Coastal Amusements Three Stooges Arcade Hammer Game OPERATOR'S MANUAL
The Three Stooges is an arcade hammer game that challenges players to hit the figures of the Three Stooges as they appear. The game features 2 stages of play, with increasing speed and difficulty. The game time and score are adjustable, and the machine includes a ticket dispenser for payouts.
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To Purchase This Game, Visit BMI Gaming | www.bmigaming.com | Or Contact International Sales at + 561-391-7200 (USA)
The Three Stooges
OPERATOR’S MANUAL
STANDARD VERSION
(rev. 10-22-14)
1 9 5 0 S w a r t h m o r e Av e L a k e w o o d, N J 0 8 7 0 1 t e l e p h o n e : ( 7 3 2 ) 9 0 5 - 6 6 6 2 h t t p : / / w w w. c o a s t a l a m u s e m e n t s . c o m
1
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CONTENTS
▲SAFETY NOTICE ............................................................................................ 1
1 Safety Notice..................................................................................................................1
2 Transportation and Moving ............................................................................................1
3
Power Notice..................................................................................................................1
4
Order In Power On .........................................................................................................1
5
Order In Power Off .........................................................................................................1
COMPONENT ................................................................................................ 2
1 List of Components ........................................................................................................2
ABOUT THE MACHINE .................................................................................. 3
1 Specification ...................................................................................................................3
2 Dimension ......................................................................................................................3
GAME INTRODUCTION................................................................................. 4
1 How To Play ...................................................................................................................4
2
System Setting ...............................................................................................................5
3
How to clear SCORE, COIN and TICKET record ..........................................................6
4
How to test the coil.........................................................................................................6
5 Figure Mechanism..........................................................................................................7
6 DIP SWITCH SETTING .................................................................................................8
WIRING DIAGRAM....................................................................................... 11
1 Diagram Of Main Board ............................................................................................... 11
2
Electronic Meter Diagram ............................................................................................13
3 SYSTEM WIRING DIAGRAM........................................................................................14
TROUBLESHOOTING.................................................................................. 15
1 Error Code....................................................................................................................15
ENCLOSURE ............................................................................................... 16
1 Warranty.......................................................................................................................16
2
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▲
SAFETY NOTICE
1 Safety Notice
a. Please read all “Warranty” information carefully. b. Please read all “Maintenance” information carefully. c. Please check and maintain the game regularly, DO NOT use any synthetic or abrasive detergents to clean the machine. d. Do not operate in places where the ground is sloping or uneven. e. Avoid placing the game in direct sunlight to avoid damage to internal parts. f. Avoid placing the game in high dust, high humidity or high temperature environment. g. Game is meant for indoor use only. Do not operate outdoors. h. Do not place water or any beverages on the game. i. Do not climb or stand on the game at any time, to avoid a threat to personal safety. j. The Company is not responsible for casualties caused by inappropriate behavior and dangerous acts. k. This game is not for unsupervised children and/or persons with reduced physical, sensory or mental capabilities. l. Do not use game near bathtubs, showers, basins or other vessels containing water. m. After use, this game should be cleaned to avoid accumulation of residues. n. Children should be supervised at all times when playing the game. o. If the electrical supply cord is damaged, it must be replaced by the manufacturer, its service agent or similarly qualified persons in order to avoid a hazard. p. Do not use any other apparatus to play the game other than the mallet provided.
2 Transportation and Moving
a. Before moving the game, disconnect from the main power source. b. Turn off the power before disconnecting from main power source; inappropriate handling may cause damage and void the Warranty.
3 Power Notice
c. Before connecting the power, verify the correct voltage at correct. 110V, 220V or
240V. d. Do Not touch the electrical plug with damp hands to avoid electric shock. e. When installing the game, ensure there is a smooth footing to avoid a hazard.
4 Order In Power On
Plug in game and turn on the power.
