C PROGRAMMING ABREVIATED Mark E. Donaldson

C PROGRAMMING ABREVIATED Mark E. Donaldson
C PROGRAMMING ABREVIATED
Mark E. Donaldson
PRECEDENCE CHART
Descrip
Oper
()
Function expr
[]
Array expr
->
struct indirec
.
struct memb
++ -Incr/decr
~
One’s comp
!
Unary not
&
Address
*
Dereference
(type)
Cast
Unary plus
+
Unary minus
Size in bytes
sizeof
*
Multiplication
/
Division
%
Modulus
Addition
+
Subtraction
Shift left
<<
Shift right
>>
<
Less than
<=
Less than or =
>
Greater than
Greater thanor >=
Equal
==
Not equal
!=
Bitwise AND
&
Bitwise XOR
^
Bitwise OR
|
Logical AND
&&
Logical OR
||
Conditional
? :
Assignment
= %=
+= -=
*= /=
>>=
<<=
&= ^=
|=
Comma
,
Asso
Left
Preced
Highest
Right
char element;
int element1;
int print_book_header;
•
Primitive Data Types - Variables
The primitive data types are int, float, and
char. In logical expressions, any nonzero
value is considered true, and zero is
considered false. Primitive data types may
be prefaced by the words long, short,
signed, or unsigned. long types have
greater precision than short types.
unsigned types can store only positive
values. The default type is int so long is
short for long int.
Left
Left
Left
Left
Left
Left
left
left
Right
Right
Left
FUNDAMENTALS
•
Lexical Issues
C is case sensitive. All reserved words are
in lower case. All variables and functions
must have a name. Identifier is the official
word for name. Identifiers may be any
•
char Constants
char constants are enclosed in single
quotes, for example:
c = ‘L’;
internally this assigns the integer value
76 to c (ASCII decimal for L). c = 76;
externally and internally assigns the integer
value of 76 to c. There is a significant
difference between a digit as a character (‘3’)
and a digit as an integer (3). For ASCII the
system, the code:
char c, d;
c = ‘3’;
d = 3;
int yard, foot, inch; /* defined */
char letter = ‘C’; /* defined and initialized */
¾ Special Character Constants
Special
character
escape
sequence
constants are also delimited by single
quotation marks. The following are the most
frequently used:
•
Program Structure
A
C
executable
source
contains
preprocessor directives, variable types, and
function declarations, in any order provided
that an identifier is defined before it is
referenced. An executable C program must
contain a function called main. Execution
begins with this function.
Lowest
2.0 4.3e4 9.21E-9 13.E+4 4e-3 .390
assigns c the value decimal 51 (the ASCII
value of the character 3) and d the value
decimal 3.
•
Comments
Comments are enclosed by symbols /* and */
Left
point constant is not terminated with either f,
F, l, or L, it is of type double. Examples:
All variables must be defined. To define a
variable in C is to request storage for a
particular data type. A variable can be
initialized (assigned a value) when it is
defined:
Left
STANDARD HEADERS
.h File
Purpose
assert.h
putting diagnostics into program
conio.h
Console functions
ctype.h
testing and modifying characters
errno.h
deports error conditions
float.h
describes floating point types
graphic.h
Graphics functions
limits.h
describes integer types
locale.h
formatting numeric values
math.h
mathematical functions
setjmp.h
bypass default () conventions
signal.h
handling signals
stdarg.h
write () with arbitrary num args
stddef.h
common definitions
stdio.h
handling input and output
stdlib.h
general utilities
string.h
handling array of characters
time.h
handling time
Revised January 1, 2009
length, but most compilers limit the number
of significant characters. Identifiers must
start with a letter, and may contain letters,
digits, and underscores. It may not be a
keyword such as int or while. For example:
VARIABLES – CONSTANTS
¾ Declaration Syntax
A declaration statement has the form type
var, var, …. Initial values may be specified
(initialization) in a declaration as in the
statement: int I = 1, j = 0;
¾ Integer Constants
An integer constant may be written in
decimal: 130 45 88203. An integer
constant that begins with 0 is an octal
number: 0130 045. A sequence of digits
preceded by OX or Ox is a hexadecimal
number: Ox90A Oxf2. Either lowercase a
through f, or uppercase A through F is
acceptable. An integer constant may be
terminated by u or U to indicate that it is
unsigned, or by l or L to indicate that it is
long.
¾ Floating point Constants
Floating point constants consists of a string
of digits (integral part) followed by a decimal
point followed by a string of digits (fractional
part) followed by an integer exponent. The
integer exponent is e or E optionally followed
by + or - followed by a string of digits. Either
the integral part or fractional part, but not
both, may be omitted.. A floating point
constant may be terminated by f or F to
indicate that it is a float, or by l or L to
indicate that it is a long double. If a floating
Constant
‘\a’
‘\\’
‘\b’
‘\f’
‘\n’
‘\t’
‘\v’
‘\r’
‘\’’
‘\ddd’
‘\xhh’
Meaning
Bell rings
Backslash
Backspace
Form feed
Newline
Horizontal tab
Vertical tab
Carriage return
Single quote
Octal constant
Hexadecimal constant
¾ String Constants
String constants are delimited by double
quotation marks. For example
x = “This is a string constant”
Within a string, C recognizes the escape
sequences listed above, as well as \” (double
quotation marks).
FLOW CONTROL – STATEMENTS
¾ Syntax
For all statements, the part designated as
action consists of one statement without
braces, or one or more statements enclosed
in braces {}.
¾ The do while Statement
do {
action
……..
} while (expression);
¾ The if Statement
if (expression) {
action
……..
}
or
if (expression) {
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action 1
………
}
else {
action 2
………
}
or
if (expression1) {
action 1
………
}
else if (expression 2) {
action 2
………
}
else if (expression 3) {
action 3
………
}
else {
action 4
………
}
¾ The for Statement
for (expr 1; expr 2; expr 3) {
action
………
}
¾ The switch Statement
switch (expression) {
case constant 1:
statements 1;
case constant 2:
statements 2;
case constant 3:
statements 3;
default:
statements;
}
¾ Transfer of Flow Control
break; statement breaks out of a statement
and continues with next part of program.
continue;
statement
skips
remaining
statements in loops and re-evaluates (starts
over).
return; statement terminates
execution of a function, or return
(expression); terminates execution of a
function and returns a value. and returns
value.
The goto statement causes an unconditional
transfer to some other part of a program.
One place a goto statement is useful is
exiting from a loop that is contained in
several other loops. The goto statement
requires a label identifier, followed by a colon
identifier:. Example:
for (expression)
goto out;
out: exit( EXIT_SUCCESS );
OPERATORS
¾ Operators & Precedence
See Precedence Chart.
¾ Conditional Expressions
Basic syntax is: expr 1 ? expr 2 : expr 3;
Example: x = flag ? y : y * y; means if flag
is true, then x = y. If flag is not true, then x =
y * y.
