Sega | Super Monkey Ball 2 | Product specifications | Sega Super Monkey Ball 2 Product specifications

Sega Super Monkey Ball 2 Product specifications
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SUPER MONKEY BALL
0
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SUPER MONKEY BALL
Contents
.Product Check-list .........................................................................................2
Ⅱ.Product Specifications ..................................................................................3
1. Product Specifications ..........................................................................3
2. Introduction of Product Appearance....................................................4
Ⅲ.Product Set-up...............................................................................................5
1.Set-up Environment and Conditions .....................................................5
2.Required Space for Set-up .....................................................................5
Ⅳ.Turning On the Machine ...............................................................................6
1. Normal Start-up Procedure ...................................................................6
2. Fuse Replacement..................................................................................6
Ⅴ.Function Introduction ....................................................................................7
1. How to Play .............................................................................................7
2. Function Introduction and adjustment...............................................10
Ⅵ.Troubleshooting..........................................................................................23
Ⅶ.Electrical Wiring Diagram .........................................................................26
Ⅷ.Cleaning and Maintenance.......................................................................27
1
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SUPER MONKEY BALL
Precautions
First, we would like to thank you for choosing our product. We hope you will
read the manual before use to maintain user safety and ensure proper operation
of the product. In this manual you will find product features, precautions and
some simple troubleshooting methods. Please keep this manual in case of future
problems or accidents.
◎ After assembly, please check to ensure wires are in the proper
Notice
positions.
◎ After set up is completed, you can plug in and turn on the machine.
◎ Turn off the machine before moving to prevent damage.
Ⅰ.Product Check-list
Before using the product, please ensure the product content is correct. If anything is
missing please contact us. Please also ensure all attached parts are included.
Item Name
Location
Quantity
Manual
Envelope
1
Power Cable
Inside Machine
1
Cash Box Key
Envelope
1
Service Door Key
Envelope
1
2
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SUPER MONKEY BALL
Ⅱ.Product Specifications
1. Product Specifications
Item
Size
Weight
Power Supply
Max Power
Consumption
Fuse
Specifications
W840 × D810 ×H1870mm
95kg
AC230V 50HZ~60HZ
Depending on Outlet Label
265W
5A(20mm)
3
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SUPER MONKEY BALL
2. Introduction of Product Appearance
Upper
Light
Door
Upper Light
Rediator
Upper
Service
Door
Screen
Speake
r
Track Ball
Start Button
Coin Mech
Radiator
Coin Mech Lock
Ticket Box Lock
Ticket Box
Cash Box
Lock
Power Switch, Fuse,
Power Cable Port
4
Lower Service
Door
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SUPER MONKEY BALL
Ⅲ.Product Set-up
1.Set-up Environment and Conditions
Indoors
Temperature Range
5 ~40 (32 ~140 )
Set-up
Environment
Humidity 10%~70%
Product is meant for indoor use, please do not place it in the following locations:
1. Do not place near indoor swimming pools, bathrooms, where there is dripping water or
high humidty.
2. Do not place in direct sunlight.
3. Do not place near machines with high temperatures.
4. Do not place next to emergency exits or safety equipment.
5. Do not place next to explosive or volatile chemicals.
6. Do not place on inclines.
7. Do not place where people must walk in order to avoid collisions and falling down.
2.Required Space for Set-up
 Due to players’ need to stand or sit, leave a space of 80cm (Excluding
walking space).
 Leave 10cm in rear for the power cable. (50cm for maintenance is preferred.)
10 cm
5
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SUPER MONKEY BALL
Ⅳ.Turning On the Machine
1. Normal Start-up Procedure
Connect power cable.
Use the female connecter of the power cable that comes with the product
and attach it to the power cable port. Ensure the voltage and current are as
pictured below.
Use the male connector of the power cable to plug into a suitable outlet
(Please ensure the grounding wire is connected). Turn on the power (The
machine is now operable).
2. Fuse Replacement
The main power fuse is located above
the power switch, which is in the lower
left side of the machine, please take out
it by rotate and replace.
6
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SUPER MONKEY BALL
Ⅴ.Function Introduction
1. How to Play
If any different function is appeared than below description, it should be some
malfunction issue so try to determine the cause of the failure to relieve the
normal operation.
In Advertise mode, screen will repeat How to play, DEMO Movie and
description of game world with the voices and BGM. You can set the Voices and
BGM OFF on Advertise mode (No sound) in GAME TEST MODE.
