Yamaha W5 Owner's manual
Yamaha W5 is an all-in-one music production workstation featuring high-quality digital sound, versatile performance, songwriting, and recording capabilities, all in a user-friendly and streamlined interface. Below are some of its key features and possible use cases:
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Version 2
System Upgrade Information Guide
Information zur Systemerweiterung (Ver.2)
Information sur extension du système (Ver.2)
Manua
W
HAT’S
NEW IN
V
ERSION
2
Welcome to Version 2—a powerful system upgrade package for the Yamaha
W5/W7 Music Synthesizer that adds an exciting new dimension to one of the most versatile all-in-one music production workstations ever made.
Version 2 provides additional Preset voice banks, more than a hundred greatsounding new voices, a long list of unique performance, song play, recording and remixing functions, plus many convenient shortcuts and other useful new features which further streamline the W5/W7’s already simple operation.
New Features
• A total of three Preset voice banks, plus hot new techno, dance music and other voices which add unprecedented sonic dimension and musical range to the W5/W7’s high quality digital sound. (For details, see page 8.)
• Cue Play, which lets you trigger-start a song or sequence phrase from a specified measure simply by pressing a Track button. Lining up a different phrase for each of the 16 Track buttons lets you cue up the right groove or music “hit” at the right time as the mood of the party dictates. (For details, see page 11.)
• Multitrack Loop Recording, which lets you jump from track to track and spot overdub new parts in a specified series of measures to capture inspiration as it strikes. (For details, see page 13.)
• Song Remix, which lets you mix alternate versions of your tunes complete with automatic track solo, mute and other commands which you can input in realtime. The result is greatly expanded on-board “automated mixdown” options.
(For details, see page 14.)
• Playback Effect, which lets you apply “groove templates” with pre-programmed quantizing and swing factors to the playback of specified tracks without altering the original music data. The right Playback Effects can literally breathe new life into your tracks. (For details, see page 15.)
• Quick Split/Layer, which lets you easily select two split voices, or add a second layered voice, on the fly as you play.
The new Dynamic Split feature lets you play two voices with a “floating split point” that’s determined by note prioritization based on how you play the keyboard. (For details, see page 19.)
• Tempo Delay, which automatically calculates the delay time of System Effect 3 to the tempo of the song, which eliminates unnatural sonic clashes in order to smooth out or tighten up your mix. (For details, see page 22.)
• Faster voice selection features, simplified voice element assign and other convenient voice editing features, expanded voice and multi storage functions, additional song record and edit features, automatic song loading from disk, and much more.
I
How to Use This Guide
• This W5/W7 Version 2 System Upgrade Information Guide is a supplement to the original W5/W7 Owner’s Manual and W5/W7 Technical Information booklet.
• The “New Features Overview Chart” shows at a glance just what’s new and where it’s located in relation to the existing features, and the “New Features in Version 2” section provides descriptions of each new feature and how to access it.
C
ONTENTS
New Features Overview ........................................................................2
About the Accompanying Floppy Disks ................................................6
NEW FEATURES IN VERSION 2 .............................................8
1 PRESET VOICE BANKS ...................................................................8
❑ Voice Category Search..................................................................................9
❑ Voice Category Display in the Voice Directory................................................9
❑ Quick Voice Bank Select .............................................................................10
❑ Quick Program Change...............................................................................10
2 CUE PLAY .....................................................................................11
❑ Cue Play as Additional Measure Locate Points .............................................12
3
4
MULTITRACK LOOP RECORDING .................................................13
REMIX..........................................................................................14
❑ Solo Mode .................................................................................................14
❑ Track Mute ................................................................................................15
5 PLAYBACK EFFECT.......................................................................15
❑ Playback Effect Template Type List .............................................................17
❑ Normalize Playback Effect (Song Job 1) ......................................................18
❑ Quantize Parameters (Type, Sens, Strength).................................................18
6 QUICK SPLIT/LAYER AND DYNAMIC SPLIT .................................19
❑ Quick Split/Layer.......................................................................................19
❑ Dynamic Split............................................................................................19
7 OTHER FEATURES IN VERSION 2 .................................................21
❑ Song Play Mode .........................................................................................21
❑ System Effect.............................................................................................22
❑ Song Setup Mode.......................................................................................22
❑ Song Record Mode .....................................................................................22
❑ Song Edit Mode .........................................................................................23
❑ Song Play/Voice Mode ...............................................................................23
❑ Voice Edit Mode.........................................................................................24
❑ Store Mode................................................................................................24
❑ Utility Mode ..............................................................................................25
❑ Disk Mode.................................................................................................26
CHANGES TO THE TECHNICAL INFORMATION BOOKLET .................27
II
2
New Features Overview
: New features shaded in gray
SONG
Numbers below indicate Owner's Manual pages
( *: Version 2 System Upgrade Information)
For song recording, editing & playback...........
72
SONG PLAY
SONG
For song playback & normal performance
Access Song Setup during song playback
73
*21
Start song after reading data in previous measures(excluding note) *21
Access single track solo play
View measure number in Multi & Sequence Play screens
*14
*21
Song Multi Play Access Voice Assign, Volume, Pan, Insertion Effect On/Off, System Effect 1~ 3 Send level, Effect Type & Effect Parameter, Shift, Tune & Pitch Bend Range settings
(Inst Screen)
Category Search
F1
SHIFT
SHIFT
+
+
F5
F8
F2
F1
Display 16 channel mixer for setting multi parameters
Jump to designated mixer feature
Display list of Instrument parameter settings
Assign Tempo Delay
Access Voice Category Search
Toggle between Voice Category & Program Number
75
*21
75
*22
*9
*9
Sequencer Play
Song Name
F2
F7
F8
SHIFT
+
SHIFT
+
F1
F2
Access Sequence Play settings
Set Click Beat value by numeric (note) keypad
View External Sync tempo value
Name the song
Display list of songs
Apply groove templates to song playback without overwriting
Assign sequences to track buttons for trigger playback
80
*22
*21
81
81
*15
*11
Song Setup
F3
Track Transmit Channel
Keyboard Setup
Other Setup
F5
F6
F7
F8
MIDI, Keyboard & Other settings
Determine how W5/W7 responds to various MIDI data
Set MIDI transmit channel for each track
Keyboard Mode (Normal, Split, Layer, 4-zone) settings
Assign Dynamic Split (floating split point) settings
Access Quick Split/Layer
Transpose octave from Keyboard Normal Mode
Access Next Song, MIDI Control, Sync & Transpose functions
82
82
82
82
*19
*19
*22
84
STORE MULTI
STORE
F2
For storing multi settings into a song memory
Assign Multi Auto/Manual Store setting (Utility Mode)
129
*25
SONG RECORD
Realtime Recording
Overdubbing
Replace
Punch-in
Step Recording
Transpose
RECORD
F5
F6
F7
F8
SHIFT
+
SHIFT
+
F1
F2
For selecting a recording method & recording a song
Remix a song using solo, mute & other switch operations
85
*14
Record actual note, controller & program data as you play
Select Count-in value before record start
Select Quantize, Click Beat value with numeric (note) keypad
Record new data on top of existing data in the track
Record new data in the track while erasing existing data
Replace record between a series of designated measures
Select track & overdub between a series of designated measures
(Multitrack Loop Recording)
Input note, controller, program & other data one-by-one
Select Click Beat value by numeric (note) keypad
Move cursor to next note event
Transpose input keyboard octave setting
87
*22
*22
88
88
88
*13
89
*22
*22
*23
SONG EDIT
Sequence Track
Insert
Change
Graphic
Tempo Track
Insert
Change
EDIT
F1
F2
F4
F5
F6
F4
F5
For specific event editing of recorded song data
Edit the sequence track
Input parameter change data
Insert sequence track event data
Change sequence track event data
Display note event data graphically
Move cursor to next note event
Input measure number by numeric keypad
Edit the tempo track
Insert tempo change data in the middle of the song
Change tempo data value
SONG JOB
JOB
For editing of song, track & measure data
Job 1
Copy Song
F2
Normalize Playback Effect
SHIFT
+
SHIFT
+
SHIFT
+
SHIFT
+
SHIFT
+
SHIFT
+
F1
F2
F3
F4
F5
F6
SHIFT
+
F7
Job 2
F3
Insert Measure
Extract
SHIFT
+
SHIFT
+
SHIFT
+
F1
F2
F3
SHIFT
+
SHIFT
+
SHIFT
+
SHIFT
+
F4
F5
F6
F7
SHIFT
+
F8
Jobs for song & track editing
Copy a song from one song memory location to another
Append a song onto another song from a specified measure
Clear all multi & performance data of a specified song
Copy track data from one song into another song
Clear all performance data from a track
Combine data in one track with data in another track
Write the specified Playback Effect data into the song
Jobs for current song/track measure, note & other event editing
Copy specified measures to a specified location
Erase data in specified measures
Insert new empty measures into specified location in all tracks
Delete a specified range of measures from all tracks
Specify a range of measures & copy to specified location for all tracks
Delete unnecessary controller data from a track
Extract designated events from one track & place in another
Rearrange a cluster of notes in ascending/descending order
Job 3
Quantize
Move Clock
Modify Gate Time
Transpose
Crescendo
F4
SHIFT
+
F1
SHIFT
+
SHIFT
+
SHIFT
+
SHIFT
+
F2
F3
F4
F5
SHIFT
+
SHIFT
+
F6
F7
Jobs for current song event editing
Correct timing of performance data
Quantize Sensitivity & Strength parameters are added
Move data in specified measures by a specified clock value
Modify durations of notes in specified measures
Modify note-on velocity values in specified measures
Transpose notes in specified measures by a designated interval
Shift a note number to another number in specified measures
Add crescendo or diminuendo over specified range of measures
100
100
*18
101
101
102
102
103
103
99
99
99
99
100
98
98
98
98
95
97
97
97
*18
96
96
96
96
91
91
*23
93
92
91
*23
*23
93
93
92
SONG VOICE PLAY
Access voice select screen in Song Play Mode *23
3
4
Transpose
Category Search
Voice Directory
Quick Voice Bank Select
VOICE
For selecting & playing voice.......................
106
VOICE
F1
,
F2
F5
F8
SHIFT
SHIFT
+
+
F1
~
SONG
F8
Select voice by last-digit within a group of ten (Quick PC)
Transpose octave (in Keyboard Normal Mode)
Keyboard mode display (Quick Split/Layer, Dynamic Split)
Select the next voice program number in the same Voice Category
View list of voices. Press [F8] twice to see Voice Categories
Direct selection of any voice bank
Revert to multi settings when switching back to Song Mode
*10
*22
*19
*9
107
*10
*23
VOICE EDIT MODE
For editing specific voice parameter.....
108
STORE VOICE
STORE
Store edited voice into specified program number 130
Store Voice
Voice Directory
F3
F8
Store voice into Internal (or Song) voice bank
View list of voices. Press [F8] twice to see Voice Categories
*24
*9
NORMAL
VOICE EDIT
Common Group
Category/Volume
F1
F6
Voice Name
Initialize Voice
Element Group
Element Assign
Pan
Velocity Limit
Note Limit
F2
F7
F8
F5
Amplitude Group
Level
Envelope
F3
Filter Group
Tone
Envelope
F4
F7
F8
F7
F8
F6
F7
F8
F2
F2
Edit Normal Voice
Parameters common to the entire voice
Assign Voice Category code and set voice Volume
Copy Effect & Control Group parameters to another voice
Name the voice
Initialize all voice data
Parameters related to the individual elements
Assign up to four elements to the voice
Element category search
Copy Element Group parameters to another voice
Position each element within the stereo field
Specify the Velocity Limit of each element
Specify the Note Limit of each element
Parameters related to volume characteristics of each element
Specify the volume Level of each element
Assign the amplitude Envelope characteristics of each element
Parameters related to tone quality of each element
Specify the type of filter and parameters of each element
Assign the filter Envelope characteristics of each element
109
110
110
*24
110
110
112
112
*24
*24
112
112
113
113
113
114
115
116
116
Disk Status
Save To Disk
Load From Disk
Rename File
Delete File
Format Disk
Auto Load
Auto Play
F5
F6
F7
F2
F3
F4
DISK
For saving & loading data to & from a floppy disk.......................................
132
View types of files on the inserted floppy disk
Save voice, song or other data to floppy disk
Load voice, song or other data from floppy disk
Rename a file on the inserted floppy disk
Delete a specified file from the inserted floppy disk
Format a disk for use with the W5/W7
Automatically load the designated file at power on
Automatically load & play the designated file at power on
133
134
136
139
140
141
*26
*26
GM Voice Bank
128 Normal Voices + 8 Drum Voices
Internal Voice Bank
128 Normal Voices + 2 Drum Voices
External Voice Bank
(Optional Expansion Wave/Voice Board)
VOICE BANK
Preset Voice Banks
P1 :
128 Normal Voices
P2 :
128 Normal Voices *8
P3 :
128 Normal Voices *8
PD:
4 Drum Voices
STORE
VOICE
Song Voice Bank
1set/song
Pitch Group
Scale
Tune
Note Shift
Sensitivity
Envelope
F5
Effect Group
System Effect Send
Insertion Effect Type
Insertion Effect Parameter
Insertion Effect Control
F6
LFO Group
LFO Parameter
LFO Modulation
F7
F4
F6
F7
F8
F4
F5
F6
F7
F8
F7
F8
Controller Group
Sustain/Exp. Low Limit
F8
Pitch Bend
After Touch
Modulation Wheel
Foot Controller
MIDI Control 1
MIDI Control 2
DRUM
VOICE EDIT
Common Group
Key Group
Effect Group
Controller Group
F1
F2
F7
F8
F6
F7
F8
F2
F3
F4
F5
Memory
Initialize
Voice Bulk Dump
Synthesizer Setup
Controllers
MIDI Setup
Other Setup
Greeting Message
F1
F2
F3
F4
F5
F6
F7
F8
Parameters related to pitch characteristics of each element
Specify the Scale parameters of each element
Specify the Tune parameters of each element
Specify the Note Shift parameters of each element
Specify the Sensitivity parameters of each element
Assign the pitch Envelope characteristics of each element
Parameters related to voice effects assignments
Specify the Send Level for each System Effect
Specify the Insertion Effect Type for the voice
Specify the Insertion Effect parameters
Specify the Insertion Effect Control parameters
Parameters related to Low Frequency Oscillator characteristics
Specify the LFO Parameter settings for each element
Specify the LFO Modulation parameters for each element
Parameters related to the various controllers
Specify the Sustain & Exp. Low Limit settings for each element
Specify the Pitch Bend settings for each element
Specify the After Touch settings for each element
Specify the Modulation Wheel settings for each element
Specify the Foot Controller settings for each element
Specify the MIDI Control 1 settings for each element
Specify the MIDI Control 2 settings for each element
Edit Drum Voice
Parameters common to the entire voice
Element assignments for each key
Parameters related to voice effects assignments
Parameters related to the various controllers
For accessing & assigning settings which affect the entire system................
