Sim2 | LUMIS 3D-S | User guide | Sim2 LUMIS 3D-S User guide

Sim2 LUMIS 3D-S User guide
SIM2 Multimedia
Lumis 3D-S
User Guide
Contents
3
Important information
Safety
3D content
Environment
Notice
7
Chapter 1: Introduction
Key Features and Benefits
System Components
Optional Accessories
9
Chapter 2: Overview
Remote Control
Projector Keypad
Connections
3D IR Emitter
3D Glasses
13
Chapter 3: Installation
Location
Mounting
Connections
Switching On and Off
19
Chapter 4: Operation
Viewing 3D Content
3D Menu
Input Menu
Main Menu
Picture
Image
Setup
Menu
Memories
Info
Quick Menus
Messages
35
37
39
40
Chapter 5: Troubleshooting
Chapter 6: Specifications
Chapter 7: Projection Distances
Chapter 8: Dimensions
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Important information
Safety
To reduce the risk of electrocution, disconnect the power cord on the
rear panel before removing the top cover of the projector. For technical
service refer to trained personnel authorized by the manufacturer.
If the lamp suddenly explodes with a loud bang, turn off the projector immediately
and air the room thoroughly. Do not attempt to restart the projector and do attempt
to replace the bulb: contact your local service center.
Read this manual
Read all chapters of this manual carefully before switching on the projector. This
manual provides basic instructions for operating the Lumis 3D-S projector. Installation,
preliminary adjustments and procedures that necessitate the removal of the top cover
and contact with electrical components must be performed by authorized, trained
technicians. To ensure safe operation and long term reliability use only the power
cords supplied by the manufacturer. Observe all warnings and precautions. Keep the
manual for future consultation.
Do not touch internal parts of the projector
Inside the housing there are electrical parts carrying dangerously high voltages and
parts operating at high temperature. Never open the housing. Entrust all servicing and
repair work to a SIM2 Authorized Service Center. Opening the housing voids the warranty.
Disconnect the appliance from the power supply
The device that disconnects the projector from the mains is the power plug. Ensure
that the power cord plugs and the electrical outlets are easily accessible during installation operations. Pull the plug, not the cord, to disconnect the projector from the
mains. Use only the specified power supply. Connect the projector to a mains electrical supply with rated voltage of between 100-240 V AC, 50/60 Hz and equipped with a
protective earth connection. If you are not sure of your domestic mains rating, contact
an electrician. Take care to avoid overloading the power socket and any extension
leads.
Switching the projector off
Pay attention to the switch off procedure for the projector. The projector must always
be brought back to the standby state to allow the projector to carry out the cooling
procedure. Should this not happen, for example due to a power cut, the projector may
enter a state of protection that leads to switch-on being blocked. This block will last
until the internal components of the projector have completely cooled down.
Changing the fuses
Before changing the fuse, disconnect the projector from the mains power supply. The
fuse compartment is next to the power supply connector. Remove the fuse holder
Important information
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with a flat head screwdriver and replace the fuse. Fit the replacement fuse. Use only
type T 10 A L H fuses for the projector.
Be careful with cables
Make sure cables are routed so that people are not impeded or become a trip hazard.
Keep all cables away from children. Install the projector as close to the wall socket as
possible. Avoid stepping on power cords, make certain they do not become tangled,
and never jerk or tug them; do not expose them to sources of heat, and make sure
they do not become knotted or crimped. If the power cords become damaged, stop
using the projector and request the assistance of an authorized technician.
Disconnect the projector from the mains power during electrical storms and when
not in use
To prevent damage from lightning strikes in the vicinity, disconnect the projector during storms or when the projector is going to be left unused for a long time.
Avoid contact with liquids and exposure to damp
Do not use the projector near water (sinks, tubs and so on); do not place objects containing liquids on or near the projector and do not expose it to rain, humidity, drops of
water or sprays; do not use water or liquid detergent to clean it.
Place the projector on a stable surface
Place the projector on a stable surface or use a suitable ceiling mounting bracket. Never place the projector on its side or rear, on the lens or top panel.
Do not allow the projector to overheat
To prevent overheating, allow a free space of at least 0.25 m (10 in.) on the left, right
and rear sides of the projector. Do not obstruct the ventilation slots. Do not place the
projector near heat sources such as heaters, radiators or other devices (including
amplifiers) that generate heat. Do not place the projector in an area where there is
insufficient space (shelving units, bookshelves and so on) and in general avoid placing
it in poorly ventilated areas as this may prevent sufficient cooling and significantly
reduce lamp life.
Never look directly at the projection lamp
Never look directly into the lens when the lamp is on as the intense light may damage
your eyes. Take particular care that children cannot do so.
Take special care regarding movement of the lens
Do not place objects in the slots on the side of the lens and also ensure that vertical
lens movements are not impeded by external objects.
Do not insert objects through the openings in the projector
Make sure that no objects are inserted inside the projector. If this should occur, disconnect the projector from the power supply immediately and call an authorized technician.
Power saving
We advise disconnecting the projector from the power supply when not in use. In this
way you will achieve considerable power savings while at the same time protecting internal electrical parts from wear.
Important information
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3D content
Discomfort (such as eye strain, headaches, motion sickness, nausea, dizziness, disorientation) may be experienced while watching 3D content. In this case, stop watching
and consult a doctor if symptoms are severe.
Consult a doctor before allowing young children (especially those under six years old)
to watch 3D content as their visual system is still under development.
Monitor children (including teenagers) watching 3D content, as they are more at risk
of experiencing discomfort and less inclined to report symptoms.
Individuals who may be susceptible to epileptic seizures or strokes (on the basis of
personal and family history) should consult a doctor before watching 3D content.
All viewers should take regular breaks from watching 3D content. Length and frequency of these breaks may vary from person to person.
Environment
This product contains materials derived from natural resources during its manufacture. It may contain materials that constitute a health and environmental hazard. To
prevent harmful materials from being released into the environment and to promote
the use of natural materials, SIM2 provides the following information regarding the
disposal and recycling of the product.
Waste electrical and electronic materials (WEEE) should never be disposed of in normal urban waste disposal facilities.
The label on the product, shown here, indicating a canceled garbage can,
is intended to remind you that the product requires special handling at
the end of its service life. Materials such as glass, plastic and some chemical compounds are recoverable and can be recycled for reuse.
Observe the following instructions:
• When you no longer wish to use your electrical and electronic equipment,
take it to your local waste disposal facility for recycling.
• You may return your old equipment to your SIM2 Authorized Dealer free of
charge when you buy a new product that is equivalent or has the same functions as the old one. Contact SIM2 to find your local dealer.
• If you need more information regarding recycling, reuse and product exchanges, contact SIM2 customer service.
Lastly we suggest further measures to safeguard the environment, such as recycling of
internal and external packaging (including that used for shipping) in which the product
was delivered. With your help, we can reduce the amount of environmental resources
required to make electric and electronic equipment, reduce the use of waste tips for
used equipment and, in general, improve our quality of life by making sure that hazardous materials are correctly scrapped. Incorrect treatment of the product at the end
of its service life and failure to follow the above disposal instructions are punishable
under local legislation.
Important information
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Product disposal
The lamp inside this projector contains mercury and may be subject to
special disposal or recycle regulations. Dispose or recycle in accordance
with local laws. For more information contact the Electronic Industries
Alliance at www.eiae.org or check www.lamprecycle.org
Notice
The appliance has been subjected to exhaustive operating tests by SIM2 to guarantee
the highest quality. The projector bulb life should thus initially be around 30-60 hours.
In addition to the customary checks, the Quality Control department also runs additional statistical tests before shipment. In such cases, the packaging may show signs of
having been opened, and the hours of lamp operation may prove to be higher than
those normally shown when only standard tests are performed.
As the optical system of the Lumis 3D-S is extremely compact and has the purpose of
developing very high brightness and contrast, it is possible that a small quantity of
light is visible outside of the projection area and will vary depending on the type of
lens used and the zoom and shift setup. This characteristic of the optical system is to
be deemed as normal. In order to reduce this effect SIM2 recommends that the area
surrounding the projection screen is as dark as possible.
