ATI Technologies RADEON 8500 User`s guide

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ATI Technologies RADEON 8500 User`s guide | Manualzz

RADEON

8500

RADEON

8500LE

RADEON

7500

User’s Guide

Version 5.0

P/N 137-40282-50 Rev. D

Copyright © 2002, ATI Technologies Inc. All rights reserved.

ATI and all ATI product and product feature names are trademarks and/or registered trademarks of ATI Technologies Inc. All other company and/or product names are trademarks and/or registered trademarks of their respective owners. Features, performance and specifications are subject to change without notice. Product may not be exactly as shown in the diagrams.

Reproduction of this manual, or parts thereof, in any form, without the express written permission of ATI Technologies Inc. is strictly prohibited.

i

Disclaimer

While every precaution has been taken in the preparation of this document, ATI

Technologies Inc. assumes no liability with respect to the operation or use of ATI hardware, software or other products and documentation described herein, for any act or omission of ATI concerning such products or this documentation, for any interruption of service, loss or interruption of business, loss of anticipatory profits, or for punitive, incidental or consequential damages in connection with the furnishing, performance, or use of the ATI hardware, software, or other products and documentation provided herein.

ATI Technologies Inc. reserves the right to make changes without further notice to a product or system described herein to improve reliability, function or design. With respect to ATI products which this document relates, ATI disclaims all express or implied warranties regarding such products, including but not limited to, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement.

Product Notice

MACROVISION

A.Apparatus Claims of U.S. Patent Nos. 4,631,603, 4,577,216, 4,819,098, and

4,907,093 licensed for limited viewing users only.

B.In the printed collateral material that accompanies the Product, the following notice must be printed in an appropriate place in such materials:

This product incorporates copyright protection technology that is protected by method claims of certain U.S. patents and other intellectual property rights owned by

Macrovision Corporation and other rights owners. Use of this copyright protection technology must be authorized by Macrovision Corporation, and is intended for home and other limited viewing uses unless otherwise authorized by Macrovision

Corporation. Reverse engineering or disassembly is prohibited.

ii

Table of Contents

Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Features At A Glance .................................................................................. 2

RADEON 7500 ...................................................................................... 2

RADEON 8500 and RADEON 8500LE ................................................ 2

ATI’s CATALYST™ Software Suite ........................................................ 3

Multiple Displays and 3D Gaming Experience...................................... 3

Direct 3D® and OpenGL® .................................................................... 3

HydraVision™ ....................................................................................... 3

Multiple Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Connecting Your Monitor(s) ...................................................................... 4

CATALYST Software Suite . . . . . . . . . . . . . . . . . . . . . 5

ATI Displays Tab......................................................................................... 5

Enabling/Disabling Secondary Displays ................................................ 6

Enabling Extended Desktop Mode......................................................... 6

Dynamic Display Reassignment ............................................................ 6

Virtually Repositioning Your Displays .................................................. 8

Ratiometric Expansion ........................................................................... 8

ATI Color Tab ............................................................................................. 9

ATI Options Tab........................................................................................ 11

ATI Overlay Tab ....................................................................................... 12

Direct 3D® Control Panel. . . . . . . . . . . . . . . . . . . . . . 14

Main and Custom Settings........................................................................ 14

Direct 3D® Compatibility Settings .......................................................... 17

OpenGL® Control Panel . . . . . . . . . . . . . . . . . . . . . . 19

Main and Custom Settings........................................................................ 19

OpenGL® Compatibility Settings............................................................ 22

Using TV Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

View your PC’s display on a TV.......................................................... 23

Connecting to a TV or a VCR .................................................................. 23

Starting Windows® with TV Display Enabled .................................... 25

Using SCART Connectors for European TVs ..................................... 25

How To Enable/Disable The TV Display ............................................ 25

Using and Adjusting TV Out................................................................ 26

How TV Display Cannot Be Used ....................................................... 26

Using a Monitor vs. Using the TV Display.......................................... 26

Adjusting Monitor Display................................................................... 27

iii

Viewing Text on a TV.......................................................................... 27

Reducing Edge Distortion .................................................................... 28

Changing Display Configurations ........................................................ 29

Using Games and Applications ............................................................ 29

iv

1

Introduction

The RADEON family of graphic accelerators delivers ground breaking 3D graphics performance.

