Ulead | COOL 3D | Welcome to Ulead Cool 3D Studio

Welcome to Ulead Cool 3D Studio
Welcome to Ulead Cool 3D Studio
Introduction:
sUmsVaKmn_kñúgkareRbIR)as;kmμviFI Ulead Cool 3D Studio . KWCakmμviFIsMeFIVkaercna tYGkSr 3D nig Graphics software
sMrab;ykmkeRbICamYuy video nig Multimedia . Ulead Cool 3D Studio KWCakmμviFI EdlmanTMnak;TMngKñay:agsMxan;
eTAnwg
kmμviFI
3D
déTeTot
kmμviFIenH
)anpþl;nUv]bkrN_fμI²
nigTMenIb²
EdlRtUv)aneKEbgEckCaEpñksMrab;ral;karrcnaeTAelI video . minRtwmEtb:ueNÑaHva)an[eyIgsÁal;lkçNH
Biess rbs; Ulead Cool 3D Studio dUcCa ³
+ How to understand tools
+ How to create Background video
+ How to create Text 2D or 3D
+ How to draw object 2D or 3D
+ How to set up animation for text object or logo
+ How to use plug ins fire, bubble, snow, bend, twirl, bevel,…
+ How to render video file
karcab;epþImdMeNIrkarkmμviFI
-
Ulead Cool 3D Studio
cuc Start Æ ProgramsÆ Ulead Cool 3D StudioÆ Ulead Cool 3D Studio
-
bnÞab;mkvaecjpÞaMgmYydUcxaeRkam ³
-
rebob begáIt
BACKGROUND
+ Project menu Æ Dimensions…
User defined:
kMnt; TMhM rbs; Background
edayxøÜnÉg .
+ kMnt;tMélRtg; Width and Height KitCa Pixels
Standard: eRCIserIs xñat video EdlmanRsab;
+ DVD
- NTSC (720 x 480 px)
- PAL (720 x 576 px)
+ VCD
- NTSC (352 x 240 px)
- NTSC (320 x 240 px)
- PAL (352 x 288 px )
+ NTSC= National Television Standard Commission
+ PAL = Phased Alterative Line
kareRbIR)as;
Tools
enAelI
Object toolbar:
Insert Text
Edit Object
Insert Graphics
Insert Particle Effect
Insert Lathe Objects
Insert Geometric object
eRbIsMrab;srrsrGkSr
+ Insert Graphics: eRbIsMrab;KUs logo or object EdlmanlkçNH 2D
+ Insert Lath objects: eRbIsMrab;KUs logo or object EdlmanlkçNH 3D
+ Insert Geometric object: eRbIsMrab;eRCIserIs object EdlmanRsab;edaymanTMrg; dUcCa KUb BIra:mIt, cylinder,
+ Insert Text:
sphere, meta, cone single,…
eRbIsMrab; dak; BBuH/ ePøóg/ RBil>>>
+ Edit Object: eRbIsMrab;EksMrYl enAelI Text Graphic, Lath, Object, and Particle.
kareRbI ANIMATION
+ Insert Particle Effect:
Rotate
Move
Remove fixed transform
Resize
Add fixed transform
Reset transform
Movement around X
Movement around Y
Movement around Z axis
+ Move
X
RightÆLeft
Y
TopÆBottom
Z
FrontÆ Back
+ Rotate
Top to Bottom
LeftÆRight
vilEkgnwgbøg;
+ Resize
Width
Height
Depth
sikSaenAelI
TIME LINE
Tak;Tgnwg
Frame rate, Number of frame ,Current frame
Number of frame
Frame per second
Current frame
KWCa cMnYn frame EdleKBwgEp¥keTAelI NTSC / PAL
+ Number of frame: KWCacMnYnryHeBlCavinaTIEdlKitCa frame
+ Current Frame: cMnuc animation EdleFVIclna tameKalcr rW bMlas;TImþg²mYylkçx½NÐ .
+ NTSC= 29.97 frame per second /29.97fps eRbIsMrab;kat;tvIedGU .
