Manual 10786056
NEED HELP WITH INSTALLATION,
MAINTENANCE, OR SERVICE?
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GAME BOY Coior
INSTHUCTION BOOKLET
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WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONG
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO" HARDWARE SYSTEM, CO
GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION
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EMMA | This product has been rated by the Entertainment THIS GAME PAK WILL WORK | Ending and Saving The Game --. . e. .... .......34
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appropriateness of the rating, please contact the SYSTEMS DISPLAYING | Cast Of CHaratlors ia aidute lshisinis oie sins ibe siie's ive wis via 38
ESRB at 1-800-771-3772. OF GRAY),
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Warranty and Service Information --...........e. a a a
Thank you for selecting The Legend of Zelda® : Link's Awakening DX™ Game Pak for your
Mintendo® Game Boy® system. Please road This instruction bookiel tharoughly to ensure maximum
anjoyment of your naw gama. Save (his booklel for fulure reference
TM and ® are trademarks of Nintendo of America Inc.
© 1993, 1998 Nintendo of America Inc.
PROLOGUE
Though you fulfilled the Hyrulian prophecy of the Legendary Hero and
destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a
precarious peace. “Who knows what threats may arise from Ganon's ashes?"
the restless people murmured as they knitted their brows and shook their
heads. Ever vigilant, you decided to journey away from Hyrule on a quest for
enlightenment, in search of wisdom that would make you better able to
withstand the next threat to your homeland.
Months of difficult travel passed. After a long and fruitful voyage, you
breathed deeply the sea spray from the deck of the ship that carried you
home to Hyrule. But your homecoming was not to be. Suddenly a squall
struck your ship, and though you valiantly fought the waves, a lightning bolt
reduced your ship to splinters.
Your world faded to black as you sank into the darkness of the storm-tossed
sea with the remains of your craft. But in the cold darkness of the deep, you
heard a comforting voice that reminded you of home. It was the voice of
Princess Zelda!
“You're going to be all right!” the voice said. “What a relief!”
4
You opened your eyes to find Princess Zelda standing over you - or was it?!
Actually, it turned out to be a woman named Marin. She explained that you
had drifted with the wreckage of your ship to the shores of Koholint Island.
This mysterious island was unique for the gigantic egg which crowned its
central mountain. It was said that a mythical creature, the Wind Fish, lay
asleep inside the egg.
You set out in search of your sword and other gear that might have washed
up on the beach with you. As you stood in the surf with your recovered
sword, a strange owl suddenly appeared and hooted this riddle:
“Awaken the Wind Fish and all will be answered.”
“What is the Wind Fish?” you wonder... And what did its awakening
portend? Your most mysterious adventure yet, following the riddle of the
Wind Fish through the uncharted island of Koholint, is about to unfold.
CONTROLLER INFORMATION
+ CONTROL PAD - MOVING
Use the + Control Pad to move your character
in eight different directions. Depending on
your location, you can go up or down stairs
or jump off ledges. The + Control Pad also
moves the cursor on menu screens.
SELECT = VIEWING THE MAP SCREEN
You can view a map of Koholint Island by pressing SELECT. This map will
only show places that you have already visited. Use the map to check
your position and names of places.
A BUTTON
B BUTTON
START
SELECT
+ CONTROL PAD
A AND B BUTTON = SELECTING ITEMS FOR USE
You can assign different items (functions) to the A and B Button. Also,
the A Button will let you talk to a villager, answer the telephone, or read
a stone slab. Press the A Button to see the next part of a long message.
Press the B Button to cancel the message.
START - VIEWING THE SUB-SCREEN
Press START to see your Sub-Screen. In the Sub-Screen, you can assign
different items or weapons to the A and B Button, and you can confirm
what objects you possess. In the dungeon, this screen displays the
dungeon map and the dungeon items you own.
QUITTING THE GAME
If you press START, SELECT and the A and B Buttons simultaneously, you
can quit the game.
BEGINNING YOUR JOURNEY
Correctly insert the Legend of Zelda: Link's
Awakening DX Game Pak into your Game Boy system
8 and move the power switch to the ON position. You
will see the Nintendo® logo appear for a few
seconds, followed by an introductory sequence.
