VTech | V.Smile Smart Keyboard | V.Smile Smartbook Toy Story Manual

Disney/Pixar elements
© 2007 Disney/Pixar
Etch A Sketch®
© The Ohio Art Company
Dear Parent,
At VTech®, we know that every year, children are asking to play video games
at younger and younger ages. At the same time, we understand the hesitation
of most parents to expose their children to the inappropriate content of many
popular video games. How can you feel confident in allowing your children
to play these games, and still educate and entertain them in a healthy, ageappropriate manner?
Our solution to this on-going debate is the V.Smile™ Learning System – a
unique video game system created especially for children aged 3 to 8. The
V.Smile™ Learning System combines a kid-friendly design, age-appropriate
curriculum, entertaining graphics, and fun game play into a unique experience
that your child will love and you can support. The V.Smile™ Learning
System engages your child with two modes of play: the Learning Adventure
– an exciting exploratory journey in which learning concepts are seamlessly
integrated, and the Learning Zone – a series of games designed to focus on
specific school skills in a fun, engaging way. Both of these educational modes
offer your child hours of learning fun.
As part of the V.Smile™ Learning System, VTech® offers a library of game
Smartridges™ based on popular children’s characters that engage and
encourage your child to play while learning. The library is organized into
three levels of educational play – Early Learners (ages 3-5), Junior Thinkers
(ages 4-6) and Master Minds (ages 6-8) – so that the educational content of
the system grows with your child.
At VTech® we are proud to provide you with a much-needed solution to the
video game dilemma, as well as another innovative way for your child to
learn while having fun. We thank you for trusting VTech®, with the important
job of helping your child explore a new world of learning!
Your Friends at VTech®
To learn more about the V.Smile™ Learning System and other VTech® toys,
visit www.vtechkids.com
Oh no! An evil toy collector has stolen Woody. He plans to sell him as part
of a collection to a museum in Japan. Buzz and the toy gang figure out who
the evil toy-napper is… and they head off to rescue Woody. Not an easy
challenge so they need your help! Join them on their rescue mission.
STEP 1: Game Settings
Use the pen to click on either of the icons on the title page
of the book to change the game settings.
Use the pen to click on the “Music On / Off” icon to
turn off the background music. Click on the “Music
On / Off” icon again to turn the background music
back on.
Easy / Difficult Level
Use the pen to click on the “Level” icon
to switch between Easy
and Difficult levels of play.
Music On / Off
STEP 2: Start Your Game
To start playing, turn to the first page and use the pen to click the ball icon on
the left side of the page.
Ball Icon
STEP 3: Choose Your Game Mode
“Let’s Read” Mode
Listen to the story on the page, and watch it come to life on the TV screen.
The “Let’s Read” mode begins automatically whenever you turn to a new
page and click the page icon.
“Let’s Play” Mode
When the story on the page has been read once, the TV screen will go into
the “Let’s Play” mode. Listen to the instructions and play the game using
the pictures in the book, watching the TV screen, or both. After the game is
finished, the TV screen will return to the scene menu. Here, you can replay
the game by clicking on the “Let’s Play” icon on the page.
“Let’s Explore” Mode
Explore the pictures on the right side of the page by clicking on them
with your pen. You can hear different responses from Jessie and see fun
animations on the TV screen. Simply click on the “Let’s Explore” icon on the
page, or press the ABC button on the right side of the SmartBookTM to go to
this mode. Here, Jessie accompanies you as you explore different elements
on your book pages.
HELP Button
When you press the HELP button during play, you will hear the last question
repeated. If you press the HELP button a second time, you will hear the game
instruction again.
EXIT Button
When you press the EXIT button during play, your
game will pause and an EXIT screen will appear.
Use the green or red colored button to answer
(Green = Yes, want to exit the game, and Red = No,
want to return to the game). You can also use the
pen to answer this question. Place the pen on the
right side of the book, and select the green “√” for
yes, I want to go or the red “X” to return to the game.
ABC Button
The ABC button is a shortcut that takes you to the “Let’s Explore” mode of
each scene.
Let’s Play
Let’s Explore
Scene 1 – Woody Saves
Directions Object Identification
Scene 2 – Identifying the Suspect
Parts of the Body
Scene 3 – Woody, the
Famous Star
Spot the
First Letters
Scene 4 – Woody Gets
Object Identification
Scene 5 – Al’s Toy Barn
Memory Skills
Scene 6 – Packing Up Woody Size and Logic SkillsComparisons
Scene 7 – Affronting Zurg Color Matching
Scene 8 – Saving Woody, Jessie and Bullseye
Foreign Languages
Scene 9 – The Happy Ending
Music Composition Music Notes
Scene 10 –Star Wonder in Space
Drawing Skills,
Number Order
Scene 11 –Andy’s Board Game Gameplay Rules
Scene 12 –Remember Me Card Game
Pair Up Skills
Educational Curriculum
Scene Menu
When you finish the game, you will automatically
be brought to the scene menu. Here you can make
a choice to choose and play the game again, “Let’s
Explore” to explore the page, or “Let’s Read” to
hear the story read aloud once again.
