ATI Technologies X1600 Network Card User Manual

Radeon® X1600
Series
User’s Guide
P/N 137-40890-20
ii
Copyright © 2005, ATI Technologies Inc. All rights reserved.
ATI, the ATI logo, and ATI product and product-feature names are trademarks and/or registered
trademarks of ATI Technologies Inc. All other company and/or product names are trademarks and/or
registered trademarks of their respective owners. Features, performance and specifications are subject
to change without notice. Product may not be exactly as shown in diagrams.
Reproduction of this manual, or parts thereof, in any form, without the express written permission of
ATI Technologies Inc. is strictly prohibited.
Disclaimer
While every precaution has been taken in the preparation of this document, ATI Technologies Inc.
assumes no liability with respect to the operation or use of ATI hardware, software or other products
and documentation described herein, for any act or omission of ATI concerning such products or this
documentation, for any interruption of service, loss or interruption of business, loss of anticipatory
profits, or for punitive, incidental or consequential damages in connection with the furnishing,
performance, or use of the ATI hardware, software, or other products and documentation provided
herein.
ATI Technologies Inc. reserves the right to make changes without further notice to a product or system
described herein to improve reliability, function or design. With respect to ATI products which this
document relates, ATI disclaims all express or implied warranties regarding such products, including
but not limited to, the implied warranties of merchantability, fitness for a particular purpose, and noninfringement.
Macrovision
Apparatus Claims of U.S. Patent Nos. 4,631,603, 4,577,216, 4,819,098, and 4,907,093 licensed for
limited viewing uses only.
This product incorporates copyright protection technology that is protected by method claims of certain
U.S. patents and other intellectual property rights owned by Macrovision Corporation and other rights
owners. Use of this copyright protection technology must be authorized by Macrovision Corporation,
and is intended for home and other limited viewing uses only unless otherwise authorized by
Macrovision Corporation. Reverse engineering or disassembly is prohibited.
iii
L
IMPORTANT SAFETY INSTRUCTIONS
•
•
•
•
•
•
•
•
•
Read Instructions - All the safety and operating instructions should
be read before the product is operated.
Retain Instructions - The safety and operating instructions should be
retained for future reference.
Heed Warnings - All warnings on the product and the operating
instructions should be adhered to.
Compatibility - This option card is for use only with IBM AT or
compatible UL Listed personal computers that have Installation
Instructions detailing user installation of card cage accessories.
Grounding - For continued protection against risk of electric shock
and fire, this accessory should be installed only in products equipped
with a three-wire grounding plug, a plug having a third (grounding) pin.
This plug will only fit into a grounding-type power outlet. This is a
safety feature. If you are unable to insert the plug into the outlet,
contact your electrician to replace the obsolete outlet. Do not defeat
the safety purpose of the grounding-type plug.
Secure Attachment - All card securement pins shall be completely
tightened as to provide continuous bonding between the option card
and the PC chassis.
Lightning - For added protection for this product during a lightning
storm, or when it is left unattended and unused for long periods of
time, unplug it from the wall outlet, and disconnect the antenna or
cable system. This will prevent damage to the product due to lightning
and power-line surges.
Power Lines - An outside antenna system should not be located in
the vicinity of overhead power lines or other light or power circuits, or
where it can fall into such power lines or circuits.
Antenna Installation - When installing an outside antenna system,
extreme care should be taken to keep from touching such power lines
or circuits, as contact with them may be fatal.
Note: This graphics card is for use only with compatible UL Listed
personal computers that have Installation Instructions detailing user
installation of card cage accessories.
iv
v
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Radeon® X1600 Series Features
Features
System Requirements
External Connections
Before You Begin
Record Your Serial and Part Numbers
Uninstall Previous Graphics Card Drivers
1
1
4
4
5
5
5
Installing Your ATI Graphics Card . . . . . . . . . . . . . 7
Installing Hardware
Graphics Card Bus Types
Basic Graphics Card Installation
Advanced Installation: AGP
Advanced Installation: PCIe™
Connecting Devices
7
7
7
9
11
13
Using Multiple Displays . . . . . . . . . . . . . . . . . . . . 15
Connecting Your Monitors
Display Configurations
15
17
Installing Software and Drivers . . . . . . . . . . . . . . 19
Installing Drivers and Software in Windows®
Software Installation Prerequisites
Monitor Configuration
Reinstalling Drivers
Installing the Catalyst™ Software Suite
19
19
20
21
22
Catalyst™ Control Center . . . . . . . . . . . . . . . . . . 25
Launching Catalyst™ Control Center
Launching Catalyst™ Control Center Using the Start Menu
Other Quick Launch Access Points
Catalyst™ Control Center Dashboard
Catalyst™ Control Center Views
Basic View
Advanced View
25
25
26
28
29
29
29
vi
Custom View
Hotkeys Manager
Profiles Manager
Preferences
Help
Information Center
Displays Manager
Displays Manager
Display Options
Monitor Properties
Monitor Attributes
Digital Panel Properties
Attributes
Avivo™ Color
HDTV Support
3D
Standard Settings
Anti-aliasing
Adaptive Anti-aliasing
Anisotropic Filtering
Catalyst™ A.I.
Mipmap Detail Level
SmartShader™
All Settings
Set the Anti-Aliasing preference manually
API Specific
Color
Color Desktop
Color - FullScreen 3D
Avivo™ Video for Radeon® Series starting from 9500
Standard Settings
Adjustments
Video Overlay Theater Mode
Deinterlacing
All Settings
VPU Recover
CrossFire™
29
30
32
34
36
37
38
39
44
47
48
49
50
52
53
55
56
58
60
60
62
64
65
66
67
69
71
72
75
76
77
78
80
81
83
86
88
Using TV Display and Capture Features . . . . . . . 95
Using TV Out
Viewing Your PC’s Display on a TV
Connecting to a TV
Using a Monitor vs. Using TV Display
Viewing Text on a TV
95
95
95
96
97
vii
Using a TV as the Only Display
Using Games and Applications
Connecting to HDTV
Using Your ATI HDTV Video Cable
97
97
97
99
CrossFire™ FAQ . . . . . . . . . . . . . . . . . . . . . . . . . 101
Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Troubleshooting
Product Registration
Customer Care
Getting Additional Accessories
Compliance Information
FCC Compliance Information
Industry Canada Compliance Statement
CE Compliance Information
Informations de conformité de la CE
Electrical Safety
Waste Electrical and Electronic Equipment
(WEEE) Directive Compliance
105
109
109
111
111
111
112
112
112
112
113
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
viii
Radeon® X1600 Series Features 1
CHAPTER 1:
Introduction
Congratulations on the purchase of your ATI Radeon® X1600 Series
graphics card. We hope that you will enjoy countless hours of trouble-free
computing.
Radeon® X1600 Series Features
Features
• 157 million transistors on 90nm fabrication process.
• Dual-link DVI.
• Twelve pixel shader processors.
• Five vertex shader processors.
• 128-bit 4-channel DDR/DDR2/GDDR3 memory interface.
• Native PCI Express x16 bus interface.
• AGP 8x configurations also supported with AGP-PCI-E external
bridge chip.
• Dynamic Voltage Control.
Ring Bus Memory Controller
• 256-bit internal ring bus for memory reads.
• Programmable intelligent arbitration logic.
• Fully associative texture, color, and Z/stencil cache designs.
• Hierarchical Z-buffer with Early Z test.
• Lossless Z Compression (up to 48:1).
• Fast Z-Buffer Clear.
• Z/stencil cache optimized for real-time shadow rendering.
Ultra-Threaded Shader Engine
• Support for Microsoft® DirectX® 9.0 Shader Model 3.0
programmable vertex and pixel shaders in hardware.
• Full speed 128-bit floating point processing.
2 Radeon® X1600 Series Features
• Dedicated branch execution units for high performance dynamic
branching and flow control.
• Dedicated texture address units for improved efficiency.
• 3Dc+ texture compression
• High quality 4:1 compression for normal maps and two-channel
data formats.
• High quality 2:1 compression for luminance maps and singlechannel data formats.
• Multiple Render Target (MRT) support.
• Render-to-vertex buffer support.
• Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
• 64-bit floating point HDR rendering supported throughout the
pipeline.
• Includes support for blending and multi-sample anti-aliasing.
• 32-bit integer HDR (10:10:10:2) format supported throughout the
pipeline.
• Includes support for blending and multi-sample anti-aliasing.
• 2x/4x/6x Anti-Aliasing modes.
• Multi-sample algorithm with gamma correction, programmable
sparse sample patterns, and centroid sampling.
• New Adaptive Anti-Aliasing feature with Performance and
Quality modes.
• Temporal Anti-Aliasing mode.
• Lossless Color Compression (up to 6:1) at all resolutions,
including widescreen HDTV resolutions.
• 2x/4x/8x/16x Anisotropic Filtering modes.
• Up to 128-tap texture filtering.
• Adaptive algorithm with Performance and Quality options.
• High resolution texture support (up to 4k x 4k).
Avivo™ Video and Display Platform
• High performance programmable video processor.
• Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and
H.264 decoding and transcoding.
• DXVA support.
• De-blocking and noise reduction filtering.
Radeon® X1600 Series Features 3
• Motion compensation, IDCT, DCT and color space conversion.
• Vector adaptive per-pixel de-interlacing.
• 3:2 pulldown (frame rate conversion).
• Seamless integration of pixel shaders with video in real time.
• HDR tone mapping acceleration.
• Maps any input format to 10 bit per channel output.
• Flexible display support.
• Dual integrated 10 bit per channel 400 MHz DACs.
• 16 bit per channel floating point HDR and 10 bit per channel
DVI output.
• Programmable piecewise linear gamma correction, color
correction, and color space conversion (10 bits per color).
• Complete, independent color controls and video overlays for
each display.
• High quality pre- and post-scaling engines, with underscan
support for all outputs.
• Content-adaptive de-flicker filtering for interlaced displays.
• Xilleon™ TV encoder for high quality analog output.
• YPrPb component output for direct drive of HDTV displays*.
• Spatial/temporal dithering enables 10-bit color quality on 8-bit
and 6-bit displays.
• Fast, glitch-free mode switching.
• VGA mode support on all outputs.
• Drive two displays simultaneously with independent resolutions
and refresh rates.
• Compatible with ATI TV/Video encoder products, including
Theater 550.
CrossFire™
• Multi-GPU technology
• Four modes of operation:
•
•
•
•
Alternate Frame Rendering (maximum performance)
Supertiling (optimal load-balancing)
Scissor (compatibility)
Super AA 8x/10x/12x/14x (maximum image quality)
Note: Not all features apply to all Radeon® X1600 Series graphics
cards.
Note: CrossFire™ is supported in Catalyst™ version 5.13
4 System Requirements
*with optional HDTV adapter available from ATI Online
Store.
System Requirements
Hardware
•
•
•
•
Intel® Pentium® 4 or AMD Athlon®.
512MB of system memory; 1GB or more for best
performance.
Optical drive for installation software (CD-ROM or
DVD-ROM drive).
Specialized PCI Express® 350 watt or greater power
supply recommended. Consult your computer system
manual to ensure the power supply is designed to
accommodate a high-end graphics card with a peak
dissipation above 75 watts.
Operating
System
•
•
•
•
Windows® XP with Service Pack 2 (SP2).
Windows® XP Professional x64 Edition.
Windows® XP Media Center Edition.
Windows® Vista Ready.
Monitor
•
High-resolution MultiSync or multi-frequency monitors
or any other type of VGA monitor.
Digital flat-panel (DFP) displays or digital CRT display.
•
CrossFire™
Compatibility
If you are planning on using this graphics card as part of a
CrossFire™ system, the following is required:
• A CrossFire™ certified motherboard with two (2) PCI
Express® X16 slots and correct PCIe™ chipset driver.
(See ati.com/crossfire for a list of CrossFire™
certified motherboards.)
• Another standand Radeon® X1600 Series graphics
card. The Radeon® X1600 Series does not require a
CrossFire™ Edition card for CrossFire™ support.
More information on the requirements for each of these
components can be found within the CrossFire™ FAQ.
External Connections
• 15-pin D-shell (female) VGA output.
• DVI-I output.
• S-Video output or Video In/Video Out (VIVO) connection.
Before You Begin 5
Before You Begin
Before you begin installing your new graphics card, please do the
following.
Record Your Serial and Part Numbers
The serial number and 102 part number printed on the graphics card are
required for registration. They are located on a sticker on the back of the
card.
X
Serial number (S/N)
Y
102 part number (P/N)
Write the numbers, shown in bold above, down before installing your new
ATI product.
Uninstall Previous Graphics Card Drivers
To ensure the successful installation of your new Radeon® X1600 Series
card, you must uninstall the drivers for the existing graphics card before
removing it from your computer.
To uninstall previous drivers
With your current graphics card still in your computer:
1
Close all applications that are currently running.
2
Navigate to the Control Panel and select Add/Remove Programs.
3
Select your current graphics card drivers and select Add/Remove.
The wizard will help you remove your current display drivers.
Note: If the previously installed graphics card has any additional
software installed, it should also be removed at this point.
6 Before You Begin
4
Turn off your system and remove the old graphics card.
Installing Hardware 7
CHAPTER 2:
Installing Your ATI Graphics Card
Installing Hardware
This chapter will guide you through the physical installation of your new
Radeon® graphics card.
Graphics Card Bus Types
There are three possible card bus types. See the illustration below to
determine if you have an AGP, PCI, or PCI Express® (PCIe™) graphics
card.
AGP, PCI, and PCIe™ Graphics Cards
Bus Types
1
AGP card and AGP expansion slot
2
PCI card and PCI expansion slot
3
PCIe™ card and PCIe™ expansion slot
Basic Graphics Card Installation
There are two types of installation. If your Radeon® graphics card does not
require a separate connection to the computer’s power supply, follow the
Basic Install instructions below. If your graphics card requires a separate
8 Basic Graphics Card Installation
connection to the computer’s power supply, follow the Advanced Install
instructions for either AGP or PCIe, as appropriate.
Radeon® graphics cards that require a connection to the computer’s power
supply will have a power cable connected to them.
Installing the Radeon® graphics card
1
Turn off the computer, monitor, and other peripheral devices.
2
Unplug the computer’s power cord and disconnect all cables from the
back of your computer.
L
3
WARNING - Wait approximately 20 seconds after unplugging the
power cord before disconnecting a peripheral or removing a
component from the motherboard to avoid possible damage to the
motherboard.
Remove the computer cover.
If necessary, consult your computer’s manual for help in removing
the cover.
L
4
WARNING - Remember to discharge your body’s static electricity by
touching the power supply or the metal surface of the computer
chassis.
Unscrew or unfasten and remove any existing graphics card from
your computer.
Note: If your computer has an on-board graphics capability, you may
need to disable it on the motherboard. For more information, see your
computer documentation.
5
Locate the appropriate slot and, if necessary, remove the metal backplate cover.
6
Align your ATI graphics card with the slot and press it in firmly until
the card is fully seated.
7
Screw in or fasten the graphics card securely and replace the
computer cover.
8
Reconnect any cables you have disconnected and plug in the
computer’s power cord.
9
Turn on the monitor and then your computer.
Advanced Installation: AGP 9
Advanced Installation: AGP
There are two types of installation. If your graphics card does not require a
separate connection to the computer’s power supply, follow the Basic
Install instructions. If your graphics card require a separate connection to
the computer’s power supply, follow the Advanced Install instructions
for either AGP or PCIe™, as appropriate.
Graphics cards that require connection to the computer’s power supply will
have a power cable connected in the upper-right corner of the card.
L
Consult your system builder or OEM to ensure that your system has an
adequate power supply. Generally, ATI recommends a 300 watt power
supply or greater to ensure normal system operation where a number of
other internal devices are installed.
Graphic Card Installation
1
Radeon® Graphics Card
2
Power Supply
3
Hard Drive
10 Advanced Installation: AGP
4
Power Cable Connector
5
4-Pin Power Connection
6
Power Extension Cable: Power Connector to Graphics Card
7
Power Extension Cable: Power Connector to Hard Drive
8
Power Extension Cable: Power Connector to Power Supply
9
Hard Drive
10
Power Connector to Hard Drive
Installing the Radeon® graphics card
1
Turn off the computer, monitor, and other peripheral devices.
2
Unplug the computer’s power cord and disconnect all cables from the
back of your computer.
L
3
WARNING - Wait approximately 20 seconds after unplugging the
power cord before disconnecting a peripheral or removing a
component from the motherboard to avoid possible damage to the
motherboard.
Remove the computer cover.
If necessary, consult your computer’s manual for help in removing
the cover.
L
4
WARNING - Remember to discharge your body’s static electricity by
touching the power supply or the metal surface of the computer
chassis.
Unscrew or unfasten and remove any existing graphics card from
your computer.
Note: If your computer has an on-board graphics capability, you may
need to disable it on the motherboard. For more information, see your
computer documentation.
5
Locate the appropriate slot and, if necessary, remove the metal backplate cover.
Advanced Installation: PCIe™ 11
6
Align your ATI graphics card with the slot and press it in firmly until
the card is fully seated.
7
Remove the power cable from the hard drive power connector.
8
Connect the power extension cable to the 4-pin power connection on
the graphics card.
9
Connect the power extension cable to the power supply.
10 Connect the power extension cable to the hard drive.
11 Screw in or fasten the graphics card securely. Make sure the cables
are not interfering with anything inside the computer (for example, a
cooling fan) and replace the computer cover.
12 Reconnect any cables you have disconnected and plug in the
computer’s power cord.
13 Turn on the monitor, and then your computer.
L
Your computer will beep, possibly show a warning message on your
display, and the boot process will stop if the graphics card is not correctly
connected to the power supply.
Advanced Installation: PCIe™
There are two types of installation. If your Radeon® graphics card does not
require a separate connection to the computer’s power supply, follow the
Basic Install instructions. If your graphics card require a separate
connection to the computer’s power supply, follow the Advanced Install
instructions for either AGP or PCIe™, as appropriate.
Radeon® graphics cards that require connection to the computer’s power
supply will have a power cable connected to them.
L
Consult your system builder or OEM to ensure that your system has an
adequate power supply. A PCI Express® compatible system has a
specialized 12V graphics card power connector. A 450 watt or greater
power supply is recommended. Consult your computer system manual to
ensure the power supply is designed to accommodate a high-end
graphics card with a peak dissipation above 75 watts.
12 Advanced Installation: PCIe™
Graphics Card Installation
1
Radeon® Graphics Card
2
Power Supply
3
6-pin Power Cable Connector
4
6-pin Power Connection
5
Power connector to Graphics Card
6
Power connector to Power Supply
Installing the Radeon® graphics card
1
Turn off the computer, monitor, and other peripheral devices.
2
Unplug the computer’s power cord and disconnect all cables from the
back of your computer.