+ NTSC= 30 frame per second/30fps eRbIsMrab;KUrrUb/Text .
+ sUmemIlRkaPic³
Frame rate:
Frame=1
60
300
360
NTSC=30fps
Second=0
Frame=1
2
50
10
12
250
PAL=25fps
Second=0
2
10
12
rebobkMnt;lkçx½NÐénkarpþúM
Object 2
b¤ eRcIn
cUlkñúg View menu Æ Toolbars Manager Æ yk Object Manger . sUmemIlrUbdUcxageRkam ³
rebobbMEbkGkSrEjkecjBIKña
cUlkñúg View menu Æ Toolbars Manager Æ Text toolbar Æ cucelI b‘Utug Split TextÆ eRCIserIs ]bkrN_ Move
tool mkcab;TajGkSrtamEteyIgcg;)an. sUmemIlrUbdUcxageRkam ³
Split Text
rebobbEnßm FRAME or ADD FRAME )an
cUlkñúg Project menuÆ Modify framesÆ Pad frames.bnÞab;mkvaecjpÞaMgmYydUcxageRkam³
++Pad frame: CacMnYn frames EdlRtUvbEnßm.
+Before current frame: vabgðajTItaMgrbs; cursorEdl
kMBugQrehIyminpøas;bþÚrTItaMgva)anedayesrIeT.
+ Before frame: kMnt;TItaMgéncMnYn frame EdlRtUvbEnßm
edayxøÜnÉg)anesrI.
+ After last frame: bEnßm frame bnÞab;BI frame cugeRkay.
rebobbnßy b¤lub
FRAME
cUlkñúg Project menuÆ Modify framesÆ Remove frame. bnÞab;mkvaecjpÞaMgmYydUcxageRkam³
+Total frame: cMnYn frames srub.
+Current frames: cMnYn frame énTItaMgrbs; cosour.
+Remove frame: cMnYn frame EdlRtUvlub
+From current fram:lubcMnYn frameedayKitcab;BI
TItaMgén cosour.
+From frame: cMnucénTItaMgrbs; frame Edl)anknt;
edayxøÜnÉg.
rebob
INSERT GRAPHIC 2D
eRbIsMrab;KUr logo EdlmanlkçNH 2D .
Insert Graphicén Object Toolbar bnÞab;mkvaecjpÞaMg Path Editor dUcxageRkam³
cucelI b‘Utug
Shape
Path
Object
Freehand
Adjust
Zoom
Undo
Import graphic
Redo
Background image
Convert to vector
]bkrN_ Tool shape man Option rbs;vamandUcCa³
+
Ellipse : eRbIsMrab;KUrEdlmanlkçNHragmUl
+++
+
Rectangle:
+
Polygon:
+
Star:
eRbIsMrab;KUrEdlmanlkçNHragctuekaNEkg
eRbIsMrab;KUrEdlmanlkçNHragBhuekaN
eRbIsMrab;KUrEdlmanlkçHragpáay
+
Draw from Center:
+
Equal side:
eRbIsMrab;KUrecjBIcMnuckNþal
eRbIsMrab;KUrecjBIRCugén object
+
Fixed size:
eRbIsMrab;kMNt;TMhM width nig height én object
edayxøÜnÉg.
Sides:
+
Pointiness:
+++
+
kMnt;RCugén object
+
kMNt;PaBkMh‘kén object páayEtb:ueNÑaH.
]bkrN_ Tool select object man option rbs;vadUcCa ³
Resize:
eRbIsMrab;EkRTg;RTayén object.
eRbIsMrab;bgVil object.
+
Rotate:
+
Slant= Skew:
eRbIsMrab;Taj object eRTttamTisRsbBIsþaMeTAeqVgBIeqVgeTAsþaM b¤k_BI
BIelIcuHeRkamBIeRkameLIgelI.
+
Perspective:
RCugBIrrYmRsbKña.
