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Adobe CS2 Photoshop graphics software JavaScript Scripting Reference
Below you will find brief information for graphics software CS2 Photoshop. This document provides a reference for using JavaScript to automate Photoshop tasks. You can use the scripting engine to create custom scripts to automate repetitive tasks, extend Photoshop's functionality, and integrate Photoshop into workflows.
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JavaScript Scripting Reference
c
© 2005 Adobe Systems Incorporated. All rights reserved.
Adobe® Creative Suite 2 Photoshop
®
JavaScript Scripting Reference for Windows
® and Macintosh
®
.
NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. The software described in this document is furnished under license and may only be used or copied in accordance with the terms of such license.
This publication and the information herein is furnished AS IS, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies, makes no warranty of any kind (express, implied, or statutory) with respect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for particular purposes, and noninfringement of third party rights.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
Adobe, the Adobe logo, Acrobat, GoLive, Illustrator, Photoshop are either registered trademarks or trademarks of Adobe Systems
Incorporated in the United States and/or other countries.
Apple, Mac OS, and Macintosh are trademarks of Apple Computer, Inc., registered in the United States and other countries. Microsoft, and
Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and other countries. JavaScript and all
Java-related marks are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries. UNIX is a registered trademark of The Open Group.
All other trademarks are the property of their respective owners.
If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.
Contents
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Adobe Photoshop CS2
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1
Introduction
This reference describes the objects and commands in the Adobe® Photoshop® CS2 JavaScript type library.
A companion document, Photoshop CS2 Scripting Guide, describes basic scripting concepts and the
Photoshop object model. This document provides reference details of the Photoshop object model, and additional information on JavaScript-specific features.
Adobe Photoshop CS2 uses ExtendScript, Adobe’s extended implementation of JavaScript. See Script
Support in Adobe Photoshop CS2 for additional information.
This book contains the following sections:
● This introduction, which describes scripting support in Adobe Photoshop CS2, and lists changes to the
JavaScript interface since the previous release.
●
●
●
●
●
●
●
, which provides a complete reference for all Photoshop DOM objects and commands.
Using ScriptUI , which describes how to use ScriptUI, an ExtendScript component that provides a
user-interface model to scripters.
ScriptUI Object Reference , which provides the reference details of the ScriptUI object model.
, which describes ExtendScript’s platform-independent representation of files and folders.
File and Folder Object Reference , which provides a complete reference for the ExtendScript
File
and
Folder classes.
, which lists all enumerations used in the Photoshop type library.
ExtendScript Tools and Features
, which describes ExtendScript’s debugging tools and programming utilities.
Script Support in Adobe Photoshop CS2
The Scripts menu supports JavaScript scripts for Windows®.
For a file to be recognized by Photoshop as a valid script file it must have the correct file name extension:
Script Type
AppleScript
JavaScript
ExtendScript
VBScript
Visual Basic
File Type compiled script
OSAS file text text executable
Extension
.scpt
(none)
.js
.jsx
.vbs
.exe
Platform
Mac OS®
Mac OS & Windows
Windows
Windows
37
Adobe Photoshop CS2
JavaScript Scripting Reference Introduction 38
JavaScript support
All of the Adobe Creative Suite 2 applications, including Adobe Photoshop CS2, use ExtendScript, Adobe’s extended implementation of JavaScript. ExtendScript files are distinguished by the
.jsx
extension.
ExtendScript offers all standard JavaScript features, plus additional features and utilities, such as:
●
A debugging environment (the ExtendScript Toolkit)
●
●
●
A localization utility
Tools that allow you to combine scripts and direct them to particular applications
Platform-independent file and folder representation
For details of these and additional features, see Using File and Folder Objects
Executing scripts
Adobe Photoshop CS2’s interface includes a Scripts menu (File > Scripts) which provides quick and easy access to your JavaScripts. Scripts can be listed directly as menu items that run when you select them, or you can navigate to and run any JavaScript in your file system.
If Adobe Photoshop CS2 encounters an error during script execution, it displays the error message.
Installing scripts
To install a JavaScript in the Scripts menu, place it in the Scripts folder (Photoshop CS2 > Presets >
Scripts). The names of the scripts in the Scripts folder, without the file name extension, will be displayed in the Scripts menu. Any number of scripts may be installed in the Scripts menu.
Scripts added to the Scripts folder while Adobe Photoshop CS2 is running will not appear in the Scripts menu until the next time you launch the application.
You may use sub-folders in the Scripts folder to help organize the scripts in the Scripts menu. Each subfolder will be displayed as a separate submenu containing the scripts in that subfolder.
Executing other scripts
The Browse item at the end of the Scripts menu (File > Scripts > Browse) allows you to execute scripts which are not installed in the Scripts folder. You can also use Browse to select scripts installed in the Scripts folder after the application was last launched.
Selecting Browse displays a file browser dialog which allows you to select a script file for execution. Only
.js
or
.jsx
files are displayed in the browse dialog. When you select a script file, it is executed the same way as an installed script.
Startup scripts
On startup, Adobe Photoshop CS2 executes all
.jsx
files that it finds in the startup folders.
●
On Windows, the startup folder for user-defined scripts is:
●
%APPDATA%\Adobe\StartupScripts
On Mac OS, the startup folder for user-defined scripts is:
Adobe Photoshop CS2
JavaScript Scripting Reference Introduction 39
~/Library/Application Support/Adobe/StartupScripts/
If your script is in this main startup folder, it is also executed by all other Adobe Creative Suite 2 applications at startup. If such a script is meant to be executed only by Adobe Photoshop CS2, it must include code such as the following: if( BridgeTalk.appName == "photoshop" ) {
//continue executing script
}
For additional details, see
Script Locations and Checking Application Installation .
Changes Since Earlier Versions
The following changes have been made to the JavaScript object model and language support in Adobe
Photoshop CS2:
●
The following classes have been added to the JavaScript interface:
●
●
CameraRawOpenOptions
, which you use to specify options when opening a document in Camera
Raw format.
ExportOptionsSaveForWeb
, which you use to optimize documents for the Web.
●
●
●
●
ContactSheetOptions , which you use to create and format contact sheets.
BatchOptions
, which you use to specify options for the Batch command.
●
●
LensBlurOptions
, which you use to specify options when applying the Lens Blur filter to a layer.
Notifier
and
Notifiers
, which you use to associate a script with an event so that the script executes when the event occurs. For example, you can create a notifier
object to associate a script with the Photoshop CS2 application opening; whenever the application opens, the script runs.
Support for interapplication communication among Creative Suite 2 applications through exported
ExtendScript functions and interapplication messaging. For details, see the Creative Suite 2 Bridge
JavaScript Reference.
Support for the ExtendScript Toolkit and other ExtendScript features and utilities. See ExtendScript
.
Changes in ScriptUI
The ScriptUI component of JavaScript has been updated and extended in this release, and some features are incompatible with the CS version.
● In Photoshop CS, panel coordinates were measured from outside the frame (including the title bar), but in Photoshop CS2, panel coordinates are measured from the inside the frame (the content area). This means that if you use the same values to set the vertical positions of child controls in a panel, the positions are slightly different in the two versions. When you add a panel to a window, you can choose to set a creation property ( su1PanelCoordinates ), which causes that panel to automatically adjust the positions of its children. When automatic adjustment is enabled, you provide position values that were correct for Photoshop CS, and the result is the same in Photoshop CS2. You can also set automatic adjustment for a window; in this case, it applies to all child panels of that window unless it is explicitly disabled in the child panel.
●
In CS you could define an onClick
event handler function for a
StaticText element, and the function would be invoked when you click on the text. This is not supported in CS2.
Adobe Photoshop CS2
JavaScript Scripting Reference Introduction 40
●
In Photoshop CS, if a ScriptUI dialog contained one or more edittext control elements, keyboard focus was automatically assigned to the first-created edittext field. For example, when
Photoshop CS runs the following script, focus is assigned to w.name
, and the content of that control
(the string 'Jane Doe') is highlighted. var w = new Window ('dialog', 'Sample dialog', [0, 0, 180, 110]); w.add ('statictext', [15, 15, 65, 35], 'Name:'); w.name = w.add ('edittext', [70, 15, 165, 35], 'Jane Doe'); w.add ('statictext', [15, 45, 65, 65], 'Address:'); w.addr = w.add ('edittext', [70, 45, 165, 65], 'Notes'); w.ok = w.add ('button', [40, 75, 140, 95], 'OK', { name:'ok' }); w.center(); var ok = w.show() == 1;
In Photoshop CS2, the keyboard focus is not automatically assigned to any control element. The script must specify which control, if any, should have the focus, by setting its active property to true . For example, you must change the previous script as follows to explicitly assign focus to the w.name
field: var w = new Window ('dialog', 'Sample dialog', [0, 0, 180, 110]); w.add ('statictext', [15, 15, 65, 35], 'Name:'); w.name = w.add ('edittext', [70, 15, 165, 35], 'Jane Doe'); w.name.active = true; w.add ('statictext', [15, 45, 65, 65], 'Address:'); w.addr = w.add ('edittext', [70, 45, 165, 65], 'Notes'); w.ok = w.add ('button', [40, 75, 140, 95], 'OK', { name:'ok' }); w.center(); var ok = w.show() == 1;
2
JavaScript Object Reference
The objects of the JavaScript type library for Adobe® Photoshop® CS2 are presented alphabetically and in tabular format in this chapter.
Object properties and methods are described in separate tables for each object. See Working with the
and
Working with the Methods Tables for information on how to use these tables.
Sample code for several object model classes is given to help illustrate the syntax as well as usage of the object class.
Working with the Properties Tables
The Properties table for an object lists the following:
●
The properties you can use with the object
●
The value type for each property
When the value type is a constant or another object, the value is a hypertext link to the constant’s or object’s listing, as in the following Properties table sample.
●
●
The property’s input status: read-only or read-write.
A description that explains what the property is
Descriptions are omitted for self-explanatory properties.
Property Value Type What it is displayDialogs
Read-write. Controls whether or not Adobe Photoshop CS2 displays dialog boxes.
Working with the Methods Tables
The Methods table for an object lists the following:
●
The method name
●
●
●
Parameter(s)
When a parameter type or return value is a constant or another object, the value is a hypertext link to the constant’s or object’s listing. In the following Methods table sample, the parameter type
ActionDescriptor
is an object; the parameter type
DialogModes
is a constant; the return value
ActionDescriptor is also an object.
Appeasements can be required or optional. Optional parameters are indicated in the table by square
brackets ([]). See ‘Working with Method Parameters’ on page 42 for information on using parameters.
Return value type(s)
A description, if applicable
41
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 42
Method Parameter Type executeAction
(eventID
[, descriptor]
[, displayDialogs]) number (long)
Returns
What it does
Plays an ActionManager event.
Working with Method Parameters
Optional parameters are surrounded by square brackets ( [ ] ). In the following Methods table sample, the parameters descriptor
and displayDialogs
are optional and the parameter eventID
is not. See
Therefore, if you use the executeAction()
method for the object associated with the sample Methods table above, you must include an eventID value in the parentheses following the method name. The eventID
value must be a number, as indicated by the number (long)
in the table’s Parameter Type column.
If you use an optional parameter, you must separate the parameters with a comma, as indicated by the comma that precedes each optional parameter in the table.
Also, if you use an optional parameter, you must enter the values in the order they are listed in the table so that the JavaScript compiler knows which value you are entering. To skip an optional parameter, insert an extra comma to act as a placeholder.
The following sample provides values for an eventID and a displayDialog , but skips the descriptor parameter (represented by the empty value between two commas). The statement executes action #4233 and allows only error type dialog boxes to be displayed. app.executeAction(4233,,error)
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 43
ActionDescriptor
A record of key-value pairs for actions, such as those included on the Adobe Photoshop CS2 Actions menu.
Note: The
ActionDescriptor
class is part of the Action Manager functionality. See ‘Action Manager’ on page 183
.
Properties
Property count typename
Value Type number (long) string
What it is
Read-only. The number of keys contained in the descriptor.
Read-only. The class name of the referenced actionDescriptor object.
Methods
Method clear
() erase
(key) fromStream
(value)
Parameter Type number (long) string getBoolean
(key) getClass
(key) getData
(key) getDouble
(key) number (long) number (long) number (long) number (long) getEnumerationType
(key) getInteger
(key) number (long) getEnumerationValue
(key) number (long) number (long) getKey
(index) getList
(key) number (long) number (long)
Returns
What it does
Clears the descriptor.
Erases a key from the descriptor.
boolean number (long) string number (double) number (long) number (long) number (long) number (long)
Creates a descriptor from a stream of bytes; for reading from disk.
Gets the value of a key of type boolean.
Gets the value of a key of type class.
Gets raw byte data as a string value.
Gets the value of a key of type double.
Gets the enumeration type of a key.
Gets the enumeration value of a key.
Gets the value of a key of type integer.
Gets the ID of the Nth key.
Gets the value of a key of type list.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 44
Method getObjectType
(key) getObjectValue
(key) getPath
(key) getReference
(key) getString
(key) getType
(key) getUnitDoubleType
(key) getUnitDoubleValue
(key) hasKey
(key) isEqual
(otherDesc) putBoolean
(key,
value) putClass
(key,
value) putData
(key,
value) putDouble
(key,
value) putEnumerated
(key,
enumType,
value) putInteger
(key,
value)
Parameter Type number (long) number (long) number (long) number (long) number (long)
Returns number (long)
What it does (Continued)
Gets the class ID of an object in a key of type object.
Gets the value of a key of type object.
file
string
Gets the value of a key of type
Alias.
Gets the value of a key of type
Gets the value of a key of type string.
Gets the type of a key.
number (long) number (long) number (long) number (long) number (long) boolean number (long) number (double) boolean
boolean
Gets the unit type of a key of type
UnitDouble.
Gets the value of a key of type
UnitDouble.
Checks whether the descriptor contains the provided key.
Determines whether the descriptor is the same as another descriptor.
Sets the value for a key whose type is boolean. number (long) number (long)
Sets the value for a key whose type is class. number (long) string string Puts raw byte data as a string value. number (long) number (double)
Sets the value for a key whose type is double. number (long) number (long) number (long) number (long) number (long)
Sets the enumeration type and
value for a key. See Chapter 8,
information on enumerated types.
Sets the value for a key whose type is integer.
JavaScript Scripting Reference
Method putList
(key,
value) putObject
(key,
classID,
value) putPath
(key,
value) putReference
(key,
value) putString
(key,
value) putUnitDouble
(key,
unitID,
value) toStream
Adobe Photoshop CS2
Parameter Type Returns number (long)
number (long) number (long)
number (long) file number (long)
number (long) string number (long) number (long) number (double) string
JavaScript Object Reference 45
What it does (Continued)
Sets the value for a key whose type is an
ActionList
object.
Sets the value for a key whose type is an Action Descriptor.
Sets the value for a key whose type is path.
Sets the value for a key whose type is an object reference.
Sets the value for a key whose type is string.
Sets the value for a key whose type is a unit value formatted as a double.
Gets the entire descriptor as a stream of bytes; for writing from disk.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 46
ActionList
The list of commands that comprise an Action (such as an Action created using the Actions palette in the
Adobe Photoshop CS2 application).
Note: The
ActionList
object is part of the Action Manager functionality. For details on using the Action
Manager, see ‘Action Manager’ on page 183
.
Properties
Property count typename
Value Type number (long) string
What it is
Read-only. The number of commands that comprise the action.
Read-only. The class name of the referenced
ActionList object.
Methods
With the exception of the clear()
method, you use the methods of this object to either get the value of a specific type of data in the list or set (put) the value type.
Method clear
() getBoolean
(index) getClass
(index) getData
(index) getDouble
(index) getEnumerationType
(index) getEnumerationValue
(index) getInteger
(index) getList
(index) getObjectType
(index)
Parameter Type Returns number (long) number (long) number (long) number (long) number (long) number (long) number (long) number (long) number (long) boolean number (long) string number (double) number (long) number (long) number (long)
number (long)
What it does
Clears the list.
Gets the value of a list item of type boolean.
Gets the value of a list item of type class.
Gets raw byte data as a string value.
Gets the value of a list item of type double.
Gets the enumeration type of a list item.
Gets the enumeration value of a list item.
Gets the value of a list item of type integer.
Gets the value of a list item of type list.
Gets the class ID of a list item of type object.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 47
Method getObjectValue
(index) getPath
(index) getReference
(index) getString
(index) getType
(index) getUnitDoubleType
(index) getUnitDoubleValue
(index) putBoolean
(value) putClass
(value) putData
(value) putDouble
(value) putEnumerated
(enumType,
value) putInteger
(value) putList
(value) putObject
(classID,
value) putPath
(value)
Parameter Type Returns
number (long) number (long) number (long) number (long) file
string
What it does (Continued)
Gets the value of a list item of type object.
Gets the value of a list item of type
Alias.
Gets the value of a list item of type
.
Gets the value of a list item of type string.
Gets the type of a list item.
number (long) number (long) number (long) boolean number (long) number (double)
Gets the unit value type of a list item of type Double.
Gets the unit value of a list item of type double.
Sets the value to either true or false.
Sets the class or data type. number (long) string
Puts raw byte data as a string value.
Sets the value type as a double.
number (double) number (long) number (long) number (long)
number (long)
Sets the value type as an enumerated, or constant, value.
Both the type of constant and the actual value are required in the following format: constantType.VALUE
See
, for information on constant value types and values.
Sets the value of a list item of type integer.
Sets the value of a list item of type list or array.
Sets the value of a list item of type object. file
Sets the value of a list item of type path.
JavaScript Scripting Reference
Method putReference
(value) putString
(value) putUnitDouble
(classID,
value)
Adobe Photoshop CS2
Parameter Type Returns
string number (long) number (double)
JavaScript Object Reference 48
What it does (Continued)
Sets the value of a list item whose type a reference to an object created in the script.
Sets the value of a list item of type string.
Sets the value of a list item of type unit value represented as a double.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 49
ActionReference
Contains data describing a referenced Action.
Note: The
ActionReference
object is part of the Action Manager functionality. For details on using the
Action Manager, see ‘Action Manager’ on page 183 .
Properties
Property typename
Value type string
What it does
Read-only. The class name of the referenced Action object.
Methods
Method getContainer
() getDesiredClass
() getEnumeratedType
() getEnumeratedValue
() getForm
() getIdentifier
() getIndex
() getName
() getOffset
() getProperty
() putClass
(desiredClass) number (long)
Parameter Type Returns
number (long) number (long) number (long)
What it does
Gets the container object in the containment hierarchy for the object.
Gets a number representing the class of the object.
Gets the enumeration type. See
Chapter 8, “Scripting Constants” ,
for information on enumeration types and values.
Gets the enumeration value.
Gets the form of an
.
number (long) Gets the identifier value for a reference whose form is identifier.
number (long) string
Gets the index value for a reference in a list or array.
Gets the name of a reference.
number (long) number (long)
Gets the offset of the object’s index value.
Gets the property ID value.
Sets the class type of the object.
The class name is required.
Adobe Photoshop CS2
JavaScript Scripting Reference
Method putEnumerated
(desiredClass,
enumType,
value)
Parameter Type number (long) number (long) number (long)
Returns putIdentifier
(desiredClass,
value) putIndex
(desiredClass,
value) putName
(desiredClass,
value) putOffset
(desiredClass,
value) putProperty
(desiredClass,
value) number (long) number (long) number (long) number (long) number (long) string number (long) number (long) number (long) number (long)
JavaScript Object Reference 50
What it does (Continued)
Sets the object’s type to
‘Enumerated’. The class type, enumeration type and actual enumeration value are required in the following format: classtype.enumerationType
.VALUE
Sets the value of the identifier.
Sets the object’s index value in a list.
Sets the object’s name.
Sets the object’s offset from the current object.
Sets the value of the object’s property.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 51
Application
The Adobe Adobe Photoshop CS2 application object, which contains all other Adobe Photoshop CS2 objects.
Note: Because you open JavaScripts through the application itself, you do not need to use the
Application
object as part of the containment hierarchy that describes an object.
However, if you choose to include the
Application
object in your code, you must use the pre-defined global object name app
, rather than the class name
Application
, in a script, as in the following sample: var docRef = app.documents.add(800, 600, 72, “docRef”, NewDocumentMode.RGB)
The following sample uses the
Application
object incorrectly: var docRef = Application.documents.add(800, 600, 72, “docRef”,
NewDocumentMode.RGB)
However, the most common way to add an element in your code is to omit references to the
Application
object altogether, as in the following sample: var docRef = documents.add(800, 600, 72, “docRef”, NewDocumentMode.RGB)
Properties
Property activeDocument backgroundColor colorSettings displayDialogs documents fonts foregroundColor freeMemory locale macintoshFileTypes name
Value Type
String
What it is
Read-write. The frontmost document. (Setting this property is equivalent to clicking an open document in the Adobe Photoshop CS2 application to bring it to the front of the screen.)
Read-write. The color mode for the document’s background color.
Read-write. The name of selected color setting’s set.
Read-write. The dialog mode for the document, which indicates whether or not Adobe
Photoshop CS2 displays dialogs when the script runs.
number (double) string
Read-only. The collection of open documents.
Read-only. The fonts installed on this system.
Read-write. The default foreground color (used to paint, fill, and stroke selections).
Read-only. The amount of unused memory available to Adobe Photoshop CS2.
Read-only. The language location of the application.
array of strings Read-only. A list of file image types Adobe
Photoshop CS2 can open. string Read-only. The application's name.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 52
Property notifiers preferences preferencesFolder scriptingVersion
Value Type
alias string
What it is (Continued)
Read-only. The collection of notifiers currently configured (in the Scripts Events Manager menu in the Adobe Photoshop CS2 application). notifiersEnabled path boolean file
Read-write. Indication of whether all notifiers are enabled or disabled.
Read-only. The full path to the location of the
Adobe Photoshop CS2 application.
playbackDisplayDialogs
playbackParameters
Read-write. The dialog mode for playback mode, which indicates whether or not Adobe
Photoshop CS2 displays dialogs in playback mode.
Read-write. The playback options, which indicate the speed at which Adobe Photoshop CS2 plays actions.
Read-only. The application preference settings
(equivalent to selecting Edit > Preferences in the
Adobe Photoshop CS2 application in Windows or
Photoshop > Preferences in Mac OS).
Read-only. The full path to the Preferences folder.
Read-only. The version of the Scripting interface.
typename version windowsFileTypes string string
Read-only. The class name of the referenced app object.
Read-only. The version of Adobe Photoshop application you are running.
array of strings Read-only. A list of file image extensions Adobe
Photoshop CS2 can open.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 53
Methods
Method batch
(inputFiles,
action,
from
[, options])
Parameter Type array of files string string
Returns string
What it does
Runs the batch automation routine (similar to the Batch command, or File >
Automate > Batch in the
Adobe Photoshop CS2 application).
Note: The inputFiles parameter specifies the source for the files to be manipulated by the
Batch command.
Causes a “beep” sound. beep
() bringToFront charIDToTypeID
(charID) string doAction
(action,
from) string string executeAction
(eventID
[, descriptor]
[, displayDialogs]) number (long)
executeActionGet
(reference)
load
(document) file makeContactSheet
(inputFiles
[, options]) array of files
makePDFPresentation
(inputFiles
outputFiles
[, options]) array of files file
makePhotoGallery
(inputFolder
outputFolder
[, options]) file file
number (long)
string string string
Makes Adobe Photoshop CS2 the active (front-most) application.
Converts from a four character code (character ID) to a runtime ID.
Plays an action from the
Actions palette.
Plays an ActionManager event.
Obtains an
ActionDescriptor
.
Loads the support document from the specified location.
Creates a contact sheet from the specified files.
Creates an Adobe PDF presentation file from the specified input files.
Creates a web photo gallery from the files in the specified input folder.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 54
Method makePhotomerge
(inputFiles) makePicturePackage
(inputFiles
[, options]) open
(document
[, as])
Parameter Type array of files
Returns string array of files
string file object object (open options)
Note: See individual file type open options, such as
, etc.
purge
(target) stringIDToTypeID
(stringID) typeIDToCharID
(typeID)
string number (number
(long)) number (long) string typeIDToStringID
(typeID) number (number
(long)) string
What it does (Continued)
Merges multiple files into one; user interaction required.
Creates a picture package from the specified input files.
Opens the specified document as the optionally specified file type.
Purges one or more caches.
Converts from a string ID to a runtime ID.
Converts from a runtime ID to a character ID.
Converts from a runtime ID to a string ID.
First Sample Script
The following script invokes an alert box to display Properties important to an application such as version number, the path to the application, the amount of memory available, and the number of documents open.
When a user presses the OK button on the alert box, a second dialog opens, which asks users whether they would like the foreground and background colors set for the document presently open. If no document is open, the script opens a new document for the user.
The script (with no document open) produces a progression of three dialogs.
Application.jsx
//Create a Welcome message
// Use the name and version properties of the application object to
// Append the application’s name and version to the Welcome message
// use "\r" to insert a carriage return
// use the combination operator += to append info to the message var message = "Welcome to " + app.name; message += " version " + app.version + "\r\r";
// find out where Adobe Photoshop CS2 is installed
// and add the path to the message
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 55
// add the optional parameter fsName to the path property
// to display the file system name in the most common format message += "I’m installed in " + app.path.fsName + "\r\r"
// see how much memory Adobe Photoshop CS2 has to play with message += "You have this much memory available for Adobe Photoshop CS2
:
" + app.freeMemory + ""\r\r"
// use the length property of the documents object to
// see how many documents are open var documentsOpen = app.documents.length
message += "You currently have " + documentsOpen + " document(s) open.\r\r"
// display the message to the user alert(message)
// answer will be true for a "Yes" answer and false for a "No" answer var answer = confirm("Do you want me to set the foreground and background to my favorite colors?")
// set the colors if (answer) {
// I don’t have a favorite color. Why did I ask you may wonder?
app.foregroundColor.rgb.red = Math.random() * 255 app.foregroundColor.rgb.green = Math.random() * 255 app.foregroundColor.rgb.blue = Math.random() * 255
} app.backgroundColor.rgb.red = Math.random() * 255 app.backgroundColor.rgb.green = Math.random() * 255 app.backgroundColor.rgb.blue = Math.random() * 255
// Open a document if (app.documentsOpen == 0) {
// use the application’s path and the offset to the samples folder var sampleDocToOpen = File(app.path + "/Samples/Eagle.psd")
// compose a message with the name of the file message = "Would you like me to open a sample for you? (" message += sampleDocToOpen.fsName
message += ")"
// ask the user another question answer = confirm(message)
}
// open the document accordingly if (answer) { open(sampleDocToOpen)
}
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 56
Second Sample Script
The following script presents a progression of images as an Adobe PDF slide show.
PDFPresentation.jsx
// use all the files in the Samples folder var inputFolder = new Folder(app.path + "/Samples/")
// see if we have something interesting if (inputFolder != null) {
// get all the files found in this folder that are Adobe Photoshop CS2 (.psd format) var inputFiles = inputFolder.getFiles("*.psd")
// output to the desktop var outputFile = File("~/Desktop/JavaScriptPresentation.pdf")
// there are defaults but I like to set the options myself var options = new PresentationOptions options.presentation = true options.view = true options.autoAdvance = true options.interval = 5 options.loop = true options.transition = TransitionType.RANDOM
// create the presentation makePDFPresentation(inputFiles, outputFile, options)
}
Note: To run this code on non-English platforms, substitute the following path for the outputFile variable: var outputFile = File("~/JavaScriptPresentation.pdf")
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 57
ArtLayer
An object within a document that contains the visual elements of the image (equivalent to a layer in the
Adobe Photoshop CS2 application).
Note: Most likely, you will use variables to refer to
ArtLayer
objects in your script. However, if you choose not to use a variable, be aware that, because the
ArtLayer
class is also a property of the Document
object, you use the object name, artLayer , rather than the class name, ArtLayer , in your code.
The following example uses correct syntax to refer to an
ArtLayer
object by name and then assign its allLocked property value: documents(0).artLayer(“my layer”).allLocked = true
The following example, which uses an upper case A in the object name, is incorrect: documents(0).ArtLayer(“my layer”).allLocked = true
Properties
Property allLocked blendMode bounds fillOpacity grouped isBackgroundLayer kind linkedLayers
Value Type boolean
What it is
Read-write. Indicates whether to completely lock the layer’s contents and settings.
Read-write. The layer’s blending mode.
Array(UnitValue) Read-only. An array of coordinates that describes the bounding rectangle of the layer.
number (double) boolean boolean
Read-write. The interior opacity of the layer (between
0.0 and 100.0).
Read-write. Indication of whether to group this layer with the layer beneath it.
Read-write. Indicates whether the layer is a background layer or normal layer.
Note: A document can have only one background layer.
Read-write. Sets the layer’s kind (such as 'text layer') for an empty layer.
Note: Valid only when the layer is empty and when isBackgroundLayer
is false
. See
array of layers
Note: You can use the kind
property to make a background layer a normal layer; however, to make a layer a background layer, you must set isBackgroundLayer
to true
.
Read-only. The layers linked to this layer.
Note: See
.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 58
Property name opacity parent pixelsLocked positionLocked textItem
Value Type string number (double) object
(
) boolean
What it is (Continued)
Read-write. The layer’s name.
Read-write. The master opacity of the layer (0.0 -
100.0).
Read-only. The object's container.
boolean
transparentPixelsLocked boolean typename visible string boolean
Read-write. Indicates whether the pixels in the layer’s image can be edited using the paintbrush tool.
Read-write. Indicates whether the pixels in the layer’s image can be moved within the layer.
Read-only. The text item that is associated with the layer.
Note: Valid only when kind = LayerKind.TEXT
.
See
.
Read-write. Indicates whether editing is confined to the opaque portions of the layer.
Read-only. The class name of the referenced artLayer
object.
Read-write. Indicates whether the layer is visible.
Methods
Method Parameter Type adjustBrightnessContrast
(brightness,
contrast) number (number (long)) number (number (long))
Returns What it does
Adjusts the brightness (-100 -
100) and contrast (-100 - 100).
adjustColorBalance
([shadows]
[, midtones]
[, highlights]
[, preserveLuminosity] array of integers array of integers array of integers boolean
Adjusts the color balance of the layer’s component channels. For shadows
, midtones
, and highlights
, the array must include three values (-100 - 100), which represent cyan or red, magenta or green, and yellow or blue, when the document mode is CMYK or RGB. adjustCurves
(curveShape) array of points
(Array (Array(x, y)))
Note: See mode in the
Properties table of the
object.
Adjusts the tonal range of the selected channel using up to fourteen points.
Adobe Photoshop CS2
JavaScript Scripting Reference
Method adjustLevels
(inputRangeStart,
inputRangeEnd,
inputRangeGamma,
outputRangeStart,
outputRangeEnd) applyAddNoise
(amount,
distribution,
monochromatic) applyAverage
() applyBlur
() applyBlurMore
() applyClouds
() applyCustomFilter
(characteristics,
scale,
offset)
Parameter Type number (long) number (long) number (double) number (long) number (long) number (double)
boolean array of twenty-five
numbers (long) number (long) number (long) applyDeInterlace
(eliminateFields,
createFields) applyDespeckle
() applyDifferenceClouds
() applyDiffuseGlow
(graininess,
glowAmount,
clearAmount) applyDisplace
(horizontalScale,
verticalScale,
displacement,
undefinedareas,
displacementMapFiles)
number (long) number (long) number (long) number (long) number (long)
file
JavaScript Object Reference 59
Returns What it does (Continued)
Adjusts the levels of the selected channels
( inputRangeStart
: 0 - 253; inputRangeEnd
:
( inputRangeStart
+ 2) - 255; inputRangeGamma : 0.10 - 9.99; outputRangeStart
: 0 - 253; outputRangeEnd
:
( outputRangeStart
+ 2) - 255.
Applies the Add Noise filter
( amount
: 0.1% - 400%).
Applies the Average filter.
Applies the Blur filter.
Applies the Blur More filter.
Applies the Clouds filter.
Applies a custom filter.
Note: Required parameter values define the filter.
Refer to Adobe
Photoshop CS2 Help for specific instructions.
Applies the De-Interlace filter.
Applies the Despeckle filter.
Applies the Difference Clouds filter.
Applies the Diffuse Glow filter
( graininess
: 0 - 10; glowAmount
: 0 - 20; clearAmount
: 0 - 20).
Applies the Displace filter using the specified horizontal and vertical scale (-999 - 999), mapping type, treatment of undistorted areas, and path to the distortion image map.
Adobe Photoshop CS2
JavaScript Scripting Reference
Method applyDustAndScratches
(radius,
threshold) applyGaussianBlur
(radius)
Parameter Type number (long) number (long) number (double) applyGlassEffect
(distortion,
smoothness,
scaling
[, invert]
[, texture]
[, textureFile]) applyHighPass
(radius) applyLensBlur
([options]) applyLensFlare
(brightness,
flareCenter,
lensType) number (long) number (long) number (long) boolean
file number (double)
number (long)
Array(UnitValue)
applyMaximum
(radius) applyMedianNoise
(radius) applyMinimum
(radius) applyMotionBlur
(angle,
radius) applyNTSC
() applyOceanRipple
(size,
magnitude) number (double) number (double) number (double) number (long) number (double) number (long) number (long)
JavaScript Object Reference 60
Returns What it does (Continued)
Applies the Dust & Scratches filter ( radius
: 1 - 100; threshold
: 0 - 255).
Applies the Gaussian Blur filter within the specified radius (in pixels) (0.1 - 250.0).
Applies the Glass filter
( distortion
: 0 - 20; smoothness
: 1 - 15; scaling
(in percent): 50 - 200).
Applies the High Pass filter within the specified radius (in pixels) (0.1 - 250.0).
Applies the Lens Blur filter.
Applies the Lens Flare filter with the specified brightness (0 -
300%), the x and y coordinates
(unit value) of the flare center, and the lens type.
Applies the Maximum filter within the specified radius (in pixels) (1 - 100).
Applies the Median Noise filter within the specified radius (in pixels) (1 - 100).
Applies the Minimum filter within the specified radius (in pixels) (1 - 100).
Applies the Motion Blur filter
( angle
: -360 - 360; radius
: 1 -
999).
Applies the NTSC colors filter.
Applies the Ocean Ripple filter in the specified size (1 - 15) and magnitude (0 - 20).
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 61
Method applyOffset
(horizontal,
vertical,
undefinedAreas) applyPinch
(amount) applyPolarCoordinates
(conversion) applyRadialBlur
(amount,
blurMethod,
blurQuality) applyRipple
(amount,
size)
Parameter Type
UnitValue
UnitValue
number (long)
number (long)
number (long)
Returns What it does (Continued)
Moves the layer the specified amount horizontally and vertically (min/max amounts depend on layer size), leaving an undefined area at the layer’s original location.
Applies the Pinch filter in the specified amount (as a percentage) (-100 - 100).
Applies the Polar Coordinates filter.
Applies the Radial Blur filter in the specified amount (1 - 100) using either a spin or zoom effect and the specified quality.
Applies the Ripple filter in the specified amount (-999 to 999) throughout the image and in the specified size.
Applies the Sharpen filter.
applySharpen
() applySharpenEdges
() applySharpenMore
() applyShear
(curve,
undefinedAreas) applySmartBlur
(radius,
threshold,
blurQuality,
mode) applySpherize
(amount,
mode) applyStyle
(styleName) array of points
(Array (Array(x, y)))
number (double) number (double)
number (long)
string
(
Applies the Sharpen Edges filter.
Applies the Sharpen More filter.
Applies the Shear filter (
- 255 points).
radius
: 0.1 - 100.0;
0.1 - 100.0).
curve
Applies the smart blur filter
: 2 threshold
:
Applies the Spherize filter in the specified amount (as percentage) (-100 - 100).
Applies the specified style to the layer.
Note: You must use a style from the Styles list in the Layer
Style dialog.
JavaScript Scripting Reference
Method applyTextureFill
(textureFile) applyTwirl
(angle) applyUnSharpMask
(amount,
radius,
threshold) applyWave
(generatorNumber,
minimumWavelength,
maximumWavelength,
minimumAmplitude,
maximumAmplitude,
horizontalScale,
verticalScale,
waveType,
undefinedAreas,
randomSeed) applyZigZag
(amount,
ridges,
style) autoContrast
() autoLevels
() clear
() copy
([merge]) cut
() desaturate
()
Adobe Photoshop CS2
Parameter Type file number (long) number (double) number (double) number (long) number (long) number (long) number (long) number (long) number (long) number (long) number (long)
number (long) number (long) number (long)
boolean
JavaScript Object Reference 62
Returns What it does (Continued)
Applies the Texture Fill filter.
Applies the Twirl filter at the specified angle (-999 - 999).
Applies the Unsharp Mask filter
( amount : 1 - 500 as percent; radius
: 0.1 - 250.00; threshold
:
0 - 255).
Applies the Wave filter
( generatorNumber
: 1 - 999; minimumWavelength
: 1 - 998; maximumWavelength
:
2 - minimumWavelength
+ 1; minimumAmplitude maximumAmplitude
: 1 - 998;
:
2 - minimumAmplitude
+ 1; horizontalScale
: 1% - 100%; verticalScale : 1% - 100%).
Applies the Zigzag filter
( amount
: -100 - 100; ridges
: 0 -
20).
Adjusts the contrast of the selected channels automatically.
Adjusts the levels of the selected channels using the auto levels option.
Cuts the layer without moving it to the clipboard.
Copies the layer to the clipboard. When the optional argument is set to true , a merged copy is performed (that is, all visible layers are copied to the clipboard).
Cuts the layer to the clipboard.
Converts a color image to a grayscale image in the current color mode by assigning equal values of each component color to each pixel.
Adobe Photoshop CS2
JavaScript Scripting Reference
Method duplicate
([relativeObject]
[, insertionLocation]) equalize
()
Parameter Type object (Layer)
invert
() link
(with) merge
() mixChannels
(outputChannels
[, monochrome]) object (Layer) array of array of
numbers (double) boolean
JavaScript Object Reference 63
Returns What it does (Continued) object
(Layer)
Creates a duplicate of the object on the screen.
Redistributes the brightness values of pixels in an image to more evenly represent the entire range of brightness levels within the image.
Inverts the colors in the layer by converting the brightness value of each pixel in the channels to the inverse value on the
256-step color-values scale.
Links the layer with the specified layer.
Merges the layer down, removing the layer from the document; returns a reference to the art layer that this layer is merged into.
Modifies a targeted (output) color channel using a mix of the existing color channels in the image. ( outputChannels
= An array of channel specifications.
For each component channel, specify a list of adjustment values (-200 - 200) followed by a
'constant' value (-200 - 200).)
Note: When monochrome = true , the maximum number of channel value specifications is 1.
Note: Valid only when document.mode =
DocumentMode.RGB
or document.mode =
DocumentMode.CMYK
.
Note: RGB arrays must include four doubles. CMYK arrays must include five doubles.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 64
Method move
(relativeObject,
insertionLocation) rasterize
(target)
Parameter Type object (artLayer or
layerSet)
photoFilter
([fillColor]
[, density]
[, preserveLuminosity])
number (long) boolean posterize
(levels) number (long)
Returns What it does (Continued)
Moves the layer relative to the object specified in parameters.
Note: For art layers, only the constant values
ElementPlacement.
PLACEBEFORE and
ElementPlacement.
PLACEATEND
are valid.
For layer sets, only the constant values
ElementPlacement.
PLACEBEFORE and
ElementPlacement.INS
IDE
are valid.
Adjust the layer’s color balance and temperature as if a color filter had been applied
( density
: 1% - 100%).
Specifies the number of tonal levels (2 - 255) for each channel and then maps pixels to the closest matching level.
Converts the targeted contents in the layer into a flat, raster image.
Deletes the object.
remove
() resize
([horizontal]
[, vertical]
[, anchor]) rotate
(angle
[, anchor]) number (double) number (double)
number (double)
Resizes the layer to the specified dimensions (as a percentage of its current size) and places it in the specified position.
Rotates rotates the layer around the specified anchor point
(default:
AnchorPosition.MIDDLECENTE
R
).
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 65
Method selectiveColor
(selectionMethod
[, reds]
[, yellows]
[, greens]
[, cyans]
[, blues]
[, magentas]
[, whites]
[, neutrals]
[, blacks]) shadowHighlight
([shadowAmount]
[, shadowWidth]
[, shadowRadius]
[, highlightAmount]
[, highlightWidth]
[, highlightRadius]
[, colorCorrection]
[, midtoneContrast]
[, blackClip]
[, whiteClip]) threshold
(level)
Parameter Type
array of numbers (long) array of numbers (long) array of numbers (long) array of numbers (long) array of numbers (long) array of numbers (long) array of numbers (long) array of numbers (long) array of numbers (long)
Returns What it does (Continued)
Modifies the amount of a process color in a specified primary color without affecting the other primary colors.
Note: Each color array must have four components.
number (long) number (long) number (long) number (long) number (long) number (long) number (long) number (long) number (double) number (double) number (long)
UnitValue
UnitValue
Adjusts the range of tones in the image’s shadows and highlights
( shadowAmount
: 0 - 100 as percent; shadowWidth : 0 - 100 as percent; shadowRadius
: 0 -
2500 in pixels; highlightAmount
: 0 - 100 as percent; highlightWidth : 0 -
100 as percent; highlightRadius
: 0 - 2500 in pixels; colorCorrection
: -100 -
100; midtoneContrast : -100 -
100; blackClip
: 0.000 - 50.000; whiteClip
: 0.000 - 50.000).
Converts grayscale or color images to high-contrast, B/W images by converting pixels lighter than the specified threshold to white and pixels darker than the threshold to black (level: 1 - 255).
Moves the layer the specified amount (in pixels) relative to its current position.
Unlinks the layer.
translate
([deltaX]
[, deltaY]) unlink
()
Sample Script
The following script creates art layers to display a duck and a sand dune in an overlying checkerboard pattern. An alert box prompts the user to press OK. A multi-layered collage then displays.
ArtLayer.jsx
// Save the current preferences var startRulerUnits = app.preferences.rulerUnits
var startTypeUnits = app.preferences.typeUnits
var startDisplayDialogs = app.displayDialogs
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 66
// Set Adobe Photoshop CS2 to use pixels and display no dialogs app.preferences.rulerUnits = Units.PIXELS
app.preferences.typeUnits = TypeUnits.PIXELS
app.displayDialogs = DialogModes.NO
//Close all the open documents
while (app.documents.length) { app.activeDocument.close()
}
// Create a new document to merge all the samples into var mergedDoc = app.documents.add(1000, 1000, 72, "Merged Samples",
NewDocumentMode.RGB, DocumentFill.TRANSPARENT, 1)
// Use the path to the application and append the samples folder var samplesFolder = Folder(app.path + "/Samples/")
//Get all the files in the folder var fileList = samplesFolder.getFiles()
// open each file for (var i = 0; i < fileList.length; i++) {
// The fileList is folders and files so open only files if (fileList[i] instanceof File) { open(fileList[i])
// use the document name for the layer name in the merged document var docName = app.activeDocument.name
// flatten the document so we get everything and then copy app.activeDocument.flatten() app.activeDocument.selection.selectAll() app.activeDocument.selection.copy()
// don’t save anything we did app.activeDocument.close(SaveOptions.DONOTSAVECHANGES)
// make a random selection on the document to paste into
// by dividing the document up in 4 quadrants and pasting
// into one of them by selecting that area var topLeftH = Math.floor(Math.random() * 2) var topLeftV = Math.floor(Math.random() * 2) var docH = app.activeDocument.width.value / 2 var docV = app.activeDocument.height.value / 2 var selRegion = Array(Array(topLeftH * docH, topLeftV * docV),
Array(topLeftH * docH + docH, topLeftV * docV),
Array(topLeftH * docH + docH, topLeftV * docV + docV),
Array(topLeftH * docH, topLeftV * docV + docV),
Array(topLeftH * docH, topLeftV * docV)) app.activeDocument.selection.select(selRegion) app.activeDocument.paste()
// change the layer name and opacity app.activeDocument.activeLayer.name = docName app.activeDocument.activeLayer.fillOpacity = 50
}
}
// sort the layers by name
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 67 for (var x = 0; x < app.activeDocument.layers.length; x++) { for (var y = 0; y < app.activeDocument.layers.length - 1 - x; y++) {
// Compare in a non-case sensitive way var doc1 = app.activeDocument.layers[y].name
var doc2 = app.activeDocument.layers[y + 1].name
if (doc1.toUpperCase() > doc2.toUpperCase()) { app.activeDocument.layers[y].move(app.activeDocument.layers[y+1],
ElementPlacement.PLACEAFTER)
}
}
}
// Reset the application preferences app.preferences.rulerUnits = startRulerUnits app.preferences.typeUnits = startTypeUnits app.displayDialogs = startDisplayDialogs
Adobe Photoshop CS2
JavaScript Scripting Reference
ArtLayers
The collection of artLayer
objects in the document.
Note: Because the
ArtLayers
class is a property of the Document
object, you use the object name, artLayers
, rather than the class name,
ArtLayers
, in your code. For example: var layerRef = docRef.artLayers.add()
The following sample uses the
ArtLayers
object incorrectly: var layerRef = docRef.ArtLayers.add()
Properties
Property length
Value Type number (long) parent typename object
(document) string
What it is
Read-only. The number of elements in the artLayers collection.
Read-only. The object's container.
Read-only. The class name of the referenced artLayers
object.
Methods
Method index
(itemKey) add
() getByName
(name) removeAll
()
Parameter Type Returns
number
string
Nothing
JavaScript Object Reference 68
What it does
Gets an element from the artLayers collection.
Creates a new artLayer
in the document.
Get the first element in the artLayers collection with the provided name.
Removes all elements from the artLayers collection.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 69
BatchOptions
Options to specify when running a Batch command.
Note: You specify the batch source folder as the inputFiles
parameter of the batch()
method, which is a method of the
Application
class. See
. JavaScript supports only folders as sources for batch commands.
Properties
Property destination destinationFolder errorFile fileNaming macintoshCompatible overrideOpen
Value type file
What it is
Read-write. The type of destination for the processed files (default:
BatchDestinationType.NODESTINATION
).
Read-write. The folder location for the processed files. file
Array
(
options)
Note: Valid only when destination =
BatchDestinationType.FOLDER
.
See
.
Read-write. The file in which to log errors encountered.
Note: To display errors on the screen (and stop batch processing when errors occur) leave blank.
Read-write. A list of file naming options
(maximum: 6).
boolean boolean
Note: Valid only when destination =
BatchDestinationType.FOLDER
.
See
.
Read-write. Indication of whether to make the final file names Macintosh compatible (default: true
).
Note: Valid only when destination =
BatchDestinationType.FOLDER
.
See
.
Read-write. Indication of whether to override action open commands (default: false
).
JavaScript Scripting Reference
Property overrideSave startingSerial suppressOpen suppressProfile typename unixCompatible windowsCompatible
Adobe Photoshop CS2
Value type boolean number (long) boolean boolean string boolean boolean
JavaScript Object Reference 70
What it is (Continued)
Read-write. Indication of whether to override save as action steps with the specified destination
(default: false
).
Note: Valid only when destination =
BatchDestinationType.FOLDER or destination =
BatchDestinationType.SAVEANDCLOSE
.
See
.
Read-write. The starting serial number to use in naming files (default: 1 ).
Note: Valid only when destination =
BatchDestinationType.FOLDER
.
See
.
Read-write. Indication of whether to suppress the file open options dialogs (default: false
).
Read-write. Indication of whether to suppress the color profile warnings (default: false
).
Read-only. The class name of the referenced batchOptions
object.
Read-write. Indication of whether to make the final file name Unix compatible (default: true
).
Note: Valid only when destination =
BatchDestinationType.FOLDER
.
See
.
Read-write. Indication of whether to make the final file names Windows compatible (default: true
).
Note: Valid only when destination =
BatchDestinationType.FOLDER
.
See
.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 71
BitmapConversionOptions
Options to be specified when converting an image to Bitmap mode.
