SEGA Star Wars Trilogy 50" Bench DLX arcade game OWNER’S MANUAL
Below you will find brief information for arcade game Star Wars Trilogy 50" Bench DLX. This manual provides detailed instructions for setting up, operating, and maintaining your new arcade game. Learn how to assemble the machine, connect the wiring, and adjust the settings to your liking. You'll also find helpful troubleshooting tips and a parts list in case you need to make repairs. With this manual, you'll be able to enjoy your Star Wars Trilogy arcade game for many years to come.
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1st PRINTING JUNE 99 50” BENCH DLX VERSION OWNER’S MANUAL SEGA ENTERPRISES, INC. USA MANUAL NO. 999-0803 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered. Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor. Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void. Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages. This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above. VISIT OUR WEBSITE! TABLE OF CONTENTS INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS 1. NAME OF PARTS 2. ACCESSORIES 3. ASSEMBLY AND INSTALLATION 4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE 5. CONTENTS OF GAME 6. EXPLANATION OF TEST AND DATA DISPLAY 6-1 SWITCH UNIT AND COIN METER 6-2 TEST MODE 6-3 MEMORY TEST 6-4 CALIBRATION TEST 6-5 INPUT TEST 6-6 OUTPUT TEST 6-7 SOUND TEST 6-8 C.R.T. TEST 6-9 GAME ASSIGNMENTS 6-10 COIN ASSIGNMENTS 6-11 BOOKKEEPING 6-12 BACKUP DATA CLEAR 7. CONTROL MECHA 7-1 ADJUSTING/REPLACING THE VOLUME 7-2 REPLACING THE SWITCH 7-3 GREASING 8. COIN SELECTOR 9. PROJECTOR 9-1 CLEANING THE SCREEN 9-2 HITACHI MONITOR 9-3 MITSUBISHI MONITOR 10. REPLACEMENT OF FLUORESCENT LAMP 10-1 REPLACEMENT OF FLUORESCENT LAMP 11. PERIODIC INSPECTION TABLE 12. TROUBLESHOOTING 13. GAME BOARD 13-1 REMOVING THE GAME BOARD 13-2 COMPOSITION OF THE GAME BOARD 14. DESIGN RELATED PARTS 15. PARTS LIST 16. WIRING DIAGRAMS 1 2~3 4 5~6 7~17 18 19~21 22~34 23 24 25 26 27 27 28 28 29 30~33 34 34 35~37 35 36 37 38~40 41~46 41 42~44 45~46 47 47 48 49 50~51 50 51 52 53~76 XXX SPECIFICATIONS Installation space: 89 in.(D) x 45 in.(W) Height: 82 in. Weight: Approx. 820 lbs. Power maximum current: 5.2 Amps (AC 120V 60 Hz AREA) MONITOR: 50” PROJECTION DISPLAY INTRODUCTION OF THE OWNERS MANUAL SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the THE STAR WARS 50” BENCH DLX, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below. SEGA ENTERPRISES, INC. (USA) Customer Service 45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday 1 General Precautions Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer. Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the product to overturn. Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to. Power Sources: This product should be operated only from the type of power source indicated on the marking label. If you are not sure of the type of power supply to your location, consult your local power company. For products intended to operate from battery power or other sources, refer to the operating instructions. Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug. Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product. Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in a risk of fire or electric shock. Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product. Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel. Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions: a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that are explained in the operating instructions. An improper adjustment of other controls may result in damage and will often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service. Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards. 2 Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition. Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat. Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations. Do not dispose in an open flame condition, since the battery may explode. Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such as benzine, thinner, etc. Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors in the places mentioned below: • Places subject to rain/water leakage, or condensation due to humidity; • In close proximity to a potential wet area; • Locations receiving direct sunlight; • Places close to heating units or hot air; •In the vicinity of highly inflammable/volatile chemicals or hazardous matter; • On sloped surfaces; • In the vicinity of emergency response facilities such as fire exits and fire extinguishers; • Places subject to any type of violent impact; • Dusty places. INSTALLATION PRECAUTIONS • Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit. • Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A. • Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H). • For the operation of this machine, secure a minimum area of 32” (W) by 42”(D). REGULATORY APPROVALS This game has been tested and found to comply with the Federal Communications Commission Rules. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22. LISTED UL 5K92 ® AMUSEMENT MACHINE 3 1. NAME OF PARTS GAME SPECIFICATIONS WIDTH HEIGHT DEPTH WEIGHT all measurements are rounded up to the nearest 0.5” PTV 45” X 68” X 22” ~210 LBS. BILLBOARD 45” X 16” X 16” ~50 LBS. CONTROL CABINET 39.5” X 44.5” X 35.5” ~400 LBS. SEAT AND BASE 39.5” X 21” X 24” ~140 LBS. WHEN ASSEMBLED 45” X 82” X 89” ~820 LBS. 4 2. ACCESSORIES 5 THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE FOLLOWING GAMES: LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2 HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, STARWARS TRILOGY !!NEVER SHIP MODEL 3 GAME BOARDS OUTSIDE OF CAGE!! CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME} DO NOT SHIP GAME BOARD WITHOUT THIS BOX AS IT MAY DAMAGE THE GAME BOARD AND VOID YOUR WARRANTY. “CHECK SIDE” Display FILTER BOARD NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING. 6 3. ASSEMBLING PRECAUTIONS Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage. When carrying out the assembly work, follow the procedure in the following 4-item sequence: 1 ASSEMBLING OF THE PTV 2 JOINING CONTROL CABINET AND SEAT & BASE 3 WIRING CONNECTION BETWEEN PTV AND CABINETS 4 SECURING IN PLACE 5 POWER SUPPLY 6 ASSEMBLY CHECK Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work. 7 1 ASSEMBLING OF PTV 1 By using the specified screws, secure the 2 Mask Holders to the Projection Display Ceiling. 