WHO DO YOU WANT TO BE? - SELECTING A PLAYER FILE
Press START any time during the opening sequence to go to the Title
screen. Press START again to go to the Player Select screen. Move the
cursor to one of the three
save files and press START.
The game will save all your
progress in this file so you
can pick up your adventure
later at the last entrance
that you went through.
THE LEGEND OF
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TITLE SCREEN PLAYER SELECT SCREEN
GIVE YOUR HERO A NAME
To start a new game, you must choose an
empty save file and register your name. On
the Name Registration screen, use the
+ Control Pad to move the cursor and press
the A Button to select a letter. Press the
B Button to backspace and erase the previous
letter. You can enter a name up to five letters
long. Press START to finish registering
your name.
When you have finished registering your
name, you will return to the Player Select
screen. Choose the new file you just created
and start your adventure!
NAME REGISTRATION
SCREEN
DELETING SAVED FILES
If you want to start a new game, but have
data saved in all files, you must erase one
of them.
Move the cursor to the bottom of the screen,
press LEFT or RIGHT on the + Control Pad to
select ERASE, and press START or the
A Button.
The screen shown to the right will appear.
Select the file that you want to erase and
press the A Button. The messages QUIT or OK
will appear on the bottom of the screen.
Select one of these and press the A Button.
Remember that once you have deleted a file,
you cannot restore it, so choose OK only if
you are sure you want to delete a file.
EXE E a
Ча Дао (Re
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COPYING SAVED FILES
You can copy the data from one Save File
to another. On the Player Select screen,
move the cursor to the bottom of the
screen, select COPY, and press START or
the A Button.
The screen shown to the right will
appear. Select the file you want to copy
from and press the A Button, then select
the destination file. As you could when
deleting a file, you can then choose QUIT
or OK. You must be careful when
copying files because the information in
the file you copy to will be replaced
and cannot be retrieved.
Lr ET ET ET EY ET EYE
SCREEN DISPLAY FEATURES SUB-SCREEN
This screen allows you to select different items or check your inventory.
MAIN SCREEN The display changes slightly when you are in a dungeon.
This is the screen you will use to explore the mysteries of
Koholint Island. SELECTED ITEMS
PLAYER HEART CONTAINER Items in this area of the Sub-Screen are ones that FE Soe
ELE CAS ENE Bian life you can assign to the A or B Button as you like. E. п *
This displays the items you Containers. Each time AUTOMATIC ITEMS y
currently have selected for you get hurt, your The items in this area, such as the flippers and ro
use. Press the B Button to Heart Containers will medicine, are used automatically when you id r
use the item on the left empty. If all your Heart need them. к ="
В A
Bnd press She A Ditonto Containers empty, your SIREN'S MUSICAL INSTRUMENTS eee as
use the item on the right. quest ends. т | ; |
1 Eight Nightmares have hidden these magical, musical
| instruments in their lairs. For each Nightmare that you defeat, you will win back
RUPEE (KOHOLINT'S CURRENCY) one of these musical instruments.
This shows the number of rupees that you
currently have. You can carry up to 999 rupees.
12
MAP SCREEN
Using the Map screen, you can view the
entire overworld of Koholint Island and
check your current location.
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YOUR POSITION
CURSOR
The overworld map will give you information on all places that you have
explored. Use the + Control Pad to move the cursor and press the A
Button. The name of the place or dungeon in that location will appear
on the screen (press the B Button to remove the name). If you move the
cursor to a location that you should explore during the game, a sign
marking the place will appear. Use these symbols as a guide to important
locations during your quest. The signs that appear on the map are
described on the next page.
14
DUNGEONS
Rumor has it that the Sirens’ Musical Instruments are hidden in
dungeons. There are eight dungeons on Koholint Island.
17 MARKS
These mysterious marks show important locations that you need to
visit to proceed through the game. You will have to visit these
places to find out what they actually are.
SHOPS
There are many different shops on Koholint Island. These shops sell
a wide variety of goods and services, so be sure to visit them all.
MESSAGE
This sign marks a location where you heard an important message.
Press the A Button to make the message appear again.
15
MOVING YOUR CHARACTER
BASIC MOVES You do not need items to perform these basic moves:
WALKING
You can make your character move in eight directions by pressing the
+ Control Pad. Try to explore every nook and cranny of Koholint Island.