Note: Convert color images to grayscale before converting the image to bitmap mode. See
(in the Methods table of the
ArtLayer
object).
Properties
Property angle frequency method patternName resolution shape typename
Value Type number (double) number (double)
What it is
Read-write. The angle (in degrees) at which to
orient individual dots (-180 - 180). See shape .
Note: Valid only when method =
BitmapConversionType.HALFTONESCREEN
.
Read-write. The number of printer dots (per inch) to use (1.0 - 999.99). string
Note: Valid only when method =
BitmapConversionType.HALFTONESCREEN
.
Read-write. The conversion method to use (default:
BitmapConversionType.DIFFUSIONDITHER
).
Read-write. The name of the pattern to use.
number (double)
Note: Valid only when method =
BitmapConversionType.CUSTOMPATTERN
.
Read-write. The output resolution in pixels per inch
(default:
72.0
).
Read-write. The dot shape to use.
string
Note: Valid only when method =
BitmapConversionType.HALFTONESCREEN
.
Read-only. The class name of the referenced bitmapConversionOptions
object.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 72
BMPSaveOptions
Options that can be specified when saving a document in BMP format.
Properties
Property alphaChannels
Value Type boolean depth flipRowOrder osType rleCompression typename
boolean
boolean string
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. The number of bits per channel.
Read-write. Indication of whether to write the image from top to bottom (default: false
).
Note: Available only when osType =
OperatingSystem.WINDOWS
.
.
Read-write. The target OS.
(default:
OperatingSystem.WINDOWS
).
Read-write. Indication of whether to use RLE compression.
Note: Available only when osType =
OperatingSystem.WINDOWS
.
.
Read-only. The class name of the referenced
BMPSaveOptions object.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 73
CameraRawOpenOptions
Options that can be specified when opening a document in Camera Raw format.
Properties
Property bitsPerChannel blueHue blueSaturation brightness chromaticAberrationBY number (long) chromaticAberrationRC number (long) colorNoiseReduction colorSpace contrast exposure greenHue greenSaturation luminanceSmoothing redHue redSaturation resolution saturation settings shadows
Value type
number (long) number (long) number (long) number (long)
number (long) number (double) number (long) number (long) number (long)
What it is
Read-write. The number of bits per channel.
Read-write. The blue hue of the shot (-100 -
100).
Read-write. The blue saturation of the shot
(-100 - 100).
Read-write. The brightness of the shot (0 - 150).
Read-write. The chromatic aberration B/Y of the shot (-100 - 100).
Read-write. The chromatic aberration R/C of the shot (-100 - 100).
Read-write. The color noise reduction of the shot (0 - 100).
Read-write. The colorspace for the image.
Read-write. The contrast of the shot (-50 - 100).
Read-write. The exposure of the shot (4.0 - 4.0).
Read-write. The green hue of the shot (-100 -
100).
Read-write. The green saturation of the shot
(-100 - 100).
Read-write. The luminance smoothing of the shot (0 - 100).
number (long) number (long) number (double) number (long)
Read-write. The red hue of the shot (-100 - 100).
Read-write. The red saturation of the shot (-100
- 100).
Read-write. The resolution of the document in pixels per inch (1 - 999).
Read-write. The saturation of the shot (-100 -
100).
Read-write. The global settings for all Camera
RAW options.
number (long) Read-write. The shadows of the shot (0 - 100).
Adobe Photoshop CS2
JavaScript Scripting Reference
Property shadowTint sharpness size temperature tint typename vignettingAmount vignettingMidpoint whiteBalance
Value type number (long) number (long)
number (long) number (long) string number (long) number (long)
JavaScript Object Reference 74
What it is (Continued)
Read-write. The shadow tint of the shot (-100 -
100).
Read-write. The sharpness of the shot (0 - 100).
Read-write. The size of the new document.
Read-write. The temperature of the shot (2000 -
50000).
Read-write. The tint of the shot (-150 - 150).
Read-only. The class name of the referenced cameraRawOpenOptions object.
Read-write. The vignetting amount of the shot
(-100 - 100).
Read-write. The vignetting mid point of the shot
(-100 - 100).
Read-write. The white balance options for the image.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 75
Channel
Object that stores information about a color element in the image, analogous to a plate in the printing process that applies a single color. The document’s color mode determines the number of default channels; for example, an RGB document has four default channels:
●
A composite channel: RGB
● Three component channels: red, green, blue
A channel can also be an alpha channel, which stores selections as masks, or a spot channel, which stores spot colors.
Note: Most likely, you will use variables to refer to
Channel
objects in your script. However, if you choose not to use a variable, be aware that, because the Channel class is also a property of the
object, you use the object name, channel
, rather than the class name,
Channel
, in your code.
The following example uses correct syntax to refer to a Channel object by name and then assign its opacity
property value: documents(0).channel(“my channelr”).opacity = 22
The following example, which uses an upper case C in the object name, is incorrect: documents(0).Channel(“my channelr”).opacity = 22
Properties
Property color histogram kind name opacity parent
Value Type
array of 256 numbers (long)
string number (double) object (document)
What it is
Read-write. The color of the channel.
Note: Not valid when type = ChannelType.COMPONENT
.
Read-only. A histogram of the color of the channel.
Note: Not valid when type = ChannelType.COMPONENT
. For component channel histogram values, use the histogram
property of the document
object
Read-write. The channel type.
Read-write. The channel's name.
Read-write. The opacity to use for alpha channels or the solidity to use for spot channels (0 - 100).
Note: Valid only when type = ChannelType.MASKEDAREA
or type = ChannelType.SELECTEDAREA
.
Read-only. The object's container.
JavaScript Scripting Reference
Property typename
Value Type string visible boolean
Methods
Method Parameter Type duplicate
([targetDocument])
merge
() delete
()
Adobe Photoshop CS2
JavaScript Object Reference 76
What it is (Continued)
Read-only. The class name of the referenced channel object.
Read-write. Indicates whether the channel is visible.
Returns
What it does
Duplicates the channel.
Merges a spot channel into the component channels.
Deletes the channel.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 77
Channels
The collection of channel
.
Note: Because the
Channels
class is also a property of the
Document object, you use the object name,
channels
, rather than the class name,
Channels
, in your code. For example: var channelRef = docRef.channels.add()
The following sample uses the
ArtLayer
object incorrectly: var channelRef = docRef.Channels.add()
Properties
Property length parent typename
Value Type string
What it is number (long) Read-only. The number of elements in the channels collection.
object (document) Read-only. The channels object’s container.
Read-only. The class name of the referenced channels object.
Methods
Method index
(itemKey) add
() getByName
(name) removeAll
()
Parameter Type number string
Returns
What it does
Gets an element from the channels collection.
Creates a new channel object.
Get the first element in the channels collection with the provided name.
Removes all channel objects from the channels collection
.
Sample Script
The following script produces a strobe effect, as a progression of dialogs display.
Note: This script contains a switch construction that uses a break
statement. The break
statement requires an ending semicolon (:), as in the following sample: break;
Histogram.jsx
// Save the current preferences var startRulerUnits = app.preferences.rulerUnits
var startTypeUnits = app.preferences.typeUnits
var startDisplayDialogs = app.displayDialogs
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 78
// Set Adobe Photoshop CS2 to use pixels and display no dialogs app.preferences.rulerUnits = Units.PIXELS
app.preferences.typeUnits = TypeUnits.PIXELS
app.displayDialogs = DialogModes.NO
// if there are no documents open then try to open a sample file if (app.documents.length == 0) { open(File(app.path + "/Samples/Eagle.psd"))
}
// get a reference to the working document var docRef = app.activeDocument
// create the output file
// first figure out which kind of line feeds we need if ($.os.search(/windows/i) != -1) { fileLineFeed = "windows"
} else { fileLineFeed = "macintosh"
}
// create the output file accordingly fileOut = new File("~/Desktop/Histogram.log") fileOut.lineFeed = fileLineFeed fileOut.open("w", "TEXT", "????")
// write out a header fileOut.write("Histogram report for " + docRef.name)
// find out how many pixels I have var totalCount = docRef.width.value * docRef.height.value
// more info to the out file fileOut.write(" with a total pixel count of " + totalCount + "\n")
// channel indexer var channelIndex = 0
// remember which channels are currently active var activeChannels = app.activeDocument.activeChannels
// document histogram only works in these modes if (docRef.mode == DocumentMode.RGB ||
docRef.mode == DocumentMode.INDEXEDCOLOR ||
docRef.mode == DocumentMode.CMYK) {
// activate the main channels so we can get the documents histogram
TurnOnDocumentHistogramChannels(docRef)
}
// Output the documents histogram
OutputHistogram(docRef.histogram, "Luminosity", fileOut)
// local reference to work from var myChannels = docRef.channels
// loop through each channel and output the histogram for (var channelIndex = 0; channelIndex < myChannels.length; channelIndex++) {
// the channel has to be visible to get a histogram
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 79 myChannels[channelIndex].visible= true
// turn off all the other channels for (var secondaryIndex = 0; secondaryIndex < myChannels.length; secondaryIndex++) { if (channelIndex != secondaryIndex) { myChannels[secondaryIndex].visible= false
}
}
}
// Use the function to dump the histogram
OutputHistogram(myChannels[channelIndex].histogram, myChannels[channelIndex].name, fileOut)
// close down the output file fileOut.close()
// reset the active channels docRef.activeChannels = activeChannels
// Reset the application preferences app.preferences.rulerUnits = startRulerUnits app.preferences.typeUnits = startTypeUnits app.displayDialogs = startDisplayDialogs
// Utility function that takes a histogram and name
// and dumps to the output file function OutputHistogram(inHistogram, inHistogramName, inOutFile) {
// find ouch which count has the largest number
// I scale everything to this number for the output var largestCount = 0
// a simple indexer I can reuse var histogramIndex = 0
// see how many samples we have total var histogramCount = 0
// search through all and find the largest single item for (histogramIndex = 0; histogramIndex < inHistogram.length; histogramIndex++) { histogramCount += inHistogram[histogramIndex] if (inHistogram[histogramIndex] > largestCount) largestCount = inHistogram[histogramIndex]
}
// These should match if (histogramCount != totalCount) { alert("Something bad is happening!")
}
// see how much each "X" is going to count as var pixelsPerX = largestCount / 100
// output this data to the file inOutFile.write("One X = " + pixelsPerX + " pixels.\n")
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 80
// output the name of this histogram inOutFile.write(inHistogramName + "\n")
// loop through all the items and output in the following format
// 001
// 002 for (histogramIndex = 0; histogramIndex < inHistogram.length; histogramIndex++) {
// I need an extra "0" for this line item to keep everything in line if (histogramIndex < 10) inOutFile.write("0")
// I need an extra "0" for this line item to keep everything in line if (histogramIndex < 100) inOutFile.write("0")
// output the index to file inOutFile.write(histogramIndex)
// some spacing to make it look nice inOutFile.write(" ")
// figure out how many X’s I need var outputX = inHistogram[histogramIndex] / largestCount * 100
// output the X’s for (var a = 0; a < outputX; a++) inOutFile.write("X") inOutFile.write("\n")
}
} inOutFile.write("\n")
// Function to active all the channels according to the documents mode
// Takes a document reference for input function TurnOnDocumentHistogramChannels(inDocument) {
// see how many channels we need to activate var visibleChannelCount = 0
// based on the mode of the document switch (inDocument.mode) { case DocumentMode.BITMAP: case DocumentMode.GRAYSCALE: case DocumentMode.INDEXEDCOLOR: visibleChannelCount = 1 break; case DocumentMode.DUOTONE: visibleChannelCount = 2 break; case DocumentMode.RGB: case DocumentMode.LAB: visibleChannelCount = 3 break;
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 81
} case DocumentMode.CMYK: visibleChannelCount = 4 break; case DocumentMode.DUOTONE: visibleChannelCount = 4 break; case DocumentMode.MULTICHANNEL: default: visibleChannelCount = inDocument.channels.length + 1 break;
}
// now get the channels to activate into a local array var aChannelArray = new Array()
// index for the active channels array var aChannelIndex = 0 for(var channelIndex = 0; channelIndex < inDocument.channels.length; channelIndex++) { if (channelIndex < visibleChannelCount) { aChannelArray[aChannelIndex++] = inDocument.channels[channelIndex]
}
}
// now activate them inDocument.activeChannels = aChannelArray
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 82
CMYKColor
The definition of a CMYK color.
Properties
Property black cyan magenta typename yellow
Value Type What it is number (double) Read-write. The black color value (as percent) (0.0 - 100.0).
number (double) Read-write. The cyan color value (as percent) (0.0 - 100.0).
number (double) Read-write. The magenta color value (as percent)
(0.0 - 100.0).
string Read-only. The class name of the referenced
CMYKColor
object.
number (double) Read-write. The yellow color value (as percent) (0.0 - 100.0).
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 83
ContactSheetOptions
Options that can be specified for a contact sheet.
Properties
Property acrossFirst
Value Type boolean bestFit caption columnCount flatten font fontSize height horizontal mode resolution rowCount typename useAutoSpacing boolean boolean number (long) boolean
number (long) number (long) number (long)
number (double) number (long) string boolean
What it is
Read-write. Indication of whether to place the images horizontally (left to right, then top to bottom) first (default: true ).
Read-write. Indication of whether to rotate images for the best fit (default: false
).
Read-write. Indication of whether to use the filename as a caption for the image (default: true ).
Read-write. The number of columns to include
(1 - 100; default:
5
).
Read-write. Indication of whether to flatten all layers in the final document (default: true ).
Read-write. The font used for the caption (default:
GalleryFontType.ARIAL
).
Read-write. The font size to use for the caption
(default: 12 ).
Read-write. The height (in pixels) of the resulting document (100 - 2900; default:
720
).
Read-write. The horizontal spacing (in pixels) between images (0 - 29000; default: 1 ).
Read-write. The document color mode (default:
NewDocumentMode.RGB
).
Read-write. The resolution of the document in pixels per inch (35 - 1200; default: 72.0
).
Read-write. The number of rows to use (1 - 100; default:
6
).
Read-only. The class name of the referenced contactSheetOptions object.
Read-write. Indication of whether to auto space the images (default: true
).
JavaScript Scripting Reference
Property vertical width
Adobe Photoshop CS2
Value Type number (long) number (long)
JavaScript Object Reference 84
What it is (Continued)
Read-write. The vertical spacing (in pixels) between images (0 - 29000; default:
1
).
Note: Valid only when useAutoSpacing = false
.
Read-write. The width (in pixels) of the resulting document (100 - 2900; default:
576
).
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 85
DCS1_SaveOptions
Options that can be specified when saving a CMYK document in DCS1 format.
Properties
Property dCS embedColorProfile encoding halftoneScreen interpolation preview transferFunction typename vectorData
Value Type
boolean
boolean boolean
boolean string boolean
What it is
Read-write. (default:
DCSType.COLORCOMPOSITE
).
Read-write. Indication of whether to embed the color profile in the document
Read-write. The type of encoding to use for document
(default:
SaveEncoding.BINARY
).
Read-write. Indication of whether to include halftone screen (default: false ).
Read-write. Indication of use image interpolation (default: false
)
Read-write. The type of preview (default:
Preview.MACOSEIGHTBIT
).
Read-write. Indication of whether to include the Transfer functions to compensate for dot gain between the image and film (default: false
).
Read-only. The class name of the referenced
DCS1_SaveOptions object.
Read-write. Indication of whether to include vector data.
Note: Valid only if the document includes vector data
(un-rasterized text).
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 86
DCS2_SaveOptions
Options that can be specified when saving a CMYK document in DCS2 format.
Properties
Property dCS
Value Type
embedColorProfile encoding halftoneScreen interpolation multiFileDCS preview spotColors transferFunction typename vectorData boolean
boolean boolean boolean
boolean boolean string boolean
What it is
Read-write. The type of composite file to create
(default:
DCSType.NOCOMPOSITE
).
Read-write. Indication of whether to embed the color profile in the document.
Read-write. The type of encoding to use (default:
SaveEncoding.BINARY
).
Read-write. Indication of whether to include the halftone screen (default: false
).
Read-write. Indication of whether to use image interpolation (default: false
).
Read-write. Indication of whether to save color channels as multiple files or a single file (default: false
).
Read-write. The preview type (default:
Preview.MACOSEIGHTBIT
).
Read-write. Indication of whether to save spot colors.
Read-write. Indication of whether to include the
Transfer functions to compensate for dot gain between the image and film (default: false ).
Read-only. The class name of the referenced
DCS2_SaveOptions
object.
Read-write. Indication of whether to include vector data.
Note: Valid only if the document includes vector data (un-rasterized text).
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 87
Document
The active containment object for layers and all other objects in the script; the basic canvas for the file.
Note: In Adobe Photoshop CS2, a document can also be referred to as an image or a canvas.
● The term image refers to the entire document and its contents. You can trim or crop an image.
You resize an image using the resizeImage()
method.
● The term canvas refers to the space in which the document sits on the screen. You can rotate or flip the canvas. You resize the canvas using the resizeCanvas()
method.
Note: Most likely, you will use variables to refer to
Document
objects in your script. However, if you choose not to use a variable, be aware that, because the
Document
class is also a property of the
object, you use the object name, document , rather than the class name, Document , in your code.
The following example uses correct syntax to refer to a
Document
object by name and then assign its colorProfileType property value: document(“my document”).colorProfileType = ColorProfile.CUSTOM
The following example, which uses an upper case D in the object name, is incorrect:
Document(“my document”).colorProfileType = ColorProfile.CUSTOM
Properties
Property Value Type What it is
Read-write. The selected channels.
activeChannels
objects) activeHistoryBrushSource
activeHistoryState activeLayer artLayers backgroundLayer bitsPerChannel channels colorProfileName colorProfileType
object (layer)
string
Read-write. The history state to use with the history brush.
Read-write. The selected
HistoryState object.
Read-write. The selected layer.
Read-only. The artLayers
collection.
Read-only. Indicates whether the layer is a background layer.
Read-write. The number of bits per channel.
Read-write. The channels
collection.
Read-write. The name of the color profile.
Note: Valid only when colorProfileType =
ColorProfile.CUSTOM
or colorProfileType =
ColorProfile.WORKING
. See
.
Read-write. The type of color model that defines the document’s working space.
JavaScript Scripting Reference
Property componentChannels fullName height histogram historyStates info layerComps layers layerSets managed mode name parent path pathItems pixelAspectRatio quickMaskMode resolution saved selection typename
Value Type
objects) file
UnitValue array of 256
numbers (long)
boolean
string
file
number (double) boolean number (double) boolean
string
Adobe Photoshop CS2
JavaScript Object Reference 88
What it is (Continued)
Read-only. A list of the component color channels.
Read-only. The full path name of the document.
Read-only. The height of the document (unit value).
Read-only. A histogram showing the number of pixels at each color intensity level for the composite channel.
Note: Valid only when mode = DocumentMode.RGB
; mode = DocumentMode.CMYK
; or mode = DocumentMode.INDEXEDCOLOR
.
Read-only. The
HistoryStates
collection.
Read-only. Metadata about the document.
Read-only. The
LayerComps
collection.
Read-only. The Layers collection.
Read-only. The
LayerSets
collection.
Read-only. Indicates whether the document a is workgroup document.
Read-only. The color profile.
Read-only. The document's name.
Read-only. The
Document
object's container.
Read-only. The path to the document.
Read-only. The PathItems collection.
Read-write. The (custom) pixel aspect ratio to use (0.100 - 10.000).
Read-write. Indicates whether the document is in Quick Mask mode.
Read-only. The document’s resolution (in pixels per inch).
Read-only. Indicates whether the document has been saved since the last change.
Read-only. The selected area of the document.
Read-only. The class name of the
Document object.
JavaScript Scripting Reference
Property width xmpMetadata
Adobe Photoshop CS2
Value Type
UnitValue
JavaScript Object Reference 89
What it is (Continued)
Read-only. The width of the document (unit value).
Read-only. Camera raw settings for the image.
Note: Valid only for documents opened in
Camera Raw format.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 90
Methods
Method changeMode
(destinationMode
[, options]) close
([saving])
Parameter Type
object
(
or
)
Returns What it does
Changes the color profile.
Closes the document. If any changes have been made, the script presents an alert with three options: save, do not save, prompt to save.
The optional parameter specifies a selection in the alert box (default:
SaveOptions.
PROMPTTOSAVECHANGES
).
Changes the color profile.
convertProfile
(destinationProfile,
intent
[, blackPointCompensation]
[, dither]) string
boolean boolean crop
(bounds
[, angle]
[, width]
[, height])
Array(UnitValue) number (double)
UnitValue
UnitValue
Note: The destinationProfil e parameter must be either a string that names the color mode or
Working
RGB
,
Working CMYK
,
Working Gray
,
Lab
Color ( meaning one of the working color spaces or Lab color).
Crops the document. The first parameter is an array of four coordinates that mark the portion remaining after cropping, in the following order: left, top, right, bottom. duplicate
() exportDocument
(exportIn
[, exportAs]
[, options]) file
Creates a duplicate of the document
object.
Exports the document.
flatten
()
Flattens all layers.
JavaScript Scripting Reference
Method flipCanvas
(direction) importAnnotations
(file) mergeVisibleLayersl
() paste
([intoSelection]) boolean
Adobe Photoshop CS2
Parameter Type
file print
([postScriptEncoding]
[, sourceSpace]
[, printSpace]
[, intent]
[blackPointCompensation])
string
boolean rasterizeAllLayers
() resizeCanvas
([width]
[, height]
[, anchor]) resizeImage
([width]
[, height]
[, resolution]
[, resampleMethod]) revealAll
()
UnitValue
UnitValue
UnitValue
UnitValue number (double)
JavaScript Object Reference 91
Returns What it does (Continued)
Flips the image within the canvas in the specified direction.
Imports annotations into the document.
Flattens all visible layers in the document.
ArtLayer Pastes the contents of the clipboard into the document. If the optional argument is set to true
and a selection is active, the contents are pasted into the selection.
Prints the document.
Note: printSpace
specifies the color space for the printer. Valid values are nothing
(that is, the same as the source); or
Working RGB ,
Working CMYK
,
Working Gray
,
Lab
Color
( meaning one of the working color spaces or Lab color); or a string specifying a specific colorspace
(default: nothing ).
Rasterizes all layers.
Changes the size of the canvas to display more or less of the image but does not change the image size.
See
Changes the size of the image.
Expands the document to show clipped sections.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 92
Method rotateCanvas
(angle)
Parameter Type number (double)
Returns What it does (Continued)
Rotates the canvas
(including the image) in clockwise direction.
Saves the document.
save
() saveAs
(saveIn
[, options]
[, asCopy]
[, extensionType]) file object (corresponding
SaveOptions object*) boolean
* Examples:
etc.
Saves the document with specified save options.
splitChannels
() trap
(width) trim
([type]
[, top]
[, left]
[, bottom]
[, right]) number (long)
boolean boolean boolean boolean
Array (
objects)
Splits the document channels into separate images.
Applies trapping to a CMYK document.
Note: Valid only when
document.
mode =
DocumentMode.CMYK
.
Trims the transparent area around the image on the specified sides of the canvas.
Note: Default is true
for all boolean values.
Sample Script
The following script creates a document that contains two images (an eagle and a duck) obtained from the
Adobe Photoshop CS2 Samples folder and employs the following steps:
●
●
●
Determines which image is larger.
Resizes the smaller image to match the larger image.
Creates a merged document twice as high as either image in order to hold both images.
●
●
●
Selects part of the document to and pastes the eagle into the selection. T
Inverts the selection and pastes the duckinto the lower part of the document.
Positions the eagle over the duck.
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 93
Document.jsx
// Save the current preferences var startRulerUnits = app.preferences.rulerUnits
var startTypeUnits = app.preferences.typeUnits
var startDisplayDialogs = app.displayDialogs
// Set Adobe Photoshop CS2 to use pixels and display no dialogs app.preferences.rulerUnits = Units.PIXELS
app.preferences.typeUnits = TypeUnits.PIXELS
app.displayDialogs = DialogModes.NO
// first close all the open documents while (app.documents.length) { app.activeDocument.close()
}
// Open the eagle and duck files from the samples folder var eagleDoc = open(File(app.path + "/Samples/Eagle.psd")) var duckDoc = open(File(app.path + "/Samples/Ducky.tif"))
// Find out which document is larger
// Resize the smaller document the to the larger document’s size
// The resize requires the document be the active/front document if ((eagleDoc.width.value * eagleDoc.height.value) > (duckDoc.width.value * duckDoc.height.value)) { app.activeDocument = duckDoc duckDoc.resize(eagleDoc.width, eagleDoc.height)
} else { app.activeDocument = eagleDoc eagleDoc.resizeImage(duckDoc.width, duckDoc.height)
}
// Create a new document twice as high as two files var mergedDoc = app.documents.add(duckDoc.width, duckDoc.height * 2, duckDoc.resolution, "EagleOverDuck")
// Copy the eagle to the top; make it the active document so we can manipulate it app.activeDocument = eagleDoc eagleDoc.activeLayer.copy()
//Pastethe eagle to the merged document, making the merged document active app.activeDocument = mergedDoc
// Select a square area at the top of the new document var selRegion = Array(Array(0, 0),
Array(mergedDoc.width.value, 0),
Array(mergedDoc.width.value, mergedDoc.height.value / 2),
Array(0, mergedDoc.height.value / 2),
Array(0, 0))
// Create the selection mergedDoc.selection.select(selRegion)
//Paste in the eagle mergedDoc.paste()
// do the same thing for the duck app.activeDocument = duckDoc duckDoc.activeLayer.copy()
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 94 app.activeDocument = mergedDoc mergedDoc.selection.select(selRegion)
// Inverting the selection so the bottom of the document is now selected mergedDoc.selection.invert()
// Paste the duck mergedDoc.paste()
// get rid of our originals without modifying them duckDoc.close(SaveOptions.DONOTSAVECHANGES) eagleDoc.close(SaveOptions.DONOTSAVECHANGES)
// Reset the application preferences app.preferences.rulerUnits = startRulerUnits app.preferences.typeUnits = startTypeUnits app.displayDialogs = startDisplayDialogs
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DocumentInfo
Metadata about a document
object. These values can be set by selecting File > File Info in the Adobe
Photoshop CS2 application.
Note: You use the object name info
, rather than the class name
DocumentInfo
, in a script, as in the following sample, which sets the author
, caption
, and copyrighted
properties: var docRef = open(fileList[i])
// set the file info docRef.info.author = "Mr. Adobe programmer" docRef.info.caption = "Adobe Photo shoot" docRef.info.copyrighted = CopyrightedType.COPYRIGHTEDWORK
The following sample uses the
DocumentInfo
object incorrectly: docRef.DocumentInfo.author = "Mr. Adobe programmer" docRef.DocumentInfo.caption = "Adobe Photo shoot" docRef.DocumentInfo.copyrighted = CopyrightedType.COPYRIGHTEDWORK
Properties
Property author authorPosition caption captionWriter category city copyrighted copyrightNotice country creationDate credit exif headline instructions jobName keywords ownerUrl
Value Type string string string string string string
string string string string
Array of arrays:
Array(Array (tag, tag
data)), ...) string string string
Array (strings) string
What it is
Read-write.
Read-write.
Read-write.
Read-write.
Read-write.
Read-write.
Read-write. The copyrighted status.
Read-write.
Read-write.
Read-write.
Read-write.
Read-only. Camera data that includes camera settings used when the image was taken. Sample array values are: tag =
“camera”; tag value = “Cannon”.
Read-write.
Read-write.
Read-write.
Read-write. A list of keywords that can identify the document or its contents.
Read-write.
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Property parent provinceState source supplementalCategories title transmissionReference typename
Value Type object (
string string
Array (strings) string string string urgency
What it is (Continued)
Read-only. The info
object's container.
Read-write.
Read-write.
Read-write.
Read-write.
Read-write.
Read-only. The class name of the referenced info
object.
Read-write.
Sample Script
The following script sets document info (metadata) for all of the files in a specified folder and then saves the modified files as low-quality JPEG images in a new folder without changing the originals.
●
Ask the user to specify the folder that contains the original files and the output folder for the JPEG images, and then check that the folders exist.
●
Open each file and use the documentInfo
object properties to tag it with the following metadata:
● author: Mr. Adobe programmer
●
●
●
●
● caption: Adobe Photo shoot captionWriter: Mr. Adobe programmer city: San Jose copyrightNotice: Copyright (c) Adobe programmer Photography
●
● copyrighted status: Copyrighted Work country: USA
● state: CA
Save the new documents in JPEG format with a low quality setting.
DocumentInfo.jsx
// Save the current preferences var startDisplayDialogs = app.displayDialogs
// Set Adobe Photoshop CS2 to use pixels and display no dialogs app.displayDialogs = DialogModes.NO
// ask the user for the input folder var inputFolder = Folder.selectDialog("Select a folder to tag")
// ask the user for the output folder var outputFolder = Folder.selectDialog("Select a folder for the output files")
// see if we got something interesting from the dialog if (inputFolder != null && outputFolder != null) {
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// get all the files found in this folder var fileList = inputFolder.getFiles()
// save the outputs in JPEG var jpegOptions = new JPEGSaveOptions()
// set the jpeg quality really low so the files are small jpegOptions.quality = 1
// open each one in turn for (var i = 0; i < fileList.length; i++) {
// The fileList includes both folders and files so open only files if (fileList[i] instanceof File && fileList[i].hidden == false) {
// get a reference to the new document var docRef = open(fileList[i])
// tag all of the documents with photo shoot information docRef.info.author = "Mr. Adobe programmer" docRef.info.caption = "Adobe Photo shoot" docRef.info.captionWriter = "Mr. Adobe programmer" docRef.info.city = "San Jose" docRef.info.copyrightNotice = "Copyright (c) Adobe programmer
Photography" docRef.info.copyrighted = CopyrightedType.COPYRIGHTEDWORK
docRef.info.country = "USA" docRef.info.provinceState = "CA"
// change the date to a Adobe Photoshop CS2 date format
// "YYYYMMDD" var theDate = new Date()
// the year is from 1900 ????
var theYear = (theDate.getYear() + 1900).toString()
// convert the month from 0..12 to 00..12
var theMonth = theDate.getMonth().toString() if (theDate.getMonth() < 10) { theMonth = "0" + theMonth
}
// convert the day from 0..31 to 00.31
var theDay = theDate.getDate().toString() if (theDate.getDate() < 10) { theDay = "0" + theDay
}
// stick them all together docRef.info.creationDate = theYear + theMonth + theDay
// flatten because we are saving to JPEG docRef.flatten()
// go to 8 bit because we are saving to JPEG docRef.bitsPerChannel = BitsPerChannelType.EIGHT
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// save and close docRef.saveAs(new File(outputFolder + "/Output" + i + ".jpg"), jpegOptions)
// don’t modify the original docRef.close(SaveOptions.DONOTSAVECHANGES)
}
}
}
// Reset the application preferences app.displayDialogs = startDisplayDialogs
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Documents
The collection of open document
for information on the document
object.
Note: Because the
Documents
class is a property of the Application
object, you use the object name, documents
, rather than the class name,
Documents
, in your code, as in the following example: documents.add(800, 500, 72, “myDocument”, NewDocumentMode.RGB)
The following example, which uses an upper case D in the object name, is incorrect:
Documents.add(800, 500, 72, “myDocument”, NewDocumentMode.RGB)
Properties
Property length
Value Type number (long) parent typename object
) string
What it is
Read-only. The number of elements in the documents collection.
Read-only. The documents objects’ container.
Read-only. The class name of the referenced documents object.
Methods
Method index
(itemKey) add
([width]
[, height]
[, resolution]
[, name]
[, mode]
[, initialFill]
[pixelAspectRatio]) getByName
(name)
Parameter Type number
UnitValue
UnitValue number (double) string
number (double) string
Returns
What it does
Gets an element from the documents collection.
Adds a document
object
( pixelAspectRatio
: 0.100 0 10.00).
Gets the first element in the documents collection with the provided name
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EPSOpenOptions
Options that can be specified when opening an EPS format document.
Properties
Property antiAlias constrainProportions height mode resolution typename width
Value Type boolean boolean
UnitValue
number (double) string
UnitValue
What it is
Read-write. Indication of whether to use antialias.
Read-write. Indication of whether to constrain the proportions of the image.
Read-write. The height of the image (unit value).
Read-write. The color profile to use as the document mode.
Read-write. The resolution of the document in pixels per inch.
Read-only. The class name of the referenced
EPSOpenOptions
object.
Read-write. The width of the image (unit value).
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EPSSaveOptions
Options that can be specified when saving a document in EPS format.
Properties
Property embedColorProfile
Value Type boolean encoding halftoneScreen interpolation preview psColorManagement transferFunction transparentWhites typename vectorData
boolean boolean
boolean boolean boolean string boolean
What it is
Read-write. Indication of whether to embed the color profile in this document.
Read-write. The type of encoding to use (default:
SaveEncoding.BINARY
).
Read-write. Indication of whether to include the halftone screen (default: false
).
Read-write. Indication of whether to use image interpolation (default: false
).
Read-write. The preview type.
Read-write. Indication of whether to use Postscript color management (default: false ).
Read-write. Indication of whether to include the
Transfer functions to compensate for dot gain between the image and film (default: false
).
Read-write. Indication of whether to display white areas as transparent.
Note: Valid only when document.
mode -
DocumentMode.BITMAP
. See ‘mode’ on page 88 (in the Properties table of the
document
object) or ‘changeMode’ on page 90
(in the Methods table of the document
object).
Read-only. The class name of the referenced
EPSSaveOptions object.
Read-write. Indication of whether to include vector data.
Note: Valid only if the document includes vector data (text).
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ExportOptionsIllustrator
Options that can be specified when exporting a
PathItem object to an Adobe Illustrator® file.
Properties
Property path pathName typename
Value Type
string string
What it is
Read-write. The type of path to export
(default:
IllustratorPathType.DOCUMENTBOUNDS
).
Read-write. The name of the path to export.
Note: Valid only when path =
IllustratorPathType.NAMEDPATH
.
Read-only. The class name of the referenced exportOptionsIllustrator object.
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ExportOptionsSaveForWeb
Options that can be specified when optimizing a document for the web.
Properties
Property blur colorReduction colors dither ditherAmount format includeProfile interlaced lossy matteColor optimized
Value type number (double)
What it is
Read-write. Applies blur to the image to reduce artifacts (default:
0.0
).
Read-write. The color reduction algorithm (default:
ColorReductionType.SELECTIVE
).
number (long)
number (long)
Read-write. The number of colors in the palette
(default:
256
).
Read-write. The type of dither (default:
Dither.DIFFUSION
).
Read-write. The amount of dither (default: 100).
Note: Valid only when dither = Dither.DIFFUSION
. See
.
Read-write. The file format to use (default:
SaveDocumentType.COMPUSERVEGIF
).
boolean boolean number (long)
boolean
Note: For this property, only
COMPUSERVEGIF
,
JPEG , PNG-8 , PNG-24 , and BMP are supported.
Read-write. Indication of whether to include the document’s embedded color profile (default: false ).
Read-write. Indication of whether to download in multiple passes; progressive (default: false
).
Read-write. The amount of lossiness allowed
(default: 0 ).
Read-write. The colors to blend transparent pixels against.
Read-write. Indication of whether to create smaller but less compatible files (default: true ).
Note: Valid only when format = SaveDocumentType.JPEG
.
See
.
JavaScript Scripting Reference
Property
PNG8 quality transparency transparencyAmount transparencyDither typename webSnap
Adobe Photoshop CS2
Value type boolean number (long) boolean number (long)
string number (long)
JavaScript Object Reference 104
What it is (Continued)
Read-write. Indicates the number of bits; true
= 8, false
= 24 (default: true
).
Note: Valid only when format = SaveDocumentType.PNG
.
See
.
Read-write. The quality of the produced image (0 -
100 as percentage; default:
60
).
Read-write. Indication of transparent areas of the image should be included in the saved image(default: true ).
Read-write. The amont of transparency dither
(default: 100).
Note: Valid only if transparency = true
. See
Read-write. The transparency dither algorithm
(default:
transparencyDither = Dither.NONE
).
Read-only. The class name of the referenced
ExportOptionsSaveForWeb object.
Read-write. The tolerance amount within which to snap close colors to web palette colors (default:
0
).
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GalleryBannerOptions
Options that define the bannerOptions
property of the galleryOptions
object. See
.
Tip: You can preserve default values for many galleryBannerOptions properties by setting the galleryOptions
property preserveAllMetadata
to true
or by choosing File > Automate > Web
Photo Gallery, and then choosing Preserve all metadata on the Options area of the Web Photo
Gallery dialog.
Properties
Property contactInfo date font fontSize photographer siteName typename
Value Type string string
number (long) string string string
What it is
Read-write. The web photo gallery contact info.
Read-write. The web photo gallery date
(default: current date).
Read-write. The font setting for the banner text (default:
GalleryFontType.ARIAL
).
Read-write. The font size for the banner text (1 - 7; default:
3
).
Read-write. The web photo gallery photographer.
Read-write. The web photo gallery site name (default:
Adobe Web Photo Gallery ).
Read-only. The class name of the referenced galleryBannerOptions object.
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GalleryCustomColorOptions
Options that define the customColorOptions
property of the galleryOptions
object. See
‘GalleryOptions’ on page 109 .
Tip: You can preserve default values for many galleryCustomColorOptions properties by setting the galleryOptions
property preserveAllMetadata
to true
or by choosing File > Automate > Web
Photo Gallery, and then choosing Preserve all metadata on the Options area of the Web Photo
Gallery dialog.
Properties
Property activeLinkColor backgroundColor bannerColor linkColor textColor typename visitedLinkColor
Value Type
string
What it is
Read-write. The color to use to indicate an active link.
Read-write. The background color.
Read-write. The banner color.
Read-write. The color to use to indicate a link.
Read-write. The text color.
Read-only. The class name of the referenced galleryCustomColorOptions object.
Read-write. The color to use to indicate a visited link.
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GalleryImagesOptions
Options that define the imagesOptions
property of the galleryOptions
object. See
.
Tip: You can preserve default values for many galleryImagesOptions properties by setting the galleryOptions
property preserveAllMetadata
to true
or by choosing File > Automate > Web
Photo Gallery, and then choosing Preserve all metadata on the Options area of the Web Photo
Gallery dialog.
Properties
Property border
Value Type number (long) caption dimension font fontSize imageQuality includeCopyright includeCredits boolean number (long)
number (long) number (long) boolean boolean
What it is
Read-write. The size (in pixels) of the border that separates images (0 - 99; default: 0 ).
Read-write. Indication of whether to generate image captions (default: false
).
Read-write. The resized image dimensions in pixels (default: 350 ).
Note: Valid only when resizeImages = true
.
Read-write. The font to use for image captions (default: GalleryFontType.ARIAL
).
Read-write. The font size for image captions
(1 - 7; default:
3
).
Note: Valid only when caption = true
. See
.
Read-write. The quality setting for a JPEG image (0 - 12; default:
5)
.
Read-write. Indication of whether to include copyright information in captions (default: false
).
Note: Valid only when caption = true
. See
.
Read-write. Indication of whether to include the credits in image captions (default: false
).
Note: Valid only when caption = true
. See
.
JavaScript Scripting Reference
Property includeFilename includeTitle numericLinks resizeConstraint resizeImages typename
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Value Type boolean boolean boolean
boolean string
What it is (Continued)
Read-write. Indication of whether to include the file name in image captions (default: true
).
Note: Valid only when caption = true
. See
.
Read-write. Indication of whether to include the title in image captions (default: false
).
Note: Valid only when caption = true
. See
.
Read-write. Indication of whether to add numeric links (default: true
).
Read-write. The image dimensions to constrain in the gallery image (default:
GalleryConstrainType.CONSTRAINBOTH
).
Note: Valid only when resizeImages = true
.
Read-write. Indication of whether to automatically resize images for placement on the gallery pages (default: true
).
Read-only. The class name of the referenced galleryImagesOptions object.
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GalleryOptions
Options that can be specified for a Web photo gallery.
Tip: You can preserve default values for many galleryOptions properties by choosing File > Automate
> Web Photo Gallery, and then choosing Preserve all metadata on the Options area of the Web
Photo Gallery dialog.
Properties
Property addSizeAttributes bannerOptions customColorOptions emailAddress imagesOptions includeSubFolders layoutStyle preserveAllMetadata securityOptions thumbnailOptions typename useShortExtension useUTF8Encoding
Value Type boolean
boolean string
What it is
Read-write. Indicates whether width and height attributes for images will be added (default: true
).
Read-write. The options related to banner settings.
Read-write. The options related to custom color settings.
string
Read-write. The email address to show on the web page.
Read-write. The options related to images settings.
Read-write. Indication of whether to include all files found in sub folders of the input folder (default: true
).
Read-write. The style to use for laying out the web page (default: Centered
Frame 1 - Basic
).
boolean
Read-write. Indicates whether to save metadata (default: false
).
Read-write. The options related to security settings.
Read-write. The options related to thumbnail image settings.
string boolean boolean
Read-only. The class name of the referenced galleryOptions object.
Read-write. Indicates whether the short web page extension
.htm
or number (long) web page extension
.html
will be used (default: true
).
Read-write. Indicates whether the web page should use UTF-8 encoding
(default: false ).
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GallerySecurityOptions
Options that define the securityOptions
property of the galleryOptions
object. See ‘GalleryOptions’ on page 109 .
Tip: You can preserve default values for many gallerySecurityOptions properties by setting the galleryOptions
property preserveAllMetadata
to true
or by choosing File > Automate > Web
Photo Gallery, and then choosing Preserve all metadata on the Options area of the Web Photo
Gallery dialog.
Properties
Property content font fontSize opacity text textColor textPosition textRotate typename
Value Type
number (long) number (long) string
GallerySecurityTextPositionType
string
What it is
Read-write. The web photo gallery security content (default:
GallerySecurityType.NONE
).
Read-write. The web photo gallery security font (default:
GalleryFontType.ARIAL
).
Read-write. The web photo gallery security font size (1 - 72; default:
3
).
Read-write. The web page security opacity as a percent (default: 100 ).
Read-write. The web photo gallery security custom text.
Read-write. The web page security text color.
Read-write. The web photo gallery security text position (default:
GallerySecurityTextPositionType.
CENTERED ).
Read-write. The web photo gallery security text orientation to use (default:
GallerySecurityTextRotateType.ZE
RO ).
Read-only. The class name of the referenced gallerySecurityOptions object.
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GalleryThumbnailOptions
Options that define the thumbnailOptions
property of the galleryOptions
object. See
‘GalleryOptions’ on page 109 .
Tip: You can preserve default values for many galleryThumbnailOptions properties by setting the galleryOptions
property preserveAllMetadata
to true
or by choosing File > Automate > Web
Photo Gallery, and then choosing Preserve all metadata on the Options area of the Web Photo
Gallery dialog.
Properties
Property border caption columnCount dimension font fontSize includeCopyright includeCredits includeFilename includeTitle rowCount size typename
Value Type number (long) boolean number (long) number (long)
number (long) boolean boolean boolean boolean number (long)
string
What it is
Read-write. The amount of border pixels you want around your thumbnail images (0 - 99; default:
0
).
Read-write. Indicates whether there is a caption (default: false
).
Read-write. The number of columns on the page (default:
5
).
Read-write. The web photo gallery thumbnail dimension in pixels
(default: 75) .
Read-write. The web photo gallery font
(default:
GalleryFontType.ARIAL
).
Read-write. The font size for thumbnail images text (1 - 7; default: 3 ).
Read-write. Indication of whether to include copyright information for thumbnails
(default: false
).
Read-write. Indication of whether to include credits for thumbnails (default: false
).
Read-write. Indication of whether to include file names for thumbnails (default: false
).
Read-write. Indication of whether to include titles for thumbnails (default: false
).
Read-write. The number of rows on the page
(default:
3
).
Read-write. The thumbnail image size
(default:
GalleryThumbSizeType.MEDIUM
).
Read-only. The class name of the referenced
GalleryThumbnailOptions object.
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GIFSaveOptions
Options that can be specified when saving a document in GIF format.
Properties
Property colors dither ditherAmount forced interlaced matte palette preserveExactColors
Value Type number (long)
number (long)
boolean
boolean
What it is
Read-write. The number of palette colors.
Note: Valid only when palette = Palette.LOCALADAPTIVE
; palette = Palette.LOCALPERCEPTUAL
; palette = Palette.LOCALSELECTIVE
; palette = Palette.MACOSPALETTE
; palette = Palette.UNIFORM
; palette = Palette.WEBPALETTE
; or palette = Palette.WINDOWSPALETTE
.
Read-write. The dither type.
Read-write. The amount of dither. (1 - 100; default:
75
).
Note: Valid only for when dither =
Dither.DIFFUSION
Read-write. The type of colors to force into the color palette.
Read-write. Indicates whether rows should be interlaced (default: false ).
Read-write. The color to use to fill anti-aliased edges adjacent to transparent areas of the image
(default:
MatteType.WHITE
).
Note: When transparency = false , the matte color is applied to transparent areas. See
Read-write. The type of palette to use (default:
Palette.LOCALSELECTIVE
).
Read-write. Indication of whether to protect colors in the image that contain entries in the color table from being dithered.
Note: Valid only when dither = Dither.DIFFUSION
JavaScript Scripting Reference
Property transparency typename
Adobe Photoshop CS2
Value Type boolean string
JavaScript Object Reference 113
What it is (Continued)
Read-write. Indication of whether to preserve transparent areas of the image during conversion to GIF format.
Read-only. The class name of the referenced
GIFSaveOptions object.
Adobe Photoshop CS2
JavaScript Scripting Reference
GrayColor
Options for defining a gray color.
Properties
Property gray typename
Value Type number (double) string
JavaScript Object Reference 114
What it is
Read-write. The gray value (0.0 - 100.0; default: 0.0).
Read-only. The class name of the referenced grayColor object.
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HistoryState
A version of the document stored automatically (and added to the
HistoryStates
collection), which
preserves the document’s state, each time the document is changed. See HistoryStates for information
about the
HistoryStates
collection.
Note: Because the
HistoryState
class is also a property of the Document object, you use the object
name, historyState , rather than the class name, HistoryState , in your code.
The following example uses correct syntax to refer to a
HistoryState object named
AddLayerMask and then assign its snapshot property value: documents(0).historyState(“AddLayerMask”).snapshot = true
The following example, which uses an upper case A in the object name, is incorrect: documents(0).HistoryState(“AddLayerMask”).snapshot = true
Properties
Property name parent snapshot typename
Value Type string
What it is
Read-only. The
HistoryState
object's name.
object (
) Read-only. The
HistoryState
object's container.
boolean string
Read-only. Indicates whether the history state is a snapshot.
Read-only. The class name of the referenced HistoryState object.
Adobe Photoshop CS2
JavaScript Scripting Reference
HistoryStates
The collection of
HistoryState
objects in the document. See
for more information on
HistoryState
objects.
Note: Because the
HistoryStates
class is also a property of the Document
object, you use the object name, historyStates
, rather than the class name,
HistoryStates
, in your code.
The following example uses correct syntax to fill a Selection object (referred to by the variable selRef ) with an object in the
HistoryStates collection: selRef.fill(activeDocument.historyStates[7])
The following example, which uses an upper case H in the object name, is incorrect: selRef.fill(activeDocument.HistoryStates[7])
Properties
Property length parent typename
Value Type number (long)
string
What it is
Read-only. The number of elements in the HistoryStates collection.
Read-only. The
HistoryStates
object's container.
Read-only. The class name of the referenced
HistoryStates object.
Methods
Method index
(itemKey) getByName
(name)
Parameter Type number string
JavaScript Object Reference 116
Returns
What it does
Gets an element from the
HistoryStates
collection.
Get the first element in the
HistoryStates
collection with the provided name.
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HSBColor
Options that can be specified for a color object using the HSB color model.
Properties
Property brightness hue saturation typename
Value Type What it is number (double) Read-write. The brightness value (between 0.0 and 100.0).
number (double) Read-write. The hue value (between 0.0 and 360.0).
number (double) Read-write. The saturation value (between 0.0 and 100.0).
string Read-only. The class name of the referenced
HSBColor object.