• Designed and built by ATI Technologies Inc.

• Powered by the RADEON Visual Processing Unit

(VPU).

• Awesome 3D gaming performance.

• Support for OpenGL

®

applications.

• Support for Direct 3D

®

applications.

• High resolution in 3D up to 2048x1536.

• Best performance for today’s and tomorrow’s applications.

• Supports TV-out to connect your PC to your TV or

VCR.

Features At A Glance

RADEON 7500

The RADEON 7500 provides high performance acceleration for today's demanding 3D graphic applications. Its main features are:

• VIDEO IMMERSION™ which provides industryleading DVD playback and digital TV decode capability

• CHARISMA ENGINE™ which is the main VPU, providing the necessary power to accelerate today’s 3D games and applications

• PIXEL TAPESTRY™ which can apply 3 textures at once to a complex 3D gaming scene

• TV output support

RADEON 8500 and RADEON 8500LE

In addition to the features of the RADEON 7500, the

RADEON 8500 series also provides:

• TRUFORM™ technology which makes the curved surfaces of 3D objects look smoother and more life-like

• SMARTSHADER™ technology which can realistically create the visual properties of any material, like glass, metal, wood, and produce 3D depth by rendering the object’s shadows

• SMOOTHVISION™ which provides users with various degrees of jagged edge removal from 3D images, allowing users to configure their own high quality or high performance gaming experience

• PIXEL TAPESTRY™ II which provides even greater 3D rendering power

• Digital flat panel support (RADEON 8500 only)

2

3

ATI’s CATALYST™ Software Suite

Multiple Displays and 3D Gaming Experience

ATI’s CATALYST Software Suite provides multiple display functionality, and the advanced graphic features, such as TRUFORM, for the ultimate 3D gaming experience. For help on installing the

CATALYST Software Suite, refer to the Getting

Started Guide.

The CATALYST Software Suite installs the ATI display tabs. These tabs are accessed through the

Windows

®

Display Control Panel, through the

Advanced... button located on the Settings tab. For a detailed explanation of each ATI tab, refer to

CATALYST Software Suite on page 5 .

Direct 3D

®

and OpenGL

®

The CATALYST Software Suite supports the latest versions of Direct 3D

®

and OpenGL

®

. Your 3D game titles will come to life, as you can tweak the game’s settings for maximum 3D image quality or

3D gaming performance.

ATI’s Direct 3D

®

and OpenGL

® tabs are available through the Windows

®

Display Control Panel, through the Advanced... button located on the

Settings tab.

For a detailed explanation of the Direct 3D

®

and

OpenGL

®

tabs, refer to

Direct 3D® Control Panel on page 14 , and

OpenGL® Control Panel on page 19

.

HydraVision™

You can also use HydraVision for advanced multimonitor management. For more information please refer to the HydraVision User’s Guide PDF located on your ATI Installation CD.

Multiple Displays

Connecting Your Monitor(s)

The RADEON 8500 provides hardware support for one DVI-I monitor or two VGA monitors using the

DVI-I-to-VGA adapter. A TV can also be used to expand your desktop by using the S-Video out. The

RADEON 7500 provides support for one VGA monitor and Composite output to a TV.

Plug the monitor cable into your card (if you are running multiple monitors, connect their cables to the appropriate connectors), then turn on the PC and

monitor(s).

To connect a flat panel directly to your RADEON

8500, use the DVI-I connector. To connect a VGA monitor to the DVI-I connector, use the

DVI-I-to-VGA adapter as shown below.