L
WARNING - Wait approximately 20 seconds after unplugging the
power cord before disconnecting a peripheral or removing a
component from the motherboard to avoid possible damage to the
motherboard.
Connecting Devices 13
3
Remove the computer cover.
If necessary, consult your computer’s manual for help in removing
the cover.
L
4
WARNING - Remember to discharge your body’s static electricity by
touching the power supply or the metal surface of the computer
chassis.
Unscrew or unfasten and remove any existing graphics card from
your computer.
Note: If your computer has an on-board graphics capability, you may
need to disable it on the motherboard. For more information, see your
computer documentation.
5
Locate the appropriate slot and, if necessary, remove the metal backplate cover.
6
Align your ATI graphics card with the slot and press it in firmly until
the card is fully seated.
7
Screw in or fasten the graphics card securely. Make sure the cables
are not interfering with anything inside the computer (for example, a
cooling fan) and replace the computer cover.
8
Reconnect any cables you have disconnected and plug in the
computer’s power cord.
9
Turn on the monitor, and then your computer.
L
Your computer will beep, possibly show a warning message on your
display, and the boot process will stop if the graphics card is not correctly
connected to the power supply.
Connecting Devices
The following illustration shows typical connections found on ATI
graphics cards:
14 Connecting Devices
Connector Types
VGA
Supports an analog CRT monitor.
DVI-I
Supports a digital monitor.
VGA-DVI-I Adapter
Supports an analog monitor on a DVI-I connection.
S-Video In/Out
Supports a TV, VCR, or Camcorder.
CATV
Supports a TV antenna or cable service.
Composite
Supports a TV, VCR, or Camcorder.
L
For more information about connecting to your All-in-Wonder®
graphics card, see the AIW All-in-Wonder® Quick-Start Guide and
the All-in-Wonder® User’s Guide located on the CD that came with
your new All-in-Wonder® graphics card.
15
CHAPTER 3:
Using Multiple Displays
Connecting Your Monitors
Your Radeon® X1600 Series graphics card provides hardware support for
two DVI-I monitors a DVI-I monitor and a VGA monitor using the
supplied DVI-I-to-VGA adapter. It also provides TV output via an S-Video
Out connector.
Connections and Adapters for the Radeon® X1600 Series Card
1
Standard VGA Monitor Connector. To connect a VGA monitor
to the DVI-I connector, plug the supplied DVI-I-to-VGA adapter
into the DVI-I connector, then plug your monitor cable into the
adapter.
2
DVI-I-to-VGA Adapter.
3
DVI-I Connection. To connect a digital display.
16
Note: If you use multiple monitors, the Radeon® X1600 Series card
must be the primary graphics card. Normally, the system BIOS
determines which graphics card will be the primary.
Note: The top DVI-I connector is single-link and the bottom
connector is dual-link.
Note: Some Radeon® X1600 Series graphic cards have one DVI-I
connector and one VGA connector.
To connect your monitors
1
Power off your computer and monitors.
2
Plug the monitor cables into their appropriate connectors.
3
Power on your monitors first, and then restart your computer so that
Windows® can detect the new hardware settings.
4
When the New Hardware Found Wizard appears, at the appropriate
prompt insert the ATI Installation CD to load the drivers for your
Radeon® X1600 Series card.
To set up a multi-monitor display
1
From the Start button click Control Panel, then Display. Click the
Settings tab to access the basic multi-monitor configuration settings.
Note: ATI provides Catalyst™ Control Center software that
provides many additional configuration features. It can be accessed
by clicking the Advanced button from the Display Properties >
Settings tab.
2
Select the Monitor icon identified by the number 2.
3
Click Extend my Windows desktop onto this monitor.
4
Set the Screen Resolution and Color Quality as appropriate for the
second monitor. Click Apply or OK to apply these new values.
• Refer to your Windows® online help and documentation for
further information on using the Settings tab.
Note: When you use multiple monitors with your card, one monitor
will always be Primary. Any additional monitors will be designated
as Secondary.
Display Configurations 17
Display Configurations
Your Radeon® X1600 Series graphics card provides dual display
functionality. The following table lists the different ways you can connect
displays to your card.
Display
Configuration
Connector(s)
Used
Comments
Single DFP
display
DVI-I connector
DFP - digital flat panel display.
Single CRT
display
DVI-I connector
with DVI-I-to-VGA
adapter
CRT - cathode ray tube analog
display.
CRT display +
HDTV
DVI-I-to-VGA
adapter +
Componet Adapter
to HDTV (YPbPr)
cable
DFP display +
HDTV
DVI-I connector +
HDTV cable
(YPbPr)
CRT display +
DFP display
DVI-I-to-VGA
adapter + DVI-I
connector
CRT display +
CRT display
DVI-I-to-VGA
adapter + DVI-I-toVGA adapter
HDTV (YPrPb) adpater available from
shopati.com.
The DVI-I connector can support a
CRT display using the DVI-I-to-VGA
adapter
18 Display Configurations
Installing Drivers and Software in Windows® 19
CHAPTER 4:
Installing Software and Drivers
This chapter will guide you through the installation of the drivers and
software associated with your Radeon® X1600 Series graphics card.
Installing Drivers and Software in
Windows®
You will need to install the Radeon® X1600 Series drivers and software in
the following cases:
• After you have installed the card in your system.
• After you have reinstalled or upgraded your operating system.
This procedure applies to Windows® XP.
Software Installation Prerequisites
To install or remove the drivers, you must have administrator rights or be
logged on as a user with administrator rights.
Your operating system must be installed and running before you can install
the Radeon® X1600 Series drivers. Also, make sure that you have installed
Service Pack 2 for Windows® XP.
Make sure your monitor cable is properly attached before you begin.
Note: The installation dialog will display in English if your operating
system’s language is not supported.
To install ATI drivers and software
Note: Optical drive refers to CD-ROM or DVD-ROM drive.
1
Start your system. When the Found New Hardware Wizard
appears, click Cancel. When the System Settings Change window
asks you to restart your computer, click No.
20 Monitor Configuration
2
Run the ATISETUP utility. The ATISETUP utility will start
automatically when you insert the ATI Installation CD-ROM into
your optical drive after the operating system has started. If your CDROM auto-run is not enabled or the ATISETUP utility does not start
automatically:
a) Click the Start button in the task bar.
b) Click Run.
c) Select ATISETUP.EXE from the root directory of the ATI
Installation CD-ROM.
d) Click OK.
3
Click Install under Software Install.
4
Click Next.
5
Click Yes to the license agreement. ATI Easy Install will start the
Installation Wizard.
6
Follow the wizard’s on-screen instructions to complete the
installation.
L
The Express installation option is recommended. By selecting this
option, the HydraVision™ multi-monitor and desktop management
software will automatically be installed, along with the ATI driver. Not
all software components are installed using the Express installation.
Custom installation allows you to select individual software
components for installation.
7
When the Setup Complete message appears, select Yes, I want to
restart my computer now and click Finish.
8
After the system reboots, the Found New Hardware message
displays Digital Signature Not Found. Click Yes or Continue to
complete the driver installation.
Monitor Configuration
Once the drivers and software have been installed, you can configure your
monitor..
L
Warning - Choosing a refresh rate unsupported by your monitor may
damage your monitor. Consult your monitor’s documentation if
necessary.
Reinstalling Drivers 21
To configure your primary display
1
Navigate to the Control Panel and choose Display, or right-click on
the desktop and choose Properties.
2
Choose the Settings tab and select the screen resolution and color
depth that best suit your requirements and your monitor’s
performance.
3
Click Advanced and select the Monitor tab.
4
Choose a refresh rate from the drop-down list.
5
Click OK to return to the desktop.
To set up a multi-monitor display
1
From the Start menu click Control Panel, then Display. Click the
Settings tab to access the basic multi-monitor configuration settings.
2
Select the Monitor icon identified by the number 2.
3
Click Extend my Windows desktop onto this monitor.
4
Set the Screen Resolution and Color Quality as appropriate for the
second monitor. Click Apply or OK to apply these new values.
• Refer to your Windows® online help and documentation for
further information on using the Settings tab.
Note: When you use multiple monitors with your Radeon® X1600
Series card, one monitor will always be Primary. Any additional
monitors will be designated as Secondary.
Note: You can also enable multiple monitors using ATI’s Catalyst™
Control Center.
Reinstalling Drivers
You can install new drivers or reinstall existing drivers if there was a
Windows® conflict.
Reinstall the drivers at any time using the ATISETUP utility located on the
ATI Installation CD-ROM. The ATISETUP utility will start automatically
if you insert the ATI Installation CD-ROM into your optical drive after the
operating system has started.
To manually reinstall drivers
22 Installing the Catalyst™ Software Suite
If your CD-ROM auto-run is not enabled and the ATISETUP utility does
not start automatically, follow these steps.
1
In the Windows® task bar, click Start.
2
From the Start menu, select Run.
3
Browse to ATISETUP.EXE on the root directory of the ATI
Installation CD-ROM.
4
Click OK.
Installing the Catalyst™ Software Suite
ATI’s Catalyst™ Software Suite provides software required to enjoy all the
features of your ATI graphics card. The Catalyst™ Software Suite has several
distinct software elements, including:
•
•
•
•
•
Driver
Catalyst™ Control Center
HydraVision™ (not included in the Express Install)
Remote Wonder™ Software
SurroundView™
To install the Catalyst™ software suite
Note: Optical drive refers to any drive capable of reading CD-ROM
media.
1
Insert the ATI Installation CD-ROM into your optical drive.
If Windows® runs the CD-ROM automatically, proceed to step 5.
2
Click Start > Run.
3
Type the following: D:\ATISETUP
(If D is not your optical drive, substitute the correct drive letter.)
4
Click OK.
5
Click Install under Software Install.
6
Click Next and click Yes to the license agreement.
7
Click ATI Easy Install to begin the Installation Wizard.
8
Follow the Wizard’s on-screen instructions, then choose either
Express or Custom Install.
Installing the Catalyst™ Software Suite 23
Not all software components are installed using the Express
installation. Custom installation allows you to select individual
software components for installation.
24 Installing the Catalyst™ Software Suite
Launching Catalyst™ Control Center 25
CHAPTER 5:
Catalyst™ Control Center
The Catalyst™ Control Center is a graphical user application providing
access to the display features contained within the installed ATI hardware
and software. Use the Catalyst™ Control Center to fine-tune your graphics
settings, enable or disable connected display devices, and change the
orientation of your desktop. Many of the features show you a preview of
the changes before they are applied.
The Catalyst™ Control Center offers you two views of the software:
• Basic View is a simplified view that includes wizards to get the
inexperience user up and running.
• Advance View allows the advanced user to access and configure
the complete feature set of the software.
The Catalyst™ Control Center can be customized for easy access to the
features you use most.
Use the Catalyst™ Control Center to access a comprehensive online help
system, or connect to the ATI Web site.
Launching Catalyst™ Control Center
Catalyst™ Control Center can be launched from one of the following
access points:
• Windows® Start Menu
• Windows® System Tray
• Desktop Shortcuts
• Predefined Hotkeys
Launching Catalyst™ Control Center Using the Start
Menu
From the Windows® task bar, click Start:
• Click to All Programs > ATI Catalyst™ Control Center > ATI
Catalyst™ Control Center.
26 Launching Catalyst™ Control Center
Other Quick Launch Access Points
Launching Catalyst™ Control Center Using the System Tray
1
Right-click the ATI icon in the Windows® System Tray.
2
Select Catalyst™ Control Center from the popup menu.
Launching Catalyst™ Control Center Using the Desktop
Shortcut
When you first installed Catalyst™ Control Center the setup wizard
provided you with the option of placing a shortcut on the desktop.
• Double-click the Catalyst™ Control Center desktop shortcut.
Launching Catalyst™ Control Center Using Hot Keys
• You can press the predefined combination of keys Ctrl+Alt+C to
launch Catalyst™ Control Center, or you can define your own hot
key sequence by using the Catalyst™ Control Center’s Hotkey
Manager.
Launching Catalyst™ Control Center 27
Catalyst™ Control Center Dialog
28 Catalyst™ Control Center Dashboard
Catalyst™ Control Center: Advanced View
Catalyst™ Control Center Dashboard
The Catalyst™ Control Center Dashboard is a graphical representation of
the display features of the installed ATI hardware and software. Use the
Dashboard to fine-tune your graphic settings, enable or disable connected
display devices, and change the orientation of your desktop. Many features
present you with a preview of your changes before they are applied.
The Dashboard is only available in Advanced View and Custom View, if
selected.
Use the Dashboard to access a comprehensive online help system, create a
hot key, or customize the way you view the Catalyst™ Control Center.
The Dashboard includes:
• Views
• Hot keys
Catalyst™ Control Center Views 29
• Profiles
• Preferences
• Help
Catalyst™ Control Center Views
The Catalyst™ Control Center Dashboard supports three types of views:
• Basic
• Advanced
• Custom
Basic View
Basic View is the default view when Catalyst™ Control Center is launched
for the very first time. It includes a wizard that guides you through the
process of configuring your display devices. Basic View is recommended
for novice users.
Advanced View
Advanced View provides access to all the features offered by the
Catalyst™ Control Center. Advanced View is recommended for
experienced users.
Custom View
Custom View allows you to choose the features that appear in the left
navigation pane. Custom View is recommended for experienced users who
want to access only the features they adjust most often or that their 3D
applications support.
Switch Views
When in Advanced view, click View button and select either Basic, or
Custom View.
When in Basic view, select Advanced in the Basic View Welcome page or
click the Advanced button in any other page.
Note: The Advanced button does not appear in all Basic View pages.
30 Hotkeys Manager
Create a Custom View
1
In Advanced View, click View and select Define Custom View.
2
In the Define a Custom View dialog, click the plus sign beside the
graphics card name to expand the tree view.
3
Select the check box next to each aspect you wish to add to your
custom view.
4
Click OK to save the changes.
Hotkeys Manager
The Hotkeys Manager allows you to create shortcut key combinations to
quickly perform tasks such as changing a graphics setting or opening an
application. A hot key is a combination of one or more modifier keys, such
as Ctrl, Alt, or Shift, and any letter from the alphabet.
Note: Hotkeys Manager is only available in Advanced View.
To access Hotkeys Manager
• Click Hotkeys in Advanced View of the Catalyst™ Control
Center.
Display Hotkeys Manager
1
Click Hotkeys in the Dashboard.
2
Select Hotkeys Manager.
Enable Hotkeys feature
1
Open Hotkeys Manager.
2
Select the Enable Hotkeys feature check box.
Edit an existing hot key
1
Open Hotkeys Manager.
2
Select an option from the List Hotkeys for drop-down menu.
• Optionally, select an aspect from the According to list.
3
Click a hot key to edit.
4
Click Edit button.
Hotkeys Manager 31
5
Choose a modifier.
6
Enter any letter of the alphabet.
7
Click the OK button to save your changes.
Note: A hot key character is restricted to letters of the alphabet.
Create a list of active hot keys
1
Open Hotkeys Manager.
2
Select an option from the List Hotkeys for drop-down menu.
• Optionally, select an aspect from the According to list.
3
Select the hot key actions you want active.
Note: A hot key action must have a hot key assigned to it before the
hot key can be made active.
See a list of active hot keys only
1
Open Hotkeys Manager.
2
Click List active Hotkeys only.
3
Select an option from the List Hotkeys for drop-down menu.
• Optionally, select an aspect from the According to list.
Sort hot keys
Hot keys can be sorted by their state, actions, or key combination.
1
Open Hotkeys Manager
• Click Active button to sort by state.
• Click Hotkeys Actions button to sort by action.
• Click Hotkeys button to sort by key combination.
2
Clicking the respective button toggles ascending/descending sort
order.
Apply a hot key
• Press and hold down the modifier(s) keys, then press the assigned
keyboard key. For example: press and hold down the Ctrl and Alt
keys, then press the C key.
32 Profiles Manager
Profiles Manager
Use profiles to create customized environments for your desktop, video,
and 3D applications. Define and save into a profile your own personal
video settings that can be quickly activated manually, through a hot key, or
by file association.
Note: A profile applies to a specific graphics card. If there is more
than one graphics card installed in your computer, you need to select
the appropriate card before creating, loading, or activating a profile.
Note: Profiles Manager is only available in Advanced View.
To access the Profiles Manager
• Click the Profiles button in Advanced View of the Catalyst™
Control Center.
Display Profiles Manager
1
Click Profiles in the Dashboard.
2
Select Profiles Manager.
Create a profile
A profile can be created from any aspect of Catalyst™ Control Center.
1
Make customized changes by adjusting the various sliders and buttons
for the aspects to be included in your profile.
2
Open the Profiles Manager.
3
Enter a name for your Profile in Create or Edit Profile.
4
Enter a description of the profile.
5
Select the composition, activation, and applications options that you
wish to apply to the profile.
6
Click Save.
Set the composition of the profile
1
Open the Profiles Manager.
2
Click the Composition tab.
3
Select the options to be included in the profile.
• all Catalyst™ Control Center settings applies the available
settings for all graphics adapters.
Profiles Manager 33
• the following settings applies only the settings selected in the
treeview.
Activate a profile
1
Open the Profiles Manager.
2
Select a profile from Create or Edit a Profile drop-down menu.
3
Click the Activation tab.
4
Set a profile to activate manually:
• Click Manually by then select your preferred method for
activating a profile. For example, a shortcut on your desktop.
• If you choose Hotkeys assignment, select a Hot key modifier
and a keyboard key.
Activate an application, file, or shortcut when a profile is
started
1
Open the Profiles Manager.
2
Click the Applications tab.
3
Click opens the following application, file or shortcut.
4
Click the browse (“...”) button and browse to the file you want
associated with your profile.
5
Click on the file name, then click Open to select the file.
Save a profile
1
Open the Profiles Manager.
2
Enter a name for the profile in the Enter or select a profile name
box.
3
Select options for the profile.
4
Click Save.
5
Click the Activate & Close button to apply the saved profile and
close the Profiles Manager.
• Optionally, click the Activate button to apply the saved profile
but leave the Profiles Manager open.
• Optionally, click the Close button to close the Profiles Manager
without applying the saved Profile.
34 Preferences
Delete a profile
1
Open the Profile Manager.
2
Select a profile from the Create or Edit a Profile drop-down menu.
3
Click Delete.
4
Click OK to confirm.
Preferences
Use the Preferences page to restore factory defaults, change skins, or
enable/disable the System Tray icon.
The Catalyst™ Control Center Preferences page contains the following
options:
• Hide Tooltips
• Always on Top
• Enable System Tray menu
• Restore factory defaults
• Hide Toolbar Text
• Select a Language
• Select a Skin
To access Preferences
• Click Preferences in Advanced View of the Catalyst™ Control
Center.