TALKING AND READING
Press the A Button when you are near
villagers to engage them in a conversation.
You can also read notice boards or stone
slabs in the same way. In either case, if the
message is very long, you have to press the
A Button to see all of it. To cancel the
message, press the B Button.
OPENING TREASURE CHESTS
To open a treasure chest, stand in front of it and press the A or B Button.
The chest will open and you will take what is inside.
16
PUSHING
Г хр PA :
To push a stone or statue, stand next to it and ROA 3 У
press against it by holding the + Control Pad a A Sy AA
Pay aaa
A
in the direction you want to move. Sometimes
there are objects hidden under stones, and
other times a moveable stone may be the
trigger that will open a dungeon door.
LEAPING
You can leap off ledges in the overworld and
in the dungeons if there is no obstacle at the
edge. Leaping down can be used as a short
cut and is sometimes the only way to reach an
area. Walk to the edge of the ledge and press
the + Control Pad in the direction you want
to leap.
17
USING ITEMS
The following moves can be accomplished only by using certain items.
When the explanation mentions pressing the “Button,” this means the
Button (A or B) that you have assigned to the items on the Sub-Screen.
To select an item, go to the Sub-Screen, move the cursor to the item that
you want to use, and press the A or B Button. The Button you press will
be assigned to the item.
NORMAL SWORD BLOWS >
Press the Button to swing your sword. д
The faster you press the Button, the
faster you will swing your sword. Also,
if you hold your sword out (by holding
down the Button) you can move
without changing the direction you >
are facing. Ce
1B
WHIRLING BLADE TECHNIQUE
Hold the Button to build up power in your sword's
blade. Once the sword has “powered-up” you can
release the energy in a Whirling Blade attack. This
special attack technique inflicts more damage on
the enemy than a normal sword blow does.
JUMPING
When you have selected Roc's Feather, you can
press the Button to jump. Use this power to jump
over pits or to dodge enemy attacks. If you run
using the Pegasus Boots and then jump, you will
jump much farther than normal.
DEFEND
You can defend yourself against enemy arrows or
stones using the shield. Note that you must press
the Button to bring your shield up into a ready
position. This will repel most enemy attacks.
RUNNING PULLING
If you press and hold the Button assigned to the Pegasus Boots, you can You can also use the Power Bracelet to pull levers or stone
run in the direction you are facing (up, down, left and right only). You statues in the dungeons. If you find an object that looks as
can stop running by pressing the + Control Pad in a direction other than if it can be pulled, try using the Power Bracelet to tug at it.
the one you are running. If you have the sword selected as your other
item, you will automatically bring up your sword to make a charging SWIMMING AND DIVING
attack as you run. You do not have to select the Flippers. You will use A
them automatically when you enter the water. You ur: i
RAMMING OBJECTS can swim using the A Button and dive by pressing the B RB
Button. Try diving in suspicious places. You never can tell
what lies hidden in the watery depths. à
ı OTHER MOVES E >
You will have a lot of other items and moves to choose from.
When you get a new item, test it out in a variety of situations.
Also, be ready to swap to the item appropriate for the
situation you are in.
Using two items at once, you can perform additional actions!
For example, run using the Pegasus Boots, then jump with
the Roc's Feather for a longer-than-normal jump.
With the Pegasus Boots, if you run into a wall, you may
be able to break a hole in it.
Running into trees may also shake down objects hidden
in the branches.
LIFTING AND THROWING
With the Power Bracelet, face the object you want to lift, press
the Button and then press the + Control Pad in the opposite
direction and you will lift the object. Press the Button again to
hurl the object up, down, left or right. If the object hits an
enemy, it will inflict damage.
20
HEROIC EQUIPMENT
SELECTED ITEMS
To use these items, arm yourself and press the A or B Button. At the
start of your quest, you will have nothing. Your inventory of items will
increase one by one as you meet people and explore the depths of
the dungeons.
Change items on the Sub-Screen. Move the cursor to the item you want
to get ready using the + Control Pad, and then press the Button you
want to assign to that item.
Some items, such as the Bow, can only be used
a certain number of times. The number of times
you can use an item is displayed next to it.
There are also different levels of power for your f
Sword and Shield. When the power level of 0
these items increases, the level will be displayed Re
next to them. X <
SWORD
This trusty blade is your main weapon.
