Amazon | VERSION 2.0V1 | Ocula 3.0v1 on Nuke Release Notes

APPENDIX A: RELEASE NOTES
This section describes the requirements, new features, improvements, fixed
bugs, and known bugs and workarounds for each release of Ocula.
Ocula 3.0v1
This is a major new release of Ocula. The plug-ins have been rewritten to
increase the stability and accuracy as well as the ease of use in setting up
and quality checking. This release also introduces four new plug-ins and one
new gizmo.
Release Date
November 2011
Requirements
• a version of Nuke 6.3 on
• Windows XP 64-bit or Windows 7 64-bit
• Mac OS X 10.5 “Leopard” or 10.6 "Snow Leopard", 64-bit
• Linux RHEL 5.4 64-bit
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
Ocula 3.0 introduces four new plug-ins:
• O_OcclusionDetector
This plug-in outputs an occlusion mask for the left and right view to
define where picture building with disparity is incorrect.
The occlusion mask is required by O_ColourMatcher and the new
O_FocusMatcher node to identify image regions where local matching will
fail. The occlusion layer can be edited to change how these plug-ins
operate.
For more information, see OcclusionDetector on page 39.
• O_FocusMatcher
This is a new plug-in that lets you rebuild one view from the other to
match focus. Matching is based on a combination of image rebuilding and
deblurring.
You can also use this node to sharpen out-of-focus images.
There is an optional Kernel input to define the shape of the aperture
causing the image blur.
For more information, see FocusMatcher on page 57.
APPENDIX A: RELEASE NOTES
Ocula 3.0v1
• O_VectorGenerator
This plug-in calculates consistent left and right motion vectors for retiming. The motion estimation algorithm is based on the new disparity
engine in O_DisparityGenerator and delivers vectors that maintain stereo
alignment.
For more information, see VectorGenerator on page 91.
• O_Retimer
This plug-in lets you speed up or slow down a stereo clip based on the
left and right motion vectors calculated by O_VectorGenerator. You can
control the new timing of the clip using either the Speed or the Frame
control. Both controls are animatable.
For more information, see Retimer on page 98.
• StereoReviewGizmo
This gizmo lets you compare left and right views in various ways. For
example, you can use it for testing vertical alignment and colour matches
or measuring parallax. You can also convert it to a group to copy and
edit the internals. The gizmo is undocumented, but there are tool tips for
all the controls.
Improvements
Ocula 3.0 includes key improvements to the quality and accuracy of existing
plug-ins:
• All Ocula nodes
• BUG ID 22303 - Ocula nodes now cache results to disk to prevent
recalculations and to reduce memory overhead.
• O_Solver
• O_Solver has been rewritten to increase the accuracy and the ease of
use.
• The controls have been simplified.
• The node now uses a new, improved feature matching algorithm. This
delivers more accurate alignment data to downstream Ocula nodes.
• The Feature Matches display option has been renamed to Keyframe
Matches. As before, this shows matches at keyframes only.
• There’s a new Preview Alignment display option that lets you preview
the alignment of feature matches at both keyframes and nonkeyframes. This allows you to review how well the interpolated solve
works and whether additional keyframes are required. It also makes it
simpler to delete bad matches and preview the effect of user matches.
• In the Preview Alignment mode, there’s a new Match Offset control
that allows you to set the offset (in pixels) applied to the aligned
feature matches. You can also interactively control the offset using
the < and > keys on the Viewer. Increase the offset to view the
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matches with large disparities and spot bad matches. Decrease the
offset to set the disparity of matches to zero to examine the vertical
offset at each feature. Increase and decrease the offset interactively
to view which matches do not move horizontally and are bad matches.
• There is now an Error Threshold control that lets you select matches
with a vertical error greater than the threshold when Display is set to
Preview Alignment. This allows you to delete bad matches with large
errors at keyframes and recalculate the alignment.
• The influence of user matches has been increased and can now be
previewed directly in the Preview Alignment display.
• The right-click menu in the Viewer has been changed to provide access
to the Display options and the Match Offset value. Shortcut keys have
also been added.
For more information, see Solver on page 10.
• O_DisparityGenerator
• O_DisparityGenerator has been rewritten to deliver cleaner and more
accurate disparity vectors. This leads to improved results in picture
building operations, such as O_ColourMatcher, O_NewView, and
O_InteraxialShifter.
• The controls have been simplified.
• Disparity vectors now have a user-controlled weighting to match the
alignment data from an upstream O_Solver.