The Lumis 3D-S is a three chip DLP projector and uses three high resolution DMD (red,
green, blue). These three DMD are precisely aligned through a high precision process
that reduces the alignment error to within the foreseen limits of tolerance. The maximum limits of misalignment are the following:
• Screen Center: up to 0.7 pixels between each color
• Screen Borders: up to 2 pixels between each color
These limits are perfectly normal for this optical system and will not be considered as
a malfunction of the product.
Note: One pixel corresponds to 10 thousandths of a millimeter on the DMD.
Important information
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1 Introduction
The Lumis 3D-S is a high-end compact 3-chip DLP 3D single unit projector that utilizes
SIM2’s state-of-the-art optical technologies to produce images with exceptional black
level and contrast performance.
The Lumis 3D-S is able to emulate the best 3D cinema projection systems, in terms of
color fidelity, definition and depth of image. These are all conveyed accurately, as is
the fluid motion of fast-action movies and sports. This all adds up to an incredible 3D
experience at home.
The Lumis 3D-S is designed for use with large screen sizes – up to 5 m (16.5 ft.) wide.
A choice of three high quality glass lenses (T1, T2 and T3) is available, giving the projector a total throw ratio of 1.37-3.90:1.
To aid calibration SIM2’s Live Color Calibration software enables complete control
over:
• primary, secondary and white point color coordinates
• gamma tables
allowing calibration experts to accurately calibrate the final image via a user-friendly
application for Windows-based computers.
Key Features and Benefits
•
•
•
•
•
•
•
•
•
•
•
high picture quality: SIM2 renown image processing and the latest 0.95 in.
1080p DarkChip4 DMD from Texas Instruments
precision optics: SIM2 ALPHAPATH light engine
high brightness: 3-chip DLP projector
artifact-free fast-action images: SIM2 PureMotion processing
high resolution: actual full HD 3D images, without blur and ghosting
comfortable 3D viewing: high brightness ghost-free sharp images
immersive 3D effect: large screen sizes thanks to high brightness images
3D wide viewing angle: stereo separation independent from viewing angles
screen flexibility: no constraints in the choice of the screen material
compatibility: no need of dedicated sources and preprocessing for 3D viewing
longer lamp life: affordable and reliable UHP lamps
System Components
Your Lumis 3D-S DLP projector ships with the following items:
• 1 x backlit remote control unit (with four AAA/LR03 batteries)
• 1 x SIM2 3D sync IR emitter (E103-S)
• 2 x pairs of SIM2 103-S active shutter glasses (including CR2032 batteries)
• 3 x AC power cords (US, EU and UK), 2 m (6.6 ft.) long
• 3 x jacks for 12 V output connectors
• 1 x 4.0-millimeter Hex wrench (for lens shift adjustment)
• 1 x User guide (this document)
• 1 x CD with Live Color Calibration software (for Windows-based computers)
1 Introduction
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If any items are missing or damaged, contact your SIM2 Authorized Dealer as soon as
possible. Keep the original packaging in case anything has to be shipped.
Optional Accessories
•
•
•
•
•
1 Introduction
Additional SIM2 103-S active shutter glasses for E103-S IR emitter (part number 78 024 2000)
Xpand X103 universal active shutter glasses (part number 78 024 1000) for
Xpand AE110 IR emitter
Xpand AE110 IR emitter (part number 79 021 0000). Requires Xpand X103 universal active shutter glasses
Projector ceiling bracket
Anamorphic lens systems (fixed or motorized)
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2 Overview
Remote Control
❶
❷
❸
❹
❻
❺
❶
Turn backlight on for about 5
seconds
❷
turns the projector off
❸
1-9
select inputs and turn the projector
on
❹
0
enters OSD Input menu and turns
the projector on
❺
●
OK enters submenus, confirms actions
❻
ESC
exits OSD
❼
◂
❽
MENU enter OSD Main menu and select
+ / - the desired section, each press of
the key selects the next tab in the
menu
❾
II
❼
❽
❿
❾
⓫
⓭
⓰
⓯
⓬
⓮
▴
▾
select menu items, adjust settings or
▸ cycle through the test patterns
3D enters 3D menu
Memory enters Memories menu
❿
perform user-defined actions (de-
⓫ ⓬ F1, F2 fault assignments are: F1 = Zoom, F2
= Focus)
Info displays projector Info
⓭
⓮
A
Auto performs Auto Adjustment
⓯
Aspect enters Aspect Quick menu
⓰
Not used
Custom Remotes
You can use your own IR remote control to control your Lumis 3D-S projector.
• If you are using a remote control with learning capabilities, use the projector
remote control to teach the commands to your remote.
• If you are using a programmable remote control, the setup software probably
allows importing of Pronto Hex codes. See SIM2 Lumis 3D-S IR Control for a list
of all the projector codes in Pronto Hex format, including a number of discrete
codes for:
◦ Aspects
2 Overview
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◦ Memories
◦ 3D Controls (3D Mode and Input Formats)
Operation
The Lumis 3D-S projector has two IR receivers, one on the front and one on the back
of the unit. The operative range of the remote control is approximately 10 m (33 ft.).
Make sure that there is nothing obstructing the infrared beam between the remote
control and the IR receiver you are pointing to. You can point the remote control towards the screen, as the IR beam is reflected by the screen towards front IR receiver
of the projector. In this case the effective range of the remote control may be smaller
than declared.
Batteries
To install batteries in the remote control:
1. Open the battery cover.
2. Insert four AAA (LR03) batteries making sure the polarities match the + marks
inside the battery compartment.
3. Replace the cover.
Replace the batteries with new ones when the operating range of the remote control
decreases. Dispose of used batteries according to local regulations. Make sure you do
not mix old and new batteries or different types of batteries.
Warning: If you will not use the remote control for a long time, remove the batteries
to avoid battery leakage.
Projector Keypad
turns the projector on or off
2 Overview
◂ ▸ ▴ ▾
select menu items, adjust settings or switch test patterns
MENU
enters OSD Main menu and selects the desired section
ESC
exits OSD
SOURCE/O
enters OSD Input menu/selects a menu item
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Connections
❶
❷
❼
Inputs
❶ HDMI 1
HDMI 2
❸
❹
❺
❻
❽
Accept both HDMI and DVI digital video inputs.
❷ Components/RGB-HV Four RCA connectors. They accept both standard
and high-definition component (YPrPb) and
RGB-HV signals. Also used as RGB input for SCART
RGBS signals.
Control/
Service
Outputs
❸ Video
One RCA connector. Accepts composite video signals. Also used as composite sync input for SCART
RGBS signals.
❹ Graphics RGB
One D-Sub 15-pin female connector. Accepts
component or RGB high-definition signals.
❺ USB
USB 1.1 (type B) port for serial commands and
firmware upgrade.
❻ RS-232
RS232 (female D-Sub 9-pin) port for serial
commands and firmware upgrade.
❼ TRIG 1
12 V 100 mA max output, for motorized screen
control. Activates when the projector is switched
on.
TRIG 2
12 V 100 mA max output, for motorized screen
masking systems control. See “Screen” on page
27.
TRIG 3
12 V 100 mA max output, for motorized anamorphic lens position control. See “Anamorphic
Lens” on page 27.
❽ 3D Sync OUT
2 Overview
VESA DIN-3 connector for 3D IR Emitter cable.
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3D IR Emitter
The 3D infrared emitter is designed to be placed near the projector and aimed at the
screen. It receives the 3D sync signal from the projector and emits infrared pulses that
bounce off the screen and the walls to reach the 3D glasses infrared receiver.
Note: The emitter emits sync pulses only when the projector displays 3D content.
3D Glasses
When displaying 3D content, the projector alternately displays one image for the left
eye and one image for the right eye in rapid succession. The 3D glasses turn on and off
their lenses, in sync with the projector, so that each eye receives exactly the image intended for it. The sync is possible thanks to the infrared pulses received by the glasses
from the 3D IR emitter.
❶ ❷
❸
2 Overview
❹
❺
❶
Indicator light
Indicates glasses status
❷
Battery compartment
For CR2032 (3 V DC / 0.2 A) batteries
❸
IR receiver
Receives infrared signals from the 3D Emitter
❹
Lens
Liquid crystal shutter
❺
Button
Button for on and off
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3 Installation
This section provides instructions for the installation of the Lumis 3D-S projector.
