the right-hand corner of the menu bar, click Help.
3. On the Help menu, click Help Contents.
To open the Help file for 3Deep
1. Click Start -> Settings -> Control Panel.
2. In the Control Panel window, double-click the 3Deep icon.
3. On the 3Deep Control Panel, click the Help button.
Updated information about using Colorific and 3Deep can be obtained from Sonnetech’s Web
site at www.colorific.com. Alternatively, you can call Sonnetech’s 24-hour fax-on-demand
system at (415) 957-9941 with a fax phone. If you cannot find the information you need from
these sources or in the program’s Help screens, call Colorific Technical Support at
(415) 957-0152 or send an e-mail message to info@colorific.com.
Technical Specifications
Architecture Highlights
3D Features
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
128-bit S3 Savage4 PRO graphics accelerator
AGP 2X with sideband addressing support
32 MB
300 MHz RAMDAC
S3 texture compression (S3TC)
Hardware triangle setup engine
Dual texture pipelines capable of processing two textures onto one pixel per clock
Single-pass multiple textures enable spectacular visual effects such as bump maps,
environmental maps, light maps, and reflection maps
125 million pixels/second sustains, trilinear filtered
Compatible with DirectX 6.0
Point, bilinear, trilinear, and anisotropic filtering, with support for mipmapping
Specular lighting and diffuse shading
16, 24, or 32-bit Z-buffering
DirectX 6 texture compression (S3TC)
Full-scene anti-aliasing
32-bit true color rendering
Product Guide 17
2D Features
Video Features
Card Specifications
AGP 1.0 Compliant
Addressing and
Interrupts
Software
Utilities
18 3D Blaster™ Savage 4
T
T
T
T
100% compatible VGA core
VBE 2.0 compatible
128-bit GUI engine accelerates Windows GDI functions
Pipeline accelerates 8, 16, and 32-bit per pixel modes
T
T
T
T
T
T
Supports multiple video windows
Hardware color space conversion (YUV 4:2:2 and 4:2:0)
Motion compensation to accelerate software DVD decoding
Multitap bilinear filter maintains image quality when resizing video
De-interlacing using Bob-and-Weave de-interlacing
VIP video port for external DVD, video capture, or TV tuner cards
T
T
T
T
T
AGP 2X with sideband addressing support
VGA
VIP video port
PC99 rev 1.0 compliant
VESA DDC2B compatible
T
Optimized support for sideband addressing, with the ease of Plug and Play installation
T
Plug and Play configurable I/O addresses and interrupts
T
T
T
Windows 95, Windows 98 and Windows NT 4.0 display drivers
OpenGL, DirectDraw, and Direct3D drivers
VBE 2.0 compliant
T
Creative Enhanced BlasterControl
T
T
Resolutions and
Refresh Rates
Supported
Creative SoftMPEG
Sonnetech Colorific/3Deep
Table 2:
2D and 3D resolutions and refresh rates supported.
Refresh Rates (Hz)
Resolution
640x480
• The refresh rates shown in the
table are the highest
obtainable and are monitordependent. Resolutions, pixel
depths, and refresh rates are
also dependent on the driver
and the amount of memory
available on your Savage4
board. Therefore, some of
them may not be available for
certain applications or
operating systems.
800x600
1024x768
1152x864
1280x1024
1600x1200
1920x1200
256 (8 bpp)
60, 70, 75, 85, 100,
120, 140, 150
56, 60, 70, 75, 85,
100, 120, 140, 150
60, 70, 75, 85, 100,
120
60, 70, 75, 85, 100
60, 70, 75, 85
60, 70, 75, 85
60
Number of colors
64 K (16 bpp)
60, 70, 75, 85, 100,
120, 140, 150
56, 60, 70, 75, 85,
100, 120, 140, 150
60, 70, 75, 85, 100,
120
60, 70, 75, 85, 100
60, 70, 75, 85
60, 70, 75, 85
60
16.8 M (32 bpp)
60, 70, 75, 85, 100,
120, 140, 150
56, 60, 70, 75, 85,
100, 120, 140, 150
60, 70, 75, 85, 100,
120
60, 70, 75, 85, 100
60, 70, 75, 85
60, 70
60
Product Guide 19
Troubleshooting
System Hangs, Blank
Screen or Corrupted
Display
20 3D Blaster™ Savage 4
After installing 3D Blaster Savage4 and starting your system, the monitor
displays a blank screen.
Solutions
Try the following:
T Switch off your system and wait a while before switching it on again.
T Verify that any built-in VGA on your motherboard is disabled and that you
have removed any other video display card from your system.
T Ensure that your 3D Blaster Savage4 card’s bus connector is fully inserted
into the expansion slot. Ensure this by pressing it gently and evenly into the
slot.
T Verify that the pins of your monitor’s VGA Input connector are not bent and
that the connector is properly connected to the VGA Out connector of
3D Blaster Savage4.
Windows 98
Multi-Monitor Display
Problems
The monitor connected to the second or successive Savage4 card remains blank
even though the card and its drivers have been installed.
Cause
If Savage4’s drivers are not specified during the software installation (see “To
install in Windows 98” on page 8), the system installs the second or successive
Savage4 card as a VGA card which does not support Windows 98’s multi-monitor
feature.
Solution
Update the device drivers to Savage4’s drivers:
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the Settings tab.
3. On the Settings tabbed page, click the Advanced Properties button.
4. In the Advanced Display Properties dialog box, click the Change button.
5. In the Select Device dialog box, click the Have Disk button.
6. Insert the 3D Blaster Savage4 CD into your CD-ROM drive.
7. Follow steps 6 through 13 of the procedure in “To install in Windows 98” on
page 8 to complete the update.