• BUG ID 21787 & 22331 - Added new Parallax Limits with Negative
and Positive controls. Negative sets the maximum negative parallax in
pixels. Positive sets the maximum positive parallax. There is also an
Enforce Disparity Limits control, which is off by default. The workflow
is to review the disparities (you can use O_DisparityViewer
histograms). If there are some incorrect disparities that are too large,
switch on Enforce Disparity Limits and set the limits in terms of pixels.
• BUG ID 22430 - This node now has Fg and Ignore mask inputs. Use the
foreground mask to calculate vectors for a specific foreground
element and the ignore mask to exclude regions from the vector
calculations.
For more information, see DisparityGenerator on page 24.
• O_ColourMatcher
• There’s a new 3D LUT algorithm to calculate local colour updates in
occluded regions defined by the new O_OcclusionDetector plug-in.
• There is a new Export 3D LUT button. When you use O_ColourMatcher
in 3D LUT mode, this allows you to output the colour correction to a
.vf file that you can use in Nuke’s Vectorfield node.
• In the Local Matching mode, there is a new Occlusion Compensate
checkbox that allows you to correct the colour in occluded regions
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using the valid colour match from unoccluded pixels. You can use the
Edge Occlusions, Colour Sigma, and Region Size controls to define how
this is done. Occlusion Compensate replaces the Halo Correct option
in Ocula 2.
• The Pre-blur Disparity control has been removed.
For more information, see ColourMatcher on page 46.
• VerticalAligner
• If cameras are attached to O_Solver, the camera data is used per frame
in the Camera Rotation method in O_VerticalAligner. Previously, it was
only taken from keyframes.
• O_VerticalAligner has a new Warp Mode menu. Local Alignment can be
used to rebuild a per-pixel vertical alignment to remove the vertical
disparity calculated by an upstream O_DisparityGenerator.
For more information, see VerticalAligner on page 69.
• O_DisparityViewer
• BUG ID 21784 - Instead of displaying disparity information in a Viewer
overlay, O_DisparityViewer now renders it to the image.
• BUG ID 21786 - O_DisparityViewer has a new Display control, which
you can set to show Disparity Vectors, Parallax Histogram, or Parallax
Violations. Parallax Histogram and Parallax Violations also have
associated Histogram and Parallax controls. The limits and ranges are
all defined as a percentage of screen width, that is:
horizontal disparity (in pixels) * 100 / format width (in pixels).
For more information, see DisparityViewer on page 116.
• Correlate
The option to Correlate with Ocula has been removed. Curves can be correlated from one view to another using Correlate points or Correlate
average based on the improved disparity delivered by
O_DisparityGenerator.
Fixed Bugs
• BUG ID 21147 - O_DisparityGenerator didn’t work with cropped images.
• BUG ID 21770 - O_Solver: The influence of user matches has been
increased.
Known Bugs and Workarounds
• BUG ID 22755 - O_Solver: Feature selection does not work with multiple
Viewers.
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Ocula 2.2v2
Ocula 2.2v2
This release adds support for Nuke 6.3 and fixes four bugs.
Release Date
July 2011
Requirements
• a version of Nuke 6.2 or 6.3 on
• Windows XP 64-bit or Windows 7 64-bit
• Mac OS X 10.5 “Leopard” or 10.6 "Snow Leopard", 32-bit (Nuke
6.2 only) or 64-bit
• Linux CentOS 4.5 64-bit
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
There are no new features in this release.
Improvements
There are no improvements to existing features in this release.
Fixed Bugs
• BUG ID 14883 - O_ColourMatcher crashed Nuke when halo correct and
mask alpha were used together.
• BUG ID 17707 - O_ColourMatcher didn’t work correctly when there were
more than two views.
• BUG ID 19219 - Using a mask input with O_InteraxialShifter or
O_NewView crashed Nuke.
• BUG ID 19223 - Attempting to set Vector Spacing to zero in
DisparityViewer crashed Nuke.
Known Bugs and Workarounds
There are no known bugs in this release.
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Ocula 2.2v1
Ocula 2.2v1
This release contains improvements to O_Solver and O_VerticalAligner.
Release Date
February 2011
Requirements
• a version of Nuke 6.1 or 6.2 on
• Windows XP SP2, XP64, or (Nuke 6.2 only) Windows 7
• Mac OS X 10.5 “Leopard” or 10.6 "Snow Leopard", 32- or 64-bit
• Linux CentOS 4.5, 32-bit (Nuke 6.1 only) or 64-bit
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
There are no new features in this release.