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IndexedConversionOptions
Options that can be specified when converting an RGB image to an indexed color model.
Properties
Property colors
Value Type number (long) dither ditherAmount forced matte palette preserveExactColors transparency typename
number (long)
boolean boolean string
What it is
Read-write. The number of palette colors.
Note: Valid only when palette = Palette.LOCALADAPTIVE; palette = Palette.LOCALPERCEPTUAL; palette = Palette.LOCALSELECTIVE; palette = Palette.MACOSPALETTE; palette = Palette.UNIFORM; palette = Palette.WEBPALETTE; or palette = Palette.WINDOWSPALETTE .
.
Read-write. The dither type.
Read-write. The amount of dither. (1 - 100).
Note: Valid only when dither =
Dither.diffusion
.
Read-write. The type of colors to force into the color palette.
Read-write. Read-write. The color to use to fill anti-aliased edges adjacent to transparent areas of the image (default: MatteType.WHITE
).
Note: When transparency = false
, the matte color is applied to transparent areas. See
.
Read-write. The palette type (default:
Palette.EXACT
).
Read-write.Indication of whether to protect colors in the image that contain entries in the color table from being dithered.
Note: Valid only when dither =
Dither.DIFFUSION
Read-write. Indication of whether to preserve transparent areas of the image during conversion to GIF format.
Read-only. The class name of the referenced
IndexedConversionOptions object.
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JPEGSaveOptions
Options that can be specified when saving a document in JPEG format.
Properties
Property embedColorProfile
Value Type boolean formatOptions matte quality scans typename
number (long) number (long) string
What it is
Read-write. Indication of whether to embed the color profile in the document.
Read-write.The download format to use (default:
FormatOptions.STANDARDBASELINE
).
Read-write. The color to use to fill anti-aliased edges adjacent to transparent areas of the image (default:
MatteType.WHITE
).
Note: When transparency = false
, the matte color is applied to transparent areas. See
.
Read-write. The image quality setting to use (affects file size and compression) (0 - 12; default:
3
).
Read-write. The number of scans to make to incrementally display the image on the page
(3 - 5; default: 3 ).
Note: Valid only for when formatOptions =
FormatOptions.PROGRESSIVE
.
Read-only. The class name of the referenced
JPEGSaveOptions object.
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LabColor
Options that can be specified when defining a color object using the LAB color model.
Properties
Property a b l typename
Value Type What it is number (double) Read-write. The a-value (-128.0 - 127.0).
number (double) Read-write. The b-value (-128.0 - 127.0).
number (double) string
Read-write. The L-value (0.0 - 100.0).
Read-only. The class name of the referenced
LabColor object.
Adobe Photoshop CS2
JavaScript Scripting Reference
LayerComp
A snapshot of a state of the layers in a document (can be used to view different page layouts or compostions).
Note: Because the
LayerComp
class is also a property of the
Document object, you use the object name,
layerComp
, rather than the class name,
LayerComp
, in your code.
The following example uses correct syntax to set the comment property value for a
LayerComp object named myLayerComp
: activeDocument.layerComp(“myLayerComp”).comment = “View from shoreline”
The following example, which uses an upper case L in the object name, is incorrect: activeDocument.LayerComp(“myLayerComp”).comment = “View from shoreline”
Properties
Property appearance comment name parent position selected typename visibility
Value Type boolean string string object (
) boolean boolean string boolean
What it is
Read-write. Indication of whether to use layer appearance (layer styles) settings.
Read-write. A description of the layer comp.
Read-write. The name of the layer comp.
Read-write. The layerComp
object's container.
Read-write. Indication of whether to use layer position.
Read-only. Indication of whether the layer comp is currently selected.
Read-only. The class name of the referenced layerComp object.
Read-write. Indication of whether to use layer visibility settings .
Methods
Method apply
() recapture
()
Parameter Type Returns
JavaScript Object Reference 121
What it does
Applies the layer comp to the document.
Recaptures the current layer state(s) for this layer comp.
Adobe Photoshop CS2
JavaScript Scripting Reference
Method remove
() resetfromComp
()
Parameter Type Returns
JavaScript Object Reference 122
What it does (Continued)
Deletes the layerComp
object.
Resets the layer comp state to the document state.
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JavaScript Scripting Reference
Parameter Type number
Returns
JavaScript Object Reference 123
LayerComps
The collection of layerComp
objects in the document. See
layerComp objects.
Note: Because the
LayerComps
class is also a property of the
Document object, you use the object name,
layerComps
, rather than the class name,
LayerComps
, in your code.
The following example uses correct syntax to add a
LayerComps
: activeDocument.layerComps.add(“myLayerComp”, “View from Shoreline”, true, true, true)
The following example, which uses an upper case L in the object name, is incorrect: activeDocument.LayerComps.add(“myLayerComp”, “View from Shoreline”, true, true, true)
Properties
Property length parent typename
Value Type number (long) object (
string
What it is
Read-only. The number of elements in the layerComps collection.
Read-only. The layerComps
object's container.
Read-only. The class name of the referenced layerComps
object.
Methods
Method index
(itemKey) add
(name,
comment,
appearance,
position,
visibility) getByName
(name) removeAll
() string string boolean boolean boolean string
What it does
Gets an element from the layerComps
collection.
Adds a layer comp.
Gets the first element in the collection with the provided name.
Removes all layerComp
objects from the layerComps collection.
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Layers
The collection of layer objects, including artLayer
and layerSet
objects, in the document. See
for information on artLayer
objects. See
for information on layerSet
objects.
Note: Because the
Layers
object is a property of the
Document object (as well as several other objects),
you use the object name, layers
, rather than the class name,
Layers
, in your code. The following example uses the length property to count the number of layer objects in the active document, then displays the number on the screen: var layerNum = app.activeDocument.layers.length
alert(layerNum)
The following example uses an upper case L, which is incorrect: var layerNum = app.activeDocument.Layers.length
alert(layerNum)
Properties
Property length parent typename
Methods
Method index
(itemKey) getByName
(name) removeAll
()
Value Type number (long)
What it is
Read-only. The number of elements in the layers collection.
object (document or layerSet)
Read-only. The layers
object's container.
string Read-only. The class name of the referenced layers
object.
Parameter Type Returns What it does object(Layer) Gets an element from the collection.
number string
Layer Gets the first element in the layers collection with the provided name.
Removes all layers from the collection.
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LayerSet
A group of layer objects, which can include artLayer
objects and other (nested) layerSet
objects. A single command or set of commands manipulates all layers in a layerSet
object.
Note: Most likely, you will use variables to refer to layerSet
objects in your script. However, if you choose not to use a variable, be aware that, because the
LayerSet
class is also a property of the Document
object, you use the object name, layerSet , rather than the class name, LayerSet , in your code.
The following example uses correct syntax to refer to a layerSet
object by name and then assign its allLocked property value: documents(0).layerSet(“myLayerSet”).allLocked = true
The following example, which uses an upper case L in the object name, is incorrect: documents(0).LayerSet(“myLayerSet”).allLocked = true
Properties
Property allLocked artLayers blendMode bounds enabledChannels layers layerSets linkedLayers name opacity parent typename visible
Value Type boolean
Array(UnitValue)
Array (
objects)
What it is
Read-write. Indicates whether the contents in the layers contained in the layerSet
object are editable.
Read-only. The artLayer
objects in this layer set.
Read-write. The blend mode to use for the layer set.
Read-only. The bounding rectangle of the layer set.
Read-write. The channels enabled for the layer set; must be a list of component channels.
Note: See kind in the Properties table for the Channel object (
).
Read-only. The layers in this layerSet
object.
Read-only. Layer Sets contained within a Layer Set.
Array (layers) string number (double)
Read-only. The layers linked to this layerSet object.
Read-write. The name of the layerSet
object.
Read-write. The master opacity of the layerSet
object
(0.0 - 100.0).
object (document or layerSet)
Read-only. The layerSet object's container.
string boolean
Read-only. The class name of the referenced layerSet object.
Read-write. Indicates whether the layerSet
object is visible.
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Methods
Method Parameter Type Returns What it does duplicate
([relativeObject]
[, insertionLocation]) object (
)
object (Layer) Creates a duplicate of the layerSet object.
link
(with) merge
() move
(relativeObject,
insertionLocation) object (Layer) object (layer or
layerSet)
ArtLayer
Links the layer set with another layer.
Merges the layerset; returns a reference to the art layer created by this method.
Moves the layerSet object.
remove
()
Deletes the layerSet object.
resize
([horizontal]
[, vertical]
[, anchor]) rotate
(angle
[, anchor]) translate
([deltaX]
[, deltaY]) number (double) number (double)
number (double)
UnitValue
UnitValue
Resizes all layers in the layer set to to the specified dimensions (as a percentage of its current size) and places the layer set in the specified position.
Rotates all layers in the layer set around the specified anchor point
(default:
.
AnchorPosition.MIDDLECENTER
)
Moves the position relative to its current position.
unlink
()
Unlinks the layer set.
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LayerSets
The collection of layerSet
objects in the document. See LayerSet for information on
layerSet
objects.
Note: Because the
LayerSets
class is a property of the Document
object, you use the object name, layerSets
, rather than the class name,
LayerSets
, in your code. For example: var laysetRef = docRef.layerSets.add()
The following sample uses the layerSets
object incorrectly: var laysetRef = docRef.LayerSets.add()
Properties
Property length parent typename
Value Type string
What it is number (long) Read-only. The number of elements in the layerSets collection.
object (document or layerSet)
Read-only. The layerSets
object's container.
Read-only. The class name of the referenced layerSets object.
Methods
Method index
(itemKey) add
() getByName
(name) removeAll
()
Parameter Type Returns
LayerSet number
LayerSet string
LayerSet
What it does
Gets an element from the layerSets collection.
Creates a new layerSet
object.
Gets the first element in the layerSets collection with the provided name.
Removes the layer set, and any layers or layer sets it contains, from the document.
Sample Script
The following script creates three layer sets, then nests a second layer set in each layer set, and then creates a text layer in each nested set that that displays the text “Layer in n Set Inside n Set”, where n represents the ordinal number of the set (first, second, or third).
Note: The script uses the
$
object, which is defined in ‘Dollar ($) Object’ on page 293 .
LayerSets.jsx
$.level = 1
//close all open documents while (app.documents.length) { app.activeDocument.close()
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}
// create a working document var docRef = app.documents.add()
// create an array to hold the layer sets var myLayerSets = new Array()
// Create an array to hold the text var textArray = Array("First", "Second", "Third")
//Create an indexer variable var i = 0
// Create three layer sets at the top level for (i = 0; i < 3; i++) { myLayerSets[i] = new Array() myLayerSets[i][0] = docRef.layerSets.add()
}
// Rearrange the layer sets with the first one on top, second next, etc.
myLayerSets[1][0].moveAfter(myLayerSets[0][0]) myLayerSets[2][0].moveAfter(myLayerSets[1][0])
// Create a layer set inside each layer set for (i = 0; i < 3; i++) { myLayerSets[i][0].name = textArray[i] + " Set" myLayerSets[i][1] = myLayerSets[i][0].layerSets.add() myLayerSets[i][1].name = "Inside " + textArray[i] + " Set"
}
// Create an array to hold the layers var myLayers = new Array()
// Create a text layer with a description inside each layer set for (i = 0; i < 3; i++) { myLayers[i] = myLayerSets[i][1].artLayers.add() myLayers[i].kind = LayerKind.TEXT
myLayers[i].textItem.contents = "Layer in " + textArray[i] + " Set Inside "
+ textArray[i] + " Set" myLayers[i].textItem.position = Array(app.activeDocument.width * i * 0.33, app.activeDocument.height * (i + 1) * 0.25) myLayers[i].textItem.size = 12
}
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LensBlurOptions
Defines the optional parameter of the artLayer
object’s applyLensBlur()
method.
Note: See
‘applyLensBlur’ on page 60 (in the Methods table of the
artLayer
object).
Properties
Property amount bladeCurvature brightness distribution focalDistance invertDepthMap monochromatic radius rotation shape source threshold typename
Value type number (long) number (long) number (long)
number (long) boolean boolean number (long) number (long)
number (long) string
What it is
Read-write. The amount of noise (default:
0
).
Read-write. The blade curvature of the iris (default: 0 ).
Read-write. The brightness for the specular highlights
(default:
0
).
Read-write. The distribution value for the noise
(default: NoiseDistribution.UNIFORM
).
Read-write. The blur focal distance for the depth map
(default:
0
).
Read-write. Indicates whether the depth map is inverted (default: false ).
Read-write. Indicates whether the noise is monochromatic (default: false
).
Read-write. The radius of the iris (default:
15
).
Read-write. The rotation of the iris (default: 0 ).
The shape of the iris (default:
Geometry.HEXAGON
).
Read-write. The source for the depth map (default:
DepthMapSource.NONE
).
Read-write. The threshold for the specular highlights
(default:
0
).
Read-only. The class name of the referenced lensBlurOptions object.
Adobe Photoshop CS2
JavaScript Scripting Reference
NoColor
An object that represents a missing color.
Properties
Property typename
Value type string
JavaScript Object Reference 130
What it is
Read-only. The class name of the referenced noColor object.
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Notifier
An event-handler object that tells the script to execute specified code when a specified event occurs.
Note: Because the
Notifier
class is also a property of the
Document object, you use the object name,
notifier
, rather than the class name,
Notifier
, in your code.
Properties
Property event
Value type string eventClass eventFile parent typename string file object
) string
What it is
Read-only. The event ID in four characters or a unique string that the notifier is associated with.
Read-only. The class ID of the event associated with the
Notifier object, four characters or a unique string.
Note:
For a list of four-character codes, see Appendix A:
.
Read-only. The path to the file to execute when the event occurs/activates the notifier.
Read-only. The notifier object’s container.
Read-only. The class name of the referenced notifier object.
Methods
Method remove
()
Parameter type Returns What it does
Deletes the notifier
object.
Note: Y ou can remove a notifier object from the Script Events Manager drop-down list by deleting the file named
Script Events
Manager.xml
from in the
Photoshop preferences folder. See
Adobe Photoshop CS2 help for more information.
Adobe Photoshop CS2
JavaScript Scripting Reference
Methods
Method index
(itemKey)
Parameter type Returns
number
JavaScript Object Reference 132
Notifiers
The collection of notifier
objects in the document; the notifiers
property of the app
object. See
‘Notifier’ on page 131 for information on
notifier
(in the Properties table of the app object).
Note: Because the
Notifiers
class is a property of the Document
object, you use the object name, notifiers
, rather than the class name,
Notifiers
, in your code. For example: var notRef = activeDocument.notifiers.add(“OnClickGoButton”, app.path +
“/Presets/Scripts/Event Only Scripts/4322.jsx””)
The following sample uses the
Notifiers
object incorrectly: var notRef = activeDocument.Notifiers.add(“OnClickGoButton”, app.path +
“/Presets/Scripts/Event Only Scripts/4322.jsx””)
Properties
Property length parent typename
Value type number (long)
What it is
Read-only. The number of elements in the notifiers collection.
Read-only. The notifiers object’s container object
) string Read-only. Read-only. The class name of the referenced notifiers object.
What it does
Gets an element from the notifiers collection.
Adobe Photoshop CS2
JavaScript Scripting Reference
Method add
(event,
eventFile
[, eventClass])
Parameter type Returns
string string file removeAll
()
JavaScript Object Reference 133
What it does (Continued)
Creates a notifier
object.
Note: eventClass defines the class ID of the event: four characters or a unique string. For a list of four-character
codes, see Appendix A: Event ID Codes .
Tip: Remember to omit the single quotes when including a four-character ID in your code.
Note: An eventClass
value corresponds to the value you would type in the
Descriptive Lable box when adding an event in the Script Events Manager in the Adobe Photoshop CS2 application.
For more information on using the
Script Events Manager, please refer to
Adobe Photoshop CS2 help.
Removes all notifier
objects from the notifiers collection.
Note: You can remove a notifier
object from the Script Events Manager drop-down list by deleting the file named Script Events Manager.xml from in the Photoshop preferences folder. See Adobe Photoshop CS2 help for more information.
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PathItem
A path or drawing object, such as the outline of a shape or a straight or curved line, which contains sub paths that comprise its geometry.
Note: Because the
PathItem
class is also a property of the Document
object, you use the object name, pathItem
, rather than the class name,
PathItem
, in your code.
The following example uses correct syntax to select a pathItem
object : activeDocuments.pathItem(“myPath”).select()
The following example, which uses an upper case P in the object name, is incorrect: activeDocuments.PathItem(“myPath”).select()
Properties
Property kind name parent
SubPathItems typename
Value Type
string object
(document)
string
What it is
Read-write. The pathItem
object’s type.
Read-write. The pathItem object’s name.
Read-only. The pathItem
object's container.
Read-only. The sub path objects for this pathItem object.
Read-only. The class name of the referenced pathItem object.
Methods
Method deselect
() duplicate
(name)
Parameter Type string fillPath
([fillColor]
[, mode]
[, opacity]
[, preserveTransparency]
[, feather]
[, wholePath]
[, antiAlias])
,
,
)
number (double) boolean number (double) boolean boolean
Returns What it does
Deselects this pathItem object.
Duplicates this pathItem object with the new name specified in the argument.
Fills the area enclosed by the path ( opacity : 0 - 100 as percent; feather
: 0.0 - 250.0 in pixels).
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Method makeClippingPath
([flatness]) makeSelection
([feather]
[, antiAlias]
[, operation])
Parameter Type number (double) number (double) boolean
Returns What it does (Continued)
Makes this pathItem
object the clipping path for this document; the optional parameter tells the PostScript printer how to approximate curves in the path (0.2 - 100).
Makes a selection
object, whose border is the path, from this pathItem
object ( feather
:
0.0 - 250.0 in pixels).
Note:
Deletes this pathItem
object.
remove
() select
() strokePath
([tool]
[, simulatePressure])
boolean
Makes this pathItem
object the active or selected pathItem object.
Strokes the path with the specified information.
Sample Script
The following creates a path in three segments: two diagonal lines that form a V, and a curved line above the V that makes it look like a 2D ice cream cone.
Paths.jsx
// Save the current preferences var startRulerUnits = app.preferences.rulerUnits
var startTypeUnits = app.preferences.typeUnits
var startDisplayDialogs = app.displayDialogs
// Set Adobe Photoshop CS2 to use pixels and display no dialogs app.preferences.rulerUnits = Units.PIXELS
app.preferences.typeUnits = TypeUnits.PIXELS
app.displayDialogs = DialogModes.NO
// first close all the open documents while (app.documents.length) { app.activeDocument.close()
}
// create a document to work with var docRef = app.documents.add(5000, 7000, 72, “Simple Line“)
//line #1--it’s a straight line so the coordinates for anchor, left, and //right
//for each point have the same coordinates var lineArray = new Array() lineArray[0] = new PathPointInfo lineArray[0].kind = PointKind.CORNERPOINT
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 136 lineArray[0].anchor = Array(100, 100) lineArray[0].leftDirection = lineArray[0].anchor
lineArray[0].rightDirection = lineArray[0].anchor
lineArray[1] = new PathPointInfo lineArray[1].kind = PointKind.CORNERPOINT
lineArray[1].anchor = Array(150, 200) lineArray[1].leftDirection = lineArray[1].anchor
lineArray[1].rightDirection = lineArray[1].anchor
var lineSubPathArray = new Array() lineSubPathArray[0] = new SubPathInfo() lineSubPathArray[0].operation = ShapeOperation.SHAPEXOR
lineSubPathArray[0].closed = false lineSubPathArray[0].entireSubPath = lineArray
//line#2 var lineArray2[0] = new Array() lineArray2[0].kind = PointKind.CORNERPOINT
lineArray2[0].anchor = Array(150, 200) lineArray2[0].leftDirection = lineArray2[0].anchor
lineArray2[0].rightDirection = lineArray2[0].anchor
lineArray2[1] = new PathPointInfo lineArray2[1].kind = PointKind.CORNERPOINT
lineArray2[1].anchor = Array(200, 100) lineArray2[1].leftDirection = lineArray2[1].anchor
lineArray2[1].rightDirection = lineArray2[1].anchor
lineSubPathArray[1] = new SubPathInfo() lineSubPathArray[1].operation = ShapeOperation.SHAPEXOR
lineSubPathArray[1].closed = false lineSubPathArray[1].entireSubPath = lineArray2
//ice cream curve
//it’s a curved line, so there are 3 points, not 2
//coordinates for the middle point (lineArray3[1]) are different.
//The left direction is positioned “above” the anchor on the screen.
//The right direction is positioned “below” the anchor
//You can change the coordinates for these points to see
//how the curve works...
var lineArray3[0] = new Array() lineArray3[0].kind = PointKind.CORNERPOINT
lineArray3[0].anchor = Array(200, 100) lineArray3[0].leftDirection = lineArray3[0].anchor
lineArray3[0].rightDirection = lineArray3[0].anchor
lineArray3[1] = new PathPointInfo lineArray3[1].kind = PointKind.CORNERPOINT
lineArray3[1].anchor = Array(150, 50) lineArray31].leftDirection = Array(100, 50) lineArray3[1].rightDirection = Array(200, 50) lineArray3[2] = new PathPointInfo lineArray3[2].kind = PointKind.CORNERPOINT
lineArray3[2].anchor = Array(100, 100) lineArray3[2].leftDirection = lineArray3[2].anchor
lineArray3[2].rightDirection = lineArray3[2].anchor
lineSubPathArray[1] = new SubPathInfo()
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JavaScript Scripting Reference JavaScript Object Reference 137 lineSubPathArray[1].operation = ShapeOperation.SHAPEXOR
lineSubPathArray[1].closed = false lineSubPathArray[1].entireSubPath = lineArray3
//create the path item var myPathItem = docRef.pathItems.add(“A Line”, lineSubPathArray);
// stroke it so we can see something myPathItem.strokePath(ToolType.BRUSH)
// Reset the application preferences preferences.rulerUnits = startRulerUnits; preferences.typeUnits = startTypeUnits; displayDialogs = startDisplayDialogs
Adobe Photoshop CS2
JavaScript Scripting Reference
Methods
Method index
(itemKey) add
(name,
entirePath) getByName
(name) removeAll
()
JavaScript Object Reference 138
PathItems
The collection of pathItem
objects in the document. See PathItem
for information on pathItem
objects.
Note: Because the
PathItems
class is a property of the Document
object, you use the object name, pathItems
, rather than the class name,
PathItems
, in your code. For example: var myPathItem = docRef.pathItems.add(“A Line”, lineSubPathArray)
The following sample uses the
PathItems
object incorrectly: var myPathItem = docRef.PathItems.add(“A Line”, lineSubPathArray)
Properties
Property length parent typename
Value Type number (long) object
(document) string
What it is
Read-only. The number of pathItem
objects in the pathItems
collection.
Read-only. The pathItems object's container.
Read-only. The class name of the referenced pathItems object.
Parameter Type number string
Array (
objects)
Returns What it does
Gets a pathItem
object from the pathItems collection.
Creates a new pathItem object.
string
Get the first element in the pathItems collection with the provided name.
Removes all pathItem
objects from the pathItems
collection.
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PathPoint
Information about an array of
PathPointInfo
objects.
Note: You do not use the
PathPoint
object to create points that make up a path. Rather, you use the
PathPoint
object to retrieve information about the points that describe path segments. To create path points, use the
PathPointInfo
Properties
Property anchor kind leftDirection parent rightDirection typename
Value Type
Array(UnitValue)
Array(UnitValue) object (
Array(UnitValue) string
What it is
Read-write. The point on the curve
( leftDirection
/ rightDirection
are points representing the control handle end points).
Read-write. The
PathPoint
object’s type.
Read-write. The x and y coordinates that define the left handle.
Read-only. The
PathPoint object's container.
Read-write. The x and y coordinates that define the right handle.
Read-only. The class name of the referenced
PathPoint
object.
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PathPointInfo
A point on a path, expressed as an array of three coordinate arrays: the anchor point, left direction point, and right direction point. For paths that are straight segments (not curved), the coordinates of all three points are the same. For curved segements, the the coordinates are different. The difference between the anchor point and the left or right direction points determines the arc of the curve. You use the left direction point to bend the curve “outward” or make it convex; you use the right direction point to bend the curve “inward” or make it concave.
Properties
Property anchor
Value Type
Array kind leftDirection rightDirection typename
Array
(UnitValue)
Array
(UnitValue) string
What it is
Read-write. The x and y coordinates of one end point of the path segment.
Read-write. The
PathPointInfo object’s kind.
Read-write. The location of the left direction point (’in’ position).
Read-write. The location of the right handle (’out’ position).
Read-only. The class name of the referenced PathPointInfo object.
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PathPoints
A collection of
PathPoint
objects that comprises the
PathPoints
property of the
SubPathItem
object.
See SubPathItem for more information.
Properties
Property length parent typename
Value Type number (long) object (
string
What it is
Read-only. The number of elements in the
PathPoint s collection.
Read-only. The
PathPoints
object's container.
Read-only. The class name of the referenced
PathPoints object.
Method index
(itemKey)
Parameter type number
Returns
What it does
Gets an element from the
PathPoints collection.
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PDFOpenOptions
Options that can be specified when opening a document in generic Adobe PDF format.
Properties
Property antiAlias bitsPerChannel constrainProportions cropPage height mode name page resolution suppressWarnings typename usePageNumber width
Value Type boolean
UnitValue
What it is
Read-write. Indication of whether to use antialias.
Read-write. The number of bits per channel.
boolean
Deprecated for Adobe Photoshop CS2.
Read-write. The method of cropping to use.
Deprecated for Adobe Photoshop CS2.
Read-write. The color model to use.
string number (long) number (double) boolean string boolean
UnitValue
Read-write. The name of the document.
Read-write. The page to which to open the document.
Read-write. The resolution of the document (in pixels per inch).
Read-write. Indication of whether to suppress warnings when opening the document.
Read-only. The class name of the referenced
PDFOpenOptions object.
Read-write. Indication of whether the value specified in the page
property will refer to an image number when usePageNumber = false
.
.
Deprecated for Adobe Photoshop CS2.
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PDFSaveOptions
Options that can be specified when saving a document in Adobe PDF format.
Properties
Property alphaChannels annotations colorConversion convertToEightBit descripton destinationProfile downgradeColorProfile downSample downSampleSize downSampleSizeLimit embedColorProfile embedFonts embedThumbnail encoding interpolation
Value Type boolean boolean boolean boolean string string boolean
number (double) number (double) boolean boolean boolean
boolean
What it is
Read-write. Indication of whether to save the alpha channels with the file.
Read-write. Indication of whether to save comments with the file.
Read-write. Indication of whether to convert the color profile to a destination profile.
Read-write. Indication of whether to convert a 16-bit image to 8-bit for better compatibility with other applications.
Read-write. Description of the save options to use.
Read-write. Description of the final RGB or
CMYK output device, such as a monitor or a press standard.
Deprecated for Adobe Photoshop CS2.
Read-write. The down sample method to use.
Read-write. The size to downsample images if they exceed the limit in pixels per inch.
Read-write. Limits downsampling or subsampling to images that exceed this value in pixels per inch.
Read-write. Indication of whether to embed the color profile in the document.
Deprecated for Adobe Photoshop CS2.
Read-write. Indication of whether to include a small preview image in Adobe PDF files.
Read-write. The encoding method to use
(default:
PDFEncoding.PDFZIP
).
Deprecated for Adobe Photoshop CS2.
JavaScript Scripting Reference
Property jpegQuality layers optimizeForWeb outputCondition outputConditionID
PDFCompatibility
PDFStandard preserveEditing presetFile profileInclusionPolicy registryName spotColors tileSize transparency typename
Adobe Photoshop CS2
Value Type number (long) boolean boolean string string
boolean string boolean string boolean nunber (long) boolean string
JavaScript Object Reference 144
What it is (Continued)
Read-write. The quality of the produced image (0 - 12), which is inversely proportionate to the compression amount.
Note: Valid only when encoding = PDFEncoding.JPEG
.
Read-write. Indication of whether to save the document’s layers.
Read-write. Indication of whether to improve performance of PDF files on Web servers.
Read-write. An optional comment field for inserting descriptions of the output condition. The text is stored in the PDF/X file.
Read-write. Indentifier for the output condition.
Read-write. The PDF version to make the document compatible with.
Read-write. The PDF standard to make the document compatible with.
Read-write. Indication of whether to reopen the PDF in Adobe Photoshop CS2 with native Photoshop data intact.
Read-write. The preset file to use for settings.
Note: This option overrides other settings.
Read-write. Indication of whether to show which profiles to include.
Read-write. URL where the output condition is registered.
Read-write. Indication of whether to save spot colors.
Read-write. Compression option.
Note: Valid only when encoding =
PDFEncoding.JPEG2000
.
Deprecated for Adobe Photoshop CS2.
Read-only. The class name of the referenced
PDFSaveOptions object.
JavaScript Scripting Reference
Property useOutlines vectorData view
Adobe Photoshop CS2
Value Type boolean boolean boolean
JavaScript Object Reference 145
What it is (Continued)
Deprecated for Adobe Photoshop CS2.
Deprecated for Adobe Photoshop CS2.
Read-write. Indication of whether to open the saved PDF in Adobe Acrobat.
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PhotoCDOpenOptions
Options to be specified when opening a Kodak Photo CD (PCD) files, including high-resolution files from
Pro Photo CD discs.
Properties
Property colorProfileName colorSpace orientation pixelSize resolution typename
Value Type string
number (double) string
What it is
Read-write. The profile to use when reading the image.
Read-write. The colorspace for the image.
Read-write. The image orientation.
Read-write. The image dimensions.
Read-write. The image resolution (in pixels per inch).
Read-only. The class name of the referenced photoCDOpenOptions object.
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PhotoshopSaveOptions
Options that can be specified when saving a document in PSD format.
Properties
Property alphaChannels annotations embedColorProfile layers spotColors typename
Value Type boolean boolean boolean boolean boolean string
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. Indication of whether to save the annotations.
Read-write. Indication of whether to embed the color profile in the document.
Read-write. Indication of whether to preserve the layers.
Read-write. Indication of whether to save the spot colors.
Read-only. The class name of the referenced photoshopSaveOptions object.
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PICTFileSaveOptions
Options that can be specified when saving a document in PICT format.
Properties
Property alphaChannels compression embedColorProfile resolution typename
Value Type boolean
boolean
string
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. (default: PICTCompression.NONE
)
Read-write. Indication of whether to embed the color profile in the document.
Read-write. The number of bits per pixel.
Read-only. The class name of the referenced
PICTFileSaveOptions object.
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PICTResourceSaveOptions
Options that can be specified when saving a document as a PICT Resource file.
Properties
Property alphaChannels compression embedColorProfile name resolution resourceID typename
Value Type boolean
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. The type of compression to use (default:
PICTCompression.NONE
).
boolean number (long)
Read-write. Indication of whether to embed the color profile in the document.
string
Read-write. The name of the PICT resource.
Read-write. The number of bits per pixel.
Read-write. The ID of the PICT resource (default:
128
).
string Read-only. The class name of the referenced
PICTResourceSaveOptions object.
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PicturePackageOptions
Options that can be specified for a Picture Package.
Properties
Property content flatten font fontSize layout mode opacity resolution text
Value type
boolean
number (long) string
number (long) number (double) string
What it is
Read-write. The content information (default:
PicturePackageTextType.NONE
).
Read-write. Indicates whether all layers in the final document are flattened (default: true
).
Read-write. The font used for security text
(default:
GalleryFontType.ARIAL
).
Read-write. The font size used for security text (default:
12
).
Read-write. The layout to use to generate the picture package (default:
“(2)5x7”
).
Read-write. Read-write. The color profile to use as the document mode
(default:
NewDocumentMode.RGB
).
Read-write. The web page security opacity as a percent (default: 100 ).
Read-write. The resolution of the document in pixels per inch (default:
72.0
).
Read-write. The picture package custom text.
textColor
textPosition
GallerySecurityTextPositionType
textRotate typename
string
Note: Valid only when content =
PicturePackageType.USER
. See
Read-write. The color to use for security text.
Read-write. The security text position
(default:
GallerySecurityTextPositionType.
CENTERED
).
Read-write. The orientation to use for security text (default:
GallerySecurityTextRotateType.ZERO
).
Read-only. The class name of the referenced
PicturePackageOptions object.
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PixarSaveOptions
Options that can be specified when saving a document in Pixar format.
Properties
Property alphaChannels typename
Value Type boolean string
What it is
Read-write. Indication of whether to save the alpha channels.
Read-only. The class name of the referenced
PixarSaveOptions object.
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PNGSaveOptions
Options that can be specified when saving a document in PNG format.
Properties
Property interlaced typename
Value Type boolean string
What it is
Read-write. Indicates whether the should rows be interlaced (default: false
).
Read-only. The class name of the referenced
PNGSaveOptions object.
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Preferences
Options to define for the preferences
property of the app
object. See preferencesFolder (in the
Properties table for the app
object).
Note: Because the
Preferences
class is a property of the Document
object, you use the object name, preferences
, rather than the class name,
Preferences
, in your code. For example: app.preferences.rulerUnits = Units.PIXELS
app.preferences.typeUnits = TypeUnits.PIXELS
The following code incorrectly uses an upper case P: app.Preferences.rulerUnits = Units.PIXELS
app.Preferences.typeUnits = TypeUnits.PIXELS
Note: Defining the preferences
properties is basically equivalent to selecting Edit > Preferences
(Windows) or Photoshop > Preferences in the Adobe Photoshop CS2 application. For explanations of individual settings, please refer to Adobe Photoshop CS2 Help.
Properties
Property additionalPluginFolder
Value Type file appendExtension askBeforeSavingLayeredTIFF autoUpdateOpenDocuments beepWhenDone colorChannelsInColor colorPicker columnGutter columnWidth
boolean boolean boolean boolean
number (double) number (double)
What it is
Read-write. The path to an additional plug-in folder.
Note: Valid only when useAdditionalPluginFolder = true
. See
Read-write. Save files with extensions on
Windows.
Read-write. Indication of whether to ask the user to verify layer preservation options when saving a file in TIFF format.
Read-write. Indication of whether to automatically update open documents.
Read-write. Indication of whether to beep when a process finishes.
Read-write. Indication of whether to display component channels in the
Channels palette in color.
Read-write.
Read-write. The width of the column gutters (in points). (0.1 - 600.0).
Read-write. Column width (in points) (0.1
- 600.0).
JavaScript Scripting Reference
Property createFirstSnapshot dynamicColorSliders editLogItems exportClipboard fontPreviewSize fullSizePreview gamutWarningOpacity gridSize gridStyle gridSubDivisions guideStyle iconPreview imageCacheForHistograms imageCacheLevels imagePreviews interpolation
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Value Type boolean boolean
boolean
boolean number (double)
number (long)
boolean boolean number (long)
What it is (Continued)
Read-write. Indication of whether to automatically make the first snapshot when a new document is created.
Read-write. Indication of whether dynamic color sliders appear in the Color palette.
Read-write. The options for editing history log items.
Note: Valid only when useHistoryLog
= true
Read-write. Indication of whether to retain Adobe Photoshop CS2 contents on the clipboard after you exit the application.
Read-write. Indication of whether to show font previews in the type tool font menus.
Read-write. (Mac only.) Indication of whether to show image preview as a full size image or thumbnail.
Read-write. (0 - 100 as percent).
Read-write. The size to use for squares in the grid.
Read-write. The formatting style for non-printing grid lines.
Read-write. (1 - 100)
Read-write. The formatting style for non-printing guide lines.
Read-write. (Mac only.)
Read-write. Indication of whether to use the sampled data cache for histograms in the Level dialog (faster but not as accurate).
Read-write. The number of images to hold in the cache (1 - 8).
Read-write. The behavior mode to use when saving files.
Read-write. The method to use to assign color values to any new pixels created when an image is resampled or resized.
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Property keyboardZoomResizesWindows macOSThumbnail maximizeCompatibility maxRAMuse nonLinearHistory numberofHistoryStates otherCursors paintingCursors parent pixelDoubling pointSize recentFileListLength rulerUnits saveLogItems saveLogItemsFile savePaletteLocations
Value Type boolean boolean
number (long) boolean
What it is (Continued)
Read-write. Indication of whether to automatically resize the window when zooming in or out using keyboard shortcuts.
Read-write. (Mac only.) Indication of whether to create a thumbnail when saving the image.
Read-write. The behavior to use to check whether to maximize compatibility when opening Adobe Photoshop CS2 (PSD) files .
Read-write. The maximum percentage of available RAM used by Adobe
Photoshop CS2 (5 - 100).
Read-write. Indication of whether to allow non-linear history.
number (long) Read-write. The number of history states to preserve (1 - 100).
Read-write. The type of pointer to use.
Read-write. The type of pointer to use.
) Read-write. The preferences
object's container.
boolean
Read-write. Indication of whether to halve the resolution or (double the size of pixels) to make previews display more quickly.
Read-write. The point/pica size.
number (long)
Read-write. The number of items in the recent file list (0 - 30).
Read-write. The unit the scripting system will use when receiving and returning values.
file boolean
Read-write. The options for saving the history items.
Read-write. The path to the history log file.
Read-write. Indication of whether to make new palette locations the default location.
Adobe Photoshop CS2
JavaScript Scripting Reference
Property showAsianTextOptions
Value Type boolean showEnglishFontNames showSliceNumber showToolTips smartQuotes typename typeUnits boolean boolean boolean boolean string
useAdditionalPluginFolder boolean useDiffusionDither useHistoryLog useLowerCaseExtension useShiftKeyForToolSwitch boolean boolean boolean useVideoAlpha boolean windowsThumbnail boolean boolean
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What it is (Continued)
Read-write. Indication of whether to display Asian text options in the
Paragraph palette.
Read-write. Indication of whether to list
Asian font names in English.
Read-write. Indication of whether to display slice numbers in the document window when using the Slice tool.
Read-write. Indication of whether to show pop up definitions on mouse over.
Read-write. Indication of whether to use curly or straight quote marks.
Read-only. The class name of the referenced preferences object.
Read-write. The unit type-size that the numeric inputs are assumed to represent.
Read-write. Indication of whether to use an additional folder for compatible plug-ins stored with a different application.
Read-write. Indication of whether to use diffusion dithering to minimize distinctive patterning caused by pattern dithering.
Read-write. Indication of whether to create a log file for history states.
Read-write. Indicates whether the file extension should be lowercase.
Read-write. Indication of whether to enable cycling through a set of hidden tools.
Read-write. Indication of whether to enable Adobe Photoshop CS2 to send transparency information to your computer’s video board. (Requires hardware support.)
Read-write. (Requires hardware support.)
Indication of whether to create a thumbnail when saving the image on
Windows.
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PresentationOptions
Options that can be specified for Adobe PDF presentations.
Properties
Property autoAdvance includeFilename interpolation loop magnification pDFFileOptions presentation transition typename
Value Type boolean boolean boolean boolean
What it is
Read-write. Indication of whether to auto advance images when when viewing the presentation
(default: true ).
Note: Valid only when presentation = true
.
See
Read-write. Indication of whether to include the file name for the image (default: false ).
Read-write. Indication of whether to use image interpolation (default: false
).
Read-write. Indication of whether to begin the presentation again after the last page (default: false
).
Note: Valid only when autoAdvance = true
. See
.
Read-write. The magnification type to use when viewing the image.
boolean
Read-write. Options to use when creating the PDF file.
Read-write. Indication of whether the output will be a presentation (default: false
); when false
, the output is a Multi-Page document.
Read-write. The transition from one image to the next (default: TransitionType.NONE
). string
Note: Valid only when autoAdvance = true
. See
.
Read-only. The class name of the referenced
PresentationOptions object.
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RawFormatOpenOptions
Options that can be specified when opening a document in RAW format.
Properties
Property bitsPerChannel
Value Type number (long) byteOrder channelNumber headerSize height interleaveChannels retainHeader typename width
number (long) number (long) number (long) boolean boolean string number (long)
What it is
Read-write. The number of bits for each channel.
Note: The only valid values are bitsPerChannel =
BitsPerChannelType.EIGHT
or bitsPerChannel =
BitsPerChannelType.SIXTEEN
.
Read-write. The order in which bytes will be read.
Note: Valid only when bitsPerChannel =
BitsPerChannelType.SIXTEEN
. See
.
Read-write. The number of channels in the image
(1 - 56).
Note: The value of channelNumber
cannot exceed the number of channels in the image. When bitsPerChannel =
BitsPerChannelType.SIXTEEN
, only the following values are valid: 1, 3, or 4. See
.
Read-write. The number of bytes of information that will appear in the file before actual image information begins; that is, the number of zeroes inserted at the beginning of the file as placeholders (0 - 1919999).
Read-write. The height of the image (in pixels).
Read-write. Indication of whether to store color values sequentially.
Read-write. Indication of whether to retain the header when saving.
Note: Valid only when
Read-only. The class name of the referenced
RawFormatOpenOptions object.
Read-write. The image width in pixels.
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RawSaveOptions
Options that can be specified when saving a document in RAW format.
Properties
Property alphaChannels spotColors typename
Value Type boolean boolean string
What it is
Read-write. Indicates whether alpha channels should be saved.
Read-write. Indicates whether the spot colors should be saved.
Read-only. The class name of the referenced
RawSaveOptions object.
Adobe Photoshop CS2
JavaScript Scripting Reference
RGBColor
The definition of a color in RGB color mode.
Properties
Property blue
Value Type number (double) green hexValue red typename number (double) string number (double) string
JavaScript Object Reference 160
What it is
Read-write. The blue color value (
0.0 - 255.0; default: 255.0).
Read-write. The green color value
(0.0 - 255.0; default: 255.0).
Read-write. The hex representation of the color.
Read-write. The red color value
(0.0 - 255.0; default: 255.0).
Read-only. The class name of the referenced
RGBColor
object.
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Selection
The selected area of a document or layer.
Note: Because the
Selection
class is a property of the Document
object, you use the object name, selection
, rather than the class name,
Selection
, in your code, as in the following example: checkersDoc.selection.fill(app.foregroundColor)
Properties
Property bounds parent typename
Value Type array of UnitValues object (
) string
What it is
Read-only. The bounding rectangle of the entire selection.
Read-only. The object's container.
Read-only. The class name of the referenced selection object.
Methods
Method clear
() contract
(by) copy
([merge]) cut
() deselect
() expand
(by) feather
(by)
Parameter Type
UnitValue boolean
UnitValue
UnitValue
Returns What it does
Clears the selection and does not copy it to the clipboard.
Contracts the selection by the specified amount.
Copies the selection to the clipboard. When the optional argument is used and set to true
, a merged copy is performed (all visible layers in the selection are copied).
Clears the current selection and copies it to the clipboard.
Deselects the current selection.
Expands the selection by the specified amount.
Feathers the edges of the selection by the specified amount.
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Method Parameter Type fill
(filltype
[, mode]
[, opacity]
[, preserveTransparency])
Object (
or String
number (long) boolean
Returns What it does (Continued)
Fills the selection ( opacity
: 1 -
100 as percent).
grow
(tolerance,
antiAlias) invert
() number (long) boolean
Grows the selection to include all adjacent pixels falling within the specified tolerance range.
Inverts the selection
(deselects the selection and selects the rest of the layer or document).
load
(from
[, combination]
[, inverting]) makeWorkPath
([tolerance]) resize
([horizontal]
[, vertical]
[, anchor]) resizeBoundary
([horizontal]
[, vertical]
[, anchor])
boolean number (double) number (double) number (double)
number (double) number (double)
Note: To flip the selection
Loads the selection from the specified channel.
Makes this selection item the work path for this document.
Resizes the selected area to the specified dimensions and anchor position.
rotate
(angle
[, anchor]) rotateBoundary
(angle
[, anchor]) select
(region
[, type]
[, feather]
[, antiAlias]) number (double)
number (double)
Array (points:
Array (Array (x,y),...)
number (double) boolean
Changes the size of the selection to the specified dimensions around the specified anchor.
Rotates the selection by the specified amount around the specified anchor point.
Rotates the boundary of the selection around the specified anchor.
Selects the specified region. selectAll
()
Selects the entire layer.
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Method selectBorder
(width) similar
(tolerance,
antiAlias) smooth
(radius)
Parameter Type
UnitValue number (long) boolean number (long)
Returns What it does (Continued)
Selects the selection border only (in the specified width); subsequent actions do not affect the selected area within the borders.
Grows the selection to include pixels throughout the image falling within the tolerance range.
Cleans up stray pixels left inside or outside a color-based selection (within the radius specified in pixels).
Saves the selection as a channel.
Strokes the selection border
( opacity
: 1 - 100 as percent).
store
(into
[, combination])
stroke
(strokeColor,
width
[, location]
[, mode]
[, opacity]
[, preserveTransparency])
Object (color) number (long)
number (long) boolean translate
([deltaX]
[, deltaY]) translateBoundary
([deltaX]
[, deltaY])
UnitValue
UnitValue
UnitValue
UnitValue
Moves the entire selection relative to its current position.
Moves the selection relative to its current position.
Sample Script
The following script creates a checkerboard using the following steps:
●
Create an 800 x 800 pixel document.
●
●
●
●
●
Divide the entire document into 100 x 100 pixel squares.
Select every other square in the first row, then shift the selection criteria to select the alternate squares in the following row. Repeat until every other square in the document is selected.
Fill the selected squares with the foreground color from the palette.
Invert the selection and fill the newly selected squares with the background color from the palette.
Deselect the squares to remove the selection outlines (the “marching ants").
Selection.jsx
// Save the current preferences var startRulerUnits = app.preferences.rulerUnits
var startTypeUnits = app.preferences.typeUnits
Adobe Photoshop CS2
JavaScript Scripting Reference JavaScript Object Reference 164 var startDisplayDialogs = app.displayDialogs
// Set Adobe Photoshop CS2 to use pixels and display no dialogs app.preferences.rulerUnits = Units.PIXELS
app.preferences.typeUnits = TypeUnits.PIXELS
app.displayDialogs = DialogModes.NO
//Close all the open documents while (app.documents.length) { app.activeDocument.close()
}
//Create variables for the 800 pixel board divided in even 100 x 100 squares var docSize = 800 var cells = 8 var cellSize = docSize / cells
// create a new document var checkersDoc = app.documents.add(docSize, docSize, 72, "Checkers")
// Create a variable to use for selecting the checker board
// That allows me to shift the selection one square to the right
//on every other row, and then shift back for the rows in between.
var shiftIt = true
// loop through vertically to create the first row for (var v = 0; v < docSize; v += cellSize) {
// Switch the shift for a new row shiftIt = !shiftIt
// loop through horizontally for (var h = 0; h < docSize; h += (cellSize * 2)) {
// push over the cellSize to start with only if (shiftIt && h == 0) { h += cellSize
}
// Select a square selRegion = Array(Array(h, v),
Array(h + cellSize, v),
Array(h + cellSize, v + cellSize),
Array(h, v + cellSize),
Array(h, v))
// In the first ineration of the loop, start the selection
//In subsequent iterations, use the EXTEND constant value
//of the select() method to add to the selection (in the loop’s else clause) if (h == 0 && v == 0) { checkersDoc.selection.select(selRegion)
} else { checkersDoc.selection.select(selRegion, SelectionType.EXTEND)
}
// turn this off for faster execution
// turn this on for debugging
WaitForRedraw()
}
}
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// Fill the current selection with the foreground color checkersDoc.selection.fill(app.foregroundColor)
//Invert the selection checkersDoc.selection.invert()
// Fill the new selection with the background color checkersDoc.selection.fill(app.backgroundColor)
// Clear the selection to get rid of the non-printing borders checkersDoc.selection.deselect()
// Reset the application preferences app.preferences.rulerUnits = startRulerUnits app.preferences.typeUnits = startTypeUnits app.displayDialogs = startDisplayDialogs
// A helper function for debugging
// It also helps the user see what is going on
// if you turn it off for this example you
// get a flashing cursor for a number (long) time function WaitForRedraw()
{ var eventWait = charIDToTypeID(‘Wait’) var enumRedrawComplete = charIDToTypeID(‘RdCm’) var typeState = charIDToTypeID(‘Stte’) var keyState = charIDToTypeID(‘Stte’) var desc = new ActionDescriptor()
desc.putEnumerated(keyState, typeState, enumRedrawComplete)
} executeAction(eventWait, desc, DialogModes.NO)
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SGIRGBSaveOptions
Options that can be specified when saving a document in SGIRGB format.