Keep Catalyst™ Control Center Always on Top of all open
applications on the desktop
1
Click Preferences button in the Advanced View of the Dashboard.
2
Click Always on Top.
Note: When a check mark appears next to Always on Top the
Catalyst™ Control Center will always appear on top of all opened
applications.
Hide or show Tooltips
1
Click the Preferences button in the Advanced View of the
Dashboard.
2
Click Hide Tooltips in the drop-down menu.
Preferences 35
Note: When a check mark appears next to Hide Tooltips, all Tooltips
are disabled.
Show or hide text that appears on the toolbar buttons
1
Click Preferences button in the Advanced View of the Dashboard.
2
Click Hide Toolbar Text in the drop-down menu.
Note: When a check mark appears next to Hide Toolbar Text the
toolbar buttons have button icons only.
Hide the Catalyst™ Control Center Splash Screen
1
Click the Preferences button in the Advanced View of the
Dashboard.
2
Click Hide Splash Screen.
Note: When a check mark appears next to Hide Splash Screen the
Catalyst™ Control Center splash screen will not appear during start
up.
Show or hide the Catalyst™ Control Center icon in the
Windows® System Tray
1
Click Preferences button in the Advanced View of the Dashboard.
2
Click Enable System Tray menu in the drop-down menu.
Note: When a check mark appears next to Enable System Tray Menu
the Catalyst™ Control Center icon appears in the Windows® System
Tray.
Change Catalyst™ Control Center language
1
Click Preferences in the Advanced View of the Dashboard.
2
Click Select a Language in the drop-down menu.
3
Choose a language from the list.
4
Click OK.
5
Restart Catalyst™ Control Center.
Change the appearance of the Catalyst™ Control Center
1
Click Preferences in the Advanced View of the Dashboard.
2
Click Select a skin in the drop-down menu.
36 Help
3
Choose a skin from the Skin drop-down menu.
4
Click OK.
Restore Catalyst™ Control Center to the factory default
settings
1
Click Preferences in the Advanced View of the Dashboard.
2
Select Restore factory defaults in the drop-down menu.
3
Click Yes.
Help
Use the Catalyst™ Control Center Help feature to access the
comprehensive online help system, generate a Problem Report, and get the
installed Catalyst™ Control Center version information.
To access Help
• Click the Help button in the Catalyst™ Control Center Dashboard.
or
• Press the F1 key at any time to get specific help on the feature or
aspect you are using.
Display help for the aspect or feature you are using
1
Click the Help button in the Advanced View of the Dashboard.
2
Select Help for this Page.
• Optionally, click anywhere in the aspect or feature you are using
and press the F1 key.
Display the online help
1
Click the Help button in the Advanced View of the Dashboard.
2
Click Help Contents.
Search for Help
1
Click the Help button in the Advanced view of the Dashboard.
2
Click Search Help.
3
Enter the word(s) you wish to search for the in search box of the
Catalyst™ Control Center Help.
Information Center 37
4
Click Go.
Create a Problem Report
Create a problem report should you experience a problem with your ATI
product. This report can be used by an ATI Customer Care agent to help
diagnose and resolve the problem.
1
Click the Help button in the Advanced View of the Dashboard.
2
Click Problem Report Wizard.
3
Follow the Wizard’s instructions.
Display the version of the installed Catalyst™ Control Center
1
Click the Help button in the Dashboard.
2
Click About Catalyst™ Control Center.
Information Center
The Information Center provides detailed information about the installed
graphics hardware and associated software.
• Graphics Software includes information such as installed 2D and
3D driver versions, OpenGL® version, and Catalyst™ Control
Center version.
• Graphics Hardware includes information about each installed
graphics card, such as the installed graphics chipset, device ID, bus
type, memory size, and BIOS version.
38 Displays Manager
Catalyst™ Control Center: Information Center - Graphics Software
(Sample)
To access the Information Center
• Expand Information Center in the treeview of Advanced View
and select either Graphic Software or Graphic Hardware.
To access system information
• Click the System Information button to open the Windows®
System Information.
Displays Manager
The Displays Manager aspect is the central location for configuring your
display devices and arranging your desktop. Use the Displays Manager
aspect to quickly change your display setup, arrange your desktop in a
multi-monitor environment, and enable TV Out.
Displays Manager 39
Those new to the Catalyst™ Control Center may use the Basic View
wizard to help you configure your display preferences. Experienced users
who prefer to manually configure their desktop setting should use the
Advanced View.
Note: The Catalyst™ Control Center will open to the Basic View the
very first time it is accessed. Experienced users can easily change to
Advanced View by selecting Advanced and clicking on the Next
button.
Catalyst™ Control Center: Displays Manager
Displays Manager
Use Display Manager to set your desktop resolution, the display refresh
rate, and arrange your displays.
To change your display configuration requires dragging and/or clicking or
right-clicking a display icon.
40 Displays Manager
Access Displays Manager
• From the Tree Menu, click Displays Manager.
Enable a secondary display device
1
From the Tree View pane, click Displays Manager.
2
Click the number 2 display icon in the right-hand box.
3
Click Yes to the Enable this display dialog.
• Optionally, right-click the number 2 icon in the right-hand box
and click Enable in the pop-up menu.
Note: Repeat steps 2 and 3 above for each additional connected
device. The number on the display icon will increase as more displays
are added.
Enable Extended Mode
If the secondary display is disabled:
1
From the Tree View pane, click Displays Manager.
2
Click the number 2 display icon in the right-hand box.
3
Click Yes to the Enable this display? dialog.
• Optionally, right-click the number 2 icon in the right-hand box
and click Enable in the pop-up menu.
If the secondary display is in Clone mode, Vertical or Horizontal Stretch
mode:
1
Click and drag the display icon from the Clone box to Additional
Displays box.
2
Release the mouse button and click Remove display.
• Optionally, right-click the number 2 icon in the right-hand box
and click Disable in the pop-up menu.
3
Click the number 2 icon in the right-hand box.
4
Click Yes to the Enable this display? dialog.
Enable Clone Mode
If the secondary device is disabled:
1
From the Tree View pane, click Displays Manager.
Displays Manager 41
2
Click and drag the display device icon in Attached displays
currently disabled to the empty box to the right of the Main box.
3
Click Clone Main with [display device] in the pop-up menu.
If the secondary display is enabled:
1
Right click the display device icon in Desktop 2 when in Extended
mode, Rightmost when in Stretch Horizontal mode, or Lower in
Stretch Vertical mode.
2
Click Clone Main with [display device].
3
Click Yes to the Displays Manager Notification dialog.
Note: Display device can be CRT, DFP, TV, or HDTV.
Enable Stretch Main Vertically
If the secondary display is disabled:
1
From the Tree View pane, click Displays Manager.
2
Click and drag the display device icon from Additional Displays to
the empty box to the right of the Main box.
3
Click Stretch vertically onto [display device] in the pop-up menu.
4
Click Yes in the Displays Manager Notification dialog.
If the secondary display is enabled:
1
Right click the display device icon in Desktop 2 when in Extended
mode, Rightmost when in Stretch Horizontal mode, or Clone in Clone
mode.
2
Click Stretch vertically onto [display device] in the pop-up menu.
3
Click Yes in the Displays Manager Notification dialog.
Note: Display device can be CRT, DFP, TV, or HDTV.
Enable Stretch Main Horizontally
If the secondary display is disabled:
1
From the Tree View pane, click Displays Manager.
2
Click and drag the display device icon from Additional Displays to
the empty box to the right of the Main box.
3
Click Stretch horizontally onto [display device].
42 Displays Manager
If the secondary display is enabled:
1
Right click the display device icon in Desktop 2 when in Extended
mode, or Lower in Stretch Vertical mode, or Clone in Clone Mode.
2
Click Stretch horizontally onto [display device] in the pop-up
menu.
3
Click Yes to the Displays Manager Notification dialog.
Note: Display device can be CRT, DFP, TV, or HDTV depending on
the device connection.
Swap displays in Extended Mode
Use Swap displays to switch your desktops when using multiple monitors.
1
From the Tree View pane, click Displays Manager.
2
Right-click any Desktop icon.
3
Select Swap displays.
4
Click either Maintain per-display mode settings or Swap displays
order only.
Note: Swap displays order only swaps displays while maintaining
the existing display settings. Maintain per-display mode settings
swaps displays and display settings.
Swap displays in all other modes
Use Swap display mappings to switch your desktops when using multiple
monitors.
1
From the Tree View pane, click Displays Manager.
2
Right-click any Desktop icon.
3
Select Swap display mapping.
Change desktop size
1
From the Tree View pane, click Displays Manager.
2
Select a size from the Desktop Area drop-down menu.
Change Color quality
1
From the Tree View pane, click Displays Manager.
Displays Manager 43
2
Select the desired color setting from the Color Quality drop-down
menu.
Change display refresh rate
1
From the Tree View pane, click Displays Manager.
2
Choose a refresh rate from the Refresh Rate drop-down menu.
Note: See your monitor manual for supported refresh rates. Setting a
refresh rate higher than recommended by the monitor manufacturer
could damage the monitor.
Rotate the desktop
1
From the Tree View pane, click Displays Manager.
2
Right-click the desktop monitor icon to be rotated.
3
Select a rotation option from the pop-up menu.
• Optionally, select a rotation angle from the Rotation drop-down
menu.
Detect a newly connected display device
Detect a display device, such as a Digital Flat Panel or TV without having
to restart your computer
1
From the Tree View pane, click Displays Manager.
2
Click Detect Displays button.
Force changes to a specific display setting
You can force the Catalyst™ Control Center to override the display settings
required, or not allowed, by a specific application.
1
From the Tree View pane, click Displays Manager.
2
Click the Force button.
3
Use the mouse to cursor over to the display feature to force.
4
Highlight and then click the required setting.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
44 Display Options
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Display Options
The Display Options aspect gives you additional control to optimize
performance of OpenGL® and Direct 3D® applications.
Use 3D Refresh Rate Override to set a refresh rate of your choice when a
full-screen application or game has a default refresh rate that is lower than
optimal.
Choose one of the Display Detection Options to prevent screen flicker
when detecting a display.
If you are using an older TV or one that has non-standard inputs that may
not be automatically detected, use Force TV Detection. When a TV is
detected using this method, it appears in the Displays Manager aspect and
can be configured as required. However, some features that rely on
automatic detection, such as extended desktop, will not be supported.
Display Options 45
Catalyst™ Control Center: Display Options
Select a refresh rate override
Some applications may have a default refresh rate lower than the optimal
setting for your monitor. 3D Refresh Rate Override enables you to set the
refresh rate for full-screen applications or games utilizing Microsoft®
DirectX® or OpenGL®. You can either set an explicit refresh rate, or make
the refresh rate the same as the desktop, or disable this feature allowing the
application to set the refresh rate.
1
From the Tree View pane, click Display Options.
2
Select the desired refresh rate from the 3D Refresh Rate Override
drop-down menu.
46 Display Options
Determine how display devices are detected
Use this feature to determine how the Catalyst™ Control Center detects
display devices connected to your computer. You can set the Catalyst™
Control Center to automatically detect all connected display devices when
it is opened or you can manually detect connected devices when they are
required.
1
From the Tree View pane, click Display Options.
2
Click either
• Detect whenever Catalyst™ Control Center is opened.
or
• Use manual detection only (I must click Detect Displays
button).
Note: The Detect Displays button is located on the Displays
Manager page.
Force TV detection
Use Force TV detection if your TV is not automatically detected by the
Catalyst™ Control Center and does not appear in the Displays Manager
page. This may be the case if your TV has non-standard inputs.
Note: If Force TV detection is required to detect your TV some
features that rely on automatic detection, such as extended desktop,
will not be supported.
1
From the Tree View pane, click Display Options.
2
Click Force TV detection enables this feature.
Note: This option is not available if the installed graphics card does
not support TV Out.
Set resolution modes for devices with limited resolution
capabilities
1
From the Tree View pane, click Display Options.
2
Select one of the following from the For displays of limited
resolution capabilities drop-down menu:
• List only those modes supported by all displays
• Only allow panning on limited-resolution displays
• List all possible modes (including panning modes).
Monitor Properties 47
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Monitor Properties
Use the Monitor Properties aspect to configure your Display Data Channel
(DDC) monitor’s attributes, to display information about the connected
monitor, and adjust the output display’s position and size.
Note: Catalyst™ Control Center loads aspects dynamically based on
what device is attached to the graphics card. If you have a display
device other than a standard monitor or flat panel display (such as a
HDTV screen) Digital Panel Properties will appear in the Graphics
Settings listing instead of Monitor Properties.
48 Monitor Attributes
Catalyst™ Control Center: Monitor Properties (Sample)
Monitor Attributes
Monitor Attributes provides information about the attached monitor. You
can also enable Extended Display Identification Data.
Extended Display Identification Data (EDID) uses the information
provided by the attached monitor to determine the limits for the resolution
and refresh rate.
Enable Extended Display Identification Data (EDID)
1
From the Tree View pane, expand Monitor Properties.
2
Click Attributes.
3
Select Use Extended Display Identification Data (EDID) or driver
defaults to place a check mark in the check box.
Digital Panel Properties 49
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Digital Panel Properties
Use the Digital Panel Properties aspect to configure the DVI settings and
Image Scaling to improve image quality without impacting performance.
Use HDTV Support to add EDID information (containing information
about the capabilities of the display) about your connected HDTV display
to the Force button in Displays Manager.
Note: Catalyst™ Control Center loads aspects dynamically based on
what device is attached to the graphics card. If you have standard
display device such as a CRT monitor or flat panel display Monitor
Properties will appear instead of Digital Panel Properties. The latter
is designed for use with such devices as HDTV displays.
50 Attributes
Catalyst™ Control Center: Digital Panel Properties (Sample)
Attributes
Digital Panel Attributes provides information about the connected digital
display. Use DVI Settings and Image Scaling to configure your digital
display.
Set Image Scaling
1
From the Tree View pane, expand Digital Panel Properties.
2
Click Attributes.
3
Under Image Scaling, click to enable the desired setting.
Note: Enable Scale image to full panel size to fill the digital
display.
Attributes 51
Note: Use centered timings optimizes the display timing standards
used on a high-end digital panel. Enable this feature to stop display
flicker.
Adjust the DVI Settings
1
From the Tree View pane, expand Digital Panel Properties.
2
Click Attributes.
3
Under DVI Settings, click to enable the desired setting.
Note: Reducing DVI frequency on high-resolution displays can
resolve either display corruption or the complete absence of any
image when a display is set to a high resolution. This should only be
enabled if the Digital Panel is experiencing these types of problems.
Note: Alternate DVI operational mode, when enabled, may eliminate
display corruption.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
52 Avivo™ Color
Avivo™ Color
Use Avivo™ Color with ATI graphics cards that supports per-display color
settings. Independently set the hue, saturation, and color temperature for
each attached and enabled display.
Set Hue
Refers to a specific color within the visible spectrum of light, defined by its
dominant wavelength.
1
From the Tree View pane, expand Digital Panel Properties.
2
Click Avivo™ Color.
3
Adjust the Hue control slider to the desired position.
Set Saturation
Saturation refers to the intensity of a color in an image.
1
From the Tree View pane, expand Digital Panel Properties.
2
Click Avivo™ Color.
3
Click and drag the Saturation control slider to the desired position.
Set Color Temperature
Color temperature is a measure that compares a color to the light radiated
from an equivalent incandescent black body at a given temperature in
degrees Kelvin.
1
From the Tree View pane, expand Digital Panel Properties.
2
Click Avivo™ Color.
3
Adjust the Temperature control slider to the desired position.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
HDTV Support 53
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
HDTV Support
Use HDTV Support when your CRT or DFP device supports one or more
HDTV modes that are not initially listed in the Displays Manager due to an
incomplete EDID. Selecting one or both of the HDTV modes adds them to
the Force button located in the Displays Manager when the associated
display is selected.
If you have a CRT and DFP device and want both to support HDTV, you
must go to both HDTV Support pages and select both Add 720p check
boxes.
L
WARNING!: Forcing a display mode that exceeds its EDID
limits may result in permanent damage to your display!
Add 720p mode to the Displays Manager Force button
If the Predefined and Custom HDTV Formats list box is empty you can
add a format.
1
From the Tree View pane, expand Digital Panel Properties.
2
Click HDTV Support.
3
Click Add 720p standard format to the Displays Manager.
54 HDTV Support
L
WARNING!: This option is only intended for displays that
report incomplete or incorrect EDID information. Adding
this setting could damage your digital flat panel display.
USE WITH CAUTION!
Add an HDTV format
The Predefined and Custom HDTV Formats list box should list any
standard and optimized HDTV formats supported by the digital panel’s
EDID. If the list is empty, then no HDTV formats are natively supported.
1
From the Tree View pane, expand Digital Panel Properties.
2
Click HDTV Support.
3
Select either 720p in HDTV modes supported by this display.
4
Click Apply formats.
5
Click Add.
• A group of four arrow buttons and a large rectangle is overlaid on
the screen. Use these arrows to increase or decrease the width and
height of the rectangle until the blue background is just visible.
• Click Maintain aspect ratio to maintain the ratio between width
and height while making adjustments.
6
Click Accept.
7
Click OK in the HDTV Format warning message box.
8
Click Apply to add your new HDTV format to the Predefined and
Custom HDTV Formats list and the Displays Manager mode list.
Remove an HDTV Format
1
From the Tree View pane, expand Digital Panel Properties.
2
Click HDTV Support.
3
Click to highlight the HDTV format to be removed in the Predefined
and Custom HDTV Formats list box.
4
Click Remove button.
Note: The removed format will be removed from the Displays
Manager mode list once the computer has been rebooted.
3D 55
Apply an HDTV Format
1
From the Tree View pane, expand Digital Panel Properties.
2
Click HDTV Support.
3
Click to highlight the desired an HDTV format in the Predefined and
Custom HDTV Formats list box.
4
Click Apply Format.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
3D
Use 3D to adjust features found in 3D applications, such as graphic-design,
CAD programs and games.
3D is only available in advanced view. Use 3D to individually configure
the following settings:
• Standard Settings
• Anti-aliasing
56 Standard Settings
• Anisotropic Filtering
• Catalyst™ A.I.
• Mipmap Detail Level
• API-Specific
Catalyst™ Control Center: Standard Settings
Standard Settings
The Standard settings page provides access to a universal slider control
where you can simultaneously adjust all of the standard 3D settings for any
type of 3D application. The slider enables you to adjust for overall system
performance, overall 3D image quality, or a balance between the two.
This page is useful when you are not aware of which type of 3D settings
your application uses, or when you want to use an overall adjustment
control that rapidly configures your application.
Standard Settings 57
Adjust your Standard settings
The default selection is Balanced.
1
From the Tree View, click 3D.
2
Click Standard Settings.
3
If necessary, remove the check mark from Use custom settings.