Important: Installation procedures should be performed by a qualified AV system specialist.
Location
When installing the Lumis 3D-S projector, take the following considerations into account.
Installation Type
Select the installation type that best suits your needs:
• front or rear projection
• floor or ceiling mount
Lens Type
Choose the desired distance from the screen and select the lens type (T1, T2 or T3)
that determines the desired screen size.
Cooling
Make sure that the planned location for the projector has adequate ventilation. Check
that room temperature is below 35° C and that the projector is away from heating
vents. Ensure a minimum 0.25 m (10 in.) clearance on the left, right and rear sides of
the projector.
Power Outlets
Verify that the powers outlets are grounded and preferably shielded from power
surges and fluctuations. A UPS is optional. Lumis 3D-S power supply operates on any
nominal line voltage between 100-240 V AC, 50-60 Hz.
Cables
Check planned cable lengths for video and control cables and make sure these lengths
do not exceed specifications.
Ambient Light
Avoid or minimize light sources directed at the screen to preserve the quality of the
projected image.
Mounting
The projector can be Floor mounted (upright) or Ceiling mounted (inverted). Choose
the method that best suits your installation.
Important: The projection lens is not centered to the chassis (it is off-center horizontally by 75 mm or 2.95 in., see “Dimensions” on page 40 for details). Make sure the
centerline of the lens is centered horizontally to the center of the screen.
Floor Mounting
Position the projector on a secure and flat surface (such as a table or a shelf). Adjust
the three feet at the bottom of the projector until the projector is level on all sides.
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Ceiling Mounting
Invert the projector and suspend it from the ceiling using a specific bracket.
• To fit the bracket unscrew and remove the 3 rubber feet
• Attach bracket by using 3 x M6 screws not exceeding 15 mm in length
For ceiling mounting use only SIM2-approved ceiling brackets and adhere
to the installation instructions and safety guidelines provided with the
bracket. Do not over-tighten the screws.
Orientation
By default, the Lumis 3D-S is configured for a Front installation (projector installed upright and in front of the screen). If the projector is installed behind the screen or inverted, you can use the image orientation function of the projector (see “Orientation” on
page 29)
Vertical Lens Shift
Ideally, the projector should be positioned at a right angle to the screen and in such a
way that:
• the lens center and screen center are aligned with each other
• the projected image fills the screen perfectly
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If it is not possible to position the projector perpendicular to
the projection screen (so that the lens center and screen center are aligned with each other) you can use the mechanical
lens control at the top of the projector to shift the projected
image vertically:
• insert the provided hex wrench into the vertical lens
shift adjuster
• turn the wrench to shift the lens in the desired direction
The Lumis 3D-S provides up to 50% of vertical lens shift up. For example, with a 16:9
150 in. diagonal size screen, you can shift the image up to 0.93 m (36.8 in.) above the
screen center (see “Projection Distances” on page 39).
Keystone
If the projector is ceiling-mounted and the screen is lower than the projector, you may
need to tilt the projector by adjusting the ceiling mount. If you do so:
• the top and bottom borders of the image will be unequal in length
• the sides of the image will be inclined
If the tilt is not excessive, you can use the Keystone function of the projector to correct the image shape. See “Keystone” on page 29.
Note: Keystone correction may cause artifacts in the image and may not be available
when displaying specific 3D content (see Table 4.2).
Zoom and Focus
The Lumis 3D-S provides motorized Zoom and Focus controls. You can access these
adjustments through the remote control directly:
• F1 key for optical Zoom
• F2 key for Focus
See “F1-F2 Keys” on page 31 for details.
Connections
Proceed as follows to connect the Lumis 3D-S to video sources, control devices, screen
control systems, 3D sync emitter and AC power.
When connecting your equipment:
• turn off all equipment before making any connections
• use the correct signal cables for each source
• make sure cables are routed so that people are not impeded or become a trip
hazard
• ensure that the cables are securely connected (tighten the thumbscrews on
connectors that have them)
Video
Often the sources (Blu-ray Players, Set Top Boxes, Game Consoles and so on) have several outputs. Choose HDMI whenever possible.
• HDMI The major benefits of this signal type are:
◦ best image quality, because the signal is carried in the digital domain
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•
•
•
throughout the entire signal path
◦ highest available resolution, because video sources can deliver full resolution content via HDMI only
◦ availability of 3D content, because most 3D compatible sources deliver 3D
content from HDMI only
◦ optimization of several image parameters (2D/3D content, color space, aspect, signal range, over scan), thanks to auxiliary information (AVI infoframe) sent by the source device together with the signal.
If your source has dual HDMI outputs, we would recommend direct connection to the projector from one of the HDMI connections and the second HDMI
output to the input of an appropriate AV receiver/processor for audio.
Sources with a DVI-D output can be connected to the HDMI input of the projector using a suitable DVI-D to HDMI cable. In this case no auxiliary information is sent from the source to the projector.
Note: HDMI uses a code known as HDCP (High-bandwidth Digital Copy Protection), which protects the recorded supports from being copied illegally. The
connection between the source and display require that the two devices perform a handshake and exchange code keys before being able to display an image. The InstaPort technology allows a simultaneous pre-authentification of
every attached device at the same it is connected, reducing drastically the
time required for HDMI source switching. For this reason you may note a
slight delay before the image appears on the screen, but it is perfectly normal.
Graphics RGB Input for Personal Computer and other sources that outputs
RGB or YPrPb signals. These sources must be able to provide separate H/V
sync or composite H+V sync.
RGB/YPrPb Input for DVD Players, Set Top Boxes and other sources that
output one of the following signals:
◦ Component (YPrPb)
◦ RGB with composite sync on green (RGsB)
◦ RGB with HV composite sync
RGB connectors also provides RGB input for SCART RGBS sources. See “Video”
below and “RGBS Sync” on page 29.
Video This is the the input for composite video sources (such as VCR or
camcorders). This connector is also the composite sync input for SCART RGBS
sources. See “RGB/YPrPb” above and “RGBS Sync” on page 29.
Control
You can connect the Lumis 3D-S projector to a Personal Computer or a control system
through one of the following methods:
• RS-232 port, using a standard 9-pin straight serial cable
• RS-232 port, using a USB to serial converter cable. In this case, installation of a
device driver provided by the cable manufacturer may be required
• USB port, using a USB Type A (rectangular) to Type B (square) cable connector.
In this case, installation of a device driver provided by SIM2 may be required –
ask your SIM2 Authorized Dealer
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Note: RS-232 communications are limited to 15 m (50 ft.), whereas USB are limited to
5 m (16 ft.).
Triggers
Some Home Theater devices can be controlled through a 12 V signal. The projector
can output three 12 V (100 mA max) signals:
• TRIG1 for motorized screens control
• TRIG2 and TRIG3 are for motorized screen masks and anamorphic lens motors
control. See “Screen” and “Anamorphic Lens” on page 27 for instructions on
how to do configure them from OSD
Note: Three jack adapters are shipped with the projector.
IR Emitter
The IR emitter sends the infrared pulses that sync the 3D glasses. Proceed as follows
to install the emitter:
1. place the emitter near the projector on a secure surface or use an appropriate
mount kit
2. connect the supplied 3D IR emitter to the projector 3D Sync Out output
3D Glasses
The glasses are shipped with the battery already inserted in its compartment:
1. Remove the battery insulating sheet by pulling it. As a result of this, the
glasses turn on.
2. Press the button once (for less than 1 second) to turn them off. You will see
the indicator light ramp from bright to off.
For more information on glasses status and transitions, refer to “3D Glasses” on page
20.
To install the battery:
1. Open the battery cover.
2. Insert one CR2032 battery making sure the polarity match the mark inside the
battery cover.
3. Replace the cover.
Replace the battery with a new one when the glasses fail to work properly. Dispose of used battery according to local regulations. Keep away
from children.
AC Power
Choose the AC power cord that is appropriate in your area among those shipped with
the product. Plug the female end of the power cord to the AC receptacle located on
the right hand side of the projector (100-240 V AC, 50-60 Hz) and the other end into a
grounded AC outlet. An high-quality surge protector is recommended while a UPS is
optional.