OUT LINE OF GAME
“Super Monkey Ball Ticket Blitz” is Video redemption game which consisting with
Main game and Jackpot game.
 Main game is aim the GOAL with control the Monkey Ball by TRACKBALL.
Player can challenge the Jackpot game when reach the GOAL in limited
time.
 Get BANANAS on the course to gain the ticket.
 Loose Life (Number of Monkey) when course out the Monkey Ball. Game
over when Life is zero or over time. Game over also when end the Jackpot
game.
 Ticket(s) will be paid out depends on game result.
How to Play
1. Insert Coin(s).
2. Press “START” button to start the game.
3. Control the Monkey Ball by TRACKBALL to
aim the GOAL.
4. Machine will give ticket(s) after the game.
③
②
①
④
7
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SUPER MONKEY BALL
HOW TO PLAY・Screen progress
COIN INSERT SCREEN
1. Insert coin(s).
2. Press START button to start the game.
MAIN GAME SCREEN
1. Roll the Trackball and aim the GOAL. Get BANANAS during Course to gain
tickets.
2. Loose LIFE (Monkey) when course out. Game over when LIFE is zero or time
over.
8
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SUPER MONKEY BALL
JACKPOT GAME SCREEN
1. After GOAL in main game play, JACKPOT game will start.
Roll the TRACKBALL to jump the Monkey Ball go into the GOAL RING.
for JACKPOT and get big score.
2. Game will over either Monkey Ball reached into the GOAL RING or miss and
fall down.
RESULT SCREEN
1. This screen will display the Clear time, Reached position on course map and
QTY of BANANA.
2. All of these results are convened to number of ticket payout.
3. Do not advance to next screen until machine pays out ticket(s)
◆GAME OVER SCREEN
Display GAME OVER screen.
9
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SUPER MONKEY BALL
2. Function Introduction and adjustment
◆SYSTEM TEST MODE
In the SYSTEM TEST MODE,the main activities include checking RINGWIDE information and actions and the setting of coin/credit.Also,a screen appears for checking screen
adjustments.For details,see the RINGWIDE Service Manual,which is provided separately.
◆GAME TEST MODE
Press TEST to go to TEST MODE then screen displays SYSTEM MENU. Press SERVICE to
select the GAME TEST MODE. Press TEST to display the TEST MODE MENU on the
screen.
◆GAME TEST MENU
GAME TEST MENU
BOOKKEEPING
INPUT TEST
OUTPUT TEST
GAME ASSIGNMENTS
BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
◆How to control
・Press SERVICE to chose contents.
・Press TEST to select the contents.
・Select EXIT then press TEST. End the GAME TEST MODE then back to SYSTEM TEST
MENU.
◆Description of each content
BOOKKEEPING
View and check variety of game logs
INPUT TEST
Check the status of input device used in the game.
OUTPUT TEST
Check the status of output device used in the game.
GAME ASSIGNMENTS
Change and adjust various settings related to the game
BACKUP DATA CLEAR
Clear the log and game information data
10
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SUPER MONKEY BALL
◆BOOKKEEPING
BOOKKEEPING 1/4
COIN 1
COIN 2
TOTAL COINS
0
0
0
COIN CREDITS
SERVICE CREDITS
TOTAL CREDITS
0
0
0
PRESS TEST BUTTON TO CONTINUE
◆How to control
Press TEST to go to next page.
◆Description of each content
COIN 1
The number of coin(s) which inserted from coin 1 entry.(Use this
side only for normal operation)
COIN 2
The number of coin(s) which instead from coin 2 entry.
TOTAL COINS
Total number of coin(s) which inserted from coin 1 and coin 2.
COIN CREDITS
The number of credit(s) which generated by Coin in.
SERVICE CREDITS
The number of credit(s) which generated by SERVICE pressed.
TOTAL CREDITS
Total credit(s) added both of above credits.
11
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SUPER MONKEY BALL
◆BOOKKEEPING
BOOKKEEPING 2/4
NUMBER OF GAMES
CONTINUES
STAGE CLEARED
TOTAL TIME
PLAY TIME
AVERAGE PLAY TIME
LONGEST PLAY TIME
SHORTEST PLAY TIME
0
0
0
0D 0M 0S
0D 0M 0S
0D 0M 0S
0D 0M 0S
0D 0M 0S
PRESS TEST BUTTON TO CONTINUE
◆How to control
Press TEST to go to next page.
◆Description of each content
NUMBER OF GAMES
The Play number of game.
CONTINUES
The number of continue.
