Owner's manual | Roland MC-4 Owner`s manual

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Information

When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.

ASIA

CHINA

Roland Shanghai Electronics

Co.,Ltd.

5F. No.1500 Pingliang Road

Shanghai 200090, CHINA

TEL: (021) 5580-0800

Roland Shanghai Electronics

Co.,Ltd.

(BEIJING OFFICE)

10F. No.18 3 Section Anhuaxili

Chaoyang District Beijing

100011 CHINA

TEL: (010) 6426-5050

Roland Shanghai Electronics

Co.,Ltd.

(GUANGZHOU OFFICE)

2/F., No.30 Si You Nan Er Jie

Yi Xiang, Wu Yang Xin Cheng,

Guangzhou 510600, CHINA

TEL: (020) 8736-0428

HONG KONG

Tom Lee Music Co., Ltd.

Service Division

22-32 Pun Shan Street, Tsuen

Wan, New Territories,

HONG KONG

TEL: 2415 0911

Parsons Music Ltd.

8th Floor, Railway Plaza, 39

Chatham Road South, T.S.T,

Kowloon, HONG KONG

TEL: 2333 1863

INDIA

Rivera Digitec (India) Pvt. Ltd.

409, Nirman Kendra

Mahalaxmi Flats Compound

Off. Dr. Edwin Moses Road,

Mumbai-400011, INDIA

TEL: (022) 2493 9051

INDONESIA

PT Citra IntiRama

J1. Cideng Timur No. 15J-150

Jakarta Pusat

INDONESIA

TEL: (021) 6324170

KOREA

Cosmos Corporation

1461-9, Seocho-Dong,

Seocho Ku, Seoul, KOREA

TEL: (02) 3486-8855

MALAYSIA

Roland Asia Pacific Sdn. Bhd.

45-1, Block C2, Jalan PJU 1/39,

Dataran Prima, 47301 Petaling

Jaya, Selangor, MALAYSIA

TEL: (03) 7805-3263

AFRICA

EGYPT

Al Fanny Trading Office

9, EBN Hagar A1 Askalany

Street,

ARD E1 Golf, Heliopolis,

Cairo 11341, EGYPT

TEL: 20-2-417-1828

REUNION

Maison FO - YAM Marcel

25 Rue Jules Hermann,

Chaudron - BP79 97 491

Ste Clotilde Cedex,

REUNION ISLAND

TEL: (0262) 218-429

SOUTH AFRICA

That Other Music Shop(PTY)Ltd.

11 Melle St., Braamfontein,

Johannesbourg,

SOUTH AFRICA

TEL: (011) 403 4105

FAX: (011) 403 1234

Paul Bothner(PTY)Ltd.

17 Werdmuller Centre,

Main Road, Claremont 7708

SOUTH AFRICA

TEL: (021) 674 4030

PHILIPPINES

G.A. Yupangco & Co. Inc.

339 Gil J. Puyat Avenue

Makati, Metro Manila 1200,

PHILIPPINES

TEL: (02) 899 9801

SINGAPORE

SWEE LEE MUSIC

COMPANY PTE. LTD.

150 Sims Drive,

SINGAPORE 387381

TEL: 6846-3676

CRISTOFORI MUSIC PTE LTD

Blk 3014, Bedok Industrial Park E,

#02-2148, SINGAPORE 489980

TEL: 6243-9555

TAIWAN

ROLAND TAIWAN

ENTERPRISE CO., LTD.

Room 5, 9fl. No. 112 Chung

Shan N.Road Sec.2, Taipei,

TAIWAN, R.O.C.

TEL: (02) 2561 3339

THAILAND

Theera Music Co. , Ltd.

330 Verng NakornKasem, Soi 2,

Bangkok 10100, THAILAND

TEL: (02) 2248821

VIETNAM

Saigon Music

Suite DP-8

40 Ba Huyen Thanh Quan Street

Hochiminh City, VIETNAM

TEL: (08) 930-1969

AUSTRALIA/

NEW ZEALAND

AUSTRALIA/

NEW ZEALAND

Roland Corporation

Australia Pty.,Ltd.

38 Campbell Avenue

Dee Why West. NSW 2099

AUSTRALIA

For Australia

Tel: (02) 9982 8266

For New Zealand

Tel: (09) 3098 715

CENTRAL/LATIN

AMERICA

ARGENTINA

Instrumentos Musicales S.A.

Av.Santa Fe 2055

(1123) Buenos Aires

ARGENTINA

TEL: (011) 4508-2700

BARBADOS

A&B Music Supplies LTD

12 Webster Industrial Park

Wildey, St.Michael, Barbados

TEL: (246)430-1100

BRAZIL

Roland Brasil Ltda.

Rua San Jose, 780 Sala B

Parque Industrial San Jose

Cotia - Sao Paulo - SP, BRAZIL

TEL: (011) 4615 5666

CHILE

Comercial Fancy II S.A.

Rut.: 96.919.420-1

Nataniel Cox #739, 4th Floor

Santiago - Centro, CHILE

TEL: (02) 688-9540

COLOMBIA

Centro Musical Ltda.

Cra 43 B No 25 A 41 Bododega 9

Medellin, Colombia

TEL: (574)3812529

COSTA RICA

JUAN Bansbach Instrumentos

Musicales

Ave.1. Calle 11, Apartado 10237,

San Jose, COSTA RICA

TEL: 258-0211

CURACAO

Zeelandia Music Center Inc.

Orionweg 30

Curacao, Netherland Antilles

TEL:(305)5926866

DOMINICAN REPUBLIC

Instrumentos Fernando Giraldez

Calle Proyecto Central No.3

Ens.La Esperilla

Santo Domingo,

Dominican Republic

TEL:(809) 683 0305

ECUADOR

Mas Musika

Rumichaca 822 y Zaruma

Guayaquil - Ecuador

TEL:(593-4)2302364

EL SALVADOR

OMNI MUSIC

75 Avenida Norte y Final

Alameda Juan Pablo II,

Edificio No.4010 San Salvador,

EL SALVADOR

TEL: 262-0788

GUATEMALA

Casa Instrumental

Calzada Roosevelt 34-01,zona 11

Ciudad de Guatemala

Guatemala

TEL:(502) 599-2888

HONDURAS

Almacen Pajaro Azul S.A. de C.V.

BO.Paz Barahona

3 Ave.11 Calle S.O

San Pedro Sula, Honduras

TEL: (504) 553-2029

MARTINIQUE

Musique & Son

Z.I.Les Mangle

97232 Le Lamantin

Martinique F.W.I.

TEL: 596 596 426860

Gigamusic SARL

10 Rte De La Folie

97200 Fort De France

Martinique F.W.I.

TEL: 596 596 715222

MEXICO

Casa Veerkamp, s.a. de c.v.

Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico

D.F. MEXICO

TEL: (55) 5668-6699

NICARAGUA

Bansbach Instrumentos

Musicales Nicaragua

Altamira D'Este Calle Principal de la Farmacia 5ta.Avenida

1 Cuadra al Lago.#503

Managua, Nicaragua

TEL: (505)277-2557

PANAMA

SUPRO MUNDIAL, S.A.

Boulevard Andrews, Albrook,

Panama City, REP. DE

PANAMA

TEL: 315-0101

PARAGUAY

Distribuidora De

Instrumentos Musicales

J.E. Olear y ESQ. Manduvira

Asuncion PARAGUAY

TEL: (595) 21 492147

PERU

Audionet

Distribuciones Musicales SAC

Juan Fanning 530

Miraflores

Lima - Peru

TEL: (511) 4461388

TRINIDAD

AMR Ltd

Ground Floor

Maritime Plaza

Barataria Trinidad W.I.

TEL: (868)638 6385

URUGUAY

Todo Musica S.A.

Francisco Acuna de Figueroa

1771

C.P.: 11.800

Montevideo, URUGUAY

TEL: (02) 924-2335

VENEZUELA

Instrumentos Musicales

Allegro,C.A.

Av.las industrias edf.Guitar import

#7 zona Industrial de Turumo

Caracas, Venezuela

TEL: (212) 244-1122

EUROPE

AUSTRIA

Roland Elektronische

Musikinstrumente HmbH.

Austrian Office

Eduard-Bodem-Gasse 8,

A-6020 Innsbruck, AUSTRIA

TEL: (0512) 26 44 260

BELGIUM/FRANCE/

HOLLAND/

LUXEMBOURG

Roland Central Europe N.V.

Houtstraat 3, B-2260, Oevel

(Westerlo) BELGIUM

TEL: (014) 575811

CZECH REP.

K-AUDIO

Kardasovska 626.

CZ-198 00 Praha 9,

CZECH REP.

TEL: (2) 666 10529

DENMARK

Roland Scandinavia A/S

Nordhavnsvej 7, Postbox 880,

DK-2100 Copenhagen

DENMARK

TEL: 3916 6200

FINLAND

Roland Scandinavia As, Filial

Finland

Elannontie 5

FIN-01510 Vantaa, FINLAND

TEL: (0)9 68 24 020

GERMANY

Roland Elektronische

Musikinstrumente HmbH.

Oststrasse 96, 22844

Norderstedt, GERMANY

TEL: (040) 52 60090

GREECE

STOLLAS S.A.

Music Sound Light

155, New National Road

Patras 26442, GREECE

TEL: 2610 435400

HUNGARY

Roland East Europe Ltd.

Warehouse Area ‘DEPO’ Pf.83

H-2046 Torokbalint,

HUNGARY

TEL: (23) 511011

IRELAND

Roland Ireland

G2 Calmount Park, Calmount

Avenue, Dublin 12

Republic of IRELAND

TEL: (01) 4294444

ITALY

Roland Italy S. p. A.

Viale delle Industrie 8,

20020 Arese, Milano, ITALY

TEL: (02) 937-78300

NORWAY

Roland Scandinavia Avd.

Kontor Norge

Lilleakerveien 2 Postboks 95

Lilleaker N-0216 Oslo

NORWAY

TEL: 2273 0074

POLAND

MX MUSIC SP.Z.O.O.

UL. Gibraltarska 4.

PL-03664 Warszawa POLAND

TEL: (022) 679 44 19

PORTUGAL

Roland Iberia, S.L.

Portugal Office

Cais das Pedras, 8/9-1 Dto

4050-465, Porto, PORTUGAL

TEL: 22 608 00 60

ROMANIA

FBS LINES

Piata Libertatii 1,

535500 Gheorgheni,

ROMANIA

TEL: (266) 364 609

RUSSIA

MuTek

3-Bogatyrskaya Str. 1.k.l

107 564 Moscow, RUSSIA

TEL: (095) 169 5043

SPAIN

Roland Iberia, S.L.

Paseo García Faria, 33-35

08005 Barcelona SPAIN

TEL: 93 493 91 00

SWEDEN

Roland Scandinavia A/S

SWEDISH SALES OFFICE

Danvik Center 28, 2 tr.

S-131 30 Nacka SWEDEN

TEL: (0)8 702 00 20

SWITZERLAND

Roland (Switzerland) AG

Landstrasse 5, Postfach,

CH-4452 Itingen,

SWITZERLAND

TEL: (061) 927-8383

UKRAINE

TIC-TAC

Mira Str. 19/108

P.O. Box 180

295400 Munkachevo,

UKRAINE

TEL: (03131) 414-40

UNITED KINGDOM

Roland (U.K.) Ltd.

Atlantic Close, Swansea

Enterprise Park, SWANSEA

SA7 9FJ,

UNITED KINGDOM

TEL: (01792) 702701

MIDDLE EAST

BAHRAIN

Moon Stores

No.16, Bab Al Bahrain Avenue,

P.O.Box 247, Manama 304,

State of BAHRAIN

TEL: 17 211 005

CYPRUS

Radex Sound Equipment Ltd.

17, Diagorou Street, Nicosia,

CYPRUS

TEL: (022) 66-9426

IRAN

MOCO INC.

No.41 Nike St., Dr.Shariyati Ave.,

Roberoye Cerahe Mirdamad

Tehran, IRAN

TEL: (021) 285-4169

ISRAEL

Halilit P. Greenspoon & Sons

Ltd.

8 Retzif Ha'aliya Hashnya St.

Tel-Aviv-Yafo ISRAEL

TEL: (03) 6823666

NORTH AMERICA

CANADA

Roland Canada Music Ltd.

(Head Office)

5480 Parkwood Way

Richmond B. C., V6V 2M4

CANADA

TEL: (604) 270 6626

Roland Canada Music Ltd.

(Toronto Office)

170 Admiral Boulevard

Mississauga On L5T 2N6

CANADA

TEL: (905) 362 9707

U. S. A.

Roland Corporation U.S.

5100 S. Eastern Avenue

Los Angeles, CA 90040-2938,

U. S. A.

TEL: (323) 890 3700

JORDAN

AMMAN Trading Agency

245 Prince Mohammad St.,

Amman 1118, JORDAN

TEL: (06) 464-1200

KUWAIT

EASA HUSAIN AL-YOUSIFI

& SONS CO.

Abdullah Salem Street,

Safat, KUWAIT

TEL: 243-6399

LEBANON

Chahine S.A.L.

Gerge Zeidan St., Chahine

Bldg., Achrafieh, P.O.Box: 16-

5857

Beirut, LEBANON

TEL: (01) 20-1441

OMAN

TALENTZ CENTRE L.L.C.

P.O. BOX 37, MUSCAT,

POSTAL CODE 113

TEL: 931-3705

QATAR

Al Emadi Co. (Badie Studio &

Stores)

P.O. Box 62, Doha, QATAR

TEL: 4423-554

SAUDI ARABIA aDawliah Universal

Electronics APL

Corniche Road, Aldossary

Bldg., 1st Floor, Alkhobar,

SAUDI ARABIA

P.O.Box 2154, Alkhobar 31952

SAUDI ARABIA

TEL: (03) 898 2081

SYRIA

Technical Light & Sound

Center

Rawda, Abdul Qader Jazairi St.

Bldg. No. 21, P.O.BOX 13520,

Damascus, SYRIA

TEL: (011) 223-5384

TURKEY

Ant Muzik Aletleri Ithalat Ve

Ihracat Ltd Sti

Siraselviler Caddesi

Siraselviler Pasaji No:74/20

Taksim - Istanbul, TURKEY

TEL: (0212) 2449624

U.A.E.

Zak Electronics & Musical

Instruments Co. L.L.C.

Zabeel Road, Al Sherooq Bldg.,

No. 14, Grand Floor, Dubai,

U.A.E.

TEL: (04) 3360715

As of January 15, 2005 (ROLAND)

03348834 ’05-7-3N

To resize thickness, move all items on the front cover and center registration marks to left or right

Owner’s Manual

Thank you, and congratulations on your choice of the Roland MC-909 Sampling Groovebox.

201b

Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS”

(Owner’s Manual p. 2), “USING THE UNIT SAFELY” (Owner’s Manual pp. 3–4), and “IMPORTANT

NOTES” (Owner’s Manual p. 5). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Quick Start and Owner’s Manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.

Convention Used in This Manual

• Words enclosed in square brackets indicate buttons or a dial or a knob or a slider on the panel.

• (p. **) indicates a reference page.

985

* The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.

202

Copyright © 2002 ROLAND CORPORATION

All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.

To resize thickness, move all items on the front cover and center registration marks to left or right.

2

WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.

CAUTION

RISK OF ELECTRIC SHOCK

DO NOT OPEN

ATTENTION

: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR

CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,

DO NOT REMOVE COVER (OR BACK).

NO USER-SERVICEABLE PARTS INSIDE.

REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.

The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.

The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.

INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.

IMPORTANT SAFETY INSTRUCTIONS

SAVE THESE INSTRUCTIONS

WARNING - When using electric products, basic precautions should always be followed, including the following:

1.

Read these instructions.

2.

Keep these instructions.

3.

Heed all warnings.

4.

Follow all instructions.

5.

Do not use this apparatus near water.

6.

Clean only with a dry cloth.

7.

Do not block any of the ventilation openings. Install in accordance with the manufacturers instructions.

8.

Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.

9.

Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.

10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

11. Only use attachments/accessories specified by the manufacturer.

12. Unplug this apparatus during lightning storms or when unused for long periods of time.

13. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

For the U.K.

IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.

BLUE:

BROWN:

NEUTRAL

LIVE

As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:

The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.

The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.

Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

For EU Countries

This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION

RADIO FREQUENCY INTERFERENCE STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the

FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

– Reorient or relocate the receiving antenna.

– Increase the separation between the equipment and receiver.

– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

– Consult the dealer or an experienced radio/TV technician for help.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1) This device may not cause harmful interference, and

(2) This device must accept any interference received, including interference that may cause undesired operation.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.

This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE

This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS

Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.

MC-909_Ref_e.book 3 ページ 2005年6月28日 火曜日 午後2時53分

USING THE UNIT SAFELY

Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.

Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.

* Material damage refers to damage or other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.

The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.

The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.

symbol alerts the user to things that must be The carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.

001

• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.

..........................................................................................................

002b

• Do not open or perform any internal modifications on the unit. (The only exception would be where this manual provides specific instructions which should be followed in order to put in place

user-installable options; see p. 142, p. 144, p. 146,

and p. 148.)

..........................................................................................................

003

• Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland

Service Center, or an authorized Roland distributor, as listed on the “Information” page.

..........................................................................................................

004

• Never use or store the unit in places that are:

• Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are

• Damp (e.g., baths, washrooms, on wet floors); or are

• Humid; or are

• Exposed to rain; or are

• Dusty; or are

• Subject to high levels of vibration.

..........................................................................................................

007

• Make sure you always have the unit placed so it is level and sure to remain stable. Never place it on stands that could wobble, or on inclined surfaces.

..........................................................................................................

008a (Modified)

• The unit should be connected to a power source only of the type described in the operating instructions, or as marked on the bottom of the unit.

..........................................................................................................

008e

• Use only the attached power-supply cord.

..........................................................................................................

009

• Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!

..........................................................................................................

010

• This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.

..........................................................................................................

011

• Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.

..........................................................................................................

012a

• Immediately turn the power off, remove the power cord from the outlet, and request servicing by your retailer, the nearest Roland Service

Center, or an authorized Roland distributor, as listed on the “Information” page when:

• The power-supply cord, or the plug has been damaged; or

• If smoke or unusual odor occurs

• Objects have fallen into, or liquid has been spilled onto the unit; or

• The unit has been exposed to rain (or otherwise has become wet); or

• The unit does not appear to operate normally or exhibits a marked change in performance.

..........................................................................................................

3

MC-909_Ref_e.book 4 ページ 2005年6月28日 火曜日 午後2時53分

013

• In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.

..........................................................................................................

014

• Protect the unit from strong impact.

(Do not drop it!)

..........................................................................................................

015

• Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord’s outlet must never exceed the power rating

(watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.

..........................................................................................................

016

• Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service

Center, or an authorized Roland distributor, as listed on the “Information” page.

..........................................................................................................

022a

• Always turn the unit off and unplug the power cord before attempting installation of the circuit

board (SRX series/DIMM; p. 16).

..........................................................................................................

026

• Do not put anything that contains water (e.g., flower vases) on this unit. Also, avoid the use of insecticides, perfumes, alcohol, nail polish, spray cans, etc., near the unit. Swiftly wipe away any liquid that spills on the unit using a dry, soft cloth.

..........................................................................................................

101a

• The unit should be located so that its location or position does not interfere with its proper ventilation.

..........................................................................................................

102b

• Always grasp only the plug on the power-supply cord when plugging into, or unplugging from, an outlet or this unit.

..........................................................................................................

103a:

• At regular intervals, you should unplug the power plug and clean it by using a dry cloth to wipe all dust and other accumulations away from its prongs. Also, disconnect the power plug from the power outlet whenever the unit is to remain unused for an extended period of time. Any accumulation of dust between the power plug and the power outlet can result in poor insulation and lead to fire.

..........................................................................................................

104

• Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.

..........................................................................................................

106

• Never climb on top of, nor place heavy objects on the unit.

..........................................................................................................

107b

• Never handle the power cord or its plugs with wet hands when plugging into, or unplugging from, an outlet or this unit.

..........................................................................................................

108a

• Before moving the unit, disconnect the power plug from the outlet, and pull out all cords from external devices.

..........................................................................................................

109a

• Before cleaning the unit, turn off the power and

unplug the power cord from the outlet (p. 16).

..........................................................................................................

110a

• Whenever you suspect the possibility of lightning in your area, pull the plug on the power cord out of the outlet.

..........................................................................................................

115a

• Install only the specified circuit board (SRX

series). Remove only the specified screws (p. 142,

p. 144, p. 146, and p. 148).

..........................................................................................................

118

• Should you remove screws, make sure to put them in a safe place out of children’s reach, so there is no chance of them being swallowed accidentally.

..........................................................................................................

4

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IMPORTANT NOTES

291b

In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2 and 3, please read and observe the following:

Power Supply

301

• Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system).

307

• Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.

308

• Although the LCD and LEDs are switched off when the

POWER switch is switched off, this does not mean that the unit has been completely disconnected from the source of power. If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. For this reason, the outlet into which you choose to connect the power cord’s plug should be one that is within easy reach and readily accessible.

Placement

351

• Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum.

To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interference.

352a

• This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.

352b

• Noise may be produced if wireless communications devices, such as cell phones, are operated in the vicinity of this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience such problems, you should relocate such wireless devices so they are at a greater distance from this unit, or switch them off.

355

• To avoid possible breakdown, do not use the unit in a wet area, such as an area exposed to rain or other moisture.

Maintenance

401a

• For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.

402

• Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.

Additional Precautions

551

• Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit’s memory on a memory card, or in another MIDI device (e.g., a sequencer).

552

• Unfortunately, it may be impossible to restore the contents of data that was stored in the unit’s memory, a memory card, or another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no liability concerning such loss of data.

553

• Use a reasonable amount of care when using the unit’s buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.

554

• Never strike or apply strong pressure to the display.

556

• When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable’s internal elements.

557

• A small amount of heat will radiate from the unit during normal operation.

558a

• To avoid disturbing your neighbors, try to keep the unit’s volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).

559a

• When you need to transport the unit, package it in the box

(including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.

562

• Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions.

• Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For information on cable specifications, contact the manufacturer of the cable.

5

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IMPORTANT NOTES

Before Using Memory Cards

Using Memory Cards

704

• Carefully insert the Memory card all the way in—until it is firmly in place.

705

• Never touch the terminals of the Memory card. Also, avoid getting the terminals dirty.

Installing the card protector

The MC-909 provides a card protector to prevent theft of the memory card. To install the card protector, use the following procedure.

1.

Use a screwdriver to remove both screws that are at either side of the memory card slot.

2.

Insert the memory card into the memory card slot.

3.

Use the screws to fasten the card protector as shown below.

Card protector

Copyright

851

• Unauthorized recording, distribution, sale, lending, public performance, broadcasting, or the like, in whole or in part, of a work (musical composition, video, broadcast, public performance, or the like) whose copyright is held by a third party is prohibited by law.

852b

• When exchanging audio signals through a digital connection with an external instrument, this unit can perform recording without being subjected to some of the restrictions of the Serial Copy Management System

(SCMS). This is because the unit is intended solely for musical production, and is designed not to be subject to restrictions as long as it is used to record works (such as your own compositions) that do not infringe on the copyrights of others. (SCMS is a feature that prohibits second-generation and later copying through a digital connection. It is built into MD recorders and other consumer digital-audio equipment as a copyrightprotection feature.)

853

• Do not use this unit for purposes that could infringe on a copyright held by a third party. We assume no responsibility whatsoever with regard to any infringements of third-party copyrights arising through your use of this unit.

204

* Microsoft and Windows are registered trademarks of

Microsoft Corporation.

206j

* Windows® is known officially as: “Microsoft®

Windows® operating system.”

207

* Apple and Macintosh are registered trademarks of Apple

Computer, Inc.

209

* Mac OS is a trademark of Apple Computer, Inc.

230

* SmartMedia is a trademark of Toshiba Corp.

Side view

6

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Contents

USING THE UNIT SAFELY......................................................................3

IMPORTANT NOTES ...............................................................................5

Features of the MC-909 ........................................................................13

Panel Descriptions................................................................................14

Top Panel ................................................................................................................................................... 14

Rear Panel .................................................................................................................................................. 15

Getting Ready........................................................................................16

Making Connections ................................................................................................................................ 16

Turning On/Off the Power..................................................................................................................... 16

An Overview of the MC-909..................................................................17

Basic structure of the MC-909................................................................................................................. 17

The sound generator section ....................................................................................................... 17

The sequencer section................................................................................................................... 17

The controller section ................................................................................................................... 18

The sampler section ...................................................................................................................... 18

Adjusting the display contrast................................................................................................................ 18

Editing a value .......................................................................................................................................... 18

Quickly changing a value ............................................................................................................ 18

Saving your data....................................................................................................................................... 18

Regarding the locations where samples are stored ............................................................................. 19

Restoring the factory settings (Factory Reset)...................................................................................... 20

Pattern Mode ............................... 21

How Things Work (in Pattern mode) ...................................................22

Playing a pattern ...................................................................................24

Basics of pattern play ............................................................................................................................... 24

Basic playback operation ............................................................................................................. 24

Selecting a pattern to play back .................................................................................................. 24

Changing the BPM (Tempo)........................................................................................................ 25

Turning the metronome (click) on/off....................................................................................... 25

Muting (silencing) a part.............................................................................................................. 26

Velocity pads............................................................................................................................................. 27

Pattern Call..................................................................................................................................... 27

RPS .................................................................................................................................................. 28

Arpeggiator .................................................................................................................................... 30

Chord Memory .............................................................................................................................. 32

Realtime Modify section.......................................................................................................................... 33

Selecting the part whose sound you want to modify .............................................................. 33

Part Mixer .................................................................................................................................................. 33

Mix In ......................................................................................................................................................... 34

Directly outputting the sound of an external device ............................................................... 34

Playing various pitches using the sound of an external device ............................................. 34

Selecting the input source device................................................................................................ 34

D Beam Controller.................................................................................................................................... 35

SOLO SYNTH ................................................................................................................................ 35

CUT + RESO (Cutoff + Resonance) ............................................................................................ 35

TURNTABLE ................................................................................................................................. 35

ASSIGNABLE (Other applications)............................................................................................ 35

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8

Contents

Turntable emulation................................................................................................................................. 36

Auto Sync................................................................................................................................................... 36

Effects ......................................................................................................................................................... 36

Mastering ................................................................................................................................................... 36

Recording a pattern ..............................................................................37

Realtime recording ................................................................................................................................... 37

Recording procedure .................................................................................................................... 38

Rehearsal ........................................................................................................................................ 38

Realtime Erase ............................................................................................................................... 39

Recording Cancel .......................................................................................................................... 39

TR-REC....................................................................................................................................................... 39

Recording procedure .................................................................................................................... 40

About the timing scale.................................................................................................................. 40

Step recording ........................................................................................................................................... 41

Recording procedure .................................................................................................................... 41

Tempo/mute recording........................................................................................................................... 42

Pattern editing.......................................................................................43

Basic procedure for pattern editing ....................................................................................................... 43

Extract a Rhythm Instrument ...................................................................................................... 44

Pattern Copy .................................................................................................................................. 44

Erase ................................................................................................................................................ 45

Delete Measure .............................................................................................................................. 45

Insert Measure ............................................................................................................................... 45

Transpose ....................................................................................................................................... 45

Change Velocity/Change Duration ........................................................................................... 45

Shift Clock ...................................................................................................................................... 45

Data Thin ........................................................................................................................................ 46

Edit Quantize ................................................................................................................................. 46

Reclock............................................................................................................................................ 47

Microscope ................................................................................................................................................ 48

Basic procedure in the Microscope............................................................................................. 48

Performance data that can be edited in the Microscope ......................................................... 48

Inserting performance data (Create) .......................................................................................... 49

Erasing performance data (Erase)............................................................................................... 49

Moving performance data (Move).............................................................................................. 49

Copying performance data (Copy)............................................................................................. 49

Editing a system exclusive message........................................................................................... 49

Saving a pattern ....................................................................................50

Patch/Sample Mode ..................... 51

How Things Work (in Pattern mode) ...................................................52

Patch Edit ..............................................................................................54

How a Patch Is Organized ...................................................................................................................... 54

How a Tone Is Organized ............................................................................................................ 54

Tips for Creating a Patch ......................................................................................................................... 54

Selecting a patch/rhythm set.................................................................................................................. 55

Selecting from a list....................................................................................................................... 55

Selecting directly ........................................................................................................................... 55

Selecting the Tone(s) That Will Sound .................................................................................................. 56

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Contents

Patch editing procedure .......................................................................................................................... 56

Editing from the Panel Knobs ..................................................................................................... 56

Detailed Editing............................................................................................................................. 56

Selecting a Tone to Edit ................................................................................................................ 56

Rhythm Edit...........................................................................................70

How Percussion Instruments Are Organized ...................................................................................... 70

Selecting the Wave(s) That Will Sound ................................................................................................. 70

Rhythm editing procedure...................................................................................................................... 70

Selecting the rhythm tone to edit................................................................................................ 70

Selecting the wave that you want to edit................................................................................... 70

Saving a Patch/Rhythm Set .................................................................77

Copying and Initializing a Patch/Rhythm Set.....................................78

Copying a Patch Tone.............................................................................................................................. 78

Initializing a Patch.................................................................................................................................... 78

Copying a Rhythm Tone (Key)............................................................................................................... 78

Initializing a Rhythm Set......................................................................................................................... 78

Song Mode................................... 79

How Things Work (in Song mode) ......................................................80

Playing songs........................................................................................82

Basic playback operation ............................................................................................................. 82

Song Reset ...................................................................................................................................... 82

Selecting a song to play ................................................................................................................ 82

Changing the BPM or mute status.............................................................................................. 82

Recording a song..................................................................................83

Editing the setup parameters ...................................................................................................... 83

Song editing ..........................................................................................84

Clear All Steps ............................................................................................................................... 84

Delete Step...................................................................................................................................... 84

Insert Step....................................................................................................................................... 84

Song Copy ...................................................................................................................................... 84

Saving a song........................................................................................85

Effects .......................................... 87

Effects ....................................................................................................88

Effect on/off .............................................................................................................................................. 88

Effect settings ............................................................................................................................................ 88

Effect connection (Effect Routing) .............................................................................................. 88

Compressor .................................................................................................................................... 89

Multi-effects ................................................................................................................................... 90

Reverb ............................................................................................................................................. 90

Realtime control of effects ....................................................................................................................... 91

Selecting the effect that you want to control............................................................................. 91

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Contents

Multi-Effects List ...................................................................................92

Multi-Effects Types .................................................................................................................................. 92

Multi-Effects Parameters ......................................................................................................................... 92

Mastering effect ..................................................................................108

Sampling.................................... 109

How Things Work (in Sampling mode) .............................................110

Sampling procedure ...........................................................................112

Sampling .................................................................................................................................................. 112

Resampling.............................................................................................................................................. 112

Mix Sampling .......................................................................................................................................... 112

Auto Divide Sampling ........................................................................................................................... 112

Solo Sampling ......................................................................................................................................... 112

Dividing a sample during sampling ........................................................................................ 113

Sample Edit .........................................................................................114

Basic sample editing procedure ........................................................................................................... 114

Zoom In/Out ............................................................................................................................... 114

Setting the start/end points of the sample ......................................................................................... 115

Sample List .............................................................................................................................................. 115

Sample Parameters................................................................................................................................. 116

Truncate ................................................................................................................................................... 117

Create Patch............................................................................................................................................. 117

Chop ......................................................................................................................................................... 118

Procedure for dividing a sample .............................................................................................. 118

Automatically dividing a sample (Auto Chop) ...................................................................... 118

Auditioning the divided samples ............................................................................................. 119

Create Rhythm ........................................................................................................................................ 119

Emphasis.................................................................................................................................................. 120

Combine................................................................................................................................................... 120

Edit Time Stretch .................................................................................................................................... 121

Normalize ................................................................................................................................................ 121

Amp.......................................................................................................................................................... 122

Saving a sample..................................................................................123

Menu (in Sample Edit) ........................................................................124

Using the menu....................................................................................................................................... 124

Loading a sample ........................................................................................................................ 124

Loading all samples .................................................................................................................... 124

Importing WAV/AIFF data ...................................................................................................... 124

Deleting a sample........................................................................................................................ 124

Erasing a sample ......................................................................................................................... 124

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Contents

Menu ......................................... 125

System .................................................................................................126

Panel/Controller .................................................................................................................................... 127

Sequencer/MIDI..................................................................................................................................... 127

Sound ....................................................................................................................................................... 129

Sampling .................................................................................................................................................. 129

D Beam ..................................................................................................................................................... 130

System Information................................................................................................................................ 130

Utility ....................................................................................................131

Import SMF ............................................................................................................................................. 131

Save As SMF............................................................................................................................................ 132

Import WAV/AIFF ................................................................................................................................ 132

Factory Reset ........................................................................................................................................... 132

User Backup ............................................................................................................................................ 132

User Restore ............................................................................................................................................ 132

MIDI ......................................................................................................133

File Utility.............................................................................................134

Initializing a memory card (Format) ................................................................................................... 134

Deleting a file (Delete) ........................................................................................................................... 134

Moving a file (Move).............................................................................................................................. 134

Copying a file .......................................................................................................................................... 134

USB ......................................................................................................135

USB communication procedure ........................................................................................................... 135

Canceling USB communication................................................................................................. 135

Cautions Regarding Folders and Files ................................................................................................ 135

Undo/Redo...........................................................................................136

V-LINK ....................................... 137

About V-LINK.......................................................................................138

What is V-LINK? .................................................................................................................................... 138

Connection examples ............................................................................................................................. 138

Using V-LINK ......................................................................................................................................... 138

Turning V-LINK on .................................................................................................................... 138

Turning V-LINK off .................................................................................................................... 138

V-LINK settings ...................................................................................................................................... 139

Resetting the image..................................................................................................................... 139

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Contents

12

Appendices ................................ 141

Installing the Wave Expansion Board...............................................142

Cautions When Installing a Wave Expansion Board ........................................................................ 142

How to Install a Wave Expansion Board ............................................................................................ 142

Checking that a wave expansion board is installed correctly.......................................................... 143

Installation de la carte d’extension Wave

(French language for Canadian Safety Standard) ...........................144

Précautions à prendre lors de l’installation d’une carte d’expansion Wave ................................. 144

Installation d’une carte d’expansion Wave ........................................................................................ 144

Vérifier que la carte d’expansion Wave est installée correctement................................................. 145

Expanding the Memory ......................................................................146

Precautions for Expanding Memory ................................................................................................... 146

How to Expand the Memory ................................................................................................................ 146

Removing the Memory............................................................................................................... 147

Checking that memory is installed correctly...................................................................................... 147

Ajouter de la mémoire

(French language for Canadian Safety Standard) ...........................148

Précautions à prendre lors de l’ajout de mémoire............................................................................. 148

Installation du module de mémoire .................................................................................................... 148

Retrait du module de mémoire ................................................................................................. 149

Vérifier que la mémoire est installée correctement ........................................................................... 149

Waveform List .....................................................................................150

Preset Patch List.................................................................................151

Preset Rhythm Set List.......................................................................154

Preset Pattern List ..............................................................................158

RPS Pattern List..................................................................................160

RPS Set List.........................................................................................162

Song List..............................................................................................165

Arpeggio Style List .............................................................................166

Chord Form List ..................................................................................167

SRX-05 Special Patch List..................................................................168

SRX-05 Special Rhythm Set List .......................................................169

MIDI Implementation Chart ................................................................170

Index.....................................................................................................172

Specifications......................................................................................175

Error Message List..............................................................................177

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Features of the MC-909

Cutting-edge groovebox that unifies

MIDI and sampling

In a single unit, the MC-909 delivers the power of a conventional groovebox (an all-in-one synthesizer and sequencer) plus a full-fledged sampler. It’s a new generation of workstation that gives you everything you need to perfect your music.

Built-in mastering functionality

A three-band compressor is built-in, letting you apply the mastering operations that are the indispensable final step in music production. The output of the MC-909 can be recorded directly to CD or MD.

Sample synthesis

Waveforms sampled by the MC-909 or loaded from an external source can be freely manipulated using the filter, LFO, and effects in the same way as the internal preset waveforms.

Full-fledged sampler

The high-performance 44.1 kHz sampler provides five sampling modes for various situations. You can sample external analog or digital input sources, or resample the internal sounds. The full range of editing functions includes Time Stretch and Chop.

Memory can be expanded to a maximum of 256 MB by adding

DIMM modules. When added to the internal 16 MB of RAM

(approximately 3 minutes of monaural sampling), this gives you up to 272 MB (approximately 51 minutes of monaural sampling).

High-performance synthesizer sound generator

Features Roland's latest high-performance synthesizer sound generator, with 800 patches and 64 rhythm sets that are based on new waveforms created especially for the MC-909.

You can also install one wave expansion board (SRX series) to increase the waveforms available to you when the need arises.

In particular, installing the SRX-05 “Supreme Dance” board will let you use special patches and rhythm sets created specifically for the MC-909.

The latest patterns for creative use and immediate performance

For immediate playing or for use in your own compositions, the

MC-909 provides 215 preset patterns and 440 different RPS patterns, covering a broad range of current dance styles, including techno, trance, house, hiphop, and R&B.

Plenty of external interfaces

The MC-909 provides a USB connector for file transfer with your computer. Waveform data files in .WAV or .AIFF formats and SMF-format sequence data can be imported or exported between the MC-909 and your computer with the click of a mouse, as easily as if you were using an external drive.

Highly evolved turntable emulation, and dual D Beam controllers

By automatically time-stretching a sample according to the sequencer playback tempo, you can maintain playback synchronization between the sequencer and samples. This lets you use the turntable emulation slider to control the sequencer and sample BPM in real time. You can also specify the variable range of the slider.

In addition, the MC-909 features dual D Beam controllers, located at the left and right of the panel. This gives you the capability for special effects that have never been possible until now.

Easy creation of original patterns

With a large LCD, knobs and a mixer section that can be operated at any time to modify the sound directly, and newly developed velocity pads, the MC-909 is an ideal recording environment. You can use realtime, TR-REC, and step recording methods, and manipulate your music with editing functionality that goes well beyond previous grooveboxes.

The sequencer has also been upgraded, letting you create 16part patterns that are up to 998 measures long. SMF Convert

Load/Save functions ensure easy data exchange with other sequencers.

Two multi-effects, a compressor, and reverb

The two independent MFX units (multi-effects: MFX1 provides

38 types, MFX2 provides 47 types) provide a complete array of effects that are ready to go whenever you need them. In particular, MFX2 can produce long delays of up to four seconds.

The two-band compressor is a great way to power-up rhythm instruments such kick drum. The acclaimed reverb from the XV series is also provided.

V-LINK function

V-LINK ( ) is a function that provides for the play of music and visual material. By using V-LINK-compatible video equipment, visual effects can be easily linked to, and made part of the expressive elements of a performance. By connecting the MC-909 to the Edirol DV-7PR, you can switch images in synchronization with music, or use the MC-909’s knobs to control the brightness, color, or playback speed of the images.

13

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Panel Descriptions

Top Panel

fig.0-01

1

2

8

16

9

6

3

10

11

7

13

4

12

15

5

1. D Beam Controllers

You can modify the patterns or sounds by passing your hand over

these (p. 35).

2. Volume Section

Adjusts the output volume of the entire MC-909, and the input volume to the MC-909.

3. Realtime Modify Section

Modifies the tone (p. 33).

4. Mastering Section

Applies a mastering effect (compressor) (p. 108).

5. Velocity Pads

Used as a keyboard to play sounds or trigger phrases (p. 27).

6. Function Buttons

Access the screens for the functions shown in the bottom line of the screen.

7. Part Mixer Section

Adjusts the volume and pan for each part in the pattern (p. 33).

8. Sampling Section

Records external sounds into the MC-909 as waveforms, and

processes them (p. 109).

14

14

9. Effect Section

Applies special effects to the sound (p. 88).

10. Mode Section

Selects Song mode (p. 79), Pattern mode (p. 21), or Patch/Sample

mode (p. 51).

The button of the currently selected mode will light.

11. Cursor/Value Section

Used to select patterns or patches, and to input values (p. 18).

12. Sequencer Section

Used to play/record patterns or songs (p. 24, p. 82).

13. Turntable Emulation

Simulates the effect of changing the rotational speed of a turntable

(p. 36).

14. TAP Button

Adjusts the BPM (tempo) according to the timing at which you tap

this button (p. 25).

15. V-LINK Button

Switches V-LINK (p. 137) on/off.

16. SmartMedia card slot

Insert a SmartMedia card (3.3V, maximum 128 MB) here.

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Rear Panel

fig.0-02

Panel Descriptions

11 1 2 3 4

1. POWER Switch

Turns the MC-909’s power on and off (p. 16).

2. AC Inlet

Connect the included power cable here (p. 16).

The unit should be connected to a power source only of the type marked on the bottom of the unit.

3. USB Connector

This connector lets you use a USB cable to connect your computer to

the MC-909 (p. 135).

4. MIDI Connectors (IN, OUT)

These connectors connect the MC-909 with other MIDI devices,

enabling the sending and receiving of MIDI messages (p. 16).

IN: This connector receives messages from another MIDI device.

OUT: This connector transmits messages to another MIDI device.

5. Digital Audio Interface

These are optical-type and coaxial-type S/P DIF format digital in/ out connectors.

S/P DIF: A digital interface format used in consumer digital audio devices.

The digital output connectors output the same audio signal as is output from the MIX OUTPUT jacks.

6. INPUT Jack

Accept input of audio signals in stereo (L/R) from external devices.

If you want to use mono input, connect to the L jack.

5

When recording from a mic, connect it to the L jack, and set Input

Select (p. 34) to “MICROPHONE.”

6 9 8 7 10

7. MIX OUTPUT Jacks

These jacks output stereo (L/R) audio signals to your amp or mixer.

If you want to use mono output, connect to the L jack.

8. DIRECT 1 OUTPUT Jacks

The sound of the part/patch/rhythm set/tone/rhythm tone whose

Output Assign (p. 88, p. 89, and p. 90) you set to “DIR1” is output in

stereo (L/R) from these jacks to your amp or mixer. If you want to use mono output, connect to the L jack.

9. DIRECT 2 OUTPUT Jacks

The sound of the part/patch/rhythm set/tone/rhythm tone whose

Output Assign (p. 88, p. 89, and p. 90) you set to “DIR2” is output in

stereo (L/R) from these jacks to your amp or mixer. If you want to use mono output, connect to the L jack.

10. PHONES Jack

Headphones are plugged in here (p. 16).

11. Ground Terminal

927

Depending on the circumstances of a particular setup, you may experience a discomforting sensation, or perceive that the surface feels gritty to the touch when you touch this device, microphones connected to it, or the metal portions of other objects, such as guitars.

This is due to an infinitesimal electrical charge, which is absolutely harmless. However, if you are concerned about this, connect the ground terminal (see figure) with an external ground. When the unit is grounded, a slight hum may occur, depending on the particulars of your installation. If you are unsure of the connection method, contact the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.

Unsuitable places for connection

• Water pipes (may result in shock or electrocution)

• Gas pipes (may result in fire or explosion)

• Telephone-line ground or lightning rod (may be dangerous in the event of lightning)

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Getting Ready

Making Connections

The MC-909 is not equipped with an internal amp or speakers. To hear sound, you will need to connect it to a keyboard amp or audio system, or connect headphones. Refer to the following figure when connecting the MC-909 with external devices.

* To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.

fig.Connect.e

MIDI IN

Make connections to the MIX OUTPUT jacks to Power outlet

Stereo headphones

MIDI OUT

External MIDI device

(MIDI Keyboard, Sequencer, etc.)

Power amp

1.

Before making any connections, confirm that power to all devices has been turned off.

2.

Connect the AC power cord included with the MC-909 to the unit, then plug the other end into a power outlet.

Mixer, etc.

Speaker

(with built-in Amp) Stereo set, etc.

3.

Connect audio and MIDI cables as shown in the diagram.

If connecting headphones, plug the headphones into the

PHONES jack.

Turning On/Off the Power

*

Once the connections have been completed (p. 16), turn on power to

your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.

1.

Make sure that all volume controls on the MC-909 and connected devices are set to “0.”

2.

Turn on the device connected to the INPUT Jacks.

3.

Turn on the MC-909’s POWER switch.

4.

Turn on the devices connected to the OUTPUT Jacks.

5.

Adjust the volume levels for the devices.

* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.

Turning Off the Power

Before switching off the power, lower the volume on each of the devices in your system and then TURN OFF the devices in the reverse order to which they were switched on.

* If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. Refer to

Power Supply (p. 5).

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An Overview of the MC-909

Basic structure of the MC-

909

This section provides an overview of the sequencer section, sound generator section, controller section, and sampler section, which make up the main parts of the MC-909.

fig.0-03.e

Sampling

Sampler

Section

Sequencer

Section

Recording

PLAY

Sound Generator

Section

Velocity Pad Play

Controller (Velocity Pad, Knob, etc.)

The sound generator section

This is the section that actually generates the sound. It produces sounds in response to data received from the MC-909’s Controller or

Sequencer sections. You can also play the sound generator by sending it performance data from an external MIDI device.

Since the sound generator section of the MC-909 is able to play up to

64 notes simultaneously, it can easily handle multiple parts.

Song

Two or more patterns connected in the order of playback are called a song.

In one song, you can register up to 50 patterns in the desired order of playback.

Pattern

A pattern is 1–998 measures of performance data consisting of sounds (patches or rhythm sets) for up to 16 parts.

The MC-909 provides 215 different preset patterns.

Part

A part corresponds to a single musician in a band or orchestra.

Since the MC-909 has sixteen parts, you can use sixteen different patches or rhythm sets to play as many as sixteen performances simultaneously.

Patch

A patch corresponds to a single instrument such as a piano or guitar. A patch consists of up to four “tones.” The MC-909 provides 800 different patches, and you can enjoy an enormous variety of sounds simply by choosing from these patches.

Rhythm set

A rhythm set assigns a separate instrumental sound to each note of the keyboard. These instrumental sounds are not played as a scale. The MC-909 provides 64 preset rhythm sets.

fig.0-04

(Example)

SNARE CLAP HI-HAT

B3

KICK RIM TOM CYMBAL

Tones

Tones are the raw materials of sound that are combined to create a patch. The MC-909 provides 693 different waveforms, and two waveforms can be assigned to each tone. (Waveforms can be assigned in stereo; one for L and one for R.)

You can install separately sold wave expansion boards (SRX series) to add more waveforms, and sounds that you sample can also be used as waveforms.

Effects

Effects let you apply a variety of special effects to patches or rhythm sets. You can use four effects simultaneously: compressor (an effect that makes the sound more consistent), reverb (which adds reverberation), and two multi-effects (each selectable from 47 types such as equalizer, overdrive, and delay).

The sequencer section

A sequencer is a device that records musical performance data, and can play back the performance data that was recorded.

The MC-909 is a sequencer that plays back patterns and adds changes to the playback method. This type of sequencer is referred to as a pattern sequencer .

Recording/playing a performance

The MC-909 comes with 215 previously prepared patterns

( preset patterns ). These preset patterns can be played back easily.

You can also create your own original patterns, either by modifying preset patterns or by creating a pattern from scratch.

Simultaneous playback of multiple parts

The MC-909 is able to play multiple sounds (patches) simultaneously. For example, with the following part configuration, you can simultaneously play drums, bass, piano and guitar; and the resulting performance will sound like a band.

Part 1

Part 2

Part 3

Part 10

Guitar

Bass

Piano

Rhythm (Drum) Set

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An Overview of the MC-909

Editing performance data

Unlike a cassette tape or MD, a sequencer records a performance as musical data (not as sound). It’s easy to edit the performance data to create your own original patterns.

The controller section

The “controllers” of the MC-909 are its velocity pads, D Beam controllers, and the panel knobs and sliders. By operating these controllers you can modify the performance and sound in various ways.

Velocity pads

These pads function just like a music keyboard. They are also

used to trigger RPS (p. 28) and the arpeggiator (p. 30).

Normally, pad number 2 will be C4. The force with which you strike a pad will control the velocity (dynamics) of the note.

D Beam controllers

By passing your hand over these controllers you can play or

modify sounds (p. 35).

Turntable emulation

These buttons and slider allow realtime synchronized performance with sound sources such as a turntable, assisting

you with DJ performance (p. 36).

Realtime modify knobs

These knobs and sliders give you realtime control over sound parameters such as filter cutoff frequency and resonance or LFO speed.

The sampler section

A sampler is a device that captures sounds from a wave file or an external source such as a CD.

On the MC-909, a sampled sound can be handled just like an internal waveform of the sound generation section; you can change the pitch of the sampled sound, apply a filter to it, or modify its envelope.

Adjusting the display contrast

Use the [LCD CONTRAST] knob located at the right of the display to adjust the contrast.

Turn the knob toward the right to darken the screen, or toward the left to lighten it.

Editing a value

Use the [VALUE] dial to make large changes in a value, or use the

[INC]/[DEC] buttons to change a value in steps of one. Your changes will affect the value that is displayed in white characters within a black frame in the screen. This location is called the

“cursor.” If a screen contains more than one value that can be edited, use the [CURSOR] buttons to move the cursor to the value you want to edit.

Quickly changing a value

• If you hold down [SHIFT] while you turn the [VALUE] dial, the value will change more rapidly.

Key Repeat function

• The value will continue changing if you press and hold [INC] or

[DEC].

• The cursor will continue moving if you press and hold a

[CURSOR] key.

Turbo Repeat function

• The value will increase rapidly if you hold down [INC], then press and hold [DEC].

• The value will decrease rapidly if you hold down [DEC], then press and hold [INC].

• The cursor will move rapidly if you hold down a [CURSOR] button and then press the opposite [CURSOR] button.

Saving your data

After editing settings or recording a performance, you must save your data if you want to keep the results. If you turn off the power without saving, your settings or recorded performance will be lost.

For details on saving your data, refer to the following pages.

Saving a pattern (p. 50)

Saving a Patch/Rhythm Set

Saving a song (p. 85)

Saving a sample (p. 123)

Saving a Pattern Set (p. 27)

(p. 77)

Saving an RPS set (p. 30)

Saving an arpeggio style (p. 32)

Saving a chord form (p. 33)

Saving takes several seconds. Do not turn off the power until saving is completed. Doing so may cause the MC-909 to malfunction.

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An Overview of the MC-909

Regarding the locations where samples are stored

The MC-909 can use two types of memory; sample memory and DIMM whose contents are lost when you turn off the power, and user area and memory card whose contents are preserved even when the power is off.

When shipped from the factory, the MC-909 has 16 MB of sample memory and 16 MB of user area. By adding a DIMM module you can expand the sample memory to a maximum of 272 MB

(if a 256 MB DIMM is used).

The user area can hold up to 16 MB, but by using a memory card you can store a maximum of 128

MB in addition to the user area.

When you record a sample on the MC-909 or play a patch that uses a sample, the sample is loaded into sample memory (including the DIMM). However when you turn off the power, the contents of the sample memory and DIMM will be lost. This means that if you want to keep the sample, you must use the Write operation to save it in the user area or on a memory card.

fig.SampleMem-e

When managing data from your computer or from the MC-909’s Utility menu, you can manage only the data located in the user area or the memory card. You cannot manage data that is located in sample memory or DIMM.

Factory-installed memory

Sample memory

16MB

MC-909

User area

16MB

USB

Expandable memory

DIMM

128 or 256MB

Memory card

8–128MB

Computer

For sampling and playback

(contents disappear when powered-off)

For saving and transfer to/from computer

(contents preserved even when powered-off)

Be aware that because of this, the MC-909 can play samples larger than 128 MB, but

cannot save samples larger than 128 MB

.

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An Overview of the MC-909

Restoring the factory settings

(Factory Reset)

Here’s how to restore the settings of the MC-909 to their factory-set state.

3.

fig.0-06

Press [ENTER] to access the Utility menu.

When you execute Factory Preset, the data of the internal user memory will be lost . If the internal memory of the MC-909 contains data that you want to keep, you must save it on

SmartMedia or via USB to your computer.

4.

Press [F4 (Factory Reset)].

fig.0-07

A warning message will appear.

Never turn off the power while Factory Reset is being executed. Doing so may destroy the contents of memory.

1.

Press [MENU].

2.

fig.0-05

Use [CURSOR] to select “Utility.”

5.

To execute a Factory Reset, press [F6 (Execute)].

The Factory Reset will be carried out.

* If you decide not to proceed with the reset, press [F5 (Cancel)].

When the screen indicates “Please Power Off,” turn the power off, then on again.

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Pattern Mode

In this mode you can play, record, and edit patterns.

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How Things Work (in Pattern mode)

fig.0-01

1

2

8

9

6

3

10

11

7

13

4

5

12

When you press the Mode section [PATTERN] button , the button’s indicator will light and the MC-909 will be in Pattern mode.

In Pattern mode, the various parts of the panel will perform the following functions.

1. D Beam controllers

Pass your hand over these to modify the pattern (p. 35).

[BEAM 1 ON]

[BEAM 2 ON]

[TWIN D BEAM ASSIGN]

Turns the left D Beam controller

(BEAM 1) on/off.

Turns the right D Beam controller

(BEAM 2) on/off.

Selects the function of the D Beam controller.

2. Volume section

[OUTPUT]

[INPUT]

Adjusts the output volume of the MIX OUT jacks and the headphone.

Adjusts the input volume from the INPUT jacks.

3. Realtime Modify section

These controls modify the sound (p. 33).

14

4. Mastering section

[ON]

[BAND]

Switches the mastering effect (compressor) on/off.

Selects the frequency band to adjust.

[ATTACK] Specify the time from when the volume goes up the threshold level until the compressor effect applies.

[RELEASE] Specify the time from when the volume falls below the threshold level until the compressor effect no longer applies.

5. Velocity pads

Use these pads as a keyboard to play sounds or trigger phrases (p.

27).

6. Function buttons

These buttons access the function screens indicated in the bottom line of the display.

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How Things Work (in Pattern mode)

7. Part Mixer section

Here you can adjust the volume, pan, etc., of each part (p. 33).

[PART]

(SELECT/MUTE)

[TEMPO/MUTE

CONTROL]

Selects the function of the Part buttons [1]–

[16].

The buttons work as Part Select buttons when the indicator is not lighted, and as

Mute buttons when the indicator is lit.

Switches on/off the Tempo/Mute part (a part that records tempo changes and mute

operations, p. 42).

[MIXER ASSIGN] When you press this button so its indicator lights, the Mixer screen will appear.

[PART ASSIGN] Selects the parts that are controlled by the sliders.

The sliders will control parts 1–8 if this indicator is not lighted, or parts 9–16 if the indicator is lit.

8. Sampling section

[EDIT]

[SAMPLING/RESAMPLING]

[MIX IN]

[AUTO SYNC]

Displays the Sample Edit

screen (p. 114).

Displays the Sampling menu

screen (p. 112).

Mixes the sound from the IN-

PUT jack into the output (p.

34).

Synchronizes a sample to the

pattern (p. 36).

9. Effect section

Applies special effects to the sound (p. 88).

[COMP]–[REVERB]

[KNOB ASSIGN]

[TYPE]

[C1], [C2]

Switch each effect on/off (p. 88).

Selects the effect to be controlled in real

time (p. 91).

Selects the type of effect.

Modifies the assigned function in real time.

10. Mode section

Press the [PATTERN] button to enter Pattern mode.

Pressing one of the other two buttons will switch you to the corresponding mode.

11. Cursor/Value section

Use these buttons and dial to select patterns or input values (p. 18).

12. Sequencer section

[PLAY]

[STOP]

[FWD]

[BWD]

[TOP]

[REC]

Plays a pattern (p. 24).

Stops playback/recording.

Advances to the next measure.

Returns to the previous measure.

Moves to the beginning of the pattern.

Used when recording (p. 37).

13. Turntable emulation

Applies an effect that simulates increasing/decreasing the rotational

speed of a turntable (p. 36).

14. TAP button

Lets you set the BPM (tempo) by pressing the button at the desired

timing (p. 25).

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Playing a pattern

Basics of pattern play

The top screen of Pattern mode

fig.1-01

Basic playback operation

Use the following buttons to control the playback.

fig.1-02.e

Return to the previous measure

Move to the beginning of the pattern

Advance to the next measure

1

2

1.

Current pattern

The pattern that is now playing

2.

Next pattern

The pattern that will play next

* “Len” is the number of measures (Length) of the pattern.

Function buttons

[F1 (List)]

(Pattern List)

[F2 (Edit)]

(Pattern Edit)

[F3 (Mixer)]

(Part Mixer)

[F4 (Effects)]

[F5 (Mastering)]

Select a pattern from a list (p. 25).

Edit the settings of a pattern (p.

43).

Specify the volume, pan, etc., of

each part (p. 33).

Apply special effects to the sound

(p. 88).

Make settings for the Mastering ef-

fect (p. 108).

[F6 (BPM/Click)] Set the tempo, and turn the metro-

nome on/off (p. 25).

Make arpeggiator settings (p. 30).

[SHIFT] + [F1 (Arp)]

(Arpeggiator)

[SHIFT] + [F2 (Chord Memory)]

Register chords (p. 32).

[SHIFT] + [F3 (Pattern Call)]

Select a pattern set (p. 27).

[SHIFT] + [F4 (RPS)]

Make RPS settings (p. 29).

[SHIFT] + [F5 (System)]

(System Edit)

Make settings that apply to the en-

tire MC-909 (p. 126).

[SHIFT] + [F6 (Utility)]

(Utility Menu)

Open the Utility menu (p. 131).

Stop playback Play back Used for recording

* The [FWD], [BWD], and [TOP] buttons can also be used during playback.

* * Press [STOP] twice to return to the beginning of the pattern.

Selecting a pattern to play back

There are two ways to select a pattern for playback; directly , or from a list .

Selecting a pattern directly

Selecting the current pattern

While the pattern is stopped, use [VALUE] or [INC/DEC] to select a pattern.

Selecting the next pattern

While the pattern is playing, use [VALUE] or [INC/DEC] to select a pattern.

When the current pattern finishes playing, the selected pattern will start playing.

* Shortly before the current pattern finishes playing, the word

“LOCKED” will appear above the name of the next pattern. You will not be able to change the next pattern while this is displayed, since preparations are being made to move to that pattern.

fig.1-03

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If you press [CURSOR (left/right)] while a pattern is playing, the pattern will change immediately, and will start playing from the beginning of the pattern.

Selecting a pattern from the list

1.

fig.1-04

Press [F1 (List)].

Playing a pattern

Changing the BPM (Tempo)

Using the [VALUE] dial

1.

fig.1-05

Press [F6 (BPM/Click)] to access the BPM window.

2.

Press [F1 (Preset)], [F2 (User)], or [F3 (Card)] to choose the group that contains the desired pattern.

3.

Use [VALUE], [INC/DEC] or [CURSOR (up/down)] to select a pattern.

If you hold down [SHIFT] while using the above controls, the pattern number will change in steps of ten.

4.

Press [F6 (Select Pattern)] to finalize your selection.

[F1 (Preset)]

[F2 (User)]

Choose preset patterns.

Choose user patterns.

[F3 (Card)] Choose patterns stored on a memory card.

[F6 (Select Pattern)] Finalize the selected pattern.

BPM (tempo) when playing patterns successively

Each pattern has its own specified tempo (BPM). If you play back patterns successively, the tempo will also change when the pattern changes.

If desired, you can maintain the tempo of the first-played pattern even while switching patterns (BPM Lock ->

p. 128).

2.

Use [VALUE] or [INC/DEC] to set the BPM.

3.

Press [F6 (Close)] to close the BPM window.

You can access the BPM window during TR-REC by pressing

[SHIFT]+[F6], or during sampling by pressing [F4].

Using the TAP button

Press [TAP] three or more times at quarter-note intervals of the desired BPM.

* If desired, you can set the BPM by pressing [TAP] at eighth-note/

sixteenth-note intervals (Tap Resolution ->p. 127).

Turning the metronome (click) on/off

1.

Press [F6 (BPM/Click)] to access the BPM window.

2.

Press [F5 (Click)] to select on or off.

When on, the “

” will be displayed.

3.

Press [F6 (Close)] to close the BPM window.

* The metronome volume adjustment is a System setting (Metronome

Level -> p. 117)

Selecting the metronome output destination

1.

2.

Press [F6 (BPM/Click)] to access the BPM window.

Press [CURSOR (up/down)] to move the cursor to

“Output Asgn.”

3.

Use [VALUE] or [INC/DEC] to select the output destination.

MIX

DIR1

DIR2

Output from the MIX OUT jacks and the headphones.

Output from the DIRECT 1 OUTPUT jacks.

Output from the DIRECT 2 OUTPUT jacks.

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Playing a pattern

Muting (silencing) a part

A pattern contains sixteen parts. You can mute (silence) each part in real time.

fig.1-06

1.

In the Part Mixer section, press [PART] (SELECT/

MUTE) so the indicator is lighted.

Part buttons [1]–[16] now control part muting.

2.

Press the button of the part that you want to mute, making it blink.

That part will be muted.

3.

To cancel muting, press the button of the muted part once again, making it light.

The indicators of the part buttons show the muted state of the parts as follows:

Lit: The part can be played.

Blinking: The part is muted.

Not lit: No performance has been recorded in the part. (The indicator will light when you record data.)

Mute Remain

This function maintains the mute status of each part while the next pattern plays. For example, this lets you play the next pattern without sounding the rhythm part.

1.

During pattern playback, press [PLAY].

The screen will indicate “MUTE REMAIN.”

2.

Select the next pattern.

After a time, the selected pattern will play, with the mute settings of each part remaining as they were.

When the pattern changes, the Mute Remain function will automatically be cancelled.

* Mute Remain will be cancelled if you press [PLAY] once again before the pattern changes.

Solo

This function assigns play-ready status to one specified part, muting the others.

1.

Hold down [SHIFT] and press the part button [1]–[16] of the part you want to play.

All parts other than the selected part will be muted.

All Parts Mute

This function mutes all parts at once.

1.

Hold down [SHIFT] and press [PART ASSIGN].

The sound of all parts will be muted.

All Parts On

This function un-mutes all parts at once.

1.

Hold down [SHIFT] and press [MIXER ASSIGN].

Muting will be cancelled for all parts, so they are all allowed to play.

Mute Reverse

This function inverts the currently muted and currently playing parts.

1.

Hold down [SHIFT] and press [TEMPO/MUTE

CONTROL].

The status of parts that are currently muted changes, so they are allowed to play, while the parts that are currently playing will be muted.

Default Mute

This function restores the part mute settings to the state stored in the pattern.

1.

Hold down [SHIFT] and press [PART] (SELECT/

MUTE).

The part mute settings will return to the state stored in the pattern.

About the setup parameters

On the MC-909, the following parameters allow their settings to be individually stored for each pattern. These parameters are collectively called the “setup parameters.”

• BPM (Tempo) (p. 25)

• Patch/Rhythm set * (p. 55)

• Part Level * (p. 33)

• Part Pan * (p. 33)

• Part Key Shift * (p. 33)

• Part Reverb Level * (p. 33)

• Part Output Assign * (p. 55)

• Sequencer Output Assign * (p. 55)

• Reverb settings (p. 90)

• Compressor settings (p. 89)

• Multi-effect settings (p. 90, p. 92)

• Part mute status * (p. 26)

• Auto Sync on/off * (p. 36)

* The asterisk indicates parameters that can be set for each part.