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Switching On and Off
Switching On
1. Turn on the main power switch on the right hand side of the projector. The
projector enters the low power Standby status. The indicator light on the left
hand side of the projector turns red and the status display next to it shows . .
2. Press any of the numeric keys (0-9) on the remote control or the I/O button
on the projector keypad to switch on the projector.
3. The indicator light turns green and red and the status display shows 88 for a
while.
4. When the projector is ready for use an image appears on screen (this can take
approximately one minute).
5. If a valid signal is detected, an image appears on the screen, otherwise a black
screen with a “No Signal” message is displayed.
Switching Off
1. Press and hold the Off key on the remote control or the I/O button on the
projector keypad.
The indicator light flashes green and red to indicate that the projector is cooling down. Cooling fans remain on for approximately four minutes to cool the
lamp. In the meanwhile the projector cannot be turned on again.
2. After cooling is complete the projector enters Standby status. The indicator
light turns solid red and the status display turns black, unless an error or
warning code is displayed.
Warning: Wait for the cooling fans to turn off before turning off the main power
switch or unplugging the projector.
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4 Operation
Viewing 3D Content
3D stereo visualization offers clear and sharp 3D images thanks to 3 chip DLP Imaging
technology. This technique achieves channel separation using Xpand active shutter
glasses.
• Active shutter glasses turn on and off in rapid succession and stop light reaching your eyes. The glasses are synced using a IR emitter connected to the projector.
• When an image is destined for the left eye, the right lens of the glasses goes
dark preventing any of the image for your left eye from reaching the right eye.
The left lens is completely open.
• The process repeats very quickly (up to 144 times per second) for each eye.
• The human brain combines the two images and creates the illusion of 3D.
Important: Read 3D safety information at the beginning of this User Manual before
viewing 3D content.
Your Lumis 3D-S projector is capable of displaying 3D Images of exceptional high quality; to ensure maximum enjoyment and trouble free viewing we recommend the following guidelines.
• You will need a Blu-ray player or equivalent that is capable of playing 3D content and is HDMI 1.4 compliant plus of course a copy of
a film that has released on Blu-ray in 3D. Only films with the 3D logo are compatible.
• Ensure your player has the latest software installed.
• If your Blu-ray Player has dual HDMI outputs, we would recommend direct
connection to the projector from one of the HDMI connections and the
second HDMI output to the input of an appropriate AV receiver/processor for
audio.
• If you are routing all of your HDMI sources through an AV receiver/processor
the product must be 3D compatible and HDMI 1.4 compliant. Ensure your
equipment has the latest firmware installed (refer to the manufacturer for further information).
• Other 3D content providers are available such as Satellite Broadcasters, Cable
providers, VOD and Streaming services, gaming consoles such as PlayStation 3. Details of the 3D service provided can be obtained by contacting your
local/regional operators.
To watch 3D Content via Blu-ray
• Switch on the Lumis 3D-S and all other relevant products such as Blu-ray
player and AV receiver and ensure the correct inputs have been selected.
• Insert your 3D Blu-ray disc and press play, follow the on-screen menus.
Note: Some discs contain both the 3D and 2D versions of the film, ensure you
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•
•
select the correct one.
Switch on your 3D glasses. Refer to the instructions supplied with the glasses
to ensure correct operation.
The projector will automatically detect the 3D signal and you will be prompted
to wear your glasses via the OSD.
To Watch 3D Content via Satellite, Cable and Games Console
• Switch on the Lumis 3D-S and all other relevant products such as Satellite
receiver and AV receiver and ensure the correct inputs have been selected.
• Select the appropriate 3D channel.
• If the projector displays two distorted images side by side or one on top of
each other, select the 3D menu by pressing II on the remote control.
• Select 3D mode via the OSD (this will expand the menu). Select the correct
version of the 3D format using the up/down/left/right keys.
• Switch on your 3D glasses. Refer to the instructions supplied with the glasses
to ensure correct operation.
Important: All 3D technologies currently available today filter out a large amount of
light. Therefore it is perfectly normal for the 3D image to be noticeably dimmer when
compared to the picture in 2D mode. Adjust the 3D picture and lamp settings accordingly for 3D viewing.
3D Glasses
Follow the simple instructions below to operate your 3D glasses:
• On Press the button once (see “3D Glasses” on page 12). You will see the
indicator light ramp from off to bright, and then turn off again. You are now in
SIM2 Cinema mode and the glasses and the projector are synced. If, for any
reason, the glasses behave differently, reset them (see below).
• Off Press the button once. You will see the indicator light ramp from bright to
off.
Note: Glasses will turn themselves off after a few minutes without the sync
signal.
• Reset In the unlikely event that you need to reset your glasses, remove the
battery from its compartment, and then replace it.
Note: For battery replacement refer to “3D Glasses” on page 17.
3D Menu
To view 3D content additional adjustments are required. With 3D content playing,
press II on the remote to access the OSD 3D menu.
3D Mode
• 3D Activates 3D mode and the IR emitter will be activated. Automatic selection is determined by the source sending the projector the correct information. If the incorrect 3D image is displayed after approximately 10 seconds go
to the 3D Input Format and manually select the correct 3D mode for the incoming signal.
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•
2D display mode for normal 2D material. 3D Input Format adjustment is unavailable. PureMotion adjustment is available.
3D Input Format
The Lumis 3D-S checks AVI infoframe data and input signal resolution in order to determine the appropriate 3D format. When automatic detection of 3D format is not
possible, choose one of the following options:
• (S-S) Side by Side Left and right halves of the image are separated, rescaled
and displayed. This mode should be applied to 3D images composed of two
stereoscopic images compressed to half of their original horizontal resolution
and sent simultaneously.
• (T-B) Top and Bottom Top and bottom halves of the image are separated, rescaled and displayed. This mode should be applied to 3D images composed of
two stereoscopic images compressed to half of their original vertical resolution and sent simultaneously.
• (F-S) Frame Sequential This mode should be applied to 3D images that consist
of a sequence of alternating frames wherein each successive frame carries the
image meant for one or the other eye.
Note: You may need to change the order in which left and right frames are
displayed. See “3D Left/Right” below.
3D Left/Right
Use this setting if the 3D effect has an uncomfortable look about it. This setting will
change the perception of depth. It is important that the image destined for the
left/right eye reaches the correct eye. Sometimes the easiest way to check is to pause
the program content to check. For the effect to change you must press Esc to exit from
the OSD.
• Normal Left and right frames are displayed in the native sequence.
• Swapped Left and right frames are swapped. Use this setting if image does
not give the correct sense of depth.
Supported 3D Video Formats
Compatible 3D formats are listed in Table 4.1.
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Table 4.1
Signal
3D Format
1920 x 1080p @ 23.98/24 Hz Frame Packing
Side by Side
Top and Bottom
1920 x 1080p @ 25 Hz
Side by Side
Top and Bottom
1920 x 1080p @ 29.97/30 Hz Side by Side
Top and Bottom
1920 x 1080p @ 50 Hz
Side by Side
Top and Bottom
1920 x 1080p @ 59.94/60 Hz Side by Side
Top and Bottom
1920 x 1080i @ 50 Hz
Side by Side
Top and Bottom
1920 x 1080i @ 59.94/60 Hz Side by Side
Top and Bottom
1280 x 720p @ 50 Hz
Frame Packing
Side by Side
Top and Bottom
1280 x 720p @ 59.94/60 Hz
Frame Packing
Side by Side
Top and Bottom
HDMI 1.4a
Yes
DVB
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Some adjustments may not be available, depending on the 3D signal format. Refer to
Table 4.2 for details.
The items that cannot be adjusted are not displayed in the menu. When Aspect is not
available is it fixed at Normal. When Keystone is not active, its value is 0 (no correction).
Table 4.2
3D Format
Frame Packing
Side by Side
Top and Bottom
Notes:
1. except Panoramic
Signal
1920 x 1080p @ 23.98/24 Hz
Others
All
All
Aspect
●
●1
-
Keystone
●
-
Input Menu
The desired input can be selected by pressing the corresponding number key on the
remote control or through the Input menu.
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To enter the Input menu press:
Key 0 on the remote control or Source on the projector keypad.