2 Insert the TV Mask from the underside as shown and secure with the total of 6 screws in the manner to sandwich the LOCK BRACKET as shown. 3 Secure the two Guide Brackets to the front of the Projection Display in the correct installation direction shown, by using 2 screws for each bracket. 4 Insert the Billboard’s 2 Connectors into the front as shown and secure with 2 screws. 8 2 JOINING CONTROL CABINET AND SEAT & BASE During assembling work, the cabinet is moved. When assembling, ensure that casters of each cabinet are in contact with the floor. 1 Connect the Seat & Base connector to the Control Panel connector. 2 Install the 2 Joint Brackets to the Seat & Base and the Control Cabinet by securing with 4 Hexagon Bolts for each Joint Bracket. 9 3 WIRING CONNECTIONS BETWEEN PTV AND CABINETS Be sure to connect connectors securely. Incomplete connector connection can cause electric shock accident. Use car so as not to damage wirings. Dmaged wiring canc ause electric shock or short circuit accident. Install the ASSY TUBE to each cabinet joined as per [2] on the previous page. and perform wiring connection on PTV. 10 1 Take out the 2 screws and unlock the Service Door to remove it from the front of the PTV. 2 Take out the 2 screws and unlock the Back Lid of Control Cabinet and remove the Back Lid. 3 Insert ASSY TUBE wires in the square hole beside the PTV’s Front Door and connect all of the wiring connectors. At this time, be sure to connect the connector to the corresponding one which has an identical color and number of pins. 4 Secure the ASSY TUBE box part with 4 screws. At this time, use care so that the wires are not caught and damaged. Reinstall the Service Door. 11 5 Pass the ASSY TUBE wire to the square hole at the lower of Control Cabinet, install 2 Ferrite Covers to the bottom of cable, and secure with Plastic Tie Belt. 6 Insert the cable forementioned in #5 above to the top of the Filter Board and secure with the screws. 7 Connect the remaining connectors, and install ASSY TUBE box part to the Control Cabinet with 2 screws. At this time, use care so that the wiring will not be caught and damaged. 8 Reinstall the Back Lid. 12 4 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Be sure to have all the Adjusters make contact with the floor surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident. This machine has 12 each of casters and adjuster (See Below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level. 1 Move the machine to the installation position. 2 Cause all of the leg adjusters to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level. 3 After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster. 13 5 POWER SUPPLY Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power ON. 1 Ensure that the Main SW is OFF. 2 The AC unit is located on the left side of the Cabinet. The Ac unit incorporates the Main SW, and power cord. CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON First make sure that no one is in the periphery of the bike body and turn the Main SW on. When the power is turned on, the bike body motion starts automatically. The presence of a person(s) in the periphery of the bike can cause an accident. Turning the AC Unit’s Main SW on will cause the machine to start the POWER ON check automatically. In the POWER ON check, the bike body banks left and right, then returns to the centering position and stops. During this check, do not touch the bike body. If you do, the body reaction (at the time course-out or crashing) can not be obtained correctly. The Advertise mode is displayed at the same time the checking is finished. An ERROR display is indicated if irregularity is found in the POWER ON check. In case of an irregular reaction during game, turn power off and turn it back on again to finish the POWER ON check. 14 6 ASSEMBLING CHECK In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory (refer to Section 6). In the test mode, perform the following test: Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD. 15 Selecting the INPUT TEST on the test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin into the coin inlet with the coin chute door being open. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory. In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate. 16 In the TEST mode, selecting SOUND TEST causes the screen (on which sound related BD and wiring connections are tested) to be displayed. Be sure to check if the sound is satisfactorily emitted from each speaker and the sound volume is approprate. In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game machines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the monitor by refering to Section 9. 17 4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or electric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury. Since this machine is a heavy structure of approximately 1000+lbs. its leg adjusters should be retracted when moving the machine over the floor. When moving the machine on the floor with slanted surfaces or step like differences, ensure that the PTV, Front Cabinet and Rear Base are seperated. Lifting the Cabinet with those items as is joined can cause the joint portions to be damaged. 18 5. CONTENTS OF GAME The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The left/right lamps inside the Control Panel light up during game only. The EVENT/START button (red buton, one each on the left/right side of LEVER) lights up in particular screens only. 1 After inserting one play worth of coin(s), press the EVENT/START button to start, and the STAGE SELECT screen appears. 2 At the time of starting the game, only the 3 stages, i.e., “YAVIN,” “HOTH,” and “ENDOR FOREST” are displayed. By moving the LEVER left/right, select one from among the 3 stages and pull the trigger to decide. (execute the selection). NOTE: The player’s flight machine used during game is predetermined per STAGE. 3 After the STAGE is determined, the still screen for loading the game data appears for several seconds (this cannot be skipped). Next, Movie Demo based on that particular STAGE’s story setting appears for several seconds (this can be skipped by using the EVENT button). 