Example: x = ( I > j ) ? j : I;
means if I is
greater than j, then x = j; else if I is not
greater than j, then x = i.
Revised January 1, 2009
¾ The Cast Operator
The cast operator explicitly converts one
data type to another data type. The data
type to which the value of the original item is
converted is written in parentheses to the left
of the item. For example, if x if of type int,
the value of the expression ( float ) x is the
original value of x converted to float.
Example of use:
average = ( float ) hits / ( float ) at_bats;
¾ The sizeof Operator
C measures storage in bytes, and it defines
one byte to be the amount of memory
required to store one character. C provides
the sizeof operator, whose value is the
amount of storage required by an object.
sizeof is a keyword, and is not a function
whose value is determined at run time.
sizeof is an operator whose value is
determined by the compiler.
Syntax is:
sizeof ( object );. sizeof ( char ) has a value
of 1 on any system. For the x86 machine
sizeof ( int ) is typically 2 for 16 bit systems,
4 for 32 bit systems, and 8 for 64 bit
systems.
¾ Bitwise Operators
Bitwise operators allow the programmer to
interact directly with the hardware of a
particular system.
These operators and
expressions also make possible a highly
efficient use of storage. They work only with
integral data types such as int and char. To
use bitwise operators and expressions, the
programmer must know several things about
the underlying hardware. Assumed here is
an 8-bit byte, ASCII character representation,
a 16 bit cell for storing an int, and two’s
complement representation:
•
Bitwise Complement Operator
The bitwise complement ( or one’s
complement) operator~ (tilde) changes
each 1 bit in its operand to 0 and changes
each 0 bit to 1. Example: If the int variable x
has a value of 6, which in binary is
1111111111111001, the bitwise complement
~x is –7 (assuming two’s complement). The
complement does not change 6 into –6. The
operator ~ merely complements each bit.
Bitwise Logical Operators
•
Given two bits b1 and b2, we can and b1 and
b2, we can or b1 and b2, and we can
exclusive or (xor) b1 and b2:
b1 b2
1 1
1 0
0 1
0 0
b1 and b2
1
0
0
0
b1 or b2
1
1
1
0
b1 xor b2
0
1
1
0
C supports logical operations on bitwise
expressions: the and operator &, the or
operator |, and the exclusive-or operator ^.
Each operator expects two operands.
•
Bitwise Shift Operators
The bitwise shift operators move bits right
or left. The first (or left) argument to a shift
operator holds the bits to be shifted, and the
second (or right) argument tells how far to
shift the bits. The left shift operator is
denoted <<, and the right sh9ift operator is
denoted >>. The shift expression as a whole
has the data type of the converted first
operand. Example:
int x = ‘A’; /* ASCII for ‘A’ is decimal 65 */
int y = 2;
x >> y
shifts the bits in x right y positions. In this
case we shift the bits 00000000010000001
right two places. If the leftmost bit is 0, we
always fill vacated positions on the left with
zeros. As with the left shift operator, the bit’s
string length remains fixed. In this case, it
stays at 16. Thus the value of x >> y is
0000000000010000.
PREPROCESSOR DIRECTIVES
•
Preprocessor
Before a C program is compiled, it is
processed by the C preprocessor. Directives
to the preprocessor begin with # and should
not be preceded by spaces or tabs.
•
Include Directive
The #include filename directive instructs the
preprocessor to copy a specified file into the
file being processed. If the filename is
enclosed in angle brackets <>, the file is
searched for on the system include path. If it
enclosed in double quotes “”, the file is
searched for in the current directory as is
normally user defined:
#include <stdio.h>
#include “myfile.h”
Header files (.h) are normally included as
they contain data type and function prototype
definitions.
•
Define Directive
The #define symbol value directive informs
the preprocessor to substitute value for
every occurrence of symbol in the source
file:
#define MAX 20
•
Conditional Directive
Code sequences enclosed between the
directives #ifdef test and #endif are
compiled only if test is true. The directives
#ifdefined (symbol) and
#if!defined
(symbol) can be used to conditionally
compile code in the event a specified symbol
has or has not been the subject of a #define
directive. Any #ifdef directive may also
include a #else directive.
The #ifndef
directive instructs the preprocessor to define
if not yet defined. The #endif directive
marks the end of the conditional directive.
•
Miscellaneous Directives
The #line directive directs the compiler how
to number lines and, optionally, which file
name to use in reporting an error. The #line
directive has an optional second argument, a
character string, that should be the name of
a file. The #error directive instructs the
compiler to generate an error and to display
a corresponding message. The #pragma
directive gives the compiler implementationspecific instructions. One writes #pragma
and then the name of the instruction.
Example:
Page 2 of 10
#include “mydef.h”
#line 25 “myprogram.old”
#if defined(ATT ) && defined( IBM )
#error “You can’t be on two computers at
once!!!”
FUNCTIONS
¾ Function Terminology
Any C function can be invoked or called by
another. The invoking function may pass
information to the invoked function, and the
invoked function may return information to
its invoker.
By passing and returning
information, functions communicate with
each other. An invoking function passes
information by passing arguments. In C,
any expression can be an argument. In the
invoking function, arguments are evaluated,
and the values are passed to the invoked
function.
An invoked function has
parameters that catch the information
passed to it.
Function Definition - Every function has a
header and a body. A function is defined
by giving its header and body. A functions
header consists of:
•
The data type returned, or the keyword
void if a function does not return a
value.
Specifying the data type is
optional, but if omitted, it defaults to int.
•
The functions name.
•
In parentheses, a list of parameters and
their data types and names, separated
by commas, or the keyword void if the
function has no parameters.
The right parentheses that terminates the
parameter list is not followed by a semicolon.
There is no limit to the number of parameters
a function can have, except that the number
of parameters must be the same as the
number of arguments in any invocation of the
function. Definition example:
char grade( int exam1, int exam2, float ave )
Function Declaration - A functions
declaration is different from its definition,
and it is terminated with a semicolon. A
function prototype is the form of writing
function definitions and declarations, in which
the data types are included within
parentheses.
The function declaration
occurs outside all functions and before the
first function that invokes it, or inside each
function that invokes it.
A function
declaration outside all functions serves as a
declaration for all functions that follow it in
the same file. In a declaration, the names
that follow the data types of the parameters
are optional and are ignored by the compiler.
If used, these names need not be the same
as the names of the parameters.
Declaration example:
char grade( int mid, int fin, float wt );
Function Invocation – When a function is
invoked, the arguments that are sent to it
from the invoking function need not have the
same names as its parameters. Data types
of the invoking function are not listed in the
invocation. If the invoked function is to return
a value, the invoking function will typically
need to be an assignment argument. A
Revised January 1, 2009
function is invoked with zero or more
arguments. The values of the arguments,
which represent information passed from the
invoking to the invoked function, are obtained
from expressions.