Distort:
+
Alignmentt:
+
Align Center:
+
Copy path:
+
Delete Path:
+
tMerob object BIr b¤eRcIn.
dak; object cMkNþal
eRbIsMrab; copy object
eRbIsMrab; lub object
Horizontal Position:
kMNt;tMélelxén object tamryHCYredk.
kMNt;tMélelxé object tamryHCUrQr.
+
Vertical Position:
+
Width:
kMNt;RbEvgTTwgén object.
+
Height:
kMNt;RbEgkMBs;én object.
+
+++
TajRCugén object edayesrI.
+
Keep aspect ratio:
rkSacMnuc width nig height
]bkrN_ Tool Path: eRbIsMrab;KUs logo CalkçNH 2D man option dUcxageRkam³
+
Draw path:
KUsCalkçNHExSekag
+
Draw line:
KUsCalkçNHbnÞat;Rtg;
+
Close path:
+++
P¢ab;cMnucedImnigcugén object bBa©ÚlKña
]bkrN_ Tool Freehand: eRbIsMrab;KUs logo edayesrI man option dUcxageRkam³
+
P¢ab;cMnucedImnigcugén object bBa©ÚlKña
Close Path:
PaBekagebs; path GaRs½yelItMélrbs; accuracy kalNa
tMélelxxitCit 1mann½yfa smoth b:uEnþ tMélelxxitCit 99 mann½yfa normal Fmμtavij.
+++ ]bkrN_ Tool Adjust: eRbIsMrab;EksMrYlcMnuc work path man option dUcxageRkam³
+
Accuracy:
eRbIsMrab;EksMrYl path
+
Adjust path:
+
Add node:
+
Remove node:
+
Curve segment:
+
Curve line:
eRbIsMrab;bEnßmRKab;én path
eRbIsMrab;lubRKab;én path
eRbIsMrab;Bt; path ragCakMeNag
+
eRbIsMrab;Bt; path ragCabnÞab;
Symmetric curve: eRbIsMrab;Bt; path edayeRbIExñgBIrRsbKña
+
Smooth curve:
+
Cusp curve:
+
Close path:
eRbIsMrab;Bt; path edayeRbIExñgBIr
eRbIsMrab;Bt; path edayeRbIExñgmYy
eRbIsMrab;JP¢ab; cMnucedImnigcugén
Exercise N°1
NTSC
Du ration = 5s
1. Text runs from center to top-left. =1s
2. Move to bottom right. =1s
3. Move to bottom left. =1s
4. Move to outside top-center. =1s
5. Move to right center. =1s
Exercise N° 2
PAL
Duration = 9s
1. Ulead, runs from top-left outside to center. =1s
2. Move to left center. =0.5s
3. Move to bottom left. =0.5s
4. Move to right center. =1.5s
5. Move to center. =0.5s
6. Zoom out hide. =1s
7. Cool, runs from bottom-right outside to center. =1s
8. Move to top-left. =1.5s
9. Move to bottom-left. =1.5s
Zoom out. =1s
Exercise N° 3
Type of work = unlimited.
Duration = unlimited.
1. Hello, stay at top-left.
2. Runs from top-left to center.
3. Standby.
4. Rotate X=360.
5. Move to top-right.
6. Move to bottom center.
Exercise N° 4
Type of work = unlimited.
Duration = unlimited.
1.
2.
3.
4.
5.
Ulead, top-left outside move to top-center.
Standby.
Rotate X=360; Y=360.
Move to center Zoom in hide.
Cool, zoom in from center and move to left-center. In the same
time 3D, runs from top-center outside to right-center.
6. Cool and 3D standby.
7. Cool, rotate X=360.
8. 3D, rotate Y=360.
9. Cool and 3D move to bottom-center.
10.Cool and 3D standby.
11.Cool and 3D join as one object and rotate X,Y=360 to center
Exercise N° 5
Type of work = unlimited.
Duration = unlimited.
1. Ulead, top-left outside.
2.
3.
4.
5.
6.
7.
8.
9.
U, move to center.
L, move to center.
E, move to center.
A, move to center.
D, move to center.
Standby.
U, rotate X,Y.
L, rotate X,Y.