142
Copy a voice bank to RAM
Copy from Song voice bank to Internal voice bank
Initialize the Internal voice bank
Delete elements not in use (Free Element)
Perform bulk dump operation of Internal voices to external device
Assign Master Tune, Velocity Curve & Controller settings
Assign CS, Foot Volume & Foot Controller settings
Set Foot Controller Assign & CS data entry functions
Assign MIDI related settings
Set LCD Contrast & Edit Confirm status
Assign Multi Auto/Manual Store status
Personalize the start-up Greeting Message
143
*25
144
*25
144
145
147
*25
148
149
*25
149
124
125
125
127
128
119
119
119
120
120
121
121
121
117
117
118
118
118
118
122
122
122
122
123
123
124
124
5
6
About the Accompanying Floppy Disks
The demonstration floppy disk “W5/W7 FACTORY SET & DEMONSTRATION” comes bundled with Version 1 and the “W5/W7 Version 2 DEMONSTRATION” disk is additionally bundled with
Version 2. Each disk contains factory-programmed song and other data which especially highlight the exceptional capabilities of the W5/W7. (For information about loading files from a disk, see the Owner’s Manual, pages 52 and 136.)
The contents of each demonstration disk are listed and described below.
W5/W7 FACTORY SET & DEMONSTRATION
There are two types of files on the disk, as follows:
W_DEMO.A1A
INTVOICE.A1V
All Data type file
Voice type file
NOTE
When loading an All Data type file, the settings in Utility mode will also be replaced. Therefore, be sure to save any important All Data type settings to floppy disk before loading an All Data type file.
W_DEMO.A1A file
Five songs are sequentially arranged in the file:
• SONG 01 : Isn’tItHip
• SONG 02 : Metal Bomb
• SONG 03 : Gavotte
• SONG 04 : Halftime
• SONG 05 : RAM-Jam
The various songs showcases how great the W5/W7 sounds across different genres of music. There’s more to each demonstration song than just an impressive performance, however, since they are also great examples for study of clever ways to allocate voices, optimize the various effect and other settings, and more. Note that there are special Song voices used in Song 01 and Song 05 which are not included in the factory presets.
INTVOICE.A1V file
This file contains a safety backup of the factory-programmed bank of Internal voices.
W5/W7 Version 2 DEMONSTRATION
There are three types of files on the disk, as follows:
W_DEMO2.A1A
All Data type file
AUTOPLAY.A1S
1 Song+Voice type file
VOICE_EDIT.A1S
1 Song+Voice type file
NOTE
When loading an All Data type file, the settings in Utility mode will also be replaced. Therefore, be sure to save any important All Data type settings to floppy disk before loading an All Data type file.
W_DEMO.A1A file
Three songs are sequentially arranged in the file:
• SONG 01 : Dancyndrom
• SONG 02 : Whale Song
• SONG 03 : Push Track
Version 2 features a Preset 3 voice bank which includes various voices perfect for techno and dance music.
Song 3 (“Push Track”) is a special demonstration song which lets you try out the new Cue Play function (see page
11). When you start the song from the top, the W5/W7 automatically enters Cue Play mode. In the screen you will notice which measure has been assigned as the start point for each Track button. Press a Track button to start the Cue Play from the designated measure.
AUTOPLAY.A1S file
This file contains the same song data as “SONG 01: Dancyndrom”. However, since this was saved as an Auto Play file (see page 26), if you insert the disk while the power is off, then switch the power on, the file will automatically be loaded in the first song memory and begin playing.
VCE_EDIT.A1S file
This file is a special demonstration for editing a voice. When you start the song from the top, the W5/W7 plays the intro of the demo song “Isn’t It Hip” (same as in the “W5/W7 FACTORY SET & DEMONSTRATION” disk, above), then stops, selects Track 7, then goes on to give a visual demonstration of how to edit the voice “Needle”.
A note in the screen will explain what’s happening. Watch the screen as the various parameters are selected, including element assignment, template selection and parameter adjustments, Insertion Effect type selection and parameter adjustments, and others—including System Effect adjustments to various tracks. The new Remix mute and solo (see page 14) and Playback Effect features (page 15) are also introduced.
NOTE
Do not stop the playback in the middle of the song when playing
VCE_EDIT.A1S, since stopping it may cause data error.
7
8
N
EW
F
EATURES
IN
V
ERSION
2
1
PRESET VOICE BANKS
Version 2 includes two additional Preset voice banks, making a total of three Preset voice banks, or 384 Preset normal voices in ROM. Preset voice bank 2 contains the same voices as the
Internal voice bank (RAM). Preset voice bank 3 includes 128 new voices, including many techno and dance music oriented voices, and several unique voices which can yield various characteristics as you play, controlled by the modulation wheel.
Including the GM voice bank, Version 2 comes complete with a total of 512 normal voices and
12 drum voices in ROM (excluding those available in the External voice bank when an
Expansion Wave/Voice Board is installed), and 128 normal voices and 2 drum voices in RAM— for a total of 640 normal voices and 14 drum voices. Additionally, there are 128 Song voice memories and 2 Song drum voice memories which can be dedicated to up to 10 songs.
Here’s a breakdown of what’s in each of the voice banks:
GM
(P1) Preset 1
(P2)
(P3)
Preset 2
Preset 3
Standard General MIDI set
Same as previous Preset bank
Same as previous Internal bank
New bank of voices
Internal
Song
GM Drum
Same as previous Internal bank
—
Various GM drum kits
Preset Drum Two new Preset drum kits
Internal Drum Same as first two GM drum kits
Song Drum —
128 Normal Voices
128 Normal Voices
128 Normal Voices
128 Normal Voices
128 Normal Voices
128 Normal Voices/Song
8 Drum Voices
4 Drum Voices
2 Drum Voices
2 Drum Voices/Song
For a list of the new normal voices in the Preset 3 voice bank and the two new drum voices in the Preset drum voice bank, as well as the additional new elements available, see page 27.
The process of selecting voices and voice banks in Version 2 is the same as before, but there are several convenient new options as well, including Voice Category Search, Quick Voice Bank Select and Quick Program Change.
Version 2’s Preset 3 voice bank features an assortment of modern music sounds including techno, dance music and other voices—which add a completely new dimension to the W5/W7’s sonic possibilities. Below are descriptions of a few of the more intriguing voices which rely on the CS and Modulation Wheel to achieve maximum flexibility and impact:
P3-03:Blue Lead This is a classic high-resonance analog synth type lead voice. The filter cutoff is assigned to the CS, so you can control the amount of resonance applied to the voice at any time by moving the CS as you play.
P3-10:N-Hall Airy, futuristic sound effect type voice. The filter cutoff is assigned to the CS, so you can greatly modify the quality of the voice in realtime by moving the CS.
P3-13:HaHahaha A whimsical simulated laughter type voice. Control the speed of the laughing with key velocity, and the quality of the sound with the CS and Modulation Wheel.
P3-17:MwScratch1 A highly useful voice which simulates the sound of record scratching commonly used in rap and other danceoriented music. Adjust the CS to control the characteristic of the sound, and simulate the DJ scratching with the Modulation Wheel.
P3-32:Gang
P3-53:Feed Pad
P3-120:S.O.S.
Soft but powerful, versatile resonant synth voice with rotary speaker Insertion Effect applied. Use the CS to control the speed of the rotary speaker effect.
Grungy but distinctively pleasant distortion pad voice. Control the amount of resonance with the CS.
Cumulative chaos of a frantic S.O.S. signal from a submarine in distress. Use the CS to control the balance between bell timbre and “muffled voices”.
❑ Voice Category Search
Version 2’s Voice Category Search feature makes it easier than ever to locate just the right voice when you want it. This is critical considering the many hundreds of voices that are now available at any given time.
Voice Category Search lets you select the next voice number with the same Voice Category code as the current voice simply by pressing function key F5
(Ctg), in either Song Multi Play Mode or Voice
Mode—including when the Voice Directory is displayed. This is really helpful when searching for similar types of voices as the currently selected one— such as piano type voices assigned with the “Pf”
Voice Category code, for example.
SONG MODE
VOICE MODE
F5
F5
To select the next voice number with the same
Voice Category code as the current voice:
Press [F5].
Each time you press F5, the next voice with the same Voice Category code will be selected within the current voice bank, starting back at the lowest numbered voice after the highest numbered voice has been selected. You don’t need to press the Enter key.
❑ Voice Category Display in
the Voice Directory
Version 2 not only lets you view the voice program numbers in the Voice Directory, but also gives you the option of viewing the two-letter Voice Category codes assigned to each voice—in both Song Multi
Play Mode and Voice Mode.
To view the Voice Category codes in the Voice
Directory:
Press [F8] (Dir) twice.
F8
When the Voice Directory is selected, pressing F8 will toggle back and forth between voice program numbers display and Voice Category codes display in the Voice Directory.
9
10
❑ Quick Voice Bank Select
Version 2 provides a convenient shortcut for selecting voice banks within Voice Mode or from the Voice
Directory in Song Multi Play Mode.
Simply pressing the Shift button will display the first letter of each voice bank (E*, I, S, G, P1, P2, P3) above function keys F1*~F7—by which you can jump directly to a desired voice bank.
To select a different voice bank:
Hold [SHIFT] and press a function key
[F1]~[F7] above the desired voice bank.
❑ Quick Program Change
Version 2 has a new Quick Program Change feature in Voice Mode. When Quick Program Change is activated, you can quickly select program numbers within a group of ten with the same first digit using buttons 0~9 on the numeric keypad—each of which corresponds to the last digit of the program number of each voice.
For example, say the currently selected voice number is 35. With Quick Program Change, you can jump directly to any voice between 30~39 simply by pressing buttons 0~9 on the numeric keypad.
To activate Quick Program Change:
1.
In Voice Mode, press the [VOICE] button.
2.
Press a number [0]~[9] on the keypad corresponding to the last digit of the program number you want to select.
SHIFT F1 F2 F3 F4 F5 F6 F7 F8
When you press a function key, the desired bank is selected; the voice number is the same as for the previously selected bank. It is not necessary to press
Enter as with the normal procedure for selecting banks.
When you select one of the Preset voice banks, the voice bank prefix which appears to the left of the voice program number will be denoted with one, two, or three dots, respectively, as follows:
• Preset 1
• Preset 2
• Preset 3
Note that pressing F8 (Drum) while holding the
Shift button lets you alternate between normal
(“Norm”) and drum voice banks.**
To select a drum voice bank:
1.
Hold [SHIFT] and press [F8].
2.
Press a function key [F2]~[F5] above the desired drum voice bank.
When in Voice Mode (see the Owner’s Manual, page 106), pressing the Voice button will toggle back and forth between Quick Program Change and normal Voice Play Mode. The words “Quick PC” will display in the upper area of the screen when
Quick Program Change is active.
When you press the desired number on the keypad, the corresponding voice with the same last digit will be selected instantly, and therefore you need not press Enter to lock in the selection, as in the normal voice selection procedure. You can also press F6 and F7 to select a different voice bank, and then press a number on the keypad to select it—within the group of ten also with the same first digit.
Quick Program Change also lets you select voices outside the group of ten using the Jog dial and the
Inc/Dec buttons. Also note that when you press F8 to view the Voice Directory, Quick Program Change will be bypassed, and you can select voices and banks in the normal way. However, when you exit the Voice Directory, Quick Program Change will be reactivated.
F1 F2 F3 F4 F5 F8
* F1 can only be used for accessing the External voice bank when an
Expansion Wave/Voice Board is installed.
** When Track 10 is selected, you cannot access the normal voices, since channel 10 is dedicated to the drum voices.
2
CUE PLAY
Version 2 features Cue Play in Song Sequence Play Mode (see the Owner’s Manual, page 80), which lets you compile a list of 16 songs or sequence phrases and trigger-start them from any measure simply by pressing Track buttons. With Cue Play you can set fire to the dance floor by triggering the right groove at just the right time—jumping from one to another in realtime as the mood of the party dictates.
Cue Play works by assigning any of the 16 songs to any of the Track buttons, along with which measure in the song to start from.
To enter Cue Play Mode:
1.
In Song Mode, press [F2] (Seq) to enter
Song Sequence Play Mode.
2.
Hold [SHIFT] and press [F2] (Cue) to enter Cue Play Mode.
The Cue Play screen lists which songs are assigned to each of the 16 Track buttons, and which measures are designated as starting points for each cue.
Track button number
Song number
Starting measure number
The number in brackets represents the Track number. The number to the right of the Track number represents the song number (1~16). The number to the right of the song number represents the starting measure number.
To assign song numbers and starting measures to the Track buttons:
1.
Position the cursor over the song number of a desired Track button.
2.
Specify a song number using [INC],
[DEC], [JOG] or [KEYPAD].
3.
Position the cursor over the starting measure number.