STAGE CLEARED
The number of stage was cleared (GOAL)
TOTAL TIME
The total time of machine with power on.
PLAY TIME
Total play time.
AVERAGE PLAY TIME
The average play time per one game play.
LONGEST PLAY TIME
Longest play time per one game play.
SHORTEST PLAY TIME
Shortest play time per one game play.
12
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SUPER MONKEY BALL
◆BOOKKEEPING
BOOKKEEPING 3/4
TOTAL TICKETS OUT
BONUSES WON
BONUSES TICKETS OUT
AVERAGE TICKETS PER PLAY
PAYOUT RATIO
0
0
0
0
0%
PRESS TEST BUTTON TO CONTINUE
◆How to control
Press TEST to go to next page.
◆Description of each content
TOTAL TICKETS OUT
The total number of tickets paid.
*When MAXIMUM TICKETS NUMBER
function is setting, ticket payout number
which over the MAXIMUM TICKETS
DISPENSE number will be added to TOTAL
TICKETS OUT after press the RELEASE
button.
BONUSES WON
The total number of successful games in
JACKPOT game
BONUSES TICKETS OUT
The total number of tickets paid in JACKPOT
game.
AVERAGE TICKETS PER PLAY Average number of tickets per play.
PAYOUT RATIO
Ticket Payout Rate by income(NUMBER OF
GAMES*CREDIT VALUE).
If the Payout Rate is over than 100, it will
display “100%.”
13
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SUPER MONKEY BALL
◆BOOKKEEPING
BOOKKEEPING 4/4
TOGRAM
TIME HISTOGRAM
0M00S~0M29S
0
0M30S~0M59S
0
1M00S~1M29S
0
1M30S~1M59S
0
2M00S~2M29S
0
2M30S~2M59S
0
3M00S~3M29S
0
3M30S~3M59S
0
4M00S~4M29S
0
4M30S~4M59S
0
OVER 5M00S
0
PRESS TEST BUTTON TO EXIT
◆How to control
Press TEST to go back to GAME TEST MENU.
◆Description of each content
TIME HISTOGRAM
Play time statistics
14
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SUPER MONKEY BALL
◆INPUT Test
INPUT TEST
TEST
SERVICE
RELEASE
VOLUME DOWN
VOLUME UP
START
TRACKBALL
OFF
OFF
OFF
OFF
OFF
OFF
X:0.00000 Y:0.00000
PRESS TEST AND SERVICE
BUTTON TO EXIT
◆How to control
Press TEST and SERVICE to back to GAME TEST MENU.
◆Description of each content
TEST
Press TEST then display “ON” that is normal.
SERVICE
Press SERVICE then display “ON” that is normal.
RELEASE
Press RELEASE then display “ON” that is normal.
VOLUME DOWN
Press VOLUME DOWN then display “ON” that is normal.
VOLUME UP
Press VOLUME UP then display “ON” that is normal.
START
Press START button then display “ON” that is normal.
TRACKBALL
Roll the Trackball then number on screen will be changed that
is normal.
15
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SUPER MONKEY BALL
◆OUTPUT Test
OUTPUT TEST
TICKET DISPENSE
START LAMP
TRACKBALL LED RED
TRACKBALL LED GREEN
TRACKBALL
LED BLUE
FF
BANANA LED LEFT
BANANA LED RIGHT
CONTROL PNL BACK RED
CONTROL PNL BACK GREEN
CONTROL PNL BACK BLUE
CONTROL PNL FRONT RED
CONTROL PNL FRONT GREEN
CONTROL PNL FRONT BLUE
-> EXIT
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
◆How to control
・Press SERVICE to chose contents.
・Press TEST to select the contents.
・Select 「EXIT」 then press TEST to back to GAME TEST MENU.
◆Description of each content
TICKET DISPENSE
Test the Ticket dispenser function.
START LAMP
Test the lamp of START BUTTON.
TRACKBALL LED RED
Test the RED LED light under the trackball.
TRACKBALL LED GREEN
Test the GREEN LED light under the trackball.
TRACKBALL LED BLUE
Test the BLUE LED light under the trackball.
BANANA LED LEFT
Test the lights inside of left BANANA.
BANANA LED RIGHT
Test the lights inside of right BANANA.
CONTROL PNL BACK RED
Test the RED LED light back side of control panel.
CONTROL PNL BACK GREEN
Test the GREEN LED light back side of control panel.
CONTROL PNL BACK BLUE
Test the BLUE LED light back side of control panel.
CONTROL PNL FRONT RED
Test the RED LED light front side of control panel.