Scene 1 – Woody Saves Wheezy
Lost in the yard sale.
“Let’s Play”
Woody races to the yard sale to save Wheezy,
but ends up in the yard sale himself. To avoid
being discovered, he hides. Buzz uses Lenny, the
binoculars, to search for Woody. Listen to the hints
and using the pen point to where Woody is in the
yard sale.
Easy Level:
The clues to find Woody are specific.
Difficult Level: The clues to find Woody are more difficult.
Curriculum: Directions
“Let’s Explore”
When you touch any of the different objects on the
right page, the object will be identified.
Curriculum: Object Identification
Scene 2 – Identifying the Suspect
“Let’s Play”
Andy’s toys are trying to remember what
Woody’s toy-napper looked like. Listen to what
they remember and using the Etch-A-Sketch® in
your book and your pen, point to the part of the
body that needs to change. Scroll through the
different options to uncover what Woody’s friends
remember. The true identity of the toy-napper will
be soon revealed.
Easy Level:
Remembering the look of Woody’s toy-napper.
Choose from 6 body parts, with hints.
Difficult Level: Choose from 6 body parts, without hints.
Curriculum: Characteristics
“Let’s Explore”
Click on the different parts of the body to learn
their names.
Curriculum: Parts of the Body
Scene 3 – Woody, the Famous Star
Meeting the Roundup gang.
“Let’s Play”
With Woody, Al now has the entire Roundup gang
collection. However, something is not quite right.
Use the pen to point to the differences between
the scene on the pages and the TV screen.
Easy Level:
Find 3 differences.
Difficult Level: Find 5 differences.
Curriculum: Spot the Difference
“Let’s Explore”
Click on the objects and find the beginning letters
of the different objects in Al’s collection.
Curriculum: First Letters
Scene 4 – Woody Gets Repaired
Al calls a repairman to fix Woody’s arm.
The repairman needs many different skills including
sewing, painting, accessorizing and cleaning. Look
at the photo in the repairman’s hand and select
what you need to repair Woody.
Easy Level:
Fix simple repairs.
Difficult Level: Fix more complicated repairs.
“Let’s Play”
Curriculum: Problem-Solving Skills
“Let’s Explore”
Click on any of the tools on the right side of the
page to discover the names of the tools in the
repairman’s workbench.
Curriculum: Object Identification
Scene 5 – Al’s Toy Barn
Andy’s Buzz is trapped in one of the Buzz Lightyear boxes.
“Let’s Play”
There are lots of Buzz Lightyear dolls on the
shelves, and all of them are moving. Use the pen to
select the Buzz that is doing something different
from the others!
Easy Level: Find 1 Buzz from 8 different Buzz dolls.
Difficult Level: Find 1 Buzz from 12 different Buzz dolls.
Curriculum: Memory Skills
“Let’s Explore”
Click on a Buzz Lightyear doll on the page and
learn how he is feeling!
Curriculum: Feelings
Scene 6 – Packing Up Woody
“Let’s Play”
To send the entire Roundup Gang collection
to Japan by airplane, they will need to be safely
packed. On the TV screen, the foam protection will
be cut out for each of the different sized objects.
Use the pen to find the correct object that matches
the cut out in the foam and then place that object
into the foam.
Getting ready to travel to Japan.
Pack 1 object safely.
Difficult Level: Pack 2 objects safely.
Curriculum: Size and Logic Skills
“Let’s Explore”
Select different objects on the pages to compare
their sizes.
Curriculum: Comparisons
Scene 7 – Affronting Zurg
Help Buzz defeat Zurg.
“Let’s Play”
The toy gang meets Zurg in the elevator shaft. Now
Buzz needs your help to defeat Zurg. Zurg will
shoot different color balls at Buzz. Use the color
buttons to help Buzz defeat this attack. Use the
ENTER button to duck, to avoid a ball. Watch your
energy levels!
Easy Level:
Use only 2 color buttons.
Difficult Level: Use all 4 color buttons.
Curriculum: Color Matching
“Let’s Explore”
Use the elevator to access and learn about any of
the 10 floors of the building by using the pen to
choose an elevator button.
Curriculum: Numbers
Scene 8 – Saving Woody, Jessie and Bullseye
“Let’s Play”
Luggage containing Woody, Jessie, Bullseye and
Stinky Pete has been checked in for their flight to
Japan. Find the luggage when it passes through the
x-ray machine using the pen. Save the Roundup
Easy Level:
Where is Woody?