4.
Specify a measure start point using [INC],
[DEC], [JOG] or [KEYPAD].
Note that you can assign the same song to more than one Track button, designating a different measure as the starting point for each. Thus, with various sections of the song assigned to different
Track buttons, you can literally create a playback arrangement on the fly, just by pressing the Track buttons.
You can designate the Cue song to play from the start measure and continue to the end of the song, or to play only so long as you hold down the Track button.
To have a Cue song continue playing from the start measure to the end:
Press [F7] (Cnt) once or more so that
“Cnt” is highlighted in black.
F7
When “Cnt” (Continue) is highlighted, pressing a
Track button will cause the song assigned to it to play from the starting measure point till the end— unless you press another Track button while the current Cue song is playing. Pressing another Track button will terminate the song in play and start the next song. (This also lets you restart the same song while it is playing by pressing its Track button again.)
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To have a Cue song play only while you hold down a Track button:
Press [F7] (Cnt) once or more so that
“Cnt” is not highlighted in black.
Pressing a Track button will start the Cue song from the specified measure start point, but the song will stop if you let go of the button. This allows you to trigger orchestra hits and other key song phrases at will.
A “Memorize” feature provides a convenient shortcut for assigning a measure number to a Track button while the song is playing back.
NOTE
If you jump from one song to another, or to a fairly distant measure, it may take a brief moment before the second song starts playing.
To use the Memorize function:
1.
Position the cursor over either the song number or starting measure number of a desired Track button.
2.
As the song plays, simply press [F8]
(Mem.) when the song reaches the measure that you want to assign.
❑ Cue Play as Additional
Measure Locate Points
In addition to the standard Cue Play features described above, you can also use the assignments in
Cue Play as 16 additional measure locate points (see the Owner’s Manual, page 81). Just assign the various measure start points beforehand, then switch to the Cue Play screen and press the relevant Track button to start the song from that point. The song will continue playing as you switch back to the mixer screen by pressing the Song button.
Note that although you can stop a Cue song at any time by pressing the Sequencer Stop button, the Run button is unrelated to Cue Play. Pressing the Run button in Cue Play will simply start the currently selected song (as displayed at the top right of the screen).
To save the Cue Play data to floppy disk, simply save the current data in the W5/W7 as an “All Data” file.
(For details about saving and loading, see the
Owner’s Manual, page 131.)
NOTE
The demo song 03: Push Track (W_DEMO02.A1A) presents a good example of the Cue Play function. (For more information, see page 7)
F8
The Memorize function can also be used when the song is stopped.
3
MULTITRACK LOOP RECORDING
Version 2 features Multitrack Loop Recording, which provides more flexible song sequencing options. The Multitrack Loop Recording feature lets you specify a series of measures which will loop repeatedly as you overdub additional parts. You can jump from track to track to add new parts without stopping the sequencer.
Multitrack Loop Recording is accessible from Punch-in Record Mode (see the Owner’s Manual, page 88).
7.
Press [RUN] to start the recording loop.
To use Multitrack Loop Recording:
1.
Press [RECORD] to enter Song Record
Mode (standby).
2.
Press [F8] (Pnch) to select Punch-in
Record.
3.
Press [F4] (AllTr) to designate All Track
Record.
4.
Position the cursor over the “From” parameter field and enter the number of the measure which you want to be the first measure in the loop.
5.
Position the cursor over the “To” parameter field and enter the number of the measure which you want to be the last measure in the loop.
6.
Position the cursor over the “Loop” parameter field and use [INC], [DEC] or
[JOG] to turn the loop on.
F4 F8
You can delete a wrong note while the loop recording is still active. To do so, simply hold the
Shift button and press the note again when it comes back around. (Be aware of the limitation in number of notes that can be recorded based on available polyphony.)
Note that if All Track Record is not specified, you can still start loop recording, but you can only overdub on the currently selected track, and will not be able to select other tracks without first stopping the sequencer.
Also note that if you engage loop recording while
Quantize or Playback Effect is selected, these parameter values will also be recorded in the designated loop.
Be sure to keep in mind the maximum number of notes which can be recorded (32 notes), since as you keep overdubbing notes during loop recording, you may inadvertently erase existing note data.
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4
REMIX
Version 2 includes a Remix feature which lets you create an alternate “dub” mix which includes track solo, mute and other button on/off switchings as the song plays.
Every time you press the Song, Voice, Select, Solo or any of the 16 Track buttons, the W5/W7 generates a corresponding MIDI system exclusive parameter change (“Switch Remote”) message.
Version 2 lets you record these Switch Remote messages in the sequencer in realtime (or Step edit) in an empty track so that they will be recalled automatically during song playback. In this way, you can program track solo, mute and other commands in a Remix version of your song to achieve a multi-dimensional automated mixdown without changing any of the original note, controller or other data in the song.
To create a Remix version of the currently selected song:
1.
Select an empty track in the currently selected song.
2.
Press [RECORD], then press [RUN] to start the recording.
3.
Press [SONG], [VOICE], [SELECT],
[SOLO], [TRACK 1~16] and perform any desired parameter adjustments during the recording.
Note that during recording any key you press on the keyboard will also be recorded in the currently selected track as note data. You will find it most convenient to keep all Switch Remote messages together in one track, apart from note and other data, since it is easier to locate and edit Switch
Remote messages this way.
❑ Solo Mode
Recall that when there is sequence data in the currently selected song, the Track buttons of tracks which contain data will be lit in green, and the currently selected Track button will be lit in red. (The
Select button will be lit in green, thus indicating the
W5/W7 is in Track Select Mode; see the Owner’s
Manual, page 74.)
By entering Solo Mode (i.e., by pressing the Solo button), you can “solo” one or more tracks to hear them only, thus “muting” the rest. Pressing a Track button will toggle back and forth between solo (red) and mute (green) status. Multiple tracks can be soloed at once.
You can exit Solo Mode and the W5/W7 will still remember which tracks were soloed and muted the next time you press the Solo button.
Version 2 also lets you solo, or isolate and play a single track just by pressing the corresponding Track button.
NOTE
When deleting switch remote on/off data from a track in Song
Edit Mode, be sure to delete both On and Off commands.
To solo, or isolate and play a single track:
Hold [SELECT] and press [SOLO].
In single-track Solo Mode, pressing a Track button will turn that track on (red light), while turning all others off (green lights). Thus, you can easily isolate a single track that you want to examine during mixdown, or to play by itself during a specific point in the song when you’re recording a Remix.
Pressing Solo again will return you to the multipletrack Solo Mode.
❑ Track Mute
As explained above, Solo Mode lets you toggle back and forth between solo and mute status when you press a Track button, and the W5/W7 will remember the current solo/mute status when entering and exiting Solo Mode.
Version 2 also lets you enter Solo Mode with all tracks soloed (you can hear the complete mix, just as in Track Select Mode), and therefore standing by ready to be muted.
To enter Mute Mode:
Hold [SOLO] and press [SELECT].
The Track buttons of tracks which contain data will be lit in red, which means they are all in solo status, and therefore any Track button you press will mute that track (indicated by a green light in the Track button).
NOTE
The VCE_EDIT.A1S file introduces the Remix function. (For more information, see page 7)
5
PLAYBACK EFFECT
Version 2 includes a Playback Effect Mode accessible from the Song Sequence Play screen (see the Owner’s Manual, page 80) that lets you apply various playback-only effects—including quantization, swing, clock shift, gate time and velocity—to your songs. The actual data in memory does not change; the only thing modified is the way the data is played back.
The right Playback Effect type can literally breathe new life into your song. You can add a
Playback Effect type to individual tracks or to all tracks and adjust their default parameters at will. (Note that if you choose another song the Playback Effect parameters will be initialized.
You can, however, apply Playback Effect settings permanently to a song by normalizing them in
Song Job 1 (see page 18).
To enter Playback Effect Mode:
1.
In Song Sequence Play Mode, hold
[SHIFT] and press [F1] (PEF).
4.
Position the cursor over a parameter and adjust it as desired.
When you enter Playback Effect Mode (shown as
“Play Effect” in the screen) the type and parameters screen will be displayed. Moving the cursor to the right will access the Playback Effect parameters screen. Likewise, moving the cursor to the left when the parameters screen is displayed will once again access the Playback Effect type and depth screen.
SHIFT F1
2.
Press [F7] (Tr) and a [TRACK] button to designate a specific track, or press [F8]
(All) to designate all tracks.
F7 F8
3.
Select a Playback Effect type with [INC],
[DEC], [JOG], or [KEYPAD].
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• Type 00~27, **
There are 27 different Playback Effect types. Playback Effect types 01~27 are those programmed at the factory, whose parameters you can still adjust at will. If you want to design your own Playback Effect parameters from scratch, simply select Playback Effect type “00” (no Playback Effect applied) and begin adjusting parameters. Note that when you adjust parameters in any Playback Effect type, these will be stored in a Playback Effect user memory under the type heading “ ** ”.
• Depth 0~100%
The Playback Effect depth parameter will have a different effect—such as quantize length, swing velocity, etc.— depending on which Playback Effect (01~27) is selected.
(For a complete listing of the designated depth parameters for each type, see the Playback Effect Template Type List on page 17.)
• Quantize
The Quantize function aligns notes in the specified track to the nearest beat as designated by the Quantize value and strength parameters. This is helpful for tightening up sloppy timing. Note that “perfect” quantization tends to result in an unnatural, mechanical feel, which may or may not be a good thing, depending on the type of feel you’re going for.
Val (Value)
, , , , , , , , ,
“Val” determines to what beats the note data in the corresponding track will be aligned. If you select “#16th-note#”, for example, all notes in the track will be aligned to the nearest
16th-note beat, to a degree determined by the strength parameter, below. You can select a quantize value by pressing the key in the numeric keypad with the corresponding note value printed above it. Pressing button 7 more than once toggles between 8th-note-triplet and 8th-note + 8th-note-triplet, and pressing button 8 more than once toggles between 16th-notetriplet and 16th-note + 16th-note-triplet. (For a complete listing of the quantize parameters for each type, see the Playback Effect
Template Type List on page 17.)
Str (Strength) 0~100%
“Str” determines how strongly the notes are attracted to the specified quantize value. At a setting of 0%, no quantization will occur, while a setting of 100% will cause all notes to be aligned precisely to the nearest specified beat value.
• Swing
The Swing effect—which can only be used when the
Quantize function is set to a value other than off—produces a more natural “swing” feel by shifting the timing of the offbeats, as specified by the Quantize setting. For example, if the specified Quantize value is 8th-notes, then the Swing effect will shift the 2nd, 4th, 6th, and 8th beats of each measure forward to create the swing feel. If the Quantize value is set to a triplet note length, the last note in each triplet group will be shifted.
Rate 50~83%
“Rate” determines the strength of the swing feel, or how much the timing of the affected notes will be shifted. Apply 50% (no swing) to 75% (maximum swing) for even note lengths; apply
66% to 83% for triplet note lengths; apply 50% to 66% for evenplus-triplet note lengths (e.g., 8th-note + 8th-note-triplet).
Vel (Velocity) 0~200%
“Vel” determines the relative increase or decrease of the off-beat velocity value (as set by the Quantize value) in relation to the onbeat. A setting of 100% will produce no effect, whereas settings between 0~99% will produce a decrease in the off-beat velocity value, and settings of 101~200% will produce an increase in offbeat velocity value.
Gate (Gate Time) 0~200%
“Gate” determines the relative length of the off-beat note duration (as set by the Quantize value) in relation to the on-beat.
A setting of 100% will produce no effect, whereas settings between 0~99% will shorten the gate time of the off-beat, and settings of 101~200% will lengthen the gate time of the off-beat.
• ClockSft (Clock Shift) –99~+99
“ClockSft” determines the amount by which all notes in a track are shifted in time, forward or backward, by the specified number of clocks (at 96 clocks per quarter-note).
Note that since the Clock Shift parameters shift the timing of all notes and other events in the specified track forward or backward, they can significantly alter the feel of the song.
You could move the notes forward (positive settings) to create a more laid-back feel, or backward (negative settings) to produce a more powerful, driving feel. Of course, Clock
Shift comes in extremely handy when you want to correct timing that is consistently off in the first place.
• Vel.Ofst (Velocity Offset) –99~+99
“Vel.Ofst” determines the amount of velocity change for all note data by the same relative amount. A setting of 00 will cause no change, whereas negative values will decrease velocity levels, and positive values will increase velocity levels.
• Vel.Rate (Velocity Rate) 0~200%
“Vel.Rate” determines the ratio between the lower and higher velocity values. A setting of 100% maintains the original relationship between the notes, while lower values produce a narrower dynamic range (minimum 1%), and higher values produce a broader dynamic range (maximum 200%).
• GateRate (Gate Time Rate) 0~200%
“GateRate” determines the ratio between the shorter and longer gate time values. A setting of 100% maintains the original relationship between the notes, while lower values produce a narrower gate time range (minimum 1%), and higher values produce a broader gate time range (maximum
200%). You can use Gate Time to give the entire pattern a more staccato or legato feel, as desired.
NOTE
The VCE_EDIT.A1S file introduces the Playback Effect function. (For more information, see page 7)
❑ Playback Effect Template Type List
TEMPLATE
16 [Off
17 [Off
18 [Off
19 [Off
20 [On
21 [On
22 [On
23 [On
00 [
01 [Just
02 [Just
03 [Just
04 [Just
05 [Just
06 [Just
07 [Just
08 [Shufle
09 [Shufle
10 [Shufle
11 [Shufle
12 [Loose
13 [Loose
14 [Loose
15 [Loose
DESCRIPTION
] Off. No Playback Effect applied.
] Aligns to the nearest 16th-note.
] Aligns to the nearest 8th-note.
] Aligns to the nearest quarter-note.
] Aligns to the nearest 16th-note-triplet.
] Aligns to the nearest 8th-note-triplet.