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Playing a pattern

Velocity pads

These pads work just like a keyboard. They can also be used to play

RPS and the arpeggiator. Normally, pad number 2 will be C4. The force with which you strike the pads will vary the dynamics

(velocity) of the sound.

You can also set velocity to a fixed value (Pad Velocity ->p. 127).

[HOLD] If you press this button so its indicator lights, the sound will still be heard even after you take your finger off the velocity pad. The sound will stop when you press [HOLD] once again, extinguishing the indicator.

[OCT -]/[OCT +] These buttons shift the range of the velocity pads in steps of one octave (maximum +/-4 octaves).

If you press both buttons simultaneously, the octave shift will be reset to 0.

Various ways to use the velocity pads

[PATTERN CALL]

[RPS]

The pads will recall patterns (Pattern

Call, p. 27).

The pads will trigger phrases (RPS, p.

28).

[ARPEGGIO] The pads will play arpeggios (Arpeggia-

tor, p. 30).

[CHORD MEMORY] Produce chords by pressing a single pad

(Chord Memory, p. 32).

Pattern Call

You can use the sixteen velocity pads as buttons to select patterns.

The patterns that are registered to each of the sixteen velocity pads are handled as one “pattern set.” You are free to edit the contents of a pattern set, and can store 50 different sets. You can also switch between pattern sets during pattern playback.

You can use this method to select either the current pattern or the next pattern.

* Pattern Call cannot be used in Song mode.

Using Pattern Call

1.

Press [PATTERN CALL] so its indicator is lighted.

2.

Press one of the velocity pads [1]–[16].

The pattern that is registered to the pad you pressed will be selected.

* [HOLD] and [OCT +/-] will have no effect.

* Pattern Call cannot be used simultaneously with RPS, arpeggiator, or chord memory.

Selecting a pattern set

1.

Hold down [PATTERN CALL] and use [VALUE] or

[INC/DEC] to select a set.

Registering a pattern in a Pattern Set

1.

Select the pattern you want to register, so it is the current pattern.

2.

Select the pattern set into which you want to register that pattern.

3.

Hold down [PATTERN CALL], and press the velocity pad to which you want to register the pattern.

That pattern will be registered to the pad you pressed.

Saving a Pattern Set

Pattern Set settings that you have edited will be lost when you turn off the power. If you want to keep your changes, you must save them as follows.

1.

Hold down [PATTERN CALL] and press [F6 (PtnCall

Setting)].

Alternatively, hold down [SHIFT] and press [F3 (Pattern Call)].

The Pattern Call editing screen will appear.

2.

Use [VALUE] or [INC/DEC] to select the pattern set that you want to save.

3.

Press [WRITE].

The Write menu screen will appear.

Make sure that “Pattern Set” is highlighted.

4.

Press [ENTER] or [F4 (PCL)].

5.

Assign a name to the pattern set.

For details on how to assign a name, refer to “Saving a pattern”

(p. 43).

6.

When you finish inputting the name, press [F6

(Write)].

A message will ask you for confirmation.

7.

To save the pattern set, press [F6 (Execute)].

* To cancel without saving, press [F5 (Cancel)].

Patterns that are registered in a pattern set allow you to specify setup parameters that are different than in conventional pattern mode.

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Playing a pattern

RPS

Any phrase that’s been assigned to one of the sixteen velocity pads will continue playing as long as you hold down its pad.

The phrases that are registered to the sixteen velocity pads are handled as one “RPS set.” You are free to edit the contents of an RPS set, and can store 50 different sets. You can also switch between RPS sets during pattern playback.

Using RPS

1.

Press [RPS] so its indicator is lighted.

2.

Press one of the velocity pads [1]–[16].

The phrase that is registered to the pad you pressed will continue playing.

* [OCT +/-] will have no effect.

* RPS cannot be used simultaneously with pattern call, arpeggiator, or chord memory.

RPS Hold

You can make a phrase continue playing even after you release your finger from the velocity pad.

• To hold all phrases

1.

Press [HOLD] so the indicator is lit.

2.

Press a velocity pad to play a phrase.

You can stop that phrase by pressing the same pad once again.

• To hold individual phrases

1.

Hold down [HOLD] and press a velocity pad to play a phrase.

[HOLD] will blink, and that phrase will continue playing until you press the same pad once again.

2.

To play a phrase that you want to hold, hold down

[HOLD] and press the appropriate pad, as described in step 1 .

The phrases will play together.

3.

To play a phrase that you do not want to hold, press only the appropriate pad.

When you release your finger from the pad, that phrase will stop playing.

* In steps 1 and 2, you can also press [HOLD] while pressing the velocity pad to play the phrase, as an alternative to holding down

[HOLD] and then pressing the pad.

To stop all phrases, press [HOLD] so the indicator goes out.

Selecting an RPS set

1.

Hold down [RPS] and use [VALUE] or [INC/DEC] to select a set.

Registering a phrase in an RPS set

1.

Select the pattern that contains the phrase you want to register, so it is the current pattern.

2.

Mute all parts other than the single part you want to register in RPS.

Refer to p. 26 for details on muting.

You may find it convenient to use the Solo function (p. 26).

3.

Select the RPS set in which you want to register that phrase.

4.

Hold down [RPS], and press the velocity pad to which you want to register the phrase.

That phrase will be registered to the pad you pressed.

<Note when assigning RPS>

* It is not possible for multi-part phrases to be assigned to each of the velocity pads. You must mute all parts other than the part that contains the phrase you wish to assign. If you attempt to assign a phrase in which two or more parts are un-muted, the display will indicate “Cannot Assign Phrase!”.

* If you have assigned a phrase from a user pattern to RPS, and modify the performance data of the pattern that contains that phrase after it has been assigned, be aware that the phrase played by RPS will be affected by these modifications. For example if you delete the performance data of a pattern that contains an assigned phrase, no sound will be heard when you use RPS to play that phrase.

* If you assign a phrase from a part that uses MFX, the MFX settings during RPS playback will be determined by the MFX settings of the currently selected pattern. This means that the

RPS playback may sound different than the original phrase.

Patterns that are registered in an RPS set allow you to specify setup parameters that are different than in conventional pattern mode.

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Playing a pattern

RPS Settings

1.

Hold down [RPS] and press [F6 (RPS Setting)].

Alternatively, hold down [SHIFT] and press [F4 (RPS)].

The RPS setting screen will appear.

2.

Use [CURSOR (up/down)] to select a parameter.

3.

Use [VALUE] or [INC/DEC] to edit the parameter.

Parameter

RPS Set

RPS Part

RPS Part Patch

Bank

RPS Part Patch

Number

RPS Part Output

Select

Range

01–50

Part 1–16

DRY, MFX1,

MFX2,

COMP,

DIR1, DIR2,

RHY

Remote Keyboard Switch

OFF, ON

Explanation

RPS set to edit

RPS part to edit

Patch assigned to RPS part

How the original sound of each part will be output

DRY: Output to MIX OUT-

PUT jacks without passing through effects

MFX1 (2): Output through multi-effects 1 (or 2)

COMP: Output through the compressor

DIR1 (2): Output to the DI-

RECT 1 (or DIRECT 2) jacks without passing through effects

RHY: Output according to the settings of the rhythm set assigned to the part

Refer to p. 128.

<RPS Trigger Quantize>

When using RPS during pattern playback, patterns and phrases may not play back in precise alignment, depending on the timing at which you press the velocity pads. On the MC-909 you can specify the playback timing of the phrase, so it will play back in precise

synchronization with the pattern. (RPS Trigger Quantize ->p. 128)

• REAL:

The phrase will play back immediately, at the timing at which you pressed velocity pads.

16TH, 8TH, QUARTER:

The pattern will be divided into selected note units, and when you press the velocity pads, the phrase will begin playing at the beginning of the next note unit.

MEASURE:

The pattern will be divided into one-measure units, and when you press the velocity pads, the phrase will begin playing at the beginning of the next measure.

* Except when this parameter is set to “REAL,” pressing on the velocity pads slightly before the actual desired timing will help you synchronize the phrase to the pattern.

* If the pattern is stopped, the phrase will play back immediately, regardless of the setting that is selected in the above procedure.

Adjusting the settings of the RPS parts

RPS playback uses dedicated RPS parts that are separate from conventional pattern playback. The patterns that are assigned to velocity pads [1]–[16] will play RPS parts 1–16.

Here's how to adjust the settings of these RPS parts.

1.

Hold down [RPS] and press [F6 (RPS Setting)].

Alternatively, hold down [SHIFT] and press [F4 (RPS)].

The RPS setting screen will appear.

2.

Press [F3 (RPS Mixer)].

The RPS Mixer screen will appear.

3.

Use the part mixer section to adjust the volume, pan, etc. of RPS parts 1–16.

[PART ASSIGN]

Sliders

Selects the RPS parts that will be controlled by the sliders.

If this indicator is not lighted, parts 1–8 will be controlled. If lit, parts 9–16 will be controlled.

Adjust the volume, pan, key, and reverb level of parts 1–8 or parts 9–16.

Use [F1]--[F4] to select a parameter, and use the sliders to adjust the values.

Function button Parameter adjusted by the sliders

[F1 (Level)]

[F2 (Pan)]

[F3 (Key Shift)]

Volume of the RPS part

Left/right position of the RPS part

Transposition of the RPS part

The pitch will change in semitone steps over a range of +/-4 octaves.

[F4 (Reverb Level)] Reverb level of the RPS part

* You can also use [CURSOR] to select a part and parameter, and then use [VALUE] or [DEC/INC] to adjust the value.

4.

Press [F6 (Close)] to close the RPS Mixer screen.

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Playing a pattern

RPS realtime modify

You can use the panel knobs and sliders to modify the sound of the phrase being played by RPS.

1.

Press [RPS] to make the indicator light.

2.

Press a velocity pad to play back a phrase.

3.

While holding down a pad, you can operate the following knobs and sliders to modify the sound of the phrase.

PITCH: FINE/COARSE TUNE, ENV DEPTH/A/D

FILTER: CUTOFF, RESONANCE, ENV DEPTH/A/D/S/R

AMP:

LFO1:

LEVEL, ENV DEPTH/A/D/S/R

PITCH DEPTH, FILTER DEPTH, AMP DEPTH,

PAN DEPTH, RATE, WAVEFORM

* Your changes will affect the sound of the phrase assigned to the pad you pressed last.

* If you take your finger off the pads, the changes you make will apply to the sound of the current part. The same is true even if you are playing back a phrase with [HOLD] turned on.

* Operating MATRIX CONTROL 1, RANDOM MODIFY, or FAT will always affect the sound of the current part.

Saving an RPS set

The edited settings of an RPS set will be lost when you turn off the power. If you want to keep the settings you edited, save the RPS set as follows.

1.

Hold down [RPS] and press [F6 (RPS Setting)].

Alternatively, hold down [SHIFT] and press [F4 (RPS)]. The RPS setting screen will appear.

2.

Use [VALUE] or [INC/DEC] to select the RPS set that you want to save.

3.

Press [WRITE].

The Write menu screen will appear.

Make sure that “RPS Set” is highlighted.

4.

Press [ENTER] or [F3 (RPS)].

5.

Assign a name to the RPS set.

For details on how to assign a name, refer to “Saving a pattern”

(p. 50).

6.

When you finish inputting the name, press [F6

(Write)].

A message will ask you for confirmation.

7.

To save, press [F6 (Execute)].

* To cancel without saving, press [F5 (Cancel)].

Arpeggiator

The MC-909’s Arpeggiator function lets you perform arpeggios

(chords in which notes are played in succession, one note at a time) just by playing the chords, using the notes in the chords you play.

Not only can you use the factory-set arpeggio styles, which determine the way the arpeggio is played, but you can also freely rewrite styles.

Using the arpeggiator

1.

Press [ARPEGGIO] so its indicator is lighted.

2.

Press a chord using the velocity pads.

An arpeggio will play according to the specified arpeggio style.

* Arpeggiator cannot be used simultaneously with Pattern Call or RPS.

Selecting an arpeggio style

1.

Hold down [ARPEGGIO] and use [VALUE] or [INC/

DEC] to select a style.

Making arpeggiator settings

Here's how to change the way that the arpeggio is sounded.

1.

Hold down [ARPEGGIO] and press [F6 (Arp Setting)].

Alternatively, hold down [SHIFT] and press [F1 (Arp)].

The arpeggiator setting screen will appear.

2.

Use [CURSOR (up/down)] to select a parameter.

3.

Use [VALUE] or [INC/DEC] to edit the parameter.

Using in Combination with the Chord

Memory Function

When performing with the Arpeggiator, you can also use it

along with the Chord Memory (p. 32). After first storing

complex Chord Forms in memory, you can then call them up when Arpeggiator is on, and you can easily create complex arpeggio sounds just by pressing a single pad.

Parameter Explanation

Arpeggio

Grid (Grid

Type)

Sets the particular note division and resolution in a

“single grid” used in creating the arpeggio in an Arpeggio Style, and how much of a “shuffle” syncopation is to be to applied (none/weak/strong) to it.

1/4: Quarter note

1/8: Eighth note

1/8L: Eighth note shuffle Light

1/8H: Eighth note shuffle Heavy

1/12: Eighth note triplet

1/16: Sixteenth note

1/16L: Sixteenth note shuffle Light

1/16H: Sixteenth note shuffle Heavy

1/24: Sixteenth note triplet

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Playing a pattern

Parameter Explanation

Arpeggio

Motif

Arpeggio

Duration

Arpeggio

Octave

Range

Selects the method used to play sounds when you have a greater number of notes than programmed for the Arpeggio Style.

UP(L ): Only the lowest of the pads pressed is sounded each time, and the notes play in order from the lowest of the pressed pads.

UP(L&H): Notes from both the lowest and highest pressed pads are sounded each time, and the notes play in order from the lowest of the pressed pads.

UP(_ ): The notes play in order from the lowest of the pressed pads. No one note is played every time.

DOWN(L ): Only the lowest of the pads pressed is sounded each time, and the notes play in order from the highest of the pressed pads.

DOWN(L&H): Notes from both the lowest and highest pressed pads are sounded each time, and the notes play in order from the highest of the pressed pads.

DOWN(_ ): The notes play in order from the highest of the pressed pads. No note is played every time.

UP&DOWN(L ): Only the lowest of the pads pressed is sounded each time, and the notes in the arpeggio are played in order from the lowest of the pressed pads and then back again in the reverse order.

UP&DOWN(L&H): Notes from both the lowest and highest pressed pads are sounded each time, and the notes play in order from the lowest of the pressed pads and then back again in the reverse order.

UP&DOWN(_ ): The notes play in order from the lowest of the pressed pads, and then back again in the reverse order. No note is played every time.

RANDOM(L ): While only the lowest of the pads pressed is sounded each time, the notes in the arpeggio are played in random order.

Determines whether the sounds are played staccato

(short and clipped), or tenuto (fully drawn out).

30–120%: For example, when set to “30,” the length of the note in a grid (or when a series of grids is connected with ties, the final grid) is 30% of the full length of the note set in the grid type.

FULL: Even if the linked grid is not connected with a tie, the same note continues to sound until the point at which the next new sound is specified.

Adds an effect that shifts arpeggios one cycle at a time in octave units. You can set the shift range upwards or downwards (up to three octaves up or down).

Refer to p. 128.

Remote

Keyboard

Switch

Creating an arpeggio style

1.

Hold down [ARPEGGIO] and press [F6 (Arp Setting)].

Alternatively, hold down [SHIFT] and press [F1 (Arp)].

The arpeggiator setting screen will appear.

2.

Press [F4 (Arp Edit)].

The arpeggio style input screen will appear.

3.

Use the function buttons and [VALUE] or [INC/DEC] to specify the note that you want to input.

You can also use [CURSOR (up/down)] to select the note number.

4.

To input data, press a pad that corresponds to the timing at which you want to input a note, so the pad’s indicator lights.

To delete a note you’ve input, press the corresponding pad so its indicator goes out.

* You cannot edit the velocity of a note message once you input it. If you want to change the velocity, you must delete the note and re-input it.

* A maximum of sixteen notes (specified pitches) can be used in one style.

[F1 (Tie)]

[F2 (Grid)]

[F3 (End Step)]

[F4 (Note Number)]

[F5 (Velocity)]

[F6 (Preview)]

By holding down [F1 (Tie)] and pressing a pad, you can extend the length of the previously input note by the current setting.

Sets the particular note division and resolution in a “single grid” used in creating the arpeggio in an Arpeggio Style, and how much of a “shuffle” syncopation is to be to applied (none/ weak/strong) to it.

1/4: Quarter note

1/8: Eighth note

1/8L: Eighth note shuffle Light

1/8H: Eighth note shuffle Heavy

1/12: Eighth note triplet

1/16: Sixteenth note

1/16L: Sixteenth note shuffle Light

1/16H: Sixteenth note shuffle Heavy

1/24: Sixteenth note triplet

Specifies the style length

Range: 1–32

Specifies the pitch of the note to be input.

Range: 0 (C-1)–127 (G9)

Specify the velocity (volume) of the note messages you will input.

Range: REAL, 1–127

* If this is set to REAL, your playing strength on the pads will vary the dynamics.

Audition arpeggio currently being input. (The operation is the same when [SHIFT] is held.)

Zoom-in the arpeggio style input screen.

[SHIFT] +

[F1 (V-Zoom In)]

[SHIFT] +

[F2 (V-Zoom Out)]

[SHIFT] +

[F3 (Tie)]

[SHIFT] +

[F4 (Rest (Clear))]

[SHIFT] +

[F5 (Step Rec)]

5.

Zoom-out the arpeggio style input screen.

Input a tie at the cursor location, and advance to the next step.

Delete all data at the step where the cursor is located.

If you press this to add a check mark, you will

be able to input data for individual notes (p. 32).

When you finish inputting the arpeggio style, press

[EXIT].

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Playing a pattern

Step-recording an arpeggio style

You can create an arpeggio style by inputting and editing individual notes.

1.

In the arpeggio style input screen, hold down [SHIFT] and press [F5 (Step Rec)] to apply a check mark.

[SHIFT] will be locked.

2.

Use [CURSOR (up/down)] to select the note number, and [CURSOR (left/right)] to select the step.

3.

Use [VALUE] or [INC/DEC] to edit the data at the cursor (velocity: OFF, 1–127, Tie).

* You can also strike a velocity pad to input a note for the corresponding note number.

[F1 (V-Zoom In)] Zoom-in the arpeggio style input screen.

[F2 (V-Zoom Out)] Zoom-out the arpeggio style input screen.

[F3 (Tie)] Input a tie at the cursor location, and advance to the next step.

[F4 (Rest (Clear))] Delete all data at the step where the cursor is located.

[F6 (Preview)] Audition arpeggio currently being input. (The operation is the same when [SHIFT] is held.)

* If you press [F5 (Step Rec)] and clear the check mark, you are returned to the normal input screen.

Saving an arpeggio style

A arpeggio style you create will be lost when you turn off the power.

If you want to keep your settings, save them as follows.

1.

Hold down [ARPEGGIO] and press [F6 (Arp Setting)].

Alternatively, hold down [SHIFT] and press [F1 (Arp)].

The arpeggiator setting screen will appear.

2.

Press [F6 (Arp Write)].

A screen will appear in which you can select the user arpeggio style to which your settings are to be written.

3.

Use [VALUE] or [INC/DEC] to select the arpeggio style that you want to save.

4.

Press [F6 (Write)].

A message will ask you for confirmation.

5.

To write the data, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

32

Chord Memory

You can play a previously registered chord form simply by pressing a single pad. You can use the factory-set chord forms, and are also free to rewrite them as desired.

Using chord memory

1.

Press [CHORD MEMORY] so its indicator is lighted.

2.

Press one of the velocity pads.

The pre-specified chord form will sound.

When you press velocity pad [2] (C4), the chord form will sound at the pitch that was specified. Other pads will sound parallel chords at pitches relative to pad [2] (C4).

* Chord Memory cannot be used simultaneously with Pattern Call or

RPS.

Selecting a chord form

1.

Hold down [CHORD MEMORY] and use [VALUE] or

[INC/DEC] to select a chord form.

Inputting a chord form

1.

Hold down [CHORD MEMORY] and press [F6 (Chord

Setting)].

Alternatively, hold down [SHIFT] and press [F2 (Chord

Memory)].

The chord memory setting screen will appear.

2.

Press [F4 (Chord Edit)].

The chord form input screen will appear.

3.

Use the velocity pads to input the chord you want to sound.

Input the notes that you want to sound when velocity pad [2]

(C4) is pressed.

The pads will light to indicate the notes that will sound.

If you press a pad once again, it will go dark and will not sound.

4.

When you finish inputting the chord form, press

[EXIT].

While inputting the chord form, you can press [F6 (Preview)] to play the chord that you have input.

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Playing a pattern

Saving a chord form

A chord form you create will be lost when you turn off the power. If you want to keep your settings, save them as follows.

1.

Hold down [CHORD MEMORY] and press [F6 (Chord

Setting)].

Alternatively, hold down [SHIFT] and press [F2 (Chord

Memory)].

The chord memory setting screen will appear.

2.

Press [F6 (Chord Write)].

A screen will appear in which you can select the user chord form to which your settings are to be written.

3.

Use [VALUE] or [INC/DEC] to select the chord form that you want to save.

4.

Press [F6 (Write)].

A message will ask you for confirmation.

5.

To write the data, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Realtime Modify section

You can use the knobs and sliders of this section to modify the sound while it plays.

For details on the function of each knob and slider, refer to Patch

mode (p. 51).

Selecting the part whose sound you want to modify fig.1-06

Part Mixer

Here you can adjust the volume, pan, etc., of each part.

[PART]

(SELECT/MUTE)

Selects the function of part buttons [1]–[16].

If this indicator is not lighted, the part buttons will select parts. If lit, the part buttons will mute parts.

[TEMPO/MUTE

CONTROL]

Switches the Tempo/Mute part (a part that records tempo changes and mute opera-

tions, p. 42) on/off.

[MIXER ASSIGN] The Mixer screen will appear when you

[PART ASSIGN]

Sliders press this button and get it to light.

Selects the parts that will be controlled by the sliders.

If this indicator is not lighted, parts 1–8 will be controlled. If lit, parts 9–16 will be controlled.

Adjust the volume of parts 1–8 or parts 9–16.

By accessing the Mixer screen, you can also adjust the pan, key, and reverb depth of each part (see illustration below).

1.

In the Part Mixer section, press [PART] (SELECT/

MUTE) so the indicator is not lighted.

Part buttons [1]–[16] will select parts.

2.

Press the button for the part whose sound you want to modify. The button will light.

That part is now selected.

If you select a part to which a rhythm set is assigned, the FILTER section “TYPE” indicator will go out.

This is because a rhythm set lets you select a different filter type for each rhythm tone (percussion instrument).

Use [F1]–[F4] to select a parameter, and use the sliders to adjust the values.

Function button Parameter adjusted by the sliders

[F1 (Level)]

[F2 (Pan)]

[F3 (Key Shift)]

Volume of the part

Left/right position of the part

Transposition of the part

The pitch will change in semitone steps over a range of +/-4 octaves.

[F4 (Reverb Level)] Reverb level of the part

[F6 (Close)] Returns to the previous screen.

* You can also use [CURSOR] to select a part and parameter, and then use [VALUE] or [DEC/INC] to adjust the value.

The letter displayed below the part number at the top of the

Mixer screen indicates the status of each part, as follows:

P: playable

M: muted

Blank: No performance has been recorded

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Playing a pattern

Mix In

The sound of a device connected to the INPUT jacks or the digital in connector can be mixed into the output.

You can also use the velocity pads to play different pitches using the input sound.

Directly outputting the sound of an external device

1.

In the sampling section, press [MIX IN] so its indicator is lighted.

The sound of the external device will be mixed into the output.

2.

To cancel the Mix In function, press [MIX IN] once again so its indicator goes out.

Playing various pitches using the sound of an external device

1.

Press and hold [MIX IN].

The Mix In select sub window will appear.

2.

Continuing to hold down [MIX IN], press [F6 (Velo

Pads)] or turn [VALUE] to select “VELOCITY PADS.”

The indicator will blink, and now you can use the velocity pads to change the pitch of the input sound.

3.

Play the velocity pads.

You can control the pitch and duration just as on a conventional keyboard.

When you press pad 2 (C4), the input sound will be heard at its original pitch.

You can play the input sound in a range of 14 semitones higher

(pad [16]) through 25 semitones lower (pad [1] with [OCT -] pressed twice) than the original pitch.

* You cannot play chords.

4.

To cancel the Mix In function, press [MIX IN] once again so its indicator goes out.

Selecting the input source device

1.

Press and hold [MIX IN].

The Mix In select sub window will appear.

2.

Press [F5 (Input Setting)].

The input setting screen will appear.

3.

Press [CURSOR (up/down)] to move the cursor to the item that you want to set.

4.

Use [VALUE] or [INC/DEC] to make the desired setting.

Parameter Range

Input Select LINE IN L/R,

LINE IN L,

DIGITAL(OPT),

DIGITAL(CO-AX),

MICROPHONE

Mix-In

Ext Output

Asgn

(External

Output

Assign)

Ext Level L

Ext Level R

Ext Reverb

Send Level

OFF, ON,

VELOCITY PADS

DRY, MFX1,

MFX2, COMP

0–127

0–127

0–127

Explanation

Input source of the external input sound

LINE IN L/R: INPUT jacks

L/R (stereo)

LINE IN L: INPUT jack L

(mono)

DIGITAL(OPT): Digital Input (Optical)

DIGITAL(CO-AX): Digital

Input (Coaxial)

MICROPHONE: INPUT jack (mono, mic level)

Switches Mix In on/off

OFF: External input sound will not be used.

ON: External input sound will be mixed into the output.

VELOCITY PADS: The velocity pads can be used to play scales using the external input sound.

Output destination of the external input sound that is mixed in

DRY: Output to MIX OUT-

PUT jacks without passing through effects

MFX1 (2): Output through multi-effects 1 (or 2)

COMP: Output through the compressor

Volume level of the external input sound (left channel)

Volume level of the external input sound (right channel)

Depth of reverb applied to the external input sound

Set this to 0 if you don’t want to apply reverb.

Adjusting the volume of the external device

You can use the volume section’s [INPUT] knob to adjust the volume of the external device.

* [INPUT] cannot adjust the volume of a device connected to the digital in connector. You will need to adjust the volume on the connected external device.

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Playing a pattern

D Beam Controller

The D Beam controllers let you perform control operations simply by passing your hand over the controller. Three different uses (such as solo synth and turntable) for this controller are offered as presets, but by editing the settings you can use these controllers to apply a wide range of other effects.

[BEAM 1 ON]

[BEAM 2 ON]

[TWIN D BEAM

ASSIGN]

Turns the left D Beam controller (BEAM 1) on/off.

Turns the right D Beam controller (BEAM 2) on/off.

Selects the function of the D Beam controller.

Press to cycle through the available choices, which are: SOLO SYNTH, CUT+RESO,

TURNTABLE, and ASSIGNABLE.

The effective range of the D Beam controller

The following diagram shows the effective range of the D Beam controller. Movements of your hand that occur outside of this range will not produce any effect.

* The effective range of the D Beam controller will be greatly reduced when it is used in strong, direct sunlight. Please be aware of this when using the D Beam controllers outdoors.

fig.DBeam

CUT + RESO (Cutoff + Resonance)

Your left hand (beam 1) controls the cutoff frequency of the filter (p.

59), and your right hand (beam 2) controls the resonance.

1.

Press [D BEAM ASSIGN] so the “CUT+RESO” indicator is lighted.

2.

Press [BEAM 1 ON] and [BEAM 2 ON] so both indicators are lighted.

3.

In the FILTER block, press [TYPE] to select Filter

Type (p. 59).

4.

Pass your hands over beams 1/2 to control the sound of the current part.

• Moving your hand closer to beam 1 will raise the cutoff frequency, and moving your hand away will lower it.

• Moving your hand closer to beam 2 will increase the resonance, and moving your hand away will decrease it.

SOLO SYNTH

This is a monophonic synthesizer for which your left hand (beam 1) controls volume, and your right hand (beam 2) controls the pitch.

1.

Press [D BEAM ASSIGN] so the “SOLO SYNTH” indicator is lighted.

2.

Press [BEAM 1 ON] and [BEAM 2 ON] so both indicators are lighted.

3.

When you move your hand near beam 1, sound will be heard.

• After the sound begins, moving your hand closer to beam 1 will make the volume softer, and moving your hand away will make the volume louder.

• Moving your hand closer to beam 2 will raise the pitch, and moving your hand away will lower the pitch.

* If the hand that is near beam 1 leaves the effective range of the D Beam controller, the volume will gradually diminish and finally the sound will disappear. This prevents the sound from remaining “stuck on.”

*

You can change the pitch range (p. 130).

If the Filter Type has been set to LPF2 or LPF3, the resonance setting will have no effect, so moving your hand over beam 2 will not affect the sound.

You can adjust the variable range of the parameters (p. 130).

TURNTABLE

Your left hand (beam 1) controls the tempo (BPM), and your right hand (beam 2) controls the pitch.

1.

Press [D BEAM ASSIGN] so the “TURNTABLE” indicator is lighted.

2.

Press [BEAM 1 ON] and [BEAM 2 ON] so both indicators are lighted.

3.

Pass your hands over beams 1/2 to control the BPM and pitch of all parts.

• Moving your hand closer to beam 1 will slow down the tempo.

• Moving your hand closer to beam 2 will lower the pitch.

* If your hand leaves the effective range of the D Beam controller, the sound will return to the original BPM and pitch.

You can also set it so moving your hand closer to the D Beam

controller will increase the tempo and raise the pitch (p. 130).

ASSIGNABLE (Other applications)

Refer to the D Beam controller-related parameters (p. 130) in the

System settings.

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Playing a pattern

Turntable emulation

You can use this slider and the [PUSH]/[HOLD] buttons to synchronize your performance with a turntable or other audio source.

fig.1-07

When playing a patch/rhythm set from a wave expansion board that uses waveforms with an indicated tempo (BPM), it will not be possible to control pitch and BPM independently.

Auto Sync

The playback tempo of a sample (waveform) you sampled or loaded from your computer can be automatically synchronized to the playback tempo of the pattern.

In order to use Auto Sync, you must first set the BPM (p. 116) sample

parameter.

1.

As the current part, select the part to which is assigned the patch that uses the sample that you want to auto-sync.

2.

Press [AUTO SYNC] so its indicator is lighted.

The playback tempo of the sample will automatically synchronize to the BPM of the pattern.

Auto Sync can be turned on/off independently for each part.

Slider

[PITCH],

[BPM]

The BPM will slow down as you move the slider upward (toward “-”), and speed up as you move it downward (toward “+”).

The BPM will be the original value when the slider is at the detent in the center of its range.

* You can also adjust the variable range of the slider

(p. 127).

These buttons select whether the slider and [HOLD]/

[PUSH] buttons will control the pitch or the BPM.

Both lit

The pitch and BPM will both change.

This produces the same result as a turntable.

Only the pitch will change.

Only [PITCH] lit

Only the BPM will change.

[HOLD]

[PUSH]

Only [BPM] lit

Both not lighted

Operating the slider or

[HOLD]/[PUSH] buttons will not change the pitch or BPM.

Use this setting if you want to prevent the pitch and BPM from changing when the slider is touched accidentally.

Slows the performance to the minimum tempo of the slider range in order to match your performance with the turntable.

Speeds up the performance to the maximum tempo of the slider range in order to match your performance with the turntable.

You can also assign other functions to the slider, such as pitch bend

(p. 127).

Auto Sync requires double the usual polyphony. This means that if you turn Auto Sync on, the polyphony of the entire MC-909 will decrease.

Effects

See p. 88.

Mastering

See p. 108.

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Recording a pattern

1.

Use [VALUE] or [INC/DEC] to select the number of the pattern you want to record.

2.

fig.1-20

Press [REC].

Realtime recording

This method lets you record your performance on the MC-909’s velocity pads and D Beam controllers or an external MIDI keyboard.

Knob and slider movements can also be recorded.

Standby screen

fig.1-21

3.

Press [F1]–[F4] to select a recording method.

Function button

[F1 (Realtime)]

[F2 (TR-Rec)]

[F3 (Step)]

[F4 (Tempo/Mute)]

Recording method

Realtime Recording

(p. 37)

Data from the velocity pads, knobs, and external MIDI devices will be recorded in real time.

TR-REC

(p. 39)

The sixteen velocity pads represent notes, allowing you to input note data by switching each pad on or off.

Step Recording

(p. 41)

Successively record each note one after the other in a non-realtime fashion.

Tempo/Mute Recording

(p.

42)

Record tempo changes or mute on/off events in real time.

The corresponding recording standby screen will appear.

4.

Specify the time signature and length of the pattern, and then record.

For details, refer to the section on each recording method.

The maximum number of notes per pattern is

approximately 30,000 notes

.

Parameter

Rec Beat

Rec Measure

Length

Rec Mode

Rec Count In

Rec Loop Rest

Range

2/4–7/4, 5/8–

7/8, 9/8, 12/8,

9/16, 11/16,

13/16, 15/16,

17/16, 19/16

1–998

MIX,

REPLACE

OFF, 1 MEAS,

2 MEAS,

WAIT NOTE

OFF, ON

Explanation

Pattern time signature

* Can be specified only for an empty pattern.

Pattern length

* An already-recorded pattern can be made longer, but not shorter. To shorten it, use the pattern edit Delete Measure

(p. 45) to delete one or more

measures.

Whether the recorded data will be added to, or replace, the existing data

MIX: Newly recorded data will be added to the previously-recorded data.

REPLACE: Previously-recorded data will be replaced by the newly-recorded data.

Length of the count before recording begins

If this is set to Wait Note, recording will start when you press a velocity pad or the

[PLAY] button.

Insert a blank measure before you return to the beginning of the pattern

If this is ON, one blank measure will be inserted before you turn to the first measure of the pattern.

* This provides a convenient way to keep the end of the last measure from being recorded into the first measure.

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Recording a pattern

Parameter

Quantize Resolution

Quantize Timing

Range

OFF,

32nd note– quarter note

0–100%

Rec Velocity REAL, 1–127

Explanation

Note value to which timing is to be corrected

If this is set to OFF, timing will not be corrected.

Degree to which timing will be adjusted.

Settings near 0% will produce essentially no effect, while a setting of 100% will adjust the note timings all the way to the note locations specified in the

Input Quantize Resolution.

Volume (velocity) of the notes that you input from the velocity pads.

If this is set to REAL, your playing strength on the pads will determine the velocity that is input.

Function buttons

[F1 (Patch List)]

[F3 (Mixer)]

Choose a patch/rhythm set from a list (p. 55).

Display the Mixer screen (p. 33).

(Part Mixer)

[F6 (BPM/Click)] Set the tempo, and turn the metronome on/

off (p. 25).

Recording procedure

1.

Select realtime recording (p. 37).

2.

Press [PLAY], and start recording.

Controllers that can be recorded

• Velocity pads

• D Beam controllers

• Realtime modify knobs

• Turntable Emulation Slider *

*: Can be recorded only if assigned as pitch bender or modulation.

Selecting the part to record

1.

In the Part Mixer section, press [PART] (SELECT/

MUTE) so the indicator is not lighted.

Part buttons [1]–[16] will select parts.

2.

Press the button for the part that you want to record.

You can select the part for recording even while you are recording.

Rehearsal

You can temporarily cease recording without actually halting the realtime recording operation. This lets you alternate between trying out ideas and actually recording, without having to actually perform

“record” and “stop” operations each time.

1.

During realtime recording, press [F4 (Rehearsal)] or

[REC].

[REC] will blink, and you will be in rehearsal mode. No performance data will be recorded.

In this state you can try playing phrases before actually recording them.

2.

Press [F4 (Rehearsal)] or [REC] once again, and you will resume recording.

Perform using the velocity pads, D Beam controllers, or your external MIDI keyboard.

When you come to the last measure, recording will repeat from the first measure. You will also hear what’s been recorded so far. Your performance during each pass of the recording will be added to the previously recorded data.

3.

Press [STOP] to stop recording.

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Recording a pattern

Realtime Erase

During realtime recording, you can use the velocity pads or the realtime modify knobs to erase data.

1.

Select the part from which you want to erase data.

Select a part in the same way as described in “Selecting the part

to record” (p. 38).

2.

During recording, press [F2 (Erase)].

fig.1-**

The realtime erase window will appear.

TR-REC

This is a recording method in which the velocity pads of the MC-909 are used as timing scale buttons to enter note messages.

You can input/delete notes by pressing the velocity pads to switch them between lit/extinguished. This is an easy way to specify the timing at which notes are to be placed.

* This method cannot be used to record data other than note messages

(e.g., control changes produced by operating the realtime modify knobs).

Standby screen

fig.1-30

3.

In the Erase Type field, choose the type of data that you want to erase.

ALL

NOTE

P-AFT

C-AFT

CC

PC

BEND

SYSEX

BPM

MUTE

EXCEPT NOTE

All data

Note messages

Polyphonic aftertouch

Channel aftertouch

Control change

Program change

Bend data

System exclusive data

Tempo change data

Mute on/off

All data other than note messages

* If you want to erase knob data, operate the corresponding knob of the panel to specify that data.

4.

Erase the data.

• When “NOTE” has been selected, hold down two notes on the velocity pads or on an external MIDI keyboard, and all note messages within the region defined by those two notes will be erased while you continue holding down the notes.

• For other types of data, the data selected by Erase Type will be erased while you continue holding down [F5 (Erase)].

5.

To return to recording mode, press [F5 (Close)] or

[EXIT].

Recording Cancel

Here’s how you can cancel the entire content of a recording, and return to the recording-standby state.

1.

During recording, press [F5 (Rec Cancel)].

A message will ask for confirmation.

2.

To carry out Recording Cancel, press [F6 (Execute)].

All the data that has been recorded from the time you pressed

[PLAY] to start recording until you pressed [F5 (Rec Cancel)] will be discarded.

* To cancel, press [F5 (Cancel)].

Parameter

Rec Beat

Rec Measure

Length

Rec Velocity

Range

2/4–7/4, 5/8–

7/8, 9/8, 12/8,

9/16, 11/16,

13/16, 15/16,

17/16, 19/16

1–998

REAL, 1–127

Explanation

Pattern time signature

* Can be specified only for an empty pattern.

Pattern length

* An already-recorded pattern can be made longer, but not shorter. To shorten it, use the pattern edit De-

lete Measure (p. 45) to de-

lete one or more measures.

Volume (velocity) of the notes that you input from the velocity pads.

If this is set to REAL, your playing strength on the pads will determine the velocity that is input.

Function buttons

[F1 (Patch List)]

[F3 (Mixer)]

Choose a patch/rhythm set from a list (p. 55).

Display the Mixer screen (p. 33).

(Part Mixer)

[F6 (BPM/Click)] Set the tempo, and turn the metronome on/

off (p. 25).

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Recording a pattern

Recording procedure

1.

Select TR-REC (p. 37).

2.

Press [PLAY] to begin recording.

fig.1-31

You will enter recording mode, and will hear the notes you enter played as a loop.

4.

Use [CURSOR (left/right)] or [BWD/FWD] to move the note message input region

The bottom of the screen will always show two bars to indicate the input region shown in the screen and the current playback position of the pattern.

If you press [TOP], the pattern playback location will return to the beginning of the input region shown in the screen.

5.

To input data, press a pad that corresponds to the timing at which you want to input a note, so the pad’s indicator lights.

To delete a note you’ve input, press the corresponding pad so its indicator goes out.

3.

Use the function buttons and [VALUE] or [INC/DEC] to specify the note messages to enter.

You can also use [CURSOR (up/down)] to select the note number.

[F1 (Patch List)]

[F2 (Scale)]

[F4 (Note Type)]

Choose the patch/rhythm set from a list

(p. 55).

The timing scale (see the explanatory box on this page) of the velocity pads will change each time you press this.

[F3 (Note Number)] Choose the pitch of the note to be input.

For a rhythm set, this selects the rhythm tone to be input.

Range: 0 (C-1)–127 (G9)

Choose the note value to be input.

[F5 (Gate Time)]

[F6 (Velocity)]

Range: 1/32–1/1

Specify the gate time (the duration that the note will be held) for the note data to be input, as a proportion of the value you chose for Note Type.

Range: 5–200%

Specify the velocity (volume) of the note data to be input.

Range: REAL, 1–127

[SHIFT] +

[F1 (V-Zoom In)]

[SHIFT] +

[F2 (V-Zoom Out)]

[SHIFT] +

[F6 (BPM/Click)]

* If you set this to REAL, the force with which you strike the pad will be input as the velocity value.

Narrow the region of keys shown in the display.

You can use this when you want to view an expanded display for specific notes.

Broaden the region of keys shown in the display.

You can use this when you want to see which notes have been input.

Set the tempo, and turn the metronome

on/off (p. 25).

By holding down [SHIFT] and pressing [TOP] [BWD] [FWD], you can move the pattern playback location in the same way as during playback.

40

You cannot edit the note type, gate time, or velocity of a note message once you input it. If you want to change these parameters, you must delete the note and re-input it.

6.

Press [STOP] to stop recording.

Selecting the part to record

1.

In the Part Mixer section, press [PART] (SELECT/

MUTE) so the indicator is not lighted.

Part buttons [1]–[16] will select parts.

2.

Press the button for the part that you want to record.

You can select the part for recording even while you are recording.

About the timing scale

Each time you press [F2 (Scale)], the scale will alternate in the following order.

• 16th notes

Velocity pads [1]–[16] will correspond to a recording input region of one measure, and you will be able to input notes at 16th note intervals.

• 32nd notes

Velocity pads [1]–[16] will correspond to a recording input region of two beats, and you will be able to input notes at

32nd note intervals.

• 8th note triplets

Velocity pads [1]–[12] will correspond to a recording input region of one measure, and you will be able to input notes at 8th note triplet intervals.

• 16th note triplets

Velocity pads [1]–[12] will correspond to a recording input region of two beats, and you will be able to input notes at

16th note triplet intervals.

MC-909_Ref_e.book 41 ページ 2005年6月28日 火曜日 午後2時53分

Recording a pattern

Step recording

This is a recording method in which you input note messages one by one.

* This method cannot be used to record data other than note messages

(e.g., control changes produced by operating the realtime modify knobs).

Standby screen

fig.1-40

Recording procedure

1.

Select step recording (p. 37).

2.

Press [PLAY] to begin recording.

fig.1-31

You are now ready to record.

Parameter

Rec Beat

Rec Measure

Length

Rec Velocity

Range

2/4–7/4, 5/8–

7/8, 9/8, 12/8,

9/16, 11/16,

13/16, 15/16,

17/16, 19/16

1–998

REAL, 1–127

Explanation

Pattern time signature

* Can be specified only for an empty pattern.

Pattern length

* An already-recorded pattern can be made longer, but not shorter. To shorten it, use the pattern edit De-

lete Measure (p. 45) to de-

lete one or more measures.

Volume (velocity) of the notes that you input from the velocity pads.

If this is set to REAL, your playing strength on the pads will determine the velocity that is input.

Function buttons

[F1 (Patch List)]

Choose a patch/rhythm set from a list (p. 55).

[F3 (Mixer)]

Display the Mixer screen (p. 33).

(Part Mixer)

3.

Use function buttons [F4]–[F6], and [VALUE] and

[INC/DEC] to specify the length and velocity of the notes to input.

[F1 (Patch List)]

[F2 (Step Back)]

[F3 (Tie)]

[F4 (Note Type)]

[F5 (Gate Time)]

[F6 (Velocity)]

[SHIFT] + [F1 (V-

Zoom In)]

[SHIFT] + [F2 (V-

Zoom Out)]

4.

From a list, select the patch/rhythm

set that you want to use (p. 55).

Cancel the previously input note.

Extend the length of the previously input note by the current setting.

Select the type of note value that you want to input.

Range: 1/32–1/1

Specify the gate time (duration) of the note messages you will input, as a proportion of the note value you selected as the Note Type.

Range: 5–200%

Specify the velocity (volume) of the note messages you will input.

Range: REAL, 1–127

* If this is set to REAL, your playing strength on the pads will vary the dynamics.

Narrow the range of keys shown in the display.

Use this when you want to view certain notes at greater magnification.

Expand the range of notes shown in the display.

Use this when you want to see which notes have been input.

Use the velocity pads to input note messages.

The note number is selected by the pad you press. You can also input chords.

When you input a note message, the input position will advance by the value of the Note Type you specified.

5.

Repeat steps 2 and 3 to input note messages.

6.

When you are finished recording, press [STOP].

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Recording a pattern

Selecting the part to record

1.

In the Part Mixer section, press [PART] (SELECT/

MUTE) so the indicator is not lighted.

Part buttons [1]–[16] will select parts.

2.

Press the button for the part that you want to record.

You can select the part for recording even while you are recording.

Moving the input location

• Pressing [CURSOR (right)] will move the input location forward by the current Note Type value.

• Pressing [CURSOR (left)] will move the input location backward by the current Note Type value.

• Pressing [FWD] will advance the input location by one measure.

• Pressing [BWD] will return the input location by one measure.

You cannot move back to a position at which notes have already been input.

Moving the display region

• Pressing [CURSOR (up/down)] will move the displayed region of notes upward or downward.

• Holding down [SHIFT] and pressing [FWD] will move the displayed region one measure forward.

• Holding down [SHIFT] and pressing [BWD] will move the displayed region one measure backward.

Tempo/mute recording

fig.1-49

Tempo changes and mute operations can be recorded on the dedicated tempo/mute part.

The recording procedure is essentially the same as for realtime recording.

Parameter Range

Rec Beat 2/4–7/4, 5/8–

7/8, 9/8, 12/8,

9/16, 11/16,

13/16, 15/16,

Rec Measure

Length

Rec Count In

17/16, 19/16

1–998

OFF, 1 MEAS,

2 MEAS

Rec Loop Rest OFF, ON

1.

Explanation

Pattern time signature

* Can be specified only for an empty pattern.

Pattern length

Length of the count before recording begins

Insert a blank measure before you return to the beginning of the pattern

If this is ON, one blank measure will be inserted before you turn to the first measure of the pattern.

* This provides a convenient way to keep the end of the last measure from being recorded into the first measure.

Select tempo/mute recording (p. 37).

2.

Press [PLAY] to start recording.

Only changes in BPM (tempo) and changes in the part mute status will be recorded. No operations of the velocity pads, D

Beam controllers, knobs, or sliders will be recorded.

• You can adjust BPM (tempo) by using [VALUE], [INC/DEC], or turntable emulation.

• For details on muting parts, refer to p. 26.

3.

Press [STOP] to stop recording.

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Pattern editing

Here’s how you can edit the performance data of a pattern in units of measures. You can create completely new patterns by editing the performance data of a pattern, or by combining various patterns.

* You must stop the pattern before you can edit it.

Basic procedure for pattern editing

1.

Select the pattern that you want to edit.

2.

fig.1-60

Press [F2 (Edit)] to access the Pattern Edit Menu screen.

[F1 (Micro Scope)] Edit individual items of perfor-

mance data within a pattern. (p.

48)

Copy a pattern. (p. 44)

[F2 (Copy)]

[F3 (Erase)]

[F4 (Delete Measure)]

[F5 (Insert Measure)]

[F6 (Transpose)]

[SHIFT] +

[F1 (Extract Rhythm)]

[SHIFT] +

Erase unwanted data. (p. 45)

Delete unwanted measures. (p. 45)

Insert blank measures. (p. 45)

Transpose the pitch. (p. 45)

Split the rhythm set. (p. 44)

[F2 (Velocity Duration)]

(Change Velocity/

Modify the strength/length of the

notes. (p. 45)

Change Duration)

[SHIFT] + [F3 (Shift Clock)]

Slightly shift the timing. (p. 45)

[SHIFT] + [F4 (Data Thin)]

[SHIFT] +

[F5 (Edit Quantize)]

[SHIFT] + [F6 (Reclock)]

Thin out unnecessary data. (p. 46)

Apply quantization. (p. 46)

Convert the note values. (p. 47)

5.

Press the part button [1]–[16] and [TEMPO/MUTE] of the part(s) whose data you want to edit, illuminating the relevant indicator(s).

6.

Set the parameters, and press [F6 (Execute)].

* To cancel the procedure, press [F5 (Cancel)].

The procedures for Extract a Rhythm Instrument and Pattern

Copy are explained on the next page.

3.

Select the region of measures that you want to edit.

Source From: first measure of the region

If you set this to “SETUP,” the setup parameters (p. 18) will be included.

Source End: last measure of the region

If you set this to “SETUP,” only the setup parameters will be selected, and no measures will be included.

4.

Use the function buttons to select the type of editing that you want to carry out.

fig.1-61

The corresponding editing sub-window will appear.

When you are specifying the Note (Minimum/Maximum) in Pattern

Edit, you can specify the Minimum and Maximum by pressing two velocity pads. First press Minimum, then press Maximum.

If you press one velocity pad twice, the Minimum and Maximum will be the same.

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Pattern editing

Extract a Rhythm Instrument

This operation extracts data of a specific note number from the specified part, and moves it to a different part. You can use this to divide a rhythm set into separate parts for each instrument.

1.

In step 5 on the preceding page, press a part button

[1]–[16] to select the move-source part; the button will light.

2.

Select the note number that you want to move.

3.

Press [F6 (Select)].

4.

Press a part button [1]–[16] to select the movedestination part; the button will light.

5.

Press [F6 (Execute)].

* To cancel the procedure, press [F5 (Cancel)].

Parameter

Src Part

Extract Note

Dest Part

Range

1–16

Explanation

Move-source part

0 (C-1)–127 (G9) Note number to be moved

1–16 Move-destination part

* If the move-source part does not contain any data of the note number specified by Extract Note, a message of “Cannot Extract!” will appear.

* If the move-destination part contains no performance data, the setup

parameters (p. 26) of the move-source part will be copied.

* If the move-destination part does contain performance data, only the note data will be moved. This means that the note data will be played using the sound of the patch selected for the move-destination part.

Pattern Copy

This operation copies data from the current pattern to another pattern.

1.

In step 5 on the preceding page, press a part button

[1]–[16] or [TEMPO/MUTE CONTROL] to select the move-source part; the button will light.

2.

Select the data that you want to copy.

3.

Press [F6 (Select)].

4.

Press a part button [1]–[16] or [TEMPO/MUTE

CONTROL] to select the move-source part; the button will light.

5.

Press [F6 (Execute)].

* To cancel the procedure, press [F5 (Cancel)].

Parameter Range

Event ALL, NOTE,

PROG, CC, BEND,

PAFT, CAFT, SYS-

EX, BPM, MUTE

Note Minimum 0 (C-1)–127 (G9)

Note Maximum

Explanation

Data to be copied

Min

Max

CC#0–CC#127

Note region to be copied

* This can be specified only if Event is set to

“NOTE.”

Control change message to be copied

Messages in the specified range will be copied

Dest Pattern

Dest Meas

Dest Part

Copy Mode

Copy Times

Preset, User, Card

* This can be specified only if Event is set to

“CC.”

Bank of the copy-desti-

1–650 (Preset)

1–200 (User) nation pattern

Copy-destination pattern number

1–999 (Card)

1–(last measure + 1) First measure of the

1–16

REPLACE, MIX

1–998 (Max) copy-destination

Copy-destination part

How the copy will occur

REPLACE: The copy-destination data will be replaced by the copy-source data.

MIX: The copy-destination data will be combined with the copy-source data.

Number of times the data is to be copied

* You can specify a copy-destination part (Dest Part) only if there is just one copy-source part. If there are two or more copy-source parts, they will be copied to the same parts of the copy-destination.

* When copying data from one part to another part within the same pattern, you can select only one part at a time.

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Pattern editing

Erase

This operation erases all or part of the data from a pattern.

Parameter Range Explanation

Event ALL, NOTE,

PROG, CC,

BEND, PAFT,

CAFT, SYS-EX,

Data to be erased

BPM, MUTE

Note Minimum 0 (C-1)–127 (G9) Note region to be erased

Note Maximum

* This can be specified only if Event is set to

Min

Max

CC#0–CC#127

“NOTE.”

Control change message to be erased

Messages in the specified range will be erased

* This can be specified only if Event is set to

“CC.”

Delete Measure

This operation deletes unwanted measures from a pattern, and joins the remaining measures together.

If a part contains data following the deleted region, the performance data of that part will be shortened by the corresponding length. If you specify all parts as the object of the delete operation, the pattern itself will be shortened.

fig.Delete

1 2 3 4 5 6

1 2 3 4 5

Insert Measure

This operation inserts blank measures between the specified measure of a pattern and the following measure. If you want to add more playing in the middle of a existing performance, use this operation to insert one or more blank measures, and then record the additional performance. The inserted measures will have the same time signature as the time signature preceding the insert location.

fig.Insert

1 2 3 4 5

1 2 4 5 6

Parameter

Insert Meas

Range Explanation

1–998 (Max) Number of measures to insert

* You cannot specify a number that would cause the pattern to exceed 998 measures.

Transpose

This operation shifts the note numbers (pitch) of one or more parts in the pattern. You can transpose the notes in a range of +/-2 octaves.

Parameter Range Explanation

Value -24– +24 Amount of transposition

Note Minimum 0 (C-1)–127 (G9) Range of notes to be trans-

Note Maximum posed

Change Velocity/

Change Duration

This operation modifies the velocity (strength) or duration (the length that the note is held) of the notes recorded in the pattern.

You can use Change Duration to give the overall performance a staccato feel or tenuto feel.

Parameter

Type

Range

VELOCITY,

DURATION

Explanation

Data to be modified

VELOCITY:

Strength of the notes

DURATION:

Length of the notes

When Type is “VELOCITY”

Value -99– +99 Amount by which the velocity is to be changed

Note Minimum 0 (C-1)–127 (G9) Range of notes whose ve-

Note Maximum locity is to be changed

When Type is “DURATION”

Value -960– +960 Amount by which the duration is to be changed

Note Minimum 0 (C-1)–127 (G9) Range of notes whose du-

Note Maximum ration is to be changed

If this operation would result in a velocity greater than 127 (or less than 1), the resulting velocity data will be limited to 127 (or 1).

Shift Clock

This operation shifts the timing of the performance data recorded in the pattern backward or forward in units of one clock (1/96th of a beat). Use this when you want to slightly shift the overall performance.

Parameter Range Explanation

Value

Event

-960– +960

ALL, NOTE,

PROG, CC,

BEND, PAFT,

Amount of clock shift

Type of data whose timing is to be adjusted

CAFT, SYS-EX,

BPM, MUTE

Note Minimum 0 (C-1)–127 (G9) Range of notes for which

Note Maximum the timing is to be adjusted

45

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Pattern editing

Data Thin

Since data such as pitch bend or control change varies the value continuously, it can occupy an unexpectedly large amount of memory. The Data Thin operation thins out such data to reduce the amount of memory it occupies without audibly affecting the resulting playback. This lets you use the internal memory more efficiently.

Parameter Range

Value 0–99

Thin Event ALL, CC, BEND,

PAFT, CAFT

Explanation

Amount by which data is to be thinned

Type of data to be thinned

Edit Quantize

This operation corrects the timing of performance data recorded in the pattern, according to the timing criteria you specify.

Conventional quantization adjusts only the timing of the notes in the pattern as they are played back, without affecting the actual content of the data. However, the Edit Quantize operation lets you quantize the actual data itself.

Parameter

QTZ Type

Range

GRID,

SHUFFLE,

GROOVE

When Type is “GRID”

QTZ 1/32, 1/24,

Template 1/16, 1/12,

1/8, 1/6,

1/4

QTZ Timing 0–100

Explanation

Type of quantization

Note value toward which notes are to be moved

When Type is “SHUFFLE”

QTZ

Template

1/16, 1/8

QTZ Timing 0–100

When Type is “GROOVE”

QTZ

Template

Refer to

“Groove

Template

List” (p. 46)

QTZ Timing 0–100

Strength of quantization

Higher settings of this parameter will cause the note timings to be moved closer toward their exact value.

Note value toward which notes are to be moved

Amount of “shuffle” for backbeats

A setting of “50” will produce a

“straight” rhythm with no shuffle. Settings in a range of

60–66 will usually produce a pleasant shuffle feel.

Template to use

QTZ

Velocity

0–100

Strength of timing adjustment

Higher settings of this parameter will cause the note timings to be moved closer toward the timings of the template.

Strength of velocity adjustment

Higher settings of this parameter will cause the velocities to be adjusted closer toward the velocities of the template.

Groove Template List

16 Beat Dance type

Dance-Nm-L.Ac

Dance-Nm-H.Ac

Dance-Nm-L.Sw

Dance-Nm-H.Sw

Dance-Hv-L.Ac

Dance-Hv-H.Ac

Dance-Hv-L.Sw

Dance-Hv-H.Sw

Dance-Ps-L.Ac

Dance-Ps-H.Ac

Dance-Ps-L.Sw

Dance-Ps-H.Sw

16 Beat Fusion type

exact/low dynamics exact/high dynamics exact/light swing exact/strong swing dragging/low dynamics dragging/high dynamics dragging/light swing dragging/strong swing rushing/low dynamics rushing/high dynamics rushing/light swing rushing/strong swing

Fuson-Nm-L.Ac

Fuson-Nm-H.Ac

Fuson-Nm-L.Sw

Fuson-Nm-H.Sw

Fuson-Hv-L.Ac

Fuson-Hv-H.Ac

Fuson-Hv-L.Sw

Fuson-Hv-H.Sw

Fuson-Ps-L.Ac

Fuson-Ps-H.Ac

Fuson-Ps-L.Sw

Fuson-Ps-H.Sw

16 Beat Reggae type

exact/low dynamics exact/high dynamics exact/light swing exact/strong swing dragging/low dynamics dragging/high dynamics dragging/light swing dragging/strong swing rushing/low dynamics rushing/high dynamics rushing/light swing rushing/strong swing

Regge-Nm-L.Ac

Regge-Nm-H.Ac

Regge-Nm-L.Sw

Regge-Nm-H.Sw

Regge-Hv-L.Ac

Regge-Hv-H.Ac

Regge-Hv-L.Sw

Regge-Hv-H.Sw

Regge-Ps-L.Ac

Regge-Ps-H.Ac

Regge-Ps-L.Sw

Regge-Ps-H.Sw

8 Beat Pops type

exact/low dynamics exact/high dynamics exact/light swing exact/strong swing dragging/low dynamics dragging/high dynamics dragging/light swing dragging/strong swing rushing/low dynamics rushing/high dynamics rushing/light swing rushing/strong swing

Pops-Nm-L.Ac

Pops-Nm-H.Ac

Pops-Nm-L.Sw

Pops-Nm-H.Sw

Pops-Hv-L.Ac

Pops-Hv-H.Ac

Pops-Hv-L.Sw

Pops-Hv-H.Sw

Pops-Ps-L.Ac

Pops-Ps-H.Ac

Pops-Ps-L.Sw

Pops-Ps-H.Sw

8 Beat Rhumba type

exact/low dynamics exact/high dynamics exact/light swing exact/strong swing dragging/low dynamics dragging/high dynamics dragging/light swing dragging/strong swing rushing/low dynamics rushing/high dynamics rushing/light swing rushing/strong swing

Rhumb-Nm-L.Ac

Rhumb-Nm-H.Ac

Rhumb-Nm-L.Sw

Rhumb-Nm-H.Sw

Rhumb-Hv-L.Ac

Rhumb-Hv-H.Ac

Rhumb-Hv-L.Sw

Rhumb-Hv-H.Sw

Rhumb-Ps-L.Ac

Rhumb-Ps-H.Ac

Rhumb-Ps-L.Sw

Rhumb-Ps-H.Sw

exact/low dynamics exact/high dynamics exact/light swing exact/strong swing dragging/low dynamics dragging/high dynamics dragging/light swing dragging/strong swing rushing/low dynamics rushing/high dynamics rushing/light swing rushing/strong swing

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Pattern editing

Others

Samba 1

Samba 2

Axe 1

Axe 2

Salsa 1

Salsa 2

Triplets

Quituplets

Sextuplets

7 Against 2

Lagging Tri samba (pandero) samba (surdo and timba) axe (caixa) axe (surdo) salsa (cascara) salsa (conga) triplets quintuplets sextuplets seven notes played over two beats lagging triplets

Quantization will correct only note messages; other messages are not corrected. This means that if messages that modify the sound in real time (such as pitch bend) have been recorded in the pattern, some

Quantize settings may cause the timing of these messages to become incorrect, so that they are no longer played correctly. It is best to use

Quantize on patterns that do not contain messages that produce realtime change.

Reclock

This operation doubles or halves the note values of performance data recorded in the pattern. For example, a four-measure pattern recorded at tempo = 120 can be converted to a two-measure pattern with halved note values, and played at tempo = 60 to produce the identical playback. If you want to connect patterns whose tempo differs drastically, you can use the Reclock operation to match the note values of the two patterns.

fig.Reclock

DOUBLE

HALF

* Using the Reclock operation will not change the original tempo of the pattern.

Parameter Range

Reclock Size HALF,

DOUBLE

Explanation

How the note values are to be changed

HALF: Note values will be halved.

DOUBLE: Note values will be doubled.

* You cannot set this parameter in a way that would make the Reclock operation produce a pattern longer than 998 measures or shorter than

1 measure.

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Pattern editing

Microscope

This lets you edit individual events of performance data within a completed pattern.

* You must stop the pattern before you can edit it.

Basic procedure in the

Microscope

1.

Select the pattern that you want to edit.

2.

Press [F2 (Edit)] to access the Pattern Edit Menu screen.

3.

Press [F1 (Micro Scope)] to access the Microscope screen.

fig.1-50

Location of the sequencer data (measure-beat-clock)

MIDI channel (Part) Sequencer data

4.

Use part buttons [1]–[16] and [TEMPO/MUTE] to select the part that you want to edit.

5.

Use [CURSOR (up/down)] to select the performance data that you want to edit.

6.

Use [CURSOR (left/right)] to select the parameter that you want to edit.

7.

Use [VALUE] or [INC/DEC] to edit the value.

8.

Repeat steps 4 – 7 to continue editing.

9.

When you are finished, press [EXIT].

Performance data that can be edited in the Microscope

The Microscope editor lets you edit the following nine types of data

(MIDI message).

MIDI message Explanation

Note Note data for playing sounds

From the left, the parameters are Note Number, which indicates the name of the note; On

Velocity, which specifies the force with which the key is pressed; Duration (Beat-Tick), which specifies the duration of the note; and

Off Velocity, which determines the speed with which the key is released.

Program Change Messages that switch sounds (patches)

The program number (PC#) selects the sound.

Control Change Messages that can apply effects such as modulation or portamento, depending on the controller number of the message

The controller number (CC#) selects the function, and Value specifies the depth of the effect (function).

Pitch Bend Messages that change the pitch while you play

The value specifies the amount of pitch change.

Poly Aftertouch Messages that apply aftertouch to individual keys

From the left, the parameters are Note Number which specifies the key, and Value which specifies the depth of the aftertouch.

Channel Aftertouch

Messages that apply aftertouch to an entire

MIDI channel

Value specifies the depth of the aftertouch.

System Exclusive MIDI messages specific to the MC-909

Tempo Change Messages that change the tempo

Mute Control Mute data for each part

System Exclusive, Tempo Change, and Mute Control are included in

the Tempo/Mute Part (p. 42).

Function buttons

[F1 (Create)]

[F2 (Erase)]

[F3 (Move)]

[F4 (Copy)]

Inserts new performance data.