CONTROL PNL FRONT GREEN
Test the GREEN LED light front side of control panel.
CONTROL PNL FRONT BLUE
Test the BLUE LED light front side of control panel.
16
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SUPER MONKEY BALL
◆GAME ASSIGNMENTS
GAME ASSIGNMENTS
GAME MODE
GAME DIFFICULTY
GAME TIME
MONKEY LIVES
CONTINUE PLAY
ATTRACT SOUND
TICKET REDEMPTION
NORMAL
40
UNLIMITED
UNLIMITED
ON
RESET GAME ASSIGNMENTS
TICKET SETTINGS
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
◆How to control
・Press SERVICE to chose contents.
・Press TEST to select the contents.
・Select 「EXIT」 then press TEST to back to GAME TEST MENU.
◆Description of each content
GAME MODE
Set Ticket payout game or Arcade game (No ticket
payout).
GAME TIME
Set difficulty level (3 levels)
> Only for Arcade game mode.
Set Game time limit. (30 sec. to 90 sec. 10 sec. each)
MONKEYS LIVES
Set number of player.(Monkey)(Unlimited, 1,2,3,4 and 5)
CONTINUE PLAY
Set the Number of continues. (Unlimited, none,1,2,3,4
and 5)
ATTRACT SOUND
Set Volume level of demo sound. (4 kinds)
GAME DIFFICULTY
RESET GAME ASSIGNMETS Set all back to Factory Setting on this page.
TICKET SETTINGS
Go to ticket setting.
17
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SUPER MONKEY BALL
TICKET SETTINGS
ATTENTION!!!
We recommend BACKUP DATA CLEAR when the Ticket payout setting
and setting that related to Payout rate were changed because some time
cause confusion of BOOKKEEPING data.
TICKET SETTINGS
FLAT TICKET PAYOUT
MERCY TICKETS
MAXIMUM TICKETS
DISPENSE
DISPENSE DURING PLAY
DISPENSE IN FREE PLAY
OFF
OFF
OFF
OFF
OFF
RESET TICKET SETTINGS
BONUS SETTINGS
PAYOUT SETTINGS
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
How to Control
・Press SERVICE to chose contents.
・Press TEST to select the contents.
・Select 「EXIT」 then press TEST to back to GAME TEST MENU.
Description of each content
FLAT TICKET PAYOUT
Regardless of the score, machine will dispense fixed
number of tickets after game play.
MERCY TICKETS
Fixed number of ticket(s) will dispense when no
score.
MAXIMUM TICKETS DISPENSE
Set Maximum number of ticket payout. (Message of
PLEASE CALL ATTENDANT will be display when
the ticket more than the setting were dispensed.)
Set Payout timing of ticket during game play.
DISPENSE DURING PLAY
(After setting, the ERROR messages will be display
when ticket payout during game play.)
18
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SUPER MONKEY BALL
DISPENSE IN FREE PLAY
Set Ticket payout in Free play mode. (Can not
choose and select when machine is not Free play
mode)
RESET TICKET SETTINGS
Set all back to Factory Setting on this page.
BONUS SETTINGS
Go to BONUS setting.
PAYOUT SETTINGS
Go to Payout setting.
19
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SUPER MONKEY BALL
BONUS SETTINGS
BONUS SETTINGS
JACKPOT BONUS STAGE
BONUS INCREMENT
BONUS RESET VALUE
BONUS MAXIMUM
BONUS GAME
FREQUENCY
RESET BONUS SETTINGS
ON
1
500
1000
ON
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
How to Control
・Press SERVICE to chose contents.
・Press TEST to select the contents.
・Select 「EXIT」 then press TEST to back to GAME TEST MENU.
Description of each content
JACKPOT BONUS STAGE
Set JACKPOT BONUS STAGE. (ON=Use or
OFF=Not use)
BONUS INCREMENT
Set number of Progressive Bonus point to Jackpot
Bonus per 1 play.
BONUS RESET VALUE
Set Default number of Jackpot Bonus.
BONUS MAXIMUM
Set Maximum number of Jackpot Bonus.
This number must be the same as BONUS RESET
VALUE, After setting, please EXIT first then back to
this screen again to set this number.
BONUS GAME FREQUENCY
Set to “Use the Random number on Jackpot game” or
not. (ON or OFF)
RESET BONUS SETTINGS
Set all back to Factory Setting on this page.