Exercise N° 6
Type of work = unlimited.
Duration = unlimited.
You Are The Best, small line. Becomes normal size.
1. Y, move to top-left and rotate Y=360.
2. o, move to top and follow the previous and rotate Y=360.
3. u, move to top and follow the previous and rotate Y=360
4. A, move to top and follow the previous and rotate Y=360
5. r, move to top and follow the previous and rotate Y=360
6. e, move to top and follow the previous and rotate Y=360
7. T, move to top and follow the previous and rotate Y=360
8. h, move to top and follow the previous and rotate Y=360
9. e, move to top and follow the previous and rotate Y=360
10. B, move to top and follow the previous and rotate Y=360
11. e, move to top and follow the previous and rotate Y=360
12. s, move to top and follow the previous and rotate Y=360
13. t, move to top and follow the previous and rotate Y=360
14. Standby.
15. You, and The move to bottom in the same time Are and Best move to right center.
16. You and The move to center and join as you are the best.
17. Standby.
18. You Are The Best, zoom out hide Z=-800
19. Ulead Cool zoom in from -800 to 0.
20. Ulead Cool zoom out f\hide Z=-800.
21. For, zoom in from -800 to 0.
22. For, zoom out hide.
Multimedia, zoom in from -800 to 0.
sikSaenAelIpÞaMg
Easy Palette:
rebobebIkpÞaMg EasyPalete sUmcucelI b‘Utug EasyPalete
EsayPalete
EdlsßitenAkñúg Tool Panel Manager .
Animation Toolbar
Time line window
Camera View Panel
Attribute Panel
Object Manager
Copy
Cut
Inset as animation
Import
Paste
Export
Delete
Inset as key frame
Apply to the active title
1. Composition:
eRbIsMrab;eRCIserIs sample movie
-3D Models: eRbIsMrab;eRCIserIs rUbPaBmanlkçNH 3D (No animation)
-Movie:
Add to easypatlet
eRbIsMrab;eRCIserIss‘mu manclnaEdlmanlkçNH 3D
2. Scene: eRbIsMrab;dak; Background TaMgmUl
-Light: eRbIsMrab;EksMrUlBnøWenAelI objects fitenAelI BG EtmYy.
-Camera:eRbIsMrab;BRgIkBRgYm objects enAelI BG EtmYy. Camera RtUv)aneKEbgEckCa BIr³
-Camera Lense: eRbIsMrab;BRgIkBRgYm.
-Camera Distance: eRbIsMrab;rMkil Camera eTAmuxeTAeRkay.
-Color Background: eRbIsMrab;dak;BN’elI BG. ehIyvaRtUv)aneKEbgEckCa 4BN’ ³
-Green: kMritPaKryénBN’ébtg100%KWRtUvnwgtMélelx 255 ehIyvaRtUv)aneKeRbIR)as; rhUtdl;
95% edaykMNt;BN’ Black =0,Blue=0,Red=0.
-Black: kMritPaKryénBN’exμA 100% KWRtUvnwgtMélelx 255 ehIyvaRtUv)aneKeRbIR)as; rhUtdl;
65% edaykMNt;BN’ Green =0,Blue=0,Red=0.
-Blue: kMritPaKryénBN’exov 100% KWRtUvnwgtMélelx 255 ehIyvaRtUv)aneKeRbIR)as; rhUtdl; 20%
edaykMNt;BN’ Green =0,Black=0,Red=0.
-Red: kMritPaKryénBN’Rkhm 100% KWRtUvnwgtMélelx 255 ehIyvaRtUv)aneKeRbIR)as;
rhUtdl; 10% edaykMNt;BN’ Green =0,Black=0,Blue=0.vaeRbICamYykmμviFI Sony Vegas .
-Image Background: eRbIsMrab;dak; background CarUbPaB.
-Video Background: eRbIsMrab;dak; background Ca vIedGU.
-Gradient Background or gradient animation: eRbIsMrab;dak; background man animation .
-Magic Texture Background or pattern animation: eRbIsMrab;dak; background Edlman
lkçNH texture nigman animation .