Erases performance data.

Moves performance data.

Copies performance data.

[F5 (Place)]

[F1 (V-Zoom In)]

Places performance data.

[F6 (View Switch)] Displays only specific data.

[SHIFT] +

Data marked by “ ✔ ” will be displayed.

Narrow the range of keys shown in the display.

Use this when you want to view certain notes at greater magnification.

[SHIFT] +

[F2 (V-Zoom Out)]

Expand the range of notes shown in the display.

Use this when you want to see which notes have been input.

* In the Microscope, you can press [ENTER] to transmit the currently selected performance data from the MIDI OUT connector.

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Pattern editing

Inserting performance data

(Create)

Here’s how to insert new performance data at a desired location in a pattern.

1.

Press [F1 (Create)].

The Create Event window will appear.

2.

Use [VALUE] or [INC/DEC] to select the performance data that you want to insert.

3.

Press [F6 (OK)].

The Create Position window will appear.

4.

Use [CURSOR (left/right)] to move the cursor to the

“measure,” “beat,” and “clock” fields, and use

[VALUE] or [INC/DEC] to specify the location at which the data will be inserted.

5.

6.

Press [F6 (OK)] to insert the performance data.

The parameters of the inserted performance data will have the default values, so edit the values as necessary.

Erasing performance data (Erase)

Here's how to erase only a single specific event of performance data.

1.

Use [CURSOR (up/down)] to move the cursor to the performance data that you want to erase.

2.

Press [F2 (Erase)] to erase that performance data.

Moving performance data

(Move)

Here's how to move a performance data event to a different location.

1.

1. Use [CURSOR (up/down)] to move the cursor to the performance data that you want to move.

2.

Press [F3 (Move)].

The Move Event window will appear.

3.

Use [CURSOR (left/right)] to move the cursor to the

“measure,” “beat,” and “clock” fields, and use

[VALUE] or [INC/DEC] to specify the location to which the data will be moved.

4.

Press [F6 (OK)] to move the performance data.

Copying performance data

(Copy)

Here's how to copy a performance data event to the specified location. This is convenient when you want to use the same performance data two or more times.

1.

Use [CURSOR (up/down)] to move the cursor to the performance data that you want to copy.

2.

Press [F4 (Copy)] to copy the event.

3.

Press [F5 (Place)].

The Place Event window will appear.

4.

Use [CURSOR (left/right)] to move the cursor to the

“measure,” “beat,” and “clock” fields, and use

[VALUE] or [INC/DEC] to specify the location to which the data will be pasted.

5.

Press [F6 (OK)] to paste the performance data.

Editing a system exclusive message

1.

Press [TEMPO/MUTE CONTROL] to select the tempo/ mute part.

2.

Use [CURSOR (up/down)] to move the cursor to the location of the system exclusive message that you want to edit.

3.

Press [CURSOR (right)].

The System Exclusive Edit window will appear.

4.

Use [CURSOR] to move the cursor to the location of the data that you want to edit.

5.

Use [VALUE] or [INC/DEC] to edit the value.

6.

Press [F6 (OK)] to finalize the data.

Function buttons

[F1 (Auto Sum)] If the message is a Roland type IV system exclusive message, you can calculate the checksum automatically when the values are finalized. If this displays a “ ✔ ” mark, the check sum will be calculated automatically

[F2 (Delete)]

[F3 (Insert)]

[F4 (Test)] when the data values are finalized.

Deletes the data at the cursor location.

Inserts data at the cursor location.

Transmits the data being edited from the

[F5 (Cancel)]

[F6 (OK)]

MIDI OUT connector.

Cancels the change in the data.

Finalizes the data.

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Saving a pattern

Pattern settings that you edit will be lost if you edit another pattern or turn off the power. If you want to keep the edited data, you must save it as follows.

1.

Select the pattern that you want to save.

2.

Press [WRITE].

The write menu screen will appear.

Make sure that “Pattern” is highlighted.

4.

Assign a name to the pattern you created.

[CURSOR (left/right)] Moves the cursor (the location at which to enter/edit a character).

[CURSOR (up/down)] Switches letters between uppercase and lowercase.

[VALUE] [INC/DEC]

[F1 (Change Type)]

Selects characters.

Selects the type of character.

Each time you press this, you will alternately select the first character of

[F2 (Delete)]

[F3 (Insert)] the uppercase alphabet (A), lowercase alphabet (a), or numerals and symbols (0).

Deletes the character at the cursor location, while shifting the following characters to the left, closing the gap.

Inserts a space at the cursor location.

* If you decide not to enter the name, press [F5 (Cancel)].

5.

When you finish inputting the name, press [F6

(Write)].

A screen will appear in which you can select the pattern to which the data will be written.

3.

Press [ENTER] or [F1 (PTN)].

The pattern name input screen will appear.

6.

Use [VALUE] or [INC/DEC] to select the pattern to which the data will be written.

Use [CURSOR (left/right)] to select the bank (user or card).

7.

Press [F6 (Write)].

A message will ask you to confirm that you want to write the data.

8.

To write the data, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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Patch/Sample

Mode

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How Things Work (in Pattern mode)

fig.0-01

1

2

8

9

6

3

10

11

7

13

4

5

12

When you press the Mode section [PATCH/SAMPLE] button , the button’s indicator will light and the MC-909 will be in Patch/Sample mode.

In Patch/Sample mode, the various parts of the panel will perform the following functions.

1. D Beam controllers

Pass your hand over these to modify the pattern (p. 35).

[BEAM 1 ON]

[BEAM 2 ON]

[TWIN D BEAM ASSIGN]

Turns the left D Beam controller

(BEAM 1) on/off.

Turns the right D Beam controller

(BEAM 2) on/off.

Selects the function of the D Beam controller.

2. Volume section

[OUTPUT]

[INPUT]

Adjusts the output volume of the MIX OUT jacks and the headphone.

Adjusts the input volume from the INPUT jacks.

14

3. Realtime Modify section

These controls modify the sound in real time (p. 33).

Knob/Button

[WAVE SELECT]

PITCH block

[TUNE]

[DEPTH]

[A]

[D]

FILTER block

[TYPE]

[CUTOFF]

[RESONANCE]

[DEPTH]

[A]

[D]

[S]

[R]

AMP block

[LEVEL]

[A]

[D]

[S]

[R]

LFO 1 block

[DEPTH/RATE]

[WAVEFORM]

Parameter

Displays the Wave List.

button is not lit:

Patch Fine Tune (p. 57)

button is lit:

Patch Coarse Tune (p. 57)

Pitch Envelope Depth (p. 59)

Pitch Envelope Time1 (p. 59)

Pitch Envelope Time3 (p. 59)

Filter Type (p. 59)

Cutoff Frequency (p. 59)

Resonance (p. 60)

Filter Envelope Depth (p. 61)

Filter Envelope Time1 (p. 61)

Filter Envelope Time3 (p. 61)

Filter Envelope Level3 (p. 61)

Filter Envelope Time4 (p. 61)

Patch Level (p. 62)

Amp Envelope Time1 (p. 63)

Amp Envelope Time3 (p. 63)

Amp Envelope Level3 (p. 63)

Amp Envelope Time4 (p. 63)

button is not lit: LFO1 Pitch/Filter/Amp/

Pan Depth (p. 64, p. 65)

* Selectable button is lit:

LFO1 Rate (p. 64)

LFO1 Waveform (p. 64)

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How Things Work (in Pattern mode)

Knob/Button

Others

Parameter

[MATRIX

CONTROL 1]

[RANDOM

MODIFY]

[FAT]

[UNISON]

Parameters set to CTRL1 Destination (p. 68)

Randomly modifies the sound generator pa-

rameters for the current part (p. 56).

Unison Fat Level (p. 66)

Unison Switch (p. 66)

[PORTAMENTO]

Portamento Switch (p. 65)

[SOLO]

Mono/Poly (p. 65)

TONE SWITCH

Turns the tone on/off (p. 56).

[1]–[4]

TONE SELECT

[1]–[4]

Selects a tone to edit (p. 56).

4. Mastering section

[ON]

[BAND]

Switches the mastering effect (compressor) on/off.

Selects the frequency band to adjust.

[ATTACK] Specify the time from when the volume goes up the threshold level until the compressor effect applies.

[RELEASE] Specify the time from when the volume falls below the threshold level until the compressor effect no longer applies.

5. Velocity pads

Use these pads as a keyboard to play sounds or trigger phrases (p.

27).

6. Function buttons

These buttons access the function screens indicated in the bottom line of the display.

7. Part Mixer section

Here you can adjust the volume, pan, etc., of each part (p. 33).

[PART]

(SELECT/MUTE)

[TEMPO/MUTE

CONTROL]

Selects the function of the Part buttons [1]–

[16].

The buttons work as Part Select buttons when the indicator is not lighted, and as

Mute buttons when the indicator is lit.

Switches on/off the Tempo/Mute part (a part that records tempo changes and mute

operations, p. 42).

[MIXER ASSIGN] When you press this button so its indicator lights, the Mixer screen will appear.

[PART ASSIGN] Selects the parts that are controlled by the sliders.

The sliders will control parts 1–8 if this indicator is not lighted, or parts 9–16 if the indicator is lit.

8. Sampling section

[EDIT]

[SAMPLING/RESAMPLING]

[MIX IN]

Displays the Sample Edit

screen (p. 114).

Displays the Sampling menu

screen (p. 112).

Mixes the sound from the IN-

PUT jack into the output (p.

34).

[AUTO SYNC] Synchronizes a sample to the

pattern (p. 36).

9. Effect section

Applies special effects to the sound (p. 88).

[COMP]–[REVERB]

[KNOB ASSIGN]

[TYPE]

[C1], [C2]

Switch each effect on/off (p. 88).

Selects the effect to be controlled in real

time (p. 91).

Selects the type of effect.

Modifies the assigned function in real time.

10. Mode section

Press the [PATTERN] button to enter Pattern mode.

Pressing one of the other two buttons will switch you to the corresponding mode.

11. Cursor/Value section

Use these buttons and dial to select patterns or input values (p. 18).

You can press [ENTER] to see a list of the values that can be specified for the currently selected parameter.

12. Sequencer section

[PLAY]

[STOP]

[FWD]

[BWD]

[TOP]

[REC]

Plays a pattern (p. 24).

Stops playback/recording.

Advances to the next measure.

Returns to the previous measure.

Moves to the beginning of the pattern.

Used when recording (p. 37).

13. Turntable emulation

Applies an effect that simulates increasing/decreasing the rotational

speed of a turntable (p. 36).

14. TAP button

Lets you set the BPM (tempo) by pressing the button at the desired

timing (p. 25).

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Patch Edit

How a Patch Is Organized

The type of sound most commonly played on the MC-909 is called a

Patch. Each Patch can contain up to four Tones.

fig.2-01.e

Tone

1

Tone

2

Tone

3

Tone

4

Example 1:A Patch consisting of only one Tone

(Tones 2—4 are turned off).

Tone

1

Tone

2

Tone

3

Tone

4

Example 2: A Patch consisting of four Tones.

You can turn the Tones in a Patch on or off. Only Tones that are

turned on are heard when you play the Patch. (p. 56)

You can also set the structure of a Patch to specify how Tones 1 and 2

and Tones 3 and 4 are combined. (p. 66)

How a Tone Is Organized

Tones are the smallest programmable unit of sound on the MC-909, and are the basic building blocks that make up a Patch. You can’t play a Tone by itself-it can only be played as part of a Patch or

Rhythm Set. A Tone consists of the following five components.

fig.2-02.e

Tone

LFO 1 LFO 2

TVA (Time Variant Amplifier)

This determines how the volume and panning of the Tone change.

Envelope

An envelope applies changes to the Tone over time. There are separate envelopes for pitch, TVF (filter) and TVA (volume). For example, you would use the TVA Envelope to modify the way in which the Tone attacks and decays.

LFO (Low Frequency Oscillator)

Use the LFO to create cyclical changes-or cyclical “modulation”-in a

Tone. Each Tone has two LFOs. An LFO can be applied to the Tone’s pitch settings, TVF (filter), and TVA (volume). When an LFO is applied to pitch, a vibrato effect is produced. When an LFO is applied to the TVF cutoff frequency, a wah-wah effect is produced.

When an LFO is applied to the TVA volume, a tremolo effect is produced.

Tips for Creating a Patch

• Choose a Patch that’s similar to the sound you wish to create.

When you want to create a new sound, it’s a good idea to begin with a Patch that’s close to the sound that you have in mind.

Starting with a Patch that bears no resemblance to the one you want to create is likely to result in much more programming work for you.

• Decide which Tones will sound

When creating a Patch, it’s important to decide which Tones you want to use. It’s also important to turn off unused Tones to avoid wasting voices, unnecessarily reducing the number of simultaneous notes you can play.

• Check the way in which the Tones are combined

Structure Type 1&2 and 3&4 are important parameters that determine how the four Tones are combined. Before you select new Tones, make sure you understand how the currently selected Tones are affecting each other.

WG TVF TVA

Pitch

Envelope

TVF

Envelope

TVA

Envelope audio signal control signal

WG (Wave Generator)

This selects the PCM waveform material that provides the basis of the Tone. Two waveforms can be assigned to each Tone.

The MC-909 has 693 different waveforms. (See Waveform List p.

150.)

All Patches built into the MC-909 consist of combinations of Tones based on these waveforms.

TVF (Time Variant Filter)

This specifies how the frequency components of the Tone change.

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Top screen of Patch/Sample mode

fig.2-03

Patch Edit

Selecting a patch/rhythm set

Selecting from a list

1.

Press [F1 (List)] to display the Patch List screen.

The currently selected patch/rhythm set (the current patch/ rhythm set) will be highlighted.

Bank

Num (Number)

Patch/Rhythm

(Patch Name/Rhythm Set

Name)

Lev (Part Level)

Pan (Part Pan)

Key (Part Key Shift)

Rev (Par Reverb Send Level)

Out (Part Output Assign)

Bank/Number/Name of the patch (rhythm set) used by each part (1–16)

Refer to p. 33

Seq

(Sequencer Output Assign)

How the original sound of each part will be output

DRY: Output to MIX OUTPUT jacks without passing through effects

MFX1 (2): Output through multi-effects 1 (or 2)

COMP: Output through the compressor

DIR1 (2): Output to the DI-

RECT 1 (or DIRECT 2) jacks without passing through effects

RHY: Output according to the settings of the rhythm set assigned to the part

* “RHY” can be set only when a rhythm set is assigned to the part.

Output distination from the sequencer

INT: Internal soundgenerator

EXT: MIDI OUT connector

BOTH: Both of the above simultaneously

Function buttons

[F1 (List)]

(Patch List)

[F2 (Edit)]

(Patch Edit)

Select a patch/rhythm set from a list (p. 55).

Edit the settings of a patch/rhythm set (p. 56,

p. 70).

Specify the volume/pan of each part (p. 33).

[F3 (Mixer)]

(Part Mixer)

[F4 (Effects)]

[F5 (Mastering)]

Apply special effects to the sound (p. 88).

Make settings for the mastering effect (p.

108).

[F6 (BPM/Click)] Set the tempo, and turn the metronome on/

off (p. 25).

2.

To select a patch, press [F3 (Patch)]. To select a rhythm set, press [F4 (Rhythm)].

3.

Use [F1] [F2] or [CURSOR (left/right)] to select a bank.

4.

Press [F6 (Select)] to finalize your selection.

Selecting a patch by category

1.

In the Patch Select screen, press [F5 (Categ)].

The patches will be displayed by category.

2.

Use [F1] [F2] or [CURSOR (left/right)] to select a category.

3.

Press [F6 (Select)] to finalize your selection.

Rhythm sets do not have categories.

Selecting directly

1.

In the top screen of Patch/Sample mode, use

[CURSOR] to move the cursor to the patch/rhythm set name or bank.

2.

Use [VALUE] or [INC/DEC] to make your selection.

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Patch Edit

Selecting the Tone(s) That Will Sound

Turn “on” the tone(s) that you want to sound. If you want to hear just a specific tone, turn the other tones “off.”

Press TONE SWITCH [1]–[4] to switch a tone on (button’s indicator lit) or off (indicator extinguished).

Patch editing procedure

Editing from the Panel Knobs

Several of the sound generator parameters can be edited directly from the panel knobs.

Parameters that can be edited are marked by “#” in the detailed editing list.

Special editing

[RANDOM MODIFY] This controls the sound generator parameters of the current part. It is a convenient way to use randomness to create sounds you like. Once you turn this toward the right, the parameters will be modified randomly. If you turn it all the way to the left

[FAT] and then toward the right once again, the parameters will be newly re-selected and modified randomly.

This is valid if [UNISON] is on.

It produces a detune effect (when the knob is between the far left and the center), or a harmonize effect (when the knob is between the center and the far right).

When you get a sound that you like, save the patch (p. 77).

LFO1 waveform morphing

The LFO1 waveform can be morphed (gradually shifted between waveforms) in the order shown on the panel.

Detailed Editing

1.

In the top screen of Patch/Sample mode, move the cursor to the patch that you want to edit.

2.

Press [F2 (Edit)] to access the Edit screen.

3.

Use [F1] and [F2] to select a parameter group.

4.

Press [CURSOR (up/down)] to select the parameter.

5.

Use [VALUE] or [INC/DEC] to edit the desired parameter.

* You can press [F6 (Zoom Edit)] to edit some parameters graphically.

* You can press [ENTER] to see a list of the values that can be specified for the currently selected parameter.

*

You can also use the panel knobs and sliders to edit the sound (p. 52).

6.

When you are finished editing, press [EXIT] to return to the top screen.

Selecting a Tone to Edit

Press TONE SELECT [1]–[4] so the indicator for the tone you want to edit is lighted.

* By simultaneously pressing two or more [TONE SELECT] buttons, you can simultaneously select two or more tones.

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Patch Edit

Wave

These parameters select the PCM waveform that is to form the basis of the tone, and apply effects to the waveform.

Parameter

Wave Group

Range

INT, SRX, PRES,

USER, CARD

Explanation

Group of the waveform upon which the tone is to be based

INT: Waveforms stored in internal memory

SRX: Waveforms stored in a wave expansion board

PRES: Preset sample waveforms

USER: User sample waveforms

CARD: Card sample waveforms

* SRX can be selected only if a wave expansion board is installed.

Waveform upon which the tone is to be based

On the MC-909 you can specify a separate waveform for the L and R channels.

Wave No. L/MONO 0 (OFF)–693

Wave No. R

Wave Gain

* If you want to use the same waveform for the L and R channels, set the R channel to 0 (OFF).

-6, 0, +6, +12 dB Waveform gain (amplitude)

The value will change in steps of 6 dB (decibels). An increase of 6 dB will double the gain. If you want to use the booster to distort the sound, it is effective to set this to the maximum.

FXM (Frequency Cross Modulation)

FMX creates a complex overtone structure by using a specific waveform to frequency-modulate the selected waveform. This is suitable for creating extreme sounds or sound effects.

FXM SW OFF, ON Selects whether FMX will be used (ON) or not (OFF)

(Wave FXM Switch)

FXM Color

(Wave FXM Color)

FXM Depth

(Wave FXM Depth)

1–4

0–16

Selects how FXM will apply frequency modulation.

Increasing this value will produce a rougher sound. Decreasing this value will produce a more metallic sound.

Depth of frequency modulation applied by FXM

Pitch

These parameters specify the pitch of the waveform, and how your keyboard playing dynamics will affect the pitch envelope (change in pitch over time).

Parameter Value

Patch Coarse Tune # -48– +48

Patch Fine Tune # -50– +50

Tone Coarse Tune

Tone Fine Tune

-48– +48

-50– +50

Rnd Pitch Depth

(Tone Random Pitch

Depth)

0–1200

Description

Pitch of the entire patch

Specifies the pitch in semitone steps over a range of +/-4 octaves.

Pitch of the entire patch

Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or downward.

Pitch of the tone

Adjusts the pitch in semitone steps over a range of +/-4 octaves.

Pitch of the tone

Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or downward.

Range of random pitch change that occurs each time a pad is pressed

Set this to 0 if you do not want the pitch to change randomly. This value is set in units of one cent (1/

100th of a semitone).

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Patch Edit

Parameter

Pitch Keyfollow

(Wave Pitch Keyfollow)

Value

-200– +200

Description

Amount of pitch change that occurs when you play upward one octave (12 notes)

Set this to +100 if you want the pitch to rise one octave as you play 12 notes upward (as on a conventional keyboard). Set this to +200 if you want the pitch to rise two octaves as you play 12 notes upward. Conversely, set this to a negative value if you want the pitch to fall as you play upward on the keyboard. Set this to 0 if you want the same pitch to be sounded regardless of the note you play.

Pitch

+200

+100

+50

0

C1

-50

C2 C3 C4 C5

-200

C6

-100

C7

Key

P-Env V-Sens

(Pitch Envelope Velocity Sensitivity)

P-Env T1 V-Sens

(Pitch Envelope

Time 1

Velocity Sensitivity)

P-Env T4 V-Sens

(Pitch Envelope

Time 4

Velocity Sensitivity)

P-Env Time KF

(Pitch Envelope

Time Keyfollow)

-63– +63

-63– +63

-63– +63

-100– +100

Amount of pitch change that will occur in response to your pad playing dynamics.

Increasing this value will produce a greater difference in pitch between softly and strongly played notes. Negative (-) values will produce the opposite result.

Amount by which T1 (time) of the pitch envelope will change in response to the speed (velocity) at which you press a pad.

Increasing this value will produce a greater difference between softly and strongly played notes. Set this to a positive (+) value if you want to speed up the T1 time, or to a negative (-) value to slow it down.

Amount by which T4 (time) of the pitch envelope will change in response to the speed at which you release a pad (key-off velocity)

Increasing this value will produce a greater difference between quickly released and slowly released notes. Set this to a positive (+) value if you want to speed up the T4 time, or to a negative (-) value to slow it down.

Amount by which the pitch envelope times (T2--T4) will change in response to the key you play

Relative to middle C (C4), higher settings for this parameter will produce greater change. Positive (+) values will cause the times to become shorter as you play toward the right on the velocity pad. Conversely, negative (-) values will cause the times to become longer.

Time

+100

+50

0

C1

-50

C2 C3 C4 C5 C6

-100

C7

Key

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Patch Edit

Pitch Env (Pitch Envelope)

These parameters specify the depth of the pitch envelope (the way in which pitch will change over time), and the shape of the envelope itself.

T3 T4 T1

L1

T2

L0

Pitch

L3

Time key is pressed

L2 key is released L4

Parameter

P-Env Depth #

P-Env Time1–4 #

P-Env Level0–4

Value

-12– +12

0–127

-63– +63

Description

Pitch envelope depth

Increasing this value will produce greater change. Negative (-) values will invert the change produced by the envelope.

Pitch envelope times (T1–T4)

Increasing this value will lengthen the time until the next pitch level is reached (for example, T2 is the time over which the pitch will change from L1 to L2).

* Realtime modify knob [A] adjusts Time 1, and knob [D] adjusts Time 3.

Pitch envelope levels (L0–L4)

These parameters specify the amount by which the pitch will change from the basic pitch (specified by Coarse Tune and Fine Tune) at each point of the envelope. Positive (+) values will raise the pitch above the basic pitch, and negative (-) values will lower it.

Filter

These parameters are settings for the TVF (Time Variant Filter). They modify the timbral character of the tone by adjusting the brightness and fatness of the sound.

Parameter

Filter Type #

Cutoff Frequency #

Value

OFF, LPF,

BPF, HPF,

PKG, LPF2,

LPF3

0–127

Description

Type of filter

A filter cuts a specific frequency region of the sound to modify the brightness or thickness of the sound.

OFF: A filter will not be used.

LPF: Low Pass Filter. Cuts the region that lies above the cutoff frequency. The sound will become more mellow as the high frequency region is cut. This is the most commonly used type of filter.

BPF: Band Pass Filter. Leaves only the region in the vicinity of the cutoff frequency, and cuts the rest.

Suitable for creating sounds with a distinctive character.

HPF: High Pass Filter. Cuts the region that lies below the cutoff frequency. Suitable for creating percussion instrument sounds that have a distinctive high range.

PKG: Peaking filter. Emphasizes the region in the vicinity of the cutoff frequency. You can create a wah effect by using an LFO to cyclically modulate the cutoff frequency.

LPF2: Low Pass Filter 2. Cuts the region that lies above the cutoff frequency. This lets you leave the cutoff frequency fixed, and use the TVF envelope settings to vary the depth of the cutoff. Since this does not impair the feeling of energy of the sound, it is effective for acoustic-type sounds.

* The resonance setting is ignored.

LPF3: Low Pass Filter 3. Cuts the region that lies above the cutoff frequency. This filter cuts the high frequency region more gently than LPF2. Since this does not impair the feeling of energy of the sound, it is effective for acoustic-type sounds.

* The resonance setting is ignored.

Frequency (cutoff frequency) at which the filter will begin affecting the frequency content of the waveform

If the Filter Type is LPF/LPF2/LPF3 , reducing the cutoff frequency will diminish the higher overtones, producing a more mellow sound. Raising the cutoff frequency will brighten the sound.

If the Filter Type is BPF , the cutoff frequency value will change the harmonic content that will be sounded. This is suitable for creating sounds with a distinctive character.

If the Filter Type is HPF , raising the cutoff frequency will diminish the lower overtones, emphasizing only the bright portion of the sound.

If the Filter Type is PKG , the cutoff frequency value will change the harmonic content that will be boosted.

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Patch Edit

Parameter

Cutoff Keyfollow

Value

-200– +200

Description

Specifies how the pad position will affect the cutoff frequency

Relative to the cutoff frequency of the C4 key, positive (+) values will raise the cutoff frequency as you play above C4, and negative (-) values will lower the cutoff frequency as you play above C4. Increasing this value will produce a correspondingly greater change.

Cutoff frequency

(Octave)

+200

+100

+2

+50

+1

0 o

-1

-2

-50

C1 C2 C3 C4 C5

-200

C6

-100

C7

Key

Cutoff Velo Curve

(Cutoff Frequency

Velocity Curve)

FIX, 1–7 Curve by which pad playing dynamics will affect the cutoff frequency

If you select “FIX,” the cutoff frequency will remain fixed regardless of your playing dynamics.

Cutoff Velo Sens

(Cutoff Frequency

Velocity Sensitivity)

Resonance #

-63– +63

0–127

1 2 3 4 5 6 7

Amount by which your pad playing dynamics will affect the cutoff frequency

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change.

Amount by which the sound in the region of the cutoff frequency will be emphasized

Increasing this value will produce a more strongly distinctive character. Raising this excessively will cause oscillation and distortion.

High

Level

LPF BPF HPF PKG

Frequency

Cutoff frequency

Reso Velo Sens

(Resonance Velocity

Sensitivity)

F-Env V-Curve

(Filter envelope velocity curve)

-63– +63

FIX, 1–7

Low

Amount by which your pad playing dynamics will affect the resonance

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change.

Curve by which keyboard playing dynamics will affect the filter envelope

If you select “FIX,” the filter envelope will remain constant regardless of your playing dynamics.

F-Env V-Sens

(Filter envelope velocity sensitivity)

F-Env T1 V-Sens

(Filter Envelope

Time 1 Velocity

Sensitivity)

-63– +63

-63– +63

1 2 3 4 5 6 7

Amount by which your pad playing dynamics will affect the filter envelope depth

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change.

Amount by which your pad playing dynamics (velocity) will affect T1 (time) of the filter envelope

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change. Specify a positive (+) value if you want to speed up the T1 time, or a negative (-) value to slow it down.

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Patch Edit

Parameter

F-Env T4 V-Sens

(Filter Envelope

Time 4 Velocity

Sensitivity)

Value

-63– +63

Description

Amount by which the speed at which you release the pad (key-off velocity) will affect T4 (time) of the filter envelope

Increasing this value will cause a correspondingly greater difference between slowly released and quickly released notes. Specify a positive (+) value if you want to speed up the T4 time, or a negative

(-) value to slow it down.

Filter Env (Filter Envelope)

These parameters specify the depth of the filter envelope (time-variant change in cutoff frequency), and specify the shape of the envelope itself.

T4

L0

Cutoff

Frequency

T1

L1

T2

L2

T3

L3

L4

Time key is pressed key is released

Parameter

F-Env Depth

(Filter envelope depth)

F-Env Time KF

(Filter Envelope

Time Keyfollow)

Value

-63– +63

-100– +100

Description

Depth of the filter envelope

Increasing this value will produce a greater effect. Negative (-) values will invert the envelope.

Amount by which the note you play (relative to C4) will affect the filter envelope times (T2–T4)

Increasing this value will cause greater change to occur. Positive (+) values will cause the times to become shorter as you play toward the right of the keyboard. Conversely, negative (-) values will cause the times to become longer.

Time

+100

+50

0

C1

-50

C2 C3 C4 C5 C6

-100

C7

Key

F-Env Time1–4 #

(Filter Envelope

Time 1–4)

F-Env Level0–4 #

(Filter Envelope

Level 0–4)

0–127

0–127

Filter envelope times (T1–T4)

Higher settings of these values will lengthen the time over which the next cutoff frequency level of the envelope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)

* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.

Filter envelope levels (L1–L3)

Specifies the change in cutoff frequency at each point, relative to the reference level.

* Realtime modify knob [S] adjusts Level 3.

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Patch Edit

Amp

These TVA (Time Variant Amplifier) parameters specify how the volume and pan of the sound will change.

Parameter

Patch Level #

Tone Level

Value

0–127

0–127

Description

Volume of the entire patch

Volume of each tone

This parameter is used mainly to adjust the volume balance between tones.

BIAS

Use the Bias parameter when you want the position of notes on a keyboard to affect the TVA level.

LOWER

Level +

0

C-1

Bias Point G9

UPPER

Level

Key

C-1 Bias Point

0

+

LOWER&UPPER

Level +

0

G9

Key

C-1

Bias Point

0

+

ALL

Level

G9

Key

C-1

0

+

Bias Point

+

0

G9

Key

Bias Level

Bias Position

Bias Direction

Tone Pan

Pan Keyfollow

(Tone Pan Keyfollow)

-100– +100

0–127

LWR, UPR,

L&U, ALL

L64–63R

-100– +100

Angle at which the volume will change relative to the bias direction

Increasing this value will produce a greater change. Negative (-) values will invert the direction of the change.

Selects the note number relative to which the volume will change.

Direction of change relative to the bias point

LWR: Notes below the bias point

UPR: Notes above the bias point

L&U: Notes to the left and right of the bias point

ALL: Bias level varies the angle relative to the bias point

Pan of each tone

L64 is far left, 0 is center, and 63R is far right.

Set this parameter if you want the pan to be affected by the note you play.

Increasing this value will produce a greater change relative to middle C (C4). Positive (+) values will cause the pan to move toward the right as you play toward the right. Conversely, negative (-) values will adjust pan toward the right.

Pan

R +100

+50

0 o

L

C1

-50

C2 C3 C4 C5 C6

-100

C7

Key

Random Pan Depth

(Tone Random Pan

Depth)

Alter Pan Depth

(Tone Alternate Pan

Depth)

0–63

L63–63R

Amount by which the pan will be varied randomly each time you play a note

Increasing this value will produce a greater amount of random change.

Amount by which the pan will be moved alternately between left and right each time you play a note

Increasing this value will produce a greater amount of change. This value can be adjusted in the L or

R direction, and these will invert the order in which the tone is panned to left and right. If you want two tones to alternate between left and right, set each tone to opposite L and R values.

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Patch Edit

Amp Env (Amp Envelope)

These parameters specify the depth of the amp envelope (change in volume over time) and the shape of the envelope itself.

Level

T1

L1

T2

L2

T3

L3

T4 key is pressed

Parameter

A-Env V-Curve

(Amp Envelope

Velocity Curve)

Value

FIX, 1–7 key is released

Time

Description

Curve by which pad playing dynamics will affect the volume of the tone

If you specify “FIX,” the volume of the tone will remain the same regardless of your playing dynamics.

A-Env V-Sens

(Amp Envelope

Velocity Sensitivity)

A-Env T1 V-Sens

(Amp Envelope

Time 1 Velocity

Sensitivity)

A-Env T4 V-Sens

(Amp Envelope

Time 4 Velocity

Sensitivity)

A-Env Time KF

(Amp Envelope

Time Keyfollow)

-63– +63

-63– +63

-63– +63

-100– +100

1 2 3 4 5 6 7

Amount by which pad playing dynamics will affect the volume of the tone

Specify a positive (+) value if you want the volume of the tone to increase as you play more strongly.

Specify a negative (-) value if you want the volume to decrease.

Amount by which T1 (time) of the Amp envelope will change in response to your playing dynamics

Increasing this value will produce a greater change between softly played and strongly played notes.

Specify a positive (+) value if you want the T1 time to speed up, or a negative (-) value if you want it to slow down.

Amount by which T4 (time) of the Amp envelope will change in response to the speed at which you release the pad (key-off velocity)

Increasing this value will produce a greater change between slowly released and quickly released notes. Specify a positive (+) value if you want the T4 time to speed up, or a negative (-) value if you want it to slow down.

Amount by which Amp envelope times (T2–T4) will be affected by the pad you play

Higher settings for this value will produce a greater change relative to the C4 key. Positive (+) values will cause the times to become shorter as you play toward the right. Conversely, negative (-) values will cause the times to become longer.

Time

+100

+50

0

C1

-50

C2 C3 C4 C5 C6

-100

C7

Key

A-Env Time1–4 #

(Amp Envelope

Time 1–4)

A-Env Level1–3 #

(Amp Envelope

Level 1–3)

0–127

0–127

Amp envelope times (T1–T4)

Higher settings of these values will lengthen the time over which the next volume level of the envelope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)

* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.

Amp envelope levels (L1–L3)

Specifies the change in volume at each point, relative to the reference level.

* Realtime modify knob [S] adjusts Level 3.

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Patch Edit

LFO1/LFO2

LFO (Low Frequency Oscillator) creates cyclic changes. Each tone has two LFOs, and these can be used to apply change to pitch, filter cutoff frequency, amp level, and pan.

Using the LFOs

An LFO applied to pitch creates vibrato, applied to filter cutoff frequency creates a wah effect, and applied to amp level creates tremolo. When

LFO is applied to pan, a distinctive auto-pan effect is produced.

LFO settings can also be used to do things such as cyclically exchanging two tones. For example, to cyclically exchange tones 1 and 2, specify the same LFO effect for each, and set the LFO depth to opposite polarities (+/-) for the amp level.

* The parameters of LFO 1 and 2 are the same.

Parameter

LFO1(2) Waveform

#

LFO1(2) Rate #

Offset

(LFO Offset)

Rate Detune

(LFO Rate Detune)

Delay Time

(LFO Delay Time)

Delay Time KF

(LFO Delay Keyfollow)

Value

SIN, TRI,

SAWU,

SAWD,

SQR, RND,

BD-U,

BD-D, TRP,

S&H, CHS,

XSIN,

TWM, STRS,

VSIN,

M001–M113

0–127, note

-100– +100

0–127

Description

LFO waveform

SIN: sine wave TRI: triangle wave SAWU: sawtooth wave SAW-D: sawtooth wave (inverted)

SQR: square wave RND: random wave

BD-U: a waveform that lets the LFO output waveform rise to the reference level and holds it there

BD-D: a waveform that lets the LFO output waveform fall to the reference level and holds it there

TRP: trapezoidal wave S&H: sample and hold wave (LFO value will change once each period)

CHS: chaos wave

XSIN: sine wave that reverses between positive and negative at an extremely short interval

TWM: modified triangle wave STRS: stair-step wave VSIN: modified sine wave suitable for vibrato

M001–M113: the waveform will change continuously from a sine wave to sample & hold

* If you select “BD-U” or “BD-D,” set the Key Trigger (p. 64) parameter to “ON.” There will be no effect

if you set it to “OFF.”

Speed of the LFO cycle

* The chaos waveform has no cycle. If you select the chaos waveform, the rate setting will be ignored.

Offset level of the LFO waveform

Adjusts the waveform upward or downward.

Amount by which the LFO rate will be changed

Time from when you press (or release) a pad until the LFO amplitude begins to change 0–127

-100– +100 Amount by which the Delay Time will be affected by the note you play

Modifies the Delay Time parameter according to the note you play, relative to C4 (middle C). Specify a positive (+) value if you want the LFO effect to be applied more quickly as you play higher notes, or specify a negative (-) value if you want a greater delay to occur before the effect is applied. Higher settings will produce a correspondingly greater change.

Time

+100

+50

0

C1

-50

C2 C3 C4 C5 C6

-100

C7

Key

Fade Mode

(LFO Fade Mode)

Fade Time

(LFO Fade Time)

Key Trigger

(LFO Key Trigger)

Pitch Depth #

(LFO Pitch Depth)

On<, On>,

Off<, Off>

0–127

OFF, ON

-63– +63

How the LFO effect is applied

On< (ON-IN): The effect will be applied gradually after you press the pad.

On> (ON-OUT): The effect will be applied when you press the pad, and will gradually disappear.

Off< (OFF-IN): The effect will be applied gradually after you release the pad.

Off> (OFF-OUT): The effect will be applied as long as you hold down the pad, and will gradually disappear when you release the pad.

Rise (or decay) time for the LFO effect

Selection for whether the beginning of the LFO cycle will be aligned to the timing at which you press a pad (ON), or will not be aligned (OFF)

Depth to which the LFO will affect the WG pitch

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Patch Edit

Parameter

Filter Depth #

(LFO Filter Depth)

Amp Depth #

(LFO Amp Depth)

Pan Depth #

(LFO Pan Depth)

Value

-63– +63

-63– +63

Description

Depth to which the LFO will affect the filter cutoff frequency

Depth to which the LFO will affect the amp level

-63– +63 Depth to which the LFO will affect the amp pan

* If the Waveform is “XSIN,” it may be difficult to notice the effect.

note:

fig.

(Sixty-fourth-note triplet),

(Sixteenth note),

(Sixty-fourth note),

(Eighth-note triplet),

(Thirty-second-note triplet),

(Dotted sixteenth note),

(Thirty-second note),

(Eighth note), (Quarter-note triplet),

(Dotted quarter note), (Half note), (Whole-note triplet), (Dotted half note), (Whole note),

(Sixteenth-note triplet),

(Dotted eighth note),

(Double-note triplet),

(Dotted thirty-second note),

(Quarter note),

(Dotted whole note),

(Half-note triplet),

(Double note)

Solo/Porta (Portamento)

Parameter

Mono/Poly #

Legato Switch

Legato Retrigger

Value

MONO,

POLY

OFF, ON

OFF, ON

Description

Specifies how notes will be produced

MONO: Only one note at a time will sound.

POLY: More than one note can be played simultaneously.

It is effective to use the MONO setting when playing a patch of a single-note instrument such as sax or flute.

Specifies whether legato will be used (ON) or not (OFF)

Legato is a function that is available when the Mono/Poly parameter is set to MONO. When Legato is turned ON, pressing another key while the previously played key is still held down will cause the pitch to change to the newly played key, while the note continues to sound. This can be used to simulate the hammering-on/pulling-off performance techniques used by a guitarist.

Selects whether the note will be retriggered when using Legato.

Normally, you will leave this “ON.” If this parameter is turned “OFF,” pressing another key while the previously played key is still held down will cause only the pitch to change, which may cause an unnatural-sounding result for some waveforms. It is best to turn this “OFF” when playing wind or bowed-string instrument sounds, or when simulating a monophonic synthesizer.

* This setting is ignored if the Legato Switch is “OFF.”

PORTAMENTO

Portamento is a function that causes the Patch’s pitch to change smoothly from one note to the next note played. When the Key Mode Asign is

MONO, this can be effective in simulating performance techniques such as a violinist’s glissando.

Portamento Switch # OFF, ON

Porta Mode NORMAL,

(Portamento Mode) LEGATO

Portamento on/off

Method of play for which the portamento effect will be applied

NORMAL: Portamento will always be applied.

LEGATO: Portamento will be applied only when you play legato (i.e., press the next note before re-

Portamento Type RATE,

TIME leasing the previous note).

How the difference in pitch between the notes you play will affect the time over which the pitch change occurs

RATE: The time over which the pitch changes will be proportionate to the difference in pitch between the two notes.

TIME: The pitch change will occur over a fixed time, regardless of the difference in pitch between the two notes.

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Patch Edit

Parameter

Porta Start

(Portamento Start)

Value

PITCH,

NOTE

Description

Portamento begins anew if you press another key during a pitch movement. This setting specifies how the new portamento starts.

PITCH: The pitch begins changing immediately to the new note’s pitch when its key is pressed.

Pitch

C5

D4

C4

Time press D4 key press C5 key press C4 key

NOTE: The pitch begins changing to the new note’s pitch only after it has first reached its original pitch destination.

Pitch

C5

D4

C4

Portamento Time

Unison Switch #

Unison Fat Level #

0–127

OFF, ON

0–127

Time press D4 key press C5 key press C4 key

Time over which the next pitch is reached

Switches the detune effect on/off

If this is “ON,” the sound of the selected patch will be layered (three notes), producing a fatter sound.

* If this is turned “ON,” the Mono/Poly parameter will also be set to “MONO” ([SOLO] will light), and the selected patch automatically uses single notes.

Strength of the detune effect

Increasing this value will cause the pitch of the layered notes to be raised and lowered farther away from each other (maximum one octave up and down).

TMT (Tone Mix Table)

These parameters specify how the tones will be combined, and how they will be played.

Parameter

Structure Type 1&2

(3&4)

Value

1–10

Description

How tones 1 and 2, or 3 and 4, will be combined

If you press [F6 (Zoom Edit)] while this parameter is selected, the screen will show the way in which the tones are combined. (Press [EXIT] to return to the previous screen.)

B indicates Booster, and R indicates Ring Modulator.

* If you select Type 2–10 and turn off one of the tones, the other tone will use the conventional configuration of WG/TVF/TVA.

Depth of the booster effect when “Type” is set to 3 or 4 Booster 1&2 (3&4)

(Booster Gain)

TMT (Tone Mix Table)

0, +6, +12, +18 dB

On the MC-909, you can specify how each tone will sound in response to pad playing dynamics (velocity). These parameters are collectively referred to as the TMT (Tone Mix Table) settings.

Level

1 Lower

L.Fade value

Velocity Control

(TMT Velocity

Control)

66

Upper

U.Fade value

OFF, ON,

RANDOM

Velocity

Specifies whether velocity data will be used (ON) or ignored (OFF)

If you specify RANDOM, the tones will sound randomly, regardless of velocity data.

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Patch Edit

Parameter

Velo Fade Lower

(TMT Velocity Fade

Width Lower)

Velo Range Lower

(TMT Velocity

Range Lower)

Velo Range Upper

(TMT Velocity

Range Upper)

Velo Fade Upper

(TMT Velocity Fade

Width Upper)

TMT Control Switch OFF, ON

Bend Range Down

Bend Range Up

Value

0–127

1–Upper

Lower–127

0–127

-48–0

0–48

Description

Rate of volume change when you play less strongly than the lower limit of the velocity range

Greater settings for this value will cause the volume to decrease more gradually. Set this to 0 if you want notes outside the velocity range to not sound at all.

Lower limit of velocities that will sound the tone

Set this parameter if you want to use velocity to switch between tones.

Upper limit of velocities that will sound the tone

Set this parameter if you want to use velocity to switch between tones.

* It is not possible to set Lower to a greater value than Upper, nor Upper to a lesser value than

Lower.

Rate of volume change when you play more strongly than the upper limit of the velocity range

Greater settings for this value will cause the volume to decrease more gradually. Set this to 0 if you want notes outside the velocity range to not sound at all.

Specifies whether the controller of the matrix control will control TMT (ON) or not (OFF)

By turning Velocity Control (TMT Velocity Control) OFF and turning this parameter on/off, you can easily switch between sounding all tones and using the matrix control. This is convenient when checking the sound.

Specifies the pitch change that occurs when the Pitch Bend lever is moved fully to the left (or down on some MIDI controllers).

Specifies the pitch change that occurs when the Pitch Bend lever is moved fully to the right (or up on some MIDI controllers).

What is a Booster?

A Booster amplifies the incoming signal, causing it to distort. This creates an effect similar to the distortion often used on an electric guitar.

What is a Ring Modulator?

A Ring Modulator mathematically multiplies two Tones, creating a new sound that includes inharmonic overtones that were not present in either of the two original Tones. Since the difference in pitch between the two

Tones changes the overtone structure, an un-pitched “metallic” sound often results. Ring modulation is therefore especially suitable for creating bells and other metallic sounds.

fig.

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Patch Edit

CTRL1

These parameters let you specify the operation and result of various controllers.

Parameter

MATRIX CTRL #

Value Description

This selects the parameters to be controlled by Matrix Control Source 1–4 and the Sens settings, as well as the specific Tones whose parameters you wish to control. Up to four destination parameters can be selected for each controller and controlled simultaneously.

CTRL1 Destination 1–4

(Matrix Control 1

OFF, PCH, CUT, RES, LEV, PAN,

DRY, CHO, REV, PIT-LFO1(2),

Parameter to be controlled

Destination 1–4) TVF-LFO1(2), TVA-LFO1(2),

PAN-LFO1(2), LFO1(2)-RATE,

PIT-ATK, PIT-DCY, PIT-REL,

TVF-ATK, TVF-DCY, TVF-REL,

TVA-ATK, TVA-DCY, TVA-REL,

TMT, FXM, MFX-CTRL1–4

-63– +63 CTRL1 Sens 1–4

(Matrix Control 1 Sens

1–4)

CTRL1 Switch 1–4

(Matrix Control 1 Tone

Control Switch 1–4)

OFF, ON, REVS

Range of change obtained through operating the controller

Negative (-) values will invert the change. If you set LFO depth to a negative value, the phase will be inverted. Setting LFO rate to a negative value will lengthen the cycle, and setting it to a positive value will shorten the cycle.

Tones to which the preceding two parameter settings will apply

The settings will apply to tones for which this is turned “ON.” The effect will be inverted for tones that are set to “REVS.”

General

Various other parameters are provided here.

Parameter

Patch Priority

Tone Env Mode

(Tone Envelope

Mode)

Value

LAST,

LOUDEST

Description

Specifies what will happen if the maximum polyphony (64 voices) is exceeded

LAST: Voices played most recently will be given priority, while currently sounding voices will be successively turned off, beginning with the oldest one.

LOUDEST: Voices of the loudest volume will be given priority, while currently sounding voices will be successively turned off, beginning with the one with the lowest volume.

NSUS, SUST Specifies how notes will continue to sound while you hold down the key

NSUS (NO-SUSTAIN): The sound will decay naturally even if you continue to hold down the pad.

SUST (SUSTAIN): The sound will be sustained as long as you hold down the pad.

* If you have selected a one-shot waveform, the sound will not be sustained even if you select “SUST.”

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Patch Edit

Parameter

Tone Delay

Value Description

This produces a time delay between the moment a key is pressed (or released) and the moment the Tone actually begins to sound. Since you can adjust the timing of each Tone in a Patch, you can create effects in which pressing a single key produces two or more sounds occurring at different times. If you don’t wish to use Tone Delay, set Tone Dly to NORMAL and Tone Delay Time to 0.

Tone Delay Mode NORM, Specifies how the tone will be sounded

HOLD,

OFFN,

OFFD

* If you have selected a decay-type waveform (in which the sound disappears naturally even if you do not release the key), the sound may not be heard if you set this parameter to OFFN or OFFD.

NORM (NORMAL): The Tone sounds after the specified Delay Time.

Delay Time press key release key

HOLD: The Tone will only sound if the key is held for longer than the specified Delay Time. If the key is released before the Delay Time has elapsed, the Tone will not sound.

Delay Time

Delay

Time release key press key

Tone does not sound release key press key

OFFN (KEY-OFF-NORMAL): The Tone doesn’t sound while the key is being pressed, but sounds after the specified Delay Time when the key is released.

Delay

Time press key release key

OFFD (KEY-OFF-DECAY): The Tone doesn’t sound while the key is being pressed, but sounds after the specified Delay Time when the key is released. However, for this setting-unlike KEY-OFF-NORthe TVA envelope of the Tone begins when the key is first pressed. As a result, in most cases, only the decay portion of the sound is heard.

Delay

Time press key release key

Tone Delay Time 0–127, note Time by which each tone will be delayed when using tone delay

If you've selected a Structure Type of 2–10, the output of tone 1 (3) and 2 (4) will be combined into tone 2 (4). Thus, the setting of tone 1 (3) will have no effect.

note:

fig.

(Sixty-fourth-note triplet),

(Sixteenth note),

(Sixty-fourth note),

(Eighth-note triplet),

(Thirty-second-note triplet),

(Dotted sixteenth note),

(Thirty-second note),

(Eighth note), (Quarter-note triplet),

(Dotted quarter note), (Half note), (Whole-note triplet), (Dotted half note), (Whole note),

(Sixteenth-note triplet),

(Dotted eighth note),

(Double-note triplet),

(Dotted thirty-second note),

(Quarter note),

(Dotted whole note),

(Half-note triplet),

(Double note)

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Rhythm Edit

How Percussion Instruments

Are Organized

A Rhythm Set is a collection of Rhythm Tones, each of which represents a percussion instrument played on a single key. An instrument consists of the following four elements.

Rhythm Set

Note Number 74 (D5)

Note Number 73 (C#5)

Note Number 60 (C4)

Note Number 59 (B3)

Rhythm Tone (Percussion instrument sound)

WG TVF TVA

Pitch

Envelope

TVF

Envelope

TVA

Envelope

WG (Wave Generator)

This specifies the PCM waveform (or “wave”) that forms the basis of the Rhythm Tone - four waveforms can be assigned to each Rhythm

Tone. You can also determine how the pitch of the Rhythm Tone will change.

The MC-909 has 693 different waveforms. (See Waveform List p.

150.)

All Rhythm Sets built into the MC-909 consist of Rhythm Tones based on these waveforms.

TVF (Time Variant Filter)

This sets how the frequency characteristics of the Rhythm Tone will change.

TVA (Time Variant Amplifier)

This sets how the Rhythm Tone’s volume and stereo positioning will change.

Envelope

An envelope applies changes to the Rhythm Tone over time. There are separate envelopes for pitch, TVF (filter) and TVA (volume). For example, you would use the TVA Envelope to modify the way in which the Rhythm Tone attacks and decays.

Selecting the Wave(s) That

Will Sound

Turn “on” the wave(s) that you want to sound. If you want to hear just a specific wave, turn the other waves “off.”

Press TONE SWITCH [1]–[4] to switch a wave on (button’s indicator lit) or off (indicator extinguished).

Rhythm editing procedure

1.

In the top screen of Patch/Sample mode, move the cursor to the rhythm set that you want to edit.

2.

Press [F2 (Edit)] to access the edit screen.

3.

Use [F1] [F2] or [CURSOR (left/right)] to select a parameter group.

4.

Use [CURSOR (up/down)] to select a parameter.

5.

Use [VALUE] or [INC/DEC] to edit the parameter.

*

You can also use the panel knobs and sliders to edit the sound (p. 52).

6.

When you are finished editing, press [EXIT] to return to the top screen.

Selecting the rhythm tone to edit

Press a velocity pad 1–16 to select the rhythm tone that you want to edit.

Selecting the wave that you want to edit

Press TONE SELECT [1]–[4] to illuminate the button for the wave that you want to edit.

* By simultaneously pressing two or more [TONE SELECT] buttons, you can simultaneously select two or more waves.

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Rhythm Edit

Wave

These parameters select the PCM waveform that is to form the basis of the rhythm tone, and apply effects to the waveform.

Parameter

Wave Group

Value

INT, SRX, PRES,

USER, CARD

Description

Group of the waveform upon which the rhythm tone is to be based

INT: Waveforms stored in internal memory

SRX: Waveforms stored in a wave expansion board

PRES: Preset sample waveforms

USER: User sample waveforms

CARD: Card sample waveforms

* SRX can be selected only if a wave expansion board is installed.

Waveform upon which the tone is to be based

On the MC-909 you can specify a separate waveform for the L and R channels.

Wave No. L/MONO 0 (OFF)–693

Wave No. R

Wave Gain

* If you want to use the same waveform for the L and R channels, set the R channel to 0 (OFF).

-6, 0, +6, +12 dB Waveform gain (amplitude)

The value will change in steps of 6 dB (decibels). An increase of 6 dB will double the gain. If you want to use the booster to distort the sound, it is effective to set this to the maximum.

FXM (Frequency Cross Modulation)

FMX creates a complex overtone structure by using a specific waveform to frequency-modulate the selected waveform. This is suitable for creating extreme sounds or sound effects.

Wave FXM SW OFF, ON Selects whether FXM will be used (ON) or not (OFF)

(Wave FXM Switch)

Wave FXM Color

(Wave FXM Color)

Wave FXM Depth

(Wave FXM Depth)

1–4

0–16

Selects how FXM will apply frequency modulation.

Increasing this value will produce a rougher sound. Decreasing this value will produce a more metallic sound.

Depth of frequency modulation applied by FXM

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Rhythm Edit

Pitch

These parameters specify the pitch of the waveform.

Parameter

Coarse Tune

(Rhythm Tone

Coarse Tune)

Fine Tune

(Rhythm Tone Fine

Tune)

Random Pitch

(Random pitch depth)

Wave Coarse Tune

Wave Fine Tune

Value

0 (C-1)–127

(G9)

-50– +50

Description

Basic pitch at which the Rhythm tone will play

0–1200

-48– +48

-50– +50

Pitch of the Rhythm tone

Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or downward.

This specifies the width of random pitch deviation that will occur each time a key is pressed. If you don’t want random pitch changes, set it to 0. The parameter can be adjusted in units of 1 cent (1/100th of a semitone).

Pitch of the Wave

Adjusts the pitch in semitone steps over a range of +/-4 octaves.

Pitch of the Wave

Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or downward.

Pitch Env (Pitch Envelope)

These parameters specify the depth of the pitch envelope (the way in which pitch will change over time), and the shape of the envelope itself.

T1

L1

T2 T3 T4

L0

Pitch

L3 key is pressed

L2

Parameter

P-Env Depth

Value

-12– +12

P-Env V-Sens

(Pitch Envelope Velocity Sensitivity)

P-Env T1 V-Sens

(Pitch Envelope

Time 1

Velocity Sensitivity)

P-Env T4 V-Sens

(Pitch Envelope

Time 4

Velocity Sensitivity)

P-Env Time1–4

-63– +63

-63– +63

-63– +63

0–127

P-Env Level0–4 -63– +63

Time key is released L4

Description

Pitch envelope depth

Increasing this value will produce greater change. Negative (-) values will invert the change produced by the envelope.

Amount of pitch change that will occur in response to your pad playing dynamics.

Increasing this value will produce a greater difference in pitch between softly and strongly played notes. Negative (-) values will produce the opposite result.

Amount by which T1 (time) of the pitch envelope will change in response to the speed (velocity) at which you press a pad.

Increasing this value will produce a greater difference between softly and strongly played notes. Set this to a positive (+) value if you want to speed up the T1 time, or to a negative (-) value to slow it down.

Amount by which T4 (time) of the pitch envelope will change in response to the speed at which you release a pad (key-off velocity)

Increasing this value will produce a greater difference between quickly released and slowly released notes. Set this to a positive (+) value if you want to speed up the T4 time, or to a negative (-) value to slow it down.

Pitch envelope times (T1–T4)

Increasing this value will lengthen the time until the next pitch level is reached (for example, T2 is the time over which the pitch will change from L1 to L2).

* Realtime modify knob [A] adjusts Time 1, and knob [D] adjusts Time 3.

Pitch envelope levels (L0–L4)

These parameters specify the amount by which the pitch will change from the basic pitch (specified by Coarse Tune and Fine Tune) at each point of the envelope. Positive (+) values will raise the pitch above the basic pitch, and negative (-) values will lower it.

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Rhythm Edit

Filter

These parameters are settings for the TVF (Time Variant Filter). They modify the timbral character of the tone by adjusting the brightness and fatness of the sound.

Parameter

Filter Type

Cutoff Frequency

Cutoff Velo Curve

(Cutoff Frequency

Velocity Curve)

Value

OFF, LPF,

BPF, HPF,

PKG, LPF2,

LPF3

0–127

FIX, 1–7

Description

Type of filter

A filter cuts a specific frequency region of the sound to modify the brightness or thickness of the sound.

OFF: A filter will not be used.

LPF: Low Pass Filter. Cuts the region that lies above the cutoff frequency. The sound will become more mellow as the high frequency region is cut. This is the most commonly used type of filter.

BPF: Band Pass Filter. Leaves only the region in the vicinity of the cutoff frequency, and cuts the rest.

Suitable for creating sounds with a distinctive character.

HPF: High Pass Filter. Cuts the region that lies below the cutoff frequency. Suitable for creating percussion instrument sounds that have a distinctive high range.

PKG: Peaking filter. Emphasizes the region in the vicinity of the cutoff frequency. You can create a wah effect by using an LFO to cyclically modulate the cutoff frequency.

LPF2: Low Pass Filter 2. Cuts the region that lies above the cutoff frequency. This lets you leave the cutoff frequency fixed, and use the TVF envelope settings to vary the depth of the cutoff. Since this does not impair the feeling of energy of the sound, it is effective for acoustic-type sounds.

* The resonance setting is ignored.

LPF3: Low Pass Filter 3. Cuts the region that lies above the cutoff frequency. This filter cuts the high frequency region more gently than LPF2. Since this does not impair the feeling of energy of the sound, it is effective for acoustic-type sounds.

* The resonance setting is ignored.

Frequency (cutoff frequency) at which the filter will begin affecting the frequency content of the waveform

If the Filter Type is LPF/LPF2/LPF3 , reducing the cutoff frequency will diminish the higher overtones, producing a more mellow sound. Raising the cutoff frequency will brighten the sound.

If the Filter Type is BPF , the cutoff frequency value will change the harmonic content that will be sounded. This is suitable for creating sounds with a distinctive character.

If the Filter Type is HPF , raising the cutoff frequency will diminish the lower overtones, emphasizing only the bright portion of the sound.

If the Filter Type is PKG , the cutoff frequency value will change the harmonic content that will be boosted.

Curve by which pad playing dynamics will affect the cutoff frequency

If you select “FIX,” the cutoff frequency will remain fixed regardless of your playing dynamics.

Cutoff Velo Sens

(Cutoff Frequency

Velocity Sensitivity)

Resonance

-63– +63

0–127

1 2 3 4 5 6 7

Amount by which your pad playing dynamics will affect the cutoff frequency

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change.

Amount by which the sound in the region of the cutoff frequency will be emphasized

Increasing this value will produce a more strongly distinctive character. Raising this excessively will cause oscillation and distortion.

High

Level

LPF BPF HPF PKG

Frequency

Cutoff frequency

Reso Velo Sens

(Resonance Velocity

Sensitivity)

-63– +63

Low

Amount by which your pad playing dynamics will affect the resonance

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change.

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Rhythm Edit

Filter Env (Filter Envelope)

These parameters specify the depth of the filter envelope (time-variant change in cutoff frequency), and specify the shape of the envelope itself.

T4

L0

Cutoff

Frequency

T1

L1

T2

L2

T3

L3

L4

Time key is pressed key is released

Parameter

F-Env Depth

(Filter envelope depth)

F-Env V-Curve

(Filter envelope velocity curve)

Value

-63– +63

FIX, 1–7

Description

Depth of the filter envelope

Increasing this value will produce a greater effect. Negative (-) values will invert the envelope.

Curve by which keyboard playing dynamics will affect the filter envelope

If you select “FIX,” the filter envelope will remain constant regardless of your playing dynamics.

F-Env V-Sens

(Filter envelope velocity sensitivity)

F-Env T1 V-Sens

(Filter Envelope

Time 1 Velocity

Sensitivity)

F-Env T4 V-Sens

(Filter Envelope

Time 4 Velocity

Sensitivity)

F-Env Time1–4

(Filter Envelope

Time 1–4)

F-Env Level0–4

(Filter Envelope

Level 0–4)

-63– +63

-63– +63

-63– +63

0–127

0–127

1 2 3 4 5 6 7

Amount by which your pad playing dynamics will affect the filter envelope depth

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change.

Amount by which your pad playing dynamics (velocity) will affect T1 (time) of the filter envelope

Increasing this value will cause a correspondingly greater difference between softly played and strongly played notes. Negative (-) values will invert the change. Specify a positive (+) value if you want to speed up the T1 time, or a negative (-) value to slow it down.

Amount by which the speed at which you release the pad (key-off velocity) will affect T4 (time) of the filter envelope

Increasing this value will cause a correspondingly greater difference between slowly released and quickly released notes. Specify a positive (+) value if you want to speed up the T4 time, or a negative

(-) value to slow it down.

Filter envelope times (T1–T4)

Higher settings of these values will lengthen the time over which the next cutoff frequency level of the envelope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)

* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.

Filter envelope levels (L1–L3)

Specifies the change in cutoff frequency at each point, relative to the reference level.

* Realtime modify knob [S] adjusts Level 3.

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Rhythm Edit

Amp

These TVA (Time Variant Amplifier) parameters specify how the volume and pan of the sound will change.

Parameter

Tone Level

(Rhythm Tone Level)

Wave Level

Value

0–127

0–127

L64–63R Tone Pan

(Rhythm Tone Pan)

Random Pan Depth 0–63

Alternate Pan Depth L63–63R

Wave Pan

Wave Rnd Pan Sw

(Wave Random Pan

Switch)

Wave Alt Pan Sw

(Wave Alternate Pan

Switch)

L64–63R

OFF, ON

OFF, ON,

REVS

Description

Volume of each Rhythm Tone

This parameter is used mainly to adjust the volume balance between Rhythm Tones.

Volume of each wave

This parameter is used mainly to adjust the volume balance between waves.

Pan of each Rhythm Tone

L64 is far left, 0 is center, and 63R is far right.

Amount by which the pan will be varied randomly each time you play a note

Increasing this value will produce a greater amount of random change.

Amount by which the pan will be moved alternately between left and right each time you play a note

Increasing this value will produce a greater amount of change. This value can be adjusted in the L or

R direction, and these will invert the order in which the tone is panned to left and right. If you want two tones to alternate between left and right, set each tone to opposite L and R values.

Pan of each wave

L64 is far left, 0 is center, and 63R is far right.

Use this setting to cause the waveform’s panning to change randomly each time a key is pressed (ON) or not (OFF).

The range of the panning change is set by the Random Pan Depth setting.

Set this to ON to pan the Wave according to the Alternate Pan Depth settings, or to REVS when you want the panning reversed.

If you do not want the panning to change each time a key is pressed, set this to OFF.

Amp Env (Amp Envelope)

These parameters specify the depth of the amp envelope (change in volume over time) and the shape of the envelope itself.

Level

T1

L1

T2

L2

T3

L3

T4 key is pressed

Parameter

A-Env V-Curve

(Amp Envelope

Velocity Curve)

Value

FIX, 1–7 key is released

Time

Description

Curve by which pad playing dynamics will affect the volume of the tone

If you specify “FIX,” the volume of the tone will remain the same regardless of your playing dynamics.

A-Env V-Sens

(Amp Envelope

Velocity Sensitivity)

A-Env T1 V-Sens

(Amp Envelope

Time 1 Velocity

Sensitivity)

A-Env T4 V-Sens

(Amp Envelope

Time 4 Velocity

Sensitivity)

A-Env Time1–4

(Amp Envelope

Time 1–4)

A-Env Level1–3

(Amp Envelope

Level 1–3)

-63– +63

-63– +63

-63– +63

0–127

0–127

1 2 3 4 5 6 7

Amount by which pad playing dynamics will affect the volume of the tone

Specify a positive (+) value if you want the volume of the tone to increase as you play more strongly.