S-VID OUT

RADEON 8500 RADEON 7500

COMP OUT

COMPOSITE OUT

S-VIDEO OUT

DVI

CRT

DVI-I

CONNECTOR

AVAILABLE ON

RADEON 8500

ONLY

CRT

STANDARD VGA

MONITOR

CONNECTOR

DVI-I-TO-VGA

ADAPTER

VGA

CONNECTOR

FROM

MONITOR

STANDARD VGA

MONITOR

CONNECTOR

4

When you use multiple monitors with your card, one monitor will always be Primary. Any additional monitor(s) will be designated as Secondary.

5

CATALYST Software Suite

The following section provides an explanation of each ATI tab available after installing the

CATALYST Software Suite.

i

Features presented in the following pages may not be supported in all operating systems and/or may appear differently.

ATI Displays Tab

The ATI Displays tab provides the multi monitor features. Here you can enable/disable display devices and swap the assignment of Primary and Secondary displays.

6

Enabling/Disabling Secondary Displays

1

2

3

4

5

Access the Windows

®

Control Panel. Doubleclick Display.

Click on the Settings tab and then the

Advanced... button.

Click on the ATI Displays tab.

Click the enable/disable button for the display device you want to enable/disable.

Click OK or Apply to save the changes.

Enabling Extended Desktop Mode

1

4

5

2

3

6

Access the Windows

®

Control Panel. Doubleclick Display.

Click on the Settings tab.

Click the monitor icon for the display onto which you want to extend your desktop.

Click Yes to enable the selected display.

Checkmark the Extend my Windows desktop

onto this monitor check box (Windows

®

may automatically place it there).

Click OK or Apply to save the changes.

Dynamic Display Reassignment

You can change the assignment of your Primary and

Secondary display on the fly, without rebooting.

However, before you can change the assignment of the Primary display, at least one Secondary display must be enabled, and Extended Desktop mode must be enabled.

To enable a Secondary display, refer to the section

Enabling/Disabling Secondary Displays .

7

To enable Extended Desktop Mode, refer to the

section Enabling Extended Desktop Mode .

1 Access the Windows

®

Control Panel. Doubleclick Display.

2

3

Click on the Settings tab and then the

Advanced... button.

Click on the ATI Displays tab.

The ATI Displays tab shows you the display(s) that are active. The Primary display has the button depressed. To change the display assignment, you can click the Primary display’s button or you can click the button of the other display device.

In Windows

®

2000 and Windows

®

NT4.0, clicking on the button will reassign the Primary and

Secondary monitors. Clicking on the button creates a clone or mirror image of the Primary display onto the Secondary display. Clicking on the

button extends your desktop to a Secondary display located to the right of the Primary display.

Clicking on the button extends your desktop to a

Secondary display located below the Primary display.

4 Click OK or Apply to save the changes.

Virtually Repositioning Your Displays

1

2

On the Settings tab, click and drag the appropriate monitor icon to the desired position.

For example, the secondary display can be dragged to the left of the primary display, allowing it to be virtually on the left, as shown below.

Click OK or Apply to save the changes.

8

Ratiometric Expansion

Your RADEON card offers ratiometric expansion (or digital panel scaling as it is commonly known). This expands a low resolution image to fill a higher resolution panel. However, ratiometric expansion is only available on the Primary display. Therefore, if a flat panel display (FPD) is set as Secondary, the

Extended Desktop mode is disabled and the resolution is less than the FPD’s native resolution.

This causes the FPD to default to center mode.

9

ATI Color Tab

The ATI Color tab is used to adjust the color settings.

You can change the red, green and blue display colors. Desktop brightness and Game Gamma

(brightness) can also be changed.

Desktop

Brightness

Color Curve

ATI Color Tab

This increases or decreases the brightness of your desktop. The higher the gamma value, the higher the brightness of your display.

This adjusts the selected color (red, green or blue check button) by moving the color curve with your mouse.

Game Gamma button

Defaults button

This accesses Game Gamma Properties.

This allows you to reset the desktop brightness and color settings to default values.

Clicking the Game Gamma button accesses the

Game Gamma Properties.