Note: The SGIRGB format is not installed automatically with Adobe Photoshop CS2.
Properties
Property alphaChannels spotColors typename
Value Type boolean boolean string
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. Indication of whether to save the spot colors.
Read-only. The class name of the referenced SGIRGBSaveOptions object.
Adobe Photoshop CS2
JavaScript Scripting Reference
Methods
Method isEqual
(color)
Parameter Type Returns boolean
JavaScript Object Reference 167
SolidColor
A color definition used in the document.
Properties
Property cmyk gray hsb lab model nearestWebColor rgb typename
Value Type
string
What it is
Read-write. The CMYK color mode.
Read-write. The Grayscale color mode.
Read-write. The HSB color mode.
Read-write. The LAB color mode.
Read-write. The color model.
Read-only. The nearest web color to the current color.
Read-write. The RGB color mode.
Read-only. The class name of the referenced
SolidColor object.
What it does
Indication of whether the SolidColor object is visually equal to the specified color.
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SubPathInfo
An array of
PathPointInfo
objects that describes a straight or curved segment of a path.
Properties
Property closed entireSubPath operation typename
Value Type boolean
What it is
Read-write. Indication of whether the path describes an enclosed area.
objects)
Read-write.
string
Read-write. The sub path’s operation on other sub paths.
Read-only. The class name of the referenced
SubPathInfo object.
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SubPathItem
Information about a path.
Note: You do not use the
SubPathItem
object to create a path. Rather, you use the
SubPathInfo
object to retrieve information about a path. (Note that all of the
SubPathItem
object’s properties are
Read-only.) To create path segments, see
Properties
Property closed operation parent pathPoints typename
Value Type boolean
object
What it is
Read-only. Indicates whether the path is closed.
Read-only. The sub path operation on other sub paths.
Read-only. The object's container.
string
Read-only. The
PathPoints
collection.
Read-only. The class name of the referenced SubPathItem object.
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SubPathItems
A collection of
SubPathItem
.
Properties
Property length parent typename
Value Type number (long) object
(
) string
What it is
Read-only. The number of elements in the
SubPathItems collection.
Read-only. The SubPathItems object's container.
Read-only. The class name of the referenced SubPathItems object.
Methods
Method index
(itemKey)
Parameter type Returns number
What it does
Gets an element from the
SubPathItems collection.
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TargaSaveOptions
Options that can be set when saving a document in TGA (Targa) format.
Properties
Property alphaChannels resolution rleCompression typename
Value Type boolean
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. The number of bits per pixel (default:
TargaBitsPerPixels.TWENTYFOUR
).
boolean Read-write. Indicates whether RLE compression should be used (default: true
).
string Read-only. The class name of the referenced
TargaSaveOptions object.
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TextFont
Details about a font in the
TextFonts
collection. See TextFonts for more information on the
TextFonts collection.
Properties
Property family name parent postScriptName style typename
Value Type string
What it is
Read-only. The font family.
string Read-only. The name of the font.
object
)
Read-only. The object's container.
string Read-only. The PostScript name of the font.
string string
Read-only. The font style.
Read-only. The class name of the referenced textFont object.
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TextFonts
The collection of fonts available on your computer.
Note: The
TextFonts
class corresponds to the fonts
property of the
TextFonts
object. In a script, you use the object name fonts
, rather than the class name
TextFonts
, to refer to a
TextFonts
object.
The following example uses the length property to determine, and then display, the number of
TextFonts installed on the machine.
● Correct:
● alert(app.fonts.length)
Incorrect: alert(app.TextFonts.length)
See
, specifically the fonts
property, for more information.
Properties
Property length parent typename
Value Type number (long) object
string
What it is
Read-only. The number of elements in the
TextFonts collection.
Read-only. The object's container.
Read-only. The class name of the referenced TextFonts object.
Methods
Method index
(itemKey) getByName
(name)
Parameter Type Returns
number
string
What it does
Gets an element from the
TextFonts collection.
Gets the first element in the TextFonts collection with the provided name.
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TextItem
The text in an artLayer
object whose kind
property is
LayerKind.TEXT
. See
kind
property, for more information.
Note: Because the
TextItem
class is a property of the
ArtLayer
class, you use the object name, textItem
, rather than the class name,
TextItem
, in your code. For example: myLayers[i].textItem.contents = "Layer in " + textArray[i] + " Set Inside "
Properties
Property alternateLigatures antiAliasMethod autoKerning autoLeadingAmount baselineShift capitalization color contents desiredGlyphScaling
Value Type boolean
What it is
Read-write. Indication of whether to use alternate ligatures.
Note: Alternate ligatures are the same as
Discretionary Ligatures. Please refer to Adobe
Photoshop CS2 Help for more information.
Read-write. The method of anti aliasing to use.
Read-write. The auto kerning option to use.
number (double) Read-write. The percentage to use for auto (default) leading (0.01 - 5000.00 in points).
UnitValue
Note: Valid only when useAutoLeading = true
.
See
Read-write. The unit value to use in the baseline offset of text.
Read-write. The text case.
Read-write. The text color.
string Read-write. The actual text in the layer.
number (double) Read-write. The desired amount (percentage) to scale the horizontal size of the text letters (50 - 200; at 100, the width of characters is not scaled).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumGlyphScaling and
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Property direction fauxBold
Value Type
boolean
What it is (Continued) desiredLetterScaling
Note: ‘Letter Scaling’ is basically equivalent to
‘Letter Spacing’ in the
Adobe Photoshop CS2 application Justification dialog (Select
Justification on the
Paragraphs palette menu).
number (double) Read-write. The amount of space between letters
(100 - 500; at 0, no space is added between letters).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumLatterScaling
and
. desiredWordScaling
Note: ‘Word Scaling’ is basically equivalent to
‘Word Spacing’ in the
Adobe Photoshop CS2 application Justification dialog (Select
Justification on the
Paragraphs palette menu).
number (double) Read-write. The amount (percentage) of space between words (0 -1000; at 100, no additional space is added between words).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumWordScaling and
Read-write. The text orientation.
Read-write. Indication of whether to use faux bold
(default: false
).
fauxItalic firstLineIndent font boolean
UnitValue string
Note: Using fauxBold.true
is equivalent to selecting text and clicking the Faux Bold button in the Character palette.
Read-write. Indication of whether to use faux italic
(default: false
).
Note: Using fauxItalic.true
is equivalent to selecting text and clicking the Faux Italic button in the Character palette.
Read-write. The amount (unit value) to indent the first line of paragraphs (-1296 - 1296).
Read-write. The text face of the character.
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Property hangingPunctuation height horizontalScale hyphenateAfterFirst hyphenateBeforeLast hyphenateCapitalWords hyphenation hyphenationZone hyphenLimit justification kind language leading leftIndent ligatures
Value Type boolean
UnitValue number (long) number (long) number (long) boolean hyphenateWordsLongerThan number (long) boolean
UnitValue number (long)
UnitValue
UnitValue boolean
What it is (Continued)
Read-write. Indication of whether to use roman
Hanging Punctuation.
Read-write. The height of the bounding box (unit value) for paragraph text.
Note: Valid only when kind = TextType.PARAGRAPHTEXT
. See
Read-write. Character scaling (horizontal) in proportion to vertical scale (0 - 1000 in percent). See
.
Read-write. The number of letters after which hyphenation in word wrap is allowed (1 - 15).
Read-write. The number of letters before which hyphenation in word wrap is allowed (1 - 15).
Read-write. Indication of whether to allow hyphenation in word wrap of capitalized words.
Read-write. The minimum number of letters a word must have in order for hyphenation in word wrap to be allowed (2 - 25).
Read-write. Indication of whether to use hyphenation in word wrap.
Read-write. The distance at the end of a line that will cause a word to break in unjustified type (0 - 720 pica).
Read-write. The maximum number of consecutive lines that can end with a hyphenated word.
Read-write. The paragraph justification.
Read-write. The text-wrap type.
Read-write. The language to use.
Read-write. The leading amount (unit value).
Read-write. The amount (unit value) of space to indent text from the left (-1296 - 1296).
Read-write. Indication of whether to use ligatures.
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Property maximumGlyphScaling
Value Type What it is (Continued) number (double) Read-write. The maximum amount (percentage) to scale the horizontal size of the text letters (50 - 200; at
100, the width of characters is not scaled).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumGlyphScaling and
maximumLetterScaling
Note: ‘Letter Scaling’ is basically equivalent to
‘Letter Spacing’ in the
Adobe Photoshop CS2 application Justification dialog (Select
Justification on the
Paragraphs palette menu).
number (double) Read-write. The maximum amount of space to allow between letters (100 - 500; at 0, no space is added between letters).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumLatterScaling
and
.
maximumWordScaling
Note: ‘Word Scaling’ is basically equivalent to
‘Word Spacing’ in the
Adobe Photoshop CS2 application Justification dialog (Select
Justification on the
Paragraphs palette menu).
number (double) Read-write. The maximum amount (percentage) of space to allow between words (0 -1000; at 100, no additional space is added between words).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumWordScaling and
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Property minimumGlyphScaling
Value Type What it is (Continued) number (double) Read-write. The minimum amount (percentage) to scale the horizontal size of the text letters (50 - 200; at
100, the width of characters is not scaled).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: minimumGlyphScaling and
minimumLatterScaling
Note: ‘Letter Scaling’ is basically equivalent to
‘Letter Spacing’ in the
Adobe Photoshop CS2 application Justification dialog (Select
Justification on the
Paragraphs palette menu).
number (double) Read-write. The minimum amount (percentage) of space between letters (100 - 500; at 0, no space is removed between letters).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
required: maximumLetterScaling
and
.
minimumWordScaling
Note: ‘Word Scaling’ is basically equivalent to
‘Word Spacing’ in the
Adobe Photoshop CS2 application Justification dialog (Select
Justification on the
Paragraphs palette menu).
number (double) Read-write. The minimum amount (percentage) of space between words (0 -1000; at 100, no space is removed between words).
Note: Valid only when justification =
Justification.CENTERJUSTIFIED
; justification =
Justification.FULLYJUSTIFIED
; justification =
Justification.LEFTJUSTIFIED
; or justification =
Justification.RIGHTJUSTIFIED
. See
justification . The following values are also
and
JavaScript Scripting Reference
Property noBreak oldStyle parent position rightIndent size spaceAfter spaceBefore strikeThru textComposer tracking typename underline
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JavaScript Object Reference 179
Value Type boolean
What it is (Continued)
Read-write. Indication of whether to allow words to break at the end of a line. boolean
Tip: When enacted on large amounts of consecutive characters, noBreak = true
can prevent word wrap and thus may prevent some text from appearing on the screen.
Read-write. Indication of whether to use old style type.
Read-write. The textItem
object's container.
object
(
)
Array
(UnitValue) string
Read-write. The position of origin for the text. The array must contain two values (unit value).
UnitValue
Tip: Setting the position
property is basically equivalent to clicking the text tool at a point in the document to create the point of origin for text.
Read-write. The amount of space (unit value) to indent text from the right (-1296 - 1296).
number (double) Read-write. The font size in points.
UnitValue
UnitValue
Read-write. The amount of space (unit value) to use after each paragraph (-1296 - 1296).
Read-write. The amount of space (unit value) to use before each paragraph (-1296 - 1296).
Read-write. The text strike through option to use.
Read-write. The composition method to use to evaluate line breaks and optimize the specified hyphenation and justification options.
Note: Valid only when kind = TextType.PARAGRAPHTEXT
. See
number (double) Read-write. The amount of uniform spacing between multiple characters (-1000 - 10000).
Note: Tracking units are 1/1000 of an em space. The width of an em space is relative to the current type size. In a 1-point font, 1 em equals 1 point; in a 10-point font, 1 em equals 10 points. So, for example, 100 units in a 10-point font are equivalent to 1 point.
Read-only. The class name of the referenced textItem
object.
Read-write. The text underlining options.
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Property useAutoLeading
Value Type boolean
What it is (Continued)
Read-write. Indication of whether to use a font's built-in leading information.
verticalScale warpBend warpDirection number (long) Read-write. Character scaling (vertical) in proportion to horizontal scale (0 - 1000 in percent). See
.
number (double) Read-write. The warp bend percentage (-100 - 100).
Read-write. The warp direction. warpHorizontalDistortion number (double) Read-write. The horizontal distortion (as percentage) of the warp (-100 - 100).
warpStyle warpVerticalDistortion width
Read-write. The style of warp to use. number (double) Read-write. The vertical distortion (as percentage) of the warp (-100 - 100).
UnitValue Read-write. The width of the bounding box (unit value) for paragraph text.
Note: Valid only when kind = TextType.PARAGRAPHTEXT
.
See
.
Methods
Method convertToShape
() createPath
()
Parameter Type Returns What it does
Converts the text item and its containing layer to a fill layer with the text changed to a clipping path.
Creates a clipping path from the outlines of the actual text items (such as letters or words).
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TiffSaveOptions
Options that can be specified when saving a document in TIFF format.
Properties
Property alphaChannels annotations byteOrder embedColorProfile imageCompression interleaveChannels jpegQuality layerCompression layers saveImagePyramid spotColors transparency typename
Value Type boolean boolean
boolean
boolean number (long)
boolean boolean boolean boolean string
What it is
Read-write. Indication of whether to save the alpha channels.
Read-write. Indication of whether to save the annotations.
Read-write. The order in which the document’s bytes will be read. (The default is
ByteOrder.MACOS
when running on MacOS and
ByteOrder.IBM
when running on a PC.)
Read-write. Indication of whether to embed the color profile in the document.
Read-write. The compression type (default:
TIFFEncoding.NONE
).
Read-write. Indication of whether the channels in the image will be interleaved.
Read-write. The quality of the produced image
(0 - 12), which is inversely proportionate to the amount of JPEG compression.
Note: Valid only when imageCompression =
TIFFEncoding.JPEG
.
Read-write. The method of compression to use when saving layers (as opposed to saving composite data).
Note: Valid only when layers = true . See
Read-write. Indication of whether to save the layers.
Read-write. Indication of whether to preserve multi-resolution information (default: false
).
Read-write. Indication of whether to save the spot colors.
Read-write. Indication of whether to save the transparency as an additional alpha channel when the file is opened in another application.
Read-only. The class name of the referenced tiffSaveOptions object.
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xmpMetadata
Camera raw image file settings stored in an XMP file in the same folder as the raw file with the same base name and an XMP extension.
Properties
Property parent rawData typename
Value Type object
string string
What it is
Read-only. The object's container.
Read-only. The raw XML form of file information.
Read-only. The class name of the referenced xmpMetadata object.
3
Action Manager
Adobe Photoshop CS2 actions allow you to save time by automating repetitive tasks. You create and run actions in the application interface using the Actions palette.
You can also manage actions in scripts using a utility called the Action Manager. The Action Manager allows you to write scripts that target Adobe Photoshop CS2 functionality that is not otherwise accessible in the scripting interface, such as third party plug-ins and filters. The only requirement for using the Action
Manager is that the task that you want to access from the Action Manager is recordable.
This chapter describes how to use the Action Manager and the scripting interface objects it includes.
The ScriptListener Plug-In
Before you use the Action Manager, you must install the ScriptListener plug-in. ScriptListener records a file with scripting code corresponding to the actions you perform in the UI.
Tip: Because ScriptListener records most of your actions, install ScriptListener only when you are creating
Action Manager. Leaving ScriptListener installed continuously will not only create large files that occupy memory on your hard drive, it can slow Adobe Photoshop CS2 performance.
When you perform a task or series of tasks in Adobe Photoshop CS2, ScriptListener creates a file,
ScriptingListenerJS.log
, which contains JavaScript code that represents your actions.
●
On Windows, ScriptListener places file the file on your C:\ drive.
● On Mac OS, ScriptListener creates the file on the desktop.
Note: There is no AppleScript interface to the Action Manager. However, you can access the Action
Manager from an AppleScript by executing a JavaScript via the AppleScript.
Installing ScriptListener
The ScriptListener plug-in is located in the
..\Adobe Photoshop CS2\Scripting Guide\Utilities folder.
➤
To install the ScriptListener:
1. Select the file
ScriptListener.8li
and then choose Edit > Copy.
2. Paste the file copy to the following location:
..\Adobe Photoshop CS\Plug-Ins\Adobe Photoshop Only\Automate
3. Open Adobe Photoshop CS2.
Note: If Adobe Photoshop CS2 is already open, close it and then start it again.
➤
To uninstall the ScriptListener:
1. Close Adobe Photoshop CS2.
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JavaScript Scripting Reference Action Manager 184
2. Verify that a copy of the file
ScriptListener.8li
still exists in the
..\Adobe Photoshop
CS2\Scripting Guide\Utilities
folder.
3. Delete the file ScriptListener.8li
from the following location:
..\Adobe Photoshop CS\Plug-Ins\Adobe Photoshop Only\Automate
4. Delete the log file
ScriptingListenerJS.log
from your C:\ drive (Windows) or desktop (Mac OS).
Note: In Windows, even though you remove the ScriptListener from the Automate folder, it may continue to record actions. To prevent the
ScriptingListenerJS.log file from becoming too large, delete it each time you finish playing a Adobe Photoshop CS2 action.
Action Manager Scripting Objects
The objects ActionDescriptor ,
are part of the Action Manager functionality.
Using the Action Manager from JavaScript
The section demonstrates how to create the
ScriptingListenerJS.log log file and use its contents to create your script.
The procedures in this section uses the Action Manager to make the Emboss filter available to the scripting interface. (By default, the Emboss filter is available only via the Adobe Photoshop CS2 interface.)
Note: ScriptListener must be installed in the
Automate
folder before you begin the following procedure.
See
.
➤
To make the Emboss filter scriptable:
1. Open Adobe Photoshop CS2, then open a document.
2. Choose Window > Actions, then choose New Action from the Actions palette menu.
3. Name the action, then click Record.
4. Choose Filter > Stylize > Emboss.
5. Using the following settings:
●
Angle: 135
●
Height: 3
● Amount: 100
6. Do one of the following:
● In Windows, open C:\ScriptingListenerJS.log
.
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JavaScript Scripting Reference Action Manager 185
●
On Mac OS, open
ScriptingListenerJS.log
on the desktop.
At the end of the file you will see code similar to the following (although your numbers may be different): var id19 = charIDToTypeID( "Embs" ); var desc4 = new ActionDescriptor(); var id20 = charIDToTypeID( "Angl" ); desc4.putInteger( id20, 135 ); var id21 = charIDToTypeID( "Hght" ); desc4.putInteger( id21, 3 ); var id22 = charIDToTypeID( "Amnt" ); desc4.putInteger( id22, 100 ); executeAction( id19, desc4 );
Note: ScriptListener separates logged commands with horizontal lines composed of hyphens (-----...). If this is not the first action recorded in the log, you can easily locate the most recent action; it follows the final hyphen-line.
7. In the script, identify the values that you used with the filter (135, 3 and 100), then copy the JavaScript code from
ScriptListenerJS.log
to another file and substitute the filter specification values with variable names.
In the following example,
135
has been replaced with angle
;
3
has been replaced with height
;
100
has been replaced with amount .
var id19 = charIDToTypeID( "Embs" ); var desc4 = new ActionDescriptor(); var id20 = charIDToTypeID( "Angl" ); desc4.putInteger( id20, angle ); var id21 = charIDToTypeID( "Hght" ); desc4.putInteger( id21, height ); var id22 = charIDToTypeID( "Amnt" ); desc7.putInteger( id22, amount ); executeAction( id19, desc4 );
8. Wrap the code in a JavaScript function. In the following example, the function name is emboss
.
function emboss( angle, height, amount )
{ var id19 = charIDToTypeID( "Embs" ); var desc4 = new ActionDescriptor(); var id20 = charIDToTypeID( "Angl" ); desc4.putInteger( id20, angle ); var id21 = charIDToTypeID( "Hght" ); desc4.putInteger( id21, height ); var id22 = charIDToTypeID( "Amnt" ); desc7.putInteger( id22, amount ); executeAction( id19, desc4 );
}
9. To use a JavaScript to apply the Emboss filter to a document, include the emboss function in the
JavaScript and call the function with the desired parameters. For example, the following example applies the Emboss filter with angle 75, height 2, and amount 89.
// Open the document in the script
//Call emboss with desired parameters emboss( 75, 2, 89 );
//finish the script
//include the function in the script file
Adobe Photoshop CS2
JavaScript Scripting Reference function emboss(angle, height, amount )
{ var id32 = charIDToTypeID( "Embs" ); var desc7 = new ActionDescriptor(); var id33 = charIDToTypeID( "Angl" ); desc7.putInteger( id33, angle ); var id34 = charIDToTypeID( "Hght" ); desc7.putInteger( id34, height ); var id35 = charIDToTypeID( "Amnt" ); desc7.putInteger( id35, amount ); executeAction( id32, desc7 );
}
Action Manager 186
4
Using ScriptUI
Overview
ScriptUI is a component that works with the ExtendScript JavaScript interpreter to provide JavaScript programs with the ability to create and interact with user interface elements. It provides an object model for windows and UI control elements within an Adobe Creative Suite 2 application. ScriptUI objects are available to JavaScript scripts for the following applications:
●
●
Adobe Photoshop CS2
Adobe Bridge CS2
Note: Adobe GoLive CS SDK includes another version of these objects, which have diverged somewhat in usage and functionality. See the Adobe GoLive CS SDK Programmer’s Guide and Adobe GoLive CS SDK
Programmer’s Reference for details.
the details of the objects with their properties, methods, and creation parameters.
ScriptUI Programming Model
ScriptUI defines
Window
objects that represent platform-specific windows, and various control elements such as
Button
and
StaticText
, that represent user-interface controls. These objects share a common set of properties and methods that allow you to query the type, move the element around, set the title, caption or content, and so on. Many element types also have properties unique to that class of elements.
Creating a window
ScriptUI defines the following types of windows:
●
Modal dialog boxes: not resizable, holds focus when shown.
●
Main windows: resizable, suitable for use as an application's main window. (Main windows are not normally created by script developers for Adobe Creative Suite 2 applications. )
To create a new window, use the Window constructor function. The constructor takes the desired type of the window. The type is
"dialog"
for a modal dialog. You can supply optional arguments to specify an initial window title and bounds.
The following example creates an empty dialog with the variable name dlg
, which is used in subsequent examples:
// Create an empty dialog window near the upper left of the screen var dlg = new Window('dialog', 'Alert Box Builder', [100,100,480,490]);
Newly created windows are initially hidden; the show
method makes them visible and responsive to user interaction. For example: dlg.show();
187
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Container elements
All Windows are containers—that is, they contain other elements within their bounds. Within a Window , you can create other types of container elements:
Panels
and
Groups
. These can contain control elements, and can also contain other
Panel
and
Group
containers. However, a
Window
cannot be added to any container.
●
●
A
Group
is the simplest container used to visually organize related controls. You would typically define a group and populate it with related elements, for instance an edittext
box and its descriptive statictext label.
A
Panel
is a frame object, also typically used to visually organize related controls. It has a text property to specify a title, and can have a border to visually separate the collection of elements from other elements of a dialog.
You might create a
Panel
and populate it with several
Groups
, each with their own elements. You can create nested containers, with different layout properties for different containers, in order to define a relatively complex layout without any explicit placement.
You can add elements to any container using the add
method (see Adding elements to containers ). An
element added to a container is considered a child of that container. Certain operations on a container apply to its children; for example, when you hide a container, its children are also hidden.
Window layout
When a script creates a
Window
and adds various UI elements to it, the locations and sizes of elements and spacing between elements is known as the layout of the window. Each UI element has properties which define its location and dimensions: location , size , and bounds . These properties are initially undefined, and a script that employs
Automatic Layout should leave them undefined for the main window as well as
its contained elements, allowing the automatic layout mechanism to set their values.
Your script can access these values , and (if not using auto-layout) set them as follows:
●
The location
of a window is defined by a Point
object containing a pair of coordinates ( x
and y
) for the top left corner (the origin), specified in the screen coordinate system. The location
of an element within a window or other container is defined as the origin point specified in the container’s coordinate system. That is, the x
and y
values are relative to the origin of the container.
The following examples show equivalent ways of placing the content region of an existing window at screen coordinates [10, 50]:
● win.location = [10, 50]; win.location = {x:10, y:50}; win.location = "x:10, y:50";
The size of an element’s region is defined by a
width and height in pixels.
The following examples show equivalent ways of changing an existing window's width and height to
200 and 100: win.size = [200, 100]; win.size = {width:200, height:100}; win.size = "width:200, height:100";
This example shows how to change a window's height to 100, leaving its location and width unchanged: win.size.height = 100;
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JavaScript Scripting Reference Using ScriptUI 189
●
The bounds
of an element are defined by a
object containing both the origin point ( x
, y
) and size ( width
, height
) To define the size and location of windows and controls in one step, use the bounds property.
The value of the bounds
property can be a string with appropriate contents, an inline JavaScript
Bounds object, or a four-element array. The following examples show equivalent ways of placing a 380 by 390 pixel window near the upper left corner of the screen: var dlg = new Window('dialog', 'Alert Box Builder', [100,100,480,490]); dlg.bounds = [100,100,480,490]; dlg.bounds = {x:100, y:100, width:380, height:390}; dlg.bounds = {left:100, top:100, right:480, bottom:490}; dlg.bounds = "left:100, top:100, right:480, bottom:490";
The window
dimensions define the size of the content region of the window, or that portion of the window that a script can directly control. The actual window size is typically larger, because the host platform’s window system typically adds title bars and borders. The bounds property for a Window refers only to its content region. To determine the bounds of the frame surrounding the content region of a window, use the
property.
Adding elements to containers
To add elements to a window
, panel
, or group
, use the container’s
method. This method accepts the type
of the element to be created and some optional parameters, depending on the element type. It creates and returns an object of the specified type.
In additions to windows, ScriptUI defines the following user-interface elements and controls:
● Panels (frames) and groups, to collect and organize other control types
●
●
Push buttons with text or icons, radio buttons, checkbox buttons
Static text or images, edit text
●
●
Progressbars, scrollbars, sliders
Lists, which include list boxes and drop-down (also called popup) lists. Each item in a list is a control of type item , and the parent list’s items property contains an array of child items. You can add list items
with the parent list’s add method.
You can specify the initial size and position of any new element relative to the working area of the parent container, in an optional bounds
parameter. Different types of elements have different additional
The order of optional parameters must be maintained. Use the value undefined
for a parameter you do not wish to set. For example, if you want to use automatic layout to determine the bounds, but still set the title and text in a panel and button, the following creates Panel and Button elements with an initial text value, but no bounds
value: dlg.btnPnl = dlg.add('panel', undefined, 'Build it'); dlg.btnPnl.testBtn = dlg.btnPnl.add('button', undefined, 'Test');
Tip: This example creates a dynamic property, btnPnl , on the parent window object, which contains the returned reference to the child control object. This is not required, but provides a useful way to access your controls.
A new element is initially set to be visible, but it not shown unless its parent object is shown.
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JavaScript Scripting Reference Using ScriptUI 190
Creation properties
Some element types have attributes that can only be specified when the element is created. These are not normal properties of the element, in that they cannot be changed during the element’s lifetime, and they are only needed once. For these element types, you can supply an optional creation-properties argument to the add
method. This argument is an object with one or more properties that control aspects of the element’s appearance, or special functions such as whether an edit text element is editable or read-only.
See Control object constructors for details.
All UI elements have an optional creation property called name , which assigns a name for identifying that element. For example, the following creates a new
Button
element with the name 'ok': dlg.btnPnl.buildBtn = dlg.btnPnl.add('button', undefined, 'Build', {name:'ok'});
Note: In Photoshop CS, panel coordinates were measured from outside the frame (including the title bar), but in Photoshop CS2, panel coordinates are measured from the inside the frame (the content area).
This means that if you use the same values to set the vertical positions of child controls in a panel, the positions are slightly different in the two versions. When you add a panel to a window, you can choose to set a creation property ( su1PanelCoordinates ), which causes that panel to
automatically adjust the positions of its children; see the add
. When automatic adjustment is enabled, you provide position values that were correct for Photoshop CS, and the result is the same in Photoshop CS2. You can also set automatic adjustment for a window; in this case, it applies to all child panels of that window unless it is explicitly disabled in the child panel. See
.
Accessing child elements
A reference to each element added to a container is appended to the container’s children property. You can access the child elements through this array, using a 0-based index. For controls that are not containers, the children
collection is empty.
In this example, the msgPnl
panel was the first element created in dlg
, so the script can access the panel object at index 0 of the parent’s children property to set the the text for the title: var dlg = new Window('dialog', 'Alert Box Builder'); dlg.msgPnl = dlg.add('panel'); dlg.children[0].text = 'Messages';
If you use a creation property to assign a name to a newly created element, you can access that child by its name, either in the children
array of its parent, or directly as a property of its parent. For example, the
Button
in a previous example was named " ok
", so it can be referenced as follows: dlg.btnPnl.children['ok'].text = "Build"; dlg.btnPnl.ok.text = "Build";
For list controls (type list
and dropdown
), you can access the child list-item objects through the items array.
Removing elements
To add elements to a window
, panel
, or group
, use the container’s
method. This method accepts an object representing the element to be removed, or the name of the element, or the index of the element in the container's children collection (see
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The specified element is removed from view if it was currently visible, and it is no longer accessible from the container or window. The results of any further references by a script to the object representing the element are undefined.
To remove list items from a list, use the parent list control’s
method in the same way. It removes the item from the parent’s items
list, hides it from view, and deletes the item object.
Types of controls
The following sections introduce the types of controls you can add to a
Window
or other container element
( panel
or group
). For details of the properties and functions, and of how to create each type of element, see
.
Containers
These are types of
which are contained in windows, and which contain and group other controls.
Panel
Group
Typically used to visually organize related controls.
●
Set the text
property to define a title which appears at the top of the
Panel
.
● An optional borderStyle creation property controls the appearance of the border drawn around the panel.
You can use Panels as separators: those with width = 0 appear as vertical lines and those with height = 0
appear as horizontal lines. var dlg = new Window('dialog', 'Alert Box Builder',[100,100,480,245]); dlg.msgPnl = dlg.add('panel', [25,15,355,130], 'Messages');
Used to visually organize related controls. Unlike
Panels
,
Groups
have no title or visible border. You can use them to create hierarchies of controls, and for fine control over layout attributes of certain groups of controls within a larger panel. For
examples, see Creating more complex arrangements .
User interface controls
These are types of
which are contained in windows, panels, and groups, and which provide specific kinds of display and user interaction.
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StaticText
EditText
Button
IconButton
Typically used to display text strings that are not intended for direct manipulation by a user, such as informative messages or labels.
This example creates a
Panel
and adds several
StaticText
elements: var dlg = new Window('dialog', 'Alert Box Builder',[100,100,480,245]); dlg.msgPnl = dlg.add('panel', [25,15,355,130], 'Messages'); dlg.msgPnl.titleSt = dlg.msgPnl.add('statictext', [15,15,105,35],
'Alert box title:'); dlg.msgPnl.msgSt = dlg.msgPnl.add('statictext', [15,65,105,85],
'Alert message:'); dlg.show();
Allows users to enter text, which is returned to the script when the dialog is dismissed. Text in EditText elements can be selected, copied, and pasted.
● Set the text
property to assign the initial displayed text in the element, and read it to obtain the current text value, as entered or modified by the user.
● Set the textselection
property to replace the current selection with new text, or to insert text at the cursor (insertion point). Read this property to obtain the current selection, if any.
This example adds some EditText elements, with initial values that a user can accept or replace: var dlg = new Window('dialog', 'Alert Box Builder',[100,100,480,245]); dlg.msgPnl = dlg.add('panel', [25,15,355,130], 'Messages'); dlg.msgPnl.titleSt = dlg.msgPnl.add('statictext', [15,15,105,35],
'Alert box title:'); dlg.msgPnl.titleEt = dlg.msgPnl.add('edittext', [115,15,315,35],
'Sample Alert'); dlg.msgPnl.msgSt = dlg.msgPnl.add('statictext', [15,65,105,85],
'Alert message:'); dlg.msgPnl.msgEt = dlg.msgPnl.add('edittext', [115,45,315,105],
'<your message here>', {multiline:true}); dlg.show();
Note the creation property on the second
EditText
field, where multiline:true indicates a field in which a long text string can be entered. The text wraps to appear as multiple lines.
Typically used to initiate some action from a window when a user clicks the button; for example, accepting a dialog's current settings, canceling a dialog, bringing up a new dialog, and so on.
●
●
Set the text
property to assign a label to identify a
Button
's function.
The onClick
callback method provides behavior.
var dlg = new Window('dialog', 'Alert Box Builder',[100,100,480,245]); dlg.btnPnl = dlg.add('panel', [15,50,365,95], 'Build it'); dlg.btnPnl.testBtn = dlg.btnPnl.add('button', [15,15,115,35], 'Test'); dlg.btnPnl.buildBtn = dlg.btnPnl.add('button', [125,15,225,35],
'Build', {name:'ok'}); dlg.btnPnl.cancelBtn = dlg.btnPnl.add('button', [235,15,335,35],
'Cancel', {name:'cancel'}); dlg.show();
A button that displays an icon instead of text. Like a text button, typically initiates an action in response to a click.
●
●
The icon
property identifies the icon image; see Displaying icons
.
The onClick
callback method provides behavior.
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Image
Checkbox
RadioButton
Progressbar
Slider
Displays an iconic image.
●
The icon
property identifies the icon image; see Displaying icons
.
Allows the user to set a boolean state.
●
Set the text
property to assign an identifying text string that appears next to the clickable box.
●
The user can click to select or deselect the box, which shows a checkmark when selected. The value=true
when it is selected (checked) and false
when it is not.
When you create a
Checkbox
, you can set its value
property to specify its initial state and appearance.
// Add a checkbox to control the buttons that dismiss an alert box dlg.hasBtnsCb = dlg.add('checkbox', [125,145,255,165],
'Should there be alert buttons?'); dlg.hasBtnsCb.value = true;
Allows the user to select one choice among several.
●
Set the text
property to assign an identifying text string that appears next to the clickable button.
●
The value=true
when the button is selected. The button shows the state in a platform-specific manner, with a filled or empty dot, for example.
You group a related set of radio buttons by creating all the related elements one after another. When any button's value becomes true
, the value of all other buttons in the group becomes false . When you create a group of radio buttons, you should set the state of one of them true
: var dlg = new Window('dialog', 'Alert Box Builder',[100,100,480,245]); dlg.alertBtnsPnl = dlg.add('panel', [45,50,335,95], 'Button alignment'); dlg.alertBtnsPnl.alignLeftRb = dlg.alertBtnsPnl.add('radiobutton',
[15,15,95,35], 'Left'); dlg.alertBtnsPnl.alignCenterRb = dlg.alertBtnsPnl.add('radiobutton',
[105,15,185,35], 'Center'); dlg.alertBtnsPnl.alignRightRb = dlg.alertBtnsPnl.add('radiobutton',
[195,15,275,35], 'Right'); dlg.alertBtnsPnl.alignCenterRb.value = true ; dlg.show();
Typically used to display the progress of a time-consuming operation. A colored bar covers a percentage of the area of the control, representing the percentage completion of the operation. The value property reflects and controls how much of the visible area is colored, relative to the maximum value ( maxvalue
). By default the range is 0 to 100, so the value=50
when the operation is half done.
Typically used to select within a range of values. The slider is a horizontal bar with a draggable indicator, and you can click a point on the slider bar to jump the indicator to that location. The value
property reflects and controls the position of the indicator, within the range determined by minvalue
and maxvalue
. By default the range is 0 to
100, so setting value=50
moves the indicator to the middle of the bar.
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Scrollbar
ListBox
DropDownList
ListItem
Like a slider, the scrollbar is a bar with a draggable indicator. It also has "stepper" buttons at each end, that you can click to jump the indicator by the amount in the stepdelta property. If you click a point on the bar outside the indicator, the indicator jumps by the amount in the jumpdelta
property.
You can create scrollbars with horizontal or vertical orientation; if width is greater than height
, it is horizontal, otherwise it is vertical.
Scrollbars are often created with an associated EditText field to display the current value of the scrollbar, and to allow setting the scrollbar's position to a specific value.
This example creates a scrollbar with associated
StaticText
and
EditText
elements within a panel: dlg.sizePnl = dlg.add('panel', [60,240,320,315], 'Dimensions'); dlg.sizePnl.widthSt = dlg.sizePnl.add('statictext', [15,15,65,35],
'Width:'); dlg.sizePnl.widthScrl = dlg.sizePnl.add('scrollbar', [75,15,195,35],
300, 300, 800); dlg.sizePnl.widthEt = dlg.sizePnl.add('edittext', [205,15,245,35]);
The last three arguments to the add method that creates the scrollbar define the values for the value
, minvalue
and maxvalue
properties.
These controls display lists of items, which are represented by
ListItem
objects in the items
property. You can access the items in this array using a 0-based index.
●
A
ListBox
control displays a list of choices. When you create the object, you specify whether it allows the user to select only one or multiple items. If a list contains more items than can be displayed in the available area, a scrollbar may appear that allows the user to scroll through all the list items.
● A DropDownList control displays a single visible item. When you click the control, a list drops down and allows you to select one of the other items in the list.
Drop-down lists can have nonselectable separator items for visually separating groups of related items, as in a menu.
You can specify the choice items on creation of the list object, or afterward using the list object’s
Items added to or inserted into any type of list control are
ListItem
objects, with properties that can be manipulated from a script.
ListItem
elements can be of the following types:
●
● item
: the typical item in any type of list. It displays text or an icon, and can be selected. To display an icon, set the item object’s icon
property; see Displaying icons .
separator
: a separator is a nonselectable visual element in adrop-down list.
Although it has a text property, the value is ignored, and the item is displayed as a horizontal line.
Displaying icons
You can display icon images in Image or IconButton controls, or in place of strings as the selectable items in a Listbox or DropdownList control. In each case, the image is defined by setting the element's icon
image (see
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The image data for an icon must be in Portable Network Graphics (PNG) format. See http://www.libpng.org
for detailed information on the PNG format.
You can set or reset the icon property at any time to change the image displayed in the element.
The scripting environment can define icon resources, which are available to scripts by name. To specify an icon resource, set a control’s icon
property to the resource’s JavaScript name, or refer to the resource by name when creating the control. For example, to create a button with an application-defined icon resource: myWin.upBtn = myWin.add ("iconbutton", undefined, "SourceFolderIcon");
Photoshop CS2 defines these icon resources:
Step1Icon
Step2Icon
Step3Icon
Step4Icon
SourceFolderIcon
DestinationFolderIcon
If a script does not explicitly set the preferredSize or size property of an element that displays a icon image, the value of preferredSize
is determined by the dimensions of the iconic image. If the size values are explicitly set to dimensions smaller than those of the actual image graphic, the displayed image is clipped. If they are set to dimensions larger than those of the image graphic, the displayed image is centered in the larger space. An image is never scaled to fit the available space.
Prompts and alerts
Static functions on the Window Class
are globally available to display short messages in standard dialogs.
The host application controls the appearance of these simple dialogs, so they are consistent with other alert and message boxes displayed by the application. You can often use these standard dialogs for simple interactions with your users, rather than designing special-purpose dialogs of your own.
Use the static functions alert , confirm , and
Window
class to invoke these dialogs with your own messages. You do not need to create a window object to call these functions.
Modal dialogs
A modal dialog is initially invisible. Your script invokes it using the
show method, which does not return
until the dialog has been dismissed. The user can dismiss it by using a platform-specific window gesture, or by using one of the dialog controls that you supply, typically an OK or Cancel button. The
method of such a button must call the close or hide
method to close the dialog. The close
method allows you to pass a value to be returned by the show
method.
For an example of how to define such buttons and their behavior, see
Defining Behavior for Controls with
.
Creating and using modal dialogs
A dialog typically contains some controls that the user must interact with, to make selections or enter values that your script will use. In some cases, the result of the user action is stored in the object, and you can retrieve it after the dialog has been dismissed. For example, if the user changes the state of a
Checkbox or
RadioButton
, the new state is found in the control’s value
property.
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However, if you need to respond to a user action while the dialog is still active, you must assign the control a callback function for the interaction event, either
or
. The callback function is the value of the onClick or onChange property of the control.
For example, if you need to validate a value that the user enters in a edittext
control, you can do so in an onChange
callback handler function for that control. The callback can perform the validation, and perhaps display an alert to inform the user of errors.
Sometimes, a modal dialog presents choices to the user that must be correct before your script allows the dialog to be dismissed. If your script needs to validate the state of a dialog after the user clicks OK, you can define an
event handler for the dialog. This callback function is invoked whenever a window is closed. If the function returns true
, the window is closed, but if it returns false
, the close operation is cancelled and the window remains open.
Your onClose
handler can examine the states of any controls in the dialog to determine their correctness,
and can show alert messages or use other modal dialogs to alert the user to any errors that must be
corrected. It can then return true
to allow the dialog to be dismissed, or false
to allow the user to correct any errors.
Dismissing a modal dialog
Every modal dialog should have at least one button that the user can click to dismiss the dialog. Typically modal dialogs have an OK and a Cancel button to close the dialog with or without accepting changes that were made in it.
callbacks for the buttons that close the parent dialog by calling its close method.
You have the option of sending a value to the close
method, which is in turn passed on to and returned from the
show method that invoked the dialog. This return value allows your script to distinguish different
closing events; for example, clicking OK can return 1, clicking Cancel can return 2. However, for this typical behavior, you do not need to define these callbacks explicitly; see
Default and cancel elements below.
For some dialogs, such as a simple alert with only an OK button, you do not need to return any value. For more complex dialogs with several possible user actions, you might need to distinguish more outcomes. If you need to distinguish more than two closing states, you must define your own closing callbacks rather than relying on the default behavior.
If, by mistake, you create a modal dialog with no buttons to dismiss it, or if your dialog does have buttons, but their onClick handlers do not function properly, a user can still dismiss the dialog by typing E SC . In this case, the system will execute a call to the dialog’s close
method, passing a value of 2. This is not, of course, a recommended way to design your dialogs, but is provided as an escape hatch to prevent the application from hanging in case of an error in the operations of your dialog.
Default and cancel elements
The user can typically dismiss a modal dialog by clicking an OK or Cancel button, or by typing certain keyboard shortcuts. By convention, typing E NTER is the same as clicking OK or the default button, and typing E SC is the same as clicking Cancel. The keyboard shortcut has the same effect as calling
for the associated button
control.
To determine which control is notified by which keyboard shortcut, set the dialog
object’s
and
properties. The value is the control object that should be notified when the user types the associated keyboard shortcut.
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●
●
For buttons assigned as the defaultElement
, if there is no onClick
handler associated with the button, clicking the button or typing E NTER
calls the parent dialog’s close
method, passing a value of 1 to be returned by the
call that opened the dialog.
For buttons assigned as the cancelElement
, if there is no onClick
handler associated with the button, clicking the button or typing E SC calls the parent dialog’s
method, passing a value of 2 to be
returned by the show call that opened the dialog.
If you do not set the defaultElement
and cancelElement
properties explicitly, ScriptUI tries to choose reasonable defaults when the dialog is about to be shown for the first time. For the default element, it looks for a button whose name or text value is " ok " (disregarding case). For the cancel element, it looks for a button whose name
or text
value is " cancel
" (disregarding case). Because it looks at the name
value first, this works even if the text
value is localized. If there is no suitable button in the dialog, the property value remains null
, which means that the keyboard shortcut has no effect in that dialog.
To make this feature most useful, it is recommended that you always provide the name creation property for buttons meant to be used in this way.
Resource Specifications
You can create one or more UI elements at a time using a resource specification. This specially formatted string provides a simple and compact means of creating an element, including any container element and its component elements. The resource-specification string is passed as the type
parameter to the
Window()
or add()
constructor function.
The general structure of a resource specification is an element type specification (such as dialog ), followed by a set of braces enclosing one or more property definitions. var myResource = "dialog{ control_specs }"; var myDialog = new Window ( myResource );
Controls are defined as properties within windows and other containers. For each control, give the class name of the control, followed by the properties of the control enclosed in braces. For example, the following specifies a
Button
: testBtn: Button { text: 'Test' }
The following resource string specifies a panel that contains several
StaticText
and
EditText
controls:
"msgPnl: Panel { text: 'Messages', bounds:[25,15,355,130], \ titleSt: StaticText { text:'Alert box title:', \ bounds:[15,15,105,35] }, \ titleEt: EditText { text:'Sample Alert', bounds:[115,15,315,35] }, \ msgSt: StaticText { text:'Alert message:', \ bounds:[15,65,105,85] }, \ msgEt: EditText { text:'<your message here>', \ bounds:[115,45,315,105], properties:{multiline:true} } \
}"
The property with name properties
specifies creation properties; see Creation properties
.
A property value can be specified as null
, true
, false
, a string, a number, an inline array, or an object.
● An inline array contains one or more values in the form:
●
[value, value,...]
An object can be an inline object, or a named object, in the form :
{classname inlineObject}
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●
An inline object contains one or more properties, in the form:
{ propertyName :propertyValue, propertyName :propertyValue,... }
The
Resource specification example
shows how to build a complete window and all its contents with a resource specificaiton. The resource specification format can also be used to create a single element or container and its child elements. For example, if the alertBuilderResource
in
Resource specification example did not contain the panel
btnPnlResource
, you could define that resource separately, then add it to the dialog as follows: var btnPnlResource =
"panel { text: 'Build it', bounds:[15,330,365,375], \ testBtn: Button { text:'Test', bounds:[15,15,115,35] }, \ buildBtn: Button { text:'Build', bounds:[125,15,225,35], \ properties:{name:'ok'} }, \ cancelBtn: Button { text:'Cancel', bounds:[235,15,335,35], \ properties:{name:'cancel'} } \
}"; dlg = new Window(alertBuilderResource); dlg.btnPnl = dlg.add(btnPnlResource); dlg.show();
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Defining Behavior for Controls with Event Callbacks
You must define the behavior of your controls in order for them to respond to user interaction. You do this by defining event-handling callback functions as part of the definition of the control or window. To respond to a specific event, define a handler function for it, and assign a reference to that function in the corresponding property of the window or control object. Different types of windows and controls respond to different actions, or events:
●
Windows generate events when the user moves or resizes the window. To handle these events, define callback functions for
, and
. To respond to the user opening or
closing the window, define callback functions for onShow
.
●
●
Button, radiobutton, and checkbox controls generate events when the user clicks within the control bounds. To handle the event, define a callback function for
.
Edittext, scrollbar, and slider controls generate events when the content or value changes—that is, when the user types into an edit field, or moves the scroll or slider indicator. To handle these events,
define callback functions for onChange and onChanging .
Defining event handler functions
Your script can define an event handler as a named function referenced by the callback property, or as an unnamed function defined inline in the callback property.
●
If you define a named function, assign its name as the value of the corresponding callback property. For example:
● function hasBtnsCbOnClick { /* do something interesting */ } hasBtnsCb.onClick = hasBtnsCbOnClick;
For a simple, unnamed function, set the property value directly to the function definition:
UI_element.callback_name = function () { handler_definition};
Event-handler functions take no arguments.