• To select an input press the corresponding number on the remote control, or:
1. ▴ or ▾ on the remote control or on the keypad to highlight the input
2. ● on the remote control or on the projector keypad to confirm
• To turn off the Input menu press:
Esc on the remote control or on the keypad
Each time an Input is changed an information window appears on the screen and remains there until a valid signal is detected (this feature can be disabled in the Setup
section of the main menu, see “Source Information” on page 31).
If no signal is detected on the selected input, an appropriate message is displayed.
•
Main Menu
The main menu gives access to all projector adjustments. It is divided in four main sections (Picture, Image, Setup and Menu) with various item and submenus in each of
them.
• To enter the main menu and select the desired section press:
MENU + or MENU - on the remote control or on the keypad
• To enter a submenu (when available) press:
● on the remote control or on the keypad
• To return to the previous menu when in a submenu press:
MENU + on the remote control or ● on the keypad
• To select menu items press:
MENU + or MENU - on the remote control or on the keypad
• To turn off the main menu press:
Esc on the remote control or on the keypad
• To change settings or select an item on a list press:
◂, ▸, ▴ or ▾ on the remote control or on the keypad
Note: Depending on the selected input source and signal characteristics, some adjustments may not be available.
Picture and Image menu sections provide access to most commonly-used projector
adjustments. Note that:
• you can enter these sections only when an image is displayed
• the controls in these sections only operate on the active input
• when you select another input or change mode (2D/3D), all the settings in
these sections are automatically saved
• each time you select an input or change mode (2D/3D), the previously saved
settings for that input or mode will be automatically recalled
• if a finer control over saved settings is desired, use the Memory management
function (see “Memories” on page 32)
Setup and Menu sections provide access to installation and OSD adjustments. The settings in these sections are global (for all inputs and modes, not just the active one).
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Picture
This menu section provides access to common image quality adjustments. Adjustments not available for a given input are not displayed in the menu (See Table 4.3 for
details).
Table 4.3
Video
Brightness
Contrast
Color
Tint
Sharpness
Filter
Sharpness Mode
Cinema Mode
Video Mode
Noise Reduction
Mode
DynamicBlack
PureMotion
Notes:
1. NTSC only
2. YPrPb Interlaced only
3. YPrPb only
4. 2D only
●
●
●
●1
●
●
RGBS
YPrPb
RGB
HDMI 1/2
Graphics
●
●
●
●
●
●
●
●
●3
●
●
●
●
●
●
●
●
●
●
●
●
●2
●
●
●
●
●
●
●
●
●4
●4
●4
Brightness
Use this control to adjust the darker areas of the picture (black level), without affecting bright areas. Increasing the value will give more detail in darker parts of the picture. For correct adjustment it may prove useful to display a gray scale test pattern
with at least twenty bands. Now try to reduce the brightness of the black band as
much as possible while ensuring that it can still be distinguished from the adjacent
band with brightness slightly higher than black. Alternatively use a scene composed of
black objects alongside other dark colored objects and try to ensure that all the objects can be separately identified.
Contrast
Use this control to adjust the image's white level without affecting its dark areas. For
correct adjustment it may prove useful to display a gray scale test pattern with at least
twenty bands. Now try to increase the brightness of the white band as much as possible while ensuring that it can still be distinguished from the adjacent band with
brightness slightly less than white. Alternatively use a scene composed of well-lit
white objects surrounded by light objects with lower level lighting, and try to ensure
that all the objects can be separately identified.
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Color
This control (also called Saturation) increases or decreases the picture color intensity.
When set to zero, color images are shown in black and white. Increase the value until
the colors appear natural: suitable references include skin tones and the green in
grass in landscape shots.
Tint
This adjustment controls the purity of colors. Basically it determines the red-green ratio of the picture. Decreasing the value increases the red content of the image, increasing it increases the green content. For this adjustment use skin tones or a test
card image with color bars as a reference. This adjustment is primarily used for NTSC
sourced material.
Sharpness
This adjustment increases or decreases the level of picture detail. When the sharpness
value is reduced the image details appear less pronounced, while increasing the value
raises image definition, making the outline of objects sharper. Note that an excessively
large value may result in a noisy picture and the outline of images will have a high
amount of edge enhancement.
Sharpness Mode
This adjustment selects the type of processing associated with sharpness adjustment.
For an interlaced or progressive video signal, set to Video; for PC graphics signals, set
to Graphics. If the Video option is set, it applies Noise Reduction to increase the clarity of the image.
Noise Reduction
This adjustment lets you choose the value of the noise reduction filter.
Filter
This adjustment selects the mode in which the input signal is processed. Selecting the
most appropriate value for a given input signal ensures the best horizontal and vertical
definition and makes the picture sharper.
Cinema Mode
Use this option if the video signal source is a movie film (obtained from a Telecine
device with 3:2 or 2:2 pull-down). In this case a deinterlace algorithm optimized for
this type of signal is applied. Selecting Auto mode causes the deinterlacer to analyze
signal characteristics and apply the correct deinterlace mode automatically.
Mode
When viewing 2D contents, you can choose between two user modes:
• PureMovie allows a pure and unprocessed presentation of the signal coming
from your source. You can then choose whether or not to engage the DynamicBlack function
• PureMotion specifically created for fast-action material, yields smooth motion, free from smear or judder
Note: When viewing 3D contents, the PureMotion3D mode is automatically activated.
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DynamicBlack
This function improves the level of black and increases the depth and the detail of the
image especially in parts with low and medium brightness. DynamicBlack regulates
light based on the informative content of the image being projected. Available settings
are Off, Video and Movie. Off is recommended when using test pattern for measurement or calibration purposes.
PureMotion
Activates the motion estimation/motion compensation function, which suppresses
motion judder. Settings available are Off, Low, Medium, or High. Default setting is
Low.
Image
This menu section provides access to some advanced image settings. Adjustments not
available for a given input are not displayed in the menu. See Table 4.4 for details.
Table 4.4
Video
RGBS
YPrPb
RGB
HDMI 1/2
Graphics
Aspect
●
●
Color Management
●
●
Gamma Correction
●
●
Over scan
●
●
Position
●
●
Frequency
●
Phase
●
Y/C Delay
●
Signal Range
Lamp Power
●
●
Notes:
1. when RGB or AVI infoframe missing or incomplete
●
●
●
●
●
●
●
●
●
●
●
●1
●
Aspect
This adjustment changes the dimensions and aspect ratio (relationship between width
and height) of the displayed image. There are six default aspects available and three
user aspects (with user-settable parameters). You can select a different aspect for
each source: the selected aspect ratio will be automatically applied the next time the
relative source is displayed. You can also select the required aspect ratio from the remote control by repeatedly pressing
or by pressing
and one of the number
1-9. The following aspects are available:
• Normal projects the image occupying the full height of the screen while maintaining the aspect ratio of the input signal. When the input signal aspect ratio
is 4:3, black vertical bands are displayed on the right and left of the picture.
• Anamorphic correctly displays a 16:9 image with over scan.
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Letterbox displays a 4:3 letterbox image (source signal with black bands above
and below the picture) in such a way that it fills the 16:9 screen and maintains
the correct aspect. This aspect ratio is also recommended when using Anamorphic Lenses.
• Panoramic widens the 4:3 image cutting off a strip from the top and bottom.
Panoramic is ideal for displaying a 4:3 image on the 16:9 screen of the display.
• Subtitles moves the image upwards, making enough space for the subtitles to
be seen.
• Pixel to Pixel makes a pixel to pixel map of the image, without introducing any
alteration or over scan to adapt it to the screen. The image is projected in the
center of the screen and if its horizontal and vertical dimensions are smaller
than the display, it is bordered by vertical and horizontal black bands.
• User 1, 2, 3 can be used if none of the preset formats are satisfactory. You
change the size and shape of the image (and hence the aspect ratio) through
the Horizontal and Vertical adjustments.
Note: With Progressive HDMI signals of any resolution, the horizontal adjustment of the User aspect works only for negative values.
You can assign one or more trigger outputs to each aspect ratio. Those triggers are
then activated by selecting that aspect ratio:
• Screen controls TRIG2 and be should be used for the control of a screen masking system
• Anamorphic Lens controls TRIG3 and should be used for the control of a motorized anamorphic lens mount
See “Connections” on page 11 for a description of Triggers and their functions.