SHIELD
Use the shield to protect yourself from enemy arrows
or stone attacks.
POWER BRACELET
Lift heavy objects and pull levers with the Power Bracelet.
MAGIC POWDER
Try sprinkling the Powder on many things to test its effects.
SLEEPY MUSHROOM
Bring the mushroom to the Witch to make Magic Powder.
ROC'S FEATHER
Use the Feather to avoid enemy attacks or jumping over pits.
“ Y @ © @
23
INVENTORY ITEMS
These items are different from selected items in that you
use them automatically if you enter a situation where you
need them.
HOOK SHOT
Attacking enemies, picking up hard-to-reach items and breaking
pots are just a few things you can do with the Hook Shot.
MAGIC ROD
Attack enemies or light lanterns in dungeons.
YOSHI DOLL
SHOVEL
Where can you find one? What will you do with it once you have it?
Who knows what kind of buried treasure you might find? Keep in
mind that some parts of the ground are too hard to dig. FLIPPERS
BOW When in the water, press the A Button to swim and the B Button to dive.
You can only use the bow if you have arrows. If you run out of
arrows, you can get more at shops.
SECRET MEDICINE
When all of your Heart Containers are empty, they will be fully restored.
BOMB
After you've placed a bomb, you can pick it up and throw it if you GOLD LEAVES
act quickly. Find the Gold Leaves and trade them for a dungeon key.
OCARINA SECRET SHELLS
These shells are scattered throughout the island. If you find enough
The songs you learn will become useful in your adventure.
of them, something good is sure to happen.
PEGASUS BOOTS Run at incredible speeds!
24
ts NO Y “4 > A,
DUNGEON KEYS
These keys open the entrances
to the dungeons. If you do not
have the correct key for a
dungeon, you will not be able
to enter it.
TAIL KEY
SLIME KEY | ANGLER KEY | BIRD KEY
FACE KEY
26
ABOUT DUNGEONS
There are eight dungeons on Koholint
Island. Though these are crawling with
formidable creatures that will try to make a
meal out of you, you must search every nook
and cranny of these dark and dreary places.
TREASURE CHESTS
You will find many treasure chests in the dungeons.
These can contain rupees, power-increasing items and
dungeon items (you can open and take the contents
of a treasure chest only once). Some treasure chests
are in plain view; others will appear only after you
have defeated all the monsters in a room.
27
DUNGEON ITEMS
The Dungeon Items can only be used in the
dungeon that you find them in. They cannot
be carried to another dungeon and used
there. You can see which dungeon items you
currently possess on the Sub-Screen.
MAP AND COMPASS
The Map will show you all the rooms in
the dungeon. The Compass will indicate
the location of the dungeon's
Nightmare and the position of treasure
chests that you have not yet opened.
STONE SLABS AND FRAGMENTS
If you place the stone slab fragment into the
stone slab, you will be able to get a hint
about how to conquer the dungeon.
28
NIGHTMARE AND SMALL KEYS
You will need the Nightmare Key to enter the Nightmare's
lair. The Small Keys, which can be used only once, are used to
open other locked doors in the dungeon.
HOW TO READ THE DUNGEON MAP
SKULL MARK
The Nightmare's Lair
DARK ROOMS
Rooms that you have not yet entered
LIGHT ROOMS
Rooms that you have entered
TREASURE CHESTS
Treasure chests that you have not opened
BLINKING CIRCLE
Your current location
ARROW
Entrance to the dungeon 29
SIRENS" MUSICAL INSTRUMENTS
These instruments lie deep within the dungeons, guarded by powerful
monsters. You must obtain all of these instruments to solve the riddle of
the Wind Fish.
THUNDER DRUM FULL MOON CELLO CONCH HORN
SURF HARP WIND MARIMBA CORAL TRIANGLE ORGAN OF
EVENING CALM
30
DUNGEON CONTRAPTIONS
CRYSTAL SWITCHES
In some dungeons, cubical barriers may prevent you
from advancing. You can make these blocks rise and
fall by applying force to the Crystal Switches
with your sword or other items. Note that
each switch will affect every block in
the dungeon.
POTS
Lift these pots with the Power Bracelet and throw
them at enemies. Some pots have hearts or other
items inside; others hide switches beneath them.