The arguments are
enclosed in parentheses and separated by
commas if there is more than one. Functions
can be invoked in two different ways. If a
function does not return a value, the function
is invoked just by naming it. If a function
returns a value, the functions name can
appear anywhere a simple variable can
appear. Invocation examples:
letter_grade = grade( mid_term, final, wt );
print_stars( value );
echo_line();
¾ Arguments and Parameters
Although arguments and parameters may
have
different
names,
a
function’s
parameters should match the function’s
arguments in number and data type. If a
function is invoked with two arguments, it
should have two parameters.
IF the
arguments are of type int and char,
respectively, the first parameter should be of
type int and the second of type char. When
a function is invoked, all the function’s
arguments are evaluated before control is
passed to the invoked function. C does not
guarantee the order of evaluation of the
arguments however.
¾ Call By Value
Every argument to a function is an
expression which has a value. C passes an
argument to an invoked function by making a
copy of the expressions value, storing it in a
temporary
cell,
and
making
the
corresponding parameter this cell’s identifier.
This method of passing arguments is known
as call by value.
¾ Macros
Macros may be defined with parameters,
which act as placeholders for actual
arguments A parameterized macro begins
with define. Next comes the name of the
macro and then parentheses containing its
parameters. The parameters are separated
by commas.
No whitespace is allowed
between the macro name and the left
parentheses.
The macro name and
parentheses are followed by the macro’s
definition.
In the code that follows the
macro’s
definition,
the
preprocessor
substitutes each occurrence of the macro by
its definition. Example:
#define print_files( e1, e2, e3 )\
printf( “\n%c\t%c\t%d”, (e1), (e2), (e3) )
print_files( char1, char2, num + 1 );
¾ Recursive Functions
A recursive function is a function that invokes
itself. Any C function can invoke itself.
Example:
int fact( int num )
{
if ( num <= 1 )
return 1;
else
return num * fact( num –1 );
}
There must be some situations in which a
recursive function does not invoke itself or it
would invoke itself forever. We call the
values for which a recursive function does
not invoke itself the base cases. Every
recursive function must have base cases.
ARRAYS
An array groups distinct variables of the
same type under a single name. A definition
of an array reserves one or more cells in
memory and associates a name with the cell
or cells that the programmer can use to
access the cells. Example: int cars[12];
¾ Integer Arrays
An array can be initialized in the definition.
The initial values are enclosed in braces and
separated by commas. If, in a definition,
fewer initial values are given than there are
cells, the cells beginning with the first are
initialized with the given values. After the
initial values supplied are exhausted, each of
the remaining cells are initialized to 0. It is
an error to supply more initial values than
there are cells. If we define and initialize
arrays, we can omit the integers that specify
the number of cells. Examples:
int id[4] = { 45, 2, 800, 81 };
int age[] = { 6, 0, 1, 7, 3 };
¾ Arrays and Pointers
An array’s name is a pointer constant. Its
value is set to the address of the first cell of
the array when the array is defined and it
cannot be changed thereafter. To access a
specific element in an array, we can use the
array’s name together with an index. The
array’s name provides the address of its first
cell, and the index (beginning from 0)
provides the offset from this first cell.
Examples: age[0] = 6; age[4] = 3; age =
&age[0].
A pointer variable also holds the address of
some cell, but unlike a pointer constant, a
pointer variable can have its value set
through as assignment operator. Examples:
int* ptr;
ptr = age; /* points to first cell */
ptr = &age[0]; /* point to first cell */
ptr = age[2]; /* point to third cell */
¾ Character Strings as Arrays of Chars
C provides the data type char but no data for
character strings.
Instead, the C
programmer must represent a string as an
array of characters. The array uses one cell
for each character in the string and a final
cell to hold the null character ‘\0’, which
marks the end of the string. Three main
ways to initialize:
char stooge1[4];
char stooge2[6];
char stooge3[6] = “Larry”;
stooge1[0] = ‘M’;
stooge1[1] = ‘0’;
stooge1[2] = ‘e’;
stooge1[3] = ‘\0’;
scanf( “%s”, stooge2 ); /* type in Curly */
Page 3 of 10
¾ Arrays As Function Arguments
An array can be passed as an argument from
one function to another. Two parameters are
required. An array parameter a to catch the
array passed and a parameter index n to
catch the index of the last item in the array to
be summed. Example:
int sum( int[a], int n ) /* function definition */
int sum[12];
x = sum( b, m );
¾ String Handling Functions
strcat and strncat are short for string
concatenation. The function strcat expects
two arguments, which should be character
strings. It returns the address of the first
string. strncat expects a third argument,
which includes the maximum number of
characters to include from the second string.
Examples:
strcat( string1, string2 );
strncat( string1, string2, 5 );
The functions strcmp and strncmp are short
for string compare. The function strcmp
expects two arguments, compares them, and
returns:
•
0 if the two are equal.
•
A negative integer if the first string is
lexicographically less than the second.
•
A positive integer if the first string is
lexicographically greater than the
second.
strncmp is like stncmp except that there is
a third argument which specifies the
maximum number of characters to be used in
the comparisons. Examples:
memcpy and memmove copy n bytes from
one object to another; memcmp compares n
bytes of one object with n bytes of a second
object; memchr searches for the first
occurrence of a character within the first n
bytes of an object; memset copies a
character into the first n bytes of an object.
They do not check for the null terminator.
¾ Function to Compute string’s Length
int length( char string[] );
{
int count;
for ( count = 0; string[count] != ‘\0’; ++count )
;
return count;
}
¾ Multidimensional Arrays
An arrays definition shows how many
dimensions it has. An array with one pair of
brackets [] is one dimensional, and an array
with two pairs of brackets [] [] is two
dimensional.
Arrays of more than one
dimension are multidimensional arrays.
The total number of cells allocated is
determined by multiplying the number within
the brackets: float tolerance[10] [50] has 500
cells.
The following example allocates
storage for 100 rows of four columns each::
/* rows-jobs*/; columns-job attributes */
int job_table[100][[4];
In functions, a multidimensional array can be
passed like a single dimensional array by
giving its name as an argument. However, in
the declaration, we must specify the number
of cells in all dimensions beyond the first.
Examples:
if ( strcmp( string1, string2 ) < 0 )
strncmp( string1, string2, 5 );
void print_table( int jobs[], [4] )
print_table( job_table );
The functions strcpy and strncpy are short
for string copy. Each copies all or part of the
second argument into the first argument.
Each returns the address of the first
argument. The function strncpy has a third
argument which specifies the number of
characters to copy. Examples:
POINTERS
A variable that holds an address is called a
pointer variable, or a pointer. Example:
strcpy( string1, string2 );
strncpy( string1, string2, 5 );
We can access the contents of the cell
whose address is stored in ptr by writing *ptr;
*ptr = 10;
Using the *ptr is called
dereferencing the pointer.