4 Move the SIGHT by moving the LEVER up/down and left/ right, aim at the target and press either the trigger with the forefinger or the thumbs switch with thumb to attack (the function of the trigger at the position corresponding to the forefinger and that of the Thumb SW. at the position corresponding to a thumb identical). It is not necessary to operate the flight machine. In the stage where the player fights while boarding the flight machine, he can continually shoot by keeping the trigger pressed. The up/down movements of the SIGHT as against the up/ down movements of LEVER can be set oppisite each other within the TEST mode. 5 During game, instruction on Special Mission/Action or hints on play may be displayed at the center of the screen. The player can obtain good results by following the instruction. During game, SPEECH sound may be emitted on the lower part of the screen. Although hints on play are included sometimes, basically the SPEECH expressions are intended for presentation effects and do not affect game proceeding. 19 6 If the LIFE GAUGE on the lower right side of the screen is depleted, on-screen movements stop and CONTINUE YES or NO is questioned. to continue, insert the necessary number of coins, select YES by moving the LEVER left/ right, and then press the EVENT/START button. In case the count becomes 0 (zero), or if NO is selected and EVENT /START button is pressed, continue play is not possible. If CONTINUE is not selected, the present on-stage results are displayed, then the game is over. (On the still screen for CONTINUE confirmation, the background of screen may become red sometimes, but this is only for presentation effects shown momentarily at the time of being subject to damage and does not mean any irregularity. The status will be restored to the normal background at the same time game restarts. 7 If all of the 3 STAGES shown at first in the STAGE SELECT screen are cleared, the 4th (FINAL) stage appears. When all of the above stages are cleared, game results are shown and then credits-to-staff are displayed. Credits-tostaff can skipped by using the EVENT/START button. 20 EVENT BUTTON In a specific scene, the on-screen message may insruct you to press the EVENT button. Press either the left/right EVENT buttons as these have the same function. Even when no particular insruction is given, if a mark is indicated on the lower left side of the screen, or when the Cabinet’s EVENT buton is lit, some sort of effects can be obtained (for example, a covering fighter appears) by pressing the button. The type of the effects differs depending on the specific scene and stage. There will be no adverse effect on the proceeding of game play if the button is not pressed. This feature is intended for enabling the player to enjoy playing the game better. ATTRIBUTES BUTTON The features of FORCE vary in 6 catagories depending on the actions taken during the game, and influence the performance of score, attack, and defense. Taking actions favorable to friends (by saving them for example) causes LIGHT LEVEL to vary from 1 up to 3. On the contrary, doing things unfavorable to friends (by attacking them for example) causes DARK LEVEL to vary from 1 up to 3. The conditions of variation are not displayed in details. The features are intended to allow players to enjoy playing game fully in depth. LIGHT SABER STAGE In the LIGHT SABER STAGE (a breif stage in which the player uses a LIGHT SABER), keep inputting the Lever in the direction of the on-screen arrow to proceed with game play. This is completely a BONUS STAGE and there will be no game over in the middle of play. The LIGHT SABER STAGE appears once when 2 of the 3 stages are cleared in a free sequential order, and once again when the remaining stage is cleared. (Not displaying at the time of game start). 21 6. EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. TABLE 6 EXPLANATION OF TEST MODE ITEMS DESCRIPTION SECTIONS When the machine is installed, perform the following: INSTALLATION 1. Check to see that each setting is as per standard setting made at the time of shipment. OF MACHINE MEMORY PERIODIC SERVICING 6 - 8, 6 - 9, 6 - 10 2. In the INPUT TEST mode, check each SW and VR. 6-4 3. In the OUTPUT TEST mode, check each of lamps. 6-7 4. In the MEMORY TEST mode, check ICs on the IC Board. 6-3 Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked. 6-3 Periodically perform the following: 1. MEMORY TEST 6-3 2. Ascertain each setting. 6 - 8, 6 - 9 3. In the INPUT TEST mode, test the CONTROL device 6-4 4. In the OUTPUT TEST mode, check each of the lamps. 6-7 1. In the INPUT TEST mode, check each SW and VR. 6-4 2. Adjust or replace each SW and VR. 7 3.If the problem hasn’t been solved yet, check the CONTROL’s moves. 7 PROJECTOR In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made. 9 IC BOARD 1. MEMORY TEST 6-3 2. In the SOUND TEST mode, check the sound related ROMs. 6-5 Check such data as game play time and histogram to adjust the difficulty level, etc 6 - 11 CONTROL SYSTEM DATA CHECK 22 CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE In case where multiple units are linked for communication play, exiting from the test mode causes the unit to perform the network check automatically. During this time, all of the linked units will not allow the game to be played in the normal status. Therefore, be sure not to enter the test mode if any one of the units is in play. On the other hand, if even one unit is in the test mode, make sure that other machines are not in play. 6 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows: 1 SOUND VOLUME SPEAKER Controls the speaker volume ofall of the machines speakers. 2 SOUND VOLUME WOOFER Controls the speaker volume only for SEAT & BASE Woofer. 3 TEST BUTTON (TEST SW) For the handling of the TEST BUTTON, refer to the section on test mode. 4 SERVICE BUTTON (SERVICESW) Gives credits without registering on the coin meter. 