31
FRAGILE WALLS
If you notice a crack in the
wall, try setting a bomb next
to it. This may destroy the
wall, allowing you access to
the room on the other side.
PITFALLS
Some of the treacherous walkways in the
dungeon are not fenced. If you stray from these
paths, you may fall into a bottomless pit and
return to the entrance of the room. Some holes
are not bottomless — a fall into one of these
will land you in the room below.
You will find many other contraptions in the dungeons. Even though
entering strange-looking places can be dangerous, you must explore
everywhere to complete your quest.
32
LIFE AND MAGICAL POWER
RESTORING LIFE
You can restore lost life energy by picking up
Hearts (if you have Secret Medicine, and your life
runs out, it will automatically be restored through
the medicine's power). Buy Hearts at shops, find
them in tall grass or earn them from defeating
enemies. Also, small fairies live on Koholint Island.
If you capture one, she will restore six of your Hearts. Larger fairies
have the power to completely restore your life.
33
HEART CONTAINERS AND HEART PIECES
At the start of the game, you only have three Heart Containers. As you
progress through your quest, however, you will earn additional
containers. Another way to increase your Heart Containers is to find the
Pieces of Heart scattered about Koholint Island. When you have collected
four pieces, you will be awarded with
another full Heart Container. In all,
there are 12 Pieces of Heart (and a
total of 14 Heart Containers).
ENDING AND SAVING THE GAME
When all of your Heart Containers are empty, the game will end and
the Game Over screen will appear. On this screen, you can select one
of the following methods to end or save your game.
34
SAVE AND CONTINUE
You will continue the game at the entrance to
the last building you entered. If your game
ended inside a dungeon, it will continue at the
dungeon entrance.
SAVE AND QUIT
Save and return to the opening demo.
CONTINUE WITHOUT SAVING
This option will resume the game without saving the items you had
acquired when your game ended.
QUITTING THE GAME
Press START, SELECT and the A and B Buttons
simultaneously. Select "Save 8: Quit” with the
+ Control Pad and press the A Button. You will
return to the opening demo.
35
WHAT YOU SHOULD KNOW
ABOUT KOHOLINT ISLAND
Koholint Island is full of mysteries and riddles. There are also many
strange and wonderful inhabitants. Here is some information that will be
of use to you during your adventure.
FISHING POND
Just north of Mabe Village, you will find a fishing
pond. You can enjoy fishing here for a mere
ten rupees.
TRENDY GAME
Somewhere in Mabe Village is the Crane Game.
Once you master the timing of this game, you can
pick up some good prizes here!
36
TOWN TOOL SHOP
This shop has many goods that will come in handy
during your adventure. You can make your
purchase by bringing the item you want to the
cash register.
TELEPHONE BOOTH
Things would be very inconvenient even on a small
island like Koholint without telephones. These
phones are free, but whom do you suppose you
can call?
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37
CAST OF CHARACTERS
MARIN
This maiden from Mabe Village saved your life
when she found you washed up on the beach.
Marin bears an uncanny resemblance to Princess
Zelda. She is a very musical woman who loves
singing and yearns for life off the island. She has
many friends among humans, animals and even
some among monsters.
TARIN
Tarin is Marin's father. He bumbles a bit but is
kind-hearted. He loves mushrooms and often goes
to the forest in search of some for his dinner.
38
OWL
This mysterious owl! follows you throughout your
adventure. He seems to know much of the island
and the world in general, including the Wind Fish.
But is he friend or foe?
39
GRANDPA ULRIRA
This old man is a walking encyclopedia of
Koholint Island. He knows everything about the
island! However, he is not very talkative and it
can be difficult to get information out of him.
His wife is the loud, old woman who loves
sweeping the front of her house.
MR. WRITE
He loves reading and is always writing letters.
People say he is writing to a charming young
woman in a city far away. Doesn't he look a
little familiar?
40
TES
CRAZY TRACY
This moderately odd woman lives to the
northeast of Mabe Village. They say she can
create a variety of secret medicines. You should
visit her house at least once on your adventure.
Many other characters with their own unique personalities will appear
in the game. They will give you items, tell you useful information and
offer you help.