] Aligns to the nearest 16th-note + 16th-note-triplet.
] Aligns to the nearest 8th-note + 8th-note-triplet.
] Quantize 16th-notes and delay off-beats.
] Quantize 8th-notes and delay off-beats.
] Quantize quarter-notes and delay off-beats.
] Quantize 8th-note-triplets and delay third off-beats.
] Delay 16th-note off-beats and lengthen gate time.
] Delay 8th-note off-beats and lengthen gate time.
] Delay quarter-note off-beats and lengthen gate time.
] Delay 8th-note-triplet off-beats and lengthen gate time.
] Emphasize velocity and gate time of off-beats.
] Emphasize velocity and gate time of off-beats.
] Emphasize velocity and gate time of off-beats.
] Emphasize velocity and gate time of off-beats.
] Emphasize velocity and gate time of on-beats.
] Emphasize velocity and gate time of on-beats.
] Emphasize velocity and gate time of on-beats.
] Emphasize velocity and gate time of on-beats.
24 [Heavy ] Delay quarter-note off-beats and emphasize them
25 [Humanize ] Slightly quantize quarter-notes and randomize values.
26 [Techno ] Quantize 16th-notes and set velocity flat.
27 [Acid
** [
] Quantize 16th-notes and delay off-beats.
] Original template (00) or modified templates (01~27).
DEPTH PARAMETER
—
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength
Quantize Strength and Swing Rate
Quantize Strength and Swing Rate
Quantize Strength and Swing Rate
Quantize Strength and Swing Rate
Swing Rate and Gate Time
Swing Rate and Gate Time
Swing Rate and Gate Time
Swing Rate and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Gate Time
Swing Velocity and Velocity Offset
Swing Velocity and Velocity Offset
Swing Velocity and Velocity Offset
Swing Velocity and Velocity Offset
Swing Rate and Velocity
Quantize Strength
Velocity Offset and Velocity Rate
Swing Rate
(Depends on selected template.)
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❑ Normalize Playback Effect
(Song Job 1)
Although the Playback Effects apply to the song playback only, and do not affect the original song data, Version 2’s Normalize Playback Effect feature lets you apply the designated Playback Effects permanently to the current song. The Normalize
Playback Effect feature is located in Song Job 1 (see the Owner’s Manual, page 95).
To use Normalize Playback Effect:
1.
Press [JOB], then [F2] (Job1) to enter
Song Job 1 Mode.
2.
Position the cursor over “Normalize
Effect” and press [ENTER].
❑ Quantize Parameters
(Type, Sens, Strength)
Version 2 includes additional Quantize parameters in
Song Job 3, including Type, Sensitivity, and Strength, which greatly expand your ability to put just the right feel into your music.
3.
Press the [TRACK] buttons for those tracks which you want to apply the
Playback Effects to. (Selected Track buttons will light in red.)
4.
Press [ENTER] to activate Normalize
Playback Effect.
There are 19 Quantize types, with “00” representing off, and 01~19 representing the same types as in
Playback Effect Mode (For descriptions of each, refer to the Playback Effect Template Type List on page 17,
00~19).
The Sensitivity (“Sens”) parameter determines the range over which notes will be quantized. This parameter can be set from –100 through 0% (no quantization) to +100. A setting of either –100% or
+100% will cause all notes to be quantized.
The Strength (“Strng”) parameter determines how strongly the notes are attracted to the specified quantize value. At a setting of 0% no quantization will occur, while a setting of 100% will cause all notes to be aligned precisely to the nearest specified beat value.
Note that with Version 2 you can select a quantize value (“Qunt”) by pressing the button in the numeric keypad with the corresponding note value printed above it. Pressing button 7 more than once toggles between 8th-note-triplet and 8th-note + 8th-notetriplet, and pressing button 8 more than once toggles between 16th-note-triplet and 16th-note + 16th-notetriplet.
6
QUICK SPLIT/LAYER AND DYNAMIC SPLIT
Version 2 features Quick Split and Quick Layer functions which make it easy to split the keyboard or layer two voices. When the W5/W7 is in Voice Mode or in Song Play Mode with the Keyboard Setup screen visible (see the Owner’s Manual, page 83), you can easily activate
Quick Split or Quick Layer.
❑ QUICK SPLIT/LAYER
To activate Quick Split:
Hold a [TRACK] button and press another
[TRACK] button.
The first Track button you hold will become the upper (right side) voice, and the second Track button will become the lower (left side) voice, as indicated in the screen. q
Note that if Dynamic Split (see below) is designated in Split Mode, accessing Quick Split will engage in
Dynamic Split status. Pressing a single Track button will reinstate the Keyboard Normal Mode.
To activate Quick Layer:
1.
First, in Keyboard Normal Mode, select a
[TRACK] button with one of the voices you want to layer.
2.
Hold [SHIFT] and press the [TRACK] button for the second voice you want in the layer.
q
❑ DYNAMIC SPLIT
Version 2’s Dynamic Split feature frees you from the limitations of a fixed split point. When Dynamic Split is active, the split point is determined by the first note you play when no keys are being pressed.
Dynamic Split parameters are accessible in the Song
Play Mode Keyboard Setup screen (see the Owner’s
Manual, page 82).
To enter Dynamic Split Mode:
1.
In Song Play Setup Mode, press [F7] to display the Keyboard Setup screen.
2.
Position the cursor over the Mode parameter and set it to split status using
[INC], [DEC] or [JOG].
3.
Position the cursor over the “Dynmc” parameter and select one of the Dynamic
Split options.
Left
Right
Depending on which Dynamic Split option you select, you can set either the upper or lower voice to play first, as well as specify an interval zone on each side of the split point to provide unprecedented playing flexibility.
The two layered Track numbers are indicated in the screen. To change the layered (second) voice, simply hold Shift and press another Track button.
Pressing a single Track button will reinstate the
Keyboard Normal Mode.
19
20
• off
When set to “off”, the Dynamic Split is not active, and the split point is fixed as determined by the Point setting.
• upr (Upper)
When set to “upr”, the first notes you play will be the upper voice, and the highest note will designate the new split point according to the specified Interval setting (see below).
• 1stL (1st Lower)
When set to “1stL”, the key just above the first note played will be the lower voice.
Keys played New split point setting
• 1stU (1st Upper)
When set to “1stU”, the key just below the first note played will be the upper voice.
New split point setting
Keys
Played
Interval 7th
Highest key played
New split point setting Keys played
• lwrL (Lower Low)
When set to “lwrL”, when the upper range of the keyboard is played, the key below the specified interval from the highest note played will become the split point (similar to “upr”); when the lower range of the keyboard is played, the key above the specified interval from the lowest note played will become the split point.
Intvl (Interval)
The “Intvl” setting determines the interval; you can select a 3rd,
5th, 7th or 9th interval setting.
Upper/Lower AT, PB, MW, Sus, FV, FC
Just as in 4-zone Mode (see the Owner’s Manual, page 83),
Dynamic Split lets you turn the controllers on and off for the upper and lower voices. Controllers which you can turn on or off include aftertouch, pitch bend, modulation wheel, sustain, foot volume and foot controller.
Lowest key played
Keys played
Interval 7th
New split point setting
• lwrH (Lower High)
When set to “lwrH”, when the upper range of the keyboard is played, the key below the specified interval from the highest note played will become the split point (similar to “upr”); when the lower range of the keyboard is played, the key above the specified interval from the highest note played will become the split point.
Keys played
Highest key played
Interval 7th
New split point setting
NOTE
When “lwrL” or “lwrH” is selected, if the split point as determined by playing the lower range of the keyboard is lower than the
Keyboard Setup split point setting, the Keyboard Setup split point setting will take precedence.
7
OTHER FEATURES IN Version 2
Version 2 incorporates a variety of other features which streamline the W5/W7’s operation as well as greatly expand your playing options.
❑ Song Play Mode
Measure Display
Version 2 always displays the current measure number of the selected song at the top of the mixer screen, to the left of the available memory gauge, in Song Play Mode
(excluding Song Setup). Thus, you can always see the current measure location during mixdown, rather than having to first display the Song Sequence Play screen.
Mixer Screen Jump
Version 2 provides easier navigation within the mixer with the Mixer Screen Jump feature. This lets you, for example, quickly jump back and forth between the Effect
Send 1 knob and the Volume fader for the selected track.
In Song Multi Play Mode, hold [SHIFT] and press [F2]. To assign a different feature for each arrow, use the cursorup/down buttons.
Quick Song Select
Version 2 lets you select any of the 16 songs directly from
Song Multi Play Mode (mixer screen) or Song Sequence
Play Mode (see the Owner’s Manual, page 80), using the
16 Track buttons. In this case, the number of each Track button corresponds with the song of the same number.
Just hold [SONG] and press the [TRACK] button with the same number as the song you want to select.
Quick Measure Locate
Version 2 lets you jump to either of the two measure locate points in a song directly from the Song Multi Play
Mode screen. When the mixer is displayed, simply hold
[SHIFT] and press [F5] (Location 1) or [F6] (Location 2).
(For details about how to assign the two measure locate points, see the Owner’s Manual, page 81.)
External Sync Tempo Display
Version 2 displays the tempo value of a connected external sequencer when the W5/W7 is set to MIDI (external) clock status. The tempo value of the external sequencer’s clock will appear in parentheses in the tempo field of Song
Sequence Play Mode. (For details about setting the clock status, see the Owner’s Manual, page 84.)
Song Playback From Specified
Measure
Version 2 lets you start song playback from any measure and still have the system exclusive, program change, control change and other data applied. Holding [SHIFT] and pressing [RUN] will cause the song to start from the currently specified measure after reading the data in the previous measures—so that the correct voices, etc., will be applied to the playback.
Song Setup During Playback
Version 2 lets you select the Song Setup Keyboard and
Other (Next Song, Transpose) features during song playback.
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❑ System Effect
Tempo Delay
In Version 2 the tempo of the song can be used to automatically determine the delay time in System Effect 3.
The Tempo Delay feature lets you quickly and easily match the delay time in System Effect 3 to the tempo of the song. The various note values are accessible from the delay parameters below a value of 0.1ms by pressing
[DEC].
Note that a slower tempo which exceeds the delay range will halve the actual delay time. Also note that using the external clock or changing the tempo may produce noise.
❑ Song Record Mode
Variable Count-in
Version 2 lets you determine the number of measures for count-in before realtime (Overdub or Replace) recording begins. (For details about Song Record Mode, see the
Owner’s Manual, page 86). There are four options, as follows: key
When “key” is selected, recording will begin as soon as you press a key on the keyboard.
0
When “0” is selected, recording will begin as soon as you press the Run button.
1
When “1” is selected, recording will begin after a onemeasure count-in after pressing the Run button.
2
When “2” is selected, recording will begin after a twomeasure count-in after pressing the Run button.
❑ Song Setup Mode
Transpose
Version 2 provides an octave Transpose feature in
Keyboard Normal Mode (Keyboard Setup screen; see the
Owner’s Manual, page 82) that lets you shift the octave up or down between –3 and +3 octaves.
Click Beat and Quantize
Version 2 displays note values graphically to the right of the Quantize and Click Beat parameters. Also, you can select Quantize and Click Beat parameters via the numeric keypad, in accordance with the note values as printed above the various keypad buttons.
There is also a shortcut to accessing the octave Transpose feature from Voice Mode, by pressing [F1] (octave down) or [F2] (octave up).
F1 F2
Jump To Next Note Event
In Step Record Mode (see the Owner’s Manual, page 89), when the Data/Cursor button is set to “Cursor” (red light), you can jump directly to each subsequent note using the [JOG] dial or [CURSOR-LEFT/RIGHT] buttons, rather than having to scroll through each segment of 12 clocks.
Transpose
Just as in Keyboard Normal Mode (Song Setup screen) and Voice Mode, you can transpose the pitch between –3 and +3 octaves from within Step Record Mode (see the
Owner’s Manual, page 90)—by holding [SHIFT] and pressing [F1] (octave down) or [F2] (octave up).
❑ Song Play/Voice Mode
Version 2 provides several convenient new features in
Voice Mode (see the Owner’s Manual, page 106).
SHIFT F1 F2
❑ Song Edit Mode
System Exclusive Input
When you select a type other than “Excl”, such as VceC
(Voice Common), VceE (Voice Element), DrmC (Drum
Voice Common), Song, Mlt (Multi), Sys (System), and
SwR (Switch Remote), the various types of parameters for the parameter changes can be edited.
Parameters
D (Device Number)
C (Inst Channel)
Param (Parameter Type)
E (Element Number)
Val (Value) input numerically input numerically depends on the type selected input only when the type is “VceE” input numerically
Recall that when you switch into Voice Mode, the settings for the selected voice are reset to the factory settings, and the designated Insertion Effect will also be applied.
Version 2 also gives you the option of selecting voices from the Voice Mode screen without the factory settings being automatically applied—by holding [SONG] and pressing [VOICE], or by holding [SHIFT] and pressing
[VOICE]. The red lamp above both the Song and Voice buttons will light.
For more information about MIDI system exclusive data, refer to “MIDI Data Format” in the separate W5/W7
Technical Information booklet.
Song Edit Graphic Measure Select
Now you can locate a specific measure in Song Edit
Sequence Track Graph Mode (see the Owner’s Manual, page 91) using the numeric keypad. Also, when the
Data/Cursor button is set to “Cursor” (red light), you can jump directly to each subsequent note using the [JOG] dial or [CURSOR-LEFT/RIGHT] buttons, rather than having to scroll through each segment of 12 clocks.
In this “Song Play/Voice Mode” the W5/W7 is still technically in Song Play Mode, but you get the benefits of
Voice Mode features such as a visual display of which
Insertion Effect is specified for the selected voice, plus new features like Quick Octave Shift and Quick Voice
Bank Select.
Note that when you switch to Voice Mode, if all three
Insertion Effects are in use by other channels, one will be
“stolen” and applied to the voice in the currently selected channel. In Song Play/Voice Mode, an Insertion Effect will not be automatically applied to the currently selected channel.