23 6 - 2 TEST MODE In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting changes are not effective unless the test mode is exited and the game mode returns to the screen. The setting changes are ineffective if the power is turned off in the test mode. The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to be adjusted, and the coins and game related various settings to be performed. SELECTION OF TEST ITEMS * This option only appears when the cabinet style is set to DLX. This unit however should be set to U/R. Press the TEST BUTTON to have the menu displayed on the screen. Press the SERVICE BUTTON until the pointer is moved to the desired item to make a selection. Bring the pointer to the desired item and press the TEST BUTTON to enter the selected item’s test. 24 6 -3 MEMORY TEST The MEMORY TEST mode is for checking the on-BD memory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs When the test is completed, if the display is as shown left, it is satisfactory. After finishing the test, pressing the TEST BUTTON allows the MENU MODE to return on the screen. 25 6 - 4 CALIBRATION TEST Selecting CALIBRATION TEST causes the following screen to appear and allows the CONTROLLER’s sight tobe set. By pressing the SERVICE BUTTON, move the arrow (>) to the desired test item. Press the TEST BUTTON to select test item. FLIP LEVER Used to intentionially reverse the movements of SIGHT up/down as against LEVER up/ down. SETUP CALIBRATION Refer to the following screen and explanations. Move the arrow (>) to SETUP CALIBRATION and then press the TEST BUTTON to display the following message: “To set the Center position for the controller, leave the controller centered and press the service button.” Leave the Lever centered, press the service button CALIBRATION TEST (3), move the Lever fully up/down & left/right, and then press the service button (CALIBRATION(2)). Select EXIT and press the TEST BUTTON to returnt o the Menu Mode. 26 6 - 5 INPUT TEST When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch. On the screen, periodically check the status of each switch. By pressing each switch, if the display on the righthand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory. Open the COIN CHUTE DOOR and insert a coin from the COIN ENRTY to check the COIN CHUTE SW. In the INPUT test, pressing the TEST BUTTON causes the menu to return to the screen. 6 - 6 OUTPUT TEST Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows lamp status to be checked.Periodically check the lamp status in this mode. Press the SERVICE BUTTON to move the arrow to the desired lamp test item. Press the TEST BUTTON. If the display to the right of the lamp name changes to ON from OFF, the lamp and wiring connection are satisfactory. Choose EXIT and press the TEST BUTTON to return to MENU mode (FIG. 6.2). 27 6 - 7 SOUND TEST This enables sound used in the game to be checked. Sound related memory and each speaker are checked. Press the SERVICE BUTTON to bring the arrow to the desired sound item to be tested. Pressing the TEST BUTTON causes the desired sound test to appear. Each time the SERVICE BUTTON is pressed, the numeral displayed on the screen counts up and sound is emitted. 6 -8 C.R.T. TEST Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked. Periodically check the MONITOR adjustment status on this screen. The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right. Press the TEST BUTTON to shift to the next page (2/2). The screen (2/2) allows screen size and distortion to be tested. Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted. Press the TEST BUTTON to return to the MENU mode. 28 6 - 9 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content. SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 1 Press the SERVICE BUTTON to move the arrow to the desired item. 2 Choose the desired setting change item by using the TEST BUTTON. 3 To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. GAME DIFFICULTY This game allows by-course difficulty level to be set in 4 levels. Depending on the difficulty level set, the intial time varies. ADVERTISE SOUND Setting of sound during Advertise. ON(sound to be emitted), OFF(sound not to be emitted). CABINET TYPE Setting of cabinet. Set to U/R for this machine. These FIGURES/ TABLES show the factory recommended settings. FEED BACK LEVER Sets the Controller’s vibration strength and off for no vibration. NOT USED. COUNTRY Message language. Set to EXPORT. 29 6 - 10 COIN ASSIGNMENTS The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.” SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 1 Press the SERVICE BUTTON to move the arrow to the desired item. 2 Choose the desired setting change item by using the TEST BUTTON. 3 To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. CREDIT TO START Number of credits required for starting game (1~5 credits are selected.) CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.) COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 6.10b. MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 6.10c). 30 TABLE 6.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) SETTING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #6 SETTING #7 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #13 SETTING #14 SETTING #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 SETTING #20 SETTING #21 SETTING #22 SETTING #23 SETTING #24 SETTING #25 SETTING #26 SETTING #27 FUNCTIONING OF CHUTE#1 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 2 CREDITS 1 COIN 5 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS 1 COIN 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 1 COIN 5 CREDITS 5 COINS 1 CREDIT 1 COIN 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 1 COIN 3 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 1 COIN 6 CREDITS FREE PLAY 31 TABLE 6.10b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) SETTING SETTING #1 SETTING #6 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #15 SETTING #17 SETTING #18 SETTING #19 SETTING #21 SETTING #22 SETTING #23 SETTING #25 SETTING #27 FUNCTIONING OF COIN CHUTE 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 5 COINS 1 CREDIT 3 COINS 1 CREDIT 5 COINS 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS FREE PLAY 32 MANUAL SETTING Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen. MANUAL SETTING COIN TO CREDIT 1 COIN BONUS ADDER NO BONUS ADDER 1 1 CREDIT 2 COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 4 4 5 5 6 6 7 7 8 8 9 9 COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 4 4 5 5 6 6 7 7 8 8 9 9 3 >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 6.10b MANUAL SETTING 1 Determines Coin/Credit setting. 