For example, the following sets the onClick
property of the checkbox hasBtnsCb
, to a function that enables another control in the same dialog: hasBtnsCb.onClick = function ()
{ this.parent.alertBtnsPnl.enabled = this.value; };
The following statements set the onClick
event handlers for buttons that close the containing dialog, returning different values to the show
method that invoked the dialog, so that the calling script can tell which button was clicked: buildBtn.onClick = function () { this.parent.parent.close(1); }; cancelBtn.onClick = function () { this.parent.parent.close(2); };
Simulating user events
You can simulate user actions by sending an event notification directly to a window or control with the notify
method. A script can use this method to generate events in the controls of a window, as if a user was clicking buttons, entering text, or moving the window. If you have defined an event-handler callback for the element, the notify
method invokes it.
The notify method takes an optional argument that specifies which event it should simulate. If a control can generate only one kind of event, notification generates that event by default.
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The following controls generate the onClick
event: button checkbox iconbutton radiobutton
The following controls generate the onChange
event: dropdownlist edittext listbox scrollbar slider
The following controls generate the onChanging
event: edittext scrollbar slider
In radiobutton
and checkbox
controls, the boolean value
property automatically changes when the user clicks the control. If you use notify() to simulate a click, the value changes just as if the user had clicked. For example, if the value
of a checkbox hasBtnsCb
is true
, this code changes the value to false
: if (dlg.hasBtnsCb.value == true) dlg.hasBtnsCb.notify();
// dlg.hasBtnsCb.value is now false
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Automatic Layout
When a script creates a window and its associated UI elements, it can explicitly control the size and location of each element and of the container elements, or it can take advantage of the automatic layout capability provided by ScriptUI. The automatic layout mechanism uses certain available information about
UI elements, along with a set of layout rules, to establish a visually pleasing layout of the controls in a dialog, automatically determining the proper sizes for elements and containers.
Automatic layout is easier to program than explicit layout. It makes a script easier to modify and maintain, and it also makes the script easier to localize for different languages.
The script programmer has considerable control over the automatic layout process. Each container has an associated layout manager object, specified in the layout property. The layout manager controls the sizes and positions of the contained elements, and also sizes the container itself.
There is a default layout manager object, or you can create a new one: myWin.layout = new AutoLayoutManager(myWin);
Default layout behavior
By default, the autoLayoutManager
object implements the default layout behavior. A script can modify the properties of the default layout manager object, or create a new, custom layout manager if it needs more specialized layout behavior. See
Custom layout manager example .
Child elements of a container can be organized in a single row or column, or in a stack, where the elements overlap one other in the same region of the container, and only the top element is fully visible. This is controlled by the container’s orientation
property, which can have the value row
, column
, or stack
.
You can nest
Panel
and
Group
containers to create more complex organizations. For example, to display two columns of controls, you can create a panel with a row orientation that in turn contains two groups, each with a column orientation.
Containers have properties to control inter-element spacing and margins within their edges. The layout manager provides defaults if these are not set.
The alignment of child elements within a container is controlled by the alignChildren property of the container, and the alignment property of the individual controls. The alignChildren
property determines an overall strategy for the container, which can be overridden by a particular child element’s alignment
value.
A layout manager can determine the best size for a child element through the element’s preferredSize property. The value defaults to dimensions determined by the UI framework based on characteristics of the control type and variable characteristics such as a displayed text string.
.
Note: ScriptUI does not offer direct control of fonts, and fonts are chosen differently on different platforms, so windows that are created the same way can appear different on different platforms.
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Automatic layout properties
Your script establishes rules for the layout manager by setting the values of certain properties, both in the container object and in the child elements. The following examples show the effects of various combinations of values for these properties. The examples are based on a simple window containing a
StaticText
,
Button
and
EditText
element, created (using
) as follows: var w = new Window(
"window { \ orientation: 'row', \ st: StaticText { }, \ pb: Button { text: 'OK' }, \ et: EditText { size:[20, 30] } \
}"); w.show();
Each example shows the effects of setting particular layout properties in various ways. In each window, w. text
is set so that the window title shows which property is being varied, and w.st.text
is set to display the particular property value being demonstrated.
Container orientation
The orientation
property of a container specifies the organization of child elements within it. It can have these values:
● row
: Child elements are arranged next to each other, in a single row from left to right across the container. The height of the container is based on the height of the tallest child element in the row, and the width of the container is based on the combined widths of all the child elements.
●
● column : Child elements are arranged above and below each other, in a single column from top to bottom across the container. The height of the container is based on the combined heights of all the child elements, and the width of the container is based on the widest child element in the column.
stack
: Child elements are arranged overlapping one another, as in a stack of papers. The elements overlie one another in the same region of the container. Only the top element is fully visible. The height of the container is based on the height of the tallest child element in the stack, and the width of the container is based on the widest child element in the stack.
The following figure shows the results of laying out the sample window with each of these orientations:
Aligning children
The alignment of child elements within a container is controlled by two properties: alignChildren
in the parent container, and alignment
in each child. The alignChildren
value in the parent container controls the alignment of all children within that container, unless it is overridden by the alignment value set on an individual child element.
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These properties use the same values, which specify alignment along one axis, depending on the orientation of the container. The property values are not case-sensitive; for example, the strings
FILL
,
Fill , and fill are all valid.
Elements in a row can be aligned along the vertical axis, in these ways:
●
●
●
● top : The element's top edge is located at the top margin of its container.
bottom
: The element's bottom edge is located at the bottom margin of its container.
center
: The element is centered within the top and bottom margins of its container.
fill
: The element’s height is adjusted to fill the height of the container between the top and bottom margins.
Elements in a column can be aligned along the horizontal axis, in these ways:
● left
: The element's left edge is located at the left margin of its container.
● right
: The element's right edge is located at the right margin of its container.
●
● center : The element is centered within the right and left margins of its container.
fill
: The element’s width is adjusted to fill the width of the container between the right and left margins.
Elements in a stack can be aligned along either the vertical or the horizontal axis, in these ways:
● top : The element's top edge is located at the top margin of its container, and the element is centered within the right and left margins of its container.
●
● bottom : The element's bottom edge is located at the bottom margin of its container, and the element is centered within the right and left margins of its container.
left : The element's left edge is located at the left margin of its container, and the element is centered within the top and bottom margins of its container.
●
●
● right : The element's right edge is located at the right margin of its container, and the element is centered within the top and bottom margins of its container.
center : The element is centered within the top, bottom, right and left margins of its container.
fill
: The element’s height is adjusted to fill the height of the container between the top and bottom margins., and the element’s width is adjusted to fill the width of the container between the right and left margins.
The following figure shows the results of creating the sample window with row orientation and the bottom
and top
alignment settings in the parent’s alignChildren
property:
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The following figure shows the results of creating the sample window with column orientation and the right
, left
, and fill
alignment settings in the parent’s alignChildren
property. Notice how in the fill case, each element is made as wide as the widest element in the container:
You can override the container's child alignment, as specified by alignChildren , by setting the alignment
property of a particular child element. The following diagram shows the result of setting alignment
to right
for the
EditText
element, when the parent’s alignChildren
value is left:
Setting margins
The margins property of a container specifies the number of pixels between the edges of a container and the outermost edges of the child elements. You can set this property to a simple number to specify equal
object, which allows you to specify different margins for each edge of the container.
The following figure shows the results of creating the sample window with row orientation and margins of
5 and 15 pixels:
This figure shows the results of creating the sample window with column orientation, a top margin of 0 pixels, a bottom margin of 20 pixels, and left and right margins of 15 pixels:
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Spacing between children
The spacing
property of a container specifies the number of pixels separating one child element from its adjacent sibling element.
This figure shows the results of creating the sample window with row orientation, and spacing of 15 and 5 pixels, respectively:
This figure shows the results of creating the sample window with column orientation, and spacing of 20 pixels:
Determining a preferred size
Each element has a preferredSize
property, which is initially defined with reasonable default dimensions for the element. The default value is calculated by ScriptUI, and is based on constant characteristics of each type of element, and variable characteristics such as the text string to be displayed in a button or text element.
If an element's size
property is not defined, the layout manager uses the value of preferredSize
to determine the dimensions of each element during the layout process. Generally, you should avoid setting the preferredSize
property explicitly, and let ScriptUI determine the best value based on the state of an element at layout time. This allows you to set the text
properties of your UI elements using localizable strings (see
Localization in ScriptUI Objects
). The width and height of each element are calculated at layout time based on the chosen language-specific text string, rather than relying on the script to specify a fixed size for each element.
However, a script can explicitly set the preferredSize
property to give hints to the layout manager about the intended sizes of elements for which a reasonable default size is not easily determined, such as an
EditText element that has no initial text content to measure.
Creating more complex arrangements
You can easily create more complex arrangements by nesting
Group
containers within
Panel
containers and other Group containers.
Many dialogs consist of rows of information to be filled in, where each row has columns of related types of controls. For instance, an edit field is typically in a row next to a static text label that identifies it, and a series of such rows are arranged in a column. This example (created using
Resource Specifications ) shows a
simple dialog in which a user can enter information into two EditText fields, each arranged in a row with
Adobe Photoshop CS2
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StaticText
label. To create the layout, a
Panel
with a column orientation contains two
Group
elements with row orientation. These groups contain the control rows. A third
Group
, outside the panel, contains the row of buttons. res =
"dialog { \ info: Panel { orientation: 'column', \ text: 'Personal Info', \ name: Group { orientation: 'row', \ s: StaticText { text:'Name:' }, \ e: EditText { preferredSize: [200, 20] } \
}, \ addr: Group { orientation: 'row', \ s: StaticText { text:'Street / City:' }, \ e: EditText { preferredSize: [200, 20] } \
}, \
} \ buttons: Group { orientation: 'row', \ okBtn: Button { text:'OK', properties:{name:'ok'} }, \ cancelBtn: Button { text:'Cancel', properties:{name:'cancel'} } \
} \
}"; win = new Window (res); win.center(); win.show();
In this simplest example, the columns are not vertically aligned. When you are using fixed-width controls in your rows, a simple way to get an attractive alignment of the StaticText labels for your EditText fields is to align the child rows in the
Panel
to the right of the panel. In the example, add the following to the
Panel
specification: info: Panel { orientation: 'column', alignChildren:'right', \
This creates the following result:
Suppose now that you need two panels, and want each panel to have the same width in the dialog. You can specify this at the level of the dialog window object, the parent of both panels. Specify alignChildren='fill' , which makes each child of the dialog match its width to the widest child.
res =
"dialog { alignChildren: 'fill', \ info: Panel { orientation: 'column', alignChildren:'right', \ text: 'Personal Info', \ name: Group { orientation: 'row', \
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JavaScript Scripting Reference Using ScriptUI 207 s: StaticText { text:'Name:' }, \ e: EditText { preferredSize: [200, 20] } \
} \
}, \ workInfo: Panel { orientation: 'column', \ text: 'Work Info', \ name: Group { orientation: 'row', \ s: StaticText { text:'Company name:' }, \ e: EditText { preferredSize: [200, 20] } \
}, \
} \ buttons: Group { orientation: 'row', alignment: 'right', \ okBtn: Button { text:'OK', properties:{name:'ok'} }, \ cancelBtn: Button { text:'Cancel', properties:{name:'cancel'} } \
} \
}"; win = new Window (res); win.center(); win.show();
To make the buttons to appear at the right of the dialog, the buttons
group overrides the fill
alignment of its parent (the dialog), and specifies alignment= ' right ' .
Creating dynamic content
Many dialogs need to present different sets of information based on the user selecting some option within the dialog. You can use the stack orientation to present different views in the same region of a dialog.
A stack
orientation of a container places child elements so they are centered in a space which is wide enough to hold the widest child element, and tall enough to contain the tallest child element. If you arrange groups or panels in such a stack, you can show and hide them in different combinations to display a different set of controls in the same space, depending on other choices in the dialog.
For example, this dialog changes dynamically according to the user’s choice in the
DropDownList
.
The following script creates this dialog. It compresses the "Personal Info" and "Work Info" panels from the previous example into a single
Panel
that has two
Groups
arranged in a stack. A
DropDownList
allows the
function shows one group, and hides the other.
res =
"dialog { \ whichInfo: DropDownList { alignment:'left' }, \
Adobe Photoshop CS2
JavaScript Scripting Reference Using ScriptUI 208 allGroups: Panel { orientation:'stack', \ info: Group { orientation: 'column', \ name: Group { orientation: 'row', \ s: StaticText { text:'Name:' }, \ e: EditText { preferredSize: [200, 20] } \
}, \
} \ workInfo: Group { orientation: 'column', \ name: Group { orientation: 'row', \
} \
}, \ s: StaticText { text:'Company name:' }, \ e: EditText { preferredSize: [200, 20] } \
}, \ buttons: Group { orientation: 'row', alignment: 'right', \ okBtn: Button { text:'OK', properties:{name:'ok'} }, \ cancelBtn: Button { text:'Cancel', properties:{name:'cancel'} } \
} \
}"; win = new Window (res); win.whichInfo.onChange = function () { if (this.selection != null) { for (var g = 0; g < this.items.length; g++) this.items[g].group.visible = false; //hide all other groups this.selection.group.visible = true;//show this group
}
} var item = win.whichInfo.add ('item', 'Personal Info'); item.group = win.allGroups.info; item = win.whichInfo.add ('item', 'Work Info'); item.group = win.allGroups.workInfo; win.whichInfo.selection = win.whichInfo.items[0]; win.center(); win.show();
Custom layout manager example
This script creates a dialog almost identical to the one in the previous example, except that it defines a layout-manager subclass, and assigns an instance of this class as the layout
property for the last
Group
in the dialog. (The example also demonstrates the technique for defining a reusable class in JavaScript.)
This script-defined layout manager positions elements in its container in a stair-step fashion, so that the buttons are staggered rather than in a straight line.
/* Define a custom layout manager that arranges the children
** of 'container' in a stair-step fashion.*/ function StairStepButtonLayout (container) { this.initSelf(container); }
Adobe Photoshop CS2
JavaScript Scripting Reference
// Define its 'method' functions function SSBL_initSelf (container) { this.container = container; } function SSBL_layout() { var top = 0, left = 0; var width; var vspacing = 10, hspacing = 20; for (i = 0; i < this.container.children.length; i++) { var child = this.container.children[i]; if (typeof child.layout != "undefined")
// If child is a container, call its layout method child.layout.layout(); child.size = child.preferredSize; child.location = [left, top]; width = left + child.size.width; top += child.size.height + vspacing; left += hspacing;
} this.container.preferredSize = [width, top - vspacing];
}
// Attach methods to Object's prototype
StairStepButtonLayout.prototype.initSelf = SSBL_initSelf;
StairStepButtonLayout.prototype.layout = SSBL_layout;
// Define a string containing the resource specification for the controls res =
"dialog { \ whichInfo: DropDownList { alignment:'left' }, \ allGroups: Panel { orientation:'stack', \ info: Group { orientation: 'column', \ name: Group { orientation: 'row', \ s: StaticText { text:'Name:' }, \
} \ e: EditText { preferredSize: [200, 20] } \
}, \ workInfo: Group { orientation: 'column', \ name: Group { orientation: 'row', \ s: StaticText { text:'Company name:' }, \
} \ e: EditText { preferredSize: [200, 20] } \
}, \ buttons: Group { orientation: 'row', alignment: 'right', \ okBtn: Button { text:'OK', properties:{name:'ok'} }, \
} \ cancelBtn: Button { text:'Cancel', properties:{name:'cancel'} } \
}";
// Create window using resource spec win = new Window (res);
// Create list items, select first one win.whichInfo.onChange = function () { if (this.selection != null) { for (var g = 0; g < this.items.length; g++) this.items[g].group.visible = false; this.selection.group.visible = true;
}
} var item = win.whichInfo.add ('item', 'Personal Info'); item.group = win.allGroups.info;
Using ScriptUI 209
Adobe Photoshop CS2
JavaScript Scripting Reference Using ScriptUI 210 item = win.whichInfo.add ('item', 'Work Info'); item.group = win.allGroups.workInfo; win.whichInfo.selection = win.whichInfo.items[0];
// Override the default layout manager for the 'buttons' group
// with custom layout manager win.buttons.layout = new StairStepButtonLayout(win.buttons); win.center(); win.show();
The AutoLayoutManager algorithm
When a script creates a window object and its elements and shows it the first time, the visible UI-platform window and controls are created. At this point, if no explicit placement of controls was specified by the script, all the controls are located at [0, 0] within their containers, and have default dimensions. Before the window is made visible, the layout manager’s layout
method is called to assign locations and sizes for all the elements and their containers.
The default
AutoLayoutManager
’s layout
method performs these steps when invoked during the initial call to a window
object’s show
method.
➤
For example:
1. Read the bounds
property for the managed container; if undefined, proceed with auto layout. If defined, assume that the script has explicitly placed the elements in this container, and cancel the layout operation (if both the location
and size
property have been set, this is equivalent to setting the bounds property, and layout does not proceed).
2. Determine the container’s margins and inter-element spacing from its margins
and spacing properties, and the orientation and alignment of its child elements from the container’s orientation and alignChildren
properties. If any of these properties are undefined, use default settings obtained from platform and UI framework-specific default values.
3. Enumerate the child elements, and for each child:
● If the child is a container, call its layout manager (that is, execute this entire algorithm again for the container).
●
●
Read its alignment property; if defined, override the default alignment established by the parent container with its alignChildren
property.
Read its size property: if defined, use it to determine the child’s dimensions. If undefined, read its preferredSize
property to get the child’s dimensions. Ignore the child's location
property.
All the per-child information is collected for later use.
4. Based on the orientation, calculate the trial location of each child in the row or column, using inter-element spacing and the container’s margins.
5. Determine the column, row, or stack dimensions, based on the dimensions of the children.
6. Using the desired alignment for each child element, adjust its trial location relative to the edges of its container. For stack orientation, center each child horizontally and vertically in its container.
7. Set the bounds
property for each child element.
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8. Set the container’s preferredSize
property, based on the margins and dimensions of the row or column of child elements.
Automatic layout restrictions
The following restrictions apply to the automatic layout mechanism:
●
The default layout manager does not attempt to lay out a container that has a defined bounds property. The script programmer can override this behavior by defining a custom layout manager for the container.
●
●
The layout mechanism does not track changes to element sizes after the initial layout has occurred. The script can initiate another layout by calling the layout manager’s layout
method, and can force the manager to recalculate the sizes of all child containers by passing the optional argument as true .
The layout mechanism does not support re-layout if a dialog window is resized.
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Example scripts
These examples demonstrate two ways of building and populating a ScriptUI dialog. The first creates each control with a separate add
method, while the second defines a resource string that creates the control hierarchy.
The two examples create the same dialog, which collects values from the user. When the Alert Box Builder dialog is dismissed, the script builds a resource string from the collected values, and saves it to a file. That resource string can later be used to create and display the user-configured alert box.
Alert box builder
This variation builds the dialog using the window and panel add
methods to create each control.
//------------- Functions -------------//
/* This function creates the builder dialog using the add method
** An alternative that uses a resource specification is shown
** in the following section */ function createBuilderDialog() {
// Create an empty dialog window near the upper left of the screen var dlg = new Window('dialog', 'Alert Box Builder'); dlg.frameLocation = [100, 100];
// Add a panel to hold title and 'message text' strings dlg.msgPnl = dlg.add('panel', undefined, 'Messages'); dlg.msgPnl.alignChildren = "right"; dlg.msgPnl.title = dlg.msgPnl.add('group'); dlg.msgPnl.msg = dlg.msgPnl.add('group'); dlg.msgPnl.msgWidth = dlg.msgPnl.add('group'); dlg.msgPnl.msgHeight = dlg.msgPnl.add('group'); with (dlg.msgPnl) { title.st = title.add('statictext', undefined, 'Alert box title:'); title.et = title.add('edittext', undefined, 'Sample Alert'); title.et.preferredSize = [200,20]; msg.st = msg.add('statictext', undefined, 'Alert message:'); msg.et = msg.add('edittext', undefined, '<your message here>',
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{multiline:true}); msg.et.preferredSize = [200,60]; msgWidth.st = msgWidth.add('statictext', undefined, 'Message width:'); msgWidth.sl = msgWidth.add('slider', undefined, 150, 100, 300); msgWidth.sl.preferredSize = [150, 20]; msgWidth.et = msgWidth.add('edittext'); msgWidth.et.preferredSize = [40, 20]; msgHeight.st = msgHeight.add('statictext', undefined, 'Message height:'); msgHeight.sl = msgHeight.add('slider', undefined, 20, 20, 300); msgHeight.sl.preferredSize = [150, 20]; msgHeight.et = msgHeight.add('edittext'); msgHeight.et.preferredSize = [40, 20];
}
// Add a checkbox to control the presence of buttons to dismiss the alert box dlg.hasBtnsCb = dlg.add('checkbox', undefined, 'Has alert buttons?');
// Add panel to determine alignment of buttons on the alert box dlg.alertBtnsPnl = dlg.add('panel', undefined, 'Button alignment'); dlg.alertBtnsPnl.orientation = "row"; dlg.alertBtnsPnl.alignLeftRb = dlg.alertBtnsPnl.add('radiobutton', undefined, 'Left'); dlg.alertBtnsPnl.alignCenterRb = dlg.alertBtnsPnl.add('radiobutton', undefined, 'Center'); dlg.alertBtnsPnl.alignRightRb = dlg.alertBtnsPnl.add('radiobutton', undefined, 'Right');
// Add a panel with buttons to test parameters and
// create the alert box specification dlg.btnPnl = dlg.add('panel', undefined, 'Build it'); dlg.btnPnl.orientation = "row"; dlg.btnPnl.testBtn = dlg.btnPnl.add('button', undefined, 'Test'); dlg.btnPnl.buildBtn = dlg.btnPnl.add('button', undefined, 'Build',
{name:'ok'}); dlg.btnPnl.cancelBtn = dlg.btnPnl.add('button', undefined, 'Cancel', {name:'cancel'}); return dlg;
} // createBuilderDialog
/* This function initializes the values in the controls
** of the builder dialog */ function initializeBuilder(builder) {
// Set up initial control states with (builder) { hasBtnsCb.value = true; alertBtnsPnl.alignCenterRb.value = true; with (msgPnl) { msgWidth.et.text = msgWidth.sl.value; msgHeight.et.text = msgHeight.sl.value;
}
}
// Attach event callback functions to controls
/* The 'has buttons' checkbox enables or disables the panel that
determines the justification of the 'alert' button group */ builder.hasBtnsCb.onClick = function () { this.parent.alertBtnsPnl.enabled = this.value; };
/* The edittext fields and scrollbars in msgPnl are connected */ with (builder.msgPnl) { msgWidth.et.onChange = function () { this.parent.parent.msgWidth.sl.value = this.text; }; msgWidth.sl.onChanging =
Adobe Photoshop CS2
JavaScript Scripting Reference Using ScriptUI 214 function () { this.parent.parent.msgWidth.et.text = this.value; }; msgHeight.et.onChange = function () { this.parent.parent.msgHeight.sl.value = this.text; }; msgHeight.sl.onChanging = function () { this.parent.parent.msgHeight.et.text = this.value; };
} with (builder.btnPnl) {
// The Test button creates a trial Alert box from
// the current specifications testBtn.onClick = function () {
Window.alert('Type Enter or Esc to dismiss the test Alert box'); createTestDialog(createResource(this.parent.parent));
};
// The Build and Cancel buttons close this dialog buildBtn.onClick = function () { this.parent.parent.close(1); }; cancelBtn.onClick = function () { this.parent.parent.close(2); };
};
} // initializeBuilder
/* This function invokes the dialog an returns its result */ function runBuilder(builder) { return builder.show();
}
/* This function creates and returns a string containing a dialog
** resource specification that will create an Alert dialog using
** the parameters the user entered in the builder dialog. */ function createResource(builder) {
// Define the initial part of the resource spec with dialog parameters var res = "dialog { " + stringProperty("text", builder.msgPnl.title.et.text) +
"\n";
// Define the alert message statictext element, sizing it as user specified var textWidth = Number(builder.msgPnl.msgWidth.et.text); var textHeight = Number(builder.msgPnl.msgHeight.et.text); res += " msg: StaticText { " + stringProperty("text", builder.msgPnl.msg.et.text) +
" preferredSize: [" + textWidth + ", " + textHeight + "],\n" +
" justify:'center', properties:{multiline:true} }";
// Define buttons if desired var hasButtons = builder.hasBtnsCb.value; if (hasButtons) { var groupAlign = "center";
// Align buttons as specified if (builder.alertBtnsPnl.alignLeftRb.value) groupAlign = "left"; else if (builder.alertBtnsPnl.alignRightRb.value) groupAlign = "right"; res += ",\n" +
" btnGroup: Group {\n" + stringProperty(" alignment", groupAlign) +
"\n" +
" okBtn: Button { " + stringProperty("text", "OK") +"},\n"; res += " cancelBtn: Button { " + stringProperty("text", "Cancel") +"}" +
" }";
}
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// done res += "\n}"; return res;
} function stringProperty(pname, pval) { return pname + ":'" + pval + "', ";
} function createTestDialog(resource) { var target = new Window (resource); target.center(); return target.show();
}
//------------- Main script -------------// var builder = createBuilderDialog(); //for an alternative, see below initializeBuilder(builder); if (runBuilder(builder) == 1) {
// Create the Alert dialog resource specification string var resSpec = createResource(builder);
// Write the resource spec string to a file w/platform file-open dialog var fname = File.openDialog('Save resource specification'); var f = File(fname); if (f.open('w')) { var ok = f.write(resSpec); if (ok) ok = f.close(); if (! ok)
Window.alert("Error creating " + fname + ": " + f.error);
}
}
Resource specification example
This example provides an alternative method of building the same initial
dialog, using a resource specification instead of explicit calls to the add
method of a container element. To use this alternate version, add this code to the beginning of the previous example in place of the createBuilderDialog
function. In the main script, replace the line: var builder = createBuilderDialog(); with this line: var builder = createBuilderDialogFromResource();
The new code follows: var alertBuilderResource =
"dialog { \ text: 'Alert Box Builder', frameLocation:[100,100], \ msgPnl: Panel { orientation:'column', alignChildren:'right', \ text: 'Messages', \ title: Group { \ st: StaticText { text:'Alert box title:' }, \ et: EditText { text:'Sample Alert', \ preferredSize:[200, 20] } \
}, \ msg: Group { \ st: StaticText { text:'Alert message:' }, \ et: EditText { text:'<your message here>', \ preferredSize:[200, 60], properties:{multiline:true} } \
}, \
Adobe Photoshop CS2
JavaScript Scripting Reference Using ScriptUI 216 msgWidth: Group { alignChildren:'center', \ st: StaticText { text:'Message width:' }, \ sl: Slider { minvalue:100, maxvalue:300, value:150, \ preferredSize:[150, 20] }, \ et: EditText { preferredSize:[40, 20] } \
}, \ msgHeight: Group { alignChildren:'center', \ st: StaticText { text:'Message height:' }, \ sl: Slider { minvalue:20, maxvalue:300, \ preferredSize:[150, 20] }, \ et: EditText { preferredSize:[40, 20] } \
} \
}, \ hasBtnsCb: Checkbox { text:'Has alert buttons?', \ alignment:'center' }, \ alertBtnsPnl: Panel { orientation:'row', \ text: 'Button alignment', \ alignLeftRb: RadioButton { text:'Left' }, \ alignCenterRb: RadioButton { text:'Center' }, \ alignRightRb: RadioButton { text:'Right' } \
}, \ btnPnl: Panel { orientation:'row', \ text: 'Build it', \
}"; testBtn: Button { text:'Test' }, \ buildBtn: Button { text:'Build', properties:{name:'ok'} }, \
} \ cancelBtn: Button { text:'Cancel', properties:{name:'cancel'} } \
// This function creates the builder dialog from the resource string function createBuilderDialogFromResource() { var builder = new Window(alertBuilderResource); return builder;
} // createBuilderDialogFromResource
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Localization in ScriptUI Objects
For portions of your user interface that are displayed on the screen, you may want to localize the displayed text. You can localize the display strings in any ScriptUI object (including
These tables list unique identifiers for the top-level menus in Adobe Bridge
string.
For complete details of this ExtendScript feature, see Localizing ExtendScript Strings
.
A localization object is a JavaScript object literal whose property names are locale names, and whose property values are the localized text strings. The locale name is an identifier as specified in the ISO 3166 standard. In this example, a btnText object contains localized text strings for several locales. This object supplies the text for a
Button
to be added to a window w
: btnText = { en: "Yes", de: "Ja", fr: "Oui" }; b1 = w.add ("button", undefined, localize (btnText));
The localize function extracts the proper string for the current locale. It matches the current locale and platform to one of the object's properties and returns the associated string. On a German system, for example, the property de
provides the string
"Ja"
.
When your script uses localization to provide language-appropriate strings for UI elements, it should also
take advantage of the Automatic Layout
feature. The layout manager can determine the best size for each
UI element based on its localized text
value, automatically adjusting the layout of your script-defined dialogs to allow for the varying widths of strings for different languages.
Variable values in localized strings
The localize
function allows you to include variables in the string values. Each variable is replaced with the result of evaluating an additional argument. For example: today = { en: "Today is %1/%2.", de: "Heute ist der %2.%1."
}; d = new Date();
Window.alert (localize (today, d.getMonth()+1, d.getDate()));
Enabling automatic localization
If you do not need variable replacement, you can use automatic localization. To turn on automatic localization, set the global value:
$.localization=true
When it is enabled, you can specify a localization object directly as the value of any property that takes a localizable string, without using the localize
function. For example: btnText = { en: "Yes", de: "Ja", fr: "Oui" }; b1 = w.add ("button", undefined, btnText);
The localize
function always performs its translation, regardless of the setting of the
$.localize
variable. For example:
//Only works if the $.localize=true b1 = w.add ("button", undefined, btnText);
Adobe Photoshop CS2
JavaScript Scripting Reference
//Always works, regardless of $.localize value b1 = w.add ("button", undefined, localize (btnText));
If you need to include variables in the localized strings, use the localize
function.
Using ScriptUI 218
5
ScriptUI Object Reference
Overview
ScriptUI is a component that works with the ExtendScript JavaScript interpreter to provide JavaScript programs with the ability to create and interact with user interface elements. It provides an object model for windows and UI control elements within an Adobe Creative Suite 2 application.
For an overview of the ScriptUI object model and a description of usage, see
."
This chapter provides the details of the ScriptUI classes and objects with their properties, methods, and creation parameters.
●
●
●
●
●
219
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JavaScript Scripting Reference ScriptUI Object Reference 220
Window Class
The
Window
class defines these static properties and functions which are available globally through reference to the class. Window instances created with new Window()
do not have these properties and functions.
Window class properties coreVersion version
String The internal core version number of the ScriptUI components. Read only.
String The main version number of the ScriptUI components. Read only.
Window class functions alert
Window.alert
(message[, title, errorIcon]) confirm
Window.confirm
(message[,noAsDflt ,title ]) find
Window.find (resourceName)
Window.find (type, title)
Displays the localizable message
string in a user alert box that
provides an OK button. For details, see the ExtendScript alert
function.
The alert dialog is not intended for lengthy messages. When the string argument is too long, the alert dialog truncates it.
Displays the localizable message string in a self-sizing modal dialog box with Yes and No buttons. Returns true
if the user clicks Yes, false
if the user clicks No.
For details, see the ExtendScript
The confirmation dialog can show longer messages than the alert and prompt dialogs, but if this string is too long, the dialog truncates it.
Finds and returns an existing window object, which can be a window already created by a script, or a windows created by the application (if the application supports this case).
resourceName : A named resource that identifies a window that the application exposes to JavaScript. (Not supported in all
ScriptUI implementations.) type
: The window creation type, dialog
. Used to distinguish between windows with the same title. If the type is unimportant, pass null
or an empty string. title
: The title of the window to find.
If it finds an existing window, the method returns the corresponding JavaScript window
object. If not, it returns null
.
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JavaScript Scripting Reference ScriptUI Object Reference 221 getResourceText
Window.getResourceText
(textResource) prompt
Window.prompt
(message, preset[, title ])
Finds and returns a text string representation of the textResource from the host application's resource data. If no string resource matches the textResource name, the name is treated as literal text.
Displays a modal dialog that returns the user’s text input.
● When the user clicks OK to dismiss the dialog, the method returns the text the user entered.
● When the user clicks the Cancel button, the method returns null
.
For details, see the ExtendScript
function.
Window Object
Window object constructor
To create a new
Window
object: new Window (type [, title, bounds, {creation_properties}]); type The window type. The value is: dialog
: Creates a modal dialog.
title bounds creation_properties
Optional. The window title. A localizable string.
Optional. The window’s position and size.
Optional. An object that can contain any of these properties: resizeable
: When true
, the window can be resized by the user.
Default is false
.
su1PanelCoordinates
: When true
, the child panels of this window automatically adjust the positions of their children for compatibility with Photoshop CS (in which the vertical coordinate was measured from outside the frame). Default is false
. Individual panels can override the parent window’s setting.
Creates and returns a new window
object, or null
if window creation failed.
Window object properties
Window elements contain the following properties, in addition to those common to all ScriptUI elements: defaultElement Object cancelElement Object
For a window of type dialog
, the control to notify when a user types the E NTER key. By default, looks for a button
whose name or text is " ok
" (case disregarded).
For a window of type dialog , the control to notify when a user types the E
SC
key in Windows®, or the C
MD . combination in Mac
OS®. By default, looks for a button
whose name or text is " cancel
"
(case disregarded).
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JavaScript Scripting Reference ScriptUI Object Reference 222 frameBounds frameLocation frameSize
Bounds
Point
A Bounds object for the boundaries of the Window's frame in
screen coordinates. The frame consists of the title bar and borders that enclose the content region of a window, depending on the windowing system. Read only.
A Point object for the location of the top left corner of the
Window's frame. The same as
[frameBounds.x, frameBounds.y]
.
Set this value to move the window frame to the specified location on the screen. The frameBounds
value changes accordingly.
Dimension A object for the size and location of the Window's frame
in screen coordinates. Read only.
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Container properties
The following table shows properties that are available on window objects and container objects (controls of type panel
and group
).
alignChildren children layout
String
Array of Object
LayoutManager
Tells the layout manager how unlike-sized children of a container should be aligned within a column or row. Order of creation determines which children are at the top of a column or the left of a row; the earlier a child is created, the closer it is to the top or left of its column or row.
If defined, alignment
for a child element overrides the alignChildren setting for the parent container.
Allowed values depend on the orientation
value. For orientation=row : top bottom center (default) fill
For orientation=column
: left right center (default) fill
For orientation=stack
: top bottom left right center (default) fill
Values are not case sensitive.
The collection of UI elements that have been added to this container ( window
, panel
, group
). An array indexed by number or by a string containing an element's name . The length
property of this array is the number of child elements for container elements, and is zero for controls.
Read only.
A LayoutManager Object for a container (
window , panel , group
). The first time a container object is made visible,
ScriptUI invokes this layout manager by calling its layout function. Default is an instance of the
LayoutManager
class that is automatically created when the container element is created. margins the edges of this container and the outermost child elements. You can specify different margins for each edge of the container. The default value is based on the type of container, and is chosen to match the standard Adobe UI guidelines.
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JavaScript Scripting Reference ScriptUI Object Reference 224 orientation String spacing Number
How elements are organized within this container.
Interpreted by the layout manager for the container. The
default LayoutManager Object accepts the
(case-insensitive) values: row column stack
The default orientation depends on the type of container.
For
Window
and
Panel
, the default is column
, and for
Group the default is row
.
The allowed values for the container’s alignChildren
and its children’s alignment
properties depend on the orientation.
The number of pixels separating one child element from its adjacent sibling element. Because each container holds only a single row or column of children, only a single spacing value is needed for a container. The default value is based on the type of container, and is chosen to match standard Adobe UI guidelines.
Window object functions
These functions are defined for window
objects.
add
(type [, bounds, text,
{ creation_props> } ]); type
Creates and returns a new control or container object and adds it to the children of this window. Returns null
if unable to create the object.
The control type. See
Control types and creation parameters
bounds text creation_props
Optional. A bounds specification that describes the size and position of the
new control or container, relative to its parent. See Bounds
object for specification formats.
If supplied, this value creates a new
object which is assigned to the new object’s bounds
property.
Optional. String. Initial text to be displayed in the control as the title, label, or contents, depending on the control type. If supplied, this value is assigned to the new object’s text property.
Optional. Object. The properties of this object specify creation parameters,
which are specific to each object type. See
Control types and creation parameters
.
center
windowObj.center ([window]) window
Centers this window on the screen, or with respect to another specified window.
Optional. A
.
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JavaScript Scripting Reference ScriptUI Object Reference 225 close
windowObj.close ([result]) result
Closes this window. If an
onClose callback is defined for the
window, calls that function before closing the window.
Optional. A number to be returned from the show
method that invoked this window as a modal dialog.
hide
windowObj.hide() event
Hides this window. When a window is hidden, its children are also hidden, but when it is shown again, the children retain their own visibility states.
For a modal dialog, closes the dialog and sets its result to 0. notify
windowObj.notify([event])
Sends a notification message, simulating the specified user interaction event. For example, to simulate a dialog being moved by a user: myDlg.notify("onMove")
Optional. The name of the window event handler to call. One of: onClose onMove onMoving onResize onResizing onShow remove
windowObj.remove(index)
windowObj.remove(text)
windowObj.remove(child) index text child
Removes the specified child control from this window’s array. No error results if the child does not exist. Returns children
The child control to remove, specified by 0-based index, text
value, or as a control object.
undefined .
show
windowObj.show()
Shows this window, container, or control. If an
onShow callback is defined for a
window, calls that function before showing the window.
When a window or container is hidden, its children are also hidden, but when it is shown again, the children retain their own visibility states.
For a modal dialog, opens the dialog and does not return until the dialog is
dismissed. If it is dismissed via the close method, this method returns any
result
value passed to that method. Otherwise, returns 0.
Window event-handling callbacks
The following callback functions can be defined to respond to events in windows. To respond to an event, define a function with the corresponding name in the window
object.
Callback onClose onMove
Description
Called when a request is made to close the window, either by an explicit call to the close
function or by a user action (clicking the OS-specific close icon in the title bar).
The function is called before the window actually closes; it can return false
to cancel the close operation.
Called when the window has been moved.
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Callback onMoving onResize onResizing onShow
Description
Called while a window in being moved, each time the position changes. A handler can monitor the move operation.
Called when the window has been resized.
Called while a window is being resized, each time the height or width changes. A handler can monitor the resize operation.
Called when a request is made to open the window using the
method, before the window is made visible, but after automatic layout is complete. A handler can modify the results of the automatic layout.
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Control Objects
Control object constructors
Use the add
method to create new containers and controls. The add
method is available on window
and container ( panel
and group
add
(type [, bounds, text,
{ creation_props> } ]); type
Creates and returns a new control or container object and adds it to the children of this window or container. Returns null
if unable to create the object.
Control types and creation parameters
.
bounds text creation_props
Optional. A bounds specification that describes the size and position of the new control or container, relative to its parent. See
object for specification formats.
If supplied, this value creates a new
object which is assigned to the new object’s bounds
property.
Optional. String. Initial text to be displayed in the control as the title, label, or contents, depending on the control type. If supplied, this value is assigned to the new object’s text property.
Optional. Object. The properties of this object specify creation parameters, which are specific to each object type. See
Control types and creation parameters
Control types and creation parameters
The following type names can be used in string literals as the type
specifier for the add
method, available on window
and container ( panel
and group
) objects. The class names can used in resource specifications to define controls within a window or panel.
Type name button checkbox
Class name
Button
Checkbox
Description
A pushbutton containing a text string. Calls the onClick callback if
the control is clicked or if its
To add to a window w
: w.add (“button” [, bounds, text ]); bounds
: Optional. The control’s position and size. text
: Optional. The text displayed in the control.
A dual-state control showing a box with a checkmark when value=true
, empty when value=false
. Calls the onClick callback if
the control is clicked or if its
To add to a window w
: w.add (“checkbox” [, bounds, text ]); bounds : Optional. The control’s position and size. text
: Optional. The text displayed in the control.
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Type name Class name dropdownlist DropDownList
Description
A drop-down list with zero or more items. Calls the onChange
callback if the item selection is changed or if its notify method is
called.
To add to a window w : w.add ("dropdown list", bounds [, items]
[, {creation_properties}]); bounds
: The control’s position and size. items : Optional. Supply this argument or the creation_properties
argument, not both. An array of strings for the text of each list item. An item
object is created for each item. An item with the text string
"-"
creates a separator item.
creation_properties : Optional. Supply this argument or the items
argument, not both. This form is most useful for
elements defined using Resource Specifications . An object
that contains the following property:
items : An array of strings for the text of each list item. An item object is created for each item. An item with the text string
"-"
creates a separator item.
edittext EditText An edit text field that the user can change. Calls the
callback if the text is changed and the user types E NTER or the control
method is called. Calls the onChanging
callback when any change is made to the text. The textselection property contains currently selected text.
To add to a window w
: w.add (“edittext” [, bounds, text,
{creation_properties}]); bounds
: Optional. The control’s position and size. text : Optional. The text displayed in the control.
creation_properties : Optional. An object that contains any of the following properties:
multiline
: When false
(the default), the control accepts a single line of text. When true , the control accepts multiple lines, in which case the text wraps within the width of the control.
readonly
: When false
(the default), the control accepts text input. When true
, the control does not accept input but only displays the contents of the text property.
noecho
: When false
(the default), the control displays input text.
When true
, the control does not display input text (used for password input fields).
enterKeySignalsOnChange : When false (the default), the control signals an
onChange event when the editable text is changed
and the control loses the keyboard focus (that is, the user tabs to another control, clicks outside the control, or types E NTER ).
When true , the control only signals an onChange event when the editable text is changed and the user types E
NTER
; other changes to the keyboard focus do not signal the event.
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Type name group iconbutton image item
Class name
Group
IconButton
Image
ListItem
Description
A container for other controls. Containers have additional properties that control the children; see
Container properties . Hiding a group
hides all its children. Making it visible makes visible those children that are not individually hidden.
To add to a window w
: w.add (“group” [, bounds]); bounds : Optional. The element’s position and size.
A pushbutton containing an icon. Calls the onClick callback if the
control is clicked or if its notify method is called.
To add to a window w
: w.add (“iconbutton” [, bounds, icon,
{creation_properties}]); bounds : Optional. The control’s position and size. icon
: Optional. The named resource for the icon or family of icons displayed in the button control, or a pathname or
for an image file. Images must be in PNG format.
creation_properties : Optional. An object that contains the following property:
style
: A string for the visual style, one of: button
: Has a visible border with a raised or 3D appearance.
toolbutton
: Has a flat appearance, appropriate for inclusion in a toolbar
Displays an icon or image.
To add to a window w
: w.add (“image” [, bounds, icon]); bounds
: Optional. The control’s position and size. icon
: Optional. The named resource for the icon or family of icons
displayed in the image control, or a pathname or File Object
for an image file. Images must be in PNG format.
A choice item in a list box or drop-down list. The objects are created when items are specified on creation of the parent list object, or afterward using the list control’s
●
Items in a drop-down list can be of type separator
, in which case they cannot be selected, and are shown as a horizontal line.
Item objects have these properties which are not found in other controls:
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Type name listbox panel
Class name
ListBox
Panel
Description
A list box with zero or more items. Calls the
callback if the item selection is changed or if its
method is called.
To add to a window w
: w.add ("listbox", bounds [, items,
{creation_properties}]); bounds : Optional. The control’s position and size. items
: Optional. An array of strings for the text of each list item.
An item
object is created for each item. Supply this argument, or the items
property in creation_properties
, not both.
creation_properties : Optional. An object that contains any of the following properties:
multiselect
: When false
(the default), only one item can be selected. When true
, multiple items can be selected.
items : An array of strings for the text of each list item. An item object is created for each item. An item with the text string
"-"
creates a separator item. Supply this property, or the items
argument, not both. This form is most useful for
elements defined using Resource Specifications .
A container for other types of controls, with an optional frame.
Containers have additional properties that control the children; see
Container properties . Hiding a panel hides all its children. Making it
visible makes visible those children that are not individually hidden.
To add to a window w
: w.add (“panel” [, bounds, text, {creation_properties} ]); bounds
: Optional. The element’s position and size. A panel whose width is 0 appears as a vertical line. A panel whose height is 0 appears as a horizontal line. text
: Optional. The text displayed in the border of the panel. creation_properties : Optional. An object that contains the following property:
borderStyle : A string that specifies the appearance of the border drawn around the panel. One of black
, etched
, gray
, raised
, sunken
. Default is etched
. su1PanelCoordinates
: When true
, this panel automatically adjusts the positions of its children for compatability with
Photoshop CS. Default is false
, meaning that the panel does not adjust the positions of its children, even if the parent window has automatic adjustment enabled.
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Type name Class name progressbar Progressbar radiobutton RadioButton
Description
A horizontal rectangle that shows progress of an operation. All progressbar
controls have a horizontal orientation. The value property contains the current position of the progress indicator; the default is 0. There is a minvalue
property, but it is always 0; attempts to set it to a different value are silently ignored.
To add to a window w
: w.add (“progressbar” [, bounds, value, maxvalue]); bounds
: Optional. The control’s position and size.
value
: Optional. The initial position of the progress indicator.
Default is 0.
maxvalue : Optional. The maximum value that the value property can be set to. Default is 100.
A dual-state control, grouped with other radiobuttons, of which only one can be in the selected state. Shows the selected state when value=true , empty when value=false
. Calls the onClick callback if
the control is clicked or if its
All radiobuttons in a group must be created sequentially, with no intervening creation of other element types. Only one radiobutton in a group can be set at a time; setting a different radiobutton
unsets the original one.
To add to a window w
: w.add (“radiobutton” [, bounds, text ]); bounds
: Optional. The control’s position and size. text
: Optional. The text displayed in the control.
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Type name scrollbar
Class name
Scrollbar
Description
A scrollbar with a draggable scroll indicator and stepper buttons to move the indicator. The scrollbar
control has a horizontal orientation if the width
is greater than the height
at creation time, or vertical if its height
is greater than its width
.
Calls the
onChange callback after the position of the indicator is
method is called. Calls the
callback repeatedly while the user is moving the indicator.
The value
property contains the current position of the scrollbar’s indicator within the scrolling area, within the range of minvalue
and maxvalue .
The stepdelta
property determines the scrolling unit for the up or down arrow; default is 1.
The jumpdelta
property determines the scrolling unit for a jump (as when the bar is clicked outside the indicator or arrows); default is
20% of the range between minvalue
and maxvalue
.
To add to a window w : w.add (“scrollbar” [, bounds, value, minvalue, maxvalue]); bounds
: Optional. The control’s position and size.
value : Optional. The initial position of the scroll indicator. Default is 0. minvalue : Optional. The minimum value that the value
property can be set to. Default is 0. Together with maxvalue
, defines the scrolling range.
maxvalue : Optional. The maximum value that the value
property can be set to. Default is 100. Together with minvalue
, defines the scrolling range.
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Type name slider statictext
Class name
Slider
StaticText
Description
A slider with a moveable position indicator. All slider
controls have
a horizontal orientation. Calls the onChange callback after the
position of the indicator is changed or if its notify
method is called.
Calls the
callback repeatedly while the user is moving the indicator.
The value
property contains the current position of the indicator within the range of minvalue
and maxvalue
.
To add to a window w
: w.add (“slider” [, bounds, value, minvalue, maxvalue]); bounds
: Optional. The control’s position and size.
value
: Optional. The initial position of the indicator. Default is 0. minvalue : Optional. The minimum value that the value
property can be set to. Default is 0. Together with maxvalue , defines the range.
maxvalue : Optional. The maximum value that the value
property can be set to. Default is 100. Together with minvalue
, defines the range.
A text field that the user cannot change.
To add to a window w : w.add (“statictext” [, bounds, text,
{creation_properties}]); bounds
: Optional. The control’s position and size. text
: Optional. The text displayed in the control.
creation_properties : Optional. An object that contains any of the following properties:
multiline
: When false
(the default), the control displays a single line of text. When true
, the control displays multiple lines, in which case the text wraps within the width of the control.
scrolling
: When false
(the default), the displayed text cannot be scrolled. When true
, the displayed text can be vertically scrolled using the U P A RROW and D OWN A RROW ; this case implies multiline=true .