The function strlen is short for string length.
This function expects the address of a string
and returns the number of non-null
characters up to the null terminator.
Example:
printf( “Strings is %d\n”, strlen( string ) );
The functions strstr, strchr, and strrchr are
short for sting in string, and string has
character, respectively. All search a string
for a specified component. strstr searches
for a substring, whereas strchr and strrchr
search for a single character.
strchr
searches for the first occurrence and strrchr
for the last occurrence. They return the
address of the search substring or character,
or NULL otherwise. Examples:
strstr( “photon spin”, “on sp” );
strchr( “photon spin”, ‘n’ );
Revised January 1, 2009
int I = 10;
int *ptr;
ptr = &I; or int* ptr = &I;
A pointer can point to an array as well:
float on_time_rate[100];
float* ptr;
ptr = on_time_rate;
¾ Pointer Arithmetic
Using array syntax, an array is accessed
using the array’s name along with an index to
access each element. With pointer syntax,
cells in an array are accessed using a
pointer. Example:
char letters[5];
char* ptr;
int count;
/* initialize ptr to address of letter */
ptr = letters;
/* read five characters into letters */
for (count = 0; count < 5; ++count ){
*ptr = getchar();
++ptr;
}
/* print the characters in reverse order */
for (count = 0; count < 5; ++count ){
--ptr;
putchar( *ptr );
}
¾ Array of Pointers
In general, a function that receives an array
can calculate the address of any cell in the
array because the parameter declaration of
the array includes the address of the first cell
and the cell size can be deduced from the
array type. Example:
/* declare function with pointer array args */
void print_names( char* [p], int n );
char* cs[4]; /* define array of pointers */
print_names( cs, 4 ); /* pass pointer array */
void print_names( char* [p], int n )
¾ Pointers to Functions
A function’s name, like an array’s name, is a
pointer constant. It is possible to define
variables and to declare parameters that can
contain addresses of functions 9pointers to
functions). One use of pointers to functions
is to pass a function as an argument to
another function. To define the variable ptr
to be of type pointer to a function that has
one parameter of type char and returns an
int, we write: int ( *ptr ) ( char ); Example:
void sum( int ( *ptr ) ( char ) )
STORARGE CLASSES
For any storage class, if both the storage
class and the data type are given, the
storage class must come first.
¾ Scope
A block is a section of C code bounded by
braces{}. The body of a function is a block.
A variable can be defined inside a block or
outside all blocks. If the definition of a
variable is contained in a block, the smallest
block that contains the definition is called the
containing block.
¾ auto
When we write int num; inside the body of a
function, the variable num receives the
default storage class auto. An auto variable
must be defined inside a function’s body. It
is legal to specify the storage class auto by
writing auto int num; but it is more common
to omit the storage class and write int num;.
Storage for an auto variable is allocated
when control enters the variable’s containing
block and is released when control leaves its
containing block. An auto variable is only
visible in its containing block. If an auto
variable is simultaneously defined and
initialized, the initialization is repeated each
time storage is allocated. If an auto variable
is defined but not initialized, the variable has
an undefined value when control enters its
containing block.
Each time a function
containing an auto is invoked, storage is
allocated anew and released when the
containing block is left. An auto cannot
retain its value.
Page 4 of 10
¾ extern
The default class for a variable defined
outside a function’s body is extern. An
extern variable must be defined outside all
function bodies. Storage for an extern is
allocated for the life of the program. If an
extern variable is simultaneously defined
and initialized, it is initialized only once, when
storage is allocated. If an extern variable is
defined but not initialized, the system
initializes it to zero once, when storage is
allocated. An extern variable is visible in all
functions that follow its definition.
Storage for a static variable is allocated for
the life a program. If a static variable is
simultaneously defined and initialized, it is
only once when storage is allocated. If a
static variable is defined but not initialized,
the system initializes it to zero once, when
storage is allocated. A static variable that is
defined inside a function’s body is visible
only in its containing block. The static
notation type is particularly useful for when
you do not want a loop counter reset even
when control of the program has left the
function.
When an extern variable is defined between
block after main or other functions, it is only
visible to those functions in the program past
where it is defined. To extend the visibility of
an extern variable beyond the functions that
follow its definition, we must declare it by
writing the keyword extern (between block),
then the data type, and then the variable’s
name. Declaring means writing the keyword
extern between blocks:
By defining a static variable outside any
block, we can achieve visibility in all
functions that follow the definition just as if
the variable were extern. A static variable is
never visible in more than one file.
extern int count;
An extern variable has exactly one definition
that causes storage to be allocated for the
variable and, optionally, an initialization of
the variable. An extern variable may have
several declarations, each making it visible in
its containing block, or if the declaration is
not contained in a block, the extern variable
is visible in all functions that follow the
declaration. Thus, an extern variable may
have only one definition, but many
declarations.
A more common reason to declare an
extern variable is to make it visible in
another file.
To summarize, the storage class extern may
be used to allow different functions to access
the same variable. Such a variable must be
created exactly once by defining the variable
outside all blocks. Although an extern
variable must be defined outside all blocks,
there are syntactically legal ways to do so.
First, the keyword extern must be omitted if
the extern variable is not initialized at
definition time. Second, the keyword extern
may be either present or absent if the
variable is initialized at definition time.
Because the keyword extern is never
required to define an extern variable,
regardless of whether the extern variable is
initialized
at
definition
time,
it
is
recommended that the keyword extern be
omitted when defining extern variables.
Once defined outside all blocks, an extern
variable can be made visible in a block by
declaring the variable in the block. If the
variable is declared outside all blocks, it is
visible in each of the functions that follow its
declaration. Each declaration must include
the keyword extern. Although an extern
variable can be initialized in its definition, it
cannot be initialized in any declaration.
¾ static
A static variable may be defined either
inside or outside a function’s body. The term
static must be included in the definition.
Revised January 1, 2009
An auto or static variable that is defined
inside a block is visible only in its containing
block so we can have identically named yet
distinct variables in different functions. A
reference to an auto or static variable
defined inside a block that has the same
name as an extern variable is resolved in
favor of the auto or static variable.
¾ register
By defining a register variable, the
programmer is recommending to the C
compiler that a CPU is to be used as the
storage cell. The compiler is not required to
follow the recommendation.
Optimizing
compilers try to use registers for loop
counters and other variable that are
referenced frequently. If the compiler does
not heed the register recommendation, the
storage class defaults to auto. A register
variable may only be defined in a block,
although the storage class register can be
applied to the parameters of a function.
Storage for register variables is allocated
when control enters the block containing the
definition and is released when control exits
this block. A variable defined as register
should have as narrow a scope as possible
in order to maximize the number of registers
available at any time. Because a register
variable may be stored in a CPU register and
not in memory, the address operator &
cannot be applied.