5 Order In Power Off
Turn off the power and unplug the game
Wait for 10 seconds to reboot
SAFETY NOTICE
1
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COMPONENT
1 List of Components
ITEM DESCRIPTION PICTURE a. KEY
QT’Y:2 b. Power line
QT’Y:1
Manual c. Manual
QT’Y:1 pc
COMPONENT
2
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ABOUT THE MACHINE
1 Specification
a.
Voltage &
Frequency b.
Dimension c.
User d.
Environment e.
Temperature f.
Humidity g.
Power
Consumption
2 Dimension
Voltage:100V、110V、220V、240V
(Refer to Specification Label)
Frequency:50 / 60HZ
(W) 44” (1120mm) x (D) 33” (830mm) x (H) 73” (1850mm)
1 person
Weather Protected Environment
0°C~40°C
10%~70%
Maximum:660W
ABOUT THE MACHINE
3
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GAME INTRODUCTION
1 How To Play
a. Game Instruction:
(1) Hit ‘The Stooges’ as they appear to score points. Sound effects will be played as the figures are hit or missed.
(2) RGB LED lights surrounding each figure will light to signal a hit or miss.
(3) Figures will appear at random and the game speed will increase during play to challenge the player.
(4) The game provides 2 stages of play. Reach a pre-set score to advance to the next stage.
(5) Game time and Score are adjustable. See below for details.
GAME INTRODUCTION
4
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2 System Setting
Electronic Counter
①
FREE PLAY
③
RESERVE
A:
Coin Mech 1 Counter
B:
Coin Mech 2 Counter
C:
Ticket Payout Counter
②
TEST
④
RESERVE
Mechanical counters and FREE PLAY button
Coin Counter 1 Ticket Counter Coin Counter 2 FREE PLAY
Coin Selector
※TEST button: The micro switch installed on coin box
Coin Selector 1 -White single
Coin Selector 2 -Gray single wire.
GAME INTRODUCTION
5
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3 How to clear SCORE, COIN and TICKET record
(1) Press the TEST button while turning on the power to the game. Release the button when the display shows “222”. The display will then show “001” for reset item 1.
(2) Press TEST button to reset and you will hear an alarm sound once.
(3) Press FREE PLAY button to enter next item.
Reset items list:
[001] : Score for last game
[002] : Coin memory
[003] : Ticket memory
(4) Reboot the game after reset
4 How to test the coil
In stand-by mode, press TEST button to test coil.
(1) All coils will be off for initial test. If any coil (figure) rises or the sensor is on, an alarm will sound with correspondent error code. Cause may be sensor or coil malfunction.
(2) Then the figures will rise in turn for testing of all figures and sensors. If any one of the figures fail to rise or the sensors fail, an alarm will sound and with the correspondent error code.
GAME INTRODUCTION
6
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5 Figure Mechanism
COIL
SENSOR:Obstruct->MCU induct the signal in LO
(1) Pressing down or pulling up of the figure(s) will be not cause a breakdown.
(2) Malfunction of 1 or 2 of the figures will not affect the others.
(3) Test progress: Test button on the counter base.
Press "TEST" button to test each doll; check the "Elimination of Malfunction" if there is a malfunction.
(4) The Coil is equipped with temperature protection to prevent overheating.