When the W5/W7 is in Song Play/Voice Mode, to switch back into Voice Mode, simply press [VOICE]. To switch back into Song Multi Play Mode, simply press [SONG].
When you switch back to Song Play Mode, the settings for the voice will not be changed.
Another new aspect of Version 2 is that when you switch from Voice Mode to Song Play Mode, you can hold
[SHIFT] and press [SONG] and the multi settings will be restored as they were before entering Voice Mode.
23
24
❑ Voice Edit Mode
Element Assign
Version 2 provides a shortcut for selecting voice elements from the Voice Element Assign function (see the Owner’s
Manual, page 112). Now you can position the cursor over the two-letter element category code (if P1 or P2 is selected) and directly select a different element category.
As you do, the first element of each category will be recalled.
❑ Store Mode
Song/Internal Voice Bank Copy
Version 2 provides much greater flexibility for storing and managing user voices. Specifically, you can now transfer the contents of any Song voice bank into the
Internal voice bank as long as the Song voices don’t use the Song Element.
This gives you the option of storing a set of Song voices as a normal voice bank on floppy disk, rather than as
“Song + Voice” data only, which cannot be loaded into the Internal voice bank.
The GM, Preset, or Internal voice bank can be stored to the existing Song voice bank if the voices don’t use the
Internal Elements.
Voice Common Copy
Version 2 features a convenient Voice Common Copy function in Voice Edit Mode (see the Owner’s Manual, page 110). Voice Common Copy lets you copy controller parameters only, or effect parameters only, or both controller and effect parameters from a designated voice to the current voice.
To access Voice Common Copy, press [F1] (Com) to select the Common parameters, followed by [F6] (Vol) to select the Volume function. Then press [F2] (Copy).
Voice banks can be exchanged by using the Memory function of Utility Mode (see page 25).
Store Mode Voice Directory
When storing a multi or voice in Store Mode (see the
Owner’s Manual, page 129-130), you can now call up the
Song Directory or Voice Directory, respectively, by pressing [F8] (Dir).
F2 F6
Voice Element Copy
Version 2 features a convenient Voice Element Copy function (see the Owner’s Manual, page 112) that lets you copy element and pitch from a designated voice to a specified element (1~4) of the current voice.
To access Voice Element Copy, press [F2] (Elem) to select the Element parameters, followed by [F5] (Assign) to select the Assign function. Then press [F2] (Copy).
F8
When storing a voice, note that the currently selected track (channel number) will be indicated to the right of the currently selected voice to be stored.
q
Version 2 lets you designate auto or manual multi store in Utility Mode, Other Setup (see page 25).
F2 F5
The destination element (“To”) can also be selected by pressing [TRACK 1~ 4].
❑ Utility Mode
Memory Copy
The Memory function (see the Owner’s Manual, page
143) has been expanded to give you the option of exchanging various voice banks. For example, in addition to being able to copy the Internal, Preset (1, 2, 3), GM or
Song Voice (1~16) bank to the Internal or Song Voice
(1~16) banks, you can copy a song voice bank to the
Internal bank.
Depending on which voice bank you copy from, specific drum voice banks will also be copied, as follows:
Multi Store Auto/Manual
In Version 1, whenever you made changes to a multi they were stored in the multi automatically. Version 2 features a Multi Store function accessible from the Other
Setup screen (see the Owner’s Manual, page 149) which lets you choose whether or not you want the changes you make in a multi to be stored automatically or manually using Store Mode.
• GM GM1 (StdKit) and GM2 (RoomKit)
• Preset 1 Preset 1 (QY10 Kit) and Preset 2 (SY85 Kit)
• Preset 2 GM1 (StdKit) and GM2 (RoomKit)
• Preset 3 Preset 3 (HipHopKit) and Preset 4 (Lofi Kit)
CS Assign and FC Assign
There is a new aspect to the CS Assign function in the
Controller screen (see the Owner’s Manual, page 147), as well as a new function, FC Assign.
The “auto” setting is the default setting which means that all changes you make in multi parameters will be stored automatically, and will be retained even if you switch from song to song.
The “manual” setting will keep the changes you make in a memory buffer, and will be lost when you switch to another song, unless you perform the Multi Store function in Store Mode. Manual lets you make changes in a multi without fear of losing the original settings in the song.
• CS Assign
You can assign one of many functions to be controlled by the continuous slider on the W5/W7’s panel. “000” becomes the default setting which allows the CS to be used as a data entry slider, and “032” turns the CS off.
• FC Assign
You can assign one of many functions to be controlled by a connected foot controller. Selectable parameters include 000
(off), 001~031, 032 (off), and 033~119. When you want to use the foot controller in its normal capacity, select parameter
“004: FootCtrl”.
Note that when loading an All Data type file which was saved in Version 1, FC Assign will automatically default to “000: off”.
Free Internal Element
Version 2’s Free Element Initialize function in the
Initialize screen (see the Owner’s Manual, page 144) lets you initialize unused Internal elements which unintentionally have been stored by using a commercially available disk, to provide more memory space for those voices you need.
To access Free Element Initialize, press [F2] (Init) and select “Free Element” using [INC] or [JOG].
F2
25
26
❑ Disk Mode
Auto Load and Auto Play
Version 2 features new Auto Load and Auto Play options in Disk Mode (see the Owner’s Manual, page 131).
Auto Load lets you insert a floppy disk when the power is off so that a file on the disk will load automatically into songs when you turn the power on—so that the file is ready to play. Auto Play lets you have the file load into
Song 01 and start playing automatically after the W5/W7 system starts up.
Auto Load works by saving a song file to floppy disk as a
“1 Song + Voice” (.A1S) type file using the name
AUTOLOAD. (“AUTOLOAD.A1S”)
Auto Play works by saving a song file to floppy disk as a
“1 Song + Voice” (.A1S) type file using the name
AUTOPLAY. (“AUTOPLAY.A1S”)
Note that you can only store one Auto Load or Auto Play file on a single floppy disk. Also note that when you load the .A1S type song file, its voice data will be loaded into the Song voice bank, thus overwriting any existing Song voices.
NOTE
The AUTOPLAY.A1S file is included in the accompanying floppy disk. (For more information, see page 7)
CAUTION
Turning the power off or ejecting the floppy disk while loading may cause irretrievable data loss or floppy disk drive malfunction.
Changes to the Technical Information Booklet
Please use the new information below in conjunction with the W5/W7 Technical
Information booklet.
● Voice List
Two new Preset voice banks, P2 and P3, are included in Version 2. Please note the following:
• The voices in Preset voice bank P1 are the same as those in the “Preset Voice List” on pages 6 ~ 11 of the Technical Information booklet.
• The voices in Preset voice bank P2 are the same as those in the “Internal Voice List” on pages 12 ~ 17 of the Technical Information booklet.
• The voices in Preset voice bank P3 are listed under
“Preset Voice Bank 3” on pages 28 ~ 31, herein.
● Drum Voice Key Assignments
Two new Preset drum voices (PD03 and PD04) are included in the Preset Drum voice bank, which include some differences in key assignments. Please note the following:
• A listing of the key assignments for PD03 and PD04 are provided in the “DRUM VOICE LIST” chart on page 32, herein.
● Element List
Eleven new preset elements (246 ~ 256) are added to the P2 element bank, as listed on pages 19 ~ 24 of the Technical Information booklet. Please add the following to the list which ends on page 24:
Element Element
Bank Number
Category LCD
P2 Se
253
254
255
256
246
247
248
249
250
251
252
VBInsect
Sine 5th
Science
OffMumin
Ghost
TapeSpin
Bell Dly
Bird
Reviw
PlsSiren
GhostCH
Name
Vibraslap Insect
Sine 5th
Science
Off Mumin
Ghost
Tape Spin
Bell Dly
Bird
Reviw
Pulse Siren
Ghost Choir
27
Voice
Number
056
057
058
059
060
061
062
063
064
049
050
051
052
053
054
055
041
042
043
044
045
046
047
048
033
034
035
036
037
038
039
040
024
025
026
027
028
029
030
031
032
016
017
018
019
020
021
022
023
009
010
011
012
013
014
015
001
002
003
004
005
006
007
008
Voice
Category
Ld
Se
Dr
Ba
Fx
Pd
Pf
Voice Name
Square St
Ambient St
BeautyPad
ReverseRR
Feed Pad
AngelHair
Ice Doll
Flute Pad
BuzzDrone
Lily
Dance CP
Ana EP
EP Phaser
ClaviPhase
60Vintage
AcP & EP
VocoBass
P Funk
Pick Comp
LoFiAcBass
Upright
Rave Hit 1
Rave Hit 2
Acid Hit1
Acid Hit2
Acid Hit3
Saxes Hit
Brass Hit
Staring
End Time
Tek Liner
OverTheSky
Tek S&H
MWScratch1
MWScratch2
Tape Spin
Choral Hit
4spHipHop1
4spHipHop2
4spTekno 1
4spTekno 2
Super Sub
ElekiTight
Joy Bass
Tek Line
Tight Syn
LatelyBass
Star Dust
Gang
Bass&Lead
Fat&fat
Blue Lead
YellowLead
Pump 7sus4
Pump Tri 1
Pump Tri 2
Koff Lead
Digi Sync
N-Hall
DOWN
L.F.O.
HaHahaha
Tek Boy
Tek Loop
NORMAL VOICE LIST
VOICE
Normal-Voice-Liste
Liste des Sonorités Normales
INSERTION EFFECT
Number
Voice
Category
Voice Name
Effect
Mode
Effect Type
Device
MC 1
Parameter
VOICE INSERTION EFFECT
Effect Type Effect
Mode off on on on off on on on on off off on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on off on on on on on on on on on off off on on on
3 Band EQ
Cross Delay
3 Band EQ
Cross Delay
Dist->Flange
Chorus B
Chorus A
Pitch Chng 2
Flanger B
"Delay L,C,R"
Dist->Phaser
Pitch Chng 1
Phaser
Phaser
Rotary Sp.
3 Band EQ
Dist->Flange
Dist+Wah
Dist+Comp
Early Ref.1
Dist+Comp
Aural Exc
Aural Exc
Early Ref.1
Early Ref.1
Reverb Room
3 Band EQ
3 Band EQ
Phaser
Flanger B
Flanger A
Flanger B
Flanger A
Dist+Wah
Dist+Wah
Distortion
Cross Delay
Reverb Plate
Reverb Plate
Reverb Plate
Reverb Plate
3 Band EQ
3 Band EQ
Flanger A
Flanger B
3 Band EQ
3 Band EQ
Phaser
Rotary Sp.
3 Band EQ
3 Band EQ
Dist+Comp
Dist+Comp
Flanger A
Flanger A
Flanger A
3 Band EQ
3 Band EQ
Flanger B
Phaser
Auto PAN
3 Band EQ
Dist+Comp
Phaser
MC 1
Device Parameter
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) flt band
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
ModWheel
ModWheel lfo speed ins.ef
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) flt reso
ModWheel ins.ef
ModWheel
ModWheel ins.ef
ins.ef
ModWheel
ModWheel flt reso ins.ef
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) feg decay
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) sys.ef 1
General1(CS) flt cutof
General1(CS) sys.ef 2
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) sys.ef 3
General1(CS) flt cutof
General1(CS) flt cutof
ModWheel ins.ef
General1(CS) ins.ef
General1(CS) lfo speed
General1(CS) flt reso
General1(CS) lfo speed
General1(CS) lfo speed
General1(CS) lfo speed
ModWheel ins.ef
ModWheel
ModWheel ins.ef
off
General1(CS) sys.ef 2
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) sys.ef 2
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) flt cutof
ModWheel off
General1(CS) ins.ef
Enable*
Enable*
123-
123-
123-
__--
__--
__--
_---
__--
___-
__--
___-
__--
__--
123-
1234
1234
____
____
___-
___-
__--
___-
1234
123-
1234
__--
__--
_---
__--
__--
_---
____
____
__--
___-
___-
__--
__--
__--
_2--
____
1---
12--
12--
__--
____
____
____
____
___-
12--
__--
__--
__--
_---
1---
___-
___-
__--
__--
___-
___-
____
___-
28
*The "Enable" column indicates Element on/off and MIDI control status, where 1,2,3 and 4 represent Elements 1,2,3 and 4, respectively. A horizontal line at the baseline ("_") or a number indicates that an element is turned on, with the number indicating that the element can be controlled by MIDI, and the horizontal line indicating that it cannot. A horizontal dash ("-") indicates that the element is turned off. For example, an Enable situation coded with "12_-" indicates that Elements 1, 2 and 3 are turned on, with Elements 1 and 2 able to be controlled by MIDI. Element 4 is turned off.