4
Click and drag the Control slider to the left to select High or Optimal
Performance, or to the right to select High or Optimal Quality.
Preview your changes
• The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
58 Anti-aliasing
Anti-aliasing
Anti-aliasing is a technique used to smooth out the jagged edges of threedimensional curved objects or objects with diagonal edges.
Anti-aliasing can be set to favor either an increase in system processing
performance or improved image quality:
• Setting for performance is best used when the 3D image is
animated and smoothness of motion is the most important
consideration.
• Setting for quality is best used when having highly detailed and
realistic 3D objects is the primary concern.
• If you are unsure of how to configure anti-aliasing, use the Let the
Application Decide option. Your display will automatically adjust
to the application’s requirements.
Set the Anti-Aliasing preference manually
1
From the Tree View pane, expand 3D.
2
Click Anti-aliasing.
3
Ensure the application override is disabled. To do so, make sure the
Let the Application Decide check box is cleared. The slider control
will become available.
4
Click the Control slider and move the selector to your preferred
setting:
• To increase processing performance, move the slider to the left.
• To increase image quality, move the slider to the right.
Set Temporal anti-aliasing (using SmoothVision™ HD)
Increases image quality without impacting performance by taking fewer
image samples but at a faster rate.
1
From the Tree View pane, expand 3D.
2
Click Anti-Aliasing.
3
Uncheck Let the application decide.
4
Check Temporal anti-aliasing.
Set the Transparent Anti-Aliasing
1
Expand 3D in Advanced View.
Anti-aliasing 59
2
Click Transparent Anti-Aliasing.
3
Ensure the application override is enabled. To do so, make sure the
Let the Application Decide check box is not selected.
4
Click and drag the slider to the desired setting.
Note: The slider control becomes unavailable when Let the
Application Decide is enabled.
Preview your changes
• The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
60 Adaptive Anti-aliasing
Adaptive Anti-aliasing
Adaptive anti-aliasing is a technique that applies a combination of multisampling (MSAA) and super-sampling (SSAA) on 3D objects to improve
edge smoothness and fine detail. This feature renders 3D objects containing
transparencies more realistic, providing exceptional levels of image quality
while maintaining performance.
Set the level of adaptive anti-aliasing
1
From the Tree View pane, expand 3D.
2
Click Adaptive Anti-Aliasing.
3
Adjust the Adaptive Anti-Aliasing control slider to the desired
setting.
Anisotropic Filtering
Anisotropic filtering is a technique that preserves detail on surfaces that
have three-dimensional perspective and fade away into the background. It
works best when used in conjunction with Mipmapping.
Anisotropic filtering can be set to favor either an increase in system
processing performance or improved image quality:
• Setting for performance is best used with applications that display
objects with smooth, simple surfaces, such as those seen in CAD
applications.
• Setting for quality is best used with applications that display highly
detailed scenes, backgrounds, and textured objects, such as those
seen in 3D games.
• If you are unsure how to configure anisotropic filtering, use the Let
the Application Decide option. Your display will automatically
adjust to the application’s requirements.
Set the Anisotropic Filtering preference manually
1
From the Tree View pane, expand 3D.
2
Click Anisotropic Filtering.
3
Ensure the application override is disabled. To do so, make sure the
Let the Application Decide check box is cleared. The slider control
will become available.
Anisotropic Filtering 61
4
Click the Control slider and move the selector to your preferred
setting:
• To increase processing performance, move the slider to the left.
• To increase image quality, move the slider to the right.
Set the Anisotropic Filtering to automated preference
1
From the Tree View pane, expand 3D.
2
Click Anisotropic Filtering.
3
Ensure the application override is enabled. To do so, make sure the
Let the Application Decide check box is selected.
Note: The slider control becomes unavailable.
Set higher quality Anisotropic Filtering
1
From the Tree View pane, expand 3D.
2
Click Anisotropic Filtering.
3
Select Enable High Quality AF.
Note: Enabling this feature may impact performance.
Note: This feature is not supported by all ATI graphics cards.
Preview your changes
• The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
62 Catalyst™ A.I.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Catalyst™ A.I.
Catalyst™ A.I. makes use of ATI’s new texture analyzer technology to
optimize performance in 3D applications while maintaining or even
improving image quality. It analyzes individual textures as they are loaded
to determine the best and fastest way to display them.
Use the Standard slider setting to achieve optimal results without impacting
performance. Use the Advanced slider setting to achieve even better results
with minimal impact on performance.
Catalyst™ A.I. includes application-specific detection for various games
and games engines such as Doom 3, the Half Life 2 engine, Unreal
Tournament 2003, Unreal Tournament 2004, Splinter Cell, Race Driver,
Prince of Persia, and Crazy Taxi 3.
Disable Catalyst™ A.I.
1
From the Tree View pane, expand 3D.
2
Select Catalyst™ A.I.
3
Select Disable Catalyst™ A.I. to place a check mark in the check
box.
Set Catalyst™ A.I. settings
1
From the Tree View pane, expand 3D.
Catalyst™ A.I. 63
2
Click Catalyst™ A.I.
3
If necessary, clear the check mark from Disable Catalyst™ A.I.
4
Click and drag to slider to the desired setting.
Note: Change to Catalyst™ A.I. settings is not shown in the 3D
Preview.
Preview your changes
• The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
64 Mipmap Detail Level
Mipmap Detail Level
Mipmapping is a texturing technique that preserves the detail on a 3D
object’s surface as it moves into the background. A series of high- and lowresolution texture maps are stored in memory and selectively used to create
the object’s surface, depending on what level of detail is needed.
Mipmap detail level can be set to favor either an increase in system
processing performance or improved image quality:
• Setting for performance is best used when the 3D image is
animated and smoothness of motion is the most important
consideration.
• Setting for quality is best used when high surface detail is required,
especially if the animated object rotates or moves into the
background.
Set the Mipmap detail level
1
From the Tree View pane, expand 3D.
2
Click Mipmap Detail Level.
3
Click the Control slider and move the selector to the left to increase
processing performance, or to the right to increase image quality.
Preview your changes
• The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
SmartShader™ 65
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
SmartShader™
SmartShader™ technology incorporates major advances in the area of
pixel shaders, which are small programs that execute on every pixel
rendered to the display device. By using SmartShader™ the memory
bandwidth constraints associated with multi-pass rendering can be greatly
reduced, which translates into better rendering performance. By doubling
the maximum allowable length of the shader programs, more complex
effects can be created to accurately model the visual properties of materials
and surfaces, including hair, skin, wood, and water.
Select a SmartShader™ effect
1
From the Tree View pane, expand 3D.
2
Click SmartShader™.
3
Select an effect from the drop-down menu.
Note: Effects in the list not supported by Direct 3D® are appended
with “(OpenGL® only)”.
Preview your changes
• The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
66 All Settings
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
All Settings
The All Settings page combines all of the principal 3D features onto a
single page, without any preview window, allowing for quick access and
adjustment. You can change the settings for the following 3D features as
you normally would on each feature’s own page:
• Anti-aliasing
• Anisotropic filtering
• Catalyst™ A.I.
• Mipmap detail level
• Wait for display refresh
• Adaptive Anti-Aliasing
Set the Anti-Aliasing preference manually 67
This page is useful when it is not necessary to preview the adjusted settings
because the effect is already known or understood.
Set the Anti-Aliasing preference manually
1
From the Tree View pane, expand 3D.
2
Click All Settings.
3
Ensure the application override is disabled. To do so, make sure the
Let the Application Decide check box is cleared. The slider control
will become available.
4
Click the Control slider and move the selector to your preferred
setting:
• To increase processing performance, move the slider to the left.
• To increase image quality, move the slider to the right.
Set the Transparent Anti-Aliasing
1
Expand 3D in Advanced View.
2
Click All Settings.
3
Ensure the application override is enabled. To do so, make sure the
Let the Application Decide check box is selected.
4
Click Transparent Anti-Aliasing.
Note: The slider control becomes unavailable.
Set the Anisotropic Filtering preference manually
1
From the Tree View pane, expand 3D.
2
Click All Settings.
3
Ensure the application override is disabled. To do so, make sure the
Let the Application Decide check box is cleared. The slider control
will become available.
4
Click the Control slider and move the selector to your preferred
setting:
• To increase processing performance, move the slider to the left.
• To increase image quality, move the slider to the right.
Set the Anisotropic Filtering to automated preference
1
From the Tree View pane, expand 3D.
68 Set the Anti-Aliasing preference manually
2
Click All Settings.
3
Ensure the application override is enabled. To do so, make sure the
Let the Application Decide check box is selected.
Note: The slider control becomes unavailable.
Set the Catalyst™ A.I. setting
1
From the Tree View pane, expand 3D.
2
Click All Settings.
3
Scroll to Catalyst™ A.I.
4
Click the Control slider and move the selector to the left to increase
processing performance, or to the right to increase image quality.
Set the Mipmap detail level
1
From the Tree View pane, expand 3D.
2
Click All Settings.
3
Scroll to Mipmap Detail Level.
4
Click the Control slider and move the selector to the left to increase
processing performance, or to the right to increase image quality.
Set Wait for vertical refresh setting
1
From the Tree View pane, expand 3D.
2
Click All Settings.
3
Scroll to Wait for vertical refresh.
4
Click the Control slider and move the selector to the left to increase
processing performance, or to the right to increase image quality.
Select a SmartShader™ effect
1
From the Tree View pane, expand 3D.
2
Click All Settings.
3
Scroll to SmartShader™ Effects.
4
Select an effect from the drop down-menu.
Note: Effects in the list not supported by Direct 3D® are appended
with “(OpenGL® only)”.
API Specific 69
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
API Specific
Use the API Specific dialog to select settings that are exclusively for the
Direct 3D® and OpenGL® Application Programmable Interfaces (API).
These settings are provided for resolving certain incompatibilities within
3D applications that use one of these APIs.
Use this dialog when you are know which type of API (Direct 3D® or
OpenGL®) your 3D application uses, and you want to select a particular
API-specific feature.
If you are not sure which API your 3D application uses, consult the
documentation of your 3D application.
Set Enable geometry instancing
Geometry Instancing allows the GPU to create multiple objects from a
single geometric model, rather than passing an entire new model for each
item on the screen. This increases the rendering speed of images such as
leaves, or grass.
70 API Specific
1
From the Tree View pane, expand 3D.
2
Click API Specific.
3
Select Enable geometry instancing to place a check mark in the
check box.
Set Support DXT texture formats for Direct 3D®
This option enables support for DirectX® compressed texture formats.
DXT requires half the amount of memory to draw the same amount of
textures. This frees up memory while achieving high quality graphics.
1
From the Tree View pane, expand 3D.
2
Click API Specific.
3
Select Support DXT texture formats to place a check mark in the
check box.
Set Alternate pixel center for Direct 3D®
This might eliminate problems with certain Direct 3D® games that display
vertical and horizontal lines around textures or display text incorrectly.
This setting should only be enabled if you are experiencing these issues, as
it may cause problems in other games.
1
From the Tree View pane, expand 3D.
2
Click API Specific.
3
Select Alternate pixel center to place a check mark in the check box.
Set Triple buffering for OpenGL®
Enabling Triple buffering will improve the frame rate of games when
vertical sync is enabled, only if the frame rate is less than the vertical sync
refresh rate. In low memory situations, enabling Triple buffering may
decrease application performance as there will be less frame buffer
memory available for texture and geometry data. If there is insufficient
memory available to support Triple buffering, it will automatically be
disabled.
1
From the Tree View pane, expand 3D.
2
Click API Specific.
3
Select Triple buffering to place a check mark in the check box.
Color 71
Set Force 24-bit Z-buffer depth for OpenGL®
Enables you to explicitly set the Z-buffer depth. Most applications will
work best with the Disabled setting.
1
From the Tree View pane, expand 3D.
2
Click API Specific.
3
Select Force 24-bit Z-buffer depth to place a check mark in the
check box.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Color
Use the Color page to adjust the color properties of your Desktop and Fullscreen 3D applications and games. Use the Color Correction Images to
preview the changes before applying them.
The Color curve is a graphical representation of all the values of gamma,
brightness, or contrast. The color curve line will reflect any changes made
to these elements.
72 Color Desktop
Catalyst™ Control Center: Color
Color Desktop
Adjust the overall richness of color by using the Gamma control. To adjust
the overall brightness use the Brightness control, and the overall contrast
use the Contrast control.
Display Color page to configure Desktop
1
From the Tree View pane, click Color.
2
Select Desktop from the Set color correction for drop-down menu.
Set Gamma, Brightness, and Contrast simultaneously
1
From the Tree View pane, click Color.
2
Select Desktop in Set color correction for.
3
Select All Channels.
Color Desktop 73
4
Click and drag either the Gamma, Brightness, or Contrast to adjust all
these settings simultaneously.
Revert to last known All Channel settings
1
From the Tree View pane, click Color.
2
Select Desktop in Set color correction for.
3
Select All Channels.
Reactivate your color settings
Your desktop may retain the color settings when exiting an application or
game. Should this be the case the gamma, brightness, and contrast sliders
are disabled. The Reactivate ATI color controls button resets the sliders
to their previous settings.
1
From the Tree View pane, click Color.
2
Click Reactivate ATI color controls button.
Set Color Gamma
1
From the Tree View pane, click Color.
2
Click and drag the Control slider to your preferred setting:
• To increase the Gamma, move the slider to the right.
• To decrease the Gamma, move the slider to the left.
• Optionally, click the up and down arrow buttons of the
adjustment box.
Click the Reset button to restore the previous settings.
Note: The preview image automatically displays the adjustments you
have made.
Set Color Brightness
1
From the Tree View pane, click Color.
2
Click and drag the Control slider to your preferred setting:
• To increase the Brightness, move the slider to the right.
• To decrease the Brightness, move the slider to the left.
• Optionally, click the up and down arrow buttons in the
adjustment box.
Click the Reset button to restore the previous settings.
74 Color Desktop
Note: The preview image automatically displays the adjustment you
have made.
Set Color Contrast
1
From the Tree View pane, click Color.
2
Click and drag the Control slider to your preferred setting:
• To increase the Contrast, move the slider to the right.
• To decrease the Contrast, move the slider to the left.
• Optionally, click the up and down arrow buttons in the
adjustment box.
Click the Reset button to restore the previous settings.
Note: The preview image automatically displays the adjustment you
have made.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Color - FullScreen 3D 75
Color - FullScreen 3D
Adjusting the Gamma control alters the overall richness of color. Adjusting
the Brightness control alters the overall brightness. Adjusting the Contrast
control alters the overall contrast.
• Adjusting the Gamma can be useful for CAD applications that rely
heavily on color coding or applications that require realistic color.
• Adjusting the Brightness and Contrast can be useful for 3D games
that display dimly lit scenes.
Display Color page to configure FullScreen 3D
1
From the Tree View pane, click Color.
2
Select FullScreen 3D from the Set color correction for: drop-down
menu.
Set Color Gamma
1
From the Tree View pane, click Color.
2
Click and drag the Control slider to your preferred setting:
• To increase the Gamma, move the slider to the right.
• To decrease the Gamma, move the slider to the left.
• Optionally, click the up and down arrow buttons of the
adjustment box.
Click the Reset button to restore the previous settings.
Note: The preview image automatically displays the adjustments you
have made.
Set Color Contrast
1
From the Tree View pane, click Color.
2
Click and drag the Control slider to your preferred setting:
• To increase the Contrast, move the slider to the right.
• To decrease the Contrast, move the slider to the left.
• Optionally, click the up and down arrow buttons in the
adjustment box.
Click the Reset button to restore the previous settings.
Note: The preview image automatically displays the adjustment you
have made.
76 Avivo™ Video for Radeon® Series starting from 9500
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Avivo™ Video for Radeon® Series
starting from 9500
Use the Avivo™ Video aspect to apply standard video settings with a
Wizard or selecting a video preset. Use Adjustments to configure gamma,
brightness, and hue. Use Theater Mode to set aspect ratio and overlay
display mode. Preview your changes before applying them.
Standard Settings 77
Catalyst™ Control Center: Avivo Video
Standard Settings
To quickly adjust your video settings choose one of the video presets or use
the Video Wizard to configure your display devices.
Start the Video Wizard
1
From the Tree View pane, expand Video.
2
Click Standard Settings.
3
Click the Wizard button.
Select a Video Preset
1
From the Tree View pane, expand Video.
2
Click Standard Settings.
78 Standard Settings
3
Select a preset from the Video Presets menu.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Adjustments
Use Avivo™ Video Adjustments to manually set Gamma, Brightness,
Contrast, Saturation, and Hue.
Let the application control the video adjustments
1
From the Tree View pane, expand Video.
2
Click Adjustments.
3
Click Let the application control the video adjustments.
Set Gamma
Gamma controls the overall intensity of a video image.
1
From the Tree View pane, expand Video.
2
Click Adjustments.
Standard Settings 79
3
Click and drag the Gamma control slider to the desired position.
Set Contrast
Contrast is the difference between the brightest and darkest parts of an
image.
1
From the Tree View pane, expand Video.
2
Click Adjustments.
3
Click and drag the Contrast control slider to the desired position.
Set Brightness
Brightness is the overall intensity, or luminosity of an image.
1
From the Tree View pane, expand Video.
2
Click Adjustments.
3
Click and drag the Brightness control slider to the desired position.
Set Saturation
Saturation is the measure of amount of color in an image.
1
From the Tree View pane, expand Video.
2
Click Adjustments.
3
Click and drag the Saturation control slider to the desired position.
Set Hue
Hue defines the tint of the red, green, and blue components of an image.
1
From the Tree View pane, expand Video.
2
Click Adjustments.
3
Click and drag the Hue control slider to the desired position.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
80 Standard Settings
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Video Overlay Theater Mode
Use Theater Mode to change the way you view streaming video.
Select an Overlay Display when in Clone Mode
1
From the Tree View pane, expand Video.
2
Click Theater Mode.
3
Under Overlay Display Mode/Clone mode shows overlay: select in
Theater Mode (full-screen) if you want the video content to be
displayed on both displays. The Secondary display displays the same
content as the primary.
• Optionally, select in Standard Mode if you want the video
content to be displayed on the primary display only.
• Optionally, the same on all displays if you want the contents
displayed the same on all display devices.
Select an Overlay Display when in Extended Mode
1
From the Tree View pane, expand Video.
2
Click Theater Mode.
3
Under Extended desktop shows overlay, select in Standard Mode if
you want the video content to be displayed on the primary display
only.
Deinterlacing 81
• Optionally, select in Theater Mode (full-screen) if you want
the video content to be displayed on both displays. The
Secondary display displays the same content as the primary.
Set video aspect ratio
1
From the Tree View pane, expand Video.
2
Click Theater Mode.
3
Select Match the source video to maintain the aspect ratio of original
video.