Improvements
• O_Solver
• The Analysis Type control that let you choose whether to Analyse
Every Frame or Interpolate Keyframes has been removed. Now,
O_Solver always interpolates between keyframes and you need to add
at least one keyframe in order to use it.
• Feature detection has been changed so that once O_Solver has
automatically detected feature matches, they are fixed and do not
update in response to changes in the node tree. You can edit them
manually, however, or click the new Re-analyse Frame button to force
O_Solver to recalculate the current frame. As before, the automatically
detected feature matches are also updated if you adjust any O_Solver
controls that affect the analysis.
• The feature match display has been changed so that the features are
shown in different colours for the different views: red for the left view,
and green for the right view.
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• O_VerticalAligner
• The following new filtering options have been added for all Alignment
Methods other than Vertical Skew: Impulse, Cubic, Keys, Simon,
Rifman, Mitchell, Parzen, and Notch.
• In addition to the Transform Matrix, the Output tab now includes a
Four Corner Pin section. This represents the 2D corner pin that can be
applied to the input image to create the same result as
O_VerticalAligner.
• After clicking Analyse Sequence, you can now click Create Corner Pin
to create a Nuke CornerPin2D node that creates the same result as
O_VerticalAligner. You can use multiple O_VerticalAligner nodes to
produce the desired alignment, and then analyse on the final node to
create a single corner pin that represents the concatenated transform.
This works in all alignment methods except Vertical Skew (the default).
Fixed Bugs
• BUG ID 13725 - O_Solver node reset feature matching when anything
changes upstream.
The workflow for O_Solver has changed. Feature matching and analysis is
now performed when keyframes are added. The feature matches are then
fixed unless keyframes are deleted and re-inserted or Re-analyse Frame
is used.
• BUG ID 15308 - Deleted feature matches reappeared when new ones
were added.
Known Bugs and Workarounds
There are no known bugs in this release.
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Ocula 2.1v2
Ocula 2.1v2
This release fixes a bug that only affected Ocula on Nuke 6.1. There are no
other changes, so if you are running Ocula on Nuke 6.0 you should keep
using Ocula 2.1v1.
Release Date
November 2010
Requirements
• a version of Nuke 6.1 on
• Windows XP SP2, XP64
• Mac OS X 10.5 “Leopard” and 10.6 "Snow Leopard" (32- or 64-bit)
• Linux CentOS 4.5 (32- and 64-bit)
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
There are no new features in this release.
Improvements
There are no improvements to existing features in this release.
Fixed Bugs
BUG ID 14534 - O_VerticalAligner crashed Nuke when trying to analyse a
sequence. This bug was introduced by an NDK change in Nuke 6.1 and only
affected Nuke 6.1v1 and above. The bug has now been fixed.
Known Bugs and Workarounds
There are no known bugs in this release.
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Ocula 2.1v1
Ocula 2.1v1
This is a major new release of Ocula with one new plug-in and many
improvements and bug fixes.
Release Date
October 2010
Requirements
• Nuke 6.0v7 or a version of Nuke 6.1 on
• Windows XP SP2, XP64
• Mac OS X 10.5 “Leopard” and 10.6 "Snow Leopard" (32- or 64-bit)
• Linux CentOS 4.5 (32- and 64-bit)
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
• There is a new O_DisparityViewer plug-in, which lets you visualise the
disparity vectors in your node tree. You can add it after any node in the
Node Graph. As long as there is a disparity channel at that point in the
tree, O_DisparityViewer produces a Viewer overlay with arrows showing
the disparity vectors at regular intervals. For more information, see
DisparityViewer on page 116.
• Ocula now has a Mac OS X 64-bit version.
Improvements
• O_Solver
• You can now add your own feature matches to the automatically
detected ones by right-clicking on the image and selecting add
feature. This allows you to get a good solve when there aren't
many good automatically detected matches. For more information,
see Solver on page 10.
• There is a new Luminance Correct control, under Features. This
matches the luminance between the two views before searching for
feature matches. Where there are large differences in in luminance
between the two views, this can increase the number and quality of
feature matches found.
• O_DisparityGenerator
• You can now sample over multiple disparity field detail levels
(different resolutions of the images). This can help to reduce errors
in the calculated disparity field. There are controls for the number
of samples (Number of Samples), the minimum disparity field detail
to go down to (Minimum Detail Level), and the sample spacing
(Sample Spacing).