MIDI CONTROL
Enable* Device
MIDI CONTROL
MC 2
Device Parameter
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel off off off off off off off off
ModWheel
ModWheel
ModWheel
ModWheel off off off off
ModWheel
ModWheel off off
General1(CS) ins.ef
General1(CS) lfo speed
ModWheel
ModWheel
ModWheel off off off
ModWheel off
General1(CS) flt reso
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) sys.ef 2
ModWheel off
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel off off off off off
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel off off off off off off off off
ModWheel off
General1(CS) flt cutof
ModWheel
ModWheel off off
ModWheel
ModWheel
ModWheel off off flt cutof
ModWheel flt cutof
General1(CS) flt cutof
General1(CS) flt cutof
ModWheel off
ModWheel
ModWheel
ModWheel
ModWheel off off off off
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel off off off off off
ModWheel
ModWheel off off
General1(CS) flt cutof
ModWheel off
Enable*
123-
123-
123-
1_--
12--
12--
1---
12--
_23-
12--
123-
12--
12--
123-
1234
1234
1234
1234
123-
123-
12--
123-
1234
123-
1234
12--
12--
1---
12--
12--
1---
1234
1234
__--
123-
123-
12--
12--
12--
__--
1234
1---
12--
12--
__--
____
1234
1234
1234
123-
12--
__--
12--
12--
1---
1---
123-
___-
12--
12--
123-
123-
1234
123-
MC 2
Parameter
Element
Bank
Element 1
Element
Number
Element
Category
Element
Name
P2
P2
P1
P1
P2
P2
P2
P2
P2
P1
P2
P1
P1
P1
P1
P2
P2
P2
P2
P1
P2
P2
P1
P1
P1
P1
P1
P2
P1
P1
P1
P1
P1
P1
P1
P2
P2
P1
P1
P1
P2
P1
P2
P2
P2
P2
P2
P1
P2
P2
P2
P2
P2
P2
P2
P2
P1
P1
P2
P2
Element
Bank
P1
P2
P1
P1
238
180
78
60
17
19
183
141
218
218
207
208
208
242
219
156
153
45
11
215
140
134
132
198
179
172
178
178
165
118
155
17
39
65
44
11
61
67
53
63
24
13
22
28
1
138
248
165
24
234
234
251
234
234
13
13
116
33
26
158
Element 1
Element
Number
238
20
152
157
Element
Category
Br
Ld
Ba
Ba
Se
Se
Ba
Ld
Dr
Dr
Se
Pc
Ld
Ld
Se
Br
Br
Ld
Ld
Pd
Pd
Pf
Pf
Pd
Pd
Pd
Pd
Ld
Pf
Ld
Pf
Pf
Br
St
Fx
Pd
Ld
Ld
St
Dr
Dr
Rd
Br
Ba
En
En
Dr
En
Ba
Ba
Ba
Ba
Ba
Pf
Ld
Dr
Ba
Gt
Ba
Ld
En
Dr
Dr
Dr
SynBrs10
SynSt2
RevSyn
Pad26
Squ
SquSaw
SynSt5
Pad27
Pad33
Pad19
Pad29
Pad5
Pad31
Stuff6
E.Grand3
Digi4
EP2
Digi2
EP17
A.Piano1
SynBs7
SynBs4
Stuff7
Saw1
Vox6
BeatleBs
PickBs1
A.Bass2
Fretls1
OrchHit
OrchHit
CyCrush
CyChina
CyChina
AltoSx
Trumpet
Guffaw1
Science
SynBs16
Digi4
Scrach
Scrach
TapeSpin
Choir1
BdStd
BDStdH
BDAnalog
BDAnalog
SynBs16
Mute3
SynBs6
Squ
Element
Name
SynBrs10
Sweep
SynBs3
SynBs8
SynBrs6
SynBrs6
Saw3
Saw3
DigiWobb
RezLd
Digi6
Seq2
Element
Bank
Element 2
Element
Number
Element
Category
P2
P2
P2
P1
P2
P2
P2
P2
P2
P1 off
P1
P1
P2
P1
P2
P2
P2
P2
P1
P1
P1
P1
P1
P1
P1 off
P1
P1
P1
P1 off
P1
P1
P1
P2
P2
P1
P1
P1
P2
P1
P2
P2
P2
P2 off off off
P2
P2
P2
P2
P2
P2
P2
P1
P1
P2
P2
Element
Bank
P2
P2
P1
P1
164
180
78
57
17
18
183
132
218
--
244
243
243
245
219
153
155
155
11
216
149
141
--
198
185
184
192
199
161
139
155
17
1
74
5
36
61
63
65
123
24
17
--
93
14
139
--
--
--
92
154
251
234
234
13
13
116
159
25
142
Element 2
Element
Number
30
20
152
157
Element
Category
Ld
Ld
Ba
Ba
Se
--
--
--
Fx
Se
Se
Pc
Se
Ld
Se
Br
Br
Ld
Ld
Pi
Pd
Pi
Pf
Pd
Pd
Pd
Se
Ld
Pf
--
Or
Pf
Se
St
Fx
Pd
Ld
Ld
St
Rd
Rd
Rd
Br
Ba
En
--
Rd
En
Ba
Ba
--
Ba
Ba
Ba
Ld
Dr
Ba
Ba
Ba
Ld
En
Dr
Dr
Dr
ELEMENT
Element
Name
Element
Bank
Element 3
Element
Number
Element
Category
ELEMENT
P2
P2
P2 off off
P1
P2
P2 off off off off
P1 off
P2
P2
P2 off
P2 off
P1
P1
P1
P1 off off off
P1
P1 off off off off off off
P2
P2 off
P1
P1 off
P2
P2
P2
P2 off off off off off off off
P2 off off off
P1
P1
P2
P1
Element
Bank
P1
P2 off off
--
54
78
47
--
19
--
--
--
--
222
219
219
246
222
--
--
0
--
--
--
--
11
35
202
204
204
202
--
139
155
--
5
--
1
65
--
0
83
87
--
--
--
--
14
--
--
--
--
--
--
--
234
234
13
36
--
--
116
--
Element 3
Element
Number
166
20
--
--
Element
Category
Ba
Ld
--
--
--
--
--
--
--
--
--
--
--
Pc
--
Br
Br
Ld
Pf
Pi
Pd
Pi
--
--
Pi
Fx
Fx
--
--
--
--
Pf
--
Pd
Fx
Pd
--
Ld
--
Br
Br
Rd
Br
--
--
--
Br
--
--
Pi
--
--
--
--
Ld
Dr
--
Ba
Ba
--
Pd
Dr
Dr
Dr
TuneRes2
SynSt2
RevSyn
Pad23
Squ
SawSqu
SynSt5
Pad27
Pad29
Pad31
Bush
Flute1
Pad40
PanFlt1
Harpsi1
Digi4
EP6
--
Stuff1
EP3
SynBs4
SynBs6
SynBs6
Saw1
Vox7
SlapBs2
Fretls1
--
A.Bass2
OrchHit
--
TenorSx1
AltGrwl
AltGrwl
TenorSx2
Trumpet
Guffaw2
--
--
--
WindLoop
Burst
TapeSpin
Choir1
SDRock
SDRmH2
SDAna9
TMEle
SynBs12
AlenBs4
SynBs6
Squ
Element
Name
BrsLd1
Sweep
SynBs3
SynBs8
SynBrs6
SynBrs6
Saw3
Saw3
DigiWobb
Shilling
Digi5
Insect
Element
Name
Element
Name
SynBs17
Sweep
SynBrs6
SynBrs6
Saw3
Harpsi1
DigiWobb
Pad1
HHClose
HHAnCls
HHAnCls
HHClose
AlenBs4
SynBs6
Saw1
Whistle
MuteTp
Trumpet
Trumpet
BariSx
MuteTp
Pad20
RevSyn
Pad13
SquSaw
Whistle
DigiEcho
TimpMute
Flute1
Pad31
PanFlt1
EP3
Element
Bank
Element 4
Element
Number
Element
Category
Element
Name off off off off off off
P1
P2 off off off off off off off
P2 off off off off
P1
P1 off off off off off
P1
P2 off off off off off off
P2
P2 off off off off
P1
P2
P2
P2 off off off off off off off off off off off off off
P2 off
Element
Bank off off off off
--
--
--
--
--
78
--
--
--
--
132
--
--
137
159
--
--
--
11
--
--
161
--
61
203
203
203
--
--
200
--
--
--
--
--
--
--
--
211
41
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
13
--
Element 4
Element
Number
--
--
--
--
Element
Category
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
Ld
--
--
--
--
--
--
--
En
Pd
--
--
--
--
--
--
--
--
--
--
Fx
--
--
--
Ba
Ba
--
--
--
Ba
--
--
Se
--
--
--
--
Ld
--
--
Dr
--
--
Cp
Dr
Dr
Dr
Element
Name
Saw3
Hndbel1
HHAnOpn
HHAnOpn
HHAnOpn
HHOpen
Saw1
SlapAtk
A.Bass2
AlenBs2
SynBs10
RevSyn
Vox2
Pad7
29
30
Voice
Number
119
120
121
122
123
124
125
126
127
128
111
112
113
114
115
116
117
118
102
103
104
105
106
107
108
109
110
095
096
097
098
099
100
101
087
088
089
090
091
092
093
094
079
080
081
082
083
084
085
086
070
071
072
073
074
075
076
077
078
065
066
067
068
069
Preset Voice Bank 3 (065~128)
INSERTION EFFECT
Effect
Mode on on on on on on on on on on on on on on on on on on on on on off on on on on on on on on on on on on on on on on on on on on on off on on off off off off off on off on on on on on on on on on on on
Effect Type
Auto PAN
Cross Delay
Dist->Delay
"Delay L,R"
Flanger A
Flanger A
3 Band EQ
Cross Delay
Phaser
Flanger A
Pitch Chng 1
Phaser
Dist->Phaser
Dist->Flange
Early Ref.1
3 Band EQ
Distortion
Early Ref.1
3 Band EQ
Gate Reverb
Auto PAN
Phaser
3 Band EQ
Pitch Chng 1
"Delay L,R"
Pitch Chng 1
Phaser
Chorus A
3 Band EQ
Phaser
Pitch Chng 2
Early Ref.2
Reverb Plate
Reverb Room
Symphonic
Flanger B
Aural Exc
Rotary Sp.
Dist->Delay
Distortion
Dist->PtChng
Reverb Plate
3 Band EQ
Dist+Wah
3 Band EQ
Early Ref.2
3 Band EQ
3 Band EQ
3 Band EQ
3 Band EQ
3 Band EQ
3 Band EQ
Phaser
3 Band EQ
Dist->Delay
3 Band EQ
"Delay L,C,R"
Symphonic
3 Band EQ
Cross Delay
Stereo Echo
Cross Delay
Stereo Echo
Cross Delay
VOICE
Voice
Category
Pf
Or
Gt
St
Br
Rd
Pi
Sc
Fx
Et
Pc
Se
Co
Voice Name
Meadow
GhostRiver
Feed
Bell Crash
SpaceLab
Feedle
Mad Man
Going Up
Apollo
S.O.S
Teleport
Torpedo
Emergency
Planet X
CuicaWomen
Bahama
RckBandHit
MerryXmas
Ambi S&H
LisWat
Deep Ambi1
Deep Ambi2
Psychic
Myth
Maria
Puppet
Stoma
SnowFlakes
Shanbala
Spell
Beijing
Chiang Mai
Jungle Tom
EthnicPerc
SquareSeq
Pulse Seq
Saw Stab
Harpy
Wire Comp
DeCaY
Platinum
Polaris
Moon Base
WaterMalet
Sun Set
Fly Sine
Space Dust
Galaxy
Ice Land
Insectoid
TX816 EP
Mod Roades
House Orgn
The Cat
HeavyMetal
Prince
Stratus
Eleki Man
Progressiv
Elec Mute
LoFi Sax
Shaku8
Ana Pluck
Acid Digi
MC 1
Device Parameter
General1(CS) lfo speed
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) ins.ef
ModWheel
ModWheel
ModWheel off off off
ModWheel lfo speed
General1(CS) flt reso
ModWheel
ModWheel ins.ef
flt cutof
ModWheel ins.ef
General1(CS) flt reso
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) flt cutof
ModWheel lfo pmd
General1(CS) sys.ef 3
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) flt reso
General1(CS) lfo speed
ModWheel ins.ef
ModWheel
ModWheel ins.ef
ins.ef
General1(CS) flt cutof
ModWheel sys.ef 2
General1(CS) aeg decay
General1(CS) flt band
General1(CS) ins.ef
ModWheel
ModWheel ins.ef
off
ModWheel ins.ef
General1(CS) sys.ef 3
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) ins.ef
General1(CS) flt cutof
General1(CS) ins.ef
General1(CS) flt band
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) flt cutof
General1(CS) sys.ef 2
General1(CS) flt reso
General1(CS) flt reso
General1(CS) flt reso
General1(CS) ins.ef
General1(CS) flt reso
ModWheel
ModWheel sys.ef 3 off
General1(CS) flt cutof
ModWheel ins.ef
ModWheel off
General1(CS) amp level
General1(CS) flt reso
General1(CS) sys.ef 2
ModWheel amp level
General1(CS) sys.ef 2
MIDI CONTROL
MC 2
Device Parameter
ModWheel
ModWheel
ModWheel
ModWheel off off off off
General1(CS) lfo speed
General1(CS) ins.ef
General1(CS) amp level
General1(CS) flt reso
ModWheel off
General1(CS) lfo speed
General1(CS) amp level
General1(CS) flt cutof
ModWheel off
ModWheel
ModWheel
ModWheel off off off
ModWheel
ModWheel lfo speed off
General1(CS) ins.ef
General1(CS) sys.ef 2
ModWheel
ModWheel
ModWheel
ModWheel off off off off
ModWheel
ModWheel flt cutof ins.ef
ModWheel flt reso
General1(CS) flt reso