10

Red Green

Blue sliders

RGB Lock

Defaults button

Game Gamma Properties

These controls allow you to increase or decrease the color brightness of Direct 3D and OpenGL games played in fullscreen mode. (NOTE: Game Gamma is

NOT supported in Windows NT4.0)

Uncheck this to adjust the RGB sliders individually.

Check this to adjust all three sliders at the same time.

This allows you to reset the Game Gamma settings to default values.

11

ATI Options Tab

The ATI Options tab provides detailed driver information and access to the card’s specifications.

You can also enable or disable the ATI taskbar icon.

Version Information

Details button

Reactivate all warning messages

Enable ATI taskbar icon application

ATI Options Tab

Provides the CATALYST version number, 2D version number and the driver build information.

Provides access to the Details tab which lists the card’s hardware details and driver information.

This allows you to reactivate any disabled graphics warning messages.

Unchecking this allows you to disable the ATI taskbar applications and removes the ATI icon from your system tray.

12

Show ATI icon on taskbar

Disable quick resolution feature

Unchecking this allows you to remove the ATI icon from your system tray without disabling the ATI icon applications.

Quick resolution feature is accessible by leftclicking the ATI icon in the system tray. Checking this option disables the feature.

ATI Overlay Tab

The ATI Overlay tab allows you to configure the brightness, contrast, saturation, hue and gamma properties of your video overlay.

Video Overlay

Video overlay allows for the viewing of full-motion video on your PC. However, there is only one video overlay, which is only available on the Primary display. The video overlay controls are automatically activated during playback of any video file type that supports overlay adjustments.

13

Brightness

Contrast

Saturation

Hue

Gamma

Defaults button

ATI Overlay Tab

Use this slider to adjust the brightness of the video image.

Use this slider to adjust the contrast in the video image.

Use this slider to adjust the vividness of the color.

Sliding it all the way to the left removes all color and produces a black and white picture.

Use this slider to adjust the pureness or tint of the red, green and blue components of the color.

Use this slider to adjust the overall intensity of the video image.

This allows you to reset the Overlay settings to default values.

14

Direct 3D

®

Control Panel

Using this tab, gamers can tweak the settings of their

Direct 3D

®

games.

Main and Custom Settings

In the Main Settings you can maximize overall performance by moving the slider to the left, or you can enhance overall image quality by moving the slider to the right.

15

Main Settings slider

Custom

Settings checkbox

Anisotropic

Filtering checkbox

Anisotropic

Filtering slider

SMOOTH

VISION checkbox

SMOOTH

VISION

Performance button

SMOOTH

VISION

Quality button

SMOOTH

VISION slider

This allows you to emphasize what kind of application experience you’d like to have. Moving the slider to the left will maximize application performance, while moving the slider to the right will provide excellent 3D image quality. Moving this slider from one position to the next changes the individual Custom Settings sliders found below.

When Custom Settings is checked, the Main Settings slider is disabled, allowing you to move each individual slider in the Custom Settings section below. Setting the individual sliders gives you complete control over your application experience. Using Custom Settings is recommended for advanced users only.

Anisotropic filtering uses a texture filtering technique that blends multiple texture samples together. Selecting

Application Preference will result in high quality textures, with a negligible reduction in the application’s performance.

The number of samples taken when anisotropic filtering is performed can vary. By moving this slider to the right, as the number of samples taken increases, the quality of the final image increases significantly. 16X provides extremely detailed, crisp-looking images as a result of the largest number of texture samples possible.

SmoothVision (Anti-Aliasing) improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural-looking objects. Selecting

Application Preference will result in high quality images, with a negligible reduction in the application’s performance.

Select Performance for the best possible 3D gaming performance at a slight reduction in 3D image quality.

The maximum screen resolution possible will automatically be indicated.

Select Quality for the best possible 3D image quality at a slight reduction in 3D gaming performance. The maximum screen resolution possible will automatically be indicated.

SmoothVision (Anti-Aliasing) can be applied using different sample patterns and sample points such as 2X or 4X. Moving this slider to the right increases sampling to provide the most realistic 3D image.