3. Objecs: eRbIsMrab;eRCIserIRbePT objects.
-Text Object:eRbIsMrab;eRCIserIs RbePT objecténtYGkSr EdlmanlkçNH 3D.
-Extruded Object: eRbIsMrab;eRCIserIs Graphic énrUbPaBEdlmanlkçNH 2D ehIyvaeRbI)anCa
mYy]bkrN_ eQμaH fa Insert Graphic.
-Lathe Objects: eRbIsMrab;eRCIserIs Object EdlmanlkçNH 3D
-Shape: eRbIdUc Geometric EdlmanlkçNH 3D.
-Video Frame:
eRCIserIs Objects EdlGacbB©aÚlKña)an.
-Animated Objects: eRCIserIs Objects Edlmanclna.
- Insert Lathe object: eRbIsMrab;KUs logo EdlmanlkçNH 3D edayRKan;EtKUsEtcMEnkmYy
ehog én object b:ueNÑaH.
-Grouped Objects:
sikSaeTAelI
Attribute Panel:
rebobebIk pÞaMg Attribute Panel sUmcucelI b‘Utug Attribute Panel
Panel ManagerÆ bnÞab;mkvaecjpÞaMgmYydUcxag³
enAkñúg Attribute Panel man Option 9:
-Color: eRbIsMrab;dak;BN’elIobject.
-Surface or whole color:eRbIsMrab;
dak; BN’elIépÞ object )anTaMgmUl.
-Specular or hight light color: eRbIsMrab;
dak;BnøWén BN’elIépÞ object.
+
EdlsßitenAkñúg Tool
-Texture:
eRbIsMrab;dak;rUbPaBb¤vIedGUbBa©Úl
elI object .
ykrUbPaBFmμtamkbBa©ÚlelIobject
edayRKan;cucelIb‘Utug Image ehIycucelI Æ eFVIkar
eRCIserIs rUbPaBNamYyEdlGñkcg;)an.
-Video: ykrUbPaBvIedGUmkbBa©ÚlelIobject
edayRKan;cucelIb‘Utug video ehIycucelI
Æ eFVIkar
eRCIserIs vIedGUNamYyEdlGñkcg;)an.
-Show texture color only:bgðajBN’edIm.
-Fit width to bounding: [RtUvtamTMhMTTwg
-Fit height to bounding: [RtUvtamTMhMkMBs;
-Set video duration: kMnt;eBlcab;epþImb¤cugbBa©b;én vIedGU
-Mark in: kMnt;eBlcab;epþIménvIedGU
-Mark out: kMnt;eBlbBa©b;énvIedGU
-Loop video playing: sMrab;cak;vIedGUeBlEdlvacak;cb;ehIyvanwgcak;mþgeTot.
-Bevel: eRbIsMrab;dak;[ object manlkçNHpus. Vaman option eRcInsMrab;elakGñkeRCIserIsEdl
sßitenAkñúg Bevel mode .
-Transparency = Opacity = Alpha (Show=0, Hide= 100) manlkçNHxusBIkmμviFIdéTeTot.
-Image:
-Precision & Quality: kMnt;PaBc,as;b¤minc,as;
rbs; object enAeBleyIg Render ecj edayykkñúgcenøaHBI
3 eTA 6EdlsßitenAkñúg Precision .
-Subdivide method:
-Relative: eRbIelIobject maneRcIn
-Absolute: eRbIelIobject EtmYy
-Wireframe:bgðajCalkçNHeRKagq¥wg
eRbIsMrab;dUrBnøWén object kMriténBnøWmanbYn
EdlelakGñkGaceRCIserIstamtMrUvkar.
-Camera: eRbIsMrab;BRgIkBRgYm objects enAelI BG
EtmYy. Camera RtUv)aneKEbgEckCa BIr³
-Camera Lense: eRbIsMrab;BRgIkBRgYm.
-Camera Distance: eRbIsMrab;rMkil Camera eTA
muxeTAeRkay.