• Optionally, select Scale to full-screen to have the source video
fill the display area.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Deinterlacing
Deinterlacing creates a sharp image from the two video fields of interlaced
video. Select one of five options for deinterlacing video for better viewing.
82 Deinterlacing
• Auto Detect lets the multimedia driver to select the best
deinterlacing scheme for different video sources and sizes.
• Bob deinterlacing, when selected, removes every other line of the
video image and is recommended for motion video.
• Adaptive deinterlacing, when selected, reacts to the amount of
motion in the video and apply a media filter on a motion block and
apply weave on the remaining blocks.
• Motion Adaptive deinterlacing, when selected, applies the
advanced motion detection to deinterlace the video.
• Weave does not apply any deinterlacing.
Select a deinterlacing mode
1
From the Tree View pane, expand Video.
2
Click Deinterlacing.
3
Select a deinterlacing mode for the drop-down menu.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
All Settings 83
All Settings
The All Settings page combines all of the principal Video features onto a
single page, without any preview window, allowing quick access and
adjustment.
This page is useful when it is not necessary to preview the adjusted settings
because the effect is already known or understood.
Let the application control video adjustments
Enable this feature the to let the application determine the Video
Adjustments settings.
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Video Adjustments.
4
Click to place a checkmark next to Let the application control the
video adjustments to enable it.
Adjust Gamma
Gamma controls the overall intensity of a video image.
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Video Adjustments.
4
Adjust the Gamma control slider to the desired position.
Adjust Brightness
Brightness is the overall intensity, or luminosity of an image.
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Video Adjustments.
4
Adjust the Brightness control slider to the desired position.
Adjust Contrast
Contrast is the difference between the brightest and darkest parts of an
image.
1
From the Tree View pane, expand Video.
84 All Settings
2
Click All Settings.
3
Scroll to Video Adjustments.
4
Adjust the Contrast control slider to the desired position.
Adjust Saturation
Saturation is the measure of amount of color in an image.
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Video Adjustments.
4
Adjust the Saturation control slider to the desired position.
Adjust Hue
Hue defines the tint of the red, green, and blue components of an image.
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Video Adjustments.
4
Adjust the Hue control slider to the desired position.
Select an Overlay Display when in Clone Mode
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Overlay Display Mode.
4
Under Clone mode shows overlay: select in Theater Mode (fullscreen) if you want the video content to be displayed on both
displays. The Secondary display displays the same content as the
primary.
• Optionally, select in Standard Mode if you want the video
content to be displayed on the primary display only.
• Optionally, Same on all displays if you want the contents
displayed the same on all display devices.
Select an Overlay Display when in Extended Mode
1
From the Tree View pane, expand Video.
2
Click All Settings.
All Settings 85
3
Scroll to Overlay Display Mode.
4
Under Extended desktop shows overlay: select in Standard Mode if
you want the video content to be displayed on the primary display
only.
• Optionally, select in Theater Mode (full-screen) if you want
the video content to be displayed on both displays. The
Secondary display displays the same content as the primary.
Set video aspect ratio
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Theater Mode Settings.
4
Select Match the source video to maintain the aspect ratio of original
video.
• Optionally, select Scale to full-screen to have the source video
fill the display area.
Select a deinterlacing mode
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Deinterlacing.
4
Select a deinterlacing mode for the drop down menu.
Enable Windows® Media Settings
1
From the Tree View pane, expand Video.
2
Click All Settings.
3
Scroll to Windows® Media Settings.
4
Click Windows® Media Video Acceleration.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
86 VPU Recover
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
VPU Recover
VPU Recover enables the ATI display driver to detect when the graphics
processor stops responding to display-driver instructions. When this
happens, the display driver attempts to reset the graphics hardware. In most
cases, VPU Recover will be able to reset the graphics processor without
requiring a system restart.
Should the computer be unable to recover from a crash, VPU Recover will
switch the computer to software rendering mode, allowing you to save any
work in progress before restarting the computer.
VPU Recover 87
Catalyst™ Control Center: VPU Recover
Enable VPU Recover
1
From the Tree View pane, click VPU Recover.
2
Click Enable VPU Recover.
Prepare an error report
You can chose to send an error report to ATI if VPU Recover is activated.
This report assists ATI in determining the cause of the problem. This
information is then used to develop more stable graphic drivers.
1
From the Tree View pane, click VPU Recover.
2
Click Prepare an error report if VPU Recover is activated for
submission to ATI Technologies.
3
Click Send Error Report button in the error report email.
88 CrossFire™
An email is created containing the error report for submission to ATI
Technologies.
Note: No personal information is included in the error report.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Restore default settings
1
Move the mouse to the bottom right-hand corner of the window.
2
Click Defaults.
Note: Clicking Defaults will restore the defaults for the current view
only. Previous settings are not altered and will be saved once you
click OK.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
CrossFire™
Use CrossFire™ to combine the power and performance of two or more
Visual Processing Units to drive a single display. Harness the power of a
dual PCI Express® based computer to deliver up to twice the VPU
performance when using 3D graphics applications.
The CrossFire™ aspect requires the following to be present:
• a motherboard with two PCI Express® X16 slots
• a CrossFire™ Edition Series graphics card
Note: CrossFire™ is supported in Catalyst™ version 5.13.
CrossFire™ 89
When CrossFire™ is enabled, any one of the four following display modes
are available:
• SuperTiling - A graphical load-balancing scheme where
CrossFire™ renders alternate small 32x32 pixel squares in a finegrained checkerboard pattern. This configuration increases image
rendering quality, as each card processes half of the complex 3D
objects in the pixel squares.
• Scissor Mode - A graphical load-balancing scheme where two
graphical cards are used to render two halves of an image display.
One graphics card renders the top half of the screen while the
second graphics card renders the bottom half.
• Alternate Frame Rendering - A graphical load-balancing scheme
where two graphics cards are used to render alternate frames of the
display. This configuration increases the detail of the 3D objects
each card can render, as each card handles half of the total number
of frames.
• Super Anti-aliasing - A feature that improves image quality by
combining the results of full-screen anti-aliasing across two
graphics cards in a CrossFire™ configuration. The two graphics
cards work on different anti-aliasing patterns within each frame.
It is recommended that Catalyst™ A.I. is enabled because it selects the
preferred rendering mode for target applications. For applications that are
not identified in Catalyst™ A.I., or when Catalyst™ A.I. is disabled,
default CrossFire™ rendering modes are used.
By default, either SuperTiling or Scissor modes are applied, depending on
the application. Alternate frame rendering mode is used for applications
identified in Catalyst™ A.I. when enabled. Super Anti-aliasing is enabled
through the Catalyst™ Control Center.
For the latest information see the CrossFire™ Web page at:
ati.com/crossfire
90 CrossFire™
Catalyst™ Control Center: CrossFire™
Enable CrossFire™
1
From the Tree View pane, click CrossFire™ in Advanced View.
2
Click Enable CrossFire™.
When CrossFire™ is successfully enabled all display devices, except the
one used by CrossFire™, will be disabled.
Note: CrossFire™ Higher Quality anti-aliasing can be adjusted in
the Catalyst™ Control Center 3D settings aspect.
Set the Transparent Anti-Aliasing
1
Expand 3D in Advanced View.
2
Click Transparent Anti-Aliasing.
CrossFire™ 91
3
Ensure the application override is enabled. To do so, make sure the
Let the Application Decide check box is not selected.
4
Click and drag the slider to the desired setting.
Note: The slider control becomes unavailable when Let the
Application Decide is enabled.
Set Catalyst™ A.I. settings
1
From the Tree View pane, expand 3D.
2
Click Catalyst™ A.I.
3
If necessary, clear the check mark from Disable Catalyst™ A.I.
4
Click and drag to slider to the desired setting.
Note: Change to Catalyst™ A.I. settings is not shown in the 3D
Preview.
Apply your settings
1
Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2
Click OK to save your changes and exit the Catalyst™ Control
Center.
Discard your settings
• Click Discard to ignore any unsaved changes and restore the
settings that existed when the Catalyst™ Control Center was
opened or the last time Apply was used. Discard does not close the
Catalyst™ Control Center.
Clicking Discard applies to all features of an aspect, not just the feature in
the current view.
Change motherboard BIOS settings
Some motherboards may have a system BIOS option to switch between
single or dual PCIe™ slot support. The default setting may be single slot
support.
Refer to the motherboard’s manual for information to enable dual PCIe™
slot support.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
92 CrossFire™
CrossFire™ graphics card connections
In order for CrossFire™ to function the interconnect cable must be
correctly connected to both the Master and Slave graphics cards.
1
Connect the DMS-59™/VHDCI connector of the interconnect cable
to the DMS-59™ connection on the Master card.
2
Connect the DVI-I connector of the interconnect cable to the DVI-I
connection on the Slave card.
3
Connect the remaining DVI-I connector of the interconnect cable to
your monitor.
Note: On graphics cards with two DVI-I connectors, only one DVI-I
connector on the Slave card supports Transition Minimized
Differential Signaling (TMDS) required by CrossFire™. If
CrossFire™ does not appear in the Catalyst™ Control Center or is not
available, try connecting to the second DVI-I connector on the Slave
card.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
Graphics cards with different amounts of memory
Graphics card with different amounts of memory can by used with
CrossFire™. However, restarting your computer is required. This will
cause CrossFire™ to reduce the amount of memory on the card with the
most amount of memory to match the memory size of the graphics card
with the least amount of memory.
Clicking OK to the memory mismatch error message will restart your
computer.
Note: When disabling CrossFire™ you will be given the option to
restart your computer to restore the original graphics memory size or
continue with the reduced memory size.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
Card Reversal Recommended
A recommendation message to reverse the graphics card positions may
appear if the master graphics card is not installed into the primary PCIe™
CrossFire™ 93
slot. Although CrossFire™ can be enabled, performance may be improved
by reversing the graphics card in the computer.
See you motherboard’s manual to determine which is the primary PCIe™
slot.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
3D client is active
You will not be able to start CrossFire™ if a 3D application, game, or video
playback, such as a DVD movie, is running.
Close all open 3D applications, games, and movie player applications then
enable CrossFire™.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
CrossFire™ Is Currently Unavailable
This error is occurred because CrossFire™ did not correctly detect your
graphics hardware or their is a problem with the software.
• Check the graphics card are installed correctly.
• Check the interconnect cable is installed correctly.
• Close all running 3D applications.
• Re-install the CATALYST™ Control Center. For information on
installing the software see the Getting Started Guide that came with
your graphics card.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
Disabling CrossFire™
When CrossFire™ is disabled you will need to restore your graphics
settings. It is recommended that you create a Profile that contains all your
settings.
For more information see the CrossFire™ Web page at:
ati.com/crossfire
Create a profile
A profile can be created from any aspect of Catalyst™ Control Center.
94 CrossFire™
1
Make customized changes by adjusting the various sliders and buttons
for the aspects to be included in your profile.
2
Open the Profiles Manager.
3
Enter a name for your Profile in Create or Edit Profile.
4
Enter a description of the profile.
5
Select the composition, activation, and applications options that you
wish to apply to the profile.
6
Click Save.
Using TV Out 95
CHAPTER 6:
Using TV Display and Capture Features
This chapter describes how to use the TV display and video capture
features of your Radeon® X1600 Series card.
Using TV Out
Your Radeon® X1600 Series has TV Out capability.
Viewing Your PC’s Display on a TV
You can attach your Radeon® X1600 Series to a TV and a monitor at the
same time.
L
IMPORTANT INFORMATION for European Customers
Some PC monitors in Europe cannot be used simultaneously with TV
display. When you enable TV display in Europe, the refresh rate for the
monitor and TV is set to 50 Hz. Some monitors may not support this
refresh rate and could be damaged.
• Please check the documentation supplied with your monitor to see if
your monitor supports a refresh rate of 50 Hz.
• If your monitor does not support 50 Hz (or if you are not sure), turn off
your monitor before turning on your PC when using your TV as a
display.
TV display is ideal for giving presentations and watching movies, or
playing games on a screen larger than a typical monitor. The following tips
will help you get the most out of your TV Out feature.
Connecting to a TV
To connect your Radeon® X1600 Series card to a TV, use an S-Video
cable.
To connect S-Video Out
1
Power off your computer and your TV.
2
Determine if your TV supports either a S-Video or Composite video
connection.
96 Using TV Out
3
Looking at the back of your PC, locate your S-Video Out. Using an SVideo cable, attach one end of the cable to your graphics card and the
other to your TV. Refer to the illustration.
4
Power on your TV first, then your computer.
Connecting Your S-Video Out to a TV or VCR
1
S-Video Connection on graphics card
2
TV
3
S-Video Cable
4
Computer
Using a Monitor vs. Using TV Display
Using your TV for your computer’s display can be useful, however, the
display on your monitor may change or looked squashed. This distortion
occurs because the display adjusts to fit the dimensions of your TV. To
correct the monitor’s display, use the monitor’s control buttons to adjust its
display size and position.
Connecting to HDTV 97
Some single-frequency monitors may not work with TV display enabled. If
you experience problems when TV display is enabled, disable TV display
to restore your monitor’s display.
Viewing Text on a TV
A TV is designed primarily to show moving images. The large dot pitch of
a TV will yield poor quality static images. The small text sizes commonly
used for PC desktops can appear blurred or unclear on a TV. You can
compensate for this degradation by using larger fonts.
Using a TV as the Only Display
If you plan to move your computer to a place where you are using TV
display only, make sure that you have the TV display feature enabled prior
to removing the monitor.
The maximum display resolution for TV is 1024 x 768. Choosing a
resolution higher than this will cause the TV display to disappear if it is the
only display device.
Using Games and Applications
Some older games and applications may program your Radeon® X1600
Series directly to run under a specific display mode. This may cause your
TV display to turn off automatically or become scrambled (your PC
monitor or portable LCD display will not be affected). Your TV display
will be restored once you exit the game or if you restart your computer.
Connecting to HDTV
View computer output directly on your High Definition Television
(HDTV) or other component input device. Provide a big-screen experience
for your computer that is ideal for playing games, giving presentations,
watching movies, and browsing the Internet.
HDTV uses YPbPr connectors to receive input. YPbPr stands for the
following:
• Y = Green
• Pb = Blue
• Pr = Red
98 Connecting to HDTV
The HDTV Component Video Adapter can be used in place of the standard
A/V Output cable to connect to an HDTV or other component input device,
using component video cables.
L
You must have a monitor attached to your computer before installing
the ATI HDTV. For proper operation of your ATI Component Video
Adapter, ATI display drivers must be correctly installed.
ATI HDTV Cable
1
ATI HDTV Video Output Cable
2
Backplate of the ATI Graphics Card
3
Male RCA Patch Cables – available from consumer electronics dealer
4
Typical HDTV Video Input Connections
Note: Input and output cables lengths should not exceed 50 feet
(15m).
Installing your ATI HDTV video cable
1
Turn on your component input device, and set it to YPbPr input.
Note: See your HDTV or component input device manual for
configuration information specific to your device.
Connecting to HDTV 99
2
Turn on your computer.
Note: Your TV will not display anything until Windows starts. This
can take several minutes.
Using Your ATI HDTV Video Cable
Use the HDTV Video Cable to watch DVD movies and play video games
on your High Definition Television.
L
Copy-protected DVDs restrict playback to 480i and 480p modes.
For maximum performance when you watch DVD movies or play
computer games on your HDTV, you should find the mode and screen
resolution that provide the best result on your TV, and use those settings
exclusively.
100 Connecting to HDTV
101
CHAPTER 7:
CrossFire™ FAQ
The following are frequently-asked questions about CrossFire™.
For the latest information, please consult the CrossFire™ Web site at:
ati.com/crossfire
1
What combination of products are required to build a working
CrossFire™ system?
Two components are required:
• two CrossFire™ Edition graphics card from the same brandfamily.
• a CrossFire™ Ready motherboard (which contains two PCIe™
X16 slots).
More information on the requirements for each of these components
can be found within this FAQ.
2
What motherboards support CrossFire™?
The optimal configuration for a CrossFire™ system is one based on a
Radeon® Xpress 200 CrossFire™ Edition motherboard.
Motherboards from other manufactures will be certified as
CrossFire™ Ready when they become available.
3
Are there specific CMOS motherboard settings for CrossFire™?
On some motherboards, the CMOS may be set by default to support
only a single PCI Express® X16 slot. Ensure that both PCIe™ X16
slots are enabled in the CMOS.
4
Are there any software settings required for CrossFire™ to
work?
Yes, there is a setting in the Catalyst™ Control Center that needs to
be enabled for CrossFire™ to operate. When all of the hardware and
software has been properly set up and installed, the following
CrossFire™ aspect appears in Catalyst™ Control Center:
102
To access and enable CrossFire™ in Catalyst™ Control Center, do
the following:
• Click CrossFire™ in Advanced View. Then, select Enable
CrossFire™.
When CrossFire™ is successfully enabled, all display devices except
the one used by CrossFire™ will be disabled. Multiple monitors/
displays that are disabled when CrossFire™ is enabled reappear after
CrossFire™ is disabled.
5
How are the graphics cards connected on a CrossFire™ system?
The two cards are connection through the motherboard which is used
to convey information from one graphics card to the other graphics
card and transmit the combined signal to a display device. No
bridging cable is required.
6
Which games/applications work with CrossFire™?
CrossFire™ works with all 3D games and applications. If Catalyst™
A.I. is enabled in the Catalyst™ Control Center software, the optimal
rendering mode available for the application is automatically selected.
7
Is a driver profile required to make CrossFire™ work?
No. CrossFire™ is enabled by default for all 3D games and
applications.
8
What happens if you pair a 16-pipeline CrossFire™ Edition
graphics card with a CrossFire™ Ready 12-pipeline graphics
card?
103
In this scenario both graphics cards will operate as 12-pipeline
graphics cards while in CrossFire™ mode.
9
What happens if two CrossFire™ graphics card have different
clock speeds?
Both cards will continue to operate at their individual clock speeds;
neither card is “stepped down.” The compositing engine on the
CrossFire™ card merges the resulting images independent of the
clock speed on either graphics card.
10 What are the rendering modes, and what are their specific
advantages?
The following dynamic rendering modes are available:
• SuperTiling - CrossFire™ renders alternate 32x32 pixel squares in
a fine-grained checkerboard pattern. This configuration increases
image-rendering quality, as each card processes half of the
complex 3D objects in the pixel squares.
• Scissor Mode - each graphics card renders up to half of the display,
either vertically or horizontally depending on the game or
application.
• Alternate Frame Rendering - the two graphics cards are used to
render alternate frames of the display. This configuration increases
the detail of the 3D objects each card can render, as each card
handles half of the total number of frames.
• Super Anti-aliasing - improves image quality by combining the
results of full-screen anti-aliasing across two graphics cards in a
CrossFire™ configuration. The two graphics cards work on
different anti-aliasing patterns within each frame.