¾ Nested Blocks
C allows us to restrict the visibility of a
variable to part of a function by having a
block nested within another block because
a variable defined in a block is visible in its
containing block. It is not legal to nest one
function’s definition in another functions
body. Moreover, a defined variable may
have the same name as another defined
variable in the same function as long as it is
nested within a block. Although the name is
the same, the variable is distinct. C will
resolve to the definition found in the smallest
block.
¾ Storage Classes For Functions
A function, like a variable, has a storage
class. It must either be extern or static.
The default storage class for functions is
extern, which is typically omitted from the
function’s definition. An extern variable can
be visible across functions, even functions in
different files. The same is true of an extern
function, which can be invoked by any other
function, whatever its storage class, in any
file. To restrict the visibility of a function, you
must:
•
Explicitly define the storage class as
static.
•
Place the functions that invoke it in the
same file, either above or below it.
•
Place the functions in which it is not to
be visible in a different file from the file
that contains it.
If an application requires limited visibility for
one or more functions, C can satisfy the
requirement with static functions housed in a
file with only those other functions meant to
invoke it.
TYPE QUALIFIERS
Every variable has a data type (type
specifier), such as char or int, and a storage
class, such as auto or extern. A variable
may also have one or two type qualifiers of
const and volatile.
A type qualifier is
optional in a variable’s definition or a
parameter’s declaration. If a type qualifier
occurs in a variable’s definition, it comes:
•
After the storage class
•
Before the data type
If a type qualifier occurs in a parameter’s
declaration, it also comes before the data
type. Any combination of storage class, data
type, and type qualifier is possible.
A
variable or parameter can have both type
qualifiers.
When type qualifiers occur
together they may occur in any order.
Examples:
volatile float mass;
float area( const float mass );
const volatile int mass = 3;
volatile const double pi;
Type qualifiers are only recommendations to
the compiler about whether to optimize.
¾ const
A const variable or parameter is a constant
in the sense that it cannot occur as an
lvalue:
•
The left hand side of an assignment
operation.
•
The target of an increment or
decrement operation.
A const variable may be initialized in its
definition. A const array behaves as any
array of const variables in that no variable in
the array may occur as an lvalue after the
array has been initialized in its definition.
The type qualifier const can be used in two
distinct ways with pointers. First, const can
be used to make the pointer’s reference
const. Here, the keyword const applies to
char* rather than ptr.
const char* ptr = s; /* reference is to char */
*ptr = ‘F’; / error */
ptr = ‘F’; /* OK */
Second, the keyword const can be used to
make the pointer itself const. Here, const
applies to ptr rather than to the cell that holds
the variable:
char* const ptr = s;
Page 5 of 10
*ptr = ‘F’ ; /* OK */
ptr = ‘F’; / error */
The #define directive can be used to define
a macro constant.
Seen by the
preprocessor, so it is replaced before the
compiler sees it. A const variable cannot be
used to specify an array’s size, and it cannot
be used as case values in the switch
construct.
In C, const has two main uses. First, const
variables are used as substitutes for
nonparameterized macros whenever the
substitution is legal. Second, const pointer
parameters are used to protect data
accessible to a function that is to be read but
not written. When large amounts of data are
passed to a function, it is typically not done
by value, but rather as a pointer to the data
to save time and space. However, the
protection of call by value is lost because the
function that receives the address of the data
can alter the data. const pointer parameters
are thus used to obtain the efficiency of
passing pointers and the protection afforded
by call by value.
¾ volatile
The type qualifier volatile indicates that a
variable’s storage cell might be referenced
and have its value changed by something
outside the program that defines the variable.
For example, a routine by the operating
system itself may access the storage and
change the value.
INPUT/OUTPUT
¾ Files
Some functions that perform standard I/O
identify the file to read or write by using a file
pointer, which can store the address of
information required to access the file. To
define a file pointer:
FILE* fp;
FILE *fin, *fout;
fin = fopen( “infile.dat, “r” );
FILE* is a data type like char or int. The
functions fopen and fclose are used to open
and close files.
fopen expects two
arguments: the name of the file given a char
string, and the mode (binary add b):
Mode
“r”
“w”
“a”
“r+”
“w+”
“a+”
“wb”
“r+b”
If File Exists
open reading
open new
open append
open read/write
open new r/w
open appen r/w
open binary w
open binary r/w
Not Exist
Error
Creates new
Creates new
Error
Creates new
Creates new
Creates new
Error
When a file is opened, a file position
marker is set to a location in the file and
identifies next place to read/write (beginning
or end based on mode).
¾ Characters
fgetc expects a single argument; a pointer to
file to read. getc same as fgetc but used as
macro.
getchar expects no argument,
returns next char from stdin, or returns EOF.
Revised January 1, 2009
getchar skips no white space and always
reads the next character (unlike scanf), and
provides common interface to utilities. fputc
expects two arguments: a character to write
and a pointer to the file to write. putc same
as fputc but used as macro.
putchar
expects single argument of a char to write:
Scanning:
Each scanning function expects a format
string and an address list, and the items
must correspond. The address list contains
addresses of storage cells. The format string
may contain any of the following:
•
while ( ( c = getchar () ) != EOF )
putchar( c );
or
*ptr = getchar;
Reading Characters
fgetc
getc
getchar
Writing Characters
fputc
putc
putchar
Examples
FILE* fp;
Char c;
c = fgetc( fp );
c = getc( fp );
c = getchar();
Examples
FILE* fp;
char c;
fputc( c, fp );
putc( c, fp );
putchar( c );
¾ Strings
fgets expects three arguments: address of
an array in which to store a char string, the
max characters to store, and a pointer to a
file to read.
If max is the specified
maximum number of chars to store, fgets
reads characters from the file into the array
until:
•
max - 1 characters have been read;
•
all characters up to and including the
next newline character have been
reached;
•
EOF is reached.
fgets never stores more than max chars
including ‘\n’ and ‘\0’. If you format a file so
each line represents a record, fgets can be
used to read one whole record.
fputs
expects two arguments: the address of a null
terminated char string and a pointer to a file:
fgets( record, MAX + 1, fptr);
fputs( record, stdout);
gets expects one argument, the address of
an array in which to store string. It needs no
file pointer. Max chars not specified and it
reads until newline or EOF encountered.
puts writes a string to stdout and expects
only one argument; the address of the null
terminated string.
char ans[2]:
gets( ans );
puts ( ans);
Function
fgets
gets
fputs
puts
Src/dest
Any file
stdin
Any file
stdout
Newline
Reads
!read
!append
appends
Returns
s& /NUL
s& /NUL
!-/EOF
!-/EOF
¾
Formated Input/Output
Function
scanf( fmat_str, ptr… )
fscanf( file_ptr, fmat_str,ptr)
sscanf( array, fmat_str, ptr )
Function
printf( fmat_str, arg1…. )
fprintf( file_ptr, fmat_str,arg)
sprintf( array, fmat_str, arg )
Input Source
stdin
A file
Array of char
Output Dest
Stdout
A file
Array of char
White space which can be a
combination of blanks, tabs, and
newlines.