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Control object properties
The following table shows the properties of all ScriptUI elements. Some values apply only to controls of particular types, as indicated.
active alignment
Boolean When false
otherwise. Set to true
to make a given control or dialog active.
● A modal dialog that is visible is by definition the active dialog.
● An active control is the one with focus—that is, the one that accepts keystrokes, or in the case of a
Button
, be selected when the user types a Return.
String Applies to child elements of a container. If defined, this value overrides the alignChildren setting for the parent container.
Allowed values depend on the orientation
value of the parent container. For orientation=row
: top bottom center (default) fill
For orientation=column
: left right center (default) fill
For orientation=stack : top bottom left right center (default) fill
Values are not case sensitive. bounds screen coordinates for window
elements, and parent-relative coordinates for child elements. For windows, the bounds refer only to the window's content region.
Setting an element's size
or location
changes its bounds property, and vice-versa. enabled helpTip String
When false
, control elements do not accept input, and all types of elements have a grayed-out appearance.
A brief help message (also called a tool tip) that is displayed in a small floating window when the mouse cursor hovers over a UI control element. Set to an empty string or null
to remove help text.
JavaScript Scripting Reference icon index items itemSize jumpdelta justify location maxvalue
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String or File
The name of an icon resource or the pathname or File Object for
a file that contains a platform-specific icon image in PNG format.
●
●
For an
IconButton
, the icon appears as the content of the button.
For a
ListItem
, the icon is displayed to the left of the text.
●
For an
Image
, the icon is the entire content of the image element.
Number For items collection of its parent list control. Read-only.
Array of Object For a list object ( listbox
or dropdown
list), a collection of
ListItem
objects for the items in the list. Access by 0-based index. To obtain the number of items in the list, use items.length
. Read-only.
Dimension For a list object ( listbox
or dropdown
list), a
object describing the width and height in pixels of each item in the list.
Used by auto-layout to determine the preferredSize
of the list, if not otherwise specified.
If not set explicitly, the size of each item is set to match the largest height and width among all items in the list
Number
String
The amount to increment or decrement a scrollbar
indicator's position when the user clicks ahead or behind the moveable element. Default is 20% of the range between the maxvalue
and minvalue property values.
The justification of text in static text and edit text controls. One of: left (default) center right
Note: Justification only works if the value is set before the window containing the control is displayed for the first time.
Number array,
[x, y]
, representing the coordinates of the upper left corner of the element. These are screen coordinates for window elements, and parent-relative coordinates for other elements.
The location
is defined as
[bounds.x, bounds.y]
. Setting an element's location
changes its bounds
property, and vice-versa.
By default, location is undefined .
The maximum value that the value
property can have.
If maxvalue is reset less than value , value is reset to maxvalue . If maxvalue
is reset less than minvalue
, minvalue
is reset to maxvalue
.
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JavaScript Scripting Reference ScriptUI Object Reference 236 minvalue parent preferredSize properties selected selection size stepdelta
Number
Object
The minimum value that the value
property can have.
If minvalue
is reset greater than value
, value
is reset to minvalue
.
If minvalue
is reset greater than maxvalue
, maxvalue
is reset to minvalue
.
The parent object of a UI object, a window , panel or group , or null for window
objects. Read only.
Dimension A
object used by layout managers to determine the best size for each element. If not explicitly set by a script, value is established by the UI framework in which ScriptUI is employed, and is based on such attributes of the element as its text, font, font size, icon size, and other UI framework-specific attributes.
A script can explicitly set preferredSize
before the layout manager is invoked in order to establish an element size other than the default.
Object An object that contains one or more creation properties of the element (properties used only when the element is created).
Boolean For true
, the item is part of the selection
for its parent list. When false
, the item is not selected.
Set to true to select this item in a single-selection list, or to add it to the to the selection array for a multi-selection list.
ListItem, Array of
ListItem
For a list object ( listbox
or dropdown
list), the currently selected
ListItem
object for a single-selection list, or an array of
ListItem objects for current selection in a multi-selection list. Setting this value causes the selected item to be highlighted and to be scrolled into view if necessary.
You can set the value using the index of an item or an array of indices, rather than object references. If set to an index value that is out of range, the operation is ignored. When set with index values, the property still returns object references.
●
●
If you set the value to an array for a single-selection list, only the first item in the array is selected.
If you set the value to a single item for a multi-selection list, that item is added to the current selection.
If no items are selected, the value is null
. Set to null
to deselect all items.
object that defines the actual dimensions of an element. Initially undefined
, and unless explicitly set by a script, it is defined by a
LayoutManager
. A script can explicitly set size before the layout manager is invoked to establish an element size other than the preferredSize
or the default size.
Defined as [bounds.width, bounds.height] . Setting an element's size
changes its bounds
property, and vice-versa.
Number The amount by which to increment or decrement a
Scrollbar element's position when the user clicks a stepper button.
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JavaScript Scripting Reference ScriptUI Object Reference 237 text textselection type value value visible
String
String
String
Boolean
The title, label, or displayed text. Ignored for certain window types. For controls, the meaning depends on the control type.
Buttons use the text as a label, for example, while edit fields use the text
to access the content.
This is a localizable string: see Localization in ScriptUI Objects
The currently selected text in a control that displays text, or the empty string if there is no text selected.
Setting the value replaces the current text selection and modifies the value of the text
property. If there is no current selection, inserts the new value into the text
string at the current insertion point. The textselection value is reset to an empty string after it modifies the text
value.
Note: Setting the textselection property before the edittext control’s parent
Window
exists is an undefined operation.
Contains the type name of the element, as specified on creation.
●
For window
objects, one of the type names window
or dialog
.
● For controls, the type of the control, as specified in the add method that created it.
Read only.
For a checkbox or radiobutton, true
if the control is in the selected or set state, false
if it is not.
Number For a scrollbar or slider, the current position of the indicator. If set to a value outside the range specified by minvalue and maxvalue , it is automatically reset to the closest boundary.
Boolean When false
it is hidden.
When a container is hidden, its children are also hidden, but they retain their own visibility values, and are shown or hidden accordingly when the parent is next shown.
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Control object functions
The following table shows the methods defined for each element type, and for specific control types as indicated. add
listObj.add
(type, text[, index]) type text
For list objects ( listbox
or dropdown
list) only. Adds an item to the items
array at the given index. Returns the item
control object for type=item
, or null
for type=separator
.
The type of item to add. One of: item
: A basic, selectable item with a text label.
separator
: A separator. For dropdownlist
controls only. In this case, the text value is ignored, and the method returns null .
The localizable text label for the item. index Optional. The index into the current item list after which this item is inserted. If not supplied, or greater than the current list length, the new item is added at the end.
find
listObj.find(text)
For list objects ( listbox or dropdown list) only. Looks in this object’s items
array for an item
object with the given text
value. Returns the item
object if found; otherwise, returns null
.
text hide
controlObj.hide()
The text of the item to find.
Hides this container or control. When a window or container is hidden, its children are also hidden, but when it is shown again, the children retain their own visibility states.
notify
controlObj.notify([event]) event
Sends a notification message, simulating the specified user interaction event.
Optional. The name of the control event handler to call. One of: onClick onChange onChanging
By default, simulates the onChange event for an edittext control, an onClick event for controls that support that event.
remove
containerObj.remove(index)
containerObj.remove(text)
containerObj.remove(child) index text child
For containers ( panel
, group
), removes the specified child control from the container’s children
array.
For list objects ( listbox
or dropdown
list) only, removes the specified item from this object’s items
array. No error results if the item does not exist.
The item or child to remove, specified by 0-based index, text
value, or as a control object.
removeAll
listObj.removeAll() show
controlObj.show()
For list objects ( listbox
or dropdown
list) only. Removes all items from the object’s items array.
Shows this container or control. When a window or container is hidden, its children are also hidden, but when it is shown again, the children retain their own visibility states.
Adobe Photoshop CS2
JavaScript Scripting Reference ScriptUI Object Reference 239 toString
listItemObj.toString() valueOf
listItemObj.valueOf()
For item
controls only. Returns the value of this item’s text
property as a string.
For item
controls only. Returns the index number of this item in the parent list’s items
array.
Control event-handling callbacks
The following events are signalled in certain types of controls. To handle the event, define a function with the corresponding name in the control object.
onClick onChange onChanging
Called when the user clicks one of the following control types: button checkbox iconbutton radiobutton
Called when the user finishes making a change in one of the following control types:
● dropdownlist edittext listbox scrollbar slider
For an edittext control, called only when the change is complete—that is, when focus moves to another control, or the user types E
NTER
. The exact behavior depends on the creation parameter enterKeySignalsOnChange
; see the edittext description.
●
For a slider
or scrollbar
, called when the user has finished dragging the position marker or has clicked the control.
Called for each incremental change in one of the following control types:
● edittext scrollbar slider
For an edittext
control, called for each keypress while the control has focus.
●
For a slider
or scrollbar
, called for any motion of the position marker.
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Size and Location Objects
ScriptUI defines objects to represent the complex values of properties that place and size windows and UI elements. These objects cannot be created directly, but are created when you set the corresponding property. That property then returns that object. For example, the bounds
property returns a
Bounds
object.
You can set these properties as objects, strings, or arrays.
● e.prop = Object
: The object must contain the set of properties defined for this type, as shown in the table below. The properties have integer values.
●
● e.prop = String
: The string must be an executable JavaScript inline object declaration, conforming to the same object description. e.prop = Array
: The array must have integer coordinate values in the order defined for this type, as shown in the table below. For example:
The following examples show equivalent ways of placing a 380 by 390 pixel window near the upper left corner of the screen: var dlg = new Window('dialog', 'Alert Box Builder'); dlg.bounds = {x:100, y:100, width:380, height:390}; //object dlg.bounds = {left:100, top:100, right:480, bottom:490}; //object dlg.bounds = "x:100, y:100, width:380, height:390"; //string dlg.bounds = "left:100, top:100, right:480, bottom:490"; //string dlg.bounds = [100,100,480,490]; //array
You can access the resulting object as an array with values in the order defined for the type, or as an object with the properties supported for the type.
The following table shows the property-value object types, the element properties that create and contain them, and their array and object-property formats.
Bounds
Dimension
Defines the boundaries of a window within the screen’s coordinate space, or of a UI element within the container’s coordinate space. Contains an array,
[left, top, right, bottom] , that defines the coordinates of the upper left and lower right corners of the element.
A Bounds object is created when you set an element’s bounds property, and this property returns a
Bounds
object.
●
●
An object must contain properties named left , top , right , bottom , or x , y , width
, height
.
An array must have values in the order [left, top, right, bottom] .
Defines the size of a window
or UI element. Contains an array,
[width, height]
, that defines the element’s size in pixels.
A
Dimension
object is created when you set an element’s size
or preferredSize property.
●
An object must contain properties named width
and height
.
● An array must have values in the order [width, height] .
JavaScript Scripting Reference
Margins
Point
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ScriptUI Object Reference 241
Defines the number of pixels between the edges of a container and its outermost child elements. Contains an array
[left, top, right, bottom]
whose elements define the margins between the left edge of a container and its leftmost child element, and so on.
A Margins object is created when you set an element’s margins property.
●
An object must contain properties named left
, top
, right
, and bottom
.
●
An array must have values in the order
[left, top, right, bottom]
.
You can also set the margins
property to a number; all of the array values are then set to this number.
Defines the location of a window
or UI element. Contains an array,
[x, y]
, whose values represent the origin point of the element as horizontal and vertical pixel offsets from the origin of the element's coordinate space.
A Point object is created when you set an element’s location property.
● An object must contain properties named x
and y
.
●
An array must have values in the order
[x, y]
.
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LayoutManager Object
Controls the automatic layout behavior for a window or container. The subclass AutoLayoutManager implements the default automatic layout behavor.
AutoLayoutManager object constructor
Create an instance of the AutoLayoutManager class with the new operator: myWin.layout = new AutoLayoutManager(myWin);
An instance is automatically created when you create a window
or container ( group
or panel
) object, and
referenced by the container’s layout
property. This instance implements the default layout behavior unless you override it.
AutoLayoutManager object properties
The default object has no predefined properties, but a script can assign arbitrary properties to an object it creates, to store data needed by the script-defined layout algorithm.
AutoLayoutManager object functions layout
win.layout.layout
(recalculate) recalculate
Invokes the automatic layout behavior for the managed container. Adjusts sizes and positions of the child elements of this window or container according to the placement and alignment property values in the parent and children.
Invoked automatically the first time the window is displayed. Thereafter, the script must invoke it explicitly to change the layout in case of changes in the size or position of the parent or children.
Optional. When true
, forces the layout manager to recalculate the container size for this and any child containers. Default is false
.
These tables list unique identifiers for the top-level menus in Adobe Bridge
6
Using File and Folder Objects
Overview
Because path name syntax is very different in Windows, Mac OS and UNIX ® , Adobe ExendScript defines the
File
and
Folder
objects to provide platform-independent access to the underlying file system. A
represents a disk file, a Folder Object represents a directory or folder.
●
●
The
Folder
object supports file system functionality such as traversing the hierarchy; creating, renaming or removing files; or resolving file aliases.
The
File
object supports input/output functions to read or write files.
There are several ways to distinguish between a
File
and a
Folder
object. For example: if (f instanceof File) ...
if (typeof f.open == "undefined") ...// Folders do not open
File
and
Folder
objects can be used anywhere that a path name is required, such as in properties and arguments for files and folders. For details about the objects and their properties and methods, see
Chapter 7, “File and Folder Object Reference
."
Note: When you create two
File
objects that refer to the same disk file, they are treated as distinct objects. If you open one of them for I/O, the operating system may inhibit access from the other object, because the disk file already is open.
Specifying Paths
When creating a
File
or
Folder
object, you can specify a platform-specific path name, or an absolute or relative path in a platform-independent format known as universal resource identifier (URI) notation. The path stored in the object is always an absolute, full path name that points to a fixed location on the disk.
●
●
Use the toString
method to obtain the name of the file or folder as string containing an absolute path name in URI notation.
Use the
property to obtain the platform-specific file name.
Absolute and relative path names
An absolute path name in URI notation describes the full path from a root directory down to a specific file or folder. It starts with one or two slashes (
/
), and a slash separates path elements. For example, the following describes an absolute location for the file myFile.jsx
:
/dir1/dir2/mydir/myFile.jsx
A relative path name in URI notation is appended to the path of the current directory, as stored in the
globally-available current property of the
Folder
class. It starts with a folder or file name, or with one of the special names dot (
.
) for the current directory, or dot dot (
..
) for the parent of the current directory. A
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Adobe Photoshop CS2
JavaScript Scripting Reference Using File and Folder Objects 244 slash (
/
) separates path elements. For example, the following paths describe various relative locations for the file myFile.jsx
: myFile.jsx
./myFile.jsx
In the current directory.
../myFile.jsx
../../myFile.jsx
In the parent of the current directory.
In the grandparent of the current directory.
../dir1/myFile.jsx
In dir1
, which is parallel to the current directory.
Relative path names are independent of different volume names on different machines and operating systems, and therefore make your code considerably more portable. You can, for example, use an absolute path for a single operation, to set the current directory in the
Folder.current
property, and use relative paths for all other operations. You would then need only a single code change to update to a new platform or file location.
Character interpretation in paths
There are some platform differences in how pathnames are interpreted:
● In Windows and Mac OS, path names are not case sensitive. In UNIX, paths are case sensitive.
●
●
In Windows, both the slash (
/
) and the backslash (
\
) are valid path element separators.
In Mac OS, both the slash (
/
) and the colon (
:
) are valid path element separators.
If a path name starts with two slashes (or backslashes in Windows), the first element refers to a remote server. For example,
//myhost/mydir/myfile
refers to the path
/mydir/myfile
on the server myhost
.
URI notation allows special characters in pathnames, but they must specified with an escape character ( % ) followed by a hexadecimal character code. Special characters are those which are not alphanumeric and not one of the characters:
/ - — . ! ~ * ' ( )
A space, for example, is encoded as
%20
, so the file name
"my file"
is specified as
"my%20file"
. Similarly, the character ä is encoded as %E4 , so the file name "Bräun" is specified as "Br%E4un" .
This encoding scheme is compatible with the global JavaScript functions encodeURI
and decodeURI
.
The home directory
A path name can start with a tilde ( ~ ) to indicate the user's home directory. It corresponds to the platform’s
HOME
environment variable.
UNIX and Mac OS assign the
HOME
environment variable according to the user login. In Mac OS, the default home directory is
/Users/ username . In UNIX, it is typically
/home/ username or
/users/ username .
Extend Script assigns the home directory value directly from the platform value.
In Windows, the
HOME
environment variable is optional. If it is assigned, its value must be a Windows path name or a path name referring to a remote server (such as
\\myhost\mydir
). If the
HOME
environment variable is undefined, the Extend Script default is the user's home directory, usually the
C:\Documents and Settings\ username folder.
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Note: A script can access many of the folders that are specified with platform-specific variables through static, globally-available
Folder class properties ; for instance, appData contains the folder that
stores application data for all users.
Volume and drive names
A volume or drive name can be the first part of an absolute path in URI notation. The values are interpreted according to the platform.
Mac OS volumes
When Mac OS X starts, the startup volume is the root directory of the file system. All other volumes, including remote volumes, are part of the /Volumes directory. The File and Folder objects use these rules to interpret the first element of a path name:
●
●
●
If the name is the name of the startup volume, discard it.
If the name is a volume name, prepend
/Volumes
.
Otherwise, leave the path as is.
Mac OS 9 is not supported as an operating system, but the use of the colon as a path separator is still supported and corresponds to URI and to Mac OS X paths as shown in the following table. These examples assume that the startup volume is
MacOSX
, and that there is a mounted volume
Remote
.
URI path name
/MacOSX/dir/file
/Remote/dir/file
/root/dir/file
~/dir/file
Mac OS 9 path name Mac OS X path name
MacOSX:dir:file
Remote:dir:file
/dir/file
/Volumes/Remote/dir/file
Root:dir:file /root/dir/file
/Users/jdoe/dir/file
Windows drives
In Windows, volume names correspond to drive letters. The URI path
/c/temp/file
normally translates to the Windows path C:\temp\file .
If a drive exists with a name matching the first part of the path, that part is always interpreted as that drive.
It is possible for there to be a folder in the root that has the same name as the drive; imagine, for example, a folder
C:\C
in Windows. A path starting with
/c
always addresses the drive
C:
, so in this case, to access the folder by name, you must use both the drive name and the folder name, for example /c/c for C:\C .
If the current drive contains a root folder with the same name as another drive letter, that name is considered to be a folder. That is, if there is a folder
D:\C
, and if the current drive is
D:
, the URI path
/c/temp/file
translates to the Windows path
D:\c\temp\file
. In this case, to access drive C, you would have to use the Windows path name conventions.
To access a remote volume, use a uniform naming convention (UNC) path name of the form
// servername / sharename . These path names are portable, because both Max OS X and UNIX ignore multiple slash characters. Note that in Windows, UNC names do not work for local volumes.
These examples assume that the current drive is D:
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URI path name
/c/dir/file
/remote/dir/file
/root/dir/file
~/dir/file
Windows path name c:\dir\file
D:\remote\dir\file
D:\root\dir\file
C:\Documents and Settings\jdoe\dir\file
Aliases
When you access an alias, the operation is transparently forwarded to the real file. The only operations that affect the alias are calls to rename
and remove
, and setting properties readonly
and hidden
. When a
File object represents an alias, the alias
property of the object returns true
, and the resolve
method returns the File or Folder object for the target of the alias.
In Windows, all file system aliases (called shortcuts) are actual files whose names end with the extension
.lnk
. Never use this extension directly; the
File
and
Folder
objects work without it.
For example, suppose there is a shortcut to the file
/folder1/some.txt
in the folder
/folder2
. The full
Windows file name of the shortcut file is \folder2\some.txt.lnk
.
To access the shortcut from a
File
object, specify the path
/folder2/some.txt
. Calling that
File
object’s open
method opens the linked file (in
/folder1
). Calling the
File
object’s rename
method renames the shortcut file itself (leaving the
.lnk
extension intact).
However, Windows permits a file and its shortcut to reside in the same folder. In this case, the File object always accesses the original file. You cannot create a
File
object to access the shortcut when it is in the same folder as its linked file.
A script can create a file alias by creating a
File
object for a file that does not yet exist on disk, and using its
createAlias method to specify the target of the alias.
Portability issues
If your application will run on multiple platforms, use relative path names, or try to originate path names from the home directory. If that is not possible, work with Mac OS X and UNIX aliases, and store your files on a machine that is remote to your Windows machine so that you can use UNC names.
As an example, suppose you use the UNIX machine myServer
for data storage. If you set up an alias share in the root directory of myServer
, and if you set up a Windows-accessible share at share
pointing to the same data location, the path name //myServer/share/file would work for all three platforms.
Unicode I/O
When doing file I/O, Adobe applications convert 8-bit character encoding to Unicode. By default, this conversion process assumes that the system encoding is used (code page 1252 in Windows or Mac Roman in Mac OS). The encoding
property of a
File
object returns the current encoding. You can set the encoding
property to the name of the desired encoding. The
File
object looks for the corresponding encoder in the operating system to use for subsequent I/O. The name is one of the standard Internet names that are used to describe the encoding of HTML files, such as ASCII , X-SJIS , or ISO-8859-1 . For a complete list, see
File and Folder Supported Encoding Names
.
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A special encoder,
BINARY
, is provided for binary I/O. This encoder simply extends every 8-bit character it finds to a Unicode character between 0 and 255. When using this encoder to write binary files, the encoder writes the lower 8 bits of the Unicode character. For example, to write the Unicode character 1000 , which is
0x3E8, the encoder actually writes the character 232 (0xE8).
The data of some of the common file formats (UCS-2, UCS-4, UTF-8, UTF-16) starts with a special byte order mark (BOM) character (
\uFEFF
). The
File.open
method reads a few bytes of a file looking for this character. If it is found, the corresponding encoding is set automatically and the character is skipped. If there is no BOM character at the beginning of the file, open()
reads the first 2 KB of the file and checks whether the data might be valid UTF-8 encoded data, and if so, sets the encoding to UTF-8.
To write 16-bit Unicode files in UTF-16 format, use the encoding UCS-2. This encoding uses whatever byte-order format the host platform supports.
When using UTF-8 encoding or 16-bit Unicode, always write the BOM character "
\uFEFF
" as the first character of the file.
File Error Handling
Each object has an error
property. If accessing a property or calling a method causes an error, this property contains a message describing the type of the error. On success, the property contains the empty string. You can set the property, but setting it only causes the error message to be cleared. If a file is open, assigning an arbitrary value to the property also resets its error flag.
For a complete list of supported error messages, see File and Folder Error Messages
.
7
File and Folder Object Reference
Overview
Because path name syntax is very different in Windows, Mac OS and UNIX, the File and Folder objects are defined to provide platform-independent access to the underlying file system. A File object is associated with a disk file, a Folder object with a directory or folder.
●
●
The Folder object supports file-system functionality such as traversing the hierarchy, creating, renaming or removing files, or resolving file aliases.
The File object supports I/O functions to read or write files.
File and Folder objects can be used anywhere a path name is required, such as in properties and arguments for files and folders.
For a description of the pathname syntax and object usage, see
Chapter 6, “Using File and Folder Objects
."
This chapter provides detail about the classes and objects, their properties and methods, and the supported encoding names:
●
●
●
●
File and Folder Error Messages
File and Folder Supported Encoding Names
File Object
Represents a file in the local file system in an platform-independent manner. All properties and methods resolve file system aliases automatically and act on the original file unless otherwise noted.
File object constructors
To create a File object, use the File function or the new operator. The constructor accepts full or partial path names, and returns the new object. The CRLF sequence for the file is preset to the system default, and the encoding is preset to the default system encoding.
File ([path]); //can return a Folder object new File ([path]); //always returns a File object path Optional. The absolute or relative path to the file associated with this object, specified in platform-specific or URI format; see
. The value stored in the object is the absolute path.
The path need not refer to an existing file. If not supplied, a temporary name is generated.
If the path refers to an existing folder:
●
●
The
File
function returns a
Folder
object instead of a
File
object.
The new
operator returns a
File
object for a nonexisting file with the same name.
248
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JavaScript Scripting Reference File and Folder Object Reference 249
File class properties
This property is available as a static property of the File class. It is not necessary to create an instance to access it.
fs String The name of the file system. Read-only. One of
Windows
,
Macintosh
, or
Unix
.
File class functions
These functions are available as static methods of the File class. It is not necessary to create an instance to call them.
decode
File.decode (what) what encode
File.encode (what) what
Decodes the specified string as required by RFC 2396 and returns the decoded string.
String. The encoded string to decode.
All special characters must be encoded in UTF-8 and stored as escaped characters starting with the percent sign followed by two hexadecimal digits. For example, the string " my%20file
" is decoded as " my file
".
Special characters are those with a numeric value greater than 127, except the following:
/ - _ . ! ~ * ' ( )
Encodes the specified string as required by RFC 2396 and returns the encoded string.
All special characters are encoded in UTF-8 and stored as escaped characters starting with the percent sign followed by two hexadecimal digits. For example, the string " my file " is encoded as " my%20file
".
Special characters are those with a numeric value greater than
127, except the following:
/ - _ . ! ~ * ' ( )
String. The string to encode. isEncodingAvailable
File.isEncodingAvailable (name) name
Returns true
if your system supports the specified encoding, false
otherwise.
String. The encoding name.
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JavaScript Scripting Reference File and Folder Object Reference 250 openDialog
File.openDialog
([prompt][,select]) prompt select
Opens the built-in platform-specific file-browsing dialog in which a user can select an existing file to open.
If the user clicks OK, returns a
File
object for the selected file.
If the user cancels, returns null
.
Optional. A string containing the prompt text, if the dialog allows a prompt.
Optional. A file or files to be preselected when the dialog opens:
● In Windows, a string containing a comma-separated list of file types with descriptive text, to be displayed in the bottom of the dialog as a drop-down list from which the user can select which types of files to display.
Each element starts with the descriptive text, followed by a colon and the file search masks for this text, separated by semicolons. For example, to display two choices, one labeled Text Files that allows selection of text files with extensions .TXT
and .DOC
, and the other labeled All files that allows selection of all files:
●
Text Files:*.TXT;*.DOC,All files:*
In Mac OS, a string containing the name of a function defined in the current
JavaScript scope that takes a
File
object argument. The function is called for each file about to be displayed in the dialog, and the file is displayed only when the function returns true
. saveDialog
File.saveDialog
([prompt][,select]) prompt
Opens the built-in platform-specific file-browsing dialog in which a user can select an existing file location to which to save this file.
If the user clicks OK, returns a
File
object for the selected file, and overwrites the existing file. If the user cancels, returns null
.
Optional. A string containing the prompt text, if the dialog allows a prompt.
select Optional. A file or files to be preselected when the dialog opens:
●
In Windows, a string containing a comma-separated list of file types with descriptive text, to be displayed in the bottom of the dialog as a drop-down list from which the user can select which types of files to display.
Each element starts with the descriptive text, followed by a colon and the file search masks for this text, separated by semicolons. For example, to display two choices, one labeled Text Files that allows selection of text files with extensions
.TXT
and
.DOC
, and the other labeled All files that allows selection of all files:
●
Text Files:*.TXT;*.DOC,All files:*
In Mac OS, a string containing the name of a function defined in the current
JavaScript scope that takes a
File
object argument. The function is called for each file about to be displayed in the dialog, and the file is displayed only when the function returns true
.
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File object properties
These properties are available for File objects.
absoluteURI alias created creator encoding eof error exists fsName hidden length lineFeed modified name parent
String
Boolean
Date
String
String
Boolean
String
Boolean
String
Boolean
Number
String
Date
String
Folder
The full path name for the referenced file in URI notation. Read-only.
When true , the object refers to a file system alias or shortcut.
Read-only.
The creation date of the referenced file, or null
if the object does not refer to a file on disk. Read-only.
The Mac OS file creator as a four-character string. In Windows or UNIX, value is
"????"
. Read-only.
Gets or sets the encoding for subsequent read/write operations. One of the encoding constants listed in
. If the value is not recognized, uses the system default encoding.
A special encoder, BINARY , is used to read binary files. It stores each byte of the file as one Unicode character regardless of any encoding.
When writing, the lower byte of each Unicode character is treated as a single byte to write.
When true , a read attempt caused the current position to be beyond the end of the file, or the file is not open. Read only.
A message describing the last file system error; see File and Folder
Error Messages . Setting this value clears any error message and resets
the error bit for opened files.
When true
, the path name of this object refers to an existing file. Read only.
The platform-specific name of the referenced file as a full path name.
Read-only.
When true
, the file is not shown in the platform-specific file browser.
Read/write. If the object references a file-system alias or shortcut, the flag is altered on the alias, not on the original file.
The size of the file in bytes. Can be set only for a file that is not open, in which case it truncates or pads the file with 0-bytes to the new length.
How line feed characters are written. One of: windows
: Windows style mac
: Mac OS style unix
: UNIX style
The date of the referenced file’s last modification, or null if the object does not refer to a file on disk. Read-only.
The name of the referenced file without the path specification.
Read-only.
The Folder object for the folder that contains this file. Read-only.
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JavaScript Scripting Reference File and Folder Object Reference 252 path readonly relativeURI String type
String
Boolean
String
The path portion of the absolute URI, or the empty string If the name does not have a path. Read-only.
When true
, prevents the file from being altered or deleted. If the referenced file is a file-system alias or shortcut, the flag is altered on the alias, not on the original file.
The path name for the referenced file in URI notation, relative to the current folder. Read-only.
The Mac OS file type as a four-character string. In Windows and UNIX, the value is
"????"
. Read-only.
File object functions
These functions are available for File objects.
close
fileObj.close () copy
fileObj.copy (target)
Closes this open file. Returns true on success, false if there are I/O errors.
Copies this object’s referenced file to the specified target location.
Resolves any aliases to find the source file. If a file exists at the target location, it is overwritten. Returns true if the copy was successful, false
otherwise. target A string with the URI path to the target location, or a
File
object that references the target location.
createAlias
fileObj.createAlias
(toFile, [isFinderAlias])
Makes this file into a file-system alias or shortcut to the specified file.
The referenced file for this object must exist on disk. Returns true
if the operation was successful, false
otherwise. toFile The
File
object for the target of the new alias.
isFinderAlias execute
fileObj.execute ()
Optional, Mac OS only. When true
, the alias is created as a legacy Finder alias. When false (the default), the alias is created as a Unix symlink.
Opens this file using the appropriate application (as if it had been double-clicked in a file browser). You can use this method to run scripts, launch applications, and so on.
Returns true
immediately if the application launch was successful. getRelativeURI
fileObj.getRelativeURI
([basePath]) basePath
Returns a string containing the URI for this file or folder relative to the specified base path, in URI notation. If no base path is supplied, returns the URI relative to the path of the current folder.
Optional. A string containing the base path for the relative URI. Default is the current folder.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 253 open
fileObj.open
(mode[,type][,creator]) mode
Open the file for subsequent read/write operations. The method resolves any aliases to find the file. Returns true
if the file has been opened successfully, false otherwise.
The method attempts to detect the encoding of the open file. It reads a few bytes at the current location and tries to detect the Byte Order
Mark character
0xFFFE
. If found, the current position is advanced behind the detected character and the encoding property is set to one of the strings
UCS-2BE
,
UCS-2LE
,
UCS4-BE
,
UCS-4LE
, or
UTF-8
. If the marker character is not found, it checks for zero bytes at the current location and makes an assumption about one of the above formats
(except UTF-8). If everything fails, the encoding
property is set to the system encoding.
Note: Be careful about opening a file more than once. The operating system usually permits you to do so, but if you start writing to the file using two different File objects, you can destroy your data.
A string indicating the read/write mode. One of: r
: (read) Opens for reading. If the file does not exist or cannot be found, the call fails.
w
: (write) Opens a file for writing. If the file exists, its contents are destroyed. If the file does not exist, creates a new, empty file.
e
: (edit) Opens an existing file for reading and writing.
type creator
Optional. In Mac OS, the type of a newly created file, a 4-character string. Ignored in
Windows and UNIX.
Optional. In Mac OS, the creator of a newly created file, a 4-character string. Ignored in Windows and UNIX.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 254 openDlg
fileObj.OpenDlg
([prompt][,select]) prompt
Opens the built-in platform-specific file-browsing dialog, in which the user can select an existing file to open. If the user clicks OK, returns a
File or Folder object for the selected file or folder. If the user cancels, returns null
.
Differs from the class method openDialog() in that it presets the current folder to this
File
object’s parent folder and the current file to this object’s associated file.
Optional. A string containing the prompt text, if the dialog allows a prompt.
select Optional. A file or files to be preselected when the dialog opens:
●
In Windows, a string containing a comma-separated list of file types with descriptive text, to be displayed in the bottom of the dialog as a drop-down list from which the user can select which types of files to display.
●
Each element starts with the descriptive text, followed by a colon and the file search masks for this text, separated by semicolons. For example, to display two choices, one labeled Text Files that allows selection of text files with extensions
.TXT
and
.DOC
, and the other labeled All files that allows selection of all files:
Text Files:*.TXT;*.DOC,All files:*
In Mac OS, a string containing the name of a function defined in the current
JavaScript scope that takes a
File
object argument. The function is called for each file about to be displayed in the dialog, and the file is displayed only when the function returns true
. read
fileObj.read ([chars]) chars
Reads the contents of the file starting at the current position, and returns a string that contains up to the specified number of characters.
Optional. An integer specifying the number of characters to read. By default, reads from the current position to the end of the file. If the file is encoded, multiple bytes might be read to create single Unicode characters.
readch
fileObj.readch () readln
fileObj.readln () remove
fileObj.remove ()
Reads a single text character from the file at the current position, and returns it in a string. Line feeds are recognized as
CR
,
LF
,
CRLF
, or
LFCR pairs. If the file is encoded, multiple bytes might be read to create single Unicode characters.
Reads a single line of text from the file at the current position, and returns it in a string. Line feeds are recognized as
CR
,
LF
,
CRLF
, or
LFCR pairs. If the file is encoded, multiple bytes might be read to create single Unicode characters.
Deletes the file associated with this object from disk, immediately, without moving it to the system trash. Returns true
if the file is deleted successfully.
Does not resolve aliases; instead, deletes the referenced alias or shortcut file itself.
Note: Cannot be undone. It is recommended that you prompt the user for permission before deleting.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 255 rename
fileObj.rename (newName) newName
Renames the associated file. Returns true
on success.
Does not resolve aliases, but renames the referenced alias or shortcut file itself.
The new file or folder name, with no path.
resolve
fileObj.resolve ()
If this object references an alias or shortcut, this method resolves that alias and returns a new
File
object that references the file-system element to which the alias resolves.
Returns null
if this object does not reference an alias, or if the alias cannot be resolved.
saveDlg
fileObj.saveDlg
([prompt][,preset]) prompt
Opens the built-in platform-specific file-browsing dialog, in which the user can select an existing file location at which to save this file. If the user clicks OK, returns a
File
or
Folder
object for the selected file or folder. If the user cancels, returns null
.
Differs from the class method saveDialog()
in that it presets the current folder to this
File
object’s parent folder and the file to this object’s associated file, and prompts the user to confirm before overwriting an existing file.
Optional. A string containing the prompt text, if the dialog allows a prompt.
preset Optional. A file or files to be preselected when the dialog opens:
●
In Windows, a string containing a comma-separated list of file types with descriptive text, to be displayed in the bottom of the dialog as a drop-down list from which the user can select which types of files to display.
Each element starts with the descriptive text, followed by a colon and the file search masks for this text, separated by semicolons. For example, to display two choices, one labeled Text Files that allows selection of text files with extensions
.TXT
and
.DOC
, and the other labeled All files that allows selection of all files:
●
Text Files:*.TXT;*.DOC,All files:*
In Mac OS, a string containing the name of a function defined in the current
JavaScript scope that takes a
File
object argument. The function is called for each file about to be displayed in the dialog, and the file is displayed only when the function returns true
. seek
fileObj.seek (pos, mode) pos
Seeks to the specified position in the file, and returns true
if the position was changed. The new position cannot be less than 0 or greater than the current file size.
The new current position in the file as an offset in bytes from the start, current position, or end, depending on the mode
. mode tell
fileObj.tell ()
The seek mode, one of:
0: Seek to absolute position, where pos=0
is the first byte of the file.
1: Seek relative to the current position.
2. Seek backward from the end of the file.
Returns the current position as a byte offset from the start of the file.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 256 write
fileObj.write
(text[, text...]...) text
Writes the specified text to the file at the current position. Returns true
on success.
For encoded files, writing a single Unicode character may write multiple bytes.
Note: Be careful not to write to a file that is open in another application or object, as this can overwrite existing data. text One or more strings to write, which are concatenated to form a single string.
writeln
fileObj.writeln
(text[, text...]...)
Writes the specified text to the file at the current position, and appends a Line Feed sequence in the style specified by the linefeed property. Returns true
on success.
For encoded files, writing a single Unicode character may write multiple bytes.
Note: Be careful not to write to a file that is open in another application or object, as this can overwrite existing data.
One or more strings to write, which are concatenated to form a single string.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 257
Folder Object
Represents a file-system folder or directory in a platform-independent manner. All properties and methods resolve file system aliases automatically and act on the original file unless otherwise noted.
Folder object constructors
To create a Folder object, use the Folder function or the new operator. The constructor accepts full or partial path names, and returns the new object.
Folder ([path]); //can return a File object new Folder ([path]); //always returns a Folder object path Optional. The absolute or relative path to the folder associated with this object, specified in
URI format; see
Specifying Paths . The value stored in the object is the absolute path.
The path need not refer to an existing folder. If not supplied, a temporary name is generated.
If the path refers to an existing file:
●
●
The
Folder
function returns a
File
object instead of a
Folder
object.
The new
operator returns a
Folder
object for a nonexisting folder with the same name.
Folder class properties
These properties are available as static properties of the Folder class. It is not necessary to create an instance to access them.
appData commonFiles current fs myDocuments startup
Folder
Folder
Folder
String
Folder
A Folder object for the folder that contains application data for all users.
Read-only.
●
●
In Windows, the value of %APPDATA% (by default, C:\Documents and
Settings\All Users\Application Data
)
In Mac OS, /Library/Application Support
A
Folder
object for the folder that contains files common to all programs. Read-only.
●
●
In Windows, the value of
%CommonProgramFiles%
(by default,
C:\Program Files\Common Files
)
In Mac OS,
/Library/Application Support
A
Folder
object for the current folder. Assign either a
Folder
object or a string containing the new path name to set the current folder.
The name of the file system. Read-only. One of Windows , Macintosh , or
Unix
.
●
Folder
object for the default document folder. Read-only.
In Windows,
C:\Documents and Settings\username\My Documents
● In Mac OS, ~/Documents
A
Folder
object for the folder containing the executable image of the running application. Read-only.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 258 system temp trash userData
Folder
Folder
Folder
Folder
A
Folder
object for the folder containing the operating system files.
Read-only.
●
●
In Windows, the value of
%windir%
(by default,
C:\Windows
)
In Mac OS,
/System
A
Folder
object for the default folder for temporary files. Read-only.
A
Folder
object for the folder containing deleted items. Read-only.
A Folder object for the folder that contains application data for the current user. Read-only.
●
●
In Windows, the value of %APPDATA% (by default, C:\Documents and
Settings\username\Application Data
)
In Mac OS, ~/Library/Application Support
Folder class functions
These functions are available as a static methods of the Folder class. It is not necessary to create an instance in order to call them.
decode
Folder.decode (what) what
Decodes the specified string as required by RFC 2396 and returns the decoded string.
String. The encoded string to decode.
All special characters must be encoded in UTF-8 and stored as escaped characters starting with the percent sign followed by two hexadecimal digits. For example, the string " my%20file
" is decoded as " my file
".
Special characters are those with a numeric value greater than 127, except the following:
/ - _ . ! ~ * ' ( ) encode
Folder.encode (what) what
Encodes the specified string as required by RFC 2396 and returns the encoded string.
All special characters are encoded in UTF-8 and stored as escaped characters starting with the percent sign followed by two hexadecimal digits. For example, the string " my file " is encoded as " my%20file
".
Special characters are those with a numeric value greater than
127, except the following:
/ - _ . ! ~ * ' ( )
String. The string to encode. isEncodingAvailable
File.isEncodingAvailable (name) name
Returns true
if your system supports the specified encoding, false
otherwise.
String. The encoding name.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 259 selectDialog
Folder.selectDialog
([prompt][,preset]) prompt
Opens the built-in platform-specific file-browsing dialog. If the user clicks OK, returns a
Folder
object for the selected folder. If the user cancels, returns null .
Differs from the object method selectDlg()
in that it does not preselect a folder.
Optional. A string containing the prompt text, if the dialog allows a prompt.
preset Optional. A
Folder
object for a folder to be preselected when the dialog opens.
Folder object properties
These properties are available for Folder objects.
absoluteURI alias created error exists fsName modified name parent path relativeURI
String
Boolean
Date
String
Boolean
String
Date
String
Folder
String
String
The full path name for the referenced folder in URI notation. Read-only.
When true
, the object refers to a file system alias or shortcut.
Read-only.
The creation date of the referenced folder, or null
if the object does not refer to a folder on disk. Read-only.
A message describing the last file system error; see File and Folder
Error Messages . Setting this value clears any error message and resets
the error bit for opened folders.
When true , the path name of this object refers to an existing folder.
Read only.
The platform-specific name of the referenced folder as a full path name. Read-only.
The date of the referenced folder's last modification, or null if the object does not refer to a folder on disk. Read-only.
The name of the referenced folder without the path specification.
Read-only.
The Folder object for the folder that contains this folder, or null if this object refers to the root folder of a volume. Read-only.
The path portion of the absolute URI, or the empty string If the name does not have a path. Read-only.
The path name for the referenced folder in URI notation, relative to the current folder. Read-only.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 260
Folder object functions
These functions are available for Folder objects.
create
folderObj.create () execute
folderObj.execute () getFiles
folderObj.getFiles ([mask])
Creates a folder at the location to which the path name points.
Returns true
if the folder was created successfully.
Opens this folder in the file browser (as if it had been double-clicked in a file browser). Returns true
immediately if the folder was opened successfully.
Returns an array of File and Folder objects for the contents of this folder, filtered by the supplied mask
, or null
if this object’s referenced folder does not exist.
mask Optional. A search mask for file names. A string that can contain question mark (
?
) and asterisk ( * ) wild cards. Default is "*" , which matches all file names.
Can also be the name of a function that takes a
File
or
Folder
object as its argument. It is called for each file or folder found in the search; if it returns true , the object is added to the return array.
Note: In Windows, all aliases end with the extension .lnk
, which is stripped from the file name when found to preserve compatibility with other operating systems. You can search for all aliases by supplying the search mask
"*.lnk"
, but note that such code is not portable.
getRelativeURI
folderObj.getRelativeURI
([basePath])
Returns a string containing the URI for this folder relative to the specified base path, in URI notation. If no base path is supplied, returns the URI relative to the path of the current folder.
basePath Optional. A string containing the base path for the relative URI. Default is the current folder.
remove
folderObj.remove ()
Deletes the empty folder associated with this object from disk, immediately, without moving it to the system trash. Returns true
if the folder is deleted successfully.
●
●
Folders must be empty before they can be deleted.
Does not resolve aliases; instead, deletes the referenced alias or shortcut file itself.
Note: Cannot be undone. It is recommended that you prompt the user for permission before deleting.
rename
folderObj.rename (newName)
Renames the associated folder. Returns true
on success.
●
Does not resolve aliases; instead, renames the referenced alias or shortcut file itself.
newName The new folder name, with no path.
resolve
folderObj.resolve ()
If this object references an alias or shortcut, this method resolves that alias and returns a new
Folder
object that references the file-system element to which the alias resolves.
Returns null
if this object does not reference an alias, or if the alias cannot be resolved.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 261 selectDlg
folderObj.selectDlg
([prompt][,preset]) prompt
Opens the built-in platform-specific file-browsing dialog. If the user clicks OK, returns a
File
or
Folder
object for the selected file or folder. If the user cancels, returns null .
Differs from the class method selectDialog()
in that it preselects this folder.
Optional. A string containing the prompt text, if the dialog allows a prompt.
preset Optional. A
Folder
object for a folder to be preselected when the dialog opens.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 262
File and Folder Error Messages
The following messages can be returned in the error
property.
File or folder does not exist
File or folder already exists
I/O device is not open
Read past EOF
Conversion error
Partial multibyte character found
Permission denied
Cannot change directory
Cannot create
Cannot rename
Cannot delete
I/O error
Cannot set size
Cannot open
Cannot close
Read error
Write error
Cannot seek
Cannot execute
The file or folder does not exist, but the parent folder exists.
The file or folder already exists.
An I/O operation was attempted on a file that was closed.
Attempt to read beyond the end of a file.
The content of the file cannot be converted to Unicode.
The character encoding of the file data has errors.
The OS did not allow the attempted operation.
Cannot change the current folder.
Cannot create a folder.
Cannot rename a file or folder.
Cannot delete a file or folder.
Unspecified I/O error.
Setting the file size failed.
Opening of a file failed.
Closing a file failed.
Reading from a file failed.
Writing to a file failed.
Seek failure.
Unable to execute the specified file.
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 263
File and Folder Supported Encoding Names
The following list of names is a basic set of encoding names supported by the File object. Some of the character encoders are built in, while the operating system is queried for most of the other encoders.
Depending on the language packs installed, some of the encodings may not be available. Names that refer to the same encoding are listed in one line. Underlines are replaced with dashes before matching an encoding name.
The File object processes an extended Unicode character with a value greater that 65535 as a Unicode surrogate pair (two characters in the range between 0xD700-0xDFFF).
Built-in encodings are:
US-ASCII, ASCII,ISO646-US,I SO-646.IRV:1991, ISO-IR-6,
ANSI-X3.4-1968,CP367,IBM367,US,ISO646.1991-IRV
UCS-2,UCS2, ISO-10646-UCS-2
UCS2LE,UCS-2LE,ISO-10646-UCS-2LE
UCS2BE,UCS-2BE,ISO-10646-UCS-2BE
UCS-4,UCS4, ISO-10646-UCS-4
UCS4LE,UCS-4LE,ISO-10646-UCS-4LE
UCS4BE,UCS-4BE,ISO-10646-UCS-4BE
UTF-8,UTF8,UNICODE-1-1-UTF-8,UNICODE-2-0-UTF-8,X-UNICODE-2-0-UTF-8
UTF16,UTF-16,ISO-10646-UTF-16
UTF16LE,UTF-16LE,ISO-10646-UTF-16LE
UTF16BE,UTF-16BE,ISO-10646-UTF-16BE
CP1252,WINDOWS-1252,MS-ANSI
ISO-8859-1,ISO-8859-1,ISO-8859-1:1987,ISO-IR-100,LATIN1
MACINTOSH,X-MAC-ROMAN
BINARY
The ASCII encoder raises errors for characters greater than 127, and the BINARY encoder simply converts between bytes and Unicode characters by using the lower 8 bits. The latter encoder is convenient for reading and writing binary data.
Additional encodings
In Windows, all encodings use code pages, which are assigned numeric values. The usual Western character set that Windows uses, for example, is the code page 1252. You can select Windows code pages by prepending the number of the code page with "CP" or "WINDOWS": for example, "CP1252" for the code page 1252. The File object has many other built-in encoding names that match predefined code page numbers. If a code page is not present, the encoding cannot be selected.
In Mac OS, you can select encoders by name rather than by code page number. The File object queries
Mac OS directly for an encoder. As far as Mac OS character sets are identical with Windows code pages,
Mac OS also knows the Windows code page numbers.
In UNIX, the number of available encoders depends on the installation of the iconv library.