Specify a negative (-) value if you want the volume to decrease.

Amount by which T1 (time) of the Amp envelope will change in response to your playing dynamics

Increasing this value will produce a greater change between softly played and strongly played notes.

Specify a positive (+) value if you want the T1 time to speed up, or a negative (-) value if you want it to slow down.

Amount by which T4 (time) of the Amp envelope will change in response to the speed at which you release the pad (key-off velocity)

Increasing this value will produce a greater change between slowly released and quickly released notes. Specify a positive (+) value if you want the T4 time to speed up, or a negative (-) value if you want it to slow down.

Amp envelope times (T1–T4)

Higher settings of these values will lengthen the time over which the next volume level of the envelope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)

* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.

Amp envelope levels (L1–L3)

Specifies the change in volume at each point, relative to the reference level.

* Realtime modify knob [S] adjusts Level 3.

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Rhythm Edit

WMT (Wave Mix Table)

With the MC-909, up to four stereo Waves can be assigned to a single Rhythm Tone. You can select the way tones sound according to the force with which the keys are played, thus allowing you to create Rhythm Tones featuring great expressive power. This function is called WMT (Wave

Mix Table) .

Level

1

Lower

L.Fade value

Upper

U.Fade value

Velocity

Parameter

Velocity Control

(WMT Velocity Control)

Velo Fade Lower

(WMT Velocity Fade

Width Lower)

Velo Range Lower

(WMT Velocity

Range Lower)

Velo Range Upper

(WMT Velocity

Range Upper)

Velo Fade Upper

(WMT Velocity Fade

Width Upper)

Value

OFF, ON,

RANDOM

0–127

1–Upper

Lower–127

0–127

Genaral

Various other parameters are provided here.

Description

Specifies whether velocity data will be used (ON) or ignored (OFF)

If you specify RANDOM, the waves will sound randomly, regardless of velocity data.

Rate of volume change when you play less strongly than the lower limit of the velocity range

Greater settings for this value will cause the volume to decrease more gradually. Set this to 0 if you want notes outside the velocity range to not sound at all.

Lower limit of velocities that will sound the tone

Set this parameter if you want to use velocity to switch between waves.

Upper limit of velocities that will sound the tone

Set this parameter if you want to use velocity to switch between waves.

* It is not possible to set Lower to a greater value than Upper, nor Upper to a lesser value than Lower.

Rate of volume change when you play more strongly than the upper limit of the velocity range

Greater settings for this value will cause the volume to decrease more gradually. Set this to 0 if you want notes outside the velocity range to not sound at all.

Parameter

Rhythm Level

(Rhythm Set Level)

Assign Type

Mute Group

Value

0–127

Description

Overall volume of the Rhythm Set

MULTI,

SINGLE

OFF, 1–31

This setting determines whether a Rhythm Tone note that is playing is stopped when the same note is played again (SINGLE), or whether it will continue to play, layered with the new note.

The Mute Group function allows you to designate two or more Rhythm Tones that are not allowed to sound simultaneously. For example, in a real-world acoustic drum set, an open hi-hat and a closed hihat sound will never occur simultaneously, since they’re produced by the same instrument. To simulate this behavior on the MC-909, you can set the open and closed hi-hat Rhythm Tones to the same Mute

Group. You can have up to 31 Mute Groups per Rhythm Set. If you do not want a Rhythm Tone to use a Mute Group, turn the feature off.

NSUS, SUST When a loop-type waveform is selected, it will normally continue to sound as long as a key is pressed.

If you want a note to decay naturally even when the key remains pressed, set this to “NSUS.”

0–48

* If a one-shot type Wave is selected, it will not sustain even if this parameter is set to “SUST.”

Specifies the amount of pitch change that will occur when you move the Pitch Bend Lever.

Tone Env Mode

(Rhythm Tone

Envelope Mode)

Tone Pitch Bend

Range

(Rhythm Tone Pitch

Bend Range)

Tone Reverb Send

Level

(Rhythm Tone Reverb Send Level)

Tone Output Asgn

(Rhythm Tone

Output Assign)

0–127

DRY, MFX1,

MFX2,

COMP,

DIR1, DIR2

Specifies the depth of reverb applied to each Rhythm Tone

Set this to 0 if you don’t want to apply reverb.

Specifiests the original sound of each Rhythm Tone will be output

DRY: Output to MIX OUTPUT jacks without passing through effects

MFX1 (2): Output through multi-effects 1 (or 2)

COMP: Output through the compressor

DIR1 (2): Output to the DIRECT 1 (or DIRECT 2) jacks without passing through effects

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Saving a Patch/Rhythm Set

Patch/rhythm set settings that you edit will be lost if you re-select the patch/rhythm set or turn off the power. If you want to keep your edits, you must use the following procedure to save the data.

1.

Press [WRITE].

The Write menu screen will appear.

fig.2-50

Make sure that “Patch/Rhythm” is highlighted.

4.

When you have finished entering the name, press [F6

(Write)].

fig.2-52

A screen in which you can select the write-destination patch/ rhythm set will appear.

2.

Press [ENTER] or [F2 (Patch)].

fig.2-51

The patch name/rhythm set name entry screen will appear.

5.

Use [VALUE] or [INC/DEC] to select the writedestination patch/rhythm set.

Use [CURSOR (left/right)] to select the bank (user, card).

6.

Press [F6 (Write)].

A message will ask you to confirm that you want to write the data.

7.

To write the data, press [F6 (Execute)].

* If you decide to cancel, press [F5 (Cancel)].

3.

Assign a name to the patch/rhythm set.

[CURSOR (left/right)] Moves the cursor (the location at which to enter/edit a character).

[CURSOR (up/down)] Switches letters between uppercase and lowercase.

[VALUE] [INC/DEC]

[F1 (Change Type)]

Selects characters.

Selects the type of character.

Each time you press this, you will alternately select the first character of

[F2 (Delete)]

[F3 (Insert)] the uppercase alphabet (A), lowercase alphabet (a), or numerals and symbols (0).

Deletes the character at the cursor location, while shifting the following characters to the left, closing the gap.

Inserts a space at the cursor location.

* If you decide not to enter the name, press [F5 (Cancel)].

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Copying and Initializing a Patch/Rhythm Set

Copying a Patch Tone

Here’s how the tone settings of a patch can be copied to the specified tone of the currently selected patch.

1.

In the top screen of patch / sample mode, move the cursor to the copy-destination patch.

2.

3.

Press [F2 (Edit)] to access the edit screen.

Press [F5 (Tone Copy)].

The Patch Tone Copy window will appear.

4.

Use [CURSOR] and [VALUE] to select the copysource patch and tone, and the copy-destination tone.

Parameter Value

Source

Patch Bank Current,

Preset A–G,

User, Card

No.

1–128

Description

Bank of the copy-source patch

To specify the currently selected patch as the copy-source, set this to “Current.”

Patch number of the copy-source

If Patch Bank is set to “Current,” this cannot be selected.

Copy-source tone at the copysource patch

Source

Patch Tone

Destination

Temporary

Patch Tone

5.

1–4

1–4

Press [F6 (Execute)].

Copy-destination tone at the currently selected patch

A message will ask you for confirmation.

6.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

If you press [F4 (Compare)] in step 4 so a “ ✔ ” appears in the check box, you can use the velocity pads to play the copy source patch.

Initializing a Patch

Here’s how the settings of the currently selected patch can be returned to their default values.

1.

In the top screen of patch / sample mode, select a part assigned a patch.

2.

Turn [VALUE] to select the patch that you want to initialize.

3.

4.

Press [F2 (Edit)] to access the edit screen.

Press [F4 (Patch Init)].

A message will ask you for confirmation.

5.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

Copying a Rhythm Tone (Key)

Here’s how the rhythm tone (percussion sound) settings of a rhythm set can be copied to the specified rhythm tone of the currently selected rhythm set.

1.

In the top screen of patch / sample mode, move the cursor to the copy-destination rhythm set.

2.

3.

Press [F2 (Edit)] to access the edit screen.

Press [F5 (R.Tone Copy)].

The Rhythm Tone Copy window will appear.

4.

Use [CURSOR] and [VALUE] to select the copysource rhythm set and rhythm tone, and the copydestination rhythm tone.

Parameter

Source

Rhythm

Bank

No.

Value

Current,

Preset A,

User, Card

1–128

Description

Bank of the copy-source rhythm set

To specify the currently selected rhythm set as the copy-source, set this to “Current.”

Rhythm set number of the copysource

If Rhythm Bank is set to “Current,” this cannot be selected.

Copy-source rhythm tone (key) at the copy-source rhythm set

Source

Rhythm Key

Destination

Temporary

Rhythm Key

5.

B3–D5

B3–D5 Copy-destination rhythm tone

(key) at the currently selected rhythm set

Press [F6 (Execute)].

A message will ask you for confirmation.

6.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

If you press [F4 (Compare)] in step 4 so a “

” appears in the check box, you can use the velocity pads to play the copy source rhythm set.

Initializing a Rhythm Set

Here’s how the settings of the currently selected rhythm set can be returned to their default values.

1.

In the top screen of patch / sample mode, select a part assigned a rhythm set.

2.

Turn [VALUE] to select the rhythm set that you want to initialize.

3.

4.

Press [F2 (Edit)] to access the edit screen.

Press [F4 (Rhythm Init)].

A message will ask you for confirmation.

5.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

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Song Mode

In this mode you can play, record, and edit songs.

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How Things Work (in Song mode)

fig.0-01

1

2

8

9

6

3

10

11

7

13

4

5

12

When you press the Mode section [SONG] button , the button’s indicator will light and the MC-909 will be in Song mode.

In Song mode, the various parts of the panel will perform the following functions.

1. D Beam controllers

Pass your hand over these to modify the pattern (p. 35).

[BEAM 1 ON]

[BEAM 2 ON]

[TWIN D BEAM ASSIGN]

Turns the left D Beam controller

(BEAM 1) on/off.

Turns the right D Beam controller

(BEAM 2) on/off.

Selects the function of the D Beam controller.

2. Volume section

[OUTPUT]

[INPUT]

Adjusts the output volume of the MIX OUT jacks and the headphone.

Adjusts the input volume from the INPUT jacks.

3. Realtime Modify section

These controls modify the sound (p. 33).

14

4. Mastering section

[ON]

[BAND]

Switches the mastering effect (compressor) on/off.

Selects the frequency band to adjust.

[ATTACK] Specify the time from when the volume goes up the threshold level until the compressor effect applies.

[RELEASE] Specify the time from when the volume falls below the threshold level until the compressor effect no longer applies.

5. Velocity pads

Use these pads as a keyboard to play sounds or trigger phrases (p.

27).

6. Function buttons

These buttons access the function screens indicated in the bottom line of the display.

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How Things Work (in Song mode)

7. Part Mixer section

Here you can adjust the volume, pan, etc., of each part (p. 33).

[PART]

(SELECT/MUTE)

[TEMPO/MUTE

CONTROL]

Selects the function of the Part buttons [1]–

[16].

The buttons work as Part Select buttons when the indicator is not lighted, and as

Mute buttons when the indicator is lit.

Switches on/off the Tempo/Mute part (a part that records tempo changes and mute

operations, p. 42).

[MIXER ASSIGN] When you press this button so its indicator lights, the Mixer screen will appear.

[PART ASSIGN] Selects the parts that are controlled by the sliders.

The sliders will control parts 1–8 if this indicator is not lighted, or parts 9–16 if the indicator is lit.

8. Sampling section

[EDIT]

[SAMPLING/RESAMPLING]

[MIX IN]

[AUTO SYNC]

When you press this button, the Sample edit screen will ap-

pear (p. 114).

When you press this button, the Sampling menu screen will

appear (p. 112).

Mix the sound from the INPUT

jacks into the output (p. 34).

Synchronize a sample with the

pattern (p. 36).

9. Effect section

Applies special effects to the sound (p. 88).

[COMP]–[REVERB]

[KNOB ASSIGN]

[TYPE]

[C1], [C2]

Switch each effect on/off (p. 88).

Selects the effect to be controlled in real

time (p. 91).

Selects the type of effect.

Modifies the assigned function in real time.

10. Mode section

Press the [SONG] button to enter Song mode.

Pressing one of the other two buttons will switch you to the corresponding mode.

11. Cursor/Value section

Use these buttons and dial to select songs or input values (p. 18).

12. Sequencer section

[PLAY]

[STOP]

[FWD]

[BWD]

[TOP]

[REC]

Plays a song (p. 82).

Stops playback/recording.

Advances to the next step.

Returns to the previous step.

Moves to the beginning of the song.

Used when recording (p. 83).

13. Turntable emulation

Applies an effect that simulates increasing/decreasing the rotational

speed of a turntable (p. 36).

14. TAP button

Lets you set the BPM (tempo) by pressing the button at the desired

timing (p. 25).

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Playing songs

Two or more patterns connected in the order of playback are called a

“song.”

When you play back a song, the patterns will switch automatically— you don’t need to select each pattern yourself. In one song, you can register up to 50 patterns in the desired order of playback.

The number describing the order in which the patterns are arranged is called the “step.”

Top screen of Song mode

fig.3-01

Function buttons

[F1 (Next Step)]

When Song Step Sw (p. 128) is set to “MANU-

AL,“ playback will automatically advance to

[F2 (Song Edit)]

[F3 (Mixer)] the next step if you press this button to display the “ ✔ ” mark.

Edit the settings of the song (p. 84).

Specify the volume, pan, etc., of each part (p.

33).

[F4 (Effects)]

Apply special effects to the sound (p. 88).

[F5 (Mastering)]

Make settings for the mastering effect (p. 108).

[F6 (BPM Click)] Set the tempo, and turn the metronome on/

off (p. 25).

Basic playback operation

Use the following buttons to control the playback.

fig.1-02.e

Return to the previous step

Move to the beginning of the song

Advance to the next step

Song Reset

You can have playback resume from step 1 when the currently playing pattern finishes playing.

This is convenient when you want to play back a few measures while you adjust the BPM to match a turntable, and then when the

BPM is correct, play back from step 1.

1.

While the song is playing, press [PLAY].

The screen will indicate “SONG RESET.”

When the currently playing pattern finishes, the playback will return to the beginning of the song.

Selecting a song to play

There are two ways to select a song: directly, or from a list.

Selecting a song directly

While the song is stopped, use [VALUE] or [INC/DEC] to select another song.

Selecting a song from a list

1.

Press [ENTER].

The song list will appear.

2.

Use [VALUE], [INC/DEC], or [CURSOR (up/down)] to select a song.

If you hold down [SHIFT] while using these controls, the song number will change in steps of ten.

3.

Press [F6 (Select)] or [ENTER] to confirm your selection.

* If you decide not to execute, press [F5 (Cancel)].

Changing the BPM or mute status

In Song mode as well, you can change the BPM or part muting status in the same way as in Pattern mode. For details on how to change

these, refer to the section “Playing a pattern” (p. 24).

Stop playback Play back Used for recording

* The [FWD], [BWD], and [TOP] buttons can also be used during playback.

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Recording a song

You can input patterns one by one to specify the order in which the patterns will be played back.

Recording procedure

1.

Use [VALUE] or [INC/DEC] to select the song number that you want to record.

2.

fig.3-03

Press [REC].

Editing the setup parameters

During song recording, you can edit setup parameters (p. 26) such as

part mute and effect settings and then press [ENTER] to register the state of those parameters. This will simply store the setup parameters of each pattern as song data, and does not affect the original pattern in any way.

By using this to change the mute status of a pattern or to change the

MFX type, you can have a single pattern play in a variety of ways as the song progresses.

• Tempo (BPM) can be input/edited only at the first step.

• It is not possible to change the tempo during the song.

3.

Select the pattern to be played at this step.

Refer to

Selecting a pattern to play back (p. 24)

4.

Press [ENTER].

You will proceed to the next step.

5.

Repeat the above steps 3 and 4 to input the patterns to be played for the subsequent steps.

6.

After you have finished inputting the last step, press

[STOP] to end the recording process.

Auditioning a pattern

While you are recording, you can press [PLAY] to audition the selected pattern. You can select different patterns while you audition them. To stop the auditioning, press [STOP].

Moving between steps

After recording several steps, you can press [BWD] [FWD] to move between steps.

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Song editing

“Song editing” is the process of editing individual steps of performance data for a song.

* You must stop the song playback before you can edit the song.

1.

Select the song that you want to edit.

2.

fig.3-04

In Song mode, press [F2 (Song Edit)] to access the

Song Edit screen.

Delete Step

This operation deletes an unwanted step from the song, and joins the two sections.

fig.1-54

1 2 3 4 5 6

1 2 3 4 5

1.

Use [VALUE] or [INC/DEC] to select the step that you want to delete.

2.

Press [F2 (Delete)].

The selected step will be deleted.

Insert Step

This operation inserts a step into the song, and moves subsequent steps backward by one.

fig.1-56

1 2 3 4 5

Type of song editing

[F1 (Clear All)]

(Clear All Steps)

[F2 (Delete Step)]

[F3 (Insert Step)]

[F4 (Copy)]

(Song Copy)

[F6 (Close)]

Erase all steps.

Delete an unwanted step.

Insert a step.

Copies a song to a different song.

Returns to the previous screen.

Clear All Steps

This operation clears all of the steps that you input, returning them to the blank condition. Use this when you want to create a song from scratch.

1.

Press [F1 (Clear All)].

A message will ask you for confirmation.

2.

If you are sure that you want to clear all steps, press

[F6 (Execute)].

* To cancel, press [F5 (Cancel)].

1 2 4 5 6

1.

Use [VALUE] or [INC/DEC] to select the step at which you want to insert a pattern.

In the example shown above, select step 2.

2.

Press [F3 (Insert)].

A step containing the same pattern as the step you selected in step 1 will be inserted, and the subsequent steps will be moved backward by one.

Song Copy

This operation copies song data to a different song.

1.

Press [F4 (Copy)].

2.

Select the copy-destination song.

3.

Press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

If the copy destination contains data, that data will be erased when you execute this copy operation.

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Saving a song

Songs that you record will be lost if you turn off the power. If you want to keep the song data, you must save it as follows.

1.

Select the song that you want to save.

2.

Press [WRITE].

The write menu screen will appear.

Make sure that “Song” is highlighted.

4.

Assign a name to the song you created.

[CURSOR (left/right)] Moves the cursor (the location at which to enter/edit a character).

[CURSOR (up/down)] Switches letters between uppercase and lowercase.

[VALUE] [INC/DEC]

[F1 (Change Type)]

Selects characters.

Selects the type of character.

Each time you press this, you will alternately select the first character of

[F2 (Delete)]

[F3 (Insert)] the uppercase alphabet (A), lowercase alphabet (a), or numerals and symbols (0).

Deletes the character at the cursor location, while shifting the following characters to the left, closing the gap.

Inserts a space at the cursor location.

* If you decide not to enter the name, press [F5 (Cancel)].

5.

When you finish inputting the name, press [F6

(Write)].

A message will ask you to confirm that you want to write the data.

3.

Press [ENTER] or [F5 (Song)].

The song name input screen will appear.

6.

To write the data, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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MEMO

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Effects

Compressor/Multi-effect/Reverb/Mastering Effect settings

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Effects

Here you can apply special effects to the sound.

Effect on/off

Use the ON/OFF buttons of the Effects section to switch each effect on/off.

fig.4-01

Effect connection (Effect Routing)

You can specify the connections independently for each pattern.

The way in which the direct sound is output ( 2 ) and the depth of reverb ( 3 ) can be set independently for each part.

fig.4-02

1

6

2 4

9

7

8

10

5

3

11

[COMP]:

[MFX 1]:

[MFX 2]:

[REVERB]:

Compressor

Multi-effects 1

Multi-effects 2

Reverb

Effect settings

1.

In the top screen of each mode, press [F4 (Effects)].

2.

Press [F1]–[F5] to select an effect to adjust.

[F1 (Routing)]

[F2 (Comp/EQ)]

[F3 (MFX 1)]

[F4 (MFX 2)]

[F5 (Reverb)]

Specify the connections (routing) between parts, effects, and output destinations.

Compressor settings.

Multi-effects 1 settings.

Multi-effects 2 settings.

Reverb settings.

3.

Use [CURSOR] to select a parameter.

4.

Use [VALUE] or [INC/DEC] to make settings.

Parameter

1.

Part Number

2.

Part Output

Assign

3.

Part Reverb

Send Level

4.

Comp Output

Assign

5.

Comp Reverb

Send Level

6.

(MFX Type)

Range

1–16, EXT

DRY, MFX1,

MFX2,

COMP, DIR1,

DIR2, RHY

0–127

(see explanation)

0–127

See “Multi-Ef-

fects List” (p.

92)

Explanation

The part for which you are making effect settings.

EXT: External input

How the original sound of each part will be output

DRY: Output to MIX OUT-

PUT jacks without passing through effects

MFX1 (2): Output through multi-effects 1 (or 2)

COMP: Output through the compressor

DIR1 (2): Output to the DI-

RECT 1 (or DIRECT 2) jacks without passing through effects

RHY: Output according to the settings of the rhythm set assigned to the part

* “RHY” can be set only when a rhythm set is assigned to the part.

Depth of reverb applied to each part

Set this to 0 if you don’t want to apply reverb.

Output destination of the sound processed through the compressor.

DRY: MIX OUTPUT jacks

MFX1 (2): Multi-effects 1

(or 2 )

Depth of reverb applied to the sound processed through the compressor

Set this to 0 if you don’t want to apply reverb.

The effect used by multi-effects 1

* For details on each effect, refer to “Multi-Effects List”

(p. 92).

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Effects

Parameter

7.

MFX1 Reverb

Send Level

8.

MFX1 Output

Assign

9.

(MFX Type)

10.

MFX2 Reverb

Send Level

11.

(Reverb Type)

Range

0–127

DRY, MFX2

See “Multi-Ef-

fects List” (p.

92)

0–127

See “Reverb”

(p. 90)

Explanation

Depth of reverb applied to the sound processed through multi-effects 1

Set this to 0 if you don’t want to apply reverb.

Output destination of the sound processed through multi-effects 1

DRY: MIX OUTPUT jacks

MFX2: Multi-effects 2

(multi-effects 1 and 2 will be connected in series)

The effect used by multi-effects 2

* For details on each effect, refer to “Multi-Effects List”

(p. 92).

Depth of reverb applied to the sound processed through multi-effects 2

Set this to 0 if you don’t want to apply reverb.

The type of reverb

* For details on reverb, refer

to “Reverb” (p. 90).

If you change the “Output Assign” setting, the routing connections in the screen will also change.

Parameters 4–11 in the above table are linked with the identically named parameters in the setting screens of each effect.

Compressor

The compressor is an effect that limits the level of loud sounds and boosts the level of soft sounds, making the overall level more consistent.

fig.4-03

Parameter

Comp Reverb

Send Level

Comp Output

Assign

Attack Time

Release Time

Threshold

Ratio

Output Gain

Low Freq

Low Gain

High Freq

High Gain

Level

Range

0–127

DRY, MFX1,

MFX2

0.05–50 ms

0.05–2000 ms

0–127

1:1–inf:1

0– +24 dB

200, 400 Hz

-15– +15

2k, 4k, 8kHz

-15– +15

0–127

Explanation

Depth of reverb applied to the sound processed through the compressor

Set this to 0 if you don’t want to apply reverb.

Output destination of the sound processed through the compressor

DRY: MIX OUTPUT jacks

MFX1 (2): Multi-effects 1

(or 2)

Time from when the volume goes up the threshold level until the compressor effect applies

Time from when the volume falls below the threshold level until the compressor effect no longer applies

Volume level at which compression begins

Compression ratio (inf: infinity)

Level of the output sound

Reference frequency of the low range

Amount of low-range boost/ cut

Reference frequency of the high range

Amount of high-range boost/ cut

Output volume of the compressor

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Effects

Multi-effects

These are general-purpose multi-effects that can transform the sound, and give it a completely different character. MFX1 provides

38 types, and MFX2 provides 47 types. You can select one effect type for each of these two effect units. A wide range of types are included, such as distortion and flanger. Although the multi-effect types include a compressor, this is independent of the compressor described earlier.

fig.4-04

Reverb

Reverb is an effect that creates the reverberation that is characteristic of sound heard in a hall. You can choose from four types of reverb.

fig.4-05

Parameter

(MFX Type)

MFX1 (2) Reverb Send

Level

MFX1 Output

Assign

Range

0–38 (MFX1)

0–47 (MFX2)

0–127

DRY, MFX2

Explanation

The effect used by multi-effects 1 (or 2)

* For details on each effect, refer to “Multi-Effects List”

(p. 92).

Depth of reverb applied to the sound processed through multi-effect 1 (2)

Set this to 0 if you don’t want to apply reverb.

Output destination of the sound processed through multi-effects 1

DRY: MIX OUTPUT jacks

MFX2: Multi-effects 2

(multi-effects 1 and 2 will be connected in series)

* This parameter exists only for MFX 1.

Parameter

(Reverb Type)

1 (REVERB)

Type

Time

HF Damp

Delay Feedback

Level

Range

OFF, 1–4

ROOM1,

ROOM2,

STAGE1,

STAGE2,

HALL1,

HALL2,

DELAY,

PAN-DELAY

0–127

200–8000 Hz,

BYPASS

0–127

0–127

Explanation

Type of reverb

OFF: Reverb not used

1 (REVERB): Basic reverb

2 (SRV ROOM): A more detailed simulation of room reverberation

3 (SRV HALL): A more detailed simulation of hall reverberation

4 (SRV PLATE): A simulation of a plate echo (a reverb device using a metal plate)

Type of reverb/delay

ROOM1: Short, high-density reverberation

ROOM2: Short, low-density reverberation

STAGE1: A greater amount of late reverberation

STAGE2: Emphasis on early reflections

HALL1: Clear reverberation

HALL2: Rich reverberation

DELAY: A conventional delay

PAN-DELAY: A delay in which the reflected sound moves between left and right

Length of reverberation

(Type: ROOM1–HALL2)

Delay time

(Type: DELAY, PAN-DELAY)

Frequency at which the highfrequency portion of the reverberation will be cut (BY-

PASS: no cut)

Number of delay repetitions

(valid only if Type is DELAY or PAN-DELAY)

Volume of the reverb sound/ delay sound

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Effects

Parameter Range Explanation

2 (SRV ROOM) / 3 (SRV HALL) / 4 (SRV PLATE)

Pre Delay

Time

Size

High Cut

Density

Diffusion

LF Damp Freq

LF Damp

Gain

HF Damp

Freq

HF Damp

Gain

Level

0.0–100.0 ms

0–127

1–8

160–12500 Hz,

BYPASS

0–127

0–127

50–4000 Hz

-36–0 dB

4000–12500

Hz

-36–0 dB

0–127

Delay time from original sound until reverb is heard

Length of reverb

Size of room/hall

Frequency at which the highfrequency portion of the final output sound will be cut (BY-

PASS: no cut)

Density of reverb

Change in reverb density over time

Higher settings will cause density to increase as time passes. (This is more noticeable with longer Time settings.)

Frequency at which the lowfrequency portion of the reverb will be cut

Amount of attenuation for LF

Damp (0: no attenuation)

Frequency at which the highfrequency portion of the reverb will be cut

Amount of attenuation for HF

Damp (0: no attenuation)

Volume of the reverb sound

Realtime control of effects

The Effects section lets you control effect parameters in real time.

fig.4-01

Selecting the effect that you want to control

1.

Press and hold [KNOB ASSIGN].

The ON/OFF button of the currently selected effect will blink.

2.

Still holding down [KNOB ASSIGN], press one of the

[COMP]–[REVERB] buttons to select the effect you want to control.

Knob Parameter

When “COMP” is selected

[TYPE]

[C1]

Attack Time

Release time

[C2] Threshold

When “MFX1/2” is selected

[TYPE]

[C1], [C2]

Select the type of effect (p. 92).

Control the assigned function in real time.

When “REVERB” is selected

[TYPE]

[C1]

[C2]

Reverb Type

Time

Level

If you are controlling a multi-effect parameter that is set in terms of a note value, it will not be possible to use the knob to select the note.

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Multi-Effects List

Multi-Effects Types

There are 47 types of multi-effect. MFX1 lets you use 38 types (delaytype effects are unavailable), and MFX2 lets you use all 47 types.

FILTER (9 types)

05

06

07

08

09

01

02

03

04

STEREO EQ

SPECTRUM

ENHANCER

ISOLATOR

LOW BOOST

SUPER FILTER

STEP FILTER

AUTO WAH

HUMANIZER

MODULATION (7 types)

14

15

16

10

11

12

13

PHASER

STEREO PHASER

STEP PHASER

RING MODULATOR

TREMOLO

AUTO PAN

ROTARY

CHORUS (6 types)

17

18

19

20

21

22

HEXA-CHORUS

TREMOLO CHORUS

SPACE-D

STEREO CHORUS

STEREO FLANGER

STEP FLANGER

DYNAMICS (7 types)

27

28

29

23

24

25

26

OVERDRIVE

DISTORTION

GUITAR AMP SIMULATOR

STEREO COMPRESSOR

STEREO LIMITER

SLICER

GATE

LOFI (6 types)

30

31

32

33

34

35

LOFI NOISE

LOFI COMPRESS

LOFI RADIO

TELEPHONE

PHONOGRAPH

TAPE ECHO

PITCH (2 types)

36

37

FBK PITCH SHIFTER

2Vo PITCH SHIFTER

REVERB (1 type)

38 GATED REVERB

DELAY (9 types)

42

43

44

45

* These cannot be selected for MFX1.

39 STEREO DELAY

40

41

MODULATION DELAY

TRIPLE TAP DELAY

46

47

QUADRUPLE TAP DELAY

MULTI TAP DELAY

REVERSE DELAY

SHUFFLE DELAY

TIME CONTROL DELAY

TIME SKIP DELAY

p. 104

p. 105 p. 105 p. 105

p. 106 p. 106 p. 106

p. 107 p. 107

p. 101

p. 102 p. 102 p. 102 p. 102

p. 103 p. 103 p. 103

p. 104

p. 96 p. 96

p. 97 p. 97 p. 97

p. 98 p. 98 p. 98

p. 99

p. 100 p. 100 p. 100

p. 101

p. 94

p. 95 p. 95 p. 95 p. 95

p. 96 p. 96

p. 92 p. 92

p. 93 p. 93 p. 93 p. 93

p. 94 p. 94 p. 94

Multi-Effects Parameters

Parameters with the designators “#1” and “#2” can be controlled using the [C1] and [C2] knobs of the effect section.

01: STEREO EQ (Stereo Equalizer)

This is a four-band stereo equalizer (low, mid x 2, high).

fig.MFX01

L in 4-Band EQ L out

R in 4-Band EQ R out

Parameter Value Description

Low Freq

Low Gain

#1

High Freq

High Gain

#2

Mid1 Freq

Mid1 Q

200, 400 Hz

-15– +15 dB

Frequency of the low range

Gain of the low frequency range

Frequency of the high range 2000, 4000,

8000 Hz

-15– +15 dB Gain of the high frequency range

200–8000 Hz Frequency of Middle Range 1

0.5, 1.0, 2.0, 4.0, 8.0

Width of Middle Range 1

Select a higher Q value to narrow Middle Range 1.

Mid1 Gain -15– +15 dB

Mid2 Freq 200–8000 Hz

Mid2 Q 0.5, 1.0, 2.0, 4.0, 8.0

Gain of Middle Range 1

Frequency of Middle Range 2

Width of Middle Range 2

Select a higher Q value to

Mid2 Gain

Level

-15– +15 dB

0–127 narrow Middle Range 2.

Gain of Middle Range 2

Output level

02: SPECTRUM

This is a type of filter that modifies the timbre by boosting or cutting the level of specific frequencies. It is similar to an equalizer, but has eight frequency points fixed at locations most useful for adding character to the sound.

fig.MFX02

L in

Pan L

L out

Spectrum

R in

Pan R

R out

Parameter

Q

Pan #1

Level #2

Band 1 (250Hz)

Band 2 (500Hz)

Band 3 (1kHz)

Band 4 (1.25Hz)

Band 5 (2kHz)

Band 6 (3.15Hz)

Band 7 (4kHz)

Band 8 (8kHz)

Value Description

0.5, 1.0, 2.0,

4.0, 8.0

Simultaneously adjusts the width of the adjusted ranges for all of the frequency bands.

Stereo location of the SPECL64–63R

0–127

TRUM output

Output level

-15– +15 dB Gain of each frequency band

* This can be set using the sliders of the part mixer.

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Multi-Effects List

03: ENHANCER

Controls the overtone structure of the high frequencies, adding sparkle and brightness to the sound.

fig.MFX03

L in Enhancer

Mix

2-Band

EQ

L out

R in Enhancer

Mix

2-Band

EQ

R out

Parameter Value

Sens #1

Mixl #2

Low Gain

High Gain

Level

0–127

0–127

Description

Sensitivity of the enhancer

Level of the overtones generated by the enhancer

-15– +15 dB Gain of the low frequency range of frequencies

-15– +15 dB Gain of the high frequency range of frequencies

0–127 Output level

04: ISOLATOR

This is an equalizer that radically cuts the volume of selected frequencies, allowing you to create special effects cutting the volume in various ranges.

fig.MFX04

L in Isolator Low Boost L out

R in Isolator Low Boost R out

Parameter Value

Boost/Cut

High

Boost/Cut

Middle #1

Boost/Cut

Low #2

AntiPhase

Middle Sw

-60– +4 dB

OFF, ON

AntiPhase

Middle

Level

Anti Phase

Low Sw

Anti Phase

Low Level

Low Boost

Sw

Low Boost

Level

Level

0–127

OFF, ON

0–127

OFF, ON

0–127

0–127

Description

These boost and cut each of the

High, Middle, and Low frequency ranges.

At -60 dB, the sound becomes inaudible. 0 dB is equivalent to the input level of the sound.

Settings of the Anti-Phase function for the Middle frequency ranges.

When turned on, a stereo copy of the sound is phase-inverted and added to the signal.

Adjusts the level settings for the

Middle frequency ranges.

Adjusting this level for certain frequencies allows you to lend emphasis to specific elements within a sound. (This is effective only for stereo source.)

Settings of the Anti-Phase function for the Middle frequency ranges

The parameters are the same as for the Middle frequency ranges.

Turns Low Booster on/off.

This emphasizes the bottom frequencies to create a heavy bass sound.

Increasing this value gives you a heavier low end.

* Depending on the Isolator and filter settings, this effect may be hard to hear.

Output level

05: LOW BOOST

Boosts the volume of the lower range, creating powerful lows.

fig.MFX05

L in Low Boost 2-Band EQ L out

R in Low Boost 2-Band EQ R out

Parameter

Boost Frequency #1

Boost Gain #2

Boost Width

Low Gain

High Gain

Level

Value Description

50–125 Hz

0–12 dB

Center frequency at which the lower range will be boosted

Amount by which the lower range will be boosted

WIDE,

MID, NAR-

Width of the lower range that will be boosted

ROW

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

06: SUPER FILTER

This is a filter with an extremely sharp slope. The cutoff frequency can be varied cyclically.

fig.MFX06

L in Super Filter L out

R in Super Filter R out

Parameter Value

Filter Type LPF, BPF,

HPF,

NOTCH

Filter Slope -12, -24,

Filter Cutoff #1

Filter Resonance #2

Filter Gain

Modulation Sw

Modulation Wave

-36 dB

0–127

0–127

0–+12 dB

OFF,ON

TRI, SQU,

SIN,

SAW1,

SAW2

Description

Filter type

Frequency range that will pass through each filter

LPF : frequencies below the cutoff

BPF: frequencies in the region of the cutoff

HPF: frequencies above the cutoff

NOTCH: frequencies other than the region of the cutoff

Amount of attenuation per octave

-36 dB: extremely steep

-24 dB: steep -12 dB: gentle

Cutoff frequency of the filter

Increasing this value will raise the cutoff frequency.

Filter resonance level

Increasing this value will emphasize the region near the cutoff frequency.

Amount of boost for the filter output

On/off switch for cyclic change

Rate

Depth

Attack

Level

0.05–10.0

Hz, note

0–127

0–127

0–127

How the cutoff frequency will be modulated

TRI: triangle wave

SQR: square wave

SIN: sine wave

SAW1: sawtooth wave (upward)

SAW2: sawtooth wave (downward)

Rate of modulation

Depth of modulation

Speed at which the cutoff frequency will change

This is effective if Modulation

Wave is SQR, SAW1, or SAW2.

Output level

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Multi-Effects List

07: STEP FILTER

This is a filter whose cutoff frequency can be modulated in steps.

You can specify the pattern by which the cutoff frequency will change.

fig.MFX07

L in Step Filter L out

R in Step Filter R out

Parameter Value Description

Rate

Attack #1

Filter Type

0.05–10.00

Hz, note

0–127

LPF, BPF,

HPF,

NOTCH

Rate of modulation

Rate at which the cutoff frequency will change between beats

Filter type

Frequency range that will pass through each filter

LPF: frequencies below the cutoff

BPF: frequencies in the region of the cutoff

Filter Slope -12, -24,

-36 dB

HPF: frequencies above the cutoff

NOTCH: frequencies other than the region of the cutoff

Amount of attenuation per octave

-12 dB: gentle

-24 dB: steep

Filter Resonance #2

0–127

-36 dB: extremely steep

Filter resonance level

Increasing this value will emphasize the region near the cutoff frequency.

Filter Gain 0– +12 dB Amount of boost for the filter output

Level 0– 127 Output level

Beat

1-1–4-4

0–127 Cutoff frequency for each 16th note of a 4/4 measure

* This can be set using the sliders of the part mixer.

08: AUTO WAH

A filter that turns on and off to create a cyclical change in timbre.

fig.MFX08

L in

L out

Auto Wah

R in

R out

Parameter Value

Filter Type LPF, BPF

Rate #2

Description

Type of filter

LPF : The wah effect is applied over a wide frequency range.

BPF : The wah effect is applied over a narrow frequency range

Frequency of modulation

Depth

Sens

0.05–

10.00 Hz, note

0–127

0–127

Manual #1

Peak

Level

0–127

0–127

0–127

Depth of modulation

Adjusts the sensitivity with which the filter is controlled.

Adjusts the center frequency at which the effect is applied.

Adjusts the amount of the wah effect that occurs in the range of the center frequency.

Set a higher value for Q to narrow the range to be affected.

Output level

94

09: HUMANIZER

Adds a vowel character to the sound, making it similar to a human voice.

fig.MFX09

L in

Pan L

L out

Overdrive Formant

2-Band

EQ

R in

Pan R

R out

Parameter Value

Drive Sw

Drive

Vowel1 #1

Vowel2 #2

Rate

Depth

Input Sync

Sw

Input Sync

Threshold

Manual

Low Gain

High Gain

Pan

Level

OFF, ON

0–127

Description

Turns Drive on/off.

Degree of distortion

Also changes the volume.

Selects the vowel.

a, e, i, o, u a, e, i, o, u

0.05–10.00

Hz, note

0–127

OFF, ON

0–127

0–100

Frequency at which the two vowels switch

Effect depth

Determines whether the LFO for switching the vowels is reset by the input signal (ON) or not (OFF).

Volume level at which reset is applied

Point at which Vowel 1/2 switch

49 or less: Vowel 1 will have a longer duration.

50: Vowel 1 and 2 will be of equal duration.

51 or more: Vowel 2 will have a longer duration.

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

L64–63R Stereo location of the output

0–127 Output level

10: PHASER

Adds a phase-shifted sound to the original sound, producing a swirling modulation that creates spaciousness and depth.

fig.MFX10

L in

Pan L

L out

Phaser

R in

Resonance

Mix Pan R

R out

Parameter Value

Manual #1 0–127

Rate #2

Depth

Resonance

Mix

Pan

Level

0.05–10.00

Hz

0–127

0–127

0–127

L64–63R

0–127

Description

Adjusts the basic frequency at which the sound will be modulated.

Frequency of modulation

Depth of modulation

Amount of feedback

Level of the phase-shifted sound

Stereo location of the PHASER output

Output Level

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Multi-Effects List

11:STEREO PHASER

This is a stereo phaser.

fig.MFX11

L in

R in

Phaser

Phaser

Mix

Mix

2-Band

EQ

L out

2-Band

EQ

R out

Parameter Value

Mode

Polarity

Rate #2

Depth

Manual #1

Resonance

Cross

Feedback

Mix

Low Gain

High Gain

Level

4, 8 stage

INVERSE,

SYNCHRO

Description

Number of stages in the phaser

Selects whether the left and right phase of the modulation are the same or opposite each other.

INVERSE: The left and right phase are opposite. When using a mono source, this spreads the sound in stereo.

SYNCHRO: The left and right phase are the same. Select this when working with a stereo source.

Frequency of modulation 0.05–10.00

Hz, note

0–127

0–127

Depth of modulation

Adjusts the basic frequency from which the sound is modulated.

Amount of feedback 0–127

-98– +98 % Adjusts the amount of the phaser sound that’s fed back into the effect.

0–127

Negative (-) settings invert the phase.

Level of the phase-shifted sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

12:STEP PHASER

With the Step effects, you can also make stepped changes in the pitch of sounds to which the Phaser effect is applied.

fig.MFX12

L in

2-Band

EQ

L out

R in

Step Phaser

Mix

Step Phaser

Mix

2-Band

EQ

R out

Parameter Value

Mode

Polarity

4, 8 stage

INVERSE,

SYNCHRO

Description

Number of stages in the phaser

Selects whether the left and right phase of the modulation are the same or opposite each other.

INVERSE: The left and right phase are opposite. When using a mono source, this spreads the sound in stereo.

SYNCHRO: The left and right phase are the same. Select this when working with a stereo source.

Parameter Value

Rate

Depth

Manual #1

Resonance

Cross

Feedback

Step Rate

#2

Mix

Low Gain

High Gain

Level

0.05–10.00

Hz, note

0–127

0–127

Description

Frequency of modulation

Depth of modulation

Adjusts the basic frequency from

0–127 which the sound is modulated.

Amount of feedback

-98– +98 % Adjusts the amount of the phaser sound that’s fed back into the effect.

Negative (-) settings invert the phase.

Rate of pitch change 0.1–20.0

Hz, note

0–127 Level of the phase-shifted sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

13: RING MODULATOR

This is an effect that applies amplitude modulation (AM) to the input signal, producing bell-like sounds. You can also change the modulation frequency in response to changes in the volume of the sound sent into the effect.

fig.MFX13

L in Ring Mod 2-Band EQ L out

R in Ring Mod 2-Band EQ R out

Parameter Value

Frequency

#1

Sens

Polarity

Low Gain

High Gain

Balance #2

Level

0–127

0–127

UP,

DOWN

Description

Adjusts the frequency at which modulation is applied.

Adjusts the amount of frequency modulation applied.

Determines whether the frequency modulation moves towards higher frequencies ( UP ) or lower frequencies ( DOWN ).

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W–

D0:100W

0–127

Volume balance between the direct sound (D) and the effect sound (W)

Output level

14: TREMOLO

Cyclically modulates the volume to add tremolo to the sound.

fig.MFX14

L in Tremolo 2-Band EQ L out

R in Tremolo 2-Band EQ R out

Parameter Value

Modulation Wave

Rate #1

Depth #2

Low Gain

High Gain

Level

TRI, SQR,

SIN,

SAW1,

SAW2

Description

Modulation Wave

TRI: triangle wave

SQR: square wave

SIN: sine wave

SAW1: sawtooth wave (upward)

SAW2: sawtooth wave (down-

0.05–10.00

Hz, note ward)

Frequency of the change

0–127 Depth to which the effect is applied

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

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Multi-Effects List

15: AUTO PAN

Cyclically modulates the stereo location of the sound.

fig.MFX15

L in Auto Pan 2-Band EQ L out

R in Auto Pan 2-Band EQ R out

Parameter Value

ModulaTRI, SQR, tion Wave SIN,

SAW1,

SAW2

Rate #1

Depth #

Low Gain

High Gain

Level

Description

Modulation Wave

TRI: triangle wave

SQR: square wave

SIN: sine wave

SAW1: sawtooth wave (upward)

SAW2: sawtooth wave (downward)

Frequency of the change 0.05–10.00

Hz, note

0–127 Depth to which the effect is applied

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

16: ROTARY

The Rotary effect simulates the sound of the rotary speakers often used with the classic electric organs. Since the movement of the highrange and low-range rotors can be set independently, the unique characteristics of these speakers can be simulated quite accurately.

This effect is most suitable for electric organ Patches.

fig.MFX16

L in L out

Rotary

R in

R out

Parameter

Tweeter

Slow Rate

Woofer

Slow Rate

Tweeter

Fast Rate

Woofer

Fast Rate

Speed #1

Value

0.05–

10.00 Hz

0.05–

10.00 Hz

0.05–

10.00 Hz

0.05–

10.00 Hz

SLOW,

FAST

Tweeter

Acceleration

Woofer

Acceleration

Tweeter

Level

Woofer

Level

Separation

Level #2

0–15

0–15

0–127

0–127

0–127

0–127

Description

Slow speed (SLOW) of the high-frequency rotor

Slow speed (SLOW) of the low-frequency rotor

Fast speed (FAST) of the high-frequency rotor

Fast speed (FAST) of the low-frequency rotor

Simultaneously switches the rotational speed of the low frequency rotor and high frequency rotor.

SLOW: Slows down the speed to the

Slow Rate.

FAST: Speeds up the speed to the

Fast Rate.

Adjusts the time it takes the high frequency rotor to reach the newly selected speed when switching between fast and slow speeds.

Adjusts the time it takes the low frequency rotor to reach the newly selected speed when switching between fast and slow speeds.

Volume of the high frequency rotor

Volume of the low frequency rotor

Stereo width of the sound

Output level

96

17: HEXA-CHORUS

Uses a six-phase chorus (six layers of chorused sound) to give richness and spaciousness to the sound.

fig.MFX17

L in L out

Balance D

Balance W

Hexa Chorus

Balance W

R in R out

Balance D

Parameter Value

Pre Delay

Rate #1

Depth

Pre Delay

Deviation

Depth

Deviation

Pan

Deviation

Balance #2

Level

0.0–100.0 ms

0.05–10.00

Hz

0–127

0–20

-20– +20

0–20

D100:0W–

D0:100W

0–127

Description

Adjusts the time until chorusing is heard.

Frequency of modulation

Depth of modulation

Adjusts the differences in Pre Delay between each chorus layer.

Adjusts the difference in modulation depth between each chorus layer.

Adjusts the difference in stereo location between each chorus layer.

0: All chorus layers are in the center.

20: The chorus layers are spaced at 60-degree intervals relative to the center.

Volume balance between the direct sound (D) and the chorus sound (W)

Output level

18: TREMOLO CHORUS

This is a chorus effect with added Tremolo (cyclic modulation of volume).

fig.MFX18

L in L out

Balance D

Balance W

Tremolo Chorus

Balance W

R in R out

Balance D

Parameter Value

Pre Delay

Chorus

Rate

Chorus

Depth

Tremolo

Rate #1

Tremolo

Separation

Tremolo

Phase

Balance #2

Level

0.0–100.0 ms

0.05–10.00

Hz

0–127

0.05–10.00

Hz

0–127

0–180 deg

D100:0W–

D0:100W

0–127

Description

Adjusts the time until the chorus sound is heard.

Modulation frequency of the chorus effect

Modulation depth of the chorus effect

Modulation frequency of the tremolo effect

Spread of the tremolo effect

Depth of the tremolo effect

Volume balance between the direct sound (D) and the tremolo chorus sound (W)

Output level

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Multi-Effects List

19: SPACE-D

This is a multiple chorus that applies two-phase modulation in stereo. It creates no audible modulation, yet produces a transparent chorus effect.

fig.MFX19

Balance D

L in

Space D

2-Band

EQ

Balance W

L out

R in

Space D Balance W

2-Band

EQ

R out

Balance D

Parameter Value

Pre Delay 0.0–100.0

Rate #1 ms

0.05–10.00

Depth

Phase

Low Gain

High Gain

Balance #2

Level

Description

Adjusts the time until the chorus sound is heard.

Frequency of modulation

Hz

0–127

0–180 deg

Depth of modulation

Spatial spread of the sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W sound (D) and the chorus sound

(W)

0–127 Output level

20: STEREO CHORUS

This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorused sound.

fig.MFX20

Balance D

L in

Chorus

2-Band

EQ

Balance W

L out

R in

Chorus

Balance D

Balance W

2-Band

EQ

R out

Parameter Value Description

Filter Type OFF, LPF,

HPF

Type of filter

OFF: no filter is used

LPF: cuts the frequency range above the Cutoff Freq

Cutoff Freq 200–8000

Hz

Pre Delay

Rate #1

Depth

Phase

Low Gain

High Gain

Balance #2

0.0–100.0 ms

0.05–10.00

Hz

0–127

0–180 deg

Depth of modulation

Spatial spread of the sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W–

D0:100W

HPF: cuts the frequency range below the Cutoff Freq

Basic frequency of the filter

Adjusts the time until the chorus sound is heard.

Frequency of modulation

Volume balance between the direct sound (D) and the chorus sound

Level 0–127

(W)

Output level

21: STEREO FLANGER

This is a stereo flanger. It produces a metallic resonance that rises and falls somewhat like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound.

fig.MFX21

Balance D

L in

Flanger

2-Band

EQ

Balance W

L out

Feedback

Feedback

Flanger

R in

Balance W

2-Band

EQ

R out

Balance D

Parameter

Filter Type

Value

OFF, LPF,

HPF

Description

Type of filter

OFF: no filter is used

LPF: cuts the frequency range above the Cutoff Freq

Depth

Phase

Feedback

#2

HPF: cuts the frequency range below the Cutoff Freq

Basic frequency of the filter Cutoff Freq 200–8000

Hz

Pre Delay

Rate #1

0.0–100.0 ms

Adjusts the time until the flanger sound is heard.

Frequency of modulation 0.05-10.00

Hz, note

0–127

0–180 deg

Depth of modulation

Spatial spread of the sound

-98– +98 % Adjusts the amount of the flanger sound that’s fed back into the effect.

Low Gain

High Gain

Balance

Level

Negative (-) settings invert the phase.

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W–

D0:100W

0–127

Volume balance between the direct sound (D) and the flanger sound

(W)

Output level

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Multi-Effects List

22: STEP FLANGER

This is a flanger in which the flanger pitch changes in steps. The speed at which the pitch changes can also be specified in terms of a note value based on a specified tempo.

fig.MFX22

Balance D

L in

Step Flanger

2-Band

EQ

Balance W

L out

Feedback

Feedback

Step Flanger

R in

Balance W

2-Band

EQ

R out

Balance D

Parameter Value

Pre Delay

Rate

Depth

Feedback

#2

Step Rate

#1

Phase

Low Gain

High Gain

Balance

Level

0.0–100.0 ms

0.05–10.00

Hz, note

0–127

-98– +98 %

Description

Adjusts the time until the flanger sound is heard.

Frequency of modulation

Depth of modulation

Adjusts the amount of the flanger sound that’s fed back into the effect.

Negative (-) settings invert the

0.10–20.00

Hz, note phase.

Rate (period) of pitch change

0–180 deg Spatial spread of the sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W sound (D) and the flanger sound

(W)

0–127 Output level

23: OVERDRIVE

Creates a soft distortion similar to that produced by vacuum tube amplifiers.

fig.MFX23

L in

Pan L

L out

Over drive

Amp

Simulator

2-Band

EQ

R in

Pan R

R out

Parameter Value

Drive #1

Tone #2

Pan

Amp Sw

Amp Type

Low Gain

High Gain

Level

0–127

0–127

L64–63R

Description

Amount of distortion

Also changes the volume.

Sound Quality

Stereo location of the OVERDRIVE

OFF, ON

SMALL,

BUILT-IN,

2-STACK,

3-STACK output

Amp simulator on/off

Type of guitar amp

SMALL: small amp

BUILT-IN: single-unit type amp

2-STACK: large double-stack amp

3-STACK: large triple-stack amp

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

24: DISTORTION

Produces a more intense distortion than Overdrive. The parameters are the same as for “23: OVERDRIVE.” fig.MFX24

L in

Pan L

L out

Distortion

Amp

Simulator

2-Band

EQ

R in

Pan R

R out

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Multi-Effects List

25: GUITAR AMP SIM

(Guitar Amp Simulator)

This is an effect that simulates the sound of a guitar amplifier.

fig.MFX25

L in

Pan L

L out

Pre Amp Speaker

R in

Pan R

R out

Pre Amp

Volume #1

Pre Amp

Master #2

Pre Amp

Gain

Pre Amp

Bass

Pre Amp

Middle

Pre Amp

Treble

Pre Amp

Presence

Parameter Value

Pre Amp

Sw

Pre Amp

Type

OFF, ON

JC-120,

Clean Twin,

Match Drive,

BG Lead,

MS1959I,

MS1959II,

MS1959I+II, SLDN

Lead, Metal 5150,

Metal Lead,

OD-1, OD-2 TURBO,

Distortion, Fuzz

0–127

Pre Amp

Bright

0–127

Low, Mid, High

0–127

0–127

(MATCH DRIVE:

-127 - 0)

OFF, ON

Speaker Sw OFF, ON

Description

Turns the amp switch on/ off.

Type of guitar amp

Volume and amount of distortion of the amp

Volume of the entire preamp

Amount of pre-amp distortion

Tone of the bass/mid/treble frequency range

* Middle cannot be set if

“Match Drive” is selected as the Pre Amp Type.

Tone for the ultra-high frequency range

Turning this “On” produces a sharper and brighter sound.

* This parameter applies to the “JC-120,” “Clean

Twin,” and “BG Lead”

Pre Amp Types.

Determines whether the signal passes through the speaker (ON), or not (OFF).

Type of speaker Speaker

Type

(See the table below.)

Mic Setting 1, 2, 3

Mic Level

Direct Level

Pan

Level

0–127

0–127

L64–63R

0–127

Adjusts the location of the mic that’s capturing the sound of the speaker.

This can be adjusted in three steps, from 1 to 3, with the mic becoming more distant as the value increases.

Volume of the microphone

Volume of the direct sound

Stereo location of the output

Output level

Specifications for each Speaker Type

The speaker column indicates the diameter of each speaker unit (in inches) and the number of units.

Type Cabinet Spea Micro-

Small1

Small2

Middle

JC-120

Built In 1

Built In 2

Built In 3

Built In 4

Built In 5

BG Stack 1

BG Stack 2

MS Stack1

MS Stack 2 small open-back enclosure ker

10 small open-back enclosure 10 open back enclosure open back enclosure open back enclosure open back enclosure open back enclosure open back enclosure open back enclosure sealed enclosure large sealed enclosure large sealed enclosure large sealed enclosure

Metal Stack large double stack

12 x 1

12 x 2

12 x 2

12 x 2

12 x 2

12 x 2

12 x 2

12 x 2

12 x 2

12 x 4

12 x 4

12 x 4 phone dynamic dynamic dynamic dynamic dynamic condenser condenser condenser condenser condenser condenser condenser condenser condenser

2 Stack

3 Stack large double stack large triple stack

12 x 4

12 x 4 condenser condenser

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Multi-Effects List

26: COMPRESSOR

Flattens out high levels and boosts low levels, smoothing out fluctuations in volume.

fig.MFX26

L in Compressor 2-Band EQ L out

R in Compressor 2-Band EQ R out

Parameter Value

Attack #1

Threshold

#2

Post Gain

Low Gain

High Gain

Level

0–127

0–127

Description

Sets the speed at which compression starts

Adjusts the volume at which compression begins

Adjusts the output gain.

0, +6, +12,

+18 dB

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

27: LIMITER

Compresses signals that exceed a specified volume level, preventing distortion from occurring.

fig.MFX27

L in Limiter 2-Band EQ L out

R in Limiter 2-Band EQ R out

Parameter Value

Release #1

Threshold

#2

Ratio

Post Gain

Low Gain

High Gain

Level

0–127

Description

Adjusts the time after the signal volume falls below the Threshold Level until compression is no longer applied.

0–127 Adjusts the volume at which compression begins

Compression ratio 1.5:1, 2:1,

4:1,

100:1

0, +6, +12, Adjusts the output gain.

+18 dB

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

28: SLICER

By applying successive cuts to the sound, this effect turns a conventional sound into a sound that appears to be played as a backing phrase. This is especially effective when applied to sustaintype sounds.

fig.MFX28

L in Slicer L out

R in Slicer R out

Parameter Value

Rate #1

Attack #2

0.05–

10.00 Hz, note

0–127

OFF, ON Input Sync

Sw

Input Sync

Threshold

Mode

0–127

LEGATO,

SLASH

Shuffle

Level

Beat

1-1–4-4

0–127

0–127

0–127

Description

Cycle for one measure

Speed at which the volume changes between beats

Determines whether the LFO for switching the vowels is reset by the input signal (ON) or not (OFF).

Volume level at which the reset begins

Sets the manner in which the volume changes as one beat progresses to the next.

LEGATO: The change in volume from one beat’s level to the next remains unaltered. If the level of a following beat is the same as the one preceding it, there is no change in volume.

SLASH: The level is momentarily set to 0 before progressing to the level of the next beat. This change in volume occurs even if the level of the following beat is the same as the preceding beat.

Timing of volume changes in levels for even-numbered Beats (Beat 1-2/

Beat 1-4/Beat 2-2/...).

The higher the value, the later the beat progresses.

Output level

For a single measure containing four quarter notes, this sets the level of each sixteenth note when the measure is divided into sixteenth notes.

* This can be set using the sliders of the part mixer.

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Multi-Effects List

29: GATE

Cuts the reverb’s delay according to the volume of the sound sent into the effect. Use this when you want to create an artificialsounding decrease in the reverb’s decay.

fig.MFX29

L in Gate L out

R in Gate R out

Parameter

Threshold

#1

Mode

Release

Time

Level

Value

0–127

GATE,

DUCK

Balance #2 D100:0W–

D0:100W

0–127 Attack

Time

Hold Time 0–127

0–127

0–127

Description

Volume level at which the gate begins to close

Type of gate

GATE: The gate will close when the volume of the original sound decreases, cutting the original sound.

DUCK (Ducking): The gate will close when the volume of the original sound increases, cutting the original sound.

Volume balance between the direct sound (D) and the effect sound (W)

Adjusts the time it takes for the gate to fully open after being triggered.

Adjusts the time it takes for the gate to start closing after the source sound falls beneath the Threshold.

Adjusts the time it takes the gate to fully close after the hold time.

Output level

30: LOFI NOISE (Lo-Fi Noise)

In addition to a lo-fi effect, this adds various types of noise such as white noise and disc noise.

fig.MFX30

L in L out

Lo-Fi

Noise Gen.

Lo-Fi

R in R out

Parameter

LoFi Type

Post Flter

Type

Post Filter

Cutoff

W/P Noise

Type

W/P Noise

LPF

W/P Noise

Level

Disc Noise

Type

Disc Noise

LPF

Disc Noise

Level

Hum Noise

Type

Hum Noise

LPF

Hum Noise

Level

Balance #1

Level #2

Value

1–9

OFF, LPF,

HPF

200–8000

Hz

WHITE,

PINK

200–8000

Hz, BY-

PASS

0–127

LP, EP, SP,

RND

200–8000

Hz, BY-

PASS

Type of record noise

The frequency at which the noise is heard depends on the selected type.

Adjusts the cutoff frequency of the low pass filter applied to the record noise. If you don’t want to filter out any high frequencies, set this parameter to BYPASS.

Volume of the record noise 0–127

50Hz, 60Hz Frequency of the hum noise

200–8000

Hz, BY-

PASS

0–127

D100:0W–

D0:100W

0–127

Description

Degrades the sound quality. The sound quality grows poorer as this value is increased.

Type of filter

OFF: no filter is used

LPF: cuts the frequency range above the Cutoff

HPF: cuts the frequency range below the Cutoff

Center frequency of the filter

Switch between white noise and pink noise.

Center frequency of the low pass filter applied to the white/pink noise

(BYPASS: no cut)

Volume of the white/pink noise

Center frequency of the low pass filter applied to the hum noise (BY-

PASS: no cut)

Volume of the hum noise

Volume balance between the direct sound (D) and the effect sound (W)

Output level

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Multi-Effects List

31: LOFI COMPRESS

(Lo-Fi Compress)

This is an effect that intentionally degrades the sound quality for creative purposes.

fig.MFX31

L in Compressor Lo-Fi L out

R in Compressor Lo-Fi R out

Parameter

Pre Filter

Type

LoFi Type

Post Filter

Type

OFF, LPF,

HPF

Post Filter

Cutoff

Balance #1

Level #2

Value

1–6

1–9

200–

8000 Hz

D100:0W–

D0:100W

0–127

Description

Selects the type of filter applied to the sound before it passes through the Lo-Fi effect.

Degrades the sound quality. The sound quality grows poorer as this value is increased.

Type of filter

OFF: no filter is used

LPF: cuts the frequency range above the Cutoff

HPF: cuts the frequency range below the Cutoff

Basic frequency of the Post Filter

Volume balance between the direct sound (D) and the effect sound (W)

Output level

32: LOFI RADIO (Lo-Fi Radio)

In addition to a Lo-Fi effect, this effect also generates various types of noise, such as radio noise or disk noise.

fig.MFX32

L in L out

Lo-Fi

Radio

Lo-Fi

R in R out

Parameter

LoFi Type

Post Flter

Type

Post Filter

Cutoff

Radio

Detune #1

Radio Noise

Level

Balance #2

Level

Value

1–9

OFF, LPF,

HPF

200–8000

Hz

0–127

0–127

D100:0W–

D0:100W

0–127

Description

Degrades the sound quality. The sound quality grows poorer as this value is increased.

Type of filter

OFF: no filter is used

LPF: cuts the frequency range above the Cutoff

HPF: cuts the frequency range below the Cutoff

Basic frequency of the Post Filter

Simulates the tuning noise of a radio. As this value is raised, the tuning drifts further.

Volume of the radio noise

Volume balance between the direct sound (D) and the effect sound (W)

Output level

102

33: TELEPHONE

fig.MFX33

L in Telephone

R in Telephone

L out

R out

Parameter Value

Voice

Quality #1

Treble

Balance #2

Level

0–15

Description

-15– +15 dB Bandwidth of the telephone voice

D100:0– Volume balance between the direct

D0:100W

0–127

Audio quality of the telephone voice sound (D) and the effect sound (W)

Output level

34: PHONOGRAPH

Simulates a sound recorded on an analog record and played back on a record player. This effect also simulates the various types of noise that are typical of a record, and even the rotational irregularities of an old turntable.

fig.MFX34

Balance D

L in L out

Phonograph

Phonograph

Balance W

Balance W

R in R out

Balance D

Parameter

Signal

Distortion

Frequency

Range

Disc Type

Value

0–127

0–127

LP, EP, SP

Scratch

Noise Level

Dust Noise

Level

Hiss Noise

Level

Total Noise

Level #1

Wow

0–127

0–127

0–127

0–127

0–127

0–127 Flutter

Random

Total Wow/

Flutter #2

Balance

Level

0–127

0–127

D100:0W–

D0:100W

0–127

Description

Depth of distortion

Frequency response of the playback system

Decreasing this value will produce the impression of an old system with a poor frequency response.