2 This sets how many coins should be inserted to obtain one Service Coin. 3 This sets how many tokens one coin represents. Table 6.10c MANUAL SETTING COIN TO CREDIT 1 COIN1 CREDIT 2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN COIN CHUTE MULTIPLIER 1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS 33 6 - 11 BOOKKEEPING Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2. COIN CHUTE#*: Number of coins put in each Coin Chute. TOTAL COINS: Total number of activations of Coin Chutes. COIN CREDITS: Number of credits registered by inserting coins. SERVICE CREDITS: Credits registered by the SERVICE BUTTON. TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS). TOTAL TIME: The total energized time. NUMBER OF GAMES: Total number of games since played before DATA CLEAR PLAY TIME: ALL SUB CATAGORIES Refers to the sum total time of GAME PLAY. Average PLAY TIME, as well as the longest PLAY TIME, and shortest PLAY TIME’s are displayed. 6 - 12 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SERVICE BUTTON, and push the TEST BUTTON. When the data has been cleared, “COMPLETED” will be displayed. Bring the arrow to “NO” and press the TEST BUTTON to cause the MENU mode to return on to the screen. Note that the contents of the game setting and sighting adjustment are not affected by BACKUP DATA CLEAR operation. 34 7. CONTROL MECHA Before starting to work, ensure that the power SW is OFF. Failure to observe this can cause electric shock and short circuit accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards. Do not touch undesignated places. Touching places other than those specified can cause electric shock and short circuit accidents. In the test mode, if the controller V.R. value movements are irregular, adjust or replace the V.R. in the following procedure. 7 - 1 ADJUSTING/REPLACING THE VOLUME Take out the 4 screws and remove the PANEL LID LOWER ADJUSTING THE VOLUME 1 In the Test Mode, have the Volume value indicating screen displayed. 2 Loosen the 4 screws which secure the Volume Bracket to disengage the gear mesh. 3 Adjust the gear mesh in the manner so that the D-CUT face of volume shaft is in the status shown in the picture on right. when the controller is positioned straight. 4 Fasten the 4 screws and secure the Volume Bracket. 5 After adjustment, be sure to perform Volume Settings in “CALIBRATION ADJUSTMENTS” in the Test Mode. REPLACING THE VOLUME 1 Turn the power off. 2 Disconnect the connector. 3 Remove the Volume Bracket by taking out the 4 screws which secure the Volume Bracket. 4 Remove the Volume Gear from the Volume Shaft and replace the Volume. 5 After replacement, adjust the Volume as per the proceeding page. 35 7 - 2 REPLACING THE SWITCH The Controller has some small parts. When dissassembling, be very careful so as not to lose parts. When the Trigger SW is pushed, if the INPUT TEST screen does not display “ON”, the switch inside the GRIP may be malfunctioning and in this case, switch replacement is needed. 1 Remove the GRIP by first reffering to the section on replacement/adjustment of pitch volume. 2 Remove the screw and disassemble the GRIP 3 Replace the Switch. 36 7 - 3 GREASING Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. Be sure to use the designated grease. Using undesiganted grease can cause parts damage. Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts. Apply spray greasing once every 6 months to the 2 places shown in the figure below, where the spring and gear are engaged. For spray grease, use NOK KLUBER L60 or GREASE MATE. 37 8. COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. CLEANING THE COIN SELECTOR 1 2 3 4 5 6 The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF. Open the coin chute door. Open the gate and dust off by using a soft brush (made of wool, etc.). Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE. When removing the retaining ring(Ering), be very careful so as not to bend the shaft. Remove stain from the shaft and pillow portions by wiping off with a soft cloth, etc. After wiping as per #5 above, further apply a dry cloth, etc. to cause the coin selector to dry completely. GATE FIG. 8a CRADLE FIG.8b Never apply machine oil, etc. to the coin selector After cleaning the Coin Selecting, Insert a regular coin in the normal working status and ensure that the Selector correctly functions. Insert a coin while keeping COIN INSERTION TEST the Reject Once a month, when performing the COIN SW Button pressed down and check TEST, simultaneously check the following: if it is rejected. Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the REJECT BUTTON pressed down? COIN METER FIG. 8c 38 OPTIONAL DOLLAR BILL ACCEPTOR THE COIN DOOR ASSEMBLY USED ON STAR WARS TRILOGY COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION. THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATORS: HOLE POSITION#1 (FORWARD-MOST POSITION) MARS 2000 SERIES HOLE POSITION#2 MARS 2000 SERIES DBV45 (JCM) HOLE POSITION #3 CURRENTLY NOT USED HOLE POSITION #4 DSI01* *The back flange on the chute can be removed for hole position #4. If the flange is not removed, it may interfere with the back of the cabinent. The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls authorized distributors. The Part # is 91-4000-01. The Mars stacker can be obtained through an authorized Mars distributor. 39 40 9. PROJECTOR Since the projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, freain from using water or volatile chemicals. Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason. Fine adjustments are stored inthe Projector. Pressing the Fine Adjustment SW (Convergence Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to be changed. During work other than for adjustment, should you touch the Fine Adjustment SW by mistake, immediatley tren power off by using the main SW and then turn it back on again. If any distortion or color deviation is found in the test mode and adjustments are needed, use the specified Adjustment Knob, or perform the adjustment by remote control. Note that there are two PROJECTOR makes (HITACHI and MITSUBISHI) and the adjustment method is different between the two. When checking the Adjustment Control Knob, remove the PTV’s service door. For the HITACHI PROJECTOR, open the cover in front of the control panel. For the MITSUBISHI PROJECTOR, remove the cover. The Projector is subject to color deviation due to Convergence deviation caused by the geomagnitism at the installation location and peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments. 