Product Guide 21
Other Display Problems
For the resolutions supported by
your monitor, refer to its manual.
Monitor display flickers after Windows 95 or Windows 98 starts.
Cause
Your monitor may not support the resolution or refresh rate that you have set.
Solution
Use display settings supported by the monitor.
To change the display settings:
1. Restart your system in Windows 95/ Windows 98 Safe mode. To do so:
a. Restart your system and when the message “Starting Windows 95...” or
“Starting Windows 98...” appears, press <F8>.
A list of options such as Safe Mode and Command Prompt Only Mode
appears.
b. Select Safe Mode and press <Enter>.
2. After your system has restarted, right-click the desktop and click Properties.
3. In the Display Properties dialog box, click the Settings tab.
4. Try the following:
T
T
T
22 3D Blaster™ Savage 4
Make sure that the correct monitor is selected.
To verify, click the Change Display Type button or the Advanced
Properties button on the Settings tabbed page.
Use a lower refresh rate or the adapter’s default.
For details on this, refer to the topic “Using BlasterControl Monitor
Settings” in the BlasterControl Help file.
Lower your monitor’s resolution.
To do so, adjust the color depth and desktop area on the Settings
tabbed page.
Monitor display exhibits pixel drop (that is, pixels, usually white in color, appear
on the screen) or other abnormal behavior.
Cause
The settings that you have selected for your graphics card may be incompatible
with one or more games or applications that you are running.
Solution
Use the factory default settings:
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the BlasterControl tab.
3. On the BlasterControl tabbed page, click the Advanced icon.
4. Click the Factory Default button.
Beeping Sounds During
System Startup
Problems Installing
Software
When the system is starting up, there is a series of prolonged beeps.
Cause
Your 3D Blaster Savage4 card may not be firmly inserted into the expansion slot.
Solution
Ensure that the bus connector of the graphics card is fully inserted into the
expansion slot. Ensure this by pressing the card gently and evenly into the slot.
You can also try removing the card and re-inserting it.
In Windows 95 or Windows 98, the installation program for BlasterControl and
SoftMPEG does not run automatically after you have inserted the installation CD
into your drive.
Cause
The AutoPlay feature in your Windows 95 or Windows 98 system is not enabled.
Solution
To install the software from the CD:
1. Double-click the My Computer icon on your Windows 95 or Windows 98
desktop.
2. In the My Computer window, double-click the Creative Savage4 icon.
If the installation program does not run, double-click the Win95/Win98 folder
icon followed by the Setup icon.
3. Follow the instructions on the screen to complete the installation.
Product Guide 23
Problem with PCI
Bridge
(in Windows 95)
24 3D Blaster™ Savage 4
After installing Savage4 (AGP) onto a Pentium II LX system or any other AGP
system, the Resources tabbed page of the Savage4 Properties dialog box in
Windows 95 shows resource conflicts similar to the following:
Memory Range used FEDC0000 - FEDDFFFF used by PCI standard
PCI-to-PCI bridge.
Memory Range used FD800000 - FDFFFFFF used by PCI standard
PCI-to-PCI bridge.
Memory Range used FE000000 - FE7FFFFF used by PCI standard
PCI-to-PCI bridge.
Cause
The “PCI standard PCI-to-PCI bridge” is the CPU chipset to AGP controller,
which Windows 95 cannot identify properly.
Solution
No action required.
A conflict between the AGP video controller and the “PCI standard PCI-to-PCI
bridge” in the Windows 95 Device Manager does not affect the functionality of
the AGP card within Windows 95. This problem is common to all AGP graphics
cards and does not affect Savage4’s functionality. It has been resolved in
Windows 98.
Problems Using
Software
When you restart Windows, one of the following error messages appears:
T “BlasterControl will only work on Creative graphics product drivers.
Do you want BlasterControl to be loaded the next time you start Windows?”
T “BlasterControl will only work on Creative graphics product drivers.”
Cause
3D Blaster Savage4 drivers, required by BlasterControl, may have been replaced
by other drivers when you installed DirectX applications.
Solution
Re-install or revert to the 3D Blaster Savage4 drivers.
To revert to the drivers:
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the Settings tab, and then click
the Change Display Type button or the Advanced Properties button.
3. In the Adapter Type group box or on the Adapter tabbed page, click the
Change button.
4. In the Select Device dialog box, click 3D Blaster Savage4, and then click the
OK button.
5. In the Insert Disk message box, click the OK button without inserting
any CD.
6. If 3D Blaster Savage4 drivers and later versions of DirectX drivers are already
installed, click the Skip File button until the Adapter Type group box or the
Adapter tabbed page appears.
7. Click the two Close buttons to close the Display Properties dialog box.
8. When prompted to restart your system, click the Yes button.
After you have restarted your system, the newer DirectX drivers will work
with the latest 3D Blaster Savage4 drivers.
Product Guide 25
Problem with AGP
Aperture Size
Changing settings in CMOS
incorrectly can cause the system
to stop functioning.
DirectDraw/Direct3D fails to use hardware acceleration (HAL).
Cause
The CMOS setting for the AGP Aperture size is less than 8 MB.
Solution
Set the AGP Aperture size to 8 MB or more.
Do the following in CMOS:
1. Restart your system.
2. During the memory check, press <Delete>.
The CMOS setup menu appears.
3. Select Chipset Features Setup and press <Enter>.
4. Set your AGP Aperture Size (MB) to 8 MB or more.
5. Press <Esc> to return to the CMOS setup menu.
Some of the steps from step 3
onwards may not apply to your
system’s CMOS. Refer to your
system’s CMOS documentation
for more details.
26 3D Blaster™ Savage 4
6. Select Save & Exit Setup, and then press <Enter>.
7. Press <Y> and then press <Enter>.