20
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SUPER MONKEY BALL
PAYOUT SETTING
PAYOUT SETTINGS
CREDIT VALUE
TICKET MONETARY
VALUE
TICKET POINT VALUE
1.00
0.01
1
TARGET PAYOUT RATIO
30%
RESET PAYOUT SETTINGS
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
How to Control
・Press SERVICE to chose contents.
・Press TEST to select the contents.
・Select 「EXIT」 then press TEST to back to GAME TEST MENU.
Description of each content
CREDIT VALUE
Set play fee. (by 0.01)
TICKET MONETARY VALUE
Set Ticket Value. (0.01~0.05)
TICKET POINT VALUE
TARGET PAYOUT RATIO
RESET PAYOUT SETTINGS
Set Point Ticket (1 or 2)
TOTAL TICKET OUT is the total number
multiply this number.
Set Ticket payout rate which you expect.(20%
~40%)
Set all back to Factory Setting on this page.
21
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SUPER MONKEY BALL
BACKUP DATA CLEAR
BACKUP DATA CLEAR
YES ( CLEAR )
->NO ( CANCEL )
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
How to Control
Select contents and press TEST. Refer below.
Description of each content
YES (CLEAR)
Back up data will be deleted.
Screen will display message of COMPLETED when
completed.
Press TEST to return to GAME TEST MODE.
NO (CANCEL)
Not clear Back up data and back to GAME TEST MODE.
BACKUP DATA CLEAR
COMPLETED
PRESS TEST BUTTON TO EXIT
BACK UP DATA CLEAR SCREEN(initialization completed)
22
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SUPER MONKEY BALL
.Troubleshooting
"Super Monkey Ball Ticket Blitz" game will check all settings during software and
device initializing time. And also check any trouble appeared on device that
connected to cabinet.
WARNING message will appear when setting wrong or device issue.
WARNING message and details are below.
ERROR MESSAGE FOR TICKET PAYOUT FUNCTION
ATTENTION!! When the machine shut OFF the power during of ticket
payout because below error appears, remaining numbers of tickets will be
paid out after re-start the machine.
TICKET DISPENSER:TICKET EMPTY MESSAGE
This message will be displayed immediately in game mode if the tickets are not
filled and set in ticket BIN & Dispenser.
Refer the contents of TICKET SET UP or TICKET FILL to fill the ticket.
Fill tickets and press RELEASE button to back normal.
23
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SUPER MONKEY BALL
TICKET DISPENSER:TICKET JAM MESSAGE
This message will appear when ticket(s) are jammed on TCIKET DISPENSER.
Refer TICKET JAM action to remove jammed tickets(s) from TICKET
DISPENSER. After remove jammed tickets then fill the tickets correctly then
press RELEASE button to back normal.
(MAXIMUM TICKETS DISPENSE attention screen)
This message will be appeared when the ticket payout numbers over the number
that set at MAXIMUM TICKETS DISPENSE. Verify the ticket number on screen
then press RELEASE button to back normal.
24
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SUPER MONKEY BALL
ERROR MESSAGE FOR TICKET PAYOUT FUNCTION
◆TRACKBALL:TRACKBALL COMMUNICATAION ERROR SCREEN
DISPLAY
ERROR 1001
TrackBall Controller is not connected to main board
CAUSE
This error message will appear when some malfunctions on
TRACKBALL.
・Loose or bad connection of TRACKBALL connenctor.
・Wrong wiring of TRACKBALL.
・Malfunction of TRACKBALL ASSY it self.
Solution
Refer page of ELECTRICAL WIRING DIAGRAM on manual to verify
the connector connections around of TRACKBALL.
If still NG, shut Main Power OFF then contact SEGA office where
shows information details on this manual or your Distributor where
you purchased.
25
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.Electrical Wiring Diagram
SUPER MONKEY BALL
.Electrical Wiring Diagram
26
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SUPER MONKEY BALL
.Cleaning and Maintenance
■Please keep the machine clean. The exterior is touched by players,
resulting in it getting dirty, so please use neutral cleaners on surface.
■ Please regularly clean the machine to maintain appearance.
■ Machine Exterior: Use stain removers or detergents to clean and remove
stains.
■ Acrylic Parts: Use glass-cleaning detergent to clean.
■The appliance is not suitable to be installed in an area where water jet
could be used
■The appliance must not be cleaned by a water jet.
■Moving parts inside the appliance, turn off the power before getting into the
appliance.
This software uses fonts produced by FONTWORKS Inc. FONTWORKS, and font
names are trademarks or registered trademarks of Fontworks Inc.
The typefaces included herein are solely developed by DynaComware.
27
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