•
Color Management
This menu is divided in three sections. Choose:
• 1 on the remote control to activate the first column on the left (Primaries),
Here you can select one of the five preset settings for primary color coordinates:
◦ Native the projector native primary color coordinates
◦ HDTV, EBU, SMPTE-C the primary color coordinates defined by the standards
◦ Auto the appropriate primary color coordinates for the current input
signal (automatically identified)
Note: When using Live Color Calibration software, two additional custom
modes will become available. Live Color Calibration lets you define a custom
color gamut in terms of primaries (red, green and blue), secondaries (yellow,
cyan and magenta) and white color coordinates. Therefore when one of these
custom modes is selected, sections 2 and 3 are disabled.
• 2 on the remote control to activate the central column (White Point), where
you can select one of the nine preset settings of the white point:
◦ Standard the white point associated to the value selected in column 1
◦ High, Medium, Low default white balance levels
◦ Native the projector native white point
◦ D75, D65, D50 the C standard CIE illuminants
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◦ User a white point that can be adjusted according to your personal preferences as follows:
▪ press the number 3 on the remote control to activate the User
column
▪ position the white point within the CIE chromaticity diagram
Note: To accurately set the Primaries and White Point you will need access to specialized color measuring equipment and also the knowledge to use such equipment. Alternatively, contact the SIM2 Authorized Dealer where you purchased your product
and ask them to arrange for an ISF certified calibrator to set up your projector.
Gamma Correction
Determines the projector response to the gray scale, emphasizing or attenuating the
different grades of brightness (blacks, dark, medium and light grays, whites) in the
projected image. Choose the setting that is appropriate to the type of video source,
the ambient lighting and your subjective preferences. The available settings are:
• Natural the default preset curve, appropriate for most situations
• Dynamic the preset curve that increases the detail in the dark areas of the image
• Parametric that lets you select the coefficient that determines the curve.
Coefficient values smaller than 2.2 emphasize the detail of dark images, while
reducing overall contrast. Values larger than 2.2 increase overall contrast, but
reduce the detail of dark areas. For the most common video sources, if you
set the parameter to 2.2 you obtain pleasant and well-contrasted images.
Note: When using Live Color Calibration software, Natural and Dynamic preset curves
can be replaced by two custom curves.
Overscan
Removes the outer edges of the image and magnifies the remaining portion of the image to fill the display area. It is useful with sources that output images with imperfections around their borders.
Position
Use this adjustment to position the image vertically and horizontally. These parameters do not normally require adjustment because the projector checks the input signal
and automatically sets the most suitable values. However, if the image is not perfectly
centered it may prove useful to make the projector repeat the input signal analysis
and image positioning, activating the automatic adjustment procedure with the Auto
key on the remote control. When this procedure is requested it is helpful to have a
white or light colored background in the current picture on the screen.
Frequency/Phase
These adjustments, available for progressive signals and for signals from a PC, ensure
correspondence between the number of pixels making up the signal and the number
of pixels that make up the projected image. The projector usually detects the most
suitable values but, if the image is disturbed (loss of resolution between equidistant
vertical bands or instability and lack of detail in thin vertical lines), you can press Auto
on the remote control to activate the automatic adjustment function. If the automatic
procedure fails to achieve the required effect, enter the Frequency and Phase values
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manually and move sufficiently close to the screen to observe the effects of the adjustments.
Y/C Delay
Where Video signals are concerned, use this adjustment to correct horizontal color
misalignment within the projected image. For a given video standard (for example PAL
or NTSC) the stored value does not normally require further adjustment, unless the
source or connection cable is changed.
Signal Range
Determines the signal data range of HDMI signals. It is available when the HDMI signal
comes from a RGB source or when the AVI (Auxiliary Video Information) infoframe of
the HDMI signal is missing or inconsistent.
• Auto determines the signal range using the information provided by the AVI
infoframe of the HDMI signal. If the AVI infoframe is missing or incosistent, the
projector uses values 0-255. Auto (which is the default setting) usually selects
the correct signal range but you can force either 16-235 or 0-255
• 16-235 sets black at R, G, B = 16 and white at R, G, B = 235, to match the luminance values of digital component standards
• 0-255 sets black at R, G, B = 0 and white at R, G, B = 255
Lamp Power
Use this control to adjust the lamp output level in 10 W increments from 230 W to
280 W. Lower values decrease brightness but extend the life of the lamp.
Setup
This menu section provides access to installation adjustments.
Orientation
Selects the orientation of the projected image. Available settings are: Floor, Ceiling,
Floor Rear and Ceiling Rear.
Keystone
This adjustment compensates the distortion resulting from the angle of projection.
Note: Keystone may cause artifacts in the image and may not be available when displaying specific 3D content (see Table 4.2). SIM2 recommends that you use this feature only when necessary.
Variable Iris
Controls the iris in the the optical engine. Larger values increase brightness and smaller values increase contrast in the projected image.
RGBS Sync
This setting indicates where the sync relative to the RGB signal is supplied. Choose:
• HV when the HV connector is used for the RBGS sync signal
• Video when the RGB sync signal originates from a SCART outlet (via the
SCART/R-G-B-sync conversion cable). In this case the R, G and B signals are
connected to the specific RCA connectors and the sync signal is connected to
the Video input
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3D Glasses
Selects the type of active shutter glasses you are using. Choose:
• SIM2 (the default setting) when you are using the 3D glasses (103-S) and the
3D emitter (E103-S) provided with the projector
• Universal if you are using the optional Xpand Universal glasses (X103) and
Xpand 3D emitter (AE110). For more information refer to “Optional
Accessories” on page 8.
Important: Make sure the 3D glasses type is set correctly to achieve best synchronization, stereo separation, and image quality.
Test Patterns
Enters internal test patterns, that are needed for installation or calibration purposes.
Press ▴ or ▾ on the remote control or on the projector keypad to cycle through the
test patterns. To exit test patterns press Esc on the remote control or on the projector
keypad.
Note: OSD menus are not available while test patterns are displayed.
Initial Settings
Resets most projector settings to their factory presets. The settings in the following
list are not reset:
• Serial Number and Model name
• Lamp Hours
• User Memories (including Memories Names)
• Source List (including Source Names)
• Orientation
• Zoom and Focus
• Y/C Delay
• Position
Note: Before performing this operation, a confirmation message appears. Press ▸ to
Confirm and continue with the reset or press ◂ to Cancel.
Menu
This menu section provides access to OSD adjustments.
Language
Selects the desired OSD language. The Lumis 3D-S can display the menus in English,
Italian, French, German, Spanish, Swedish, Portuguese, Russian and Simplified
Chinese.
Source List
Allows customization of the Input list. To change the status of an input:
1. highlight the input
2. use the ◂ and ▸ keys to Enable or Disable the input.
Disabled inputs are not shown in the input selection menu and cannot be selected via
keys 1-5 of the remote control.
Important: Active inputs are numbered according to their position in the list. Changing the status of an input modifies the numbers assigned to the inputs that follow
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(which is undesirable if you are using a custom control system).
You can change the label of each input (for example assigning the name of the device
it is connected to). To rename an input:
1. highlight the input
2. press ● on the remote control to enter Text Entry menu
3. use the ◂ and ▸ keys to underline the character you would like to change
4. enter the desired symbol using keys 1-9 on the remote control
5. cycle through steps 3 and 4 until you have finished entering your custom label
6. press ● on the remote control to save the label you have entered, or Esc to
discard your changes
F1-F2 Keys
You can have direct access to some functions through the F1 and F2 keys on the remote control.
The default assignments are: F1 = Zoom, F2 = Focus.
To assign a different function to one of these keys:
1. highlight the function using ▴ or ▾
2. press F1 or F2 to set the key assigned to that function.
Available functions are:
• Zoom Activates the optical zoom control, where the ◂ and ▸ keys zoom out
and in respectively. By pressing ● on the remote control a specific internal test
pattern is displayed. This is the default function for key F1.
• Focus Once selected, ◂ and ▸ allow the image to be focused. By pressing ● on
the remote control a pattern a specific internal test pattern is displayed. This
is the default function for key F2.