9 - 1 CLEANING THE SCREEN When the screen surface becomes dirty with dust, etc.., clean it by using a soft cloth such as gauze. When water and volatile chemicals such as benzene and thinnerspill onto the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are susceptible to damage, refrain from rubbing with a hard material or using a duster. 41 9 - 2 ADJUSTING HITACHI PROJECTORS Never touch places other than those specified. Otherwise, hazardous electric shock or short circuit can be caused. There are 2 types of HITACHI PROJECTORS. As shown below, the Control’s Panel’s layout differs from each other. The lower layout allows Static Convergence to be adjusted merely by operating the Remote Control. Do not touch Dynamic Convergence Adjustment Switch. Although dynamic Convergence adjustment is not needed for this product, should it be pressed by error, turn power off and then turn it back on again. Press the Static Convergence Adjustment SW which is on the Control Panel to cause the cross pattern to appear. Use the Remote control to make static adjustment. For the operation of the Remote Controller, refer to the following pages. Press the Static Convergence SW. At this time, static adjustment results ar ewritten and the PTV screen will return to the original screen code. 42 In Case of Remote Controller (Part No. 200-5297): 43 In Case of Remote Controller (Part No. 200-5410): 44 9 - 3 MITSUBISHI PROJECTOR MITSUBISHI PROJECTOR CONTROL PANEL POWER BUTTON Convergence Adjustment SW V.POS CONT R.H.L. B.H.L. H.POS } R-GAIN V.W BRI G-GAIN B-GAIN H.W Linearity adjustments in horizontal directions (red or blue) are made. STATIC CONVERGENCE ADJUSTMENT TEST Test mode on/off key R/B R/B key Convergence Adjustment SW Left shift key Right shift key Lower shift key Upper shift key POWER Power button 1 For the Convergence adjustment mode, press the test mode on/off key. 12 2 Ensure that “R” is displayed on the screen. 3 Make adjustments so as to cause the red cross pattern to match with the green cross pattern by using Left shift key 14 , Right shift key 15 , Lower shift key 16 , and Upper shift key 17 . 4 By using R/B shift key 13 , cause the red adjustment “R” to shift to blue adjustment “B” and make sure that “B” is displayed on the screen. 5 In the same manner as in 3 above, cause the blue cross pattern to match with the green cross pattern. 6 After making adjustment, press the test mode on/off key 12 to cancel the convergence adjustment mode. 45 STATIC CONVERGENCE ADJUSTMENT METHOD WITH REMOTE CONTROL Although Remote Control Buttons other than those specified below do not function even if pressed during Convergence Adjustment, do not press them during adjustment work so as to avoid causing malfunctioning. Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function. BEFORE USING REMOTE CONTROL: First make sure that the main SW on the Projector’s control panel is ON (the LED adjascent to the main SW is lit). The Remote Control has 2 different types. Depending on the type, the Adjustment procedure is different. In case of REMOTE CONTROL (Part No. 200-5298): 1 For the Convergence Adjustment mode, press the test button. Ensure that “R” is displayed on the screen. 2 Make adjustment so as to cause the red cross pattern to match with the green cross pattern. When the red cross matches the green cross, the green cross turns yellow or white. Use remote control buttons shown below to move the red cross as follows: Button 5 7 2 10 to the left to the right Upward Downward 3 Use Remote Control button 6 to shift “R” to “B”. Make sure that “B” is displayed on the screen. Each time Button 6 is pressed, red and blue adjustments are shifted. 4 In the same manner as in 2 above, cause the blue cross to match the green cross. When the blue cross matches the green cross, the green cross turns white. 5 After adjustment is made, press the test button to cancel the Convergence Adjustment mode. *When 2 minutes or more elapses in the Convergence mode screen without taking any action, the on-screen adjustment mode will disappear. 46 10. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit accident. The Flourescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp. To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident. 10 - 1 REPLACING THE FLUORESCENT BULB Remove the Billboard Holder and pull out the Billboard to replace the Fluorescent Lamp, and Lamps. 10 - 2 REPLACING THE LAMPS Remove the START SW PLATE ont op of the Control Panel by taking off the 4 screws. Pull the switch portion and pull to remove it 47 11. PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Be sure to check once a year to see if Power Cords are damaged, the plug is securley inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause a fire or electrical shock. Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards the interior cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis. ITEMS CONTROL MECHA COIN SELECTOR PROJECTOR GAME BD INTERIOR POWER PLUG CABINET SURFACE CABINET DESCRIPTION Check Volume Value and SW Grease to gear portion Check Adj. Gear engagement Check COIN SW COIN SELECTOR cleaning SCREEN cleaning Check adjustments Setting check Cleaning Inspection and cleaning Cleaning PERIOD Weekly Monthly Monthly Trimonthly Weekly Monthly monthly Annually REFERENCE as required 6 6 6 8 9 3, 6, 9 6 see above. As necessary see below Ensure that adjusters are in contact with the floor As necessary 3 CLEANING CABINET SURFACES When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squezzed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth. 48 12. TROUBLESHOOTING Should trouble occur, first check connector connections. PROBLEMS CAUSE COUNTERMEASURES With Main SW ON, no activation Power is not supplied. Plug in correctly Power supply/voltage is not correct. Make sure that power supply/voltage is AC main fuse causes the power to be cut off due to momentary overload. Check fuse. Remove the cause of overload and replace fuse Poor mesh of mechanism gear inside Rear Base Adjust gear mesh Greasing to gear mesh portion is not satisfactory, or extraneous matter mixed in. Apply greasing or eliminate extraneous matter. POWER ON check is not satisfactory 1> Redo power input and complete POWER 2> Perform drive BD test. Irregular sound is emitted from the inside Rear Base. During game , no bike body reaction and irregular functioning. Game start does not unlock bike. Poor connection or malfunctioning of Motor driver and Drvie BD Overheat of Motor 3> Check for connection between motor Motor driver, Driver Bd and Game BD. 4.