Rotational speed of the turntable

This will affect the frequency of the scratch noise.

Amount of noise due to scratches on the record

Volume of noise due to dust on the record

Volume of continuous “hiss”

Volume of overall noise

Depth of long-cycle rotational irregularity

Depth of short-cycle rotational irregularity

Depth of indefinite-cycle rotational irregularity

Depth of overall rotational irregularity

Volume balance between the direct sound (D) and the effect sound (W)

Output level

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Multi-Effects List

35: TAPE ECHO

A virtual tape echo that produces a realistic tape delay sound. This simulates the tape echo section of a Roland RE-201 Space Echo.

fig.MFX35

L in L out

Direct Level

Echo Level

Tape Echo

Echo Level

R in R out

Direct Level

Parameter

Mode

Repeat Rate

#1

Intensity #2

Bass

Treble

Head S Pan

Head M Pan

Head L Pan

Tape Distortion

Wow/Flutter Rate

Wow/Flutter Depth

Echo Level

Direct Level

Value

S, M, L,

S+M, S+L,

M+L,

S+M+L

0–127

0–127

-15– +15

-15– +15

L64–63R

0–5

0–127

0–127

0–127

0–127

Description

Combination of playback heads to use

Select from three different heads with different delay times.

S: short M: middle L: long

Tape speed

Increasing this value will shorten the spacing of the delayed sounds.

Amount of delay repeats

Boost/cut for the lower range of the echo sound

Boost/cut for the upper range of the echo sound

Independent panning for the short, middle, and long playback heads

Amount of tape-dependent distortion to be added

This simulates the slight tonal changes that can be detected by signal-analysis equipment. Increasing this value will increase the distortion.

Speed of wow/flutter (complex variation in pitch caused by tape wear and rotational irregularity)

Depth of wow/flutter

Volume of the echo sound

Volume of the original sound

36: FBK PITCH SHIFTER

(Feedback Pitch Shifter)

This allows the pitch-shifted sound to be fed back into the effect.

fig.MFX36

L in

Balance D

2-Band

EQ

Balance W

L out

Pitch Shifter

R in

Feedback

Balance D

Balance W

2-Band

EQ

R out

Parameter Value

Mode 1, 2, 3, 4, 5

Coarse #1

Fine

-24– +12 semi

-100– +100 cent

Description

Setting a higher value for this parameter results in a slower response, but steadier pitch.

Adjusts the pitch of the pitch-shifted sound in semitone steps.

Adjusts the pitch of the pitch-shifted sound in 2-cent steps.

Parameter Value

Pre Delay

Feedback

#2

Pan

Low Gain

High Gain

Balance

Level

0.0–500 ms

Description

Adjusts the time until the pitch shifted sound is heard.

-98– +98 % Adjusts the amount of the pitchshifted sound that’s fed back into

L64–63R the effect. Negative (-) settings invert the phase.

Stereo location of the pitch-shifted sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W–

D0:100W

Volume balance between the direct sound (D) and the pitch-shifted

0–127 sound (W)

Output level

37: 2Vo PITCH SHIFTER

(2-Voice Pitch Shifter)

Shifts the pitch of the original sound. This 2-voice pitch shifter has two pitch shifters, and can add two pitch-shifted versions of the original sound.

fig.MFX37

Balance D

L in L out

Level Balance A

PanA L Balance W

R in

2Voice Pitch Shifter

PanA R

PanB L

PanB R

Level Balance B

Balance W

R out

Balance D

Parameter Value

Mode 1, 2, 3, 4, 5

Coarse A #1 -24– +12

Coarse B #2 semi

Fine A

Fine B

-100–

+100 cent

Pre Delay A 0.0–500

Pre Delay B ms

Pan A

Pan B

L64–63R

Level

Balance

Balance

A100:0B–

A0:100B

D100:0W–

D0:100W

Level 0–127

Description

Setting a higher value for this parameter results in a slower response, but steadier pitch.

Adjusts the pitch of Pitch Shift A/B in semitone steps.

Adjusts the pitch of Pitch Shift A/B in 2-cent steps.

Adjusts the time until Pitch Shift A/

B is heard.

Stereo location of Pitch Shift A/B

Volume balance between Pitch Shift

A and Pitch Shift B

Volume balance between the direct sound (D) and the pitch shifted sound (W)

Output level

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Multi-Effects List

38: GATED REVERB

This is a special type of reverb in which the reverb is cut off without being allowed to decay naturally.

fig.MFX38

L in

Balance D

2-Band

EQ

Balance W

L out

Gated Reverb

R in

Balance D

Balance W

2-Band

EQ

R out

Parameter

Type

Pre Delay

Time

Pan #1

Low Gain

High Gain

Balance #2

Level

Value

NORMAL,

REVERSE

Description

Type of reverb

NORMAL: conventional gated reverb

0.0–100.0 ms

5–500 ms

REVERSE: backwards reverb

Adjusts the time until the reverb sound is heard.

Adjusts the time from when the reverb is first heard until it disap-

L64–63R pears.

Stereo location of Pitch Shift

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W

0–127 sound (D) and the reverb sound (W)

Output level

39: STEREO DELAY

(MFX2 only)

This is a stereo delay.

When Feedback Mode is NORMAL: fig.MFX39a

Balance D

L in

Delay

2-Band

EQ

Balance W

Feedback

Feedback

Balance W

2-Band

EQ

Delay

R in

Balance D

When Feedback Mode is CROSS: fig.MFX39b

Balance D

L in

Delay

Feedback

Feedback

2-Band

EQ

Balance W

R in

Delay

Balance D

Balance W

2-Band

EQ

L out

R out

L out

R out

Parameter Value

Feedback

Mode

Delay Left

Delay Right

Phase Left

Phase Right

Feedback

#1

NORMAL,

CROSS

0–2000 ms, note

NORMAL,

INVERT

Description

Selects the way in which delay sound is fed back into the effect.

(See the figures above.)

Adjusts the time until the delay sound is heard.

Phase of the delay sound

-98– +98 % Adjusts the amount of the delay sound that’s fed back into the effect.

Negative (-) settings invert the phase.

HF Damp

Low Gain

High Gain

Balance #2

Level

200–8000

Hz, BY-

PASS

Adjusts the frequency above which sound fed back to the effect is filtered out. If you don’t want to filter out any high frequencies, set this parameter to BYPASS.

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W

0–127 sound (D) and the delay sound (W)

Output level

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Multi-Effects List

40: MODULATION DELAY

(MFX2 only)

Adds modulation to the delayed sound.

When Feedback Mode is NORMAL: fig.MFX40a

Balance D

L in

Delay Modulation

2-Band

EQ

Balance W

L out

Feedback

Feedback

Delay Modulation

R in

Balance D

When Feedback Mode is CROSS: fig.MFX40b

Balance D

L in

Delay Modulation

Balance W

2-Band

EQ

2-Band

EQ

Balance W

R out

L out

Feedback

Feedback

Delay Modulation

R in

Balance W

2-Band

EQ

R out

Balance D

Parameter Value

Feedback

Mode

Delay Left

Delay Right

Feedback

HF Damp

Rate

Depth

Phase

Low Gain

High Gain

Balance #

Level

NORMAL,

CROSS

0–2000 ms, note

-98– +98 %

Description

Selects the way in which delay sound is fed back into the effect (See the figures above.)

Adjusts the time until the delay sound is heard.

Adjusts the amount of the delay sound that’s fed back into the effect.

200–8000

Hz, BY-

PASS

Negative (-) settings invert the phase.

Adjusts the frequency above which sound fed back to the effect is filtered out. If you don’t want to filter out any high frequencies, set this parameter to BYPASS.

Frequency of modulation 0.05–10.00

Hz

0–127

0-180 deg

Depth of modulation

Spatial spread of the sound

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W–

D0:100W

0–127

Volume balance between the direct sound (D) and the delay sound (W)

Output level

41: TRIPLE TAP DELAY

(MFX2 only)

Produces three delay sounds; center, left and right.

fig.MFX41

Balance D

L in

Left Tap

2-Band

EQ

Balance W

L out

Triple Tap Delay Center Tap

R in

Feedback

Right Tap

Balance D

Balance W

2-Band

EQ

R out

Parameter Value

Delay Left/ 0–4000 ms,

Right/Center

Feedback

#1 note

Description

Adjusts the time until the delay sound is heard.

-98– +98 % Adjusts the amount of the delay sound that’s fed back into the effect.

Negative (-) settings invert the phase.

HF Damp 200–8000

Hz, BY-

PASS

Adjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this

0–127 parameter to BYPASS.

Volume of each delay Left/Right/

Center Level

Low Gain

High Gain

Balance #2

Level

-15– +15 dB

-15– +15 dB

D100:0W–

D0:100W

0–127

Gain of the low frequency range

Gain of the high frequency range

Volume balance between the direct sound (D) and the delay sound (W)

Output level

42: QUADRUPLE TAP DELAY

(MFX2 only)

This effect has four delays.

fig.MFX42a

Balance D

L in L out

Feedback

Delay 1

Delay 2

Quadruple Tap Delay

Delay 3

Delay 4

Balance W

Balance W

R in R out

2 3

Balance D fig.MFX42b

Stereo location of each delay

1 4

L R

Parameter Value

Delay 1–4

Level 1–4

Feedback

#1

HF Damp

Balance #2

Level

0–4000 ms, note

Description

0–127 Volume of each delay

-98– +98 % Adjusts the amount of the delay

200–8000

Hz, BY-

PASS

D100:0W–

D0:100W

0–127

Adjusts the time until the delay sound is heard.

sound that’s fed back into the effect.

Negative (-) settings invert the phase.

Adjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this parameter to BYPASS.

Volume balance between the direct sound (D) and the delay sound (W)

Output level

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Multi-Effects List

43: MULTI TAP DELAY

(MFX2 only)

This effect provides four delays. Each of the Delay Time parameters can be set to a note length based on the selected tempo. You can also set the panning and level of each delay sound.

fig.MFX43

Balance D

L in

Feed back

Delay 1

Delay 3

2-Band

EQ

Balance W

L out

Multi Tap Delay

Delay 4

Balance W

Delay 2

R in

Balance D

2-Band

EQ

R out

Parameter Value

Delay 1–4

Pan 1–4

Level 1–4

Feedback

#1

HF Damp

Low Gain

High Gain

Balance #2

Level

0–4000 ms, note

L64–63R

0–127

-98– +98 %

Description

Adjusts the time until Delays 1–4 are heard.

Stereo location of Delays 1–4

Output level of Delays 1–4

Adjusts the amount of the delay sound that’s fed back into the effect.

Negative (-) settings invert the phase.

200–8000

Hz, BY-

PASS

Adjusts the frequency above which sound fed back to the effect is filtered out. If you don’t want to filter out any the high frequencies, set this parameter to BYPASS.

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W

0–127 sound (D) and the effect sound (W)

Output level

44: REVERSE DELAY

(MFX2 only)

Adds the reverse of the input sound as a delay.

fig.MFX44

L in

1

Feedback 1

D1

D2

Delay

D3

D4

Feedback 4

R in

Rev. Delay 2

3

2-Band

EQ

2-Band

EQ

L out

R out

Parameter

Threshold

Delay 1–4

Feedback 1

#1

Feedback 4

Value

0–127

0-2000 ms, note

-98– +98 %

HF Damp 1 200–8000

HF Damp 4

Pan 1–3

Level 1–3

Balance #2

Low Gain

High Gain

Level

Hz, BY-

PASS

Description

Volume level at which the reverse delay begins

Adjusts the time until Delays 1–4 are heard.

Adjusts the amount of the delay sound that’s fed back into the effect.

Negative (-) settings invert the phase.

Adjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this

L64–63R

0–127

D100:0W–

D0:100W parameter to BYPASS.

Stereo location of Delays 1–3 sound

Output level of Delays 1–3 sound

Volume balance between the direct sound (D) and the effect sound (W)

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

0–127 Output level

106

45: SHUFFLE DELAY

(MFX2 only)

Adds a shuffle to the delay sound, giving the sound a bouncy delay effect with a swing feel.

fig.MFX45

L in

Feedback

2-Band

EQ

L out

Delay A A

Delay

Delay B B

R in

2-Band

EQ

R out

Parameter Value

Delay #1

Shuffle

Rate

Pan A/B

Level

Balance

Feedback

#2

Acceleration

HF Damp

Low Gain

High Gain

Balance #

Level

0–4000 ms, note

0–100 %

Description

Adjusts the time until the delay sound is heard.

Adjusts the ratio (as a percentage) of the time that elapses before Delay

B sounds relative to the time that elapses before the Delay A sounds.

When set to 100%, the delay times are the same.

L64–63R

A100:0B–

Stereo location of Delay A/B

Volume balance between Delay A

A0:100B and Delay B

-98– +98 % Adjusts the amount of the delay

0–15 that’s fed back into the effect. Negative (-) settings invert the phase.

Adjusts the time over which the Delay Time changes from the current

200–8000

Hz, BY-

PASS setting to its specified new setting.

Adjusts the frequency above which sound fed back to the effect is filtered out. If you don’t want to filter out any high frequencies, set this parameter to BYPASS.

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W–

D0:100W

0–127

Volume balance between the direct sound (D) and the effect sound (W)

Output level

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Multi-Effects List

46: TIME CONTROL DELAY

(MFX2 only)

This lets you smoothly vary the delay time. As the delay time is varied, the pitch will change correspondingly; lengthening the delay time will lower the pitch, and shortening it will raise the pitch.

fig.MFX46

L in

Balance D

2-Band

EQ

Balance W

L out

Time Control Delay

R in

Feedback

Balance D

Balance W

2-Band

EQ

R out

Parameter Value

Delay #1

Feedback

#2

Acceleration

HF Damp

Pan

Low Gain

High Gain

Balance

Level

0–4000 ms, note

-98– +98 %

0–15

200–8000

Hz, BY-

PASS

Description

Adjusts the time until the delay is heard.

Adjusts the amount of the delay that’s fed back into the effect. Negative (-) settings invert the phase.

Adjusts the time over which the Delay Time changes from the current setting to a specified new setting.

The rate of change for the Delay

Time directly affects the rate of pitch change.

Adjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this parameter to BYPASS.

L64–63R Stereo location of the delay

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W

0–127 sound (D) and the delay sound (W)

Output level

47: TIME SKIP DELAY

(MFX2 only)

A delay that changes the delay time in stair-step fashion.

fig.MFX47

L in

Balance D

2-Band

EQ

Balance W

Time Skip Delay

R in

Feedback

Balance D

Balance W

2-Band

EQ

L out

R out

Parameter Value

Delay #1

Skip Rate

Feedback

#2

Acceleration

HF Damp

Pan

Low Gain

High Gain

Balance

Level

0–4000 ms, note

0.05–10.0

Hz, note

Description

Adjusts the time until the delay is heard.

Frequency at which the delay time will change

-98– +98 % Adjusts the amount of the delay sound that’s fed back into the effect.

Negative (-) settings invert the phase.

0–15

200–8000

Hz, BY-

PASS

Adjusts the time over which the Delay Time changes from the current setting to its specified new setting.

Adjusts the frequency above which sound fed back to the effect is filtered out. If you don’t want to filter out any high frequencies, set this parameter to BYPASS.

L64–63R Stereo location of the delay

-15– +15 dB Gain of the low frequency range

-15– +15 dB Gain of the high frequency range

D100:0W– Volume balance between the direct

D0:100W

0–127 sound (D) and the delay sound (W)

Output level

note:

fig.notelist2.e

(Sixty-fourth-note triplet), (Sixty-fourth note), (Thirty-second-note triplet),

(Thirty-second note), (Sixteenth-note triplet), (Dotted thirty-second note),

(Sixteenth note),

(Eighth note),

(Eighth-note triplet),

(Quarter-note triplet),

(Dotted sixteenth note),

(Dotted eighth note),

(Quarter note), (Half-note triplet),

(Whole-note triplet),

(Double-note triplet),

(Dotted quarter note),

(Dotted half note),

(Dotted whole note),

(Whole note),

(Double note)

(Half note),

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Mastering effect

This is a stereo compressor (limiter) that is applied to the final output of the MC-909. It has independent high, mid, and low ranges.

By compressing sounds that exceed the specified volume level, it can be used to prevent the sound from distorting.

fig.4-07

About THRESHOLD and RATIO

As shown in the diagram below, these parameters determine how the volume is to be compressed.

fig.Comp.e

1:1

RATIO

2:1

4:1

INF:1

THRESHOLD

Input Level

Parameter

ATTACK

RELEASE

THRESHOLD

RATIO

LEVEL

Split Frequency

High

Split Frequency

Low

Range Explanation

0–100 ms

50–5000 ms Time from when the volume falls below the threshold level until the compressor effect no longer applies

-36–0 dB

Time from when the volume goes up the threshold level until the compressor effect applies

1.00:1–

INF:1

0–24 dB

2000–8000

Hz

Volume level at which compression begins

Compression ratio (INF: infinity)

Output volume

Frequency at which the highfrequency (HI) and mid-frequency (MID) bands are split

200–800 Hz Frequency at which the lowfrequency (LO) and mid-frequency (MID) bands are split

You can use the controls of the Mastering section (ATTACK and

RELEASE) to adjust the mastering effect parametersin real time.

fig.4-08

[ON]

[BAND]

Switches the mastering effect on/off

Selects the frequency band that you want to adjust

Function buttons

[F1 (Techno)]

[F2 (Hip Hop)]

Recall settings suitable for the corresponding style.

[F3 (Break Beats)]

[F4 (User)]

[F5 (Close)]

Recalls the user settings that you saved.

Returns to the previous screen.

[F6 (System Write)] Saves the current settings as the user settings.

Only one set of user settings can be saved.

If you press [F1]–[F4], the settings you are editing will be lost. Press

[F6] first to save them.

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Sampling

109

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How Things Work (in Sampling mode)

1

2

8

9

6

3

10

11

7

13

12

4

5

In the Sampling section of the panel, press [SAMPLING/

RESAMPLING] so the indicator is lighted. The Sampling Menu screen will appear.

During sampling, the panel controls have the following functions.

1. D Beam controllers

Pass your hand over these to modify the pattern (p. 35).

[BEAM 1 ON]

[BEAM 2 ON]

[D BEAM ASSIGN]

2. Volume section

Turns the left D Beam controller

(BEAM 1) on/off.

Turns the right D Beam controller

(BEAM 2) on/off.

Selects the function of the D Beam controller.

[OUTPUT]

[INPUT]

Adjusts the output volume of the entire MC-909.

Adjusts the input volume from the INPUT jacks.

3. Realtime Modify section

These controls modify the sound (p. 33).

14

4. Mastering section

[ON]

[BAND]

Switches the mastering effect (compressor) on/off.

Selects the frequency band to adjust.

[ATTACK] Adjusts the attack time of the input sound.

[RELEASE] Adjusts the time from when the volume falls below the threshold level until the effect disappears.

5. Velocity pads

Use these pads as a keyboard to play sounds or trigger phrases (p.

27).

6. Function buttons

These buttons access the function screens indicated in the bottom line of the display.

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How Things Work (in Sampling mode)

7. Part Mixer section

Here you can adjust the volume, pan, etc., of each part (p. 33).

[PART]

(SELECT/MUTE)

[TEMPO/MUTE

CONTROL]

Selects the function of the Part buttons [1]–

[16].

The buttons work as Part Select buttons when the indicator is not lighted, and as

Mute buttons when the indicator is lit.

Switches on/off the Tempo/Mute part (a part that records tempo changes and mute

operations, p. 42).

[MIXER ASSIGN] When you press this button so its indicator lights, the Mixer screen will appear.

[PART ASSIGN] Selects the parts that are controlled by the sliders.

The sliders will control parts 1–8 if this indicator is not lighted, or parts 9–16 if the indicator is lit.

8. Sampling section

[EDIT]

[CHOP]

[EMPHASIS]

[COMBINE]

[TIME STRETCH]

[NORMALIZE/AMP]

[SAMPLING/RESAMPLING]

[MIX IN]

[AUTO SYNC]

Displays the Sample Edit

screen (p. 114).

Divides a sample (p. 118).

Emphasize the sample’s upper

range (p. 120).

Combines multiple samples

into a single sample (p. 120).

Stretches or shrinks the sample to change the length or tempo

(p. 121).

Boosts the level of the sample as high as possible (Normalize,

p. 121), or boosts/cuts the level

as specified (Amp, p. 122).

Displays the Sampling menu

screen (p. 112).

Mixes the sound from the IN-

PUT jack into the output (p.

34).

Synchronizes the sample to the

pattern (p. 36).

9. Effect section

Applies special effects to the sound (p. 88).

[COMP]–[REVERB]

[KNOB ASSIGN]

[TYPE]

[C1], [C2]

Switch each effect on/off (p. 88).

Selects the effect to be controlled in real

time (p. 91).

Selects the type of effect.

Modifies the assigned function in real time.

10. Mode section

Press the [PATTERN] button to enter Pattern mode.

Pressing one of the other two buttons will switch you to the corresponding mode.

11. Cursor/Value section

Use these buttons and dial to select patterns or input values (p. 18).

12. Sequencer section

[PLAY]

[STOP]

[FWD]

[BWD]

[TOP]

[REC]

Plays a pattern (p. 24).

Stops playback/recording.

Advances to the next measure.

Returns to the previous measure.

Moves to the beginning of the pattern.

Used when recording (p. 37).

13. Turntable emulation

Applies an effect that simulates increasing/decreasing the rotational

speed of a turntable (p. 36).

14. TAP button

Lets you set the BPM (tempo) by pressing the button at the desired

timing (p. 25).

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Sampling procedure

1.

fig.5-01

Press [SAMPLING/RESAMPLING] to access the

Sampling Menu screen.

2.

The upper part of the screen will show the amount of free memory. If the free memory reaches 0%, no further sampling is possible.

Press [F1 (Sampling)]–[F5 (Solo)] to select the sampling mode. The sampling-standby screen will appear.

[F1 (Sampling)] Sample a sound from an external input source.

* Operating the velocity pads or D Beam controllers will not play the internal sound generator.

[F2 (Re-Sampling)] Resample the sound of the internal sound generator.

[F3 (Mix)]

(Mix sampling)

[F4 (Auto Divide)]

(Auto divide sampling)

[F5 (Solo)]

(Solo sampling)

[F6 (Cancel)]

* The sound of the external input will not be heard.

Sample the combined sounds of the internal sound generator and an external input source.

Sample an extended source, and automatically divide it into several samples at silent regions.

* Operating the velocity pads or D Beam controllers will not play the internal sound generator.

While playing the internal sound generator as usual, sample only the sound from the external input.

* Effects cannot be applied to the external input sound.

Return to the previous screen.

(Example) Standby screen for Sampling fig.5-02

3.

Make the settings for things such as the input source of the sound to be sampled, and triggering.

Function buttons

[F1 (Input Setting)]

Make settings for the external input (p. 34).

[F2 (Auto Trig)] If this is on, sampling will begin automati-

(Auto Trigger)

[F3 (Trim Sw)] cally when the input sound is detected.

If this is turned on, the Start point and End

[F4 (BPM/Click)]

point settings (p. 115) will be automatically

adjusted after sampling is performed, so any silent portions at the beginning or end of the sampled sound are excluded.

Set the tempo, and turn the metronome on/

off (p. 25).

Parameters

Parameter Range

Input Select LINE IN L/R,

LINE IN L,

DIGITAL(OPT),

DIGITAL(CO-AX),

MICROPHONE

Stereo

Switch

Pre Sample

Time

Stop Trigger

MONO, STEREO

0–1000 ms

MANUAL, BEAT,

TIME

Explanation

Input source to be sampled

LINE IN L/R: INPUT jacks L/R (stereo)

LINE IN L: INPUT jack L

(mono)

DIGITAL(OPT): Digital input (optical)

DIGITAL(CO-AX): Digital input (coaxial)

MICROPHONE: INPUT jack L (mono, mic level)

* This cannot be set when resampling.

Stereo/mono setting for sampling

MONO: The sound will be sampled as one wave.

If the sound is stereo, the left and right signals will be mixed.

STEREO: The sound will be sampled as two waves, L and R.

* Mono sampling uses half as much memory space.

The length of sound preceding the moment at which sampling was manually or automatically initiated that will be captured in the sample

This lets you prevent the attack portion of the sound from being omitted from the sample.

How sampling will end

MANUAL: Continue sampling until you press

[F5 (STOP)].

BEAT: Sample the specified number of beats at the current tempo

(BPM).

TIME: Sample the specified length of time.

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Sampling procedure

Parameter

Sampling

Length

Auto Trigger Level

Gap Time

4.

Range Explanation

When Stop Trigger is BEAT

1–20000 Number of beats to continue sampling

When Stop Trigger is TIME

00’00”010–

50’00”000 length of time to continue sampling

The maximum value will depend on the amount of memory.

* This parameter cannot be specified if Stop Trigger is set to MANUAL.

0–7 Volume level at which sampling will begin when

500, 1000, 1500,

2000 ms

Auto Trig is ON

A setting of 0 is the minimum.

Length of silence at which the sample will be divided

Whenever there is a silent region longer than the specified time, the sample will be divided at that point, and the next sample number will be assigned to the sound that follows.

* This parameter is valid only when you are using

Auto Divide Sampling.

In the Volume section of the panel, use [INPUT] to adjust the input level of the external source.

* If the input level is excessive, the word “CLIP” will appear at the lower right of the level meter in the screen, and the CLIP indicator at the upper right of the meter will light.

* Using a connection cable that contains a resistor can cause the sound level to be low. Use a connection cable that does not contain a resistor.

* The level meter shows the level after the signal has passed through the effects (compressor, multi-effects, reverb) and the mastering effect. If you want to see the actual input level, turn off all effects and the

mastering effect (p. 88, p. 108).

(During Solo sampling, effects cannot be applied to the external input sound.)

Cautions when using a microphone

Howling could be produced depending on the location of microphones relative to speakers. This can be remedied by:

1. Changing the orientation of the microphone(s).

2. Relocating microphone(s) at a greater distance from speakers.

3. Lowering volume levels.

* If you use a microphone, connect the ground terminal to an

electrical ground (p. 15).

5.

Press [F6 (Start)] to begin sampling.

You cannot save a sample that is larger than 128 MB

(approximately 24 minutes of monaural or 12 minutes of stereo).

If you are not using a memory card, you cannot save a sample that is larger than 16 MB (approximately 180 seconds of monaural or 90 seconds of stereo).

* Even if you expand the memory (DIMM), you cannot save a sample that is larger than 128 MB. (However, you can play it.)

6.

Press [F5 (Stop)] to stop sampling.

fig.5-04

The Sample Edit (p. 114) screen will appear.

7.

Press [EXIT] to go back to where you were before you entered the Sampling screen.

About the sample numbers chosen during sampling

The samples created when you execute the sampling operation are placed in an area where there are at least 256 consecutive unused numbers in the sample list.

* You cannot perform sampling if there are not at least 256 consecutive unused numbers in the sample list. You will need to

delete unneeded samples (p. 124) in order to allocate 256 or more

consecutive free numbers.

Dividing a sample during sampling

1.

During sampling, press [F6 (Divide)].

The sample will be divided at the point where you pressed the button, and the subsequent material will be sampled as a sample of the next number.

* When sampling in mono, you can divide the material into a maximum of 256 samples. When sampling in stereo, you can divide the material into a maximum of 128 samples (L/R total 256 samples).

Samples that you load can be used in patches or rhythm sets in the same way as waves.

Samples that you load will be lost when you turn off the power. If

you want to keep them, you must Save them (p. 123).

About the volume when resampling

The volume of a phrase that you resample may be less than the volume of the original phrase. If necessary, execute the Normalize

command (p. 121) to raise the volume.

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Sample Edit

Use sample edit to modify a waveform (sample) that you sampled/ loaded/imported.

Basic sample editing procedure

1.

fig.5-04

When you press [EDIT] in the sampling section, the

Sample Edit screen will appear.

Sample edit operations (Chop, Normalize, etc.) apply to the entire sample. Even if you specify a start point or end point, they will be ignored.

If you want to apply the operation only to the region between the start point and end point, use Truncate to delete unwanted portions of the sample, and then perform the sample editing operation.

Zoom In/Out

Here's how to change the magnification of the sample display.

1.

In the Sample Edit screen, press [F6 (Zoom In/Out)].

The Zoom In/Out sub-window will appear.

Function buttons

[F1 (Sample List)]

From a list, select the sample to edit (p.

115).

[F2 (Sample Param)]

Make various settings for the sample (p.

116).

[F4 (Truncate)] Cut unwanted portions from the begin-

ning/end of the sample (p. 117).

[F5 (Create Patch)]

[F6 (Zoom In/Out)]

Create a new patch that uses the sample

(p. 117).

Change the magnification of the sample

display (p. 114).

Panel buttons

[CHOP]

[EMPHASIS]

[COMBINE]

Divide the sample (p. 118).

Emphasize the sample’s upper range

(p. 120).

Combine multiple samples into a single

[TIME STRETCH]

sample (p. 120).

Stretch or shrink the sample to change

the length or tempo (p. 121).

[NORMALIZE/AMP] Boosts the level of the sample as high as

possible (Normalize, p. 121), or boosts/

cuts the level as specified (Amp, p. 122).

You can access the Chop–Amp screens by holding down [SHIFT] and pressing [F1]–[F6]. Alternatively, you can select these screens by pressing [MENU].

2.

Use [CURSOR] to change the magnification of the display.

• Horizontal axis (time axis): 1/1--1/65536

Press [CURSOR (left)] to increase the display magnification.

Press [CURSOR (right)] to decrease the display magnification.

* You can also use [VALUE] or [INC/DEC] to adjust this setting.

• Vertical axis (waveform amplitude axis): x1--x128

Press [CURSOR (left)] to increase the display magnification.

Press [CURSOR (right)] to decrease the display magnification.

3.

Press [F6 (Close)] to close the sub-window.

Even without displaying the Zoom In/Out sub-window, you can press [CURSOR (right/left) to expand/shrink the horizontal axis, or hold down [SHIFT] and press [CURSOR (up/down)] to expand/ shrink the vertical axis.

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Sample Edit

Setting the start/end points of the sample

You can specify the portion of the sample that will actually sound.

You can also specify the region that is to be looped.

1.

Select the sample that you want to edit.

For details on how to select a sample, refer to Sample List (p.

115).

2.

Use [CURSOR (up/down)] to select the point that you want to set.

Start Point:

This is the point at which playback will start. Set this so that any unwanted portion at the beginning of the sample will be skipped, and the sound will begin at the desired moment.

Loop Start:

This is the point at which loop playback (second and subsequent times) will start. Set this if you want to loop the sound from a point other than the start point.

End Point:

This is the point at which playback will end. Set this so that any unwanted portion at the end of the sample will not be heard.

Sample List

Here’s how to select a sample from a list.

1.

In the Sample Edit screen, press [F1 (Sample List)].

3.

Use [VALUE] or [INC/DEC] to move the point so it's where you want it to be.

You'll probably find it convenient to zoom-in when making fine

adjustments, and zoom-out when making major adjustments (p.

114).

After specifying the start point and end point, you can execute

Truncate (p. 117) to delete unwanted portions at the beginning and

end of the sample.

2.

Use [F1 (Preset)]–[F3 (Card)] to specify the bank from which you want to select a sample.

3.

Use [VALUE], [INC/DEC], or [CURSOR (up/down)] to select a sample.

If you hold down [SHIFT] while you operate the above buttons, the sample number will change in steps of ten.

4.

Press [F6 (Select)].

The edit screen for the selected sample will appear.

Function buttons

[F1 (Preset)]

[F2 (User)]

[F3 (Card)]

[F4 (Mark Clear)]

[F5 (Mark Set)]

[F6 (Select)]

[SHIFT] +

[F1 (Delete Sample)]

[SHIFT] +

[F2 (Erase)]

[SHIFT] +

[F3 (Load)]

[SHIFT] +

[F4 (Mark Clear All)]

[SHIFT] +

[F5 (Mark Set All)]

[SHIFT] +

[F6 (Create Rhythm)]

Select from preset samples.

Select from user samples.

Select from memory card samples.

Remove the check mark from the sample.

Add a check mark to the sample.

Display the edit screen for the selected sample.

Delete all checked samples with their files.

(p. 124) (*1)

Erase all checked samples from memory

(p. 124). (The files will not be deleted.) (*1)

Load the checked samples into memory.

(p. 124) (*1)

Clear the check marks from all samples in the folder.

Add a check mark to all samples in the folder.

Execute “Create Rhythm” (p. 119) on all

checked samples.

*1: If not even check mark is assigned, the operation will be executed on the sample selected by the cursor.

The status of each sample in the sample list

Icon

NEW

EDIT

UNLOAD

None

Sample status

Sample has just been sampled or imported

Sample has been edited but not yet saved

Sample has not been loaded

Sample has just been saved or loaded

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Sample Edit

Sample Parameters

Here you can make various settings for the sample.

1.

In the Sample Edit screen, press [F2 (Sample

Param)].

About the Loop Mode

FWD (Forward)

After the Sample played back from the Start point to the End point, it will then be repeatedly played back in the forward direction, from the Loop Start point to the End point.

Start

Loop

Start P.

End P.

ONE-SHOT

The sample will be played back only once, from the Start point to the End point.

Start

Loop

Start P.

End P.

2.

Use [CURSOR (up/down)] to select a parameter.

3.

Use [VALUE] or [INC/DEC] to edit the value.

4.

Press [F6 (Close)] when you are finished.

Parameter

Loop Mode

Loop Tune

Original Key

BPM

Time Stretch

Type

Start Fine

Loop Start

Fine

Loop End

Fine

Values

FWD,

ONE-SHOT,

REV,

REV-ONE

-50– +50

Explanation

How the sample will be played

Refer to “About the Loop

Mode” (p. 116)

24 (C1)–

127 (G9)

5–300

TYPE01–

TYPE10

0–255

0–255

0–255

Pitch of the loop region

Make fine adjustments in one-cent (1/100 semitone) increments.

Note number that will play the sample at the pitch at which it was sampled

Original BPM of the sample

* You will need to edit this value when using Auto Sync.

Auto sync method

Decreasing this value will optimize the sound for more rapid phrases, and increasing this value will optimize the sound for slower phrases.

Fine adjustment of the Start point.

Fine adjustment of the Loop

Start point.

Fine adjustment of the End point.

REV (Reverse)

When the sample has been played back from the End point to the

Start point, it will be repeatedly played back in the reverse direction, from the Loop Start point to the Start point.

Start

Loop

Start P.

End P.

REV-ONE (Reverse One-shot)

The sample will be played back only once from the End point to the

Start point in the reverse direction.

Start

Loop

Start P.

End P.

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Sample Edit

Truncate

This operation cuts the portions of the sample that are earlier than the Start Point and later than the Loop End Point.

1.

In the Sample Edit screen, press [F4 (Truncate)].

Create Patch

This operation creates a patch that uses the current sample as the wave for Tone 1.

If desired, the created patch can also be assigned to the current part.

1.

In the Sample Edit screen, press [F5 (Create Patch)].

The patch name entry screen will appear.

2.

If you want to replace the current sample with the truncated sample, press [F4 (Over Write)] to display the “ ✔ ” symbol.

3.

Press [F6 (Execute)].

A message will ask you for confirmation.

4.

To execute the Truncate operation, press [F6

(Execute)].

* If you want to cancel without executing, press [F5 (Cancel)].

2.

Assign a name to the patch, and save it.

Refer to “Saving a Patch/Rhythm Set” (p. 77).

* If you decide to cancel the Create Patch operation, press [F5 (Cancel)] to return to the previous screen.

When you execute Create Patch, a sample will be created at the same time.

When saving the patch, a message will ask you whether you want to assign the newly created patch to the current part.

3.

If you want to assign the patch, press [F6 (Execute)].

The newly created patch will be assigned to the current part,

and the Patch Edit screen (p. 56) will appear.

4.

If you do not want to assign the patch, press [F5

(Cancel)].

You will return to the Sample Edit screen.

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Sample Edit

Chop

This operation divides the sample into two or more samples (a maximum of 16 samples).

1.

In the Sample Edit screen, press [CHOP].

Alternatively, hold down [SHIFT] and press [F1 (Chop)].

2.

Press [F1 (Sample List)] and select a sample.

Procedure for dividing a sample

You can freely specify the point(s) at which the sample is to be divided.

1.

Press [CURSOR (up)] to move the cursor to “Current

Address.”

2.

Use [VALUE] or [INC/DEC] to move the point.

3.

At the location where you want to divide the sample, press [F2 (Add Point)].

The current location will be the dividing point.

4.

Repeat steps 2 and 3 to specify other dividing points as desired.

The sample will be divided into a maximum of 16 samples.

5.

Press [F6 (Execute)].

A message will ask you for confirmation.

6.

To execute, press [F6 (Execute)].

The Chop operation will be executed, and the divided samples will be saved. (Normally, they will be saved in consecutive sample numbers.)

* To cancel, press [F5 (Cancel)].

When you execute the Chop operation, a message will ask whether you want to execute Create Rhythm.

7.

If you want to execute Create Rhythm, press [F6

(Execute)].

• Create Rhythm -> p. 119

8.

If you don’t want to execute Create Rhythm, press

[F5 (Cancel)].

You will return to the Sample Edit screen.

118

Automatically dividing a sample

(Auto Chop)

1.

Here’s how you can automatically specify the points at which the sample is to be divided, and then divide the sample.

Press [F4 (Auto Chop)].

The Auto Chop sub-window will appear.

2.

Press [CURSOR (up)] to move the cursor to “Chop

Type.”

3.

Use [VALUE] or [INC/DEC] to select the method by which the sample is to be divided.

4.

Press [CURSOR (down)].

5.

Use [VALUE] or [INC/DEC] to set the value.

Parameter

Chop Type

Explanation

How the sample is to be divided

Level: Divide according to volume.

Beat: Divide at beats based on the BPM

(p. 116) of the sample.

Divide x: Divide into ‘x’ number of equal lengths.

If Chop Type is Level

Level Level at which the sample is to be divided

Lower settings of this value will cause the sample to be divided more finely.

Range: 1–10

If Chop Type is Beat

Beat Beat interval at which the sample is to be divided

Range: 1/32, 1/16T, 1/16, 1/8T, 1/8,

1/4T, 1/4, 1/2, 1/1, 2/1

If Chop Type is Divide x

Times Number of samples into which the sample is to be divided

Range: 2–16

6.

Press [F6 (Auto Chop)].

The dividing points will be automatically specified according to the settings you made.

The sample will be divided into a maximum of 16 samples.

* To cancel Auto Chop, press [F5 (Close)].

7.

Press [F6 (Execute)].

A message will ask you for confirmation.

8.

To execute, press [F6 (Execute)].

The Chop operation will be executed, and the divided samples will be saved. (Normally, they will be saved in consecutive sample numbers.)

* To cancel, press [F5 (Cancel)].

When you execute the Auto Chop, a message will ask whether you want to execute Create Rhythm.

9.

If you want to execute Create Rhythm, press [F6

(Execute)].

• Create Rhythm -> p. 119

10.

If you don't want to execute Create Rhythm, press

[F5 (Cancel)].

You will return to the Sample Edit screen.

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Sample Edit

Auditioning the divided samples

After dividing the sample, you can press the velocity pads to audition each of the divided samples.

From the sample nearest to the start point, the samples will be played by pads [1], [2], ...

Moving a dividing point

1.

Use [CURSOR (up/down)] to move the cursor to

“Point No.”

2.

Turn [VALUE] to select the point that you want to move.

In order from the start point, the points are numbered 1, 2, ...15.

3.

Press [CURSOR (down)].

4.

Turn [VALUE] to move the dividing point.

Deleting a dividing point

1.

Use [CURSOR (up/down)] to move the cursor to

“Point No.”

2.

Turn [VALUE] to select the point that you want to delete.

3.

Press [F3 (Clear Point)].

The dividing point will be deleted, and the waveforms before and after that point will be connected.

Create Rhythm

This operation lets you create a rhythm set using the samples selected from the sample list, or the samples you created by the

Chop operation.

Each of the divided samples will become a separate rhythm tone.

Create a Rhythm Set using the samples selected from the Sample List

1.

In the sample list, add a check mark to the samples that you want to use as a rhythm tone.

You can select up to sixteen samples. If you select seventeen or more samples, the rhythm set will be created from the sixteen lowest-numbered samples.

2.

Hold down [SHIFT] and press [F6 (Create Rhythm)].

A message will ask whether you want to execute Create

Rhythm.

3.

To execute, press [F6 (Execute)].

The Rhythm Set Name input screen will appear.

4.

Assign a name to the rhythm set, and save it.

For details, refer to “Saving a Patch/Rhythm Set” (p. 77).

* To cancel the Create Rhythm operation, press [F5 (Cancel)] to return to the previous screen.

When you save a rhythm set, you will be asked whether you want to assign the newly created rhythm set to the current part.

5.

If you want to assign it, press [F6 (Execute)].

The newly created rhythm set will be assigned to the current

part, and the Rhythm Edit screen (p. 70) will appear.

6.

If you don’t want to assign it, press [F5 (Cancel)].

You will return to the sample edit screen.

Create a Rhythm Set using the samples created by the Chop operation

When the sample chop operation is completed (p. 118), you will

be asked whether you want to execute Create Rhythm.

1.

If you want to execute Create Rhythm, press [F6

(Execute)].

The Rhythm Set Name input screen will appear.

2.

Assign a name to the rhythm set, and save it.

For details, refer to “Saving a Patch/Rhythm Set” (p. 77).

* To cancel the Create Rhythm operation, press [F5 (Cancel)] to return to the previous screen.

When you save a rhythm set, you will be asked whether you want to assign the newly created rhythm set to the current part.

3.

If you want to assign it, press [F6 (Execute)].

The newly created rhythm set will be assigned to the current

part, and the Rhythm Edit screen (p. 70) will appear.

4.

If you don’t want to assign it, press [F5 (Cancel)].

You will return to the sample edit screen.

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Sample Edit

Emphasis

In some cases, the audio quality will be improved if you boost the high-frequency range of an imported sample. Also, the highfrequency range of the sample may be emphasized when you use a sampler made by another manufacturer. In this case, you can minimize the change in tonal character by attenuating the highfrequency range.

1.

Press [EMPHASIS].

Alternatively, hold down [SHIFT] and press [F2 (Emphasis)].

2.

Press [F1 (Sample List)] and select a sample.

Combine

This operation combines multiple samples into a single sample. You can combine as many as sixteen samples. You can also place silent spaces between the samples.

1.

Press [COMBINE].

Alternatively, hold down [SHIFT] and press [F3 (Combine)].

2.

Press [F1 (Sample List)] and select a sample.

3.

Use [VALUE] or [INC/DEC] to select the emphasis type.

PreEmphasis: Emphasizes the high-frequency range.

DeEmphasis: Attenuates the high-frequency range.

4.

If you want to replace the current sample with the emphasized sample, press [F4 (Over Write)] to display the “ ✔ ” symbol.

5.

Press [F6 (Execute)].

A message will ask you for confirmation.

6.

To execute, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

3.

Use [CURSOR] to select a parameter.

4.

Use [VALUE] or [INC/DEC] to set the value.

Parameter Range

1–16

TYPE

BANK

Explanation

The sample or silence to be combined

Sample,

Time, Beat

U, C

Sample:

Time: time)

silent region (specified as

Beat: silent region (specified as a note value)

Bank that contains the sample

U: user

C: card

sample

PRM 1–10000 ms note value:

1/32, 1/16T,

1/16, 1/8T,

1/8, 1/4T,

1/4, 1/2,

1/1, 2/1

* This will be displayed only if

TYPE is set to Sample.

Sample number, or the duration/ note value of the silent region

The note value is based on the

BPM of the sample immediately before the silent region.

* If there is no sample immediately before the silent region, the current BPM will be used.

5.

Press [F6 (Execute)]

A message will ask you for confirmation.

6.

To execute, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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Sample Edit

Edit Time Stretch

This operation stretches or shrinks the sample to modify the length or tempo.

You can stretch or shrink the sample by a factor of one half to double the original length.

1.

Press [TIME STRETCH].

Alternatively, hold down [SHIFT] and press [F4 (Time Stretch)].

2.

Press [F1 (Sample List)] and select a sample.

Normalize

This operation raises the level of the entire sample as much as possible without exceeding the maximum level.

1.

Press [NORMALIZE/AMP].

2.

Press [F1 (Sample List)] and select a sample.

3.

Press [CURSOR (up/down)] to select how you want to specify the tempo/length.

Edit

Time

Stretch

Type

Quality

Adjust

4.

BPM:

Change the BPM (p. 116) of the sample to the BPM

you specify.

Time:

Specify the length of the sample as a time value.

Rate:

Specify the length relative to the current length of the sample.

Range: 50.0–200.0%

TYPE01–

TYPE10

Lower settings of this value will make the sound more suitable for faster phrases, and higher settings will make the sound more suitable for slower phrases.

1–10 Make fine adjustments to the tonal quality of the Time Stretch.

Use [VALUE] or [INC/DEC] to specify the tempo/ length.

5.

Press [F6 (Execute)].

The length of the sample will be changed as specified.

* To cancel, press [F5 (Close)].

3.

If you want to replace the current sample with the normalized sample, press [F4 (Over Write)] to display the “

” symbol.

4.

Press [F6 (Execute)].

A message will ask you for confirmation.

5.

To execute, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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Sample Edit

Amp

This operation applies an envelope (time-variant change) to the volume of the sample.

1.

Press [NORMALIZE/AMP] and then press [F3 (Amp)].

Alternatively, hold down [SHIFT] and press [F6 (Amp)]).

2.

Press [F1 (Sample List)] and select a sample.

3.

Use [CURSOR (up/down)] to select a parameter.

4.

Use [VALUE] or [INC/DEC] to set the value.

Current Point

Point 1–4

Rate 1–4

5.

Currently selected point

Beginning near the start point, the points will be numbered 1, 2, 3, or 4.

Location of the current point

Amplification ratio of the current point

Specifies how the volume of each point is to be boosted relative to the current value.

Range: 0–400%

If you want the edited sample to replace the current sample, press [F4 (Over Write)] to display the “ ✔ ” mark.

6.

Press [F6 (Execute)].

A message will ask you for confirmation.

7.

To execute, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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Saving a sample

A newly loaded sample, as well as any changes you've made in the settings for a sample will be lost as soon as you turn off the power. If you want to keep such data, you must save it as follows.

1.

Press [SAMPLING/RESAMPLING] to access the

Sample Edit screen.

2.

Select the sample that you want to save.

5.

Assign a name to the sample.

[CURSOR (left/right)] Moves the cursor (the location at which to enter/edit a character).

[CURSOR (up/down)] Switches letters between uppercase and lowercase.

[VALUE] [INC/DEC]

[F1 (Change Type)]

Selects characters.

Selects the type of character.

Each time you press this, you will alternately select the first character of

[F2 (Delete)]

[F3 (Insert)] the uppercase alphabet (A), lowercase alphabet (a), or numerals and symbols (0).

Deletes the character at the cursor location, while shifting the following characters to the left, closing the gap.

Inserts a space at the cursor location.

* If you decide to discard your changes, press [F1 (Cancel)].

6.

When you have finished inputting the name, press

[F6 (Write)].

3.

Press [WRITE].

The Write Menu screen will appear.

Make sure that “Sample” is highlighted.

4.

Press [ENTER].

The Sample Name input screen will appear.

7.

Use [VALUE] or [INC/DEC] to select the writedestination sample.

Use [CURSOR (left/right)] to select the bank (User or Card).

8.

Press [F6 (Write)].

A message will ask you for confirmation.

9.

To write the sample, press [F6 (Execute)].

* If you decide to cancel without writing, press [F5 (Cancel)].

• You cannot overwrite onto another sample.

• When saving a stereo sample, two consecutive sample numbers must be available.

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Menu (in Sample Edit)

Using the menu

1.

In the Sample Edit screen, press [MENU].

2.

Use [CURSOR (up/down)] or turn [VALUE] to select the function that you want to execute.

3.

Press [ENTER].

A message will ask you for confirmation.

4.

To execute, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Sample List

Sample Parameter

Load Sample

Load All Sample

Import WAV/AIFF

Create Patch

Delete Sample File

Erase Sample

View a list of samples (p. 115).

Make various settings for a sample

(p. 116).

Load a sample.

Load all samples from the user bank and card bank.

Import WAV/AIFF files from an external device.

Create a patch using a sample (p.

117).

Completely delete a sample.

Erase a sample from memory.

Loading a sample

Here’s how a sample that you specify in the sample list (p. 115) can

be loaded into memory.

1.

From the menu, choose “Load Sample.”

2.

Press [ENTER].

A message will ask you for confirmation.

3.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

Loading all samples

Here’s how all samples in the user bank and card bank can be loaded.

When you execute Load All Samples, all unsaved samples will be erased.

If the total size of the data in the user bank and card bank exceeds the size of memory, the samples of the user bank will be loaded first.

At this time, as many card bank samples as possible will be loaded, starting from the lowest-numbered sample.

1.

From the menu, choose “Load All Sample.”

2.

Press [ENTER].

A message will ask you for confirmation.

3.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

124

Importing WAV/AIFF data

Here’s how to import an audio file (WAV/AIFF) as a sample.

1.

From the menu, choose “Import WAV/AIFF.”

2.

Press [ENTER].

3.

Select the sample that you want to import.

[CURSOR (right)]

[CURSOR (left)]

[VALUE] [INC/DEC]

[CURSOR (up/down)]

[F1 (User)]

[F2 (Card)]

[F3 (Mark Clear)]

[F4 (Mark Set)]

[F5 (Cancel)]

[F6 (Import)]

[SHIFT] +

[F3 (Mark Clear All)]

[SHIFT] +

[F4 (Mark Set All)]

Display the contents of a folder.

Return to the folder above.

Move the cursor upward or downward.

Display the contents of the user area.

Display the contents of the memory card.

Remove the check mark from the file.

Add a check mark to the file.

Return to the previous screen.

Import the checked files. (*1)

Clear the check marks from all files in the folder.

Add a check mark to all files in the folder.

*1: If not even check mark is assigned, the operation will be executed on the file selected by the cursor.

4.

Press [F6 (Import Sample)].

A message will ask you for confirmation.

5.

To import, press [F6 (Execute)].

The file will be loaded as a sample.

* To cancel, press [F5 (Cancel)].

Deleting a sample

Here’s how to completely delete a sample file.

1.

From the menu, choose “Delete Sample File.”

2.

Press [ENTER].

A message will ask you for confirmation.

3.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

Erasing a sample

Here’s how to erase a sample from memory. The file will not be erased.

1.

From the menu, choose “Erase Sample.”

2.

Press [ENTER].

A message will ask you for confirmation.

3.

Press [F6 (Execute)] to execute.

* To cancel, press [F5 (Cancel)].

In the case of stereo samples, L and R will be loaded/deleted/erased simultaneously.

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Menu

This section explains the system settings and the utility menu.

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System

Here you can make settings that affect the entire system, such as those for tuning and synchronization.

1.

Press [MENU].

2.

Press [CURSOR (up/down)] to select “System.” fig.6-01

In Pattern mode/Song mode, you can also access this by holding down [SHIFT] and pressing [F5 (System)].

6.

Use [CURSOR (up/down)] to select a parameter.

7.

Use [VALUE] or [INC/DEC] to edit the value.

* Settings made here will revert to their original value as soon as you turn off the power. If you want to keep your settings, press [F6

(System Write)] .

8.

When you are finished making settings, press [EXIT].

You will return to the System menu.

9.

Press [EXIT] once again to exit the System menu.

3.

Press [ENTER].

fig.6-02

The System menu will appear.

4.

Press [F1]–[F6] to select the item that you want to set.

[F1 (Panel/Control)]

(Panel/Controller)

[F2 (Seq/MIDI)]

(Sequencer/MIDI)

[F3 (Sound)]

[F4 (Sampling)]

[F5 (D Beam)]

[F6 (System Info)]

(System Information)

Make settings for the panel controllers and the screen.

Make sequencer and MIDI-related settings.

Specify the tuning and how the sounds are to be produced.

Make sampling-related settings.

Make D Beam settings.

View the state of the MC-909.

5.

Press a function button to make further selections.

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System

Panel/Controller

Here you can make settings for the panel controllers and the screen.

Range Explanation Parameter

[F1 (Pad Velocity)]

Pad Velocity REAL, 1–127 Strength of the note when you press a velocity pad

If you set this to REAL, you can vary the dynamics of the sound by varying the strength with which you press the pad.

[F2 (TTE/Tap/DB)]

TTE Slider Type TTE, PITCH BEND,

MODULATION

TTE Magnify

Tap Switch

Tap Resolution

D Beam ID

D Beam Sens L

D Beam Sens R

-1– +1 – -200– +200

OFF, ON

QUARTER, 8TH,

16TH

0–3

0–127

Function of the turntable emulation slider

TTE: Standard turntable emulation

PITCH BEND: Pitch bender

MODULATION: Modulation

Variable range of the turntable emulation slider

Tap button on/off

Tap tempo resolution

The resolution (note value) to be used when using [TAP] to change the tempo

QUARTER: Quarter note

8TH: Eighth note

16TH: Sixteenth note

When using two or more MC-909 units together, you can specify a different ID for each unit so that the D Beam controllers of the units will not interfere with each other.

Sensitivity of the D Beam controllers

The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location. Increasing this value will raise the sensitivity.

[F3 (Screen Saver)]

Screen Saver Type

Screen Saver Time

1–10

OFF, 5–60 min

Type of screen saver

Time (minutes) until the screen saver begins working

If this is OFF, the screen saver will not appear.

[F4 (Back Ground)]

Back Ground Picture 1–10 File that is to be displayed as the screen background

Press [F5 (Import BMP)], and load a bitmap file from the TMP/BMP folder within USER/

CARD.

Sequencer/MIDI

Here you can specify how the sequencer will operate, and make MIDI-related settings.

Range Explanation Parameter

[F1 (Seq Sync)]

Sync Mode

Sync Output

Arpeggio Sync

Mode

MASTER,

REMOTE,

SLAVE

OFF, ON

OFF,

MODE1,

MODE2

Specifies how the internal sequencer will operate and how MIDI Clock messages will be transmitted and received.

MASTER: The internal sequencer will synchronize to the internal tempo clock. Any MIDI Clock messages received from an external device will be ignored.

REMOTE: Operation will be essentially the same as “MASTER.” However, Start/Stop messages from the external MIDI device will control playback/stop for the internal sequencer.

SLAVE: The internal sequencer will synchronize to MIDI Clock messages received from an external device. If no MIDI Clock messages are being received, pattern/song playback will not occur even if you press the [PLAY] button.

Determines whether synchronization-related MIDI messages will be transmitted.

OFF: Messages will not be transmitted.

ON: The following messages will be transmitted from the MIDI OUT connector.

• Timing Clock: F8

• Start: FA

• Continue: FB

• Stop: FC

• Song Position Pointer: F2

Specifies how the arpeggio start timing will be synchronized to the pattern.

OFF: The start timing will not synchronize.

MODE1: When a pattern plays, the arpeggio will start in synchronization. When the pattern stops, the arpeggio will also stop.

MODE2: In addition to the operation of MODE1, the arpeggio will start at the beginning of the next measure of the currently-playing pattern.

* If the pattern is stopped, the arpeggio will start immediately, regardless of which of the above settings is selected.

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System

Parameter

RPS Trigger

Quantize

BPM Lock

[F4 (MIDI Rx)]

Remote Keyboard Switch

Range

REAL,

16TH, 8TH,

QUARTER,

MEASURE

OFF, ON

[F2 (Song/Pattern)]

Song Loop Mode

Song Play Mode

Song Step Switch AUTO,

MANUAL

Startup Ptn

Mode

LAST

WRITTEN,

USER DE-

FINABLE

Startup Ptn Bank Preset, User,

Card

Startup Ptn

Number

001–***

* Depends on the bank.

[F3 (MIDI Tx)]

Transmit Program Change

Transmit Bank

Select

Transmit Active

Sensing

Transmit Patch

Edit Type

OFF, ON

OFF, ON

OFF, ON

TYPE-

QUICK,

TYPE-CC

Transmit Edit

Data

Soft Through

OFF,

LOOP1,

LOOP2

MODE1,

MODE2

OFF, ON

OFF, ON

Specifies how songs will be played back.

OFF: The currently selected song will be played back only once.

LOOP1: The currently selected song will be played back repeatedly.

LOOP2: All songs will be played back repeatedly in sequence.

* When using “LOOP2” to playback a song, we recommend that a pattern which mutes all parts (i.e., a silent pattern) be inserted at the end of the song, so that songs are joined smoothly.

Specifies whether or not the pattern setup parameters will be loaded when you move to the next step of the song.

MODE1: The setup parameters, mute, and realtime modify settings will be loaded each time you move to the next step.

MODE2: Setup parameters, mute, and realtime modify will be maintained during playback only if the next step plays a pattern that is the same as the currently playing pattern.

Specifies whether playback will automatically advance to the next step of the song.

AUTO: Automatically advance to the next step.

MANUAL: Advance to the next step if in Song mode you press [F1 (Next Step)] to display the “

” mark.

Specifies how the pattern will be selected at power-on.

LAST WRITTEN: The pattern that was most recently written prior to the last power-off will be selected.

USER DEFINABLE: The pattern specified by the following parameters will be selected.

The pattern that will be selected at power-on

Specifies whether or not program changes will be transmitted from MIDI OUT when the patch of each part is changed. When this setting is “OFF,” program changes will not be transmitted.

Specifies whether or not bank select messages will be transmitted from MIDI OUT when the patch of each part is changed. When this setting is “OFF,” bank select messages will not be transmitted.

Specifies whether or not bank select messages will be transmitted from MIDI OUT when the patch of each part is changed. When this setting is “OFF,” bank select messages will not be transmitted.

Specifies the type of MIDI message that will be used to communicate with external devices when the panel knobs are moved.

TYPE-QUICK: clusive data.

Knob/slider data will be transmitted and received as control changes and as system ex-

TYPE-CC: Knob/slider data will be transmitted and received as control changes. The amount of data will be smaller than for TYPE-QUICK.

Specifies whether the modified settings will be transmitted as System Exclusive data (ON), or not (OFF).

Specifies whether or not MIDI messages received at the MIDI IN will be re-transmitted without change from the MIDI OUT.When this setting is “OFF,” MIDI messages received at the MIDI IN will not be retransmitted.

OFF, ON

Explanation

When using RPS during pattern playback, patterns and phrases may not play back in precise alignment, depending on the timing at which you press the velocity pads. On the MC-909 you can specify the playback timing of the phrase, so it will play back in precise synchronization with the pattern.

REAL: The phrase will play back immediately, at the timing at which you pressed velocity pads.

16TH, 8TH, QUARTER: The pattern will be divided into selected note units, and when you press the velocity pads, the phrase will begin playing at the beginning of the next note unit.

MEASURE: The pattern will be divided into one-measure units, and when you press the velocity pads, the phrase will begin playing at the beginning of the next measure.

Specifies how the tempo will change when patterns are played back consecutively.

OFF: When the pattern changes, the tempo will change at the same time.

ON: The tempo of the first-played pattern will continue even when the pattern changes.

Set this parameter “ON” when you want to use an external MIDI keyboard instead of the MC-909’s velocity pads.

* This parameter is set to “ON’ with the factory settings, enabling patches in the part selected on the MC-

909 to be played back regardless of the transmission channels of the external MIDI keyboard.

* Set it to “OFF” to control the MC-909 from an external sequencer, as a multi-timbre sound generator with sixteen parts. Patches can be played back by part, according to the channel used for sending MIDI data from the external sequencer.

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System

Parameter

Device ID

Range

17–32

Receive Program

Change

Receive Bank Select

Receive Exclusive

OFF, ON

OFF, ON

OFF, ON

Explanation

Device ID number of a systemexclusive message on the MC-909

A system exclusive message can only be received if the device number included in the message matches the device ID number set up on the receiving MIDI equipment. Using this function enables different System Exclusive messages to be received by more than one MC-909 unit at the same time.

* At the factory settings, the device ID number is set to “17.”

Specifies whether or not each part will receive program changes. When this is “OFF,” program changes will not be received.

Specifies whether or not each part will receive bank select messages. When this is “OFF,” bank select messages will not be received.

Specifies whether or not each part will receive system exclusive messages. When this setting is “OFF,” system exclusive messages will not be received.

Sound

Here you can specify the tuning and how the sound is to be produced.

Parameter

[F1 (Sound/Tune)]

Master Tune

Master Level

Output Gain

Metronome Level

Master Key Shift

Patch Remain

Range

415.3–466.2 Hz

0–127

-12– +12 dB

0–10

-24– +24

OFF, ON

[F2 (Sound Control)]

Rhythm Octave

Switch

Resonance Limiter

OFF, ON

50–127

LFO Morphing

Switch

OFF, ON

Explanation

Adjusts the overall tuning of the MC-909.

The setting expressed as the frequency played by the A4.

Adjusts the volume of the entire MC-909.

Adjusts the output gain from the MC-909’s Analog Out and Digital Out.

Adjusts the volume of the metronome.

Shifts the overall pitch of the MC-909.

Specifies whether currently sounding notes will continue sounding when another patch or rhythm set is selected (ON), or not (OFF).

Specifies the [OCT +/-] buttons will have effect when a rhythm set is assigned to current part

(ON), or not (OFF).

Specifies the range in which the [RESONANCE] knob can be adjusted.

As this setting is increased, the variable range of the [RESNANCE] knob will increase.

Specifies whether LFO1 Waveform will be modified smoothly by the knob (ON) or not (OFF).

Sampling

Here you can make sampling-related settings.

Parameter

[F1 (Sampling)]

Range Explanation

Default File Type

Preset Default Load

Sample Default Load

Pre Sample Time

Trigger Level

Gap Time

WAV, AIFF

OFF, ON

OFF, ON

0–1000 ms

File format used when saving a sample

Specifies whether the preset samples will be loaded into memory at power-on (ON) or not

(OFF).

Specifies whether the samples of the user area and memory card will be loaded into memory at power-on (ON) or not (OFF).

The length of sound preceding the moment at which sampling was manually or automatically initiated that will be captured in the sample

This lets you prevent the attack portion of the sound from being omitted from the sample.

0–7 Volume level at which sampling will begin when Auto Trig is ON

A setting of 0 is the minimum.

500, 1000, 1500, 2000 ms Length of silence at which the sample will be divided

Whenever there is a silent region longer than the specified time, the sample will be divided at that point, and the next sample number will be assigned to the sound that follows.

External Source Select

Trimming Switch

LINE-L-R, LINE-L,

DIGI-OPT,

DIGI-COAX, MIC

OFF, ON

* This parameter is valid only when you are using Auto Divide Sampling.

Input source of the external input sound

LINE-L-R: INPUT jacks L/R (stereo)

LINE-L: INPUT jack L (mono)

DIGI-OPT: Digital Input (Optical)

DIGI-COAX: Digital Input (Coaxial)

MIC: INPUT jack (mono, mic level)

If this is turned on, the Start point and End point settings will be automatically adjusted after sampling is performed, so any silent portions at the beginning or end of the sampled sound are excluded.

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System

D Beam

Here you can make settings for the D Beam controller.

Parameter

[F1 (Solo Synth)]

Range

Solo Synth Patch Bank

Refer to Patch List (p. 151)

Solo Synth Patch No.