General1(CS) lfo speed
General1(CS) flt cutof
ModWheel off
General1(CS) sys.ef 3
ModWheel
ModWheel off off
ModWheel off
General1(CS) sys.ef 1
General1(CS) flt cutof
General1(CS) aeg decay
General1(CS) sys.ef 1
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel
ModWheel off off off off off off off off off
ModWheel
ModWheel
ModWheel
ModWheel off off off off
ModWheel
ModWheel off off
General1(CS) sys.ef 1
General1(CS) flt cutof
ModWheel off
General1(CS) flt cutof
General1(CS) amp level
General1(CS) amp level
General1(CS) flt cutof
ModWheel off
General1(CS) sys.ef 2
General1(CS) amp level
Enable*
123-
123-
1_--
12--
12--
12--
12--
____
_23_
1234
____
1___
12_-
____
12--
12--
12--
123-
123-
12--
123-
12--
12--
12--
123-
1---
12--
12--
123-
12--
123-
1234
1234
12--
12--
12--
123-
_2__
_2__
____
___4
____
1---
12--
1---
123-
12--
12--
123-
1234
123-
1---
1---
____
12_-
12--
12_-
1---
12--
_---
1---
1_3-
12--
12--
Enable*
123-
__3-
12--
12--
12--
12--
__--
____
____
____
_2__
____
1__-
____
__--
__--
12--
___-
123-
12--
123-
_2--
12--
__--
___-
_---
__--
__--
___-
__--
___-
1234
1234
1_--
__--
12--
_2_-
__3_
____
____
____
12__
_---
__--
_---
___-
__--
__--
123-
1234
___-
1---
1---
___4
12_-
__--
12_-
_---
__--
_---
_---
___-
__--
__--
Element 1
Element
Number
Element
Category
150
164
74
20
33
94
227
252
137
183
0
198
22
220
146
144
242
87
51
129
63
38
59
100
115
197
241
80
69
158
24
44
123
149
217
76
69
249
248
17
247
35
49
43
44
32
17
18
11
97
184
103
116
174
222
244
10
152
27
16
12
76
96
121
Ld
Fx
Dr
Se
Se
Se
Pd
Ld
Ba
St
Se
Se
Dr
Fx
Se
En
Ld
Dr
Pd
Et
Pc
Dr
Dr
Cp
Se
Pd
Pd
Fx
Cp
Se
Ld
Pd
Gt
Se
Se
Ld
Se
Pd
En
Fx
Pd
Se
Pf
Pf
Pf
Ld
Ld
Ld
Ld
Gt
Rd
Pi
Ba
Ld
St
Gt
Gt
St
Br
Pf
Pf
Or
Or
Gt
Element
Bank
P2
P2
P2
P2
P2
P2
P2
P2
P1
P1
P2
P2
P2
P2
P2
P1
P2
P2
P2
P2
P2
P2
P2
P1
P2
P2
P2
P2
P1
P2
P2
P2
P1
P2
P2
P2
P2
P2
P1
P2
P2
P2
P1
P1
P1
P2
P2
P2
P2
P1
P1
P2
P1
P2
P1
P1
P1
P1
P1
P1
P1
P1
P1
P1
Element
Name
GorstCH
Choir1
Digi2
BellTree
CymSir
LFO Xylo
VbSlp
TimpMute
MadTinke
TuneRes2
Pad40
Sweep
RezLd
EP-S&H
CuiKL
Bell Dly
AlenBs2
SynSt5
Dissolve
Digi3
Seq2
Digi4
Pad10
Harm1
Quasar
Clste1
Simmer
Pad29
Pad4
Pad25
Sitar
TnklBell
TMJazz
Tumba
Squ
SawSqu
Saw1
Nylon1
Stuff11
Stuff5
Stuff6
VoxLd
Vox8
SlwSweep
Pad35 offMumin
Science
Squ
Sine 5th
Pad1
EP5
EP1
Organ2
Stuff4
Ovdrv1
Violin1
Clean1
Mute1
Strings6
MuteTp
TenorSx1
Noise
SynBs3
Digi7
Element 2
Element
Number
Element
Category
163
150
80
157
166
128
226
81
119
183
255
128
22
162
160
144
242
130
69
65
233
87
160
100
115
--
241
80
69
86
53
33
209
202
217
72
46
254
36
46
247
35
--
18
--
97
129
35
39
32
184
116
--
174
--
--
9
152
27
17
--
--
96
121
Se
Se
Dr
Fx
Se
Se
Fx
Se
Gt
St
Se
Se
Dr
Se
Se
Se
Ld
Se
Se
Et
Pc
--
Dr
Cp
Pd
Dr
Fx
Fx
Cp
Fx
Pd
Ld
En
En
Pd
Pd
Se
Pd
En
Pd
Pf
Pi
Gt
Pd
Pf
Ld
--
Ld
--
Gt
--
Pi
Ba
Ld
St
Gt
--
St
--
Pf
--
--
Or
Gt
Element
Bank
P2
P2
P2
P2
P2
P2
P2
P2
P1
P1
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2
P2 off
P2
P1
P2
P2
P2
P2
P1
P2
P2
P2
P1
P1
P2
P2
P2
P2
P1
P2
P1
P1
P1
P2
P1
P2 off
P2 off
P1 off
P2
P1
P2
P1
P1 off
P1 off
P1 off off
P1
P1
ELEMENT
Element 3
Element
Number
Element
Category
--
--
--
64
--
--
159
217
119
65
--
--
--
14
254
208
140
162
73
--
83
--
--
--
115
--
--
--
69
--
157
76
94
--
--
--
0
206
248
46
35
246
--
--
--
190
--
--
151
80
--
--
--
161
--
--
--
--
254
47
--
--
96
116
--
--
--
Cp
--
--
Se
En
Gt
Cp
--
--
--
Ld
Se
En
Se
Se
--
--
Pc
--
--
Pd
--
Fx
--
Fx
Fx
--
--
Cp
--
Se
Se
Pd
Pd
Se
--
--
Pi
En
--
--
Se
Fx
--
--
--
St
--
--
--
Pi
--
--
--
Se
--
Pf
--
--
Or
Gt
Element
Bank off off off
P1
P2
P1 off off
P1
P1 off off off
P2
P2
P1
P2
P2 off off
P2 off off
P2 off
P2 off off
P1 off
P2
P2
P2 off
P2
P2
P2
P2 off off
P1
P1 off off
P2
P2 off off off
P1 off
P1 off off off
P2 off off off
P1 off off
P1
P1
Element
Name
PulsCire
Stream
Digi2
Telephon
Simpl'n'
LFO Xylo
VbSlp
Seq1
TuneRes1
MadTinke
Dissolve
Seashore
Tweet 2
Stream
CuiKH
LoopXylo
Dist1
SynSt5
Dissolve
Digi3
AtkChr2
Pad19
RezLd
Choir12
Choir5
Digi3
Pad31
SleiBell
TimpMute
Simpl'n'
Sitar
TnklBell
--
Tumba
--
SawSqu
--
Nylon1
Stuff5
Pad1
Stuff1
VoxLd
Vox8
Pad38
Stuff8
Shaku8
Pad2
Pad12
Sine 5th
Pad1
EP6
--
--
Stuff4
Ovdrv1
Violin1
Mute1
--
Strings6
--
--
Bottle
SynBs3
Digi7
Element
Name
Stuff9
Stuff4
Mute1
SlapAtk
Shaku8
Harp
MtlBel1
Dissolve
Whistle
Choir9
Science
Pad12
Pad1
VibraInc
Digi3
Seashore
SlwSweep
EP-S&H
Pad39
DigiEcho
TnklBell
Reviw
Choir11
Guffaw3
Telephon
Saw4
Shilling
Vox8
StlDrum
Dist1
Marimba
Element
Bank off off off
P2 off off off off
P2
P1 off off off off
P2
P2 off
P2 off off off off off off off off off off off off off
P2
P2 off
P2
P1
P2
P2 off off off
P1 off off off
P1 off off off off off off off
P1 off off off off off off off -- --
-off off off --
--
--
--
--
--
--
--
--
--
96
--
--
--
--
70
185
71
37
246
--
--
--
--
--
--
--
204
--
--
--
--
--
--
--
223
172
60
--
--
--
--
253
250
--
162
--
--
--
--
--
--
--
--
--
--
--
--
--
88
87
--
Element 4
Element
Number
Element
Category
--
--
--
Or
--
--
--
--
--
--
Se
Se
--
Se
--
--
--
--
--
--
--
--
--
--
--
--
Dr
--
--
--
--
Dr
Cp
Fx
Fx
--
--
--
--
--
Dr
Cp
Pd
Se
--
--
--
Cp
--
--
--
En
--
--
--
--
--
--
--
--
--
--
--
Element
Name
Stuff4
Choir7
Digi4
SDRock
Digi5
Pad3
VibraInc
Octivate
TimpMute
Bird
Gorst
Telephon
CongaOp
BDStdH
Glock1
31
32
DRUM VOICE LIST Dum-Voice-Liste
Liste des Sonorités Rythmiques
93
94
95
96
89
90
91
92
85
86
87
88
81
82
83
84
77
78
79
80
73
74
75
76
68
69
70
71
72
57
58
59
60
61
53
54
55
56
62
63
64
65
66
67
49
50
51
52
45
46
47
48
A 2
AH 2
B 2
C 3
CH 3
F 2
FH 2
G 2
GH 2
D 3
DH 3
E 3
F 3
FH 3
G 3
CH 2
D 2
DH 2
E 2
A 1
AH 1
B 1
C 2
F 1
FH 1
G 1
GH 1
CH 1
D 1
DH 1
E 1
FH 0
G 0
GH 0
A 0
AH 0
B 0
C 1
41
42
43
44
37
38
39
40
30
31
32
33
34
35
36
25
26
27
28
29
GM pgm# Key Off Alt.
GM-1(GD01)
Note# Note
24 C 0
Standard Kit
Click H
CH 0
D 0
DH 0
E 0
F 0
O
O
O
Brush Tap
Brush Swirl L
Brush Slap
Brush Swirl H
Snare Roll
1
Castanet
Snare L
Sticks
Bass Drum L
Open Rim Shot
Bass Drum M
Bass Drum H
Side Stick
Snare M
Hand Clap
Snare H
Floor Tom L
Closed Hi Hat
Floor Tom H
Pedal Hi-Hat
1
O
O
O
2
2
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
High Agogo
Low Agogo
Cabassa
Maracas
Samba Whistle H
Samba Whistle L
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mute
Triangle Open
Shaker
Jingle Bell
Bell Tree
Hi Q
A 5
AH 5
B 5
C 6
F 5
FH 5
G 5
GH 5
CH 5
D 5
DH 5
E 5
A 4
AH 4
B 4
C 5
F 4
FH 4
G 4
GH 4
CH 4
D 4
DH 4
E 4
GH 3
A 3
AH 3
B 3
C 4
GM-9(GD02)
Room Kit
Room Tom 1
Room Tom 2
Room Tom 3
Room Tom 4
Room Tom 5
Room Tom 6
GM-17(GD03)
Rock Kit
SD Power M
Bass Drum M
Bass Drum H
BD Power
SD Rock
SD Power Rim
Power Tom 1
Power Tom 2
Power Tom 3
Power Tom 4
Power Tom 5
Power Tom 6
: Same as Standard Kit
: No Sound
GM-25(GD04)
Electro Kit
Reverse Cymbal Reverse Cymbal
Hi Q
Snare M
Bass Drum H
BD Power
BD Gate
SD Power L
SD Power H
E Tom 1
E Tom 2
E Tom 3
E Tom 4
E Tom 5
E Tom 6
Scratch Push
Scratch Pull
GM-26(GD05)
Analog Kit
Hi Q
SD Power H
Bass Drum M
Analog Tom 6
Analog Conga H
Analog Conga M
Analog Conga L
Scratch Push
Scratch Pull
GM-33(GD06)
Jazz Kit
BD Analog L
BD Analog H
Analog Side Stick
Analog Snare L
Analog Snare H
Analog Tom 1
Analog HH Closed 1
Analog Tom 2
Analog HH Closed 2
Analog Tom 3
Analog HH Open
Analog Tom 4
Analog Tom 5
Jazz Tom 1
Jazz Tom 2
Jazz Tom 3
Jazz Tom 4
Jazz Tom 5
Jazz Tom 6
GM-41(GD07)
Brush Kit
GM-49(GD08)
Classic Kit
Preset
Pre-1(PD01)
Preset1(QY10)
Pre-2(PD02)
Preset2(SY85)
Pre-3(PD03)
HipHop Kit
Brush Slap L
Brush Slap
Brush Tap
Brush Tom 1
Brush Tom 2
Brush Tom 3
Brush Tom 4
Brush Tom 5
Brush Tom 6
Pre-4(PD04)
Lofi Kit
Crash Cymbal 1
Hi Q
Snare M
Gran Cassa
Jazz Tom 1
Jazz Tom 2
Jazz Tom 3
Jazz Tom 4
Jazz Tom 5
Hand Cym.Open L
Jazz Tom 6
Hand Cym.Closed L
Hand Cym.Open H
Hand Cym.Closed H
BDAnalog
Cowbell
SDPower
SDAna9
CongaOpL
CongaOpH
CongaMt
AgogoL
AgogoH
TimbleL
TimbleH
HHAnCls
Shaker
Bass Drum H
BD Gate
SD Rock
Snare M
Room Tom 1
Room Tom 2
Room Tom 3
Hand Clap
Crash Cymbal
Side Stick
Ride Cymbal Cup
Closed Hi Hat
Hi-Hat Open
Snare 1
Tom 3
Side Stick
Snare 2
Tom 4
Hand Clap
Cowbell
Shaker
Closed Hi Hat
Closed Hi Hat2
Hi-Hat Open
Crash Cymbal 1
Crash Cymbal 2
Ride Cymbal
Ride Cymbal Cup
Conga L Open
Conga H Mute
Conga H Open
Bongo L
BD Power
BD RoomS
Bass Drum H
Bass Drum L
Room Tom 1
Room Tom 2
Room Tom 3
Room Tom 4
Bass Drum L
Bass Drum H
SD Power M
Tom 1
Tom 2
SynBsF
SynBsFH
SynBsG
SynBsGH
SynBsA
SynBsAH
SynBsB
SynBsC
SDAna9
HHAnOpn
SDAna8
SynBsC
SynBsCH
SynBsD
SynBsDH
SynBsE
Bongo H
Timble L
Timble H
Tumbrn
Clave
Wood Block
Agogo L
Agogo H
Samba Whistle
BDAnalog
Squ
BDGate
HHAnCls
Bass Drum M
Open Rim Shot
BD RoomS
Bass Drum L
Side Stick L
Snare M
Hand Clap
SD Rim H
Jazz Tom 1
Jazz Tom 2
Jazz Tom 3
Jazz Tom 4
Jazz Tom 5
Jazz Tom 6
Bass Drum H
Bass Drum L
Bongo H
Analog Side Stick
HHAnOpn
Chinese Cymbal
Conga HH Closed 1
Analog HH Closed 1
Conga H Open
Analog HH Closed
Conga H Open
HHAnOpn
Conga H Open
Conga H Open
HHAnOpn
Conga H Open
Scratch Push
Scratch Pull
● MIDI DATA FORMAT
Please note that there are a few changes in the “MIDI
DATA FORMAT” specifications (see the W5/W7
Technical Information booklet, page 39). Items shaded in gray, below, are the new additions to
Version 2.