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Ocula 2.1v1
• There is a new Image Alignment menu with the following options:
Rectification - This is the default alignment method. The two
images are resampled so that all matching pixels are on the same
horizontal scanline in the second image as they are in the first.
Vertical Alignment - The two images are aligned along the y axis
using a skew, but not moved along the x axis.
None - If the disparity between your stereo views is horizontal
only (corresponding pixels lie on the same scanline in both images),
you can select this option for faster processing. This is the same
as Horizontal Shift Only in previous versions of Ocula.
• The Occlusions menu has been renamed Disparity Method. A third
method, Unconstrained Motion, has been added to the menu. This
calculates the disparity using unconstrained local motion
estimation.
• There is a new Median Filter Size control. Increasing this value
should reduce the noise on the disparity field. This control is only
available when Disparity Method has been set to Normal
Occlusions.
For more information on the new controls, see Controls on page 30.
• O_ColourMatcher
• There is a new Pre-blur Disparity control, which allows you to blur
the incoming disparity map before using it. If the disparity map is
imperfect, this can help to reduce artefacts in the colour
correction.
• In the Block-based Matching Mode, you can now calculate the
colour correction for multiple block sizes and then blend the
results together. This can help to reduce errors and make the
results more temporally consistent. There are controls for the
number of samples (Number of Samples), the maximum block size
to go up to (Max Block Size), the sample spacing (Sample Spacing),
and the method of combining the samples (Colour Correction Type).
• There is a new control, Halo Correct, aimed at reducing the halo
effect you can get around high-contrast edges in the Block-based
Matching mode. Note that where occlusions occur this correction
can introduce artefacts around edges. Another new control,
Occlusion Compensate, is designed to correct these and probably
needs to be tuned to your particular footage.
For more information on the new controls, see Controls on page 51.
• O_VerticalAligner
• If you have a pretracked Nuke stereo camera that describes the
camera setup used to shoot the Source images, you can now use
O_VerticalAligner to analyse the sequence and output a vertically
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aligned camera pair. This allows you to continue using pretracked
cameras once your footage has been vertically aligned. This works
in all vertical alignment modes except Vertical Skew (which can't be
represented by a camera transform).
Once O_VerticalAligner has analysed the sequence, you can see the
analysis data in a Transform Matrix on the Output tab of the node
controls. This represents a 2D corner pin that can be applied to
the input image to create the same result as O_VerticalAligner. If
necessary, you can take the matrix to a third-party application,
such as Baselight, and align the image or camera there. There is
one matrix for each view in the source.
Fixed Bugs
• BUG ID 9188 - O_ColourMatcher: In block-based matching mode, colour
fringing sometimes occurred where there were high-contrast regions in
the input images. You can now reduce this by using Halo Correct,
Occlusion Compensate, and the sampling controls.
• BUG ID 12485 - On Mac OS X 10.6 (Snow Leopard), matching versions of
Ocula for different versions of Nuke were being identified as the same
package and overwrote one another.
This has always been the case for Ocula 2 (so the bug affects matching
5.1, 5.2 and 6.0 Ocula installs as well) but was only a problem when the
plug-ins were installed on Mac OS X 10.6 (Snow Leopard).
Known Bugs and Workarounds
• BUG ID 2349 - Add a standard plug-in path for Nuke plug-ins.
Nuke 6.1 and later versions pick up the Ocula plug-ins automatically. If
you’re using Ocula 2.1 on Nuke 6.0, however, you need to set your
NUKE_PATH environment variable to:
On Windows:
• C:\Program Files\Common Files\Nuke\6.0\plugins\Ocula\2.0
• C:\Program Files (x86)\Common Files\Nuke\6.0\plugins\Ocula\2.0
(only if you’re using 32-bit Ocula on 64-bit Windows)
On Mac OS X:
• /Library/Application Support/Nuke/6.0/plugins-32/Ocula/2.1
On Linux:
• /usr/local/Nuke/6.0/plugins-32/Ocula/2.1 (if you’re using 32-bit
Ocula)
• /usr/local/Nuke/6.0/plugins/Ocula/2.1 (if you’re using 64-bit
Ocula)
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Ocula 2.0v2
Ocula 2.0v2
This is a maintenance release of Ocula.
Release Date
April 2010
Requirements
• Nuke 5.2v2 or higher on
• Windows XP SP2, XP64
• Mac OS X 10.5 “Leopard” and 10.6 "Snow Leopard" (32-bit and
x86 only)
• Linux CentOS 4.5 (32- and 64-bit)
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
There are no new features in this release.