GAME INTRODUCTION
7
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6 DIP SWITCH SETTING
DIP SW 1 1=ON 0=OFF
FUNCTION / DIP
1 2 3 4 5 6 7 8
COIN 1
1 COIN 1 CREDIT
1 COIN 2 CREDITS
1 COIN 4 CREDITS
1 COIN 5 CREDITS
COIN 2
CREDIT(S) PER PLAY
MAXIMUM
TICKET PAYOUT
ATTRACT MUSIC
1 COIN 1 CREDIT
1 COIN 2 CREDITS
1 COIN 4 CREDITS
1 COIN 5 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
UNLIMITED
20 TICKET
Y
N
0
1
0
1
REMARK:YOU MUST REBOOT THE GAME IF THE DIP SW SETTING ARE CHANGED
GAME INTRODUCTION
8
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DIP SW 2 1=ON 0=OFF
FUNCTION / DIP 1 2 3 4 5 6 7 8
TICKET PAYOUT
MERCY TICKET
POINT 0 0 0
POINT 1 0 0
POINT 0 1 0
POINT 1 1 0
POINT 0 0 1
POINT 1 0 1
POINT 0 1 1
POINT 1 1 1
0 0
1 1
1 0
ATTRACT MUSIC
TIME INTERVAL
3 MINUTE
4 MINUTE
0 1 0
1 1 0
5 0
6 1
8 1
TICKET PAYOUT
N
Y
REMARK:YU MUST REBOOT THE GAME IF THE DIP SW SETTING CHANGED
0
1
GAME INTRODUCTION
9
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DIP SW 3 1=ON 0=OFF
FUNCTION / DIP 1 2 3 4 5 6 7 8
GAME TIME FOR STAGE 1
GAME TIME FOR STAGE 2
PASS SCORE FOR STAGE 1
AUTO RUN
10 0 0
20 1 0
30 0 1
40 1 1
40
50
60
80
N
Y
0
1
REMARK:YOU MUST REBOOT THE MACHINE IF THE DIP SW SETTING CHANGED
GAME INTRODUCTION
10
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WIRING DIAGRAM
1 Diagram Of Main Board
MAIN PROGRAM IC
SOUND IC (U9)
JP15 JP16 JP14
1 12 1 12 1 8
JP13 JP9 JP11 JP10
1 8 1 6 1 14 1 14
SOUND IC
(
U8
)
JP8
JP7
JP2
JP1
1
6
1
3
1
5
1
9
4
1
14
1
JP12
JP3
1 6 2 4 6… 40
1 3 5… 39
JP5
2 4 6… 16
1 3 5… 15
JP6
SW1 SW 2 SW 3
JP4
JP1
NO USE
1.(Brown) Figure Sensor 1
3.(Grey) Figure Sensor 6
5.No Use
7.No Use
9.(Orange) Figure Sensor 2
11.No Use
13.No Use
15.No Use
17.(Green) Figure Sensor 3
19.No Use
JP2 (Coin Selector)
1. (Yellow)Coin Selector 1 V+
2. (White) Coin Selector 1 Input
3. (Black)Coin Selector 1 GND
4. (Yellow)Coin Selector 2 V+
5. (Grey)Coin Selector 1 Input
6. (Black)Coin Selector 1 GND
JP3 (Sound Out Put)
1. (White)Out Put
2. No Use
3. GND
4. GND
JP5 (HITTING DETECTOR)
21.No Use
23.No Use
25.(Blue) Figure Sensor 4
27.No Use
29.No Use
31.No Use
33.(Purple) Figure Sensor 5
35.No Use
37.No Use
39.No Use
2.(Yellow)+12V
4.(Yellow)+12V
6.(Yellow)+12V
8.(Yellow)+12V
10.(Yellow)+12V
12.(Yellow)+12V
14.+12V
16.+12V
18.+12V
20.+12V
JP4 (Power Input)
1. (Yellow)+12V
2. (Yellow).+12V
3. (Black)GND
4. (Black)GND
5. (Red)+5V
6. (Red)+5V
22.(Black)GND
24.(Black)GND
26.(Black)GND
28.(Black)GND
30.(Black)GND
32.(Black)GND
34.GND
36.GND
38.GND
40.GND
WIRING DIAGRAM
11
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1.