16

Texture

Preference slider

Mipmap Detail

Level slider

Wait for

Vertical Sync

Compatibility

Settings button

Defaults

Selecting this decides whether your application should use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals.

This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image.

As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience.

Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance.

Wait for vertical sync will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application

Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is typically less than the frame rate at which the application will run.

This button allows you to access advanced settings that can solve compatibility issues for a few specific Direct

3D applications.

This button allows you to reset the Direct3D settings to default values.

17

Direct 3D

®

Compatibility Settings

Support

W-buffer

Support 32-bit

Z-buffer depth

This will enable W-Buffer support for 3D games. It is recommended to disable this for games that do not support this feature. Certain applications require the increased precision of W-Buffering and will exhibit artifacts unless the W-Buffer is enabled.

Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16 and 24 are selected by default to achieve optimum performance. Very few applications require a 32 bit Z-

Buffer, so in most cases this feature should be disabled.

Alpha dithering method

Support DXT texture formats

Alternate pixel center

Defaults button

When applications use both dithering and alpha blending, visual artifacts can occur. This option allows you to select how the application should handle both features at the same time. In most cases Error

Diffusion will handle this situation quite well, but there are a few cases where selecting Ordered may be necessary.

Enabling this allows applications to use this kind of texture format. There are a few applications that can only support a limited number of texture formats. By selecting Disabled, the driver will not support DXT texture formats, thus reducing the number of texture formats supported.

This may eliminate problems with some D3D games which display vertical and horizontal lines around textures, or text that appears incorrect. However, this setting should only be used if you are experiencing the symptoms mentioned, as it may cause problems with other games.

This button allows you to reset the Direct 3D

Compatibility Settings to default values.

18

19

OpenGL

®

Control Panel

Using this tab, gamers can tweak the settings of their

OpenGL

®

games.

Main and Custom Settings

In the Main Settings you can maximize overall performance by moving the slider to the left, or you can enhance overall image quality by moving the slider to the right.

20

Main Settings slider

Custom

Settings checkbox

Anisotropic

Filtering checkbox

Anisotropic

Filtering slider

SMOOTH

VISION checkbox

SMOOTH

VISION

Performance button

SMOOTH

VISION

Quality button

SMOOTH

VISION slider

This allows you to emphasize what kind of application experience you’d like to have. Moving the slider to the left will maximize application performance, while moving the slider to the right will provide excellent 3D image quality. Moving this slider from one position to the next changes the individual Custom Settings sliders found below.

When Custom Settings is checked, the Main Settings slider is disabled, allowing you to move each individual slider in the Custom Settings section below. Setting the individual sliders gives you complete control over your application experience. Using Custom Settings is recommended for advanced users only.

Anisotropic filtering uses a texture filtering technique that blends multiple texture samples together. Selecting

Application Preference will result in high quality textures, with a negligible reduction in the application’s performance.

The number of samples taken when anisotropic filtering is performed can vary. By moving this slider to the right, as the number of samples taken increases, the quality of the final image increases significantly. 16X provides extremely detailed, crisp-looking images as a result of the largest number of texture samples possible.

SmoothVision (Anti-Aliasing) improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural-looking objects. Selecting

Application Preference will result in high quality images, with a negligible reduction in the application’s performance.

Select Performance for the best possible 3D gaming performance at a slight reduction in 3D image quality.

The maximum screen resolution possible will automatically be indicated.

Select Quality for the best possible 3D image quality at a slight reduction in 3D gaming performance. The maximum screen resolution possible will automatically be indicated.

SmoothVision (Anti-Aliasing) can be applied using different sample patterns and sample points such as 2X or 4X. Moving this slider to the right increases sampling to provide the most realistic 3D image.

21

Texture

Preference slider

Mipmap Detail

Level slider

Wait for

Vertical Sync

Compatibility

Settings button

Defaults

Selecting this decides whether your application should use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals.

This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image.

As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience.

Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance.