• Blank Turns off the video signal on-screen. Press Esc to restore video to the
screen.
• Gamma correction Activates Gamma Correction quick menu. Use ▴ or ▾ to
cycle through available Gamma tables.
• Freeze Turns on or off picture still mode.
Source Information
When enabled (Yes), the projector displays information about the current input signal
every time a new signal is detected. If disabled (No) no information is displayed.
Help Menu
When enabled, the Help bar (providing tips for menu navigation) is displayed at the
bottom of the main menu.
OSD Background
Selects the background of the OSD (Clear or Solid).
OSD Position
Changes the location for the display of the Main Menu OSD.
To select one of the nine preset positions:
• press 1-9 on the remote control
To create a custom position:
1. select the preset that is closest to the desired position
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2. use ◂, ▸, ▴ or ▾ for a finer adjustment
Note: Avoid locations too close to corners or edges to prevent cropping of larger
menus.
OSD Display Timeout
Sets duration OSD is visible after the last event. Adjust in 10 second increments from
10 to 200 seconds.
Memories
You can store and recall at a later time up to six different sets of values (Memories)
per input type, so that you have customized setups for each viewing condition. Each
memory saves the main image settings that are available for a given input type. Refer
to Table 4.5 for details.
Table 4.5
Settings
Video
RGB/YPrPb
Graphics RGB
●
●
●
●
●
Brightness
●
Contrast
●
Color
●
Sharpness
●
Sharpness Mode
Filter
●
Cinema Mode
●
●
Noise Reduction
●
●
DynamicBlack
●
●
PureMotion
●
●
Aspect
●
●
Color Primaries
●
●
Color White
●
●
Gamma
●
●
Lamp Power
●
●
●
●
Variable Iris
3D Input Format
Notes:
1. YPrPb only
2. See Table 4.2 on page 22 for more information
HDMI 1/2
2D
●
●
●1
●
●
HDMI 1/2
3D
●
●
●1
●
●
●
●
●
●
●
●
●
●
●
●2
●
●
●
●
●
●
The Memory Management function menu page is activated by pressing the Memory
key on the remote control.
Save Current Settings
To save the current settings for the active input in Memory (1-6):
1. press the Memory key on the remote to display Memories menu
2. press ▴ and ▾ to highlight the desired memory
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3. press ● to open the corresponding pull-down menu
4. press ▴ and ▾ to highlight Save current settings
5. press ▸ to execute
The confirmation message “Current settings saved in Memory (1-6)” is displayed. The
icon at the left of the memory name now indicates that custom values are stored. If
desired, repeat the steps above to save additional memories in different locations.
Note: You can change the name of each memory. See “Rename” below for details.
Recall
To recall the settings for the current input you have previously saved in a Memory:
1. press the Memory key on the remote to display Memories menu
2. press ▴ and ▾ to highlight the desired memory
3. press ▸ to execute
The confirmation message “Memory (1-6) recalled” is displayed. The last memory you
have recalled becomes the active memory for the current input (the memory that is
automatically recalled each time that input is selected). If this behavior is not desired:
1. recall the desired memory as described above
2. select Auto (the line numbered 0 in the Memory menu) and press ▸
Note: If you are using a custom control system, discrete codes for recalling Memories
are available.
Save Initial Settings
To restore factory-default settings for a previously saved memory:
1. press the Memory key on the remote to display Memories menu
2. press ▴ and ▾ to highlight the desired memory
3. press ● to open the corresponding pull-down menu
4. press ▴ and ▾ to highlight Save initial settings
5. press ▸ to execute
The confirmation message “Initial settings saved in Memory (1-6)” is displayed. The
memory icon now indicates that the memory does not store custom values.
Note: The other memories are unaffected.
Rename
To change the name of each memory:
1. press the Memory key on the remote to display Memories menu
2. press ▴ and ▾ to highlight the desired memory
3. press ● to open the corresponding pull-down menu
4. press ▴ and ▾ to highlight Rename
5. press ● on the remote control to enter Text Entry menu
6. use ◂ and ▸ to underline the character you would like to change
7. enter the desired symbol using 1-9 on the remote control
8. cycle through steps 6. and 7. until you have finished entering your custom label
9. press ● on the remote control to save the label you have entered, or Esc to
discard your changes
4 Operation
Lumis 3D-S
User Guide
33
Important: When you enter the Memories menu, a copy of the current setting for the
active input is saved in a temporary memory, numbered 0 and called Auto. After recalling one or more memories for the current input, you will be able to revert to Auto
settings at any time, provided that you do not exit Memory menu by pressing Esc.
Info
Displays a summary of the projector settings
This function is displayed by pressing Info on the remote control.
Quick Menus
The quick menus provide access to the main adjustments that affect image quality
without opening the main menu. The adjustments Brightness, Contrast, Color, Tint,
Sharpness, Filter and Noise Reduction will appear on after the other in the lower part
of the screen by pressing ▴ or ▾.
Messages
The following messages may appear on your screen:
• No signal. The projector does not recognize any signal applied to the selected
input. In this case:
◦ make sure the selected input is connected to a video or graphic signal and
that this source is functioning correctly.
◦ check the condition of the cables used to connect the system to the various sources.
◦ make sure the video or graphic signals supplied by the source are compatible with the system technical specifications and, in particular, with those
of the selected input.
• Out of range. This message appears when either the resolution or the vertical/horizontal frequency of the input signal exceeds system specifications (for
example a QXGA graphic signal).
4 Operation
Lumis 3D-S
User Guide
34
5 Troubleshooting
The projector does not turn on
• Make sure the main power switch (at the rear of the projector) is in the On
position.
• Ensure the projector is connected to an electrical outlet and the outlet is
working.
• Check the fuse located near the AC receptacle on the right hand side of the
projector.
• Replace the fuse with one of the same type and rating (T 10 A L H 250 V).
• If the fuse blows repeatedly, contact an authorized technical center.
Lamp does not turn on
• If the projector is cooling down (indicator light flashing green and red), wait
until cooling is complete. After Standby mode is entered (indicator light solid
red), turn projector on again.
• The lamp may have overheated. Check that the air inlets and outlets are not
blocked and that room temperature is within specifications. Wait at least 30
minutes and then turn the projector back on.
• Check the Status Display for any errors. Contact your SIM2 Authorized Dealer
for assistance if the error persists.
• Lamp may need replacement. Contact your SIM2 Authorized Dealer for assistance.
“No Signal” Message is displayed
• Make sure the correct Input is selected.
• Make sure the desired video source is on and its output is configured correctly.
• Check cable connection from the desired video source to the projector.
Remote control does not work
• When using the remote, point it directly at the front of the projector.
• Remove any obstacles between the remote and the infrared sensor in the
front of the projector.
• Make sure the remote control batteries are in good condition and are inserted
correctly.
3D content cannot be displayed
• Turn the projector off and the 3D source off.
• Ensure your source is 3D compatible and the 3D output is enabled. Ensure
1080p resolution and 24 Hz options are enabled in the 3D source to enjoy full
HD 3D viewing. (See your 3D source user guide).
• Turn the projector on first and then turn the 3D source on. Try to play 3D content again.
• Ensure your glasses are switched on and set to SIM2 3D mode.
5 Troubleshooting
Lumis 3D-S
User Guide
35
3D content is displayed as two near-identical images
• If they are next to each other, press the 3D key on the remote control and
then choose Side by Side 3D Input Format.
• If they are one above the other, press the 3D key on the remote control and
then choose Top and Bottom 3D Input Format.
3D image lacks depth
• Press the 3D key on the remote control, highlight the 3D Left/Right setting and
then choose the value (either Normal or Swapped) that restores the correct
sense of depth in the image.
HDMI Connection Issues
• 3D requires a substantial data throughput therefore use a good quality High
Speed HDMI cable – with or without Ethernet.
• Avoid using excessively long HDMI cables as this contributes to poor connection issues.
◦ Cable lengths over 10 m are not recommended.
◦ Avoid using HDMI cables that have illuminated plugs or active systems
that draw on the 5 V supply rail. If the 5 V drops lower than 4.7 V you will
not get any picture!