Technical Information – page 39
1.2 Channel Message
1.2.1 Transmission
1.2.1.1 Note on/off
Transmission note range = C-2(0)...G8(127)
Velocity range = 1...127
1.2.1.2 Control change
Control change is output via MIDI when the following controllers are used.
4
7 ctrl#
1
11
64
1 ∼119
1 ∼119 parameter
Modulation Wheel
Foot Controller
Foot Volume
Expression
Sustain Switch
Continuous Slider
Foot Controller data rng
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 , 127
0 ∼ 127
0 ∼ 127
Technical Information – page 40
1.2.1.3 Program change
When a voice is selected, the bank select and program change is transmitted according to the following chart.
Normal Voice
Drum Voice
GM
PRESET 1
INTERNAL
SONG
EXTERNAL
PRESET 2
PRESET 3
GM
PRESET
INTERNAL
SONG
EXTERNAL
Bank No. MSB / LSB
0($00) / 0($00)
1($01) / 0($00)
2($02) / 0($00)
3($03) / 0($00)
4($04) / 0($00)
5($01) / 0($00)
6($01) / 0($00)
127($7F) / 0($00)
17($11) / 0($00)
18($12) / 0($00)
19($13) / 0($00)
20($14) / 0($00)
*1
*2
*2
*2
*2
PGM CNG No.
1 ∼128($00∼$7F)
↓
↓
↓
↓
↓
↓
Technical Information – page 40
1.2.2.2 Control change
11
71
72
4
6
7
10 cntrl#
0
32
1
73
74
84
91
93
94
1 ∼119
1 ∼119
64
Parameters in the table below can be controlled by MIDI.
parameter
Bank Select MSB
Bank Select LSB
Modulation wheel
Foot control
Data Entry
Inst Volume
Pan
Expression
Harmonic Content
Release Time
Attack Time
Brightness
Portament Control
EF Send 1 (Reverb)
EF Send 2 (Chorus)
EF Send 3 (Delay/Rev)
MIDI Control 1
MIDI Control 2
Sustain Switch data rng
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 ∼ 127
0 , 127
*1
*1
*1: See Program Change 1.2.1.3
1.2.2.3 Program Change
When a program change message is received, the W5/W7 performs the operations below. Three types of reception modes can be set with the System
Setup.
In Store Mode and Voice Edit Mode program changes will not be received.
1) Off: Program changes will not be received.
2) Ignore Bank Select: Individual program number (001 ~ 128) change messages will be received but bank select messages will be ignored.
3) On: Bank select and program change messages will be received according to the following chart.
Normal Voice
Drum Voice
GM
PRESET 1
INTERNAL
SONG
EXTERNAL
PRESET 2
PRESET 3
GM
PRESET
INTERNAL
SONG
EXTERNAL
Bank No. MSB / LSB
0($00) / 0($00)
1($01) / 0($00)
2($02) / 0($00)
3($03) / 0($00)
4($04) / 0($00)
5($01) / 0($00)
6($01) / 0($00)
127($7F) / 0($00)
17($11) / 0($00)
18($12) / 0($00)
19($13) / 0($00)
20($14) / 0($00)
PGM CNG No.
1 ∼128($00∼$7F)
↓
↓
↓
↓
↓
↓
*1
*2
*2
*2
*2
Technical Information – page 41
2.2 Parameter Change
The W5/W7 will transmit and receive the eight types of parameter change messages listed below. When recording is activated and “All Track” and “Punch-in” are not designated, parameter change messages will be transmitted when the [SONG],
[VOICE], [SELECT], [SOLO] and [TRACK 1]~[TRACK 16] buttons are pressed.
However, 6) Switch Remote will only receive and it will act the same function as the panel switches.
1). Song/Multi Data
2). Normal Voice Data
3). Drum Voice Data
4). Element Data
5). Setup Data
6). Switch Remote
7). Master Tuning
8). Universal System Exclusive Message
Except for Device Number off, the parameter change reception cannot be turned off with each MIDI switch.
33
Technical Information – page 44
6. Appended Table
(1) MIDI Parameter Change table (Song / Multi)
$F0,$43,$1n,$33,$04,sub_group,p_msb,p_lsb,v_msb,v_lsb,$F7
NOTES: n: Device Number s: parameter sub group number
000ccccc
c: 1..16; Inst Channel (1..16), 0: common data p: parameter number v: parameter value
[SONG_MULTI PARAMETERS]
1.COMMON c=0
PARAMETER
SNG_NAME0
SNG_NAME1
0
1
PARAMETER
NUMBER
0
1
BULK
NUMBER
SNG_LOC1
SNG_LOC2
SNG_KEY_MODE
-
-
76
72,73
74,75
76
SNG_SPLIT reserved
77
-
77
78
DATA
RANGE
32..127
32..127
0..998
0..998
b0..b1
b2..b4
b5..b6
0..127
DISPLAY
ASCII
ASCII
1..999
1..999
norm, split, layer, 4zone off, 1st, upr, lwrL, lwrH
3rd, 5th, 7th
9th
C-2..G8
NOTES song name top song name location point 1 location point 2 keyboard mode dynamic split mode dynamic split interval split point reserved
Technical Information – page 52
(5) MIDI Parameter Change table (Setup)
$F0,$43,$1n,$33,$07,sub_group,p_msb,p_lsb,v_msb,v_lsb,$F7
NOTES: n: Device Number s: parameter sub group number = 0 p: parameter number v: parameter value
1. SYSTEM s=0
PARAMETER PARAMETER
NUMBER
BULK
NUMBER
SYS_GRTU00
SYS_GRTU11
0
1
0
1
SYS_LOCAL
SYS_DEVNO
SYS_PROT
SYS_PGMSW reserved
SYS_CTRL_RST
SYS_EDIT_CONF
SYS_MVOL reserved
SYS_CS
SYS_FC
SYS_FV
SYS_FCINIT
SYS_FIX_VEL
50
51
-
57
58
59
60
61
44
45
46
47
-
49
44
45
46
47
48
49
50
51
52..56
57
58
59
60
61
DATA
RANGE
32..127
32..127
0..1
0..17
0..1
0..2
0..1
0..1
0..127
0..119
0..119
0..1
0..127
0..127
34
Technical Information – pages 56-57
The Implementation Chart on pages 35 ~ 36 now replaces the chart on pages 56 ~ 57 of the Technical
Information booklet.
DISPLAY
ASCII
ASCII
NOTES
Greeting Message upper 0 upper 1 off,on off,1..16,all auto, manual off,ignore,on hold,reset off,on
0..127
off,1..119
off, 1..119
fc, exp
???
off,1..127
local switch device number multistore program change switch reserved controller hold edit confirm master volume reserved cs assign foot ctrl assign foot vol assign foot ctrl init val.
play fix velocity
YAMAHA [ Music Synthesizer---synthesizer part ] Date:17-OCT-1995
Model W5/W7 MIDI Implementation Chart Version : 2.0
+----------------------------------------------------------------------+
| | Transmitted | Recognized | Remarks |
| Function ... | | | |
|-------------------+----------------+----------------+----------------|
|Basic Default | 1 - 16 | 1 - 16 | memorized |
|Channel Changed | 1 - 16 | 1 - 16 | |
|-------------------+----------------+----------------+----------------|
| Default | 3 | 3 | memorized |
|Mode Messages | x | x | |
| Altered | ************** | x | |
|-------------------+----------------+----------------+----------------|
|Note | 0 - 127 | 0 - 127 | |
|Number : True voice| ************** | 1 - 127 | |
|-------------------+----------------+----------------+----------------|
|Velocity Note ON | o 9nH,v=1-127 | o v=1-127 | |
| Note OFF | x 9nH,v=0 | x | |
|-------------------+----------------+----------------+----------------|
|After Key's | x | x | |
|Touch Ch's | o | o | |
|-------------------+----------------+----------------+----------------|
|Pitch Bender | o | o 0-12 semi |7 bit resolution|
|-------------------+----------------+----------------+----------------|
| 0,32 | o *2| o *2|Bank Select |
| 1 | o M.Wheel | o | |
| Control 4 | o Foot cont. | o | |
| 6 | x | o | |
| 7 | o Foot volume | o |Volume |
| 10 | x | o |Pan |
| Change 11 | o Foot volume | o | |
| 64 | o Sustain sw. | o |Sustain |
| 71 | x | o |Harmonic Content|
| 72 | x | o |Release Time |
| 73 | x | o |Attack Time |
| 74 | x | o |Brightness |
| 84 | x | o |Porta Cont. |
| 91 | x | o |Effect Send1 |
| 93 | x | o |Effect Send2 |
| 94 | x | o |Effect Send3 |
| 1-31,33-119 | o CS,Foot Cont.| o |Assignable |
| 120 | x | o |All Sounds Off |
| 121 | x | o |Reset All Cont. |
|-------------------+----------------+----------------+----------------|
|Prog | o 0-127 *3 | o 0-127 *3 | |
|Change : True # | *********** | | |
|-------------------+----------------+----------------+----------------|
|System Exclusive | o *1 | o *1 |voice etc. |
|-------------------+----------------+----------------+----------------|
| : Song Pos | |
|Common : Song Sel | |
| : Tune | See the sequencer part. |
|-------------------+ |
|System :Clock | |
|Real Time :Commands| |
|-------------------+----------------+----------------+----------------|
|Aux :Local ON/OFF | x | x | |
| :All Notes OFF| x | o | |
|Mes- :Active Sense | o | o | |
|sages:Reset | x | x | |
|-------------------+----------------+----------------+----------------|
|Note *1 ; transmit/receive if device No is not off. |
| *2 ; transmit/receive if program sw is on. |
| *3 ; transmit/receive if program sw is not off. |
+----------------------------------------------------------------------+
Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO o : Yes
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO x : No 35
36
YAMAHA [ Music synthesizer---sequencer part ] Date:17-OCT-1995
Model W5/W7 MIDI Implementation Chart Version : 2.0
+----------------------------------------------------------------------+
| | Transmitted | Recognized | Remarks |
| Function ... | | | |
|-------------------+----------------+----------------+----------------|
|Basic Default | 1 - 16 | 1 - 16 | memorized |
|Channel Changed | 1 - 16 | 1 - 16 | |
|-------------------+----------------+----------------+----------------|
| Default | x | x | |
|Mode Messages | x | x | |
| Altered | ************** | x | |
|-------------------+----------------+----------------+----------------|
|Note | 0 - 127 | 0 - 127 | |
|Number : True voice| ************** | | |
|-------------------+----------------+----------------+----------------|
|Velocity Note ON | o 9nH,v=1-127 | o v=1-127 | |
| Note OFF | x 9nH,v=0 | x | |
|-------------------+----------------+----------------+----------------|
|After Key's | o | o *6| |
|Touch Ch's | o | o *6| |
|-------------------+----------------+----------------+----------------|
|Pitch Bender | o | o | |
|-------------------+----------------+----------------+----------------|
| 0,32 | o *3| o *10|Bank Select |
| 1 - 31,33 - 121 | o | o | |
| | | | |
| | | | |
| Control | *5| *7| |
| | | | |
| Change | | | |
| | | | |
|-------------------+----------------+----------------+----------------|
|Prog | o 0 - 127 *4| o 0 - 127 *9| |
|Change : True # | ************** | | |
|-------------------+----------------+----------------+----------------|
|System Exclusive | o | o *8| Song data etc. |
|-------------------+----------------+----------------+----------------|
|System : Song Pos | o *2| o *2| except REC mode|
| : Song Sel | x | o *2| |
|Common : Tune | x | x | |
|-------------------+----------------+----------------+----------------|
|System :Clock | o *2| o *1| |
|Real Time :Commands| o *2| o *2| |
|-------------------+----------------+----------------+----------------|
|Aux :Local ON/OFF | o | o | |
| :All Notes OFF| x | x | |
|Mes- :Active Sense | o | x | |
|sages:Reset | x | x | |
|-------------------+----------------+----------------+----------------|
|Notes: *1 = receive in MIDI sync mode. |
| *2 = transmit/receive if MIDI control is not off. |
| *3 = transmit if playback filter bank select is not ignore. |
| *4 = transmit if playback filter program change is not ignore. |
| *5 = transmit if playback filter control change is not ignore. |
| *6 = receive if record filter after touch is not ignore. |
| *7 = receive if record filter control change is not ignore. |
| *8 = receive if record filter system exclusive is not ignore. |
| *9 = receive if program switch is not off. |
| *10 = receive if program switch is on. |
+----------------------------------------------------------------------+
Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO o : Yes
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO x : No

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Key features
- Three Preset voice banks with hundreds of new voices, expanding the sonic range and musical possibilities.
- Cue Play function allows triggering songs or phrases from specific measures, enabling quick and dynamic performance control.
- Multitrack Loop Recording allows overdubbing new parts in designated sections, fostering spontaneous inspiration and creativity.
- Remix function offers automated track solo, mute, and other commands, enabling real-time mixing and arrangement experimentation.
- Playback Effect applies pre-programmed quantizing and swing factors to specific tracks, breathing new life into existing compositions.
- Quick Split/Layer feature enables effortless selection and layering of voices on the fly, enhancing performance versatility.
- Tempo Delay automatically adjusts System Effect 3 delay time to the song tempo, ensuring seamless and rhythmic effects.
- Faster voice selection and editing features, expanded storage options, and additional song manipulation tools streamline the music creation process.