Wait for vertical sync will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application

Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is typically less than the frame rate at which the application will run.

This button allows you to access advanced settings that can solve compatibility issues for a few specific OpenGL applications.

This button allows you to reset the OpenGL settings to default values.

OpenGL

®

Compatibility Settings

22

Force Z-buffer depth

Alpha dithering method

Support KTX buffer region extension

Defaults button

This allows you to explicitly set the Z-Buffer depth. Most applications will work best when Disabled is selected

When applications use both dithering and alpha blending, visual artifacts can occur. This option allows you to select how the application should handle both features at the same time. In most cases Error

Diffusion will handle this situation quite well, but there are a few cases where selecting Ordered may be necessary

Enabling this feature allows rapid updates of those portions of your screen that have changed. Note that most applications will not be affected by activating this feature

This button allows you to reset the OpenGL

Compatibility Settings to default values.

23

Using TV Out

View your PC’s display on a TV

Your RADEON card has TV Out capability. You can attach your card to a TV and monitor at the same time. Or you can connect it to your VCR and record your monitor’s display.

TV display is ideal for playing games, giving presentations, watching movies, and browsing the

Internet. The following tips will help you get the most out of your TV Out feature.

IMPORTANT INFORMATION for European Customers

Some PC monitors in Europe cannot be used simultaneously with TV display. When you enable TV display in Europe, the refresh rate for the monitor and TV is set to 50Hz. Some monitors may not support this refresh rate and could be damaged.

• Please check the documentation supplied with your monitor to see if your monitor supports a refresh rate of

50Hz.

If your monitor does not support 50 Hz (or if you are not sure), then turn off your monitor before turning on your PC when using your TV as a display.

For information on disabling TV display, see

How To

Enable/Disable The TV Display on page 25 .

Some TVs in Europe may use a SCART connection. If you use SCART, please read

Using SCART Connectors for

European TVs on page 25 before attempting to connect

your PC to your European TV.

Connecting to a TV or a VCR

To connect your RADEON 8500 to a TV or a VCR, use an S-Video cable. To connect your RADEON

24

7500 to a TV or a VCR, use a Composite (RCA) cable. If your TV has cable input only, you can connect your card to your TV through your VCR or an RF modulator (available in most electronics stores).

Connecting Your Video Out to a TV or VCR

1 Turn off your PC and your TV (or VCR).

2

3

Ensure your card was installed correctly as per the Getting Started Guide.

Determine if your TV (or VCR) has an S-Video or Composite video connection.

4

5

Looking at the back of your PC, locate your

S-Video Out or Composite Out. Using an appropriate cable, attach one end of the cable to your video out and the other to your TV (or

VCR). Refer to the illustration for further help.

Turn on your PC and your TV (or VCR).

RADEON 8500

S-Video Out

RADEON 7500

Composite Out

S-Video In

OR

Composite In

TV or VCR

NOTE: Newer TVs may have the Video Input on the front panel

S-Video Cable

OR

Composite Cable

PC

25

Starting Windows

®

with TV Display Enabled

The TV screen may become scrambled during the initial Windows

®

logo display. This is only a temporary effect and your screen will be restored within a few seconds.

During start up, your RADEON card will go through a sequence of mode settings, during which your TV display will remain blank. This process takes only a few seconds and helps program the TV display.

Using SCART Connectors for European TVs

Audio In

(Right = red)

(Left = white)

Connect to

TV or VCR

Audio Cable

Connect to PC

Audio Out

Video Adapter Cable

SCART

CONNECTOR

Composite Video-In (yellow)

Connect to

RADEON 8500

S-Video Out

The above illustration shows how to connect your

RADEON 8500 to a European TV using the SCART.

The SCART connector supports only the Composite video format, which means you will have to use an

S-Video-to-Composite Video Adapter Cable. If your European TV does support S-Video input, you should connect directly to the TV with an S-Video cable rather than through the SCART.

For the RADEON 7500 you can use a Composite

(RCA) cable to connect directly to the SCART.