•
Characters other than white space or %
that must match the next non-white
space characters in the input.
•
A conversion code composed of
characters in the following order:
1. percent sign %.
2. Optional assignment suppression
operator * which prevents the
scanned expression from being
stored in a variable.
3. Optional positive number to specify
max field width.
4. Code that determines how input is
converted for storage in variable.
Except for codes %[], %c, and %n, the
scanning functions skip white space in input.
A terminating ‘\0’ is not added when the %c
code is used but is added when the %s code
is used. Each scanning function returns
EOF if encounters end-of-file before
conversion, and the number of successful
conversions stored.
scanf( “%c”, &charvariable); & for %d%f too.
scanf( “%s”, stringvariable);
Printing:
Each printing function expects a format
string and an argument list. Argument list
may contain any legal C expression
including function call. Items in format
string and argument list must correspond.
Printing functions return number of
characters written or neg integer for error.
Format string may contain the following:
•
•
Characters copied to output.
Conversion code of characters in the
following order:
1. percent sign %.
2. optional flags.
3. optional positive number for
minimum field length.
4. optional . which separates field
width from the optional positive
number to specify precision.
5. optional positive number to specify
precision.
6. code that determines how output is
converted for printing.
Example
printf( “%d”, var )
printf( “%o”, var )
printf( “%x”, var )
printf( “%c”, var )
printf( “%ld”, var )
printf( “%f”, var )
printf( “%u”, var )
printf( “%7c”, var )
printf( “%-7c”, var )
printf( “%12c”, var )
printf( “%7.3f, var )
printf( “%-7.3f”, var )
Meaning
Decimal output
Octal output
Hexadecimal output
Character output
Long decimal output
Float output
Unsigned output
Field width 7
Left justify width 7
Field width 12
3 decimal places
Left justify
Page 6 of 10
To convert lower case to upper, and upper
case to lower:
toupper( string );
tolower( string );
¾ Unformatted Input/Output
fwrite writes binary data (blocks) without any
formatting to a file opened in binary mode.
fread used for reading unformatted binary
data from a file.
fwrite expects four
arguments: fwrite( array, output_size,
output_count, file_ptr ); It tries to write
output_count items, each of size output_size
bytes, from array to the file pointed to by
file_ptr. It returns number of items written.
storage needs to be allocated whenever an
instance of the structure is defined.
A
structure declaration begins with the
keyword struct and is followed by a tag, or
user supplied name.
struct element{
char name[10];
char symbol[5];
float aWgt;
float mass;
};
In the example, the tag is element. The
members, name, symbol, aWgt, and mass,
are enclosed in braces. It is common to
declare tagged structures in a header file and
include when needed.
fwrite( vol, sizeof( float ), Size, fp );
writes in binary form the float array vol of size
Size to the file pointed to by fp.
fread expect four arguments: fread( array,
input_size, input_count, file_ptr ); It tries to
read input_count items, each of size
inpit_size bytes, into array from the file
pointed to by file_ptr. It returns the number
of items read.
fread( vol, sizeof( float ), Size, fp );
reads the binary data written by fwrite into
float array vol.
¾ Moving Around In Files
Base position = SEEK_SET (beginning of
file), SEEK_CUR (current location of file
position marker), SEEK_END ( end of file).
fseek, ftell, and rewind are functions to
determine or change the location of the file
position marker. fseek header can be
written: int fseek( FILE* file_pointer, long
offset, int base_position );
fseek( file_pointer, 0, SEEK_SET );
sets the file position marker one byte beyond
the first byte. rewind resets the file position
marker in the file specified by file_pointer to
the beginning of the file. rewind header can
be written: void rewind( FILE* file_pointer );
rewind( file_pointer );
ftell returns the location of the file position
marker as an offset in bytes from the first
position in the file specified by file_pointer.
For binary files, ftell can be used to
determine the number of characters entered
under program control from the beginning of
the file to the file position marker. For text
files, ftell returns a value that fseek can use
latter to move the file position marker to the
position given by ftell. In effect, ftell can
provide a position to which fseek latter can
return the file position marker.
STRUCTURES
A structure aggregates variables of different
data types in order to represent an object
such as an element. A structure must be
declared, defined, and initialized.
Declaration: The declaration creates the
data type and tells the system how much
Revised January 1, 2009
Definition:
Can be defined as other variables:
struct element e1, e2, e3, e4, es[30];
Or can be combined with declaration after
the ending brace:
} e1, e2, e3, e4, es[30];
Initialization:
To access a structure member, write the
structure variable name, a period (member
operator), and the member name:
e1.mass = 3.0;
or for an array member,
es[6].mass += 2.0;
Or a structure variable can be initialized at
definition time with values for members
enclosed in braces:
e1 = { “hydrogen”, “H”, 3.0, 2.2 };
Or with stringcopy:
strcpy( e1.name, “hydrogen” );
To initialize an array:
es[3] =
{ { “hydrogen”, “H”, 3.0, 2.2 },
{ “carbon”, “C”, 2.0, 2.3 },
{ “oxygen”, “O”, 4.0, 2.4 } };
Assignment operator can be used to initialize
entire structure variable or variable members
of same data type:
struct element {
……..
} e1, e2
e2.mass = e1.mass;
or
e2 = e1; (assuming e1 has been initialed).
¾ typedef Construct:
Provides a
synonym for either a built-in or user-defined
data type:
typedef <data type> <user-provided name>;
or typedef int element means element
becomes a type int.
With structures:
typedef struct <tag> { members }
struct element {
……..
} element e1, e2, e3, e4, es[3];
¾ Pointers to Structures:
typedef struct element {
……..
} element e1, e2, e3, e4, es[3];
element ptr;
ptr = &e1
ptr.mass = 2.2; or (*ptr).mass = 2.2; or
ptr -> mass = 2.2, where -> is pointer
operator. Here, e1.name, (*ptr).name, ptr ->
name, *(ptr -> name), *ptr -> name are all
equiv. Same if add + 1 (second byte).
A self-referential structure is a structure
that includes among its members a pointer to
itself: struct e1* ptr;
A structure or structure member can be
passed to a function by value or by pointer:
void e1( struct element );
(declare)
e2 = e1( e1 );
(call)
void e1( struct element )
(define) or;
void e1( struct* element );
ptr = &e1;
e1( ptr );
void e1( struct* element )
(declare)
(call)
(define)
UNIONS
The storage referenced by a union variable
can hold data of different types subject to the
restriction that at any one time, the storage
holds data of a single type. For a union
variable, the system allocates an amount of
storage large enough to hold its largest
member. The declaration and definition of
unions are syntactically the same as for
structures:
union numbers num1;
num1.letter = “A”;
num1.number = 5529;
Each new assignment cancels the previous
assignment.
