VTech Explore My School User`s manual

®
LITTLE SMART
™
USER'S MANUAL
© VTECH
Printed in China
91-01264-000
Dear Parent:
At VTech® we know that a child has the ability to do great things.
That’s why all of our electronic learning products are uniquely
designed to develop a child’s mind and allow them to learn to the
best of their ability. Whether it’s learning about letters, numbers,
geography or algebra, all VTech® learning products incorporate
advanced technologies and extensive curriculum to encourage
children of all ages to reach their potential.
When it comes to providing interactive products that enlighten,
entertain, and develop minds, at VTech® we see the potential in
every child.
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INTRODUCTION
Thank you for purchasing the VTech® LITTLE SMART Explore My
SchoolTM learning toy! We at VTech® are committed to providing the best
possible products to entertain and educate your child. Should you have
any questions or concerns, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada.
The LITTLE SMART Explore My SchoolTM learning toy is filled with fun
learning to help preschoolers prepare for school. The mini school yard
design introduces numbers, letters, phonics, time, the five senses, simple math and more in an engaging play environment. Each “classroom”
teaches age-appropriate curriculum and is designed to give children a
safe, fun environment to learn about school.
CARRYING
HANDLE
CLOCK
®
FLASHING
LIGHT
LE SMART
LITT
SPEAKER
FIVE SENSES
BUTTONS
LETTER
BUTTONS
TRANSFORMATION
ROLLER
BUS
BUTTONS
NUMBER
BUTTONS
BOY
BUTTON
VOLUME
CONTROL
SWITCH
GIRL
BUTTON
ON
BUTTON
OFF
BUTTON
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INCLUDED IN THIS PACKAGE
•
One VTech® LITTLE SMART Explore My SchoolTM learning toy.
•
One instruction manual.
WARNING: All packing materials such as tape, plastic sheets, wire
ties and tags are not part of this toy, and should be
discarded for your child’s safety.
BATTERY INSTALLATION
1. Make sure the unit is off.
2. Locate the battery cover on the back
of the unit. Use a coin or screwdriver
to open the battery cover.
3. Install 2 new “AA” (UM-3/LR6)
batteries following the diagram inside
the battery box. (The use of new,
alkaline batteries is recommended for
maximum performance.)
4. Replace the battery cover and tighten
the screw to secure the battery cover.
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BATTERY NOTICE
•
Install batteries correctly observing the polarity (+, -) signs to avoid
leakage.
•
Do not mix old and new batteries.
•
Do not use batteries of different types.
•
Remove exhausted or new batteries from the learning toy when the
unit will not be used for an extended period of time.
•
Do not dispose of batteries in fire.
•
Do not attempt to recharge ordinary batteries.
•
The supply terminals are not to be short-circuited.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE
BATTERIES.
NOTE: If for some reason the product or an activity stops working, then
please follow these steps:
1. Please turn the unit off.
2. Interrupt the power supply by removing the batteries.
3. Let the unit stand for about three minutes, then replace the
batteries.
4. Turn the unit on. The unit will now be ready to play again.
If the problem persists, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in
Canada and a service representative will be happy to help you.
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TO BEGIN PLAY
1. To begin play, press the ON button
(
). You will hear a school bell sound
effect and “Welcome!” followed by a
cheerful short tune.
2. To adjust the volume, slide the
VOLUME CONTROL SWITCH to the
) HIGH VOLUME or to
right for (
the left for (
) LOW VOLUME.
3. Press the BOY BUTTON to hear a
random question.
4. Press the GIRL BUTTON to hear a
random melody.
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5. The LIGHT in the observatory will flash
with all sound effects, talking phrases,
short tunes, and melodies.
6. To turn the unit OFF, press the OFF
button ( ).
ACTIVITIES
I.
NUMBERS
1. Press a NUMBER BUTTON to hear
the number identified. Then an
equation question will be asked using
the pressed number.
For example, press the number one
button. You will hear “This is the number
one” followed by “What is one plus
two?”
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2. Answer the question by pressing a
number button.
a) If you press the correct number
button, the learning toy will play a
positive sound effect and say a
positive phrase.
For example, press the number
three button. You will hear children
clapping followed by “Good, one
plus two is three.” Then another
random question will be asked.
b) If you press the incorrect number
button, the learning toy will say a
negative phrase and the question
will be asked again.
For example, press the number
seven button. You will hear “Oops,
this is the number seven. Try again”
followed by “What is one plus two?”
The correct answer will be given if
you press the incorrect number 3
times.
3. Press the BOY BUTTON to hear a
random question about numbers, for
example, “Find the number one.”
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4. Answer the question by pressing a
number button.
a) If you press the correct number
button, the learning toy will play a
positive sound effect and say a
positive phrase.
For example, press the number one
button. You will hear children
clapping followed by “Good, this is
the number one.” Then another
random question will be asked.
b) If you press the incorrect number
button, the learning toy will say a
negative phrase and the question
will be asked again.
For example, press the number
seven button. You will hear “Oops,
this is the number seven. Try again”
followed by “Find the number one.”
The correct answer will be given if
you press the incorrect number 3
times.
II. LETTERS
1. Press a LETTER BUTTON to hear the
letter identified followed by the sound
of the letter.
For example, press the letter “B” button
and you will hear “This is the letter B.