The first three features are performance features settings
automatically selected by ATI's Catalyst™ Control Center. Super
Anti-aliasing is a display quality mode selectable using Catalyst™
Control Center.
11 On what basis are different rendering modes chosen?
When Catalyst™ A.I. is enabled in Catalyst™ Control Center, it
determines the optimal rendering mode to use, based on the
application or game being used. The default rendering mode is
dependant on both the hardware configuration and the application
being run; typically it will be either Scissor or SuperTiling mode. If
Catalyst™ A.I. is not enabled, any Direct 3D® applications that are
running on a system based on graphics cards with 16-pipeline
graphics processors will use SuperTiling Mode.
104
12 What type of performance improvement is expected?
Performance enhancements experienced on a CrossFire™ system
depend on the application or game being used. Performance
improvements can be increased up to 100%, and the latest graphicsintensive programs will generally see over 80% performance
improvement at high resolutions and image-quality modes.
13 How many independent displays can be connected to a
CrossFire™ system?
While CrossFire™ is designed for optimal use on a single display, it
is possible to drive multiple monitors using a CrossFire™ system
when CrossFire™ is not enabled. On a standard CrossFire™ system,
it is possible to drive four separate sets of monitors and still have one
of those displays as a dedicated CrossFire™ display. If the
motherboard contains an integrated video connection and
SurroundView™ is enabled, more displays can be added.
Additional troubleshooting tip are covered in the “Reference” chapter.
Troubleshooting 105
CHAPTER 8:
Reference
This chapter provides information on troubleshooting, where to get
additional accessories, how to register your product, plus warranty and
compliance information.
Troubleshooting
The following troubleshooting tips may help if you experience problems.
ATI’s documentation contains helpful installation/configuration tips and
other valuable feature information. Please contact your dealer for more
advanced troubleshooting information.
General Troubleshooting
Problem
Possible Solution
Computer Does
Not Boot-Up
Properly
•
•
•
•
•
Verify that the installation instructions were properly
followed.
Check that the card is properly installed in your system
and connected to your monitor.
If you have problems during start-up, restart your
computer in Safe Mode.
While starting Windows® XP, press and hold F8 until
you see the Windows® Advanced Options Menu. Use
the arrow keys to select Safe Mode, and press Enter.
Check the system configuration utility of your operating
system for the interrupt assignments.
Contact ATI’s Customer Care or your local technical
support.
106 Troubleshooting
General Troubleshooting
Problem
Possible Solution
No Display
•
•
•
•
•
Screen Defects
Appear
•
•
Check that the card is seated properly in its expansion
slot.
Ensure that the monitor cable is securely fastened to
the card.
Make sure that the monitor and computer are plugged
in and receiving power.
If necessary, disable any built-in graphics capabilities
on your mother board. For more information, consult
your computer’s manual or manufacturer. (Note: some
manufacturers do not allow the built-in graphics to be
disabled or to become the secondary display.)
Make sure that you selected the appropriate monitor
when you installed your enhanced driver.
Check if your monitor supports the resolution,
horizontal (kHz) and vertical (Hz) refresh rates as
required by the graphics card.
Check your current resolution, refresh rate, and color
depth settings in the Settings and Monitor tabs in your
Display Properties dialog.
Warning! Ensure that both video card and monitor
support resolution and refresh rates you select.
Incompatible resolution/refresh rate selection may result in
monitor damage. Refer to your monitor's documentation
for recommended resolutions and refresh rates.
Off-Center
Screen Image,
Odd Colors or No
Picture
•
•
•
•
Operating
System Warns
that Video Card
Isn’t Properly
Configured
•
•
Try adjusting the brightness, sharpness, contrast, and
color balance controls of your monitor.
Try adjusting the centering and positioning controls of
your monitor to position the picture on the screen
Set the monitor's RGB inputs (and sync switches, if this
option is available) to 75 Ohms, with the sync set to
external.
Digital Flat Panel (DFP) monitor users: refer to your
monitor's documentation for the appropriate cable and
connector to plug into the DVI-I connector on the
graphics card.
Check the driver installation and make sure that all
software is correctly loaded corresponding to your
operating system and applications.
Re-install the ATI drivers for your Radeon® X1600
Series card.
Troubleshooting 107
CrossFire™-Specific Troubleshooting
Problem
Possible Solution
CrossFire™ is
Not Functioning
In order for CrossFire™ to function the interconnect cable
must be correctly connected to both the Master and Slave
graphics cards.
1. Connect the DMS-59™ connector of the interconnect
cable to the DMS-59™ connection on the Master card.
2. Connect the DVI-I connector of the interconnect cable
to the DVI-I connection on the Slave card.
3. Connect the remaining DVI-I connector of the
interconnect cable to your monitor.
On graphics cards with two DVI-I connectors, only one
DVI-I connector on the Slave card supports Transition
Minimized Differential Signaling (TMDS) required by
CrossFire™. If CrossFire™ does not appear in the
Catalyst™ Control Center or is not available, try
connecting to the second DVI-I connector on the Slave
card.
“Before
CrossFire™ can
be enabled, you
need to close the
3D application or
video playback
that is currently
running.”
You will not be able to start CrossFire™ if a 3D
application, game, or video playback, such as a DVD
movie, is running.
Close all open 3D applications, games, and movie player
applications then enable CrossFire™.
“The CrossFire™
Edition card must
be installed on
the 1st boot-up
slot on your
motherboard.”
A message recommending the reversal of graphics card
positions appears if the Master graphics card is not
installed in the correct PCI Express® slot. Typically, the
Master graphics card should be placed in Slot 0 (Slot
zero).
See your motherboard’s manual to determine the correct
CrossFire™ placement of Master and Slave graphics
cards for your system.
CrossFire™
Aspect in
Catalyst™
Control Center is
Not Displayed
CrossFire™ aspect is only available for the Master
graphics adapter. Make certain that the motherboard’s
system BIOS has Dual PCIe™ slots enabled. Also make
certain that the master and slave graphics cards are in the
correct PCIe™ slot. For more information see your
motherboard’s manual.
108 Troubleshooting
CrossFire™-Specific Troubleshooting
Problem
Possible Solution
“CrossFire™ Is
Currently
Unavailable.”
This error is occurred because CrossFire™ did not
correctly detect your graphics hardware or their is a
problem with the software.
• Check the graphics card are installed correctly.
• Check the interconnect cable is installed correctly.
• Close all running 3D applications.
• Re-install the Catalyst™ Control Center.
For information on installing the software see the Getting
Started Guide that came with your graphics card.
“The hardware
capabilities (such
as memory size)
of the
CrossFire™
Edition and
regular card are
mismatched.”
Graphics card with different amounts of memory can by
used with CrossFire™. However, restarting your computer
is required prior to using your system in CrossFire™
mode. This will cause CrossFire™ to reduce the amount
of memory being used on the larger card to match the
memory size of the smaller card.
Clicking OK to the memory mismatch error message will
restart your computer.
When disabling CrossFire™ you will be given the option to
restart your computer to restore the original graphics
memory size or continue with the reduced memory size.
Cannot Use ATI
Overdrive
ATI Overdrive is not an available feature on CrossFire™
systems.
Screen Rotation
Function Does
Not Work or is
Unavailable
Screen rotation is not an available feature on CrossFire™
systems.
Unable to get
CrossFire™ to
work on a
Windows® XP
Professional x64
Edition system.
Ensure that the proper drivers for both graphics cards has
been properly installed.
If both graphics cards have already inserted onto the
motherboard, connect a display to the DVI connection of
the CrossFire™ Master graphics card and then install the
drivers for both graphics cards.
VIVO on Slave
Card Does Not
Work
If a VIVO (Video In, Video Out) connection is available on
the Slave card, its functionality is not supported in this
configuration. If the graphics card is moved into the
primary PCI Express® slot, VIVO functionality will return.
Product Registration 109
HDTV/HDTV Adapter Troubleshooting
Problem
Possible Solution
The colors on my
TV display are
incorrect
•
Ensure that the connections between the Component
Video Adapter and your HDTV are correct (Y=Green,
Pb=Blue, Pr=Red).
There is no
display on my TV
•
Your TV will not display anything until Windows starts;
this may take several minutes.
Set your TV to YPbPr input.
Ensure that the HDTV Component Video Adapter is
properly connected, then restart your computer.
•
•
DVDs will not
play in 720p
modes
•
Copy-protected DVDs restrict playback to 480i and
480p modes.
I can’t see the
entire display
•
If your component input device supports it, try 720p
mode.
The display
appears tilted
•
Consult your HDTV user’s manual.
My CRT display is
green
•
Your system is in component output mode. Restart
your computer with the CRT monitor connected.
Product Registration
To activate Customer Care you must register your product with ATI at:
ati.com/online/registration
Customer Care
For detailed instructions on how to use your ATI product, refer to the
Online User’s Guide included on your ATI installation CD-ROM.
110 Customer Care
If you require further assistance with your product, the following Customer
Care options are available:
Service
Availability
Language
Access
Online
24/7
English,
French,
Spanish,
Portuguese,
German
ati.com
English
1-877-284-1566 (toll-free)
or
Mail
Telephone
US &
Canada
9:00AM 7:00PM EST.
Monday to
Friday.
or
ATI TECHNOLOGIES INC.
Attention: Customer Care
1 Commerce Valley Drive East
Markham, Ontario
Canada L3T 7X6
or
1-905-882-2626 (International
and/or local toll charges to
Canada will apply).
Telephone
Europe
and Other
Regions
Telephone
Latin
America /
South
America
10:30 to
00:00 GMT
English
+00800-6677-1111 (toll-free)
or
10:30 to
19:00 GMT
GermanFrench
12:00 to
20:30 GMT
SpanishPortuguese
7:00AM to
3:30 PM EST
Spanish,
Portuguese
+1-905-882-5549 (International
and/or local toll charges to
Canada will apply)
+0800-333-5277(Argentina)
+0800-891-9068 (Brazil)
+001800-514-3276 (Mexico)
7:00AM to
7:00PM EST
English
other:
+1-905-882-3277 (International
and/or local toll charges to
Canada will apply)
ATI Customer Care will work to resolve your issue and help you to get your
ATI product up and running. If your issue is not resolved, our technicians
will determine whether the difficulty you are experiencing is the result of
the ATI product, whether your product contains a defect, and whether your
product is under warranty.
Getting Additional Accessories 111
• ATI Customer Care is unable to assist with refunds, returns, or
exchange specific inquiries. If resolving the problem being
experienced is critical to your decision to keep the product, it is
your responsibility to ensure that you know and are within the
period of time your reseller will allow for refunds, returns or
exchange.
• ATI is not responsible for any expense incurred accessing
Customer Care. It is expected that customers will review the
expense associated with the available support options and will
choose the method that best meets their needs and budget.
• ATI Customer Care reserves the right to limit support options for
products that are not registered or are at End of Life.
Getting Additional Accessories
Additional and replacement cables, installation CD-ROMs, manuals, and
other accessories for ATI products can be purchased from the online ATI
store at:
ati.com/online/accessories
Compliance Information
This section details the compliance information for this product.
FCC Compliance Information
This Radeon® product complies with FCC Rules part 15. Operation is subject to
the following two conditions
• This device may not cause harmful interference.
• This device must accept any interference received, including interference that
may cause undesired operation.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant
to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with manufacturer's instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in
a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
•
Re-orient or relocate the receiving antenna.
•
Increase the separation between the equipment and receiver.
112 Compliance Information
•
Connect the equipment to an outlet on a circuit different from that to which the receiver is
connected.
•
Consult the dealer or an experienced radio/TV technician for help.
The use of shielded cables for connection of the monitor to the graphics card is
required to ensure compliance with FCC regulations. Changes or modifications to
this unit not expressly approved by the party responsible for compliance could
void the user's authority to operate this equipment.
Industry Canada Compliance Statement
ICES-003 This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la Classe B est conforme à la norme NMB-003 du Canada.
For further compliance information:
ATI Research Inc.
4 Mount Royal Ave.
Marlborough, MA
01752-1976
USA
508-303-3900
CE Compliance Information
EMC Directive 89/336/EEC and amendments 91/263/EEC, 92/31/EEC and 93/68/EEC, Class B Digital
Device EN 55022:2003/CISPR 22 Class B, Limits and Methods of Measurement of Radio Interference
Characteristics Information Technology Equipment.
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Immunity of Information Technology Equipment
(ITE), including EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 61000-4-5, EN 61000-4-6
Informations de conformité de la CE
Directive EMC 89/336/CEE et amendements 92/31/CEE et 93/68/CEE, pour dispositif numérique de
Classe B.
EN 55022:2003/CISPR 22:1997, - Classe B - Limites et méthodes de mesure des caractéristiques
d'interférences radiophoniques, Matériel des technologies de l'information.
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Norme sur l'immunité de matériel des
technologies de l'information, et comprenant EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 610004-5, EN 61000-4-6
Electrical Safety
73/23/EEC - The Low Voltage Directive
IEC 60950-1:2001, IEC 60950:1999, 3rd Edition - Safety of Information Technology Equipment
BS EN60950-1:2002, BS EN60950:2000, 3rd Edition UL 60950-1:2003, UL 60950:2000, 3rd Edition
CAN/CSA C22.2 No. 60950-1:2002, CAN/CSA C22.2 No. 60950-00, 3rd Edition (2000)
To meet UL safety requirements, the computer’s maximum room temperature should not exceed 40º C.
Compliance Information 113
Waste Electrical and Electronic Equipment
(WEEE) Directive Compliance
This product was manufactured by ATI Technologies Inc.
114 Compliance Information
115
CHAPTER 9: RADEON® X1600 SERIES
Glossary
2D
Acronym for “two dimensional,” a term applied to computer graphics that
are “flat.” Typical desktop applications such as word processors,
spreadsheet programs, or other programs that manipulate print or simple
graphics (such as pictures or line art) are generally considered to be
operating within a 2D environment, even when they include simple three
dimensional elements, such as buttons.
3:2 Pulldown
3:2 pulldown is a telecine technique used to transfer motion picture film
shot at one frame rate to a video format at a different frame rate. Typical
NTSC video contains more frames per second than motion picture film for
even division between frames, so that every 4 frames of film can be
reproduced as 5 separate NTSC frames, the “extra frame” created by
interlacing interpolated frames. The features produces a smoother NTSC
video image from a motion picture film source, and can be used for better
edge image processing in the Vector Adaptive Deinterlacing feature within
Catalyst™ Control Center.
3D
Acronym for “three dimensional,” referring to computer graphics that
appear to have volume and depth. Various modelling processes take the
representation of a three dimensional object provided by the computer
program and render it by using various lighting components, applying
textures, and setting layers of transparency or opacity as required in order
to produce a realistic representation of a three-dimensional object on a twodimensional display.
3Dc™
An ATI hardware-based compression technology that reduces the size of
3D texture data, rendering more finely-grained texture surfaces with
greater efficiency. It significantly minimizes the memory footprint of
normal maps containing information on how light reflects off textured
116
surfaces, allowing game programmers to include more texture and lighting
details without affecting performance.
Adaptive Anti-aliasing
Adaptive anti-aliasing is a technique that applies a combination of multisampling (MSAA) and super-sampling (SSAA) on 3D objects to improve
edge smoothness and fine detail. Multi-sampling works best on smoothing
the edges of solid polygons, but cannot effectively smooth edges within
polygons which are partially transparent. Super-sampling is able to more
accurately calculate color values adjacent to transparent pixel shader values
within polygons with partially transparent textures, but is not applied
universally since it is more processor-intensive. Adaptive anti-aliasing
works by using super-sampled anti-aliasing on transparent textures, and
multi-sampled anti-aliasing on all other textures. This delivers exceptional
levels of image quality, while maintaining performance.
AGP
The Accelerated Graphics Port (AGP) is a slot on the computer
motherboard designed specifically for 3D graphics cards. AGP runs 3D
images much more smoothly and quickly than was previously possible with
PCI video cards; AGP runs at several times the bus speed of PCI and
employs sideband addressing, so multiple data transfers between the
graphics processor and the computer can take place concurrently. AGP is
currently being phased out in favour of PCI Express® (PCIe™) on PC
systems.
Alpha Blending
Alpha blending is used in 3D graphics to create transparent or opaque
effects for surfaces such as glass and water. Alpha is a transparency value,
so the lower the value, the more transparent the image looks. It is also used
in animations to produce such things as fading effects, where one image
gradually fades into another.
Alternate Frame Rendering
A graphical load-balancing scheme where two graphics cards are used to
render alternate frames of the display. This configuration increases the
detail of the 3D objects each card can render, as each card handles half of
the total number of frames. Essentially, each card has more time to render
117
a scene, delivering a noticeable increase in 3D detail. This type of graphical
operation is only available in Radeon® CrossFire™ graphics cards running
Microsoft® Direct 3D® and OpenGL® games or applications.
Anisotropic Filtering
A technique that preserves the surface details of an object as it recedes into
the distance by utilizing and blending together the object’s texture maps.
This makes 3D objects appear more realistic as the detail of their surface
texture is retained in a smooth, seamless fashion on the sections that move
or fade away into the background.
Anti-aliasing
A method that smooths out the jagged edges of a curved object. A black
curved line on a white background displayed on a computer screen will
have some jaggedness along its edges due to the inherent limitations of
using discrete pixels to display the image. Anti-aliasing smooths out this
jaggedness by filling in the white spaces between the jagged edges with
varying shades of grey.
Aspect
A group of related features in ATI’s Catalyst™ Control Center software.
For example, the Color aspect clusters together controls that handles
gamma, brightness, contrast, and other features relating directly to the
display of color. Similarly, the 3D aspect provides a set of related controls
dealing with such features as anti-aliasing, anisotropic filtering, mipmap
details levels, and more.
Aspect Ratio
The proportions of a display are expressed as a ratio of its width and height.
Common ratios include 4:3 for TVs and CRTs, 5:4 for LCDs, and 16:9 for
widescreen displays.
Avivo™ Color
Avivo™ Color is an advanced feature within Catalyst™ Control Center,
providing the user with precise control over how color is displayed on a
monitor. Avivo™ Color provides tools to adjust the Hue and Saturation
values on a per-monitor basis, making it possible to optimize the use of a
118
single display within its existing ambient lighting environment, or to better
color match two or more adjacent monitors.
Back Buffer
A type of offscreen memory used to provide smooth video and 2D graphics
acceleration. This technique uses two frame buffers, so the process is often
referred to as “double-buffering.” While the contents of one buffer are
displayed, a second buffer, called the “back” buffer, holds the frame being
worked on. In this way, users will only see complete, smooth frames
displayed onscreen.
Bilinear Filtering
This filtering method reduces the blockiness caused when zooming into a
3D surface that is at a right angle to the viewer. A newspaper photo
examined closely enough will show that the picture is made up of tiny dots.