BIT FIELDS
Purposes:
1) economize on storage of
structure’s members; 2) enable access to
individual bits of storage.
struct example1 {
unsigned int field1 : 4;
unsigned int field2 : 8;
unsigned int field3 : 4;
};
ENUMERATED TYPES
Enumerated type is a data type with userspecified values.
Syntax is similar to
structures and unions. To declare: 1) write
keyword enum; 2) optional identifier of the
enumerated type (tag) followed by; 3) list of
names, enclosed in braces and separated by
commas, that are permissible values for this
data type. By default, the first value is
associated with 0, then 1, then 2, etc.
enum status { single, married, divorced };
enum status1, status2, status3;
status1 = married;
DATA STRUCTURES
¾ Storage Allocation
malloc() and calloc() are used to allocate
storage at run time instead of compile time:
ptr = malloc( sizeof( int ) );
The value returned by malloc is copied into
a variable defined to point to the type of
storage allocated.
calloc expects two
Page 7 of 10
arguments of the number of storage cells to
allocate and the size of them. calloc is used
for contiguous storage cells that may be
processed by taking offsets from a starting
address:
ptr = calloc( 20, sizeof( int ) );
free() is used to release run-time storage. It
expects one argument, a pointer to storage
allocated by malloc or calloc:
free( ptr );
¾ Linked Lists
A linked list consists of ordered nodes:
vertices. For each distinct pair of vertices v
and w, there is at most one edge associated
with v and w. If edge e is associated with the
pair of vertices v and w, we write e = (v, w).
An edge e in a graph that is associated with
the pair of vertices v and w is said to be
incident on v and w, and v and w are said to
be adjacent vertices.
When values are
assigned to the edges in a graph it is called a
network or weighted graph.
A tree is a special type graph. To traverse a
tree is to visit each node in the tree. The
order in which traversing occurs depends
upon the traversing algorithm used. The
three main algorithms are preorder, inorder,
and postorder.
N1, N2, N3, . . . . . . Nn
Together with the address of the first node,
N1. Each node has several fields, one of
which is an address field. The address field
of node N contains the address of the
following node in the list. The address field
of the last node contains the NULL value.
Functions can be written to find, add, or
delete nodes within the linked list. A self
referential structure is often used to link the
nodes:
typedef struct element {
char name[10];
struct element* next;
} element;
void print_element( const element* ptr );
main()
{
element element1, element2, *start;
element1.next = &element2; /* link next */
start = &element1;
print_elements( start );
}
void print_element( const element* ptr )
element *current, *first;
current = first = malloc( sizeof( element ) );
………………
ptr = ptr -> next;
¾ Stacks and Queues
A stack is a list in which insertions and
deletions occur at the same end. The end of
the stack at which the insertions and
deletions occur is the top. A stack insertion
is called a push and a stack deletion is
called a pop. This is last-in, first-out (LIFO)
behavior:
23 87 2 10 9
pop pop
2 10 9
push 88
88 2 10 9
A queue is a list in which insertions occur at
one end (rear) and deletions occur at the
other end (front). This is first-in, first-out
(FIFO) behavior. Think of line of people
going into building.
¾ Graphs and Trees
Graphs are drawn with dots (vertices) and
lines (edges). A graph consists of a set of V
of vertices (nodes) and a set of E of edges
(arcs) such that each edge e in E is
associated with an unordered pair of distinct
Revised January 1, 2009
ASSERTIONS
An assertion is a condition that must always
be true at some point in the program’s
execution. Assertions, which are embedded
in the code, are checked for correctness
when the program is running. When the
assertion fails, the system detects the error,
terminates the program, and issues an error
message. Assertions are also useful for
checking preconditions (an expression that
must be true at entrance to a function) and
postconditions (an expression that must be
true at exit from a function). C supports
assertions through macros and the syntax is:
assert( condition );
where condition is an expression that is
either true (nonzero), or false (zero). A loop
invariant is an assertion in a loop, that is, a
condition that must always be true at a point
in the loop. Example:
void sel_sort( int a[], int n )
{
int min_ind, I, j;
for ( I = 0; I < n – 1; I++ ) {
assert( I >= ) );
assert( I < n );
min_ind = I;
j = I + 1;
do {
assert( j >= 0 );
assert( j < n );
assert( min_ind >= 0 );
assert( min_ind < n );
j = I + 1;
if ( a[j] < a[min_ind] )
min_ind = j;
} while ( ++j < n );
assert( min_ind >= 0 );
assert(min_ind < n );
swap( &a[I], &a[min_ind] );
assert(sorted(a, I, n ) );
}
}
C makes it possible to disable assertions by
defining the macro NDBUG(NO DEBUG) just
before the #include <assert.h> directive:
#define NDEBUG
#include <assert.h>
Assertions are frequently used during
program development and then disabled for
commercial distribution. Using assertions, it
is possible to give formal definition of what it
means for a data structure to be correct, and
thus, to give mathematical proof that the
code is correct.
EXCEPTION HANDLING
An exception is an unusual event that
occurs during processing. For example, an
exception occurs if the result of a floating
point computation is too large or small to
store in a floating point cell. Computer
systems generate a signal to indicate the
occurrence of an exception. When a signal
is generated, the operating system responds
to the signal by aborting the program or
generating an error message. A C program
can detect signals and then invoke its own
functions, known as exception handlers, to
respond to the exception in a user defined
way. The header file signal.h contains
macros whose values are integers that
represent signals. The list of macros are as
follows:
Macro
SIGABRT
SIGINT
SIGILL
DIGFPE
SIGSEGV
SIGTERM
Meaning
Abnormal termination
Interrupt
Illegal instruction
Illegal arithmetic instruction
Illegal storage access
Request program termination
The library function signal can be used to
catch a signal. The first argument to signal is
one of the mnemonics above and the second
is the function that handles the exception.
This function can be user written, or
SIG_DFL or SIG_IGN which are defined in
signal.h.
Macro
SIG_DFLT
SIG_IGN
Meaning
Terminates program when
specified signal is caught
Ignores a specified signal
A C program that traps a signal may handle it
in one of three ways:
•
Terminate itself if the response to the
signal is set to DIG_DFL.
•
Ignore the signal if the response to the
signal is set to SIG_IGN.
•
Invoke a user-defined function that
responds to the signal in its own way.
Examples:
/* Ignore keyboard generated interrupts */
signal( SIGINT, SIG_IGN ); or
signal( SIGINT, handler );
void handler( int sig )
/* print cautionary message */
printf( “\nPlease do not hit BREAK ” );
printf( “as this terminates the program.” );
printf( “You must restart.” );
exit( EXIT_SUCCESS );
¾ Nonlocal Jumps
C supports nonlocal jumps, which override
program control. A nonlocal jump occurs
when an invoked function does not return to
its invoker. C implements nonlocal jumps
with the library functions setjmp and
longjmp, each of which expects an
argument jmp_buf (defined in setjmp.h).