-Lights:
eRbIsMrab;yksMelgCa file wav or mp3 CaedIm mkdak;elI BG.
-Background: ebIniyayBI BG man cMnYn 5 EdlsßitenAkñúg background mode dUcCa³
-Color: sMrab;dak;BN’elI BG
-Image: sMrab;rUbPaBelI BG
-Video: sMrab;dak;rUbPaBvIedGUelI BG
-Gradient: sMrab;dak;BN’cMruHelI BG
-Magic Texture: sMrab;dak;CalkçNH texture .
-Background Audio:
sikSaeTAelI
Face Toolbar:
Front Face
Back Face
dak;BN’b¤rUbPaBelIEpñkxagmuxén object
-Back Face: dak;BN’b¤rUbPaBeelIEpñxageRkayén object
-Front Bevel Face: dak;BN’b¤rUbPaBelIépÞpusEpñkxagmuxén object
-Back Bevel Face: dak;BN’b¤rUbPaBelIépÞpusEpñkxageRkayén object
-Side Face: dak;BN’b¤rUbPaBelIépÞpusEpñkCMuvijén object
-Front Face:
4. Object Style:
4.1. Bevel:
4.1.1. General:
4.1.2. Frame:
4.1.3 Imprint:
4.1.4. Custom Bevel:
4.1.5. Board:
4.1.6. Hollow:
4.2. Material Attribute:
4.2.1. Color:
4.2.2. Image Texture:
4.2.3. Video Texture:
4.3. Material Gallery:
4.3.1. Metallic:
4.3.2. Plastic:
4.3.3. Glass:
4.3.4. Wood:
4.3.5. Skin:
4.3.6. Fabric:
4.3.7. Ceramics:
4.3.8. Extruded Object:
5. Object Effect:
5.1. Object Motion
5.2. Cartoon Shader:
5.3. Psychedelic:
5.4. Bend:
eRbIsMrab;Bt;elI object
5.5. Object Explosion:
5.6. Twist:
eRbIsMrab;mYl
eRbIsMrab;eFVI[ object pÞúH
5.7. Stylized Outline:
5.8. Freeform:
+
Show/Hide:
eRbIsMrab; bgðaj b¤ lak; object.
_Exercise:
1. Global run from top right to center
2. Rotate 1time
3. Arrow run from bottom left to destroy the global, then arrow still run to top right
4. After arrow hidden, the global Combine to normal
5. Small scale drop down from top center to make the global destroy again on time
The destroy text (ULEAD)
6. Run from center of global to normal, global run to hidden.
7. Stand by (ULEAD)
8. Text explode by character
rebob
RENDER = OUTPUT=EXPORT=SAVE=CREATE=PRODUCE
1.FileÆ Export overlay videoÆ TGA/AVI=Maste video
+TGA: Tagar=Image=video
+AVI: Audio Video Interchange
2. FileÆ Create Video FileÆ avi/mov/mr
+ Questions:
PaBxusKñarvag particle effect nig Global effect Rtg;
-Particle effect: eRbIsMrab;dak; effect elI BGrUbPaB EdlmanlkçNHpÞúHEbkpáaePøIg/ ePøIg /EpSg/RBil
EdayeyIgGacEkBN’ b¤PaBPøWtamEteyIgcg;)an.
Global effect: eRbIsMrab;dak; effect elIGkSr EdlmanlkçNH ePøIg/KMnUr/BnøWsen§arsen§A/Rsemal
rnÞH)aj;>>>
2. eyIgeRbIR)as; particle effect enAeBl objects TaMgLayNaEdlTak;TgeTAnwgQutpÞúHEbkpáaePøIg/ ePøIg
/EpSg/RBil.
3. eyIgeRbIR)as; Gobal effect enAeBl objects TaMgLayNaEdlTak;TgeTAnwgQut ePøIg/KMnUr/
BnøWsen§arsen§A/Rsemal ,rnÞH)aj;>>>
4. lkçNHBiessrbs; particle effect KeRbIelI Back grounds
5. lkçNHBiessrbs; Global effect KWeRbIelI Objects
1.
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