Improvements
There are no improvements to existing features in this release.
Fixed Bugs
• BUG ID 8222 - Ocula didn't obey requests to force the use of interactive
licenses in render mode, that is, when Nuke is run with "-xi".
• BUG ID 9122 - Disparity channel was corrupt showing vertical striping.
• BUG ID 9165 - Disparity maps could look different on Windows XP
compared to other platforms.
• BUG ID 9170 - Disparity channel was corrupt on the first frame.
• BUG ID 9960 - Ocula licenses (ocula_nuke_i) were not returned until the
Nuke session was closed.
• BUG ID 10230 - O_Solver was very unstable.
• BUG ID 10565 - There was an intermittently inconsistent result from
O_Solver, related to viewer framing.
Known Bugs and Workarounds
• BUG ID 2349 - Add a standard plug-in path for Nuke plug-ins.
Later releases of Nuke will pick up the Ocula plug-ins automatically. In
the meantime, you will need to set your NUKE_PATH environment variable to (replace x.x with the version of Nuke you're using, for example
5.2 or 6.0):
• On Windows: C:\Program Files\Common
Files\Nuke\x.x\plugins\Ocula\2.0
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Ocula 2.0v2
• On Mac OS X: /Library/Application Support/Nuke/x.x/plugins/
Ocula/2.0
• On Linux: /usr/local/Nuke/x.x/plugins/Ocula/2.0
• BUG ID 9188 - O_ColourMatcher: In block-based matching mode, colour
fringing can occur where there are high-contrast regions in the input
images.
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Ocula 2.0v1
Ocula 2.0v1
This is a major new release of Ocula with many new features, improvements,
and bug fixes.
Release Date
8 October 2009
Requirements
• Nuke 5.1v3 or higher on
• Windows XP SP2, XP64
• Mac OS X 10.5 “Leopard” (32-bit and x86 only)
• Linux CentOS 4.5 (32- and 64-bit)
• Foundry FLEXlm Tools (FFT 5.0v1 or later) for floating licenses.
New Features
Ocula 2.0 includes three new plug-ins:
• O_Solver – Some of the functionality from O_DisparityGenerator has been
separated out into this plug-in, to allow a more flexible workflow.
O_Solver determines the geometrical relationship between a stereo pair
of views by detecting feature matches. If you have more than one
sequence that were filmed with the same camera rig, it is only necessary
to do this calculation on one of them; the same O_Solver can then be
reused for the other sequences. It also offers the following advantages
over the old DisparityGenerator:
• An Ignore input so you can tell it which regions to ignore when
detecting features.
• The ability to calculate the camera relationship over a temporal
window, for greater robustness.
• The ability to calculate the camera relationship at intervals and
interpolate smoothly between them for better temporal stability.
• A Camera input, allowing you to use pre-tracked cameras.
• Interactive editing of feature matches in the viewport.
• The features and camera relationship are stored as metadata, so
they can be saved and reused further downstream.
• O_DepthToDisparity – a new plug-in to generate a disparity field from a
stereo pair of depth maps plus a stereo camera set-up. This is intended
for use with CG scenes.
• O_DisparityToDepth – a new plug-in to generate depth maps from a
disparity field, given the stereo camera set-up.
There are also improvements to some of the existing plug-ins:
• O_DisparityGenerator:
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•
•
•
•
• New, improved disparity generation algorithm.
• A Solver input to allow the camera solve from another sequence
shot with the same rig to be reused.
• A foreground (Fg) input to delineate foreground regions from
background. This helps to ensure that disparities are constrained
to remain within each delineated region.
O_InteraxialShifter:
• A foreground (Fg) input to delineate foreground regions from
background. This helps to ensure that disparities are constrained
to remain within each delineated region.
O_NewView:
• A foreground (Fg) input to delineate foreground regions from
background. This helps to ensure that disparities are constrained
to remain within each delineated region.
O_VerticalAligner:
• A Solver input to allow feature matches to be reused.
• Support for transform concatenation for multiple O_VerticalAligner
nodes (except when Alignment Method is set to Vertical Skew).
• Four new alignment methods: Scale, Simple Shift, Scale Rotate, and
Camera Rotation.
O_ColourMatcher (formerly O_ColourMatch):
• A Mask input to allow you to specify a region of interest for the
colour transform.
• A new, block-based matching mode for dealing with local colour
differences.
Note that O_InterocularShifter has been renamed to O_InteraxialShifter to
remove ambiguity.
