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Illustration B-1
Six Channel Control Board Jumper Settings
For Millenium Digital Consoles
Board
Location*
Channel Logic Jumpers
A
B
Install for fader start (special order fader required).
Install for remote B start and stop commands to
control the remote outputs.
C Install for input B to hold and remove for input B to
pulse the remote pulse/hold outputs.
D Install for remote A start and stop commands to
control the remote pulse/hold outputs.
E Do not install - future feature use.
F Install to disengage cue when channel is turned on.
G Install for input A to hold and remove for input A to
pulse the remote pulse/hold outputs.
HQ Install for cue to follow the on/off mode.
IQ Install for cue on fader detent (special order fader
required).
JQ Install for no cue in input B (cue switch is now cough
for input B).
KQ Install for no cue in input A (cue switch is now cough
for input A).
L Input A stop lamp local/remote jumper.
Jump left and middle pins for local console
lamp control.
(Jump right and middle pins for remote lamp
control.)
M Input B stop lamp local/remote jumper. Jump left
and middle pins for local console lamp control.
(Jump right and middle pins remote lamp control.)
N Jumper must be installed between lower
two pins for cue buss normal operation.
O Install for input A mute 2.
P Install for input B mute 2.
Q Install for timer reset with input A.
R Install for input A mute 1.
S Install for timer reset with input B.
T Install for input B mute 1.
U Install jumper between upper two pins for digital console operation.
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
Notes:
Items in bold are factory default jumper settings.
See following page for remote control connector pin-outs.
Consult section 2.2 for a detailed explanation of control
programming and functions.
Q
Cue Options - Consult manual section 2.2.6 and 2.2.7 for
various cue modes and operational descriptions.
* Board Location designations are not silk screened on the actual
printed circuit boards due to the fact that jumper numbers (JU numbers) vary from channel to channel. Locate various channel jumpers
via their physical baord location only.
17
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