> Wait a while turn power back on. The color of the image on PROJ. screen is incorrect. Connector connections are defective. Check the connection for the RGB and SYNC connectors of the PROJ. TERM. BD and VPM BUFFER BD. The image on PROJ. screen has color deviation. Affected by the magnetic field of installation location. Make CONVERGENCE adjustment. (Refer to Section 9.) No sound is emitted. Sound Volume adjustment is not appropriate. Adjust sound volume. (see Section 6). Sound BD and speaker are malfunctioning. Perform sound test to find and replace defective parts.(Refer to Section 6). HANDLE MECHA and Bike Body not functioning corectly V.R. deviation or malfunctioning Poor mesh of Adjust Gear Spring Fault in throttle /brake Perform V.R. setting Adjust or replace V.R. Replace the Spring The Fluorescent lamp does not light up. The Fluorescent tube is burnt out. Replace the Fluorescent tube (Refer to Section 10). Bike Body is not locked. Wing Bolts for maintenance are not removed. Remove the Wing bolts. Bike body centering incorrect. V.R. setting fault V.R. deviation or malfunctioning. Perform V.R. setting Adjust or replace V.R. 49 13. GAME BOARD In order to prevent an electrical shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. Do not expose the Game BD, etc. without a good reason. In this product, setting changes are made during the test mode. The Game BD need not be operated. Use the Game BD, etc. as is with the same setting made at the time of shipment. The electronic parts on the IC Board could be damaged due to human static electricity. 13 - 1 GAME BOARD 1 When replacing or inspecting the Game BD, take out the Game BD by using the following procedure: 2 Turn the AC unit’s Main SW OFF. 3 Remove the 2 Truss screws (black) from the upper face of the Front Cabinet, unlock with the Master Key to open the Service Lid. 4 Take out the 2 screws shown to remove a total of 6 connectors. Hold the catch of the Shield case Base and pull out upward. 5 Take out the 3 screws to remove the Case Lid from the Shield Case. The Game Board can be viewed. 50 13 - 2 COMPOSITION OF GAME BOARD GAME BD STAR WARS TRILOGY (833-13586) 51 14. DESIGN RELATED PARTS ITEM NO. PART NO. 1 2 3 4 5 6 7 11 12 13 999-0801 999-0802 999-0793 999-0799 999-0800 999-0796 999-0797 999-0794 999-0795 999-0798 DESCRIPTION POD DECAL LEFT POD DECAL RIGHT MARQUEE STW DLX BENCH SEAT DECAL LEFT SEAT DECAL RIGHT SIDE DECAL LEFT SIDE DECAL RIGHT INSTR SHEET STW BENCH DLX CNTRL PNL DECAL STW BENCH DLX SEAT REAR 52 15. PARTS LIST TOP ASSY STAR WARS TRILOGY BENCH DX 53 TOP ASSY STAR WARS TRILOGY BENCH DX ITEM NO. PART NO. DESCRIPTION 1 2 3 4 5 6 7 8 9 OCN-0300 OCN1-1000 OCN1-1100 OCN1-3000 OCN-1060 OCN1-1200 MGL-0001 95-0065-00 999-0794 ASSY TUBE ASSY CNTRL CABI ASSY PTV ASSY SEAT&BASE BACKLID ASSY BILLBOARD JOINT BRKT ASSY CONTROLLER PLAY INSTR SH STW DX 201 203 204 205 FAS-300001 000-P00408-WB 000-P00420-WB 080-T00412-0B HEX BLT CRM W/FS M8X20 M SCR PH W/FS BLK M8X25 M SCR PH W/FS BLK M4X20 TMP PRF SCR TH BLK M4X12 54 ASSY MAIN BD (STW-4600) ITEM NO. PART NO. DESCRIPTION 1 2 3 NOT AVAILABLE STW-0100 105-5241 WOODEN BASE MAIN BD ASSY SHIELD CASE MAIN SHIELD CASE BRKT 201 202 204 000-P00408-W 000-P00412-W 011-T03512 M SCR PH W/FS M4X8 M SCR PH W/FS M4X12 TAP SCR TH 3.5X12 55 ASSY SHIELD CASE (STW-0100) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 105-5245X 105-5242X 839-0951 833-13586 SHIELD CASE MODEL3 MVS SHIELD CASE LID MODEL3 FILTER BD MODEL3 JPT GAME BD STAR WARS TRILOGY 101 260-0064 FAN MOTOR DC12V 201 202 203 204 205 000-P00408-W 010-P00308-F 010-P00310-F 000-P00320-W 010-P00365-F M SCR PH W/FS M4X8 S-TITE SCR PH W/F M3X8 S-TITE SCR PH W/F M3X10 M SCR PH W/FS M3X20 S-TITE SCR PH W/F M3X65 56 ASSY TUBE (OCN-0300) ITEM NO. PART NO. DESCRIPTION 1 2 3 OCN-0301 DUT-0102 601-10360-29 TUBE BOX TUBE BOX FRONT STOPPER RING 29 101 102 103 310-5285-290070 310-5286-29 310-5287-29 FLEX TUBE* 29-0070CM CONN 29 CONN L 29 202 203 204 065-H00400 060-S00400 060-F00400 HEX NUT M4 SPR WSHR M4 FLT WSHR M4 57 ASSY CONTROL CABI (OCN1-1000) 58 ASSY CONTROL CABI (OCN1-1000) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 6 9 10 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 36 37 38 STW-4600 OCN1-1001 OCN-1030 OCN-1035 OCN-1045 OCN-1060 95-0065-00 OCN-4000 OCN-4100 OCN-1003 OCN-1004 OCN-1005 OCN-1006 MGL-1008 MGL-1009 OCN-1007 MGL-1016 MGL-1023 MGL-1024 MGL-1025X MGL-1026 BOX-CASH COP-1213 COP-1214 OCN-1008 OCN1-2002 OCN1-2003 OCN-1018 MGL-1011 MGL-1012 OCN-2558 ASSY MAIN BD ASSY SUBCABI CTRL AC UNIT SW UNIT ASSY TOP PANEL ASSY BACK LID ASSY CONTROLLER ASSY PWR SPLY ASSY ELEC SIDE COVER L SIDE COVER R CP SIDE COVER L CP SIDE COVER R SPEAKER HOLDER L SPEAKER HOLDER R INSTR BASE INSTR COVER SHOULDER BLT HOLDER BUTTON BUSH FLT WSHR 5.2-11X2.0 CASH BOX WATER GUARD A WATER GUARD B PANEL LID LOWER CNT PNL BASE CNT PNL LID INSULATOR SHEET BD BASE BRKT UPPER BD BASE BRKT LOWER RING PLATE 101 102 130-5096 280-0419 ASSY SERVO SPEAKER BOX HARNES LUG 59 ASSY CONTROL CABI (OCN1-1000) ITEM NO. PART NO. DESCRIPTION 201 202 203 204 205 207 208 209 210 211 213 214 215 219 220 221 222 223 224 225 000-T00512-0C 000-T00525-0C 000-P00512-0C 000-T00416-0C 000-P00408-W 068-441616-0C 050-F00400 008-T00416-0C 032-000425 068-441616 000-P00408-WB 000-T00408-0B 068-441616-0B 060-S00400 060-F00400 030-000612-S 020-00412-0Z 008-T00410-0C 030-000820-S 060-F00800 M SCR TH CRM M5X12 M SCR TH CRM M5X25 M SCR PH W/FS M5X12 M SCR TH CRM M4X16 M SCR PH W/FS M4X8 FLT WSHR CRM 4.4-16X1.6 FLG NUT M4 TMP PRF SCR TH CRM M4X16 WING BLT