If the photo was enlarged it would start to look “blocky” and less distinct.
This is also a problem for computer-generated images, especially for
surface details.
Bit Depth
Refers to the number of data bits required to store color information about
a pixel. Larger bit depth means a greater range of color information is
capable of being encoded into each pixel. For example, 1 binary bit of
memory can only encode to either “0” or “1.” So a graphical bit depth of 1
means that the display can only show two colors, the black and white of a
monochrome display. Four-bit color depth is capable of displaying 16
colors because there are only 16 different combinations of 4 bits (“0000”,
“0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing
65,536 colors, 24-bit color can display up to 16,777,216 individual colors,
and 30-bit color can display up to one billion individual colors.
Bitmap
A bitmap is a graphic or character representation composed of individual
pixels, arranged horizontally in rows. A monochrome bitmap uses one bit
per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color
depth selected.
119
Brightness
The amount of white or black that is applied to all colors onscreen. By
making the screen “brighter” you are adding more white to it. This should
not be confused with luminosity, which measures the actual light level
emitted from the computer display.
Buffer
A name referring to portions of on-board video memory. One large buffer
is always used to display images to the screen; this is the “display buffer.”
The rest of offscreen memory is typically used by applications as back
buffers, z-buffers, and texture buffers.
Catalyst™ Control Center
Catalyst™ Control Center is the successor technology to the Catalyst™
software formerly available only through the Windows® Control Panel. It
has a new user interface, providing a more interactive means of controlling
such things as 2D and 3D performance while providing immediate
feedback using a more intuitive graphical user interface.
Color Component
Three color components—Red, Green, and Blue—combine in various
intensities to determine the color of each pixel on the screen. The values of
each color component are graphically represented by a corresponding color
curve.
Color Correction
Correct discrepancies between the real color value and the way a screen
displays it. Color discrepancies can be caused by a variety of sources,
including the lighting conditions in the work area and gradual shifts in color
over time on monitors or flat panel displays.
Color Depth
Color depth refers to the number of color shades available on your display
and is measured in bits per pixel (bpp). Typical ranges are: 256 colors
(8bpp), thousands of colors (16bpp), and millions of colors (32bpp).
120
Component Video
Typically used on DVD players and HDTV systems, component video is a
standard Red/Green/Blue (RGB) color signal for televisions. The signal is
split and compressed into separate luminance and color values—luminance
(“Y”), red minus luminance (R-Y), and blue minus luminance (B-Y). The
value for green is not transmitted. The display device automatically “fills
in” the color values that are not red or blue. DVDs are encoded using
component video, so display devices will provide enhanced playback when
this type of connection is used. A common variant of this format used in
North America is YPbPr.
Composite Video
Composite video is a type of analog video signal that combines both
brightness and color information into a single signal. It typically uses a
single RCA connection for the video channel, and separate RCA
connections for the left and right audio channels. The quality of the video
signal is reduced by the process of mixing the brightness and multiple color
channels together into a single channel. For this reason it is inferior in
signal quality than either S-Video or component video. Composite video is
the broadcast format for analog television signals worldwide, and
connections are typically available on VCRs, DVD players and video
games.
Compositing Engine
A chip that is available only on CrossFire™ Edition graphics cards. This
chip takes the signals from the GPUs on both the Master graphics card and
the Slave graphics card and combines the results according to the selected
operating mode. It then sends the final frames out to the display device. It
is capable of advanced blending operations without burdening either of the
GPUs.
Control Point
A control point is a user-created point on the color curve. Users can change
the color of the screen by moving the control points with a mouse.
CRT
Acronym for “cathode ray tube”, which is the main component of computer
monitors and TVs. Color CRTs use three separate electron beams fired
through a shadow mask and onto the back of the glass screen. The electron
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beams activate separate red, green, and blue values in various strengths in
order to produce a colored image.
Dashboard
The dashboard is the part of the Catalyst™ Control Center used to display
a graphical representation of the features available in installed ATI
hardware and software. The dashboard can be used to access all of the
aspects (sets of related graphical features) available on a graphics card. The
dashboard is only available in Advanced view and Custom view which is
aimed at more experienced users.
Direct 3D®
Part of Microsoft®’s DirectX API designed for rendering 3D graphics on
Windows® systems. It provides software developers with low-level access
to functions on graphics cards, providing the type of performance
necessary for intensive 3D applications such as games.
DirectX
A Microsoft® technology, DirectX is an API that provides programmers
with direct access to low-level hardware functions for games and other
high-performance 3D applications.
Dithering
A computer graphics technique that takes advantage of the human eye’s
tendency to mix two colors that are adjacent to each other to produce
smooth boundary transitions. Dithering adds intermediate color values
between two or more boundaries, producing smoother, more natural look
to 2D images or 3D objects.
Dot pitch
Dot pitch specifies the sharpness of a monitor’s display. It is measured in
millimeters (mm) and is the distance between the individual phosphor subpixels in a CRT display or cells of the same color within an LCD display.
The smaller the number, the sharper the image. The most common dot
pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with
a .24 mm dot pitch is set to its highest possible resolution, the pixel size will
equal the dot pitch. If the monitor is set to lower resolutions, the pixels will
be comprised of multiple dots.
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DVI
Acronym for “Digital Video Interface,” a standard video connection used
on many current computer displays. There are three types of DVI
connections: DVI-A (analog), DVI-D (digital), and DVI-I (integrated,
capable of either analog or digital). It supports high-bandwidth video
signals over 160 Hz, so it is most often used for high-resolution displays.
EDTV
Acronym for “Enhanced Definition Television”, which produces better
television image quality than Standard Definition Television (SDTV).
Applicable to the NTSC broadcast format, EDTV displays are capable of
depicting the standard 480 horizontal scan lines in a non-interlaced format.
Instead it paints all of the scan lines in one pass, which is called progressive
scanning, a process which also removes the “jaggies” inherent in the
interlaced television signals.
Flat Shading
A lighting technique that shades each polygon of a 3D object based on
where the source of the light is and the angle of the polygon in relation to
it. It enables relatively fast rendering of 3D objects, although it can make
those objects appear “faceted” as each visible polygon is set to a particular
color value, and consequently does not produce as realistic an effect as
obtained when using Gouraud shading.
Fog
Term used to describe the blending of an object using a fixed color as
objects are made to appear more distant from the viewer.
Frame Buffer
The portion of the memory buffer on the graphics card used to store the
image being displayed. All rendering processes have been accomplished by
this stage and this buffer contains only a one-to-one relationship of the data
to be relayed to the display.
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Frames Per Second
In terms of 3D graphics, refers to the rate at which the graphic processor
can render new screens per second. Higher rates equals better, more
naturalistic performance for such things as games set in a 3D environment.
Sometimes abbreviated to “fps.”
Gamma
Sometimes confused with brightness, gamma actually refers to the
correction that is applied to any display device in order to produce more
gradual increases or decreases in the perceived brightness for that device.
A change in gamma produces a non-linear change in the color curve,
ensuring that perceived changes in color and intensity are consistently
applied.
Gouraud Shading
A shading method used to produce a smooth lighting effect across a 3D
object. A specific color is used at each vertex of a triangle or polygon and
interpolated across the entire face.
HDCP
HDCP is an acronym for “High-Bandwidth Digital Copy Protection.” It is
a form of digital rights management designed to protect copyright of
signals being transported across DVI or HDMI™ connections. Several
international regulatory bodies have recommended its incorporation into
high-definition display and playback devices.
HDMI™
HDMI™ is an acronym for “High Definition Multimedia Interface.” It is a
19-pin connector used for transferring combined digital audio and video.
HDMI™ supports standard, enhanced, and high-definition digital video
signals, and is designed for use with VCRs, DVD players, personal
computers, and set-top boxes. A DVI adapter can be used to transfer the
video signal to an HDMI™-capable display, although audio must be
transferred from a different route, as DVI output does not support audio.
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HDTV
Acronym for “High Definition Television,” a format that produces much
greater picture quality than a standard television, and in a wide-screen
format that matches that of a movie theater screen. The two most popular
formats are 1080i and 720p, where the number represents how many
horizontal scan lines they have, and the following letter represents whether
the picture is interlaced, or the product of progressive scanning technology.
Interlaced displays paint the odd-numbered scan lines and then the evennumbered lines to produce a picture, whereas progressive scan paints all of
the scan lines at once. Both formats use an aspect ratio of 16:9. In contrast,
standard North American television signals are displayed using 480
interlaced (480i) scan lines with a more square aspect ratio of 4:3.
Hue
Refers to a specific color within the visible spectrum of light, defined by its
dominant wavelength. A light wave with a central tendency within the
range of 565-590 nm is visible as yellow. In the standard RGB color space
used by most computer displays, hue refers to a coordinate of the color as
described by its red, green, and blue values, minus any additional
brightness or saturation values for that color.
HydraVision™
HydraVision™ is ATI’s multi-monitor management software, enabling
users to manage the display of multiple windows and applications across
two or more adjacent monitors. It also includes a range of productivity
features designed to effectively manage applications in this environment.
HyperZ™ HD
HyperZ™ HD includes a number of different technologies aimed at
optimizing memory-bandwidth efficiency, particularly with respect to Zbuffer operations. The Z-Buffer, sometimes also called the Depth Buffer,
stores information used to determine the placement of objects in a 3D
environment with respect to the viewpoint of the observer. Reading and
updating this buffer typically consumes more memory than any other part
of the 3D rendering process, making it a major performance bottleneck.
HyperZ™ HD technology reduces the memory bandwidth consumed by
the Z-Buffer, thereby increasing performance while also making the 3D
environment more realistic.
125
Keyframe Interpolation
This feature is also known as “morphing.” In an animation, a start and end
point are picked as the key frames. In a 3D rendering, the start point could
have a character with a neutral expression, and the end point could have
that same character smiling. Additional frames are interpolated (inserted)
between the two keyframes in order that “morphs” (transforms) the image
so that there is a smooth transition between the key frames.
KTX Buffer Region Extension
This OpenGL® programming term refers to a feature that rapidly updates
portions of the display of 3D modelling applications that change very
quickly, or have been moved or occluded. It does this by optimizing the
storage of buffer regions in the graphics card’s memory buffer. Other
applications are typically not adversely affected when this is enabled.
Lighting
In 3D computer graphics, refers to aspects and quality of the virtual light
source being used to make an object visible. Lighting can strongly affect
the “mood” of a scene. For example, a “harsh” light could be a bare
lightbulb that is glaringly bright on the objects closest to it while casting
strong shadows in the background. A “softer” light would be more diffuse
and not cast shadows, such as you would get outdoors on a typical overcast
day.
Mipmapping
The most memory-intensive aspect of 3D graphics are the textures that give
an object its realism (like wood, marble, leather, and cloth). Because
objects in real life become less detailed as they move farther away from the
viewer, 3D programmers simulate this by using less detailed, lower
resolution texture maps on distant objects. These texture maps are merely
scaled down versions of the main texture map used when the object is up
close, and they use less memory.
NTSC
The name for the type of analog television signal used throughout the
Americas (except Brazil) and in Japan. It draws a total of 525 vertical
interlaced frames of video at a refresh rate of 60 Hz, making it relatively
126
flicker-free. The acronym refers to the National Television Systems
Committee, which devised this color video standard in 1953.
Offscreen Memory
An area of memory used to preload images so that they can be quickly
drawn to the screen. Offscreen memory refers to all of the remaining video
memory not taken up by the front buffer, which holds the contents of the
display screen currently visible.
OpenGL®
Short for “Open Graphics Library,” this is an industry standard for crossplatform 3D graphics development. It consists of a large number of
functions that can be called upon in various programs, such as games,
CAD, and virtual-reality systems, to produce complex 3D objects from
simpler, more “primitive” building blocks. Implementations currently exist
under Windows®, Mac OS® X, and various forms of Unix, including
Linux®.
ATI Overdrive
ATI Overdrive maximizes the performance of the GPU by dynamically
altering its speed to an optimal level depending on usage. An on-chip
thermal sensor constantly monitors the temperature of the GPU, allowing
for maximum clock speed to be maintained while avoiding overheating.
PAL
An acronym for “Phase Alternating Line”, the name for a video broadcast
standard used in much of Europe (except France), most of Asia, the
Middle-East, Africa and Australia. It draws a total of 625 vertical interlaced
frames of video at a refresh rate of 25 Hz.
PCI
Acronym for “Peripheral Component Interconnect”, which is the
specification for a type of computer bus used for attaching computer
peripherals to a computer’s motherboard. PCI encompasses both integrated
motherboard components (such as built-in graphical processors) and
peripherals that fit into an expansion card slot, such as a separate graphics
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card. PCI replaced the older ISA and VESA bus standards, and was itself
superseded by the AGP standard for the main graphics card bus.
PCI Express® (PCIe™)
The successor standard to the PCI and AGP bus standards, with a
significantly faster serial communications system, further opening up
bandwidth for more communications between such peripherals as graphics
cards and the computer’s CPU. PCIe cards can come in several physical
configurations, the fastest currently being X16, which is typically used for
graphic cards, and X1, typically used for other peripherals, such as separate
multimedia cards.
Pipeline
In relation to computer graphic processors, refers to the number of separate
arithmetic units available for rendering the output on a display. In general,
more pipelines available on a graphical processor means there are more 3D
rendering capabilities available, increasing overall 3D performance.
Pixel
All computer images are made up of tiny dots. Each individual dot is called
a pixel, a word created from the term “picture element.” A pixel is the
smallest indivisible unit of a digital image and can be only a single color.
The size of the pixel depends on how the display resolution has been set.
The smallest size a pixel can be is determined by the display’s dot pitch,
which is measured in millimeters (mm).
Refresh Rate
Also referred to as “vertical refresh rate.” This is the rate at which a monitor
or television can redraw the screen from top to bottom. NTSC television
systems have a refresh rate of approximately 60 Hz whereas computer
displays typically have refresh rates of 75 Hz or more. At refresh rates of
70 Hz and lower, screen flicker is often noticeable.
Rendering
Rendering refers to the final drawing stages where the 2D image that
appears on a display is derived from its 3D descriptions. What appears on
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the display may look three dimensional, but it is really just a 2D grid of
pixels designed to appear that way.
Resolution
The resolution of any display is the number of pixels that can be depicted
on screen as specified by the number of horizontal rows against the number
of vertical columns. The default VGA resolution of many video cards is
capable of displaying 640 rows of pixels by 480 columns. The typical
resolution of current displays is set to higher values, such as 1024x768
(XGA), 1280x1024 (SXGA), or 1600x1200 (UXGA).
Saturation
Refers to the intensity of a specific hue (color). A highly saturated hue is
vivid and intense, whereas a less saturated hue appears more grey. A
completely unsaturated color is grey. In terms of the RGB color model, a
fully saturated color exists when you have 100% brightness in one of the
three channels (say, red) and 0% in the two others (green and blue).
Conversely, a fully desaturated color is one where all of the color values are
the same. Saturation can therefore be thought of as the relative difference
between the values of the channels.
SCART
SCART is an acronym for “Syndicat des Constructeurs d'Appareils
Radiorécepteurs et Téléviseurs”. SCART is an 21-pin connector used
mainly in Europe for transferring analog audio and video signals between
VCRs, DVD players, personal computers, and set-top boxes. It is
sometimes referred to as Péritel or the Euroconnector.
Scissor Mode
A graphical load-balancing scheme where two graphics cards are used to
render two halves of an image display. One graphics card renders the top
half of the screen while the second graphics card renders the bottom half.
This configuration offers a form of dynamic load balancing between the
two cards as each only needs to render 3D object details on only half of the
screen instead of the full screen at any one time. This type of graphical
operation is only available in Radeon® CrossFire™ graphics cards running
Microsoft® Direct 3D® and OpenGL® games or applications.
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SDTV
SDTV is an acronym for “Standard Definition Television” that identifies
lower resolution systems when compared to High Definition Television
(HDTV) systems. SDTV systems use the same 4:3 aspect ratio and 480
scan lines to produce a picture as regular analog television sets, but digital
decoding enhanced of the signal, displaying a sharper and crisper picture.
SDTV broadcasts are either interlaced (480i) or use progressive scan
(480p), the latter method providing the best overall image quality.
SECAM
An analog color video signal that originated in France, and is used in many
other countries, including (but not limited to) much of Eastern Europe,
parts of the Middle East and Asia. Like the PAL video standard, SECAM
also draws a total of 625 vertical interlaced frames of video at a refresh rate
of 25Hz, but uses a fundamentally different way of encoding its colors. The
name is an acronym for “Séquential Couleur avec Mémoire,” which is
French for “sequential color with memory.”
Shadow Mask
In CRT monitors, the shadow mask is a metal plate full of tiny holes that is
attached to the inside of the glass screen. It focuses the beams from the
electron guns at the back of the CRT. The distance between these holes is
called the dot pitch.
SmartShader™ HD
SmartShader™ HD contains advanced vertex and pixel-shading
capabilities. A shader is a small program that runs on the GPU and
describes how an image should be rendered. Vertex shaders manipulate the
individual polygons that make up 3D objects, and pixel shaders operate on
the individual pixels that fill in these polygons to create a visible image.
SmartShader™ HD is designed to alleviate the resource constraints of
earlier shader hardware, paving the way for more complex, detailed, and
realistic shader effects in applications requiring high-performance 3D
rendering.
SmoothVision™ HD
SmoothVision™ HD incorporates improved anti-aliasing, anisotropic
filtering and 3Dc™ compression features designed to further enhance
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image quality. Anti-aliasing performance is improved, providing better
overall detail and image quality. The enhanced anisotropic filtering ensures
sharper and clearer pictures at higher frame rates, and the new 3Dc™
compression technology makes it possible to display higher polygon counts
for 3D rendered objects.
Specular Highlight
The bright, usually small, intense light reflected from a 3D surface with a
high refraction value. From the intensity and spread of this highlight users
can differentiate between a “hard,” smooth surface, such as metal or
porcelain, or a “soft,” textured surface, such as fabric or skin.
Super Anti-aliasing
A feature that improves image quality by combining the results of fullscreen anti-aliasing across two graphics cards in a CrossFire™
configuration. The two graphics cards work on different anti-aliasing
patterns within each frame. The results of which are combined by the
compositing engine on the CrossFire™ Master graphics card to produce 3D
images featuring smoother contours, lines, and shading effects.
SuperTiling
A graphical load-balancing scheme where two graphics cards are used to
render alternate small 32x32 pixel squares in a fine-grained checkerboard
pattern. This configuration increases image rendering quality, as each card
processes half of the complex 3D objects in the pixel squares. SuperTiling
is better optimized for most applications than Scissor Mode (where two
graphics cards are used to render the top and bottom halves of the screen),
since the checkerboard pattern better ensures a more even distribution of
what needs to be rendered. This type of graphical operation is only
available in Radeon® CrossFire™ graphics cards running Microsoft®
Direct 3D® games or applications.