The cases move through the x-ray machine slowly.
Difficult Level: The cases move through the x-ray machine much
more quickly.
Curriculum: Concentration
“Let’s Explore”
Learn foreign languages: German, French, Spanish
and Chinese!
Curriculum: Foreign Languages
Scene 9 – The Happy Ending
Celebrating the return of the rescue mission.
“Let’s Play”
Release the musician in you. Using the pen,
compose your own melody on the keyboard and
then choose the big red button on the keyboard to
play back your melody. For a harder challenge, find
the missing notes from Mr. Mic’s melodies.
Easy Level: Compose your own melody.
Difficult Level: Find the missing notes.
Curriculum: Music Composition
“Let’s Explore”
Click on the piano keys to hear the names of the
notes and where they are positioned on the music
Curriculum: Musical Notes
Scene 10 – Star Wonder in Space
“Let’s Play”
Do you know how to play dot-to-dot? This game
is star-to-star! Connect the flashing stars on the
TV screen and uncover what you have drawn. You
have to be sure to connect them in the correct
Easy Level:
Buzz and Hamm are playing a drawing game.
Connect the flashing stars.
Difficult Level: Connect the numbered stars in the correct order.
Curriculum: Drawing Skills, Number Order
Scene 11 – Andy’s Board Game
Replay the rescue mission on this board game. Use the pen to roll the dice
and watch what happens. Who will be the first one back to Andy’s?
“Let’s Play”
Use the pen to choose who you want to play: Buzz,
Hamm or Rex. Play with friends (up to 3) or against
the SmartBookTM. Use the pen to roll the dice and
watch what happens. Who will be the first one back
to Andy’s?
Curriculum: Gameplay Rules
Scene 12 – Remember Me Card Game
“Let’s Play”
Match up the pairs. Use the pen to choose 2 cards
that make a pair. A pair can either be the same
image, a front and a back view of one of Andy’s
toys, or even a toy plus his favorite object!
Easy Level:
Rex, Wheezy, Hamm and Army Men are playing a card game in Andy’s room.
Match 2 cards that look the same.
Difficult Level: Match 2 cards that have related features of the
Curriculum: Pair Up Skills
Using the V.SmileTM Joystick to Play
You can also play with the V.Smile SmartBook
SmartridgeTM by using the regular V.SmileTM joystick.
However, you will only be able to play a limited
number of games and activities. To access all the
functions of the V.Smile SmartBook SmartridgeTM,
please use the V.Smile SmartBookTM main unit.
1. Keep your V.Smile™ clean by wiping it with a slightly damp cloth. Never
use solvents or abrasives.
2. Keep the unit out of direct sunlight and away from direct sources of
3. Remove the batteries when not using it for an extended period of time.
4. Avoid dropping it. NEVER try to dismantle it.
5. Always keep the V.Smile™ away from water.
A very small percentage of the public, due to an existing condition, may
experience epileptic seizures or momentary loss of consciousness when
viewing certain types of flashing colors or patterns, especially on television.
While the V.Smile™ Learning System does not contribute to any additional
risks, we do recommend that parents supervise their children while they play
video games. If your child experiences dizziness, altered vision, disorientation,
or convulsions, discontinue use immediately and consult your physician.
Please note that focusing on a television screen at close range and handling
a joystick for a prolonged period of time may cause fatigue or discomfort. We
recommend that children take a 15-minute break for every hour of play.
If you have a problem that cannot be solved by using this manual, we encourage
you to visit us online or contact our Consumer Services Department with any
problems and/or suggestions that you might have. A support representative
will be happy to assist you.
Before requesting support, please be ready to provide or include the
information below:
The name of your product or model number. (The model number is typically
located on the back or bottom of your product.)
The actual problem you are experiencing.
The actions you took right before the problem occurred.
Internet: www.vtechkids.com
Phone:1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
VTech® Electronics North America, L.L.C. and its suppliers assume no
responsibility for any damage or loss resulting from the use of this handbook.
VTech® Electronics North America, L.L.C. and its suppliers assume no
responsibility for any loss or claims by third parties that may arise through the
use of this software. VTech® Electronics North America, L.L.C. and its suppliers
assume no responsibility for any damage or loss caused by deletion of data
as a result of malfunction, dead battery, or repairs. Be sure to make backup
copies of important data on other media to protect against data loss.
COMPANY: VTech® Electronics North America, L.L.C.
ADDRESS: 1155 West Dundee Rd, Suite 130, Arlington Heights, LL 60004
1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
This equipment has been tested and found to comply with the limits for a
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference
in a residential installation. This equipment generates, uses and can radiate
radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to
operate the equipment.
2007 © VTech
Printed in China
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