No Use
3.No Use
5.No Use
7.No Use
9.No Use
11.NC
13.NC
15.+12V
JP9(Demo Light 2)
1. +12V(Yellow)
2. Demo Light-Middle
Right(Purple)
3. Demo Light-Down Right
(Grey)
4. No Use (IN)
5. No Use (IN)
6. GND(Black)
JP13 (Demo Light 1)
1. (Yellow)+12V
2. (Yellow)+12V
3. (Brown) Demo Light-Up
Left
4. (Orange) Demo
Light-Middle Left
5. (Green) Demo
Light-Down Left
6. (Blue) Demo Light-Up
Right
7. GND
8. GND
JP6 (NO USE)
2.GND
4.GND
6.GND
8.GND
10.+12V
12.+12V
14.+12V
16.+12V
JP7 (Ticket Dispenser)
1. Ticket Dispenser
(Tecway)
2. (Blue)Ticket Detector
3. Ticket Dispenser
(Yenox)(White)
4. GND(Black)
5. +12V(Red)
JP10(Score Display)
1. (Black)light D0
2. (Brown)light D1
3. (Red)lightD2
4. (Orange)light D3
5. (Yellow)light D4
6. (Green)light D5
7. (Blue)light D6
8. (Black)light D7
9. (Brown)units digit driver
10. (Red)tens digit driver
11. (Orange)hundreds' digit
12. (Yellow)VCC
13. (Green)+12V
14. (Blue)GND
JP14 (Head Driver)
1. (Brown) Figure Enable 1
2. (Orange) Figure Enable 2
3. (Green) Figure Enable 3
4. (Blue) Figure Enable 4
5. (Purple) Figure Enable 5
6. (Grey) Figure Enable 6
7. (Yellow)+12V
8. (Yellow)+12V
JP11(Time Display)
1. (Black)light D0
2. (Brown)light D1
3. (Red)lightD2
4. (Orange)light D3
5. (Yellow)light D4
6. (Green)light D5
7. (Blue)light D6
8. (Black)light D7
9. (Brown)units digit driver
10. (Red)tens digit driver
11. (Orange)hundreds' digit
12. (Yellow)VCC
13. (Green)+12V
14. (Blue)GND
JP15 (Cover LED 1)
1. (Yellow)+12V
2. (Yellow)+12V
3. (White in Red)Cover LED
Back Right_R
4. (White in Green) Cover
LED Back Right _G
5. (White in Blue) Cover
LED Back Right _B
6. (White in Red) Cover
LED Back Middle _R
7. (White in Green) Cover
LED Back Middle _G
8. (White in Blue) Cover
LED Back Middle _B
9. (White in Red) Cover
LED Back Left _R
10. (White in Green) Cover
LED Back Left _G
11. (White in Blue) Cover
LED Back Left _B
12. 12.NO USE
JP8 (In/Out Counter)
1. (Black)Free Play GND
2. (Brown)Free Play
3. (Black)Test SW GND
4. (Green)Test SW
5. GND
6. (Yellow)+12V
7. (Blue)In Counter1
8. (Purple)In Counter
9. (Grey)Out Counter
JP12 (RECORD)
1. (Black)light D0
2. (Brown)light D1
3. (Red)lightD2
4. (Orange)light D3
5. (Yellow)light D4
6. (Green)light D5
7. (Blue)light D6
8. (Black)light D7
9. (Brown)units digit driver
10. (Red)tens digit driver
11. (Orange)hundreds' digit
12. (Yellow)VCC
13. (Green)+12V
14. (Blue)GND
JP16 (Cover LED 2)
1. (White in Red) Cover
LED Front Left _R
2. (White in Green) Cover
LED Front Left _G
3. (White in Blue) Cover
LED Front Left _B
4. (White in Red) Cover
LED Front Middle _R
5. (White in Green) Cover
LED Front Middle _G
6. (White in Blue) Cover
LED Front Middle _B
7. (White in Red) Cover
LED Front Right _R
8. (White in Green) Cover
LED Front Right _G
9. (White in Blue) Cover
LED Front Right _B
10. NO USE
11. (Yellow)+12V
12. (Yellow)+12V
WIRING DIAGRAM
12
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2 Electronic Meter Diagram
Button S1:FREE PLAY Button
Button S2:TEST Button
Button S3:NO USE
Button S4:NO USE
Meter 1(A)
Meter 2(A)
Output Meter(C)
WIRING DIAGRAM
13
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Cover LED Drive ports
3 SYSTEM WIRING DIAGRAM
COIL
X6
Demo Lights
COIL PCB
X6
AC DRIVER BOARD
6X1
JP15
1 12
HEAD DRIVER
JP16
1 12
JP14
1 8
JP13
1 8