How To Enable/Disable The TV Display

1

2

Access the Windows

®

Control Panel. Doubleclick Display.

Click on the Settings tab and then the

Advanced... button.

26

4

5

3 Click on the ATI Displays tab. Click on the TV button.

Click the enable/disable button.

Click OK or Apply to save the changes.

Using and Adjusting TV Out

For information about how to use TV display, right click the ATI taskbar icon, point to Help, then point to ATI Television Display.

How TV Display Cannot Be Used

A TV cannot be left connected to the graphics card if two analog monitors are connected to your

RADEON card, even if the TV is off and not enabled in the software.

An analog monitor connected to the DVI-I connector cannot be left connected to your RADEON card when TV out is enabled. In both cases, your

RADEON card will become overloaded, resulting in a dim image on all devices.

Using a Monitor vs. Using the TV Display

Using your TV for your PC’s display is ideal for playing games, giving presentations, watching movies, and browsing the Internet. However, the display on your monitor may change or looked squashed. This occurs because the display adjusts to fit the dimensions of your TV. To correct the monitor’s display, use the monitor’s control buttons to adjust its display size and position.

Some single frequency monitors may not work with

TV display enabled. If you experience problems when TV display is enabled, disable TV display to restore your monitor’s display.

27

Adjusting Monitor Display

The size of the display on your monitor may be smaller and not perfectly centered when you have TV display enabled. These effects are caused by the changes required to provide a proper display on the

TV.

Use the controls available on the Adjustments tab on the Monitor Properties page (accessible by clicking on the Monitor button on the ATI Displays tab) to adjust the display on your monitor only. Click on the

TV button to adjust the TV display only.

Viewing Text on a TV

A TV is designed primarily to show moving, rather than static, images. The large dot pitch of a TV

(which is fine for moving video) will yield poor quality static images such as text.

The small text sizes commonly used for PC desktops can appear blurred or unclear on a TV. You can compensate for this by using larger fonts.

To Use Larger Display Fonts

1 Access the Windows

®

Control Panel. Doubleclick Display.

2 For Windows

For Windows

®

®

XP, click the Appearance tab.

98, Windows

®

Me, Windows

®

2000, click the Settings tab, the Advanced... button, then the General tab. For Windows

®

NT click the Settings tab.

3

4

In the Font Size box, select the size you want your displayed fonts to be.

Click Apply. If prompted, click Yes to restart your PC.

28

Reducing Edge Distortion

When using a TV for your PC’s display, you may see some edge distortion on the left and right side of your

TV screen. This effect depends on your TV and the

PC application you are running.

To reduce edge distortion, you can increase the TV display’s horizontal size.

To Increase the Horizontal Size

1 Access the Windows

®

Control Panel. Doubleclick Display.

2 Click on the Settings tab and then the

Advanced... button.

3

4

5

6

Click on the ATI Displays tab.

Click on the TV button.

Click the Adjustments tab.

In the Screen Size section, click on the plus (+) button beside the horizontal arrowheads to increase the horizontal size of the TV display.

7 Click OK or Apply to save the changes you have made.

You can also reduce edge distortion by increasing the

TV’s contrast.

To Increase the TV Contrast

1 Access the Windows

®

Control Panel. Doubleclick Display.

2 Click on the Settings tab and then the

Advanced... button.

3

4

Click on the ATI Displays tab.

Click on the TV button.

29

5

6

Drag the Contrast slider to the right to increase the contrast.

Click OK or Apply to save the changes you have made.

Changing Display Configurations

If you move your PC to a place where you are using

TV display only, make sure that you have the TV display feature enabled.

You can set your display resolution as high as

1024x768. However, higher resolutions will result in a virtual desktop. If a TV is your only display device and a higher mode is selected, the display on your

TV will disappear.

Using Games and Applications

Some older games and applications may program your RADEON card directly, to run under a specific display mode. This may cause your TV display to turn off automatically or become scrambled (the PC monitor will not be affected). Your TV display will be restored once you exit the game or if you restart your PC.

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