Common encoding names
The following encoding names are implemented both in Windows and in Mac OS:
UTF-7,UTF7,UNICODE-1-1-UTF-7,X-UNICODE-2-0-UTF-7
ISO-8859-2,ISO-8859-2,ISO-8859-2:1987,ISO-IR-101,LATIN2
ISO-8859-3,ISO-8859-3,ISO-8859-3:1988,ISO-IR-109,LATIN3
ISO-8859-4,ISO-8859-4,ISO-8859-4:1988,ISO-IR-110,LATIN4,BALTIC
ISO-8859-5,ISO-8859-5,ISO-8859-5:1988,ISO-IR-144,CYRILLIC
ISO-8859-6,ISO-8859-6,ISO-8859-6:1987,ISO-IR-127,ECMA-114,ASMO-708,ARABIC
ISO-8859-7,ISO-8859-7,ISO-8859-7:1987,ISO-IR-126,ECMA-118,ELOT-928,GREEK8,GREEK
ISO-8859-8,ISO-8859-8,ISO-8859-8:1988,ISO-IR-138,HEBREW
Adobe Photoshop CS2
JavaScript Scripting Reference File and Folder Object Reference 264
ISO-8859-9,ISO-8859-9,ISO-8859-9:1989,ISO-IR-148,LATIN5,TURKISH
ISO-8859-10,ISO-8859-10,ISO-8859-10:1992,ISO-IR-157,LATIN6
ISO-8859-13,ISO-8859-13,ISO-IR-179,LATIN7
ISO-8859-14,ISO-8859-14,ISO-8859-14,ISO-8859-14:1998,ISO-IR-199,LATIN8
ISO-8859-15,ISO-8859-15,ISO-8859-15:1998,ISO-IR-203
ISO-8859-16,ISO-885,ISO-885,MS-EE
CP850,WINDOWS-850,IBM850
CP866,WINDOWS-866,IBM866
CP932,WINDOWS-932,SJIS,SHIFT-JIS,X-SJIS,X-MS-SJIS,MS-SJIS,MS-KANJI
CP936,WINDOWS-936,GBK,WINDOWS-936,GB2312,GB-2312-80,ISO-IR-58,CHINESE
CP949,WINDOWS-949,UHC,KSC-5601,KS-C-5601-1987,KS-C-5601-1989,ISO-IR-149,KOREAN
CP950,WINDOWS-950,BIG5,BIG-5,BIG-FIVE,BIGFIVE,CN-BIG5,X-X-BIG5
CP1251,WINDOWS-1251,MS-CYRL
CP1252,WINDOWS-1252,MS-ANSI
CP1253,WINDOWS-1253,MS-GREEK
CP1254,WINDOWS-1254,MS-TURK
CP1255,WINDOWS-1255,MS-HEBR
CP1256,WINDOWS-1256,MS-ARAB
CP1257,WINDOWS-1257,WINBALTRIM
CP1258,WINDOWS-1258
CP1361,WINDOWS-1361,JOHAB
EUC-JP,EUCJP,X-EUC-JP
EUC-KR,EUCKR,X-EUC-KR
HZ,HZ-GB-2312
X-MAC-JAPANESE
X-MAC-GREEK
X-MAC-CYRILLIC
X-MAC-LATIN
X-MAC-ICELANDIC
X-MAC-TURKISH
Additional Windows encoding names
CP437,IBM850,WINDOWS-437
CP709,WINDOWS-709,ASMO-449,BCONV4
EBCDIC
KOI-8R
KOI-8U
ISO-2022-JP
ISO-2022-KR
Additional Mac OS encoding names
These names are alias names for encodings that Mac OS might know.
TIS-620,TIS620,TIS620-0,TIS620.2529-1,TIS620.2533-0,TIS620.2533-1,ISO-IR-166
CP874,WINDOWS-874
JP,JIS-C6220-1969-RO,ISO646-JP,ISO-IR-14
JIS-X0201,JISX0201-1976,X0201
JIS-X0208,JIS-X0208-1983,JIS-X0208-1990,JIS0208,X0208,ISO-IR-87
JIS-X0212,JIS-X0212.1990-0,JIS-X0212-1990,X0212,ISO-IR-159
CN,GB-1988-80,ISO646-CN,ISO-IR-57
ISO-IR-16,CN-GB-ISOIR165
KSC-5601,KS-C-5601-1987,KS-C-5601-1989,ISO-IR-149
EUC-CN,EUCCN,GB2312,CN-GB
EUC-TW,EUCTW,X-EUC-TW
UNIX encodings
In UNIX, the File object looks for the presence of the iconv library, and uses whatever encoding it finds there. If you need a special encoding in UNIX, make sure that there is an iconv encoding module installed that converts between UTF-16 (the internal format that the File object uses) and the desired encoding.
8
Scripting Constants
This section lists and describes the enumerations defined for use with Adobe Photoshop CS2 JavaScript properties and methods.
XXX
Constant type Values What it means
AdjustmentReference
AnchorPosition
ABSOLUTE
RELATIVE
BOTTOMCENTER
BOTTOMLEFT
BOTTOMRIGHT
MIDDLECENTER
MIDDLELEFT
MIDDLERIGHT
TOPCENTER
TOPLEFT
TOPRIGHT
Method to use for interpreting selective color adjustment specifications:
ABSOLUTE
= % of the whole;
RELATIVE
= % of the existing color amount.
The point on the object that does not move when the object is rotated or resized.
AntiAlias CRISP
NONE
SHARP
SMOOTH
STRONG
Method to use to smooth edges by softening the color transition between edge pixels and background pixels.
AutoKernType
BatchDestinationType
MANUAL
METRICS
OPTICAL
FOLDER
NODESTINATION
SAVEANDCLOSE
The type of kerning to use for characters.
BitmapConversionType
The destination, if any, for batch-processed files:
FOLDER
: Save modified versions of the files to a new location (leaving the originals unchanged);
NODESTINATIONTYPE
:
Leave all files open;
SAVEANDCLOSE
:
Save changes and close the files.
Specifies the quality of an image you are converting to bitmap mode.
BitmapHalfToneType
CUSTOMPATTERN
DIFFUSIONDITHER
HALFTHRESHOLD
HALFTONESCREEN
PATTERNDITHER
CROSS
DIAMOND
ELLIPSE
LINE
ROUND
SQUARE
Specifies the shape of the dots (ink deposits) in the halftone screen.
BitsPerChannelType The number of bits per color channel.
EIGHT
ONE
SIXTEEN
THIRTYTWO
265
JavaScript Scripting Reference
Constant type
BlendMode
BMPDepthType
ByteOrder
CameraRAWSettingsType
CameraRAWSize
ChangeMode
Adobe Photoshop CS2
Values
COLORBLEND
COLORBURN
COLORDODGE
DARKEN
DIFFERENCE
DISSOLVE
EXCLUSION
HARDLIGHT
HUE
LIGHTEN
LINEARBURN
LINEARDODGE
LINEARLIGHT
LUMINOSITY
MULTIPLY
NORMAL
OVERLAY
PASSTHROUGH
PINLIGHT
SATURATION
SCREEN
SOFTLIGHT
VIVIDLIGHT
BMP_A1R5G5B5
BMP_A4R4G4B4
BMP_A8R8G8B8
BMP_R5G6B5
BMP_R8G8B8
BMP_X1R5G5B5
BMP_X4R4G4B4
BMP_X8R8G8B8
EIGHT
FOUR
ONE
SIXTEEN
THIRTYTWO
TWENTYFOUR
IBM
MACOS
CAMERA
CUSTOM
SELECTEDIMAGE
EXTRALARGE
LARGE
MAXIMUM
MEDIUM
MINIMUM
SMALL
BITMAP
CMYK
GRAYSCALE
INDEXEDCOLOR
LAB
MULTICHANNEL
RGB
Scripting Constants 266
What it means
Controls how pixels in the image are blended.
The number of bits per channel (also called pixel depth or color depth). The number selected indicates the exponent of 2. For example, a pixel with a bit-depth of
EIGHT
has 2
8
, or 256, possible color values.
The order in which bytes will be read.
The default CameraRaw settings to use: the camera settings, custom settings, or the settings of the selected image.
The camera RAW size type options:
EXTRALARGE
=5120 x 1024
LARGE
=4096 x 1024
MEDIUM
=3072 x 1024
SMALL =2048 x 1024
MINIMUM
=1536 x 1024
The type of color mode to use.
Note: Color images must be changed to GRAYSCALE mode before you can change them to
BITMAP mode.
JavaScript Scripting Reference
Constant type
ChannelType
ColorBlendMode
ColorModel
ColorPicker
ColorProfile
ColorReductionType
Adobe Photoshop CS2
Values
COMPONENT
MASKEDAREA
SELECTEDAREA
SPOTCOLOR
Scripting Constants 267
What it means
The type of channel:
COMPONENT
: related to document color mode
MASKEDAREA
: Alpha channel where color indicates masked area
SELECTEDAREA : Alpha channel where color indicates selected are
SPOTCOLOR
:
Color blend mode type.
BEHIND
CLEAR
COLOR
COLORBURN
COLORDODGE
DARKEN
DIFFERENCE
DISSOLVE
EXCLUSION
HARDLIGHT
HUE
LIGHTEN
LINEARBURN
LINEARDODGE
LINEARLIGHT
LUMINOSITY
MULTIPLY
NORMAL
OVERLAY
PINLIGHT
SATURATION
SCREEN
SOFTLIGHT
VIVIDLIGHT
CMYK
GRAYSCALE
HSB
LAB
NONE
RGB
ADOBE
APPLE
PLUGIN
WINDOWS
CUSTOM
NONE
WORKING
ADAPTIVE
BLACKWHITE
CUSTOM
GRAYSCALE
MACINTOSH
PERCEPTUAL
RESTRICTIVE
SELECTIVE
WINDOWS
The color model to use.
The color picker to use.
The color profile type to use to manage this document.
The color reduction algorithm option to use.
JavaScript Scripting Reference
Constant type
ColorSpaceType
CopyrightedType
CreateFields
CropToType
DCSType
DepthMapSource
DescValueType
DialogModes
Direction
DisplacementMapType
Dither
Adobe Photoshop CS2
Scripting Constants 268
Values
ADOBERGB
COLORMATCHRGB
PROPHOTORGB
SRGB
COPYRIGHTEDWORK
PUBLICDOMAIN
UNMARKED
DUPLICATION
INTERPOLATION
ARTBOX
BLEEDBOX
BOUNDINGBOX
CROPBOX
MEDIABOX
TRIMBOX
COLORCOMPOSITE
GRAYSCALECOMPOSITE
NOCOMPOSITE
HORIZONTAL
VERTICAL
STRETCHTOFIT
TILE
What it means
The type of color space to use.
The copyright status of the document.
The method to use for creating fields.
The style to use when cropping a page.
IMAGEHIGHLIGHT
LAYERMASK
NONE
TRANSPARENCYCHANNEL
ALIASTYPE
BOOLEANTYPE
CLASSTYPE
DOUBLETYPE
ENUMERATEDTYPE
INTEGERTYPE
LISTTYPE
OBJECTTYPE
RAWTYPE
REFERENCETYPE
STRINGTYPE
UNITDOUBLE
ALL
ERROR
NO
The DCS format to use:
COLORCOMPOSITE
: Creates a color composite file in addition to DCS files;
GRAYSCALECOMPOSITE : Creates a grayscale composite file in addition to
DCS files;
NOCOMPOSITE
: Does not create a composite file.
What to use for the depth map.
The value type of an object.
Controls the type (mode) of dialogs
Photoshop displays when running scripts.
The orientation of the object.
Describes how the displacement map fits the image if the image is not the same size as the map.
The default type of dithering to use.
DIFFUSION
NOISE
NONE
PATTERN
JavaScript Scripting Reference
Constant type
DocumentFill
DocumentMode
EditLogItemsType
ElementPlacement
EliminateFields
ExportType
Extension
FileNamingType
Adobe Photoshop CS2
Scripting Constants 269
Values
BACKGROUNDCOLOR
TRANSPARENT
WHITE
BITMAP
CMYK
DUOTONE
GRAYSCALE
INDEXEDCOLOR
LAB
MULTICHANNEL
RGB
CONCISE
DETAILED
SESSIONONLY
What it means
The fill of the document.
The color mode of the open document.
INSIDE
PLACEATBEGINNING
PLACEATEND
PLACEBEFORE
PLACEAFTER
EVENFIELDS
ODDFIELDS
ILLUSTRATORPATHS
SAVEFORWEB
LOWERCASE
NONE
UPPERCASE
DDMM
DDMMYY
DOCUMENTNAMELOWER
DOCUMENTNAMEMIXED
DOCUMENTNAMEUPPER
EXTENSIONLOWER
EXTENSIONUPPER
MMDD
MMDDYY
SERIALLETTERLOWER
SERIALLETTERUPPER
SERIALNUMBER1
SERIALNUMBER2
SERIALNUMBER3
SERIALNUMBER4
YYDDMM
YYMMDD
YYYYMMDD
The history log edit options:
CONCISE : Save a concise history log.
DETAILED
: Save a detailed history log.
SESSIONONLY
: Save history log only for the session.
The object’s position in the Layers palette.
Note: Not all values are valid for all object types. Please refer to the object property definition in
JavaScript Object Reference to
make sure you are using a valid value.
The type of fields to eliminate.
The export options to use.
The formatting of the extension in the filename.
File naming options for the batch command.
Adobe Photoshop CS2
JavaScript Scripting Reference Scripting Constants 270
Constant type
FontPreviewType
ForcedColors
FormatOptions
Values
LARGE
MEDIUM
NONE
SMALL
BLACKWHITE
NONE
PRIMARIES
WEB
OPTIMIZEDBASELINE
PROGRESSIVE
STANDARDBASELINE
What it means
The type size to use for font previews in the type tool font menus.
The type of colors to be forced
(included) into the color table:
BLACKWHITE
: Pure black and pure white;
NONE ; PRIMARIES : Red, green, blue, cyan, magenta, yellow, black, and white;
WEB
: the 216 web-safe colors.
The option with which to save a JPEG file:
OPTIMIZEDBASELINE
: Optimized color and a slightly reduced file size;
PROGRESSIVE
: Displays a series of increasingly detailed scans as the image downloads;
STANDARDBASELINE
:
Format recognized by most web browsers.
The type of proportions to constrain for images.
The fonts to use for the Web photo gallery captions and other text.
GalleryConstrainType
GalleryFontType
GallerySecurityTextColorType BLACK
CUSTOM
WHITE
GallerySecurityTextPositionType CENTERED
LOWERLEFT
LOWERRIGHT
UPPERLEFT
UPPERRIGHT
GallerySecurityTextRotateType
GallerySecurityType
CONSTRAINBOTH
CONSTRAINHEIGHT
CONSTRAINWIDTH
ARIAL
COURIERNEW
HELVETICA
TIMESNEWROMAN
CLOCKWISE45
CLOCKWISE90
COUNTERCLOCKWISE45
COUNTERCLOCKWISE90
ZERO
CAPTION
COPYRIGHT
CREDIT
CUSTOMTEXT
FILENAME
NONE
TITLE
GalleryThumbSizeType CUSTOM
LARGE
MEDIUM
SMALL
The color to use for text displayed over gallery images as an antitheft deterrent.
The position of the text displayed over gallery images as an antitheft deterrent.
The orientation of the text displayed over gallery images as an antitheft deterrent.
The content to use for text displayed over gallery images as an antitheft deterrent.
Note: All types draw from the image’s file information except
CUSTOMTEXT
.
The size of thumbnail images in the web photo gallery.
JavaScript Scripting Reference
Constant type
Geometry
GridLineStyle
GridSize
GuideLineStyle
IllustratorPathType
Intent
JavaScriptExecutionMode
Justification
Language
LayerCompression
Adobe Photoshop CS2
Scripting Constants 271
Values
HEPTAGON
HEXAGON
OCTAGON
PENTAGON
SQUARE
TRIANGLE
What it means
Geometric options for shapes, such as the iris shape in the Lens Blur Filter.
DASHED
DOTTED
SOLID
The line style for the nonprinting grid displayed over images.
LARGE
MEDIUM
NONE
SMALL
The value of grid line spacing.
DASHED
SOLID
The line style for nonprinting guides displayed over images.
The paths to export. ALLPATHS
DOCUMENTBOUNDS
NAMEDPATH
ABSOLUTECOLORIMETRIC
PERCEPTUAL
RELATIVECOLORIMETRIC
SATURATION
The rendering intent to use when converting from one color space to another.
BEFORERUNNING
NEVER
ONRUNTIMEERROR
The debugger mode to use.
CENTER
CENTERJUSTIFIED
FULLYJUSTIFIED
LEFT
LEFTJUSTIFIED
RIGHT
RIGHTJUSTIFIED
The placement of paragraph text within the bounding box.
BRAZILLIANPORTUGUESE
CANADIANFRENCH
DANISH
DUTCH
ENGLISHUK
ENGLISHUSA
FINNISH
FRENCH
GERMAN
ITALIAN
NORWEGIAN
NYNORSKNORWEGIAN
OLDGERMAN
PORTUGUESE
SPANISH
SWEDISH
SWISSGERMAN
The language to use.
RLE
ZIP
Compression methods for data for pixels in layers.
JavaScript Scripting Reference
Constant type
LayerKind
LensType
MagnificationType
MatteType
NewDocumentMode
NoiseDistribution
OffsetUndefinedAreas
OpenDocumentMode
Adobe Photoshop CS2
Scripting Constants 272
Values
BRIGHTNESSCONTRAST
CHANNELMIXER
COLORBALANCE
CURVES
GRADIENTFILL
GRADIENTMAP
HUESATURATION
INVERSION
LEVELS
NORMAL
PATTERNFILL
POSTERIZE
SELECTIVECOLOR
SMARTOBJECT
SOLIDFILL
TEXT
THRESHOLD
MOVIEPRIME
PRIME105
PRIME35
ZOOMLENS
ACTUALSIZE
FITPAGE
BACKGROUND
BLACK
FOREGROUND
NETSCAPE
NONE
SEMIGRAY
WHITE
BITMAP
CMYK
GRAYSCALE
LAB
RGB
GAUSSIAN
UNIFORM
REPEATEDGEPIXELS
SETTOBACKGROUND
WRAPAROUND
What it means
The kind of artLayer
object.
Note: You can create a text layer only from an empty art layer.
The type of lens to use.
The type of magnification to use when viewing an image.
The color to use for matting.
The color profile to use for the document.
Distribution method to use when applying an Add Noise filter.
Method to use to fill the empty space left by offsetting a an image or selection.
The color profile to use. CMYK
GRAYSCALE
LAB
RGB
JavaScript Scripting Reference
Constant type
OpenDocumentType
OperatingSystem
Orientation
OtherPaintingCursors
PaintingCursors
Adobe Photoshop CS2
Scripting Constants 273
Values
ACROBATTOUCHUPIMAGE
ALIASPIX
BMP
CAMERARAW
COMPUSERVEGIF
ELECTRICIMAGE
EPS
EPSPICTPREVIEW
EPSTIFFPREVIEW
FILMSTRIP
JPEG
PCX
PHOTOCD
PHOTOSHOP
PHOTOSHOPDCS_1
PHOTOSHOPDCS_2
PHOTOSHOPEPS
PHOTOSHOPPDF
PICTFILEFORMAT
PICTRESOURCEFORMAT
PIXAR
PNG
PORTABLEBITMAP
RAW
SCITEXCT
SGIRGB
SOFTIMAGE
TARGA
TIFF
WAVEFRONTRLA
WIRELESSBITMAP
What it means
The format in which to open the document.
The operating system. OS2
WINDOWS
LANDSCAPE
PORTRAIT
PRECISEOTHER
STANDARDOTHER
The page orientation.
BRUSHSIZE
PRECISE
STANDARD
The pointer for the following tools:
Eraser, Pencil, Paintbrush, Healing
Brush, Rubber Stamp, Pattern Stamp,
Smudge, Blur, Sharpen, Dodge, Burn,
Sponge.
The pointer for the following tools:
Marquee, Lasso, Polygonal Lasso, Magic
Wand, Crop, Slice, Patch Eyedropper,
Pen, Gradient, Line, Paint Bucket,
Magnetic Lasso, Magnetic Pen,
Freeform Pen, Measure, Color Sampler.
JavaScript Scripting Reference
Constant type
Palette
PathKind
PDFCompatibility
PDFEncoding
PDFResample
PDFStandard
PhotoCDColorSpace
PhotoCDSize
Adobe Photoshop CS2
Scripting Constants 274
Values
EXACT
LOCALADAPTIVE
LOCALPERCEPTUAL
LOCALSELECTIVE
MACOSPALETTE
MASTERADAPTIVE
MASTERPERCEPTUAL
MASTERSELECTIVE
PREVIOUSPALETTE
UNIFORM
WEBPALETTE
WINDOWSPALETTE
CLIPPINGPATH
NORMALPATH
TEXTMASK
VECTORMASK
WORKPATH
PDF13
PDF14
PDF15
PDF16
JPEG
JPEG2000HIGH
JPEG2000LOSSLESS
JPEG2000LOW
JPEG2000MED
JPEG2000MEDHIGH
JPEG2000MEDLOW
JPEGHIGH
JPEGLOW
JPEGMED
JPEGMEDHIGH
JPEGMEDLOW
NONE
PDFZIP
PDFZIP4BIT
NONE
PDFAVERAGE
PDFBICUBIC
PDFSUBSAMPLE
NONE
PDFX1A2001
PDFX1A2003
PDFX32002
PDFX32003
LAB16
LAB8
RGB16
RGB8
EXTRALARGE
LARGE
MAXIMUM
MEDIUM
MINIMUM
SMALL
What it means
The palette type to use.
The type of path.
The PDF version to make the document compatible with.
The type of compression to use when saving a document in PDF format.
The down sample method to use.
The PDF standard to make the document compatible with.
The color space to use when creating a
Photo CD.
The pixel dimensions of the image.
JavaScript Scripting Reference
Constant type
PICTBitsPerPixels
PICTCompression
PicturePackageTextType
PointKind
PointType
PolarConversionType
Preview
PrintEncoding
PurgeTarget
QueryStateType
RadialBlurMethod
RadialBlurQuality
Adobe Photoshop CS2
Scripting Constants 275
Values
EIGHT
FOUR
SIXTEEN
THIRTYTWO
TWO
What it means
The number of bits per pixel to use when compression a PICT file.
Note: Use 16 or 32 for RGB images; use
2, 4, or 8 for bitmap and grayscale images.
The type of compression to use when saving an image as a PICT file.
JPEGHIGHPICT
JPEGLOWPICT
JPEGMAXIMUMPICT
JPEGMEDIUMPICT
NONE
CAPTION
COPYRIGHT
CREDIT
FILENAME
NONE
ORIGIN
USER
CORNERPOINT
SMOOTHPOINT
POSTSCRIPT
TRADITIONAL
The function or meaning of text in a
Picture Package.
POLARTORECTANGULAR
RECTANGULARTOPOLAR
EIGHTBITTIFF
MACOSEIGHTBIT
MACOSJPEG
MACOSMONOCHROME
MONOCHROMETIFF
NONE
ASCII
BINARY
JPEG
ALLCACHES
CLIPBOARDCACHE
HISTORYCACHES
UNDOCACHES
ALWAYS
ASK
NEVER
SPIN
ZOOM
BEST
DRAFT
GOOD
The role a pathPoint plays in a pathItem
.
The kind of measurement to use for type points:
POSTSCRIPT = 72 points/inch;
TRADITIONAL
= 72.27 points/inch.
The method of polar distortion to use.
The type of image to use as a low-resolution preview in the destination application.
The type of encoding to use.
Cache to be targeted in a purge operation.
Permission state for queries.
The blur method to use.
The smoothness or graininess of the blurred image.
JavaScript Scripting Reference
Constant type
RasterizeType
ReferenceFormType
ResampleMethod
ResetTarget
RippleSize
SaveBehavior
SaveDocumentType
Adobe Photoshop CS2
Scripting Constants 276
Values
ENTIRELAYER
FILLCONTENT
LAYERCLIPPINGPATH
LINKEDLAYERS
SHAPE
TEXTCONTENTS
CLASSTYPE
ENUMERATED
IDENTIFIER
INDEX
NAME
OFFSET
PROPERTY
BICUBIC
BICUBICSHARPER
BICUBICSMOOTHER
BILINEAR
NEARESTNEIGHBOR
NONE
ALLTOOLS
ALLWARNINGS
EVERYTHING
LARGE
MEDIUM
SMALL
ALWAYSSAVE
ASKWHENSAVING
NEVERSAVE
ALIASPIX
BMP
COMPUSERVEGIF
ELECTRICIMAGE
JPEG
PCX
PHOTOSHOP
PHOTOSHOPDCS_1
PHOTOSHOPDCS_2
PHOTOSHOPEPS
PHOTOSHOPPDF
PICTFileFORMAT
PICTRESOURCEFORMAT
PIXAR
PNG
PORTABLEBITMAP
RAW
SCITEXCT
SGIRGB
SOFTIMAGE
TARGA
TIFF
WAVEFRONTRLA
WIRELESSBITMAP
What it means
The layer element to rasterize.
The type of an ActionReference object.
The method to use for image interpolation.
The type of object or objects to reset to default settings.
The size of undulations to use.
The application’s behavior when a save()
method is called.
The format in which to save a document.
Note: The format
property of the
ExportOptionsSaveForWeb class uses only the following values: COMPUSERVEGIF , JPEG ,
PNG-8
,
PNG-24
, and
BMP
.
See
.
JavaScript Scripting Reference
Constant type
SaveEncoding
SaveLogItemsType
SaveOptions
SelectionType
ShapeOperation
SmartBlurMode
SmartBlurQuality
SourceSpaceType
SpherizeMode
StrikeThruType
StrokeLocation
TargaBitsPerPixels
TextCase
Adobe Photoshop CS2
Scripting Constants 277
HIGH
LOW
MEDIUM
DOCUMENT
PROOF
HORIZONTAL
NORMAL
VERTICAL
STRIKEBOX
STRIKEHEIGHT
STRIKEOFF
CENTER
INSIDE
OUTSIDE
SIXTEEN
THIRTYTWO
TWENTYFOUR
ALLCAPS
NORMAL
SMALLCAPS
Values
ASCII
BINARY
JPEGHIGH
JPEGLOW
JPEGMAXIMUM
JPEGMEDIUM
LOGFILE
LOGFILEANDMETADATA
METADATA
DONOTSAVECHANGES
PROMPTTOSAVECHANGES
SAVECHANGES
DIMINISH
EXTEND
INTERSECT
REPLACE
SHAPEADD
SHAPEINTERSECT
SHAPESUBTRACT
SHAPEXOR
EDGEONLY
NORMAL
OVERLAYEDGE
What it means
The type of encoding to use when saving a file.
The location of history log data.
The ’save’ method to use when closing a document.
The selection behavior when a selection already exists:
DIMINISH
:
Remove the selection from the already selected area; EXTEND : Add the selection to an already selected area;
INTERSECT
: Make the selection only the area where the new selection intersects the already selected area; REPLACE :
Replace the selected area.
A subPathItem object’s behavior when it intersects another subPathItem object.
The method to use for smart blurring:
EDGEONLY
,
OVERLAYEDGES
: Apply blur only to edges of color transitions;
NORMAL
: Apply blur to entire image.
The blur quality to use.
The curve (or stretch shape) to use for the distortion.
The style of strikethrough to use.
The placement of path or selection boundary strokes.
The resolution to use when saving an image in Targa format.
The case usage for type.
JavaScript Scripting Reference
Constant type
TextComposer
TextType
TextureType
TIFFEncoding
ToolType
TransitionType
TrimType
Adobe Photoshop CS2
Scripting Constants 278
Values
ADOBEEVERYLINE
ADOBESINGLELINE
PARAGRAPHTEXT
POINTTEXT
What it means
The composition method to use to optimize the specified hyphenation and justification options.
The type of text:
PARAGRAPHTEXT
: Text that wraps within a bounding box;
POINTTEXT : Text that does not wrap.
The type of texture or glass surface image to load for a texturizer or glass filter.
BLOCKS
CANVAS
FILE
FROSTED
TINYLENS
JPEG
NONE
TIFFLZW
TIFFZIP
The encoding to use for TIFF files.
ARTHISTORYBRUSH
BACKGROUNDERASER
BLUR
BRUSH
BURN
CLONESTAMP
COLORREPLACEMENTTOOL
DODGE
ERASER
HEALINGBRUSH
HISTORYBRUSH
PATTERNSTAMP
PENCIL
SHARPEN
SMUDGE
SPONGE
The tool selection.
The method to use to transition from one image to the next in a PDF presentation.
BLINDSHORIZONTAL
BLINDSVERTICAL
BOXIN
BOXOUT
DISSOLVE
GLITTERDOWN
GLITTERRIGHT
GLITTERRIGHTDOWN
NONE
RANDOM
SPLITHORIZONTALIN
SPLITHORIZONTALOUT
SPLITVERTICALIN
SPLITVERTICALOUT
WIPEDOWN
WIPELEFT
WIPERIGHT
WIPEUP
BOTTOMRIGHT
TOPLEFT
TRANSPARENT
Type of pixels to trim around an image:
BOTTOMRIGHT
= bottom right pixel color;
TOPLEFT = top left pixel color.
JavaScript Scripting Reference
Constant type
TypeUnits
UndefinedAreas
UnderlineType
Units
Urgency
WarpStyle
WaveType
Adobe Photoshop CS2
Scripting Constants 279
CM
INCHES
MM
PERCENT
PICAS
PIXELS
POINTS
FOUR
HIGH
LOW
NONE
NORMAL
SEVEN
SIX
THREE
TWO
ARC
ARCH
ARCLOWER
ARCUPPER
BULGE
FISH
FISHEYE
FLAG
INFLATE
NONE
RISE
SHELLLOWER
SHELLUPPER
SQUEEZE
TWIST
WAVE
SINE
SQUARE
TRIANGULAR
Values
MM
PIXELS
POINTS
REPEATEDGEPIXELS
WRAPAROUND
UNDERLINELEFT
UNDERLINEOFF
UNDERLINERIGHT
What it means
The unit to use for measuring text characters.
The method to use to treat undistorted areas or areas left blank in an image to which the a filter in the Distort category has been applied.
The placement of text underlining.
Note:
UnderlineType.UNDELINELEFT and
UnderlineType.UNDELINERIGHT are valid only when direction = Direction.VERTICAL
.
The measurement unit for type and ruler increments.
The editorial urgency of the artwork.
The warp style to use.
The type of wave to use.
JavaScript Scripting Reference
Constant type
WhiteBalanceType
ZigZagType
Adobe Photoshop CS2
Values
ASSHOT
AUTO
CLOUDY
CUSTOM
DAYLIGHT
FLASH
FLUORESCENT
SHADE
TUNGSTEN
AROUNDCENTER
OUTFROMCENTER
PONDRIPPLES
Scripting Constants 280
What it means
The lighting conditions to use (affects color balance).
The method of zigzagging to use.
9
ExtendScript Tools and Features
ExtendScript is Adobe’s extended implementation of JavaScript, and is used by all Adobe Creative Suite 2 applications that provide a scripting interface. In addition to implementing the JavaScript language according to the W3C specification, ExtendScript provides certain additional features and utilities.
● For help in developing, debugging, and testing scripts, ExtendScript provides:
●
, an interactive development and testing environment for ExtendScript.
●
●
A global debugging object, the Dollar ($) Object
.
A reporting utility for ExtendScript elements, the ExtendScript Reflection Interface
.
●
●
In addition, ExtendScript provides these tools and features:
●
A localization utility for providing user-interface string values in different languages. See
●
●
Global functions for displaying short messages in dialog boxes. See
.
An object type for specifying measurement values together with their units. See Specifying
●
●
Tools for combining scripts, such as a
#include
directive, and import
and export
statements. See
.
Support for extending or overriding math and logical operator behavior on a class-by-class basis.
See
ExtendScript provides a common scripting environment for all Adobe Creative Suite 2 applications, and allows interapplication communication through scripts.
●
To identify specific Adobe Creative Suite 2 applications, scripts must use Application and
.
●
●
Applications can run scripts automatically on startup. See Script Locations and Checking
For details about interapplication communication, see the Bridge JavaScript Reference, available with Adobe Creative Suite 2.
The ExtendScript Toolkit
The ExtendScript Toolkit provides an interactive development and testing environment for ExtendScript in all Adobe Creative Suite 2 applications. It includes a full-featured, syntax-highlighting editor with Unicode capabilities and multiple undo/redo support. The Toolkit allows you to:
●
●
●
Single-step through JavaScripts inside a CS2 application.
Inspect all data for a running script.
Set and execute breakpoints.
The Toolkit is the default editor for ExtendScript files, which use the extension
.jsx
. You can use the
Toolkit to edit or debug scripts in JS or JSX files.
281
Adobe Photoshop CS2
JavaScript Scripting Reference ExtendScript Tools and Features 282
When you double-click a JSX file in the platform’s windowing environment, the script runs in the Toolkit, unless it specifies a particular target application using the
#target
directive. For more information, see
Selecting a debugging target and
Configuring the Toolkit window
The ExtendScript Toolkit initially appears with a default arrangement of panes, containing a default configuration of tabs. You can adjust the relative sizes of the panes by dragging the separators up or down, or right or left. You can regroup the tabs. To move a tab, drag the label into another pane.
Drag a tab to a new pane Destination pane is highlighted, and the new tab is added to the tab stack
If you drag a tab so that the entire destination pane is highlighted, it becomes another stacked tab in that pane. If you drag a tab to the top or bottom of a pane (so that only the top or bottom bar of the destination pane is highlighted), that pane splits to show the tabs in a tiled format.
Select target application Invoke tab flyout menus
Split pane shows Browser and Editor tabs
Adobe Photoshop CS2
JavaScript Scripting Reference ExtendScript Tools and Features 283
Each tab has a flyout menu, accessed through the arrow icon in the upper right corner. The same menu is available as a context menu, which you invoke with a right click in the tab. This menu always includes a
Hide Pane command to hide that pane. Use the Window menu to show a hidden pane, or to bring it to the front.
The Editor, which has a tab for each script, has an additional context menu for debugging, which appears when you right-click in the line numbers area.
The Toolkit saves the current layout when you exit, and restores it at the next startup. It also saves and restores the open documents, the current positions within the documents, and any breakpoints that have been set.
●
●
If you do not want to restore all settings on startup, hold
SHIFT
while the Toolkit loads to restore default settings. This reconnects to the last application and engine that was selected.
If you want to restore the layout settings on startup, but not load the previously open documents, choose Start with a clean workspace in the Preferences dialog.
Selecting a debugging target
The Toolkit can debug multiple applications at one time. If you have more than one Adobe Creative Suite 2 application installed, use the drop-down list at the upper left under the menu bar to select the target application. All installed applications that use ExtendScript are shown in this list. If you select an application that is not running, the Toolkit prompts for permission to run it.
All available engines in the selected target application are shown in a drop-down list to the right of the application list, with an icon that shows the current debugging status of that engine. A target application can have more than one ExtendScript engine, and more than one engine can be active, although only one is current. An active engine is one that is currently executing code, is halted at a breakpoint, or, having executed all scripts, is waiting to receive events. An icon by each engine name indicates whether it is
running, halted, or waiting for input: running halted waiting
The current engine is the one whose data and state is displayed in the Toolkit’s panes. If an application has only one engine, its engine becomes current when you select the application as the target. If there is more than one engine available in the target application, you can select an engine in the list to make it current.
When you open the Toolkit, it attempts to reconnect to the same target and engine that was set last time it closed. If that target application is not running, the Toolkit prompts for permission to launch it. If permission is refused, the Toolkit itself becomes the target application.
If the target application that you select is not running, the Toolkit prompts for permission and launches the application. Similarly, if you run a script that specifies a target application that is not running (using the
#target
directive), the Toolkit prompts for permission to launch it. If the application is running but not selected as the current target, the Toolkit prompts you to switch to it.
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If you select an application that cannot be debugged in the Toolkit (such as Adobe Help), an error dialog reports that the Toolkit cannot connect to the selected application.
The ExtendScript Toolkit is the default editor for JSX files. If you double-click a JSX file in a file browser, the
Toolkit looks for a
#target
directive in the file and launches that application to run the script; however, it first checks for syntax errors in the script. If any are found, the Toolkit displays the error in a message box and quits silently, rather than launching the target application. For example:
Selecting scripts
The Scripts tab offers a list of debuggable scripts for the target application, which can be JS or JSX files or
(for some applications) HTML files that contain embedded scripts.
Select a script in this tab to load it and display its contents in the editor pane, where you can modify it, save it, or run it within the target application.
Tracking data
The Data Browser tab is your window into the JavaScript engine. It displays all live data defined in the current context, as a list of variables with their current values. If execution has stopped at a breakpoint, it shows variables that have been defined using var
in the current function, and the function arguments. To show variables defined in the global or calling scope, use the Call Stack to change the context (see
You can use the Data Browser to examine and set variable values.
●
Click a variable name to show its current value in the edit field at the top of the tab.
● To change the value, enter a new value and press ENTER . If a variable is read-only, the edit field is disabled.
Display or modify selected variable’s value
Object opened to show properties
The flyout menu for this tab lets you control the amount of data displayed:
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●
●
●
Show Global Functions toggles the display of all global function definitions.
Show Object Methods toggles the display of all functions that are attached to objects. Most often, the interesting data in an object are its callable methods.
Show JavaScript Language Elements toggles the display of all data that is part of the JavaScript language standard, such as the Array constructor or the Math object. An interesting property is the
__proto__
property, which reveals the JavaScript object prototype chain.
Each variable has a small icon that indicates the data type. An invalid object is a reference to an object that has been deleted. If a variable is undefined, it does not have an icon. null
Boolean
Number
String
Object
Invalid object
You can inspect the contents of an object by clicking its icon. The list expands to show the object's properties (and methods, if Show Object Methods is enabled), and the triangle points down to indicate that the object is open.
Note: In Photoshop CS2 the Data Browser pane is populated only during the debugging of a JavaScript program within Photoshop.
The JavaScript console
The JavaScript console is a command shell and output window for the currently selected JavaScript engine. It connects you to the global namespace of that engine.
JavaScript command line
JavaScript output
The command line entry field accepts any JavaScript code, and you can use it to evaluate expressions or call functions. Enter any JavaScript statement on the command line and execute it by pressing E
NTER
. The statement executes within the stack scope of the line highlighted in the Call Stack tab, and the result appears in the output field.
●
The command line input field keeps a command history of 32 lines. Use the Up and Down Arrow keys to scroll through the previous entries.
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●
Commands entered in this field execute with a timeout of one second. If a command takes longer than one second to execute, the Toolkit generates a timeout error and terminates the attempt.
The output field is standard output for JavaScript execution. If any script generates a syntax error, the error is displayed here along with the file name and the line number. The Toolkit displays errors here during its own startup phase. The tab’s flyout menu allows you to clear the contents of the output field and change the size of the font used for output.
The call stack
The Call Stack tab is active while debugging a program. When an executing program stops because of a breakpoint or runtime error, the tab displays the sequence of function calls that led to the current execution point. The Call Stack tab shows the names of the active functions, along with the actual arguments passed in to that function.
For example, this stack pane shows a break occurring at a breakpoint in a function dayOfWeek
:
The function containing the breakpoint is highlighted in both the Call Stack and the Editor tabs.
You can click any function in the call hierarchy to inspect it. In the Editor, the line containing the function call that led to that point of execution is marked with a green background. In the example, when you select the line
[Top Level]
in the call stack, the Editor highlights the line where the dayOfWeek
function was called.
Switching between the functions in the call hierarchy allows you to trace how the current function was called. The Console and Data Browser tabs coordinate with the Call Stack pane. When you select a function in the Call Stack:
●
●
The Console pane switches its scope to the execution context of that function , so you can inspect and modify its local variables. These would otherwise be inaccessible to the running JavaScript program from within a called function.
The Data Browser pane displays all data defined in the selected context.
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The Script Editor
You can open any number of Script Editor tabs; each displays one Unicode source code document. The editor supports JavaScript syntax highlighting, JavaScript syntax checking, multiple undo and redo operations, and advanced search and replace functionality.
You can use the mouse or special keyboard shortcuts to move the insertion point or to select text in the editor.
Mouse navigation and selection
Click the left mouse button in the editor to move the position caret.
To select text with the mouse, click in unselected text, then drag over the text to be selected. If you drag above or below the currently displayed text, the text scrolls, continuing to select while scrolling. You can also double-click to select a word, or triple-click to select a line.
To initiate a drag-and-drop of selected text, click in the block of selected text, then drag to the destination.
You can drag text from one editor pane to another. You can also drag text out of the Toolkit into another application that accepts dragged text, and drag text from another application into a Toolkit editor.
You can drop files from the Explorer or the Finder onto the Toolkit to open them in an editor.
Keyboard navigation and selection
Besides the usual keyboard input, the editor accepts these special movement keys. You can also select text by using a movement key while pressing S HIFT .
Enter
Backspace
Delete
Left arrow
Right arrow
Up arrow
Down arrow
Page up
Page down
C TRL + Up arrow
Ctrl + Down arrow
C TRL + Page up
C TRL + page down
C TRL + Left arrow
C
TRL
+ right arrow
Insert a Line Feed character
Delete character to the left
Delete character to the right
Move insertion point left one character
Move insertion point right one character
Move insertion point up one line; stay in column if possible
Move insertion point down one line; stay in column if possible
Move insertion point one page up
Move insertion point one page down
Scroll up one line without moving the insertion point
Scroll down one line without moving the insertion point
Scroll one page up without moving the insertion point
Scroll one page down without moving the insertion point
Move insertion point one word to the left
Move insertion point one word to the right
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Home
End
C TRL + Home
C
TRL
+ End
Move insertion point to start of line
Move insertion point to end of line
Move insertion point to start of text
Move insertion point to end of text
The editor supports extended keyboard input via IME (Windows) or TMS (Mac OS). This is especially important for Far Eastern characters.
Syntax checking
Before running the new script or saving the text as a script file, you can check whether the text contains
JavaScript syntax errors. Choose Check Syntax from the Edit menu or from the Editor’s right-click context menu.
●
If the script is syntactically correct, the status line shows "No syntax errors".
● If the Toolkit finds a syntax error, such as a missing quote, it highlights the affected text, plays a sound, and shows the error message in the status line so you can fix the error.
Debugging in the Toolkit
You can debug the code in the currently active Editor tab. Select one of the debugging commands to either run or to single-step through the program.
When you run code from the Editor, it runs in the current target application’s selected JavaScript engine.
The Toolkit itself runs an independent JavaScript engine, so you can quickly edit and run a script without connecting to a target application.
Evaluation in help tips
If you let your mouse pointer rest over a variable or function in an Editor tab, the result of evaluating that variable or function is displayed as a help tip. When you are not debugging the program, this is helpful only if the variables and functions are already known to the JavaScript engine. During debugging, however, this is an extremely useful way to display the current value of a variable, along with its current data type.
You can turn off the display of help tips using the Display JavaScript variables and Enable UI help tips checkboxes on the Help Options page of the Preferences dialog.
Controlling code execution
The debugging commands are available from the Debug menu, from the Editor’s right-click context menu, through keyboard shortcuts, and from the toolbar buttons. Use these menu commands and buttons to control the execution of code when the JavaScript Debugger is active.
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Run
Continue
F5 (Windows)
Ctrl R (Mac OS)
Starts or resumes execution of a script.
Disabled when script is executing.
Break Ctrl-F5 (Windows)
Cmd . (Mac OS)
Halts the currently executing script temporarily and reactivates the JavaScript Debugger.
Enabled when a script is executing.
Stop Shift F5 (Windows)
Ctrl K (Mac OS)
Stops execution of the script and generates a runtime error.
Enabled when a script is executing.
Step Over F10 (Windows)
Ctrl S (Mac OS)
Halts after executing a single JavaScript line in the script. If the statement calls a JavaScript function, executes the function in its entirety before stopping (do not step into the function).
Step Into F11 (Windows)
Ctrl T (Mac OS)
Halts after executing a single JavaScript line statement in the script or after executing a single statement in any JavaScript function that the script calls.
Step Out Shift F11 (Windows)
Ctrl U (Mac OS)
When paused within the body of a JavaScript function, resumes script execution until the function returns.
When paused outside the body of a function, resumes script execution until the script terminates.
Visual indication of execution states
While the engine is running, an icon script is active.
in the upper right corner of the Toolkit window indicates that the
When the execution of a script halts because the script reached a breakpoint, or when the script reaches the next line when stepping line by line, the Editor displays the current script with the current line highlighted in yellow.
If the script encounters a runtime error, the Toolkit halts the execution of the script, displays the current script with the current line highlighted in red, displays the error message in the status line, and plays a sound.
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Scripts often use a try
/ catch
clause to execute code that may cause a runtime error, in order to catch the error programmatically rather than have the script terminate. You can choose to allow regular processing of such errors using the catch
clause, rather than breaking into the debugger. To set this behavior, choose
Debug > Don't Break On Guarded Exceptions. Some runtime errors, such as Out Of Memory , always cause the termination of the script, regardless of this setting.
Setting breakpoints
When debugging a script, it is often helpful to make it stop at certain lines so that you can inspect the state of the environment, whether function calls are nested properly, or whether all variables contain the expected data.
●
●
To stop execution of a script at a given line, click to the left of the line number to set a breakpoint. A filled dot indicates the breakpoint.
Click a second time to temporarily disable the breakpoint; the icon changes to an outline.
● Click a third time to delete the breakpoint. The icon is removed.
Some breakpoints need to be conditional. For example, if you set a breakpoint in a loop that is executed several thousand times, you would not want to have the program stop each time through the loop, but only on each 1000th iteration.
You can attach a condition to a breakpoint, in the form of a JavaScript expression. Every time execution reaches the breakpoint, it runs the JavaScript expression. If the expression evaluates to a nonzero number or true
, execution stops.
To set a conditional breakpoint in a loop, for example, the conditional expression could be
"i >= 1000"
, which means that the program execution halts if the value of the iteration variable i is equal to or greater than 1000.
You can set breakpoints on lines that do not contain any code, such as comment lines. When the Toolkit runs the program, it automatically moves such a breakpoint down to the next line that actually contains code.
Breakpoint icons
Each breakpoint is indicated by an icon to the left of the line number. The icon for a conditional breakpoint is a diamond, while the icon for an unconditional breakpoint is round. Disabled breakpoints are indicated by an outline icon, while active ones are filled.
Unconditional breakpoint. Execution stops here.
Unconditional breakpoint, disabled. Execution does not stop.
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Conditional breakpoint. Execution stops if the attached JavaScript expression evaluates to true
.
Conditional breakpoint, disabled. Execution does not stop.
The Breakpoints tab
The Breakpoints tab displays all breakpoints set in the current Editor tab. You can use the tab’s flyout menu to add, change, or remove a breakpoint.
You can edit a breakpoint by double-clicking it, or by selecting it and choosing Add or Change from the context menu. A dialog allows you to change the line number, the breakpoint’s enabled state, and the condition statement.
Whenever execution reaches this breakpoint, the debugger evaluates this condition. If it does not evaluate to true , the breakpoint is ignored and execution continues. This allows you to break only when certain conditions are met, such as a variable having a particular value.
Profiling
The Profiling tool helps you to optimize program execution. When you turn profiling on, the JavaScript engine collects information about a program while it is running. It counts how often the program executed a line or function, or how long it took to execute a line or function. You can choose exactly which profiling data to display.
:
Because profiling significantly slows execution time, the Profile menu offers these profiling options.
Off Profiling turned off. This is the default.
Functions
Lines
The profiler counts each function call. At the end of execution, displays the total to the left of the line number where the function header is defined.
The profiler counts each time each line is executed. At the end of execution, displays the total to the left of the line number.
Consumes more execution time, but delivers more detailed information.
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Add Timing Info
No Profiler Data
Show Hit Count
Show Timing
Instead of counting the functions or lines, records the time taken to execute each function or line. At the end of execution, displays the total number of microseconds spent in the function or line, to the left of the line number.
This is the most time-consuming form of profiling.