The letter B says “buh.” For the vowels
A, E, I, O and U, you will hear both the
long and short vowel sounds. For
letters C, G and Y, you will hear two or
three sounds.
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2. Press the BOY BUTTON to hear a
random question about letters, for
example, “Find the letter A.”
3. Answer the question by pressing a
letter button.
a) If you press the correct letter
button, the learning toy will play a
positive sound effect and say a
positive phrase.
For example, press the letter “A”
button. You will hear children
clapping followed by “Good, this
is the letter A.” Then another
random question will be asked.
b) If you press the incorrect letter
button, the learning toy will say a
negative phrase and the question
will be repeated.
For example, press the letter B
button and you will hear “Oops, this
is the letter B. Find the letter A.” The
correct answer will be given if you
press the incorrect letter 3 times.
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III. TIME
1. Turn the CLOCK’S HAND to hear the
positioned time identified. For example,
turn the clock’s hand to one o’clock. You
will hear “This is one o’clock.” You will
be taught hourly time.
2. Press the BOY BUTTON to hear a
random question about time, for
example, “Find one o’clock.”
3. Answer the question by turning the
clock’s hand to the suggested time.
a) If the clock’s hand is turned to the
correct time, the learning toy will
play a positive sound effect and
say a positive phrase.
For example, turn the clock’s hand
to one o’clock. You will hear
children clapping followed by
“Good, this is one o’clock.” Then
another random question will be
asked.
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b) If the clock’s hand is turned to the
incorrect time, the learning toy will
say a negative phrase and the
question will be repeated.
For example, turn the clock’s hand
to two o’clock. You will hear “Oops,
this is two o’clock. Find one
o’clock.” The correct answer will be
given after 3 tries.
IV. THE FIVE SENSES
1. Press any of the FIVE SENSES
BUTTONS to hear the sense identified
followed by a random question.
For example, press the EYES
BUTTON. You will hear “I see with my
eyes. What looks big? Press a letter.”
2. Press a letter button to answer the
question.
a) If you press the correct letter
button, the learning toy will say a
positive phrase.
For example, press the EELEPHANT BUTTON. You will
hear “Good! You are right. This
looks big.” Then another random
question will be asked.
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b) If you press an incorrect letter
button, the learning toy will say a
negative phrase and then repeat
the question.
For example, press the A-ALARM
BUTTON. You will hear “Oops, this
sounds loud. Try again” followed by
“I see with my eyes. What looks
big? Press a letter.” The correct
answer will be given after 3 tries.
3. Press the BOY BUTTON to hear a
random question about the five senses,
for example, “Find the nose.”
4. Answer the question by pressing one
of the FIVE SENSES BUTTONS. The
learning toy will identify that button first
and then ask a new question.
For example, press the NOSE
BUTTON. You will hear “I smell with my
nose. What tastes good? Press a letter.”
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V. LIFE CYCLES
1. Turn the TRANSFORMATION ROLLER
to any of the 4 life cycles and you will
hear a short tune. Then the learning
toy will ask you to put the pictures in
the right order.
For example, turn the roller to one of
the transformation positions. You will
hear “Put the pictures in order. Press
the buttons in the right order.”
2. Press the three BUS BUTTONS one
by one to put the pictures in the right
order. You will hear a short tune for
every bus button you press.
a) If you put the pictures in the right
order, the learning toy will play a
positive sound effect and say a
positive phrase. The three lights
will flash together twice and a
reward sound effect will be heard.
For example, if the order is correct,
you will hear children clapping
followed by “Good! You are right.”
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b) If you put the pictures in the incorrect order, the learning toy will
play a negative sound effect and say a negative phrase, and the
question will be repeated.
For example, if the order is incorrect, you will hear “Oops, nice
try. Put the pictures in order. Press the buttons in the right order.”
VI. MUSIC
1. Press the GIRL BUTTON in any
activity, and you will hear children
cheering followed by one of the 10 builtin melodies.
•
•
•
•
•
•
•
•
•
•
Wheels On the Bus
Billy Boy
Skip to My Lou
Pop! Goes the Weasel
Clementine
And the Green Grass Grew All Around
Oh Susanna
Polly Wolly Doodle
This Old Man
ABC Song
AUTOMATIC SHUT-OFF
To preserve battery life, the VTech® LITTLE SMART Explore My SchoolTM
learning toy will automatically turn off after several minutes without any
input. After the unit has automatically shut-off, it can be turned on again
by pressing the On button.
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CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from any direct heat
source.
3. Remove the batteries when the unit is not in use for an extended
period of time.
4. Do not drop the unit on hard surfaces and do not expose the unit to
moisture or water.
IMPORTANT NOTE:
Creating and developing preschool products is accompanied by a responsibility that we at
VTech® take very seriously. We make every effort to ensure the accuracy of the information
which forms the value of our products. However, errors sometimes can occur. It is important
for you to know that we stand behind our products and encourage you to call our Consumer
Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada with any
problems and/or suggestions that you might have. A service representative will be happy to
help you.
NOTE:
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer’s instructions, it may cause interference to
radio and television reception. It has been type tested and found to comply within the limits for a
Class B computing device in accordance with the specifications in Subpart J of Part 15 FCC
Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause interference to radio or television reception, which can
be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
•
reorient the receiving antenna
•
relocate this product with respect to the receiver
•
move this product away from the receiver
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