Function setjmp set the jump point or the
destination for the nonlocal jump. It expects
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a single argument of type jmp_buf and
returns 0, unless the return is from a call to
longjmp, in which case, it returns the value
passed to longjmp. Example:
void jumper( void )
{
longjmp( buf, 1 );
….
}
Long jumps may be used as a part of
exception handling. Long jumps override
normal program control and thereby
complicate the control logic. They should be
written with caution.
GRAPHICS SUPPORT
The programmer writes to video display
using smallest indivisible units that can be
referenced. In text mode these units are
characters, and in graphics mode these
units are pixels. The standard C function
library supports text mode only.
¾ Video Display
A system dependent x, y (0, 0) coordinate
system (normally from the upper left corner
of screen) is used to specify the position of a
pixel on the video display. Randon access to
the display is provided by specifying the
coordinates of a pixel. The system maintains
a current pixel position. Relative access to
the display is obtained by using the current
pixel position. The largest x and y values
define the resolution of the display device. A
graphics system I supported by various
library functions whose responsibilities
include:
•
Control
•
Error Handling
•
Drawing
•
Text output
•
Color
•
Status
¾ Control
It is necessary to obtain a graphics driver
and to put the system into graphic mode
before drawing on and writing to the video
display. The header file graphics.h must be
included to provide interface to the graphics
library. The function initgraph is called to
initialize the graphics system:
initgraph( &driver, mode, “…” );
where driver, of type int, is initialized to the
specific driver to use DETECT. The system
will select an appropriate driver.
The
variable mode, also of type int, requests the
mode in which the graphics system is to be
placed unless driver is set to DETECT, in
which case the graphics system is placed in
the mode of highest resolution. The third
argument, a C string, specifies the path for
initgraph to follow to look for the graphics
driver. If the string is the null string “”,
initgraph searches in the current directory.
The function closegraph() frees all dynamic
storage used by the graphics system and
restores the video display to the mode it was
in before the call to initgraph. Example:
void f( void );
{
Revised January 1, 2009
int driver = DETECT, mode;
initgraph( &driver, &mode, “” );
closegraph();
}
¾ Error Handling
Error handling functions identify graphics
errors and provide error messages. The
function graphresult returns an int to signal
whether an error occurred in the graphics
operation. If no error occurred, graphresult
returns grOk.
If an error occurred,
graphresult returns a value different from
grOk. The function grapherrormsg returns
a pointer to a string that contains a message
appropriate to the error code returned by
graphresult.
¾ Drawing
Drawing functions create and display figures,
fill existing figures with shading or color, and
simultaneously draw and fill figures:
circle( x, y, r );
line( xfrom, yfrom, xto, yto );
linerel( deltax, deltay );
bar( left, top, right, bottom );
moveto( x, y ); /* changes pixel position */
¾ Text Output
Text output functions are provided to display
text in graphics mode. They make it possible
to use different fonts and to control
justification of the output string relative to the
current pixel position. Example:
outtextxy( x, y, “…” );
¾ Color and Status
Color functions identify current colors and to
set colors, and are highly dependent on the
hardware. Status functions are provided to
determine the current environment, such as
mode and current pixel position.
x =
getmaxx() returns the maximum legal x
coordinate of the video display. This value
gives the horizontal resolution of the display.
getmxy returns the maximum y coordinate of
the video display, the vertical resolution.
FUNCTIONS CHART
Math Functions
abs
Absolute value of an int
acos
Arccosine
asin
Arcsine
atan
Arctangent
atof
Convert string to double
atoi
Convert string to int
atol
Convert sign to long
seil
Ceiling
cos
Cosine
cosh
Hyperbolic cosine
x
exp
e
fabs
Absolute value of double
floor
Floor
labs
Absolute value of a long
log
logex
log10
log10x
y
pow
x
rand
Generate a random integer
sin
Sine
sinh
Hyperbolic sine
sqrt
Square root
srand
Seed random num generator
tan
Tangent
tanh
Hyperbolic tangent
Memory Allocation Functions
calloc
Allocate storage
free
Free storage
malloc
Allocate storage
Input/Output Functions
fclose
Close a file
feof
Check end-of-file
fgetc
Read a character from file
fgets
Read a string from file
fopen
Open a file
fprintf
Write formated output to file
fputc
Write a character to file
fread
Read several items
fscanf
Read formatted input
fseek
Move within a file
ftell
Find position within a file
fwrite
Write several items
getc
Read a character
getch
Read a character
getchar
Read a character
gets
Read a string
printf
Write formatted output
putc
Write a character
putchar
Write a character
puts
Write a string
rewind
Move to beginning of file
scanf
Read formatted input
sprintf
Write formatted output
sscanf
Read formatted input
ungetc
Return character to buffer
Type and Conversion Functions
atof
Convert string to double
atoi
Convert string to int
atol
Convert string to long
isalnum
Alphanumeric?
isalpha
Alphanumeric character?
iscntrl
Control character?
isdigit
Decimal digit?
isgraph
Nonblank, printable character
islower
Lowercase character?
isprint
Printable character?
ispunct
Punctuation character?
isspace
Space character?
isupper
Uppercase character?
isxdigit
Hexedecimal character?
tolower
Conv uppercase to lowercase
toupper
Conv lowercase to uppercase
String Functions
memchr
Find leftmost char in object
memcmp
Compare objects
memcpy
Copy object
memmove Copy object
strcat
Concatenate strings
strchr
Find leftmost char in string
strcmp
Compare strings
strcpy
Compare strings
strcspn
Complement span
strlen
Length of string
strncat
Concatenate strings
strncmp
Compare strings
strpbrk
Find break character
strrchr
Find rightmost char in string
strspn
Span
strstr
Find substring
Miscellaneous Functions
bsearch
Binary search
clearerr
Clear EOF & error indicators
difftime
Compute time differences
exit
Terminate program
longjmp
Restore environment
Page 9 of 10
lsearch
Linear search
qsort
Quicksort
setjmp
Set jump
signal
Invoke func to handle signal
system
Execute a command
time
Find time
Nonstandard Borland Graphics
Functions
bar
Draw and fill rectangle
circle
Draw circle
closegrap
Close graphics system
getmaxx
Get max x-coord on screen
getmaxy
Get max y-coord on screen
graphresu Describe last graphics error
grapheror
Give error message
initgraph
Initialize graphics system
line
Draw line (absolute coord)
linerel
Draw line (relative coord)
moveto
Change current pixel position
outtextxy
Write string
Revised January 1, 2009
Page 10 of 10
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