S-Video
Short for “Separate Video,” S-Video is a type of analog video interface that
produces a higher-quality signal compared to composite video. The signal
is split into two separate channels— luminance (Y) and chrominance (C).
Sometimes referred to as “Y/C video” or “Y/C”, the connectors typically
131
contain 4-pins within a single connection housing and are commonly found
on consumer DVD players, VCRs, game consoles, and related devices.
Texel
Short for “texture element,” the 3D equivalent of a pixel, describing the
base unit of the surface of a 3D object, such as a sphere; for a 2D object,
such as a circle, the base unit is a pixel.
Texture Mapping
In computer graphics, two-dimensional textured surfaces are referred to as
texture maps. Texture mapping is the process by which a two-dimensional
surface gets wrapped around a three-dimensional object so that the 3D
object takes on the same texture qualities. For example, if you take a 2D
textured surface that looks like cloth and wrap it around a 3D sphere, the
sphere will now appear to have a cloth-like surface.
Texture Preference
Texture Preference is a feature enabling the user to select the texture quality
level for the surface of a 3D object. Selecting the highest quality possible
will provide the most realism, although it may also have some impact on
the performance of any 3D intensive application.
Transition Minimized Differential Signaling (TMDS)
A technology designed to reduce electromagnetic interference (EMI) and
improve the digital signal delivered to flat panel displays. Its encoding
algorithm converts the original 8-bit graphic data into a more fault-tolerant
10-bit signal, which is then converted back to its original 8-bit form at the
display device. The signal is also DC-balanced, allowing for the option of
transmitting the signal over fibre-optic cable. DVI connectors can
incorporate up to two TMDS links, with each “link” comprised of the
number of signals required for standard RGB output. Higher resolutions
and refresh rates than standard are possible if multiple TMDS links are
available by using multiple DVI connectors.
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Trilinear Filtering
A sampling method used to produce realistic-looking 3D objects. Trilinear
filtering averages one of the bilinear filter mipmap levels along with the
standard mipmap samples.
Vector Adaptive Deinterlacing
A technique that provides smoother, less jagged edges for interlaced video
playback. Interlaced video consists of alternating odd and even numbered
scan lines, which are then mapped to an equivalent pixel-by-pixel display
on a CRT or Flat Panel Display. Without correction, jagged lines appear in
a video image either as doubled scan lines or lines that are improperly
interpolated. With vector adaptive deinterlacing, the difference in pixel
values is considered across multiple lines and alternating frames (using 3:2
pulldown on the interlaced video source), and then intelligently reinterpreted to produce smoother edges in interlaced video images.
VersaVision™
An ATI technology enabling accelerated display rotation and scaling. Any
desktop can now be rotated 90 degrees left or right, or even 180 degrees,
while maintaining the full feature set of other ATI 2D and 3D technologies,
such as SmoothVision™. VersaVision™ works with single or multiple
displays.
Vertex Shader
Three-dimensional objects displayed on a screen are rendered using
polygons, each of which is made up of intersecting triangles. A vertex is a
corner of a triangle where it connects to another triangle, and each vertex
carries a considerable amount of information describing its coordinates in
3D space, as well as its weight, color, texture coordinates, fog, and point
size data. A vertex shader is a graphics processing function that
manipulates these values, producing such things as more realistic lighting
effects, improved complex textures such as hair and fur, and more accurate
surface deformations such as waves rippling in a pool or the stretching and
wrinkling of a character’s clothes as he or she moves.
Vertex shader units
A feature built into the graphical processor which renders the texture,
magnitude and direction of the individual triangles that comprise each
polygon of a given 3D object. The more vertex shader units available
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within the graphical processor, the more complex polygons that can be
generated per clock cycle, and hence finer, more naturalistic detail and
movement is possible.
VGA Connector
A type of graphics connector, sometimes also called an analog connector.
It is the most common type of video connector available, consisting 15-pins
set in three rows. The “VGA” is an acronym for “Video Graphics Array,”
which is also the name for the video resolution mode of 640x480 pixels, the
lowest standard resolution supported by virtually all video cards.
Video Immersion™ II
A technology that integrates digital video features such as advanced
adaptive de-interlacing, temporal filtering, and video gamma enhancement
to produce high-quality video along with an integrated digital TV decode
capability. It also supports component output support for EDTV displays at
480i (interlaced scanning), 480p (progressive scanning), and for HDTV
displays at 720p, and 1080i.
VideoShader™ HD
A feature that integrates pixel-shading technology with video filtering and
processing functions. It accelerates noise removal, de-blocking, adaptive
de-interlacing, frame-rate conversion, color-space conversion, and more. It
also enables better MPEG-2 decoding with motion compensation.
VPU Recover
A feature designed to significantly reduce the number of system crashes
caused by problems occurring with the graphics hardware. If the display
driver detects that the graphics processor has hung, VPU Recover will
attempt to reset the graphics processor, eliminating the need for a system
reboot and allowing users to continue using the computer without
interrupting or losing their work.
YPbPr
A type of analog composite video signal that splits and compresses the
standard Red/Green/Blue (RGB) colors of a television signal into separate
luminance and color values. The “Y” stands for the luminance channel,
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while “Pb” and “Pr” represent the blue and red channels respectively, both
of which have the luminance value subtracted from them. It is an equivalent
color space to the chrominance-based YCbCr, which is used for digital
video.
Z-buffer
The portion of video memory that keeps track of which onscreen elements
can be viewed and which are hidden behind other objects. In the case of a
3D image, it keeps track of which elements are occluded by the foreground
in relation to the user’s perspective, or by another 3D object.
1
Index
Symbols
“CrossFire Is Currently Unavailable” 108
Numerics
102 part number 5
1080i 53, 124, 133
16:9 (aspect ratio) 117, 124
2D 115
3:2 pulldown 132
3D 55, 56, 57, 58, 67, 71, 75, 90, 102,
103, 107, 108, 115, 124,
129, 130
3D client is active 93
3D Preview 57, 59, 61, 63, 64, 65
3D Settings 55
3Dc 115, 129
4:3 (aspect ratio) 117, 124, 129
480i 109, 124, 129, 133
480p 109, 129, 133
5:4 (aspect ratio) 117
720p 53, 54, 109, 124, 133
720p mode 53
A
Accelerated Graphics Port (AGP) 116, 127
access system information 38
accessories 111
Activate & Close 33
Activate a profile 33
Activate an application, file, or shortcut when a profile is started 33
Adaptive Anti-Aliasing 66
Adaptive anti-aliasing 60
Add an HDTV format 54
Advanced 29
Advanced View 29, 38, 55, 58, 67, 90
All Settings 66
Alpha blending 116
Alternate Frame Rendering 103
Alternate Frame Rendering (AFR) 103
Alternate pixel center 70
Always on Top 34
AMD Athlon 4
2
Anisotropic Filtering 56, 60, 66, 117
Anisotropic filtering 117, 129
Anisotropic Filtering preference 67
Anti-aliasing 55, 58, 60, 66, 103, 116, 117, 129, 130
Anti-Aliasing preference 67
API-Specific 69
appearance of the Catalyst Control Center 35
Application Programmable Interface (API) 56, 69
Apply a Hotkey 31
Aspect 117
Aspect Ratio 54, 76, 81, 85, 117, 124
ATI Overdrive 108, 126
ATISETUP utility 20, 21, 22
Avivo ™ Color 117
Avivo Color 52
B
Back Buffer 118
back buffer 119
Basic 29
Basic View 29
Bilinear Filtering 118
BIOS 37
BIOS settings 91
Bit depth 118
Bitmap 118
Brightness 79, 83
brightness 71, 72, 73, 75, 76, 78, 106, 117, 119, 123, 124
Buffer 71, 119, 122, 124
bus type 37
C
Card Reversal Recommend 92
Catalyst 22
Catalyst ® A.I. 66
Catalyst ™ A.I. 68
Catalyst A.I. 56, 62, 91, 102, 103
Catalyst A.I. settings 62, 91
Catalyst Control Center 21, 22, 25, 28, 29, 101, 102, 103, 108, 119
Cathode Ray Tube (CRT) 41, 42, 49, 53, 132
Change Catalyst Control Center language 35
chrominance 130, 134
Clone Mode 40, 41, 42, 80, 84
CMOS 101
Color 21, 52, 71, 72, 73, 74, 75, 79, 84, 106, 117
Color - Full-screen 3D 75
3
Color Brightness 73
Color component 119
Color Contrast 74, 75
Color correction 119
Color Depth 119
Color Gamma 73, 75
Color quality 42
color temperature 52
Compliance Information 111
compliance information 105
Composite Engine 120
Composite Video 120, 130, 133
Compositing Engine 103, 130
composition of the profile 32
configuration
multiple monitors 21
primary monitor 21
configuration tips 105
Connecting Devices 13
Contrast 72, 79
contrast 71, 72, 73, 74, 75,
Control Panel 5, 21, 119
Control point 120
Copy-protection
DVDs
78, 83, 106, 117
109
CPU 127
Crazy Taxi 3 62
Create a list of active Hotkeys 31
Create a Profile 32, 93
Create or Edit Profile 32, 94
CrossFire 4, 101, 102, 103, 104, 107, 108,
CrossFire ™ graphics card connections 92
CrossFire Edition 101, 103, 120
CrossFire F.A.Q. 101
CrossFire Master graphics card 108
CrossFire Ready 101, 102
CrossFire-Specific Troubleshooting 107
CRT 4, 17, 109, 120, 121, 129
Custom View 29, 30
Customer Care 37, 105, 109, 110, 111
D
Dashboard 25, 28, 29, 121
Define Custom View 30
Deinterlacing 115
130
4
de-interlacing
81, 82, 85, 133
adaptive 82
bob 82
motion adaptive
82
Delete a Profile 34
Depth Buffer 124
Desktop Area 42
desktop size 42
Detect a newly connected display device 43
Detect Displays 43
Determine how display devices are detected 46
device ID 37
Digital 106
Digital Flat Panel (DFP) 17, 41, 42, 43, 53, 54, 106
Digital flat-panel (DFP) display 4
Digital Panel properties 49
Digital Video Interface 122
Direct 3D 44, 65, 68, 69, 70, 103, 117, 121, 128, 130
DirectX 121
Disable Catalyst ® A.I. 63, 91
Disable Catalyst A.I. 62
Display Color page 72
Display Data Channel (DDC) 47
Display Detection Options 44
Display Options 44
Display the online help 36
Display the version of the installed Catalyst Control Center
Displays Manager 39
Displays Manager Advanced View 39
Dithering 121
DMS-59 107
Doom 3 62
Dot pitch 97, 121, 129
dot pitch 97
driver installation 19
drivers
installing 19
uninstalling 5
DVD 4, 19, 107, 120, 123, 131
DVI 17, 49, 50, 51, 107, 108, 123
DVI Settings 51
DVI-A 122
DVI-D 122
DVI-I 17, 106, 107, 122
37
5
DXT 70
DXT texture formats 70
E
Edit an existing Hotkey 30
Electromagnetic Interference (EMI) 131
Enable CrossFire ™ 90
Enable High Quality AF 61
Enable Hotkeys feature 30
Enable VPU Recover 87
Enhanced Definition Television (EDTV) 122, 133
error report 87
Euroconnector 128
Extended Desktop 46
Extended Display Identification Data (EDID) 48, 49,
Extended Mode 40, 41, 42, 80, 84
external connectors 4
F
FCC Compliance 111
Flat Shading 122
Fog 122
Force 24-bit Z-buffer depth 71
Force button 43
Force changes to a specific display setting 43
Force TV Detection 44
Force TV detection 46
Frame Buffer 122
frame rate 70, 115
Frames per second (fps) 123
FullScreen 3D 75
G
games
TV display
97
Gamma 78, 83
gamma 71, 72, 73, 75, 76, 78, 117, 123, 133
geometry instancing 69
Getting Additional Accessories 111
Gouraud Shading 122, 123
GPU 120
Graphical Processor Unit (GPU) 69, 126, 129
graphics chipset 37
Graphics Software 37
H
Half Life 2 62
53, 54
6
Hardware
installing
7
HDTV 97, 99
HDTV Adapter Troubleshooting 109
HDTV Component Video Adapter 98
HDTV Support 53
Help 5, 21, 25, 29, 36, 110
Hide Splash Screen 35
Hide Toolbar Text 35
High Definition Multimedia Interface (HDMI) 123
High Definition Television 97
High Definition Television (HDTV) 17, 41, 42, 47, 49, 53, 54, 55, 109,
123, 124, 129, 133
High-Bandwidth Digital Copy Protection (HDCP) 123
Hotkeys 28
Hotkeys Manager 30, 31
Hue 52, 76, 78, 79, 84, 117, 124, 128
HydraVision 20, 22, 124
HyperZ HD 124
I
Image Scaling 50
Industry Canada Compliance 112
Information Center 37
installation tips 105
Installing drivers 19
interlaced 81
K
Keyframe interpolation 125
KTX Buffer Region Extension 125
L
Let the application control the video adjustments 78, 83
Let the Application Decide 58, 60
Lighting 115, 116, 118, 125
Linux 126
list of active Hotkeys 31
luminance 130, 133
M
Mac OS X 126
Master graphics card 107, 120, 130
Match the source video 81, 85
memory size 37
Microsoft DirectX 45, 70, 121
mipmap 117
Mipmap Detail Level 56
7
Mipmap detail level 64, 66, 68
Mipmapping 60, 64, 125
Monitor Attributes 48
motherboard 4, 107, 116
motherboard BIOS settings 91
MPEG-2 133
multimedia 82, 127
multi-monitor 38, 124
Multi-Sample Anti-Aliasing (MSAA) 60, 116
N
NTSC 115, 122, 125, 127
O
Offscreen Memory 126
OpenGL 37, 44, 45, 65, 68, 69, 125, 126
Overlay Display 76, 80, 84
Overlay Display Mode 84
P
PAL 126, 129
PCI 126, 127
PCI Express 4, 101, 107, 108
PCI Express (PCIe) 116, 127
Pentium 4
Péritel 128
Pipeline 102, 103, 127
Pixel 65, 70, 103, 116, 127, 129
pixel shaders 65, 129
pixel-by-pixel 132
Pixel-shading 129
power supply 4
Predefined and Custom HDTV Formats 53
Preferences 29, 34
Preview your changes 57, 59, 61, 63, 64, 65
Prince of Persia 62
Product Registration 109
Profiles 29
profiles 32
Profiles Manager 32
R
Race Driver 62
RCA connection 120
Reactivate ATI color controls 73
Reactivate your color settings 73
Red Green Blue (RGB) 106, 120, 124, 128, 131, 133
Refresh Rate 20, 21, 39, 43, 45, 48, 70, 106, 127
8
Refresh Rate Override 44
refresh rate override 45
registration 5
Remote Wonder 22
Remove an HDTV Format 54
Rendering 127
rendering modes 86, 103
Resolution 4, 21, 39, 46, 48, 51, 97, 106, 128
resolution modes 46
Restore factory defaults 36
RGB 120
Rotate the desktop 43
rotation 43, 108, 132
S
Safe Mode 105
safety instructions iii
Same on all displays 84
Saturation 52, 78, 79, 84, 117, 124, 128
Save your Profile 33
Scale to full screen 81, 85
scaling 132
SCART 128
Scissor Mode 103, 128, 130
Screen rotation 108
Search for Help 36
SECAM 129
secondary display device 40
Select a deinterlacing mode 82, 85
Select a Language 35
Select a skin 35
Separate Video 130
serial number 5
Set a higher quality Anisotropic Filtering 61
Set color correction for 72, 73
Set the Anisotropic Filtering preference manually 60
Set the Anisotropic Filtering to automated preference
Set the Anti-Aliasing preference manually 58, 71
Set the Anti-Aliasing to automated preference 58
shader 65, 116, 129
shader effects 129
Shadow mask 129
Slave graphics card 120
SmartShader 65, 68
SmartShader Effects 65
61, 67
9
SmartShader HD 129
SmoothVision HD 129
Software
installing
19
Sort Hotkeys 31
Specular highlight 130
Splash Screen 35
Splinter Cell 62
Standard Definition Television (SDTV) 122, 129
Standard Mode 80, 84, 85
Standard Settings 55
Standard settings 57
Stretch Main Horizontally 41
Stretch Main Vertically 41
Super Anti-aliasing 103
Super-Anti-Aliasing 130
Super-Sample Anti-Aliasing (SSAA) 60, 116
SuperTiling 103, 130
SurroundView 22, 104
S-Video 130
Swap display 42
Switch Views 29
SXGA 128
System Information 38
system requirements 4
System Tray Icon 35
T
Temperature 52
Temporal anti-aliasing 58
temporal filtering 133
Texel 131
texture buffer 119
Texture mapping 131
Texture Preference 131
the same on all displays 80
Theater Mode 76, 80, 81, 84, 85
Theater Mode Settings 85
ToolTips 34
Transition Minimized Differential Signaling (TMDS) 92,
Transparent Anti-Aliasing 67
Trilinear filtering 132
Triple buffering 70
107, 131
10
Troubleshooting 105,
109
CrossFire-specific 107
HDTV adapter 109
troubleshooting 105
TV 38, 41, 42, 43, 44,
TV display 95, 97
games
46, 96, 97, 109
97
TV Out 95
U
Unreal Tournament 2003 62
Unreal Tournament 2004 62
UXGA 128
V
VCR 120, 123, 131
Vector Adaptive Deinterlacing 115, 132
VersaVision 132
Vertex shader 132
Vertex shader units 132
vertex shaders 129
vertical refresh rate 127
VGA 4, 17, 128, 133
VGA connector 133
Video 77, 78, 79, 80, 82, 83, 84, 85, 86, 106, 108, 109
Video Adjustments 86
video aspect ratio 81, 85
Video Graphics Array 133
Video Immersion II 133
Video In, Video Out (VIVO) 108
video memory 119
Video Preset 77
Video Wizard 77
VideoShader HD 133
Views 28
VIVO (Video In, Video Out) 108
VPU Recover 86, 87, 133
W
Wait for display refresh 66
Wait for vertical refresh setting 68
Warranty 110
warranty 105
Waste Electrical and Electronic Equipment (WEEE) Compliance
Windows 19, 21, 22, 109, 126
Windows Advanced Options Menu 105
Windows Control Panel 119
113
11
Windows System Information 38
Windows System Tray 35
Windows XP 4, 19, 105
Windows XP Professional x64 Edition 108
Wizard 37, 76, 77
X
XGA 128
Y
Y/C 130
Y/C video 130
YCbCr 134
YPbPr 17, 109, 120, 133
YPbPr connector 97
Z
Z-buffer 71, 124, 134
z-buffer 119