Improvements
Ocula 2.0 has been redesigned to allow a more flexible workflow. For details
of the improvements to individual plug-ins, see the New Features section
above. It also features a completely new disparity generation algorithm for
greater accuracy and speed.
Bug Fixes
BUG ID 7387 - O_ColourMatch: super black material (negative) was wrapped
/ clipped back from 1.0.
Known Bugs and Workarounds
• BUG ID 2349 - Add a standard plug-in path for Nuke plug-ins.
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Ocula 2.0v1
Later releases of Nuke will pick up the Ocula plug-ins automatically. In
the meantime, you will need to set your NUKE_PATH environment variable to (replace 5.x with 5.1 or 5.2 according to the version of Nuke
you're using):
• On Windows: C:\Program Files\Common
Files\Nuke\5.x\plugins\Ocula\2.0
• On Mac OS X: /Library/Application Support/Nuke/5.x/plugins/
Ocula/2.0
• On Linux: /usr/local/Nuke/5.x/plugins/Ocula/2.0
• BUG ID 8222 (Ocula) and BUG ID 8229 (Nuke) - Ocula doesn't obey
requests to force the use of interactive licenses in render mode, i.e.,
when Nuke is run with "-xi". Instead, it will always request a render
license in this mode. This is because Ocula 2.0 uses the Nuke NDK and
there is currently no way for NDK plug-ins to tell the difference between
this and the normal render mode. When a mechanism is provided in a
later Nuke release, we will update the Ocula licensing to fix the problem.
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Ocula 1.0v2
Ocula 1.0v2
This is a maintenance release of Ocula.
Release Date
November 2008
Requirements
1.
Nuke 5.1 on Windows, Mac OS X, or Linux.
2.
Foundry FLEXlm Tools (FFT 4.0v1 or later) for floating licenses.
New Features
There are no new features in this release.
Improvements
There are no improvements in this release.
Bug Fixes
Fixed instability in plug-ins caused by OS incompatibility with FLEXlm 10.8
licensing module. Upgraded FLEXlm to 10.8.6 for improved Mac OS X 10.5
(Leopard) compatibility, and to 10.8.7 for improved 64-bit Linux
compatibility.
Known Bugs and Workarounds
• BUG ID 5482 - Progress bar does not indicate what is being processed
further up a tree when "Correlate using disparity" or "Correlate with
Ocula" options are used. This will be fixed in a subsequent Nuke release.
• BUG ID 5904 - There is no progress bar when "Correlate with Ocula"
option is used. This will be fixed in a subsequent Nuke release.
• BUG ID 5979 - Running out of memory with complicated stereo scripts
on 32-bit Windows. This will be fixed in a subsequent Nuke release.
• BUG ID 6075- Slow processing when "Correlate with Ocula" option is
used if source image is an EXR. This will be fixed in a subsequent Nuke
release.
• BUG ID 6428 - ReConverge node: "Use Ocula if available" option causes a
crash when reloading a script. This will be fixed in Nuke 5.1v3.
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APPENDIX A: RELEASE NOTES
Ocula 1.0v1
Ocula 1.0v1
This is the first release of Ocula 1.0 for Nuke.
Release Date
October 2008
Requirements
1.
Nuke 5.1 on Windows, Mac OS X, or Linux.
2.
Foundry FLEXlm Tools (FFT 4.0v1 or later) for floating licenses.
New Features
In this release, there are five plug-ins and a collection of tools that add
extra functionality to existing Nuke features.
Improvements
This section will describe improvements to existing features in later
versions.
Bug Fixes
This section will describe fixed bugs in later versions.
Known Bugs and Workarounds
• BUG ID 5482 - Progress bar does not indicate what is being processed
further up a tree when "Correlate using disparity" or "Correlate with
Ocula" options are used. This will be fixed in a subsequent Nuke release.
• BUG ID 5904 - There is no progress bar when "Correlate with Ocula"
option is used. This will be fixed in a subsequent Nuke release.
• BUG ID 5979 - Running out of memory with complicated stereo scripts
on 32-bit Windows. This will be fixed in a subsequent Nuke release.
• BUG ID 6075- Slow processing when "Correlate with Ocula" option is
used if source image is an EXR. This will be fixed in a subsequent Nuke
release.
• BUG ID 6428 - ReConverge node: "Use Ocula if available" option causes a
crash when reloading a script. This will be fixed in Nuke 5.1v3.
The Foundry
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143
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