41
NEW FEATURES
The Legend of Zelda: Link's Awakening DX is not just colorized! There
are new mysteries and events to make your adventure more exciting!
If you are using the Game Boy" Color, a brand
new dungeon awaits you!
New monsters and a new boss await you in the
dungeon. There may even be new helpful
items hidden deep within the dungeon! | 4 65
This dungeon is ONLY accessible if you
are using the Game Boy Color system.
If you are using the Game Boy®,
Game Boy® pocket or Super Game Boy®
accessory, you cannot enter.
There is a camera store and photographer
somewhere on Koholint Island. You can take
pictures and print them using the Game Boy®
Printer (sold separately)!
Note: You need the Game Boy Printer and printer paper to
print pictures.
Error Message:
If the screen displays an
error message, consult
the Game Boy Printer
instruction manual.
43
REV-E
IMPORTANT:
WARNING: Copying of any Nintendo game is illegal and is strictly prohibited by
domestic and international copyright laws. “Back-up” or “archival” copies are not
authorized and are not necessary to protect your software. Violators will be prosecuted.
This Nintendo game is not designed for use with any unauthorized copying device. Use
of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any
Nintendo licensee or distributor) is not responsible for any damage or loss caused by
the use of any such device. If use of such device causes your game to stop operating,
disconnect the device carefully to avoid damage and resume normal game play. If your
game ceases to operate and you have no device attached to it, please contact your
local authorized Nintendo retailer.
The contents of this notice do not interfere with your statutory rights.
This manual and other printed matter accompanying this game are protected by
domestic and international copyright laws.
The rental of this game without permission of Nintendo or its licensees
is strictly prohibited.
For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.
WARRANTY AND
SERVICE INFORMATION:
may need only simple to correct a problem with your
product. Call the Consumer Assislance Holling al 1-800-255-3700 rather
(far going to your retaller. Hours of operation are 6 am. io 9 pom., Pacsc
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[Eras subjec! to change). Nihe problem cannol be solved over the bikephans,
(fou will ba offered vxpress lación; service Through Nintendo or refered ho the
reas! NINTENDO AUTHORIZED REFAIR CENTER Please do not send
any products lo Mimendo without calling us sl,
HARDWARE WARRANTY
Nintendo ol America Inc. (‘Hintendo®) warrants bo he original purchases thai
the hardware product shall be ree from defects in material and workmanship
lor woken (12) months from tha dabe of purchase. If & delect covened bry this
res ol charge. The original it onlithed 19 this warranty
only fl the dade of purchase is registered al poi of sale of The consumer can
's eatisfacton, the product was purchased within
GAME PAK & ACCESSORY WARRANTY
ran warrants to the original hail the product (Game Paks and
shall be free from defects in material and ip for a
para of Bwen (3) months from the date of purchasa. [| a defect covered by
Dia wamnty occurs during Mis three (3) month wismanty period, Hintendo or a
RRR OREED REPAIR CENTER wh roped the defectos precia
bone olf (harp
e
REV
SERVICE AFTER EXPIRATION OF WARRANTY
Please call the Consumer Azsstance Holling al 1-800-255-3700 for
iroubleshooling assistance andor referral to the near! NINTENDO
ALTHORIZED REPAIR CENTER. in some instance, il may be necessary
tor you lo ship he complete product. FREIGHT PREPAJO AMD INSURED
FOR LOGS CA DAMAGE. lo the nears] service locition. Plsase do not
send any products io Nintendo without calling us [ral
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED
WITH PRODUCTS NOT SOLD OF LICENSED BY NINTENDO (INCLUDING,
BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND
COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES): (b) IS USED
FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) 15 MODIFIED
OR TAMPERED WITH: (d) 15 DAMAGED BY NEGLIGENCE, ACCIDENT,
UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO
DEFECTIVE MATERIALS OF WORKMANSHIP; OF (eg) HAS HAD THE
SERALAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE BPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS
OF ANY
IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR
EXCLUSION MTIAL OR INCIDENTAL DAMAGES, 50 THE
ABOVE LIMITATIONS MAY MOT APPLY TO YOU.
This warranty gives you specific legal rights, and you may also have other
rights: wihach vary irom stale to slale, Mentendo‘s address is as sel forih on fe
back cover of this booklet.
This warranty is only valid in he United Simies.
45
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