M4X25 FLT WSHR 4.4-16X1.6 M SCR PH W/FS BLK M4X8 M SCR TH BLK M4X8 FLT WSHR BLK 4.4-16X1.6 SPR WSHR M4 FLT WSHR M4 HEX BLT W/S M6X12 HEX SKT H CAP SCR BLK OZ M4X12 TMP PRF SCR TH CRM M4X10 HEX BLT W/S M8X20 FLT WSHR M8 60 ASSY SUBCABI CTRL (OCN1-1001) 61 ASSY SUBCABI CTRL (OCN1-1001) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 5 6 7 8 9 10 11 13 14 15 OCN1-1002 MGL-1022 MGL-1013 MGL-1014 MGL-1017 MGL-1018X HN-1042X 105-5107 DP-1167 105-5170 105-5188 BY-4102 OCN-1009 OCN-1010 CRTL CABI TOP SPACER FLOOR MAT CRTL EDGE GUARD CASH BOX COVER WIRE COVER CRTL FAN BRKT CHUTE TNG LKG LOCK BRACKET S HOLE COVER FAN MOTOR BRACKET SW PANEL PANEL BRKT 101 102 103 104 105 107 108 109 92-1003-05 220-5575 220-5574 260-0011-02 601-8543 280-5172-15021 280-5187-26 601-5526-084 ASSY C.C. 2 DOOR CAM LOCK MASTER W/O KEY CAM LOCK W/KEYS AXIAL FLOW FAN FAN GUARD STANDARD BUSHING MP 15021 OPEN LOCK BUSH 26 BUSH 1.6T (L=84MM) 201 202 203 204 205 206 207 208 000-P00408-W 000-T00408-0C 000-F00308 000-P00345-W 050-F00400 FAS-P00416-W 000-P00416-W 000-P00406-W M SCR PH W/FS M4X8 M SCR TH CRM M4X8 M SCR FH M3X8 M SCR PH W/FS M3X45 FLG NUT M4 M SCR PH W/FS M4X50 M SCR PH W/FS M4X16 M SCR PH W/FS M4X6 62 CTRL CABI (OCN-1002) ITEM NO. PART NO. DESCRIPTION 1 OCN-1002-A CRTL CABI BLANK 101 102 601-9377 601-6063 CASTER FAI=75 LEG ADJ 50 201 202 030-000620-S 050-H01200 HEX BLT W/S M6X20 HEWX NUT M12 63 AC UNIT (OCN-1030) ITEM NO. PART NO. DESCRIPTION 1 OCN-1031 AC BRKT 101 102 103 104 105 214-0202 509-5453-91-V-B 450-5135 512-5046-10000 512-5046-5000 280-0417 AC INLET PANEL TYPE SW ROCKER J8 V-B MAGNET CONTACT S-NIOCX AC 120V C.P.10000MA CE UL C.P.5000MA CE UL TERMINAL BINDING POST BLACK 201 000-P00416-W M SCR PH W/FS M4X16 64 ASSY TOP PANEL (OCN-1045) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 5 OCN-1046 OCN-1047 OCN-1048 MGL-1053 MGL-1054 TOP PANEL SPEAKER NET L SPEAKER NET R DIFFUSER LOCK BRKT 201 202 203 050-F00400 012-P00410 060-F00400 FLG NUT M4 TAP SCR #2 PH 4X10 FLT WSHR M4 65 SW UNIT (OCN-1035) ITEM NO. PART NO. DESCRIPTION 1 OCN-1036 SW BRKT 101 102 104 105 220-5179 601-0042 509-5028 512-5033-1000 VOL CONT B-5K OHM KNOB 22M SW PB 1M (MIYAMA DS-412R) CIRCUIT PROTECTOR 1000MA 66 ASSY METER UNIT (OCN-1040-01) ITEM NO. PART NO. DESCRIPTION 1 OCN-1042 METER BRKT TWIN 101 102 220-5643-01 220-5643-02 MAG CNTR DC5V 6P WH MZ-674-D04 MAG CNTR DC5V 6P YE MZ-674-D05 67 ASSY BACK LID (OCN-1060) ITEM NO. PART NO. DESCRIPTION 1 2 OCN-1061 DP-1167 BACK LID TNG LKG 101 220-5575 CAM LOCK MASTER W/O KEY 68 ASSY PTV (OCN1-1100) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 5 6 OCN-1150 OCN1-1200 MGL-1150 DYN-0501 DYN-0502 RAL-0501 ASSY FRONT PANEL ASSY BILLBOARD ASSY MASK PANEL MOUNT BRKT L PANEL MOUNT BRKT R MASK HOLDER 101 200-5315-01-OCN ASSY PROJECTION DISPLAY OCN 201 202 203 204 205 000-F00414 000-P00516-WB 000-T00520-0C 000-T00525-0C 068-552016-0C M SCR FH M4X14 M SCR PH W/FS BLK M5X16 M SCR TH CRM M5X20 M SCR TH CRM M5X25 FLT WSHR CRM 5.5-20X1.6 69 ASSY FRONT PANEL (OCN-1150) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 5 6 7 8 OCN-1151 OCN-1152 CPT-1205 CPT-1204 CPT-1203 DP-1148X 117-0062 117-5098 FRONT PANEL SERVICE DOOR BRKT LOWER BRKT UPPER SIDE BRKT LKG TNG PLATE LOCK RETAINER TNG RETAINER PLATE 101 220-5575 CAM LOCK MASTER W/O KEY 201 202 203 204 068-552016 050-F00500 011-T00312 000-T00430-0C FLT WSHR 5.5-20X1.6 FLG NUT M5 TAP SCR TH 3X12 M SCR TH CRM M4X30 70 ASSY MASK (MGL-1150) ITEM NO. PART NO. DESCRIPTION 1 2 3 MGL-1102 MGL-1151 MGL-1152 TV MASK 50" SLIT PLATE MASK SIDE HOLDER 201 202 012-F00408-0B 000-F00410 TAP SCR #2 FH BLK 4X8 M SCR FH M4X10 71 ASSY BILLBOARD (OCN1-1200) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 999-0793 OCN-1202 OCN-1203 LOCAL PURCHASE STW MARQUEE 50" BENCH DLX BILLBOARD BOX BILLBOARD HOLDER FL HOLDER 101 102 LOCAL PURCHASE 280-5275-SR10 ASSY FL30W EX W/COMM HIGH T CE CORD CLAMP SR1 201 202 203 000-T00408-0C 000-P00430-S 068-441616 M SCR TH CRM M4X8 M SCR PH W/S M4X30 FLT WSHR 4.4-16X1.6 72 ASSY SEAT & BASE (OCN-3000) 73 ASSY SEAT & BASE (OCN-3000) ITEM NO. PART NO. DESCRIPTION 1 2 3 4 5 6 7 8 9 10 OCN-3001 OCN-3002 OCN-3003 OCN-3004 MGL-3004 MGL-3007 MGL-3008 MGL-3009 MGL-3010 GFR-3004 BASE SEAT SEAT SIDE COVER L SEAT SIDE COVER R WIRE COVER SPEAKER LID FLOOR MAT REAR EDGE GUARD WIRE COVER S ASSY SUPER WOOFER 101 280-5187-26 OPEN LOCK BUSH 26 201 202 203 204 205 206 207 208 000-P00618 000-T00410-0C 000-P00408-W 000-F00308 032-000425 068-441616 060-S00600 068-652016 M SCR PH M6X18 M SCR TH CRM M4X10 M SCR PH W/FS M4X8 M SCR FH M3X8 WING BLT M4X25 FLT WSHR 4.4-16X1.6 SPR WSHR M6 FLT 6.5-20X1.6 74 BASE (OCN-3001) ITEM NO. PART NO. DESCRIPTION 1 MGL-3001X-A BASE BLANK 101 102 601-9377 601-6063 CASTER FAI=75 LEG ADJ 50 201 202 030-000620-S 050-H01200 HEX BLT W/S M6X20 HEX NUT M12 75 ASSY SUPER WOOFER (GFR-3004) ITEM NO. PART NO. DESCRIPTION 1 2 MGL-3005 MGL-3006 SPEAKER BASE SPEAKER BRKT 101 130-5097 SPEAKER BOX SUPER WOOFER 201 202 011-T00312 000-P00516-W TAP SCR TH 3X12 M SCR PH W/FS M5X16 76 ">

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Key features
- 50" Projection Display
- Star Wars Trilogy game
- Bench style cabinet
- Adjustable game difficulty
- Sound volume control
- Coin meter and credit system
- Test mode for troubleshooting
- Detailed parts list
- Wiring diagrams
Frequently asked questions
Refer to the assembly instructions in this manual. It outlines the steps for assembling the machine, connecting the wiring, and securing the cabinet.
You can adjust the game difficulty, sound volume, and coin/credit settings using the test mode. Refer to the "Explanation of Test and Data Display" section in the manual.
Use the test mode to diagnose any problems. This manual provides detailed information about the test mode and its various functions. Additionally, the troubleshooting section may offer helpful guidance.
The EVENT button can trigger different effects and actions during gameplay. The manual details the specific functions and uses of the EVENT button during different game stages and scenarios.
Refer to the "PARTS LIST" and "WIRING DIAGRAMS" sections in the manual. They provide information about the specific parts and their locations within the arcade game. Replacing parts should be performed by qualified technicians.