Solo Synth Note

Solo Synth Scale

0 (C-1)–127 (G9)

FREE, CHROMATIC

Solo Synth Range

[F2 (Cut+Reso)]

Cutoff Range Lower

Cutoff Range Upper

Resonance Range

Lower

Resonance Range Upper

[F3 (Turntable)]

Turntable BPM Type

2OCTAVE, 4OCTAVE

0–127

0–127

0–127

0–127

Turntable Pitch Type

[F4 (User Assign)]

Type

Number

Range Lower

Range Upper

Explanation

Patch played by the solo synth

Reference note for the solo synth

Scale on/off

FREE: Continuous (no steps)

CHROMATIC: Semitone steps

Range of the solo synth

Filter cutoff frequency when you move your hand away from the D Beam

Filter cutoff frequency when you move your hand near the D Beam

Filter resonance when you move your hand away from the D Beam

Filter resonance when you move your hand near the D Beam

DOWN, UP

DOWN, UP

How the tempo will change when you move your hand near the D Beam

DOWN: The tempo will slow down as you move your hand nearer.

UP: The tempo will speed up as you move your hand nearer.

How the pitch will change when you move your hand near the D Beam

DOWN: The pitch will fall as you move your hand nearer.

UP: The pitch will rise as you move your hand nearer.

Parameter that will be controlled by the D Beam Control Change, Bend Up, Bend

Down, Bend Up/Down, Ch Aftertouch, Start/Stop, Glissando, Adlib,

Arp Octave Up, Arp Octave Down,

Arp Octave Both, Arp Duration,

BPM Up, BPM Down, Pitch UP, Pitch

Down, Effects C1, Effects C2, All

Mute

CC#1–CC#31, CC#33–CC#95

0–127

0–127

Control change number

This can be set only if Type is set to “Control Change.”

Value of the parameter when you move your hand away

Value of the parameter when you move your hand nearer

System Information

Here you can view the state of the MC-909.

Press [F6 (Close)] to return to the System menu screen.

• [F1 (Features)]

Displays the main features of the MC-909.

• [F2 (Memory Info)]

Displays the amount of memory installed.

• [F3 (SRX Exp Info)]

Displays the name of the wave expansion board that is installed.

• [F4 (Version)]

Displays the version of the internal program.

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Utility

Here you can manage various types of data.

1.

Press [MENU].

2.

fig.0-05

Use [CURSOR (up/down)] to select “Utility.”

Import SMF

Here’s how to load SMF pattern data, and write it to a user pattern or memory card.

The MC-909 supports SMF formats 0 and 1.

3.

Press [ENTER].

fig.0-06

The Utility menu screen will appear.

4.

Press [F1]–[F6] to select the operation that you want to execute.

[F1 (Import SMF)]

[F2 (Save As SMF)]

[F3 (Import WAV/AIFF)]

[F4 (Factory Reset)]

[F5 (User Backup)]

[F6 (User Restore)]

Load SMF data into a user pattern

or memory card (p. 131).

Save the data of the current pat-

tern in SMF format (p. 132).

Import sample data from a

WAV/AIFF file (p. 132).

Restore the factory settings (p.

20).

Save user data to a memory card

(p. 132).

Load user data from a memory

card (p. 132).

If the write-destination user pattern contains data, that data will be replaced by the data that is written.

1.

In the Utility menu screen, press [F1 (Import SMF)].

2.

Select the SMF that you want to import.

[F1 (User)]

[F2 (Card)]

[F5 (Cancel)]

[F6 (Import)]

[CURSOR (right)]

[CURSOR (left)]

[VALUE] [INC/DEC]

[CURSOR (up/down)]

3.

Press [F6 (Import)].

Display the contents of the user area.

Display the contents of the memory card.

Return to the previous screen.

Import the selected file.

Display the contents of a folder.

Return to the folder above.

Move the cursor upward or downward.

A screen in which you can specify the write destination will appear.

4.

Use [CURSOR (left/right)] to specify the type of destination—either a user pattern or a memory card.

5.

Use the [VALUE] dial, [INC/DEC], or [CURSOR (up/ down)] to select the write-destination pattern.

6.

Press [F6 (Write)].

A message will ask you for confirmation.

7.

To write the data, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Cautions when importing SMF

• Files with settings not supported by the MC-909’s sequencer cannot be imported.

• SMF data created with multiple channels can not be imported correctly in some cases.

• Level data and program changes located earlier than the note data will be imported as setup data.

• On the MC-909, the channel number corresponds to the part number; e.g., channel 1 = part 1. Thus, data created on channel 1 will be imported into part 1.

• Setup data located earlier than the note data will be reflected in the Mixer screen as pattern setup data. Also, the first note message will be imported as the first beat of the first measure. If you import data that does not begin at the beginning of the first measure, use the pattern edit operation Shift Clock to move it.

<Setup Data>

• Program Change (PC)

• Bank Select (CC#0, CC#32)

• Level (CC#7)

• Pan (CC#10)

• Key Shift (CC#85)

• Reverb Send Level (CC#91)

• Various Effects (System Exclusive)

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Utility

Save As SMF

Here’s how to write the data of the current pattern to user memory or memory card as SMF data.

Format 1 SMF data will be created.

1.

In Pattern mode, select the pattern that you want to save as SMF data.

2.

In the Utility menu screen, press [F2 (Save As SMF)].

3.

Select the destination in which the SMF data is to be saved.

For details on the selection procedure, refer to “Import SMF” (p.

131).

4.

Press [F6 (Save As SMF)].

A message will ask you for confirmation.

5.

To save the data, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Import WAV/AIFF

Here’s how to import a sample file (WAV/AIFF) as a user sample.

1.

In the Utility screen, press [F3 (Import WAV/AIF)].

2.

Select the sample that you want to import.

[CURSOR (right)]

[CURSOR (left)]

[VALUE] [INC/DEC]

[CURSOR (up/down)]

[F1 (User)]

[F2 (Card)]

[F3 (Mark Clear)]

[F4 (Mark Set)]

[F5 (Cancel)]

[F6 (Import)]

[SHIFT] +

[F3 (Mark Clear All)]

[SHIFT] +

[F4 (Mark Set All)]

Display the contents of a folder.

Return to the folder above.

Move the cursor upward or downward.

Display the contents of the user area.

Display the contents of the memory card.

Remove the check mark from the file.

Add a check mark to the file.

Return to the previous screen.

Import the checked files. (*1)

Clear the check marks from all files in the folder.

Add a check mark to all files in the folder.

*1: If not even check mark is assigned, the operation will be executed on the file selected by the cursor.

3.

Press [F6 (Import)].

A message will ask you for confirmation.

4.

To import the sample, press [F6 (Execute)].

The data will be loaded into a user sample.

* To cancel, press [F5 (Cancel)].

Factory Reset

You can restore the settings of the MC-909 to their factory-set condition.

Refer to p. 20.

User Backup

Here’s how all user data in the user area can be saved on a memory card.

The following user data will be saved.

• User Patterns

• User Patches

• User Rhythm sets

• Songs

• Samples

• Pattern sets

• RPS sets

• Arpeggio styles

• Chord forms

• System settings

You need to have a sufficient amount of free space available on the memory card in order to perform a User Backup; up to 64 MB may be required.

1.

Insert a memory card into the slot.

2.

In the Utility screen, press [F5 (User Backup)].

A message will ask you for confirmation.

3.

To execute the backup, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

User Restore

Here’s how user data saved on a memory card by the User Backup operation can be reloaded back into the user memory of the MC-909.

When you execute User Restore, the current contents of the user area will be completely erased.

1.

Into the slot, insert the memory card on which user data has been saved.

2.

In the Utility screen, press [F6 (User Restore)].

A message will ask you for confirmation.

3.

To proceed with the restoration, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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MIDI

Here you can make MIDI-related settings.

1.

Press [MENU].

2.

fig.6-03

Use [CURSOR (up/down)] to select “MIDI.”

3.

Press [ENTER].

fig.6-04

The MIDI Tx screen will appear.

For details on the settings, refer to p. 128.

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File Utility

Here you can perform file-handling operations.

1.

Press [MENU].

2.

fig.6-05

Use [CURSOR (up/down)] to select “File Utility.”

3.

Press [ENTER].

fig.6-06

The File Utility screen will appear.

4.

Use [F3]–[F6] to select the operation you want to carry out.

[CURSOR (right)]

[CURSOR (left)]

[VALUE] [INC/DEC]

[CURSOR (up/down)]

[F1 (User)]

[F2 (Card)]

[F3 (Card Format)]

[F4 (Mark Clear)]

[F5 (Mark Set)]

[F6 (Move)]

Display the contents of a folder.

Return to the folder above.

Move the cursor upward or downward.

Display the contents of the user area.

Display the contents of the memory card.

Format (initialize) a memory card.

Remove the check mark from the file.

Add a check mark to the file.

Move the checked files to another folder.

(*1)

Delete the checked files. (*1) [SHIFT] +

[F3 (Delete)]

[SHIFT] +

[F4 (Mark Clear All)]

[SHIFT] +

[F5 (Mark Set All)]

[SHIFT] +

[F6 (Copy)]

Clear the check marks from all files in the folder.

Add a check mark to all files in the folder.

Copy the checked files to another folder.

(*1)

*1: If not even check mark is assigned, the operation will be executed on the file selected by the cursor.

134

* About the folder structure, refer to p. 135

Initializing a memory card

(Format)

Here’s how to initialize a memory card.

When you execute the Format operation, the contents of the memory card will be completely erased.

1.

Press [F3 (Format)].

A message will ask you for confirmation.

2.

To format the card, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Deleting a file (Delete)

Here’s how you can delete an unwanted file from a folder.

1.

Select the file that you want to delete.

2.

Press [F4 (Delete)].

A message will ask you for confirmation.

3.

To delete the file, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Moving a file (Move)

Here’s how you can move a file to a different folder.

1.

Select the file that you want to move.

2.

Press [F5 (Move)].

A screen will appear, allowing you to select the folder to which the file is to be moved.

3.

View the contents of the move-destination folder.

4.

To move the file, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

Copying a file

Here’s how you can copy a file to a different folder.

1.

Select the file that you want to copy.

2.

Press [F6 (Copy)].

A screen will appear, allowing you to select the folder to which the file is to be copied.

3.

View the contents of the copy-destination folder.

4.

To copy the file, press [F6 (Execute)].

* To cancel, press [F5 (Cancel)].

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USB

Here’s how USB communication with your computer can be switched on/off.

USB communication allows files in the user area or memory card of the MC-909 to be handled by your computer.

USB communication with the MC-909 is possible only for Windows

Me/2000/XP or later (Windows users), or Mac OS 9.04 or later

(Macintosh users).

Connect or disconnect the USB cable only when the MC-909 is powered-off. Never connect or disconnect the USB cable or turn off the power while in USB mode or while data is being transferred.

USB communication procedure

* Before you continue, you must use a USB cable to connect the MC-

909 with your computer.

1.

Press [MENU].

2.

Press [CURSOR (up/down)] to select “USB.”

3.

Press [ENTER].

fig.6-07

The USB screen will appear.

4.

Press [F3 (Internal)] or [F4 (Memory Card)] to establish the connection with your computer.

• [F3 (Internal)]: Connect to the user memory.

• [F4 (Memory Card)]: Connect to the memory card.

* To cancel the connection, press [F6 (Cancel)].

Windows Me/2000/XP users

A drive named “Removable disk” will be displayed within My

Computer.

This drive will contain a folder named “ROLAND.”

Macintosh users

A drive icon named “MC-909 USER” will appear on the desktop.

This will contain a folder named “ROLAND.”

Canceling USB communication

Windows Me/2000/XP users

1.

Use the device eject button shown in the taskbar at the lower right of the screen to cancel the connection with the MC-909.

2.

Then press [F6 (Exit)] on the MC-909.

Macintosh users

1.

2.

Drag the MC-909 drive icon into the trash.

Then press [F6 (Exit)] on the MC-909.

IMPORTANT!

Cautions Regarding Folders and Files

The folder structure of the user area and memory card is as follows.

fig.Directory

(User, Card)

ROLAND

PNL

SEQ

PCL

PTN

RPS

SMF

SNG

SMPL

SND

TMP

BMP

SMF

WAV_AIFF

Do not modify the folder structure from a computer that is connected to the MC-909 via USB.

The only files that can be transferred between the MC-909 and your computer are audio files (WAV/AIFF formats), Standard

MIDI Files (SMF format 1), and bitmaps (320 x 240 pixels). Do not place any other format of file in the user area or memory card.

* The MC-909 can only handle filenames that consist of singlebyte, alphanumeric characters.

When placing files from a USB-connected computer into the

MC-909’s user area or memory card, make sure to place them in the relevant folders inside the TMP folder.

• Bitmaps BMP folder

• SMFs

• Audio files

SMF folder

WAV_AIFF folder

Do not use your computer to move/delete the files located within the ROLAND folder of the user area. Also, do not use your computer to format or optimize the user area.

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Undo/Redo

Here’s how you can cancel the results of editing or recording a pattern or song.

1.

Press [MENU].

2.

Use [CURSOR (up/down)] to select “Undo/Redo.”

The object of the Undo command will be displayed. For example if you are undoing a Microscope operation, the display will indicate “Undo Microscope.”

3.

To execute, press [F6 (Execute)].

* To cancel, press [F6 (Cancel)].

Undo can be executed for a pattern (pattern editing, microscope, and recording) or a song (song editing and song recording). Undo cannot be used for sample editing or patch editing.

After executing Undo, you can use Redo to revert to the previous state. After executing Undo, you can execute Redo by performing the above procedure once again.

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V-LINK

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About V-LINK

What is V-LINK?

V-LINK ( ) is a function that provides for the play of music and visual material. By using V-LINK-compatible video equipment, visual effects can be easily linked to, and made part of the expressive elements of a performance.

(Examples)

By using the MC-909 and Edirol DV-7PR together, you can:

• Make Edirol DV-7PR playback settings remotely from the MC-909.

• Use the MC-909’s sequencer to enjoy synchronized music and video.

• Use the MC-909’s velocity pads to switch the Edirol DV-7PR’s images (clips/palettes).

• Use the MC-909’s knobs to adjust the brightness or color of the image.

• Use the MC-909’s turntable emulation to control the video playback speed along with the music playback speed.

By using the MC-909 and Edirol V-4 together, you can:

• Make settings for remotely controlling the V-4 from the MC-909.

• Use the MC-909’s sequencer to switch images on the V-4, creating video performances with synchronized music.

• Use the MC-909’s velocity pads to control the V-4’s input selector, switching between images from various source devices.

• Use the MC-909’s knobs to specify the time for transition effects

(e.g., overlap or wipe).

* In order to use V-LINK with the MC-909 and Edirol DV-7PR, you will need to make connections using an Edirol UM1/UM-1S (sold separately).

* In order to use V-LINK with the MC-909 and Edirol V-4, you will need a commercially-available MIDI cable.

Connection examples

* Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.

Connection to Edirol DV-7PR

Use a UM-1 to connect the MC-909’s MIDI OUT connector to the DV-

7PR’s remote jack.

fig.V-LINK-Connect.e

Connection to Edirol V-4

Use a commercially-available MIDI cable to connect the MC-909’s

MIDI OUT connector to the Edirol V-4’s MIDI IN connector.

MIDI OUT

Edirol UM-1

REMOTE

MIDI IN

Edirol DV-7PR

Projector

MC-909

Using V-LINK

Turning V-LINK on

1.

In the lower left of the panel, press [V-LINK] so the indicator is lighted.

The V-LINK SETUP screen will appear.

2.

Press [F6 (Close)] or [EXIT].

The [V-LINK] indicator will remain lit, and you’re returned to the previous screen.

In this state, you can operate the velocity pads and turntable emulation slider to manipulate images in sync with the playback of the MC-909.

Edirol V-4 Display

Turning V-LINK off

1.

Press [V-LINK] to access the V-LINK SETUP screen.

2.

Press [V-LINK] again.

The [V-LINK] indicator goes out, and you’re returned to the previous screen.

You cannot turn V-LINK off from a screen other than the V-LINK

SETUP screen.

Even when V-LINK is on, the panel will operate in the same way as

usual for Pattern mode (p. 22), Patch/Sample mode (p. 52), and Song

mode (p. 80).

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About V-LINK

V-LINK settings

Parameter

Note Tx Ch

Clip 1 Note No.

Play Speed Ctrl

Dissolve Time

Ctrl Tx Ch

Color Cb Ctrl

Color Cr Ctrl

Brightness Ctrl

VFX1–4 Ctrl

Fade Ctrl

PAD MODE

Local Sw

Clip filter

(check boxes 1–32)

Range

1–16

0(C-1)–127(G9)

0.0–1.0–2.0, 0.5–1.0–2.0,

0.0–1.0–4.0, 0.5–1.0–4.0,

0.0–1.0–8.0, 0.5–1.0–8.0,

0.0–1.0–16.0, 0.5–1.0–16.0,

0.0–1.0–32.0, 0.5–1.0–32.0,

0.0–2.0–4.0, 0.0–4.0–8.0,

0.0–8.0–16.0, 0.0–16.0–32.0,

-2.0–1.0–4.0, -6.0–1.0–8.0

OFF, CC1, CC5, CC7, CC10,

CC11, CC71–74, CC91–93,

Channel Aftertouch

1–16

OFF, CC1, CC5, CC7, CC10,

CC11, CC71–74, CC91–93,

Channel Aftertouch

CLIP, PALETTE

OFF, ON

(OFF), ✔ (ON)

Explanation

MIDI channel that will switch Edirol DV-7PR clips/palettes and will control dissolve time.

Note number (velocity pad) that corresponds to Edirol DV-7PR clip 1

If this is set to 59 (B3), velocity pads 1–16 will correspond to clips 1–16.

Range of video playback speed

The three values are the playback speeds (multiples of normal speed) at the negative, center, and positive positions of the turntable emulation slider.

Control change number that controls the dissolve time (time over which the image switches)

MIDI channel that will control the Edirol DV-7PR color Cb/Cr, brightness, and video effect switching

Control change number that controls the Cb color of the image

Control change number that controls the Cr color of the image

Control change number that controls the brightness of the image

Control change number that controls the video effect

* VFX2–4 are not supported by the Edirol DV-7PR.

Control change number that controls the output fade

Selects whether the velocity pads will switch clips or palettes.

Press [F1 (Clip mode)]: switch clips

Press [F2 (Palette)]: switch palettes

Specifies whether the internal sound generator is disconnected (OFF) from the velocity pads, or not (OFF).

Enable/disable switching for each clip

Clips that are checked can be switched (see explanatory box below)

Resetting the image

Using the Clip Filter

For example, suppose that of the rhythm set you input in the part used for V-LINK (i.e., the part of the same number as the

Note Tx Channel), you want only the kick and snare to switch clips. In this case, check only the clips that correspond to the note numbers of the kick and snare. The clips will switch when the kick or snare plays.

[F3 (Clip Reset)]

[F4 (All Reset)]

Turn off the image (solid black).

The effect applied to the image will be reset, and brightness, color difference, etc. will all return to the default value.

* For details on clips/palettes, dissolve time, color difference signals (Cb/

Cr), refer to the Edirol DV-7PR manual.

The MC-909 does not support the Edirol DV-7PR’s dual stream mode.

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MEMO

140

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Appendices

141

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Installing the Wave Expansion Board

An optional Wave Expansion Board (SRX series) can be installed in the MC-909.

Waveform data, patches and rhythm sets are stored on the Wave

Expansion Board, so you can increase the number of available sounds by installing the board in the MC-909.

Cautions When Installing a

Wave Expansion Board

901

• To avoid the risk of damage to internal components that can be caused by static electricity, please carefully observe the following whenever you handle the board.

1

• Before you touch the board, always first grasp a metal object

(such as a water pipe), so you are sure that any static electricity you might have been carrying has been discharged.

2

• When handling the board, grasp it only by its edges. Avoid touching any of the electronic components or connectors.

5

• Save the bag in which the board was originally shipped, and put the board back into it whenever you need to store or transport it.

• Use a Philips screwdriver that is suitable for the size of the screw

(a number 2 screwdriver). If an unsuitable screwdriver is used, the head of the screw may be stripped.

• To remove a screw, rotate the screwdriver counter-clockwise. To tighten the screws, rotate the screwdriver clockwise.

fig.Screw.e

loosen tighten

• Be careful that the screws you remove do not drop into the interior of the MC-909.

• Be careful not to cut your hand on the edge of the cover or the opening edge while removing the cover.

911

• Do not touch any of the printed circuit pathways or connection terminals.

912

• Never use excessive force when installing a circuit board. If it doesn’t fit properly on the first attempt, remove the board and try again.

913

• When circuit board installation is complete, double-check your work.

914

• Always turn the unit off and unplug the power cord before attempting installation of the circuit board (SRX series; Quick

Start p. 2).

915

• Install only the specified circuit board (SRX series). Remove only

the specified screws (p. 142).

928

• When turning the unit upside-down, get a bunch of newspapers or magazines, and place them under the four corners or at both ends to prevent damage to the buttons and controls. Also, you should try to orient the unit so no buttons or controls get damaged.

929

• When turning the unit upside-down, handle with care to avoid dropping it, or allowing it to fall or tip over.

• Do not leave the bottom cover removed. After installation of the

Wave Expansion Board is complete, be sure to replace the cover.

How to Install a Wave

Expansion Board

Install the Wave Expansion Board after removing the bottom panel cover.

1.

Before installing the Wave Expansion Board, turn off the power of the MC-909 and all connected devices, and disconnect all cables, including the Power cable, from the MC-909.

2.

Turn the MC-909 over, remove the screws indicated in the following diagram, and remove the cover.

fig.Exp-01.e_90

Screws to be removed

3.

Plug the connector of the Wave Expansion Board into the connector on the unit, and at the same time insert the board holder through the hole of the Wave Expansion Board.

fig.Exp-02.e

Board holder

Position it as shown before you install the board.

Connector

4.

Use the Installation Tool supplied with the Wave Expansion

Board to turn the holder in the LOCK direction, so the board will be fastened in place.

fig.Exp-03

LOCK

5.

Use the screws that you removed in step 2 to fasten the cover back in place.

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Installing the Wave Expansion Board

Checking that a wave expansion board is installed correctly

1.

Turn on the power as described in “Turning On/Off the Power”

(p. 16).

Press [MENU].

2.

3.

Use [CURSOR] to select [System].

4.

fig.6-02

Press [ENTER] to access the System Menu screen.

5.

6.

7.

8.

Press [F6 (System Info)].

Press [F3 (SRX Exp Info)].

Verify that the screen shows the model number of the wave expansion board you installed.

Press [F6 (Close)] to return to the System Menu screen.

Press [EXIT] to exit the System Menu screen.

If the model number of the board does not appear, it is possible that the wave expansion board is not being recognized properly. Turn off the power as described in

“Turning On/Off the Power” (p. 16), and re-install the wave

expansion board correctly.

• If SRX-01 “Dynamic Drum Kits” or SRX-02 “Concert Piano” is installed, only the waves can be used. The patches/rhythm sets cannot be used.

• When using the rhythm sets included on an expansion board, the rhythm tones for the sixteen keys from note numbers 35 (B1) through 50 (D3) will correspond to velocity pad 1 (59: B3) through pad 16 (74: D5).

• For some of the patches/rhythm sets included on an expansion

board, pitch-related settings and FXM-related settings (p. 57, p.

71) will be ignored.

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Installation de la carte d’extension Wave

(French Language for Canadian Safety Standard)

Une carte d’expansion Wave (modèle SRX) optionnelle peut être installée dans le MC-909.

Les données Waveform, les retouches et les groupes de rythme sont stockés sur la carte d’expansion Wave; vous pouvez donc augmenter le nombre de sons disponibles en installant la carte dans le MC-909.

Précautions à prendre lors de l’installation d’une carte d’expansion Wave

901 (F)

• Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’éviter tout risque d’endommagement des pièces internes par l’électricité statique.

1

• Toujours toucher un objet métallique relié à la terre (comme un tuyau par exemple) avant de manipuler la carte pour vous décharger de l’électricité statique que vous auriez pu accumuler.

2

• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez de toucher aux composants ou aux connecteurs.

5

• Conservez le sachet d’origine dans lequel était la carte lors de l’envoi et remettez la carte dedans si vous devez la ranger ou la transporter.

• Utilisez un tournevis de type Philips de la taille adaptée à celle des vis (tournevis numéro 2). Un tournevis inadéquat peut endommager la tête de la vis.

• Pour retirer une vis, tourner le tournevis dans le sens contraire des aiguilles d’une montre. Pour serrer les vis, tourner le tournevis dans le sens des aiguilles d’une montre.

fig.Screw.f

desserrer resserrer

Installation d’une carte d’expansion Wave

Avant d’installer la carte d’expansion Wave, retirez le panneau inférieur.

1.

Avant d’installer la carte d’expansion Wave, coupez l’alimentation du MC-909 et de tous les appareils branchés, et débranchez tous les câbles du MC-909, y compris le cable d’alimentation.

2.

Tournez le MC-909 sens dessous dessus, retirez les vis indiquées dans le diagramme ci-dessous et retirez le couvercle.

fig.Exp-01.f_90

Vis à enlever

3.

Enfichez le connecteur de la carte d’expansion Wave dans le connecteur de l’unité et, en même temps, insérez le support de carte par l’ouverture de la carte d’expansion Wave.

fig.Exp-02.f

Support à carte

• Assurez-vous que les vis que vous retirez ne tombent pas à l'intérieur du MC-909.

• Faites attention de ne pas vous couper sur le bord du couvercle ou de l'ouverture lorsque vous retirez le couvercle.

911(F)

• Ne pas toucher aux circuits imprimés ou aux connecteurs.

912(F)

• Ne jamais forcer lors de l’installation de la carte de circuits imprimés. Si la carte s’ajuste mal au premier essai, enlevez la carte et recommencez l’installation.

913(F)

• Quand l’installation de la carte de circuits imprimés est terminée, revérifiez si tout est bien installé.

914(F)

• Toujours éteindre et débrancher l’appareil avant de commencer l’installation de la carte. (modèle SRX; Quick Start p. 2).

915(F)

• N’installez que les cartes de circuits imprimes spécifiées (modèle

SRX). Enlevez seulement les vis indiquées (p. 144).

928(F)

• Lorsque vous déposez le MC-909 face vers le bas, placez des piles de journaux ou de magazines sous les quatre coins (ou des deux côtés) pour le soutenir. Ainsi, les boutons, manettes et autres pièces ne seront pas endommagés.

929(F)

• En plaçant l’appareil sens dessus dessous, manipulez-le avec soin pour éviter de l’échapper, de le laisser tomber ou de se renverser.

• Ne pas laisser le panneau de protection avant detache. S’assurer de l’avoir rattacher apres avoir installe le disque dur.

Placez le tout comme le montre l'illustration avant d'installer la carte.

Connecteur

4.

Utilisez l’outil d’installation fourni avec la carte d’expansion

Wave pour tourner les supports en position LOCK (verrouillé) afin de retenir la carte en place.

fig.Exp-03

LOCK

5.

Remettez le couvercle en place à l’aide des vis retirées à l’étape

2 .

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Installation de la carte d’extension Wave

Vérifier que la carte d’expansion Wave est installée correctement

2.

3.

4.

1.

Mettre en marche tel que décrit sous « Turning On/Off the

Power » (p. 16)

Appuyer sur [MENU].

Utiliser [CURSOR] pour choisir [System].

Appuyer sur [ENTER] pour atteindre la fenêtre du menu du système.

5.

6.

7.

Appuyer sur [F6 (System Info)].

Appuyer sur [F3 (SRX Exp Info)].

Le numéro du modèle de la carte d’expansion Wave que vous avez installée devrait apparaître dans la fenêtre.

Appuyer sur [F6 (Close)] pour revenir dans la fenêtre du menu du système.

8.

Appuyer sur [EXIT] pour quitter la fenêtre du menu du système.

Si le numéro du modèle de la carte n’apparaît pas, il est possible qu’elle n’ait pas été détectée correctement. Fermer tel que décrit sous

« Turning On/Off the Power » (p. 16), et réinstaller la carte

d’expansion Wave conformément aux instructions.

• Si SRX-01 «Dynamic Drum Kits» ou SRX-02 «Concert Piano» est installé, seules les ondulations peuvent être utilisées. Il n’est pas possible d’utiliser les groupes patch/rythme.

• Lorsque les groupes de rythme inclus sur une carte d’expansion sont utilisés, les rythmes d’accompagnement des seize touches allant de la note 35 (B1) à 50 (D3) correspondent aux touches de vélocité 1 (59: B3) à 16 (74: D5).

• Pour certains des groupes patch/rythme inclus sur une carte

d’expansion, les réglages de tonie et FXM (p. 57, p. 71) ne sont

pas pris en compte.

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Expanding the Memory

The MC-909 comes with 16 MB of memory into which audio samples can be loaded. However, in some cases, 16 MB of memory will be insufficient for loading large amounts of data. In such a case, you will have to add separately sold memory (DIMM). Memory can be expanded up to 256 MB.

Before expanding the memory, consult with your retailer, the nearest

Roland Service Center, or an authorized Roland distributor.

Precautions for Expanding

Memory

901

• To avoid the risk of damage to internal components that can be caused by static electricity, please carefully observe the following whenever you handle the board.

1

• Before you touch the board, always first grasp a metal object

(such as a water pipe), so you are sure that any static electricity you might have been carrying has been discharged.

2

• When handling the board, grasp it only by its edges. Avoid touching any of the electronic components or connectors.

5

• Save the bag in which the board was originally shipped, and put the board back into it whenever you need to store or transport it.

• Use a Philips screwdriver that is suitable for the size of the screw

(a number 2 screwdriver). If an unsuitable screwdriver is used, the head of the screw may be stripped.

• To remove a screw, rotate the screwdriver counter-clockwise. To tighten the screws, rotate the screwdriver clockwise.

fig.Screw.e

loosen tighten

• Be careful that the screws you remove do not drop into the interior of the MC-909.

• Be careful not to cut your hand on the edge of the cover or the opening edge while removing the cover.

911

• Do not touch any of the printed circuit pathways or connection terminals.

912

• Never use excessive force when installing a circuit board. If it doesn’t fit properly on the first attempt, remove the board and try again.

913

• When circuit board installation is complete, double-check your work.

914 (Modified)

• Always turn the unit off and unplug the power cord before attempting installation of the memory DIMM board.

915 (Modified)

• Install only the specified memory DIMM board. Remove only the

specified screws (p. 146).

928

• When turning the unit upside-down, get a bunch of newspapers or magazines, and place them under the four corners or at both ends to prevent damage to the buttons and controls. Also, you should try to orient the unit so no buttons or controls get damaged.

929

• When turning the unit upside-down, handle with care to avoid dropping it, or allowing it to fall or tip over.

• Do not leave the bottom cover removed. After installation of the memory module is complete, be sure to replace the cover.

146

How to Expand the Memory

Install the memory module after removing the bottom panel cover.

1.

Before expanding the memory, turn off the power of the MC-909 and all connected devices, and disconnect all cables, including the Power cable, from the MC-909.

2.

Turn the MC-909 over, remove the screws indicated in the following diagram, and remove the cover.

fig.Exp-01.e_90

Screws to be removed

3.

Press outward the white clips at either end of the socket should be in the downward position.

fig.DIMM-01

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Expanding the Memory

4.

Paying attention to the location of the notch on the memory module and the orientation, insert it vertically within the guides at either side of the socket.

fig.DIMM-02

Checking that memory is installed correctly

1.

Turn on the power as described in “Turning On/Off the Power”

(p. 16).

Press [MENU].

2.

3.

Use [CURSOR] to select [System].

4.

fig.6-02

Press [ENTER] to access the System Menu screen.

If you have difficulty inserting the memory module, try tilting it a bit and inserting one end at a time.

5.

Move the white clips upward, and press them until the memory module is locked in place.

fig.DIMM-03

6.

Use the screws that you removed in step 2 to fasten the cover back in place.

Removing the Memory

To remove the memory module, reverse the installation procedure.

1.

Simultaneously press outward the white clips located at either end of the socket.

fig.DIMM-04

2.

Remove the memory module from the socket.

5.

6.

Press [F6 (System Info)].

Press [F2 (Memory Info)].

Verify that the screen correctly shows the amount of memory you installed.

Press [F6 (Close)] to return to the System Menu screen.

7.

8.

Press [EXIT] to exit the System Menu screen.

* If the correct amount of memory is not shown, it is possible that the memory is not being recognized properly. Turn off the

power as described in “Turning On/Off the Power” (p. 16),

and re-install the memory correctly.

Specifications of the expansion memory

(DIMM) that can be used

Number of pins:

Speed:

Voltage:

Capacity:

Board height:

168-pin

100 MHz (PC100 CL=2)

133 MHz (PC133 CL=3)

3.3 V

128 MB

256 MB

38 mm or less

The MC-909 has been confirmed to work with standard memory that meets the above specifications. However, we cannot guarantee that all memory of these specifications will work correctly. Please be aware that even with identical specifications, differences in the design of the memory module or the conditions of use may mean that a memory module may not be usable.

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Ajouter de la mémoire

(French Language for Canadian Safety Standard)

Précautions à prendre lors de l’ajout de mémoire

901 (F)

• Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’éviter tout risque d’endommagement des pièces internes par l’électricité statique.

1

• Toujours toucher un objet métallique relié à la terre (comme un tuyau par exemple) avant de manipuler la carte pour vous décharger de l’électricité statique que vous auriez pu accumuler.

2

• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez de toucher aux composants ou aux connecteurs.

5

• Conservez le sachet d’origine dans lequel était la carte lors de l’envoi et remettez la carte dedans si vous devez la ranger ou la transporter.

• Utilisez un tournevis de type Philips de la taille adaptée à celle des vis (tournevis numéro 2). Un tournevis inadéquat peut endommager la tête de la vis.

• Pour retirer une vis, tourner le tournevis dans le sens contraire des aiguilles d’une montre. Pour serrer les vis, tourner le tournevis dans le sens des aiguilles d’une montre.

fig.Screw.f

desserrer resserrer

Installation du module de mémoire

Installez le module de mémoire après avoir retiré le couvercle inférieur.

1.

Avant d’installer la mémoire additionnelle, mettez hors tension le MC-909 et tous les périphériques connectés et débranchez tous les câbles, y compris le câble d’alimentation du MC-909.

2.

Tournez le MC-909 sens dessous dessus, retirez les vis indiquées dans le diagramme ci-dessous et retirez le couvercle.

fig.Exp-01.e_90

Vis à enlever

• Assurez-vous que les vis que vous retirez ne tombent pas à l'intérieur du MC-909.

• Faites attention de ne pas vous couper sur le bord du couvercle ou de l'ouverture lorsque vous retirez le couvercle.

911(F)

• Ne pas toucher aux circuits imprimés ou aux connecteurs.

912(F)

• Ne jamais forcer lors de l’installation de la carte de circuits imprimés. Si la carte s’ajuste mal au premier essai, enlevez la carte et recommencez l’installation.

913(F)

• Quand l’installation de la carte de circuits imprimés est terminée, revérifiez si tout est bien installé.

914(F-Modified)

• Avant de procéder à l’installation d’un module DIMM, il faut toujours mettre l’unité hors tension et débrancher le câble d’alimentation.

915(F-Modified)

• Installez uniquement le module DIMM spécifié. Retirez

uniquement les vis spécifiées (p. 148).

928(F)

• Lorsque vous déposez le MC-909 face vers le bas, placez des piles de journaux ou de magazines sous les quatre coins (ou des deux côtés) pour le soutenir. Ainsi, les boutons, manettes et autres pièces ne seront pas endommagés.

929(F)

• En plaçant l’appareil sens dessus dessous, manipulez-le avec soin pour éviter de l’échapper, de le laisser tomber ou de se renverser.

• Une fois l’installation du module terminée, remettez le couvercle en place.

3.

Appuyez sur les clips blancs à l’extrémité de la prise qui devraient être orientés vers le bas.

fig.DIMM-01

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Ajouter de la mémoire

4.

Prenez bien note de l’emplacement et de l’orientation de l’encoche du module de mémoire et insérez-le verticalement à l’intérieur des guides qui se trouvent de chaque côté de la prise.

fig.DIMM-02

Vérifier que la mémoire est installée correctement

1.

Mettre en marche tel que décrit sous « Turning On/Off the

Power » (p. 16).

Appuyer sur [MENU].

2.

3.

Utiliser [CURSOR] pour choisir [System].

4.

fig.6-02

Appuyer sur [ENTER] pour atteindre la fenêtre du menu du système.

* Si vous éprouvez de la difficulté à insérer le module de mémoire, inclinez-le légèrement et insérez une extrémité à la fois.

5.

Ramenez les clips blancs vers le haut et appuyez dessus jusqu’à ce que le module de mémoire soit verrouillé en place.

fig.DIMM-03

6.

À l’aide des vis retirées à l’étape 2, remettez le couvercle en place.

Retrait du module de mémoire

Pour retirer le module de mémoire, procédez à l’inverse de la procédure d’installation.

1.

Appuyez simultanément, vers l’extérieur, sur les clips blancs situés aux extrémités de la prise.

fig.DIMM-04

2.

Retirez le module de mémoire de la prise.

5.

6.

7.

Appuyer sur [F6 (System Info)].

Appuyer sur [F2 (Memory Info)].

S’assurer de lire dans la fenêtre la taille de la mémoire que vous avez installée.

Appuyer sur [F6 (Close)] pour revenir dans la fenêtre du menu du système.

8.

Appuyer sur [EXIT] pour quitter la fenêtre du menu du système.

* Si la taille de la mémoire dans la fenêtre n’est pas exacte, il est possible que la mémoire n’ait pas été détectée correctement. Éteindre tel que

décrit sous « Turning On/Off the Power » (p. 16), et réinstaller la

mémoire conformément aux instructions.

Spécifications de la mémoire d’expansion

(DIMM) qui peuvent être utilisées

Nombre de broches : 168 broches

Vitesse : 100 MHz (PC100 CL=2)

Tension :

Capacité :

133 MHz (PC133 CL=3)

3.3 V

128 Mo

256 Mo

Hauteur de la carte : 38 mm ou moins

Il a été confirmé que le MC-909 fonctionne avec la mémoire standard possédant les spécifications ci-dessus. Nous ne pouvons toutefois pas certifier que toutes les mémoires possédant ces spécifications fonctionneront correctement. Il faut se rappeler que même si les spécifications sont identiques, des différences dans la conception du module de mémoire ou les conditions d’utilisation peuvent faire en sorte qu’il n’est pas possible d’utiliser le module de mémoire.

149

MC-909_Ref_e.book 150 ページ 2005年6月28日 火曜日 午後2時53分

Waveform List

No.

Name

132 Gtr Trill

133 Gtr Cut

134 DistGtrRiff1

135 DistGtrRiff2

136 Wah Gtr Riff

137 GtrShtSlide

138 FullStr mf A

139 FullStr mf B

140 FullStr mf C

141 JV Strings

142 Tron Strings

143 JP Strings

144 Tremolo sfz

145 STR Attack

146 StrChord Maj

147 StrChord Min

148 VlnPizzicato

149 Pizzy Techno

150 FemChoirOosA

151 FemChoirOosB

152 FemChoirOosC

153 Brass Sect A

154 Brass Sect B

155 Brass Sect C

156 BrsShortFall

157 Solo Trumpet

158 Mute Trumpet

159 Soft AltoSax

160 Blow Tnr Sax

161 Wild Tnr Sax

162 Afro Flute

163 Pure Flute

100

101

102

103

104

105

106

107

EP MkI mf

Stage p A

Stage f A

Lo-Fi Wurly

FM EP mf

D-50 EP

Clavi

E.Organ 1

108 E.Organ 2

109 Full Stop

110 FM Club Org

111 Old Organ

112 Church Org

113 Tubular

114 Glockenspiel

115 Vibraphone

116 FantabellSub

117 DIGI Bell

118 Steel Dr

119 FM Mallet mf

120 Marimba

121 Balaphone

122 Kalimba

123 Soft NylonGt

124 Steel Guitar

125 Clean TC

126 Funk Gt

127 Funk Gt Mute

128 Overdrive

129 D.MuteGt mp

130 DistGtrChord

131 CleanGtrCut

164 Tron Flute

165 Pan Flute

166 Flute Gliss

167 Shamisen

168 Sitar

169 Hit Menu 1

170 Hit Menu 2

171 Hit Menu 3

172 OrangeHit 1

173 OrangeHit 2

174 OrangeHit 3

175 OrangeHit 4

176 OrangeHit 5

177 OrangeHit 6

178 OrangeHit 7

179 OrangeHit 8

180 Ambience

181 7th Hit

182 Minor Hit

183 Drive Hit

184 Brassy Hit

185 6th Hit

186 Filtered Hit

187 Mild Hit

188 Bright Hit

189 5th StackHit

190 Euro Hit

191 Dist Hit

192 Tekno Hit

193 Back Hit

194 Techno Chord

195 Thin Beef

196 Tao Hit

197 Philly Hit

198 ClassicHseHt

No.

Name

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

097

098

099

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

DistTBSqr Lp

TB Dst Sqr

TB303Sqr HD

TB Square 1

TB Square 2

JP-6 Square

MGSqr HD

MG Square

P5Sqr HD

P5 Square

OB2Sqr HD

CustomSquAHD

PureSqr1kHz

PureSqr440Hz

106 SubOscHD

JP8PLS05 HD

JP8PLS25 HD

JP8PLS40 HD

JP8PLS45 HD

JP-8 Pulse

MG Pulse

260 Pulse

Frog Wave

FM Pulse

JP8000 PWM

JP8000 FBK

260 Sub OSC

MGTri HD

MG Triangle

ARPSin HD

Sine

PureSine1kHz

MC SuperSawA

MC SuperSawB

MC SuperSawC

SuperSawSlwA

SuperSawSlwB

SuperSawSlwC

Trance Saw A

Trance Saw B

Trance Saw C

Alpha Rave

MG Big Lead

JUNO Rave

Blaster

Sync Sweep

TB Natural

TB303Saw HD

106 Saw HD

CustomSawAHD

JP8000 Saw

MG Reso Saw

MGSaw HD

Synth Saw

JP-8 Saw

P5Saw HD

P5 Saw

OB2Saw HD

OB Saw

Digital Saw

OSC Saw

OSC Reso Saw

Air Wave

DistTB Sqr

PureSin440Hz

700SynthBass

Mini Bs 1A

Mini Bs 1B

Mini Bs 1C

Syn Bass 1

Syn Bass 2

Syn Bass 3

Mini Bs 2

Mini Bs 2 Lp

MG Big Bass

Garage Bass

Delta Bass

Jungle Bass

SH-101 Bass

MC-202 Bass

Poly Bass

Organ Bass

Voco Bass

Reso Bass 1A

Reso Bass 1B

Reso Bass 2A

Reso Bass 2B

FM Bass f

Solid Bass

Fingered Bs

Stick Bass

P.Bass

Slap Bass

Bass Slide

FretlessSoft

Fretless Bs

UprightBs

Ac Bass

Piano EQ

150

No.

Name

231 Get It Up M

232 Come On M

233 Ah Hah M

234 Ah M

235 Ah2 M

236 Uuh Yeah! M

237 ComeOn F

238 Ha F

239 Woow F

240 MetalVoiceW1

241 MetalVoiceW2

242 MetalVoiceW3

243 Aah Formant

244 Eeh Formant

245 Iih Formant

246 Ooh Formant

247 Uuh Formant

248 MetalVoiceL1

249 MetalVoiceL2

250 MetalVoiceL3

251 VoxPerc Menu

252 Vox Kick 1

253 Vox Kick 2

254 VoxKickSweep

255 Vox Snare 1

256 Vox Snare 2

257 Vox Hihat 1

258 Vox Hihat 2

259 Vox Hihat 3

260 Vox Cymbal

261 Pa!

262 Chiki!

199 Smear Hit 1

200 Smear Hit 2

201 LoFi MinorHt

202 OrchPrc Hit

203 Sitar Gliss

204 Scratch Menu

205 Scratch 16

206 Scratch 17

207 Scratch 18

208 Scratch 19

209 Scratch 20

210 Scratch 21

211 Scratch 22

212 Scratch 23

213 Scratch 24

214 Scratch 25

215 Scratch 26

216 Tape Rewind

217 Vox Menu 1

218 Vox Menu 2

219 One M

220 Two M

221 Three M

222 Four M

223 Aah! M

224 Hou! M

225 Ha! M

226 Hi! M

227 Hi2 M

228 Wow M

229 Yeah2 M

230 You Know M

263 Punch

264 AahVoice Maj

265 AahVoice Min

266 Auh Voice

267 Breath

268 Feedbackwave

269 Atmosphere

270 MG White Nz

271 MG Pink Nz

272 DigiAtkNoise

273 P5 Noise

274 106 Noise

275 Noise AGG

276 Noise TMBR

277 Noise GIS

278 ThroatWind

279 Metal Wind

280 FX Menu 1

281 FX Menu 2

282 FX Menu 3

283 FX Menu 4

284 Euro Fx

285 LoFi Beep 1

286 LoFi Beep 2

287 LoFi Beep 3

288 Hardhock

289 Orbit

290 Density

291 LoFi Beep 4

292 LoFi Beep 5

293 LoFi Beep 6

294 Metal Bar 1

295 Metal Press

296 Sand Hit

297 Metal Bar 2

No.

Name

330 SFX Menu 2

331 Dial

332 Door Knob

333 Vinyl burst

334 Water Cock 1

335 Water Cock 2

336 Bomb Noise

337 Sea

338 Brush Noise

339 Space Noise

340 Scream

341 Jet Plane

342 Toy Gun 1

343 Toy Gun 2

344 Emergency

345 Buzzer

346 Insect

347 Tonality

348 Ring OSC

349 Reso FX

350 Vinyl Noise

351 Vinyl Stop

352 Construct.

353 Jack Hammer

354 Turbine

355 Sawing

356 Firebomb

357 Applause

358 Thunderbolt

359 Dolphin Hi 1

360 Dolphin Hi 2

361 Dolphin Md

298 BPF Fx

299 Artful Perc1

300 Artful Perc2

301 MG Noise Fx

302 Beep

303 DarkSteam

304 MG Zap 1

305 MG Zap 2

306 MG Zap 3

307 MG Zap 4

308 MG Zap 5

309 MG Zap 6

310 MG Zap 7

311 MG Zap 8

312 MG Zap 9

313 MG Zap 10

314 MG Zap 11

315 MG Zap 12

316 MG Zap 13

317 MG Zap 14

318 MG Zap 15

319 MG Blip

320 Beam HiQ

321 MG Attack

322 MG Sweep 1

323 MG Sweep 2

324 MG Sweep 3

325 MG Sweep 4

326 MG Sweep 5

327 MG Sweep 6

328 Space FX Swp

329 SFX Menu 1

362 Dolphin Lo

363 MetallicShot

364 Siren

365 Drill Hit

366 Clap Menu 1

367 Clap Menu 2

368 Disc Clap

369 Dist Clap

370 PD Clap

371 Old Clap

372 R8 Clap

373 TR909 Clap 1

374 TR909 Clap 2

375 TR808 Clap

376 TR707 Clap

377 Cheap Clap

378 Real Clap 2

379 Hip Clap

380 Group Clap

381 Claptail

382 Planet Clap

383 Royal Clap

384 Happy Clap

385 Club Clap

386 Funk Clap

387 Perc Menu 1

388 Perc Menu 2

389 Perc Menu 3

390 Perc Menu 4

391 R8 Cowbell

392 TR808Cowbell

393 CR78 Cowbell

394 R8 Hi Agogo

395 R8 LowAgogo

396 R8 HiCongaMt

No.

Name

528 Analog Snr 2

529 Analog Snr 3

530 Modern Snr 1

531 Swallow Snr

532 Jam Snr

533 Back Snr

534 Keen Snr 1

535 Boys Snr 1

536 Slap Snr 2

537 Neck Snr

538 Artful Snr

539 Pin Snr

540 Chemical Snr

541 Sizzle Snr 2

542 Antigua Snr

543 Tiny Snr 2

544 Real Snare

545 R&B Snr 1

546 R&B Snr 2

547 Cross Snr

548 Grave Snr

549 Boys Snr 2

550 Boys Snr 3

551 LowDownSnr 2

552 TR909 SD 1

553 TR909 SD 2

554 TR909 SD 3

555 TR909 SD 4

556 TR909 SD 5

557 TR909 SD 6

558 TR909 DstSD

559 TR808 SD 1

496 TR606 Kick

497 Jive Kick

498 TR909 Kick 5

499 TR909 Kick 6

500 Lo-Fi Kick 2

501 Wet Kick

502 Tight Kick

503 TR707 Kick 1

504 TR909 Kick 7

505 Regular Kick

506 Lite Kick 1

507 Roll Kick

508 Snare Menu 1

509 Snare Menu 2

510 Snare Menu 3

511 Snare Menu 4

512 Snare Menu 5

513 Snare Menu 6

514 Snare Menu 7

515 Sizzle Snr 1

516 LowDownSnr 1

517 Jngl Tiny SD

518 Tiny Snr 1

519 DJ Snare

520 R8 Brush Tap

521 Phat Snare

522 Lo-Hard Snr

523 ElectroSnr 1

524 RaggaTightSD

525 Flange Snr

526 Slap Snr 1

527 Analog Snr 1

560 TR808 SD 2

561 TR808 SD 3

562 TR808 SD 4

563 Lite Snare

564 TR808 SD 5

565 TR808 SD 6

566 TR808 SD 7

567 DanceHall SD

568 TR606 SD 1

569 TR606 SD 2

570 CR78 Snare

571 Sim Snare

572 Rap Snr 2

573 Frenzy Snr 1

574 Frenzy Snr 2

575 Frenzy Snr 3

576 Jngl Rim 1

577 Jngl Rim 2

578 R8 Snr 1

579 R8 Snr 1cmp

580 R8 Snr 2

581 Slap Snr 3

582 Keen Snr 2

583 Reagae Snr

584 DR660 Snr

585 RegularSnrMP

586 RegularSnrMF

587 RegularSnr F

588 RegularSnrR1

589 RegularSnrR2

590 RegularSnrG1

591 RegularSnrG2

592 RegularSnrG3

593 R&B RegSnr 1

594 R&B RegSnr 2

No.

Name

429 Timbale Hi

430 Timbale Lo

431 808 Maracas

432 Maracas

433 R8 Shaker A

434 R8 Shaker B

435 R8 Cabasa

436 Triangle 1

437 Triangle 2

438 CR78 Guiro

439 Reg Guiro A

440 Reg Guiro B

441 Reg Guiro C

442 Whistle Shrt

443 Whistle

444 TR727Quijada

445 TR808 Claves

446 R8 ClavesCmp

447 Club FinSnap

448 Single Snap

449 Snap

450 Kick Menu 1

451 Kick Menu 2

452 Kick Menu 3

453 Kick Menu 4

454 Click Kick 1

455 Pick Kick

456 Mild Kick

457 Back Kick

458 Vinyl Kick 1

459 Low Kick 1

460 Click Kick 2

397 R8 HiCongaOp

398 R8 LoCongaOp

399 Reg HiCng Mt

400 Reg HiCng Op

401 Reg LoCng Op

402 Reg HiBng Mt

403 Reg HiBng Op

404 Reg LoBng Op

405 TablaBayam 1

406 TablaBayam 2

407 TablaBayam 3

408 TablaBayam 4

409 TablaBayam 5

410 TablaBayam 6

411 TablaBayam 7

412 Udo

413 Udu Pot1 Hi

414 Udu Pot1 Slp

415 Cajon 1

416 Cajon 2

417 Cajon 3

418 AfroDrum Rat

419 Chenchen

420 Op Pandeiro

421 Mt Pandeiro

422 Timpani

423 Tambourine1

424 Tambourine2

425 Tambourine3

426 Tambourine4

427 CR78 Tamb

428 CR78 Beat

461 Boys Kick

462 Hippie Kick

463 Frenzy Kick

464 PlasticKick1

465 Artful Kick

466 Swallow Kick

467 Neck Kick

468 Skool Kick

469 Dance Kick 1

470 HipHop Kick1

471 HipHop Kick2

472 Rap Kick

473 Low Kick 2

474 Pin Kick

475 Low Kick 3

476 Low Kick 4

477 AnalogKick 3

478 PlasticKick2

479 TR909 Kick 1

480 TR909 Kick 2

481 TR909 Kick 3

482 AnalogKick 4

483 TR909 Kick 4

484 Gabba Kick 1

485 AnalogKick 5

486 AnalogKick 6

487 AnalogKick 7

488 AnalogKick 8

489 AnalogKick 9

490 AnalogKick10

491 PlasticKick3

492 TR606 Dst BD

493 AnalogKick11

494 Sweep Kick

495 TR808 Kick

No.

Name

627 TR808 Tom

628 TR606 Tom

629 Deep Tom

630 CHH Menu 1

631 CHH Menu 2

632 Modern CHH

633 Hipping CHH

634 Urban CHH

635 Regular CHH1

636 Regular CHH2

637 Regular CHH3

638 Bristol CHH

639 R8 Brush CHH

640 Bang CHH

641 LowDownCHH

642 Disc CHH

643 Club CHH 1

644 HipHop CHH

645 TR909 CHH 1

646 TR909 CHH 2

647 Shaky CHH

648 Club CHH 2

649 Swallow CHH

650 TR808 CHH 1

651 TR808 CHH 2

652 TR606 CHH 1

653 TR606 CHH 2

654 TR606 DstCHH

655 Lite CHH

656 CR78 CHH

657 DR55 CHH 1

658 Neck CHH

595 R&B RegSnr 3

596 R&B RegSnr 4

597 R&B RegSnrG1

598 Funk Snr 1

599 Picc. Hrd Sn

600 Picc. Rol Sn

601 SnareWithCym

602 R8 BrshSwill

603 R8 BrushRoll

604 Urban RollSD

605 Roll Snare

606 RimShot Menu

607 TR909 Rim

608 TR808 Rim

609 R&B Rim 1

610 R&B Rim 2

611 R&B Rim 3

612 Neck Rim

613 Swag Rim

614 Step Rim

615 R&B Rim 4

616 Street Rim

617 Regular Rim

618 R8 Comp Rim

619 Tom Menu

620 R8 Comp Tom1

621 R8 Comp Tom2

622 R8 Comp Tom3

623 R8 Comp Tom4

624 Natural Tom

625 TR909 Tom

626 TR909 DstTom

659 Jungle Hat

660 PHH Menu

661 Hip PHH

662 Pedal Hat 1

663 Street PHH

664 Swallow PHH

665 TR909 PHH 1

666 TR909 PHH 2

667 TR808 PHH 1

668 TR606 PHH 1

669 TR606 PHH 2

670 OHH Menu

671 Neck OHH

672 Regular OHH

673 Pop Hat Open

674 HipHop OHH

675 Bang OHH

676 TR909 OHH 1

677 TR909 OHH 2

678 TR808 OHH 1

679 TR808 OHH 2

680 TR606 OHH

681 Lite OHH

682 CR78 OHH

683 Cymbal Menu

684 TR909 Crash

685 NaturalCrash

686 Jungle Crash

687 Asian Gong

688 RAMA Cymbal

689 Analog Cym

690 TR606 Cym

691 Regular Ride

692 TR909 Ride

693 TR707 Ride

MC-909_Ref_e.book 151 ページ 2005年6月28日 火曜日 午後2時53分

Preset Patch List

Preset A

(CC#0 = 81,

CC#32 = 64)

No.

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Squeepy

Xtatic

SaturnHolida

Anna Harp

Hyperactiver

Syn Lead

RetroRave 2

RAVE w/me

HouseParty02

Rave Party

Rave It Up

BPF Sweeper

Alpha Time

Alphat

Electricity

Bend Rave

World Anthem

Houze Clav

PlayLow Dark

Digitaless

You know?

Moon Synth

Innercross

MultiDance02

Brand X

Sweep Lead

SweepPad w/D

Remix Stack

Def Filter

Freedom

Fast Detune

DenMrk Lead

SuperSawFast

Powerline

Detune Saws

Bustranza

Cyber Lead

Noisey

RAVtune

Blaster

Detuned Pad

Clean?

DelayStrings

DOC Stack

Syn Stack

Saw Stack

Trancy Synth

ScreaminLead

Trance Chord

UltimateEuro

JP OctAttack

DstTBSQR Atk

DistTB SQR

Traveler

BreathingPad

Lonely Heart

STR Attack

DistGtrChord

Detune Saw

Pressyn

BooSoloBoo

JUNO Rave 2

SuperSawSlow

Trance Wave

Name

The Prpht TB

Q DualSaws

Dual Profs

DualP

BandSawMg

BandSawMg2

Slow Mg

Freaky Fry

The Brothers

Mosquito

Digital BPF

HPF Sweep

Pulse Line

ArtifFrog

Metal Frog

Waspy Lead

Glow Bugs

Dust Rave

Klangosaurus

Grandiosity

12th Planet

NoisePeaker

Cave Tone

106 Saw

Kiss My Grts

Lone Prpht

W-Side Saw

Basic Mg

Legato Saw

QuackyPfive

LPassRzSawMg

The Prpht OB

NRG Synthe 2

OB Shinethru

KeyRand Saw

RndClaviator

Deowah Saw

PKG Key forSequence1

Shrtpin

PsycoActive

SMILE :-)

OB Raindrops

5th Saw

PlasmaFields

HeavenlySine

FM Harp

Syn Harp

Alpha Rave

Club Classic

Rubbery

Polychords

Atmorave

MG Big Lead

Tech Lead

NRG Synthe 1

High Five

Noise Punch

OB M6 Saw

Organ Stack

SftFatPolyOB

SftPolyPfive

Poly Key

Pulse Komp

No.

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

Preset B

(CC#0 = 81,

CC#32 = 65)

No.

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Basic 1

ResoLFO LD

Similar Lead

Air Wave

Mew Lead

Cue Tip

Basic 2

PeakArpSine

PekingTriMg

TubbyTriangl

Square Lead

Sine Mallet

SQR Diamond

Classy Pulse

Eat Skip

NRG Synthe 3

See a Chance

Splatter

Nasty Blade

Criminal

Syncing Sand

Uranus

Play with ME

IRobot

3rd Pulse Mg

GumbyBot

Vibrato Saw

Arpness TB

Dist TB headHit Lead

Too Pure

Old Synth

DCOs4ever

Dist Lead 2

Griggley

Buzz Sucker

SonicVampire

Electrovox

Beep Mod

MosquitoLead

Destroyed Ld

HC Solo Lead

Synkronizor

Sync Dink

Da Sync

Sync Sweep

Elect Shock

Qube Sync

RetroSynLead

Warm SawLead

Kickin'Synth

Buzz Saw

HiPass Mg

LateFlapSqr

DualRateSqr

QuackyPSqr

Some Squares

Zooba Dooba

Pure Square

Voyage Mg

PortaSynLead

Jupiter6Sqr2

BandSqrMg

My OneOSix

Name

Plus3 4 Bob

Venus

Timed Hit

.16 Orch

EchoResoPizz

TB Trancer

Doink

Seq.Synth 1

Saw SEQ

NY83 SEQ

Sqr SEQ

PortaSqr SEQ

Seq.Synth 2

Reso Bass 2

Detune Bass

JunoWotImean

Dust Bass

TechnoTribal

Glide-iator

Pop JunkBass

New Acid Grv

WoodenGroove

RubberBass

Reso TB Bs

TB Legato

Robot

Loco Voco

Vel-o-TB

Gate Me Buzz eRobot Bass

Metalic Bass

Goldon Bass

Rave Stack

Line S&H

Yellow

Strobe 909

Comptron

JPpulsingPWM

Dot16LFO Mg

Ray

Galaxy

Mars

Blurp

Bottle Clown

909 Waltz

Slice Choir

Fashion

Sync'ed Pass

909 Racer

MetroPoly 2

Sands of LFO

PanningFrmnt

Bells of Q

TempoLFO OB

SlicedBread2

Bass Engine

GuitarGroove

Twang Woo

Flow

ClassicRaver

Mission time

Small_Groove

OB M6 x2

Dub Tales

No.

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

Preset C

(CC#0 = 81,

CC#32 = 66)

No.

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Rezo Bass

R&B Bass 6

FuzzBlockHed

Tracore Bass

Bau Bass

Acdg Bass

RingerBass

SQ Pan

LFO Bass

AcidMoon

Jungle Bass

Sine Bass

R&B Bass 7

LFO SqrBs 2

SQR+Sub Bs

Square Bass

MiniMoe Bass

Chordpatch

Kickin'Bass

Phat bass

Super-G DX

Syn Bass 1

Pong

R&B Bass 3

R&B Bass 4

Syn Bass 2

OctSaw Bass

R&B Bass 5

Monster TB

TB Clone

NU-NRG Bass

Inside Bass

MC-202 Bs

R&B Bass 1

R&B Bass 2

Enorjizor

MG Bass

MC-TB Bass

ArpeggioBass

HipHop Bs 1

Voco Bass 1

Voco Bass 2

Alter Bass

Farmer Joe

MG Big Bass

SH-101 Bs 2

Big Bass

Mini Bs

SynBs 4 Seq

StabSaw Bass

Now Bass

Poly Bass

D9 Trcker

TB + Sine

Low Downer

Basstrap

Foundation

Thick Bass 2

Home Baze

Atk Syn Bs

TB Tra Bass

Electro Rubb

Smoothbass

MC-404 Bass

151

MC-909_Ref_e.book 152 ページ 2005年6月28日 火曜日 午後2時53分

Preset Patch List

Name

FXM Bass

Dendo Bass

XL Too

NY83 Bass

Velo fingers

P.Bass

All Round

Nice P /

Stick Bass

NiceStick /

Heavy Bass

Upright Bs

Acousta Bass

LoFiAtk Bass

Downright

E.Ac.Bass

Acid Jazz Bs

Fretless Bs1

FretlessBs P

Fretless Bs2

Warm LeadG

Slap Bass

Bass Slide

V-BassHarm

MeanNoHarmBs

Tempest

Sweep Pad 1

Sweep Pad 2

Size Rizer

Juno Sweep

BPF Syn Pad

SmoothChange

T Nite Bass

Solid Goa

Solid Bottom

Dark Bass 1

Dark Bass 2

Dark Bass 3

HipHop Bs 2

HipHop Bs 3

HipHop Bs 4

ConcreteBass

AfterHoursMx

Delta Bass

Basstar

Tabla Bass

Pizz Bass

Destroyed Bs

FallDown Bs

PeakOfTEBE

Dub Bass

Bass it

Basic SynBs

R&B Bass 8

808 Bass 2

Organ Bass 2

Org Atk Bs

Sqr Atk Bs

FM Bass

Front 909

FM Super Bs2

Univ Studies

Buum Bass

Solid Bass

No.

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

152

Preset D

(CC#0 = 81,

CC#32 = 67)

No.