• Sparkles of random color on screen. This usually means that the cable doesn’t
have the bandwidth capabilities to handle the signal.
◦ Try changing the cable or use a shorter cable.
◦ Try using a lower resolution for example if you are using 1080p try switching to 1080i. If this solves the problem the cable is the likely culprit.
• When switching inputs on either the projector or the AV Receiver/Processor
sometimes the picture is either green or pink. This usually means the incorrect color standard has been selected. This is sent automatically every time
you switch HDMI inputs but sometimes the information is not received by the
display.
◦ Reselect input, if problem persists disconnect the HDMI cable to either
the display or output of the receiver and reconnect – this instigate a hotplug detect and should resolve the issue.
◦ If the problem persists check with your AV receiver/processor/Blu-ray
manufacturer for the latest software updates.
◦ Try a different HDMI cable.
• Snowy picture. This means that the HDCP system has not authorized the playback of the material.
◦ Usually re-selecting the input will resolve the problem.
◦ If the problem persists then it is more than likely to be cable related. Try
other cables.
◦ Try bypassing other product in the system chain. For example connect the
Blu-ray player direct to the projector.
5 Troubleshooting
Lumis 3D-S
User Guide
36
6 Specifications
Projection Type
Digital Light Processing (DLP), 3-chip
DLP Type: 0.95 in., 1920 x 1080, DC4
Optical Engine
Die cast, based on SIM2 patented ALPHAPATH
Projection Lens
High-quality glass
Throw ratio:
 T1: 1.37-1.66:1
 T2: 1.75-2.48:1
 T3: 2.54-3.90:1
Lens shift
Manual (Vertical, up to +50% of image height with standard
lens)
Zoom and Focus
Motorized (controlled via remote control and OSD)
Lamp
High pressure 280 W (dimmable to 230 W)
Inputs
 1 x Composite Video (RCA)
 1 x Component - Analog YPrPB/RGBS (4 x RCA)
 1 x RGBHV (D-Sub 15-pin female)
 2 x HDMI 1.4 with 3D, DeepColor and InstaPort
Controls
 IR remote
 Keypad on rear panel
 RS-232 Serial commands
Communication Ports
 1 x USB 1.1 (type B) for serial commands and firmware
upgrade
 1 x RS232 (female D-Sub 9-pin) for serial commands and
firmware upgrade
Outputs
 1 x VESA DIN-3 for 3D sync Out
 1 x 12 V 100 mA jack for system on/off
 1 x 12 V 100 mA jack for 4:3/16:9 aspect ratio
 1 x 12 V 100 mA jack for anamorphic lens driving
Frequency
 Horizontal: 15-80 kHz
 Vertical: 24-30 Hz and 48-120 Hz
6 Specifications
Lumis 3D-S
User Guide
37
Video Standards
 Composite: NTSC 3.58/4.43, PAL B/G/H/I/M/N/60, SECAM
(automatically selected)
 Components/RGBHV: 480i, 576i, 480p, 576p, 1080i 50/60,
720p 50/60, 1080p 24/25/30/50/60, VGA, SVGA, XGA, SXGA,
UXGA
 HDMI: 480i, 576i, 480p, 576p, 1080i 50/60, 720p 50/60,
1080p 24/25/30/50/60, VGA, SVGA, XGA
3D Formats
 All HDMI 1.4a mandatory formats
 All DVB formats
 Others (refer to Table 4.1)
Aspect Ratios
Normal (Full Height), Anamorphic, Letterbox, Panoramic, Pixel
to pixel, Subtitle, User (3)
Color Gamut
Includes REC 709, fully adjustable with presets (HDTV, EBU,
SMPTE-C)
Power
 Requirement: 100-240 V AC ±10% @ 48-62 Hz
 Operating Consumption: 440 W
 Standby Consumption: < 1 W
Size and Weight
 Depth: 455 mm (17.9 in.)
 Width: 460 mm (18.1 in.)
 Height: 210 mm (8.3 in.)
 Weight: 11 kg (24.3 lb.) approx.
Temperature
 Operating: 10° C to 35° C
 Storage: -15° C to 55° C
Certifications
 Low Voltage Directive: EN 60950-1/UL60950
 EMC Directives: EN 55022, EN 55022 A1 A2, EN61000-3-2,
EN61000-3-3
6 Specifications
Lumis 3D-S
User Guide
38
7 Projection Distances
1.78:1 (16:9) Screen
Projection Distance
Screen
T1 (1.37-1.66:1)
T2 (1.75-2.48:1)
T3 (2.54-3.90:1)
Vertical
Offset
(m)
Diagonal
Size (in.)
Width
(m)
Height
(m)
Min
(m)
Max
(m)
Min
(m)
Max
(m)
Min
(m)
Max
(m)
100
2.21
1.25
3.03
3.73
3.92
5.22
5.76
8.63
0.62
120
2.66
1.49
3.65
4.48
4.72
6.38
6.91
10.36
0.75
150
3.32
1.87
4.58
5.62
5.93
8.24
8.63
12.95
0.93
180
3.98
2.24
5.52
6.76
7.13
9.96
10.36
15.54
1.12
200
4.43
2.49
6.14
7.52
7.94
11.07
11.51
17.27
1.25
220
4.87
2.74
6.75
8.28
8.74
12.18
12.66
18.99
1.37
250
5.53
3.11
7.68
9.41
9.96
13.84
14.39
21.58
1.56
280
6.20
3.49
8.60
10.56
11.15
15.50
16.12
24.17
1.74
300
6.64
3.74
9.22
11.32
11.94
16.60
17.27
25.90
1.87
Projection Distance
Screen
T1 (1.37-1.66:1)
T2 (1.75-2.48:1)
T3 (2.54-3.90:1)
Vertical
Offset
(in.)
Diagonal
Size (in.)
Width
(in.)
Height
(in.)
Min
(ft.)
Max
(ft.)
Min
(ft.)
Max
(ft.)
Min
(ft.)
Max
(ft.)
100
87.2
49.0
9.9
12.2
12.9
17.1
18.9
28.3
24.5
120
104.6
58.8
12.0
14.7
15.5
20.9
22.7
34.0
29.4
150
130.7
73.5
15.0
18.4
19.5
27.0
28.3
42.5
36.8
180
156.9
88.2
18.1
22.2
23.4
32.7
34.0
51.0
44.1
200
174.3
98.1
20.1
24.7
26.0
36.3
37.8
56.6
49.0
220
191.7
107.9
22.1
27.2
28.7
40.0
41.5
62.3
53.9
250
217.9
122.6
25.2
30.9
32.7
45.4
47.2
70.8
61.3
280
244.0
137.3
28.2
34.6
36.6
50.8
52.9
79.3
68.6
300
261.5
147.1
30.2
37.1
39.2
54.5
56.7
85.0
73.5
7 Projection Distances
Lumis 3D-S
User Guide
39
8 Dimensions
Lumis 3D-S dimensions in millimeters and (inches).
8 Dimensions
Lumis 3D-S
User Guide
40
SIM2 Multimedia S.p.a.
Viale Lino Zanussi, 11
33170 Pordenone – ITALY
Phone: + 39 434 383256
Fax: +39 434 383260
Email: info@sim2.it
www.sim2.com
SIM2 USA
10108 USA Today Way
Miramar, FL 33025 USA
Phone: + 1 954 4422999
Fax: + 1 954 4422998
Email: sales@sim2usa.com
www.sim2usa.com
SIM2 BRIONVEGA Co., Ltd
Room 303-304, No. 244 Liaoning Road
Shanghai 200080 – CN
Phone/Fax: 86 1 62881991
Email: InfoCHINA@sim2.com
SIM2 UK
Steinway House Worth Farm
Little Horsted Nr. Uckfield
East Sussex TN22 5TT – UK
Phone: + 44 0182 5 750850
Fax: + 44 0182 5 750851
Email: info@sim2.co.uk
www.sim2.co.uk
SIM2 Deutschland GmbH
Arndtstrasse 34-36
60325 Frankfurt Am Main – DE
Phone: 0800 800 7462 (Germany)
+ 49 163 500 7462 (Int.)
Fax: 0800 900 7462
Email: info@sim2.de
www.sim2.de
460993000
(en/2.5)
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