When selected, do not display profiler data.
When selected, display hit counts.
When selected, display timing data.
Erase Profiler Data Clear all profiling data.
Save Data As Save profiling data as comma-separated values in a CSV file that can be loaded into a spreadsheet program such as Excel.
When execution halts (at termination, at a breakpoint, or due to a runtime error), the Toolkit displays this information in the Editor, line by line. The profiling data is color coded:
●
●
Green indicates the lowest number of hits, or the fastest execution time.
Red indicates trouble spots, such as a line that has been executed many times, or which line took the most time to execute.
This example displays timing information for the program, where the fastest line took 4 microseconds to execute, and the slowest line took 29 microseconds. The timing might not be accurate down to the microsecond; it depends on the resolution and accuracy of the hardware timers built into your computer.
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Dollar ($) Object
This global ExtendScript object provides a number of debugging facilities and informational methods. The properties of the
$
object allow you to get global information such as the most recent run-time error, and set flags that control debugging and localization behavior. The methods allow you to output text to the
JavaScript Console during script execution, control execution and other ExtendScript behavior programmatically, and gather statistics on object use.
Dollar ($) object properties build buildDate error
Number
Date
Error
String flags global level locale
Number
Object
Number
String
The ExtendScript build number. Read only.
The date ExtendScript was built. Read only.
The most recent run-time error information, contained in a
JavaScript Error object.
Assigning error text to this property generates a run-time error; however, the preferred way to generate a run-time error is to throw an
Error
object.
Gets or sets low-level debug output flags. A logical AND of the following bit flag values:
0x0002
(2): Displays each line with its line number as it is executed.
0x0040 (64): Enables excessive garbage collection. Usually, garbage collection starts when the number of objects has increased by a certain amount since the last garbage collection. This flag causes ExtendScript to garbage collect after almost every statement. This impairs performance severely, but is useful when you suspect that an object gets released too soon.
0x0080
(128): Displays all calls with their arguments and the return value.
0x0100
(256): Enables extended error handling (see
).
0x0200
(512): Enables the localization feature of the toString
method. Equivalent to the localize
property.
Provides access to the global object, which contains the JavaScript global namespace.
Enables or disables the JavaScript debugger. One of:
0: No debugging
1: Break on runtime errors
2: Full debug mode
Gets or sets the current locale. The string contains five characters in the form
LL_RR
, where
LL
is an ISO 639 language specifier, and
RR
is an ISO 3166 region specifier.
Initially, this is the value that the application or the platform returns for the current user. You can set it to temporarily change the locale for testing. To return to the application or platform setting, set to undefined , null , or the empty string.
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Boolean
Number
Number
String
Array
Boolean
String
Enable or disable the extended localization features of the built-in toString
method. See Localizing ExtendScript Strings
.
Gets or sets the ExtendScript memory cache size in bytes.
The total count of all JavaScript objects defined so far. Read only.
The current operating system version. Read only.
An array of objects containing information about the display screens attached to your computer. Each object has the properties left , top , right
, and bottom
, which contain the four corners of each screen in global coordinates. A property primary
is true
if that object describes the primary display.
When true , any attempt to write to a read-only property causes a runtime error. Some objects do not permit the creation of new properties when true
.
The version number of the ExtendScript engine as a three-part number and description; for example: "3.6.5 (debug)" Read only.
Dollar ($) object functions about
$.about () bp
$.bp ([condition])
Displays the About box for the ExtendScript component, and returns the text of the About box as a string.
Executes a breakpoint at the current position. Returns undefined
.
If no condition is needed, it is recommended that you use the JavaScript debugger
statement in the script, rather than this method. condition Optional. A string containing a JavaScript statement to be used as a condition. If the statement evaluates to true
or nonzero when this point is reached, execution stops.
clearbp
$.clearbp ([line])
Removes a breakpoint from the current script. Returns undefined
.
line gc
$.gc ()
Optional. The line at which to clear the breakpoint. If 0 or not supplied, clears the breakpoint at the current line number.
Initiates garbage collection. Returns undefined .
getenv
$.getenv (envname) envname
Returns the value of the specified environment variable, or null if no such variable is defined.
The name of the environment variable.
list
$.list ([classname]) classname
Collects object information into a table and returns this table as a string.
Optional. The type of object about which to collect information. If not supplied, collects information about all objects currently defined.
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$.setbp
([line, condition]) line condition
Sets a breakpoint in the current script. Returns undefined
.
If no arguments are needed, it is recommended that you use the
JavaScript debugger
statement in the script, rather than this method.
Optional. The line at which to stop execution. If 0 or not supplied, sets the breakpoint at the current line number.
Optional. A string containing a JavaScript statement to be used for a conditional breakpoint. If the statement evaluates to true
or nonzero when the line is reached, execution stops.
sleep
$.sleep (milliseconds) milliseconds
Suspends the calling thread for the given number of milliseconds.
Returns undefined
.
During a sleep period, checks at 100 millisecond intervals to see whether the sleep should be terminated. This can happen if there is a break request, or if the script timeout has expired.
The number of milliseconds to wait.
summary
$.summary ([classname])
Collects a summary of object counts into a table and returns this table as a string. The table shows the number of objects in each specified class. For example:
3 Array
5 String classname Optional. The type of object to count. If not supplied, counts all objects currently defined.
Writes the specified text to the JavaScript Console. Returns undefined
.
write
$.write
(text[, text...]...) text One or more strings to write, which are concatenated to form a single string.
writeln
$.writeln
(text[, text...]...)
Writes the specified text to the JavaScript Console and appends a linefeed sequence. Returns undefined
.
text One or more strings to write, which are concatenated to form a single string.
Object statistics
The output from
$.list()
is formatted as in the following example.
Address L Refs Prop Class Name
0092196c 4 0 Function [toplevel]
00976c8c 2
00991bc4 L 1
0099142c L 2
00991294 1
1
1
2
0
Object
LOTest
Function
Object
Object
LOTest
LOTest
Object workspace
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The columns show the following object information.
Address
L
Refs
Prop
Class
Name
The physical address of the object in memory.
This column contains the letter "L" if the object is a LiveObject (which is an internal data type).
The reference count of the object.
A second reference count for the number of properties that reference the object. The garbage collector uses this count to break circular references. If the reference count is not equal to the number of JavaScript properties that reference it, the object is considered to be used elsewhere and is not garbage collected.
The class name of the object.
The name of the object. This name does not reflect the name of the property the object has been stored into. The name is mostly relevant to Function objects, where it is the name of the function or method. Names in brackets are internal names of scripts. If the object has an
ID, the last column displays that ID.
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ExtendScript Reflection Interface
ExtendScript provides a reflection interface that allows you to find out everything about an object, including its name, a description, the expected data type for properties, the arguments and return value for methods, and any default values or limitations to the input values.
Reflection Object
Every object has a reflect
property that returns a reflection
object that reports the contents of the object. You can, for example, show the values of all the properties of an object with code like this: var f= new File ("myfile"); var props = f.reflect.properties; for (var i = 0; i < props.length; i++) {
$.writeln('this property ' + props[i].name + ' is ' + f[props[i].name]);
}
Reflection object properties
All properties are read only.
description help methods name properties
String
String
Array of
ReflectionInfo
String
Array of
ReflectionInfo
Short text describing the reflected object, or undefined if no description is available.
Longer text describing the reflected object more completely, or undefined
if no description is available.
An Array of ReflectionInfo Object
s containing all methods of the reflected object, defined in the class or in the specific instance.
The class name of the reflected object.
An Array of ReflectionInfo Object
s containing all properties of the reflected object, defined in the class or in the specific instance. For objects with dynamic properties (defined at runtime) the list contains only those dynamic properties that have already been accessed by the script. For example, in an object wrapping an HTML tag, the names of the HTML attributes are determined at run time.
Reflection object functions
find
reflectionObj.find
(name ) name
Returns the ReflectionInfo Object for the named property of the
reflected object, or null
if no such property exists. Use this method to get information about dynamic properties that have not yet been accessed, but that are known to exist.
The property for which to retrieve information.
➤
Examples
This code determines the class name of an object: obj = new String ("hi"); obj.reflect.name; // => String
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This code gets a list of all methods: obj = new String ("hi"); obj.reflect.methods; //=> indexOf,slice,...
obj.reflect.find ("indexOf"); // => the method info
This code gets a list of properties:
Math.reflect.properties; //=> PI,LOG10,...
This code gets the data type of a property:
Math.reflect.find ("PI").type; // => number
ReflectionInfo Object
This object contains information about a property, a method, or a method argument.
●
You can access
ReflectionInfo
objects in a Reflection Object ’s
properties
and methods
arrays, by name or index: obj = new String ("hi"); obj.reflect.methods[0]; obj.reflect.methods["indexOf"];
●
You can access the
ReflectionInfo
objects for the arguments of a method in the arguments
array of the
ReflectionInfo
object for the method, by index: obj.reflect.methods["indexOf"].arguments[0];
ReflectionInfo object properties
arguments dataType defaultValue description
Array of
ReflectionInfo
String any
String
For a reflected method, an array of ReflectionInfo Object
s describing each method argument.
The data type of the reflected element. One of: boolean number string
Classname : The class name of an object.
Note: Class names start with a capital letter. Thus, the value string stands for a JavaScript string, while String is a
JavaScript
String
wrapper object.
* : Any type. This is the default.
null undefined
: Return data type for a function that does not return any value.
unknown
The default value for a reflected property or method argument, or undefined
if there is no default value, if the property is undefined, or if the element is a method.
Short text describing the reflected object, or undefined
if no description is available.
JavaScript Scripting Reference help isCollection max min name type
String
Boolean
Number
Number
String
Number
String
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Longer text describing the reflected object more completely, or undefined
if no description is available.
When true
, the reflected property or method returns a collection; otherwise, false
.
The maximum numeric value for the reflected element, or undefined
if there is no maximum or if the element is a method.
The minimum numeric value for the reflected element, or undefined
if there is no minimum or if the element is a method.
The name of the reflected element. A string, or a number for an array index.
The type of the reflected element. One of: readonly
: A read-only property.
readwrite : A read-write property.
createonly
: A property that is valid only during creation of an object.
method
: A method.
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Localizing ExtendScript Strings
Localization is the process of translating and otherwise manipulating an interface so that it looks as if it had been originally designed for a particular language. ExtendScript gives you the ability to localize the strings in your script’s user interface. The language is chosen by the application at startup, according to the current locale provided by the operating system.
For portions of your user interface that are displayed on the screen, you may want to localize the displayed
text. You can localize any string explicitly using the Global localize function
, which takes as its argument a
localization object containing the localized versions of a string.
A localization object is a JavaScript object literal whose property names are locale names, and whose property values are the localized text strings. The locale name is a standard language code with an optional region identifier. For details of the syntax, see
.
In this example, a msg
object contains localized text strings for two locales. This object supplies the text for an alert dialog. msg = { en: "Hello, world", de: "Hallo Welt" }; alert (msg);
ExtendScript matches the current locale and platform to one of the object's properties and uses the associated string. On a German system, for example, the property de: "Hallo Welt"
is converted to the string "Hallo Welt" .
Variable values in localized strings
Some localization strings need to contain additional data whose position and order may change according to the language used.
You can include variables in the string values of the localization object, in the form
% n . The variables are replaced in the returned string with the results of JavaScript expressions, supplied as additional arguments to the localize
function. The variable
%1
corresponds to the first additional argument,
%2
to the second, and so on.
Because the replacement occurs after the localized string is chosen, the variable values are inserted in the correct position. For example: today = { en: "Today is %1/%2.", de: "Heute ist der %2.%1."
}; d = new Date(); alert (localize (today, d.getMonth()+1, d.getDate()));
Enabling automatic localization
ExtendScript offers an automatic localization feature. When it is enabled, you can specify a localization object directly as the value of any property that takes a localizable string, without using the localize function. For example: msg = { en: "Yes", de: "Ja", fr: "Oui" }; alert (msg);
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To use automatic translation of localization objects, you must enable localization in your script with this statement:
$.localize = true;
The localize
function always performs its translation, regardless of the setting of the
$.localize
variable. For example: msg = { en: "Yes", de: "Ja", fr: "Oui" };
//Only works if the $.localize=true alert (msg);
//Always works, regardless of $.localize value alert ( localize (msg));
If you need to include variables in the localized strings, use the localize
function.
Locale names
A locale name is an identifier string in that contains an ISO 639 language specifier, and optionally an ISO
3166 region specifier, separated from the language specifier by an underscore.
●
The ISO 639 standard defines a set of two-letter language abbreviations, such as en
for English and de for German.
●
The ISO 3166 standard defines a region code, another two-letter identifier, which you can optionally append to the language identifier with an underscore. For example, en_US
identifies U.S. English, while en_GB
identifies British English.
This object defines one message for British English, another for all other flavors of English, and another for all flavors of German: message = { en_GB: "Please select a colour." en: "Please select a colour." de: "Bitte wählen Sie eine Farbe."
};
If you need to specify different messages for different platforms, you can append another underline character and the name of the platform, one of
Win
,
Mac
, or
Unix
. For example, this objects defines one message in British English to be displayed in Mac OS, one for all other flavors of English in Mac OS, and one for all other flavors of English on all other platforms: pressMsg = { en_GB_Mac: "Press Cmd-S to select a colour.", en_Mac: "Press Cmd-S to select a color.", en: "Press Ctrl-S to select a color."
};
All of these identifiers are case sensitive. For example,
EN_US
is not valid.
➤
How locale names are resolved
1. ExtendScript gets the hosting application’s locale; for example, en_US
.
2. It appends the platform identifier; for example, en_US_Win
.
3. It looks for a matching property, and if found, returns the value string.
4. If not found, it removes the platform identifier (for example, en_US ) and retries .
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5. If not found, it removes the region identifier (for example, en
) and retries
.
6. If not found, it tries the identifier en (that is, the default language is English).
7. If not found, it returns the entire localizer object.
Testing localization
ExtendScript stores the current locale in the variable
$.locale
. This variable is updated whenever the locale of the hosting application changes.
To test your localized strings, you can temporarily reset the locale. To restore the original behavior, set the variable to null
, false
, 0, or the empty string. An example:
$.locale = "ru"; // try your Russian messages
$.locale = null; // restore to the locale of the app
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Global localize function
The globally available localize function can be used to provide localized strings anywhere a displayed text value is specified. localize localize (localization_obj[,
args]) localize (ZString) localization_obj
Returns the localized string for the current locale.
A JavaScript object literal whose property names are locale names, and whose property values are the localized text strings. The locale name is an identifier as specified in the ISO 3166 standard, a set of two-letter language abbreviations, such as " en
" for English and " de
" for German.
For example: btnText = { en: "Yes", de: "Ja", fr: "Oui" }; b1 = w.add ("button", undefined, localize (btnText));
The string value of each property can contain variables in the form
%1
,
%2
, and so on, corresponding to additional arguments. The variable is replaced with the result of evaluating the corresponding argument in the returned string.
args Optional. Additional JavaScript expressions matching variables in the string values supplied in the localization object. The first argument corresponds to the variable %1 , the second to %2 , and so on.
Each expression is evaluated and the result inserted in the variable’s position in the returned string.
➤
Example
today = { en: "Today is %1/%2", de: "Heute ist der %2.%1."
}; d = new Date(); alert (localize (today, d.getMonth()+1, d.getDate()));
ZString Internal use only. A ZString is an internal Adobe format for localized strings, which you might see in Adobe scripts. It is a string that begins with $$$ and contains a path to the localized string in an installed ZString dictionary. For example: w = new Window ("dialog", localize ("$$$/UI/title1=Sample"));
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User Notification Helper Functions
ExtendScript provides a set of globally available functions that allow you to display short messages to the user in platform-standard dialog boxes. There are three types of message dialogs:
●
Alert: Displays a dialog containing a short message and an OK button.
●
●
Confirm : Displays a dialog containing a short message and two buttons, Yes and No, allowing the user to accept or reject an action.
Prompt: Displays a dialog containing a short message, a text entry field, and OK and Cancel buttons, allowing the user to supply a value to the script.
These dialogs are customizable to a small degree. The appearance is platform specific.
Global alert function alert alert (message[, title,
errorIcon]); message title errorIcon
Displays a platform-standard dialog containing a short message and an OK button. Returns undefined
.
The string for the displayed message.
Optional. A string to appear as the title of the dialog, if the platform supports a title. Mac OS does not support titles for alert dialogs. The default title string is "Script Alert".
Optional. When true , the platform-standard alert icon is replaced by the platform-standard error icon in the dialog. Default is false
.
➤
Examples
This figure shows simple alert dialogs in Windows and Mac OS.
This figure shows alert dialogs with error icons.
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Global confirm function confirm confirm (message[,noAsDflt ,title
]); message
Displays a platform-standard dialog containing a short message and two buttons labeled Yes and No. Returns true if the user clicked Yes, false if the user clicked No.
The string for the displayed message.
noAsDflt title
Optional. When true
, the No button is the default choice, selected when the user types E NTER . Default is false
, meaning that Yes is the default choice.
Optional. A string to appear as the title of the dialog, if the platform supports a title. Mac OS does not support titles for confirmation dialogs. The default title string is "Script Alert".
➤
Examples
This figure shows simple confirmation dialogs in Windows and Mac OS.
This figure shows confirmation dialogs with No as the default button.
Global prompt function prompt prompt (message, preset[, title
]); message
Displays a platform-standard dialog containing a short message, a text edit field, and two buttons labeled OK and
Cancel. Returns the value of the text edit field if the user clicked OK, null
if the user clicked Cancel.
The string for the displayed message.
preset title
The initial value to be displayed in the text edit field.
Optional. A string to appear as the title of the dialog. In Windows, this appears in the window’s frame, while in Mac OS it appears above the message. The default title string is "Script Prompt".
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➤
Examples
This figure shows simple prompt dialogs in Windows and Mac OS.
ExtendScript Tools and Features 306
This figure shows confirmation dialogs with a title
value specified.
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Specifying Measurement Values
ExtendScript provides the
to represent measurement values. The properties and methods of the
UnitValue
object make it easy to change the value, the unit, or both, or to perform conversions from one unit to another.
UnitValue Object
Represents measurement values that contain both the numeric magnitude and the unit of measurement.
UnitValue object constructor
The UnitValue constructor creates a new UnitValue object. The keyword new is optional: myVal = new UnitValue (value, unit); myVal = new UnitValue ("value unit"); myVal = new UnitValue (value, "unit");
The value is a number, and the unit is specified with a string in abbreviated, singular, or plural form, as shown in the following table.
ci px
% pt pc tpt tpc mm cm m km
Abbreviation Singular in inch ft yd mi foot yard mile cicero pixel percent
Plural inches feet yards miles
Comments
2.54 cm
30.48 cm
91.44 cm
1609.344 m millimeter centimeter meter kilometer millimeters centimeters meters kilometers point pica points picas inches / 72 points * 12 traditional point traditional points inches / 72.27
traditional pica traditional picas 12 tpt ciceros pixels percent
12.7872 pt baseless (see below) baseless (see below)
If an unknown unit type is supplied, the type is set to
"?"
, and the
UnitValue
object prints as "UnitValue
0.00000".
For example, all of the following formats are equivalent: myVal = new UnitValue (12, "cm");
Adobe Photoshop CS2
JavaScript Scripting Reference ExtendScript Tools and Features 308 myVal = new UnitValue ("12 cm"); myVal = UnitValue ("12 centimeters");
UnitValue object properties
baseUnit type value
UnitValue
A UnitValue Object that defines the size of one pixel, or a total size to use as a
base for percentage values. This is used as the base conversion unit for pixels and percentages; see
Converting pixel and percentage values
.
Default is 0.013889 inches (1/72 in), which is the base conversion unit for pixels at 72 dpi. Set to null to restore the default.
String The unit type in abbreviated form; for example, "cm" or "in".
Number The numeric measurement value.
UnitValue object functions
as
unitValueObj.as (unit)
Returns the numeric value of this object in the given unit.
If the unit is unknown or cannot be computed, generates a run-time error.
unit unit
The unit type in abbreviated form; for example, "cm" or "in".
convert
unitValueObj.convert
( unit)
Converts this object to the given unit, resetting the type
and value accordingly. Returns true
if the conversion is successful. If the unit is unknown or the object cannot be converted, generates a run-time error and returns false .
The unit type in abbreviated form; for example, "cm" or "in".
Converting pixel and percentage values
Converting measurements among different units requires a common base unit. For example, for length, the meter is the base unit. All length units can be converted into meters, which makes it possible to convert any length unit into any other length unit.
Pixels and percentages do not have a standard common base unit. Pixel measurements are relative to display resolution , and percentages are relative to an absolute total size.
●
To convert pixels into length units, you must know the size of a single pixel. The size of a pixel depends on the display resolution. A common resolution measurement is 72 dpi, which means that there are 72 pixels to the inch. The conversion base for pixels at 72 dpi is 0.013889 inches (1/72 inch).
● Percentage values are relative to a total measurement. For example, 10% of 100 inches is 10 inches, while 10% of 1 meter is 0.1 meters. The conversion base of a percentage is the unit value corresponding to 100%.
The default baseUnit
of a unitValue
object is 0.013889 inches, the base for pixels at 72 dpi. If the unitValue is for pixels at any other dpi, or for a percentage value, you must set the baseUnit value accordingly. The baseUnit
value is itself a unitValue
object, containing both a magnitude and a unit.
For a system using a different dpi, you can change the baseUnit
value in the
UnitValue
class, thus changing the default for all new unitValue
objects. For example, to double the resolution of pixels:
UnitValue.baseUnit = UnitValue (1/144, "in"); //144 dpi
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To restore the default, assign null
to the class property:
UnitValue.baseUnit = null; //restore default
You can override the default value for any particular unitValue
object by setting the property in that object. For example, to create a unitValue object for pixels with 96 dpi: pixels = UnitValue (10, "px"); myPixBase = UnitValue (1/96, "in"); pixels.baseUnit = myPixBase;
For percentage measurements, set the baseUnit
property to the measurement value for 100%. For example, to create a unitValue
object for 40 % of 10 feet: myPctVal = UnitValue (40, "%"); myBase = UnitValue (10, "ft") myPctVal.baseUnit = myBase;
Use the as method to get to a percentage value as a unit value:
myFootVal = myPctVal.as ("ft"); // => 4 myInchVal = myPctVal.as ("in"); // => 36
You can convert a unitValue
from an absolute measurement to pixels or percents in the same way: myMeterVal = UnitValue (10, "m"); // 10 meters myBase = UnitValue (1, "km"); myMeterVal.baseUnit = myBase; //as a percentage of 1 kilometer pctOfKm = myMeterVal.as ('%'); // => 1 myVal = UnitValue ("1 in"); // Define measurement in inches
// convert to pixels using default base myVal.convert ("px"); // => value=72 type=px
Computing with unit values
UnitValue
objects can be used in computational JavaScript expressions. The way the value is used depends on the type of operator.
●
Unary operators (
~
,
!
,
+
,
-
)
~unitValue
!unitValue
+unitValue
-unitValue
The numeric value is converted to a 32-bit integer with inverted bits.
Result is true
if the numeric value is nonzero, false
if it is not.
Result is the numeric value.
Result is the negated numeric value.
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●
●
Binary operators (
+
,
-
,
*
,
/
,
%
)
If one operand is unitValue
object and the other is a number, the operation is applied to the number and the numeric value of the object. The expression returns a new unitValue
object with the result as its value
. For example: val = new UnitValue ("10 cm"); res = val * 20;
// res is a UnitValue (200, "cm");
If both operands are unitValue
objects, JavaScript converts the right operand to the same unit as the left operand and applies the operation to the resulting values. The expression returns a new unitValue object with the unit of the left operand, and the result value . For example: a = new UnitValue ("1 m"); b = new UnitValue ("10 cm"); a + b;
// res is a UnitValue (1.1, "m"); b + a;
// res is a UnitValue (110, "cm");
Comparisons (
=
,
==
,
<
,
>
,
<=
,
>=
)
If one operand is a unitValue object and the other is a number, JavaScript compares the number with the unitValue
’s numeric value.
If both operands are unitValue objects, JavaScript converts both objects to the same unit, and compares the converted numeric values.
For example: a = new UnitValue ("98 cm"); b = new UnitValue ("1 m"); a < b; // => true a < 1; // => false a == 98; // => true
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Modular Programming Support
ExtendScript provides support for a modular approach to scripting by allowing you to include one script in another as a resource, and allowing a script to export definitions that can be imported and used in another script.
Preprocessor directives
ExtendScript provides preprocessor directives for including external scripts, naming scripts, specifying an
ExtendScript engine, and setting certain flags. You can specify these in two ways:
●
With a C-style statement starting with the
#
character:
●
#include "file.jsxinc"
In a comment whose text starts with the @ character:
// @include "file.jsxinc"
When a directive takes one or more arguments, and an argument contains any nonalphanumeric characters, the argument must be enclosed in single or double quotes. This is generally the case with paths and file names, for example, which contain dots and slashes.
#engine name
#include file
Identifies the ExtendScript engine that runs this script. This allows other engines to refer to the scripts in this engine by importing the exported functions and variables. See
Importing and exporting between scripts
.
Use JavaScript identifier syntax for the name. Enclosing quotes are optional.
For example:
#engine library
#engine "$lib"
Includes a JavaScript source file from another location. Inserts the contents of the named file into this file at the location of this statement. The file
argument is an Adobe portable file specification. See Specifying Paths
.
As a convention, use the file extension
.jsxinc
for JavaScript include files.
For example:
#include "../include/lib.jsxinc"
To set one or more paths for the
#include
statement to scan, use the
#includepath
preprocessor directive.
If the file to be included cannot be found, ExtendScript throws a run-time error.
Included source code is not shown in the debugger, so you cannot set breakpoints in it.
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#includepath path
#script name
#strict on
#target name
One or more paths that the
#include
statement should use to locate the files to be included. The semicolon (
;
) separates path names.
If a
#include
file name starts with a slash (
/
), it is an absolute path name, and the include paths are ignored. Otherwise, ExtendScript attempts to find the file by prefixing the file with each path set by the #includepath statement.
For example:
#includepath "include;../include"
#include "file.jsxinc"
Multiple
#includepath
statements are allowed; the list of paths changes each time an #includepath statement is executed.
As a fallback, ExtendScript also uses the contents of the environment variable JSINCLUDE as a list of include paths.
Some engines can have a predefined set of include paths. If so, the path provided by #includepath is tried before the predefined paths. If, for example, the engine has a predefined path set to predef;predef/include
, the preceding example causes the following lookup sequence: file.jsxinc
: literal lookup include/file.jsxinc
: first
#includepath
path
../include/file.jsxinc:
second
#includepath
path predef/file.jsxinc
: first predefined engine path predef/include/file.jsxinc
: second predefined engine path
Names a script. Enclosing quotes are optional, but required for names that include spaces or special characters. For example:
#script SetupPalette
#script "Load image file"
The name
value is displayed in the Toolkit Editor tab. An unnamed script is assigned a unique name generated from a number.
Turns on strict error checking. See the
Defines the target application of this JSX file. The name
value is an application specifier; see
Application and Namespace Specifiers
. Enclosing quotes are optional.
If the Toolkit is registered as the handler for files with the .jsx
extension (as it is by default), opening the file opens the target application to run the script. If this directive is not present, the Toolkit loads and displays the script. A user can open a file by double-clicking it in a file browser, and a script can open a file using a File object’s execute method.
Importing and exporting between scripts
The ExtendScript JavaScript language has been extended to support function calls and variable access across various source code modules and ExtendScript engines. A script can use the export statement to make its definitions available to other scripts, which use the import
statement to access those definitions.
To use this feature, the exporting script must name its ExtendScript engine using the
#engine preprocessor statement. The name must follow JavaScript naming syntax; it cannot be an expression.
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For example, the following script could serve as a library or resource file. It defines and exports a constant and a function:
#engine library export random, libVersion; const libVersion = "Library 1.0"; function random (max) { return Math.floor (Math.random() * max);
}
A script running in a different engine can import the exported elements. The import statement identifies the resource script that exported the variables using the engine name: import library.random, library.libVersion; print (random (100));
You can use the asterisk wildcard (
*
) to import all symbols exported by a library: import library.*
Objects cannot be transferred between engines. You cannot retrieve or store objects, and you cannot call functions with objects as arguments. However, you can use the JavaScript toSource function to serialize objects into strings before passing them. You can then use the JavaScript eval
function to reconstruct the object from the string.
For example, this function takes as its argument a serialized string and constructs an object from it: function myFn (serialized) { var obj = eval (serialized);
// continue working…
}
In calling the function, you deconstruct the object you want to pass into a serialized string: myFn (myObject.toSource()); // pass a serialized object
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Operator Overloading
ExtendScript allows you to extend or override the behavior of a math or a Boolean operator for a specific class by defining a method in that class with same name as the operator. For example, this code defines the addition (
+
) operator for the class
MyClass
. In this case, the addition operator simply adds the operand to the property value:
// define the constructor method function MyClass (initalValue) { this.value = initialValue;
}
// define the addition operator
MyClass.prototype ["+"] = function (operand) { return this.value + operand;
}
This allows you to perform the "+" operation with any object of this class: var obj = new MyClass (5);
Result: [object Object] obj + 10;
Result: 15
You can override the following operators:
Unary
Binary
+, -
~
+, -
*, /, %, ^
<, <=, ==
<<, >>, >>>
&, |, ===
●
●
The operators
>
and
>=
are implemented by executing NOT operator
<=
and NOT operator
<
.
Combined assignment operators such as
*=
are not supported.
All operator overload implementations must return the result of the operation. To perform the default operation, return undefined
.
Unary operator functions work on the this object, while binary operators work on the this object and the first argument. The + and - operators have both unary and binary implementations. If the first argument is undefined, the operator is unary; if it is supplied, the operator is binary.
For binary operators, a second argument indicates the order of operands. For noncommutative operators, either implement both order variants in your function or return undefined for combinations that you do not support. For example: this ["/"] = function (operand, rev) { if (rev) {
// do not resolve operand / this return;
} else {
// resolve this / operand return this.value / operand;
}
}
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Application and Namespace Specifiers
● In all ExtendScript scripts, the
#target
directive can use an specifier to identify the application that should run that script. See
●
●
In interapplication messages, the specifier is used as the value of the target
property of the message object, to identify the target application for the message.
Bridge (which is integrated with all Adobe Creative Suite 2 applications) uses an application specifier as the value of the document.owner
property, to identify another Creative Suite 2 application that created or opened a Bridge browser window. For details, see the Bridge JavaScript Reference, available with
Adobe Creative Suite 2.
When a script for one application invokes Cross-DOM or exported functions, it identifies the exporting application using
.
Application specifiers
Application specifiers are strings that encode the application name, a version number and a language code. They take the following form: appname [version [locale ]] appname An Adobe application name. One of: acrobat aftereffects atmosphere audition bridge encore golive illustrator incopy indesign photoshop premiere version locale
Optional. A number indicating at least a major version. If not supplied, the most recent version is assumed. The number can include a minor version separated from the major version number by a dot; for example, 1.5
.
Optional. An Adobe locale code, consisting of a 2-letter ISO-639 language code and an optional 2-letter ISO 3166 country code separated by an underscore. Case is significant. For example, en_US
, en_UK
, ja_JP
, de_DE
, fr_FR
.
If not supplied, ExtendScript uses the current platform locale.
Do not specify a locale for a multilingual application, such as Bridge, that has all locale versions included in a single installation.
The following are examples of legal specifiers: photoshop bridge-1 bridge-1.0
illustrator-12.2
bridge-1-en_us golive-8-de_de
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Namespace specifiers
When calling cross-DOM and exported functions from other applications, a namespace specifier qualifies the function call, directing it to the appropriate application.
Namespace specifiers consist of an application name, as used in an application specifier, with an optional major version number. Use it as a prefix to an exported function name, with the JavaScript dot notation.
appname[majorVersion].functionName(args)
For example:
● To call the cross-DOM function quit
in Photoshop CS2, use photoshop.quit()
, and to call it in
GoLive® CS2, use golive.quit() .
● To call the exported function place
, defined for Illustrator CS version 12, call illustrator12.place(myFiles) .
For information about the cross-DOM and exported functions, see the Bridge JavaScript Reference, available with Adobe Creative Suite 2.
Script Locations and Checking Application Installation
On startup, all Adobe Creative Suite 2 applications execute all JSX files that they find in the user startup folder:
●
In Windows, the startup folder is:
●
%APPDATA%\Adobe\StartupScripts
In Mac OS®, the startup folder is
~/Library/Application Support/Adobe/StartupScripts/
A script in the startup directory is executed on startup by all applications. If you place a script here, it must contain code to check whether it is being run by the intended application. You can do this using the appName
static property of the
BridgeTalk
class. For example: if( BridgeTalk.appName == "bridge" ) {
//continue executing script
}
In addition, individual applications may look for application-specific scripts in a subfolder named with that application’s specifier and version, in the form:
%APPDATA%\Adobe\StartupScripts\appname\version
~/Library/Application Support/Adobe/StartupScripts/appname/version/
The name and version in these folder names are specified in the form required for
.
For example, in Windows, GoLive CS2 version 8.2 would look for scripts in the directory:
%APPDATA%\Adobe\StartupScripts\golive\8.2
The version portion of the Bridge-specific folder path is an exact version number. That is, scripts in the folder bridge/1.5
are executed only by Bridge version 1.5, and so on.
Individual applications may also implement a path in the installation directory for application-specific startup scripts. For example:
IllustratorCS2_install_dir\Startup Scripts
IllustratorCS2_install_dir/Startup Scripts/
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If a script that is run by one application will communicate with another application, or add functionality that depends on another application, it must first check whether that application and version is installed.
You can do this using the BridgeTalk.getSpecifier
static function. For example: if( BridgeTalk.appName == "bridge" ) {
// Check that PS CS2 is installed if( BridgeTalk.getSpecifier("photoshop",9)){
// add PS automate menu to Bridge UI
}
}
For details of interapplication communication, see the Bridge JavaScript Reference, available with Adobe
Creative Suite 2.
Appendix A: Event ID Codes
The following table lists events and their four-character ID codes or string identifiers for use with the notifier object.
Note: Do not include single quotes (
'
) with four-character IDs in your code. The single quotes are used in this table to illustrate the placement of required spaces in codes that do not contain four letters. However, string identifiers, which are longer than four characters, require double quotes in the code.
Event 4-char ID or String
3DTransform
Average
'TdT '
'Avrg'
ApplyStyle
Assert
AccentedEdges
Add
AddNoise
AddTo
Align
All
AngledStrokes
ApplyImage
BasRelief
Batch
BatchFromDroplet
Blur
BlurMore
Border
Brightness
CanvasSize
ChalkCharcoal
ChannelMixer
Charcoal
Chrome
Clear
'AngS'
'AppI'
'BsRl'
'Btch'
'BtcF'
'Blr '
'BlrM'
'Brdr'
'ASty'
'Asrt'
'AccE'
'Add '
'AdNs'
'AddT'
'Algn'
'All '
'BrgC'
'CnvS'
'ChlC'
'ChnM'
'Chrc'
'Chrm'
'Cler'
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Photoshop CS2
Event
Close
Crosshatch
Crystallize
Curves
Custom
Cut
CutToLayer
Cutout
DarkStrokes
DeInterlace
DefinePattern
Defringe
Delete
Desaturate
Deselect
Despeckle
DifferenceClouds
Clouds
ColorBalance
ColorHalftone
ColorRange
ColoredPencil
ContactSheet
ConteCrayon
Contract
ConvertMode
Copy
CopyEffects
CopyMerged
CopyToLayer
Craquelure
CreateDroplet
Crop
Appendix A: Event ID Codes 319
4-char ID or String
'Cls '
'Dntr'
'DfnP'
'Dfrg'
'Dlt '
'Dstt'
'Dslc'
'Dspc'
'DrfC'
'Crsh'
'Crst'
'Crvs'
'Cstm'
'cut '
'CtTL'
'Ct '
'DrkS'
'CnvM'
'copy'
'CpFX'
'CpyM'
'CpTL'
'Crql'
'CrtD'
'Crop'
'Clds'
'ClrB'
'ClrH'
'ClrR'
'ClrP'
"0B71D221-F8CE-11d2-B21B-0008C75B322C"
'CntC'
'Cntc'
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Appendix A: Event ID Codes 320
Event
Diffuse
4-char ID or String
'Dfs '
DiffuseGlow
DisableLayerFX
Displace
Distribute
Draw
DryBrush
Duplicate
DustAndScratches
'DfsG'
'dlfx'
'Dspl'
'Dstr'
'Draw'
'DryB'
'Dplc'
'DstS'
Emboss
Equalize
Exchange
Expand
'Embs'
'Eqlz'
'Exch'
'Expn'
Export
Jumpto
'Expr'
'Jpto'
ExportTransparentImage "02879e00-cb66-11d1-bc43-0060b0a13dc4"
Extrude 'Extr'
Facet
Fade
Feather
Fibers
Fill
FilmGrain
Filter
FindEdges
'Fct '
'Fade'
'Fthr'
'Fbrs'
'Fl '
'FlmG'
'Fltr'
'FndE'
FitImage "3caa3434-cb67-11d1-bc43-0060b0a13dc4"
FlattenImage 'FltI'
Flip
Fragment
'Flip'
'Frgm'
Fresco
GaussianBlur
Get
Glass
'Frsc'
'GsnB'
'getd'
'Gls '
Adobe Photoshop CS2 JavaScript Scripting Reference
Photoshop CS2
Appendix A: Event ID Codes 321
Event
GlowingEdges
4-char ID or String
'GlwE'
Gradient
GradientMap
Grain
GraphicPen
Group
Grow
HalftoneScreen
Hide
HighPass
HSBHSL
HueSaturation
ImageSize
Import
InkOutlines
Intersect
IntersectWith
'HghP'
'HsbP'
'HStr'
'ImgS'
'Impr'
'InkO'
'Intr'
'IntW'
'Grdn'
'GrMp'
'Grn '
'GraP'
'GrpL'
'Grow'
'HlfS'
'Hd '
Inverse
Invert
LensFlare
Levels
LightingEffects
Link
Make
Maximum
'Invs'
'Invr'
'LnsF'
'Lvls'
'LghE'
'Lnk '
'Mk '
'Mxm '
Median
MergeLayers
MergeLayersOld
MergeSpotChannel
'Mdn '
'Mrg2'
'MrgL'
'MSpt'
MergeVisible
Mezzotint
'MrgV'
'Mztn'
Minimum 'Mnm '
ModeChange "8cba8cd6-cb66-11d1-bc43-0060b0a13dc4"
Adobe Photoshop CS2 JavaScript Scripting Reference
Photoshop CS2
Event
Mosaic
PasteEffects
PasteInto
PasteOutside
Patchwork
Photocopy
PicturePackage
Pinch
Place
Plaster
PlasticWrap
Play
Pointillize
Polar
PosterEdges
Posterize
Previous
Mosaic_PLUGIN
MotionBlur
Move
NTSCColors
NeonGlow
Next
NotePaper
Notify
Null
OceanRipple
Offset
Open
Paint
PaintDaubs
PaletteKnife
Paste
Appendix A: Event ID Codes 322
4-char ID or String
'Msc ' typeNull
'OcnR'
'Ofst'
'Opn '
'Pnt '
'PntD'
'PltK'
'past'
'MscT'
'MtnB'
'move'
'NTSC'
'NGlw'
'Nxt '
'NtPr'
'Ntfy'
'Plst'
'PlsW'
'Ply '
'Pntl'
'Plr '
'PstE'
'Pstr'
'Prvs'
'PaFX'
'PstI'
'PstO'
'Ptch'
'Phtc'
"4C1ABF40-DD82-11d2-B20F-0008C75B322C"
'Pnch'
'Plc '
Adobe Photoshop CS2 JavaScript Scripting Reference
Photoshop CS2
Event
Rotate
RoughPastels
Save
Select
SelectiveColor
Set
SharpenEdges
Sharpen
SharpenMore
Shear
Show
Similar
SmartBlur
Smooth
SmudgeStick
Solarize
ProfileToProfile
Purge
Quit
RadialBlur
Rasterize
RasterizeTypeSheet
RemoveBlackMatte
RemoveLayerMask
RemoveWhiteMatte
Rename
ReplaceColor
Reset
ResizeImage
Reticulation
Revert
Ripple
Appendix A: Event ID Codes 323
4-char ID or String
'Prnt'
'ShrM'
'Shr '
'Shw '
'Smlr'
'SmrB'
'Smth'
'SmdS'
'Slrz'
'Rtte'
'RghP'
'save'
'slct'
'SlcC'
'setd'
'ShrE'
'Shrp'
'PrfT'
'Prge'
'quit'
'RdlB'
'Rstr'
'RstT'
'RmvB'
'RmvL'
'RmvW'
'Rnm '
'RplC'
'Rset'
"1333cf0c-cb67-11d1-bc43-0060b0a13dc4"
'Rtcl'
'Rvrt'
'Rple'
Adobe Photoshop CS2 JavaScript Scripting Reference
Photoshop CS2
Event
Spatter
Tiles
TornEdges
TraceContour
Transform
Trap
Twirl
Underpainting
Undo
Ungroup
Unlink
UnsharpMask
Variations
Wait
WaterPaper
Watercolor
Wave
Spherize
SplitChannels
Sponge
SprayedStrokes
StainedGlass
Stamp
Stop
Stroke
Subtract
SubtractFrom
Sumie
TakeMergedSnapshot
TakeSnapshot
TextureFill
Texturizer
Threshold
4-char ID or String
'Spt '
'Ungr'
'Unlk'
'UnsM'
'Vrtn'
'Wait'
'WtrP'
'Wtrc'
'Wave'
'Tls '
'TrnE'
'TrcC'
'Trnf'
'Trap'
'Twrl'
'Undr'
'undo'
'Sbtr'
'SbtF'
'Smie'
'TkMr'
'TkSn'
'TxtF'
'Txtz'
'Thrs'
'Sphr'
'SplC'
'Spng'
'SprS'
'StnG'
'Stmp'
'Stop'
'Strk'
Appendix A: Event ID Codes 324
Adobe Photoshop CS2 JavaScript Scripting Reference
Photoshop CS2
Event
Wind
ZigZag
BackLight
FillFlash
ColorCast
4-char ID or String
'Wnd '
'ZgZg'
'BacL'
'FilE'
'ColE'
Appendix A: Event ID Codes 325
JavaScript Scripting Reference
Index
A
actions
adjustments
Adobe Illustrator, exporting paths to 102
alpha channels
from transparency (TIFF documents) 181
saving
anchor points
anti aliasing
application
applications
Adobe Photoshop CS2
as script execution targets 312
calling exported functions 316
auto spacing, contact sheets 83
automatic layout of UI controls 201, 242
B background color
batches
destination folder 69, 265 specifying options 69
bitmap documents
bitmap images
blending modes
blur filters
BMP documents
Index 326
JavaScript Scripting Reference
C caches
camera raw documents
canvas
captions
channels
duplicating 76 making visible 76 merging 76
spot See spot channels types of 75
clipping paths
color profiles
Also see individual document formats
colors
Adobe Photoshop CS2
solid color objects 167 testing if equal 167
command line
component channels
Compuserve GIF documents
confirmation dialogs 195, 220, 304
contact sheets
containers for UI controls 191
contrast
control types for ScriptUI windows 191
cross-DOM
D
data, tracking while debugging 284
debugging
selecting target application 283
debugging tools
depth map
Index 327
JavaScript Scripting Reference
dialogs
modal and modeless
distort filters
document formats
trapping (CMYK) 92 trimming 92
drives, specifying in paths 245
E
Adobe Photoshop CS2
Index 328
engine ExtendScript directive 311
error handling
events
executing JavaScript
in ExtendScript Toolkit 281, 288
exported functions
exporting
exporting and importing scripts 312
ExtendScript
ExtendScript Toolkit
F file extensions
files
distinguishing from folders 243
extensions for valid scripts 37
name and path specifications 243 files and folders, platform-independent reference objects 243
filesystem
filetypes
JavaScript Scripting Reference filling
filters
See also individual filter names
fonts
determining family of 172 determining style of 172
formats
frames for UI controls 188, 191
functions
G
credits 107 dimensions 107 filenames 107
GIF documents
H
handlers
Adobe Photoshop CS2 highlights
histograms
history states
allowing nonlinear 155 default number of 155
I
icons, displaying in ScriptUI windows 194
IDs
runtime to string 54 string to runtime 54 string to type 54 type to char 54
Illustrator
image
images
importing and exporting scripts 312
include ExtendScript directive 311
includepath ExtendScript directive 312
interapplication communication
Index 329
JavaScript Scripting Reference
checking application installation 317
specifying target applications 316
internationalization
internationalization, ExtendScript utilities 300
J
JavaScript
JPEG
JPEG documents
JPEG options
K
text
L
layer sets
layered TIFFdocuments, saving 153
Adobe Photoshop CS2
layers
background 57 blending mode 57 bounds 57
layersets
layout of user interface controls 188, 201, 242
layout properties in ScriptUI windows 202
Lens Blur filter
brightness 129 iris shape 129 noise amount 129 options 129 radius 129 rotation 129
levels
adjusting 58 adjusting automatically 58
links
localization
localization, ExtendScript utilities 300
Index 330
JavaScript Scripting Reference
locations of startup scripts 316
M
MacOS
merging
messaging other applications 315
metadata
methods
midtones
modal and modeless dialogs
N namespaces
specifiers for interapplication communication 316
noise filters
notifiers
O object model
objects
file and folder reference 243, 248, 257
retrieving information about 297
Adobe Photoshop CS2
olors
opacity
operator overloading in ExtendScript 314
other filters
P
path items
path point info
anchor points 140 left direction 140 right direction 140
path points
anchor points 139 left direction 139 right direction 139
pathnames
separator characters 244 special characters 244
paths
PDF documents
Index 331
JavaScript Scripting Reference
output format 157 transition type 157
photo galleries
Photoshop documents
Photoshop files, maximizing compatibility 155
PICT documents
PICT resources
picture packages
opacity 150 options 150 text properties 150
Pixar documents
pixels
placing windows and controls 240
platform-independent paths 243
plug-in folder
PNG documents
portability of file references 246
Preferences 153 preferences 153
presentations
profiling for script optimization 291
Adobe Photoshop CS2
PSD documents
Q
R
rasterizing
RAW documents
render filters
resolution
resource strings for ScriptUI elements 197
S
Also see individual document formats.
script execution, setting target application 312 script ExtendScript directive 312
scripts
checking application installation 317
editing in ExtendScript Toolkit 287
importing and exporting definitions 312
including in other scripts 311
ScriptUI
Index 332
JavaScript Scripting Reference
responding to user interaction 199
selections 161 boundaries 161 clearing 161 copying 161 cutting 161 deselecting 161 feathering 161
SGIRGB documents
shadows
sharpen filters
sizing and placing windows and controls 240
special characters in pathnames 244
spot channels
merging into component channels 76
saving
Adobe Photoshop CS2
strict ExtendScript directive 312
string translation
string translation, ExtendScript utilities 300
stroking
T
target ExtendScript directive 312
targets
selecting application for debugging 283
testing
text
justification 176 languages 176
text fonts
text items
text layers
Texture Fill filter 62 texture filters, Texture Fill 62
TIFF documents
Index 333
JavaScript Scripting Reference
translation of UI strings 217, 300
U
units
user interaction
ScriptUI events and handlers 199
responding to user interaction 239
user interface elements 187, 219
V
variable values during execution 284
version
application 52 scripting interface 52
Adobe Photoshop CS2
video filters
visibility
volumes, specifying in paths 245
W
Web photo galleries
Windows
windows
controlling 221 creating 187, 221
grouping controls 188, 223 layout 188
responding to user interaction 225
work paths
X
Z
Index 334
JavaScript Scripting Reference
Adobe Photoshop CS2
Index 335
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Key Features
- Automate repetitive tasks
- Extend Photoshop's functionality
- Integrate Photoshop into workflows
- Create custom scripts
- JavaScript scripting language support