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Hit Chorus

VOCOclavinet

Aah Formant

Eeh Formant

Iih Formant

Ooh Formant

Uuh Formant

MetalVoice1L

MetalVoice2L

MetalVoice3L

Vox Menu 1

Vox Menu 2

MetalVoice 1

MetalVoice 2

MetalVoice 3

Try This

Heavenly Pad

HauntedStars

Female Oos

Floor Choir

Windy Vox

Digi Voices

SmoothGroove

Auh Luv Rave

JungleFever

Cheesy Stab

AahVoiceMaj

Sample Age

Sun Shower

CalifnSunset

AahVoiceMin

Right&Left

The Pad

JP Str Pad

Saw Pad

Palm Pad

909 Sweep

Undulate Pad

Sweet Vocode

Double Morph

Floating Pad

Juno Waves 2

Cosmosis

Metal Pad

Warm Pad

Soft Pad

Phaedra

Sine Pad

Morphed Silk

Hy Synstring

OB Rezo Pad

Rev Sweep

Phat Pad

DCO Stack

Rise Pad

Penta Pad

Juno Waves

Mod Pad

Slow Gear

DeepForest2

HPF Ensemble

Steamed Sawz

AiRye Bread-

Analogscape

Name

Clubless Org

Happy Organ

Plastic

Remix Organ

Cheese Organ

Church Org

Rave Organ

Vibraphone

Vibrarimba

CTA Bell

Marimba

FM Mallet

Balaphone

Ethno Keys 1

Seq Fodder

Mu Island

Pulse Clav

Analog Clavi

Harpsichord

Pulse Key 2

Digi Key

Cold Key

E.Organ 1

E.Organ 2

Organic

Percs Organ

Fake Organ

Vade Retro 2

Club Organ

Continential

Hippy Organ

Bright Organ

With ME

1 Get Up^_^)

Puwa

Dance Grand

64voicePiano

Hard Piano

Epic House

Honktonkhous

Piano Trance

NY Piano+Str

Sine EP+

Soul Vibe

Talkin EP

Psychic EP

Wah EP

Noir

StageEP w/Tr

Back2the60s

Creep

Analog EP

Old EP X

Str8Up Wurly

Wirle EeePee

Gentle Wurly

Dist Wurly

Trem EP Mod

Cool EP

FM E.Piano

EppEEppE

SuperLushMod

Clavi

Funky D

No.

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

Name

KingApprochz

Brass Fall 1

Brass Fall 2

Mercury Fall

AltoSoftSax

Breathy Sax

Slow BlowSax

LatinTnr Sax

Sax Section

Bombay

Real Sitar

Sitar LFO

FarOutSGliss

Tripn'Bombay

Cheep Lead

Maharagna

Special Saw

Silk Pad

Silky JP

Detuned DCOs

Cheap SynBrs

Synth Brass

Brass Stack

St Sfz Brass

30's Tpt

Stereo Brass

ThunderBrass

Solo Tpt

LitlNapolian

Grit Brassh

Soft Brass

MuteTrumpet

Jazzy Flute

McFlute Atk

FluteSoloist

Faked Flute

TronM Flute

TronFlute5th

Lonely Ghost

Strangefruit

Casals dream

Flute Pipe

Pan Flute

ACIDJdynaflt

Flute Gliss

Dr. Bellows

Whistle

Wide SynBrs

Golem

StrChord Maj

StrChord Min

SynStrings

OB Slow Str

Super SynStr

Contrabass

VlnPizzicato

Pizz Orch

Wet

Piezzo

E-piz

Pizzicato

Pizz It

Techno Pitz

AfricanFlute

No.

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

Preset E

(CC#0 = 81,

CC#32 = 68)

No.

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Vinyl Strngs

Odd Strings

Melo Tapes

Mellody

Swim Strings

GloryOfCaesr

BunVox&Str

Tremolo SFZ

Finale

NostalgicOrc

ScaryStringz

DrkTrem Orch

IfIKingDaFst

Radio 30's

Ping

Queasy

ReTrigDsMute

RockinMuteGt

AutoWahMute

Wah Gtr Riff

Tripled8 Wah

GtrShtSlide

MuteFall /

Gtr Cut

DistGtrRiff1

DistGtrRiff2

Gtr Trill

909 Strings

Hybrid Str 1

Hybrid Str 2

JV Strings

Lo-FiStrings

Glockenspiel

Steel Drums

Sweep Mallet

Toy Jungle

FantabellSub

Small Bell

Synth Bell

Kalimbells

DIGI Bell

TribellDance

NitrousDragn

Tubular-Bell

Gigoloid

Ring Sine

Steel Guitar

Steel-Str.Gt

HipHop Gtr

Twin Aco Gtr

PureAcoustic

Bright Nylon

Fake Guitar

Clean TC

CleanEG w/Tr

Clean&String

Lo-Fi Gtr

BPF Guitar

Funk Gtr

FnkDittyMute

JAMIn' 01

Jazzin

CleanGtrCut

VeloWahDMute

MC-909_Ref_e.book 153 ページ 2005年6月28日 火曜日 午後2時53分

Preset Patch List

Name

Bright Hit

Disminished

Tribal Song

Industrial02

Clap Menu 1

Clap Menu 2

Perc Menu 1

Perc Menu 2

Perc Menu 3

Perc Menu 4

Tablabaya

Hip Pluck

Udu/Udo

Asian Gong

Timpani

VoxPerc Menu

Dly Rls Stab

Classic Hit

RevHouse Hit

Smear Hit 1

Smear Hit 2

Dark Hit

Vinyl Brass

Funk Chank

Cheezy Movie

Mojo Man

Philly Hit

Power Hit

Neo Hit

HardHitnHous

Goto Europe

Dis The Bass

Bomb Noise

Hit Menu 1

Hit Menu 2

Hit Menu 3

Bliss Sweepz

Maj7+11 Hit

Agent Orange

DfloorOrch

Blue Ice

Sweet Garage

Orch Hit 1

Orch Hit 2

Rave Hit

Chunky

Tekno ChdHit

Happy Hit

Home Sweep

Sub Atmosphe

Breeze

Liquid Air

Rev Cord

Trancer

Autovox

Randooom

Mod Hit 2

Mod Hit 3

Mad Mod

Q Jet FX 01

Abduction

Scratch Menu

SFX Menu 1

SFX Menu 2

No.

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

Preset F

(CC#0 = 81,

CC#32 = 69)

No.

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Down The Hit

MetallicShot

Kick Da Lion

Boost Tom

Perk Breath

WaitnOutside

GogSign

DingDong

Transport

GK Ready to the stars

Dusted

Destructo

RockNSleestk

3D Flanger

Pacifica

Touch EF

NoFXrequired

Feedbackwave

Noise Voice

In The Mist

MagneticStrm

Take Effect

Random LFO

S&H Voc

RubbrBandSaw

Nasty Filt

Lipple Ring

2Matt Colors

Flag Flash

Metalythm

Sync Tone

Breath Hit

Smooth Jet

Lazer Points

Mod Hit 1

Stopper

We'r d'ROBOZ

Orbit Mod

Affects

LogicalSweep

BullsEye

DownThePitch

DnB Fall

Let it beep

Mousey Kick

Strange

Fear

Tsugaru Road

TribalRitual

It Began in

Duel Ethno

Ethno Keys 2

FX Menu 1

FX Menu 2

FX Menu 3

FX Menu 4

Hi?

Weird Snare

BreathingArp

Chiki /

Underground

Ambitech

ModtheGong

Preset G

(CC#0 = 81,

CC#32 = 70)

No.

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

Name

Tom Menu

CHH Menu 1

CHH Menu 2

PHH Menu

OHH Menu

Cymbal Menu

AirWave Solo

TronFlt Solo

TronStr Solo

JP8 Saw Solo

SuperSawSolo

Trumpet Solo

E.Organ Solo

RealStr Solo

MTLVoiceSolo

E.Voice Solo

Kick Menu 1

Kick Menu 2

Kick Menu 3

Kick Menu 4

TR808 Kick

Snare Menu 1

Snare Menu 2

Snare Menu 3

Snare Menu 4

Snare Menu 5

Snare Menu 6

Snare Menu 7

NY83 SD

TR909 Snare

Blip SD

RimShot Menu

User: 001–128

(CC#0 = 81,

CC#32 = 0)

User: 129–256

(CC#0 = 81,

CC#32 = 1)

Card: 001–128

(CC#0 = 81,

CC#32 = 32)

Card: 129–256

(CC#0 = 81,

CC#32 = 33)

153

MC-909_Ref_e.book 154 ページ 2005年6月28日 火曜日 午後2時53分

Preset Rhythm Set List

Note No.

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

73

74

(Preset: FCC#0 = 82, CC#32 = 64 User: CC#0 = 82, CC#32 = 0 Card: CC#0 = 82, CC#32 = 32)

001: 909 TR-909 1

PlasticKick1

TR909 Kick 1

TR909 Kick 7

TR909 SD 1

TR909 SD 2

TR909 SD 3

TR909 Rim

TR909 Clap 1

TR909 Tom

TR909 Tom

TR909 Tom

TR909 CHH 1

TR909 PHH 2

TR909 OHH 2

TR909 Crash

TR909 Ride

004: 909 TR-909 3

TR909 Kick 1

TR909 Kick 2

TR909 Kick 3

TR909 SD 1

TR909 SD 2

TR909 SD 3

TR909 Rim

TR909 Clap 2

TR909 Tom

TR909 Tom

TR909 DstTom

TR909 CHH 1

TR909 PHH 1

TR909 OHH 1

TR909 Crash

TR909 Ride

007: 909 Techno 1

TR808 Kick

TR606 Dst BD

TR808 Kick

TR808 SD 1

TR808 SD 2

TR808 SD 3

TR808 Rim

TR808 Clap

TR606 Tom

TR606 Tom

TR808 Claves

TR606 CHH 1

TR606 PHH 1

TR606 OHH

TR606 Cym

TR909 Ride

010: 909 Techno 4

TR909 Kick 6

Pick Kick

AnalogKick 9

Tiny Snr 1

Jngl Tiny SD

Slap Snr 1

Aah Formant

R8 ClavesCmp

MG Attack

Beam HiQ

MG Blip

TR808 CHH 1

TR808 PHH 1

TR808 OHH 1

TR606 OHH

NaturalCrash

013: 909 Trance 3

AnalogKick 9

AnalogKick 5

PlasticKick3

TR909 SD 3

Boys Snr 2

Analog Snr 1

R&B Rim 4

Claptail

Deep Tom

Deep Tom

Deep Tom

Urban CHH

TR808 PHH 1

Regular OHH

TR909 Crash

TR707 Ride

016: 909 House 2

Neck Kick

Back Kick

Tight Kick

Tiny Snr 1

Rap Snr 2

Tiny Snr 2

R&B Rim 4

Old Clap

GtrShtSlide

Tambourine4

AahVoice Maj

LowDownCHH

Swallow PHH

Regular OHH

NaturalCrash

Regular Ride

59

C4 60

61

62

64

63

65

66

67

68

69

70

71

C5 72

73

74

002: 909 TR-808 1

TR808 Kick

TR808 Kick

TR808 Kick

TR808 SD 2

TR808 SD 4

TR808 SD 5

TR808 Rim

TR808 Clap

TR808 Tom

TR808 Tom

TR808 Tom

TR808 CHH 1

TR808 CHH 2

TR808 OHH 1

TR606 Cym

TR606 Cym

005: 909 TR-909 4

TR909 Kick 4

TR909 Kick 5

TR909 Kick 6

TR909 SD 4

TR909 SD 5

TR909 SD 6

TR909 Rim

TR909 Clap 2

TR909 Tom

TR909 Tom

TR909 DstSD

TR909 CHH 2

TR909 PHH 2

TR909 OHH 2

TR909 Crash

TR909 Ride

008: 909 Techno 2

Back Kick

PlasticKick1

PlasticKick1

Real Snare

Lo-Hard Snr

Swallow Snr

R&B Rim 3

R8 Clap

TablaBayam 1

TablaBayam 2

TablaBayam 3

Regular CHH1

Street PHH

Regular OHH

NaturalCrash

TR707 Ride

011: 909 Trance 1

AnalogKick 8

AnalogKick 6

AnalogKick 7

Analog Snr 2

Analog Snr 3

Analog Snr 1

Picc. Rol Sn

Dist Clap

R8 Shaker A

BPF Fx

Density

TR909 CHH 2

TR909 PHH 2

TR909 OHH 2

TR909 Crash

TR909 Ride

014: 909 Minimal

TR808 Kick

TR909 Kick 1

AnalogKick10

TR909 SD 1

TR808 SD 4

TR909 SD 3

Snap

TR909 Clap 1

Disc Clap

Claptail

CR78 Tamb

TR909 OHH 2

Neck OHH

TR909 OHH 2

TR909 Crash

TR909 Ride

017: 909 House 3

TR909 Kick 5

Pick Kick

PlasticKick3

LowDownSnr 1

Jngl Tiny SD

Tiny Snr 1

TR808 Rim

Club FinSnap

MG Attack

MG Blip

Beam HiQ

TR808 CHH 1

TR808 PHH 1

TR808 OHH 1

TR606 Cym

NaturalCrash

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

74

73

003: 909 TR-909 2

AnalogKick 6

AnalogKick 7

AnalogKick 8

Analog Snr 1

Analog Snr 2

Analog Snr 3

TR909 Rim

TR909 Clap 2

TR909 Tom

TR909 Tom

TR909 DstTom

TR909 CHH 1

TR909 PHH 1

TR909 OHH 1

TR909 Crash

TR909 Ride

006: 909 TR-808 2

TR808 Kick

TR808 Kick

TR808 Kick

TR808 SD 1

TR808 SD 2

TR808 SD 3

TR808 Rim

TR808 Clap

TR808 Tom

TR808 Tom

TR808Cowbell

TR808 CHH 1

TR808 PHH 1

TR808 OHH 1

TR606 Cym

TR808 OHH 2

009: 909 Techno 3

AnalogKick 9

AnalogKick11

TR909 Kick 1

TR909 SD 4

Pin Snr

Flange Snr

Street Rim

Old Clap

Deep Tom

TR808 Tom

Deep Tom

Shaky CHH

Hip PHH

Pop Hat Open

TR909 Crash

TR606 Cym

012: 909 Trance 2

Wet Kick

AnalogKick10

Frenzy Kick

TR909 SD 1

Frenzy Snr 1

TR808 SD 4

Swag Rim

TR707 Clap

Deep Tom

Deep Tom

Deep Tom

TR606 CHH 1

TR606 PHH 1

TR909 OHH 2

Analog Cym

TR808 OHH 1

015: 909 House 1

Wet Kick

Low Kick 1

Skool Kick

TR909 SD 3

LowDownSnr 1

Tiny Snr 2

R&B Rim 4

R8 Clap

Reg HiBng Mt

Reg LoBng Op

Reg HiBng Op

Regular CHH1

TR606 PHH 1

Regular OHH

NaturalCrash

TR707 Ride

018: 909 BrkBts 1

Density

MG Zap 4

Pick Kick

Analog Snr 1

Swallow Snr

Tiny Snr 2

R&B Rim 2

TR909 Clap 2

TR909 DstTom

TR909 DstTom

TR909 DstTom

Hipping CHH

Street PHH

Bang OHH

TR909 Crash

TR707 Ride

154

MC-909_Ref_e.book 155 ページ 2005年6月28日 火曜日 午後2時53分

Preset Rhythm Set List

Note No.

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

73

74

019: 909 BrkBts 2

Vinyl Kick 1

Skool Kick

Click Kick 1

R8 Brush Tap

Real Snare

Chemical Snr

R8 Comp Rim

TR909 Clap 1

R8 Comp Tom3

R8 Comp Tom2

R8 Comp Tom1

Hipping CHH

Hip PHH

Neck OHH

TR909 OHH 2

NaturalCrash

022: 909 DnB 1

Jive Kick

Pick Kick

AnalogKick10

Jngl Tiny SD

Jngl Tiny SD

DJ Snare

TR808 Rim

Funk Clap

MG Attack

MG Blip

Beam HiQ

TR808 CHH 1

TR808 PHH 1

TR808 OHH 1

TR606 Cym

Analog Cym

025: 909 2Step 1

TR808 Kick

Jive Kick

Wet Kick

Cross Snr

R&B Snr 1

R&B RegSnr 1

Swag Rim

Snap

Ah M

Triangle 1

Uuh Yeah! M

Bristol CHH

Hip PHH

Pop Hat Open

Analog Cym

TR606 Cym

028: 909 HipHop 2

Mild Kick

HipHop Kick1

Low Kick 4

Tiny Snr 1

Analog Snr 3

TR909 SD 6

R&B Rim 1

Group Clap

Scratch 17

Scratch 20

Sand Hit

Hipping CHH

Hip PHH

Pop Hat Open

NaturalCrash

Regular Ride

031: 909 G-Funk 1

TR606 Kick

Low Kick 3

Low Kick 4

Back Snr

Sizzle Snr 1

Chemical Snr

R&B Rim 2

TR808 Clap

TR606 Tom

TR606 Tom

TR606 Tom

HipHop CHH

TR808 PHH 1

TR808 OHH 2

NaturalCrash

Regular Ride

034: 909 R&B 1

Mild Kick

HipHop Kick1

Low Kick 4

Jngl Tiny SD

LowDownSnr 1

DanceHall SD

R&B Rim 2

Royal Clap

Scratch 17

LoFi MinorHt

Scratch 17

Urban CHH

Hip PHH

Pop Hat Open

NaturalCrash

Regular Ride

59

C4 60

61

62

64

63

65

66

67

68

69

70

71

C5 72

73

74

020: 909 BrkBts 3

Pick Kick

HipHop Kick2

AnalogKick 3

Flange Snr

Tiny Snr 1

RegularSnrMF

R&B Rim 4

Group Clap

Euro Fx

Scratch 23

LoFi Beep 6

Urban CHH

Hip PHH

Pop Hat Open

NaturalCrash

Regular Ride

023: 909 DnB 2

TR909 Kick 5

Pick Kick

AnalogKick10

Tiny Snr 1

Jngl Tiny SD

R8 Brush Tap

R&B Rim 1

Hip Clap

MG Attack

MG Blip

Beam HiQ

TR808 CHH 1

TR808 PHH 1

TR808 OHH 1

NaturalCrash

TR606 Cym

026: 909 2Step 2

Pick Kick

Jive Kick

AnalogKick10

Tiny Snr 1

Boys Snr 3

R8 Snr 1cmp

R8 Comp Rim

TR909 Clap 2

R8 Comp Tom4

R8 Comp Tom2

R8 Comp Tom1

Neck CHH

Pedal Hat 1

Regular OHH

TR909 Crash

Analog Cym

029: 909 HipHop 3

Mild Kick

Skool Kick

Low Kick 3

LowDownSnr 1

Jngl Tiny SD

DanceHall SD

R&B Rim 2

Claptail

Scratch 19

Ha! M

Dial

TR909 CHH 1

Hip PHH

TR808 OHH 1

TR909 Crash

Regular Ride

032: 909 G-Funk 2

Low Kick 3

Low Kick 1

Skool Kick

Back Snr

Slap Snr 1

Boys Snr 2

Swag Rim

Planet Clap

R8 Comp Tom3

R8 Comp Tom2

R8 Comp Tom1

Bang CHH

TR808 CHH 1

Regular OHH

TR909 Crash

Regular Ride

035: 909 R&B 2

Low Kick 3

Low Kick 1

Skool Kick

Back Snr

Slap Snr 1

Grave Snr

Swag Rim

Planet Clap

Snap

R8 Hi Agogo

Snap

Hipping CHH

TR808 CHH 1

HipHop OHH

NaturalCrash

TR707 Ride

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

74

73

021: 909 BrkBts 4

Artful Kick

TR707 Kick 1

TR909 Kick 7

Real Snare

DanceHall SD

TR808 SD 7

R&B Rim 4

TR808 Clap

TablaBayam 7

TR909 DstTom

Maracas

Bristol CHH

TR606 PHH 1

TR606 OHH

NaturalCrash

TR707 Ride

024: 909 DnB 3

Jive Kick

Mild Kick

PlasticKick3

Jngl Tiny SD

LowDownSnr 1

RegularSnr F

R&B Rim 1

Disc Clap

MG Sweep 5

MG Sweep 1

MG Sweep 3

Swallow CHH

TR606 PHH 2

HipHop OHH

NaturalCrash

Jungle Crash

027: 909 HipHop 1

Mild Kick

HipHop Kick1

Low Kick 4

Jngl Tiny SD

LowDownSnr 1

DanceHall SD

R&B Rim 2

Claptail

Scratch 16

Scratch 19

Metal Press

Hipping CHH

Hip PHH

Pop Hat Open

NaturalCrash

Regular Ride

030: 909 HipHop 4

Mild Kick

HipHop Kick1

TR909 Kick 1

RaggaTightSD

RaggaTightSD

DanceHall SD

Swag Rim

Cheap Clap

Scratch 25

Scratch 21

ThroatWind

Modern CHH

Street PHH

HipHop OHH

TR909 Crash

Regular Ride

033: 909 G-Funk 3

Pin Kick

Skool Kick

Click Kick 1

Keen Snr 1

Boys Snr 1

Slap Snr 1

Regular Rim

Hip Clap

CR78 Tamb

R8 Shaker B

R8 Cabasa

Bang CHH

Street PHH

Bang OHH

TR606 Cym

Analog Cym

036: 909 R&B 3

Swallow Kick

Back Kick

Tight Kick

Tiny Snr 1

Rap Snr 2

Tiny Snr 2

Street Rim

Old Clap

Tape Rewind

Tambourine4

Vox Cymbal

LowDownCHH

Swallow PHH

Regular OHH

NaturalCrash

Regular Ride

155

MC-909_Ref_e.book 156 ページ 2005年6月28日 火曜日 午後2時53分

Preset Rhythm Set List

Note No.

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

73

74

037: 909 Human 1

Vox Kick 1

Vox Kick 2

VoxKickSweep

Vox Snare 1

Vox Snare 2

Vox Snare 1

Chiki!

Pa!

Chiki!

Ah M

Ah2 M

Vox Hihat 2

Vox Hihat 1

Vox Hihat 3

Vox Cymbal

Vox Hihat 3

040: 909 80's 2

PlasticKick1

Artful Kick

AnalogKick 5

Artful Snr

Analog Snr 3

Analog Snr 1

R&B Rim 2

Disc Clap

TR808 Tom

TR606 Tom

Deep Tom

TR606 CHH 1

TR606 PHH 1

TR808 OHH 2

TR606 Cym

TR707 Ride

043: 909 Elctrnca

AnalogKick 9

TR808 Kick

TR808 Kick

R&B RegSnr 1

R8 Snr 2

TR606 SD 1

Scratch 20

Happy Clap

Snap

TablaBayam 3

Udu Pot1 Hi

CR78 CHH

CR78 OHH

CR78 OHH

Analog Cym

Regular Ride

046: 909 Regge 2

Vinyl Kick 1

Low Kick 3

Back Kick

Analog Snr 1

Real Snare

Antigua Snr

R&B Rim 2

Real Clap 2

Deep Tom

Deep Tom

Deep Tom

Hipping CHH

Hip PHH

Neck OHH

TR909 OHH 2

NaturalCrash

049: 909 Real 2

Low Kick 4

Mild Kick

Dance Kick 1

Back Snr

Slap Snr 1

Cross Snr

Swag Rim

Hip Clap

R8 Comp Tom3

R8 Comp Tom2

R8 Comp Tom1

Hipping CHH

TR808 CHH 1

TR606 PHH 1

NaturalCrash

Regular Ride

052: 909 World

Cajon 3

TablaBayam 1

TablaBayam 2

TablaBayam 3

TablaBayam 4

TablaBayam 5

TablaBayam 6

Club Clap

Udo

Udu Pot1 Hi

Udu Pot1 Slp

Chenchen

Op Pandeiro

Mt Pandeiro

Asian Gong

RAMA Cymbal

59

C4 60

61

62

64

63

65

66

67

68

69

70

71

C5 72

73

74

038: 909 Human 2

Vox Kick 1

Vox Kick 2

VoxKickSweep

Vox Snare 1

Vox Snare 2

Ah M

Woow F

Funk Clap

Scratch 20

Pa!

Chiki!

Vox Hihat 2

Vox Hihat 1

Vox Cymbal

Asian Gong

Scratch 24

041: 909 80's 3

PlasticKick2

AnalogKick10

PlasticKick3

TR808 SD 5

TR808 SD 3

TR808 SD 7

TR808 Rim

TR808 Clap

TR808Cowbell

MG Zap 9

Beam HiQ

TR808 CHH 1

CR78 CHH

TR606 OHH

TR606 OHH

TR909 Ride

044: 909 Cheap

Lite Kick 1

Artful Kick

TR606 Kick

Lite Snare

CR78 Snare

TR808 SD 1

TR808 Rim

PD Clap

CR78 Tamb

CR78 Beat

CR78 Guiro

Lite CHH

Lite OHH

Lite OHH

TR606 Cym

Analog Cym

047: 909 Regge 3

TR909 Kick 7

Skool Kick

Jive Kick

DanceHall SD

TR909 SD 5

TR808 SD 3

TR808 Claves

Hip Clap

Udo

Udu Pot1 Hi

Udu Pot1 Slp

TR606 CHH 2

Hip PHH

TR909 OHH 2

NaturalCrash

TR707 Ride

050: 909 Jazz

Pick Kick

Low Kick 1

TR707 Kick 1

Real Snare

Cross Snr

R&B RegSnr 4

Neck Rim

R8 Clap

R8 Comp Tom3

R8 Comp Tom2

R8 Comp Tom1

Regular CHH1

Pedal Hat 1

Regular OHH

NaturalCrash

Regular Ride

053: 909 Perc 1

R8 Cowbell

TR808Cowbell

CR78 Cowbell

R8 Hi Agogo

R8 LowAgogo

Noise AGG

Triangle 1

Triangle 1

Triangle 2

Triangle 2

Tambourine1

Tambourine2

Tambourine3

Tambourine4

CR78 Tamb

CR78 Beat

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

74

73

039: 909 80's 1

HipHop Kick2

PlasticKick3

TR909 Kick 1

TR909 SD 5

Tiny Snr 1

Analog Snr 1

R&B Rim 3

TR909 Clap 1

Deep Tom

Deep Tom

Deep Tom

Modern CHH

Swallow PHH

Regular OHH

NaturalCrash

Regular Ride

156

042: 909 Electro

Low Kick 3

PlasticKick2

AnalogKick10

DanceHall SD

Lite Snare

RegularSnr F

TR808 Rim

Dist Clap

TR606 Tom

TR606 Tom

TR606 Tom

TR909 CHH 2

TR606 CHH 1

TR606 OHH

TR909 Crash

TR707 Ride

045: 909 Regge 1

Rap Kick

Neck Kick

Vinyl Kick 1

Frenzy Snr 2

Reagae Snr

Urban RollSD

Modern CHH

R8 Clap

TR909 DstTom

TR909 Tom

TR808 Tom

Swallow CHH

Street PHH

Neck OHH

Jungle Crash

Dist Clap

048: 909 Real 1

Boys Kick

Low Kick 1

Regular Kick

RegularSnrMP

RegularSnr F

RegularSnrMF

Regular Rim

R&B RegSnrG1

R8 Comp Tom4

R8 Comp Tom2

R8 Comp Tom1

Urban CHH

Pedal Hat 1

Regular OHH

NaturalCrash

Regular Ride

051: 909 Brash

Jive Kick

TR707 Kick 1

Regular Kick

R8 BrushRoll

R8 BrshSwill

R&B RegSnr 4

R&B Rim 3

Real Clap 2

Natural Tom

Natural Tom

Natural Tom

Regular CHH2

Street PHH

Regular OHH

NaturalCrash

Regular Ride

054: 909 Perc 2

808 Maracas

Maracas

R8 Shaker A

R8 Cabasa

CR78 Guiro

Reg Guiro A

Reg Guiro B

Reg Guiro C

Whistle Shrt

Whistle

TR727Quijada

R8 ClavesCmp

TR808 Claves

Single Snap

Snap

Club FinSnap

MC-909_Ref_e.book 157 ページ 2005年6月28日 火曜日 午後2時53分

Preset Rhythm Set List

* Numbers 065–072 are sets to which the sample data used by patterns 1–5 have been assigned.

Note No.

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

73

74

055: 909 Perc 3

R8 HiCongaMt

R8 HiCongaOp

R8 LoCongaOp

Reg HiCng Mt

Reg HiCng Op

Reg LoCng Op

Reg HiBng Mt

Reg HiBng Op

Reg LoBng Op

Timbale Hi

Timbale Lo

Cajon 1

Cajon 2

Cajon 3

Op Pandeiro

Mt Pandeiro

058: 909 Scratch

Scratch 16

Scratch 17

Scratch 18

Scratch 19

Scratch 20

Scratch 21

Scratch 24

Scratch 25

Scratch 26

Scratch 22

Scratch 22

Scratch 23

Scratch 23

Tape Rewind

Vinyl Stop

Vinyl Noise

061: 909 Vox Perc

Vox Kick 1

Vox Kick 2

VoxKickSweep

Vox Snare 1

Vox Snare 2

Vox Hihat 1

Vox Hihat 2

Vox Hihat 3

Vox Cymbal

Pa!

Chiki!

Punch

Vox Cymbal

Pa!

Chiki!

Punch

064: 909 Sound FX

Dial

Door Knob

Water Cock 2

Sea

Dolphin Md

Dolphin Lo

Applause

Thunderbolt

Vinyl burst

Bomb Noise

Firebomb

Jack Hammer

Turbine

Sawing

Siren

Drill Hit

067: G-Funk Voice

Break It On

Check It Out

I Like That

Thats Tight

070: House Guitar

House Gtr1

House Gtr2

59

C4 60

61

62

64

63

65

66

67

68

69

70

71

C5 72

73

74

056: 909 Perc 4

TablaBayam 1

TablaBayam 2

TablaBayam 3

TablaBayam 4

TablaBayam 5

TablaBayam 6

TablaBayam 7

Udo

Udu Pot1 Hi

Udu Pot1 Slp

AfroDrum Rat

Sitar Gliss

Sitar Gliss

Chenchen

RAMA Cymbal

Asian Gong

059: 909 Voice 1

One M

Two M

Three M

Four M

Aah! M

Hou! M

Ha! M

Hi! M

Hi2 M

Wow M

Yeah2 M

You Know M

Get It Up M

Come On M

Ah Hah M

Ah M

062: 909 Zap

MG Zap 1

MG Zap 2

MG Zap 3

MG Zap 4

MG Zap 5

MG Zap 6

MG Zap 7

MG Zap 8

MG Zap 9

MG Zap 10

MG Zap 11

MG Zap 12

MG Zap 13

MG Zap 14

MG Zap 15

MG Blip

065: R&B Vocal

R&B Vocal1

R&B Vocal2

068: Trance Vocal

All Right1

All Right2

071: Breath

Breath1

Breath2

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

74

73

057: 909 Hit&Stab

OrangeHit 1

OrangeHit 3

OrangeHit 4

OrangeHit 7

7th Hit

Minor Hit

Dist Hit

Tekno Hit

Back Hit

Thin Beef

Tao Hit

Philly Hit

ClassicHseHt

Smear Hit 1

Smear Hit 2

LoFi MinorHt

060: 909 Voice 2

Ah2 M

Uuh Yeah! M

ComeOn F

Ha F

Woow F

Aah Formant

Eeh Formant

Iih Formant

Ooh Formant

Uuh Formant

MetalVoiceW1

MetalVoiceW2

MetalVoiceW3

AahVoice Maj

AahVoice Min

Auh Voice

063: 909 Synth FX

LoFi Beep 1

LoFi Beep 2

LoFi Beep 3

LoFi Beep 4

LoFi Beep 5

LoFi Beep 6

Hardhock

Euro Fx

Orbit

Density

Metal Bar 1

Metal Bar 2

Metal Press

Sand Hit

DarkSteam

Ambience

066: R&B Guitar

R&B Guitar1

R&B Guitar2

069: House Vocal

Set Me Free

Uhh

072: Techno Voice

Yah

What I Want

157

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Preset Pattern List

No.

Pattern Name

032 Minimal 6

033 Minimal 7

034 Minimal 8

035 Minimal 9

036 Minimal 10

037 Minimal 11

038 Minimal 12

039 Minimal 13

040 Hardcore 1

041 Hardcore 2

042 Hardcore 3

043 Hardcore 4

044 Hardcore 5

045 Ambient 1

046 Ambient 2

047 Ambient 3

048 Ambient 4

049 Ambient 5

050 Ambient 6

051 Drum'n'Bass 1

052 Drum'n'Bass 2

053 Drum'n'Bass 3

054 Drum'n'Bass 4

055 Drum'n'Bass 5

056 Drum'n'Bass 6

057 Drum'n'Bass 7

058 Drum'n'Bass 8

059 Drum'n'Bass 9

060 Drum'n'Bass 10

001 R&B 1

002 G-Funk 1

003 Euro Trance 1

004 Garage 1

005 Minimal 1

006 Techno 1

007 Techno 2

008 Techno 3

009 Techno 4

010 Techno 5

011 Techno 6

012 Techno 7

013 Techno 8

014 Techno 9

015 Techno 10

016 Techno 11

017 Techno 12

018 Techno 13

019 Techno 14

020 Techno 15

021 Techno 16

022 Techno 17

023 Techno 18

024 Techno 19

025 Techno 20

026 Techno 21

027 Techno 22

028 Minimal 2

029 Minimal 3

030 Minimal 4

031 Minimal 5

BPM Mes. Programmer

65 4 Shinichiro Murayama

77 4 Kazuhiko Maeda

138 8 B.U.S

130 4 B.U.S

137 4 grogman

132 8 Q'HEY

130 4 Heigo Tani

128 4 Heigo Tani

132 4 Heigo Tani

137 4 grogman

135 8 Roland Corporation

133 8 Nick Tidy

130 4 Takatoshi Nishibu

130 8 Heigo Tani

130 4 Heigo Tani

128 4 Q'HEY

130 8 Kunihiro Ueno

130 8 Kunihiro Ueno

128 4 Kunihiro Ueno

127 8 Cappadocia Productions

125 4 Heigo Tani

132 4 Q'HEY

140 8 Nick Tidy

132 4 Q'HEY

135 8 Q'HEY

127 8 Nick Tidy

138 8 Nick Tidy

140 4 Heigo Tani

140 4 Heigo Tani

141 4 Daishiro Minami

138 4 Roland Corporation

137 4 grogman

135 8 Q'HEY

135 8 Q'HEY

135 4 Q'HEY

135 8 Q'HEY

135 8 Q'HEY

135 8 Q'HEY

135 8 Q'HEY

180 8 NEURON

180 8 NEURON

180 8 NEURON

150 8 NEURON

150 8 NEURON

89 8 Cappadocia Productions

89 8 Cappadocia Productions

82 8 Roland Corporation U.S.

100 4 Roland Corporation

120 4 MASA

130 4 Q'HEY

180 8 Kunihiro Ueno

180 8 Kunihiro Ueno

175 4 Heigo Tani

166 8 Nick Tidy

180 8 Nick Tidy

170 4 Roland Corporation

175 8 Roland Corporation

170 8 Heigo Tani

180 8 Kunihiro Ueno

180 8 Kunihiro Ueno

No.

Pattern Name

092 Hard Trance 7

093 Hard Trance 8

094 Hard Trance 9

095 Hard Trance 10

096 Hard Trance 11

097 Psy. Trance 1

098 Psy. Trance 2

099 Psy. Trance 3

100 Psy. Trance 4

101 Psy. Trance 5

102 Psy. Trance 6

103 Psy. Trance 7

104 UK HardHouse 1

105 UK HardHouse 2

106 UK HardHouse 3

107 UK HardHouse 4

108 UK HardHouse 5

109 UK HardHouse 6

110 UK HardHouse 7

111 US HardHouse 1

112 US HardHouse 2

113 US HardHouse 3

114 US HardHouse 4

115 US HardHouse 5

116 US HardHouse 6

117 US HardHouse 7

118 Progressive 1

119 Progressive 2

120 Progressive 3

061 Drum'n'Bass 11

062 Drum'n'Bass 12

063 Drum'n'Bass 13

064 Break Beats 1

065 Break Beats 2

066 Break Beats 3

067 Break Beats 4

068 Break Beats 5

069 Break Beats 6

070 Break Beats 7

071 Break Beats 8

072 Break Beats 9

073 Break Beats 10

074 Break Beats 11

075 Break Beats 12

076 Break Beats 13

077 Break Beats 14

078 Euro Trance 2

079 Euro Trance 3

080 Euro Trance 4

081 Euro Trance 5

082 Euro Trance 6

083 Euro Trance 7

084 Euro Trance 8

085 Euro Trance 9

086 Hard Trance 1

087 Hard Trance 2

088 Hard Trance 3

089 Hard Trance 4

090 Hard Trance 5

091 Hard Trance 6

BPM Mes. Programmer

170 8 Kunihiro Ueno

180 8 Kunihiro Ueno

180 4 Kunihiro Ueno

140 4 Heigo Tani

140 4 Heigo Tani

136 8 Kunihiro Ueno

126 8 Nick Tidy

110 4 Kunihiro Ueno

128 8 Nick Tidy

120 8 Kunihiro Ueno

120 8 Nick Tidy

154 8 Kunihiro Ueno

170 8 Heigo Tani

175 4 Heigo Tani

138 4 Heigo Tani

127 4 B.U.S

144 8 Nick Tidy

140 8 Roland Corporation

135 8 Roland Corporation

140 8 Hans-Joerg Scheffler

140 8 B.U.S

138 4 B.U.S

136 4 B.U.S

138 8 Roland Corporation U.S.

145 8 NEURON

140 8 Hans-Joerg Scheffler

150 8 NEURON

150 8 NEURON

140 8 Hans-Joerg Scheffler

145 8 Roland Corporation

136 4 Takatoshi Nishibu

140 8 Hans-Joerg Scheffler

134 4 Roland Corporation U.S.

140 4 MASA

138 4 MASA

140 4 MASA

140 4 MASA

140 4 MASA

138 4 MASA

138 4 MASA

138 8 MASA

143 8 NEURON

140 8 NEURON

150 8 Roland Corporation

145 8 Roland Corporation

142 4 B.U.S

142 8 Roland Corporation U.S.

142 8 Roland Corporation U.S.

140 4 Roland Corporation U.S.

140 8 B.U.S

133 4 Roland Corporation U.S.

125 4 Roland Corporation

125 4 Roland Corporation

129 4 Roland Corporation U.S.

130 4 Kazuhiko Maeda

130 4 Kazuhiko Maeda

130 4 Kazuhiko Maeda

133 8 Roland Corporation

130 8 Roland Corporation

132 8 Roland Corporation U.S.

158

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Preset Pattern List

No.

Pattern Name

152 R&B 11

153 R&B 12

154 R&B 13

155 R&B 14

156 R&B 15

157 R&B 16

158 R&B 17

159 R&B 18

160 Hip Hop 1

161 Hip Hop 2

162 Hip Hop 3

163 Hip Hop 4

164 Hip Hop 5

165 Hip Hop 6

166 Hip Hop 7

167 Hip Hop 8

168 Hip Hop 9

169 Hip Hop 10

170 Hip Hop 11

171 Hip Hop 12

172 Hip Hop 13

173 G-Funk 2

174 G-Funk 3

175 G-Funk 4

176 G-Funk 5

177 G-Funk 6

178 G-Funk 7

179 G-Funk 8

180 G-Funk 9

121 Progressive 4

122 Progressive 5

123 Progressive 6

124 Progressive 7

125 Garage 2

126 Garage 3

127 Garage 4

128 Garage 5

129 Garage 6

130 Garage 7

131 Garage 8

132 Garage 9

133 Garage 10

134 Disco 1

135 Disco 2

136 Disco 3

137 House 1

138 House 2

139 House 3

140 House 4

141 House 5

142 House 6

143 R&B 2

144 R&B 3

145 R&B 4

146 R&B 5

147 R&B 6

148 R&B 7

149 R&B 8

150 R&B 9

151 R&B 10

BPM Mes. Programmer

136 4 B.U.S

136 4 B.U.S

138 4 B.U.S

137 8 Nick Tidy

128 4 Roland Corporation U.S.

132 4 B.U.S

130 4 B.U.S

125 8 Hans-Joerg Scheffler

129 8 Hans-Joerg Scheffler

134 8 Hans-Joerg Scheffler

142 8 Naoki Matsuura

134 8 Naoki Matsuura

138 8 Naoki Matsuura

132 8 B.U.S

132 8 B.U.S

135 4 Roland Corporation U.S.

135 4 MASA

124 4 Hans-Joerg Scheffler

134 4 Hans-Joerg Scheffler

127 8 Nick Tidy

128 8 Hans-Joerg Scheffler

126 8 Hans-Joerg Scheffler

104 4 Shinichiro Murayama

99 4 Kazuhiko Maeda

89 4 Kazuhiko Maeda

66 8 Shinichiro Murayama

70 4 Kazuhiko Maeda

80 4 Kazuhiko Maeda

92 4 Kazuhiko Maeda

96 8 Shinichiro Murayama

97 4 Kazuhiko Maeda

100 8 Shinichiro Murayama

90 8 Shinichiro Murayama

90 8 Shinichiro Murayama

105 8 Shinichiro Murayama

100 8 Shinichiro Murayama

98 8 Shinichiro Murayama

100 8 Shinichiro Murayama

102 8 Shinichiro Murayama

84 8 Kazuhiko Maeda

93 4 Kazuhiko Maeda

113 8 Roland Corporation U.S.

108 8 Roland Corporation U.S.

116 8 Roland Corporation U.S.

71 4 Roland Corporation

98 8 Roland Corporation

95 4 Roland Corporation

89 4 Cappadocia Productions

89 4 Cappadocia Productions

87 8 Roland Corporation U.S.

91 8 Roland Corporation U.S.

89 4 Cappadocia Productions

97 4 Kazuhiko Maeda

96 4 Kazuhiko Maeda

97 8 Roland Corporation U.S.

94 8 Roland Corporation U.S.

91 8 Roland Corporation U.S.

97 8 Roland Corporation U.S.

91 8 Roland Corporation U.S.

91 8 Roland Corporation U.S.

No.

Pattern Name BPM Mes. Programmer

181 G-Funk 10

182 G-Funk 11

183 Abstract 1

184 Abstract 2

185 Abstract 3

186 Abstract 4

187 Abstract 5

188 Abstract 6

189 Electro 1

190 Electro 2

191 Electro 3

192 Electro 4

193 Electro 5

194 Electro 6

195 Electronica 1

95 4 Roland Corporation

90 4 Roland Corporation

95 4 Roland Corporation

80 4 Roland Corporation

60 4 Roland Corporation

95 4 Roland Corporation

92 8 Roland Corporation U.S.

96 8 Roland Corporation U.S.

124 4 Cappadocia Productions

135 8 Cappadocia Productions

127 8 Cappadocia Productions

100 4 Cappadocia Productions

133 8 Nick Tidy

113 8 Roland Corporation U.S.

120 4 Roland Corporation

196 Electronica 2

197 Electronica 3

198 Electronica 4

199 Electronica 5

200 Electronica 6

201 Electronica 7

202 Electronica 8

203 Electronica 9

120 4 Roland Corporation

110 4 Roland Corporation

110 4 Roland Corporation

120 4 Roland Corporation

120 4 Roland Corporation

130 8 Roland Corporation

128 8 Q'HEY

130 4 Q'HEY

204 Reggae 1 (Dance Hall) 90 4 Roland Corporation

205 Reggae 2 (Dance Hall) 90 4 Roland Corporation

206 Reggae 3 (Dance Hall) 85 4 Naoki Matsuura

207 Reggae 4 (Dance Hall) 85 4 Naoki Matsuura

208 Reggae 5 (Dance Hall) 93 4 Roland Corporation

209 Reggae 6 (Lovers) 90 4 Roland Corporation

210 Reggae 7 (Lovers)

211 Reggae 8 (Lovers)

89

78

4

8

Kazuhiko Maeda

Naoki Matsuura

212 Reggae 9 (Lovers)

213 Reggae 10 (Roots)

214 Reggae 11 (Roots)

215 Reggae 12 (Dub)

68 8 Naoki Matsuura

80 4 Naoki Matsuura

65 4 Naoki Matsuura

71 8 Naoki Matsuura

* Depending on the country in which you purchased your

MC-909, the first five preset patterns may be in a different order.

001 Euro Trance 1

002 Garage 1

003 Minimal 1

004 R&B 1

005 G-Funk 1

138 8 B.U.S

130 4 B.U.S

137 4 grogman

65 4 Shinichiro Murayama

77 4 Kazuhiko Maeda

No.: Pattern Number / Mes.: Measure Length

The sounds, phrases and patterns contained in this product are sound recordings protected by copyright. Roland hereby grants to purchasers of this product the permission to utilize the sound recordings contained in this product for the creation and recording of original musical works; provided however, the sound recordings contained in this product may not be sampled, downloaded or otherwise re-recorded, in whole or in part, for any other purpose, including but not limited to the transmission of all or any part of the sound recordings via the internet or other digital or analog means of transmission, and/or the manufacture, for sale or otherwise, of any collection of sampled sounds, phrases or patterns, on

CD-ROM or equivalent means.

The sound recordings contained in this product are the original works of

Roland Corporation. Roland is not responsible for the use of the sound recordings contained in this product, and assumes no liability for any infringement of any copyright of any third party arising out of use of the sounds, phrases and patterns in this product.

159

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RPS Pattern List

No.

Pattern Name

253

254

255

256

257

258

259

260

245

246

247

248

249

250

251

252

261

262

263

264

265

266

267

268

269

270

237

238

239

240

241

242

243

244

229

230

231

232

233

234

235

236

221

222

223

224

225

226

227

228

216

217

218

219

220

House Drums 8

2Step Drums 1

2Step Drums 2

Dnb Drums 1

Dnb Drums 2

Dnb Drums 3

Dnb Drums 4

B.Beats Drums 1

B.Beats Drums 2

B.Beats Drums 3

B.Beats Drums 4

HipHop Drums 1

HipHop Drums 2

HipHop Drums 3

HipHop Drums 4

HipHop Drums 5

HipHop Drums 6

HipHop Drums 7

HipHop Drums 8

HipHop Drums 9

HipHop Drums 10

Reggae Drums 1

Reggae Drums 2

Human Beat 1

Human Beat 2

Techno Bass 1

Techno Drums 1

Techno Drums 2

Techno Drums 3

Techno Drums 4

Techno Drums 5

Techno Drums 6

Techno Drums 7

Techno Drums 8

Techno Drums 9

Techno Drums 10

Techno Drums 11

Techno Drums 12

Techno Drums 13

Techno Drums 14

Trance Drums 1

Trance Drums 2

Trance Drums 3

Trance Drums 4

Trance Drums 5

Trance Drums 6

Trance Drums 7

Trance Drums 8

House Drums 1

House Drums 2

House Drums 3

House Drums 4

House Drums 5

House Drums 6

House Drums 7

No.

Pattern Name

300 2Step Bass 1

301 2Step Bass 2

302 Dnb Bass 1

303 Dnb Bass 2

304 Dnb Bass 3

305 Dnb Bass 4

306 B.Beats Bass 1

307 B.Beats Bass 2

308 B.Beats Bass 3

309 B.Beats Bass 4

310 HipHop Bass 1

311 HipHop Bass 2

312 HipHop Bass 3

313 HipHop Bass 4

314 HipHop Bass 5

315 HipHop Bass 6

316 HipHop Bass 7

317 HipHop Bass 8

318 HipHop Bass 9

319 HipHop Bass 10

320 Reggae Bass 1

321 Reggae Bass 2

322 Kick Fill 1

323 Kick Fill 2

324 Kick Fill 3

325 Kick Fill 4

276

277

278

279

280

281

282

283

271

272

273

274

275

Techno Bass 2

Techno Bass 3

Techno Bass 4

Techno Bass 5

Techno Bass 6

Techno Bass 7

Techno Bass 8

Techno Bass 9

Techno Bass 10

Techno Bass 11

Techno Bass 12

Techno Bass 13

Techno Bass 14

284

285

286

287

288

289

290

291

Trance Bass 1

Trance Bass 2

Trance Bass 3

Trance Bass 4

Trance Bass 5

Trance Bass 6

Trance Bass 7

Trance Bass 8

292

293

294

295

House Bass 1

House Bass 2

House Bass 3

House Bass 4

296 House Bass 5

297 House Bass 6

298 House Bass 7

299 House Bass 8

No.

Pattern Name

355 Hi-hat Fill 1

356 Hi-hat Fill 2

357 Hi-hat Fill 3

358 Hi-hat Fill 4

359 Hi-hat Fill 5

360 Hi-hat Fill 6

361 Hi-hat Fill 7

362 Hi-hat Fill 8

363 Hi-hat Fill 9

364 Hi-hat Fill 10

365 Hi-hat Fill 11

366 Hi-hat Fill 12

367 Hi-hat Fill 13

368 Hi-hat Fill 14

369 Hi-hat Fill 15

370 Hi-hat Fill 16

371 Hi-hat Fill 17

372 Hi-hat Fill 18

373 Hi-hat Fill 19

374 Hi-hat Fill 20

375 Hi-hat Fill 21

376 Cymbal Fill 1

377 Cymbal Fill 2

378 Cymbal Fill 3

379 Cymbal 1

380 Cymbal 2

326 Kick Fill 5

327 Kick Fill 6

328 Kick Fill 7

329 Kick Fill 8

330 Kick Fill 9

331 Kick Fill 10

332 Kick Fill 11

333 Kick Fill 12

334 Kick Fill 13

335 Snare Fill 1

336 Snare Fill 2

337 Snare Fill 3

338 Snare Fill 4

339 Snare Fill 5

340 Snare Fill 6

341 Snare Fill 7

342 Snare Fill 8

343 Snare Fill 9

344 Snare Fill 10

345 Snare Fill 11

346 Snare Fill 12

347 Snare Fill 13

348 Snare Fill 14

349 Snare Fill 15

350 Snare Fill 16

351 Snare Fill 17

352 Snare Fill 18

353 Snare Fill 19

354 Snare Fill 20

No.

Pattern Name

410 Perc. Fill 18

411 Perc. Fill 19

412 Perc. Fill 20

413 Perc. Fill 21

414 Perc. Fill 22

415 Perc. Fill 23

416 Perc. Fill 24

417 Perc. Fill 25

418 Perc. Fill 26

419 Perc. Fill 27

420 Cowbell 1

421 Human Fill 1

422 Human Fill 2

423 Human Fill 3

424 Human Fill 4

425 Human Fill 5

426 Human Fill 6

427 Scratch 1

428 Scratch 2

429 Scratch 3

430 Scratch 4

431 Scratch 5

432 Scratch 6

433 Scratch 7

434 Scratch 8

435 Scratch 9

381 Cymbal 3

382 Cymbal 4

383 Clap Fill 1

384 Clap Fill 2

385 Clap Fill 3

386 Clap Fill 4

387 Clap Fill 5

388 Clap Fill 6

389 Clap Fill 7

390 Clap Fill 8

391 Tom Fill 1

392 Tom Fill 2

393 Perc. Fill 1

394 Perc. Fill 2

395 Perc. Fill 3

396 Perc. Fill 4

397 Perc. Fill 5

398 Perc. Fill 6

399 Perc. Fill 7

400 Perc. Fill 8

401 Perc. Fill 9

402 Perc. Fill 10

403 Perc. Fill 11

404 Perc. Fill 12

405 Perc. Fill 13

406 Perc. Fill 14

407 Perc. Fill 15

408 Perc. Fill 16

409 Perc. Fill 17

160

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No.

Pattern Name

473

474

475

476

477

478

479

480

465

466

467

468

469

470

471

472

481

482

483

484

485

486

487

488

489

490

457

458

459

460

461

462

463

464

449

450

451

452

453

454

455

456

441

442

443

444

445

446

447

448

436

437

438

439

440

Vox 3

Vox 4

Vox 5

Vox 6

Vox 7

Brass 1

Brass 2

Brass 3

Brass 4

Brass 5

Guitar Riff 6

Guitar Riff 7

Guitar Riff 8

Guitar Riff 9

Guitar Riff 10

Guitar Riff 11

Guitar Riff 12

Strings 1

Strings 2

Strings 3

Strings 4

Strings 5

Strings 6

Strings 7

Vox 1

Vox 2

Piano 6

Piano 7

E.Piano 1

E.Piano 2

E.Piano 3

E.Piano 4

E.Piano 5

E.Piano 6

Organ 1

Organ 2

Organ 3

Guitar Riff 1

Guitar Riff 2

Guitar Riff 3

Guitar Riff 4

Guitar Riff 5

Scratch 10

Scratch 11

Scratch 12

Scratch 13

Scratch 14

Scratch 15

Scratch 16

Scratch 17

Piano 1

Piano 2

Piano 3

Piano 4

Piano 5

No.

Pattern Name

520 Synth Pad 12

521 Synth Pad 13

522 Synth Pad 14

523 Synth Pad 15

524 Synth Pad 16

525 Synth Pad 17

526 Synth Riff 1

527 Synth Riff 2

528 Synth Riff 3

529 Synth Riff 4

530 Synth Riff 5

531 Synth Riff 6

532 Synth Riff 7

533 Synth Riff 8

534 Synth Riff 9

535 Synth Riff 10

536 Synth Riff 11

537 Synth Riff 12

538 Synth Riff 13

539 Synth Riff 14

540 Synth Riff 15

541 Synth Riff 16

542 Synth Riff 17

543 Synth Riff 18

544 Synth Riff 19

545 Synth Riff 20

496

497

498

499

500

501

502

503

491

492

493

494

495

Flute 1

Flute 2

Flute 3

Ethnic Riff 1

Ethnic Riff 2

Balaphone 1

Balaphone 2

Bass Riff 1

Bass Riff 2

Synth Lead 1

Synth Lead 2

Synth Lead 3

Synth Lead 4

504

505

506

507

508

509

510

511

Synth Lead 5

Synth Lead 6

Synth Lead 7

Synth Lead 8

Synth Lead 9

Synth Pad 1

Synth Pad 2

Synth Pad 3

512

513

514

515

Synth Pad 4

Synth Pad 5

Synth Pad 6

Synth Pad 7

516 Synth Pad 8

517 Synth Pad 9

518 Synth Pad 10

519 Synth Pad 11

No.

Pattern Name

575 Synth Seq 14

576 Synth Seq 15

577 Synth Seq 16

578 Synth Seq 17

579 Synth Seq 18

580 Synth Seq 19

581 Synth Seq 20

582 Synth Seq 21

583 Synth Seq 22

584 Hit 1

585 Hit 2

586 Hit 3

587 Hit 4

588 Hit 5

589 Voice 1

590 Voice 2

591 Voice 3

592 Voice 4

593 Voice 5

594 Voice 6

595 Voice 7

596 Voice 8

597 Voice 9

598 Voice 10

599 Voice 11

600 Voice 12

546 Synth Riff 21

547 Synth Riff 22

548 Synth Riff 23

549 Synth Riff 24

550 Synth Riff 25

551 Synth Riff 26

552 Synth Riff 27

553 Synth Riff 28

554 Synth Riff 29

555 Synth Riff 30

556 Synth Riff 31

557 Synth Riff 32

558 Synth Riff 33

559 Synth Riff 34

560 Synth Riff 35

561 Synth Riff 36

562 Synth Seq 1

563 Synth Seq 2

564 Synth Seq 3

565 Synth Seq 4

566 Synth Seq 5

567 Synth Seq 6

568 Synth Seq 7

569 Synth Seq 8

570 Synth Seq 9

571 Synth Seq 10

572 Synth Seq 11

573 Synth Seq 12

574 Synth Seq 13

RPS Pattern List

No.

Pattern Name

630 FX 23

631 FX 24

632 FX 25

633 FX 26

634 FX 27

635 FX 28

636 FX 29

637 FX 30

638 FX 31

639 FX 32

640 FX 33

641 FX 34

642 FX 35

643 FX 36

644 FX 37

645 FX 38

646 FX 39

647 FX 40

648 FX 41

649 FX 42

650 FX 43

651 FX 44

652 FX 45

653 FX 46

654 FX 47

655 FX 48

601 Voice 13

602 Voice 14

603 Voice 15

604 Voice 16

605 Voice 17

606 Voice 18

607 Voice 19

608 FX 1

609 FX 2

610 FX 3

611 FX 4

612 FX 5

613 FX 6

614 FX 7

615 FX 8

616 FX 9

617 FX 10

618 FX 11

619 FX 12

620 FX 13

621 FX 14

622 FX 15

623 FX 16

624 FX 17

625 FX 18

626 FX 19

627 FX 20

628 FX 21

629 FX 22

161

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RPS Set List

Pad No.

Pattern Name

01. Techno 1

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

383

526

562

527

563

509

608

609

589

216

217

270

271

376

322

335

Techno Drums 1

Techno Drums 2

Techno Bass 1

Techno Bass 2

Cymbal Fill 1

Kick Fill 1

Snare Fill 1

Clap Fill 1

Synth Riff 1

Synth Seq 1

Synth Riff 2

Synth Seq 2

Synth Pad 1

FX 1

FX 2

Voice 1

02. Techno 2

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

500

501

564

528

510

610

611

612

218

219

272

273

355

391

323

393

Techno Drums 3

Techno Drums 4

Techno Bass 3

Techno Bass 4

Hi-hat Fill 1

Tom Fill 1

Kick Fill 2

Perc. Fill 1

Synth Lead 1

Synth Lead 2

Synth Seq 3

Synth Riff 3

Synth Pad 2

FX 3

FX 4

FX 5

03. Techno 3

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

356

529

530

531

532

479

590

584

613

220

221

274

275

394

395

384

Techno Drums 5

Techno Drums 6

Techno Bass 5

Techno Bass 6

Perc. Fill 2

Perc. Fill 3

Clap Fill 2

Hi-hat Fill 2

Synth Riff 4

Synth Riff 5

Synth Riff 6

Synth Riff 7

Vox 1

Voice 2

Hit 1

FX 6

04. Minimal

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

494

480

533

565

534

481

585

614

222

223

276

277

324

336

396

496

Techno Drums 7

Techno Drums 8

Techno Bass 7

Techno Bass 8

Kick Fill 3

Snare Fill 2

Perc. Fill 4

Balaphone 1

Ethnic Riff 1

Vox 2

Synth Riff 8

Synth Seq 4

Synth Riff 9

Vox 3

Hit 2

FX 7

Pad No.

Pattern Name

327

502

503

504

473

571

618

619

620

248

249

302

303

358

380

326

07. Drum'n'Bass 1

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

Dnb Drums 1

Dnb Drums 2

Dnb Bass 1

Dnb Bass 2

Hi-hat Fill 4

Cymbal 2

Kick Fill 5

Kick Fill 6

Synth Lead 3

Synth Lead 4

Synth Lead 5

Strings 2

Synth Seq 10

FX 11

FX 12

FX 13

445

451

513

514

515

621

622

572

250

251

304

305

328

359

360

399

08. Drum'n'Bass 2

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

Dnb Drums 3

Dnb Drums 4

Dnb Bass 3

Dnb Bass 4

Kick Fill 7

Hi-hat Fill 5

Hi-hat Fill 6

Perc. Fill 7

Piano 2

E.Piano 1

Synth Pad 5

Synth Pad 6

Synth Pad 7

FX 14

FX 15

Synth Seq 11

05. Hardcore

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

379

566

567

444

535

536

537

615

591

224

225

278

279

337

338

397

Techno Drums 9

Techno Drums 10

Techno Bass 9

Techno Bass 10

Snare Fill 3

Snare Fill 4

Perc. Fill 5

Cymbal 1

Synth Seq 5

Synth Seq 6

Piano 1

Synth Riff 10

Synth Riff 11

Synth Riff 12

FX 8

Voice 3

06. Ambient

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

568

569

570

511

512

616

617

472

226

227

280

281

357

377

398

325

Techno Drums 11

Techno Drums 12

Techno Bass 11

Techno Bass 12

Hi-hat Fill 3

Cymbal Fill 2

Perc. Fill 6

Kick Fill 4

Synth Seq 7

Synth Seq 8

Synth Seq 9

Synth Pad 3

Synth Pad 4

FX 9

FX 10

Strings 1

Pad No.

Pattern Name

421

538

460

623

624

461

427

625

592

252

253

306

307

329

339

361

09. Break Beats 1

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

B.Beats Drums 1

B.Beats Drums 2

B.Beats Bass 1

B.Beats Bass 2

Kick Fill 8

Snare Fill 5

Hi-hat Fill 7

Human Fill 1

Synth Riff 13

Guitar Riff 1

FX 16

FX 17

Guitar Riff 2

Scratch 1

FX 18

Voice 4

446

462

463

486

487

593

428

539

254

255

308

309

340

400

401

422

10. Break Beats 2

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

B.Beats Drums 3

B.Beats Drums 4

B.Beats Bass 3

B.Beats Bass 4

Snare Fill 6

Perc. Fill 8

Perc. Fill 9

Human Fill 2

Piano 3

Guitar Riff 3

Guitar Riff 4

Brass 1

Brass 2

Voice 5

Scratch 2

Synth Riff 14

385

505

540

573

574

516

575

626

627

230

231

284

285

341

362

379

11. Euro Trance 1

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

Trance Drums 1

Trance Drums 2

Trance Bass 1

Trance Bass 2

Snare Fill 7

Hi-hat Fill 8

Cymbal 1

Clap Fill 3

Synth Lead 6

Synth Riff 15

Synth Seq 12

Synth Seq 13

Synth Pad 8

Synth Seq 14

FX 19

FX 20

506

541

542

543

517

576

628

629

232

233

286

287

342

363

378

402

12. Euro Trance 2

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

Trance Drums 3

Trance Drums 4

Trance Bass 3

Trance Bass 4

Snare Fill 8

Hi-hat Fill 9

Cymbal Fill 3

Perc. Fill 10

Synth Lead 7

Synth Riff 16

Synth Riff 17

Synth Riff 18

Synth Pad 9

Synth Seq 15

FX 21

FX 22

Pad No.

Pattern Name

403

544

577

498

578

518

545

546

547

234

235

288

289

343

344

364

13. Hard Trance

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

Trance Drums 5

Trance Drums 6

Trance Bass 5

Trance Bass 6

Snare Fill 9

Snare Fill 10

Hi-hat Fill 10

Perc. Fill 11

Synth Riff 19

Synth Seq 16

Bass Riff 1

Synth Seq 17

Synth Pad 10

Synth Riff 20

Synth Riff 21

Synth Riff 22

548

549

550

579

519

630

631

464

236

237

290

291

345

346

386

365

14. Psy. Trance

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

Trance Drums 7

Trance Drums 8

Trance Bass 7

Trance Bass 8

Snare Fill 11

Snare Fill 12

Clap Fill 4

Hi-hat Fill 11

Synth Riff 23

Synth Riff 24

Synth Riff 25

Synth Seq 18

Synth Pad 11

FX 23

FX 24

Guitar Riff 5

404

551

552

553

554

499

520

594

632

238

239

292

293

347

387

381

15. UK HardHouse

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

House Drums 1

House Drums 2

House Bass 1

House Bass 2

Snare Fill 13

Clap Fill 5

Cymbal 3

Perc. Fill 12

Synth Riff 26

Synth Riff 27

Synth Riff 28

Synth Riff 29

Bass Riff 2

Synth Pad 12

Voice 6

FX 25

555

556

474

488

521

595

633

634

240

241

294

295

330

366

388

405

16. US HardHouse

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

House Drums 3

House Drums 4

House Bass 3

House Bass 4

Kick Fill 9

Hi-hat Fill 12

Clap Fill 6

Perc. Fill 13

Synth Riff 30

Synth Riff 31

Strings 3

Brass 3

Synth Pad 13

Voice 7

FX 26

FX 27

162

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RPS Set List

Pad No.