DISPLAY
JP9
1 6
JP11
1 14
DISPLAY
JP10
1 14
RECORD DISPLAY
TIME SCORE
SCORE DISPLAY
BUTTON / Electronic Counter
TICKET DISPENSER
JP8
1
9
JP7
1
5
JP2
JP1
1
6
1
3
14
1
JP
12
DISPLAY
4
1
SOUND OUTPUT
GND OF POWER SUPPLY
Coin Selector X2
POWER SUPPLY
RD-85A-12V4A,5V8A
ANTI-INTERFERENCE
1 6
JP4
2 4 6 8,…. 40
1 3 5 7,…. 39
JP5
DETECTOR
FILTER
PLUG
AC IN
HITTING DETECTOR
U SHAPE SENSOR X 6
2 4 6,…. 16
1 3 5,…. 15
JP6
指撥1 指撥2 指撥3
VOLUME
ADJUST
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TROUBLESHOOTING
1 Error Code
11
12
13
14
06
07
08
09
10
01
02
03
04
05
15
16
17
18
19
20
Coin Meter 1
Coin Meter 2
Ticket Meter
Coin Selector 1
Coin Selector 2
Memory Card
Ticket Machine
Coil Set No.1 Error
Coil Set No.2 Error
Coil Set No.3 Error
Coil Set No.4 Error
Coil Set No.5 Error
Coil Set No.6 Error
21
Structure1 UP SPEED Unusual
22
Structure2 UP SPEED Unusual
23 Structure3 UP SPEED Unusual
24
Structure4 UP SPEED Unusual
25 Structure5 UP SPEED Unusual
SOLUTION
(1)Check wire. (2)Replace the Meter.
(1)Check wire. (2)Replace the Meter.
(1)Check wire. (2)Replace the Meter.
(1)Check wire. (2)Replace the selector.
(1)Check wire. (2)Replace the selector.
Replace PCB.
Check and replenish the token.
(1)Check set No.1 and sensor. (2)Replace the sensor.
(1)Check set No.2 and sensor. (2)Replace the sensor.
(1)Check set No.3 and sensor. (2)Replace the sensor.
(1)Check set No.4 and sensor. (2)Replace the sensor.
(1)Check set No.5 and sensor. (2)Replace the sensor.
(1)Check set No.6 and sensor. (2)Replace the sensor.
(1)check function of structure1
(2)check coil over heat or aging
(1)check function of structure2
(2)check coil over heat or aging
(1)check function of structure3
(2)check coil over heat or aging
(1)check function of structure4
(2)check coil over heat or aging
(1)check function of structure5
(2)check coil over heat or aging
TROUBLESHOOTING
15
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ENCLOSURE
1 Warranty
a. Please be prepared to provide the following information when placing a warranty request:
(1) The game type or product number.
(2) Serial Number of Game or Commercial Invoice of Sale.
(3) A Detailed Description of the Fault Symptoms. b. This product is warranted as follows:
(1) Main PCB and Computer: 6 months from date of shipment.
(2) Major Mechanism and Kit: 6 months from date of shipment.
(3) All other components: 6 months from date of shipment.
( i.e. ticket dispenser, coin selector, LCD, transformer, etc. )
(4) All ‘wear’ items: 90 days from date of shipment. c. Please note:
(1) The warranty is not transferable and applies only to original purchaser.
(2) These statements do not contain any warranty due to improper installation, accidents, natural disasters, abuse, misuse, inadequate or excessive volts power supply, improper operation, poor environmental conditions and any unauthorized disassembly, repair, or product damage caused by any changes to original factory specifications.
(3) The warranty statement does not apply if factory serial label has been modified, altered or remove from product.

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Key features
- 2 Stages of Play
- Adjustable Game Time and Score
- Ticket Dispenser
- Random Figure Appearance
- Increasing Game Speed
- Hit Sensors