Pattern Name

406

557

558

559

452

522

596

635

636

242

243

296

297

348

367

389

17. Progressive

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

House Drums 5

House Drums 6

House Bass 5

House Bass 6

Snare Fill 14

Hi-hat Fill 13

Clap Fill 7

Perc. Fill 14

Synth Riff 32

Synth Riff 33

Synth Riff 34

E.Piano 2

Synth Pad 14

Voice 8

FX 28

FX 29

18. Garage 1

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

447

448

475

453

560

489

586

637

244

245

298

299

349

407

408

392

House Drums 7

House Drums 8

House Bass 7

House Bass 8

Snare Fill 15

Perc. Fill 15

Perc. Fill 16

Tom Fill 2

Piano 4

Piano 5

Strings 4

E.Piano 3

Synth Riff 35

Brass 4

Hit 3

FX 30

20. R&B

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

476

450

455

580

524

429

638

639

256

257

310

311

369

410

411

382

19. Garage 2

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

423

457

454

465

466

523

491

449

587

246

247

300

301

331

368

409

2Step Drums 1

2Step Drums 2

2Step Bass 1

2Step Bass 2

Kick Fill 10

Hi-hat Fill 14

Perc. Fill 17

Human Fill 3

Organ 1

E.Piano 4

Guitar Riff 6

Guitar Riff 7

Synth Pad 15

Flute 1

Piano 6

Hit 4

HipHop Drums 1

HipHop Drums 2

HipHop Bass 1

HipHop Bass 2

Hi-hat Fill 15

Perc. Fill 18

Perc. Fill 19

Cymbal 4

Strings 5

Piano 7

E.Piano 5

Synth Seq 19

Synth Pad 16

Scratch 3

FX 31

FX 32

Pad No.

Pattern Name

21. Hip Hop

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

414

495

477

492

467

588

430

431

597

258

259

312

313

370

412

413

HipHop Drums 3

HipHop Drums 4

HipHop Bass 3

HipHop Bass 4

Hi-hat Fill 16

Perc. Fill 20

Perc. Fill 21

Perc. Fill 22

Ethnic Riff 2

Strings 6

Flute 2

Guitar Riff 8

Hit 5

Scratch 4

Scratch 5

Voice 9

22. G-Funk

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

507

493

468

478

456

640

641

432

260

261

314

315

350

371

372

415

HipHop Drums 5

HipHop Drums 6

HipHop Bass 5

HipHop Bass 6

Snare Fill 16

Hi-hat Fill 17

Hi-hat Fill 18

Perc. Fill 23

Synth Lead 8

Flute 3

Guitar Riff 9

Strings 7

E.Piano 6

FX 33

FX 34

Scratch 6

23. Abstract

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

351

497

458

642

643

644

645

482

483

262

263

316

317

373

416

417

HipHop Drums 7

HipHop Drums 8

HipHop Bass 7

HipHop Bass 8

Hi-hat Fill 19

Perc. Fill 24

Perc. Fill 25

Snare Fill 17

Balaphone 2

Organ 2

FX 35

FX 36

FX 37

FX 38

Vox 4

Vox 5

24. Electro

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

508

469

581

582

525

484

646

647

264

265

318

319

352

390

418

420

HipHop Drums 9

HipHop Drums 10

HipHop Bass 9

HipHop Bass 10

Snare Fill 18

Clap Fill 8

Perc. Fill 26

Cowbell 1

Synth Lead 9

Guitar Riff 10

Synth Seq 20

Synth Seq 21

Synth Pad 17

Vox 6

FX 39

FX 40

Pad No.

Pattern Name

342

348

353

340

345

344

350

352

336

349

337

335

341

339

354

347

27. Snare Fill Set

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

Snare Fill 15

Snare Fill 3

Snare Fill 1

Snare Fill 7

Snare Fill 5

Snare Fill 20

Snare Fill 13

Snare Fill 8

Snare Fill 14

Snare Fill 19

Snare Fill 6

Snare Fill 11

Snare Fill 10

Snare Fill 16

Snare Fill 18

Snare Fill 2

28. FX Set

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

648

653

619

627

615

629

612

639

632

625

628

610

636

616

620

623

FX 41

FX 46

FX 12

FX 20

FX 8

FX 22

FX 5

FX 32

FX 25

FX 18

FX 21

FX 3

FX 29

FX 9

FX 13

FX 16

424

583

648

649

650

651

652

653

654

228

229

282

283

332

333

374

25. Electronica

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

Techno Drums 13

Techno Drums 14

Techno Bass 13

Techno Bass 14

Kick Fill 11

Kick Fill 12

Hi-hat Fill 20

Human Fill 4

Synth Seq 22

FX 41

FX 42

FX 43

FX 44

FX 45

FX 46

FX 47

26. Reggae

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

459

470

471

561

485

655

598

490

266

267

320

321

334

353

375

419

Reggae Drums 1

Reggae Drums 2

Reggae Bass 1

Reggae Bass 2

Kick Fill 13

Snare Fill 19

Hi-hat Fill 21

Perc. Fill 27

Organ 3

Guitar Riff 11

Guitar Riff 12

Synth Riff 36

Vox 7

FX 48

Voice 10

Brass 5

Pad No.

Pattern Name

601

602

603

595

604

590

605

606

607

268

269

425

426

599

592

600

29. Human Set

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

Human Beat 1

Human Beat 2

Human Fill 5

Human Fill 6

Voice 11

Voice 4

Voice 12

Voice 13

Voice 14

Voice 15

Voice 7

Voice 16

Voice 2

Voice 17

Voice 18

Voice 19

432

438

430

439

440

441

442

443

427

433

434

435

436

437

428

431

30. Scratch Set

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

Scratch 1

Scratch 7

Scratch 8

Scratch 9

Scratch 10

Scratch 11

Scratch 2

Scratch 5

Scratch 6 scratch 12

Scratch 4

Scratch 13

Scratch 14

Scratch 15

Scratch 16

Scratch 17

No.: RPS Pattern Number

* All data is that programmed at the factory. For instructions on carrying out Factory

Reset, refer to p. 20.

163

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Pattern Set List

Pad No. Pattern Name

01. Techno 1

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

6

7

8

Techno 1

Techno 2

Techno 3

9 Techno 4

10 Techno 5

11 Techno 6

12 Techno 7

13 Techno 8

14 Techno 9

15 Techno 10

16 Techno 11

17 Techno 12

18 Techno 13

19 Techno 14

20 Techno 15

21 Techno 16

02. Techno 2

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

28 Minimal 2

29 Minimal 3

30 Minimal 4

31 Minimal 5

32 Minimal 6

33 Minimal 7

34 Minimal 8

35 Minimal 9

36 Minimal 10

37 Minimal 11

38 Minimal 12

39 Minimal 13

22 Techno 17

23 Techno 18

24 Techno 19

25 Techno 20

03. Drum'n'Bass

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

51 Drum'n'Bass 1

52 Drum'n'Bass 2

53 Drum'n'Bass 3

54 Drum'n'Bass 4

55 Drum'n'Bass 5

56 Drum'n'Bass 6

57 Drum'n'Bass 7

58 Drum'n'Bass 8

59 Drum'n'Bass 9

60 Drum'n'Bass 10

61 Drum'n'Bass 11

62 Drum'n'Bass 12

63 Drum'n'Bass 13

51 Drum'n'Bass 1

52 Drum'n'Bass 2

53 Drum'n'Bass 3

Pad No. Pattern Name

04. Break Beats

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

64 Break Beats 1

65 Break Beats 2

66 Break Beats 3

67 Break Beats 4

68 Break Beats 5

69 Break Beats 6

70 Break Beats 7

71 Break Beats 8

72 Break Beats 9

73 Break Beats 10

74 Break Beats 11

75 Break Beats 12

76 Break Beats 13

77 Break Beats 14

26 Techno 21

27 Techno 22

05. Trance 1

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

78 Euro Trance 2

79 Euro Trance 3

80 Euro Trance 4

81 Euro Trance 5

82 Euro Trance 6

83 Euro Trance 7

84 Euro Trance 8

85 Euro Trance 9

86 Hard Trance 1

87 Hard Trance 2

88 Hard Trance 3

89 Hard Trance 4

90 Hard Trance 5

91 Hard Trance 6

92 Hard Trance 7

93 Hard Trance 8

06. Trance 2

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

94 Hard Trance 9

95 Hard Trance 10

96 Hard Trance 11

97 Psy. Trance 1

98 Psy. Trance 2

99 Psy. Trance 3

100 Psy. Trance 4

101 Psy. Trance 5

102 Psy. Trance 6

103 Psy. Trance 7

118 Progressive 1

119 Progressive 2

43 Hardcore 4

44 Hardcore 5

42 Hardcore 3

41 Hardcore 2

Pad No. Pattern Name

07. House 1

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

104 UK HardHouse 1

105 UK HardHouse 2

106 UK HardHouse 3

107 UK HardHouse 4

108 UK HardHouse 5

109 UK HardHouse 6

110 UK HardHouse 7

111 US HardHouse 1

112 US HardHouse 2

113 US HardHouse 3

114 US HardHouse 4

115 US HardHouse 5

116 US HardHouse 6

117 US HardHouse 7

120 Progressive 3

121 Progressive 4

08. House 2

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

125 Garage 2

126 Garage 3

127 Garage 4

128 Garage 5

129 Garage 6

130 Garage 7

131 Garage 8

132 Garage 9

133 Garage 10

134 Disco 1

135 Disco 2

136 Disco 3

137 House 1

138 House 2

139 House 3

141 House 5

09. R&B

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

143 R&B 2

144 R&B 3

145 R&B 4

146 R&B 5

147 R&B 6

148 R&B 7

149 R&B 8

150 R&B 9

151 R&B 10

152 R&B 11

153 R&B 12

154 R&B 13

155 R&B 14

156 R&B 15

157 R&B 16

158 R&B 17

Pad No. Pattern Name

10. Hip Hop

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

160 Hip Hop 1

161 Hip Hop 2

162 Hip Hop 3

163 Hip Hop 4

164 Hip Hop 5

165 Hip Hop 6

166 Hip Hop 7

167 Hip Hop 8

168 Hip Hop 9

169 Hip Hop 10

170 Hip Hop 11

171 Hip Hop 12

172 Hip Hop 13

173 G-Funk 2

174 G-Funk 3

175 G-Funk 4

11. Abstract

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

183 Abstract 1

184 Abstract 2

185 Abstract 3

186 Abstract 4

45 Ambient 1

46 Ambient 2

47 Ambient 3

48 Ambient 4

49 Ambient 5

195 Electronica 1

196 Electronica 2

197 Electronica 3

198 Electronica 4

199 Electronica 5

200 Electronica 6

201 Electronica 7

12. Reggae

12

13

14

15

16

8

9

10

11

6

7

4

5

1

2

3

204 Reggae 1(Dance Hall)

205 Reggae 2(Dance Hall)

206 Reggae 3(Dance Hall)

207 Reggae 4(Dance Hall)

208 Reggae 5(Dance Hall)

209 Reggae 6(Lovers)

210 Reggae 7(Lovers)

211 Reggae 8(Lovers)

212 Reggae 9(Lovers)

213 Reggae 10(Roots)

214 Reggae 11(Roots)

215 Reggae 12(Dub)

209 Reggae 6(Lovers)

210 Reggae 7(Lovers)

211 Reggae 8(Lovers)

212 Reggae 9(Lovers)

No.: Pattern Number

* All data is that programmed at the factory. For instructions on carrying out Factory

Reset, refer to p. 20.

* When the unit shipped from the factory, pattern sets 13–24, 25–36, and

37–48 contained the same sets as pattern sets

1–12, and 49 and 50 contained the same sets as 1 and 2.

164

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Song List

Song No.

12

13

14

15

08

09

10

11

04

05

06

07

01

02

03

20

21

22

23

16

17

18

19

24

25

Song Name

Techno 1

Techno 2

Minimal

Hardcore

Ambient

Drum'n'Bass 1

Drum'n'Bass 2

Break Beats 1

Break Beats 2

Euro Trance

Hard Trance

Psy. Trance

UK HardHouse

US HardHouse

Progressive

Garage 1

Garage 2

Disco

R&B

Hip Hop

G-Funk

Abstract

Electro

Electronica

Reggae

No.

102

104

111

120

64

68

78

91

40

45

51

62

10

14

37

160

174

183

189

126

129

136

143

195

213

Pattern Name

Techno 5

Techno 9

Minimal 11

Hardcore 1

Ambient 1

Drum'n'Bass 1

Drum'n'Bass 12

Break Beats 1

Break Beats 5

Euro Trance 2

Hard Trance 6

Psy. Trance 6

UK HardHouse 1

US HardHouse 1

Progressive 3

Garage 3

Garage 6

Disco 3

R&B 2

Hip Hop 1

G-Funk 3

Abstract 1

Electro 1

Electronica 1

Reggae 10(Roots)

No.: Pattern Number

* All data is that programmed at the factory. For instructions on carrying out Factory Reset, refer to p. 20.

165

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Arpeggio Style List

Number of

Steps

16

16

24

16

32

16

16

32

16

8

16

16

16

16

16

16

4

16

16

16

8

4

8

8

8

16

16

16

16

16

16

16

16

16

16

32

16

16

16

16

8

8

16

16

6

8

4

8

8

4

4

6

6

4

8

16

6

8

3

4

4

2

2

3

No.

Number of Notes

057

058

059

060

061

062

063

064

049

050

051

052

053

054

055

056

041

042

043

044

045

046

047

048

033

034

035

036

037

038

039

040

025

026

027

028

029

030

031

032

017

018

019

020

021

022

023

024

009

010

011

012

013

014

015

016

001

002

003

004

005

006

007

008

7

5

5

8

6

7

9

12

9

9

3

7

4

4

4

4

4

3

3

4

2

2

3

2

4

4

3

2

4

4

3

4

3

3

3

3

3

3

2

3

3

1

4

5

6

4

4

4

3

3

3

3

3

4

5

12

4

3

3

4

4

2

2

3

Effective Chord

Forms

29

30

31

32

33

34

35

36

37

166

Number of

Steps

16

16

32

16

32

16

16

16

16

32

32

32

32

32

32

16

12

4

16

23

16

16

8

16

16

32

8

16

32

16

16

8

16

16

16

16

8

8

4

16

8

16

8

8

16

16

16

8

8

16

8

8

8

8

16

8

8

8

8

8

16

16

16

8

No.

Number of Notes

121

122

123

124

125

126

127

128

113

114

115

116

117

118

119

120

105

106

107

108

109

110

111

112

097

098

099

100

101

102

103

104

089

090

091

092

093

094

095

096

081

082

083

084

085

086

087

088

073

074

075

076

077

078

079

080

065

066

067

068

069

070

071

072

8

7

10

6

7

9

9

6

4

6

5

7

6

7

6

6

6

5

5

5

10

4

4

5

10

4

10

10

4

5

10

10

4

4

2

4

2

2

4

4

4

4

4

4

4

4

4

4

4

4

4

4

4

4

4

4

4

4

5

4

5

6

5

5

Effective Chord

Forms

38

44

45

46

47

41

42

41

43

39

40

41

48

61

62

63

64

57

58

59

60

53

54

55

56

49

50

51

52

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Chord Form List

No.

Chord Name Constituent Notes of Chord Form (when C4 is pressed)

33 A 7 b9

34 A min7 11

35 C Maj9 #11 13

36 A min6 9 11

37 C min7 11

38 G Maj add9

39 B Maj7

40 D sus4

41 A min

42 C sus4

43 A min

44 G sus4

45 A

46 F Maj

47 A

48 G Maj

49 C min9 11

50 A min9 11

51 A min9 11

52 E 7 #11 13

53 A min9

54 A min9

55 A min9

56 A min9 11

57 F Maj9 #11

58 A min9 11

59 A min9 11

60 G min9

61 C Maj9

62 F Maj9

63 F Maj9 13

64 F Maj9 #11

7

8

5

6

3

4

1

2

C Maj

C Maj7

C 7

C min

C min7

C dim

C min7 b5

C Aug

9 C sus4

10 C 7sus4

11 C add9

12 C #11

13 C min7 b9

14 C min add9

15 C 6

16 C 6 9

17 C Maj9

18 C min6

19 C min9

20 C min Maj7

21 C 7 b5

22 C 7 b9

23 C 9

24 C 7 #9

25 C 7 #11

26 C Aug7

27 C 7 b13

28 C 7 13

29 A min add9

30 A min add11

31 G Maj add9

32 A min9 11

C4, E4, G4

C4, E4, G4, B4

C4, E4, G4, Bb4

C4, Eb4, G4

C4, Eb4, G4, Bb4

C4, Eb4, Gb4, A4

C4, Eb4, Gb4, Ab4

C4, E4, G#4

C4, F4, G4

C4, F4, G4, Bb4

C4, E4, G4, D5

C4, E4, F#4

C4, Eb4, G4, Bb4, Db5

C4, Eb4, G4, D5

C4, E4, G4, A4

C4, E4, G4, A4, D5

C4, E4, G4, B4, D5

C4, Eb4, G4, A4

C4, Eb4, G4, Bb4, D5

C4, Eb4, G4, B4

C4, E4, Gb4, Bb4

C4, E4, G4, Bb4, Db5

C4, E4, G4, Bb4, D5

C4, E4, G4, Bb4, D#5

C4, E4, G4, Bb4, F#5

C4, E4, G#4, Bb4

C4, G4, Bb4, E5, Ab5

C4, G4, Bb4, E5, A5

E4, A4, B4, C5

A3, C4, D4, E4

A3, G4, A4, B4

A3, B3, C4, D4

A3, G4, A4, Bb4

G3, A3, C4, D4, E4, G4, A4, C5, D5

A1, C2, D2, E2, D4, E4, F#4, G4, A4, B4, C5, D5

A4, B4, C5, D5, E5, F5, G#5, B5

Bb1, C2, Eb2, F2, Gb2, G2, Bb2

G1, G4, A4, B4, D5

B2, F#3, A#3, D#4

D2, D3, A3, G4

A2, A3, C4, E4

F2, F3, C4, G4

A2, E3, A3, C4

C3, G3, D4, G4

A2, A3, E4, A4

F2, F3, A3, C4

A2, E3, A3, E4

C2, C3, E3, G3

G3, C4, D4, Eb4, F4

E5, G5, A5, B5, C6, D6

E3, A3, B3, C4, D4, E4

G#2, A#2, B3, C#4, D4, E4

A2, C3, A3, B3, C4, E4, G4

A3, G4, A4, B4, C5

A3, C4, E4, G4, A4, B4, C5

A4, B4, C5, D5

A3, F4, G4, A4, B4, C5

A2, A3, B3, C4, D4, A4, B4, C5, D5

C2, G3, G4, A4, B4, D5

G2, A2, Bb2, A4, Bb4, E5, F5

G2, B2, C3, D3, G3, B3, C4, D4, E4

C1, C2, C3, G3, A3, C4, E4, F4

E1, F2, G3, A3, C4, D4, E4

E1, G2, B2, F4, G4, A4, B4, C5, E5, F5

* 1–28 are basic chords

* 29–64 are chords effective for arpeggio styles

167

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SRX-05 Special Patch List

SRX-05 Special Patches are patches that can be used only if the SRX-05 “Supreme Dance” wave expansion board is installed in the

MC-909.

No.

321

322

323

324

325

326

327

328

329

330

313

314

315

316

317

318

319

320

Name

SRX05 SupSaw

Oct SuperSaw

Rave Saws

KrasheadSaws

Saw Stack

Saws&Pulses

Super 5th

Reso Saw 5th

Drain-O

Brow Out

Andes 909

PnoStack 909

Northern EP

Unison Lead

FM Lead

Noise Lead

Belly Lead

Whistle Ld

No.

339

340

341

342

343

344

345

346

347

348

331

332

333

334

335

336

337

338

Name

MG Tri Solo

SynVox Ld

Vib Sine 2

Pulsing Saws

PulsingSaws2

SyncroSaws

LFO Dance

Crawl Pulse

FilSweep Pls

JunoUnisnSEQ

Oct Sqr SEQ

JU2 Saw SEQ

Seq 909

BPF Sweep 2

SawStrings

Panning Saws

UndrWater909

FilSweep Pad

No.

357

358

359

360

361

362

363

364

365

366

349

350

351

352

353

354

355

356

Name

Twilight

TranceWarmer

5th PianoPad

FM HouseBs /

SH Rubber Bs

SynBs Slide

SqrResoSwpBs

LFO Bass

FingerE.Bs /

Piano Hit

Organ Hit 5

Aah Hit

Sand Hit

OldBrass Hit

Ring FX 1

Ring FX 2

Tri Alarm

Noise Kick

No.

375

376

377

378

379

380

381

382

383

384

367

368

369

370

371

372

373

374

Name

080:BladeBt

093:R&Bees

096:RugBurn

120:Clubbin

135:X Racer

LoFi Tre EP

BPF Clavi

JUNO-D Bell

Square Bell3

High Dist Ld

ShredFuzzGtr

Dance Str 2

DanceStrings

StrChd Min11

StrChd Min 9

Saw Brass

BPF Sax

ShmiSynth

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SRX-05 Special Rhythm Set List

Note No.

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

73

74

SRX-05 Special Rhythm Sets are rhythm sets that can be used only if the SRX-05 “Supreme Dance” wave expansion board is installed in the MC-909.

035: SRX05 TR-909

909 DryKick3

909 DryKick2

909 DryKick1

909 Dry SD5

909 Dry SD2

909 SD&CLP

909 Dry RSht

909 Dry Clap

909 Dry LTom

909 Dry MTom

909 Dry HTom

909 Dry CHH1

909 Dry CHH3

909 Dry OHH2

909 Dry CR 2

909 Dry RD2

038: SRX05 Techno

PlasticKick2

AnalogKick10

PlasticKick1

TR909 SD 3

Grim SD

Layer SD5 mb

Deviant RM3

Claptail

MG S Zap 1

Electric Saw

US SweepD L3

TR909 CHH 1

TR909 PHH 1

TR909 OHH 1

909 Dry CR 2

Pop ChinaCym

041: SRX05 R&B

R&B Kick 1

R&B Kick 2

Dinky Kick 2

Dinky SD 2

Retro SD3

R&B SD 2

Deviant RM1

Real Clap

WindChime Up

Long Triangl

Long Triangl

Miami CHH

Mosaic CHH 1

Miami OHH

Pop Crash2

PopRideCym 3

044: SRX05 FX

Bobs Slide

Cave Hit

Thru Hit 2

Ripper L

Tramp Hit

Cartn Fall

Nz Pass

Thumpkin

Dist Slide

Cartn Boing1

Electronica

Electric Saw

Howl Sync

PercolateHit

Metal Atk Hi

Metal Atk Lo

59

C4 60

61

62

64

63

65

66

67

68

69

70

71

C5 72

73

74

036: SRX05 TR-808

808 DryKick5

808 DryKick4

808 DryKick3

808 Dry SD1

808 Dry SD2

808 Dry SD3

808 Dry RSht

808 Dry Clap

808 Dry Clvs

808 Dry Mrcs

808 Dry Cwbl

808 Dry CHH

808 Cl&OpHH

808 Dry OHH3

808 Dry Cym1

808 Dry Cym3

039: SRX05 House

909 DryKick3

TR909 Kick 7

909 DryKick1

TR909 SD 1

909 Dry SD4

TR909 SD 3

Basis Rim

Club Clap

HiConga Opn

LoConga Opn

Tmbl Hi

909 Dry CHH1

909 Dry CHH3

909 Dry OHH1

909 Dry CR 2

909 Dry RD2

042: SRX05 Elctro

LoBit Kick 1

Livn Kick

SH2 U Zap 6

Sim Snare

707 Dry SD1

106 SD2

Lo-Bit CStk

Old Clap

Sim5 Tom4S

Sim5 Tom2S

Sim5 Tom1S

Urban CHH

Pedal Hat 1

Pop Hat Open

MG Nz Cym

US Nz Cym

59

C4 60

61

62

63

64

65

66

67

68

69

70

71

C5 72

74

73

037: SRX05 TR-707

707 DryKick1

707 DryKick2

707 DryKick2

707 Dry SD1

707 Dry SD2

707 Dry SD1

707 Dry RSht

707 Dry Clap

707 Dry LTom

707 Dry MTom

707 Dry HTom

707 Dry CHH

707 Dry CHH

707 Dry OHH

707 Dry CR

707 Dry RD

040: SRX05 HipHop

Old Kick 2

Vinyl Kick

Boys Kick

HipHop SD 1

Filter SD3

RegularSnrMF

Deviant RM2

Hip Clap

TablaBayam 1

Scratch 6

Warp Hit 3

Hipping CHH

Hip PHH

HipHop OHH

Pop Crash1

PopRideCym 2

043: SRX05 Perc

HiBongo Opn

LoBongo Opn

HiConga Opn

LoConga Opn

Tmbl Hi

Tmbl Hi Flm

Real Shaker1

Real Cabasa3

Short Guiro2

Long Guiro2

St. FgSnap

GospelClap

Cwbl Hi

Cwbl Lo

WindChime Up

WindChime Dn

169

MC-909_Ref_e.book 170 ページ 2005年6月28日 火曜日 午後2時53分

MIDI Implementation Chart sampling groovebox (Sound Generator Section)

Model MC-909 MIDI Implementation Chart

Function...

Transmitted Recognized

Basic

Channel

Default

Changed

X

X

1–16

1–16

Mode

Default

Messages

Altered

Note

Number : True Voice

Velocity

Note On

Note Off

X

X

**************

0–127

**************

O

O

Mode 3

Mode 3, 4 (M = 1)

0–127

0–127

O

O

* 2

Date : Sep. 20, 2002

Version : 1.00

Remarks

After

Touch

Key's

Channel's

X

O

O

O

* 1

* 1

Pitch Bend

Control

Change

84

91

1–3, 33–95 *3

98, 99

100, 101

80

81

82

83

72

73

74

75

0, 32

1

5

6, 38

7

10

11

65

66

68

71

16

18

19

64

Program

Change : True Number

System Exclusive

System

Common

: Song Position

: Song Select

: Tune Request

System

Real Time

: Clock

: Commands

Aux

Messages

: All Sound Off

: Reset All Controllers

: Local On/Off

: All Notes Off

: Active Sensing

: System Reset

Notes

Mode 1 : OMNI ON, POLY

Mode 3 : OMNI OFF, POLY

O

X

X

X

O

X

O

O

X

X

X

X

O

O

O

O

O

O

O

O

X

O

O

X

X

X

X

X

O

O

O

O

O

X

O

O

X

O

O

X

O

**************

O

*1

*1

*4

*4

*1

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O

O (Reverb)

O

X

O

O

0–127

O

X

X

X

O

X

O

O

X

O (123–127)

O

X

* 1 O X is selectable.

* 2 Recognized as M=1 even if M

≠1.

* 3 The settings are changeable.

* 4 Transmitted only when V-LINK is ON.

Mode 2 : OMNI ON, MONO

Mode 4 : OMNI OFF, MONO

* 1

*1

*1

*1

Bank select

Modulation

Portamento time

Data entry

Volume

Panpot

Expression

General Purpose Controller 1

General Purpose Controller 3

General Purpose Controller 4

Hold 1

Portamento

Sostenuto

Legato Foot Switch

Resonance

Release Time

Attack Time

Cutoff

Decay Time

General Purpose Controller 5

General Purpose Controller 6

General Purpose Controller 7

General Purpose Controller 8

Portamento control

General Purpose Effect 1

NRPN LSB, MSB

RPN LSB, MSB

Program No. 1–128

O : Yes

X : No

170

MC-909_Ref_e.book 171 ページ 2005年6月28日 火曜日 午後2時53分 sampling groovebox (Sequencer Section)

Model MC-909 MIDI Implementation Chart

Function...

Transmitted Recognized

Basic

Channel

Default

Changed

1–16

X

1–16

X

Date : Sep. 20, 2002

Version : 1.00

Remarks

There is no basic channel.

Mode

Default

Messages

Altered

X

X

X

X

Note

Number : True Voice

Velocity

Note On

Note Off

After

Touch

Key's

Channel's

0–127

**************

O

O

O

O

0–127

0–127

O

O

O

O

Pitch Bend

0–119

O

O

O

O

Control

Change

Program

Change : True Number

O

**************

O

0–127

System Exclusive

System

Common

: Song Position

: Song Select

: Tune Request

O

O *1

X

X

O

O *2

X

X

System

Real Time

: Clock

: Commands

O *1

O *1

O *3

O *2

Aux

Messages

: All Sound Off

: Reset All Controllers

: Local On/Off

: All Notes Off

: Active Sensing

: System Reset

Notes

O

O

X

O *4

O

X

O

O

X

O (123–127) *4

O

X

*1 Transmitted only when Sync Out is ON.

*2 Recognized only when Sync Mode is SLAVE or REMOTE.

*3 Recognized only when Sync Mode is SLAVE.

*4 Mode messages (123–127) are stored/transmitted after All Note Off processing is performed.

The All Note Off message itself is not stored/transmitted.

Mode 1 : OMNI ON, POLY

Mode 3 : OMNI OFF, POLY

Mode 2 : OMNI ON, MONO

Mode 4 : OMNI OFF, MONO

O : Yes

X : No

171

MC-909_Ref_e.book 172 ページ 2005年6月28日 火曜日 午後2時53分

Index

A

Alter Pan Depth ............................................................. 62

AMP .............................................................................. 122

Amp ........................................................................... 62, 75

Amp Env ................................................................... 63, 75

Arpeggiator .................................................................... 30

Arpeggio Sync Mode .................................................. 127

Assign Type ................................................................... 76

Auto Chop .................................................................... 118

Auto Sync ....................................................................... 36

Auto Trigger ................................................................ 112

Auto Trigger Level ...................................................... 113

B

Back Ground Picture ................................................... 127

Bend Range .................................................................... 67

Bias .................................................................................. 62

Booster ............................................................................ 67

Booster Gain ................................................................... 66

BPM ................................................................................. 25

BPM Lock ..................................................................... 128

C

Card ............................................................................. 6, 19

Change Duration ........................................................... 45

Change Velocity ............................................................ 45

CHOP ............................................................................ 118

Chord Memory .............................................................. 32

Clear

step ............................................................................. 84

COMBINE .................................................................... 120

Compressor .................................................................... 89

Copy

file ............................................................................ 134

patch tone ................................................................. 78

pattern ................................................................. 44, 49

rhythm tone .............................................................. 78

song ............................................................................ 84

Create Patch ................................................................. 117

Create Rhythm ............................................................. 119

CUT + RESO .................................................................. 35

Cutoff Frequency ..................................................... 59, 73

D

D Beam .......................................................................... 130

D Beam Controller ........................................................ 35

D Beam ID .................................................................... 127

Data Thin ........................................................................ 46

Delete

file ............................................................................ 134

sample ..................................................................... 124

step ............................................................................. 84

Delete Measure .............................................................. 45

DIMM ...................................................................... 19, 146

172

E

Edit

patch .......................................................................... 54

pattern ....................................................................... 43

rhythm ....................................................................... 70

sample ..................................................................... 114

song ............................................................................ 84

Edit Quantize ................................................................. 46

EMPHASIS ................................................................... 120

Envelope

amp ...................................................................... 63, 75

filter ...................................................................... 61, 74

pitch ..................................................................... 59, 72

Erase

pattern ....................................................................... 45

sample ..................................................................... 124

External Source Select ................................................. 129

Extract Rhythm .............................................................. 44

F

Factory Reset .................................................................. 20

FAT .................................................................................. 56

File Utility ..................................................................... 134

Filter .......................................................................... 59, 73

Filter Env .................................................................. 61, 74

Filter Type ...................................................................... 73

Format ........................................................................... 134

Frequency Cross Modulation ................................ 57, 71

FXM ........................................................................... 57, 71

G

Gap Time .............................................................. 113, 129

Groove Template ........................................................... 46

I

Initialize

memory card .......................................................... 134

patch .......................................................................... 78 rhythm set ................................................................. 78

Input Select ............................................................. 34, 112

Insert Measure ............................................................... 45

Insert Step ....................................................................... 84

K

Keyfollow

Amp Envelope Time ............................................... 63

Cutoff ......................................................................... 60

Filter Envelope Time ............................................... 61

LFO Delay ................................................................. 64

Pitch Envelope Time ............................................... 58

Tone Pan ................................................................... 62

Wave Pitch ................................................................ 58

MC-909_Ref_e.book 173 ページ 2005年6月28日 火曜日 午後2時53分

Index

L

LCD CONTRAST .......................................................... 18

Legato .............................................................................. 65

LFO ............................................................................ 54, 64

LFO Rate ......................................................................... 64

LFO Waveform .............................................................. 64

Loop Mode ................................................................... 116

Low Frequency Oscillator ............................................ 54

M

Mastering ...................................................................... 108

MATRIX CTRL1 ............................................................ 68

Memory .................................................................. 19, 146

Memory Card ............................................................. 6, 19

Menu ............................................................................. 125

Sample Edit ............................................................ 124

metronome ..................................................................... 25

MFX

2Vo PITCH SHIFTER ............................................ 103

AUTO PAN .............................................................. 96

AUTO WAH ............................................................. 94

COMPRESSOR ....................................................... 100

DISTORTION ........................................................... 98

ENHANCER ............................................................ 93

FBK PITCH SHIFTER ........................................... 103

GATE ....................................................................... 101

GATED REVERB ................................................... 104

GUITAR AMP SIM .................................................. 99

HEXA-CHORUS ...................................................... 96

HUMANIZER .......................................................... 94

ISOLATOR ................................................................ 93

LIMITER ................................................................. 100

LOFI COMPRESS .................................................. 102

LOFI NOISE ........................................................... 101

LOFI RADIO .......................................................... 102

LOW BOOST ............................................................ 93

MODULATION DELAY ...................................... 105

MULTI TAP DELAY ............................................. 106

OVERDRIVE ............................................................ 98

PHASER .................................................................... 94

PHONOGRAPH .................................................... 102

QUADRUPLE TAP DELAY ................................. 105

REVERSE DELAY .................................................. 106

RING MODULATOR .............................................. 95

ROTARY ................................................................... 96

SHUFFLE DELAY ................................................. 106

SLICER .................................................................... 100

SPACE-D ................................................................... 97

SPECTRUM .............................................................. 92

STEP FILTER ............................................................ 94

STEP FLANGER ...................................................... 98

STEP PHASER ......................................................... 95

STEREO CHORUS ................................................... 97

STEREO DELAY .................................................... 104

STEREO EQ .............................................................. 92

STEREO FLANGER ................................................ 97

STEREO PHASER .................................................... 95

SUPER FILTER ......................................................... 93

TAPE ECHO ........................................................... 103

TELEPHONE .......................................................... 102

TIME CONTROL DELAY .................................... 107

TIME SKIP DELAY ................................................ 107

TREMOLO ................................................................ 95

TREMOLO CHORUS .............................................. 96

TRIPLE TAP DELAY ............................................. 105

Microscope ..................................................................... 48

MIDI .............................................................................. 127

Sync Mode .............................................................. 127

Sync Output ............................................................ 127

Mix In .............................................................................. 34

Mono/Poly ..................................................................... 65

Move

file ............................................................................. 134

Multi-Effects ................................................................... 92

Multi-effects ................................................................... 90

Mute ................................................................................ 26

Mute Group .................................................................... 76

N

NORMALIZE ............................................................... 121

P

Pad Velocity ................................................................. 127

Part Mixer ....................................................................... 33

Patch .............................................................................. 151

Patch Coarse Tune ......................................................... 57

Patch Fine Tune ............................................................. 57

Patch Level ..................................................................... 62

Patch Priority ................................................................. 68

Pattern Call ..................................................................... 27

Pattern Mode .................................................................. 21

Pitch ........................................................................... 57, 72

Pitch Env ................................................................... 59, 72

play

pattern ....................................................................... 24

song ............................................................................ 82

Portamento ..................................................................... 65

Pre Sample Time .................................................. 112, 129

R

RANDOM MODIFY ..................................................... 56

Random Pan Depth ....................................................... 62

Random Pitch Depth ..................................................... 57

Random pitch depth ..................................................... 72

Realtime Erase ............................................................... 39

Realtime erase ................................................................ 39

Realtime Modify ............................................................ 33

Realtime recording ........................................................ 37

Reclock ............................................................................ 47

173

MC-909_Ref_e.book 174 ページ 2005年6月28日 火曜日 午後2時53分

Index

Recording

pattern ....................................................................... 37

song ............................................................................ 83

Recording Cancel .......................................................... 39

Rehearsal ........................................................................ 38

Resonance ................................................................. 60, 73

Reverb ............................................................................. 90

Rhythm Set Level .......................................................... 76

Rhythm Tone Coarse Tune .......................................... 72

Rhythm Tone Fine Tune ............................................... 72

Rhythm Tone Level ....................................................... 75

Rhythm Tone Output Assign ...................................... 76

Rhythm Tone Pan .......................................................... 75

Rhythm Tone Reverb Send Level ............................... 76

Ring Modulator ............................................................. 67

RPS .................................................................. 28, 160, 162

RPS Trigger Quantize ........................................... 29, 128

S

Sample List ................................................................... 115

Sample Memory ............................................................ 19

Sampling ............................................................... 109, 129

Sampling Length ......................................................... 113

Save

patch .......................................................................... 77

pattern ....................................................................... 50

rhythm set ................................................................. 77

sample ..................................................................... 123

song ............................................................................ 85

Saving .............................................................................. 50

Screen Saver ................................................................. 127

Sequencer ..................................................................... 127

Sequencer Output Assign ............................................ 55

setup parameter ............................................................. 26

Shift Clock ...................................................................... 45

SmartMedia ................................................................ 6, 19

SMF

import ...................................................................... 131

save .......................................................................... 132

SOLO SYNTH ................................................................ 35

Song Loop Mode ......................................................... 128

Song Mode ..................................................................... 79

Song Play Mode ........................................................... 128

Song Step Switch ......................................................... 128

Step recording ................................................................ 41

Stop Trigger .................................................................. 112

Structure Type ............................................................... 66

Sync Mode .................................................................... 127

Sync Output ................................................................. 127

System ........................................................................... 126

T

TAP .................................................................................. 25

Tap Resolution ............................................................. 127

Tempo/mute recording ............................................... 42

174

TIME STRETCH .......................................................... 121

Time Variant Amplifier .......................................... 54, 70

Time Variant Filter .................................................. 54, 70

TMT ................................................................................. 66

Tone Coarse Tune .......................................................... 57

Tone Delay ...................................................................... 69

Tone Envelope Mode .................................................... 68

Tone Fine Tune .............................................................. 57

Tone Level ...................................................................... 62

Tone Mix Table .............................................................. 66

Tone Pan ......................................................................... 62

Transpose ........................................................................ 45

Trigger Level ................................................................ 129

Trimming Switch ................................................. 112, 129

TR-REC ........................................................................... 39

Truncate ........................................................................ 117

TTE Slider Type ........................................................... 127

TURNTABLE ................................................................. 35

Turntable emulation ..................................................... 36

TVA ........................................................................... 54, 70

TVF ............................................................................ 54, 70

U

Undo .............................................................................. 136

Unison ............................................................................. 66

USB ................................................................................ 135

User Area ........................................................................ 19

User Backup ................................................................. 132

User Restore ................................................................. 132

V

Velocity pads .................................................................. 27

V-LINK .......................................................................... 137

W

Wave .......................................................................... 57, 71

Wave Coarse Tune ........................................................ 72

Wave Fine Tune ............................................................. 72

Wave Gain ...................................................................... 57

Wave Generator ....................................................... 54, 70

Wave Group ............................................................. 57, 71

Wave Level ..................................................................... 75

Wave Mix Table ............................................................. 76

Wave No. .................................................................. 57, 71

Wave Pan ........................................................................ 75

Waveform Morphing .................................................... 56

WG ............................................................................. 54, 70

WMT ................................................................................ 76

Z

Zoom In/Out ............................................................... 114

MC-909_Ref_e.book 175 ページ 2005年6月28日 火曜日 午後2時53分

Specifications

MC-909: Sampling groovebox

Sound Generator Section

Maximum Poliphony

Sampling Frequency

Parts

Waves

Patches

Preset

User

Card

Rhythm Set

Preset

User

Card

64 voices

(shared with sampling section)

44.1 kHz

16 (Main) + 16 (RPS)

693

800

256

256

72

128

128

Sampling Section

Data Format

Maximum Poliphony

Sampling Frequency

Maximum Sampling Time

16-bit linear

(File Type: WAV/AIFF) shared with sound generator section

44.1 kHz (fixed)

• Internal memory (16 MB) only mono: 180 sec. approx. (stereo: 90 sec. approx.)

• with DIMM (256 MB) mono: 51 min. approx. (stereo: 25.5 min. approx.)

Samples

User

Card

2,000

7,000 (128 MB SmartMedia)

Sequencer Section

Parts

Resolution

Tempo

Maximum Note Storage

Patterns

Preset

RPS

User

Card

Recording Mode

Songs

Arpeggio Style

Preset

User

Chord Memory

Preset

User

RPS Set

Pattern Set

Effects Section

Reverb

Compressor

Multi-effects (MFX)

Pitch Shifter

(for external input)

Mastering Section

3-bands Compressor

1 (4 types)

1 (1 type)

2

(MFX1: 38 types)

(MFX2: 47 types)

1 (1 type)

1 (1 type)

128

128

64

128

50

50

16 + Tempo/Mute Control

480 ticks per quarter note

5–300 approx. 1,300,000 notes

215

440

200

999

Realtime, TR-REC, Step

50

175

MC-909_Ref_e.book 176 ページ 2005年6月28日 火曜日 午後2時53分

Specifications

Expansion Slot

Wave Expansion Board SRX Series: 1 slot

DIMM: 1 slot

Number of pins:

Speed:

168-pin

100 MHz (PC100 CL=2)

133 MHz (PC133 CL=3)

Voltage:

Capacity:

Board height:

3.3 V

128 MB

256 MB

38 mm or less

External Memory

SmartMedia card: 1 slot

8MB/16MB/32MB/64MB/128MB (3.3V)

Controllers, Display

Display

QVGA LCD

BPM Diplay: 7 segment 4 character (LED)

Control Knob

Pitch: 1 (FINE TUNE/COARSE TUNE)

Filter: 2 (CUTOFF, RESONANCE)

LFO 1: 2 (DEPTH/RATE, WAVEFORM)

Sound Others: 3 (FAT, RANDOM MODIFY, MATRIX

CONTROL 1)

Effects: 3 (TYPE, C1, C2)

Mastering: 2 (Attack, Release)

OUTPUT Volume: 1

INPUT Volume: 1

Control Slider

Envelope: 13 (Pitch/Filter/Amp)

Part Mixer: 8

Turntable Emulation (100 mm): 1

Other Controllers

Twin D Beam Controller

Velocity Pads

Connectors

MIX OUTPUT Jack (L (MONO), R)

DIRECT 1 OUTPUT Jack (L (MONO), R)

DIRECT 2 OUTPUT Jack (L (MONO), R)

IPUT Jack (L (MONO), R)

Headphones Jack

MIDI Connectors (IN, OUT)

USB Connector

Digital Audio Interface

IN/OUT (OPTICAL, COAXIAL)

AC Inlet

Power Supply

AC 117 V, AC 230 V, AC 240 V

Power Consumption

20 W

Dimensions

491 (W) x 386 (D) x 123 (H) mm

19-3/8 (W) x 15-1/4 (D) x 4-7/8 (H) inches

Weight

6.0 kg

13 lbs 4 oz

Accessories

Quick Start

Owner’s Manual

Sample Data (Audio) CD

Power Cord

Card Protecter

Options

Wave Expansion Board: SRX Series

984

* A separate publication titled “MIDI Implementation” is also available.

It provides complete details concerning the way MIDI has been implemented on this unit. If you should require this publication (such as when you intend to carry out byte-level programming), please contact the nearest Roland Service Center or authorized Roland distributor.

962a

* In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.

176

MC-909_Ref_e.book 177 ページ 2005年6月28日 火曜日 午後2時53分

Error Message List

If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the explanation for the error message that appears, and take the appropriate action.

Message

Beat Differs!

Cannot Assign

Phrase!

Cannot Edit Preset

Sample!

Cannot Extract!

Card Not Ready!

Card Protected!

Empty Pattern!

Empty Sample!

Empty Song!

Meaning

While using the Pattern Edit operation Copy, the copy could not be executed since the copy-source and copydestination patterns have differing time signatures.

The imported SMF has a time signature that cannot be played by the MC-909, or has a changing time signature.

Since there are two or more unmuted parts, the phrase cannot be registered in an RPS set.

This is a preset sample, and therefore cannot be edited.

When executing the Pattern Edit command Extract a

Rhythm Instrument, the move-source part contained no data of the note number you specified by Extract Note.

A memory card is not inserted in the slot.

The write-protect sticker is affixed to the card.

The pattern cannot be played since it contains no performance data.

The sample contains no data.

The song has not been recorded, and therefore cannot be played.

The MC-909 cannot use this file.

Illegal File!

Memory Damaged!

The contents of memory may have been damaged.

Cause/Action

You must copy between patterns that have the same time signature.

Import SMF data with a time signature that can be played by the MC-909, and whose time signature does not change.

Choose one part of the phrase that you want to register,

and mute all of the remaining parts (p. 28).

Specify a note number for which data exists in the movesource part.

Insert a memory card into the slot.

Select a pattern that contains data.

Select a sample that contains data.

Select a song that contains data.

The MC-909 can use only audio files (WAV/AIFF format),

SMF, and bitmap files.

Please perform the Factory Reset operation (p. 20). If this

does not resolve the problem, please contact your dealer or the nearest Roland Service Center.

Delete unneeded data.

Memory Full!

(USER/CARD

Area Full!)

MIDI Offline!

Saving is not possible because there is insufficient space in the user area or memory card.

There is a problem with the MIDI cable connection.

No More Sample

Numbers!

Now Playing!

Pattern Full!

The sample cannot be divided any further.

Since fewer than 256 consecutive sample numbers are vacant, no further sampling is possible.

Since the MC-909 is playing, this operation cannot be executed.

Since the maximum number of notes that can be recorded in one pattern has been exceeded, no further pattern recording is possible.

Permission Denied!

The file is protected.

Sample Length Too The sample is too short, and cannot be edited correctly.

Short!

Sample Memory

Full!

Song Recording

Full!

Since there is insufficient sample memory, no further sampling or sample editing is possible.

Since the maximum number of patterns that can be recorded in one song has been exceeded, no further song re-

Unformatted!

Wrong Setting!

cording is possible.

The memory card is in an unsupported format.

The pattern edit setting is incorrect.

Check that the MIDI cable has not been disconnected or broken.

Delete unneeded samples (p. 124) in order to allocate 256 or

more consecutive sample numbers.

Stop playback before you execute the operation.

Erase unneeded data from the pattern you are recording

(p. 49).

If the sample is extremely short, editing may not produce the desired result.

Erase unneeded samples (p. 124).

A maximum of 50 patterns can be recorded in one song. No further patterns can be recorded.

Format the memory card (p. 134).

Make the correct setting.

177

MC-909_Ref_e.book 178 ページ 2005年6月28日 火曜日 午後2時53分

MEMO

To resize thickness, move all items on the front cover and center registration marks to left or right.

2

WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.

CAUTION

RISK OF ELECTRIC SHOCK

DO NOT OPEN

ATTENTION

: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR

CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,

DO NOT REMOVE COVER (OR BACK).

NO USER-SERVICEABLE PARTS INSIDE.

REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.

The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.

The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.

INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.

IMPORTANT SAFETY INSTRUCTIONS

SAVE THESE INSTRUCTIONS

WARNING - When using electric products, basic precautions should always be followed, including the following:

1.

Read these instructions.

2.

Keep these instructions.

3.

Heed all warnings.

4.

Follow all instructions.

5.

Do not use this apparatus near water.

6.

Clean only with a dry cloth.

7.

Do not block any of the ventilation openings. Install in accordance with the manufacturers instructions.

8.

Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.

9.

Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.

10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

11. Only use attachments/accessories specified by the manufacturer.

12. Unplug this apparatus during lightning storms or when unused for long periods of time.

13. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

For the U.K.

IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.

BLUE:

BROWN:

NEUTRAL

LIVE

As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:

The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.

The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.

Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

For EU Countries

This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION

RADIO FREQUENCY INTERFERENCE STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the

FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

– Reorient or relocate the receiving antenna.

– Increase the separation between the equipment and receiver.

– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

– Consult the dealer or an experienced radio/TV technician for help.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1) This device may not cause harmful interference, and

(2) This device must accept any interference received, including interference that may cause undesired operation.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.

This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE

This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS

Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.

Information

When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.

ASIA

CHINA

Roland Shanghai Electronics

Co.,Ltd.

5F. No.1500 Pingliang Road

Shanghai 200090, CHINA

TEL: (021) 5580-0800

Roland Shanghai Electronics

Co.,Ltd.

(BEIJING OFFICE)

10F. No.18 3 Section Anhuaxili

Chaoyang District Beijing

100011 CHINA

TEL: (010) 6426-5050

Roland Shanghai Electronics

Co.,Ltd.

(GUANGZHOU OFFICE)

2/F., No.30 Si You Nan Er Jie

Yi Xiang, Wu Yang Xin Cheng,

Guangzhou 510600, CHINA

TEL: (020) 8736-0428

HONG KONG

Tom Lee Music Co., Ltd.

Service Division

22-32 Pun Shan Street, Tsuen

Wan, New Territories,

HONG KONG

TEL: 2415 0911

Parsons Music Ltd.

8th Floor, Railway Plaza, 39

Chatham Road South, T.S.T,

Kowloon, HONG KONG

TEL: 2333 1863

INDIA

Rivera Digitec (India) Pvt. Ltd.

409, Nirman Kendra

Mahalaxmi Flats Compound

Off. Dr. Edwin Moses Road,

Mumbai-400011, INDIA

TEL: (022) 2493 9051

INDONESIA

PT Citra IntiRama

J1. Cideng Timur No. 15J-150

Jakarta Pusat

INDONESIA

TEL: (021) 6324170

KOREA

Cosmos Corporation

1461-9, Seocho-Dong,

Seocho Ku, Seoul, KOREA

TEL: (02) 3486-8855

MALAYSIA

Roland Asia Pacific Sdn. Bhd.

45-1, Block C2, Jalan PJU 1/39,

Dataran Prima, 47301 Petaling

Jaya, Selangor, MALAYSIA

TEL: (03) 7805-3263

AFRICA

EGYPT

Al Fanny Trading Office

9, EBN Hagar A1 Askalany

Street,

ARD E1 Golf, Heliopolis,

Cairo 11341, EGYPT

TEL: 20-2-417-1828

REUNION

Maison FO - YAM Marcel

25 Rue Jules Hermann,

Chaudron - BP79 97 491

Ste Clotilde Cedex,

REUNION ISLAND

TEL: (0262) 218-429

SOUTH AFRICA

That Other Music Shop(PTY)Ltd.

11 Melle St., Braamfontein,

Johannesbourg,

SOUTH AFRICA

TEL: (011) 403 4105

FAX: (011) 403 1234

Paul Bothner(PTY)Ltd.

17 Werdmuller Centre,

Main Road, Claremont 7708

SOUTH AFRICA

TEL: (021) 674 4030

PHILIPPINES

G.A. Yupangco & Co. Inc.

339 Gil J. Puyat Avenue

Makati, Metro Manila 1200,

PHILIPPINES

TEL: (02) 899 9801

SINGAPORE

SWEE LEE MUSIC

COMPANY PTE. LTD.

150 Sims Drive,

SINGAPORE 387381

TEL: 6846-3676

CRISTOFORI MUSIC PTE LTD

Blk 3014, Bedok Industrial Park E,

#02-2148, SINGAPORE 489980

TEL: 6243-9555

TAIWAN

ROLAND TAIWAN

ENTERPRISE CO., LTD.

Room 5, 9fl. No. 112 Chung

Shan N.Road Sec.2, Taipei,

TAIWAN, R.O.C.

TEL: (02) 2561 3339

THAILAND

Theera Music Co. , Ltd.

330 Verng NakornKasem, Soi 2,

Bangkok 10100, THAILAND

TEL: (02) 2248821

VIETNAM

Saigon Music

Suite DP-8

40 Ba Huyen Thanh Quan Street

Hochiminh City, VIETNAM

TEL: (08) 930-1969

AUSTRALIA/

NEW ZEALAND

AUSTRALIA/

NEW ZEALAND

Roland Corporation

Australia Pty.,Ltd.

38 Campbell Avenue

Dee Why West. NSW 2099

AUSTRALIA

For Australia

Tel: (02) 9982 8266

For New Zealand

Tel: (09) 3098 715

CENTRAL/LATIN

AMERICA

ARGENTINA

Instrumentos Musicales S.A.

Av.Santa Fe 2055

(1123) Buenos Aires

ARGENTINA

TEL: (011) 4508-2700

BARBADOS

A&B Music Supplies LTD

12 Webster Industrial Park

Wildey, St.Michael, Barbados

TEL: (246)430-1100

BRAZIL

Roland Brasil Ltda.

Rua San Jose, 780 Sala B

Parque Industrial San Jose

Cotia - Sao Paulo - SP, BRAZIL

TEL: (011) 4615 5666

CHILE

Comercial Fancy II S.A.

Rut.: 96.919.420-1

Nataniel Cox #739, 4th Floor

Santiago - Centro, CHILE

TEL: (02) 688-9540

COLOMBIA

Centro Musical Ltda.

Cra 43 B No 25 A 41 Bododega 9

Medellin, Colombia

TEL: (574)3812529

COSTA RICA

JUAN Bansbach Instrumentos

Musicales

Ave.1. Calle 11, Apartado 10237,

San Jose, COSTA RICA

TEL: 258-0211

CURACAO

Zeelandia Music Center Inc.

Orionweg 30

Curacao, Netherland Antilles

TEL:(305)5926866

DOMINICAN REPUBLIC

Instrumentos Fernando Giraldez

Calle Proyecto Central No.3

Ens.La Esperilla

Santo Domingo,

Dominican Republic

TEL:(809) 683 0305

ECUADOR

Mas Musika

Rumichaca 822 y Zaruma

Guayaquil - Ecuador

TEL:(593-4)2302364

EL SALVADOR

OMNI MUSIC

75 Avenida Norte y Final

Alameda Juan Pablo II,

Edificio No.4010 San Salvador,

EL SALVADOR

TEL: 262-0788

GUATEMALA

Casa Instrumental

Calzada Roosevelt 34-01,zona 11

Ciudad de Guatemala

Guatemala

TEL:(502) 599-2888

HONDURAS

Almacen Pajaro Azul S.A. de C.V.

BO.Paz Barahona

3 Ave.11 Calle S.O

San Pedro Sula, Honduras

TEL: (504) 553-2029

MARTINIQUE

Musique & Son

Z.I.Les Mangle

97232 Le Lamantin

Martinique F.W.I.

TEL: 596 596 426860

Gigamusic SARL

10 Rte De La Folie

97200 Fort De France

Martinique F.W.I.

TEL: 596 596 715222

MEXICO

Casa Veerkamp, s.a. de c.v.

Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico

D.F. MEXICO

TEL: (55) 5668-6699

NICARAGUA

Bansbach Instrumentos

Musicales Nicaragua

Altamira D'Este Calle Principal de la Farmacia 5ta.Avenida

1 Cuadra al Lago.#503

Managua, Nicaragua

TEL: (505)277-2557

PANAMA

SUPRO MUNDIAL, S.A.

Boulevard Andrews, Albrook,

Panama City, REP. DE

PANAMA

TEL: 315-0101

PARAGUAY

Distribuidora De

Instrumentos Musicales

J.E. Olear y ESQ. Manduvira

Asuncion PARAGUAY

TEL: (595) 21 492147

PERU

Audionet

Distribuciones Musicales SAC

Juan Fanning 530

Miraflores

Lima - Peru

TEL: (511) 4461388

TRINIDAD

AMR Ltd

Ground Floor

Maritime Plaza

Barataria Trinidad W.I.

TEL: (868)638 6385

URUGUAY

Todo Musica S.A.

Francisco Acuna de Figueroa

1771

C.P.: 11.800

Montevideo, URUGUAY

TEL: (02) 924-2335

VENEZUELA

Instrumentos Musicales

Allegro,C.A.

Av.las industrias edf.Guitar import

#7 zona Industrial de Turumo

Caracas, Venezuela

TEL: (212) 244-1122

EUROPE

AUSTRIA

Roland Elektronische

Musikinstrumente HmbH.

Austrian Office

Eduard-Bodem-Gasse 8,

A-6020 Innsbruck, AUSTRIA

TEL: (0512) 26 44 260

BELGIUM/FRANCE/

HOLLAND/

LUXEMBOURG

Roland Central Europe N.V.

Houtstraat 3, B-2260, Oevel

(Westerlo) BELGIUM

TEL: (014) 575811

CZECH REP.

K-AUDIO

Kardasovska 626.

CZ-198 00 Praha 9,

CZECH REP.

TEL: (2) 666 10529

DENMARK

Roland Scandinavia A/S

Nordhavnsvej 7, Postbox 880,

DK-2100 Copenhagen

DENMARK

TEL: 3916 6200

FINLAND

Roland Scandinavia As, Filial

Finland

Elannontie 5

FIN-01510 Vantaa, FINLAND

TEL: (0)9 68 24 020

GERMANY

Roland Elektronische

Musikinstrumente HmbH.

Oststrasse 96, 22844

Norderstedt, GERMANY

TEL: (040) 52 60090

GREECE

STOLLAS S.A.

Music Sound Light

155, New National Road

Patras 26442, GREECE

TEL: 2610 435400

HUNGARY

Roland East Europe Ltd.

Warehouse Area ‘DEPO’ Pf.83

H-2046 Torokbalint,

HUNGARY

TEL: (23) 511011

IRELAND

Roland Ireland

G2 Calmount Park, Calmount

Avenue, Dublin 12

Republic of IRELAND

TEL: (01) 4294444

ITALY

Roland Italy S. p. A.

Viale delle Industrie 8,

20020 Arese, Milano, ITALY

TEL: (02) 937-78300

NORWAY

Roland Scandinavia Avd.

Kontor Norge

Lilleakerveien 2 Postboks 95

Lilleaker N-0216 Oslo

NORWAY

TEL: 2273 0074

POLAND

MX MUSIC SP.Z.O.O.

UL. Gibraltarska 4.

PL-03664 Warszawa POLAND

TEL: (022) 679 44 19

PORTUGAL

Roland Iberia, S.L.

Portugal Office

Cais das Pedras, 8/9-1 Dto

4050-465, Porto, PORTUGAL

TEL: 22 608 00 60

ROMANIA

FBS LINES

Piata Libertatii 1,

535500 Gheorgheni,

ROMANIA

TEL: (266) 364 609

RUSSIA

MuTek

3-Bogatyrskaya Str. 1.k.l

107 564 Moscow, RUSSIA

TEL: (095) 169 5043

SPAIN

Roland Iberia, S.L.

Paseo García Faria, 33-35

08005 Barcelona SPAIN

TEL: 93 493 91 00

SWEDEN

Roland Scandinavia A/S

SWEDISH SALES OFFICE

Danvik Center 28, 2 tr.

S-131 30 Nacka SWEDEN

TEL: (0)8 702 00 20

SWITZERLAND

Roland (Switzerland) AG

Landstrasse 5, Postfach,

CH-4452 Itingen,

SWITZERLAND

TEL: (061) 927-8383

UKRAINE

TIC-TAC

Mira Str. 19/108

P.O. Box 180

295400 Munkachevo,

UKRAINE

TEL: (03131) 414-40

UNITED KINGDOM

Roland (U.K.) Ltd.

Atlantic Close, Swansea

Enterprise Park, SWANSEA

SA7 9FJ,

UNITED KINGDOM

TEL: (01792) 702701

MIDDLE EAST

BAHRAIN

Moon Stores

No.16, Bab Al Bahrain Avenue,

P.O.Box 247, Manama 304,

State of BAHRAIN

TEL: 17 211 005

CYPRUS

Radex Sound Equipment Ltd.

17, Diagorou Street, Nicosia,

CYPRUS

TEL: (022) 66-9426

IRAN

MOCO INC.

No.41 Nike St., Dr.Shariyati Ave.,

Roberoye Cerahe Mirdamad

Tehran, IRAN

TEL: (021) 285-4169

ISRAEL

Halilit P. Greenspoon & Sons

Ltd.

8 Retzif Ha'aliya Hashnya St.

Tel-Aviv-Yafo ISRAEL

TEL: (03) 6823666

NORTH AMERICA

CANADA

Roland Canada Music Ltd.

(Head Office)

5480 Parkwood Way

Richmond B. C., V6V 2M4

CANADA

TEL: (604) 270 6626

Roland Canada Music Ltd.

(Toronto Office)

170 Admiral Boulevard

Mississauga On L5T 2N6

CANADA

TEL: (905) 362 9707

U. S. A.

Roland Corporation U.S.

5100 S. Eastern Avenue

Los Angeles, CA 90040-2938,

U. S. A.

TEL: (323) 890 3700

JORDAN

AMMAN Trading Agency

245 Prince Mohammad St.,

Amman 1118, JORDAN

TEL: (06) 464-1200

KUWAIT

EASA HUSAIN AL-YOUSIFI

& SONS CO.

Abdullah Salem Street,

Safat, KUWAIT

TEL: 243-6399

LEBANON

Chahine S.A.L.

Gerge Zeidan St., Chahine

Bldg., Achrafieh, P.O.Box: 16-

5857

Beirut, LEBANON

TEL: (01) 20-1441

OMAN

TALENTZ CENTRE L.L.C.

P.O. BOX 37, MUSCAT,

POSTAL CODE 113

TEL: 931-3705

QATAR

Al Emadi Co. (Badie Studio &

Stores)

P.O. Box 62, Doha, QATAR

TEL: 4423-554

SAUDI ARABIA aDawliah Universal

Electronics APL

Corniche Road, Aldossary

Bldg., 1st Floor, Alkhobar,

SAUDI ARABIA

P.O.Box 2154, Alkhobar 31952

SAUDI ARABIA

TEL: (03) 898 2081

SYRIA

Technical Light & Sound

Center

Rawda, Abdul Qader Jazairi St.

Bldg. No. 21, P.O.BOX 13520,

Damascus, SYRIA

TEL: (011) 223-5384

TURKEY

Ant Muzik Aletleri Ithalat Ve

Ihracat Ltd Sti

Siraselviler Caddesi

Siraselviler Pasaji No:74/20

Taksim - Istanbul, TURKEY

TEL: (0212) 2449624

U.A.E.

Zak Electronics & Musical

Instruments Co. L.L.C.

Zabeel Road, Al Sherooq Bldg.,

No. 14, Grand Floor, Dubai,

U.A.E.

TEL: (04) 3360715

As of January 15, 2005 (ROLAND)

03348834 ’05-7-3N

To resize thickness, move all items on the front cover and center registration marks to left or right

Owner’s Manual

Thank you, and congratulations on your choice of the Roland MC-909 Sampling Groovebox.

201b

Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS”

(Owner’s Manual p. 2), “USING THE UNIT SAFELY” (Owner’s Manual pp. 3–4), and “IMPORTANT

NOTES” (Owner’s Manual p. 5). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Quick Start and Owner’s Manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.

Convention Used in This Manual

• Words enclosed in square brackets indicate buttons or a dial or a knob or a slider on the panel.

• (p. **) indicates a reference page.

985

* The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.

202

Copyright © 2002 ROLAND CORPORATION

All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.

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